   Eular Angles from Matrix
  Hello,I have been stucked on this already two days, been searching everywhere in google, but no good results.I am trying to extract the Yaw and Pitch from a Matrix.D3DXMATRIX CameraView;D3DXMatrixLookAtLH(&CameraView, CameraPos, &ToAim,&D3DXVECTOR3(0.0f, 1.0f, 0.0f));Trying to extract Yaw and Pitch from CameraView.I will be happy if someone would show me a code to learn from.Thank you very much :)   
Determining yaw, pitch, and roll from a rotation matrix.;  I would be happy if someone could me a start code based on this, im not that good in this.Thank you very much.   