   [SDL.NET] Blit & Destination Rectangle
  Hello, I am currently programming with C# and the SdlDotNet API (rel. May 2008).I've a problem with the surface.blit(..) methold. To be precise: surface.Blit(BaseSdlResource sourceSurface, Rectangle desinationRectangle, Rectangle sourceRectangle);I expect that the blit method will resize the surface to the desinationRectangle.. But instant the desinationRectangle get ignored. (the width and height that is. ). The method seems to be obsolute, but isn't marked obsolute.How can I resize the images without creating a new surface (surface.createResized ... ) I would like some comments on this, :D MarijnPS. I also thought about going to DirectX ( SlimDX :) ), But because its only a 2D game, I just dont like the extra work you need ( setting up matrixes, vertexs, ect ). And I would like to have a couple of drawing effects... (color layers, grayshading, invert.. ect ). SDL.net allows easy pixel manupilation, textures in directx.. does not.    
  I'm guessing it is just wrapping the SDL_BlitSurface function, and from the SDL docs, only the position is used in the dstrect (the width and height are ignored).  I don't really know if there is a way around this other than creating a resized surface.You might want to look into a hardware accelerated library, like AgateLib.