   Model Optimization
  I have a few papers on this topic from Game Gems (or was it Graphics Methods?) but these relate on changing the model from triangle lists to strips. I was wondering if there any papers on optimizing a model for use with index buffer stlye rendering (ie changing the rendering order so that vertices are reused more often) that I could learn from before trying triangle striop methods. I tried searching here and on google but I came up blank Thanks. 
  "Optimization of mesh locality for transparent vertex caching"http://research.microsoft.com/~hoppe/ 