TEXT:  
  GP
  Starting GP
  -                     GP
  GP Spent
  GP
  Subtotal 
  + 
  0 GP
  GP Gained 
   
   
  GP
  FINAL GP TOTAL 
   
  CURRENT  XP TOTAL
   
  XP
  TU
  Starting TU
  3 or 4
  TU Cost
  - 
  TU 
  Added TU Costs
  TU REMAINING
   
  Meta Play Record#
  596 CY 
  O r g a n i z a t i o n
   
   
  Requirements 
  In order to join the Lyre, a member must:  
  � Have 4 ranks in a Perform skill. 
   
  Initial Costs 
  � Be presented to the college with a recommendation from
  a current member. Recommendations can be obtained by 
  expending one influence point with either the Queen’s
  Halls, the Lyre, the Aerdy Reenactment Company, or a
  favor with a member of either organization.  
  � Divine casters of Lydia are more easily accepted. A
  character that casts divine spells granted by her (i.e. 
  a cleric, paladin, or contemplative), is considered to
  have a favor with the Lyre for the purpose of joining
  only.  
  � A character can also ‘buy’ him self in, by donating a
  minimum of 300 gp for the betterment of the arts.
  This donation can be made (whole or partly) in
  items dealing with performances or music (actual
  value, 
  not 
  street 
  value), 
  such 
  as 
  musical
  instruments, compositions, or plays.  
  � To proof ones mastery, skills or abilities are determined
  through an initial examination, tailored to test the 
  prospective members' talent. The examination takes
  some time to prepare and costs 1 TU.   
   
  Recurring Costs 
  � A member must donate a yearly fee, of the amount of 100
  gp, to be paid at the start of each year of membership,
  with the year starting on the day one becomes a member.
  Payments cannot be made in advance. Alternately, a
  member can expend 1 influence points with the Lyre or
  one favor with one of its members, to pay for one year of
  membership.  
  � Attendance on the annual festivals is required.
  Attendance costs 3 TU each year. 
  Benefits 
  � Members of the Lyre gain a reputation through the
  network of bards. A bard may be recognized with a
  bardic knowledge check or a Knowledge [local: The
  Splintered Sun] check. The DC of that check is 20
  minus the bard’s ranks in his primary perform skill,
  to a minimum of 10. People cannot take 10 on that
  check, as it is essentially random. This check can be
  made untrained. 
  � When faced with a person who recognizes him, a
  bard gains a +2 circumstance bonus on his Perform
  skill when attempting to fascinate that person.  
  � When faced with a person who recognizes him, a
  bard gains a +2 circumstance bonus on Diplomacy
  checks with that person.  
  � Members share information and songs with each
  other, and as such a bard knows better what
  melodies will counter specific spells. A bard
  confronted with a sonic spell or spell like ability may
  make a bardic knowledge check (DC 15 + spell level)
  to determine if he knows the proper trick for
  countering that spell. If he does, he gains a +2
  circumstance bonus to his Perform check when
  attempting to counter that spell (for that occasion
  only).  
  � Members gain a +2 circumstance bonus on their
  Perform skill when trying to earn a living during
  non-adventuring activity in Sunndi (as described in
  the LGCS).  
  � Members of the Lyre are welcome anywhere in
  Sunndi, and are often offered board or meals for
  their performances. This results in a 50% discount on
  standard upkeep during Sunndi regional or meta-
  regional  scenarios starting or ending in Sunndi  
  � Members of the Lyre are varied, and follow many
  disciplines. Members who seek to become a Seeker
  of the Song may spend 1 TU during any regional
  scenario set in Sunndi, to meet with a member who
  has mastered this discipline. This fulfills the
  requirement of meeting a Seeker of the Song for
  acquiring this prestige class. 
  � Access to the masterwork versions of the following
  musical Instruments: 
  � Complete Adventurer: drum, fiddle, flute, harp,
  horn, lute, lyre, mandolin, pan pipes 
  � Races of the Wild: elven harp (hand) 
  � This also grants the special effects of these items on
  various bardic songs, as described in Complete
  Adventurer. 
   
   
   
  This Record Certifies that 
  _______________________________________________________
  Played by 
  _______________________________________________________
  Player 
  RPGA # 
  Has joined 
  The Lyre 
  A Sunndi Meta Organization 
  Org Notes:
  � First Joined 
  AR # ___ 
  � Left 
  AR # ___ 
  � Deserted  
  AR # ___ 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
  Residency___________________________ 
  Event: ____________________________________ Date: _________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ______________________________
  Residency 
   
   
  This AR does not count 
  when determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Lyre AR.pdf