   Anyone here using Google's O3D
  I've been hacking away at their samples, seeing how the constructed the graphics pipeline, and was curious if anyone else here is using it for anything currently.   
  I don't use it for any serious work but I look into it and it might be cool to create interactive demos that explain graphics programming :-) ... or just simpler games.   ;  I took a look at the docs and the c++ classes, but I have not used it for anything.I like the problem they are trying to solve. I think there's a really good chance that this will get used, as opposed to VRML. It seems like the next logical step for the persistent, text/image-based web games. It should fit nicely into AJAX.(Link to graphics API)http://o3d.googlecode.com/svn/trunk/googleclient/o3d/core/cross/The C++ side of it looks good, from what I have seen. They have implemented a very clean, well-crafted, DX9-level API abstraction. I have actually wanted something like this done in the public space for a while. Their 'params' objects, and associated template magic is pretty cool. I think Torque 1.8+ has a better API abstraction, but I am very biased. ;)   ;  I hope that Google will allso create good tools for converting/testing/creating web 3d content. Or else O3D will die before it hits critical mass.Currently Unity 3d is far ahead, and best thing for Google would be to make cooperation with Unity developers. (or to accuire that company)/Tyrian   