   3d Fighter Shaders!!
  Hey Guys/Gals,So I am currently working on my final project for school. Me and four other guys are working on a 3d fighter with a twist. Its range based combat only (strongly influenced by magic the gathering.) Anyways I was just wondering from you all what would be some cool pixel shader effects YOU would like to see from a game like this.Think like supers, finishers and such.Post Away!!!p.s. If this is the wrong forum for this move it please =).Daft-Absolute Zero-www.supersagefighter.com   
  I think you may be confusing pixel shaders with special effects and special moves.I don't have an understanding of the maturity or technology of your game, as your website has barely any information that I would use to suggest particular special effects that you may wish to implement after basic gameplay is functional.If it's your first game, pixel shaders and 3D should probably not be part of the equation, particularly if it's for a final school project (believe me, I've done games for final school projects).   ;  ya we have to do everything ourselves (been coding and not working on website ><   ;  sorry, the above is me.To give you an idea of the technology we are using:Using openGL.We are using skinning ( our animation system ).GLSL is our shader language.theres more, but its pretty basic so far.   ;  <snip what I previously had here>Ravuya is right. You should get all the basics working before you look at special effects, else you just get a game that looks pretty and doesn't do much else.   ;Quote:Original post by Endar<snip what I previously had here>Ravuya is right. You should get all the basics working before you look at special effects, else you just get a game that looks pretty and doesn't do much else.You mean like the majority of games today?   