   Artist/Modeller needed for Turn-Based Strategy/Card game
Team name:No team name. The team is basically composed of myself, I'm solely developing the project.Project name: Elementum.Brief description:Elementum is a Turn-Based strategy/card game that is inspired by D&D, and Etherlords. I've started developing the project in January 2009, and this is the first game project I get involved with, it's currently in a premature development state. The game is planned to be provide only multiplayer modes; online and local.What I have in mind is a game that is purely based on strategies and tactics devised by the player, a playstyle found in titles as the classic HOMM2/3, and the underrated yet potent Etherlords. Sadly, not enough of these games are out there today.Target aim:Elementum is an Open-Source project, will be released under the LGPL license, and will be free to play.Compensation:I'm truly unsure over finding a suitable business model to support this project; as the game will be serving online play, thus requiring hosting servers, which cost money. I myself can not afford to pay, as I'm 19, pursuing a university degree, and working alone on the project. So I was actually hoping if any experienced member could shed a light on this, and on how other projects manage to do it.Technology:Elementum is written in C++, and is planned to be ported to:1)Windows2)Linux3)Mac OS XAs for the libraries, this is what I'm using at the moment:# Ogre3D for rendering and graphics# CEGUI for user interface# OIS for input management# Boost for networking (not yet integrated)Physics and sound tools are not yet determined.Talent needed:2D Artist – Interface design and imaging; spell icons, UI buttons and theming, and so on3D Modeller/Artist – Creating creature models and spell effect animationsTeam structure:Ahmad Amireh(me) – Project founder / leaderZaid Amireh – Content manager/designer; joined since the start of this project.I'm a programmer; so far I've taken the lead in coming up with the game design, assembling the toolset, and writing the actual code. Website:http://www.elementum-game.comContacts:ahmad.amireh AT gmail DOT comA small wiki is set up, which will be dedicated to development status once the project's web site is up and stable, you can find it here.Previous Work by Team:None.Additional Info:I truly hope my lack of experience will not scare you away, but I'd like to state that I'm dedicated to this project and working very seriously. You can find a lot of information about the gameplay, and what I have in mind, on the web page. For technical and development-related information, the wiki should prove sufficient.I have also compiled the game for Windows and tested it on several machines so you can check it out in action if you are interested. Although I develop in a Linux environment, I still haven't released a “package” for this platform; however, the source code is available, and I will write an installation guide on the wiki for compiling under linux.No screenshots are currently available at the moment, but I'll be glad to post some if you so as inquire! :DFeedback:ANY   