   Prog not drawing...
  This should be something silly and easy, but out of a dozen variations on a theme, only one combination of camera controls has succeeded in getting anything useful to the screen (of a diff. program).START---Model theModel[2];void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);theModel[0].modelDrawToScreen();  // calls to glDrawtheModel[1].modelDrawToScreen();  // Array/ElementsglutWireCube(2.0);glFlush();glutSwapBuffers();}void init(){GLfloat *vertPtr, *colPtr;GLint*indOne, *indTwo;vertPtr=new GLfloat[24]=/* SNIP */;colPtr=new GLfloat[24]=/* SNIP */;indOne=new GLint[8]=/* SNIP */;indTwo=new GLint[8]=/* SNIP */;theModel[0].setModel(8, indOne, 24, vertPtr, colPtr, 0);theModel[1].setModel(8, indTwo, 24, vertPtr, colPtr, 0);glEnable(GL_DEPTH_TEST);glClearColor(1.0, 1.0, 1.0, 1.0);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(45.0f, (GLfloat) 320 / (GLfloat) 240, 0.1f, 100.0f);gluLookAt(5.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);/* enable arrays here */glMatrixMode(GL_MODELVIEW);glLoadIdentity();}---FINI suspect that it''s just a camera problem, but playing with the numbers isn''t working.  Anything glaringly obvious?-Sta7ic  