   Copying a cubemap into a render target view
  (DX10) I have a cubemap where I want to render something ontop of every frame. How can I load the cubemap into the render target view before I draw?   
  You need to bind a render target view of a 6-slice texture array w/ identical dimensions to the pipeline. Cubemaps are a purely 'read' concept; rasterization pipelines don't really deal with stuff like that natively. As far as they're concerned, it's just 6 surfaces.   ;  So in the FX file (controlling the pipeline) I want to make say a TextureCube, bind it on the application side, load the texture on app side, and sample it through a shader ?   