   MediaWorks Looking for Talented Individuals
 MediaWorks  Applo  Description:   Applo is a browser based strategy game similar to that of Ikarium and Travian, but with a more in depth user experience, game-depth , and newer, fresher graphics. Target Aim  Applo, like the games before it, is going to be free with users having the option of paying for upgraded accounts or coins which they can use to get an advantage in their game. Compensation  At the moment there is no compensation as a lot of resources are being dedicated to server costs and marketing. However, MediaWorks is currently in the process of talking to investors, so compensation may be available within a short time.  Technology  We are using flash technology as the base, and using pre-rendered 3d graphics to compliment the feel of the game. Talent Needed  We are in need of the following people; each person is required to put in at least 20-30 hours a week of work into this project as the deadline is relatively short.Action Scripter  – in charge of creating the core programming and engine behind the game. We are looking for highly skilled Action-Scripter’s who are very dedicated and knowledgeable of how online gaming works. ASP.Net programmer – Will be necessary to integrate the game code into an online client which will be used through specific social sites (which will be named upon hiring)GUI Designer – The GUI designer will work close with the other artists to take the look and feel of the art style and create a user interface around the art style. Character Concept Artist – the concept artist for the characters will be in charge of producing high quality full colored images of different kind of characters that we would like to see.Character 3D Artist – Need a professional character artist skilled at cartoon-like characters. No animation skills or bones necessary as all character art would be pre-rendered. Team Structure There are 2 teams, the business/marketing/server team which is already being provided by MediaWorks, which is owned by MediaArsenal, and the game-development team that is being built.Roman Lembersky – Project Manager, Lead Designer, 3D Environment Artist Eddie Wells – Art Director, 3D Environment ArtistRoman Lembersky Holds a Bachelor’s Degree in Game Design and Animation Eddie Wells Holds a Bachelor’s Degree in Animation WebsitesMediaWorks  and MediaArsenal - http://www.mediaarsenal.com/Roman Lembersky Portfolio  - http://3dsphere.net/Eddie Wells Portfolio and Art - http://gronch.deviantart.com/Please look at the following website to get an idea of what we are aiming for:http://ikariam.org/ Contacts Please email all resumes and portfolios to Rlembersky@gmail.comOrroman@3dsphere.net   Previous Work Roman Lembersky – Roman worked for Ludusent Inc. as a 3D Environment Artist and then Lead Game Designer for their second game SkyHunter. Later Roman freelanced and published articles on GameDev.net. He recently finished working on a very popular Iphone game: Robo-Fighters which was made by the company Team4000.Eddie Wells – Eddie worked at a Architectural Firm as a 3D Artist and then moved unto Meteor Games as an environment artist. He is currently freelancing. Additional Info  Professional Resumes only. Please be advised that if you live in the Los Angeles area your resume does get a slightly better look at. All potential employees will have to report to the Project Manager at least once a day every day. After the game is finished any employee who wants to stay on for further projects (Since some are already being developed) are more than welcome to join.  Feedback Any Feedback is appreciated. Example Artwork 
  I do some 3D/flash stuff..;  That is some good stuff, I believe you have some talent. Unfortunately we are looking for something more processional quality.   