   High fps and water
  Hey,I''m currently making a water surface, which is altered each frame.My problem is that when I disable v-sync (I''m getting around 1000 fps then) the surface is rendered very fast... I have created some time based movement for it, and the waves takes just as many seconds to reach their top values as if v-sync was on - but somehow one can still see that the waves are faster.It a bit hard to explain, but try to understand -> the waves arn''t moving faster, they just look faster :D 
  Maybe there''s just a fault in out Time Based Movement Code?Otherwise: *LOL*!!! *g*cu 