TEXT: Cutting EdgE, ConvEntional infantry, laMs & tEChniCal rEadout: 3085 supplEMEntal
  
  RECORD SHEETS: 3085 - THE CUTTING EDGE/section00: Table of ConTenTs
  INNER SPHERE
   
  angerona
   
  Kopis
   
  Ravager
   
  fox armored Car
   
  aeron strike VTol
   
  Yasha VTol
   
  Tufana Hovercraft
   
  Giggins aPC
   
  Demon Medium Tank
   
  Ranger armored fighting Vehicle
   
  Maxim Mk. II Transport
   
  Regular II Hovertank
   
  Padilla Tube artillery Tank
   
  Prowler Multi-Terrain Vehicle
   
  bolla stealth Tank
   
  Po II Heavy Tank
   
  Kinnol MbT
   
  Winston Combat Vehicle
   
  Moltke MbT
   
  Trajan assault Infantry fighting Vehicle
   
  Jes II strategic Missile Carrier
   
  Marksman MbT
   
  Gürteltier MBT
  	
  Teppō	Artillery	Vehicle
  	
  J-37	Ordnance	Transport
  	
  Tonbo	Superheavy	Transport
  	
  Trireme	Infantry	Transport
  	
  JI-100	Transportable	Field	Repair	Unit
  	
  Zugvogel	Omni	Support	Aircraft
  	
  Ebony
  	
  Mjolnir
  	
  Nyx
  	
  Spider
   
  Blade
  	
  Panther
  	
  Wolfhound
  	
  Cuirass
  	
  Raptor	II
  	
  Targe
  	
  Eisenfaust
  	
  Hatchetman
  	
  Ghost
  	
  Shockwave
  	
  Fennec
  	
  Osprey
  	
  Rook
  	
  Thunder	Fox
  	
  Yao	Lien
  	
  Brahma
  	
  Ostwar
  	
  Shen	Yi
   
  Gallant
  	
  Mangonel
  	
  Warhammer
  	
  Penthesilea
  	
  Prefect
  	
  Orochi
  	
  Peackeeper
  	
  Trebaruna
  	
  Atlas
  	
  Sokuryou
  	
  Fwltur
  	
  Diomede
  	
  Poignard
  	
  Sagitarii
  	
  Morgenstern
  	
  Měngqín
  	
  Ares	Assault	Craft
  CLAN
   
  Thunderbird
   
  Ironhold
   
  Warg
   
  balac strike VTol
   
  Zephyros Infantry support Vehicle
   
  Joust Medium Tank
   
  Chalchiuhtotolin support Tank
   
  eldingar Hover sled
   
  Carnivore assault Tank
   
  arbalest
   
  Pack Hunter II
   
  Morrigan
   
  Parash
   
  arctic Wolf II
   
  Dasher II
   
  Goshawk II
   
  Ursus II
   
  Dark Crow
   
  Kuma
   
  shadow Cat II
   
  Karhu
   
  blood Reaper
   
  flamberge
   
  sphinx
   
  Tundra Wolf
   
  bruin
   
  Deimos
   
  omen
   
  night Wolf
   
  onager
   
  Hellstar
   
  Wusun
   
  ostrogoth
  CONVENTIONAL INFANTRY
   
  House Kurita
   
  House Davion
   
  House liao
   
  House Marik
   
  House steiner
   
  Comstar
   
  Word of blake
   
  Ghost bear (Rasalhague)
   
  Clan Hell’s Horses
   
  General Clan
   
  Taurian Concordat
   
  Magistracy of Canopus
   
  General Periphery/Pirate
   
  Corporations
   
  Mercenary
   
  Raf
  LAND-AIR BATTLEMECHS
   
  stinger laM
   
  Wasp laM
   
  Phoenix Hawk laM
   
  shadow Hawk laM
  TablE Of CONTENTS
  i
   
  Previous record sheet volumes grouped all unit types together and then 
  organized per tonnage. However, this often ignored the organization of the 
  corresponding Technical Readout, creating disconnect for players moving from a 
  Technical Readout to a record sheet volume to find the unit they’re looking for.
   
  To better ease this transition, this record sheet volume is organized like its 
  corresponding Technical Readout. Hyperlinks off of each unit name in the ToC will 
  enable players to instantly move to a given section, or to the start of a given unit’s 
  record sheets.
  NOTES
  i
  
  RECORD SHEETS: 3085 - THE CUTTING EDGE/00: CREDITS 
   
  002 / 003
  Standard ruleS
   
  These designs are considered “standard rules” (see p. 10, Total 
  Warfare) and are legal for tournaments played at the Gen Con 
  Game fair®, origins Game Convention®, and other convention 
  tournaments, retail store events and so on, alongside the record 
  sheets found in the various record sheet books (whether published 
  by Catalyst Game labs, fanPro, or fasa). (note that only those 
  designs that meet the requirements for a tournament unit selection 
  will be available for use in a given tournament.)
   
  Advanced and Experimental Rules: If any record sheets includes 
  “advanced” or “experimental” on it—meaning it mounts equipment 
  from Tactical Operations—then that record sheet is generally not 
  appropriate for tournament player (individual tournaments will spell 
  out the specifics of whether such designs can or cannot be used).
  eraS
   
  The record sheets in this volume indicate which era they first 
  appeared in; see page 4 for an explanation of battleTech eras.
  Record Sheets
    David l. McCulloch
   
  Jason Tighe
  Project Development
   
  Randall n. bills
  Data Entry
   
  Johannes Heidler
   
  Chris smith
  Additional Data Entry
   
  luke Robertson
  BattleTech Line Developer
   
  Herbert a. beas II
  Production Staff
   
  Art Direction
   
   
  brent evans
   
  Cover Art
   
   
  Doug Chaffee
   
  Cover Design
   
   
  Ray arrastia
   
  Layout
   
   
  Ray arrastia
   
  Illustrations
   
   
  Doug Chaffee 
   
  Duane loose
   
   
  brent evans 
   
  Justin nelson
   
   
  Joel Hardwick 
   
  eric oh
   
   
  stephen Huda 
   
  Matt Plog
   
   
  alex Iglesias 
   
  Chad segesketter
   
   
  seth Kurbound 
   
  stanley VonMedvey
   
   
  Chris lewis 
   
  David White
  Proofreaders
   
  Joel bancroft-Conner, Roland M. “Colbosh” boshnack, sebastian 
  “beeRockxs” brocks, Rich Cencarik, Johannes Heidler, luke “Jellico” 
  Robertson, Chris smith, Peter smith, Jason Tighe, Chris Wheeler.
  ©2010 The Topps Company, Inc. all Rights Reserved. battleTech 
  Record sheets Unabridged: 3085 Cutting edge, Classic battleTech, 
  battleTech, ’Mech, battleMech, MechWarrior and The Topps 
  Company, Inc. logo are registered trademarks and/or trademarks 
  of The Topps Company, Inc in the United states and/or other 
  countries. no part of this work may be reproduced, stored in a 
  retrieval system, or transmitted in any form or by any means, 
  without the prior permission in writing of the Copyright owner, 
  nor be otherwise circulated in any form other than that in which 
  it is published.
  CREDITS
  i
  TablE Of CONTENTS
  i
  CREDITS
  i
  
  BattleteCH eraS
  The BattleTech universe is a living, vibrant entity that grows each year 
  as more sourcebooks and fiction are published. a dynamic universe, its 
  setting and characters evolve over time within a highly detailed continu-
  ity framework, bringing everything to life in a way a static game universe 
  cannot match.
  However, the same dynamic energy that makes BattleTech so compel-
  ling can also make it confusing, with so many sourcebooks published 
  over the years. as people encounter BattleTech, get hooked and start to 
  obtain sourcebooks, they need to know where a particular sourcebook is 
  best used along the BattleTech timeline.
  To help quickly and easily convey the timeline of the BattleTech uni-
  verse—and to allow a player to easily “plug in” a given sourcebook—
  we’ve divided BattleTech into five major eras. (for those that own the Bat-
  tleTech Introductory Box Set, the year dates in parentheses following each 
  era’s title correspond to the maps found in the Inner Sphere at a Glance 
  sourcebook.)
  Star leaGue (2570)
  Ian Cameron, ruler of the Terran Hegemony, 
  concludes decades of tireless effort with the 
  creation of the star league, a political and 
  military alliance between all Great Houses and 
  the Hegemony. star league armed forces im-
  mediately launch the Reunification War, forcing 
  the Periphery realms to join. for the next two centu-
  ries, humanity experiences a golden age across the thou-
  sand light-years of human-occupied space known as the Inner sphere. It 
  also sees the creation of the most powerful military in human history.
  SuCCeSSIOn WarS
  (3025, 3030, 3040)
  every last member of first lord Richard 
  Cameron’s family is killed during a coup 
  launched by stefan amaris. following the 
  thirteen-year war to unseat him, the rulers 
  of each of the five Great Houses disband the 
  star league. General aleksandr Kerensky departs 
  with eighty percent of the star league Defense force 
  beyond known space and the Inner sphere collapses into 
  centuries of warfare known as the succession Wars that will eventually 
  result in a massive loss of technology across most worlds.
  Clan InVaSIOn
  (3052, 3057)
  a mysterious invading force strikes the core-
  ward region of the Inner sphere. The invaders, 
  called the Clans, are descendants of Kerensky’s 
  slDf troops, forged into a society dedicated to 
  becoming the greatest fighting force in history. 
  With vastly superior technology and warriors, the 
  Clans conquer world after world. eventually this out-
  side threat will forge a new star league, something hun-
  dreds of years of warfare failed to accomplish. In addition, 
  the Clans will act as a catalyst for a technological renaissance.
  CIVIl War (3062, 3067)
  The Clan threat is eventually lessened with the 
  complete destruction of a Clan. With that massive 
  external threat apparently neutralized, internal con-
  flicts explode around the Inner sphere. House liao 
  conquers its former Commonality, the st. Ives Com-
  pact; a rebellion of military units belonging to House 
  Kurita sparks a war with their powerful border enemy, 
  Clan Ghost bear; the fabulously powerful federated Commonwealth of 
  House steiner and House Davion collapses into five long years of bitter 
  civil war.
  JIHad
  following the federated Commonwealth Civil 
  War, the leaders of the Great Houses meet and dis-
  band the new star league, declaring it a sham. The 
  pseudo-religious Word of blake—a splinter group of 
  Comstar, the protectors and controllers of interstellar 
  communication— launch the Jihad: an interstellar war 
  that will ultimately pit every faction against each other and 
  even against themselves, as weapons of mass destruction are used for 
  the first time in centuries while new and frightening technologies are 
  likewise unleashed.
  darK aGe (3132+)
  Under the guidance of Devlin stone, the Republic 
  of the sphere is born at the heart of the Inner sphere 
  following the Jihad. one of the more extensive peri-
  ods of peace begins to break out as the 32nd century 
  dawns. The factions, to one degree or another, em-
  brace disarmament and the massive armies of the 
  succession Wars begin to fade. However, in 3132 eighty 
  percent of interstellar communications collapses, throwing the universe 
  into chaos. Wars almost immediately erupt and the factions begin re-
  building their armies.
  SOurCeBOOKS
  as Catalyst Game labs continues to publish new BattleTech products 
  (and reprint previously published products), easy reference logos—cor-
  responding to those above—will be printed directly on their back covers. 
  This will allow retailers and players alike to know at a glance what eras are 
  covered by a given product. for additional ease of reference, era logos 
  will also appear on product’s sell sheet, online products page and so on.
  note that if a Catalyst Game labs’ BattleTech product does not con-
  tain an era logo, then it is considered a core rulebook or supplement to 
  be used across all eras, such as the Introductory Box Set, Total Warfare 
  and so on.
  
