   FMOD Geometry c# - Please Help If You Can
  Hi,I have encountered a problem with the FMOD geometry object. There is no c# example in the FMOD folders so i have been converting the c++ example version into c#In c++, the addPolygon function, from the geometry class, requires a FMOD vector pointer to an array of vectors, (containing the vertices of the polygon), in the 5th parameter.In the c# version of the addPolygon  funciton, it requires a 'ref' fmod vector, therefore i cant pass in an array of vectors containing the vertices?Can any one help me here, im not sure if there is something in c# i have not learned or is it a FMOD problem that has not been resolved?Please HelpThanks   
  Wrong forum - the music and sound forum is for the creative side rather than the technical side. Moving this to Game Programming.   