   XNA 4: Enable/Disable mipmaps on the backbuffer?
  How do you enable/disable mipmaps on the backbuffer?You enable/disable mipmaps on a RenderTarget2D when you create it.  But the creation of the backbuffer is buried somewhere in the framework....you never create it, you just draw to with SetRenderTarget(null).  So how do I enable/disable mipmaps if I'm drawing directly to the backbuffer?THANKS   
  Mipmaps are a per texture setting.The reason you can set them on rendertargets is that you can use rendertargets as textures.You can't use the backbuffer as texture directly (in XNA at least) so you can't set mipmapping on it.To enable/disable mipmapping on your textured models you need to change the settings on a per texture/texture sampler basis.   