   Book question
  Can someone recommend me some good game-programming books that is useful for gameprogrammers. Please tell me why you recommend it also, it have happened many times that I picked the totally wrong book and never read it that much, don't want that to happen again :). I was thinking of ordering a book or two for my present, maybe a gameprogramming math book that's something I don't have in my collection yet. I have enough c++ books, some win api books and one OpenGL book. One last thing, not a too hard one either, some book that is easy to understand yet much information, thanks.   
  The only book I *really* can recommend is "Programming Role Playing Games with DirectX", written by Jim Adams. You will learn everything you need for developing your own games. A little bit of DirectX, animation, scripting, networking, ...   ;  well focuses more on console games and teaches you C++ along the way but Beginning C++ Game Programming is a good one.   