   [web] Developing a web based application with zero experience?
  Right..I want to make a kind of application/game for people to use on the internet without having to download and installing anything onto their PC's. Basically, what I'm trying to do is to make it possible for people to create a custom guitar using a library of different parts. Tools to move the parts around, scale them, rotate, flip, group, ungroup, delete, etc. A material library to set different textures to the different parts. reference: http://pimpmygun.doctornoob.com/So I'll need quite a complex interface and a large library of parts. The problem is, I have no idea how to go on about this. I have worked out some basic ideas of the program/interface layout but that's about it. ** My question is; how are things looking for me? What tools do I need? Is there any idea at all?Keep in mind, if you have the answer, that my budget is so small it's negligible. I have accsess to tools such as GIMP and Adobe CS2 and I'm I can use them both at a rather advanced level. and finally, I'm willing to spend a lot of time learning, reading tutorials and whatnot!Comments, ideas?   
  First up, you will need to learn to make the most of the online resources available to you, such as using the right forum to get help. Moving to the Web Development forum!   ;  Something fully interactive, in the way it sounds to me like you're suggesting, would probably be better off done in Flash, but unless there's a free Flash editor out there that works well, that is a very expensive route to go. The free alternative would be SVG(Scalable Vector Graphics), but I hear that support for it is slim, although you could still try for it.There may be ways to do it in pure &#106avascript, but I'd recommend against it, as trying to program something like the reference you gave in &#106avascript is goiong to give you headaches at least.I know this post may not have been massively useful, but with any luck, it should at least give you something to start from. Good luck, and I look forward to seeing how you decide to achieve this   ;  &#106avascript isn't so bad--check my sig for my latest project with it.  SVG is poorly supported, canvas is much better for cross-platform work.  You can use Google's excanvas library to even make it work on IE.   