   Simple android openGLES question
  Hi all,I am trying to make a simple game for the android platform using openGLES.At the moment I have a class that manages my textures. Basically it loads my resource images into openGL textures. The class is part of the renderer class which is attached to the surfaceview and it loads the textures from the onSurfaceCreated method. That is the first place I can reach gl.My problem is that when I make renderable objects in my Activity's onStart method the onSurfaceCreated method is not called yet, so my resources aren't loaded yet.Is there an easy way to wait for the textures to be loaded in my Activity before I create objects that need to ask for a texture from the texture manager?Thanks a lot!Maarten   