TEXT: 1. PREPARE THE ADVENTURE
  RReading the module thoroughly to get a 
  good understanding of the author's 
  intent will allow you to run the adven-
  ture smoothly.  Clarify the challenges 
  the PCs must overcome, and ensure 
  that you are comfortable with the �low 
  of the action.
  2. BUILD THE GAME EXPERIENCE
  Generate the atmosphere and excite-
  ment of the main scenes, roleplay the 
  NPCs with enthusiasm so that their 
  characters resonate with the players, 
  create and build tension as the adven-
  ture develops.  Make combat exciting.
  3. INCLUDE EVERYONE
  Don't allow any one player to dominate 
  the action, ask each player what their 
  PC will do next, invite quieter players to 
  take an action or make a skill check.  
  Allow different PCs to notice something 
  new.
  4. MA
  4. MANAGE THE ADVENTURE TIME 
  Arrive early, allow time to set up your 
  game table, follow the timeframes, have 
  players be ef�icient in their turns, track 
  the remaining time, �inish early to wrap 
  up the  game. 
  5. FOLLOW THE AL RULES
  With
  With each season comes new rules, so 
  remind your players of the key areas 
  such as character generation, check 
  that spells are within the PHB+1 rule, 
  use of magic items, renown rewards, 
  and purchasing. 
  6. REWARD PLAYER INVOLVEMENT
  Encou
  Encourage players to participate in each 
  section of the adventure, reward ideas and 
  suggestions with skill checks (with advan-
  tage for especially clever ideas), grant DM 
  inspiration for ideas that move the story 
  along.
  7. IMPLEMENT THE D&D RULES
  Have your PHB handy, look up DnDBe-
  yond, encourage players to be aware of 
  their class and race features and traits, 
  clarify the rules as they come up to 
  expand your knowledge, but don't allow 
  rule lawyers or extended arguments.
  8. GIVE THE CORRECT REWARDS
  Ensure that players are familiar with the 
  advancement, gold and downtime awards, 
  allow the players to divide up and use con-
  sumable items, remind players about their 
  renown items, hand out story awards and 
  magic item �inds.
  9. OPTIMISE NPCS AND CREATURES
  Allow NPCs to try to achieve their goals, 
  be familiar with creature stats, use magic 
  items, look up spell descriptions, have a 
  game plan with a list of actions for each 
  round of the combat.
  10. MANAGE PLAYER CONFLICT
  RReject name calling, belittling, stereotyp-
  ing and bias, maintain conversation that is 
  respectful 
  of 
  different 
  perspectives.  
  Create a postive and relaxed environment 
  that is welcoming and supportive.
  @penanghill 2019
   Top Ten Ways to Improve Your  
  D&D Adventurer’s League Games
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Top_Ten_DM_Tips_high_res_A4_PDF.pdf