TEXT: ™
  Barsoom I
  FICtIon
  
  Imagination is powerful. To quote Albert Einstein, “Imagination is more impor-
  tant than knowledge. For knowledge is limited to all we now know and under-
  stand, while imagination embraces the entire world, and all there ever will be to 
  know and understand.” Well said.
  We believe in the power of imagination and how it creates wonder and inspira-
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  Making roleplaying games the way we have hasn’t helped us spark imagination 
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  – The Staff of WildFire
  ™
  
  2
  Created By
  christopher DoRn
  robert GlASS
  matthew GRAu
  fraser MCKAy
  mike VAIllAnCouRT
  Written By
  matthew GRAu
  IP/Line Developer
  matthew GRAu
  Editing
  jonni EMRICh
  Art Direction & 
  Graphic Design
  mike VAIllAnCouRT
  Layout & 
  Typesetting
  matthew GRAu
  Cover Art
  marco MAzzonI
  WildFire 
  Management
  matthew BuRKE
  matthew GRAu
  Thanks To
  •	
  The Gen Con Referee Coordinator: Bob 
  Arens
  •	
  The Gen Con Referee Team: Bob Arens, 
  Chris Dorn, Todd Frazee, Dave Stoeckel, 
  Charlie Wong
  •	
  The rest of the WildFire crew: laurel Dorn, 
  Steve Pitcher, Travis Wickline
  •	
  The rest of the Black Sky crew: Marcelo 
  FIgueroa, Mike Muldoon, owen Seyler, 
  Matt Steele, Melissa Volkmann, Erik yaple
  •	
  Jonni Emrich, for being the light of my life 
  – MG.
  •	
  http://infrno.net – the place to play (and 
  playtest) roleplaying games on the inter-
  net.
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  CreditS
  
  3
  (1) Barsoom I 
  4
  table oF ContentS
  
  4
  He was close. He could feel it. Ste-
  pan primed the explosives and took 
  cover. The little mine was pretty far 
  down already, thanks to his expertise. 
  Mars had yet to give up its bounty, 
  and he was determined to be the one 
  who found it.
  Pressing the detonator, the rocks 
  at the end of the tunnel gave way. 
  The dust clearing, Stepan stepped 
  forward to see what treasures he’d 
  unearthed. He found another batch 
  of worthless Martian rock. Now he 
  had to haul the rocks out and do this 
  all over again. It took time, but he was 
  sure not going to share his claim with 
  anyone else. This was his ticket off of 
  the Red Planet, to a world where he 
  and his wife could live the good life.
  Stepan pulled the first cart of de-
  bris out of the mine’s entrance and 
  into the cool Martian night. He took 
  a breath of fresh air and took a pull 
  from his canteen. Mars’ air may not 
  yet be like Earth’s, but Stepan had 
  been there long enough that it didn’t 
  matter. There was a part of him that 
  would miss the place. He’d started to 
  see the beauty in the red wastes of 
  the Outback – the peace, the sand 
  dunes, the mountains. Maybe he and 
  Alise wouldn’t leave. Maybe they’d 
  just move to one of the Seven Sis-
  ters, where things were easier than 
  Presidia.
  Then he saw it – a dust storm blow-
  ing in. Ever since the Martian moons 
  collided, there were more and more 
  of them. This one looked serious, 
  probably 70 klicks. Stepan resigned 
  himself to sleeping in the rover again 
  with a sigh. He grabbed his goggles 
  and breathemask and went back in 
  to finish the job he’d started.
  Even though he missed his wife, 
  the rover had become a second 
  home to Stepan. A hot plate in the 
  front passenger’s seat along with a 
  small cooler, a memory foam mat-
  tress with reasonably clean sheets, 
  a couple pillows, and some window 
  tinting made it reasonably comfort-
  able. Normally, he’d spend some time 
  reading on his tablet – he especially 
  like a murder thriller novelist named 
  Jane Chin from Callisto – but tonight 
  he was too tired from lifting rocks, 
  even in the low gravity of Mars. Ste-
  pan curled up in his traveling nest 
  and closed his eyes.
  Though he wasn’t sure how long 
  it was after he’d drifted off, Stepan 
  woke up to his rover swaying. He 
  thought he’d dreamed it for a mo-
  ment. Coming back from dreamland, 
  he realized there was still the sub-
  tlest shake to the vehicle. Panicked, 
  he looked around, but the dust storm 
  meant that visibility was crap. Was 
  it an earthquake? Had something 
  thrown up by the storm hit his rover?
  Rubbing the sleep out of his eyes, 
  he grabbed his jacket, goggles, and 
  Barsoom I
  1
  
