   Project needs members
Team name:No Limits DesignsProject name:The working title of my game/project tentatively: Destination. Brief description:Destination  is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate beautiful --and realistic-- graphics, the social aspect of gaming (no instances), and a game that is challenging. Currently, I have a working Login server, Game server, Patching program, and a client.Target aim:I have been working on this project for about a year now, and I am at the point where I feel comfortable involving other people. Having said that, I plan on releasing the game digitally and charging a monthly fee --no item shops here. My aim is to complete the project in around two years; however, I will not release anything until I am happy with it. I refuse to be like so many other MMORPG's that are hungry for money, so they release a game that is not finished --not here.Compensation:My life consists of two things right now: work(non-programming --payed); and work(programming, --non-payed). Because of this, I cannot offer immediate compensation; however, the compensation I can offer is percentages of initial revenue and/or owning a percentage of the company. Technology:I am flexible with a persons knowledge base. But, if you are applying for a programming position with no c++ experience, don't. I am writing my own engine and the only libraries used are Direct x and Intel threading building blocks. -c/++knowledge of the following concepts/models/Libraries:-DirectX 10-Intel Threading Building blocks for programming multi-core processors.-Data structures and Algorithm analysis.-Use of Microsoft Visual Studio as a compiler.Non requirements, but defiantly a plus:-Network programming for TCP/UDP-A basic understanding of assembly language-Data Encryption-Programming computer clustersTalent needed:(2) Programmers (2) 3d modelers Team structure:Lead Programmer -- Scott(smasherprog)Modeler -- Carlos (creative3d)Website:www.nolimitsdesigns.comContacts:Icq: 4981417msn instant messenger: smasherprog@gmail.come-mail: smasherprog@gmail.com[Edited by - smasherprog on April 30, 2010 6:22:00 AM]
  post modified to fit template. Bumpage!   ;  One more bump.   ;  Why reinvent the wheel ?? Using a game engine could save you a years work or even more and to trying to do an mmorpg which is one of those things that 99% of the time don't get finished anyways you have to be realistic about things. Developing your own MMORPG with around 5 people without an engine is like climbing mount Everest with equipment you made in your own backyard - Not a realistic goal. It comes down to man hours. You simply wont have enough unless you have a paid team of 30 or more experts working full time. With that said the fact that you have done some server work proves that your one step ahead of the usual idiots tying to make an mmorpg. There are plenty of good engines out there that will let you commercially use their product and not even have to say that you used it. If you still want to create your own engine you could always base it of another say for example get irrlicht and add in physics and modify it to suit your needs. It would save a lot of time and make your project a lot more doable. I have seen people on their OWN develop amazing RPGs with great graphics in 2 yrs or so but they were putting in pretty much 35-40 hrs of work per week. That mean like 5 hrs each day at least. An unpaid team over the net probably wont provide you with anything like that and your looking at something more like 14 hrs perm week. Multiply that by 5 and you have got around 70 hrs per week which is probably not enough to create an engine and a game in any reasonable time frame. After looking at your site and seeing some of the work its looking pretty good and I do want to help you out in this. I am a C++ and Python Programmer and I'm also a blender artist. I also do web development , concept art , flash animation, A LOT of story and game design writing, know alot about law and business aspect of game dev and have done a fair share of project managment. :) i guess im a jack of all trades like you. ;  Thanks for your post. The last sentence caught me off guard through; I thought you were going to end at your paragraph.Let me respond to your post;   I realize that the effort is a major one, that is why my life consists of two things listed in the parent post: I work at my paid job, then come home and work on my non-payed job(programming). I have been working on this project for about a year now, have made excellent progress, and I will continue to do so. The reason for me posting here is to find others who have always wanted to create a quality game and make something they can be proud of. This project will take at least another two years, and is something I am committed to. I am being realistic about this project, which is why I am looking for other talented people who share my desire to create something great.   I have given thought to using another's library to get something up-and-running; however, I decided against it because my goal is not to get a product to fruition as fast as possible, but to get a product to quality to fruition as fast as possible. If I were happy making a game that looked like another, then yes I would have went that route. I don't have the time to learn hundreds of thousands of lines of someone else's code, and modify it to do what I want to.   ;  Really nice project! I looked at the gallery in your website and I was very pleased with the pictures there. Moreover, you look like a guy who knows what you want and how to do it. And my guess is that everyone who joins your project will increase his knowledge in c++. If this post was 1 year ago, I would like to join, but now I no longer deal with c++ :)Anyway, I wish you the best with the project!   ;  Well after looking around at your site you definitely look like you are getting something done. I am currently working on another project wish should probably be finished in around a month or so. So I can help out once I finish with that. I signed up on your websites forum (name is Dream shard) though the forum is locked so i couldn't introduce myself or anything. What positions do you still need ? I definitely wanna help you out with this project. Keep up the good work.;  What language do you program in now DpakoH? Thanks for the positive post too!   ;  You guys are going to have to code pretty specifically and efficiently like crazy. If you take a look at game engines such as ogre3d or irrlicht they spend around 6-8 yrs working on it and that's with a large team of 10 or so elite programmers. How much work have you already done on the graphics engine ?  I still think you should utilize other engine , are you planning to write all the physics ? I think if you use a physics engine and a graphics engine you will still have your work cutout for you writing the networking and the actual content.   ;  Reply to my 2nd post   