   Cursor problem
  hi everybodyI've a strange problem concerning the mouse cursor in full screen mode, I can successfully hide the mouse cursor in full-screen mode, I use my own cursor (actually I use an image - a sprite - for my cursor and change its position according to mouse movement obtained from DirectInput), when I move the mouse to corners (specially top-right) the Windows cursor reappears and even causes problems for the game, for instance clicking at the right-top corner causes the program to close (because when I run the game from Visual Studio environment, there is a close button in the top-right corner which is being clicked)I've set the hCursor of WNDCLASSEX to null, and I've called both D3D and Windows cursor functions for hiding the cursor:SetCursor( NULL );Device->ShowCursor( FALSE );ShowCursor( FALSE );what should I do? what's the problem, what's going wrong here"thanks in advance   
  every frame you can(should?) also set the cursor position to the center of the screen-me   ;  I had the same problem.  It's something with the frame of your window. When you create a window in your full screen you still have a pixel frame around the window that you probably can't see.  So what I did is i created the window with no frame, I think it was the option that had popup in the name.  I'm not sure, if you really want to know what it is, just pm me.  Hope that helps.   ;  As Bliz23 said, check your window style flags and use something like WS_POPUP instead of WS_POPUPWINDOW, you don't want those minimize, maximize, frames, etc if you're running fullscreen. Also, setting the cursor to null/hiding it will only cause it to not appear, it will still be perfectly functional, only invisible.   