   Anti-aliasing with GeForce Line
  I have tried anti-aliasing with the jittering method using the accumulation buffer as demonstrated in the Red Book. However, my GeForce-2 MX apparently has no hardware support for the AB, so my performance drops from around 60 fps to 1. I know nVidia has some method for "full-screen anti-aliasing," (as described on my card''s box) so I''m trying to figure this out. Is it an extension? If so, where is it documented? How do the major game designers do anti-aliasing, if the accumulation buffer is not even implemented in hardware on some cards?Thanks much for any help.  
  http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt    http://uk.geocities.com/sloppyturds/kea/kea.htmlhttp://uk.geocities.com/sloppyturds/gotterdammerung.html  ;  Thank you so much. This should help out a lot.  