TEXT: Weekly Wonders
  Alex Riggs, Joshua Zaback
  From the Bags of 
  Giants
  Volume
  II
  
  Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License 
  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
  deities, etc) dialogue, plot, storylines, location, characters and trade dress.
  Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, 
  or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights 
  or privileges to any art presented herein. Fire giant art by Jacob E. Blackmon. Storm giant art by Joe J. Calkins and 
  Cerebusart.com.
  Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics 
  of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License 
  version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form 
  without written permission.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, 
  LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, 
  LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the 
  compatibility license.
  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
  2
  Desert Giant
  To determine the items in a desert giant’s bag, roll 1d100 
  and consult the following list. Alternatively, the GM 
  may choose items from the list.
  1. A bottle of fire water.
  2. A drum of spiced wine that turns to sand if exposed 
  to cold temperatures.
  3. A brass scimitar that whispers the wielder’s name 
  when swung.
  4. A potted palm tree and nesting falcon.
  5. A giant-sized suit of wicker armor, decorated with 
  images of a waterfall.
  6. A barrel full of sand from another world that shifts 
  constantly.
  7. A live peacock, 1d4 of whose tail feathers function 
  like a tree feather token.
  8. A Huge-sized full body mirror of polished electrum, 
  worth 1,300 gp.
  9. A jar containing a tiny sun that sheds bright light in a 
  100-foot radius.
  10. A dire lion’s pelt fashioned into a long robe suitable 
  for a creature of Large or Medium size.
  11. An elegantly curved +2 glaive with the word “swift” 
  written in Elven on the blade.
  12. 1d8 glass waterfowl ornaments, worth 200 gp each.
  13. A clay pot containing crystal clear water that never 
  empties.
  14. An extremely excitable carpet of flying that seems to 
  have a mind of its own.
  15. A Gargantuan greatsword, made from stone and 
  slightly curved.
  16. A glass bowl filled with delicious pomegranate seeds.
  17. 3 withered walnuts that, if planted in the ground, 
  grow to massive walnut trees in 24 hours.
  18. A blue dragon wyrmling, which viciously defends the 
  treasure in the giant bag.
  19. A small bundle of silk containing a grey rose; the silk 
  is worth 200 gp.
  20. A bronze statue of a 5-armed goddess with a pair of 
  1,700 gp emeralds for eyes.
  21. A blue silk robe with a +1 returning dart in the breast 
  pocket. 
  22. A Large riding dog (giant creature template) with a 
  military saddle.
  23. A grey-green stone that grows warm when within 100 
  feet of fresh water.
  24. A bottle of black sand from a tropical island.
  25. 2d3 brightly colored parrots that constantly bicker 
  with one another.
  26. A Huge masterwork greataxe with a blade shaped 
  like a 9-pointed star.
  27. A bag containing 9 seeds, which instantly grow to 
  full-sized palm trees if buried in sand. 
  28. A huge rock with the number 13 engraved on it with a 
  crude hand.
  29. A hard-boiled blue dragon egg.
  30. A +1 light steel shield set with a fist-sized ruby that 
  sheds crimson light when outside. 
  31. A whole smoked satyr, partially eaten and packed in 
  salt.
  32. An awakened cactus (treat as an awakened tree, 
  except as a Medium animated object)
  33. A golden egg, which, if buried in sand, hatches into a 
  fully-grown advanced behir.
  34. A statue of a male demon clutching a curved sword 
  that functions as a +2 unholy dagger.
  35. A Huge suit of brass rings, punctured in numerous 
  places and worthless.
  36. A sphere of multicolored and highly polished glass, 
  worth 700 gp.
  37. A wicker circlet set with a 5,000 gp black diamond.
  38. A giant cat which is angered at being disturbed (treat 
  as a dire tiger).
  39. A bundle of 1d12 small but succulent fruits, which 
  each restore 1d3 hit points when eaten. 
  40. A Colossal shuriken made from adamantine and 
  carved with primitive runes.
  41. A journal set with a sepia snake sigil on the third 
  page.
  42. A topaz statuette of a menacing humanoid, worth 
  1,000 gp.
  43. The severed head of a grey-haired female warrior, her 
  face still twisted in fear.
  44. A miniscule lizard with butterfly wings, which 
  appears lost and quite confused.
  45. A small chest containing 76 carefully arranged silver 
  coins with occult markings.
  46. A Large +4 ranseur, with a silver head in the shape of 
  a thorny pronged cactus.
  47. A Small falchion grasped by skeletal and not entirely 
  human hands. 
  48. A paper box containing crushed lizard eggs.
  49. A +5 flaming arrow buried in a Huge tower shield.
  50. A silk veil sized for a giant, which can be worn as a 
  sheer cape or cloak.
  
