   One last linker error,, halp
  RAAAWRI've been banging on my desk for half an hour trying to figure this one out. I'm trying to compile this simple DirectX program in VS08, but the compiler is complaining that the MainLoop function inside loop.cpp has no idea what the HandleMessage function is (which is defined inside main.cpp and declared in global.h).loop.cpp:#include "global.h"// only the HandleMessages function is listed here for brevitybool HandleMessages();// main loopvoid MainLoop(){   while(HandleMessages()){// Input();  // Logic();  // Render();   }}main.cpp:#include "global.h"bool HandleMessage(){   static MSG msg; if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)){    if(msg.message == WM_QUIT) return FALSE;  TranslateMessage(&msg); DispatchMessage(&msg);   } return TRUE;}global.h:// header files#include &lt;windows.h&gt;#include &lt;windowsx.h&gt;#include &lt;d3d9.h&gt;#include &lt;d3dx9.h&gt;#include &lt;iostream&gt;#include "gamewindow.h"// libraries#pragma comment (lib, "d3d9.lib")#pragma comment (lib, "d3dx9.lib")// prototypes for// WinMain.cppLRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);void DisplayWindow(GAMEWINDOW* gw, HINSTANCE hInstance, int nCmdShow);bool HandleMessages();// Loop.cppvoid MainLoop();// Direct3D.cppvoid InitDirect3D(GAMEWINDOW* gw);void CloseDirect3D();What is the problem here?   
  HandleMessage != HandleMessages.   ;  oh gawd how did i not see that. thank you good sir you humble me with your keen eyesight   