   Open source LWO2 reader
  I finally got around to writing a LWO2 (Lightwave Object file) reader for my GDK after searching the web for a ready solution and not really finding any. It appears to work for basic objects and I am happy with it - but I am sure there are a few bugs just waiting to leap out...Now, I would like to make this open source so that others can use it and hopefully find and eliminate the bugs that are in it. Never done that before - anyone got any advice and how to proceed?   
  I've never done any opensource work either but I imagine that something like Sourceforge would be a good place to start. Just create an account and then Create a New Project.   ;  This is very interesting.  Currently I have to get the artist to export to .X and then import into my program - something I would like to get rid of.  Does the LWO2 contain the bone/animation data too, or is that in another file?  Does your parser work on that too?Please post when you are ready to share!:-)Steele.   ;  I used to have to export to .x as well - was a pain in the neck.LWO2 doesn't contain any animation data but it does contain the information that layout uses to turn into bones etc. The layout file contains the actual animation data - but that is a pure text file and extremely easy to parse. I am not currently parsing the bone information yet as this is a work in process but it is extremely easy to add...My main question was really do I need to use one of these open source licence thingies with a lot of guff explaining this in the .h and .cpp?