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  2],
  
  PAGE
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13-60
  TA8LE Of CONTENTS
  OESCRIPTIONS
  MAP INDEX TO CAMPAIGN MAPS PUBLISHED
  ISLAND INDEX
  __
  ISLAND INDEX
  _
  ISLAND INDEX
  __
  ISLAND INDEX
  ISLAND INDEX
  _
  ISLAND INDEX
  _
  ISLAND INDEX
  1s1and Types ,Ff'=ea"'t"u:::r:::e'=s-,--rL-=a:::n:J:dma=r:r.k'=s--,'E'"'le'vati on. Grow;"9
  Island Volcanoes. Eruptions, Dominant Creatures
  Island Inhabitants. Approaches, Passing Ships
  ISLAND MAPS
  ISLAND BOOK ONE, c Copyri9ht 1978 by Judges Guild, all rights reserved.
  Na part of this issue may be reproduced by any mechanical, photograghic,
  or electronic process. nor may it otherwise be copied for public or
  private use without the written permission of the publisher.
  Printed in
  the United States of America.
  We would like to acknowledge Simulations
  Publications, publishers of Strategy and Tactics magazine. as the
  originators of the standard hex numbering system.
  Tor a free catalog
  and more information on the fantastic products of Judges Guild, write
  Judges Guild, P.O. BOX 773, Decatur, Illinois 62526.
  CREDITS
  Designers:
  Bill Davis &Bob Bledsaw
  Assistant Designers:
  John Kessel &Hark Holmer
  T
  
  PAGE
  HEX NO.
  NAME
  13
  14
  15
  16
  17
  18
  19
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  3
  
  PAGE
  HEX NO.
  NAME
  20
  21
  22
  23
  24
  25
  26
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  4
  
  PAGE
  HEX NO.
  NAME
  27
  28
  29
  30
  31
  32
  33
  5
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  
  PAGE
  HEX NO.
  NAME
  34
  35
  36
  37
  38
  39
  40
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  6
  
  PAGE
  HEX NO.
  NAME
  41
  42
  43
  44
  45
  46
  47
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE· RESOURCES
  7
  
  PAGE
  HEX NO.
  NAME
  48
  49
  50
  51
  52
  53
  54
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  8
  
  PAGE
  HEX NO.
  NAME
  55
  56
  57
  58
  59
  60
  POP.
  TYPE
  CIV.
  ALIGN.
  RULER, LEVEL, ALIGN, CLASS, TYPE
  RESOURCES
  This booklet is intended to fill the need of any active campaign judge to populate a large area
  for his fantasy role players.
  The details are left purposely sparse so the judge can adjust
  the material to his campaign and thereby personalize it.
  Colored pencils or pens can be used
  to great advantage to code the buildings and other terrain features.
  The maps are printed in
  grey to facilitate the dropping out of different features.
  The various charts are guidelines
  only and require a flexible approach as some anomalies will develope if they are used without
  adjustment to reflect type and alignment.
  9
  
