   network between two computers in XNA
  Hi all...I designed a 3D level in XNA...I want to make a network between 2 computers with two versions of the level...and here is the demonstration:the first computer is a laptop which contains the level which is played by someone....the other computer is a PC which I want to use it only to see what the player is playing in the laptop...you know..when the player moves on the laptop..I want the person on the desktop to see the movement and change the view of the camera to see what the player is doing in more clear way...I know that the PC version of the level will be slightly different..but my problem is that how could I send data through the UTP cable between the two computers...I will send a code may be like "move forward" to the monitor PC and make the player moved...ok I hope you understand it..I know there is networking thing in XNA..but it is complicated I think for my simple situation...so any suggestions are good..and thank you in advance for your time...   
  XNA has only Microsoft LIVE networking, it's the one XBoX360 using if I'm right, and if I understood what you are trying to accomplish, you need to make own networking system.   ;  Thank you Ripiz for the answer...I really searched alot about this network thing...I found what is called "Lidgren" network library, and they said that it is suitable..but there was a tutorial at Ziggyware and you know the sight is closed now...what I really need is very simple networking thing..used in the "UPDATE" routine in XNA..can you give me suggestions of what should I use and where do I find it..and thank you very much for the answer...;  Lidgren is probably your best bet. I thought there were samples that came with it that should be enough to get you started."simple" and "networking" are kind of a contradiction. [wink]   ;  Thanks Machaira for the answer..I have downloaded lidgren..and opened the the lidgren_xna project...it just got a ton of classes..I don't know how to use them..and the documentation is not really helpful...I was searching for a tutorial, so please inform me if there was some tutorial..the other thing is that I read some articles about tcpclient and tcplistener..what do you say about using them?? are they good for a game..and by the way I said simple because it is between two computers only and I need to transfer a simple data..I know about network and the complexity..I got Cisco degree.. :-)Thanks for your kindness..;  In the lidgren samples start with "Chat Client" and "Chat Server" and start building them up into your game code. In networking there really is no simple tutorial to follow since it is so game specific. Lidgren is probably about as simple as it gets.You must:- create your own messaging protocol where each event in the  game (move, fire, take damage, etc...) has a way to be relayed to clients or the server- create functions that read or write each type of message in your protocol- on the server, a loop that continually reads incoming messages from the clients- on the client, a loop that continually reads incoming messages from the serverBTW, ask for help in the networking forum here or on the lidgren message board. Both are very active with a lot of helpful people.   ;  Thank you so much EJH for the advice you gave it to me...I will start as you told me..I will try with this..and see the results..just one thing:I have two computers, both of them need to send data to the other, in the hardware point of view, I need one UTP cable..is that so...and overall, one of them is server who waits the connection and the other is client who starts to connect..then both of them will send and recieve data...I think my idea is right??I worked before in networking...but programming in networking No..this is my first time...ok thanks again..and thank you all for your time..bye..   