   Small 2d artwork contribution needed
Project name: Working title is ConqörerBrief description:I'm currently developing a free, open-source implementation of the board game Risk, for all three major platforms. It's very early in development as of now, but I do have the board all set up, the regions and their relationships with each other are also set up, and the UI is starting to take shape. My hope is to eventually offer both networked and hotseat multiplayer, as well as a single player mode versus the AI.Target aim:The game will be distributed free of charge under a free license. A license has not been decided upon as of yet, but most likely the code will be distributed under a GPL and the artwork/music under a Creative Commons-license.Compensation:As this is a hobby project without any commercial plans, I can't offer any other compensation than a line in the credits.Technology:The game will be available for Windows, Linux and Mac OSX. It's built using Lua and the framework Löve. Talent needed:I need an artist capable of adhering to two distinct styles, while making great looking sprites/icons.Team structure:I'm the only one currently involved in the project, and I'm not really looking to get anyone else involved right now. I have had some help from a friend of mine in designing the UI, but mostly it's just me.Website:Conqörer on GithubContacts:tommy.brunn@gmail.comPrevious Work by Team:Oh Snap, Aliens!EvölutionSöccerAdditional Info:An image showing the current look of the UI and the board:What I need right now are icons or sprites to represent armies on the board. As you can see in the image above, there is a clear separation of styles between the board and the UI. That is completely intentional, so when making icons for the board - they need to fit the style of the board. When making icons for the UI, they need to fit with the style of the UI.I'm not quite sure how many icons I would need right now, but to start off I would like to have at least three distinct "army" icons to be placed on the board. For example, a soldier could represent an army of <5 units. Cavalry could represent an army of 5<X>15, and a cannon could represent an army of >15 units. More types would be better, but the most important thing is that they adhere to the style of the game.The units will be programmatically colored in-game depending on what player they belong to, so the base model needs to be fairly monochrome. To test if it works, you could add a colored layer on top and lower the opacity a bit.Feedback:NONE[Edited by - Nevon on April 13, 2010 6:49:35 AM]
  How many pixels would you like the icons to be? I'd at least like to make honest attempt. I'm no pro, but I've been drawing sprites for fun for a long time.I threw some idea's together, not even close to being finished. If 62x88 is what you need I think if I spend enough time on it I can create something nice for you.[Edited by - Tragos on April 20, 2010 10:57:23 PM];Quote:Original post by TragosHow many pixels would you like the icons to be? I'd at least like to make honest attempt. I'm no pro, but I've been drawing sprites for fun for a long time.I threw some idea's together, not even close to being finished. If 62x88 is what you need I think if I spend enough time on it I can create something nice for you.Right now they are 26x26px, which seems to fit pretty well. You can see below what they look like after they have been colored to show what player they belong to. For reference, here's one of the icons uncolored:I've talked with a friend of mine, who's a very good icon and UI designer, and we've decided to stick with symbols on the board - rather than actual soldier-like pieces. So with these examples, a hat would represent an army of <5 soldiers, a horse would represent 5<x<10 soldiers, and a cannon would be >9. We do however need to come up with at least two more symbols, as most games of Risk involve armies larger than 30-40 soldiers. If you could come up with something good, that would be great.   