   dll entry point
  hi... i'm trying to use a glsl shader with opengl....when using glCreateShader() i get the following error:Unable to find an entry point named 'glCreateShader' in DLL 'opengl32.dll'.i have installed the newest gfx card driver which should be compatible to opengl2.1...any suggestions?   
read this.;  thx but i'm not trying to call this function through a arb extension.the arb extension function would be:GLhandleARB glCreateShaderObjectARB(GLenum shaderType);but i'm trying to call the opengl 2.0 function:GLuint glCreateShader(GLenum shaderType);;Quote:Original post by ignoratorthx but i'm not trying to call this function through a arb extension.the arb extension function would be:GLhandleARB glCreateShaderObjectARB(GLenum shaderType);but i'm trying to call the opengl 2.0 function:GLuint glCreateShader(GLenum shaderType);You can't. Not under Windows. Read the article Sneftel posted.;  oh ok. sry.   ;  Well, you can use glCreateShader and other GL 2.0 functions, but you need to get functions pointers or use something like glew.This is a shorter readGetting Started