   putting your sounds,models,textures as a windows resource?
  i am just wondering if its possible to pack models,textures,sounds in the game binary as resources , kind of like icons resources or image resources?   
  Yup.  You can put pretty much whatever you want in there.  But I'd suggest maybe making some kind of pack file or something like that.  Or just organizing them in some folders.   ;  It's going to make your executable extremely huge tho, something you might want to avoid. I'm not entirely sure, but I think the OS actually loads your entire executable into memory when you start it. So if your executable is 500mb in size, it's gonna load 500mb of data into memory, and then you still need to unpack your resources, and thus double the memory usage.Storing everything in (a) separate file(s) might seem like extra work, but it'll save you a lot of problems later on. Imagine having to update your executable because of a bugfix...Toolmaker   