  3
  51. A wicked-looking knife, dull on the edge to the point 
  of worthlessness.
  52. An monitor lizard’s hide sewn with an intricate 
  design, worth 120 gp.
  53. A rock, which is a 9th-level wizard kobold who has 
  been the victim of polymorph any object. 
  54. The charred and broken remains of at least 2 dozen 
  wands and scrolls.
  55. A life-sized portrait of the owner of this giant bag, 
  which shifts to reflect different owners.
  56. A flesh golem manual, and the remains of a poor 
  attempt to create such a creature.
  57. A set of fine throwing rocks, well cared for and 
  functioning as masterwork weapons.
  58. A single unopened man-sized bottle of fine brown 
  ale, stored with great reverence.
  59. A rather poor sketch of the PCs, and a pouch 
  containing a 5,000 gp pink diamond.
  60. A tiny field mouse gleefully eating what once must 
  have been a large store of grain.
  61. A blueberry pie, poisoned with king’s sleep.
  62. A Large satin dress, cut in a scandalous fashion.
  63. A pair of Huge sandals in a men’s fashion.
  64. A massive unfinished greatsword tapering towards a 
  wild and formless point.
  65. An ancient ring of simple design, and only the letters 
  “Din” remain legible from the inscription.
  66. A gynosphinx cub, which fixates on the first female 
  it sees.
  67. A big steak crusted with peppercorns, and only 
  slightly underdone.
  68. A Huge +2 battleaxe, which can be wielded by Large 
  creatures as a greataxe.
  69. A beautiful pink silk pavilion tent, worth 900 gp.
  70. A chest containing an amulet of natural armor +2 
  made from cracked tourmaline.
  71. A basin of polished stone that, if filled with wine, 
  reveals a compartment containing a key.
  72. A manual containing various martial techniques, 
  with a single page missing.
  73. A loose collection of 40,000 copper coins from 
  various kingdoms.
  74. A statue of a female demon clutching a spear, which 
  can be used as a +5 unholy bolt.
  75. A fan made from palm leaves that produces sweet 
  scents when waved.
  76. A giant piece of parchment, which features the Giant 
  alphabet and pictures of singing giants.
  77. A Huge +3 great club stained with blood of countless 
  mortal men and women.
  78. The tiny skull of a small lizard, containing a bright 
  but worthless agate.
  79. A waterskin filled with strong spirits made from 
  cactus plants.
  80. A crown of colorful flowers that never wither or rot.
  81. An intelligent spellbook whose pages are filled with 
  half-finished, experimental spells.
  82. A Medium-sized suit of golden full plate armor, 
  worth 3,000 gp,
  83. The bloody remains of some humanoid creature 
  slashed to ribbons.
  84. A red wool robe sized for a Small creature, with a 
  single 1,000 gp pearl sewn into the seam.
  85. A fully functioning orange tree the size of a cat that 
  produces 1d4 new fruits each day.
  86. A lunar chart for a planet with 7 moons, with 
  scribbles and circles placed about at random.
  87. A Huge glaive made from wood and clearly meant for 
  practice.
  88. A cold iron cage containing a nixie prince and 
  princess. 
  89. A black stone necklace worth 100 gp,
  90. A bowl of water with a living carp swimming about 
  in it.
  91. A pouch of gunpowder in which is hidden an ivory 
  pipe worth 7,500 gp.
  92. A live fiendish rattlesnake.
  93. A Medium-sized fire mephit called Briom Kindler 
  Firebird the Everburning.
  94. A wooden sign with a black arrow painted on it.
  95. A +2 merciful scimitar that magically resizes to suit 
  any wielder.
  96. A bronze lion statue with a mane of gold worth 675 
  gp.
  97. A piece of an apparatus of the crab.
  98. A rusty iron weathervane.
  99. A piece of frozen lightning, worth 2,000 gp.
  100. A suit of +2 glamered breastplate, currently made to 
  look like a frilly dress. 
  
