   Fable sucks
  Is there a point to this game? I mean besides ending the story?One problem I discovered very early is how broken the trade system is. Just buy all of one item from a merchant, then sell it all right back to that same merchant for profit. Repeat until it feels pathetic. This might seem like exploiting a glitch, but it's actually not a glitch. The game has trading designed this way. You could travel somewhere else to sell the lot of item to another merchant like you're supposed to, just to add immersion. But I guess the designers made it easier for those of us who are too lazy to travel. Still, some players, including myself, can ignore really dumb rape-potential programming, by pretending that it doesn't exist. The main unforgivable problem I had with the game is the leveling system.Some dislike the player leveling up just to fight tougher enemies just to level up just to fight tougher enemies gag that exists in almost all RPGs. But it's still highly enjoyable for many people, because you actually are able to measure your progress.But in Fable, every time you earn experience, so do all of your enemies. The entire process is now absolutely pointless. What fun is it to gain a new powerful spell to kill hobbes if all hobbes in the game become more powerful just because you obtained enough experience to get it? The only difference between fighting at low levels and fighting at high levels is that you look fancier doing it.Okay, that's about all I have. I guess I can also mention how lame the romance, marriage, and other plethora of useless junk thrown into the game is. But I don't need to go into detail about them because lack of detail is exactly why they all suck. You can meet a new girl, flirt with her, fall in love with her, marry her, buy a house, and even sex her up. The problem is that all of that happens in less than five minutes.Alright, that's all. Sorry to the Fable fans. There are a few entertaining things to do. And climbing up levels just to see new magic spells is something, I guess. But I still think the leveling system ruined this game.   
  O...k...And in a vague attempt to make this thread not worthless:How would you change Fable's design so it fixes those problems?   ;  i didn't like fable either, it was suppose to be some awesome rpg, turned out to be crap.   ;Quote:Original post by KestSome dislike the player leveling up just to fight tougher enemies just to level up just to fight tougher enemies gag that exists in almost all RPGs. But it's still highly enjoyable for many people, because you actually are able to measure your progress.But in Fable, every time you earn experience, so do all of your enemies. The entire process is now absolutely pointless. What fun is it to gain a new powerful spell to kill hobbes if all hobbes in the game become more powerful just because you obtained enough experience to get it? The only difference between fighting at low levels and fighting at high levels is that you look fancier doing it.This is actually quite common in games, as you gain XP monsters grow with you ... First game that comes to mind is oblivion, it didn't actualy "empower" enemies, but added new/stronger ones witch probably comes down to the same ...Oblivion had to implement a feature like this because of the open-world gameplay. Consider going from one city to another and on a random location get attacked by a lv20 monster while your character is lv1. You could make the game linear and allow only high level characters to go to some areas but oblivion designers probably wanted to alow you to roam the world freely... Still this kills the felling of progression in a game, and why they did this in fable it's hard to tell, because fable is pretty linear ... I'm not shure tough it's been a long time since I played fable, so i don't really remember.;Quote:Original post by PromitO...k...And in a vague attempt to make this thread not worthless:How would you change Fable's design so it fixes those problems?It's not about fixing it. It's about avoiding it. I explained why the design is horrible, worthless, and unfun. Now you're supposed to counter that by explaining why you enjoyed it.The game is built around a small number of tiny maps that are meant to be revisited countless times to pass from one plot event to another. The same few enemies randomly pop up in these areas each time they load. These enemies are made to be faced endlessly - over and over again. There's no way to fix the leveling problem, because traveling from one plot event to another is all the RPG part of the game adds up to.As for fixing the trading problem, that's not as difficult. But it's a good example of how the Fable designers seemed to really excel at biting more off than they can chew.   ;Quote:Original post by RedDrakeThis is actually quite common in games, as you gain XP monsters grow with you ... First game that comes to mind is oblivion, it didn't actualy "empower" enemies, but added new/stronger ones witch probably comes down to the same ...That's mostly my point. It's not the same. The player is progressing and facing new enemies. The game could even throw little story-lined plots out that explain why new enemies are showing up and how it's related to the player's past arse stomping.Traveling the world, discovering new places, and facing new enemies is great. Roaming an area, revisiting the same places, but facing new enemies is decent. Roaming an area, revisiting the same places, and facing the same enemies over and over again sucks.My opinion is that Fable is a broken Zelda game. To see how to repair Fable, play a Zelda game.   ;  Fable scored 8.6 on Gamespot and 9.3 on IGN.Your analysis means nothing.I guess you just don't like the game, whopee-doo. It doesn't necessarily mean the game has massive design flaws.Have you ever found a game everyone likes?I certainly don't make a post each time I don't enjoy playing a game.   ;Quote:Original post by KestThat's mostly my point. It's not the same. The player is progressing and facing new enemies. The game could even throw little story-lined plots out that explain why new enemies are showing up and how it's related to the player's past arse stomping.Traveling the world, discovering new places, and facing new enemies is great. Roaming an area, revisiting the same places, but facing new enemies is decent. Roaming an area, revisiting the same places, and facing the same enemies over and over again sucks.Well it's probably better to have new monsters, but it still ruins that feeling of growing more powerful, as you can't actually bash lower level creatures. A better way to solve this would be to add new monsters witch are more powerful or add a group of weaker monsters, so you have to battle a larger group ... This way you can encounter new enemies like orc and the game would allow you to kill a dozen of goblins in just a few minutes, giving you the feeling that your character has evolved (since the last time when you had to run from goblins :))Still I agree fable chose the worst caseQuote:Original post by stevenmarkyI guess you just don't like the game, whopee-doo. It doesn't necessarily mean the game has massive design flaws.It also doesn't mean that the game is great yust becouse it's popular. Heck if that was true than Rocky & Rambo would be the masterpeaces of the film industry :D. Fable was good enough to play, but could have been done a lot beter (IMO)   ;  Kest thats a pretty good analysis in my opinion. I don't think thats means it sucks, but these are some of its major flaws.   ;Quote:Original post by KestIt's not about fixing it. It's about avoiding it. I explained why the design is horrible, worthless, and unfun. Now you're supposed to counter that by explaining why you enjoyed it.I'm not "supposed" to do anything. Discussing what's wrong with a game without presenting ideas for how to fix those problems isn't discussing game design. It's whining, much like ViperG's worthless post, which I almost deleted outright. If you want to whine, I suggest GameFAQs. If you actually want to discuss game design, rather than simply ranting about a game you didn't like, then try to come up with ideas for how to change the design to create a game which you would find more enjoyable.In fact, a good game design discussion shouldn't even require the participants to have played the game in question. You've obviously assumed I both played and liked the game. You didn't post here to discuss game design, you posted here to complain. I am asking you nicely to rectify that mistake, so that your whining can actually spawn a useful discussion about how Fable -- a game that failed to meet the promises that were made about it so completely that Peter Molyneux was forced to apologize -- could be improved.So you've identified some vague reasons as to why the leveling system is not ideal. What do you think could be changed? Do you get rid of it entirely? Or do you simply modify how it affects the game? Do you have any useful ideas at all? If not, then maybe this would be better as a Lounge thread.   