   DirectX -> a starting point
  A few people have said that C++ programmers generally lean toward DirectX, while our good ole C programmers like OpenGL. While this is probably a very broad generalization (not made by me), it has led me to take a look at DX because I''m a C++ programmer. So, if anyone knows of a good DirectX tutorial or website type thing that is fairly simple, one without a steep learning curve to just show me the basics, please let me know.thanks,kyle_lsmsa@moron.com  
  http://nexe.gamedev.net is a good one to use.  I also have 2 written myself (would have 3, but the third got lost somewhere on my broken computer).------------------------------Trent (ShiningKnight)NovaStorm GamesProject: OpenGL baby.  None of that new-fangled Die-rect Three Dee  ;  anyone else?  ;  Oh my~DX is not written for C++.But it is easily compiled on VC++.It''s based on COMAll duty works for initialization activeX(ole), getting interfacepointer, query interface, release, enumaration func, HAL&HEL checking You must do... Then you will acquire directdraw,surface,clipper,scene etc..Visit www.microsoft.com/directX, directx.com, truevision3dsdk.comThere are some 3D engine based on DX and Direct3DGood Luck.    Designer and programmer  ;  G''day!www.drunkenhyena.comI like it anyway.  Stay Casual,KenDrunken Hyena;  My guess is that DirectX is more object orientated than OGL, From NeXe:glDrawElements( GL_TRIANGLES, ..., ..., ...);orpDevice->SetVertexShader(...);pDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, ..., ..., ...);Dunno about any tutorials tho, i just tend to throw myself in at the deep end and ask a lot of stupid questions on message boards Steve    Steve MacphersonHobby ProgrammerInterests: Direct3D, Stratagy games, FPS, Vodka  