   DirectX inside Windows Form area
  Here is what we are thinking of doing for our newbie game:Game Design IdeaWe want to do it this way versus running DirectX "full screen".I am looking for some help on how to do it the way I have shown in my LINK above.I don't mind some advice on why / why not doing it another way.Is there some demo source code for DirectX that shows how to run our DirectX calls in a reserved area of our Windows App?   
  Yeah - Google "Jeremy Spiller" he has a good control you can plug into your applications   ;  Yeah - Google "Jeremy Spiller" he has a good control you can plug into your applicationsEDIT - sorry for double post, AOLs fault   ;  I think if you look at the parameters for the direct3d initialization the parameter where you normally pass the form argument takes any form component - so you can, for example, pass it a panel inside your form, instead of the form itself. Just be careful you setup the panel as the right size/position in your form, and making sure the dimensions are the same when you initialize d3d.Granted I could be remembering this incorrectly, as the only time I attempted this was stopped by problems with learning Managed C++ at the same time (however I never got an error passing the panel instead of the form, for whatever that's worth).   ;  It doesnt actually work that easily, even though it should - the best way is to use spiller's classI did try your way (couch monster) for a while but had no luck. 