TEXT:  
   
   
  Bone March Journal 
  594 CY 
   
   
  A Supplement for the LIVING GREYHAWK® 
  Campaign Setting 
  Version 1.0 
  January 2005 
   
  Credits 
  Editor: Spyridon D. Giannoutsos 
  Layout: Nikolaos D. Giannoutsos 
  Design: Steven K. Kazakos 
  Special Thanks: To All People That Adventured In Bone March This Year 
   
  This year has been difficult for Bone March. A lot of new alliances have been made and a lot 
  of new hostilities have broken out. Nonhumans continue to rampage the land and occupy 
  Spinecastle and Johnsport. One more year and the proper ruler of Bone March is absent, 
  presumed dead by almost all now. 
  In this chaos, a logical man Count Joachim Dunstan continues his efforts to uphold his 
  County intact against the orc invaders. At the small town of Nivlek Landed Knight Bae 
  continues his effort to build a decent city. Landed Lord Lynette defended his village during the 
  Battle of Nlul, and many adventurers are now known in the region of the March. 
   
  Welcome to the Bone March campaign of 595 CY 
   
   
   
   
  Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS 
  game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. 
   
  This game product contains no Open Game Content. No portion of this work may be reproduced in any 
  form without permission of the author. To learn more about the Open Gaming License and the d20 
  system license, please visit www.wizards.com/d20 
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of the 
  Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. ALL RIGHTS RESERVED. 
  This scenario is intended for tournament use only and may not be reproduced without approval of the 
  RPGA Network. 
   
  Bone March Journal 594 CY                                                                                      Page 1 
  
   
   
  Contents 
  Foreword…………………………………....2 
  Bone March 595 CY....…………………….2 
  County of Knurl Recent History..…………6 
  Battle of Nlul (Historical perspective)..…..7 
  Battle of Nlul (Meta Game Interactive…….. 
  Event)…………………………..…………..9 
  Characters Biographies………………….11 
  Famous Bone March Characters……….17 
  Full Player Catalog…………………...…..18 
   
  Foreword 
  This journal has not been made 
  easy for me to make. Spyros rang me one 
  day at home and said that I had to make a 
  review magazine for last year. I thought 
  that a small magazine of four pages would 
  do the trick. But after a while I discovered 
  that I wanted to write more on the subject. 
  I wanted a more realistic Bone March. I 
  wanted a specific numbers of everyone 
  and not just vague numbers. I wanted to 
  make a more realistic history from years 
  591 to 595 CY. So taking the opportunity 
  to pass Eugenia notes of the Battle to the 
  computer I sat down and talked with 
  Spyros over and over again until I was 
  satisfied with the result. Hope you are too! 
  Welcome to Bone March!!! 
   
  Bone March 595 CY 
  Proper Name: Bone March 
  Ruler: His Nobility, Clement, the Marquis 
  of Bone March (presumed dead) 
  Government: 
  Formerly 
  a 
  feudal 
  marchland of the Great Kingdom, now 
  controlled by a conclave of nonhuman 
  chiefs 
  Capital: Spinecastle (formerly), now none 
  Major 
  Towns: 
  Johnsport 
  (pop.3.850 
  Human slaves plus 25.000 Orcs in the 
  surrounding area), Spinecastle (pop.6.000 
  Human slaves plus 30.000 Orcs, 25.000 
  Gnolls, 5.000 Hobgoblins, 15.000 Half-
  Orcs and 20.000 Human Bandits in the 
  surrounding area) 
  Provinces: Before the orc invasion of 563 
  CY, three town counties, nine outland 
  baronies and other minor fiefs. At 594 CY 
  none; 
  Just 
  a 
  shifting 
  patchwork 
  of 
  nonhuman territories and continuously 
  moving bandit gangs and nomad tribes 
  Recourses: Silver, Gems (I and II) 
  Coinage: {Aerdy Standard} orb (pp), ivid 
  (gp), noble (ep), penny (sp), common (cp), 
  used by nomads, bandits and nonhumans 
  alike. 
  Population: 500.000 = Human(Osf) 22%, 
  Goblin 16%, Orc 13%, Gnoll 12%, Halfling 
  11%, Gnome 6%, Ogre 6%, Elf 4%, 
  Bugbear 3%, Half-Orc 3%, Half-Elf 2% 
  and Dwarf 1% 
  Languages: Common, Old Oeridian, Orc, 
  Halfling, Gnome, Elven, Gnoll, Goblin, 
  Giant 
  Alignments: LE*, LN, N, CN, CE 
  Religions: Hextor, Oeridian Agricultural 
  Gods, Erythnul, Kord, Orc Pantheon, 
  Beltar 
  Allies: The Spinecastle Orcs, Gnolls, 
  Hobgoblins and Human bandits (Coalition 
  of Hextor) have very strong ties with North 
  Kingdom. However the rest of the Bone 
  March population does not share this 
  affliction. Rest of nomads and bandits 
  gangs form and cease alliances as they 
  see fit. Johnsport Orcs (Jumba Wekra) 
  and Loftwood Gnolls (Wicked Flair) are 
  allies against the Coalition of Hextor. 
  Enemies: The Coalition of Hextor is an 
  enemy of Nyrond (raids), Bone March 
  Nomad tribes (raids), Loftwood Gnolls 
  (war in the next couple of years) and the 
  Orcs of Johnsport (war in the next couple 
  of years). Johnsport Orcs (King Jumba 
  Wekra) is an enemy of the Coalition of 
  Hextor (war in the next two years), North 
  Kingdom (raids), County of Knurl (raids), 
  Bone March Nomad tribes (raids), Ratik 
  (raids) and the Frost/Ice/Snow Barbarian 
  Tribes (raids). Loftwood Gnolls (Wicked 
  Flair) is an enemy of the Coalition of 
  Hextor (war in the next two years), Bone 
  March Nomad tribes (raids), Ratik (raids) 
  and the Frost/Ice/Snow Barbarian Tribes 
  (raids). 
   
  Overview: Bone March is a small realm 
  located north of the treacherous waters of 
  the Teesar Torrent, nestled between the 
  Rakers and the coast of the Solnor. While 
  the march once held the distinction of 
  being the northernmost frontier of the 
  Great Kingdom, before the founding of 
  Ratik, it ceased to be a part of the empire 
  back at 563 CY, after the cursed Orc 
  invasion. Bone March is now steeped into 
  disorder, ruled by a coalition of invading 
  nonhuman tribes (orcs, gnolls and ogres). 
  Humanity, which once thrived here, is 
  generally enslaved and subject to the 
  capricious whims of petty bandit chiefs 
  Bone March Journal 594 CY                                                                                      Page 2 
  
  and nonhuman warlords, who raid Ratik 
  and even North Kingdom at will, going as 
  far as Nyrond and the Flinty Hills to 
  pillage. 
  The cool, rocky farmland of Bone 
  March is relatively poor and never 
  supported a dense population or large 
  cities. Its farmlands are now largely 
  desolate wilderness. In this wilderness, 
  now roam the nomad tribes, survivors and 
  descendants of the once proud human, 
  halfling and elf culture. These people are 
  organized into 30 different nomad tribes 
  each with a mixed population of 4400 
  people, each with its own beliefs and 
  alignments. While the nomads identify 
  between them common heritage, they 
  seldom work together and their numbers 
  are starting to depleting. They still await a 
  great leader that will unite them and free 
  the land once more. They worship the 
  Oeridian Agricultural gods. The nomads 
  make and break alliances all the time. 
  Survival is after all the only good friend 
  they have. 
  Spinecastle, 
  from 
  which 
  the 
  Marquis ruled a prosperous realm before 
  its fall, has gained an increasingly baneful 
  reputation in the last decade. The city is a 
  partial ruin, surrounded by armed camps 
  of nonhumans and human bandits who still 
  rule the surroundings town, but avoid the 
  fortress itself, which they believe is cursed. 
  After four years still no one has entered 
  the fortress and lived to tell the tale. In the 
  recent years the nonhumans and human 
  bandits of the Spinecastle area have been 
  organized by a powerful group of half-orcs 
  fists of Hextor into the Coalition of Hextor. 
  This Coalition is ruled by a powerful half-
  orc fist of Hextor named General Maltik 
  Raj. General Raj is the closest thing to a 
  Count that Spinecastle has. The General 
  has made various strategic moves to send 
  away chaotic tribes like the Wicked Flair 
  gnolls, isolated his orc troopers from 
  Gruumsh teaching, and brought from the 
  Rakers experienced and lawful Hobgoblins 
  to act as garrison in the area. At the same 
  time he succeeded in ruling the Coalition 
  using a lawful evil council of tribe leaders 
  with an iron fist. The official religion here is 
  the worship of Hextor. There is a small 
  population of Spinecastle humans that 
  performs agricultural jobs and gives birth 
  to an increasing number of Half-Orcs. 
  These children are brought up with Hextor 
  values and become the elite troops of the 
  Coalition. Currently the Coalition raids 
  Nyrond and the Bone March nomad tribes 
  for gold, food, weapons and prisoners. At 
  the same time the military strength of 
  Spinecastle is trained as fast as possible 
  to be prepared to defend the city from the 
  marching of the barbaric Jumba Wekra 
  and the revenge of the Wicked Flair gnolls. 
  At Johnsport the orc population is 
  ruled by a fanatic eye of Gruumsh called 
  ‘King’ 
  Jumba 
  Wekra. 
  Considered 
  a 
  berserker among barbarians Jumba is 
  ruling his orcs with raw strength and by 
  providing the dream of an Oerth free of 
  non-orcs inhabitants. Currently after licking 
  his wounds from an unsuccessful attack 
  against the County of Knurl back at 592 
  CY, the ‘King’ is preparing for a holy war 
  against the Hextorian orcs of Spinecastle. 
  For the first time after 4 years ‘King’ 
  Jumba Wekra has formed an alliance with 
  non-orcs. How much this alliance of 
  course holds is a thing to be seen. The 
  worship of Gruumsh here is dominant and 
  the human slave population is considered 
  as a source of labor and food. Half-orcs 
  are named the ‘kaigtre fewq’ – rotten fruit 
  in common tongue, and are executed on 
  sight. The orcs perform raids in North 
  Kingdom, Ratik, Bone March nomad 
  tribes, 
  County 
  of 
  Knurl 
  and 
  the 
  Frost/Ice/Snow barbarian tribes for food, 
  weapons and gold. 
  The southern part of Loftwood is 
  occupied by the gnolls mainly as the orcs 
  left the forest for the more inviting 
  Johnsport and Spinecastle. Since 593 CY 
  a new gnoll tribe arrived in the area named 
  Wicked Flair, after being exiled by the 
  Coalition from Spine Castle. In just two 
  years these gnolls succeeded in forming 
  the largest hunting pack and actually 
  convincing the rest of the gnolls that much 
  better food is at Spinecastle. The alliance 
  with the orc ‘King’ Jumba Wekra will bring 
  better days if it lasts. For the time being 
  they raid for food, gold and weapons 
  Ratik, the Bone March nomad tribes and 
  the Frost/Ice/Snow barbarian tribes. 
  At the Rakers is located a large 
  number of goblins, ogres, bugbears and a 
  few orcs. After the goblinoid war ended 
  and goblin King Masun Kran exiled there 
  is no dominant force in the area. The 
  nonhumans raid and pillage the Flinty hills 
  when they sit fit, without a pattern or a 
  greater purpose. 
  At the Blemu hills a large number 
  of gnolls, ogres and a few orcs exist along 
  with a great number of human bandit 
  gangs. Among these gangs a new leader 
  has stepped forward. His name is Ardel 
  Bone March Journal 594 CY                                                                                      Page 3 
  
