   Programmers Wanted for Liscensed Title
UPDATE:Due to the recent loss of our only programmer, Not Now! Games are recruiting for new Programmers and a new Lead Programmer for Project Firefly.Team name:Not Now! Games (registered business in the UK)Project name:Project Firefly (absolutely meaningless codename – inspired by the first thing I saw on my shelf, the awesome Firefly TV series, but absolutely nothing to do with it!)Brief description:Project Firefly is a city-building strategy game with some RTS elements, based upon existing IP. We do not yet own the rights to produce a game based on this IP, but we have been in consultation with the owner and he is happy for us to explore this possibility (neither we nor they wish us to own the rights before we can get some substantial progress on the project). Since we do not yet own the rights, I’m playing it safe and keeping the details down to a minimum for people who are not yet aboard; my apologies for this.The IP behind Project Firefly has been around for over twenty years, and has developed a considerable cult following throughout that time, with renewed interest of late. Which, in commercial terms, translates to a ready-made (if somewhat small) market for the game.This project has been in development since April 2005, during which time an extensive design document has been produced and various positions have been filled: commercial, designer, programmer, musician, modeller, texturer, writer.Unfortunately, due to a recent change in our Lead Programmer’s personal circumstances, we now require additional Programmers and a new Lead Programmer.Target aim:Our aim is still to produce a retail-quality title, as the IP upon which the game is based warrants this. Of course, everybody involved in the project realises that a retail release is unlikely, so we are always considering alternative distribution models. We have kept this in mind throughout the development process, and have ensured that our design can be scaled down easily if required.Compensation:A sizable portion of any revenue generated will be allocated to the programming team. Our business plan aims for re-use of the code generated to release a number of expansion packs with minimal additional code, for which the original programmers will also receive a fair share.Technology:We have invested in one license for the Torque Game Engine, and will acquire further licenses if we get more than one programmer.MilkShape is being used for modelling.Talent needed:Lead Programmer:To co-ordinate, encourage and monitor other members of the programming team and take full responsibility for their work.To program all aspects of the game alongside their team.To continue the work of our previous Lead Programmer.Experience required: Programming of at least one completed title (regardless of distribution method).Programmers (multiple positions):To program all aspects of the game, under the leadership of the Lead Programmer.Experience required: Programming of at least one completed title (regardless of distribution method) preferred, although all applicants will be considered thoroughly.Please note, for both of these positions, applicants must be 18 years of age or over. For both positions, experience of the Torque Game Engine is desirable but not essential.Team structure:Zild (myself):Project Lead, Lead Designer.I do all that I can to ensure that the project gets completed, in some shape or form. This includes designing the game (both in keeping with and adding to the original IP) and running the commercial side of things. I have been working on the project since the beginning.Bee:Lead Writer.Has been involved with the project since April 2006, after taking over from the previous Lead Writer who regretfully could not commit to the project.Chris:Musician.With the project since about July 2005.Xai:Modeller.Due to join the project team in June 2006 after completion of exams.Citron:Texturer / Artist:With the project since September 2005.Website:None. We don't want to give away too much just yet!Contacts:zild_remo@hotmail.com (Any interest, please post below in the first instance).Additional Info:Unfortunately, there's not much more I am willing to say prior to people signing NDAs.We have a strong and thorough design already in place, but we currently lack the programmers to help make it a reality. The artistic side of things is mostly covered (that is, everything apart from sound effects).   
  Update:We now have three programmers interested, at least two of whom look likely to join us. Although one of these has several years of experience developing software for major corporations, neither of them have any substantial experience in programming for games.I would be interested in hearing from a few more programmers, particularly those with some experience of developing using the Torque Game Engine. At this stage, I would even be willing to hear from anyone without an abundance of time, who might be able to serve with much less commitment in an advisory (and perhaps troubleshooting) role.   