   VSM Problem! Any idea
  Hey All,I`m implementing the VSM shadow mapping and it works fine. The problem i have is that it just applies the chebishev to the pixels that are not seen from the light in the scene.You have any idea how can i remove this ?!
  I don't understand what you mean. Could you explain it in other words and maybe provide a screenshot of what's happening?   ;  You can probably use a falloff for the shadow intensity. For this you can use a black&white texture or compute it measuring distance of each pixel to the center of the shadowmap.This way, pixels outside the shadowmap wont get any shadowing. You can also check if the falloff is 0 for the current pixel and skip completely the shadow calculation.   ;This week brings three new samples for the XNA Game Studio 4.0 Beta! View the full article