   GDNet book (or series of)
  I was thinking, it might be possible for GDNet to get together with Prima (you guys must have a good relationship) and publish a book. I don''t mean like OpenGL Game Programming...more along the lines of Game Programming Gems. There are tons of great articles on this site, and I would love to have a collection of the really good ones in a book. You could easily put together a book of maybe a hundred of the best articles here and sell it I bet; and I''m sure Prima would at least consider the deal.Forseeable problems:1) Prima thinks it''s a stupid deal after all and ditches it.2) Who is responsible for choosing the articles that get in the book, and what criteria is that based on?3) Book doesn''t sell since all of its content is available online. Of course, this is true for a lot of books, so...4) Authors of every article chosen demand royalties, thereby making the book a financial disaster (seems unlikely).So what does everyone think? It seems to me like a pretty good idea--some of the best online resources, now in a neatly printed and bound volume and a pretty green/black cover 
  I own more than 10 premier press books and all I can say is that I won''t be getting more amateur written sh..stuff.  ;  Promit,I meant to respond to this sooner, so sorry for the delay.A book composed of articles that are already freely available probably wouldn''t sell very well, and would get *hammered* in reviews. True, some books get criticised because they include information that you can find online, but generally speaking, they don''t mean that you can find the same information word-for-word. In fact, my primary response to that is that the major difference between books and online articles is that books are reviewed and edited, which most online articles are not, and tend to provide much more complete coverage. I wouldn''t have that defense for the book you''re proposing.Books like Game Programming Gems are a good idea, but there are a ton of them already out there. Premier (formerly Prima) tried to do one in the form of Game Programming Tricks of the Trade. The idea was solid: do a Gems-like book, but provide longer articles with example programs. But there were problems in the execution - some of the topics covered seem pretty irrelevant, and they weren''t clear on the target audience. So I don''t know whether they''ll be too keen on doing another one.To the AP: I think your criticism is unfair to the series as a whole, although I''d agree that some of their books should never have been published. Quite a few of their books were written by experienced game developers. 