   OpenGL 3.0 Reference
  I am currently in the middle of writing a rendering engine for my own use and have decided to rely on OpenGL as my graphics API. Currently I am trying to find good reference material / books on the OpenGL 3.0 - 3.3 style of writing programs, as I do not want to use deprecated functionality -- and as such I am having a hard time finding anything good.Currently I am referring mostly to these books for reference:OpenGL Superbible 4th EditionOpenGL Shading LanguageAre there any others that you guys would recommend?   
  Admittedly, it is difficult to find documentation that teaches explicitly how to do things "the OpenGL 3 way". Most books that contain OGL3 stuff still contain all the OGL2 stuff with notes about deprecation. You just have to do the best you can. It's not a terrible idea to learn OGL2 techniques and transition into OGL3 as you learn the math and whatnot.   ;  Here's my bookmark :http://www.dhpoware.com/demos/index.htmlhttp://machinesdontcare.wordpress.com/http://prideout.net/blog/If you have more...   ;  The first reference should be the specification:http://www.opengl.org/documentation/specs/