   Irrlicht Engine
  Just a curiosity, does anyone know if Irrlicht is capable of doing nexgen graphics?  From the screen shots I have seen it doesn't seem like it.  What would it take to update it for next gen graphics?  Just add in a new software renderer, or would it be significantly more complicated than that?   
  Irrlicht has a dedicated forum that would probably be better for questions such as this.At any rate, for "next-generation" graphics you need next-generation art and shaders. Irrlicht is of course capable of doing next-generation graphics if you have the art and the shaders, like every other rendering engine.Screenshots are not always the best for a point of evaluation. You should probably visit the forums and look at some of the projects.   ;Quote:Original post by Halifax2At any rate, for "next-generation" graphics you need next-generation art and shaders. Irrlicht is of course capable of doing next-generation graphics if you have the art and the shaders, like every other rendering engine.However, IrrLicht doesn't have the simplest of pipelines for integrating custom materials, and has a lot of cruft (from the point of view of shaders) left over from also supporting the fixed-function pipeline. From that point of view, you might be interested in Horde3D.   ;Quote:Original post by swiftcoderHowever, IrrLicht doesn't have the simplest of pipelines for integrating custom materials, and has a lot of cruft (from the point of view of shaders) left over from also supporting the fixed-function pipeline.Yeah, I most certainly would never disagree. Irrlicht needs a lot of cleaning up, but I was just answering his question in context. If I were to recommend a rendering engine, then Ogre would be my first choice.To be honest, I have only looked at Horde3D and some of the basic tutorials. So I can't really evaluate it.   