   [pygame] Image blurs on rotate
  Hello there.I'm having issues with the image rotating functions in pygame. When using pygame.transform.rotozoom(surface,angle,scale) on a surface, the image blurs greatly, to the point where it is no longer decipherable, and when using the standard transform.rotate command, the image just corrupts. I've tried this on both gifs, jpegs and pngs, all with the same result.Has anybody else had this issue, or found a solution?If not, I guess I'll have an image for each point of rotation, but that isn't ideal.Any help would be greatly appreciated.   
  Are you continually rotating the same image in place? If so, don't do that - each rotation should be based off the original image, otherwise you will just lose information with each rotation. For best performance though precalculation is the best option. (Or to use a 3D API which handles this automatically.)   ;  Thanks for your advice, you were right. Now I've pre-calculated all my rotations from the original image (there were only 32), and call them from an array when the game is running. Now the problem is solved, and as a cheeky bonus, the frame rate has gone up quite dramatically too.Thanks for the advice   