   Zues or ceaser3  type of game design?
  hi everyone,i want to know the basic design idea behind Zues or Ceaser3 kind of games.Does it use Hexagonal Maps or is it completely different kind of maps.-Glen   
  Most RTS games from that time used either hexagonal or isometric maps. The most popular in both commercial games and for online resources by far are isometric maps. In case you didnt know, these use squares, offset into a "diamond" position to give the impression of a 3D world. It is seen in games such as the Age Of... series, Rise Of Nations and Sim City. Hexagonal maps are not used any more, however even fully 3D games now days use an isometric angle to view games.   ;Isometric graphics are rather popular for sim games and the like, though they're hardly the most difficult part of these games to build.We have an entire category of articles on it.   