   is there any kind of types like in blitz basic with C++
  i'm wondering if there is any sorta type like thing from blitz basic...if you have programed in blitz basic you know what i'm talking about where you have the type and then you store variables that go along with the type.thanks, Rubiks14   
  nope...blitz_basic uses basic not c++....if you want c++ then you should look for a compiler like msvc++.net or DevC++. msvc++.net is what i use...it only cost about $100...and it works great... it would work great for what your talking about becuz it seperates everying and you can "minimize" the code or veiw the globals, functions, classes, ect....i love it.   ;  Yes, variables in C++ are typed.  For example you can define an integerint blahBlahBlah;Every value which subsequently goes into blahBlahBlah must be an integerblahBlahBlah = 5;will work and blahBlahBlah = "haha i'm a string";will FAIL.   ;  I think the OP is asking if there is anything in C++ that is similar to types in blitz basic.The answer is "yes". C++ has structs and classes that can contain variables that go along with them.For example:struct Bullet{    float x;  // bullet's x-position    float y;  // bullet's y-position    float vx; // bullet's x-velocity    float vy; // bullet's y-velocity};will define a new 'type' called 'Bullet' that you can create instances of to represent a bullet in your code. You would use the structure like this:Bullet *aBullet = new Bullet;aBullet->x = 10;aBullet->y = 20;aBullet->vx = 3;aBullet->vy = 0;;  oh yes i know what your talking about now. Dave is right. Types in blitz_basic are like structures in C++, except in structures, you use . or if you make it dynamic, you acess it with the -> instead of the \ like in blitz_basic.   ;Quote:Original post by Adam Gleasona compiler like msvc++.net or DevC++These are not compilers, but complete IDEs, although they are packaged with a compiler.Also, a->b is syntax sugar for (*a).b (and can be overloaded to match operator*), but doesn't have a lot to do with the object being dynamically allocated or not.   ;  thanks guys...that is what i was wondering sry it wasn't that clear thoughthanks, Rubiks14   