   "Pro-Wrestling!" Needs Animators - Arena Test Footage Added!
TEAM NAME:WEB SITE: www.ZenDavis.comCONTACTS: E-MAIL: Zen_Davis@hotmail.com AIM: ZenDDavis YAHOO: Zen_Davis PROJECT NAME: Pro-Wrestling! BRIEF DESCRIPTION: A professional wrestling game featuring REAL wrestlers from the independent circuit. TARGET AIM: iPhone App Store/iPad/Windows Mobile 7/XBLA/Steam/Amazon Digital Download Service/Gamestop Casual Download Service/ COMPENSATION: Profit Sharing.TECHNOLOGY UDKTALENT NEEDED: AnimatorTALENT INFORMATION:We really, really need more animators to join up with us, so if you're interested, or if you think you know someone who might be, please have them get in touch with me. Thank you!TEAM INFORMATION:Zen: Game Designer/WriterIbrahim: WriterLuis: 3d Character ArtistJosh: 3d Arena ArtistJon: AnimatorJason: ProgrammerPREVIOUS WORK BY TEAM: Alphabetica & The Flower World - Being currently developed for iPhone, iPad, Windows Mobile 7, Macintosh, and PC. Almost done with this. Just need to organize the assets and sort out the UI and we'll be good to go. Check out for more images on www.ZenDavis.comBoink! - Being currently developed for iPhone, iPad, Windows Mobile 7, Macintosh, PC, and XBLA. Just beginning asset work on this.IceBreakers - Being currently developed for iPhone, iPad, and Windows Mobile 7. Gameplay assets are complete. Waiting for hand drawn storyline pictures to be completed before we can release to the market. I would show the temp artwork but I don't want to ruin the storyline. :(ADDITIONAL INFO: Pro-Wrestling! would feature real-life independent professional wrestlers, bringing all their bone-crushing, hard-hitting moves to gaming. Considering that there isn't any good WWE/TNA alternative on the iPhone or PC, the timing is right to take advantage of the gap in the market. Thus far the following professional wrestlers have joined the project: Ring of Honor World Champion Tyler Black Ring of Honor Tag Team Champion Claudio Castagnoli"The Master of the Dark Hadou" Kenny Omega Colt "Boom Boom" CabanaDasher HatfieldSugar DunkertonOn commentary: Jim CornetteI'd like to add that we would only be including 8 wrestlers in this title. So this would be 8 models. The game is going to be heavily focused on enthralling storylines and will be supported by tons and tons of DLC, including rosters expansions, additional storylines, and some other stuff never before done in a wrestling videogame - which I will not go into without a NDA. Video footage of the wrestlers in action:ROH World Champion Tyler Black">Tyler Black Winning The Ring of Honor World Heavyweight Championship in New York City"ROH Tag Champion Claudio Castagnoli">Claudio Castagnoli Promotional Video"The Master of the Dark Hadou" Kenny Omega">Kenny Omega in "The King of Anywhere Match"Colt "Boom Boom" Cabana">Colt Cabana and Sexual HeatSugar Dunkerton">Let Sugar Dunkerton Introduce Himself To You!FEEDBACKEncouraging Only.[Edited by - ZenDavis on May 12, 2010 8:14:32 AM]
  Sounds very promising!  PS. artists feel most fear over programming side of things ( its hard to read out programming strength ), im sure if specified would make a positive difference.Good luck guys!   ;Updated with image of Tyler Black for the iPhone version.   ;Updated with low poly work in progress images of Claudio Castagnoli.   ;  Okay. We landed a programmer to help with the PC version but we're still looking for someone to help with the iPhone version. I'm also looking for a writer to assist me in developing the screenplays for each of the eight story campaigns. Please post in the thread or e-mail me.;  High poly Zbrush in-progress Tyler Black model.;  1 Programmer and 1 artist for all those platforms? I hope I've either misunderstood or they're getting paid a small fortune!I'm looking for iphone projects but you seem to have a lot going on at the moment, none of which is complete which puts me off a little.   ;  The Amazon/Gamestop/Steam version would be the PC version with one programmer. I've thankfully filled this position.Windows Mobile 7 would be with another programmer. I'm discussing this position with someone right now.The iPhone/iPad position is still open and that is what I'm specifically looking to fill right now.I can understand your hesitancy but at the same time - this is indy development. People drop out and vanish all the time. All I can do is keep chugging along. Alphabetica is nearly completed. All we need for that is the UI and we're ready to hit market. The game itself is done.Boink! is the game that's sadly had the most false starts. It's really a game I heavily believe in - especially for something on the mobile market. I've finally landed a tenacious young modeler (Sam Loeschen) who has thrown himself into the game and its development.With that all said - I'm proud of what I've managed to achieve up to this point. It hasn't been easy getting these wrestlers involved or getting them to trust me with their characters. It was even harder organizing them to get us turn around pictures from each side. Weeks and weeks of reminding them - all of which, mind you, I loved.Honestly this has been an amazing experience. Kenny Omega has been damn good to us and I quite frankly want to make him and all the other wrestlers involved proud of the work we do. And Luis Avila is the guy this game will succeed on. Not me. He has been doing the models for this game and without his artistry we never would have gotten as far as we have. The wrestlers wouldn't have signed on and I wouldn't be looking for programmers right now.If you're interested, we'd love to have you. You're going to be pleasantly surprised by what we're doing with the project. It's like no other wrestling game ever in history and it's going to make us a bunch of money.[Edited by - ZenDavis on April 9, 2010 12:53:19 PM];  Good thing the Age of The Fall is dead, or you'd have to include a cut scene of Tyler Black badmouthing the platform of choice in all your versions. :)Will Cabana be bringing his good friend Matt Classic along?Your technology seems very unrealistic, why all those engines?XNA covers Windows and XBLIGUnity covers Windows, IPhone, Mac, IPadUDK just overlaps the Windows platform, and offers no additional benfits.You could simply have Unity as your base platform here, publish to all possible platforms it supports. Then do an XNA port for XBLIG. Unity allows C# as one of it's scripting options. So game-logic wise, the poor coder wouldn't be starting from scratch.;Quote:Original post by DaaarkGood thing the Age of The Fall is dead, or you'd have to include a cut scene of Tyler Black badmouthing the platform of choice in all your versions. :)Will Cabana be bringing his good friend Matt Classic along?Your technology seems very unrealistic, why all those engines?XNA covers Windows and XBLIGUnity covers Windows, IPhone, Mac, IPadUDK just overlaps the Windows platform, and offers no additional benfits.You could simply have Unity as your base platform here, publish to all possible platforms it supports. Then do an XNA port for XBLIG. Unity allows C# as one of it's scripting options. So game-logic wise, the poor coder wouldn't be starting from scratch.Haha. Haven't really talked any other gimmicks with Colt yet. Only taking what I can get for the moment until we have a model of him ready to really enthrall him.Good eye on the XNA. Windows Phone 7 series will actually use Silverlight from what I've gathered so that needs to be fixed in this posting. Regarding Unity and UDK - we would be going with one or the other after comparing and contrasting the benefits of each for the PC version. Still talking that over with the coder. I have the sense that UDK might be more powerful overall in regards to the features it offers and I've asked the coder (who is actually fluent in Unity) to check it out.As for the iPhone, iPad versions we would go with Unity since that seems to be the best developmental tool on the platform.Although it would be simpler to start with Unity and release on all the platforms it supports - I don't know if that would allow us to develop the best iteration of our game for the PC - which is what I asked our coder to find out. If you have any additional advice on the matter, I'd love to hear it.   