   bmp texture load + new nvidia driver = wtf
  hi, my problem is very simple.i upgraded today to the latest nvidia driver available on www.nvidia.combut i have a problem...the nehe, and morrowland  tutorials,(for example the texture tutorials  ( tuts number 06 and 07 ))just dont work, i see weird colors instead of the correct texture.i dont post image because is as simple as that.?with the previus driver all worked perfectly.I have a geforce fx5900 128mbpd: i also lost control over my framerate, it goes up to 250fps.anyone know how to solve that texture problem???   
  What about other demoes like the ones from nvidia or any other site?He is callingglTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);so maybe it is not 4 byte aligned.You may need to insert a glPixelStorei(GL_UNPACK_ALIGNMENT, 1);In fact, the code is ancient. It should beglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);   