   How to draw text on top of a 3D object?
  Hello all,I use function auxSolidSphere to draw a sphere and would like to draw a text on top of the sphere.What should I do to implement this feature.glPushMatrix();  glTranslated(pos[0], pos[1], pos[2]); // pos is the location of sphere  auxSolidSphere(1.5f);  glPrint3D(pos[0], pos[1]+1.5f, pos[2], "100");glPopMatrix();void glPrint3D(float x, float y, float z, const char *string){  glPushMatrix ();  glColor3f (1,1,1);  glRasterPos3f(x, y, z);    for (int i = 0; string != '\0'; ++i)    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string);  glPopMatrix ();}Thank you-Daniel
  I dont know if there is a simpler way... but you could render the text to a render target and then apply that to the spheres texture using multi-textruing.