   GLSL Max Number of Programs?
  Two questions:1. What is the max number of compiled shader programs you can have accessible at one time?2. In one shader program, I would like to support getting the color either from the vertex color or from a texture using texture coordinates. Is there any way I can omit sending the texture coordinates, and have it default to the vertex color instead?Thanks!   
  1.- There is no limit.2.- Yes, build 2 shaders.   ;  Thank you!   