   Pros Seeking Pro Artist for IGF Fun
Team name:Yet to be determined...Project name:Yet to be determined...Brief description:The concept here is this:  I am a professional currently working in games.  I work on games big and small as an audio guy.  I write music, I create sound effects, sometimes I just produce or arrange the music.  In every instance, I work as a cog in the machine that is the larger vision for a game project, but I am in the industry because I like to play games, I like to make games, I like to think about cool game ideas, and I like to collaborate on projects with people and have fun with interactivity.  Music just happens to be my forte and it's the skill that allows me to make a living doing this sort of thing.But I am not totally satisfied merely working with music.  I also have great admiration for games that are innovative and engaging artistically.  So what I would like to do is form a small (very small) team of like-minded PROFESSIONALS who already have regular work, who already do great work, who are not in search of paid gigs, but who are in search of that personally satisfying side-project and who are in a position, like myself, to occasionally work on that side project.I would like to work with these few, elite individuals on a game for this years IGF--to collaborate on design, and execute with great skill, a solid, interesting, and innovative game concept.Target aim:Today, IGF; tomorrow, the world! Compensation:At best, back-end only.  This project is for IGF and self-indulgance--let's have fun first and if the monstrosity we create seems saleable, then we can work that out later.Technology:PC, more than likely.  FMOD would be great!Not really in a position to dictate the technological needs of the visual artist.Talent needed:1 - Visual Artist (filled with ideas for new games/game concepts)No more, this team will not become some leviathon of management--we will be small, light, and elite.  Professionals only, I want to have fun with people who know what they're doing because I know what I'm doing and it's boring to me to be mired down by student's who still have so much to learn.Team structure:Me, Dan Reynolds - Music Composer/Producer/Arranger and all around Audio DudeWill Miller - Programmer/DesignerWebsite:There will be no team website (at least, I can't see the need for one, though contact should be well kept via IM or something like that, this can be ironed out later)You can see my website here:http://www.musicianeer.com/Will:http://bighugegames.com/staff/will-millerContacts:[email="dan@musicianeer.com"]dan@musicianeer.com[/email]Previous Work by Team Member(s):A fairly up-to-date resume can be found on my website, highlights include work for games by LucasArts, THQ, WAISoft, Midnight Synergy, EmotionRays, Eidos, etc...Will: Currently at Big Huge Games working on (http://www.reckoningthegame.com/), previous experience found him working at Fireaxis Games on titles like Civ IV, and Harmonix in Boston before that on stuff like Guitar Hero II.Additional Info:We're all busy, we're looking for other people who are busy doing actual work, this concept is supposed to allow us a relief, to make a game that is fun or different or unusual, to self-indulge.  You must be a currently working pro who is not restricted by a non-compete clause (check your employment papers if you're not sure).  Let's make a cool game!  I think the IGF submission deadline is some time in October.  I'm not putting a team together to execute my idea alone, I'm putting a team together because I want to develop a project with cool people who do what they do well.Feedback:ANY No rants from amateurs who don't qualify. 
  A little bump loving .... ;  I might be interested.  PM me, and we'll talk.   ;  Cool, man, I dropped you a PM.   ;  This seems very much like what I've been looking for.Just is this going to be 2D or 3D?Either way, I sent you a PM regarding this.   ;  Post updated.We're looking for the last puzzle piece, a visual artist.   