   GLES 2.0 on Android, problem with resume
  Hi all!I am doing some OpenGL ES 2.0 programming on Android and have ran into quite a weird problem. If I pause my app and send it to the background (by pressing Back) and then bring it back up (resume), I don't see anything but the clear color on screen. I am reconstructing the entire scene (textures, vertex buffers, shaders etc.), so it cannot be a problem of non-existent resources.I did notice one peculiar thing however.. directly as I recreate all the stuff, the ID of a texture, vbo or shader is fine, until the next frame when their ID's have all gone to hell.. I mean.. the ID's do not go from 1 to n, they go from 12453295 and up instead. That, to me, shows that something went wrong during the transition to the next frame.Any ideas on what can be wrong?   
  You mean you have your own variable filled with some value and it changes by itself? Or do you acll glGenTextures and the value returned is odd.If it is the former, then you have data corruption happening.If it is the later, then perhaps the GL context is dead, killed, non-current.   