   Texture splatting on a planet sized/shaped terrain.
  Hi!I am currently working on a new approach to terrain rendering,results do yet look pretty neat, as you can see there:">Now in the video above, the terrain is simply colored via theelevation value and a 1D-texture. I would rather like to usetileable textures which are splatted over the whole planet.Does anybody have a good idea for how to simulate tileabletextures on a sphere? Assuming I have the splatting interpolationfactor "per vertex". Cylindrical textures are no option, as I want to achieve high detail and scaling shall be possible. Thanks in advance.   
  A quick search provided this link which would give you uniform texture coordinates over the whole sphere. Once that's done the rest of it is up to how you want to implement it. You could increase the complexity of your shader and build several texture lookups in based on some vertex blending information.   