   PhysX simulation accuracy
  HelloWhen I activate VSync in my display, the physics simulation accuracy drop down due to too large elapsed time between frames.I tried to modify NxScene::setTiming() paramaters, in vain.Should I separate visual and physical stuff into 2 threads ?Or maybe should I use multi-threaded physics simulation ?Thanks   
  ... looking at the PhysX documentation, I saw that I use the fixed time step simulation method but the elapsed time I give is not constant ...They recommend to use fixed time step simulation, so I will do a simulation loop with a fixed time step, in a separate thread.So don't worry about this post ... unless you think I'm on a wrong waythx anyway;  You can address this in a single thread, but you would have to add an inner loop in your game loop. The idea is to run as many physics steps as necessary to "catch up" with the actual frame rate. So, if your frame time is less than the fixed time step, do not run physics. If the frame time is twice the fixed time step, run two physics steps. And so on. There is a web page that talks about this, with pseudo-code:Fix Your Timestep!There are some difficulties doing this in one thread, and depending on the complexity of your scene and time required to do a single physics step, you may have to throttle the physics to keep the frame time from growing.   ;  thank you !   