   Texture filtering regions
  Hi guys,Is there a way to make sure the texture filtering (like LINEAR or Anisotropic) is limited to a certain region?Because I have a texture that contains a few other textures that have almost nothing to do with it (totally different color and such) and when I use one of the textures from my big testure (of 2048x2048) the filters also sample a little bit from outside the texture I want to use.Like when i use a blue texture, and next to that blue texture in my big texture file is a red texture, then the blue texture has some red at its sides.Is it posible to prevent this?Owyeah I'm using DirectX 9.0c (using shaders)Thanks in advance,Tigran   
  No you can’t. Because of this you need to leave room for borders between the different areas of you textures.   