   Which Book??help...
  Ok Ive been looking around for a realy good DX9 book.And so far have ran into 2(using D9).FirstWolfgang F. Engel bookBEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITIONAnd Frank D. Luna bookIntroduction to 3D Game Programming with DirectX 9.0.Which one do you guys recommend.Also are thier any other good intro books.Also what other books should i look for after this one?Thanks in advanced 
  I have beginning d3d game programming 1st edition and It''s alright. Not my favorite, not my least favorite. I don''t have the other one you mentioned though. My very beginner book was The Zen of Direct3D Game Programming, and that was great for my very beginning days. The problem with that book is that as the book goes on the author takes less time to explain and more and more pages are taken up by code with the (novice) reader having no clue what''s going on. My other favorite book, which is certaintly one of the best books for everyone, is Programming Role Playing Games with DirectX. I don''t doubt that everyone else will share my opinion on that. While it''s specifically for RPGs that code, concepts, examples, and the whole nine yards could be applied to an RPG, FPS, RTS, or even a non-game 3D (or even non-3D) environment. I suppose I''ll stop my groveling to Jim Adams now, but I certaintly recommend Programming Role Playing Games with DirectX, and The Zen of Direct3D Game Programming helped me a lot but I''ve heard mixed opinions overall.Wrapping up my opinions I think the best choice is to take one Saturday and spend a couple of hours in your friendly neighborhood book store. Just glance through each D3D book (mostly the André LaMothe series) and see whether you think it''s a book that suits your needs or not (covers the right concepts, not too basic, not over your head, enough explanation but not rambling). Good luck with your search! ;quote:Original post by ms291052  My other favorite book, which is certaintly one of the best books for everyone, is Programming Role Playing Games with DirectX. I don''t doubt that everyone else will share my opinion on that. While it''s specifically for RPGs that code, concepts, examples, and the whole nine yards could be applied to an RPG, FPS, RTS, or even a non-game 3D (or even non-3D) environment. I agree | TripleBuffer Software || Plug-in Manager :: System Information Class :: C++ Debug Kit :: DirectX Tutorials :: Awesome Books | 