   [DirectX 10] Ray from camera to far-clip plane
  Ive read this post: http://mynameismjp.wordpress.com/2009/03/10/reconstructing-position-from-depth/but there are some things I'm not understanding.1-Set depth to [0;1] rangefloat fDepth = in_fDepthVS/g_fFarClip;g_fFacrClip is the value I set to far in my camera? For example 1000.0f?2-The frustum corners.How do I get the frustum corners in DirectX 10.And Ive to transform each corner to View space right?   