   What's the A to Z of graphic math?
  Curious -If one were to list down every major mathematical subject needed to become a good graphical programmer, what would the list of courses be? I'm assuming:Cal I - IIILinear AlgebraDifferential EquationsAre there more/less?Steve   
Quote:...what would the list of courses be? A school.   ;  well, obviously. I was more looking for a general guide of mathematical subjects.   ;  Some elementary differential geometry can be really useful   ;Quote:Original post by The Stevewell, obviously. I was more looking for a general guide of mathematical subjects.He's probably just referring to the fact that the courses you listed is actually most of the math courses most colleges require for a Computer Science degree in the first place. It is missing Discrete Math though.Anyways, arguably the most important class on that list for graphics programming anyways would be Linear Algebra.Here's a pretty good list of all the different math used in game programming:Essential Math for Games Programmers