  5
  mask, and popped the back latch. 
  Stepan did his best to try and keep 
  fistfuls of red dust out of his bed, but 
  the winds made that a fool’s errand. 
  Clicking the door shut behind him, 
  tethering himself to the heavy vehicle, 
  he began to survey the situation.
  Shining his headlamp on the rover, 
  he went over the side facing the wind. 
  It didn’t appear as if anything had hit 
  it. The wind threatened to blow him 
  off his feet, but the tether and years 
  of practice made that less of a con-
  cern. The ground wasn’t shaking, 
  but that didn’t mean there wouldn’t 
  be aftershocks. Stepan prayed that 
  it wasn’t an earthquake. If it was se-
  vere enough, it would sabotage all his 
  hard work.
  Stepan, staying low to the ground, 
  carefully made his way back to the 
  mouth of the mine. He flipped on 
  the generator and white lights came 
  to life. Even here, the dust from the 
  storm reduced visibility to about 
  three meters. He couldn’t tell if an 
  earthquake would have done any 
  damage to the mine. The walls kept 
  most of the wind out, so Stepan con-
  tinued cautiously down.
  He breathed a sign of relief to dis-
  cover that whatever shook the rover 
  must not have been an earthquake. 
  The mine was intact and he wouldn’t 
  have any trouble starting up again 
  tomorrow night. It was time to head 
  back and get some much needed 
  rest – Stepan had a job in town to-
  morrow.
  The wind had started dying down 
  as he emerged from the mouth of 
  the mine. It wouldn’t be half as hard 
  getting back to his mobile home as it 
  was coming. Stepan made the cross-
  ing in minutes, looking forward to the 
  warm comfort of his mattress. It was 
  funny to him what he had come to re-
  gard as comfort out in the Martian 
  Outback.
  No sooner had he clicked the re-
  lease on the back hatch when the 
  rover shook again. Stepan braced 
  himself for a quake, but none came. 
  He stood back up, looking to each 
  side of the rover, but nothing was 
  there. Taking a moment, he looked 
  up over the roof.
  He didn’t even have time to react. 
  The thing was black and alive, barking 
  at him as it leaped. Its clawed hand 
  hit him, his head hit the dirt, and then, 
  only darkness.
  Anastasia tied her hair back in a 
  ponytail as she looked out the win-
  dow of the orbital elevator. The Red 
  Planet sat far below, with its rough 
  mountains and deep canyons. She 
  could see the influence of human-
  kind in the sparse clouds and green 
  patches. Someday, not too far off, 
  Mars would be a lot more like Earth. 
  Even still, it was a cold desert world 
  
