   Sounds not playing properly
  I'm using DirectMusic and DirectSound (8.0) to play my sound effects in my game. The game is a first person shooter, and I create a 3D audio path to play each different gunshot sound in the game. When I run the game and fire the guns, the gunshot sounds play perfectly for a while. But then after a while of playing the sounds, they start playing incorrectly at random...sometimes the sounds will play correctly and sometimes they won't. What I mean by 'not playing correctly' is they become less responsive...ie the gunshot sound will play about half a second after I fire the gun, when it should be playing as soon as the gun fires. As well as becoming "less responsive", the sounds start playing incorrectly with a fizzled/electric tone to it, the sort of sound that speakers make when there is electronic interference around it...it's hard to explain.I really wonder what is causing these 'defects' with my sound effects. Any help is appreciated.Thankyou,Julien.   
  How many audio paths are you using? How are you using them? I really can't get an idea from your description. Perhaps you could post some code?   ;  Thanks for the reply 'lack o comments', but I've found my problem...apparently DirectMusic is known to lag. So I have to find another way to play my sounds.   