   d3d Specular lightning
  Hi there... I''m trying to get working Specular lightning in d3d9 but never got correct result, either Point or Directional. I enabled device Specular, my material is corect, with specular , and light is corect too, with specular. problem is... d3d take specular color for diffuse color, and no specular are there. and... no texture are there when no diffuse color are there. someone have a demo with sources or a link or a solution of d3d9 specular lightning, without vertex shader ? tanks. Fantasio 
  - This is off-topic, please read the forum FAQ before posting.- Cross-posting's not allowed (posting here and in the DirectX forum)- Moderator: Please delete this post (No need to move it, there's a copy in the DirectX forum).   Muhammad Haggag[edit]Removed a link[/edit]   [edited by - Coder on February 12, 2004 1:22:09 AM];  This is the third time I''ve dealt with you posting this, Fantasio. I don''t want to deal with it again.  