   RESTRUCTURING PROJECT:  Need 2D Artists/Concept Artists!!
  Givin an unstructured approach, and me not being as affirmative as I should have been, I'm restructuring this whole project.  So, please re-read.Team name:Section 8 StudiosProject name: War of Elements SagaBrief description:The World of Faleon was created by The Five, the five elemental gods warring for supremacy.  With no end in sight, they create individual races to represent themselves on Faleon, and whosever people become the dominant people of Faleon will rule over The Five.  Each god uses different tactics to try and give his worshippers an advantage.  The Gods become enraged at the others’ tactics, creating a War of Elements on Faleon.  It’s here where the game begins.The story will place the character in control of a lowly person within the Fire Kingdom.  Through story events, he becomes acknowledged by the army and enlists himself to serve his empire.  The player then engages in numerous quests that allow him to rise through the ranks of the empire’s military and become predominantly known throughout Faleon.  The player’s primary goal is to destroy all of the other empires and bring the Fire Kingdom and God of Fire to rule.Hurl your character of humble beginnings, into a world at war, developing him as you go, into the Fire Empires ultimate soldier.  Lead the Fire Kingdom to victory over Earth, Air, Spirit and Water to rule the land.Target aim:FreewareCompensation:Voluntary.  Again, we'll all end up with something you can advertise yourself with and secure positions in future paid projects, here or elsewhere.  In later projects where revenue is attainable through the game, group consensus will depict how much is applied to bettering the games and further projects, and how much is given in compensation to each member equally.Technology:Target system:-Windows initially, with eventual porting a possibility.Programming language and/or tools:-Visual C++ 2010-DirectX SDK-Others undecidedArtist tools:-Blender-Maya-Photoshop CSSound tools:-Any software you feel comfortable using.Talent needed:Concept Artists2D Artists -------New talent is encouraged. (We all gotta learn somehow)Team structure:Bryant: Lead Developer, Game Designer, ProgrammerMichael: Website DesignerDaury: 3D Artist/AnimatorIlias: 3D Artist/AnimatorWebsite:Coming very soon!Contacts:AIM: DevilSaintHollowHotmail: indie.developer@hotmail.comYahoo: indie.developer@yahoo.comPrevious Work by Team:This will be the teams pilot project.Additional Info:CONCEPT DOCUMENT AND BACK-STORY DOCUMENT AVAILABLE ON RESPONSE!  THANKS!!!Feedback:ANY_____________Thanks for re-reading my new approach to this projects.  Hopefully this will be a more professional and successful one.  Thanks!   
  I would like some more information on what type of game this is, as the description is somewhat vague. Are you aiming for a Savage type of game, or is it something more along the lines of Neverwinter Nights? Or is it something more akin to Final Fantasy 4? Furthermore, it would be excellent if you could tell me if you have some sort of visual profile developed; a general idea of what style you're going for. Finally, what kind of elements would the 2D artist be working on? User interface? Sprites? What?   ;  Sorry! lol, deleted one paragraph too many tryin to keep it short and sweet.The game will be an Action-RPG, similar to Oblivion or other free-roam games in terms of the 3rd-person camera style, etc.  As far as a "visual profile," I admittedly don't know for certain what you're refering to.  If you mean actual concept drawings, no. lol, that's what I'm trying to recruit a couple of them for. ^_^  But, in terms of design, the environment will be medieval-based, gothic-style architecture, and an over-all somber mood setting, to help fit the theme of "ravaging war".  I'm leaning away from "cartoon" graphics like WoW, and would prefer a more Last Chaos-style art.  BUT, I'm no artist myself, and I know this, and would be 100% fine with suggestions and trying a few different styles that the artists may feel would be more suitable.2D Artists would be working mostly on User Interface images, things of that nature.  And, I'm not sure if texturizing (since the texture itself is actually a 2D image) usually falls to 2D artists or modelers, so that's up in the air to me, too. Thanks for responding and I hope you're still interested! ^_^   ;  if you need music, please check my website and see if you would be interested.www.joaoluismusic.com   ;Quote:Original post by DotNetDevThanks for responding and I hope you're still interested! ^_^I see, thank you for clearing those things up for me. "Visual profile" was basically just a pretentious way of saying "what kind of style are you going for?", and your answer was just fine. Sadly dark and gloomy is not my forté, so I'm afraid I wouldn't be of much help. Hope you find some interested and talented people, though!   ;  Thanks. ^_^And if you decide you wanna expand your abilities and try to take on something outside your comfort zone (the whole morose graphics), then I'd definitely enjoy bringin you in.   ;Quote:Original post by DotNetDevAnd if you decide you wanna expand your abilities and try to take on something outside your comfort zone (the whole morose graphics), then I'd definitely enjoy bringin you in.Oh I definitely want to expand my abilities to encompass more styles and techniques, but I don't want to do that while in production. I want to produce quality stuff, but I can't do that until I've had some practice with that style. Maybe sometime in the future.   