   UV mapping and Repeat UV (oops)
  Hey everyone... I just UV mapped a model i have and set the Repeat UV to 2.0 by suggestion of the tutorial i was doing.... when i imported the model and applied the texture in OpenGL... wouldnt you believe that it was all screwed up, and i think repeat has a lot to do with it because the UVs are double the vertices.Can someone explain what changes have to be made when loading a normal and a Repeat UV set to 2 in a UV map?And why would i want this?EDIT- Changed "Coverage" to "Repeat UV" SORRY![Edited by - AverageJoeSSU on December 31, 2007 1:44:36 PM]