   Getting Bloom Under Control
  I'm having a lot of trouble controlling bloom in my scene. I'm using the bright pass from the d3d sample browser.Is there any common bright pass technique that people use as an alternative to the (seemingly hacky) d3d sample version?   
  You can check out the PostFX chapter in the free book in my signature. In general you need a good understanding on how the tone mapper works. You use the same tone mapper for the bright pass and the tone-mapping at the end of the pipeline. If you use different ones you have lost :-)   ;  The book is linkified in the signature below.@Wolfgang - add the link tag to your signature for easy access to the book!   