   Race Management Browsergame - Looking for Graphic Designer
Brief description:I'm currently building a very new F1 / Racing Browser Management game.The project has been in development for 1 week: 1 raw test of the system.The main coding framework, including register, login and a small test-game is up and running, and currently online in closed-beta.Genre: F1 / Racing Strategy / Management gameGoal: I want to build a fun strategy / management game with racing as the subject.Target aim:The game will be free and remain free. It's mainly for the fun of it.Compensation:This is (currently) purely a hobby, so this is not a "job" if you know what i mean.Of course i'll be offering a percentage of potential revenue if there is ever going to be any.Technology:Browsergame, PHP with Database, Ajax. Currently there is no use of Flash planned, but it could be an option. ( but it will never become a Flash game )Talent needed:Web Designers / Artists,who have an interest in F1 or Car racing, and want to build a game.I'm basically looking for someone who is really interested in F1 / Racing and wants to build a browser game also, but didn't find a coder yet.No big experience is required, but experience is of course always a positive thing.Team structure:I'm the only one in the team, so you (the Designer / Artist) will form with me.My job: I take care of the server, i do all the PHP coding and i'm the developer of the framework the game will be running on.Website:http://www.thecastle.be/gpmanager ( www.thecastle.be is a totally different project which you can ignore, it's all about the gpmanager after the .be/  )Please note that it does not look fancy yet, but that's of course why i need a designer ;-)I have already made a part of the game and it's already online right now.Contacts:E-Mail: fromzon@gmail.comOr leave a message here.Previous Work by Team:none ( none are public)But the game will be running on a framework i made myself, that allows me to do coding in a very fast pace. I've build various PHP applications for offline use and now i'm going to use this framework to build this game.Additional Info:I'm a professional programmer and i promise a lot of devotion from my side (the coding / general development ). This is a project that i've planned to do for years and now i'm finally about to do it.Feedback:ANY[Edited by - RaikkonenWins on April 15, 2010 4:54:32 PM]
  you may wish to reformat your post according to the mandatory posting template that can be found on top of this forum as a stickied topic, otherwise the mods will close it downtwo questions:1. Will you use the original F1 racing teams, their names and decorations (advertisments painted on the cars)? Just curious about the legal issues this may present or you will use fictional teams and paintings instead?2. I am not a graphics designer but would still be interested in a sneak peak of your game. let me know if you would give out a short term account for a few days to someone curious to check it out... just a question no problem if not   ;Quote:Original post by JadeDragonyou may wish to reformat your post according to the mandatory posting template that can be found on top of this forum as a stickied topic, otherwise the mods will close it downtwo questions:1. Will you use the original F1 racing teams, their names and decorations (advertisments painted on the cars)? Just curious about the legal issues this may present or you will use fictional teams and paintings instead?2. I am not a graphics designer but would still be interested in a sneak peak of your game. let me know if you would give out a short term account for a few days to someone curious to check it out... just a question no problem if notThank you for telling me about the template. Now to answer your questions:1. No, players will have their own teams / driver names / etc... and compete eachother.I will not be using any known brands or anything.2. There will be an open beta very soon, since there is already a closed beta online right now. It will all depend on when i find a graphic designer who wants to join my team.   