   FBX Textures Problem
  Im using th efollowing code, to try and retrieve texture data from a mesh object that definatly has a diffuse texture.void DisplayMesh(KFbxNode* pNode){ KFbxMesh* lMesh = (KFbxMesh*) pNode->GetNodeAttribute ();    int lLayerCount = lMesh->GetLayerCount();    if(lLayerCount){   KFbxLayer* lLayer = lMesh->GetLayer(0);   if(lLayer){  KFbxLayerElementTexture* lLayerElementTexture = lLayer->GetDiffuseTextures();  if(lLayerElementTexture){ std::cout << lLayerElementTexture->GetDirectArray().GetAt(0)->GetFileName();  }else cout << "No Diffuse Textures \n";   }else cout << "No layer 0 \n";    }else cout << "No Layers \n";}but the following line:KFbxLayerElementTexture* lLayerElementTexture = lLayer->GetDiffuseTextures();..always returns a NULL pointer. Am i doing something wrong?   
  anyone?   ;  How do you know what it has a diffuse texture?Perhaps the export went wrong?Or it could be a path problem.if everything fails get the fbx sdk source (assuming it's open?) and step through what GetDiffuseTextures() does.   ;Quote: How do you know what it has a diffuse texture?Perhaps the export went wrong?Or it could be a path problem.if everything fails get the fbx sdk source (assuming it's open?) and step through what GetDiffuseTextures() does.I know it has a diffuse texture path because using the file in a 3d app works fine. Also viewing the file in ascii mode shows there to be a texture connection and the correct path.Its not open source, so i cant step through it. Im just wondering if anyone with experienece with FBX could take a look to see what im oing wrong   