   Surface in OpenGL
  Hi.I know the basics in OpenGL, but I'm trying to create a surface like mountains. I have some heights (z position) of some points so this surface must pass in this points. How can I do it??? There is a tutorial here that describe something like this???Thanks very much.   
  google for heightmapsI recently did a pretty cool height map demo using SDL and OpenGL just to show off stuff. Maybe I'll post it later.   ;Quote:Original post by renatoeltI know the basics in OpenGL... I have some heights (z position) of some points actually the basics make it the y position.  z represents the depth.Nehe