   OpenAL relative
  I dont know if there is the right place to post this thread.I'm makin a FPS game. I have a gun and when I shoot the sound dont always follow the camera. That is a normal effect.I have to set my sound Relative to the listener. :alSourcef(source, AL_SOURCE_RELATIVE, AL_TRUE);Its relative, but the position seems to be wrong now :(I tried differents position, and its like I'm at -75 on X axis. Something like that. I didnt found the exact position lol.I'm using right-handed coordinate like default in openAL.Does someone got the same problem?Thanks   