TEXT: DISENGAGED
  Move up to 1/2 your MA (or 
  stand still).
  then 
  Dodge. +1 die on attacker's 
  to-hit roll if you are attacked 
  by thrown weapons, missile 
  weapons, or missile spells.
  (c) Dodge
  The Fantasy Trip Options Cards FRONT.indd   3
  7/16/19   1:00 PM
  DISENGAGED
  Move up to 1 hex (or stand 
  still) and/or drop to prone/
  kneeling position.
  then
  Fire a missile weapon.
  (f) Missile Weapon Attack
  The Fantasy Trip Options Cards FRONT.indd   6
  7/16/19   1:00 PM
  DISENGAGED
  Move up to 1/2 your MA (or 
  stand still).
  then
  Drop to a prone or kneeling 
  position.
  (d) Drop
  The Fantasy Trip Options Cards FRONT.indd   4
  7/16/19   1:00 PM
  DISENGAGED
  Move up to 2 hexes (or stand 
  still), re-sling (not drop) your 
  ready weapon and/or shield.
  then
  Ready a new weapon and/or 
  shield, or pick up and ready a 
  dropped weapon and/or shield 
  in the hex where movement 
  ends or an adjacent hex.
  (e) Ready New Weapon
  The Fantasy Trip Options Cards FRONT.indd   5
  7/16/19   1:00 PM
  DISENGAGED
  Move up to 1/2 MA.
  then
  Attack with any weapon 
  except a missile weapon, or 
  HTH. (You can never attack if 
  you moved more than 1/2 your 
  MA.)
  (b) Charge Attack
  The Fantasy Trip Options Cards FRONT.indd   2
  7/16/19   1:00 PM
  DISENGAGED
  Move up to your full MA.
  then
  Take no action.
  (a) Move
  The Fantasy Trip Options Cards FRONT.indd   1
  7/16/19   1:00 PM
  1a
  
  ENGAGED
  Shift 1 hex (or stand still).
  then
  Move 1 hex in any direction 
  instead of attacking when your 
  turn to attack comes.
  (n) Disengage
  The Fantasy Trip Options Cards BACK.indd   5
  7/16/19   1:01 PM
  ENGAGED
  Shift 1 hex (or stand still).
  then
  Defend. +1 die on attacker's 
  to-hit roll if you are attacked 
  by thrown weapons or regular 
  “melee” attacks.
  (k) Shift and Defend
  The Fantasy Trip Options Cards BACK.indd   2
  7/16/19   1:01 PM
  ENGAGED
  Shift 1 hex (or stand still).
  then
  Move onto the hex of any 
  adjacent enemy, and attempt to 
  hit with bare hands or a ready 
  dagger.
  (o) Attempt Hand-to-Hand Attack
  The Fantasy Trip Options Cards BACK.indd   6
  7/16/19   1:01 PM
  ENGAGED
  No movement.
  then
  If you had a missile weapon 
  ready before you were 
  engaged, you may get off one 
  last shot.
  (l) One-Last-Shot Missile Attack
  The Fantasy Trip Options Cards BACK.indd   3
  7/16/19   1:01 PM
  ENGAGED
  Shift 1 hex (or stand still).
  then
  Attack with any non-missile 
  weapon.
  (j) Shift and Attack
  The Fantasy Trip Options Cards BACK.indd   1
  7/16/19   1:01 PM
  ENGAGED
  Shift 1 hex (or stand still) and 
  drop ready weapon (if any).
  then
  Ready a new non-missile 
  weapon. (You cannot ready or 
  reload a missile weapon when 
  engaged.)
  (m) Change Weapons
  The Fantasy Trip Options Cards BACK.indd   4
  7/16/19   1:01 PM
  1b
  
