   Good math book
  Hi, and sorry if this is the wrong forum.I need a good math book, I don't know which field, area or whatever. I have high-school knowledge of mathematics, few college courses, plus pretty good understanding of vectors, matrices, transformations, quaternions from experience.I read few mathematic books related directly to 3D programming.What I need is something that will help me understand the heavy math-centered stuff because I can't figure out what the notation means. For example:I understand in general what the author is talking about, but half of that paragraph is a mystery to me.Any suggestions for a good book?   
  This is a really good general math book for game developersEssential Mathematics for Games and Interactive Applications: A Programmer's Guidehttp://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/155860863X/ref=sr_1_3?ie=UTF8&s=books&qid=1243458784&sr=8-3   ;  Thank you for your suggestion. Anyone else?   ;  I have been quite happy with this one:http://www.amazon.com/exec/obidos/ASIN/1556229119/   ;  I have Mathematics for 3D Game Programming and Computer Graphics which I've found to be a good book for reference and learning general concepts, however it's a bit light on the explanations sometimes.   ;  Thanks, I own both of those books, and they are great, but sadly they didn't help me in this case.If you take a look at the image of the paragraph I posted: I'd really like to know what is "simplicial complex", "parametric domain", or what does "phi v(|K|)" stand for, etc.I realize this is probably from different fields and one book might not cover it all, but anything to get me started. Because I don't have an idea where to start, aside from enrolling in a math focused college.   