   Compiling SDL_gfx
  <edit>Just got it working.  I got an error from nmake (error u1035, either a color or equal sign was expected).  Googling for this error resulted in me finding someone else with the same problem.  Someone else supplied a built copy of the library, which I was able to download and get to work.  Thanks much for your help though, I would have never gotten that error to search for which resulted in me getting it to work without your help! :)Much appreciated</edit>Hello, I recently learned the basics of SDL, and now I would like to draw some primitives, and rotate my graphics.  It looks like the SDL_gfx library would work great, but I'm completely lost trying to compile it into a library file..  I couldn't make any sense of the instructions given inhttp://www.ferzkopp.net/Software/SDL_gfx-2.0/(can someone tell me how to make links as well?  Can't figure it out..)I have visual c++ 6.0.  It says to use xmingw32 or VisualC to compile it.  I can't seem to find any information at all about xmingw32, and I haven't had any luck compiling it with visual c++.If you have compiled it yourself, please point to a tutorial, a download, or something to point me in the right direction.A downloadable precompiled library would certainly work too :)Thanks for your help,Adam[Edited by - Adams555 on June 21, 2006 1:31:23 AM]
  The instructions are pretty straight forward. Open a command prompt, execute the vcvars32 batch file, copy the makefile into the root of the distribution and then run namke.   ;  Hmm..  There is no vcvars.bat at all, including in the visualc6 and 7 zips.  I see the unzip -a command, which doesn't work on my command prompt.  I just used winrar, which shouldn't be a problem, right?Regardless, I can't find any vcvars.batSorry if I am being a complete noob and it should be obvious :)   ;  vcvars file is within your Visual C++ installation folder.   