   open gl + transformation matrix + mds file format + compressed bone struct
  This question is for anyone who is familiar with the Return to Castle Wolfenstein mds file format.  I''m writing a piece of code that parses an mds file and loads it into a custom data structure.  Now, I''m unclear on how to construct the transformation matrix using opengl from the yaw/pitch/roll etc.. variables stored in each frames compressed bone structure array.  If anyone can explain to me how to construct the transformation matrix in opengl or point me to where I could find a tutorial or sample code I would appreciate it.Thanks 
  http://skal.planet-d.net/demo/matrixfaq.htm   "Knowledge is no more expensive than ignorance, and at least as satisfying." -Barrin 