   Depth peeling - far layers
  Hi,I'm playing with depth peeling and have a following problem.After drawing N first layers, the rest of transparent geometry have to be drawn for the farthest layer. The problem is when N is low and there are still many layers of transparent geometry. I have tried either drawing with blending on and depth test off - which results in triangle artifacts, or second approach where I just draw the last layer with depth test on and blend it with background (this is having the drawback that some geometry which should be drawn is omitted).Neither of these approaches is ideal especially when you have very transparent N layers and then mediocre transparent few layers left.The question is are there any other tricks or ways how to draw the farthest layer so that the result will not have a drawbacks described? Or at least it will be much harder to spot them for user?The use is for professional CAD application where any other technique for correct transparency like sorting on processor is not currently possible - too much triangles drawn and often on fly (e.g. they are created from high order polygons and cannot be cached since it would take too much memory.)   