   Most promising Smartphone?
  This is my first post here, I'm a fairly new developer, long time gamer.  Being a game developer is very exciting to me, and I've already learned a lot from this site.  Hopefully one day I'll be adding some valuable info around here as well :)I'm planning to purchase my first smartphone soon with the intent of developing games for it.  Is there any consensus as to which smartphone is the most promising in this regard?  I understand that Android and the Palm Pre are fairly new, so this would almost certainly come down to speculation.  Are any of the phones on the market particularly *bad* for game development?  The types of games I have in mind aren't typical, but more along the lines of social or augmented reality, incorporating (hopefully) image capturing, direction sensing, etc (don't wanna divulge too many details).  Thanks in advance!   
  capability wise, the iphone looks to be at the head of the pack, that being said apparently the developer terms aren't very appealing, that combined with the fact that in Canada, Rogers wireless (the sole iphone carrier) wants your left n*t means I don't see myself getting one.   ;  Yeah,the iPhone is less appealing to me for those very reasons.  However, it does have a significant market share and that is important to me for the sorts of games I'd like to develop (multiplayer w each player having a separate device).  Technologically I don't know of anything working against the iPhone.  While it may not be the best on the market at doing everything it does, it does what it does fairly well.  I'm sort of leaning in that direction (iPhone) as I don't know that any other phone will become so prevalent amongst the general public.  I'm not looking to make tons of money with this or anything (though I'm certainly not opposed to the idea), but due to the multiplayer aspect, it would be nice if it could be playable by a sizeable segment of the population.Is it possible to have interoperability for a game between multiple different devices?  Say one user has an iPhone and one a Pre, could the game be developed for each respective platform in such a way that these users could play?  Are there any platforms which would be more suited to 'playing nice' with other platforms?   ;  Apparently RIM's blackberries are the top runners:http://www.crn.com/retail/218000045;jsessionid=WXD1QLUTSBLUIQSNDLOSKH0CJUNN2JVN;  Any phone with Google Android seems to be the most promising imo, just because it's open source. The Marketplace on Android already has several wonderful programs and there will be many more coming in the next few years.   ;Quote:Original post by LocheimIs it possible to have interoperability for a game between multiple different devices?  Say one user has an iPhone and one a Pre, could the game be developed for each respective platform in such a way that these users could play?Of course - all smartphones that I am aware of allow you to add networking to your applications, and as long as you implement the same networking protocol in each client, they can play together.Quote:Original post by godsenddeathcapability wise, the iphone looks to be at the head of the pack, that being said apparently the developer terms aren't very appealing...What particular aspect of the iPhone developer terms do you mean? The approval process is a little unwieldy (but I have heard less complaints about it recently), and the refund policy is scary, but the commission Apple takes (30%) isn't too bad...   ;  If your interest is specifically in developing games, then iPhone is currently the clear frontrunner. And as onerous as various provider terms are, the brilliance of iPhone is that it shares its operating system with the iPod touch. (Disclaimer: my phone is a Blackberry 8900 Curve, and I own a first-generation iPod touch.)   ;Quote:Original post by swiftcoderQuote:Original post by LocheimIs it possible to have interoperability for a game between multiple different devices?  Say one user has an iPhone and one a Pre, could the game be developed for each respective platform in such a way that these users could play?Of course - all smartphones that I am aware of allow you to add networking to your applications, and as long as you implement the same networking protocol in each client, they can play together.Quote:Original post by godsenddeathcapability wise, the iphone looks to be at the head of the pack, that being said apparently the developer terms aren't very appealing...What particular aspect of the iPhone developer terms do you mean? The approval process is a little unwieldy (but I have heard less complaints about it recently), and the refund policy is scary, but the commission Apple takes (30%) isn't too bad...I've read that they take huge commission, and apparently they tend to reject apps that directly compete with their own apps   ;Quote:Original post by godsenddeathI've read that they take huge commissionAs I mentioned, the commission is 30%, which in my experience is pretty reasonable as compared to game portals.Quote:and apparently they tend to reject apps that directly compete with their own appsApple doesn't make games, so even were this the general case, it wouldn't affect us [wink]   