   Fonts in Opengl 3
  Since display lists are deprecated in Opengl 3, how does one draw text to the screen that was done with wglUseFontBitmaps, glListBase, and glCallLists?Thanks!   
  you make a backward compatible context and display lists will work.   ;  You use glVertexPointer(), glTexCoordPointer(), and glDrawArrays()?  Maybe use glVertexAttrib() to sent to your shader?   