   [MMO]Seeking 3D Artist and Programmer
Team name:Psy Sun StudioIndie game development studio from germany berlin.Project name:Moji - The Land of MojiBrief description:The project was started in summer 2009 but the plan todo so bugged me since i played "The Fairy Tale Adventure" back in 1989.Moji is a MMORPG "Massivly Multiplayer Online Role Playing Game", takeing place in a realistic alike fantasy world, full of orcs, fairys, trolls, daemons and other player accounts. Just think about movies such as willow or LOTR, the goal is to transport such environment into a MMORPG and let the user explore the game on his own - instead of guideing him through the gameplay experience. Less boundries are more - the sky is the limit :)Features- Unique Battle System- Addicting gameplay experience- non-linear questing- Randomness- Level System- Auction house- Ladder- PvP- Bots- Crafting system with real world impact. Target aim:Pay once and digital download. There are currently no subscription plans but i cannot rule such model out.Compensation:As compensation, your name and position on the offical game website.Payment once revenue is generated or in case i find funding/sponsoring before.A specific percentage of the revenue is possible but there are not exact plans/contracts regarding this currently, but im working on it and can provide them in time if someone has intrest in working for the project.Technology:The target platform is PC and maybe Linux. The software suite to build the game around is not choosen at this time. Currently to be determined.Talent needed:Lead 3D - ArtistCreating the main character classes & enemys.You can create realistic natural looks (i.e. body proportions) and are able to fit your design into the existing world look.3D - ArtistIcon creation, Terrain, UI & GUI design, ModelsYou can create realistic natural looks (i.e. body proportions) and are able to fit your design into the existing world look.Lead ProgrammerYou will have a oversight about the scripting takeing place and establish the main codeing.Skills C++/OOP, Script languages, related to the game engine environment.Network Administrator/ProgrammerYou are responsible for the Server/Client connectivity (i.e.Darkstar/RakNet) and administrate it. RequirementsAt least 18 years of age and the skill and self motivation to move mountains.To apply to a position, simply sent us an email containing your own work examples (such as links to your project web).Team structure:CEO & Production Manager - Myself, including the web development.Website:http://moji.psysunstudio.comContacts:info at psysunstudio dot comPrevious Work by Team:There is no previous work.Additional Info:For anything else please visit the project website or use the contact form from the website or above email to contact us.Feedback:Actualy im just here to search for devs. If someone like to comment on the project go ahead :)Best Regards, Psy Sun Studio[Edited by - PsySunStudio on November 21, 2009 11:07:17 PM]
  I just don't understand why every man and his dog must create an MMORPG. What is your project about? I've reviewed your website (which looks like it was made today) and it looks like every single other fantasy MMORPG out there. What makes your project special enough that people will work for free and pay you for funding?Story"You wake up in a small room and cannot remember how you got there ..."Doesn't sound like even you know the story very well.   ;  Hi,yes the website was setup yesterday.Im creating a MMORPG because i think now is the time that the technology is there to start something on your own. The reason for this is that there are simply no good game designers (or very few) out there. You can have the biggest budget/funding, the best looking visuals whatsoever but in most cases it means fail, due to a series of design flaws.I play games since i got my amiga 1000 and had a lot game development and related experience since than.Yes, i know its currently a trend that many try to accomplish an addicitve game. Cheers   ;  May I ask what skills you bring to the table? On a forum dedicated to Game Developers, it doesn't sound wise to generalize that most of them are useless.   ;Quote:Original post by PsySunStudioI play games since i got my amiga 1000 and had a lot game development and related experience since than.CheersPlease format your post to conform to the mandatory posting template.Please Remember: Playing video games does not mean you can adequately develop them, nor does it mean that you're ideas are better than everyone elses. It simply means you like playing games.In either case, good luck with your project.;Quote:Original post by shwasasinPlease format your post to conform to the mandatory posting template.done.   ;  Some has already asked you but you really haven't answered the question. What skills do you bring to the team? Nothing in your post really shows what skills you have. You say your the lead designer well sorry but everything in your design has already been done so it's easy to list features from other games but what new features are you your self designing that would show you can design a game? You can't expect to find a team that is going to work for you well you sit around on your rear-end all day doing nothing!I am creating a MMO myself and I have posted a help wanted post just like you but unlike you I am designing and programming our whole client/server technology from the ground up and I have screenshots to back up my work.You really need to give us more to go on if you expect to find people interested in your project enough to volunteer for it. Also you say that at this time your not planning on having a subscription model. How do you intend on paying for maintaining the game after launch? You will need to rent at the very least 1 server if not a whole bunch of them. for 1 server it ranges from about $50 to as much as $500 or more a month. Will you be able to afford to maintain the game after you have made it?   ;Quote:Original post by EmpireProductionsWhat skills do you bring to the team?My inital idea has been to point people to my website and let them judge from what they find there. But as you are the second person asking about my personal qualification i will try to answer this now. And i apologize but im not very good in advertise my skills :) (Otherwise i would not post here i guess).My skills are to come up with great game ideas, concept them, organize and setup the game and everything in the process. My skills range and degree varies, some skills include (in no particular order)- Working with 3DSMAX - Used to work with all kinds of editors and software basicly.