  6
  and she wondered why anyone would 
  want to live there.
  Captain Shari’s new assistant 
  looked up from her flex-screen. She 
  was just like Shari liked them – young, 
  female, and fresh out of training. “The 
  Warden-Commander is on his way,” 
  she said.
  Felius snorted. “So nice of him to 
  keep us waiting. Personally, I’m glad 
  we don’t have anything better to be 
  doing.”
  Marcus shot him a look and Felius 
  smiled, but held his tongue. Moments 
  later, the unassuming Malaysian 
  man that was Captain Antoine Shari 
  strode in, contemplating something 
  on his wrist comp. “Welcome to 
  Mars,” he said, without looking up.
  Keying up something from his wrist 
  comp to the giant flex screen on the 
  wall, an aerial view of Mars flickered 
  to life. It quickly zeroed in on the 
  massive canyon known as Coprates 
  Chasma. Anastasia recognized it 
  immediately. “This is the Coprates 
  Chasma canyon,” said Shari. “It runs 
  nearly 1000 km from end-to-end and 
  goes as deep as four kilometers in 
  some areas.”
  Finally looking up, Captain Shari di-
  rected the image as it zoomed down 
  into the canyon and below the Mar-
  tian surface. The walls of the canyon 
  were nearly vertical as the image de-
  scended into the darkness of the nat-
  ural fissure. Soon, man-made lights 
  appeared in the distance, as silhou-
  ettes of buildings came into view.
  The screen slowed to a stop just 
  outside a small town within the can-
  yon. “This is Presidia, a small insular 
  community of independent miners 
  and their families,” said Shari. “It is 
  also home to merchants, mechan-
  ics, and the other rabble you would 
  expect to find in such an isolated 
  location. There are also a couple of 
  maintenance crews for the local at-
  mospheric processor.”
   
  Statistics about the town, such as 
  population and resources, began to 
  scroll down the screen. Shari contin-
  ued. “The residents aren’t known to 
  be welcoming. They don’t like outsid-
  ers, especially those who represent 
  any kind of authority. Frankly, it raised 
  some eyebrows when a request for 
  help came through.”
  Shari punched a few keys, minimiz-
  ing the image of the town in favor of 
  a video stream. The window showed 
  a man with graying hair, a close-
  cropped beard, and skin that has 
  been leathered by the harsh Martian 
  winds. Stuck in time for a moment, 
  the video began to play.
  My name’s Sheriff Joseph Field-
  ing. I’m what passes for the law in 
  Presidia here on Mars, and I think 
  we may need some help. There’s a 
  bunch of things that’ve gone missing 
  around here. It was just small stuff 
  at first, but later people started re-
  porting that their pets had gone and 
  wandered off. Pets don’t normally like 
  leaving for long here, because it gets 
  awfully cold at night. Not that day and 
  night are much different round these 
  parts, except for the lights.”
  
  7
  The Sheriff paused for a moment 
  and looked off-screen. Then he said 
  to someone unseen, “Shut up! I’m on 
  the call. We‘ve been over this. I ain’t 
  got a clue what’s going on and peo-
  ple are scared.” He paused, while the 
  someone lipped off. “Get out of here 
  before I put a boot up your ass.”
  Felius leaned over to Anastasia 
  and whispered, “I thought there was 
  intelligent life on Mars.” She stifled a 
  chuckle.
  The Sheriff looked back at the 
  screen, with a slight blush. After a 
  moment he continued, “Now, as I was 
  saying – we need help here. Gear and 
  pets gone missing is trouble, but now 
  we’ve had some people disappear. I 
  can’t make sense of what is going on 
  and could really use someone with 
  a bit more experience in this kind of 
  thing.”
  The image on the screen stopped 
  again, then the window closed. The 
  picture of the town moved to fill up 
  the empty space once again.
  Captain Shari turned off the flex-
  screen and sat down. “I don’t know 
  if this is anything we need to worry 
  about, but Presidia is essentially deep 
  under the surface of the planet. It 
  could be that their mining has stirred 
  up something that is our business. 
  Go down and investigate. If it turns 
  out to be a local problem, then help 
  the sheriff deal with it. If it’s some-
  thing else, do what you need to do.” 
  “Things in the system are getting 
  strange,” said Shari, leaning back. “I 
  don’t know how much longer we can 
  keep a lid on things. Pull anything you 
  need out of the network. There’s not 
  much there. Presidia is isolated and 
  the locals like it that way. Don’t ex-
  pect the warmest of welcomes. Any 
  questions?”
  Anastasia and Marcus both turned 
  to look at Felius. The bookish man 
  just smiled and said, “No, sir. I’m sure 
  we’ll have everything we need.”
  Standing, Shari signaled the end to 
  the briefing. “Excellent. Good hunting, 
  Wardens, and watch your backs.”
  Once the Warden-Commander 
  was gone, Marcus stopped holding 
  his tongue. “I hate Mars,” he said. 
  “Nothing but wind and dust.”
  Anastasia patted him on the shoul-
  der on her way out the door. “And, if 
  we’re lucky, terrible monsters that 
  want to eat us.”
  “Ever the optimist, Tasia,” said Fe-
  lius, as he beat them out the door.
  The OTV dropped down to Presidia 
  into the Martian atmosphere. The 
  bumpy ride was a sign that the planet 
  was well on it’s way to being terrafor-
  med, though it might still be decades 
  before it was truly hospitable.
  Marcus gathered his notes. “Al-
  right, here’s what we’ve got. Popu-
  lation 913, mostly miners and their 
  families, along with the people you’d 
  expect to find in this type of place, 
  along with the maintenance crews. 
  
