   non-scripted AI?
  Hi.  I have seen that lots of new game engines are using a flow-graph (like in cryEngine 2.0).  If you dont know what i am talking about the view this picture:http://pcgaminghq.com/flow-graph_cryengine-sandbox2.pngI got this from a free level editor for crysis (PC).  The it works like a flow chart.  You make boxes and draw lines :)  TO make soething like when a player enters an area, a car spawns you would make 3 boxes.  On of a car and on of the area trigger. You would then drag a line marked "enter" from the area trigger box to "enable" on the car box.  Then you would make a "start" box and drag start to "disable" on the car.  Then when the game starts, the car will be disabled which means that it is not their and when the player enters the area, the car spawns.Does anyone know what i need too do and learn or if there are any open source ones to work from.Thanks.p.s. I would not put a virus in the image because i would get my own virus infection.   
  Owke why on earth you tell you us you didn't put a virus in a image? Like we all think when someone posts a image it contains a virus:S And you posted twice. I'm glad I'm using Linux. And if your serious, what are you trying to achieve? Do you want to make a engine? Do you seek a opensource engine?   ;  On most forums on other websites people ask if my images have viruses in them, i just wanted to add more text :)I am making my own engine, i want to use this idea so that making games in my engine a quick and you dont need to sit around coding every action for all obejcts in the game.  It makes it easier.You can make bigger levels in a shorter time, if you want it simple.   ;  From a quick glance, everything that flowchart is doing can be represented through scripting. I wouldn't be surprised that, behind the scenes, its all just your typical scripting. The flowchart would then just be a more friendly way to link actions.   