   Memory issues
  I think I''m missing a key concept in how textures are stored in D3D8. I have an array of LPDIRECT3DTEXTURE8 for my images, and when the program quits I call Release() on each element, and delete []texture_array_name after all that... however I''m getting errors of memory still being allocated. Is there anything else I need to do to deallocate the memory used by textures? Am I going about this entirely the wrong way?Thanks for any help!  