   Planning in game development?
  Hi there,I have experience preparing plannings for Webapps, and desktop apps, and I think it is very different for games.¿Is out there any example of project planning specifically for games?Thanks!JB   
  In what ways do you think things would be different for planning a game project?   ;  In a typical software project you have prototyping, analyzing requirements, development, testing... in game dev it seems to be similar, but there must be a lot of things more if we enter in detail sound programming, graphics programming, IA, graphics preproduction, production and so on.   ;  The overall procedures are basically the same; the only thing that really changes is the detail of what specific tasks need to be planned for. That's going to vary depending on the game being produced, what assets are already available (including code and art/sound/music/etc.), who is involved in the team, and so on - much like planning for any other software project [smile]   