   XNA books to take away..
  Hey..I'm going away with work for a few weeks, and, although we'll have limited internet, I was thinking of taking a book with me..I've recently been learning c#, up to a standard where I feel confident enough to tackle some sort of game programming, and wanted some of you guys reviews of which one would be best to take (Seen as its a 50mile trip to the nearest bookstore that *might* stock these) so I'll be ordering off Amazon before going..First one:1) XNA 3.0 Game Programming Recipes: A Problem-Solving Approach by Riemer Grootjans. I'm familiar with Riemer, he's got a great website, so thats why I'm leaning towards this one definitely2)Microsoft XNA Game Studio 3.0: Learn Programming Now! by Rob Miles orMicrosoft XNA Game Studio Creator's Guide, Second Edition by Steven Cawood or Microsoft XNA Game Studio 3.0 Unleashed by Chad CarterA Microsoft Book? I'm a bit suspect to be honest at all..anyone used them / Read them?..3)Learning XNA 3.0 by Aaron ReedI've got this on my IPhone, but its a pain for read / move about, but I like the idea of having exam-type questions at the end of the sections (and then the answers) so I can solve something my own way, before seeing how it should be done..I've after a book that takes the reader through the basics of 2D all the way to 3D, with HLSL and such (hence Riemers I feel is a good shout), but am wary as its apparently sorted into "recipes" instead of a tutorial guide..Any one Read / Own / Browsed in a bookshop and thrown back in disgust any of the above?Cheers!   
  Only one I can recommend is #3.It's just about right for someone starting out with XNA.Can't say anything about  #1 since never read it.#2 I've browsed at Borders and IMO it's too simplistic and most of the stuff that is covered is really basic. Not to mention it does a crash course of C# basics for anyone that doesn't know how to program so it covers even less XNA than it should.