   Irrlicht Problems
  Okay so I am going back with Irrlicht since Ogre is a pain in the ass to even get to work with your complier xD anyways I am having issues with this code. //My first Irrlicht Program#include <irrlicht.h>#include <iostream>using namespace irr;#ifdef _MSC_VER#pragma comment(lib, "Irrlicht.lib")#endifint main(){//ask user for drivervideo::E_DRIVER_TYPE driverType;printf("Please select the driver you want for this example:\n"\  " (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n"\  " (d) Burning's Software Renderer\n (e) Software Renderer\n"\  " (f) NullDevice\n (otherKey) exit\n\n");char i;std::cin >> i;switch(i){    case 'a': driverType = video::EDT_OPENGL; break;    case 'b': driverType = video::EDT_DIRECT3D9; break;    case 'c': driverType = video::EDT_DIRECT3D8; break;    case 'd': driverType = video::EDT_SOFTWARE; break;    case 'f': driverType = video::EDT_NULL; break;    default: return 1;}  IrrlichtDevice *device =  createDevice(driverType, core::dimension2d<u32>(640, 480));    if(device == 0) // could not create selected driver.   return 1;    video::IVideoDriver* driver = device->getVideoDriver();    scene::ISceneManager* smgr = device->getSceneManager();    device->getFileSystem()->addZipFileArchive("media/map-20kdm2.pk3");    scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");    scene::ISceneNode* node = 0;    if(mesh)   node = smgr->addOctreeSceneNode(mesh->getMesh(0),0,-1,1024);   node = smgr->addMeshSceneNode(mesh->getMesh(0));    if(node)   node->setPosition(core::vector3df(-1300,-144,-1249));    smgr->addCameraSceneNodeFPS();    device->getCursorControl()->setVisible(false);    int lastFPS = -1;    while(device->run())    {   if(device->isWindowActive())   { driver->beginScene(true,true,video::SColor(255,200,200,200)); smgr->drawAll(); driver->endScene();  int fps = driver->getFPS(); if(lastFPS != fps) { core::stringw str = L"Irrlicht Engine - Quake 3 Map example [";   str += driver->getName();   str += "] FPS:";   str += fps;   device->setWindowCaption(str.c_str());   lastFPS = fps; }   }    }   device->drop();   return 0;}Keeps returning with 1 I can't figure out what it's problem is I've done just as the tutorial said but still wont render my map. So please HELP!   
Okay so I am going back with Irrlicht since Ogre is a pain in the ass to even get to work with your complier xD anyways I am having issues with this code. //My first Irrlicht Program#include <irrlicht.h>#include <iostream>using namespace irr;#ifdef _MSC_VER#pragma comment(lib, "Irrlicht.lib")#endifint main(){//ask user for drivervideo::E_DRIVER_TYPE driverType;printf("Please select the driver you want for this example:\n"\   " (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n"\   " (d) Burning's Software Renderer\n (e) Software Renderer\n"\   " (f) NullDevice\n (otherKey) exit\n\n");char i;std::cin >> i;switch(i){    case 'a': driverType = video::EDT_OPENGL; break;    case 'b': driverType = video::EDT_DIRECT3D9; break;    case 'c': driverType = video::EDT_DIRECT3D8; break;    case 'd': driverType = video::EDT_SOFTWARE; break;    case 'f': driverType = video::EDT_NULL; break;    default: return 1;}  IrrlichtDevice *device =  createDevice(driverType, core::dimension2d<u32>(640, 480));    if(device == 0) // could not create selected driver.   return 1;    video::IVideoDriver* driver = device->getVideoDriver();    scene::ISceneManager* smgr = device->getSceneManager();    device->getFileSystem()->addZipFileArchive("media/map-20kdm2.pk3");    scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");    scene::ISceneNode* node = 0;    if(mesh)   node = smgr->addOctreeSceneNode(mesh->getMesh(0),0,-1,1024);   node = smgr->addMeshSceneNode(mesh->getMesh(0));    if(node)   node->setPosition(core::vector3df(-1300,-144,-1249));    smgr->addCameraSceneNodeFPS();    device->getCursorControl()->setVisible(false);    int lastFPS = -1;    while(device->run())    {   if(device->isWindowActive())   {  driver->beginScene(true,true,video::SColor(255,200,200,200));  smgr->drawAll();  driver->endScene();  int fps = driver->getFPS();  if(lastFPS != fps)  { core::stringw str = L"Irrlicht Engine - Quake 3 Map example [";   str += driver->getName();   str += "] FPS:";   str += fps;   device->setWindowCaption(str.c_str());   lastFPS = fps;  }   }    }    device->drop();    return 0;}Keeps returning with 1 I can't figure out what it's problem is I've done just as the tutorial said but still wont render my map. So please HELP!Nevermind Fixed, now I have a new issue everytime i go to select my driver it well crashes! is it because I don't have any of thouse drivers?   