   Need help with ideas for a TBS
  Hi I am currently devloping a turn based strategy game in the same vein as chess. Different units have different movement options. Every unit is a squad with 1-6 soldiers in it. You navigate the board to eliminate all of the opponents pices. The game works pretty well but I could use some extra flair. Maybe power ups or other action to add more gameplay. Any suggestions?   
  Different terrain types is usually a good choice. Terrain would affect speed at which units move through, and possibly damage given or damage taken.The cool part is that different units treat terrain differently. So cavalry would have to spend all their move traveling across a single deep forest square, while rangers would treat deep forest as open fields.Also:play the battle for wesnoth wesnoth.orgTurn based hex battle game. Very good. Also: free!   ;  What movement types have you got?I mean what springs to mind when you say soldiers with different movement types is a very strange team, of course you would have the standard movement type, then maybe something with tracks which limits the way you can go to back and forward and turn (clockwise or anti). Maybe another would be jetpack, allowing it to jump over other units or obstacles.Another type that pops into mind is some sort of teleport device, in which the unit can use it but can't go to a certain square/hex. That’s a few ideas you can have. Vamping up the units and explaining why your units can only do certain things. Of course you could easily turn it round to a fantasy setting.Buildings that have the capability to garrison units or teleports that move units to different parts of the board. Random AI interferences, whether that be a civilian walking into the board and you would have to work around them or something more hostile.The board could also change, if you have a volatile or unstable environment like a scrap yard or something in which the terrain or obstacles might change making it more difficult for the player to move around. That’s pretty much all the ideas I can think of right now, If you want some more or would like me to elaborate on anything, just ask or PM me.;  The fact that it´s soldiers doesn´t really matter for the game at this point. The movement works like this at this point (board is width 11 x height 14)1 soldier - Horizontal and vertical movement 2 soldier - Horizontal and vertical movement3 soldier - Only diagonal movement4 soldier - Free movement5 soldier - Free movement6 soldier - Free movementMOVEMENTMovement cost same as number of soldiers in squad.Units can jump over friendly units for same cost as moving a single step.6 movement points / turn1 extra command point if we own a 6 soldier unit. The command point can be used to move any unit one step.Soldiers can be merged in the middle of the board.;  You mention "jumping" to move your guys in different ways.  Could you combine that with the terrain idea doomhascome brought up, and have tiles (perhaps fixed, perhaps chinging from game to game or even mid-game) that are "jumpable"?Perhaps a tile where a unit had been annihilated would be "blasted" and all units would jump it rather than occupy it, allowing it to serve as a half-obstacle, half-springboard.   