   Any 3d-file formats meeting my requirements?
  Trying to figure out skeleton animation but need to get that skeleton data somewhere as well. So far have used modified .obj files but those don't have skeleton data and adding weighs(which seems to be essential for skeleton animation) by hand would be major pain in the ass. So I'm looking for file format that:a) is relatively simple to readb) preferably human readable though good documentation reduces need for this(especially if format is easy to understand)c) contains vertex, uv, normal and weigh datas for each vertex(plus of course bone-id's)d) can be done from blender so either blender supports it directly or there's some free to use converter available.Any help? Or are my choises limited to adding skeleton data by hand or abandoning skeleton animation altogether.   
  Did you look into the MD5 format? It pretty much can do what you want, and there seems to be an exporter for Blender.   ;Quote:Original post by bawDid you look into the MD5 format? It pretty much can do what you want, and there seems to be an exporter for Blender.Hum. This is promising. About best bet I have found so far. Now all I need is to figure out converter. THEN I need to figure out how to get this done efficiently. I fear that means learning shader language :(   ;  Well, you don't have to use shaders. But they will obviously make the model look better :)   ;.X