   SetDialogBoxMode & multisampling
  Hi.I'm using ::SetDialogBoxMode(TRUE) in my application,and now I want to use multisampling in DX9.When I read SDK document, it says..."IDirect3DDevice9::SetDialogBoxMode....The application specified no multisampling...."what should I do in my case?Thanks.   
Quote:Original post by shaq1106what should I do in my case?Either don't use multisampling, or don't use SetDialogBoxMode().   ;  Yes, It could be a solution.Then I want to know how to solve aliasing problemwithout hardware support.Maybe it could be a correct question.^^;Quote:Original post by shaq1106Yes, It could be a solution.Then I want to know how to solve aliasing problemwithout hardware support.Maybe it could be a correct question.^^If you're using Win32 dialog boxes, you can't have multisampling enabled. You either have to drop multisampling, or you have to drop Win32 dialog boxes and draw your own.   ;  can you use win32 dialog child windows in full screen mode?, i only read you can only do it in windowed mode.   ;  I'm using win32 dialog window in full screen mode, too.I should modify my question like below.I want to know how to open web page in DX9 without IDirect3DDevice9::SetDialogBoxMode().Because I also want to use "D3DMULTISAMPLE_4_SAMPLES"for anti-aliasing when device is created.Thanks.;  How are you opening a web page at the moment? Are you using ShellExecute to launch the default browser? Are you using a web control in a dialog and displaying that on top of your app?If you're launching the default browser, then it should work fine (Although the fullscreen app will be minimized). If you're using some other method, we'll need to know how.In short - you cannot display Win32 dialog boxes over the top of a multisampled fullscreen app. You'll need to display the web page in some other way; such as rendering it to an offscreen buffer and then rendering it in your app as a texture.   