   Exporting to dae (COLLADA) 1.4 with max 7
  I wonder why there is no animation when I export a mesh from max 7 into a .dae file and then re-import into blender. (using COLLADA 1.41)I have no physique, but I do have bones and skins and also keyframed and played back well in Max.On the max aspect, I haven't collapsed the stack so it appears like thisSklnEditable MeshWhen I exported them, the character went back to its biped position and of course no animations (in blender).I also tried wavefront obj files, the mesh was perfectly output... but once again without animations. I have no other options, so where should I look now? I can't find fbx or md5 formats (for import purposes in blender) as one of the members here has suggested...One additional thing is How to play an animation in blender? I've tried using animation play back fly out or something like that on the menu near the bottom.... but nothing came to life.....ThanksJack[Edited by - lucky6969b on May 12, 2009 5:26:20 AM]