   XNA Sprite Fonts?
  How to use sprite fonts/bitmap fonts...whatever to render simple text in XNA, without having to go through the game class and VS content pipeline editing...I'm using a custom XNA window in a level editor...One question mark is sufficient. -- jpetrie[Edited by - jpetrie on May 6, 2009 12:12:48 PM]
  Well you don't need the Game class at all to use ContentManager and the Content Pipeline.  This sample shows you how to do that.If you don't want to use the Content Pipeline at all, then unfortunately you can't use SpriteFont.  In this case you could use this to generate bitmap fonts directly.   