   How to 3D character (from Maya) with OpenGL ?
  I'm have Autodesk Maya 2008, and I have difficulties to insert .ma files to my OpenGL program (written in C/C++)does anyone knowsto convert all vertex (in .ma files) to simple text files?x y z  (separated by whitespace)example:0.0 1.0 0.0 2.0 3.0 0.0 and so on...(sorry my english is bad :-)   
  export the model as a .obj file. and then check the reference for the obj formathttp://www.royriggs.com/obj.html   