   making an international class game.
  After developing my last game www.sinc-studios.com, I'm about to start working on a new one. I've learnt valuable lessons from the first one.I am asking for any advice any of you may have regarding starting work on an international class 3D action adventure PC game. It will be stand-alone and multiplayer at first then online (Probably not MMO) after a successful release of the stand-alone/LAN multiplayer. I don't want to use the words AAA or next-gen as these have a wide meaning. I want atleast to make the game meet international standards that a publisher would be willing to help my company distribute in the US and Europe. I know good and original gameplay and artwork is essential. I already have the capital to make the game so I won't be asking a publisher to finance it. If you know of another way to do distribution let me know. I think Steam is another option.I program my own engines but I'll use other libraries where necessary e.g. for networking.I'm going to do more research at Sloperama.The time schedule for the game is 7 months. I'll hire extra programmers if necessary.So tell me you advice/experiences. You can also point me to good websites.Thanks.   