   alutLoadWAVFile()
  I know this is an OpenGL forum, but I thought many of you would use OpenAL so I'd post it here. When I went to the tutorial at this site:http://www.gamedev.net/reference/articles/article2008.aspIt says to use this method:int LoadAndAssignWAV(char* _fileName, ALuint _buffer){interror;ALenumformat; ALsizeisize;ALsizeifreq; ALbooleanloop;ALvoid*data;// Load in the WAV file from diskalutLoadWAVFile(_fileName, &format, &data, &size, &freq, &loop); ...Pretty much my entire application compiles, except the line with alutLoadWAVFile(). It says that I can't convert a char* to a ALbyte*. What do I put in the method alutLoadWAVFile? the tutorial has the EXACT same code as i do. Whats the problem and what should i do?   
  try casting it:alutLoadWAVFile((ALbyte *)_fileName, &format, &data, &size, &freq, &loop);   ;  OMG lol. Thanks, I totally forgot. :P   