   Getting started with OpenGL 3.2
  Hi,I have been programming OpenGL stuff professionally for years (lately using OpenGL 2.x and cg). I wanted to make the leap to OpenGL 3.2 core profile and GLSL and was surprised by how difficult it was to find good documentation and examples on how to do that. While it is relatively easy to find out what functions are depricated and how the remaining/new functions works, is was still difficult to get the big picture on how the functions fit together.After googling for many days I came across this site. It actually has some good examples and I thought I should share this resource with other people in the same situation as I am in. (I have no affiliation with this site)   
  http://www.ozone3d.net/tutorials/mesh_deformer_p3.php#part_3http://www.lighthouse3d.com/opengl/glsl/http://www.opengl.org/wiki/Tutorials#OpenGL_3.2_Core_Profilehttp://www.geeks3d.com/20090807/opengl-3-2-and-glsl-1-5-quick-reference-card/   