   icons and resource id's
  I got a quick question on integrating icons into my executable.Ok say I have a resource script(resource.rc) that defines an icon and a cursor:IDI_MINE  ICON "Mine.ico"IDI_MINE  CURSOR "Mine.cur"  Do I have to assign them unique numeric identifiers(resource id''s) in the resource header file(resource.h)or does the compiler do it for me(i''m using vc6)    If God played dice, He''d win.—Ian Stewart, Does God Play Dice? The Mathematics of Chaos 
  If you are using vc++, why are you creating your resource script manually?  Can''t you just have vc create one for you? ;  Because that''s how they did it in a book I am reading and I trying to figure it out but I can''t compile the icons and my other resources so it''s not working?Never mind I got it working by making new resource script in vc6 and reimporting icons i made and letting vc6 compile them for me. I still don''t get why book I''m reading "game programming in 24 hours" by mike morrison says to manually create your resource script? If someone''s read the book and can tell me that I''d appreciate it.;  The only reason I can see why Mike Morrison''s book would do that is just so you get a better understanding of what exactly is in a resource script. Doing it manually is incredibly slow and often times inaccurate. The compiler should do it for you as long as you import the files (icons, menus, bitmaps, etc.) properly. Hope this helps. 