   Somewhat weird concept...
  I had an idea about a game where you go through life cycles, sorta like spore...1st level: You're a sperm cell racing to reach the egg2md level: You must manage incoming resources to grow from egg to baby3rd level: You must be born without be strangled or any of the other complications that can happen.4th level: you must learn to eat, walk, speak, etc.5th level: I dunno... something for like the development between 1st-8th grade.6th level: Highschool years...7th level: College where you must manage pressure, time, and work or else face despair and suicide.8th/9th level: marriage/job world where you must make your wife/husband happy/progress up the corporate ladder.10th level: old age where you must stave off death as long as possiblebonus stage: A game with death? karmic rebirth? whatever...it might be a fun game to play >.>   
  Re:Game: StrangerGameplay: Dialog and interpersonal relationship with accumulated abilitiesLv 1: Know your needsIn this game, you play a character that is either randomly generated, or one where you choose your age and features. The character will start at a living place. The objective of the player is to discover the basic needs of the character. The player does the discovery by examining things in the house (which may involve the character having a monologue to tell the player what character he is and the significance of the object being examined), or by talking to the npc in the same living area. This level is combined with tutorial. It ends when the character exits the house or goes to bed. Lv 2: Know your neighborhoodIn this level, the character goes out of the house to talk to people. The level does not end until the character returns home and identifies one thing that the neighborhood needs and one task that the character had completed. To proceed to the next level, the character must declare a goal among the needs (personal or of the neighborhood) and write it down somewhere. Lv 3: Know your resourcesOnce the need and the goal are defined, the character will proceed to reach the goals. There are resources that the player could find in the neighborhood. This includes advises and skills if the character could find something to give those advises and training. During this level, the character will continue to talk to the neighbors to learn the current needs as they change. This level is completed when the character returns home with the goal completed, and declared three new goals to complete for the next level.Lv 4: Know your limitsThe character will continue to connect, learn, and get help to achieve the goals. The goals can be completed in any order, but some of them have deadlines and must be completed by the deadline. If one of the tasks is not completed, the character must finish the remaining tasks, and repeat with three new tasks. This level ends when the character completes a group of three tasks successfully. Lv 5: Know your friendsThe neighborhood now knows you, some groups and clubs (or gangs) in the neighborhood wants you to be part of them to do some regular activities. You will decide whether to join or not. You might not know the group, it is part of your task to find out for yourself what they do. To advance to the next level, the character must have received at least three invites, and decide whether to join any number of them, or have formed a group with at least 1 person. It is implied that sometimes to get an "invitation", you need to sell your character to the group you are interested in joining. Lv 6: Know your skillsDuring this stage, people would come to ask you how to do certain things. The task they ask might not something you had done before. You do not need to offer help in all occasions. In this level, it is implied that you would take increasing challenging tasks and continue to learn new skills, because the people that you help are also working on tasks that you could do yourself. Tasks for yourself would run out if you do not advance. No matter whether you joined a group or not, to proceed to the next level, you must complete at least 10 tasks and have advised or help to at least 20 instances when people ask you for help. Lv 7: Know your teamAt this level, you have done much and learned much in the neighborhood. The remaining tasks that left are those that cannot be completed by a team of people, or a person without any support. Your objective is to assign yourself one of these tasks and find the people you need to complete the task. You could decline people who want to do the task. In the progression of the story, this might not be the first time that you had worked with a team, but this is the first one you will build. If you fail, you must rebuild a team and complete a task. A task must be completed to get to the next level. People that have a bad experience of you as a leader may not rejoin after a failure. It matters if you fail your first time. Lv 8: Know your horizonsYou can continue to form teams and work on things, learn, and help people. However, at this stage, your are given the option to leave the current neighborhood and go to a remote neighborhood. If you do so, you will restart at a "level 1" at the new neighborhood. When you go to the new location, you will return to a situation similar to that in the beginning of the game, where you select certain things to be pack to go along with you. You can only pick very few items with you. Whatever you bring, you could revisit while you are at the new neighborhood. You keep all of your current skills. Once you have chosen your destination, you cannot return to your visited neighborhoods without penalty until you have completed the Eight levels in that neighborhood. You could let people you know to go with you. (For example, if you have a spouse you could go with your spouse.) Once you have completed the eight levels, you return to the state where you could travel among all of the visited neighborhoods and to additional tasks in those neighborhoods. Genre: The genre of this game format is a wildcard and is left undefined. It could be comedy, horror, romance, realistic or surrealistic....  It could be single or multi or massively multiplayer. The gameplay is said to have accumulative abilities because at lv 8 the character can still perform the actioned that were available at lv 1. Module: In-game AgeIf the player character starts as a child, the age of the child will not increase until the player decides to increase it. The player could reach level 8 as a child.   ;  The problem I can see is that that is basically 9 unique games. OK, so the sperm stage probably wouldn't be hard to make, but some of the later levels would be complicated in there own right. To make each experience good and tie in well with the others is probably impossible. Even games like Spore, that had huge budget and only 5 stages, struggled. If I were you, I would expand on one level and make that good.   