   Porting C++ SDL events to C#?
  Hello everyone!OK, I want to port this from CPP:// Main game loopwhile (true){// Get the current timefloat newTime = (float) SDL_GetTicks();float deltaTime = newTime - currentTime;currentTime = newTime;accumulator += deltaTime;while (accumulator >= dt){game.Respond();t += dt;accumulator -= dt;}game.Render();SDL_Delay(10);}But there's a little problem...  I put all of the event handling in game.Respond().  SDL.NET uses C# events, so I can't do that...  Help?  Thanks!   