   Adventure engine with VR video
  Hello, I’m an Italian student doing a research about "Immersive 360 videos". I'd like to develop a small opengl or directx software (or join someone who was doing something similar) for mapping pano-video in different ways and different environments to get the immersive view, but I’ve not a great experience so maybe you can tell me where I can find some code and/or information about. The starting frames are taken by hyperbolical mirrors, by fisheye lens or they are panoramic unwarped frames. I need to create a VR environment (sphere, cylinder, cube…) so find details about how to transform projections from the original form, and then (most important part) map-warp the video on it, so find all the ways to map on those shapes (projecting, cartographic sticking...). At last, maybe, have the possibility to manage the video in different ways (lancos, bilinear resizing..) All that in order to find out the best environment and map technique valued with the hw resource request and the final frame rate. The idea is to add later some interaction with the video and cgi object to make a adventure game (like myst or 7th guest) with photorealistic details. Grateful for any help (also partial), experience, code, hint, publication links and friends that want to help me in developing. Thank you very much and sorry if it isn't your business.   