   OGG streaming with direct audio
  HeyHow would i go about opening an OGG file and streaming it using directX audio. Can anyone point me to any tutorials or give me some advice?thanks.p.s. Why isn't there a sub-forum here on game audio programming? there are forums for graphics, physics, Mods even PDAs here, but no audio?   
  youd find this much easier to do with OpenAL. just remember that OpenAL uses a +Z diretion that's the inverse of DirectX's. other that that, http://www.openal.org .And I second that audio forum idea!   ;  You might look at  http://www.fmod.org/ for doing that. There is a sound and music forum.   ;  Are you talking about DirectSound or DirectMusic?I've implemented streaming .ogg playback in DirectSound. If you use DirectMusic I think you have to write an .ogg filter or something geigh like that. What exactly do you need to know about .ogg streaming?   ;  I might suggest looking into an audio library called FMod. It's very good about streaming media, including pretty much any widely known audio format.http://www.fmod.org, if you are interested.   ;I am aware of FMod and have already implemented ogg streaming using openAL, but i'm finding it hard to get it to work using directX. I need to know how to do it using DirectSound as i am making a game audio engine which uses an abstracted layer, that allows the user to choose between either openAL or DirectX implementations of the classes.   