   June 2010 DX SDK
  Just noticed that the new SDK was rolled out yesterday. I haven't had the chance to try it out yet. But I'm wondering if anyone working with dx11 have noticed any improved support in PIX that comes with the new SDK?The release notes doesn't mention much, so I'm curious if they done ANYTHING to improved dx11 support. Areas I'm interested in are shader debug support (Hull/Domain/Compute shaders), and improved debugging support when working with deferred contexts.   
This blog gives a rundown of the new features. Unfortunately debugging compute shaders isn't among them.   ;  Here is an answer from a Senior SDET of MS Graphics team.Hope it helps.From: Richard Sauer (WGX) Sent: Tuesday, June 08, 2010 3:19 PMTo: Olan Hanley; Jimmy Chen; D3D TestCc: D3D TestSubject: RE: Support in PIX that comes with the new DirectX SDKThere were some targeted bug fixes & features added, but not a ton of changes from the Feb 2010 release (which had lots of bug fixes), but I think the object naming support alone is worth the update.Here’s the text from the release notes that cover the bigger changes to PIX in the June release:PIX: Object Naming SupportThe June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D). Direct3D enables developers to attach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. PIX will now display specific string data for objects in the Object Table and other user interface elements where a human-readable object name will provide a much more effective experience for the user.PIX: Usability ImprovementsThe June 2010 version of PIX includes improvements to the PIX user interface: •The Object Table shows the size and shader model for each shader. •In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables immediately, rather than the first time they are read. •In the Shader Debugger, it is possible to copy register and variable data to the clipboard. •The Summary pane has a new Direct3D Information section, that shows details about what Direct3D capabilities are present on the computer. 