   What does glaux do?
  On the nehe tutorials for openGL it says NOTE #2: When the first tutorials were written, GLAUX was the way to go. Over time GLAUX lost support. Many of the tutorials on this site still use the old GLAUX code. If your compiler does not support GLAUX or you would rather not use it, download the GLAUX REPLACEMENT CODE from the main page (left menu). So just wondering what glaux does before I start devoting many hours to learning this openGL thing, asking for help here sooner or later and possibly have someone tell me I learned something that may be deprecated. Sorry If I did not write question correctly.   
  It's a set of extensions for OpenGL that allow you to open windows etc without having to type in much code. I wouldn't dedicate too much time to it as it's fairly basic stuff and you'd be much better off using alternative windowing APIs; although it is quick and easy to use so it's handy when trying stuff out in OpneGL.   ;  Do you mean do not dedicate much time to glaux or openGL?And I think I need further explanation, I am not quite understanding.   ;  Don't devote a lot of energy to learning glaux. The library is no longer supported. A lot of the nehe tutorials use glaux to load BMP images, yet there are  other/better libraries out there for doing that. You could also make your own.   ;Quote:Original post by KnucklerDon't devote a lot of energy to learning glaux. The library is no longer supported. A lot of the nehe tutorials use glaux to load BMP images, yet there are  other/better libraries out there for doing that. You could also make your own.What Knuckler said. OpenGL is a fantastic API, so much nicer than Direct3D. Plus it's used all through the game industry - all of the PSP and PS3s use a form of OpenGL for their rendering, and just look at what Carmack is doing with it! (Quake Wars, Doom3 etc);Quote:Original post by CapoeiristaQuote:Original post by KnucklerDon't devote a lot of energy to learning glaux. The library is no longer supported. A lot of the nehe tutorials use glaux to load BMP images, yet there are  other/better libraries out there for doing that. You could also make your own.What Knuckler said. OpenGL is a fantastic API, so much nicer than Direct3D. Plus it's used all through the game industry - all of the PSP and PS3s use a form of OpenGL for their rendering, and just look at what Carmack is doing with it! (Quake Wars, Doom3 etc)This is not the time nor place to display your personal opinions regarding 3D APIs.Yurian - FLTK is a better replacement than anything. It's designed to be a cross-platform windowing system, targeted at 3D graphics (as in, it'll let you create a window on Linux/Win32/OSX, with an OpenGL graphical context).   