   Ogre runtime problem
  hi,I have installed ogre 1.6 after making a new project and running it in release mode i am getting this error :OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\Plugin_PCZSceneManager.dll.  System Error: The specified module could not be found.in DynLib::load at ..\src\OgreDynLib.cpp (line 80)Note:As there is no such .dll in the sdk ,also i tried to comment it out in the plugin.cfg file but its not working.and if i try to run debug mode i am getting this error:Application failed to initialise properly (0xc0150002)I have kept the media files,.dll and .cfg files in the working directory.Any suggestion on how to solve this problem?Thanks   
  Looks like a working directory problem to me.For the dll, it should be there if im not mistaken thats the terrain scenemanager plugin, anyway i recomend you build ogre from source, and that way u not only get the dll, but you will have more debuggin capabilities.For the (0xc0150002) i have seen that before on a D3D9 application, what happens is that windows wont let you use Debug and Release dll in the same app so check your plugins.cfg and the libraries you link to to check for that, remember ogre uses the libraryname + d to mark debug .lib and .dll, for example, OgreMainD.lib, that is the debug, sear google for Dependency Walker that shoudl help you to check Release Debug Problems Now build you project, dont run it, the go to the output folder where the exe is, and copy the required dlls, after that, run it, if it runs thengo to visual studio and to your project properties, then Debugging, there you will se an option called "Working Directory" and set it to "$(OutDir)" That should solve your problem, anyway if it doesnt work post again and ill help uPD: If i was helpful please dont forget to rate XD   