   Game in 24 hours or less
  What advice does anyone have for me... since I'm trying to make a game in 24 hours or less.   
  Use base rendering, input, and audio code.  I cannot stress this enough.Think simple, and think about what you know you can accomplish.  Have a clear design from the beginning.Most of all, time budget.  This might be an interesting article for you to read.;  You might want to look at flash as one possibility.  Here's a page of one week games written in flash to show you what's possible:http://www.experimentalgameplay.com/It's nice because it's a graphics library and scripting language all done very visually and has support for a lot of stuff.If you want to go with a language other than actionscript you'll definitly want to do some research into what free engines are available and if there are any free asset collections that might work for you.  Making assets can eat up hours of time if it's anything beyond simple programmer art (and even then...)People look into engines to save time, and in most cases it's the assets that really define a unique look and so there's not much asset re-use going on in finished games (this is changing a bit in the industry where more assets are being re-tooled and re-used.)  Most people don't need to look into this too much because they have time, but if you're limiting yourself to 24 hours you'll almost definitly need to borrow assets (imagine making even 4 models... assume each one you fly through at 2 hours a pop and you're already down 8 of your 24 hours.)Good luck.   ;  I'm thinking about doing a racing game with circular blobs with really simple physics.P.S. Thanks to all have replied so far   ;  Are you going to learn the toolkit you're gonna use first, or "learn as you go"??I agree with the previous posts tho. Stick to the basics and offload as much as you can.Good luck! Blog it and post a link.hth,   ;  easy one !just code a game of lifeyou don't event need 24h :);  i've made the basics of a snake game using c++ in 20 minutes :Dhttp://81.8.220.153/snake.cppyou need a dos compiler to compile it and it sucks pretty hard. but its playable and didn't take any time to make.;  Make PONG!!! Works for me every time. [GRIN]   