   The Ultimate MMORPG, "Slash 'Em Up" - [sarcasm]
  In lieu of the recent multiple threads that end up in discussions about MMORPG's and everything being about attainment, I thought I would post a concept that if attainment is validly the primary point of an MMORPG, should strike everyone's attention as the perfect MMORPG ever considered.So here's the sales pitch summary.--------------------------------------Slash 'Em Up!In Slash 'em Up you won't have to worry about trying to run from village to village looking for a crafter or merchant to satisfy your needs.  Because we realize how much of an impedance this is upon your valued slashing time, we have limited the world to one village; the village of Ye' Old York.In Ye' Old York, you can find everything you need to keep on slashing.The map is also fairly small, just enough to accommodate the population of a few thousand players on each server (45.9 square miles). This too, aids in helping you as a player continue to focus on what you really want; to slash up some mother f****n M, O, B's Kill Bill style.You don't have to worry about adventuring around long paths or deep dungeons just to find things to slash up either.In Slash 'Em Up, the town of Ye' Old York is surrounded in 180 degrees by all forms of monsters and enemies all packed in a mixed array of levels carrying multiple forms of experience points, drops, and rare items.To save on the agro farming pointlessness, we've done the leg work for you, as every mob in Slash 'Em Up is calibrated to the highest level of agro sensitivity possible. But don't worry, if you aren't of the right level, they won't attack you, so you don't have to worry about getting slaughtered by mobs above your level.Each player has their own acreage of land on the back 180 degrees of the village automatically upon arriving in the town of Ye' Old York.We didn't bother with houses since houses just conceal what's really important; showing off your treasure grove!Don't worry though, your acreage is only able to have items removed by you or people that you allow.On your acreage, you have a weapons and armor rack, and a trophy rack. These are out in the open for all to see exactly what level of gear and trophies you have collected.Surpassing this, however, every acreage comes with it's own body zone.What's a body zone you ask?Well...we're very sickly happy that you asked.The body zone is our little happy-dance section of Slash 'Em Up goody-good-goodness!See, every time you kill a mob, it regenerates as a lifeless piled body in your body zone. Yes, that's right; the more you kill the higher your pile of bodies at your body zone becomes. And no, you do not need to move the bodies to the body zone as we made sure to take care of that silly task for you.  Just keep slashing away and when you come back you can smile at your new additions to your body zone pile.The best part? You can even customize the look and feel of your body pile's surroundings and adornments. Oh...did I mention that you can stand on top of your body pile and take a picture?Yes you can, and just to top it off, when you take a picture it automatically shows the count of bodies you have killed.Anyone can also see this number by simply right-clicking on your body pile and clicking on the "View Body Pile?" option.For questing, we have streamlined the process. Just go to Ye' Old York's only bulletin board and select a quest to go on and then head off.What's a quest?Well, a quest in Slash 'Em Up, like everything else, cuts to the chase and includes a variety of locations to go to and mobs to kill.That's all that matters so that's all that they offer.When you complete a quest, aside from all of the experience and loot that you scored on your quest, you receive quest reward items and experience.Don't think we forgot about you folks out there that would rather spend some quality time role playing your character. For the more fantastically inclined, we've crafted a marvelous story and lore about the world of Slash 'Em Up to choose to act out if you so want to. It couldn't be easier for you to do; just type in the "In Character" chat to your hearts content and role play forever.We won't even waist your time with rewards since we know you really don't care about those anyway.For those that want to craft, oh yes, we have crafting.If you are a crafter, on your acreage, you will have an outdoor workshop that has everything you need and anything that you will need once you level up will automatically be added to your acreage to keep that crafting going.In fact, shortly after the live launch later this year, 90% of the items in the game will be player generated and you can sign your name to items that you make so everyone knows just what a bada** crafter you really are.We've even included virtual business cards so the Slash-o-holic adventurers can pass word of mouth about your work to other players.As soon as someone receives your card, they can immediately place an order, even without going to find you.And when it's time to pick up the item, we've taken care of that as well.Each crafter is given a lackey NPC that will take the item, even if you and the recipient are offline, and deliver it to the player for you.What about group play?Indeed! Group up and kill in even more ruthless abundance, increasing your reward gaining and item attainment by over twice as much!That's right, mobs drop more and give more experience when you are grouped together.The balance of receiving the drops is done on an even rotation so that the highest quality item will go to a