   Water optics in "Animation Display of Water" ShaderX3
  Hi AllI'm currently reading the ShaderX3 chapter "Animation and Display of Water" by Stafano LanzaHe really knows his stuff and his water looks great.Although I'm having trouble with the last piece on water optics.  He mentions 3 constants.- attenuation- diffuseRadiance- KdAnd directs the reader to a paper "Rendering Natural Waters"to obtain their derivations+values.http://www.cs.utah.edu/vissim/papers/water/Its really math heavy and its not easy from the content to deriveuseful values for these constants.( math citations direct the reader to scientific journals )Has anyone out there got experience with this water rendering technique?Do you have some values you can give me to get started with?Thanks heapsRen   