   Filmmakers in Gaming Industry
  I am a student at ASU currently majoring in Film and Media Production. I want to know if there is any need for filmmakers in the gaming industry. I graduate in two years and I plan on going to Japan for two years after that. Then I will pursue either film or possibly game design. I have been studying film, but I enjoy video games more.My question is, do you think there is any room for someone like me in the gaming industry. In a four years, I will have the following things on my resume.*B.A. in Film and Media Production (In Progress)*Minor in Japanese (In Progress)*Fluency in Japanese language (In Progress)*Completion of several independent films (7 completed as of this date)producer, director, screenwriter, cinematographer, editor*1 Year Internship as a Journalist (Completed)Could I offer anything to the gaming industry perhaps in story writing or in cinematics? I do not want to do art design or programmer, but I would love to come up with concepts or write stories for games.Where could I have a career in the gaming industry?   
  There is certainly a great shortage of above average cut-scene directors in gaming.Not everyone can pull out such masterpiece cinematics as in last Blizzard games, or Soul Reaver series, but they make a perfect goal to look up to.In fact, aside from Soul Reavers and Blizzard games - i cant remember when i was last amazed by a great directing. Not once in the last three years, thats for sure.   ;Quote:Original post by TravDoodI am a student at ASU currently majoring in Film and Media Production. I want to know if there is any need for filmmakers in the gaming industry. I graduate in two years and I plan on going to Japan for two years after that. Then I will pursue either film or possibly game design. I have been studying film, but I enjoy video games more.My question is, do you think there is any room for someone like me in the gaming industry. In a four years, I will have the following things on my resume.*B.A. in Film and Media Production (In Progress)*Completion of several independent films (7 completed as of this date)producer, director, screenwriter, cinematographer, editorUseful. As Karnot points out, there's a distinct lack of decent direction and cinematography in games. Granted, it's hard to program a computer to do those in real-time, but having an understanding of these can help in game design if you're working in the linear genres, such as RPGs.And cut-scenes are usually poorly done.Quote:*Minor in Japanese (In Progress)*Fluency in Japanese language (In Progress)Useful. Two of the three major console manufacturers are Japanese, so being able to talk to them in their own language is always a plus. Similarly, there are a number of major Japanese game developers and publishers.Quote:*1 Year Internship as a Journalist (Completed)Being able to communicate well is arguably the most important asset anyone can have in an industry where team-work is so important.However... you will need to demonstrate an ability to design games too if that is the field you have your heart set on. There are post-grad courses you can take in this, though there's no substitute for designing some games and putting something together yourself. Also, a good designer should have some understanding of the concepts of programming, as this is how games get their interactivity -- the one element which separates games from other media. This isn't to say you should know how to build your own 3D graphics engine, but you should at least have enough knowledge of each field of game development to recognise bullshit when you hear it.