TEXT: 1
  MATTER CONTROL
  Change Color
  GENERATION TIME
  1 Sec
  RANGE
  5m
  BOOST
  5 minute/point
  DURATION
  10 min
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows the matter controller to temporarily change the color
  and opacity of any object he wishes. 
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  1
  MATTER CONTROL
  Change Conductivity
  GENERATION TIME
  5 Sec
  RANGE
  3m
  BOOST
  1 minute/point
  DURATION
  1 min
  SMR
  Electrical
  AREA OF EFFECT
  Target
  This matrix allows the matter controller to change the conductivity of the
  target. Non-conductive materials can be made conductive, and conductive
  materials can be made non-conductive or into superconductors.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  1
  MATTER CONTROL
  Change Luster
  GENERATION TIME
  3 Sec
  RANGE
  Touch
  BOOST
  1 minute/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Target
  The matrix allows the user to temporarily change the luster of an object.
  Non-reﬂective objects or objects with a dull or matte ﬁnish can be made high-
  ly reﬂective. The matrix can be reversed, allowing the matrix controller to
  make reﬂective objects non-reﬂective. 
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  1
  MATTER CONTROL
  Change Texture
  GENERATION TIME
  1 Sec
  RANGE
  10m
  BOOST
  1 minute/point
  DURATION
  1 min
  SMR
  Bio (if living target)
  AREA OF EFFECT
  Target
  The matrix allows the user to change the surface texture of an object,
  including the skin of living creatures.
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  1
  MATTER CONTROL
  Glue
  GENERATION TIME
  1 Sec
  RANGE
  Touch
  BOOST
  2Min/point
  DURATION
  2 Minute
  SMR
  None
  AREA OF EFFECT
  Target
  Glue instantly increases the coefﬁcient of friction between objects, causing
  them to stick together. The matrix has a 30% base chance to cause objects to
  stick together, plus 03% chance per level of the MC above 1st .
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  1
  MATTER CONTROL
  Join
  GENERATION TIME
  3 Sec
  RANGE
  10m
  BOOST
  1 minute/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix bonds the target to the ground beneath it. The strength of the
  bond is equal to the weaker of the two materials, the ground or the target. So
  if a target in armor is joined to a wood ﬂoor, the user must be able to break
  the wood with a STR check (BMs discretion) in order to break free. If you’re
  standing on the armored hull of a tank when you get hit with this matrix get
  out your plasma torch to cut your armor boots free of the vehicle or wait for
  the matrix to expire one minute later. 
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  1
  MATTER CONTROL
  Magnetize/Demagnetize
  GENERATION TIME
  2 Sec
  RANGE
  Touch
  BOOST
  1Min/point
  DURATION
  1 Minute
  SMR
  None
  AREA OF EFFECT
  10 sq. m
  This matrix magnetizes or demagnetizes the surface of objects. It covers a
  10 square meter surface area. Magnetization requires a 100+ strength to
  break the force; it can also be used in reverse and is limited to a range of
  touch. 
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  1
  MATTER CONTROL
  Mark Object
  GENERATION TIME
  1 sec
  RANGE
  20m
  BOOST
  1day/point
  DURATION
  1 day
  SMR
  None
  AREA OF EFFECT
  Target
  The matrix can be generated on a particular object or person to mark it.
  Once marked, the matrix controller will instantly realize when he comes with-
  in 20 meters of the marked object, though its exact position will not be
  known. 
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  1
  MATTER CONTROL
  pH
  GENERATION TIME
  2 sec
  RANGE
  5m
  BOOST
  1 pH/2 points
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Up to 2 liters
  The Controller releases ions into a solution and thereby adjusts the pH of
  a solution up or down as desired. Normally, the Controller can only adjust the
  pH down to 3 or up to 11. Each additional two points of power allows these
  boundaries to be exceeded to a maximum of a pH of 0 or 14. See the table
  below for details.
  Note that the acid or base must be washed off in some manner or else
  damage will be done continuously for as long as 3 minutes. In addition, con-
  tact with the eyes will damage the sentient in half the time, and will result in
  blindness if enough acid damage to do a critical wound is sustained.
