   Needing Compiler HELP!
  I am quite new at C++ as well as game programming, but i am self-teaching myself day to day.  I am currently using the Borland C++Builder6 Compiler and this thing has me twisted more ways then a National Twister Competition.  The book that I am using to self-teach myself is SAMS Teach Yourself Game Programming in 24 hours, which gives you nice hour long lessons learning the basics of game programming, the problem is that the book is quite vague on the file types and names for source code.  My sn on AIM is ImpactThaPack, and my email is qrtjstr420@yahoo.com  any help would be greatly appreciated. 
  Well, like the book says, it''s designed for use with people that have a basic understanding of C++.  You can''t teach yourself proper C++ with that book.  I have that book and it doesn''t teach you about C++.  You won''t learn the theory and concept behind what you''re programming.  Like they say, it''s not enough to just write the code, you have to know why the code needs to be written.If you like SAMS, go with Teach Yourself C++ in 21 days or Object Oriented Programming in C++.  The Teach yourself game programming in 24 hours is a pretty lame book in my opinion.  i learned a couple of things, but I learned more from other books like Tricks of Windows Game Programming Gurus. ;  Well I know what the code is doing, I just dont understand why the second project is chopped up into different sections.  The book doesn''t even tell me how to label the file for the game engine.  I''m not sure if they want me to start out the cpp file with the game engine section, or if I should just type the code for the game engine and save that as a header file, then combine the next sections into my main cpp file.  It''s so vague on how to combine the sections that I''m lost. 