   Good 3D game engine (C++) (maybe free?)
  Good 3D game engine (C++) (maybe free?)I need a good working 3d game engine with tools for multiplayer programming (for games)Maybe a 3d tool and a programming tool..So we need that kind of game engine with c++\c\C#... (Not XNA)No bugs and friendly user interface like torque game engine (+for c++ beginners...)So we want a game engine like torque game engine...But free...   
Quote:Original post by MelexMGood 3D game engine (C++) (maybe free?)I need a good working 3d game engine with tools for multiplayer programming (for games)Maybe a 3d tool and a programming tool..So we need that kind of game engine with c++\c\C#... (Not XNA)No bugs and friendly user interface like torque game engine (+for c++ beginners...)So we want a game engine like torque game engine...But free...Asking for no bugs is a tall order. I'm gonna suggest Ogre3Dhttp://www.ogre3d.org/   ;  can i program in the same program??or what??+are there more??;  DevMaster.net has a comprehensive 3d engine database - Clicky.   ;  THX   ;  Just write your game from the ground up, write your graphics, audio, input and whatever other systems to cater for the needs of your game.Oh and Ogre3D isn't a game engine. It's a graphics engine.   ;Quote:Original post by Dom_152Just write your game from the ground up, write your graphics, audio, input and whatever other systems to cater for the needs of your game.That's stupid advice, if he wants to make a game. Not everyone just wants to write a game engine.MelexM, how experienced are you with C++? Are you a beginner?;  It's not that stupid. It's not like you're trying to write a super complex graphics engine like Ogre or a generic one-size-fits-all game engine like Unreal. You're only writing parts that are required for your game and you're writing it to fit around the specific mechanics and features of your game. It gives you a greater degree of control and flexibility and it's not as much work as it sounds as your only writing the bits you need.You are writing the game but at the same time you are integrating the technology you require as opposed to relying on a third party system.   ;Quote:Original post by d000hgQuote:Original post by Dom_152Just write your game from the ground up, write your graphics, audio, input and whatever other systems to cater for the needs of your game.That's stupid advice, if he wants to make a game. Not everyone just wants to write a game engine.MelexM, how experienced are you with C++? Are you a beginner?I have actually found that atleast trying to make one gave me a HUGE insite on how to use and optimize pre-existing engines. Even if he just makes one that allows him to place basic vertex buffers (such as cubes) in the world, he will learn alot.Although, that said, he needs to get atleast a couple of months of C++ experience. (if he dosnt already have some)So that really isnt stupid advice.   ;  I will go out on a limb and say that you will not get a free 3D game engine that has 0 bugs.  I think that is too much to ask.If you have the time, then make your own engine, otherwise get something that will work for your project and work around the bugs.   