   How to show mouse cursor?
  Please tell me how to show the mouse cursor in our game?   
  Little bit low on info here, but...You could show the windows mouse cursor(?). If you wish to use your own, you could create a sprite with a look of your choice, then set it to the mouse coordinates you get from your input system.   ;  This question is impossible to answer. You need to tell us which language you're working in, the platform you're targeting, and if you're using any 3rd party libraries. Armed with this knowledge we may be able to tell you how.   ;  Oh sorry! I forgot to tell.I'm using XNA 3.0 C# using .Net in Visual Studio 2008.I didn't find any method to draw a cursor.Simius! I've already tried to draw a sprite at the mouse position.But there are two problems.->Content pipeline doesn't read *.cur file->And if we import or create a *.bmp file, its background won't be removed.*.png is suitable for this method but I dont know how to remove its background and show ONLY the cursor...Please tell me if you know that.   ;  try use .dds or .tga formate (.png should prolly work fine too).alpha the background and it should not show up in the game.   ;  To use a transparent background for png files, you need an image editor that can handle it (MS Paint can't). I use GIMP for this, but a number of other programs can do it too.Alternatively, you could use a bitmap and a mask. A mask is another 1-bit (black and white) bitmap which has black pixels where you want the image and white pixels where it should be transparent. The XNA framework would have to support this sort of thing, though. It's far easier to use transparent pngcursor (.cur) files actually use both these methods themself. For fully transparent cursors, the cur file contains an image compressed in png format (i think). Older cursors (pre XP) use masked bitmaps, the file contains both the colour and mask bitmaps.   ;  @simiusWhy to use these uncommon formats? Suggest me something so that common formats also work.@XTAL Why to use any editor when I do already have the *.png file?I think XNA do support that mask issue.I've already tried to use AlphaBlend method.spriteBatch.Begin(SpriteBlendMode.AlphaBlend);But it was not working.This is the same thing written in my ebook.Please tell me the code for alpha blending that works.[Edited by - Shashwat on August 5, 2010 1:40:48 PM];  .dds and .tga are commonly used formats..dds is very comprimized and don't take much memory, reson i suggested that.Reason XTAL gave you advice on editor is that: some editors cant save files with transparant background.Which editor do you use?I have never used XNA myself, but im guessing it got some kind of sprite loader?If you load a sprite with transparant background, it should be transparant when rendered to right?   ;  Also if you want to show the Windows mouse then use:this.IsMouseVisable = true;;  @simiusYes, XNA loads sprites.I do not have any *.dds generator. Could you suggest some?Even, I just need a file to test the AlphaBlending, not necessarily the Editor to create the file.@maldakkakThis makes the mouse visible with the default cursor.I want to use my own cursor.If you know any method to import *.cur file and use it in the game instead, you're most welcome.But I want to load any sprite with transparent background. That would be better.Thanks !   