   Looking for a good real-time reasearch paper.
  I need a good graphics research paper to present. I''m looking for somthing that can be done in real time, preferably in OpenGL.  I''ve been looking though pages of siggraph papers and can''t find anything too intrested that can be done realisicly in real time.Any one happen to have somthing good? 
  I don''t know exactly what you want, I will not GIVE you a research paper to turn as if you wrote it yourself, but... if you are looking for a good topic:I work at Boeing in the embedded software department for the flight simulators & those systems are about as real-time as you can get.  There are several components of the simulators that all run & communicate in real time, but I think you would be most interested in the Image Generators; there is one I.G. for each of several screens that make up a 3D scene for a pilot.  I don''t know how technical I should get here, but is this something you would be interested in researching? ;  No, no, I''m not claiming any credit, or anything like that.I just need to do a 30 min presentation of a research level paper that has been done over the years.I''ll just be explaining the concepts, showing a demo, somthing like that.  An example would be Perlin''s paper on noise.Just wondering if someone has run across a good one.Thanks for the reply though AP. ;  Do a google search for SIGGRAPH papers. Those are some of the best graphics papers around. Similarly, you could look for papers given at events such as the GDC which is more games oriented. ;  you could check out some of the papers that are presented at IITSEC each year.http://www.iitsec.org/speakers.cfm & then click on "Submitted Abstracts"IITSEC stands for Interservice/Industry Training, Simulation, & Education Conference.Its where all the flight sim guys get together & show off their latest simulators & technologies, Boeing & other aerospace companies are always a big presence. 