   2d in directX 9
  I was wondering what is the "proper" way of doing 2D in directX9?At the moment I am drawing my mouse cursor by locking the backbuffer and changing each pixel idividually. Is this the accepted way of doing it or is there a better way?Stuart 
  Alpha-blended texture quads. ''Nuff said. ;  Writing your own textured-quad 2D engine is a really good excercise for starting to learn directX. But if you want something quick and easy check out ID3DXSprite. I''ve used both and ended up sticking with the ID3DXSprite stuff.Ratman 