   Downloading a gl texture into memory/cpu space.
  I'm sure it's possible, I just can't find any documentation or examples for it.I want to download a binded texture's pixel data into main memory to process it on the cpu.Any ideas how please?Something like,myMem = malloc( 512*512*4 );glCopyTexture GL_TEXTURE_2D,0,0,512,512,GL_RGBA,&myMem;   
  Solved. It's glGetTexImage for anyone else interested.   ;Quote:Original post by Anonymous PosterSolved. It's glGetTexImage for anyone else interested.If you're the one loading it, you could always just keep a copy of it.   