   [SlimDX] VS 2010 Compilation problems
  Hi,I'm trying to compile SlimDX on new and shiny VS 2010 (yay!) from the provided VS 2010 solution files and it gives me a bunch of strange linker errors and I'm having a hard time trying to get them fixed. 1>ShaderReflection11.obj : warning LNK4248: unresolved typeref token (01000030) for 'SlimDX.Direct3D11.ConstantBufferDescription'; image may not run1>ShaderReflection11.obj : warning LNK4248: unresolved typeref token (01000031) for 'SlimDX.Direct3D11.ShaderReflectionVariable'; image may not run1>EffectVariable11.obj : warning LNK4248: unresolved typeref token (01000049) for 'SlimDX.Direct3D11.EffectTypeDescription'; image may not run1>SubmixVoice.obj : error LNK2020: unresolved token (06000181) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>SourceVoice.obj : error LNK2020: unresolved token (060001A4) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>MasteringVoice.obj : error LNK2020: unresolved token (06000181) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>VoiceSendDescriptor.obj : error LNK2020: unresolved token (060000E8) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>Voice.obj : error LNK2020: unresolved token (060000ED) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>VoiceCallback.obj : error LNK2020: unresolved token (060000E8) SlimDX.XAudio2.EffectDescriptor::ToUnmanaged1>SubmixVoice.obj : error LNK2020: unresolved token (06000182) SlimDX.XAudio2.EffectDescriptor::Free1>SourceVoice.obj : error LNK2020: unresolved token (060001A5) SlimDX.XAudio2.EffectDescriptor::Free1>MasteringVoice.obj : error LNK2020: unresolved token (06000182) SlimDX.XAudio2.EffectDescriptor::Free1>VoiceSendDescriptor.obj : error LNK2020: unresolved token (060000E9) SlimDX.XAudio2.EffectDescriptor::Free1>Voice.obj : error LNK2020: unresolved token (060000EE) SlimDX.XAudio2.EffectDescriptor::Free1>VoiceCallback.obj : error LNK2020: unresolved token (060000E9) SlimDX.XAudio2.EffectDescriptor::Free1>ShaderReflection11.obj : error LNK2020: unresolved token (06000075) SlimDX.Direct3D11.ConstantBuffer::.ctor1>ShaderReflection11.obj : error LNK2020: unresolved token (06000076) SlimDX.Direct3D11.ConstantBuffer::.ctor1>ShaderReflection11.obj : error LNK2020: unresolved token (06000077) SlimDX.Direct3D11.ConstantBuffer::get_Description1>ShaderReflection11.obj : error LNK2020: unresolved token (06000078) SlimDX.Direct3D11.ConstantBuffer::GetVariable1>ShaderReflection11.obj : error LNK2020: unresolved token (06000079) SlimDX.Direct3D11.ConstantBuffer::GetVariable1>ShaderReflection11.obj : error LNK2020: unresolved token (060000D6) SlimDX.Direct3D11.InputBindingDescription::.ctor1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E1) SlimDX.Direct3D11.EffectShaderDescription::.ctor1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E2) SlimDX.Direct3D11.EffectShaderDescription::get_Signature1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E3) SlimDX.Direct3D11.EffectShaderDescription::get_IsInline1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E4) SlimDX.Direct3D11.EffectShaderDescription::get_Bytecode1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E5) SlimDX.Direct3D11.EffectShaderDescription::get_StreamOutputDeclaration1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E6) SlimDX.Direct3D11.EffectShaderDescription::get_RasterizedStream1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E7) SlimDX.Direct3D11.EffectShaderDescription::get_InputParameterCount1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E8) SlimDX.Direct3D11.EffectShaderDescription::get_OutputParameterCount1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000E9) SlimDX.Direct3D11.EffectShaderDescription::get_PatchConstantCount1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000EA) SlimDX.Direct3D11.EffectShaderDescription::op_Equality1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000EB) SlimDX.Direct3D11.EffectShaderDescription::op_Inequality1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000EC) SlimDX.Direct3D11.EffectShaderDescription::GetHashCode1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000ED) SlimDX.Direct3D11.EffectShaderDescription::Equals1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000EE) SlimDX.Direct3D11.EffectShaderDescription::Equals1>EffectShaderVariable11.obj : error LNK2020: unresolved token (060000EF) SlimDX.Direct3D11.EffectShaderDescription::Equals1>EffectVariable11.obj : error LNK2020: unresolved token (0600028E) SlimDX.Direct3D11.EffectType::.ctor1>EffectVariable11.obj : error LNK2020: unresolved token (0600028F) SlimDX.Direct3D11.EffectType::.ctor1>EffectVariable11.obj : error LNK2020: unresolved token (06000290) SlimDX.Direct3D11.EffectType::get_Description1>EffectVariable11.obj : error LNK2020: unresolved token (06000291) SlimDX.Direct3D11.EffectType::get_IsValid1>EffectVariable11.obj : error LNK2020: unresolved token (06000292) SlimDX.Direct3D11.EffectType::GetMemberName1>EffectVariable11.obj : error LNK2020: unresolved token (06000293) SlimDX.Direct3D11.EffectType::GetMemberSemantic1>EffectVariable11.obj : error LNK2020: unresolved token (06000294) SlimDX.Direct3D11.EffectType::GetMemberTypeByIndex1>EffectVariable11.obj : error LNK2020: unresolved token (06000295) SlimDX.Direct3D11.EffectType::GetMemberTypeByName1>EffectVariable11.obj : error LNK2020: unresolved token (06000296) SlimDX.Direct3D11.EffectType::GetMemberTypeBySemantic1>I:\Users\Sieras\Desktop\SlimDX NEW\build\vs2010\x86\Release\SlimDX.dll : fatal error LNK1120: 42 unresolved externalsIs this the expected behavior due to not finished VS 2010 support from SlimDX and/or DX SDK side or am I missing something stupid (like some additional settings in project properties) here?Thanks in advance :)P.S. I'm using the latest SlimDX revision from SVN and have the latest DX SDK installed.   
  We haven't set up the utility to automatically migrate changes from the VS 2008 project file, so until then things aren't going to be very smooth. I added a bunch of new files to the project yesterday without updating the VS 2010 project, so it won't compile.   ;Quote:Original post by Mike.PopoloskiWe haven't set up the utility to automatically migrate changes from the VS 2008 project file, so until then things aren't going to be very smooth. I added a bunch of new files to the project yesterday without updating the VS 2010 project, so it won't compile.Thanks for your info, at least now I know that it's not something on my end.Good luck with any further development :);  I just added a sync tool to keep the VS2010 project updated. You should be able to build using it now.   ;Quote:Original post by Mike.PopoloskiI just added a sync tool to keep the VS2010 project updated. You should be able to build using it now.Wow, that was quick :)Just tried compiling and it works as expected. Thanks a lot! Now that's what I call a high quality support.   