   Ethereal Darkness Interactive's Project2 now officially The Lost City of Malathedra
Come visit the pre-launch site of Ethereal Darkness Interactive's new game:[Edited by - EDI on June 1, 2006 8:17:09 AM]
  Kal.DulyImpressed();   ;  Hooray!   ;  Wow, I didn't realize it was coming this soon.   ;  The june 1st info is .......... something you will have to see on june 1st. Be excited like me!!!!!   ;  It's here! [grin]   ;  Are you using alpha blending or alpha testing for the sprites?   ;  Looks good, but I still think that you that all of the graphics should be similar. If you look at the ground graphics and then compare it to the buildings, trees or characters it is a lot better looking, more detailed. :)Maybe adding some texture to all of the graphics.Anyway, good work!   ;Quote:Original post by ArexLooks good, but I still think that you that all of the graphics should be similar. If you look at the ground graphics and then compare it to the buildings, trees or characters it is a lot better looking, more detailed. :)Maybe adding some texture to all of the graphics.Anyway, good work!Noted. For like the 50th time. So stop bringing it up because its a moot point and is not going to change unless Raymond feels that it looks wrong. (Edit: no, I don't mean you've mentioned it several times, I just mean that its been brought up A LOT.) Same goes for the shadows.@Raymond - Kick ass job on the website!Edit: I don't mean to sound like an asshole but it is really getting on my nerves.   ;  First, let me start off by saying that I am excited to see where you are taking this Raymond.  I can't want to see what else you have in store.  Now, Programmer16, let me point something out to you.  You just insulted your target consumer on a website visited by your peers in an announcement thread meant to draw as much positive attention as possible.  Wise?  I think not.  The fact of the matter is, both your graphics and shadows have come under major scrutiny by the GDNet community.  This is NOT because they want to see you fail, but rather because they want to HELP you get better.  There is obviously something wrong with your graphics and shadows, and many people are trying to help.  Instead of chastising them for trying to make your game better, you should probably either 1) fix the issue, 2) ignore them, or 3) make a public release as to why the issues exist and cannot be fixed, where you can point people like this.  Now, that may sound harsh, but think of it from a consumers point of view.  If I wrote Bioware a letter saying "hey, why do your graphics suck in neverwinter nights?" -- do you think they would respond the way you did?  No.  They would probably just ignore it, because it would be unwise to respond to a possible customer in such a way.  However, if they were to respond with a link to a part of their site that explained that the graphics are poor for the time because they had been in development for 5 years, well, maybe I would think that the game may be worth buying after all.  You are now part of a business.  You should probably act like it, because you never know what may sway a consumer to buy or not buy your product.   