   Design/Concept  Halo-ish FPS
Team name:N/AProject name:N/ABrief description:Halo feel FPS on PC.Target aim:Budget/indieCompensation:None. You will retain rights to your work. This is to expand portfolios and make a small profit.Technology:Complete custom engine in OpenGL. FMOD. thats about it.Talent needed:Cool people. Good 3D artists are always welcome. Level Designer-------------Creating 3D level layouts in basic geometry form. Laying walls, foundations and placement of objects. Then we will go in and texture and insert environment art.Concept Artist-------------Character, objects, vehicles and environments. Any of those.Team structure:Currently myself. I'm programming, designing levels and doing all the art up to this point.Website:www.p-o-p-games.comContacts:Your email address/forum/etc...Previous Work by Team:See websiteAdditional Info:Feedback:I always hate posting things in early stages because people start complaining about this and that and it kind of un-motivates you. Please nothing negative, and yes I know that model is not mine, again its placeholder.This video is 1/2 resolution and taken at a low framerate. The animation and model are is better in-game but they are obviously placeholder anyway so don't critique it. And the shadows are WIP, so they pop in/out."> VIDEOLINK for a few other screenshots.   
  Are you a programmer? The OpenGL Engine looks good. If you like, you could get this on XBox via XNA. I'm more of a C++/OpenGL guy myself, but Microsoft's C# is not quite as different and XNA does a lot of stuff quickly. It does all the serialization for you via the content pipeline as well so, if loading times are important to use, using serialized data will speed up the process.   ;  Yea I heard there is a c++ version of xna or xbox live arcade. For now it will remain on PC, should be up on linux as well.I'm a programmer / amateur artist.   