   Indie Startup Seeks 2D Artist/Animator for Contract Work
Team name:Triple Six StudioProject name: Dead DropBrief description:I established Triple Six Studio as a sort of summer project, to design a production game using Microsoft XNA. A game-design document, concept art, and a prototype have been completed. We are currently finalizing the programming team. The final components are concept art, and strong assets and animation, to mesh with the tongue-in-cheek nature of the game. The final deadline will be mid to late August.Deliverables will include, but are not limited to:> Concept art for entities> HUD and menu design> Splash screens> At least 2 levels> At least 30 objects> At least 6 enemies> At least 3 NPC's> At least 4 weapons> Dialog art for 4 charactersTarget aim:Dead Drop will be released on Xbox Live Community Games, a for-profit channel. If production is finished before August, the game will be entered into Microsoft's Dream-Build-Play competition.Compensation:Work will be commissioned on a flat rate, up to $5000. Profit-sharing can be negotiated.Technology:This game will be developed for the Xbox 360 using Microsoft XNA on C#. XNA does not support vector art or tweened animation - experience with raster art and keyframed animation is preferred.Talent needed:Experienced and talented 2-D artist with existing game-development portfolio. Must have experience working in tight timeframes with fast turnaround time. Artistic style must be suited to the project.Team structure:> Zack Freedman - Designer and producer> John Gillespie - Full-time programmer> Unknown - Full-time programmer (Not finalized)> You? - Commissioned artistMusic and sound effects will be licensed.Website:Continue here to the Triple Six Studio site.Contacts:You can contact me via e-mail at magikazoc[at]gmail[dot]com, via IM at TrajanPro, or by phone at 973 592 9235.Previous Work by Team:> Zack - Project PANACEA for the Imagine Cup 2009 (cancelled)> John - Splash! for the Imagine Cup 2008Additional Info:A bit of information about the game's premise:Human rednecks hunt deer, and alien rednecks hunt zombies. Ray, the proud recipient of a shiny new Zombie Hunting Permit, has converted his trailer into a flying saucer, strapped on a sweet-ass death ray, and set off with his genetically-engineered dog to post-apocalyptic Earth for some high-altitude hunting. Unfortunately, there are still human survivors among the rubble, and the terms of Ray's hunting license force him to defend them. The gameplay is unprecedented - Dead Drop can only be described as a first-person top-down escort defense. A crowd of humans walk along a path and are besieged by the undead. Ray uses four creative weapons to eviscerate the zombies, guide the humans to safety, and eventually uncover a government conspiracy.Feedback:Any. Hit me.   