   Skinning Problem
  hi All,I have loaded the Skinning information from a Collada file. i am doing the proper transformation etc, and when my skin is bound to the skeleton. its like 3 times bigger then the skeleton. what could be the possible cause? i am also normalizing the weights. if i draw the Model in bind pose its the same like the skeleton.. the same size. but when i bind it to the skeleton. it gets bigger... also when i apply animations to the skeleton the skeleton also gets bigger... any ideas..The following is the skinning calculations that i am doing/*The skinning calculation for each vertex v in a bind shape isfor i to n    v += {[(v * BSM) * IBMi * JMi] * JW}• n: The number of joints that influence vertex v• BSM: Bind-shape matrix• IBMi: Inverse bind-pose matrix of joint i• JMi: Transformation matrix of joint i• JW: Weight of the influence of joint i on vertex v*/Although the question looks really vague but hopefully there is something common that i am doing wrong here..Thanks in advance for any replies..   
  Ok i have found the cause... I was adding the Non-Transformed Vertex with the Transformed-Skinned vertex..But my Skeleton problem still exists...When i apply the keyframe data to the skin it gets bigger.. although it animates properly..   