   Tile Based Map in DirectX9
  I am trying to write a 2d Tile based map in DirectX9 with C++.First, I just want a map to display with an array.  Simple, nothing complex, I can add stuff once I figure out how that works Problem I am having is, I think I could make one with TONS of vertices and set texture/drawprimitive.  This seems a little crazy though. I have been trying to find good examples online and I think I am supposed to use Sprite or something but I have no clue how.  I had an example from a book for directX8 and I used it and nothing appeared on my screen so I eventually damn near changed my entire code to copying it… and still nothing so I am lost.  And honestly I don’t think I know enough about Sprite itself.  But I hear it’s by far the best way to do a 2d engine/map.Does anyone know where I can get an example of a 2d Tile based map in DirectX9 and C++ I could look at? I have found a ton using directdraw(directX7) or SDL, even a few in C# and openGL... but none in directX9 and C++.Even any hints/tips at this point would be great :-) Cause i know im so close to getting this to work... just no idea why it doesn't.   