  -~----
  ~==::::==::---::::::::..:._-----::::::
  -------
  ~:-----
  Island Size:
  Multiply Type Number by 100-1000 feet in any direction.
  Island Type
  1
  Barren Rocks
  2
  Basalt Cay C
  3
  Sparse Key CT
  4
  Sparse Ait CRTP
  5
  Sparse Isle (1-2) HCRP
  6
  Meager Isle (1-3) HCSTP
  7
  Rugged Isle (1-4) VHCRT
  8
  Sandy Island (1-6) MHCT
  9 Terrible Island (1-10) VMHPCT
  10 Monstrous Island (2-'2) VHPCT
  11 Sleepy Island RFP
  12 Peaceful Island HSFP
  13 Atoll Ring Reef C
  14 Plentiful Island HSFRP
  15 Ample Island (1-2) VHSFRP
  16 Rich Island (1-3) MHSRPF
  17 Teemin9 Island (1-4) VHHSRCP
  18 Lush Island (1-6) MHSFRP
  19 Luxuriant (1-10) MHSFRP
  20 Paradise (2-12) VMHSRFP
  v = Volcanic; M= Mountainous; H = Hilly; 5 = Stream; F • Feature.
  R • Mineral Resourcej P • Provisions; C = Dominant Creature; T = Trao
  Is1and Fea ture
  Island Feature Size
  Island
  Landmarks
  Island
  Weather
  Multiply Feature Number by 1-100 feet.
  1 Waterfall
  2
  Pond
  3
  Pool
  4
  Tarn
  5
  Lakelet
  6
  Mare
  7
  Delta
  8
  Swamp
  9
  Lake
  10 Cove
  II Loch
  12 Cascade
  13 Bog
  14 Bank ------
  15 Harsh
  16 Vale
  17 Strand
  18 Peninsula
  19 Bay
  20 Promontory
  ------.::
  1
  Beach
  2
  Rocky Slope
  3
  Dell
  4
  Dense Thicket
  5
  Boulders
  6
  Swampy Morass
  7
  C1 iff
  8
  Track
  9
  Trail
  10 Hillock
  11 Ravine
  12 Hill
  13 Cul-de-sac
  --"':::::::--- 14 Hill
  .~~~~....~:....
  -- 15 Crevice
  ________ 16 Ridge
  -___""__
  17 Vale
  ~ ---
  18 f40untain Peak
  --
  ,:;;;..-d--.>19 GUlly
  ------- --------- ~.J~ 20 Cave Entrance
  1 Clear
  2
  Cloudy
  3
  Overcast
  4
  Hi sty
  5
  Fog
  6
  Dense Fog
  7
  Drizzle
  8
  Heavy Rain
  9
  Dounpour
  10 Torrent
  II MU99Y
  12 Cloudy
  13 Heat Li9htnin9
  14 light Breeze
  15 Blowing Rain
  16 Gale
  17 Torrent
  18 Peeper Fr09 Fall
  19 Sticky Downpour
  20 Oily Drizzle
  ELEVATION IN FEET
  ANNUAL PRECIPITATION*
  GROWING SEASON IN DAYS
  EXAMPLE
  01-05 o to -SOD'
  01-10
  0-10 Inches
  01-15
  1-100
  High Mountains
  06-40
  I to +500'
  11-30
  11-20"
  16-25
  101-120
  North Dakota
  41-60
  501-1000'
  31-45
  21-30
  26-40
  121-140
  Wisconsin
  61-70
  1001-2000'
  46-60
  31-40
  41-60
  141-180
  Illinois
  71-80
  2001-5000'
  61-70
  41-50
  61-70
  181-200
  Tennessee
  81-90
  5001-10000'
  71-80
  51-60
  71-80
  201-240
  Georgia
  91-99
  10001-20000'
  81-99
  61-70
  81-90
  241-260
  louisianna
  00
  20000'+
  00
  71-170"
  91-00
  261-360
  Florida
  *Within 150 miles of
  equator .. times three
  Island
  Sounds
  1 Deathly Silent
  2 Chirkin9
  3
  Cawing
  4 Clipping
  5
  Crunching
  6
  Whistlinq
  7 Slickinq
  8
  Thumpin9
  9
  Moanin9
  10 Wail in9
  11 Scream
  12 Trill ing
  13 Splashin9
  14 Slurping
  15 Walking
  16 Snap
  17 Howlin9
  18 Grunt
  19 Screech
  20 Roar
  TEMPERATURE EXTREMES**
  01-10
  01 to 20 F
  11-24
  21-40
  25-48
  41-60
  49-64
  61-80
  65-80
  81-100
  81-90
  101-120
  91-99
  121-140
  00
  141-160
  **Roll below table indicates a negative
  temperature in degrees F... Roll again
  Adjust table by season as follows:
  WINTER
  SUBTRACT 301
  SPRING
  SUBTRACT 201
  SUMMER
  ADD
  10~
  FALL
  SUBTRACT 251
  For every 200 miles north of the
  Equator
  SUBTRACT 10 Degrees F
  For every 1500 FEET in elevation
  above sea level
  SUBTRACT 5 Oe9rees
  lQ
  
