   values of World Matrix
  Does anyone know what each of the values of the World Matrix represent. Ive been searching online for any references that would explain this but I couldn't find anything (all I could I find were links to what the view matrix values represent). If anyone knows or has any links that explains what the values of the world matrix represent, that would be great.Thanks,   
  rx ry rz 0ux uy uz 0 fx fy fz 0 px py pz 1Where r is the right axis, u is the up axis, f is the forward axis, and p is the origin.   ;  Is that the world matrix? That looks a lot like the view matrix   ;  Same thing; they're both just transformation matrices and have no "special" properties to them beyond the special properties associated with all general matrices of that size. Both matrices could also contain scaling or shearing or other factors that basically destroy your chance of reading meaningful values out of most of the components by simply looking at the matrix. The matrix TWild gave could be transposed and still be meaningful and valid, depending on context.If you can, I recommend picking up one (or all) of the following books:"The Geometry Toolbox""Essential Mathematics for Games and Interactive Applications: A Programmers Guide""Fundamentals of Computer Graphics"They all have excellent descriptions of the fundamentals of the graphics pipeline and/or the relevant math, including the values and derivations of the various transformation matrices. Understanding them (and understanding that they aren't really "special" in any way) will dramatically improve your ability as a graphics programmer.One of these days I'm going to write an article about the subject so I don't have to refer people to (moderately expensive) books all the time...   ;  To expand on the other replies slighty, Matrices aren't anything special to D3D, or even computers. They're a mathematical construct, like the equation of a line and so on.   