   Warhammer40k 3d people sought!
  Looking for skilled 3d people who use 3dsMax v6.x+ for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War.Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds will likely be done more often although vehicles will be needed as well.This is a massive opprotunity and challenge to network with fellow 3d people while working on some *very cool* models and seeing them operating in a real-time environment.thudo@spymac.comTuD.   
  Are you offering and kind of a payment ?Regards,VBmaster   ;  Thanks GameDev staff for setting me correctly..Team name:Depends on assigned team..Project name:Depends on assigned project..Brief description:This is part-time with no compensation (currently) and you would be on a team using concept drawings, working with the art team, and putting together some fabulous 3d models while corresponding to those in the team to keep the themes consistent.Target aim:You will part of one of a linked chain of professionals and students working towards meeting building a whole race/faction from scratch using pre-conceptual art.Compensation:None presentlyTechnology:3dsMax 6+ and/or PhotoshopTalent needed:Your skills would be an asset in any of the following: modelling, rigging, texturing, and animating BUT this is an opprotunity to excel in any or all of these areas with the help from the 3d team. You will be in excellent hands as you network with your fellow colleagues.Team structure:Multi-faceted and connected. Everyone participates and helps each other with the acknowledgement of the end-goals towards providing an amazing product hundreds of thousands worldwide will enjoy. You will be networked with some of the most experienced 3d people in the biz with a incredible zest and drive for the art and technology. Some will have strengths in many areas, others will draw upon yourself. Its meant to be a collaberative endeavour with the challenge of reaching certain goals but in the end producing a superior product. Website:Screenshots to show the various themes:http://nitram-art.com/wyches_prev.jpghttp://img32.echo.cx/img32/9683/tyranidgenestealerwip7tf.jpghttp://img32.echo.cx/img32/7905/tyranidripperwip4mi.jpghttp://img32.echo.cx/img32/3821/tyranidwarriorwip2se.jpghttp://img172.echo.cx/img172/8160/witchhuntersarbites4re.jpghttp://img172.echo.cx/img172/3084/witchhunterscanoness3nk.jpghttp://img172.echo.cx/img172/9145/witchhuntersrepressor3au.jpgMost models range from 1500-2500 polys (that is for standard units) while some unique ones go as high as 4-7k polys. Most are bipeds while others are vehicles.Website is based on assigned project.Contacts:Master contact: thudo@spymac.com Project contact(s): based on assigned team..Additional Info:Based on the incredibly exciting and diverse Warhammer 40,000 universe with all 11 main factions and their various sub-chapters/races/clans/sects. The main reference site is:  http://www.dawnofwargame.com/  All projects are based off this game and its fabulous expansion!Feedback:We are looking for committed, hardworking, team-orientated members who have intermediate to advanced skills using 3ds max v6.x/7.x (with a little or extensive experience with Character Studio). Having Photoshop or applicable graphics talent would be an asset.The ideal candidate would be one who loves a challenge, enjoys expressing themselves through their work and to their colleagues, willing to work under deadlines, is a good communicator, and is committed to getting the job done all the while having fun doing it. Having previous game modding experience would be a definite asset but not required.Nice to have(s): Enjoys modding in the Warhammer 40,000 universe and/or owns a copy of the PC Game, Dawn of War.   