   SetTexture or Change UV... Faster?
  So I've heard many times about putting multiple tiles into one texture. My question is simple and I think I know the answer, but I want to confirm. Is it faster to have 12 textures and SetTexture every tile, or to SetTexture once and then lock/unlock/change UV 12 times?Obviously I'm using TransformedTextured.~ C   
  Its been my experience that changing a texture is slower than changing uv's.However most people here will tell you to profile. And to get a definitive answer you probably will need to:)CheersChris   