   [MDX 2.0] Best way to create a new (smaller) texture from another texture?
  Hello there!I opened a similar topic last month where the problem was solved, but I ported my stuff from MDX 1.1 to MDX 2.0. Now the SurfaceLoader is missing which was the solution...I need to create a new texture from an existing texture.The new texture can be smaller as the old one, but I have no idea how to realise something like this...newTexture = anotherTexture.GetRegion(0,0,30,30); ...with MDX 2.0.Thanks guys and girls   