   SDL_Mixer
  I've just downloaded and installed the SDL_Mixer and want to add some simple little sound effects to my pong game.  When the ball hits a paddle or a wall, I want to play I want to play an effect.  Problem:  IT doesn't play.  I was wondering where my error is. . . .Thanks!(and yes, phaser.wav is in my folder)#include <stdio.h>#include <stdlib.h>#include "SDL/SDL.h"#include "SDL/SDL_mixer.h"using namespace std;const int WINDOW_WIDTH = 720;const int WINDOW_HEIGHT = 480;const char* WINDOW_TITLE = "Pong";float ballXVel = 1;float ballYVel = 1;Mix_Chunk *phaser = NULL;int phaserChannel = -1;int main(int argc, char *argv[]){int audio_rate = 22050;    Uint16 audio_format = AUDIO_S16;int audio_channels = 2;    int audio_buffers = 4096;    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO);SDL_Surface* screen = SDL_SetVideoMode( WINDOW_WIDTH, WINDOW_HEIGHT, 0,  SDL_HWSURFACE | SDL_DOUBLEBUF );SDL_WM_SetCaption(WINDOW_TITLE, 0);SDL_Surface* paddle1 = SDL_LoadBMP("paddle1.bmp");SDL_Surface* paddle2 = SDL_LoadBMP("paddle2.bmp");SDL_Surface* ball = SDL_LoadBMP("ball.bmp");    SDL_SetColorKey(ball, SDL_SRCCOLORKEY, SDL_MapRGB(ball->format,  255, 0, 0));SDL_Rect paddle1_source;paddle1_source.x = 0;paddle1_source.y = 0;paddle1_source.w = 20;paddle1_source.h = 100;SDL_Rect paddle1_destination;    paddle1_destination.x = 75;    paddle1_destination.y = 240;    paddle1_destination.w = 20;    paddle1_destination.h = 100;   SDL_Rect paddle2_source;    paddle2_source.x = 0;    paddle2_source.y = 0;    paddle2_source.w = 20;    paddle2_source.h = 100;   SDL_Rect paddle2_destination;    paddle2_destination.x = 645;    paddle2_destination.y = 240;    paddle2_destination.w = 20;    paddle2_destination.h = 100;   SDL_Rect ball_source;    ball_source.x = 0;    ball_source.y = 0;    ball_source.w = 25;    ball_source.h = 25;   SDL_Rect ball_position;    ball_position.x = WINDOW_WIDTH/2;    ball_position.y = WINDOW_HEIGHT/2;    ball_position.w = 25;    ball_position.h = 25;   phaser = Mix_LoadWAV("phaser.wav");SDL_Event event;bool gameRunning = true;bool keysHeld[323] ={false};while (gameRunning){ if (SDL_PollEvent(&event)){if (event.type == SDL_QUIT){gameRunning = false;}if (event.type == SDL_KEYDOWN){keysHeld[event.key.keysym.sym] = true;}if (event.type == SDL_KEYUP){keysHeld[event.key.keysym.sym] = false;}}   if (keysHeld[SDLK_ESCAPE]){gameRunning = false;}   if (keysHeld[SDLK_UP])   {  paddle1_destination.y -= 2;   }   if (keysHeld[SDLK_DOWN])   {  paddle1_destination.y += 2;  if (paddle1_destination.y + paddle1_destination.h > WINDOW_HEIGHT)  { paddle1_destination.y = 480 - paddle1_destination.h; }   }   if (keysHeld[SDLK_KP2])   {  paddle2_destination.y += 2;  if (paddle2_destination.y + paddle2_destination.h > WINDOW_HEIGHT)  { paddle2_destination.y = 480 - paddle2_destination.h;  }   }   if (keysHeld[SDLK_KP8])   {  paddle2_destination.y -= 2;   }    ball_position.x += ballXVel;   ball_position.y += ballYVel; if (ball_position.x  + ball_position.w >  WINDOW_WIDTH)   {   gameRunning = false;   }   if (ball_position.x  < 0)   {   gameRunning = false;   }   if (ball_position.y  + ball_position.h >  WINDOW_HEIGHT)   {   ballYVel *= -1;   Mix_PlayChannel(-1, phaser, 0);   }   if (ball_position.y  <0  )   {   ballYVel *= -1;   Mix_PlayChannel(-1, phaser, 0);   }   if (ball_position.x   == paddle1_destination.x + paddle1_destination.w && ball_position.y + ball_position.h >= paddle1_destination.y )   {   ballXVel *= -1.0;Mix_PlayChannel(-1, phaser, 0);   }   if (ball_position.x +ball_position.w  == paddle2_destination.x  && ball_position.y + ball_position.h  >= paddle2_destination.y && ball_position.y <= paddle2_destination.y + paddle2_destination.h)   {   ballXVel *= -1.0;   Mix_PlayChannel(-1, phaser, 0);   }   SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 255, 255, 0));   SDL_BlitSurface(paddle1, &paddle1_source, screen, &paddle1_destination);   SDL_BlitSurface(paddle2, &paddle2_source, screen, &paddle2_destination);   SDL_BlitSurface(ball, &ball_source, screen, &ball_position); SDL_Flip(screen);   }   SDL_FreeSurface(paddle1);SDL_FreeSurface(paddle2);    SDL_FreeSurface(ball);    Mix_CloseAudio();    SDL_Quit();return 0;}
  Never mind people, problem solved!!   ;  Hey, metal_kid43...what was the problem?  Do you remember me man?  I'm on your Yahoo messenger list.  Also, if you need help with programming now, then I will help.  I have made some simple few games, so I could help if you need any help.Chad.   