   Rotations
[img=http://img199.imageshack.us/img199/6863/isometric.th.png]Hi! I have trouble rotating my model in ISO engine.As you can see from the image(left), I have model facing camera straight by default.On the image right I have manually picked up rotation, so it would stay as it should - on isometrical grid. But...How can I rotate it now - from this point, around "local" Y axis? Because models Y axis and World Y axis is not pointing isometrically UP...I think I can try and extract isometrical matrix data from 3D Max, because grid matches it. But, theoretically, how can it be applied to the model? So I could then rotate it, lets say, with quaternions, around "new" Y axis, which is relative to isometrical grid??Regards,Konstantin.   