   Direct3D Directionnal Light Specular trouble
  Hi there... I''m trying to get working Specular lightning in d3d9 but never got correct result, either Point or Directional. I enabled device Specular, my material is specular(1,1,1), and light is corect too, with specular (1,1,1). problem is... d3d take specular color for diffuse color, and no specular are there. and... no texture are there when no diffuse color are there. someone have a demo with sources or a link or a solution of d3d9 specular lightning, without vertex shader ? tanks. Fantasio 