   Need WW2 lovin' Content Editors for exciting ww2 game!
  Project name: Chain of CommandBrief description:Chain of Command (CoC) is a multiplayer, semi-persistent, strategic military simulation. It is conceptually similar to theater scale turn-based board games, but is implemented on a global scale. It encompasses WWII-era sea, air, and land actions, yet incorporates those elements into a truly strategic model which can be adapted to fit both historic and fictional global conflicts. In Chain of Command, each warring nation’s military forces are commanded by several players, who work together as a team; assuming command of military units as they function within unique, player-defined chains of command. CoC is designed to host more simultaneous players than any other strategic war game ever created. They will issue orders to the military units assigned to them (which are scaled to a brigade / squadron / individual ship level) as they communicate with other player-commanders to coordinate their unit’s movements on a gigantic, richly detailed, hex-tiled world map.This project is midway through the development stage, having completed a rigorous design phase in which no less than 6 ww2 subject-matter-experts combs over every design detail. The game system is documented in over 350 pages of professionally-authored specification documents.Target aim:Retail - Fee for ServiceCompensation:None, but you'll have a blast on this team and if you like the genre (ww2 strategy), creating the maps, units, nations, etc. for the game scenarios will be a heck of a lot of fun!Technology:MS Office documents (Excel, Word, etc.), MS Access, SQL ServerTalent needed:I need Content Managers, Scenario Writers, Researchers and Map Editors who LOVE WW2 and strategy games to create game data and to paint a complete hex-tiled world map for the start-up scenarios using custom-made utilities.  These scenarios are immense in terms of data setup, and I need dedicated people to create them.  You can devote any amount of time to the project, as there are distinct "pieces" that can be doled out (in example - Bob might sign up to create the Germany army's starting units, Jack might sign up to create the US Navy's starting forces, etc.)  Of course, the more hours you can spend on it - the better.  I do also need a Content Lead that will manage all of these activities and coordiante the master database updates.  Note that for historical accuracy, online research will be required (some of that is already done).Team structure:I currently have a team of 2 design editors, 2 content editors and 2 programmers.  Most of the team has been together for nearly 2 years.  The musical scores and graphics are being subcontracted.Contacts:dfite@wildblue.net   
  bumping as I received no replies to this...I am still looking for scenario builders who would enjoy researching world war 2 military units, etc. and transfer that knowledge into realistic game data.  The master database is alredy created, and the development effort is very well underway.  I'd really like to get the game data rolling as we wrap up the programming effort.   