TEXT: 1
  TM
  marvel.com
  TM & © 2012 Marvel & Subs.
  What if?
  Bruce Banner Was a 
  Prisoner at the raft?
  T
  he Breakout Mini-Event in the Marvel 
  Heroic roleplaying Basic gaMe has the 
  New Avengers assembling to stop a prison break 
  at the Raft, followed by an excursion to the Savage 
  Land. In the Raft’s lowest levels, locked away 
  and forgotten, is a mysterious man named Bob 
  Reynolds AKA The Sentry. A prisoner of his own 
  volition, the Sentry had history with many of the 
  Marvel Universe’s greatest heroes, but used his 
  tremendous power to cause the world to forget 
  about him to save them from his dark side. But 
  what if the Raft held another powerful inmate, 
  one who also has a destructive alter ego? In the 
  mainstream Earth-616, Banner had been launched 
  far across the galaxy by the Illuminati after one 
  Hulk rampage too many. This bonus content asks 
  the question: What if the Hulk was a prisoner of 
  the raft instead of the sentry?
  This bonus content for the Basic Game mini-event Breakout 
  includes the following:
   
  XA new Action Scene, with unlockables for Bruce Banner and the 
  Hulk
   
  XA new hero datafile for the Hulk
   
  XVillain datafiles for the U-Foes
  What if? action scene 
  written by 
  Dennis Twigg
  Hulk Datafile designed by 
  Cam Banks
  Matthew Gandy
  Judd Karlman
  Development
  Cam Banks
  Dave Chalker
  editing
  Amanda Valentine
  Based on Marvel  
  Heroic roleplaying by
  Cam Banks (design lead)
  Rob Donoghue
  Matt Forbeck
  Will Hindmarch 
  Philippe-Antoine Ménard
  Jesse Scoble
  art Direction
  Jeremy Keller
  layout
  Daniel Solis
  graphic Design concepts
  John Harper
  art
  Marvel Bullpen
  
  2
  Breakout
  action: it ain’t 
  easY BeinG Green
  This Scene replaces the “Transition: Talking To Bob” 
  Scene from Breakout (BR16), with the Hulk taking the place 
  of the Sentry.
  Bruce Banner aKa the Hulk is alone in his cell at the bottom 
  of the raft. Wearing purple pants, a rumpled shirt, and glasses, 
  Bruce is unkempt but healthy. Having handed himself over to 
  authorities to prevent further Hulk rampages, Banner is reluctant 
  to leave his cell, especially with the anti-Hulk countermeasures 
  disabled because of electro. Any hero can try to rouse him from 
  his cell to face the threat on the Raft, but doing so requires a 
  roll against the doom pool, adding in a d12 for Bruce’s almost 
  godlike resolve that he’s better off where he can’t hurt anyone. 
  After the heroes initial exchange with Banner, spend d8 doom 
  in order to have the U-Foes—their restraints recently deac-
  tivated—join the Scene. Although the U-Foes want to Settle 
  Old Scores with the Hulk, they move to neutralize the current 
  biggest threats first. At this point, if any character succeeds 
  in giving emotional stress to Banner he hulks out and starts a 
  fight with the U-Foes. If any hero takes physical stress from the 
  U-Foes, Banner transforms into the Hulk to face the U-Foes, but 
  begins with emotional stress equal to the physical effect die 
  that the hero suffered.
  The action begins in a Confined Space in the depths of the 
  Raft. If Banner resists becoming the Hulk, the U-Foes pursue him 
  after neutralizing any other “big guns” first. If Banner becomes 
  the Hulk, they turn their focus on him, because No One Likes 
  Hulk When He’s Angry. However, they aren’t foolish enough to 
  totally ignore other heroes.
  Several of the U-Foes are resistant to physical attack, so if 
  the heroes have problems harming them be sure to play up the 
  Scene Distinctions as suggestions on how to mentally or emo-
  tionally impact the more resilient members of the team. vector 
  uses his effect die to create a tactical asset (spending from the 
  doom pool for a second effect die if needed) that should coin-
  cide with an insightful strategic choice by the villains. Given 
  the chance, Vector tries to direct ironclad to deal with heroes 
  other than Hulk, as Hulk’s Strongest There Is SFX gives him the 
  ability to dispatch Ironclad handily. 
  The scene ends when the U-Foes are taken care of, although 
  matters might get more complicated if the Incredible Hulk be-
  comes a Rampaging Hulk.
  Complications
  p. OM29
  Scene 
  Distinctions
  p.  OM69
  
  3
  What if? huLk
  oPtions With it ain’t easY 
  BeinG Green
   
  XIf a player wants to play as the Hulk instead of their hero in 
  the battle, have the U-Foes’ arrival knock that hero out, and 
  let that player take over Bruce Banner. After the scene, the 
  Hulk can be unlocked as an ally for one scene and smashes 
  a major threat, sending them off-camera for 5 XP, or he can 
  be persuaded to join the heroes as a playable hero in Act 2 
  for 10 XP.
   
