   SDL dll's?
  Hi, Im using SDL to develop my games, is there a way i can easily determine if im compiling on win32 and import the appropriate dll?and how do i import a dll, (i''ve only ever used static libs)? 
  Preproccessor.Here is the snippet of code boost uses to detect windows on many different compilers.# if !defined( BOOST_WINDOWS ) && !defined( BOOST_POSIX )#   if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)#define BOOST_WINDOWS#   else#define BOOST_POSIX#   endif# endif;  Hmm, why do you need to inport a DLL? If you''re using SDL on Windoze all you have to do is keep the SDL.dll in the same directory as your project so the .exe can find it. Maybe put one in the Debug dir as well.Also, make sure you: Add files to project -> SDL.lib SDLmain.lib.;  ah thanks guys, will try it out woot it working  [edited by - supagu on February 16, 2004 10:09:40 PM]