   OpenAL or SDL sound?
  I'm switching completely from DirectX to SDL and OGL.  I know exactly what i'm going to use for each one except for the sound portion...  they both seem pretty good, but what's everyone else's opinion?   
  OpenAL is harder to use but has more features.SDL_Mixer is easier but not as robust.FMOD is the best of both worlds.   ;Quote:Original post by EvilKnuckles666I'm switching completely from DirectX to SDL and OGL.  I know exactly what i'm going to use for each one except for the sound portion...  they both seem pretty good, but what's everyone else's opinion?SDL_sound actually provides very little facility for playing sound, it is primarily a sound file loader, look at SDL_mixer to actually play in-game sound (you can use SDL's own sound system to play the sound, which is what SDL_mixer does, but it is a very low level API with no support for directional sound).I would lean towards OpenAL, and use an API such as SDL_sound to load the files (OpenAL typically only loads .WAVs), as OpenAL has many more features than SDL_Mixer   ;  wow, i just looked at FMOD and it has a very pleasing argument.  Is there anywhere that there is a sample for using FMOD or a tutorial?edit: i'm using C++ so tutorials for that would help best  :-p   ;  GameDev has an article on it. You can google for a lot more that are avaliable too.   ;Quote:Original post by EvilKnuckles666wow, i just looked at FMOD and it has a very pleasing argument.  Is there anywhere that there is a sample for using FMOD or a tutorial?FMOD is very impressive, and works very well, but it has one major drawback: expense, FMOD is not free, and licenses are not cheap (at least from an small indie point of view).   ;  There is a bit more information, and links to FMod tutorials on the DevMaster Wiki.It's a shamless plug, but I hope its useful :)Spree   ;  FMOD is free to use if you are not charging for your games.   ;  that helped alot!  thanks :)  FMOD is now going to be used in my engine, Wrath2D, for sound ;)   