   Problem after changing numbers to variables
  Hey guys!I have strange problem.I want to make bitmap fonts. I loaded texture, and now I have to set coords for each letter.Here it is:glBindTexture(GL_TEXTURE_2D, tex_font);  glNewList(base+licznik,GL_COMPILE);glBegin(GL_QUADS);glTexCoord2f(0.5937,1-0.00195); glVertex2i(0,0);glTexCoord2f(0.5937+0.06445 ,1-0.00195);glVertex2i(20,0);glTexCoord2f(0.5937+0.06445 ,1-0.00195-0.1035);glVertex2i(20,50);glTexCoord2f(0.5937, 1-0.00195-0.1035); glVertex2i(0,50);glEnd();glTranslated(10,0,0);glEndList();And it's "working". As you can see I put static numbers. These numbers are coords for letter "0" (number actually).But when I put variables into this code:glTexCoord2f(poz_x,(1-poz_y)); glVertex2i(0,0);glTexCoord2f((poz_x+z_width) ,(1-poz_y)); glVertex2i(20,0);.....It's nor working. I can see just a black background - no letters.I'm 100% sure that variables have the same value. So why it's not working?(Variables are float)   
Quote:Original post by MoriquendiI'm 100% sure that variables have the same value.100% sure as in you put a breakpoint and inspected the value just before those functions are called?-me;  Yep, I had put breakpoint and checked value.The same.Edit:I don't know, it sounds stupid.I create this letters in a loop. Maybe somethings goes wrong when I create many latters with different coords...Do you have any article about bitmap fonts? :\   ;  Hey,I don't know what's happening.When I put in code this:  poz_x = StringToInt(pozyc_x);  poz_y = StringToInt(pozyc_y);  i_width = StringToInt(s_width);  ///s_width - string with number  i_height = StringToInt(s_height);  poz_x = 0.5937;  poz_y = 0.00195;  z_width = 0.06445;  z_height = 0.1035;...glTexCoord2f(poz_x ,1-poz_y);glVertex2i(0,0);..........it work's fine. But when I don't - variables are the same (checked thanks to breakpoints) but it doesn't work...So I variables have correct values...I guess that there is sth wrong when I convert string to Int.Here's stringtoInt function:int StringToInt(string str){std::stringstream ss;    int temp;    ss << str;    ss >> temp;    return temp;}[Edited by - Moriquendi on April 16, 2010 11:23:50 AM];  Why are you converting from strings to ints when your variables are floats?   ;  Ok, I changed StringToInt to atof() function, but it doesn't metter becouse I convert strings that have int variables.Later, I write:poz_x = poz_x/512;I think the problem isn't variables. I have to do sth wrong in my code...Can anybody look at it? : -<http://wklej.to/4640   ;  I DIT IT!!!! YeeeeaaaI have a bug where I call the lists.Thanks you all for help! Love gamedev.net!   