TEXT: © 2014 THE TOPPS COMPANY
  SPELLS
  CHAOS
  CHAOTIC WORLD
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  S
  I
  F - 2
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  S
  I
  F
  Create the type of disorientation and weirdness  
  that even cameras and sensors can see.
  Like Chaos, but affects a whole group of people.
  1/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LIGHTNING BOLT
  BALL LIGHTNING
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  P
  I
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  S
  I
  F - 1
  A jolt of massive electrical power, targeted precisely. 
  Simple, effective, bright.
  Instead of precise targeting, go big. 
  Spark up a whole group of people!
  2/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  KNOCKOUT
  STUNBOLT
  STUNBALL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  S
  I
  F - 6
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  S
  I
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS(A)
  S
  I
  F
  3/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  DEATH TOUCH
  MANABOLT
  MANABALL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  TOUCH
  P
  S
  F - 6
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  P
  S
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  P
  S
  F
  4/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  MAGIC FINGERS
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Create an invisible hand that can
  manipulate objects with fine control.
  5/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  ARMOR
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Get an armor boost equal to hits thanks to magical protection.
  6/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  CONFUSION
  MASS CONFUSION
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS(A)
  —
  S
  F - 1
  Disorient the target, making it difficult for them to do anything.
  Like Confusion, but affects a whole group of people.
  7/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  INFLUENCE
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 1
  Implant a simple suggestion in your target’s mind.
  8/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  FLING
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  I
  F - 2
  Summon psychokinetic force that can 
  hurl an object through the air.
  9/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  HEAL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  —
  P
  F - 4
  Bring back a box on the target’s Condition Monitor for each hit.
  10/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  ICE SHEET
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  —
  I
  F
  Create a slippery sheet of ice, 
  then watch people try to keep their balance.
  11/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  INVISIBILITY
  IMPROVED INVISIBILITY
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 2
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 1
  Hide yourself from whoever you don’t want to see you.
  Hide yourself from eyes, cameras, and sensors.
  12/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LIGHT
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  —
  S
  F - 4
  The world’s oldest spell. 
  Fiat lux, and chase away the darkness.
  13/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  MASK
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  —
  S
  F - 2
  Change your appearance to whatever it needs to be.
  14/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LEVITATE
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Make items, or even people, hover in mid-air.
  15/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  PHYSICAL MASK
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  TOUCH
  —
  S
  F - 1
  Change your appearance so you’re fooling cameras
  and electronic devices, not just other people.
  16/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  CHAOS
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  S
  I
  F - 2
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  S
  I
  F
  Create the type of disorientation and weirdness  
  that even cameras and sensors can see.
  CHAOTIC WORLD
  Like Chaos, but affects a whole group of people.
  17/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LIGHTNING BOLT
  BALL LIGHTNING
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  P
  I
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  S
  I
  F - 1
  A jolt of massive electrical power, targeted precisely. 
  Simple, effective, bright.
  Instead of precise targeting, go big. 
  Spark up a whole group of people!
  18/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  KNOCKOUT
  STUNBOLT
  STUNBALL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  S
  I
  F - 6
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  S
  I
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS(A)
  S
  I
  F
  19/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  DEATH TOUCH
  MANABOLT
  MANABALL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  TOUCH
  P
  S
  F - 6
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  P
  S
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  P
  S
  F
  20/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  MAGIC FINGERS
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Create an invisible hand that can
  manipulate objects with fine control.
  21/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  ARMOR
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Get an armor boost equal to hits thanks to magical protection.
  22/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  CONFUSION
  MASS CONFUSION
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 3
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS(A)
  —
  S
  F - 1
  Disorient the target, making it difficult for them to do anything.
  Like Confusion, but affects a whole group of people.
  23/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  INFLUENCE
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 1
  Implant a simple suggestion in your target’s mind.
  24/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  FLING
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  I
  F - 2
  Summon psychokinetic force that can 
  hurl an object through the air.
  25/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  HEAL
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  —
  P
  F - 4
  Bring back a box on the target’s Condition Monitor for each hit.
  26/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  ICE SHEET
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  —
  I
  F
  Create a slippery sheet of ice, 
  then watch people try to keep their balance.
  27/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  INVISIBILITY
  IMPROVED INVISIBILITY
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 2
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  LOS
  —
  S
  F - 1
  Hide yourself from whoever you don’t want to see you.
  Hide yourself from eyes, cameras, and sensors.
  28/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LIGHT
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS(A)
  —
  S
  F - 4
  The world’s oldest spell. 
  Fiat lux, and chase away the darkness.
  29/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  MASK
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  M
  TOUCH
  —
  S
  F - 2
  Change your appearance to whatever it needs to be.
  30/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  LEVITATE
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  LOS
  —
  S
  F - 2
  Make items, or even people, hover in mid-air.
  31/110
  
