   2 lounges, 1 For game talk, another for everythinge else.
  This is a game dev site so i think it would be natural to have a loung that talks about just games for the people taht only care for games. The and a general loung for everything else. Becasue in 1 day the first post goes sometimes to page 5 and its like you have to be on every hour to get everything.  
  Wouldn''t it defeat the whole purpose of having a Lounge if there was a specified topic for it?    Firebird Entertainment;  I think that limiting the topics would be a problem in a chat room or IRC channel, but for a forum it''s quite easy to flick from one to the other so it''s not like you lose a sense of community by splitting it up. Personally I think it sounds like  a reasonable suggestion.    [ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]  ;  Well, the game programming forum is sort of like a lounge for game talk.  You can discuss just about anything as long as it relates to game development.  ;  Well... no. It should be about game programming. Most of us will move non-programming posts to Game Design or the Lounge when we see them.    [ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]  ;  More generally, do people think GameDev needs to restructure its forums (order, granularity)? I''d actually like to see some forums combined and others nested:Community InteractionAnnouncementsFor BeginnersHelp Wanted [Moderated]Suggestions, Comments, Ideas & Article ProposalsThe Game LoungeThe Open LoungeGDNet Suggestions and Article Proposals have been merged because of the general similarity in objective (what can be done to make GDNet better, content- or structure-wise?) The two lounges reflect Warsongs concern while For Beginners is placed here because it should really serve as a gentle introduction to programming, game programming and GameDev.The ForumsArtificial IntelligenceAudio Programming and ProductionGame Design and ProgrammingGame WritingGraphics Programming and TheoryGraphics Programming: OpenGLGraphics Programming: DirectX GraphicsMath and PhysicsMultiplayer and Network ProgrammingSoftware Engineering and DevelopmentVisual Arts and Video ProductionThe first thing you may note is that I do away with the distinction between "technical side" and "creative side", which I consider to be artificial anyway. I unify audio programming and production (Music and Sound, plus audio programming content) as I do game design and programming. The intent in those cases is to create feedback between the imagination-liberated and implementation-constrained sides of both issues.General Programming is merged with Software Engineering to yield Software Engineering and Development, the hope being that exposure to threads on larger architectural and planning issues will rub off on those who currently peruse General Programming.OpenGL and DirectX Graphics are nested under Graphics Programming and Theory, because they fall squarely under graphics programming IMO. The other aspects of DirectX are handled by other forums and don''t get as much specific attention anyway.  ;  I think it is better to discuss both in the current lounge than in two separate  ones  ;  Mixing some forums aren’t good like programming/design  no way because I don’t want to see someone asking a problem they have with code. I think the # of post speak for themselves when you see too many posts in one forum.I thinks its a good idea to have many forums to choose from since it has some order to them.And I see many people come to talk about games than politics which get turned off to see political topics mixed with game topics in the lounge.  ;  I think game design and game programming need to be separate. My case for this would be to look at both of these and you will notice they are very different from each other and both very busy. Maybe the game programming and general programming should be combined into just Programming. I can understand what you mean about bringing the creative side in with the programming but I see this just being a flame fest with people crapping on peoples ideas and posting stuff saying it can''t be done blah blah. This might scare the creatives from posting their ideas in future for fear of being made to look stupid.  Also if there is a redesign can we get rid off the AP because they are annoying. Also how about the time and person of last post in the forum. Not sure about DX coming under graphics it''s so much more than that these days. Just my 2 pence worth. ;quote:Original post by Themonkster  I think game design and game programming need to be separate. My case for this would be to look at both of these and you will notice they are very different from each other and both very busy. Maybe the game programming and general programming should be combined into just Programming. I can understand what you mean about bringing the creative side in with the programming but I see this just being a flame fest with people crapping on peoples ideas and posting stuff saying it can''t be done blah blah. This might scare the creatives from posting their ideas in future for fear of being made to look stupid.  Also if there is a redesign can we get rid off the AP because they are annoying. Also how about the time and person of last post in the forum. Not sure about DX coming under graphics it''s so much more than that these days. Just my 2 pence worth.   Up until a while ago (ok, we''re talking years) General + Game programming where one forum, Game Programming. However it become too busy (post getting pushed off the first page too quickly) and so two forums where made. Same thing with DirectX/OpenGL (DirectX used to be "DirectX/OpenGL/[another api, power render?]", which is why it has so many more posts than OpenGL). As for APs the code is already written (finished Saturday), it just has to go through a review and testing (though this might take a while, 1350+ lines of code to be re-checked)  