   Tactics RPG Engine
Team name:N/AProject name:Tactics RPG Engine (actual name pending)Brief description:I want to make a tactical RPG engine quite similar to FF Tactics (PS1), except with several additional features. My goal is to eventually develop an 3D isometric engine with 2D sprites, but a 2D overhead view can also be used to develop many of the game's features until the isometric engine is finished.Target aim:The engine will be open source.Compensation:Being open source, there is little to no opportunity for income, and I can't afford to pay for your services.Technology:C++ (undecided)OpenGL or DirectX (I prefer OpenGL for cross-platform, but DirectX offers a more diverse tool set) (undecided)Talent needed:Programmers:   - C++   - OpenGL or DirectXEngine DesignersTeam structure:XcelStudios (myself) - Project Manager, Engine Designer, Head Artist,    Programmer (new to C++ and OpenGL)lightblade - Engine Designer, Programmer (also new to C++ and OpenGL)Website:N/AContacts:EmailAdditional Info:After completion of the engine, I hope to create a game with the help of anyone interested.[Update] We have decided to do a hex grid, which makes this games different from most other tactical RPGs. It will involve multiple level battlefield, meaning their will be flying units aerial fighting alongside standard ground units. It should make for a unique engine/game.Feedback:Encouraged...[Edited by - XcelStudios on December 7, 2005 9:23:16 PM]
Team Structure (updated):XcelStudios (myself) - Project Manager, Engine Designer, Head Artist, Programmer (new to C++ and OpenGL)lightblade - Engine Designer, Programmer*bump...*[Edited by - XcelStudios on December 7, 2005 9:27:39 PM];  Guys get a website ;)It would be good place to showcase and discuss stuff ;)   