   Team Members Needed - Considering All Positions
Team name:eOmnisProject name: Kingdom WarsBrief description:Kingdom Wars will pave the way for a totally new form of gaming. We hope to take the best of the best that RTS and RPG's have to offer and combine them in a way that is compeling to people who enjoy the continuity of games like Everquest and WoW (Word of Warcraft) and the desire to build/destroy entire army's (Age of Empires, Starcraft, Warcraft, Command and Conquer).The concept is for each player to establish a base of operations(Province) at the beginning of the game. Each player will be assigned to a team(Kingdom). At the beginning of the game each Kingdom will elect a leader(King/Queen) and this person will be responsible for diplomacy/r&d/taxation/etc within the kingdom. While each province will have its own army, it will also contribute units to the kingdoms army. Your King/Queen will have the ability to establish treaties with other armies, and setup trade agreements for resources as well as establish a royal navy.The object of the game is to utilize individual skills and team cooperation to make your kingdom the largest and strongest. You will have the ability to attack provinces outside of your kingdom and take over their lands, and expand your empire. At the same time, you will playing directly against human opponents attempting to do the same thing.Within your province you will manage the entire economy and army. If you don't manage it well, you'll be at higher risk of attack from other provinces and find it hard to grow your empire. You will be able to send aid to fellow kingdom members when they are under attack and have the ability to cooperate and send entire army's into battle with one another against other provinces and more importantly, other kingdoms.In these ways we combine both individual talent and ability to cooperate with others as a team in order to be biggest, strongest, most powerful kingdom.We have created a concept that we think can appeal to everyone. People who like to show off their individual skills as well as people who like to be a part of something bigger than themselves.Target aim:Initially we will develope a small demo. We have established a relationship with a marketing and pr company to host Q/A and get feedback on the initial program. We will utilize the feedback from these sessions to re-evaluate our direction and make necassary changes. After this time, we will approach two publishing companies that we have developed a relationship with through other ventures. We will also use the demo to search for interested investors. Currently, there are two investors interested in the idea, but unwilling to make commitments until a good demo is available.After we have established a good demo and fine tuned our efforts we will begin discussing marketing and sales of the final product. Compensation:Myself and my colleague have been a part of a successful system of business that we will incorporate into the development of this game. The company will be divided into portions. Our company will retain 51% ownership (thus having control) of all work produced. In return for work, each person will be given a share of the game and all revenue generated by its success. There will be buy out options available, these have not yet been finalized. Once our team is established we will use a forum setup by my company for the soul purpose of communication between team members to discuss what shares go to each area of the project. X percent to Programming, Y percent to art, Z percent to music/sdfx, etc etc...We believe strongly in workers being compensated for the work they put into a project. This is the purpose of establishing this system, which has proven successful many times in the past. Unfortunately, because of the scope of the project and the belief that it will be very time consuming, we can not offer any compensation other than commission for the project.We are however, open to discussion other payment option should anyone have a suggestion.Technology:We have not settled on a game engine yet, but currently Torque seems to be the best solution. Once we have a list of available/interested team members we will evaluate and make a decision about which engine to use. My company will provide servers and necessary hardware in a server farm hosted locally by us. We will setup the necassary CVS systems and content management systems as well as backups for all work. Once the project is underway, we hope to establish a forum for team members that allows them to communicate swiftly and effectively with one another. If you have more questions or comments on the project and its details feel free to email me. We are currently working on a forum for the project itself and will hopefully have it up within a month. We have been working on the concept for this game for several months and feel we have a solid concept and need a team of developers and artists to bring it all together. Anyone with interest in working on the project is welcome to contact me.Talent needed:All types needed.Team structure:We have one developer currently and I will be acting as somewhat of a project manager, although the developer we have currently will also be involved with management of the project.Contacts:aaron@eomnis.comAdditional Info:We believe this project has the potential to be huge.  Please read the above with care and make sure you realize that this will be a big undertaking, but could result in great rewardsFeedback:All feedback is welcome.  Constructive criticism is also a plus.[Edited by - tomrippity02 on June 5, 2006 3:21:09 PM]
  Sounds a bit like Shattered Galaxy, only with a fantasy theme.   ;  I'd like to make a suggestion, it sounds like a very good idea, but why not work as a text-based (or very simple graphics) game first?  Once the gameplay and systems are ironed out, make a real title out of it.  This is mechanically and conceptually very heavy, and when you add into it rendering and 3D programming and all that stuff, which becomes basically icing, you're going to be spending alot of your development and management dealing with that.  Especially since you can't hire professionals without a big budget, and the good artists are unlikely to join without something to show already, you're going to be fighting an uphill battle on the less integral aspects of the game.   ;  Actually, the original idea was for a text game.  In fact, I have actually developed a database schema and many of the unit attributes, as well as a basic concept of how the game will flow.  The reason I expanded the idea to a graphical version was because of the already abundent amount of games with a similar concept.  I am however working a text-based game right now that is of a similar game type.  Not nearly as detailed though.  Thanks for the input.Also, thanks for the link to the game JRavey, I am actually downloading it right now so I can play the trial and compare it to my ideas.  Thanks folks.   ;  Hi,I could be interested in helping to code. I tried to email but for some reason this email is on a DNS blacklist :). In any case, contact me at lshtram@gmail.com