   Programming ideas
  I''ve decided to stop on my game because I can''t quite figure everything out. Does anybody have any ideas of what to program? Or does anybody know of any tutorials on game programming that are DirectX 8(or above) that is 2D(excluding the ones on this site)? Thanks   /*I use DirectX 8.1 and C++ (Microsoft Visual C++ 6.0 Professional edition)*/ 
  If you''re willing to spend a little money, I highly recommend "Programming Role-Playing Games in DirectX" by Jim Adams.  It walks you through everything involved in creating a role-playing game using DirectX 8, and it even includes a full working RPG for you to study.  It covers both 2D and 3D graphics.  This book has gotten good reviews both here on GameDev and on Amazon, and I found it highly useful and still refer to it for technique on various topics. ;  I have that book, but the 2D part doesn''t actually cover stuff like players, events, and reading map files (all of which I know how to do, but not how to implement into a game). I''ve read through the Enginuity articles, but it uses stuff I both, don''t understand or is to complex for what I want to do.   /*I use DirectX 8.1 and C++ (Microsoft Visual C++ 6.0 Professional edition)*/ ;  Well, I''d suggest you to learn things like engine design or data structures.Or if you want to program, back to Pong?    - Google - MSDN Library - GameDev.net Articles & Resources - Wikipedia The Free Encyclopedia -  