   Textures - polygon is black
  Hey, sorry kind of new to directx programming but..heres my prob. After i draw a few polygons and such i try to add a texture by doing..IDirect3DTexture9 *pD3DTexture;if(FAILED(D3DXCreateTextureFromFile(g_pD3DDevice,"c:\\picture.bmp",&pD3DTexture)))AppError(true,"Failed to load image!");//set the texture to stage 0    g_pD3DDevice->SetTexture(0,pD3DTexture);//set stage states! g_pD3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );Prob is..it ends up turning out black. I disabled lighting i don't know if that will help or not( did for the colors =p) Any help would be great...   
  problem maybe the normal..   ;  *sigh* got it...some of these books don't remind you to change certain things ~.~ (or has code that dosen't do what its supposed to X_X )What i needed to do is add D3DFVF_TEX1 for the vertex flags and i needed to set texture cordinates. Thanks though.   