   DirectX 10/11 UYVU and YUY2 Format
  Hey guys,I need to process images with the UYVU and YUY2 format.In Direct X 9 you had the D3DFMT_UYVY and D3DFMT_YUY2 formats,but these are not available anymore in DX 10/11.So I assume I need to write my own conversion code?The most efficient/fastest way to do this is in a pixel shader?What's the reason that so many formats are gone ? (to make the lives of the driver developers a little bit more easier?):)   
  Nobody has experience with this? :)  (sorry mods of the bump of this thread...)   ;  Are you doing video processing ? If so are you using DirectShow and how did you wire up Dx 10 with DirectShow ? Or overall what's your setup ? Sorry if I bugged you :)   ;  Yes, i'm busy with video processing. I'm trying to convert some DX9 code to DX11.I'm not using Direct Draw (so purely direct3D).I was just interested how other people have attacked this format change (to have the most optimal solution). :)But I think I'm just gonna try to do the conversion in a pixel shader (with a render target and rendering my texture to a quad etc..)   