   NXU::instantiateCollection+PhysX+Y Axis
  i'v added NxuStream 2 support to my projectfor test i exported car from max with PhysX exporter as xmlloaded into physics like thisNXU::NxuPhysicsCollection* CarXML=NXU::loadCollection("car.xml",NXU::FT_XML,NULL,NULL);bool t=NXU::instantiateCollection(CarXML,g_pScene->getPhysicsSDK(),g_pScene,NULL,NULL);all loaded without problems, but...exported animation has Z axis, and my entire render and all previous physx objects Yso how can i convert Z axis to Y[in real time][or via in max or nx settings]?my scene looks like that :Dall my objects are y axis, and loaded physx scene from max is Z axisi was thinking of just making defaultSceneOffset matrix that were sent in this function, so it rotate everything to 90 degrees, but that would be kinda stupid, is there any better solution[Edited by - e3d_ALiVE on April 14, 2010 7:29:33 AM]
  so nobody knows?that's sad   ;  final attempt :(   ;  well for anyone else struggling with that problem, the ugly way to do it isD3DXMATRIX Turned;D3DXMatrixRotationYawPitchRoll(&Turned,0,D3DXToRadian(90),0);NxMat34 matrix;matrix.setRowMajor44(Turned);bool t=NXU::instantiateCollection(CarXML,g_pScene->getPhysicsSDK(),NULL,&matrix,NULL);