   PBO from FBO RT texture
  Hy!I'm working on a post-processing OpenCL-OpenGL program, but right now, I'm facing a problem I cannot solve.I have 2 FrameBufferObect output textures Color attachment 0 and 1, and a depth buffer attachment. Open CL can read data directly from buffers (PBO in the CudaSDK exmaple) but not from Render Target textures.Is there any way to use textures with OpenCL?Attach PBOs to FBO or something else?THX!   