   C# Bitfield sorting
  Hey guys,I was wondering after reading this post: Order your graphics draw calls around! how one would implement this in C#. I like the idea of the sorting oppertunities, left to stand the optimization one can get from getting rid of continuous switching of shader states that are obsolete.I was wondering how I can implement this in C#, if anyone has any references/ideas to it and so on.Best.Jan   