   Press any key to continue
  I am making a cheesy console animation Valentine''s Day card for my girlfriend w/ VC++.  At the end of the card I want the screen to instruct her to "press any key to quit."  I''m not sure how to do this though.  I envision entering a while(true) loop until any keyboard input is entered, but I''m not sure how to implement this.  I think there''s som GetAsynchKeyState() function but I can''t find it in my documentation.  Any ideas?cout << "Press any key to quit."char key;while(true){ // don''t know what to do here... if(GetAsynchKeyState()) break;} 
  What about _kbhit?   [edited by - woodsman on February 5, 2004 8:49:25 PM];  #include <cstdlib>system("PAUSE");Add the header directive to top, and the system pause call at the end of the code. :D-Peter ;  system("PAUSE");Very slow, should be ok for a small app however. 