   glDrawElement() in Display Lists
  Preprocessing:GLuint list = glGenLists(1);glNewList(list, GL_COMPILE);// draw vertex arrayglVertexPointer(3, GL_FLOAT, 0, &vertices[0]);glDrawElements(GL_TRIANGLE_STRIP, indices.size(),GL_UNSIGNED_SHORT, &indices[0]);glEndList();Rendering:glCallList(list);Is this gonna accelerate the System?   