   Racing NYC (In need of modelrs, Programmers, Mappers)
Team name:RedStarGraphicsProject name:Racing NewYorkCity (Racing NYC)Brief description:New racing game that hasn't been seen yet. Full damage on vehicles. Also you dont have to put bodykits on your car to proceed. You will have alot of choices, big veriety of cars. From muscle to sport.Target aim:We are hoping to get this in stores when finished. I have found a producer now we are talking things threw.Compensation:The payment will be decided on with the people after we get the team together. To see how much percent everyone will get. But it will be fair, and you will get payed "ONLY" when we release the game.Technology3d modeling (3ds max, lightwave, xsi)programming (c++, OpenGL, or anything else is known for game making)2d art (Photoshop, painter)Talent needed5 car modelers5 character modelers5 scenery modelers10 programmers5 2d artistsTeam structureI already have about 4 car modelers. I am the only scenery modeler atm.We do have a 2d artist. And thats it.Websitewww.racingnyc.tkContactsIf you are intrested email redstarcg@gmail.comAdditional InfoWe already have a start at modeling. I am working on nyc but i cant do it on my own. Here is one render of one of our cars in the city.http://img226.imageshack.us/img226/8442/88wv.jpg   
  Well, two points to note:1) Actually, you and the publisher are talking things through. :)2) You really need 15 total modellers?  Actually, I'd imagine with your concept you would only be looking for about 3 or 4 total modellers and the same number of programmers.  Hell, when I worked at Jaleco Inc, their entire art department was about 5 strong, and that was modellers, 2d artists, mapping, the works.  Unless you're only expecting mod-level work effort from them all, then, yea, that sounds like a good number :)P.S.: if you yourself were able to put out 4 car models of that caliber, then you DEFINITELY don't need another 14 modellers :D   