  4
  Stone Giant
  To determine the items in a stone giant’s bag, roll 1d100 and 
  consult the following list. Alternatively, the GM may choose 
  items from the list.
  1. A stone of sure flight.
  2. A large petrified eye belonging to large reptile, 
  perhaps a dragon.
  3. A leather bag containing half a dozen quartz crystals, 
  worth 65 gp each.
  4. A cord of firewood that produces green smoke when 
  burned.
  5. An ox hide shirt sized for a Medium creature.
  6. 1d8 Small throwing rocks.
  7. A silver trade bar marked with dwarven runes, worth 
  150 gp.
  8. An uncut ruby the size of small bird, worth 500 gp.
  9. A blood-stained guisarme, bent beyond all 
  usefulness.
  10. A cask of mud preserved with ceremonial care.
  11. A masterwork throwing rock carved in the shape of a 
  toothy demon.
  12. A wooden barrel filled with salt and a single pearl 
  worth 50 gp.
  13. Shattered fragments from what was once a fine clay 
  pot.
  14. A limestone platter and the scattered remains of a 
  feast of wild boar.
  15. A felt bag containing two dozen stone coins carved 
  with a bear’s head.
  16. A cloak of resistance +1 stitched from fox pelts.
  17. A set of ivory bowling pins and a darkwood bowling 
  ball.
  18. A brace of smoked pheasants.
  19. A carved wooden statuette of a roaring lion that 
  stands over 3 feet tall.
  20. A necklace of glass beads, upon which is hidden a 
  single diamond worth 1,000 gp.
  21. A Small iron shield emblazoned with the motto 
  “Glory Without War.”
  22. A quiver containing 12 silver arrows fixed with quail 
  feathers.
  23. A scroll case filled with instructions in Giant for 
  how to conduct basic daily activities, such as feeding 
  oneself and getting dressed.
  24. The severed heads of no less than a dozen gnolls, 
  impaled upon a large metal spike.
  25. A 2-foot cube of stone, etched with the names of 
  stone giant chieftains. 
  26. A black onyx bowl worth 450 gp.
  27. A Large +2 club.
  28. An oiled sealskin cloth wrapped around a 
  particularly symmetrical piece of granite.
  29. A glass jar filled to capacity with orc blood.
  30. A helmet fashioned from a bear skull with the word 
  “Champion” inscribed upon it in Giant.
  31. A flask containing strong liquor made from 
  fermented goat milk. 
  32. The shattered remains of a broken sleigh, the 
  harness of which is still salvageable.
  33. 500 feet of sturdy hemp rope and a Large-sized stone 
  grappling hook.
  34. A sleeping porcupine with a leather collar.
  35. A mossy quartz arrowhead worth 25 gp.
  36. A thighbone from a Gargantuan humanoid of 
  indeterminable origin.
  37. A series of stones carved with runes in the Giant 
  language.
  38. A broken and poorly repaired harp.
  39. A suit of Small +1 shadow leather armor.
  40. A half-eaten marlin, heavily seasoned with 
  peppercorns.
  41. A mummified hand belonging to a human female.
  42. A short cloak made from spider silk, worth 100 gp.
  43. A crumpled scroll with the words “Vidi Vali 
  Varkishnae,” written upon it in red ink.
  44. A drum made from ox hide and drum sticks.
  45. An empty but finely made wooden chest wrapped in 
  cold iron chains.
  46. A wand of transmute mud to rock with 13 charges
  47. A cameo portrait of a handsome male stone giant.
  48. A poem written in Sylvan that celebrates the beauty 
  of a fairy named Morilbo.
  49. A stiff silk shirt with 10 +1 distance good outsider 
  bane shuriken sewn into it.
  50. A book of blank pages that lets out a blood-curdling 
  scream each time it is opened.
  51. An illustrated book with pages the size of an adult 
  man, detailing a stone giant myth.
  52. A Huge masterwork lance carved with a rampaging 
  dragon.
  53. A coffer of 300 gold coins bearing the crudely struck 
  image of the giant.
  54. A thrashing pig, which cannot be calmed except by 
  magical means.
  55. A potion of fly (caster level 17th).
  
