   Quantum Engine 1.0 (Beta 1) Released
  Quantum Event&trade Games is pleased to announce the release of Quantum Engine 1.0 (Beta 1).Quantum Engine&trade is an advanced 2D game application framework for PC's running Microsoft Windows&reg and Direct3D for hardware accelerated rendering. It's made with and usable from the Delphi programming language from Embarcadero (bindings for other languages such as c/c++ can also be made). Quantum Engine is designed to be easy to use, robust and feature rich. It's suitable for making all types of 2D games and graphic simulations and should be easy to incorporate into your current and future projects.There is a complete core of low-level API routines which gives you a solid foundation and you can then can build on top of this layer to any level of complexity that is required for your projects. On top of the API layer is a high-level object oriented framework that will allow you to rapidly and efficiently develop your applications. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.The Software may be used by an unlimited number of developers to develop a unlimited number of free and/or commercial Products. The Product may be distributed to an unlimited number of clients, with no distribution or usage restrictions. Must display Software logo in your title's splash screen or credits. We will be offering a Priority Support Subscription where you will have access to a restricted web page on the web site for priority support and updates, that contains downloadable software, documentation and other support materials.[Edited by - quantumeventgames on June 28, 2009 8:15:35 PM]
  Then try to make a game with it now. It is the only way to evaluate any game engine, because there are tons of nice looking rendering engines, that are not convenient in making games, not just graphical demos   ;Nikolay116This is very true and we're doing just that. I would like to add that QE is more than a rendering engine, but what I like to call a game application framework. Keep watching our site for more details. Thanks for your post.   