   [SlimDX] - Direct2D Off-screen rendering
  Hi there,I am pretty new to DirectX and SlimDX and trying with the Sample code provided with the SlimDX. I am trying to render couple of polygons using Direct2D in off-screen mode and stream out the image imagerated. My question is, Is there anyway I can get the byte array of the image rendered from the Target so that I can encode and stream out the image.I am able to do this using Windows API Pack and Windows Image Component. Since our other projects are using SlimDX I would like to stick to it.Below is the part of the code I am trying. protected override void OnRender()   {  BitmapRenderTarget bmpTarget = Context2D.RenderTarget.CreateCompatibleRenderTarget();  bmpTarget.BeginDraw();  foreach (var geometry in _geometryList)  { bmpTarget.FillGeometry(geometry, _brush);  }  bmpTarget.EndDraw();  //How do I get the byte array from bmpTarget and Endcode into a png image.   }Thanks in advance.   