   Destination somewhere?? (Some C++ advice)
  As far as C++ is coming, I got it going well. I would like to figure out:- Header Files and what each one does- Alittle more on Pointers (The C++ for dummies doesn't explain it really well...)- Some stuff on Hexadecimal- Integrating graphics into C++ (I intend to learn OpenGL so I have the convenience of cross platform compatibility. MAYBE DirectX Later...)- Functions (Need some clarification...)So if you know any good tuts leave them hear. I have checked out a few, but they aren't very specific. And does anyone know any really good books on Engine desgin (Rendering systems, ect ect) I AM A FRESHMAN IN HIGH SCHOOL MIND YOU make sure it's simple. (Although I am "feeling" comp arithmetic 100% :P)Should it matter, I am using Dev C++ (Which kicks A** by the way :P)   
  1.HeadersClick Here Click Here 2.PointersClick Here Click Here Click Here 3.Hexadecimal Click Here Click Here 4.FunctionsClick Here Click Here Click Here 5. a giftwww.google.com   ;  I really would not start worrying about graphics (especially not 3D) without a little more knowledge/experience (for learning the APIs), and math (such as linear algebra, which is especially usefull in 3D).Sure, if you know the APIs, a lot of the math can be hidden, but IMO its really bad practice to just really on an API without knowing at least a little about whats happening behind the scenes.And as far as resources for engine design, I think you should put this off until you have a thorough knowledge of pointers/class/templates/etc, as it is a very complex topic.   ;  the ole "IM THIS AGE SO IM SPECIAL"...lol   ;Quote:Original post by GL_aLpHathe ole "IM THIS AGE SO IM SPECIAL"...lolSuch behaviour is not tolerated in this forum.   