   Level Artist for Tech Demo Needed
Team name:N / AProject name: N / ABrief description:In the past month I have worked full time on a project. The main focus has been to produce real-time global illumination. The method is novel and based on many years of research. I’m using the newest DX10 technology to boost the performance. Here is a link to an old but related demo I created. Compared to the old one this new demo has twice the performance in core functions, better appearance and many other features as well. I’m currently working on soft shadows and plan to be finish in 1.5 week or so.Unfortunately I don’t possess the 3D models and textures I was hoping for (by various reasons). Therefore I’m looking for people who can assist me with graphics.  I need a small closed level, don’t really need to be larger than a room as long as the features of the engine are demonstrated. The level has to be normal and color mapped, preferably even spec. Since the launch date is soon probably most of the graphics has to be produced already. It doesn’t matter if the graphics has been used in other circumstances.Target aim:Tech demoCompensation:When I go public with the demo you will gain publicity. The project could also be used as a great addition to ones portfolio. Note that the demo contains a lot of novel technology with high performance. Since I’m looking for almost finished graphics the work load would be limited. The past month of absent income has reduced my economy to almost nothing. I can therefore not offer any payments.Technology:Targeting system is Windows Vista. The demo is programmed with DX10 and C++. Any 3D-graphic format able to convert into .x or .sdkmesh will do.Talent needed:Level designer / artist.Team structure:This is a one man team, I do all the programming and engine design,Website:I don’t have any website, but can give a link for downloading the demo on request.Contacts:Send me a pm on this community or contact me at i_am_51mon@yahoo.se.Previous Work by Team:A working engine is already in place, based on DX10 technology. It got features such as normal mapping (bump), spec mapping, projected light maps and most of all indirect lighting. Soft shadows are in progress.   