   Deferred Shading & Anti Aliasing
  Sorry, I post this message in incorrect forum. I have remove it to the DirectX and XNA forum.http://www.gamedev.net/community/forums/topic.asp?topic_id=537793Deferred Shading & Anti AliasingHi!I can't use Anti-Aliasing and Deferred-Shading in Dx9 same time.[Problem 1:Them can be used in Dx10 or Dx11?][Problem 2:Can I impliment some post process to Anti-Aliasing?][Problem 2.1:What I lost? I must create a big off-screen buffer to realize?][Problem 3:Any advice to resolve the texture Anti-Aliasing Problem?]Thanks for your help![Edited by - Armterla on June 12, 2009 2:53:22 AM]