   [Wanted] Professional C++/Ogre3D/wxWidgets Developers for Simulation Project (Paid)
Team name:JDX Solutions Ltd, a registered UK companyProject name: Under NDA.Brief description:A medical training tool incorporating real-time 3D medical imaging simulation and modelling of a real-life medical device, used on real-life patients.Target aim:Bespoke software.Compensation:Paid. We're looking to sign a 2-3 month contract for full-time work at an agreed hourly/daily rate.Technology:- Visual C++ 2008- Ogre 3D Rendering engine- HLSL & GLSL shader programming (SM 3 currently)- wxWidgets- myGUI- tinyXML- a proprietary soft-body physical modelling package- a proprietary rules engineTalent needed:We are looking for up to 3 experienced developers to join us on this next phase of development, initially for a period of around 3 months.Team structure:I am the technical lead on this project. I act as project manager and lead developer/architect.Contacts:This job is advertised properly HERE. Please apply through that page.Previous Work by Team:This project is already out in the wild, used by the customer to train surgeons. I've been a professional developer for 8 years, running my own company for 2. I was also the technical lead on MyDinos.Additional Info:Though it's not a game project, the reliance on quite advanced 3D rendering and the Ogre engine in particular is hopefully of interest to professional freelancers/contractors who frequent GameDev. I hope it's OK to post this here.Feedback:NONE   
  It might be obvious, but in terms of game development experience, this would be closest to something a tool developer might do - 3D rendering but not a game.PS: if you apply, can you mention you found the posting here, just so I can see which sites are driving applicants to me for the future.   