   Direct Draw Bitmap Problems
  My problem is that I loaded a bitmap, put it to an offscreen surface, put it on the backbuffer, and then fliped it to the primary surface, but when the bitmap comes out in the end, it''s all  messed up looking, but in the right place and the right size. Just a bunch of random colors and lines I guess. Anyone know whats wrong? Thanks in advance.   DarkNebula 
  Nobody? At all?   DarkNebula ;  I''m at about the same stage as you.  There''s so many things that could screw it up.  Loading in the bitmap wrong..photoshop sometimes messes things up.  I''m finding this very difficult as well. ;  At least someone knows how I feel :_(   DarkNebula ;  Try posting your code.  You will get better responses that way 9 times out of 10.  ;  If you''re loading it in 8 bit mode, thats probably why it''s messed up ;  Check to make sure the bpp you set in SetDisplayMode matches the bpp you use for the bitmap...If your running in 8 bit mode, and it''s an 8 bit bitmap, chances are the palletes don''t match...Hope it helps... ;  DarkNebula, do you have MSN or AIM?  Contact me-MSN: twd108@hotmail.comAIM: True Edge 1We''ll help each other out. 