   An open Trackmania-like
  Hi guysI introduce myself, I'm a french student in Appliyed mathematics and one of my biggest dream was to create a small racing game. During my spare time I learned to modelize and to code. And now here is a project I've started almost 5 years ago.Before going futher I warn you that I dont have a wizard level coder... that why I need your helpMy project is designed to be a Trackmania-like not more not less.... in a more simpliest way since it's a demo. That includes no menus no useless gui. More options will be implemented if the project works or become popular. For now I'll be satisficed with a only option windows lunched at the execution.The modelization part is done up to 90% judge yourself : http://img10.imageshack.us/gal.php?g=circuit10.png ( be kind Rolling Eyes )I code pulse engine in D ( you can have an overview of what I've donne so far by MP me ).I'm thinking of using GLFW for the windows manadgment, OpenAL for the audio, SOIL and FreeImage for loading the texture, OpenGL to handle the graphic...My aim is to learn, what I want is to create a funny and playable game. Creating this TINY engine was to learn D and game engine notions. As I said my engine is design to be soft, only the basics will be implemented....for now. I will implement the network it's not funny to race alone For the one who wants to help me but code in C++ that not really matter since D is very very close to C++ so I would say that the translation is fairly easy and intuitive. And I already started to right some functions. The basic one (of course hehe) data structures, model class, vector class. Feel free to ask me the sources.Thanks you for listening to me and to answer me Tanukisan   
  It looks good, those are all in-game shots?   ;  no not yet screens featured by blender 2.48   