   [MMORPG] Java MMORPG: Apocalypse - Days of Destiny
  I've been a Java programmer hobbyist for quite a while, and have written several small games, and after a little thought, I realised that small games had lost their appeal and I wanted to shoot for the stars!So... I've come up with the great idea of creating an MMORPG in the Java programming language! It's already been started, although progress will speed up when more people have joined the team.Project DetailsTeam name: Sync GamesGame Name: Days of DestinyBrief description:Concept: A 2D MMORPG. The outer world (eg. travelling, chatting, etc) will be a bit like the world in Pokemon (tiles, 1 step per tile, yada yada ya) while things like combat will be more arcade-themed (fast paced, skill-dependent combat - although weapons/armour will obviously still play a part. maybe a bit like Street Fighter or Super Smash Bros Brawl?)Setting: In a post-apocalyptic world, but with super-advanced technology instead of being blasted back into the stone age by the apocalypse, so kind of like a super-modern setting? (and as for how there's technology after an apocalypse: maybe some awesome techno-center was saved from the blast or something like that?)Storyline: Haven't started thinking about this yet. But I'm sure it won't be too hard to come up with something awesome.Technology:Programming Language: Java (duh!)Dependencies:Client-side: Slick/LWJGL (http://slick.cokeandcode.com/ / http://www.lwjgl.org/), TWL for the GUI (http://twl.l33tlabs.org/), TilED for world (http://www.mapeditor.org/)Server-side: MySQL for database storage (http://www.mysql.com/)Networking: Not sure yet, possibly Apache MINA or just java NIO's SocketsTarget aim: For the moment, freeware but may change depending on the success of the project. It will however, definitely start out as freeware.So... basically I'm here to ask if any of you are interested in joining this project?Talent needed:Programming Skill: Basically, good Java knowledge/experience, and preferably some experience with Slick, although not necessary, since Slick is a pretty easy to learn library.Time Requirements: If you're interested, please only ask to join if you have at least an average of 30 minutes a day to work on this; preferably, 1 hour a day free. I'm going to fork out at least 1-2 hours a day myself.Team structure: Only a few people have joined so far, including a couple of graphics people. The structure still needs sorting out as of yet.On a side note, I'm also looking for GUI/graphic designers, please drop me a note as well, if you're one and interested.Contact:If you're interested and have questions, or wish to join this project, please send an email to xquasar_@hotmail.comFeedback: ANYThanks,Mic[Edited by - xQuasar on June 7, 2010 3:15:16 AM]
  I have a project of my own, so I'm not interested in joining the project, but I will give you a few tips that I've learned the hard way.The first thing is that an MMORPG's plotline is so much different from a linear game. Unless you're playing BioWare's The Old Republic, you can't really set a storyline to the game with dialogue and all of that jazz. Here's what you have to do.-Consider setting and the events that took place before tthe existence of your story.-Develop warring factions and alliances.-Develop reasons as to why factions are at war or are allied.-Develop a few corporations. Since this is post-apocalyptic, some corporations see to make money from this SOMEHOW. That's up to you and is simply a suggestion.-Develop the leaders of the corporations.-Develop a few characters of each faction by making a character sheet with descriptions and biographys, allowing the player to choose multiple options as opposed to one per faction.-Get a second opinion on the plotline with someone who likes your setting.-Clean it up by finding a proofreader (I would be happy to do this for a small screen credit).These are just a few tips. The story needs to be ironed out a considerable time before any actual work can begin. Everything you do will revolve around your plot including music, characters, and abilities.I hope you find this helpful.   ;  Thanks for the advice, I'll keep that in mind.Good luck in your project too!   ;  Is this a volunteer project or are you offering compensation?Also, you may want to edit your post to comply with the template before some moderator shows up and threatens to lock your thread. You have most of the info already, so it should be easy enough. :)   ;  Yes, you might want to follow that template.I sent you an email, but I'll post it here too, I share your goal of creating an MMORPG and I have recently started coding mine with java as well. I don't think I will have enough time to help you program but I can send you some server code if you want, or if you have any questions feel free to ask them =) my email is nick@homemadegaming.com;  Thanks for the suggestion about the template and the emails.Fixed up the first post :)   ;  Bump.   