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  DUNGEON DRESSING: 
  RAGING SWAN PRESS
  STATUES
  OSR
  
  	
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  DUNGEON DRESSING: STATUES 
  Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come 
  up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses 
  on a common dungeon ﬁxture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting 
  and cool noteworthy features. 
  This instalment of Dungeon Dressing presents loads of great features and details to add to the statues in your dungeon. Designed to be used 
  both during preparation or actual play, Dungeon Dressing: Statues is an invaluable addition to any GM's armoury! 
  C RE DI TS 
  Design: Creighton Broadhurst 
  Development: Creighton Broadhurst  
  Art: William McAusland, Matt Morrow and Dean Spencer. Some 
  artwork copyright William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  CONTENTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Statues 
  2 
  ....................................................................................................
  Statues in Combat 
  2 
  ..........................................................................
  Statue Monsters 
  2 
  ..............................................................................
  Random Statues 
  2 
  ..............................................................................
  Statue Subjects: Personalities 
  3 
  ........................................................
  Statue Subjects: Beasts & Monsters 
  4 
  .............................................
  Statue Dressing 
  5 
  ...............................................................................
  Statue Tricks & Traps 
  6 
  .......................................................................
  Basic Dart Swarm Statue 
  6 
  ................................................................
  Deadly Dart Swarm Statue 
  6 
  .............................................................
  Statue of Slimy Doom 
  6 
  .....................................................................
  Toppling Statues 
  7 
  .............................................................................
  Yellow Peril 
  7 
  .......................................................................................
  OGL V1.0A 
  8
  .............................................................................................
  OSR
  
  STAT UE S 
  Statues come in many shapes and sizes and are a staple of most 
  dungeons. Statues are a great way of adding depth and 
  verisimilitude to a dungeon. Many statues are crafted to show 
  personalities or powers important to the original builder of the 
  dungeon; such statues should be specially designed by the GM. 
  Other statues depict deities, kings, local heroes (or villains) other 
  setting-speciﬁc individuals or powerful or legendary monsters. All 
  can encountered in a dungeon, but remember, paranoid players 
  may assume a lavishly described statue is important or that it may 
  animate and attack them! 
   
  Most statues are hewn from stone, but where stone is 
  impractical or too expensive, some are carved from wood. In 
  particularly deep, outlandish or otherworldly dungeons, 
  adventurers may encounter statues made of even rarer, stranger 
  or valuable materials such as glass, mithral, gold, silver, bone and 
  so on. Remember, ﬁnally, statues may be painted or otherwise 
  decorated—humanoid statues may even be clothed or armed. 
  STATUES IN COMBAT 
  Canny adventurers (and monsters) can use inanimate statues to 
  their advantage in combat. Most statues have the following 
  characteristics: 
  •
  Cover: Most statues provide cover (+4 to AC) to combatants 
  in adjacent squares. Particularly slender or small statues only 
  provide partial cover (+2 AC) to characters in the same or 
  adjacent square. 
  •
  Climbable: Because of their carving and detail, most statues 
  are relatively easy to scale. 
  •
  Push Over: Stone statues are heavy and difﬁcult to push 
  over; however, strong individuals could push a statue over 
  onto an adjacent opponent. A falling statue inﬂicts damage 
  dependant on its size, and the character struck can make a 
  saving throw against breath weapon to halve the damage 
  dealt. 
  1: The character pushing over the statue must roll less or equal to 
  their Strength score with the requisite number of six-sided 
  dice to move the statue. 
  2: Assumes the statue is of stone or other heavy material; lighter 
  material deals half the listed damage. 
  3: Particularly large statues—those depicting massive giants, 
  dragons and the like—may be harder to push over (and will 
  deal more damage to those they crush). 
  STATUE MONSTERS 
  Some statues are not just statues. Some have a modicum of 
  sentience and have been set to protect their master or a certain 
  part of the dungeon (and therefore pose a threat to exploring 
  adventurers). Such statue monsters include golems, animated 
  objects and more. Remember when placing such guardians to 
  adjust their appearance and attacks to ﬁt the dungeon’s theme; 
  not all stone golems (for example) look the same.  
  RANDOM STATUES 
  The following three tables presents the basic characteristics of 
  many different kinds of statues; use the information herein to 
  breathe life into your dungeon’s statues. 
  •
  Statue Subject: The tables “Statue Subject: Personalities” and 
  “Statue Subject: Beasts & Monsters” present dozens of 
  individual statue descriptions.  
  •
  Statue Dressing: This table presents options for describing 
  the statue’s current condition. 
   
