   Is this possible?? I'm not a programmer
  Halo, To be honest I don''t know anything about game programming. My friend and I both play pc games and console games (playstation and xbox).  We want to know if this is technically possible and/or in someway can this be developed.  We want to develop a website to houses our game stats and winnings in real time for our friends and family so we can rank each other. For example if I''m playing crimson skies on the Xbox online and he is too, can software or hardware be developed so the gaming information is "intercepted" to our website in real time stating who won the game and logging the results on our website?? And if its possible can it work with all gaming platforms Xbox, playstation, and pc games? Thanks, Panda 
  STOP spaming this forum by doubling topics!!!! There is already another topic where you have asked the SAME question and I have written answer to it!Any moderator around here?!? Please delete this thread. ;  Unfortunately no unless you have your own server that hosts the games you both play on. There are more expensive ways to maintain such status but to be honest its not worth the time, money and/or effort. If you however do decide to keep a server, your server can store scripts that are executed whenever someone enters/exits the server which in turn will store details of the game''s statistics to a file which in turn could be read by a web service running on your system. Its pretty complicated when it comes down to doing it so really wouldnt you just be better off with storing stats on an ordinary website that can be accessible publicly.  ;  well....it really is possible but is most likely well beyond your knowledge or anyone else''s on hereyou could plug up your xbox to the same network as your pcinstall a packet sniffer on your pchave it sniff out the packets being sent from the xbox out on the network.....somewhere in one of those packets is the stats that you are talking about....but knowing it when you see it is next to impossible if you dont know the format of the packets.but it is theoretically possible....but in practical application is nearly impossible. "A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA ;  ok thanks guys! sorry for the cross post I didn''t know.  ;  thanks guys, I really appreciate. I''m sorry I cross-posted I wasn''t aware that was a no-no. So far I''ve heard the with a console its possible but nearly impossible and very complicate. How about the PC, is it easier on pc games? can it be done with pc games and an general terms how? Basically we want to do it this way so there is no dispute as to who won the game. thanks again!  ;  It has been done.  Check out CSports for example.  I think that is only PC games though.  It scans servers for many different games.  You can look up names and it will give you their worldwide ranking.  I''m even in there.  (76th in the world in Red Orchestra  )I imagine this took a signicant investment in the servers to store the stats and developing custom software. ;  yep, CSports is only PC games and only games which use client-server atm (and return some sane score metric)and trust me, this is right, i'm the guy who maintains the scanning software  [edited by - _the_phantom_ on February 5, 2004 2:13:56 PM];  Actually, it''s difficult on PC. It''s harder on PS2 (most PS2 games use some form of encrpytion for their traffic). It''s impossible on Xbox. The Xbox encryption is going to make the "sniff packets to find game data" route infeasible. ;  You probably know America''s Army.there is http://aaotracker.4players.de/, a german site (but its that good, they translated it for english-speaking players), which keeps track about the aao stats, how long you play, your kills, etc. Now I dont know how they do it, but i suppose you find sth. on their page or can contact them... 