   Rusty bones
  Hi people,  I am facing the following problem while loading the boneframe(bounds) of md3 files.This is a screenshot which shows the bounding rectangle developed for the data.All the three bounds(1,2,3) seems accurate in terms of their shape. Notice that (1) seems to be the bound for head (2) for torso and (3) for legs.Why arent these bounds placed at the right place???I have considered that the matrix of the bounds is same as that of their respective model.   
  It looks like your collision bounds are rotated off by about 90 degrees. You should look at the coordinate system that you are using and the coordinate system of the model. Many Quake2 models are actually lying "sideways" when they are imported into an OpenGL application, I've found.   ;  Thanks a lot dude   