   Point Light Math V2
  I posted about a week ago with no luck. I did a bunch of digging and found this retired thread on point light math. Gdev LinkI am having the exact same two problems he talks about with 1) light showing up on every surface. EDIT: ie. the light is lighting up surfaces that arent neccesarily facing it. 2) light seems to move with the camera.I have Posted Several videos on youtube with my lighting... and seem to have gotten rid of the ghostly cubes that were caused by my point light shader.http://www.youtube.com/user/averagejoessuAny Ideas as to what causes these? people in that thread said it was his half-angle vector.Thanks in advance!I can post my shaders again if needed when I get home.   