   looking for c++ dev on persistent sci-fi game client
Team name:High Hill StudiosMoral entity on the process of being registered in the province of Québec in Canada (That's why French language is a must to join this project)Project name:projet1... the shelf title will be choose laterBrief description:The project consist basically in a mix of Real time strategy and role playing game in a post apocalyptic world. player will pilots huge robots and manage smaller units/building to conquest, control and defend territory in a persistent universe.Target aim:retail aiming for the sci-fi fan base.Compensation:Actual budget is limited and nobody will be paid in cash. However a system will be put in place with the registration and the participation in the project is rewarded with shares. (In order to get your part you need to be allowed to own shares)Technology:The actual technology used for the first tests is Ogre3D with CEGUI, OIS, ODE, Poco and all that mixed together using C++ code. Cmake, MySql, wiki and forum is also used.Talent needed:c++ programmerspeaking FrenchInterested in programming on the client sideInterested in being part of a Sci-Fi projectTeam structure:Me : Programmer, launched the idea last year. 31 years old, programmer in c++ in the simulation/finite element calculus.with me one artist, one game designer and one c++ programmerWebsite:We don't have any public website yet.Contacts:Contact me using the forum private message systemPrevious Work by Team:First game project for everyone except the designer that have tester experiences for EA. Additional Info:Be aware that my English is pretty bad, i know that the grammar makes this post unprofessional but to respect the community of game dev i choose to write it in the forum native language, if you want I can send you the same text in French without errors :)Feedback:Any   