   Project GameEngine-[C++, OpenGL, SDL] WANTED!!!
Team name:Oakwood Production.Project name: Game Engine (not choosen).Brief description:This engine allows you to upload in a blender scene and make a game with it. this game engine will be fast and will have a lot of feature in it. the main aim of this project is for people who want to program in C++ using scenes from blender.Target aim:The software will be freeware.The engine will run on multiplatform that is why the libraries bellow are choosen and also for performance.Compensation:You will not get paid for this but you will learn from it.Technology:Programming language:*C++: for programming the main engine~python: for making exporters to the game engine.Libraries:*OpenGL (3D Graphics)*SDL    (2D Graphics and UI)*Bullet physics (physics)*OpenAL (for sound)Talent needed:The talent that I need is people who are capable of learning maybe knowing the language C++ but don't have to be an expert.The reason why I don't want to start it will experts is becase am not one myself so I want people who are keen in learning.Knowing the libraries mentioned above is also good and also know what blender is too.Enough time will be helpful too.Team structure:Well I will be the team leader since I know how the project will be like and I will organise it too.I will not be too bossy and always welcome new ideas.Website:google group:  Oakwood Production Contacts:Contact me on shemseddine13@hotmail.co.ukPrevious Work by Team:I am a blender user and I do games and 3d animation.my WIP for my latest project: My WIP Additional Info:This will also be learning for everyone and will be very helpful. I want to make this engine so people could program their games in C++.I have seen alot of people who want to learn C++ and do something with it so this is you chance evey one.Feedback:ANY[Edited by - retroworld on April 2, 2010 4:10:10 AM]
  Disappointed in BGE? It will take you few years at least to make an engine provided you are already a good programmer, otherwise you can add more years to learn graphics (shaders mostly) and all tricks of C++.   ;  I am not asking to make the next gen engine, but this ill also be learning from it, I know it will take years but to get started is good too. yes I am a good programmer and I may start it on my own this ssummer if no one offers to join.   ;Quote:Original post by Nikolay116It will take you few years at least to make an engine provided you are already a good programmer.Depends on your goals, and clearly retro's seem modest and completely achievable with a bit of motivation.  A simple 2D engine can easily be done in a few days if you know what your doing, and a month if your just starting out.  Triple that for 3D and your golden.  I wrote my first 3D game in about 4 months solo.  It certainly wasn't Crysis2, but it did get me hired so I still consider it a success :DGood luck retro, hope you find a few ppl to work with, and if not just do it yourself.  Only suggestion is to read this:  Games, not Engines.   ;  yah thanks alot I am going to give it a couple of weeks while I do some research and if no one joins by then, then I will go solo :)   ;  I'd recommend Ogre3D as your graphics engine, which will spare you the huge task of writing one. I believe it even has a blender importer.   ;  yes am considering ogre3d or panda3d but they are both game engines them selves and some of the feature we don't really want yet.   ;Quote:yes am considering ogre3d or panda3d but they are both game engines them selvesOgre3D isn't a game engine, it's a graphics engine. (That said, I don't think it integrates with SDL particular smoothly, or at least it hasn't in the past.)   ;  I must of misunderstud then because I saw people making games with it but that is the thing I want to learn sdl and opengl even more so by creating that too will help me aswel.   ;  Hi, this seems like an interesting project. Can you send me a few more details to my e-mail address, peter_newport123@hotmail.co.uk Hope to be in contact again soon.   