   FBO glOrtho - WHITE SCREEN!!!!!!!!!!!!
  HI there.After about a week of headbutting my keyboard, i've finally got FBO shadowmapping working on a scene.  I'm trying to implement a sunlight sysatem.I am making the light move in relation to the camera psotition, so when shadow casters are either side of the frustum, i get the perspective skewing.At the moment I setup the shadow texture matrix by doing the following...voidCLight::getShadowMatrices(){glLoadIdentity();gluPerspective(LIGHT_FOV,D_shadowmap_size_x/D_shadowmap_size_y, 1.0f ,200000.0f );glGetFloatv(GL_MODELVIEW_MATRIX, lightProjectionMatrix);glLoadIdentity();gluLookAt(getPosition().x, getPosition().y, getPosition().z,getTarget().x, getTarget().y, getTarget().z,0.0f, 1.0f, 0.0f);glGetFloatv(GL_MODELVIEW_MATRIX, lightViewMatrix);glLoadIdentity();glMultMatrixf(lightProjectionMatrix);glMultMatrixf(lightViewMatrix);glGetFloatv(GL_MODELVIEW_MATRIX, shadowMatrix);}i've tried using glOrtho in this framework to get proper ortho shadows, bu i keep on getting a white screen.Any help would be greatly appreciated.   
  shit. No picture.;  theres no differce between ortho and perspective my guess is the shadow recievers/casters aint in the viewfrustum or its to small/big try drawing it on screen to visualize it, also this 1.0f ,200000.0f is prolly a gonna reduce the quality by heaps   