   Witch Hunter Production beginning Team needed
  Project Name:Witch Hunter: MoonchildBrief Description:Witch Hunter is a steampunk horror fps based in an alternative England.In 1886 the Holy Inquisition still exists carrying out secret assassinations and missions against the supernatural and heretical forces that taint the streets.The Inquisition lives off their specially trained hunters and assassins known as Witch-Hunters, each with their special abilities and strange origins there is no better force to take down the world’s supernatural foes.You are one of these Witch-HuntersYou play as Brother Mason as he embarks on a quest to stop a highly dangerous vampiric bloodline from creating a living weapon known as the Moon-Child.Target Aim:Retail/Direct to Drive is a dream come true the least is shareware. Compensation:Anyone who contributes majorly (coding, programming, arts and writing) will get a cut in the profits, of course Leads will get slightly more, also your name will be in the credits.Technology:It will be on the PC, and so far will be based on the Unreal engine as it is proven for the kind of gameplay Witch Hunter will present, but of course I am willing to hear any other suggestions since the graphics of the Unreal Engine are very, very ugly.Talent Needed:Co-Designer:So far I have worked on around 20 pages of plot, 40 odd characters, pages of gameplay (have yet to collaborate and count) and very rough random extra plot ideas. Requirements needed are:-Work on a previous project, or proven skill in the field-Interest in this kind of genre (FPS, Steampunk, Vampire, Horror)-Great Imagination and sence of humourArtists:This is a must, I want Witch Hunter to be a VERY visual game with interesting victorian era design, steampunk and some fantastical elements, I can draw but further skill is needed in the following areas:-Level Design-Character Design-Background Design-3D moddelers and Riggers (for characters, objects and levels)-Texture Artists (for characters, objects and locations)Composers:These people need to be able to compose some ambience more the game (think fear) and some real good romantic era/classical/phantom of the opera style music (think bioshock)Writers:I need writers as soon as possible, mainly for dialogue other needs include:-General Side Quest design (ideas can be sent in by anyone through my email: tjpmay@tpg.com.au)-Character Writer-Experience would be a major plusCoders/Programmers:Anyone with history with C++ and the Unreal engine are perfect.Team Structure:so far there is only me as:-Lead Designer, Concept Artist, Writer, Character DesignerPrevious Work:None, several small gamemaker games way back when and some fpscreator gamesFeedback:YES YES I WANT IT NOW!!yeh well any feedback will be greatContact:Email/MSN: tjpmay@tpg.com.au[Edited by - Tomothy_Mayhem on May 31, 2009 4:46:43 PM]
  You are expecting a lot from your applicants, which is not necessarily a bad thing.In order to get good feedback, however, you'll need to show us that you're up to snuff, yourself.Show us some examples of your work, even if it's just snippets of design documentation or character sketches. We understand you might have some game design ideas you'd rather not post publicly, but you're going to have to post -something- to get us interested, so show us whatever you can.   ;  ok, well first of all have a look in the story dev section of the forum, there you will find the first chapter of plot, (first of around 12), other than that there isn't much.If it is desperatly wanted I can send in concept art and some more plot;  You do not have a resume, you are not presenting letters of recommendation, you are not presenting any experience in managing a 6 minimum person team (and possibly more), and your skill set suggests that you are incapable of executing the game on your own.You are not in a position to demand "officiality" from your recruits as you so clearly lack any of your own.Show us why your game will succeed.Prove you can do the job.You say you have experience, link us to evidence of that experience--if you have story excerpts you feel provide insight to the 'awesomeness' that is your game, provide that excerpt here or link us directly.You're not in a position to make demands, so don't be rude.   ;  Not trying to be rude, I laugh when I got to the part with resume and letter of recommendation. Seriously I am looking at an Indie starting from scratch by a Lead designer with no past experience, I don't think anyone half decent would help you. You aren't even given a fix paid, you can quit half way through the development when something goes bad, wasting everyone's time and work.  Assuming you are using the UT3 engine for the latest graphics capabilities, since you put VERY visual game as your goal. So are you going to pay the license for the UT3 engine? Without it no one will even start working.What about modeling program, I hope you aren't using blender, Maya is the cheapest to go that gives great models and animation. It's only 2000 bucks or so. I guess you never thought of it before but starting a retail indie meaning you You have to work out your financial side first before you even get a team. That's how it works in the game industry, do some more research and hope you will learn a thing or two.   ;Quote:Original post by DannthrYou do not have a resume, you are not presenting letters of recommendation, you are not presenting any experience in managing a 6 minimum person team (and possibly more), and your skill set suggests that you are incapable of executing the game on your own.You are not in a position to demand "officiality" from your recruits as you so clearly lack any of your own.Show us why your game will succeed.Prove you can do the job.You say you have experience, link us to evidence of that experience--if you have story excerpts you feel provide insight to the 'awesomeness' that is your game, provide that excerpt here or link us directly.You're not in a position to make demands, so don't be rude.some how I fail to see how it is me who is being rude.I'm not making demands as such, all I want to be sure is that the people interested exist and they do have the skills, for I don't want to be cheated, as that has happened before.oh and no I'm not using the UT3 engine, it seems you didn't get the idea AT ALL, what I meant with Visual Game was not the graphics but the atmosphere.oh and just so you know there is no UT3 Engine  all Epic engines are based off there first game engine Unreal. Unreal Tournament 2007 (or 3) was based on the Unreal 3.The engine I'm using is Unreal Engine, just the unreal, it was used in Deus Ex, one of my favourite games of all time.I know how to use the UnrealEd and UnrealCode so I do have some skill in coding.I guess you're right when you say I havn't really thought of the budjet, which is true, so I guess I'll concentrate on the plot/script part of the game and gameplay design/concept art.oh and on a side note, if your not trying to be rude, don't be, don't simply use the sentence as an excuse.