   Full Sail
  I know, I know Fullsail questions have been beaten to death but...I have an AS degree from a local tech school. I am not sold on going to a University because I worked with a "great programmer" that graduated from a University and he was a worthless piece of crap. He had theroy hammered into his head for thousands more than I paid, got his BS, and knew nothing about doing the job. As thus I am concidering fullsail. For those currently attending or graduated from Fullsail;A) How successfull is their job placement, really?B) Having been focused on VB since graduation should I brush up on C++ before attending?C) How expensive is it?D) How many people "test out" or transfer credits?I feel I am an adverage programmer who knows very little about making games. Being that game dev is the reason I got into programming, I am ready to full devote my time to getting into the industry. Any recomendations? Fullsail? Digipen? University with game dev? Self study?   
  I know nothing about full sail...But I would say this. You can spend 5 years in university, and do a master in whatever and be a useless pice of crap.You can spend 3 years in university and become the very best. It is all up to you and your choises. But I would belive a degree from a university would be worth something, and give you a broader selection of jobs. Specialized schools or education requires you to actually think "if this is really smart". I say again, I know nothing at all about full sail, but it sounds like it is a school that "just sailes on a popular thing"...   ;  Thats just it, I feel that a university will do nothing for me in the "learning to make games" area. I could be very wrong about that though. I know the basics, I got an AS, I want to develop games not Business software like I do now. I have 2 years work experance, 2 years of school and feel my goals are still very out of reach. I did very good in college, 3.95 GPA. All A's in programming classes. But it was geared to Business apps. SQL, VB, little C++ etc. What's the best path to travel for someone in my position?   ;  I don't know how much this will relate to you, as I'm not exactly at the same level you are but, from what I've seen, good CS universities tend to teach you the thinking behind the programming, not the theory itself, while college can sometimes just be theory. Judging by what you said, it appears you have an opposite opinion, but I know that during school I am going to learn A LOT of math, and although I will learn to code, (since the code itself is just theory), it will come to a point where they show me the code, expect me to know it, and give me problems and stuff to solve. I also know that we need to be able to write compilers by third year.I don't know if this made sense to you, but I'm just trying to say that going to uni isn't really about learning code you already know, it's about learning to implement it efficiently.   ;  At my University(Warwick) you do LOADS of maths for CS. Most Maths students couldn't even tell me the answers to some questions.   ;  You don't learn game programming in a university. You learn game programming on your own, in internships, etc. FullSail is a waste of money. Go to a standard BS program, *really* learn computer programming, and then game programming is something to learn afterwards. You don't need to be forcefed.   ;  If I do plan to go to a game college, I'm going for a real degree then going to someplace like digipen for an Associates.   ;  IMO the most important thing you can do as an aspiring game developer is what you do OUTSIDE of school.  If you can build a good portfolio, your chances of being hired over somebody with a "better" education than you with an even slightly inferior portfolio/demo is significant.   ;  I don't really understand what you mean. If someone has no education and a portfolio rated 9.5/10, they have a significant chance of being hired over someone with an education, and a lets say a portfolio rated 9.0 out of ten?Why?   ;  I didn't say education over no education, I said possibly worse education over better eduction.  Getting into the game industry seems more about talent and hard work rather than education nowadays (although the latter can be a result of the former).   