   Render a textured quad: Artifacts with POINT Filter
  Hi,in my 3d application i use a textured quad to render a GUI.I use POINT as texture filter.My problem is that i have artifacts. The quality is not optimal (like an LCD screen which is not well configured), and the 2 triangles of the quad are visible (a little variation in the texture is visible).If i use LINEAR as filter, i have no problem, but the texture is too much blurred.How can i solve my problem ?My texture has exactely the same pixel resolution as the quad.Thanks.   
  Pics please.   ;  ... and some drawing code or explanation how you draw. Maybe it's just this (if you are using DX 9): Directly Mapping Texels to Pixels.   ;  it probably looks like this. (the middle and top left of the 4th tile)the issue i had here is what Unbird suggests, Texel to Pixel alignment.the issues on the edges were because of my ssao implementation and are not related.   ;  I have red "Directly Mapping Texels to Pixels" and i have solved my problem by substracting 0.5f to my vertices positions.Thanks.   