   Artist Wanted
Team name:Blacklist (not registered)Project name:B17: Flying FortressBrief description:Shoot 'em up in the style of the retro game 1942.  The project has been in development for about 3 months and is nearly ready for release.Target aim:The game runs on both PC (Vista) and Xbox 360 using XNA/C#, although it will only be released on Xbox Live Marketplace.  Longer term, I plan on creating 2 more versions of this game replacing the B17 with a B24 Liberator and a B29 Superfortress.  Plus, I have a good idea for a Pac-Man clone, a racing/combat game, and an RPG of sorts.Compensation:The game will be sold via Xbox Live Marketplace for $5 per copy (400 MS Points).  I should receive about $3.50 per sale.  I will pay 50 cents for each copy of the game purchased.Technology:XNA/C# development for PC and Xbox (all free).  The artist is allowed to use any tools they find appropriate as long as it is legal and does not place a watermark or any other data that makes the images inappropriate for a commercial game.Talent needed:An artist.  Only 2D artwork needed for the current project.  No experience necessary, just artistic talent.  An online portfolio would be great.Team structure:Bill Ulrich - Programmer and only team member at the time of posting.Website:We currently on have a blog here: blogspot.Contacts:williamulrich@hotmail.comPrevious Work by Team:My previous game development work includes Madden 2002 (PS2, NGC, XBOX) and Peacemaker (PC, Mac).Additional Info:The game is approximately 30MB and I can email the trial PC version to anyone interested in updating the graphics. Unfortunately its an XNA game so you can't just change the images in place unless you know how to manipulate XNB files (XNA converts images to .xnb files). I do, of course, have all of the original art in PNG format.Feedback:ANY[Edited by - Bill6 on June 22, 2009 12:36:54 AM]
  Because your post doesn't adhere to the mandatory posting template, it's likely to be locked pretty soon......which is why I'm IBTL. I'm interested. I logged hours of 1942 on the good ol' original NES as a kid, and anything similar sounds right up my alley. Examples of my work can found at:http://www.designbyjustinsmith.com/I haven't worked with XNA or the .xnb file format in the past, but I'm sure I can pick it up quickly enough.Feel free to send the trial PC version to: justinsmith@designbyjustinsmith.com;  Thanks for the heads up.  I think my post now meets the requirements, err template.   ;  There we go! :DLooking forward to the trial PC version.   ;  What kind of '2d art'? You mean hand drawn art or sprite work?   ;  Sprites.  Additional details:Cartoon style for more of a cell-shaded look.I think the cartoon style with dark borders (and contrasts) will help differentiate between the planes, projectiles, and backgrounds.Plus, I'll need new splash screens, logos, game icon, and I believe that Microsoft requires "box art" for the upload to Xbox Live Marketplace.Thanks for the interest and forcing me to elaborate.   ;  Shoot me an email with the game so I can DL it and give it a shot.Here is my post http://www.gamedev.net/community/forums/topic.asp?topic_id=534513I do sprite work as well, I just haven't updated my post with any of it yet.Talk to you soon!   ;  Can you tell us a little more about the artwork you're looking for ( i.e characters, vehicles, settings)? Are there deadlines, and when do you expect it to be on the Xbox network? Here's my thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=538979  I'm a concept and comic artist.   ;  Additional Info:The sprites are mostly planes, a tank, anti-air gun, and a bunker.  There are also 9 mission targets, some background images, and overlay boxes.  Feel free to experiment, I'd like to see a variety of different visions and concepts.  I should also elaborate that I'm looking for the sprites to be antialiased, alpha-blended, and in PNG format (with an alpha channel).  The links below will probably make more sense.  There is not a firm deadline of any kind.  As soon I can get the artwork updated, I will submit it to Xbox Live... I'm not really sure how long it takes to be approved after that (but I'm guessing that its pretty fast).Here's a link to the current "artwork" which I made and is not good:http://www.4shared.com/file/113483154/fc505202/B17_Artwork.htmlHere's a link to the 1st of 9 mission packs:http://www.4shared.com/file/113473197/4bbcdb65/B17_Mission_0.htmlThey are borrowed from Google Earth which is why they need retraced, colored, and textured (or done from scratch) to avoid copyright infringement... although I really don't know how someone can copyright an image of the Earth.And, finally, a link to a set of installation files:http://www.4shared.com/file/113672595/57cfd4fb/B17_Installation.htmlDownload, unzip, and run setup.[Edited by - Bill6 on June 24, 2009 4:18:33 PM];  application submitted :)   