   Pixel Shader and MultSampling
  Hey people,This is more of an understanding question about pixel shaders.i have a pixel shader that users a texture and a sampler that is setup below:sampler positionsTex = sampler_state{   Texture = (positionTexture);   AddressU = CLAMP;   AddressV = CLAMP;   MagFilter = POINT;   MinFilter = POINT;   Mipfilter = POINT;};What i want to know is to use this within pixel shaders do i have to enable multisampling in the present parameters when setting up the device?i am assuming that min, mip and magfilters are for mip maps and this requires multisampling????The reason I ask is that everywhere I have searched about multisampling it says it is mostly used for anti aliasing and I use this within my shaders to calculate Point lights in a deferred shader.   
  Texture sampler states have nothing to do with multisampling, that will work regardless of the multisample type of your render target.   ;  Thank you for your reply really appreciate it :)   