   [SlimDX] new engine video watershading
  here ist a new video of my small SlimDX Engine. The video shows the simple vegetation shader and the enhanced lakewatershader... have fun :-)">The Fallen Temple
  Nice !It would be handy if you could list the effects you've implemented and maybe a short background of the technique you used. I also liked your grass video, very nice stuff. I do have one critique though, and thats that the terrain is very very blocky, which lets the demo down.curious though ... is that a skybox? or a procedural sky?   ;  The terrain ist just a simple model for testing :-) so i think i must create a new one and textur it by shader...the sky is a simple procedural sky.The article for technical background will be released @wordpress, but still in german language...so the basic technique to render the water is by creating a:refractionmap, reflectionmap, a depthmap for waterfog and softedges.specular is done by render a specularmap, bloom it and @by postprocess to scene.   ;  Hey, that's really nice.   ;\o/;  Hey !! Thank you :-)if someone has some webspace, the compiled demo could be released for downloading to watch it live.   ;  So here is the updated Video with new terrain-model and terrainshading by height and normal value's...have fun...">The Fallen Temple 2