   FBX functions
  Ive been looking through the examples that come with the FBX SDK, and there are a few things that are confusing me.The following code is taken from the example filesKFbxProperty pProperty;pProperty= lMaterial->FindProperty(KFbxSurfaceMaterial::sDiffuse); KFbxTexture* lTexture = KFbxCast <KFbxTexture> (pProperty.GetSrcObject(KFbxTexture::ClassId,j));looking through the ascii files i see: Property: "DiffuseColor", "ColorRGB", "",0.588235318660736,0.588235318660736,0.588235318660736  Property: "DiffuseFactor", "double", "",1so what is .GetSrcObject() doing? what are source and destination objects?    