   [XNA] Loading textures from memory
  Hello everybody!Im trying to load textures from memory in XNA. Lets imagine i have some byte-arrays with data for each miplevel in a S3 texture compression format. These now should be converted to a Texture2D. Is there a way to do that?Thats what i mean in C++:D3DXLoadSurfaceFromMemory(surf, 0, 0, data, format, blocksize * r.right, 0, &r, D3DX_DEFAULT, 0)Is there something similar for XNA?GreetingsPlerion   
  Just create a new Texture2D with the appropriate dimensions and SurfaceFormat, and then call SetData to fill the Texture2D.   