   Introductory Physics Docs
  Where can I find some tutorials that start with a box and a plane and go from there?- box/plane collision detection- gravity- elasticity of forces- inertia, momentum, etc....Thanx for any tips on this...   [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." 
  probably better off asking the maths&physics forum, but anyway:a book people tend to recommend: physics for game developers and chris heckers intro to physics page, (from gdmag i think): d6 ;  Sorry for posting in the wrong section then... I have that book, but (and i might be mistaken) it doesnt dwelve into 3D body physics... I mean, it doesnt really go into it, it talks about EVERYTHING you need to do it, but jumps from theme to theme, in some chapters its 2D, in others its 3D.Its like teaching how to make a pizza, by looking into each particular thing, but never going from start to finish...If you put it all together I guess you can make a good 3D physics engine...I wanted something that started out with some cube and a floor, and went from there...   [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD]    [Yann  L.][Enginuity]  [Penny Arcade]  [MSDN][VS  RoadMap][Humus][BSPs][UGP][NeHe]"I say we take off and nuke the entire site from orbit. It''s the only way to be sure." ;  Try Game Physics by Eberly.  It''s deep, but good. 