   WYSIWYG terrain editor, alpha version
  Many thanks for all that have helped answer my n00b posts here.  I have finally got to an Alpha state with my terrain editor I have been working on using Managed DX9 and C#.  For those who are interested, you can have a look at a screenshot, and download the alpha from http://terraformer.valcian.com.At the moment, you can save the terrain which creates a binary file storing the tile sizes and number of files, and then outputs two directories containing the heightmap (16-bit raw), and land type map (8-bit raw).  The next stage will be to add export for the tiles in .X format, and the texture files in .JPG format.Also, it is entirely menu driven atm too.  I will be adding a toolbar, but wanted to get most of the functionality in there first.Anyways, if anyone wants to have a play and let me know what they think (there are probably still a number of bugs in there too!), please do All the bestRael.[edited by - Raeldor on July 30, 2003 10:24:27 PM]
  New version 0.1b is up, which requires the .NET Framework v1.1.  You can now export the tiles to .X format including the associated textures.  These can be loaded straight into a tiled game engine.The tiles are already using a LOD algorithm but just export the one LOD atm, eventually I will allow export of multiple LOD tiles and textures so you can use them in a geo-mip-mapped terrain engine.Enjoy! 