   Extreme terrain
  Hello all Dose anyone have a good idea of how to deal with extreme terrain ? fig 1.   fig 2.  !---------! - Skybox!----------! - Skybox!    !    !!  !    !    !! !    !    !    /\    ! !--/\-/\--! - Ground!   /  \   ! !    !    !  /    \  !  !---------!    !----------!Problem is, that using Skyboxs/domes works very well, when dealing with somewhat "flat" terrain (fig 1), but when moving around in a terrain that has huge height differnses, the "buttom" of the skybox/dome start to show (fig 2).Like when you stand on the top of a mountain, you can simply see too far, to render.One way of dealing with this would be to make the Dome more like a sphere, but when moving "closer" to the center of a sphere, the texture on a skydome becomes "stretched".Another way would be fog, but cant realy get it to look good.Anyone have a good idea ? [edited by - Mythar on February 18, 2004 4:19:38 PM]
  Well it seems to me that you have two basic options: Fog which you already mentioend you couldn''t get to look good.Oryou can alter your skybox texture, or better yet put up a billboard around where your mountain ends with a landscape texture.  Like how the landscape would look from up high.  ;  You could stick fractal landscape at a lower heightmap resolution at the ends of the map that you can''t go to... ;  Maybe you should just use a bigger skybox.Or Better yet, use the most complicated,processor intensive, equation you know. Regardless if it works or not, it is stillimpressive!!! ;quote:Original post by Sagar_Indurkhya  Maybe you should just use a bigger skybox.Or Better yet, use the most complicated,processor intensive, equation you know. Regardless if it works or not, it is stillimpressive!!!   true, a bigger hammer usually works.;  /em pulls out his BIG hammer... LOLgona try a few ideas, hope the result will be ok 