  INNER SPHERE
  
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  4
  6
  2010
  
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  2
  4
  6
  OOOOOO
  OOOOOO
  OOOOOO
  OOOOOO
  2
  2
  4
  6
  2010
  
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  3
  6
  9
  2010
  
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  1
  2
  3
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  1
  2
  3
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  1
  2
  3
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  1
  2
  3
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  1
  2
  3
  2
  4
  6
  2010
  
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  2010
  
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOO
  2010
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O O
  O O
  O
  OO
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O O
  O O
  O
  OO
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O O
  O O
  O
  OO
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  O
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  OO
  OO
  OOOO
  OOOO
  OOO
  OOO
  OOOOOOOOOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  O
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  OO
  OO
  OOOO
  OOOO
  OOO
  OOO
  OOOOOOOOOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  O
  O
  O
  OOO
  OOOO
  OOOO
  OOOO
  O
  O
  OOOO
  OO
  OOOO
  OOOO
  OOO
  OOO
  OO
  OOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  O
  O
  O
  OOO
  OOOO
  OOOO
  OOOO
  O
  O
  OOOO
  OO
  OOOO
  OOOO
  OOO
  OOO
  OO
  OOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  O
  OO
  OOOO
  OOOO
  OOO
  OO
  OOOOOOOOO
  O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O O
  O O
  O
  OO
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O O
  O O
  O
  OO
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  O O O O O
  O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO O O
  O O OO OO
  O
  O
  O
  OOO O O O
  O
  O
  O
  O
  OO O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO OO O
  OO O OOO
  O
  O
  O
  O
  OOO OO OO
  O
  O
  O
  O
  OO O OO O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO OO O
  OO O OOO
  O
  O
  O
  O
  OOO OO OO
  O
  O
  O
  O
  OO O OO O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO O OO
  O O OO O
  O
  O
  O
  O
  OOO O OOO
  O
  O
  O
  O
  O OO O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O O O O
  O O OO O
  O O O O O
  OO O O O O
  O O OO O
  O O O O O
  O O O
  O O
  O O
  O
  O O
  O
  O
  O O O
  O O
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO O
  O O
  O
  O
  OO O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO O
  O O
  O
  O
  OO O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO OO O
  O OO OO OO
  O
  O
  O
  O
  OO O OO OO
  O
  O
  O
  O
  O
  OOO OO O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO OO O
  O OO OO OO
  O
  O
  O
  O
  OO O OO OO
  O
  O
  O
  O
  O
  OOO OO O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  OO O O OO
  O
  O
  O
  OO O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O O O O O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOOO O
  OOO OOOOO
  O
  O
  O
  O
  O
  O
  OO OOOO OOO
  O
  O
  O
  O
  O
  OOOO OOOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOOO O
  OOO OOOOO
  O
  O
  O
  O
  O
  O
  OO OOOO OOO
  O
  O
  O
  O
  O
  OOOO OOOO
  
  2010
  2010
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  
  2010
  2010
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOO
  
  2010
  2010
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO OO
  OO OO OOO
  O
  O
  O
  O
  O
  OO OO OOO
  O
  O
  O
  O
  O
  OO OO OO
  
  2010
  2010
  OO
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OO
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  OO
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OO
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  OO
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OOO
  OO
  OOO
  OO
  OO
  OOO
  OO
  OO
  OOOO OO
  O OOO OOOO
  O
  O
  O
  O
  O
  OO OOO OOO
  O
  O
  O
  O
  O
  O
  OOOO OOO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO OO O
  O OO OO OO
  O
  O
  O
  O
  OO O OO OO
  O
  O
  O
  O
  O
  OOO OO O
  
  2010
  2010
  OOOOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  OO
  OO
  OO
  O
  OO
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOO
  OOO
  OOO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  
  2010
  2010
  OOOOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO OOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO OOOOO
  O
  O
  O
  O
  O
  OOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  OO
  OO
  O
  OOOO
  O
  O
  O
  OOOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOO
  OO
  OOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  
  2010
  2010
  OOOOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO OOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO OOOOO
  O
  O
  O
  O
  O
  OOOOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  OO
  OO
  O
  OOOO
  O
  O
  O
  OOOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOO
  OO
  OOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOOO
  OOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  O
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  O
  OO
  OOOO
  OOOO
  OOO
  OO
  OOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  O
  OO
  OOOO
  OOOO
  OOO
  OO
  OOOOOOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  O
  O
  OO
  OO
  OOOO
  OOOO
  OOO
  OOO
  OOOOOOOOOOOOOOO
  O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  OO
  OO
  O
  O
  OO
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O O
  O
  O O O
  O
  O O
  O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O O
  O
  O O O
  O
  O O
  O
  O
  O
  O
  O
  OO O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O O O
  O
  O
  O O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  OO
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O O
  O
  O O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  OOO
  O O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  OOO
  O O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O O
  O O
  O O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  OO O
  OO
  O
  O
  O
  OO
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O
  O O
  O
  O
  OOO
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O
  O O
  O
  O O
  O O
  O
  O O
  O
  O O
  O
  O O O
  O
  O
  O
  O O
  O
  O O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  O O
  O O
  O O
  O O
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O O
  O O
  OOOOO
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  OOO O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  O
  O
  O OOO
  O
  O
  O
  O
  OOO O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  O
  O
  O OOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OOO O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  O
  O
  O OOO
  O
  O
  O
  O
  OOO O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O OO
  O
  O
  O
  O
  O OOO
  O
  O
  O
  O
  OOOOO
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  OOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  OO OO
  O
  O
  O
  O OO
  O
  O
  O
  OO OO
  O
  O
  O
  OO O
  O
  O
  O
  O
  OO OO
  O
  O
  O
  O OO
  O
  O
  O
  OO OO
  O
  O
  O
  OO O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O
  O O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  O O
  O O
  O O
  O O
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  OO
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O O
  O O
  O O
  O O
  O O
  O O
  O O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  OOO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O
  OO
  O
  OO
  O
  O OO
  O
  OO
  O
  OO
  O
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  OOO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O OO
  OO
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  OOO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O
  O
  O
  O O
  O
  O
  O O O O
  O OO
  OO
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  OO
  OO
  O
  O
  O
  O
  O
  O
  OOO
  O O
  O
  O
  O O
  OOO
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  O
  O
  O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  O O
  OO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  OO
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  OO
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  OO
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  OO
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  OO
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O OO
  O
  O
  O O O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O O O O OO
  O
  O
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O O O OO
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  
  CLAN
  
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  3
  6
  9
  2010
  
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  2010
  
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  2
  4
  6
  2010
  
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  3
  6
  9
  3
  6
  9
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  3
  6
  9
  3
  6
  9
  2010
  
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  2010
  
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOO
  2010
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  OO
  OOOO
  OOOO
  OO
  OOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  OO
  OOOO
  OOOO
  OO
  OOOOOOO
  O
  O
  
  2010
  2010
  OOOOO
  OOOOOOOO
  O
  O
  OOOO
  OOOO
  OOOO
  OO
  OOOO
  OOOO
  OO
  OOOOOOO
  O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O O
  O
  O
  OO O
  O O
  O
  O
  OO O
  O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  
  2010
  2010
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO O OO
  O O OO O
  O
  O
  O
  O
  OOO O OOO
  O
  O
  O
  O
  O OO O O
  
  2010
  2010
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  OO O O OO
  O
  O
  O
  OO O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  O O O O O
  O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  O O O O O
  O
  O
  O
  O
  O O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O OO
  O
  O
  O
  OO O O OO
  O
  O
  O
  OO O O O
  
  2010
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  OO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  OO
  O O
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOO
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOO
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  
  2010
  2010
  OOO
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOOO
  OOOOO
  OOOO
  OOOOO
  OOOO
  OOOOOOO
  OOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOOO
  O
  O
  O
  O
  O
  O
  O
  OOOOOOOOOO
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OOO
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O O
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  OO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOOOO
  OOOOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  O
  OO
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  OO
  O
  O
  OO
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  OO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  O
  OO
  O
  OO
  O
  OO
  O
  O
  OO
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  O
  OO
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  O
  OO
  OO
  O
  OO
  OO
  O
  OO
  OO
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O
  O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  OOO
  OOO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  O
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OO
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O
  O
  O
  O
  OO
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  OOO
  O
  O
  O
  O
  O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  2010
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O O O O O O O O O O O O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O O
  O O
  O
  OO OO
  O
  O
  O O O O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  O
  O O O O O O OO
  O
  O
  O
  O
  O
  OO O
  O OO
  OO O O
  O
  OO O O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  OO O O O O O O
  O
  O
  O
  O
  O
  O
  O O O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  O O
  O
  O
  
  CONVENTIONAL INFANTRY
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  HEAVY JUMP INFANTRY PLATOON 1
  HEAVY JUMP INFANTRY PLATOON 2
  HEAVY JUMP INFANTRY PLATOON 3
  HEAVY JUMP INFANTRY PLATOON 4
  HEAVY JUMP
  INFANTRY
  RECORD SHEET
  DEST Inﬁltration Suit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  +1 to-hit modiﬁer to attackers if 
  unit does not move. Non-Infantry 
  units suffer a +1/+1/+2 to-hit 
  modiﬁer at short/medium/long 
  ranges.
  Jump
  95
  4 tons
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  0
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  DEST Inﬁltration Suit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  +1 to-hit modiﬁer to attackers if 
  unit does not move. Non-Infantry 
  units suffer a +1/+1/+2 to-hit 
  modiﬁer at short/medium/long 
  ranges.
  Jump
  95
  4 tons
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  0
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  DEST Inﬁltration Suit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  +1 to-hit modiﬁer to attackers if 
  unit does not move. Non-Infantry 
  units suffer a +1/+1/+2 to-hit 
  modiﬁer at short/medium/long 
  ranges.
  Jump
  95
  4 tons
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  0
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  DEST Inﬁltration Suit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  +1 to-hit modiﬁer to attackers if 
  unit does not move. Non-Infantry 
  units suffer a +1/+1/+2 to-hit 
  modiﬁer at short/medium/long 
  ranges.
  Jump
  95
  4 tons
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  0
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MECHANIZED FIELD ARTILLERY PLATOON 1
  MECHANIZED FIELD ARTILLERY PLATOON 2
  MECHANIZED FIELD ARTILLERY PLATOON 3
  MECHANIZED FIELD ARTILLERY PLATOON 4
  MECHANIZED FIELD
  ARTILLERY
  RECORD SHEET
  Thumper Artillery Piece requires15
  men to operate. Burst Damage
  79
  40 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Thumper Artillery Piece
  N/A
  20
  1
  Wheeled
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  Thumper Artillery Piece requires15
  men to operate. Burst Damage
  79
  40 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Thumper Artillery Piece
  N/A
  20
  1
  Wheeled
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  Thumper Artillery Piece requires15
  men to operate. Burst Damage
  79
  40 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Thumper Artillery Piece
  N/A
  20
  1
  Wheeled
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  Thumper Artillery Piece requires15
  men to operate. Burst Damage
  79
  40 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Thumper Artillery Piece
  N/A
  20
  1
  Wheeled
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  RECON INFANTRY PLATOON 1
  RECON INFANTRY PLATOON 2
  RECON INFANTRY PLATOON 3
  RECON INFANTRY  PLATOON 4
  RECON
  INFANTRY
  RECORD SHEET
  Equipped with Demolition Gear.
  22
  11 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Hover
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Equipped with Demolition Gear.
  22
  11 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Hover
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Equipped with Demolition Gear.
  22
  11 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Hover
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Equipped with Demolition Gear.
  22
  11 tons
  Draconis Combine Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Hover
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CEREMONIAL GUARD PLATOON 1
  CEREMONIAL GUARD PLATOON 2
  CEREMONIAL GUARD PLATOON 3
  CEREMONIAL GUARD PLATOON 4
  CEREMONIAL
  GUARD
  RECORD SHEET
  None
  58
  3 tons
  Neo-Chainmail (Neo-Samurai)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
  None
  58
  3 tons
  Neo-Chainmail (Neo-Samurai)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
  None
  58
  3 tons
  Neo-Chainmail (Neo-Samurai)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
  None
  58
  3 tons
  Neo-Chainmail (Neo-Samurai)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MOUNTAINEER PLATOON 1
  MOUNTAINEER PLATOON 2
  MOUNTAINEER PLATOON 3
  MOUNTAINEER PLATOON 4
  MOUNTAINEER
  RECORD
  SHEET
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Mountain)
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. 
  Unit can traverse 3 levels per 
  hex. Unit is immune to the 
  effects of Thin Atmosphere.
  92
  2 tons
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Mountain)
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. 
  Unit can traverse 3 levels per 
  hex. Unit is immune to the 
  effects of Thin Atmosphere.
  92
  2 tons
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Mountain)
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. 
  Unit can traverse 3 levels per 
  hex. Unit is immune to the 
  effects of Thin Atmosphere.
  92
  2 tons
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Mountain)
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. 
  Unit can traverse 3 levels per 
  hex. Unit is immune to the 
  effects of Thin Atmosphere.
  92
  2 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  FIREFIGHTER PLATOON 1
  FIREFIGHTER PLATOON 2
  FIREFIGHTER PLATOON 3
  FIREFIGHTER PLATOON 4
  FIREFIGHTER
  RECORD
  SHEET
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  -2 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Fireﬁghting Equipment. Cannot
  conduct Anti-’Mech or Swarming
  Attacks.
  74
  5 tons
  N/A
  N/A
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  -2 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Fireﬁghting Equipment. Cannot
  conduct Anti-’Mech or Swarming
  Attacks.
  74
  5 tons
  N/A
  N/A
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  -2 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Fireﬁghting Equipment. Cannot
  conduct Anti-’Mech or Swarming
  Attacks.
  74
  5 tons
  N/A
  N/A
  Federated Suns Standard Infanty Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  -2 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Fireﬁghting Equipment. Cannot
  conduct Anti-’Mech or Swarming
  Attacks.
  74
  5 tons
  N/A
  N/A
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  5
  6
  7
  8
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Weapon range is halved (round 
  down) underwater.
  64
  3 tons
  2
  Motorized SCUBA
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  5
  6
  7
  8
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Weapon range is halved (round 
  down) underwater.
  64
  3 tons
  2
  Motorized SCUBA
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  5
  6
  7
  8
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Weapon range is halved (round 
  down) underwater.
  64
  3 tons
  2
  Motorized SCUBA
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  5
  6
  7
  8
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Weapon range is halved (round 
  down) underwater.
  64
  3 tons
  2
  Motorized SCUBA
  FROGMEN PLATOON 1
  FROGMEN PLATOON 2
  FROGMEN PLATOON 3
  FROGMEN PLATOON 4
  FROGMEN
  RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  SPECOPS PARATROOPER PLATOON 1
  SPECOPS PARATROOPER PLATOON 3
  SPECOPS PARATROOPER PLATOON 4
  SPECOPS
  PARATROOPER RECORD
  SHEET
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon
  expends 1 MP. Non-infantry units 
  suffer a +1/+1/+2 to-hit modiﬁer at 
  short/medium/long ranges. Invisible
  to Standard/Light Active Probes. 
  May use Atmospheric Drops rules.
  101
  4 tons
  N/A
  Paratrooper
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon
  expends 1 MP. Non-infantry units 
  suffer a +1/+1/+2 to-hit modiﬁer at 
  short/medium/long ranges. Invisible
  to Standard/Light Active Probes. 
  May use Atmospheric Drops rules.
  101
  4 tons
  N/A
  Paratrooper
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon
  expends 1 MP. Non-infantry units 
  suffer a +1/+1/+2 to-hit modiﬁer at 
  short/medium/long ranges. Invisible
  to Standard/Light Active Probes. 
  May use Atmospheric Drops rules.
  101
  4 tons
  N/A
  Paratrooper
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon
  expends 1 MP. Non-infantry units 
  suffer a +1/+1/+2 to-hit modiﬁer at 
  short/medium/long ranges. Invisible
  to Standard/Light Active Probes. 
  May use Atmospheric Drops rules.
  101
  4 tons
  N/A
  Paratrooper
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  COMMANDO PLATOON 1
  COMMANDO PLATOON 2
  COMMANDO PLATOON 3
  COMMANDO PLATOON 4
  COMMANDO
  RECORD 
  SHEET
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to
  attackers if platoon doesn’t move, +2 
  to-hit modiﬁer to attackers if platoon 
  expends 1 MP, +1 to-hit modiﬁer to 
  attackers if platoon expends 2 MP.  
  Non-infantry units suffer +1/+1/+2 
  to-hit modiﬁers at short/medium/long 
  ranges. Invisible to Standard/Light 
  Active Probes. Demolition equipment.
  44
  4 tons
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to
  attackers if platoon doesn’t move, +2 
  to-hit modiﬁer to attackers if platoon 
  expends 1 MP, +1 to-hit modiﬁer to 
  attackers if platoon expends 2 MP.  
  Non-infantry units suffer +1/+1/+2 
  to-hit modiﬁers at short/medium/long 
  ranges. Invisible to Standard/Light 
  Active Probes. Demolition equipment.
  44
  4 tons
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to
  attackers if platoon doesn’t move, +2 
  to-hit modiﬁer to attackers if platoon 
  expends 1 MP, +1 to-hit modiﬁer to 
  attackers if platoon expends 2 MP.  
  Non-infantry units suffer +1/+1/+2 
  to-hit modiﬁers at short/medium/long 
  ranges. Invisible to Standard/Light 
  Active Probes. Demolition equipment.
  44
  4 tons
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to
  attackers if platoon doesn’t move, +2 
  to-hit modiﬁer to attackers if platoon 
  expends 1 MP, +1 to-hit modiﬁer to 
  attackers if platoon expends 2 MP.  
  Non-infantry units suffer +1/+1/+2 
  to-hit modiﬁers at short/medium/long 
  ranges. Invisible to Standard/Light 
  Active Probes. Demolition equipment.
  44
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized/Tracked
   
