TEXT: Creating a Venator
  Choose a name, description, temperament, cult, stats, moves, and bonds.
  Description
  Circle one from each line, or make 
  up your own.
  ● Ambiguous, Concealed, Female, 
  Male
  ● Blunt face, Foreign face, Gaunt 
  face, Pretty face
  ● Calculating eyes, Energetic eyes, 
  Friendly eyes, Narrow eyes
  ● Hardy body, Rangy body, Slim 
  body, Toned body
  Temperament
  Choose one: Choleric, Melancholic, 
  Phlegmatic, Sanguine.
  Cult
  Choose one cult in which you are 
  initiated: 
  Diana, Mars, Mercury, Minerva, 
  Neptune, Pluto, The Sisters, Trivia, 
  Venus, Vulcan, Faithless
  Starting Stats
  ACUTUS +1, FORTIS +1, IMPETUS 0, 
  LEPOS -1, FATUM 0
  Add 1 to a single stat
  Moves
  You know all the basic moves. 
  Choose two venator moves plus one 
  cult move from your chosen cult.
  Bonds
  Everyone introduces their 
  characters. Take your turn. List the 
  other character’s names. Go around 
  again for Bonds. On your turn, ask at 
  least 1:
  ● Which of you is the best hunter 
  next to me?
  For that character, write Bond +2
  ● Which of you constantly scares off 
  my prey?
  For that character, write Bond -2
  For everyone else, write Bond -1. 
  You keep to yourself.
  On the others’ turns, answer their 
  questions as you like.
  Starting Gear
  You get:
  
  A dagger (1-harm hand near)
  
  A sling (2-harm far) or a bow (2-
  harm far)
  
  A small shield (1-armor stacks)
  
  Camping and mess gear
  2-barter in Denarii and goods
  The Venator
    Notes
  
  Venator Moves
  O 
  Marksman: when you exchange blows with a ranged 
  weapon, roll +ACUTUS instead of +IMPETUS.
  O 
  Master Tracker: when you observe carefully, you may ask 1 
  additional question on a hit or partial hit.
  O 
  Master Woodsman: when you are in the wilderness, you can 
  always find food and clean water for you and your cohort.
  O 
  Son of Hades: you are the master of a twin-headed Cerrabi 
  hound. When you command your beast to help you exchange 
  blows (2-harm near), take +1 on the roll. When you command 
  your beast to help you observe carefully, take +1 to the roll.
  O 
  Stalker: when you hide, sneak, or do something silent in the 
  wilderness, roll +ACUTUS. On a 10+, pick 2. On a 7-9, pick 1.
  
  You remain undetected so long as you do nothing to 
  warrant notice.
  
  You gain access to places or resources undetected.
  
  You leave no visible traces behind you.
    Other Moves
    Gear
  ACUTUS 
  FORTIS
  IMPETUS
  LEPOS
  FATUM
  Improvements
  Experience O O O O O O O >>> Erase experience and choose one:
  O 
  +1 ACUTUS (max +3)
  O 
  +1 FORTIS (max +3)
  O 
  +1 IMPETUS (max +3)
  O 
  +1 LEPOS (max +3)
  O 
  +1 FATUM (max +3)
  O 
  Get a new venator move
  O 
  Get a new venator move
  O 
  Get a move from another playbook
  O 
  Get a move from another playbook
  O 
  Get a new cult move
  O 
  Remove a debility
  You may choose from the following after you have taken at least 5 from 
  above:
  O 
  Get +1 to any stat (max +3)
  O 
  Retire your character to safety and create a new character
  O 
  Create a second character to play
  O 
  Change playbook
  O 
  Change cult
  O 
  Choose 3 basic moves and advance them
  O 
  Choose 3 basic moves and advance them
    Harm
  O 
  Stabilized
  O 
  Shattered (-1 ACUTUS)
  O 
  Broken (-1 FORTIS)
  O 
  Crippled (-1 IMPETUS)
  O 
  Disfigured (-1 LEPOS)
  O 
  Haunted (-1 FATUM)
    Bonds
    Name
    Cult and Credo
    Description
    Temperament
  
SOURCE: textdata/thevault/Ruma (PbtA)/Sheets/Ruma - Dawn of Empire - Venator.pdf