   Forming a world matrix from axis' and a point
  I'm working with MD3 files, so I've written a loader, but each mesh comes with an x,y,z set of vectors representing the orientation, and a point for position, what I've tried to do is plus the info into a 4x4 D3DXMATRIX like so:xAx.x  yAx.x  zAx.x  0xAx.y  yAx.y  zAx.y  0xAx.z  yAx.z  zAx.z  0pos.x  pos.y  pos.z  1is this correct?  or is my logic flawed?thanks   
  Assuming the parameters in your example mean what I think they mean, then I would think that the upper-left 3x3 portion of the matrix in your example should be transposed.   ;  to clarify, the first column is the given x axis orientation followed by the x component of the position, the 2nd column is the y axis followed by y component of the point, etc.but ok, I'll try transposing that submatrix, thanks   