TEXT: Munitorum Tabella   
  L/3342-P.Theta 
   
  Ornamenta Classio Lumens 
   
   
   
   
  Las Weapons  
   
   
   
   
   
   
   
  An unofficial supplement  
  for Dark Heresy 
   
   
   
   
   
  Produced for Dark Reign 
  By Luddite 
   
  
   
  - 2 - 
   
  Las Weapons 
   
  Las weapons or Laser weapons are some of 
  the most ubiquitous and widely used 
  weapons within the Imperium, and exist in 
  thousands of different designs. Imperial 
  laser technology is relatively simple, with 
  many 
  Imperial 
  worlds 
  possessing 
  the 
  technological 
  base 
  needed 
  for 
  their 
  manufacture. Las weapons are cheap, easy 
  to maintain and highly reliable. They are 
  issued in vast numbers to the Imperial 
  Guard in the form of the Lasgun and these 
  are readily available on most Imperial 
  worlds.  
   
  How Lasweapons work 
   
  Lasweapons are 'Directed Energy Weapons' 
  (DEW).  When fired, they emit a femto-
  second duration, highly focused beam of 
  intense photonic light radiation energy.  
  This is technically a low-divergence beam 
  within a narrow wavelength spectrum of 
  monochromatic light (typically red, blue or 
  yellow).  It is emitted utilising a mode-
  locked pulse wavelength to maximise power 
  during 
  the 
  femto-second 
  beam 
  which 
  ensures that when the trigger is pulled the 
  las-beam discharges with maximum power.   
   
  This beam is so brief that it is actually 
  invisible to the naked eye, but is seen as 
  retinal after-burn image by anyone viewing 
  it. 
   
  The las-beam, depending on type emits at 
  an energy level between 485 Watts to 2200 
  Watts and is so hot that it explosively 
  superheats the air it passes through 
  (particularly at the barrel-tip) causing an 
  ionised plasma-bloom within an atmosphere 
  that requires a bulky suppressor baffle at 
  the barrel tip to stop the bloom conducting 
  back down the gun and burning the user. 
   
  This beam has three unavoidable effects (in 
  atmosphere at least): 
   
  1.  The air at the barrel tip flashes and 
  blooms as it burns. 
  2.  As the air molecules rip apart they make 
  a distinct 'crack' sound (like a mini-lightning 
  bolt), focussed mainly at the barrel tip. 
  3.  It creates a 'DEW-line'.  Where the las-
  beam passes, the air remains hot for around 
  10 seconds (2 combat rounds) after firing.  
  During this time, infra-red (IR) and thermal 
  imaging vision will see these DEW lines. 
   
  As a result, lasweapons cannot be silenced 
  and the beam emitted cannot be concealed. 
   
  The lasweapon itself doesn't generate 'recoil' 
  like chemical propellant weapons, but the 
  'plasma 
  crack' 
  caused 
  by 
  atmospheric 
  superheating does force the weapon to ‘jolt 
  away’ slightly from the shot.  
   
  Lasweapons inflict damage by super-heating 
  any target surface struck; therefore causing 
  explosive boiling.  This will crack iron, shatter 
  wood, or cause a horrible mix of blasting and 
  burn damage to flesh.  Generally, targets with 
  high moisture content will suffer higher 
  damage due to explosive steaming, and most 
  lasweapons are calibrated to be most effective 
  against endoskeletal flesh density. 
   
  Component-melt is a serious issue for lasguns 
  which is why most Imperial Guard-issued 
  weapons are incapable of higher power 
  settings. In fact an Imperial Guard logistics 
  corps 
  carries 
  as 
  many 
  (if 
  not 
  more) 
  replacement barrels as it does replacement 
  ammunition.  Persistent and prolonged use 
  will cause the vitric-conduction rods in the 
  barrel, and the lock-focussing lenses to warp, 
  crack or melt. The lasweapon will then need to 
  be repaired.  Typically a lasgun barrel should 
  last 50,000 shots. 
   
  Most lasweapons use rechargeable power 
  packs to feed the discharge exchanger. Power 
  packs usually possess a highly efficient liquid 
  metal core and vary from small internal packs 
  for lasguns and pistols, to crate sized 
  generators for lascannons and similar heavy 
  lasweapons.  
   
