   incorporating an avi movie into a win32 application
  hey all, im writing a simple 2D game, and im looking to add a short avi clip to the game (so it opens up right when the game.exe file is executed).  anyone have any tutorials/ideas on how to incorporate avi playback using win32?  im nto using any special graphics such as opengl or directx or anything, just the plain old win32 api and gdi.  thanks for any help!   i''m a n00b 
  You might want to have some code to find mplayer2.exe (it's usually in c:\Program Files\Windows Media Player\) and use ShellExecute() or system() to call it directly.  Something like:   [path]mplayer2.exe /fullscreen /play /close foo.avi [edited by - mauman on February 4, 2004 3:52:59 PM];  You would want to check out directshow, or its predicessor Video for Windows ;  If it doesn''t have sound, you could use Win32''s avi control widget, which plays an avi clip. ;quote:Original post by Drakkcon  If it doesn''t have sound, you could use Win32''s avi control widget, which plays an avi clip.   i havent made the clip yet, but it will not have any sound.  could someone tell me a bit more about win32 avi controls?  thanks! 