   books for directx10
  hello everyoneBecause I don't think this fits in the DirectX board I'm posting it here.I want to learn DirectX. There are some good tutorials on the web, but I think a book is better for learning something more complex. So I am searching for a *good* DirectX10 book. Can you recommend one to me?It shouldn't be too theoretically - I love examples :D (c++) - and for DirectX-beginners. It would be great if it does not only "present" the API to me, but shows to me how I can work with it and can build a little game with it in the end.Thanks in advance.   
Introduction to 3D Game Programming in DirectX 10 is good.   ;  Don't ignore the SDK. There's a pretty good tutorial and reference bundled with it, as well as a number of code samples.   ;  Thanks so far. The book sounds good, I think I'll buy it.   ;  If you are absolutely new to DirectX, I would recommend starting with "Beginning Game Programming" by Johnathan Harbour.  It will teach you about the basics of DirectX, and you will be able to make simple games in the end.  While the code in the book is DirectX 9.0c, it is very similar to DirectX 10 code.  So once you learn 9, 10 will seem like an update; not an entire new language.  After that you could try the 3D programming book Ariste mentioned.   