   Teenage Game Developers
  Since I am 13 I have had a thought of creating a teenage game development group, below are the details. I suppose I could class teenage as under 25, because I don't really know how many teenage teenagers are on this site.Team name:We will choose this once we have enough members.Brief description:We could make more than one project but I am not really a designer so I can't come up with many ideas.Target aim:Freeware for the good ones but most of them won't even get anywhere just to test our skills.Compensation:There will be no compensation since we are not making commercial games.Technology:Windows, any programming language that we are all familiar with.Talent needed:I need whatever talents:3d/2d Artists(basic talent), Musicians(produce decent music), Programmers(only a little knowledge needed as we can learn as we go along) and last but not least a designer to come up with some good ideas to turn into games. Team structure:I am a programmer and a 3d artist and we don't have anyone elseContacts:EDIT: Email address removed for privacy reasons.Additional Info:If you are willing to help out with something contact me on the above email address.Feedback:ENCOURAGING ONLY[Edited by - win_crook on May 29, 2007 3:17:11 PM]
  Rest assured, there are ALOT of 'teenage teenagers.'   ;  It's a good idea, but I don't know if people will want to do a project with no real goal.This is simply meant to be constructive criticism;I don't understand what you want people to do; you don't really have a project in mind, so why should people sign up?Edit: On the other hand, my team is looking for a programmer and a 3d artists ;)...in case you're interested.   ;  I'm 13, a decent programmer in C++, and have a small SDL codebase if we somehow fall on the choice of C++ and SDL [grin].I'm in no way an artist (though I CAN draw a square ;D) or designer.I can probably join, but I've only got tons of experience in "work on it alone" stuff as well as "work on it alone and ask on the forums if you get stuck" experience.Tell me if you're interested.   ;  im 15,could help in concept art and design, a bit of 3d too, although i do have my own project :Ptyjotr@aol.com   ;  I think this is a great idea, as long as you stay realistic with your goals (which yes, you need to set some). I highly recommend that you use an existing (probably free and open source) game engine rather than trying to create your own, because it takes A LOT of time, effort, experience, and knowledge to put together a good engine. Also, have you considered using software like RPGmaker so that you can focus more on making a game and less on programming a game? Depending on what you want to get out of this experience, it might be a good idea to consider.Off-topic story time!When I was 13, that was when I first started getting really interested in developing games and thought that I wanted to make it my life-long career. But I didn't go off and start making a game at that age, because I knew that I did not have the experience or knowledge it required, and instead decided to grow and learn so that I would have what I need.I am now 23 years old and hold a bachelors (and in 2 months, I will also have a master's) degree in computer engineering and have spent almost exactly the past two years working on one of the game project ideas I had when I was 13 (part-time), and have so far found mild success on the goals that I wanted to achieve.Looking back at my life, I'm really glad that I didn't decide to dedicate every part of myself to game design when I was only 13.  Thanks to that decision I made 10 years ago, I was able to find other interests, sports, and hobbies that have had a large positive effect on my life and have really shaped who I am. I believe that if I had spent those years of my youth locked up in my room working on a computer game, I wouldn't have turned out to be a good person (no social skills, no physical fitness, and a very narrow way of thinking).The reason I say this is not to discourage you from working on your project. It is to encourage you to think about if you really want to spend these years of youth doing something that is very possible (and in some ways better) to do later in your life after you have the knowledge, skills, and experience that you may not have right now. There are some things in life that you can only do while you're in young and in elementary/middle/high school, and game design is definitely not one of them. Well, whatever decision you choose to make as long as you believe it is the right one, that's all that matters. I just wanted to share my experiences and thoughts with you as an independent game designer, and as one who also thought of designing games when I was 13. Good luck with whatever you choose to do. [smile]   ;  I have sent an E-mail, more information is provided within.Enjoy,kyokai   ;  Hi David,I'm a professional musician (age 23!) and I'm potentially interested in helping out with teenage game development group. In particular, I love RPG's and have a substantial body of archetypal RPG music already done.For samples from my demo, check out www.2eastmusic.com. In addition to music composition, I also work in marketing for a company that promotes independent games with online portals. I may be able to be a helpful resource for you there too.Anyway, please give me a heads up at matt@2eastmusic.com if you'd like to talk further.Good luck!-Mattwww.2eastmusic   ;Quote:Original post by win_crookI suppose I could class teenage as under 25 That's easily three quarters of this site, probably more...   ;  I am 16, C++ with SDL and OpenGL. I have no projects going right now. Im mainly just gathering information. I also know/love Ruby.   