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  1
  MATTER CONTROL
  Sharpen
  GENERATION TIME
  1 min
  RANGE
  Touch
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix can be used to sharpen the surface of any object to the point
  where it can be used as a cutting blade. If used in combat, the damage done
  by the sharpened object depends on the size and weight of the object (just
  like normal edged weapons). BMs should choose the sword or knife that is
  closest in size and weight to the object when determining the damage it will
  do. Remember that even though you may have a very sharp table, it’s not the
  easiest thing to ﬁght with—unless you’re Jackie Chan. In addition, the matrix
  does not change the density of the material. Even though you can make a soft
  material like aluminum sharp, it will still bend or break when hitting a harder
  material. This matrix has no effect on already sharp weapons, unless you wish
  to make the dull surfaces, like the ﬂat of the blade, sharp. 
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  2
  MATTER CONTROL
  Create Shield
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  2 minute/point
  DURATION
  1 minute
  SMR
  None
  AREA OF EFFECT
  Target
  The matrix allows the user to convert any raw material that is touched into
  a hand-held, circular shield. The shield will have an integrity and threshold
  equal to the threshold of the target material. See Create Wall matrix. 
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  2
  MATTER CONTROL
  Detect Movement
  GENERATION TIME
  3 sec
  RANGE
  Self
  BOOST
  1 minute/point
  DURATION
  5 minutes
  SMR
  None
  AREA OF EFFECT
  20m radius
  The matrix allows the user to detect movement in his area. The matrix
  only works if the user is in an atmosphere or underwater. 
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  2
  MATTER CONTROL
  Friction Control
  GENERATION TIME
  5 sec
  RANGE
  40 meters
  BOOST
  +/- 20 ENC/point
  DURATION
  1 minute
  SMR
  None
  AREA OF EFFECT
  20 meter radius
  This matrix allows the user to decrease the friction in a general area. For every power point
  spent to decrease friction, 20 points may be temporarily subtracted from the encumbrance of
  every object within the effected area if the object is being slid along the top of another surface or
  the ground. The object’s weight does not actually change but the adjusted encumbrance may be
  used in place of the objects actual encumbrance value.
  While moving through an area of reduced friction, a character or ground vehicle will not be
  able to alter its speed or change its direction of movement without an Agility or driving check.
  Entering or leaving an area of reduced friction also requires that an Agility or driving check be
  made to keep from falling or losing control of the vehicle. The penalty for any Agility check or
  driving skill check made in the affected area is equal to the current amount of encumbrance
  reduction in the area. If the character fails his Agility check, he falls or slides into a wall. If the
  driver of a ground vehicle fails their driving check then the vehicle spins out of control. If the
  character or vehicle is on a slope, it will slide uncontrollably downhill. Climbing talons and other
  gripping devices may help the character maneuver (BM’s discretion).
  If the new encumbrance value of an object is reduced to zero or below, then the object
  becomes effectively frictionless. Objects that are frictionless will slide in the direction of any slope
  or remain in motion in a straight line, if moving on a level surface.
  When attempting to pick up or otherwise grip an object in an area of decreased friction, a
  Manual Dexterity check must be made with a penalty equal to the current amount of encum-
  brance reduction in the area.
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  2
  MATTER CONTROL
  Glow
  GENERATION TIME
  1 sec
  RANGE
  Touch
  BOOST
  1 minute/point
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix causes the target to glow brightly enough to light a 10 meter  x
  10 meter room. 
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  2
  MATTER CONTROL
  Make Brittle
  GENERATION TIME
  1 sec
  RANGE
  5m
  BOOST
  1 minute/point
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  1 cubic meter
  By generating this matrix onto a target, it can be made brittle. Reduce the
  integrity of the object by 1d4, plus an additional 1d4 for each level of the con-
  troller for the duration of the matrix. 
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  2
  MATTER CONTROL
  Temperature Control
  GENERATION TIME
  1 sec
  RANGE
  10m
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  5 cubic meters
  The Temperature Manipulation matrix causes an endothermic (heat
  absorbing) or exothermic (heat releasing) reaction to occur. The controller
  may lower or raise the temperature in the surrounding area by 10-40 degrees
  Celsius. It only affects a single object of no more than 5 cubic meters in size. 
