   DXSAS - 1.1.0 - where?
  Some programs seem to have implemented the DX Standard Annotations & Semantics 1.1.0 standard. Where is the standard?? 1.0.0 is included in the latest SDK... what the heck?   
mail directx@microsoft.com for the spec.   ;  Done. Seriously, this is what must be done? Some of their .fx samples in the latest SDK are v1.1.0. Why would they do that and not release the spec?   ;Quote:Original post by discman1028Why would they do that and not release the spec?I asked the same question, but haven't gotten an answer back yet [smile]Will add it to my list of things to chase up.Although, if v1.0 is in the SDK it might just be a simple case of timing - even though the SDK's are every 2 months, there is about a 4 month (e.g. 2 release) turn-around on bug fixes and new features. So if the v1.1 spec is fairly new then it may well appear in the June/August SDK...hthJack   ;  Gotcha, makes sense I guess.Quote:Original post by jollyjeffersQuote:Original post by discman1028Why would they do that and not release the spec?I asked the same question, but haven't gotten an answer back yet [smile]You mean you asked GDnet? Or Microsoft?   ;  Someone posted here recently asking a similar question, so I got in touch with MS about it to try and get an answer... Was right around the start of E3 so they were probably pretty busy.Jack   ;  Have a look at this thread:http://www.gamedev.net/community/forums/topic.asp?topic_id=391521Also, yesterday I sent an e-mail to NVIDIA's developer support center about this subject, because their FX Composer is DXSAS-compliant. I could be barking up the wrong tree, but who knows! I'll tell you guys what they tell me if they ever contact me back (they usually do).   ;  Sounds good... let me know. I haven't heard back from MS yet.   