   [PAID] GroZ Games looking for artist for overhead action game
Team name:Brief description:For my next Flash game I'm looking to create a sort of "bullet hell" overhead shooter (think Crimsonland but faster and more intense).  The objective is to create an adrenaline pumping game with an overwhelming amount of visual chaos.  Swarms of enemies, bullets, lasers, rockets, blood and guts!I'm looking for scale and quality similar to Crimsonland:You'll be responsible for the creation of all the art assets:  building structures, player, enemies, projectiles, terrain, blood, GUI, etc.The option is completely yours on how you create the artwork.  Pre-rendered 3D or 2D vector / pixel art are both acceptable.  I'm looking for someone who can come up with a clear artistic vision and run with it.  I'm very flexible and easy to work with in that regard.Target aim:Flash games are released virally for free across the internet.Compensation:When you e-mail me please include an estimated cost per piece and what animations that includes.  The more in-depth you can be, the better.  Basic example:Animated sprites (3 animations: move, attack, die): $30Basic sprites (no animations): $10Basic projectiles (no animations): $5Ground tiles: $5I'd very much appreciate it if things like palette swaps and things of that nature were free or very cheap.Although I don't have a fixed budget it's not unlimited either.  I'm not EA or Eidos.  8DTechnology:Flash.Talent needed:ArtistTeam structure:I operate as a lone wolf designer / programmer who contracts out various art assets (art, sound fx, music).Website:GroZ GamesContacts:Please forward your portfolio along with a price breakdown to recruit@grozgames.com or PM me here.Previous Work by Team:My latest game, Kid Launcher, is front paged on Newgrounds, NotDoppler, Hallpass and various other web portals of varying size.  Its been a week since release and is averaging 130k plays a day.  Assuming it follows a similar pattern of decline as my other games, it will generate over 5 million plays in its lifetime and possibly even reach 10 million.Additional Info:I expect a level of quality and professionalism when working with someone.  Please don't apply and then disappear 2 days after the project starts.  I'm very easy to work with and this game is going to be something you can be proud to showcase in your portfolio piece.  I always give proper credits to those I work with.Feedback:FLAME ONThanks for your time!   
  Im sorry that no one else has replied to this (a realistic project with actual monetary compensation) I played Kidlauncher yesterday and it was actually a very fun game to play; I wish you all the best and hope you find someone who can help you with your project.Regards,Mars   ;  Thanks Azwad-Mars, I appreciate you taking the time to give the game a spin and your kind words.   