  *Must make saving throw every turn or suffer damaqe same as eruption
  number.
  I
  Shield E
  2
  Cinder Cone E
  3
  Composite Cone E
  4
  Dome E**
  5
  Fissure E
  6
  Maar Crater E
  7
  Shield 0
  8
  Cinder CJne 0
  9
  Composite Cone 0
  10 Dome 0
  11 Fissure 0
  12 Shield A
  13 Cinder Cone A
  14 Composite Cone A
  15 OOlT'e A
  16 Fissure A
  17 Shield R
  18 Cinder Cone R
  19 Composite Cone R
  20 Dome R
  Eruption·
  1
  Gentle Outpour
  2
  PWflice Cloud
  3
  Lava Flood
  4
  Ash Flow
  5
  Thin Flows
  6
  Hot Ash Cloud
  7
  Mud Flow
  8
  Ci nder Fall
  9
  Fire-Broken Rock
  10 Splatter
  11 Block &Ash Fount
  12 Obsidian Fall
  \3 Steam Fumeroles
  14 Sulphur Fumeroles
  15 Carbon Dioxide Fumeroles
  16 Methane Fumeroles
  17 80iling
  Rain
  18 lava Fountain
  19 Pancake Bombs
  2n Glowing Avalanche
  Protective Inhabitant
  Creature t. Plant
  Traps
  1 Quicksand
  2
  Hidden Pit
  3
  Falling Tree
  4
  Landslide
  5
  Rockslide
  6
  Clashing Rocks
  7
  Lightning Attraction
  8
  Giant lodestone
  9
  Mi rage
  10 Distortion Cave
  11 Spri ng Trap
  12 Deadfall Trap
  13 Snare Trap
  14 Spider Web
  IS Giant Clam
  16 Tangle Vines
  17 Ambush
  18 Gas Fissure
  19 Explosive Runes
  20 Dazzling Mirror
  E = Extinct; 0 • Donmant; A = Active; R = Erupting
  ··Collapse if crossed
  10
  Probibility per day of moving to next most active category When
  island is visited.
  Creative Dominant
  1
  Gi ant Wa terbug
  2
  Giant Octopus
  3
  Giant Leeches
  4
  Giant Slugs
  5
  Water Spider
  6
  Water Rat
  7
  Giant Pigs
  8
  Giant Crabs
  9
  Wa ter Naga
  10 Catoblepas
  11 Giant Crocodile
  12 Pa1eoc;ncus
  13 Black Dragon
  14 Giant Frog
  15 Nymph
  16 Sea Hag
  17 Giant Sea Snake
  18 Giant Toad
  19 Giant Sea Turtle
  20 Will-O-Wi sp
  Isle Provisioning
  1
  Barren
  2
  Salt Spray
  3 Salt Potholes
  4
  Poisonous Rivulet
  5
  Hot Spring (50· Prob)
  6
  Warm Spring
  (60~ Prob)
  7
  Porous Lava Spring (70% Prob)
  8
  Hillside Spring (BO% Prob)
  9
  Artesian Spring (90% Prob)
  10 Limestone Spring (100
  Prob)
  11 Geysers (50% Prob)
  12 Caldera Lake (80
  Prob)
  13 Roots
  14 Fruit
  15 Vegetables
  16 Nuts
  17 Game
  18 Wreck
  19 Abandoned Habitation
  20 Inhabited
  Non-Potable Water
  1
  Yellow Fever, Prob
  20~
  2
  Bitter (Nausea 1-6 t)
  3
  Orange Coloration (2-12 days)
  4
  Protruding Eyes (1-6 days)
  5
  Purple Blotches (1-6 days)
  6
  Stunned (1-6 t)
  7
  Saps 1-6 Strength (1-6 t)
  8
  Oil
  9
  Dysentery. Prob 4%
  10 Grippe. Prob 5X
  11 Lose All Hair (1-6 months)
  12 Lose All Teeth
  13 Blind (1-6 t)
  14 Lose Hearing (1-6 t)
  15 Sleep (10-60 t)
  16 Dehydrate (1-6 t)
  17 POlson Class 1
  18 Poison Class 2
  19 Poison Class 3
  20 Poison Class 4
  Game
  1
  Duck
  2
  Mallard
  3
  Teal
  4
  Pigeon
  S
  Parrot
  6
  Flamingo
  7
  Toucan
  8
  Pelican
  9
  Hyena
  10 Python
  11
  Racoon
  12 Rodent
  13 Goat
  14 Hare
  15 009
  16 lizard
  17 Tortoise
  1B Toad
  19 Wart Hog
  20 Big Cat
  Mysterious FindS·
  1
  Skeletons
  2
  Broken Sword
  3
  Split Shield
  4
  Arrowhead
  5
  Map Fragment··
  6
  Broken Keq
  7
  Dar
  8
  Empty Chest
  9
  Empty Wine Skin
  10 Giant Tracks
  11 Burnt Clearing
  12 Pit
  13 Crumbled Wall
  14 Rus ty Knife
  15 Leather Thongs
  16 Sail Scraps
  17 Starving Castaway
  18 Axe
  19 Buried Provisions
  20 Passing Ship
  *P~ob 20l per day if marooned
  **Prob 30& of hidden treasure
  
