   Beginner to Windows Programming, POINT variable?
  Allrighty folks, I'm working out of "Beginning Game Programing" by Michael Morrison. (Personal, not  schoolwork) and I've came across a snag.At the end of the chapter is an "Extreme Game Makeover", where you take what you have learned, and convert it to something else.this is where I am stuck:-----2. Add a POINT global variable to the program that is used to "remember" the position of the fireball; this position can initially be randomally calculated.-----Now, I get how to do all that, but what is a POINT data type? I've googled around for about a half hour, but no luck. He didn't talk about it at any time (yet) either.   
  IT sounds like one of the winapi's many structures. I am not 100% but I would assume it is a 2D location (an x and y component). You could easily make your own as well:struct POINT{    int x, y;};;POINT;  POINT  Pt[3];Pt[0].x = 125; Pt[0].y = 10;   Pt[1].x =  95; Pt[1].y = 70;   Pt[2].x = 155; Pt[2].y = 70;The POINT data type should be usuable with any code that includes windows.h   ;  That worked. Thanks everyone.   