   Getting Vendor information
  If there anyway to get the video card vendor information (ie glGetString(GL_RENDERER)) without having an open openGL window..  I just want to display this information in a windows dialog..If I call it on its own it just returns NULL as the string..any ideas..CheersChris   Jumpman - Under Construction
  It will return NULL until you have a rendering context.  ;  thanks for the quick replyi tried HDC hDC = GetDC(m_hWnd);  // my applications windowHGLRC hRC = wglCreateContext(hDC);const unsigned char *pT = glGetString(GL_RENDERER);wglDeleteContext(hRC);ReleaseDC(m_hWnd, hDC);but still returned NULL.. 