   sound problems
  I need some help with DMusic.  I''ve got everything loaded correctly and stuff, and when I play sounds, I call GetObjectInPath to eventually get a DSound buffer and I use that to pan the sounds left and right.  My problem is this: as I pan one sound, it pans ALL sounds to that setting.  Any suggestions?-Boenre  
  As far as I know, DMusic dumps all it''s processed output into 1 DSound buffer, which is streamed for playback, so I don''t think you can''t pan things that way.Waassaap!!  ;  If you are using only one audio channel/path, then yes, that would happen. The only way around it is to create multiple audio paths, then grab control of each individual path to control it. Also, you may be selecting to use a shared mixing buffer, which is why the sound buffer control you get back is controlling all the output. Jim Adamshome.att.net/~rpgbookProgramming Role-Playing Games with DirectX 8;  Ok, so if I set it up to NOT use a shared buffer, would that enable me to pan each sound separately?  Or do I have to set up an assload of audio paths?  