   Fmod and Win32 PlaySound
  Ok, I want use Fmod to play .mids and the Windows API PlaySound funtion to play .wavs. How do you make this possible? It seems after initializing Fmod it takes control of the sound system. 
  << How do you make this possible? It seems after initializing Fmod it takes control of the sound system. >>Fmod can play WAVs as well. Check the documentation. Win PlaySound is limited to one WAV at a time (no mixing). Fmod allows mixing of multiple WAVs playing at the same time just like DirectSound.So Fmod can be used for MIDI and WAVs at the same time, and its so easy -- just #include the fmod.h, insert the correct .lib they give you for compiling, and put the fmod.dll in the same folder as your game .exe, and include that dll when you zip up your game.Phil P ;  I don''t understand why you want to use two different api''s.  Fmod is very capable of playing .mid and .wav files, using the fmusic_  and fsound_ functions respectivly.Otherwise, you might try searching the forums at fmod.org.  They are really good about answering questions and helping out with their software. ;  hes probably just a newbie (like me) who wants to use playsound for sound effects and fmod for background musicim currently doing the same thing in my game, i use fmod to play the mp3 in the background, then i use playsound to play my wav''s as sound effects. it works fine for me, i dont know whaty our problem is???  anyway, what i cant figure out is how to stop the currently playing mp3 and then play a new and different mp3. this is bothering me as i have the same background music for my whole game, it sucks!! isnt there any good simple tutorials for NEWBIES on this? gametutorials.com helped, but they didnt cover on how to stop/start new sounds.  ;  Yes, that''s what I was planning to do. 