  Hemisal, and he is the gang leader of the 
  Screaming Skulls bandit gang. Right now 
  he raids everyone that seems a fair game, 
  but recently shows a greater preference to 
  the orcs of the Blemu hills. The gnomes 
  and the few surviving dwarves remain 
  hidden 
  and 
  secure 
  in 
  their 
  seven 
  underground strongholds. 
   
  History: When the Great Kingdom was 
  young and the successors to Nasran 
  began the westward expansion of the 
  Empire, the northern frontier quickly came 
  to demand their notice. Seasonal raids 
  from the Suel Barbarians which have been 
  a nuisance for decades, suddenly tripled in 
  size and frequency. The northernmost 
  outpost of Johnsport and the coastal 
  towns of Bellport and Kaport Bay became 
  frequent and favorite targets. When it 
  became increasingly clear that the Herzog 
  of North Province was unable to deal with 
  this problem, Overking Manshen turned to 
  his experienced field Generals, veterans of 
  the western campaign, to fortify the 
  northern borders of the realm, bypassing 
  his ineffectual kinsman in Eastfair. 
  In the spring of 108 CY though, 
  Aerdi forces massed in the frontier town of 
  Knurl. With Knight Protectors of The Great 
  Kingdom in the vanguard, the force swept 
  northeast, between the Rakers and the 
  Blemu Hills in a march to the sea. By 
  autumn, after having been met with 
  relatively 
  light 
  resistance, 
  the 
  Aerdi 
  succeeded in uprooting most Fruztii 
  encampments, and the foundations of a 
  great stronghold were lay at Spinecastle. 
  The Aerdi Force freed Johnsport in a 
  pitched battle with the barbarians before 
  the onset of winter. Sensing that this 
  would be only the first phase of a long 
  struggle, Aerdi commanders summoned 
  thousands of contingents from North 
  Province over the objections of the 
  Herzog, a Hextorian who had wanted to 
  lead the forces into battle himself. 
  With the defeat of the Fruztii at 
  Johnsport, the call went out tat winter, and 
  thousands of their kinsmen poured south 
  along the Timberway the next year. 
  Marching through passes in the Rakers, 
  they assembled and attacked the works 
  underway to Spinecastle, focusing their 
  assault on the heart of the Aerdi 
  Fortifications. The defenders, including the 
  bulk of the elite Aerdi infantry, were quickly 
  outflanked and surrounded. A young 
  Knight Protector of The Great Kingdom, 
  Caldni Vir, a Heironean cavalier from 
  Edgefield, commanded a large cavalry 
  force 
  patrolling 
  the 
  hills 
  when 
  the 
  barbarian force struck. As part of the 
  contingent led by the Herzog into the 
  north, he pivoted and headed back to 
  Spinecastle, while anticipating orders from 
  his liege to counter attack. When the 
  courier of the Herzog delivered orders for 
  Vir to pull back to the south in retreat, he 
  spat in disgust and ordered the standard 
  of the Naelax Prince to be trampled in the 
  Mud. He then raised the standard of the 
  Imperial Orb and charged!!! 
  Approaching the site of the battle 
  from the north, he descanted upon the 
  barbarians from higher ground, and they 
  were unprepared for the hundreds of 
  heavy horse and lance that bore down on 
  them in the next hour. Their lines were 
  quickly broken, and the Imperial Army was 
  rescued to eventually take the day in what 
  would 
  be 
  called 
  the 
  battle 
  of 
  the 
  Shamblefield. 
  The 
  Aerdi 
  drove 
  the 
  surviving Barbarians out of the hills, 
  controlling the land all the way to the 
  Loftwood by the following spring. Overking 
  Marshen recognized the courage of the 
  young knight Vir, and raised him as the 
  first Marquis of Bone March (109 CY, 
  official foundation of Bone March). The 
  land was so named for the high price paid 
  for the taking, as the fallen imperial 
  regulars numbered into the thousands. 
  For centuries the descendants of 
  Caldni Vir continued to rule the realm for 
  the 
  Overkings. 
  This 
  durability 
  was 
  attributed to the general effectiveness and 
  honor of the Marquises of Spinecastle. 
  Having 
  survived 
  even 
  the 
  Turmoil 
  between Crowns and constant raids from 
  the Thillonrian Barbarians, little concern 
  was shown when nonhumans from the 
  Rakers began raiding the nation with 
  increasing frequency in the late 550s. In 
  560 CY, the raids took a dramatic upturn, 
  and in 561 CY a nonhuman full invasion 
  began. 
  By most accounts, Clement, the last 
  marquis of the March, was a just and 
  effective Ruler, noble and forthright, a 
  throwback to Aerdi Lords of old. He had 
  close dealings with the archbaron of Ratik, 
  and the talks of a formal alliance, even 
  union, was always manifest. However, in 
  what is sure to go down as black betrayal 
  if proven truth, it has been whispered that 
  Clements’s defenses were compromised 
  by none other than His Grace Grenell, 
  Herzog of North Province. As motive one 
  need look no further than his ambition to 
  Bone March Journal 594 CY                                                                                      Page 4 
  
