   Printing text
  To my utter horror, I have discovered that the Windows API PrintText does not work that well on ATI type cards. As long as I have a double buffer setup in my app, all text blink on ATI cards (whereas NVIDIA cards prove to be just what they are... superior). In any case.. is there any other way, besides doing bitmap fonts, that I can use?Bitmap fonts take both time and must be executed in a manner that I think it just not feasible in any project where time is of the essence and should be wasted on creating more meaningful content.I was thinking of using GLUT's fonts, but they are fixed.. I need to basically be able to build any font of any size.   
  If you're using OpenGL and SDL_image I have a bitmap font renderer that takes in the AngelCode bitmap font stuff and makes pretty good-looking text.I think it'd work with anything that can load textures from a TGA with alpha keying instead of SDL_image. It doesn't "really" support text scaling, but it's pretty nice.I think you can also find something like GLTT that lets you use TrueType fonts directly; the OpenGL site also has some nice links to font stuff.   