   [MDX] Animation sets
  Ok.  I have a .x mesh that has many animations inside it.  Run, jump, swim, attack, idle, etc.  I have code that will load and run the animations based off the implementation from the MDX Kickstart book.  My problem is when I render the mesh it runs through all of these animations.  Can anyone give me some advice on seperating each animation and rendering only the frames for that specific one?   
  Nevermind, I just found out my .x model only has one AnimationSet for all animations.   