   Emotion forms - Ideas?
  Hey guys, this is continued from my last post : How many powers is too many?I have put the forms into this outline:Emotion: What emotion the form is based onWeapon: The weapon that the form usesAcquired by: How the form is acquiredPhysical Attack: The speed, strength and range of the physical attackMagic Attack: The speed, strength and range of the magic attackDefense: The strength of the defenseMovement: Description of how the character moves in this formElement: The element of formUnique Skill: A skill only this form hasConditions: A positive or negative effect of using this formAlso there is some terms people might not recognize. These are:Reiker = Main Character/ProtagonistAldon = Main character's party memberJahla = Main character's party memberKiah = Main character's party memberNahka Panema = Monster inside people that gives them their powersAssistant 1,2,3 = Bad Guy's helpersBad Guy = Main antagonistAngel = Ending bossesWell here are the forms, note that some areas have an asterisk next to them, this means I have not thought of an option to fill them with.Emotion: JoyWeapon: DaggersAcquired by: Defeating Reiker's Nahka Panema after boss fight 2Physical Attack: Fast speed, Weak power, Close rangeMagic Attack: Medium speed, Medium power, Close rangeDefense: LowMovement: Fast and AcrobaticElement: Wind. Strong against Fire, Weak against ElectricUnique Skill: Run quickly for a certain amount of time.Conditions: Increased flow of health and upgrade points from defeated enemies.Emotion: SorrowWeapon:  A large sword and shieldAcquired by: Absorbing Aldon's Nahka Panema during boss fight #?Physical Attack: Slow speed, Strong power, Medium rangeMagic Attack: Slow speed, Weak power, Medium rangeDefense: HighMovement: Slow and SteadyElement: Ice. Strong against Electric, Weak against FireUnique Skill: Break through defenses/cracked wallsConditions: Can't be knocked down by heavy blows.Emotion: RageAcquired by: Absorbing Jahla's Nahka Panema during boss fight #?Weapon: GauntletsPhysical Attack: Medium speed, Medium power, Close rangeMagic Attack: Fast speed, Strong power, Medium rangeDefense: MediumMovement: Tensed musclesElement: Fire. Strong against Wind element, Weak against IceUnique Skill: Grabbing of enemies/objects and throw themConditions: *Emotion: FearAcquired by: Absorbing Kiah's Nahka Panema during boss fight #?Weapon: GunsPhysical Attack: Fast speed, Medium power, Long rangeMagic Attack: Medium speed, Medium power, Long rangeDefense: LowMovement: Quick and ShakyElement: Electric. Strong against Ice, Weak against Wind Unique Skill: Can hit objects from far awayConditions: *Emotion: SurpriseAcquired by: Defeating Assistant 1Weapon: Large ninja starsPhysical Attack: Fast speed, Medium power, Long rangeMagic Attack: Fast speed, Medium power, Long rangeDefense: LowMovement: Quick steps and large jumpsElement: Metal. No elemental weakness, No elemental strengthsUnique Skill: Can pin enemies/objects to others by throwing stars into themConditions: *Emotion: DisgustAcquired by: Defeating Assistant 2Weapon: WhipPhysical Attack: Fast speed, Weak power, Medium rangeMagic Attack: Medium speed, Medium power, Close rangeDefense: MediumMovement: Casual jogElement: Poison. No elemental weakness, No elemental strengthsUnique Skill: Can grab onto objects/enemies with whip, and either pull them closer, or pull self closer to themConditions: *Emotion: WonderAcquired by: Defeating Assistant 3Weapon: StaffPhysical Attack: Medium speed, Weak power, Medium rangeMagic Attack: Medium speed, Strong power, Long rangeDefense: LowMovement: *Element: Time. No elemental weakness, No elemental strengthsUnique Skill: Pause time for a short amount of timeConditions: *Emotion: Emptiness/Lack of emotionAcquired by: Defeating Bad GuyWeapon: *Physical Attack: *Magic Attack: *Defense: *Movement: *Element: Dimension. Strong against Energy, Weak against EnergyUnique Skill: Can teleport small distances, horizontally and verticallyConditions: *Emotion: Fulfillment/Complete emotionAcquired by: Fight with Final AngelWeapon: *Physical Attack: Magic Attack: *Defense: *Movement: *Element: Energy. Strong against Dimension, Weak against DimensionUnique Skill: * Conditions: *Emotion: LoveAcquired by: SecretWeapon: SpearPhysical Attack: Medium speed, Strong power, Medium rangeMagic Attack: Slow speed, Strong power, Long RangeDefense: MediumMovement: Glides just above the groundElement: Light. Strong against Dark, Weak against Dark.Unique Skill: Doesn't touch the ground, so can float over hazardous groundConditions: Small bonuses of health every few secondsEmotion: HateAcquired by: SecretWeapon: NonePhysical Attack: Fast speed, Strong power, Medium rangeMagic Attack: Fast speed, Weak power, Close rangeDefense: MediumMovement: Beast-like, on all foursElement: Dark. Strong against Light, Weak against Light.Unique Skill: Can stick to objects and wallsConditions: A slow drain of health whilst in this modeSo that's what I came up with. Please any help on improving these would be greatly appreciated.Cheers,James   
  Re: Weapons of JoyI don't think that the weapon of Joy should be daggers, because daggers are usually considered an evil weapon. Since Joy is in general not associated with combat, you could consider a tool that is not designed to be weapon, but for other joyful purpose. In my case I chose a recreational/sport equipment, and the finishing move of that 'weapon' does not kill the enemy but gives a 'homerun'. Another one of such 'weapon' I used were bells, frying pan, bagel bazooka, bunny, and chili pepper.Options that other people used include: soccer ball, yoyo, squishy hammer, teddy bear, rubber duck, giant chicken, puppies, etc... You see that the common choice is a non-weapon used as a weapon. In your case you could associate the weapon with wind. For example, the 'weapon' could be giant bubble loop, that can make bubbles to trap enemies, and also act like a staff in defense.If you want to keep the action set of throwing things, perhaps using marbles as weapon would be more fitting than using daggers. But it is going to be a lot more painful to watch than watching monsters getting bubbled up.I don't think these choices would match the tone of your world, so you would need to think about a tool that the protagonists used to play with together. That tool could be a kind of hidden symbol that represents the group that the protagonist realizes during his battle against his mirrored NP.[Edited by - Wai on May 24, 2009 1:07:16 AM]