   Setting up C++ for dx9 SDK
  I know how to set up my Visual x++ for Directx8, but I don't know how to for DX9. What library files do I need to use Direct3D/DirectSound/DirectInput etc.? Thanks guys(and gals).-Garrett   
  Direct3D:d3d9.lib - stub library for Direct 3D, link is with d3d9.dll at runtime, debug level controlled by Control Paneld3dx9.lib - the release library for D3DX, full code no dlld3dx9d.lib - the stub library for D3DX, link is with the (SDK only) d3dx9d.dll at run timed3dx9dt.lib - debug library for D3DX, full code no dll - useful if giving to someone without SDK installed for testing.Other useful onesd3dxof.lib - x file reading templatesDirectInput (still v 8)Library File: dinput8.libAdditional helper library file: dxguid.lib- to use globally unique identifiers Header File: dinput.hOtherdxerr9.lib - used for getting DirectX 9 error strings;  Oh and DirectShow:Library File: strmiids.libHeader File: dshow.h   ;  Thanks alot!   