   Amidst the Chaos - Seeking 3D Artist
Team name: Currently UnnamedProject name: Amidst the ChaosBrief description:The aim of Amidst the Chaos is to create an RPG where the player is part of an army rather than an individual adventurer.  I'm looking to challenge the mould over some traditional RPG stylisations.* Play as part of an army in large scale battles with hundreds (hopefully thousands with work) of others.* A much improved combat system over standard RPGs (Oblivion's stand and poke, or even FPS-RPG's slash and do general damage) by taking influence from games such as Assassin's Creed's more intricate defense and countering system, Beat-Em-Up style grappling/well design target systems, etc.* Damage to be based on the armour worn where the target is hit, no overall "armour class" statistics.  This will include limb/body part damage.There are some standard RPG elements too, of course:* Character progression, currently based on a set of base classes* Melee, ranged and eventually magic attacks* Shops* Side questsAdmist the Chaos is currently based loosely on a previous project called The Cold Flame of Dimensia which was a text-based online roleplaying game (MUD) which featured briefly as a project being brought to 3D under the title of Dimensia.  Due to the background of these two projects there is a substantial amount of information (figures, game world lore, basic concept art, etc) that is already available.Target aim:I'm aiming for a Shareware/Freeware release.  This project was more about me completing a game idea than getting any money for it.Compensation:I'm specifically looking for a volunteer.  However in the rare off chance of any money being made on the project we will come to some arrange based on work done.Technology:Running on a proprietary OpenGL based engine, dubbed EnDjinn (no relation to the book).Talent needed:I'm currently looking for a 3D artist to help create a few character models to replace the borrowed artwork with something more up to date.  There are two specific models I'm after, both of which I'll be able to provide basic concept sketches for.Team structure:I'm currently working alone on the project.  My "skill sets" for the project include:* C++ Programmer, experience with OpenGL* Basic 3D model creation (low poly, high poly, normal mapped)* Basic 2D image creationWebsite:I don't currently have a website specifically for the game itself.  I have a small placeholder site for progression of the EnDjinn development, which I must say isn't entirely up to date or well designed.  But can be found here.Contacts:My email for the project is: endjinn.dev@googlemail.comPrevious Work by Team:I worked as the sole developer (ignoring play testers) of the Dimensia MUD for around 10 years.  In this time I re-wrote it several times from scratch due to corruption of servers, theft from servers and out-dated code.  I worked on several smaller project ideas based on the Dimensia lore including a mobile platform and a small scale online RPG. I've also done a few small programming jobs for independant clients.Additional Info:Details about the Dimensia lore itself outside of what I've posted here is subject to an NDA due to previous projects and the ownership of the IP.  However, there are some concepts created specifically for this project that are only loosely based on the original so I can include them below.One of the cities (currently populated and positioned "randomly" in the code)A small group of Goblins charging towards Knights (and showing why I need some new models)An early concept of one of the Knights (Apologies for the poor quality)I would like to note the obvious use of 3D and 2D assests that do not belong to me in these pictures.  They are used as place holders to allow me to continue development so I can focus on the programming more.  If any of the assests features in the screenshots here or on the linked website belong to you and you wish for me to cease use of them do not hesistate to contact me and I will remove them.Feedback:ANY - I'm happy for any feedback.  I've learnt to make use of most feedback, positive or negative, in my time developing.[Edited by - Boruki on May 11, 2010 11:16:07 AM]
  8 FPS ?! :OMaybe you should optimise your rendering techniques a bit before worrying about game assets :D   ;  The 8fps was with minimal culling.  I think in view was something in the region of 2000 MD2 models, drawn with standard glVertex() calls.. no lists.  Similarly with the picture of the city.If you actually read the post it says I'm looking for only a couple of character models.  These will be put into a specific format for the engine which is where I'll be "optimising" the rendering performance.  Seeing as there is little to no point on working on the MD2 portion when I'm not going to be using it.Thanks for the feedback though.   