   What is required to Make a BSP level?
  Where do I find a .bsp to test with PR. Any links ?  
  You can simply a Quake3 game , or , you can go to "www.quake3world.com"there are many links to the quake3 fans site , there are many BSP maps for you to download , if you want to make BSP maps , you will have to install the q3radient , and , a copy of quake3 will be required . (I don''t know if you can install q3radient without installing Quake3 )Q3radient can be downloaded in many places , but you better use the 181 verson , there are some problem in the 197 verson.181 is nearly 7 mb , but 197 is 2mb , very strange....~_~  ;  I think most levels you''ll find use some of the Quake3 textures and shaders, so you''ll need to have Q3 to view them unless you build your own levels entirely from scratch.;  I got q3radient and also SOF. But still I do not understand how to get a .bsp file. Like I can load up museum.map. But how do I convert this into a .bsp file. The save as does not allow this. Well I had Quake3 but not at the moment..so can I still test it.thanks,Nat  ;  HiYou have to compile the map. I hope I remind myself right.There is a q3bsp.exe (or sth. like that) you have to use the right params. I prefer Q3Build. A very useful tool. You just have to double click on the tray icon and it compiles your map and starts Q3.mfgDaniel  ;  HiNow I''ve downloaded all files.Get Q3Build here: http://www.3ddownloads.com/showfile.php3?directory=%2Fgamedesign%2Fq3build%2F&filename=Q3Build_v14_full.exeI used Texas.Install the plugin here: Q3DIR\Tools\pluginsq3map.exe here: Q3DIR\Tools\q3map.exebspc.exe here: Q3DIR\Tools\bspc.exeThe settings:BSP:You can deactivate special things like water in your level etc. Just use NORMAL.VIS:This is required for portals. (See PR Portal Demo). Q3 devided your level into small parts, so it only renderes what could be visible from your local room.For testing use CUSTOM/fastFor release use NORMALLIGHT:That calculates the lightmap.For normal testing use NONEFor light testing use NORMALFor release use CUSTOM/extraVLIGHT:That''s new to me, I think it''s Vertex Lightning. It looks very bad in Q3, so I would use NONE. But I don''t know how it looks, when it''s precalculated. Try it.Activate "Run Q3 after Build", select you map and minimize Q3Build.Edit your level, save it and just doubleclick on the tray icon.Q3 levels have to be surrounded by a big room resp. without any leak. A big room is the easiest way, because you are going to place your level in a landscape, so it has to own leaks like a door or sth.Hope that helps.mfgDaniel  ;  Dazed and confused!I have quakeIII arena installed.I got Q3Build_v14_full.exe as you suggested.I have no "maps" where do I get maps? How do I make maps?Chris, since the bsp''s are going to be part of PowerRender could you offer a complete tutorial on how to make a "map" convert it to a "bsp" then convert it to something PR can understand?I''m just a lowly programmer and never messed with this stuff.;  Thanks Astan for your reply. At the moment I do not have quake3 so I think my ability to view Quake .bsp''s is limited. It would be nice if somebody can post a demo .bsp of quake for PR users to test.Thanks!Nat  ;  Ok.. I got some *.bsp files by using winzip and opening the .pk3 files. Then I copied all the textures, and the .bsp into the same folder as q3convert.exe and tried to convert. It converts and gives me a .pbs file but q3convert crashes after conversion. I then copied the .pbs and its textures into Packages folder. And tried to load it ..but it did not also work. Could all these problems be because I don''t have Quake3. Is lstudio/q3convert using quake3 in anyway?;  Any levels that you download probably use shaders and textures from the quake3 pk3 files which you don''t have.  If you make your own textures and level from scratch it will work.  Otherwise buy a copy of Q3 to play around with the levels that already exist.