   LUA String Table
  So, I was looking at the LuaGL source. They use strings like "QUADS" to represent the enumerated values inside GL. I was shocked to see them comparing strings from LUA to C with strncmp()! Now here was my thought:Lua has a string table of unique strings.Just do this:Register the string inside lua, so that it gets entered into the table.Compare the unique table pointer to a stored one for comparison.Am I missing something? This seems like something that is easy, way faster, and should work.   