   Codename: Advance Tactics - Requiring Programmers & 2D Artists
  Righty ho.Me and my fellow team www.curiositylabs.co.uk are developing a turn-based strategy game along the lines of Nintendo's Advance Wars series......called Advanced Tactics(cant think of a better name). If anyone is willing to help us in any way shape or form, please, feel free.We currently need a story for this game, I have made a few sprites (about 40, some uncoloured) and designed the first 2 levels:Level 1: http://img.photobucket.com/albums/v518/skarmachild/level1.gifLevel 2: http://img.photobucket.com/albums/v518/skarmachild/level2.gifI made all the graphics myself and did actually take a while, if you can't notice the graphic style is also similar to Advance Wars, because I like that style.Anyway, we are getting a 3D artist to do the graphics and animate them, then see how they look in 3D or change them to 2D to see how they look.A.T (unlike advance wars) allows you to build buildings (whoamg)! Here are some units,buildings and terrain we are thinking of (I have a seperate page with all the stats and specials related to them, but thats Staff Only):TERRAIN:GrassRoadOceanSmall MountainLakesForestLong GrassOcean ShoreTall MountainUNITS:FOOT UNITS:TrooperMachine GunnerSpecialistSpySniperRocketeerAqua MarineMACHINES:Med TanksHeavy TankArtilleryRocketsHovercraftMachine Turrets ConstructerTransit VehicleConstructerTunnelerPorta-CannonMine PlacerMinerLight TankGiga TankNAVAL UNITS:T ShipsHT ShipsSubsBattleshipAnti-Air ShipLand ShipShip ConstructerScouter ShipAIR UNITS:TranscopterH. TranscopterStealth CopterAnti-MachineBomberScouterTwin Gunner (can split into 2 units)NukerFighterAircraft CarrierBUILDINGS:(Land Buildings)* Bunkers (Foot Units can go inside to increase range of attack, and defense)* Training Camp (Produces Foot Units)* Factory (Produces Machines)* Airport (Produces Air Units)* Shore Port (Produces Sea Units, can only be built on shores leading to oceans)* Machine Gun Turrets (Foot Units can capture and usem to fire)* Cannon (Used for defense)* Turrets (Used for Air Defense)* Wall (used to block out enemies, can build lots of Walls for high defense)* Doors (only lets own units through, low defence)* Tower (increases view in fog of war)(Sea Buildings)* Ocean Port (Produces Sea Units)* Repair Center (Repairs Sea Units, and any infantry inside Transporters (air or sea))* Sea Turrets (Fires at Aircraft)* Sea Tower (Increases view in Fog of War)------------------------------Anyone willing to help with this project in any way (programming, graphics, sound, storyline) then please, contact me (either pm'ing me, msn/email: skarmachild@hotmail.co.uk, AIM: skarmachild1)Thanks all for reading and feel free to submit ideas please!Im currently using The Gimp for the graphics as you see them, as I made all the sprites (Im pretty pleased with the tanks in the middle on the 2nd map).Unfortunately, this is entirely voluntarely work due to the current situations. Also if you have any comments on what could be improved or anything wrong with it please tell me! I'll be happy to read anything.Also, if another group want's to make a similar game, our company would be happy to join up ;)  - The more the merrier right?-------------------------------- Simple Read ----------------------Team name:Curiosity Labs (isn't registered, just a name we like n.n)Project name:Advanced Tactics (still thinking of a better name)Brief description:A.T is a Turn-Based Strategy game along the lines of Advance Wars (Nintendo DS, GameBoy Advance). It is currently in the planning stages, some graphics have been made, you can see the levels above.Target aim:A free 'basic' version, and a paid for 'full' version with much more features.Compensation:If you see the project through to completion, you will get your name added to the credits. Unfortunately, the work will be entirely be voluntarely, further projects (if they get 'big') will see you getting payed royalties for your work.Technology:Target System: PC (future versions on Nintendo DS possibl)Language: C/C++Artists Tools: We are using The Gimp (due to financial reasons)Audio Tools: None currently (suggestions would be helpful)Talent needed:C++ Programmers: Knowledge on how to make a TBS engine, and build on-top of that, of course, experienced programmers would be super-helpful (but only if you would join the team).2D Artists: For this game, cartoony-war-like 2d graphics. Not that much experience needed, wont be a super-graphicy game.Team structure:Ben Johnson - Director/Producer/DesignerSteven Welch - Lead ProgrammerMark Martell - 2D Graphic ArtistRozie Smith - Lead ArtistMatthew - ProgrammerJeff - Story DirectorJohn Myers - 2D Graphic ArtistGraham Hawkesworth - ProgrammerWe are actually pretty noobish when it comes to these subjects and still have loooads to learn (beginners basically), but were serious!! Website:Not fully up yet, but heres a temp one: http://curiosity.mashedltd.comContacts:My Email (and MSN): skarmachild@hotmail.co.ukMy AIM User: skarmachild1Additional Info:TBH we are just starting this, so ANYONE with ideas (or skill) are needed, as youll have read in the huge section above what it is about, we will listen to every idea made!Feedback:Any! Well, helpful feedback, negative or positive.[Edited by - skarmachild on December 11, 2005 3:37:29 PM]
  Got 2 more 2D artists for spriting, anyone else care to join - especially on the programming side.We now have someone helping us with the music and is doing a fantastic job.[Edited by - skarmachild on December 7, 2005 4:17:57 PM];  A new pixel artist.Heres what style we are going for:http://www.curiositylabs.co.uk/tactics/mag.bmpUnfortunarely 1 programmer has resigned from Lead Programmer, thus we need more folks. Anyone else interested?   