   concatenated worldview matrix and lighting
  I've been faffing around with a fake d3d dll.Say the application uses a concatenated worldview matrix set for each rendered object (one of the optimisations suggested on msdn). Is it possible to get enough information from this for a lighting shader? (Specifically the view matrix I suppose. Separating the two properly probably isn't possible, since I don't have any information on world space objectn, or camera transformations).   