  8
  Crime levels are low – mostly petty 
  theft and brawls.” He paused and 
  looked up, as the pilot kept the small 
  ship on trajectory. ““That is not the 
  usual. Fringe towns like this attract 
  people who want to stay off the grid, 
  and have reason to.”
  Marcus went back to his wrist 
  comp. “Our sheriff used to work for 
  4G Enterprises for more than two 
  decades. Presidia used to be a 4G 
  outpost, but Fielding stayed when the 
  corporation pulled up stakes. It turns 
  out he was cited several times for 
  undue force as a security officer, but 
  was never formally charged. Inter-
  esting. It doesn’t look like there are 
  any known criminals hiding out here, 
  either. And that’s where the trail of 
  useful information ends.”
  “So, the same as always,” said An-
  astasia. “I’m glad I packed my flame-
  thrower. Felius, you’ll notice I said my 
  flamethrower.”
  Felius smiled. “Wouldn’t dream of 
  it, ma’am. However, it’s curious how 
  your flamethrower continues to end 
  up in my hands. I think it fancies me.”
  And with a gentle thud, they landed 
  through the Martian winds on the 
  edge of the Coprates Chasma.
  “Signal when you’re ready for pick-
  up,” said the pilot. “We have a time-
  table, but we’ll be here as quickly as 
  we can.”
  Anastasia had no sooner shut the 
  hatch than the pilot began to dust off. 
  Making sure her goggles were prop-
  erly snug, she looked around. Noth-
  ing but dust, hills, one deep canyon, 
  remains of a deserted town, and a 
  weathered building about 100 me-
  ters off. “No kidding they didn’t have 
  extra resources to spare a shuttle. 
  I thought Mars was supposed to be 
  cosmopolitan.”
  “It is, if you’re in the right place. 
  Which we aren’t,” said Marcus, as 
  he finished checking their munitions 
  crate. “Looks like there’s only one 
  place to go.”
  The team strode forward through 
  the light Martian gravity, their long 
  Warden coats flapping in the breeze. 
  Marcus and Anastasia carried the 
  crate between them, its weight bare-
  ly a concern. 
  As they approached, they could 
  see the structure was barely more 
  than a shack next to what appeared 
  to be scaffolding – the canyon’s el-
  evator. Anastasia and Marcus gently 
  put down the crate in order to allow 
  the Investigator to enter.
  Inside was a single man behind 
  something that passed as a counter. 
  He was rough-looking, middle-aged, 
  with a scraggly beard and leathered 
  pale skin. His miner’s work clothes 
  had the name “Vogler” stitched on a 
  patch on his chest. Vogler looked up 
  at Marcus, snorted, and pretended 
  he wasn’t there, going back to what 
  looked like Sudoku.
  Marcus flashed his badge. “Sheriff 
  Fielding called us.”
  
