   Retail and Debug mode - NEED HELP FAST
  Hi my friends,I have a huge problem... when i compile and link in Debug mode my game everything is fine, when i want to compile in Retail its ok but then if i link in Retail mode i get 1000+ errors so i suppose it''s cos i don''t have retail version of directx or some libraries? yeah? Funny thing is... just to try out things i put all graphics and all files into one folder and the tried to run the debug .exe from it''s location(same folder) and wouldn''t work... so my exe runs only from the VC++ environment, thats sad isn''t it ?!!How do i fix this problem? - how do i get to link retail exe that works? or even a how do i run a debug exe from its location? Regards to all that can help quickly,Thank you in advance,kalash  
  sorry sorry sorry forget the Debug mode... i can run the .exe in debug mode it''s ok  but how do i link a retail mode exe? (see my problems in previous post up)regards ;  [Assuming VC++ 6]...You might not have added the retail libraries for whatever stuff you''re using into the settings for the retail build, but only added the debug libraries into the debug settings.  If so, go to Project->Settings, select your project in the list, and in the drop down list just above that, make sure to select "Win32 Release".  Then on the right, click the Link tab, and in the second textbox, make sure the same things are listed there that are listed in that textbox when you have "Win32 Debug" selected instead...  But some .lib files have a ''d'' right before ".lib", which indicates that they''re the debug version, so you need to take that ''d'' out of the filename for retail. ;  Hi,thanks but the problem is not there i had the setting u said on already, i still need help, could it be that some directx or other libs are not for retail release? and i need to somehow pay for them or something. Regards,kalash ;  Look at the linker settings of the SDK sample projects, on how they do it.If the samples work, you''ve set your own project wrong (I think you''ve accidentally left the release dependencies empty or invalid, as Agony suggested).As for the royalties: DirectX is free to use, if you have bought Windows legally in the first place - and yes, royalty-free for even commercial projects.-Nik 