   [dx10]shader ,texture and lights
  Hy.Is possible combine a texture with the lights(for now a light) that i have set in the scene?Thanks.   
  Uhmdefine combine?   ;  Yeah, you're going to have to be a lot more specific. Are you referring to a light 'cookie' or 'gobbo' that masks some bits? That's pretty straightforward. Diffuse/albedo textures?   ;  Do you mean light baking?;  I would map a texture but with light effect.I see that all the tutorial that i read until now explain the texture mapping without any light.Is possible to get the color value from the texture map but make it more bright or dark in responce at the light component at the point?thanks   ;  Google per vertex lighting, per pixel lighting, lighting equations. Then google them with "and HLSL"It is easy and common to do what you are asking. You just want to know how to do lighting in general.You do it in the shader code.Basically multiplying a color sampled from a texture with the calculated light intensity. I beleive the SDK even has a sample for it.If you have more specific questions, I'm sure we can help further.I've been playing with DX10 lighting quite a bit recently.