   camera rotation with the mouse?
  Hey, I have a camera rotation with mouse algorithem that isn''t that great, hrer it isfloat y = pMouse->GetMouseControls( ).XRel / 1000.0f;float x = pMouse->GetMouseControls( ).YRel / 1000.0f;m_fCurrentRot -= x;if ( m_fCurrentRot > 1.0f )    m_fCurrentRot = 1.0f;elseif ( m_CurrentRot < -1.0f )    m_fCurrentRot = -1.0f;else {    CVector3 vec = Cross( m_vecDir - m_vecPos, m_vecUP );    vec.Normalize( );    Rotate( -x, -vec.GetX( ), -vec.GetY( ), -vec.GetZ( ) );    Rotate( -y, 0.0f, 1.0f, 0.0f );} // end else( yes, it''s moded from gametutorials.com )This alogorithem doesn''t allow total 360deg rotation. I once had one that did alow complete 360deg rotation. Can anybody please tel me of one.Thanks. 
quote:Original post by rpg_code_master  m_fCurrentRot -= x;if ( m_fCurrentRot > 1.0f )    m_fCurrentRot = 1.0f;elseif ( m_CurrentRot < -1.0f )    m_fCurrentRot = -1.0f;there is your problem 