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  Alien Species 
   
  Arkanian 
  Home Planet: Arkania 
  Attribute Dice: 13D 
  DEXTERITY 1D/3D+2 
  KNOWLEDGE 1D+2/4D+1 
  MECHANICAL 1D+1/4D 
  PERCEPTION 1D+1/4D 
  STRENGTH 1D+2/4D+1 
  TECHNICAL 2D/4D+2 
  Special Abilities: 
  Darkvision: Arkanian  
  characters can see up to  
  20 meters in total darkness. 
  Story Factors: 
  Arrogance: Arkanians are  
  typically arrogant, believing  
  that they have reached the  
  pinnacle of evolution. 
  Infamy: Arkania was once  
  part of the Sith empire, and their dedication to 
  aggressive scientific research has given them a 
  somewhat bad reputation as the galaxy’s mad 
  scientists. 
  Move: 10/12 
  Size: 1.6 to 2.2 meters tall. 
  Source: Ultimate Alien Anthology (pages 15-16), 
  Alien Anthology (pages 57-58), Power of the Jedi 
  Sourcebook (page 64), Knights of the Old Republic 
  Campaign Guide (pages 10-11) 
   
  Arkanian Offshoot 
  Home Planet: Arkania 
  Attribute Dice: 12D 
  DEXTERITY 2D/4D+1 
  KNOWLEDGE 1D+2/3D+2 
  MECHANICAL 1D+1/4D 
  PERCEPTION 1D+1/3D+2 
  STRENGTH 1D+2/4D+1 
  TECHNICAL 1D+2/4D 
  Special Abilities: 
  Engineered: 
  Arkanian 
  Offshoots 
  are 
  typically 
  engineered for specific industrial tasks. At character 
  creation they get an extra 2D to place in either lifting, 
  repair skills, piloting skills, survival or first aid. 
  Story Factors: 
  Sub-race: Pureblood Arkanians consider the Offshoot 
  to be no more than tools or slaves. 
  Move: 10/12 
  Size: 1.6 to 2.2 meters tall. 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 10-11) 
   
  Cathar 
  Home Planet: Cathar 
  Attribute Dice: 12D 
  DEXTERITY 2D/4D+2 
  KNOWLEDGE 1D/3D+2 
  MECHANICAL 1D/4D 
  PERCEPTION 1D/4D 
  STRENGTH 1D/4D 
  TECHNICAL 1D/3D+2 
  Special Abilities: 
  Claws: 
  The 
  more 
  common Cathar sub-
  species has claws that 
  do STR+1D damage. 
  Camouflage Fur: The 
  less 
  common 
  Cathar 
  subspecies has shorter 
  fur with color-changing 
  ability. Using this ability 
  counts as an action for 
  every round the fur’s 
  color remains altered to 
  match the environment, 
  granting a +2D sneak 
  bonus against being spot visually. 
  Move: 12/14 
  Size: 1.7 meters on average 
  Source: Ultimate Alien Anthology (pages 28-29), 
  Power of the Jedi Sourcebook (pages 65-66), Knights 
  of the Old Republic Campaign Guide (page 12) 
   
  Draethos 
  Home Planet: Thosa 
  Attribute Dice: 12D 
  DEXTERITY 1D+1/4D 
  KNOWLEDGE 2D+1/5D 
  MECHANICAL 1D+2/4D 
  PERCEPTION 1D/3D 
  STRENGTH 1D/3D+2 
  TECHNICAL 1D+1/4D+1 
  Special Abilities: 
  Broadcast 
  Telepathy: 
  Draethos 
  can 
  speak 
  telepathically with any 
  number 
  of 
  creatures 
  within 
  500 
  meters. 
  Anyone wishing to resist 
  this 
  telepathic 
  com-
  munication must make 
  an opposed willpower or 
  control skill roll against 
  the 
  Draethos’ 
  own 
  willpower or control skill. This ability cannot be used 
  to “steal” memories or information. 
  Low-light Vision: A Draethos can see twice as far as a 
  normal human in poor lighting conditions. 
  Skill Bonus: Draethos are encouraged to learn as 
  much as they can, and most adults are experts on 
  several topics. As such, Draethos characters receive 
  2D for every 1D placed into Knowledge skills at the 
  time of character creation only. 
  Story Factors: 
  Long-Lived: Draethos character can live up to 800 
  years. 
  Move: 10/12 
  Size: 1.8 meters tall on average. 
  Source: Ultimate Alien Anthology (pages 46-47), 
  Power of the Jedi Sourcebook (page 67), Knights of 
  the Old Republic Campaign Guide (pages 12-13) 
   
  
   
  Feeorin 
  Home Planet: Odryn 
  Attribute Dice: 12D 
  DEXTERITY 1D/3D+2 
  KNOWLEDGE 1D+1/4D 
  MECHANICAL 1D/3D+2 
  PERCEPTION 1D+1/4D 
  STRENGTH 2D/4D+2 
  TECHNICAL 1D+1/4D 
  Special Abilities: 
  Low-Light Vision: 
  Feeorin can see twice 
  as far as a human in 
  dim light. 
  Endurance: Due to their 
  high level of endurance, 
  Feeorin may re-roll any 
  failed Stamina check 
  once. 
  Story Factors: 
  Bad 
  Reputation: 
  On 
  worlds where they have 
  settled, Feeorin characters may be regarded as evil or 
  dangerous based on their species alone. 
  Move: 10/12 
  Size: 2.2 meter tall on average 
  Source: Ultimate Alien Anthology (pages 58-59), 
  Knights of the Old Republic Campaign Guide (pages 
  13-14) 
   
  Khil   
  Home Planet: Belnar 
  Attribute Dice: 12D 
  DEXTERITY 1D/4D 
  KNOWLEDGE 2D/4D 
  MECHANICAL 1D 4D 
  PERCEPTION 1D/4D 
  STRENGTH 1D/3D 
  TECHNICAL 1D+1/4D 
  Move: 8/10 
  Size: 1.2-2 meters tall 
  Source: Galaxy Guide 
  12 – Aliens: Enemies 
  and Allies (pages 47-
  48), 
  Ultimate 
  Alien 
  Anthology (pages 84-
  86), Knights of the Old 
  Republic 
  Campaign 
  Guide (pages 14-15) 
   
  Kissai 
  Home Planet: Korriban 
  Attribute Dice: 12D 
  DEXTERITY 1D+2/4D 
  KNOWLEDGE 1D+1/3D+2 
  MECHANICAL 1D+2/4D 
  PERCEPTION 1D+2/4D+1 
  STRENGTH 2D/4D 
  TECHNICAL 1D+2/3D+2 
  Special Abilities: 
  Low Light Vision: Massassi 
  can see twice as far as a 
  normal human in poor lighting conditions. 
  Warrior Culture: Kissai grow up in a violent and 
  warlike society, so they constantly watch for threats, 
  gaining a permanent +1D bonus to search or 
  Perception rolls to spot a threat. 
  Story Factors: 
  Thought to be Extinct: Most scholars believe the 
  Kissai were driven to extinction prior to the Rise of 
  the Empire, though it is possible that some survivors 
  exist on remote worlds that the Sith may have 
  inhabited. 
  Move: 10/12 
  Size: 1.8 meters tall (average) 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 15-16) 
   
  Massassi 
  Home Planet: Korriban 
  Attribute Dice: 12D 
  DEXTERITY 1D+2/4D+1 
  KNOWLEDGE 1D/3D+2 
  MECHANICAL 1D+1/4D 
  PERCEPTION 1D/3D+2 
  STRENGTH 2D+1/5D 
  TECHNICAL 1D/3D+1 
  Special Abilities: 
  Low Light Vision:  
  Massassi can see twice  
  as far as a normal human  
  in poor lighting conditions. 
  Warrior Culture: Massassi  
  are trained from birth to  
  be efficient soldiers.  
  As such, Massassi characters gain a permanent +1D 
  bonus to search and intimidation skill rolls. 
  Story Factors: 
  Thought to be Extinct: Most scholars believe the 
  Massassi were driven to extinction prior to the Rise of 
  the Empire, though it is possible that some survivors 
  exist on remote worlds that the Sith may have 
  inhabited. 
  Move: 10/12 
  Size: 1.9 meters tall (average) 
  Source: The Dark Side Sourcebook (pages 114-115), 
  Knights of the Old Republic 
  Campaign Guide (pages 15-16) 
   
  Miraluka   
  Attribute Dice: 12D 
  DEXTERITY 2D/4D 
  KNOWLEDGE 2D/4D 
  MECHANICAL 2D/4D 
  PERCEPTION 1D/5D 
  STRENGTH 2D/4D 
  TECHNICAL 2D/4D 
  Special Abilities:   
  Force Sight: The Miraluka rely 
  on their ability to percieve their 
  surroundings by sensing the 
  slight 
  force 
  vibrations 
  emanated from all objects. In 
  any location where the force is 
  
  some way cloaked, the Miraluka are effectively blind.  
  Move: 10/12 
  Size: 1.6-1.8 meters tall 
  Source: Ultimate Alien Anthology (pages 97-98), 
  Tales of the Jedi Companion (pages 101-102), Power 
  of the Jedi Sourcebook (pages 70-71), Threats of the 
  Galaxy (page 31), Knights of the Old Republic 
  Campaign Guide (pages 16-17) 
   
  Rakata 
  Home Planet: Rakata Prime 
  Attribute Dice: 12D 
  DEXTERITY 2D/4D 
  KNOWLEDGE 2D/4D 
  MECHANICAL 2D/4D+1 
  PERCEPTION 1D+1/3D+2 
  STRENGTH 1D+2/3D+2 
  TECHNICAL 2D+1/4D+2 
  Special Abilities: 
  Force Blind: For reasons unknown, they have lost 
  their connection to the Force. Rakata characters can’t 
  be Force Sensitive, though they can still gain Dark 
  Side Points and be affected by Force Powers. 
  Rage: Once per day, a Rakata can fly into a rage, 
  gaining a +1D bonus to melee attacks and damage, 
  but cannot use skills 
  that require patience 
  and concentration. A 
  fit of rage lasts for a 
  number of rounds 
  equal 
  to 
  5+ 
  the 
  character’s number 
  of full Strength dice. 
  At the end of its 
  rage, the character is 
  tired, suffering a -1 
  penalty to all actions 
  until he rests for at 
  least 10 minutes. 
  Move: 10/12 
  Size: 2 meters tall on 
  average 
  Source: Knights of 
  the 
  Old 
  Republic 
  Campaign 
  Guide 
  (pages 17-18) 
   
  Selkath 
  Home Planet: Manaan 
  Attribute Dice: 12D 
  DEXTERITY 2D/4D 
  KNOWLEDGE 2D/4D 
  MECHANICAL 2D/4D 
  PERCEPTION 2D+1/4D+1 
  STRENGTH 1D+2/4D 
  TECHNICAL 2D/4D 
  Special Abilities:  
  Amphibious: Selkath can breathe underwater and get 
  a +2D bonus to swimming.  
  Poison: Selkath retractable claws can inject venom 
  into an enemy that does 3D damage on a successful 
  attack and another 2D after 5 rounds. Using poison in 
  a fight is considered 
  unseemly 
  by 
  many 
  Selkath 
  and 
  was 
  outlawed 
  on 
  ancient 
  Manaan. 
  Able Healers: Selkath get 
  a +1D bonus to first aid 
  when healing another. 
  Move: 10/12 (walking), 
  6/8 (swimming) 
  Size: 1.5 meters tall on 
  average 
  Source: Knights of the 
  Old Republic Campaign 
  Guide (pages 18-19) 
   
  Snivvian 
  Home Planet: Cadomai 
  Attribute Dice: 12D  
  DEXTERITY 1D/3D  
  KNOWLEDGE 2D/4D  
  MECHANICAL 1D/3D  
  PERCEPTION 2D+1/4D+2  
  STRENGTH 2D/4D  
  TECHNICAL 1D/4D  
  Story Factors:  
  Strife-Torn History: The Snivvians never seem to get a 
  break. From the genetic problems with the Blood 
  Code, to the period of slavery by the Thalassians, the 
  Snivvians have undergone hardship after hardship. 
  Now that the Blood Code may have returned, the 
  Snivvians are bracing themselves for more troubles. 
  Despite such adversity (or perhaps because of it), the 
  Snivvians are respected artists and writers.  
  Blood 
  Code: 
  The 
  genetic 
  flaw 
  that 
  has led to much 
  violence in Snivvian 
  history 
  has 
  also 
  caused 
  the 
  Snivvians to be very 
  distrustful of twins 
  of any species. As 
  families, 
  Snivvian 
  brothers tend to be 
  very distant.  
  Special Abilities:  
  Adaptive 
  Skin: 
  Snivvian can survive 
  in 
  temperature 
  extremes of minus 
  30 degrees standard, to temperatures up to 45 
  degrees standard without harm or protective gear. 
  They do wear clothing for cultural reasons. The 
  Snivvian’s tough skin give them +1D armor bonus to 
  resist physical damage.  
  Move: 10/12  
  Size: 1.2-1.8 meters tall 
  Source: Galaxy Guide 12 – Aliens: Enemies and Allies 
  (pages 80-82), Ultimate Alien Anthology (pages 147-
  149), Alien Anthology (pages 101-102), Knights of the 
  Old Republic Campaign Guide (page 19) 
   
  
  Ve
   
  Lho
  Craf
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Cove
  Altit
  Cost
  Man
  Mov
  Bod
  Sou
  (pag
   
  Lho
  Craf
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Cove
  Altit
  Cost
  Man
  Mov
  Bod
  Sou
  of 
  Repu
  Cam
  Guid
   
   
   
   
   
   
   
   
   
   
  hicles 
  osan Swoop
  ft: Lhosan In
  e: Racing sw
  le: Speeder 
  gth: 4.3 met
  l: Repulsorlif
  w: 1 
  sengers: 0 
  go Capacity
  er: 1/2 
  tude Range:
  t: 18,700 (ne
  neuverability
  ve: 295; 850 k
  dy Strength: 
  rce: Knights
  ges 92-93) 
  osan AeroC
  ft: Lhosan In
  e: Speeder b
  le: Speeder 
  gth: 4.1 met
  l: Repulsorlif
  w: 1 
  sengers: 0 
  go Capacity
  er: 1/2 
  tude Range:
  t: 5,800 (new
  neuverability
  ve: 175; 500 k
  dy Strength: 
  rce: Knights
  the 
  Old
  ublic 
  mpaign 
  de (page 92)
  p 
  ndustries Swo
  woop 
  ers 
  ft operation:
  : 2 kilograms
   Ground leve
  ew), 14,300 (
  y: 1D+2 
  kmh 
   1D+1 
   of the Old R
  Chaser 
  ndustries Aer
  bike 
  ers 
  ft operation:
  : 4 kilograms
   Ground leve
  w), 1,000 (us
  y: 3D 
  kmh 
   1D 
  s 
  d 
   
  oop Racer 
   Lhosan swo
  s 
  el-4 meters 
  used) 
  Republic Cam
  roChaser Spe
   AeroChaser
  s 
  el-0.8 meters
  ed) 
  oop 
  mpaign Guid
  eeder Bike 
  r 
  s 
  de 
  Ar
  Cr
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Alt
  Co
  Ma
  Mo
  Bo
  So
  (pa
   
  TT
  Cr
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Alt
  Co
  Ma
  Mo
  Bo
  So
  (pa
  ratech Urba
  raft: Aratech 
  ype: Sidecar 
  ale: Speede
  ength: 3.6 me
  kill: Repulsor
  rew: 1 
  assengers: 1
  argo Capacit
  over: 1/4 
  titude Range
  ost: 9,600 (ne
  aneuverabil
  ove: 140; 400
  ody Strength
  ource: Knigh
  age 93) 
  T-6 Landspe
  raft: SoroSuu
  ype: Speeder
  ale: Speede
  ength: 5.2 me
  kill: Repulsor
  rew: 1 
  assengers: 1
  argo Capacit
  over: 1/2 
  titude Range
  ost: 12,000 (n
  aneuverabil
  ove: 140; 400
  ody Strength
  ource: Knigh
  ages 93-94) 
  an Navigat
   Urban Navig
  speeder bike
  r 
  eters 
  rlift operation
   
  ty: 10 kilogra
  e: Ground le
  ew), 3,500 (u
  lity: 2D+2 
  0 kmh 
  h: 1D+1 
  hts of the Old
  eeder 
  ub TT-6 Land
  r bike 
  r 
  eters 
  rlift operation
   
  ty: 40 kilogra
  e: Ground le
  new), 3,800 (
  lity: 2D 
  0 kmh 
  h: 1D+2 
  hts of the Old
  tor 
  gator Speede
  e 
  n: Urban Nav
  ams 
  evel-400 mete
  used) 
  d Republic C
  dspeeder 
  n: TT-6 
  ams 
  evel-2 meters
  (used) 
  d Republic C
  er Bike 
  vigator 
  ers 
  ampaign Gu
  s 
  ampaign Gu
  uide 
  uide 
  
  PL-9
  Craf
  Luxu
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Cove
  Altit
  Cost
  Man
  Mov
  Bod
  Sou
  (pag
   
  Twi
  Craf
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Cove
  Altit
  Cost
  Man
  Mov
  Bod
  Sou
  (pag
   
  Bas
  Craf
  Type
  Scal
  Leng
  Skill
  Crew
  Crew
  wea
  vehi
  Carg
  Con
  Cove
  Altit
  90 Luxury S
  ft: Ubrikkia
  ury Speeder 
  e: Luxury lan
  le: Speeder 
  gth: 10.5 me
  l: Repulsorlif
  w: 1 
  sengers: 7 
  go Capacity
  er: 1/2 
  tude Range:
  t: 48,000 (ne
  neuverability
  ve: 90; 280 km
  dy Strength: 
  rce: Knights
  ge 94) 
  in-228 Airs
  ft: SoroSuub
  e: Airspeede
  le: Speeder 
  gth: 8.4 met
  l: Repulsorlif
  w: 1 
  sengers: 1 
  go Capacity
  er: 1/2 
  tude Range:
  t: 22,000 (ne
  neuverability
  ve: 280; 800 k
  dy Strength: 
  rce: Knights
  ge 95) 
  ilisk War D
  ft: Basilisk W
  e: Mandalori
  le: Walker 
  gth: 8 meter
  l: Repulsorlif
  w: 1 plus dro
  w Skill: D
  apons 3D, pe
  icle blasters 
  go Capacity
  nsumables: 1
  er: 1/2 
  tude Range:
  Speeder 
  n Repulsorl
   
  ndspeeder 
  eters 
  ft operation:
  : 30 kilogram
   Ground leve
  ew), 29,000 (
  y: 2D 
  mh 
   2D+1 
   of the Old R
  peeder 
  b Twin-228 Ai
  er 
  ers 
  ft operation:
  : 60 kilogram
   Ground leve
  ew), 13,500 (
  y: 2D+2 
  kmh 
   2D 
   of the Old R
  Droid 
  War Droid 
  ian mount d
  rs 
  ft operation:
  oid brain 
  Droid brain:
  erception 3D,
  3D 
  : 100 kilogra
  1 day 
   Ground leve
  lift Manufac
   PL-90 
  ms 
  el-5 meters 
  used) 
  Republic Cam
  irspeeder 
   Twin-228 
  ms (460Kg w/
  el-1,000 met
  used), 1,000
  Republic Cam
  roid 
   Basilisk war
  : Brawling 
  , repulsorlift 
  ams 
  el-space 
  cturing PL-9
  mpaign Guid
  / cargo pod)
  ers 
  0 (cargo pod)
  mpaign Guid
  r droid 
  5D, missil
   operation 4D
  90 
  de 
  ) 
  ) 
  de 
  le 
  D, 
  Co
  Ma
  Mo
  Sp
  Bo
  We
  2 L
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  2 C
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Pu
  Fir
  Sca
  Sk
  Fir
  Ra
  Da
  Sp
  Fir
  Sca
  Sk
  Fir
  Bla
  Da
  2 H
  Fir
  Sk
  (pi
  Fir
  Ra
  Da
  So
  (pa
  ost: Not avail
  aneuverabil
  ove: 190; 550
  pace: 2 
  ody Strength
  eapons: 
  Light Laser 
  re Arc: Front 
  ill: Vehicle b
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 5D 
  Concussion 
  re Arc: Front 
  ill: Missile w
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 8D 
  ulse-Wave Ca
  re Arc: Front 
  ale: Speeder
  ill: Vehicle b
  re Control: 2D
  ange: 50-75/3
  amage: 5D  
  pace Mine La
  re Arc: Rear 
  ale: Starfight
  ill: Missile w
  re Control: 1D
  ast Radius: 1
  amage: 6D/4D
  Heavy Braw
  re Arc: Turret
  ill: Brawlin
  ilot) 
  re Control: 1D
  ange: 3 mete
  amage: 3D+2
  ource: Knigh
  ages 202-203
  lable for sale
  lity: 2D 
  0 kmh 
  h: 4D 
  Cannons (fi
   
  blasters 
  D+2 
  1-3/8/15 
  ange: 50-300
   Missile Lau
   
  weapons 
  D 
  1/3/7 
  ange: 100/30
  annons 
   
  r 
  blasters 
  D 
  300/750 
  ayer (2 mine
  ter 
  weapons 
  D  
  1/2/4; 100/200
  D/2D 
  ling Claws 
  t 
  g (droid b
  D 
  ers 
  2 
  hts of the Old
  3) 
  e (estimated 
  re-linked) 
  0/800/1.5 Km
  unchers (2 m
  00/700 
  es) 
  0/400 
  brain)/power
  d Republic C
   value 70,000
   
  missiles each
  rsuit operat
  ampaign Gu
  0) 
  h) 
  tion 
  uide 
  
  Sta
   
  Sith
   
   
   
