   setting up parameters of cube texture
  hey I wanna create a cube texture class and have a noob question; should I set the texture parameters single time after binding the texture as GL_TEXTURE_CUBE_MAP or should I set them for each element such as GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc. with corresponding targets.   
http://www.opengl.org/wiki/Common_Mistakes#Creating_a_Cubemap_Texture;  always you V-MAN. thanks alot.   