  5
  56. A green felt pouch containing 1d10 large pinecones.
  57. 2 large throwing rocks made from basalt and carved 
  with the names Orgo and Dothnir.
  58. A pair of forks fashioned from deer antlers.
  59. A large amount of pitons, ropes, and other climbing 
  equipment, suitable for creating 1d4 climber’s kits.
  60. A +1 light wooden shield sized for a stone giant.
  61. A bedroll made from scratchy grey hairs.
  62. An agate the size of a giant’s head worth 1,200 gp.
  63. 1d4 basilisk eggs.
  64. A petrified weasel.
  65. A Large adamantine spear with a grey ribbon tied 
  about it.
  66. A pair of quarrelling chickens trapped in a small 
  cage.
  67. A prayer book containing songs and rituals to entreat 
  the spirits of stone.
  68. An orderly collection of polished human bones, 
  mostly limbs.
  69. A trio of candles that produce blue light when lit.
  70. A suit of armor smashed to bits beyond all use or 
  recognition.
  71. A large fishing net filled with colorless and slowly 
  rotting fish.
  72. A carving of a dog fashioned from jasper, worth 600 
  gp.
  73. A peace accord signed in blood by long dead kings of 
  now warring kingdoms.
  74. A tattered journal in code, recounting the exploits of 
  the great knight Mirabel Lafleur.
  75. Two pieces of a magical sword broken into 3 parts.
  76. A lock of hair belonging to a faerie boy.
  77. An iron pot filled with silver dust worth 5,000 gp
  78. A robe of bones wrapped unceremoniously around a 
  topaz worth 100 gp.
  79. A 50-gallon barrel of low quality ale.
  80. A wooden sign painted “The Stone Giant Inn” and 
  bearing the crude likeness of a stone giant.
  81. A dozen finger-sized garnets worth 100 gp each, each 
  marked with the name of a giant.
  82. A +2 battleaxe with an obsidian head.
  83. A stout clay pot filled with fertile soil.
  84. A kidnapped cat familiar. 
  85. A satin robe sized for a giant, embroidered with the 
  initials “TM.”
  86. A stone chalice carved with winged demons.
  87. A tall hat, with a stuffed turkey placed atop it.
  88. A longspear, broken halfway up the shaft.
  89. A pair of jade bracers sized for a Huge creature, 
  worth 1,000 gp
  90. A napping earth mephit in service to the giant.
  91. A tiny scroll bearing the name of a minor 
  noblewoman.
  92. A masterfully carved stone statue of a life-sized 
  dwarf warrior.
  93. A huge rock that vaguely resembles the face of 
  bearded man.
  94. A jade circlet worth 1500 gp.
  95. A slightly crushed rosebush.
  96. A lesser Still Spell Metamagic rod.
  97. A small box containing venomous spiders.
  98. A rusty iron crown set with a blue stone that sheds 
  light in a 60-ft. radius.
  99. A pearl of power (3rd level).
  100. A diamond mask in the shape of a tusked mammoth 
  worth 8,000 gp.
  
  6
  Storm Giant
  To determine the items in a storm giant’s bag, roll 1d100 and 
  consult the following list. Alternatively, the GM may choose 
  items from the list.
  1. A crown of storms.
  2. A halfling-sized clam with a massive pink pearl 
  worth 10,000 gp inside.
  3. A bronze maiden figurehead from a sailing ship.
  4. A rod of thunder and lightning.
  5. A Huge masterwork coral greataxe in the shape of a 
  roaring shark.
  6. A silvered breastplate bearing the seal of an ancient 
  fallen empire.
  7. A mystical elixir, which causes the drinker to be able 
  to breathe water permanently.
  8. A brass bell that summons a celestial pegasus when 
  rung, and then shatters.
  9. A piece of driftwood with the name Claire carved in 
  it.
  10. A golden helm that repairs itself if damaged.
  11. A pseudodragon egg resting on a silk pillow.
  12. A glass bottle containing an amber liquid that cures 
  drunkenness.
  13. A wheel from a sailing ship.
  14. A Huge +3 tower shield.
  15. A blue-green elemental gem that summons a water 
  (50%) or air elemental (50%).
  16. A cherry wood chest filled with 500 platinum coins.
  17. A black dagger clutched by a skeletal hand.
  18. A box of tasty hazelnuts.
  19. A golden fishing pole sized for a Huge creature.
  20. A silk robe embroidered with silver thread and set 
  with tiny opals worth 6,000 gp.
  21. 1d8 brightly colored songbirds.
  22. A +1 frost scimitar set with a ruby worth 300 gp.
  23.   A suit of dragonhide plate armor.
  23. A granite throne with a trident carved into it.
  24. A lightning mephit, confused as to how it got in the 
  giant’s bag.
  25. A bronze short sword with the word “doom” 
  engraved upon the blade.
  26. A huge fish, still wriggling with life, inside which are 
  stored 4 rubies worth 400 gp each.
  27. A conch horn which, when blown, causes it to cease 
  raining.
  28. A Huge cloak of resistance +3.
  29. A mithral tea set worth 1,000 gp.
  30. A Medium-sized mouse with a foul temper.
  31. A bone rod that smells faintly of brimstone.
  32. A sheet of kelp, upon which is inscribed the history 
  of an island destroyed by a hurricane.
  33. A bowl filled with briny water.
  34. A headband of intellect +2 (Perception).
  35. A pair of Gargantuan horseshoes.
  36. A pair of tiny gloves, each hiding a 1,000 gp sapphire.
  37. A dragon-shaped kite that can be flown even when 
  there is no wind.
  38. A glass bottle that recites a different love letter each 
  time it is opened.
  39. A giant-sized leather-bound book of epic poems, 
  worth 200 gp.
  40. A tiger cub, which follows anyone who frees it.
  41. A halfling maid, distraught at being disturbed from 
  her cleaning.
  42. A lock of hair from a mermaid princess.
  43. A wooden bowl filled with salt, which smells of 
  ozone.
  44. A quiver of 20 +2 merciful arrows.
  45. A simple iron circlet of great age.
  46. A medal engraved with the face of a roaring lion.
  47. A pair of warriors badly tortured, to the point of 
  death.
  48. A giant-sized aquamarine comb in the shape of a 
  many-headed dragon.
  49. A gallon of fermented blood from various 
  humanoids.
  50. A red silk gown with a torn and bloody skirt.
  51. A silver raven figurine of wondrous power.
  52. 2d8 onyx coins; though normal-sized, each weighs 
  100 lbs.
  53. A sack of polished seashells.
  54. A bundle of 2d20 sea green candles that can be lit 
  underwater, and which cannot be extinguished by 
  wind. 
  55. A masterwork flute chased with golden filigree.
  56. A giant-sized spellbook written in the blood of 
  wizards, containing 1d6 spells of 4th and 5th level. 
  57. A polished clock that marks 13 hours rather than 12, 
  though the 13 is always skipped.
  58. A bundle of spyglasses in various states of repair.
  59. A beautifully detailed and fully functioning galleon 
  the size of a house cat, worth 650 gp.
  60. A huge sail slashed to ribbons.
  
