   GL_FLOAT
  glVertexPointer( 2, GL_FLOAT, sizeof( LOCAL_VERTEX ), vertex_table );Why does this thing generate a GL_INVALID_ENUM ?He doesn't give the error when i try with GL_SHORT.Could this be a eglChooseConfig problem?EGLint egl_config_list[] = { EGL_RED_SIZE, red_bit_count, EGL_GREEN_SIZE, green_bit_count, EGL_BLUE_SIZE, blue_bit_count, EGL_ALPHA_SIZE, alpha_bit_count, EGL_DEPTH_SIZE, depth_bit_count, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, EGL_NONE  };   
Quote:Original post by JefSWhy does this thing generate a GL_INVALID_ENUM ?Your use of EGL makes it sound like you're using OpenGL ES.  Which version of ES?  Which profile?   ;  yea opengles1.32.2.2f External Issue (Package: POWERVR SDK 2.07.27.0484)can't use version 2 :)   