   Quick Direct X Graphics Query
  Hey guys,Simple question.If an object is drawn outside the current camera view is direct x graphics smart enough to not waste time drawing those objects.It's a simple act to limit what is drawn I know, but I don't want to waste processing time running a check if direct x is going to deal with it on its own.Thanks in advance guys and girls.   
  As far as I know it is still processed until the clipping stage in the pipeline.Thats why its common practice to implement frustum culling to discard objects that are not seen.   ;  Clipping in DirectX is done at the triangle level, after vertices have been transformed. If you can determine that a large number of triangles will be off-screen with a simple AABB-frustum check, then you save all of those vertices being transformed and clipped.   ;  Thanks for the advice guys I'll do a check to ensure only visible objects will be drawn.   