   I'd like to know how to make flash trial games myself.
  Hi.I'm a Japanese video game developer, and recently I've been seeing many flash trial versions of DS and PSP games. I'd like to know how to make these flash trial versions myself, but I can only think of two ways to do it.1. Port the original source code manually from C or C++ to ActionScript. (I think this is a bit of a hassle)2. Create a hybrid scripting language combining C, C++ and ActionScript, and use this to make the game. (This way is too difficult for me)I don't think that either of these ideas is an ideal way to work. I'd be grateful if I could hear what you think about this?Thank you in advance.   
  ActionScript (Flash's scripting language) and C (as I understand, the most popular language for DS or PSP development) are so different that two separate ports are probably the wisest way to go. AS is closer to C++ to the point that you could decorate the core logic classes with #defines and #ifdefs and then conditionally preprocess one or the other. However, this is still a huge amount of work. Also, I don't know whether it is feasible to develop in C++ for DS or PSP to begin with.You can use the same art assets in both projects, though. Art is usually the thing that takes the most time in a game development project.   