   1st Person Camera Movement Math
  I have been creating a camera for a first person game. The mouse movement and input works fine.The problem I have been having is that I have no way of moving the camera in the direction that it is pointing. I cannot figure ou how to convert an angle(360 deg) into a linear line slope ,with an X and Y value, to move the camera along the path it is pointing.Can anybody help me.   
  I would recommend checking out this  site. It really helped me when I was trying to get the basics for writing my own camera.Hope it helps!   ;Quote:Original post by Programmer101[...] I cannot figure ou how to convert an angle(360 deg) into a linear line slope ,with an X and Y value, to move the camera along the path it is pointing.Try converting you angle into radians first (multiply by Pi/180), and then useX = speed * cos(angle)Y = speed * sin(angle)   