   Tortus Studios seeking programmers, 3D artists, Concept Artists
Team Name:Tortus Studios.  We're not a registered company perse but plan on getting licensed and all that jazz when we get a little more organized and we begin to need funding for the project.Project Name:Crimson Moon (working title).  I like the name because it sounds like something really cool but I may change it to something else as the storyline becomes more and more fleshed out into written form and we can then decide what to name it...I'm thinking AI 2483 is cool. :PBrief Description:This project has been going since about the beginning of the year, though we are just now getting things rolling to a point to where we feel this can keep it's momentum and continue to grow.  Most of the people involved are in university or some form of schooling so time is of the essence and we need more talent to help us reach our goals.Target Aim:Retail is what we would like to reach for with this game.  I'm still figuring out how we'll market it to the masses, but we want to get it out there on a retail basis.  Short-term at the moment is just to get a demo out to some critics liek IGN.com or Gamespot.com and see if they can give us a review.  Long term goals are to get to E3 in 2008 to show to other media type people.  Also, before we can do that, we'll need to get some demos floating around so that we can establish a base support for the game.Compensation:At the moment, there is no money or anything worth value involved with helping out.  We are hoping to generate enough revenue to pay the programmers, though we aren't promising anything.  If nothing comes through in the form of payment, at least you created something spectacular and were apart of a great team and that should be payment enough :).TechnologyWindows is the main platform we are developing for, though we may try and do a port to Mac and Linux if we can establish a healthy fan base on Windows.  C++ is the developing language and DirectX 9 is the library for the graphics/sound/input-output/ etc. that we are using at the moment.  We are currently looking into developing our own libraries for rendering and stuff, but we haven't ruled out the possibility of using 3rd party. We are using Microsoft's IDE for development, though some use Dev-C++ and others.  Whatever makes you more comfortable, by all means use it but the code needs to be able to port to other IDEs and be working properly.Talent Needed:Right now we only need more experienced programmers to help us along.  Atleast 3+ years are reccomended, though we will make exceptions for persons who show potential to make the team better.  We like to keep the team young and fresh with ideas so that we are always looking for innovative ways to solve common problems.  C++, Dx/OpenGL, Prolog, are useful to have in your repetoire, though some may not be needed.  Also, we will need 3D modelers, Level modelers, animators/riggers, CG people for cut scenes, and maybe a Sound person, though these positions won't need to be filled any time soon.  If you do however want to fill one of these spots, feel free and you can be on.Team Structure:As stated above, we are all in uni for the most part and are giving whatever time we can to the project.  Major and complete devotion to this project is not necesary, just helping out and sending in your assignments when needed or when you complete them is fine.  That is, in fact, how we operate @ Tortus Studios.  All persons involved have the opportunity to choose what they want to work on and I will only assign when needed or reassign when needed.  I'm learning as I go along with running a major project team so I won't be too harsh on anyone or demand anything.  Most of the guys/gals have just joined the team so we are all new to the place and have that awkward 'first day of school' feel about us...we'll be okay.  I am the Creative Director, Founder, CEO, CFO, COO, or whatever you want to call the position.  I cover almost all of the aspects of the project except for Programming, which I abdicated and gave to Chris Parker (look below for contact information)Website:http://tortustudios.com is the main website, .../wiki is, well, the wiki.  I'm always updating the main website with useless and sometime, though rare, useful info.  Check it often to see what's going on with who.  The TortusWiki is another prime place to bookmark so that you can stay in touch with the programming stuff.Contacts:Me - warner@tortustudios.com ^ MSN - saikin01@hotmail.comChris Parker (Lead Programmer) - parker@tortustudios.com ^ MSN - parker23@gmail.comSteve (#2 Programmer) - reactive_steve@hotmail.com ^ MSN - sameAddit' InfoIf I left something out, let me know and I'll try to answer your question ASAP.<<<EDIT:>>> This game will be a futuristic 3rd/1st person shooter/adventure type game. It will use the 3rd person view for puzzle solving, basic movement, and some combat sequences.Then, the 1st person view will come into play during some key times, such as combat.Another feature worth mentioning here would be that many levels and puzzles can only be passed by using a team mate to do accomplish tasks that you alone may not be able to do.-Kidd175[Edited by - kidd175 on April 27, 2006 10:01:58 PM]
