   SlimDX IntersectTri
  I´m working on a MDX-project wich i just translated to SlimDX, and there is a minor problem left...Does anyone knows if something like "Geometry.IntersectTri" from MDX exits in SlimDX ?I tried Ray.Intrersect, but it results no "u" and "v" wich i need for a barycentric call later.The only workaround i found is to setup a mesh.But i dont really want so set up a whole mesh to get the "u" and "v" for a simple triangle intersection.Background: I wanna completly remove any MDX-lib from the project.Thx in advance.   
  Hmpf - ok now i found a lot of alorithms for that little problem - but all of them seem a kind of specialized - they do not result the same like the "good old mdx"-function. Does really noone has a "result-compatible" version for the IntersectTri-Function ?Ok - Problem is solved ^^[Edited by - LosBrutalos on April 6, 2010 4:03:11 PM]