   Create new LPD3DXMESH, add it to template class and then render it problems
  Hy, I have a small problem with render LPD3DXMESH.When I press a key, then - I create new LPD3DXMESH with (i.e. with D3DXCreateBox (Some Direct3D shape drawing function) ), with random size,rotation,position  - Then I add it to the custom created template class. - And then when i render new frame, i cycle trough all meshes in that template class, and render them.I got stuck when calling "pMesh->DrawSubset( 0 )" (thats in Mesh(source) file at line 29.Code for Mesh class is at  - (header): http://barvanjekode.gama.us/temp/825275491.html - (source): http://barvanjekode.gama.us/temp/201806804.htmlCode for main application class is at  - (header): http://barvanjekode.gama.us/temp/129804267.html - (source): http://barvanjekode.gama.us/temp/866281346.html in utility, is just function to find a file, includes contains all include files (stdlib.h, d3dx9.h,...), in framework is base definition of app. base is an interface and worldtransform is for positioning,rotation and sizing of meshes/world/sprites...hope, someone can tell me what am i doing wrong here :}   
  What do you mean by "getting stuck"? Do you get a specific error message?   ;  yes ... code compiles without a problem, and when i run the app (in debug mode in VS2008) i get message like (unhandled expection at 0.00e68... in ZFTest.exe: 0.C000...: Access violation reading location 0xfeeef3f6.) and the line where i get error is "pMesh->DrawSubset( 0 );"  ..... "First-chance exception at 0x00cd900c in ZFTest.exe: 0xC0000005: Access violation reading location 0xfeeefefa.Unhandled exception at 0x00cd900c in ZFTest.exe: 0xC0000005: Access violation reading location 0xfeeefefa."the source (writen in VS2008) of app. can be found at http://gama.us/ZFTest.rar   ;  i found the problem :}in MYApplication.cpp i have this piece of code:CMYMesh meshT;meshT.Set...now i fix it to CMYMesh* meshT = new CMYMesh();meshT->Set...i really laugh when i found this mistake :}   