   Vertex Array Normals: Vertex Normals or Face Normals?
  I've been working with vertex arrays and I have a quick question.  Does the normal array determine the face normals or the vertex normals?[edited by - Steelrose on August 1, 2003 1:08:03 AM]
  They''re the vertex normals, unless you''re using flat shading. With flat shading, you still have to specify normals for each vertex, but the normal of the last vertex specified (or first, for GL_POLYGONs) per primitive is the one used as the face normal. ;  Thanks, makes my work a little easier. ;  I have one question ,I too am playing around normals and was wondering if someone could post a picture or binaries of a low polycount lighted terrain or model that I could see , I''m guessing my lighting is screwed up and the normal computations seem ok... thanks ;  In response to the above AP; The easiest way to verify your normals (if you''re able to load meshes) is to load a sphere.Position a light where your camera is and fly around it to verify 