   OpenGL ES 2.0 and OpenGL
  Hi all,i am a newbie to OpenGL as suchi want some help regarding the list of common functions between OpenGL ES 2.0 and OpenGL 1.4and also regarding the compatibility issues , if anythanks   
  What are you trying to do? Are you programming for a mobile device or a desktop platform?From this page:"OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification" and "OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification".As far as I know the biggest difference between the two ES:s are shader support. E.g. the iPhone supports 1.1, and thus does not support shaders.If you want a list of the supported functions you have to choose an API (ES or desktop) and a version. Eg. here is the list of functions for ES 2.0.   ;  Thanks for the reply,i need to transfer a call from device to computer for faster computation..   ;  I don't know about any list that compares GL ES 2.0 and GL 1.4. Feel free to make one and we'll upload it.Compatibility issues? Context creation is not crossplatform in OpenGL for some reason.   ;  will there be a problem in porting application specific FBOs between devices ??   ;  There should not be. GL ES is based on GL. It seems that FBO is core in ES but on GL 2.0 it is just an extension. The good news is all drivers that support GL 2.0 give that GL_EXT_framebuffer_object extensionhttp://www.opengl.org/wiki/OpenGL_extensions#Framebuffer_related_extensions;  hey thanks for the info mannone more thingis it possible to map the FBO into some other process's space or its own space ??as in is it possible to make a buffer of our own and create a FBO outta it ??   ;  No.   ;  but i need some sorta control over the FBO i create..is there a way to come over it ??also i need information on how the buffer is exactly rendered on to the actual screeen ??   ;  Which type of control? Can you specify?   