   'Destructible' Textures
  I am trying to make a 2d game and have certain objects in the game be destructible however I do not know how to approach the graphics aspect of this(I am pretty new to most stuff programming-related, the quality of my game right now could be compared to a somewhat good/complex atari game).Basicly I want to know the simplest method to edit/alpha out a portion of a texture with DirectX.   
  You could for every frame create a destructed frame and replace this, however this is pretty unflexible.Practically you want to place some sort of destructed texture on top of the object, making some parts of the object transparent. Hm...the best way I could think of right now is using a simple shader for this. Or you make some parts destructable, like shooting things off and seeing them flying away. Therefore you might split up all your textures in many small quads so you can access each of them individually and make them fly away.   ;  Assuming you mean Worms-style destructible terrain, then the best way is to use a dynamic texture and lock it to update the alpha (and/or colour, if you wish) channel.   ;  Yes! How do you do that?   ;  We had a similiar thread including solution a few days ago:http://www.gamedev.net/community/forums/topic.asp?topic_id=525076&whichpage=1&#3404620