   truespace 3.2 - obsolete?
  Hi there,It''s time for me to get serious with a modelling tool.I''m on a budget, and at the moment can''t afford a major modeler.  I am looking for an honest evaluation of Truespace 3.2 ( which is now free for download ).  It came out in 1997!  Should I bother with it?  Maybe my time would be better spent even in Milkshape or Blender?  Thanks in advance for comments! 
  I wouldn´t bother with truespace anymore, it´s not bad but the interface is somewhat strange, so whenever you switch you´re going to have to start from more or less scratch again. milkshape or blender aren´t bad for starters, but if you´re trying to get serious in terms of learning, then I would download the PLE of Maya - it´s a hell of a lot to learn, but when you´re done with that you can play in the top league. ;  thanks Hase, the problem with Maya PLE, is that I want to export models that I can load into an openGL program.  I''ve read a whole lot of posts here saying that this is really tough, and I read bad reviews of the PLE anyway.  Nonetheless I''ll give it a go, see what it can do.  I just read the 3D guru book of LaMothe, and he so loves Truespace! ;  I use Truespace 4 which I got for 100$. I think they added alot of stuff when they hit 4. I don''t think 3 used your 3D card. Normaly I think 4 cost 200 but they tend to run half off specials. A few days after I got it they went half off Ver5 making it 150$. Its easy to use and its much easier to make some stuff much more quickly than in the free Blender. Which being free is quite good. Just hard to use. Last I checked Blender also wouldn''t save in anything other than its own format so I don''t think you can use it to make models for in game use. TrueSpace understands alot of file types. If it doesn''t have what you need by default there are alot of plugins around for all sorts of things. Even for older versions like 4 and even a few for 3. I would recomend it if you can get a good deal. I would suggest just trying it if its free. There is nothing hard to learn about it. Its easy learn and easy to forget if you need. If you like it you know that a better version can be had for a price. People that use Blender however can find it hard to use somthing else later because its such a strange creature. I personaly fought with Blender for a while and turned to TrueSpace because I didn''t like it. But ya know they''re both free. Just get them both. You dont have anything to loose. While your at it grab the Gimp too. You will need it for texturing. That is unless you have Photoshop but you said you are on a budget. Its the second best thing to photoshop and its free. Can''t beat that. ;  omg!  Maya PLE not available for download until Fall 2003!  That sucks amazingly bad.  Ergo, Milkshape it is. ;  I''d go with wings.  It''s better than milkshape in all aspects except for texturing IMO.  And it''s free. ;quote:Original post by Goober King   ... Last I checked Blender also wouldn't save in anything other than its own format so I don't think you can use it to make models for in game use...  There are scripts that allow Blender to export to just about any format (obj, ase, etc.).  Besides that, if you are a programmer, learning the Blender API isn't that hard and could create a custom script for your game engine.  Blender does have a learning curve though.  But since its gone open source, their is REALLY nice manual that you can get freea as well.Wings has better polygonal modeling tools than Blender does by far.  If you want to model with Nurbs or metaballs, then try Blender.   www.wings3d.com   [edited by - yspotua on August 2, 2003 11:57:19 PM];  great thread so far.  However, may I ask a further opinion ~ is Truespace 3.2 actually obsolete?  I mean, although I''m going to go with Milkshape for now, I''m curious whether I could create anything useful with a modeller from 1997?  I suspect not, but would like to know what you guys think.  I''m not any good at modelling yet, and the worst thing would be to get stuck in a time-warp only because the modeller was free. ;  Truespace 3 can do quite a bit, but it''s rather impossible to figure out what you''re doing, particularly with limited documentation. 