TEXT: ten new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
  Facebook
  Tumblr
  Twitter
               Product No. F0337    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of familiarity
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats perfect for PCs and 
  NPCs relevant to that theme. Feats of Familiarity features feats for familiar-bonded characters. Each
  of the feats contained herein list a familiar prerequisite, and several are best-suited for spellcasting characters.
  ARCANE SCALES
  Your lizard familiar is a superb conduit for arcane 
  spells.
  Prerequisites: lizard familiar, sorcerer bloodline or 
  witch patron
  Benefit: Choose one bonus spell granted by your 
  sorcerer bloodline or witch patron. The spell must 
  be one that you have already learned – not simply 
  one that appears on that bonus spell list. Whenever 
  you deliver that spell through your familiar’s deliv-
  er touch spells ability or share that spell with your 
  familiar’s share spells ability, you may increase the 
  caster level of that spell by 1.
  Special: You can gain this feat multiple times. Each 
  time you select this feat, it applies to a new bonus 
  spell granted by your sorcerer bloodline or witch pa-
  tron.
  BLACK CAT’S CROSSING
  Crossing your cat familiar is a sure sign of bad luck.
  Prerequisites: cat familiar
  Benefit: Whenever your familiar passes through an 
  opponent’s threatened or occupied space by walk-
  ing, running, or otherwise moving under its own 
  power, you may choose to jinx that creature as an 
  immediate action. A creature so jinxed takes a -2 
  penalty on saving throws against necromancy spells 
  and spells with the curse descriptor that you cast be-
  fore the start of your next turn.
  The penalties imposed by this jinx do not stack with 
  any penalties imposed by the shaken condition, if 
  the subject of your jinx is also affected by that condi-
  tion.
  MOONSHADOW FAMILIAR
  Your familiar is empowered by the moon and stars.
  Prerequisites: bat or owl familiar, Moonlight Sum-
  mons1 or Starlight Summons1
  Benefit: Your bat or owl familiar gains the benefits 
  granted to summoned creatures by your Moonlight 
  Summons and/or Starlight Summons feat(s). A famil-
  iar affected by Moonlight Summons may suppress 
  the light effect as a free action.
   
  NEVERMORE
  Your raven familiar speaks ominous words of power.
  Prerequisites: parrot or raven familiar
  Benefit: Your raven familiar can speak a short 
  phrase (chosen when you select this feat) which can 
  fulfill the verbal component requirements of most 
  spells that you cast. By speaking this phrase in a 
  strong voice as a free action as you cast a spell with 
  a casting time of 1 standard action or less, your raven 
  familiar grants you the ability to cast that spell with-
  out a verbal component (if it had one), as if modified 
  by the Silent Spell feat. The DCs of spells with the 
  language-dependent descriptor that you cast in this 
  way are increased by 1. In order to cast a spell in this 
  way, you must have line of effect to your familiar.
  SKILLFUL BOND
  You enjoy the benefits of a close bond with your 
  familiar.
  Prerequisites: familiar
  Benefit: If your familiar’s ability grants you a bonus 
  on a skill check, double that bonus.
  TENEBROUS TOAD
  Your toad familiar possesses properties of shadowy 
  obfuscation.
  Prerequisites: toad familiar
  Benefit: Your toad familiar can magically sequester 
  a Tiny object no larger than a book or a lockbox by 
  sitting upon it, or a Diminutive object no larger than 
  a vial or a ring by swallowing it. While sequestered 
  in this way, an object may not be detected or found 
  by divination spells lower than 5th level. Objects 
  swallowed in this way are not digested and do not 
  harm the toad, who can safely spit up such an object 
  as a move action.
  TRICKY FAMILIAR
  Your familiar can distract, harry, and hinder your 
  foes for you.
  Prerequisites: fox, hawk, monkey, octopus, rat, or 
  weasel familiar
  Benefit: If you possess any of the following feats, 
  your fox, hawk, monkey, octopus, rat, or weasel fa-
  miliar also gains those feats as bonus feats: Greater 
  Dirty Trick, Greater Disarm, Greater Feint, Greater 
  Steal, Improved Dirty Trick, Improved Disarm, Im-
  proved Feint, or Improved Steal. If your familiar lacks 
  opposable thumbs, it may carry objects stolen with a 
  steal maneuver in its beak, mouth, tentacles, or tal-
  ons (though it gains no special ability to use those 
  objects).
