   My Text is Effected by light?
  I can't seem to find the right words for this to search by.I've got text in the forground like at 0.0 x, 0.0 y, and about 1.0z because I haven't figured out how to get it just to be rasterized on top of the 3d scene.Either way, the text is effected by  what light is near by, is there a way to make white text stay white even when the lights change?  I want to say a full glow, but I'm not needing glow, I just need the text to be white in the dark.I'm deep in code though, english goes hell.  thank you for patients.   
  Since OpenGL has no native text rendering capabilities we cannot know how you do text rendering at all. But this sounds like you have some kind of geometry with a texture mapped onto it that contains the glyphs.So its just to expect that this geometry gets influenced by nearby light unless you switch off the lighting in gl when rendering your text. Such as glDisabler(GL_LIGHTING). Don't nail me on gl syntax and function names here I am just writing from the back of my brain.   ;  My text code is a snippet of code which worked, so I kept using it. the code goes of into the MS Weeds very damn quick, but it works.  I'm guessing that it's an object with mapping from Windows fonts ontop of it. It's got alpha channel.  I'll look into glDisabler(GL_LIGHTING).   ;  There's a slight typo, it should be glDisable(GL_LIGHTING);Also to render the text on top of the scene, render the scene first then disable depth testing using glDisable(GL_DEPTH_TEST). Now render the text and it will render on top of everything. Make sure you enable depth testing again afterwards.   ;  Just a suggestion, but however you want to I'd reorganize your code in such a way that you turn on lighting before everything you want affected and immediately turn it off afterward. It can really help when you program get's more complicated, and can help to track down problems.Same goes for anything you enable, but I'm still new enough to realize there would be situations you wouldn't want to do this. Just saying it helps to keep it a little more organized and visible what is actually activated.   