TEXT:  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product 
   
  MISSING MAGIC: RANDOM TREASURE™ 
  For the Pathfinder Roleplaying Game. A collection of random treasure generation tables inspired by classic editions, for 
  those times when gamemasters don’t have the time or inclination to craft a balanced treasure hoard. Includes a sampler of 11 
  items from other Missing Magic products. 
   
   
  An Unbalanced Treasure Hoard 
  There are times when it is either more expedient or 
  simply more fun to randomly roll treasure rather than 
  intentionally design the treasure hoard for each 
  encounter. A low-level character finding a powerful 
  item can spark ideas that add some texture to the 
  adventure.  Is there a backstory to how that creature 
  ended up with that magic item?  Is the monster using 
  the item, and what are the implications of that? Does 
  the existence of that item in this scenario chance the 
  balance of power, story-wise? These are the types of 
  story hooks and character motivations that you won’t 
  get with a carefully planned, “balanced” treasure hoard.  
  Random chance can create opportunity… or the 
  gamemaster can simply throw out results that don’t 
  make sense for her campaign.  
  Table 1-1 Monetary Treasure Only 
   
  01-10 
  1d4 x 10,000 copper pieces 
  11-25 
  1d4 x 1,000 silver pieces 
  26-50 
  1d4 x 100 gold pieces 
  51-60 
  1d4 x 10 platinum pieces 
  61-75 
  d10 gems worth 1d4 x 100 gp 
  76-85 
  d10 jewelry worth 1d4 x 100 gp 
  87-90 
  Roll twice, ignoring rerolls 
   91-95 
  Roll three times, ignoring rerolls 
   
    100 
  All of the above, except rerolls 
  Multiply the number of coins by average party level for 
  the final treasure value. The values on this table will 
  average out to the values per encounter in the 
  Pathfinder Roleplaying Game Core Rulebook, but will 
  offer some variety. 
  Table 1-2 Magic Treasure Only  
   
  01-50 
   
  1 magic item  
  02-75 
   
  2 magic items 
  76-90 
   
  3 magic item 
  91-99 
   
  4 magic items 
   100+ 
   
  5 magic items 
  Use this table if the treasure contains magic items only 
  and no coins. Roll a percentile and add the average 
  party level, then roll on Table 2-1 to determine the types 
  of magic items found. It skews toward fewer items, but  
   
   
  does allow players a chance to gain multiple magic 
  items. 
  Table 1-3 Combined Hoard 
   
   
  01-20 
  1d4 x 5,000 copper pieces, 1 magic item 
  21-40 
  1d10 gems*, 1 magic item 
  41-50 
  1d4 x 500 silver pieces, 1 magic item 
  51-60 
  1d10 jewelry*, 2 magic items 
  61-80 
  1d4 x 50 gold pieces, 2 magic items 
  81-100 
  1d4 x 5 platinum pieces, 3 magic items 
  Use this table for a treasure containing a mixture of 
  coins and magic items. Multiply the number of coins by 
  average party level for the final monetary value. Do not 
  multiply the number of magic items.  
  *Value is worth 1d4 x 50 gp each.     
  Table 2-1 Magic Items 
   
   
   
  01-20 
   
  Potions 
  21-35 
   
  Scrolls 
  36-40 
   
  Rings 
  41-45 
   
  Rods, Staves, Wands 
  46-48 
   
  Miscellaneous Magic A 
  49-51 
   
  Miscellaneous Magic B 
  52-54 
   
  Miscellaneous Magic C 
  55-57 
   
  Miscellaneous Magic D 
  58-60 
   
  Miscellaneous Magic E 
  61-75 
   
  Armor and Shields 
  76-00 
   
  Magic Weapons 
   
   
  A Missing Magic Sampler  
   
   
  Here is a collection of items drawn from other Missing 
  Magic products. Enjoy! 
   
  BELT OF GIANT STRENGTH 
  Aura strong transmutation; CL 13th  
  Slot belts; Price 180,000 gp (cloud giant); 130,000 gp 
  (fire giant); 120,000 gp (frost giant); 100,000 gp (hill 
  giant); 110,000 gp (stone giant); 260,000 gp (storm 
  giant); Weight 1 lb. 
  DESCRIPTION  
   
   
   
   
  This wide leather belt increases the strength of its 
  wearer. Roll to determine the type found in a random 
  treasure hoard: 
  01-10 
  belt of cloud giant strength (+12) 
  11-25 
  belt of fire giant strength (+10) 
  26-45 
  belt of frost giant strength (+9) 
  46-75 
  belt of hill giant strength (+7) 
  76-95 
  belt stone giant strength (+8) 
  96-100 
  belt of storm giant strength (+14) 
  
