   Terrain Engines
  After searching for hours, I still have yet to find a good tutorial for displaying terrains based on height maps.  All of the tutorials I have found havent worked correctly.This will be my first terrain engine, so a "Brute Force" algorithm would be best for me at least to start off with.  And maybe some good information about GeoMipMapping (other then the doc by Boer)If anyone could post a link of a few good tutorials, it would be greatly appreciated.  A link to a good example source would also help a lot.Thanks! 
  Hey there,gametutorials.com has a good little series that guides you through the basics starting with a brute force engine (with source, vc) and going through multitexturing, volumetric fog etc...http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm has the begining of it, though you should look at some of the earlier pages as well.if you happen to know anything about openGL then my short answer is "Triangle Strips" for brute force.good luck, let us know how it goes! ;  I really havent had much experience at all with openGL yet.  But its worth a shot. ;  Ok no fears the hightmap thing is as easy as can get. Just read in the bitmap. Then go through all the pixels and read in the color value(if its black and white its doesnt matter wether you read in the blue or red value). Multiple each value by a constant strength variabel and then just give the value of each pixel to the corresponding Vertex or tile on your terrain.-CProgrammer 