   Strategy Multiplayer
  Hey,I''m programming a strategy game (the actual strategy game isn''t the problem ) but I don''t know how to do multiplayer programming.  Can any of you point me to a good set of resources to do with multiplayer programming?I already know how the internet works and protocol, but what I''m definitely not sure about is what api I should be using (winsock, directplay, sockets etc)! 
  i''m using SDL_net which can be found at http://www.libsdl.org/It''s simple and cross platform and comes with several examples and test programs. It would be easy to start with. ;  Most strategy games use a peer-to-peer networking system, where each computer runs an (hopefully) identical simulation of the game.  When you issue a command, it gets sent to all the other computers to be "approved", and then is executed at a later frame.  That''s the gist of it I think, can''t remember any tutorials though   Oh, and read up on "frame locking". ;  You may want to take a look at how the guys at Ensemble Studios got Age Of Empire done.http://www.gamasutra.com/features/20010322/terrano_01.htm-cb 