   Best way to start learning 3d graphics
  First thing, i´m not a foreign English so my English could be bad try to understand it pleaseWell, i´ve started learning Opengl redbook 6ºedition, it´s fine, but i cannot understand and go through all the different parts it has, i just cannot concentrate in itThis is because i have a big interest on learning and i see that i don´t make any progression and that causes to let it and to become nervousAnyone has had this problem and has solvedAny recommends to start learningI have know C programming ( not C++) Directx, opengl, which one?What must I do so i don´t have the problems i´ve listed?Many thanks   
Quote:Original post by sssssWell, i´ve started learning Opengl redbook 6ºedition, it´s fine, but i cannot understand and [...] i just cannot concentrateJumping head first into a huge API like this is rather daunting at first but you have chosen a good book to start with. OpenGL is easier to understand. What I would suggest (if books are too difficult) is try and search for some examples on the internet and look through them. Learn by reading code.Quote:Any recommends to start learningThere are many links on this website for beginners. Check them out.Quote:Directx, opengl, which one?It doesn't matter. But OpenGL is easier to understand and learn from. DirectX is a heavy API.   ;  Thank youBut my problem on reading examples is that i understand them but i cannot remenber all the things of it and this gets me nervousBut many thanks   ;  Do not worry, I am a little short on remembering many of the functions and such in OpenGL myself. Im just working on a console based Euchre card game in C++, then I shall go back to finishing a couple books I have myself. The trick is to just keep learning. See if you can find a basic example that generates a window, and just build some simple things. Such as a rotating cube.   ;  Yeah i know how to do this But when i try to make a room with a cube inside that rotates i don´t know how to do itAlso i see that to make big things its no easy and that desesperates me a little bitThank you   ;  Start by doing examples.  As you do things repetitively you'll begin to remember things much easier.  Don't expect to know everything after reading it.I also recommend starting with OpenGL if you haven't done any work in 3D yet.   ;  OK know i know how to make a Quad, i know how to make a windows i know lighting(i would have to copy the funcions because i dont remenber themWhat shall i do know?   ;tryhttp://nehe.gamedev.net/   