   Programmers Needed for Turn Based Strategy Project
  Hello everyone:Team name:Plebeian GamesProject name:Project HourglassBrief description:We began production of this project 6 months ago. Its a turn based strategy game. In terms of gameplay mechanics it would be quite similar to this game, Spellcross: http://en.wikipedia.org/wiki/SpellcrossPlease see this video for Spellcross' gameplay:The setting of the game is in the far future. The player's faction takes on various factions in a story that is currently set to span 32 missions. We have completed the design of 16 of these missions.  There will be small roleplaying elements as your units will get more powerful with experience as the game progresses.  An interesting novelty that we have added is the idea of events driving story - so although the general story is linear in nature where A will eventually lead to D, how you get there could be any number of ways - through B then C, or through C then B. For those who are interested here is some of the concept art that has already been commissioned:http://img194.imageshack.us/slideshow/webplayer.php?id=dsquadtank.jpghttp://img52.imageshack.us/slideshow/webplayer.php?id=fortress.jpgThe final game is currently set to have 40+ playable units and about 60+ units in the game, but this might be whittled down for play balancing issues.  For those of you who are even more interested, I'm happy to share the general plot overview with you over email.Current status:Story: 50% fully finalised, general plot overview 100% completeUnits: 25% modelled, 50% concepts complete, 85% written descriptions and designs are complete, we hope to finalise the units after finalising the story.Engine: Tech demo took place yesterday, one little guy walking around. That was nice! :) Music/Sound FX: Nothing has begun as we're waiting on units to be in a more finalised stage.Target aim:Freeware with the hope for retailCompensation:You will certainly get credited for your contribution and hopefully can point to a freeware/retail release for your future benefits. For exceptional candidates we can provide token payment - but the greatest benefit will be adding to your portfolio.Technology:The game will be implemented in C/C++ and C# using OpenGL as a 3D API. The game will be based on a customised engine, that our lead programmer has been developing independently, for graphics, input, sound and various other objects. The game itself will be developed in C++ while the map-editor will be developed in C#. Currently the game is for Windows, but we are designing with the objective of an eventual port to Mac/Linux.Talent needed: ProgrammersCurrently we're looking for programmers to help us in tool creation and other facets of the project:C/C++ and/or C# is required, OpenGL knowledge would be a plus. It would also be useful if you had experience in programming with 3D engines and knowledge of binary reading/writing. In terms of hours, any commitment is fine because  you  are generally volunteering your time, so however much you can help is much appreciated. It is really up to you and to what extent you wish to contribute. Obviously when credits are made, we will order our volunteers in terms of their contributions, to be fair to all that contributed.If you're interested in applying - please contact projects@plebgames.com, and please ensure that you describe how you meet those requirements stated above. Our Lead Programmer will get in touch with you.Team structure:D. Joseph - Producer/Team Leader/Head of Writing/Design Team - from project start (Fall 2009)L. Atzberger - Lead Programmer - from project start (Fall 2009)B. Staebell - Writer/Designer from Fall 2009J. Hoffnagle - Writer/Designer from Fall 2009M. Pazko - Writer/Designer from Fall 2009F. Chan - Lead Modeler/Animator - from Winter 2009C. Schwager - Concept Artist/General Artwork - from Winter 2009 D. North - Concept Artist/General Artwork - from Winter 2009T. Helsley - Sound Effects - from Spring 2010N. Kil - Music - from Spring 2010Contacts:forums.plebgames.com - but set to private for team members onlyprojects@plebgames.comAdditional Info:I, (D. Joseph), am leading this project in an effort to realise my dream of actually commissioning a computer game, so I am funding the entire project out of pocket. If you are interested, do let me know! :) Feedback:ENCOURAGING ONLY[Edited by - plebgames on April 4, 2010 10:01:42 PM]
  morning bump! :)EDIT:**** apologies just read rules on bumping, sorry! *****[Edited by - plebgames on March 24, 2010 9:04:38 PM];  bumpage!   ;  Sounds like it's coming along nicely, well done!  I'd never heard of Spellcross before, but I'm a TBS fan and it looks interesting even if the concept is a bit zany.Quick question: You mention using OpenGL and the Hammer Engine, but the latter is Windows only.  Was that a mistake?  If you use the Hammer Engine, even if you somehow used OpenGL for graphics, you'd have to rewrite everything else to port to Linux.  Also, C# is virtually tied to Windows, if not technically.  Have you looked into using Qt for the map editor so it can be cross-platform as well?I just wanted to warn you that the further along you are in the development with these tools, the more difficult it will be to port to other operating systems.  Best of luck!   ;  Thank you for the heads up. Actually HammerEngine was the name our programmer gave to his own customised engine a while ago without actually checking to see if the name was taken. I have edited the original post to solve this confusion :)   ;  We're still looking for programmers if anyone is interested. We have a couple of people that were trying to finalise their involvement - but we could use a couple more!   