   [SlimDX] Exception despite AlwaysIgnore (Out of Memory)
  Hi,I'm using D3D9 and SlimDX (August 09).I'd like to handle out-of-memory without using exceptions.Init code:Configuration.EnableObjectTracking = true;Configuration.ThrowOnError = false;Configuration.AddResultWatch(ResultCode.OutOfVideoMemory, ResultWatchFlags.AlwaysIgnore);However, when I allocate too much GPU memory, SlimDX still throws:Quote:SlimDX.Direct3D9.Direct3D9Exception {"E_OUTOFMEMORY: Ran out of memory (-2147024882)"}I have verified that at the moment of the allocation, Configuration.m_Watches[ResultCode.OutOfVideoMemory] is set to AlwaysIgnore and ThrowOnError==false.How can I disable this exception?   
  If this is inside a constructor, you'll have to resort to catching the exception, since we force them to always throw so that you don't get partially initialized objects.   ;  Thanks Mike!   