   Do you think they will release a Natal SDK for the PC?
  Well after seeing all of the videos about it from E3 I'm pretty excited and I believe since Microsoft is the creator we can expect an SDK for it as well but I'm not entirely sure, what do you think will happen?   
  I think they need this to make the 360 "special", so I wouldn't expect it on the PC right away.   ;  If it uses USB, I guarantee there will be *someone* working on a 3rd party library for it the moment it's released.   ;Quote:Original post by NypyrenIf it uses USB, I guarantee there will be *someone* working on a 3rd party library for it the moment it's released.I'm guessing that would be tough.The physical USB device is just a bunch of cameras and microphones -- all of the nifty human-figure recognition details are probably implemented in the library.Maybe someone can extract the library from a 360 disc and set about reverse engineering it from there. God knows how many patents and copyrights you'd be infringing though.   ;Quote:Original post by HodgmanQuote:Original post by NypyrenIf it uses USB, I guarantee there will be *someone* working on a 3rd party library for it the moment it's released.I'm guessing that would be tough.The physical USB device is just a bunch of cameras and microphones -- all of the nifty human-figure recognition details are probably implemented in the library.Maybe someone can extract the library from a 360 disc and set about reverse engineering it from there. God knows how many patents and copyrights you'd be infringing though.My gut tells me that the Natal hardware would have to have its own processor, because it would probably be too taxing for the Xbox 360 hardware that is also tasked with rendering and physics.   ;  I think the closest we'll see is Natal integration into XNA if anything for the hobby developer.  That is assuming MS doesn't release a whole new console with Natal (rumored but I don't believe for a second).   