   [SlimDX] Coloring the sky
  Hello!I plan to make a sky in my application. This sky is divided into several parts:http://www.imagr.eu/up/4c00354d31e3a_sky.jpgNow every of these parts should have an own color. And they should be interpolated at the borders to give a nice feeling of the heaven.My first idea was:Just make a picture of the sky in 2D and screencoordinates and use it as background with z set to zFar so that it only will be displayed if there is no terrain interferring with it. But im a bit stuck how i could calculate all that as im pretty new with the concepts.What are youre suggestions, tips and tricks? What would you try to achieve this result?GreetingsPlerion   
  I would look into "procedural skies" to check if you don't prefer doing it that way.Personally, I think it has many advantages.What are the requirements?do you want it to be dynamic according to the time of the day?do you want a realtime day/night cycle?If all you want is a static sky, the easiest way would be to create a skybox or skydome, and just display that in your application.You could base that on multiple images, such as you suggested, and interpolate them in your favourite image editor.If you want a dynamic sky, I'd really look into precedural skies, because I imagine blending multiple sky parts together and projecting them to a skybox or skydome in realtime would be quite complicated, and wouldn't produce as good results.   ;  Colour the sky of the time of day it would be.   ;  Day/Night cycle would be an addition. Else its just depending on the zone. It has no needs of any clouds or stuff like that. Its a leveleditor for an existing game and therefore it would be nice if the color of the sky is similar to the color of the sky in the game. I have the correct color-values but i dont really know how i could achieve a similar result.Procedural skies sound interesting even if i have no plan at the moment how i could implement that :P   