   2D Engine Exspectations
  Hey,actually I'm working on a kind of 2D Engine. It uses DirectDraw, but the user has not to care about that, because there are a lot of own structures.Before some time I made a list, which futures should be included, and now I want to ask you, whether I forgot sth. <BG>.INIT/RELEASE STUF-Window/Fullscreen Application-Color Depths ( 8, 16, 32 BPP)-Screensolution ( Every screensolution possible )-number of backbuffer isnt limitedIMAGE STUF-png and bmp support-load and draw images-image manager, so that the user only works with id's-image handling ( rotation and scaling )-reload of bitmasDRAW STUFF-own font drawing system ( bitmap fonts and system fonts )-color depth independent function calls-output of the pixelformat-line, rectangle and polygon support-clear the screenMISC. STUF-Log Manager-clippers, software and hardware-enumaeration of all video modes etc...   