   peeking results from glEvalCoord1f et al.
  ill be dealing with curves.sometimes just to draw the curve, and sometimes to make objects move through those curves.so i can use opengl (glEvalCoord1f et al.) to draw beziers. the problem is... what if i also want to have an object moving through that same bezier?Do i have to make my own bezier routines apart from opengl? that would be calculating twise, right?  :? Not only im reinventing the wheel, i also have 2 wheels instead of just one :P. Not good.Any hint on what im looking for?And something else...am i wrong or glEvalCoord1f et al. is considered legacy and will not be supported in OGL3?i'd appreciate some advice :).thanks in advance.   