   Are most game engines built oversea's ??
  I just finished talking to a Flashpoint Academy recruiter about their ciriculum. I told him that after I graduate, I would like to go more in depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphic's API such as directX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most job's that deal with building game engine's go over seas and most of creative work is done in the united states." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the lines.To me I thought it was a bunch of BS, but my question is to you guy's, "is it" ??   
  Where are you from?I'd say most engines are built whereever most games are built. Game engines tend not to be built for the sake of being built but get build for the sake of building a game and then maybe relased under some licence for others to use.Physics engines, graphics engines are slightly different maybe.   ;  Simple answer, no! He was trying to get you to spend money to learn things that you can learn in your spare time. Most game engines are built by the folks employed at the companies that design the games. For that most part that is right here in the states. There is one caveat to that statement, however. I have noticed that some companies (EA is one) are outsourcing their programming to the Chinese. The principles behind this are the same as exporting labor; that's essentially what they're doing. Check Chinese labor = large American profits.  I stumbled upon this fact last year when I was searching for a job. I was looking at a Electronic Arts job posting (which was based in California) and one of the requirements was "Must speak fluent Mandarin." I got to thinking, "why would that be a requirement for an American job?" The reason, my friend, is not to help them order at their working lunches at Kung Wao Fu's Hunan House....   ;  I am in the united state of course. One of the only places jobs tend to leave. IF was anywhere else, I would be making post thanking you guys for the jobs.   ;Quote:Original post by numerical25I am in the united state of course. One of the only places jobs tend to leave. IF was anywhere else, I would be making post thanking you guys for the jobs.Uh.Such arrogance.   ;  They were built overseas in the 1990s. Since then, they've moved deep underground. Ever since the big Valve leak of the early 2000s, they were deemed to unsafe to develop on the high seas. Damn pirates.   ;  Looks like that school has every student do design, art, programming, and producing with modding work for their first year, then specialize their second year.  Doesn't seem like you would become competent enough in a specific field.  The description for the first programming class only indicates that you'll use Visual Studio, nothing about any particular programming languages.  The second programming class seems like it's more open ended with more choices like physics and collision detection, but I didn't see anything math classes so that might be a bit more difficult.Yeah, seems like an excellent school with an awesome and informative recruiter.Regarding the school teaching DirectX: I go to DigiPen, and they don't teach a particular graphics API.  I've received very little instruction on how to work with OpenGL or DirectX, but enough information on them had been provided to get by with the assignments.  What they did teach were graphics fundamentals, GPU pipeline, software rasterization, lighting, shaders, spatial partitioning, culling, advanced rendering techniques, ray tracing, animation, etc, and all backed with various math classes.  They teach the concepts and background, but we were responsible for the implementation in what ever way we were comfortable with.  Some classes had existing frameworks, but most of the work by the students barely needed to touch any API calls.  Students learned the APIs on their own either for their game class, advanced graphics classes, or just because.So don't dismiss a school because they don't teach a particular API or language.  The API or language isn't as important as learning concepts and how things work.  Once you have that knowledge, switching to a different API isn't as difficult.   ;Quote:Original post by return0Quote:Original post by numerical25I am in the united state of course. One of the only places jobs tend to leave. IF was anywhere else, I would be making post thanking you guys for the jobs.Uh.Such arrogance.It's funnny, you can tell exactly where he's from based purely on him asking questions like this :)I thought all the best stuff came from the UK. :);Quote:Original post by numerical25I am in the united state of course. One of the only places jobs tend to leave. IF was anywhere else, I would be making post thanking you guys for the jobs.Wow! Maybe spending some time "overseas" (like Canada, for instance) would be good for you!   ;  Some Americans are so paradoxically provincial...   