   [SDL] Images wont display
  alright im still working on this program and for some reason none of the images will load. i believe im using all of the correct functions please help.here is the code so far.#include "stdafx.h"#include "SDL.h"#include <string>int _tmain(int argc, _TCHAR* argv[]){if(SDL_Init(SDL_INIT_VIDEO)<0){printf("Unable to Initialize");return 1;}SDL_Surface* screen=SDL_SetVideoMode(800, 600, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);if(!screen){printf("Unable to set video to 800x600");return 1;}SDL_Surface* idle=NULL;SDL_Surface* crouch=NULL;bool running=true; // keeps the window runningwhile(running){idle=SDL_LoadBMP("stance.bmp");crouch=SDL_LoadBMP("crouch.bmp");int x, y, w, h;SDL_Rect SourceRct; // where i want it to startSourceRct.x=0;   SourceRct.y=0;SourceRct.w=89; SourceRct.h=49;SDL_Rect DestRct; // the destination i want it to go toDestRct.x=72;    DestRct.y=72;DestRct.w=89;   DestRct.h=49;if(SDLK_DOWN)// if the DOWN arrow is hit{SDL_BlitSurface(crouch, &SourceRct, screen, &DestRct);}}return 0;}
  Have you tried using the error description function SDL_GetError() to determine what the problem loading the images was?Also, you should load your images once, outside the loop. Like this:SDL_Surface* idle = SDL_LoadBMP("stance.bmp");SDL_Surface* crouch = SDL_LoadBMP("crouch.bmp");bool running = true; // keeps the window runningwhile(running){// ...}You should include the error checking after the calls to SDL_LoadBMP but before the loop.   ;Quote:Original post by rip-offHave you tried using the error description function SDL_GetError() to determine what the problem loading the images was?Also, you should load your images once, outside the loop. Like this:*** Source Snippet Removed ***You should include the error checking after the calls to SDL_LoadBMP but before the loop.it doesnt return an error, but it still doesnt display the picture its just a big black screen. but thanks for the help.   ;  You don't seem to be using SDL_Flip(screen). Try putting that at the end of your loop.Also, SDLK_DOWN is a constant, not a variable that changes value when a key is hit. You either need a SDL_PollEvent() loop or to use SDL_GetKeyState() if you want to react to keypresses.   ;  AddSDL_Flip(screen);after you blit the surface.That should get your image on the screen.Good luck!   ;  YAY it worked thanks alot(Mr.Roboman and rip-off)   