   [java] Connect 3Ds Max with Java Platform
  I have designed a Game Environment in 3Ds Max. Its completely ready 3D Environment with all the character models well rigged. How can i connect this 3Ds Max environment or import the models of max and make it compatible with Java 3D Game Development? Any one have ideas?Suggestions Welcome!!Deepak SharmaAssociate, PC Guru Livehttp://www.pcgurulive.com   
  Woooow!Thats almost impossible to answer.I guess you have not too much programming experience, right !?The answers might be:-Write your own engine (incredible amount of work and serious experience needed) You might use LWJGL or jogl OpenGL bindings. You would need to write all datastructures etc. by yourself.-Use http://www.jmonkeyengine.com/home/ This would save you a lot of work.But nevertheless you need to be decent a programming.Last but not least, what I would suggest you is:Try something different like this:http://unity3d.com/This seems to be most promising in this case.   ;http://www.jmonkeyengine.comjMonkeyEngine 2 and 3 support 3dsMax model importing through the OgreXML format. You can check the tutorials and visit the forums to see how to do it.   