   Windows input
  Let''s say for example I make a 2d video game just using windows API, how would I detect multiple key inputs in Win32 API, say for example like I''m moving and shooting, which would be more than one key down at the same time, how would I detect it.   THX,JAP 
  If you don''t want to use DirectInput, look up GetAsyncKeyState() in MSDN.-Auron 