   Voxels and hardware accelaration
  All right, a very broad question.  What are the possible ways of using hardware to increase the perfomance of a realtime voxel engine, like that of ken silvermans voxlap engine.  Are there any ways you guys can think of, I mean is there no way we can make use of a graphics cards computational power in some form or another?Please dont lash out at me for posting such a vague post, Im just brainstorming.   
  Well, we can use computational power of GPUs but we need to do all stuff in shaders, which are limited by number of instructions :( - using texture fetches, send 3D textures (like silced model) into shader and then work with it.Anyway why do you want to use voxelization? Are you tired by triangles? I'm using raytracer with triangles and it's pretty fun, no "voxel artifacts" with marching cube methods, etc. At last voxels needs a lot of memory.   ;  Voxels are alot of fun to work with as well, and they hold a completely different set of offerings to that of the triangle system of today.  They could easily rival triangles with today's computing power, were there proper hardware support for them, like there is for triangles.  I believe that they will surpass triangle systems in future, as soon as hardware 'catches up'!   