   Please help Identify this texturing  Issue
  Can anyone please help identiy the issue in the following renderinghttp://img294.imageshack.us/img294/4182/87166610.pnghttp://img94.imageshack.us/img94/1558/19286451.pngThe mesh is using tiling on the road surface.It seems that the black colour of the meshes is causing some problem. The 3d objects have been exported using wrapped textures and tilling textures for the road.Please help..   
  Looks like a Z-buffer problem. What format is your Z-buffer, and what are your near and far clip planes set to in your projection matrix?   ;  Looks like Z-Fighting to me, rather than a texture issue.Edit: Ninja'd by Steve!   ;  It looks more like your ZBuffer isn't turned on at all! Just look at the first picture. On the right side you will see another terrain shining through the first...   ;  @Evil Steve , @dudeman21,@WuTz , thanks for the help. the Z Buffer settings were correct in my application, as I was using DXUT to initialize DirectX.The actual issue was the near plane was set as 0 in the camera. This solution was suggested by someone in the other thread.Thanks everyone for their effort. It really is very helpful for a begineer.   