   
   
  Craf
  Man
  Inter
  Affil
  Era:
  Sou
  130)
  (pag
  Scal
  Leng
  Skill
  Crew
  Crew
  gunn
  Pass
  Carg
  Con
  Cost
  Man
  Spac
  Atm
  Hull
  Sens
  Pass
  Scan
  Wea
  Lase
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Kra
  Craf
  Affil
  Era:
  Sou
  (pag
  arships 
  h Intercepto
  ft: StarForge
  nufacture Sith
  rceptor 
  liation: Sith 
  : Old Republ
  rce: Starshi
  ), Knights of
  ge 164) 
  le: Starfighte
  gth: 7 meter
  l: Starfighter
  w: 1 
  w Skill: S
  nery 3D+2 
  sengers: No
  go Capacity
  nsumables: 1
  t: Not availab
  neuverability
  ce: 9 
  osphere: 43
  l: 1D+2 
  sors:  
  sive: 20/0D 
  n: 35/1D 
  apons: 
  er Cannon 
   Arc: Front 
  l: Starhip gun
   Control: 2D 
  ce Range: 1-
  osphere Ran
  mage: 3D 
  th Chaos F
  ft: Koros Spa
  liation: Gene
  : Old Republ
  rce: Knights
  ge 220) 
  or 
    
  h  
  lic 
  ps of the G
  f the Old Re
  er 
  rs 
  r piloting: Sith
  Starfigther p
  one 
  : 40 kilogram
  1 day 
  ble for sale 
  y: 3D 
  35; 1,250 kmh
  nnery 
  5/10/17 
  nge: 100-500/
  Fighter 
  aceworks CX
  eral / Krath 
  lic 
   of the Old R
  Galaxy – Sag
  epublic Cam
  h Interceptor
  piloting 4D
  ms 
  h 
  /1/1.7 km 
  X-133 Chaos 
  Republic Cam
  ga Ed. (pag
  mpaign Guid
  r 
  +1, starshi
   Fighter 
  mpaign Guid
  ge 
  de 
  ip 
  de 
  Ty
  Sc
  Le
  Sk
  Cr
  Ca
  Co
  Co
  Ma
  Sp
  Atm
  Hu
  Se
  Pa
  Sca
  We
  6 L
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Ga
  ma
  the
   
  Da
  Cr
  Sta
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  ype: Attack fi
  ale: Starfigh
  ength: 10.5 m
  kill: Starfighte
  rew: 1 
  argo Capacit
  onsumables
  ost: Not avail
  aneuverabil
  pace: 7 
  mosphere: 3
  ull: 2D 
  ensors: 
  assive: 10/0D
  an: 20/1D 
  eapons: 
  Light Laser 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 5D 
  ame Notes: 
  aterials, caus
  ey collide wi
  avaab Man
  raft: Neo C
  arfighter 
  filiation: Ma
  a: Old Repub
  ource: Knigh
  age 204) 
  ype: Defense
  ale: Starfigh
  ength: 8.8 me
  kill: Starfighte
  rew: 1 
  argo Capacit
  onsumables
  ost: 150,000 (
  yperdrive M
  av Computer
  aneuverabil
  pace: 7 
  mosphere: 3
  ull: 3D+1 
  ighter 
  ter 
  meters 
  er piloting: C
  ty: 40 kilogra
  : 2 days 
  lable for sale
  lity: 2D 
  350; 1,100 km
   
  Cannons (fi
   
  gunnery 
  D 
  1-3/5/8  
  ange: 1-300/5
  Chaos fight
  sing an extra
  ith. 
  ndalorian St
  Crusaders’ W
  andalorians 
  blic 
  hts of the Old
  e starfighter 
  ter 
  eters 
  er piloting: D
  ty: 40 kilogra
  : 1 week 
  (new), 80,00
  ultiplier: x2
  r: Limited to
  lity: 2D+2 
  350; 1,100 km
  Chaos Fighter
  ams 
  e (estimated 
  mh 
  re-linked) 
  500/800 
  ers are lade
  a +2D dama
  tarfighter 
  War Forges
  d Republic C
  Davaab-type 
  ams 
  00 (used) 
   
  o 5 jumps 
  mh 
  r 
   65,000) 
  en with vola
  age to any s
  s Davaab-ty
  ampaign Gu
   
  atile 
  ship 
  ype 
  uide 
  
  Shie
  Sens
  Pass
  Scan
  Wea
  2 Lig
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Med
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Stin
  Craf
  Sting
  Affil
  Era:
  Sou
  Knig
  95-9
  Type
  Scal
  Leng
  Skill
  Crew
  Crew
  Carg
  Con
  Cost
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  elds: 1D+2 
  sors: 
  sive: 20/0D 
  n: 40/1D 
  apons: 
  ght Laser Ca
   Arc: Front 
  l: Starship gu
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 4D 
  dium Concus
   Arc: Front 
  l: Starship gu
   Control: 2D+
  ce Range: 1/
  osphere Ran
  mage: 8D 
  nger 
  ft: 
  Corellia
  ger-class Sta
  liation: Jedi 
  : Old Republ
  rce: Power 
  ghts of the O
  6) 
  e: Starfighter
  le: Starfighte
  gth: 3.5 met
  l: Starfighter
  w: 1 
  w Skill: 5D in
  go Capacity
  nsumables: 1
  t: 150,000 (n
  perdrive Mul
   Computer: 
  neuverability
  ce: 9 
  osphere: 40
  l: 3D 
  elds: 2D 
  sors: 
  sive: 25/0D 
  n: 50/1D 
  annons (fire
  unnery 
  +1 
  5/10/17 
  nge: 100-500/
  ssion Missil
  unnery 
  +2 
  3/7 
  nge: 100/300/
  an 
  Engineer
  arfighter 
   Order / Gen
  lic 
   of the Jedi
  Old Republic
  r 
  er 
  ers 
  r piloting: S-1
  n all applicab
  : 10 kilogram
  1 month 
  new), 90,000 
  ltiplier: x2 
   Limited to 1
  y: 3D+2 
  00; 1,150 kmh
  e-linked) 
  /1/1.7 km 
  le Launchers
  /700 
  ring 
  Corpo
  neral 
  i Sourceboo
  c Campaign 
  00 Stinger 
  ble skills 
  ms 
   (used) 
  0 jumps 
  h 
  s (3 missiles
  oration 
  S-10
  ok (page 60
  Guide (page
  s) 
  00 
  0), 
  es 
  We
  2 A
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  2 P
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
   
  Sta
  Cr
  Aff
  Er
  So
  Kn
  96)
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  hy
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  2 H
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  eapons: 
  Assault Lase
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 5D 
  Proton Torp
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 8D 
  ar Saber 
  raft: Republic
  filiation: Old
  a: Old Repub
  ource: Powe
  nights of the
  ) 
  ype: Starfight
  ale: Starfigh
  ength: 6.75 m
  kill: Starfighte
  rew: 1 
  rew Skill: 4D
  assengers: N
  argo Capacit
  onsumables
  ost: 145,000 (
  yperdrive M
  av Comput
  perspace jum
  aneuverabil
  pace: 9 
  mosphere: 3
  ull: 4D 
  hields: 2D+1
  ensors: 
  assive: 20/0D
  an: 40/1D 
  eapons: 
  Heavy Blaste
  re Arc: Front 
  ill: Starship g
  re Control: 1D
  ace Range: 
  mosphere Ra
  amage: 6D 
  er Cannons 
   
  gunnery 
  D 
  1-5/10/17 
  ange: 100-50
  pedo Launch
   
  gunnery 
  D 
  1/3/7 
  ange: 100/30
  c Fleet Syste
  d Republic / 
  blic 
  r of the Jedi 
  e Old Repub
  ter 
  ter 
  meters 
  er piloting: S
  D in all applic
  None 
  ty: 45 kilogra
  : 1 week 
  (new), 75,00
  ultiplier: x2
  ter: Can s
  mps 
  lity: 1D+2 
  380; 1,100 km
  1 
   
  er Cannons 
   
  gunnery 
  D 
  1-5/10/17 
  ange: 100-50
   (fire-linked)
  00/1/1.7 km 
  hers (4 miss
  00/700 
  ems Star Sab
   Jedi Order 
   Sourcebook
  blic Campaig
  Star Saber 
  cable skills 
  ams 
  00 (used) 
   
  store coord
  mh 
    (fire-linked
  00/1/1.7 km 
   
  iles each) 
  er XC-01 
  k (pages 60-6
  gn Guide (pa
  dinates for 
  d) 
  61), 
  age 
  10 
  
  Aur
  Craf
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  2 He
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Prot
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Che
  Craf
  class
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  rek Strikefig
  ft: Republic 
  liation: Old R
  : Old Republ
  rce: Knights
  ges 180-181) 
  e: Strikefight
  le: Starfighte
  gth: 9.2 met
  l: Starfighter
  w: 1 
  sengers: No
  go Capacity
  nsumables: 1
  t: Not availab
  perdrive Mul
   Computer: 
  neuverability
  ce: 11 
  osphere: 48
  l: 3D+2 
  elds: 1D 
  sors: 
  sive: 25/1D 
  n: 50/2D 
  apons: 
  eavy Laser C
   Arc: Front 
  l: Starship gu
   Control: 2D 
  ce Range: 1-
  osphere Ran
  mage: 6D 
  ton Torpedo
   Arc: Front 
  l: Starship gu
   Control: 2D 
  ce Range: 1/
  osphere Ran
  mage: 9D 
  ela Starfigh
  ft: Corellian 
  s Starfighter 
  liation: Old R
  : Old Republ
  rce: Knights
  ge 181) 
  e: Starfighter
  le: Starfighte
  ghter 
  Fleet Aurek 
  Republic 
  lic 
   of the Old R
   
  ter 
  er 
  ers 
  r piloting: Aur
  one 
  : 20 kilogram
  1 week 
  ble for sale (
  ltiplier: x2 
   Yes 
  y: 3D+2 
  85; 1,400 kmh
  Cannons (fir
  unnery 
  5/10/17 
  nge: 100-500/
  o Launcher 
  unnery 
  3/7 
  nge: 100/300/
  hter 
  Engineering
   
  Republic 
  lic 
   of the Old R
  r 
  er 
  Tactical Strik
  Republic Cam
  rek Strikefigh
  ms 
  (estimated 3
  h 
  re-linked) 
  /1/1.7 km 
   (6 missiles) 
  /700 
   Corporation
  Republic Cam
  kefighter 
  mpaign Guid
  hter 
  60,000) 
   
  n S-250 Chela
  mpaign Guid
  de 
  a-
  de 
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  Tw
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  2 C
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
   
  57
  Cr
  Tra
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  ength: 14 me
  kill: Starfighte
  rew: 1 
  assengers: N
  argo Capacit
  onsumables
  ost: Not avail
  yperdrive M
  av Computer
  aneuverabil
  pace: 9 
  mosphere: 4
  ull: 4D 
  hields: 1D+1
  ensors: 
  assive: 25/1D
  an: 55/2D 
  eapons: 
  win Medium 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 5D 
  Concussion 
  re Arc: Front 
  ill: Starship g
  re Control: 1D
  ace Range: 
  mosphere Ra
  amage: 10D 
  78-R Space 
  raft: 
  Amalg
  ansport  
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 98)  
  ype: Light fre
  ale: Starfigh
  ength: 31.5 m
  kill: Space tra
  rew: 2, gunne
  eters 
  er piloting: S
  None 
  ty: 30 kilogra
  : 1 week 
  lable for sale
  ultiplier: x2
  r: Yes 
  lity: 2D+2 
  415; 1,200 km
  1 
   
   Laser Cann
   
  gunnery 
  D 
  1-5/10/17 
  ange: 100-50
   Missiles Lau
   
  gunnery 
  D+2 
  1/3/7 
  ange: 100/30
   Transport 
  gamated 
  H
  eneral  
  blic  
  hts of the Old
  eighter 
  ter  
  meters  
  ansports: 578
  ers: 1  
  S-250 Chela 
  ams 
  e (estimated 
   
  mh 
  nons 
  00/1/1.7 km 
  unchers (6 m
  00/700 
   
  Hyperdyne 
  d Republic C
  8-R 
   420,000) 
  missiles eac
  578-R 
  Spa
  ampaign Gu
  h) 
  ace 
  uide 
  
  Pass
  Carg
  Con
  Cost
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Sens
  Pass
  Scan
  Wea
  Lase
  Crew
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Ebo
  Craf
  freig
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  sengers: 10 
  go Capacity
  nsumables: 4
  t: 75,000 (ne
  perdrive Mul
   Computer: 
  neuverability
  ce: 4 
  osphere: 28
  l: 3D+1 
  sors:  
  sive: 10/0D 
  n: 20/1D 
  apons:  
  er Cannon  
  w: 1 
   Arc: Turret  
  l: Starship gu
   Control: 1D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  on Hawk 
  ft: Modified 
  ghter  
  liation: Davi
  : Old Republ
  rce: Knights
  ge 220)  
  e: Modified l
  le: Starfighte
  gth: 24 mete
  l: Space tran
  w: 3, gunner
  sengers: 8 
   
  : 40 metric to
  4 months  
  ew), 28,000 (
  ltiplier: x3  
   Yes  
  y: 0D  
  80; 800 kmh 
  unnery  
   
  2/10/20 
  nge: 50-100/2
  Core Galacti
  k Kang / Dar
  lic  
   of the Old R
  light freighte
  er  
  ers 
  nsports 
  rs: 1, skeleton
  ons  
  used)  
  250/400 
  ic Systems D
  rth Revan 
  Republic Cam
  er 
  n: 1/+10 
  Dynamic-clas
  mpaign Guid
  ss 
  de 
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  Do
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Do
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  Do
  Fir
  Sc
  Sk
  Fir
  3D
  Atm
  Da
  Ga
  for
  +2
  Dy
   
  Vi
   
   
   
   
   
   
   
   
   
   
   
   
  Cr
  Ya
  Aff
  Er
  So
  (pa
  Ty
  Sc
  argo Capacit
  onsumables
  ost: Not avail
  yperdrive M
  av Computer
  aneuverabil
  pace: 8 
  mosphere: 3
  ull: 4D+2 
  hields: 2D+2
  ensors:  
  assive: 15/1D
  an: 30/2D  
  eapons:  
  ouble Laser 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 4D 
  ouble Heavy
  re Arc: Turret
  ew: 1  
  ill: Starship g
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 6D 
  ocking Gun 
  re Arc: Turret
  ale: Charact
  ill: Vehicle b
  re Control: 1
  D) 
  mosphere Ra
  amage: 7D+
  ame notes: T
  r easy modifi
  2 bonus to 
  ynamic-class
  sionary 
  raft: Modifie
  acht  
  filiation: G0
  a: Old Repub
  ource: Knigh
  ages 221-222
  ype: Modified
  ale: Starfigh
  ty: 40 metric
  : 2 months  
  lable for sale
  ultiplier: x1
  r: Yes  
  lity: 1D+2 
  380; 1,100 km
  2 
    
   Cannon  
   
  gunnery  
  D+2  
  1/5/10 
  ange: 50-100
  y Laser Cann
  t  
  gunnery  
  D 
  1-3/10/18 
  ange: 50-100
  t  
  ter 
  blasters 
  1D+2 (or au
  ange: 10-50/
  1 
  The Dynamic
  fication and r
  any skill rol
  s freighter.  
  ed Elaor P
  -T0 (droid sm
  blic  
  hts of the Old
  2)  
  d light freigh
  ter  
  c tons  
  e (estimated 
   
  mh 
  0/300/700 
  non  
  0/200/300  
  uto targeting
  100/200  
  c class freigh
  repair. Chara
  lls to modify
  Propulsion S
  muggler) 
  d Republic C
  ter 
   154,000)  
   with a skill
  hter is design
  acters receiv
  fy or repair 
  Starscape-cl
  ampaign Gu
  l of 
  ned 
  ve a 
  the 
  lass 
  uide 
  
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  2 Me
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  4 Lig
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Gam
  crys
  pena
  pena
  syste
   
  Con
  Craf
  haul
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  gth: 130 met
  l: Space tran
  w: 14, gunne
  sengers: 12 
  go Capacity
  nsumables: 6
  t: Not availab
  perdrive Mul
   Computer: 
  neuverability
  ce: 4 
  osphere: 48
  l: 4D 
  elds: 2D 
  sors:  
  sive: 25/1D+
  n: 40/2D+2 
  apons:  
  edium Laser
   Arc: Turret 
  w: 2  
  l: Starship gu
   Control: 1D 
  ce Range: 1/
  osphere Ran
  mage: 5D 
  ght Laser Ca
   Arc: Turret  
  w: 2 
  l: Starship gu
   Control: 1D+
  ce Range: 1-
  osphere Ran
  mage: 3D 
  me Note: The
  tal cloaking 
  alty to any se
  alty also redu
  ems to a min
  nductor Lan
  ft: Republic 
  l Landing Cra
  liation: Old R
  : Old Republ
  rce: Knights
  ges 181-182) 
  e: Landing c
  le: Starfighte
  ters 
  nsports: Stars
  ers: 12, skele
  : 50 metric to
  6 months  
  ble for sale  
  ltiplier: x1 
   Yes  
  y: +2 
  80; 800 kmh 
  2 
  r Cannons 
  unnery 
   
  5/10 
  nge: 50-100/3
  annons 
  unnery  
  +2 
  3/10/18 
  nge: 50-100/2
  e ship is equi
  device. This 
  ensors rolls m
  uces bonuse
  nimum of 0D
  nding Craft
   Fleet System
  aft 
  Republic 
  lic  
   of the Old R
    
  craft 
  er  
  scape yacht 
  ton: 6/+10 
  ons  
  300/700 
  200/300  
  ipped with a
   device besto
  made to dete
  es granted by
  D. 
  t 
  ms Conducto
  Republic Cam
  a stygium 
  ows a 3D+1
  ect it. This 
  y Fire Contro
  or-class Shor
  mpaign Guid
   
  ol 
  rt-
  de 
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Se
  Pa
  Sca
  We
  Lig
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
   
