   Using ODE?
  Hi guys!I am currently thinking about using the Open Dynamics Engine in my game which will use physics lot. Normally I try to stay away from 3rd party products as much as I can but i had to integrated ODE into my engine for a university project and i am so far quite impressed with it. Has someone of you had experience with ODE? Would you recommend it? Were there any pittfals? Otherwise i would stay and improve my own physics engine... Maybe i am a little bit frightened of losing control :)Thanks for any input! :)   
  I'd say... go for it!It's pretty easy to use, the community support is good, it's open source, so you'll never really loose control! Also, it's quite lightweight, compared to other available options (havok, physx).   