TEXT:  
   
   
   
  t 
   
   
   
   
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained  ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  592 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 300 xp; 139 gp 
   
  APL 4 
  max 570 xp; 320 gp 
   
  APL 6 
  max 750 xp; 534 gp 
   
  APL 8 
  max 930 xp; 1,046 gp 
   
  This Record Certifies that 
  ___________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Heir Unapparent 
  A Regional Adventure 
  Set in the Yeomanry 
  Event: ________________________________ Date: _________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  �Fellhound (Riding Dog) 
   
  CR 1; Medium-size animal, HD 2d8+4; hp 13; Init +2; Spd 
  40 ft.; AC 16 (touch 12, flat-footed 14) [+2 Dex, +4 natural]; Atk 
  +4 melee (1d6+4, bite); SA trip; SQ scent; AL N; SV Fort +5, Ref 
  +5, Will +1; Str 16, Dex 14, Con 15, Int 2, Wis 12, Cha 6. 
   
  Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1*. 
   
  *+4 racial bonus to Wilderness Lore checks when tracking 
  by scent. 
   
  Carrying Capacity: A light load for a Fellhound is up to 100 
  pounds; a medium load, 101-200 pounds; a heavy load, 201-300 
  pounds.  A Fellhound can drag 1,500 pounds. 
   
  Cost: 100 gp. 
  Cross out any game effects this character does not gain. 
   
  � Income Possibilities 
   
  There is the possibility for the characters to earn an 
  additional 150 gp per character should they agree to spend 4 TUs 
  guarding the town of Jemison.  If they do so, note this in Play 
  Notes above and in the Added TU Costs box below. 
   
  � Fellhound Fosterage 
   
  This character has fostered a fellhound pup in the safe 
  keeping of a militia animal trainer in Jamison.  For eight months of 
  real time after the date of this certificate, the character must pay 10 
  gp to this trainer on behalf of the puppy. 
   
  If the fee is paid each month (or as larger sums in advance, as 
  the character chooses), the character receives a fully-grown 
  Fellhound nine months after the date on this certificate.  The 
  character may name his or her new Fellhound as desired. 
   
  The Fellhound’s upkeep needs cost an additional 5 gp above 
  and beyond the character’s normal upkeep costs.  The militia does 
  not pay this extra fee for service time spent,  though provisions for 
  such an arrangement may be allowed at a future date. 
  Adventure Record#
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  � Fellhound (Adventure; 100 gp; see above) 
   
   
   
   
  TU REMAINING 
  Added TU Costs
  -                     TU
  TU Cost 
  1 or 2 TU
  Starting TU 
  TU
   
  XP
  FINAL XP TOTAL
  XP Gained
  +                                  XP
  Subtotal 
  XP
  XP lost or spen
  -                                   XP
  Starting XP 
  XP
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL
   
                         GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/592/Normal Scenarios/YEO2-04 - Heir Unapparent (APL 2-8)/YEO2-04 - Heir Unapparent AR.pdf