   Step-by-step graphic tutorial for you guys (for fun)
  I got bored so I'm putting up a semi-tutorial on a series of images I'm working on. This one in particular is the bathing/sauna room. I didn't plan on making this a tutorial and the some 120 layers have been merged down to about 20, so it's going to skip over lots of little things like the creation of individual objects, so you'll just see step-by-step finishes pieces of each as they were added.The original PSD was a larger resolution, but I scaled it down for the tutorial to save bandwidth and space.Final image:Here's the original 3D design, done in Rhino3D. There isn't much of a renderer, so my situation is complicated. This is basically a screenshot at the correct angle I wanted which I paste into Photoshop, and begin painting on top of. Every now and then, I hide the painted layers to see the wireframe picture beneath for reference.Now I'll start to paint in the walls. Basically, I just use the selection tool, start blocking off chunks of walls, filling them in with a color, and using the paintbrush to flesh them out.I found a Japanese character which roughly stands for men's bathing area, and thought it would be nice on the door..Here's the floor. Originally it looked just like the walls, but I decided to give it more of a wooden look, which came out pretty well.For the windowed view, I found a nice image of some Japanese mountain range I liked, and played with it to give it a more vector feel, then overlayed it over the window I painted.Added a floor mat, and the beginnings of the tub.Painted in the water first. I filled with a blueish color, added some shading to simulate depth, sprinkled in some lighting by plotting blurred speckles and color dodging them, etc.Here's the surface of the tub, which underwent several variations until I decided to make it fit in with the floor more. Keep in mind, all of these objects were originally many layers, in the event that I screwed up and didn't have to start over. You're just seeing finished products here..Left wall is created, as well as the duck mat, created in a similar manner as the window.Little accessories begin to pop up, such as towels and a stool.The wooden base of the sink counter comes in. Made this in the same way I created the floor. Added lighting that will become more obvious when the upper counter is placed..Here we go. I went for a marble/soda look. Created some subtle lighting with the airbrush, and made the water in the same way as the tub's.Basically finished by this point. Added a second towel counter, and blocked in the edges of the walls and floor with black. After this, just some minor color tweakings here and there, and voila.Hope you guys like!   
  You are a god.   ;  Nice.But where did you get all those duck mat, towels, etc?   ;  The duck was a photo. Like I said, everything else on there is 100% hand painted over the wireframe model I created.   ;  That's amazing... great work [smile]!   ;  So that's how you do it.  A modeler.  I had an inkling that was so.  Bookmarking this for future reference.   ;Quote:Original post by twixYou are a god.My thoughts exactly.   ;  I agree with twix. One day you should just make an mpeg or avi of you working, like the tutorials at VB @ The Movies. That would be awesome.   ;  I particularly like the water in the hot tub and the glowy light on the sink. The water in the sink strikes me as being a bit too blue, but it's a quibble. All in all, very nice work. That said, have you considered getting something that renders? Even if you ended up doing a lot of touch-ups / finishing touches, you'd probably be able to work faster...   ;  Most impressive.You know, this looks like it could make great game art. Make a game plzkthx ;)   