   D3DX10CreateShaderResourceView image formats
  It seems that dx10 has lost the ability to load tga files with D3DX10CreateShaderResourceViewFromMemory. If just fails where a bitmap will work. Has anyone been able the create textures with targa files?If not, thats ok. My goal is to just have a texture with an alpha channel. I dont seem to be able to create a 32 bit bitmap with an alpha but bitmaps are all i seem to be able to create textures out of.My hack was to load to textures, using one as an alpha. Sample from both in the shader function. This seems kinda like unessessary overhead and memory loss. Does anyone have a better solution to textures with an alpha channle in dx10?Thanks,Matthew   
  Use PNG as format, it is lossless and the best choice for alpha-enabled textures. (Or you can use DDS with DXT-1/5 if you need hardware acceleration)And yes, the Texture Loader helper function does not support TGA format anymore.   