   backup programmer needed in C for gba engine
  project name:Champion Crusader - Working title.Description:Champion Crusader is an engine that i have been working on for about six months, development was steady and strong throughoutthe first five months so it's well on it's way to make it as a playable demo in months to come. Gameplay on champion crusaderresembles the vintage split screen mechanics found throughout the 'Butouden' series of Dragon Ball games for the SNES andSaturn consoles. here is a list of the features that will be present in the final release as well as the features that arepresent in the latest version.-a stage system of scrolling tilemaps with boundaries (*done)-characters made from many sprites, can get to be as big as half the screen (*done)-camera system to position the characters and split the screen/draw the backgrounds (*done)-collisions dealing with characters running into each other or landing on one another (*90% complete)-character movement (jumping/lunging etc) and interaction (attacks and the like) based on a FINITE STATE MACHINE (*done)-linking a chain of attacks with the controller as a combo (*done)-mini map system that would display the position of the characters in relation to the overworld. (*done)-a ranged attacks system that would make the projectiles disapear until they needed to be drawn or came into view (*done)-a minimap token system that would represent where the projectiles are positioned in the overworld (*done)-lifebar system (*done, but not yet fully implemented)[uses up too many sprites, needs a revision]-special attacks and respective sfx (*60% complete)-artificial intelligence (not yet implemented)-customizable attack roster (not yet implemented)-customizable party and switchable protagonist (not yet implemented)-stats system and level ups like an rpg game (not yet implemented)-unlockable techniques through gaining levels or learning them from the enemy (not yet implemented)-inventory and usable item system (not yet implemented)-open ended and free roaming explorable world in true metroidvania fashion (not yet implemented)-bestiary (not yet implemented)it might have PvP once it's finished but i am not counting it as a feature, it's not as important as the rest.the final goal of the project is to come up with an open source template that can be used to make other games with,including a future project of mine that will support multiple parties of fighters which can be controlled independentlyto accomplish tactical goals.Target aim: this will be a freeware game until it's planned release as open source sometime after it's done.Compensation: i can't afford any kind of compensation, this is an open source project so you'd do it for the love ofvideogames and to finally bring an open source application that is easily editable to the gameboy advance.Technology: i am using the ham/hel libraries and programming in C with visualham. mostly i use the tools that ham/heldevelopers use such as katie, gfx2gba and soon krawall. so it's independent and freeware tools mostly.Talent needed: i need a backup programmer, just to work part time on the project and bail me out when needed.should be talented in C and have a good eye for solving problems. tasks expected are figuring out a splash screen system,help me rework the lifebar system to make it 'light', and co-developing with me the artificial intelligence that the enemieswill use.Team structure: just me so far. i do all the programming, adapting and making graphics and soon i will be taking care of the music as well.Contacts:http://forum.gbadev.org and search for mazdaplz thereOR message me on THIS forum.You can also contact me at my youtube channel, http://www.youtube.com/user/mazdaplz.Previous Work by Team: started making games back in the day (1998) when i coded pacman and snake clones in turbo pascal.then i moved to c working on the original gameboy and made a few demos originally released in a monochrome gb developer resource which was soon enough forgotten. for many years i dropped programming to dedicate myself to making 2d and 3d art until i started making enemy territory bsp maps. i fell in love with the map scripting and went back to coding. upon my return to coding i helped out a few teams around the game maker community, on the projects i thought were worthwhile, mainly sakisa's crimelife 2, although i mostly made 3d models for him, i wanted to make my own projects and i started messing around with gml. back in 2006 and even made a few demos to try out gameplay concepts. two of these projects of mine were 'marks of silverburn' in 2006 (a real time rpg that had action and strategic elements to it, it also had a realtime day/night system) and my first finite state machine beat em up in 2007, tentatively called 'districts of rage' it featured exploration and rpg-like elements; this is where i would pick up the needed skills to make a fighter based on finite state machines. although it was struggling through this project that i realized gml was by no means easier or more accesible than the classic C i was used to when i was young, i searched for a way to code gameboy in C again. i found the GBA and ham library and i've been at it for six months now.Additional Info: a few gameplay videos showcasing some of the features, they're kind of old though, the new engine can do more. thank the fans who made the sprites claudio ricci and ricardo reis before i had to butcher their proportions & resolution, shape, (some) animations and color to make it gba friendly.*important note* this is a duplicate topic of the original one that was removed. in the original one a user named beast698 said he would help and he took my code and i never heard from him again. the youtube channel mazdaplz is the official spokesman for this engine   
  Hey,I may be able to help you. I'm not an expert at GBA development, I've only been messing around with it for a couple of months in total. However, I am familar with the HAM sdk / platform, and could possibly help you with the tasks posted by you.email me at: aricholland2003@gmail.com or reply to me in private for questions / etc..Thanks.   