   Dev-cpp v. Visual C++
  I''ve been doing C++ programming, just for fun, for a little while in Dev-cpp. I''ve done all console work, and now I want to get into graphics, so I was wondering...would it be good for me to get Visual C++, or will Dev-cpp do it for me? I''m just doing this as a hobby, but I will eventually want to get into more high-end graphics (3d and such).Thanks! 
  Id go for SDl if you havent done graphics before and its available with Dev-Cpp http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/index;  You are fine with Dev C++.  You can do DirectX, OpenGL, and any other C/C++ API with it. ;  Using Dev-C++ you also know that your code will at least compile under Linux as well as Windows as Dev-C++ uses a port of GCC as it''s compiler. ;quote:Original post by Spudder  Using Dev-C++ you also know that your code will at least compile under Linux as well as Windows as Dev-C++ uses a port of GCC as it''s compiler.   Thats the main reason i use it .    ;  Thanks everyone...I''ll stick with Dev-cpp, and I''ll check out the SDI to start out ;  It''s SDL, not SDI. ;  I think he meant "SDL", not "SDI".  And yes, you can do graphics with Dev-CPP.  I''m doing them only with MinGW, wxWindows, and OpenGL (no IDE).  Believe it or not, IDEs slow me down with all of the cursed pointing and clicking.   --Dave Mikesell Software;quote:Using Dev-C++ you also know that your code will at least compile under Linux as well as Windows as Dev-C++ uses a port of GCC as it''s compiler.Unless you go for DirectX or OpenGL (some portions of its setup are not platform-independant). ;  I''d use Microsoft Visual C++!   Please Visit My Forums MMXW Forum