   openal sound direction
  Hi currently i set soundpos in a for loop alike:...    SourcesPos[2][0] = -0.6; //pX;    SourcesPos[2][1] = 0.2; //pY - 20;    SourcesPos[2][2] = -0.4;//pZ +    SourcesVel[2][0] = 0.0; //pX;    SourcesVel[2][1] = 0.0; //pY - 20;    SourcesVel[2][2] = 0.0;//pZ + 2    SourcesDir[2][0] = 0.0; //pX;    SourcesDir[2][1] = 0.0; //pY - 20;    SourcesDir[2][2] = 1.0;//pZ + 2  alSourcefv(Sources, AL_POSITION, SourcesPos);  alSourcefv(Sources, AL_VELOCITY, SourcesVel); alSourcefv (Sources, AL_DIRECTION, SourcesDir);...all is fine apart the direction seems to have no effect at all. What could be wrong?Many thanksMichael
  Are you setting up the cone values too?AL_CONE_Never use directional sources myself so I don't really know. I assume your setting up the listener pos/direction correctly.   