   How to make a navmesh by hand?
  Hello!I am new to these forums and i see that they are seeping with good information. I've been reading page up and page down and know alot of the theory behind making navmeshes. What i didnt find yet ( or maybe didnt grasp when i was reading it) is:How can i make a navmesh by hand? Say in Maya or 3ds ? I have all geometry of a game exported, and i could draw overlay of them. I could then do it two ways :Automatic generation - There are middleware programs like xaitmap, or some demo tool from AI wiswom 4. And use pathfinding directlyManual making  - I dont understand how to make it manually... Could someone please explain it to me?   