   another question on d3d sprite
  another question, with regards to my tetris project...the little reading ive done now indicates that all the sprite class in d3d is is a way to render a rectangle of a texture.so, to create my tetris playing pieces, would i have to "bundle" sprites together to make up them?or is there a way to (with the sprite class) create a sprite object that acctually represnets the piece?for instance:texture: Xpiece: XXXXcan i create 1 sprite that is built up to be 'XXXX', or do I need to "glue" 4 sprites together and work from there?   
  Depending on what version of the sdk you are using, it could vary wildly. Basically you have two approaches. First you can preload each piece from a file, or you can load the basic texture to a surface edit it. If you don't know about surfaces etc. buy a book, as the other question you posted could be answered easily if you owned a book. Check out the book section on this website.   ;  using the latest, october build, of the sdk   