   New to game design, need info
  Ive searched the wiki on game dev with no luck. I am going to college for game design(haven't started bachelor yet) My questions are about an fps id like to make whilst in school so i can get noticed by good design and a playable level.1. After modeling in 3ds max where do you go from there, i figure like zbrush to model awesome looking graphics on characters.2.After said zbrush or modeling do i go into a program like xna per say to code?3. To make a map, do i make it in 3ds max, i.e i seen on the wiki tools for game maps and game worlds etc.4. How do i know what the height is so when im playing i dont have a 50 foot tank and a 2 foot building.Just a couple of questions so i can start making a game while in school. Something to have when im out for interviews etc. Any other website with information with this would be helpful. Thanks.   
  In short:There's a step in between which is the level editor.  Typically you build pieces in Max/Maya (a building, a tree, whatever).  Then you export it to a game specific format.  Then open the level editor (like Unreal Editor) and import your model into the level and place it in the correct place, tag for collision, whatever and such.  Then export the map, open the game and load the map.A really good bet to get a job these days in design is to master Unreal.  So many of the big companies use unreal: EA, Ubisoft, (some other secret ones I can't talk about).  You can get the Unreal Editor for free with the UDK (google it) or by buying any Unreal Tournament game.  Play around with it and make your own maps and script your own encounters and stuff.-me   ;Quote:Original post by goldtupacJust a couple of questions so i can start making a game while in school. Something to have when im out for interviews etc. No.Student projects, and things you made while coming to grips with the tools, don't make a good portfolio. After you've been in that game school for a while, if you know enough to make good portfolio material, then you can start on that.