  © 2014 THE TOPPS COMPANY
  SPELLS
  PHYSICAL MASK
  TYPE
  RANGE
  DAMAGE
  DURATION
  DRAIN
  P
  TOUCH
  —
  S
  F - 1
  Change your appearance so you’re fooling cameras
  and electronic devices, not just other people.
  32/110
  
  © 2014 THE TOPPS COMPANY
  COMBAT AXE
  ACCURACY
  REACH
  DAMAGE
  AP
  COST
  4
  2
  (STR + 5)P
  -4
  4,000¥
  MELEE
  WEAPONS
  33/110
  
  © 2014 THE TOPPS COMPANY
  EXTENDABLE
  BATON
  ACCURACY
  REACH
  DAMAGE
  AP
  COST
  5
  1
  (STR + 2)P
  —
  100¥
  MELEE
  WEAPONS
  34/110
  
  © 2014 THE TOPPS COMPANY
  kATANA
  ACCURACY
  REACH
  DAMAGE
  AP
  COST
  7
  1
  (STR + 3)P
  -3
  1,000¥
  MELEE
  WEAPONS
  35/110
  
  © 2014 THE TOPPS COMPANY
  SWORD
  ACCURACY
  REACH
  DAMAGE
  AP
  COST
  6
  1
  (STR + 3)P
  -2
  500¥
  MELEE
  WEAPONS
  36/110
  
  © 2014 THE TOPPS COMPANY
  STUN
  BATON
  ACCURACY
  REACH
  DAMAGE
  AP
  COST
  4
  1
  9S(e)
  -5
  750¥
  MELEE
  WEAPONS
  37/110
  
  © 2014 THE TOPPS COMPANY
  COLT
  AMERICA L36
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  7
  7P
  —
  SA
  —
  11(c)
  320¥
  FIREARM
  WEAPONS
  38/110
  
  © 2014 THE TOPPS COMPANY
  ARES ALPHA
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (7)
  11P
  -2
  SA/BF/FA
  2
  42(c)
  2,650¥
  FIREARM
  WEAPONS
  39/110
  
  © 2014 THE TOPPS COMPANY
  INGRAM
  VALIANT
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (6)
  9P
  -2
  BF/FA
  2 (3)
  50(c) or 
  100(belt) 5,000¥
  FIREARM
  WEAPONS
  40/110
  
  © 2014 THE TOPPS COMPANY
  ARES
  PREDATOR V
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (7)
  8P
  -1
  SA
  —
  15(c)
  725¥
  FIREARM
  WEAPONS
  41/110
  
  © 2014 THE TOPPS COMPANY
  ARES
  PREDATOR V
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (7)
  8P
  -1
  SA
  —
  15(c)
  725¥
  FIREARM
  WEAPONS
  42/110
  
  © 2014 THE TOPPS COMPANY
  ARES
  PREDATOR V
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (7)
  8P
  -1
  SA
  —
  15(c)
  725¥
  FIREARM
  WEAPONS
  43/110
  
