   Minimum XBOX 360 hardware for XNA development
  Hi,I would like to get a taste of some XBOX development in my free time.To develop some application with XNA and try it out on the console, what will be the minimum console hardware required ?Is XBOX 360 Arcade sufficient ?Thanks   
LMGTFY"Developing games for the Xbox 360 requires an Xbox 360 console with hard drive"So, no.   ;  You need an Xbox360 with a hard drive. The Arcade SKU doesn't include one. They can be bought separately, but it's cheaper to get it included. No other storage device will work.You also need to make sure your Xbox360 is networked to your PC so you can send your game over to run it. You can't burn it to a disc or anything else.You also need an XNA creator's club account. creators.xna.comYou need to be connected to Xbox Live. But a silver account will do.   ;  Thank you Daaark & OrangyTang.I was hoping to find a way around the hard drive requirement (thinking that, if application is below 256 Mb the memory unit should be sufficient)."A Premium membership enables you to create and debug your games on Xbox 360. Also, it allows you to submit your creations for distribution on Xbox LIVE Marketplace"So, even if I wont be submitting my application to the Xbox LIVE marketplace, I still need to have a premium membership !?   ;  Yes. The membership allows you to transfer your compiled app over to the XBox360 and run it.You can't transfer use a memory card. You must have a hard drive.There's no exceptions. It's a closed system, and it works how it works.   ;  "Supported countries for submitting Xbox LIVE Indie Games: Australia, Canada, Denmark, France, Germany, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, United Kingdom, and the United States."I guess this means, being from India I cannot submit my game. Thats O.K. for now. But do I need to get a console made for one of these countries?This is what is available here:http://www.xbox.com/hi-in/hardware/x/xbox360arcadesystem/default.htmOther forms:http://shop.ebay.in/i.html?_nkw=xbox+360+console+&_cqr=true&_nkwusc=xbox+360+consloe&_rdc=1Would these work for development use?   ;  AS we already said, an Xbox360 Arcade does not include a hard drive. You need aXbox360 Arcade + Hard Drive bought separatelyorXbox360 Pro / Elite with Hard Drive includedThe 360 hard drives cost a lot, so you are better off buying one that includes it with the console. You can't use a non-360 hard drive.   ;  Never done it myself, but why don't you try using XNA for PC first. Changing it into a 360 game is relatively easy... supposedly. And with PC, you don't need any 360. Just have to beware the limitations of the 360.That is, if you haven't.   ;Quote:Original post by pothbNever done it myself, but why don't you try using XNA for PC first. Changing it into a 360 game is relatively easy... supposedly. And with PC, you don't need any 360. Just have to beware the limitations of the 360.I wouldn't really recommend that approach. Things like garbage collection or bad floating point performance can really bite you in the ass on the 360, and the later you find these problems the harder they are to fix.;Quote:Original post by MJPthe later you find these problems the harder they are to fix.Thats the reason I wish to start working with the console, also its more fun this way :)So I would probably buy XBOX 360 core/arcade + hard drive (pro and elite seem to be more expensive will need to inquire more).But what about the supported countries?Also the premium membership doesn't seem to be available for all countries... ?   