   Antialiased Text
  (for a bitmap font engine)When I write text to a DIB selected into a DC created with CreateCompatibleDC() I can't get it to anti-alias. But if I use instead the "SCREEN" device (which renders visibly to the screen) it comes out fine.So, how can I get aa fonts without having to render each one to the screen?I think it has something to do with this link: "http://support.microsoft.com/kb/306198"(Note: The 'workaround' mentioned in that article won't work it seems)- Thanks!EDIT: "An application can work around this limitation by drawing the text to a DDB-backed memory DC." is mentioned in the article, how can I create a "DDB-backed memory DC"?.   