   xfiles
  Hi, I''m trying to learn how to create xfiles & stuff, does any one know what order you do things, there are lots of functions such as "D3DXCreateSaveObject", "D3DXCreateEnumObject" these are from one section , there is another as well but I can''t remember it right now. I think they are to do with when you load an xfile and are used for initialy processing it, -getting all the info out of it (see dxfile.h).  What order do you do things? This is for an editor I''m trying to make.Thanks 
  Check this  out first.  All an xfile actually does is store vertices, index, and texturing data.  D3DX provides a function called D3DXLoadMeshFromX() that parses an x-file for data and creates all of the interfaces accordingly.Dustin Franklin   Mircrosoft DirectX MVP 