   Drawing the game map?
  I am making a Pac-Man clone, and I have been working on putting it all on paper, how would I go about doing the map drawing and collision based on the map, I am not looking for something complicated, more or so the easiest way to achieve this by creating a hard coded level.   
  Use a 2d array of tile indices.11111111100000011011110110100101101101011000000111111111   ;  Here is the problem I have with tile, is that the Pac-Man map has many different tile sizes and if you were to set up a tile size the map wouldn't fit together right at all, or you will be testing collision with 4*8x8 tiles for every single tile based on apperance, I thought about tile but don't see how I could efficiently implement this in, and thinking there has to be another way this was accomplished. Thanks for the idea though and anymore is greatly appreciated.   ;  It's just tiles. Break the tiles up so that there is a single common tile size. Some tiles will occupy more than one tile space.  You can have variations of the same tile such as a corner piece, to make things more reusable.For a more complicated game you could use line and box primitives to define the world. But i seriously recommend just tiles.   ;  thx for the suggestions I have yet to actually program a tile based game yet, you know of any good links to get me started I am using C++ for this venture and possibly SFML or SDL not sure which I would prefer SFML though.   ;  Look here maybe...   