  XThe U-Foes might not be going after the Hulk willingly. If 
  any character tries psychic attacks on the U-Foes, you can 
  reveal that some other villains are subtly influencing the 
  U-Foes to keep them on the Raft, revealing them to be Under 
  Mind Control. The most likely culprits are a group of mind-
  controlling villains, including Mandrill, Mister Fear, and the 
  controller, led by crossfire.
   
  XIf the effect die of the attack that forces Banner to transform 
  is too harsh, consider giving the player the option of ignoring 
  the emotional damage at the cost of a Plot Point.
  
  4
  Breakout
  Vector
  Simon Utrecht (secret) 
  simon Utrecht (secret) 
  With the power to attract or repel 
  anything, even energy fields and 
  dimensional barriers, Utrecht is a 
  dangerous criminal 
  mastermind. He is 
  responsible for the 
  fate of the others 
  but harbors no 
  real guilt for it, 
  believing their 
  abilities to be 
  superior to the 
  Fantastic Four.
   
  solo 
   Buddy 
   
  Team 
  Affiliations
  arrogant Billionaire
  Brilliant
  natural leader
  Distinctions
  rePuLsion fieLD
           Force Blast 
     godlike Durability 
  Kinetic Mastery 
    supersonic Flight 
   
   
  sFX: Invulnerable. Spend d6 from the doom pool to 
  ignore physical stress or trauma unless caused by 
  electromagnetism.
   
  sFX: Repulsion. On a successful reaction against a physical 
  attack action, inflict physical stress or target an asset 
  with your effect die. Spend a doom die to step it up.
   limit: Conscious Activation. While stressed out, asleep, or 
  unconscious, shutdown Repulsion Field. Recover that 
  stress or wake up to recover Repulsion Field. If mental 
  trauma received, shutdown Repulsion Field until trauma 
  recovered.
  Power Sets
   
  Business Master 
   
  cosmic expert 
   
  crime expert 
  Specs
  the u-foes
  Seeking the fame and power possessed by Reed Richards and the Fantastic Four, billionaire 
  industrialist Simon Utrecht hired three scientists and engineers—siblings Ann and Jimmy 
  Darnell and pilot Mike Steele—to accompany him on a space flight into a cosmic ray belt. 
  Without the shielding of the FF’s rocket, Utrecht’s team was exposed to greater amounts of 
  radiation. Gaining their own fantastic powers, the so-called U-Foes clashed with the Hulk 
  and other heroes, spending some time separated in other dimensions until making their 
  way back to Earth.
  
  5
  What if? huLk
  VaPor
  ID: Ann Darnell
  iD: ann Darnell
  Life support technician Ann Dar-
  nell wishes she were able to maintain 
  a solid form for longer than a few mo-
  ments, but enjoys the her power to 
  change her body into any kind of gas. 
  She has a habit of announcing what 
  the gas is, however, which gets her into 
  trouble.
   
  solo 
    
   Buddy 
   
  Team 
  Affiliations
  Big sister
  chemist
  Quick-Thinking
  Distinctions
  Gaseous forM
   
  Flight 
   
  intangibility 
   
  Toxic cloud 
   
  sFX: Adaptive Gas. On a successful reaction against a physical 
  attack action, convert your opponent’s effect die into a 
  Gaseous Form stunt or double a Gaseous Form power 
  until used in an action. If opponent’s action succeeds, 
  spend a doom die to use this SFX.
   
  sFX: Flood the Room. Using Toxic Cloud against multiple 
  targets, for each additional target add a d6 and keep an 
  additional effect die.
   limit: Dispersal. Either change any Gaseous Form power into 
  a complication or shutdown Gaseous Form to step up 
  the lowest die in the doom pool or add a d6 doom pool. 
  Activate an opportunity to recover.
  Power Sets
   
  science expert 
   
  Tech expert 
  Specs
  ironcLaD
  Michael Steele
  Michael steele
  Rocket pilot Mike Steele is in his 
  element when a fight starts. He’s not 
  your average muscle-bound strong-
  man, but he enjoys showing off his 
  strength and power against heroes.
   
  solo 
    
   Buddy 
   
  Team 
  Affiliations
  Brawler
  rocket engineer
  stubborn
  Distinctions
  orGanic steeL forM
   superhuman Durability 
   
  superhuman stamina 
   
  godlike strength 
   
  sFX: Increase Density. Spend d6 from the doom pool to double 
  an Organic Steel Form power in an action or reaction. 
  If used to create an asset or complication, step up your 
  effect die then step back that power. Spend a doom die 
  to recover that power.
   
