   question about 3D volumetric fog
  what are the techniques for creating 3D volumentric fog? From my own research, it looks like ray-sampled volumetric fog is the main technique for this effect and has been used in many games (such as Quake3, Unreal).  Is there any other (possible new and more advanced) technique?thanks   
  check the fog polygon volumes sample in the nvsdk   ;  also, is there any way to animate the 3D volumetric fog? (fog is slowly moving around.)and, is there any 'recent' game that makes a good use of volumetric fog? (i know quake3 and unreal used volumetric fog, but wondering if there is any good example among the recent games.)thanks[Edited by - grunt123 on December 8, 2005 11:09:41 AM]