   Creating a nice space environment?
  Hi, I''m making a 3D space shooter, and I''m trying to decide how I would go about making a nice space environment, In homeworld, it looks like they used some sort of sphere, but they also have pictures of planets and that kind of thing. It seems like their planets and stars are actual 3d objects that are drawn before anything else, so that their position and size doesn''t change much. The reason I think this is that they all move, which seems like it would be hard to do with textures. Is this the best way to do it? Sould I use billboards for my stars and planets, and some sort of textured sphere for a background? The stars and planets wouldn''t move much at all btw. Anyone else have a better idea of how I could implement this?Thanks,IceGod  