   Tricks of the 3D Game Programming Gurus
  http://www.amazon.co.uk/exec/obidos/ASIN/0672318350/ref=sr_aps_books_1_3/202-0625286-4283022Im considering purchasing this book, Now I need some advice. Im not a god at math..but i have the will to learn all I need to succeed in the industry. So i thought id purchase this book to help me..starting simple learning more about vectors and such. Then progress...I want to know how other people have found this book...is it worth it? Too difficult? The math too heavy/not explained well... etc..Any advice would be appreciated greatly!Thanks in advance.Ash. 
  There are two chapters in this book devoted to mathematics. The first one explains mathematics concepts for 3D programming.  The  other chapter teaches you how to build a math engine for your own 3D games.This book assumes that you know nothing about 3D programming.  It''s a good book if you want to learn how to make a 3D engine from scratch, in software, without using DirectX or OpenGL. ;  bump;  I''d reccomend: Don''t buy it. Tricks of the Windows Game Programming Gurus was riddled with code that was not accurate, and inaccuracies.  -=Lohrno ;  This book will trick you right out of your money. I found my copy to be worthless. I find Andre Lamothe to be an egotistical asswipe. His publisher offered me a refund seeing how there exists a list of 500+ pissed off customers. ;  Really?Why those bad comments? What was the problems? ;  Really?Why those bad comments? What was the problems? ;  I recommend it fully. In fact I''m reading from it right now, as a reference to help me implement my math engine.I am a complete math mong, and I think this book is fantastic. (I''m currently reading Algebra for dummies, and the complete idiots guide to calculus, so go figure!  )The math chapter is excellent, and it succeeds where other books fall down. It explains the math clearly in english. I didn''t understand absolutely everything first time, but on the whole, the math was presented in an easy to understand manner.It even gives a brief introduction to calculus, something I wish other similar books would have done. I''m currently working my way through a calculus book, but it helps to have a simple introduction to the subject in a game programming book, as I find it easier to understand math when I can see how it applies to the real world, such as in physics or game programming. I''m a bit of an oddball that way, you could explain a maths concept to me in the most simple way, and it''ll go over my head. Explain it to me in the context of a physics problem or a game programming problem and I can usually understand it, as long as the maths isn''t way beyond what I''ve studied.I also liked the original windows game programming gurus, but I didn''t really look at the example code much. Andres coding style is very different to mine, so I usually like to implement the code in the book in my own way. I viewed the sample code simply as a way to clarify the points made in the book, rather than something I particularly wanted to compile and run. ;  I''d suggest searching for other threads on this topic. There''s been a lot of them. 