   Agon Design Discussion
  This discussion will deal with the design of the game. What type of perspective should we produce for this game? A top down view using 2D images, or a 3D isometric type view of the game board with nice 3D pieces? What data structures will we need to represent the game board and pieces in code? What type of logic is needed to facilitate a player moving a piece? How will we enforce the rules of the game so the pieces can only be moved based on the rules for moving each piece type? What kind of sounds will we need for the game, if any? Music? And any other questions that the rest of the team will come up with. My first thoughts on the artwork was to create two individual cell images, one shaded dark the other shaded lighter. Then in code we can instatiate all of the cells and place them on the screen to create the whole playing field alternating between lighter and darker cells for each ring. This will not only make it easier on the person doing the art assets but will also help make programming the logic for moving the pieces easier. The background could then be something that is eaier to create and will fill the whole screen and the individual cell objects will be drawn on top of that background and the piece objects are drawn on top of the cell objects.What are your thoughts?Thanks for all your help.    