   dxut in d3d10
  I have tried to link to every possible lib-file,stil I get linker errors when I compile the basic DXUT-tutorial8 in the d3d10 documentation.Someone who got his/her dxut sample working?   
  What are the linker errors? Are they specific to Direct3D 10? Are they for your PSDK?Which SDK versions do you have installed - both DirectX and Platform?It's very rare that the SDK samples don't cleanly compile - in the cases that they dont its usually down to the IDE/SDK's not being installed/configured correctly. But we'd need more details before anyone can suggest anything further...hthJack   ;  Im using Platform SDK Collection for Windows Server 2003DirectX SDK April 2006The errors are various kinds of unresolved external symbols.For example, when I just try to load a mesh with SDKMesh I get:WinTest.obj : error LNK2001: unresolved external symbol "public: __thiscall CDXUTMesh10::CDXUTMesh10(void)" (??0CDXUTMesh10@@QAE@XZ)WinTest.obj : error LNK2001: unresolved external symbol "public: __thiscall CDXUTMesh10::~CDXUTMesh10(void)" (??1CDXUTMesh10@@QAE@XZ)When I just include the headers without declaring anything everything compiles..   ;  I am assume you work with the Vista Beta 2. In this case you have to update your DirectX SDK to the June version.   ;  Actually, I work with the older version of Vista.. I have to update both Vista and the SDK then?   ;  You should as there are some breaking changes in the new version. I’m still rewrite code from the time for Beta 2.   ;Quote:Original post by alebo611WinTest.obj : error LNK2001: unresolved external symbol "public: __thiscall CDXUTMesh10::CDXUTMesh10(void)" (??0CDXUTMesh10@@QAE@XZ)WinTest.obj : error LNK2001: unresolved external symbol "public: __thiscall CDXUTMesh10::~CDXUTMesh10(void)" (??1CDXUTMesh10@@QAE@XZ)I'm not sure about the later SDK's, but earlier ones didn't have full ID3DX10Mesh (or whatever) implementations thus there's this hybrid DXUT-based mesh loader/container. Hopefully that improves if it hasn't already.Consequently, it might be the "common" folder where the DXUT code is stored that is your problem. Might be worth making sure that you've got all the DXUT code located in the correct place and the project settings are set to scan the right folders.hthJack;  Sorry, your using the tutorial in way that's slightly beyond the scope of how we designed it.  To keep it simply, that tutorial 8 only includes the core part of DXUT for D3D10 (dxut.cpp, dxutenum.cpp, dxutmisc.cpp).  The later tutorials (eg, tutorial10) include the full set of DXUT files.If you include \DXUT\Optional\sdkmesh.cpp, sdkmesh.h it should start working.JasonDXSDK dev lead   