   Audiere sound latency problems
  Hi!Is anyone using Audiere? I'm having problems with sound playing latency. The sounds start playing about half a second after issuing the command... A strange thing is that it only happens in my game - when I'd written a test application, it worked fine. However, I can't find what am I doing differently. Specifying buffer length when opening device doesn't make any difference:device=OpenDevice("", "buffer=10");I'm using windows.Thanks,-Ivan[EDIT]I've just realized this problem only ocurrs when using Allegro. This test program I've mentioned, works perfectly until I initialize Allegro. I don't know why this happens, as I don't initialize allegro's sound subsystem. In fact, I've simply opened a window...[Edited by - DHunter on June 18, 2006 8:22:32 PM]
  I can't help you with the allegro issue but I know for a fact that audiere's "winmm" driver (software mixer) is to blame for the 500ms latency. There should be a configuration option somewhere to get it to use DirectSound.;  Then that's it!For some reason, I can't make it use DirectSound driver under Allegro. It works fine otherwise. However, if I specify "directsound" or "DirectSound" when using allegro, it fails.So Allegro must be doing something to prevent it from using DirectSound. I will try initializing Audiere before Allegro, perhaps that will help.Thanks,-Ivan   