   [code, DirectX] Understanding the FX Framework
ArticleGuillermo RodriguezQuote:Author note:I have this dirty preview. If you find it interesting please tell me. I'm currently writing part 3 of the series. I intend it to be a 7 part article.Given the above, I doubt the article will be worth publishing on its own. Essentially, the task is to determine whether it will be once more parts are added, and how much granularity is appropriate.It's also a classic code-exposition-code cycle format, so we'll probably need the author to do some extensive restructuring. We should probably update our published writer guidelines.   
  It's also worth baring in mind the the D3D FX framework has had a quite significant overhall for Direct3D 10. I don't know quite when (or if) it'll happen, but there was a fair bit of talk about them "back porting" the new FX10 API to FX9. Bottom line being that the content this series is based upon is going to be changing a fair bit in the near future which might hurt the relevance/usefulness of the content [oh]Jack   ;  Given the recent release of DX10 information, did any of that impact the usefulness of this article?   ;Quote:Original post by SiCraneGiven the recent release of DX10 information, did any of that impact the usefulness of this article?Well this article is only really going to be of use to D3D9/FX9 developers - FX10 has similar concepts but the "backing" has significantly changed as well as adding in a lot more to the syntax level. I suppose you could say it'd be accurate looking backwards but not so useful going forwards.Generally speaking it does seem to be very simplified - I suppose for a very beginner-level "how to get something working in minimal time" it works, but it misses as well as over-simplifies key points and concepts.Example:Quote:I wont go in an exact definition because for us that is more than enough (and this kind of discussion would escape my limited english skills).I'd say that regardless of the D3D10/FX10 angle, it needs a lot of work before it'd be something I'd recommend accepting.hthJack   