   2D shoot em up
  Although this announcement is a little pre-emptive it's helping me just post some pseudo code here in between browsing other people's projects for inspiration.[Edited by - BadgerManufactureInc on June 30, 2009 3:20:33 PM]
  This post has been edited heavily.[Edited by - BadgerManufactureInc on June 26, 2009 4:13:52 PM];  HiIf anyone has any source they want to pass this way let me know, thanks.[Edited by - BadgerManufactureInc on June 25, 2009 7:09:39 PM];  ..[Edited by - BadgerManufactureInc on June 27, 2009 5:05:47 PM];  Uhhh... What? Is there a question in there somewhere?/me checks the IP address of Pirate_Lord...   ;  Jotting down your thoughts is fine and helpful when you're working on something, but most forumgoers won't have time or motivation to distill the actual question or statement from such a long and seemingly unorganized post.So, what do you want to do, and what's the problem?   ;  Thanks, it was disorderly I realise that but I put it together at 5am this morning.I've reorganised and condensed my initial post.  It's for data stuctures that I need for my shoot em up engine and was hoping anyone with coding experience can give me some advice.I am looking specifically for a function to move sprites along bezier curves to animate my aliens in the engine..   ;Quote:I am looking specifically for a function to move sprites along bezier curves to animate my aliens in the engine..This is something I'm sure folks here can help out with, but as for your original post, I (personally) still find it a bit difficult to make any sense of. A couple of things that might help would be to only include in your post what's actually relevant to the stated problem, and to put any code or example data into one of those nice little source code boxes (the tags are [source][/source]).Meanwhile, there was a thread on this exact topic in this forum (Game Programming) active within the last few weeks - you might be able to find it using the site's search feature.   ;  @Evil SteveApologies for not editing my post before creating this.@Captain PAgreed I should have edited, sorry for the random stream.@jykThanks for your info, I am new to this.[Edited by - BadgerManufactureInc on June 26, 2009 4:16:36 PM];  I'm not sure what language you're working with, but that pseudocode looks... odd. What's that set() function for? To initialize named variables with? I suggest using classes to group related information and functionality. A SpawnInformation class, for example, that holds the enemy type, start point and movement/attack pattern (using enumerations, or references to objects if you're storing those things as objects somewhere - either way, not as 'magic numbers').What language are you going to use? What libraries? How much experience do you have with game-development (read: how much games did you build already)? Knowing these things helps us to give more specific advice. :)   