   Help with SDL
  Heya all,I'm a noob, so please be easy on me :)I'm writing a level editor in SDL for a class project to prototype the final game.  Since I'm a noob and time is very short, my solutions to technical hurdles are involving a lot of complex algebraic equations.To speed things along, in addition to the main window, i would like to create a console/terminal window to direct debug information to.  I haven't a clue how to do this.I can put the debug info on the main screen, but I'd prefer to move it off screen so that I can concurrently make sure the "look and feel" of the game is going in the right direction.Thanks in advance for the help :)   
  SDL automatically generates a log file which "stderr" is directed to.  You might try using that.   ;  If you just invoke your program from the commandline, then stdout should go there as well.   ;  of course if you are programing in linux it all outputs will be redirected to the console, in windows to stdout.txt or stderr.txt in the directory where your program is.   ;  What everone means by SDL "redirects" the command/console is that everytime you call "std::cout" or "cout" in your program, the text actually gets outputted to the file stdout.txt, which should be in the same directory where your program resides. Two things you have to keep in mind:1) This file can get big, fast, especially if you are doing something every frame, and outputting the result.2) Be sure to, if you ever publish the program, either get rid of all the "std::couts", so there isnt random debug info being generated, or simply have a shortcut so the real program in Program Files is making the std::cout, and not some file on the desktop.