   D3DX Text Disappearing
  hi guys, One small Problem.I am Printing Text using DirectX onto the screen. No Problems here or anywhere.The Problem occurs after ~5 mins of runtime the text i have printed Disappears.Is this a matter of a Lost Device? or is there a problem with Drawing the text?(i am drawing the text every time the screen renders using my Function e.g)bool cApp::Render(){//Print Text}
  You're only likely to get a lost device from alt+tabbing or some other fairly obvious event.It sounds more like you have a memory or resource leak of some sort, so that after a while D3DX is unable to draw your text.Are you creating any objects on a per-tick basis? Are you matching all begin and end calls correctly? Any output from the Debug Runtimes?   