  Most worlds produce their own distinct 
  designs made of locally available materials. 
  Designs include derringer type pistols, highly 
  ornate hand-crafted duelling pistols and the 
  more robust versions issued to the Imperial 
  Guard.  Most designs conform to very similar 
  performance tolerances so that differences 
  between makes are often simply cosmetic.  
  Prominent manufacturers include Accatran, 
  
   
  - 3 - 
  Kantrael, Lucius, Mars, Necromunda, Ryza, and 
  Thracia. 
   
  Types of Las Weapon 
   
  There are many types of lasweapon making 
  up a vast arsenal for the Imperium.  Some of 
  these include:  
   
  Lasgun 
   
  Lasguns are the standard armament of the 
  Imperial Guard and exist in many forms 
  and patterns. They are capable of firing a 
  variety of solutions depending on their make 
  and model.  
   
  Laspistol 
   
  Laspistols are a smaller version of the 
  Lasgun and are effective weapons in close 
  combat.  
   
  Heavy Lasweapons 
   
  The two most common forms of heave 
  lasweapons are the feared lascannon and 
  the lighter multi-laser. 
   
  The Lascannon is a formidable weapon, 
  capable of piercing most vehicle armour and 
  killing powerful and heavily armoured 
  troops.  
   
  The primary difference between a Lasgun 
  and a Lascannon is the size. While the 
  Lasgun is easily handled, the Lascannon 
  requires special housing.  The power of the 
  Lascannon 
  means 
  that 
  the 
  barrel 
  is 
  damaged quickly but can easily be changed, 
  much like the Lasgun.  
   
  The Multi-laser boasts a high rate of fire 
  with a good range and decent killing ability. 
  Like its closer compatriot, the Lascannon, it 
  uses huge, box-like power generators  
   
  The Multi-laser is fully automatic and fires 
  multiple laser beams as long as the trigger 
  is held down.  
   
   
  Laspistols 
   
  Laspistol  
  Class:  Pistol 
  Range:  30m 
  Magazine:  Pistol Laspack or Pistol Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, Setting selector 
  Wt: 1.5kg 
  Cost:  50 
  Availability:  Common 
   
  Heavy Laspistol (Hellpistol) 
  Class:  Pistol 
  Range:  35m 
  Magazine:  Heavy Pistol Laspack or Heavy 
  Pistol Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable 
  Wt: 2kg 
  Cost:  250 
  Availability:  Scarce 
   
  Mini-laspistol (Derringer) 
  Class:  Pistol 
  Range:  20m 
  Magazine:  Mini-Pistol Laspack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, can be concealed 
  Wt: 0.5kg 
  Cost:  60 
  Availability:  Average 
   
  Digital Laser 
  Class:  Pistol 
  Range:  10m 
  Magazine:  Internal micro-charge 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  N/A 
  Special:  Reliable, Inaccurate, Recharge 
  Wt: 0kg 
  Cost:  35,000 
  Availability:  Very Rare 
   
  The digital laser is a very rare object, possibly 
  of Xenos origin (particularly the Jokaero).  
  The digital laser appears indistinguishable 
  from a robust finger ring; an item of 
  
   
  - 4 - 
  ostentatious jewellery that makes if highly 
  concealable. 
   
  It contains an unlimited internal power-
  generator that continually recharges from 
  atmospheric static and the thermal energy 
  absorbed from direct contact with living 
  flesh. 
   
  Laspistol (Needler) 
  Class:  Pistol 
  Range:  30m 
  Magazine:  Needle Pistol Laspack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, Accurate 
  Wt: 1.5kg 
  Cost:  1250 
  Availability:  Very Rare 
   
  Multi-Laspistol  
  Class:  Pistol 
  Range:  30m 
  Magazine:  Pistol Laspack or Pistol Sabot-
  rack 
  Magazine drain: 1/shot 
  RoF:  S/3/6 
  Rld:  Full 
  Special:  Reliable, Inaccurate 
  Wt: 1.5kg 
  Cost:  100 
  Availability:  Average 
   
   
   
   
   
