   2d artist need for an arcade shooter
Team name:the ZoloProject (unregistered)Project name:Kylars' Adventures (working title)Brief description:I've been developing the game for about a month now, and  plan to have it into the testing phase by July 1st, 2011. The game is a  mix between, missile command and bubble bobble. As the player, you must  shoot down threats before they destroy the towns below. In between  levels, the story will play out in fashion like that of a JRPG. Full  screen avatars, and short conversations to help lead the player from one  level to another. Target aim:Major portfolio addition, and online distribution. Compensation:Percentage of any profits. Rights to use any art, and demo version of game in your own portfolio, but not for reuse.Technology:The game will be a windows exclusive, with the possibility to be ported to xbox 360.  As for tools you'll have to provide your own art programs. I am using  my own homebrew framework for rendering, and you will have full access  to current builds to plug in your own assets for testing purposes.Talent needed:2d Artist. Look below for a couple demos of the game, to  see the perspective and types of things you'll be required to draw. I'm  looking for something more along the lines of cartoony, but rough like  it came out of a sketch book. Please post your current portfolio.Team structure:The team is currently myself, as Programmer, designer and producer. I plan to make this a three person group, I will be looking for a sound guy, in the coming week.Website:ZoloProject - Temporary site.Dev Journal - Journal here at gamedev, I've been using this to keep track of progress.Youtube videosContacts:- coreymarquette@gmail.com - My phone never leaves my side, I get and tend to respond to emails immediately.- You can also feel free to message me here on game dev.- If you wish to talk over msn, or skype I can setup an account immediately to facilitate that.  Previous Work by Team:I've worked on just simple games, both of which can be found at www.zoloproject.comAdditional Info:Following are two demostrations of how the game is laid out and the  types of things you'll be expected to draw. The art style isn't meant to  be an exact representation of what I want, but just a reference.Demo 1Demo 2Feedback: ANYIf you're interested in discussing more, please post your portfolio, I  won't discuss percentages before knowing if your style will fit the  project. I'm also looking for someone that has time to get a fair amount  done in my time span. That being said, I'm looking to have the game  into testing/polishing phase by July 1st.   
  Still looking for an artist.   ;  still looking... to save a little time with the back and forth talk. If you don't have a portfolio, especially something that demonstrates drawing buildings, scenery and or machinery. Please use the videos I provided, to get a feel for what types of things will be in the game and the basic layout of the game. And put together a sketch using your style, to better help get a feel for how your work would look in the game.The things that I'm most interested in, are how well you can design and draw buildings, guns/cannons or other large made up machinery. Aswell as doing the backdrops, from the replies I've been getting I might consider two artists to split the work.   