   Feed Back on Gaming Idea Please
  Games Battle ZonePlatform is FPS.Three Hero’s selected  from fix different games battle in First Person Action. Games such as Fantasy Games, Sci-Fi games, Cartoon Games , etc would all come together to battle 3D Battle maps for championship of who is the best Gaming HeroThree Types of Game PlayDeath Match(Team of FFA)Capture the Flag (Called “Capture“) (Team)DestroyBunkerThe Weapon System would play much like a normal FPS, like Unreal or Quake you would use the Number Pad from 1 - 2 - 3 etc to 9 and then 0 to select your weapons, using the WASD to move around. Each Hero Character has 3 unique weapons, meanwhile there are common 7 pick up weapons to add to your inventory. Buttons 1 , 2, and 3 are reserved for Unique Weapons. While 4 - 0 are for common.Barbarians and Minotaur’s (Medieval Game of Barbarians vs. Minotaur’s)Barbarian Warrior - Tall and Massive Wearing Plate Armor and wielding Carnal WeaponryWar Priest - Armor Clad wielding the power of Light and HealingMinotaur Shaman - Minotaur of great strength, wielding a magic staff and summoning and cursing abilitiesApocalypse Sands(Sci-Fi Apocalypse Games set in the distant future of a foreign world)Air Board MasterSniperDune CrawlerCosmos Fox AdventuresCosmo FoxEvil ZedSheila the Underdog - Who’s a mouse Fairy Folk of Aldornan( High Fantasy Game much Like Ever Quest)Shadow WalkerThe Red WizardElf LordArmy Command 3009Robot DestroyerGruntPlatoon leaderTheir will also be up to 12 Death Match levels, up to 6 Capture the Flag levels, and 4 Destroy levels. This is just a quick sketch up of a game I would like to develop. The game is well to change in simple ways, such as characters. I want their not only to be a variety of characters to play, to meet the imaginative needs of the gamers who play. But also a well balances and wide variety of characters to choose from, that would compliment each other on the gaming field.Virtues would includeVersatility - Being well balancedSpeed - Such as Air Board Master who flies on a Air boardHeavy Damage DealerHeavy ArmorUnique Skills that are indirect. Such as Shaman with Unique Casting abilitiesAny Feed back, criticism and or subjections would be great thanksAnd it is more then likely I will be making this as a MOD to a game that is already made, even though I would prefer to create it as a Stand Alone Game, so more people could get access to it.    
  FPS is a genre, not a platform.Platform is the hardware the game would run on.   ;  As for the Heroes can they fight other Heroes from other groups?  Creating differences between all the different type may be challenging, but I think the gameplay itself would really depend on how the individual heroes are developed.  I think it sounds like a decent start for a idea.   ;  Well, I think that each player would choose one out of the 16 hero's.. It wouldnt be to much different then unreal tournment. It would have a theme to the 16 different characters you would use, as well as each character has thier own traits, and items/equipment.The graphics quality wouldn't be up to par with modern graphics, as I'm doing the graphics, and XBOX style gaming is way out of my league. It would be nice to give each play a small amount of personal freedom over how they developer there own character.I know I want Each player to give there Character a Name, (So some of the characters like would be out, because they give a name.)But this game is more in future development. I have to learn allot more about programing, where I've been doing graphics for quite some time, I've only dabbled in programing.;  Use look-alikes, not duplicates of real characters.  It's alright to have a guy in  green powered armor with a machine gun, but call him the master-chief (ala Halo for the Xbox) and it's a cease and desist order right when you make good progress into the game.  This is especially true if you're featuring any of Nintendo's characters, but any trademarked character would cause you infinite headaches, even ones from obscure board games.There's a problem with the concept itself, though, and that has to do with the target audience.  Fanboi's of each game will not like the game overall, unless their character is made best.  It's sad, but this is basically a fact of life.  Go to any forum where there is a debate with a title like "a vs b" or "who would win?" and read what the people have to say.  In many cases, they over analyze the available data, highlight inherent incompatibilities between universes, and refuse to accept that their favorite isn't "teh best evar."For instance, how can a sword penetrate Mjöllnir armor (again from Halo), when it takes a power-sword and a super-strong alien swinging it to penetrate?  How will you balance ranged combat with melee combat, while staying consistent with the physics of the games involved?If you aren't consistent, disgruntled fanboi's will say that it wasn't a fair fight and didn't represent their character accurately.  If you do stay consistent, then in general, those who come from game universes with more advanced technology, or simply more godly characters, will always win.  It's essentially a loose/loose situation.You may squeak by this issue by making some kind of god or supernatural force shift the physics of each system so that there's a balance, but again, fanboi purists will hate the idea - and aren't fanboi's your target audience?  