   
  Laspistol (Scum-rigged)  
  Class:  Pistol 
  Range:  20m 
  Magazine:  Pistol Laspack or Pistol Sabot-rack 
  Magazine drain: 2/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Unreliable, Inaccurate, Recharge 
  Wt: 2.5kg 
  Cost:  30 
  Availability:  Plentiful 
   
  Scum-rigged weapons are, ancient relics jury-
  rigged back into service or poorly made, 
  unstable and brutal looking locally made 
  lasweapons,   
   
  Lasguns 
   
  Lascarbine 
  Class:  Basic 
  Range:  60m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/2/- 
  Rld:  Full 
  Special:  Reliable, Setting selector 
  Wt: 3kg 
  Cost:  75 
  Availability:  Common 
   
  Lasgun 
  Class:  Basic 
  Range:  100m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/3/- 
  Rld:  Full 
  Special:  Reliable, Setting selector 
  Wt: 4kg 
  Cost:  85 
  Availability:  Common 
   
  Lasgun (Scum-rigged) 
  Class:  Basic 
  Range:  70m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 2/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Unreliable, Inaccurate, Recharge 
  Wt: 5.5kg 
  Cost:  65 
  Availability:  Plentiful 
   
  
   
  - 5 - 
  Scum-rigged weapons are, ancient relics 
  jury-rigged back into service or poorly made, 
  unstable and brutal looking locally made 
  lasweapons,   
   
  Long-Las 
  Class:  Basic 
  Range:  150m 
  Magazine:  Heavy Laspack or Heavy Sabot-
  rack 
  Magazine drain: 2/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Accurate, Reliable 
  Wt: 7kg 
  Cost:  450 
  Availability:  Scarce 
   
  Jezzail-Las 
  Class:  Basic 
  Range:  120m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable 
  Wt: 5kg 
  Cost:  550 
  Availability:  Rare 
   
  Heavy Lasgun (Hellgun) 
  Class:  Basic 
  Range:  110m 
  Magazine:  Heavy Laspack or Heavy Sabot-
  rack 
  Magazine drain: 1/shot 
  RoF:  S/3/- 
  Rld:  Full 
  Special:  Reliable 
  Wt: 6kg 
  Cost:  250 
  Availability:  Scarce 
   
  Lasgun (Twin-barrel) 
  Class:  Basic 
  Range:  100m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/2/6 
  Rld:  Full 
  Special:  Reliable, Inaccurate 
  Wt: 7kg 
  Cost:  285 
  Availability:  Rare 
   
   
  Blaser (Lasblaster) 
  Class:  Basic 
  Range:  60m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, Scatter, Inaccurate 
  Wt: 4.5kg 
  Cost:  155 
  Availability:  Rare 
   
  The Blaser or Lasblaster incorporates a series 
  of prismatic separation lenses that split the 
  las-beam into a ‘spray’ of beams causing a 
  scattering effect. 
   
  Lasgun (Needler) 
  Class:  Basic 
  Range:  120m 
  Magazine:  Needle Laspack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, Accurate 
  Wt: 4kg 
  Cost:  1500 
  Availability:  Very Rare 
   
  Multi-Lascarbine 
  Class:  Basic 
  Range:  60m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/3/6 
  Rld:  Full 
  Special:  Reliable, Inaccurate 
  Wt: 3kg 
  Cost:  150 
  Availability:  Average 
   
  Multi-Lasgun 
  Class:  Basic 
  Range:  100m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/3/6 
  Rld:  Full 
  Special:  Reliable, Inaccurate 
  Wt: 4kg 
  Cost:  175 
  Availability:  Common 
   
   
   
   
  
   
  - 6 - 
  Heavy Lasweapons 
   
  Lascannon (Man-portable) 
  Class:  Heavy 
  Range:  300m 
  Magazine:  Lasgenerator (MP) 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  4Full 
  Special:  Reliable, Extra Hefty 
  Wt: 40kg 
  Cost:  5000 
  Availability:  Very Rare 
   
