   is opengl still worth learning?
  have like 4 years experience ... 2 yeears professional ... in programming c and c++i decided to learn to learn a grafics API ... i most likely want to learn opengl because of linux-compatibility  .... now the big _BUT_ comes :/i am not really sure if its still worth the work ... i heard that in windows vista opengl is only emulated ( which is propably a performance-killer - for games written in opengl )what does "industry" desire more ?and has opengl a future in gameprogramming?   
  OpenGL in Vista is (afaik) not really emulated, but translated into Direct3D, which shouldn't make any noticeable impact on the performance.OpenGL is useful if you want to code for linux, mac, playstation, or a few mobile units.Learning an API isn't that big a job though, so go ahead and learn both GL and D3D, you'll have a use fot it.   ;Quote:Original post by ronnybrendeli heard that in windows vista opengl is only emulated ( which is propably a performance-killer - for games written in opengl )openGL is implemented in whatever way the driver manufacturers want it to be implemented.  Nvidia and ATI build direct openGL support into their drivers and AFAIK the same will be true for vista.  Yes, by default windows will emulate it, but everyone buying vista (and certainly those playing games) will have a pretty high end graphics card that directly implements support for openGL-me;  sounds good guys :)big thx   ;OpenGL on Windows Vista