  7
  61. A pair of animated oars (Medium animated objects) 
  which endeavor to propel ships.
  62. A fiendish dire snake coiled around a glowing orange 
  stone.
  63. A silver dragon’s egg on a platinum chain.
  64. A polished silver spoon engraved with the letters 
  “T.S.”
  65. A single black arrow tipped with adamantine.
  66. A leather headband fixed with a brass charm, worth 
  200 gp.
  67. A +2 flaming burst throwing axe.
  68. A bird’s nest, which belongs to an awakened sparrow 
  desperately in search of its home.
  69. A spool of 20 feet of unbreakable silvery thread.
  70. A swan the size of a horse, which can serve as a 
  combat-trained mount.
  71. A holy symbol in the shape of a many-eyed, many-
  armed beast.
  72. A cube of ice that never melts.
  73. A warm fleece blanket that would be suitable for 
  Huge giant.
  74. A horn of blasting
  75. A pair of lace boots with gaudy embroidery.
  76. A paranoid pixie who was hiding from the assassins 
  he sees everywhere.
  77. A saint’s thumb bone and teeth. 
  78. A necklace made from the teeth of at least a dozen 
  sharks.
  79. A bronze trumpet that makes no sound.
  80. A fantastic painting of an armada caught in a storm, 
  worth 3,500 gp
  81. A pair of gauntlets made of blue dragon scales.
  82. A cask of fine honeyed cider.
  83. The magically preserved head of a bearded man.
  84. A book of riddles.
  85. A pair of large masterwork throwing rocks carved 
  from storm-sheared granite.
  86. A rose-shaped staff affected by spellstaff, containing 
  a random druid spell (CL 20th).
  87. Firewood carved from a half dozen treants.
  88. A brass kettle that produces 1gp a day, or 100 gp if it is 
  filled with the blood of a human.
  89. A bluish grey stone cube etched with the alphabets 
  of 6 random languages.
  90. A huge scroll tube containing the private journals of 
  the giant.
  91. A glass longbow sized for a Small creature, unable to 
  fire but worth 200 gp.
  92. The hearts of several large reptilian creatures, 
  possibly dragons.
  93. A green tourmaline sea turtle.
  94. A pair of bracers of armor +4.
  95. A potion of heroism.
  96. An old iron pot filled with 1,000 gold coins.
  97. A clay statue of a roaring bull.
  98. A barrel of aged wine.
  99. A +1 holy longspear.
  100.  A bronze anchor that functions as an immovable rod, 
  except it can hold up to 80,000 lbs.
  
