   Multitexturing with vertex buffer object
  Hi,I'm trying to do multi texture with vbo, but I ran into this and I'm not sure how to go about it.let say my vertex is:struct Vertex{  float x, y, z;  DWORD specularColor;  float nx, ny, nz;  float tu, tv;  float tu2, tv2;};the problem comes when I need to specify the array pointers as well as enable/disable clientstate.glVertexPointer(3, GL_FLOAT, stride, BUFFER_OFFSET(0));glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, stride, BUFFER_OFFSET(12));glNormalPointer(GL_FLOAT, stride, BUFFER_OFFSET(16));glTexCoordPointer(2, GL_FLOAT, stride, BUFFER_OFFSET(28));then I'm not sure how to specify for the last set of texture coordinate.The same goes for enable client state:glEnableClientState(GL_VERTEX_ARRAY);glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);glEnableClientState(GL_NORMAL_ARRAY);glEnableClientState(GL_TEXTURE_COORD_ARRAY);I'm just not sure what I need to set for the last set of texture coordinate.Appreciate any help and info on this.Thanks.   
  http://www.opengl.org/wiki/index.php/GL_ARB_vertex_buffer_object#Sample_Code   ;  Great, that is what I'm looking for, thank you.   