  Multi-laser (Man-portable) 
  Class:  Heavy 
  Range:  200m 
  Magazine:  Multi-Lasgenerator (MP) 
  Magazine drain: 1/shot 
  RoF:  -/4/10 
  Rld:  4Full 
  Special:  Reliable, Inaccurate, Extra Hefty 
  Wt: 40kg 
  Cost:  3800 
  Availability:  Very Rare 
   
  Lascannon  
  Class:  Heavy 
  Range:  600m 
  Magazine:  Heavy Lasgenerator 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  8Full 
  Special:  Reliable, Tripod, Flak plate 
  Wt: 75kg 
  Cost:  8500 
  Availability:  Very Rare 
   
  Multi-laser 
  Class:  Heavy 
  Range:  400m 
  Magazine:  Multi-Lasgenerator 
  Magazine drain: 1/shot 
  RoF:  -/4/10 
  Rld:  8Full 
  Special:  Reliable, Inaccurate, Tripod, Flak 
  plate 
  Wt: 65kg 
  Cost:  6000 
  Availability:  Very Rare 
  Las Magazines 
   
  Pistol Laspack 
  Capacity (shots):  30 
  Dam: 1d10+2E 
  Pen: 0 
  Wt:  0.2kg 
  Cost: 10 
  Availability: Common 
   
  Pistol Sabot Rack 
  Capacity (shots):  30x Pistol Laspack (6) 
  Wt:  2.5kg (+Laspacks) 
  Cost: 65 
  Availability: Average 
   
  The pistol sabot rack is a belt or bandolier-
  mounted capacity housing.   
   
  It can hold up to six Pistol laspacks, drawing 
  their 
  power 
  off 
  into 
  a 
  capacitor 
  and 
  transferring that to a laspistol via a hardened 
  flex-cable that slots into the pistol’s usual 
  laspack receiver.  This allows a laspistol to 
  multiply its ammunition capacity by up to six 
  times.  Power is drawn from the saboted 
  laspacks sequentially so they are drained in 
  sequence. 
   
  The cumbersome cabling unbalances the pistol 
  making it Hefty. 
   
  Heavy Pistol Laspack 
  Capacity (shots):  15 
  Dam: 1d10+3E 
  Pen: 3 
  Wt:  0.2kg 
  Cost: 15 
  Availability: Scarce 
   
  Heavy Pistol Sabot Rack 
  Capacity (shots):  15x Heavy Pistol Laspack 
  (6) 
  Wt:  3kg (+Laspacks) 
  Cost: 85 
  Availability: Scarce 
   
  The heavy pistol sabot rack is a belt or 
  bandolier-mounted capacity housing.   
   
  It can hold up to six heavy pistol laspacks, 
  drawing their power off into a capacitor and 
  transferring that to a laspistol via a hardened 
  flex-cable that slots into the pistol’s usual 
  laspack receiver.  This allows a heavy laspistol 
  to multiply its ammunition capacity by up to 
  
   
  - 7 - 
  six times.  Power is drawn from the saboted 
  laspacks sequentially so they are drained in 
  sequence. 
   
  The cumbersome cabling unbalances the 
  pistol making it Hefty. 
   
  Mini-Pistol Laspack 
  Capacity (shots):  15 
  Dam: 1d10+1E 
  Pen: 1 
  Wt:  0.1kg 
  Cost: 10 
  Availability: Average 
   
  Needle Pistol Laspack 
  Capacity (shots):  10 
  Dam: 1d10+2E + Toxin 
  Pen: 0 
  Wt:  0.4kg 
  Cost: 155 
  Availability: Very Rare 
   
  A needle pistol laspack contains the basic 
  las-energy charge, but also a supply feed of 
  toxic needles.  Both feed into the needle 
  laspistol. 
   
  A needle pistol pack is not rechargeable and 
  must be discarded after use. 
   
  Needle Laspack 
  Capacity (shots):  8 
  Dam: 1d10+3E + Toxin 
  Pen: 0 
  Wt:  0.5kg 
  Cost: 235 
  Availability: Very Rare 
   
  A needle laspack contains the basic las-
  energy charge, but also a supply feed of toxic 
  needles.  Both feed into the needle lasgun. 
   
  A needle pack is not rechargeable and must 
  be discarded after use. 
   