  8
  Taiga Giant
  To determine the items in a taiga giant’s bag, roll 1d100 and 
  consult the following list. Alternatively, the GM may choose 
  items from the list.
  1. A gourd filled with spirit mead.
  2. A deer hide painted with various tribal markings. 
  3. A sprig of sagebrush that produces yellow smoke 
  when burned.
  4. A suit of Huge chainmail and a pale surcoat.
  5. A set of lustrous crystals that hum faintly when 
  touched.
  6. A fine medicine that cures nonmagical poisons.
  7. A drum made from the skin of an elephant.
  8. A Large +1 wooden shield.
  9. A Large-sized net filled with apples and 
  pomegranates.
  10. A Huge-sized pair of wooly boots, with 10 platinum 
  coins stuffed in them.
  11. A bone flute that functions like a masterwork 
  instrument. 
  12. A clay jug of tea that functions like a potion of cure 
  moderate wounds 3 times. 
  13. A Large ivory dagger made from an elephant’s tusk.
  14. A thin birch staff sized for a Huge creature.
  15. A locked ash wood box containing the bleached 
  bones of a wolf.
  16. A pouch full of 10 +2 icy burst sling bullets.
  17. A heavy wool robe sized for a Small creature.
  18. A pair of goblin prisoners shackled together at the 
  waist.
  19. A jade crown stained in blood, worth 3,000 gp.
  20. A severed eye and skeletal hand contained in an 
  ivory box.
  21. A crystal ball with several cracks, rendering the 
  magic nonfunctional.
  22. A series of colorful wooden toys depicting various 
  animals, worth 600 gp as a set.
  23. A wooden statue of a towering giant.
  24. A Small +1 repeating light crossbow engraved with 
  the letters “I.S.W.”
  25. A crude painting of a hunting scene in the giant’s 
  own hand.
  26. 1d6 sleeping lynxes.
  27. A wooden cage containing a snow-white rabbit.
  28. A Large staff affixed with a yellow topaz, worth 1,200 
  gp
  29. A +1 shortspear affixed with grey feathers. 
  30. A simple shirt of mammoth wool, sized for a Huge 
  creature and worth 500 gp.
  31. A cooked and partially eaten wild boar.
  32. A ceremonial knife made from the carved bones of a 
  Huge-sized animal.
  33. A leather skin containing chilled wine. 
  34. A white bag containing a dozen highly polished but 
  worthless stones.
  35. A massive cold iron coffer containing a pair of 500 gp 
  rubies.
  36. A velum scroll marked with savage and crude 
  characters.
  37. An emerald brooch in the shape of a flying stag.
  38. A small cask of spiced rum and a wheel of cheese.
  39. A suit of Large +1 light fortification hide armor.
  40. A blue bird that is actually a polymorphed wizard.
  41. A simple carving of stone made to represent a bear.
  42. The horns of an adult aurochs, painted with simple 
  images.
  43. A small table made from heavy bronze and carved 
  with angular runes that glow faintly.
  44. 3d4 large but badly flawed diamonds, worth 350 gp 
  each.
  45. A wand of clairvoyance.
  46. A +5 throwing rock in the shape of a frozen cube.
  47. A Huge size warhammer with the word “trial” written 
  in the Giant tongue.
  48. A tiny fiddle with a bow snapped in half.
  49. A single scale from a sea serpent, marked with a tiny 
  rune of unknown meaning.
  50. A thick, black-bound leather volume on the nature 
  of life and death, written in Draconic.
  51. A leg of roasted goat seasoned with peppercorns.
  52. A +2 morningstar sized for a Large creature.
  53. A black bear zombie that serves whoever holds the 
  giant bag.
  54. A staff of healing.
  55. A mithral arrowhead in a small jewelry box.
  56. A potion of displacement.
  57. A piece of ruined parchment with a signed 
  agreement of peace with the local orcs.
  58. A small ring of fine daggers.
  59. A Huge-sized bovine skull of indeterminate type.
  60. A gilded helmet, sized for a gnome or goblin.
  61. A Small +2 sickle. 
  
