   Airplane Physics?
  I'd like to make a *very* simple flight combat game. What I'm wondering, is how to program the physics for the planes? Do I integrate something like ODE with a rendering engine, or do I write all of the physics code myself?I literally have no idea how to start on this, and would appreciate being pointed in the right direction.Thanks!   
  It depends on how realistic you want it to be, but if you dont care about realism too much it'd probly be pretty fun to do physics yourself, and not too difficult.To start out, you could make it so that you have throttle controls (speed up / slow down) and steering.Just make the plane go in the direction it's facing multiplied by how fast it's moving.if you want to add more stuff in after that you can, but that puts you most of the way there for a simple flight simulation game (:   ;  By "very simple," I meant that it doesn't need to be the next Microsoft flight simulator :-) I would like the flight model to be realistic.   ;  I got a lot when I googled "aircraft equations of motion," e.g. this.  I would try that search term.EDIT: Actually, this looks a lot more useful.[Edited by - Emergent on May 13, 2009 11:47:49 AM]