   File Format Suggestions
  I've been creating my own file format for my engine. Basically laying things out as I find them in Maya or Max when I want to export.I've got the basic position, normal, texcoords (or sets of)My problem is communicating effect/material information. I am not really sure how to design a flexible format for it.I've seen at least one game doing this type of thing translated from binary:effect: string "ships.fx"Material ID: long 1diffuse: string "shipDiffuse.dds"Ambient: float3 0 0 0etc. etc.V 10 {0 0 0} N {0 0 0} T {0 0 0} {0 0 0} N {0 0 0} T {0 0 0}etc. etc.I could make a generic "effect variable name"->"effect variable value" type of template to fill in as I parse. Then verify them against the effect and store them in my material class.Just wondering if anyone came up with a better format they are proud of or have suggestions?I am leaning towards that, since it is pretty open ended.   