  annex 
  Bone 
  March, 
  expanding 
  his 
  holdings all the way to the Rakers. 
  Centuries 
  of 
  hatred 
  between 
  House 
  Naelax and House Vir undoubtedly played 
  a role as well. 
  In 
  563 
  CY 
  orcs 
  invaded 
  Spinecastle by secret ways that offered 
  its defenders little warning or means of 
  preparation. Within just three years, the 
  nonhuman masses had laid low the nation 
  for the outside in to the inside out, 
  dominating the realm from Johnsport 
  almost to Flint Hills. A raid into Ratik was 
  attempted, but an Alliance between Lexnol 
  and Fruztii prevented its success. In 580 
  CY, intruders from Bone March, attempted 
  an audacious act of treachery, by stealing 
  the Seal of Marner, an object blessed by 
  the gods of the Suel Barbarians that was 
  the symbol of the new Northern Alliance. 
  The plot was foiled when the raiding party 
  was captured in Kalmar Pass before 
  making it back to Spinecastle with their 
  prize. 
  Infighting soon broke out between 
  several of the nonhuman tribes, and the 
  sides remained stalemated until 586 CY, 
  when Alain IV, Archbaron Lexnol's son 
  and heir launched a raid into the fallen 
  realm that was composed in large part by 
  expatriates of Bone March. It was a 
  doomed mission. The unusually organized 
  nonhumans laid a trap for the force in the 
  hills 
  north 
  of 
  Spinecastle. 
  Horrified 
  survivors, who escaped back to Ratikhill, 
  reported that the trapped raiders were 
  dragged down from their horses, torn 
  apart, and eaten before their eyes. Raids 
  into the archbarony from Bone March have 
  resumed. In 590 CY, a full scale-assault 
  over the Blemu Hills into Knurl was also 
  attempted, but failed. After this failed 
  attack a new leader was elected in the 
  population of the Johnsport’s Orcs. Jumba 
  Wekra, a ferocious eye of Gruumsh, 
  started creating an army of fanatical orcs 
  in Johnsport. At the same time in 
  Spinecastle a half-orc named Maltik Raj 
  took control of the orc population of the 
  city, and started infighting with the gnoll 
  and human bandit gangs for leadership. 
  Finally in the Rakers a new Goblin King 
  named Masun Kran rose from the goblin 
  ranks. 
  In 591 CY Maltik Raj along with a 
  handful of faithful chiefs creates the 
  coalition of Hextor, in cooperation with the 
  Northern Kingdom. Despite the rumors of 
  an attack by Jumba Wekra to the city of 
  Knurl 
  nothing 
  ever 
  happened. 
  This 
  fortunate event took place due to two 
  reasons. First a heroic adventurer’s party 
  killed a series of orc petty chiefs. This way 
  the orc army was disorganized. Second 
  the Coalition of Hextor provided secret 
  information to the Count of Knurl to 
  prepare his defenses and lay traps to 
  various crucial defending parts of the city. 
  At the same time in the Rakers goblin King 
  Masun Kran announces himself as ruler of 
  all goblinoids of the Rakers. The bugbear 
  chiefs did not recognize his claim and the 
  Goblinoid 
  War 
  starts. 
  Ogres 
  and 
  hobgoblins work as mercenaries for both 
  parties. 
  In 592 CY Jumba Wekra finally 
  cannot be stopped and marches down to 
  Knurl from Johnsport, following the Teesar 
  Torrent, this time hitting the city of Knurl 
  from the east. However the defenses of 
  the town have held firm once more. Jumba 
  Wekra returned shamed back at Johnsport 
  and faced mutiny. However he killed every 
  chief or powerful orc that confronted him 
  and he pronounced himself ‘King of the 
  orcs’. At the same time Maltik Raj faced 
  similar 
  problems 
  but 
  succeeded 
  in 
  dispatching chaotic rebellious tribes like 
  the Wicked Flair gnoll tribe and various 
  Gruumsh orc worshippers. All of the 
  remaining chiefs and bandit leaders swore 
  allegiance to Hextor. Thus Maltik Raj rose 
  to General of Spinecastle position and the 
  Coalition of Hextor became the official 
  governing body of Spinecastle city. The 
  Protectors of Spinecastle, an elite unit of 
  Half-orc knights, is created. At the Blemu 
  hills a new bandit leader named Ardel 
  Hemisal makes his appearance as leader 
  of the Screaming Skulls bandit gang. 
  In 593 CY ‘King’ Jumba Wekra 
  poses and recuperates from last year 
  failed expedition and fight for leadership. 
  However clerics of Gruumsh and bandits 
  reveal the treason of Maltik Raj to his 
  people. Jumba swears for revenge and 
  prepares his orcs for a holy war against 
  the 
  inhabitants 
  of 
  Spinecastle. 
  At 
  Spinecastle Maltik Raj in a display of 
  power assassinates all orc, gnoll, and 
  human bandit leaders and chiefs and puts 
  half-orcs fists of Hextor in their places thus 
  strengthening the Coalition even more 
  from inside rebellion. The wicked flair gnoll 
  tribe settles in Loftwood among other 
  gnolls. Immediately they start adding new 
  members to their hunting packs. At the 
  Rakers the goblinoid war ends and the 
  bugbears are victorious. Goblin King 
  Masun is exiled near Teesar Torrent close 
  Bone March Journal 594 CY                                                                                      Page 5 
  
  to the newly founded village of Nivlek 
  inside the County of Knurl, with a few loyal 
  ogre mercenaries. However Landed Lord 
  Bae crashes the newly settled nonhumans 
  and their numbers deplete rapidly. King 
  Masun with a few loyal goblins tribes 
  marches east and stops near Teesar 
  Torrent just south of the city of Knurl, 
  hiding in the local lands. At Blemu hills 
  Ardel Hemisal starts to put more bandit 
  gangs under his control and begins a 
  constant guerilla war against the orcs of 
  the Blemu hills. As a result the numbers of 
  the orcs are depleted. All this time the 
  gnomes and the dwarves remain hidden in 
  their strongholds. At the wastelands the 
  nomad numbers are constantly depleting. 
  Members of the Black Claw Bear tribe 
  settle in the newly founded village of 
  Nivlek. 
  In 594 CY Jumba Wekra strikes 
  gold by making an alliance with the wicked 
  flair gnoll tribe, so that in the name of 
  chaos they can bring down Maltik Raj and 
  the Coalition of Hextor in Spinecastle. 
  Maltik 
  Raj 
  gathers 
  answers 
  to 
  the 
  disturbing news by contracting lawful 
  veteran hobgoblin mercenaries from the 
  Goblinoid war. And of course Maltik Raj’s 
  hand is always filled with North Kingdom’s 
  gold. 
  At 
  the 
  Rakers the 
  goblinoids 
  continue to fight among themselves in 
  smaller scale and occasionally raiding the 
  gnomes of the Flinty hills, however no 
  ruler steps up from their ranks. At Blemu 
  hills Ardel Hemisal continues his guerilla 
  war. However war needs gold and this 
  comes from raiding the nomads. Many 
  nomads are being sold as slave to Ahlissa 
  by the Screaming Skulls in return for gold 
  and weapons. 
   
  Commerce and Trade: The nomads trade 
  virtually everything from leather, gold, food 
  and animals for weapons with the County 
  of Knurl or other nomad tribes and 
  occasionally with peaceful bandits. The 
  bandits grab by force everything that’s a 
  fair game from any source, and they trade 
  with every nomad or nonhuman chief, as 
  long as they can get away with it. The 
  Coalition of Hextor trades with the North 
  Kingdom. Johnsport is closed regarding 
  every aspect of trading after Jumba Wekra 
  named himself ‘King’. A few desperate 
  Sunndi ships sail to Johnsport to trade but 
  always there is a great chance that the 
  traders will be eaten alive for the glory of 
  Gruumsh. In general trading is very 
  difficult in Bone March. There are no roads 
  anymore, no area is considered safe, and 
  the 
  chances 
  that 
  a 
  trader 
  will 
  be 
  ambushed by bandits are almost certain. 
   
  Intrigues and Whispers: Opportunities in 
  595 CY inside Bone March are many. Still 
  no one knows where the Marquis is and 
  what 
  lies 
  inside 
  the 
  Fortress 
  of 
  Spinecastle. The holy war between the 
  nonhumans of Spinecastle and Johnsport 
  just waits for the right spark to start. The 
  Blemu hills bandits are gathering their 
  forces for an unknown cause. The Rakers 
  are an oil flask waiting to explode, when 
  the right goblinoid gets the job. 
   
  County Of Knurl Recent 
  History 
  In 591 CY Count Joachim Dunstan 
  decided to follow the advices of his faithful 
  wife Countess Darla Dustan and establish 
  the Guilds. So he created a secret 
  organization called the Shield of Knurl, 
  specialized in the defence of the County. 
  He organized the Garrison of Knurl into a 
  modern 
  military 
  unit. 
  He 
  gave 
  the 
  entertainer’s guild the privileges that were 
  necessary to act as a spy network. He 
  funded the research of wizards, by forming 
  the Wizard’s guild. He listened to the 
  problems of the Druids and helped them 
  build an eco park near the Adri forest, thus 
  creating the druidic enclave. To strengthen 
  the belief of his people he made the 
  worship of Pelor Official religion, and he 
  also allowed the Heironeous followers to 
  have 
  a 
  church 
  of 
  their 
  own. 
  The 
  nonhumans did not attack during 591 CY. 
  This was the doing of an adventure group 
  that sabotaged their supplies and killed the 
  nonhumans superiors officers. This strike 
  team was comprised from four Shield of 
  Knurl members. The first one was the 
  legendary Purple Knight (a seasoned 
  fighter), the second was a freeman named 
  Burlac Bae (a young fighter), while the 
  third was a freeman named Jess Lynette 
  (a young cleric of Pelor) and finally the 
  fourth was a freeman named Achim 
  Silverboots (a halfling fighter). All four 
  were awarded the Court Lord status for 
  their services. 
  In 592 CY a large orcish force from 
  Johnsport, led by a ferocious eye of 
  Gruumsh named Jumba Wekra tried to 
  capture the County of Knurl by siege. The 
  newly organised Garrison however stands 
  on the height of the occasion and the city 
  doesn’t fall. The Shield’s contribution to 
  Bone March Journal 594 CY                                                                                      Page 6 
  
  the defence was without a doubt more 
  than crucial. Again Lord Bae and Lord 
  Lynette were among the ones that 
  provided exceptional services and deeds 
  that no one would ever could had asked 
  them. Lord Bae defended a part of the wall 
  alone, against 50 orcs and two ogres, 
  while Lord Lynette played a crucial part in 
  the organization of the city’s gate defence, 
  and cured more than 20 injured men, 
  during the battle. Count Joachim Dunstan 
  for repaying them their services, promoted 
  them both to Land Lord status. Also during 
  the dramatic events of the siege a group of 
  Heironeous followers engages the orcs 
  bare handed due to the lack of weapons. 
  Their lack of fear made them to strike out 
  during the chaos of battle and Count 
  Dunstan moved by their sacrifice decided 
  to 
  create 
  the 
  Monastery 
  Order 
  of 
  Heironeous, near the city of Knurl, for the 
  creation of monk infiltrating units. 
  In 593 CY Land Lord Bae founds the 
  village of Nivlek west of the Harp River, 
  slightly south of Knurl, east of the Flinty 
  hills and north of Adri Forrest. He then 
  leads his troops against a race of nearby 
  ogres, 
  which 
  constantly 
  raided 
  the 
  settlement since its creation. After a great 
  success in the following battle, the 
  population of the ogres depleted, the area 
  was considered safer, and Land Lord Bae 
  convinces Black Claw Bear nomad tribe to 
  settle in his village by giving them land and 
  garrison jobs. Also the reputation that was 
  created by the defeat of the ogres brought 
  in the area a small number of gnomes and 
  elves. So in just one year the village of 
  Nivlek became the small town of Nivlek 
  averaging 1350 population. Lord Bae 
  achieved his Knighthood after those 
  deeds, so now he is a Landed Knight.  
  Land Lord Lynette led his troops east and 
  taken over a strategic position slightly 
  south of Knurl, east of Teesar Torrent, 
  north and west of Adri Forrest. There he 
  founded the village of Nlul. Things were 
  quite peaceful during 593 CY except from 
  the fact that an unusual organized orc tribe 
  of unknown origin started claiming the 
  lands around the village. 
   
