   GUI System?
  Hi all,    I have a problem with designing the GUI system in the game. How do you usually do? Using the windows GUI system or designing them by using graphics API? (ex. DirectX, OpenGL)    Is there any sample for reference?  Thx   Eric L.C. Shang-kuan 
  if you dont insist on cleanest code or best possible solutions:binary http://festini.device-zero.de/downloads/srcc.zipsource http://festini.device-zero.de/downloads/ui.zipand no, depending on the kind of your game you might not want to use any windows controls. btw, i think some libs like glow or glui might be a lot better thought out and documented than mine above ,-) ;  I have the source code for my GUI system on my website.  It uses the SDL API, but can probably be adapted to whatever API you are using.  http://skap.8k.com   --------------------Nicholas Skapuraskapura.2@wright.eduhttp://skap.8k.comAIM: skap35 ;  Yeah, you usually develop your own GUI system for a game, rendered using whatever API happens to suit. Here''s (bout halfway down that list) a series of 4 articles here on GameDev discussing implementing your own GUI. The (very interesting) articles discuss it from a DirectX point of view, but it doesn''t really matter - rendering is relatively easy - it''s the data structures, control behaviours and such that can be tricky. ;  Thx for your help :-) 