   Need advice on what to learn first, computer programming or 3D modeling program
  Ok, so I was wondering what should I learn first, programming, or autodesk maya.  I'm someone who wants creative control when it comes to his projects, including the artwork included with it and I don't imagine that there's a huge supply of 2D and 3D artwork available to anyone for free so I was just wondering on what you guys think I should learn first, I got both beginners books for both of them, head first C#, and Intro to Autodesk Maya 2008.  I'd like to be taught by a professor but unfortunately the only languages they teach at my college is VB and &#106avascript, I am taking VB in fall though.  Any input is appreciated, and sorry if this topic already exist but my internet is throwing me fits right now and I tried to look but didn't see anything, (it took me about an hour to get this far.)  And any tips are appreciated for this beginner, my plans are to get at least a 4 year degree in game programming, but first I got to finish getting my degree in web development before I can transfer to a university and I'm impatient and like to get started asap.   
  Hi!!!Well i would recomend you to star with programming, C# is a relative easy languaje and is powerfull enought for 3d application, and it gets better microsoft has provided us a very easy 3D programming api called XNA, so will be able to get nice application in few time, i have little experience with modeling, i use lightave and 3ds max and the best is got was some kind of Cessna 172 model, and it took me weeks!!! but thats just my opinion you should start with the topic you like the most, anyway if you get stuck at any momentin any topic, the game dev community (including me) is here to help you, good luck!!!   ;  I started out by learning program and writing 2D games, then worked on into 3D games and have since become quite efficient with Maya and Blender. If I were to go back and do it again though, I think I would learn the basics of modeling first. Like both skills, they require practice to get better at them. The thing is if you learn 3D programming first, you're restricted to writing games with whatever freeware models you can find. If you learn modelling first, at least you can get some cool 3D artwork along the way and put it up in a portfolio :) best of luck to ya whichever you decide   ;  Thanks, I'm not sure on what I'd like to do first, both sound appealing to me, however I hear that 3D modeling applications have a pretty steep learning curve so maybe I'll start with programming first, and maybe try a chapter every couple of weeks from my maya book, hopefully I won't be bugging you guys too much with questions, thanks for your answers.   ;  If you want to learn to use Maya, I highly suggest going through the video tutorials available at 3dbuzz.com.They got me going very quickly   ;  This is kind of (sort of) like asking "should I learn how to design architecture or how to paint first?"  The two subjects are only tangentially related.On a side note: patience is kind of required for doing anything well, especially modeling or programming.This really comes down to a personal decision.  But for the sake of giving you an answer because that's what you're here for: try modeling.   