   Noob Pipeline for alpha/transparent textures
  Hi guys, yes this is a bit of a Art issue, but i think it's more suited to the begginers section.I have nVidia's .dds tools for photoshop.1. How do i generate a .dds file with alpha/transparency.2. How do i load this into 3ds max and see this transparency in 3ds max.after that i think i'm able to load it.Can i have simple step by step instuctions, e.g. which buttons etc.I have had a google and an experiment but all my texture keep coming out opaque.I feel i might be using the wrong settings.Trying to get the texture into DXT5 format, not sure which one i should be going for.The code is in c++ and render is DX9.BTW i have 3ds max 9 and Photoshop CS2.Any and all help appreciated.Jamescobras   