   glGetFloatv (GL_MODELVIEW_MATRIX, fViewMatrix)
  glGetFloatv(GL_MODELVIEW_MATRIX,fViewMatrix);wherever I put the code on,fViewMatrix always being Identitycan anyone help?[Edited by - LessBread on December 6, 2005 7:40:58 PM]
Try doing this:glPushMatrix();glRotatef(50, 0,1,0);glGetFloatv(GL_MODELVIEW_MATRIX,fViewMatrix);glPopMatrix();See if it's Identity. If it is, man thats f'ed up... If it's not then your code path is some how never changing the matrix or always returns it to the identity state (through push's n pop's) before you request it.   