   MMORPG seeking: Programmers, Artists, Recruiters, Writers, Musicians, Researchers
Heaven's Blessings Tiny Zoo:I have a registered business in the state of Oregon, and I am producing this game under the company Heaven's Blessings Tiny Zoo.  All work done for this project does qualify as resume experience.Visions: Visions is a 3D graphics 1st person MMORPG set in the 2nd century holy land. Brief description:Visions is a quest based game, with three main quest tracks (Professions, Bible & History) in which players may pursue any or all of the quest paths.  You can read more about it on the website at http://www.visionsgame.com and find our application form online as well.  In addition to the website, and the forums, we also have 2 FTP sites, a Wiki for online organizational structure, Design Documents (currently at 87 pages), and we are working on establishing Development Documents and style Documents as well.  I have been developing the game concept since 2003, I have been working with volunteers on this project since 2004.  Late 2005 we obtained licenses to the Torque Game Engine (TGE) and developed a semi-demo of the game which was presented at CGDC in May 2006.  We are now mid-transition of porting the game over to the Torque Shader Engine (TSE) which will allow us to advance the development process by the equivalent of 2-3 years to obtain some next-generation engine shaders, terrain paging and other advanced engine tools.  We currently have about 15 active volunteers on the team, including 3 programmers, several artists, a couple researchers, and a couple musicians.  However since all are part time volunteers, we have determined the number of hours required to make this game and we feel we need about 200 more dedicated volunteers to complete this project in 2-3 years time.Target aim:We are creating a different kind of game for a different kind of gamer.  It will be available strictly as a MMOG, there are no plans at this time to provide offline or single player access.  We hope to provide the game as an online download, and offer monthly subscription plans on a sliding scale.  Our goal is for that everyone who wants to experience the game will be able to play it.Compensation:All positions are Volunteer only at this time.  We offer a rewards system based on number of hours contributed to the project.  We can not offer a percentage of total profits from the project to any one contributor, as not all people contribute equally to the project.  Far too many people sign up, read the forums and leave without having ever contributed anything to the development process at all.  If you are willing to work you willb e rewarded, but this is not just an opportunity to log in to a website and get your name in the game credits. There is actual work to be done.Technology:1.) For the game engine we are using TSE (The Torque Shader Engine) by http://www.garagegames.com and all programmers wishing to work on the game programming must have a personal copy of TSE to be able to contribute to the project.  (You of course keep your copy of TSE for life, as you purchased it and it belongs to you, allowing you to move on and create other games for yourself or other projects. However all work/modifications/contributions done on the Visions game project belongs to the company, Heavens Blessings Tiny Zoo.)2.) Artists may use any software they have available to them, (Maya, Max, Milkshape, Blender, etc.) we have converters which allow us to convert any 3D model to the proper Torque format (DTS and DIF).3.) Musicians may use any tools available to them to record their compositions, and submit their contributions in .OGG format over the internet.4.) Writers submit their quest contributions via the forums.5.) Researchers submit their links and informational contributions via the forums.  6.) Recruiters work closely with the Project Leader, Sparkling, to locate, pre-screen and help invite new volunteers to the development project.7.) We use SKYPE messenger for team communication.  A free Skype account is required for participation on the team.Talent needed:We need: Recruiters, Programmers, Artists, Quest Writers, Researchers, and Musicians.Requirements for ALL team members:Must be self motivated.Must have reliable internet access.Must be able to work a few hours every week on the project. (A couple hours on occasional holidays is not enough to benefit our team, sorry!  Plan to spend 5-10 hours every week.)Must be excited about online games.Must be willing to take initiative.Must be capable of learning and adapting to the needs of the project.Must be able to able to receive constructive criticism, and willing to make corrections.Must have a positive attitude.We need volunteers willing to work in the following positionsRecruiters - Brand new position! - Current requirements: Fluent in English, with good writing and spelling skills, knowledge of resources to seek recruits, familiarity with the needs of the team, excited about the game project, and willing to interact with recruits in the pre-screening process .Programming Team - Several positions still open - Current requirements: Familiarity with C/C++, Torque scsripting, OpenGL, and Direct3D programming.  