   Team Forming to write indie game.
Team name:Quick Philosopher. Project name:Zuko (Working title) Brief description:Our game will be a top down RPG with the focus of the game being on the fighting. Set in the mystical time Similar to the lord of the rings. a lone adventurer goes out and fights monsters and other humans.  It's like a zelda game. The player will be able use weapons and magic, Maybe grapple.   Levels Of Priority.1) Passion 2) 2d engine (main part of the game)3) Battle system 4) Graphics (Could get away with mediocre graphics but still a important)5) Level of strategic opportunity.6) Story10) QuestsTarget aim:I'm looking to gather a team to build this game and finish it. This isn't my first time working on an indie project and it's not my first time leading a developing team. I'm not looking to push this to retail, but as a tool to improve the teams skills as well as my own. Basically want to make the game: Fun, polished and Simple. Compensation:Pizza, soda, napkins, team who can help you grow your skills and have something to put on your resume.Technology:Codding: C++Graphics: SFML Or DirectX what ever the majority of the team is comfortable. SFML: http://www.sfml-dev.org/index.phpTalent needed:1 or two more ProgrammersArtists are always appreciated.Graphic programmersTeam structure:Designer: El CapitanLohki: Programmer ShadowFire: Artist (confirmed) Website:Quick Philosopher board.Contacts:silentstrum@gmail.comQuick Philosopher board.Previous Work by Team:First attempt didn't go to well and was followed by a hiatus. teamed up with Dbest and Revived the team. Entered a contest and produced the game "Speed Blasters" A racing game where everyone had weapons, AI i wrote was pretty good and our artist contributed great work but due to Family issues, the dead line was not met and though the game had great progress on it; it was left unpolished.Now we look to carry on and write this new game.  Design dochttp://docs.google.com/Doc?id=dg8qcm28_0p5h9wkgjAdditional Info:If you want a more in depth description of the game, story line, concept,or if you have any questions; feel free to contact me.This is the first of 3 games I want to Develop.  Feedback:Give me some feed back. If i'm doing something wrong throw me a line, and im doing good let me know. Constructive criticism is looked forward to.give me some feed back on my design doc.[Edited by - El Capitan27 on May 12, 2009 4:41:55 PM]
  I would be willing to program for you, if things don't work out with your current coder, I only say that because I wish to use XNA/C# as its what I'm learning.email me if things change or your interested.Hayloe@gmail.com   ;  I would be willing to help also. I know C++ and DirectX. PM me if you would like my help.Thanks,Eagle11   ;  I'd also like to help for experience.I currently go to school for animation and do a bit of 3D modeling. I also do some character design and some concept art. My email is jmadrigal@phaseinertia.com hit me up.   ;  hi Sir, I am an online gamer. I've already played Warcraft ( reign of Chaos ), Warcraft Frozen Throne, RisingForce Online ( RaceVSRaceVSRace MMORPG ), Ragnarok, Flyff. I also want to help..   ;  @iskawt:how can you possibly help?@El Captain:I'm going to be doing a similar project in June when my exams finish. Everything looks good, it would attract more people if you have some images the artist has drawn uploaded.   ;  He can help with the story, art or testing. Creating a great video game takes more then just code; Even if that is the core of it. How much a game is polish is sometime the determining factor.   ;  yeah but being an online gamer does not necessarily help in writing stories or drawing art. Testing, maybe...   ;  True, but i'll give him the benefit of the doubt. So tell me me about the project you want to start up next month.   ;  Well I wanted to develop a  2d fantasy based magic intensive RPG. The process would be a learning experience in directx.Of course the starting point would be the 2d engine. Myself, I'm not totally new to directx, I've got a general idea of how to go about making the engine and I know how to do alpha blending/testing, but yeah I need lots of experience and learning in directx to do yet.SFML looks neat, so I might just be tempted to use it if directx is too heavy :P.About the game itself, I wanted it to be all magic and no melee combat. But I have a plan for a magic system and how to go about implementing it.But I'll start with the design document and the story next month as I look for team members (I'm a pretty creative writer myself, I've written a couple fanfictions that received great reviews.)   