   C# Particle Effects
  Hi, I'm using the flatredball engine to learn basic game programming concepts etc... and there is something I've been wanting to fool around with, particle effects. I was wondering if anyone knows where I can find some tutorials to mathmatically generate particle effects. I'm pretty good at math, just finished trig, and next year taking analysis and calculus.I've been fooling around on my own to see what I can create, though I'm not a very imagitive person, and all I've done is a simple sine wave here.EDIT: Acctually, any tutorials on particle effects would help out. Like how to blend the sprites, etc...   