   getting started in xna with a 2.5d engine
  Hi i have just got back into game programming last year, i have been working on indy games on and off for some years, and had a c and java background, and i have been trying different compilers/engines i was trying to make a clone of the intellivision game space hawk, 1st i used visual CPP and the DarkGDK witch worked well, but having just learned java, i was disipointed on the lack of oop and had trouble with collision and physics, then i found out about xna and began usin it with VC# express and i rewrote my game, i really like the IDE it took me half the time to rewrite it and get farther, i had bad collision and still no physics, then i found flat red ball, it's a 2.5d engine and works with xna, after learning the basics, i rewrote my game with it in no time, and i have finished it, it may not be the best game in the world, but it's the first game i've finished in a long time, i plan on making a tutorial on making the game for beginers, and plan on making many more games, if you want to play my game you can download it at: http://ifile.it/cq172sx, logicandchaos on youtube   