  Je
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Ma
  Sp
  ength: 19 me
  kill: Space tra
  rew: 1 
  assengers: 5
  argo Capacit
  onsumables
  ost: 250,000 (
  yperdrive M
  av Computer
  aneuverabil
  pace: 1 
  mosphere: 1
  ull: 4D 
  ensors:  
  assive: 15/1D
  an: 30/2D 
  eapons:  
  ght Laser Ca
  re Arc: Front 
  ill: Starship g
  re Control: 1D
  ace Range: 
  mosphere Ra
  amage: 4D 
  edi Covenan
  raft: Elaor Pr
  filiation: Jed
  a: Old Repub
  ource: Knigh
  age 143)  
  ype: Converte
  ale: Starfigh
  ength: 26 me
  kill: Space tra
  rew: 1 
  assengers: 4
  argo Capacit
  onsumables
  ost: 200,000 (
  yperdrive M
  av Computer
  aneuverabil
  pace: 5 
  eters  
  ansports: Co
   (plus 2 bulk
  ty: 80 metric
  : 2 weeks  
  (new), 100,0
  ultiplier: x3
  r: Yes 
  lity: +1 
  175; 500 kmh
   
  annon 
   
  gunnery 
  D+1 
  1-2/4/7 
  ange: 50-150
  nt Shuttle 
  ropulsion Bar
  di Covenant 
  blic  
  hts of the Old
  ed luxury ya
  ter  
  eters  
  ansports: Ba
    
  ty: 30 metric
  : 1 month  
  (new), 120,0
  ultiplier: x3
  r: No 
  lity: 1D 
  onductor  
  k-loader droi
  c tons  
  000 (used)  
   
  h 
  0/350/700 
  ronial-class 
  d Republic C
  cht 
  ronial yacht 
  c tons  
  000 (used)  
   
  ds)  
  Yacht 
  ampaign Gu
    
  uide 
  
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  Dou
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Min
   
  Craf
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  Dou
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  osphere: 31
  l: 3D+2 
  elds: 1D 
  sors:  
  sive: 15/1D 
  n: 35/2D+2 
  apons:  
  uble Light La
   Arc: Front 
  l: Starship gu
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  nistry Orbit
  ft: Zentine D
  liation: Old R
  : Old Republ
  rce: Knights
  ge 182)  
  e: Orbital sh
  le: Starfighte
  gth: 20 mete
  l: Space tran
  w: 2 
  sengers: 36 
  go Capacity
  nsumables: 1
  t: 160,000 (n
  neuverability
  ce: 3 
  osphere: 26
  l: 3D+2 
  elds: 2D 
  sors:  
  sive: 15/1D 
  n: 40/2D 
  apons:  
  uble Laser C
   Arc: Front 
  l: Starship gu
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 5D 
  0; 900 kmh 
  aser Cannon
  unnery 
  2/4/7 
  nge: 50-150/3
  al Shuttle 
  Dynamics Min
  Republic / G
  lic  
   of the Old R
  uttle 
  er  
  ers  
  nsports: Minis
  : 1,500 kilogr
  1 week 
  new), 80,000 
  y: 1D+2 
  60; 750 kmh 
  Cannon 
  unnery 
  2/4/7 
  nge: 50-150/3
  n 
  350/700 
  nistry-class O
  General 
  Republic Cam
  stry Shuttle  
  rams 
   (used) 
  350/700 
  Orbital Shuttl
  mpaign Guid
  le 
  de 
  G-
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  Do
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Ga
  spa
  tha
   
  G-
  Cr
  Sh
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  -Type Light
  raft: Hoersch
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 98)  
  ype: Light shu
  ale: Starfigh
  ength: 23 me
  kill: Space tra
  rew: 1 
  assengers: 3
  argo Capacit
  onsumables
  ost: 200,000 (
  aneuverabil
  pace: 6 
  mosphere: 3
  ull: 3D+1 
  hields: 2D 
  ensors:  
  assive: 15/1D
  an: 30/2D 
  eapons:  
  ouble Laser 
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 5D 
  ame Note: P
  ace transpor
  at skill. 
  -Type Escap
  raft: Modifie
  huttle  
  filiation: Ge
  a: Old Repub
  ource: Knigh
  ages 98-99)  
  ype: Escape s
  ale: Starfigh
  ength: 23 me
  kill: Space tra
  rew: 1 
  t Shuttle 
  h-Kessel Driv
  eneral  
  blic  
  hts of the Old
  uttle 
  ter  
  eters  
  ansports: G-T
    
  ty: 10 metric
  : 1 week  
  (new), 95,00
  lity: 2D  
  330; 950 kmh
   
   Cannon 
   
  gunnery 
  D+2 
  1-2/3/5 
  ange: 50-100
  Pilot assista
  rts bonus to 
  pe Shuttle 
  ed Hoersch-K
  eneral  
  blic  
  hts of the Old
   
  shuttle 
  ter  
  eters  
  ansports: G-T
  ve G-Type Lig
  d Republic C
  Type shuttle 
  c tons  
  00 (used)  
  h 
  0/250/500 
  ance system 
   characters 
  Kessel Drive
  d Republic C
  Type shuttle 
  ght Shuttle  
  ampaign Gu
   
   grants a +
  that don’t ha
  e G-Type Li
  ampaign Gu
   
  uide 
  +1D 
  ave 
  ight 
  uide 
  
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  Dou
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Gam
  spac
  that 
   
  Her
   
   
   
   
   
   
   
   
  Craf
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  only
  Con
  Cost
  cred
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  sengers: No
  go Capacity
  nsumables: 4
  t: 230,000 (n
  perdrive Mul
  perdrive Bac
   Computer: 
  neuverability
  ce: 6 
  osphere: 33
  l: 3D+1 
  elds: 3D+1 
  sors:  
  sive: 15/1D 
  n: 30/2D 
  apons:  
  uble Laser C
   Arc: Front 
  l: Starship gu
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 5D 
  me Note: Pi
  ce transports
   skill. 
  rald Shuttle
  ft: Star Forge
  liation: Sith 
  : Old Republ
  rce: Knights
  ge 164)  
  e: Multipurp
  le: Starfighte
  gth: 28 mete
  l: Space tran
  w: 2 
  sengers: 5 (
  go Capacity
  y model) 
  nsumables: 1
  t: Not ava
  dits; 222,500 
  perdrive Mul
   Computer: 
  neuverability
  ce: 3 
  osphere: 21
  l: 4D+1 
  elds: 1D+1 
  sors:  
  sive: 15/1D+
  n: 40/2D+2 
  apons:  
  one 
  : 2 metric to
  4 months  
  new), 105,000
  ltiplier: x2 
  ckup: x10 
   Yes 
  y: 2D  
  30; 950 kmh 
  Cannon 
  unnery 
  +2 
  2/3/5 
  nge: 50-100/2
  lot assistanc
  s bonus to c
  e 
  e Manufactur
  lic  
   of the Old R
  ose shuttle 
  er  
  ers  
  nsports: Hera
  10 on shuttle
  y: 70 metric 
  1 month  
  ilable for s
  for shuttle-o
  ltiplier: x2 
   No 
  y: +2 
  0; 600 kmh 
  1 
  ns  
  0 (used)  
  250/500 
  ce system g
  characters th
  re Herald-cla
  Republic Cam
  ald Shuttle  
  e-only mode
  tons (15 ton
  sale (estim
  nly model) 
  grants a +1
  hat don’t hav
  ass Shuttle 
  mpaign Guid
  l) 
  ns on shuttle
  ated 120,00
  D 
  ve 
  de 
  e-
  00 
  Lig
  Fir
  Sca
  Sk
  Fir
  Sp
  Atm
  Da
  Do
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
   
  Le
  Cr
  Fre
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Ma
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  Do
  Cre
  Fir
  Sk
  Fir
  Sp
  ght Turbola
  re Arc: Front 
  ale: Capital 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 3D 
  ouble Laser 
  re Arc: Turret
  ill: Starship g
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 4D 
  ethisk Arme
  raft: 
  Araky
  eighter 
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 99)  
  ype: Armed f
  ale: Starfigh
  ength: 34 me
  kill: Space tra
  rew: 3, gunne
  assengers: 8
  argo Capacit
  onsumables
  ost: 470,000 (
  yperdrive M
  yperdrive Ba
  av Computer
  aneuverabil
  pace: 5 
  mosphere: 3
  ull: 5D 
  hields: 2D 
  ensors:  
  assive: 15/1D
  an: 30/1D+2
  eapons:  
  ouble Laser 
  ew: 1 
  re Arc: Turret
  ill: Starship g
  re Control: 2D
  ace Range: 
  aser Cannon
   
  hip gunnery 
  D+1 
  1-5/10/17 
  ange: 100-50
   Cannon 
  t 
  gunnery 
  D 
  1-2/4/7 
  ange: 50-150
  ed Freighte
  yd 
  Industrie
  eneral 
  blic  
  hts of the Old
  freighter 
  ter 
  eters 
  ansports: Let
  ers: 1  
   
  ty: 60 metric
  : 2 months 
  (new), 225,0
  ultiplier: x2
  ackup: x12 
  r: Yes  
  lity: +2  
  310; 900 kmh
   
  2 
   Cannon  
  t 
  gunnery  
  D+2 
  1-2/10/20 
  ns 
  00/1/1.7 km 
  0/350/700 
  er 
  es 
  Lethisk
  d Republic C
  thisk Armed 
  c tons 
  000 (used)  
    
  h 
  -class 
  Arm
  ampaign Gu
   Freighter 
  med 
  uide 
  
  Atmo
  Dam
  Ligh
  Fire 
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Sha
  Craf
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Nav 
  Man
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  2 Me
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  2 Ion
  Fire 
  Crew
  Scal
  Skill
  Fire 
  osphere Ran
  mage: 6D 
  ht Concussio
   Arc: Front 
  l: Starship gu
   Control: 2D 
  ce Range: 1/
  osphere Ran
  mage: 8D 
  aadlar Troo
  ft: Modified B
  liation: Man
  : Old Republ
  rce: Knights
  ges 204-205) 
  e: Invasion s
  le: Capital 
  gth: 130 met
  l: Space tran
  w: 30, gunne
  sengers: 800
  go Capacity
  nsumables: 1
  t: 3 million (
  perdrive Mul
   Computer: 
  neuverability
  ce: 4 
  osphere: 28
  l: 2D+2 
  elds: 2D+2 
  sors: 
  sive: 25/1D 
  n: 50/2D 
  apons: 
  edium Turb
   Arc: Front 
  w: 5 
  l: capital ship
   Control: 2D 
  ce Range: 1-
  osphere Ran
  mage: 5D 
  n Cannons 
   Arc: 1 left, 1 
  w: 3 
  le: Starfighter
  l: Starship gu
   Control: 2D+
  nge: 50-100/2
  on Missile L
  unnery 
  2/5 
  nge: 25-70/10
  opship 
  Basilisk Shaa
  dalorians 
  lic 
   of the Old R
   
  ship 
  ters 
  nsports: Shaa
  ers: 26 
  0 
  : 2,500 tons 
  1 year 
  new), 1.2 m
  ltiplier: x2 
   Yes 
  y: 1D+1 
  80; 800 kmh 
  bolaser Cann
  p gunnery 
  3/12/25 
  nge: 100-300/
   right 
  r 
  unnery 
  +2 
  250/400 
  Launcher (12
  00/150 
  adlar-type Tr
  Republic Cam
  adlar Troops
  illion (used)
  nons 
  /1.2/2.5 km 
  2 missiles) 
  roopship 
  mpaign Guid
  ship 
   
  de 
  Sp
  Atm
  Da
  2 C
  Fir
  Cre
  Sca
  Sk
  Fir
  Sp
  Atm
  Da
   
  Te
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  Do
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  ace Range: 
  mosphere Ra
  amage: 5D 
  Concussion 
  re Arc: Front 
  ew: 5 
  ale: Starfight
  ill: Starship g
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 7D 
  eroch Guns
  raft: Teroch-t
  filiation: Ma
  a: Old Repub
  ource: Knigh
  age 205) 
  ype: Fast atta
  ale: Starfigh
  ength: 18 me
  kill: Space tra
  rew: 8, gunne
  assengers: 6
  argo Capacit
  onsumables
  ost: 400,000 (
  yperdrive M
  av Computer
  pace: 7 
  mosphere: 3
  ull: 3D+2 
  hields: 1D+2
  ensors: 
  assive: 20/1D
  an: 30/2D 
  eapons: 
  ouble Laser 
  re Arc: Turret
  ew: 1 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 6D 
  1-3/7/36 
  ange: 100-30
   Missile Lau
   
  ter 
  gunnery 
  D 
  1/3/7 
  ange: 100/30
  ship 
  type Fast Atta
  andalorians 
  blic 
  hts of the Old
  ack gunship 
  ter 
  eters 
  ansports: Ter
  ers: 1, skelet
   
  ty: 8 metric t
  : 3 weeks 
  (new), 200,0
  ultiplier: x2
  r: Yes 
  350; 1,000 km
  2 
   
   Cannon 
  t 
  gunnery 
  D+1 
  1-3/10/18 
  ange: 50-100
  00/700/3.6 km
  unchers (16 m
  00/700 
  ack Gunship
  d Republic C
  roch gunship
  ton: 3/+10 
  tons 
  000 (used) 
   
  mh 
  0/200/300 
  m 
  missiles eac
  p 
  ampaign Gu
  p 
  h) 
  uide 
  
  KT-4
  Craf
  Carr
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  Dou
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Dup
  400 Militar
  ft: Republic 
  rier 
  liation: Old R
  : Old Republ
  rce: Knights
  ge 183) 
  e: Droid carr
  le: Starfighte
  gth: 24 mete
  l: Space tran
  w: 8, gunner
  sengers: 400
  go Capacity
  nsumables: 2
  t: 280,000 (n
  ce: 4 
  osphere: 28
  l: 4D+1 
  elds: 2D 
  sors: 
  sive: 15/1D 
  n: 30/1D+2 
  apons: 
  ube Medium
   Arc: Turret 
  w: 1 
  l: Starship gu
   Control: 1D 
  ce Range: 1-
  osphere Ran
  mage: 6D 
  plex Comm
  ry Droid Ca
   Fleet Syste
  Republic 
  lic 
   of the Old R
  rier 
  er 
  ers 
  nsports: KT-4
  rs: 1, skeleton
  0 bipedal dro
  : 40 metric to
  2 week 
  new), 150,000
  80; 800 kmh 
  m Laser Cann
  unnery 
  2/7/12 
  nge: 50-100/2
  mand Assau
  arrier 
  ms KT-400 
  Republic Cam
  400 
  n: 4/+10 
  oids 
  ons 
  0 (used) 
  nons 
  200/300 
  ult Gunship
  Military Droi
  mpaign Guid
  p 
  id 
  de 
   
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Sp
  Atm
  Hu
  Sh
  Se
  Pa
  Sca
  We
  2 H
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  2 L
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Ga
  sup
  we
  gra
  in 
   
  Qu
  Cr
  Ca
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Ma
  raft: Pelagia 
  filiation: Tap
  a: Old Repub
  ource: Knigh
  age 100) 
  ype: Assault g
  ale: Starfigh
  ength: 30 me
  kill: Space tra
  rew: 5, gunne
  assengers: 6
  argo Capacit
  onsumables
  ost: 525,000 (
  pace: 4 
  mosphere: 2
  ull: 4D+1 
  hields: 1D+1
  ensors: 
  assive: 20/1D
  an: 35/2D 
  eapons: 
  Heavy Laser
  re Arc: Turret
  ew: 1 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 6D 
  Laser Canno
  re Arc: Front 
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 4D 
  ame Notes: 
  pply condu
  eapons sys
  anting a +2D
  such cases. 
  uartermast
  raft: Corellia
  arrier 
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 100)  
  ype: Supply c
  ale: Starfigh
  ength: 45 me
  kill: Space tra
  rew: 2 
  assengers: 1
  argo Capacit
  onsumables
  ost: 300,000 (
  yperdrive M
  yperdrive Ba
  av Computer
  aneuverabil
  Duplex Com
  pani / Gener
  blic 
  hts of the Old
  gunship 
  ter 
  eters 
  ansports: Du
  ers: 2, skelet
   
  ty: 10 metric
  : 1 week 
  (new), 310,0
  295; 850 kmh
  1 
   
  r Cannons 
  t 
  gunnery 
  D 
  1-3/10/18 
  ange: 50-100
  ons 
   
  gunnery 
  D+2 
  1-3/10/18 
  ange: 50-100
   Built-in we
  uits make 
  stems and 
  D bonus to s
   
  ter Supply C
  a Stardrive Q
  eneral 
  blic  
  hts of the Old
  carrier 
  ter 
  eters 
  ansports: Qu
  0 
  ty: 120 metri
  : 6 months 
  (new), 110,0
  ultiplier: x3
  ackup: x12 
  r: Yes  
  lity: 0D 
  mmand Assau
  ral 
  d Republic C
  uplex 
  ton: 2/+5 
  c tons 
  000 (used) 
  h 
  0/200/300 
  0/200/300 
  eapon moun
  it easier t
  upgrade 
  tarship weap
  Carrier 
  Quartermast
  d Republic C
  uartermaster 
  ic tons 
  000 (used)  
    
  ult Gunship 
  ampaign Gu
  nts and pow
  to install n
  existing on
  pon repair r
  ter-class Sup
  ampaign Gu
   
  uide 
  wer 
  new 
  nes, 
  olls 
  pply 
  uide 
  
  Spac
  Atm
  Hull
  Shie
  Sens
  Pass
  Scan
   
  Der
   
   
   
   
   
   
   
  Craf
  Derr
  Affil
  Era:
  Sou
  Knig
  163)
  Type
  Scal
  Leng
  Skill
  Crew
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  Man
  Spac
  Hull
  Sens
  Pass
  Scan
  Wea
  6 Bla
  Fire 
  Scal
  ce: 1 
  osphere: 12
  l: 6D+2 
  elds: 3D 
  sors:  
  sive: 10/0D 
  n: 15/1D 
  rriphan Bat
  ft: Star Forge
  riphan-class 
  liation: Sith 
  : Old Republ
  rce: The D
  ghts of the O
  ) 
  e: Battle cru
  le: Capital 
  gth: 215 met
  l: Capital shi
  w: 25 
  w Skill: 6D in
  sengers: 850
  go Capacity
  nsumables: 1
  t: Not availab
  perdrive Mul
  perdrive Bac
   Computer: 
  neuverability
  ce: 4 
  l: 3D 
  sors: 
  sive: 25/1D 
  n: 50/2D 
  apons: 
  aster Canno
   Arc: 3 left, 3 
  le: Starfighter
  25; 350 kmh 
  ttleship 
  e Manufactur
   Battleship 
  lic 
  Dark Side 
  Old Republic
  iser 
  ters 
  ip piloting: Si
  n relevant sk
  0 
  : 5,000 metri
  1 year 
  ble for sale 
  ltiplier: x4 
  ckup: x12 
   Yes 
  y: 0D 
  ons 
   right 
  r 
  re  
  Sourcebook
  c Campaign
  ith battleship
  kills 
  ic tons 
  k (page 63
   Guide (pag
  p 
  3), 
  ge 
  Sk
  Fir
  Sp
  Atm
  Da
  3 C
  Fir
  Sk
  Fir
  Sp
  Atm
  Da
  Ca
   
