   Looking for 3D Modelers
Team name: MAK-CorpProject name: Sim-Racing Mods / GamesBrief description: We run a development company of sim-racing mods, games, private racing team simulations and PC Hardware for sim-racing games. We are constantly developing different products and by joining us you are able to gain experience working with an experienced development company and extend your portfolio to the PC Sim-Racing genre.Target aim: Freeware / RetailCompensation: There are two aspects of our work. Freeware which is in the aspect of free mods for the community to enjoy. Payments are not earned by anyone for this type of work. Compensation for commercial/retail work is in accordance to the work required. Between 100-500 Euro per model (whether it be car or track). In addition to this, we do not offer commercial work to any new applicant until we have spent some time working with them first and ensure they not only produce the goods, but do so in the quality standard we try to uphold.Technology:Target system: PC Windows XP and above / Consoles in the futureArtist Tools: 3DS Max 8 or aboveTalent needed:Car Modelers: We require car modelers who are proficient in using 3DS Max 8 or above and have adequate skills in modeling low poly game models to the sizes of between 15,000 - 20,000 poly. Models include exterior, interior, semi engine bay (top half), rims, tyres, calipers, and behind body chassis structure.Timeframe per model varies depending on project. For free mods we have a more relaxed pace where you can work at your own pace. For commercial / retail models the deadline varies but you receive all details before accepting the job and you have every right to not accept a job which will then be passed on to another.Race Track Modelers: We require race track modelers who are proficient in using 3DS Max 8 or above, Bobs Track Builder Pro or 3DSimed. Any one of these programs is efficient. Tracks range from real life tracks to personal design fantasy layout tracks. Track poly sizes vary depending on track size and scenery density.Team structure:Petros Mak - CEO: I am the CEO of MAK-Corp who manages and leads all projects from freeware mods to commercial side in addition to acquiring more paid jobs for my staff in outsourcing staff to other developers. I also contribute by coding all the CAM files for every car, the talent files for every AI (computer controlled) drivers, the structure of the mod/game files and the entire coding of the AI (computer controlled cars) around every track to ensure the AI race around the track as realistic as possible.Sergio Pupella - PC Hardware designer / C++ / C# Sharp programmer: Sergio runs the manufacturing plant in Italy that developed all the Sim-Racing PC Hardware units and software for said units.Derek Nye - Assistant Manager / Physics Coder: Derek Nye is the assistant manager who helps me run a lot of our projects, also handles all the simulation based physic coding for every car.Ash Brennan - Game Engine Coder: Ash Brennan is the Game Engine Coder who will be programming the entire game engine and source code with my help in string and data structuring.Raymond Schram - 3D Open Wheel Racecar Modeling Director: Raymond Schram is our head 3D Modeling director for all open wheel race cars such as F1, F3, GP2 etc.Chad - 3D Hardtop Modeling Director: Chad is head 3D Hardtop Modeling director who oversee's all hardtop model qualityKoen Calleyl - 3D Open Wheel Racecar modelerJasser Silvennoinen - 3D Hardtop Car ModelerNeil Farmer - 3D Hardtop Car Modeler / UV MapperFrank Aiello - 3D Car Modeler / UV Mapper / Ingame ProcessorRoe Tengco - 3D Track Modeler: Roe has worked in track modeling for various companies including Blimey Games.Juandi Sanchez - UV Mapper / Texturing DirectorLukasz Kacsprzykowski - 2D Car & Helmet TexturerLuka Oslakovich - 2D Helmet PainterBjorn Brick - 2D Car TexturerLee Harrington - 2D Tyre TexturerDavid Sobina - 2D Car TexturerLuca De Leo - Car Engine Sound Developing DirectorMarcin Kotkowiak - Car Engine Sound Developer for Open WheelersResources - Car manufacturers and various racing teams we're partnered with as well as the world wide web.Website:www.mak-corp.netContacts:You can contact me via PM on here, replying to this thread or via the contact us form on our site.Previous Work by Team:All our work can be seen on our website listed aboveAdditional Info:Our aim is to expand our company further and further in the development world of racing mods / games and PC Hardware. We are an energetic company of people who not only do this as a hobby for our freeware products, but also motorsport enthusiasts who enjoy working with real teams on bridging the gap between real life and simulation racing. We are looking for eager modelers who wish to join this atmosphere and expand their skills and portfolio's to the Racing Simulation genre. You can view our work on our website at www.mak-corp.net to get an idea of what we do and what is coming.Feedback:ANY[Edited by - shanakar on June 1, 2010 6:53:59 AM]