   game development in Delphi
  ok. i am new here, dont know many of you, but i would be glad to help out if anyone''s interested in writing some really [stink] games in 2d for delphi/windows v5. things like game ai, prototyping, etc for strategy games often start with something like this...  
  Talk about the AI of Path-Finding,just like in StarCraft.  ;  Starcraft, while it is a good game overall, is really let down if you just look at the AI alone.  The pathfinding will often take your units into enemy territory if the shortest path is blocked by your own units.  And since your units don''t fight back of their own accord when attacked, they will usually die.  The enemy AI is also helped along by being able to see the entire map (no fog of war) at all times and having a healthy bonus of resource points to start with.A good game, but let down by the AI.    Steve ''Sly'' Williams  Code Monkey  Krome Studios;  Thanks!Please show me a better AI sample.  ;  A good place to start looking is Steven Woodcock's Game AI site.  This is a very comprehensive site about all things AI.  Next place to look is Amit's Game Programming Information.  If you can find it on the Auran site, download the Dark Reign AI Reference Manual.  It contains a detailed description of how the AI functioned in this RTS from 1997.    Steve 'Sly' Williams    Code Monkey  Krome Studios  Edited by - Sly on June 3, 2001 6:25:04 PM  