   .OBJ filetype reading
  Ive been working on a rudimentary game engine for about a month now, and the one feature that it figuratively killing me it the fact that I cant make openGL read the .OBJ file type (or any other file type for that matter) and im pretty sure that theres an easier way to make a model than be entering in the data point by point by point :P So please give me a hand and any help or references are greatly appreciated.FraserP.S. I've looked all over the internet for about 3 days straight so don't refer me to Google please :P   
  I would suggest you look up some documentation for the .obj format if that's what you want to use. Its a pretty simple format to read but if you don't want to do it yourself then perhaps assimp might work for you.   ;  OpenGL neither knows nor cares about file formats like Wavefront OBJ. It is your responsibility to implement code that converts the data stored in such a file into something accessible to OpenGL. What exactly is your problem? Can't you find information about the file format? Is your implementation not working? You need to be more specific than "please point me to something about model loading in OpenGL" - if you've searched for three days we won't be able to provide you with anything useful in terms of links/references.   ;  If it's so difficult for you to render an OBJ mesh but you want to load it yourself, you might want to start out easier for a feeling of success.Try parsing all lines of the form "v 1.0 1.0 1.0", those are coordinates of the vertices. Simply add them to an array std::vector<Coordinate> with struct Coordinate { float x, y, z; }Then you can render those coordinates in GL_POINTS modeglBegin(GL_POINTS);for(std::vector<Coordinate>::const_iterator it = coordinates.begin(); it != coordinates.end(); ++it){    glVertex3f(it->x, it->y, it->z);}glEnd();You will now at least see a rough representation of your mesh and will get the basics done. Next thing is getting the triangles right etc, try to start out simple :)   ;  There's a forum FAQ entry about that.   ;  wow thanks for the very fast and helpful reply :D I'll see how it goes and I'll try out some of these things, I'll post here again if i get stuck, you guys are great :D   