   Far developed 2D Arcade Platformer looking for a team. [Alpha playable demo included]
Project name: Blockade - working title.Brief description:Blockade is a 2D platformer arcade game with an innovative concept, it has been in developement by me for about 4 monthes during the summer/fall of last year,developement of it had ceased once the tests at school had begun again, and since then, I haven't really touched it much, what I had at that time is a working alpha version which I will provide a download link to, however, feedback on it had resulted in alot of bug fixes and the addition of an adventure mode, that is a sort of a platformer game, since the release of this version.The version we will start the work off is a rather complete version of the game that just needs edge sharpening, tweaking and improving off of given materials, at the time I have made everything for the game, concept music, pixel art, code and plan, which just need to be worked upon.Target aim:Well, wish I could say for sure, but at the current state of the project it could only go as freeware, hence why I'm recruiting, I want the recontinued game to be good enough to go for a small fee of 1-5$ per copy, or peraphs a conversion to flash for it to be sold to a flash game site.Compensation:Revenue will be split between the team members if any will be gained.I wouldn't want to look at that aspect right now though, just focus on a game for our portfolios with an option for growth from there.Technology:PC, using C++ and SDL, may be converted if the team so wishes to.Artist and sound tools are up to the individuals to decide upon.Talent needed:Graphic artists: for backgrounds, menus and overall graphics that aren't pixel-levelled.Pixel artists: for the pixel art for the game, since it is 2D, that would be alot of art, but the base of it is already given in the alpha and just needs to be improved upon.Sound artists/composers: for the sfx and music in the game, again, a base is given, but needs to be improved upon.Programmers: possibly network programmers too if we decide to expand in that direction. The code is mainly done, so the work of the programmer is not needed right away, but people that still want to offer themselves will not be denied on the spot either and will be heard out, after all, this is mainly a portfolio project, and I wouldn't want to deny anyone capable of helping on it from gaining the experience.Level designers: for the adventure mode that is unpresent in the alpha, level designers would be needed to design challenging levels using the given concept of the game.All applicants should send in their resumes and portfolios.Team structure:Me: Mor Zilberman - creator of the project, been working on it for 4 monthes and provided the temporary art and sound as well as all of the coding and concept.Contacts:Mor: -email/MSN: morzil@walla.com-Skype: KazenoZAdditional Info:The readme that has been attached to the alpha demo at the time of making:Quote:Welcome to the Blockade Explanation file.Blockade is a 2D game developed in C++/SDL, it is an addicting arcade game in which your goal is to jump your way up the screen using a bunch of random blocks that appear on thescreen, sounds simple? Why, of course there's a catch.The real challenge behind this game is not jumping upon the blocks, it's navigating betweenthem while they will no doubt try to shake you off.There are 9 types of blocks, each with a different function that will activate upon jumpingit.The game may be simple to learn, but you will soon find it challenging, for that, some very challenging modes of gameplay for you to pick up on can be found within the game, as well asthe top rank of difficulty, the Expert rank.Other than just jumping the blocks, the game features 4 different modes of play for all levels of experience, interesting for the weaks through to challenging to the pros, you willneed to really know what you are doing to complete the challenges set for you here.Learning the art of the craft might be simple, but do you think you have what it takes to master the Blockade? Think you can make it to the top and conquer the Gate? Prove yourself, pass the Blockade!------Types of blocks:The green block moves left;The blue block moves right;The yellow block will fall beneath you, dragging you with it;The teal block would act as a trampoline to give you a boost;The red block is a bomb that will send you flying;The pink block shrinks under your feet.The purple block vanishes as you approach.The gray block... is just there, does nothing.And last but not least, the wacky block, a box that randomly transforms to any other block.As well as the Gate block, your target.------Ranks:Beginner - The beginner mode focuses on letting the player get aqcuainted with the game mechanics more than anything else, the only blocks you will encounter here are friendly blocks that will help you reach the top.Easy - The easy mode is there to demonstrate to you the works of the wacky box.Intermediate - If you're familiar with the game mechanics and know what you are doing, thisis your next step, some hindering blocks make their appearance this time around.Advanced - This mode is for the top notch players, all blocks are here, aids as well as traps, here you will firstly face the last 2 blocks, the worst of the bunch.Expert - Already tired of the Advanced rank? Got the hang of it good and can conquer it easily? Fear nor, the Expert rank is here just for you. The ultimate challenge, not onlydo all blocks still make an appearance, this mode also adds a gist of strategy and memoryusage to the mix. What's so special you ask? Why, the blocks are mixed!The function of each block has been transferred around, and your goal is to quickly learnthe new allocations and find your way to the top once more.------Game modes:Free Mode - Just choose a rank of difficulty and start playing for practice.Time Mode - Time your games and try to break your own record times for finishing a stage.Score Mode - Coins are randomly spread out throughout the screen and you need to get as manyas you can within the time limit.Challenge Mode - The most challenging mode of gameplay in the game, you will be given various tasks in varying difficulties to try and test your skill.Just like the other modes, this one is split into difficulty ranks, however, it's a bit different this time around, only 4 ranks, with the last one being for only the best of thebest of players.All challenges are played off with the full block roster, so you need to be atleast at alevel to play those if you want a chance against them.Challenge Mode ranks:Easy - A few simple challenges for the new players to experience the air of the challengemode.Normal - Rather simple challenges, do require lots of practice however.Hard - Tough challenges, you WILL need alot of tries if you want a chance at these, no matterhow experienced might you be.IMPOSSIBLE! - Pretty much self explationary, you will need to have the mind of a robot andthe reflexes of a trained ninja if you want a chance to pass these, the challenges are thesame as the Hard rank, however, you play on the Expert rank with all blocks being twisterover. Good luck with that one, you WILL need it.Link to download alpha:http://www.megaupload.com/?d=IRIMU5ULFeedback:Any feedback would be much appreciated, as this game is only looking to improve from here, however, be aware that some of the feedback you would have regarding the playable demo have already been taken into account and implemented.   
  screenshots please   ;  Well, it is all just placeholder art AND an arcade, there is not much to show actually, but this is a picture of the block function explanation from within the game.