   Always Blank RenderTarget2D
  Okay, here's the problem: I'm trying to render a series of game objects to a RenderTarget2D in XNA 3.1 with the ultimate goal of converting the resulting image to a System.Drawing.Bitmap for display in a picture box.  The only problem is that after I do all of the drawing to the render target and call GetTexture() the image it returns is blank (I saved it to a .png file to be sure).  If I clear the render target before drawing that gives me a blank white image (regardless of the color I clear it to), but trying to draw anything has no effect. SpriteBatch.Begin() and End() have been called.  I really can't think of why this is happening.  I would appreciate any help given.--kyle   
  Ah, never mind. I just fixed it.  The problem was that I called SpriteBatch.End() AFTER I removed the rendertarget from the device. apparently that's bad.   