   [XNA] Different window and viewport size
  I'm not sure if its possible to achieve what I'm asking but.. is it possible to have the main window bigger than the draw zone?I'm aware that my english is bad, so here's an explanatory picture (done with mspaint :x ):  Hope you guys get the idea ^_^Sorry for my english, and thanks in advance!   
  Yes, it is. Just adjust the GraphicsDevice.ViewPort property. [smile]You'll need to do something like this:Viewport V = graphics.GraphicsDevice.Viewport;V.Width = 100;V.X = 100;graphics.GraphicsDevice.Viewport = V;// Draw!;  Thanks for the fast and usefull reply! :d   ;  I'm having a little problem. When going full screen it does a really annoying flickering.Here's the source.Important stuff is:  graphics.GraphicsDevice.Clear(new Color(0, 0, 0));  Viewport V = graphics.GraphicsDevice.Viewport;  V.Width = 10;  V.Height = 10;  V.X = graphics.PreferredBackBufferWidth / 2;  V.Y = graphics.PreferredBackBufferHeight / 2;  graphics.GraphicsDevice.Viewport = V; This works well in window mode, but when going to full screen, the non viewport zone flickers between black and white each frame :/Any advice there?Thanks! : );  I'm pretty sure this is a side-effect of using the debug Direct X libs.  They fill the screen buffer on opposite frames with an annoying color to make sure that you blank the full buffer between each cycle.With Runtime Direct X, it won't do this, BUT you may end up with garbage in the buffer if you don't clear each buffer at least once.   