  SIZE
  STRENGTH CHECK1
  DAMAGE2
  Small
  2d6
  2d6
  Medium
  3d6
  3d6
  Large
  4d6
  4d6
  Large
  4d6 or more3
  4d6 or more3
  2
  
  STATUE SUBJECTS: PERSONALITIES 
  Use this table, to determine what person the statue depicts. 
  D%
  SUBJECT
  01-05
  This heroic ﬁghter wields a battleaxe. His other hand 
  clutches the remains of a splintered shield.
  06-10
  A plate-clad warrior sits astride a warhorse and holds a 
  lance aloft.
  11-12
  An old crone, ugly beyond belief, is practically 
  doubled over and has a hunchback.
  13-14
  This wizard has one arm outstretched; pouches ring his 
  waist. His face is partially obscured by a hood, but he 
  has a severe, short haircut.
  15-16
  A barefoot cleric wearing simple clothes holds a holy 
  symbol aloft and has a look of serenity on her face.
  17-18
  Clad in ﬁne clothes and leaning on a walking stick this 
  man is middle-aged, clean shaven and depicted in a 
  “manly” pose.
  19-20
  This beautiful noblewoman wears voluminous robes 
  and has a haughty countenance. She is looking over 
  the characters’ heads.
  21-22
  A local hero wears simple chainmail and carries a 
  longsword and spear. He has long hair and a rough, 
  homespun appearance.
  23-24
  This legendary hero clad in full plate armour wields an 
  ornate bastard sword two-handed.
  25-26
  This snarling half-orc of sinister mien clutches a dagger 
  and is posed as if about to stab someone in the back.
  27-28
  Wearing damaged chainmail this doughty dwarven 
  warrior holds a battleaxe in one hand and a mug of ale 
  in the other.
  29-30
  Two naked elves entwined around one another depict 
  legendary elven lovers famed for their beauty, passion 
  and tragic fate.
  31-32
  This beautiful naked woman poses demurely but has a 
  lascivious expression on her face.
  33-34
  A female elf playing a harp sits upon a delicate chair. 
  Her hair is elaborately braided and she wears a ﬁgure-
  hugging robe.
  35-36
  A thin, leather-clad man holds two daggers in a 
  defensive pose.
  37-38
  A gigantic hollow skull, the size of a grown man, sits 
  atop a pedestal.
  39-40
  A cat (carved from black stone) curls between the legs 
  of a female half-elf wearing peasant clothes. The half-
  elf holds a wand in one hand.
  41-42
  A halﬂing with a scarred face sits astride a huge wolf-
  sized cat of obviously magical origin.
  43-44
  A naked, muscular man, arms folded over his chest, 
  stares implacably into the distance. The man is 
  anatomically impressive.
  45-46
  A nobleman clad in rich clothes and holding a sceptre 
