   Divergence: M-Rated SCi-Fi MMO Seeks 3D Artist (Unpaid)
  Team name:Stainglass Llama Corp.Project name:Divergence: OnlineBrief description:"Divergence" refers to three games currently in development as a new intellectual property. The first of these games is what we're focusing on right now. The Divergence universe is a gritty sci-fi setting set 300+ years in humans history. Human beings come in half a dozen breeds now and alien species can be anything from cybernetic alien ninjas to specters with no physical form who must construct bodies for themselves from the environment. All 3 games carry the M-Rating for graphic violence, intense language and substance abuse.Target aim:Three titles launched within four years.Compensation:None to be expected.Technology:Currently the game will run equally well on both Windows and Mac. Talks of an XBox 360 are in the works depending on how much additional help we can bring on. The engine we disclose to potential employees however I will say that it is coded in C Plus Plus (The Website doesn't seem to like using the plus symbol - at least for me). State-of-the-art MMO-calibre server software has already been licensed and implemented (roughly 90% where we'd like it to be). All game files and code are centralized (aside from backups) on a subversion network to ensure that all teammates are collaborating efficiently.Talent needed:We need just a couple additional "3D guys" to help fill out the assets we aim to have available at launch. More specifically, we'd like to have a few more clothing/armor/weapon choices available to players.All assets were created in 3DS MAX, so only those with 3DS MAX 2008 need apply, sorry Maya guys.Team structure:"The team" consists of a handful of "World Builders" who mold the interior of the gaming world itself, one pool of 2d artists, one team of gentlemen responsible for the server and two men from our programming team. My role is "jack of all trades". I'm the most rounded person in the business and generally fill any holes as they arise but my legal role is Project Manager.Website:http://www.divergence-online.comContacts:The absolute most reliable way to reach me is email at ethan@divergence-online.comThere is a pretty hefty spam filter on that address however so if at first one gets a bounced back email, my personal address (which that address forwards to) is ash@the-shade.comPrevious Work by Team:NDAs prohibit me from talking about our best project to date which helped spawn the startup but our 3d guys are responsible for the high-end graphics of many modern titles such as Mass Effect, Oblivion, Prey, and City of Heros. There's a lot of talent in there. Divergence definitely "looks" modern. we just need a little more help to finish it up since our funding ran out.Additional Info:Many screenshots, concepts and a video are available via our website at: http://www.divergence-online.comIn addition we have three youtube videos up which are at:Feedback:ANY[Edited by - EthanC on July 19, 2009 7:07:03 PM]
  Looking good Ethan, the new video is a long way forward from last time I saw anything.   ;  deleted   ;  Your project is very impressive...I'm a 3D Multimedia artist but unfortunately, I only have knowledge in Maya and Softimage.   I'd just like to pass along my cudos to the developers. Any project that can make it further than the conceptual stage, where dedication is proven beyond someone's ideas is refreshing and should be a fine example to others trying to make games in here. Keep up the good work...   ;  First, let me just apologize to any emails I may have gotten from individuals that went unanswered. The reason I use gamedev.net is because of the sheer volume of resumes that come in email form to me when i leave a posting like this and even if i sit down and write half a dozen responses a day still some fall through the cracks.Secondly, The position is once again open but I'm making it abundantly clear that only those with knowledge of rigging and skinning to biped skeletons should bother applying and also only those with 3ds max 2008 available.I've already given the first task to two separate individuals with no success. The first used 3ds 2010 which the files he created were incompatible with our copies of max 2008. The second individual attempted the task but just today informed me he is more of just a "modeler" without moderate knowledge of rigging or skinning required to complete it.So basically we're out the weeks I spent working on this with people with no results to show for it. Not a good position for me to be in.Therefore I don't want to sound like a broken record, but I really need to drive this home.I'll be going back through the other resumes I have gotten from this listing today looking for someone new but I wanted to pop on here and say that if there is anyone else who does fit the above criteria, feel free to email me your stuff.Thanks in advance!-Ethan   ;  Alright well there are two much smaller tasks I/we have that might be small in nature but they're important to us. Either are available.1. Open Polygons. Our engine hates them. Any model with open polygons will create horrific "The-Thing" style shadow artifacts and that is something that needs to go away. Fortunately we managed to get the models more or less completed before the previous agent modeling them fell off the face of the earth, but they didn't close off the open polys yet, so that's something that needs done asap.2. Hair Models. Since our nude models are 95% updated and ready to go, we can't have them all bald. They don't need to be rigged. Just the models will do, meaning the geometry, UV mapped with a replaceable and generic hair texture. All of our hairstyles are already concepted out so you won't have to use your imagination, just convert them to 3d. Simple stuff. A very high-end hair model might also contain an opacity map for that "next-gen" look at the tips, but otherwise it must be 100% closed off.Also i really don't want to sound rude, but if you just email me your resume, I'm probably not going to be able to respond because with limited time left to us, we need someone who already knows the task and displays a modicum of interest in the project itself, not just getting a job in general.And I also can't stress enough that we can only use you if you're a 3ds 2008 man or woman. It's just too frustrating to get to the point of receiving work and realizing that we can't use it.Thanks in advance,-Ethan;  Best of luck with the project. It looks like you're making great progress.One thing I would suggest is a little editing of the text on your website. I skimmed over the section on races, and there are both typos and bits which don't quite read smoothly.   