   wxWidgets + SDL
  I'm planning to write an external tool to create/edit levels for my jump and run game. My question is related to an older post I started before, but since now it is more about the libraries, I started a new thread (by the way, thanks for all the help you give on this forum [smile]).Has anyone already tried to combine SDL with wxWidgets? My game is based on SDL + OpenGL. I use SDL for setting up the window, getting input and playing sound. For the editor I think it would be nice to have a native GUI with shortcuts, open file dialogs and other features. For this reason I'm planning to use wxWidgets. I don't need a GUI inside the OpenGL view, only around it, like a menu bar, toolbar, toolboxes, etc. I can reuse almost everything of my game code for the editor. My problem is that I don't know if I can integrate a full SDL application in wxWidgets or if I have to get rid of the video component of SDL and create the OpenGL window/widget/component with wxWidgets. Maybe I would even need to completely remove SDL for the editor and create a new input/display/game loop handling. I did some searching on the internet about this topic, but what I found were more like hacks for making both libraries work together.I don't like the idea of maintaining two different libraries (ports) for my game, so maybe I should completely move to wxWidgets (not so good for the game itself I think?) or stay with SDL only.There are other threads about this topic (1,2,3,4) but I don't see any solutions.Maybe some of you has used SDL for a project before: what have you done to develop an editor or tool? Have you done that in-game (e.g. CEGUI)? Or did you port your engine to work with WinAPI/wxWidgets/QT/whatever?Hopefully somebody can talk about his experiences.Looking forward to a reply!RegardsChristian   
  I tried out the example at  CODEpendent but it doesn't take the advantage of OpenGL (it copies each pixel from SDL to wxWidgets every frame).I think I will have to separate the two libraries.Nevertheless can you tell me what library/tools did you use to create the editor for your OpenGL game? I just want to see what methods are common. Maybe you use Windows API for both the game and the editor? Or do you create an editor with the GUI drawn with OpenGL?   