   Original Game Concepts Up for Grabs
  I have a couple of game ideas I'd like to offer to someone or a team to develop.  The only stipulation is that you take me on to compose music for the game.  I have a masters degree in composition and can compose in any style, though I do prefer the orchestral/classical sound.Here's my last project (happens to be RPG music)...http://rpgmusiconline.com/?p=3The ideas (both are RPG's of some sort)...1)   An RPG spoof of classic RPG's (eg. zelda, final fantasy, ultima, etc).  This would be something similar to 8-bit Theatre, but it would be an actual game.  I'm thinking the best way to go would of course be to make the game IN 8-bit (or 16-bit).  I think this would be a fairly easy game to make for those knowing what they are doing (including me).2)   An action RPG (in the style of Bioshock but in 3rd person and maybe more than one playable character) where your character evolves based on decisions the player makes throughout the game instead of the typical final fantasy-esque leveling up system.  eg: something you do gets you a certain powerup or ability.  I guess you would be required to get stronger as the enemies get stronger, but not by fighting endless random enemies like in a typical RPG.  I'd also like to NOT see something cliche like mindless scenes where you shoot zombies/mutants, etc (unlike Bioshock).  Finally, there will be a few critical decisions for the player to make that change the ending of the game.  There could be up to 4 endings (if we had the patience to do so) and only one of them would be a true "good triumphs over evil" ending.  In one of the endings a major character could die (an ally you wouldn't expect like in Final Fantasy 7); in another the main playable character could die and the villain would win; in another the main character may become the villain!!!  It all depends on the critical decisions the player makes at certain points.  This is obviously a harder game to make than the first one, but I'm sure it would be a very good one with a really solid story and some innovative gameplay.  I'm sure there's a way to do it without some fancy-shmancy fx.*edited* took out the part about RPG Maker, it was really just a suggestion, not a mandate.  the game(s) could be made using any engine[Edited by - ptbcomposer on April 21, 2010 10:01:54 AM]
  Not many people will take a game made with RPG maker very seriously, no matter how good it is.   