   Accessing Lua Modules from C++
  So I have two lua files.a.luamodule(..., package.seeall);function foo() print("Hello World!") endmain.lua> require "a"> a.foo()Hello World!If I do in c++luaL_dofile(app->l_state, "main");How then could I call a function in a.lua from c++?I know that one could do lua_getglobal(L,"my_function");lua_call(ps->app->l_state,0,0);to call a function in main.lua but would the same work if the function I wanted to call was in a.lua?Thanks.   
  So when you call luaL_dofile(app->l_state, "main");The main function has a require for a.lua.  This will pull a.lua into your lua environment.  You need to get the function from the table a onto the stack and then call it directly. trylua_getglobal(L,"a");lua_pushstring(L, "foo");lua_gettable(L, -2);assert(lua_isfunction(L,-1));int error=lua_pcall(L, numArg, LUA_MULTRET, 0);Cheers, Bob;  Thanks!   