   Defining a format for animated 3d objects
  hi, i want to define an object format for animated 3d objects. since this is my first approach, i don´t exatcly know what´s important. i recently have dealt only with static geometry. what i mean, is not having some cubes to move or rotate around, that is not what i want.i want animated models like characters or some gear that belong together. but it shouldn´t be too complex. i also don´t want to use quake md models, since i want to build and program my own.what do i need? can you give me some tips/hints to get started? i thought about to start with a simple robot that moves around in my simple 3d room given some navigation points. the robot should also be able to turn properly and should have some animated head, etc.thanksGammastrahler  
  We already have a running thread about this here.