TEXT: 1
  WARHAMMER 40,000 – CODEX SUPPLEMENT: IRON HANDS
  CODEX SUPPLEMENT: IRON HANDS
  Indomitus Version 1.1
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  DESIGNER’S NOTES
  CODEX SPACE MARINES – SUPPLEMENT UPDATES
  With the release of the 2020 edition of Codex: Space Marines, it 
  is necessary to update the Codex supplements that were written 
  to work alongside its predecessor. These updates ensure that the 
  rules presented in this supplement work smoothly and ‘as intended’ 
  with the latest Codex. They involve such things as adding the Core 
  keyword in the appropriate places and attaching appropriate labels 
  and categories to psychic powers and Stratagems. They also include 
  updating certain weapon profiles to match changes in Codex: Space 
  Marines, and readjusting certain other rules to take into account 
  their altered efficacy when used in conjunction with the new units 
  and rules presented in Codex: Space Marines. 
  UPDATES & ERRATA
  *Page 53 – Iron Father Feirros, Signum Array
  Change to read:
  ‘In your Command phase, select one friendly Iron Hands unit 
  within 3" of this model. Until the start of your next Command 
  phase, each time a model in that unit makes a ranged attack, add 
  1 to that attack’s hit roll.’
  *Page 53 – Iron Father Feirros, Master of the Forge
  Delete this ability (the bonus has already been accounted for in 
  its Blessing of the Omnissiah ability).
  *Page 53 – Iron Father Feirros, Rites of Tempering
  Change to read:
  ‘Infantry models in friendly Iron Hands units have a 5+ 
  invulnerable save whilst their unit is within 6" of this model.’
  *Page 53 – Iron Father Feirros, Blessing of the Omnissiah
  Change to read:
  ‘At the end of your Movement phase, this model can repair one 
  friendly Iron Hands Vehicle model within 3" of it. That Vehicle 
  model regains up to 3 lost wounds. Each model can only be 
  repaired once per turn.’
  *Page 57 – Warlord Traits, Adept of the Omnissiah, rules text
  Change to read ‘(see Codex: Space Marines)’
  *Page 58 – Relics of Medusa, Betrayer’s Bane, Abilities
  Change to read:
  ‘Each time an attack made with this weapon’s meltagun profile 
  targets a unit within half range, that attack has a Damage 
  characteristic of D6+2.’
  *Page 58 – Relics of Medusa, The Ironstone, rules text
  Change to read:
  ‘At the start of each battle round, select one friendly Iron Hands 
  Vehicle unit within 3" of the bearer. Until the start of your 
  next battle round, when resolving an attack made against that 
  Vehicle unit, if the bearer is within 3" of that Vehicle unit you 
  can reduce any damage suffered by 1, to a minimum of 1 (this is 
  not cumulative with any other rules that reduce damage).’
  *Pages 60-61 – Stratagems
  The following categories apply:
  BATTLE TACTIC
  EPIC DEED
  STRATEGIC PLOY REQUISITION
  Mercy is Weakness
  Machine 
  Empathy
  Methodical 
  Firepower
  March of the 
  Ancients
  Vengeance for 
  Isstvan V
  Souls of Iron
  Scion of the Forge
  Wrathful Machine 
  Spirit
  Mnemonic Auto-
  savant
  Cogitated 
  Martyrdom
  Reject the Flesh, 
  Embrace the 
  Machine
  Paragon of Iron
  Engine Purge
  Bequeathed by the 
  Iron Council
  The Gorgon’s Rage
  Optimal Repulsion 
  Doctrines
  *Page 60 – March of the Ancients
  Add the following sentence:
  ‘You can only use this Stratagem once per battle.’
  *Page 60 – Souls of Iron
  Change the Command Point cost of this Stratagem to 2CP.
  
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  WARHAMMER 40,000 – CODEX SUPPLEMENT: IRON HANDS
  *Page 61 – Cogitated Martyrdom
   Change this Stratagem to read:
   ‘Use this Stratagem at the start of the Shooting phase. Select one 
  Iron Hands Infantry unit from your army. Until the end of the 
  phase, when a friendly Iron Hands Character model (excluding 
  Vehicle models) within 3" of that unit would lose any wounds as a 
  result of an attack made against that model, that unit can attempt 
  to intercept that attack. Roll one D6 before any rolls to ignore 
  wounds (e.g. The Flesh is Weak, Adamantine Mantle etc.) are 
  made; on a 2+ that model does not lose those wounds and that unit 
  suffers 1 mortal wound for each of those wounds. Only one attempt 
  can be made to intercept each attack.’
  *Page 61 – Machine Empathy
  Change the last sentence of this Stratagem to read:
  ‘That model can use that ability again.’
  *Page 62 – Technomancy Discipline, psychic powers
  The following categories apply:
  BLESSING
  WITCHFIRE
  MALEDICTION
  1. Blessing of the Machine God
  3. Fury of Medusa
  2. Objuration Mechanicum
  4. Psysteel Armour
  6. Machine Flense
  5. Reforge
  *Page 62 – Reforge
  Change the second sentence to read:
  ‘If manifested, select one friendly Iron Hands Vehicle model 
  within 3" of and visible to that psyker (you cannot select a model 
  that has already regained lost wounds this turn).’
  WEAPON UPDATES
  MELEE WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Servo-arm 
  Melee 
  Melee 
  x2 
  -2 
  3 
  Each time the bearer fights, no more than one attack can be made with each servo-arm.
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/2. Codex/CODEX SUPPLEMENT - IRON HANDS v1-1.pdf