rotated member of the party; so will the second highest item, the third, and so forth.Experience is evenly given to all players, so the highest earning experience is given to all players.What about power-leveling? Well...we encourage it!With 60 levels to start with it will be easy to climb to the top and feel accomplished, but don't think you're done there.Once you have reached level 60, you will be started over at level 1* and work your way up to level 60* if you so choose.In fact, there are 5 * level groups, making 60***** the highest level attainable.Yes, that's right, we boast a whopping 360 total levels.But if you aren't in one of the higher tier * level groups, don't be discouraged, as there really isn't a difference except for pride and joy in having an amazingly high level character to brag about and, well...heh-heh...a very large body pile to stand on."What about playing against other players?", you askWell, we offer PvP, PvE, and FFA servers to please everyone.In PvP, you can hit any player outside of Ye' Old York that is not already engaged with a mob or another playerYou can, however, "tag" into the fight if the combat is between two players.In FFA mode, however, you can attack anyone anytime anywhere, and everything is lootable from any player as long as you have the level high enough to hold what you are interested in taking.Some might be wondering...are their mages?Yes there are, but in Slash 'Em Up, mages are magic sword wielding characters who's swords allow them to perform amazing feats of magical death and destruction.Ok, or healing as well if you really want to sit around and pamper everyone up all day.Slash 'Em Up!It's the MMORPG that tops all MMORPG's.No matter what you are looking for, if you want the best that MMORPG's have to offer then you want Slash 'Em Up!So come over and sign-up for Beta now at http://www.slashemupmmorpg.com/betasignup !Don't miss your opportunity to receive your rare special item for beta signup!Or preorder at http://www.slashemupmmorpg.com/preorder and receive your exclusive preorder only item collection of 10 rare items (only available in preorder) and a starting level of one character at level 60 just ready to start at level 1*.F*** the rest of the MMORPG's.Play the only one that gives you what you really want.Slash 'Em Up!"Come get your Slash on!"   
  No, no, no, it's all wrong! Meet my friend, More Cowbell:Your body pile is a customizable behemoth. If you really want a house, you can craft your body pile into one. Make it as high as you want, add stairs, heads on pikes, hands for doorknobs, and reanimate a couple of the bodies and stick them inside! You can even reanimate sections of the wall (since they're, you know, dead bodies) and have them try to eat, punch, kick, etc., incoming players. Send a few friends (or enemies) in and watch them get slaughtered by your Tower.Your crafting lackey is a reanimated, reconstructed dead body. When he has delivered something, your immediate goal is to kill him, and replace him with something more devastating. Your crafts are crafted out of dead things, your tools are crafted out of dead things.Your magic power is synonymous with the magesty of your body pile. Since your pile can get used for other stuff (lackey creation, housebuilding), you have to keep killing stuff to keep building the pile to keep your mana up.You can reanimate as many of your pile as you want into a horde, and lead said horde into an epic battle with Ye Olde Yorke, or another player, or everyone in the immediate area. Everyone else has a pile that they can reanimate, too - hello lag!   ;  Well if the game is really just about attainment then why give them a sword and dead bodies to pile up? Why not just give them one button to press and with every press it goes up by one. Actually I believe the most effective way would be to have the number randomly go up. Instead of avatars you just have numbers walking around. BTW, I have said what I have said to try and help you understand. This thread is a testament to my failure to communicate reality to you. Ohh well. ;  I'm complaining, the site where the Beta registering is doesn't work!Make this game NAO!Really, I'd play this. Totally. xD   ;  A nice demonstration of what has become of a genre that refuses to deviate from the existing conventions. But why have you put a level cap, if it makes no difference (which I support) then just keep adding more *s. The problem is, of course, it is entirely reliant on interesting combat. Most MMORPG's use simple combat because the combat is a means to an end, not the end itself. For it to be the whole purpose, it would have to be skill based to be enjoyable. As Strangler says, if it isn't skill based, it is just random numbers without purpose (whereas traditional MMORPGs are random numbers with purpose) You would need a combat system from an actual fighting game. If you've done that, then the MMO elements, like the FFA area, could start breaking...None the less, loved reading your post :P   ;  (Yes I see the humor here, but I find it interesting enough to take seriously too.)Honestly it would be quite playable.  I'd personally use a house system like in A Tale in the Desert: the world can be viewed with house walls down to show of all your loot, or house walls up to show the artistry or humor the player used in customizing the house and possibly adding sculptures crafted out of loot items.  