   Picking up XNA
  Hi everyone :).I am fairly... well knowledgeable with c++. I understand classes, methods, variables, and all that jazz. I'm wanting to make a project where people can come and drop in their own codes and contribute to the overall game, and i have decided that XNA is a great engine to use for this. It's cross platform, has a ton of tutorials on the internet, and a lot of people know it. So basically i want to know if the transition from C++ to C#/XNA will be fairly smooth. I have experience with java, which i think C# looks similar to.any response is appreciated :D   
  http://andymcm.com/csharpfaq.htm - I don't know if you've seen this or not yet, but check out this link. Since you are already well versed in C++, this should help your transition to C# go a bit smoother, as it will go over all the differences between the two languages.http://creators.xna.com/en-US/education/gettingstarted - Lots of general information to read over here. At the end of the page, you will see two video tutorials that walk you through creating your first 2D or 3D game. (after watching the 2D tutorial for the first time, I was able to make my 'first' graphical game, a pong clone, with little problems.)http://riemers.net - After you watch the video's, you can come here to go a bit more in-depth with XNA.Hope this helps,-- Vale   ;  Just read the book called dot net book zero by Charles Petzold. It's a quick read that gets you from C++ to C#. There are some small syntax differences that will trip you up.   ;  if you know c++, switching to c# will be a breeze. Unlike me I learned c# first =(   ;Quote:Original post by DaaarkJust read the book called dot net book zero by Charles Petzold. It's a quick read that gets you from C++ to C#. There are some small syntax differences that will trip you up.+2. I recommend this too since it's specifically geared for C/C++ programmers moving to C# and it's free. Even says so in the title:"What the C or C++ Programmer Needs to Know about C# and the .NET Framework"Note: Doesn't cover .NET 4.0 stuff though.