   XNA texture/mouse
  Hi, I have just started with XNA (I used to code basic DirectX), and I am using C#.I have a few questions that hopefully you can answer.1) In DirectX, I wrote my own Texture Manager class so as shared textures would not load into memory twice. In XNA, however, I don't seem to have any control over textures with the Content.Load<Model> call. How does XNA handle shared textures? Does XNA load the same texture twice if 2 models share the same texture? I'm basically asking how can I gain control of texture loading, and how do I assign a texture to a loaded model?2) I'm having issues with the mouse pointer. It doesn't show up when I run an XNA application. What could be the issue?Thank you,TS...   
  1) If you're using the Content Manager the texture should only be loaded once.2) Set IsMouseVisible to true in the Game class's constructor.   