   Warhammer40k 3d people sought!
  Update -- New screenshot section. Thanks everyone! We're primarily looking for MAX animators at present but everyone else is welcome. Thanks gamedev community!Team name:Depends on assigned team..Project name:Depends on assigned project..Brief description:This is part-time with no compensation (currently) and you would be on a team using concept drawings, working with the art team, and putting together some fabulous 3d models while corresponding to those in the team to keep the themes consistent.Target aim:You will part of one of a linked chain of professionals and students working towards meeting building a whole race/faction from scratch using pre-conceptual art.Compensation:None presentlyTechnology:3dsMax 6+ and/or PhotoshopTalent needed:We are mainly looking for Modellers/Unwrappers (Maya or 3dsMax), Texturers (Photoshop or applicable paint program), and Animators (3dsMax). As noted, we can only use 3dsMax for animating due to custom bone scripts required by the game we are developing for.Team structure:Multi-faceted and connected. Everyone participates and helps each other with the acknowledgement of the end-goals towards providing an amazing product hundreds of thousands worldwide will enjoy. You will be networked with some of the most experienced 3d people in the biz with a incredible zest and drive for the art and technology. Some will have strengths in many areas, others will draw upon yourself. Its meant to be a collaberative endeavour with the challenge of reaching certain goals but in the end producing a superior product.Website:Screenshots *UPDATED* to show the various themes:http://screenshots.filesnetwork.com/59/news2/22970_1.jpghttp://www.thousand-sons.com/MitGas/loc3.jpghttp://compiler.free.fr/dawn_of_war/images/wip/LR007.jpghttp://compiler.free.fr/dawn_of_war/images/wip/GK009.jpghttp://users.pandora.be/Airforcer/DE%20Mod/main%20menu.JPGhttp://img459.imageshack.us/img459/127/dracon1cs.jpghttp://screenshots.filesnetwork.com/77/files2/60607_4.jpghttp://screenshots.filesnetwork.com/59/news2/24505_1.jpghttp://dofw.free.fr/KRMZ/Canoness_Flypack_02.jpghttp://www.heavydarkness.com/forum/dow/screens/juin/Arbites_Friedric_Game_23_06_2005_004.jpghttp://www.alfdesigns.com/tau/kroot_skins.jpghttp://www.xv15mods.com/tau/album_pic.php?pic_id=230http://www.xv15mods.com/tau/album_pic.php?pic_id=228Most models range from 1500-2500 polys (that is for standard units) while some unique ones go as high as 4-7k polys. Most are bipeds while others are vehicles.Website is based on assigned project.Contacts:Master contact: thudo@spymac.comProject contact(s): based on assigned team..Additional Info:Based on the incredibly exciting and diverse Warhammer 40,000 universe with all 11 main factions and their various sub-chapters/races/clans/sects. The main reference site is: http://www.dawnofwargame.com/ All projects are based off this game and its fabulous expansion!Feedback:We are looking for committed, hardworking, team-orientated members who have intermediate to advanced skills using 3ds max v6.x/7.x (with a little or extensive experience with Character Studio). Having Photoshop or applicable graphics talent would be an asset.The ideal candidate would be one who loves a challenge, enjoys expressing themselves through their work and to their colleagues, willing to work under deadlines, is a good communicator, and is committed to getting the job done all the while having fun doing it. Having previous game modding experience would be a definite asset but not required.   
  I'm still trying to figure out what you're actually recruiting for.These are all good mods, for sure, and Dawn of War's got some life in it yet. Hell, even I've got a pet mod for it (when I feel like working on it, not done so in quite a while- http://www.winterdyne.co.uk/warhound/).So are you just recruiting for other peoples mods or what? What are YOU actually doing? Or just trying to get the DoW mod community some fresh blood?;  I am recruiting for multiple Dawn Of War mods since I am more effective in getting the message out and have a fair bit of disposable time to assist in that matter. Look at me as a "liasion officer" between the mod teams. Basically, we have many mods but they fall between 11 different Warhammer40k factions. In total, the # of the major mods are about 15 or so. All are in the advanced stages of development.   