   [MMO] Design/Development Collaboration
  Team Name:Groovy Wombat Games (what can I say, I think wombats are neat)Project Name:--untitled at this time--Brief Description:Yes, this is "another" MMO, however the engine is established (BigWorld) and used worldwide. This is absolutely a hobby/indie project but has some potential. The goal is to develop a free to play (micro-transactions) game as both a potential profit-maker but more importantly as a social experiment.Technology:BigWorld Technology MMO middleware (license already obtained). This means development in Python with art in 3DS Max.Talent Needed:3D Modelers, Writers, additional Python developers, Designers, etc - you can be a combination of any of the above). This being indie it will be expected.Contacts:Me - Greg - PM here, or YIM: groovywombatgames, email: groovywombatgames@yahoo.comPrevious Work:While I am currently the lead network engineer at a Very Large Telecom Company Who Shall Remain Nameless, my background is actually virtual communities and social networking. Specifically, I have been a producer at both AOL and eWorld (when it was alive), a producer for the virtual worlds product "WorldsAway" from Fujitsu and a founding member of a social networking company (SocialNet).Additional Info:The initial costs of license and servers is borne by me. While there is no compensation for any work a dividend arrangement can be reached for any (potential) future profits. This is more of a pure garage/indie development process. With the advent of (relatively) affordable MMO middleware, 3rd party models and audio plus low-cost distributed server systems a true hobby/indie MMO is attainable.Feedback welcome if constructive.   