   Some questions about this world
  Hello all, I'd like to know this things: - Is possible, (and very used),for example, model one car with 3ds max and program it with C++? If that, then you'll be able to interact with the car and make, for example a simple game with this car. Am I right?  - Wich is the most used programming language? - If you create something in a 3dmodeler, can you animate it with a programming language and then, be able to add it on a game or program? - What programs are used for the development of lastests games? For example Enemy Territory Quake Wars, does anyone knows what programming language has been used to program ETQW? Or maybe what 3d modeler for the models / textures?  Is just to have an idea, i just wanna know how do they do it.Thank you all, and sorry for my bad english, i'm not a native.Cheers!   
  It sounds like you're new to programming. It's a lot of fun, but it takes a lot of time and dedication.If you want to get a car game of some sort going, and you're a beginner, I'd suggest one of the best things to do would be to grab XNA and the XNA Racing Game. This will give you the source code (the human-readable form of a program) to a game that you can modify and experiment with.It's C# - which is just as powerful as C++ but arguably easier.Be warned - programming is not like modeling - it involves writing text that instructs the computer what to do. It's certainly not WYSIWYG.To answer your questions directly:1) "... model one car with 3ds max and program it with C++?" -- You don't "program" your 3D model - you program some sort of game for your 3D model to exist in. The animation is done as part of the modeling process. You then program something that loads that model (including its animations) and displays them on screen with the correct timing. Of course, plenty of people have already written libraries that you can use in your own programs that do this for you.2) "... most used programming language?" -- It doesn't matter. C++ is probably the most commonly used for games. It's also probably the most difficult. Use C# (with XNA) or perhaps Python (with PyGame) is my recommendation, while you're getting started. XNA will do a lot of the difficult background work (like loading models) for you.3) See #14) "... What programs are used for the development of lastests games?" -- They probably programmed it in C++, I don't know about what modeler they used. Again it doesn't matter. Use something simple if you're just starting out.Good luck!   ;  Perhaps a good place for you to start would be the Beginners Page right here on gamedev. It has some good advice, and well worth the read IMO.   ;  Moving to For Beginners.   