   SDL and OpenGL multisampling
  Is it possible to support Multisampling (Fullscreen Anti-Aliasing) when using SDL and OpenGL? Since SDL take care of the window creation, I see no other way to support it then to do my own window creation code. But won't this mess up some other SDL things like input and cursor?Any tips?   
  Never used it, but it might be the trick you're looking for:search docs for SDL_GL_SetAttribute() andSDL_video.h or some forums for SDL_MULTISAMPLEBUFFERS & SDL_MULTISAMPLESAMPLES...Cheers!   ;  yes sdl hAS multisampleif ( SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, intended_multisamplebuffers ) == -1 )LOG_ERROR_DEBUG( string("couldn't set multisample buffers to ") + int_to_string(intended_multisamplebuffers) );if ( SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, intended_multisamplesamples ) == -1 )LOG_ERROR_DEBUG( string("couldn't set multisample samples to ") + int_to_string(intended_multisamplesamples) );SDL_GL_MULTISAMPLEBUFFERS 1/0 on/offthe other is numbver of samples   ;  Thanks a bunch! looked in the SDL docs but didn't find anything.Is there any easy way to check the maximum number of samples supported? Or is it just testing different numbers til you fail?   