   3rd Person Shooter - Need Programmers, Modelers, Texturers, Artists
Team name:Fusion GamesProject name:Right now its known as 'Containment'. That may be the final name.Brief description:This is the teaser I wrote for my site.The title as of right now is 'Containment'It takes place about 20 or 30 years after the present (now). World War 3 has come about and the United States is loosing. All other countries are bring out more powerful armies and bombs.The United States has had a bomb in development since near 2011, but has yet to test it. They decide they need to launch it before they loose the war. Unfortunately, the aircraft transporting the bomb was not correct preped and the aircraft looses control. The aircraft crashes into a United States owned island in the North East. The island was home to a large governmental city and thousands of people.The bomb exploded before the crash when it fell from the aircraft. This bomb was a genetic disassembling bomb, meant to quickly kill any human within its range. The bomb did kill everyone, they just didn't stay dead.NOTE: This is the very first teaser, with little of the full script wrote. Things will change.It should be in 3rd person (theres way to many FPS's) and 3D action type game. It may turn more survival horror, but with more bullets.EDIT: The game is going to be fully 3rd Person Shooter/Horror. And if you read the bottom of the teaser, "things will change", they have. I will be putting a new teaser up on the forums soon. Look forward to it ;) .Target aim:Freeware game. Everyone loves a free game!Compensation:Nothing. Just for fun. :)Technology:Windows XP (DirectX 9), C Plus Plus.Engine: IrrlichtTalent needed:Sound Effects Engineer - Doesn't need to solely do sound effects, though. (can make or "find" sound effects for guns, fire, big booms, etc.)Programmers - A.I., Gameplay, Sound, Physics, Network, and any other.Writers - This game is meant to have a good story, and just 2 writers can't really cut it. (Need to actually know what they're writing and not want to put aliens and dinosaurs in)Designers - Work out gameplay, see everything works out correctlyArtists - Someone who can draw up concepts, reference art is prefered (to see how you draw)Modelers - Must be able to make decent quality models and do it at a somewhat fast manner (fast doesn't mean a day, week, possible month; it means don't take a year on one guy's toenail)Level Designer and Modeller - Design and create the levels and everything on the levels.Team structure:The Team currently has:2 Designers3 Programmers1 Graphics Programmer2 Artists2 Writers1 Sound EngineerWebsite:http://exquisitegaming.com/forum/index.phpWe have a site that should be up in around a week.Contacts:http://exquisitegaming.com/forum/index.php orfusiongamestudio@gmail.com.Additional Info:If you wish to contact me, the best way is on my forum or this one, I normally don't respond to emails, but I'll check 'em frequently.Thanks for even considering helping. The story's completed and is going by my current team now, I have gotten feedback and I'm adding in more things to 'keep you on your toes' so-to-speak.[Edited by - Adren on July 11, 2006 2:48:35 PM]
  Also, though less needed, is a webmaster. They must be able to find decent hosting (decent free hosting) and beable to construct a site, making the template and stuff. I'd prefer PHP, but really anythings fine, so long as its visually appealling.   ;  Hey dude, your storyline seems most in concert with such games as residentevil,i hope u can add something to the gamplay and scripting that'll make it stand out.About development, u say u want to use directx 9, but if ur games' gonna be a freeware: dx9 is not free u need to purchase a lisence for its SDK.Not to mention u need to buy the tools to work with it, like ms vc++ ide... think abt it.Then comes the engine, u already seem to have started game dev... thats good, so rather go for an engine than goin in for dx9 and makin an engine.Development time,adding 100's of features testing , debugging....there are great opensource engine out thereogre3dcrystalspace, and some lowcost commercial engines... C4, torquecheck them out.i've had some experience wid 3d engines can help u out there, and on music...chow.   ;Quote:Original post by balanAbout development, u say u want to use directx 9, but if ur games' gonna be a freeware: dx9 is not free u need to purchase a lisence for its SDK.Not to mention u need to buy the tools to work with it, like ms vc++ ide... think abt it.You don't have to purchase a license for the DirectX 9 SDK, it is free (maybe you were thinking of the DDK?)Also the Visual C++ 2005 Express version is free.HTH,Cambo_frog   ;  Right now, I've chose to like my programmers decide which engine is more suited to the game.And yes, you are right the game is like Resident Evil, it will be faster pace, but require stratagy just like the RE games. Its more of a mix of Unreal/RE.And as for music, what experience do you have?   ;  Update. I have a complete story and a nearly complete document containing all information. I just need to finish character bios. The teaser is a summary of the beginning of the game.I have 1 programmer who joined the team. Anyone else interested?   ;  music: im not a professional, just have been playin with a guitar for a year now, have a few compositions.programming: have been coding on openGL and SDL for a few months, abt dx i can say is its a partly implemented game engine. Can code too, but im making a visualization engine already got lots to code, so i rather do some music.dx10: i hear that windows vista will be having completely rewritten graphics api, and backwards compatibility with dx 9, 8 & 7 will be provide thru' a sw layer, that'll make non dx10 games about 5-20 times slower... i hope ur programmers take this into consideration adren.;Quote:Original post by balandx10: i hear that windows vista will be having completely rewritten graphics api, and backwards compatibility with dx 9, 8 & 7 will be provide thru' a sw layer, that'll make non dx10 games about 5-20 times slower.Hmm, I don't know how accurate I find that to be.  I had heard similar rumors about OpenGL code running twice as slow when the Aero plugin was on (which lets you have see through windows or some crap like that).  The OpenGL using community was pretty pissed, and MS allowed the drivers to be rewritten so this slowdown would no longer occur.  MS is also updating their OpenGL drivers to be compatible up to 1.5 or something like that.  I can not believe that MS would royally screw themselves by having their API run like complete crap on a new system.  I would believe that possibly some function calls would run poorly, but something as simple as drawing a primitive?This comes from Wikipedia on OpenGL - "There are some issues for software developers using some of the graphics APIs in Vista. Games or programs which are built on Vista's version of Direct3D, 10, will not work on prior versions of Windows, as Direct3D 10 is not backwards-compatible with Direct3D 9.[11] Also, according to a Microsoft Blog,[12] there are two OpenGL paths under Vista. An application can use the default implementation, frozen at OpenGL version 1.4. An application can use an ICD as well, which comes in two flavors: legacy and Vista-compatible. A legacy ICD functions as specified above: the activation of one will turn off the desktop compositor. A Vista-compatible ICD, made by IHVs using a new internal API path provided by Microsoft, will be completely compatible with the desktop compositor. Given the statements made by the two primary OpenGL ICD vendors (ATi and nVidia), it would be reasonable to expect both to provide full Vista-compatible ICDs for Windows Vista."Do you have a link to back up the claim that directx 9 runs that pitifully?  I seem to find plenty of links that say the Vista system requirements are massive (the OS uses up 400mb of ram itself).  So, I do believe that any app will run horribly on Vista unless you have a hardcore system.  Personally, I won't get Vista until probably 2009.  Doubt anyone else not willing to shell out $4000 for a gaming quality desktop on Vista will either.  (Taking into account that Vista will suck).   ;  http://news.softpedia.com/news/DirectX-10-and-so-it-ends-7762.shtmlhttp://www.atomicmpc.com.au/article.asp?CIID=24636http://blog.vlad1.com/archives/2005/08/10/63/now if openGL support is provided by wrapping around dx10, that means future openGL development will be dictated by M$, and if vista providesa fair user base, then ivhs will completely forget abt and opengl compatible hw implementationsthat implies u need to get, dx compat with open src os's to get it wrkin withstandard hw  and hence ... u know where its headed...[Edited by - balan on June 29, 2006 5:17:55 AM];  But, none of those articles supported your seemingy random amount of 5-20 times slower. Only the Softpedia article even mentioned a slowdown when using DX9 or older. That only said, "much slower." Nothing about 5-20 times slower. Not only that, but this article never said where it got its information from. And, this is an old article, September 6th '05. Back then, people thought there would be terrible OpenGL support, turns out there isn't.   