   What do i need? any tips? need advise.
  I have already developed a design document about a game i want to make, if any of you are interested to know what its about just send me a pm. I want to know what do i need specifically to make the game? game engines, art programs, wat is it that i need specifically, it is my first time. I can only draw/sketch on paper and i do not know any programming language but i am willing to learn. Do any of you guys have any tips, what do you recommend me to do? and/or are willing to help me make the project.   
  Well since your goal is to make a game, and you dont really have any programming background, you may want to look into an engine. Ogre 3d is regarded as a pretty good one. I suggest you start learning to use some graphic programs as well. GIMP is a great free photo editor. Blender 3d is a free 3d animation program. There may be some other tools out there that are more geared towards game developers whom dont have much programming experience, but to be honest I cannot think of any off the top of my head. You could always try looking into some programming yourself, such as C# or Python.   ;  Well first of all you have to understand where are you standing on the experience ladder. If you don't have too much experience with game development (I assume you don't since you are asking for the needed elemements) then it will be better to start with a very small game project - doesn't matter what exactly it is. You should learn step-by-step and in this way you will achieve more.Second, a game idea is not enough. You need to develop it. Depending on the complexity of the game, you will either have to work on it individually (if it is a simple game) or assemble a team of developers and designers, which is no easy task (for complex games). Developing a game is a very time-consuming process.At the very beginning I would recommend to focus on the main algorithms - movement, basic collisions and so on. For this you will need some physics knowledge, as well as some math. Probably it also would be better if you are not focusing on drawing sprites and creating various media for your game at this level - there are plenty basic sprites and textures available online so you can use them for educational purposes.The tools needed to work on a game are basically a IDE and a testing machine (either a regular computer or a console). Professional developers need a physics game engine as well as many supportive tools (for example, scripting tools).   ;  yea, im not getting in to 3d yet until i get 2d down first. the game i want to make is simple its a chess game. i dont believe it requires too much complex stuff. Its a 2d chess game, what game engine do you recommend for a 2d game? is python or ogre good enough? the art work will be simple, nothing fansy. I downloaded gimp and it almost messed up my computer, luckily i had an anti-virus, i aint trying that again. I know how to use photoshop to a limited extent but im still learning, and i heard that photoshop cause too much to buy and get the license for. The controls are very simple, its a chess game how simple can it get lol. Its why i picked a chess game, it doesnt require too much movements, it doesnt require graphics like gears of war lol (i wish).   ;  If you're making a 2D board game, you probably don't need that much. An engine like Ogre is overkill for this, if you just want a simple 2D graphics/sound library use something like SDL or Allegro. For a program to make the graphics, it's up to you. If you want something like Photoshop that doesn't have the GIMPs terrible interface try Paint.Net. Also be aware that programs do not come with talent, you could download every drawing program ever made and it won't make any difference if you can't draw. You might want to search for free(really free, not ripped) graphics, I'm sure for an old game like chess something exists.As for programming languages you'll want something that's easy to extend and debug, Python and C# are good choices.   ;Quote:Original post by Snak3y3s12 the game i want to make is simple its a chess game. i dont believe it requires too much complex stuff. Its a 2d chess game, what game engine do you recommend for a 2d game? If you do not know any programming language, chess is maybe aimed a bit high. ;Quote:I want to know what do i need specifically to make the game?A sense of reality and an understanding of exactly what you want and what you are willing to give to make it happen. You say the first game you want to make is a simple chess game. That's exactly what you wanted in your help wanted ad. You have to admit, on reflection, that was laughably unrealistic. You had an idea for a game, and you wanted an entire team to come together and work under your instruction in making that game. For no monetary compensation.In response to the feedback, you seemed to have turned around and adopted the idea of doing it yourself. That's more realistic, in that the only person who could possibly have the motivation to work on your game idea is you yourself. But exactly how much time are you willing to dedicate to your idea? Days? Weeks? Months? Years?You have to realize that you don't get to start making a game from day 1. That's why aspiring game developers need to sit down and spend a couple of weeks with a programming language. You start to develop a sense of reality as to how much work goes into accomplishing so little. That's what you need to do. Pick a programming language and sit down and spend a week in learning it. Then reconsider the path you are treading.   ;  nn, I think at first he has to choose language he wants to learn.After you understand the basics (functions, variables, I/O, conditions,cycles, classes and so on) you'll be able to consider which way you'll go. In the meantime you can write some simple text-based game in console. After that you can go through programing of 2D game and then you can think about 3D game :} ..So that's my opinion.Sry for my english. Cheers.Alex   