   Loading specific size texture from DDS
  Hi.  I've been using DDS for all my textures because it's extremely convenient.  In my current project (a turn-based strategy game), I'm rendering map tiles at 1024 square for maximum detail.  I plan to store smaller versions as mip levels so they can be viewed at 512, 256, etc. without having to load new textures.Well, most users don't have the exorbitant video memory requirements to load and display 1024 textures.  I want to allow them to specify a maximum texture size, say 512 or 256.  These sizes are already in the DDS file in the form of mip levels.Now, if I call d3dx.CreateTextureFromFileEx and specify a texture size that is smallerthan the highest mip level in the DDS file, will it do the right thing and load only those levels that are equal to or smaller than the specified size?  Or does it use the first level as a base and create a new set of mips, ignoring mine altogether?Thanks in advance for your help.EDIT:  By the way, I'm using DX8.[edited by - Tom on February 18, 2004 12:02:06 PM]