   2D game background generation (like in crimsonland)
  Hi, I'm making clone of crimsonland game. I wonder how it generates backgrounds. Looks like it uses big texture as background and then randomly puts small textures with mask. Any ideas?
  Hey how'd you get those resources?  WinRAR won't open the PAQ file.And yeah, looks like tiled 256*256 base textures, with 128*128 detail textures blended onto them.   ;  You can open paq files with Game Archive UnPacker 0.6.0.2 PROI tried to blend detail textures, but their color really differs from base texture and it looks ugly. Maybe crimsonland corrects color/gamma?;  Solved :) I just changed alpha and brightness of detail textures, thanks for help.   ;  It's probably additive blending.  glBlendFunc(GL_SRC_ALPHA, GL_ONE);Means the detail texture can only darken the base texture.   