   Unnamed Project [MMO] (And Studio team)
Team name:Blazing Phoenix StudiosProject name:Unnamed (will be decided on formation of the team)Brief description:Project has not been planned at all. Only certain features is that it WILL be an MMO but it will be different from other MMO's. I want to decide the features as a team and to think it through s a team so each member helping will have a hand in moulding how the game will work.Target aim:Long term: will build on the Studios and expand the team base as to build the company.Compensation:I will not be paying but when the team is formed the profits earned from the game will be cut because the people helping will have a hand in moulding the game.Technology:3D (either Maya or 3DSM, can also be changed by 3D modelers),  the programming will also be decided from the 3D team managers and will be discussed by the 3D team managers and the programming team manager.Talent needed:2 x 3D modelers3 x 3D game programmers1 x C++ programmer2 x Voice actors1 x Music composer2/3 x Web Designers1 x Animator2 x Server scripter and moderator2 x Client Programmer Team structure:I have recently made an MMO game with an old team 2 years ago (Tales Of Namar) but due to other members being busy I am starting the team myself and trying to start up a company along with the MMO. Any members of the team that want to be a part of Blazing Phoenix Studios will have be put as a team leader or another respectable position within it. Currently it is only me in the project getting a team together. Website:TBConstructedContacts:aztomak@hotmail.com (I recieve e-mails instantly due to my blackberry so I will reply asap)Previous Work by Team:Tales of Namar. Project ended due to members being busy and it only went online for around 2 weeks.Additional Info:Members who help with the project will have to be enthusiastic. A lot of time will be given to them and in return a lot of time will be needed to be put onto the project. Feedback:Any feedback is fine  if you're interested please e-mail me directly.   
  Just a small curiosity that depending on your answer will help or not in your team building.What are your qualifications? Whats your job in this project and what is your strong side of skill sets?Thanks.   ;Team name:Blazing Phoenix StudiosProject name:Unnamed (will be decided on formation of the team)Brief description:Project has not been planned at all. Only certain features is that it WILL be an MMO but it will be different from other MMO's. I want to decide the features as a team and to think it through s a team so each member helping will have a hand in moulding how the game will work.Target aim:Long term: will build on the Studios and expand the team base as to build the company.Compensation:I will not be paying but when the team is formed the profits earned from the game will be cut because the people helping will have a hand in moulding the game.Technology:3D (either Maya or 3DSM, can also be changed by 3D modelers),  the programming will also be decided from the 3D team managers and will be discussed by the 3D team managers and the programming team manager.Talent needed:2 x 3D modelers3 x 3D game programmers1 x C++ programmer2 x Voice actors1 x Music composer2/3 x Web Designers1 x Animator2 x Server scripter and moderator2 x Client ProgrammerI'd like to point out that if you've not planned the game out at all then how can you possibly know what tech and personnel needs this project will require? How can you claim it will be different? Being different doesn't guarantee success - having a solid, polished, accessible and fun game does! Furthermore the fact that your previous MMO project was only online for two weeks wont instill much confidence to some on the forums which could mean this project would take a great deal of work but not have much payoff. What kind of business plan or model do you have set in place and how will you strive to create a profit? Why start a project that hasn't been planned at all? People respond to ideas - not just teams recruiting. Why not try a smaller project instead of a MMO where you could (hopefully) have a higher success rate? Either way, I wish you the best of luck... just think you need to flesh things out a good deal more to improve your odds of success. Thanks, Nate   ;  Hey, if you don't mind joining with another team that's aiming to make a unique MMO, you might want to check out Illium: http://www.gamedev.net/topic/600613-team-illium-angry-lumberjack-ent/It'll be a 2D game. We're aiming for a play style in the vein of the old LoZ titles, and quests in the style of Elder Scrolls IV: Oblivion (and probably older ones, too; but Oblivion is the only one I've played).   