   [java] Game Applet, i need orientation please.
  Hi all,I have written some simple games in j2me, but  i want to write a simple 2d game (fighting).But i  need some orientation, i mean:I've been reading a lot and i have a mess in my head, that's- Animate Sprites with clipping.- Should i use a keylistener or keybindings- ActionListener?As you can see i'm confused  hehe.Suggestions are appreciated thank you!.   
  Did you have a look atPULPCORE yet ?;  If you don't understand the basics (nothing wrong with that), I think it's better not to use any libraries that do all the work for you.* Animating sprites with clipping? I've never heard of it :| I always use an array of images and a while loop in another thread that animates all the stuff. Is much simpler I think and works fine.* KeyListener or keybindingsI think keybindings are used for GUI classes of Swing. I don't no if you can use them to activate e.g. an ActionListener without a Swing menu. However, if that would be possible, I would still use a KeyListener, which is actually much simpler.* ActionListener?I don't know what you mean with that :?   