  © 2014 THE TOPPS COMPANY
  RANGER ARMS
  SM-5
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  8
  14P
  -5
  SA
  -1
  15(c)
  28,000¥
  FIREARM
  WEAPONS
  44/110
  
  © 2014 THE TOPPS COMPANY
  PARASHIELD
  DART RIFLE
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  6
  as drug/
  toxin
  —
  SA
  —
  6(m)
  1,200¥
  FIREARM
  WEAPONS
  45/110
  
  © 2014 THE TOPPS COMPANY
  DEFIANCE
  EX SHOCKER
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  4
  9S(e)
  -5
  SS
  —
  4(m)
  250¥
  FIREARM
  WEAPONS
  46/110
  
  © 2014 THE TOPPS COMPANY
  ARES
  CRUSADER II
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (7)
  7P
  —
  SA/BF
  2
  40(c)
  830¥
  FIREARM
  WEAPONS
  47/110
  
  © 2014 THE TOPPS COMPANY
  BROWNING
  ULTRA-POWER
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  5 (6)
  8P
  -1
  SA
  —
  10(c)
  640¥
  FIREARM
  WEAPONS
  48/110
  
  © 2014 THE TOPPS COMPANY
  STREETLINE
  SPECIAL
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  4
  6P
  —
  SA
  —
  6(c)
  120¥
  FIREARM
  WEAPONS
  49/110
  
  © 2014 THE TOPPS COMPANY
  ENFIELD AS-7
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  4 (5)
  13P
  —
  SA/BF
  —
  10(c) or 
  24(d)
  1,100¥
  FIREARM
  WEAPONS
  50/110
  
  © 2014 THE TOPPS COMPANY
  FICHETTI
  SECURITY 600
  ACC
  DAM
  AP
  MODE
  RC
  AMMO
  COST
  6 (7)
  7P
  —
  SA
  -1
  30(c)
  350¥
  FIREARM
  WEAPONS
  51/110
  
  © 2014 THE TOPPS COMPANY
  LASER SIGHT
  ACC MOD
  DAM MOD
  AP MOD
  RECOIL COMP.
  COST
  1
  —
  —
  —
  125¥
  ADD-ON
  WEAPONS
  52/110
  
  © 2014 THE TOPPS COMPANY
  SHOCK PAD
  ACC MOD
  DAM MOD
  AP MOD
  RECOIL COMP.
  COST
  —
  —
  —
  1
  50¥
  ADD-ON
  WEAPONS
  53/110
  
  © 2014 THE TOPPS COMPANY
  SILENCER
  ACC MOD
  DAM MOD
  AP MOD
  RECOIL COMP.
  COST
  —
  —
  —
  —
  500¥
  ADD-ON
  WEAPONS
  54/110
  
  © 2014 THE TOPPS COMPANY
  SMARTGUN
  SYSTEM, EXTERNAL
  ACC MOD
  DAM MOD
  AP MOD
  RECOIL COMP.
  COST
  2
  —
  —
  —
  200¥
  ADD-ON
  WEAPONS
  55/110
  