  One important info missing : what is this game and what can the player do?  A shooter?  An RPG?  I'm a writer, I could help flesh out the story, but it depends just what kind of game it is.   ;  hi I have a BS in computer science and would like to help   ;  Hi,This is Chris Parker, the lead programmer for the project.While I'm not entirely involved with the game design, I will try to expand on what has already been posted.This game will be a futuristic 3rd/1st person shooter/adventure type game.  It will use the 3rd person view for puzzle solving and basic movement.Then, the 1st person view will come into play during some key times, such as combat.Another feature worth mentioning here would be that many levels and puzzles can only be passed by using a team mate to do accomplish tasks that you alone may not be able to do.If there is any other information you would like, feel free to ask or drop us a line at any of the given email addresses.In response to phil67rpg, email Brandon (warner@tortustudios.com) or I and we will get you started up.  In the mean time, feel free to look around the website or the wiki to get an idea of what is all going on.- Chris Parker    (AKA Bnty_Hntr)   ;  I'm currently in school for game software development.I've been working with C++ for almost 4 years now (basic applications, very basic)DirectX and OpenGL are what I'm currently working on as of now.I've worked with the Torque Engine, so I'm familiar with 3D math concepts and I have done some simple terrain editors.I'm very intrigued with your concept idea.note: I've also started to get into 3D modeling and level production. With more time and work, I'll be able to make more 3D models and levels.contact information:Kyle Brechinparare.veritas@gmail.com   ;  veritas, thank you for your interest.  I've sent you an email to you.To everyone else, more help is always welcome.  - Chris Parker (AKA Bnty_Hntr)parker@tortustudios.com   ;  The Hidden Writer -Thanks for your interest in this project.  I could use some help fleshing out the story line as I am time and time again finding myself bumbling to get it all together, though I have many plot points down, detailing them and making them sound not as cheesy as possible and getting some uniqueness into the storyline is a task.  So, any help is welcome!  Email me @ warner@tortustudios.com and I'll try to reply in a timely manner.phil67rpg -I've received your email and replied.  Your experience is what we need right now and weould help us knock the main components of the engine out before summer and then we can crack down during summertime and try to get the whole thing completed, working on tweaking/optimizing during the entire process.  I'd reccomend speaking with Chris about the details of the engine as he is heading that department.  I'm sure to keep you all informed through this thread and the TortusWiki about what is going on at the moment with that stage.veritas -You're skills in DirectX and OpenGL could come to some use as we decide on whether or not to port the game to other systems. You're C++ experience is also welcome as we can get you started on some other managers, such as video, task, etc.  We are still detailing them out as we go, incorporating different opinions and aspects in as they are thought up.I hope I answered most of your questions and I encourage you all to visit the site and look at the pages to see what is going on exactly.(Chris was right about the way the game will be played.  3rd person for most of the game, including some combat sequences, though 1st person will also be used.  1st person comes in handy when you are peeking over objects, such as barrels, cars, around corners, etc.  The design document expands more on this so I encourage you to take a look at that.  A link can be found on the website or down in the Game Design forum).   ;  Hi !! I'm doing a MSc in Computer Science. I have some skills in 3D Math,Java, C/C++ and OpenGL. It would be a pleasure for me to get involved in your project !!!   ;  Hi jolyqr -It would be our pleasure to have you on our team.  Why don't you send a makeshift resume to Chris @ parker@tortustudios.com and he'll figure something out for you to do..or you can suggest what you want to work on.That last part, the sentence after the ellipses goes for everyone who applies; you can pick what you want to work on or if you want to work on something already started, just get in touch with me or Chris and we'll get ya going with some details.Kidd175/Brandon   ;  The interests are very exciting for us, as we have had multiple emails from interested individuals.  We still encourage everyone interested to make a post or drop either BNTY_HNTR (Chris) or myself an email.Brandon/Kidd175   