   Proper profiling of opengl + GLSL
  HiLast night I decided to push for a better frame rate from one of my projects. I stripped all my game code... got 33 fps. I then stopped all the rendering and pre-processing of models. ...and got 40 fps. Killed my differed lighting passes... 45fps. Killed everything apart from bloom, crepuscular rays and fog 50fps. killed the rays, fog and bloom 55fps.After this "fun" adventure, I realised that I really need some proper profiling tools. I'm looking for something like Pix or Gpad. Where I can perform a capture and then poke through a breakdown of my rendering.I saw gDEBugger now has a free license, and tried it out. Its useful, but nowhere near as much as a frame capture in a professional tool.What is everyone else using?-Simon   
  Bump.I'm considering rewriting my GL code in DX so I can use PIX... and then do a port back to GL at the end for Mac/nix...   ;  gdebugger is a commercial application to debug and profile GL applications, and now it's free, so checkout their website http://www.gremedy.com/download.php   ;Quote:Original post by Simon_RothI saw gDEBugger now has a free license, and tried it out. Its useful, but nowhere near as much as a frame capture in a professional tool.^^   ;Quote:Original post by HodgmanBump.I'm considering rewriting my GL code in DX so I can use PIX... and then do a port back to GL at the end for Mac/nix...Are you Simon_Roth?   ;Are you Simon_Roth?No, I'm Hodgman.   