   Using KW X-port to exports xfile in left-handed coordinate
  Using KW X-port to exports xfile in left-handed coordinate.Should I enable "Make Y Up" or "Export Right-handed Mesh"?   
  Hi,You should enable "Make Y Up" option, but disable "Export Right-handed mesh". This exports the mesh vertices in right-handed coordinate system. If you accidently enabled this, you'll have to make some transformations (right to left-handed...) in your S/W.   ;Quote:Original post by programci_84Hi,You should enable "Make Y Up" option, but disable "Export Right-handed mesh". This exports the mesh vertices in right-handed coordinate system. If you accidently enabled this, you'll have to make some transformations (right to left-handed...) in your S/W.Hello,programci_84!! I had tried the option of enable "Make Y Up" and disable " Export Right-handed mesh" with a box signed as +X,-X,+Y,-Y,+Z,-Z for the direction in 3ds max. But when I export the box to xfile by KW X-port. The box seems to be different with the xfile exported by panda. Panda'x model is the same with 3ds Max. I put the max file in this webs:http://cid-fbeb6373d9321a7f.skydrive.live.com/self.aspx/Questions/gamedev.net/testBoxForCoordinate.maxThe result of panda is put at http://cid-fbeb6373d9321a7f.skydrive.live.com/self.aspx/Questions/gamedev.net/box%20panda.JPGThe result of KW X-port is put at http://cid-fbeb6373d9321a7f.skydrive.live.com/self.aspx/Questions/gamedev.net/box%20KW%20X-port.JPGHow do I convert the world matrix in right-handed coordinate to left-handed coordinate? I want to convert the world matrix to make the "FrameTransformMatrix" in xfile for left-handed coordinate.   