   Inertia: A 2d physics based game
  First thing I want to make clear: I'm not a programmer normally. I prefer to do graphics for games, generally sprites but I may get into 3d modeling. That being said, I made this game for fun and didn't feel like struggling with c++ as I have before. It's made using GameMaker's scripting language, gml, as I felt that was the best tool for me to finish the actual core gameplay as fast as possible. I may consider porting it to Python, but I doubt it. Even if I did, it would strictly be because of speed issues.Now that that's out of the way, here's the description of the game. In Inertia, you control a ball and try to navigate it through an obstacle course of a level. You make the ball jump by left clicking. It's a small jump, but you can charge up your jump meter with the Spacebar key to get a large jump. Better yet, you can turn on flame ball mode with a right click and fly.A key part of the gameplay is the realistic physics. It uses the GMPhysics dll created by Coderchris, which really adds alot of fun to it. The ball behaves just as you'd expect it to. There is also a motion blur and flame effect engine, which give it an extra graphical touch. To see what they look like, just look at these two screenshots:Motion blur and physics: http://i27.photobucket.com/albums/c168/blackstargames/screen1.pngFlame effect:http://i27.photobucket.com/albums/c168/blackstargames/screen2.pngDownload:http://www.rocketsoft.gm-school.uni.cc/uploads/Inertia.zipA deeper description of the gameplay, some gameplay tricks, and credits can be found in the game's info, which can be accessed with the F1 key. The main purpose of this demo is for core gameplay feedback and framerate feedback. Please tell me what you think of the game, and post your fps and specs. The fps is the number in the top left hand corner of the screen.Thanks for playing. :)   