  In 594 CY the orcs started to 
  harass the village of Nlul more frequently. 
  Lord Lynette made a call for brave 
  adventurers to help him against his fierce 
  opponents. A group of twenty people 
  showed up, of various professions and 
  races. These men attacked various orcish 
  scouting camps and neutralised them 
  during the spring of the same year. 
  However the SHIELD of Knurl was not 
  informed about these unsettling events 
  and the true force of the opponents was 
  not judged correctly. Landed Lord Lynette 
  in a desperate attempt to get help, he 
  called 
  for 
  his 
  trusted 
  friend 
  and 
  adventuring companion, Landed Knight 
  Bae. Adventurers once again were called 
  to protect the courier wagons, carrying 
  important information to the small town of 
  Nivlek. The adventurers complied and the 
  mission was a total success. Landed Lord 
  Lynette however knew that even the elite 
  troops of Landed Knight Bae could not 
  save his village, so he came up with 
  another brilliant plan. He called for 
  adventurers once more and he cleaned 
  the Garenil Dwarf clan mines from the 
  undead. Then he would sell the rights to 
  the trading company of Ahlissa for five 
  years, for 50 units of Full Plate armor. Also 
  with this way he opened a steady 
  workplace for all families in Nlul. Ahlissa 
  happily complied with the request and 
  send the armor. However the adventurers 
  were not so successful this time and 
  legend says that a ghost of a dwarven 
  defender still haunts the mines, but this 
  happens only a few days per year. 
   
  During the end of 594 CY Landed 
  Lord Lynette called for heroes once more. 
  It was the call of arms this time, as three 
  tribes of orcs prepared to lay siege on the 
  little village. However the heroes of Bone 
  March arrived once more, accompanied 
  with Greyhawk Mercenaries. After the dust 
  of the battle settled down it was clear that 
  the village was saved. Diplomats report 
  that the Orcs routed and they left several 
  of 
  important 
  characters 
  behind 
  like 
  General Ashimar of Red Falls. Landed 
  Lord Lynette freed General Ashimar and 
  North Kingdom to show its gratitude 
  returned 450 Bone Marchers men and 
  women that had been freed from the Orcs 
  tribes. Thus the little village grew up to 
  become a small town of 907 citizens. 
   
  Battle Of Nlul 
  Historical Perspective 
  The wind swept gently through his dark 
  copper hair. His blue eyes searched the 
  horizon until they met the fires of the 
  opposing camp. He then looked back at 
  his young and inexperienced warriors. 
  They were eating their breakfast and they 
  were preparing for battle. Then he looked 
  at the adventurers that they said that 
  would help him. How he wanted to believe 
  Bone March Journal 594 CY                                                                                      Page 7 
  
  that. How he wanted victory. Only Landed 
  Lord Lynette knew! Just previously when 
  he attempted to raise their morale a tall elf 
  looked him and then stated ironically “Are 
  you a human? Then you are of no interest 
  to me”. He then learned that this arrogant 
  and rude Elf was called Nuuko and he 
  brought along with him a group of archers 
  to help. “What kind of help these men are 
  going to give me?” he thought “when they 
  seem to ignore any sense of social 
  standing or respect toward the ruler of this 
  village?” He continued to be lost inside his 
  thoughts… 
   
  The general scouted the horizon 
  for the village of Nlul. He knew that he had 
  to succeed. The intruders had passed 
  Teesar Torrent last year and built a village 
  in North’s Kingdom territory. How defiant 
  those Bone Marchers were! He then 
  looked 
  upon 
  his 
  inexperienced 
  orc 
  troopers. Then a voice shattered his 
  thoughts. 
   
  One 
  of 
  the 
  two 
  Hextorian 
  Patriarchs called his and asked him about 
  today’s battle. General Ashimar explained 
  that 
  they 
  should 
  perform 
  a 
  press 
  maneuver on the centre of the opposing 
  formation and kill Landed Lord Lynette as 
  quickly as possible. After that, he too was 
  lost to his thoughts and for the first time in 
  his career he understood that he was 
  going to need all the luck in the world to 
  win today. “I never expected so many 
  mercenaries!” he finally pondered… 
   
  As Landed Lord Lynette called his 
  sergeants inside his estate of Nlul, five 
  men replied to his call: Ulfgard of the 
  Garenil clan a stout dwarf that would lead 
  the heavy infantry, Cerdas Twyll a proud 
  Oeridian human, resident of Knurl that 
  would lead the cavalry, Nord Fiorden an 
  Oeridian nomad of humble origins, from 
  the wastelands of Bone March, who 
  recently settled to his village, would lead 
  the right flank light troops, Dain an exiled 
  for his heretical ideas concerning St. 
  Cuthbert dwarf that would lead the left 
  flank light troops and finally Garick the 
  dwarf of the Garenil clan, a man that came 
  to Bone March recently from Sunndi that 
  would lead the archers into battle. 
   
  Lynette started to speak and 
  analyzing his plan of battle. They would 
  use their heavy cavalry as bait for the orcs 
  powerful units and then they would flank 
  them with their light and quick flanks. Then 
  he asked the Sergeant’s opinions if they 
  should attack surprisingly the orcs during 
  the day, or if they should await the orc 
  attack behind the city walls. All the 
  Sergeants agreed that they should attack 
  during the day. And so the battle started. 
   
  Everything went according to plan. 
  The heavy troops at the central part of the 
  army (meaning Sergeant Ulfgard and 
  Priest of Heironeous Bernal Mara) stood 
  their ground as long as the patriarchs 
  approached them. And if Ulfgard thought 
  that it was strategic to fall behind his 
  troops, Bernal Mara denied the Hextorian 
  Patriarch a fair fight and hid behind his 
  troops spelling all the time sound bursting 
  spells. Bernal Mara might used the best 
  strategy of the day but his behavior 
  outraged his Patriarch Priadan Hoel and 
  many say that Bernal has fallen into 
  dismay and he won’t be able to climb the 
  ranks of the Heironeous Church of Knurl, 
  for years to come. 
   
  In the left flank Dain and Garick 
  had different tasks! While Dain had to hold 
  the left flank (a task that he performed 
  perfectly, and without any fear) Garick 
  failed to keep his archer officers under his 
  command. 
  Gaddman 
  Weighland 
  and 
  Nuuko Twilight Catcher took always their 
  own decisions (a tactic that would prove 
  disastrous if Sergeant Ulfgard had not 
  gone into an outburst of anger and called 
  Freeman Nuuko back to his place). 
   
  In the right flank Sergeant Nord 
  Fiorden did more than enough! Not only 
  he succeeded in crushing the opponents 
  left flank, but also he performed the 
  necessary pin maneuver to position his 
  unit behind the opponent’s elite orc units. 
  In the meantime Sergeant Cerdas Twyll, 
  using the speed of his horses, attacked 
  various units of poor trained orc soldiers, 
  opening 
  with 
  this 
  way 
  the 
  enemy 
  formation. 
   
  There were other heroes that did 
  not command troops. Vadania for example 
  was a fierce Elven Wizard that used her 
  bow to bring down a small number of 
  opponents. She battled bravely and was 
  always in positions for a shot. She wisely 
  did not make any melee contacts during 
  the duration of the fight, instead kept the 
  fighting in a distance, using her bow. 
  Asham a halfling thief used his 
  sneak attacks to kills a significant number 
  of opponents and finish off a number of 
  sergeants. 
  Darian of the Galacia Bloodline 
  was an Elf Ranger that succeeding in 
  killing an enemy orc soldier. He was the 
  only character that bought dogs to 
  accompany his for the ride. 
  Bone March Journal 594 CY                                                                                      Page 8 
  
  Estefan was a dwarf fighter that 
  used his bow and his axe to kill various 
  troops that were on the run. He gave 
  valuable front to Vadania. 
  Gavlan was a dwarf fighter that 
  used his bow and axe to attack and kill 
  any remnants of the Orcish force. 
   
  Bothvar the dwarf was the only 
  character that was afraid to come to fight. 
  He was expelled from his Garenil clan as a 
  coward and now he must perform a lot of 
  heroic actions to be forgiven. 
   
  As regarding the opponents, not 
  much could be done. The Ogre Magi hit 
  Lynette with a Cone of cold but it wasn’t 
  enough. None of the clerics could deliver 
  the finishing blow and the young Lord 
  remained alive and victorious. As for 
  Ashimar, he did what he could but alone 
  he could not turn the tide of battle against 
  so many foes. He submitted to surrender 
  after ten hours of battle. Nuuko Twilight 
  Catcher then screamed to kill the prisoner, 
  but Landed Lord Lynette was wiser than 
  that. He would use him for his diplomatic 
  plans as a trading card, so he could get 
  the most out of this deal. 
   
  After the battle ended there was a 
  large feast in honor of the surviving 
  heroes. Kae the Smith, before returning to 
  Nivlek agreed to grand Landed Lord 
  Lynette one final request. He sculpted on 
  the village square the statues of the seven 
  benefactors of the village, men that gave 
  their gold away, so that mercenaries would 
  come and fight for the village. 
   
  So the statues were made. At the 
  front row in the centre there was a copy of 
  Nord Fiorden (in huge size) with an 
  inscription bearing “Nord Fiorden Nomad 
  Orc Slayer”. At the front row in the left 
  there was a copy of Dain (large size) with 
  an 
  inscription 
  bearing 
  “Dain 
  the 
  skirmisher”. At the front row in the right 
  there was a copy of Cerdas Twyll (actual 
  size on his horse) bearing the inscription 
  “Cerdas Twyll the noble rider of Knurl.” At 
  the back row there were four statues of 
  medium size copies of (from left to right) 
  Nuuko 
  Twilight 
  Catcher 
  – 
  with 
  an 
  inscription “Free-willed archer”, Bernal 
  Mara – with an inscription “Schismatic 
  Priest of Heironeous”, Ulfgard – with an 
  inscription “Ulfgard the commander” and 
  finally Gaddman Weighland – with an 
  inscription “Gaddman Weighland – The 
  Fire Archer”. 
   
