   "Floating" objects (2d)
  Hello,I was thinking about trying to move my objects around to make them appear like they are floating on water or some other liquid.Any idea of what approaches I could take?I don't really think I need to do a full buoyancy simulation...Thanks.   
  Add some sinusoidal rotation and elevation changes.  Just do a google search for wave motion, look at the images and try to add that movement to those objects.Basically things move up and down according to a sine curve, and they will rotate back and forth to stay more or less "level" with respect to the tangent of their location on the sine curve.-me   ;  Yeah that is more or less along the lines of what I was thinking....but since this is 2d, I'm not quite sure about the elevation changes =/   ;  I think that elevation here means that you have to modify / update only the Y coordinate of your object with the sine values.   