   Lesson 14 font question
  I tried implementing wglUseFontOutlines into my game, but when I call the display lists to display text, it seems like some of my textures got screwed up. Does anyone have any ideas on how this could be happening ? do I have to do something special to use display lists and VAR/VAO at the same time ? Thanks, Nitzan 
  ok, apparently calling the display lists sets the cull face to front, while my models need cull face to be set to back. Even if I manually try and set it to back after calling the display list, its still stuck at front. This happens no matter where I place the display list call. Any ideas on why this is happening and how to solve it ? Thanks, Nitzan