   Converting Euler rotation order - how?
  I need to go from euler XYZ to euler YXZ?Can't find any good info on how to do this. Any ideas folks?   
  Convert to and from a more sane representation (3x3 matrix or quaternions).   ;  I advise you avoid using Euler angles or anything resembling glRotated for anything other than 2D rotations.  In 3D space, Euler angles basically fall under the category of "asking for trouble".  Matrices/Quaternions/similar, while more complicated to use, are far more reliable and you can still write a nice clean interface for them to keep it simple from a usability perspective.   ;  Thank you both :)   ;  If you have trouble implementing such a system, take a quick search through the forums... there are tons of "OMGGIMBALLOCKOHNOWHATDOIDO" type threads (including at least one by me) with eventual solutions, or contact our resident math whiz jyk.   