   Agile Game Development
 ArticleAuthor: Asbjørn M. Søndergaard <soendergaard@itu.dk>FogBugz Case Number: 19610Original submission e-mail contents:Quote: Hi Editorial Review Board :-)I recently finished my master thesis (Master of Science in InformationTechnology Media Technology and Games from the IT University ofCopenhagen) on agile software development and game design methods.In my thesis I provide at methodological framework for agile gamedevelopment inspired by extreme programming, Scrum and rapid prototypinggame development methodologies. The empirical base for my study is thelast six years of postmortems published in game developer magazine andat gamasutra.com. The intended target ground for the thesis ismanagement interested in agile development in a game development context. Hope you will consider approving my thesis at gamedev.net Best regards, Asbjoern Soendergaardgamedevnick: asbjoernInitial Impressions: Big. If we publish it, we should probably just post a copy of the word document.   
  Some of my impressions:- Big. In fact, it's enormous. We could split this thing up into a series of four-page articles and run one a week for a year or more. It's so big Word '03 warned me that I should open it read-only.- It's too big to run. We should get him to write a very, very pared down version that has more practical knowledge. GDNet has never been heavy on the academic side.   ;  I don't honestly have time to check it out myself, but if this is a masters thesis you need to check he (or GDNet) has the right to (re-)publish it.I know that my "agreement" with my university grants them exclusive rights for any/all work I perform whilst studying there. I forget the details, but doesn't (or didn't!) Stanford own the rights to the Google Page Rank system for many years simply because the two founders created it whilst studying at the university.Would be a real PITA to publish this guys work and find out that his university didn't appreciate it [smile]Jack   