  Kr
  Cr
  Sh
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Ma
  Sp
  Hu
  Sh
  Se
  Pa
  Sca
  We
  9 L
  Fir
  Cre
  Sk
  Fir
  Sp
  Da
  9 H
  Fir
  Cre
  Sk
  Fir
  Sp
  ill: Starship g
  re Control: 1D
  ace Range: 
  mosphere Ra
  amage: 4D 
  Concussion 
  re Arc: Front 
  ill: Missile w
  re Control: 0D
  ace Range: 
  mosphere Ra
  amage: 8D 
  arried Craft:
  rath Comm
  raft: Koros 
  hip 
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 121) 
  ype: Attack c
  ale: Capital 
  ength: 550 
  kill: Capital s
  rew: 1,800, gu
  assengers: 3
  argo Capacit
  onsumables
  ost: Not avail
  yperdrive M
  yperdrive Ba
  av Computer
  aneuverabil
  pace: 3 
  ull: 5D 
  hields: 2D+1
  ensors:  
  assive: 25/1D
  an: 45/2D 
  eapons:  
  Light Doubl
  re Arc: 3 fron
  ew: 6 
  ill: Capital sh
  re Control: 2D
  ace Range: 3
  amage: 4D 
  Heavy Ion C
  re Arc: 3 fron
  ew: 6 
  ill: Capital sh
  re Control: 2D
  ace Range: 3
  gunnery 
  D+2 
  1-3/12/25 
  ange: 100-30
   Missile Lau
   
  weapons: con
  D+2 
  1/3/7 
  ange: 50-500
  : 6 starfighter
  mand Ship 
  Spacework
  eneral / Krath
  blic 
  hts of the Old
  cruiser 
  hip piloting 
  unners: 156 
  ,000 (troops)
  ty: 6,000 me
  : 2 years 
  lable for sale
  ultiplier: x2
  ackup: x8 
  r: Yes 
  lity: +2 
  1 
   
  e Turbolase
  nt, 3 left, 3 rig
  hip gunnery 
  D 
  3-10/20/40 
  Cannons 
  nt, 3 left, 3 rig
  hip gunnery 
  D+2 
  3-10/20/40 
  00/1.2/2.5 km
  unchers 
  ncussion mis
  0/1/5 km 
  rs, 2 shuttles
  s Supremac
  h 
  d Republic C
  ) 
  tric tons 
  e (estimated 
   
  ers 
  ght 
  ght 
  m 
  ssiles 
  s 
  cy-class Atta
  ampaign Gu
   16 million) 
  ack 
  uide 
  
  Dam
  15 M
  Fire 
  Crew
  Scal
  Skill
  Fire 
  Spac
  Dam
  9 Tr
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Dam
   
  Inte
  Craf
  War
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  Man
  Spac
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  15 M
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Dam
  18 L
  mage: 3D 
  Medium Lase
   Arc: 4 front, 
  w: 2 
  le: Starfighter
  l: Starship gu
   Control: 3D 
  ce Range: 1-
  mage: 4D 
  ractor Beam
   Arc: 2 front, 
  w: 2 
  l: Capital ship
   Control: 2D 
  ce Range: 1-
  mage: 3D+2 
  erdictor Wa
  ft: 
  Star 
  Fo
  rship 
  liation: Sith 
  : Old Republ
  rce: Knights
  ge 161) 
  e: Hyperdriv
  le: Capital 
  gth: 600 
  l: Capital shi
  w: 5,224, gun
  sengers: 3,6
  go Capacity
  nsumables: 3
  t: Not availab
  perdrive Mul
  perdrive Bac
   Computer: 
  neuverability
  ce: 5 
  l: 4D+1 
  elds: 2D 
  sors:  
  sive: 25/1D 
  n: 50/2D 
  apons:  
  Medium Turb
   Arc: 5 front, 
  w: 5 
  l: Capital ship
   Control: 2D 
  ce Range: 3-
  mage: 4D 
  Light Laser C
  er Cannons 
   4 left, 4 right
  r 
  unnery 
  3/8/12 
  m Projectors 
   3 left, 3 right
  p gunnery 
  3/10/15 
  arship 
  orge 
  Manu
  lic 
   of the Old R
  ve interdictio
  ip piloting 
  nners: 155 
  600 (troops) 
  : 11,000 met
  3 years 
  ble for sale 
  ltiplier: x2 
  ckup: x9 
   Yes 
  y: 1D 
  bolasers 
   5 left, 5 right
  p gunnery 
  10/20/40 
  Cannons 
   
  t, 3 rear 
   
  t, 1 rear 
  ufacture 
  Int
  Republic Cam
  n cruiser 
  tric tons 
  t 
  terdictor-clas
  mpaign Guid
  ss 
  de 
  Fir
  Cre
  Sca
  Sk
  Fir
  Sp
  Da
  6 T
  Fir
  Cre
  Sk
  Fir
  Sp
  Da
  4 G
  Fir
  Cre
  Sk
  Fir
  Sp
  Da
  Ca
  cra
   
  Je
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Sp
  Ma
  Hu
  Sh
  Se
  Pa
  Sca
  re Arc: 4 fron
  ew: 3 
  ale: Starfight
  ill: Starship g
  re Control: 3D
  ace Range: 
  amage: 3D 
  Tractor Beam
  re Arc: 1 fron
  ew: 3 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  amage: 3D+2
  Gravity Well
  re Arc: Turret
  ew: 2 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  amage: Block
  arried Craft
  aft 
  ehavey’ir As
  raft: Jehavey
  filiation: Ma
  a: Old Repub
  ource: Knigh
  ages 205-206
  ype: Ambush
  ale: Capital 
  ength: 155 m
  kill: Capital s
  rew: 200, gun
  assengers: 5
  argo Capacit
  onsumables
  ost: 10 millio
  yperdrive M
  yperdrive Ba
  av Computer
  pace: 5 
  aneuverabil
  ull: 3D 
  hields: 1D+2
  ensors: 
  assive: 20/1D
  an: 40/2D 
  nt, 5 left, 5 rig
  ter 
  gunnery 
  D 
  1-3/8/12 
  m Projector
  nt, 2 left, 2 rig
  hip gunnery 
  D 
  1-3/10/15 
  2 
  l Projectors 
  t 
  hip gunnery 
  D 
  1-3/30/60 
  ks hyperspac
  : 48 Sith Int
  ssault Ship
  y’ir-type Assa
  andalorians 
  blic 
  hts of the Old
  6) 
  h frigate 
  meters 
  hip piloting: 
  nners: 50, ske
  00 
  ty: 3,500 me
  : 6 months 
  on (new), 3 m
  ultiplier: x2
  ackup: x12 
  r: Yes 
  lity: 2D 
  2 
   
  ght, 4 rear 
  rs 
  ght, 1 rear 
   
  ce travel 
  terceptors, v
   
  ault Ship 
  d Republic C
   Jehavey’ir A
  eleton: 90/+
  tric tons 
  million (used
   
  various supp
  ampaign Gu
  Assault Ship 
  10 
  d) 
  port 
  uide 
  
  Wea
  4 Do
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  4 He
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  3 Su
  miss
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Kyra
  Craf
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  apons: 
  ouble Turbo
   Arc: 2 front, 
  w: 5 
  l: Capital ship
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 6D 
  eavy Ion Can
   Arc: 2 front, 
  w: 3 
  l: Capital ship
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  uper-heavy 
  siles each) 
   Arc: Front 
  w: 6 
  l: Capital ship
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 11D 
  amud Batt
  ft: Kyramud-
  liation: Man
  : Old Republ
  rce: Knights
  ge 206) 
  e: Battleship
  le: Capital 
  gth: 752 met
  l: Capital shi
  w: 1,200, gun
  sengers: 2,0
  go Capacity
  nsumables: 1
  t: 40 million 
  perdrive Mul
  perdrive Bac
   Computer: 
  olaser Cann
   1 left, 1 right
  p gunnery 
  +2 
  10/20/40 
  nge: 3-15/40/
  nnons  
   1 left, 1 right
  p gunnery 
  10/20/40 
  nge: 3-15/40/
   Concussion
  p gunnery 
  +1 
  5/15/30 
  nge: 2-10/30/
  leship 
  -type Battles
  dalorians 
  lic 
   of the Old R
  p 
  ters 
  ip piloting: K
  nners: 143 
  000 
  : 8,000 metri
  1 year 
   (new), 22 m
  ltiplier: x2 
  ckup: x15 
   Yes 
  ons  
  t 
  80 km 
  t 
  80 km 
  n Missile La
  60 km 
  hip 
  Republic Cam
  Kyramud Batt
  ic tons 
  million (used)
  aunchers (1
  mpaign Guid
  tleship 
  ) 
  12 
  de 
  Sp
  Ma
  Hu
  Sh
  Se
  Pa
  Sca
  We
  12
  Fir
  Cre
  Sca
  Sk
  Fir
  Sp
  Atm
  Da
  15
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  4 H
  ea
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  4 T
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
   
  Ka
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Sp
  Ma
  pace: 4 
  aneuverabil
  ull: 4D 
  hields: 1D+2
  ensors:  
  assive: 25/1D
  an: 50/2D 
  eapons: 
   Medium Io
  re Arc: 3 fron
  ew: 3 
  ale: Starfight
  ill: Starship g
  re Control: 3D
  ace Range: 2
  mosphere Ra
  amage: 4D 
  5 Double Me
  re Arc: 5 fron
  ew: 5 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 6D 
  Heavy Conc
  ach) 
  re Arc: 2 fron
  ew: 5 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 9D 
  Tractor Beam
  re Arc: 1 fron
  ew: 3 
  ill: Capital sh
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 4D 
  andosii Dre
  raft: Kandosi
  filiation: Ma
  a: Old Repub
  ource: Knigh
  ages 206-207
  ype: Dreadna
  ale: Capital 
  ength: 1,360 
  kill: Capital s
  rew: 10,000, g
  assengers: 3
  argo Capacit
  onsumables
  ost: 200 milli
  yperdrive M
  yperdrive Ba
  av Computer
  pace: 3 
  aneuverabil
  lity: 1D+1 
  2 
   
  n Cannons 
  nt, 3 left, 3 rig
  ter 
  gunnery 
  D 
  2-5/10/15 
  ange: 200-50
  edium Turbo
  nt, 4 left, 4 rig
  hip gunnery 
  D+2 
  1-10/20/40 
  ange: 3-15/40
  cussion Miss
  nt, 1 left, 1 rig
  hip gunnery 
  D+1 
  1-5/15/30 
  ange: 2-10/30
  m Projector
  nt, 1 left, 1 rig
  hip gunnery 
  D 
  1-5/15/30 
  ange: 2-10/30
  eadnaught 
  ii-type Dread
  andalorians 
  blic 
  hts of the Old
  7) 
  aught 
  meters 
  hip piloting: 
  gunners: 264
  0,000 (troop
  ty: 45,000 me
  : 5 years 
  on (new), 12
  ultiplier: x2
  ackup: x9 
  r: Yes 
  lity: 1D 
  ght, 3 back 
  00/1/1.5 km 
  olaser Cann
  ght, 2 back 
  0/80 km 
  sile Launche
  ght 
  0/60 km 
  rs 
  ght, 1 back 
  0/60 km 
   
  dnaught 
  d Republic C
   Kandosii Dr
  4 
  s) 
  etric tons 
  20 million (u
   
  nons  
  ers (20 miss
  ampaign Gu
  readnaught 
  used) 
  iles 
  uide 
  
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  20 D
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  10 T
  Fire 
  Crew
  Scal
  Skill
  Fire 
  Spac
  Atmo
  Dam
  10 S
  miss
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  8 Tr
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
   
  Fora
  Craf
  Run
  Affil
  Era:
  l: 7D 
  elds: 2D+1 
  sors: 
  sive: 30/2D 
  n: 70/3D 
  apons: 
  Double Medi
   Arc: 2 front, 
  w: 6 
  l: Capital ship
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 6D 
  Triple Laser 
   Arc: 2 front, 
  w: 6 
  le: Starfighter
  l: Starship gu
   Control: 3D+
  ce Range: 2-
  osphere Ran
  mage: 6D 
  Super-heavy
  siles each) 
   Arc: 3 front, 
  w: 6 
  l: Capital ship
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 11D 
  ractor Beam
   Arc: 1 front, 
  w: 3 
  l: Capital ship
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  ay Blockad
  ft: Republic 
  ner 
  liation: Old R
  : Old Republ
  ium Turbola
   8 left, 8 right
  p gunnery 
  10/20/40 
  nge: 3-15/40/
   Cannons 
   4 left, 4 right
  r 
  unnery 
  +2 
  5/10/15 
  nge: 200-500/
  y Concussio
   3 left, 3 right
  p gunnery 
  +1 
  5/15/30 
  nge: 2-10/30/
  m Projectors 
   3 left, 3 right
  p gunnery 
  5/15/30 
  nge: 2-10/30/
  de Runner 
   Fleet Syste
  Republic 
  lic 
  aser Cannon
  t, 2 back 
  80 km 
  t 
  /1/1.5 km 
  on Missile La
  t, 1 back 
  60 km 
   
  t, 1 back 
  60 km 
  ms Foray-cl
  ns  
  aunchers (1
  lass Blockad
  12 
  de 
  So
  (pa
  Ty
  Sc
  Le
  Sk
  Cr
  Pa
  Ca
  Co
  Co
  Hy
  Na
  Sp
  Ma
  Hu
  Sh
  Se
  Pa
  Sca
  We
  2 T
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
   
  Pr
  Cr
  Aff
  Er
  So
  (pa
  Ty
  Sc
  Le
  ource: Knigh
  age 183) 
  ype: Versatile
  ale: Capital 
  ength: 155 m
  kill: Capital s
  rew: 100, gun
  assengers: 3
  argo Capacit
  onsumables
  ost: Not avail
  yperdrive M
  av Computer
  pace: 6 
  aneuverabil
  ull: 2D+1 
  hields: 1D+2
  ensors: 
  assive: 20/1D
  an: 40/1D+2
  eapons: 
  Twin Medium
  re Arc: 1 left, 
  ew: 5 
  ill: Capital sh
  re Control: 3D
  ace Range: 3
  mosphere Ra
  amage: 5D 
  aetorian Fr
  raft: Rendili H
  filiation: Ge
  a: Old Repub
  ource: Knigh
  age 101) 
  ype: Escort fr
  ale: Capital 
  ength: 180 m
  hts of the Old
  e frigate 
  meters 
  hip piloting: 
  nners: 10, ske
  00 
  ty: 2,800 me
  : 9 months 
  lable for sale
  ultiplier: x2
  r: Yes 
  lity: 2D 
  2 
   
  2 
  m Turbolase
   1 right 
  hip gunnery 
  D 
  3-15/35/75 
  ange: 6-30/70
  rigate 
  Hyperworks 
  eneral 
  blic 
  hts of the Old
  rigate 
  meters 
  d Republic C
   Foray Block
  eleton: 40/+
  tric tons 
  e (estimated 
   
  er Cannons
  0/150 km 
   Praetorian-c
  d Republic C
  ampaign Gu
  kade Runner 
  5 
   3 million) 
    
  class Frigate
  ampaign Gu
  uide 
   
   
  uide 
  
  Skill
  Crew
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  Spac
  Atm
  Man
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  10 L
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  10 L
  Fire 
  Crew
  Scal
  Skill
  Fire 
  Spac
  Atmo
  Dam
  8 Tr
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Carr
   
  Ham
  Craf
  Crui
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Crew
  Pass
  Carg
  Con
  Cost
  l: Capital shi
  w: 1,470, gun
  w Skill: All sk
  sengers: 2,7
  go Capacity
  nsumables: 2
  t: 12 million 
  perdrive Mul
  perdrive Bac
   Computer: 
  ce: 5 
  osphere: 29
  neuverability
  l: 3D 
  elds: 2D 
  sors: 
  sive: 40/1D 
  n: 60/2D 
  apons: 
  Light Turbol
   Arc: 2 front, 
  w: 4 
  l: Capital ship
   Control: 3D 
  ce Range: 3-
  osphere Ran
  mage: 2D 
  Laser Canno
   Arc: 2 front, 
  w: 3 
  le: Starfighter
  l: Starship gu
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  ractor Beam
   Arc: 1 front, 
  w: 3 
  l: Capital ship
   Control: 2D+
  ce Range: 1-
  osphere Ran
  mage: 4D 
  ried Craft: 1
  mmerhead 
  ft: 
  Rendili 
  ser 
  liation: Old R
  : Old Republ
  rce: Knights
  ge 184) 
  e: Battle friga
  le: Capital 
  gth: 315 met
  l: Capital shi
  w: 300, gunn
  w Skill: All sk
  sengers: 400
  go Capacity
  nsumables: 8
  t: Not availab
  ip piloting: P
  nners: 94 
  kills 3D+2 
  700 
  : 10,000 met
  2 years 
   (new), 6 mi
  ltiplier: x2 
  ckup: x12 
   Yes 
  95; 850 kmh 
  y: 0D 
  laser Canno
   3 left, 3 right
  p gunnery 
  15/35/75 
  nge: 6-30/70/
  ons  
   3 left, 3 right
  r 
  unnery 
  3/12/25 
  nge: 100-300/
  m Projectors 
   3 left, 3 right
  p gunnery 
  +2 
  5/15/30 
  nge: 2-10/30/
  2 starfighter
   Cruiser 
   
  Hyperwo
  Republic 
  lic 
   of the Old R
  ate 
  ters 
  ip piloting: H
  ners: 224 
  kills 4D 
  0 
  : 4,000 metri
  8 months 
  ble for sale (
  raetorian Fri
  tric tons 
  llion (used) 
  ons  
  t, 2 back 
  150 km 
  t, 2 back 
  /1.2/2.5 km 
   
  t, 1 back 
  60 km 
  rs, 6 shuttles 
  rks 
  Hamm
  Republic Cam
  Hammerhead
  ic tons 
  (estimated 1
  igate 
   
  merhead-clas
  mpaign Guid
  d Frigate 
  0 million) 
  ss 
  de 
  Hy
  Na
  Sp
  Atm
  Ma
  Hu
  Sh
  Se
  Pa
  Sca
  We
  20
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  10
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  10
  Fir
  Cre
  Sca
  Sk
  Fir
  Sp
  Atm
  Da
  8 T
  Fir
  Cre
  Sk
  Fir
  Sp
  Atm
  Da
  Ca
  Min
   
   
   
  yperdrive M
  av Computer
  pace: 6 
  mosphere: 3
  aneuverabil
  ull: 3D+1 
  hields: 2D+2
  ensors: 
  assive: 30/0D
  an: 50/1D 
  eapons: 
  0 Light Turbo
  re Arc: 5 fron
  ew: 5 
  ill: Capital sh
  re Control: 1D
  ace Range: 3
  mosphere Ra
  amage: 4D 
  0 Medium Tu
  re Arc: 5 fron
  ew: 5 
  ill: Capital sh
  re Control: 1D
  ace Range: 3
  mosphere Ra
  amage: 5D 
  0 Laser Cann
  re Arc: 4 fron
  ew: 5 
  ale: Starfight
  ill: Starship g
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 3D 
  Tractor Beam
  re Arc: 1 fron
  ew: 3 
  ill: Capital sh
  re Control: 2D
  ace Range: 
  mosphere Ra
  amage: 4D 
  arried Craft
  nistry-class o
  ultiplier: x2
  r: Yes 
  330; 950 kmh
  lity: 1D 
  2 
   
  olaser Cann
  nt, 5 left, 5 rig
  hip gunnery 
  D+2 
  3-15/35/75 
  ange: 6-30/70
  urbolaser Ca
  nt, 2 left, 2 rig
  hip gunnery 
  D 
  3-15/35/75 
  ange: 6-30/70
  nons 
  nt, 2 left, 2 rig
  ter 
  gunnery 
  D 
  1-3/12/25 
  ange: 100-30
  m Projector
  nt, 3 left, 3 rig
  hip gunnery 
  D 
  1-5/15/30 
  ange: 2-10/30
  t: 12 Aurek
  orbital shuttl
   
  h 
  nons  
  ght, 5 back 
  0/150 km 
  annons  
  ght, 1 back 
  0/150 km 
  ght, 2 back 
  00/1.2/2.5 km
  rs 
  ght, 1 back 
  0/60 km 
  k tactical s
  es, various s
  m 
  strikefighters
  support craft 
  , 2 
   
