   Empiresmod is looking for artists/programmers
  Project Name: Empiresmod.Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2)In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both teams takes the role of the commander, where he can build bases and command his team from a top down perspective, the others can play in squads from a first person perspective and can choose from 4 classes to play as. Empiresmod also features vehicular combat where players are able to fully customize their tanks, they can pick their chassis, weapons, armor and engine.Currently the game is at version 2.21, many of the primary goals have been reached and has a very rich base of features.Target Aim: Our main aim is really to take Empiresmod to the next level, we want to extend our player base, improve the quality of assets and make Empiresmod stand out above the rest. It is a game that most of us hold dearly and want to keep developing for.Technology: Valve's Source engine. C++Talent Needed:We are looking for passionate artists that have something of their own to bring to the table, there is already a lot featured in the game, we want to improve the feel of the game and make sure it stays up to date.We are currently looking for: -C++ Programmers-Concept artistsWe're looking for someone to redesign all extisting assets and new ones: vehicles, buildings, player models, general illustrative art.-2d/Texture artists-3d artistsReally the only thing that we would require from you is that you are able to communicate often and if possible idle in our private IRC channel.Team Structure:Our highly dedicated and active team consists of: (excuse me for the rather bland team info here)- MegelPosition: Modeller, Art lead- GrizzlyPosition: Mapper- MOOtantPosition: Coder, Design- KylegarPosition: Coder, Design- RazorbudPosition: Coder- CoffeeburritoPosition: Coder- DizzyonePosition: Design, Modeller, Scripting- ArklansmanPosition: Mapping, Skinning, Misc- FalconXPosition: Design- Beerdude26Position: Scripting- DragPosition: Scripting- AngryPosition: Sound Effects Additional info: About a year ago the lead designer and coder of Empiresmod stopped developing Empiresmod to start doing paid work. A few of us quickly started re organizing the team structure and gathering new developers from the community. As a new team, we evaluated the current game and set out some base plans to progress the game. A year later, we are still active as ever, with a supporting community that sticked with us through the rough. Now that we have completed some of our main goals as a new team, we can start thinking about expanding our team and making Empiresmod an even greater game.I would think that Empiresmod is a great oppurtunity for all developers to join and expand their portfolio, we are a passionate and active team that communicate daily on IRC and would love to have more passionate people on board! :)Website:http://www.empiresmod.comContact:dizzyone99 at gmail dot comFeedback:-anyThank you for taking your time to read this.Arian "dizzyone"   
  Awesome and good luck!  I play Empires Mod.  :);  Thanks! :)   ;  What features do you plan on adding to the mod? You listed four coders, and are advertising for another. To me five programmers seems like a lot for a mod at this point in production.   ;  None of them are full time coders, they're all either still students or have a full time job next to this.Krenzo, the lead coder, who resigned, allowed us to continue development on empiresmod, which has become a very big project and we are currently reworking a lot of it. We are currently implementing new features, like stat integration and aircraft, we are also improving old features like the squad system, vehicle customization, next to that one of our coders is currently rewriting the GUI code, preparing it for a completely new GUI that we have in the works. Another coder is dedicated to ironing out bugs at this current stage. We are mainly falling short on the art side of things, that being said, we are looking for programmers that are able to work together with the rest of the team to work out new balance and gameplay features that will allow us to release more gameplay content with future releases.I'm not sure whether that answered your question, I might not be the right person to answer questions regarding programming, if you would be interested to join our programming team I would get you in contact with one of our coders, Kylegar.   ;  I am available for projects.  I could do math physics type programming.   