   [LGO] Experienced team needs concept, texture, and 3D artists
  Brief Description: Level-Grind online is a 3D, open-source "Sword & Sorcery" style MMORPG Starter Kit being developed in combination with the book Programming an MMORPG in C# with XNA. It has been in development for approximately 6 months, and aims to accommodate many of the same features present in modern MMORPG's.  This is being done in an attempt to demonstrate the process of developing a complete MMO using contemporary languages and tools.  Among the planned and available features are:Chat ChannelsClassesSpecial AbilitiesTech TreesRacesCombat SystemTradeProfessions & CraftingEquipable ItemsInventoryBanksAuction HouseInstanced Dungeons (Random & Static)ArenasDuelingTarget Aim: Available through purchase of the book.  Updated client/server source code and assets will be available for download from the website.Compensation: None. However, contributors who's assets are used will be credited both in the game and in the book as a form of free advertisement for talented individuals.  Names and contact information will be included for those who wish it, putting your contact info in the hands of *hopefully* thousands of readers. Also, this is an excellent opportunity to work with an experienced developer, ensuring your portfolio is filled with assets from a finished project. Technology:Client Platform(s): Windows XP/Vista/Win7 using XNA 3.1Server Platform(s): Windows XP/Vista/Win7/ServerClient/Server development is being done using Visual C# 2008 Express Edition/XNA Game Studio 3.1Client Input, Audio, and Graphics: XNA 3.1Networking: Custom message protocol delivered over UDP via the Lidgren Networking Library.Database/FileIO: SQL Server 2008 Express EditionScripting: Run-Time bound C# using .NET 3.5 CodeDOM & ReflectionCurrent Talent Needed:2D Concept Artists3D ModelersQuest WritersTeam Structure:This is a community based project.  All interested parties may submit artwork, design ideas, audio, etc...All art and audio assets submitted will be licensed under a Creative Commons Attribution 3.0 license.  All communication happens via our public forums and/or the Afternet IRC channel #LevelGrindOnline. Any relevant, non-transient information/decisions are moved over to the website's Wiki, and will be migrated to a Game Guide at a later date.   About the Authors:Jeromy Walsh - Lead Programmer & Producer.  Jeromy holds undergraduate degrees in both Computer Science and Psychology, has been a hobby game programmer for almost fifteen years, and has been an industry professional for almost eight.  He's got credits on four published titles including games from Sierra, Atari, and Lucas Arts.  In addition to his game programming experience he is currently acting as the President of a software company and is authoring two books on XNA game programming for Charles River Media.Jim Perry, MVP DirectX/XNA - Programmer. Jim spent 3 years as a programmer in the game industry from 1999-2002. He now writes .NET business applications and websites by day and games by night. He’s been programming since 1980 when he took his first programming course in high school writing BASIC code on an Apple IIe and COBOL and FORTRAN on a mainframe terminal. When the original Xbox appeared he dreamed about writing console games and now that dream has become reality with the advent of XNA. Previous Work by Team Members:Dungeons & Dragons: Dragonshard, 2005 Atari, IncMercenaries, 2005 Lucas ArtsStar Wars Battlefront, 2004 Lucas ArtsLord of The Rings: War of the Ring, 2003 Sierra EntertainmentWebsite: http://LevelGrindOnline.comForums: http://forums.LevelGrindOnline.comContacts:All interested parties should join the Le-GO community and post in the Introduction forum. Then participate in discussions, provide assets for the upcoming book, etc...Some Sample Concept Art/Renders:Feedback: ENCOURAGING ONLY[Edited by - JWalsh on June 10, 2009 10:00:07 AM]
  Awesome art so far! I'm interested in possibly doing some writing for you. PM being sent now.   ;  I'm interested in mapping / level design   ;  Still looking for concept artists, 3D modelers, and writers.Also, within the next month or so I'll be posting some tools to the website, including an NPC Editor, Item Editor, and Quest Editor.  So if you're interested in game design/balance, or are a writer and are interested in providing quest submissions, that'll be the best way to do so.  For now, just use the template provided on the forums to provide your quest write-ups there.Cheers!   ;  I would be interested in filling one of your 3D Modeling positions. However how intensely would we be working? I would only be able to work on it in my spare time. Is there any type of time frame you can give me? Or is it just like pitch in and help out as much you can?...Thanks.;  It's just pitch in and help out as much as you can.  Nobody's getting paid for this, hell, I'm probably not going to make much off of the book. :)  It's open to anyone and everyone who thinks they've got the skill necessary to make something of good quality. If you're sufficiently talented, whatever you submit will likely be included in the book/game, and bam!! ...free credit for your portfolio.  See, easy. :)   ;  I might be interested in doing some 3D character and/or creature modeling for you also, Is there somewhere where specs/limitations/etc are posted?   ;  Yup, it's all on our Wiki.   ;  One thing I was wondering that wasn't real clear on the wiki. I don't know how you're doing armor graphics, like can characters wear different sets of armor that show up on their model or will they just use one model no matter what armor they're wearing? If you're doing the former, I think there should be a set limit of polies for the naked character and a different limit for all armor.   ;  Looks like a promising project.I replied to your email and expressed my interest.   