   texture tool in C#
  hello friendsI want to make a program like texture tool in C#, in fact I want to make a multi-document program which supports standard UI items (menus, windows, toolbars, buttons, status bar...), also I want to display d3d contet in each child-window, how can I perform it? should I declare each child window as a d3d viewport? how can I merge d3d with such a UI system? any tips or tutorials would be highly appreciatedthanks   
  you could have a look at swapchains, they exist to be able to be attached at different handles   