   DirectX 10 Loadmesh class + exporter from maya 2008.
  Hello! In the resent time i have been wokring on a mesh system (some of you might know that) and it is coming to go public! *WOHO!*So you will be able to download it and get a documentation of it.Where will it be available? (i dont know if i may post a link to other forums but if I'm not allowed please lock this thread!)It will be available from www.rawgengine.darkbb.com. That is the primary forum for the entire RawG engine (which is underdevlopment).I hope I'll see you around and test the engine out and that you give me your opinions about it!   
  So what does it do?  What mesh formats does it support?  Is this written in/for C++?   ;  oh yeah i can name that info! im sorry but this is my first release ever! It support the format i myself created ( under heavy development, but it works ). and yes the class is for C++.and no, i havent add cool stuff like normals and binormals and that ubercool stuff yet! but it will be!