   Already written games in C/C++/C#/API/MFC/JAVA with source code and release!
  PPl here we can post our already written games in C/C++/C#/API/MFC/JAVA, withsource code and release attached to help others.----------------------------------------------------------Tetris Visual C++ (MFC)Description: GDI + full functionality and sound. Player VS Computer is not supported.Image preview:Download Link:Tetris C++ MFC.rar[Edited by - sench4 on April 29, 2009 10:09:31 AM]
  Exactly how is a Tetris that doesn't support player vs computer even Tetris?;Quote:Original post by Dave HuntExactly how is a Tetris that doesn't support player vs computer even Tetris?Why not? ....It also supports Player vs Player.I think this game and code even with absent of "Player vs Computer" option would be helpful :) By the way, there is all done for supporting "Player vs Computer" option. ;  did you honestly just link an image off your HD? What is this 1995?Good work though. I'm sure someone might find this useful. It's odd that you didn't finish it.   ;  Images linked to from your harddrive are only visible to you; the rest of us don't have access to your HDD. What you should do is host your image somewhere, you can use ImageShack for this.   ;  Or you could give us access to your hard drive.  I like the latter option much better.   ;  :DYeah, I've just forgotten to put another link to this image.Now it works fine(I think)   ;  What I meant was that Tetris is, by definition, player vs computer. The computer selects which shape will fall, the position it will begin falling from, and the rate at which it falls. The player attempts to place the shapes in such a way that the play area doesn't fill up. That's player vs computer.When you said player vs computer wasn't supported but player vs player was, it sounded like you required one player to select the shapes and set their iniitial position and speed while the other player played as normal. It wasn't until you fixed your image link that it became obvious what you meant by player vs player and player vs computer.That's a completely different thing entirely and I now retract my earlier comment. ;-)   ;  :DOk Dave :)   