  9
  62. An animal hide tent with a painted interior featuring 
  animals scenes.
  63. A suit of luxurious exotic animal hides.
  64. A Huge composite longbow with a +13 Strength 
  bonus.
  65. 2d4 dire rats, one of which is actually a natural 
  lycanthrope (rogue 9).
  66. A large basket of spices and herbs from a faraway 
  land, worth 120 gp. 
  67. A small ruby set into the heart of a gold pendant, 
  worth 2,000 gp.
  68. A contract written in Sylvan promising 10,000 gp 
  upon delivery to the grig Imwe.
  69. A pouch filled with dust of illusion. 
  70. A gnome princess being held for ransom.
  71. An elixir of love partially consumed.
  72. A feathered pillow containing the partially eaten 
  remains of a roasted duck.
  73. An ox hide with a map of a far-off kingdom printed 
  on one side.
  74. An egg belonging to a giant owl.
  75. The partially crushed remains of a flowering bush.
  76. A tin crown with jagged, sharp points, sized for a 
  Gargantuan creature.
  77. A steel drum filled with strong liquor that also 
  sustains like a hearty meal.
  78. A Huge-sized chest filled with gold dust worth 15,000 
  gp. 
  79. A Medium +1 frost crossbow.
  80. A crumpled deed to a stable in a distant land, stained 
  with elf blood.
  81. A Medium-sized jackrabbit with antelope horns.
  82. A large sausage made from mammoth.
  83. An amulet of natural armor +2 made from wooden 
  beads.
  84. A huge salmon, salted and rubbed with lemon leaves.
  85. A crystal ball sized for a Huge creature. 
  86. A bundle of 6 +1 javelins sized for a Large creature.
  87. A masterwork ranseur broken at the shaft.
  88. A long since impotent alchemist’s extract.
  89. Shoes for a Large hooved creature, most likely a 
  reindeer.
  90. A tailored suit for a dwarf or similarly sized 
  individual, worth 1,200 gp
  91. A rope of climbing.
  92. A golden ring set with a jet stone, worth 120 gp.
  93. A wand of animal messenger with 30 charges
  94. An ancient and withered rock carved with a 
  humanoid hand.
  95. A dreamcatcher spun with silk threads, worth 950 
  gp.
  96. A braid of garlic wrapped around a rotting human 
  corpse.
  97. A masterwork greatsword set with four 900 gp 
  emeralds.
  98. A feather from a roc tied to a short leather rope.
  99. A huge twisted staff with a leering giant skull atop it.
  100. A tattered banner bearing the head of a serpent.
  
  10
  New Magic Items
  The following magic items are presented in alphabetical 
  order.
  CROWN OF STORMS  
   
      PRICE 60,000 gp
  Slot head; CL 17th; Weight 10 lbs. 
  Aura strong evocation
  This simple iron crown is sized for a Huge giant, but shrinks 
  or grows to perfectly fit the head of any creature that touches 
  it for at least a full round. The crown itself has 7 jagged points 
  reminiscent of lightning bolts, which arc towards each other 
  before meeting at the top of the crown.
  A crown of storms allows the wearer a limited level of control 
  over the weather. Once per day, the wearer of the crown can 
  cause the 1-mile area around him to experience strong winds 
  (21–30 mph) and rain for 1d6 hours. Additionally, while in 
  an area of a thunderstorm or similar stormy condition, as a 
  standard action, the wearer can call down a lightning bolt 
  that deals 4d6 points of electricity damage to any target 
  within 60 feet. Finally, once per week, when outside during 
  stormy conditions, the wearer of one of these crowns can 
  produce a storm of vengeance effect, except that he can 
  concentrate on it as a swift action rather than a standard 
  action. 
  Construction Requirements 
  Cost 30,000 gp
  Create Wondrous Item, control weather, storm of vengeance 
  FIRE WATER 
   
   
    
       PRICE 15,000 gp
  Slot none; CL 7th; Weight 1 lb. 
  Aura moderate evocation
  This deep amber liquid is contained in a rose crystal bottle 
  and stopped with an ornate wooden ornament. It is labeled 
  with the words “fire water” in Giant. This strongly alcoholic 
  beverage contains enough magic for three uses before being 
  wholly consumed. Each use of fire water has the following 
  effects. 
  The consumer benefits from an endure elements spell, 
  except that she is only protected from hot temperatures. 
  Additionally, the imbiber’s body is flooded with intense heat, 
  causing any creature that damages her with a natural attack 
  or a melee weapon without reach to suffer 2d6 points of fire 
  damage; a single dose of fire water can deal up to 60 points 
  of fire damage in this way before the effect fades. Finally, as a 
  standard action, the drinker of the fire water can breathe fire 
  in a 30-foot cone that deals an amount of damage equal to 
  the remaining fire damage that could be dealt with fire water; 
  a successful Reflex save (DC 13 + the imbiber’s Constitution 
  modifier) halves this damage. Using this ability reduces the 
  damage fire water can do to 0.  
  Multiple doses of fire water do not stack. The effects of a 
  single dose of fire water last for 1 hour, or until it can no 
  longer do damage. 
  Construction Requirements 
  Cost 7,500 gp
  Create Wondrous Item, burning hands, endure elements, fire 
  shield
  SPIRIT MEAD  
   
