   Allowing the user to use "print screen" while in fullscreen mode
  I want to allow someone running my game in fullscreen mode to sue the "print screen" button to copy the screen display to the clipboard.  I want to allow people to take screenshots of the game for testing purposes.  How would I go about doing this? 
  Start here.;  Okay, but I''m not using Direct 3D.  I''m using Direct Draw.  I want to copy the primary surface display to the clipboard, or save it as a bitmap file. ;  Use the bitblt function ;  If your game is in windows, and it doesent take compleat control, print screen will still function as normal.  You just need to press it, go to paint click paste, then save.  You can also highlight that from there and paste it in photoshop, but i dont think photoshop seems to like taking the picture itself ;  Er... I guess my game takes complete control, then, because print screen won''t work.Okay, I know how to use BitBlt, but what do I BitBlt to?  Obviously, the source DC will be the primary surface, but what should I use for a dest DC?  Some sort of clipboard object? 