   BufferSubData & BufferData
  When using the opengl function glBufferSubData... does it push more space on to the existent buffer if the function exceeds the already existent space?Er, let me rephrase that...After setting a VBO to having a space of, say, 10 bytes, and then use glBufferSubData with the parameters of an offset of 5 and a size of 6, does the buffer increase in size to 11?And if it does that, does all of the previous data within the buffer still exist within the newly sized buffer?   
  Questions like this can be answered by the API specification. Check page 36 in the 2.0 specification.   ;  Oh, I read the extensions specification and from what I see... that was the same thing...And...Wow...I never caught that <_< That's... slightly retarded... for me...   