   hi, can some one tell me how this people in microsoft make the planes in fs2004 ?
  hi, can some one tell me how this people in microsoft make the planes in flight simulator 2004 ?i mean the plane  - the graphics of the plane ?how they draw it ??using programs like maya or 3dmaxor something else ???i am not only talking about fs2004 - i am talking about the graphics in all 3d games like bioshock , doom , freelancer , fable , world of warcarft ... and morei ask becuase i want to learn make 3d games but i dont know if i have to learn to draw things in maya,..... or making the graphics in games is something you make in c++ :Sthanks   
  For FS2004 I would assume 3DS Max because according to Niniane Wangs page the clouds were done in 3DS Max too.But Maya, like you said, is also very common these days. Some articles on gamasutra tell you about selfmade tools by some companys. It always depends on what you need.Lately ZBrush and similar tools seem to get more attention because you can bake normalmaps on the models which give a better visual appearance.//Edit: shouldn't this be somewhere else? Possibly virtual arts or so?   ;  thanks man   ;  as far as I know 3d models are made with softwares such as maya, 3dsmax and so on. it's quite impossible to create so many triangles, normals etc with code.d3d has many functions to load 3d meshes or polygons (.x file format I suppose), but professional software houses shoul have their own formats, own functions."i ask becuase i want to learn make 3d games". good luck   ;  If you want to try out modeling without paying thousands of euro, try blender. It's a free modeler.   ;Quote:Original post by HaladriaIf you want to try out modeling without paying thousands of euro, try blender. It's a free modeler.+1I spend a month modeling and realized it wasn't my thing. Glad I didn't pay for anything.   ;Quote:Original post by overeasyQuote:Original post by HaladriaIf you want to try out modeling without paying thousands of euro, try blender. It's a free modeler.+1I spend a month modeling and realized it wasn't my thing. Glad I didn't pay for anything.+2Aha, yes, it's almost as if I wish for these companies to make Demos, or...I don't know a 'Trial' version, yes that sounds nice.  Maybe extend this 'Trial' over a period of x days.  Maybe 30 days since that's about how long the average month lasts.  Hmmmm, no that's madness.:-o   ;Quote:Original post by dgreen02Quote:Original post by overeasyQuote:Original post by HaladriaIf you want to try out modeling without paying thousands of euro, try blender. It's a free modeler.+1I spend a month modeling and realized it wasn't my thing. Glad I didn't pay for anything.+2Aha, yes, it's almost as if I wish for these companies to make Demos, or...I don't know a 'Trial' version, yes that sounds nice.  Maybe extend this 'Trial' over a period of x days.  Maybe 30 days since that's about how long the average month lasts.  Hmmmm, no that's madness.:-oThey do have demos/trial versions, kinda. Just get Maya Education edition, or get the education editions they are cheap, and idenctical to the full blown commercial editions. Except, you cannot use them for commercial use *obviously*. Now to answer the OP's question, yes its made with 3D Software. I would reccomend starting with Anim8or(yes its free) if you have never done any 3D Modeling, its simple and would get you introduced to 3D. After that, Id reccomend moving onto Blender. Personally my favorites are 3DSMax, Cinema4D. Some 3D applications have built in sculpting, Blender does, and it does a pretty good job at it too. However if your seriously wanting to do commercial quality 3D sculpting for character and hi res normal maps. Then you probably wanna look into getting a Wacom tablet and Zbrush. Zbrush I believe has a 30 day trial so you always can test it out.I know your probably just wanting to explore the medium and not go all out on it so in that case Id reccomend getting Blender, its free, and then start learning. Good Luck.;  Moved to For Beginners.   