   Compiling shaders to psh/vsh
  I've tried to use MS's compiler tools to compile shaders but i didn't get anywhere. tells me a command isn't valid or something.......I don't know. can someone maybe tell me how to do it, i mean, i put /T fx_2_0 and it says that the command isn't good.......WTF? anyways, hope someone can help me.   
  Help us to help you - "isn't valid or something" gives us almost nothing useful to work with and you haven't even posted your command line.Have a read of the documentation (there is a sentence in there that I suspect will solve your problem) to try solving it for yourself and then post back here with the exact command line and the exact error message.Cheers,Jack   ;  If you're trying to compile separate vertex and pixel shaders than fx_2_0 isn't going to get you anywhere:  it's the profile for effect compilation.  You need to use vs_2_0 or vs_3_0 or one of the other vertex shader profiles for your vertex shader, and same for the pixel shader.  If you just type run fxc with no command-line arguments it will show you all the valid profiles at the bottom of the spew.   ;  Ok, well, here it my console output when i try to use a command:http://img.photobucket.com/albums/v238/adarksoul/Shader.jpg?t=1218205749don't know how to add an image to it, so sorry about it. if you need anything else let me know. I'm trying to compile shaders to work with Irrlicht(wrong forum i know but who else would know the solution to this then you guys?)   ;  You're not specifying which executable to run.  You have to type "fxc" on the command line before you put in all the parameters.fxc /T fx_2_0 Whatever.fxIf you want the compiled output saved to a file, you need to use a switch...I think it's "/O".  Running fxc on its own will show you a list of command line parameters.   