   SDL - Disabling V-Sync
  SDL seems to keep V-Sync "on" if set to "Application Controlled" in the Windows Control Panel.How do i disable this?I'm using Win32, SDL and OpenGL.   
  wglSwapIntervalEXT works fine for me. I am using glew 1.3.3 to get the extension.bool gl_vsync, gl_finish, gl_flush; // have these flags somewherevoid present(){   if(gl_flush) glFlush();#ifdef _WIN32#ifdef HAVE_GLEW   if(wglSwapIntervalEXT) wglSwapIntervalEXT(gl_vsync ? 1 : 0);#endif#endif   SDL_GL_SwapBuffers();   if(gl_finish) glFinish();}