   [.net] Windows Mobile game engine recommendation (C#)
  I'm going to be building a 2.5d adventure / collecting game in C# for the Pocket PC / Windows Mobile platform (PPC 2003+).  I'm looking for some recommendations for a suitable game engine that handles graphics, audio, input, etc.  So far I've evaluated GapiDraw with the .Net wrapper, as well as Hekkus.net for audio, as I've yet to find a complete solution (something like Torque Game Builder...but for Windows Mobile.  Are there any other recommendations out there?  What are most developers who are working in managed code using for an engine?  Or are they typically writing their own on top of GAPI / GETRAWFRAMEBUFFER?  Thanks in advance...- Rhino   
  I don't know if Unity3d runs on Pocket PC, but it's a good choice if it does.   ;  Unfortuantely no it does not, otherwise I would definately use it.  It only supports Windows, Mac, and iPhone.  Since the vast majority of PocketPC devices don't have 3D acceleration, it wouldn't make sense for them to target that market. :-(   ;Quote:Original post by TheRhinoDudeUnfortuantely no it does not, otherwise I would definately use it.  It only supports Windows, Mac, and iPhone.  Since the vast majority of PocketPC devices don't have 3D acceleration, it wouldn't make sense for them to target that market. :-(Not to be nitpicky or to be an asshole or anything, but it also supports the Wii ;)But yes, it does not support PocketPC as far as I know.   ;  Thanks Darrky, correct you are, I forgot all about that (Wii support).Has anybody here been using GapiDraw with the GapiDraw .Net wrapper, and if so, would you recommend for or against?http://www.gapidraw.com/http://code.google.com/p/gapidrawnet/The other approach I've been considering is to just build upon the "Dancing" series of articles pubished several years back and use GAPI directly myself:http://msdn.microsoft.com/en-us/library/aa446577.aspxhttp://msdn.microsoft.com/en-us/library/aa446578.aspxhttp://msdn.microsoft.com/en-us/library/aa446579.aspxhttp://msdn.microsoft.com/en-us/library/aa446512.aspxhttp://msdn.microsoft.com/en-us/library/aa446492.aspxThe one thing I've read about GapiDraw that scares me a bit is apparently if hardware accelerated DirectDraw is available, it always uses it; yet I've read several posters on various forums state that often the drivers are so bad that directly manipulating the raw frame buffer is often faster.Unless I can find something that is larger in scope than just a graphics library like a full engine that handles collisions, sound, input, etc.; then I think I'm slowing convincing myself that GapiDraw won't be worth the $$$ for this project.Rhino;  hi,he said 2.5D - which means psuedo 3D may be ok sometimes.If anybody starts with j2me game engines please let me know.regards>guptan