  2 
  Note that the belt increases the character’s Strength 
  score, not the Strength modifier; a character with a 
  Strength of 10 wearing a belt of frost giant strength 
  (+9) has an effective Strength score of 19. Strength 
  modifier is calculated from this increased score.  
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, polymorph, 
  greater  Cost 90,000 gp (cloud giant); 65,000 gp (fire 
  giant); 60,000 gp (frost giant); 50,000 gp (hill giant); 
  55,000 gp (stone giant); 130,000 gp (storm giant) 
   
  CHIME OF HUNGER 
  Aura transmutation; CL 11th  
  Slot none; Price 3,000 gp; Weight 1 lb. 
  DESCRIPTION  
   
   
   
   
  This chime will identify as and function as a chime of 
  opening (below) the first 1d4 times the user activates it. 
  After that, it will instead trigger a mass suggestion 
  affecting all creatures within a 60 ft. radius that are able 
  to hear the chime. The suggestion is that the targets are 
  ravenously hungry, and will tear into rations or attack 
  anything they perceive to be a source of food. A DC 21 
  Will save negates the effect, 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, suggestion, 
  mass Cost 1,500 gp 
   
  INSTRUMENT OF THE BARDS:  
  CITTERN OF THE WOODLANDS 
  Aura conjuration; CL 5th  
  Slot none; Price 30,000 gp; Weight 3 lbs. 
  DESCRIPTION  
   
   
   
   
  The rough-hewn, metal-stringed instrument looks like a 
  flat-backed mandolin. Its neck is crafted from a knotty 
  tree branch and the back of the body is covered with 
  smooth bark. When played by a bard, it can produce the 
  following effects: 
   
  barkskin  
   
  cure light wounds 
   
  magic circle against evil 
   
  obscuring mist 
  See barkskin, cure light wounds, magic circle against 
  evil, obscuring mist in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, barkskin, cure 
  light wounds, magic circle against evil, obscuring 
  mist; Cost 15,000 gp 
   
  POTION OF CURE LIGHT WOUNDS  
   
  Aura conjuration; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This oily fluid is topaz in color. When the stopper is 
  removed it smells like celery and spinach, but tastes like 
  herbs when imbibed. 
  When consumed this potion restores 1d8+1 hit points of 
  damage. If imbibed by an undead creature, in inflicts 
  that same amount of damage. See the spell cure light 
  wounds in the Pathfinder Roleplaying Game Core 
  Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, cure light wounds; 
  Cost: 50 gp 
   
  NECKLACE OF MEDITATION:  
  PLANAR ALLY, LESSER 
  Aura conjuration; CL 7th  
  Slot neck; Price 20,160 gp; Weight 3 lbs. 
  DESCRIPTION  
   
   
   
   
  This finely crafted golden pectoral is enameled with 
  designs in bright colors. Once per day the wearer can 
  petition her deity to send forth a creature to perform a 
  task, as per the lesser planar ally spell. This creature 
  must be paid as per the specifications of the spell. 
  See planar ally, lesser in the Pathfinder Roleplaying 
  Game Core Rulebook.  
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item, planar ally, 
  lesser; Cost 10,080 gp  
   
  POTION OF REDUCE PERSON 
   
   
  Aura transmutation; CL 1st 
  Slot none; Price 100 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This glowing mixture is silver in color. It smells like 
  raspberries, but tastes like mushrooms when imbibed. 
  This potion causes the drinker to shrink by one size 
  category for 1 minute. See the spell reduce person in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements: Brew Potion, reduce person; Cost: 50 
  gp 
   
  RING OF GHOUL TOUCH 
  Aura necromancy; CL 3rd  
  Slot ring; Price 20,000 gp; Weight -- 
  DESCRIPTION 
  The wearer of this ring can paralyze a target with a 
  touch as per the spell of the same name. The DC for the 
  target’s saving throw is 12 and the effect lasts for 1d6+2 
  rounds. See the endure elements spell in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Forge Ring, ghoul touch;  
  Cost 10,000 gp 
   
  ROPE OF SUFFOCATION 
  Aura transmutation; CL 5th 
  Slot none; Price 1,500; Weight -- 
  DESCRIPTION  
   
   
   
   
  This item looks like and identifies as a rope of climbing. 
  When the user activates it, it will wrap around her and 
  attempt to grapple. Make a DC 23 combat maneuver or 
  Escape Artist check to avoid.  On the next round after a 
  successful grapple, it will wrap around its victim’s 
  
