   Direct3d 11 and WPF interoperability
  Hi all,I am having a confusion regarding the interoperability between WPF and Direc3D.In my present application i'm drawing all my UI controls using WPF which contains floating buttons over the window. That is why i hit the airspace issue when i try to render using Direct3D9. Then i came to know about D3DImage which acts as a offscreen rendering for my Direct3D9 stuffs. Now everything works fine. Now i'm moving to Direct3D 11 and i found that D3dImage is for Direct3D9 only.I even read about Direct2D. My question is can i proceed with the Direct3D 11 assuming that i'm not going to hit the airspace problem. Is there a Direct way of rendering on a WPF owned window using Direct3D 11?Thanks   
  I am wondering about this too. I know you still can use System.Windows.Interop.HwndHost class to do some of it, but I have no experience using it so I cannot predict anyway how it will look.I'll be following this thread closely.   ;  I wouldn't mind knowing also. (bump) :p   ;  Hi, here is an example for WPF interop with OpenGL(in the way of HwndHost):http://www.codeproject.com/KB/WPF/WPFOpenGL.aspxand I had successfully change that to an DX9 version. I think that is also can be done with DX10/11.   