   Hi, am a kid that loves games
  Hi,am 13, my name's Andrew and i love games. I know it's a little early to say this, but my dream job is to be a game programmer or designer. Right now i don't know anything on C++ or any of those stuff, so i signed up on this forum to start. I know a decent amount of knowledge on computers and i love games. So where can i get started? :D. Thanks - Andrew   
Read this.;  There are a few paths for you to take. I'll list a couple:1. Game modding: A great way to get started is by taking an existing game (such as Half Life, or quake, or any number of games) and adding your own spin to it. You can make new levels, enemies, even a completely different storyline.2. Learn to program: Game modding isn't for everyone. Some people like to do all the hard work themselves. You can learn one of many programming languages and make you own games from scratch. It can take a LONG time to get anywhere (like, years), so dedication and enthusiasm are a must.Would you be more interested in modifying an existing game, or creating one from scratch? This may help us list some better resources and give some more specific tips.   ;  Welcome to GDNet. [smile]I've answered similar questions a few times fairly recently, and rather than type it all out again, I'll just say that checking out the following threads should give you some good information (in each case I've linked to my own first response to the thread):- A Great Idea.- Complete newb to game making, few questions.- Help A Beginner.Hope something there helps you. [smile]   ;  Learn programming is like taking a long great adventure, fight agaist the bugs and explore the big world of programming. Do you think you can handle it? If you think you able to do it. You might check the C++ Workshop in this website. You are very lucky since this workshop just started 5 days ago.Welcome to Programming World!   ;  remember that you don't NEED to create games in C++.  Last years winner of 4E4 I don't think used C++ for instance.C++ is just another tool, another means of expression.  I've used it for many years now, and I certainly won't discourage you learning C++ because it is a very powerful tool - but if you find it's not for you bear in mind there are alteratives that are easier to pick up and more rapid.At your age I was all about the different flavours of BASIC on the 8 bit platforms.  Back then it was Basic or assembler for your 8 bit platforms, now you have loads of languages, some even built especially for games.  None of my experiences learning different langauges have been a waste of time, and each brings experience and knowledge you can carry on to the next.So if you don't get on with C++, check out C#, Java and anything else that you think might be able to make your game.  Don't get caught up in the C++ elitism.   ;Quote:Original post by Sr_GuapoThere are a few paths for you to take. I'll list a couple:1. Game modding: A great way to get started is by taking an existing game (such as Half Life, or quake, or any number of games) and adding your own spin to it. You can make new levels, enemies, even a completely different storyline.2. Learn to program: Game modding isn't for everyone. Some people like to do all the hard work themselves. You can learn one of many programming languages and make you own games from scratch. It can take a LONG time to get anywhere (like, years), so dedication and enthusiasm are a must.Would you be more interested in modifying an existing game, or creating one from scratch? This may help us list some better resources and give some more specific tips.There are a few more paths than just these. For example, you could study computer arts, if that's your thing (more arty than technical). Major in 3D modelling and animation. I've found that there aren't enough artists who are interested in computer games, most of the artists I've met are more into 3D movies, 3D still images and/or abstract 3D art. It would be nice to see a few more artists with actual games industry-relavent training and interests.   ;  If you are looking into programming, then Blitz Basic is much easier to learn first than C++. I started with Blitz Basic, then moved on to C++ a year or so later, although I still use it occasionally. It's what's called a "domain-specific language", a language that is meant for a certain thing, in this case, making games. It has a BASIC-like syntax, hence the name. The website is: www.blitzbasic.com. Check it out.I just remembered that it costs money though. Sorry, it's been a long time. The demo is pretty full, the only thing that the demo lacks is the ability to make an executable file. I did use the demo for a pretty long time to learn, and liked it enough to buy it.   ;  Welcome to the forums [smile] Damn I remember being 13, hacking away in Qbasic, trying to make simple games. Good days back then, before I got the internet...anywho....If you haven't programmed before I'll go with what everyone else has suggested, take a look at BASIC. Nice and simple, easy and fast to learn. I'll suggest FreeBasic, its pretty much fully compatible with a lot of old Qbasic code floating about, and still has access to the likes of OpenGL, so when you've done learning the basics, you can at least try out new stuff with OpenGL and such without learning a new language or syntax.   ;Quote:Original post by Richy2k I'll suggest FreeBasic, its pretty much fully compatible with a lot of old Qbasic code floating about, and still has access to the likes of OpenGL, so when you've done learning the basics, you can at least try out new stuff with OpenGL and such without learning a new language or syntax.Seconded. I learned my stuff in QBASIC when I was about 9 or 10, and this is the next generation up, so it's pretty good for learning.   