   We should have a make game "inspired by your favorite game" contest!
  Hear me out.....I'm not saying copy the game outright. Obviously, you'll change the title, some names, (graphics obviously), and so on. But! The feel of the game and the new game itself should be pretty recognizable 3 to 5 minutes in. Example. Wing Commander had you fighting against the Kilrathi (a humanoid-cat hybrid species). Well my new game Engine Ace will have you fight against the fearsome Nok'to people (a rabbit-humanoid hybrid race).Also, I'd probably keep the remake to about 1 to 3 levels to be manageable.And this "radical and novel" idea was inspired this thread.edit: renamed title based on stupid_programmer's suggestion. more accurate.[Edited by - Alpha_ProgDes on April 14, 2010 12:19:38 PM]
  How many hours for coding? Three :PI have two clones with which I would compete (both of them are favorites in a way):The minesweeper (which I announced on gamedev (with not much success...))And a scorched earth clone (in Hungarian).Both of them are damn good :P   ;  Not a bad idea, but the copyright thing is really really hairy.  It would be nice to work on a contest entry that you are more passionate about, but at the same time, that copyright issue alone might be reason alone to not do such a contest.I do like the idea though.  I wonder how many "Nuke Dukem'" games we'd get though [smile].   ;  IMO a competition should actively try to promote creativity, not encourage avoiding it...   ;  Well I think it does spark some creativity and challenge, when you're balancing enhancing the game and adding your own ideas all while keeping the game's original feel as well.Anyway, I'm not trying to argue. Just wanted to give my opinion.   ;Quote:Original post by PromitIMO a competition should actively try to promote creativity, not encourage avoiding it...One could argue that you could be more creative using subject matter that you like.  The Gamedev comps have never really interested me because the subjects that are picked are uninteresting to me.Instead of a "remake" it should probably be "inspired" by an original game.   ;  In my experience with running contests (and I don't intend to come off sounding like I know all on this category), the more limitations you place on the contest, the greater room there is for creativity. I know it sounds counterintuitive, but when people are forced to make essentially the same game, they have to find novel ways to differentiate themselves, and that's where creativity comes into play.As for the greater conversation about favorite games, it depends on what sort of game you're talking about. A lot of the games of the 80s and 90s that are still deemed "good" don't have very much that is unique to them beyond being very good executions of their respective genres. Today, we tend to put a lot more emphasis on story. Story is where you're going to run into trouble with copyright and IP issues. It's also where you're going to have the most trouble finding contestants to participate -- story is a lot harder to develop than gameplay.So with that in mind, if you are seriously thinking about running a contest, I would suggest that you pick one specific game, well known for its refinement of its genre, and pick out elements of that game as "requirements" for the games in the contest. Using Super Mario Bros. 3 as an example, your contest would specify side-scrolling platform games with a variety of enemies and powerups, emphasizing travel speed over platforming precision.   ;Quote:Original post by capn_midnight story is a lot harder to develop than gameplay.Story isn't necessarily harder, it's just different. An experienced writer will probably have a much easier time developing a story than they will working on any part of gameplay. Likewise a good game designer can be the difference between a truly addicting game you can't put down and a game that you get tired of after an hour despite the differences being visibly minimal they have huge subconscious (or conscious) impacts on how the game feels to the player.Different skills mesh best with different people. You just have to find someone with the write skill set(PUN) to develop the story.   ;  If a contest like this one, if there was one, would take 6 to 8 weeks, give or take.   