  Habi tations
  1
  Cave
  2
  Cavern
  3
  lean-to
  4
  Covered Pi t
  5
  Hollowed Tree
  6
  Sa il Tent
  7 Giant Shell
  8
  Pole House
  9
  Castle
  10 Temple
  11 Ruins
  12 Tower
  13 Manor
  14 Stone House
  15 L09 Cabin
  16 Grass Hut
  17 Stockade
  18 Tree House
  19 Hovel
  20 Vi llage
  Isle Inhabitants
  1
  Vikings (10-60)
  2 Merchants (50-300)
  3
  Pirates (50-300)
  4
  Lizard Hen (10-40)
  5
  Fishermen (10-60)
  6
  Elves (20-200)
  7
  Were Sharks (10-60)
  8
  Were Oolphins (10-60)
  9
  Buccaneers (50-300)
  10 Ha1flings (30-300)
  11 Cavernen (10-100)
  12 Tribesmen (10-100)
  13 Gnol1s (20-200)
  14 Goblin (40-400)
  15 Gnomes (40-400)
  16 Cannibals (10-100)
  17 Garrison
  18 Recluse
  19 Castaway
  20 Castaways (1-6)
  Recluse
  1
  Happy Hermit
  2
  Mourning loss of Fortune
  3
  Rejected lover
  4
  Exiled Noble
  5 Studious Sage
  6
  Hideous Outcast
  7
  Researching Alchemist
  8
  Hiding From Enemy
  g
  Paranoid Collector
  10 Honk1y Vows
  11 Cursed Extrovert
  12 Exiled Gbd1ing
  13 Prospector
  14 Artifact Hunter
  15 Loathes Speech
  16 Escaped Slave
  17 Insane Wizard
  18 Mad Scientist
  19 Rottinq Disease Victim
  20 Black Plague Victim
  Cas taways
  1
  Pirate
  2
  Buccaneer
  3
  Engineer
  ,.,
  Alchemist
  5
  Trainer
  6
  Sage
  7
  Ranger
  8
  Fighter
  g
  Thief
  10 Captain
  11 Merchant
  12 Noble
  13 Amazon
  14 Monk
  15 Assassin
  16 Oruid
  17 Illusionist
  18 Mage
  19 Bard
  20 Cra ftsman
  Garrison (4-24)
  1
  Naval Station
  2
  Merchant's Trading Post
  3
  Pirate Stronghold
  4
  Temple
  5
  Monastery
  6
  Sacred Arti fact
  7
  Assassins' Headquarters
  8
  Ritual Initiation
  9
  Warning Outpost
  10 Messanger Way Station
  11 Invasion Gathering Point
  12 Prison
  13 Secret laboratory Complex
  14 Punishment Outy
  15 [nsane Royal Relative
  16 Exiled Warlord
  17 Forgotten in Transit
  18 Deserters
  19 Brigands' Haven
  20 Sacred Burial Grounds
  Shore Party
  1
  Boat Sinks
  2
  Boa t Overturns
  3
  Boat Swept Away
  4
  Mysterious Find
  5
  Passing Ship
  6
  Lost
  7
  lured Into Trap·
  8
  Attacked by Flyers'
  g
  Attacked by Animals'
  10 Separated
  11 Find
  Castaway~
  12 Find Shore Party
  13 Own Ship Is Gone
  14 Find Recluse·
  15 Find Inhabitants'
  16 Find Garrison·
  17 Attacked by Creatures*
  18 Find Habitations'
  19 Find Hidden Treasure*
  20 Find Provisions·
  Seabed [nhabitants
  1
  Nixies (20-80)
  2
  Lizard Men (10-40)
  3
  Mermen (20-200)
  4
  Tritons (10-60)
  5
  Sahuagin (20-20)
  6
  Kopoacinth Gargoyles (2-16)
  7
  Koa1inth Hobgoblins (10-60)
  8
  Lacedon Ghouls (10-30)
  g
  Locathah
  (20-200)
  10 Ixitxachitl (10-100)
  11 Aquatic Elves (20-200)
  12 Were Slugs (4-24)
  13 Were Turtles ( 4-24)
  14 Were Oolphins (3-18)
  15 Were Octopi (2-12)
  16 Were Frogs (1-6)
  17 Were Squid (1-6)
  18 Were Crab (1-6)
  19 Were Lamprey (1-6)
  20 Were Sea Horse (1-6)
