   Parallax Occlusion with Multiple Lights
  I'm developing a 3d engine using deferred render. My question for all user of this forum is : Studying from various articles and demos i noticed tha all implemantation about Parallax use onlny 1 directional light.I don't immagine the scenario using Parallax effect with multiple light point,spot directional.....how to implement this in a deferred rendering engine?How to implement multiple lights effect for parallax?Any idea,demoe,source code tutorial about this?Tank you.   
  In a deferred renderer the parallax mapping takes place while you fill your g-buffer and is separated from the lighting. Afterwards you can do as many lighting passes as you want and it doesn't matter whether you filled the g-buffer with a parallax-mapping shader or plain normal-mapping.The articles you read probably meant for a forward renderer.   