   OpenGL Question
  Is there a native function inside OpenGL to convert from polar notation to rectagnular notation and vice-versa?  Thanks.   
*cough* Might want to try this forum in the future ;-)Anyways, converting from polar to cartesian coordinates isn't hugely difficult. I believe the formula is something like:X = r * cos(theta)Y = r * cos(rho) * sin(theta)Z = r * sin(rho) * sin(theta)But I'm not sure. If you want to check, Google'll spit out probably 500,000 results.   