  Children started to play in the 
  square and hide among the statues. A 
  game that was very popular and lasted for 
  years was the “Climb o’ Nord”. During to 
  this game a child had to climb all the way 
  to Nord’s head to become leader of the 
  children gaming group, while the others 
  would try to prevent him from doing so. 
  Once in a year on the day of the battle the 
  citizens fill the statues feet with flowers 
  and candies. 
   
  So it was written and so it is… 
   
  Battle Of Nlul Meta-Game 
  Interactive Event 
   
  The Units: 
  Ulfgard: 24 Dwarven phalanx warriors 
  Cadman: 18 Human Archers 
  Nord: 24 Half-Orc Pike warriors 
  Garick: 9 Dwarven warriors and 6 
  Dwarven Archers 
  Dain: 24 Dwarven phalanx warriors, 50 
  Human Heavy club warriors 
  Cerdas: 8 Human cavalry 
  Mara: 24 dwarven phalanx warriors 
  12 Units of 24 Orc Warriors plus 1 Orc 
  Lieutenant 
  2 Units of 24 Elite Orc Warriors plus a 
  cleric of Hextor 
  Elite Goblin Archer 
  Orc Barbarian 
  Elite Hobgoblin Fighter 
  Ashimar (Human General of Orc Army) 
   
  Village of Nlul Kills 
  Nord: 62 (Killed Levels: 46) 
  Dain: 34 (Killed Levels: 24) 
  Cerdas: 38 (Killed Level: 21.5) 
  Ulfgard: 4 (Killed Levels: 20) 
  Garick: 3 (Killed Levels: 13.5) 
  Mara: 2 (Killed Level: 11) 
  Cadman: 12 (Killed Levels: 6) 
  Vadania: 5 (Killed Levels: 5) 
  Asham: 5 (Killed Levels: 5) 
  Estefan: 4 (Killed Levels: 4.5) 
  Gavlan: 4 (Killed Levels: 2) 
  Darian: 1 (Killed Levels: 0.5) 
   
  Higher Killing Score 
  Nord Fiorden (62 kills) 
   
  Most Enemies Hit Dice Killed 
  Nord Fiorden (46 Hit Dices of Opponents) 
   
  Faster Killer 
  Nord Fiorden (12.4 Hit Dices of Opponents 
  per attack) 
   
  Most Valuable Player 
  Nord Fiorden (For Killing the second Cleric 
  of Hextor just before he kills Lynette) 
  Bone March Journal 594 CY                                                                                      Page 9 
  
  Mara: Waits 
   
  Nord: Charges at Orc Unit. Kills 14 Orcs. 
  Round 1 
  Gavlan: Missile Shot. Kills 1 Orc 
  Mara: waits 
  Huber: Waits 
  Nord: Waits 
  Garick: Missile Shot. Kills 1 Orc 
  Gavlan: Moves 4 inches 
  Ulfgard: Waits 
  Huber: Moves 4 inches 
  Lynette: Waits 
  Garick: Waits 
  Kae: Waits 
  Ulfgard: Waits 
  Orcs: Attack various characters 
  Lynette: Waits 
  Nuuko: His Unit is shaken 
  Kae: Waits 
  Cerdas: Continues his flanking Move 
  Orcs: Move 12 inches 
  Dain: Kills 5 Orcs. 
  Nuuko: Moves 
  Vadania: Misses 
  Cerdas: Moves 
  Cadman: Movement 
  Dain: Moves 
  Estefan: Kills 1 Orc 
  Vadania: Moves 
  Asham: Misses 
  Cadman: Moves 
  Darian: Waits 
  Estefan: Moves 
   
  Asham: Moves next to Huber 
  Round 5 
  Darian: Moves along with dogs 
  Mara: Sound Burst versus Orc Elite Unit 
   
  Round 2 
  Nord: Kills 20 Orcs. 
  Mara: Forward 6 inches 
  Gavlan: Misses 
  Huber: Waits 
  Nord: Forward 12 inches 
  Gavlan: Forward 8 inches 
  Garick: Hits an Ogre 
  Huber: Forward 
  Ulfgard: Kills an Ogre 
  Lynette: Waits 
  Garick: Forward 
  Ulfgard: Forward 
  Kae: Waits 
  Lynette: Forward 
  Orcs: Kill 3 soldiers of Dain and 1 soldier 
  of Ulfgard. Dain kills 18 Orcs in an attack 
  of op. 
  Kae: Waits 
  Orcs: Forward 12 inches 
  Nuuko: Missile shot, 5 hp on Orc Captain 
  Nuuko: Hits an Orc 
  Cerdas: Forward 
  Cerdas: Kills 13 Orcs 
  Dain: Waits 
  Dain: Forward 
  Vadania: Forward 
  Vadania: Kills 1 Orc. 
  Cadman: Missile Shot at Orc Unit 15 hp. 
  Cadman:  Hits a Sergeant 
  Estefan: Kills 1 Orc 
  Estefan: Missile Shot, Misses 
  Asham: Missile Shot. Kills One Orc. 
  Asham: Waits 
  Darian: Kills One Orc. Orc Unit Shaken. 
  Darian: Moves 
   
   
  Round 3 
  Round 6 
  Mara: Forward 
  Mara: Kills 1 Orc Elite. 
  Nord: Forward 
  Nord: Kills an Orc Lieutenant. 
  Gavlan: Missile Shot. Kills One Orc 
  Gavlan: Misses 
  Huber: Waits 
  Huber: Waits 
  Garick: Waits 
  Garick: Kills One Orc Sergeant and 2 
  Ogres 
  Ulfgard: Waits 
  Lynette: Waits 
  Ulfgard: Waits 
  Kae: Waits 
  Lynette: Waits 
  Orcs: Missile Shot at Dain. Misses 
  Kae: Waits 
  Nuuko: Missile Shot at Orc Captain 10 hp. 
  Orcs: Kill 3 Soldiers of Nord, 4 
  mercenaries of Ulfgard and 1 Soldiers of 
  Dain 
  Cerdas: Starts Flanking Move 
  Dain: Forward 
  Vadania: Critical Missile Shot. Kills 2 Orcs 
  Nuuko: Attacks. Hits 
  Cadman: Missile Shots. 12 Orc Killed 
  Cerdas: Attacks the Unit 
  Estefan: Kills 1 Orc 
  Dain: Kills 24 Orcs 
  Asham: Kills 1 Orc. 
  Vadania: Kills One Orc. 
  Darian: Missile Shot Hits wounded Orc 
  Captain. 
  Cadman: Flame Strike on Human Cleric 
  Estefan: Kills an Ogre. 
   
  Asham: Kills 2 Orcs. 
  Round 4 
  Darian: Misses 
  Bone March Journal 594 CY                                                                                      Page 10 
  
   
  Round 7 
  Mara: Misses 
  Nord: Kills 24 Orcs 
  Gavlan: Kills 2 Orcs 
  Huber: Waits 
  Garick: Kills 2 Orcs, One Sergeant 
  Ulfgard: Kills the Orc Barbarian 
  Lynette: Waits 
  Kae: Waits 
  Orcs: Kill one mercenary of Dain, two 
  mercenaries of Ulfgard, 1 mercenary of 
  Mara, 11 men of Lynette. 
  Nuuko: Misses 
  Cerdas: Kills 24 Orcs 
  Dain: Kills 3 Orcs and 1 Orc Lieutenant, 
  plus 1 Sergeant 
  Vadania: Kills 1 Sergeant 
  Cadman: Moves 
  Estefan: Hits a Sergeant 
  Asham: Kills a Sergeant 
  Darian: Misses 
   
  Round 8 
  Mara: Kills a Sergeant 
  Nord: Moves 
  Gavlan: Moves 
  Huber: Moves 
  Garick: Moves 
  Ulfgard: Kills a Cleric. Kills a Sergeant 
  Lynette: Waits 
  Kae: Waits 
  Orcs: Kills a man of Lynette. Kills 3 men of 
  Ulfgard 
  Nuuko: Hits a Sergeant. 
  Cerdas: Kills a Sergeant 
  Dain: Moves 
  Vadania: Moves 
  Cadman: Hits a Sergeant 
  Estefan: Moves 
  Asham: Moves 
  Darian: Hits a Sergeant 
   
  Round 9 
  Mara: Moves 
  Nord: Kills Human Cleric. Kills Sergeant 
   
  The Human General of The Orc Army 
  Declared Surrender. 
   
  Character Biographies 
  Here are the biographies of the most 
  famous heroes that roam the lands of 
  Bone March. Read carefully about their 
  characteristics and appearances. 
   
  Bernal Mara 
  Alignment: Lawful Good. Bernal Mara 
  grew up at the monastery of Heironeous 
  therefore he respects the law, follows the 
  rules (even if sometimes he doesn’t agree 
  with them), helps the poor people (he feels 
  that he is one of them) and fights any evil 
  act, idea or policy. 
   
