   Programmers Wanted
Team name:Frosty Entertainment (Not Registered)Project name:TalienBrief description:It has been in production for about a month. It's a 3D fantasy style Turn-based Rpg, set in a fictional world, with Early Fifteenth Century Weapons, The main defining points we hope to achieve include Creating your own Character, Choosing Who to side with, Epic Enemies, and thousands of EnemiesTarget aim:Shareware/Retail, Depending on whether or not we manage to get the License by the end of Alpha Testing.Compensation:You'll get a percentage of the final profits, as well as a copy of the game, Which has a special "Developer Character" With better Stats and Weapons at the start of the Game.Technology:Computer/PS3(If we get the license), 360(If We get the License), Wii (If we get the License), Current language is Java, Currently using Maya, Tools for Sound will Be decided upon ince the game is completed to the point that We Hire a Composer,Talent needed:Programmer - You will Be Part of a Team of You and Whoever else becomes a programmer, and you will Program The entire GameTeam structure:Diviance42 - The Co-WriterThe Great ? - ArtistWarden Notes - Programmer, Although still learning, Which is why I'm Hiring MoreMe - Director, Writer(I'll add proper Names Once I've asked the respective person's permission)Website:frostymountain.ipbfree.com - Only Temporary, Until I can get a proper website Up.Contacts:Me - elmepo@gmail.comPrevious Work by Team:NoneAdditional Info:Just Head on Down to either:frostymountain.ipbfree.comorraptorfang.ipbfree.comFeedback:ANY[Edited by - elmepo on June 15, 2009 5:26:24 AM]
  Is it a 3D Game?I'm a Java programmer.I can join your team if you use Java as main programming language.I think "we" can make a great game using Java and JOGL or Java Monkey Engine.   ;  You can't develop in Java for PS3/XBox/Wii. Your only option for all three is C/C++.   ;Quote:Original post by elmepoTechnology:Computer/PS3(If we get the license), 360(If We get the License), Wii (If we get the License), The language is entirely Up to whomever is in the Programmer Team, Currently using Maya, Tools for Sound will Be decided upon ince the game is completed to the point that We Hire a Composer,but you can program computer games using javaand you can play java games on PS3 if you install linux on it...   ;Quote:Original post by Dizzy_exeYou can't develop in Java for PS3/XBox/Wii. Your only option for all three is C/C++.Lies... On the Xbox 360 you can program using C#... which also is very Java-like...[Edited by - bradleat on June 14, 2009 1:23:49 PM];  Ya, using C# with XNA you can develop games for Xbox360,PC(windows only...), and MS Zune, though commercial games are written in C++._______________-CoolProgrammer   ;  Forget about the consoles entirely.Even if you code in c++ you don't just automatically get a game that runs on consoles. Very far from even.To create a game that can be easily ported to other platforms you need a strong architecture and a high (and proper) level of abstraction.And even with that you're taking a shot in the dark. And even if everything works out you're still spending a lot of time porting to consoles only to find out your game is way too memory hungry (or some other easy oversight on PC) and needs a large rewrite anyways.Worry about creating a game first in whatever language available to you right now.I promise you, by the time you've completed the game you've learned so much you want to rewrite the entire thing anyways.You're already lucky if you managed to complete a game project from beginning to end (and by end I don't mean somewhat functioning beta), don't complicate it with thinking about consoles.   ;Quote:Original post by AzgurForget about the consoles entirely.Even if you code in c++ you don't just automatically get a game that runs on consoles. Very far from even.To create a game that can be easily ported to other platforms you need a strong architecture and a high (and proper) level of abstraction.And even with that you're taking a shot in the dark. And even if everything works out you're still spending a lot of time porting to consoles only to find out your game is way too memory hungry (or some other easy oversight on PC) and needs a large rewrite anyways.Worry about creating a game first in whatever language available to you right now.I promise you, by the time you've completed the game you've learned so much you want to rewrite the entire thing anyways.You're already lucky if you managed to complete a game project from beginning to end (and by end I don't mean somewhat functioning beta), don't complicate it with thinking about consoles.+1I don't want to sound condescending, but you should rethink your programming side completely.   ;  Wow, I never knew that you couldn't create PS3/Wii/360 through Java, Although I'm not truly worried, If by the end I still really want it onto consoles, I'll just get a programmer to code it into whatever necessary language. Although I doubt I will, As it's my first Project, I'm more worried about actually getting it finished and out into the world.Also, The language is now Java.   ;Quote:Original post by elmepoWow, I never knew that you couldn't create PS3/Wii/360 through Java, Although I'm not truly worried, If by the end I still really want it onto consoles, I'll just get a programmer to code it into whatever necessary language. Although I doubt I will, As it's my first Project, I'm more worried about actually getting it finished and out into the world.Also, The language is now Java.Its not even about what language you have picked.  You need a dev kit to do a proper console game and they cost a lot of money and they only sell them companies with real offices.  The 360 you can use the Creators Club to get in the indie section but that only uses C#\XNA.  WiiWare and whatever service the PS3 has needs a dev kit and is only C++.  Its not a very good idea to try and do the same game in several different languages.  The companies that do PC and console games have done it all in C++, abstracting away the platform specific things.