   Exporting Bone Info in Maxsdk
  I'm currently trying to export bone information from 3ds Max using their newer IGame***** set of interfaces. I'm currently at the part where I'm getting the bone information from the IGameSkin, but I'm at a loss as to how that information is connected to the vertices on the mesh. Case in point, through the skin I can get the number of vertices affected by the modifier, but that's about it. There is no access to a pointer or Point3 specifying the actual vertex modified. I then thought that the indices of the skinned vertices list corresponded to the same indices on the mesh itself, but the number of skinned vertices is only 1/4 of the total number of vertices, leaving me at a loss as to how to determine which vertices on the mesh are affected by a bone. If anybody has experience exporting bones, weights and animations using maxsdk, any help would be appreciated. Thanks.   