   SFML slows down overtime only on my desktop
  I have noticed that my SFML project slows down overtime, but there is a kicker here it only does this on my desktop and not my laptop. The difference between the two, desktop can run Crysis on max settings and my laptop cannot even play Crysis period. I am just running a simple SFML application bare minimums just drawing an image and moving it via keyboard input. On my laptop it runs smooth no problems at all, but on the desktop it slows down considerably the longer it is running. Anyone know what is causing this on my desktop?EDIT** Oh yea btw, I used to not have this problem, and I am still running the same OS.   
  You probably have a memory leak in your code. It will show up sooner on a less powerful machine.   