   Help Needed - Fading Moon Production
Fading Moon Productions:Spirit of Geia:Brief description:SoG or Spirit of Geia is a project that has been in the mind of our founder, Kain, mind since he was in 4th grade. He has created a world and now wishes to make it into a game for everyone to enjoy and explore. The actual project hasn't been in the works long, but we are hoping to continue this project for a long time. Members/Artist/Programmers/etc:We are looking for any type of member at the moment.Compensation:At the moment FMP cannot pay our members. We are in the works of just starting the progect.Technology:We are using Maya and other programs that can help us. Anything at the moment would be helpful.Talent needed:Anyone with any talent would be nice. If you don't have any talents and are willing to learn, we would appreciate the help.Team structure:Kain: Co-Founder/Admin and lead programmerKyou: Co-Founder/Admin and programmerAya: Co-Founder/Admin Story BoardFawkes: LandscapeDamien: Story BoardWebsite:http://s10.invisionfree.com/Fading_Moon/index.php?Contacts:fading_moon_productions@yahoo.com kain_mikado@yahoo.com aya_frost00@yahoo.comAdditional Info:We are in desperate need of members at the moment. We are hopefully looking for a team of 20-30, and at the moment we only have 7. FMP is made up of people will a dream of making a game. Some information about the game itself: ~96 Character Classes have been thought up and will be introduced gradually, starting with the 5 basics. ~Tons of Jobs and job abilities such as Blacksmith and Forging ~Entire Class and Job systems that allow subbing for fully custamizable characters. ~Legend of Zelda graphics~Hundreds of maps; Towns, fields, and dungeons ~Loads of monters ~Custom Equipment system and 3 different ways to power up any equip. ~Pet system ~Guild System for communities and PvP wars ~AWSOME PvP system ~250 character levels to battle through and Rebirth systems so your character can always get stronger. ~Tons More Feedback:ENCOURAGING ONLY[Edited by - Aya_Frost on June 3, 2006 4:09:28 PM]