   Animation Problem
  I have sort of managed skinned mesh in directX c++.My problem now is "playing" multiple animations on ONE model(like running,raising its arms,closing its eyes and etc at the same time).[Edited by - Johannes1991 on May 12, 2009 11:22:50 AM]
  You could try blending your animations together to see what happens.  For example if you want to run and raise their hands. first go through and calculate the vertex positions (v1) for the run animation frame.  Then go through and calculate the raise hand vertex position (V2).  you can then combine the results with something like this:v1(B) + V2( 1 - B )where B is a blending factor from 0 to 1.A better way might be to separate your animations per body part.  For example, all the player motion animation will only effect the legs.  All actions will only effect the arms and upper body.  All the head animations only effect the head.Then it is a matter of mix and matching.  Say you want running, punch, happy face.  Animate each and join all the results together since there is no overlap.   