   Tiling ROAM 2 Patches
  Hey, I created a terrain following the ROAM 2 Algorithm as described by Trent Polack. Now I want to tile several terrain patches so I don't have to load a huge hight map at once but smaller ones when they are needed. But I am not sure yet how to tile the patches. When the main diamond is created so are many siblings and parents. So do I create two diamonds the same way and then just update all the relationships or do I create the second diamond based on the exisiting relatives of the first one? Or is there a way I don't see yet?Thanks a lot for your help!Nikosch   