TEXT: 1�
  Perception 
  1�
   
   
  Perception 
   Perception senses auras surrounding life 
  and intelligence.  
  Percept-1 
   
  UNDERSTANDING PERCEPTION 
   The sense organ for perception is the brain. Native brain structures detect 
  auras associated with life and with intelligence directly and process the 
  information. 
   Perception is an analog of hearing: a sophont “hears” the information that 
  the perception sense provides overlaid by brain processes on whatever 
  hearing input is available. 
   The sense organ for awareness is the nervous system. As a being moves 
  within a field, the nervous system responds to the microcurrents which the 
  field creates, and this information is processed by the brain (in much the way 
  that the skin senses wind or radiant heat). 
   
  P = PERCEPTION 
  Human 
  Perception Constant X 
   
   
   
   
   
   
   
   
   
  Tone 
   
   
   
   
   
   
   
  Sense ID 
   
   
   
   PVoice 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Constant 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   P -
  00 - T P
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Human= 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  To Notice an Aura 
   
   
   
   
  nD
  < Constant + Benchmark + Mod + Mod 
   
   
   
   
   
   Range. Roll Dice equal to Range. 
   Perception. The Perception Constant for the Race (Humans do not have 
  Perception). Higher numbers are better: a sophont with Perception 20 has 
  better perception; one with Perception 12 has worse perception. 
   Benchmark. Object Size minus Range.  
   Mods. Mods based on circumstances from the Master Mods table (as 
  applicable). Multiple Thoughts or Emotions of the same type use the Multiples 
  Mod. Higher Mods are better. 
   
  THE PERCEPTION CONCEPT 
   The Perception Action is the referee’s opportunity to present sense 
  information to a character. When the character indicates he is trying to sense 
  what he can (“I am concentrating on life signs or thoughts” or “I am trying to 
  sense anything ususual”), the referee resolves the Perception Action based 
  on the Perception Constant, Range, Object Size, and other details. 
   Once an object is noticed, the character continues to see it until it moves 
  out of range or somehow becomes hidden. 
   
   For example, sophont Sir Glibern Dashash P-24-33 is preparing for the 
  evacuation of Efate, shredding files and destroying technical equipment. The 
  Zhodani invasion is imminent.  
   A missile strike hits Windrose City, some 50 km away R=7. Thousands of 
  people die in a matter of minutes = Multiple Death Throes = Size 8. 
   Perception Constant = 16. Benchmark = Size minus Range = 8 - 7 = +1. 
  100,000 victims = +5. 
   The referee hands the player 7D and says “Roll.” He must roll 24 +1 +5 = 
  30 or less on 6D to notice the death throes. He rolls 24. He feels the pain of 
  thousands of people dying. A couple minutes later, the building shakes and 
  he hears a loud sound in the distance. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1460a Senses Perception.pdf