   Reactor Interactive Seeks Artists and Developers
Team name:Reactor Interactive, LLC.Project name:Sector 13Brief description:Sector 13 is a multiplayer space combat game. We've been featured several times here on GameDev, so you might already know about us. =) If you haven't, you can find out more at our website at http://www.reactorinteractive.net.  We're in the finishing stages of our production run, and we're scheduled for release later this year. That means yep, the game is playable now, and as a part of the team you'll get to play and see as your work is integrated.Sector 13 was the first prize winner of the 2005 Summer Shootout Competition sponsored by Caligari and ATI, and was a finalist in the 2005 Slamdance competition.  We were on the 2005 GDC show floor earlier this spring along side GameDev.net, and have given presentations for Caligari in Manhattan and Namco in Austin, Texas.  Also, Sector 13 has garnered some acclaim from other websites such as Entertainment Insiders, MegaGames.com, and Caligari gameSpace.Target aim:Retail (PC, Xbox360 LIVE Arcade)Compensation:As an indie team, this is of course currently a volunteer project. We are though, "the team that can" (to quote GameDev ;p ), and you're guaranteed recognition of all your work, and potential pay once the game is distributed.Technology:Target Platform: PC/Xbox, eventual Linux and Mac portsLanguage: C++APIs: DirectX/OpenGL3D Engine: Ogre3DPhysics: ODENetwork Engine: ReplicaNetOther: Boost, CEGUI, TinyXML, Groove (project management and filesharing software), Subversion (version control)Talent needed:1) 3D ArtistExperience using popular 3D and 2D art packages to create both high- and low-poly models, textures and bump mapsExperience creating UV mapsBasic working knowledge of how 3D game engines work (blending and rendering states, vertex and pixel shaders, etc.) preferableMust be able to supply a portfolio or similar sample of your workwe're currently looking for an additional texture artist to augment our art team. You'll be working primarily on maps for large, capital class, space vessels. These range from fighter carriers to battlecruisers. They require attention to a high level of detail, and experience in science fiction genre art is preferable.You can contact me if you're interested, or with any questions you may have. I can be reached me via MSN messenger or e-mail at csekorski@reactorinteractive.net.2) Web DeveloperMust have extensive experience in designing clean, high-tech corporate websitesExperience with Flash or similar web animation tools a definate plus, but not a requirementMust provide us with a portfolio of examples of your workMust have experience with video and audio compression tools, specifically for streaming web contentWe will be completely redesigning the Reactor Interactive website, as well as creating very small mock websites for the fictional corporations represented in the game.  If you're into space fighters and high-tech "Star Warsy" gaming, this is the project for you.Team structure:Producer/Art Director: Drew ClarkTechnical Director: Ryan BuhrProgramming Lead: Mark JohnstonProgrammers: Timothy Graupmann, Gilad Eisenberger, Craig Edwards, Mike Vasily-Cioffi, Zach Bethel, Mark WilliamsArt Lead: Chris Sekorski3D Artists: Paul Nurkowski, Ernesto Llamas, Jim Burchfield, Lou Digi, Troy Gann, Hao WuSound Effects: Nathan Smith (NL3 Audio)Music: Evan Arnett, Tom Aetmos, Amit Yadav, Michael Watts, Chanda Dancy, George Shaw, Michael HuangStory/Dialog: Jay-Dev Karunaratne, Chris Dailey, Richard Thompson, Bruno DiasWebsite:http://www.reactorinteractive.netContacts:Chris Sekorski - csekorski@reactorinteractive.netDrew Clark - dclark@reactorinteractive.netRyan Buhr - rbuhr@reactorinteractive.netMark Johnston - mjohnston@reactorinteractive.netForums: http://www.reactorinteractive.net/forumsAdditional Info:If you're interested in joining an indie team with real potential, with a real working game, a real schedule for release, and professional team members who aren't going to disappear - if you're interested in having people see your work, and having integrated game art in your resume/portfolio - then this is the team for you.  MORE SCREENSHOTSGAMEPLAY VIDEO
  Just wanted to say I'm impressed with your level of success (it is, after all, an indie project.)I like the screenshots and stuff and your programmers & artists seem quite talented. Congrats, and I hope you have a successful release.And maybe this gives you a lil' *bump* on the list eh? ;)Good luck,- Darshan "Nex" ShankarLead Producer,Red Winter Studios   ;  As always, offering a little support for these guys - they're a great team that's making excellent progress, if you think you're suitable for one of the positions definately check them out!   ;  Thanks for the endorsement guys!  Here's some more screenshots for everybody.  [smile]  