   Seeking team members to create a simple RTS game
Project name:Working Title - Ockhams Real Time Strategy (i.e. getting a very simple programme working first and then iterating the project to improve the quality, in order to keep team morale high)Brief description:Please see linked project description for full details here, summarised below:Ockhams Razor: the simplest solution is usually the best. The aim of this project is to create a relatively simple RTS game as a first multi-person project for its team members. The team will ideally consist of relatively new hobbyist enthusiastic game developers (coders, artists, writers etc). Combining some of the great features from current successful RTS games, we can create an RTS to call our own to help with our future game development careers.That said, I do want to include some great features that are not always found in your mainstream Starcraft / Red-Alert RTS games. See pdffor full descriptions including:Tangible resources: like The Settlers 3, resources are not just a number at the top of the screen, but are on the map, making base raids possible. After attacking a base, the victor really does get the spoilsTangible technology: imagine destroying a barracks in Age of Empires and being able to run off with the long-sword upgrade, or stealing the Yamato cannon upgrade from the Terrans in StarcraftCustom units: units are custom designed as the player sees fit. Earth 2150 did this brilliantly, but no one else has followed since.Going back to my keeping-it-simple idea, the game will initially use 2D sprite graphics - lets get a game working before doing anything complex. I already have made a start over the last 2 weeks, with some path-finding and basic actions, but this should become a team project.Target aim:To build a decent quality RTS. Secondary aim to sell via XBLA or independent website.Compensation:Members should see the completed builds of the project with their name slapped on it as the main reward as realistically profits will not be significant. Any profits will be split among team members.Technology:Subversion source controlC# programming language - you can get Visual C# Express for freeBitmap sprites as graphics - so artists, you can use your favourite graphics applicationsCurrently GDI graphics engine for debugging purposes, but will be moving to XNA.Talent needed: Game Graphics Engine programmer - responsible for the XNA Graphics Engine. Together with artists decide on how ambitious the game graphics should beArtists - responsible for game sprites (units, bullets, explosions, etc.), user interface sprites (buttons, checkboxes, etc.), website graphics, and concept art to use as splash screens (loading screens etc.)Sound Artists - responsible for all sound and music in the gameWebsite designer - responsible for the website Experience - All that is asked of team members is that they are enthusiastic and committed, and are comfortable with the components of the game they choose to contribute to.Team structure:Currently just me -  I intend to develop the game engine simulator and any components unwanted by other team members. I will also coordinate the project to ensure our efforts combine to produce a quality game.Website:Currently no website, but would like one ASAP.Contacts:Me - PM me, or email Yratelev@googlemail.com. Previous Work by Team:I have 7 years of game programming experience (see my GameDev joining date) plus 1st class Computer Science degree. Skilled with C# and DirectX in both C++ and XNA form. Screenshots of one of my previous projects, a space sim, can be found hereAdditional Info:See pdf for full description. Feedback:ANY - Feel free to either respond to this thread, or email or P.M. me.
  Ive never heard of simple RTS game :) just kidding, mate. the project sounds interesting and I wish you luck with it. I would like to participate but I dont have the free time to make a essential contribution to the project. Once again, all the best with your work!!!   ;  Hello, we are just starting on a game that includes significant RTS gameplay tooI think we'd have a much better chance of making a better game with this sort of project, if we consider to join forces, working towards one game?If you'd be interested to join forces with another early-stages serious long-term team project, please consider reply here: http://www.garagegames.com/community/blogs/view/17385Or the forum:http://www.mepem.com/game/forum/thank you   