  
  Inex
  Craf
  Tact
  Affil
  Era:
  Sou
  (pag
  Type
  Scal
  Leng
  Skill
  Crew
  Crew
  Pass
  Carg
  Con
  Cost
  Hyp
  Hyp
  Nav 
  Spac
  Man
  Hull
  Shie
  Sens
  Pass
  Scan
  Wea
  20 D
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  25 L
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  10 L
  Fire 
  Crew
  Scal
  Skill
  Fire 
  xpugnable
  ft: 
  Rendili
  tical Comma
  liation: Old R
  : Old Republ
  rce: Knights
  ges 184-185) 
  e: Coordinat
  le: Capital 
  gth: 3,100 m
  l: Capital shi
  w: 4,300, gun
  w Skill: All sk
  sengers: 2,0
  go Capacity
  nsumables: 2
  t: Not availab
  perdrive Mul
  perdrive Bac
   Computer: 
  ce: 3 
  neuverability
  l: 6D+2 
  elds: 3D 
  sors: 
  sive: 40/1D 
  n: 75/2D 
  apons: 
  Double Turb
   Arc: 5 front, 
  w: 5 
  l: Capital ship
   Control: 2D 
  ce Range: 3-
  osphere Ran
  mage: 6D 
  Light Turbol
   Arc: 7 front, 
  w: 5 
  l: Capital ship
   Control: 3D 
  ce Range: 3-
  osphere Ran
  mage: 3D 
  Light Laser C
   Arc: 2 front, 
  w: 5 
  le: Starfighter
  l: Starship gu
   Control: 3D+
  e Tactical Co
   
  Hyperwo
  and Vessel 
  Republic 
  lic 
   of the Old R
   
  tion warship
  meters diame
  ip piloting: In
  nners: 299 
  kills 3D 
  000 
  : 50,000 met
  2 years 
  ble for sale (
  ltiplier: x2 
  ckup: x10 
   Yes 
  y: +2 
  bolaser Cann
   5 left, 5 right
  p gunnery 
  15/35/75 
  nge: 6-30/70/
  laser Canno
   6 left, 6 right
  p gunnery 
  15/35/75 
  nge: 6-30/70/
  Cannons 
   3 left, 3 right
  r 
  unnery 
  +1 
  ommand V
  orks 
  Inexpu
  Republic Cam
   
  eter 
  nexpugnable
  tric tons 
  (estimated 7
  nons  
  t, 5 back 
  150 km 
  ons 
  t, 6 back 
  150 km 
  t, 2 back 
  Vessel 
  ugnable-clas
  mpaign Guid
  e Vessel 
  0 million) 
  ss 
  de 
  Sp
  Atm
  Da
  8 T
  Fir
  Cre
  Sk
  Fir
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  Ch
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  No
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  Cr
  Ba
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  Ty
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  Cr
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  Co
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  Hy
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  Sh
  Se
  Pa
  Sca
  We
  ace Range: 
  mosphere Ra
  amage: 3D 
  Tractor Beam
  re Arc: 1 fron
  ew: 3 
  ill: Capital sh
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 4D 
  arried Craft
  hela-class sta
  nding craft, 6
  pport craft 
  ote: The Inex
   capital ship
  th a success
  enturion Ba
  raft: 
  Star 
  attlecruiser 
  filiation: Old
  a: Old Repub
  ource: Knigh
  ages 162-163
  ype: Battlecru
  ale: Capital 
  ength: 1,200 
  kill: Capital s
  rew: 31,452, g
  rew Skill: All 
  assengers: 7
  argo Capacit
  onsumables
  ost: Not avail
  yperdrive M
  yperdrive Ba
  av Computer
  pace: 5 
  aneuverabil
  ull: 6D+1 
  hields: 2D+2
  ensors: 
  assive: 40/1D
  an: 75/2D+2
  eapons: 
  1-3/12/25 
  ange: 100-30
  m Projector
  nt, 3 left, 3 rig
  hip gunnery 
  D 
  1-5/15/30 
  ange: 2-10/30
  t: 144 Aurek
  arfighters, 24
  6 Ministry-cla
  xpugnable im
  ps within a 5 
  sful Moderate
  attlecruiser
  Forge 
  Man
  d Republic 
  blic / Sith 
  hts of the Old
  3) 
  uiser 
  meters 
  hip piloting: 
  gunners: 297
   skills 3D 
  ,400 (troops)
  ty: 32,000 me
  : 5 years 
  lable for sale
  ultiplier: x2
  ackup: x8 
  r: Yes 
  lity: 1D+2 
  2 
  +1 
  2 
  00/1.2/2.5 km
  rs 
  ght, 1 back 
  0/60 km 
  k tactical st
  4 Conductor-c
  ass orbital s
  mproves the
   Space units
  e sensors ch
  r 
  nufacture 
  C
  d Republic C
   Centurion B
  7 
  ) 
  etric tons 
  e 
   
  m 
  trikefighters, 
  class short-h
  huttles, vario
  e fire contro
  s radius by +
  eck. 
  Centurion-cl
  ampaign Gu
  Battlecruiser 
   24 
  haul 
  ous 
  l of 
  +1D 
   
  lass 
  uide 
  
  18 M
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  18 H
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  18 L
  Fire 
  Crew
  Scal
  Skill
  Fire 
  Spac
  Atmo
  Dam
  9 Tr
  Fire 
  Crew
  Skill
  Fire 
  Spac
  Atmo
  Dam
  Carr
  vehi
   
  Ark
  Craf
  Arka
  Affil
  Era:
  Sou
  Type
  Scal
  Leng
  Skill
  Crew
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Medium Turb
   Arc: 5 front, 
  w: 6 
  l: Capital ship
   Control: 2D+
  ce Range: 3-
  osphere Ran
  mage: 5D 
  Heavy Ion Ca
   Arc: 5 front, 
  w: 6 
  l: Capital ship
   Control: 3D 
  ce Range: 3-
  osphere Ran
  mage: 3D 
  Light Laser C
   Arc: 4 front, 
  w: 3 
  le: Starfighter
  l: Starship gu
   Control: 3D+
  ce Range: 1-
  osphere Ran
  mage: 3D 
  ractor Beam
   Arc: 2 front, 
  w: 3 
  l: Capital ship
   Control: 3D 
  ce Range: 1-
  osphere Ran
  mage: 4D 
  ried Craft: 
  icles 
  kanian Lega
  ft: The Ada
  ania Custom 
  liation: Adas
  : Old Republ
  rce: Wizards
  e: Corporate
  le: Capital 
  gth: “Massiv
  l: Capital shi
  w: 5,000, gun
  bolaser Can
   5 left, 5 right
  p gunnery 
  +1 
  15/35/75 
  nge: 6-30/70/
  annons 
   5 left, 5 right
  p gunnery 
  15/35/75 
  nge: 6-30/70/
  Cannons 
   6 left, 6 right
  r 
  unnery 
  +2 
  3/12/25 
  nge: 100-300/
  m Projectors 
   3 left, 3 right
  p gunnery 
  5/15/30 
  nge: 2-10/30/
  96 Sith Inte
  acy 
  asca BioMe
   Spaceship 
  scorp 
  lic 
  s Website 
  e headquarte
  ve” 
  ip piloting 
  nners: 192 
  nnons  
  t, 3 back 
  150 km 
  t, 3 back 
  150 km 
  t, 2 back 
  /1.2/2.5 km 
   
  t, 1 back 
  60 km 
  rceptors, va
  echanical Co
  ers ship 
  arious suppo
  orporation o
  ort 
  of 
  Pa
  Ca
  Co
  Co
  Hy
  Hy
  Na
  Ma
  Sp
  Hu
  Sh
  Se
  Pa
  Sca
  We
  12
  Fir
  Cre
  Fir
  Sp
  Atm
  Da
  36
  Fir
  Cre
  Fir
  Sp
  Atm
  Da
  Ca
  res
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  assengers: 1
  argo Capacit
  onsumables
  ost: Not for s
  yperdrive M
  yperdrive Ba
  av Computer
  aneuverabil
  pace: 3 
  ull: 5D 
  hields: 2D 
  ensors:  
  assive: 10/0D
  an: 25/1D 
  eapons:  
   Light Turbo
  re Arc: 3 fron
  ew: 4 
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 3D 
  6 Medium Tu
  re Arc: 6 fron
  ew: 4 
  re Control: 3D
  ace Range: 
  mosphere Ra
  amage: 5D 
  arried Craft:
  search and t
  04,079 
  ty: 10,000 me
  : 2 years 
  ale 
  ultiplier: x2
  ackup: x8 
  r: Yes 
  lity: 1D 
   
  olaser Cann
  nt, 3 left, 3 rig
  D 
  1-5/10/17 
  ange: 100-50
  urbolaser Ca
  nt, 12 left, 12 r
  D 
  1-5/10/17 
  ange: 100-50
  : 24 starfighte
  ransport cra
  etric tons 
   
  nons 
  ght, 3 back 
  00/1/1.7 km 
  annons 
  right, 6 back
  00/1/1.7 km 
  ers, 9 shuttle
  aft 
  k 
  es, various 
  
  Cre
   
  Fira
   
   
   
   
   
   
  Type
  Plan
  DEX
  PER
  Sear
  STR
  Spec
  Bloo
  targe
  firax
  Scen
  mak
  mete
  whe
  Soni
  deal
  Low
  hum
  Bite:
  Mov
  Size
  Sou
   
  Gizk
  Type
  DEX
  PER
  Sear
  STR
  Braw
  Spec
  Gna
  Mov
  Size
  Sou
   
   
   
   
   
  eatures 
  axa 
  e: Aquatic pr
  net of Origin
  XTERITY 3D 
  RCEPTION 4D
  rch 6D+1 
  RENGTH 8D 
  cial Abilities
  od in Water
  ets that have
  xa’s last turn.
  nt: Firaxa ig
  king search 
  ers, and the
  en tracking. 
  ic Vulnerabil
  l +1D agains
  w-Light Vision
  man in dim lig
  : Does STR+
  ve: 15 (swim
  e: 10-20 mete
  rce: Wizards
  ka 
  e: Reptilian v
  XTERITY 3D 
  RCEPTION 3D
  rch 5D, sneak
  RENGTH 1D 
  wling: grappl
  cial Abilities
  aw: Gizka gai
  ve: 6-8 
  e: 0.3 meters 
  rce: Wizards
  redator 
  n: Manaan 
   
  D 
  s:  
  r: Firaxa de
  e taken dam
  . 
  gnore conce
  rolls to not
  ey take no pe
  lity: Weapon
  st a firaxa. 
  n: Firaxa ca
  ght. 
  +1D damage.
  mming) 
  ers 
  s Website 
  vermin 
   
  D+1 
  k 5D 
  ling 3D, digg
  s:  
  in +1D dama
   tall 
  s Website 
  eal +1D dam
  mage since th
  ealment and
  tice opponen
  enalty from 
  ns that deal s
  an see twice
  . 
  ging 4D 
  age when bi
  mage again
  he start of th
  d cover whe
  nts within 4
  poor visibili
  sonic damag
  e as far as 
  iting objects.
  nst 
  he 
  en 
  40 
  ty 
  ge 
  a 
  . 
  Ho
  Ty
  Pla
  DE
  PE
  Se
  ST
  Jum
  Sp
  Cla
  Ho
  He
  do
  Mo
  Siz
  So
   
  Iria
  Ty
  Pla
  DE
  Ru
  PE
  Se
  ST
  Jum
  Sp
  Ho
  Sp
  ca
  Mo
  Siz
  So
   
  orned Kath
  ype: Plains pr
  anet of Orig
  EXTERITY 2D
  ERCEPTION 
  arch 4D, trac
  TRENGTH 4D
  mping 7D 
  pecial Abiliti
  aws: Do STR
  orns: Do STR
  ead-Butt: He
  oes STR+1D+
  ove: 10 
  ze: 1 meter t
  ource: Wizar
  az 
  ype: Herd he
  anet of Orig
  EXTERITY 4D
  unning 5D 
  ERCEPTION 
  arch 6D+1 
  TRENGTH 3D
  mping 6D 
  pecial Abiliti
  orns: Do STR
  rint: Once p
  n double its 
  ove: 13 
  ze: About 1.6
  ource: Wizar
  h Hound 
  redator 
  gin: Dantooin
  D 
  2D 
  cking 5D 
  D+1 
  ies:  
  R+2 damage
  R+1D damag
  ead-butting a
  +2 damage (
  tall 
  rds Website 
  rbivore 
  gin: Dantooin
  D 
  3D+2 
  D 
  ies:  
  R+1D damag
  per encounte
   Move for 1 r
  6 meters tall 
  rds Website 
  ne 
  . 
  ge. 
  adds +2 to
  (including ho
  ne 
  ge. 
  er, as a free
  round. 
   
  o brawling a
  orns). 
   action an ir
  and 
  riaz 
  
  Kath
   
  Type
  Plan
  DEX
  PER
  Sear
  STR
  Jum
  Spec
  Claw
  Bite:
  Hea
  does
  Mov
  Size
  Sou
  (pag
   
  Myk
  Type
  Plan
  DEX
  PER
  STR
  Spec
  Bite:
  Mov
  Size
  Sou
   
  Rak
   
  Type
  Plan
  DEX
  PER
  Sear
  STR
  Clim
  Spec
  h Hound 
  e: Plains pre
  net of Origin
  XTERITY 2D 
  RCEPTION 2D
  rch 4D, track
  RENGTH 3D+
  mping 6D 
  cial Abilities
  ws: Do STR+
  : Does STR+
  d-Butt: Hea
  s STR+2 dam
  ve: 10 
  e: 1 meter tal
  rce: Knights
  ge 223) 
  kal 
  e: Aerial pre
  net of Origin
  XTERITY 4D 
  RCEPTION 2D
  RENGTH 3D+
  cial Abilities
  : Does STR+
  ve: 14 (flying
  e: 5-6 meters
  rce: Wizards
  kghoul 
  e: Infected p
  net of Origin
  XTERITY 4D 
  RCEPTION 2D
  rch 4D+1 
  RENGTH 4D 
  mbing/jumpin
  cial Abilities
  edator 
  n: Dantooine
   
  D 
  king 5D 
  +1 
  s:  
  +1 damage. 
  +2 damage. 
  d-butting ad
  mage. 
  ll 
   of the Old R
  edator 
  n: Kashyyyk 
   
  D+1 
  +1 
  s: 
  +2 damage. 
  ) 
   wingspan 
  s Website 
  predator 
  n: Taris 
   
  D 
  ng 6D+2 
  s:  
  e 
  dds +2 to b
  Republic Cam
  brawling an
  mpaign Guid
  nd 
  de 
  Ra
  mu
  co
  dis
  rol
  dis
  be
  ag
  dis
  red
  be
  rak
  Ex
  Pe
  Mo
  Siz
  So
  Re
   
  Vi
  Ty
  Pla
  Ka
  Da
  DE
  PE
  Se
  ST
  Sp
  Bli
  bli
  pre
  co
  he
  rel
  Stin
  da
  Po
  att
  ma
  da
  wi
  Mo
  Siz
  So
   
  akghoul Dise
  ust succeed
  ontract rakgh
  sease, he or 
  ll every hou
  sease canno
  e healed onl
  ent specific
  sease. When
  duced to St
  ecomes a ra
  kghoul fiend
  xceptional R
  erception roll
  ove: 10 
  ze: Varies wi
  ource: Wiza
  epublic Camp
  per Kinrath
  ype: Insectile
  anet of Ori
  ashyyyk and 
  antooine 
  EXTERITY 4D
  ERCEPTION 
  arch 5D 
  TRENGTH 5D
  pecial Abiliti
  ind: Kinrath
  nd and lo
  ey 
  through
  ombination 
  eat sensing a
  lated to poor
  inger: The 
  amage, plus p
  oison: If a vip
  tack, the tar
  ake a Mod
  amage. The p
  th a Modera
  ove: 10 
  ze: 2.2 meter
  ource: Wizar
  ease: A Hum
  d at a Very
  houl disease
  she must ma
  r or suffer -
  ot be healed 
  ly by applic
  cally design
  n a target in
  trength of 0
  akghoul, pow
  ds. 
  Reflexes: Ga
  s made to de
  idely 
  ards Websi
  paign Guide 
  h 
  e predator 
  igin: 
  D 
  3D 
  D 
  ies: 
   are 
  ocate 
  h 
  a 
  of 
  and smell, thu
  r visibility. 
  viper kinrat
  poison. 
  per kinrath d
  rget is also p
  derate stam
  poison attac
  te first aid ro
  rs tall 
  rds Website 
  man bitten 
  y Difficult st
  . If a Human
  ake a Very D
  -1 penalty to
   normally. Th
  ation of a s
  ned to com
  nfected with
  0, it dies an
  werful chara
  ain a +1D 
  etermine ini
  ite, Knights
   (page 223) 
  us they suffe
  th’s stinger 
  deals damag
  poisoned. T
  mina roll or
  cks each rou
  oll. 
  by a rakgh
  tamina roll 
  n contracts 
  Difficult stam
  o Strength. T
  he damage c
  serum or ot
  mbat rakgh
  h the disease
  nd immediat
  acters beco
   bonus to 
  tiative. 
  s of the O
  ers no penalt
   deals STR
  ge with its st
  The target m
  r suffer 2D
  und until cu
  houl 
   or 
  the 
  mina 
  This 
  can 
  ther 
  houl 
  e is 
  tely 
  ome 
  all 
  Old 
  ties 
  R+1 
  ting 
  must 
  D+2 
  red 
  
  Droids 
   
  ET-47 Communications Droid 
  Type: Automata Galactica ET-47 Communications 
  Droid 
  DEXTERITY 2D 
  KNOWLEDGE 2D+2 
  Languages 4D, planetary systems 3D+2 
  MECHANICAL 3D 
  Communication 6D, sensors 3D+2 
  PERCEPTION 2D 
  Command: droids 3D, persuasion 3D 
  STRENGTH 1D 
  TECHNICAL 3D 
  Computer programming/repair 6D 
  Equipped With: 
  -Walking locomotion 
  -2 hand appendages 
  -Translator unit (+2D to languages) 
  -Vocabulator 
  Move: 6 
  Size: 1.5 meters tall 
  Cost: 2,700 credits 
  Equipment: Comlink, datapad, portable computer. 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 80-81) 
   
  G0-T0 Infrastructure-Planning Droid 
  Type: Aratech G0-T0 Infrastructure-Planning Droid 
  DEXTERITY 3D 
  KNOWLEDGE 3D 
  Bureaucracy 5D, cultures 4D, scholar: planetary 
  infrastructure management 7D, planetary systems 
  5D+2 
  MECHANICAL 3D 
  PERCEPTION 3D 
  Command 4D,  
  persuasion 5D+2 
  STRENGTH 1D 
  TECHNICAL 3D 
  Computer 
  programming/repair 6D 
  Equipped With: 
  -Repulsorlift engine 
  -2 tool appendages 
  -Electroshock probe (3D stun/ion damage) 
  -Holorecorder/projector 
  -Improved sensor package (+2D to search) 
  -Integrated comlink 
  -Vocabulator 
  Move: 8 (flying) 
  Size: 0.3 meter diameter 
  Cost: 60,000 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 81-82) 
   
  T3 Utility Droid 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Type: Duwani Mechanical Products T3-series Utility 
  Droid 
  DEXTERITY 2D+1 
  KNOWLEDGE 1D+2 
  MECHANICAL 2D+2 
  Astrogation 4D, space transports 4D 
  PERCEPTION 1D 
  STRENGTH 1D 
  TECHNICAL 2D+2 
  Computer 
  programming/repair 
  4D+2, 
  droid 
  programming 3D, droid repair 3D, space transport 
  repair 4D+2 
  Equipped With: 
  -Stun ray (4D stun damage) 
  -Electroshock probe (2D ion damage) 
  -Electric arc welder 
  -Fire extinguisher 
  -Video and auditory sensors (+2D to search, negates 
  darkness penalties) 
  -Holorecorder/projector 
  -Internal storage space (2 Kg) 
  -5 tool appendages 
  -4 wheeled magnetic feet 
   
  Move: 8 
  Size: 1 meter tall 
  Cost: 3,500 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (page 216) 
   
