   3DS Max and FBX takes and poses
  I'm trying to write an exporter that will take fbx files created with 3DS max and convert them to my own file format. So I need the vertex array, index array, bone keyframe transforms, and vertex bone weights.In the Fbx SDK there are poses and takes, but I'm curious what these correspond to in 3DS Max.I find this whole process pretty confusing. Once I figure out the poses and takes, I need to figure out how to get the vertices' bone weights and the bone transforms at each keyframe.   