   Rotating Sprites on X axis
  "Hello World", this is my first post of many other ones i will write from now on. . . I am using XNA to make a 2d game, but then i faced a problem, when i use spritebatch to draw my sprites, it only has the option for the Z axis rotation, but i need to rotate my image on X axis, trying to reach a fake 3d effect, you know, like in "Star Wars", always in the beginning there is that short history and the words tha come from the bottom of your screen and go away like they were going into space.The same effect can be found in FoFiX (Frets on Fire X), when they use a plain image as the neck of the guitar, if you search for the neck image in the game's directory you will find out that it's not rotated like the fretboard in the .jpg file, that means they rotate it in-game.I wanna know if there is a way to get the same effect in XNA.Thanks.   
  I believe SpriteBatch.Begin() takes a fourth parameter, a transform matrix, which you could calculate with Matrix.CreatRotationX().I'm unsure if this works though, as I don't often use SpriteBatch.   ;  sorry, but it didn't work as expected, thanks anyway, anyone else got a solution ???   