  sFX: Invulnerable. Spend a doom die to ignore physical stress 
  or trauma unless caused by electromagnetism.
   limit: Heavy Metal. On a magnetic attack or non-solid surface, 
  change any Organic Steel Form power into a complica-
  tion to step up the lowest die in the doom pool or add 
  a d6 doom die.
  Power Sets
   
  combat expert 
   
  Tech expert 
   
  vehicles expert 
  Specs
  
  6
  Breakout
  X-raY
  James “Jimmy” Darnell
  James “Jimmy” Darnell
  Propulsion engineer Jimmy Darnell 
  is cocky and annoying, reveling in his 
  powers and picking fights whenever he 
  can. It’s all Vector can do sometimes 
  to keep Jimmy in line, though Vapor 
  usually has better luck.
   
  solo 
    
   Buddy 
   
  Team 
  Affiliations
  little Brother
  obnoxious engineer
  rash
  Distinctions
   
  Tech expert 
  Specs
  raDiation forM
   
  intangibility  
   
  godlike Flight 
   
  radiation Blast 
   
  sFX: Invulnerable. Spend a doom die to ignore physical stress 
  or trauma unless caused by energy-dampening attacks.
   
  sFX: Variable Wavelengths. When inflicting a radiation-based 
  complication on a target, add a D6 and step up the effect 
  die.
   limit:  Dampened. Either change any Radiation Form power into 
  a complication or shutdown Radiation Form to step up 
  the lowest die in the doom pool or add a d6 doom pool. 
  Activate an opportunity to recover.
  Power Sets
  
  7
  What if? huLk
  
  8
  PP
  XP
  StreSS / trauma
  P
  4
  6
  8
  10
  12
  M
  4
  6
  8
  10
  12
  E
  4
  6
  8
  10
  12
  huLk
  affiliations
   
  solo  
    
  Buddy  
   
  Team  
   
  specialties
  [You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]
            combat expert 
   
  Menace Master 
  Distinctions
  Man or Monster?
  engine of Destruction
  green goliath
       
  +1 pp
  or
  Milestones
   
  1 XP when the Hulk warns an army or a team of super heroes to leave him alone.
   
  3 XP when the Hulk smashes a building or monument to create a complication for those 
  who will not leave him alone.
   10 XP when the Hulk either causes widespread destruction and property damage as the 
  Rampaging Hulk, or sacrifices something important to him when he leaps far away to 
  avoid such a rampage.
   
  1 XP when Banner consults with another scientist about his condition.
   
  3 XP when Banner creates an asset or resource during a Transition Scene that will affect the Hulk.
   10 XP when Banner either hands himself in to the authorities so that he can be put in a facil-
  ity where the Hulk cannot hurt anyone or uses his Science Master specialty to gain 
  control of the Hulk once and for all.
  YOU WOULDN’T LIKE ME WHEN I’M ANGRY
  You WouLDn’t Like Me When i’M anGrY
  Hulk Busted
  huLk BusteD
  power sets
  GAMMA-CHARGED GENETICS
  GaMMa-charGeD Genetics
  RAMPAGING HULK
  raMPaGinG huLk
   
  enhanced reflexes 
    
  godlike Durability 
   
  godlike stamina 
   
  godlike strength  
   
  leaping 
   
  Mystic sense 
   
  sFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an 
  additional effect die.
   
  sFX: Rage-Fueled Might. Add a die equal to your emotional stress to the doom pool to include 
  your emotional stress in your next action. If your opponent includes your emotional 
  stress in a reaction dice pool, step it up.
   
  sFX: Healing Factor. Spend 1 PP to recover your physical stress and step back physical 
  trauma.
   
  sFX: Hulk Smash! Against a single opponent, double a Gamma-Charged Genetics die. Remove 
  the highest-rolling die and add another die to your total.
   
  sFX: Strongest There Is! In a reaction against an opponent with a Strength power trait, spend 
  1 PP or step up your emotional stress to add a die equal to the opponent’s Strength 
  to your dice pool.
   limit: Limitless Anger. When the doom pool includes at least 2d12 or you take emotional 
  trauma, move all stress and trauma to the doom pool and activate Rampaging Hulk.
   limit: Puny Banner. When you recover all of your emotional stress and trauma, shutdown 
  Gamma-Charged Genetics and revert to Banner to gain 1 PP. Take emotional stress to 
  recover Gamma-Charged Genetics.
  When Hulk loses control, his strength and power escalate beyond the limits of any 
  other hero, but he becomes an almost mindless catastrophic force. While manifested, 
  the Rampaging Hulk uses the current doom pool in place of an Affiliation die for all dice 
  pools, similar to a Large Scale Threat. Dice added to or spent out of the doom pool affect 
  the Rampaging Hulk’s power. The Rampaging Hulk’s dice may be targeted like a Large 
  Scale Threat’s Affiliation dice with successful actions against him reducing the doom pool. 
  If the doom pool is reduced to two dice, the Rampaging Hulk reverts back to Banner and 
  all emotional stress and trauma are recovered.
  
