   Forming RTS Dev Team
Project name: Sixth ExtinctionBrief description:Demo for a modern military RTS game.  The focus of this demo is game play.  How the interface functionality, unit control and probability systems lead to never-seen-before modern military RTS game play.  There is no need to for the demo to be loaded with eye candy.Target aim:This demo will be used to gain a publishing deal to lead to full production.  Compensation:Long-term team members will be welcome to join the final production team after a publisher picks up the game.  Long-term team members that do not join the final production team will be compensated by a contractual agreement that will assure them a minimum dollar amount and a maximum based on percentage of work and the percentage of the initial figures of the final production budget.  I can speak with my lawyer again when this contract is needed. This will not be needed until some longevity of the demo project has been established.I can only offer minimal support costs for programs needed, nothing based on hours of work or code/artwork created, this will be after some longevity of the demo project has been established.Team members that offer a limited amount of useable material will be listed by name in all levels of the game credits. (Credible Experience) After some progress has been achieved I will take a prospectus to some personally known potential investors, as well as game development agencies.  This is by no means a sure thing.  I will cover the costs of creating a prospectus.Technology:PCTorque 1.4Studio Max3D RTS similar to Warcraft3 and Dawn of War.Even though the focus of the demo is to display game play, it is necessary to produce the demo as 3D to provide proof-of-concept of probability systems and the in-game targeting technologies.Hopefully the required art can be kept to minimum by using stock artwork, as trees, terrain, infantry, jets and tanks are pretty common artwork.  There are only a handful of unique graphical items that are being introduced in this game, and deal mostly on the code side of things.The demo will be created using Torque Engine 1.4, unless another engine is brought to my attention that is a better fit for the project.Talent needed:Lead Programmer (someone that plans to share in leading this project with me)C++ Coders3D Studio Max Artists. The most important member I need right now is someone that has been through this before, someone that, after studying my design, falls in love with the project and can make up for the talents I do no posses.  (Lead Programmer)Team structure:The team works from home, this is an online project unless, a team can be formed in a permanent location, and then I would relocate to that location.I am the designer, mathematician and musician for the game, I will learn what coding I can during the project.  I have experience with photoshop, I created the web site, and I have some experience with Fortran.Other than friends of mine that have done some very nice work on the storyline, and have listened to me go on and on about aspects of the game, and then given me feedback, I am the only team member as of this time: 05/15/06.  I have been working on this game design, off and on, for 8 years.  The design if finally complete and is ready to be worked on.Website:Public information can be found here.  www.glhfgg.com  Information about me can be found on the Contact Page.Contact:chad –at- glhfgg.com    also on the Contact Page.Additional Info:Please review the Features listed on the Home Page.Please review the Units Page: The tactical orders operate from a target set that prioritizes weapons and targets, and determine what finite-ammo-weapons will be used automatically.Feedback:All feedback welcome.   
  Agh, I feel as though I'm following this guy and endorsing his project. While I have nothing to do with the project, I can vouch that a lot of work has been put into this design. It is a mature and intelligent design, and I get the feeling that the original poster will follow this into fruition and beyond.I recommend this project for those who have the required skills.   ;  methula,ya man, its great, dont stop!!! LOLlates man =]Chad   ;  Great idea and it sounds like you are serious about getting it done, good luck with your game!If you think you might need a Sound Designer please let me know, I would love to work on such a project (although I guess if you are making the music you might have ideas about doing the sound design too, if any is required)   ;  I would like to hear some of the music out of curiousity.Sean   ;  Haydn, Shoot me an email; help in the sound department would be great.Sean, Two demo songs can be found in a zip file linked to from the bottom of the Contact Page. (warning: one song is much louder than the other, so watch out!)Thanks for the encouragement everyone, just great,ChadChad -at- glhfgg.com   ;  So far so good.2 Programmers have joined the team; one in college one a graduate.1 Sound Designer has joined the team.*Updated Talent Needed*  What we need before we can really start.Lead Programmer (experienced in the creation of a demo or equivalent)3D Graphical ArtistsAny other question read initial post and/or contact me.www.glhfgg.comlates,chad –at- glhfgg.com;  *Update*We have begun some initial work using Torque Engine and the RTS Starter Kit.  We need to fill the Lead Programmer position before we can really get going, if you are interested please contact me.www.glhfgg.comChad at- glhfgg.comThanks,Chad;  You might consider posting at GarageGames' forums - it's basically the Torque forum site. Your lead programmer should probably have some Torque experience for fast progress.Good luck.   ;  Thanks for the suggestionI have posted on the garage games forums.We have three programmers now and looking for more.Specifically a lead programmer and an AI programmer.Lates,Chadchad at- glhfgg.comwww.glhfgg.com   