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  3
  MATTER CONTROL
  Change Opacity
  GENERATION TIME
  10 sec
  RANGE
  5m
  BOOST
  1 minute per point
  DURATION
  10 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  The matrix allows the user to change the opacity of an object. An object
  that is opaque can be made transparent or translucent. A transparent object
  can be made opaque or translucent. Translucent objects can be made opaque
  or completely transparent. In this case, the transparency of an object, or lack
  thereof, does not affect its chemical or other physical properties.
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  3
  MATTER CONTROL
  Create Wall
  GENERATION TIME
  10 sec
  RANGE
  100m
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  25m x1m x5m
  This matrix can create or instantly reshape existing matter into a wall. The
  wall can be composed of any raw material at hand, usually dirt, rock, or
  metal; but any material will do. The wall may be built a maximum of 25
  meters long, 5 meters high, and up to one meter thick, assuming enough raw
  material is available. 
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  WALL MATERIAL (PER 0.1M IN THICKNESS)
  AI
  THR
  Brick
  250
  3
  Clay (per 2.5cm)
  -
  1
  Concrete
  200
  3
  Flex Steel
  1000
  7
  Glass
  2
  -
  Sheet Rock
  40
  1
  Steel
  500
  4
  Titanium Steel
  800
  5
  Top Soil (per 2.5cm)
  -
  1
  Wood
  150
  2
  
  3
  MATTER CONTROL
  Poison Touch
  GENERATION TIME
  3 sec
  RANGE
  Touch
  BOOST
  1d8 damage/point
  DURATION
  Instantaneous
  SMR
  Bio
  AREA OF EFFECT
  Target
  The matrix controller is able to generate materials that are poisonous to
  his target and deliver them via physical contact. The matrix controller must be
  able to touch skin to skin for this matrix to work. The poison does 1d8 points
  of damage on a failed SMR. A successful SMR reduces the damage by half. The
  SMR of the target is reduced by 03% per level of the matrix controller. The
  Matrix user is immune to the poison they generate with this matrix, and the
  poison only remains active for the duration of the matrix after which it
  becomes inert.
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  3
  MATTER CONTROL
  Shatter
  GENERATION TIME
  2 sec
  RANGE
  20m
  BOOST
  04%/point
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  The Controller generates a low frequency subsonic blast that causes glass
  and other brittle objects to shatter. The matrix has a 60% base chance for suc-
  cess. This increases by 04% per level of the Controller above 1st. Each addi-
  tional power point increases the chance for breaking the glass by 04%. The
  Battle Master may apply penalties for thickness of glass, etc.
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  4
  MATTER CONTROL
  Disintegration
  GENERATION TIME
  6 sec
  RANGE
  Touch 
  BOOST
  +1 dam/point
  DURATION
  Varies
  SMR
  None
  AREA OF EFFECT
  Target
  Using this matrix, a matter controller can destabilize the molecular struc-
  ture of an object causing it to disintegrate. The matrix has a chance to suc-
  ceed equal to 4% per level of the controller. It does 4-16 points of damage to
  the integrity of an inanimate target or body points of a living creature. The dis-
  integration effect is continuous, and once a successful attack is made, you re-
  roll each following round until you fail the roll or the target completely disin-
  tegrates. The re-roll has the same chance of success as the initial attack roll.
  If a re-roll is successful, the target takes another 4-16 points of damage (no
  boost) and you may re-roll again next round. If you fail your re-roll, the target
  stops taking disintegration damage and no more re-rolls take place. Re-rolls
  do not cost you an action, nor do you have to remain touching the target after
  the initial attack. Once an attack roll is failed, the disintegration effect stops. 
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  4
  MATTER CONTROL
  Projectile Weapon
  GENERATION TIME
  5 sec
  RANGE
  100m
  BOOST
  2m/point
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  The Projectile weapon matrix allows the matter controller to build a single-
  use self-propelled projectile out of any raw material with a Threshold of 1 or
  greater and an encumbrance of 3 or greater. A Whe has a 75% chance to hit
  at range bracket 1. Accuracy drops off 10% per range bracket beyond the ﬁrst.
  Accuracy, however, is increased 04% per level of the controller above the 10th.
