   Where can I find SDL_gfx compiled under Visual Studio 2010?
  I'm trying to find results in Google, and came up dry.Where can I find a guide on how to build it in Visual Studio 2010? I'm getting some unexpected errors on this, and can't seem to fix it.Thanks.   
  What are your errors?   ;  Most of the errors that appear happen after conversion from Visual Studio 9 to 10.Used TortoiseSVN to gather the source code, convert via VS2010, and tried to fix the missing #includes using relative paths. And added the SD_gfx.lib.Below are errors that appear before debugging. In the SDL_gfx main project C source files, there are these errors I can't or don't know how to fix:Quote:1. IntelliSense: more than one instance of overloaded function "sqrt" matches the argument list:"..\sdl_gfxprimitives.c" Line: 3753 Column: 8 Project: SDL_gfx2. IntelliSense: a value of type "const void *" cannot be assigned to an entity of type "const unsigned char *""..\sdl_gfxprimitives.c" Line: 5391 Column: 19 Project: SDL_gfxIn SDL_gfxPrimitives_font.h, there are some Unicodes.That's all of the errors at above. Detected using the latest IntelliSense definitions.---------------------------After debugging, 5 more errors and 71 warnings came up. Should I try to list them all? All of the 5 errors that showed up appear in "Microsoft.CppCommon.targets"   