   Modeller looking for a worthwhile project
  Hi, I'm Phil.I started getting into modelling at the start of this year, and am now getting quite proficient at using Maya. For a few months I've been working on a project called Red Online, but decided it's not for me, since a lot of the ideas, I really didn't like, and the ideas and suggestions I passed around were just pushed away. So that, coupled with the fact that it's an MMORPG and most of them are doomed from the beginning (sorry for the negative comment MMO makers, but it's true).Now, after that I've been wanting to work on something worthwhile, while learning more skills as I go along, as I'm still in the borderline between beginner and amateur. I wouldn't mind working on most types of projects as long as it's definately got a drive of more than 3 days. What I will say, is please no MMORPG offers, because I really don't want to be working on one.Right, now for the short parts, in which are the technical details:Compensation:I don't need paying, because I'm just here for the experience and skill learning.Technology:I'm currently using Maya at the moment, as I haven't really needed to get 3DSM, but if required, I will look into it.I also use Paint Shop Pro for editing textures, but that's mainly colour change, and making them seamless. I do go out around the city/countryside/etc. taking photos and changing them into textures. A thumbnail sheet of some stone textures can be seen here, and a killer wood texture here.What I Can Do For The Team:Well, apart from modelling, I can make decent suggestions to the game, I can talk to people well (like cooking up sections to formal e-mails/letters), I'm friendly and don't bite, I can give constructive critisism, and I hardly ever make excuses.Contacts:E-mail: phil@tornupgaming.com MSN: terrorist_zero@hotmail.comAdditional Info:Render images of some of my work can be displayed here:Modelling portfolioFeedback:Just be nice, and I'll be nice back. :P   
  I'm sure you won't find any problem finding a team... most teams are usually in dire need of artists at any skill level.I would suggest working on a game mod if you are more concerned about getting things finished (most do fail but not as high a percentage as MMOs), but most importantly, find a game with an art style you like, and don't worry whether or not its going to be finished.  The work you do for the next few months at least, if not the next year or two, you aren't going to be proud of in 2-3 years anyway.  Your focus should be on enjoying your task and improving your skills, and at your skill level, not worrying yet about the end-result of the whole game.People will probably disagree, but that's from my experience (both what I said and that people will disagree).   ;  please consider us.http://www.gamedev.net/community/forums/topic.asp?topic_id=395428   ;  Hello Phil.My team, Red Winter Studios, is looking for modellers. We are currently composed of 5 people. Our strategy is to make music, model different scenes & characters, develop them into solid ideas, integrate them into a map and finally add it to the engine's map collection.If you're interested in a dedicated team of talent developers, please consider Red Winter Studios. Our current project is focused on a military FPS game set in the near future in Russia. We're hiring various positions including writing (storyline) & art (3D/2D/Concept).For more information, I can be contacted at my email address, darshan_shankar@operamail.comThank you for your time and consideration,- Darshan "Nex" Shankar,Lead Producer,Red Winter Studios   ;  You might be interested in Crucible of Stars. It's a scienci-fiction FPS. Our team currently consists of only two people (my brother and me) and we lack any real artists. We've been working on the game for about two years and it is now in a playable although buggy state and we are getting to the stage where we need more models and artwork and would be happy to have you help us with this and any other aspects of the game you're interested in. If you're interested, e-mail me at martian-42@verizon.net.   ;  See if this strikes your fancy - http://www.gamedev.net/community/forums/topic.asp?topic_id=394028   