   A few questions about scripting
  Hi everyone,Since I don't have any experience on the industrial gaming development, I am curious about how the scripting works and hope some of you could share some experience to me. I read some books and articles but still want to know some real examples. So I listed my questions as follows and hope anyone could give me some insights.1. What parts of game development are written by scripting?   engine base code/gameplay/or others? can anyone specify more details?2. For an entire game, how many percents of codes are written by scripting?   I know it varies dependent on many aspects, but could anyone show some real numbers? or maybe a range?I am also looking forward to other facts about scripting if someone could share. any comments are greatly welcomed!Thanks in advance!hao   
  Here is a good paper by Tim Sweeney from Epic. He talks about the breakdown of the 3 types of coding found in Gears of War (scripts/engine/shader). http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-SweeneyEnjoy!-ddn   ;Quote:Original post by ddn3http://www.scribd.com/doc/5687/The-Next-Mainstream-Programming-Language-A-Game-Developers-Perspective-by-Tim-Sweeney-ddnWow, really impressive and informative. Thanks!   ;  Any other comments please?   