   Need Someone With An Excellent Mind for Game Design
Team name:Huns of the Hunted Development TeamProject name:Huns of the Hunted Brief description:A brand-new game designed to capture the appeal of golden-age 2D action/exploration games,  Huns of the Hunted is a blend of gorgeous artwork, fluid animation, complex strategy, smooth-flowing action and a unique sci-fi plot which revolves around exploring highly atmospheric alien worlds.Target aim:We aim to create a high quality, unique, innovative and above all FUN game. We are also going to have a lot of fun doing it, and gain lots of good experience!Compensation:We are now fully committed to a shareware distribution model, but until the game is finished we all work for free. Credit for your work is always given and we have a democratic team structure in which we try to keep everyone happy and feeling like they are being treated fairly.Technology:C++ running in windows.  Talent needed:We could currently use help ironing out the fine details of the game's design. I personally came up with ther original idea and have written down a lot of information, but the design could afford to be tightened up a lot. For me, I think I am just too close to this project and it is just too much information all at once and it just confuses the hell out of me at this point, trying to organize it all. I think it would be very helpful to have the design looked at by someone with a different sort of mind and a fresh perspective. Candidate should have at least one completed game to show off and be very good at visualizing complex design concepts & statistics. Team members are expected to contribute regularly, in their spare time. We all have day jobs, so periods of busy-ness are understandable, but you must have a relaxed enough schedule to generally make regular contributions.Team structure:Programming TeamDan Southard (coder)John Culleton (coder)Art Team:Junhee Yu (Art Lead, 3D Modeler)Christopher J Wallace (3D Modeler)Hyen Jin Soo (3D Animator)Kevin Ryu (Concept Artist)Niklas Frostgaard (Concept artist)Bomi Yeom (3D Modeler/Animator)Design Team:Sam Henzel (Project Coordinator, Game & Map Design)Christian "SiebZehN" Müller (Music Composer)Du-Eon Ryu (Concept Artist)Jesse Venbrux (Design Consultant)Website:Private wiki site, public website coming sometime in the future.Contacts:MSN: samhenzel@hotmail.comEmail: samuelhenzel@gmail.comIRC: Server: irc.xinja.net / Channel: #hoth  <-- IRC IS CURRENTLY DOWNNote: Please don't message me via the site; if you are seriously interested then contact me directly via msn or at least email.Previous Work by Team:Many members of our art team have competed in the Dominance War contest hosted by GameArtisans; this has been our primary recruiting pool for our art team. They have asked that their companies no longer be named here. Contact me if you need more info on this. I myself previously worked on the fangame Super Metroid Classic.Additional Info:Huns of the Hunted is a single and multiplayer focused 2D action-adventure game for Windows. Our influence include great games such as Super Metroid, Soldat, Team Fortress 2 and Thievery, among others.  Levels consist of large, self-contained cooperative or competitive (Team vs Team) scenarios, each with their own uniquely designed objectives.  To play as a human is just one of several choices. Several more playable races will be available, originating from throughout the galaxy and each with their own unique attributes and abilities. We have several great artists who have already put out excellent concept art for these new alien species.Feedback:Only bother contacting me/giving feedback if you can maintain a positive, can-do attitude. I am only interested in dealing with winners. Saying you can't do something is most often the biggest thing keeping you from doing it.Hoping to hear from you guys soon.[Edited by - Mousse420 on October 1, 2008 12:03:41 AM]
  Hi, I am a winner. Everytime I play ice hockey, I use to win, I also use to win in things like yatzy, table tennis, soccer, and arm wrestling, does it make me a winner enought to be able to give you feedback?   ;  He probably means motivation and a good attitude.   ;Quote:Original post by prolixityHe probably means motivation and a good attitude.Then why couldn't he write that. I think it was a piece of crap that was written there. If some people would be interested, he should at least let them talk to him before he says they have lack of experience, not saying they are loosers, not before, not ever.   ;  I would like to participate in a project like this as a learning experience. I am 16 and just started programing about a year ago. I have learned quickly and can now make windows programs as well as 2D games. I am a beginner though....   ;  I see you dont lack 3d artists. Then, why not to go for a 3D game? Also, you dont have programmers, isnt it too early to decide to work a Windows version only? Writing portable code isnt a such terrible burden and gives you a few more (Linux) users.;  I'm looking for a side project to work on. I've been programming for 5 years in C/VB and have spent the last 3 years working primarily with C++, but I've also done C# tools. I'm currently going for my bachelors in computer science. For any additional information:  hf.alucard@gmail.com;  proxility: That's right, thank youQuper: I DID write that. The single statement you picked out accompanies a larger paragraph which says just that. You are simply taking it out of context.  When I say "winners", I mean people who intend to win, and the only point I was trying to make is that I have no interest in negativity, whining and defeatist attitudes. If that's not you, then you have no reason to assume that you are who I am referring to.Eagle11 and namespaceDan: I really prefer that interested parties contact me via email or MSN. Our IRC server is currently having problems, but we'll get it worked out eventually.Rogerdv: We are using a 3D engine and 3D models for characters, but the game will use a 2D perspective. Since programming has not started yet the portability thing could be considered. This is a decision our lead programmer will be able to have influence in making.[Edited by - Mousse420 on September 8, 2008 5:37:59 AM];  *bump* for major thread update   