   Fishing Project Needs A Modeler
  I am creating a pc game just for course fishing only with multiplayer but atm i dont have the main model which is a person with a rod with animations, i have the water done and pegs etc but i am not good enough to make details for a rod etc,if anyone is willing to dedicate there time on making me one that would be great as i want to make this project worthwhile for me and anyone that wants to play it.The server will be like a pond and each time a player connects you will fill a peg and you will be able to view spectate others, i have nothing against fishsim 2 its great but i want a really great fishing experience in 3d where you see other players fighting fish etc just like when you go fishing in real life you can watch them hook in to a big one and struggle to land it, fun like this can be turned in to a multiplayer game.You wont be able to walk around etc, just switch pegs with a button if there is a peg free,making the player walk around is not something important to me.You will need to be skilled in 3dsmax or Maya software and follow instructions of exactly what i need doing.I plan to use proper brands like Team Dawia, Shakesphere, Shamano in the game and it will be a free game :)I am probably going to call the game Fishing Online but you're ideas would be welcome,the engine will be made with c++ and DirectX and will be my first big project i have ever worked on.You can contact me by email , anddos@gmail.comThanks for reading.Here is a early dev picture , as you can see i am testing with tiny.x from the sdk and ignore the bright red on him thats just shader testing same goes for the water.http://img534.imageshack.us/img534/3791/97059619.jpg[Edited by - Anddos on April 5, 2010 9:26:54 AM]
  Sounds like an interesting project!  If you need a hand with some sound or music, let me know.  I LOVE working with any form of water sound FX. :D   ;  I am available as a model artist if you want some help.http://www.freewebs.com/dreammasterstudios/   ;  Yes both will be welcome on this project, how soon can you guys start?, ive looked at you're websites and both have great skills and is exactly what i am looking for :)rscomposer i think i will need more than water sounds as you have birds and insects that populate the surroundings to in most real life ponds/lakes.   ;  I have a good selection of ambient sound FX, birds, frogs, wind, insects, and other creatures you find around a lake or pond that I'd be happy to contribute.  Do you have any specific file format requirements?  The sound FX I have in my library are all .wav, 16 bit, 44.1 files.  (CD quality.)  They are also fairly large in size, so I assume you'd prefer .mp3 to save space?   ;Quote:I plan to use proper brands like Team Dawia, Shakesphere, Shamano in the game and it will be a free game :)Just be aware that this can get you sued unless you have permission from those companies to use their brands. Not likely on a small hobby project, but it is possible if your game has any kind of success.   ;  Yeh i know :), but its a free game so i dont think they can as i am not profitting from it   ;Quote:but its a free game so i dont think they can as i am not profitting from itWhether or not it is free is irrelevant, you are still using their brand without permission and thus can be sued for it.Anyway best of luck, just wanted to throw out a quick warning.;Quote:Original post by rscomposerI have a good selection of ambient sound FX, birds, frogs, wind, insects, and other creatures you find around a lake or pond that I'd be happy to contribute.  Do you have any specific file format requirements?  The sound FX I have in my library are all .wav, 16 bit, 44.1 files.  (CD quality.)  They are also fairly large in size, so I assume you'd prefer .mp3 to save space?yeh 16 bit is fine its still good quality.  ;  Heres a short video of the player following the direction the fish (Box) moves :)