   is anyone familiar with the torque/ultra edit 32
  im having some problems with making my guys move if anyone can help pleasethanks   
  Torque is game engine. Ultra Edit is a text editor. I use Torque daily. I assume you're using the TorqueScript UE32 syntax highlighting file. What does this have to do with making your guys move? This thread makes no sense.Also, for a Torque specific question you will have more luck posting on the Garage Games forums.   ;  Use the force, man.  The UltraEdit will show you the way.;  i use ultra edit32im using the book by kenneth finney 3d game programming all in oneand i spawn in my world but when i hit the arrow keys my player doesnt movebut the escape button and console key work.so is it a problem with the keymap bindings?   ;  By default, key bindings are set in: control\client\scripts\default.bind.cs. I've read that book, but I forget where Ken sets up his key bindings. Your bindings will look something like this:moveMap.bind( keyboard, "a", moveleft );moveMap.bind( keyboard, "d", moveright );moveMap.bind( keyboard, "w", moveforward );moveMap.bind( keyboard, "s", movebackward );moveMap.bind( keyboard, "space", jump );Where moveMap is an Action Map. (I believe Ken calls it playerActionMap).Also, I would point you to the direction of using TorqueDev. It is a full-fledge IDE for developing TorqueScript. It has a script debugging feature that UE32 does not, which will allow you to step through your scripts and see where your problem is coming from.   ;  thanks ill try that   