   Useful threads index - ** updated  22nd January **
  There have been lots of sticky-worthy threads recently, but they had to be unstuck to save space. This thread points to them.[C++] DirectInput Hooking component and sample"This sample demonstrates using DirectInput hooking to send key-presses to DirectInput-based applications, mostly games."Multiple Devices vs Multiple Swap ChainsThis thread contains some code contributed by namethatnobodyelsetook for creating/managing multiple swap chains. A useful example to have around..[MDX] - Normal Mapping and Blurring SamplesAs the name suggests, two MDX samples demonstrating ways of implementing 'normal mapping' and blurring.[MDX/C#] Overlay sampleA Managed DirectX ("MDX") version of the C++ version at the end of the list (or here!)[MDX] Hardware instancing, quick overview and sample projects inside.Self-explanatory.[D3D10] A simple comparison of D3D9 and D3D10Self-explanatory.[C++] D3D/PIX profiling helperSelf-explanatory. Also contains an MDX profiling helper.[MDX] Using EffectHandles, quick analysis and utility codeA hash-table based EffectHandle proxy that allows referencing effect parameters by name while still retaining the performance benefit of using handles.[C++] Direct3D hooking sampleA sample that demonstrates how to hook Direct3D9, injecting your own code between a Direct3D9 application and the Direct3D9 runtime.[C++] Overlay sampleA sample that demonstrates how to use DirectDraw overlays to draw on-top of all running applications, including full-screen games.[MDX] C# port of Jack Hoxley’s HDR sampleA Managed DirectX port of Jack Hoxley’s HDR sample.If you think a thread should be added to these, send the moderator a private message.Edit (22/01/06): Added a couple of recent stickies to the list..Edit (31/01/06): Added DInput sticky to the list[Edited by - jollyjeffers on January 31, 2006 6:51:11 AM]