   D3D Font issue
  I have a strange issue with the font feature. It used to work correctly in my program, but recently I began experiencing this glitch where the font appears for a few seconds when I start the program and then disappears. It reappears every few seconds, very briefly, and then goes away again. I don't understand what is going on with it. I was hoping maybe somebody ran into this issue before and knows how to fix it. For reference purposes, see code snippets below. I pretty much took it all from online tutorials.Here's my font creation code:HRESULT hr;hr=D3DXCreateFont(p_dx_device,//D3D Device -MulDiv(16, 96, 72),//Font height 0, //Font width 0,   //Font Weight 0, //MipLevels false,  //Italic ANSI_CHARSET,  //CharSet OUT_DEFAULT_PRECIS, //OutputPrecision DEFAULT_QUALITY, //Quality FF_MODERN,//PitchAndFamily "Arial",//pFacename, &p_dx_font);    //ppFontreturn p_dx_font;Here's the display call:_itoa(in_frame_counter, str, 10);if(FAILED(SetRect(&rectangle, 0, 0, 200, 40))){rectangle.top = 0;rectangle.left = 0;rectangle.right = 200;rectangle.bottom = 40;}   p_dx_font->DrawText(NULL, str, -1, &rectangle, DT_LEFT|DT_NOCLIP, 0xffff0000);