   [SlimDX] Render solid 2D text
  Hello everybody,I am wondering if it is possible to render solid 2D text using a SlimDX.Direct3D9.Sprite and a SlimDX.Direct3D9.Font.Basically this is what i am doing:textSprite.Begin(SpriteFlags.ObjectSpace | SpriteFlags.DoNotModifyRenderState | SpriteFlags.DoNotSaveState);Device.SetRenderState(RenderState.AlphaBlendEnable, false);text2D.DrawString(textSprite, text, rect, format | DrawTextFormat.NoClip, color);textSprite.End();text, rect, format and color are parameters of my method.Unfortunately I only get a solid black rectangle.Is it possible to draw black text with a white background?Any help is appreciated! Best regards   
  It is possible. But you haven't really provided enough information to indicate what's wrong. What do the debug runtimes tell you, if anything? What's the rest of your code look like, etc?   ;  Hi,I am using the March 2009 SP1 Release of SlimDX. DirectX SDK is installed and debugging of unmanaged code is enabled and I am using the debug runtime of DirectX. There is no error at all. I can render Text with a transparent background and it looks correct. I just cannot figure out how I can tell the SlimDX.Direct3D9.Fontto use an opaque backround. As you can see, I am usingSpriteFlags.ObjectSpace | SpriteFlags.DoNotModifyRenderState | SpriteFlags.DoNotSaveStatebecause I thought that I can achieve solid text by changing some render states.But I don't know what to change.Thanks in advance.