  GE3 Protocol Droid 
  Type: Czerka Corporation GE3-series Protocol Droid 
  DEXTERITY 1D 
  KNOWLEDGE 2D+2 
  Alien species 5D, bureaucracy 6D, cultures 6D, 
  languages 8D 
  MECHANICAL 1D 
  PERCEPTION 2D 
  Persuasion 4D+2 
  STRENGTH 1D 
  
  TECHNICAL 1D 
  Equipped With: 
  -Humanoid body (two arms,  
  two legs, head) 
  -Audio recorder 
  -Vocabulator 
  -Basic processor 
  -Translator unit 
  Move: 8 
  Size: 1.7 meters tall 
  Cost: 2,500 (new) 
  Equipment: Comlink 
  Source: Knights of the Old  
  Republic Campaign Guide  
  (pages 82-83) 
   
  GG Hospitality Droid 
  Type: Adascorp GG-series  
  Hospitality Droid 
  DEXTERITY 2D 
  KNOWLEDGE 2D 
  Bureaucracy 4D, cultures 4D 
  MECHANICAL 1D+2 
  Communications 3D+2 
  PERCEPTION 2D+2 
  Persuasion 6D 
  STRENGTH 1D 
  TECHNICAL 1D 
  Equipped With: 
  -Humanoid body (two arms, 
  two legs, head) 
  -Vocabulator 
  -Basic processor 
  Move: 8 
  Size: 1.6 meters tall 
  Cost: 4,000 (new) 
  Equipment: Comlink 
  Source: Knights of the Old 
  Republic 
  Campaign 
  Guide 
  (pages 83-84) 
   
   
  Juggernaut War Droid 
  Type: Duwani Mechanical Products Juggernaut War 
  Droid 
  DEXTERITY 3D+2 
  Blaster 4D, dodge 4D, 
  pulse-wave rifle 4D+2, 
  shatter beam 4D+1, 
  sonic weapons 4D+1 
  KNOWLEDGE 2D 
  MECHANICAL 2D 
  Jet pack operation 4D 
  PERCEPTION 2D+2 
  Search 3D 
  STRENGTH 3D+2 
  Lifting 5D 
  TECHNICA L 1D 
  Equipped With: 
  -Humanoid body (two 
  arms, two legs, head) 
  -2 tool mounts 
  -Vocabulator 
  -Durasteel plating (+1D to Strength to resist damage) 
  -Jet pack (also provides swim speed) 
  -Pulse-wave rifle (5D) 
  -Shatter beam (5D, deals double damage to objects) 
  -Heavy sonic pistol (4D) 
  Move: 10 (fly, walk or swim) 
  Size: 1.8 meters tall 
  Cost: 20,000 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 85-86) 
   
  K-X12 Probe Droid 
   
   
  Type: MerenData K-X12 Probe Droid 
  DEXTERITY 3D 
  Blaster 4D, dodge 4D 
  KNOWLEDGE 2D 
  MECHANICAL 1D 
  PERCEPTION 2D+2 
  Search 6D, sneak 5D 
  STRENGTH 1D 
  Lifting 3D 
  TECHNICAL 2D 
  Computer programming/repair 4D 
  Equipped With: 
  -Repulsorlift unit 
  -3 claw appendages 
  -1 tool appendage 
  -Improved sensor package (+2D to search rolls) 
  -Self-destruct system 
  -Holorecorder 
  -Integrated blaster (4D) 
  Move: 8 
  Size: 1 meter tall 
  Cost: 6,000 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (page 86) 
   
  Patrol Droid Mark I 
  Type: Municipal Patrol Droid Mark I 
  DEXTERITY 4D 
  Blaster 4D+2, dodge 6D 
  KNOWLEDGE 2D 
  Law enforcement 3D 
  MECHANICAL 1D 
  PERCEPTION 2D+1 
  Search 5D 
  
  STR
  TEC
  Com
  Equ
  -Rep
  -2 to
  -2 on
  Mov
  Size
  Cost
  Sou
  (pag
   
  Dev
   Typ
  DEX
  Blas
  KNO
  MEC
  PER
  Sear
  STR
  Braw
  TEC
  Secu
  Equ
  -Hum
  -Dur
  dam
  RENGTH 1D 
  CHNICAL 1D 
  mputer progra
  uipped With:
  pulsorlift unit
  ool mounts 
  nboard blast
  ve: 10 (flying)
  e: 0.35 meter
  t: 4,700 cred
  rce: Knights
  ges 86-87) 
  vastator Wa
  pe: Ubrikkian
  XTERITY 4D 
  ster 6D, dodg
  OWLEDGE 2D
  CHANICAL 1
  RCEPTION 2D
  rch 6D 
  RENGTH 3D 
  wling 4D 
  CHNICAL 1D 
  urity 2D+2 
  uipped With:
  manoid body
  rasteel shel
  mage) 
   
  amming/rep
  : 
  t 
  ters (4D) 
  ) 
  rs 
  dits 
   of the Old R
  ar Droid 
  n Steamwork
   
  ge 5D+1 
  D 
  D 
  D+1 
   
  : 
  y (two legs, t
  ll (+1D+2 
  pair 4D 
  Republic Cam
  ks Devastato
  two arms, he
   to Streng
  mpaign Guid
  or War Droid 
  ead) 
  gth to resi
  de 
   
  st 
  -Re
  of 
  -In
  -Vo
  Mo
  Siz
  Co
  Eq
  So
  (pa
   
  Se
  Ty
  DE
  Bla
  KN
  ME
  PE
  Se
  ST
  Bra
  TE
  Se
  Eq
  -Hu
  (tw
  -Du
  to 
  -In
  -Vo
  Mo
  Siz
  Co
  Eq
  So
  (pa
   
  S6
  Ty
  Dr
  DE
  KN
  ME
  PE
  Se
  ST
  TE
  Co
  pro
  Eq
  -Re
  -2 
  -Im
  -In
  Mo
  Siz
  Co
  So
  (pa
   
   
   
   
  edundant sy
  -1D) 
  nternal comli
  ocabulator 
  ove: 10 
  ze: 1.75 mete
  ost: 12,000 cr
  quipment: B
  ource: Knigh
  age 87) 
  entinel Dro
  ype: Kellenec
  EXTERITY 3D
  aster 4D, dod
  NOWLEDGE 
  ECHANICAL 
  ERCEPTION 
  arch 3D 
  TRENGTH 3D
  awling 4D 
  ECHNICAL 1D
  curity 2D 
  quipped Wit
  umanoid bo
  wo legs, two 
  urasteel shel
  Strength to r
  nternal comli
  ocabulator 
  ove: 10 
  ze: 1.75 mete
  ost: 2,400 cre
  quipment: B
  ource: Knigh
  ages 87-88) 
  6 Security/M
  ype: Meren
  oid 
  EXTERITY 5D
  NOWLEDGE 
  ECHANICAL 
  ERCEPTION 
  arch 5D 
  TRENGTH 1D
  ECHNICAL 2D
  omputer 
  ogramming 4
  quipped Wit
  epulsorlift un
  tool append
  mproved sen
  nternal comli
  ove: 16 (flyin
  ze: 0.25 mete
  ost: 2,000 cre
  ource: Knigh
  age 88) 
  ystems (pena
  ink 
  ers 
  redits 
  laster rifle (5
  hts of the Old
  id 
  ch Technolo
  D+2 
  dge 4D 
   1D+1 
   1D 
  2D 
  D+2 
  D 
  th: 
  ody  
   arms, head)
  ll (+1D+1  
  resist damag
  ink 
  ers 
  edits 
  laster rifle (5
  hts of the Old
  Maintenanc
  Data S6-se
  D 
   1D 
   1D 
  2D+1 
  D 
  D 
  programmin
  4D, droid rep
  th: 
  nit 
  ages 
  nsor package
  ink 
  ng) 
  ers 
  edits 
  hts of the Old
  alty per Wou
  5D) 
  d Republic C
  ogies Sentine
  ) 
  ge) 
  5D) 
  d Republic C
  ce Droid 
  ries Securi
  ng/repair 
  pair 4D 
  e (+2D to sea
  d Republic C
  und is -2 inste
  ampaign Gu
  el Droid Mark
  ampaign Gu
  ty/Maintenan
  4D, 
  dr
  arch) 
  ampaign Gu
  ead 
  uide 
  k I 
  uide 
  nce 
  roid 
  uide 
  
  T1 Bulk Loader Droid 
  Type: Kellenech Technologies T1-LB Bulk Loader 
  Droid 
  DEXTERITY 2D 
  KNOWLEDGE 1D 
  MECHANICAL 1D 
  PERCEPTION 1D 
  STRENGTH 6D 
  Lifting 9D, stamina 10D 
  TECHNICAL 1D 
  Equipped With: 
  -2 legs 
  -2 heavy grasper arms 
  -Internal storage space (5 Kg) 
  -Duranium armor plating (+1D to Strength against 
  physical damage) 
  Move: 13 
  Size: 2.6 meter tall 
  Cost: 6,000 credits 
  Source: Knights of the Old republic Campaign Guide 
  (page 88) 
   
  R-8009 Utility Droid 
  Type: Serv-O-Droid R-8009 Utility Droid 
  DEXTERITY 1D 
  KNOWLEDGE 1D 
  MECHANICAL 1D 
  PERCEPTION 1D 
  Search 3D 
  STRENGTH 1D 
  Lifting 2D 
  TECHNICAL 1D 
  Computer 
  programming/repair 
  2D, machinery repair 
  2D 
  Equipped With: 
  -Repulsorlift unit 
  -4 tool appendages 
  -Varying maintenance and cleaning equipment 
  Move: 8 
  Size: 0.9 meters tall 
  Cost: 800 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (page 89) 
  Mark I Assault Droid 
  Type: Czerka Corporation Mark I Assault Droid 
  DEXTERITY 3D 
  Blaster 4D, flame projectors 4D 
  KNOWLEDGE 2D 
  MECHANICAL 1D 
  PERCEPTION 1D+2 
  Search 5D 
  STRENGTH 3D 
  Brawling 3D+2 
  TECHNICAL 1D 
  Equipped With: 
  -Walking locomotion 
  -3 tool mounts 
  -2 claw appendages (STR+2 damage) 
  -Duranium plating (+1D to Strength to resist physical 
  damage) 
  -Shield generator (+2D to Strength to resist energy 
  damage) 
  -2 onboard blasters (5D) 
  -Built-in flamethrower (4D per round until put out) 
  Move: 7 
  Size: 1.85 meters tall 
  Cost: 14,910 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (page 165) 
   
  Mark IV Assault Droid 
  Type: Czerka Corporation Mark IV Assault Droid 
  DEXTERITY 2D 
  Blaster cannon 3D, dodge 3D 
  KNOWLEDGE 2D 
  MECHANICAL 1D 
  PERCEPTION 1D+1 
  Search 4D+1 
  STRENGTH 3D+2 
  TECHNICAL 1D 
  Equipped With: 
  -4 legs 
  -1 tool mount 
  -Duranium plating (+1D to Strength to resist physical 
  damage) 
  -Shield generator (+1D+1 to Strength to resist energy 
  damage) 
  
  -Double blaster cannon (7D, 2-meter blast radius) 
  Move: 9 
  Size: 0.7 meters tall 
  Cost: 16,270 credits 
  Source: Knights of the Old Republic Campaign Guide 
  (page 165) 
   
  Krath War Droid 
  Type: The Krath War Droid 
  DEXTERITY 3D+2 
  Dodge 5D, melee combat 5D+2,  
  melee parry 5D+2, pulse-wave pistol 5D 
  KNOWLEDGE 1D 
  MECHANICAL 1D 
  PERCEPTION 1D 
  Search 3D 
  STRENGTH 5D 
  TECHNICAL 1D 
  Equipped With: 
  -Humanoid body (two arms,  
  two legs, head) 
  -Durasteel battle armor (+1D to  
  Strength to resist physical damage) 
  Equipment: Short sword  
  (STR+1D+2 damage),  
  pulse-wave pistol (4D+2 damage) 
  Move: 10 
  Size: 1.7 meters tall 
  Cost: 11,000 credits 
  Source: Knights of the Old  
  Republic Campaign Guide (page 222) 
   
  Rakatan Guardian Droid 
  Type: Rakatan Guardian Droid 
  DEXTERITY 3D 
  Blaster 5D, carbonite projector 5D, dodge 5D+2, 
  flame projector 5D 
  KNOWLEDGE 2D 
  Languages 2D, survival 5D 
  MECHANICAL 1D 
  PERCEPTION 2D 
  Search 6D 
  STRENGTH 2D 
  Stamina 6D 
  TECHNICAL 2D 
  Droid repair 5D 
  Equipped With: 
  -Walking locomotion 
  -Improved sensor package (+2D to search and 
  infrared vision) 
  -Internal generator (indefinitely self-powered) 
  -Duranium plating (+1D to Strength against physical 
  damage) 
  -Integrated blaster (5D) 
  -Integrated 
  flamethrower 
  (4D 
  per 
  round 
  until 
  extinguished) 
  -Carbonite projector (5D stun) 
  Equipment: Short sword (STR+1D+2 damage), 
  pulse-wave pistol (4D+2 damage) 
  Move: 14 
  Size:  
  Cost: Not available for sale 
  Source: Knights of the Old Republic Campaign Guide 
  (page 223) 
   
  Goto 
  Type: Aratech G0-T0 Infrastructure-Planning Droid 
  DEXTERITY 3D+1 
  Blaster 4D, dodge 4D, melee combat: electroshock 
  probe 3D+2 
  KNOWLEDGE 3D 
  Bureaucracy 5D+2, cultures 4D+2, scholar: planetary 
  infrastructure management 7D, planetary systems 
  6D+1 
  MECHANICAL 3D 
  PERCEPTION 3D 
  Con 5D, command 4D+2, persuasion 6D+1 
  STRENGTH 1D 
  TECHNICAL 3D 
  Computer programming/repair 6D+2 
  Equipped With: 
  -Repulsorlift engine 
  -2 tool appendages 
  -Electroshock probe (3D stun/ion damage) 
           -Integrated blaster (4D+1) 
                         -Holorecorder/projector 
                         -Improved sensor package (+2D to  
                          search) 
               -Integrated comlink 
  -Vocabulator 
  Move: 8 (flying) 
  Size: 0.3 meter diameter 
  Cost: Not for sale 
  Source: Knights of the Old Republic Campaign Guide 
  (page 212) 
   
  HK-24 Assassin Droid 
  Type: Czerka Corp. HK-24 Series Assassin Droid 
  DEXTERITY 4D 
  Blasters: blaster rifle 5D+2, dodge 5D, melee combat 
  4D+1 
  KNOWLEDGE 2D+1 
  Intimidation 3D, tactics 3D 
  MECHANICAL 2D+2 
  PERCEPTION 2D+1 
  Persuasion 4D+2, sneak 3D 
  STRENGTH 3D+1 
  
  Braw
  TEC
  Equ
  -Wa
  -2 ha
  -2 to
  -Imp
  -Infr
  -Tran
  -Voc
  -Dur
  Equ
  Mov
  Size
  Cost
  Sou
  (pag
   
  HK-
  Type
  50 S
  DEX
  Blas
  6D+
  com
  KNO
  Intim
  MEC
  PER
  Pers
  STR
  Braw
  TEC
  Equ
  -Wa
  -2 ha
  -2 to
  -Imp
  -Infr
  -Tran
  -Voc
  -Dur
  Equ
  Mov
  Size
  Cost
  Sou
  (pag
   
  HK-
  Type
  DEX
  Blas
  com
  KNO
  Intim
  tacti
  MEC
  PER
  Con
  snea
  STR
  TEC
  wling 4D, sta
  CHNICAL 2D 
  uipped With:
  alking locomo
  and appenda
  ool appendag
  proved telesc
  rared vision (
  nslator unit (
  cabulator 
  rasteel battle
  uipment: Bla
  ve: 10 
  e: 1.8 meters 
  t: Not availab
  rce: Knights
  ge 84) 
  -50 Assassi
  e: Czerka C
  eries Assass
  XTERITY 4D 
  sters 5D, blas
  +2, 
  dodge 
  mbat 5D 
  OWLEDGE 2D
  midation 3D+
  CHANICAL 2
  RCEPTION 2D
  suasion 5D+
  RENGTH 3D+
  wling 4D+2, 
  CHNICAL 2D
  uipped With:
  alking locomo
  and appenda
  ool appendag
  proved telesc
  rared vision (
  nslator unit (
  cabulator 
  rasteel battle
  uipment: Bla
  ve: 10 
  e: 1.8 meters 
  t: Not availab
  rce: Knights
  ge 85) 
  -47 
  e: Modified H
  XTERITY 4D 
  sters 6D, bla
  mbat 5D, mele
  OWLEDGE 2D
  midation 5D
  ics 4D+2 
  CHANICAL 2
  RCEPTION 2D
   6D+2, hide
  ak 5D+1 
  RENGTH 3D+
  CHNICAL 2D
  amina 5D 
   
  : 
  otion 
  ages 
  ges 
  copic sensor
  (can see in th
  (+2D to lang
  e armor (+1D
  aster rifle (5D
   tall 
  ble for sale (
   of the Old R
  n Droid 
  Corporation 
  in Droid 
   
  sters: blaster 
  5D+2, 
  m
  D+2 
  +1, tactics 3D
  D+2 
  D+2 
  2, sneak 3D+
  +2 
   stamina 6D 
  +2 
  : 
  otion 
  ages 
  ges 
  copic sensor
  (can see in th
  (+2D to lang
  e armor (+1D
  aster rifle (5D
   tall 
  ble for sale (
   of the Old R
  HK Assassin 
   
  aster artiller
  ee parry 4D+
  D+2 
  +2, languag
  D+2 
  D+2 
  e 5D+1, sear
  +1 
  +2 
  r package (+
  he dark up to
  guages) 
  D/+2 to resis
  D) 
  (estimated 2
  Republic Cam
  HK-
   rifle 
  melee 
  D+2 
  +2 
  r package (+
  he dark up to
  guages) 
  D/+2 to resis
  D) 
  (estimated 3
  Republic Cam
   Droid 
  ry 5D, dodg
  +2 
  ges 5D, stree
  rch 7D, pers
  +2 to search)
  o 30 meters)
  st damage) 
  4,000 credits
  mpaign Guid
  +2 to search)
  o 30 meters)
  st damage) 
  3,000 credits
  mpaign Guid
  ge 5D, mele
  etwise 4D+
  uasion 4D+
  ) 
  ) 
  s) 
  de 
  ) 
  ) 
  s) 
  de 
  ee 
  1, 
  2, 
  Co
  6D
  Eq
  -En
  -En
  -Lo
  sec
  -Se
  -Se
  -Im
  Th
  ca
  -In
  -M
  tar
  -So
  Sp
  Pro
  rep
  ca
  ab
  sin
  tak
  Co
  rea
  - C
  rou
  Su
  inc
  Me
  pro
  Fa
  - C
  rou
  Su
  inc
  (m
  ma
  Fa
  or 
  omputer 
  pr
  D+2, repulsor
  quipped Wit
  ncrypted com
  nvironmenta
  ocked acce
  cured or inte
  econdary bat
  elf-destruct s
  mproved tele
  he droid's v
  pability) 
  nfrared vision
  Motion senso
  rgets) 
  onic sensors
  pecial Abiliti
  otected Mem
  pair skill, HK
  lls "master," 
  bilities. HK-4
  nce his pro
  kes more tim
  ore Levels m
  asonable am
  Core Level 1
  unds. 
  uccess: HK-4
  crease to St
  emory of cu
  otocol" and o
  ailure: No effe
  Core Level 
  unds. 
  uccess: HK-4
  crease to K
  master's cho
  aster restore
  ailure: HK-47 
   Dexterity.  
  rogramming
  rlift repair 3D
  th: 
  mlink 
  al compensa
  ess (the dro
  ernally locate
  ttery 
  system (disab
  escopic sens
  visual senso
  n (can see in
  ors (+2 to se
   (+2 to searc
  ies: 
  mory Core: B
  K's master, 
   can unlock
  7 himself m
  ogramming p
  me and skill
  must be unlo
  mount of time
  1: Difficulty:
  47 gains an 
  trength or D
  urrently ma
  of previous m
  ect. 
  2: Difficulty
  47 gains an 
  Knowledge, 
  oice). Memo
  ed.  
   suffers a pe
  g/repair 
  4D
  D+2 
  ator 
  oid's shut-do
  ed) 
  bled) 
  sor package 
  ors include 
  n the dark up
  earch rolls a
  ch rolls that 
  By careful u
  and only th
  k his memor
  may not mak
  prevents it. 
  l the deeper
  ocked one a
  e between a
   Moderate. 
  immediate 
  Dexterity (ma
  alfunctioning 
  master restor
  y: Difficult. 
  immediate 
   Perception
  ories of an
  ermanent -1 
  D, 
  demolitio
  own switch
   (+2 to sear
   a long-ran
  p to 30 meter
  against mov
  involve soun
  se of the dr
  he meatbag 
  ries and hidd
  ke the attem
   Each attem
  r one digs. T
  t a time wit
  ttempts. 
  Time taken
  +1 perman
  aster's choic
   "assassinat
  red. 
  Time taken
  +2 perman
   or Techni
  other previo
  loss to Stren
  ons 
  h is 
  rch. 
  nge 
  rs) 
  ving 
  nd) 
  roid 
   he 
  den 
  mpt 
  mpt 
  The 
  th a 
  n: 5 
  nent 
  ce). 
  tion 
  n: 8 
  nent 
  ical 
  ous 
  ngth 
  
