   A complete starter game for newbies wanting experience
Team name: Uh... Newbies incorperated....yeah, that sounds good.Project name: CathyndrimBrief description:Well, hi guys. My names Last Hylian(well, my nick name), and I'm a game programming n00b. I decided to put this thread up, because I don't really like being terrible at something, but that's the point that I'm at with game programming. I am getting better, but run into wall's alot of times from stupid mistakes. Now, I usually then post on a forum and some 5 year vet tells me what I'm doing wrong, and then I move on. The problem is, being spoonfed something isn't exactly the best way to learn things. Now, I have no doubt that I'm the only one in this situation. Which brings me to my proposal. Since alot of newbies have trouble getting onto a team because, well, they're newbies. I've decided to try to form a team completely made of noobs, and hopefully, by learning from each other(and searching problems on google ALOT) we might make a slightly functional game. I'm really tired of trying to start out in the game development world alone, and I'm sure I'm not the only one. This brings me to my next point. What game are we developing? Well, that's not exactly set in stone. I've done a few games myself(pong, tic tac toe, and space invaders), I also have a reasonable amount of knowledge in animating sprites, and last but not least, I know how to set up controls to MOVE that animated sprite on a screen, but that's about the extent of my knowledge. However, I think that with a team, we could use this as a learning experiment. EDIT: We have a plot and such now, but don't wanna reveal it to the general public yet.Target aim:Freeware, or SharewareCompensation:We might get two bucks out of it. So, if we end up with 8 people on the team, we'll all be able to buy a gumball, not to mention the learning experience, and that satisfaction of a job well done crap.Technology:Well, I was thinking allegro(cause that's what I'm best at), but I'd be willing to pick up on any langauge anybody wants to bring to the table. Allegro has a pretty good sprite editor, which is what we'd use if we stuck with allegro I suppose. Or, we could always find some premade sprites, but again, that's up for discussion.EDIT: We've decided to use SDL now.Talent needed:basically everything, but to put it in list form:-programmers(the more the marrier)-sprite makers(I was thinking two, but if we get more intrests in that, I'd be cool with it)EDIT: All we need are spriters and composers/muscicians at this point.Team structure:Uh, it's basically just me right now, but I'll keep updating this if we get any takers. I'm a coder, but I really would like to get good with a sprite maker, so I could be a bit more rounded.EDIT: Read below posts as the team is being constantly updated.Website:http://cathyndrim.ipbfree.com/ (lame ipb forum is all we have right now)Contacts:me: email  - lasthylian_at_zr@yahoo.comaim - lasthylian101msn - me145@hotmail.com  (lame name I know)Previous Work by Team:If you've read anything so far, you should know that there hasn't really been any(unless you count my dinky pong and space invaders games).Additional Info:If we start getting some members, I'll get some screen names and we'll do a group chat about exactly where we want the game to go.Feedback:Whatever you want to say. I can take anything.Well....yep....that's allLH[Edited by - Last Hylian on August 10, 2008 3:19:29 PM]
  I haven't played any of the Zelda games, but I don't think the Zelda trademark, likeness, characters and theme are in the Public Domain yet (hit me if I'm wrong).Meaning, Nintendo can and probably will take the project down once they know it exists.Don't copy other people's intellectual property. Make your own. Be original. Be better.   ;  Uh, it's not like we're making money off of it. I sincerely doubt nintendo would take down a freeware fan game. I've seen plenty of fan games made on Zelda fan sites before.   ;Quote:Original post by Last HylianUh, it's not like we're making money off of it. I sincerely doubt nintendo would take down a freeware fan game. I've seen plenty of fan games made on Zelda fan sites before.Here we go again...Yeah, some people may be able to get away with this; however, you aren't everyone else and, even if you don't make money off of this, this is still illegal. Without written consent, you are not "able" to make this project and GD.net is unable to support or allow your recruitment to continue.   ;  It's a very easy process to e-mail Nintendo's customer support asking if you can make a fan-based game aimed at the educational growth of a few people looking to find their niche in the game design industry.   ;  Yes they will take it down and you haven't read the rules in this site either.Try http://www.gamedev.net/community/forums/topic.asp?topic_id=485134Especially Nintendo is known to be very very strict and hard when it comes to fanbased games/remakes or anything that uses their IP.;  The was a game in development called Pokemon Online. it was a fan game and nintendo took that down, but that one was really getting some attention.   ;  I add you on msn.I done space invaders using SDL   ;  Alright, my mistake, if it's illegal, guess I'll scratch that off my list. I might email Nintendo if we really want Zelda, but other wise, we'll just make our own type of gamin universe. Thanks for warning me about that straight off guys. We now have on the team: me, (most likely) a programmer named chris, and (confrimed member) Carlos.Unfortunately, we're all coders, so we REALLY need a spriter, and we're still open for coders to, but like I said, spriter is top priority....so....yeah. Spriter...that's what we need.LH   ;  Chris has been confirmed. We now have three programmers, but still no spriters. So....we need spriters.   