   Isometric:  Anybody have a good resource for slope terrain and mouse picking?
  I'm trying to write a simple isometric game engine (2.5D, using sprites) that supports sloped terrain (eg. different heights), stacking objects on top of each other, and mouse picking.The sloped terrain (plus accurate mouse picking) seems to be the hardest.  I've read a few different tutorials (including on this site) but I'm still having a lot of trouble.Does anybody know of any other good resources for this specific problem?  (or on isometric tile engines in general)   
  There's a resource section here on GDNet that covers Isometric engines. In particular the mouse maps article may be useful to you.   ;  Thanks for the fast reply.I've tried reading that article before and have always had a little trouble understanding it...I'll try to re-read it again tomorrow and see if I can make sense out of it, but I was hoping that some easier method might have been discovered or perhaps some other in-depth tutorials.