   Model Formats
  I was wondering if those of you that have implemented many model format's could advise me on a model format, or multiple formats, that I should consider using.My requirements are as follows:Scale well from small models to very large models (10k-50k polys most likely)Support dynamic animation types - Not to sure about this, all I know is that I will  need to have multiple animations functioning at once - e.g A door opening and a window closing on a house, the animations for which being inside the model file itself.Load-speed will most likely not be an issue, but nothing monolithic obviously :PNot terribly difficult to parse. :DThis will be the first model importer that I write for my engine, so please don't suggest to me anything too difficult or cumbersome for my need's. Anything in the way of a tutorial for whichever model format you suggest will be greatly appreciated also. Thanks.[Edited by - Magmatwister on November 19, 2010 12:35:50 PM]
  I'd suggest using a library that can do the hard work for you.You can use that to convert a 3d modelling format into something more game friendly.   ;Quote:Original post by Adam_42I'd suggest using a library that can do the hard work for you.You can use that to convert a 3d modelling format into something more game friendly.Cheers, I'll look into it.   