   Parallax!
  Hi all!I've tried parallax mapping (The simple one, with the UV offset) long before, but it allways looked wrong, and then I got tired of it. Now I need it, and of course I have no idea what I did wrong in the past.Could someone please tell me the whole path to go? I've found many tutorials or examples in the Internet, but either they didn't show the full code, or they had so much code (For other techniques) that I quickly lost the overview of that what I need.   
  it goes something like this1.compute Normal/Tangent/Binnormal for your model(Binormal can be calculated in vertex shader)2.load normal map and height map for textute3.setup shader[mostly play with offset]3.execute parallax mappingit may look wrong because wrong normale or tangent computation   