   time problem??
  hii eveyone..I hv drawn a Beam  which must complete it's rotation n 8sec..to with that i hav used the sec value of sys time..so that the beam completes 45deg in 1sec..Thus,makes 1 complete rotation (360deg) in 8sec..but the problem is it looks like clock tick..I wana make it as sweep how can i do that??or another option  s ther any function to acess the mili second value of time so that my beam can make 10deg rotation in each 20mSec ?? so plz..can any 1 help me out..??here s my snippet of code...........void display(void){   time(&ltime); // Get time   newtime = localtime(&ltime);  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f( 1.0, 0.0, 1.0);    bitmap_output(-r_max,-r_max, asctime(newtime),GLUT_BITMAP_TIMES_ROMAN_24);  glPushMatrix();  glRotatef( 180, 1.0, 0.0, 0.0);  glPushMatrix();  glRotatef( (360/8) * (newtime->tm_sec), 0.0, 0.0, 1.0);  drawBeam(0.0,0.0,0.0, 12);  glPopMatrix();  glPopMatrix();   glutSwapBuffers() ;}   
  Stop cross posting.   