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  4
  MATTER CONTROL
  Repair Object (Simple)
  GENERATION TIME
  5 sec
  RANGE
  Touch 
  BOOST
  None
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix will repair simple objects that are broken. The matrix restores
  1d8 points of integrity to any object that has been damaged. Note that if an
  object has been purposely modiﬁed, this matrix may restore it to its original
  state.  Simple objects typically have no moving parts or electronics of any
  kind, and are generally composed of a single material. Examples include
  knives, swords, shovels, armor plate, windows, etc. The BM has the ﬁnal deci-
  sion as to what constitutes a simple object. This matrix can not be used on
  living targets but can be used on armor (not armor options).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  4
  MATTER CONTROL
  Space Bubble
  GENERATION TIME
  3 Sec
  RANGE
  5m
  BOOST
  1 minute/point
  DURATION
  5 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows the matter controller to create an air-ﬁlled sphere,
  which will survive the vacuum of space. In addition, the user of the sphere
  can move it at a rate of 5m/sec in any direction he wishes, as long as the
  sphere remains in the vacuum of space. The sphere has a threshold of 3 and
  an integrity of 15. 
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  4
  MATTER CONTROL
  Time Bomb
  GENERATION TIME
  5 sec
  RANGE
  Touch
  BOOST
  1 day/point
  DURATION
  1 day
  SMR
  None
  AREA OF EFFECT
  2m
  The matrix controller is able to destabilize the molecular structure of an
  inanimate object so it explodes at a pre-determined time. The exploding
  object will do 4-24 points of fragmentation damage, up to a maximum
  amount of damage equal to the object’s integrity. Objects can only remain
  charged for one day, unless boosted, before they automatically explode regard-
  less of the preset detonation time. 
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  5
  MATTER CONTROL
  Change State
  GENERATION TIME
  8 sec
  RANGE
  10m
  BOOST
  1min/pt.
  DURATION
  1 min
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix allows a Whe controller to change the physical state of an
  object. Solids may be turned into gases or liquids; liquids may be made solid
  or turned into a gas, and gasses may be made solid or into a liquid. The
  matrix is limited to 2d6 points of material integrity that can be converted.
  Note that this matrix does not change the physical properties of the material
  in any state. This is important too because changing those prison bars into a
  liquid or gas in order to escape will require that they be several thousand
  degrees in temperature, and this may be hazardous to your health. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  MATTER CONTROL
  Petrify
  GENERATION TIME
  4 sec
  RANGE
  10 m
  BOOST
  10 m2/point
  DURATION
  5 days x level
  SMR
  None
  AREA OF EFFECT
  10m2
  This matrix surrounds the target in a hard stone-like shell. The shell has a
  Threshold equal to the level of the matrix controller and an Integrity equal to
  the user’s level multiplied by ﬁve. Though the target encased by the material
  is not harmed, they will eventually suffocate if they have an open face helmet.
  Targets with rebreathers and nutrient injectors who are unable to free them-
  selves may survive for months before ﬁnally expiring, assuming the material
  doesn’t dissolve on it own (reaches maximum duration). It is unlikely the vic-
  tim will be able to break free from their shell as it is very tough. In addition,
  there is no room to move inside the shell so it is difﬁcult to strike it with any
  force. Without a weapon in hand to cut the shell the victim must make a STR
  check with a penalty equal to 120 plus the threshold of the material to free
  themselves. The user of this matrix may cover up to 10 square meters with
  the hard material. For every additional power point spent generating the
  matrix, the user may cover an additional 10 square meters. The material lasts
  for a length of time equal to 5 days multiplied by the matrix controller’s level.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  MATTER CONTROL
  Reshape
  GENERATION TIME
  5 Min
  RANGE
  Touch
  BOOST
  30sec/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  The controller is able to manipulate the intermolecular bonding between
  atoms. One application is changing the shape of an object. The amount of
  time that it takes to change the appearance depends on the item and is deter-
  mined by the BM.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  5
  MATTER CONTROL
  Sonic Beam
  GENERATION TIME
  5 sec
  RANGE
  50m
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix functions exactly the same as a Sonic Disruptor found in the
  weapons section of Lock N’ Load. The following table designates the amount
  and type of damage that an individual receives in the event of a sonic attack.
  Roll an SMR vs. sonic attacks; the difference between the roll and the SMR is
  cross referenced below. Each consecutive hit with a sonic disruptor reduces
  the target’s SMR by 5, to a maximum penalty of -50. This penalty is eliminat-
  ed when the target goes 10 seconds without being hit by any sonic attacks.
