   Debugging skips around.
  Just wondering if there is any odd multithreaded behavior with D3D10Query.For some reason when I am debugging, everything seems to work normally until I debug the file where I have a D3D10Query. Then my debugger seems to skip over if statements or jump out of them. It won't step sequentially as one would expect.I have added no multithreading of my own to the application. It should be 100% single threaded.Can anyone think of reasons for this behavior from VS 2008?I tired cleaning rebuilding.I even tried manually deleting all the .pdb files and get the same thing.   
  Well, I did more digging and found there are kb articles for vs 2008.I really wish MS would get thier crap together.So first you install SP1.SP1 has screwed up paths and you end up having 2 X64 settings.So, then you get to hack your registry.Then you have to install a seperate remote debugging patch, even if you aren't  using remote debugging. Then you have to install another debugging patch on top.Yet, they are working on VS 2010? Can't even get 2008 working right.Life is rough when you can't tell if an error is your's or your compiler's.   ;  Do you have a link to the KB article? It would be nice if other people are having the same problem as you don't have to go through the hassle of googling/etc...   ;Quote:Original post by CodekaDo you have a link to the KB article? It would be nice if other people are having the same problem as you don't have to go through the hassle of googling/etc...Here is what I found pertaining to debug breakpoints and stepping.