  Laspack 
  Capacity (shots):  60 
  Dam: 1d10+3E 
  Pen: 0 
  Wt:  0.5kg 
  Cost: 25 
  Availability: Common 
   
  Sabot Rack 
  Capacity (shots):  60x Laspack (6) 
  Wt:  5.5kg (+Laspacks) 
  Cost: 145 
  Availability: Average 
   
  The sabot rack is a belt or bandolier-mounted 
  capacity housing.   
   
  It can hold up to six laspacks, drawing their 
  power off into a capacitor and transferring 
  that to a lasgun via a hardened flex-cable that 
  slots into the weapon’s usual laspack receiver.  
  This 
  allows 
  a 
  lasgun 
  to 
  multiply 
  its 
  ammunition capacity by up to six times.  
  Power is drawn from the saboted laspacks 
  sequentially so they are drained in sequence. 
   
  The cumbersome cabling unbalances the 
  weapon making it Hefty. 
   
  Heavy Laspack 
  Capacity (shots):  30 
  Dam: 1d10+4E 
  Pen: 3 
  Wt:  0.5kg 
  Cost: 50 
  Availability: Scarce 
   
  Heavy Sabot Rack 
  Capacity (shots):  30x Heavy Laspack (6) 
  Wt:  7.5kg (+Laspacks) 
  Cost: 195 
  Availability: Scarce 
   
  The heavy sabot rack is a belt or bandolier-
  mounted capacity housing.   
   
  It can hold up to six heavy laspacks, drawing 
  their 
  power 
  off 
  into 
  a 
  capacitor 
  and 
  transferring that to a heavy lasgun via a 
  hardened 
  flex-cable 
  that 
  slots 
  into 
  the 
  weapon’s usual laspack receiver.  This allows 
  a heavy lasgun to multiply its ammunition 
  capacity by up to six times.  Power is drawn 
  from the saboted heavy laspacks sequentially 
  so they are drained in sequence. 
   
  The cumbersome cabling unbalances the 
  weapon making it Hefty. 
   
  Lasgenerator (MP) 
  Capacity (shots):  10 
  Dam: 1d10+25E 
  Pen: 5 
  Wt:  16kg 
  Cost: 350 
  Availability: Very Rare 
   
  
   
  - 8 - 
  A 
  large 
  armoured 
  generator 
  typically 
  configured as a backpack, the man-portable 
  lasgenerator 
  contains 
  kW 
  batteries, 
  capacitor couplings and hardened power 
  cables that plug into an MP Lascannon, 
  providing the massive power it needs to fire. 
   
  MP Lasgenerators can be recharged, but 
  only by plugging into an Imperial standard 
  power system. 
   
  While wearing an MP Lasgenerator 
  backpack, a character suffers a -20 penalty 
  to all Agility tests. 
   
  Multi- Lasgenerator (MP) 
  Capacity (shots):  200 
  Dam: 1d10+3E 
  Pen: 1 
  Wt:  16kg 
  Cost: 350 
  Availability: Very Rare 
   
  A 
  large 
  armoured 
  generator 
  typically 
  configured as a backpack, the man-portable 
  multi-lasgenerator contains kW batteries, 
  capacitor couplings and hardened power 
  cables that plug into an MP multi-laser, 
  providing the massive power it needs to fire. 
   
  MP Multi-Lasgenerators can be recharged, 
  but only by plugging into an Imperial 
  standard power system. 
   
  While wearing an MP Multi-Lasgenerator 
  backpack, a character suffers a -20 penalty 
  to all Agility tests. 
   
  Heavy Lasgenerator  
  Capacity (shots):  10 
  Dam: 1d10+35E 
  Pen: 12 
  Wt:  35kg 
  Cost: 550 
  Availability: Very Rare 
   
  A 
  large 
  armoured 
  generator 
  typically 
  configured as a chest to be carried by two 
  men.  The heavy lasgenerator contains kW 
  batteries, capacitor couplings and hardened 
  power cables that plug into a Lascannon, 
  providing the massive power it needs to fire. 
   
  Heavy Lasgenerators can be recharged, but 
  only by plugging into an Imperial standard 
  power system. 
   
