   Displaying Bitmaps with Direct3D
  Hi !I used DirectDraw to display a bitmap on a (fullscreen) monitor but, unfortunately, these bitches@ms made it deprecated... So, I wanted to 'translate' it with Direct3D namespace. I've been looking into tutorials, shaking the whole web but I don't find any solution to the most simple Direct3D problem.Does anyone have an idea ?Many thanks in advance.   
  Don't get scared by the word 'deprecated'. In this sense it means they are not working on it anymore, but as long as DirectX is around, DirectDraw will be available (through the older interfaces, that is). If you got a working program which does what it's supposed to do, you'd better leave it at that.   ;  Check out the SDK docs on D3DXSprite, or do a search on the internet.  It's suppose to help out tremendously with 2D drawing in DirectX Graphics.   ;  If you are still scared though, you can set the projection matrix to a orthogonal view, something like this:D3DXMATRIX mat;D3DXMatrixOrthoLH(&mat, (FLOAT)your_screen_width, (FLOAT)your_screen_height, 0.0F, 1.0F);D3DDevice->SetTransform(D3DTS_PROJECTION, &mat;Then, for example, create two polygons forming a square and put a texture (the bitmap) on them.   