   fighting game AI
  what kind of AI is usually best implemented in fighting games ? 
  Smelly logic! ;  ANNMy Kung Fu is stronger.neo88 ;  ANNs aren''t the key solution to any problem...If you''d like to have quick results, go with a simple state machine.  I have never worked on any fighting game but I doubt the good old street fighter and mortal kombat used anything more evolved than a state machine. ;quote:Original post by xEricx  ANNs aren''t the key solution to any problem...What do you mean, exactly?  "Any" problem?-Predictorhttp://will.dwinnell.com;  i second the state machine advice... you can also add in a bit of randomness so the enemies don''t always do the exact same thing. ;  predictor : I think he meant "to all problems" ;  have a state, and a series of moves, with probibilities of use based on state.ie fighter is in state 1 thereforekickper = 10punchper = 90...You can even ''tweak'' the percentages according to the player (verry interesting ) ;  Oops Yeah I meant *every* problems  heheAlmost every posts I''ve read from Neo88 is like "Use an ANN"...Anyway   Sorry for the confusionCheers! 