   Putting in a sky + detail maps\microdetail maps
  Hello, I'm new to C# programming for Direct X and I'm looking into how I can replace the blue sky with something else. I'm also looking into how to add detail maps on textures, and using bump maps.For instance, This is the ground texture I'm using.http://ts.wmclan.net:74/photos/Yoyo/ground.pngI want to blend this with Primary Detail Map:http://ts.wmclan.net:74/photos/Yoyo/ground2.PNGSecondary Detail Map:http://ts.wmclan.net:74/photos/Yoyo/ground3.PNGMicro Detail Maphttp://ts.wmclan.net:74/photos/Yoyo/ground4.PNGBump map:http://ts.wmclan.net:74/photos/Yoyo/ground5.PNGIf possible, i would love for the sky to be something along the lines ofhttp://img51.imageshack.us/img51/8670/singlesback.pngand have some sort of code to wrap the sky around the map making it look non boxy.Or maybe just have a sky texture on 6 planes.  (Box has 6 sides).Any help would be greatly appreciated. End product should look something like this for the ground..http://ts.wmclan.net:74/photos/Yoyo/example.PNG[Edited by - E3pO on May 21, 2009 11:56:50 AM]