  -2 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mine-laying equipment.
  36
  16 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized/Tracked
   
  -2 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mine-laying equipment.
  36
  16 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized/Tracked
   
  -2 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mine-laying equipment.
  36
  16 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized/Tracked
   
  -2 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mine-laying equipment.
  36
  16 tons
  N/A
  N/A
  MINELAYER INFANTRY PLATOON 1
  MINELAYER INFANTRY PLATOON 2
  MINELAYER INFANTRY PLATOON 3
  MINELAYER INFANTRY PLATOON 4
  HOUSE LIAO
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Sneak Suit (Camo)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +3 modiﬁer to attackers if squad 
  doesn’t move, +2 modiﬁer to 
  attackers if squad expends 1 MP.
  21
  1 ton
  N/A
  N/A
  Sneak Suit (Camo)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +3 modiﬁer to attackers if squad 
  doesn’t move, +2 modiﬁer to 
  attackers if squad expends 1 MP.
  21
  1 ton
  N/A
  N/A
  Sneak Suit (Camo)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +3 modiﬁer to attackers if squad 
  doesn’t move, +2 modiﬁer to 
  attackers if squad expends 1 MP.
  21
  1 ton
  N/A
  N/A
  Sneak Suit (Camo)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +3 modiﬁer to attackers if squad 
  doesn’t move, +2 modiﬁer to 
  attackers if squad expends 1 MP.
  21
  1 ton
  N/A
  N/A
  SNIPER PLATOON 1
  SNIPER PLATOON 2
  SNIPER PLATOON 3
  SNIPER PLATOON 4
  SNIPER
  RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Arrow IV
  N/A
  5
  1
  Mechanized/Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  3
  4
  5
  5
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  13
  13
  14
  15
  15
  16
  —
  —
  —
  —
  —
  —
  Arrow IV requires 15 men to 
  operate.
  210
  40 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Arrow IV
  N/A
  5
  1
  Mechanized/Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  3
  4
  5
  5
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  13
  13
  14
  15
  15
  16
  —
  —
  —
  —
  —
  —
  Arrow IV requires 15 men to 
  operate.
  210
  40 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Arrow IV
  N/A
  5
  1
  Mechanized/Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  3
  4
  5
  5
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  13
  13
  14
  15
  15
  16
  —
  —
  —
  —
  —
  —
  Arrow IV requires 15 men to 
  operate.
  210
  40 tons
  N/A
  N/A
  Capellan Confederation Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  Arrow IV
  N/A
  5
  1
  Mechanized/Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  3
  4
  5
  5
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  13
  13
  14
  15
  15
  16
  —
  —
  —
  —
  —
  —
  Arrow IV requires 15 men to 
  operate.
  210
  40 tons
  N/A
  N/A
  MISSILE ARTILLERY INFANTRY PLATOON 1
  MISSILE ARTILLERY INFANTRY PLATOON 2
  MISSILE ARTILLERY INFANTRY PLATOON 3
  MISSILE ARTILLERY INFANTRY PLATOON 4
  MISSILE ARTILLERY
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  HEAVY JUMP INFANTRY PLATOON 1
  HEAVY JUMP INFANTRY PLATOON 2
  HEAVY JUMP INFANTRY PLATOON 3
  HEAVY JUMP INFANTRY PLATOON 4
  HEAVY JUMP
  INFANTRY RECORD
  SHEET
  Free Worlds League Std. Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks
  97
  4 tons
  Free Worlds League Std. Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks
  97
  4 tons
  Free Worlds League Std. Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks
  97
  4 tons
  Free Worlds League Std. Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks
  97
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Spacesuite, Combat
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  Encumbered; cannot move and 
  shoot in the same turn. 
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. 
  Xenoplanetary (Vacuum) Condition-
  Trained.
  88
  3 tons
  N/A
  N/A
  Spacesuite, Combat
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  Encumbered; cannot move and 
  shoot in the same turn. 
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. 
  Xenoplanetary (Vacuum) Condition-
  Trained.
  88
  3 tons
  N/A
  N/A
  Spacesuite, Combat
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  Encumbered; cannot move and 
  shoot in the same turn. 
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. 
  Xenoplanetary (Vacuum) Condition-
  Trained.
  88
  3 tons
  N/A
  N/A
  Spacesuite, Combat
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  Encumbered; cannot move and 
  shoot in the same turn. 
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. 
  Xenoplanetary (Vacuum) Condition-
  Trained.
  88
  3 tons
  N/A
  N/A
  XENOPLANETARY INFANTRY PLATOON 1
  XENOPLANETARY INFANTRY PLATOON 2
  XENOPLANETARY INFANTRY PLATOON 3
  XENOPLANETARY INFANTRY PLATOON 4
  XENOPLANETARY
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  AA JUMP INFANTRY PLATOON 1
  AA JUMP INFANTRY PLATOON 1
  AA JUMP INFANTRY PLATOON 2
  AA JUMP INFANTRY PLATOON 3
  AA JUMP INFANTRY PLATOON 4
  AA JUMP
  INFANTRY RECORD
  SHEET
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  6
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  86
  4 tons
  1
  Foot
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  6
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  86
  4 tons
  1
  Foot
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  6
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  86
  4 tons
  1
  Foot
  Flack Vest
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  6
  6
  7
  7
  8
  9
  9
  10
  11
  11
  12
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  86
  4 tons
  1
  Foot
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Free Worlds League Std. Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  5
  VOTL (Beast-Mounted, Branth)
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. +2D6 damage 
  vs Infantry. +1 damage vs 
  Vehicles/’Mechs.
  41
  7 tons
  1
  Foot
  Free Worlds League Std. Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  5
  VOTL (Beast-Mounted, Branth)
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. +2D6 damage 
  vs Infantry. +1 damage vs 
  Vehicles/’Mechs.
  41
  7 tons
  1
  Foot
  Free Worlds League Std. Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  5
  VOTL (Beast-Mounted, Branth)
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. +2D6 damage 
  vs Infantry. +1 damage vs 
  Vehicles/’Mechs.
  41
  7 tons
  1
  Foot
  Free Worlds League Std. Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  5
  VOTL (Beast-Mounted, Branth)
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot conduct Anti-’Mech or 
  Swarming Attacks. +2D6 damage 
  vs Infantry. +1 damage vs 
  Vehicles/’Mechs.
  41
  7 tons
  1
  Foot
  AERIAL BEAST PLATOON 1
  AERIAL BEAST PLATOON 2
  AERIAL BEAST PLATOON 3
  AERIAL BEAST PLATOON 4
  AERIAL BEAST
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  COMBAT ENGINEER PLATOON 1
  COMBAT ENGINEER PLATOON 2
  COMBAT ENGINEER PLATOON 3
  COMBAT ENGINEER PLATOON 4
  COMBAT
  ENGINEER RECORD
  SHEET
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Trench/Fieldwork equipment.
  46
  5 tons
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Trench/Fieldwork equipment.
  46
  5 tons
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Trench/Fieldwork equipment.
  46
  5 tons
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  5
  5
  6
  6
  7
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Trench/Fieldwork equipment.
  46
  5 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  May use Atmospheric Drops rules.
  103
  4 tons
  N/A
  Paratroopers
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  May use Atmospheric Drops rules.
  103
  4 tons
  N/A
  Paratroopers
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  May use Atmospheric Drops rules.
  103
  4 tons
  N/A
  Paratroopers
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  May use Atmospheric Drops rules.
  103
  4 tons
  N/A
  Paratroopers
  HALO PARATROOPER PLATOON 1
  HALO PARATROOPER PLATOON 2
  HALO PARATROOPER PLATOON 3
  HALO PARATROOPER PLATOON 4
  HALO
  PARATROOPER
  RECORD SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
   
  May set ﬁre to
  target hex (5+), Flame-based 
  weapon.
  88
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
   
  May set ﬁre to
  target hex (5+), Flame-based 
  weapon.
  88
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
   
  May set ﬁre to
  target hex (5+), Flame-based 
  weapon.
  88
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  6
  7
  7
  7
  8
  8
  8
  9
  9
  —
  —
   
