   Game development
  Hi I'm looking for a book or column about Game development, not how to write games(code) or something else, I mean general about Game development. I hope that you understand me.   
  Have a read of Programming Role Playing Games with DirectX. It does cover alot of the coding aspect, but, also has alot on the planning behind the planning / design of the games itself. If thats what you mean..hope i got it right..trying to read something behind the actual designing of the game, instead of the engine? Or do you mean the development of games - Like a history from Doom to whatever is the rage now-adays?   ;Quote:Original post by AzzazilHi I'm looking for a book or column about Game development, not how to write games(code) or something else, I mean general about Game development. I hope that you understand me.You mean the game business. How projects are managed, the process used, how products are marketed and sold, how companies in the game industry make money. IOW: "business."SECRETS OF THE GAME BUSINESS, ed. LarrameeINTRODUCTION TO GAME DEVELOPMENT, ed. RabinFor more details, see:http://www.sloperama.com/advice/lesson8.htm http://www.sloperama.com/advice/lesson10.htm   ;  Ok, something like that @Tom Sloper -thanks very much I have to make final work because I'm 4th grade of high school and we have to make some work so I decide to make something about Game development which contains something about history, money, projects and other stuff which included in Game development.   