   Win32 Unicode vs No Set
  Hello,This is my first time posting on the gamedev.net forums, and I do so because I've been having a hard time figuring out a few things about stepping into the world of programming/developing. I picked up the book Beginning DirectX 10 through game programming, loved the first two chapters...but quickly got lost in the pool of code thrown my way into the 3rd Chapter...Did some digging, found some online DX 10 tutorials, not too much of a problem, although the issue I'm running into now is the tutorials that I was directed too, in order to build a basic window, appears to be one built for users not using the Unicode set.Now I have two different ways that I know to a build a window now, the Unicode method, and the non unicode way...If anyone has anymore tutorials they can point me towards (Building windows and such) or advice about this, it would be greatly appreciated. The assumption that I'm running is that if I plan on actually releasing games I want UNICODE? Thanks for any help that is supplied :)   