   Wreckage is looking for talent.
Team name:UnknownProject name:WreckageBrief Description:Wreckage is a post apocalyptic dinosaur fps. The players will be able tocustomize their gun before most of the missions in the game. They will be ableto put grenade launchers, bayonets, and laser pointers on their gun. The gamewill be centered around intuitive game play mechanics and a very epic storyline.Target Aim:A price still needs to be established.Compensation:There will be end game profits and we will be accepting donations through outthe development of Wreckage. Some of these donations will go towards some ofyour pay.Technology:We will be using the Unreal Development Kit, but when the free version of the CryEngine 3 is released we will be using that. Zbrush3DsMax and other 3D applicationsTalent Needed:We are currently in need of some more concept artists who are experienced in the field of digital art and really know creature design and character design. We could also use two environmental artists.Team Structure:Bailey R. Wheatland-Project LeaderSamuel Moxham-Assistant Manager/ Co-WriterSascha B.-Animator/Co-Writer/AdvisorJoshua Meehan-Concept artistArild Amland-Concept artistJeremy Carver-Concept artistSergio D. Martins-Sketch artistDamian Mastylo-Website designerTeam Number: 14Website:You can check out our collaboration forum athttp://wreckagegame.freeforums.orgContacts:MSN: dudeman95@live.comSkype: dudeman951E-mail: bailey95@mchsi.comAdditional Information:Here is some concept art the Wreckage team has already made.Uploaded with ImageShack.usUploaded with ImageShack.usUploaded with ImageShack.usUploaded with ImageShack.us
  Anyone interested?   ;  We are still in need of these positions.   ;  Here is the latest draft of the T-Wrecks.Uploaded with ImageShack.us' alt='a>'>   ;  Here's another concept one of my artists made.Uploaded with ImageShack.us' alt='a>'>   ;  Just some advice as a programmer. I noticed you don't have a single programmer listed as part of your team, and yet you plan to switch engines in the middle of production. I would just make sure your programmers know the syntax of both engines and make all the code clear and concise ,or your making a recipe for a failed game.   ;  Well I was thinking about maybe using the CryEngine 2 until the 3rd one comes out so there won't be any drastic changes on how the engine functions. Anyways here is another piece one of my artists has created.Uploaded with ImageShack.us' alt='a>'>   ;  I think this piece pretty much speaks for itself. ;)Uploaded with ImageShack.us' alt='a>'>   