   [DX10][SlimDx] DepthBuffer cause Blinking
  HiI am using SlimDx and sample framework and trying to get into work depth testing. But everything i draw blinks. Sometimes is drawen, sometimes not and sometimes it is broken.Device init ... GraphicsDeviceManager initialize DepthStencilView by sended format.    DeviceSettings desiredSettings = new DeviceSettings();  desiredSettings.DeviceVersion = DeviceVersion.Direct3D10;  desiredSettings.Windowed = true;  desiredSettings.BackBufferWidth = InitialWidth;  desiredSettings.BackBufferHeight = InitialHeight;  desiredSettings.DepthStencilFormat = SlimDX.Direct3D9.Format.D24S8;    GraphicsDeviceManager.ChangeDevice(desiredSettings);DepthStencilState init    DepthStencilStateDescription dssd = new DepthStencilStateDescription();  dssd.IsDepthEnabled = true;  dssd.IsStencilEnabled = false;  dssd.DepthWriteMask = DepthWriteMask.All;  dssd.DepthComparison = Comparison.Less;    DepthStencilState dss = DepthStencilState.FromDescription(Device, dssd);  Device.OutputMerger.DepthStencilState = dss; and Draw    Device.ClearRenderTargetView(GraphicsDeviceManager.Direct3D10.RenderTarget, ClearColor);  Device.ClearDepthStencilView(GraphicsDeviceManager.Direct3D10.DepthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0);  Device.InputAssembler.SetInputLayout(layout);  Device.InputAssembler.SetPrimitiveTopology(PrimitiveTopology.TriangleList);  Device.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(vertices, Marshal.SizeOf(typeof(Vertex)), 0));  for (int p = 0; p < technique.Description.PassCount; p++)  { pass.Apply(); Device.Draw(points.Length, 0);  }I am quite sure that i am badly clearing DepthStencil, but i have no idea now, what to to with it.  Thanks for any help   
  SolvedI had nearPlane = 0; lame ...   