   Textures vs. Milkshape3D materials
  I have a Milkshape Model called Table. The Table has a material associated to it: wood.bmp . Then I have a TV MilkshapeModel . Many parts of this TV has different materials associated with its different parts. When I make these materials and then I draw the model in my OpenGL program, the model shows up black. If I make any part of the TV have the wood.bmp associated with it, then the wood part of the TV will show up. I can't figure out why this is happening. This may be more of a Milkshape 3D question, or an OpenGL question, but I have no way of knowing. Why are the .bmp materials showing up in my OpenGL program, but not the custom made ones?BTW, if I set my 3D view in Milkshape to textured, then everything shows up black. If I set the view to wireframe, it shows the verticies. If i set it to flat shaded, then everything appears like it should in the OpenGL program. I hope I have been clear enough.   
  not sure what a TV is, but it looks like a texture coordinate problem. Have you unwraped your model in milkshape 3D to set the texture coordinate, is your loader loading texture coordinate without errors ?   