   Move Object in the Direction it is Facing?
  Hiho,please excuse my english, I am german...^^I''ve only one question: How can I move an object in the direction it is facing? I found a tutorial for Object Pascal, but it needs a special *.pas-file, so it could be difficult to "translate" it in C++.Can s.o. help me?Thx.Greetings Philipp 
  Something I forgot: It''s an 2D-Object, Z-Axis is unimportant. ;  Add the current direction vector (multiplied by whateverspeed/acceleration) to the current position.   Kami no Itte ga ore ni zettai naru! ;  Well, I''m assuming you have the angle it''s facing by what you said.  You can use cos/sin to get the x and y, respectively for a vector that can represent heading or velocity.Also, if you have a specific point you want to move the object to, you can create a vector towards that point by taking the point and subtracting the objects location.   