   3D Textures
  Hello,I asked this question on IRC, with no success.  I'm trying to get 3D texturing working.  For simplicity, I'm starting with a white texture, which I tried creating with NumPy.  The relevant calls:data = numpy.ones((64*64*64*3)).tostring()glTexImage3D(GL_TEXTURE_3D,0,GL_RGB,64,64,64,0,GL_RGB,GL_UNSIGNED_BYTE,data)I'm drawing a box with appropriate 3D texture coordinates, and I'm getting the result:Why isn't the box white?Thanks,-Geometrian   
  It just looks like your data is wrong. Seems like it is offset or something. I assume the texture is white?   ;  The texture data is created with line 1 of the code I provided.  It creates an array of 1.0's 6433 long, and then converts it to a string.   ;  The problem seems to be solved.  After much deliberation, I found thatdata = Numeric.array([255.0,255.0,255.0]*(64*64*64*3),"uint8")seems to work.   ;  Alrighty, one more thing.  There seems to be a z-fighting-esque problem on the surface of the box.  I'm pretty sure it's not z-fighting.  What's going on?  It's using a new texture that's 2 on a side.Thanks,-G   