   Multitexturing Method Check
  I'd like to start using multi texturing but I'm not quite sure how to do it. For example lets say there was a ground with a dirt path. One way would be to simply cut up the polygons into the path shape and use two diferrent textures leaving uncovincing edges. another way would be to draw the path over the ground with another set of polygons, then there's multitexturing the path which is a pain from what I've dealt with.Really I would just like to make an extra set of vertices and draw over the original shape but would that be too much or is this one of those questions where you could really just do whatever you want?Thanks in Advance!!   
  Are you using the programable pipeline or standard?   ;  I'm using HLSL. I really didn't like the idea of passing an extra set of data for each vertex. Chances are I wouldn't even use it that much.   