   Looking for C++ programer for WW2 FPS
Team name:Nervgas EntertainmentProject name: Europe at WarBrief description:Europe at War is a semi-realistic world war 2 multiplayer fps.I´ve been working on it a couple of weeks and most models are done, mesh wise.Target aim:To release a free WW2 multiplayer fps.Compensation:I wont be able to pay you, but this could be a good experience and something to put in your portfolio. Technology:Currently using Esenthel Engine wich is coded in C++Talent needed:Novice or expert C++ programer.Team structure:Jonas Dahlin: Mapper, modeller, texture artist and animatior.Website:Europe at warContacts:Send me a PM if you are interestedPrevious Work by Team:1944 D-DAY : Operation Overlord, The Hunted, OverDose, Crimson Crow.Additional Info:Everthing you need to know can be found on Europe at warFeedback:ANY[Edited by - Zynthetikk on May 13, 2009 4:36:57 PM]
  Not bad, but there are 2 things you should consider:1. Your idea sounds remarkably like Day of Defeat: Source.2. There is no "spray and pray" in FPSes with cones of fire if you play against people as good as you are. In order to have an edge over your opponents, you still have to aim better than them. I'm not saying that non-CoF shooting is bad or pointless (in fact, I think it's a good idea), I'm just saying that "skill" is not unique to non-CoF shooting, contrary to what your website seems to suggest.   ;  The big difference is that Day of defeat is more of a close combat game, this focus more on open world infantary combat. They will feel very diffrent when compared. Think more in the lines of Forgotten Hope 2.Im not saying that CoF is No-skill/luck, Im talking about the realistic aspect of the game. Meaning that you´re in total control of the rifle, not some CoF algorithm. I know that this isnt something unique, but you rarely see it in free games.   