  © 2014 THE TOPPS COMPANY
  ARMOR
  CLOTHING
  ARMOR RATING
  COST
  6
  450¥
  ARMOR
  56/110
  
  © 2014 THE TOPPS COMPANY
  URBAN
  EXPLORER JUMPSUIT
  ARMOR RATING
  COST
  9
  650¥
  ARMOR
  57/110
  
  © 2014 THE TOPPS COMPANY
  ARMOR RATING
  COST
  12
  1,000¥
  ARMOR JACKET
  ARMOR
  58/110
  
  © 2014 THE TOPPS COMPANY
  ARMOR RATING
  COST
  12
  1,000¥
  ARMOR JACKET
  ARMOR
  59/110
  
  © 2014 THE TOPPS COMPANY
  ARMOR JACKET
  ARMOR RATING
  COST
  12
  1,000¥
  ARMOR
  60/110
  
  © 2014 THE TOPPS COMPANY
  LINED COAT
  ARMOR RATING
  COST
  9
  900¥
  ARMOR
  61/110
  
  © 2014 THE TOPPS COMPANY
  LINED COAT
  ARMOR RATING
  COST
  9
  900¥
  ARMOR
  62/110
  
  © 2014 THE TOPPS COMPANY
  LINED COAT
  ARMOR RATING
  COST
  9
  900¥
  ARMOR
  63/110
  
  © 2014 THE TOPPS COMPANY
  ARMOR VEST
  ARMOR RATING
  COST
  9
  500¥
  ARMOR
  64/110
  
  © 2014 THE TOPPS COMPANY
  NONCONDUCTIVITY
  CAPACITY
  COST
  [RATING]
  RATING X 250¥
  ARMOR MOD
  ARMOR
  65/110
  
  © 2014 THE TOPPS COMPANY
  SONY EMPEROR
  DEVICE RATING
  COST
  2
  700¥
  COMMLINKS
  66/110
  
  © 2014 THE TOPPS COMPANY
  HERMES IKON
  DEVICE RATING
  COST
  5
  3,000¥
  COMMLINKS
  67/110
  
  © 2014 THE TOPPS COMPANY
  RENRAKU SENSEI
  DEVICE RATING
  COST
  3
  1,000¥
  COMMLINKS
  68/110
  
  © 2014 THE TOPPS COMPANY
  RENRAKU SENSEI
  DEVICE RATING
  COST
  3
  1,000¥
  COMMLINKS
  69/110
  
  © 2014 THE TOPPS COMPANY
  TRANSYS AVALON
  DEVICE RATING
  COST
  6
  5,000¥
  COMMLINKS
  70/110
  
  © 2014 THE TOPPS COMPANY
  ERIKA ELITE
  DEVICE RATING
  COST
  4
  2,500¥
  COMMLINKS
  71/110
  
  © 2014 THE TOPPS COMPANY
  ERIKA MCD-1
  DEVICE RATING
  ATTRIBUTE ARRAY
  PROGRAMS
  COST
  1
  4 3 2 1
  1
  49,500¥
  CYBERDECKS
  72/110
  
  © 2014 THE TOPPS COMPANY
  MICRODECK
  SUMMIT
  DEVICE RATING
  ATTRIBUTE ARRAY
  PROGRAMS
  COST
  1
  4 3 3 1
  1
  58,000¥
  CYBERDECKS
  73/110
  
  © 2014 THE TOPPS COMPANY
  MICROTRÓNICA
  AZTECA 200
  DEVICE RATING
  ATTRIBUTE ARRAY
  PROGRAMS
  COST
  2
  5 4 3 2
  2
  110,250¥
  CYBERDECKS
  74/110
  
  © 2014 THE TOPPS COMPANY
  RENRAKU
  TSURUGI
  DEVICE RATING
  ATTRIBUTE ARRAY
  PROGRAMS
  COST
  3
  6 5 5 3
  3
  214,125¥
  CYBERDECKS
  75/110
  
  © 2014 THE TOPPS COMPANY
  GOGGLES
  [RATING 1, W/ LOW LIGHT]
  LIMIT
  CAPACITY
  COST
  —
  —
  550¥
  GEAR
  76/110
  
  © 2014 THE TOPPS COMPANY
  SURVIVAL KIT
  LIMIT
  CAPACITY
  COST
  —
  —
  200¥
  GEAR
  77/110
  
  © 2014 THE TOPPS COMPANY
  EAR BUDS
  [W/ AUDIO ENHANCEMENT 2]
  LIMIT
  CAPACITY
  COST
  —
  2
  1,100¥
  GEAR
  78/110
  
