   Is there any way to pause SDL_AddTimer
  I need to be able to pause my timer callback is there anyway to tell SDL to delay the callback until you set a flag or something?Thanks   
  I've never done it, but it would seem pretty easy to make your own.In fact, LazyFoo does something similar in one of his tutorials. [Lesson 13: Advanced Timers]You could modify that to make it trigger a callback when it finishes. You'll also need to add a function to update it each frame.   ;Quote:Original post by Servant of the LordI've never done it, but it would seem pretty easy to make your own.In fact, LazyFoo does something similar in one of his tutorials. [Lesson 13: Advanced Timers]You could modify that to make it trigger a callback when it finishes. You'll also need to add a function to update it each frame.Thanks for the reply, what I did was just SDL_RemoveTimer() at the end of the level and created a new one for the next level... Seems to be working fine.   