   glVertexPointer & Speed
  i was wondering ..is it expensive to use glVertexPointer several times per frame, eg Point to Map Vertices, then Point to Model Verts, then Transformed verts, etc etc .. ?if it is expensive, is there a fast way of doing the above?thanx ..y is the search feature diabled?  
  Use it!    -----------RacingTreme - for fun multiplayer racing: http://users.utu.fi/stkibr;  It''s certainly faster than using glBegin/End and you can get pretty good performance using vertex arrays in this ways.There are a few HW vendor specific extensions which can increase your performance even further such as ATI_vertex_array_object.  