  sits on an ornate throne.
  47-48
  This halﬂing has a look of innocence on her face, but 
  has one arm outstretched as if to pilfer the pockets of 
  passing folk.
  49-50
  An orc warrior on her knees pierced by many arrows 
  has a snarl of anger and pain on her face.
  51-52
  This mounted warrior hunched over the shoulder of 
  his charging horse clutches a lance.
  53-54
  A bald half-orc male wearing simple robes clutches a 
  quarterstaff in both hands.
  55-56
  This fat man has a gigantic nose and many scars.
  57-58
  A huge grin plastered across his face this gnome 
  carries a violin.
  59-60
  This hobgoblin holds a tower shield in front of his 
  body and a short, jabbing spear in the other hand.
  61-62
  A sitting beggar clad in a worn and patched cloak 
  holds up a bowl. Bandages cover the man’s eyes.
  63-64
  An archer—his bow fully drawn—stands legs braced 
  wide, a look of total concentration on his face.
  65-66
  An elven ﬁghter stands gracefully on one leg, a curved 
  blade raised to strike.
  67-68
  Flames wreath a dwarf sorcerer’s outstretched hand 
  which is thrust directly out in front of him.
  69-70
  An orc—its face frozen in a scream of rage—wears scale 
  mail and wields a massive axe.
  71-72
  A robed woman—a look of serenity on her face—stands 
  with her arms held wide in welcome.
  73-74
  A king sits on a throne, an indecipherable look on his 
  face. He wears an ornate crown.
  75-76
  An epically fat demon sits cross-legged on the ﬂoor.
  77-78
  The statue depicts a local deity, but it is corrupt or 
  blasphemous in some way.
  79-80
  A human warrior clad in plate armour holding a sword 
  aloft protects her body with a tower shield.
  81-82
  A robed woman carries a swaddled infant in her arms; 
  a look of pride and love is upon her face.
  83-84
  A robed female warrior holds a sword aloft while 
  looking back over her shoulder.
  85-86
  An old man wearing simple robes sits cross-legged on 
  a high plinth. He has one hand raised in greeting.
  87-88
  This half-man, half-serpent creature clad in robes has 
  an unmistakable look of intelligence on its face.
  89-90
  An orc kneels at an executioners’ block; its head lies 
  nearby, its rage-ﬁlled eyes stare up at its body.
  91-92
  A laughing halﬂing sits atop a jovial dwarf’s shoulders.
  93-94
  A large dog stands at guard.
  95-99
  An empty plinth stands ready to receive a statue.
  100
  The statue is a tableaux of two individuals. Roll once on 
  this table and once on “Beasts & Monsters”.
  3
  