Who else would play it, if not fans of the characters presented?If you can get over these challenges, then great, but this is a monumental thing you'll be facing.   ;  That's a point I would never have thought of. A Very serious balance of Characters.Perhaps I should stick to idea's that I can actually make right now.One thing that stresses me about most multi player games is that their is much competition, however when my brother, who is older, plays Never Winter Nights 2, he is consumed as well as others on the net he reads about, in having the most powerful character you can get.My Favorite Genre is Action and then also RPG.. When I play MMORPG's I loose sight of allot of stuff, for the sheer purpose of being "Powerful".Of course with my limited programing skills, I probably got way in over my head with this game idea, even though I knew it would be after many games that I try to develop it. why bother myself with something so far off.Just to run another Game idea by people... in the next post on this same topic as to not clutter up the board.;Quote:Original post by OrangefishThat's a point I would never have thought of. A Very serious balance of Characters.Perhaps I should stick to idea's that I can actually make right now.One thing that stresses me about most multi player games is that their is much competition, however when my brother, who is older, plays Never Winter Nights 2, he is consumed as well as others on the net he reads about, in having the most powerful character you can get.My Favorite Genre is Action and then also RPG.. When I play MMORPG's I loose sight of allot of stuff, for the sheer purpose of being "Powerful".Of course with my limited programing skills, I probably got way in over my head with this game idea, even though I knew it would be after many games that I try to develop it. why bother myself with something so far off.Just to run another Game idea by people... in the next post on this same topic as to not clutter up the board.There's nothing wrong with reaching for the stars and talking about this game as you work on others. This is a good game concept. One thing that could nip it in the bud as far as "fan boys" go depends on how you approach the game. If you present this as a "parody" with real playability then that would be one solution. People who take their characters too seriously in a parody game have real issues that you need not worry about :)The other approach or an additional one would be to draw from very popular characters. Then the issue that Zouf mentioned would still exist but it would be spread out more because you would have enough popular characters so it might be more of an argument of:Fanboy 1 "Kara Loft so should have beat Duke the Nuke!"Fanboy 2 "No way! Duke is the Nuke bomb!!"Etc...what have you...Its a unique idea. Don't put it back on the shelf just yet...;  Having it as a Parody would be interesting, even though I want to give it a Gritty feel. I don't necisarily want to copy the Hero's like Metroid. But would rather copy idea's of characters, Such as World of War Craft Paladin, and say Army Soldiers from any military game, and pit them in a PvP FPS game. But to run a more reasonable idea past people.I want there to be a R.P.G. that is highly Random Quest driven, and uses allot of research and Map navigation on the player side.Such asRandom adventures could be driven by a ever changing world. each culture would have a stat card, indicating Stats of there civilization. such as Military (Size of Military)Agriculture and Farming Population (Health of overall Civ)Industrial / Technology (Strength of Military - and Capability of Agriculture and Farming)Alliances with other Civilizations (Would determine what allies a Civ had.And have these types of stats indicate what kind of Action is needed. a village or city a player goes to could have a number of different type of Quest or Task giving NPC's... such as a Priest, would have a Task to cure the desease in a Allie's country where there health (Due to low Agriculture and Farming).Meanwhile. the game role plays a function that a Enemy of that nation, the dreaded Minotaurs of Shakoren have decided to raid the small village, so then their would be a Random Battle that makes a difference on the world Stats of each civ. (The Board Game of RISK has a combat system, that I could sparingly use examples from to do mass military attack.)Or another Example, is your more of a Fighter type, (No classes in this game) and you decide to speak to the Captain of Arms, in your home town. He finds out that a neighboring Civ's town is under siege (Each hour of game play is another role for military action) so to act quick the player must travel to that town and commence in meaningful combat. to loose is to loose a village and possibly a whole CIV could be over thrown. To win is to Win.Allies and Enemies are a huge part of the game. as well as Stat / Economy Cards to develope economy's..It would be nice in future releases to have a visual aid to see how a town is doing, a richer town would have more buildings of better quality.. but that would be to complex for  first edition.A Example of a Travel map I made this mourning could be as followed.Well, I know my writing can be hard to follow, so hope if theres any input avalable please comment, yay or nay.   