   Help with collision detection
  Can anyone point me in the direction of a collision detection tutorial or some example source code, cuz I have no idea where to start?   THX,JAP 
  2D or 3D?  Static objects or dynamic objects?  How accurate does it need to be, per-pixel/triangle or is bounding circle/sphere/box/cube enough? ;  I want to do a 3d shooter like game to learn collision detection in 3d, I would probably use bounding boxes on dynamic objects, but the shooting I have no idea where to begin.   THX,JAP 