  STATUE SUBJECTS: BEASTS & MONSTERS 
  Use this table, to determine what monster the statue depicts. 
  1: Information in brackets identiﬁes the statue’s subject. The 
  characters may—or may not—know this information. 
  D%
  SUBJECT1
  01-03
  A slender, attractive woman with snake hair and huge 
  eyes carries a bow and has an alluring smile. (The 
  statue depicts a medusa).
  04-06
  This giant thick with muscle and fat has a wide, puffy 
  face. (The statue depicts an ogre).
  07-09
  This bizarre half-bear, half-owl creature has a huge 
  beak and sharp claws. (The statue depicts an owlbear).
  10-12
  A muscular horse stands with huge, wide-spread bird-
  like wings spread wide. (The statue depicts a pegasus).
  13-15
  This giant has only one eye in the centre of its 
  forehead. (The statue depicts a cyclops).
  16-18
  This snake-headed ﬁend has the torso of a six-armed 
  woman; she holds six longswords. (The statue depicts 
  a marilith demon).
  19-21
  An immense bird of prey with intricately carved 
  feathers and a wickedly curved beak stands on one 
  leg. (The statue depicts a giant eagle).
  22-24
  Wearing tattered leather armour and holding two ﬂails 
  this two-headed giant’s faces glare at one another. 
  (The statue depicts an ettin).
  25-27
  This thin, emaciated and hairless human has pointed 
  ears and a long, questing tongue emerging from 
  between sharp, jagged teeth. (The statue depicts a 
  ghoul or ghast).
  28-30
  Seemingly crafted from metal plates this muscled, 
  snarling bull-like creature has immense, curved horns. 
  (The statue depicts a gorgon).
  31-33
  A majestic creature with the body of a lion and the 
  head of an eagle stands with its wings outstretched. 
  (The statue depicts a griffon).
  34-36
  A disturbingly attractive but feral human woman with 
  long, tattered wings and taloned feet crouches atop a 
  high slender plinth. (The statue depicts a harpy).
  37-39
  Five sinuous, intertwined snake-like heads emerge 
  from this sleek, serpentine monstrous body. (The 
  statue depicts a hydra).
  40-42
  This fur-covered humanoid has a rat-like face and a 
  long, curling tail; it holds a gnawed bone and a 
  dagger. (The statue depicts a wererat).
  43-45
  This insectile creature has four legs, two long, feathery 
  antennae and a propeller-shaped growth at the end of 
  its tail. (The statue depicts a rust monster).
  46-48
  This armoured skeleton stands on-guard; it wears 
  chainmail and carries a longsword. (The statue depicts 
  a skeletal warrior).
  49-51
  With a lion’s body, a falcon’s wings and the head and 
  torso of a beautiful woman this is a majestic creature. 
  (The statue depicts a sphinx).
  52-54
  This creature has a rough hide, hands that end in claws 
  and a bestial face dominated by a tusked underbite 
  (The statue depicts a troll).
  55-57
  Unusually large and thickly muscled this wolf has an 
  evil, almost intelligent look about it. (The statue depicts 
  a worg).
  58-60
  Wielding an axe, this powerfully-built man has hooved 
  feet and the head of a snarling bull. (The statue depicts 
  a minotaur).
  61-63
  This ray-like creature has a toothy maw and a long 
  whip-like tail. (The statue depicts a cloaker).
  64-66
  With but a single eye this large, conical-shaped 
  creature has a toothy mouth and ﬁve long tentacles. 
  (The statue depicts a roper).
  67-69
  This muscular, armour-clad humanoid has three pairs 
  of wings and carries a giant longbow. (The statue 
  depicts an angelic solar).
  70-72
  Muscular, bald and tall this humanoid wields a 
  greatsword two-handed and has two sets of wings. 
  (The statue depicts a planetar).
  73-75
  This hunched, wretched creature has long, sinuous 
  arms each capped with wide, shiny claws. (The statue 
  depicts a choker).
  76-78
  With a lion’s body and three heads—a lion’s, a dragon’s 
  and a horned goat this creature is clearly some sort of 
  aberration of nature. (The statue depicts a chimera).
  79-81
  This human’s skin is rotting away, and she has a vacant 
  look in her eyes. (The statue depicts a zombie).
  82-84
  Roughly square-shaped, this statue has no identiﬁable 
  features. (The statue depicts a gelatinous cube).
  85-87
  This powerfully-built horse has a hawk’s wings, talons 
  and hooked beak. (The statue depicts a hippogriff).
  88-90
  With the body of a powerful bull and the head of a 
  wise-looking human this is a noble-looking creature. 
  (The statue depicts a shedu).
  91-93
  This scaled and muscular serpentine dragon has long 
  claws, a sinuous neck and a fanged maw. (The statue 
  depicts a dragon of a relevant colour).
  94-96
  A huge worm with a maw of sharp teeth bursts forth 
  from the ﬂoor. (The statue depicts a purple worm).
  97-99
  Holding a broken crossbow bolt this humanoid has the 
  head of a tiger and wears expensive clothes. (The 
  statue depicts a rakshasa).
  100
  The statue is a tableaux of two individuals. Roll once on 
  this table and once on “Personalities”.
  4
  
