   2d turn based/strategy game needs help
Team name:Heroes Games can be the team nameProject name: Heroes of War IIBrief description:Heroes of War II will be same as the first part but will be bigger and better.It will have a long campaign with many scenarios in it instead of 1 huge scenario like in part I. Defending castles/towns will give bonuses when you are inside the walls vs outside. Alot of heroes will be able to attack and defend same targets.(unlike in first part only 1 hero could do this at a time).Target aim:SharewareCompensation:I will pay a percentage of the revenue. Also we will sign an agreenment.Technology:Game is written in C++/DirectX 8.0Use any tools to make .bmp or .PNG art. And .midi,.wav,or mp3 music/soundsTalent needed:2d Artists:LandscapesMaps for many scenarios need to be drawn. Maps are composed of 256x256 squares. Reusing squares to make the whole map look like one is ok(this will save on loading/memory required). Animating some squares by flipping is supported in part II. UnitsGame uses 64x64 pixels but larger is ok since I can shrink. There are 8 directions(5 if right/left is reversed. There are 4 sets of animation for each unit: standing still, moving, attack,defend. Also heroes will need more animation for special attacks. You decide how many frames are needed for animation. I used 4-8 in the past. Writer:Dialogue when talking to people in towns. Story for the campaign which involves ever harder scenarios leading to the last scenario where the last boss/armies are taken out. Music Composer:menu and scenario musicSound Engineer:battle soundsTeam structure:I'm doing all the programming.Website:www.heroesgames.netContacts:support@heroesgames.netAdditional Info:This game has some similarities to Heroes of Might and Magic.There is no magic/ranged attacks. This is all hack and slash involving alot of units. Also many heroes can fight in the same battle which can lead to battles involving 100+ units. Working on 1 large campaign right now thus all coding/story is done from the point of 1 player. Multiplayer scenarios would have to be made differently and that will be left for the 2nd phase.[Edited by - GiantPaul on December 7, 2005 5:14:00 PM]