   Going to make a Low Level 3D Library for Dos, have a few questions
  Hey everyone. I thought it would be cool to make a low level 3D Library like OpenGL for high level programing languages in Dos. But the problem is that i cant do alot more then wireframe engines so i need tips on good books/e-books that explains every thing about 3D programing from the begining to the most advanced technichs used today. I know several good 3D books but they''re all about Direct3D or OpenGL and that wont help me very much since im gonna to write something that does Direct3D and OpenGl''s job. Any suggestions?  