   Need: Writers, Game-designers, Programmers!!
Team name:Project name:Brief description: (for a huge project)Not irrelevant -- it is educational & inspiritional:Anyone that think they knew me, forget it, I'm a new being, following my purpose, waking up every morning & clearly stating my purpose & getting confidence to follow this path.My intuitive purpose is very imprortant to follow, & it is to design great games -- because of the reward of playing them & the consequences of it in society. & I want my team to be focused at their purpose too! To not fear things unrationally, & be driven by curiosity, everyone can improve on that part -- daring to experiment causes extreme seemingly fearless personalities, as we can see in some children! Our team will also learn to look more beyound manifestation, & see the root-causes & root-affectors of change! We will improve our cognition beyound imagination! It will be about learning generic reasoning-rules & not many specific things, that is what our brain trives on -- to generate needed information, instead of storing useless facts! We will read minimally & derive specific programs & data for ourselves! You just have to detach from the specific solution for finding information, & the transition is hard, but you always becomes better, & your motivation & self-confidence raises with it!Our current project is:To create a medieval world filled with magic & fundamentally different dynamics, & place interesting & intelligent NPC's in it to make the player choose its purpose, & quests will emerge from sympathy for the world, or the desire for experimentation, or by simply being totally emerged in the world (as role-playing should be)!& players will be able to design tools & architecture very specifically, by having templates & creating things from vertices & faces! (& some more advanced building-blocks)You can build traps, siege-weapons, vehicles, castles, walls & towers, & so much more.& also build other non-3D-point based tools more specifically, like magic.You can die in this game, & this changes the game-play totally, so preventive actions / strategy will be essential! & everyone will be much more important, & people won't just fool around & team-play & your unique function in it will be much more exiting! & the game will be a lot about gathering data (from NPC's & other teams, by becoming friends or infiltrate & all kinds of advanced manipulation of people) about things before in order to predict actions & create plans.Target aim:It is a Massively Massive MORPG! lol! But I have already created one -- so no negative comments, I know the problems already!Compensation:Later there will be collectives of game-designers getting food & shelter, the collective will expand into robot-design too, to create robots for resource-gathering, construction & for fun.Now there are no such organization, & we have the purpose of earning to save fellow serious creative people from useless work & education! We are the high wave washing the dirt of history!Technology:computer..Team structure:(I have a quite practical plan for every task, & some great specific ideas)-world (technology, religion, virtues, games & sports, creative activities, social conventions of regions & nature) & NPC's. So it is really a different way of expressing a non-linear story, it is to build the NPC's knowledge, personality & other initial-conditions. But you shouldn't fear this system, as I will take you on a tutorial to guid you step-by-step.-engine (physics, graphics, AI, scripting / code-abstraction, sound) (I have already designed it so that they can be upgraded separately, & interchanged with other engines / non-interdependance of specific structures & functions)-tool-making (I have a GUI for this)(map-making, modelling?, object-scripting, NPC programming)Every task is hierarchically structured to have people working on different abstraction-levels.I need writers, programmers (C,C++) & game-designers, not level designers yet, we will experiment with AI first. Also I need teachers (or more as guids to give everyone an easy start), if you love teaching this is the ultimate experience, but everyone eventually become a master at what they do, & currently I'm the planner of the project & the guid of all subjects.We are very focused at guiding our members efficiently, so all they need is motivation to create! We will run smaller projects simultaneously, so that new members will learn optimally, by having very fun & being able to experiement & thinking for themselves!Right now I'm creating a little MORPG with a writer (using Game Maker), to show how simple programming can be, & especially AI programming as this is how we create "stories".Contacts:send a mail to delta4epsilon@hotmail.com, with your prefered task & what you currently want to create most of all (generally things you like to work on), & post your IQ score!Hehe! Don't post your IQ, your motivation & self-confidence can take your anywhere!