   [Wanted] PC Spacegame Artists
Team name:CoderSystemsProject name: Space UnlimitedBrief description:Space Unlimited is a space exploration and trade game. 3D in nature, you can fly directly from one solarsystem to the next - flying past planets, moons, stars and asteroid fields. Not to mention hundreds of space ships involved in giant space battles.Space Unlimited has been in production for a few months now and is comming along very nicely. We currently have 1,000,000,000,000,000 solar systems available to explore each with upto 400 planets and moons in, and each with upto 302,400 asteroids to fly around.Target aim:Ultimately this game is aiming towards commercial release, but will have to see what happens. Compensation:We are offering NO pay at this stage, but we are willing to offering a percentage of potential profit (if any!). Depending on quality and quantity of work supplied.Technology:Windows XP & Vista only at this stage (possible Xbox360 conversion at a later date),CPU 2.0Ghz or Higher,1GB of memory,Geforce 6700 256mb or higher,Programmed in C# with the Microsoft XNA frame work.Talent needed:Concept Artists x 1: To do concept work of space ships/stations, planets and space scenes. No previous commercial experience needed, but must be very good at what they do and have a commitment to hit targets.Model Artists x 2: To do 3D models based on work by the concept artists of the various space ships and space stations. No previous commercial experience needed, but must be very good at what they do and have a commitment to hit targets and the ability to expand on concept art work into 3D forms.2D & Texture Artists x 2: Required to do textures for space craft and stations. Also to do work on Navigation graphics and 2D menu screens/options. Need to show an ability in these areas of work. Must be able to work to a time frame.Sound FX x 1: Responsible for creating in game sound FX.Team structure:Stephen Vickers, Me: Team Leader, Game Concept and Programmer,Elizabeth Vickers: Linguistics and Design,Shea Richardson: 3D Model Artist,Mike South: 3D model Artist,Roop Bhogal: Concept Art,Seth Krueger: Concept ArtGilles Ketting: Concept Art,PJ Labinski: Game Music,Luke Stephenson: Additional Music.Website:Space Unlimited Development Blog Click to see gameplay videos and in game screen shots.Contacts:Ste@CoderSystems.co.ukPrevious Work by Team:none.Additional Info:We will be keeping this team small and so not many spaces are available, please watch the gameplay videos from the development blog or our youtube acount (follow from blog site) and Only then apply by sending me an email with links to your work.Feedback:ANY   
  "We currently have 1,000,000,000,000,000 solar systems available to explore each with upto 400 planets and moons in, and each with upto 302,400 asteroids to fly around."How are you accomplishing this? Procedural generation? Blatent Hyperbole? You are seriously claiming to have 1 quadrillion solar systems. Which, if multiply by the number of planets and asteroids you claim, leads to having 302,800,000,000,000,000,000 stellar bodies to deal with. You have to be using procedural generation. O_O   ;  "How are you accomplishing this? Procedural generation? Blatent Hyperbole? You are seriously claiming to have 1 quadrillion solar systems. Which, if multiply by the number of planets and asteroids you claim, leads to having 302,800,000,000,000,000,000 stellar bodies to deal with. You have to be using procedural generation. O_O"I am claiming nothing, it is a fact that we do.   All data is generated as needed, and each asteroids or planet or moon etc is consitent and will be the same if you return to a previous system as it was when you visited before (apart from orbit locations etc etc).Read the blogsite for more info on how we are doing this.ThanksSteve;  Wow, i am currently eating my words here. I have to admit, however you are doing this is incredible. I'm also highly impressed by your concept art, definetly going to keep my eye on this project. O_O   