  9
  Looking up at the credentials, Vo-
  gler said, “Authorities, huh?” Then he 
  spit on the ground and continued to 
  ignore Marcus.
  Without missing a beat, Marcus 
  smiled. Reaching into his jacket, he 
  produced a freshly packaged cheese 
  stick – cheddar. That caught Vogler’s 
  attention. “I don’t suppose you could 
  help us down now, could you, mate?”
  Grunting, Vogler took the cheese 
  stick, turned, and hit the call button 
  for the elevator. “Takes time,” he said.
  Marcus nodded and headed out 
  the door, where Anastasia and Felius 
  were waiting for him in the increasing 
  winds.
  Ten minutes later, the elevator 
  finally arrived. It was large and sur-
  prisingly well-maintained. Anastasia 
  approached a glowing display and 
  hit the button. The elevator began to 
  drop, faster than any of them were 
  used to. They held onto the railing 
  around them, feet on the crate.
  The elevator, nearly ten minutes lat-
  er, began to slow. Coming to a stop, 
  the doors opened onto the bottom of 
  the canyon floor. The darkness was 
  pervasive, except for the harsh flood 
  lights that illuminated the tiny town of 
  Presidia. They were a clear indication 
  of which way to go.
  Stepping out onto the main thor-
  oughfare, Anastasia could see that 
  the town was alive and active, despite 
  the darkness. People went about 
  their usual business, and there were 
  children playing here and there. It 
  looked like other mining towns she’d 
  seen. However, there was a notice-
  able low frequency drone drifting 
  through the air – enough so, that she 
  would need to talk over it.
  Felius checked his wrist comp. 
  “And that’s the town’s sole ore pro-
  cessor,” he said loudly. “Sounds old.”
  “Whatever,” said Anastasia. “Let’s 
  find the sheriff.”
  Coming towards them was a group 
  of workers, each showing the insignia 
  of the Martian Terraforming Project. 
  Anastasia approached them. “Ex-
  cuse me. Can you tell me where to 
  find Joseph Fielding?”
  A clean-cut looking young man 
  gave her elevator eyes and smiled. 
  “You here to figure out why the yo-
  kels in this town keep going missing, 
  sweetheart,” he asked, with a distinct 
  Martian twang. 
  Anastasia’s looks won again. “May-
  be. What have you heard.”
  An older man, clearly the alpha of 
  the group, stepped in front of her new 
  friend. “Don’t let him put you off, miss. 
  We’re not all dogs down here,” he 
  said, as he elbowed the young man in 
  the ribs. “As to things, I haven’t heard 
  much more than rumors.”
  Anastasia smiled, trying to play on 
  the attraction that was already evi-
  dent. “I like rumors.”
  
  10
  “I hear most people think there’s 
  some sort of outsider camping some-
  where around here that’s preying on 
  the good folks of the town,” the young 
  man blurted out.
  The older man rolled his eyes. “And 
  the people here aren’t very friendly 
  with strangers, which may explain 
  that. And they think the sheriff is do-
  ing something to justify his job.” He 
  paused. “It’s more likely that they’ve 
  just run off because living here sucks. 
  By the way, just follow the road down. 
  The sheriff’s in the only building with 
  cameras on the outside. Come on, 
  boys. We’ve got a shift to relieve.”
  Anastasia smiled as most of the 
  crew said their goodbyes on their 
  way to the elevator.
  “Pretty girl in a mining town,” said 
  Marcus. “Could come in useful.”
  Anastasia glared for a moment be-
  fore leading the charge towards the 
  sheriff’s office.
  [To BE ConTInuED]
  
