   The ultimate portfolio
  Hi, I have been involved in many projects since 2004 and them all fail, so lately I have been thinking why most independent games fail, well I think its because people lost interest in projects rather easily in the long run but I think I had a nice idea to solve this situation and finally make some additions to our portfolios.    MANDATORY TEMPLATE FTW!Team name:Theres no team name yet.Project name: "The ultimate portfolio" Brief description:Well this may sound weird but I don't want to make a full game, instead the idea is to make little game  prototypes of various genres to increase your portfolio; Something you can show to possible employers in the future.So Instead of make... lets say for example... a full racing game, we make a playable demo with one car and one track; a fighting game with two characters and one scenario,etc,etc and if we can make 5 or 6 different prototypes we will have in our hands the ultimate portfolio, a prove we know how to make games and we aren't afraid of trying different genres.This prototypes can be made by a little team in a reasonable amount of time (a few months) and most important IS SOMETHING REALISTIC, because lets be honest make a full game with a bunch of guys from Internet its an unrealistic goal , its sad but true, I learned this lesson the hard way... Target aim:FreewareCompensation:A nice addiction to your portfolio and some new friends.Technology:I have a TGEA license I would like to use but I'm open to anythingTalent needed:Everyone who wants to joinTeam structure:Rayco Santana (me)- Lead designer ( I can also do some 3D modeling if needed but Im pretty bad at texturing/UVmapping)Be&Say- MusicWebsite:Theres no website yet.Contacts:Sopothetocho@hotmail.comPrevious Work by Team:This is a new team so theres no previous work to show and neither I have nothing I can show from my past projects (them all fail) but I can show you a little prototype I was working on before I had this idea, I give up because its to much work for me alone:Additional Info:----Feedback:ENCOURAGED @Kind regards@Rayco Santana.PS: Im not a native english speaker.[Edited by - Sopothetocho on June 28, 2009 5:08:52 PM]
  While I would absolutely never discourage you from an undertaking like this, I can't help but point out that almost all of the difficult coding work is still required to do a prototype.For instance, even if you only have 2 cars and 1 race track, your engine still has to work just as well as if you had 30 cars and 15 race tracks. Once the engine is running, it's only a matter of finding/hiring artists and content developers to turn 1 car into 30 cars. :}Now, again, I'm not trying to discourage you! I'm just giving you a fair heads up - setting up the basics is just as hard no matter how much content you plan to develop for it afterward! :DIf you are truly looking for a very realistic, very doable project, I highly recommend Flash games. It may not be quite as glamorous as a full 3D EXE, but I can assure you, it is much easier, much simpler to develop, and still just as rewarding. Plus, you're very likely to make some good contacts that might be interested in diving in to a bigger project, afterward!   ;  The concept is good but as the TheArtifex, a lot of hard work is still needed, although I disagree that it's anywhere as much as a fully fledged game. I could even make a game prototype on my own.TGEA is a nice engine, but I think you should use some other engine which isn't as large and complex and has so many features. Irrlitch is a nice engine and doesn't have too much to get your head around, plus you can add more APIs such as networking, physics etc. There's a great lost of engines here: http://www.devmaster.net/engines/Making a full game over the internet isn't impossible, it just needs certain resources and a dedicated team. I also think maturity and experience with using SVN's etc is critical.With all that said I would be interested in a team effort such as this, I know C++.   ;Quote:Original post by TheArtifexWhile I would absolutely never discourage you from an undertaking like this, I can't help but point out that almost all of the difficult coding work is still required to do a prototype.For instance, even if you only have 2 cars and 1 race track, your engine still has to work just as well as if you had 30 cars and 15 race tracks. Once the engine is running, it's only a matter of finding/hiring artists and content developers to turn 1 car into 30 cars. :}Now, again, I'm not trying to discourage you! I'm just giving you a fair heads up - setting up the basics is just as hard no matter how much content you plan to develop for it afterward! :DIf you are truly looking for a very realistic, very doable project, I highly recommend Flash games. It may not be quite as glamorous as a full 3D EXE, but I can assure you, it is much easier, much simpler to develop, and still just as rewarding. Plus, you're very likely to make some good contacts that might be interested in diving in to a bigger project, afterward!OK.[Edited by - Sopothetocho on June 29, 2009 7:24:48 AM];Quote:Original post by BraveThe concept is good but as the TheArtifex, a lot of hard work is still needed, although I disagree that it's anywhere as much as a fully fledged game. I could even make a game prototype on my own.TGEA is a nice engine, but I think you should use some other engine which isn't as large and complex and has so many features. Irrlitch is a nice engine and doesn't have too much to get your head around, plus you can add more APIs such as networking, physics etc. There's a great lost of engines here: http://www.devmaster.net/engines/Making a full game over the internet isn't impossible, it just needs certain resources and a dedicated team. I also think maturity and experience with using SVN's etc is critical.With all that said I would be interested in a team effort such as this, I know C++.You are in, send me an email if you still interested.Sopothetocho@hotmail.com;  email sent   