   Texture mapping co-ords
  I have an assignment looking at various methods employed for generating the texture co-ordinates to put a 2D map onto a 3D polygon object, with spherical mapping and cube mapping given as examples.  Does anybody know the names of other commonly used techniques that I can look into?  I''m not expecting people to be writing an explanation of techniques etc, just the names of various techniques so I can research them.Cheers for any replies. 
3DS Max 5.0 has these options:PlanarCylindricalSpherical Shrink WrapBoxFaceXYZ to UVWThen there are projected textures, but I don''t know if that''s really what you''re after ;  projected textures seem to ring a bell as being mentioned, will look into the others too, thanks for the pointers 