   Making a team.
  Hello all.  First post here.  I'm basically just looking to start up a team.  I have many ideas and would also like to know the ideas of the team.  I have expierence with C++, C#, Visual C++, blender and a couple of other programs.  I know a lot of people post here telling everyone they have the best new idea for a game, but hopefully this will be a bit different.  I understand the MMORPG is becoming old.  I'm not saying this is bad but a "new" game needs to be made.  Now we've seen MMORPG's in fantasy, sci-fi, pirates, etc.  Now this game would be a big time- buster but, I was planning on gathering a team together and creating something that has all of the worlds together.  I'm not saying it would be possible to transfer over a laser gun to the fantasy realm, but maybe something like the following:Character (maybe) has a choise if they would like a class.  Example, if the character is a paladin in fantasy, they would be a police officer in modern time.  Just a quick idea.  Also, when the character goes from each world, they have the basic clothes, maybe be able to transfer over trinkets, but not everything.  Also, it would be interesting to see the character have armor+ weapons saved on each realm.  So if the character has a bronze helmet in fantasy realm, he goes to modern and goes back, it's still there.  This is just the basic ideas behind this.Also I understand everyone remembers those annoying/ addictive nanopets?  It would also be nice to be able to have something similar than can be transfered to the game and back and forth.  So you could be sitting in your office, and notice someone has attacked it, etc.  Anyways if interested, email xoshua@live.com so we can exchange ideas or even create a team together.Joshua Allen   
  I just wanted to post and say that I like your idea - it actually seems pretty interesting. (I say 'actually' because novel game ideas are fairly rare - it's usually the execution that makes a game good.) The idea of choosing a character class whose characteristics express themselves differently as you move from one environment/universe/time-frame to another seems intriguing.Beyond that, most of the usual caveats regarding projects of this sort apply here. Even with a good idea, you may have trouble building interest if the idea is all you have. You'll probably fair better if you can present something concrete. This could be a simple demo, some concept art, a design document - anything really.Also, be sure to check out the (mandatory) posting template sticky-ed at the top of the forum.Good luck!   ;  Will do, and thank you for the reply.  :)   ;  There's quite a flaw in that though.If you work with an indie team you already have alot less resources to work with and yet the core concept simply doubled the entire load of things to be done.Interesting idea but far from realistic to implement with a team of volunteers.   ;  I find the idea interesting, that reminds me a bit of the (reportedly bad) game "hard to be a god" where scientifically advanced humans interfere with a medieval society.That means the tough security guard, trained to fight with modern gun might have to enlist as a foot soldier or guard in the medieval world (he can't show any tech to this world population). So the class there could be defined by physical and mental aptitudes, rather than simply a 'job' as traditional MMOs do.Let's do a concept-game to see if it's fun !<over-enthusiatic-mode=off>