   Simple game idea
  Here we go.First you've got a chess board. You have two pieces - a fighter and a mage. The fighter has three HP and the mage has 1. There's a rather large number of rrobotic ninja on the board with you. The aim is to kill as many nin-bots as possible before one of your characters is killed.Play goes like this: Every team (ninja fighter mage (I know the last two aren't really teams, but they count as if they are)) has a turn. On that turn, all the characters on the team must move. The fighter attacks by moving onto a square occupied by a ninja. This destroys the robo. The ninjas attack by moving onto a square occupied by either the fighter or the mage. This removes one HP from the chara in question and the robo is destroyed by a counter attack. The mage can either a) cast a healing spell on the fighter that restores all his HP or b) destroy a ninja with a fireball. The mage can only use either spell 5 times (total spells: 10) and within a range of two squares.And that's it. Good or bad?   
  I would like to know a bit more about of far each of the 3 pieces can move, and how many (if not all) nin-bot's can move on their turn?   ;  If you want to know if it's good or bad, you should try it. Get out a chess board and give it a shot. It's extremely difficult to just look at a description like that and predict whether it'll be fun.   ;  Very innovative idea...Adds an RPG/Fantasy sense to traditional board games.It would be hard to tell if it would be fun, you really should try it. I like the idea.Good Luck.Memento mori   ;  I think the starting positions play an important role here and there would be only 1 tactic given the info you've given about their movement: Each piece must move each turn and 1 square - right?Meaning the player will move back and forth until the ninja piece moves to an adjacent piece near him while on the other hand the ninja pieces, which outnumber the 2 pieces, will be able to wall the 2 pieces so that they have to come close enough just to be attacked by the nin-pieces.Overall, if you added more features or pieces it could turn out to be a nice original game.Maybe different levels or scenarios?   ;Quote:Original post by GairenKarrandeasAnd that's it. Good or bad?And if it is good, do you want a medal for it? Either way, head over to the Board Game Design Forum for some more mature discussion on the subject. I'm afraid you've got to be a lot more specific with your questions in order to garner some worthwhile feedback, though.   ;  ...Yeah, I guess I forgot to say that all the characters move only one square a turn.I didn't really think of trying it out on a board. I was just gonna program it straight onto the comp. I was just seeing if you thought the idea is worth the time and effort.And I would like to input some more scenarios or features, (other than different sprites for the characters themselves) I just can't think of many. The only one I've got is this: Every 50 or so kills, you get a new Fighter, and every 100 you get a magic refill and another mage. This wouldn't really make the game all that easy, as the Fighters share the same HP, and the mages share magic.   ;  I would say one of the important aspect of the game must be that nin-bot must behave in a predictable fashion, maybe thanks to a shortes-path algorithm.So far, everything you described is determenistic, I believe the starting position of fighter, mage and bots should be too. I fear the game will be pretty repetitive, so my suggestion would be to create a lot of levels, with different starting positions and with walls. With correctly designed levels, even a simple shortest-path AI could have interesting behaviors of flanking or split on two fronts, circle, etc...With the current description, the game looks more like a puzzle to me than a strategic game, not that it is a bad thing, though.   ;  Well, you could also take it to the next level by allowing the player to choose or expertise different abilities as game progresses, or perhaps let the player summon different pieces onto the board.It all depends on what you want to do with this game.   ;  The 'maybe new features' you people suggest is more or less similar to an online game I tried once, I just can't remember the name, bu it was something like 'ultimate online strategy' or something.   