   [DirectX11] SDK mesh and Texture
  Hi, I'm stuck on a very stupid question, and I need yours help.I'm writing a "tech demo" in DirectX11, and for now the SDK mesh file format is right for me, but, how can I load and render an SDK mesh with texture?I've searched on the sample browser and over the net, but nothing, I don't understand this simple stuff.Anyone can help me? Thanks. 
Hi, I'm stuck on a very stupid question, and I need yours help.I'm writing a "tech demo" in DirectX11, and for now the SDK mesh file format is right for me, but, how can I load and render an SDK mesh with texture?I've searched on the sample browser and over the net, but nothing, I don't understand this simple stuff.Anyone can help me? Thanks. You can use the DXUT mesh class. Plenty of the samples in the SDK do it, such as BasicHLSL11, CascadedShadowMaps11, etc.   ;You can use the DXUT mesh class. Plenty of the samples in the SDK do it, such as BasicHLSL11, CascadedShadowMaps11, etc.Yes, I've followed BasicHLSL11 and now I've solved.But I've used another mesh, the one that I've used first hadn't materials, probably due to an export error, because I've converted the mesh from .x to .sdkmesh. Thanks.