   LOD algorithms for HOM culling?
  Hi,I''m using Zhang''s HOM culling technique, and its working just fine. However, I wonder if there is a LOD algorithm suitable for creating adequate occlusion models. Due to the culling, the usual LOD algorithms like Progressive Meshes cannot be applied since they might result in occlusion map renderings with areas being opaque that are actually NOT opaque (a result of the simplification).Anyone knows anything in this direction? I searched for papers about such an algorithm, but with no luck. 
Just a few threads down... ==Colt "MainRoach" McAnlisProgrammerwww.badheat.com/sinewave ;  Oh, sorry. Stupid me overlooked this one. 