   texturing in dx8
  I''m trying to load a texture from a bmp inside a file (like the wad files for Quake & Halflife). I know how to load the files into memory, but how do I make them into textures?    
  after you load them into an IDirect3DTexture8 Interface, they are textures. You just have to call D3DDevice->SetTexture(0, &texture); to drawa primitive with the texture that in memory.  