   Torque Vs DarkBasic
  I decided to get into development through one of these small but well known engines with easier learning curve. But which?www.garagegames.com - the great Torque engine, with ability to move onto consoles!www.thegamecreators.com - the DarkBasic engine, from simple to amazing games!Thanks for any advice.   
  DarkBasic.Assuming you have no software development experience.   ;Quote:Original post by AntheusDarkBasic.Assuming you have no software development experience.Any reasons why?   ;  i personally like torque, but dont get engine, get builder, because the language itself is hard to learn, but behavior programming makes it so much easier   ;Quote:Original post by RybisQuote:Original post by AntheusDarkBasic.Assuming you have no software development experience.Any reasons why?I will back this. Reason being, I started out with DarkBASIC and I will tell you, it was quite easy. It might not have "advanced" features, but it lets you do alot for a beginner. I haven't used Torque, but I will say that DarkBASIC comes loaded with tutorials and command usage to get you going, and it takes literally hours to make a game. Although, I wouldn't piddle around with it for too long if your interested in making higher quality games.;  no darkbasic, no torque.Torque - when i buy this product, after one year, im completely pissed off,too much bugs. :). ofcourse i fixed them. but im impatient :).DarkBasic - is simple easy for beginners and indie developers too.BlitzBasic - i think is alot better than darkbasic.if u want buy Torque, better if u buy something else, like unity3d.;Quote:Original post by rpstaekwondoi personally like torque, but dont get engine, get builder, because the language itself is hard to learn, but behavior programming makes it so much easierI'd have to disagree with that, I started out (First language I learnt :D) on TorqueScript and I didn't find it  too hard, I picked up most things through making add-ons for a game. I found it was too limiting without having access to the engine code and decided to move onto C++.;Quote:Original post by MrPickleQuote:Original post by rpstaekwondoi personally like torque, but dont get engine, get builder, because the language itself is hard to learn, but behavior programming makes it so much easierI'd have to disagree with that, I started out (First language I learnt :D) on TorqueScript and I didn't find it  too hard, I picked up most things through making add-ons for a game. I found it was too limiting without having access to the engine code and decided to move onto C++.oh, a big question to you then, i am learning torquescript, or i want to anyway, and i made a simple helloworld program, how do i execute it? for the record i am using builder   ;Quote:Original post by RybisI decided to get into development through one of these small but well known engines with easier learning curve. But which?www.garagegames.com - the great Torque engine, with ability to move onto consoles!www.thegamecreators.com - the DarkBasic engine, from simple to amazing games!Thanks for any advice.If this is your first foray into software development/game development, I would honestly give GameMaker a try. It'll teach you about the basics and the scripting language for it is actually quite nice. From my own experience, I started with GameMaker and built a simple RTS game with it. From there I went on to torque (I already had a grasp of c++). After GameMaker you should look into DarkBasic. Good luck!   ;  I would steer away from DarkBasic and would've suggested the DarkSDK package they used to have (which seems to have been replaced with DarkGDK).This allows you to get the functionality you want out of the 'Dark' systems, yet do your coding in C/C++ which is probably a little more beneficial for you (i.e. as opposed to coding in DarkBasic's very limited and awkward language).Quick question though... what 'level' programmer would you class yourself as?If you've never coded before, you should probably read up on general programming first. If you're a beginner then the above engines should be fine for dabbling.If you're in the intermediate/advanced range, perhaps look at something like OGRE (or one of the game engines that utilizes it). Doesn't cost you a cent ;)   