   
  
  3
  VENOMOUS VEX
  Your familiar protects you with a venomous bite.
  Prerequisites: Great Fortitude, greensting scorpion, 
  house centipede, scarlet spider, or viper familiar
  Benefit: Your centipede, scorpion, spider, or viper 
  familiar may cling to (or coil around) your forearm, 
  occupying your space without hampering your abil-
  ity to fight or move. While traveling on your person 
  in this way your familiar may catch opponents by 
  surprise. If a creature that you threaten attempts to 
  grapple you or attacks you with a natural weapon 
  or unarmed strike, your familiar may attempt a bite 
  or sting attack against your attacker as an immediate 
  action. If this special attack is successful, the DC of 
  your familiar’s poison attack is increased by 2.
  If you wear voluminous clothing such as heavy ar-
  mor, long-sleeved robes, ponchos, or broad cloaks, 
  your familiar may attempt to use the Stealth check to 
  hide while it travels on your person.
  1: See the Pathfinder® Roleplaying Game: Ultimate Magic™ 
  sourcebook for a description of this feat.
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 
  Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have 
  contributed Open Game Content; (b)”Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), po-
  tation, modification, correction, addition, extension, upgrade, improvement, compilation, 
  abridgment or other form in which an existing work may be recast, transformed or adapted; 
  (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, 
  transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and 
  includes the methods, procedures, processes and routines to the extent such content does 
  not embody the Product Identity and is an enhancement over the prior art and any addi-
  tional content clearly identified as Open Game Content by the Contributor, and means any 
  work covered by this License, including translations and derivative works under copyright 
  law, but specifically excludes Product Identity. (e) “Product Identity” means product and 
  product line names, logos and identifying marks including trade dress; artifacts; creatures 
  characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, 
  artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and 
  graphic, photographic and other visual or audio representations; names and descriptions 
  of characters, spells, enchantments, personalities, teams, personas, likenesses and special 
  abilities; places, locations, environments, creatures, equipment, magical or supernatural 
  abilities or effects, logos, symbols, or graphic designs; and any other trademark or regis-
  tered trademark clearly identified as Product identity by the owner of the Product Identity, 
  and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, 
  names, mark, sign, motto, designs that are used by a Contributor to identify itself or its 
  products or the associated products contributed to the Open Game License by the Con-
  tributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, 
  translate and otherwise create Derivative Material of Open Game Content. (h) “You” or 
  “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this 
  License. You must affix such a notice to any Open Game Content that you Use. No terms 
  may be added to or subtracted from this License except as described by the License itself. 
  No other terms or conditions may be applied to any Open Game Content distributed us-
  ing this License. 
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your accep-
  tance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Con-
  tributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the 
  exact terms of this License to Use, the Open Game Content. 
  5. Representation of Authority to Contribute: If You are contributing original material as 
  Open Game Content, You represent that Your Contributions are Your original creation and/
  or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of 
  this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Con-
  tent You are copying, modifying or distributing, and You must add the title, the copyright 
  date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open 
  Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an 
  indication as to compatibility, except as expressly licensed in another, independent Agree-
  ment with the owner of each element of that Product Identity. You agree not to indicate 
  compatibility or co-adaptability with any Trademark or Registered Trademark in conjunc-
  tion with a work containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered Trademark. The 
  use of any Product Identity in Open Game Content does not constitute a challenge to the 
  ownership of that Product Identity. The owner of any Product Identity used in Open Game 
  Content shall retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions 
  of this License. You may use any authorized version of this License to copy, modify and 
  distribute any Open Game Content originally distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content 
  using the name of any Contributor unless You have written permission from the Contribu-
  tor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of 
  this License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so 
  affected. 
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. 
  All sublicenses shall survive the termination of this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such provi-
  sion shall be reformed only to the extent necessary to make it enforceable. 
  15. COPYRIGHT NOTICE Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; 
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arne-
  son. 
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
  Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Buhlman, based 
  on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: 
  Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, 
  Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Re-
  nie, Sean K Reynolds, and Russ Taylor. 
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: 
  Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen 
  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, 
  with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, 
  Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Abandoned Arts Presents: More Feats! Feats of Familiarity © 2015, Daron Woodson; Au-
  thor: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin Games
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats of Familiarity.pdf