   Coder needed
Team name:Atavism ProductionsProject name:Tactics HustlerBrief description:Tactics Hustler is an ASCII turn-based strategy game.  The idea is to host cash competitions.  Since the game is entirely skill-based (no random elements) I believe this is legal.Target aim:Online cash tournamentsCompensation:Percentage of revenue.  To be negotiated.Technology:ASCII-based on the client side.  However, I have no idea what it would require server side.Talent needed:For the time being, I’d like to get a coder with some experience to create a hotseat version of the game.  If it works well as a game, then we’ll do what we need to do to get it online.Team structure:Kid Thunder-DesignWebsite:NoneContacts:At this time I do not have internet access.  (This is being posted by a third party.)  To contact me please use my mailing address:  Mike L.North 41251 W. Cedar LoopCherokee, IA  51012   Previous Work by Team:NoneAdditional Info:Here’s the data on 2 of the units as well as my rules on flanking:Unit: Thunder Priest (TP)HP: 6Spd: 16Move: 2Damage: 2+ (range 2) (non-melee)Special: for every friendly TP within 2 squares of target, +1 to Dmg.Unit: Healer (He)HP: 6Spd: 14Move: 2Damage: 1Special: Any friendly unit who sustains Dmg within 2 squares of Healer has 2 HP healed immediately after sustaining Dmg.  However, the Dmg happens first, IOW, a unit with 2 HP hit with 2 Dmg dies before being healed.  Healing does not apply to AoE Dmg from Pulse Knight.Flanking rule: MELEE Dmg done by a unit increases if target unit has friendly units adjacent to it.  If target has friendly unit on opposite side of attacking unit, attacking unit does +2 Dmg.If friendly units are adjacent to target but not on opposite side, attacking unit does +1 Dmg for each friendly unit present.  This is cumulative with flanking on opposite side.Feedback:None.  Thanks for reading and considering. [font="Calibri"] [/font]