  © 2014 THE TOPPS COMPANY
  TRAUMA PATCH
  LIMIT
  CAPACITY
  COST
  —
  —
  500¥
  GEAR
  79/110
  
  © 2014 THE TOPPS COMPANY
  STIM PATCH
  [RATING 1-6]
  LIMIT
  CAPACITY
  COST
  —
  —
  RATING x 25¥
  GEAR
  80/110
  
  © 2014 THE TOPPS COMPANY
  DISGUISE KIT
  LIMIT
  CAPACITY
  COST
  —
  —
  500¥
  GEAR
  81/110
  
  © 2014 THE TOPPS COMPANY
  MEDKIT
  [RATING 1-6]
  LIMIT
  CAPACITY
  COST
  4
  —
  RATING x 250¥
  GEAR
  82/110
  
  © 2014 THE TOPPS COMPANY
  MCT-NISSAN
  ROTO-DRONE
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  4
  4
  2
  4
  4
  3
  3
  —
  5,000¥
  VEHICLES & DRONES
  83/110
  
  © 2014 THE TOPPS COMPANY
  SUZUKI MIRAGE
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  5 / 3
  6
  3
  5
  6
  1
  2
  1
  8,500¥
  VEHICLES & DRONES
  84/110
  
  © 2014 THE TOPPS COMPANY
  TOYOTA GOPHER
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  5 / 5
  4
  2
  14
  10
  1
  2
  3
  25,000¥
  VEHICLES & DRONES
  85/110
  
  © 2014 THE TOPPS COMPANY
  GMC BULLDOG
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  3 / 3
  3
  1
  16
  12
  1
  2
  6
  35,000¥
  VEHICLES & DRONES
  86/110
  
  © 2014 THE TOPPS COMPANY
  SAMUVANI
  CRISCRAFT OTTER
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  4
  3
  2
  12
  6
  2
  2
  8
  21,000¥
  VEHICLES & DRONES
  87/110
  
  © 2014 THE TOPPS COMPANY
  MCT FLY-SPY
  HANDL SPEED
  ACCEL
  BODY
  ARM
  PILOT
  SENS
  SEATS
  COST
  4
  3
  2
  1
  0
  3
  3
  —
  2,000¥
  VEHICLES & DRONES
  88/110
  
  © 2014 THE TOPPS COMPANY
  BROWSE
  Cuts the time for a  
  Matrix Search action in half
  COST
  80¥
  PROGRAMS
  89/110
  
  © 2014 THE TOPPS COMPANY
  BIOFEEDBACK FILTER
   +2 dice pool modifier to resist 
  biofeedback damage
  COST
  250¥
  PROGRAMS
  90/110
  
  © 2014 THE TOPPS COMPANY
  DECRYPTION
   +1 bonus to your Attack attribute
  COST
  250¥
  PROGRAMS
  91/110
  
  © 2014 THE TOPPS COMPANY
  ENCRYPTION
   +1 bonus to Firewall attribute
  COST
  80¥
  PROGRAMS
  92/110
  
  © 2014 THE TOPPS COMPANY
  HAMMER
  Whenever you cause Matrix Damage with an action, 
  this offensive program lets you inflict +2 DV worth of 
  Matrix Damage.
  COST
  250¥
  PROGRAMS
  93/110
  
  © 2014 THE TOPPS COMPANY
  DEFUSE
   +4 dice pool modifier to resist  
  damage from a Data Bomb
  COST
  250¥
  PROGRAMS
  94/110
  
  © 2014 THE TOPPS COMPANY
  DATA BOMB
  When a Data Bomb goes off, it causes (Rating)D6 Matrix 
  Damage (resisted normally) to the icon that tripped it, 
  deletes the file, and then is itself deleted
  COST
  —
  PROGRAMS
  95/110
  
  © 2014 THE TOPPS COMPANY
  BABY MONITOR
  Tells you your Overwatch Score 
  whenever it is running
  COST
  250¥
  PROGRAMS
  96/110
  
