   Looking for SFX designer (paid)
Team name:Flashcube StudiosProject name: unannouncedBrief description:This is Flashcube's unannounced title and will be commercial. The project is nearing beta.Target aim:XBLA/iPhoneCompensation:The canidate will be paid upon satisfactory of the cue list.Talent needed:We're in need of a highly motivated individual that wants their name on a quality title.- 2+ years experience as a SFX designer on a game related product. - Uncanny attention to detail and highly talented. - Unrelenting self-motivation and initiative. - A passion for games, comics, etc. Team structure:Jonathon Davis - ProgrammerAnnie Stegg - ArtistSteve Mazzaro - MusicianContacts:jobs@flashcubestudios.comPrevious Work by Team:SpectraballAdditional Info:We're keeping most of the project confidential for now so an NDA will need to be signed before we share details. [Edited by - jdavis on June 9, 2009 1:03:37 PM]
Quote:Originally posted by jdavisCompensation:The canidate will be paid upon satisfactory of the cue list.Might be a good idea to detail what the pay rate will be or if you have a particular budget you're restricted to. If not, then I suggest listing the payment as negotiable between you and the potential sound designer. Also a rough estimate of the number of assets needed and the deadline would help give people an idea of the size and scope of the task they're signing up for. I understand and respect that you're wanting to keep things under wraps for now, but surely you can be somewhat specific: "I need 30-40 SFX within the next four weeks."Best of luck in your search!Thanks, Nate   ;  The payment will be based on the canidate's experience. We're looking for around 60 sound effects over the next 4 weeks. (Rough estimate)   ;  Why pay based on experience?  Why not quality?  They may often be related but they're not necessarily the same.   ;#0nifty screenshots[Edited by - Calin on June 11, 2009 9:25:25 PM]