   This code won't work. Why?
  Dear Ladies and gentlemen,    We are newbies at OpenGL. We have been studying OpenGL programming with Visual Studio .Net 2003 VC++. We found a piece of code in a book, and we tried to test this code with VC++.In the beginning, we create a console project with the Wizard, and then we typed in the following code: #include "stdafx.h"#include <windows.h>#include <GL/gl.h>#include <GL/glu.h>#include <GL/glaux.h>#using <mscorlib.dll>using namespace System;void CALLBACK display(void){    glClear(GL_COLOR_BUFFER_BIT);    glColor3f(1.0, 1.0, 1.0);    glLoadIdentity();   glTranslatef(0.0, 0.0, -0.5); glScalef(1.0, 2.0, 1.0); auxWireCube(1.0);   glFlush(); }void myinit(void){    glShadeModel(GL_FLAT);  }void CALLBACK myReshape(GLsizei w, GLsizei h){    glMatrixMode(GL_PROJECTION); glLoadIdentity();    glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0); glMatrixMode(GL_MODELVIEW);  glViewport(0, 0, w, h);  }/* int _tmain()  // This functioin created by the Wizard.  {    Console::WriteLine(S"Hello World");    return 0;}*/void main(int argc, char **argv){    auxInitDisplayMode(AUX_SINGLE | AUX_RGBA);  auxInitPosition(0, 0, 500, 500);    auxInitWindow(argv[0]);    myinit();    auxReshapeFunc(myReshape);    auxMainLoop(display);}    We compile the code successfully. But when we run this program, we only got a black window, it drew nothing on the window. Why doesn't the code works? Please help me. Thank you very much.    Best regards.OpenGL Bros.   
  Are the arguments to the glFrustum function and the glTranslate function correct? It would seem that the wire cube is not quite within the viewing frustrum. Perhaps changing to glTranslate(0, 0, -5).   ;  Hello Bob III,    Thank you for your help. You were right. The parameters of glTranslate() we passed were wrong.Thank you very much!    Best regards.    OpenGL Bros.   