   OpenGL/3D Games Books
  I'm a beginner to 3D, doing a summer independent study to learn some basics of 3D game programming.  My ideal goal is to learn to create a *ugly* but fun 3D game by the end of the summer.  I'm not really interested in graphics or how the game would look, moreso ideas and just being able to get my concepts into a functioning 3D game.  I'd just like to get to a point where I could slap around some polygons without too much trouble.With that said, what are good recommendations for books that would teach broad concepts in 3D game programming?  I'm looking at buying the "Beginning OpenGL Game Programming" and "C++ Primer" for reference, and I've also already done the majority of the NeHe tutorials.  Do you think those are still decent recommendations?  Any others?  Thanks!   
  I think "OpenGL Game Programming" is more complete than "Beginning OpenGL Game Programming". (the latter is the strip-down version of previous one). "CodeRed" is not a bad choice also, but it's in DX and also more complex.   ;  Gan - I do not believe that that is correct. Beginning OpenGL Game Programming has all the chapters that OpenGL Game Programming has (any that aren't in the book, are on the CD). It also comes with another simple game (an FPS) with complete source, is cheaper, and has more up-to-date code.   