   OpenGL Textures ?? (Locking/Writing)
  How would one lock & write data to an OpenGL texture? Also, this texture will most likely use a 256 Color Palette. I’m unfamiliar with OpenGL’s texture routines in this department. Will someone please direct me?   
  You can not lock an opengl texture like in direct3d you have to use the following functions:glTexImage2DglTexSubImage2DNeHe Lesson 6;  Oh, thanks...   ;  Consider using 16bit textures instead of 8bit palette-mode.Using palette-mode could be slower and not as well supported by hardware.