   udk, 3ds max, and speedtree help
  ok i have a couple of questions having to do with udk and 3ds max as the title says. first of all i am a beginner and im still learning alotmy first question is in udk im having a problem with some of my textures and when i add the textures it either doesnt show up when i text the level or it makes the item i put it on completely invisible or even black but shows up ok as long as im not testing the level. is there any reason for this? or any way to fix it?my next question is i made a static mesh for grass using 3ds max using hair and fur but after i export it and then import it into udk i dont know how to keep all of the colors/textures and the hair and fur is no longer there, how do i keep these things there. and also dealing with this, when i do put the mesh into the level it shows up in the editor but it isnt there at all when i test it, all there is, is 2 small shadows where i placed itmy last question is with speedtree, i made my trees ok and added them to my level but for some reason the trees arnt there when i play it,but it is ok when i just "test from here" kinda like my static mesh i made, all it shows is the shadow but no object is thereif anyone can help me with any of these issues i would appreciate it a lot.Thanks in advance   
  Since your question's not really a Game Design question and you're new I'll move this to For Beginners, where you'll likely get more appropriate help.   ;  So on the black textures and invisible textures you want to make sure that your texture mode is on unlit in the texture editor, and then assuming that is true you want to use a dominant directional light to build your level.If the dominant light doesn't match your level theme you can always remove it when the time comes.Fur rendering in UDK is an advanced topic. Your export through ActorX I assume will save your texture coords but you;re still going to have to create and apply the materials in the UDK.Make sure your editor is in preview mode when you choose "Play from Here" so that it matches what you'll see in-game. Also make sure if you're using a custom game type, and you should be, that the PIE option is set to your game type.