   Diving in!
  Hello all! Im new to the gaming development in a sense and Im looking for my door into the arena.I have years of modeling and animation experience (Maya, 3DSmax, GStudio, Etc) and ive recently ben playing with the Unity engine to sort of 'get wet'. I also understand coding to an extent, and im more than familiar with the elements needed to make a game as opposed to a fancy 3d walkthrough. Is there any engine someone could recommend that is smiliar to Unity as far as the GUI? I think its put together rather well, however it doesnt support alot of the physics that im using, such as cloth (only in Unity 3 and still not great).Ive seen cloth in the early Unreal and idTech engines that performed nicely, however from a visual standpoint I dont see my models being utilized efficiently in such an old environment. Am I wrong to assume my hi-poly models will destroy an older engine? I prefer Unity as far as ease of use (its a GUI thing?) But after installing Torque, and Ogre, I dont see an editor like im use to seeing. Im sure ive been GUI spoiled, but then again these are my early attempts.Thanks in advance for any advice! I look forward to contributing as much as possible with the resources I have available to me.   
  You won't find many engines that let you construct the entire game in a GUI, let alone cheaper ones. You really are meant to be using these engines with code, not just a basic level designer.Quote:Am I wrong to assume my hi-poly models will destroy an older engine?Not necessarily, it depends on a few factors. From what I understand most GPUs can handle plenty of polygons, it the things like shaders etc. which add the nice touches that cause things to come to a crawl.   