- Running a Mailbox with a 2400 baud modem- Level/Map Design (Starcraft & Never Winter Nights "beta", and a lot of game titles i do not remember now from the amiga days)- Creating a Flash - actionscript game with highscore.- Image editing & logo design - Web-design- Icon & Typo design (Pixel by Pixel editing)- Flyer, Poster design- Script languages such as php or html- Basic understanding of assembler and C++/OOP programming.- Setting up a server environment (Apache, Mysql & PHP)- Setting up Lan - Composing sounds & music- Working with game engine suits such as TGE and currently a few more while evaluating.- Painting in various forms, especialy characters and scenes.- Writing short storys- Playing a lot of games and role playing games such as "Das Schwarze Auge".- Movie creation with After Effects and or FlashQuote:You say your the lead designer well sorry but everything in your design has already been done so it's easy to list features from other games but what new features are you your self designing that would show you can design a game? For example "Bots" are forbidden in most games i came across. There are some who allow them to some extend, but most of these are basic shop bots.And i do not plan to implement something totaly new rightnow. But who knows ;)I belive it's the right "recipe" which makes a game great. Grafics are cool, sound impressive but after the day what counts is the fun factor. This does not mean i don't try to make those part as great as the rest but actualy these are not as much importend as the game fun factor. And when it comes to mmo's, grinding is defintly not much fun.And than how the storys are made is also key.I think it's how you prepare the world, the interaction, how the value of each entity is setup ( How Combat or Player Stats System are setup). The overall look and gameplay feeling.Quote:You can't expect to find a team that is going to work for you well you sit around on your rear-end all day doing nothing!The next step for me personaly is to create the world with the world & terrain editor maybe even 3rd Party tools and than starting implement functionality such as player navigation & movement. Quote:You really need to give us more to go on if you expect to find people interested in your project enough to volunteer for it. Also you say that at this time your not planning on having a subscription model. How do you intend on paying for maintaining the game after launch? You will need to rent at the very least 1 server if not a whole bunch of them. for 1 server it ranges from about $50 to as much as $500 or more a month. Will you be able to afford to maintain the game after you have made it?The exact plan is not unfold yet, as it depends on some factors which are still in the process of emerging. I can think of "Ad's" on the game loading screens. And didn't "Guild Wars" just is retail than thats it?Cheers[Edited by - PsySunStudio on November 22, 2009 5:41:15 AM];  Not sure about Guild wars since I have never played it but Guild Wars also has a AAA company backing it that not only created Guild Wars but also creates other AAA games that the profit can be used to support Guild Wars.But anyways I am trying to get into the habit of not giving other MMO teams advice because one day they could be competition for me and my team. We have had sort of a little set back with our MMO. Got a new programmer and we might be totally redoing the Networking but in the end it will turn out better. So good luck and I hope you find the help your looking for.   ;Quote:Original post by PsySunStudioThe reason for this is that there are simply no good game designers (or very few) out there. You can have the biggest budget/funding, the best looking visuals whatsoever but in most cases it means fail, due to a series of design flaws.But yet I can see no proof that you fit the bill for a good game designer, what skills or knowledge do you posses that make you better than most game designers out there? The ones you listed are those that most any game designer has.I also would advice against repeating a phrase such as that on this site. As this is your first project or just MMO, you'll find that there is much to learn yet about designing a game. One of those things is having a bit of respect for those that have more knowledge than you in your field, even if you believe you have better ideas that might surpass theirs. Like I said before, there are many little things that must be designed in a game that you may not be thinking of in advance.Quote:Original post by PsySunStudioFor example "Bots" are forbidden in most games i came across. There are some who allow them to some extend, but most of these are basic shop bots.And i do not plan to implement something totaly new rightnow. But who knows ;)  I'm not sure what you mean by this. Were you just pointing out the existence of bots, or trying to hint about a part of your design that you don't wish to talk about because someone might steal the idea. Quote:Original post by PsySunStudioI belive it's the right "recipe" which makes a game great. Grafics are cool, sound impressive but after the day what counts is the fun factor. This does not mean i don't try to make those part as great as the rest but actualy these are not as much importend as the game fun factor. And when it comes to mmo's, grinding is defintly not much fun.And than how the storys are made is also key.I think it's how you prepare the world, the interaction, how the value of each entity is setup ( How Combat or Player Stats System are setup). The overall look and gameplay feeling.How do you plan to reduce/eliminate grinding to make this fun world?Are you a registered company, or just using the name for now?What is the reason you are limiting yourself to under 18? I know of quite a few very skilled people that have more time on their hands because they are younger and don't yet have the responsibility's that are to come.I would suspect there are about a dozen people on average that post here looking to make an MMO. What makes your game different or better than theirs that would make a person want to join your team?I hope I don't come across as rude, and wish you the best of luck with your game. Many games are started on here and never finished, and usually it is because lack of planning/design.   