   SDL+Procedural Textures
  I'm using SDL in my game. I also proceduraly generate a number of textures.My question is how do I go about loading textures with SDL from memory?At the moment I use a Bitmap class to save the textures to disk, and then use SDL to load them, then delete from the hard disk. Very inefficient.   
  Check out SDL_RWops: http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fRWops   ;  Unless I'm missing something, SDL shouldn't come into it. Just use glTexImage on the block of memory where you placed your procedural texture.   