   XBox Live Arcade not showing indie games.
  Where can I see the indie games that XBox Live Arcade offers? I went into Xbox's official site but saw no way to view the alleged library of indie games. Am I missing something?It should be easily accessible even from the PC... perhaps it is not a good idea to develop for that platform...?   
  google is the master of information recovery [wink]"360 indy games how to download"http://xbox.about.com/od/xbox360faqs/a/indiegamefaq.htm"360 indy games"http://www.xbox.com/en-US/games/community/default.htm-me   ;  as far as i know, indie games aren't offered in every country. Dont know if thats the case for italy (austria is definitly officially not able to purchase them) if its not offered in your country - a workaround would be to create an foreign account - but i guess thats against rules   ;  I'm not sure where you were looking, but you should know that "Live Arcade" games are not the games created with XNA. They are created by licensed developers with kits. You want the Indie Games section, which you can find on the Live Marketplace site here. You may also want the Xbox Indie Games portal.   ;  Thanks for the replies, so it was the Marketplace I had to search for. How much is a microsoft point (in dollars)?   ;Quote:Original post by gastoThanks for the replies, so it was the Marketplace I had to search for. How much is a microsoft point (in dollars)?[google] "how much do xbox points cost" (2nd link)[EDIT: or even better just google the question you just asked "How much is a microsoft point (in dollars)" (first link)]-me   ;  OK, from one of the articles 80 MP = $1Has anybody had any luck with this platform? Money making at least covering life expenses?   ;  Also, can a game written with DirectX and an own engine be easily transferible to the Xbox 360 marketplace?Some updates in DirectX 10/11 that specify different libraries deal with Microsoft Xbox360 specific details. Is it overkill? Or should I just surrender and give in to C# and XNA?   ;Here you will find a list of countries supported by XBLIGQuote:Also, can a game written with DirectX and an own engine be easily transferible to the Xbox 360 marketplace?Getting a game launched through XBLA is not an easy task, if this is what you ask. You can read about it hereCheers!   