   Texture Mapping help.
  Please help me. I am totally confused by the conflicting tutorials available on internet about OpenGL Texture Mapping .I first learnt it from NeHe but now nobody uses Glaux( it's a challange to find Glaux.dll).Other sites talk about .RAW loaders or present their own projects that don't work.Im using SDL and so tried SDL_Image, but it is itself dependent on three other libraries. Looks like everyone is using a different thing!!!Is it not possible to Texture Map without using a library? By the way, I am using Dev-C++, SDL, Windows XP.Thanks a lot in advance.   
  Try OpenIL.  It'll load anything, and even return a GL texture ID for you, if I recall. And it looks and behaves like OpenGL, so learning shouldn't be hard for you.   ;  If you are using textures for 2D and loading bitmaps only, like I am, the best way to do it is by looking at the OpenGL Test example in the SDL source code - and if you aren't, I'd still suggest using SDL to load images and then converting them to OpenGL textures, and that example shows you how. If you need an implementation example, I might be able to e-mail the test code I have been working with. Try figuring it out from the OpenGL Test code first. www.iDevGames.com has some posts related to this as well, and SDL with OpenGL code should be portable, even though that forum is for Mac programming.Good luck.   