   Solar Conquest - Combat Beta - FIXED!
  ===Edit===For those who have read this before and are kind enough to give it another chance, I appreciate it! I apologize for my stupidity, as I left the program in Debug mode, so chances are, countless people who have read this topic have been unable to try the program. Sorry about that :(==========I'll try to make this as quick to the point, so I don't waste your time, so thankyou ahead of time for reading this!Solar Conquest is a 2D action (and later, RTS as well) game that takes place in space. There are currently 2 teams, each with a series of fleets and planets. The idea is to conquer the enemy fleets. When you attack a fleet, you are thrown into a battle involving various capital ships, as well as small ships like fighters and bombers.The purpose of this beta is to see how well it works on other hardware as well as weed out any problems with combat early on. There's still much more to go in the other aspects of the game, but all criticism is welcome.This is the slowest computer i've played it on:Windows 981.4ghz AMD Athlon512MB DDR RAMWinFast GeForce 3You should be able to run it on a slower computer fairly well. The program doesrequire Windows 98 (Maybe 95 will work) and OpenGL.Download: http://games.sajthelper.com/SolarConquest.zip(about 601KB while zipped, 2.63MB unzipped)Download includes source if you want to toy around with it. It uses SDL and Ihave tried to keep it multiplatform, so hopefully you can compile it on Linuxand BSD if you want to play it on there. Only have an MSVC 6 project, so youwill probablly have to create any makefiles. Haven't finished the documentation, so it might be a bit messy to try and tweak it.For those who want some visuals, here are some screenshots:Fleet1Battle1Battle2Death1Death2EmpireScreen1Thank you for your time and I hope you enjoy the program![Edited by - ThePinkPenguin on December 14, 2005 1:07:54 PM]
  Neat game, though the first battle was a bit long, and the later ones really short. How does one aquire destroyers?   ;  Whoops, forgot to explain that.At the moment, since the RTS mode is not in, the size of the fleets is dependant on the difficulty level you pick. Easy gives everybody about 2 fighter & bomber carriers. Medium gives a random number between 0 and 5 for each. Hard gives everyone 4 destroyers, and 0-5 of each carrier to the player, and 2-7 of each carrier to the computer, per fleet.Should have actual production in not too long.   ;  Great! Be sure to PM me as soon as it's ready, I really love the style of your game. Any chance it'll be multiplayer?   ;  Thank you, I'll gladly send that PM when the time comes!As for multiplayer, I think that will be a bit out of reach for quite a while. Mostly because it would require very good handling of lag and my netcode skills are still pretty weak.   ;  I fixed the program for those who have been unable to play the game due to missing DLL files. I apologize, as I apparently left the program in Debug mode. It is now in release mode, so hopefully that will solve the current problems with the program. Also added a missing file to the source, which would have made it hard for anyone to compile the program *sigh*I really botched this one up, didn't I? lol.   