   problems with colors of textures when i render
  When i make a render of my scene, the colors are not exactly thesame colors from the textures. But i need the same colour withoutany variation. I disable all elements that i think could modify thecolor but the colour changes.Thanks   
  Check either that GL_COLOR_MATERIAL is disabled, or that glColor3f is set to 1.Also, have you disabled lighting? that can also affect the colour of the textures.   ;  I haveglDisable (GL_BLEND); glDisable (GL_DITHER); glDisable (GL_FOG); glDisable (GL_LIGHTING); glDisable (GL_TEXTURE_1D); glDisable (GL_TEXTURE_3D); glShadeModel (GL_FLAT);glDisable(GL_COLOR_MATERIAL); glColor4f(1.,1.,1.,1.);glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);but the colour change :(   ;Quote:Original post by luisillo...but the colour change :(How does it change?  A pic of what it should look like and a screenshot of what it actually looks like would help a lot.   ;  For example: The colour of texture is R=95 G=1 B=0. But when i render thecolour chage to R=90 G=0 B=0 (its very similiar, but not the same)I think that the problem could be when OpenGL clamp this values into [0,1]and then i lost precission (but then, there will be colours that we cantobtain so i think its strange).Thanks;  You might want to check that mipmapping and texture compression are disabled too, since they can alter the textures (not so much with the mipmapping, but if the texture's at a distance, it'll be different).   