   Render to texture motion blur problems.
  Hello all,I've got a problem regarding a demo that I am working on.I'm implementing the technique that Dempski has explained inhis book "Real time rendering tricks and techniques with DirectX".The source code is based on directx 8.1. I've managed to convert itto directx 9 and it compiles fine and runs without problems.The problem is that no motion blur is being shown even though noerrors occurs during running of the code. I was wondering if anybody have used the render to texture techniquefor motion blur in a directx 9.0 environment ?.   