  Coastal Encounters
  1
  Sea Lion (5-12)
  2 Giant Sea Horse (1-20)
  3
  Sharks (3-12)
  4
  Giant Sharks (1-3)
  5
  Water Weird (1-3)
  6
  Giant Sea Turtle (1-3)
  7
  Giant Squid
  8
  Giant Sea Snake (1-8)
  g
  Sea Hag (1-4)
  10 Manta Ray
  11 Pungi Ray (1-3)
  12 Sting Ray (1-3)
  13 Mottled Worm (1-2)
  14 Giant Man-O-War (1-10)
  15 Giant Pike (1-8)
  16 Giant Octopus (1-3)
  17 Nymph (1-4)
  18 Water Naga (1-4)
  19 Hippocampus (2-8)
  20 Floating Eye (1-12)
  Island Approaches
  1
  Hi dden Rocks
  2
  Fringing Reef
  3
  Barrier Reef
  4
  Whirlpool
  5
  Shear Cliffs
  6
  Sand Bars
  7
  Shallow Shelf
  8
  Continual Fog
  9
  Water Spouts
  10 Calm Current
  11 Light Current
  12 Strong Current
  13 Tidal Range
  14 Calm Winds
  15 Light Winds
  16 Strong Winds
  17 Gale
  18 Sheltered Cove
  19 Channel
  20 Lagoon
  Passing Ships
  1
  Cannibal Canoes
  2
  Longship
  3
  Raft
  4
  Pirate Ship
  5
  Fishing Boat
  6
  Slave Galley
  7
  Sailed Warships
  8
  Small Galley
  g
  Large Galley
  10 Small Merchant
  11 large Merchant
  12 River Boat
  13 Buccaneer Ship
  14 Longship Oamaged
  15 Ghost Ship
  16 Tribal Outrigger
  17 Dolphin Sled
  18 Sea Horse Carriage
  19 Mage's Sloop
  20 Merchant Galley
  *If Available. otherwise Find Provisions unless Not Available also.
  12
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, Ill. 62525
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  Judges Guild, Box 773, Decatur, lli. 62525
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  CAMPAIGN HEXAGON SYSTEM BOOKLET
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  Judges Guild, Box 773, Decatur, lll. 62525
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  CAMPAIGN HEXAGON SYSTEM BOOKLET
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  Judges Guild, Box 773, Decatur, Ill. 62525
  Area Mapped
  ----
  -47-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, lll. 62525
  Area Mapped
  ----
  -48-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, lll. 62525
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  -49-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
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  Area Mapped
  ----
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, Ill. 62525
  Area Mapped
  ----
  -51-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, Ill. 62525
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  _
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, Ill. 62525
  Area Mapped
  ----
  -53-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, TIL g2525
  Area Mapped
  ----
  -54-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
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  Area Mapped
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  -58-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
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  Area Mapped
  ----
  -59-
  
