   [MaxScript] A verts question..
  Hello,i'm using maxscript to create my game's mapexporter, in my scene i've a plane. I have divided the plane in a matrix [10, 10]. So when i export the map, thanks to the verts, i can calculate the occupied cells in my map.. But now i've a problem: when i've a object like the object into the image:[img=http://img134.imageshack.us/img134/4300/senzatitolo1yhp.th.jpg]i can calucate the verts1 and verts2 but i can't calculate the cell between two verts.. Anyone have some idea to solve this problem?Sorry for my bad english and thanks for all replies..   
  anyone?   ;  Calculate a top down 2D rectangle of all verts in an object.Then do a objRECT vs cellRECT on every cell on your plane.If the RECTs intersect then you know some part of that object is in that cell.google: Rectangle intersection   