   3rd year Project
  I'm trying to pitch a graphics based project for my Computer Science 3rd year project, I've suggested things like GPU based flocking algorithms and deferred renderers but it's not going too well, there's no twist to them.So I thought I'd see whether anyone here has any ideas?[Edited by - dmatter on May 14, 2009 11:18:50 AM]
  It seems I'm really unimaginative. I've thought of doing soft bodies too, athough once again I cannot think how to turn that into a 2 semester long project. I may go for something non-graphical.Apparently I could do realtime skin creasing on faces, using normal mapping techniques and that would be ok.   ;  realtime render to 3d texture simulation of nebula or clouds.... moving through a nebula and the particles move around the object.... i dunno could be cool...   ;  Soft bodies are pretty easy if all you want is a gooey blob melting over objects. But if you did REAL soft bodies, like deformable bodies, it would be really sweet (and difficult).Imagine having an aluminum trash can on screen that you can smash into the park bench and the can easily dents and stays dented. You keep bashing the deformed trash can on the bench and eventually the bench too begins to bow and sag. You get the idea.Show material yield and failure in lots of common situations. Then simulate the world trade tower attack.   ;  Or some global illumination (as highest goal of graphics) survey, of course real time computation ;) ...   ;  Neural network based recognition system of images computed on GPU?/ Tyrian