   Transform a mesh?
  I can't seem to find a way to transform my Mesh object.  I'm wanting to transform it along a matrix. [edit] and the normals as well.-Devin   
  Hi,Do you mean a DirectX Mesh? (ID3DXMESH)? You could either lock the vertexbuffer and do it manually, or *maybe* use D3DXConcatenateMeshes and specifying one single mesh. I have never used the function though, and was just looking through the SDK docs for you. :)I wouldn't know a different method I guess.   ;  OK, Maybe lock the vertex buffer.  I'll try that.  And yes d3dmesh.   