   GLUT and Vista = Flickering [SOLVED]
  I cannot get a GLUT game working in fullscreen mode.  The entire screen flickers unless I disable Aero.  I thought there weren't going to be any problems with Vista and OpenGL?  If I can't fix this I'll have to use DirectX instead.  I'm hoping somebody can help me because I prefer to use OpenGL.Here is the code I am using to set up my game:int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);glutCreateWindow("GLUT_GAME");glutFullScreen();glutReshapeFunc(ChangeSize);glutSpecialFunc(SpecialKeys);glutDisplayFunc(RenderScene);glutIdleFunc(Idle);SetupRC();glutMainLoop();return 0;}Yes, I have the latest Cat drivers for my ATI card.[Edited by - tuphdc on September 15, 2007 10:11:48 AM]
  Try the following command.wglSwapIntervalEXT(1);;  Thanks, I tried wglSwapIntervalEXT but it doesn't seem to help any.;  It turns out that when the DPI is changed in Vista, it causes flickering in a fullscreen GLUT application.I had changed my DPI to 96 from the 120 and everything seems ok now.[Edited by - tuphdc on September 15, 2007 2:13:38 PM]