   2D Artist Required
Team name:Lacquered Moose Productions. Not a real team - it's just me at the moment. I have a registered A(ustralian)BN which I will be attaching this name to.Project name: Codename Winchester. Don't have an actual name yet, I'm waiting for some artistic vision before deciding on a name.Brief description:A 2D Marble Ball-esque type game, seeing players navigating their player through a series of devilish challenges. Will include an internet hub to allow exchanging of records (in game), so although it is a single player game, players and still compete within a community.Target aim:SharewareCompensation:Unforunately I am not in a position to offer upfront payment. Compensation would be a on a profit sharing basis - will negotiate.Technology:Using Ruby/OpenGL. Developing for linux and windows (and mac if I can get my hands on one...). Artist needs to be able to produce PNGs using tool of their choice.Talent needed:I need a 2D artist specifically for one or more of the following tasks:- Concept art, to ensure a consistent vision if multiple artists are needed.- Title page, menu design- In game assets - Player sprite, Level environments, etc...- Web page design (not coding)- Game icon (for shortcuts)Optionally, there will be opportunities for level design.The premise of the game is not well defined at this point - I just came up with an idea for gameplay. As such, you will have quite a bit of freedom in deciding genre, style, etc...Team structure:Myself (Xavier):- Coding (engine, web page)- Sound/music design (I have musical experience, but am prepared to get extra help if it is not of required quality)- Project ManagementWebsite:No website yet, but I have a developer demo for you to see: Winchester-dev-r1. The tutorial isn't complete - if it isn't clear click and hold on the red circles to move your white player circle to the green target circle. It contains a few levels demonstrating the current capabilities of the game, and also the drastic need for an artist's talents :) A feature not shown in the demo is the ability to record/playback replays of a run.Contacts:xavier AT noreality DOT netAdditional Info:This engine for this project is quite well developed - as can be seen from the demo linked to above. I just need some artistic vision. I have in place and am using essential project controls such as Subversion for source control and Trac for task tracking. I am committed to releasing this game, however I'll be upfront and admit that although I am an experienced developer (see blog for a taste), this is the first shareware game I've attempted.I am currently aiming for a feature-freeze milestone at the end of June (which I am on track to meet), with a plan to develop levels/assets in the month following, create a webpage and release by the end of August. This is all dependent, of course on finding a suitable artist.Please provide a folio of sorts, but I realise beggars can't be choosers :)Happy to answer any questions or address any concerns.Feedback:All   
  I've uploaded some screenshots to save you having to download the demo (although I still recommend you do!).   