   Need an advice for a math book
  I want to buy a math book I want to decide between "Essential Mathematics for Games & Interactive Applications" and "Geometric Tools for Computer Graphics "Can any one help me please. Feel free to advice any other good books.It should begin for a beginner and should have a good depth into the concepts.   
  Sorry but I'm going to throw another one into the mix: http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119/ref=sr_1_1?ie=UTF8&s=books&qid=1241896150&sr=8-1 (A lot of people recommended this to me).   ;Quote:Original post by brett01I want to buy a math bookWhy?   ;  ^lol. Kinda depends on what math you want to learn. A DX10 book I have covers prereq math. You can probably find some good free resources on the web as well.   ;  Last I heard Geometric Tools, while a very large and in depth book, is riddled with errors. I saw one in a book store recently; it's definitely a very large book. You should check the errata and see if it's been updated with a new printing. I don't think any one book is ever the end all be all for any subject, though. You should make a list of the books you'd like to get, arrange them in an order you think makes the most sense, and start getting them one at a time until you have a nice library to reference.   ;  Google dot- and cross product. They, together with some imagination, will get you far,   ;  I need a math book mostly for graphics programming in depth.Its for educational purposes,for my thesis in graphics.   ;  If you're doing a thesis, you are a university student (and presumably at least a Masters student), and as such, you ought to already know all the math you need for graphics programming for games.   ;Quote:Original post by ZahlmanIf you're doing a thesis, you are a university student (and presumably at least a Masters student), and as such, you ought to already know all the math you need for graphics programming for games.No Im not doing Thesis right now.Im planning to do and Im good at math.I want a book that provides a high level of detail into graphics math.Im having problem understanding some math in some papers.By the way Im not doing game programming.Im working on Computer Graphics only,mainly OpenGL and Shaders related stuff.   ;Quote:Original post by brett01Quote:Original post by ZahlmanIf you're doing a thesis, you are a university student (and presumably at least a Masters student), and as such, you ought to already know all the math you need for graphics programming for games.No Im not doing Thesis right now.Im planning to do and Im good at math.I want a book that provides a high level of detail into graphics math.Im having problem understanding some math in some papers.By the way Im not doing game programming.Im working on Computer Graphics only,mainly OpenGL and Shaders related stuff.Oh, now it's sounding more like you want to read Real-Time Rendering 3rd edition. If you already know some math, and want to learn more math applied to graphics specifically, that's my choice. It's pretty good if you know a little linear algebra already, and helps to know a little calculus too, but there are some refresher appendices. I'd really take trig, linear algebra, and calculus before even trying applying math to graphics though, if you haven't already. Especially if you want the depth of knowledge for academic research. I think it'd be silly to try to jump in without understanding the math. I think it's silly, because I did something similar a few years ago with poor results. But, it was physics for me, not graphics at the time. I didn't even know what e was, and boy did I fail those physics exams. Funny story, since I'll be graduating with a degree in math next year.   