   actionscript: sound object. Event complete doesn't work
  OK That's at least an hour again so I do google around.function init() {this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);this.soundsArray[i-1].play();this.blHit=false;}function completeSoundHandler():void {this.timerForSounds=new Timer(500,1);timerForSounds.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerCompleteEvalTimer);timerForSounds.start();}function onTimerCompleteEvalTimer(e:Event) {this.soundsArray[i-1].play();}   
  Well the sounds are not loaded but in the library and exported for AS. Then I have the following code private function setSounds() {//IGNACIO NEWvar oneSound:OneSound = new OneSound();this.soundsArray.push(oneSound);var twoSound:TwoSound = new TwoSound();this.soundsArray.push(twoSound);var threeSound:ThreeSound = new ThreeSound();this.soundsArray.push(threeSound);var fourSound:FourSound = new FourSound();this.soundsArray.push(fourSound);var fiveSound:FiveSound = new FiveSound();this.soundsArray.push(fiveSound);}And then the code I first posted.I think the problem lies in that I have not created a Sound object or indeed the SoundChannel etc...Shall I create a sound object and wait for the Event.complete or does that only exist with the SoundChannel object???If you tell me one or the other I shall get straight to it.Thanks   