   bitmap fonts and fps
  when i display my bitmap fonts my fps drops drastically and the program runs very choppy....otherwise it runs very quick...are there any other fonts that i can use( regular 2d fonts ) or is there a way such that my fps is not affected as much by bitmap fonts??? 
  What''re you using now glWritepixels(sic) ?Put your font in a 256x256 texture or so, then use the texture co-ordinates to render quads with the corresponding characters.Bitmap Font Builder is a nice prog to create the texture.   2DNow - Forums, IOTDs and Articles for, and by, 2D game developers!;  no im using the following code:glRasterPos2f(-0.68f, 0.39f);wsprintf(buf, "Score: %d", first.s);PrintString(listBase1, buf);i dont have any texture on my font...just simple color....do u think using glWritepixels(sic) will increase my fps??? ;  is there any other way to display simple text on screen without loosing fps?? ;  look at NeHes tutorial 17. 