   mostly complete team recruiting additionally
  Introduction/SummaryGood morning! I am Sven, and I am working with about a dozen or more others on a new game development company. We are recruiting staff to work on our first major project.Please reply if you are interested in either working with us permanently or just on select portions of this project. If you are interested there are two things to understand: 1) We are currently all working part-time (read: we are not staking our financial futures on this, but if it starts generating a lot of revenue, we might quit our day jobs), and 2) This is not guaranteed to be paid work (read: if this game sells, then we all get paid, otherwise, we are all working for free). Please note that we're currently only accepting people from the US and Germany(due to legal conditions)Team name: For now Pwnertainment, but both the company name and the game's title will change prior to release and company incorporation(soon)Project name: Live Archduke Brief description:Live Archduke seeks to put the gamer first-person into historical events, while retaining all of the interactivity of a standard modern FPS. Live Archduke will do so by immersing the gamer in an overarching storyline. Live Archduke is not intended to be a technical masterpiece, but is focusing on an engaging story and solid gameplay. Live Archduke can be played either two-player co-op or single-player with an advanced AI partner.(for further information, please contact me privately.Target aim:retail, US and GermanyCompensation:We are offering a percentage of potential revenueTechnology:Target system : PC, potential port to other systems (PS3, etc) if PC version does well.programming language: C++, Python (via Boost in selected properties)engine: Ogre3D, NxOgre, OpenAL, Steamworks SDK, and TBD other libraries.Non-programming development uses: Blender, Finale Notepad, Subversion.Talent needed:Software developers (We have some, but could use more. Pretty much any area of expertise will do, since the rest of the developers are as yet malleable to the software they will work on)Artists: Animators, 3D modelers,2D cut-scene ,artist texture artist, potential need for voice actors.Requirements are at least advanced knowledge of the software you're using, Artists should have a Portfolio.Team structure:-I am currently one of four 3D modeler, Rigger, Animators, Lighting artists etc...and responsible for the German recruitment.-our second German is the software architect-we have 1+1 Concept artists-we have 1 programmer working on our website-we have several Ogre3D and c++ programmers-1 2D artist-2 people are doing market research at the moment-1 python coder-1 project leader(these occupations may change very soon, we are in the process of organizing everything right now, contracts are being signed, before that happens, I will not mention the names) Website:Our website is currently in work so you'll just see an old Logo. The new Logo is in work also.websiteContacts:You can contact me via email (sven.hollesen@pwnertainment.com)or ICQ (378763238)For intern communications we have weekly conferences.Previous Work by Team:/ NoneAdditional Info:For artists: We are aiming for this level of graphics, if you think you can't reach this in any sector, please apply as an animator or rigger(advanced rigger)We are all serious and putting willingly much of our time into this. There have already been several people sacked because they were not dedicated enough.Feedback:Any comments, questions and feedback is appreciated,SvenHollesen[Edited by - SvenH on April 20, 2010 12:27:04 PM]
  Ok, now we have 4 modelers, we're technically ready, but we'd still like to have some more artists and coders to ensure this project is going to run as smooth as possible.I would really appreciate if those, who read the post, could post what went through their heads while reading, so I can attune myself and the post accordingly.Thank you!,Sven   