   3d Artists, and Sound Effects
  Team name: Stonefish EntertainmentA small ‘hobby time’ development team, whose members are mature and dedicated teenagers who are sick of playing the same old genres over and over. :-P Project name: Field Ops Brief description: A first person multiplayer shooter, with the edge! Target aim: Field Ops will be Shareware to establish a user base, then Commercial if feasible. Compensation: For now, our project is considered shareware, which might be upgraded to commercial in the future. Field Ops is just a part time project of Stonefish Entertainment, and we are not expecting to make a return on it. For working on the Field Ops project, your work will be credited, and you can use it as a reference for later work, you will be given membership in the moderator and administrator clan of Field Ops, and developer status within the Stonefish team.If and when Field Ops becomes Commercial, you will be paid a base fee for your services toward Stonefish, plus a bonus for the quality of work and your commitment towards Field Ops. Plus you will get a great game, and a warm fuzzy feeling knowing that you have made contributions as a team member. Technology: We are developing Field Ops to work with PC at the moment, and if successful enough, we will consider moving to other platforms. We are using Irrlicht, which is an open source 3D engine, which we will be using and supporting throughout the project. Irrlicht is in C++ and we will be using Visual C++ .NET Express edition to develop with. RakNet will be used for the network side of things, which includes Master Server, Client to Server and P2P configurations. Our sound engine is undecided at the time of writing. Talent needed: We currently seek persons who are capable in the field of 3D modelling, for weapons, player models, and maps. Persons capable in the field of sound engineering and development would also be highly valued, but anyone who thinks they can contribute may join. Stonefish is not discriminatory on age. We are quite happy to give everyone a fair go, and it doesn’t matter whether your 12 years old or passing the golden age of 80. Team structure: Our core team consists of Scott Nelson, our big boss; Ryan Scott, a senior administrator and head of the Field Ops project; Julian Smart, senior administrator and designer; Justin Savidge, another senior administrator and lead conceptual artist; Piet Henke, senior administrator; who heads up the animation side of things; James Berry, an administrator and legal jargon guru and Jerome Cousins, our audio visual guy. And anyone else listed on our About page. Website: www.s-fonline.com Contacts: If you want to help Stonefish and get Field Ops off the ground and mow down games like Battlefield and Counter Strike, email jobs@s-fonline.com and tell us what you can help with. Our forums are located at www.s-fonline.com/forum.  Additional Information: Stonefish Entertainment and Thunderbolt Tactical (a senior admin’s entity) are run by game crazed, extremely bright and game thirsty teenagers that want to see their ideas battle it out with the major players. Other than that, nothing else that’s interesting.  Feedback: Feel free to leave feedback, it’s up to you.[Edited by - Ry on December 3, 2005 12:48:59 AM]
  /bump/We have had a few results already, but we are still looking for more peopleMany thanks to those who have applied,Ry   