   Composer wanted for Rhythm/Puzzle Game
Team name:Reclusive Designs (Working title)Project name:TurbaBrief description:Turba has been on my list of things to do for quite a while now. Its been an idea brewing in my head for over a year. The original plan was to create Turba for mobile devices such as the iphone or andriod platforms. We ended up ran into many technical limitations fairly quickly. We opted for a PC version seeing as we were extremely comfortable with the platform. This has allowed us to create the game at a rapid pace.The game has only been in development for a few weeks, but most of the core mechanics are already in and playable. Turba is a puzzle rhythm game, with Music as the main focus. It dictates how each song will be experienced. You will start with a screen of blocks, the goal is to match at least 3 or more similar to bejeweled. The difference is that in bejeweled you can only swap whereas in Turba you can select certain blocks over others. This boils down to a puzzle game that rewards foresight and frowns upon simple match 3 combos.Target aim:At the moment I am planning on releasing Turba into the retail space. Most likely through download services(steam, direct2drive etc.)Compensation:We are working with no budget at the moment but we will be happy to compensate with a percentage of the potential revenue. Technology:C++DirectxBass Audio APISubversion for source controlTalent needed:As of right now we only need a Composer, although this may change in the future. We are looking for wide range of tracks from ambient to electronic.Team structure:Me(Keith): Producer, Artist, Designer, ProgrammerJohn: Programmer, DesignerWebsite:I am currently still working on the Turba website but in the mean time you can take a look at the reclusive designs website:www.ReclusiveDesigns.comContacts:Please contact me at keith.morgado@gmail.com, i'll be happy to answer any questions.Previous Work by Team:You can take a look at my previous work at:www.KeithMorgado.comIn terms of overall team experience John and I have been working off and on for about a year on many different projects. The last fully featured game we created was called Lost MarblesAdditional Info:Here is a few screenshots of the current game:If you are interest please contact me.Feedback:Any feedback is welcome.   
  This is a very interesting looking project. I'm curious: how does the music/rhythm element come into play? Any chance of a gameplay demo/video? :D   ;Quote:Original post by TheArtifexThis is a very interesting looking project. I'm curious: how does the music/rhythm element come into play? Any chance of a gameplay demo/video? :DThanks for your interest! Currently music manifests itself in 3 different ways, take note that these are not final (they will most likely change before development is finished): The music denotes what blocks are spawned next. (each block color is tied to a portion of the song)  Every 5 beats the bottom row is cleared to keep the game moving.  Blocks can be cleared on beat for a point multiplier. I plan on releasing a gameplay video when I launch the Turba website in the coming weeks.   ;  Hello,Im a Japanese composer now residing in Taiwan. Here is an example of a track that I created for your game. If you have any suggestions or inputs, please send the details (kcrewstudio@gmail.com)Stream:Download (mp3): http://rapidshare.com/files/219179077/plat_adv_1.mp3Thank you for listening!   ;Quote:Original post by Ackmm7Thanks for your interest! Currently music manifests itself in 3 different ways, take note that these are not final (they will most likely change before development is finished): The music denotes what blocks are spawned next. (each block color is tied to a portion of the song)  Every 5 beats the bottom row is cleared to keep the game moving.  Blocks can be cleared on beat for a point multiplier. I plan on releasing a gameplay video when I launch the Turba website in the coming weeks.Very cool, sounds interesting indeed! I'll be keeping an eye on it. :D   ;Quote:Original post by kcrewHello,Im a Japanese composer now residing in Taiwan. Here is an example of a track that I created for your game. If you have any suggestions or inputs, please send the details (kcrewstudio@gmail.com)Stream:Download (mp3): http://rapidshare.com/files/219179077/plat_adv_1.mp3Thank you for listening!Is this guy for real? Three identical posts in three different Help Wanted threads...Turba looks great btw!   ;  Hi! i'm interested in having a shot at this =D ~ what genre of music are you looking for?   ;  Hey, The screens looks great and I find the concept very interesting.I sent you an e-mail yesterday :).[Edited by - taza524 on April 28, 2009 2:31:12 AM];Quote:Original post by Ackmm7Quote:Original post by TheArtifexThis is a very interesting looking project. I'm curious: how does the music/rhythm element come into play? Any chance of a gameplay demo/video? :DThanks for your interest! Currently music manifests itself in 3 different ways, take note that these are not final (they will most likely change before development is finished): The music denotes what blocks are spawned next. (each block color is tied to a portion of the song)  Every 5 beats the bottom row is cleared to keep the game moving.  Blocks can be cleared on beat for a point multiplier. I plan on releasing a gameplay video when I launch the Turba website in the coming weeks.This is quite fascinating however I'm a bit confused as to what you mean by "music denotes what blocks are spawned next" when it seems that multiple colors of blocks spawn at the same time?   ;  Sorry to everyone interested by the position is currently filled, down the road I will most likely be looking for composers to let me use their work for ongoing song updates.I'd like to thank everyone for their interest in Turba.   