   MS Exporter can't handle non-physique animation
  Just want to clarify that the MS exporter can't handle non-physique animations.I have a character model that has already been done.When I exported this mesh, the dialog showed that there were no bonesSo it returned to its original shape when I viewed it in mesh viewer.Then I tried the biped way of animation, astonishingly the mesh was exported nicely, only except that the biped was also visible...If I want to export with conventional bone and skin, how do I go about doing it?Thanks in advanceJack   