   openGL and Isometrics
  Hi,I haven't been able to find much on the subject of openGL and isometric tiling... maybe I'm just blind heh.My question is, how is it done?  I know how normal tiling is done using quads but i can't seem to get Iso.sorry if I posted it in the wrong forum.   
  http://www.gamedev.net/reference/list.asp?categoryid=44 has a whole bunch of articles on isometric tiling, and some mention doing it in OpenGL.  I haven't really read many of these so I don't know if it would help, but it is a good place to start I think.   ;  I didn't give it much thought when reading those articles, since i'm working with linux, but i'll give them a re-read and see about picking up an openGl reference manual i think...[Edited by - njkt on December 12, 2005 4:31:11 PM];  after re-looking over some of those articles they've helped me with what the format but didn't exactly help with the openGL portions... any open source engines out there or other tutorials dealing directly with opengl?thanks.   