   Open source RPG engine development. help wanted
  Already started it, what has been completed can be downloaded from hereThe site is currently down. bandwidth limit was reached for today the 30th. So check after midnight.I have the forum setup for the engine too. It's at the same site. I'll hopefully be getting a .com url within a month (im hoping within a week) or two. The engine is going to be for windows, it's being coded under MSVC 7.0, but it should'nt be too hard to modify to compile under a different compiler. It's specifically for windows. And I'm using the DirectX SDK for input/audio/network/graphics. The engine (more like a high level sdk) is arranged into components. And each component is as independant as possible so incase we want to change the graphics component from d3d to ogl it can be easily done. The engine will be built especially for making RPGsI've coded quite a great deal already, just to get the ball rolling. Im using the GNU general public license. And a coding standard has already been adopted. If you're intrested in helping me out then email me at k9eks@hotmail.com. Im looking for people who can code up stuff like terrain engines, mesh loaders, md2/md3 loaders, math wizzes and audio programmers and script gurus also much more...it's an entire game engine after all. The engine will be property of Triple Buffer software. Whatever you code will be your property and Triple Buffer's property. If I find the right people those people will also be part of Triple Buffer Software...partners if you will.Remember I dont want to make a game (yet). I want to make an engine that is made to specifically create RPGs. After the engine is built if I've found good partners by then, we can make a game a mini RPG (im talkin really mini) to get started.[edited by - ifoobar on July 31, 2003 4:07:17 AM]
  site is up again. You can check the work in progress now. ;  Hi, just little stuff about your source (gave a quick look at the camera header) :- you should make some of your methods const- void operator =.. should be selftype & operator =;quote:you should make some of your methods constmay i ask which ones?quote:void operator =.. should be selftype & operator =not should...could.