   Calculating turn radius with Linear Velocity and Steering angle /frame
  Hello all, I'm new to programming and my math and physics background isn't so good, but I'm trying to make a racing game. Everythings going pretty well but I sort of hit a wall as I was developing the AI.I want to know if anyone knows how to caluclate the turn radius of my AI's car if all I know is it's current position, speed and the fact that I steer it by rotating the vehicle by +/- THETA degrees.   