   Mesh class ?
  how to create a good mesh/object class for static objects? my own class is a real mess 
  I assume you are using OGL, because D3D has a good mesh class, IMO.I once wrote a mesh class for OGL to emulate DX functionality. It contained:vertex buffer pointerindex buffer pointerrender style list (much like material list)This seemed enough.Of course, it depends on what you want to store in the mesh class 