  CAMPAIGN HEXAGON SYSTEM BOOKLET
  Judges Guild, Box 773, Decatur, Ill. 62525
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  _
  -60-
  
  ----_.-..
  DUI&£OIfS c\ DRAGOIS'
  Wilderlands
  Blank Hex Sheets 17x22"
  Designed to match our popular
  Wilderlands of High Fantasy
  maps, these 4 blank hex maps
  on large 17x22", heavy stock
  are printed on both sides so
  that a total of 8 new campaign
  areas may be drawn up.
  #46X4
  $3.00
  DESIGNED & APPROVED
  FOR USE ESPECIALLY WITH
  Thieves of Badabaskor
  FANTASY
  GAME AIDS
  CITY STATE
  o(tb~
  Invincible Overlord
  P~yln. Aid
  ....-......._.-
  w_
  ~
  _......_....
  .~-
  3Tubges ~uilb
  City State of the Invincible
  Overlord
  Sr>nd to:
  Judges Guild
  POBox 773
  Decatur, II.
  62525
  ~'
  ,
  I
  POSTAGE CHARGES,
  Orders from Illinois must Include 5%
  sales tax pn all
  Items except subscrip-
  tions &maaazines.
  tHNlMUM ORDER:
  M!nimum order for qames, rules & af·js
  is
  ~1.OO.
  Minimum order for any order
  that includes miniatures
  is SlO.OO.
  however other items may ordered In
  addition to the miniatures to make the
  ~10 minlrrlulll.
  Fel lowing is for orders other than sub-
  scriptions (see sec-tion on subs for
  their postage charqesl,
  There is no
  postal charge for U.S., Canada. APO &
  FPO.
  Exception:
  frazett(l prints re-
  quire a $J per order (up tillu 6 posters)
  postage charge .
  Foreign:
  Foreign orders wi' I be sent surface
  ~il
  unless following foreiqn Air Mail sur-
  Charge is added- you must include $3 of
  pvstage for 15 of merchandise ordered-
  we wi II refund any oxcess
  posta~e (for
  example:
  an order total ling $14.99
  ~ould require $6 postage additional),
  TAX:
  BACKORDERS,
  RutebOOks, qames and aids wi II be back
  ordered if out uf stock and we are ex-
  pecting more in soon.
  Miniatures will
  ~o back ordered only if the total out
  of stock miniatures add up to a $10 or
  more.
  I t we are unab Ie to back order.
  a credi 1- memo wi' t be issueJ usuable
  for a future order or cash refund if re-
  quested.
  _
  Wilderlands
  of High Fantasy
  Wilderlands of High Fantasy
  . ". ,n........lIfA tUltlJ
  1
  Thirty two page booklet de-
  tails this D&D game/scenario
  on Fortress Badabaskor and its
  robber baron.
  A complete dun-
  geon is included along with
  rules on pits &traps.
  #52
  $3.00
  Five 17x22" maps (n set for
  judge & players each) detail
  the lands about the City State.
  Two 16 page booklets detail
  the villages, castles, monsters
  and many campaign guidelines.
  #48
  $8.50
  Sixty 81iXll" blank hex maps
  for mapping D&D campaign areaS
  plus pages of fantastic ter-
  rain guidelines, all in a
  bound booklet
  #47
  $2.50
  Campaign Hexagon System
  ....~................."'......._ ..'" ...n.n, 'UMIS
  Campaign Hexagon System
  A gigantic referee's aid fan-
  tasy games.
  Giant 22x28" maps
  of the City State (I each for
  Judge &players) is keyed to
  the fantastically detailed
  Guide to the City State with
  dungeon areas also.
  Thunder-
  hold, a Dwarven castle, with
  maps is also included.
  #12
  $8.00
  
