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  PRODUCT NO. FO313 
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  ABANDONED ARTS©
   PRESENTS: 
   
  EIGHT NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  APT ATTENTION 
  In dangerous situations, you keep a close eye on your allies. 
  PREREQUISITES: Perception 1 rank 
  BENEFIT: Distraction and unfavorable conditions resulting from the sights and sounds of 
  battle never increase the DCs of Perception skill checks that you make to notice hostile 
  creatures that threaten you or your allies, or to detect hazards (such as traps) adjacent 
  to you or your allies. 
  NORMAL: Distraction and unfavorable conditions increase the DCs of Perception skill 
  checks by anywhere from +2 to +5. 
   
  COVEN FAMILIAR  [TEAMWORK] 
  Your coven shares a single and especially powerful familiar. 
  PREREQUISITES: Improved Familiar, participation in an active coven 
  BENEFIT: You and any allies that both possess this feat and belong to your coven may 
  share a single familiar. You and all such allies each gain the benefits conferred by the 
  proximity of your familiar as long as your shared familiar is within arm’s reach of any 
  single member of the coven. The familiar’s hit points, effective Hit Dice, effective base 
  attack bonus, saving throw bonuses, and effective skill ranks in any given skill are each 
  determined by the member of the coven with the highest or most favorable values in 
  each statistic. Similarly, the special abilities of your shared familiar are determined by 
  the member of the coven with the highest effective class level. 
     You and each such ally gains the benefits of the familiar’s empathic link, deliver touch 
  spells, share spells, scry on familiar, and speak with master special abilities. 
   
  GRACE UNDER FIRE  [TEAMWORK] 
  The fellowship of your comrades makes you dauntless. 
  PREREQUISITES: Cha 13, base Will save +1 
  BENEFIT: You, and any allies who also possess this feat and who can see and hear you, 
  may combine your effective Hit Dice for the purposes of determining the DC of any 
  Intimidate skill checks made to demoralize any individual creature, or when determining 
  whether or not a cause fear, scare, or similar Hit Die-dependent fear effect may affect 
  any individual creature. 
   
  LEAD THE WAY  [TEAMWORK] 
  You can gracefully guide your allies through dangerous situations. 
  PREREQUISITES: Dodge 
  BENEFIT: When you take the withdraw action, allies who also possess this feat do not 
  provoke attacks of opportunity for leaving any square along the path that you took, as 
  long as they leave such a space along your path no more than 1 round after you took 
  the withdraw action. 
  LEND A HAND 
  With a helping hand, you can get your allies back on their feet. 
  PREREQUISITES: Bodyguard*, Combat Reflexes 
  BENEFIT: When you use the aid another action to improve a prone ally’s Armor Class, 
  that ally may stand up from prone as an immediate action. If the act of standing up 
  causes your ally to provoke an attack of opportunity, you may apply the bonus granted 
  by your aid another action to that ally’s Armor Class, even if you do not threaten the 
  creature attacking your ally. 
  NORMAL: Standing up from the prone position requires a move action. 
   
  RESEARCH PARTNER 
  You are a skilled study partner; living proof that two heads are better than one! 
  PREREQUISITES: Knowledge (any) 3 ranks 
  BENEFIT: As long as your ally possess at least 1 rank in the relevant Knowledge skill, you 
  can attempt to use the aid another action to assist that ally in making a Knowledge skill 
  check, even if you do not possess at least 1 rank in the relevant skill. 
     Additionally, when you successfully  use the aid another action to assist an ally in 
  making a Knowledge skill check in which you possess at least 1 rank, your ally may gain 
  information with a DC higher than 10 to obtain, even if he does not possess at least 1 
  rank in the relevant skill. 
  NORMAL: A creature cannot make an untrained Knowledge check with a DC higher than 
  10 unless that creature has access to a library. 
   
  SEIZE THE INITIATIVE  [TEAMWORK] 
  Your judgment is as swift as your reflexes are sharp. 
  PREREQUISITES: cunning initiative and judgment class features* 
  BENEFIT: You can activate your judgment class feature as a part of an initiative check. If 
  you do, you must expend two daily uses of your judgment class feature. Furthermore, 
  you may roll twice on your initiative check and take the better result. You must decide 
  whether or not to use this feat before you roll. 
   
  STAND BACK! 
  You can shield your allies from the effects of your alchemical weapons. 
  PREREQUISITES: Throw Anything 
  BENEFIT: Allies caught in the splash radius of a splash weapon that you throw gain a +4 
  bonus on Reflex saving throws made against your attack. Allies who fail their saving 
  throws against your splash weapon may fall prone as an immediate action to avoid the 
  damaging effects of your splash weapon, if any. 
   
   
   
  *:
   See the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™ for details. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Fellowship © 2012, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Fellowship.pdf