   Dark Phantom Studio in need of C++/Unreal Script Coder and Digital Painter
  [font="Times New Roman"]Team name: Dark Phantom StudioHello Everyone my name is Steven Barrion and I am the co-founder of Dark Phantom Studios, which is a group consisting of B.A. graduates and students from the United States and the UK that have taking game design (Art) , graphic design, and animation courses over the years. My co-founder Donnell Gammage and I have done various school projects together, freelance work, and are always pushing each other talents to the limit, and decided to take what we have learnt from our courses and put them into various mod projects to get our break into the industry. This is our first project we have done outside of school using the UDK engine, and are always learning new techniques to make our mod look superb.Project name: Revelations: The Chronicles of Jericho Fox[/font][font="Times New Roman"]Brief description:“Revelations: The Chronicles of Jericho Fox,” is a UT3 total conversion mod that tells of Armageddon from the New Testament Revelations brought by the Egyptian god deity of Chaos and Storms Seth.  This mod will merge both Egyptian and biblical testaments into a story driving third person shooter that will fulfill the player’s knowledge as well as intense action in the mythological world of the Egyptian gods.You play as Jericho Fox a French archeologist and well known theft to most, who is cursed with immortality by the god deity of the Sky Horus for bringing the world’s end by releasing Seth from the Urns of Ra in London, England on January 1, 1912. Now Jericho has become the weapon of Horus, and with the aid of the warriors of the Heru Temple known as the, “Wadjet of Ra,” He will have to continue the war that split Egypt into two nations since the beginning of the 1[sup]st[/sup] dynasty. Jericho must collect pieces of the urn of Isis (Urns of Ra), which is the sister urn of Osiris, that is scattered throughout the world before Seth merges the three dimensions of Heaven, Earth, and Hell to bring the Apocalypse to fruition.  His cursed path for redemption is the world’s only chance for salvation. Target aim: The target audience is generally a male audience between the ages of 17 to 35 that are big third person shooter fans and also action adventure games that are somewhat platform based.  This game will bring a combination of both gender types that they would enjoy.Platform·    Genre: Third Person Shooter/Action Adventure·    OS: Windows·    Engine: Unreal Tournament 3[/font][font="Times New Roman"]Compensation:At the moment I cannot pay anyone, but with the progress we are making will be able build from our Alpha and will be able to offer a percentage of potential revenue once our studio starts making profits.  Also whatever you create in this project you can use for your own personal portfolio, and website to gain exposure.  [/font][font="Times New Roman"]Technology: Target system: WindowsEngine: UDK Engine Mar 2011Programming language and/or tools: C++/Unreal Script, and ActionScript 2.0Artist tools: Modo, XSI, Maya, 3D Studio Max, Zbrush, Photoshop, Illustrator, Flash, and After Effects, Talent needed:Programmer/Coder: (More than 1)Recommended Knowledge(Student or Pro) Understandable knowledge about C++ or Unreal Script. (recommended programming tool: Visual Studio 2008 with n-fringe plug-in installed)Programmer knowing basics of Object Oriented Programming concept (not recommended, but would be a plus)Tasks:  Setting up the Mod Folder  Develop an architecture for all of the packages for the project  Setting up the GUI with created content for health bar and Ammo  Setting up Third person view  Swapping weapons, characters, and items for original contentTweaking the rules for the mutator, or making new rules and AI logic(Also another plus but not recommended)  Would also be good to know some designing skill in adobe flash cs4 with a bit of knowledge about ActionScript 2.0 Digital Painter:Recommended Knowledge:Must be able to use and paint in photoshop CS3, 4, or 5Tasks:Painting Character Concept art (also original art is needed), also Weapon Concept Art, and create to Environmental ArtTeam structure:Steven Barrion (Lead Artist)Donnell Gammage (Lead 3-D Modeler)Josh Paseur (Lead Level Designer)Laurent de Laroche Souvestre (Digital Artist)Steve Van Burnt (Digital Artist)Kelvin Tam (Weapon Modeler)Henry Martin (Environmental Modeler)Sean Corcoran (Environmental Modeler)Michael Chrostek (Composer)Website: http://www.moddb.com...-of-jericho-foxContact InformationEmail: [email="Sidell04@gmail.com"][color="#0000ff"]Sidell04@gmail.com[/email]Email: [email="lordkonton@yahoo.com"][color="#0000ff"]lordkonton@yahoo.com[/email][/font][font="Times New Roman"]ModDB ID: SbarrionModDBGroup: Dark Phantom StudiosSteam ID: Konton217Previous Work by Team: http://sagebase-3dsite.com/index.html[/font][font="Times New Roman"]http://www.3d-gammage.com/[/font][font="Times New Roman"]http://www.jspaseur.com/[/font][font="Times New Roman"]http://kelvintam.org/[/font][font="Times New Roman"]Additional Info: If you would like to see the game doc email me and I promise I will send you a copy a.s.a.p[/font][font="Times New Roman"][IMG][color="#0000ff"]http://i1017.photobucket.com/albums/af291/PowerUpStudio/MeleeWeapnModels.jpg[/IMG][IMG][color="#0000ff"]http://i1017.photobucket.com/albums/af291/PowerUpStudio/FinalShotgunLowPoly.jpg[/IMG][IMG][color="#0000ff"]http://i1017.photobucket.com/albums/af291/PowerUpStudio/BuildingsProgression.jpg[/IMG][IMG][color="#0000ff"]http://i1017.photobucket.com/albums/af291/PowerUpStudio/Pic04.jpg[/IMG][IMG][color="#0000ff"]http://i1017.photobucket.com/albums/af291/PowerUpStudio/DemonCorpse-1.jpg[/IMG][/font][font="Times New Roman"]Feedback: If you have any type of feedback I would truly appreciate it and thank you for your time and interest in our project.[/font]   