   which language?
  hey all, I am new to this forum and new to scripting and was wondering what what language would be best for scripting games e.g while playing Counterstrike you press f3 and it will display a message.I want to do things along that line.ps. I am fully aware that you can do the text thing in cs bt using bind, it was just and example :PThank you all   
  Any scripting language will work. You'd need to narrow down your requirements before an accurate answer could be given.   ;  sorry about not being to accurate, im more into making scriopts for games like runescape, like an auotminer, also if there is any books you would reccomend please tell me :PMerry x-mas;Quote:Original post by slurch901sorry about not being to accurate, im more into making scriopts for games like runescape, like an auotminer, also if there is any books you would reccomend please tell me :PMerry x-masRunescape?  Also, what's an 'auotminer'?  I think we fail to understand you...C++   ;Quote:Original post by Anonymous PosterQuote:Original post by slurch901sorry about not being to accurate, im more into making scriopts for games like runescape, like an auotminer, also if there is any books you would reccomend please tell me :PMerry x-masRunescape?  Also, what's an 'auotminer'?  I think we fail to understand you...C++I do not think you are allowed to make scripts for online games like runscape. Isn't that considered a form of hacking? I am sure Jagex will not like it one bit.   ;  i know jagex wouldnt like it, but thats the sort of stuff i use to learn quicker, i can only learn things that intrest to me, so i would just like to know how to do it, not to cheat but just for learning,ty;  I think what you mean is what is normally called 'macroing', not scripting. The difference is that scripts are run from within the program whereas macros control the program from the outside (although the terminology is often blurred).In this case you probably don't want a scripting language at all. I think generally you get a macro program and you have to use whichever language they give you. If you wanted to write your own, that's quite complex, as you'll need to access something like the Win32 API and send the relevant mouse clicks/keypresses to the application.   ;  hey all, i want to make my own program that executes scripts for games, any suggestions on the language i should learn?   ;  The problem is that for any given game, if you want to manipulate the game, then you have to work within the context of the features available to the game, unless you want to get into hacking the game and reverse engineering.The good thing though, is that most games expose some sort of customization functionality, either through plugins or scripts or macros of some sort or another. So what you'll have to do is decide what game you're going to customize and then figure out what facilities it exposes for customization. Then you'd go from there, figuring out what you want to do then how to do it.There isn't one specific language to learn for many games, although many games sometimes will choose the same language to extend it's features.   