TEXT: Mythic Minis 3
  Feats oF Flight
  By Jason Nelson
  
  By Tom Phillips and Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic Adventures 
  hardback contains a wealth of new rules, but in one book there cannot be room for everything. 
  There may be large areas to cover with extensive rules adaptations, but sometimes what you 
  need is a power-packed punch of tightly-focused rules content that contains exactly what you 
  need for your character, creature, or whatever it may be. A half-dozen feats, a set of linked spells, 
  a group of magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are just flat-out 
  fantastic ideas and great mechanics for GMs and players alike, written by the same designers 
  that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 2: FEATS OF FLIGHT
  Mythic monsters need mythic feats, and this product provides conversions for 
  most of the monstrous feats provided in the Pathfinder Roleplaying Game Bestiary 
  appendix, as well as adding in new mythic feats related to flight and aerial combat.
  Devastating Flyby (Mythic)
  The force of this creature’s devastating aerial attack tosses its opponents about like rag-dolls.
  Prerequisite: Str 19+, Flyby Attack, Power Attack.
  Benefit: When you strikes its opponent in melee as part of a Flyby Attack, you deal 
  bonus damage equal to your mythic rank or tier with that attack. In addition, as a 
  swift action you can make a combat maneuver check to drag, reposition, or trip that 
  opponent, with a bonus equal to your mythic rank or tier. This maneuver does not 
  provoke an attack of opportunity. Additionally, if you threaten a critical hit as part 
  of a melee attack made using this feat, you can expend one use of mythic power as a 
  swift action to automatically confirm the critical.
  Flyby Attack (Mythic)
  You are able to avoid counterattacks when swooping swiftly in and out of combat. 
  Prerequisite: Flyby Attack.
  Benefit: When you make a melee attack as part of a Flyby Attack, your movement 
  does not provoke attacks of opportunity from the target of your melee attack. 
  In addition, if you expend one use of your mythic power as a free action at the 
  beginning of your turn, you can move up to twice your fly speed during a round 
  when you use Flyby Attack, rather than being limited to your fly speed. 
  Hover (Mythic)
  The clouds of dust and debris this creature kicks up as it hovers in place can cause 
  blindness and choking.
  Prerequisite: Hover.
  Benefit: As a standard action which does not provoke an attack of opportunity, the 
  creature can perform a Dirty Trick combat maneuver against all corporeal creatures 
  caught within the 60-foot-radius cloud of dust and debris created when the creature 
  hovers in place. If the combat maneuver succeeds, opponents are blinded for 1 
  round; if the combat maneuver fails, opponents are instead dazzled for 1 round. As 
  a swift action, the hovering creature can expend one use of mythic power to extend 
  the duration of the blinded or dazzled condition by an additional 1d4 rounds. If 
  the combat maneuver succeeds by 5 or more, creatures within the cloud are also 
  staggered by choking dust for 1 round for every 5 points by which the creature 
  exceeded the DC. Creatures with the air or earth subtype or that do not need to 
  breathe cannot be staggered with this feat. 
  Improved Flight (Mythic)
  You are unusually swift and graceful in flight.
  Prerequisite: Fly speed, Fly 1 rank.
  Benefit: Your fly speed is increased by 20 feet and your maneuverability is improved 
  by one category. 
  Silent Soarer (Mythic)
  You float upon the breezes as swift and silent as a shadow. 
  Prerequisite: Dex 13, Fly 1 rank, Stealth 1 rank.
  Benefit: When flying, you take no penalty on Stealth checks for moving at faster than half 
  speed, and you can use Stealth even when using the charge or run action, albeit with a -10 
  penalty. You gain a +1 bonus on attack rolls against flat-footed opponents when you 
  are flying, increased to +2 during a surprise round.  If you expend one use of your mythic 
  power, you may add your mythic rank or tier to Stealth checks made while flying for 1 hour.
  Stratospheric Soarer (Mythic)
  You float high above the earth on near-endless flights through the thin upper atmosphere. 
  Prerequisite: Fly 5 ranks, Endurance.
  Benefit: You are immune to the effects of altitude sickness and environmental 
  damage from cold, severe cold, and extreme cold environments, and you gain a +2 
  bonus to saving throws against cold effects and effects that cause suffocation. You 
  gain a +1 bonus on attack rolls when you attack a creature from above while flying; 
  this stacks with the bonus gained from the Death from Above feat. In addition, if 
  you expend two uses of your mythic power you can remain flying for up to 8 hours 
  while sleeping; you can activate this ability as an immediate action if you are affected 
  by a magical sleep effect. 
  Wingover (Mythic)
  You dart, bank, and swoop through the air with astonishing maneuverability.
  Prerequisite: Fly speed, Wingover.
  Benefit: Each round, you can turn in flight up to 360 degrees without requiring 
  a Fly check or using any of your movement to turn. Each turn you make is a free 
  action and each turn counts as 90 degrees even if the turn is at an angle less than 
  90 degrees. You gain a bonus equal to your mythic rank or tier to Acrobatics 
  checks made to move through another creature’s space or through the threatened 
  area of another creature without provoking attacks of opportunity. 
  In addition, if you spend one use of your mythic power when using the charge 
  action, you may use your Wingover feat to make one or more turns during your 
  charge without interrupting your charge. You gain a +2 dodge bonus to AC against 
  attacks of opportunity provoked by your movement during such a charge.
  Wingstorm (Mythic)
  The clouds of dust and debris this creature kicks up as it hovers in place can cause 
  temporary or even permanent blindness.
  Prerequisite: Str 21+, Hover, Fly speed, Large size or larger, creature must have 
  wings.
  Benefit: As a full-round action, the creature can create an effect identical to a gust of 
  wind by flapping its wings, though this is an exceptional ability and is not magical. 
  If the creature is larger than size Large, the width of the line of wind created by this 
  effect is increased by 5 feet for each size category above Large, to a maximum of 20 
  feet wide for a Colossal creature. The save DC against this effect is equal to 1/2 the 
  creature’s Hit Dice plus its Strength modifier.
  By spending one use of its mythic power, a creature with this feat can duplicate 
  the effect of a mythic gust of wind, and it may spend two uses of its mythic power to 
  create an augmented mythic gust of wind.
  
  Credits
  Authors: Tom Phillips and Jason Nelson
  Artist: W.K. Nolen
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Jim 
  Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, 
  Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for their 
  excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 2: Feats of Flight © 2013, Legendary Games; Authors Tom Phillips and 
  Jason Nelson.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, 
  Erik Mona, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley 
  Schneider, James L. Sutter, Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason 
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  Rob McCreary, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. 
  Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: 
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  Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin 
  Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, 
  F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. 
  Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, 
  Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: 
  Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim 
  Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom 
  Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
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  Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Lead 
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  Designer: Jason Bulmahn; Designers: Tim Hitchcock, Colin McComb, Rob McCreary, 
  Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and 
  Russ Taylor. 
  
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