   2D Artist Wanted for XNA Sci-Fi Rogue-Like
Team name:The Animal Farm CreationsProject name:MonolithBrief description:Far in the future, a spaceship is drifting aimlessly through space.  Caleb, sent on a mission to investigate the seemingly derelict vessel, finds the entire crew catatonic and a large alien artifact resting in the cargo hold.  After interacting with the artifact, Caleb finds he can enter the crew members' consciousness and potentially uncover answers about what happened, what the artifact is, and where the ship is headed.The consciousnesses Caleb enters are randomly generated dungeons.  As Caleb explores these dungeons, he will uncover bits of information the crew members know and potentially awaken those members.  Combat is turn based - Caleb moves, then the enemies on the map move, and back and forth - similar to games like Chocobo's Mysterious Dungeon.This is admittedly a very new project - there's some proof-of-concept work there (see the bottom of this post), but there's still a lot to be done.Target aim:Free XNA game; potentially a community game if it comes together well.Compensation:Potential revenue if this becomes a community game.Technology:XNA, C# - targeting Windows & 360Art tools: Whatever you're most comfortable with.  I don't much care as long as it produces images.World building tools - I have a 2D tile map editor that can easily be used for this projectScripting - Any scripting will have to be done via a custom language, since the 360 has limited ability to use prebuilt scripting systemsTalent needed:1 (potentially more) 2D Artist who will be responsible for:Art direction - character & environment designSprite workTilesetsUITeam structure:Currently the team consists of me.I will be programming this project and working with the artist on design.No musician yet.  We'll cross that bridge when we get there.Website:No website currently up.Contacts:bdsowers at gmail.comPrevious Work by Team:* Several 2D action and puzzle games* One completed rogue-like for mobile phones* Founded and participated in 72 Hour Game Development Competition* I currently work professionally in the game industry as a tools software engineerAdditional Info:I'm hesitant to say much, since I definitely want to scope the project based on the people working on it and the time we can invest, but here's a wishlist of some features:* Multiple endings depending on how deeply you go into the consciousness of certain people* Gradually awaken people to unlock shops, new items/equipment, special techniques* A compelling narrative - more akin to an JRPG than to an open world "do whatever you want and see how the world reacts to you."  I have some ideas here I'd be happy to discuss with anyone interested.* I'd like a simple, clean art style.  Something that facilitates making a larger stylized game rather than having super detailed art.  But I'm willing to budge on all artistic choices.Feedback:ANYUpdate:I spent the weekend prototyping some systems.  What's implemented:A lot of infrastructure code.A random dungeon generator.  It builds a dungeon via putting together room templates, where templates can be given a probability of being selected.  This allows us a fair bit of control over the dungeon generation while still allowing for lots of variation.Sprite animation.  Animations change depending on which direction you're walking currently.Player/Enemy turns.  If enemies have become active (are within range), after a player moves, all the enemies will move.  There's a "dumb chase" system in there now which needs a bit of work.Rudimentary attacking.  Every blow is a killer blow. :-)Screenshots!  As you can see, it needs an artist's love.Cheers,--Brian[Edited by - Nairb on May 31, 2009 10:45:49 PM]
  Bump.  See the original post, which has a progress update.   