   Matrix problem, help
  Hi all:   How can I turn max RH Matrix3 to LH? Here is my code, Did I do wrong?nodeTM = node->GetNodeTM(0);parentTM = pParent->GetNodeTM(0);localTM = nodeTM * Inverse(parentTM);Point3 row = localTM.GetRow(3);dummy.pos[0] = row.x;dummy.pos[1] = row.z;dummy.pos[2] = row.y;Quat quat(localTM);dummy.quat[0] = quat.x;dummy.quat[1] = quat.z;dummy.quat[2] = quat.y;dummy.quat[3] = quat.w;I just switch the z and y. I was thinking it is right, but I got a strange result, every node I export seems has wrong orientation.[edited by - lythm on February 9, 2004 5:21:43 AM]