   Vertex color chanel for lightmap please help
  Hi ! My question is quite difficultWe are creators of 3d game maps and we export our maps from max 7 to directx .x format.My question is how to use vertex color chanel for lightmaps (using the objects original texture and add tga or png greyscale lightmap to the vertex color chanel : create a multitextured object )and how to use uvw map for it ? Can one object contain 2 different uvw map ?Thanx for the answer Regards !!!   