   [DX10] Release build problems and effects
  Hello,On my friends PC, which doesn't have the DX SDK, the D3DX10CreateEffectFromFileA function always fails with E_FAIL. It crashes before it fills the error blob or it doesn't even have anything it in. These are the libs I link:DxErr.libd3dx10.libd3d10.libDXGI.libI disable all debug flags for device and HLSL flags. Any ideas what I could've missed?Second: I'm trying to get D3D10CreateEffectFromMemory to work and try to load effects with this, but I get E_FAIL always (I compile them with the fxc tool). I've read somewhere that this tool is buggy, and that I should create the effect with D3DX10CreateEffectFromFile and then save the compiled effect to file (something like that). The problem is that I can't find a way to get the compiled effect and save it to the file.   
Quote:Original post by n3XusHello,On my friends PC, which doesn't have the DX SDK, the D3DX10CreateEffectFromFileA function always fails with E_FAIL. It crashes before it fills the error blob or it doesn't even have anything it in. These are the libs I link:DxErr.libd3dx10.libd3d10.libDXGI.libI disable all debug flags for device and HLSL flags. Any ideas what I could've missed?Second: I'm trying to get D3D10CreateEffectFromMemory to work and try to load effects with this, but I get E_FAIL always (I compile them with the fxc tool). I've read somewhere that this tool is buggy, and that I should create the effect with D3DX10CreateEffectFromFile and then save the compiled effect to file (something like that). The problem is that I can't find a way to get the compiled effect and save it to the file.Do the friend PC have the SAME D3DX bimonthly update? This is a common error... (make him update its directx through the installer used by microsoft)   ;  Yes, that solved the problem! Thanks   