   is it my lib??
  hi!,i made a custom lib for my routines, such as init d3d but here''s a problem: When i call to d3d->CreateDevice i get a D3DERR_OUTOFVIDEOMEMORY, but that''s strange... when i put the code routine directly on my project it was all normal, but now that i''m putting it in a lib the problem appears...is this normal??what can i do?? 