   Network game question
  Is it reasonable to store all of the data needed for the other player to read in an ini file locally so the other computer on the network can just load it up.   
  What kind of data is it? Who has authority of the data? And how do the "other" player/players hear about the data and updates to the data?;  If no one else (the server or other clients) need to know about the data and you don't care if the user can read all of the data then there is no harm in having it on the client. But as hplus's questions show, we really can't help you out without more information.   