   String Chordal
  The following song is as the title says.  It''s a small chordal for strings.  It does have one extra instrument in there though.  It''s a Ney.   The song was original composed for a game called Endless Thread but I just felt like making an mp3 out of it.The scene it was original for is one in which the characters of the game(RPG) are all distraught with what is happening in the world around them and stop and think about what to do.C&C is welcome...http://zack.eg-games.com/music/MP3/Troubled%20Minds.mp3 
  I think quite nice indeed Zack. Criticism? None really except it would have been nice if the very ending was just a touch less sudden, perhaps a little more sustain on the final notes. But that''s just splitting hairs! What''s yer sampling gear? And what''s a Ney?Good stuff...Mick.   Pro music for FILM, GAMES, MULTIMEDIA.Free mp3 samples at:http://micktaylormuzik.tripod.com ;  Okay...before I forget...a Ney(or Nay) is a flute made in india. :D  End blown flute(like a recorder, only played like a flute instead of a whistle).Here''s a pic of one...http://www.worldmusicalinstruments.com/Uploaded/nayf.jpgNow...for my setup. -_-My setup actually sucks quite bad.  I use and will probably be using Sound Blaster Live! 5.1 for another 5 months.  I had Gigastudio 160...but it kept crashing my computer(some Filespy.sys file, and another message that kept saying STOP).  I searched for a means to fix the error but never found one.So, I am stuck using free soundfonts and a few fonts I actually bought a while back.The computer I''m on is a Sony Vaio Pentium 4 2.53ghz running Windows XP Home Edition, with 512mb of RAM and two HDs(1 is 20gb, the other is 60gb).Then, I have another soundcard(that was supposed to be used for the GigaStudio called Waveterminal 192M, but now I just use it for live recordings and such for my guitar, drums, and all these nice little ethnic instruments I have.About the last chord...I was going to lengthen the end of it before recording it, but I got really lazy because of the drop outs from how poorly SBLive deal with multiple samples at high qualities(the strings).That''s about it I guess.   Peace.   Visit my site. ;quote:Original post by CBlockDis  About the last chord...I was going to lengthen the end of it before recording it, but I got really lazy because of the drop outs from how poorly SBLive deal with multiple samples at high qualities(the strings).Would it help to export it to 2 separate wave files, with half the instruments in each, and then bounce it together into one wave file at the end using Soundforge or something? [ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost  Asking Questions | Organising code files | My stuff | Tiny XML | STLPort] ;quote:Original post by Kylotan  quote:Original post by CBlockDis   About the last chord...I was going to lengthen the end of it before recording it, but I got really lazy because of the drop outs from how poorly SBLive deal with multiple samples at high qualities(the strings).Would it help to export it to 2 separate wave files, with half the instruments in each, and then bounce it together into one wave file at the end using Soundforge or something? [ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost  Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]   I wish it was that easy.  All I had loaded was the String set but it is 48mb in size and it''s just a string ensemble.  It has no seperate instruments in there.What makes it so big is the fact each sample in it is roughly 5-7 seconds in length, recorded at 44khz 16-Bit Stereo.  I''m starting to get used to it though, and have even made my own custom string banks using only a few samples from the full set so I don''t have to worry so much about dropouts. 