   Water with cube mapping reflection Problem
  Hi Peoplei hav a problemi hav a water animation class work wellwhen i try to apply a cube texture to perform a king ofCube Environnment Mapping reflection, the result looks strange.The problem is anytime i move the camera the texture position move so no way to see any droplet reflection of the cube environnement.i use this code to perform it://======code========================================================= Call D3dDevice.SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR)Call D3dDevice.SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3)Call D3dDevice.SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_MIRROR)Call D3dDevice.SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_MIRROR)//===End of Code========================================================Here is a picture of the animated water without cube mappinghttp://perso.numericable.fr/~gazkole/malakoff/Water_animationNoCubeMapping.JPGHere is a picture of the animated water with cube mappinghttp://perso.numericable.fr/~gazkole/malakoff/Water_animationWithCubeMapping.JPGNote that i'm using fixed function no vertex shader.Do you have any clue where this problem may come from?Thanks in advanceIf someone has ressources for me about simple water rendering with environnement refelection.   