   normal rendering v terrain rendering?
  Hi, I've got this problem. I have exported a terrain like a normal model file and openGL is rendering it wrongly. Here are some screenshots. TerrainA close up all I did here was to switch the terrain data file with the model data fileIs it because of GL_TRIANGLE_FAN which I am using? Or is it that there is a difference in code to render models and landscapes? Or did I export the terrain wrongly?Thanks.   
  Have you tried using GL_TRIANGLE instead of GL_TRIANGLE_FAN?   ;  I'm using OpenGL ES. I have tried all GL_TRIANGLES, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN.All had the same results   ;  SOLVED.Sorry about the trouble I caused. There was something wrong with my exporter. They converted the coordinates to quads rather than trianglesFixed.Thanks   