   Modeler/Animator needed for multiplayer FPS on Source engine
Team name: Mist of Stagnation Developers Project name: Mist of StagnationBrief description: Mist of Stagnation is a multiplayer conversion of Half-Life 2 that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a "Commander System" to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation. Target aim: Free modificationCompensation: Unpaid position, but lots of exposure.Technology: 3dsMax or Maya & Zbrush or Mudbox, Source SDK, PhotoshopTalent needed: 3d modeler and animator is needed. Needs to be proficient in high-poly modeling, and baking normals.  Animation is the key element I am looking for. Experience with integration to the Source engine is a plus.Team structure:I am the team manager, I also spend the majority of my time mapping and creating 3d assets for the map details.The team currently has 3 other mappers, a composer, 2 concept artist, a 2d artist, a coder, a prop modeler, a weapons modeler, and a character modeler.Website: www.mistofstagnation.comContacts: contact at david.b.gates@tx.rr.comPrevious Work by Team:I have worked with our coder on a couple of projects, most recently was ARP v1.3.ARP (Apollo Role Play) in its final stage was a fusion of map and code, allowing the player to experience the game unlike anything ever done on the Gold Source engine.I have been mapping for many years now, and have created many multiplayer maps for a variety of games.  Gmod, DoD:S, CS:S, and TF2 to name a few.Our weapons concept artist is already in the industry, and as you will see, is a very talented individual.Our character concept artist is an up and coming artist that takes direction excellent, and produces a terrific end result.Our 2D artist is another industry man, recently getting a job with Xbox. The composer for our group is an insanely talented lady. You can hear our title track here - Mist of Stagnation theme musicOur level designers hail from around the world, and I will have their bios up in the following weeks in a series of news releases to promote and advertize the team members.I have been impressed with the work and direction they take, while still being able to share their ideas and express them in their work.Our character modeler will soon be in the industry himself, as he is a graduate of the arts of modeling.Additional Info:This is just a sample of what our weapons concept artist has come up with.  They are all 3d models, but need to be made in to useable weapons for in game.For more information and media, please visit our moddb page - Moddb.com - Mist of Stagnation Feedback:Any