   Super Mario Bros 3 Level Design Lessons
SMB 3 Level Design Article I've never thought of the different placement of the bricks, enemies, and ? blocks as hints to the player. It's obviously because playing the game and defeat the enemies was almost intuitive. No help necessary.I wanted to post this as a news post in the front page, but I didn't know if that is the place for this. Plus this article is not new.   
  Probably also worthwhile to link to part 2.Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.   ;Probably also worthwhile to link to part 2.Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.That's what I get for posting so early in the morning... anyway, you're right.   ;[quote name='Anthony Serrano' timestamp='1303502477' post='4801723']Probably also worthwhile to link to part 2.Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.That's what I get for posting so early in the morning... anyway, you're right.[/quote]That's alright, because I just noticed that the author of that post linked to part 2 at the end of part 1 anyway (unlike more bloggers than I care to name), making my comment kind of unneeded.Still, good stuff.   ;  [size="1"]Rated thread 5 stars. I read this ages ago through Google Reader. Very good article. I think SMB3 is the best Mario game ever made. When I was 9 the my entire world revolved around that game. 