   Serious MMORTS seeking 2d/3d artists-SS’s and video included
  A little background on the project:Thus far the team is made up of 2 people who have worked on the shell of the game for the past several months.  One an experienced MMO developer who has worked at Sony Online on some well known titles; in charge of: server, net code, and is leading the team.  I myself am in charge of the client/graphics engine.The game is being built from the ground up; we have made our own engine.  We are working from detail creative design documents.  We currently have a simple engine and server working.  Ships move around, no content yet.  At this point we are in need of 2d/texture artists and 3d modelers.  This game will cater to both the power game and casual gamer alike.This is currently a non-paying position, although we're holding out hope for future funding.  We have an original game design along with experienced developers - this is a realistic future expectation.  Benefits to be gained are: working with a game team (experience), you will have a finished game that will look good on a resume, and other learning to be gained though this experience.  If money is being made the artist will be compensated fairly.We currently have a fairly talented modeler in mind, but we would need some one to create textures for him.  We are looking for artists who can do 2d and/or 3d work for the game (requirements below).Requirements for 3d artists:-All models need to be in a .3ds format-Ships will need to be between 400-900 faces-Ships need to have uv texture coordinate maps (unwraped not a built in map)-We will have 40+ total ships needed to be modeled, 4 different races (ships in a race should have a similar look)-Being able to textures is a bonus2d Artists responsibility (not all are required)-Create textures for ships (3d modelers can give an image that shows how the texture is mapped out  or map the texture based on a texture being made).-Create nebular stuff (galaxies, nebulas, cool space stuff)-Explosion textures (animated?)-Create planet textures-GUI buttons (we have a system created we just need to make it look good).Features the engine has that artists can use to make their work look good in game-Dot 3 bump mapping-Environment mapping-Reflective and transparent materials-Secular lighting-Per-pixel and per-vertex lighting-Particle engine-Lens flairs-In-game rotation engineIf you have any interest, email me at mskowron@mines.edu.  If you have any question or comments reply or email me.The demo can be downloaded Here  :  ftp://67.165.210.39/gtech/Gtech.avi (you need the xvid codec)Screenshots are below[edited by - skow on January 5, 2004 3:30:15 PM]
  I''ve recived a few emails.Please contact me before the weekend if you have intrest. ;  Project looking really nice from here As we are also developing a spacegame I wondered if it's really screenshots or rendered pictures? How far have you come with the renderer? **Edit: Just downloaded to avi and think I got my answers. Really nice work guys. Keep up the good work!Too bad you have come such a long way in your project. Otherwise we could join "forces" on this one...http://www.dowhatyoufeel.de/factor2/phpBB2/** [edited by - AJirenius on January 8, 2004 10:16:53 AM];  Thanks AJirenius for the kind words, I''ll keep an eye on your site to see how you guys are doing.For any one else wondering these are screenshots, not renderings. ;  Skow? As in Skowroshima from TBW, Dread, SB?just curious ;  Yeah, hey Vanquish, what are the odds in running into you here? ;  Skow, this was the first MMORTS I''ve seen in GameDev that looks hopeful! Keep up the good work, and good luck!   Quick Clickys: [ WiseElben.com | My Journal | nMagic | My Profile ]"Give a man a fish and he will eat for a day. Teach a man how to fish and he will eat for a life time."-Chinese Proverb;quote:Original post by WiseElben   Skow, this was the first MMORTS I've seen in GameDev that looks hopeful! Keep up the good work, and good luck!   Quick Clickys:[ WiseElben.com | My Journal | nMagic | My Profile ]"Give a man a fish and he will eat for a day. Teach a man how to fish and he will eat for a life time."-Chinese Proverb I remember my design for one... It got really far too, we got the renderer and the basic unit movement stuff working... then it died... died, a harsh and painful... death... any of you guys remember my screenys? Almosty like the renderings in my sig... but better  cause I had a real artist do them  It's Maxd Gaming, put in an underscore and I will beat you with a rubber ducky! { Check out my Forum } { My First Space Art (Ever) }{  My Second Space Art (Ever)  }{ A upcoming space RTS codenamed Gruntacktica . }{ . }    [edited by - maxd gaming on January 8, 2004 12:04:33 AM];  Hey man...check out my project!www.conflictomega.comLooks like yours is going VERY WELL.Small world...we should hookup on TS sometime.Good luck and hope to hear from ya. Alfred Norris, VoodooFusion StudiosTeam Lead - CONFLICT: Omegawww.conflictomega.com[\url]   ;  Ummm, wow Looking for any coders at all?  My Website | Everything you need to know about 3D Graphics | Google | Search the Forums