   How To Develop a Demo RTS/FPS Engine?
  I have what I feel is a very good game idea for a RTS/FPS hybrid game, but I know no game developer or publisher will listen to me unless I have some sort of interactive demo, to show I'm serious.What I have in mind is a game with both RTS and FPS modes, with controls to switch between them. For most of the game, you are controlling your units via RTS, but at some points of the game you may want to switch to FPS mode. All RTS units must appear in the FPS mode, and vica versa.Of course, I don't want to make a next-gen game engine. I don't have the skill or the funding. All I want is to create some sort of interactive "example" of how this could work.My idea is to download a decent FPS engine and a decent RTS engine, and modify some code in both of them to allow the "transformation", then package them together. However, I do not want to spend money on this. I know of several free open-source RTS and FPS engines, but I'm interested in your opinions - which are the best?I am very good at math, and have experience with Basic, C, C++, and PHP, but I have never tried game development. All feedback will be appreciated!   
  If you don't want to spend any money it shows that you obviously do not even believe in yourself so what makes you think anyone besides your mother would believe in you or your idea?  BTW, a RTS/FPS is not a new idea and try learning how to use google.   ;Quote:Original post by Anonymous PosterIf you don't want to spend any money it shows that you obviously do not even believe in yourself so what makes you think anyone besides your mother would believe in you or your idea?  BTW, a RTS/FPS is not a new idea and try learning how to use google.If I don't want to spend any money it shows that I believe in myself so much that I believe that I can do a good job without even spending any money.An RTS/FPS is not a new idea, but unfortunately has never been properly done. See my post here: http://dasooopnazi.blogspot.com/2006/08/you-know-what-gaming-world-really.html .Yes, I know how to use Google. After about an hour of Googling, I have discovered over a dozen free RTS and FPS engines. I do not have the time to test them all, so I'm asking for your opinions.   ;  Try www.devmaster.net there are a lot of engine avaiable(inclue open source free engine). Check out yake(a complete engine) or OGRE(just a graphic engine).   ;Quote:Original post by Fancy ArtTry www.devmaster.net there are a lot of engine avaiable(inclue open source free engine). Check out yake(a complete engine) or OGRE(just a graphic engine).Hmmm. For the most part these are generic engines.I was thinking more along the lines of engines specifically designed for RTSs and FPSs, respectively. Although using Yake or the like would create more professional results, it is also more difficult - I don't know if I'll be able to do it. Like I said, I'm a game design n00b. ;)   ;  Your Idea has been made,though thats a multiplayer game.Anyway, for the Open Source FPS engine, I'd probably go with an iteration of the Quake engine (1,2 or 3).   ;  If you can spare the 100 bucks, get Torque.  It's a designed to be an FPS engine, but you can also purchase (for another 50 bucks) an RTS starter kit.I grabbed it about a month ago and it works great (didn't get the starter pack, though, cause that's the code I wanted to write!).  I was somewhat disappointed at the lack of up-to-date resources (i guess they're focusing on the shader engine instead), but for a $100 you can't beat that!--Kory   ;Quote:Original post by kspanselIf you can spare the 100 bucks, get Torque.  It's a designed to be an FPS engine, but you can also purchase (for another 50 bucks) an RTS starter kit.I grabbed it about a month ago and it works great (didn't get the starter pack, though, cause that's the code I wanted to write!).  I was somewhat disappointed at the lack of up-to-date resources (i guess they're focusing on the shader engine instead), but for a $100 you can't beat that!--KoryI second this, I have TGE and I love it.  I don't know how you would modify it to be a FPS and a RTS game though.;Quote:Original post by KwizatzYour Idea has been made,though thats a multiplayer game.Anyway, for the Open Source FPS engine, I'd probably go with an iteration of the Quake engine (1,2 or 3).Wow, thanks for the link - never saw that game before! Closer inspection, however,  reveals that the game is not quite what I want. What I was thinking is a game in which each player can play both the RTS and FPS modes, and can switch at will. Savage, on the other hand, has players play either in RTS mode or in FPS mode, and no switching is allowed. In other words, these guys have the right idea, but they're not using it the right way (IMHO).And yeah, I think the Quake 3 engine is the way to go. =) Still need an RTS engine though...   ;Quote:Original post by kspanselIf you can spare the 100 bucks, get Torque.  It's a designed to be an FPS engine, but you can also purchase (for another 50 bucks) an RTS starter kit.I grabbed it about a month ago and it works great (didn't get the starter pack, though, cause that's the code I wanted to write!).  I was somewhat disappointed at the lack of up-to-date resources (i guess they're focusing on the shader engine instead), but for a $100 you can't beat that!--KoryI dunno. $150? It's a bit pricy for a demo. I suppose I can use it, but I'm sure that there are some decent free RTS engines (I already found an FPS engine that I like - the Quake 3 engine).Googling gives the following:StratagusORTSTA SpringOpenRTSThese are all open-source, and are in various stages of development. Uh, I suppose I could try them all. Does anyone here have any experience with any of these?   