   XNA Platformer Starting Point
  I'm in the first stages of getting a team together to create a 2D platform game (a la Mario, Megaman, etc) using XNA for Xbox Live Arcade and was wondering the best place to start in terms of programming. (Just for reference I'm an artist / designer. I've managed to create a prototype with Game Maker but XNA seems much more complicated).I know there are already dozens of these games out there, so surely the basic framework (running around and jumping, collision detection with ground and enemies, etc) has already been developed many times and there's no sense in re-inventing the wheel.Does it make sense to build off someone else's foundation? Are there any indy / student teams who have already done this work that would be willing to sell / lease their work or would be interested in joining another team, and if so where to find them?On the other hand, it looks like XNA has a "platformer starter kit" and maybe that's all I need?Thanks in advance for any advise.   
  You can use the biggest open source engine in XNA, QuickStart:http://quickstartengine.codeplex.com/   ;  If you want to do a platformer the Platformer starter kit is the way to go.   ;  Well, I'm a fairly amateur programmer who's been working with XNA for a while now, and I currently have a rudimentary platforming game in the works. I'd gladly join your team. I have so far(i've been working on it a total of 2 days now) been able to 'reinvent-the-wheel' with respect to running, jumping, and collision detection with the environment. I'd be interested in helping you out if you're interested at all. My MSN is bromordra@yahoo.com if you're at all interested.   ;  Thanks all for the replies. I went ahead and posted a thread in the "Help Wanted" section if anyone's interested:http://www.gamedev.net/community/forums/topic.asp?topic_id=571022Cheers   