   OpenAL - what should I include
  Hey guys.I have simply question.I use OpenAL in my game and I wonder what should I include with game to game work corretly. I mean, I added OpenAL32.dll to the game folder. Is it enough?   
  I originally thought the exact same thing, but no. Find where the SDK's been installed on your computer, and in that folder, you should find another called 'redist', which has a program in it you need to run on other computers to ensure everything is installed properly.   ;  O, thanks!I also have alut.dll in my game folder. Should I do sth similar with that?Edit:Um, And where should I search for SDK?   ;  If you're using the ALUT functions, then you will need to include that with the game as well. The file you're looking for is 'oalinst.exe' for Windows, or 'OpenAL_Installer_OSX.dmg' for Mac. You can either do a search on your computer for it, or download it from http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx.   ;  Ok, thanks a lot.You said I need to 'include that with game'. You mean only alut.dll file, right?You know, I've tested my game on my dad's laptop. It's quite old. It has Mobile Intel® 945GM Express Chipset, so it supports OpenGL 1.4But my game works terrible on this computer. (I dont' know...maybe 1 frame per 5 seconds).I don't know if it's my fault becouse I use newer version of OpenGL or maybe I didn't include sth to my game.I've downloaded drivers to this 945 chipset, and It tells it supports OpenGL 1.5.Mhm, I use pretty old version of OpenGL, I think. (glVertex..)   ;  You'll need to include alut.dll and the installer with the game. The dll can stay in the folder with the game, the installer just needs to be run once and it should be fine after that.As for the older versions of OpenGL, chances are you're using extensions that are supported by software, rather than hardware, which explains the low FPS. Make a smaller program that just creates an OpenGL context and prints the list of extensions to the console, and run that on both computers. Find out if there's any you're using that aren't supported by the laptop, and see if there's alternatives (assuming you want to make the code compatible with older hardware). Shaders and 3D textures are usually the killers, so I'd be checking those out first.   