   The next generation of MMORPGs (with template)
  This is actually a repost of another post. Original post was closed do to formatting issues.Team name:Team name is "Revolution Advanced Games". I may change the name in the future.Project name: The project name is "Monkey Island Adventure". I may change the name to "Gorilla island adventure". The project name is not yet set in stone. It's sort of like hello kitties island adventure.Brief description:I plan on evolving MMORPGs to the next level. Even wow is gonna need to do some catching up if these becomes a reality. I can't say much about what I plan on doing with the game becuase I can't let competition like Blizzard see my plans. All I can say is there are some revolutionary ideas here.Target aim:This will be commercial. Aimed at all ages.Compensation:Everyone who works on the team will get a percentage of the profits. I plan on having a monthly subscriptoin like Blizzard does with WoW.  Obviously programmers are goign to recieve a higher percentage than a music person as the programmer skills are way more advanced.Technology:Microsoft Paint, C++ (or programmers can reccomend language)Talent needed:Programmers: At least 2 programmer are needed. The more the better.Artists: I need at least 2 artists to help make .jpegs. We are going to need thousands of .jpegs when this is done. Every .jpeg must be 20x20 pixels.  I can't say why at the moment without revealing technical details or ideas. But it's a new way of doing the graphics and I dont' think anyone has ever done it before.Music people:  I will need at least 1 person to make music and sound effects for the game.Team structure:Me: I have expereicne making .jpgs with Microsoft paint. I will create several .jpegs for the programmers to use in the game. I will also be the designer of the game and tell the programmers what needs to be done.Website:noneContacts:send me a private message.Previous Work by Team:first projectAdditional Info:noneFeedback:ANY   
  Now be nice, guys. Or at least constructive.   ;  Just a few suggestions for you when going about collecting a team for your project.  MS Paint and C++ will not be able to produce any MMORPG.  You will need some form of an API to work with, not all programmers know Direct X, OpenGL and every other API out there, posting your API of choice would be helpful.  Getting a website is very important for building hype for your game and letting people know you're serious.  I would suggest posting concept art, maybe a little bit about the game.  You also might want to consider posting some mock ups of what the game would look like since you do not have anything programmed yet.Best of luck!   ;  I'd read your post to suggest that your skills are as an artist.I think it is unfortunately fair to say that even exceptional artists traditionally struggle to bring programmers on board a new project.Have you considered finding an existing project (maybe via the GD Help Wanted forum) that you could contribute art to? This might be a better way to build up some contacts and relationships with programmers with whom you could then discuss the feasibility of your project.   ;Quote:Original post by MrCpawJust a few suggestions for you when going about collecting a team for your project.  MS Paint and C++ will not be able to produce any MMORPG.  You will need some form of an API to work with, not all programmers know Direct X, OpenGL and every other API out there, posting your API of choice would be helpful.  Getting a website is very important for building hype for your game and letting people know you're serious.  I would suggest posting concept art, maybe a little bit about the game.  You also might want to consider posting some mock ups of what the game would look like since you do not have anything programmed yet.Best of luck!What is an API?  I will leave that stuff to the programmers.For now this post will be my website. I will keep everyone updated in this post.I can't show any pictures yet becuase i don't want competition to see them.   ;  This post wins.There must be a programmer out there somewhere working with a hex editor who'd be happy to join you.;  Sneftel had made it clear to keep everything constructive, so I'm going to try my hardest to do so.If you're not aware of what an API is or how a game is even programmed, don't you think it's going to be a little hard leading a team to make an MMORPG?  I'm assuming you have a design document written up that is at least 80% completed.  Skipping out on programming details will lead your game into chaos.  I've been working with a game designer for awhile now on his project and he hasn't programmed a game before, however he spent the time to learn about game programming so he wouldn't make unreal expectations.  I would suggest based on your reply you keep this idea banked and join an established team.  To be a good leader you must follow first, or at least have experience in making games from as many perspectives as you can.   ;<br/>Here is a sample image.  This is not one of the high quality .jpegs. Just something to give you the general idea.But notice that it is 20x20 pixels.  I have a vision of something called "units". And each unit will be 20x20 .jpeg image.  Each "unit" will be used not only for art, but also by the programmers to detect when when "unit" is touching another "unit". Also in quantum physics there are minimum sized "units" for everything.  This will allow the programmers to apply some really cool quantum physcis in the game.  This game will have physics you have never seen in any game before.   ;  I'd recommend going with a different file format other than .jpeg.  Compression artifacts might cause some problems.  That, and I could be mistaken on it, but isn't there a licence fee for using .jpeg (or is that mpeg I'm thinking of)?Is it a tile engine you are wanting to create?In order to attract programmers, you'd better decide on an API (or pick your target market to determine your API).    You don't want to pick up one programmer who only knows DirectX and another who only knows OpenGL and have them trying to work together.EDIT:  I see your latest post now.  It sounds pretty much like a standard tile engine (isometric or otherwise).  Such things have been around for quite a while.   ;  i mean kinda.  There's the Plank length which is the smallest size anything can be.  But having that length doesn't automagically make quantum physics happen.  Even the most powerful super-computers in the world take days to model the quantum/atomic level interactions in even just a very simple set of molecules.  & it's certainly not feasible to create anything with pieces that small in a simulation simply because you'd need orders of magnitude more pieces than there are probably bits of ram in the entire world.But at any rate, at a root level I think what you are getting at is some idea of voxels.  That is, objects are created by a bunch of particles or blocks rather than a mesh.  The difficulty with this approach (one that has been around for decades by the way) is that to get the same visual fidelity you get with meshes you need more particles than current hardware can render or process the interactions of at real-time framerates.-me   