   Acceleration Problem
  Hi guys,I have a problem. I''m making my moving object ''wander'' with a random steering force that in turn causes acceleration. Even if I apply the force perpendicular to the current velocity I need some huge acceleration to get it turning; I''m not using mass.Now here is the problem: when my object hits things I have a restitution of 0.5, after that it slowly regains it''s speed; but with the huge accelerations it''s like it never slowed down from the collision at all because it regains in such a short time.I also have a max speed kicking in which cause no steering if it''s set low.Any ideas ? 
  ..why aren''t you using mass?   "Sneftel is correct, if rather vulgar." --Flarelocke ;  Because the objects I''m applying this to all have the same mass. ;  Just a thought but perhaps you shouldn''t use a constant acceleration.  Make the acceleration magnitude be a function of time based on how long since the last collision (with maximum on that magnitude).;quote:Original post by Endemoniada  I have a problem. I''m making my moving object ''wander'' with a random steering force that in turn causes acceleration. Even if I apply the force perpendicular to the current velocity I need some huge acceleration to get it turning; I''m not using mass.notice that if you want to change the velocity vector from this:------>to this:^||||||the change in velocity and thus the optimal acceleration direction is this:^ \  \   \    \\ \ 