  ™
  The STygian CyCle
  The Stygian Cycle is an epic campaign taking Warden Characters to every corner of 
  our solar system, played out over a series of turn-key published adventures. Released 
  monthly, they’ll provide all you’ll need to keep your group excited and engaged for a 
  quite a while.
  These adventures will also be connected to organized Play. That means that you 
  can take any organized Play authorized Character to play in any group using the or-
  ganized Play framework. you can play with your group or multiple groups, as well as at 
  conventions or events. naturally, you can play the adventures with your regular gam-
  ing group – but organized Play gives players the flexibility to take their Characters to 
  other groups should their regular group move on to other games.
  here’s a quick look at the first four adventures of The Stygian Cycle.
  Awakening I: Barsoom
  Trouble brews in the small mining colony of Presidia, found deep within the Martian 
  Canals of the outback. Things have begun to go missing – now people as well. The 
  Wardens are assigned to investigate, as this seems like more than a simple mystery.
  Awakening II: Venusian Sunset
  Venus is a corporate world with a caustic atmosphere. now a rash of murders and 
  the increase of the drug trade have gone beyond where authorities can handle them. 
  While not normally the domain of the Wardens, the unified World Council thinks there 
  may be something more underneath the surface.
  Awakening III: The House Always Wins
  Troy, a pleasure city often thought of as the las Vegas of the outer Planets. Three 
  days ago a collection of ten bodies was found arranged in a neat circle in the center 
  of the main thoroughfare. They all show signs of radiation burns from the inside out. 
  The Wardens must find the source of this atrocity, while keeping the ever-important 
  flow of tourism going.
  Awakening IV: Turbulence
  The weeks long journey from Saturn to Jupiter is not without its share of perils, in-
  cluidng stellar bodies, debris, pirates, and the cold vacuum of space. however, none of 
  these are what plague the Wardens, stuck on a civilian transport. Sometimes the dark 
  things in the solar system come knocking without warning.
  
  UpComing SUpplemenTS
  There are many exciting supplemental books coming up for The Void!
  Horrors of the Void I: Monsters
  The Horrors of the Void series introduces you to more of the fascinating and terrify-
  ing creatures that are awakening in the solar system.
  Ecological Footprint I: Jupiter
  The Ecological Footprint series provides in-depth looks into the different planets of 
  our solar system, with more setting, adventure seeds, and character options. This first 
  installment explores Jupiter – most especially the Gallilean Moons of Callisto, Europa, 
  Ganymede, and Io.
  Tools of the Trade I: Technology & Gear
  The Tools of the Trade series explores new kinds of technology and provides new 
  gear, weapons, vehicles, and more to add to your game.
  Ecological Footprint II: Saturn
  This second installment of the Ecological Footprint series explores the Republic of 
  Saturn and its key colonies – Dione, Enceladus, hyperion, Rhea, Tethys, and Titan.
  Vessels of the Void: Spaceships
  This volume greatly expands the roster of spaceships for The Void, including ex-
  panded stats, customization, and rules for spaceship combat.
  Ecological Footprint III: Kuiper Belt
  This third installment of the Ecological Footprint series explores the vast frontier of 
  the Kuiper Belt, far out at the edge of what we know.
  Characters Unbound I: Talents
  The Characters Unbound series introduces new options for Characters of all kinds, 
  with this volume focusing on a much expanded list of awesome Talents.
  ™
  
  The stars were never meant for us
   2159 AD. It is a good time to be alive. The nations of 
  Earth still exist, but they have become more civilized, 
  and humanity has expanded into the rest of our solar 
  system. But, alas, it is not to be our time. Something 
  approaches, a thing on an orbit from far away. Seem-
  ingly a mysterious shard of dark matter, this object is 
  known in obscure prophecy as the Chthonian Star. It 
  is awakening things long thought lost or dead, things 
  that have slumbered awaiting its return. The Unified 
  World Council sends out special teams of sanctioned 
  Wardens, whose job it is to ascertain the new threats 
  to human life, to learn everything they can about them, 
  and fight them wherever they are found.
  The Void is an original Lovecraftian hard sci-fi horror 
  setting. And this is fiction that helps tell its story.
  Join UWC Wardens Anastasia Kiss, Marcus St. Croix, and 
  Felius Fickerwith as they seek to unravel a mystery on 
  Mars. First, things and pets went missing. Now people. 
  What will these veteran Wardens find? What might be 
  under the surface, awakened by the Chthonian Star?
  http://fearthevoid.com
  http://wildfire-community/forums
  ™
  ™
  WDF 33900
  
SOURCE: textdata/thevault/The Void/The Void - Fiction - Barsoom I.pdf