   Vehement Thrones - All help welcomed
Project name:Vehement Thrones - Control your emotion or it will control youBrief description:This follows the story of Reiker and friends on their quest to vanquish the world of 'The Riven', with their new found power, Nahka Panema. This is to be a 3D action/ adventure with a RPG leveling system. I explain it as a cross between God of War's play style, and Kingdom Hearts' visual style. The player can obtain up to 11 emotions powers to fight 'Riven' with, giving a very broad spectrum of play style. I have been working on this project for nearly 7 months, and thought it was about time I got some help.Target aim:This is unknown as of yet, depending on how good the end product is. But at the moment I am thinking either shareware or freeware.Compensation:If this game is sold, I would give a percentage of the potential revenue, depending on how much input the person has had. Your name will also be in the credits :)Technology:Most likely to end up on PC as I definitely don't have enough money for a licensing fee. C++ seems to be the language I'm leaning towards as it has a huge space for variety, and I have been recommended to using the Ogre3D Engine, which appears to be very good for a free engine. I would like to use Photoshop for the textures/2d art, Autodesk Maya or 3DS Max for the modeling, although I use Maya myself. Any sound composing program would be welcomed as I have only used Guitar Pro 5 and Fruity Loops 8 for my demo music.Talent needed:Co- DesignerThis is more to help with the general production of the game, as I can't run the whole project by myself, also this person would be able to help advise me when I'm unsure which direction to go. Requirements include:- Some experience on a previous title would be a plus- Interest in this type of game design (I'd pick a RPG lover over a FPS)- Great imagination and sense of humorArtistsI need to get some artwork done so I can start moving forward with the rest of development. The artist will need to be able to do one or more of these things:- Character concept art (I can help with ideas)- Level Concept art- Texture design- Some 3D Modeling of Characters, Objects, Levels etc ( but I can help with this)- Rigging and animating modelsAny medium for this art works is fine, but I will probably have to have a scan of them for reference.ComposersThe things I need most from the composers are:- Be able to write music based, based on a metal theme (IE Guitars, Drums, Piano, Bass etc)- Produce the right sound for each song, not just a synthesizer setWritersThe need for writers in this game is very urgent as here is alot of dialogue and fillers to be written. They will need to be able to:- Write dialogue for characters- Design some personalities for characters- Experience in writing scripts would be a plusCodersI haven't really thought about which style of code to use as of yet, so if your interested, and you have some experience with any type of code, especially C++, it would be greatTeam structure:So far there is just me as: - Lead Designer, Concept Artist, 3D ArtistWebsite:Vehement ThronesContacts:Email/MSN: bass.playing.body.boarder@hotmail.comPrevious Work by Team:NoneAdditional Info:The basic story is: Riven and 3 other people win a tournament to receive a scholarship to a fighting academy, but instead of learning to fight, they learn how to use the power of a Nahka Panema, a monster that lives inside its host and feeds off their emotional power, and transfers it back as energy. They quest to help rid the world of 'The Riven', which are formed from people intense emotions getting the best of them. They fight many foes, even some unexpected ones, and learn more about 'The Riven', Nahka Panema and the mysterious Vehement Thrones. In all there is 11 powers for the player to gain, each with it's own unique fighting style, moves and skills to fight the massive set of bosses and foes.Feedback:ANY and ALL[Edited by - spiderninja on May 30, 2009 6:33:05 AM]
  you say you've been working on it for 7 months. Let me be the first to ask you what you have done in those 7 months on the project, besides coming up with the story.   ;Quote:Original post by dhulliyou say you've been working on it for 7 months. Let me be the first to ask you what you have done in those 7 months on the project, besides coming up with the story.Well it has really only been something I did in my spare time so I had only designed the story line, characters, places/levels, history of the game world and some gameplay elements, over the seven months, from when I had the idea. It probably is less than 7 months but I really can't remember when I started.   ;  I noticed your position is "Lead Designer". here's some uncalled-for advice: anyone can design and write (some better than others) but in practice a game is made up of programming, art and sound; and unless you can contribute to the project in any of the 3 (which again in practice, I ordered in which IMO are more to less important), people in your team will not feel you're really contributing.rephrasing this: while design is very important to a game (can certainly make or break), in the world of independent unfunded games, the "muscle" to create code or art assets is vastly more important.so the real advice here: try learning to code, create art or at least sound, or your chances of being taken seriously will be reduced to an undesirable amount (specially by programmers)good luck   ;Quote:Original post by zEROxI noticed your position is "Lead Designer". here's some uncalled-for advice: anyone can design and write (some better than others) but in practice a game is made up of programming, art and sound; and unless you can contribute to the project in any of the 3 (which again in practice, I ordered in which IMO are more to less important), people in your team will not feel you're really contributing.rephrasing this: while design is very important to a game (can certainly make or break), in the world of independent unfunded games, the "muscle" to create code or art assets is vastly more important.so the real advice here: try learning to code, create art or at least sound, or your chances of being taken seriously will be reduced to an undesirable amount (specially by programmers)good luckI hear what your saying and your right. I have other skills like a little bit of BASIC coding, I can do some simple drawing, and can do 3d modeling to some extant. If that's not enough to contribute to the team then I'm stuffed haha. but I'll update my position to Lead designer, 3d artist, concept artist. How's that?