   Stretching Texture/Sprite
  Hi guys.Anyway, let's get to the point, I'm creating a title screen, and use sprite (from texture) as background image. I'm just wondering how would I make the texture stretch-able, so I can use it in not just 1 resolution, but many while the texture still covers the whole screen.Thanks in advance!   
  hello, not sure what your using but with SlimDX you can tell what width and height you want the texture to be and it will stretch it.(SlimDX)Texture temp = Texture.FromFile(device, f.FullName, width, height, 0, Usage.None, Pool.Managed);But this makes it look kinda pixelated at higher resolutions so for a title screen you prolly jus wanna create a different image for each resolution.   