   DX11 and Meshes
  Just a quick question.  I'm using DX11 and I'm going over the samples for DX11 mesh loading on the MS website. Its leading me to believe that I can only load the .sdkmesh file format using CDXUTSDKMesh.  I know in DX10 you could also load a .x file.The reason I'm posting is because I have alot of files in the .x format already and it would be a pain to convert them to .sdkmesh so I can test out what I'm doing.  But I get the feeling this is going to be the case.  Any info on mesh loading in DX11 would be helpful regardless of the file format.  Thanks.   
  As far as I know, there is no mesh support except for CDXUTSDKMesh.  And if I recall correctly, that format is not recommended for development.  I while back I wrote a program that dumped an optimized .x file mesh to a simple text format that I loaded.  You could probably do something similar.   ;  One of the samples in the SDK is a utility that converts from .x to .sdkmesh. I've tried using it in the past with limited success. I ended up writing my own very simple mesh class that creates a D3D9 device so it can create an ID3DXMesh, and then extract the vertex/index data. If you want to have a look at that it's part of the sample framework I use for samples on my blog...like this one for instance.   ;  Thanks for the quick replys, and great help.  I got some rep for you both.   