   Compiling GLSL to GL_ARB_vertex_program
  My ATI Mobility Radeon 9000 have GL_ARB_vertex_program but not GLSL. Is there a tool to compile GLSL code to a vertex program? Thanks![Edited by - Promag on December 14, 2005 9:27:40 PM]
  GLSL afaik is implemented in the driver, so what makes you think you haven't got it? Maybe you just need a driver update. You can get a special work around which allows you to use the newest ATI drivers with the Mobility card (I have one on my laptop, and it has the newest ATI drivers loaded on it working fine).You need to use something like glew to map the GLSL functions so you can use them.You should remember to add a topic title!   ;  I think what he's saying is he wants to still learn (and use glsl) while avoiding an upgrade because his card doesnt support glsl.  The workaround he has thought of, is somewhat similar to the cg approach, however, unfortunately, i dont believe that any such solution exists, its possible ati's rendermonkey has some support for "compile to ARBvp" but i doubt itsorry to be the bearer of bad newscheers-Dan   ;  Yeah I forgot the title :SAnyway I was looking and found no awnswer.. :( like Dan said.. Well, or I'm going to learn vertex_program.. or I'll implement my GLSL shaders on other computer.. life..   ;  If I'm not mistaken, the newer drivers should implement GLSL Vertex shaders in software if not supported in hardware. Obviously, this isn't ideal, but it could allow you to do some GLSL on your card.The only issue is that if you store your geometry on the card, it will have to be moved in and out of main memory, so it'll be very slow. In that case you'll be better off keeping the geometry in main memory.   