   5/10 - Graphics Artists Needed
Team name:Section 8 StudiosProject name: War of Elements SERIESBrief description:After being greeted with such warmth over my initial idea, I've hit the drawing board and came back with a re-thought approach.  What I'm hoping to do is to design a world on par with MMO size. (Not develop, design--storylines, basics, etc.) Rather than apply this to one large MMO, I'm wanting to then break this down into various single (possibly NON-massive multiplayer) RPGs.In case this is a little confusing, let me give a hypothetical example.  The game world will be divided up into 5 large, element-based empires, as in the eventual MMO (yes, I'll do it sometime in years to come, lol), and a broad, general background story will be designed.  For instance, a generalized religion, and highest-ranked politicians or governments will be decided upon (all through group consensus).  After the basic story is designed, we'll dive into one of the 5 empires and begin designing a single player RPG, taking the broad design, and filling the details in for that empire.EXAMPLE:In relation to developing the whole world, we might decide that the Fire Empire is internally conflicting with a crumbling royal hierarchy.  Basically, their government is in turmoil.  Then, once beginning the Fire Empire's RPG, we will fill in the details, and make it fit into the rest of the worlds' goings on.  Perhaps the Queen is expecting a child, not from the King; or is not-so-secretively in love with a high ranking general, or even worse, someone from the Water nation?We'll only be doing one RPG at a time; hopefully, when these are done (obviously it'll take a decent amount of time), we'll have a large portion of the work done, and can maybe then focus on a MMO-scale game, that's still undecided.Target aim:FreewareCompensation:Voluntary.  Again, hopefully we'll end up with something you can advertise yourself with and secure positions in future paid projects, here or elsewhere.  Should the time ever come around where revenue is attainable through the game, group consensus will depict how much is applied to bettering the games and further projects, and how much is given in compensation to each member equally.Technology:Target system:-Windows initially, with eventual porting a possibility.Programming language and/or tools:-Visual C++ 2010-DirectX SDK-Others undecided<Artist tools:-Blender preferred, though any software you feel comfortable using.Sound tools:-Any software you feel comfortable using.Talent needed:3D ModelersAnimators2D Artists-------New talent is encouraged. (We all gotta learn somehow)Team structure:Bryant: Programmer, (myself)Michael: Game Writer, Website DesignerJason: U.I. ProgrammerBryan: Concept ArtistDaury: 3D Artist/AnimatorNorby: Composer (who woulda thunk it!? ^_^)**Positions will be more set as the team and project grows**Website:Coming very soon!Contacts:AIM: DevilSaintHollowHotmail: indie.developer@hotmail.comYahoo: indie.developer@yahoo.comPrevious Work by Team:This will be the teams pilot project.Additional Info:This is the level of detail used in the armature set-up and the polygon level we'll use in the prototypes.This video shows the above model subsurf'ed and a basic walking animation.Scorpion WalkThis video shows a work-in-progress walking animation for one of the races we'll be using in the series, a Draconian.  This model's been sculpted, and is in the progress of being textured. (This is the level of model detail to be used in final stages of development).Draconian WalkFeedback:ANY_____________For those of you who've made it through that information, I'd like to apologize for my less than graceful entrance into the community and hope this approach is a little more acceptable and orthodox to you all.[Edited by - DotNetDev on May 23, 2010 5:15:04 AM]
  Hi, I have just read the other post you made and deleted about wanting this project to be a learning process for you and your team members. Am I correct?If so, then I wish to give you advise on things that you should and shouldn't do.First before doing any programming, you will need to have your idea on paper (or a note taking program) then you will need to go through it to make sure it is detailed enough and that nothing is missing our.I think the next step it to make concept art of your world(s) and characters + props. Then, since you are using blender, is to use it for modelling and animating and make a prototype of your game using there GameEngine. There will be no networking done here and if you get past this process you will have some thing to show and it will give you a very good feeling.I think the next step is to go through your game document and list the things you have to do from the most needed to the less needed. and then start implementing them using what ever game engine.Since it is a learning process I say you should even make your own game engine to get the best out of it. (I suggest Language= C++, 3D Graphic library = OpenGL, 2D Graphic, Audio, Network, Keyboard+mouse+joystick = SDL)This way you get to learn allot from it and even if you decide that you don't want to work on this project anymore you will get some thing out of it which is that you learn more programming so for your next project you will not need to ask people for help until your game is up and running.I hope these advice will help you as they have helped me, but I had no one to tell me these stuff I had to learn them myself from trail and errors and allot of time wasting.Good Luck on your project mate ;)   ;  I'm already familiar with the actual design and development process. :-PBut, yes, you're right, it would be nice to get as much done as I can without askin for help, but there's two things I'm considering when asking for help.First, I'm wanting to help them, too--I want everyone in the group (3 of us right now) to get the experience of working on a team project.  As it is, none of us have worked on a team project like this--I've created some smaller Game Maker games for school, Jason's just starting Game Programming at school, and Michael's made some text games before.  This is a learning process, for EVERYBODY involved.Second, I think the project, and more importantly the TEAM would benefit more by being there from the start of the project, as opposed to bringing someone in after the whole design is down.  But, as you're more experienced than us, I do appreciate your advice, and you can expect the project to move forward as much as possible, despite responses to this help inquiry.Thanks for reading and posting up your feedback!   ;  This looks much more sensible than your earlier goals.  If you stick with it, the idea of breaking down your project into more easily achievable sections is an excellent way of getting your project to a playable stage.If I might offer some advice, I'd just like to suggest you keep your team relatively small to begin with.  A smaller team is easier to manage, and would allow you to both learn more as well as producing some playable demos to show potential helpers and continue developing your larger project.Good luck! [smile]   ;  Definitely wanting to get a demo out ASAP! If it wasn't for this infernal Win32API that I'm totally engrossed with right now. lolBut yea, absolutely most important to me right now, is a graphics artist.That'd put us at 4 members, and have all the bare necessities covered to do a small prototype, or at least some rendered screenshots.And I definitely appreciate the support!   ;  If you are looking for a 3D artist I suggest posting on blender artists. www.blenderartists.org/forum   ;  UPDATED:  Looking for one 3D Artist!   ;  Looking forward to the knowledge I will be gaining here. Time to get my hands dirty =D.   ;  Updated: Current spots filled.  THANKS!In the next few weeks, when the bulk of the work gets underway, we'll be taking in more 3d artists and audio members.  If you'd like me to PM you when those spots come open, let me know and I'll contact you before I make an open request.Again,thanks for the members here who've shown interest and helped thus far.  In the words of Jigsaw, "Let the game begin..."   ;  if you need some great music just PM me...   