   Rendering textures - best filters
  Hi,I used the texture filters:g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR );to smooth my textures (and I had good results), but I still notice a better quality on the X files rendered in MeshViewer tool. The transition colors of the textures showed in MeshViewer are very very continuous. In my render I still see a very small discontinuity in the colors transition.Please, somebody has a idea what more I could add to my code to obtain MeshViewer quality?Thanks.   
  Search your SDK docs for "anisotropy" or "anisotropic filtering". ;  Hi,I aready had tested anisotropic filters, but no result... thank you for your reply. I found the solution -> Dithering must be enable (D3DRS_DITHERENABLE). Now the render is identical to MeshViewer. Thanks by attention.