   D3DX10CompileFromFile Doesnt return errors
  Hello,I've recently started a new project in Visual Studio. I've made a new shader (the only one at the moment) but I found out that no matter what I write in the shader file it will never report any errors.I'm using the ID3D10Blob to check errors and hresult, I set the flags to:D3D10_SHADER_DEBUGD3D10_SHADER_ENABLE_STRICTNESSD3D10_SHADER_SKIP_OPTIMIZATIONbut it still doesn't fill out any error values.The only error that it shows is the file_not_found if I don't write the correct path to the shader file.The device does have the debug flag.Any suggestions what I should check?   