   Beta Test 1st Demo of Colibri 3D Engine
  Hi all,been working hard for this moment, heres a link to the download page:Download DemoA ScreenShot:Be sure to read the Readme.htm file, cause it instructs on a lot of things.To stop it from rotating, edit the init.lua file:From: rz= (time*360)/1000;To: -- rz= (time*360)/1000;You have to add "--" to comment it out...I''ve been working for 11 hours straight, and its 5:30am... time to got to bed i guess.... Please send any comments you might have to the email on the docs, and leave your thoughts here or on the website.Thanks people of GameDev, you guys rule [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." 
  Is it really a beta?  Seems more like an alpha rendering demo, but hey what do I know Performance is fine, but then it doesn''t really do a whole lot (visibly anyway).Anyway, I very much liked the packaging, a lot of effort has obviously gone into the presentation and that in itself makes the whole thing quite attractive.  A bit more functionality in the demo wouldn''t go amiss, but keep up the good work. ;  One thing though, at startup it tried to access my local network ... Gizz ;  access local network? thats probably just the winsock code geting initialized at startup, nothing is actually geting accessed...anyone else?  [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." ;  Everything seems fine and I really like the possibility to tweak value run time. A must for debugging  Like I said, the console is very nice but it would be nicer to have a way to select which value to edit ( like a treeview with properties by entity ). My 2 cents Very nice.Gizz ;  Thanks Gizz, yea, the next version will be more interactive...Cmon guys, 150 views and only 3 replies?Help me out here, need to know if this is stable...  [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." ;  It''s stable as far as i can tell.  The shadow of the teapot, however, is not displayed correctly when the light source is far away and the teapot intersects the ground plane.  You might want to consider using stenciled shadow volumes, instead of shadow maps (assuming you are using shadow maps).  Good luck.   -----------------------------I never chew my cabbage twice ;  Hi!Everything worked, except in fullscreen.I sent an e-mail with more info.Good Luck!!Regardsbasic_master ;  very basic but it seems to do what you wanted it to do ;  Ya, this first demo was graphicly basic, just model loading, stencil projective shadows, not much.There are other more powerful things going on in the background, like the possibility for remote debugging, alter internal behaviour by lua scripts, compressed and encrypted models (not on the demo), and import anything with plugins...I''m glad things are stable on the 1st demo, thanks for testing it guys  [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." 