   [SlimDX/DX10] Additive Blending
  For some reason I cannot get additive blending to work.BlendStateDescription blendDesc = new BlendStateDescription(){    AlphaBlendOperation = BlendOperation.Add,    BlendOperation = BlendOperation.Add,    SourceBlend = BlendOption.One,    SourceAlphaBlend = BlendOption.One,    DestinationBlend = BlendOption.One,    DestinationAlphaBlend = BlendOption.One,};device.OutputMerger.BlendState = BlendState.FromDescription(device, blendDesc);This is what my code looks like right now, however no additive blending occurs, and using nvidia perfhud to read the current render states, it turns out that they're set to:    AlphaBlendOperation = Add    BlendOperation = Add    SourceBlend = One    SourceAlphaBlend = One    DestinationBlend = Zero    DestinationAlphaBlend = ZeroSo I assume I'm setting my blendstate incorrectly.What's the correct way of setting it?Thanks,Hyu
  Just figured it out...I forgot to:blendDesc.SetBlendEnable(0, true);blendDesc.SetBlendEnable(1, true);For some reason nvidia perfhud wasn't displaying the correct renderstates... I suppose it only reads them at the start of a draw call and doesn't update them?Kinda threw me off, so I was looking in the wrong place.   