   2D XNA RPG (Not an RPG Starter Kit) looking for Artists
Team name:No Team name yetProject name:2D XNA RPG game.Brief description:I have been working to create a 2D XNA RPG for the last few months.  I've been working to get a good base in place before I form a team.  The engine so far has a Quad Tree base for collision and drawing.  I have also implemented A* pathfinding using a binary heap for speed.  I have also have a scripting system in place.  The scripting will need to be expanded when more commands are needed.  I have also created the battle system.  The game will play similar to Earthbound/Mother series.  The player will explore the map and be able to see the enemies.  If the enemies do catch the player, the game will switch to turn based combat.  The enemies have a sight and sound range that the player could try to aviod adding a stealth element to the game if desired.The game will have a job/class system that is currently being developed and a complex stat system.Target aim:The aim of this game will be XNA and C# on the PC and Xbox 360.  I am also planning on submitting it for the Dream Build Play contest.Compensation:Everyone will receive a fair share of the profits when the game is completed and released.Technology:XNA and c# for the PC and Xbox 360Talent needed:I currently need the following:1 or 2 2D artists. Looking for pixel art or just stylized 2D art.Team structure:Currently the team is made up of:Myself - programmerPhilip Yon (www.philipyon.com/loe) - Music and ArtBrian McCain - writerGreg Maslin - DesignerWebsite:So far I've just been creating youtube videos to document the process:Fist video showing the quad tree, agro, and initial pathfinding Scripting systemUpdated Pathfinding and Combat:Contacts:contact at XNARpg at gmail dot com if you are interested.Previous Work by Team:This is the first work by the teamAdditional Info:Feedback:Please leave any feedback here or on youtube.[Edited by - Spinja12 on June 7, 2009 7:43:39 AM]
  Looks cool! I sent you an email.   