   [DirectX10/HLSL sm4] How to the the lights into my deferred shader?
  Hello!I have now set up my deferred shader, but I just don't know how to transfer the properties from the light actors, placed by the artist in my level editor, to the shader. I also looked at the sample from nvidia, even when it is DX9, and I use DX10, but it really confused me. :(What is the common technique for that?   