   [.net] Direct3D Sprite resize
  I'm trying to use sprites in my c# application and they seem to be working, but...I can't seem to figure out how to resize my sprites. I'm using the following code to draw the sprite:sprite.Draw(spriteTexture, new Rectangle(0,0,((int)this.Width),((int)this.Height)),Cent,Pos, Color.White.ToArgb());But that just clips the picture in stead of resizing.I also tried sprite.Draw2D(spriteTexture, Rectangle.Empty,new Rectangle(0,0,((int)this.Width),((int)this.Height)), new Point((int)Center.X, (int)Center.Y), 0, new Point((int)PosX, (int)PosY), Color.White.ToArgb());This works, but when i position a smaller sprite the location is different from a larger sprite. (pos 700x600 is on the lower right corer of my window, but when i make the sprite smaller, pos 700x600 is at the center of my window).can anyone Help me with this? Thnx..   