   The Lost Element - Make Something Unreal Contest - Dedicated Members Only..
How The Lost Element Came About:The Lost Element is a RPG game with many innovative elements. This project has been a labour of love within the small team of people we have, fleshing out this unique and mind-boggling world has been stressful yet rewarding. The project was planned to be created for RMXP, a small program used for developing sprite based RPG games. At the end of 2007 the team cracked and almost crumbled due to trouble finding steady artist and the new release of RMVX (A updated version of RMXP). If that was not all, many team members, myself included, believed our story deserved more then a simple sprite based game. Things came to a near stand still with only a couple of core members working on new ideas and concepts.A couple of months later I went back to playing around with the Unreal Engine. The Unreal Engine 3 took me by surprise, I had not used Unreal Engine since back in 2000 - 2002 in the form Unreal Engine 1. Back then I had made many mods and maps for the unreal tournament game, which where used in a few LAN parties around the UK, however due to the lack of broadband in those early years I never got them online!Anyway... With my prior experience and new found love for the Unreal Engine 3, I started running some basic tests to see what was possible. After a couple of weeks I started to seriously consider moving The Lost Element over to the engine. It was not until early last month I found out about the Make Something Unreal Contest. This Sealed this Game/Mods fate.  Team Name:At the moment we are not working under any team name. The only thing that is certain is that we will work under the umbrella of "The Lost Community" (A community that will be launched alongside the game when it reaches Beta) Really.. The team name is the least of our worries.Project Name:The Lost Element - Due to the release of "The Last Remnant" this could change. Target Aim:Simply a UT3 Mod to enter the MSUC (Make Something Unreal Contest). Depending on Level of finish we may also attempt to get a deal, Unlikely but a option.Compensation:Unfortunately there is NO guaranteed revenue. If we reach our expectations of winning at least second place in the MSUC, All prizes will be shared based fairly on work put into the project. If its better for people thinking about applying I could look into putting this down in a contract. Technology:Platforms: PC, PS3 and hopefully XBOX360 (If epic come to a deal with Microsoft.)Engine: Unreal Engine 3 - UT3 Version.Script: UCC Graphics: Maya, Photoshop(cs3) and Zbrush. Other 3d Studios allowed.Sound: Reason OR Live. FL-Studio also accepted. Control: Keyboard AND/OR Joy pad - (Xbox or PS3) Talent needed:Important: Please only apply if you are willing to dedicate around 12 hours a week plus to this project. We want ONLY dedicated members that want to create a game to be proud of. Thank You. Concept Artist:Simply draw concepts for modellers to work from.Due to the fact that this game is aiming very high, The concept artist(s) need to be aware that you could be sent back to work on a piece many times before the writers and designers believe that you have it perfect. As a concept artist you are one of the core members. Your concepts have the power to basically shape this project.3d Modeller:Simply create 3d models to be used in the world.As modelling is becoming ever more complex this job will be split into sections.  We are looking for someone to create characters along with textures. Also we are looking for people to help myself with working on some of the many static meshes that will litter the world from top to bottom.Normal maps, Defuse maps and Specular maps may be needed with your works.UCC/C++ Coder:Simply create the systems that will help bring this world to life.As a scripter you will be expected to work with myself and other designers. From complex AI systems to amazing visual effects it will be down to you to make this game breath.UT3 Is needed to script in UCC. If I think you are serious I will pay for your copy.Team structure:This team will not be run via leaders and bosses. I want everyone to get along and come together as equals and learn/grow with the team.so far we have a small team mainly consisting of writers, composers and a couple of concept artist.Myself, I will be working with the engine. Scripting the engine, importing and configuring every single resource at the same time as Writing, Composing, Designing and Modelling.Website:The site is currently being developed and our forums being re-organised. Feel free to ask me what ever you want and I will show you the work.Contacts:MSN: Xcumasoft@hotmail.co.ukEmail: Xcumasoft@hotmail.co.ukFeedbackALL IS WELCOME [Edited by - BunnyKinx on June 3, 2008 5:10:47 PM]
  I just joined this project as a scripter for the engine.  From what I have understood, the team is highly dedicated to the project and setting high expectations for results in the the Make Something Unreal contest.  I would encourage those interested to apply here and help out!   ;  Yea thanks for joining.Also I fixed the mistakes in the first post so It should read better.-we have had a load of interest from this thread so thanks. we still need a good prop modeller and a UCC scripter with experience.so please all get in touch with me soon.   ;  ok thanks. we now have a couple of modelers working.we really need a UCC or C++ programmer to take this development forward.The applicant must have good skills relating to moving objects around a 3d space. Also a copy of UT3 would be an advantage but not essential as I would be willing to provide a copy.This game is coming along quite well now.so thanks for all the interest in the PMSlook forward to have some updates once we get a scripter to help a scripter that is already here.thanks alot. Jamie   