   Bachelor Project: From movie to 3d model.
  Hello!, I'm new here and looking for some help on my bachelor project.For my project I am creating an app that generates a 3d model out of a image sequence(movie) of rotating objects.I'm quite familiar with C++ programming, but new to VC++.http://www.uniquate.nl/bp/BPscreen.jpgI want a visual project which results in a application which looks likes this. I started with a visual C++ sample called the cube, but i cant get the opengl black screen to resize (its allways 100% app size). I also don't understand how to add controls to a "WIN32 project" main screen. (I did manage to do so on the about dialog, but thats now where I want it).Who can help me start of on visualizing my project?Much appreciated!Thomas   
  For your project you need to look to structure from motion algorithm...and take a look to http://www.cs.ubc.ca/~mbrown/sam/sam.htmlAnd for your project Use QT... It will be more easier to place your different widget where you want and interact with if you are not familiar with Win32/MFC way   ;  Thanks adoniseagle, For my project I am using the voxel sculpting technique. I am not allowed to use any premade code for this. I don't really need to either. I used it to sketch the problem.Are you sure this Qt SDK can implement all the controls + opengl?I'm not sure what to do now because I'd like to learn to work with visual C++.;  You don't want to learn "Visual C++" you want to learn the Win32 API.  On Windows, Qt would just be a wrapper for Win32 calls.  But if you want to do it all manually then check out the Win32 section of MSDN.Since you aren't allowed to use premade code then you will have to do all the OpenGL calls manually too.   