   [C++] SDL and OpenGl...
  How can the third dimension be achieved with SDL and OpenGl?   
  What do you mean. Like making a 3d object?;  Yes, and to render it aswell.   ;  create your drawScene functionex,void drawScene(){   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   glBegin(GL_TRIANGLES);   glVertex(-1.0f,0.0f,0.0f);   glVertex3f(-0.5f,1.0f,0.0f);   glVertex3f(1.0,0.0f,-1.0f); //notice the z component, -1.0fglEnd();....}Just draw some object and ad a z component, which gives it the depth or the "3d look";  Thanks a bunch! This should be a great step with C++.   