   Hockey player movement
  How do you make it feel good :), like EA SPORTS nhl06. really nice if you explained in pseudo-code./ Christoffer   
  I'll bite.This book may be just what you're looking for: The Physics of Hockey;  Need help now, but I'll will order that book.   ;  Sorry, but I don't think you're going to get any pseudo-code on how to make a hockey game "feel good", especially within the next few hours. Order that and any more books you can find. Visit game review sites that talk about NHL '06 and other hockey sims. Do some research, mess with some code. Ultimately, nobody knows what feels good to you besides you.Good luck.   ;  I have 2005, which I imagine uses a similar [and fantastic] system. I don't know for sure, but I'd guess that they setup different skating transitions [in 2005, watch the guy skating around at the intro/menu]. The transitions are then setup so that the game knows how long they take, what their animation is, how much they slow down the player, how much they cause the player to loose stability/control of puck, and which transitions are available from that state.The controls then trigger the transitions when moved rather than being a direct indicator about 'move that way'. Use of transitions like that would achieve a more realistic skating model, but EA likely had far more time, money, and expertise to devote to that single part than you or I.   ;  I worked on NHL 2005 - they had a LOT of people!   