   oTakhi Platform: Object-Oriented Cloud-Based Game Engine
  Meet oTakhi, the first cloud computing platform for visually designing and sharing web apps and 3d games using primarily drag-and-drop with optional &#106avascript coding.Unlike other game engines, oTakhi is a cloud computing platform (Software as a Service) where all local hardware and computing resources are encapsulated by 34 widgets that can be mixed and combined by you, following higher level application logic, to form web applications and 3d games that are sharable with other users.oTakhi platform provides an Object-Oriented framework, not at the code level but at the visual interface level, that allows user to create intermediary autonomous objects to share with other developers.  These shared objects can later be reused in different apps.Quote:Integrating Ogre game engine within Mozilla browser engine, oTakhi platform allows any web developer to create games without writing a single line of low-level code. Furthermore, because of oTakhi's unique component-based architechture and communal development environment, members can share 3D digital assets not only as individual files but also as autonomous entities made of multiple 3D models, sound tracks, and behavior. Each oTakhi Web App can be exported and run as  stand-alone desktop application.A few sample objects that I published earlier can be found at http://www.otakhi.com.   This site will host the global repository for all such objects and web apps.Here is a screen shot of the oTakhi client software in action:A few videos can be found here: (2D) (3D) (Interactivity and Networking)The user manual is here (still a work in progress.)http://www.otakhi.com/owiki/index.php/Molecule_ReferenceoTakhi Platform will be a free service, similar to youtube but for sharing web apps, games, and components/objects.  Currently we are doing a Developer Preview Release.  We are looking for a few brave souls who will like to use our platform for developing cloud-based 3d games.  We will work with these early adopters to continue polishing  our platform and also provide a co-marketing opportunity when the game is released ( or perhaps follow a share-revenue model when we start attracting ad money.)For these early adopters, we will provide unlimited storage space and channel to provide feedback and bug report.If you are a serious game developer and consider using our platform, please visit this link to signup:http://www.otakhi.com/pages/previewsignup.htmland this link to download and install the client software:http://www.otakhi.com/pages/quickstart.htmlPlease provide links to your previous work as reference when signing up. Thanks,mr.otakhimr.otakhi@otakhi.com   
  Announcement.   ;  To answer some of your questions:1. What is oTakhi Platform?oTakhi Platform is a community for sharing a global repository of reconfigurable cloud objects and web applications contributed by its members. It is also an object-oriented framework through which a member can build wide variety of web apps by simply mixing and combining shared objects inside a drag-and-drop visual editing tool called Condenser. Shared objects are encrypted both in transit and in storage by the underlying security infrastructure which also provides other security services including member authentication, authorization, and access control. 2. Is oTakhi Platform a browser application?No. Rather, it is an application browser. It uses embedded browser engine to launch user applications and provide the object-oriented framework and security infrastructure necessary for protecting object and application exchanges among members over the insecure Internet.3. How is oTakhi Platform different from Google App Engine, Microsoft Azure, Adobe Air, or Facebook Apps?oTakhi Platform allows sharing of highly structured information among members - structures that are defined by end-users themselves. Other platforms impose rigid templates dictating the way information can be shared, often by the application servers, and inadvertently limit the scope of their usefulness.oTakhi Platform allows both top-down and bottom-up approaches on modeling information, whereas other platforms allows only bottom-up. The result is that the other platforms are designed by programmers for programmers, whereas oTakhi Platform allows end-users to design high-level information models that are later substantiated by lower-level widgets and shared objects.oTakhi Platform offers application level end-to-end data confidentiality, while other platforms rely solely on SSL which terminates pre-maturely at the web servers. Consequently, system and network administartors are able to tap into company network and read user data in plain text.oTakhi Platform is the first cloud-based, hardware-accelerated 3D game development and publishing platform.4. How do I create web applications using oTakhi Platform?Applications are created using a visual programming tool called Condenser. Mimicking the process of cloud formation, a user drag-and-drops from a set of pre-built widgets called molecules into programmable containers called droplets. Droplets are mixed and combined into formations(a single page of presentation). Multiple formations are then combined into a web application. Watch an introductory video on how the tool works here5. What are the deployment options for my web applications?oTakhi web applications run inside the embedded browser of the oTakhi client software and can also be launched as stand-alone desktop applications.Web applications are published and shared as close-sourced data, and, if so desired, requiring micro-payments from its users. Instead of full-fledged applications, members can also publish individual droplets or formations which are open-sourced , allowing other team members to fine-tune its design.A web application, formation, or droplet can all be shared privately with another member or a group of members and can also be published here and available to all members.mr.otakhimr.otakhi@otakhi.com;  [size="4"]I would like to introduce one of the most rewarding feature of oTakhi Platform: its micro-payment architecture.[size="4"]Unlike regular browser, in the oTakhi network, each object is individually signed and sealed by its creator/publisher.  This allows us to implement a highly reliable hierarchical payment system where every download of an object, directly or indirectly, can always be related back to its owner/creator.  We use a virtual currency called mols. (Yes, for the chemical freaks and super freaks out there, it is the atomic weight times the Avogadro constant.)  A mol is equivalent to 0.01 USD (exchange rates apply when converting to local currencies).  When publishing your object to the oTakhi repository, you can optionally provide its pricing information in mols.[size="4"]When a user drag'n drops your object directly from the repository to his personal vault or downloads an app that was created using your object, he is immediately asked to pay for it before he can download.[size="4"]If he agrees to this fee, the amount is automatically deducted from his wallet and deposited into yours.  Basically, this is an inverse pyramidal revenue flow model.  The more pepole building apps using your object, directly or indirectly, the more money you make over time.After accumulating significant amount of mols, you can withdraw from your account and convert mols to local currency via oTakhi account manager.[size="4"]You can also view your itemized income statement.[size="4"]If you opt to withdraw, we will send you a check in local currency that is equivalent to the number of mols based on the exchange rate at the time of withdraw.[size="4"](This is just a mock up, the real check will be different.)Mr.oTakhi