TEXT:  
   
   
  ____________________________________________________ 
   
  has met the requirements and has acquired this Meta-Campaign Certificate 
   from the Dyvers Triad confirming residency in the town of 
  Maraven 
  _________________________________________________________________________________________________________ 
   
  REQUIREMENTS TO BECOME A CITIZEN: 
  • 
  Must be a Dyvers resident 
  • 
  Must purchase a residence 
   Cottage: 300 gp 
   Apartment: 300 gp 
   Simple House: 1000 gp (select 1000 gp worth of residential components) 
   Grand House: 5000 gp (select 5000 gp worth of residential components) 
  • 
  Must pay 1 Time Unit to move to town 
   
  BENEFITS: 
  • 
  Living at Home: Free Standard Lifestyle in all adventures set in Maraven 
  • 
  Manor Upgrade: May upgrade a Simple House to a Grand House by paying the 4000 gp difference. Purchase 
  recorded on AR # ____. The owner of a Grand House receives a +1 circumstance bonus to all Charisma checks 
  when dealing with the Dyvers Gentry, free Rich Lifestyle for all adventures set in Maraven, and qualifies for 
  the “Leader has a Stronghold, base of operations, guildhouse or the like” bonus for the Leadership feat 
  • 
  Regional Lore: A citizen of Maraven may learn the lore of the town by spending 750 gp or 1 TU conversing 
  with the various residents. Recorded on AR # ____. DM’s initials ____. The citizen receives a +2 insight bonus 
  to Perform checks when publicly recounting the lore of the town. Resident members of the Bardic Hegemony 
  and the Dweomercrafters Guild also earn a +2 insight bonus to Bardic Lore or Loremaster checks in regard to 
  the town. 
  • 
  Training in Town: A resident of Maraven may train at any of the available Utility Structures (as per the 
  training rules in the Dyvers Town & City Project). Training costs 500 gp and 1 TU per year. 
  o 
  Alliance Cover (+2 bonus): Open Locks 
  o 
  Dyvers Anti-Slavery League Cover (+2 bonus): Survival 
  • 
  Current Religious Structures: 
  o 
  Shrines: Boccob, Earth Dragon, Heironeous, Hextor, St. Cuthbert, Wee Jas, Zagyg 
  o 
  Churches: Istus, Obad-Hai, Osprem, Pelor, Procan 
  o 
  Temples: Fharlanghn, Kurell, Olidamarra, Xerbo, Zilchus 
   
  OBLIGATIONS: 
  • 
  Kael Lord Herall is the governing authority of Maraven 
  • 
  Because of the fief’s small size, Lord Herall is also the mayor of Maraven 
  • 
  All bonuses gained by residence in Maraven apply only during adventures set in that town 
   
   
  Signature 
  RPGA # 
  Date 
  AR # 
  . 
  This document may be signed by any table judge. All yearly expenditures must be made during the first event of the 
  calendar year the character participates in. Failure to meet the requirements above invalidates this certificate. 
  
  For more information on the Dyvers Town & City Project, visit http://www.living-dyvers.net. 
  Please join the town discussion list http://games.groups.yahoo.com/group/Maraven. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Dyvers/Maps/Maraven Residency (cert).pdf