   Blender 2.49b OR 2.55 to XNA 4.0
  After upgrading to XNA 4.0 my .fbx exporter for blender has quit working.  I get really elongated models.  NOTE:  Static models, not even any animations yet.I read on a site to upgrade to Blender 2.55.  I tried exporting in .x as well as .fbx and it didnt work that well.  The walls were gone from my models (arena type model).I found a script here http://www.discoverthat.co.uk/games/xna-blender.htm that says for blender 2.55 and xna 4.0 to use this script.However, I add the script to the addons directory exactly like it says, then go into blender->edit->settings and addons and choose to install the addon.  I choose the scriptand then... nothing.  It doesn't show up in my list (list of scripts with checkboxes) for me to check.  I think I'm doing something wrong here.For anyone using blender in conjunction with XNA 4.0, what script do you use?!?Help a brother out!   
After upgrading to XNA 4.0 my .fbx exporter for blender has quit working.  I get really elongated models.  NOTE:  Static models, not even any animations yet.I read on a site to upgrade to Blender 2.55.  I tried exporting in .x as well as .fbx and it didnt work that well.  The walls were gone from my models (arena type model).I found a script here http://www.discovert...xna-blender.htm that says for blender 2.55 and xna 4.0 to use this script.However, I add the script to the addons directory exactly like it says, then go into blender->edit->settings and addons and choose to install the addon.  I choose the scriptand then... nothing.  It doesn't show up in my list (list of scripts with checkboxes) for me to check.  I think I'm doing something wrong here.For anyone using blender in conjunction with XNA 4.0, what script do you use?!?Help a brother out!Hi ThePlumber. I'm moving this thread to the DirectX/XNA forum, as you're more likely to get the help you need from that forum, than from a forum for people just learning XNA. Myself, I don't use Blender so I'm afraid I can't be of much help.Cheers!   ;  Does anyone else use Blender to make models to import into XNA?  I'd hate to have to go back to xna3.1 if I don't need to.I just need to know, which Blender script and format do you use to export models you make in Blender, AND if you use a custom script (like the one I originally linked to), how do you get it to show up in Blender?71 views and only 1 reply, ugh!   