   [SLIMDX] Draw Text?
  Hi, what is the best way to draw text with SlimDX (e.g. Debug informations...). I tried to use font.Draw, but that doesn't seem to work (or is it me who is silly?).Gdi works, but that's not a good solution (it will flicker...).Are there other ways?   
Quote:I tried to use font.Draw, but that doesn't seem to workIt worked for me. This is how I used it:// During initializationfont = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font(FontFamily.GenericSansSerif, 14));// During renderingfont.DrawString(null, "abc", 10, 60, Color.Maroon);Though this is from an older version of SlimDX and I don't know if anything changed since then.   ;  Well I am using D3D10.SlimDX.Direct3D10.Font font = new SlimDX.Direct3D10.Font(device, 14, "Arial");.....font.Draw(null, "abc", new Rectangle(100, 100, 500, 500), FontDrawFlags.Top, new Color4(0.0f, 0.0f, 0.0f, 0.0f));This won't show anything and it is killing the depth buffer as well.   ;  Looks fine, the problem is likely in the "..." (or before, or after, the two valid lines of code you posted).   ;  Well i am initializing the font just one time of course.The rendering thing is between:device.ClearRenderTargetView(renderTarget, clearColor);device.ClearDepthStencilView(renderTargetDepth, DepthStencilClearFlags.Depth, 1f, 0);//Render.... also the font.Draw..swapChain.Present(0, PresentFlags.None);   