   [G3D] Blender
  Hello all i'm newbie of g3d.I've loaded in my viewer an avatar and i've apply a texture.Now i want apply a blander (i.e. 0.5) but i haven't found a good example or a bit of documentation.Sameone can help me?This's my sample code:Avatar *avatar = Avatar::getAvatar();avatar->init(0.8, 3.4,50);avatar->load(dataDir +"3ds/pknight/tris.md2", dataDir + "3ds/pknight/knight.pcx", 1);--------------------------------void Avatar::load(std::string fileAvatar, std::string fileTexture, float scale){model = MD2Model::fromFile(fileAvatar, scale);texture = Texture::fromFile(fileTexture, TextureFormat::AUTO(), Texture::DIM_2D, Texture::Settings::defaults(), Texture::PreProcess::quake());}-------------------------------Thanks a lot   
  sorry maybe the question is not very clear i want change the alpha of avatar for example alpha=0.5   ;  Have you read the documentation?I'm moving this to the libraries forum.   ;  where's the documentation????i've look in this link but i haven't found nothing.http://g3d.sourceforge.net/manual/index.html   