   MRT support
  Hello!I am working on my 3D engine and some time ago I implemented Deferred Rendering. I am using 4 surfaces with different formats:- D3DFMT_A16B16G16R16F (HDR color) - 8 bytes/pixel- D3DFMT_A8R8G8B8 (normal, specular) - 4 bytes/pixel- D3DFMT_R32F (depth) - 4 bytes/pixelMy question is - how to detect if a device supports multiple render targets with different bit-depth? Regards,Tomasz   
  Check the D3DCaps, the D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS flag in the MiscCaps. Which card do you use? Upto now I didn't know of *any* card supporting independent bit depths for MRTs.   ;  Thank you. I will test that.I am using GeForce 9800GX2, but I also tested my engine on 8800GTX.Regards,Tomasz   