   Questions about OpenGL Game Programming Book
  I have 3 quick questions about the OpenGL Game Programming Book that I was wondering about last night.a.Does the book use GLUT?b.Does it use the glaux library?c.Does the source code compile with Dev-C++ 5 (beta version)? 
  a) Does not use GLUT, win32 all the way.b) Sometimes uses the Aux library, but only for quick examples.c) No idea, never really compiled the code on it''s own but did use bits. I prefer to type it in myself so I learn it better, and I used VC++ .net.Good book though, worth the cash.   ---"When I''m in command, every mission''s a suicide mission" - Zapp Branigan ;  Thanks, also....does it cover ortho mode in that book? I''ve been searching around and everyone says try lesson 21 from NeHe but in that lesson it  uses Glaux and Dev-C++ won''t compile it because it uses Glaux.  I''ve also heard that you shouldn''t use Glaux so I''m looking for a different way to learn ortho mode. ;quote:Original post by Soccerman4  Does it cover ortho mode in that book?Yes.And the code that uses GLAUX is really minimal. Just one or two examples early in the book before we cover loading bitmaps.;  Thanks for the replies .  