   Retrieving Card Information with DX
  Hi all,although I''m primarily using OpenGL in my engine for all the 3D rendering, my engine works by creating code paths acording to the hardware capabilities.A problem with OpenGL (or at elast one i seem to be having), is that you need a rendering context to get information about the gfx board...DirectX may not neet a connection to a rendering surface for me to get raw info on the board, but I also have the feeling that I''ll be able to retrieve much more detailed information from the gfx board with DirectX...Links, Tips or Books would be most welcome, thank you [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." 
  Some useful information you can get about the device is using:IDirect3D9::GetDeviceCapsIDirect3D9::CheckDeviceTypeIDirect3D9::GetAdapterIdentifierIDirect3D9::GetAdapterDisplayMode (this one being most relevant) -------Homepage: http://students.washington.edu/andrey 