   My First Game Help
  Hi, I was wanting to make a Bus Driving Game based in my Hometown (Hartlepool) with the busses, Drivers View, People, Doors Opening/Closing and indicators ect. and I want to know the eisiest way to do it and the eisiest program to use (without having to use code because I am completely new to game making). P.S. I don't want to be told to start a bit smaller like a pointless road or something because i'm not all that bothered if I can't do it but I would like to get it done, and I wan't it to be a 3D simulator, possibly compatible with the Logitech G25 Steering Wheel because i might be getting one of those for my birthday.Please Help Me!!   
Quote:Hi, I was wanting to make a Bus Driving Game based in my Hometown (Hartlepool) with the busses, Drivers View, People, Doors Opening/Closing and indicators ect. and I want to know the eisiest way to do it and the eisiest program to use (without having to use code because I am completely new to game making).You probably will not be able to do this without doing some programming.The easiest path would probably be to use a game authoring tool such as Unity, Shiva, or the Blender Game Engine. Even then, you'll almost certainly have to do some coding to achieve what you describe.Anyway, your best bet would probably be to download one of the aforementioned tools (or a similar tool) and give it a try.   ;  The fact that you said you don't want to be told to start smaller just means that you've probably already been told to start smaller.My advice?  Since you don't want to 'use code' then I would guess you should just try to use a program like Game Maker/Unity.   ;Quote:Since you don't want to 'use code' then I would guess you should just try to use a program like Game Maker/Unity.With Unity at least, you'd still have to do a lot of coding to achieve what the OP described. (Not sure about Game Maker.)   ;  How stringent is your "don't use code" rule?  Even if you want to completely avoid writing/compiling code, you'll still have to tweak scripts and properties of items in game-making programs to make them behave like you want.However, my bigger concern would be:Quote:I want to know the easiest way to do it and the easiest program to use......P.S. I don't want to be told to start a bit smaller...Quote:I would like to get it doneYou're at odds with yourself.  Either you want to get something for nothing, or you want to put in the effort required to make it happen.  If you're the former, that's tough, because it likely won't happen.  If you're the latter, you're going to have to start smaller and learn how to actually build this kind of thing, even if you're going to use a game-builder suite to do most of the heavy lifting for you.   ;  Ok thnks for the replys and I suppose I was being a bit stuburn when I said no codes and no starting smaller so I will have to learn codes and start smaller if I really want to get this done and I will take time to get this done.Thanks for changing my mind about my stuburn rules.   ;  Don't be put off by starting small.  It might seem like you're not achieving your vaulting ambition, but the satisfaction of producing even a small-scale but polished game is immense.  Do some research, find an engine or framework that feels suitable for you, and make a start.  There are loads of good online resources and books that will get you started, but just don't expect to get something for free.  You get out what you put in.  Along the way you'll come to appreciate why large-scale games aren't made quickly by a single developer.  A fully-featured 3D Hartlepool simulator is beyond the abilities of most people here, and certainly beyond the available time of all people here working alone.  If you don't want to do it then no problem, don't do it.  If you do then meet us half way, choose a realistic project and the people here will assist you every step.   