  Heavy Multi-Lasgenerator  
  Capacity (shots):  200 
  Dam: 1d10+8E 
  Pen: 4 
  Wt:  35kg 
  Cost: 550 
  Availability: Very Rare 
   
  A 
  large 
  armoured 
  generator 
  typically 
  configured as a chest to be carried by two 
  men.  The heavy multi-lasgenerator contains 
  kW 
  batteries, 
  capacitor 
  couplings 
  and 
  hardened power cables that plug into a multi-
  laser, providing the massive power it needs to 
  fire. 
   
  Heavy multi-lasgenerators can be recharged, 
  but only by plugging into an Imperial 
  standard power system. 
   
  Recharging Las Magazines 
   
  Most las magazines are highly versatile and 
  can be recharged in several way.  This is 
  perhaps their greatest advantage and one of 
  the key reasons the Departmento Munitorum 
  supplies 
  the 
  Imperial 
  Guard 
  with 
  lasweaponry. 
   
  Pistol laspacks, heavy pistol laspacks, min-
  pistol laspacks, laspacks, and heavy laspacks 
  can all be recharged as follows: 
   
  1. Via a recharge rack 
  2. Direct connection to standard Imperial 
  power outlets 
  3. Exposure to energy radiation 
  4. Exposure to sunlight 
   
  Recharge Rack 
  Capacity:  40 Laspacks of any type 
  Wt:  12kg 
  Cost: 85 
  Availability: Common 
   
  The recharge rack will plug into any standard 
  Imperial power socket.  The rack receives up 
  to 40 Laspacks at a time and will recharge 
  those packs at a rate of 5 shots per minute. 
   
  Direct power outlet linkage 
  Most ammunition laspacks incorporate a 
  retractable access socket that will fit into most 
  Imperial power outlets.  While not ideal, this 
  will recharge the laspack at a rate of 1 shot 
  per minute. 
   
  
   
  - 9 - 
  Tech Priests are also able to recharge 
  laspacks simply by holding them, through 
  the use of their Potential Coil and Electoo 
  interface. 
   
  Exposure to energy radiation 
  Any for of radiant heat energy; open 
  campfires, extreme heat, plasma radiation, 
  boiling water, etc. can also be used to 
  recharge most laspacks.  Direct exposure to 
  such sources will recharge the laspack at a 
  rate of 1 shot per 20 minutes. 
   
  Recharging in this manner has a 10% 
  chance of destroying the laspack instead of 
  recharging it. 
   
  Exposure to sunlight 
  Most laspacks can be recharged by solar 
  radiation.  Simply leaving the packs exposed 
  in strong sunlight will recharge them at a 
  rate of 1 shot per hour. 
   
  New weapon qualities 
   
  Hefty 
  Firing the weapon imposes -10BS unless the 
  wielder has SB4+, Bulging biceps, or is 
  wearing recoil gloves or power armour, or 
  the weapon is braced (p127). 
   
  Extra Hefty 
  Firing the weapon imposes -15BS unless the 
  wielder has SB5+ and Bulging biceps, or is 
  wearing power armour.  The weapon must 
  be braced (p127).  If man-portable it can be 
  braced without a bipod or tripod. 
   
  Tripod  
  The weapon must be deployed on a tripod 
  and set up, using a two man crew (gunner 
  and loader), and must be braced before it 
  can be fired.  It takes 4 full rounds to limber 
  or unlimber the tripod setup. 
  Wt:  24kg 
  Cost:  185 
  Availability:  Very Rare 
   
  Flak plate 
  The weapon has a flak plat mounted on it to 
  protect the crew.  This counts as ‘Cover – 
  Iron 16AP’ to the front only. 
  The plate is removable and weighs 5kg 
   
   
   
  Setting Selector 
  Certain lasweapons incorporate a setting 
  selector feature that allows the emission beam 
  to be varied in power and effect.  This useful 
  feature turns a basic lasweapon into a highly 
  adaptable tool as well as a reliable and 
  effective weapon. 
   
  The setting selector allows the following 
  settings. 
   
  1. Standard shot 
  2. Hot shot 
  3. Cutter beam 
  4. Heat beam 
  5. Glow beam 
   
   
  Standard shot 
  The weapon’s effects are as described in the 
  main text. 
   
