   C++ Programmer Wanted
Team name: None yetProject name: SlugsBrief description:Game Concept: Slugs is a game that is loosely based on the game Worms. The concept of Slugs then is similar to worms. You get units, slugs, and you battle it out against other units, in a team, of slugs. Feature Set: -Massive levels-Physics Engine, allowing the levels to be completely destroyed and   effect the slugs-Unique weapons-Unique and comedic voices-Appealing cartoon lookGenre: Comedic Strategy/War gameTarget Audience: Gamers 13+Target aim:Right now it is thought to be freewareCompensation:None but Knowledge, unless down the line something happensTechnology:Programming Language: C++Possible frameworks Used: HGE, TinyXML, SDL, ODETalent needed:Right now only a C++ ProgrammerTeam structure:Leader: Tim Wright: I have been playing games since I was super young. I started working with games during the modding days of Warcraft III. Since then I have taken 3 years of college in Game Design, I didn't finish the degree, I moved on to something else for other reasons. But I have experience in the workings of games and the designing of them. I also have beginning programming skills in C++ and so can read the code and able to fix code and or write small things, nothing complex. I also and intermediate skills in 2d art, with drawing and digital such as Photoshop or GIMP.Website:None YetContacts:PM Here or Email at Dtime35@gmail.comPrevious Work by Team:NoneAdditional Info:For now I am only looking for one programmer, I figure if the project takes off then later more might be needed, along with artist etc. Feedback:ANY[Edited by - Tempus35 on May 2, 2009 3:04:45 AM]
  That's cool, but you need to describe how your game is different from what's already out there.There are already 3 Worms games, so there needs to be something unique about your game to make it likely to stand out from the crowd and succeed. And if you don't expect it to succeed, then why should a programmer help you instead of making his own game?   ;  The differences come from not only the change in unit to slugs(They can use slime trails to climb walls, get shells as defense and become snails). The Physics engine will allow much more destruction, in which the environment will effect the slugs alot more. There will be more weapons of a greater variety, and the levels will be bigger and possibly randomly generated. Those are the main changes but there is bound to be more later.   ;  So it's turn based?How are you planning to represent your level geometry... As a pixel-based boolean map (i.e. what Worms 2d used), or another approach?   ;  Its turn based in the essence that each player gets a turn to attack then the next does etc.For level geometry, I have no clue, I need to research that part more. What do you suggest for maps that can be randomly generated?   ;  Did you get my PM?   ;  Dathgale --Who cares? It's freeware anyway and it's a beginner's project so why does it matter if it offers anything new? A project for experience is a project for experience.shurcool --I'm not sure Tim needs an interogation about how he plans to accomplish his goals and level geometry is beyond the scope of this thread. That's part of consultation and design and should be discussed with the developer team (even if it's just two people).To that end --Tim,Cool idea! Who cares if there are several Worms games out there. It's a fun set of games and I see no reason why you shouldn't want to create one for yourself. It's a challenge but not overly ambitious either.I'm not sure how much I can help you with your project but if you're interested I'd be willing to tag along as a consultant with the actual code design. I've been working on my own project with a small team and we've gotten quite far so you may even be interested in using the code that we've developed and build on top of that.Let me know, I'd like to see how this project pans out!   