   Scutum - Forcas Entertainment
Team name:Forcas EntertainmentProject name:ScutumBrief description:Scutum is planned to be a unique, fun, 2D side-scrolling fantasy game. The game is not planned to have repetitive game play, as most games now a days seem to have. It will however have, unique platforming quests. The game plays like a traditional action arcade brawler game, as the game is broken down into missions. Game play centers on venturing into dungeons and combating monsters in real-time battle.Target aim:Shareware, hopefully even Retail. (Ultimately if not Retail, will include a cash shop)Target Platform : Windows and will try to make it as crossplatform as possible.Compensation:None at the moment, for now this will be a freeware project, assuming it will go viral, you will be paid an equal portion of the amount the game makes. A contract to bind you with these rights MAY be available at a later time.Technology:Programming Language: The coding will be done via a program name Phantasya that is in development by one of the team members, it's a simple point and click system, written in C++ and C++\CLR.Graphics: SDLTalent needed:C++ Network Programmers2D Spriters(Tiles and characters)Concept Artists2D game coders(No actual programming is needed, coding is done through Phantasya)Animators.Note that a resume and a portfolio will immensely higher your chance of working with Magicia Entertainment.Team structure:Isayso - Team leader, manages and organizes teams, sometimes helps with the media backend.KazenoZ - Programing lead, also in charge of developing Phantasya.Jono - Talented Story writer.Lhasa - SFX/Audio ComposerJoshua - Very talented 2D Artist.Website:N/A for the time being.Contacts:Please do PM me with your contact information.Previous Work by Team:This unique team we are hoping to build have probably not met one and other, therefor, I look forward to working with people world-wide.Additional Info:Unlike other games, Scutum is not a grinding based game. In fact, the game has absolutely no grinding, as players never have to stay in one area as the game is ‘level based’, so players will constantly be trekking through the many ‘stages’ rather than simply grinding. As well as the unique multiplayer will deathmatch system will add a very interesting replay value to the game.Feedback:ANY   
  Bump!   ;  Bump!   ;  Bump! ;  Hello,I am a freelancer concept artist.from Spain I am interested. You can see some of my work.http://jsa4000.blogspot.com/My Conctact : jsa4000@gmail.comJavier   ;  Yet another bump!   ;  Another bump..   ;  So is Phantasya going to be a sort of level editor? If so, could it incorporate a sort of text conversation based part with which I could incorporate my script on my own?I'm not concerned, but why the project and team name change?Sorry for all the questions.   ;  Hold on. Scutum seems completely different to Securis.... Should I rewrite my script, considering there is no longer an involved military? I'm also curious as to how the gameplay will be unique. Did you see Outland which was released on XBLA this week? Beautiful and unique.   ;  Hey there A1P4A, there have been made some major changes right now, I was waiting for you to come on MSN to discuss this further, however, I'll just leave you an offline message,on a side note, this game will very much be like Outland, after seeing that trailer, I'm very influenced 