   Elium: Looking for Programmer [Optionally Paid]
I. The TeamTeam name:The Elium Project TeamTeam structure:Chosker (me) - Designer, 2D Art, 3D Art - [ Portfolio ]and That's it.II. The ProjectProject name:EliumBrief description:Elium is a non-linear 3D Action RPG set in a rich, real and dynamic world in a custom medieval and mild-fantasy setting. Fights play out in real-time including melee combos and special moves. It was thought out to be a single-player game with hopes of multiplayer (co-op, pretty much the same game features as single-player)The game was in development for more than 2 years by only me and a programmer (Shalinor), but then she left for a job in the industry. It is at a playable alpha state and already has some interesting features including a basic version of the fighting system with enemy AI characters.Later on another guy (Dean) helped with programming for a few months and got some more progress, implementing general world saving and loading and then sector-divided loading+saving based on player-to-sector distance (in short: some sort of basic world streaming), but some personal stuff came up to him and had to leave as well.While most of the design is already done, there is still stuff to be designed and there's always room for improvement and new ideas, and some of the existing design can also be changed.Target aim:Shareware/Retail/FreewareThe best thing would be to sell it as shareware. We could start selling a beta (for a smaller price, with free updgrades) and start earning money sooner.Of course this is all speculation. If the likely thing happens where nothing works out, we can just release it as freeware.I might also be open to making a basic version of it for the iPhone first and sell to maybe get some self-funding.Technology:Game Engine - [ Nebula 2 Engine ] (Cpp and Direct3D) uses ODE physics and our own eEntity system. Would be nice to integrate other middleware.Target OS: Windows, maybe porting if possible/wantedIII. MoneyCompensation:Option 1: Payment per task. I'm willing to pay per task, for a small number of tasks. I have very little money (my own savings) so I can't pay much, this is more like a motivation to work to learn using my game/engine instead of doing it on another one.Tasks would include basic shadow-mapping, an inventory system, player-world interactions, player-NPC interactions, and a quest system. I'm open to hear price offers.Option 2: Sticking around. Just as for me, a hobby work. There is no short-term payment, no salary or donations.In the long term should earnings be made, they would be split among team members in a proportion consisting of diverse factors (work done, time, etc)If we start selling once a beta is suited to do so, money will be split from that moment and onwards.IV. Help WantedTalent needed:Lead ProgrammerA programmer to take the lead tasks, serious and dedicated, experienced in Cpp for tasks including graphics, gameplay, characters, NPC's, items, AI, etc.For any programmer wanting to develop an RPG this is a nice opportunity. You get to design how it works too, and you get a dedicated artist to work with.Also if anyone would want instead of trying to take over all the tasks, the work could be only on a few features from ground up (so your portfolio can say "I did a full 'whatever' system for this game" instead of "I worked on all-around bits in this game"). if this were the case, I'm open to allow for any personal priority to work on, your choice. I'm open to any help, and as long as the help exists it doesn't need to be permanent till its finished eitherWhat I'm looking for is a programmer interested in the game concept, to work code on an existing engine, preferably one that could get us into work on gameplay from the start (thanks to the work already done), with the upside of already having an artist with some art done. Also while the world setting concept is mostly thought out, some of the game specifics and specially the game plot haven't, so there's plenty of room for ideas and game design.V. Additional InformationWebsite with info and some older screenshotsGives a general idea though the info is a bit outdated (as in there won't be any user-controlled magic in the game anymore and multiplayer would be a wanted feature)[ Elium Website ]Contacts:Interested individuals can contact me with any of the following:Email: osanzpont(at)hotmail(dot)comMSN: osanzpont(at)hotmail(dot)comScreenshots:(WIP) the world terrain from a far view (5.2 x 2.8 km = ~14.5 square km)a small collage with the WIP house (which is modular so it'll serve for different sizes and buildings), a couple of weapons and a tree and some rocksand the last renew of the human male modelsome older in-game screenshots showing a bit the world:some older in-game shots showing the climbing feature:Feedback:Any comments will be accepted, including bumps and heads up[Edited by - Chosker on May 28, 2010 8:51:34 AM]
  gonna bump thisbtw if anyone wants to contact me via msn tell me first so I can tell you from the everyday spambot adds   ;  I don't see how you haven't found a programmer. This game looks amazing and it's a shame you don't have any help! I wish you the best of luck, but I know you've posted this several time and haven't had very much luck. I'd encourage anyone willing to work on a great project to join you.   ;  same thing I ask myself every time I post :/the answer seems to be in the engine's poor documentation, but once you see such an ample example of how its used (such example being what's already done in this game) it's not really that complicated (even for a non-programmer like me)still looking   ;  My semester is just about to end, and I've been looking for a good project to occupy my summer. This could be it, but I'd like to know more about the game before I offer to hop on it.What's the game about? Story line? Is there magic? Would you be willing to allow me to tweak things like that? Quests?I'm not familiar with the engine, but it looks like most of the interfacing with the engine has been finished, and I could figure it out easy-as-pie anyway.I'm not really interested in any compensation or anything, I'm just looking for a bigger project to occupy my spare time through the summer and next semester. I have to wait before I can take any useful courses because my major is in Software Engineering and the CS dept. sucks about pre-reqs.Let me know what you can.Looking forward to hearing back.   ;  glad you're interested!here's some more info for you:The game's main plot is about finding out and stopping someone from his quest of performing the process to allow an evil diety to incarnate in his body, something that also happened long ago and was catastrophic.This all happens in a custom world, with a medieval-like setting. In terms of gameplay there is no magic, only the final boss (the incarnated diety) would have such power. In the world there might be a few mages/wizards (not your typical fireball-throwing ones tho), but never will the player be one.All of this is pretty much permanent, and I don't want to change it.I'm not sure about the quest format yet, but yes there should be quests, and it's likely the main plot would follow the same format (ie. Oblivion's quests).also I'm not sure what you mean with the "interfacing" with the engine, but we already have a working entity system, so there's that as foundation work in that sense.let me know if you're interested.later   ;  hello,instead of posting a new topic I'm just going to revive this one.I just edited some of the payment info.maybe I should post some updated screenshots though :/   