  STATUE DRESSING 
  Use this table, to generate interesting features for your statues. 
  Some features listed below may be inappropriate based on your 
  dungeon’s setup—ignore or modify such entries as appropriate. 
  1: A successful search for secret doors reveals. 
  2: See “Statues in Combat” for more information. 
  3: A druid, or other character steeped in nature lore, can 
  determine the slime is harmless. 
  D%
  MINOR FEATURE OR DRESSING
  01-02
  Several skulls or decomposing heads are positioned 
  on the statue; they fall off, if touched.
  03-04
  The statue is crudely painted in garish colours.
  05-06
  One of the statue’s hands is shaped to hold a staff or 
  spear but is empty.
  07-08
  The statue has a hollow mouth; a map, scroll or other 
  small object may be hidden within.
  09-10
  The statue stands on a pedestal which contains a 
  (dusty and empty) secret compartment1.
  11-12
  The statue is incredibly detailed—paranoid adventurers 
  may suspect a medusa or basilisk lurks nearby.
  13-14
  The statue is the work of a medusa that once laired 
  nearby. Subsequent inhabitants set the statue here, 
  unaware of its true nature.
  15-16
  The statue stands on a hollow plinth1. To access the 
  hollow the statue must be tipped over2.
  17-18
  The statue holds a mouldy leather book. The book may 
  contain a clue to what lies beyond or might release 
  poisonous spores when opened.
  19-20
  The statue has a deformed right hand.
  21-22
  The statue is dressed in a bizarre mishmash of clothes. 
  Some are bloodstained and tattered while others are 
  in pristine condition.
  23-24
  The statue is missing a leg (its shattered remains lie 20-
  foot away).
  25-26
  The statue has been decapitated. The head lies nearby 
  and is damaged; its nose has broken off.
  27-28
  The statue points to a secret door or compartment in 
  the room.
  29-30
  The statue points to an exit with its hand or weapon.
  31-32
  The statue has obviously been moved. Drag marks on 
  the ﬂoor indicate its original position.
  33-34
  The statue holds an object which can be removed by a 
  strong individual2.
  35-36
  The statue is looking upwards as if studying the sky.
  37-38
  The statue bears the signs of being battered with a 
  heavy bludgeoning weapon.
  39-40
  The statue is looking into the middle distance.
  41-42
  The statue is looking at its feet.
  43-44
  The statue holds an iron bowl. The bowl contains a few 
  copper and silver pieces.
  45-46
  The statue’s head lies nearby—it has been ripped from 
  the statue’s body, but is otherwise undamaged. A small 
  (empty) cavity lurks in the statue’s neck.
  47-48
  A weatherworn, slightly musty cloak is draped over the 
  statue’s head.
  49-50
  The statue has been toppled and lies smashed on the 
  ground. Its head has rolled all the way to the far wall.
  51-52
  Gaping holes bear mute testimony to the gems that 
  once served as this statue’s eyes.
  53-54
  Green mould grows over the rear of the statue3.
  55-56
  The statue has one leg missing; consequently it leans 
  against one wall or is dangerously unstable.
  57-58
  A small colony of beetles lives behind the statue. They 
  are harmless and can be crushed easily.
  59-60
  The statue’s face has been chiselled off. Pieces of the 
  face lie about the statue.
  61-62
  The statue stands on a plinth decorated with elaborate 
  geometric scrollwork.
  63-64
  The statue stands on a 5 ft. high plinth.
  65-66
  The statue stands on an over-sized plinth.
  67-68
  The statue is lying on its side.
  69-70
  Dust covers the statue.
  71-72
  The statue is streaked with guano.
  73-74
  The statue is only half-ﬁnished.
  75-76
  The statue has a secret compartment1 accessible by 
  turning one of the statue’s ears; the niche might hold a 
  small treasure.
  77-78
  The statue is made of a strange kind of stone quite out 
  of sorts with the surrounding masonry.
  79-80
  The statue is weather beaten as if it once stood 
  outside. Small patches of albino moss grow in cracks 
  criss-crossing its surface.
  81-82
  The statue smells as if someone—or something—has 
  urinated on it recently.
  83-84
  The statue has graphic and inventive grafﬁti of a sexual 
  nature carved into its base.
  85-86
  The statue has scorch marks around its base.
  87-88
  The statue is pitted and partially melted as if exposed 
  to powerful acid.
  89-90
  The statue is in pristine condition, as if it was only 
  carved yesterday.
  91-92
  Cobwebs partially cover the statue.
  93-94
  The statue bears the mark of the sculptor in an 
  unobtrusive spot
  95-96
  A spray of dried blood covers part of the statue and its 
  plinth. A bloody hand print mars one leg.
  97-98
  Roll twice on this table, ignoring results of 97-100
  99-100
  Roll thrice on this table, ignoring results of 99-100
  5
  