  - Cor
  roun
  Succ
  incre
  perm
  Mem
  Failu
  Know
  perm
  - Co
  roun
  Succ
  syste
  origi
  +1 i
  rolls
  origi
  sam
  imm
  as vi
  Failu
  state
  stats
  redis
  droid
  thou
  Assa
  only
  droid
  addi
  to do
  targe
  targe
  HK-4
  all o
  Mov
  Size
  Cost
  Sou
  (pag
   
  Elbe
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Type
  Load
  DEX
  KNO
  re Level 3: D
  nds.  
  cess: HK-47 
  ease to the a
  manent +1 
  mories of yet 
  ure: HK-47 
  wledge, 
  Pe
  manent -1 pe
  ore Level 4
  nds. 
  cess: 
  Assa
  em, and me
  inal master 
  increase in 
  s, and a +1 b
  inal and cu
  me (which 
  mediately atte
  iolently as po
  ure: System 
  e he was in
  s above) a
  scovery ane
  d repair rol
  ugh the indep
  assination Pr
  y be unlocke
  d repair rol
  itional +2 bo
  dodge and pa
  et or target
  ets, of which
  47 will pursu
  other duties u
  ve: 10 
  e: 1.8 meters 
  t: Not for sal
  rce: Knights
  ges 212-213),
  ee 
  e: Modified 
  der Droid 
  XTERITY 2D 
  OWLEDGE 1D
  Difficulty: Ver
   gains an im
  attribute of th
   bonus to 
   another dec
  suffers a 
  erception, 
  enalty on all 
  : Difficulty: 
  assination 
  emory core f
   returns. HK
  all attribute
  bonus to dod
  urrent maste
  the GM ca
  empt to retu
  ossible. 
   reboot. HK
  n when purc
  and must 
  ew. Penaltie
  lls as well 
  pendent core
  rotocols: Ass
  ed through a
  ll (see abov
  onus on atta
  arry rolls wh
  ts. Only the
  h there can b
  ue their elimi
  until the task
   tall 
  e 
   of the Old R
  , Wizards W
   Kellenech T
   
  D+1 
  ry Difficult. T
  mmediate +
  he master's 
  dodge and
  ceased mast
  permanent
  or 
  Techni
  attack rolls. 
  Heroic. Tim
  protocols, 
  fully restored
  K-47 receive
  s, a +1 bon
  dge and par
  ers are not 
  an arrange)
  urn to his ori
  K-47 reverts 
  chased (indi
  begin the 
  es from pr
  as bonuses
  e remains in
  sassination p
  a successful 
  ve) and gra
  ack rolls and
  hen in comb
  e master ma
  be no more 
  ination to the
  k is complete
  Republic Cam
  Website 
  Technologie
  Time taken: 1
  +1 permanen
  choice, and 
  d parry roll
  ter restored. 
  t -1 loss t
  cal, 
  and 
  me taken: 1
  self-destruc
  d. Memory o
  es permanen
  nus on attac
  rry rolls. If th
  one and th
  , HK-47 w
  iginal builde
   to whateve
  icated by th
   process o
  revious faile
  s are erased
  ntact. 
  protocols ma
   Core Level 
  ant HK-47 a
  d a +2 bonu
  bat against h
  ay name th
  than five, an
  e exclusion o
  ed. 
  mpaign Guid
  es T1-LB Bu
  12 
  nt 
   a 
  ls. 
   
  to 
  a 
  18 
  ct 
  of 
  nt 
  ck 
  he 
  he 
  will 
  er, 
  er 
  he 
  of 
  ed 
  d, 
  ay 
   4 
  an 
  us 
  his 
  he 
  nd 
  of 
  de 
  lk 
  ME
  PE
  ST
  Lif
  TE
  Eq
  -2 
  -2 
  -In
  -Du
  ph
  -Sp
  Mo
  Siz
  Co
  So
   
  T3
  Ty
  DE
  Bla
  KN
  Ali
  en
  ME
  As
  PE
  Fo
  ST
  TE
  Co
  6D
  sec
  Eq
  -In
  -El
  -El
  -Fi
  -Vi
  da
  -Ho
  -In
  -5 
  -4 
  Mo
  Siz
  So
  (pa
  ECHANICAL 
  ERCEPTION 
  TRENGTH 6D
  fting 9D, stam
  ECHNICAL 1D
  quipped Wit
  legs 
  heavy graspe
  nternal storag
  uranium arm
  hysical dama
  peech proce
  ove: 13 
  ze: 2.6 meter
  ost: Not for s
  ource: Wizar
  3-M4 
  ype: Modified
  EXTERITY 2D
  asters 4D 
  NOWLEDGE 
  ien species 
  ngineering 4D
  ECHANICAL 
  trogation 6D
  ERCEPTION 
  orgery 4D+1, 
  TRENGTH 2D
  ECHNICAL 3D
  omputer 
  pr
  D+2, droid 
  curity 5D+1,
  quipped Wit
  ntegrated bla
  lectroshock p
  lectric arc w
  ire extinguish
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  Weapons 
   
  Mandalorian Stunning Gauntlet  
  Model: Mandalorian Stunning Gauntlet  
  Type: Powered brawling weapon  
  Scale: Character  
  Skill: Brawling  
  Cost: 200-300/pair (depending on size) 
  Availability: 2, R  
  Difficulty: Easy  
  Damage: STR+1 stun damage 
  Source: Knights of the Old Republic Campaign Guide 
  (page 202) 
   
  Short Sword  
  Model: Standard Short Sword  
  Type: Melee weapon  
  Scale: Character  
  Skill: Melee combat: sword  
  Cost: 40  
  Availability: 1  
  Difficulty: Easy  
  Damage: STR+1D+2 (maximum: 4D)  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
   
  War Sword  
  Model: Generic Longsword/Broadsword  
  Type: Melee weapon  
  Scale: Character  
  Skill: Melee combat: longsword/broadsword  
  Cost: 150  
  Availability: 2, F or R 
  Difficulty: Moderate  
  Damage: STR+2D (maximum: 6D)  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64/66), d20 Core Rulebook (page 134), 
  Adventure Journal 2 (page 203) 
   
  Double-bladed Sword  
  Model: Standard Double Sword  
  Type: Double-bladed sword  
  Scale: Character  
  Skill: Melee combat: double-bladed sword  
  Cost: 120  
  Availability: 2  
  Difficulty: Moderate  
  Damage: STR+2D (max: 5D)  
  Game Notes: Characters with the double-bladed 
  sword specialization gain a +5 bonus to melee parry 
  rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64/66) 
   
  Fira 
  Model: Order of Shasa Fira  
  Type: Traditional selkath curved blade  
  Scale: Character  
  Skill: Melee combat: swords  
  Cost: 100  
  Availability: 4  
  Difficulty: Easy  
  Damage: STR+2D+2 (maximum: 5D+2)  
  Game Notes: This weapon is made with a cortosis 
  alloy and can parry lightsabers without taking 
  damage.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 64) 
    
  Dire Sword  
  Model: Dire Longsword/Broadsword  
  Type: Melee weapon  
  Scale: Character  
  Skill: Melee combat: longsword/broadsword  
  Cost: 100 
  Availability: 2  
  Difficulty: Moderate  
  Damage: STR+2D+2 (maximum: 6D)  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64/66) 
   
  Mythosaur Axe  
  Scale: Character  
  Skill: Melee combat: axe  
  Cost: 1,000  
  Availability: 4, F  
  Difficulty: Easy  
  Damage: STR+2D (max: 5D)  
  Source: Knights of the Old Republic Campaign Guide 
  (page 202) 
   
  Mandalore the Ultimate’s Mythosaur Axe  
  Scale: Character  
  Skill: Melee combat: axe  
  Cost: Not available for sale  
  Availability: 4, X  
  Difficulty: Moderate  
  Damage: STR+4D (max: 7D)  
  Source: Knights of the Old Republic Campaign Guide 
  (page 202) 
   
  Arg’garok  
  Model: Gamorrean Warrior’s Arg’garok Axe 
  Type: Large Melee weapon  
  Scale: Character  
  Skill: Melee combat: Arg’garok 
  Cost: 1,000 (150-250 on Gamorr or Pzob) 
  Availability: 3, R 
  Difficulty: Moderate  
  Damage: STR+2D+2 (maximum: 7D+2) 
  Game Notes: Anyone with a strength less than 4D 
  attempting to wield this weapon suffers a -2D penalty 
  to their attack roll.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65), Ultimate Alien Anthology (page 62) 
   
  Zhaboka  
  Model: Iridonian Zhaboka Double-Bladed Fighting 
  Pike 
  Type: Double-bladed pike 
  Scale: Character  
  Skill: Melee combat: double-bladed pike  
  Cost: 750-1,000 (includes shoulder scabbard) 
  Availability: 3, R  
  Difficulty: Difficult  
  Damage: STR+2D (max: 6D)  
  
  Game Notes: Characters with the double-bladed pike 
  specialization gain a +5 bonus to melee parry rolls. 
  Weapon can be unlocked at the grip and folded in 
  half for ease of transport. 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64/66) 
   
  Dire Vibroblade  
  Model: Vlaxar two-handed 22B-1 Vibro  
  Type: Advanced Melee weapon  
  Scale: Character  
  Skill: Melee combat: vibroblade  
  Cost: 60  
  Availability: 2, F  
  Difficulty: Moderate  
  Damage: STR+3D+2 (maximum: 6D+2)  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
   
  Double Vibroblade  
  Model: Czerka Double Vibroblade  
  Type: Double vibroblade  
  Scale: Character  
  Skill: Melee combat: double vibroblade  
  Cost: 550  
  Availability: 3, F  
  Difficulty: Difficult  
  Damage: STR+3D (max: 7D)  
  Game Notes: Characters with the double vibroblade 
  specialization gain a +5 bonus to melee parry rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
   
  Shockstaff  
  Model: Arkanian Mechanicals Shockstaff  
  Type: Electric staff  
  Scale: Character  
  Skill: Melee combat: shockstaff  
  Cost: 3,500  
  Availability: 3, R  
  Difficulty: Moderate  
  Damage: STR+3D (max: 6D), plus 3D stun damage  
  Game 
  Notes: 
  Characters 
  with 
  the 
  shockstaff 
  specialization gain a +5 bonus to melee parry rolls. 
  This weapon can parry lightsabers without taking 
  damage.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
   
  Shyarn  
  Model: Cerean Shyarn Blade 
  Type: Magnetically Charged Melee weapon  
  Scale: Character  
  Skill: Melee combat: Shyarn  
  Cost: 40  
  Availability: 4  
  Difficulty: Easy  
  Damage: STR+3D+2 (maximum: 6D+2)  
  Game 
  Notes: 
  Characters 
  with 
  the 
  shryarn 
  specialization gain an additional +2 to hit characters 
  with armor, and a +2 to parry metal melee weapons.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
  Lightfoil  
  Type: Lightfoil  
  Scale: Character  
  Skill: Lightsaber  
  Cost: 4,500  
  Availability: 4, R  
  Damage: 5D  
  Game Notes: Lightfoils are more common in the 
  Knights of the Old Republic era than in other eras, 
  and are more reliable, and are likely to do as much 
  damage as a lightsaber. However, gamemasters 
  should be aware that these advantages are not 
  available for characters desiring the weapon anytime 
  outside the Knights of the Old Republic era, given 
  that the art of making quality lightfoils is soon lost.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 64-65) 
   
  Massassi Lanvarok 
  Model: Massassi Lanvarok  
  Type: Disk launcher/polearm  
  Scale: Character  
  Skill: Melee weapons: Massassi Lanvarok / Thrown  
  weapons: Massassi Lanvarok  
  Ammo: Enough for one burst  
  Cost: 250  
  Availability: 4, X  
  Range: 2-5/10/20  
  Difficulty: Moderate  
  Damage: STR+1D+2 (Max: 7D) / 3D+1 (discs)  
  Game Notes: Useable either as a ranged or melee 
  weapon. When used as a ranged weapon, the disks 
  launched from the lanvarok spread out, increasing 
  the chances of a hit. This grants a 1D bonus to hit any 
  target within 10 meters. Anyone using a lanvarok who 
  also possesses the Telekinesis Force power can 
  extend this bonus to the full range of the weapon 
  with a successful use of that power. A lanvarok takes 
  a full round to load.  
  Source: The Dark Side Sourcebook (page 58), 
  Knights of the Old Republic Campaign Guide (pages 
  68-69) 
   
  Sith Lanvorok 
  Model: Sith Lanvarok  
  Type: Disk launcher  
  Scale: Character  
  Skill: Thrown weapons: Sith Lanvarok  
  Ammo: Enough for one burst  
  Cost: 4,000  
  Availability: 4, X  
  Range: 2-10/20/40  
  Damage: 3D+1  
  Game Notes: The Sith Lanvarok is useable only as a 
  ranged weapon. The disks launched from the 
  lanvarok spread out, increasing the chances of a hit. 
  This grants a 1D bonus to hit any target within 10 
  meters. Anyone using a lanvarok who also possesses 
  the Telekinesis Force power can extend this bonus to 
  the full range of the weapon with a successful use of 
  that power. A lanvarok takes a full round to load. 
  
  Source: The Dark Side Sourcebook (page 58), 
  Knights of the Old Republic Campaign Guide (pages 
  68-69) 
   
  Blaster Assault Rifle  
  Model: Czerka L-21 Suppressor  
  Type: High accuracy assault rifle  
  Scale: Character  
  Skill: Blaster: blaster rifle  
  Ammo: 50  
  Cost: 1,000  
  Availability: 3, X  
  Range: 3-50/200/450  
  Damage: 5D  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 67-68) 
   
  Sith Blaster Rifle  
  Model: Czerka XKCD-311  
  Type: Blaster rifle  
  Scale: Character  
  Skill: Blaster: blaster rifle  
  Ammo: 100  
  Cost: Not available for sale  
  Availability: 3, X  
  Range: 3-30/100/300  
  Damage: 5D  
  Source: Knights of the Old Republic Campaign Guide 
  (page 148) 
    
  Commando Special Rifle  
  Model: Gra’tl Industries 561 Special  
  Type: Specialized blaster carbine  
  Scale: Character  
  Skill: Blaster: blaster carbine  
  Ammo: 25  
  Cost: 1,250 (85 ammo)  
  Availability: 3, X  
  Range: 3-25/50/75  
  Damage: 5D+2  
  Source: Knights of the Old Republic Campaign Guide 
  (page 180) 
   
  Repeating Blaster Carbine  
  Type: Heavy repeating blaster  
  Scale: Character  
  Skill: Blaster: blaster carbine  
  Ammo: 30  
  Cost: 2,000  
  Availability: 2, X  
  Range: 3-25/50/200  
  Damage: 6D+1  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 67-68)  
    
  Sonic Disruptor Pistol  
  Model: Standard Sonic Disruptor Pistol  
  Type: Anti-personnel weapon  
  Scale: Character  
  Skill: Blaster: sonic disruptor  
  Ammo: 10  
  Cost: 1,000  
  Availability: 4, X  
  Fire Rate: 2  
  Range: 3-4/8/12  
  Damage: 5D+2  
  Game Notes: After 10 shots, the power pack may be 
  recharged 
  in 
  lieu 
  of 
  purchasing 
  additional 
  ammunition. Sonic weapons are considered energy 
  weapons when calculating damage with shields and 
  armor, however sonic weapons may not be deflected 
  with a lightsaber.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68-69)  
   
  Aurial Blaster  
  Model: Systech “Screamer” Aurial blaster  
  Type: Aurial blaster  
  Scale: Character  
  Skill: Blaster: aurial blaster pistol  
  Ammo: 50  
  Cost: 2,500 (power packs: 25)  
  Availability: 2, R  
  Range: 3-10/40/60  
  Damage: 3D+2  
  Game Notes: Any character taking damage from an 
  aurial blaster suffers as -2D penalty on perception 
  based rolls until the end of the attacker’s next turn.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 67-68)  
    
  Carbonite Rifle  
  Model: Kez’del Systems freeze rifle  
  Type: Specialized carbonite rifle  
  Scale: Character  
  Skill: Blaster: carbonite rifle  
  Ammo: 20  
  Cost: 1,200 (power packs: 50)  
  Availability: 2, F  
  Range: 3-5/10/20 
  Damage: 5D+2 (stun)  
  Game Notes: Calculating damage on a carbonite rifle 
  is similar to that of calculating stun damage. 
  However, instead of a target being rendered 
  unconscious, the target is caught by the quickly 
  freezing and hardening stream that the rifle emits, 
  and is then rendered immobilized. An immobilized 
  target cannot make any actions or use any skills that 
  are based on movement.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68-69)  
    
  Ion Carbine  
  Model: Czerka 58-X23 Ion Carbine  
  Type: Ionization gun  
  Scale: Character  
  Skill: Blaster: ion carbine  
  Ammo: 30 (power packs: 25)  
  Cost: 800  
  Availability: 2, F  
  Fire Rate: 1  
  Range: 3-25/50/80  
  Damage: 5D ionization damage  
  Game Notes: Ion guns fire streams of energy that 
  wreak havoc on electrical systems, and they are 
  usually employed against droids, light vehicles, and 
  
  some types of equipment. When used normally, an 
  ion gun fries a droid’s circuits and internal 
  components, inflicting lethal damage. If set to “stun,” 
  it works much the same as a blaster set on stun 
  works against organic opponents. A droid stunned in 
  such a way is out of commission for 2D minutes. An 
  ion gun’s blast has no effect on organic targets, 
  unless such targets have cybernetic replacements.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68/70) 
    
  Needler  
  Model: Czerka Industries Penetrator  
  Type: Slug throwing pistol  
  Scale: Character  
  Skill: Firearms: slugthrower pistol  
  Ammo: 10  
  Cost: 650 (ammo clip 20)  
  Availability: 1, F  
  Range: 0-3/10/20  
  Damage: 3D+1  
  Game Notes: Needlers throw a sharpened slug at the 
  target that is not stopped by personal energy shields 
  of the Knights of the Old Republic Era. Further, many 
  who carried Needler pistols laced the projectiles with 
  toxins to further damage their targets.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68-69)  
    
  Ripper  
  Model: Kal’na 321 “Eviscerater”  
  Type: Shrapnel throwing projectile weapon  
  Scale: Character  
  Skill: Firearms: ripper pistol  
  Ammo: 10  
  Cost: 750 (ammo clip 20)  
  Availability: 1, F  
  Range: 0-3/10/20  
  Damage: 3D+2  
  Game Notes: Ripper weapons bypass energy shields 
  of the Knights of the Old Republic by throwing a 
  variety of oddly shaped shrapnel in order to do 
  physical damage (similar to flechette weapons of the 
  Rebellion era).  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68-69)  
    
