   2D RPG Question
  If I were to make a 2D RPG where the world was tile-based, would you recommend using a pre-made map editor, making my own map-editor, or coding it all in?   
  I wrote (and still write) my own, but I'm told that there are existing map editors which may be better suited to your tasks. I mostly write my own so I can integrate my entity and actor placement into it.   ;  So, after you make the map in most map-editors, does it make a file that you then have to load? I'm assuming that is how it's done. And also, do you know of any good ones you would recommend?   ;  Most of them should spit out a file that you can then read in and make use of. I believe that Rob Loach was advocating the use of Tile Studio and Mappy, whatever those are.   ;  I've used both Tile Studio and Mappy, and for just making a simple tile based map, they work great, Tile Studio even allows you to define your own output format. Unfortunately, as soon as you want to start to place entities, or zones or anything like that, they both fall short.  Tile Studio had some sort of map code system that you could use, but for me it just seemed to fall short.  At the end of the day, I would just code my own map editor in some sort of RAD programming language.  C# or Java would be my suggestions.  From personally experience, cranking out a map editor in Java is a pretty simple task.   ;  I've decided to go with Tile Studio. So, I understand how to use it and everything, but how can I load the file? I've exported it, but how do I know what code to write to load it? Can anyone help me?   ;  Actually, Mappy has the ability to export code in text format that creates an array with the ID numbers of the blocks, or something. That's kind of what I'm looking for.So, I could use that, otherwise, I need some information on loading maps from Tile Studio.   