   Preliminary work
  Created a new thread to avoid poluting the what are we doing thread. Here are posts describing what has been done so far (If you're reading this Andrew, could you edit these lines out and replace them with the actual posts?):Quote:Original post by JohnnyCasilI went through the 'what we should do' thread.  Most of the posts in there seem to be on the same page as us.  These are the major things I extracted from it.1.  Fix the tutorials - No more 'source code' tutorials, actually explain what is going on2.  A nicer theme/design on the tutorial pages, integrate into GDnet more3.  GLSL info4.  Info concerning versions of GL > 1.15.  Each tutorial has it's own FAQ page to address common problems6.  Almost everyone wants a new frameworkThose were the main things everyone seemed to be wanting.Quote:Original post by gregsRight: -The coding standard for the SDK is on the wiki. At the moment, it looks like I'm going for something like the zlib license, and am avoiding all viral licenses like the plague (I'm looking at you SDL).What gregs is working on:1) SIL (Simple image library) - a cross-platform, nice licensed image library to replace all that glaux/IPicture kerfuffle. So far it loads bmp,jpg,png,pcx and tga. Should be done by the end of the week, testing allowing.2) A cross-platform (Win32/Linux/MacOS) mini-framework, to which I may add WinCE if I'm feeling kind. 3) The SDK v2Andrew - If your server's overworked, I can stick the wiki on gregs.me.uk.This is a vim plugin I use whenever I create a new file. It applies a standard comment/framework template based on the file's type (specifically it's buffer name). Note that the empty file must be written to disk (so that it has a buffer name) before you use this plugin. The plugin can be found at:http://www.eng.uwaterloo.ca/~rramraj/Gamedev/code_tools/comment_templates.vimTo install it, place it in your vim_path/vim_files/plugins directory. For those that do not use vim, the templates can be found at:http://www.eng.uwaterloo.ca/~rramraj/Gamedev/code_tools/header.hhttp://www.eng.uwaterloo.ca/~rramraj/Gamedev/code_tools/source.cpphttp://www.eng.uwaterloo.ca/~rramraj/Gamedev/code_tools/python.pyI will try to add more templates later this week for tasks like adding a new section heading, and applying a class definition template. We will require some legal disclaimer at the top of the file. Does anyone have any information on the type of licence we will be using?Cheers,- llvllatrix   