  May set ﬁre to
  target hex (5+), Flame-based 
  weapon.
  88
  6 tons
  N/A
  N/A
  ANTI-INFANTRY UNIT PLATOON 1
  ANTI-INFANTRY UNIT PLATOON 2
  ANTI-INFANTRY UNIT PLATOON 3
  ANTI-INFANTRY UNIT PLATOON 4
  ANTI-INFANTRY
  UNIT RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  7
  7
  8
  9
  10
  11
  11
  12
  13
  14
  15
  16
  16
  17
  18
  19
  20
  21
  21
  22
  23
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking 
  units).
  149
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  7
  7
  8
  9
  10
  11
  11
  12
  13
  14
  15
  16
  16
  17
  18
  19
  20
  21
  21
  22
  23
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking 
  units).
  149
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  7
  7
  8
  9
  10
  11
  11
  12
  13
  14
  15
  16
  16
  17
  18
  19
  20
  21
  21
  22
  23
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking 
  units).
  149
  6 tons
  N/A
  N/A
  Lyran Alliance Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground, Motorized
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  7
  7
  8
  9
  10
  11
  11
  12
  13
  14
  15
  16
  16
  17
  18
  19
  20
  21
  21
  22
  23
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking 
  units).
  149
  6 tons
  N/A
  N/A
  HEAVY INFANTRY PLATOON 1
  HEAVY INFANTRY PLATOON 2
  HEAVY INFANTRY PLATOON 3
  HEAVY INFANTRY PLATOON 4
  HEAVY
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MOTORIZED XCT INFANTRY PLATOON 1
  MOTORIZED XCT INFANTRY PLATOON 2
  MOTORIZED XCT INFANTRY PLATOON 3
  MOTORIZED XCT INFANTRY PLATOON 4
  MOTORIZED XCT
  INFANTRY RECORD
  SHEET
  Enviromental Suite, Hostile
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground
  N/A
  N/A
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or
  swarm attacks.
  (All Environments) Condition
  Trained.
  BV for 36-man Platoon.
  121
  4 tons
  Enviromental Suite, Hostile
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground
  N/A
  N/A
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or
  swarm attacks.
  (All Environments) Condition
  Trained.
  BV for 36-man Platoon.
  121
  4 tons
  Enviromental Suite, Hostile
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground
  N/A
  N/A
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or
  swarm attacks.
  (All Environments) Condition
  Trained.
  BV for 36-man Platoon.
  121
  4 tons
  Enviromental Suite, Hostile
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Ground
  N/A
  N/A
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  1
  2
  2
  2
  3
  3
  3
  4
  4
  5
  5
  5
  6
  6
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or
  swarm attacks.
  (All Environments) Condition
  Trained.
  BV for 36-man Platoon.
  121
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  SURVEILLANCE SPECIALISTS PLATOON 1
  SURVEILLANCE SPECIALISTS PLATOON 2
  SURVEILLANCE SPECIALISTS PLATOON 3
  SURVEILLANCE SPECIALISTS PLATOON 4
  SURVEILLANCE
  SPECIALISTS RECORD
  SHEET
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Sensor equipment
  68
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Sensor equipment
  68
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Sensor equipment
  68
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Sensor equipment
  68
  14 tons
  N/A
  N/A
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  None
  121
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  None
  121
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  None
  121
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  None
  121
  3 tons
  N/A
  N/A
  SPACE MARINE PLATOON 1
  SPACE MARINE PLATOON 2
  SPACE MARINE PLATOON 3
  SPACE MARINE PLATOON 4
  SPACE
  MARINE RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Tracked
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Bridge-building equipment.
  49
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Tracked
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Bridge-building equipment.
  49
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Tracked
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Bridge-building equipment.
  49
  14 tons
  N/A
  N/A
  ComStar Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Tracked
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Bridge-building equipment.
  49
  14 tons
  N/A
  N/A
  BRIDGE-BUILDER ENGINEERS PLATOON 1
  BRIDGE-BUILDER ENGINEERS PLATOON 2
  BRIDGE-BUILDER ENGINEERS PLATOON 3
  BRIDGE-BUILDER ENGINEERS PLATOON 4
  BRIDGE-BUILDER
  ENGINEERS RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MECHANIZED ASSAULT XTC PLATOON 1
  MECHANIZED ASSAULT XTC PLATOON 2
  MECHANIZED ASSAULT XTC PLATOON 3
  MECHANIZED ASSAULT XTC PLATOON 4
  MECHANIZED ASSAULT
  XCT INFANTRY
  RECORD SHEET
  Environmental Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized/Wheeled
  N/A
  XCT (None)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  6
  7
  8
  9
  9
  10
  11
  12
  13
  13
  14
  15
  16
  17
  17
  18
  19
  —
  —
  —
  —
  —
  —
  Xenoplanetary (All 
  Environments) Contition-
  Trained.
  134
  24 tons
  Environmental Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized/Wheeled
  N/A
  XCT (None)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  6
  7
  8
  9
  9
  10
  11
  12
  13
  13
  14
  15
  16
  17
  17
  18
  19
  —
  —
  —
  —
  —
  —
  Xenoplanetary (All 
  Environments) Contition-
  Trained.
  134
  24 tons
  Environmental Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized/Wheeled
  N/A
  XCT (None)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  6
  7
  8
  9
  9
  10
  11
  12
  13
  13
  14
  15
  16
  17
  17
  18
  19
  —
  —
  —
  —
  —
  —
  Xenoplanetary (All 
  Environments) Contition-
  Trained.
  134
  24 tons
  Environmental Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized/Wheeled
  N/A
  XCT (None)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  2
  3
  4
  5
  6
  6
  7
  8
  9
  9
  10
  11
  12
  13
  13
  14
  15
  16
  17
  17
  18
  19
  —
  —
  —
  —
  —
  —
  Xenoplanetary (All 
  Environments) Contition-
  Trained.
  134
  24 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  RIOT POLICE PLATOON 1
  RIOT POLICE PLATOON 2
  RIOT POLICE PLATOON 3
  RIOT POLICE PLATOON 4
  RIOT POLICE
  INFANTRY RECORD
  SHEET
  Word of Blake Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage
  conventional infantry
  units.
  BV for 36-man Platoon.
  99
  4 tons
  Word of Blake Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage
  conventional infantry
  units.
  BV for 36-man Platoon.
  99
  4 tons
  Word of Blake Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage
  conventional infantry
  units.
  BV for 36-man Platoon.
  99
  4 tons
  Word of Blake Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
  N/A
  N/A
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage
  conventional infantry
  units.
  BV for 36-man Platoon.
  99
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  TAU ZOMBIE PLATOON 1
  TAU ZOMBIE PLATOON 2
  TAU ZOMBIE PLATOON 2
  TAU ZOMBIE
  INFANTRY RECORD
  SHEET
  Word of Blake Standard Infantry Kit
  3
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -2 
  -1 
  -1 
  -1 
  -1 
  -1 
  +0 
  +0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  —
  1
  2
  3
  5
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  4
  6
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2
  3
  5
  6
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Pain Shunt (reduces damage from ﬁre and ﬁre-based attacks by half, round down), Improved enhanced Prosthetic Arms with TK 
  enforcer and Magnet accessories (tK enforcers add +0.20 damage per trooper at range 0; Magnets provide –2 tN modiﬁer for Anti-’Mech Swarm and leg Attacks), Multi-Modal Cybernetic 
  eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 to-hit modiﬁer), Full-Body Dermal Armor and triple- Strength Myomer Implants (Combination 
  provides +1 Damage Divisor; unit does not suffer double damage effects when attacked in open terrain; reduce all Burst-Fire damage sustained by 1D6—to a minimum of 1 point; +0.14 
  Damage per trooper vs other conventional infantry at Range 0; +2 Support Weapon maximum per Squad; –2 crew needs per Support Weapon, to minimum of 1; MP not reduced by support 
  weapons, support weapons are not encumbering). Also features Suicide Implants (delivers 0.4 damage to all hostile units in the same hex per trooper killed by combat damage).
  93 
  + MD Modiﬁer of 1.75
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  Range 0*
  Word of Blake Standard Infantry Kit
  3
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -2 
  -1 
  -1 
  -1 
  -1 
  -1 
  +0 
  +0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  —
  1
  2
  3
  5
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  4
  6
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2
  3
  5
  6
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Pain Shunt (reduces damage from ﬁre and ﬁre-based attacks by half, round down), Improved enhanced Prosthetic Arms with TK 
  enforcer and Magnet accessories (tK enforcers add +0.20 damage per trooper at range 0; Magnets provide –2 tN modiﬁer for Anti-’Mech Swarm and leg Attacks), Multi-Modal Cybernetic 
  eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 to-hit modiﬁer), Full-Body Dermal Armor and triple- Strength Myomer Implants (Combination 
  provides +1 Damage Divisor; unit does not suffer double damage effects when attacked in open terrain; reduce all Burst-Fire damage sustained by 1D6—to a minimum of 1 point; +0.14 
  Damage per trooper vs other conventional infantry at Range 0; +2 Support Weapon maximum per Squad; –2 crew needs per Support Weapon, to minimum of 1; MP not reduced by support 
  weapons, support weapons are not encumbering). Also features Suicide Implants (delivers 0.4 damage to all hostile units in the same hex per trooper killed by combat damage).
  93 
  + MD Modiﬁer of 1.75
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  Range 0*
  Word of Blake Standard Infantry Kit
  3
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -2 
  -1 
  -1 
  -1 
  -1 
  -1 
  +0 
  +0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +3 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  —
  1
  2
  3
  5
  6
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  4
  6
  7
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2
  3
  5
  6
  8
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Pain Shunt (reduces damage from ﬁre and ﬁre-based attacks by half, round down), Improved enhanced Prosthetic Arms with TK 
  enforcer and Magnet accessories (tK enforcers add +0.20 damage per trooper at range 0; Magnets provide –2 tN modiﬁer for Anti-’Mech Swarm and leg Attacks), Multi-Modal Cybernetic 
  eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 to-hit modiﬁer), Full-Body Dermal Armor and triple- Strength Myomer Implants (Combination 
  provides +1 Damage Divisor; unit does not suffer double damage effects when attacked in open terrain; reduce all Burst-Fire damage sustained by 1D6—to a minimum of 1 point; +0.14 
  Damage per trooper vs other conventional infantry at Range 0; +2 Support Weapon maximum per Squad; –2 crew needs per Support Weapon, to minimum of 1; MP not reduced by support 
  weapons, support weapons are not encumbering). Also features Suicide Implants (delivers 0.4 damage to all hostile units in the same hex per trooper killed by combat damage).
  93 
  + MD Modiﬁer of 1.75
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  Range 0*
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  TAU WRAITH PLATOON 1
  TAU WRAITH PLATOON 2
  TAU WRAITH PLATOON 3
  TAU WRAITH
  RECORD
  SHEET
  Sneak Suite (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  3
  3
  4
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Cosmetic enhancements (No effect in combat), Pheromone effuser (No effect in combat), toxin effuser (+0.27 damage per trooper 
  vs other conventional infantry at Range 0, Negated by enviro suits), Multi-Modal Cybernetic eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 
  to-hit modiﬁer), Boosted Communicator Implants (Provides +1 non-cumulative Initiative modi- ﬁer for friendly force; Allows unit to act as part of C3i network). Paratroop equip- ment allows 
  unit to employ Atmospheric Drop rules. Sneak Suits apply Mimetic to-hit modiﬁers (applied to attacker based on number of hexes the unit moves: +3 to-hit when stationary; +2 to-hit when 
  moved 1 hex; +1 to-hit when moved 2 hexes; +0 to-hit when moved 3+ hexes) and additional range modiﬁers to non-infantry attackers (+1 to-hit at short and medium range; +2 to-hit at 
  long range). Unit cannot be spotted by light and Standard Active Probes.
  26
  + MD Modiﬁer of 1.75 + C³i Modiﬁer
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  Sneak Suite (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  3
  3
  4
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Cosmetic enhancements (No effect in combat), Pheromone effuser (No effect in combat), toxin effuser (+0.27 damage per trooper 
  vs other conventional infantry at Range 0, Negated by enviro suits), Multi-Modal Cybernetic eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 
  to-hit modiﬁer), Boosted Communicator Implants (Provides +1 non-cumulative Initiative modi- ﬁer for friendly force; Allows unit to act as part of C3i network). Paratroop equip- ment allows 
  unit to employ Atmospheric Drop rules. Sneak Suits apply Mimetic to-hit modiﬁers (applied to attacker based on number of hexes the unit moves: +3 to-hit when stationary; +2 to-hit when 
  moved 1 hex; +1 to-hit when moved 2 hexes; +0 to-hit when moved 3+ hexes) and additional range modiﬁers to non-infantry attackers (+1 to-hit at short and medium range; +2 to-hit at 
  long range). Unit cannot be spotted by light and Standard Active Probes.
  26
  + MD Modiﬁer of 1.75 + C³i Modiﬁer
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  Sneak Suite (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot, Cybernetically Enhanced)
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  3
  3
  4
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  1
  2
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced infantry: Features Cosmetic enhancements (No effect in combat), Pheromone effuser (No effect in combat), toxin effuser (+0.27 damage per trooper 
  vs other conventional infantry at Range 0, Negated by enviro suits), Multi-Modal Cybernetic eyes (IR/laser targeting; IR provides Active Probe capabilities at 2-hex range; laser provides –1 
  to-hit modiﬁer), Boosted Communicator Implants (Provides +1 non-cumulative Initiative modi- ﬁer for friendly force; Allows unit to act as part of C3i network). Paratroop equip- ment allows 
  unit to employ Atmospheric Drop rules. Sneak Suits apply Mimetic to-hit modiﬁers (applied to attacker based on number of hexes the unit moves: +3 to-hit when stationary; +2 to-hit when 
  moved 1 hex; +1 to-hit when moved 2 hexes; +0 to-hit when moved 3+ hexes) and additional range modiﬁers to non-infantry attackers (+1 to-hit at short and medium range; +2 to-hit at 
  long range). Unit cannot be spotted by light and Standard Active Probes.
  26
  + MD Modiﬁer of 1.75 + C³i Modiﬁer
  1 ton
  Max Weapon Damage*
  Range 0 vs Conventional Infantry Only
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CLAN ASSAULT INFANTRY POINT 1
  CLAN ASSAULT INFANTRY POINT 2
  CLAN ASSAULT INFANTRY POINT 3
  CLAN ASSAULT INFANTRY POINT 4
  CLAN ASSAULT
  INFANTRY RECORD
  SHEET
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Ground
   
