   Cryengine2 compared to UnrealEngine3
  I recently read an interview by Tim Sweeney where he said that CryEngine does some things that unreal engine does not.http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php?page=10Does anyone know what exactly that is?Or can anyone point me to some place where a technical comparison between the two could be found?   
  By reading the interview, it sounds it's purely graphical related. The idea isn't that CryEngine2 is better than UE3; they just cater to different markets in general.   ;  As far as I know Cryengine is PC-only whereas Unreal is multiplatform.Therefore Cryengine supports graphical features that would not be available (or difficult to implement/slow) on consoles.I think Cryengine supports more advanced physics, better lighting and shadows, probably larger, more detailed environments. I've not seen an Unreal game with the vegetation density of Crysis for instance.I would say Cryengine is better than Unreal across the board, but only for PC. Consoles are a problem because they basically impede graphics development..PC hardware constantly increases in power whereas each console is static. Xbox 360 is now several years old. So if you want to be mulitplatform you can't support features that run on a modern PC (or you use a different renderer; most companies wont do this).   ;Quote:Original post by Matt AufderheideAs far as I know Cryengine is PC-only whereas Unreal is multiplatform.Yeah.  I was going to say this is an apples to oranges comparison.  Obviously the PC specific engine is going to be better on the PC.  If it's not they're doing something horribly wrong.  By the same token a PS3 specific engine (like the metal gear engine) should be better on the PS3.Unreal works on PC, 360, PS3.  So it's not going to be as great as a platform specific engine on any of those platforms but you can release on all 3 with not a ton of extra work and therefore likely have better overall sales.-me   ;  Well, CryEngine 3 has support for multiplatforms. May want to take a look at this link.http://www.crytek.com/technology/cryengine-3/specifications/   ;  It's no longer PC-exclusive, so maybe Tim knew about that during interview.Anyway it's still is a "apples to oranges comparison" as Paladin said, because UnrealEngine is more a multipurpose engine and CryEngine wasn't used for anything except FPS projects until now. How many other non-Crytek games was build on it? And how many is using UE ))) I wouldn't compare them, they are too different.   ;  CryEngine 1 ("Far Cry" engine) is used for the new MMO "Aion," CryEngine 2 ("Crysis" engine) is used for the new MMO "Blue Mars."Neither of those is an FPS.   ;  well i understand that crytek is made for pc while unreal is for consoles.However I wanted to know what the exact differences are.For example, crytek uses Screen Space Ambient Occlusion and Normal mapping which unreal engine can do too.Is there any 'feature' of crytek that is not present in unreal engine 3?   ;Quote:Original post by fulcrum123well i understand that crytek is made for pc while unreal is for consoles.However I wanted to know what the exact differences are.For example, crytek uses Screen Space Ambient Occlusion and Normal mapping which unreal engine can do too.Is there any 'feature' of crytek that is not present in unreal engine 3?Crytek's deal is outdoor rendering, specifically vegitation.  Unreal has nothing to match it.Unreal also gets unhappy when you make play spaces too big (i.e. unreal games tend to not have large outdoor spaces) or have more than about 15 pawns running around.I am not aware of the limitations of the Crytek engine, but all engines have good points and bad point.  The easiest way to judge an engine is to look at the game it was made for. If you're making an FPS similar to Gears of War in design (both visual and playable) then use unreal; if you're making an FPS similar to Crysis (visual/playable) use Crytek's engine.  Kind of by definitions, game engines suck at things you don't see in the game they were made for.-me   ;  I think the CryEngine 3 is full dynamic.They have everything in lighting dynamic, there were even some ppl from gdc saying CryEngine 3 has some dynamic radiosity lighting. Beside that, they have that big range rendering like Palidine said.Unreal Engine 3 is on the other side more custom and solid in my opinion. They have a very good integrated scripting language and network support, in fact, it seems like the whole Engine is written around that.So, in short: CE3 is eyecandy, UE3 is codecandy.   