   C++/OpenGL Programmer Looking for Project
Name: Chad TExpected Compensation: Just experiencePrevious Projects: I have a few previous projects that range in scale, my most recent being a real-time radiosity rendering pipeline.Well I'm new to GameDev, but I usually visit the forums for quick answers and to see what cool projects people are working on :) I have 5+ years C++ experience and 2 years experience with OpenGL, and I'm looking to join a team that's ready to start work on a game. My area of interest would be design and implementation of the graphics/rendering system, but I'll definitely be flexible (and pick up a couple books) if asked to work on the networking or audio systems or whatever else. I'm only able to offer at the least 3 hours of my time each day due to my summer job, so I probably would not be able to commit to an incredibly ambitious project. I'm not too fond of bullets, but here's a few:- C++/OpenGL experience, and a little assembly- Experience with several advanced graphics topics as well as software rasterization - Strong math skills - Strong focus on coding style and "neat" code- Currently (and probably always) learning and practicing software design principles (system interfaces and their interactions). This is why I want to join a team working on developing a game engine. - Optimization skills   
  I forgot to mention, I develop in Visual Studio under MS Windows XP. I haven't had experience developing on other platforms (mainly due to lacking other machines), but I'm familiar with the differences and can develop platform-independent code.   ;  You might be interested in I2B (http://www.I2Black.com).;  would you consider helping in a game that's already started and playable (but still has graphics/rendering to be done) and works on DirectX?website: linklater;  Im using Ogre for my project, my days trying to have a custom engine for my project ended long time ago. But I2B looks like a nice project and I would recommend you looking at it.;  Hi Chad,Just sent you a PM.Mark   ;  It sounds like your skill set might be a good match for the Quake2World project.  The code base is c, but I too have a strong focus on elegant design and organization.  In fact, my renderer has been picked up by other Quake2-derived games -- a testament to its features, quality, and readability.  While the engine already supports per-pixel lighting (dot3 bump + parallax), there are plenty of cool things you could potentially work on (e.g. shadows).  Let me know if this sounds interesting to you.  The best way to contact me (and the rest of the team) is to join #quetoo on irc.freenode.net.Cheers,   ;  I sent you a PM about my dev team.   ;  Sent you PM. Hope you find a good team. Good luck!   ;  hi, PM Sent.   