   Camera script for vertical shooter
  Right now I am implementing a camera system, that should go through my vertical shooter scene (like Ikaruga).A scriptable camera is the choice to be used, but I have not too much experience.My idea is, that I have certain controlpoints in a script and i interpolate through them. If there are 5 controlpoints, I would increment them each tick by the frame-time-delta. So the length of my level is defined by the count of controlpoints.On the other hand, I also need to interpolate the view (no specific idea yet, maybe a position before the player ship).I dont think, that this is a good way to do it, maybe someone has a nice idea to help me out. Also the view interpolation makes me haedache.Thanks[Edited by - lem on June 10, 2006 4:07:07 AM]