   Post screenies of your projects!
  Yay, another post your screenshots thread!If you post a screenshot please explain what it is.Working on a generic FPS just so I can say that I completed a 3D game, graphics are done at the moment and now it's time to start on the game. Map was gotten from some website I cannot remember. Using Quake 3 maps and 3ds models by using lib3ds.   
  My Spectre remake, multiplayer support, yada yada you all know I'm making this.;Please, big request - put height="xyz" on your images so this thread doesn't bounce around infuriatingly whilst images download. Thanks. [grin]Have some of my oldish DOOM screenshots, as my current project is a command-line tool and as such dull viewing.  It was a project for learning Managed DirectX with, and just loaded/displayed DOOM levels with light effects (blinking and so on), animated flats/walls, scrolling walls and music support.   ;Some people put their up here; "BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms."   ;  The Spectre remake looks really good. Submit it to IOTD and I'll give it a run through on the front page.Here is my latest (ooh thumbnails)From left to right:1. Trying out a modified version of my electric pistol,2. Checking out inline font colours (this screenshot is really old),3. Using the electric pistol normally,4. Making sure the inventory works (this screenshot is even older)You can see more in my amazing Journal. I have wads of other screenshots, incuding hilarity from my conversation engine and gutsy bugs. I have some more screenshots here, but you probably don't want to see them all.   ;  I am currently undertaking a hardware project.Modulo 60 Counter with BCD output for the parallel loading stage of BCD - 7 Segment Decoding.  This is so I do not have to convert binary to BCD by including additional logic.Edit: Real Life - I think I need more board space...[Edited by - Xiachunyi on May 26, 2006 12:44:50 PM];;  Unfortunately, while the data I'm working with is marked "Non-Confidential," it is also marked "Not For General Distribution," so I can't really show screenies of what I'm working on...But I can show you this cropped, blurred, and censored picture!;  Here are some shots of a hybrid snowboard/rollercoaster type of scene I created to give ODE a little stress-test >:) It turned out ODE handles large trimeshes really well, so I figure my physics code is in place now. This is running on a GF2 without any culling, hence the low framerate.  I'm not sure if this will be finished (probably not), but racing down the banked curves certainly was a lot of fun.   