   Texturing Large Walls
  Hey Peoples,I was wondering about something, ive done and seen lots of skybox tutorial type things, but the problem is, if you use a 512x512 texture on the inside of a large skybox, the texture is always very low resolution on the face, and incidently it looks very bad. I was just wondering how you get around this problem of texturing a large face.Do you have to split the face up into lots of little partitions, or do you have to use a very high resolution texture? or is there another way of doing it.any help would be great :)ThanksPaul   
  Well, you can scale it down, so that the box will hold 'loops' of the same texture.   ;  Either use a higher resolution texture (skybox textures are usually some of the largest in view) or use detail texturing of some sort.   