   Which is the best and fastest dynamic lighting model?
  I've read many papers about lighting models now, and now I would like to know which is the best fastest for manymany dynamic lights. How fast is deferred rendering to the LightPrePass? And is there a difference between deferred rendering and deferred lighting? And if the LightPrePass is a good solution, can you give me a nice paper? I've found nothing like that on the web..   
  hey, i can't answer most of the questions but here's something that helped me when i implemented my lights:i took the deferred shading example in Render Monkey and played around with it. Finally i changed it to a light-prepass renderer to get a feel for both techniques. Then i implemented the shaders in my real engine.Point is that you can try all techniques without much effort if you use something like Rendermonkey or FX-Composer because it takes a lot of work from you. Once you're happy, implement it in your real project.And now a link to a technique you didn't mention: Inferred Lightinghttp://graphics.cs.uiuc.edu/~kircher/inferred/inferred_lighting_paper.pdf   