   SDL Cursor not showing up on FRAPS
  I was just wondering if anyone else has ever had the problem where when they go to record their game with FRAPS, while using SDL along with OpenGL the mouse cursor doesn't show up in the screen caps or videos. I was wondering if anyone knew a solution if it exists? Thanks.   
  I think that when you use the default cursor control mechanisms, it will use a hardware sprite in some graphics cards and thus never have the object drawn to the background surface.The solution is to blank the default pointer and track the mouse position plotting a software sprite (or BOB as it is sometimes called) in its place.   