   [DirectX 10] Shadow map doesnt cover the whole scene...
  Im using a 4096 x 4096 shadow map and still doesnt cover the whole scene is it normal? Do I have to use a bigger map?This is a picture:
  i suggest you use Cascaded Shadow Maps(see many sample over internet + two in dxsdk)as seen from image you need one big shadow for entire sceneIF YOU don't care about aliasing artifacts and pixelated shadows, you should move your shadow camera higher and increase farclip   ;  thanks thats what I was looking for.   