   Shadow Mapping and wrapping problem
  Hi, I have problem with my shadow mapping. All work ok, but I have one problem. I use shadow only for player (good quality). How can I disable shadow texture wrapping on area which are not visible by light? How can I manualy control range of shadow on X and Y axis - UV for texture projection? Thanks for help.[Edited by - carew on May 30, 2009 5:59:12 PM]
  If you use shadow maps, than look for sampler adressing mode.In hlsl you can set adressing mode of your shadow sampler like this:AddressU = clamp;   AddressV = clamp;or like this:AddressU = border; AddressV = border;BorderColor = float4(5000.f, 5000.f, 5000.f, 5000.f);The last one will return a 5000 if you try to sample texture outside 0..1 range.   ;  Very thanks :)   