   Big Indie Video Game Dev. Team Looking for Developers !!
  Action Game Company (40 Developers) In Need of more Concept Artists, Logo Designer and 3D Modelers. We are also looking for skilled writers, game designers, 3d modelers, concept artists, riggers, logo designer (graphic designer), animators, 3d character artists .... :-)Are you an artist (2D or 3D) who would love to see your work on conventions and PC screens around the world? Do you love building worlds or designing characters and then seeing them come to life? We would need Concept Artst which can draw realistic characters with an kinda comic style or GTA style ... If those thoughts appeal to the artist within you, we at MuellnerProductions (current name) would love to have you on our team. Read on to find out how you can be a part of the "next big thing" in gaming.Who we are:The studio was founded by a tight-knit group of friends, with the express purpose of creating fun, innovative and solid interactive experiences, with an emphasis on immersion and storytelling. Muellner Production (current name) is located in Austria, Vienna. You don't have to relocate !!!And we the 40 developers don't pay each other but we are currently working on the Iphone game version so money isn't far.Kelvin Law - Lead Character ArtistWhat we are doing:Here's a quick overview, basically our general vision, of our current project:About The GAMEIt's a huge and emotional story. Expect a plenty of cruising around the 5 huge cities and expect a lot of shooting with the 24 wicked, customizable weapons in RL:TG. The genre is action and open-world. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, motorcycles, jets and tanks. This video game offers a lot to do in the 5 cities with the sandbox-style.If you need infos about the story please dont hesitate we will tell you about the story !!!! It's just kinda dangerous publishing the story to non developers...How you can help:Right now, we're mostly trying to flesh out the design of The GAME, and were looking for aspiring artists or designers to help us pin down the visual design. While we have a wealth of design descriptions and supplementary material showcasing the look and feel we are going for, we are in dire need of an artist(s) that can help us bring those designs to life. There is room for various types of artists, whether you’re interested in character design, world/level design, fashion, User Interface / HUD design, or quite honestly anything else you can think of that involves artwork.If any of this sounds remotely interesting, please contact us using the following:Website.In Work*Here is our current website attempt:www.reallifethegame.moonfruit.com-You can email us at:reallife@chello.atWhen you contact us we can give a bit more information about The GAME and we can show you 3D Models and current concepts and further discuss the ways you can help us make this dream a reality.   
  We are also looking for skilled writers, game designers, 3d modelers, concept artists, riggers, logo designer (graphic designer), animators, 3d character artists ....reallife@chello.at   ;  Just a heads up - you'll want to revise your post to conform to the mandatory posting template.   ;  I visited your site and read this on your FAQ ->Q: For which platforms does "Reallife:The Game" release and when does it release ?A: The IPhone Version of "Reallife:The Game" will release in 2010.The PS3 and the Xbox360 version will release in 2011. And the PC version will be released a few months after the PS3 and Xbox360 version.I would be curious to know if you have signed contracts with either a publisher or alternatively Microsoft/Sony. Do you have 360 and PS3 dev kits at your disposal? What kind of technology are you using in RL:TG (game engine, etc)? Are you perhaps going with a cross-platform package solution such as Unreal Engine 3, since you are going to release it on both PS3 and 360? I'd also be interested in seeing some documents on the timeline and work pipelie of the project, since you are going to have this game done in less than 2 years with no funding.Thanks for taking the time to answer all my questions.   