   What am I looking for?
  I am new to game development so i'm not sure the correct term for what i am looking for.What I want is to develop a 2d via 3d(3d art 2d gameplay) game that I will eventually add client server networking into. For now all I want is to create a game that you can play by yourself running around. I would like to had editors for creating the game world, for managing assets, but would like to be able to code any GUI and/or gameplay features I need.Am I looking for a Wrapper? Game Engine? :( Help please?   
  If you want editors, asset management, ready-made GUI system and such, you're looking for a game engine. Unity appears to be a popular choice these days. The basic version is free.I'd generally discourage adding network features to a game "eventually". Can it be done? Yes. Will it be pretty? No, most likely not. Either plan and develop for multiplayer from the start, or don't do it at all.   ;  Well then what game engine do you think would work well for a mmo?(I dont want to make a mmo straight up, I want to start with a 5 players game and move my way up)   ;  What skills/experience do you have?   ;  C# knowledge and lots of making my own programs in C#, and knowing the basics of C++.Its a learning experience, no reason you cant learn and make something you wanna make at the same time? I have plenty of experience self teaching myself complicated subjects, such as C++, C#. I just kinda at a loss for where I want to jump in, I dont wanna do the graphics programming(outside UI) or make editors but I have no problems doing the rest.   ;  Generally speaking, making an MMO before you have a whole team of people behind you supporting your idea and enough money to run the server and pay wages (this would be a full time job for many years for all of you) is more akin to learning to swim by taking a trip on the Titanic.On the other hand you could take a gander at the Ryzom source that has just been released under GPL. It will either make you think "Yeah I can do this on my own." as well as providing you with a reference, or it will make you think "Woah, all these threads telling people not to make an MMO weren't kidding were they...".Also bare in mind that even if you start with targetting only five users, you'll still have to write the code to support hundreds or thousands or you'll most likely be needing a rewrite when you come to implement it.So take a look at the Ryzom source, google around for MMO engine (there are a few) and see what you think. If you think you can do it, I don't want to be the one who stops you.   ;  thanks for that, and more for respecting my decisin, I totally will check it out, thanks!   