TEXT: A Storytelling Game of Hedonistic Excess and Dangerous Braggadocio 
  For the super-rich, the trust fund babies, the extreme sports enthusiasts 
  and the out-and-out hedonists, life is a never ending party. The latest 
  trend amongst these bright young things is a competition known as 
  “Excess All Areas”. Participants attempt to outdo each other in feats of 
  partying and the first one to get wasted foots the bill. The next round 
  of this competition is set to take place in Fabulous Las Vegas. Go out 
  and show the rest that, when it comes to parties, you make the scene 
  and the rest are just has-beens. 
  To play “Excess All Areas” you will need: some people to play with 
  (currently 4 is best), some 6-sided dice (2 different colours), some 
  poker chips (12 per player), some paper to make notes about your 
  character, and a coin 
   
  Everyone plays a member of “Excess All Areas” at their latest party in 
  Las Vegas. Characters start with three traits: one Physical, one Mental 
  and one Social. A trait is a skill, or attribute that your character 
  possesses that helps them to party. Write down the 3 traits that help 
  your character to party on your piece of paper! 
  Your character also starts with 6 points of 
   in their 
  . These 
  are represented by poker chips. 
  Las Vegas is has a 
   of 
   to be mined by the characters via 
  their actions. Add an additional 6 
   chips to the 
   for each 
  player - we suggest the middle of the table. Also designate a 
   
  location for when kudos has been spent by a player - we suggest the 
  box the chips came in. 
  Players take turn to 
   about their next planned feat of excess and 
  then discover how well they can actually pull it off. Players start by 
  describing their next activity, in up to 3 details. Each detail that they 
  add gives them 2 
   dice to the pool of dice they will use to resolve 
  the 
  . Details can be things your character does or says or even 
  cinematic techniques that help to paint the picture of what is 
  happening.  
  EG: “I walk up to the bartender / order a “Flaming Amnesia” cocktail / 
  and down it whilst pinching my nose” – is a 3 point description resulting 
  in 6 
   dice. 
   
  Each die that scores 3 or lower gives the character an 
  point.       
   
  Each die that scores 4 or higher is an 
   point 
  When a detail the player described is linked to a trait that they 
  possess, the player may subtract 1 from any one die. If a player used 2 
  traits they may reduce two dice by 1 each or one die by 2 etc. 
  The total of 
   minus the total of 
   is the resolution. 
   
  If the total is positive the player takes that many 
   chips 
  from the 
  .  
   
   If the total is negative the player must remove that number of 
   chips from their 
   and into the 
   (remove it 
  from the game)                                                                
   
  If the total is neutral toss a coin: heads is considered positive 
  and tails negative 
  The player then narrates the consequences of their 
   as indicated 
  by their result. Then it’s the next players turn. Once every player has 
  played one turn the round is over. After the first round players may 
  begin to spend 
   as described on the next page
  
  Players may spend 
   points in 2 ways before they begin to 
  describe their brag or wager 
   to 
   after a player 
  has completed describing their brag. 
   
  1. Add a Trait – Pay one 
   and describe an additional trait for 
  your character. Write down the trait and remove one 
   from your 
  stash and into the 
   
  2. Raise the limit – Pay one 
   to add an extra detail to your brag. 
  Only one 
   can be spent in this way per turn. Spent 
   goes to 
  the 
  . 
  After a player has described their brag each player in turn may 
   a maximum of once each to make the brag harder. If a 
  player wants to 
   they wager one 
   and add a 
  detail to the brag. 
  Each raise adds one 
   dice to the pool that the original 
   
  player rolls. 
   dice should be a different colour to 
   dice. 
   
  A 
   die scores 
   on a 1 or a 2 
   
  A 
   die scores 
   on a 3 or more 
  The calculation for resolving the 
   remains the same (total 
   
  minus total 
  ). The 
   player may still modify raise dice 
  according to their traits. 
  If the bragger has a positive (or negative) resolution, they must collect 
  (or pay) 
   from (or to) each player that 
  , in turn. If the 
  resolution does not cover all the 
   then that 
   is lost to the 
  . EG if 3 players 
   but the bragger scores -2 on their 
  resolution, then the last players 
   is sent to the 
  .  
  Only after 
   are resolved may a player interact with the 
  . 
   
  Once the 
   is empty the game enters 
  : 
   
   details now only add one 
   die to the pool, 
   
  details  add two 
   dice to the pool 
   
  All players must 
   – a 
   now requires a 2 
   wager, 
  but still only wins 1 
  . 
  ’
  All 
   and 
   must be considered to be “sufficiently unique” 
  and to have not been done within any given game. If you 
   or 
   in a manner that the majority of other players veto you lose the 
  ability to spend 
   or 
   for a number of turns equal to the 
  number of players. 
  1. Spend 
   to add a trait or raise the limit 
  2. Describe 
  – 2 
   dice per detail 
  3. All players in turn have the opportunity to 
  – 1 
   dice 
  per detail 
  4. Resolve 
   
   dice 1-3 
   4-6 
   
   dice 1-2 
   3-6 
   
  5. Pay/collect 
  in turn 
  6. Pay 
   / collect from 
   
  7. 
  is empty? Enter 
   phase. 
  Once one player has run out of 
   they are wasted. At that point 
  the winner is the player with the highest 
  .  
   
  Proof Reading by KMDW and KS, Playtesting by Overseas Club 
  Questions? Comments? Offers of violence? Threats of sex? 
  D_I_S_D[at]hotmail.com 
  
SOURCE: textdata/thevault/Other (Unique) Systems/Top Secret Games Two Page Tabletops/Excess All Areas.pdf