  STATUE TRICKS & TRAPS 
  Statues are not always safe. Often, the dungeon’s designer hides 
  clever traps and tricks in them in order to protect their treasures. 
  The traps and tricks here are examples of such features that can 
  be used to protect dungeon statues. 
   
  When placing a statue trap, ﬁrst decide on the statue’s 
  appearance and then modify the trap’s descriptive details to ﬁt the 
  statue. For example, a statue of a wizard holding a wand protected 
  by the Yellow Peril trap might spew yellow mould from its wand. 
   
  You can use the traps described here on their own to catch 
  unwary adventurers. However, they also work well when teamed 
  with monsters that are resistant or immune to their effects. For 
  example, the basic dart swarm statue is a fun trap to add to a 
  combat featuring zombies or skeletons because their damage 
  reduction most likely negates the darts’ damage. 
   
  If a dungeon’s denizens know of a trap and its effects, they’ll 
  try to get the characters to triggering it by forcing them into the 
  relevant areas, positioning themselves so enemies have to rush 
  across the trap to reach them and so on. 
  BASIC DART SWARM STATUE 
  Designed to blast intruders with darts, these traps are normally set 
  to catch unwary adventures intent on looting statues. Some such 
  statues often feature gemstone eyes to lure greedy intruders to 
  their doom. Sometimes these gems are real; other times they are 
  nothing but coloured glass. 
   
  Activation: The trap activates, when a character touches the 
  statue. The trap must be manually reset. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  traps roll locates the trap. 
   
  Defeating the Trap: A character making a successful ﬁnd/
  remove traps roll disarms the trap. (If the character rolls under 
  10% they accidentally activate the trap). A character making a 
  successful ﬁnd secret doors roll discovers a hidden lever at the 
  other side of the chamber that controls the trap. Destroying the 
  statue also defeats the trap. 
   
  Effect: When triggered, the trap has the following effect: 
  Suddenly, a swarm of darts bursts forth from the statue! 
  •
  Dart Swarm: The statue ﬁres a swarm of darts (1d4 darts at 
  each target; +6 to hit, 1d3 damage each dart) at all targets in 
  a 30 ft. cone in front of the statue. 
  DEADLY DART SWARM STATUE 
  An upgraded version of the basic dart swarm statue, this trap is 
  often set so as to force intruders to either retreat or advance in a 
  speciﬁc direction. When coupled with a door that closes behind 
  them, this trap virtually forces intruders to advance (perhaps into 
  the jaws of other deadly traps). 
   
  Activation: The trap activates, when a character touches the 
  statue. The trap resets itself after one minute. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  traps roll locates the trap. 
   
  Defeating the Trap: A character making a successful ﬁnd/
  remove traps roll disarms the trap. (If the character rolls under 
  10% they accidentally activate the trap). A character making a 
  successful ﬁnd secret doors roll discovers a hidden lever at the 
  other side of the chamber that controls the trap. Destroying the 
  statue also defeats the trap. 
   
  Effect: When triggered, the trap has the following effect: 
  Suddenly, a swarm of darts bursts forth from the statue! 
  •
  Dart Swarm: The statue ﬁres a swarm of darts (1d4 at each 
  target; +8 to hit, 1d3 damage each dart) at all targets in a 30 
  ft. cone in front of the statue. In subsequent rounds, the statue 
  has a 50% chance of turning to face a random direction and 
  unleashing another blast of darts. After four blasts, the statue 
  runs out of darts. 
  Variant: A large-sized statue—perhaps one depicting a ferocious 
  dragon or other creature—shoots javelins instead of darts in the 
  same manner as the trap above. Each javelin deals 1-6 damage. 
  STATUE OF SLIMY DOOM 
  This is a particularly nasty and sadistic trap—a hollow statue full of 
  green slime! Green slime does not harm stone and is thus perfect 
  for this kind of trap. 
   
  Activation: The trap activates, when a character touches the 
  statue. The trap must be manually reset. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  traps roll locates the trap. 
   
