   Need team to continue work on space shooter
Team name:No team name, yet.Project name:HardPoint 4Brief description:A top-down, third person 2D space shooter set on the surfaces of spheres in a network connected by wormholes. Four species battle for control of whatever region of space this takes place in: the Humans (or Terrans, I haven't made up my mind), the Kyrn (catlike aliens), the Vuntu (originally worms, but that may be revised), and the Taurukseth (originally bionic slimes, but that sounds too ridiculous, so now they are going to be more like oversized frogs).Target aim:FreewareCompensation:You'll get credit for making it. Since it's going to be freeware, it's not likely to make any money unless people donate voluntarily, so I can't afford to pay.Technology:Built on Windows XP using OpenGL and C++ (currently with the MinGW compiler and Code::Blocks IDE). The code is divided up in a way that should make it easy to port. Images are in PNG format, so a PNG editor such as The GIMP would be useful for creating sprites and effects. For sound, I will probably use FMOD. Talent needed:Sprite artist: I need sprites for bombers, which will be approximately 96x96, but will be on 128x128 images so that OpenGL can use them as textures.Special effects artist: I need an explosion effect that isn't copyrighted. I might also need other effects later, like nebula backgrounds, if I choose to use something other than just fading stars.Netcoder: I need someone who's got the skill to, when the majority of features are implemented, make it playable online. This may be the hardest part of making the game.Sound person: I may need sound effects and music, but this can wait until later, probably (possibly even after the netcoding is done).Team structure:1 Lead Programmer (me)Website:HardPoint 4 WebsiteContacts:E-Mail: (Some symbol substitution required) andrew period lubitz at-sign gmail period comIM (Please do not contact via IM unless I have talked to you first (probably on PM)): AkenHBosch (AIM)Previous Work by Team:(HardPoint 2 (Java))HardPoint 3The Freespace Turn-Based Strategy Game  (Java Hex Turn-Based Strategy Game in the FreeSpace Universe)Attack of the Flying Squirrels (Java Concept Space RTT)(Attack of the Flying Squirrels 2 (Java Animated Space Battle))(Attack of the Flying Squirrels 3 (Java Space Shooter))(Attack of the Flying Squirrels 4 (Java Space RTS/RTT on a network of spheres, using the engine from HardPoint 2)) Attack of the Flying Squirrels 5 (C++ Space RTT on a sphere) Contested Systems (C++ Space RTS/RTT) Hive Gate  (Java Node-based Turn-Based Multiplayer (hotseat) Strategy Game) Arcade style  (Java Arcade-style Game) The War of Co'zath  (C++ OpenGL Screensaver (slightly buggy)) Various Other Java Games Additional Info:Team members who work on this project may stay with the team after its completion to work on future projects.Screenshots:Feedback:ENCOURAGING ONLY[Edited by - Aken H Bosch on September 9, 2007 8:35:35 PM]
  The screenshots are very pretty, and it sounds like a fun game.  Judging from the list of previous projects it sounds like you've got an excellent chance of success as well, best of luck finding some good help! [smile]   ;  Hi,It doesn't sound like you're in a rush to get music, but please visit my site when you're ready:http://www.charlottemcmillan.comI'm a composer looking to get more game experience.  I write orchestral stuff very well -- heroic/epic/action/romantic/ambient...  Thanks!;  This project is in the most unfortunate of predicaments, for you see...In the process of dual-booting my laptop with Ubuntu Linux 7.04, I lost the ability to run my IDE and compiler. Luckily I was able to not lose the source code for the game, and all of the files are still intact in a couple of places as well.Thus, I must request that anyone with any know-how in the area please tell me how to compile a Linux program using g++ without the linker giving stupid undefined reference errors for all OpenGL functions.I have tried (for now) using Guichan to replace the windows.h GUI functions, and that doesn't seem to give any errors. Of course, I still have to learn how to use it...EDIT:I have set it up to use SDL to create the window, but there is still a major remaining issue, which is that my image loading util, corona, no longer will work for some reason. I tried SDL_image, and it compiles fine, but it refuses to link, saying that IMG_Load(char *fname) is an undefined reference.Any help, with this issue or with the ones I asked for team members for, will be greatly appreciated.[Edited by - Aken H Bosch on September 11, 2007 3:07:50 PM];  Many of these problems have been fixed. The only problems remaining are things like that I can't seem to disable FSAA, and that I can't seem to enable v-sync.New Position Opened / Needed:Compiler Wiz: Someone who can compile the source on different machines. The only reason I can't do this is because I only have my Linux (formerly Windows XP) box, and I can't seem to install anything to compile windows binaries.ORSomeone to teach me how to compile stuff for other operating systems: (See above).   