  © 2014 THE TOPPS COMPANY
  EXPLOIT
   +2 bonus to your Sleaze attribute when 
  attempting a Hack on the Fly action
  COST
  250¥
  PROGRAMS
  97/110
  
  © 2014 THE TOPPS COMPANY
  TRACK
  +2 to your Data Processing attribute 
  when making Trace User tests 
  COST
  250¥
  PROGRAMS
  98/110
  
  © 2014 THE TOPPS COMPANY
  SNEAK
  +2 dice pool modifier to defend  
  against Trace User actions
  COST
  250¥
  PROGRAMS
  99/110
  
  © 2014 THE TOPPS COMPANY
  STEALTH
  +1 bonus to your Sleaze attribute
  COST
  250¥
  PROGRAMS
  100/110
  
  © 2014 THE TOPPS COMPANY
  CYBEREYES
  ESSENCE
  CAPACITY
  COST
  0.2
  4
  8,000¥
  [Rating 1, w/ flare 
  compensation, 
  image link, 
  low-light vision, 
  thermographic 
  vision]
  CYBERWARE
  101/110
  
  © 2014 THE TOPPS COMPANY
  CYBEREYES
  ESSENCE
  CAPACITY
  COST
  0.2
  4
  8,000¥
  [Rating 1, w/ flare 
  compensation, 
  image link, 
  low-light vision, 
  thermographic 
  vision]
  CYBERWARE
  102/110
  
  © 2014 THE TOPPS COMPANY
  CYBEREARS
  ESSENCE
  CAPACITY
  COST
  0.2
  4
  13,250¥
  [Rating 1, 
  w/ audio 
  enhancement 
  1, damper, 
  sound link, 
  spatial 
  recognizer]
  CYBERWARE
  103/110
  
  © 2014 THE TOPPS COMPANY
  CYBEREARS
  [Rating 3, 
  w/ audio 
  enhancement 
  3, balance 
  augmenter, 
  select sound 
  filter 4, sound 
  link]
  ESSENCE
  CAPACITY
  COST
  0.2
  4
  13,250¥
  CYBERWARE
  104/110
  
  © 2014 THE TOPPS COMPANY
  DERMAL
  PLATING
  ESSENCE
  CAPACITY
  COST
  1
  —
  6,000¥
  [Rating 2]
  CYBERWARE
  105/110
  
  © 2014 THE TOPPS COMPANY
  WIRED
  REFLEXES
  ESSENCE
  CAPACITY
  COST
  2
  —
  39,000¥
  [Rating 1]
  CYBERWARE
  106/110
  
  © 2014 THE TOPPS COMPANY
  CYBERARM 1
  ESSENCE
  CAPACITY
  COST
  1
  —
  52,500¥
  (obvious, full, 
  Agility 6, 
  Strength 5, w/ 
  shock hand)
  CYBERWARE
  107/110
  
  © 2014 THE TOPPS COMPANY
  CYBERARM 2
  ESSENCE
  CAPACITY
  COST
  1
  —
  38,000¥
  (synthetic, full, 
  Agility 4,  
  Armor 4,  
  Strength 4,  
  w/ cyber holster)
  CYBERWARE
  108/110
  
  © 2014 THE TOPPS COMPANY
  CYBERLEG
  ESSENCE
  CAPACITY
  COST
  1
  20
  57,000¥
  (obvious, full, Agility 6, 
  Armor 4, Strength 6)
  CYBERWARE
  109/110
  
  © 2014 THE TOPPS COMPANY
  ADRENALINE PUMP
  ESSENCE
  CAPACITY
  COST
  0.75
  —
  55,000¥
  (Rating 1)
  CYBERWARE
  110/110
  
SOURCE: textdata/thevault/Shadowrun [multi]/5th Edition/Digital Tools Box - Alphaware Content/CAT27100X_Alphaware Cards.pdf