   Sim-Racing Mod/Game & Hardware Development Studio Hiring
MAK-Corp:Greetings.My name is Petros Mak; I am the CEO and Executive Producer at MAK-Corp, anIndependent Game and Hardware Development Studio. Our team is currently made up with professional racing simulation developers and hobbyists who have worked in the industry for over the past five years. We have come together to form a company with the intent of making Indy and later on Commercial Games and Driver Training simulations for Real Life race teams we work with.We are looking for talented, passionate and dedicated people in various fields listed further below to join us and be apart of building advanced racing-simulations and other products.The Projects: World Racing Simulation and Other SimulationsBrief description:The World Racing Simulation brings to the PC the most realistic driving and racing simulation to have been created by any developer. Featuring many different forms of street tuned cars and organized series race cars, the aim of World Racing Simulation is to create the most realistic driving simulator to date with the help of real life racing teams and drivers who will play a major role in the development process for resources on physic and handling content and requirements.Other projects include private team simulations which are sold to individual teams for a substantial amount much greater then your average game.All racing projects have both offline and online racing abilities with the ability to connect to a live server to look for game rooms and to create your own.If you’re interested to see more of our work please check out our website at www.mak-corp.netTarget aim:We specialize both in Freeware Mods and Commercial Products of which our commercial games and sims are to be released through digital distribution from Q4 2010. Our Freeware Mods get released as they get done via digital distribution.For the PCCompensation:We currently are a non-funded team but have the passion and dedication to workon any project to reach Indy success. We are recruiting for all the positions listed further below. Technology:Game Engine: gMotor2/3. Wanting to create our own engine for our standalone sims.Talent needed:• C++ / C# Programmers: For irrlicht engine with knowledge of PhysX• 3D Car Modelers: Using 3DS Max 8 or above• 3D Car Model UV Mappers: Using 3DS Max 8 or above• 3D Track Modelers: Using 3DS Max 8 or above or Bob's Track Builder• 2D Artists for Menu's and loading screens• 3D Prop Artist: Using 3DS Max 8 or aboveTeam structure:Petros Mak – CEO / Executive Producer / Cams Programmer / File StructuringSergio Pupella – Partner / Sim-Racing Hardware Designer/Manufacturer / Software ProgrammerDerek Nye – Assistant Manager / Physics codingRaymond Schram – 3D Car Modeling DirectorKoen Calleyl – 3D Car ModelerJasser Silvennonen – 3D Car ModelerChad Bagstad – 3D Car ModelerNeil Farmer – 3D Car ModelerAhmed Hasan – 3D Car ModelerFrank Aiello – 3D Car ModelerShivam Chawler – 3D Car ModelerJuandi Sanchez – 2D Texturing Director / UV MapperBjorn Bikan – 2D TexturerLukasz Oslakovich – 2D Helmet TexturerLee Harrington – 2D Tyre TexturerKevin Kashei – In-game Processing DirectorLuca de Leo – Engine Sounds DesignerAbraham Alvarez – Cinematics DirectorSteven Hew – Test Server ProviderGunthar Rowe – GTR Evolution in-game specialistWebsite:Official WebsiteSupport ForumsOfficial ShopContacts:MSN: shanakar@live.comEmail: Petros.Mak@mak-corp.netLive ChatroomPrevious Work by Team :F1 2007 Add on for GTR EvolutionF1 2007 Add on for rFactor: NOTE: This site is still being finished as its our newest version so this page is yet to be public on the actual site and not all buttons work. Click HereClick on the Gallery Button to view some in-game screenshots.Feedback:All feedback is welcome! We look forward to seeing your applications and hope for you to join us.[Edited by - shanakar on May 14, 2010 12:13:25 PM]
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