   [fixed pipeline] glFog 'ghost' artifact
  Hi, I've noticed some sort of an artifact when using fp fog set to the same color as glClearColor. It looks like this:http://img139.imageshack.us/img139/6169/screen000003.png#1 is a truss that's correctly fogged, i.e. it's slowly sliding into the green fog (going darker with increasing Z-depth)#2 is the truss completely hidden in the fog (fragment color == glClearColor)#3 is further away (Z-depth) than #2, but it's color is actually 1/256 *brighter* in RGB (background and #2 is (9, 14, 4), this one is (10, 15, 5)).All tree points are less than GL_FOG_END from the camera.Snippet of the fog code:glFogi(GL_FOG_MODE, GL_EXP);glFogfv(GL_FOG_COLOR, this->settings.fog_color);glHint(GL_FOG_HINT, GL_NICEST);glFogf(GL_FOG_START, 2.5);glFogf(GL_FOG_END, 100.0);glFogf(GL_FOG_DENSITY, 0.05);glEnable(GL_FOG);Any clues as to what's causing this?   
  *bump*Is it a bug or a feature? How can I make an object just gradient into the fog?   