  Hot shot 
  The weapon discharges extra energy during 
  the shot, with the following effects; 
   
  Dam: +1 
  Pen: +1 
  Range:  +10%m 
  Magazine drain: +1/shot 
  Special:  removes any Reliable quality 
   
  Cutter beam 
  The las-shot is focussed into a 6cm long 
  cutting and welding beam capable of slicing 
  through 5cm thick plate steel or welding 
  metal at a rate to 10cm per turn (essentially it 
  becomes a lascutter (p150)). Each turn of 
  cutting drains 3 shots.  
   
  Heat beam 
  The lasweapon can emit a low power beam up 
  to 3 meters that is sufficient to ignite 
  flammable materials, start fires, etc.  
   
  This has the following effect: 
  Class:  Basic 
  Range:  3m 
  Dam: 1d10 
  Pen: 0 
  Magazine drain: 5/shot 
  Special:  Flame, Overheat* 
  RoF:  S/-/- 
   
  *Overheat.  If the flame hit rolls ‘9’ for 
  damage, instead of jamming, roll on the 
  overheat table. 
  
   
  - 10 - 
   
  Alternately, the power can be lowered 
  further and the emitter locked open so that 
  the lasweapon emits warmth and heat 
  enough to keep the temperature within 2 
  meters of the muzzle at 21°C.  This drains 1 
  shot every 10 minutes, and has a 10% every 
  10 minutes of overheating (roll on the 
  overheat table).  
   
  Glow beam 
  The lasweapon beam power is reduced to 
  safe levels, and the emitter is locked open, 
  sending out monochrome light (red, yellow, 
  or blue) and turning the lasweapon into a 
  torch (flashlight). This illuminates a 30° 
  cone out to a distance of 1/3rd the weapon’s 
  listed range in meters.  10 minutes of light 
  emission drains 1 shot.  
   
   
   
   
   
   
  Specific pattern lasweapons 
   
  Aside from the generic patterns detailed 
  above there are a variety of well known and 
  loved specific lasweapon models.  These are 
  detailed here. 
   
  Kantrael Amp4.2 Short Pattern 
  Laspistol  
  Class:  Pistol 
  Range:  25m 
  Magazine:  Pistol Laspack or Pistol Sabot-
  rack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Accurate, Reliable, Setting selector 
  Wt: 1.5kg 
  Cost:  75 
  Availability:  Common 
   
  The quintessential Cadian officer’s sidearm 
  it has become an icon of the defence of the 
  Cadian Gate.  Precise and accurate, it 
  retains the qualities of most laspistols, 
  although it sacrifices range for precision.   
  The 
  Amp4.2 
  is 
  often considered to 
  be one of the best 
  laspistols currently 
  in production.   
   
  Kantrael Amp7 Hellpistol 
  Class:  Pistol 
  Range:  35m 
  Magazine:  Heavy Pistol Sabot-rack 
  Capacity (shots):  30x6 (180 shots) 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable, Hefty 
  Wt: 12.5kg (including sabot rack) 
  Cost:  345 
  Availability:  Scarce 
   
  Popular 
  among 
  the 
  Cadian shock troops 
  and 
  Kasrkin 
  grenadiers, the ‘Kan-7’ 
  is a rugged pistol that 
  has more than proved 
  its worth in the defence 
  of the Cadian Gate.  
  The Kantrael Amp7 is 
  issued with the AM-66 
  HP 
  Sabot-rack 
  as 
  standard, 
  with 
  this 
  mounted into the base 
  of the Cadian shock 
  issue 
  tactical 
  pack-
  bergen.   
   
   
  Kantrael Mk.III Short Pattern 
  Lascarbine 
  Class:  Basic 
  Range:  60m 
  Magazine:  Laspack or Sabot-rack 
  Magazine drain: 1/shot 
  RoF:  S/2/- 
  Rld:  Full 
  Special:  Accurate, Reliable, Setting selector 
  Wt: 3.5kg 
  Cost:  90 
  Availability:  Average 
   
   
   
  The standard short pattern lascarbine mass 
  produced on the forge world Kantrael (the 
  backbone of arms production for defenders of 
  the Cadian Gate).  The Mk.III SP has been 
  made famous not only for its reliability, but 
  also for high accuracy.   
   
