   quickly loading vertex program parameters
  Is there a faster way to load lots of program parameters than just glProgramLocalParameter4fvARB (or glProgramParameter4fvNV), which is obviously only 1 vector at a timefor example, I want to load in N matrices, theyre all linear in my memory, but at the moment I have to loop through N matrices and call the load parameter extension 4 times each, are there any additional functions or newer extensions I havent noticed for passing in X paramters in one go? Kind of like glDrawRangeElements I supposealso, in my (ARB) vertex program I have to declare all my parameters like;PARAM BoneMat[96]is this going to impact on performance at all (ie. the program allocates room for all the params) when I''m only going to use 3 of them for the vertex. The NV programs just let me access them from an index, so there is no decalaration of any kind 
  I don''t think there''s any other func to load more than one vector at once. If there''s one I missed it too, and I triple checked the extension when I coded that part of the Renderer.I don''t think it hurts much although 1 call is always better than 4. -* So many things to do, so little time to spend. *-