   [fixed pipeline] glLightfv and value clamping [SOLVED]
  A quick one, according to man glLightfv is supposed to map 1.0 to the "most positive representable value". But if I set it to say 10, the light actually does get brighter.How come?   
  If you're reading the man-pages, you should be more careful with what you read.Quote:Integer values are mapped linearly such that the most positive representable value maps to 1.0, and the most negative representable value maps to -1.0. Floating-point values are mapped directly. Neither integer nor floating-point values are clamped.;  Damn. Sorry.   