   The world of mobile gaming?
  I am going to start a team that will make Java games for mobile phones. I have links, going to get a team. But need to know what state the mobile industry is in!? 
  Arizona, but don''t wait I hear it is on the way to Ohio! ;  Well, youll have to see it for yourself....Here in the States, the Cell Phone Service Providers rule.Most programming is done by very small companies, and games are usually purchased by larger publishing houses (JamDAT, etc.) who pay a fixed sum and rake in most of the profits.I am in one of those small companies(the name shall remain anonymous), and so far have quite enjoyed my work. However, keep your budget small and your team smaller -- payment by the publishers are often delayed and you have to be prepared to wait -- managing a large team of people you dont know is not advisable.People get pissed off when they arent paid, and you have to be sure that youre doing this for the right reasons... as a programmer this industry is fun, but not lucrative. And youve made the right choice on your language... for phones, Java is the way to go. That said, you are at your publishers whim, and youll have to be ready to learn other languages / APIs as needed.Good luck!! ;  Thanks. I was also thinking of Java but I have heard that C++ games can be made, then played on mobile phones.I know that teams will be small because you don''t need loads of peiople doing it. But I was thinking of selling them myself! ;  There''s an engine called Mophun I think which allows you to program mobile games in C++ if anyone wants to consider that as an alternative. ;  It is a phone development thing thanks a lot! ;  Also the BREW and Symbian environments are done in C++.I do a lot of work in BREW- it''s a barrel of fun. ;  I have checked Handango.com statistics - most games get 200-400 downloads, that''s below 2000 $$ per game. Some games break above 3000, that would make around 20000 $$. So it have a sence for single developer, outsourcing/buying some content. Not sure how even small team can survive... ;  serg3d:not to spoil your day, but that''s DOWNLOADS, not SALES.The dl/sale ratio seems to be similar to indie games, possibly lower (about 1% on average) ;  Well thanks everone for telling and giving me links. I am now thinking of going into this market! 