   RTS demo with Torque?
  Has anyone here had experience creating a RTS demo with Torque?Experiences you’ve had in forming an indie demo team, and keeping a team motivated are very welcome, as well as anything else on this subject.  (Incentives, long-term agreements, what have you done in the past?)Public info about my game design can be found here:www.glhfgg.comIs a demo that contains 1/4 of the units and will support 1v1 games on a network a fair goal?   The features I’m most interested in showing would be the Aerial Command Window, Probability Systems and the Tactical Orders.  The tactical orders operate from a target set that prioritizes weapons and targets, and determines what finite ammo weapons will be used automatically.  Does my plan here seem realistic?Any and all comments are completely welcome.Thx yall,Chad   
  This thread should be in another forum. I think you also got your answer on your thread on Devmaster.net.   ;  I'm moving this one over to Alternative Game Libraries.   