   Chapter 6: Drawing with DirectX Graphics
  Hey,  at the moment I'm going threw this book I have on directx (Programming RPGs with directx 8.0 by Jim Adoms) and I'm a little confused on how to obtain the direct3D interface and everything that comes after it(display mode, presentation methode, creating the dived interface and initializing the display, losing the divice). can some one explain it plz.(if you have the book, its page170-177)[edited by - Dransic on February 12, 2004 9:29:20 PM]
  That''s a lot to try to cover in a post.  If the book isn''t explaining it in a way that''s making sense, it may be a good idea to try another source.If you click on the Forum FAQ link above there is a list of sites with free tutorials.  Check some of them out and see if they help make sense of it all.   Stay Casual,KenDrunken Hyena;  sorry about that, let me be more specific. If anyone knows what''s in those chapters, the code examples, and can explain the most important parts briefly. And show me how to fit the code example to gether properly. You dont need to be to detailed just correct. Thanx and ill check the tuts too. 