   Unity 3d fbx export
  Hi guys! I've started making a simple character creation application in Unity3D.Also I've made a simple head-model which I use as a template model to use in the application. Now, I export this model as a fbx and I'm currently using it as a preset asset in the unity-project. However, I wanna be able to import/export fbx-models at runtime, so I've been looking into the AssetDatabase functions such as LoadAssetAtPath, SaveAssets, and CreateAsset. According to some people at some forums these functions should be suitable for such actions. But I'm not getting any of them to work. Even GetAssetPath(someAssetName) throws exceptions on at runtime.So I turn to the great people at the gamedev forums :D If any of you have an idea of how to make stuff like this work, I'd apprechiate some help. I'm scripting in c#.   