   Insanity - a top down horror
  Hello!i started working on a top down horror game using XNA. I was trying to integrate a Tile Editor with the game. and my latest system is a Linked Room System.here is a video I uploaded:as you can see. the game is in an early level. but I wont to know what you think.the game was made for myself to learn and try out new things. I may realese it if it will be worth it.oh, and if someone know of a good sound effect site for scary games. Id like to see it.   
Quote:Original post by Dash213the game is in an early level. but I wont to know what you think.The lighting looks quick.  There's not really a lot else to say at this stage.   ;  I agree, the lighting is cool. Did you use an opacity map for the effect?You might wanna smooth out the transitions. Use a fade-in, or maybe code it so that you can already see the other map in 50% opacity.   ;  I used a 50% alpha for the light texture. And I created the shadow just by changing the color of a tile with the distance from the light source.the game may look bad, but I am just a beginer so I think it is alright.by the way, I am just 14 years old. If it matters.   ;  Nobody said your game was bad, in fact you got constructive critism which you can build on. Also, if you're 14 and you like making games I suggest you take a look at game maker first, instead of starting with the more difficult XNA. Unless you already got extensive programming experience, of course.   ;  It looks like a good start.  It would be neat if you had the light look like a flashlight instead of a spotlight, probably make the game scarier once there are actually monsters in there.  And you're doing fine with C# and XNA.   ;Quote:Original post by Dash213the game may look bad, but I am just a beginer so I think it is alright.I only just realized that when I said the lighting looks quick, that the comment could be interpreted to mean that the lighting looked like it was implemented quickly. I mean that it seems to perform quickly, so that was a compliment.And if it makes you feel any better, at 14, I was writing text-based games in BASIC.  Granted, at that point I had an Atari 800, and the only programming reference I could get my hands on was the BASIC manual that shipped with the machine.  *sigh*  Oh how I wish the internet had existed when I was growing up.