  Religion: He worships Heironeous. His 
  religion inspires the ambition to liberate 
  Spinecastle. For him Heironeous is the 
  only force capable for rebuilding Bone 
  March. Some people call him heretic 
  because he isn’t fanatic and thinks more 
  wisely. He believes that the liberation of 
  Spinecastle will be accomplished only if 
  Knurl manages to organize a good offense 
  with a good strategy. His theory about the 
  “wise death” (Honored death isn’t to fight 
  unarmed against the enemy, honored 
  death is to be able to fight at the best way 
  you are trained for) irritated Patriarch 
  Priadon Hoel as soon as it was made 
  known by Mara. Bernal will try during the 
  following years to change Priadon’s view 
  on the matter. However at the time being, 
  he 
  is 
  still 
  under 
  heavy 
  judgment.  
   
  Age: 30 years old. 
   
  Height & Weight: 5’ 00’’, 124 lb. 
   
  Appearance: Oeridian man. Black short 
  hair, black eyes, well shaved and clean 
  skin, height 5.8, weight 156 pounds, olive 
  skin. He wears cotton explorer clothes with 
  a purple silk belt. 
   
  Personality: Charming, strong, clever, but 
  its strongest aspect of his character is his 
  wisdom. When somebody first meets him, 
  he thinks that this man could easily 
  conquer the crowd with his stealthy spirit. 
  His aim is the liberation of his homeland.  
   
  Background: Bernal Mara was born at 
  Knurl on 564 CY. His parents were 
  immigrants from Spinecastle. His father 
  Lacenor Mara (Fighter 2/ Cleric 2 of 
  Heironeous) died during the siege of 
  Spinecastle. His mother Sephora Mara 
  fled Spinecastle pregnant and finally died 
  on 576 CY in Knurl from flu. When he was 
  born his mother did not had the money to 
  support him and left him at the attention of 
  the clerics of the church of Heironeous. He 
  was a charming, strong and very wise boy. 
  Everybody admired his courage and ability 
  facing tough problems. Priadon Hoel 
  (Patriarch of Heironeous) was one of them 
  even if this young boy demonstrated that 
  believing in valor does not mean a “stupid” 
  Bone March Journal 594 CY                                                                                      Page 11 
  
  death. When he became adult (579), he 
  could not stay any more at the as an 
  orphan boy in the church. The clerics gave 
  him the opportunity to work for the church 
  as driver and guide of the local caravan. 
  He worked for 5 years and earned some 
  money for his basic equipment but it was 
  not pleasant for a so ambitious young 
  man. On 584 joined the church of 
  Heironeous as an apprentice cleric and 
  studied very hard. During his studies he 
  completes his attitude about war and the 
  “wise death”. He graduated on 592 and at 
  the beginning of 593 became finally a 
  Cleric of Heironeous. 
   
  Home community: Formerly Spinecastle. 
  Now he is a permanent resident of the 
  County of Knurl. 
   
  Family social status: Struggling. Not 
  married. His parents are dead. He doesn’t 
  know 
  anything 
  about 
  his 
  relatives. 
  Everybody loves him because he is 
  honest, trustworthy and merciful. 
   
  Attitude against politic status: He is 
  devoted 
  to 
  Count 
  Dustan, 
  Patriarch 
  Priadon Hoel and their followers. He will 
  follow their orders with little hesitation 
  when it comes to his personal safety. 
   
  Cerdas Twyll 
  Name: Almax “Cerdas” Twyll, “Cerdas” 
  means courage in old Flan. His parents 
  gave it to him by discovering it in an old 
  Flan tale. 
   
  Alignment: Twyll is obedient to the laws 
  (at least Knurls’ one) since he finds them 
  right and honest. However he might as 
  well punish a criminal with the death 
  sentence as well as throw him into jail. 
  After adventuring a lot he started to 
  believe more in St. Cuthbert rather than 
  the leading deities of Knurls’ country, 
  Heironeous and Pelor, because he thinks 
  that sometimes good is been done even 
  without mercy. 
   
  Age: 19 years old. 
   
  Height & Weight: 5’10”, 144 lb. 
   
  Appearance: Cerdas Twyll is a young 
  Oeridian man, quite tall with amazingly 
  expressing brown eyes and black hair that 
  have started to turn grey. He looks 
  impressive on top of his horse with his full 
  plate wielding a magic sword; he looks like 
  a real Knight. He might not be a great 
  speaker yet, since whatever he wants to 
  say he says it without any diplomatic 
  attitude, but he is working on it. 
   
  Personality: Cerdas Twyll has always 
  demonstrated extraordinary fighting and 
  commanding 
  skills 
  while 
  fighting 
  on 
  horseback. He is a trustworthy and open-
  minded man. He wants to purge Bone 
  March from the evil, as well as to teach a 
  lesson to North kingdom and Ahlissa that 
  try to take under their control Bone March 
  with more sneaky ways. 
   
  Family info: His parents are Harlac, a 
  human Oeridian man and Clora a half-elf 
  woman. 
  They 
  were 
  both 
  successful 
  merchants of odd scrolls in the free city of 
  Knurl. They both fought heroically at the 
  siege of Knurl in 592 CY where they died. 
  Nowadays Aastir, Cerdas grandfather is 
  running the business. Galadon Twyll, a 
  cleric of Pelor, and uncle of Cerdas is 
  adventuring in the free city of Knurl. He 
  has also got a ranger cousin and friend 
  Aldaron 
  that 
  has 
  also 
  chosen 
  the 
  adventuring life. 
   
  History: Cerdas Twyll born in 575 CY in 
  the free city of Knurl, child of Harlac and 
  Clora, 
  who 
  were 
  both 
  successful 
  merchants. After their death at the siege of 
  Knurl in 592 CY, Cerdas Twyll decided to 
  revenge for their death by putting an end 
  to this evil. So he started adventuring right 
  away because he knew it was the only 
  way for him. Eventually he gained a lot of 
  experience in battle while adventuring with 
  his most trusted horse and two years later 
  he achieved the rank of Sergeant in the 
  garrison of Knurl. He already has the 
  potential of becoming a commander; this 
  is the reason why he was left in charge of 
  the cavalry in the battle of Nlul in 594 CY. 
   
  Nuuko Twilight Catcher 
  Name: Nuuko means “Sky Hunter” in the 
  elven language. 
   
  Race: Elf (Wood). 
   
  Age: 123 years old. 
   
  Height And Weight: 5’ 5’’ and 157 lb. 
   
  Alignment: LN. Nuuko believes that if we 
  are to better ourselves and the society we 
  live in then we have to abide by a set of 
  rules, both mortal and immortal. Although 
  Bone March Journal 594 CY                                                                                      Page 12 
  
  he has found himself objecting with many 
  judgments of the past he also understands 
  and supports the necessity of law. 
  Furthermore “the Art” requires a great deal 
  of discipline and loyalty to its rules to be 
  mastered. Last, but not least, Nuuko 
  craves for balance. He believes neither in 
  Good nor in Evil because he has come to 
  the conclusion that both edges can be 
  misused and misinterpreted, so he chose 
  neutrality as his path of life. Most elves 
  despise Nuuko for his beliefs and that’s 
  why Nuuko finds better understanding by 
  humans regarding his character. 
   
  Looks: Nuuko is a tall and slim elf male, 
  123 years old. He has straight and long 
  light brown straight hair and hazel eyes. 
  He is dressed in typical elven attire 
  (blouselike shirt over close-fitting hose and 
  soft boots), painted in neutral colors 
  tailored explicitly for his body to allow easy 
  and elegant movement. He wears a gray-
  green cloak and his favorite bow and 
  quiver can always be seen strapped on his 
  back. 
   
  Personality: In general Nuuko lives for 
  the day after tomorrow. He tries to think 
  ahead of his time and measure the 
  consequences of every action that is being 
  made. He likes to take his time in deciding 
  what course of action should be taken and 
  tries to balance all outcomes. He cares 
  little about non-elves especially dwarves 
  which he finds to be rather short-sighted, 
  narrow-minded and reckless. As a wood 
  elf he longs for the long walks in the forest, 
  he doesn’t like the crowded cities and 
  surely 
  he 
  doesn’t 
  feel 
  comfortable 
  underground, but if there is a nice 
  challenge anywhere he will be there. 
  Generally he has great confident in his 
  arrows and his magic. 
   
  Family Info: Having a bow maker as 
  Father and a Wizard as mother, Nuuko 
  has been brought up loving both the Art of 
  Archery and the Art of Magic. Although his 
  family was not a wealthy one, nothing was 
  ever missing from the family table. He had 
  great training as an archer and disciplined 
  guidance in the arcane paths of nature. In 
  his own mind he seeks to balance both 
  arts by becoming an Arcane Archer. Both 
  his parents support his dream and tutor 
  him as best as they can. The last addition 
  to his family life is his little sister Ekee 
  (meaning “Wild Dancer”). From her first 
  steps she too was great with the bow but 
  she was closer to nature than anybody 
  else. Day by day Nuuko could see the 
  power of nature growing within Ekee. This 
  did not pass unnoticed by their parents 
  who asked the guidance of the tribe’s 
  Druids. They immediately understood the 
  great talents Ekee possessed and started 
  guiding her through the mysteries of 
  nature. In general Nuuko’s family has a 
  Chaotic Good alignment, that’s why they 
  gave freedom to their children to go 
  beyond the elf usual standards. Only time 
  will tell if their weird way of upbringing 
  children will prove true. 
   
  Background: 
  His 
  youth 
  could 
  be 
  described as “typical” for a wood elf. 
  Leaning on the family’s support Nuuko 
  longed for his training in the Bow and the 
  Magic. After his initial training has finally 
  reached to a level that he could stand 
  firmly on his own, being a free spirit and 
  curious about the way nature walks the 
  paths of time, Nuuko started adventuring 
  around the county of Knurl. Using his own 
  home as a base he wanders around 
  seeking opportunities for new adventures. 
  He wishes to master the arts of Archery 
  and Magic, and become a well-respected 
  Arcane Archer. 
   