  3 
   
  throat and start to strangle. The victim takes 1d4+4 
  points of damage per round until dead or freed.  
  The rope is a single-use item. It can be stopped by 
  casting dispel magic. Characters not entangled in the 
  rope can cut it; it has AC 10 and 5 HP.  See snare in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wondrous Item; snare;  
  Cost 750 gp 
   
  SCROLL OF BLASPHEMY 
  CL 13th; Save Will partial (DC 23) 
  Duration varies 
  DESCRIPTION  
   
   
   
   
  Reading this cursed scroll unleashes a blasphemy spell 
  on all non-evil player characters in a 40-foot radius 
  centered on the reader.  The effects are dependent upon 
  character level: 
  Level 14 and above  
  No Effect 
  Level 13  
   
  Dazed 
  Level 12 and below  
  Weakened  
  Level 8 and below 
   
  Paralyzed 
  Level 3 and below 
   
  Killed 
  See blasphemy in the Pathfinder Roleplaying Game 
  Core Rulebook for specific effects and durations. 
   
  STAFF OF WOUNDING 
  Aura conjuration (healing); CL 11th  
  Slot none; Price 44,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff acts as a +3 weapon, and also allows the 
  wielder to inflict additional damage depending upon the 
  number of charges used. 
   
  inflict light wounds 1d8+5 (1 charge) 
   
  inflict moderate wounds 2d8+5 (2 charges) 
   
  inflict moderate wounds 3d8+5 (3 charges) 
  See the spells inflict light wounds, inflict moderate 
  wounds, and inflict serious wounds in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Staff, inflict light wounds, inflict 
  moderate wounds, inflict serious wounds;  
  Cost 22,000 gp 
   
  WAND OF SUMMONING, IMPROVED 
  Aura conjuration (summoning);  
  CL 9th (V); 11th (VI); 13th (VII) 
  Slot none; Price 67,500 gp (V), 99,000 gp (VI), 
  136,500 gp (VII); Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand is charged with one of the following summon 
  monster spells: 
  01-50  
   
  summon monster V 
  51-75 
   
  summon monster VI 
  76-99 
   
  summon monster VII 
    100 
   
  summoning, greater* 
  See the summon monsters spells in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, Improved; summon 
  monster of the appropriate level; Cost 33,750 gp (V), 
  49,500 gp (VI), 68,250 gp (VII) 
   
   
  For more tables, as well as statistics for a full range of 
  magic items, check out the following Asparagus 
  Jumpsuit Missing Magic products*: 
  AJ7300 
  Missing Magic: Random Treasure 
  AJ7301 
  Missing Magic: Potions 
  AJ7302 
  Missing Magic: Scrolls 
  AJ7303 
  Missing Magic: Rings 
  AJ7304 
  Missing Magic: Rods, Staves, Wands 
  AJ7305 
  Missing Magic: Miscellaneous Magic A 
  AJ7306 
  Missing Magic: Miscellaneous Magic B 
  AJ7307 
  Missing Magic: Miscellaneous Magic C 
  AJ7308 
  Missing Magic: Miscellaneous Magic D 
  AJ7309 
  Missing Magic: Miscellaneous Magic E 
  AJ7310 
  Missing Magic: Artifacts and Relics 
  AJ7311 
  Missing Magic: Armor and Shields 
  AJ7312 
  Missing Magic: Magic Weapons 
  *If you don’t own any of the above fine Asparagus Jumpsuit 
  products, the gamemaster can choose a pre-generated item of 
  the type rolls from the selection in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  4 
   OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted 
  material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, 
  lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly 
  identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; 
  creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, 
  concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, 
  personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic 
  designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the 
  Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated 
  products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and 
  otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of 
  this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the 
  License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 
  the exact terms of this License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original 
  creation and/or You have sufficient rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open 
  Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of 
  any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered 
  Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark 
  or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of 
  any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, 
  modify and distribute any Open Game Content originally distributed under any version of this License. 
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the 
  Contributor to do so. 
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, 
  judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the 
  breach. All sublicenses shall survive the termination of this License. 
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Asparagus Jumpsuit™ 
  Asparagus Jumpsuit™ is Berin Kinsman (formerly known as UncleBear) and his wife, the artist Katie Kinsman.  Visit us at 
  asparagusjumpsuit.com.  
   
  MISSING MAGIC: RANDOM TREASURE™ © Copyright 2012 Berin Kinsman. All rights reserved. This is version 1.1 of this 
  document, released on July 10, 2012. 
   
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility 
  license. 
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Asparagus Jumpsuit/Missing Magic - Random Treasure Tables & Item Sampler.pdf