   Tutorial about Game Event/Messaging System?
  Hi everybody,I would like to implement an event/messaging system for my game to let objects in my game communicate. I have my own ideas but I would like to read something about what others have done, if anyone could supply any tutorial paper I would really apreciate. Of course I have done a google search but did not find what I was looking for.My idea is to create an event class where objects register to listen to events and where objects send events. Then the manager dispatch this events to listeners. This is mainly the idea.Thanks in advace,HexDump.   
  I also did a Google search for generic talking about events and messaging and had no luck as you pointed out. But I added in my language of choice and Google returned plenty of results. So you should try a Google search like "C# events" or "C++ events" or whatever is appropriate for what you'll be using.   ;  Hi!,Well this is not exactly what I´m looking for. I don´t need to know how enents work in C# for example, but How to design my own event system for gamming purposses.Thanks in advance,HexDump.   ;  If all you're looking for are tutorials/discussions on how to implement a messaging system, you might try searching GameDev.net for something "Event System."There are some resources dealing with the topic here already. These two links might help you get started...Simple Event HandlingEffective Event Handling in C++Hope that helps.   ;  Thanks for the links.HexDump.   ;  ++Recommendations for the second link.  It needs to be modified slightly if you want to handle multiple callbacks per event type and get rid of the type info, but otherwise it's a very solid approach.   