   need help getting good car reflections
  I'm at a loss here.Using multipass and simple blending I can get highlights that brighten up and look kind of neat, but not what I'm going for.Using multitexturing (I'm confused at this combiner stuff, I dont know how to blend) I sphere mapped some clouds on the car, then transformed the texture matrix to scroll them, it looked okay but still not good enough.Then I tried cubemapping, which is neat in the fact that it accuretly shows my skybox on the car, I cant blend and it looks horrible on my model for some reason (not enough tesselation? I'm not sure)Anyways, I could really use some help or suggestions on getting a nice looking car reflection while driving around.  I dont care about environment mapping at all, I just want it to look good.  Tips for openGL or texture creation would be appreciated.Thanks.[edited by - code_evo on February 5, 2004 10:50:59 AM]