   Starting Direct X programming - Drawing mesh
  I have a quick question about DirectX programming.What is the quickest way of rendering static 3D geometry?Regards,Ole K[Edited by - h3ro on May 25, 2009 3:24:21 PM]
  Currently, the quickest way to render geometry is with a Nvidia Gforce 295, as far as I know.I'd start by going through the MSDN tutorials and then ask more specific questions from there.;  Well, even if you say quickest. It is in fact a bit vague, try be more specific in the question. What are you trying to draw? What DirectX version? etc...   ;  I'll tell you if you tell me the quickest way to construct an interstellar space ship.   ;  I have been programming a bit in OpenGL, but now I am planning to start directX. I was wondering which draw method was the best for rendering a polygon mesh (non-changing) to the screen. Dont know how many ways there is to do it in DirectX, but as many of you know there are several ways in OpenGL and the speed difference between them can be very high.I simply wanted to start with a dissent method.