   Witch-Hunter All round help
  Here is the proposal and general overview of the game, this can help anyone interested know what they're in for.Witch HunterIn a world of heretics and demons only the holy Inquisition can save humanityExecutive Summaryv. 1.0Delivery Date:Christmas 2013Genre:Steam-punk late 19th century (the Steam Punk allows us to meld the background a bit more, so more freedom in design)Category:RPG/FPS AdventureSimilar Titles:System Shock (Looking Glass), Deus Ex (Ion Storm), Doom (ID)Setting:Several Unique, Steam Punk London, Scotland HighlandsLook:Dark, 1st Person 3DPlot Concept:In 1886 the Holy Inquisition still exists carrying out secret assassinations and missions against the supernatural and heretical forces that taint the streets.The Inquisition lives off their specially trained hunters and assassins known as Witch-Hunters, each with their special abilities and strange origins there is no better force to take down the world’s supernatural foes.You are one of these Witch-HuntersYou play as Brother Mason as he embarks on a quest to stop a highly dangerous vampiric bloodline from creating a living weapon known as the Moon-Child.But after defeating the bloodline and capturing the Moon-Child you are betrayed by the organisation that you worked for, the Inquisition’s plan for the Moon-Child is horrifying to say the least.With no allies you must join either the Lupine (Werewolves) or the Ordo Deus Everto (Order of the God Demon)Competitive Analysis: A Dark and mysterious 3d world played through a 1st person shooter and Role Playing view. Absolute 3D freedom, explore Steam Punk London where you can take missions from contacts through out the city, NPC interaction includes Conversation trees, Killer AI and Faction AI. In-Depth World Simulation allows players to solve problems in a variety of ways. Fuses two popular fantasies; Van Helsing and League of Extraordinary Gentlemen and more early fantasy/horror/steam punk literature. NPC’s are detailed with rich back stories, habits, personalities and traits. The Player can choose to get through obstacles a number of different ways, whether it be stealthy or aggressive.Technology: Engine: 3D, Freedom Elements RPG, FPS Characters: Real Time 3D models Creatures: Real Time 3D models Surroundings: Real Time 3D models, Sprites Structures: Real Time 3D Vehicles: Real Time 3D models Interface: 2D modelsContact:   tjpmay@tpg.com.au[Edited by - Tomothy_Mayhem on May 24, 2009 4:34:07 PM]
  Hey,Im interested in joining but I need your email to send you my proposal,i can be reached on jjac7212@hotmail.comThanks   