   d3dx11.lib isn't working?
  Hi there!When I try to compile my project with d3dx11.lib instead of d3dx11d.lib, I get lots of LNK2001s:1>DX10Scene.obj : error LNK2001: unresolved external symbol _D3DXVec3Normalize@81>DX10Scene.obj : error LNK2001: unresolved external symbol _D3DXMatrixInverse@121>DX10Scene.obj : error LNK2001: unresolved external symbol _D3DXIntersectTri@321>DXUTmisc.obj : error LNK2001: unresolved external symbol _D3DXSaveSurfaceToFileW@201>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixLookAtLH@161>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXVec3TransformCoord@121>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationYawPitchRoll@161>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixTranslation@161>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationQuaternion@81>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXCreateEffect@361>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationX@81>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXQuaternionMultiply@121>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixScaling@161>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixMultiply@121>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXMatrixPerspectiveFovLH@201>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXQuaternionRotationMatrix@81>DXUTcamera.obj : error LNK2001: unresolved external symbol _D3DXVec3TransformNormal@121>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateFontW@481>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileExW@561>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateSprite@81>DXUTgui.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromResourceExW@601>DXUTres.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileInMemoryEx@601>DXUTres.obj : error LNK2001: unresolved external symbol _D3DXLoadMeshFromXInMemory@361>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateLine@81>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateCubeTextureFromFileExW@521>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateFontIndirectW@121>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateEffectFromResourceW@361>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateEffectFromFileW@321>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateVolumeTextureFromResourceExW@641>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateVolumeTextureFromFileExW@601>SDKmisc.obj : error LNK2001: unresolved external symbol _D3DXCreateCubeTextureFromResourceExW@561>WActor.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationZ@81>WActor.obj : error LNK2001: unresolved external symbol _D3DXMatrixRotationY@81>WLightComponent.obj : error LNK2001: unresolved external symbol _D3DXVec3Transform@12(DX10Scene is just an old name, my engine is DX11 now)What can I do against that, or what is that caused by?   
  You'll have to use the d3dx10.lib too.  Many of those missing defines are no longer part of the SDK and are not available in dx11 (such as font, mesh, etc. )   ;  Many thanks, DieterVW! It works now :)   