All game programmers must also own or purchase the Torque Shader Engine (TSE) from www.garagegames.com.3D game programmer3D Digital Terrain developerTSE Level BuilderNetwork programmerUser Interface programmerMySQL Database programmerPHP programmerArt Team - Several positions still open - Current requirements: To own a licensed copy of, and be familiar with your art creation software of choice (such as Milkshape, 3ds Max, Maya, Lightwave, etc.), and to be able to import/export models from Milkshape.3D Model artist - Low poly modeling, and high rez normal mappingAnimatorUVwrapping/texture artist2D Concept artist3D CinematographerSound Team -  Sound Team is nearly full, but still accepting applications from exceptional talent - Current requirements -: To own appropriate music recording equipment and software needed to create the audio effects for the game: Digital Music ComposerSound EngineerQuest Team -  Still accepting applications from dedicated writers willing to take on daily assignments - Current Requirements - creative writing, ability to generate game related storylines, weave individual quests together to create an exciting game experience.  Will work closely with the research team.Research Team - Research Team is nearly full, but still accepting applications from dedicated individuals.Biblical Historian - someone knowledgeable in all eras of the Bible, who will direct us in creating a believeable Biblical culture and environment for the players.Researchers -   broad scale team assistants, who will offer time to perform internet or library searches and bibliographies for information to strengthen the historical accuracy of details within the game.Team structure:I am the Project Leader and Chief Creative Officer.  I own the company.  This is my game idea we are developing.My husband is the IT Lead, he keeps the game server running and works closely with our friend who runs the web server.We have 4 people currently on the programming team, including my lead programmer Kamaran who has been helping me with the project for over a year and a half.We have about 5 or 6 people on the art team. We have about 7 other people who paricipate with variable levels of activity as writers, researchers, testers and recruiters.As people with genuine dedication and comitment to the success of the Visions game project are identified, and as the team grows proportionately, some are chosen for team-lead positions to establish a secure company structure for the health of the project.Website:Official website: http://www.visionsgame.comVisions forums: http://www.visionsgame.com/forumsContacts:email: tinyzoo@yahoo.comSkype: Sparkling-IcewolfAdditional Info: Visions is a 1st person 3D graphics game with a quest based gameplay in a persistent world.  Players will be able to choose what role they wish to fill in society through a rich quest based Professions system.  Those who wish to persue a life of adventure seeking danger around every corner may choose to learn the skills of a soldier, mercenary or a hunter.  While others who prefer a more relaxing gameplay experience can choose a somewhat more sedentary profession such as Pottery, or Baking.  Still others might wish to excercise their creativity as an entertainer, and learn dance, music, or sports. There will be non-profession quests involving the history of the time period and region.  A great amount of research is being invested into the game to create an immersive history experience that is as accurate as possible within the limitations of our technology.  And for those who wish to persue spiritual enlightenment there are Scripture quests based on the Christian Bible as originally planned as the foundation of the game.  From these quests we derive the name of the game as well, as players will be able to travel backwards through Biblical history through visions and dreams.  We have some surprises in store for the players, some unique ideas we wish to incorporate, and a few things planned for the future which may be somewhat unexpected experiences.  We do plan to implement player housing, avatar customization, various mounts, a variety of clothing choices, and vast expanses of terrain to explore to appease even the most diligent wanderer. Feedback:If you are interested in volunteering to help create Visions and can participate on the development team with a respectful and professional attitude then please apply by submitting an application from our website http://www.visionsgame.com/HBTZ_Application.htm  in email directly to me.If you don't have the time to contribute, but would like to support our project, please spread the word to your friends, family and community.  And pray for us.  Working on game development project is hard, and can be frustrating.  We need all the help we can get!  With man it is impossible, but with God all things are possible.Thanks for reading through all this!  (It would have been MUCH shorter if I hadn't had to use the template!  Honest!)Blessings to you,-Sparkling   