   Recruiting for top down shooter
Team nameLit Fuse GamesProject name GunblasterImportantCommitment here is the key - if you decide to forfeit or become "unresponsive" for extended period of time, I will be seeking for a replacement that can continue in your footsteps. In such case, he or she will be using work created by you to finish it without claiming ownership over it. In other words, you will receive a place in credits section of the game and official documents.Again, if you cannot manage your own time and dedicate some of it to this project - think again before applying.Brief descriptionContinuing work from couple years ago, this project will combine efforts of various individuals who will put time and resources into assembling an installment of a small game or a demo for prospective employer within a time frame of 6-10 months.Target aimOur target, as described above, is to produce playable game demo, within specified time frame. Make no mistake - I have worked and received HD as part of my university' 1 year project on the team, working and producing workable prototype for a local client.CompensationA compensation for your efforts will be a demo, assembled with your and other people' efforts that you can show to your potential employer.TechnologyProject ManagementAce Project - This set of tools has helped my team to forgo quite a few obstacles on the way to completing the project on time. It also features forum and document storage area to assist with communication needs.Code RepositorySVN as a tool of choice, provided by Google SVN.Asset ManagementDue to lack of funds, I cannot purchase Alienware DAM software package, while majority of other digital asset management tools are either of enterprise scale and are too complex, or are yet too immature to be considered. Therefore, FTP (with assistance of Synchronization) is going to be our choice.LanguageC++, complemented by rich functionality of Boost libraries.RenderingOpen Source 3D Graphics Engine - OGRE.AudioBASS or FMOD, depending on programmer' experiences. I personally used FMOD before and found it outstanding in terms of ease of use and functionality.Talent neededTalent foundAudio and SFX experienced person - Mr. Taylor, Australia3D Artist - Mr. KulisConcept ArtistCan create concept sketches in specified theme, refinement and conversion of it to digital format is desirable. Ideally you are able to sketch on paper, import it into an image and refine your work in one of painting software (Adobe Photoshop, Paintshop, GIMP or others). This means that you are in-between beginner and intermediate, but those of above skill are certainly more than welcome.ProgrammerAn intermediate programmer, who posesses some knowledge of design patterns and is able to work in conjunction with others. Examples of code are a plus, but not mandatory, adaptability to other programming styles however is.Animator/3D ArtistReasonably experienced (not necessarily with [freelance] work experience), a person who can create visually appealing 3D models (and animations) for/of in-game characters, not necessarily of high polygon or animation complexity.Texture ArtistReasonably experienced (not necessarily with [freelance] work experience), a person who can create textures for models created by 3D Artist. Having certain experience in this field, I will provide him/her with "template" texture assets.Team structureRight now it is only your humble servant, however I will be looking inside University of Ballarat (Australia) for people finishing their Games Technology course this year.WebsiteA separate website is not needed, as team will be using external resources to fulfill its role for communication, data storage and other needs.Contactsacolytee AT hotmail.com, daniel_protopopov AT yahoo dot com dot auAdditional InformationRichard, former leader of the project, has approved usage of his ideas and concepts. Initial game design document can be seen here. Additional documents (SPMP and SADD) along with Communications and Change Management Plan(s) will be provided. While team is not assembled, I cannot provide Work Breakdown Structure document, however I tend to believe more and more that iterative(incremental) development is going to be our path here.Having created and maintained a few successful projects (such as Armada Online wiki), I will not be reluctant dealing with issues within the team by being prompt and precise, as well as assisting ANY member. I do possess a bit of everything (with "major" in programming), but will not miss a chance to learn something new from a more experienced individual.Screenshots FeedbackAny constructive feedback is encouraged.[Edited by - Daniel Protopopov on February 23, 2009 10:27:39 PM]
  It is quite surprising that nobody is interested. I would like to add that, even though time frame seems small, it doesn't necessarily means that you will be doing alot more than on other projects. You will be doing a little bit extra to be sure we're all on the right track by visiting AceProject, however the amount of time spent by you for this particular project will (again) depend entirely on you.   ;  Looks good, PM sent   ;  It so daunting that only a few individuals decided to participate. While not assuming that GameDev' community is mostly interested creating MMOs, I am in quite some doubt as to why my post haven't generated enough interest...   ;  I'd guess it is because your goal "is to produce playable game demo" and that most folks here want to make an actual game rather then a demo.   ;  I like your project and the idea of creating a top down shooter sounds great. Shadowgrounds and Alien Swarm are great games.Finishing a demo is much more realistic than finishing a complete MMO.I am a 3D artist, but I need much more practise. Your work already looks so professional. And thats the point. I think my skills are to low to be a real help for your team.   ;  So far and nobody interested? I thought that project with a fixed idea and comparatively low time commitment would generate more interest than an open minded MMO project.Honestly, I'm surprised.   ;  Looks like a great project and you actually seem to know your stuff from the project management point of view! Good luck with it.   ;  Honestly, the design is so fleshed out that you are just looking for someone to make your game.  I think that might be what people are thinking.The concept art looks nice, though.  Good luck.   ;Quote:Original post by kruHonestly, the design is so fleshed out that you are just looking for someone to make your game.  I think that might be what people are thinking.The concept art looks nice, though.  Good luck.Well, I see where you are coming from and am sorry if I made that impression on you or other people. While trying to assemble a team for a project that can be rewarding to both me and members, I cannot see myself as just the organizer of the whole thing. I will definitely take my part in 3D modelling, programming and other things, helping out fellow members if they are in trouble or just need some time off.Even more so the game *demo* is going to be a valuable asset to anyone on the team, where an effort spent by a particular member on it is directly proportional to the final outcome, and, rest assured, I cannot and definitely will not claim their work as my own when it is released.[Edited by - Daniel Protopopov on May 14, 2009 5:23:53 PM]