   Bounding Boxes in DirectX
  Okay, so im making 2 models, both from the same .x file. I useD3DXComputeBoundingBox((D3DXVECTOR3*)pVertices, mesh->GetNumVertices(), D3DXGetFVFVertexSize(mesh->GetFVF()), &minBounds, &maxBounds);So for my first one min bounds is (-7.09, -7.27, -11.1)and maxbounds is (7.03, 6.85, 9.34)Then the next one which uses the same model has the same values. So now that i have the bounding boxes, how do i check for collisions if the values of the bounds is the same for both?   
  Are you just asking how do you perform AABB vs AABB collision tests or are you implying there is some sort of optimization available because the bounding volumes happen to have the same dimensions as each other?You could try googling AABB, OBB or Bounding Sphere collision detection and follow some of those articles.   ;  Its grand. It was just a big mistake i was doing with my shader that was causing the problem.   