   DX10 - Most common way to load meshes
  Hello community,I'm new to this forum and relatively new to Game Design. I startet playing around with some DirectX 10 2D stuff. I'm curious about the most common way to load a 3D-Object which is created in let's say 3ds Studio Max to DX10 to render it. I figured out there are different ways to load x-Files or obj-Files to display objects. But I found it rather hard to find an easy tool to convert 3ds files to x-File especially as I am working on a Vista-computer.However there's an option in 3ds Max to export 3ds-files as obj-Files but I don't know much about the pros/cons.So I'd just like to know what's the most common process in terms of converting 3D-models (e.g. a static terrain creates in 3D StudioMax) to a file-format DirectX 10 can handle easily.Looking forward to your answers - thanks in advance!- MrBr   
  There is no internal support for any format in DirectX10+. You have to roll out your own importer or use something already created or create your own format altogether.(Yes, .x file format support has been abandoned in DirectX10+)   