   Scaling a world map
  Hi,I drawing a terrain using a 256x256 png image, can some help me scale the terrain so that the size of the terrain is not boud to the size of the image that is being used?Thanks   
  I guess your distance bewteen each vertex is 1.0. So just set an offset value like 1.0 * offset. It may look edged/low detailed that way. It's like taking a 256x256 image and change it's size to 1024x1024, the result is a blurry image.Post your code for terrain rendering, if that info didn't help.   ;  It worked.Thanks a lot.I changed the space in between each vertex and it's working. And not as bas as the other ways i tried, like ilScale wich would increase the number of vertex to be processed and the resulting image was very pixelized.   