   Tower Defence example scripts??
  I've been working on a tower defence style game for the last week or so, and I was hoping someone out there could link me to some tutorials about gameplay or mechanics, etc.I have already read through a few action script tutorials on it, but I am looking for something a little more in depth that explain various things like tower classes, upgrades, etc.  Where to place what code, standard concepts and rules to follow, etc.I have a pretty good start, I have a few towers, they shoot stuff, and kill things.Thanks for any help you could offer.   
  I have been working on this for a couple weeks now, I have the TowerClass made with a MissleTower and LazerTower.  I still haven't seen much more information other than the couple flash script ones.If anyone knows some good adivce, or whatever, feel free to let me know.:)   ;  If you haven't already, you should look at some of the Warcraft 3 TD games.The general idea is you have 2 main classes of tower, one that does less damage but does splash damage, and one that does direct damage. Some expand on this by also having specialized towers for air attack, or elemental towers.Generally you have to purchase upgrades and they upgrade only to a certain point. And each monster you kill you get money for. The further you progress the more money/kill you get, but the more expensive stuff gets as well.You probably already knew all that, but hope it helped.   ;Quote:Original post by BUnzagaI have been working on this for a couple weeks now, I have the TowerClass made with a MissleTower and LazerTower.  I still haven't seen much more information other than the couple flash script ones.There's no One True Way to create a tower defense game (or whatever other type). What you need to do is start thinking for yourself. What do you want your game to do, and how could you work that out in code?Oh, and once you've got something that you think is interesting, give it to some friends to see what they think. Listen to their feedback and see what you can change to make it more fun.   