   multi material model! Good or bad?
  Hello!I just want to clarify a question. How good is to use a multi material model? I''m refering here at multiple textures assigned to model meshes. This can be good for artists, but bad for rendering speed becouse need to change the textures more time.So, what to choose? One texture per all meshe(s) or more for each?TIA! 
  Well, as long as you don''t go overboard and put in six textures for a model that represents say a bullet in your game, it shouldn''t be that much of a performance hit.  If you sort your objects by material when rendering, it shouldn''t hurt much at all. ;  My idea would be:1 Shader|Material/Meshn Meshs/Model.That should do the trick. -* So many things to do, so little time to spend. *-;  Most of the games I''ve worked on allow the artists to use multiple materials on their models.  However, at export time it breaks any model that has multiple materials into multiple models that each have one material.  This lets the artists work as efficiently as possible, while also allowing the engine to handle the objects as efficiently as possible.-John ;  More material means increased number of batches, unless you can somehow merge batches. I think engines nowadays are becoming more and more batch-limited (mine does).Re: merging batches. How? I don''t see this can work with instanced meshes. 