   Creating 2D interface in 3D game
  It''s a real new work - to create fullfunctional windows-interface in 3d games. How can I do this the most faster way w/o using MFC & VCL?And in addition: How can I create "miniscreen" on the mainscreen, I mean 2 different cameras in one screen. Using DX8 
  A) you probably want an in-game gui, drawn by yourself. Search in the DirectX forums, there was a huge thread. Crazy Eddie did a directx gui and had it tested by various gamedevers.B) Look up SetViewport. Set one viewport, set camera, render. Set other viewport, set camera, render. I did a racing game with up to 4 viewports for up to 4 players playing on one pc. 