   256-color bitmaps in win32
  I''m looking for some way to handle 256-color bitmaps in win32. The standard way of loading bitmaps automatically converts them to truecolor format but i need to access the palettedata aswellas the gfxdata.I''ve heard rumors of good routines in xp but it seems that ineed .net to be able to use them and i use v.studio 6.Again, I need both palette-entries and regular data.-Kingstone426  
  You might try googling first - "256-color bitmaps in win32" - returned  a ton of results, including this one: Device-Independent Bitmaps and Palettes.