   How to retreive a plane's extreme corner coordinates?
  Hello,I'd like to know when I place a plane in world space.How do I retreive the leftmost, topmost etc coordinates of it.What I comprehend from the SDK doucmentation, I only can get the vertices in random manner. That is i = getNumVerts() then GetVerts(i) in a loop...Could anyone shed some lights on this? using MAXThanksJack   
  You could check all of their coordinates and, based on their relative positions, figure out which is which. For instance, if the X coordinate of vertex 1 is less than the X coordinate of vertex 2, you know it must be one of the vertexes on the left.   ;  I've not used the Max SDK, but in Maya or XSI you get the vertex positions in pretty much the same way.You could loop through the vertices and check their positions to see which is highest, furthest to the left, etc.Hope that helps.[Edit] Too slow!