   Free glDrawElements buffer in a compiled list
  When I have put glDrawElements (and related binding of buffers) in a compiled list, can I free the memory used to build the vertexbuffer, indexbuffer, texturecolorbuffer etc?In my sistem it seems to work, but I wanted to be sure it is works always and is not a driver option.Thanks 
  When you compile the display list, the data generated by the vertex array calls is copied into the display list. So yes, you can release the vertex arrays. 