   DirectX 8
  Folks,I am newbie to game programming. I am wondering what you guys think would be the best API for a begginer, OpenGL or DirectX 8. I am looking for an API with lots of resources on the web to help me. I found Nehe''s site on OpenGL excellent! Is there any good site for DirectX (espically D3D).So what would you folks recommend ... OpenGL or DirectX 8?Thanks,MikeH  
  OpenGL. Why? You said so yourself:quote:Original post by MikeH  I am looking for an API with lots of resources on the web to help me. I found Nehe''s site on OpenGL excellent! Is there any good site for DirectX (espically D3D).  There is more OpenGL-related documentation out there than you can shake a stick at. This makes all the difference - especially   if you''re a beginner.  ;  I've used DirectX but never OpenGL, so I can't recommend one over the other. Microsoft has great (IMO) documentation for DirectX here. Actually that link takes you to the Direct3D section of DirectX, which is really what you should be comparing to OpenGL. You'll most likely end up using other aspects of DirectX like DInput & DSound, regardless of what 3D API you choose.Edited by - Eric on November 11, 2000 4:34:01 AM  ;  Personally I have found that OpenGL''s code is really too messy to use effectively. DirectX has a nice common structure throughout that really makes the difference when you are trying to learn.It all depends upon your style I guess, as you can do effectively the same thing with either one, its just that you might have to do some extra work on one or the other  in order to get everything to work right.  