   
       PRICE 15,000 gp
  Slot none; CL 13th; Weight 1 lb. 
  Aura strong divination
  Typically carried in a gourd, these unique taiga giant brews 
  are made from distilled honey, lingonberries, and special 
  herbs and spices found only in remote frozen plains and 
  forests. The taste is sweet and lightly tart, and is usually only 
  mildly alcoholic.
  Upon consuming this mead, the imbiber is treated to visions 
  of the past that constantly fill his mind with ancient wisdom, 
  providing a +5 bonus on all Knowledge checks for 1 hour. 
  Additionally, while under the effects of spirit mead, the 
  drinker can meditate for 1 minute on a legendary subject in 
  order to gain the benefits of a legend lore spell with regards to 
  the subject. Finally, by meditating for 10 minutes while under 
  the effects of this mead, the imbiber can call to mind the 
  spirit of one of his dead ancestors and ask it a single question, 
  which the spirit must answer truthfully. In this case, the spirit 
  is limited to whatever information it had in life.  
  Construction Requirements 
  Cost 7,500 gp
  Create Wondrous Item, speak with dead, vision 
  STONE OF SURE FLIGHT 
   
        PRICE 5,000 gp
  Slot —; CL 1st; Weight 1 lb. 
  Aura strong divination
  This large throwing rock is perfectly smooth to the touch and 
  seems without flaw. Though of tremendous size, the rock is 
  exceedingly lightweight, allowing a Medium-sized creature to 
  hurl it easily.
  These large throwing rocks deal 5d6 + twice the user’s 
  Strength modifier points of damage upon a successful hit 
  and are never destroyed after making a successful attack. 
  Additionally, these rocks cannot be caught, evading the 
  grasp of any creature that tries to do so. Finally, once per 
  day, the wielder of a store of sure flight can cry out “Strike” 
  in the Giant tongue to ensure that her attack hits unerringly 
  and without need of an attack roll; if she does so, the attack 
  cannot result in a critical hit. 
  Construction Requirements 
  Cost 2,500 gp
  Craft Magical Arms and Armor, true strike 
  
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  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce 
  R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary 
  Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. 
  Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
  MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  Pathfinder Roleplaying Game Ultimate Magic. Copyright 2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
  MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  Pathfinder Roleplaying Game Mythic Adventures Copyright 2013, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben 
  Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan 
  Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese. 
  Pathfinder Roleplaying Game Bestiary 3 Copyright 2011, Paizo Publishing, LLC; Authors Jesse 
  Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams. 
  Brood of the Spider Queen: Spider Bloodlines Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Lords of the Leaves: Elven Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Wells of Wonder: Arcane Fonts Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Magic of the Mire: Lizardfolk Spells Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Kings of the Mountain: Dwarven Archetypes Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Vengeful Curses Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: From the Bags of Giants Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Magical Instruments Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Slaying Spells Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Princes of the Plains: Halfling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant-Blooded Feats Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Legacy Character Creation Copyright 2015, Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Bloodlines Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Regents of the Road: Gnome Archetypes Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Weekly Wonders: Fog and Garden Giants Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback
  Weekly Wonders: Troll Magic Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Scions of Sin: Tiefling Archetypes Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Secret Spirits Copyright 2015, Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback 
  Weekly Wonders: Giant Treasures Copyright 2015, Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback 
  Descended from Dragons: From the Bags of Giants Volume II Copyright 2017, Necromancers of 
  the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback 
   
  END OF LICENSE 
  
   
  Besides being large, the one thing that giants all seem to have 
  in common is their tendency to collect strange and unusual treasures 
  in the oversized bags that they carry with them as they roam across 
  the land. While gems, gold, and magic items are all things that you 
  can find in a giant’s bag, there are also plenty of “treasures” that only 
  a giant could love, such as half-eaten goats or a stone tablet too 
  worn to read. Most of a giant’s treasures fall somewhere in between, 
  however, taking the form of odd or unusual art objects, captive 
  however, taking the form of odd or unusual art objects, captive 
  creatures, and other strange things that can potentially be of value, 
  but are more than just hard currency.
   
  Other books have provided simple tables with a handful of 
  suggestions for what kinds of mundane objects you might find 
  in a giants’ bag, but the limited number of entries and the 
  nature of the content can make giants’ bags fairly forgettable 
  quickly, instead of an exciting source of unpredictable treasure 
  and plot hooks. This book contains four d% tables for use in 
  determining the contents of a giant’s bag, one each for desert, 
  stone, storm, and taiga giants. Since each table is tailored to a 
  specific giant, and there are no repeated entries, that makes for 
  specific giant, and there are no repeated entries, that makes for 
  400 weird and unusual things to find in giants’ 
  bags (or any other place you find yourself wishing 
  for a strange and surprising bit of treasure). Even 
  more, for each type of giant bag, there is a new 
  unique magic item, never seen elsewhere, each of 
  which is included in this book. 
  A Giant Collection of Treasures!
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/From the Bags of Giants II.pdf