   Condense multiple textures into one
  Hi all,I have some models that use multiple textures and I use MD2 file format so I need the textures to all be in one, can any one suggest the best method for moving all the data into one texture, is there any way to copy over the texture coordinates and just place them in the new big texture?Thanks all   
  I know blender can do this, it's called consolidate into one image, and it preserves texture coordinates while combining all textures.  Most of the time it works well for me, but once in awhile it will fail.  But, I think the exporter for MD2 format loses any animation, so this might not work for you.   ;  Do you know the shortcut to doing it like that? At the moment im having to make a new massive texture with all them on and then manually scale and translate the tex coords untill they fit, which is okay, but it would be nice if there was a tool.   ;  Well, I don't know a shortcut.  Consolidate into one image is a script in Blender that you pick from the UV/Image Editor.  It will take the textures from all selected objects and create a new texture and do all that scaling and translating for you. More reference to how to do this can be found here: http://blog.machinimatrix.org/2008/09/01/texturizing-with-multiple-images/ or here: http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Image/Image_Auto_Layout   