   Looking for a 2D artist for a platform game
Team name:NoneProject name: Soul SparkBrief description:Soul Spark is a Flash based 2D action platformer, where you play as a character who has the power to absorb souls. It would pretty much be like Prince of Persia II: The Shadows of Time and Flame.The main character, Azrael, wakes up in an unknown world. It looked like a graveyard, with skeletons all around the place. Little does he know that the place is actually The Purgatory. Angered souls (blobs of energy) can enter any of the skeletons and animate them. Use your soul blaster or meelee attack to attack the skeletons and release the souls and absorb them, before they enter another shell. Pick up any weapon they drop and proceed.The Soul Spark: Soul Spark is an array of souls that have come together with an aim to overthrow The Elder, who controls all the worlds. This has caused a severe misbalance between the various worlds and has created Dimension Squalls (warp gates) at various places. Evil souls have taken over The Elysium (heaven) and the living world. Azrael must go past all these levels, defeating enemies and collecting their souls. He must visit The Elysium, The Inferno and Mt. Purgatory and activate three main sources of energy (The soul triangle), that would give him enough energy to defeat the Soul Spark. Target aim:This would be a Flash game and would be put up on various gaming portals after sponsorship.Compensation:50% of the sponsorship and advertisement revenue will be shared with the artist(s).Technology:Programming: Flash Actionscript 3.0Art: Pixel art, since the levels will be tile-based.Talent needed:one or more pixel artists for making tiles and animations.Team structure:Myself: Actionscript 3.0 programmerWebsite:http://docs.google.com/View?id=dcqbvhd3_65ggpvjbg5 [A very early and brief description of the game]Contacts:Mail me at info[at]aeonus.comPrevious Work by Team:I've worked on RIAs and Flash games beforehttp://www.kongregate.com/games/aeonus/wordblockAdditional Info:The game will have between 5-7 levels, and will be pretty short. Around 30-45 minutes of gameplay. Artists should be able to make platform tilesets and sprite sheets for character animations.Feedback:any   
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