  Success means only a sharp ringing in your ears. If you fail, consult the table
  below:
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  6
  MATTER CONTROL
  Bond Lock
  GENERATION TIME
  10 sec
  RANGE
  Touch
  BOOST
  1 min/point
  DURATION
  1 minute
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix freezes the molecular structure of an object or living creature
  so that it can not be manipulated or changed . If the target is a living being, it
  can not heal any injuries for the duration of the matrix, either through natu-
  ral healing or through other means. If a living target is under the effects of
  this matrix for longer than a minute, a System Shock check is required. The
  System Shock check has a penalty of -30 for each additional minute of expo-
  sure to the matrix’s effects past the ﬁrst minute. Failure indicates that the tar-
  get has died. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  MATTER CONTROL
  Decrease Density
  GENERATION TIME
  20 sec
  RANGE
  10 meters
  BOOST
  -1 AI/EC per point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  Using this matrix, a controller can decrease the density of an inanimate
  object. The Integrity and Encumbrance of an object is reduced by one point
  for every point the matrix controller burns generating this matrix. If the
  object’s AI is reduced to zero or less, it crumbles into dust. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  6
  MATTER CONTROL
  Disintegration II
  GENERATION TIME
  10 sec
  RANGE
  30m
  BOOST
  1m/point
  DURATION
  Varies
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix functions identically to the standard Whe Disintegration
  matrix, only it works at range. Using this matrix, a matter controller can
  destabilize the molecular structure of an object causing it to disintegrate. The
  matrix has a chance to succeed equal to 4% per level of the controller. It does
  4-16 points of damage to the integrity of an inanimate target or body points of
  a living creature. The disintegration effect is continuous, and once a success-
  ful attack is made, you re-roll each following round until you fail the roll or
  the target completely disintegrates. The re-roll has the same chance of suc-
  cess as the initial attack roll. If a re-roll is successful, the target takes another
  4-16 points of damage (no boost) and you may re-roll again next round. If
  you fail your re-roll, the target stops taking disintegration damage and no
  more re-rolls take place. Re-rolls do not cost you an action, nor do you have
  to remain touching the target after the initial attack. Once an attack roll is
  failed, the disintegration effect stops.
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  6
  MATTER CONTROL
  Rearrange
  GENERATION TIME
  10 min
  RANGE
  Touch
  BOOST
  1pt of AI/point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix not only allows the user to reshape raw material but also to
  change its composition. Up to 2d10 Integrity may be added or subtracted from
  the raw material’s existing AI score. This matrix has no effect on living targets.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  MATTER CONTROL
  Bond Reinforce
  GENERATION TIME
  10 Sec
  RANGE
  10m
  BOOST
  1 minute/point
  DURATION
  5 min
  SMR
  None
  AREA OF EFFECT
  Target
  This matrix strengthens the molecular bonds in the target. The target is
  immune to the effects of disintegrators, disruptors, the dispersal/molecular
  dispersion matrices, and the effects of the MDD-24 (Lock-N-Load, espionage
  equipment). In addition, the target can not be moved by displacement or tele-
  portation, though dimensional jumping still works. 
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  7
  MATTER CONTROL
  Dispersal
  GENERATION TIME
  2 sec
  RANGE
  50m
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Chemical
  AREA OF EFFECT
  Target
  The Controller can temporarily open a hole through a solid object by dis-
  persing the molecules in the object. The controller can disperse up to 25
  cubic meters of matter. This matrix can never be used on living creatures.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  MATTER CONTROL
  Invisibility
  GENERATION TIME
  3 sec
  RANGE
  Touch
  BOOST
  1 min/point
  DURATION
  5 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  The Controller makes the target and everything on his person invisible by
  a bending of visible light when he generates this matrix. He cannot be seen,
  but he is detectable by infrared and other detection capabilities. This matrix is
  similar in all respects to the second energy bracket power Invisibility, but it
  renders the target invisible to all forms of energy (infrared and ultraviolet
  included).
