   Game Programmer Needed
  Octocorp, IncRedundant we know, but the name has stuck and we're running with it.  We are a new start up company that has been put together to explore various profit generating interests: game design, website, comics, clothing design, etc.  Basically, if it works, continue.  If it doesn't, find something that will.iDodgeballThis is one title out of a series of titles we would like to release via flash and iphone/itouch platforms.  Again, if it works, run with it.  If it doesn't, run away from it.Brief description:Our mission is to provide online games via our website, entertaining iphone and itouch applications to generate and maintain a strong online presence and help solidify our brand.Target aimOur aim is retail with niche marketing strategies.Compensation:We would like to find a programmer, or team of programmers that we can stick with for the long run.  You take care of us, we'll take care of you.  We can offer pay, half up front, half upon completion that will be negotiated depending on the scope of our project.  We can dream big, but only you can tell us how much such endeavors would cost.  Programming, is not our cup of tea.  We can also offer profit sharing or a combination of both.Technology:Tell us what you need and if its reasonable, we'll acquire it.  Key word(s) NEED and REASONABLETalent needed:We need someone that can take supplied graphics, music and what not and turn it into a fully functioning game.  To me, this translates as coders, programmers, etc.Team structure:Ideally, we'd like to create a team that is a branch of our company.  If appropriate we will create a subsidiary with a team lead and whomever they need or will end up working with in the future.  They would report to us but we'd do our best keep from restricting their artistic ability.  This is a bit into the future, but this would be the ideal.www.octocorp.comThis is our current website, this will undergo a major overhaul to better reflect the new content we will have coming out.  Contacts:for more information I can be reached atsteve@octocorp.comPrevious Work by Team:N/AAdditional Info:Further details on the project will be released individually.Feedback:I'm not going to pretend like I am familiar with the realm of game development so any feedback pertaining to a better help wanted post is greatly appreciated.Thank you   
  Well, assuming you have artists and musicians already, you'll need designers as well as programmers.With no design, even the best team of programmers (probably) won't succeed.Good Luck!   ;Quote:Original post by LordSputnikWell, assuming you have artists and musicians already, you'll need designers as well as programmers.With no design, even the best team of programmers (probably) won't succeed.Good Luck!And then again, Doom was made with no designer.I beg to differ... Designers aren't a necessity, they just help make things coherent and fun. This doesn't look like a major scale program, it could work out on a standalone programmer like games use to do back in the days.Then again, good luck as well.   ;Quote:Original post by OrymusAnd then again, Doom was made with no designer.And what would you call John Romero?John Romero;  For the direction you are wanting to go with this project you may need to wait for adobe CS5 to come out. CS5 will have the ability to convert flash applications in to Iphone/Itouch apps.(Because Iphone will not have the ability to play flash applications in Safari, probably to ensure that all apps they use require them to be bought through the Iphone app store). Or you could develop them as separate projects but that seems silly from an economical standpoint if not the obvious re-inventing the wheel standpoint.Otherwise this sounds like a really fun project when CS5 comes out. (But I don't know if I can buy CS5 myself). But I have been thinking of some fun and simple designs for a dodge-ball game. (Don't listen to what they say about needing a separate designer. Although separate design isn't a bad thing at all many of greats have been designed by the lead programmer).Well keep me in mind and contact me at Boneless1213@gmail.com if you wish to discuss this further. I work as a programmer and have been creating games since I was very young including a very large hobby project as a designer which is nearing release.   ;Original post by LordSputnikWell, assuming you have artists and musicians already, you'll need designers as well as programmers.quote]I'm afraid to let my ignorance show but how would a designer differ from an artist?  I'm going to guess that they would translate concept designs such as characters, scenery, objects, etc and put them into a code-able game environment with which the programmers can turn math and code into awesome?;  The game design should be the very first part of the process. You write your ideas down, come up with names for the characters, places, ect. Create in writing your environments. Get a basic idea on what visual style you want so once your ready to move on the Concept artists have a idea on what your looking for visually. Once you have the design nailed down some one should be able to read the design and have a general idea on how the game will play. Once the design is done the concept artists then get to work doing their magic, the programmers can start working on the code, and as concept pieces get finished the modelers can get to work translating the concepts into 3D models. As the 3D models start getting made and finished then the texture artists and animators can then get to work doing their job. At some point along the way the audio people will still doing their work and the particle effects people will do their jobs. After 6months to 4+ years depending on the size of the project if every one stays dedicated through the process you will have a finished game.   ;  Empire Productions:Thank you for your time in posting this.  Its giving me a better idea of what to expect, not to mention how to delegate the workload to the team I'll eventually have to put together.  I do have the layout of the game written down and the overall look of the game on paper, but due to some potential licensing issues I may have to negotiate, it may change so that might come later in the process (level/court design msotly).  That part doesn't bother me.  Music is good too.  Its the designers and programmers that I am falling short with.  The initial project is 2D and simple, something that gets our foot in the door, baby steps, so to speak.  Definitely not working on something that's going to take 4+ years but I do have a better appreciation for those that take on 3d MMORPG gams and the like![Edited by - Octocorp on January 26, 2010 4:21:34 AM]