   Allegro transparency
  I haven't used Allegro in years, so I am a bit rusty with it, but I have a quick question.  I am using Allegro 4.2.0 and I remember reading in the docs from 4.0 that in 32-bit bitmaps, all the hot pink(max red, max blue) pixels would be skipped however it doesn't seem to be working.  I have tried both the load_bmp and load_bitmap functions with same results.  Anyone know what could be going on? And for all the smart asses out there, yes I am sure the bitmaps are 32-bit, lol [wink].  Thanks for the help.-AJ   
  Umm! Did you tell your program what color depth to be using. Because if you don't I believe allegro defaults in 8 bit.Example://Set up screen propertiesset_color_depth(32);int ret = set_gfx_mode(MODE, WIDTH, HEIGHT, 0, 0);if (ret != 0) {allegro_message(allegro_error);return 1;}   ;  Failing that, any other code will of course also be nice. Smallest example program you can write that demonstrates this behavior?   ;  Seems obvious, but make sure you're calling a draw_sprite function or one of its derivatives -- regular blitting doesn't account for transparency. (Sans masked_blit)   ;  Thanks, I appreciate it.  Works fine now.-AJ   