   [MMO] Developer(s) needed for browser-based RPG
Team name:Mutant Studios (not registered, nor likely to be)Project name:Kingdoms (http://kingdoms-game.com/)Brief description:Browser-based multi-player RPG. I've been working on it for about 18 months, and it's currently in "pre-beta". Although it's far from finished, it's currently fairly playable, and stable.A bit about the game: it's a "persistent world", where players control a party of characters, exploring the wilderness, dungeons, finding towns, etc. The world is dynamic, so the actions of the players have an effect on the world. At higher levels, there are elements of empire building. There's a lot more info on the site.Target aim:Advert supported with the eventual addition of subscriptions / donations to enable a small set of features. I'm more motivated by creating something cool, rather than earning huge amounts of cash. (Ads won't be intrusive, just a way of trying to cover costs).Compensation:I'm happy to discuss revenue sharing options, but there's a pretty high chance it won't make anything. As I said, this is more about making something cool, even if there's no real business model behind it.Technology:Written in Perl 5.10 (using all the Modern Perl stuff, like Catalyst, DBIx::Class, Moose). Runs on Apache/mod_perl with a MySQL DB. Makes heavy use of &#106avascript and AJAX, using Dojo Toolkit.I use OOP a lot, and have a reasonably decent test suite.Talent needed:Looking for one or more developers. You don't have to be a Perl programmer, but some experience with web development (and preferably dynamic languages, e.g. Ruby, Python, PHP) would probably be a big plus. Ideally, you've got a good amount of experience as a professional developer, altho doesn't have to be in games. If you need to learn a bit as you go, that's all good.I'm ideally looking for people who want to contribute more than just code, i.e. they can think for themselves, and have their own ideas, but can work well as part of a team.Team structure:I'm currently the sole developer & designer. I've been doing web development for 12 years, and currently work for a major London-based newspaper. I've been gaming for years, and have run popular fansites for several games (in the distant past). Have a few contacts in the gaming industry as a result. I've got a fair bit of experience organising teams of people.I've got someone doing a bit of artwork for me, as well as a small group of dedicated testers (altho always looking to expand that - feel free to log in if you're interested in helping).Website:http://kingdoms-game.com/Contacts:Email me at: mutant [dot] nz [at] gmail [dot] comOr check out the forum.Previous Work by Team:NoneAdditional Info:Considering I've just been doing this in my spare time, this project is pretty ambitious. I've got a fairly clear idea of where I want to take it, and I think it'll be pretty cool when it's done. Hopefully you can see from what's there already that it's got some good ideas, and obviously isn't vapourware.The problem is, it's probably only 50% done. While I can be patient when I have to be, I'd love to get it close to finished sometime this year, and to do that I really need some development help. So drop me a line if you want to be part of it :)Feedback:ANY   
  I can probably help you on a more part time basis.  I have over 10 years experience in providing web content, about 5 of that in development.  I've never done any web based games in the past, but I am comfortable in both PHP, MySQL, Python, and a little bit of Ruby and Lua.   ;  PM sent :)   ;  *bump*   ;  There's also some more info on my blog post:http://samcrawley.wordpress.com/2009/05/22/looking-for-help-with-my-browser-based-game/