   transformaing a texture
  guys, this might been asked before, but i found no answers to the questions that were asked.by question is, how do i rotate or scale or translate a texture. my guuessed answer is to shift the UV coordinates. while u saw there is a device.transform.texture0 in the d3d device.i tried giving it a matrix translate matrix and it doesnt seem to do anything.how do u use that?   
  its ok, i managed to solve my problem.thx anyways.   