   Rendertotexture
  Hy!I want to create Post-Processed final image, so I must to render the scene into a texture. But what's if my Back Buffer has 1280*1024 size? Shall I create a Texture in 2048*1024 size?What's the fastest way to copy the Texture to the Back Buffer (code please)?And how can I do Quinclux (I hope it's right) antialiasing on this buffer?THX! Bye!   
Quote:Original post by CastorXHy!I want to create Post-Processed final image, so I must to render the scene into a texture. But what's if my Back Buffer has 1280*1024 size? Shall I create a Texture in 2048*1024 size?Your texture should be the same size as the backbuffer, so just 1280*1024.Quote:What's the fastest way to copy the Texture to the Back Buffer (code please)?All you have to do is render the texture as a textured quad.  You can do this easily with ID3DXSprite.  If you don't want to use ID3DXSprite, all you have to do is render 2 triangles with the corresponding texture coords.   ;This tutorial is short, crisp and clear and should do the trick.Illco   ;  Oh!That's Great! Thank you!   