TEXT: ten new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0354    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of sPellcraft
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for 
  perfect for PCs and NPCs relevant to that theme. Feats of Spellcraft features feats for arcane 
  and divine casters who want to add options to their actions. 
  ARCANE FIST
  You can cast and deliver touch spells with an un-
  armed strike.
  Prerequisites: Stunning Fist
  Benefit: You can spend a daily use of your Stun-
  ning Fist feat to cast and deliver a touch spell as part 
  of an attack or full-attack action. You may choose to 
  deliver the touch spell with any unarmed strike that 
  you make during the action.
  BLASTING SPELL  [METAMAGIC]
  Your area spells are explosively potent.
  Benefit: You can cast an area spell in such a way 
  as to force any creature caught in its area to the 
  nearest edge of its effect. For example, a blasting 
  fireball causes all creatures in its area who fail their 
  saves to stagger at least 20 feet from the center of 
  the effect, while a blasting lightning bolt shunts tar-
  gets 5 feet to either side of the bolt. This movement 
  does not provoke attacks of opportunity. If some 
  obstacle intervenes to prevent the blasted creature 
  from moving to the nearest edge of the effect, the 
  creature stops at the obstacle but takes 1d6 points 
  of damage from striking the barrier for every 10 feet 
  moved; minimum 1d6). Blasting Spell may only be 
  applied to spells that allow Reflex saves and affect 
  some area (a cone, line, or burst).
  A blasting spell uses up a spell slot two levels 
  higher than the spell’s actual level.
  FORCE ARMOR
  You can conjure powerful defense forces.
  Prerequisites: caster level 9th
  Benefit: When you cast a spell with the force de-
  scriptor that grants an armor bonus or a shield bo-
  nus to AC, that bonus is increased by 2.
  FORTIFY FAMILIAR
  You can imbue your familiar with false vitality.
  Prerequisites: ability to cast arcane spells, familiar
  Benefit: As a standard action, you can sacrifice a 
  prepared spell or a daily spell slot to invest the spell 
  levels in your familiar, converting the energy of the 
  spell into temporary vigor and resilience for your 
  familiar. Your familiar gains a number of temporary 
  hit points equal to 1d10 + five times the level of the 
  spell slot sacrificed in this way. These temporary hit 
  points do not stack.
  HOMING SPELL  [METAMAGIC]
  Your ray spells strike foes unerringly.
  Benefit: You can cast a ray that strikes with un-
  usual accuracy, bending and converging on its 
  target. Homing spells confer a +4 luck bonus on 
  attack rolls, and halve the miss chance granted by 
  concealment. Homing Spell may only be applied 
  to spells that create one or more ray effects, such as 
  scorching ray, ray of enfeeblement, or disintegrate.
  A homing spell uses up a spell slot one level high-
  er than the spell’s actual level.
  OVERWRITE SPELL   
  [METAMAGIC]
  You can weave lesser magic into the preparation of 
  a more potent spell.
  Prerequisites: ability to cast prepared arcane spells
  Benefit: You can prepare a spell in such a way as 
  to weave the preparations for another, lesser spell 
  within it. When you prepare such a spell, chose any 
  spell that you know with a spell level at least one 
  level lower than that of the overwritten spell. If the 
  overwritten spell is disrupted or lost due to a failed 
  concentration check – or if the spell is defeated by 
  spell resistance – you may immediately prepare the 
  “underwritten” spell in its place as a free action.
  An overwritten spell uses up a spell slot one level 
  higher than the spell’s actual level.
  ORGANIZED ARTIFICER
  You keep all of your tools within arm’s reach.
  Prerequisites: Craft (alchemy) 3 ranks
  Benefit: You can remove a bottle, flask, potion, 
  scroll, or wand from a worn or carried container as 
  a swift action.
  SUPPRESSIVE SPELL   
  [METAMAGIC]
  You can suppress the effects of your spells, extend-
  ing the life of your magic.
  Benefit: You can cast a spell with a dismissible 
  duration a suppressive spell, gaining the ability 
  to simply suppress and suspend the effects of the 
  
  3
  spell, rather than dismiss it entirely. Time spent sup-
  pressed still counts against the duration of the spell, 
  but “suppressed time” moves only half as quickly. 
  For example, a spell with a duration of 10 minutes 
  can be suppressed for as many as 20 minutes.
  A suppressive spell uses up a spell slot one level 
  higher than the spell’s actual level.
  SPELL-LIKE SCHOLAR
  You can expertly identify the spell-like abilities of 
  monsters.
  Prerequisites: Spellcraft 1 rank
  Benefit: Whenever you successfully identify a 
  creature with an appropriate Knowledge check, 
  you gain a +10 bonus on Spellcraft skill checks to 
  identify any spell-like abilities that creature uses.
  UNFLAPPABLE  
  CONCENTRATION
  Your concentration is difficult to disrupt.
  Prerequisites: caster level 1st
  Benefit: When making a concentration check to 
  cast or concentrate on a spell when you might be 
  distracted by taking damage, you may subtract your 
  caster level from the effective damage dealt for the 
  purposes of determining the concentration check 
  DC.
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