   Quest designer needed for NWN2 PW
Team name : Bid for Transcendence teamProject name :Bid for Transcendence: The Age of Knowledge(Further references will be BFT or BFT: AOK)Brief description :This project (BFT: AOK) is currently in its Pre-Production stages, anxiously awaiting the release of Neverwinter Nights 2.  It is a Persistent World(PW) (read small scale MMO) that is set 7 years in the past of the original Bid for Transcendence.(Side note: BFT was a PW designed for the original NWN game.  It ran for over a year in a half, during which we saw over 2000 unique CD keys log on and an average user base of 20-30 players on during peak times)In short, the people working on this project have done this before, successfully, and are eager to take the lessons we learned (and the bruised egos we were dealt ;p) to construct a wonderful world that players can enjoy.Target aim :FreewareCompensation :No compensation - purely for your own enjoyment!Technology :Target system - PCProgramming language - The C-style scripting language that comes with NWNArtist tools - 3DS MaxTalent needed :We are in need of someone that is interested in taking the lore that has been written for the world (or adding their own), and spinning out a quest that is both fun and within the context of the atmosphere.  If you can script that's an added bonus, but we have scripters that can do it for you.  Ideally the quest designer should know enough about MMO's to know what sort of quests are actually possible, yet still have the ambition to throw something towards the player that perhaps isn't the normal 'Collect x bug eyes' type of quests.  The quest designer should also have strong writing skills, as we would want dialog and background to accompany the quest.Team structure :wizard341 (me) - Scripter / Project lead / DesignerThulsa Doom (yes, that's his alias...) - Scripter / .Net programmerTink - Item designer / monster designerDmitiri - Character /item modelerHellbent - Scripter / area designerWebsite :No website yet - that will be coming up as we get closer to putting our server upContacts :Email me or contact me via MSN at c_programmer341@hotmail.com, with the subject line BFT Quest DesignerAdditional Info :While we are still working on the design document, I can post part short blurb from it here.  Also I have a few screenshots from the original BFT that, while old, still are sort of cool to look at :). I hope to hear from you soon!From the design docThe world is set 7 years before the events of the original BFT, In the world of Myroth (A world that encapsulates both the North and Southworlds in the original BFT).  Ergo was still a unified city with an unquenchable thirst for knowledge of the exterior planes of existence.  In general, the areas of Ergo will be very polished, clean cut and generally a well off city.  Slums are almost non-existent, since even the most common peasant can wield enough magic to summon themselves food.  Arcane universities abound in the city, with the general feeling of a Utopian society, “if we all work together we will all prosper”.Ergo is also the central hub to many of the different planes of existence, somewhat like the City of Doors is in the Forgotten Realms universe; however the portals are much more stable and predictable.  The portals however are all owned by Arcane Universities, so only qualified individuals may enter the portals.  There will initially be 3 planes open – with others being opened later as the Arch-mage Anarious Lecith discovers more holes in the fabric of space.  These 3 planes are the Plane of Torment, the Plane of Time, and the Plane of Shadow.  They will be loosely based around the Forgotten Realms D&D planes, with liberties taken to ensure they are feasible with the engine and are interesting to play. ...... Generally the world should feel safe in Ergo, but a lingering sense of dread should be present throughout all the areas outside of Ergo.  Since many of the towns will be run by monster type creatures (i.e. Dark Elves, Tel-Kabal) Humans, Elves, Dwarves, and Gnomes should feel a sense of uneasiness as they are almost a minority.  Although there will be many places to explore outside of Ergo, we want to keep the main story line focusing around Ergo and the planes.  Thus Ergo should continue to serve as quest hub for players as they progress through levels.  Ergo will also serve as entry points for the various planes that players will be granted the ability to explore....Where does the game take place?The world takes place 7 years prior to the split of the grand city of Ergo.  Much of the opening game will start out around the Southworld with Ergo’s sprawling city serving as the main hub for players.  Smaller cities will also be scattered around to allow players easy access to merchants and quests.  As time passes on the server, the events that take place will slowly draw the players toward the setting of the original BFT, ultimately leading to the split of the grand city of Ergo.What is the main focus?BFT:AOK aims to deliver gameplay that is compelling to the casual hardcore crowd.  This means allowing users to log in for 30 minutes and accomplish something.  They need not join a group to progress through the game, though on the other hand certain mobs will require aid of other players to defeat so as not to ignore the social players.  There also should be enough ‘out of combat’ things to keep a player busy as well.  Playing the CCG, interacting with players, and exploring the world should constitute just as much gameplay as the actual leveling up and questing does.What’s different?Throughout the course of NWN2’s lifespan there will be hundreds of other PW worlds running – so to set ourselves apart we need to deliver an experience many of these PW’s are lacking. ... In short, we will focus keeping the player were the action is, minimizing downtime and pointless chores.  By cutting the tedious times sinks that many other worlds will artificially place in their world, we will accomplish the task of keeping the players attention night after night.Feedback:ENCOURAGING ONLY   
  Hello Wizard341.  I have sent you a private message.  This project sounds really interesting!  Email me back soon!   