   What terrain rendering technology is used in the game BFME?
  What terrain rendering technology is used in the game BFME?Hi, All,I am really shocked by the game battle for the middle earth (BFME) andits follower BFME 2 (huh:). I am also long interested in the 3D RTS gamedevelopment and have already written a simple Warcraft 3 map viewer. IfI can write an applet to render BFME-like terrain (including lands, moutains,grass, rivers and buildings), it's realy execiting:) So, could any onegive me some advice on how what terrain rendering technology is used inBFME and where to get related papers/documents/materials and evensome reference source code. Thanks all.   
  Hmm, seems there is little interesting in 3D RTS engine:(I have played with the BFME map editor for a while andit seems use heightmap just like the Warcraft 3. Butis there more info?   ;  There are a lot of terrain techniques depending on your target application.  For your RTS, you probably don't need to focus too much on LOD(Level of Detail) techniques since most RTS's look down on the terrain(LOD is more suited to games where you can see really far distances).  You could probably get away with just using a heightmap, although a quadtree/array of mesh tiles might make things a little more efficient.  Terrain is a HUGE topic, so check out this if you're really interested, and this if you just want to get the basics down.(this and this are the very basics)   