   Python for AAA titles?
  Could python be used to develop AAA titles for the pc? There is a library for ps3 to so what about it? 360 maybe? wii? I think that python has a lot of potential for big titles. I don't mean halo 3 or call of duty but I think that it could very well be good enough. Before anything though, please don't flame saying c/c++ is the only one worth using for these kinds of purposes, I know c/c++ and python and I think python has a lot of power under the hood. Anyways thanks for reading, PEACE OUT.   
  Check out Panda3D.com to see Python in action on some big titles. A lot of games these days have their logic written in scripting type languages, while calling into a C++ compiled engine or API.Unity3D also has their own version of python called Boo that can be used as one of the supported scripting languages for their engine. That engine is powering a lot of games, especially on the iPhone market.   ;Quote:Original post by keskletCould python be used to develop AAA titles for the pc?Eve Online uses stackless python for the bulk of both their client and server.Quote:Original post by DaaarkUnity3D also has their own version of python called Boo that can be used as one of the supported scripting languages for their engine. That engine is powering a lot of games, especially on the iPhone market.Worth mentioning that Boo exists outside of Unity (and I believe pre-dates Unity). Also worth noting that Boo isn't available in the iPhone version of Unity...   ;  I've only ever heard of boo on the Unity Website, and I had no clue it wasn't in the iPhone version. #MyBad :D;  Allegedly, Disney's Toontown and Pirates of the Caribbean Online were both written in Python (using Panda3D) to some extent... a fact that isn't all too surprising seeing as Panda originated at Disney. Regardless, I believe that the long list of games written (partially or entirely) in Python does qualify it as a language suitable for serious game development.   