   Where to start?
  I have been developing web-based games for almost a decade and am now finally getting into 3D-based games.  I am still in the early planning stages and am a 2-man team with myself being the programmer and somewhat interface design and then the other being an artist.  Should I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the code and get some sort of working prototype made where I can build an interface and environment design around it?   
Quote:Original post by alias_bobShould I approach the project by doing all of the concept art, planning out all of the interface screens in detail, etc, or should I just dive right into the codePlanning. That thing you said. You have to have a detailed plan for what game you're going to make. It's called a GDD (Game Design Document). See the FAQ for the Game Design forum, and seehttp://www.sloperama.com/advice/specs.htmandhttp://www.sloperama.com/advice/lesson13.htm