   3ds file : ROT_TRACK_TAG 0xB021
  Hi, (bad english, sorry) I cant find help on this one on google.I loaded the animation key frame for position, and it work very fine. But for rotation :S. crappyIn this chunk ROT_TRACK_TAG 0xB021, I got 4 float.*(from 3ds file SDK)(float) Rotation angle in degrees.(float) X component of rotation axis vector.(float) Y component of rotation axis vector.(float) Z component of rotation axis vector.    So I put this in glRotatef like this :glRotatef(float1, float2, float3,float4); but the animation doesnt work. Probably a conversion to do on the angle. But dont know what. I cant found it on the internet. Please help me.[edited by - daivuk on May 29, 2004 12:17:15 PM]
  Sorry I can''t help, but where did you find out how to load 3DS keyframes? And how to use them? Tell me! ;  Hey, need some help here please!I found that the rotation angle is cumulative. I have to add the angle of the previous key frame for the next key frame.But all is not working well.I''m using glRotatef to make my rotation.Should I have to use Matrix4x4 ?Anyone who already load a 3ds file animation, please help! thanks!