   Book about creating a 3D level editor?
  A (long) while ago I started writing a DX10 3d game engine with the help of a huge pile of programming books. Now I finally have the engine at the point where I have a demo level up and running. The thing is I'd like to have a proper level editor to work with. Many of you may know how slow and annoying it's to manually add every single prop to the level.    So the question is: Does anyone know a good book/net quide that guides throught the creation of a working level editor. What I need from the level editor is the ability to load a map created with 3DSMax (mesh for the level terrain) and a GUI that allows me to add game objects (props, characters, etc. [also modelled with 3DSMax]) to the level.[Edited by - Shinigami- on June 26, 2009 6:47:33 PM]