   Leadwerks Engine
  Comments for the review of Leadwerks Engine
  I've been using this engine since 2007, and am very happy with it.The review is great and gives a good overview. I would like to comment on two points:1) There is a newer version of the Project Wizard in the registered Downloads for users who own the engine. It also creates VS2010 projects and can be customized by the user too.2) I will add a Wiki page about creating a distributable installer for C++, Lua and BlitzMax. Actually I've had that in mind but haven't done so yet. You can write complete games in Lua also, there is the engine.exe which you can use to launch the .lua or .luac (compiled lua file, good for source protection). You can of course also rename engine.exe as <Name of the Game>.exe in your distributed game.   ;  "Leadwerks is designed to merge into many existing programming workflows, even ones that I thought were walled-gardens themselves, like BlitzMax."It's not a bizarre design goal that Leadwerks is compatable with BlitzMax. Leadwerks IS written in BlitzMax, that supposed wall-garden of a language!   