  -1 
  0 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  186
  4 tons
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Ground
   
  -1 
  0 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  186
  4 tons
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Ground
   
  -1 
  0 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  186
  4 tons
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
  1
  Ground
   
  -1 
  0 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  186
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  None
  80
  6 tons
  N/A
  N/A
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  None
  80
  6 tons
  N/A
  N/A
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  None
  80
  6 tons
  N/A
  N/A
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  12
  13
  —
  —
  None
  80
  6 tons
  N/A
  N/A
  MOTOTIZED HEAVY INFANTRY POINT 1
  MOTOTIZED HEAVY INFANTRY POINT 2
  MOTOTIZED HEAVY INFANTRY POINT 3
  MOTOTIZED HEAVY INFANTRY POINT 4
  MOTORIZED HEAVY
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Tracked
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  5
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +1D6 against infantry
  106
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Tracked
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  5
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +1D6 against infantry
  106
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Tracked
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  5
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +1D6 against infantry
  106
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Ground, Tracked
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  4
  4
  5
  5
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  +1D6 against infantry
  106
  20 tons
  N/A
  N/A
  CLAN MECHANIZED INFANTRY POINT 1
  CLAN MECHANIZED INFANTRY POINT 2
  CLAN MECHANIZED INFANTRY POINT 3
  CLAN MECHANIZED INFANTRY POINT 4
  CLAN MECHANIZED
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  158
  6 tons
  1
  Foot
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  158
  6 tons
  1
  Foot
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  158
  6 tons
  1
  Foot
  FRR Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  158
  6 tons
  1
  Foot
  ANTI-MECH JUMP INFANTRY POINT 1
  ANTI-MECH JUMP INFANTRY POINT 2
  ANTI-MECH JUMP INFANTRY POINT 3
  ANTI-MECH JUMP INFANTRY POINT 4
  ANTI-’MECH JUMP
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  114
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  114
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  114
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized, Hover
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  114
  20 tons
  N/A
  N/A
  FAST RECON POINT 1
  FAST RECON POINT 2
  FAST RECON POINT 3
  FAST RECON POINT 4
  FAST
  RECON RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  99
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  99
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  99
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Mechanized, Wheeled
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  9
  10
  11
  12
  13
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Anti-Aircraft equipment; may 
  attack airborne targets that 
  attack their hex.
  99
  20 tons
  N/A
  N/A
  AA MECHANIZED INFANTRY POINT 1
  AA MECHANIZED INFANTRY POINT 2
  AA MECHANIZED INFANTRY POINT 3
  AA MECHANIZED INFANTRY POINT 4
  AA MECHANIZED
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CLAN HEAVY JUMP INFANTRY POINT 1
  CLAN HEAVY JUMP INFANTRY POINT 2
  CLAN HEAVY JUMP INFANTRY POINT 3
  CLAN HEAVY JUMP INFANTRY POINT 4
  CLAN HEAVY JUMP
  INFANTRY RECORD
  SHEET
  Clan Armor Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  4
  5
  6
  7
  8
  10
  11
  12
  13
  14
  16
  17
  18
  19
  20
  22
  23
  24
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Heavy Burst Damage (+1D6 
  damage to conventional infantry).
  136
  4 tons
  Clan Armor Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  4
  5
  6
  7
  8
  10
  11
  12
  13
  14
  16
  17
  18
  19
  20
  22
  23
  24
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Heavy Burst Damage (+1D6 
  damage to conventional infantry).
  136
  4 tons
  Clan Armor Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  4
  5
  6
  7
  8
  10
  11
  12
  13
  14
  16
  17
  18
  19
  20
  22
  23
  24
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Heavy Burst Damage (+1D6 
  damage to conventional infantry).
  136
  4 tons
  Clan Armor Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Jump
  1
  Foot
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  4
  5
  6
  7
  8
  10
  11
  12
  13
  14
  16
  17
  18
  19
  20
  22
  23
  24
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Heavy Burst Damage (+1D6 
  damage to conventional infantry).
  136
  4 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  —
  —
  —
  —
  —
  None
  108
  3 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  —
  —
  —
  —
  —
  None
  108
  3 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  —
  —
  —
  —
  —
  None
  108
  3 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  —
  —
  —
  —
  —
  None
  108
  3 tons
  N/A
  N/A
  CLAN FOOT INFANTRY POINT 1
  CLAN FOOT INFANTRY POINT 2
  CLAN FOOT INFANTRY POINT 3
  CLAN FOOT INFANTRY POINT 4
  CLAN FOOT
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CLAN HEAVY FOOT INFANTRY POINT 1
  CLAN HEAVY FOOT INFANTRY POINT 1
  CLAN HEAVY FOOT INFANTRY POINT 1
  CLAN HEAVY FOOT INFANTRY POINT 1
  CLAN HEAVY
  FOOT INFANTRY
  RECORD SHEET
  Clan Standard infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  26
  1 ton
  Clan Standard infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  26
  1 ton
  Clan Standard infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  26
  1 ton
  Clan Standard infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  26
  1 ton
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Marine)
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  138
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Marine)
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  138
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Marine)
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  138
  3 tons
  N/A
  N/A
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot (Marine)
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  4
  5
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  14
  15
  16
  17
  18
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  138
  3 tons
  N/A
  N/A
  CLAN SPACE MARINE POINT 1
  CLAN SPACE MARINE POINT 2
  CLAN SPACE MARINE POINT 3
  CLAN SPACE MARINE POINT 4
  CLAN SPACE
  MARINE RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CLAN ANTI-INFANTRY POINT 1
  CLAN ANTI-INFANTRY POINT 2
  CLAN ANTI-INFANTRY POINT 3
  CLAN ANTI-INFANTRY POINT 4
  CLAN ANTI-
  INFANTRY RECORD
  SHEET
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Wheeled
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage conventional
  infantry units
  65
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Wheeled
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage conventional
  infantry units
  65
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Wheeled
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage conventional
  infantry units
  65
  20 tons
  N/A
  N/A
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Wheeled
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Can only damage conventional
  infantry units
  65
  20 tons
  N/A
  N/A
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Clothing, Leather/Synthetic Hide
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  —
  —
  —
  —
  —
  None
  72
  6 tons
  N/A
  N/A
  Clothing, Leather/Synthetic Hide
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  —
  —
  —
  —
  —
  None
  72
  6 tons
  N/A
  N/A
  Clothing, Leather/Synthetic Hide
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  —
  —
  —
  —
  —
  None
  72
  6 tons
  N/A
  N/A
  Clothing, Leather/Synthetic Hide
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  3
  Motorized
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  —
  —
  —
  —
  —
  None
  72
  6 tons
  N/A
  N/A
  CLAN MOTORIZED INFANTRY POINT 1
  CLAN MOTORIZED INFANTRY POINT 2
  CLAN MOTORIZED INFANTRY POINT 3
  CLAN MOTORIZED INFANTRY POINT 4
  CLAN MOTORIZED
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  SRM FOOT INFANTRY PLATOON 1
  SRM FOOT INFANTRY PLATOON 2
  SRM FOOT INFANTRY PLATOON 3
  SRM FOOT INFANTRY PLATOON 4
  SRM FOOT
  INFANTRY RECORD
  SHEET
  Fatigues/Civilian/Non-Armored
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  None
  68
  3 tons
  Fatigues/Civilian/Non-Armored
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  None
  68
  3 tons
  Fatigues/Civilian/Non-Armored
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  None
  68
  3 tons
  Fatigues/Civilian/Non-Armored
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  None
  68
  3 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  Xenoplanetary (Vacuum)
  Condition-Trained
  150
  Wt
  N/A
  XCT
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  Xenoplanetary (Vacuum)
  Condition-Trained
  150
  Wt
  N/A
  XCT
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  Xenoplanetary (Vacuum)
  Condition-Trained
  150
  Wt
  N/A
  XCT
  Environment Suit, Marine
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  1
  1
  2
  2
  2
  2
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  6
  6
  6
  6
  7
  7
  7
  8
  8
  8
  Xenoplanetary (Vacuum)
  Condition-Trained
  150
  Wt
  N/A
  XCT
  XTC MARINE PLATOON 1
  XTC MARINE PLATOON 2
  XTC MARINE PLATOON 3
  XTC MARINE PLATOON 4
  XCT
  MARINE RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  TC/Calderon Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Minesweeper equipment
  72
  6.5 tons
  N/A
  Type 
  TC/Calderon Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Minesweeper equipment
  72
  6.5 tons
  N/A
  Type 
  TC/Calderon Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Minesweeper equipment
  72
  6.5 tons
  N/A
  Type 
  TC/Calderon Std. Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Minesweeper equipment
  72
  6.5 tons
  N/A
  Type 
  MINESWEEPER INFANTRY PLATOON 1
  MINESWEEPER INFANTRY PLATOON 2
  MINESWEEPER INFANTRY PLATOON 3
  MINESWEEPER INFANTRY PLATOON 4
  MINESWEEPER
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  TC/Calderon Std. Infantry Kit
  1
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  6 Light Autocannon-5 pieces
  Ammo
  20 each
  2
  Motorised
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  4
  4
  5
  6
  7
  7
  8
  9
  9
  10
  11
  12
  12
  13
  14
  15
  15
  16
  17
  18
  18
  19
  20
  20
  21
  22
  Each LAC/5 requires 5 men 
  to operate.
  Cannot make Anti-‘Mech or 
  Swarm Attacks
  300
  37 tons
  N/A
  N/A 
  TC/Calderon Std. Infantry Kit
  1
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  6 Light Autocannon-5 pieces
  Ammo
  20 each
  2
  Motorised
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  4
  4
  5
  6
  7
  7
  8
  9
  9
  10
  11
  12
  12
  13
  14
  15
  15
  16
  17
  18
  18
  19
  20
  20
  21
  22
  Each LAC/5 requires 5 men 
  to operate.
  Cannot make Anti-‘Mech or 
  Swarm Attacks
  300
  37 tons
  N/A
  N/A 
  TC/Calderon Std. Infantry Kit
  1
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  6 Light Autocannon-5 pieces
  Ammo
  20 each
  2
  Motorised
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  4
  4
  5
  6
  7
  7
  8
  9
  9
  10
  11
  12
  12
  13
  14
  15
  15
  16
  17
  18
  18
  19
  20
  20
  21
  22
  Each LAC/5 requires 5 men 
  to operate.
  Cannot make Anti-‘Mech or 
  Swarm Attacks
  300
  37 tons
  N/A
  N/A 
  TC/Calderon Std. Infantry Kit
  1
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  6 Light Autocannon-5 pieces
  Ammo
  20 each
  2
  Motorised
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  3
  4
  4
  5
  6
  7
  7
  8
  9
  9
  10
  11
  12
  12
  13
  14
  15
  15
  16
  17
  18
  18
  19
  20
  20
  21
  22
  Each LAC/5 requires 5 men 
  to operate.
  Cannot make Anti-‘Mech or 
  Swarm Attacks
  300
  37 tons
  N/A
  N/A 
  FIELD GUN INFANTRY PLATOON 1
  FIELD GUN INFANTRY PLATOON 2
  FIELD GUN INFANTRY PLATOON 3
  FIELD GUN INFANTRY PLATOON 4
  FIELD GUN
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  ASSAULT COMMANDO PLATOON 1
  ASSAULT COMMANDO PLATOON 2
  ASSAULT COMMANDO PLATOON 3
  ASSAULT COMMANDO PLATOON 4
  ASSAULT
  COMMANDO RECORD
  SHEET
  MoC Standard Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  1
  Foot
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced 
  infantry: Features Multi-Modal Cybernetic 
  Eyes (IR/Laser Targeting; IR provides Active 
  Probe capabilities at 2-hex range; Laser 
  provides –1 to-hit modiﬁer), Full-Body Dermal 
  Armor (+1 Damage Divisor; reduce all Burst
  -Fire damage sustained by 1D6 – to min of 1
  point; +1 Support Weapon maximum per 
  Squad; –1 crew needs per Support Weapon, 
  to minimum of 1). Flame-Based Weapon 
  (may inﬂict damage and heat to heat-tracking units). 81
  1 ton
  MoC Standard Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  1
  Foot
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced 
  infantry: Features Multi-Modal Cybernetic 
  Eyes (IR/Laser Targeting; IR provides Active 
  Probe capabilities at 2-hex range; Laser 
  provides –1 to-hit modiﬁer), Full-Body Dermal 
  Armor (+1 Damage Divisor; reduce all Burst
  -Fire damage sustained by 1D6 – to min of 1
  point; +1 Support Weapon maximum per 
  Squad; –1 crew needs per Support Weapon, 
  to minimum of 1). Flame-Based Weapon 
  (may inﬂict damage and heat to heat-tracking units). 81
  1 ton
  MoC Standard Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  1
  Foot
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced 
  infantry: Features Multi-Modal Cybernetic 
  Eyes (IR/Laser Targeting; IR provides Active 
  Probe capabilities at 2-hex range; Laser 
  provides –1 to-hit modiﬁer), Full-Body Dermal 
  Armor (+1 Damage Divisor; reduce all Burst
  -Fire damage sustained by 1D6 – to min of 1
  point; +1 Support Weapon maximum per 
  Squad; –1 crew needs per Support Weapon, 
  to minimum of 1). Flame-Based Weapon 
  (may inﬂict damage and heat to heat-tracking units). 81
  1 ton
  MoC Standard Infantry Kit
  2
  Disposable Weapon:
  Disposable Weapon:
  Ammo
  Ammo
  Disposable Weapon:
  Field Gun
  Ammo
  Ammo
  1
  Foot
  N/A
  N/A
   
