   Mixing textures and shading (color)
  Hi all.This is a stupid question, but it''s been driving me crazy.Im my program, I enable smooth shading and alpha blending like this:glShadeModel(GL_SMOOTH);glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);glEnable(GL_BLEND);I then draw some shaded text on the screen with a call to glColor4f().  That''s fine... shading is not a problem.  But, how do I apply textures after using the shader?? If I make a call to glBindTexture2D() and apply a texture to some geometry, it will appear in the color of my last call to glColor4f().  Is there some way to disable/enable shading so that it doesn''t interfere with textures??Thank you.  
  Just use glColor4f(1.0f,1.0f,1.0f,1.0f).    http://druidgames.cjb.net/;  Alternatively you could call glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);  