   Revisit D3D11 interop with Direct2D?
  I just read this whole thread which was very informative, and I'm wondering if there is any new information on this since the thread is more than a year old. Ultimately, I want to use DirectWrite to draw text with SlimDX.Direct11. Unless there's something better now?   
  As far as I know it's still the same poor interpop situation, since Direct2D hasn't been updated to use a D3D11 device under the hood.   ;  Don't know if this is really related but did you read this one?Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API Cheers   