   Best way to render to multiple windows?
  What's the best way to render to multiple windows in D3D9? I've tried using the hDestWindowOverride parameter in Present() but the the image is shrunk/stretched to fit the client rectangle, and I don't want that.EDIT:Nevermind, I just read up on multiple swap chains and it's working great now. :)[Edited by - MonkeyTrooper on May 14, 2009 8:52:15 PM]
  Can you post a screen shot of what you got together?  I recently did the same thing, and even tie different renderers to different windows now, and it's pretty cool to play around with.  See here and here for some details.   ;  Sure. It's not very impressive, especially considering that it's all 2D, but here ya go:[Image]