   How large does you game get?
  I'm not sure weather this is in the right topic or not, so if you know where it belongs, please change this.I am making a game and something struct me. As simple and small the level was, my game reached 4.51 MB. Should I be worried or is this small compared to other games? How large do your games get?   
  it depends on alot of things really. the smallest game i've made is 53.2KBthe largest is quite alot bigger.if you think your game is too large you can switch to a more compact data format for things like graphics and sound. (bmp and wav may be easy to use but they do help increase the size quite alot), 4.51MB is nothing to be worried about though (unless its the size of the executable :))   ;  I think you have no reason to worry yet :) My game is more than 50M and it's far from being finished (only 4 levels yet).;  What language are you programming in? For some languages, like C and C++, you can build both a debug and release version of your main executable file. Debug versions tend to be significantly larger than release versions, since they contain extra information that is useful for - you guessed it - doing debugging.   ;  My current program has very little content in it yet, but it's about 3mbs zipped.Check to make sure that you aren't including a bunch of compiler-specific stuff in your game. For instance, Visual Studios makes a large debug database(even for release ones, I think) that is ~5mbs for me and doesn't compress real well. It also has manifest files which can take up a bit and aren't necessary to run the .exe.   ;  Our largest group assignment at University is ~15mb including all source files, the release exe, needed dlls, level editor and data files.Is your count including all the .obj files as well?   ;  My games are pretty small, mainly cause my models files aren't extensive, and now my resources are smaller because i use direct music and cut out all wav files.But once i start adding bitmaps, for texturing, it gets bigger, and sometimes a short intro movie, its get's to aprox. 25mb, which makes it annoying to download. Make exectuables are around 1mb, it's the resources, i.e. textures.Also using c++ directly, rather than game making software like GameMaker, make smaller executables, jus in case you didn't know.   ;  If it is the executable that is large you may want to try an exe packer like the one here:http://upx.sourceforge.net/   ;96k gameI supprised no one has brought this up yet, I know this thread is about self made stuff, but come on, a 96k First Person Shooter? Gotta love it.To bad it not practical to make something this small, as it just takes tons of processing power. (plus it takes up a horrible 305megs in memory)[Edited by - StormArmageddon on June 4, 2006 9:03:49 PM];  The whopper for a project I help with was the music files. Those 1-4 mebibyte OGGs add up fast!EDIT: Also you made "the programmer's typo" in your title. Ever since LaMothe and his GPDUMB code that says "You game code goes here." I've seen this mistake many times.   