   A Who's Who of This Forum - Tell About Your Project!
  There are many "who's who" events in the real world, where people discuss the projects that they are currently working on.  This thread is intended to be a "who's who" of this forum.  This is to help people connect and potentially work together to meat common goals.  What are you developing at the moment?Here is a list of information many may be interested in knowing:* Team name* Team description* Team website* Team size* Key team members* Project name* Project description* Project web site* Project start date* Percentage of completion* Pictures of project* Part time or full time work* For fun or for profit* Budget size* Help wanted* Contact information   
  * Team nameIt's on!* Team descriptionMe, myself and I.* Team websiteNope.* Team size1.* Key team membersMe.* Project nameString theory.* Project descriptionA puzzle game, along the lines of puzzle bubble but with a twist.* Project web siteNope.* Project start dateAbout a month ago.* Percentage of completion5%* Pictures of projectNone yet.* Part time or full time workPart time. Very.* For fun or for profitMostly for fun, but hopefully for both.* Budget sizeSelf-funded, so basically not much. If the game turns out great I may build a website to distribute the game and shell out some for bandwidth.* Help wantedNone for now.* Contact informationSend me a private message. :)   ;  I kind of think the screenshots thread is a good companion, if not replacement, for this thread.   ;Quote:Original post by RavuyaI kind of think the screenshots thread is a good companion, if not replacement, for this thread.I don't think you're exactly an objective third party.  [grin]This thread looks more like Help Wanted Forum: The Aftermath.   ;Quote:Original post by RavuyaI kind of think the screenshots thread is a good companion, if not replacement, for this thread.Hooray self-promotion!I endorse this message.   ;  Team nameReactor InteractiveTeam descriptionTeam currently consists of 1 project leader, 1 technical director, 5 programmers, 4 artists, 5 musicians, 3 writers and 1 web developer, from all over the world.  We have developers in every US time zone and all over the world from Seattle to Hong Kong.Team websitehttp://www.reactorinteractive.netTeam sizeCurrently 20, but the number fluxuates occasionally.Key team membersDrew Clark - Project Lead, DesignerRyan Buhr (me) - Technical Director, DesignerTimothy Graupmann - Senior ProgrammerChris Sekorski - Art LeadGilad Eisenberger, Liam Graham, Mike Cioffi, Zach Bethel - ProgrammersPaul Nurkowski, Joe Ed White, Ernesto Llamas, Jim Burchfield - ArtistsJay "Grumpy Sam" Karunaratne, Bruno Dias, Chris Dailey - WritersMarc Jason Ali - Web DeveloperProject nameSector 13Project descriptionSector 13 is a 3rd-person multiplayer space combat game that focuses on the action-arcade experience found primarily in first-person shooters.  More information is available on our website.Project start dateInitial concept was drawn up in October of 2000, and the concept art was put together over the next 10-12 months.  Development on the original game engine didn't start until September of 2001.  This engine was scrapped in late 2004 while we migrated to the Ogre engine.  After that, our team grew from 2 people (Drew and I) to nearly 20.Percentage of completionApprox. 85% of "beta".  We will be code-complete by November, and art-complete by January, 2007.Pictures of project   High-Res Starfighter GalleryGameplay VideosPart time or full time workAll members are contributing to the project on a part-time basis, though some of our guys put in upwards of 30 hours a week or more.  If our team is one thing, it's dedicated!For fun or for profitFor fun and profit!  The game will go retail in first quarter 2007, with a possible Xbox LIVE Arcade port sometime later in 2007.Budget sizeCurrently, $0Help wantedWould be nice to have another great texture artist with a passion for spacescapes, but we're not actively recruiting at this time.Contact informationOur Forumsor PM me!  Email is in sig.  [smile]   ;Team nameConfidential (very cool)Team description1 person for everything.Team websitenone.Team size1Key team membersMe!!! - Lead Everything[smile]Project nameConfidential (also very cool)Project descriptionStarting a new graphics engine in DirectX.Project web sitenone.Project start dateJuly 27, 2006 Percentage of completion0.000001% (delayed start)Pictures of projectNot yet.[sad] But soon...Part time or full time workPart time to the extreme!For fun or for profitFUN!!!!! I like fun (and pie!).Budget size$000,000,000.00Help wantedNot at the moment.Contact informationPM of course.   ;  I'm doing background artwork for a 2D platformer. It's being designed by one of the writers at Something Awful, and will be free for download once it's done.   ;Crucible of Stars* Team nameCrucible Team* Team descriptionTwo original members have done most of the work. After a recent recruiting thread, we got a few people interested in helping, and have so far gotten a little music and some sound effects, but our two artists have yet to produce any finished models.* Team websiteCrucible of Stars site team page* Team size2 main members; 3 or 4 others who may or may not be active members* Key team membersElectron 100 -- programmer, started the project, does the most on itMe -- designer, writer, artist by necessity* Project nameCrucible of Stars (shouldn't this be first)* Project descriptionA single-player FPS set in a future when humans have colonized many planets. The player has a variety of weapons and psychic powers and must fight a mysterious alien invasion.* Project web siteCrucible of Stars* Project start dateI'm not exactly sure. Around two years ago.* Percentage of completionI can't give a fair estimate. If you want to see what we have so far, download and play the demo. There is certainly a lot of coding in now and the game is quite playable, but there is a lot more, particularly in AI and in various not-yet-implemented features that remains to be done. In terms of content, we are not very far along and have only the one sparsely-furnished level that can be seen in the demo. In addition to the game itself, we have a buggy but useable level editor and a few other smaller tools.* Pictures of projectThese are old, but as far as I know they're all we have online. * Part time or full time workPart time* For fun or for profitFun. This will be freeware.* Budget sizeNone* Help wantedAnybody who wants be a part of the proeject is welcome. Artists are especially needed.* Contact informationmartian-42@verizon.net   ;  I guess I might as well fill out mine.Team nameUhhh... Ravuya? Ravuya Ravuya and the Ravuyas is probably a good idea.Team descriptionI sit in a room by myself and write video games.Team websiteThis is a websiteTeam size1. Sometimes, 0. I also beg for art and music.Key team membersWell, that Ravuya is pretty key to the project. But I'm partial to Ravuya as well.Project nameGlowProject descriptionIt's sort of an RPG-esque actiony game where you kill zombies with ranged assault weapons, then use the experience to get better at killing.It also has a plot somewhere. And it runs on OSX/Linux/Windows, though that's obvious to any Ravuya-fan (I like to call them Ravuyaettes except they can't do a very coordinated dance number) by now.Project web siteNone yet. I should make one!Project start dateApril 2006, I think. Something like that.Percentage of completion85%? The game code is done, I hope.Pictures of project  Part time or full time workHow I wish it were full time.For fun or for profitFor fun, I guess. I wouldn't be against people sending me money for it. I need to eat.Budget sizeIn terms of caffeine I've already spent probably close to $300, which is really depressing.Help wantedIf you can give me money, I will take it. I'll need people to play it soon and let me know if it works on their computer.Contact informationUse the PM system.   