& IQ test doesn't measure your creativity & ability to plan, not a single item requires you to extract the root-affectors of a system!The most generic practical intelligence is that to predict actions, & this cannot be done in complex systems if the root-affectors of the variables to be optimized aren't known.But you will like to be a part of this team more if you already have a great ability to see the big picture. But we are all attached to specific solutions, & have some level of fear for certain experimentation, & you never know who you will be tomorrow if you join now!Previous Work by Team:Ops, I wrote that above: practical plans for everything, & trust me I know what a practical plan is to a practical level of understanding, hehe... & I have a lot of generic methods to improve our teams cognition, & from a more abstract goal-oriented level this should be enough, but people are stuck in un-nessesary conventions, created by un-nessesary education...I was able to create a MMORPG without a single note of planning, & now I'm planning.But you will still have to observe the results, to find how practical a plan was.I will give a good example of an indirect solution for better planning & more achievement: better health -> needs less sleep, have more energy, have a clearer mind.I sleep 4-5 hours a night (& sleeping longer when I need), & I have been a polyphasical sleeper (25-30 min each 4-5 hour = about 3 hours of sleep each day, w/ great energy!), but I was interruped by travelling...Prepare for fasting in our team! We won't accept that anyone to destroy their own health by over-eating! Fasting & getting high on oxygen is most efficient!Additional Info:Example of game-play:You enter the server, NPC's all around you turn their heads to see who popped into existance (an usual phenomenon), some greets you in different levels of enthusiasm -- but they all know who you are.An orc with a spade on resting on his sholder, approaches you from the left, & you turn to face him. All the others have returned to their activities:-building a battle-fence, & the digging of a cellar of the first house in your to-become-great city.-loading off timber & different metallic hinges & different joints off 5 vagons.Close by the orc looks very tired says in a grunt: "Water!", & you answer: "It will be here in about an ebony-moon" (meaning about 2 hours, as the ebony-colored moon circling the red moon), you say in a final tone, to say that you accept no whining.But you quickly changes your mind & says: "Let's take a break & go meet the vagon", & as an answer the orc voilently hits down his spade in the loose soil, meaning no harm -- as orcs are quite brutal in anything they do!As they turn their gaze north they see gigantic cloud- & snow- covered mountains, & then they started walking north.As they walk down the hill, the mountains slowly hides in a gigantic dark forest, where some horrible beasts live.But both players walks confidently closer, as you know you have a powerful bow with enhanced arrows, & first & foremost: the ring, the one ring that you conquered in a life-risking mission, how well-planned it was, there where still many risks. You remember how you had asked people in the 4 villages of Kumra while looking for a cure for aging, & finally got a hint of the ancient artifact that whould turn its master resistent to aging & to ability to heal wounds quicker, & make lesser minds fall under your control just by showing the ring! (NPC's)You then researched peoples ancestors, & found a familly that stopped to live to great age just the previous generation. & you asked his children about his life, & about "some ring".& you suspected it was hidden in his great tomb-chamber, as this man was very afraid of death, probably kept the ring for himself & never told anyone about it. & you was right, & rewarded!Now you are just entering the shadow of the forest, & wonders if you should make a road through the forest, as you have done so many times while walking through it. But still you need to prioritize your first settlements, as these trees are gigantic!They whould just have to walk for 10 minutes to get through the forest to arrive at a river, & the vagons had to travel 1 ebon-moon.These Rendi beasts that owned the forest was not affected much by his ring -- they where tricky bastards.& as they walked they kept looking in all directions, & for fun shooting lesser arrows here & there, & you where shooting rope-arrows & swinging yourself forward & practicing for battle in such an environment. & at last you cast a spell on your friend to give him temporary wings & you rise over the forest, & again you can see the beautiful mountains...I hope you get some of the points! A lot of character interaction![Edited by - deep_seeker on September 9, 2007 7:27:39 AM]
  Good luck with your project, could you detail it a little more regarding the actual game play?Also, what MMORPG did you work on (if it's possible to say)?   ;  I am really interested in the idea, i hope it works out.   ;  It was not the most advanced, it didn't need any syncronization or verification, but most MMORPG's aren't more advanced than being able to attack, trade, walk, follow, chat, & then a character object-class containing stats, pos, model & geometry, & attaching user-control or an over-simple AI control functions to it (go toward player, avoid  obstacles). & you have an RPG where you can walk around & kill monsters, & then you add a simple server that doesn't need to verify messages, & just simulated actions by players, & sends all events from monsters & players to all players! Both client & server needs a recieve_event() function.But I'm not creating such a game now! But still I alone developed a sync- & veri- system, & now we are a team..   