   Best HLSL book for beginners?
  I wan't to learn HLSL and I prefere when they are describing it as easy as possible, does anyone knows a HLSL book to recommend that fint the description?   
  i wouldn`t bother with a book, use google instead. also in DXSDK and on msdn you can find a lots of info.   ;  Shaders.for.Game.Programmers.and.ArtistsYou can have a look   ;Quote:Original post by MassacrerALi wouldn`t bother with a book, use google instead. also in DXSDK and on msdn you can find a lots of info.Why not?Having a hard copy of a book sitting on your shelf will save alot of time instead of searching the deep ends of the internet looking for the information. Investing into a book is a good thing whether it be to learn something new or just to use as a reference.Quper, I havn't dove into HLSL just yet but it is something I plan on doing some time soon. I have however heard good things about the ShaderX series. Make sure you read any reviews on a book your thinking about buying, might aswell get the best for your buck :)   ;  The ShaderX series does not really teach how to write shaders. They are more for reference, and contain neat tricks and effects written by people from the industry. I wouldn't recommend it as a starter book. I have 'Learn Vertex and Pixel Shader Programming with DirectX9' by Leiterman. But I don't really know if I would recommend it. It's pretty old and does not teach HLSL. :(I would actually also be interested in a good book about shader programming in HLSL.;  Introduction to 3D Game Programming with DirectX 9.0c: A Shader ApproachA great book for beginners and gives great examples.  I also believe the author is in progress of writing his third one that is for DirectX 10.   ;Quote:Original post by cNoobQuote:Original post by MassacrerALi wouldn`t bother with a book, use google instead. also in DXSDK and on msdn you can find a lots of info.Why not?Having a hard copy of a book sitting on your shelf will save alot of time instead of searching the deep ends of the internet looking for the information. Investing into a book is a good thing whether it be to learn something new or just to use as a reference.you`d learn it from a book too, but when there is exhausting information easily accessible for free, why to spend money on it? i know it from my own experience, i own one DX beginners book(fixed pipeline only) and it was waste of money. DXSDK tutorials and articles are good enough, really.shaderX books is another matter. i`d recommend it to any graphics programmer, because there is no "graphics techniques SDK" on the net.   ;  hi, yeah I would have to agree with smally, Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach, is the book to get really? - Not only does it have shaders but it also has alot of other directx stuff as well.I started looking for shader books a couple of years ago, and surprisingly there is hardly anything out there for beginners, (as far as I could find).I also brought shaderx 3 (before tthe Frank Luna book), and I've hardly used it at all as DarkZoulz said, it really isn't for learning shaders.