   Gentrieve - My "Super Metroid"-like Game
  Hey all,I've been a game developer for quite a few years, and I really like procedurally generated games. I also really like Super Metroid, so I decided to combine the two together!Feel free to check it out, it is free :) Any feedback will be appreciated!http://sites.google.com/site/gentrieve/- Phr00t   
  Game size - shortgame difficulty - normal. . . generating map: "Attempted Division by Zero"You might wanna check for zero division. I couldn't play any of it because of that.Really wanted to. :/   ;  That wasn't bad... I didn't think Super Metroid... not really, I was thinking more Abuse.   ;  You got it to work? I keep getting that division by zero thing. >:(   ;  I've released v1.1 which adds a few new features and fixes some bugs:http://sites.google.com/site/gentrieve/Quote:You got it to work? I keep getting that division by zero thing. >:(I've seen this happen on only 1 computer, and I have not been able to reproduce it on my development machine. What OS and .NET versions are you running? The machine I got this problem on was Windows XP, and I had to install .NET v2 and .NET v4 on it. I even tried to run Windows XP SP3 in a virtual machine to see if I could get the division by zero error, and I couldn't. I know where in the code the division by zero happens, but it doesn't make any sense, since I can't reproduce it (and the same code works fine everywhere else). I'd love to try and track this down and kill it.. so your help would be appreciated here :)   ;  I'm using XP to run it and the provided frameworks that were on your site to download so it would properly run.   ;  I *fixed* it! :-DProblem was, on some machines, a "thumbs.db" file was being created in the Graphics/ directory. My game was then trying to read this file to make in-game sprites, which it couldn't... all fixed! You should be able to play it now:http://sites.google.com/site/gentrieve/;  It works, finally! This is a really neat little thing you have going on here. Pohtb was right about it feeling a bit more like Abuse than Metroid. Maybe it's more like a comfortable combination of the two.The only real thing I can complain about is the speed. The player feels too slow like I'm struggling through water (even when I'm not!) Maybe it's the speed on my machine and no one else has the problem. If that's the case, there's really nothing to fix that except for some optimization.I haven't beaten it yet, but when I do, I'll tell yah. :)Good show.   ;  Yay, it works! :-DQuote:The player feels too slow like I'm struggling through water (even when I'm not!)Traversing water is suppose to be slow, until you get the swim suit, of course :) Also things like the rollerball and grappling hook can improve your speed.Thank you for the good words :) I'm trying to find more places to share my game (some Abuse/Metroid fan game database somewhere..?) instead of forum posts :-/EDIT: Quote:except for some optimization.Out of curiosity, what are your system specs, and what is the CPU utilization when the game is running? I have a 2.4ghz pentium dual core, and it maxes at about 30%, averages around 20% utilization...   ;Quote:Original post by Maverick ProgrammerIt works, finally! This is a really neat little thing you have going on here. Pohtb was right about it feeling a bit more like Abuse than Metroid. Maybe it's more like a comfortable combination of the two.The only real thing I can complain about is the speed. The player feels too slow like I'm struggling through water (even when I'm not!) Maybe it's the speed on my machine and no one else has the problem. If that's the case, there's really nothing to fix that except for some optimization.I haven't beaten it yet, but when I do, I'll tell yah. :)Good show.Quote:Original post by Phr00tTraversing water is suppose to be slow, until you get the swim suit, of course :) Also things like the rollerball and grappling hook can improve your speed.Yea, it does seem sluggish in the movement area. It's not just him. He said like he's going through water, not that he is going through water. The slow movement is kind of awkward imo. Still better than anything I could churn up... which is nothing lol.My name's not pohtb btw >.>Quote:Original post by Maverick ProgrammerYou got it to work? I keep getting that division by zero thing. >:(My bad, didn't see your post til now. But yea, and apparently now you did too. I'm on a win7 machine with.net 4 & XNA3.1 installed. Might be why, who knows.As for specs, mines i7930 with 5770 gfx. Should be able to run anything just fine for a good while.