   Wanted: 2D artist, designer for shareware tower defense game (programming = complete)
Ultimate Tower Defense is a game I've worked on, on-and-off, for over two years.The programming is mostly complete, and has been in the same state for the majority of those two years.  The snag I've run into is simple: I'm not a pixel artist, and design isn't my strongest point either.  As a result, I took a substantial amount of time off to focus on other projects, always planning to return and finish up this one at some point.  Now, I've decided it may be best to look for outside help and invite an artist and designer into the project.As I said, the programming is mostly complete.  The game engine itself is basically done, but I'll still need to create the menus to navigate around the game (particularly the main menu, which is currently a placeholder).My experienceYou can see some of my past experience on my website, JoshForde.com.  Most notably, I've written a browser-based MMORPG, Seeds of Time Online, which has attained over 22,000 registered members since its official launch on January 1, 2008 (a bit over a year ago).  I also have some other games on the website, such as a small Tetris clone, and an unfinished 2D platformer (unfinished for largely the same reason as this project).Team name: N/AProject name: Ultimate Tower DefenseBrief description: A unique tower defense engine which will include around 5 or 6 complete tower defense games (known as "campaigns") within itself, and also have the ability to load and play custom campaigns (tower defense games) designed by players.Target aim: Shareware (one full campaign available as a free demo, with a pricetag of $20 to unlock the rest of the campaigns [and the ability to load custom campaigns]).Compensation: A percentage of revenue earned, equal to an estimate of the percentage of overall work you will be completing on the project.  For an artist, this could be around 20-30% (possibly more if the art is of a superb quality which will help fuel sales), and a designer about 10-20%.  The rest will go to programming (20-30%), marketing/publishing (5-15%), and sound and music (10-20%).  Terms will be placed in writing beforehand, after negotiations.Technology: Windows/Linux and possibly Mac.  It has been written in C++ with the Allegro game programming library.Talent needed:Artist- responsible for drawing monsters, towers, and backgrounds/tiles.  Must be of a decent quality; if you are able to go above and beyond with highly-polished art (which will help us reach "casual" game portals, and thus increase sales), a higher share of revenue can be negotiated beforehand.Designer- responsible for assigning statistics to towers (attack rate/power, etc.) and monsters (movement speed, HP, etc.), and then testing and tweaking until the game is balanced.  Do not underestimate the number of tests that are required to design a balanced game.  Also responsible for writing small scripts for small cutscenes (in a custom mini-language I wrote, which is very easy to use).  Statistics are held in simple text files, meaning your work environment will be a text editor (I recommend Notepad++).Team structure:Director, lead programmer, designer (also likely marketer and sound/music technician) - Josh Forde (me)Artist - ???Lead designer - ???If you'd like to apply for either position, please contact me.  I should get back to you within 24 hours, but allow a few days.  Make sure you tell me:- your name- country of residence (United States preferred to make the contract easier)- age (18 or older preferred, as I think there are difficulties in minors entering legal agreements)- and why you're the best candidate for the position (this should include examples of your best past work.  If you're applying for the artist position, you should especially include artwork drawn on a similar scale: monsters and towers have dimensions of 64x64 pixels).Again, you can contact me here.   
  Both positions are still available.   ;Quote:Bumping:As a general rule, bumping is not allowed in the Help Wanted forum. There are however, certain conditions under which it will be allowed:    * If after 2 days your thread has received no replies. In this case, you may bump the thread once, but you should first make some changes to the original post - try to provide updates and/or additional information. You may repeat this a few (not more than three or four) times, after which you should wait a couple of weeks.    * If you are adding additional content, you may do so by editing the original post.    * You may at any time post to say that all positions have been filled.    * You may at any time respond to questions posted in your thread.;  *removed application*due to other personal obligations[Edited by - boomerfreak1 on March 28, 2009 9:14:37 PM];  Update: I've received a solid number of applications and am still accepting more as the positions haven't yet been filled, so keep sending them in. :)   ;  Still looking for people, about a month since my last reply.In an update to the Designer position, I am planning to write a level editor when I have time (to make designing more convenient).   