   Need 3D models built?
  I’m Thomas, an animation student looking to help on a 3-d game project.  I’m just looking to sharpen my skills and get some experience in the game development biz. I don’t expect any compensation, just credit where it’s due. My only requirement is a good model sheet.I have a sample of my work here:These models are high poly but I’m quite capable of creating models within a poly budget. I could post some stills also, if anyone is interested.  Hope to work with someone soon,To contact me please reply to this thread.Btw: The video above is a WIP fan film for a tabletop game I play called Warmachine. The characters portrayed belong to Privateer Press.   
  Hi Thomas!If you are interested, you can join our team. We could need someone like you^^You seem to have good taste with mechs and our Project can need some mechs(of course not only mechs^^)Project Fairytale: http://www.gamedev.net/community/forums/topic.asp?topic_id=533917If you have any questions feel free to mail me:phoenixthedevelop@yahoo.de;  Excellent work man. Models and Animations are great.  I suggest getting your textures just a tad better though. More detail. Try www.cgtextures.com   ;  Hey Thomas,You can check out the project Aero Empire: http://www.gamedev.net/community/forums/topic.asp?topic_id=530476 . We are currently in need of modelers and animators with skill such as yourself. There are no mechs in Aero Empire (it's steam-powered technology) - but the mechs you modeled look good and if you are interested in modeling blimps, characters, buildings, weapons and other units, we'd be happy to have you.We have many model sheets from which you can model from - all of the units are designed and drawn (from multiple angles) by our 2D concept artists. Additionally, our 2D artists can texture the models (as long as they are UVMapped) - although if you are skilled at texturing you can certainly help out with that too.The images linked in the help wanted thread above are old - but you can see some of the more recent images in AE's image of the day thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=534041 .Aero Empire has fairly low-poly triangle budgets (largest blimp has a budget of 4000-6000 triangles) due to the fact that a scene could contain 90+ units (the game has RTS elements, as well as shooter, flight simulator, RPG and tactics elements), however, the engine supports a variety of features to help create good looking meshes without using many polygons (alpha mapping, normal mapping, double sided quads, etc).If you're interested, or want to know more, feel free to contact me (email + MSNM: terra0nova@hotmail.com ). - David.   ;  Hey Thomas,You're work and video looks really great.  I'm starting production of a game and would love to have you as a member of the team.  We need work on extra 3d modeling as well as animation.  Take a look at the topic I posted in:http://www.gamedev.net/community/forums/topic.asp?topic_id=534061Let me know what you think and contact me if you have any questions :)maximus9102@yahoo.comAIM: solarisCSincMSN: stellarenterprises@msn.comThank you so much :)   ;  Hey Thomas,My team is developing a 3rd Person AA game for PC and Xbox 360. The game will only a be a demo of the full game so the timeline of the project is shorter than most and we expect it to be complete by July - August. If you are interested please contact me at: herbertsworld@gmail.com.Thank you,Luke   ;  Wow..I didn’t expect a response so soon. I’ll take a look at the different projects and contact the developers individually. This looks like fun.-dpadam450, thanks for the critique, and bringing up a good point. None of those models were textured, I just applied procedural colors. I don’t have the programs that keep normal, texture, and uv layout from being a pain. So I tend to model a lot more than I texture. Good luck to everyone on your projects, I'm looking forward to checking them out.Thomas;  Very good work!I am currently in 2 projects, and in both we need artistic help, so I'm gonna propose both to you and you can choose, if you're interested in either.a) First is a futuristic 3D race game called "Wind Chasers". The player will compete in various fully 3D racing tracks, racing against AI opponents or other players(multiplayer). It will feature racing-only or weapon-allowed tracks. The music/sounds will be written by a professional composer. I have purchased some art(models/textures), but I sure could use a talented individual like yourself. Here's a latest video of the game: ">Wind Chasersb) Second is a FPS/RPG, made with the commercial engine C4. I can't say much for the moment, we have writers solidifying the story. We will soon release a sort of pre-demo, showcasing some of the gameplaye mechanics. Many of the sounds have already been recorded in a professional studio, and are top-notch quality.If you're interested in either, contact me via email,msn or just PM me here.My email/msn: mmitsop[at]yahoo.grThanks, and looking forward to hear from you.   ;  Wow, that looks pretty impressing :-)We could still need the helping hand of such a talented 3d artist for our old school isometric 2d RPG project. It's inspired by Fallout, Arcanum and Planescape: Torment and plays in a post-apocalyptic nuclear winter setting.Check out the details here: PARPG - post-apocalyptic roleplaying game;  Hey Thomas,  Great works, your very skilled I could use you on my team if your interested check out my post: http://www.gamedev.net/community/forums/topic.asp?topic_id=510017   