I enjoyed wandering around in that game and randomly encountering a sculpture of sheep riding a rollercoaster, or a giant dragon made out of grass bundles, or stick figure tableaux.Also I'd add a mention in there that player appearances are completely customizable and separate from your combat gear, and you can put awesome outfits you aren't wearing at the moment on mannequins posed around your house.  Oh and a stable for pets and mounts is a must - go pokemon on it, encourage players to capture one of every kind of pet and mount in the game to make a complete menagerie.And as a soloer I'd have to complain about prejudicing group players to get more xp and loot.  It should be the case that soloers get better loot but groups get more XP., so there's motivation to try both.The major difference I see between this and current MMOs is that it doesn't try to keep the player's interest piqued by doling out new scenery.  I also wonder where exactly the marvelous story and lore is encountered if there aren't other towns, dungeons, and quests are simplified.  So the issue with this design is, what would keep people from getting bored?  You'd have to release new items, crafting recipes, and monsters regularly or something.  And give titles and trophies for various accomplishments that would each keep people busy for a week or more.   ;Quote:Original post by sunandshadowThe major difference I see between this and current MMOs is that it doesn't try to keep the player's interest piqued by doling out new scenery.  I also wonder where exactly the marvelous story and lore is encountered if there aren't other towns, dungeons, and quests are simplified.  So the issue with this design is, what would keep people from getting bored?  You'd have to release new items, crafting recipes, and monsters regularly or something.  And give titles and trophies for various accomplishments that would each keep people busy for a week or more.IMO, this is an example of thinking in standard MMO terms. If the gameplay itself was good enough, it would not need new content every week. Halo 3 might have DLC, but it is hardly every week. If you made the combat compelling enough, the new content would not need to be so regular. ;Quote:Original post by StanglerBTW, I have said what I have said to try and help you understand. This thread is a testament to my failure to communicate reality to you. Ohh well.I'm not sure why you continue to think that I don't understand.This thread isn't because I hold a tantrum-minded perspective about the MMORPG industry regarding MMORPG's and attainment.This thread was a dabble in, "If attainment is the primary focus, then something like this should be good enough, no?"And if not...why?;Quote:Original post by thk123Quote:Original post by sunandshadowThe major difference I see between this and current MMOs is that it doesn't try to keep the player's interest piqued by doling out new scenery.  I also wonder where exactly the marvelous story and lore is encountered if there aren't other towns, dungeons, and quests are simplified.  So the issue with this design is, what would keep people from getting bored?  You'd have to release new items, crafting recipes, and monsters regularly or something.  And give titles and trophies for various accomplishments that would each keep people busy for a week or more.IMO, this is an example of thinking in standard MMO terms. If the gameplay itself was good enough, it would not need new content every week. Halo 3 might have DLC, but it is hardly every week. If you made the combat compelling enough, the new content would not need to be so regular.Well, it's also just my thinking due to the fact that I'm not really interested in combat for it's own sake - I don't particularly like PvP, I like solo PvE but would prefer it not be more than 80% of my play time.  I like making my character and house pretty, collecting pets and mounts, and becoming a 'bada** crafter' as the first post puts it.  I'd also roleplay in an in-character chat if the content wasn't restricted to PG-13 stuff.I mean I also like solving puzzles, conquering dungeons (solo if possible), playing minigames, posting on a fourm built into the game (like Gaia Online's), developing my character in an interactive-story way, and building relationships/factions, but those weren't part of the original idea here.   ;Quote:Original post by bardbarienneNo, no, no, it's all wrong! Meet my friend, More Cowbell:Your body pile is a customizable behemoth. If you really want a house, you can craft your body pile into one. Make it as high as you want, add stairs, heads on pikes, hands for doorknobs, and reanimate a couple of the bodies and stick them inside! You can even reanimate sections of the wall (since they're, you know, dead bodies) and have them try to eat, punch, kick, etc., incoming players. Send a few friends (or enemies) in and watch them get slaughtered by your Tower.Your crafting lackey is a reanimated, reconstructed dead body. When he has delivered something, your immediate goal is to kill him, and replace him with something more devastating. Your crafts are crafted out of dead things, your tools are crafted out of dead things.Your magic power is synonymous with the magesty of your body pile. Since your pile can get used for other stuff (lackey creation, housebuilding), you have to keep killing stuff to keep building the pile to keep your mana up.You can reanimate as many of your pile as you want into a horde, and lead said horde into an epic battle with Ye Olde Yorke, or another player, or everyone in the immediate area. Everyone else has a pile that they can reanimate, too - hello lag!BTW...this made me laugh quite a bit!Good stuff.