   modelers needed for medieval FPS.
Team name:Black Abyss Studios(not a registered company)Project name:SMFPSthis stands for "Some medieval First person shooter"What with all the work we've been doing and all the work we still have to do this is the LAST thing our minds.Brief description:Basically, this will be your basic first person shooter, except we plan on giving it a twist by setting it back in the medeival ages. Rifles = Longbows. There will be castles and trolls that play as FFA npcs. The maps we are testing on are already quite big, and the resolution is high so we can even stretch it out some more.Target aim:FreewareCompensation:Everybody works for free, we don't even talk about it.Technology:This is my favorite part, so here goes...Graphics:OpenGL/GLSLNormal mappingSoft shadow mappingRelief mapping (but we're not using it because the FPS is WAY too low)Vertex Skinning (skeletal animation)Motion blur.Seamless indoor and outdoor.Physics:We're using the PhysX SDK.EVERY object is physical, including ragdoll, tables chairs, terrain.Sound:We used fmod and have working 3d sound.Networking:Our network/sound programmer is busy atm. So in the meantime we're testing offline.Tools:We use freeworld3d to create levels. It costs 30$ US. You will only have to  buy this if you want to create maps for the game.We have created a couple of proprietary tools they are:    Ragdoll assembler.    3ds max plugins for exporting physics meshes.Talent needed:Talented 3d modelers.Should be able to create tangent based normal maps.Map makers (if you are willing to buy freeworld)Team structure:The main members are:Lead Artist/Foundergame engine manager/physics guy (me)Graphics guyCharacter animatorSound/network programmerSome other members that arn't quite as active.Website:http://s9.invisionfree.com/Black_Abyss_Studios/the public forum is empty, but the dev forum has over 300 posts.Contacts:sign up on the forumAdditional Info:http://img513.imageshack.us/img513/9571/terrain9dw.jpgTerrain shader generated on the fly for number of layers.http://img163.imageshack.us/img163/6214/ragdoll1un.jpgMade my me, for this project only.http://img513.imageshack.us/img513/690/physics0tw.jpgphysics testhttp://img163.imageshack.us/img163/7712/menu8gz.jpgsimple UI.There are some screens of the other stuff I talked about in terms of fancy rendering. not all of it is in yet, but it has been done in separate builds and is being incorporated into the main build.If I posted in a couple of days from now there would be a motion blur screen.Feedback:anything, bring it on!   
Castle shot 01 | Castle shot 02 | Castle shot 03 | Castle shot 04Are you using Ogre as your rendering engine?Do you guys have any IRC channel?   ;  To be honest, that's EXACTLY the kind of work we need.We're not using ogre, we wrote every bit fo the engine ourselves.We don't have ICR.Are you making an offer?On a side note, here is the motion blur I was talking about.http://img327.imageshack.us/img327/2333/blur6hy.jpg;  I would like to talk to you in person, do you have any kind of IM? :)