   [SOLVED]3dsmax UV Unwrap problem
  Hello , i'm developing a FPS 3d shooter , recently i've come to a point I wanted to texture my weapons effectivly. I edited the UV's and created a UV Map to work with , after I was done I exported it normaly and loaded it to my application (that has a standard 3ds loader , no fancy changes) , sadly the texture was mapped completely wrong , it seemed as if the UV's has been altered in the exporting process.I also tried regular Box , sphere , face etc.. mapping , they all worked.Could it be that im exporting it wrong , or is the 3ds format dosen't support such custom UV Mapping?[Edited by - Xsy on May 26, 2009 3:37:11 PM]
  Well it has been solved. I don't really know why I insisted on using 3ds but it seems the format just dosent support custom UV mapping with the unwrap modifier.I tried using .X format and it worked just fine.So if anyone wants to use 3ds with unwrapped UV's in his game , use something else :)   