   First Person Shooter in Development
  My team of four is currently working on a first person shooter, sci-fi single player and multiplayer.  I''ve tried to get this together many times before, but time and talent haven''t been all there until now.  We''re taking this project as a temporary diversion from our 3d RPG, which is far too monstrously complex in content and technology for our first project (eg. not enough people to finish this century).  We currently have no budget, and this is a spare time project.  however, the desgn and technology are AAA quality, so assuming it isn''t coded so poorly that the shock troops don''t end up walking around with 6 polygon skyscrapers with 10 rendering errors on the texture stuck to their heads (eg. the development produces an end result within the design spec''s expectations) we will find a publisher.  The game will make use of shader tech, scripting, next generation physics, portal tech, etc.  Our current team consists of myself, the primary and only engine programmer at this point, a story writer, a concept artist, and a lead designer, though we interchange roles on the creative aspect. We also have someone set up to do sound and music. Currently I''ve just started the engine over with a blank sheet of code as of this weekend, the design doc is yet to be finalized in a local design session sometime next month with the four local team members, and our texture library is really old and made for the RPG, so not much work is done, and much is left to do.  We are hoping to get the game in at least alpha stage with fairly done content by the end of next year.  We are primarily looking for more programmers to spread the development of the engine in areas I have little to no expertise in, such as physics, animation, scripting languages, networking, and tool development.  We are also looking for artists to draw textures, make character models, build the levels and script them, etc.  If you are truly interested in working on this kick ass, violent, and deep shooter, post here or send an E-Mail to MBRAM32@aol.com 
  Since you have a concept artist on your team already, I really suggest posting the concept art.People get much more interested in projects that have something to show as oppose to ones that only site goals (too much dreamers here  )I am just giving you this advise since I figure your concept artist must have something done to show, and if not, it shouldn''t take him long to whip something up. ;  unwanted is right, way to many 14 year old dreamers around here. not to say that you are one though, sounds like you know what your doing. but yeah really around here yah gotta show the goods before anyone will think about joining up.good luck! ;  LOL, Al Gorithm your UserName is great :D. Wish i had thougt of it . Good luck with your project.  ;  Okay, I'll post some concept art -- I'm trying to decide whether to post weapon and enemy concept art (which is what we have done now) in a day or two or wait a month until our design is finalized and we have in depth storyboards.  EDIT: THanks for your advice and encouragement   [edited by - Al Gorithm on March 23, 2004 7:25:56 PM]