   Selling your games.
  how many of your have actually gotten you games sold(sell on your site, published, etc) and how much on an average do you make?   My Homepage | My Forums Please Register | Google
  ummm.... With This being my greatest game so far, well, only game acctually, I have never sold a game...   ______________________________________________________________"It takes all kinds."   -Adam CarollaMy Site [edited by - mink_trapper on February 4, 2004 7:36:47 PM];  Officially, XTreme Games LLC (LaMothe''s company) are under contract to sell my game, Alien Territory. However, as far as I know this has not happened. I''ve not actually heard from them in about a year, maybe longer. ;  See it almost seems like it would be good to sell them on your own site or even ebay My Homepage | My Forums Please Register | Google;  anyone used share*it?  My Homepage | My Forums Please Register | Google [edited by - jumpjumpjump on February 4, 2004 8:01:10 PM];quote:Original post by jumpjumpjump  anyone used share*it?  I presume it''s another linux distro?  ;  lol ur mean i thought it was because i found it on google under palm linux distro or sumthin similar to that and looked at the site without reading it and said,"oooo gamedev those linux freaks there will know if its good or not" but seriously has anyone tried it. i am looking for the best way to sell my games.   My Homepage | My Forums Please Register | Google;quote:Original post by jumpjumpjump  lol ur mean i thought it was because i found it on google under palm linux distro or sumthin similar to that and looked at the site without reading it and said,"oooo gamedev those linux freaks there will know if its good or not" but seriously has anyone tried it. i am looking for the best way to sell my games.   My Homepage | My Forums Please Register | Google I think that depends largely on what your games are like.  How simple are they?  How long?  etc.   ;  Try looking at some good shareware games. Look at how much they charge, and how many copies they brag about selling. Then look at how much work went into the game My current project is a commercial one (shareware). I''m optimistic I''ll make something off it; how much is another story  Jesus saves ... the rest of you take damage."A page of history is worth a volume of logic." -- Oliver Wendell Holmes;  I guess no one else is concerned about selling their games, but yet brag about how they are sooooo good. My Homepage | My Forums Please Register | Google