   Character Builders
  Any idea how efficient character builders are made in computer games? Pretty vague question I know but I''m just looking at Smackdown 5 and the wealth of options available [like multiple layers of clothing] and trying to work out how it''s done. All the clothes look "skin tight" so I assume that they''re not a mesh built on top of the character if only for the reason this would increase the polygon count a lot. Maybe multiple texture layers or something? Not looking for code or anything more of a brain storm if anyone can indulge me    Planetblaze.com - http://www.planetblaze.com - As METAL as it gets! 