   Lighting & inverted normals
  I made a model with anim8or and used it in my program.TicTacToe3D.exeRotating the model is done by rightclick and drag.The efefct i wanted to make is this:There is a fixed light in the room, you are at a fixed position, and you can rotate the model. If the light was at the same position as you, you should see the model always lit.But the result was this:when I rotated the model, the light rotated twice as fast.I figured out that some vertices have normals that should be inverted. (I inverted them in the exported .c file manually)For the 16 vertical cylinders i inverted the necessary normals.For these bars, the lighting works fine.But the basis of the object has still inverted normals and thus a bad lighting. It has too many polygons to invert the normals manually.So does anybody know how to invert only the necessary normals in anim8or?(if i invert normals in anim8or, i actually change to clockwise or counterclockwise polygons => culling problems, and i have still bad normals)Or is it possible to have the same lighting at both sides of a polygon?So that it doesn't make any difference if the normal is either (1,0,0) or (-1,0,0)[Edited by - Kwak on July 23, 2006 6:55:57 PM]