   Texturing coords
  i want to know a good way to wrap a texture of a face  without using a pluging.basicly how do i fit the texure on the face without stretchin (messing the res).   
  ok....there is a good way to do that,but its time consuming,you could modify the texture when its apllied to the model, the texture on themodle is updated every time you save the picture, you can notice the differenceon the models texture...,for example "your making a texture for a face on photoshop,..you moved the mouth further from the nose ,then save (you have to overwrite),..the same will happen to the texture on the modle.good luck :D   ;Quote:Original post by Code Fusioni want to know a good way to wrap a texture of a face  without using a pluging.basicly how do i fit the texure on the face without stretchin (messing the res).this highly depends on what your 3d app is.but the most common method is uvw unwrapping. this method unfolds (in a sense) your face so that you cna paint a face texture and it'll wrap around the model correctly.   