   Best developer- opinions needed for school.
  I have an essay for school about consumer- producer relations and I kinda threw myself in at the deep-end. You, the GDev community come into this as 'a game development forum'.Which developer currently has the best customer relations, with regard to listening to the community, patching etc?My top 2 are Valve and Paradox Interactive.Remember, this is opinions so don't get too bitchy over each others :D   
  We, we do, of course [razz](I speak only half in jest; we actually do go to extremes to make sure we have a good feedback loop with our players, and our patching lifetime for titles is extremely long by industry standards.)   ;TaleworldsIf not for the community their debut game would never have made it this far. Along with many other people I support them 100%   ;  Ha, funnily enough I just bought Mount and Blade: War Bands off steam.Keep em coming, the more the merrier.   ;  bah, you should have bought it off their home site. Its the same price and I would bet a larger share goes to them directly :(   ;Quote:Original post by JamesPennyI have an essay for school about consumer- producer relations and I kinda threw myself in at the deep-end. You, the GDev community come into this as 'a game development forum'.Which developer currently has the best customer relations, with regard to listening to the community, patching etc?My top 2 are Valve and Paradox Interactive.Remember, this is opinions so don't get too bitchy over each others :DAgreed on Valve being a company that interacts with their community.  The second for me would be Runic, who has impressed me in the past as being a very tight knit company when it comes to their community.  One of their employees patched a toggle option that took care of a problem that arose from a rare eye condition within hours of a forum post, and to me, this is impressive.