   Required discussion on Bullets
  I am working on the game of Fighter fight who motive is to fly or Die.I am working with M3G api (JSR-184) for mobiles.I done all the work related to world creation My fighter model, enemy modelMy fighter is  grouped with a Camera. My world is lying on XZ-plane and My fighter is moving (its x and z directionIs changing always)Now I wants to make bullets……..I am able to do Explosion at right place.(x,y,z) of source is available to me. And also the destination point (x1,y1,z1)is also with me.I am also able to calculate distance between both source and destination.(distance)Now I had taken Cube Mesh and I am translating it with some increment dx it will go up to distance.Now problems come here when I am changing my (Fighter + Camera) group rotation then bullets are going in wrong direction.Other problem is that bullets are no visible when its size made small and when the get visible they are too fast.Can any body guide me in making bullets………….   