   3DS Scale and Relative Center Problems
  I''m having the following problems when exporting 3DS files from Max 4 and converting them to X files with MS conv3ds.  I believe the problem is with my process.  Ideas?1) When I merge items from two scenes (a character and a ping pong paddle) and export them together, the scale of the exported objects do not match the scale I saw on the screen after the merge.  In my case, the paddle is enormous.2) When I merge items from two scenes and export them together, the orientation of the objects might not match what I saw on the screen after the merge (the two objects must have different transforms applied than what 3DS was using, perhaps due to different local coordinates/pivot points).How can I work on objects in separate scenes, merge them, and guarantee a uniform scale, coordinate system and relative center upon export?  In the meantime, I noticed that attaching and detaching the objects seem to resolve some of the issues.Thanks! 