   Simply Plot One Pixel.. HOW!!!
  i just want to plot one pixel of a color i choose (using a variable) in 32 bit color, in a place i choose (using (x,y)), thats all, but im still dumbfounded, please help 
  What language?What platform or OS?What API? ;  Some questions: DirectX? OpenGL? SDL? C? C++? VB? Windows? Linux? Mac OS? ;  C#, windows 2000 pro, and probly DirectX ;TinyPTC - exactly what you want. ;  Try here for C# with Direct X.  You will have to read up on how to setup an orthographic projection (not too hard) in order to do 2D graphics.Optionally check out System.Drawing.Graphics, which is probably conceptually simpler to implement. ;  man, isnt there just a simple way to place one dot on the screen, using anything??? id really prefer to use C# and windows 200 pro, but i know how to do it with assembly and its like so easy, isnt there a way like that, only with 32-bit, or even 16? cause it is like so simple with assembly (the only reason i wont use that is cause it doesnt have a high enough resolution and not enough colors) ;  << man, isnt there just a simple way to place one dot on the screen, using anything??? >>Yeah, using GDI (once you have your screen set up) it isSetPixel(back_dc, xi, yi, c);  // plot a white pixelwith COLORREF c = RGB(255,255,255), and back_dc is your back buffer hdc (if you use double buffer), and xi, yi is your x,y integer screen coordinates.Easy enough. But you still have to set the screen up. DirectDraw is another way (but with more set up), and OpenGL another.MSDN SetPixel GDI  Phil P ;  hey, thx gys, PhilVaz, could u like show me an example .cs for that GDI way, like with the setup stuff, cause im new to the graphical aspects and i am really not catching on to fast ;  << PhilVaz, could u like show me an example .cs for that GDI way, like with the setup stuff, cause im new to the graphical aspects and i am really not catching on to fast >>Well, glad you asked since I like showing off my cool GDI games.  See Vazteroids source and how I do the explosions. My rocks, ship, and UFO "blow up" by plotting a bunch of white pixels with random angles and random velocities from the center. I use double buffer (front and back hdc, learned that from a tutorial at GameTutorials.com), and shows how to set the screen up in GDI, and use a "popup" window to get rid of the title bar. Pretty cool, plain old C.Vazteroids.cpp source   | Game EXE  I don't include the .h, .rc, and the .wav files since I don't want folks recompiling. But if you can add your own sounds, and figure out my .h, and .rc (pretty easy) you can recompile it I guess. Haven't tried C# but GDI is probably the same there. If you want SPEED with zillions of objects you want to use DirectDraw (or OpenGL) to set up your screen and plot pixels.VazGames.com  Phil P   [edited by - PhilVaz on February 3, 2004 8:24:53 PM]