   Starting OpenGL project?
  From looking at the posts it seems that most of you know how to make an OpenGL project, so I've got to ask everyone 'How do you start a blank OpenGL project?'  I've read one tutorial at http://www.ondotnet.com/pub/a/dotnet/2003/04/28/opengl.html?page=1 but this guy somehow magically gets code that doesn't exist to work.   
  Have you trie NeHe?Here is a link to getting your first polygon up:linkThe source should get you started.   ;  I thought this was what the guy was doing.  After reading down 95% of the page I found that this dumbass was writing code backwards.He wrote:Private view as myOpenGl.myViewBEFORE he wrote:Namespace MyOpenGLPublic Class myViewInherits OpenGLControlThis guy pisses me off so much because of this stupid ass goddamn shit he did.  People like this need to die, not really but that's how I feel.   ;  I'd second using NeHe. Let it be your new OpenGL bible.I'm very comfortable with GL and I still reference NeHe often, since it's all well-written.   ;  Also check out these sites:http://www.ultimategameprogramming.com/demoDownload.php?category=OpenGL&page=1A bit more advanced:http://www.lighthouse3d.com/opengl/and GLSL stuff:http://www.lighthouse3d.com/opengl/glsl/   ;Quote:Original post by Michael_P2234This guy pisses me off so much because of this stupid ass goddamn shit he did.  People like this need to die, not really but that's how I feel.Wow!  That's a pretty extreme stance towards someone who has put in a LOT of work towards helping the OpenGL community.  I'm assuming, based on the quoted code, that you're using some form of VB.  If that's true, NeHe likely didn't even WRITE the code you're looking at.;Quote:This guy pisses me off so much because of this stupid ass goddamn shit he did. People like this need to die, not really but that's how I feel.Then I suggest you calm down, take a step back, and think about how you are going about things. Just because the source code was not presented in the correct order is no reason to fly off the handle at the article's author. An article author must assume a minimum level of understanding in his or her target audience, in this case it appears that that minimum level of understanding included the fact that namespace / classes / etc need to be defined before their usage. The flow of the article is not wholly illogical. It should be up to you to realize where certain aspects of the code (such as namespace declarations) belong relative to others, unless you are a complete beginner in the language, in which case you may have been reading an article out of your depth. In any case, getting this worked up and using the kind of language you did solves nothing and only makes you look immature. You can rant and swear all you like, but don't do it here if you expect to get helpful responses or be taken seriously.   ;Quote:Original post by Michael_P2234This guy pisses me off so much because of this stupid ass goddamn shit he did.  People like this need to die, not really but that's how I feel.Come back when you feel like being more polite about peope making the effort to provide code for people. Given this code has been published in a book and you are just starting out I'm gonna say the guy is more qualified to teach than you are to comment on it.   