  -3 
  -1 
  -1 
  +1 
  +1 
  +3 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  2
  3
  3
  4
  5
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  Cybernetically enhanced 
  infantry: Features Multi-Modal Cybernetic 
  Eyes (IR/Laser Targeting; IR provides Active 
  Probe capabilities at 2-hex range; Laser 
  provides –1 to-hit modiﬁer), Full-Body Dermal 
  Armor (+1 Damage Divisor; reduce all Burst
  -Fire damage sustained by 1D6 – to min of 1
  point; +1 Support Weapon maximum per 
  Squad; –1 crew needs per Support Weapon, 
  to minimum of 1). Flame-Based Weapon 
  (may inﬂict damage and heat to heat-tracking units). 81
  1 ton
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2 Paramedics per squad.
  Paramedic equipment.
  15
  1 ton
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2 Paramedics per squad.
  Paramedic equipment.
  15
  1 ton
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2 Paramedics per squad.
  Paramedic equipment.
  15
  1 ton
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  2
  2
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  2 Paramedics per squad.
  Paramedic equipment.
  15
  1 ton
  N/A
  N/A
  FIELD MEDIC PLATOON 1
  FIELD MEDIC PLATOON 2
  FIELD MEDIC PLATOON 3
  FIELD MEDIC PLATOON 4
  FIELD
  MEDIC RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  HEAVY MOUNTAIN INFANTRY PLATOON 1
  HEAVY MOUNTAIN INFANTRY PLATOON 2
  HEAVY MOUNTAIN INFANTRY PLATOON 3
  HEAVY MOUNTAIN INFANTRY PLATOON 4
  HEAVY MOUNTAIN
  INFANTRY RECORD
  SHEET
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. Unit 
  can traverse 3 levels per hex. Unit 
  is immune to the effects of thin 
  Atmosphere. Cannot make Anti-’Mech 
  or Swarm Attacks.
  36
  1.5 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. Unit 
  can traverse 3 levels per hex. Unit 
  is immune to the effects of thin 
  Atmosphere. Cannot make Anti-’Mech 
  or Swarm Attacks.
  36
  1.5 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. Unit 
  can traverse 3 levels per hex. Unit 
  is immune to the effects of thin 
  Atmosphere. Cannot make Anti-’Mech 
  or Swarm Attacks.
  36
  1.5 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Mountain climbing equipment. Unit 
  can traverse 3 levels per hex. Unit 
  is immune to the effects of thin 
  Atmosphere. Cannot make Anti-’Mech 
  or Swarm Attacks.
  36
  1.5 tons
  N/A
  N/A
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  14
  15
  —
  —
  None
  82
  3 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  14
  15
  —
  —
  None
  82
  3 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  14
  15
  —
  —
  None
  82
  3 tons
  N/A
  N/A
  MoC Standard Infantry Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -1 
  0 
  +2 
  +3 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  14
  15
  —
  —
  None
  82
  3 tons
  N/A
  N/A
  FOOT INFANTRY PLATOON 1
  FOOT INFANTRY PLATOON 2
  FOOT INFANTRY PLATOON 3
  FOOT INFANTRY PLATOON 4
  FOOT
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  CEREMONIAL GUARD PLATOON 1
  CEREMONIAL GUARD PLATOON 2
  CEREMONIAL GUARD PLATOON 3
  CEREMONIAL GUARD PLATOON 4
  CEREMONIAL
  GUARD RECORD
  SHEET
  Ballistic Plate, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or 
  Swarm Attacks.
  BV applies to 100-man platoon
  467
  3 tons
  Ballistic Plate, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or 
  Swarm Attacks.
  BV applies to 100-man platoon
  467
  3 tons
  Ballistic Plate, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or 
  Swarm Attacks.
  BV applies to 100-man platoon
  467
  3 tons
  Ballistic Plate, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
  N/A
  N/A
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  —
  —
  —
  —
  —
  Cannot make Anti-’Mech or 
  Swarm Attacks.
  BV applies to 100-man platoon
  467
  3 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  7
  7
  7
  8
  8
  9
  9
  9
  10
  10
  11
  11
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking
  units).
  56
  6 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  7
  7
  7
  8
  8
  9
  9
  9
  10
  10
  11
  11
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking
  units).
  56
  6 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  7
  7
  7
  8
  8
  9
  9
  9
  10
  10
  11
  11
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking
  units).
  56
  6 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
   
  +1 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  5
  6
  6
  7
  7
  7
  8
  8
  9
  9
  9
  10
  10
  11
  11
  —
  —
  Flame-Based Weapon (may inﬂict
  damage and heat to heat-tracking
  units).
  56
  6 tons
  N/A
  N/A
  PIRATE PLATOON 1
  PIRATE PLATOON 2
  PIRATE PLATOON 3
  PIRATE PLATOON 4
  PIRATE
  RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Beast-Mounted, Tariq
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  BEAST MOUNTED INFANTRY PLATOON 4
  0
  0
  0
  0
  0
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  79
  15 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Beast-Mounted, Tariq
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  BEAST MOUNTED INFANTRY PLATOON 4
  0
  0
  0
  0
  0
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  79
  15 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Beast-Mounted, Tariq
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  BEAST MOUNTED INFANTRY PLATOON 4
  0
  0
  0
  0
  0
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  79
  15 tons
  N/A
  N/A
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Beast-Mounted, Tariq
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  BEAST MOUNTED INFANTRY PLATOON 4
  0
  0
  0
  0
  0
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  79
  15 tons
  N/A
  N/A
  BEAST MOUNTED INFANTRY PLATOON 1
  BEAST MOUNTED INFANTRY PLATOON 2
  BEAST MOUNTED INFANTRY PLATOON 3
  BEAST MOUNTED
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  ASSASSIN PLATOON 1
  ASSASSIN PLATOON 2
  ASSASSIN PLATOON 3
  ASSASSIN PLATOON 4
  ASSASSIN
  RECORD
  SHEET
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon 
  expends 1 MP. Non-infantry units 
  suffer +1/+1/+2 penalty to hit at 
  short/medium/long ranges. 
  Invisible to Active Probes. 
  May use Atmospheric Drops rules.
  21
  1 ton
  N/A
  Paratroops
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon 
  expends 1 MP. Non-infantry units 
  suffer +1/+1/+2 penalty to hit at 
  short/medium/long ranges. 
  Invisible to Active Probes. 
  May use Atmospheric Drops rules.
  21
  1 ton
  N/A
  Paratroops
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon 
  expends 1 MP. Non-infantry units 
  suffer +1/+1/+2 penalty to hit at 
  short/medium/long ranges. 
  Invisible to Active Probes. 
  May use Atmospheric Drops rules.
  21
  1 ton
  N/A
  Paratroops
  Sneak Suit (Camo/ECM/IR)
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Foot
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  0
  0
  1
  1
  1
  1
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
   
  +3 to-hit modiﬁer to 
  attackers if platoon doesn’t move,
  +2 modiﬁer to attackers if platoon 
  expends 1 MP. Non-infantry units 
  suffer +1/+1/+2 penalty to hit at 
  short/medium/long ranges. 
  Invisible to Active Probes. 
  May use Atmospheric Drops rules.
  21
  1 ton
  N/A
  Paratroops
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  HOVER ASSAULT PLATOON 1
  HOVER ASSAULT PLATOON 2
  HOVER ASSAULT PLATOON 3
  HOVER ASSAULT PLATOON 4
  HOVER ASSAULT
  INFANTRY RECORD
  SHEET
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Hover
  N/A
  N/A
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  55
  20 tons
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Hover
  N/A
  N/A
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  55
  20 tons
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Hover
  N/A
  N/A
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  55
  20 tons
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  4
  Mechanized, Hover
  N/A
  N/A
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  2
  3
  3
  4
  4
  4
  5
  5
  6
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  55
  20 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Myomer, Vest
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized VTOL, Micro-Copter
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  81
  34 tons
  N/A
  N/A
  Myomer, Vest
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized VTOL, Micro-Copter
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  81
  34 tons
  N/A
  N/A
  Myomer, Vest
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized VTOL, Micro-Copter
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  81
  34 tons
  N/A
  N/A
  Myomer, Vest
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  5
  Mechanized VTOL, Micro-Copter
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  81
  34 tons
  N/A
  N/A
  VTOL INFANTRY PLATOON 1
  VTOL INFANTRY PLATOON 2
  VTOL INFANTRY PLATOON 3
  VTOL INFANTRY PLATOON 4
  VTOL
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  15
  —
  —
  Cannot make Anti-’Mech or
  Swarm Attacks
  88
  6 tons
  N/A
  N/A
  Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  15
  —
  —
  Cannot make Anti-’Mech or
  Swarm Attacks
  88
  6 tons
  N/A
  N/A
  Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  15
  —
  —
  Cannot make Anti-’Mech or
  Swarm Attacks
  88
  6 tons
  N/A
  N/A
  Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Motorized
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  15
  —
  —
  Cannot make Anti-’Mech or
  Swarm Attacks
  88
  6 tons
  N/A
  N/A
  HEAVY SUPPORT INFANTRY PLATOON 1
  HEAVY SUPPORT INFANTRY PLATOON 2
  HEAVY SUPPORT INFANTRY PLATOON 3
  HEAVY SUPPORT INFANTRY PLATOON 4
  HEAVY SUPPORT
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Flame-based weapons (may inﬂict
  damage and heat to heat-tracking 
  units).
  78
  6 tons
  1
  Ground
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Flame-based weapons (may inﬂict
  damage and heat to heat-tracking 
  units).
  78
  6 tons
  1
  Ground
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Flame-based weapons (may inﬂict
  damage and heat to heat-tracking 
  units).
  78
  6 tons
  1
  Ground
  Other Periphery/Generic Kit
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Jump
   
