   how to recluit artist (howto manual)
  Is common to see people in this forum and in many forum will ask for help.But in almost 90% of the cases, they are only "dumb".For example, many programmer can be a veterans with many years of experience (but surely zero experience with videogames).. so, he have some "idea" (brainstorm) and start recluit people, even if the project can be a vaporware (in fact, 99% of the project will never be finished).So, what the artist whant in some recluit blank?i start with 1- The recruiter must be serious and humble.. if you are starting a first game, you must start with a sigle, easy and short project. In this case you DON''T need to help.2-Artist don''t want only "satisfaction". Paid can be good, but "i the future i can paid.." is shit!. If the project is not related with money, so the paid can be another thing, such be parts of the team (formally not only by a promise)3- The job of the artist is almost heavy that the programmers. If the recluiter ask for "ok, made this, this and this..", it can take many working hours. In fact, there not are a "easy job".4- Some advanced of the project. Nobody want to work in a project with many probabilities to fail. 5- Not :i need help, email me to xxxx@hotmail.com <-- it is not serious. Is more serious to ask "i need to help, my name is .., my project is ..., the level of the project is xxx, i need this this and this, and the paid is xxx"  
  Hi, Im a 7 year old trying to make my first game.  I drew a picture, and got my gran to work on the programming and stuff.  Im thinking of making a mario like game and stuff, but maybe not as italian, i don't like pasta.Your manual is so helpfull.  the amount of spelling mistakes makes a 7 year old like me feel right at home.  maybe you can help me mr eng3d.  draw some pcitures for me, i have a few spare crayons in my pocketPS - What does eng stand for?  Englebert SignedMr Sarcastic [edited by - dc256 on August 20, 2002 3:32:19 PM];  LoL! XD  ;  eng3d: I find your criticism very unencouraging, and not very helpful.  First of all, this is a website for game development.  A FREE website.  I''d imagine that if I was a programmer that had tons of money to pay out to artists, I would probably have some resources for artists, such as colleges.  I''d say that most of the posts in this area are people who are hobby programmers looking for a little help on making one of their ideas come to life.  Likewise, if I was an artist who was really that good, I wouldn''t spend my time reading forums for work.  Again, us hobbyists expect replies from people who also like to draw as a hobby, and would like to see the drawings take life.Also, you say that people should list a bundle of details on the project.  This is nice, but often this isn''t the best place for a conversation about the game.  I have recently asked for help, and I suppose it''s my post that has made you write this little nibblet of advice.  I plan on discussing the details over EMail or Instant Messaging, instead of writing a here on the forum.So the good advice is:  if you are an artist looking for real work, look in a real place for work.  These forums aren''t your newspaper classifieds.--Vic--  ;  Meh. Dc256, the guy is from Chile. You''re from the UK and STILL you spell incorrectly. Challenge end3d in some Spanish, won''t you!And now on topic:I''ll be generalising here, it may or may not apply to you.Personally, I''m tired of hot-shot ''artists'' wanting payment or general ego-tickling suckup.I''m tired of seeing help wanted posts where ''artists'' are looking for programmers, without any portfolio. And sadly, those times there is one, it''s some 3D render from polycount, or a poser shot, or some half-assed 3 colour MSPaint stickman drivel.Truth is, most self-proclaimed artists are simply not good enough to be paid squat.If you want to be a professional game artist, you should jump on every serious chance you get to expand your portfolio. Give an ''artist'' an idea, a story, or a working engine, and he''ll not know what to draw ''because it''s too vague, I need more than that'' (or similar excuse).Give an artist a game that''s been carefully designed, planned, coded, to the point of maybe 50-70-80% complete, and he''ll not draw ''because it''s so much work, and besides, I like to have a say in the design process'' (or similar excuse).Many of you artists and programmers want a job in the game industry. You need to learn to work together - unless you''ve been living under a sock these last few years, rumours must have willowed your way that the game industry is all about team work and hard work! It''ll pay off in the end.Later,Lloyd    2DNow - for the 2D game developer in you;  I am an artist, a real ARTIST.  And this is a message to all you developing artists like me.  What you want to do, is grab a project with potential, (it helps if the programmer has finished a game before,) and work from early development.I was lucky to get into a project where the programmer needed exactly my kind of art, and was very organised, with page-long descriptions of each characer, (apperence and otherwise.)  He is only 17, but has published 2 games, and had a beta version of the project.  I am doing this project for 2 reasons:1.) So I can get some experience in a proffesional environment(it''s not professional, but it sure has the luxury of it.)  So I can have a finished game under my belt for my portfolio, so when I finish school, I''ll already be ready.2.) Satifaction, Showing Off, and stuff like that.  C''mon guys, do you expect to be paid when all you know how to model or draw is a circle or a cube or a sphere!  If thats what you are thinking, GET REAL!!!I refuse to work for something where there are tight schedules and complete obligation, I still have school, sports, and social life to attend to.  So here''s my advice.Work with someone whose best case scenario is freeware, then work your way up to shareware, then up to being a lead artist in a more professional product.  Get to know a good coder very well, and make some games with him.I''m done givin adviceI gotta go, school starts tomarrow mornin''.~Thanos~    /-\/-\/-\/-\/-\/-\/\-/-\Hurry!  We must stop the forces of evil!WHAT FORCES OF EVIL?  ;  eng3d seems to assume we all have money to throw around. This is just wrong. After i bought my copy of 3dsmax, which i needed to make my game makes, i had no money. This means i cant hire an artist. Now, if people actually took eng3d''s advice, not a single artist would help me with my project. How does this help the beginner game programmer?  ;  NOT AT ALL!!!They would most likely fail the project, since they are new, and the game would have to be pretty good to get paid to do the art.    /-\/-\/-\/-\/-\/-\/\-/-\Hurry!  We must stop the forces of evil!WHAT FORCES OF EVIL?  ;  Redundant and inaccurate. Thread closed.  