   OSS shader generator?
  I was wondering if somebody knows about a library that can generate hardware shader code. I know blender does it internally, at least it was a summer of code, but I was looking for something generic.As an aside, does CUDA support linear/anisothropic filtering? I remember it didn't, but that's a while ago.   
  What do you mean "hardware shader code"? Are we talking HLSL/GLSL, or actually the driver layer opcodes? Also, generate it from what exactly?   ;  HLSL/CG/GLSL, I'm not being picky. Where it's gets the abstract syntax tree is also not important for me. I'm more wondering what is out there, or if I should roll out my own program generator. I want to use it for run-time defined procedural textures/shaders.   