   Strange Problem with DX9 SDK Samples
  I bought a new video card recently (nVidia GeForceFX 5900), mostly for development of a game I''m working on.  Out of curiosity, I tried some of the samples I was unable to run with my previous hardware (for lack of pixel shader 2.0 support).I tried the "Blobs" sample, which uses a pixel shader to simulate metaballs.  To my complete surprise, it would ONLY run with the reference device, which to say the least didn''t quite do this video card justice.  I even modified the code and enabled the ''force HAL'' switch.  This merely lead to more problems trying to get the application to run.Anyone else had this problem and know how to fix it?  I know for a fact that my video card supports pixel shader 2.0, which appears to be the only hardware requirement.Thanks in advance. 
  Well, ref emulates hardware support, so you say your card doesnt support pixel shaders? ref takes care of it in software... (though i was under the impression that the 5200''s DID have ps2.0 support... get a new driver maybe that will help...);  I have the 5900, and version 53.03 (the latest) driver.  The card DOES support pixel shaders. ;  I haven''t looked into the details of what this sample does, but it runs just fine on my ATI Radeon 9600 Pro.  I just ran the sample from the DirectX Sample Browser.  I didn''t try to compile it or anything.  I just ran the executable.The only major features that the current generation of Radeon''s have over their nVidia counter-parts are the ability to use floating point render targets and to render to multiple render targets at the same time.  Unless the Blobs sample uses one of these features, it should run just fine on your FX 5900.neneboricua 