   getting user input in a ddraw game
  My blackjack game is coming along nicely (thanks to all those here who have helped me so far!) and I want to add some of the cool stuff now - like betting! Basically I just need to prompt the user for an amount and then keep the game going. Back when this was a console app, this was easy. How would I go about this in a ddraw app? Here's a screenshot of what it looks like:Blackjack Screenshot
  Request the user to input the amount they wish to bet, check if the inputted amount is equal to/less than their current cash, if it is then subtract the bet amount from their current cash and continue. If they bet amount is more than their current cash return an error stating so and then ask for their bet amount again.If you're looking for a method of actually getting the inputted amount, you could popup a dialog box with a textbox which is where the user enters their bet amount using the Win32 API.Good luck!   