   Wanted: Hair for Sci-Fi MMORPG
  We've been working on this game for almost a year and a half and we're getting close. Dangerously close.But our current "3D guy" is already extremely overloaded and his availability is going to be severely hindered in the coming months, so I decided to cut the business speak and formal design to just post on here one more time and see if anyone out there is interested in helping us finish this monster up.We need hairstyles.Very simple.Low-to-medium poly, done in 3ds max 2008 or earlier. Diffuse, Specular and if applicable, an opacity map.Once again, this is simple stuff and we're hoping there's someone out there who would like to help us finish this thing up and joining an established and dedicated team.This isn't a project in it's infancy on a pen and paper pad, although it did start that way. This is a large project getting close to completion every day and we'd really like to find one more dependable 3d person with the ambition and drive to be a part of a project that has clawed it's way through the trenches to get to the point it's at now.http://www.the-shade.com/images/gamedev/1.jpghttp://www.the-shade.com/images/gamedev/2.jpghttp://www.the-shade.com/images/gamedev/3.jpghttp://www.the-shade.com/images/gamedev/obamenator1%20copy.jpghttp://www.the-shade.com/images/gamedev/worth%202.jpghttp://www.the-shade.com/images/gamedev/xerxesnewhull3.jpg   
  interesting. nicely looking project you have there, reminds me of Haloquestion. is this a paying job or a volunteer effort? if it's paid I could be very interested, throw me a line at osanzpont(at)hotmail(dot)comyou can see some sample work on my portfolio (link at my sig)later   ;(You're quite welcome.)   ;  Much appreciated. I wasn't aware you could embed the images in these posts because it seems like I tried that months ago for something else and it didn't work. However either way it's cool to see it can be done, so thanks :)Also, other guy, I emailed you.;  Hey, Please format to the posting template found in the stickies section of this forum. Otherwise, your post will be closed. Thanks!Nathan   ;Quote:Original post by nsmadsenHey, Please format to the posting template found in the stickies section of this forum. Otherwise, your post will be closed. Thanks!NathanMy apologies Nathan. When I posted the same thing with the format we didn't have any luck at all, so I did it this way and have already found what I need if it pans out.My theory is that people people must not want to read through a whole big long outline of team structure and details to find out if they're interested. Or possibly they just get disinterested halfway through reading it.   ;  Why would you want someone who can't so much as read your ad? Or think about it from the other person's perspective-- why work for someone who can't so much as follow the template?   ;  Well as much as I hate to admit it, in the indie business if you can't afford to hire on 40 year old guys with 20 years in the field, who work regular hours at take in 45K + a year, you sort of have to take what you can get.I mean no offense to the outsources out there, but it's a headache one has to be prepared to deal with if you want to survive as an indie.And just for the record, I pretty much had to break the template guidelines for this post when you think about it because:1. We already had a templated thread about this up and re-posting it would just result in a moderator deleting it and saying "Please no duplicate posts". That happened once before already to me.2. Moderators frown on "bumping" posts, so there was no technical way of me getting our original one back within view without bumping it myself.I sort of had no choice really. But i understand if a mod feels the need to delete the thread. I don't want to piss anyone off at gamedev.net   ;Quote:Original post by EthanCWell as much as I hate to admit it, in the indie business if you can't afford to hire on 40 year old guys with 20 years in the field, who work regular hours at take in 45K + a year, you sort of have to take what you can get.I mean no offense to the outsources out there, but it's a headache one has to be prepared to deal with if you want to survive as an indie.And just for the record, I pretty much had to break the template guidelines for this post when you think about it because:1. We already had a templated thread about this up and re-posting it would just result in a moderator deleting it and saying "Please no duplicate posts". That happened once before already to me.2. Moderators frown on "bumping" posts, so there was no technical way of me getting our original one back within view without bumping it myself.I sort of had no choice really. But i understand if a mod feels the need to delete the thread. I don't want to piss anyone off at gamedev.netAFAIK it is ok to "bump" a thread by adding additional relevant information to it.   ;  Just in regards to the "low" response rate, I'd say that's more a function of the number of screenshots and videos in your post. I notice you had a post in November which did follow the template and also include plenty of screenshots. In that post, you actually said "I was blown away by the number of resumes that ended up in my inbox," so that must've meant something.I fully believe the response rate is directly proportional to the number and quality of in-game screenshots (not concept art) you include. Also, actual images, clickable links to videos, etc, rather than just URLs help, too (to reduce the amount of work I need to do before I'm impressed).Just my $0.02 :-)   