   mesh animation with direct3d 10
  Hey all,I was just curious if anyone has a link to a good tutorial on mesh animation in DX10.  Has it changed at all from DX9?  I remember it was a big pain.. now I see that D3DXSkinnedMesh doesn't exist anymore..Has this process been simplified?   
Quote:Original post by ktuluorionI see that D3DXSkinnedMesh doesn't exist anymore..Google barely finds any references of it existing at all..?As for skinning, check out your SDK doc's samples, fortunately they're online too so I can linkify you to it. [smile]   