   Playing .mid files in windows.
  I got some musice for my game in .mid format. How do I play theses in a window? I can''t find how to do this.  
  Something like this.   #include <windows.h>#include <mmsystem.h>namespace Midi_NS {    bool Loaded = false;    UINT ID;};bool LoadMidi(char *FileName){    using namespace Midi_NS;    MCI_OPEN_PARMS Params;    CloseMidi();    Params.lpstrDeviceType = "sequencer";    Params.lpstrElementName = FileName;    if(mciSendCommand(0, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT, (DWORD) &Params))   return false;    else   {  ID = Params.wDeviceID;  Loaded = true;  return true;   }}void PlayMidi(HWND CallbackWindow){    using namespace Midi_NS;    MCI_PLAY_PARMS Params;    Params.dwCallback = (DWORD) CallbackWindow;    Params.dwFrom = 0;    if(Loaded) mciSendCommand(ID, MCI_PLAY, MCI_NOTIFY|MCI_FROM, (DWORD) &Params);}void StopMidi(void){    using namespace Midi_NS;    DWORD dummy;    if(Loaded) mciSendCommand(ID, MCI_STOP, 0, (DWORD) &dummy);}void CloseMidi(void){    using namespace Midi_NS;    DWORD dummy;    if(Loaded) mciSendCommand(ID, MCI_CLOSE, MCI_WAIT, (DWORD) &dummy);    Loaded = false;}  In the window procedure for the callback window, check if the message is MM_MCINOTIFY, and the wParam is MCI_NOTIFY_SUCCESSFUL. If both conditions are met, call PlayMidi again. It's possible to automate that process, but I didn't want that to get in the way of the important code in this example.Edited by - Beer Hunter on November 12, 2001 1:30:14 AM  ;  using MCI  