   Specular  light shade on texture mapped objects
  I cant find code examples of how to put specular light shade component a texture mapped object. The program i'm writting the specular light shade only appear non-texture mapped objects. Does any one have a code example or program of specular highlight on textures to share? thanx   
Might be a newbie ques. I cant find code examples of how to put specular light shade component a texture mapped object. The program i'm writting the specular light shade only appear non-texture mapped objects. Does any one have a code example or program of specular highlight on textures to share? thanxactually i am doing the same job take a look at my post http://www.gamedev.net/topic/593514-problem-with-broken-fragment-improperly-rendering/ but i do believe that specular light have obvious effect on my non-texture model because when i turn down the specular component of light the model changed. undoubtedly u should specify the normal per pixel b4 assigning the light that`s as far as i know hope it helps.but i`ve no idea how those broken fragment came out.let me know anything u hit after another try.   ;  Are you using shaders or fixed function?   ;Are you using shaders or fixed function?Fixed funtion.  Anyone got code example or ideas?   ;  any code ex ideas? Or is it impossible to get specular light shade on texture?   