   Maya PLE Limitations
  In regard to the Exporting .X files from Maya 7.0 sticky, is it possible to do that in the PLE edition as well, or is that one of its limitations?  (i.e., not being able to export to "other" formats)   
  AFAIK, the PLE has been crippled to ensure that nothing you create in it can ever be converted to a useful format. There may be some loophole somewhere, but it's unlikely to be anything as convenient as an exporter plugin.   ;  Well, I used Maya 5.0 PLE a year or two ago for a bit when I was playing around with UT2K modding, and they have a custom exporter for that, as well as for the current version. (See UT2004 Maya Complete Plugins)  That's just for the meshes.  They have other plugins as well.My point is that it is definitely possible to create a custom exporter for the PLE version; I just don't know if it is doable by the end-user hobbyist.   ;  Maya PLE doesn't offer the OpenMaya API, which the DirectX exporter is probably written to use. You could always just try it out and see if it works, but I doubt that it will.   