   AI tutorial
 Article (Yes, that's the original file name)Author: Dean Guy Lunz <createdbyx@gmail.com> cbx on the forumsFogBugz Case Number: 19578Original submission e-mail:Quote:I would like to submit this tutorial to gamedev.net But this is my firsttime in doing so, so I am unsure of the process. I have attached the zipfile containing the tutorial in html format as well as the source codeproject for the tutorial. The attached file is a zip file that has beenrenamed with a zipx extention because gmail is fussy about sending zipfiles.My real name is Dean Guy Lunz (GameDev.net user name is cbx)Everything in the tutorial including the source code is free with nolicences to worry about.As for author qualifications, (not sure why you need that but...) I am justa hobbyist programmer, as for bio info I try to refer people to my web siteat http://www.createdbyx.com/Contact.aspxA brief bio would include ...I do alot of vb.net Managed DirectX, and gamerelated<http://sourceforge.net/projects/xgsuite> stuffI have recently converted theWarp3D<http://alansimes.blogdns.net/cs/files/default.aspx>library fromC# over toVB.net (not compleatly finished testing it yet, so far vb.net is actuallyslightly faster, hehe take that C# ! )I am familiar with many languages such as vb, vb.net, free pascal, turbopascal, qbasic, C#, C/C++ , Assembly (what little I remember)I have been programming for about 20 years... ( Since gwbasic and the XT/AThardware era )And I dispise the (so called high tech) state of the computer programmingindustry that has yet to see ANY kind of change since before bill gatesstarted programming! (Don't get me started on this one.)If you need anymore info just let me know. The FartSniffer tutorial is partof a couple of tutorials I am in the process of writing that will eventuallylead to the creation of a simple game. THe next tutorial in the series willdeal with giving the flies vision and flocking behavior. The third tutorialwill add a better graphics presentation to the app as well as more game likeplayer input. And finally the fourth will wrap everyting up into a completegame.-- Created by: Xwww.createdbyx.com
  I'd recommend a rejection on the following grounds, not necessarily in this order: - esoteric system requirements (How many people run or want to run VB.NET 2.0?) - code that "will not be covered in this tutorial" - if necessary, should be in a separate file, not inline - code not commented; this is doubly a problem with an uncommon language - slightly unprofessional tone; filename is one example, variables like 'SpawnStinkyInterval' are another - try/catch blocks with no handlers - I may be wrong since I am unfamiliar with VB.NET, but that looks like a poor thing to teach newbies to me - numerous spelling/grammar/punctuation mistakes, including misspelling 'following' throughout an entire article dedicated to that subject - virtually no explanation of what the purpose of the code is until 90% of the way through - most code is boilerplate and not directly relevant to AI   