   2D particle engine
  I'm working on a space shooter type game with C and in 2D. I was wondering how to manage 2D particles. What I'm looking for is a way to handle the particles so they look nice and flashy[grin]. Once I've found a way to handle the particles, I will incorporate this in my code and make a routine to draw them.So, does anyone know of any good tutorials on this or does anyone know how to do this?   
  Is there any good tutorials on this subject?   ;  Try this:http://www.flipcode.com/articles/demomaking_issue11.shtmlOr if you're usind DX simply do it using D3DXSprites with alpha blending.   ;  You can also try the tutorial at NeHe and just keep a fixed z axis.http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=19   