TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 12: 
  � *Amulet of Health +6 (Adventure; DMG) 
  � *Cloak of Charisma +6 (Adventure; DMG) 
  � *Gloves of Dexterity +6 (Adventure; DMG) 
  � *Headband of Intellect +6 (Adventure; DMG) 
  � Ring of Chameleon Power (Adventure; DMG)
  � Ring of Protection +3 (Adventure; DMG) 
  � Stone of Silence (Adventure; see above) 
   
  APL 14 (all items from APL 12 plus): 
  � *Boots of Speed (Adventure; DMG) 
  � +2 Large Heavy Flail (Adventure; DMG) 
  � +3 Leather Armor (Adventure; DMG) 
   
  APL 16 (all items from APLs 12-14 plus): 
  � Boots of Elvenkind (Adventure; DMG) 
  � Cloak of Elvenkind (Adventure; DMG) 
  � *+3 Large Vicious Heavy Flail (Adventure; 
  DMG) 
   
  APL 18 (all items from APLs 12-16 plus): 
  � Metamagic Rod of Maximize (Adventure; 
  DMG) 
  � *Metamagic Rod of Quicken (Adventure; 
  DMG) 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 12 
  max 1,575xp; 3,300gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,600 gp 
   
  APL 18 
  max 2,250 xp; 17,000 gp
   
  �Honorable Mention of Larissa Hunter: You have proven your 
  worth to Dyvers and are recognized by Magister Hunter for 
  service above and beyond the call of duty. All the items marked 
  with an * below count as having regional access. Characters with 
  the home region of Dyvers may forego this regional access and 
  wait to use this favor at a later time. Circle your selection at the 
  time the AR is received.       Dyvers residents      Access / Wait 
   
  �Medal of Valor: You died in the service of Larissa Hunter 
  during Dyv4-08 Linchpin, and she is grateful for your sacrifice. 
  She awards you one of Dyvers’ highest honors, the Medal of Valor. 
  This medal may be affixed to any suit of armor. It bestows on the 
  wearer a +4 circumstance bonus to all social skills with military 
  personnel and constabulary in the Free Lands of Dyvers. 
   
  She also makes arrangements for you to be able to purchase any 
  one suit of armor and/or one shield (from the PHB only) each 
  made from mithral and to upgrade those items to +1 at half price. 
  These items have the crest of Dyvers emblazoned on them. 
  �Trapped in the Empire of the Old One: Dyvers and the Shield 
  Lands failed in their attempt to sack the island city of Admundfort, 
  and you are stranded in the Empire of Iuz. Contact the Dyvers 
  Triad to determine what happens to your character. 
  � Mysterious Relic: Revealed by the strange divinatory magic of 
  the Symbol of the Order of the Black Flame, you discovered this 
  strange relic hidden in the wall of the slavers’ tower north of 
  Axeport. No larger than your forearm, this stone rod smolders 
  with an innate fire. A small peg juts out of one end, giving the 
  impression that something might attach to that end. 
   
  NOTE: Only one player per table may take this item. 
   
  �Fragment of the Staff of Kadoran: You’ve found one of the 
  missing pieces from the Staff of Kadoran (Dyv1-10 The Power of 
  Gold). Once per day, by saying the word “Xaendrus” as a standard 
  action, the staff produces a sunburst. 
   
  �Stone of Silence: This small, gray stone is marked with various 
  arcane symbols, revealing its nature. When held in the hand, as a 
  standard action, the possessor of the stone can cast a silence spell as 
  a 3rd-level cleric once per day. The spell is always centered on the 
  stone. 
   
  Caster Level: 3rd; Prerequisites: Craft Wondrous Items, 
  silence; Market Price: 2,000 gp; Weight 1 lb. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Dyv5-06 Matters of the Heart 
  A Regional Adventure 
  Set in the Dyvers Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/595/Normal Scenarios/DYV5-06 - Matters of the Heart (APL 12-18)/DYV5-06 - Matters of the Heart AR.pdf