   SCOUTING
  This post is from Epiphany 6 Studios.  I know that most forums are nothing more than noobfests for the most part, however we were all noobs at one point or another and we believe in finding talent that doesn''t have a Stanford degree.  Often times we find that people with the drive are better than the people with the degree.  We are a dev team going LLC in several months with our headquarters hopefully being opened in Newport News, VA later this year.  We have a publisher lined up and are working on a large project that currently has an anticipated wide release for PC as well as all 3 consoles.  It is incidentally also being timed for release with a major Paramount motion picture.  We need some staff.  We are scouting at the moment for our permenent dev team.  Current openings are being treated as interviews.  If you can work with our team, you will have a job.  Regardless, roylties will be negotiated for all dev members.  Interested parties please respond ASAP.  Deadline for applications is Monday, Feb. 9 by 8:00 pm EST.  Please send background as well as samples of your work to:JayWollin@e6studios.com   Jay Wollinfounder/lead designerEpiphany 6 StudiosNew York, USA 
  Hi,this sounds like a paid job.If you''re ok with someone working from home in another timezone (no problem for me to work during your hours), then take a look at :Stefan MatonI''m interested in freelance programming (tools, seperate game modules, etc.).Best regards,Stefan ;  Hi, i'm a 3d modeler, only modeler. That means no texturing, no animation, only modeling. I'm better at low poly. Here's some of my stuff. Not much, but some stuff anyway.Oh, and I only work with trueSpace, but can export to .3ds123 [edited by - doc_holliday on February 6, 2004 3:19:02 PM]