   Model Formats
  Greetings,Im doing some research so that I may start creating our engine for final project, and i was curious as to which model format is the easiest to work with. Thanks for your help in advance :).   
  If your engine uses Directx, the best choice in my opinion is the .x format, wich is supported natively by directx.   ;Quote:Original post by uggibuggiIf your engine uses Directx, the best choice in my opinion is the .x format, wich is supported natively by directx.If he was using DirectX, he probably wouldn't post in the OpenGL forum.As to the best model format, that depends a bit on what you want to do. For boned animation on the CPU, Doom3's format (MD5) is nice. For vertex animations, MD3 is a possibility (as is probably MD2).   ;  If you are planning to use MD3 file format, here is a small library I have created. Hope it is useful.http://www.geocities.com/nitinjavakid/renderlib.zipBest of luck with the engine.   ;Quote:Original post by rick_appletonIf he was using DirectX, he probably wouldn't post in the OpenGL forum.oops... just forgot that^^;  heheh thanks a bunch guys :)   ;  I used Cal3D: http://cal3d.sourceforge.net/It is really easy to use and powerful (it's currently not updated anymore, but I never had any problems with it). Works with OGL and DX and has already exporters for all big model programs. Download the cally demo and test it.   