   Is there a C#/Managed library for parsing COLLADA skinned models?
  Hi,I am just wondering if there is a managed library or bindings for fColldada or COLLADADom? I am exploring if it is possible to render a Collada model with WinForms.Thanks!Kun   
  it's xml, so any xml lib shall be able to parse it.   ;  There is one out there. Back when RealmForge was still active, they were creating a Collada importer and afaik it had progressed to the point where it could load basic geometry.A quick google reveals this:COLLADA for XNAIt's a (non-XNA) C# library for loading Collada models and an XNA Content Pipeline importer that you may or may not want to use.The Collada getting started guide states:If you are not using C++, or do not want to use the preceding libraries, there are other libraries or sample code for Java, C#, and other languages available. Check the Contributions forum, for tools that can generate an interface in a variety of language from the Schema.The Collada Contributions forum referred therein seems to also contain a newer version of the Collada/XNA stuff.;  Thanks, though from reading the thread it seems that the project is not really completed (except for the XNA one); maybe I'll take a look at it again. It's a good thing that COLLADA is xml-based so any xml library can read it...I am just wondering if there's any library that encapsulates usually-used COLLADA structures and at the same times also provide the functions for extracting out the bones/skeletons and doing the weight equation.   ;  I made an mesh loader using some opensource xml lib, it took me less than a day to access all data I needed and convert it to my internal representation (not animations tho).I think it's really a simple thing, you just traverse the tree along the nodes that you needed (kinda like Node* pVert=xml.find("Vertices"); )   ;Open Asset Import Library. Loads Collada, including materials, bones, animations. A three-day dirty Collada loader will load only so many files until it fails on it's own simplicity. But beware: Assimp is C++, it's C# bindings are outdated. If you can help us updating them, we'd be very thankful.   