   How many lines of code does your game/engine have ?
  I am curious. How long is your program/demo/engine/game ? I am approaching 20k (currently 19300 lines). However, I make full use of Arial Narrow font which allows me to have 180 characters at one line so that I don`t have to browse through many lines and I have a tendency to put more lines of a code into one, if it hasn`t been modified longer (and if comments won`t be broken) so that I browse through it faster and just watch logical blocks of code while browsing.So, what is the number of lines of your home project ?    VladR Avenger game
  ~84,000   James SimmonsMindEngine Developmenthttp://medev.sourceforge.net;  371,662 (says Project Line Counter)That''s just for the engine and associated tools though, not the game;  oops I accidently left out part of the project, ~439,000   James SimmonsMindEngine Developmenthttp://medev.sourceforge.net;  *whimpers behind the corner*about 900 . Small is beautiful, no? ;  approaching 20k also, ~24k including comments and blank lines.   "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"  ;quote:Original post by neurokaotix  oops I accidently left out part of the project, ~439,000   James SimmonsMindEngine Developmenthttp://medev.sourceforge.net I hope it''s not the MindEngine thing, cause then when it will do something it will be at least 10,000,000 lines ;p;  Well, my mesh code ( the only stuff I have ATM  ) is 474 lines long...I think a good judge of code complexity is how much space it takes when zipped up. It lessens the effect of longer/shorter names, and dosn''t depend on your coding style as much .Either that or the file size of programs, or object files.mesh.h - 1.5kbmesh.cpp - 10.7kbmesh.o - 65.0kbmain.cpp (test) - 1.8kbmain.o - 8.3kbtest (linked program) - 75.5kbtesselate.zip (all source files) - 4.8kbI reaaaally need to shut up now don''t I? ;  Hello,My current project ~13k lines of code at the moment. Currently unomptimized and without any effects, except a fire-animation rendered to a texture =)Fully functional "game" though.   Regards,Deficte ;quote:Original post by mputters  I hope it''s not the MindEngine thing, cause then when it will do something it will be at least 10,000,000 lines ;phaha I was only joking about the number of lines. The current state of MindEngine needs to be updated on my site, I rewrote it completely since I last uploaded anything ;x James SimmonsMindEngine Developmenthttp://medev.sourceforge.net