  Defeating the Trap: A character making a successful ﬁnd/
  remove traps roll disarms the trap. (If the character rolls under 
  10% they accidentally activate the trap). A character making a 
  successful ﬁnd secret doors roll discovers a hidden lever at the 
  other side of the chamber that controls the trap. Destroying the 
  statue defeats the trap, but also releases the green slime. 
   
  Effect: When triggered, the trap has the following effect: 
  With a click, dozens of small holes open in the statue and spray a 
  thick, wet bright green slime all over you. 
  •
  Green Slime Spray: A multitude of small holes in the statue 
  open and squirt green slime (AC 9, hp 9) into the square in 
  front of the statue, covering the character triggering the trap. 
  Unless the green slime is scrapped off, it will transform the 
  character into green slime in 1-4 rounds. A cure disease spell 
  kills the slime. Alternatively, it can be scrapped, burnt or 
  frozen off before it transforms the character. Weapons and 
  spells (that don’t inﬂict cold or ﬁre damage) do not damage 
  the slime. 
  6
  
  TOPPLING STATUES 
  This simple trap topples a statue onto an adjacent character, 
  causing serious injury and pinning them to the ground. 
   
  Activation: The trap activates, when a character enters a 
  square adjacent to the statue. This trap does not reset. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  traps roll locates the pressure plate controlling the trap. 
   
  Defeating the Trap: A character making a successful ﬁnd/
  remove traps roll disarms the trap. (If the character rolls under 
  10% they accidentally activate the trap). A character making a 
  successful ﬁnd secret doors roll discovers a hidden lever at the 
  other side of the chamber that controls the trap. Destroying the 
  statue or the pressure plate also defeats the trap. 
   
  Effect: When triggered, the trap has the following effect: 
  With a click, the stone beneath your feet depresses slightly. 
  Instantly, the statue begins to fall toward you. 
  •
  Falling Statue: The statue falls onto an adjacent character 
  inﬂicting 3d6 damage (a successful save against breath 
  weapon halves). A character failing the save is pinned to the 
  ground. Allies can lever the statue away by rolling less than 
  their Strength score on 4d6; each ally beyond the ﬁrst 
  helping reduces the number of dice rolled by one. Without 
  help, the pinned character must roll under their Strength 
  score on 5d6 to free themselves. 
  Variant: Refer to “Statues in Combat” for details of the damage 
  inﬂicted by larger toppling statues. 
  YELLOW PERIL 
  A deadlier version of the Statue of Slimy Death, this trap ﬁlls every 
  square within 10 ft. with deadly yellow mould spores. 
   
  Activation: The trap activates, when a character enters an 
  adjacent square to the statue. This trap does not reset. 
   
  Find the Trap: A character making a successful ﬁnd/remove 
  traps roll locates the pressure plate controlling the trap. 
   
  Defeating the Trap: A character making a successful ﬁnd/
  remove traps roll disarms the trap. (If the character rolls under 
  10% they accidentally activate the trap). A character making a 
  successful ﬁnd secret doors roll discovers a hidden lever at the 
  other side of the chamber that controls the trap. Destroying the 
  statue or the pressure plate also defeats the trap. 
   
  Effect: When triggered, the trap has the following effect: 
  With a click, the stone beneath your feet depresses slightly. 
  Instantly, dozens of small holes open in the statue and blast clouds 
  of yellow spores into the air. 
  •
  Poisonous Cloud: A multitude of small holes in the statue 
  open and blow a cloud of poisonous yellow spores in a 10 ft. 
  radius around the statue. Any character in the cloud must 
  make a saving throw against poison or die. Fire destroys 
  yellow mould and a continual light spell renders it dormant 
  for 2-12 turns before it grows over the light and consumes it. 
  7
  
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  System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
   
  Dungeon Dressing: Statues. ©Raging Swan Press 2020; Author: Creighton Broadhurst. 
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SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan GM's Miscellany Dungeon Dressing/Raging Swan Dungeon Dressing Statues 2.0.pdf