   Shared animations
  I've hit a snag and hope somebody can help;I just managed to get simple animation working (DX9 animationController, softwareskinning) and is looking for some way to "share" animations between models.What I do now is to load a animationController for each mesh which means the animations is tied to the model loaded.What I basically want to do is to load a model that contains most animationdata for, lets say, a bipedal figure, get that animationdata and save that to a main repository of animations. Then I want to load, say, three different models that lacks animations but has the same bone-structure as the bipedal figure and apply the previously loaded animation of the bipedal to the new models.How can this be done with the animationController and what pitfalls should I be mindful of?   
  Not doable? Any suggestions?   