   Homebrew DS Zelda: Need 2D/3D artists and musicians
Team name:Team ZerudaProject name:Zelda: Heart of the Triforce (very tentative title)Brief description:A 3D Zelda DS adventure. The engine has been in development for almost a year(or longer depending or how you look at it) and the game design is progressing at an increasing pace.Target aim:To make a Zelda game, gain experience and something to add to our respective portfolios. Oh, and to have fun along the way.Compensation:Seeing as this is a homebrew project probably only what little I can afford. That budget would have to spread through the team members for a game that will probably need 1-200 character models and a 3D world. If you want to work on a per model basis then you can make me an offer. But more likely I'm guessing that people that just want to work on a Zelda game without much regard for money would be more interested in this(I'm not closed to possibilities though, especially if you have the time to model lots of characters)Technology:DS using c++ and the libnds library.Models can be in 3DS or OBJ format so Maya and 3DS can be used. One artist is using Cinema 4D.Audio most likely some kind of mp3 or raw format.Homebrew DS cartridges that are compatible with libfat.Talent needed:Most urgent: 3D character modellersOther:3D artists: World modellers, general asset modellers2D artists: Title screens, character portraits, concept art.MusiciansTeam structure:Lead programmer: Rugal (me started the whole thing in earnest late last year)Game designer: Rugal (me again)World artist: default (been on over 3 months)Character artist: Fatih (been on over 2 months)General artist: Kris (been on over 2 months)Animator: Steve (been on 1 week)Musician: stijn (been on over a month)Contacts:c_darkmane at yahoo.co.ukPrevious Work by Team:noneAdditional Info:There's a tech demo if you have a libfat compatible card:http://www.4shared.com/file/21887545/e6918cc9/zdemo.htmlFeedback:ANY except posts along the line of "you need to be less ambitious"[Edited by - rugalas on August 10, 2009 9:30:19 AM]
  I might as well say this because I know someone is along the way: You can't just go out and make a new game in a copyrighted franchise. Nintendo is one of those companies that safely guards it's IP (intellectual property) and doesn't like it when fans make mods or spin offs of games Nintendo owns. They especially don't like it when the game series is still very active and being sold commercially. Also, Gamedev.net has been asked by Nintendo to shut down any projects that use copyrighted materials and characters...which this would be if you start developing it. Even if you're doing this just for fun and not planning on making any $$$ off of it- Nintendo can still serve you a cease and desist letter. My advice: think of something original and make that game. This way, if the game is freakin' awesome, you CAN sell it later and make some profit from all of your work. Also, I think your portfolio would look more professional and ambitious with original concepts and content instead of just borrowing from a well known and well loved franchise. Hope that helps, Nathan   ;See here; you need to avoid using Nintendo's IP -- edit your post and refocus your project to use your own IP (it will turn out better for it anyway), or we'll have to close your post.Good luck!   ;  To develop for the DS, you also need to work directly with Nintendo and follow their standards test. You can't hope they like something and port it.I work for a company that makes DS games (THQ) by day.   