   Time Travel
  Just another hopefully original game idea by me -(kinda long, but interesting)A first person shooter, or third person - really doesn''t matter with a time travel element added to it. (This might have already been done. i don''t know) The player would play the part of a Agent for a time protection agency. Missions would involve going back in time to real events in human history and trying to stop renegade time travelers from destroying the timeline.But heres the kicker - Missions are designed so that you usually fail them the first time, and possibly a second, because if you can time travel you can go back and try again. But, now there is another copy of you running around following as close as possible the actions you took the first time around with AI determining your actions if anything has changed since last time.Two choices - 1)One choice would involve there being a catastrophic time-space distortion if you run into yourself the second time around. This would make it a little challenging to remember where you were and when. Second time around missions would involve some behind the scenes magic to eliminate the guy(s) that took you out the first time.2)Nothing happens when you run into yourself. Instead now you''re working in tandem. Double the fire power(BTW-you''re arsenal would come complete with futuristic weapons and weapons of that time -can''t draw attention to yourself-would distort timeline)Now that there''s two of you, or perhaps even three(only one human controlled) perhaps you can survive that ambush. (Technically you could be your own army by resending yourself back in time, but game mechanics wouldn''t allow this.)Let me now what you think - I''m open to criticism and hope to be a game designer someday.    Use the WriteCoolGame() functionWorks every time  
  Sounds cool, I''d play it, but sounds like hell to code though, unless of course you use that WriteCoolGame(); function ;  Option 2) It would have to be a scripting situation where a model is added each time around.  You''d also need AI that handled sidekicks.  Ster Trek Voyager: Elite Force would be able to handle this.  But now you have two or three people with power-ups available for only 1 person.  Some attrition would happen but progress would continue.  ZoomBoyDeveloping a iso-tile 2D RPG with skills, weapons, and adventure.  See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at  Check out my web-site  And my Elite Force Map;  Sounds very cool.Also sounds a bitch to code.I find one flaw - what if you kill the guys that killed your character the first time round. What happens then?-Mezz  ;  First of all I will say I am a beginner at game programming (I am currently working on making my first pong variation  ).I''ve thought about a game similar to that before (while watching "Back to the Future").  I think the biggest obsticle would be writing the code to record everything the player does.  It would be fun to try and do somthing like that though.  It would be even better (and a million times harder to code) if it was multiplayer.  Then you would need to predict what the player would do in a situation in the "present" time while he is controlling his player that is in the past.  Not to mention trying to constantly re-calculate the way things are in the present time based on what players are doing in the past.Whatever type of game you would make with time travel you would probably want it to have the player fail to do things the first time around and need to go back and fix them.Just some of my thoughts on the idea...  ;  Hey - thanks for the comments. Mezz- An AI prog would calculate what you would have done had you not been killed. I disagree with the fact that it would be really hard to code (if you guys are imagining the same type of game I am) It would(at least I think) involve modifying an existing 3d engine to record a players actions(easily done). Then the second time around you just run the players actions until something has changed that no longer allows your first guy to continue on as normal. Then (and this is really the biggest part) the computer would switch your first guy onto a really complex AI that could possibly model your own personality. Other than that it would involve about the same amount of work as any other FPS. And compumatrix I really doubt it would be possible to do mulitplayer. Way to many variables.    Use the WriteCoolGame() functionWorks every time  ;The player would play the part of a Agent for a time protection agency. Missions would involve going back in time to real events in human history and trying to stop renegade time travelers from destroying the timeline.Uhh.. Look into the "Journeyman Project" series by Broderbund (here''s a link to the web page for the third in the series).  ;  Sounds like a very fun game idea. Good one. * Regarding time travel * In my back yard I have a magical shed that facilitates *real* time travel. I enter the shed and when I come out, it''s the future. I will keep you all posted on any developments.El Duderino  ;  Whoa, double post. I suspect my shed use has done something to the space-time continuum or something.El DuderinoEdited by - El Duderino on April 29, 2001 9:58:11 AM  ;  but...if the player plays it the first time around and dies, then going back in time won''t change it, because if he went back in time he would have prevented him dying in the first place, which would have made it so he wouldnt need to travel back in time, thus making him die!heheee, paradoxen are fun!    ===============================================Have I no control, is my soul not mine?Am I not just man, destiny defined?Never to be ruled, nor held to heel!  