   GDA learning group looking for more people to join
Team Name:Game Developers Anonymous (Not registered)Project name: Project Learn/CreateBrief description:We are a learning group focused on creating a game from the ground up.  We are currently in the process of developing a multi-purpose graphics engine.  The first game we will create will be a single player game.  We are still discussing game type and will depend on the story developed. Target aim:  It will be an offline 3d game.  We are leaning towards some kind of FPS, but are unsure at this point.Compensation:Knowledge.  No monetary compensation at this time.  If there is profits in the future, they will be shared based on work contributed.  Technology:We are developing a graphics engine in c++.  It will be written for DX10 and DX9, but designed to be able to add OpenGL at a later time, though there is no plans to add OpenGL at this time.  Talent needed:  3d graphics artists  additional c++ programmers  composers  document writers  Team structure:  Project lead/developer: landagen (me)  Developers: Darkneon, SplinterOfChaos, Sean, Aengus  Writer: ArtemisWebsite:Game Developers AnonymousContacts:best way is to just register on the team website and post to the forums.You can also reply to this forum or send me an email at jmeuth (at) gmail dot comPrevious Work by Team:noneAdditional Info:We have had pretty good success so far.  We meet regularly (once a week on Saturday).  We have an SVN set up for the group and the project is under active development.  While this is a learning group, our main focus still lies on completing the engine and developing a game, even at the expense of learning.  The hope is that we can all take a little bit extra time and create wiki articles and teach each other what we know.  Feedback:Encouraging/Constructive Criticism[Edited by - landagen on December 22, 2008 11:14:05 PM]
  I STRONGLY suggest you avoid RPGs for a 'first game'.   ;  Is that because there is too much content in an RPG or is there another reason that I am unaware of?We are still deciding on game type and any suggestions would be helpful.  Please include reasons if possible.  Thanks   ;  I can't see any reason why a single-player RPG would be a bad choice of first game. The team looks organized (regular meetings, SVN repository set up) and not overly ambitious. Bad advice there, imo.Btw I noticed there was some issue porting a MySQL database to MS SQL. You should be able to export the MySQL database to SQL using something like SQLYog and adjust it for MS SQL syntax.;Quote:Original post by Argus2I can't see any reason why a single-player RPG would be a bad choice of first game. The team looks organized (regular meetings, SVN repository set up) and not overly ambitious. Bad advice there, imo.Btw I noticed there was some issue porting a MySQL database to MS SQL. You should be able to export the MySQL database to SQL using something like SQLYog and adjust it for MS SQL syntax.Generally the work associated with building a project, the tools, a storyline, and the content associated with such develops into a rather large burden on a fresh team.I'm not saying it's impossible, but it's better in my experience to start small and get a feel for your team's strengths and limits before starting such a large project.Just some friendly advice from someone who lead a fresh team on a massive project for 5 years and never released anything beyond a broken alpha quality build.   ;Quote:Original post by Argus2Btw I noticed there was some issue porting a MySQL database to MS SQL. You should be able to export the MySQL database to SQL using something like SQLYog and adjust it for MS SQL syntax.Thank you.  I will have to keep that tool in mind in the future.  As it is, we only lost the forum posts and it hadnt been up that long, so it wasnt a huge loss.  Quote:[i[Original post by FireSlash18Generally the work associated with building a project, the tools, a storyline, and the content associated with such develops into a rather large burden on a fresh team.I'm not saying it's impossible, but it's better in my experience to start small and get a feel for your team's strengths and limits before starting such a large project.Just some friendly advice from someone who lead a fresh team on a massive project for 5 years and never released anything beyond a broken alpha quality build.Thanks for the info.  I am drawn to RPGs because of the in-depth story you can write, but I would definitely rather have something rather than nothing.  I will definitely take your advice into consideration.   ;  Would you people be intrested in merging with the DWARF BLAST (3d bomberman clone) idea? I can apport:3d modelingC++ support coder (not a vanguard i mean)Graphic artistDocument writerI mean, now that an RPG is such a big project for a fresh team. I felt no appeal towards bomberman till I played it, like 2 days ago. Now I see the fun behind this classic.[Edited by - wolterh on December 22, 2008 9:01:48 PM];  I updated my initial post.  Because the group is not sure what game type we are going to do, I have decided to leave it pretty open.   ;Quote:Original post by wolterhWould you people be intrested in merging with the DWARF BLAST (3d bomberman clone) idea? I can apport:3d modelingC++ support coder (not a vanguard i mean)Graphic artistDocument writerI mean, now that an RPG is such a big project for a fresh team. I felt no appeal towards bomberman till I played it, like 2 days ago. Now I see the fun behind this classic.What stage is your group at?  Can you tell me more about your project?  Who does your group currently consist of?   ;  I'd like to talk to you more about your group. I am a composer. IM or PM me and we can talk details.   