   Grand Heist - Seeking Concept Artist
Team name:Grand GamesProject name: Grand HeistBrief description:This game has been under development since March of 2009. We are a small team of 6 developers, and we plan on keeping our team small and close-knit. Brief Game Synopsis:The world has collapsed into ruin; torn through natural disasters and human greed. Yet still humanity rages war over supplies, and territory. Grand Games is proud to display Grand Heist; a multi-player third-person shooter created with the UDK. Featuring:- Play as three unique and varied classes, each with their own weapon upgrades - balanced with various strengths and weaknesses. - Capture or defend supplies for your settlement and increase your rank through an experience system. - Large streamed, detailed maps reward tactical, squad-based play.- A unique Dynamic set-piece system ensures the fight is explosive and entertaining.- Play in a variety of modes to complete your objective - including "Heist", an innovative take on a common game-mode.- A unique style of gameplay rewards those that work as a team, with both text and voice chat support. Target aim:RetailCompensation:Information about compensation will be given through email.Technology:Unreal Development KitTalent needed:We are looking for:1.) Character/Environmental Concept ArtistTeam structure:Me - Programmer3D Modelers - 1 Member (Plus my mediocre work)Level Designer - 1 memberWriters/Designers - 2 membersComposer - 1 MemberOther:Voice Actors - 2 Members Website: Website  - Work in Progress ModDB Contacts:My email - mike@grand-games.com.Our forums -  Forum (Work in Progress)Previous Work by Team:We have worked on various video game modifications. Here are just a few models:  Some Music: Theme Song Desert Sound Track Some Battle MusicMore screen-shots can be found  here  as well as some samples from the game sound track.Additional Info:We are a small indie team aiming to release this game with realistic goals. Here is a small list of what has been accomplished so far:1.)  Version 1.2 of our GDD has been created and distributed throughout the team.2.)  Programmers have access to a private Subversion Network to edit their code and quickly drop-back to old versions of the code in case something goes ary. 3.) Custom gameplay elements such as the camera and part of the HUD have been programmed in4.) Close to 75 3D art assets have been modeled out and textured5.) Characters have been given individual documents on their personalities and traits. Environments/levels have been given similar documents.6.) A small prototype has almost been completed, and we have grabbed the attention from four sponsors, and we plan on choosing the best sponsor for us this summer.7.) We have planned a public testing date this July.And so much more.. *A NOTE TO POTENTIAL PROGRAMMERS* If you are willing, our team has access to Steamworks and we are willing to provide you with access as well. If interested, you must be willing to send an NDA with your name and address to Valve Software. Feedback:Encouraging Only - If you have ANY questions at all, I'd be happy to answer them for you. Post them below, send me a Pm, email, anyway you want - it's up to you![Edited by - Infl1ct1on on May 23, 2010 7:34:56 PM]
  Hm...did you happen to look at your post after you submitted it? You pasted the whole thing in twice :-)   ;  Hah just noticed it :) Thanks Jyk   ;  I REALLY hate to bump the post this early, but I made some pretty important changes such as changing the Game Synopsis and changing the Features list.   ;  It should also be pointed out we are looking for any type of modeller - yes the title specifies organic - but that's because it's a priority at the moment.   ;  Yeah, and I am bumping because we are now searching for one concept artist along with the character artist.   ;  Our 3D Character Modeler has been found! Now just seeking a concept artist!   ;  I just sent you an email about the concept art position, but I have a few questions.If you don't want to be paid, is that an option?Also, is this going to be sort of like Borderlands and the Book of Eli? I'm not suggesting a rip off, I just would like a little more information on the story.Is the game going to be story driven or just an MMO? (Well not 'just')Feel free to answer these in response to my email, I just didn't want to fill your inbox.ThanksPeter   ;  Heya Peter!1) Sure, that's fine with us haha.2) Well if you were going to compare this to borderlands or the book of eli, I'd say we'd have a bit more influence from the Book of Eli. The art style of the game is realistic, as you can see. But truly, this is a world of it's own. Unlike most games though, the world-wide destruction isn't man-made. All of the destruction is caused by mother nature, which as a result has forced man to fight against each other for survival.3.) This game will not be an MMO, it's a third person shooter. We have a goal of finishing our multiplayer portion of the game this summer. We are really aiming towards the high quality multiplayer experience, but we have a singleplayer planned out; We just don't have enough man-power to work on both at the same time.I hope I answered your questions, and I responded to your email. I look forward to talking to you tomorrow on MSN.   