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  PRODUCT NO. AR803 
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  ABANDONED ARTS©
   PRESENTS: 
   
  NEW RACIAL OPTIONS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See 
  http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder 
  Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used 
  under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  RACIAL FEATS AND RACIAL CHARACTER TRAITS 
   
   
   
   
   
   
   
  Several new feats are featured below for members of the kobold race. These feats list the race in their 
  prerequisites, prohibiting other races from taking them. Also presented below are a number of racial 
  character traits, first introduced in the Pathfinder® Roleplaying Game: Advanced Player’s Guide. ™ 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  KOBOLD FEATS 
   
  BLAST ENGINEER 
  You’ve yet to meet a wall that can stand up to your explosives. 
  PREREQUISITES: bomb class feature, Knowledge (engineering) 8 
  ranks, kobold 
  BENEFIT: All energy damage dealt by your bombs ignores an 
  amount of hardness equal to your Intelligence modifier plus 
  half the number of damage dice that you roll when rolling for 
  bomb damage. If this number equals or exceeds twice the 
  hardness of an object or creature, the energy damage dealt by 
  your bomb is not halved before hardness is applied. 
  NORMAL: Energy attacks deal half damage to objects. 
  SPECIAL: If you also possess the delayed bomb discovery, the 
  energy damage dealt by your delayed bombs is never halved 
  before hardness is applied. 
   
  KOBOLD CHARACTER TRAITS 
   
  FICKLE ALLEGIANCES 
  You have an uncanny ability to wind up on the winning team. 
  BENEFIT: You gain a +1 trait bonus on Bluff skill checks made to 
  feign allegiance to a person or organization, and a +1 trait 
  bonus on Diplomacy skill checks made to ask for favors of a 
  creature. Any time that you are grappled, prone, exhausted, 
  fatigued, helpless, shaken, frightened, panicked, cowering, or 
  when your current hit point total is 0 or less, these bonuses 
  are increased to +2. 
   
   
   
   
  TRAPSMITH’S BLUFF 
  You can lay a trap made of well-chosen words. 
  PREREQUISITES: Bluff 1 rank, Craft (traps) 1 rank, kobold 
  BENEFIT: You gain a +8 bonus on Bluff skill checks made to lie 
  about the existence or effects of traps that you create or reset. 
   
  TRAPSMITH’S GLEE 
  There’s no feeling as elating as the feeling that you get 
  watching some hapless fool stumble into one of your traps. 
  PREREQUISITES: Craft (traps) 1 rank, Trapsmith’s Bluff, kobold 
  BENEFIT: Whenever you witness a creature receive damage or 
  fail a saving throw against a trap that you create or reset, you 
  gain a +4 morale bonus on the next initiative check or attack 
  roll that you make within 1 minute. 
   
   
   
  MINING CAPTAIN 
  You have served long hours as a taskmaster in the mines. 
  BENEFIT: You and all allies within the sound of your voice gain 
  a +1 trait bonus on Profession (miner) skill checks. 
   
  SCALY SCHEMER 
  You have inherited a fiercely draconic sort of cunning. 
  BENEFIT: You gain a trait bonus equal to your natural armor 
  bonus on Bluff skill checks. 
   
   
  ALTERNATE RACIAL TRAITS 
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Advanced Race Guide ™, alternate racial rules allow 
  you to exchange standard racial traits for new ones, such as those presented below. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  INFERIORITY COMPLEX:  Some kobolds have more to prove 
  than others. Kobolds with this racial trait gain a +2 bonus on 
  opposed skill checks made against larger creatures. 
     This racial trait replaces the armor trait. 
   
  SHAMELESS COWARD:  Whenever a fear effect would cause a 
  kobold with this racial trait to become shaken, it may elect to 
  become frightened instead. A frightened kobold with this trait 
  gains a +1 dodge bonus to Armor Class and has its base speed 
  increased by 10 feet. 
     This racial trait replaces the crafty trait. 
  SPITEFUL BITE:  Some kobolds possess particularly sharp teeth. 
  Kobolds with this racial trait gain a secondary bite attack that 
  deals 1d3 points of piercing damage. If used to attempt an 
  attack of opportunity, a spiteful bite attack becomes a primary 
  natural weapon, gains a critical threat range of 19-20, and a 
  critical modifier of x3. 
     This racial trait replaces the armor trait. 
   
