   lesson 13 - opengl text, antialiased
  hi there,the tutorial from lesson 13 helped me much, finally i can use text in opengl very simple.but i don't know how you can get the text antialiased. in the tutorial, it looks very simple by putting the quality parameter to ANTIALIASED_QUALITY.but there is no AA :( even in the sample program without modifying anything, the text is non-AA..what am i doing wrong, or have i forgotten something?it would be great if anyone could help me..and that reminds me of a second question:is there a (simple) way to make the text outlined, surrounded with a border?i tried for myself a bit but got no good results..any ideas?thanks, lacky   
  To get antialliased text you need either to use one of the antialising modes, or use glEnable( GL_POLYGON_SMOOTH ); it only affects the alpha value so you have to use a blending mode.for outlines, look at lesson 37, it might give you some clues on how to fake it.but the correct way is of cause to to have a real text renderer like in lesson 43.   