   Normalised Cubemap Sphere.  How do I dynamically draw the cubmap?
  Say I wanted to draw craters on a sphere how would I draw them onto the 6 sides of the cube so they look right when normalised?  I want to do this on the GPU.I'll also be targeting Direct x 10.   
  Thinking about itI take the normalised coordinate.Then find the Absolute largest out of X, Y or Z to work out which face to draw on.If negative then draw on opposite faceThen multiply the whole normal by 1/largest_coord to move it onto the face and off the sphere's surface.Then draw on the cubemap at those coordinates...Simples.Just how do I do it in a cubemap shader???   ;  Heya,Why are you wanting to cubemap craters onto a sphere?Just curious is it a special effect of some kind or are you just trying to put craters onto a sphere?If its just putting craters on a sphere whats wrong with regular texture mapping of those craters (or decaling) onto the sphere?   ;  That's what I'm trying to do, but I'm using a cubemap to map textures etc onto the sphere   