   Help with first Isometric Game.
  I am wanting to create an 3D Isometric game in Java.My first goal is to render a small map of tiles then be able to move across them with a basic 3D model.I have built a tile-based 2d game before. I have a general idea of what I need to do.I would have to create a 3DCanvas then load my ed obj tiles into a branch group then draw an array of those. After that I would need to draw a model over that.I will need to use Transform groups, Simple Universe, and Platform geometry.My questions are:Will JOGL/Java3D work for this feat? What are some good resources I can read that apply to this subject?Thank you in advanced for reading.-Dave[Edited by - ballerplaya on April 18, 2010 12:45:05 PM]
  Hi Dave One of the best resources you could use is founding out how other developers produce their isometric games, try this link: http://game.jseuss.com/The guy is really great for advice and I should know I write the story for his game Isochron and he gives great advice on how to begin with production on isometric turn based games.[Edited by - Nubion on April 29, 2010 3:17:42 PM]