   2-Dimensional Layer System
  Does anybody know where I can find info about 2D layer systems( Or can anybody provide some info?)I'm going to start working on a game soon, but without a layer system it's useless.Layers would be for such things as:Walking through doors.Jumping up and landing on something else,and other things like that.(So I can make certain objects interactive, but not others.)I would really appreciate any help ^_^.I'll be using Java, if that helps.   
  Well I do not know much about Java, but I think it has a graphics libray of its own(dont know its name). But SDL has been ported to Java. SDL is great for C++, so it must be good in Java.=)   ;  Looks nice, but I'm not sure it helps. Does it have an implemented Layer system?Also, does anybody know exactly what "Bindings in <language>" mean?   ;Quote:Original post by gsmasterAlso, does anybody know exactly what "Bindings in <language>" mean?It means that some way is provided to use the library in that language, even though it is written in a different language.   ;  its "layer" system is the order things are blitted(put on). I do not know anything  where you can say "put sprite x on layer 4". So in the end you would have develop you own(good luck) or figure out SDLs. I mean is it really that hard to say blit (background) and then blit (character)?That my 2 cents.Edit: Fixed some errors.   