   [DX10] tex2Dproj()
  What's the DX10 equivalent of tex2Dproj() ?There doesn't seem to be a texture object method to do this :(   
  I don't think there's an equivalent. But all it really does is this:float4 val = tex.Sample(samplerState, texCoord.xy / texCoord.w);;  Indeed, I didn't think about doing that.Thank you :)   