   Java Graphics
  What isthe best way to make graphics in java? I have heard of using Dirext x somehow, but have no clue what that means. 
  AFAIK there is no DirectX binding for Java. However there are several OpenGL bindings : search for JOGL and LWJGL in the Java forum.If you want 2D only, you could use Java2D stuff (see java.awt package) but it''s a bit slow to make a game. ;  I don''t know what that means. Sorry, I havn''t programmed for very long. Is it something I download, and how do you use it? ;  There is of course the Java3D API, which is available for both DirectX and OpenGL.java.sun.com ;  DirectX is an API (a library) provided by Microsoft that allows you to communicate with your graphics card. DirectX contains stuff to handle input, sound and media too.OpenGL is another graphics API : more can be found at opengl.org.Those 2 API are not Java-related. To use them with Java, you need a "glue" or binding. JOGL and LWJGL are 2 OpenGL bindings for Java. ;  Try the javagaming forums, as well as the LWJGL and Jogl graphics libraries. ;quote:Original post by Saandman  There is of course the Java3D API, which is available for both DirectX and OpenGL.java.sun.com   I second that.  I used it in a graphics programming course I took last semester.  If you want to see some examples fo what I did, go to my website, scroll down to the Java 3D section, and try some of the samples there.  Be aware that you might have to the Java3D API from Sun''s websaite before the samples work for you.   Grant Palin ;  I think what your reading is about the VolatileImage class in java, its really a directx surface so you get your sprites in VRAM (hardwared accelerated) but you dont normally work with them directly unless you wont to make your own routines for something in particular, you use the BufferStrategy class which encapsulates a VolatileImage, and allows you to preform multiple buffering and page fliping (if your card support it)automatically for you.if you go here http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.htmlits a tutorial from sun''s site which shows you how to do active rendering in fullscreen modes and talks about BufferStrategy. 