   Tilemap Editor
  I recently developed a nearly full-fledged tile-based array engine, which takes an array of 100 items and then constructs a map based on which item is which tile.However, my main problem now is actually generating the individual maps. So far my method has been building them by hand. This has taken a lot of time out from the project itself.. and I've been wondering if there was a faster way.I just need basic output in the form of an array (0,0,0,0,0,0,0,0,0,0,0,0...), and the ability to load custom tilesets.Could anyone recommend anything?   
  What is the map used for?  Are your tiles things like walls, floors, chasms etc?  The method you use to generate a map like this is probably dependent on what kind of features you need.  Like if you need a definite pathway you might want to use some sort of non-intersecting random walk.While you can use random number seeds to get consistent results, I don't know what the best method for loading custom tilesets are.  If you're using cstdlib functions srand() and rand() I think the seeds are positive integers from 0-2^31 (this was what I found when I was testing it out, that srand(-1)==srand(2^31) or something like that, somebody might confirm this), so maybe you could use negative integers to inform your program to load a custom map from a file.If map ID < 0Load custom map corresponding to IDElse    Generate map using srand(ID)maybe?   