   Feedback on game's aspect ratio
  Hey guys. I'm working on a new game, and playing around with some aspect ratio settings. We have two different methods going on, and I'm wondering which version you all like better.Method 1:Method 2:Any feedback would be appreciated. Thanks!(NOTE: I apologize if this is the wrong forum for this. It seemed like the most appropriate one to me.)   
  What's going on behind the scenes here? To me it looks like one of them is simply stretched - i.e. rendered with the wrong aspect ratio...   ;  Yeah, this is purely a field of view in the Y direction issue.Maybe one isn't stretched - maybe one is crunched!   ;  Put a perfect square on the floor and look down at it, then get out a ruler and measure it on your screen. If it's not square, your aspect is wrong (stretched or crunched) :/   ;  I know, but that's not really the issue here. The issue is which one looks better - not necessarily which one is correct or accurate. I know Doom renders in that "stretched" fashion, whereas I assume other games do not.   ;Quote:Original post by Carnevil_Maybe one isn't stretched - maybe one is crunched!Without a recognisable object (like a person) it's impossible to say which is 'better'. We don't know the dimensions of anything in the shot, so we don't know if our perceived dimensions are accurate. You're going to need to add something to allow people to judge scale before you get any helpful answers as to which looks 'best'.   ;  Well, I was trying to get away with not showing any incomplete models, but I guess you've got a point there. Here's a couple of new shots:Method 1:Method 2:;Quote:Original post by Carnevil_The issue is which one looks better - not necessarily which one is correct or accurate.Well games that don't set the aspect correctly always feel uncomfortable to me. If I rotate the camera, things shouldn't stretch and warp - a square should always be square if I look down at it and spin around. It's hard to tell from just a still image which one "feels" better in this respect.What is different - technically - between those two shots? How are you calculating the aspect for each of them?   ;  Both screen aren't correct, but number 1 seems to be more accurate.I don't see what the problem is, aspect ratio calculation is pretty simple:aspect = width / heightfovY = fovX / aspect