   Rendering speed
  Hi.In my application, the more object is loaded in terrain,the more game speed is slow not only loading timebut rendering time, too.However, I tested it in a situation that object number and polygon and the other resources(texture) size is same in frame and view frustum culling also applied by quadtree. So I guess loaded objects number are related to rendering time.I don't know why?Anybody give me some advice?This is what I tested.for( i = 0 ; i < TerrainObjectNum ; ++i ){LoadObject();}< My Test result >TerrainObjectNum : 0    =>   Frame per Second : over 117TerrainObjectNum : 500  =>   Frame per Second : over 97TerrainObjectNum : 1600 =>   Frame per Second : over 75p.s. sorry my poor english^^;[edited by - tsurudome on February 17, 2004 9:48:02 AM]
  You are probably loading the objects each frame rather than just once. Never load anything in your render function because it's reloaded every frame.   -www.penten.tk- "The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?" -xterm-[edit] forgot an 's' [/edit]   [edited by - PenTen on February 17, 2004 9:47:52 AM]