   Graduate Programmer looking for fun group
  Hi all,    I'm a Computer Science Graduate based in the UK (East Midlands) looking to join a fun team of game developers who will allow me get some more practical experience in DirectX, OpenGL, 3D Graphics Programming, 3D Physics, Mobile Games, OGRE, ODE and/or Network Programming (Distributed (Grid) Computing, Peer-2-peer and client-server).    I'm not really looking to work on a First Person Shooter or MMOG. I'd rather stick with Puzzle, Arcade, Board and Strategy games. I'm happy to code for any platform though I only have experience in windows programming.    I have the following skills to offer:  Software Design/Analysis (1 year industrial, 3 years academic/hobby)  Java (1 year industrial, 3 years academic/hobby)  C/C++ (3 years academic/hobby)  OGRE (1 year academic)  ODE (1 year academic)  Network Programming (1 year academic)  Distributed (Grid) Computing (1 year academic)    My dissertation at university was "Applying Distributed Computing to Massively Multi-User Virtual Environments via the internet" so I have done alot of research into Distributed Computing and Network Programming.    If you want some sample code, please ask via e-mail.    You can e-mail me at B.E.D.Ellis-00 at student.lboro.ac.uk   Look forward to hearing from you all,  Ben Ellis[Edited by - DragonWolf on January 18, 2006 8:47:21 PM]
  Sorry, my project is MMO, but would you like to work developing a simple 3D engine or the GUI for the client? ;  How about a real-time strategy game?That is a pretty impressive list of skills (to me, at least)...I assume that you are just looking for experience, cause this isn't the best place to look if you want paid ;)   ;  Heya Ben,Our team could definately use another dedicated programmer to help with our 3D multiplayer space combat game Sector 13.  I know you mentioned not wanting to work on any FPS-type of games, but technically ours is a 3rd-person action game.  [wink]  I'm extremely interested in your Ogre and ODE experience...it sounds like you'd be an excellent addition to our team.  Here are some excerpts from a post we made several weeks ago:Brief description:Sector 13 is a multiplayer space combat action shooter, and has been in development for over 4 years.  It has been built from the ground up to appeal to space sim and first person shooter gamers alike.  It was the first prize winner of the 2005 Summer Shootout Competition sponsored by Caligari and ATI, and was a finalist in the 2005 Slamdance competition.  We were on the 2005 GDC show floor earlier this spring along side GameDev.net, and have given presentations for Caligari in Manhattan and Namco in Austin, Texas.  Also, Sector 13 has garnered some acclaim from other websites such as Entertainment Insiders, MegaGames.com, and Caligari gameSpace.Technology:Target Platform: PC/Xbox, eventual Linux and Mac portsLanguage: C++APIs: DirectX/OpenGL3D Engine: Ogre3DPhysics: ODENetwork Engine: ReplicaNetOther: Boost, CEGUI, TinyXML, Groove (project management and filesharing software), Subversion (version control)Website:http://www.reactorinteractive.netContacts:Ryan Buhr - rbuhr@reactorinteractive.netDrew Clark - dclark@reactorinteractive.netForums: http://www.reactorinteractive.net/forums  MORE SCREENSHOTSDOWNLOAD TRAILER VIDEORECENT GAMEPLAY FOOTAGEPlease contact me at your earliest convenience if this looks like a project you'd like to join.  We'd love to hear from you!   