   another question on efficiency
  Hi all, another question on efficiency:which is better?(1) a model which is broken into several/many trianlge strips and triangle fans. Create a big array for the vertices, and for each strip or fan an array of indexes then call glDrawElements for each set of traingle strips/fans(2) the same model, but instead of being broken into  strips and fans, just has a listing of traingles, and call glDrawElements once to render it.I basicly have in mind quake2 md2 models in mind, which are typically less that 1000 triangles anyways...Best Regards. 
  What about glMultiDrawElementsEXT ?I believe strips would still be best. -* So many things to do, so little time to spend. *-;  oh boy, I am yet again so far behind on the glext stuff...thanks for the pointer, I will go look that up.  