   Deferred shading: 16bit linear depth not enough if used with shadow maps?
  Hi,I compare two g-Buffer layouts. One with 32bit linear depth the other one with 16bit linear depth. Using identical shadowmapping code, the approach with only 16bit linear depth produces slightly different results, where the shadow seems to be set off a little bit and also the edges look a little bit worse. I also see a small difference when applying projective texturing to a spot-light, albeit in that case you can't really say, that one looks "worse" than the other. The shadows do look worse though if I look closely.Is this a common problem? I got the impression that 16bit linear depth are not uncommon. Although lighting looks the same in both cases the shadow maps irritate me. I know I'm giving vague descriptions here, but has anybody had similar experiences?Thanks for all the help in the last time btw...   