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  MATTER CONTROL
  Permanency
  GENERATION TIME
  1 hr
  RANGE
  Special
  BOOST
  None
  DURATION
  permanent
  SMR
  None
  AREA OF EFFECT
  Special
  This matrix makes the effects of any matter manipulation matrix perma-
  nent. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  7
  MATTER CONTROL
  Repair Object (Complex)
  GENERATION TIME
  10 Min
  RANGE
  Touch
  BOOST
  10 m3/point
  DURATION
  Permanent
  SMR
  None
  AREA OF EFFECT
  10 cubic m
  This matrix functions in the same way as Repair Simple Objects, but it can
  be used on complex machines and living beings. It repairs 1d8 points of lost
  integrity or heals 1d8 body points. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  MATTER CONTROL
  Duplicate
  GENERATION TIME
  3 min
  RANGE
  5 meters
  BOOST
  None
  DURATION
  Permanent
  SMR
  Bio (if a living target)
  AREA OF EFFECT
  Target
  This matrix allows a matrix controller to create an exact duplicate of any
  material object. Remember this is a MATTER control matrix, so duplicated
  objects will not have any energy. Living beings that are duplicated become life-
  less, and duplicated batteries are always empty, though functional. Limited to
  a total of 50kg per level of the controller. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  MATTER CONTROL
  Fission
  GENERATION TIME
  5 sec
  RANGE
  5km
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Bio (living target)
  AREA OF EFFECT
  Target
  The matrix controller is able to start an uncontrollable nuclear ﬁssion
  reaction that explodes like an atomic bomb. The blast does 75HP to anything
  within 2500m and damage drops by 25HP for each 1000m after that. Any
  object without a Flux shield can be used as the raw material for the reaction.
  Shielded targets still take damage if they are in range. Unless the matrix con-
  troller is in deep space, there is always enough fuel for the reaction. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  MATTER CONTROL
  Increase Density
  GENERATION TIME
  20 sec
  RANGE
  10 meters
  BOOST
  +1 AI/EC per point
  DURATION
  1 hour
  SMR
  None
  AREA OF EFFECT
  Target
  Using this matrix, the matrix controller can increase the density of an
  object by adding matter from an extra-dimensional source. The Integrity and
  Encumbrance of an object are increased by one point for every point the
  matrix controller burns generating this matrix. Objects may be crushed under
  their own weight (BM’s discretion). For every point of AI added, there is a 1%
  chance of the object becoming unstable and disintegrating before the matrix
  wears off. 
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  8
  MATTER CONTROL
  Shrinking
  GENERATION TIME
  3 sec
  RANGE
  10 meters
  BOOST
  10% per point
  DURATION
  5 minutes
  SMR
  None
  AREA OF EFFECT
  Target
  The matrix controller is able to shrink the size of an object by 10% per
  power point spent to generate the matrix. This amazing matrix can also be
  reversed to enlarge targets. This matrix can not be used on a living, or once-
  living, target.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  9
  MATTER CONTROL
  Combination
  GENERATION TIME
  1 min
  RANGE
  Self 
  BOOST
  None
  DURATION
  Special
  SMR
  None
  AREA OF EFFECT
  Self
  Combination matrix allows the Matter Controller to combine the effects of
  any lower energy bracket powers. These powers must be generated following
  the Combination matrix.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  9
  MATTER CONTROL
  Create Matter
  GENERATION TIME
  30 min
  RANGE
  10km
  BOOST
  1 day per point
  DURATION
  1 day
  SMR
  None
  AREA OF EFFECT
  Target
  The matter controller is able to create matter without access to any raw
  materials. The matter controller can create 1d8 integrity points of non-living
  matter for each level of the controller. The created matter may take any shape
  the controller wishes and may be made out of any material.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
  9
  MATTER CONTROL
  Fusion
  GENERATION TIME
  2 sec
  RANGE
  3,000km
  BOOST
  None
  DURATION
  Instantaneous
  SMR
  Bio (if living target)
  AREA OF EFFECT
  Target
  This matrix starts an uncontrollable nuclear fusion reaction that results in
  an ICMB level explosion. The explosion does 2000HP to anything within 1km
  of the blast site. Damage drops 1HP for each additional 10 meters. Any object
  without a Flux shield can be used as the raw material for the reaction.
  Shielded targets still take damage if they are in range. Unless the matrix con-
  troller is in deep space, there is always enough fuel for the reaction.
  ©2005, SSDC, INC. PERMISSION GRANTED FOR PRINTING AND REPRODUCTION FOR PERSONAL USE.
  
SOURCE: textdata/thevault/Battlelords of the 23rd Century/Battlelords of the Twenty-Third Century Matrix Cards - Matter Control Matrices.pdf