   Seekding artists for fighting game.
Team name:TBDProject name:TBDBrief description:2D fighting game that takes place in a dark fantasy universe (low/little magic; demons and minor religious themes would be present).  Tentative.1v1Extremely frantic, fast paced action(Relevant youtube links to describe speed: )Extremely diverse roster, similar to Guilty Gear that promote various playstyles, but still keep the game offensively minded.Tournament play is kept in mind, with a few accessibility tweaks made to keep the game more playable for newcomers. The game would ideally not be as alienating to newer players as the games listed above, but still keep their play style and general depth in mind.Eight characters is our goal for now.Currently the engine is under development and utilizes placeholder art, it is at a very fundamental level and still needs a good amount of time.Target aim:Freeware, Xbox Indie or Xbox Arcade, depending on how things develop.We are aiming for a playable demo of at least 2 near-finished characters by March.Compensation:Equal % of any money earned from project divided between the major contributors. Technology:XNATalent needed:Artists (Primarily an animator, 2D -or- 3D will suffice, background and cleanup artists also useful, heavily open to discussion but artists with good animation are absolutely necessary).To elaborate further: 2D animators would be needed for line and basic color/shading work. I will then translate the image into a sprite. -Or- A 3D artist can create a model then animate it to the level of the listed games above. Only a few frames of animation are necessary for each move and the model would not need to be animated at 60 FPS. It would then be pout at a consistent camera angle with consistent lighting then turned into a 2D image.Example of a game that uses this technique:MusicianTeam structure:Myself: Designer, secondary/cleanup/pixel artist (depending on situation), all time consuming work such as importing graphics and properly animating/aligning them within the engine as well as attaching collision and hitboxes. Anotak: Programmer/DesignerWebsite:N/AContacts:ken squires at gmail dot comPrevious Work by Team:On demand. Additional Info:Both myself and the programmer have years of fighting game experience in tournaments. I have strong experience with Guilty Gear, Street Fighter III: 3rd Strike, Street Fighter 4, BlazBlue and to a lesser extent, Super Street Fighter 2: Turbo and Capcom vs SNK 2. I have placed top 8 in a large number of offline tournaments. The programmer has heavy experience with Marvel vs Capcom 2. We are both very very dedicated fighting game players and have a good understanding of how stuff works to the engine level and the character interaction level. We are extremely serious about this project and want to make an excellent 2D fighter that can rival the likes of Guilty Gear or Marvel vs Capcom 2.If you have -ANY- questions, please email me. I'm extremely communicative and willing to discuss any criticisms or curiosities. If you want to prod our minds about the game's design, I'd be very willing to talk things over.   We are willing to hand over almost all creative control of character/setting design as long as it does not interfere with game design (IE you cannot make the slow, large character small and fast looking). We want you to have as much fun animating the game as we are designing it. Feedback:ANY   