   Doing skinned mesh in dx9
  I'm having troubles figuring out how to convert some dx8 skinned mesh code to dx9..The code is basically the same as Jim Adam's from his book, Role playing games blablaOk so the ID3DXSkinMesh is gone and here's ID3DXSkinInfo.But where's the GenerateSkinnedMesh() func?Is what I'm looking for something like ConvertToBlendedMesh()?How is that function different from the GenereateSkinnedMesh() func?thanks[edited by - Saandman on September 25, 2003 3:16:02 PM]
  Someone has to know? I''m stuck!  ;  As far as I know, the ConvertToBlendedMesh function takes as input the mesh object, and returns a new mesh with weight information, this means that for each vertex, it adds the right number of blending weights and its values.The implementation doesn''t change much, it is easier in some parts and the documentation about x file templates is much better than in dx8...   No matter where you go... &this 