   [2D XNA] Looking for artistic/design talent
Team name:No official team name at this time.Project name:Uncanny Valley (working title)Brief description:Uncanny Valley has been in the works for about a month so far. It is a 2D platformer built using XNAGS 3.0, targeted for the PC only at this time. The goal of this game is primarily for portfolio only, and as such we expect to have the project completed in a 4-8 month period. Uncanny Valley is currently the working title of our game, and we would like to explore the possibilities of representing that concept through plot and artwork. The gameplay itself is currently focused around the use of fire, ice, and wind to interact with the environment in ways which defeat enemies and solve puzzles. We are trying to keep the game fairly simple and fast-paced.Target aim:Portfolio. If the game turns out to be extremely fun and we see a lot of potential in it, we will likely expand it to the XBox 360 for the marketplace, and continue expanding the game.Compensation:None planned. This is a portfolio project and not for profit. If we do decide to expand to the XBox 360 marketplace at a later date, profits will be split equally among all major contributors.Technology:* Microsoft XNA Game Studio 3.0* Visual Studio Professional 2008* VisualSVNTalent needed:We are currently seeking to fill the following holes in our development team; this could be done by one person or more:* 2D Game Graphics Artist* Designer/WriterThe game artist is our main concern right now. You must be able to create character and/or environment art at a beyond-sprite level, we're going for a graphically modern look to the game with some depth, while maintaining a totally 2D playing field. You MUST be able to create artwork that tiles cleanly.Team structure:Kevin (me): Programmer / DesignerDerek: Programmer / DesignerPhil: Programmer / DesignerAngelo: Music (will be joining us at a later date when we are closer to completion)We currently share the job of design work, but since we are also the programmers for the game, none of us put in a huge amount of dedicated time towards design (thus why we are also looking for someone for that position).All 3 of our current team members, and our future 4th member, are undergraduate students at the University of Waterloo. Remote work is of course fine for this project.Website:No websiteContacts:You can email me at kwingham_AT_gmail.com or message me here (email would be more reliable).Previous Work by Team:Phil and myself made a short game under the team name of WingDat Games over a 2 1/2 month period last year; it featured 2d arcade style puzzle gameplay and 5 prototype levels. If you are interested in seeing the game (titled "The Adventure of Awesome Boy") please contact me. The game was written in C++ using allegro, and the graphics were simple sprites done in photoshop/paint mostly by the two of us.Additional Info:This project is not revolutionary, it's not huge. It is a small project we aim to complete quickly without sacrificing any quality. If we didn't list a position specifically for you but you think you can help, contact me anyways and we'll see if we can work something out.Feedback:ANY[Edited by - Dolmur on June 30, 2009 5:50:21 PM]