  lubges ~uilb
  Designed & Approved For Use Especially With DUNGEONS & DRAGONS ™
  The 'Shield 1 is a screen used
  to hide the referee's secret
  maps during D&D gaming.
  It
  also has many useful. combat
  charts printed on both sides
  for fast paced fantasy play.
  #28
  $1.98
  Tegel Manor
  TEGEL MANOR
  _~,......._~,... ~" .u........__._.
  ,.• , "A""_"'~"_'_'_"_~""'"
  ~
  A complete haunted house for
  an exciting 0&0 scenario.
  24
  page booklet describes mon-
  sters, ghostly encounters and
  rule guidelines.
  A huge map
  of the manor. 17x22". is in-
  cluded for the referee.
  #27
  $4.50
  VILLAGE BOOK NO.1
  Includes over 40 villages
  in a 64 page booklet.
  Features new rules for
  naming and random village
  generation, plus much
  more
  #59
  $2.75
  First Fantasy Campaign
  by Dave Arneson
  eUltLInE~ k VILLAGES
  O~
  IlUMBEREO HEX eRIO, n.n
  '\.'';-~; .=:::r
  ...
  ',.
  . :.'.~
  ~
  .
  ". ..;..--:'
  :
  .:
  ~
  _. .:.
  --'
  ..
  ~
  ~,.r.:
  :~::' l;:-' <r
  -
  -
  ;:.:; .
  Judges Shield
  "'..............
  ..,
  ~ .,
  ...-
  ~, ;w_.!.• :,:"
  ~ • :.:;..
  Character Chronicle Cards
  G
  Ito....
  no.
  lUitory
  F,,''''''
  STR
  ....
  INT__ .......
  WlS __
  OON__ "
  ... OEX __ ....
  CHA__
  .flaw..
  GAM__
  c..
  c-
  •
  ,11"'1',,'I".t1~.·· •••• \nll
  Dungeon Tac Cards
  Useful reference for Players'
  and Judge's
  D&D characters in
  a handy,
  2l:ix3~" size.
  Spaces
  for listing abilities, equip-
  ment and background.
  One hun-
  dred cards in a pack.
  #36
  $1.98
  The originator of the 'dungeon
  adventure' concept relates the
  history and development of the
  first fantasy/role playing cam-
  paign in large 92 page booklet.
  Incl udes large l7x22" maps of
  'Blackmoor ' area.
  #37
  $7.98
  Cards provide quick reference
  to D&D's Greyhawk and Chain-
  mail weapon systems.
  Action
  cards have guidelines on grap-
  pling, climbing, parrying etc.
  135 cards in a pack.
  #2
  $3.95
  
  .~ -
  -
  ."
  ---
  - ---
  
  jUdyrs <5uild
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/ Misc G, H, I/Island Book I.pdf