  Nord Fiorden 
   
  Alignment: True Neutral. He thinks of 
  himself neither as good nor evil, just a 
  man that has to take difficult choices, 
  Bone March Journal 594 CY                                                                                      Page 13 
  
  caring for his interest and for the interest 
  of the people near him. Nord only helps 
  those who deserved to be helped. He will 
  never help a weak-willed person who 
  accepts his fate and remains in slavery. In 
  fact he believes that if someone is weak 
  and don’t oppose his tormentor, this 
  person deserves to be tormented. Such 
  persons must try to break their chains. 
  Anything else is wrong. Also, Nord will 
  rarely help a stranger without a reward. He 
  has traits of a chaotic character, and he 
  still leaves his self-control behind in battle 
  and enters in a rage, but he was born 
  strong enough and he understands the 
  meaning of law. He wants to have 
  everything organized. 
   
  Age: 21 years old. 
   
  Height And Weight: 6’ 5’’ and 234 lb. 
   
  Looks: Nord is a tall and tough human 
  (Oeridian) male of heavy built, 21 years 
  old. He has straight and long brown to red 
  curly hair and a medium-sized beard, and 
  green eyes. He would be good looking, if 
  he spent time to make his image better. In 
  battle, he is wearing sometimes dirty full 
  plate armor and he wields a mighty 
  greataxe. He looks too militant though the 
  signs of his barbarian heritage are obvious 
  on him. The way he walks and acts is 
  military too. He laughs aloud often, with a 
  sure and pleasant tune. He has a very 
  wolf-like smile. His eyes are sparkling with 
  irony and sometimes humor, showing a 
  certain amount of intelligence not at all 
  common 
  to 
  peoples 
  of 
  his 
  kind.  
   
  Personality: Nord is stubborn and strong-
  willed. The wilderness made him strong 
  and patient. His hatred for the brutal orcs 
  and for the weak but evil goblins is strong. 
  Nord shows no mercy to his enemies 
  except if they fight well enough to earn his 
  respect. His greater desire is to become a 
  commander of men to be remembered, a 
  leader whom his men will follow to death 
  or glory. He also wants to make strong 
  and healthy children, to teach them right 
  and let them preserve his name and his 
  memory through the eons. Besides all that 
  though, his traumatic experience with a girl 
  of his tribe make him to hesitate in finding 
  a wife. Maybe later. Nord used to laugh a 
  lot, putting the fear away even in battle. 
  But, in these difficult times, often he is lost 
  in his thoughts, worried about the future. 
  This fortunately, never lasts for long. The 
  last 2 years he leaves in the village of Nlul, 
  Nord has changed. He became a patriot. 
  He believes that the people of Knurl can 
  create a better world and that their 
  struggle is worth to earn all his attention 
  and strength. He loves these proud people 
  and their fight is his too. And if his fate is 
  to die fighting, is there anything better than 
  dying while trying to protect your ideas, 
  dying honorable in battle doing the right 
  thing, dying only to enter in the bronze hall 
  of your god, with your blood brothers 
  standing with their swords at hand around 
  you, and claim your seat in the big table of 
  Kord?  
    
  Religion: 
  Nord 
  hates 
  fanaticism 
  in 
  religion. 
  He 
  doesn’t 
  like 
  clerical 
  ceremonies, 
  complicated 
  and 
  sophisticated rituals and things like that. 
  That’s why he worships Kord. He believes 
  that the gods are never cared about the 
  persons that worship them, but sometimes 
  they give their help to those who deserve 
  it. Worshiping Kord is simple. The only 
  thing you have to do is to cry out Kord’s 
  name, and if you fight well and honored, 
  maybe the god will give you strength to kill 
  more of your enemies. 
    
  Family Info: A Struggling nomadic family 
  of the Winter Wolf nomad tribe, with a 
  good but at the same time chaotic 
  reputation. The tribe is currently located in 
  the Rakers, Between Nyrond and Bone 
  March, close to the Bone March Eastern 
  side. His family was known to uphold her 
  place in her tribe, but it is also known to 
  bring up a couple of offspring, which were 
  real trouble to the tribe. Father/ Mother / 
  Three Brothers and Two Sisters fate is 
  currently unknown. As also is the fate of 
  the rest of the tribe. 
   
  Background: Nord Fiorden was born in 
  the wilderness of Bone March. He was the 
  only child of a blacksmith of the Winter 
  Wolf nomad tribe (Wolfstark Exp4). His 
  tribe was relatively small and vulnerable. 
  Their enemies were mere bandits, other 
  nomads 
  and 
  particularly 
  goblinoids, 
  bugbears, hobgoblins, orcs or goblins, 
  creatures that Nord learned to hate from 
  his childhood. From the age of 15 started 
  to participate in the defense of the tribe, 
  and in scouting missions against the 
  humanoids. Nord was proved a formidable 
  warrior. When he was 18, he fought with 
  the young son of the chieftain of the tribe 
  about a girl. In his rage, Nord killed him. 
  Bone March Journal 594 CY                                                                                      Page 14 
  
  Understanding his mistake of leaving his 
  instincts to take over his self-control, but 
  not feeling guilty (the life in the wilderness 
  leaves little room for compassion and 
  mercy) he left the tribe at night alone, 
  searching for a new life elsewhere. He 
  traveled to Red Falls, a great fortified city 
  east of Teesar Torrent River, where he 
  worked as a bodyguard, occasional guard 
  in taverns, and mercenary to the highest 
  bidder. He made some money, but this life 
  wasn’t for him. He wanted the thrill of 
  battle, the honor a man can earn in 
  combat. So he left and returned to Bone 
  March only to find out that his tribe was 
  either moved away or totally destroyed.  
  Believing the second, with his morale 
  broken, he reached the small village of 
  Nlul. He liked the village and decided to 
  stay a few days. The days became a 
  month. The villagers, cautious in the 
  beginning, but given time and considered 
  his formidable strength and his hatred for 
  the orcs and the other nonhumans, begun 
  to trust him. Nord too liked these stubborn 
  and proud people who try to live peacefully 
  in the middle of nowhere, surrounded by 
  enemies. 
   
  Dain 
   
  Real Name: Agnar of the Garenil clan. 
  ‘Dain’ is a nickname given to him by his 
  father. In their dwarven language it means 
  Stout Striker (D- means Stout, -ain means 
  Striker). Dain has no right to use his 
  Garenil clan heritage anymore. 
   
  Alignment: One could say that he is very 
  lawful with good tendencies, but not good 
  (he is Lawful Neutral). If evil bandits 
  kidnapped a child, he wouldn’t care so 
  much about the child’s rescuing but for the 
  punishment of the bandits. He was raised 
  by a dwarf and after by a human, so his 
  culture is mixed. He has the lawful 
  believes of the dwarves and their fighting 
  culture but from the humans he took the 
  love for adventure, their values and their 
  versatility. In fact, he is more likely to 
  make a human friend rather than a dwarf 
  and he considers himself half-human. 
   
  Age: 58 years old. He was born in 536 
  CY. 
   
  Height and Weight: 4’5’’, 186 lb. 
   
  Appearance: Born in Bone March, inside 
  the mines of the Garenil dwarven clan, 
  Dain of the Garenil Clan is a wise Dwarf 
  with excellent toughness and strength. He 
  is around 4½ feet tall, with deep tan skin 
  and eyes darker than the night. He wears 
  a dark small beard, more of a human than 
  of a dwarf, but has no other hair in face, 
  except his bushy eyebrows. If seen from 
  far away, you would think that he is a short 
  human. He has a big scar in his face from 
  his battle training which almost cost his left 
  eye. 
   
  Personality: His beliefs are strictly close-
  knit and nobody, no matter his arguments, 
  can change these. He thinks of elves as 
  unpredictable, 
  fickle 
  and 
  flighty. 
  He 
  mistrusts half orcs but can forgive one for 
  being born if he does something that gives 
  him value. He hates gnomes for their 
  tendencies to magic, their silliness and 
  curiosity, as he does with halflings. He 
  also hates arcane magic and water. He 
  has a strong sense of justice, nearly a 
  thirst for revenge, and he especially hates 
  orcs that made all freemen living in 
  danger. He was motivated to adventure 
  not only by his crusading zeal to punish 
  anyone who transgresses the law, but also 
  by his desire to be accepted again by his 
  clan. 
  Considering 
  however 
  the 
  stubbornness and the love for their 
  tradition and Moradin, this is a near 
  impossible task that infidel Dain has to 
  bear. 
   
  Family Info: Before 573 CY his family was 
  a patriarchic, struggling family, supportive 
  to the government and neutral to religion. 
  It was seen as a good dwarven family by 
  the Garenil Clan but for everyone else, the 
  family was just unknown. About Dain’s 
  Family, it is said that some of their 
  ancestors 
  were 
  god 
  touched 
  by 
  St.Cuthbert, 
  although 
  Balmek 
  always 
  denied it. Specifically, Dain learned that 
  his grand-grandfather was a cleric of 
  St.Cuthbert and some sons of him were 
  blessed by his powers. 
   
  Background: Dain Garenil was born in 
  Bone March Journal 594 CY                                                                                      Page 15 
  
  Appearance: She has brown eyes and 
  brown hair. Her skin is pale, and she looks 
  thin. 
  the free city of Knurl at 536 CY by Balmek 
  (War 5) and Dyall Garenil (Com 3). His 
  mother died when gave birth to him and he 
  had no brothers or sisters. He grew up 
  with his father, a famous warrior in the 
  Garrison of Knurl. His father started 
  teaching him the art of war but soon he 
  died in a minor battle near the vicinity of 
  the Blemu Hills in 573 CY. 
   
