   Cal 3D questions
  Hello everyone,  I am currently working on beefing up some animations for someone and I have run into some problems.  I am working on the human skeleton files currently and I have a few questions about them.  The skeleton is in a file called MainSkeleton.CSF, which is a human unreadable file, which I then exported it into a human readable file called MainSkeleton.xsf.  I was wondering if there is some existing software that can take either of these files and view the skeleton with the nodes/bones labeled?  Also, after the .CSF was exported to the .xsf, there are a ton of duplicate bones.  Why is that?  Is it just something from the conversion?Edit: Hope this is in the right place.   
  My questions boil down to:Are the duplicate bones in the xsf file for the animation movement or are they something else?Is there a viewer out there that will let me see the bones named and in the right places in order to see the underlying skeleton.  This will let me be able to create a marker set for a mocap system to create more animations.   ;Quote:Original post by AAron AMy questions boil down to:Are the duplicate bones in the xsf file for the animation movement or are they something else?Is there a viewer out there that will let me see the bones named and in the right places in order to see the underlying skeleton.  This will let me be able to create a marker set for a mocap system to create more animations.I suspect your duplicates are just errors from the conversion. A quick look at loader.cpp in the cal3d source seems to indicate that animation data is stored in a separate file with bone id references.The only cal3d viewer I've seen around the place didn't have any support for viewing bones IIRC.   ;  Thanks!   