   The Future of eSports! Competitive FPS
Brief description:I don't want to go too far in to details, but our goal is to create a game that will be widely accepted by the competitive gaming community.  Our vision is a streamlined game for competitive sanctioned league-play, to unite and ensure the success of gaming as both a player sport and a spectator sport.  As far as the game mechanics, we have what we believe to be a solid design, but we're looking for people from an eSports backround to provide much needed feedback.  The game is in EARLY development stages, so it is a long term project.Target aim:Our target audience is competitive gamers.  Our business model as is stands now consists of the game being free to download and play, but licensing our own servers for league play as well as the ability to use the game in a professional environment (leagues with prize money involved).  I won't lie, my goal isn't to make money, it's to unite a community.  Don't expect to get rich.Compensation:"Don't expect to get rich".  I'm looking for volunteers who have the same mindset as me.  This will be both a fun and rewarding project.  I cannot pay you for your services, but if it takes off, I can pay you for it's success.  If my business model works as I hope it does, the game should be self sufficient with a little spending money for the development team after the bills are paid.Technology:IOQuake3 engine is open source.  The game in it's alpha stages will most likely be considered a "Quake 3 mod".  But as we get near release, I fully intend to not use any of the data in the original .pk3 files.  If we can do that, we can market this as a standalone game, with no need for anyone to have the original version of Quake 3.Talent needed:In all honesty, this project should not be THAT hard.  I'm looking to keep it small until we get closer to release.  I'm thinking one programmer, familiar with the Quake Engine, as well as some 3D modelers and ONE map / texture maker.Team structure:We are three strong, all of whom have been active in three different aspects of competitive gaming.  (Quake, Unreal Tournament, and Counter-Strike).  I will be overseeing the project, as well as handling as much coding as I can.  I'm no programmer, but I did take it for 4 years in High School and some College.  I'm also quite familiar with most cvars in the Quake Engine.  The other two will be helping with code where they can, balancing issues and game design, as well as marketing and the business aspect.Website:I don't want to make a website until we have more to show.  I fear that the death of Counter-Strike: ProMod was it's early announcement.  Three years later and they're just now in beta :(  People have moved on.Contacts:marcus.smith87@gmail.com#ql.tv on irc.gamesurge.net and irc.quakenet.orgPrevious Work by Team:We're new at this.  We all have extensive beta testing experience, and extensive knowledge in competitive gaming.  We know what makes games fun to play, fun to watch, balanced, and competitive.  I made a single player RPG for my final project my freshman year of college! (Years ago, I've been through about 5 hard drives since then :X )Additional Info:I know this might sound as a hopeless project or whatever, all I can say is we've been toying with the idea for years, and have actually been researching, playtesting, and putting stuff down on paper for the past three+ months.  We're dedicated to making a game that will save eSports.  If eSports keeps going the way it's going,  I'll have nothing to show for the first third of my life, and nothing to tell my kids about my teenage years to mid-twenties, so it HAS to succeed :pFeedback:Any.  Please give any feedback, whether it's ideas you'd like to see in-game, whether you want to support us, or whether you want us to fail.  All I ask is that if you want to provide feedback, please be somewhat familiar with the competitive gaming scene.   
  shameless bump.  feedback at least guys please :D   ;  You probably won't get many responses until after you've gotten a lot of work done on your project, and have some stuff to show for it. I've made 2 posts for my game, looking for artists. I've been working on it for 4 months, and am making really good progress on the engine... But no one has really been interested.The problem is that a lot of people have their own ideas for games, and very few are willing to devote time to making someone else' game :(At the very least, you should post a GDD.EDIT: Also instead of making a competitive FPS game, you might want to consider JUST making an FPS game. If you try to make it competitive, you make the network code that much harder to do, because you have to make it as hack-proof as possible. That would mean doing as much as possible on your server, which would mean that each game played would require that much more server resources. Just starting out, you probably won't have the resources to put up a bunch of servers.   ;  You won't be the first person to want to create such games.  Many people i know desperately want a game like the one you describe.  Unfortunately, the absence of 1 tells us that they are either too hard to make or there isn't enough interest to sustain 1.I wish you luck and certainly hope that you do create a game worth playing cometetively.  I myself have many ideas about creating such a game (although I have zero knowledge of the work that goes into creating a video game) so my ideas are simply designs for how i would want it to be.  Never the less if you want my optinion feel free to pm me.  GL   ;  Beezul, what about counterstrike?   ;Quote:Original post by beezulYou won't be the first person to want to create such games.  Many people i know desperately want a game like the one you describe.  Unfortunately, the absence of 1 tells us that they are either too hard to make or there isn't enough interest to sustain 1.You think Super Smash Brothers: Melee and Counter Strike are not good examples of this? There -are- sanctioned games like Bowdy describes out there, but the studios are shying away from them not because they aren't sustainable, but because there is more money to be had elsewhere.;  No offense and I'm not trying to start anything... but a suggestion... the 3 games you said you guys come from appeal to the competitive gaming sector however they do not have the longevity you could have... perhaps you guys should bring on someone familiar and active in more in depth team play game... just a thought to help you guys mix it up and appeal to a more dedicated competitive audience especially being an unknown developer that dedication could really help you grow a following... like I said not trying to start anything just seen alot of this lately and figured I'd throw in my two cents weather its needed or not..Good luck in you guys endeavor!   