   Bug in CD3DFONT::GetTextExtent ??
  I am experiencing a "funny" problem.I use GetTextExtent, to compute the position of my current text position, so that i can render a cursor at this point.Actually, in my normal game menu everything works well. When i drop the console, it displays the cursor at its right position.Now when i switch my game to a mode, where already some other text is displayed via cd3dfont, GetTextExtent gives me a wrong value for the text position, as it seems. So the cursors coordinates have been set to a higher value than it should be, altough there has not been entered a single char. So i just tested it : Altough GetTextExtent should give me the x-Position of a string at position 0, it gave me 212 value... So, is there any buffer, that i have to reset or some other value, that i have to reset ?THX for answersEdit : Ok, dumb me.... Found my error.[edited by - Metzler on August 3, 2003 5:07:58 PM]