   Another java gamedev question...
  Ok. another java question... i''m not talking about applets this time though... Has anybody used it successfully for desktop gaming? 2d/3d? I''m wondering if it would be a good choice in developing a game for the desktop specially w/ the new full-screen exclusive mode in 1.4.2.   Rico ZuñigaGame developer wannabewww.spongemachine.com
  why wouldn''t it be? ;  Using BufferedImage and VolatileImage I can get 150+ fps in a windowed app.  Haven''t tested with fullscreen though.Fullscreen really isn''t that new, its about 2 years old now. ;  Thanks to the hardwork by the people at www.lwjgl.org, you can use OpenGL with Java with minimal effort. They''ve got a lot of extra stuff added in to make things a bit easier (Display, Window, Matrix and Vector obbjects) and the community is really helpful and active. Give it a look!Ere ;  Also, check out javagaming.org. You'll find the core java gaming initiative projects (JOGL, JInput, JOAL), forums for discussing those projects and more, and several other OpenSource projects available.Check out the games section at java.com for a listing of several Java games that have been released. Also take a look at YoHoHo! Puzzle Pirates, Wurm Online, Magicosm, and Tribal Trouble (most of these are under development and use either JOGL or LWJGL - Puzzle Pirates being the exception). [edited by - aldacron on February 8, 2004 3:07:02 AM]