   convert altmetry points into heightmap
  Hey guys!In the system I am implemeting, I have to load a list of altimetry points. At first, I tried using Delaunay triangulation + tesselation. However tesselation is not uniform so I have faces of different size.However, I would like to have a heightmap. So how smoothing at specified step?Thanks for your help.   
  Here's a quick(and slightly crazy) solution: Render the mesh with orthographic projection, and use the y coordinate of the vertices to set the color. For example, if the maximum height is 100, you would do(in OpenGL):glColor3f(vertex.y/100.0,vertex.y/100.0,vertex.y/100.0);If you render that from the top and capture the image, you'll basically have the heightmap!Of course, I imagine the proper method would be to cast a vertical ray from the specified point of the plane, find out which triangle it hits and where, and do an interpolation of the height values.   