   Book Wars!!!
  I am just curious on what some of the more experience people on this site favorite books are to learn from(books pertaining to learning game programming or graphic programming 
  The BibleI like the King James version. The writing is so eloquent ...   quote:Original post by bishop_pass  The burden for the thread closure falls on you, Reindeer Effect.;  Yeah, the Bible pertains to game or graphics programming.  It doesn''t even get factual history correct.I like the Deitel & Deitel''s How to Program books for reference for C/C++/Java.(silencer) ;quote:Original post by -silencer-  ...It doesn''t even get factual history correct.... Not to get off topic or anything, but how bout you back that up with an example or two.;  to be honest books are mainly used as reference material by most programmers... its very hard to memorize MSDN so its good to have books that you can look at to refresh your mind on certain functions and techniques etc... Because books are mainly reference material most newer learning methods etc and newer techniques can be found on the net such as this site...Anyway... if your starting off on C/C++ learning then its best to go console based and a good book that i started off using was.... (rumages around)A FIRST BOOK TO C++, From Here To There,By Gary, J, BronsonISBN: 0-534-36801-8once your pretty confident with Console programming and the basics of how C/C++ and objects work try messing around making a window and using windows basic functions...Then there are 2 main paths to go as a beginner...The path of DirectX (using Direct3D) or OpenGL....For Dirext X a good book that i used for reference material for quite a while, when i was learning was:Progamming Role Playing Games In DirectX,By the resident DX guy.. Jim Adams...ISBN: 1-931841-09-8That book goes through all of DirextX from the basics of programming to making a full game...if you want to go down the path of OpenGl a great book is another one by the Primer Press people... umm i aint got it here but i think its Programming in OpenGL, its by Kevin Hawkins i think... off the top of my head... at the end you make a 3d FPS shoot em up... This book also teaches you Direct Input etc so you get an overview of DX as well...by the time youve read all that you should then know what your talking about and be able to pick your own books to buy...lol ;  << learning game programming or graphic programming >>Games and graphics: LaMothe Tricks (good), and MS DX SDK (best).The Bible: Handbook of Christian Apologetics   by Peter Kreeft/Ronald TacelliEvolution: Finding Darwin''s God   by Kenneth MillerOkay, now I''ve started a flame war. I''ll take you all on: anti-Catholic atheists, anti-LaMothe Baptists, and anti-Miller creationists. Hee hee.PhilVaz Games  PhilVaz Apologetics  Phil P ;quote:Original post by Third  quote:Original post by -silencer-   ...It doesn''t even get factual history correct.... Not to get off topic or anything, but how bout you back that up with an example or two. I have an example off the top of my head:The Bible claims that the Red Sea was parted. No, the Red Sea was not parted. The English version of the Bible has been mistranslated in numerous spots in the Bible. That being one of them. Correctly translated from Hebrew, they are talking about the Reed Sea. Which is nowhere near the Red Sea. While this may seem like a little error at first, it really isn''t. Everyone believes something happened in a place that it really didn''t happen. I was also watching  a show on Discovery that was explaining some of Biblical events through a scientific point of view and it showed that the Reed Sea was a much more logical place to cross than the Red Sea. Why not fix this? Because it would have too big of an impact and lead too many people to start doubting the Bible, and of course all the officials don''t want that. We are a "nation under God" after all...heh. Sorry to get off topic, but he asked for an example. ;quote:Original post by joeyg2477  I am just curious on what some of the more experience people on this site favorite books are to learn from(books pertaining to learning game programming or graphic programming   Not that I want to go off topic and talk about programming books instead of the bible :/But here''s a list of books (and small reviews of each) that I found very helpful in almost all aspects of game programming. Enjoy.   | C++ Debug Kit :: GameDev Kit :: DirectX Tutorials :: 2D DX Engine | TripleBuffer Software || Plug-in Manager :: System Information Class :: D3D9 Hardware Enum | DevMaster :: FlipCode | ;  LaMothe Tricks,Petzel on Windows,Kernighan-Ritchie on CThat should get you started...By the way, I don''t know where you got the ''Reed Sea'' thing from. I''ve studied at a Bible College and know Hebrew and it isn''t true. English phonetics don''t work in the same way. What I would be more worried about is the fact that pretty much all of Genesis chapters 1-11 (which is the original book, the later parts were added by another author) is almost word - for - word copied from other Mesapotamian texts of the time.  The flood, creation, Adam & Eve, Cain & Abel, everything....;  I really like "The C++ Standard Library" by Josuttis.  It is a great book for looking up STL stuff. 