   Seems Appear in Skybox
  I've got my skybox class up and running. What I'm doing right now is draw each side of my cube inwards in a separate draw call so that I can bind each of the six textures composing my skybox to them individually. I've gotten my textures to appear in the proper orientation. In fact, the skybox really doesn't look like a box provided these seems disappear...Here's what my problem looks like:http://i882.photobucket.com/albums/ac22/travisTrue08/skybox_seems.pngRight now, I'm just using linear filtering for my textures, and I do not have mipmapping setup just yet. Will mipmap support solve this problem? I have another task I need to finish before I can think about getting mipmapping functioning, but I will get to it as soon as possible.   
  Please try this using GL_CLAMP_TO_EDGE for your textures.;  Yes, it could be the edge filter that you have as documented herehttp://www.opengl.org/wiki/Common_Mistakes#Texture_edge_color_problembut in that case the border should appear black by default.   ;  Alright, I switched the wrap mode over to GL_CLAMP_TO_EDGE, and it really did help although some of the seems can still be seen. I think this is due to how the texture was constructed though. Thanks, I'm glad this worked. By the way, are there any good cube mapping tutorials for OpenGL on a fixed-function pipeline? I tried to find a few that related to skyboxes, but came up empty-handed? I'm sure setting up a cube map will be far more efficient than doing 6 texture switches a frame.   