   [java] Setting VM Options for Applet
  I'm writing a game that is meant to work as an applet. I'm using some Graphics2D/BufferStrategy/Canvas stuff to get hardware support for rendering. I've noticed that under Windows I automatically get it, both when application runs as applet or a separate application. But when I run to on Linux I have software rendering (*very* poor...). To force Java to use OGL as underlying rendering engine I need to pass such Virtual Machine Options:-Dsun.java2d.opengl=TrueCan I somehow inform Java VM to do that for applet?   
Next Generation in Applet Java Plug-in TechnologyIt looks like you can do this...<APPLET archive="my_applet.jar" code="MyApplet" width="300" height="300"> <PARAM name="java_arguments" value="-Dsun.java2d.opengl=true">  </APPLET>  Just make sure you use "true".  I am not sure a capital "T" in "True" will work!!!Hope that helps,   ;  Thanks a lot! That did the work :)   