   Multiple mice?
  This is a bit of an odd question, but I was just wondering...I've been considering making a Point Blank clone as my first game. For those who don't know what that is, it's a lot like WarioWare, but with light guns.Obviously, not many people use light guns with their PC, so the player would want to use the mouse, most likely. The thing is, the game is sort of designed with local two-player gameplay in mind. Is it possible to detect two different mice, counting them as separate input devices in, say, OpenInput or the like?If not, I'll most likely make the game one player only. What fun is a light gun game if you have to use the keyboard to guide your aim around? It would be playable, but much harder than necessary.   
  On Windows XP and later you can use the  Raw Input API to process input from multiple mice.   ;Quote:Original post by SiCraneOn Windows XP and later you can use the  Raw Input API to process input from multiple mice.I take it this is probably Windows-only, though, right?I'd really love to make it cross-platform, but if this is my only choice, so be it.   ;  On linux you can read the input from "/dev/input/mouse*" (where * can be replaced by any number from '0' to 'number of mouses - 1'). This way you can get the input from separate mice.The used protocol is PS/2. Just google "PS/2 mouse interfacing" and you will find tutorials on how to get the required data out of them.You need root privileges to read those files though.   