   how to decompile the map files of harf-life2?
  hi guys, i do not wanna do the cg stuff myself, so i really need the map file of harflife2. so is there any tool that can decompile the map files into regular model file so that i can make some modify in a 3d environment?BTW, i've tried the milkshape3d and hl model viewer, it seems that they don't work well with hl2's model. these programs always crash down when reading models. so is there any alternative choice if i wanna extract the player model?   
  What are you looking for, a tool to decompile the model files (*.mdl) or the map files (*.bps)? You kept mixing both terms in your post. Have a look at StudioCompiler for the models. You can try to decompile the *.bsp map files back to a *.vmf files with VMEx to be able to edit it in Hammer (the Source engine map editor).   ;Quote:Original post by GaherisWhat are you looking for, a tool to decompile the model files (*.mdl) or the map files (*.bps)? You kept mixing both terms in your post. Have a look at StudioCompiler for the models. You can try to decompile the *.bsp map files back to a *.vmf files with VMEx to be able to edit it in Hammer (the Source engine map editor).thanks, i need tools that can decompile both of them.but the hammer cannot output the model to regular model files(obj max 3ds). i don't wanna create model, i wanna use them in my own program   ;  Well the source of the model and map compilation tools is available in the SDK.  From the source you can work out the file format and write you own decompiler.For models there's MDL Decompiler which gives you models in SMD format and the qc files used.  Both of them are text based formats and are easy to work out (qc is documented, SMD is not but it's pretty simple).  I don't know of a BSP decompiler, there are ones available for HL1 but I've never seen an HL2 one.   