   whats the best  level editors
  hi ya people well trying to research on level editors and whats needed whats the best level editors out there free,commerical and opensource[edited by - perfect-game studios on February 4, 2004 6:54:07 PM]
  Well, that was an incredibly vague question, so you''ll need to be more specific, bbut for BSP type levels a la Quake, you could try GtkRadiant or Valve Hammer (formerly Worldcraft). ;  ...the ones you make yourselfNo seriously what should it be able to do. If you programmed the game, making a world editor for your needs may not be that hard(depending what your games like). Plus it''ll suit your needs exactly. If however you dont want to make your own try Worldcraft as mentioned. Havent tryed it myself, but I heard it was good.-CProgrammer ;  I beleave ,from what i know, that he is going to build his own, he just want to find soem good ones to get ideas from. ;  I''m the best level editor. ;  Depends on the way your engine works.  For a PVS-based BSP solution something like GtkRadiant, as CProgrammer mentioned, might be best.  But for something like a portal engine, an editor that works by "subtracting" brushes rather than adding them might provide data in a more easily manageable format.For heightmaps, just use any-old image enditor than can spew out 8-bit grayscale RAW files.For triangle soups, use any general-purpose modeler.  3dsMax is the most obvious, but it''s also expensive (though a great many amateurs do seem to have it.  I wonder how? *cough*warez*cough*), so a freeware solution might make sense.  I for one like Anim8or. ;  You cannot use Radiant for your game. The quake tools are only licenced for making maps for the game they come with (q3radiant for quake 3, mohradiant for MOHAA, etc.)Worldcraft 3.3 comes with a very lax license (it only says ''you can use worldcraft to make levels for Half-Life'', and doesn''t restrict you in any way). Versions 3.4 and up have a strict license, so those should be ignored. ;  Thanks for your help everyonei started on my world editor and been building it around my engine i like the use of csg brushes it make life so much easier when creating complex levels 