   Line colour problems
  Sorry people me again!!!Right ive got a .x mesh loaded and i render it with drawsubset. Ive also got an octree setup for this mesh (well the first node so far). The node is visulised by drawing lines for the bounding box, these are rendered using index and vertex buffers using drawindexprimitive. The rendering of the mesh is not linked into the octree yet. The mesh is assigned a grassy texture, when the lines are drawn it uses this texture. I changed the texture of the meshto a brick wall one, now the lines are there proper colour, bright green.Can anyone tell me why its doing this, surely if there was a problem in the code, it would be the same for both.Thanx to anyone who can help!!!P.S can anyone tell me how to get mouse movement without having to lock the framerate.Thanx againPsy 