  
   
  - 11 - 
   
   
  The pragmatic Cadians hold this weapon in 
  high regard, relying on its accuracy, easy of 
  use and ruggedness.  The Mk.III has also 
  found favour with some Elysian Drop Troop 
  regiments and other well-trained forces 
  looking for both quality and quantity. 
   
  ‘If it was miracle, it was a Kantrael short-pattern 
  19 Megathule miracle’  
  - 
  General Karnow, Cadian 122nd 
  Infantry after victory at Vogen. 
   
  Lucius Pattern No.98 Lasgun  
  Class:  Basic 
  Range:  60m 
  Magazine:  Heavy Laspack 
  Magazine drain: 1/shot 
  RoF:  S/-/- 
  Rld:  Full 
  Special:  Reliable 
  Wt: 5kg 
  Cost:  85 
  Availability:  Scarce  
   
  The No.98 originating from the forge world 
  Lucius in Segmentum Tempestus, was made 
  well known by infamous Death Korps of 
  Krieg, which are primarily armed with vast 
  numbers of this lasgun pattern. The basic 
  lasgun model has been converted to use the 
  heavy laspacks associated with heavier 
  pattern lasguns.  As a result the weapon 
  requires additional cooling. This is provided 
  by radial heat-sinks around the barrel.  
  Even with these heat mitigation measures 
  the No.98 is restricted to single shot and 
  single setting mode.  The no.98a was briefly 
  issued after complaints from the Death 
  Korps assault regiments, but was quickly 
  withdrawn again after weapons regularly 
  exploded. 
   
   
   
  Lucius pattern no.98a lasgun  
  Class:  Basic 
  Range:  60m 
  Magazine:  Heavy Laspack 
  Magazine drain: 1/shot 
  RoF:  S/3/- 
  Rld:  Full 
  Special: Overheats 
  Wt: 5kg 
  Cost:  285 
  Availability:  Very Rare  
  Catachan Mk.4 Lascarbine 
  Class:  Basic 
  Range:  60m 
  Magazine:  Laspack 
  Magazine drain: 1/shot 
  RoF:  S/2/- 
  Rld:  Full 
  Special:  Reliable, Setting selector 
  Wt: 3kg 
  Cost:  75 
  Availability:  Common 
   
  The Catachan Mk.4 ‘blowpipe’ is the main 
  armament of the Catachan Imperial Guard.  
  Feared jungle fighters, they favour compact, 
  light weaponry that doesn’t hinder them when 
  moving through dense terrain.  The Mk.4 is 
  often stripped of unnecessary casings by their 
  user, to make the weapon even lighter.  
  Naturally rugged anyway, the Catachan 
  logistical tech-crews also enhance the moisture 
  resistance capacities of the Mk.4 so that they 
  can be readily used in the damp atmospheres 
  found in jungles and rainforests. 
   
   
   
   
  References 
   
  Much of the ‘fluff’ text taken from; 
  http://wh40k.lexicanum.com/wiki/Las_Weapons#La
  scannon 
   
  Much detail taken from discussions found here; 
  http://www.fantasyflightgames.com/ffgforums/posts
  /list/12946.page 
   
  Images found here; 
  http://fr.games-
  workshop.com/40k/gardeImperiale/img/lasgun.jpg 
   
  http://i21.photobucket.com/albums/b272/flyinggoldfi
  sh/LasgunMk3a.jpg 
   
  http://uk.games-
  workshop.com/imperialguard/reference/images/imp
  erial-guard-vignette.jpg 
   
  http://i35.photobucket.com/albums/d166/RobinHat/c
  hem.gif 
   
  Thanks to TorogTarkdacil for the Kantrael and 
  Lucius Pattern specific weapons; 
  http://www.fantasyflightgames.com/ffgforums/posts
  /list/0/13694.page#262556 
   
  
SOURCE: textdata/thevault/Warhammer/40k/Game books/Homebrew megafolder/Las weapons3.pdf