   OpenAL bug? Channels alternating sequentially
  Hi all, I'm new to OpenAL so was wondering if I could get feedback on a possible solution for this.I have noticed that sounds played with OpenAL sometimes 'jump' to mostly the right or left channel, despite their location/source/velocity and other parameters staying unchanged. As sounds are played repeatedly, strangely, it almost sounds like they are going in order (right, to center, to left, to right, to center, to left), again, with no changes to their positions/velocities/sources/ecto test this bug in my game, i added code to play a sound on mouse down.with no change to my code, sometimes when i launch the app and click repeatedly, all the sounds play dead center through both speakers/channels (left + right) as they should. other times, seemingly randomly, the sounds will 'jump' between mainly the right or left channel as described above. it almost sounds like they are alternating sequentiallythis happens randomly, without any changes to my code.what im wondering is what the cause of this might be, and if there's a way to rememdy this? as i mentioned i am setting the source and velocity directly for each sound when its played, and the results seem to be random.any advice is greatly appreciated. thanks so much.   
  Gaah! i'm sorry, the sound file i was testing i had forgotten to resample to mono, it was a stereo wav. I think that has fixed the problem. (Doh!)   