   Tex coord question
  assuming that the output is correct in the picture, shouldnt the texture be displayed properly? (not stretched)If the coords are correct, then ive messed something else up, but as of now i *think* they are correct....right?
  //  B   D   (walls)//  -----//  ¦   ¦//  ¦   ¦   DO NOT DRAW ACROSS MIDDLE OF SQUARE//  -----   EDGES ONLY//  A   C//// X   Y  (on texture)// U   V// A = 0.0 0.0// B = 0.0 1.0// C = 1.0 0.0// D = 1.0 1.0//// ABD DCA//XY Z    U   V-30.0  00.0 -12.0 00.0 00.0-30.0  30.0 -12.0 00.0 12.0 30.0  30.0 -12.0 12.0 12.0 30.0  30.0 -12.0 12.0 12.0 30.0  00.0 -12.0 12.0 00.0-30.0  00.0 -12.0 00.0 00.0Should your texture be turned?this works for me as far as i know U,V should not be negative values.Please correct if wrong [edited by - unfinished on February 11, 2004 2:10:36 PM];  actually, the mistake was in the output itself. The numbers on the screen were placed next to the wrong verticies.BTW: negative U/V values are perfectly fine. 