   Loading 3DS model to OpenGL
  Hi all,I am new to OpenGL.After I had drawn a 3DS model, how do I go about to load the model to a OpenGL windows?And how do make one of the objects moves while the other are stationary?Thanks.   
  Use some library for loading the model (unfortunately I don't know one) or become familiar with the 3ds format, then write your own importer.Moving objects:for each object you wan't to move, keep track of it's position,then do the like in your render function:if(object->movable()){glPushMatrix(); //save the current transformationglTranslatef(object->position.x, object->position.y, object->position.z); //moves the object to positionobject->render();glPopMatrix(); //restores the transformation saved before moving}If you're new to OpenGL I'd suggest reading a book like the "OpenGL super bible", which I found to be very helpful.   ;  If you writing on C++ you can try lib3ds from here:http://lib3ds.sourceforge.net/I'm use this lib in my AmberSkyNetVR engine..   ;  ca va etre long !   