  SUPERIOR SCALES:  Kobolds with this racial trait may double 
  their natural armor bonus against critical confirmation rolls. 
     This racial trait replaces the crafty trait. 
  
  3 
   
  RACIAL ARCHETYPES 
   
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant 
  sets of class abilities which modify their corresponding base classes via the use of alternate class 
  features. When a character selects a class, he must normally choose to use the standard class features 
  found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate 
  class feature presented in an archetype replaces a specific class feature from its parent class. 
     When an archetype includes multiple alternate class features, a character must take them all – often 
  blocking the character from ever gaining certain standard class features, but replacing them with other 
  options. All other class features of the base class that aren't mentioned among the alternate class 
  features remain unchanged and are acquired normally when the character reaches the appropriate 
  level, unless noted otherwise. A character who takes an alternate class feature does not count as having 
  the class feature that was replaced for the purposes of meeting any requirements or prerequisites. 
     A character can take more than one archetype and garner additional alternate class features, but none 
  of the alternate class features can replace or alter the same class feature from the base class as another 
  alternate class feature. Racial archetypes are typically available only to members of the indicated race, 
  though such options rarely interact with the racial traits of that race. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  THE SLURK STRIDER  (KOBOLD CAVALIER ARCHETYPE) 
   
  Among kobolds, slurk are highly sought-after and much-desired mounts, as much for their climbing and sliming abilities as for 
  their massive tusks. Those with the skill and fortitude to tame and ride the slurk often pursue the path of the slurk strider. 
   
  A slurk strider has the following class features. 
   
  Class Skills: Slurk striders add Stealth to their list of class skills, and remove Handle Animal from that list. 
   
  Armor Proficiency: Slurk striders are proficient with light and medium armor, and with shields (except tower shields). 
   
  Slimy Steed (Ex): A slurk strider gains the service of a slurk steed class (see the Pathfinder® Roleplaying Game: Bestiary II ™ for a 
  description of the slurk and its special abilities). This steed functions as a druid’s animal companion, using the cavalier’s level as 
  his effective druid level. The slurk strider does not take an armor check penalty on Ride skill checks while riding his slurk steed, 
  and the steed does not gain the share spells ability. 
     As with a traditional cavalier’s mount, a slurk strider’s bond with his steed is strong. Should a slurk strider’s slurk steed die, the 
  cavalier may find another steed to serve him after 1 week of mourning. This new slurk steed does not gain the link, evasion, 
  devotion, or improved evasion special abilities until the next time the cavalier gains a level. 
     The statistics for a slurk steed are as follows: 
   
  Starting Statistics  
   
   
   
   
   
   
   
   
   
   
   
  Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 12, Con 15, Int 3, Wis 
  10, Cha 10; Special Qualities belly grease, darkvision 60 ft., hunker 
   
  4th-Level Advancement 
   
   
   
   
   
   
   
   
   
   
   
  AC +2 natural armor; Attack bite (2d6); Ability Scores Str +2, Dex +2, Con +2; Special Qualities Improved Bull Rush (bonus feat), 
  Improved Overrun (bonus feat), slime 
   
     A slurk steed has the magical beast type, but its hit die, BAB, and saves are unchanged. Because a slurk steed is an intelligent 
  creature, it is not limited in the feats that it may choose as an animal companion would normally be. A slurk reared by a slurk 
  strider can understand any language that his trainer understands, although it cannot speak. 
     This ability replaces the cavalier’s mount and the expert trainer class feature. 
   
  Slippery Stride (Ex): At 5th level, a slurk strider gains the ability to move through an area affected by a slurk’s belly grease at his 
  normal speed. Additionally, the slurk strider takes only half the usual penalties for Ride skill checks made to dismount from a 
  slurk with the slime special quality. When dismounting from a slurk equipped with a saddle, the cavalier takes no penalty at all. 
     At 10th level the slurk strider’s slimy steed gains a +1 dodge bonus to its Armor Class as long as the cavalier is mounted upon 
  it and able to direct it. This bonus increases to +2 at 10th level, to +3 at 15th level, and to +4 at 20th level. 
     This ability replaces banner and greater banner. 
  
  4 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
  Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; 
  Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, 
  Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, 
  Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with 
  Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content 
  from TSR. Abandoned Arts Presents: Amazing Races: Kobolds! © 2013, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. 
   
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
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