   XNA Window drawing position problems
  Hi,I'm trying to do a workaround to run a fullscreen XNA application on two monitors using Windows forms.  Here's the code:Form MyGameForm = (Form)Form.FromHandle(Window.Handle);MyGameForm.Location = new System.Drawing.Point(0, 0); MyGameForm.FormBorderstyle = FormBorderstyle.None;The resolution on both monitors is 1280x1024, or 2560x1024 over both.  I have the PreferredBackBufferHeight as 1024 and the Width as 2560, but the position and size ends up being wrong.  The window ends up being drawn from the top of the screens to about 15 or so pixels from the bottom, and from about the middle of the left monitor all the way to the right end of the right monitor.  I noticed that if I change the preferred width to less than 2552, the window gets drawn from the far left side of the left monitor to only a few pixels away from the right edge of the right monitor.  Does anyone know what is going on here?   