  -1 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  —
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Flame-based weapons (may inﬂict
  damage and heat to heat-tracking 
  units).
  78
  6 tons
  1
  Ground
  JUMP SUPPORT INFANTRY PLATOON 1
  JUMP SUPPORT INFANTRY PLATOON 2
  JUMP SUPPORT INFANTRY PLATOON 3
  JUMP SUPPORT INFANTRY PLATOON 4
  JUMP SUPPORT
  INFANTRY RECORD
  SHEET
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MECHANIZED INFANTRY - SUBMERSIBLE PLATOON 1
  MECHANIZED INFANTRY - SUBMERSIBLE PLATOON 2
  MECHANIZED INFANTRY - SUBMERSIBLE PLATOON 3
  MECHANIZED INFANTRY - SUBMERSIBLE PLATOON 4
  MECHANIZED
  INFANTRY - SUBMERSIBLE
  RECORD SHEET
  Marine Environment Suit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  0
  Ground
  3
  Water (Submersible)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Range halved underwater
  90
  20 tons
  Marine Environment Suit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  0
  Ground
  3
  Water (Submersible)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Range halved underwater
  90
  20 tons
  Marine Environment Suit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  0
  Ground
  3
  Water (Submersible)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Range halved underwater
  90
  20 tons
  Marine Environment Suit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  0
  Ground
  3
  Water (Submersible)
   
  -1 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  0
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  —
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Range halved underwater
  90
  20 tons
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  SCOUT INFANTRY PLATOON 1
  SCOUT INFANTRY PLATOON 2
  SCOUT INFANTRY PLATOON 3
  SCOUT INFANTRY PLATOON 4
  SCOUT INFANTRY
  PLATOON RECORD
  SHEET
  Civilian Clothing
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  5
  6
  6
  6
  —
  —
  Carries various surveillance 
  and communications aids
  47
  3 tons
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Civilian Clothing
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  5
  6
  6
  6
  —
  —
  Carries various surveillance 
  and communications aids
  47
  3 tons
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Civilian Clothing
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  5
  6
  6
  6
  —
  —
  Carries various surveillance 
  and communications aids
  47
  3 tons
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Civilian Clothing
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  5
  5
  6
  6
  6
  —
  —
  Carries various surveillance 
  and communications aids
  47
  3 tons
   
  0 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  HEAVY LRM INFANTRY PLATOON 1
  HEAVY LRM INFANTRY PLATOON 2
  HEAVY LRM INFANTRY PLATOON 3
  HEAVY LRM INFANTRY PLATOON 4
  HEAVY FOOT 
  LRM INFANTRY
  RECORD SHEET
  Standard Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Move or Shoot
  N/A
  N/A
  1
  2
  3
  3
  4
  5
  6
  7
  8
  9
  9
  10
  11
  12
  13
  14
  15
  15
  16
  17
  18
  19
  20
  21
  21
  22
  23
  24
  —
  —
  May not perform swarm 
  or anti-‘Mech attacks
  114
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Standard Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Move or Shoot
  N/A
  N/A
  1
  2
  3
  3
  4
  5
  6
  7
  8
  9
  9
  10
  11
  12
  13
  14
  15
  15
  16
  17
  18
  19
  20
  21
  21
  22
  23
  24
  —
  —
  May not perform swarm 
  or anti-‘Mech attacks
  114
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Standard Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Move or Shoot
  N/A
  N/A
  1
  2
  3
  3
  4
  5
  6
  7
  8
  9
  9
  10
  11
  12
  13
  14
  15
  15
  16
  17
  18
  19
  20
  21
  21
  22
  23
  24
  —
  —
  May not perform swarm 
  or anti-‘Mech attacks
  114
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Standard Ballistic Plate
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Move or Shoot
  N/A
  N/A
  1
  2
  3
  3
  4
  5
  6
  7
  8
  9
  9
  10
  11
  12
  13
  14
  15
  15
  16
  17
  18
  19
  20
  21
  21
  22
  23
  24
  —
  —
  May not perform swarm 
  or anti-‘Mech attacks
  114
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  TAG SPOTTER INFANTRY PLATOON 1
  TAG SPOTTER INFANTRY PLATOON 2
  TAG SPOTTER INFANTRY PLATOON 3
  TAG SPOTTER INFANTRY PLATOON 4
  TAG SPOTTER
  INFANTRY RECORD
  SHEET
  Flack, Standard
  1
  N/A
  TAG
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  3
  4
  4
  4
  4
  4
  4
  5
  5
  5
  —
  —
  Equipped with TAG. May make
  TAG attempt as per normal 
  rules
  66
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  TAG
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  3
  4
  4
  4
  4
  4
  4
  5
  5
  5
  —
  —
  Equipped with TAG. May make
  TAG attempt as per normal 
  rules
  66
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  TAG
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  3
  4
  4
  4
  4
  4
  4
  5
  5
  5
  —
  —
  Equipped with TAG. May make
  TAG attempt as per normal 
  rules
  66
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  TAG
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  0
  0
  1
  1
  1
  1
  1
  1
  2
  2
  2
  2
  2
  3
  3
  3
  3
  3
  3
  4
  4
  4
  4
  4
  4
  5
  5
  5
  —
  —
  Equipped with TAG. May make
  TAG attempt as per normal 
  rules
  66
  3 tons
   
  -1 
  0 
  0 
  0 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  FOOT BALISTIC RIFLE INFANTRY PLATOON 1
  FOOT BALISTIC RIFLE INFANTRY PLATOON 2
  FOOT BALISTIC RIFLE INFANTRY PLATOON 3
  FOOT BALISTIC RIFLE INFANTRY PLATOON 4
  FOOT BALLISTIC
  RIFLE INFANTRY
  RECORD SHEET
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A:
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  —
  —
  None
  81
  3 tons
   
  -2 
  0 
  +2 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A:
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  —
  —
  None
  81
  3 tons
   
  -2 
  0 
  +2 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A:
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  —
  —
  None
  81
  3 tons
   
  -2 
  0 
  +2 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A:
  N/A
  N/A
  N/A
  1
  Ground (Foot)
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  5
  6
  6
  7
  7
  8
  8
  9
  9
  10
  10
  11
  11
  12
  12
  13
  14
  14
  15
  —
  —
  None
  81
  3 tons
   
  -2 
  0 
  +2 
  -4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  JUMP LASER INFANTRY PLATOON 1
  JUMP LASER INFANTRY PLATOON 2
  JUMP LASER INFANTRY PLATOON 3
  JUMP LASER INFANTRY PLATOON 4
  JUMP LASER
  INFANTRY RECORD
  SHEET
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  66
  4 tons
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  66
  4 tons
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  66
  4 tons
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  0
  1
  1
  1
  1
  2
  2
  2
  3
  3
  3
  3
  4
  4
  4
  4
  5
  5
  5
  6
  6
  —
  —
  —
  —
  —
  —
  —
  —
  —
  None
  66
  4 tons
   
  -2 
  0 
  0 
  +2 
  +2 
  +4 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  MOTORIZED MG INFANTRY PLATOON 1
  MOTORIZED MG INFANTRY PLATOON 2
  MOTORIZED MG INFANTRY PLATOON 3
  MOTORIZED MG INFANTRY PLATOON 4
  MOTORIZED MG
  INFANTRY RECORD
  SHEET
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  15
  15
  16
  —
  —
  Heavy Burst Damage, +1d6
  vs. Conventional Infantry
  94
  6 tons
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  15
  15
  16
  —
  —
  Heavy Burst Damage, +1d6
  vs. Conventional Infantry
  94
  6 tons
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  15
  15
  16
  —
  —
  Heavy Burst Damage, +1d6
  vs. Conventional Infantry
  94
  6 tons
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  Flack, Standard
  1
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  2
  Motorized
  N/A
  N/A
  1
  1
  2
  2
  3
  3
  4
  4
  5
  6
  6
  7
  7
  8
  8
  9
  10
  10
  11
  11
  12
  12
  13
  13
  14
  15
  15
  16
  —
  —
  Heavy Burst Damage, +1d6
  vs. Conventional Infantry
  94
  6 tons
   
  -2 
  0 
  +2 
  +4 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  — 
  
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Notes:
  Max Weapon Damage*
  Movement MP: 
  BV: 
  Transport Wt: 
  Type: 
  Movement MP: 
  Type: 
  Gunnery Skill:
  Experience:
  Armor Type: 
  Divisor: 
  Anti-’Mech Skill:
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  *Damage is always applied in 2-point Damage Value groupings
   
   
   
   
   
   
   
   RANGE IN HEXES (TO-HIT MODIFIER)
  Range 
  0 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  Range Modiﬁer
   
   
   
   
   
   
   
   
  Field Gun Type: 
   
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  Disposable Weapon: 
   
   
   
   
   
   Ammo:
  JUMP LASER SPECIAL FORCES INFANTRY PLATOON 1
  JUMP LASER SPECIAL FORCES INFANTRY PLATOON 2
  JUMP LASER SPECIAL FORCES INFANTRY PLATOON 3
  JUMP LASER SPECIAL FORCES INFANTRY PLATOON 4
  JUMP LASER 
  SPECIAL FORCES
  RECORD SHEET
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Nonte
  227
  4 tons
   
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +6 
  +6 
  +6 
  +6 
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Nonte
  227
  4 tons
   
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +6 
  +6 
  +6 
  +6 
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Nonte
  227
  4 tons
   
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +6 
  +6 
  +6 
  +6 
  Clan Standard Infantry Kit
  2
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  N/A
  1
  Ground
  3
  Jump
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  —
  —
  —
  —
  —
  —
  —
  —
  —
  Nonte
  227
  4 tons
   
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  0 
  +1 
  +1 
  +1 
  +2 
  +2 
  +2 
  +2 
  +4 
  +4 
  +4 
  +6 
  +6 
  +6 
  +6 
  
  LAND-AIR BATTLEMECHS
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10 (20)
  Double
  Lower Arm Actuator 
  Hand Actuator
  Small Pulse Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Small Pulse Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6
  9
  6
  18
  27
  6
  9
  STG-A1 STINGER LAM MK I
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Double Heat Sink
  Jump Jet
  Jump Jet
  Medium Pulse Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Med. Pulse Laser RT 
  4 6 [P] — 
  2 
  4 
  6 6 (S)
  1 
  Small Pulse Laser RA 2 3 [P] — 
  1 
  2 
  3 3 (S)
  1 
  Small Pulse Laser LA 
  2 3 [P] — 
  1 
  2 
  3 3 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  11
  Single
  Lower Arm Actuator 
  Hand Actuator
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Jump Jet
  Heat Sink
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6
  9
  6
  18
  27
  6
  9
  STG-A5 STINGER LAM
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Heat Sink
  Jump Jet
  Jump Jet
  Jump Jet
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Medium Laser 
  RT 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  LA 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  11
  Single
  Lower Arm Actuator 
  Hand Actuator
  Small Laser
  Small Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Jump Jet
  Heat Sink
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Small Laser
  Small Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6
  9
  6
  18
  27
  6
  9
  STG-A10 STINGER LAM
  Inner Sphere (Advanced)
  Succession Wars
  30
  Roll Again
  Heat Sink
  Jump Jet
  Jump Jet
  Jump Jet
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Medium Laser 
  RT 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  2 
  Small Laser 
  RA 1 3 [DE] — 
  1 
  2 
  3 3 (S)
  2 
  Small Laser 
  LA 
  1 3 [DE] — 
  1 
  2 
  3 3 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (7)
  Left
  Leg
  (7)
  Left Arm
  (5)
  Right Arm
  (5)
  Torso Rear
  (2)
  Right
  Left
  Torso Rear
  (2)
  Right Torso
  (8)
  Left Torso
  (8)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (9)
  Head (8)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  SRM 2 (OS) (R)
  Heat Sink
  Heat Sink
  Roll Again
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  5
  8
  4
  12
  18
  4
  6
  WSP-100 WASP LAM MK I
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Heat Sink
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Bomb Bay (5 tons) RT — 
  [E] 
  — — 
  — — 
  —
  1 
  SRM 2 (OS) 
  CT(R) 2 2/Msl — 
  3 
  6 
  9 2 (S)
   
   
   
   [M,C,S,OS]
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (7)
  Left
  Leg
  (7)
  Left Arm
  (5)
  Right Arm
  (5)
  Torso Rear
  (2)
  Right
  Left
  Torso Rear
  (2)
  Right Torso
  (8)
  Left Torso
  (8)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (9)
  Head (8)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Heat Sink
  Heat Sink
  Roll Again
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  5
  8
  5
  15
  23
  5
  8
  WSP-100A WASP LAM MK I
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Heat Sink
  LRM 10
  Ammo (LRM 10) 12
  LRM 10
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  LRM 10 
  RT 
  4 1/Msl 6 
  7 
  14 21 6 (L)
   
   
   
   [M,C,S]
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Heat Sink
  Heat Sink
  Streak SRM 2
  Heat Sink
  Ammo (Streak SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  5
  8
  5
  15
  23
  5
  8
  WSP-100b WASP LAM MK I
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Heat Sink
  Medium Pulse Laser
  Guardian ECM Suite
  Guardian ECM Suite
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Med. Pulse Laser RT 
  4 6 [P] — 
  2 
  4 
  6 6 (S)
  1 
  Guardian ECM 
  RT — 
  [E] 
  — — 
  — 
  6 N/A
   
