   Simple 3D cube:  triangle list or strip?
  What is the best way to draw a 3D cube?  A triangle list or triangle strip?According to this site (http://zophusx.byethost11.com/tutorial.php?lan=cs&num=11), multiple triangle strips are the best way to do it.Is this true?   
  There is never one best way. You can only try to find a "best" way in terms of memory consumption, drawing speed, etc...I usually prefer triangle lists for meshes because complex meshes might not be connected on everything. And I don't care that I waist some bytes in memory by duplicate vertices. Besides, when you want to assign normals to your vertices you will need a triangle list anyways, in order to render a nice, edgy cube.   ;  What about a triangle list with an index buffer?   ;  Ah sorry, I didn't clarify. That's what I meant. I usually use index triangle lists. I think they're the most flexible ones to use for almost every mesh. If however there's an obvious reason not to use them, but a triangle strip, then use that one instead :)   