   I'm going to try and make a mod with HL2
  Recently I played through Metal Gear Solid: Twin Snakes for the Nintendo Game Cube, and had a blast doing so. I wanted to get deeper into the metal gear series, so I decided to play MG1 and MG2: SS. Those games are a lot of fun. I'm not very good at them, but I think the gameplay would translate well if updated to use a modern engine.I also played HL2 Episode 1, and some of the other mods made for half life 2. For the most part, it seems like the coders stick to the default user interface, I was wondering if it would be possible to make some changes, so I downloaded the SDK, and started digging through the documentation. I was supprised to find out how versatile the engine realy is. It was designed to be a first person shooter, but it realy is quite usable for other things.All I realy need to do to make a metal gear solid feeling game is change the camera from first person to overhead, adjust how the controls move the character around, tweak the enemy AI, and make a few more modest changes such as radar and footsteps, there you go.My first step will be to just learn how to make some maps in Hammer. I'll work on a VR missions style game at first to impliment the basic engine features. I'll use combine and CD units to stand in for soldiers. After I get the VR missions complete, I might then work on recruiting a team for making content.I'm not sure how far I will get with this before I give up, or who knows, I may actualy come up with something decent. Does anybody here have any advice to give with modding hl2?   
  valve made a source engine wiki that might be useful. if i were you, i'd play mgs3 before making a metal gear solid type engine since mgs3 has a vastly improve game engine.source engine wiki: http://developer.valvesoftware.com/wiki/Main_Page   ;  yeah, I said I had read through it.Also, if you know a way to play MGS3 other than on a PS2, that would be sweet. I don't have one, that's why I want to try and model it off whats present in the twin snakes game.Grabbing and draging / choking enemies is going to be hard enough, I don't think I even want to try dicking around with cammo or broken bones.   ;  I played Episode 1 and it reignited my desire to do some HL2 mod making as well.  I've been digging around through source and other files seeing what it has to offer.  I have no idea what I want to do yet.  Source looks so amazing IMO that it'd be foolish to even attempt to create an engine from scratch as a hobby programmer alone.   ;Quote:Original post by caffeineaddictI played Episode 1 and it reignited my desire to do some HL2 mod making as well.  I've been digging around through source and other files seeing what it has to offer.  I have no idea what I want to do yet.  Source looks so amazing IMO that it'd be foolish to even attempt to create an engine from scratch as a hobby programmer alone.start playing arround with hammer, with hl2DM maps. as soon as you can put down a hollow block and a spawn point and a light source, it's all down hill from there. an instance here, an instance there, you have your self a map. I think it would be fun to learn together. PM me if interested!   