  HAND-TO-HAND
  No movement.
  then
  Attempt to hit a foe in the 
  same hex with bare hands or, 
  if dagger is ready, with the 
  dagger.
  (t) Hand-to-Hand Attack
  The Fantasy Trip Options Cards FRONT.indd   11
  7/16/19   1:00 PM
  HAND-TO-HAND
  No movement.
  then
  Make a successful 3/DX roll and 
  draw your dagger.
  (u) Attempt to Draw Dagger
  The Fantasy Trip Options Cards FRONT.indd   12
  7/16/19   1:00 PM
  HAND-TO-HAND
  Roll 4/DX. If successful, 
  immediately stand up and move 
  to any adjacent empty hex. 
  then
  Take no other action this turn.
  (v) Attempt to Disengage
  The Fantasy Trip Options Cards FRONT.indd   13
  7/16/19   1:00 PM
  DISENGAGED
  Move 1 hex (or stand still).
  then
  Attempt any spell.
  (h) Cast Spell
  The Fantasy Trip Options Cards FRONT.indd   8
  7/16/19   1:00 PM
  DISENGAGED
  Move 1 hex (or stand still), 
  taking no other action.
  then
  Attempt to disbelieve one 
  figure.
  (i) Disbelieve
  The Fantasy Trip Options Cards FRONT.indd   9
  7/16/19   1:00 PM
  DISENGAGED
  Rise from prone, kneeling, or 
  knocked-down position during 
  the action phase, or crawl 2 
  hexes.
  then
  Take no other action. You 
  must take a turn to stand up 
  before attacking, running, etc.
  (g) Stand Up
  The Fantasy Trip Options Cards FRONT.indd   7
  7/16/19   1:00 PM
  2a
  
  (e) Ready New Weapon
  HAND-TO-HAND
  OPTIONS
  The Fantasy Trip Options Cards BACK.indd   12
  7/16/19   1:01 PM
  ENGAGED
  Shift 1 hex (or stand still).
  then
  Attempt any spell.
  (r) Cast Spell
  The Fantasy Trip Options Cards BACK.indd   9
  7/16/19   1:01 PM
  ENGAGED
  “Bend over” (not moving), 
  drop your ready weapon and/or 
  shield.
  then
  Pick up and ready a dropped 
  weapon in your hex or an 
  adjacent hex.
  (q) Pick Up Dropped Weapon
  The Fantasy Trip Options Cards BACK.indd   8
  7/16/19   1:01 PM
  (e) Ready New Weapon
  HAND-TO-HAND
  OPTIONS
  The Fantasy Trip Options Cards BACK.indd   13
  7/16/19   1:01 PM
  (e) Ready New Weapon
  HAND-TO-HAND
  OPTIONS
  The Fantasy Trip Options Cards BACK.indd   11
  7/16/19   1:01 PM
  ENGAGED
  Rise from prone, kneeling, or 
  knocked-down position during 
  the action phase, or crawl 2 
  hexes.
  then
  Take no other action. You 
  must take a turn to stand up 
  before attacking, running, etc.
  (p) Stand Up
  The Fantasy Trip Options Cards BACK.indd   7
  7/16/19   1:01 PM
  2b
  
  ENGAGED
  Move 1 hex (or stand still), 
  taking no other action.
  then
  Attempt to disbelieve one 
  figure.
  (s) Disbelieve
  The Fantasy Trip Options Cards BACK.indd   10
  7/16/19   1:01 PM
  (e) Ready New Weapon
  A figure may execute one option 
  each turn, may not mix actions 
  from different options, and may 
  have different options depending 
  on whether it is engaged (blue 
  side), disengaged (yellow side), 
  or in HTH (separate deck) when 
  its turn to move comes. During 
  a turn, a player may change their 
  mind about a figure’s option, if 
  that figure has not yet acted, and if 
  that figure did not move too far to 
  allow taking the new option.
  OPTIONS
  The Fantasy Trip Options Cards FRONT.indd   10
  7/16/19   1:00 PM
  3
  
SOURCE: textdata/thevault/The Fantasy Trip/The Fantasy Trip SJG/The Fantasy Trip SJG Decks Of Destiny/Player's Pack/The Fantasy Trip Options Cards.pdf