   Using PIX to find unreleased state blocks
  I know this has been asked a decent amount, but I am super struggling trying to get my device reset. I create all my textures in managed memory and I'm releasing everything I can. I'm trying to use pix to see what I could not be releasing, but it just shows all these state blocks with no info on it. Do I only have to worry about things created specifically by my application? Why don't my deferred render targets show up on there? What about fonts? My sphere and box mesh for deferred lights?Any help would be greatly appreciated in this pinch.   
  ID3DXFont has an OnLostDevice method that you call to release resources. Same for ID3DXSprite, and ID3DXEffect.   ;  Yes, I'm calling those. But how would I see those in pix and determine whether or not it's being released? Or can you not do that.   