   GBA compiler
  Would someone please post the name of a GBA compiler that's not DevKitAdvance.Any help is appreciated!   
  http://www.devkitpro.org/?   ;  The Only other one is the AGB which is from nintendo.   ;linky;  DevKitAdvance is outdated and no longer maintained. Use DevKitArm which is from the same Toolchain. You can also try HamLib (free) or Catapult (not so free).   ;  I used the SGADE package for a bit of time, but I believe it just uses gcc from DevKitAdvance (which has always worked great for me).Why isn't DevKitAdvance/Arm working for you? You should stop jumping between IDEs, languages, etc as soon as you encounter a problem and start writing games.   ;  I'd go with Ham. It can compiled C++/C and comes with a nice ide/debugger toolchain. And it also includes a very nice game sdk called hamlib. (You can still hit the hardware directly if you wish, it's just an alternative)The nicest thing(For me) was the automatic install/path set up. No messy make files, Cyngwin(sp?) batch files. It can compile and run your app in an emulator in one keypress so it's got a nice workflow, it's just like compiling and running a pc app, or you can direct output to a gba. IT includes the gba emulator in the package.Best of all, there is a great destined for retail book that was pulled from publication due to legal trouble with nintendo. IT covers a complete series of tutorials/history on gba dev and is wrote entirely around Ham. (It always includes primers on hitting the gba directly and arm asm)Here's the link, it's in pdf format.http://www.jharbour.com/gameboy/default.aspx;  Take a look at this thread and see if there is anything useful. It's a shame threads like those are quickly buried and never to be seen again...   ;Quote:Original post by Drew_Benton It's a shame threads like those are quickly buried and never to be seen again...Which is why the forum FAQ has links to several development kits.   