   Sports simulation / RPG/ Action game
Team name:Kevin SmeltzerProject name:Bodybuilding ChampionBrief description:I am looknig for people who are interested in working on a sports simulation / rpg / action game.The game I am making is a bodybuilding simulation game. The basic premise is that you start with a wimpy character and build him into the world's best built man. Along the way you will set schedules for workouts, dieting, working, etc. You will design workouts to suit your individual character and the changes you want to make to your body. A big part of the game will also be fun action mini games. The three types of these will be: Posing practise, workouts, and competitions!In posing practise you follow a mouse cursor as it zooms across the screen. The closer you can stay to the mouse cursor the higher your score. Each pose will have it's own individual "pattern" that needs to be followed.In workouts you will do various little mini games such as button mashing, matching symbols with the arrow keys, clicking on swing meters like a golf game etc etc.In competition you will do posing like in practise, except you will have a set posing routine and you must go through it in order. AND OF COURSE, there is the classic POSEDOWN if you make it to the end of the competition.The RPG elements are of course related to your character and how they develop. Each bodybuilder will have different traits, which affect how they respond to food, training, etc..(Here you put a brief overview of the project, including how long it has currently been in production for. For those with no specific project, prior projects, a statement of your group's goals, or a mission statement can go here.)********** PROGRESS SO FAR **********Currently I am the only one working on this project. I am programming in C++ using Allegro and recently started tinkering with Allegro GL.I have completed a "scene" class, which allows me to easily create a 2d scene interface for the different simulation screens.So far I have a scheduling scene where the player can schedule their events.The scene for creating and naming workouts is done.You can edit a workout to add exercises and choose which exercise you want to do, etc.The posing mechanism has been created but needs to be fleshed out. Currently you can practise posing but I have only created one "posing path"The workout mini game structure is in place. I have two mini games which both involve mashing of the keyboard buttons.Various other things are done.Target aim:Shareware / Make $$$$Compensation:No upfront payment. Percentage of revenue can be negotiated as the project progesses.Technology:So far the target system is the PC.C++Allegro3D implementation open for suggestionTalent needed:Another 1-2 c++ programmers, one of who should know 3D a lot better than I do. Even better would be if they have experience working with human 3D models, since the 3D part of the game is almost exclusively going to be used for the bodybuilders.At least one or some 2d artist(s) to create the menus and various 2d bitmap graphics for the various game scenes.At least one or some 3d artist(s) who has/have some knowledge or experience in human modelling.Team structure:Kevin Smeltzer - I do everything so far.Website:http://www.superior-ink.com/bodybDownload the latest version (they are in numerical order)Contacts:Kevin Smeltzerksmeltzer@superior-ink.comFeedback:ANYTHING   