   Flash isometric engine needs your expertise
Brief description:I have been developing a platform on top of which isometric Flash games can be developed.The ultimate goal would be use it to build a virtual world for young audiences but the technology can also be applied to other types of isometric games, including small single-player games.So both the theme and the genre of the game are still open to discussion.Target aim:For-profit.Talent needed:a) Server side programmer required to make the platform multiplayer. Python or Java people preferred. (NOTE: This functionality could potentially be built on top of an existing open source server, building a server from scratch is not mandatory.)b) Artists(2D, non-pixel)c) Project ManagerCompensation:Right now I'm focused on stablishing partnerships/sponsorships/ or just networking.I'd love to provide funding for talented artists, but it's too early to tell for sure.Technology:Delivery:Flash player running on any web-browser. Download version is also possible.Development:On the client, Actionscript 3 is being used.For multi-player, a permanent socket connection with the server must be established using TCP protocol (UDP is not an option)Finally I would like to mentioned that the platform is developed on top of an open source Flash isometric engine core, which greatly minimizes the amount of code that project has to maintain.Team structure:Me - Actionscript programmer, some Python experience.Website:None yet, but here you can see a screenshot of the map editor:linkI have an working demo of the engine that I can show to interested parties upon request.(Image disclaimer: the test graphics are copyrighted to their respective owners)Contacts:Private Message or see it here: linkPrevious Work by Team:7+ years Flash programming with experience in Flash applications, including multiuser applications.[Edited by - jaydev2010 on April 28, 2009 9:38:14 AM]
  Hey the project looks really good, I hope it works our for you I'd help if my experience was a little better with networking =[ but keep up the good work :D   ;  Thank you for your positive feedback.I have updated the post to make it clear that networking programming is not mandatory.There are a couple of open source servers around that already implement the networking layer, so that would be a valid alternative to building evrything from scratch.[Edited by - jaydev2010 on April 28, 2009 10:35:08 AM];  Purely out of interest: how do you intend to make a profit? By licensing the engine to other developers? Making a for-profit game using that engine? Both or none of the above?In any case, good luck! [smile]   ;  @WanMaster: Open Space and a few others do make money by licensing the technology, but it's not my goal at this point. Right now the idea is to build a game (or most probably a few games) on top of it for profit.Revenue streams for Flash games come in many forms, from sponsorship to in-game micro-payment APIs. For small games, sponsorship/exclusive licensing is a very mature and consolidated market, check out www.flashgamelicense.com if you haven't yet.For a browser-based MMO the traditional options are subscription and selling premium content but for starters I would not even rule donation-based out.So the answer is specific to each game but I hope I have answered your question.   