   War Cry - Xbox Live Arcade game seeking 3D Artists and a muscian.
  Team Name:Raptor Studios.Engine:The Raptor Engine - In house engine featuring next generation fx including bloom and depth of field.Game Name:War CryCurrent Status: Playable prototype up and running.Platform:Currently Pc using an official xbox control pad and XBCD. Once the game has final media assests instead of the procedurally produced ones presently we will submit the game to Microsoft.Game Info:The game is of very high quality, on a different level than all xbox live arcade games released thus far. It is an fps with the structure and dynamics of an arcade game. (Enclosed levels.)It features a fairly innovative level generator that generates the 3d level mesh out of a single 2d image (A height map if you like), it then lightmaps the level(Including shadows) and produces AI Floor maps for effective 3d pathfinding on the level. Influenced based pathfinding that allows for very dynamic ai. To explain I'll go over the basic game structure.Please note the names are tentative only and are almost definitely going to be changed, not much though as gone into them.There are Norms. Norms are defenseless creatures you are sworn to protect. They are littered throughout the level and will call out to you. It is your job to protect them using your trusty machine gun.There are Soul Suckers. They primarly exist to consume Norms. The twist is, they are totally afraid of the player. Thanks to theinfluenced mapping, if you run towards one they will run away from you and scream in the process. There are Protectors. These entities are incapable of consuming norms, but they are deadly, and are the protectors of soul suckers. Like you protect norms, they will protect your target. These form the crux of the gameplay. There will also be various additional entitie types depending on the level (Scripted and ai based) that will add to the challenge.The game is coming along nicely. You can chase Soul Suckers around, they scream, they can pathfind, you can shoot etc. But it's got to the point whwere we need an artist to bring life to the world.There is also a strong possiblity of using man made levels in a single player campaign mode. But of course we have to keep the game down to under 64mb so there will not be hundreds.Will use compression.There are additional features planned for the xbox version, including xbox live co-op.Talent Required:3D Artists. (One or two should be fine, this is a content limited arcade game after all) and a single muscian/soundfx person.Sound plays a very important role in the game's atmosphere. Already thanks to free soundfx on the net, the player breathes realistically (He wheezes if he runs too much) a heart monitor changes based on your pulse actions.(I.e if you start unloading your weapon your pulse steadily increases)Leave the player alone for too long and he'll yawn. Soul suckers scream if you corner them. And so much more is planned. We want to make the sound as important as the graphics, so we want someone good for this role.Compensation: Partnership (Well it's the most suitible term) an equal cut of all profits from xobx live arcade. Of course xbox live arcade is not wrote in stone, but i think they'll have a hard time saying no once they play the game (With final assests of course. no point in sending them a demo with programmer art. :) )Contact: Here or AntonyCoder@btinternet.comMsn:Antonycoder@Btinternet.com (UK Timezone)Feel free to ask any questions you may have if you are interested at all.   
  Can you post some screenshots or even a video of what you have completed thus far?  I'm sure it would help you more than hurt.How many assets do you need for 3d art?   ;  I have no webspace atm. I recently lost my ftp space due to a dispute with the owner over some trivial stuff.If anyone is willing to host it, I'll gladly sort out a little tech demo of the games engine etc. But you *will* need a xbox one controller(one, not 360, I have a 360 but I've got the wireless controllers so no way to use them on my pc) and xbcd.Anyone interested?btw, Any standard xbox one control pad can be made to work with a pc, you just need to cut the wire and put a usb plug on the end.As for assets i'll be needing, not a lot, as mentioned levels are constructed from height maps. (Not terrains, flat floors and walls etc) so it's mainly weaponary and ai entities. I'd guess around 10 or so distinct enemy types and about five weapons.   ;  Please reformat your post according to the help wanted template found in the *** READ BEFORE POSTING *** thread.  You don't need to repost - You can edit your original post using the EDIT button in the upper right corner of your message.Providing the information that the template requests enables potential team mates to better judge the status of your project and means you are more likely to get decent responses.   ;  Hi, I'm a musician / sound designeremail me with some screens and more info....  at info@kulmusic.comcheck latest demoreel: www.kulmusic.com/demoreel.phpand latest trailer: www.kulmusic.com/trailer.php;  Sent you an email.-Dan   ;  Good news, I've been in touch with the Live Arcade team and presented them my sales pitch, and they have sent me NDAS to sign so we can progress to the next step.So all signs point to this being a bona-fide live arcade game one day.Thanks for all the responses so far, the muscian slot has been filled, if for whatever reason the current guy drops out I will likely contact those of you who applied but were not chosen.(For lack of a better term :) )Still looking for a 3D artist. Don't be shy now :);  Sorry Obscure, I'll reformat the post first thing tomorrow. Way way WAAY to tired right now, i've been up for 40 hours :)Update: As the post hasn't been updated to use the template this thread is now closed. Feel free to repost using the template.[Edited by - Obscure on June 24, 2006 6:50:22 PM]