   too many createvertexshader make device lost
  hi allI have a project using many shaders. It seems OK on NV cards. But once I try to launch it on X1800(with Catalyst 6.5), it will lost its device just after shader creating function. The createvertexshader calls never fail. If I omit some of the shaders, device will not be lost. Is it a bug of Catalyst? Please help, thanks very much   
  Just out of curiosity, how many shaders are you creating?   