   Music
  Hmm, I'm looking for a composer for our game project. We have no funding at all, but hope that the project will prove good enough to compete in the market.The scenario goes like that: some future generations colonized another planet (probably Mars). Spaceship racing is very popular there, and you are beginning in your career as a racer (maybe I'm making some grammar mistakes, but I hope you understand me). At first you have some simple spacecraft and a little sum of money. You can gain money by competing in races, transporting goods and people. As you gain money, you can improve you spacecraft or buy a new one. The major goal is to become a local champion; there are different kinds of competitions including normal race, races with weapons, deathmatch, ...Some of the details may be changed as we proceed, but the main idea is presented above.We haven't proceeded very far, we are still making an engine. We have no experience in large game projects, ...We need some music that can be run in the background, something that can be played quietly without losing sense (like songs do), but can also be played at normal volume without making the hearer wish for earplugs. And it doesn't need to be slow - we would prefer something lively.The game is to run under Windows, it uses DirectX 9 (including Direct3D).We do not promise any reward except a place in the credits, but as I said if the game proves competitive enough for the market...Anyway, the conditions can be adjusted...If you are interested, please write to my email: adkolosov@programmer.net   
  I play/produce in a rock band.  We have songs up for free at www.myspace.com/ontologybandFeel free to use them as you wish.  Best suitable gameplay would most likely be in racing and whatnot.   