  Personality: 
  Vadania 
  has 
  a 
  flashy 
  personality. She’s very intelligent. She is 
  also the energetic type. She helps a lot her 
  companions. She is very emotional. She 
  hasn’t found a soul mate yet. She 
  sometimes feels that she is misunderstood 
  by her fellow elves or friends and 
  companions. She loves her familiar toad. 
  She believes in Corellon Larethian. She 
  strongly believes that the perfect world 
  should have the aspects of Good and 
  Chaos. And if Oerth doesn’t have these 
  characteristics, maybe another world has. 
  By a strange coincidence (or was 
  it fate?) Balmek’s best friend was an 
  Oeridian named Dor Elizar. He had to take 
  young Dain under his protection and 
  trained him to be a strong fighter (his 
  father wanted that before leaving for the 
  battle). Dor Elizar was a middle-aged man 
  then (but now he is really old), cleric of a 
  deity that was not commonly worshipped 
  by people of Knurl: St.Cuthbert. In 
  addition, he was a fanatical supporter of 
  the Count and admired his laws. He taught 
  Dain that the laws are the most important 
  thing as well as honor and truth and that 
  he had to fight so that laws can exist and 
  be obeyed. What can anyone say? Dain 
  followed the tracks of Dor without ignoring 
  his father ones. He became a fighting 
  priest. 
   
  Family Info: Her family resides in the free 
  city of Knurl. Her family status is 
  comfortable. Her family alignment tends to 
  be Chaotic Good. Her family has a good 
  reputation and is supportive to the 
  government. Her father controls most of 
  the family matters. She also had an 
  ancestral who was a famous Master 
  Artisan. Her father name is Villian and her 
  mother’s Silenna. Her parents love her 
  very much and she loves her parents too. 
  They too believe that young Vadania 
  should go out to the world, so that she can 
  mature, but they wait for her return as 
  soon as possible. However Vadania 
  doesn’t share the same dream yet, and 
  desires a free life full of experiences and 
  adventure. 
  When he reached adulthood, he 
  openly stated to the elders of his Clan his 
  faith and the fact that he wanted to live 
  with a human until he was ready to fight 
  for his causes. He was thrown out of his 
  clan and his clan name was stripped of 
  him. Most dwarves didn’t want to talk with 
  a dwarf of no clan, who also has a bad 
  reputation so he has been margined from 
  the dwarven community. 
   
  Background: Vadania decided to become 
  an 
  adventuring 
  wizard 
  because 
  she 
  wanted to learn to perform magic under 
  the toughest situations possible. Her liking 
  to the “Art” was implemented to her by her 
  parents, both wizards living inside the city 
  of Knurl. She was born to be a wizard 
  herself. 
  Soon, when he thought he was 
  ready, he started adventuring, bearing 
  St.Cuthbert’s starburst of rubies in his 
  neck. After being thrown out of his Clan, 
  his heart was badly wounded but also he 
  has his desire to be accepted by his clan 
  again. 
  Vadania collected her equipment by 
  helping a lot of fellow citizens by 
  performing 0-level spells. 
   
  Vadania 
  Alignment: 
  Chaotic 
  Good. 
  Vadania 
  follows her good heart in every occasion. 
  She 
  distrusts 
  every 
  evil 
  being 
  and 
  opposes sinister causes in any way she 
  can. She doesn’t care about human laws 
  and codes of conduct; instead she always 
  follows her hunch. 
  She 
  has 
  lost 
  a 
  very 
  special 
  childhood female friend to the hands of a 
  high level chaotic evil human wizard of 
  Knurl named Aber Arian. This wizard was 
  captured and exiled. His traces are lost in 
  the wilderness years ago. 
  She believes that the best thing that 
  happened to her was the blessing that got 
  from the “Art”. 
   
  Age: 120 years old. 
   
   
  Height & Weight: 5’ 5’’ and 110 lbs. 
   
   
   
  Bone March Journal 594 CY                                                                                      Page 16 
  
  Most Famous Bone March Characters and Players 
    
   
   
  A/A 
  Player's 
  Name 
  Player's 
  Surname 
  Character Name 
  Character Class And 
  Levels 
  LG 
  Points 
  Influence 
  Points 
  Player's 
  Total 
  1 
  Konstantinos 
  Manos 
  Nuuko 
  TwilightCatcher 
  Wizard 2 / Fighter 2 
  45 
  14 
  45 
  2 
  Costas 
  Giannaras 
  Nord Fiorden 
  Barbarian 1 / Fighter 4
  41 
  18 
  43 
  3 
  Stathis 
  Antoniou 
  Ulfgard 
  Fighter 4 
  40 
  14 
  42 
  4 
  Eugenia 
  Sideri 
  Vadania 
  Wizard 4 
  40 
  11 
  40 
  5 
  Apostolos 
  Giannaras 
  Dain 
  Cleric 3 / Fighter 1 
  36 
  16 
  42 
  6 
  Stavros 
  Stratakis 
  Bernal Mara 
  Cleric 6 
  33 
  14 
  50 
  7 
  Dionysis 
  Kefalinos 
  Gaddman Weighland 
  Cleric 3 / Sorcerer 1 
  33 
  12 
  33 
  8 
  Alexandros 
  Manos 
  Asham 
  Rogue 4 
  32 
  9 
  32 
  9 
  Stergios 
  Papastergiou 
  Cerdas Twyll 
  Fighter 5 
  24 
  14 
  46 
  10 
  Stergios 
  Papastergiou 
  Tondark 
  Bard 5 
  22 
  4 
  46 
  11 
  Gerasimos 
  Moustakis 
  Bothvar 
  Fighter 3 
  20 
  4 
  20 
  12 
  George 
  Hatzigiannis 
  Darian Galacia 
  Ranger 2 
  20 
  9 
  20 
  13 
  Marios 
  Katsiotis 
  Garick 
  Fighter 3 
  18 
  14 
  18 
  14 
  Stavros 
  Stratakis 
  Bregorak 
  Fighter 5 
  15 
  0 
  50 
  15 
  Costas 
  Panagopoulos 
  Estefan 
  Fighter 2 
  12 
  7 
  12 
  16 
  John 
  Marinis 
  Gavlan 
  Fighter 2 
  12 
  7 
  12 
  17 
  Nikos-David 
  Vettas 
  Celador 
  Ranger 1 
  6 
  2 
  6 
  18 
  Apostolos 
  Giannaras 
  Tarquin Silvergloves  
  Ranger 2 - R.I.P. 
  6 
  0 
  42 
  19 
  Stavros 
  Stratakis 
  Aramil Liadon 
  Druid 2 
  2 
  0 
  50 
  20 
  Stathis  
  Antoniou 
  Elesar Windarrow 
  Fighter 2 
  2 
  0 
  42 
  21 
  Costas 
  Giannaras 
  Eurinoos Sofos 
  Cleric 2 
  2 
  0 
  43 
  22 
  John 
  Apostolopoulos 
  Redel 'The Artist' 
  Wizard 2 
  0 
  0 
  0 
  23 
  Nikos 
  Loutas 
  Gregor 
  Monk 2 
  0 
  2 
  0 
  24 
  Dugar 
  Alex 
  Giannakos 
  Fighter 2 
  0 
  2 
  0 
  25 
  Alexandros 
  Maniatis 
  Atek 
  Barbarian 1 / Fighter 1
  0 
  0 
  0 
  26 
  Panayotis 
  Zalepas 
  Daneir Stormblade 
  Paladin 2 
  0 
  0 
  0 
  27 
  Nikolaos 
  Tsokas 
  Arum Calladhed 
  Wizard 2 
  0 
  2 
  0 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Bone March Journal 594 CY                                                                                      Page 17 
  
  Living Greyhawk Greek Players (Reported Play Only) 
   
   
   
  Αντωνίου Ευστάθιος 
  Αποστολόπουλος Ιωάννης 
  Βέττας Νικόλαος-∆αυίδ 
  Γιαννάκος Αλέξης 
  Γιανναράς Απόστολος 
  Γιανναράς Κωνσταντίνος 
  ∆ιαµαντόπουλος Αθανάσιος 
  Ζαλέπας Παναγιώτης 
  Ζαφειρόπουλος Νικόλαος 
  Θεοχάρης Μιχαήλ 
  Κατσιώτης Μάριος 
  Κεραµίδας Κωνσταντίνος 
  Κεϋµάνης ∆ηµήτρης 
  Κετσιετζής Κωνσταντίνος 
  Κεφαλινός ∆ιονύσιος 
  Κοκκινάκης Ρούσσος 
  Κουµούτσης ∆ηµήτριος 
  Κούρτα Άντριαν 
  Λέτσης Σπυρίδων 
  Λούτας Νικόλαος 
  Λύκος Αλέξανδρος 
  Μανιάτης Αλέξανδρος 
  Μανός Αλέξανδρος 
  Μανός Κωνσταντίνος 
  Μαρίνης Ιωάννης 
  Μουζακίτης Γεώργιος 
  Μουστάκης Γεράσιµος 
  Μπάρτεκ Όσικ 
  Ξανθάκης ∆ηµήτριος 
  Παναγόπουλος Κωνσταντίνος 
  Παπαστεργίου Στέργιος 
  Πασταλατζής Θανάσης 
  Ροµέος Μιχαήλ 
  Σιδέρη Ευγενια 
  Στρατάκης Σταύρος 
  Τιλιακός Νικόλαος 
  Τσιλίκας Χριστόφορος 
  Τσόκας Νικόλαος 
  Φλέσσα Θάλια 
  Χατζηγιάννης Γιώργος 
  Χατζηδάκης Αλέξανδρος
   
  Bone March Journal 594 CY                                                                                      Page 18 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bone March/Bone March Journal 594 CY.pdf