   Sprite Image/Texture Sizes
  I'm wondering what the usual sizes are for sprite images/textures in a 2D game, particularly in a zoomable 2D RTS game.  I'm not sure if I should make sprite images at the size at which they will typically appear on the screen (i.e. the "default" zoom level), or if they should be much bigger than that.  The latter option would certainly allow for more detail on higher zoom levels.Apologies in advance if I am not phrasing my question very well - I'm not yet entirely sure what the right language is to use for it.   
  A good consideration is also what platform you're targetting and what resolution that platform could use.For example, if you are targetting PC/Mac/Monitor-based system they typically are pretty clear so you could both keep the art small and have it detailed.Issue arises in times when you target something like a standard TV (non-HD).  TV's are blurry and you will typically need to draw items larger and potentially less detailed.On a standard TV most regular sized text (like the text of this forum) is so blurred you can even read it.Hope this is kinda helpful, wasn't 100% sure on what you were asking.   ;  target your sprites for the desired size they will appear on the screen.  If you are going to allow users to zoom, you may want to use a form of LOD so that you switch between a high detailed texture (more pixels) and a low detailed texture (fewer pixels) depending on the zoom level.You may need multiple LOD textures.   ;Quote:Original post by programmermattcA good consideration is also what platform you're targetting and what resolution that platform could use.For example, if you are targetting PC/Mac/Monitor-based system they typically are pretty clear so you could both keep the art small and have it detailed.Yes, that's what I'm targeting.  My laptop's resolution is 1280x800.Quote:Original post by mmakrzemtarget your sprites for the desired size they will appear on the screen. If you are going to allow users to zoom, you may want to use a form of LOD so that you switch between a high detailed texture (more pixels) and a low detailed texture (fewer pixels) depending on the zoom level.You may need multiple LOD textures.By "LOD", do you mean "Level of Detail"?   