   Help with DirectX SDK!!
  Hello there! I have a problem in the DX9 SDK (April 2006), when I open the 6th Tutorial and I try to change the mesh (which as default is 'tiger.x') to one that I created in 3ds max 7: it shows an exception that says "Could not initialize Direct3D.  This tutorial will exit.". I exported this file from .3DS to .X using the plugin that comes with the SDK, so I don't know which would be the problem here.Please, someone tell me what i'm doing wrong! If this engine doesn't works then i'll can't do anything...FedericoPD: again, I don't speak english so this text might be full of errors... i'm sorry   
  Sounds like theres a problem with creating your device or present parameters as opposed to your mesh. Check your initialisation functions, specifically checking for null values, calling PresentParameters() after Device() etc.   ;  Yes, that was the first thing I did if the engine didn't work with the "tiger.x" (this means that the engine works properly) mesh, because it does. Is strange, because that is the only model that works. I tried to export my own model from 3ds max 7 with the SDK X file exporter, with the PandaDXExporter but they don't work.Bye,Federico.   ;  First, make sure that you are running the Debug DirectX runtime. This can be set in the DirectX control panel.Second, make sure you set debug output verbosity to the max, or the next-to-max setting.Third, in Visual Studio, go into Exceptions and set Win32 Exceptions to always break (even if exception handled). This is assuming you're using C++ -- if you're using Managed, set the managed exceptions to always break.Fourth, run your program again. You will see where the exception happens. You will also get output into the Output window (debug tab) from DirectX about what's going on with your mesh.