   problem with several "render to texture"
  Hi,We try to make several render to texture and the first one works perfectly but the second one is black, is there something to do between both rendering to texture ? Because i think that we forgot to initilize something between each one but i don't know what, do you know something about it ?Thanks.   
  Hi There,How are you rendering-to-texture? Are you using Framebuffer Objects (FBO)? If you are then you will need to tell it which texture you are rendering to using glDrawBuffers(). Check out Phantom's Framebuffer Object 201 article.   ;  no i'm using glCopyTexSubImage2D(...)   ;  Could you post the code that you're using? Include it in [ source ] [ /source ] tags (without the spaces)   ;  HI!i'm trying to make render to texture work fine in directx10, and SM4i would like to ask you for some tutorial or a guide to code that. i need to control each value i put in each pixel. For example: pixel(512,512)=value ...is there a way to do that?thanks in advance!Lucas.   