   Looking For Resources and Information
  I was wondering a few things. I know there are so many types of games. I would like to know what it would actually take to design a game. Is it all done in one programming language, do creators purchase modules, what is the bare minimum. I have played both Strategy games and First Person Shooters. I do not have any artistic ability, so a First Person Shooter is probably beyond what I could do. In the many classic boardgames I used to play, I know I could do the programming for it, but I am unsure how the graphics are created.I have seen the suggestion to try Gamemaker and I think I will. I was just so curious about game design and would like to learn more. I have 30+ years in computers and programming, but no graphics experience other than some tricks used by simple programs. I have used LView Pro, Paint, Paint Shop Pro, Corel Paint Shop Pro X, and quite a few others.Thanks for the great forum.   
Quote:Original post by ScharfschuetzeIs it all done in one programming language, do creators purchase modules, what is the bare minimum.It depends on the game and on the creator(s).  Most professional games will be written in C++, with languages such as C#, Python or Lua commonly used for scripting and/or tools.  C is also still reasonably common for compatibility with certain platforms, and a lot of games on mobile platforms are written in Java.  Flash/ActionScript is very popular for web-based games.You'll find independent and hobbyist games written in just about any language you can name, but some of the more popular choices include C#, Python and C++, along with the many BASIC variants out there.  If you were to be choosing one of those without prior experience I would recommend looking into either C# or Python. Quote:I am unsure how the graphics are created.For a professional team this will be done by someone who focusses specifically on creating art; the same may or may not be true in independent/hobbyist development, and while many still do work with a seperate artist it's not uncommon for the person doing the programming to also learn to do thier own artwork, or to use thier own attempted artwork as a placeholder until they have a working game they can then try to convince an artist to help them with.Quote:I have seen the suggestion to try Gamemaker and I think I will.Game Maker and similar programs are an excellent idea for someone wanting to get into game development, you'll find it significantly easier and will get much faster results than learning to program, while still getting a good feel for the general process of creating a game.From the sounds of it you may also be interested in finding out some more about the process of creating graphics; personally I'm terrible at it and don't have much advice to offer, but I'm sure others will be able to offer some more information on that area, you could Google for some tutorials on creating sprites or 3d models or whatever area particularly interests you in the meantime though.Hope that helps to answer a few of your questions, and welcome to GDNet! [smile]   ;  Thank you for the information. As for graphics, I have no problem with vehicles and such and do very well. I am modeling a few items for Call of Duty II. I have some ammo boxes, a teller mine, a stick grenade, map case, and a projectile for a railway gun in 280mm. I have tons of things I plan to add to that.As for living matter. I have never acquired any training in drawing people. I have done some landscapes.I have an idea for a game that I came up with when I first saw a computer. It had a teletype and no screen. Alas, born way to early. Timing has always been bad with me.