   Why would valve disable split screen coop play from left 4 dead for the PC.
  Why would they disable split screen coop play for the PC versions of this games? It seems like that would cost them more to simply remove the feature then to leave it since I know it can be enabled with a simple config script and console commands. Any thoughts why?   
  Presumably because most PC users play with a keyboard and mouse.   ;Quote:Original post by CodekaPresumably because most PC users play with a keyboard and mouse.This has nothing to do with it, you can still use a game pad, they just disabled the split screen and multiple controllers which as I stated before the source engine is fully able to support these features with out any added work.   ;  Ask Valve, instead of us?   ;Quote:Original post by CodaKillerThis has nothing to do with it, you can still use a game pad, they just disabled the split screen and multiple controllers which as I stated before the source engine is fully able to support these features with out any added work.You're working backwards, however. Features don't automatically exist and require work to remove - features require work to implement. Even if the engine supports it, and even if it worked on the console doesn't mean it'll automatically work on the PC. At the very least, it would require additional testing.Now, given that most PC users play with a keyboard and mouse, it was presumably deemed not worth it to expose split-screen coop.   ;  1) It wont be used much, if ever.2) The consoles have set hardware. Not just graphics and input devices, but sound devices as well. PCs don't.3) If its a menu activated feature, it becomes a support liability. And the developers simply didn't want to get tied down into writeing patches for a feature most players will never use...heck it may even require a totaly new sound engine to work properly with some integrated sound cards.   ;  I'm pretty sure the feature is there - there is/was a way to get it via the console (it exists for the Xbox version).I'm also pretty sure Valve said it would be added as a bonafide feature at some point after launch. But then they also said we'd get more videos, more (full length) maps, etc...   ;  A friend and I noticed this the other day (when he finally convinced me to play that thing).Yes, it is hobbled on the PC.  He found a dodgy workaround which didn't actually do what it said on the tin and was very dubious, all it seemed to do was to allow you to have two controllers but not split screen or something IIRC.It's a lot cheaper to buy a second copy on the PC (got mine in a 50% off day a couple of weeks back so got that and TF2 for the cost of L4D's standard cost on its own), so that's the trade-off.   ;  cost / benefits problem. It's something that's not gonna be that much use on the PC. Even if they have the code base from the 360 build, it would take a fair amount of work to implement it to a decent quality level. It might work as a hack, but implementing and testing proper split screen / dual controllers is just too much hassle for what it's worth. They decided to allocate their resource elsewhere to something (presumably) more beneficial. - UI.- Networking.- Controllers.- Graphics glitches and performance.- Player management, joining lobbies, ect...   ;Quote:Original post by CodekaAt the very least, it would require additional testing.Ding! They probably didn't want to bother wasting QA time on a non-essential feature.They small percentage that want the feature can live with a buggy unofficial version of it :/   