   Book about game design
  Hello,Summer is here and I need something to read in the hammock. There are a lot of book reviews here on gamedev but since I am not looking to buy enough books to fill an entire library I need help narrowing them down. I am also open for other book suggestions about designing games. This is what I am looking for:A book that walks you through the complete process from idea to finished product. The game should not be an advanced one (preferably 2D) but at the same time not simple like Tetris or Pacman (which imo you can create without caring about design). In short, are there any good books (with code included) about how to design a game of such level that a good design will make the development much easier? Finally, since I am not a professional, I am not sure the word "design" is the correct word for what I am looking for. What I mean with design is how the game is designed "under the hood", I am interested in the code not the visual aspect. Perhaps architecture is a better word?   
Quote:Original post by daboI am not sure the word "design" is the correct word for what I am looking for. What I mean with design is how the game is designed "under the hood", I am interested in the code not the visual aspect. Perhaps architecture is a better word?Okay. Moving to For Beginners, then.;Quote:Original post by daboPerhaps architecture is a better word?Strongly reccomend Game Coding Compelte (favourable reviews on this site also). I've learned a great deal from it from general game architecture to tiny but fantastic little things. Also has a whole game developed later int he book (but I've never read that bit). Full source is availible online.   ;  Don't let the name fool you, Game Engine Architecture by Jason Gregory is a great book that describes all the low-level interactions between systems in games! Not to mention it takes a lot of contemporary examples (with screenshots included) from Naughty Dog's Uncharted series. Jason gives a lot of insight on a broad range of topics. I seriously recommend this book.   ;Quote:Original post by NanohaQuote:Original post by daboPerhaps architecture is a better word?Strongly reccomend Game Coding Compelte (favourable reviews on this site also). I've learned a great deal from it from general game architecture to tiny but fantastic little things. Also has a whole game developed later int he book (but I've never read that bit). Full source is availible online.++this. Game Coding Complete is one of the best books I've read on general game design. It's also enormous, so it'll give you lots of time out on that hammock ;)   ;  Thank you all.Will probably go with Game Coding Complete then. ~900 pages and 1.5 kg, that's a beast :)   