   glPushName() and GL_TRIANGLE_STRIP
  Hi!I am trying to implement selecting a node in a terrain (represented by trianglestrips). However I cannot use glPushName() between glBegin/glEnd, so I can onlysave the whole strip in a name buffer.Any other ideas how could I select a specific node/triangle with the mouse?I know that by creating GL_TRIANGLE objects instead of the triangle strip wouldsolve my problem, but wouldn't that be much much slower?Thanks in advance[Edited by - daviis on January 19, 2010 1:26:20 AM]
  What do you mean "select"?  If you mean simply drawing the triangle a different color, simply draw that single polygon the desired color just above the landscape.  Clarify?   ;  I mean when the user moves the mouse over the landscape, those trianglesshould be retrieved over which the cursor is hovering.I found a solution with gluUnproject() / ray intersections that I will try.   