   AnkhSVN
  Comments for the review of AnkhSVN
  Why use SVN (or any centralized version control) anymore?If you start today with version control, look through this and pick one of the distributed kinds.You'll love it!We now return you to your regularly scheduled programme. Thanks and please enjoy.;  Has anyone tried out the 2.1 daily builds yet? Are they stable enough for regular use?   ;  Hi,from what I have read in the AnkhSVn support forum, the tree conflict solving seems to be one of the last things on their list. Once that is done, they're going to call it a new release.Taking a look at the buglist, the number of bugs for 2.0 is bigger than for 2.1. A lot of people call it stable.Nevertheless, I didn't want to write a review for a daily build...Have fun,Stefan   ;  I was looking into AnkhSVN just recently.I took a quick look at your review and noticed you forgot to mention one of the big con's. You can't use it with the express versions of Visual Studio (express versions don't support any plugins);  Hi,I don't think it's even worth mentioning that it doesn't plug into the Express versions because *nothing* plugs into the Express versions of Visual Studio. The Visual Studio Express is the restricting software and not AnkhSVN which has a flaw.Have fun,Stefan   ;  I've been using AnkhSVN 2.1 and it seems pretty stable. I use it in conjunction with TortoiseSVN to handle non code assets. AnkhSVN seems to decide that anything I add to my project should be in SVN including library files which is a little irritating and I've not found out how to turn this off. Thanks for the review of this useful tool.   ;  I've been using a daily build for a couple of months now (ever since svn 1.6 was released) and it's been nice & stable.I don't get that "everything should be in SVN thing" that coordz was mentioning, though. When I add a file to my project, it starts off with a blue "+" then I've got to explicitly add it to svn via the right-click menu (then the plus turns yellow).   ;  I have used the plugin in the past but I failed to see the point to be honest. Models, textures, make scripts, game scripts etc should they be in the IDE? I think not, so in effect it still requires a command line or gui svn client in addition to the plugin.   ;  It does also require a GUI client (TortoiseSVN in my case) but it's useful if you're just working on code, because you don't have to leave the IDE and interrupt the workflow. Also, before I used AnkhSVN, I was always forgetting to add files to SVN - just add them to the project and commit, and it breaks for everybody else. Now it's less likely that I'll forget :p   