   Directory Structure Q
  Hello, i have two questions.1. Im looking for a good development directory structure. I was thinking of something like:Root ( .snl file etc )  - Enigen Code  - Game Code  - Docs  - Game "Release" root, All resources are stored here. Textures etc, this will be the "root" on the release cd.The problem is Msvc .NET which im am currently developing in. There dosn''t seem to be a way to make it use root/Game Root/ as its own root "." when doing a ctrl+f5 compile, and at the same time make it place the Debug .exe in root/Game Root/.The reason i want i to place the debug/release exe there is that i want to quickly be able to grab a snapshot release of the game, without changeing all the paths & recompile. While at the same time it would be nice to be able to ctrl+f5 compile from within msvc.net.2. Is there a way to set msvc.net to automaticly copy only the .exe and not the *.obj and other files from /root/debug to say /root/Game RootThanks in advance, and sorry for my poor english. 