   Maya to OBJ problems
  Hey everyone...  i'm working on a homebrew xbox title and a friend is helping me with the modelling.  He created a pretty kickass M1A1 abrams tank, which is broken up in a hierarchy to organize the model.  We're exporting the model to OBJ so I can then convert to the model to my own format.  I have experience with obj files, but for some reason, the OBJExporter in maya is yielding weird results.  First of all, the faces aren't triangulated... some are even 5-vert polys.  Also, the grouping doesn't translate correctly.  For some reason, there is a "Default" group even though such a group doesn't exist in the Maya file.  Any ideas why this would be the case?I'd appreciate any help, Thanks[edited by - the unprofessional on May 26, 2003 8:03:25 PM]
  you saw this is a visual arts thread right?i might be wrong, but i hope i wouldnt be expected to know that as an artist. :blush:  