   Comparison Between Unity and C4
  Which do you think is better: Unity 3D or C4?Thank you,Andrea   
Quote:Original post by andrea77Which do you think is better: Unity 3D or C4?That is a hard comparison to make, and depends on what exactly you are looking for - in general both are very strong engines and toolsets.   ;  I was consideering serious games development, terrrain creation, working with kinematics, programming flexibility, integration with OpenGL.;Quote:terrrain creationBoth packages have integrated world editors.Quote:working with kinematicsUnity has the PhysX physics engine fully integrated out of the box, for C4 you have to do this yourself (or reuse a community integration).Quote:programming flexibilityUnity provides a high-level C# scripting environment, whereas C4 must be programmed directly in C++.Quote:integration with OpenGL.Although both have an OpenGL backend, neither is designed with direct access to OpenGL in mind - instead you use a high-level rendering engine.   ;  Based on the language integration, I like Unity much more. In Unity, you can write behaviors in C#, or &#106avascript, or Boo (a language that looks like Python). And aside from the inherent performance penalty of a dynamic language, it doesn't really matter what you pick; none of them are second-class citizens.Also, a part of me really enjoys the fact that they made their editor Mac-only. It's a terrible business decision but it sure is funny.   ;Quote:Original post by pinacoladaAlso, a part of me really enjoys the fact that they made their editor Mac-only. It's a terrible business decision but it sure is funny.They mentioned rolling out a Windows editor for the next release - should open their market up a bit ;)   