   small game looking for experienced collaborative artist
Team name:no name yet, as it is just meProject name: World Wraith (tentative title)Brief description:The project has not been started yet because I can not program and do not have a programmer yet but I'd like to get all the artwork out of the way.Target aim:the game will be freeCompensation:it will be free, but you will receive credit and know you helped me learn a few things.Technology:All that matters right now is the art, in which case I have GIMP and Paint. I am fairly experience at both, but I am more used to the pixelized style.Talent needed:I need another artist to collaborate with me for now, since I do not know anything about using 2D engines or anything of the sort and based on what I have in mind I know I'll be working with different layers.Knowledge of this type of thing is necessary. I'll need your help to learn. Also, I have a specific style I'm looking for but I won't be picky. All I really need is someone to help me through this.Team structure:I am the only current member. I will do some of the graphics and most of the writing. I've thought of lots of the mechanics that can make this great. I have been thinking a lot about how I'm going to do this and it seems finding another artist is the best way to go so far.Website:I don't really have a website, I guess we could use http://z13.invisionfree.com/Serpentania/index.php?. It's a site I spent some time on for a previous project that didn't work out.Contacts:You shsould pm me first or post here. Then we can arrange other means of communication.Previous Work by Team:A little work on the Serpentania project, the failed project I mentioned above. I have mainly done work on my own in my spare time.Additional Info:I have decided the overworld map will be 81 'screens', like in old rpgs where each room of a dungeon is displayed at once. A giant maze will cover the whole overworld (and dungeons and the sky as well) changing from ancient ruins to a hedge maze, ect. Part of the world will experience constant rain, so there will have to be an animation for that. Towns will be inside of the labrynth. The labrynth itself will be multiple stories and the player will be able to traverse the wall and go across bridges to access certain areas. As for skills, there will be skill trees. The best way to explain this is to say there is a main stat like weapons, weapon making, general crafting, and magic. Now,class 1 skills will go up to 20, but you train them through other skills that branch off. For weapons, at level 1 you'd access staves, since they are the basis for other stronger weapons. Class 2 skills go to 50. every few levels in staves will make your weapons level go up and at certain weapon levels, you'll access new skills. Certain skills may even only be available at the maxed weapon level. Class 3 skills will also exist. I do not know what the cap on them will be, but they will train class 1 and 2 skills. An example would be Weapons 5, Ranged 10, throwing knives. I know it is complex, but I think it is a good idea.Feedback:I'd like any feedback. I know I'm not that experienced, but I just want to learn. Also, let me know what you think of my game ideas.   
Quote:Original post by FujiBrief description:The project has not been started yet because I can not program and do not have a programmer yet but I'd like to get all the artwork out of the way.Technology:All that matters right now is the art, in which case I have GIMP and Paint. I am fairly experience at both, but I am more used to the pixelized style.Talent needed:I need another artist to collaborate with me for now, since I do not know anything about using 2D engines or anything of the sort and based on what I have in mind I know I'll be working with different layers.Knowledge of this type of thing is necessary. I'll need your help to learn. Also, I have a specific style I'm looking for but I won't be picky. All I really need is someone to help me through this.I suggest you find a hobbyist programmer or two who would be interested in teaming up with you because you can't make a video game without programming and it takes about as much time to code a game as it takes to draw it. Also, as an artist, you don't need to know that much about 2d engines because programmers or level designers are typically the ones to integrate media into a game.   