   Real-Time Cartoon Rendering with Direct-X 8.0 Hardware
  Good article. Was a bit sceptical at first - "Another cartoon renderer?!??! Surely we've seen enough of these things to last a lifetime......". This was sufficently different and interesting enough to be worth it.Only one (very minor) point - PS1.4 is supported in DX8.1, yet you say we cant use it. So maybe the article should be "Real-Time Cartoon Rendering with Direct-X 8.0 Hardware"RegardsNeil   WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!   [edited by - thedo on December 7, 2003 4:52:26 AM];  hiin this article there are assembly instructions for thegraphics hardware, how do i compile them and what do i needfor it? can i use visual c++6.0 or linux?thx ;  Too bad I can''t use PS.   --You''re Welcome,Rick Wong- sitting in his chair doing the most time-consuming thing.. ;quote:Original post by Pipo DeClown  Too bad I can''t use PS.   --You''re Welcome,Rick Wong  - sitting in his chair doing the most time-consuming thing..   Tried sw-shader? (sw-shader.sourceforge.net or something similar).It provides fast emulation for vs2/ps2 Muhammad Haggag;quote:Original post by gfx_playa  hiin this article there are assembly instructions for thegraphics hardware, how do i compile them and what do i needfor it? can i use visual c++6.0 or linux?thx   I suggest that you go through some introductory DirectX tutorials first. Try www.drunkenhyena.com, for example (you can also do a search for "andy pike DirectX tutorials")Anyway, to answer the question: The shader assembly is compiled using shader assemblers (which come with the SDK. vsa.exe for vshaders, and psa.exe for pshaders), or through some D3DX functions.Muhammad Haggag ;  [After reading the article]Nice trick to do the image-space edge-detection. I''ve seen it done in ps2 in one shader (possible with the number of instructions available and the ability to sample more than once), but I''ve never thought of doing it in ps1.1.Neat Muhammad Haggag ;quote:Original post by thedo   Good article. Was a bit sceptical at first - "Another cartoon renderer?!??! Surely we've seen enough of these things to last a lifetime......". This was sufficently different and interesting enough to be worth it.Only one (very minor) point - PS1.4 is supported in DX8.1, yet you say we cant use it. So maybe the article should be "Real-Time Cartoon Rendering with Direct-X 8.0 Hardware"RegardsNeilThanks for pointing this out Neil.  I forgot that PS1.1 was available in direct-x 8.0, I'll send a message to gamedev and see if they can change it.Vishvananda [edited by - AsydRayne on December 7, 2003 3:23:13 PM];  Witness my power as I rule Gamedev! All quake with fear........Neil   WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?! 