   Getting information from GetObjectsInSight
  Okay, so the declaration is:bool GetObjectsInSight(int objIdx, int &objectType, float &direction, float &distance);  Now, How do I actually get values from this? int *ObjectType i would get but &?When I say:GetObjectsInSight (Curitem, &(Objects[Curitem]->type), ....  It gives me an error I have never come across before:error C2664: ''GetObjectsInSight'' : cannot convert parameter 2 from ''int *'' to ''int &''   A reference that is not to ''const'' cannot be bound to a non-lvalue  I know It''s not an error on the interfaces part, so what am I not doing? 
  Just declare an integer and pass it to the function as argument.For example:int objtype;GetObjectsInSight (Curitem, objtype), ....;  But why doesn''t it work when I try and pass it as a member of a struct in an array? ;quote:Original post by Xgkkp  But why doesn''t it work when I try and pass it as a member of a struct in an array?   Try doing:GetObjectsInSight(Curitem, Objects[Curitem]->type, ...) ;  It requires a reference, not a pointer. ;  Hi, I am trying to get info from the function as well, but i have no idea how to get it out, I guess i''m doing it completely wrong.Here''s the code i''m trying to use to get info i want...int type;float direction, distance;g_pCore->TurnLeft(TURN_SLOW);int objects = g_pCore->GetNumObjectsInSight();for(int n=0; n<objects; n++){Say("%d objects in view", n);}g_pCore->GetObjectsInSight(n, type, direction, distance);if(type = OBJ_ENEMY){g_pCore->SelectWeapon(WEAPON_GUN);g_pCore->Fire();}When i try to run this it has an error and crashes the application, I really don''t know what i''m doing wrong, so any help is appreciated. ;quote:Original post by caffeineaddict  Hi, I am trying to get info from the function as well, but i have no idea how to get it out, I guess i''m doing it completely wrong.Here''s the code i''m trying to use to get info i want... int type;float direction, distance;g_pCore->TurnLeft(TURN_SLOW);int objects = g_pCore->GetNumObjectsInSight();for(int n=0; n<objects; n++){Say("%d objects in view", n);}g_pCore->GetObjectsInSight(n, type, direction, distance);if(type = OBJ_ENEMY){g_pCore->SelectWeapon(WEAPON_GUN);g_pCore->Fire();}When i try to run this it has an error and crashes the application, I really don''t know what i''m doing wrong, so any help is appreciated.   There''s a lot wrong with that code.  Here''s what I can see (not in order):You have the wrong number of parameters to g_pCore->GetObjectsInSight().  Presumably you haven''t got the latest release (or aren''t using the correct interface version).You''ve got "if (type = OBJ_ENEMY)", this will always evaluate to true.  You should have "if (type == OBJ_ENEMY)"Your code for getting the object information is outside your loop, but you''ve got a call to your Say() function in the loop.  I assume you meant to call g_pCore->GetObjectsInSight() for each item, which this code won''t do (in fact, without thinking this through very carefully, I think it will try to check an item that''s one past the last item in the list, so it won''t work.Your call to Say() has the string "%d objects in view", but in fact it will tell you the current item number, not the number of objects in view, because your second parameter is ''n'', not ''objects''John B ;  Thanks for pointing that out, i''ve got it working correctly now.  Now to give the bots some prediction about where the enemy is going to be.  Fun fun. ;  Well, here''s how i did mine; I think it''s kinda sloppy/buggy, but I''m not sure since it compiles without any errors, so please point out my mistakes... int iNumObjectsInSight;int iObjectType;float fAngle, fDistance, fObjAngle;for(int i=0; i<iNumObjectsInSight; i++){g_pCore->GetObjectsInSight(i, &iObjectType, &fAngle, &fDistance, &fObjAngle);}switch(iObjectType){case(OBJ_...)// react/do something/stop/turn/blah blah blahbreak;// go on with the cases for all objects} InitGames Softwarehttp://initgames.t35.com/