   D3D10 swapchain buffer count
  Documentation for the BufferCount attribute of the DXGI_SWAP_CHAIN_DESC structure says that its value includes the front buffer. I see, though, a lot of people saying the opposite and plenty of tutorials setting this value to 1, rather than 2, like as if it's the BackBufferCount attribute of the D3DPRESENT_PARAMETERS structure from D3D9.To have both a backbuffer and a frontbuffer (i.e. double buffering) should this attribute take the value 1 or 2?Thanks in advance.   