   Keyboard Handling Without GLUT?
  So I have written a couple of OpenGL games using the glutmainloop and the idlefunc as my update function.  Basically I want more control of the code and this mysterious glutmainloop bothers me.  The problem is that I need another way to handle keyboard input.Has anyone found another way to handle keyboard/mouse input without using GLUT?  How is this done?   
  It depends on your platform, on windows, you are going to have to use the wndproc messages.another option you have though (and i used to do this!) is to use SDL + Opengl.SDL is the "simple directmedia library" and is useful for making cross platform games, and can give you a cross platform interface to OpenGL, and provide you with input etc.http://www.libsdl.org/   ;  Thanks for this, I am reading through the SDL documentation now, this seems like what I was looking for!   ;  If you want to see sample code of how to do this with the Win32 API check the the video tutorials on my website.   