   writing  and reading to and from a text file in xna
  Hello,Thanks for all the help on my project before.  I now want to write to a text file so i can save high scores in the game.  The problem is it crashes and i end the process but it ends to fast so i can not see the error.  Here is what i want to do.  At the end of a game write to the file "score.txt" and then load it later on.  Here is what i did.StreamWriter tw ;protected override void Initialize()   {tw = new StreamWriter("score.txt");   tw.Close();tr = new StreamReader("score.txt");tr.Close();...}in the draw method there is a statement to see if you win if you , this executes  tw.Write(" ");  tw.Write(points.ToString());  tw.Close();i am new to this and so far i had a lot of tutorials say different things.So far it crashes when it reaches this point and i am not sure why. I made a console app that does this and it works fine but what am i doing wrong in my xna project where it does not write and it crashes?  Should i post more code or is what i posted enough to show you what i did wrong?  I have only had tutorials to go off of on how to do this.Thanks   
  The problem is your StreamWriter is closed.The way your code is written, you are creating a stream, closing it and then trying to write to it. You probably get this exception..."Cannot write to a closed TextWriter."I'd take the code out and check the high score in "Update" and write a helper method to output the score. Bear in mind that this is just a suggestion.   private void WriteHighScore()   { using( System.IO.StreamWriter tw = new System.IO.StreamWriter("score.txt")) { tw.Write(" "); tw.Write(whatever...);  }   }