   Need help choosing/finding an engine (maybe torque?)
  I'm working with a small indie group who needs to whip up a good prototype or demo of a game concept.  But since it's not a "typical" 3D game (FPS, racer, etc), we're not sure which engine is the most suitable.  Right now, cheap/free is nice, so that's why Torque is attractive.We're shooting for a strategy-style game that would feature a zoomable/rotatable view of the earth, with a menu on top and some kind of HUD on the side.  Sort of like Google Earth or NASA World Wind, except we don't necessarily want/need such a high level of detail.  When the player has fully 'zoomed in' on the map, they see terrain and are watching a few buildings and vehicles, and can possibly click on them or perform limited interaction.  They don't need to be able to zoom in on *any* arbitrary part of the planet.  We might just have a few dozen hotspots that then can zoom in on.Thanks in advance for any advice you guys might have.   
  Torque is good for various games. If you really don't want it 3D you can get torque 2D. Really though you can make anything in 3D and it can look similar to 2D.   ;  As long as you're OK with Torque being a scripting-based engine, meaning, when you code for it, they have their own proprietary scripting language that resembles C that you have to use to program the game/demo/etc.Asside from that, Torque is pretty nice.   ;Quote:Original post by FlimflamAs long as you're OK with Torque being a scripting-based engine, meaning, when you code for it, they have their own proprietary scripting language that resembles C that you have to use to program the game/demo/etc.Asside from that, Torque is pretty nice.You can mod the torque engine any way you want, so that is not really true.   ;  And, just for clarification, the Torque scripting language is pretty darn powerful.   ;  Take a look at DevMaster's Game and Graphics Engines Database. Hopefully you'll find something that will suit your needs.   ;  I'm not actually sure if Tourque supports spherical maps yet. I've seen something about it... I think someone wanted to make a resource on this. But I don't think you can at the moment. Might want to clarify this with garagegames though.And the database mentioned above is pretty good. That's where I landed up buying Tourque ;)   ;Quote:Original post by Will FTake a look at DevMaster's Game and Graphics Engines Database. Hopefully you'll find something that will suit your needs.Thanks.  After checking the DB, it seems that there isn't much out there that is (1) Windows (2) Production/stable quality (3) Cheap or free.So now I need to figure out whether Torque is suitable for the type of game/interface that we plan on using.  Are there any public forums related to torque development?  The garagegames website mentions one, but it seems to be missing or dead.   ;  There is also OGRE. You should run your search again. There are some free and stable engines for Windows in the DB (not much, but still some - and you only need one ;).   