   Stencil Shadow + BSM model demo
  Updated: 2/16/2004 5:00pm EST.Demoground floor only and fading shadows by distance from lightDemo2[edited by - bgcjr on February 16, 2004 8:45:43 PM]
  ya... that wouldn''t run, it crashed my system. ;  I should include that it uses ARB_VBO.So, the drivers will need to updated. ;quote:Original post by Anonymous Poster  ya... that wouldn''t run, it crashed my system.   ran fine on a GF2 MX 400. if a gf2 can do it what card do you have?since it is a GF2 tho the fps was only about 30fps constant.AMD Athlon XP 2400GF2 MX400 64mb512MB of DDR 400 PC 3200    ;  2400 XP512 DDR 466GeForce 5600 w/ 256mb.120 fps with vsync off.   [edited by - bgcjr on February 13, 2004 6:25:29 PM] [edited by - bgcjr on February 14, 2004 3:29:16 AM];  It runs on my machine but I don''t see any shadows - how do I turn them on?   Love means nothing to a tennis playerMy nothing-to-write-home-about OpenGL webpage. (please pardon the popups!);  the shadows are already on. Perhaps, your using an ATI card?This was a problem , ATI claimed to fix in their newer drivers.Bobby ;  nice, but to me it's allmost exactly like your previous(release 5) demo(other models and better shadows in this release). thing's to concider1. use some kind of lighting.2. use less jerky animations.3. it would be nice if they would move around a little.4. self shadowing.5. the room could be more exiting.6. PPL.either way i get a FPS value somewhere in the range of 80-100(vsync off).p4 3.0 HT1 GB DDR400 RAMGFFX5600(w 128mb) ---------------------------------For an overdose of l33tness, flashbang.nu  [edited by - lc_overlord on February 14, 2004 7:07:03 AM];  I don''t get shadows either (R9700 Pro) so I guess it is a driver issue. I was still getting around 50fps though :-/p4 2.6Radeon 9700 Pro512MBI did have a few apps going on in the background too...Looking at my framerate though i''d say that it''s still doing all of the calculations for your shadows but it''s just not displaying them.Also, the blending that you use on the fire doesn''t work (is that a known problem?), the outer particles have black outlines...One other thing, whats with the models spazzing out near the end of the loop? ;  I ran the demo and the shadows displayed perfectly fine.  I got 150-160 fps.P4 2.8Ghz HT1 GB DDR 400Radeon 9800 Pro 128MB