   Unga Bunga 2: more platform deathmatch caveman madness! GRAPHICS ARTIST wanted
Team name:Fusion Apple EntertainmentProject name:Unga Bunga 2---PROJECT UPDATE 6/10:I now have a lead programmer on board for the long haul. We will be using the Torque Game Maker (Torque 2D).We are currently looking for a GRAPHICS ARTIST to join us.---Brief description:I've been working at indie game development since 1999, and have released two completed games, both of which have been sold over the internet. I've taken a bit of a break since my last project, and now I'm looking for a lead programmer to help me create a sequel to a well-converting 2D platform deathmatch game, Unga Bunga (www.fusionapple.com/ungabunga.html). The game has converted between 2-4% since its release, despite mediocre graphics and sound, multiplayer-on-one-keyboard only support, and other apparent "first effort" problems; for this reason, I think there is a lot of potential for a sequal to the project to do quite well. Development of the sequel has not yet begun.Unga Bunga is a multiplayer platform/deathmatch hybrid in which the players run around as club-wielding cavemen in exotic habitats, kill moose and bears to gain technology (which allows them to use better weapons, including spears, traps, firesticks, coals, bow and arrow, sword), fend off invading philistines, and ultimately compete with each other for various objectives (depending on the game type). Please take a look at the first game's demo:http://www.fusionapple.com/downloadungabunga.htmlAnd the postmortem:http://gpwiki.org/index.php/Unga_Bunga_PostmortemI'm looking to reproduce the game almost exactly, but with better graphics and sound. I would also like to make it into an online multiplayer game.Other possibilities include the addition of a level designer, and AI for a single player mode, though these considerations do not have priority.Target aim:Shareware, to be sold over the internet in the $15-$25 range. I would also talk to  distributors early on to secure some online distribution contracts.Compensation:I do not have the resources to pay up front for work on this project, so payment will be based on a percentage of profits. Because of the success of the first version, I am confident that a sequel to Unga Bunga could do quite well monetarily, but there are no guarantees here. This project is for those who want some risk and excitement (and possibly a nice payoff). I CAN AND WILL put a contract in writing once both parties have agreed on terms.Technology:---PROJECT UPDATE 6/10:We will be using the Torque Game Maker (Torque 2D).---I'm looking to develop Unga Bunga 2 as a cross-platform Windows/Mac game. As of yet there is no technology set in stone. I'm looking for people to bring any tools they need to the table. Talent needed:GRAPHICS ARTISTThis is the main talent we're looking for right now. The game is fairly small in scope, and most/all of the graphic artwork will be reused from one level to the next, which means that the number of graphics to be created is actually quite small. We're talking cavemen with walking, climbing, and jumping animations, a couple of trees, a couple of bushes, a cave, some platform tiles... that's really about it. Take a look at the original game demo to get a feel for the scope. It'd be nice if we could get someone to do both the game's graphics and the front-end artwork (title screen art, ect.), but we could potentially get someone seperate to handle the front-end art.As far as the look of the graphics, I want to keep the look of the original game, but add a touch of polish that's obviously not there in the first version. I'm thinking 3D models might be the way to go, for fluid animation (the game will still be 2D), but I want to keep the same cartoon look of the original.MUSICIAN/SOUND ENGINEERI've had a couple of people apply for this position so far. If you're interested in being considered, please email me. The decision of who to work with will be determined mainly by a music sample. I'm looking for an upbeat, "jungle jam" sound, with as much funkiness as possible mixed in. The music in Unga Bunga 1 gives a pretty good idea of the feel I'm looking for, if not the length or quality ;).Priority will also be given to those able to create the game's sound effects as well as music (some basic jungle noises, bear roars, club bashes, some funky voice-overs, etc.)Team structure:---PROJECT UPDATE 6/10:I now have a lead programmer on board for the long haul. ---Curently I am the only member of this team, though I have successfully worked with musicians, a lead programmer, a marketing director, and an artist on a previous project (Mission: Land!); that game is now complete, and all of us have gone our seperate ways.I have various skills which I've put to different uses over the years. For the original Unga Bunga I did everything: design, code, graphics, sound, etc. For Mission: Land! I designed the game, headed up and organized the project, created the graphics, created the website, and was in charge of marketing.On this project I plan to hold everything together, bring in and support the other team members in any ways needed, make sure the project gets completed, create and maintain a website, and head up marketing for the game.The plan is to work together over the internet (as we successfuly did on my last project), with frequent interaction by email and phone/skype. If you happen to live in St. Paul, so much the better.Website:http://www.fusionapple.com/ungabunga.html --> the original game.Contacts:jordan@fusionapple.comAdditional Info:It's a game about cavemen: how can you resist?!Feedback:Any feedback is welcome. Thanks!Jordan Magnusonfusionapple.com[Edited by - jordan1207 on June 10, 2006 3:15:36 PM]
  bump   ;  It's got my seal of approval - if you think you can help out with this one, please consider it.  This is a good opportunity to get in on a project with a good chance of some success, and would make an excellent resume piece.   ;  Are you at all interested in going the C++ / OpenGL route for the graphics engine?A 2D or 2.5D environment would be interesting to see.   ;  HiSounds interesting , I'd be interested in it , what engine where you thinking of / or were you thinking of creating a new engine from scratch ?Also what languages c++/c# ? DirectX/OpenGL ?You can email meleroi123456@hotmail.comThanks;  Hi there, and thanks for the support!Just a quick project update: I now have a programmer on board for the project, and have had a few offers to help with sound (still undecided there). So the game is going forward. We will be using the Torque Game Maker (Torque 2D).We're currently looking for a GRAPHICS ARTIST to join us. I'd like to point out that from a graphics perspective especially this project is QUITE SMALL in scope, because of the deathmatch nature of the game, which will result in heavy graphics re-use. We're talking cavemen with walking, climbing, and jumping animations, a couple of trees, a couple of bushes, a cave, some platform tiles... that's really about it. Take a look at the original game demo (link above) to get a feel for the scope. It'd be nice if we could get someone to do both the game's graphics and the front-end artwork (title screen art, ect.), but we could potentially get someone seperate to handle the front-end art.As far as the look of the graphics, I want to keep the look of the original game, but add a touch of polish that's obviously not there in the first version. I'm thinking 3D models might be the way to go (though not necessarily), for fluid animation (the game will still be 2D), but I want to keep the same cartoon look of the original. Thanks again,Jordan Magnusonjordan@fusionapple.com[Edited by - jordan1207 on June 10, 2006 3:15:51 PM]