   DirectX C#
  Hello,I have been getting anyoed with DirectX today. Can somebody please tell me what the simplist way is to draw 1.bmp on the screen. I have plans to move it and I only want 1 SOURCE FILE. I dont want to have loads of source files just one.I want it as easy as possible juyst simple draw 1.bmp on the screen and make it not flicker at all. Why is it not working for me I don''t know neither does recycle bin.Thanks in advance guys,Rob 
  DirectX is aimed at 3D. To draw a square (often called quad because it has 4 cornerpoints) on the screen you will need to define a graphics object consisting of 2 triangles, apply the bmp as a texture and draw it. But it can be done easily.Check out Craig''s managed directx tutorials, they are very simple yet work great. ;  where are crigs tutorials?? ;  Hi !You can find Craig''s tut here: http://staff.develop.com/candera/weblog2/articleview.aspx/DirectX/Direct3DHave fun ! ;  Thank you but I want DirectDraw tutorials. I am interested in making 2D games such as space invaders I just need to know how to use DirectDraw because the MSDN site is useless on Managed DirectX! I suppose I was a bit unclear in my question because DirectX is many things put in one! Thanks for your reply any  Anybody know where I can learn DirectDraw then?Thanks,Rob ;  The DirectDraw interface hasn''t changed since DX7, so any DX7 tutorials would help.  And it should be fairly easy to do a C# version since the calls will be nearly identical. Stay Casual,KenDrunken Hyena;  But I am a total noob to directDraw so I need tutorials to get me on the go!!! ;  That why you use DX7 tutorials.  GameDev.net has quite a few DirectDraw tutorials.  So read those, and then check the Managed Docs to see if they changed the names in the .Net implementation.  In 95% of the cases, I''d bet the names are nearly identical. Stay Casual,KenDrunken Hyena;  I played around with Dx7 in C#, for tutorials C# 'seemed' closer to VB (you use the VB runtimes for Dx7) so you might want to check out the VisualBasic examples as opposed to the C++ ones. But this was before Dx9 came out so if you using Managed Dx its probably completly diffrent...   [edited by - Spitfire_mk5 on February 2, 2004 9:58:23 PM];  I saw some managed directdraw tutorials, but I would advise against it. Just make a wrapper that does 3D using quads and ortogonal projection. It offers many advantages, like alpha support for partially visible objects, depth sorting using z, hardware acceleration, bilinear filter when resizing, etc. 