   Tutorial about Normal mapping
  Hi everybody,I know that it will sound funny but I can't find any complete tutorial about implementation of normal mapping in OpenGl application.I have tried Google for much time but I haven't found anything.I have found many articles about normal mapping but they are only brief summary what normal mapping is.I have had to searched wrong...Thanks for any help!   
  Well there are 2 types of normal mapping.Tangent Space Normal Mapping - the one you are prolly interested in.And Object Space Normal Mapping.http://www.3dkingdoms.com/tutorial.htmthere is one...http://jerome.jouvie.free.fr/OpenGl/Lessons/Lesson8.phpthere is another...Also, The Cg Tutorial book from nvidia also has a chapter on normal mapping, which is free from their dev website.