   Kyretzn's OBJ Loader V0.1A (improvement :D yay) (part of my Scenegraph thing...)
  Well, Ive spent the past 8 hours writing a BETTER Much more Kick ass OBJ Loader.This one is soooo muuuuuuuuch better than the previous one.:) WraithSG OBJ Loader - 0.1A - Supports infinite materials, textures. - Different materials for every object, if you so please. - Infinite Objects. - No Polygon Limit. - You can draw the Objects independent of the entire mesh,    Cool for effects, like a spaceship exploding and all the peices flying apart.So far, there is a small bug somewhere in the code which is resulting in the lighting systems of the Scenegraph to not work as they should, but im in the process of fixing it.Ive seen lots of people posting about "how to load models", so perhaps I will release this for all people.What do you guys think?Personally, I like my new system:D No bullshit limitation! :D.:) every object is in its own little enclosed Object er object.In a Mesh object.Also, Materials arent loaded more than once, if a Object uses a Material thats already been created, itll just link to it. Love pointers.Also, Meshes are now stored in a global Mesh table, so... if you load a Mesh, and want to use it more than once, you dont have to waste memory loading the data over and over.Small improvement over the old one.:).~Kyretzn.   
  Alrighty, after like, what? 4 hours of debugging, hair pulling and general frusteration, I have found that the bug wasnt at all in the Mesh system.It was a typo in the fucking Scene script file.GARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH!?!!?.Anywho, im just cleaning up the Debug output out of the Mesh loader, and ill upload it and link it, so you guys can use it in your software should you feel the need.~Kyretzn   