   Skeletal Animation
  Hey guys,I'm using 3ds models in OpenGL. I  have been using 3ds max for 4 years - so i know what bones are and how they work, and how to make them work ( in 3ds max, that is ). Does anyone know where i can find a tutorial showing how to animate ( with bones ) a .3ds character in OpenGL? It would make a HUGE difference in my game if i could do this, and your help would be greatly appreciated =)Thanks =)Mike   
  Beaverbutt (he chuckles like Beavis as he types),I wrote a series of articles a few years back for game developer that cover this.  Look at the motion capture and quaternion interpolation article for info on animation.  The BVH file format is hierarchical and supports motion from Poser. Then later there is skinning code that puts it together with the mesh.http://www.darwin3d.com/gdm1998.htmAll code is in Opengl.  Feel free to ask me any questions about it but since it has been 7 years, it may take some time for me to remember :)-Jeff   