   I'm missing something where????
  Yea I got my other problems with my class fixed, where am I missing a , ; ( { ???I get parse error before { and parse error before }  ugh I know what they mean but I don't see where my problem is.#ifndef HEADER_INCLUDED#define HEADER_INCLUDED//---------------------------------------------//  Include Files//---------------------------------------------#include <windows.h>//---------------------------------------------//  Class Definition//---------------------------------------------class cArmor : public cItem {   private:int A_defense; public:int GetArmorDefense();int SetArmorDefense(int amount);};  #endif Heres the item class in case you need to see it (dont think its much importance)#ifndef HEADER_INCLUDED#define HEADER_INCLUDED//-----------------------------------------------//  Include Files//-----------------------------------------------#include <windows.h>//-----------------------------------------------//  Item.h Class//-----------------------------------------------class cItem {    private:   int    I_Price;   char   I_itemname[32];  public:   int    GetPrice();   int    SetPrice(int amount); //reminder: code in a sword/armor function that adds to the attack power/defense when equipped   //subtracts the power when unequipped bool   Pickup();   bool   EquipWeaponArmor();   //EquipWeaponArmor for easy equiping and unequipping   //Easier to code if we make a window apear allowing values to change from 0 to 1   //(Equipped or unequipped)   };#endifI've looked this code over for a while now and I've looked in my book to see if my derived class was set up properly, but I still can't find my error.>:(   
  2 things1) you use the same include guard in both files: #ifndef HEADER_INCLUDED  you're supposed to use a unique one for each file.  i.e. #ifndef CITEM_CLASS in one and #ifndef CARMOR_CLASS in atother.  otherwise only one of the 2 header files can be #include'd in any given compilation unit.2) you don't #include "citem.h" (or whatever the filename is) in cArmor.h so the compiler doesn't understand what the symbol cItem means when it gets to it.read this:http://www.gamedev.net/reference/programming/features/orgfiles/-me   