   what is a good
  set of timer functions... trying to calculate FPS but have non time to divide by =(  thanks 
  They''ve got a great tutorial on www.gametutorials.com about it...   hmmm... globals suck! ;  use timeGetTime()-CProgrammer ;  There''s also the *PerformanceCounter series of functions, if you need greater accuracy. ;  If you use timeGetTime()   , it would be wise to also consider calling timeBeginPeriod(n)    and timeEndPeriod(n)  at the beginning/end of your program, with a value such as one or two, in order to increase the accuracy.  Although timeGetTime()  returns milliseconds, its accuracy is often more like 5 or 10 milliseconds by default.  timeBeginPeriod(1)    will try to make it as accurate as your computer will allow, down to 1 millisecond accuracy.And like superpig said, QueryPerformanceFrequency()    and QueryPerformanceCounter()    are even more accurate, but use 64-bit ints to represent 100-nanosecond units, instead of 32-bit ints to represent milliseconds.  But they're definitely worth looking into.   [edited by - Agony on February 12, 2004 11:29:01 AM]