   Books about ai in sports games
  Hello, can anyone recommend books about ai in sports games? I would prefer if they were about techniques that can be applied in soccer or icehockey games. I already have "Programming Game AI by Example" which I like a lot but I am looking for more books.Thanks   
  I'm not aware of other books per-se, but there's a fair bit of research on the subject.  If you look into the robocup, they focus on this stuff very seriously!   ;  A section of Brian Schwab's book is divided by genre, but I don't think it will answer what it is you are looking for.   ;  I worked for 2 years on sport titles for the 360/PS3. Obviously, I can't tell you how we did things. But I can tell you that sport AI isnt different from any other cooperative AI. You want an AI tool for each player to decide what action to take (shoot, pass, dive and pretend you're injured...), and you want a tool to coordinates the player's efforts. Good players typically think several moves in advance, so its nice if your AI can do that too.Almost any technique can be used really. Start with something simple and build your way up. Tuning AI is a bitch, so try and keep everything nicely data-driven. Read up on the sport's real life strategies. Think about how you could express that wisdom in a way that your AI could use it.A nice thing about sport AI is that pathfinding is so much simpler :)   ;  Thank you for replying and giving me some tips. Looks like I am gonna have to continue looking/waiting for a good book.   ;Game Developer magazine columnist and experienced mainstream (Halo, Call of Duty franchises) and indie developer Matthew Burns analyzes the hurdles facing Japanese game development, offering observations on ways to improve things.  View the full article