   max coord system to opengl coord system
  Im working on a max exporter, and have been using igame which converts from max to opengl coord system, but there is some code that requires access to max sdk which means the quats and matrices are in max coord system (z up, y foward, x left)i need to convert this to ogl format (y up, z foward, x right).any idea on a matrix that can do this for me?   
  Why not RTFM and find out it's all well documented...   ;  you need to simply exchange the axisQuote:max sdk which means the quats and matrices are in max coord system (z up, y foward, x left)i need to convert this to ogl format (y up, z foward, x right).here, consider a row major  form.ok so your x axis get's negated(mapped from left to right so your first row vector is[-1 0 0]your y axis gets mapped to the z axis so your second vector is this[0 0 1]NOTE:I can't remember but I'm almost certian open gl's forward direction is actually the negative z direction if this is the case the vector is[0 0 -1]now your z axis gets mapped to the y axis[0 1 0]  so your matrix in row major form would be M_Max_To_OGL = [-1 0 0 ][ 0 0 -1][ 0 1 0 ]when you build a matrix you ask yourself the questionwhat are my axis's getting mapped to??since our x axis([1 0 0]) is getting mapped to [-1 0 0]  this is the first row of our matrix.all that matters is what the axis do.  if you understand what I mean this should be obvious(and informative) to you[1 0 0]*M_MaxTo_OGL = [-1 0 0][0 1 0]*M_MaxTo_OGL = [0 0 -1][0 0 1]*M_MaxTo_OGL = [0 1 0]Tim//editif this is wrong try negating the z axis, I'm unclear on what you mean by forward direction.  this would change the matrix to thisM_Max_To_OGL = [-1 0 0 ][ 0 0 1][ 0 1 0 ]