  Suite
  1 
  Streak SRM 2 
  LT 
  2 2/Msl — 
  3 
  6 
  9 4 (S)
   
   
   
   [M,C]
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  11
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  SRM 2
  Heat Sink
  Heat Sink
  Jump Jet
  Heat Sink
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6
  9
  6
  18
  27
  6
  9
  WSP-105 WASP LAM
  Inner Sphere (Advanced)
  Star League
  30
  Roll Again
  Heat Sink
  Heat Sink
  Jump Jet
  Jump Jet
  Jump Jet
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  SRM 2 
  CT 
  2 2/Msl — 
  3 
  6 
  9 2 (S)
   
   
   
   [M,C,S]
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (10)
  Left
  Leg
  (10)
  Left Arm
  (6)
  Right Arm
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (9)
  Left Torso
  (9)
  Center
  Torso
  Rear (3)
  Center
  Torso
  (12)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 5
  Heat Sink
  Heat Sink
  Jump Jet
  Heat Sink
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6
  9
  6
  18
  27
  6
  9
  WSP-105M WASP LAM
  Inner Sphere (Advanced)
  Succession Wars
  30
  Roll Again
  Jump Jet
  Jump Jet
  Ammo (LRM 5) 24
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  LRM 5 
  CT 
  2 1/Msl 6 
  7 
  14 21 3 (L)
   
   
   
   [M,C,S]
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  Left
  Arm
  (5)
  Right
  Arm
   (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  Right
  Leg
  (14)
  Left
  Leg
  (14)
  Left Arm
  (10)
  Right Arm
  (10)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (10)
  Left Torso
  (10)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (14)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10 (20)
  Double
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Roll Again
  Jump Jet
  Jump Jet
  Double Heat Sink
  Medium VSP
  Medium VSP
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  COMPOSITE
  5
  8
  5
  15
  23
  5
  8
  WSP-110 WASP LAM
  Inner Sphere (Experimental)
  Jihad
  30
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Bomb Bay
  Double Heat Sink
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Bomb Bay (5 tons) RT — 
  [E] 
  — — 
  — — 
  —
  1 
  Medium VSP 
  RA 7 9/7/5 — 
  2 
  5 
  8 4 (S)
   
   
   
   [P,V,AI]
  Notes: Composite Internal Structure
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  Left
  Arm
  (8)
  Right
  Arm
   (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  Right
  Leg
  (15)
  Left
  Leg
  (15)
  Left Arm
  (10)
  Right Arm
  (10)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (18)
  Left Torso
  (18)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (23)
  Head (6)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  12 (24)
  Double
  5
  8
  5
  15
  23
  5
  8
  PHX-HK1 PHOENIX HAWK LAM MK I
  Inner Sphere (Advanced)
  Star League
  50
  1 
  ER Large Laser 
  RT 12 8 [DE] — 
  7 
  14 19 8 (L)
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  LA 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  2 
  Medium Laser 
  LT 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  Lower Arm Actuator 
  Hand Actuator
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Double Heat Sink
  Jump Jet
  Medium Laser
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Double Heat Sink
  Jump Jet
  ER Large Laser
  ER Large Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  Left
  Arm
  (8)
  Right
  Arm
   (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  Right
  Leg
  (15)
  Left
  Leg
  (15)
  Left Arm
  (12)
  Right Arm
  (12)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (19)
  Left Torso
  (19)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (23)
  Head (8)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10 (20)
  Double
  5
  8
  5
  15
  23
  5
  8
  PHX-HK1R PHOENIX HAWK LAM MK I
  Inner Sphere (Advanced)
  Star League
  50
  1 
  Snub-Nose PPC 
  RT 10 10/8/5 — 
  9 
  13 15 10/8
   
   
   
   
  [DE] 
   
   
   
   (S/M)
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  LA 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  LT 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Beagle Active 
  LT — 
  [E] 
  — — 
  — 
  4 
  —
   
  Probe
  Fuel: 80
  Lower Arm Actuator 
  Hand Actuator
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Beagle Active Probe
  Medium Laser
  Beagle Active Probe
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Snub-Nose PPC
  Snub-Nose PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  Left
  Arm
  (8)
  Right
  Arm
   (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  Right
  Leg
  (15)
  Left
  Leg
  (15)
  Left Arm
  (12)
  Right Arm
  (12)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (19)
  Left Torso
  (19)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (23)
  Head (8)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10 (20)
  Double
  5
  8
  5
  15
  23
  5
  8
  PHX-HK1RB PHOENIX HAWK LAM
  Inner Sphere (Advanced)
  Jihad
  50
  1 
  Snub-Nose PPC 
  RT 10 10/8/5 — 
  9 
  13 15 10/8
   
   
   
   
  [DE] 
   
   
   
   (S/M)
  1 
  Improved C³ CPU 
  LT — 
  [E] 
  — — 
  — — N/A
  1 
  ER Medium Laser RA 5 5 [DE] — 
  4 
  8 12 5 (M)
  1 
  ER Medium Laser LA 
  5 5 [DE] — 
  4 
  8 12 5 (M)
  Fuel: 80
  Lower Arm Actuator 
  Hand Actuator
  ER Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Improved C3 CPU
  Improved C3 CPU
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  ER Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Snub-Nose PPC
  Snub-Nose PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  Left
  Arm
  (8)
  Right
  Arm
   (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  Right
  Leg
  (15)
  Left
  Leg
  (15)
  Left Arm
  (10)
  Right Arm
  (10)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (18)
  Left Torso
  (18)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (23)
  Head (6)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  12
  Single
  5
  8
  5
  15
  23
  5
  8
  PHX-HK2 PHOENIX HAWK LAM
  Inner Sphere (Advanced)
  Star League
  50
  1 
  Large Laser 
  RT 
  8 8 [DE] — 
  5 
  10 15 8 (M)
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Machine Gun 
  RA 0 
  2 
  — 
  1 
  2 
  3 2 (S)
   
   
   
   [DB,AI]
  1 
  Medium Laser 
  LA 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Machine Gun 
  LA 
  0 
  2 
  — 
  1 
  2 
  3 2 (S)
   
   
   
   [DB,AI]
  Fuel: 80
  Lower Arm Actuator 
  Hand Actuator
  Medium Laser
  Machine Gun
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Heat Sink
  Jump Jet
  Ammo (MG) 200
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Machine Gun
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Jump Jet
  Large Laser
  Jump Jet
  Large Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  Left
  Arm
  (8)
  Right
  Arm
   (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  Right
  Leg
  (15)
  Left
  Leg
  (15)
  Left Arm
  (10)
  Right Arm
  (10)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right Torso
  (18)
  Left Torso
  (18)
  Center
  Torso
  Rear (5)
  Center
  Torso
  (23)
  Head (6)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  12
  Single
  5
  8
  5
  15
  23
  5
  8
  PHX-HK2M PHOENIX HAWK LAM
  Inner Sphere (Advanced)
  Succession Wars
  50
  1 
  LRM 10 
  RT 
  4 1/Msl 6 
  7 
  14 21 6 (L)
   
   
   
   [M,C,S]
  1 
  Medium Laser 
  RA 3 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  Medium Laser 
  LA 
  3 5 [DE] — 
  3 
  6 
  9 5 (S)
  Fuel: 80
  Lower Arm Actuator 
  Hand Actuator
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Heat Sink
  Jump Jet
  Ammo (LRM 10) 12
  Jump Jet
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Jump Jet
  LRM 10
  Jump Jet
  LRM 10
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (18)
  Right
  Leg
  (13)
  Left
  Arm
  (9)
  Right
  Arm
   (9)
  Left Torso (13)
  Right Torso (13)
  Left
  Leg
  (13)
  Right
  Leg
  (12)
  Left
  Leg
  (12)
  Left Arm
  (11)
  Right Arm
  (11)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right Torso
  (12)
  Left Torso
  (12)
  Center
  Torso
  Rear (4)
  Center
  Torso
  (15)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10
  Single
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Autocannon/2
  Roll Again
  Ammo (AC/2) 45
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  5
  8
  3
  N/A
  N/A
  3
  5
  SHD-X1 SHADOW HAWK LAM
  Inner Sphere (Experimental)
  Star League
  55
  Roll Again
  Jump Jet
  LRM 5
  Roll Again
  Ammo (LRM 5) 24
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Lower Arm Actuator
  Hand Actuator
  1 
  Medium Laser 
  RA 5 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  LRM 5 
  RT 
  2 1/Msl 6 
  7 
  14 21 3 (L)
   
   
   
   [M,C,S]
  1 
  Autocannon/2 
  LT 
  1 2 [DB] 4 
  8 
  16 24 2 (E)
  Fuel: 80
  
  LAND-AIR BATTLEMECH RECORD SHEET
  TM
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  LAM DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Type:
  Movement Points:
  BattleMech Mode
  Tech Base:
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc Ht Dmg Min Sht Med Lng Aero
  Tonnage:  
  Walking: 
  Running: 
  Jumping: 
  AirMech Mode
  Cruising: 
  Flank: 
  Fighter Mode
  Safe Thrust: 
  Max Thrust: 
  Name:
  Gunnery Skill:
  Piloting Skill:
  Aerospace
  BattleMech
  Gunnery Skill:
  Piloting Skill:
  Life Support
  Landing Gear
  Structural Integrity
  Sensor Hits
  Gyro Hits
  Engine Hits
  Avionics
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  2.
  3.
  4.
  5.
  Avionics
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  Landing Gear
  Landing Gear
  Avionics
  Avionics
  Landing Gear
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
   Heat
     Level* 
  Effects
   
  30 
  Shutdown
   
  28 
  Ammo Exp. avoid on 8+
   
  26 
  Shutdown, avoid on 10+
   
  25 
  –5 Movement Points 
  /Rand. Movement 10+
   
  24 
  +4 Modiﬁer to Fire
   
  23 
  Ammo Exp. avoid on 6+
   
  22 
  Shutdown, avoid on 8+
   
  20 
  –4 Movement Points 
  /Rand . Movement 8+
   
  19 
  Ammo Exp. avoid on 4+
   
  18 
  Shutdown, avoid on 6+
   
  17 
  +3 Modiﬁer to Fire
   
  15 
  –3 Movement Points 
  /Rand. Movement 7+
   
  14 
  Shutdown, avoid on 4+
   
  13 
  +2 Modiﬁer to Fire
   
  10 
  –2 Movement Points 
  /Rand. Movement 6+
   
  8 
  +1 Modiﬁer to Fire
   
  5 
  –1 Movement Points 
  /Rand. Movement 5+
  (AirMech +3)
  ARMOR DIAGRAM
  A
  D
  B
  C
  F
  E
  Advanced
  Movement
  Compass
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (18)
  Right
  Leg
  (13)
  Left
  Arm
  (9)
  Right
  Arm
   (9)
  Left Torso (13)
  Right Torso (13)
  Left
  Leg
  (13)
  Right
  Leg
  (16)
  Left
  Leg
  (16)
  Left Arm
  (16)
  Right Arm
  (16)
  Torso Rear
  (6)
  Right
  Left
  Torso Rear
  (6)
  Right Torso
  (18)
  Left Torso
  (18)
  Center
  Torso
  Rear (8)
  Center
  Torso
  (23)
  Head (9)
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Fusion Engine
  Gyro
  Gyro
  Gyro
  Gyro
  Life Support
  Sensors
  Cockpit 
  Life Support
  Sensors
  Heat Sinks:
  10 (20)
  Double
  Lower Arm Actuator 
  Hand Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  ER Large Laser
  ER Large Laser
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Bomb Bay
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  4
  6
  4
  N/A
  N/A
  4
  6
  SHD-X2 SHADOW HAWK LAM
  Inner Sphere (Experimental)
  Star League
  55
  Roll Again
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Double Heat Sink
  Jump Jet
  Jump Jet
  Ammo (LRM 5) 24
  Roll Again
  Roll Again
  LRM 5
  Lower Arm Actuator
  Hand Actuator
  1 
  Medium Laser 
  RA 5 5 [DE] — 
  3 
  6 
  9 5 (S)
  1 
  LRM 5 
  RT 
  2 1/Msl 6 
  7 
  14 21 3 (L)
   
   
   
   [M,C,S]
  1 
  ER Large Laser 
  LT 12 8 [DE] — 
  7 
  14 19 8 (L)
  1 
  Bomb Bay (4 tons) LT — 
  [E] 
  — — 
  — — 
  —
  Fuel: 80
  
SOURCE: textdata/thevault/BattleTech [multi]/Record Sheets & TRO/RS 3085 Cutting Edge.pdf