   Modeler needed for arcade-ish dogfight game
Team name:Cataclysm Software ProductionsProject name:DebrisBrief description:Debris is meant to be a futuristic arcade style aircraft dogfight game. It has a long history of now more than 3 years and has since divereged a lot from what we originally planned tho now it's more or less the original idea.The current incarnation of the idea has been in the making for roughly 5 months on and off now. Gameplay is a bit similar to "Incoming" or "Lylat Wars" on the N64, but it focuses on the multiplayer part exclusivly. For now it'll work splitscreen only, and there's no networking option planned for the first release. (Tho it's my main point on the wish-list).It's a very important point to make this console-alike. Hence gamepad support has a very high priority.Oh, and the game is already playable!Target aim:Freeware, maybe open-source it later too.Compensation:Honor and the chance to work on a project that might get some recognition :)Technology:The game is developed cross-platform on windows and linux-x86 in C++. Libaries used are OpenGL, Newton Game Dynamics, OpenAL, Freetype, LibPng and ZLib.Right now, the minimum requirements are a Geforce 6 Type card with OpenGL 2 capable drivers.Talent needed:Someone to make a few models to fill my levels a bit. (trees, buildings, misc stuff) And also someone who wouldn't mind helping me flesh out the concept a bit.If you want to get involved and are not a modeller, but got some other fancy talent, just drop me a line and we might be able to figure something out.Team structure:Basically it's just me right now and I'm mainly coding the beast(tho badly). There's one concept artist from the old days who's kinda semi-involved too.I have about 9 years background in (more serious) gamedev: I've been doing C++ and programming for about 6 years now and mapping for a quake engine game before that.Website:None yet.Contacts:ltjax 'at ' cataclysm-software.netAdditional Info:Here's a screenshot for your viewing pleasure:Feedback:Say whatever you have to say :)[Edited by - LtJax on May 24, 2006 10:51:58 AM]
  whoa, is that screen from the actual game? wow. That looks nice (for a free game). I wish i could help, but i'm not a 3d modeller. i wish you good luck though.   ;  thanks! yea, that's from the actual game as it can be played right now. I could actually need other people too, just a modeller is missing the most right now.   ;  Looks very nice, good luck finding some suitable help. [smile]   ;  I am willing to join you on your project.Please check your E-mail account that you supplied from above.- eb NY   ;  I want to help. What kind of buildings do you need?   ;  Hey everyone! Kazgoroth: Thanks for the sticky! It's much appreciated!Evil Booger: Anything that fits the style basically. If it's improving gameplay it'd be even better. For example some futuristic skyscrapers would rock since they can actively be used in the gameplay. Other structures like bridges, radar towers would be nice too!   ;  Sounds interesting. What are your plans for the future of this project? Have you thought about expanding the concept further?   ;  hiI give you an email get back to me im a 3d artist any my portfoilo is at this linkhttp://www.meyitzo.co.uk/thanksMey   ;  CMD: yea, I've thought about that. Basically the top items on my wishlist are network play and cooperative/team missions.   