   Glitches, bugs, bad level design, or just plain hard?
  I recently picked up Sonic Heroes to go with my new x-box. I just have to say what happened to the Sonic we all knew and loved? As far as any platform game goes, it could be considered an alright game, but as far as a game designed by the Sonic Team, I was fairly disappointed. My worst complaint has to be the levels.I never fell through the floors, or got stuck between two objects, or any of the stuff that plauges 3d platform games. The camera seemed to loose the focus quite often, and I sometimes died durring sequences where I was unable to control the characters, such as loops.I put it down, thinking wow, this game is hard, even after just finishing the team rose campeign. I don''t know what it was. It just seems that the only good 3d sonic game was the first Adventure game for the Dreamcast...any thoughts?   ____________________________________________________________
quote:Original post by PnP Bios  My worst complaint has to be the levels.I never fell through the floors, or got stuck between two objects, or any of the stuff that plauges 3d platform games.Is this supposed to be a bad thing?  I can''t figure out if I''m missing something, or if you just put that in a bad place.CM ;quote:Original post by PnP Bios  It just seems that the only good 3d sonic game was the first Adventure game for the Dreamcast...Nah, Adventure 2 is a much better game. Better camera, better levels, and multiplayer on the ''cube version. Also much better Chao breeding and training. More replay value too with the level rankings as they are.(Although I still can''t unlock Green Hill zone...) ;  No, it is just a damn hard game!example:in SA1 most of the levels were fixed paths, and it was the arragment of obstacles and enemies that made it hard. I didn''t have a big complaint with bottomless pits until the jungle level with sonic.in Heroes, most of the times I died had to do with me falling to the bottom of the level. The rest of the times had to with enemies attacking me, not letting me move, and killing me before I could reach any rings.Perhaps it is just harder than most other sonic games... ;  >>OrangyTangI haven''t tried sa2 for the cube, but I had some problems with the DC one. More of the same, it just felt like it was rushed, perhaps they fixed the outstanding glitches for the cube one. ;  I think they just need to go back to 2D with Sonic.  Just because consoles can spit out over 10 million polygons a second doesn''t mean they have to.  I think more people would play a 2D Sonic game with really good art than the 3D crap that they turned the game into. ;quote:Original post by monkey8751  I think they just need to go back to 2D with Sonic.  Just because consoles can spit out over 10 million polygons a second doesn''t mean they have to.  I think more people would play a 2D Sonic game with really good art than the 3D crap that they turned the game into.   They need to go back to 2D *levels* with Sonic.  There is no reason to allow the graphical power of the current generation of consoles go to waste just because you can.CM ;quote:Original post by Conner McCloud  They need to go back to 2D *levels* with Sonic.  There is no reason to allow the graphical power of the current generation of consoles go to waste just because you can. With the sucess of Viewtiful Joe (a 2d old-skool-style platform beat-em-up) it shows that theres clearly a market for that kind of game (ie, people aren''t scared off by it being essencially 2d). It would make a refreshing change.On the other hand, the current GBA Sonic games are very much like the old 2d ones, yet faster. ;quote:Original post by OrangyTang  quote:Original post by Conner McCloud   They need to go back to 2D *levels* with Sonic.  There is no reason to allow the graphical power of the current generation of consoles go to waste just because you can. With the sucess of Viewtiful Joe   (a 2d old-skool-style platform beat-em-up) it shows that theres clearly a market for that kind of game (ie, people aren''t scared off by it being essencially 2d). It would make a refreshing change.Wait, that''s the weird cel-shaded sort-of anime game for the Cube, right? Where the kid ends up in a movie for no apparent reason? ;  Aye, Its rather good actually </understatement> 