   The 3ds max SDK and index buffers
  When I convert a node to a triobject using ConvertToType, where I need to calculate the index buffer, is it right to say that the buffer has already been computed after this function call, because I saw the order of the vertices of the first triangle be 0,2,3 in the debugger. As the SDK has no say about the index buffer, can I make such an assumption for my exporter?ThanksJack   
  You would be much better off asking this question on one of the forums specifically for 3D Studio Max. Just Google for 3D Studio Max Forum and you will get a ton of results.--Webby   