   SDL_ttf problems on Mac OS X
Build sdlgame_rewrite of project sdlgame_rewrite with configuration DebugCompileC build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/Objects-normal/x86_64/main.o main.cpp normal x86_64 c++ com.apple.compilers.gcc.4_2cd /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewritesetenv LANG en_US.US-ASCII/Developer/usr/bin/gcc-4.2 -x c++ -arch x86_64 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.6.sdk -mfix-and-continue -fvisibility-inlines-hidden -mmacosx-version-min=10.6 -gdwarf-2 -I/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/sdlgame_rewrite.hmap -F/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/Debug -F/Users/Sleepy/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -I/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/Debug/include -I/Users/Sleepy/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/DerivedSources/x86_64 -I/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/DerivedSources -include /var/folders/+Q/+QJhfrSoGci+Kwx+rI0sIE+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/sdlgame_rewrite_Prefix-gkpdmbmzuiavfofulsjfhqupcynj/sdlgame_rewrite_Prefix.pch -c /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/main.cpp -o /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/Objects-normal/x86_64/main.oLd build/Debug/sdlgame_rewrite.app/Contents/MacOS/sdlgame_rewrite normal x86_64cd /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewritesetenv MACOSX_DEPLOYMENT_TARGET 10.6/Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/Debug -F/Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/Debug -F/Users/Sleepy/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -filelist /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/sdlgame_rewrite.build/Debug/sdlgame_rewrite.build/Objects-normal/x86_64/sdlgame_rewrite.LinkFileList -mmacosx-version-min=10.6 -framework Cocoa -framework SDL -framework SDL_image -framework SDL_ttf -o /Users/Sleepy/Desktop/xcode/SDL-OpenGL/sdlgame_rewrite/build/Debug/sdlgame_rewrite.app/Contents/MacOS/sdlgame_rewriteld: warning: in /Users/Sleepy/Library/Frameworks/SDL_ttf.framework/SDL_ttf, missing required architecture x86_64 in fileUndefined symbols:  "_TTF_Init", referenced from: initBasics()in main.o  "_TTF_Quit", referenced from: cleanUp()    in main.o  "_TTF_CloseFont", referenced from: cleanUp()    in main.o  "_TTF_OpenFont", referenced from: loadFiles()    in main.o  "_TTF_RenderText_Solid", referenced from: _SDL_main in main.old: symbol(s) not foundcollect2: ld returned 1 exit statusI've been at this for hours now and have been having absolutely no luck getting SDL_ttf to cooperate. So far as I can tell, the problem is that SDL_ttf doesn't like x86_64 architectures. However I have not been able to get past the above errors no matter what I've tried.I am on Mac OS X 10.6.3 and using Xcode.   
  SDL_ttf needs FreeType in order to work.You can download FreeType here:http://www.freetype.org/Then you need to build FreeType. Just go to the extracted folder with terminal type "configure" and then "make".After you will find a new called "lib" there you find "libfreetype.a" drag that into the xcode project and set the "include" folder inside the extracted FreeType folder as an include directory in project properties . ;  Doing that changed nothing.   