   Looking for 2D Artist, programmer and sound designer.
  Team Name: Divertimento GamesBrief Description: A simple 2D action strategy chess game. It is some what more like this game: - All rules pertaining to a chess game apply.- 2D chess pieces and evironment.- Players can choose to either use all 16 pieces and/or just 1.- Players can re-arrange their chess pieces in different positions to suit their strategic playing style.- Players can equip every chess piece with different weapons and armor.- 10 single player missions played in desert, forest and city maps.- Player's can name their units.Target Aim:freeware.Compensation: Since this will be an amateur development team, there will NOT be any compensation, but join in knowing that you will receive valuble experience and the chance to improve in your own respected fields. You can also use this game to boost up your portfolio and/or resume to get a greater chance in entering the game industry.Technology: At this moment the game is in a pre-plan stage. I only got the design document, and I am also currently making the website, i am also doing some of the artwork, but still need help from a very experienced artist.Programming: C++, JavaGraphics: DirectX (Artists can choose what they feel more comfortable using)Sound tools: (the Sound designer can decide)*Individuals are free to use any software tools they are confortable with, but must be compatible with Java. Platform: PC Windows Talent Needed: By watching that video i posted in the brief description you will have an idea about the game.•TWO Programmers with strong and/or excellent skills in programming: - C++ - DirectX(Experience in 2D game programming is a plus). Duties:- Design and program the AI, design and code the game features and functions such as: characters, story, and character interactions, items, the overall flow of the game, etc. More information will be given when joining the team.•TWO Artists with strong and/0r excellent skills in: - Level/background Design - 2D Art- Characters Design - Photoshop- Animation Duties:- Design the characters, items, levels, background, menus, HUD, etc.•ONE experienced Sound/Music Designer with strong and/0r excellent skills in producing: - Sound Effects- MusicDuties:- The Sound/Music Designer will design all the sounds effects for the characters, items, battles, sound effect, menus, and all sounds/music pertaining to a game, etc. The music for the game will be military like, but i will allow your imagination to run wild. Team Structure: I am the Lead Game Designer/Story Writer/Webmaster-designer/Artist. Since i have no programming skills, thats out of the question for me. I will provide leadership and help all members with the best of my abilities even programmers since i am also here to learn anything new. All team members can voice their own ideas they believe will help make the game better.- (Open) Lead Programmer- (Open) Programmer- (Open) Lead Artist- (Open) Artist- (Open) Sound DesignerPast Projects:- This will be my first game project.Additional Info: I am a freshman in college, majoring in Business Administration and eventually Marketing. I am making this project to learn all there is i can learn about game development. I will be grateful for any who would like to join.Contact me at:My Email: -jrodriguez1248@gmail.comyahoo:    -jrodriguez4812@yahoo.comFeedback:I will accept any feedback. Feel free to post any comments as long as it’s not disrespectful, discriminating, and uses inappropriate languages (swearing/curses) of any kind. BE PROFESSIONAL WHEN POSTING ANY COMMENTS!!!Thank You.[Edited by - Snak3y3s12 on May 9, 2009 3:11:40 PM]
  I think you're going about your pre-planning and pre-dev strategy a bit backwards. You don't need artwork first -- and that a common mistake made by inexperienced game developers. You need a programmer first because in order to attract good artists you need to have something to show for yourself. If that means crappy programmer graphics or even ripped graphics from the net somewhere, so beit.Understand, also, that you present yourself as a company as you have not stated that it's an amature development team that is not a company.Finally, under compensation, it's clear that this is intended as a freeware project for experience -- that's what everybody's doing these days. But there's got to be more in it than just simply "experience". That works for programmers, not for artists.You didn't include the past projects section which I believe is required, not optional (not looking at the template so I'm going off the top of my head). Make sure you include all required fields as it's important for prospective team members to know if this is a start-up project or if you've had any experience developing other projects. Anything will do so long as it shows that you've got at least some idea of how things generally work.You also didn't include the formatting that's part of the required template (your section headers aren't bolded). Go take another look and be sure you properly format your post. Remember that required sections are indeed required and that the bolding for sections is also required.You're doing a lot of demanding of prospective members. You'll only find talented, devoted and mature developers if you show that your project is worthy of their attention. As of now you propose a vague idea and use a lot of buzz words that are ultimately meaningless (e.g., "very unique features" and "setting it apart"). Effectively you're asking for people to make a commitment to an idea that may or may not be any good.You mentioned that you're the Game Designer/Story Writer/Webmaster-designer... great. Anything else you can bring to the team because that's not much. Few programmers want to join a project with someone who's just going to tell them what to do. As I stated earlier, artists are second priority as you need to have a program first (even a working prototype that really only needs resources/content to make it a game).Please don't take this as me putting you down because it sounds like you may have an interesting idea. I want to help point you in the right direction as I'm coming from the perspective of a programer and a project leader.Good luck!   ;  No offense, but requiring heavy deadlines and work effort for a free project, and kicking people off the team the minute they miss a deadline you're not going to get any progress done.Most people on this forum don't dedicate 100% of their time to one project that's pro-bono. They have other paying projects, or a day job to go to.Just kind of letting you know, that's the impression I'm getting from your ad.   ;  Two words: Get Real.You said you would accept any feedback so here it is. Also people please note that I am not a professional developer myself and the following is my own opinion.Since I have nothing better to do, let's look over your post.Quote:A simple action adventure strategy oriented chess gameChess game = strategy fine. But I actually don't see how the action and adventure fits in. Unless you have a really genuine idea, all your description says that it's a chess game.Quote:It is a small game project keep that in mind as we go along...Quote:Those who wish to join the team should be joining for the love of making games (hobbyist), for the challenges one will face, and especially the experience one will gainYou're looking for artists, I don't think they draw for the love of "making" games. And honestly what could be as challenging for artists as a "simple chess game" especially a 2d one. And I agree with leorr_net that the experience thing works for programmers not artists. Artists go to art forums for experience where they draw and then get constructive criticism for it which helps them improve.Quote:* If you have any and/or your own programs which you will like to use and/or are familiar with feel free to use it, but remember it must be compatible with all the programs and/or software that will be used. Artists are generally familiar with a single program and won't be willing to change to another one just for your project. You talk about compatibility when you haven't even mentioned the technology you are using. And besides it's a simple 2d game, there should be no compatibility issues.Quote:I am looking for very serious, trustworthy, committed and talented individuals who are willing to put their head and heart in to the production of this project from the beginning to the end.Individuals must be able to listen and follow instructions very well and carefully, and must have great communication skills because most likely the project will be done over the internet (Virtually). Must be able to work and get along very well with other team members, and most importantly get work done on time or when is needed. If team members cannot comply with these rules they will be immediately kicked of the team. If you follow all these rules, this experience will be very enjoyable for you and all team members.that's a lot to demand for a small chess game project. Wow, you haven't yet realized the scale of your project, let me repeat it for you: It's a small project, a 2d chess game, made over the internet. And with the above policy, I've got one thing to say: good luck finding even one team member.Quote:Seeking "TWO" experienced Artists with strong and excellent skills in Concept Art, Level Design, 2D and 3D Art, Characters Designs, Object/Item Designs, Texture Design, 3D Studio Max Photoshop, Animation, and Modeler etc. The Artists will be responsible in designing the characters within the game, the items, props/objects, graphics, animation, menus, and logo designs for the game, etc. Here's where I actually question whether you are, as you stated, making a small 2d chess game or not. Why would you need 3d art, texture design, modeler,etc?Quote:The Artists should also work with other team members to identify, design and solve any potential problems that may arise during the production of the game.Is this a joke? Artists should help other people to solve "Any" potential problems? And what's the 'design' doing there. Artists should help to identify problems, design problems and solve problems????Quote:All must have a PROFESSIONAL ATTITUDE, must get along and work well with other team members without any problems.Quite frankly, it's the internet, people don't really need to 'get along' with other people, because they don't know each other, don't see each other and barely talk to each other about other things besides the game they're making. And again with the professional attitude, you are making a small 2d chess game on the internet.Quote:Making games and becoming a video game developer has been a huge dream of mine since I was young. I am a very creative fun person, who is always willing to learn.I really don't what to make fun of your dream, but every child who plays video games would love to make one. Here's the bottom line, getting into the game industry purely as a game designer is really hard unless you have money to back your own projects. Sure you can write your own story but take a look at a book called "Breaking into the Game Industry" or similar books, I assure you it'll be eye opening.Quote:Emails will also be used constantly to communicate with each other.Emails during project development as a means of communication? Which decade are you living in?Here's the breakdown, you said you need artists for a 2d game while you are asking for artists with 3d skills as well. You say the game is a simple project, your first project and you treat it as if it's professional. Your own skills are limited to writing and designing (which I seriously doubt when I look over your post), and no, being a web-master isn't a skill in games development. You say you have a design document ready, yet you have absolutely no idea about the technology you will use. My advice, delete this post and never look back at gamedev again, just kidding :P, but seriously, reconsider or redefine your goals.;  yes you guys are definetly right, thats why i joined gamedev to learn what i need to learn and it feels good to know that their are people out there willing to help me and teach me. Since i joined, i got so caught up in getting in making the game that i didnt realize what i posted up until you guys brought it up. thanks alot. I am still learning, I will definetly revise this  post and i will like it if any of you can help me revise it since its my first time ever posting something up, i would really like to hear from you guys again. thanks guys. email me if you guys want, i also got an aim, yahoo, msn, i would really love all the help i can get.   ;  May I give you some friendly advice?I think you're partially right about the art, but insofar as that people are attracted by it.Programmers are certainly attracted by art, but even artists are attracted by art (funny, but it's true).  If you have art, you can get more.  If you don't have art, you're dead in the water.Why?  Art is instant gratification- a moment conveys a thousand words about your project, and demonstrates something material.  A programmer can see art, and know he or she likes it- and artist can, likewise.  An artist usually can not look at code and determine anything.  And while a programmer can do so, it's much more of a time investment (I could spend hours looking over a short program to figure out what it does so far and if the programmer is any good- it takes me less than a second to do so with a piece of art).You could, and should, learn some programming- but if you really want to attract people, you should learn art- and moreover, use that to also attract a good game designer.  Between the art and the designer, you can find a talented programmer.If you don't have much artistic talent yourself, the best way to get things going is to offer a bit of money for some primer art- like oiling the gears of a project.  After that, some very good team management skills can keep things running (and team management is a full time job and then some- there are some very successful team managers here; you can ask any one of them- just art direction is a full time job, and I only have a small staff of artists).So, in short:  Spend some time learning art, or spend some time working a nine-to five and budgeting to buy some art- from there you can find a designer, and together you can find a programmer, and then you can find artists, and then you can get things done.2 cents.   