   GUI for editor?
  Hi there!I'd like to create a little (particle-sytem-) editor for my game. Currently I'm using C++ and OpenGL under Windows, porting to other OS isn't required.My problem is that I have no GUI system for this editor.It should act like the standard Windows GUI (featuring buttons, text- and list boxes etc.), but it should be very easy to use (I just need my variables to be synchronized with the text fields/lists and react to changes in the GUI).What would be the best thing to use?Names that I've heard of (but don't really know what some of them are) are: - plain win32 stuff - MFC - .NET - wxWindows - ....What would you advice me? Thanks a lot!!!!   
  mfcextensible good with C++Kuphryn   ;  Well of course I would recommend C#.NET. It's basically perfect for Windows Applications.But if you're sticking with C++ then I would go with 'plain win32 stuff'. MFC isn't the best solution as it gets all messy.   ;  It can be a little messy, that's no problem ;-)I checked out this tutorial: http://www.kencocomputers.com/tutorials/and evrything was quite easy. Except for one thing:In this tut the OpenGL window (GLUT) replaces the MFC application, so I can't use the controls any more. Of course that's not what I wanted...Is there a easy way to draw directly inside the MFC window???   ;  I'm creating an editor with "plain Win32 stuff", and I don't have any of those problems.   ;  It always comes down to a matter of taste, but wxWidgets is what I always go for. It saves me a bit of time over just using the windows api, and I've never been a fan of MFC.Daniel   ;  I like to use CEGUI for my GUI because I need it to be cross platform and it is really simple to use.  It contains many features so you might want to check it out.  They also just released a new version for testing today[smile].   ;  There is nothing wrong with MFC, if you take the time to learn it properly. It certainly makes things a lot quicker than basic Win32. It's just the usual anti-Microsoft rubbish coming out.;  I took a look at Crazy Eddie's GUI system. At first it seemed to be quite cool, but after trying to use it for two hours now (without success!!!) I'm not so sure any more...The documentation is awfull (so much missing), there are no precompiled LIBs (and compiling them my own took one hour of error-fixing) and the samples won't work :-(So I guess I'm going back to MFC....   ;Quote:Original post by Pipo DeClownWell of course I would recommend C#.NET. It's basically perfect for Windows Applications.Agreed