   How big are your render batches?
  I'm working on my graphics renderer and trying to decide how to batch my render calls.Everywhere that I have read so far, they recommend to batch your calls in groups of size 100 up to 10000 vertices.So I was wondering, how big is you render batch size? and why?Also how do you organize your batches.  Do you sort by texture, or do you sort by material .... or something else?If anyone has some pseudo code of their batching process I would be very interested to see it.   
  Dont know how old it is, who wrote it but:http://developer.nvidia.com/docs/IO/8230/BatchBatchBatch.pdfQuote:Yes, at < 130 tris/batch (avg) you are– completely,– utterly,– totally,– 100%– CPU limited!Quote:I am a donut! Ask not how many tris/batch, butrather how many batches/frame[Edited by - Aiursrage2k on December 13, 2005 12:21:49 PM]