   Any good books?
  Hi all game developing people out there. (Yeah, graphic artists included).Christmas is soon knocking on the door, and as always I got friends and family asking the annoying question "And what do you want for Christmas?". Anyone who doesn't know what I'm talking about? Good, then you get my dilemma :). Well, usually I wish for money, underwear, sex toys... ... ... you get the point.This year, i thought to myself, I need to get something useful that they actually could be able to get me (I don't understand whats the problem with the underwear's). So, this year I'm going to wish for game developing books. Yeah, you heard me. The internet is not big enough to fill my needs, and I have only been jumping between different books that the school have recommended us to get to be able to pass the exams and do the petrifying task to get a triangle to rotate on the screen. I know that there is a section for books of this kind, but some are even dated back to 2000. It's hard to get a good grip of what is good for me or not, and here i will hopefully get a more fresh update, and with reports from real people with real experience ;). So now I ask the more experienced audience for some good (preferably great) books that I could be wishing to fill my stockings hanging over the oven (I don't have a fireplace). I have left the beginners crowd some years ago, and I don' really have a specific topic in mind. Languages: C++ / C# (maybe a new script language book)Graphical API: DirectXJust not OpenGl, and that is not that I don't like it, or have wet dreams of Bill Gates, its just that I have been directing my learning curve towards DirectX. And as I have not mastered it to the bones (yet), I would like to dig deeper into the DirectX core rather than start from scratch. It doesn't have to be language or API specific either, just as long as you think it would be a great additional contribution to my dust collecting areas as I travel through the upcoming years of game development.Precompiled thanks, and a upcoming Merry Christmas and a happy new year.PS. Feel free to follow this thread even if you don't contribute, as it's probably more people out there with the same problem. This is a big area and there is hard to keep track of good and bad literature out there. PS.[Edited by - CAPE on November 17, 2010 6:03:44 PM]
  Hi,I primarily like books about physics and collision detection but I've read some more. I can attest that the following are a great read, IMO:1. Real-Time Rendering. Its just a gold mine and one of the best books I've seen.2. Real-Time Collision Detection, my personal favorite.3. Physics based simulation. Excellent at describing the main approaches to physical simulation (although some other books elaborate more, like Eberly's Game Physics or various papers out there)4. Geometric Tools. For anything math related in this field, this is like a bible :)If I remember anything else... I'll post.   