   Animating X files
  STOP! I''ve trid to use the forum search-function, but it''ll just give me "An error occurred on the server when processing the URL. Please contact the system administrator."After some days of planning and looking, i''ve decided to use the X format for my little project mainly because the panda exporter from 3DSMax. I haven''t had any problems loading the static X data and i won''t touch the butt-ugly crap-filled SDK example... So i''m looking for a GOOD tutorial about animating and skinning of X models...hope to hear from you soon, my precioussss tutorial 
  Yeah, theres not a huge amount of information on this topic. There are some DX9 tutorials at flipcode:The first:   Modular D3D SkinnedMeshAnd the sequel: SkinnedMesh DPlay MazeAn older DX8 one here at gamedev (much has changed for skinned meshes since 8, but the theory is still good): Implementing Skin Meshes with DirectX 8There is a good tutorial on the theory at MSDN, but I can't seem to find it right now. A combination of these sources and the DirectX help should be enough to see you through.BTW, the search option works but you have to be quite specific (its quite tempermental). Try searching for something like "skinned mesh animation" in the DirectX forum. This should give you a result.CheersKyle [edited by - Kyle N on December 8, 2003 8:00:46 AM];  I agree with Kyle N, the first one that he has listed is a decent tutorial. Unforunatly, it has soooo much code in it that does sooo many different things. My recommendation is to take that source and remove all the input, and different rendering and transformation styles. That includes removing the mouse orbit thingy, and the vertex shaders. You can come back to these things once you understand the basics of the animation controller, and frame hierarchy and such. ;  The DirectX Summer Update comes with a new sample, MultiAnimation.  The animation code is separated from the sample itself in a fairly nice way, so you could even unplug it and put it into your code to play with it (depending on how you''re set up).  Of course, you should try to understand it, but it''s a decent starting point too.   I like pie. ;quote:Original post by RenderTarget  Of course, you should try to understand it, but it''s a decent starting point too.   What is this "understand" thing people keep talking about? 