   help please, how to make a save/load opcion
  i''m making (trying to) a role game... i''m a beginner, but still... i do my best. I''ve been looking for a tutorial for this but i can''t find any! i really need to know how to make an opcion y my have so the players can save their game and then load it later... and it should save their status, live, money, etc.... can anyone help me?thanx =) 
  Be a bit more specific, are you comfortable with file IO already? What language, C or C++, or something else?  ;  I learned from some good websites and they were easy to find. Just browse for "streams." This stands for in/output streams. Fstream, and the such. Although I guess I can show you on here... // saving game#include <iostream>#include <fstream>ofstream fout("a:mysave.dat", ios::trunc); if (fout.is_open()) // checks if a: drive has disk and open.{    fout << variable; // puts your value in variable.}fout.close(); // Always close your disk at the end.loading is the same but using ifstream & fin (remember >> and not <<). Works just like cout << and cin >>. Still, there's more to learn than this but it'll get you started in the right direction. Good luck.   http://phil.webula.netAIM: wuZZup189   [edited by - philvaira on February 17, 2004 12:31:43 PM];  thanx a lot! =) i just realized my mistake here... i got so exited talking about my game that i forgot to mention that i''m doing it in delph.. oh, and i don''t know that much also.. hehe sorry =)so, thanx for writting back! and any other help will be great! =) ;  Well that was the way to do it in C++. I''m not sure about other languages.   http://phil.webula.netAIM: wuZZup189 