   Running 2D MORPG in need of C++ Coder/Artist!
Team name: Devoro Classik Development TeamProject name: Devoro ClassikBrief description: Devoro Classik is a freelance project, over two years old now. It is a 2D tile-based game, in the old-school style that was 'simple graphics - intense gameplay'. We are currently in Closed-Alpha, working on a final update before releasing into Open-Alpha. Our goals as a team vary, for some of us this is a one-off project, for others, a stepping stone into the industry. Although we remain united in that, we all want to follow this game through, keeping it alive for as long as there remains an active community. Further information on the game itself can be found here: www.devoroclassik.com (New website, still under construction)Over recent months our progress has been severely limited due to the coding progress which has been our main problem since early on. Not the capability of our current lead coder, but the time - by finding a suitable partner, we hope that progress will pick up once again. In terms of design, this project certainly has a lot of potential with a stable, loyal community - we're just lacking the coding time due to our lead coders other commitments with work. And graphically, we're currently looking into a new GUI style, and without our main artist anymore we're in need of a replacement to continue work on current art projects/new projects alike. Target aim: Our aim is to provide a enjoyable, interactive, online experience in the form of a medieval style role playing game. Our overall goal is to finish the game, making a successful release! Compensation: Being a freelance project, I am not in the position to offer any compensation. As outlined, this project is mainly for experience and enjoyment rather than for financial benefit. Any revenue generated from this project will be through advertisements and donations, of which will be used accordingly for maintenance/team requirements. Technology: Kandar (Lead Coder): We have a professionally maintained server with active data protection for a period of two years with a T2 uplink which will be used to host our game.  Our target system right now is Win32; however, because we are using wxWidgets and OpenGL, we hope to eventually port this project to Linux also.We are using all BSD-licensed or free tools and libraries.  All of our code is developed with Visual Studio 2005, and source control is done with Subversion.  All of these things are freely available.Talent needed:CPP Coder - Good background knowledge of language required/Preferable game development experience/Strong capacity for learning/Dedication and time to follow project through.What will the position involve? Working alongside/with our current Lead Coder. Working from design documents/Following instructions and guidance from designers.2D Artist - We are looking for someone; with creativity, experience in making sprites/tiles (terrain/objects/items), time and enthusiasm in his/her work. What will the position involve? Working independently/ Providing work for other artists/Evaluating current work/Working according to guidance and instruction from designers.Both positions are flexible and we would be willing for you to work on aspects of each work-area in accordance to which you find most interesting/enjoy working most on. Team structure: Found here  (Cule currently absent from development)Website: Devoro Classik HomepageContacts:Arista (Project Leader) - JohnWilliamson2004@hotmail.com (E-mail/MSN)You can also contact Arista via the forums by PM: Devoro Classik ForumsAdditional Info:Screenshots: Taken from Alpha V1.3, our last version of testing several months back:   A recent mock-up of a (possible) change in GUI/Game style: Kandar (Lead Coder): We've gone through a large number of coders on this project.  It's an unfortunate truth that truly talented coders aren't as common as people who just know how to tinker with CPP.  And even more rare than that is devotion--I'm the only coder who has stayed with this project from the beginning.  My every wish would be fulfilled if we could find someone who was not only skilled, but interested enough to see this through.Also a note on the communication aspect of the project – as a team we generally communicate via MSN Messenger and through e-mail. We also have an IRC channel but mainly only use that for communication with the community. If this is a problem, then I’m sure we can come to an arrangement. Feedback: Feel free to post any questions here and I'll try to answer them as best I can.Thanks![Edited by - Arista on June 9, 2006 7:07:24 PM]
  i must say it is look goodsadly i dont know C++. if it was in java tho i could be of assistance.   ;Quote:Original post by bgilbi must say it is look goodsadly i dont know C++. if it was in java tho i could be of assistance.We thought about using Java, but we prefer to have a native cross-platform game. We're using WxWidgets to accomplish this on the UI side, and OpenGL to accomplish it on the graphics side.   ;  This looks really interesting. I like the Lore/Game background (haven't had chance to read it all through yet!) and the screenshots look pretty cool also. The website colour-scheme could do with a bit of work though.Anyway - How far are you off launching this update? (roughly) And time-wise, how long would you expect team members to work/week on the project?-Sadoff[Edited by - Sadoff on June 11, 2006 1:37:27 PM];Quote:Original post by SadoffThis looks really interesting. I like the Lore/Game background (haven't had chance to read it all through yet!) and the screenshots look pretty cool also. The website colour-scheme could do with a bit of work though.Anyway - How far are you off launching this update? (roughly) And time-wise, how long would you expect team members to work/week on the project?-SadoffHi there Sadoff, in answer to your questions:How far are you off launching this update? This will obviously depend on whether we recruit anyone. But based on our current progress and Development Team, I would estimate around 3-4 months from now.And time-wise, how long would you expect team members to work/week on the project? As a team, we all have main occupations/jobs which take priority aside from Devoro. But we all try our best to spend as much spare time as we can to dedicate towards the project - this is all I can ask.   ;  Sorry Arista/Sadoff, but we don't take too kindly to people bumping themselves with duplicate accounts.  You may post a new thread once your suspension expires, but no more silly business.   