  9
  hero DatafiLe
  History
  Dr. Bruce Banner is a second-generation nuclear 
  physicist who developed and oversaw the testing of 
  a “gamma bomb,” a nuclear device capable of signifi-
  cant gamma radiation output. On the day of testing, 
  Banner saw that a civilian, Rick Jones, had strayed 
  onto the test site. While he was able to save Jones, 
  Banner was caught in the gamma bomb’s blast. The 
  detonation changed Banner’s life, completely al-
  tering his genetic structure—whenever emotional 
  stress overcomes his conscious mind, he changes 
  into an eight-foot tall green goliath with almost 
  limitless strength.
  Unable to properly control his monstrous alter 
  ego, Banner was forced to leave his friends and 
  family and become a fugitive. Over the years he has 
  had his condition change—through psychotherapy, 
  additional radiation treatment, and even mystical 
  forces—but inevitably he is forced to wrestle once 
  again with a dual life. He continues to isolate him-
  self from the civilized world as best he can, only to 
  be drawn back in with each new crisis or when his 
  location is discovered.
  Personality
  Dr. Banner had a traumatic childhood. His father 
  was an abuser and even killed Banner’s mother in 
  front of him, leading to deep psychological scars. 
  Emotionally withdrawn, Banner is nevertheless one 
  of the most brilliant minds on the planet. He is cun-
  ning, insightful, and opportunistic, but harbors affec-
  tion for a handful of people including Betty Ross, the 
  daughter of Hulk’s longtime foe General Thaddeus 
  “Thunderbolt” Ross, and Rick Jones, the young 
  man whose life he saved at the gamma bomb 
  site. These relationships have helped pull 
  him out of despair time and again.
  As the Hulk, Banner is consumed with 
  the baser instincts, driven by emotions. 
  Usually, this is anger, and the angrier the 
  Hulk becomes, the more his gamma-charged 
  body channels power into physical strength. 
  Hulk seems childlike or even mindless, but Banner’s 
  intellect is not completely absent. He’s capable of 
  making decisions based on what has happened to 
  him, even if this means lashing out at those who 
  caused him to change in the first place. He even 
  shows a surprising sense of humor when he’s not 
  bringing down buildings or throwing tanks.
  Abilities & Resources
  As a result of his unique genetic makeup and 
  exposure to the gamma bomb blast, Dr. Banner’s 
  body is effectively a cosmic antenna, capable of ac-
  quiring mass and strength at a prodigious rate when 
  activated by stress triggers. When he is the Hulk, 
  he has theoretically no limit to the amount of raw 
  physical strength he can harness. The only things 
  keeping him from tapping into world-breaking levels 
  of power are his conscious mind and the internal 
  psychological blocks that restrain him. Without 
  those, he can level cities in minutes.
  Along with his terrifying strength levels, Hulk is 
  impervious to most physical injury, and heals rapidly 
  from anything that does penetrate his thick green 
  hide. His leg muscles allow him to leap several miles 
  at a time, and he has limited psychic senses that 
  have not only permitted him to see astral figures 
  and mystic forces, but home in on the site at which 
  the gamma bomb first transformed him. 
  At times, Hulk has been a member of a team of 
  heroes and benefited from their resources and sup-
  port, usually when either Banner’s personality has 
  stronger influence or when Hulk is properly manipu-
  lated. Always, he is forced to leave the team and 
  is hunted by the military or other heroes to keep 
  him from becoming a global threat. As an individual, 
  Banner is able to design and build technological 
  devices that are years ahead of most, but he is often 
  unable to profit from it.
   Dr. Bruce Banner [secret] 
   Dr. Bruce Banner [secret] 
  Bruce Banner
   
  cosmic expert 
   
  covert expert 
   
  Medical Master 
   
  science Master 
   
   
  Tech Master 
  Specs
   
  solo 
    
   Buddy 
   
  Team 
  Affiliations
  Don’t Make Me angry
  sarcastic genius
  Distinctions
  
SOURCE: textdata/thevault/Marvel Superheroes/Marvel - Heroic/U-Foes & Hulk Datafile.pdf