   Fireraven Game Studios needs programmer
Fireraven Game StudioAbout the TeamFireraven is an independent game development group, with high hopes to become a well known independent game development group.AimTrials of 13 will be a cross-platformBrief description:The project has been development since early may. we are hoping to finish it withing the next 2-3 months.Compensation:Revenue sharing is offered for the completion of the project.Technology:PhotoshopUnityTalent needed:C# ProgrammerTeam structure:Jerrick Clarington- Managing director, Marketing, Artist, Lead Designer, webmaster.Christopher Smith- ArtistScott Kletzka- ArtistAnton Riehl(possibly if he has time)- ComposerWebsite:http://fireravens.comContacts:jerrick@fireravens.comelitemaster2003@gmail.comAdditional Info:Feedback:ANY[Edited by - Bearrick92 on May 26, 2010 4:52:12 PM]
  Do you have any of the game made yet or is it only concept art so far?You said the project started in early may but you except to be done in a few months.  How do you plan to do that, are you using an existing engine or something?   ;  just concepts so far, its a side scroller game, so we could finish in 2-3 months if we do a level a week, and polish at the end. I'm thinking about using Unity for this project.   ;  I'm a C++ programmer, learning DirectX API (and picking it up rapidly, depsite the occassional hitch! lol).  First, I'm interested in helping, if possible.Second, if it's a 2D scroller, I'd lean away from Unity, which is pretty "bloated" for such a project.  I assume you're wanting a 2D game that just has the graphical "quality" of the 3D games published today--that could be done with or without Unity.Just my two-cents and offer for the position.   ;  thanks for the advice, and we wont be using directX as we want the game to be cross platform so we are more leaning towards openGL   ;  You may want to clarify what platforms you plan on targeting to any interested parties.  Does cross platform mean PC/Mac/Linux?  Does it include game consoles?  If so, which ones?Unless you plan on getting someone to do full-time programming that 2-3 month mark may be a little short for a full game.   ;  PC, Mac and linux, As I said it's a side scroller game(much like castelvania or metal slug. So it really shouldn't take long at all, its pretty simple.   ;  Well you should probably head down the SFML or SDL framework route if you're going with C++. But, you should also note that you will need to compile the game under each OS. It can be very hard to create fully crossplatform code and it really shouldn't be your biggest goal for a first game. I would say just use nothing but crossplatform libraries and worry about putting it on mac and linux after its created and distributed on Windows (or any other OS you prefer to be first).Or you can use Java, which it can also have its own set of problems.Or you can use Flash or Unity, which will be easiest and probably best route for any indie game going crossplatform (especially if you want the thing done in 2 months).You should probably keep your mind set on finishing the game and let your programmer use the best language he or she is accustomed to (even if this might ruin your chances at crossplatform).   ;  Yea Unity is an engine that I am thinking of using, and Jeff from wolfire games has recommended it as well. Cross platform would be the best decision as it will achieve a lot more than only sticking with one platform.   ;  if i'm getting it right, you've got zero code so far, but a lot of concept. those 2-3 months are way way way off. i do all graphics concept sound and programming for small projects myself. believe me, the coding is the tough part. i do the other things, when i get tired of coding.you cant just do a level a week. there first has to be a working framework. without the code, you will need really good and clear concepts to even start creating for the game. how are you going to make the levels? level-editor? it will likely take 1-2 month to even get the basics working unless you have an experienced programmer. or just really keep it simple. most people cant keep it simple, i myself have a really hard time trying, but usually fail miserably.just be prepared, it's not that easy.   