   [SlimDX] Having trouble to set up an orthographic projection matrix
  Hello all,I'm trying to achieve manually the same result of this code :Sprite.Begin(SpriteFlags.None);Sprite.Draw(Texture, Vector3.Zero, Position, System.Drawing.Color.White);Sprite.End();------------------------------------------------------------To get the same result, I tried setting up the following matrices :Matrix Projection = Matrix.OrthoLH(RenderForm.Width, RenderForm.Height, 0.0f, 1.0f);Matrix World = Matrix.Identity;Vector3 eye = new Vector3(0.0f, 0.0f, 0.0f);Vector3 target = new Vector3(0.0f, 0.0f, 100.0f);Vector3 up = new Vector3(0.0f, -1.0f, 0.0f);Matrix View = Matrix.LookAtLH(eye, target, up);But whenever I do :Sprite.Begin(SpriteFlags.ObjectSpace);Sprite.Draw(Texture, Vector3.Zero, Position, System.Drawing.Color.White);Sprite.End();The texture appears reversed horizontally, and is displayed in the center of the rendering area.What am I doing wrong ?Thank you for your replies   