  Pulse Wave Pistol  
  Model: Czerka Pulse L-631  
  Type: Pulse-wave blaster  
  Scale: Character  
  Skill: Pulse-wave weapons: blaster  
  Ammo: 50  
  Cost: 600 (power packs: 35)  
  Availability: 1, F  
  Fire Rate: 1  
  Range: 3-8/20/100  
  Damage: 4D  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68, 69) 
   
  Pulse Wave Rifle  
  Model: Czerka KC-71 Pulse Wave Rifle  
  Type: Pulse-wave rifle  
  Scale: Character  
  Skill: Pulse-wave weapons: rifle  
  Ammo: 50  
  Cost: 550 (power packs: 50)  
  Availability: 2, F  
  Fire Rate: 1  
  Range: 3-20/75/150  
  Damage: 5D  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68/70) 
    
  Sonic Pistol  
  Model: Tlas’Chel LD-18 Sonic Blaster Pistol  
  Type: Sonic blaster pistol  
  Scale: Character  
  Skill: Sonic Weapons: pistol  
  Ammo: 100  
  Cost: 900  
  Availability: 2, F  
  Fire Rate: 1  
  Range: 2-10/15/35  
  Damage: 3D+2  
  Game Notes: After 100 shots the power pack may be 
  recharged 
  in 
  lieu 
  of 
  purchasing 
  additional 
  ammunition. Sonic weapons are considered energy 
  weapons when calculating damage with shields and 
  armor, however sonic weapons may not be deflected 
  with a lightsaber.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68/70)  
    
  Heavy Sonic Pistol  
  Model: Tlas’Chel LD-44 Sonic Blaster Pistol  
  Type: Sonic blaster pistol  
  Scale: Character  
  Skill: Sonic Weapons: pistol  
  Ammo: 50  
  Cost: 1,250  
  Availability: 2, F  
  Range: 2-7/10/20  
  Damage: 4D+2  
  Game Notes: After 50 shots the power pack may be 
  recharged 
  in 
  lieu 
  of 
  purchasing 
  additional 
  ammunition. Sonic weapons are considered energy 
  weapons when calculating damage with shields and 
  armor, however sonic weapons may not be deflected 
  with a lightsaber.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68/70) 
    
  Sonic Rifle  
  Model: Tlas’Chel LD-44 Sonic Blaster Pistol  
  Type: Sonic blaster pistol  
  Scale: Character  
  Skill: Sonic Weapons: pistol  
  Ammo: 50  
  Cost: 900  
  Availability: 2, F  
  Range: 3-10/30/60  
  Damage: 4D+2  
  Game Notes: After 50 shots the power pack may be 
  recharged 
  in 
  lieu 
  of 
  purchasing 
  additional 
  
  ammunition. Sonic weapons are considered energy 
  weapons when calculating damage with shields and 
  armor, however sonic weapons may not be deflected 
  with a lightsaber.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 68/70) 
    
  Cryoban Grenade 
  Model: Irridonian C-46 Cryogenic Grenade  
  Type: Explosive  
  Scale: Character  
  Skill: Grenade  
  Cost: 500  
  Availability: 1, R  
  Range: 2-6/20/40  
  Blast Radius: 0-2/4/6/10  
  Damage: 4D+1/3D+2/3D/2D+1  
  Game Notes: Cryoban grenades issue a blast of 
  below freezing temperatures. It causes serious pain 
  and immobility when it comes in contact with a 
  target. Anyone taking damage from a Cryoban 
  grenade has his or her movement reduced to 4 until 
  the end of his or her next turn.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 68) 
   
  Adhesive Grenade  
  Model: Czerka GL-85-K Sticky Grenade  
  Type: Explosive  
  Scale: Character  
  Skill: Grenade  
  Cost: 200  
  Availability: 1, R  
  Range: 3-7/20/40  
  Blast Radius: 0-2/4/6/10  
  Damage: 5D/4D/3D/2D  
  Game Notes: Adhesive grenades are intended to 
  immobilize, rather than destroy a target. By issuing a 
  splatter of a sticky solution, the grenade can 
  effectively trap a target in place. Once hit by the glue, 
  a character must roll his Strength to resist. If the 
  grenade damage is higher, than instead of taking 
  damage, the character remains trapped in place for 3 
  rounds. If the character succeeds in making the 
  Strength roll, then he need not make any other rolls 
  while moving through the blast radius.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 67-68) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Remote Grenade  
  Model: Gra’tl Industries F-21-Remote Fragmentation 
  Grenade  
  Type: Explosive  
  Scale: Character  
  Skill: Demolitions  
  Cost: 300 (additional 100 for a detonator switch)  
  Availability: 3, X  
  Blast Radius: 0-2/4/6/10  
  Damage: 5D/4D/3D/2D  
  Game Notes: These grenades are programmed for 
  remote detonation. After an Easy (Difficulty 10) 
  demolitions roll to plant the explosive, the grenade is 
  set. The explosives may be detonated by a remote 
  switch (sold by the manufacturer) as long as the 
  switch is within 100 meters of the grenades.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 180) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Equipment 
   
  Fiber armor  
  Model: Typical Fiber Armor Vest  
  Type: Personal armor  
  Scale: Character  
  Cost: 3,000  
  Availability: 1, F  
  Game Notes: +1D energy 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 71-72) 
    
  Powered Light Battle Armor  
  Model: Typical Powered Light Battle Armor  
  Type: Upgradeable Personal armor  
  Scale: Character  
  Cost: 6,500  
  Availability: 3, X  
  Game Notes: +1D to resist energy and physical 
  damage. This armor is designed to be modified and 
  upgraded using modifications contained in D6 
  Conversion - Scum and Villainy. This model has 2 free 
  upgrade slots.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 70-71) 
    
  Light Battle Armor  
  Model: Typical Light Battle Armor  
  Type: Personal armor  
  Scale: Character  
  Cost: 3,500  
  Availability: 3, X  
  Game Notes: +1D to resist energy, and physical, -1D 
  to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 70-71) 
   
  Mesh Armor  
  Model: Typical Mesh Armor Suit  
  Type: Personal armor  
  Scale: Character  
  Cost: 6,000  
  Availability: 2, R  
  Game Notes: +1D+1 to resist energy, and +2D+1 to 
  resist physical, -1D to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 71-72) 
   
  Weave Armor  
  Model: Typical Mesh Armor Suit  
  Type: Personal armor  
  Scale: Character  
  Cost: 5,000  
  Availability: 3, R  
  Game Notes: +1D to resist energy, and +2D to resist 
  physical, -1D to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 71-72) 
    
  Powered Battle Armor  
  Model: Typical Powered Medium Battle Armor  
  Type: Upgradeable Personal armor  
  Scale: Character  
  Cost: 11,000  
  Availability: 3, X  
  Game Notes: +1D to resist energy, and +2D to resist 
  physical, -1D to all Dexterity rolls. This armor is 
  designed to be modified and upgraded using 
  modifications contained in D6 Conversion - Scum 
  and Villainy. This model has 2 free upgrade slots.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 71) 
   
  Matrix Armor  
  Model: Heavy Matrix Armor Suit and Helmet  
  Type: Personal armor  
  Scale: Character  
  Cost: 9,000  
  Availability: 2, R  
  Game Notes: +1D+2 to resist energy, and +2D+2 to 
  resist physical, -1D+1 to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 71-72) 
    
  Heavy Powered Battle Armor  
  Model: Typical Powered Heavy Battle Armor  
  Type: Upgradeable Personal armor  
  Scale: Character  
  Cost: 19,000  
  Availability: 3, X  
  Game Notes: +1D+2 to resist energy, and +2D+2 to 
  resist physical, -1D+1 to all Dexterity rolls. This armor 
  is designed to be modified and upgraded using 
  modifications contained in D6 Conversion - Scum 
  and Villainy. This model has 2 free upgrade slots.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 71) 
   
  Republic Light Armor  
  Model: Republic standard issue light armor  
  Type: Military light armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 3, X  
  Game Notes: +1D to resist physical and +2 to resist 
  energy. 
  Source: Knights of the Old Republic Campaign Guide 
  (page 179) 
   
  Republic Combat Armor  
  Model: Republic standard issue medium combat 
  armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 3, X  
  Game Notes: +1D to resist energy, and +2D to resist 
  physical, -1D to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 179) 
   
  Republic Heavy Armor  
  Model: Republic heavy combat armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  
  Availability: 3, X  
  Game Notes: +1D+1 to resist energy, and +2D+2 to 
  resist physical, -1D+1 to all Dexterity rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 179) 
   
  Sith Trooper Armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 3, X  
  Game Notes: +2D physical, +1D energy, -1D 
  Dexterity and related skills.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 148) 
   
  Darth Malak’s Armor  
  Type: Custom built personal armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4, X  
  Game Notes: +2D physical, +1D energy. Due to the 
  armor having been custom built for Darth Malak, he 
  suffers no Dexterity penalties for wearing the amor.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 155) 
   
  Darth Bandon’s Armor  
  Type: Custom built personal armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4, X  
  Game Notes: +1D physical, +1D energy. Due to the 
  armor having been custom built for Darth Malak, he 
  suffers no Dexterity penalty for wearing the amor.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 155) 
   
  Neo-Crusader Light Armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4, X  
  Game Notes: +2D physical, +1D energy, -1D 
  Dexterity and related skills.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 201) 
   
  Mandalorian Combat Suit  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4  
  Game Notes: +1D physical, +1D energy.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 201) 
   
  Mandalorian Battle Armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4  
  Game Notes: +2D+1 physical, +1D energy, -1D 
  Dexterity and related skills.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 201) 
   
  Neo-Crusader Assault Armor  
  Type: Military armor  
  Scale: Character  
  Cost: Not available for sale  
  Availability: 4  
  Game Notes: +2D+2 physical, +1D+2 energy, -
  1D+2 Dexterity and related skills.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 201) 
   
  Personal Shields  
  Model: Czerka 351-K personal shield  
  Type: Protective energy-dispersing shield  
  Cost: See chart below * 
  Availability: 1  
  Game Notes: Energy shields may be activated once a 
  day, for a full day's worth of limited protection from 
  energy attacks. Personal shields are unaffected by 
  physical attacks. Once the wearer has taken damage 
  of Wounded or greater, the energy shield shuts down 
  to prevent a critical overload. The shield may be 
  activated again the following day. However, the 
  shield can only be activated a total of five times.  
  * The Strength bonus to resist energy damage 
  determines the cost of the shield.  
  Bonus Cost  
  +1 
  500  
  +2 
  2,500  
  1D 
  4,000  
  1D+1 8,000  
  1D+2 12,000  
  2D 
  18,000  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 71-72) 
    
  Aural Amplifier  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 2,000  
  Availability: 2  
  Game Notes: Amplifier adds 1D+2 to all Perception 
  checks and skills involving hearing.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 73) 
    
  Computer Interface Visor  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 1,200  
  Availability: 2  
  Game Notes: Amplifier adds 1D to all computer 
  programming/repair rolls  
  Source: Knights of the Old Republic Campaign Guide 
  (page 73) 
    
   
   
   
  
  Demolitions Sensor  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 1,000  
  Availability: 2  
  Game Notes: Amplifier adds 1D+2 to all Perception 
  checks or search rolls to perceive demolition 
  charges, mines, or explosives.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 73) 
    
  Mechanical Interface Visor  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 2,500  
  Availability: 2  
  Game Notes: Amplifier adds 1D to all Mechanical 
  rolls to repair common starships and vehicles.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 73) 
    
  Medical Interface Visor  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 1,500  
  Availability: 2  
  Game Notes: Amplifier adds +2 to all first aid or 
  Medicine rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 73) 
    
  Motion Sensing Visor  
  Type: Sensor headgear  
  Scale: Character  
  Cost: 2,500  
  Availability: 2  
  Game Notes: Amplifier adds 1D+2 to all Perception 
  checks and skills to find or notice a moving target.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
  Neural Band  
  Type: Force-protective headgear  
  Scale: Character  
  Cost: 3,500  
  Availability: 2  
  Game Notes: Amplifier adds +2 to all Perception or 
  willpower rolls to resist the effects of Force powers.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
   
  Stealth Field Generator  
  Type: Personal camouflage generator  
  Scale: Character  
  Cost: 5,000  
  Availability: 2  
  Game Notes: By dampening sound and visible light 
  around the character, this device adds a 2D+2 to all 
  sneak rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
   
  Vacuum Mask  
  Type: Personal life support mask  
  Scale: Character  
  Cost: 650  
  Availability: 2  
  Game Notes: Provides 10 minutes of breathable air in 
  a complete vacuum. 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
   
  Bio-Stabilizer Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 1,750 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: This implant immediately stimulates 
  segments of the brain to synthesize antidotes to 
  poisons. A character with this implant is immune to 
  poisons.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
  Cardio Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 1,750 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Grants +1 to resist damage  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
  Combat Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 5,000 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Grants a +1D+1 bonus to use any 
  character-scale weapon in which the character has 
  not received any skill advancement. 
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
  Memory Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 2,000 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Grants a +1D to Knowledge rolls.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73-74) 
    
   
   
   
   
  
  Nerve Reinforcement Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 5,000 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Grants +1D to resist stun damage.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73/75) 
    
  Regenerative Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 4,250 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Characters with this implant installed 
  may make two natural healing rolls per day instead of 
  one.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73/75) 
    
  Sensory Implant  
  Type: Cybernetic brain implant  
  Scale: Character  
  Skill: Medicine: cyborging (to install)  
  Cost: 2,500 (does not include cost to install)  
  Availability: 2  
  Difficulty: To install: Difficult  
  Game Notes: Grants the special ability Darkvision: 
  can see up to 20 meters in complete darkness.  
  Source: Knights of the Old Republic Campaign Guide 
  (pages 73/75) 
   
  Armor Reinforcement  
  Skill: Armor repair (to install)  
  Difficulty: to install: Easy  
  Cost: 3,000  
  Availability: 2  
  Upgrade slot cost: 1  
  Game Notes: Adds a +2 to the physical damage 
  resistance of any armor  
  Source: Knights of the Old republic Campaign Guide 
  (page 75) 
    
  Beam Splitter  
  Skill: Blaster repair (to install)  
  Difficulty: to install: Moderate  
  Cost: 1,200  
  Availability: 2  
  Upgrade slot cost: 2  
  Game Notes: The beam splitter broadens a blaster 
  bolt, making it more difficult to aim accurate, by 
  increases damage. A character firing a blaster with a 
  beam splitter takes a -2 penalty to their blaster roll, 
  but gains an additional +2 to damage.  
  Source: Knights of the Old republic Campaign Guide 
  (page 75) 
    
   
   
  Durasteel bonding  
  Skill: relevant weapon repair (to install)  
  Difficulty: to install: Easy  
  Cost: 2,000  
  Availability: 2  
  Upgrade slot cost: 1  
  Game Notes: Durasteel coats a weapon, adding +1D 
  to its Body Strength.  
  Source: Knights of the Old republic Campaign Guide 
  (page 75) 
    
  Enhanced Energy Projector  
  Skill: blaster repair  
  Difficulty: to install: Moderate  
  Cost: 3,000  
  Availability: 2  
  Upgrade slot cost: 1  
  Game Notes: Allows a weapon with a blaster pack or 
  rechargeable energy pack to double the number of 
  shots fired on a single energy pack.  
  Source: Knights of the Old republic Campaign Guide 
  (page 75) 
    
  Hair Trigger  
  Skill: relevant weapon repair (to install)  
  Difficulty: to install: Moderate  
  Cost: 1,200  
  Availability: 2  
  Upgrade slot cost: 1  
  Game Notes: Weapons with a hair trigger increase 
  their Fire Rate by +3.  
  Source: Knights of the Old republic Campaign Guide 
  (pages 75-76) 
    
  Tremor Cell  
  Skill: relevant weapon repair (to install)  
  Difficulty: to install: Easy  
  Cost: 1,000  
  Availability: 2  
  Upgrade slot cost: 1  
  Game Notes: The tremor cell allows a melee 
  weapon with a power source (such as a vibrosword) 
  to produce a dazzling tremor on contact with a target 
  that will stun rather than kill the target. When the 
  weapon it set to stun it keeps its base damage, but 
  the damage should be treated as stun damage.  
  Source: Knights of the Old republic Campaign Guide 
  (pages 75-76) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Force Powers 
   
  Fear  
  Control Difficulty: Target’s opposing control or 
  Perception roll.  
  Alter difficulty: Moderate.  
  Required Powers: Aura of Uneasiness  
  Warning: Any character who uses this power gains 
  an immediate Dark Side Point.  
  Effect: 
  This 
  power 
  targets 
  the 
  psychological 
  vulnerabilities of a target and uses a powerful wave 
  of the Dark Side to fill them with a paralyzing fear. In 
  game terms, the Force user can so fill them with fear 
  that it will limit how many actions they may take on 
  the target’s next turn. The limit is dependent on how 
  much the Force user’s roll beats the target’s opposed 
  roll.  
  Control roll exceeds 
  Maximum number 
  target roll by   
  of actions next turn  
  1-4………………3 actions  
  5-9………………2 actions  
  10-14……………1 action  
  15+……………..0 actions  
  Source: Knights of the Old Republic Campaign Guide 
  (page 50) 
   
  Force Whirlwind  
  Alter Difficulty: Moderate, or target’s Strength roll 
  (whichever is higher).  
  Required Powers: Telekinesis  
  Warning: Any character using this power to damage 
  a living being gains an immediate Dark Side Point.  
  Effect: The Jedi may call upon the Force to surround 
  a target in a swirling vortex of Force energy. The 
  whirlwind will lift the target approximately one meter 
  into the air and buffet them with Force energy. In 
  game terms, the target will be lifted into the air, and 
  incapable of movement for the rest of the round. 
  However, the Force user may attempt to extend the 
  whirlwind by spending one character point per 
  round. When the whirlwind dissipates, the target falls 
  prone. It counts as an action for the target to get back 
  up again.  
  The Force user has the option of additionally doing 
  damage equal to one third of his or her alter roll. If 
  the character does so, then he or she gains an 
  immediate Dark Side Point.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 51) 
   
   
   
   
   
   
   
   
   
   
   
   
   
  Resist Force  
  Control Difficulty: Moderate  
  Time to use: One round  
  Required Powers: Concentration  
  Effect: This is a rare power that allows a Force User 
  to center herself so that she will be prepared to resist 
  any number of Force powers used against her. In 
  game terms, if the character succeeds in her roll, 
  then she gains an additional +1D to her control or 
  willpower rolls to resist Force powers for 5 rounds. 
  The character receives an additional +1D for every 
  +10 by which she exceeds the difficulty.  
  Source: Knights of the Old Republic Campaign Guide 
  (page 51) 
   
  Slow  
  Control Difficulty: Easy  
  Alter Difficulty: Moderate, or target’s control or 
  Perception roll  
  Required Powers: Accelerate healing, accelerate 
  another’s healing, control pain, control another’s 
  pain, remove fatigue, remove another’s fatigue.  
  Effect: This power allows a Jedi to fill another person 
  with the feeling of a heavy burden and a great fatigue, 
  preventing them from moving and acting effectively. 
  In game terms, the Jedi can decrease the movement 
  rating of a target. The debilitating effect of the 
  encumbrance lasts for 2D rounds. See chart below to 
  determine the reduction of movement:  
  Difficuly……….….Movement reduced by  
  Moderate………….1/3  
  Difficult…………....1/2  
  Very Difficult.……..2/3  
  Heroic…………..…Paralized  
  Source: Knights of the Old Republic Campaign Guide 
  (page 52)  
  
SOURCE: textdata/thevault/Star Wars [multi]/SWD6/Misc/SWD6 - Campaign Guide - Knights of the Old Republic.pdf