   Project Layout
  Hi all,I've been rethinking the source layout of the project I am working on. It is a client/server based game, and is getting to the point where I will need to begin work on making it cross-platform-build friendly, as well as begin developing the server app.Currently I have the project layout as such:/root  /client   -- contains all client source files    /output -- contains the root of the end-user directory structure   /graphics   /sound   /config   /map   /data  /server   -- contains all server source files    /output -- contains the root of the server directory structure   /config   /pkgThe only source files which would be shared between client and server, would be the network, map, and map-object files. Otherwise, each source file is specific to either the client or the server, but not both.I have seen other projects of similar concept (e.g. cross platform, sharing source files across client and server), which use a similar layout, but they usually contain platform-specific directories for Windows .rc files and project files, Linux make files and readme, Mac OS Xcode files, etc.I'm just wondering if there is a usual or customary method of source- and project-tree, which would be more beneficial than the method I've outlined above.Many thanks for your time :)   