   GameDev.net Makes the best game of the year?
  Hello again, Well not sure if this post has already been drawn up and all ready flamed to the ground but Would it not be cool to have all the god like people from gamedev make a game with the use of there followers. If you think about it, it might be good time invensted working hand and hand with there newbie and vets users. Also you got all this crazy ideas working hand and hand   
  It sounds cool, but I don't think it would ever work. It would be too difficult to coordinate such a large team thats spread around the world. Not only that, but most people have jobs and other projects they are working on.;  That and well, we do have a Help Wanted forum for projects. One massive project just wouldn't be even remotely feasible. The logistics of it would be mind boggling.   ;  What type of game are we making?   ;  Wasn't there a thread just like this last week?I think I said something snarky about the GDNet Gauntlet project and then got distracted and chased a butterfly.   ;  Speaking just for myself, I already do all the game development that I want to do - at work. I enjoy unwinding around here and helping out with questions and discussions where I can, but I don't have the energy or desire to start a side project - let alone anything that would really be remarkable.I suspect - although I may be wrong - that most of the other veterans and industry pros around here will feel the same, to some degree.Lastly, don't expect that a project will be better just because you have more people working on it. In fact, past a certain point, adding people actually makes the project worse - much worse.If you want to work on a game project, the best course of action is to find an existing project you like, or start one yourself and recruit.   ;  Well ya when you think about it, yes it would be a big nightmare for the first week or so , but maybe that project would bomb and ya maybe the second but im sure after you have a rough start and tweak the system of design, it can be done we got alot of smart people here and to bring them together on intrest that would rock then on a side note if you do well you just made a job from almost no capital and well ya then you get to hand out cool paychecks   ;  We tried it once. It was the "GDNet Gauntlet" project Ravuya referred to. It bombed spectacularly - I don't think more than 20 lines of code and 2 sprites were created. All the energy was dissipated determining what areas people would work on and catering to people's complaints about what they wanted to do instead.From a project management perspective, it makes absolutely no sense. You need a small team of highly competent people to create the core standards and a framework to which other people can later add. Maybe we'll find a way to do that in the future, as a learning exercise, but the thousands of members of GameDev are not going to band together to work on a single project any time soon.   ;Quote:Original post by monsterenergyWell ya when you think about it, yes it would be a big nightmare for the first week or soProbably the first several years.Quote:but maybe that project would bomb and ya maybe the second but im sureYes.Quote:after you have a rough start and tweak the system of design, it can be doneIf by "tweak the system of design" you mean "remove everyone from the team and just do it yourself with a core team of highly competent people in constant communication," then we're on the same page.The Mythical Man Month goes into this sort of thing repeatedly; people do not scale linearly in a group, even with a lot of top-heavy management.Quote:we got alot of smart people hereYes, we do have a lot of smart people here.Quote:and to bring them together on intrest that would rockWe already bring them together. That's what this site is doing. The contributions the members are making to the forum and to the global knowledge of all outweigh pretty much any team game project that could be made.Quote:then on a side note if you do well you just made a job from almost no capital and well ya then you get to hand out cool paychecksYes, determining rates of pay and royalties across hundreds of employees does sound like it would be simple and cool.   ;  Ok so what do you think, should i just forget about the idea or who and what would i have to do get done to make this project maybe lift an eye or two. Should i brain storm the management system up make cool charts and build an sql database to store the teams info, look I would love to see this happen could we get some help from the vets that have been there done that im sure there amillion thoughts going through my head right now about how the spank we could get people to function as a team and give everyone a chance to pitch in not saying we would have to keep them but im sure if ya had 300 people that worked well or some what well as a team you could pound this project out 