   Custom vertex attributes Question
  Hello again! :)I am developing a OpenGL 3.1 renderer and I have a question about the Vertex Attributes.1) Is it better to Bind fixed custom vertex attributes using glBindAttribLocation() for all my shaders? So, i will always know from the start the attribute indices.2) Or is it better to use glGetAttribLocation() to get the indices and then use them?I've never used custom vertex attributes with OpenGL before and I have no idea! :PWhich is the most robust/better/cross-vendor way?Thanks for your time!   
  I prefer option 1.http://www.opengl.org/wiki/GlVertexAttribPointer