   Using speech to control a game
  Hello,I want to implement a system to make it possible for the player to control a game via speech like Tom Clancy's Endwar does.Does anyone know a good starting point for this?I thought of using neural networks but I am not sure if they work well in this case.Some things I have thought about yet:- neural networks are good for pattern matching so from this point of view they could work- once they are trained they are quite fast, but are they fast enough to do a pattern matching for audio which is a second long?- all input patterns need to be of the same size, this means the commands you want to support have to be the same lengthMaybe someone did something similar oder uses another technique or someone found out that neural networks really don't work...   
  Check out the Microsoft Speech API (SAPI). Using that would be much, much easier than rolling your own (which I suspect would be ridiculously hard).   ;  I forgot to mention that it should be platform independent...   