   Problems with Game Maker 7
  Heeey guys, I've been experimenting with Game Maker 7, as a start into gaming.I have a few problems, and i'm not sure whether any of you can solve them.EDIT:okay, I'm rewording this to make it easier to understand.I have NO clue how to do jumping.I can make the character move fine, but How do I make it so my character will jump.Also, when He jumps, I want him to be able to turn in mid-air, so i jump, then turn to face <<.My 2nd and final problem is this:How do I make character animations?I make a sprite, then edit sprite: i get a box popup that shows 1 image, so i make several, then I draw all the animations needed for my char to walk >>>A total of around 5 different pictures.Then, when I run my game, he automatically runs on the spot.So my char will stand there, yet the animation moves VERY fast, and he stays in that 1 space.How do I make the animation slower, and how do i make it only activate when I move him >>>Thanks alot, guys :(   
  There are tutorials for all this on the gmc( gmc.yoyogames.com ).By default game maker runs the animation at one frame per step, with a default room speed of 30 steps per second. Use the image_speed variable (default 1) to change that speed.As to exactly how to do your animation it depends entirely on what you want exactly? My usual solution is you have a separate sprite for each animation, eg idle, jumping, walking, etc. You can then use the sprite_index variable to change an instances sprite to the appropriate animation at that point.For jumping again it depends on exactly what you want, how your existing movement works etc. However I'll list the concept behind one way:* Each step add a small amount to the vertical down motion (ie gravity)* If the character is touching the ground, set the vertical speed to 0* When the jump key is pressed, and the character is touching the ground, set the vertical speed to some high upwards valueYou have to play around with the value your uaing for the vertical speed, and it will also while your at it give you the ability to fall of ledges and such. I think the gm variable is hspeed.   ;  The tuts don't help with this, unfortunately.:(Also, I'm not entirelypro with game maker,so i dunno what you mean with the variables and stuff.I have 1 sprite called CHAR_RIGHT.this is used for moving RIGHT.This sprite consists of 4 different images, all parts of him walking,However, I need to make it so that he stands still UNLESS i press>>Then when I DO press>>He walks with the animation.Also,I've figured out speed,my speeds fine now, i just need jump+ animations.EDIT again:I haven't figured out how to slow the animation down, though.I just know how to make the char's movement speed properly.   ;  Well most of the people here can just give you conceptual solutions to how to solve the problem. If you cant work out how to translate that into either GML code or into D&D actions then you need to ask on the GMC site in their beginners section, where there are people that regularly use GM.And are you sure that among the GMC 1300 tutorials and examples nobody has solved your problem, because I'm sure ive seen such examples several times. http://gmc.yoyogames.com/index.php?showforum=28   ;  You really should check their site a bit more.http://www.yoyogames.com/make/tutorialsFor the platformer tutorial which deals with jumping check below:http://www.yoyogames.com/downloads/tutorials/platform.zipBest of luck!   ;  I did check the site,I have that tutorial saved, however it doesnt' have any animations.The tutorial person was lazy.The jumping is now sorta solved.I decided to give animating another try, soI open new project, make a simple room with floor= stop movements on contactthat way char cant go through, yet can walk normally.My walking works PERFECTLY, speed is great..I have 3 main sprites atm:1 called Char_Standhe is placed in the room at the beginning, so when i turn the game on thats how he looks, just standing there doing nothing.I ahve char_leftwhich has animations for him moving left.And i have right, same thing.Now.. I go into object for char_stand, and add a KEYBOARD PRESS >,then I tried doing draw image, but it doesn't do anything.So basically I need a way that it will keep my sprite on standing, but if I press > then it will change the sprite into the Char_right,and same for left.;  I did use Gamer Maker back in 3b then casually up to version 6, and I believe Mark Overmars made those tutorials.  He is far from lazy, he created Gamer Maker after all.  Anything you need to know is in the help files as well.I just downloaded Game Maker now so I can address your issue for you.  You also don't used Draw Sprite, you Change Sprite.Load in two sprites, one will act as a standing one, and the other will be a moving one.Make an object, now under Add Event, add Key Press (Right).  Now under the Move Tab on the right drag and drop the red move arrow, and set it to move right at a speed of 3.  Now click Main1 tab on the right and under sprite add change sprite.  Set that sprite to Self and change it to your second sprite you loaded.  Now do the same as you did above but for Key Release (Right) and set speed at 0, and movement on the square button (Stop).  Also under your change sprite set it back to your first one.Now that I've explain this, read the help files and I'm sure you will figure out Animations with no problem at all.   ;  You're very helpful, and brilliant if I do say so muhself.I have walking down PAT NOW, including animations, thansk to you.Only problem is slowing the animations down..When i walk, the char moves slowly, at a speed of 3, yet the animations are done instantly,so i need to figure out how to slow them way down.EDITmap speed does it,omg, I'm friggin like..excited as hell now XDthank you so much!Now all that's left is jumping ^_^   ;  No problem, have fun making games.  :)This should help you for jumping:Video Tutorial - By: bobme5">I hope this helps.   ;  okay, followed entire thing.When I run the game, my char works fine.Except...When i run it, if i dont press anything he slowly glides to the right..I don't undersatnd why, and it's a bit annoying.also.If I jump..He VERY slowly(like moon landing slow)glides in a jump form to the right>>until landing,then he continues sliding until i press something again.If I attempt to jump left, it only goes a LITTLE tiny bit, then he begins falling to the right again.Now, I made a quick video showing what I mean,since i'm terrible at explaining things,the video is 600kb.It's very small, will take 1 second to download.http://www.mediafire.com/?4thmmd4ngn9This is after following the video as best I could.Also, the BAD immitation of kirby is a simple test sprite,I'm not bothering with real sprites until I have my game mechanics working flawlessly.[Edited by - harleyquin on June 29, 2009 6:53:59 AM]