   Groundbreaking new game concept needs artists and programmers!
"Come, mon ami. Tell me your troubles, tell me your woes. I shall tell you my sins, and we shall see how zey compare." - Lance Corporal Jean-Paul "Reaper" RousseauTeam name:Jester Studios, an independent and unregistered company with a rebellious streak and a give'em hell attitude.Project name:GatesiegeBrief description:Gatesiege is a unique game concept that's never been done before, to my knowledge. There are millions of tower defense enthusiasts out there but they are sick and tired of the same old thing, the staggering weight of mediocrity brought about by millions of duplicate boring and mindless web applications proliferated ad nauseam and strewn all over facebook and myspace. Gatesiege is something new, something different, something that will hook them and excite them. It's got the tower defense elements they love, the challenge to try and defend yourself against impossible overwhelming odds, combined with the leveling and class elements of an RPG system, the resource gathering and tech research elements of an RTS system, with a story they can get into and quality voice acting. We're talking zero-competition and capitalizing on an audience that is bored with an otherwise oversaturated market. So let's give them something juicy to sink their teeth into. The Gatesiege project is currently coming up on its third week of production. Depending on the size of the team we get, we're looking at probably 6 months to completion, maybe more, maybe less.Target aim:Our aim is to publish this game for retail for the PC or mobile platform. The project is currently being considered by a studio for publication, but more project assets are needed to finish it.Compensation:As mentioned above, Jester Studios (meaning me) is an independent company, which means you get paid when I do. Anyone who signs on gets paid a portion of potential revenue (in writing). Exact details worked can be worked out over the phone or by email.Technology:We're targeting PCs primarily, and any mobile platform we can export it to secondarily, from ipads to psps. Your weapons of choice are whatever you prefer. I have about 50 licenses of 3D game studio (http://www.3dgamestudio.com/) at my disposal. It includes a C# compiler, 3D modeling, texturing, and animation software, 3D level design, etc, and it can import from Maya and 3ds max. Talent needed: Programmers and artists.Programmers: We're needing people with C# experience, preferably people with experience in game development. Let me put this in plain English for you... I am a writer. I am a designer. I am NOT a programmer. I'm needing at least one programmer on this team with solid experience to take the reins in that department. Requirements for lead programmer are at least 2 years of C# experience, and experience on at least one other game project.Artists: We're needing graphic designers for doing GUI designs, meaning menus, buttons, game interfaces, the whole shebang. You'd be surprised how much of that stuff a 3D game requires. We're also needing illustrators and colorists. And I'm not talking just for concept art here. We're going to be using a lot of 2D art in the form of graphic novel sequences to move the story along instead of animated cutscenes, to take some of the workload off of the 3D artists. So we need all the basic things you'd expect for a comic book: penciling, inking, lettering, and coloring, though none of the latter three has to be done by hand. Then there's the 3D artists. We're needing experienced modelers, texturers, and animators. Obviously, it goes without saying that any one given artist can fill more than one role, as could any programmer with artistic skills, thus a single person could be hired for multiple positions, if they can keep up with the workload. So, to recap, requirements are as follows...1.Lead Programmer - 2+ years in C#, 1+ years in game development 2.Programmers - 1+ yeas in C#3.2D Artists (graphic design, illustration, coloring, etc) - 2+ years in chosen field4.3D Artists (modeling, texturing, animation) - 2+ years in chosen fieldBeyond that, I just want to add that we aren't Blizzard, we aren't Bioware, and we aren't SOE. But this ain't some garage band either. We're serious about this, and you should be too. Don't bother signing up if you're just bored and looking for something to pass the time. Don't bother signing up if you're not sure if you can put in the time for this. In short, don't bother signing up if you're not serious about this, or if you're going to flake out. We're in this to finish a project we can be proud of, and walk away with a paycheck. If that's not enough for you, don't bother darkening my doorstep. That may sound harsh, but when you're talking about a five or six-man crew, all it takes is one person deciding they're bored and moving on and the whole team is screwed until they find a replacement.Team structure:Currently the team consists of myself and a concept artist, though there is a strong possibility of us joining forces with another studio and gaining a whole truckload of artistic assets. So if you're an artist and you're interested in this project, better grab a seat now while they're still open. As for little ol' me, I'm a writer, have been for as long as I've been breathing. I was first published when I was 7, and been going strong since. Mostly short stories, music, and poetry. I also do some decent graphic design (http://jester727.deviantart.com), and game design. I'm the one responsible for the game's concept, direction, game mechanics, and most importantly, making sure we're on target and on schedule.Contacts:Email/MSN ID: jester727@hotmail.com ; Yahoo ID: vanashepaladin ; or post here, obviously!Previous Work by Team:None.Additional Info:"You sold your soul, Jason. You sold it cheap for a whore who didn't even love you." I rolled out of a bed covered in my own sweat, and tried to shut out their taunts and their jibes, but one can only ignore the truth for so long. Broken, I stumbled to the head and grabbed the rim as I fell to my knees. Seemed like the only time I was praying lately was with my head in the crapper. I hurled til I had nothing left, then kept at it until the shaking stopped. Then I grabbed the edge of the sink and dragged myself to my feet and stared at my reflection accusingly. I sold my soul for the only woman I ever loved, only to find her in the arms of another man. Did it really make a difference if I sold it to the corps? Did that make it any better? "Damn," I muttered, and shook my head. Same damned dreams. Same damned migraines. Same damned mirror. I punched the smug bastard staring back at me and broke him in a thousand pieces. Felt good, seeing him bleed. Of course, now my hand hurt, but that just took my mind of my head-I heard a muffled explosion in the distance, and I grabbed the sides of the sink again to keep me from falling. Lights flickered and died, then the emergencies kicked in. Winchester was already on the horn screaming at me to get me and my boys out of our bunks. I sighed and stared at the skinny little white boy in the mirror, broken and bleeding, in so many ways. I guess the devil's come to collect his due. I breathed deep, and imagined I could almost taste the sulfur already. Hell's reaching out to me. I reached under my pillow for my sidearm. Time to go out with style.At roughly 0700 hours there was an explosion in the base's power plant. Secondary power generators have kicked in but many of the automated defenses are now offline. Sensing a lull in base security, the alien wildlife have surged forward and launched a full offensive on the base. General Winchester has ordered a full-scale evacuation of the base. You are to take command of the situation and hold off the aliens long enough for the colonists to evacuate through the jumpgate, then pull your own people out of there before the base is completely overrun. Suit up, marine. Semper fi.Feedback:All feedback is welcome.   
  While I'm not looking to enter a project or anything of the sort, I would like to state that your writing abilities and choice of words is superb.  If at anything, I can guarantee that the player base of this game will get a fascinating story!Although I'm not the biggest fan of Tower Defense games, mainly because of the plague of sub-par ones that invaded the iPhone/iPad recently -- I can state that I would be ecstatic to try one with a leveling/ranking system that incorporated crafting and resourcing into it.  Good luck on your project!   ;  If you're interested in musicians at all, I'm available for compensation or none. My small demo reel:http://www.djnicotine.com/game_dev/-Nick Deberguenick@djnicotine.com   ;  Thanks Nick, I'll be sure to take a look! We're definitely going to need musicians in time, but I'd be lying if I told you we were anywhere near that stage in development yet. I'll give your real a listen, and give you a holler when we get there, okay? Thanks for commenting!Quote:Original post by djnicotineIf you're interested in musicians at all, I'm available for compensation or none. My small demo reel:http://www.djnicotine.com/game_dev/-Nick Deberguenick@djnicotine.com