   Assimilation
  Hello,I've been lurking in the forum for some time now so after I gathered some courage I thought I should post an idea that's been itching to get out of my skull for some time now.I call the game concept Assimilation and to put it bluntly, it's about two or more CPUs (Processors) fighting for control over a motherboard. It's intended mostly for 1 human v 1 human but I think some single player scenarios can be easily churned out.I'll go into detail and explain some of the mechanics used. The motherboard is divided into sectors and you have to either control most/all of them or destroy your opponent to win the game. It's somewhat of a simple RTS game which involves resource management, building and unit upgrades and tactics. You gather power points (or W points) by creating lanes to VRM components, which are your most basic resource and you can store them in capacitors (which you can upgrade to store more W points). To conquer new territories you can build electrons (which take W points to make and require computational power or Hz to control). Your Hz points determine how many electrons you can control at the same time, so the more processing horse power, the more fighting units you have. You can get more Hz by upgrading your CPU or conquering new sectors (sectors also give you different resource types). Each CPU upgrade will also require more power / second so the player will have to manage his resources in order to get to optimal efficiency.Besides that, you can also buy upgrades to block your enemy's electrons from entering a territory and you can also get some abilities from crucial sectors, like the Surge ability which can be used to drain the power from an enemy's sector for a couple of vital seconds.Also you can't control electrons directly, you need to send them through power lines embedded in the motherboard. You just set an attack location and your electrical minions will do your bidding. Electrons also require a good power line, so the farther you send them, the lower their attack power will be. You can counter this by conquering certain sectors with power elements on them or building power extenders on plain sectors.A lot of game modes can be created to entertain players, from normal player vs player modes to tower defense, rush or even capture the flag modes.I hope it doesn't sound all terribly complicated, but the game is supposed to be a simple and balanced game with good mechanics, so you can play with a friend and have some laughs in the process. My main objective is to make the player use his gray matter but not make it overly complicated so he will have fun in the process.That's kind of the main idea, any comments are welcomed and all criticism is appreciated.   
  I see great potential, look nice   ;  Welcome to the forums AndreiD!From your description I was envisioning something along the visual style of Tron or Darwinia. I think it could work but if you haven't done it already you might want to add more "flavor" actions similar to your Surge ability-- things like "Logic Bomb" or "Overclock" that a player could use without necessarily having to be technically savvy. So maybe there could be two levels of accessibility, one where a non-technical player can deploy moves and another where a more technical player can fiddle and optimize. Also, have you thought of adding waste heat as a negative resource, maybe one which you could try and shunt toward your opponent? You might also add another hazard players can't control but which they're forced to manage, like dust.   ;  I was going for something of a Darwinia look, nothing too pretentious when it comes to graphics, it just needs to be pleasant to watch.Regarding actions, I was thinking of Meltdown (causes the enemy CPU to overheat and provide less mHz), Firewall (blocks lanes, so you can't send units through them).It isn't technical savvy, you really don't need to manage too many things but if it gets too stuffy, some advanced options can be hidden or a tutorial can be added.There are some hazards, some components (like capacitors) have a chance of "blowing up" and when trying to conquer neutral motherboard sectors you need to destroy the firewalls or neutral electrons on them. Also lines might be broken (so you'll have to spends resources on repairing them), and to get some components to work you might need to conquer a group of sectors. I'd like to add Overvoltage hazards which can be very powerful hazards that can damage a lot of your components and to counter them you need transformers.Also, I'm thinking of having different type of electrons, each group having a weakness against the others.Regarding heat, I was thinking of coolers or radiators for some components to improve throughput but that would just give the player more things too manage and it might make it overly complicated.Creativity isn't the problem atm, I just need a team to put some faith in the project because it can be a good indie game.   