   Utter Newbie
  I have Radiant (QE,GTK, etc. Even QED.), Quark, Photoshop, PSP, GMax, and more, but I am not sure where to begin climbing a learning curve. I tried to make a few prefabs in Valve Hammer, but after working well untextured, Half-life would never allow me to add my own textures.Hence the move to Q3.So I would like a few examples of which programs to use and in which order to use them.I am not planning any major gameplay changes as yet, just believeable levels. However, I eventually want to change the hand controls/animations a lot.I don''t know any code beyond HTML 
  I don''t want to discourage you since no one has answered you, but I don''t know if anyone quite understands what you are asking ;  I think he wants to make a mod / levels for Quake 3? ;  Looks like he wants to mod Half-Life and/or Quake 3? It might be explained in the Half-Life SDK which I''ve never messed withHalf-Life SDKPhil P ;  I thought I had already added to my first post but I guess the new material didn''t post.I wish to make levels first, then a mod for Quake three.But I don''t understand all of the processes involved, and have limited internet access, so online manuals\tuts aren''t much help.Plus I would like an overview of which WYSIWYG are easiest to use, and in which order to use them. ;  If you want to make mods you have to learn C++. ;  Seriously? I seems that there enough progs out there to simplify the design side, as well as a good bit of the gameplay.I just can''t seem to pick the right ones.How hard is C++ for Quake to learn? ;  Pretty hard if you haven''t done anything beyond HTML.Game design and game programming are pretty far apart - I don''t think it will be easy at all to create any sort of mod with only a little knowledge of C++; feel free to prove me wrong, though.   Yes... VB6 is here to steal your minds. Very slowly. ;  I did just order a book on C++ for game design last week.But now I''ve seen references to "Borland Quake C++" Can anyone give me info on that?Or reccomend a good beginning book on game C++ ;  you''ll want to be learning general c++ first and then later c++ as applied to games.  the former part doesn''t have to last that long, it''s just that the first programs that will be practical for you to write will all be simple things like a celcius to farenheit converter program, or anything else that is simple text input -> calculation -> output.i''ve heard good things about the "Sam''s teach yourself C++ in 21 days" book.  I personally learned C from "C Programming Language (2nd Edition)" by Brian W. Kernighan.  then later the "C++ How to Program" book by deitel and deitel.  I''d probably go with the Sam''s book, just because the deitel & kernighan books aren''t really that approchable without a professor to guide you through it.as for modding half-life games, the only way i''d know how to figure it out is with good ol google.  there have to be millions of sites on how to make a half-life level out there.  you''ll have to download some sort of something, though the game itself perhaps comes with documentation on how to make levels.good luck.oh, also please check out the "For Beginners" section on this site and read all the way through everything there.-me 