   Tutz about texture compressing ...
  Hi there, I just tried to implement the texture compressing example from nvidia into my code.. It doesn''t work at all, the code should create a compressed texture that is much smaller than the original texture ... The ARB compression method creates a texture which is smaller but looks like an random created picture... Anyone out there who used the ARB or S3 texture compression, yet ?   
  Try Nutty.org Theres an OpenGL example of using S3 texture compression  