   Beginning Game Project Need lots of skill and resources
  I am very interested in developing a game. I am just now starting to learn programming and trying to mess with 3d design. I dont want anyone to think that i am an idiot for trying to develop a game with very little experience but I just had an idea to bring together whomever would be interested in working on one. I have no genre or anything else set in stone for that matter. I am flexible between microsoft or linux. So if anyone is interested in trying to start on a game project for fun than reply back and throw in your suggestions. I know I will need:3d designersProgrammers(havent nailed down the language yet)People with a brilliant imaginationAnything else anyone experienced at this knows i wil need.Also this will be a group project just to learn and have fun. Hope to hear from ya. Thanks again.   
  Hey there.  I understand how exciting it can be to have a great idea or a game and want to jump into development as soon as possible.  And in order to reach the development stage, it may seem counter-intuitive, but I'd advise slowing down.  Make sure you have certain main aspects of the game nailed down.  People are willing to join a project they think is going to go somewhere, but it's unlikely that anyone you'd want on your team will have any interest joining a project with no direction.  Take some time to learn about the community you're soliciting help from.  For instance,  ***The mandatory posting template*** isn't there just because the community demands it, it's there to help you get your point across, and provide people the information that should get them excited to join your project.   ;  Thank you for your input. I still just want to try and bring a group of people together like maybe guys who are just getting started like me and we decide all the code,genere, etc. as a group. I know that this isn't the "ideal post" but i would just like to see if anyone would be intersted.   ;  This generally doesn't work out even for groups of experienced developers, number one reason being that a team of volunteers on a completely new game project wants to go in all sorts of directions and can't agree on a common vision, and you can't efficiently lead them since everyone's in it for fun and it's their free time (not having a clear vision yourself doesn't help matters). Actually this is just reiterating what Tzvier already said (^_^;;;), but a) create a vision of the game you want, b) ideally come up with a prototype or detailed design, and c) follow the mandatory posting template when soliciting help. Good luck!   ;  I have teamed up with a good friend of mine and we are pretty sure we are gonna go with a overhead rpg(futuristic blow-em up style most likely. We are gonna use C# with xna so that we can transfer to the xbox on down the road. Now I have done some more research from what you guys have said and realize that this is not going to be a quick process and is going to take some time to just get a small little level together with some sound. But like I said before, Im in it for the fun and learning experience. What I can see that i might need is some artwork most likely. So if anyone interested let me know. I'll update when we get a few things put together and if we comeup with some preliminary artwork to get people interested. Thanks for suggestions and any help.   ;  @duramaxx2003 - 'an amazing adventure awaits you if and only if (iff) you take that very first step..' For that reason, I will take part in this adventure!Game Engine - for flexibility, Torque game Engine( any suggestions from your side, if you've done your homework?)Script language - Torque Script, (C++ underneath if sdk available...)3ds max - character modelling... and you will be able to export to TGE through plugins *.dts, *.dif or *.csx for constructor. Do you know any of the 3d packages? Maya??and above all, you will need 'will power'.. which im sure you've got! Please be aware that it won't be easy, but it will be fun!(a)you will need an abstract, level/Game design.. basically, the story behind the game and rules!(b)the role of the player, and what it is supposed to do(walk, run, jump) and what will cause this (keys from keyboard, mouse or both)(c)FPS or not(look for FPS if you dont know what it means.. no spoon-feeding from me)(d)samples of code to get it going (c++ / script or c#... among others)...and many moreduramaxx, u still interested??? ;  hey thanks alot I am doing my research as we speak.   ;  Hello! I am looking for a project and fulfilment of a dream to develope a video game. Me and My Friend started Katami Technology and we were going to try and make a sci-fi mmorpg/rpg. I think we could join up with you guys possibly. He might be interested. I am a 3d designer in blender 3d. I also am fairly talented at art and story development. Thanks   ;  I've been in your shoes many times and I can tell you right now you're not starting on the right foot.I would highly highly highly recomend that you join an already established project. There are many all over this site and all over the web (look for game development forums on Google). You'll get your experience both in programming and see how other teams have managed themselves. You'll get a good idea of what works and what doesn't.If you're going for C++ or C# (I think XNA is C# only? not sure...), expect to be learning it for a good year before you can come up with anything that's actually 'good'. The first month or so is going to be getting around the "wtf??" moments (believe me, C++ has plenty of those, can't say much for C# as I don't know it)... from then on out it's about writing lots of sample programs that do progressively more advanced things. You'll have to get through the tons of pitfalls and so on. Then again, C# eliminates most of them (so far as I've heard) so that could save you months of time.Anyway, great ideas aside, you need to look into the reality of things. Game development is far more difficult than it was when I was young (back in the days of DOS, QBasic and ASM).At the very least you've stated you'll take on 2D first. Good choice. 3D just adds an additional layer of complexity that you don't need when starting on a first game.So good luck to you. It'd be interesting to see which direction you take but I can assure you that putting together a team of inexperienced developers with you yourself inexperienced will virtually garantee failure.On that note, if you do fail (which you may not, who knows?), don't be discouraged. I've been involved in at least a dozen failed projects before my current project (which seems to be heading in the direction of being a success). Just know that with every failure comes an opportunity to learn. You can reduce your chances of failure by starting small, and I mean small.I think I've rambled on enough. Hope I've been clear. Good luck!   ;  @duramax and @Katami- I would like to have a little chat with you guys whenever it is possible, and therefore I would suggest this Friday 1730HR UK time for 1 hour, which should be 1230pm Washington DC. Anyway, you do the math!- Agenda (a) possible project, simple 2d game development to see how we can work as a team, bridging the gap across the oceans :-) (b)Identify strength and weaknesses and how to work towards them(c)Planning on the Game design and understand concepts behind it.Indeed, as other people have mentioned, it might not work and I do not blamme them for saying that. However, this will happen unless we put our efforts together and be proactive/ and show committment to what we want to do. I am willing to take that! Good luck!Note: If I dont hear anything from you before Friday - Im out of this!   