   Unidev ripping off Gamedev articles? (anyone speak portuguese?)
  I've just come across this website, which if you scroll down to "Sombras Dinâmicas 2D" appears to have a copy of my 2d soft shadows article (which I wrote for, and is hosted by, gamedev.net). My spanish was never very good, but it appears I've got to register to see the full thing, and on trying to register I think it refused me because I tried using my throwaway hotmail email.So before I throw a hissy fit and get annoyed that they're ripping off my work, can anyone who can read spanish better than I can have a look and see what the deal is? Or have they already got permission to reproduce this?Edit: apparently my spanish is so bad I can't even tell that it's in portuguese. [grin]   
  Portuguese, actually.   ;  Can't speak Spanish at all, but this part is interesting:Quote:Sombras Dinâmicas 2D - Parte IIIEsta é a terceira parte da série de artigos, por Orangy Tang sobre geração e desenho de sombras em plano 2D.I could be wrong (best let the Staff comment), but I think we give GDNet the rights to "print" the articles and that it must be at least a 6 month (?) exclusive before we authors try to get it published on any other sites.I still get requests from foreign game dev sites asking if they can translate my old DirectX4VB articles. Given that its a dead site now I dont much care, but I wouldn't appreciate it if they just went and did it without asking (or at least telling!) me... [smile]Jack   ;  that's not spanish, I think it's portuguese.  But I can't read portuguese so I can't be of help.EDIT: Blast! Beaten again.   ;Quote:Original post by jollyjeffersI could be wrong (best let the Staff comment), but I think we give GDNet the rights to "print" the articles and that it must be at least a 6 month (?) exclusive before we authors try to get it published on any other sites.Aye, but they'd still need permission to reproduce it, and they havn't asked me. So I wonder if they have some kind of agreement with gamedev.net that lets them translate and reproduce articles?;  Whoa.  I could've sworn we have a thread here exactly like this one.   ;  I am not registered at that site, so the only thing I can do is to translate (I'm portuguese):"Esta é a terceira parte da série de artigos, por Orangy Tang sobre geração e desenho de sombras em plano 2D." = This is the third part in a series of articles, by Orangy Tang, about generating and drawing shadows in 2D.   ;Quote:Original post by jollyjeffersCan't speak Spanish at all, but this part is interesting:Quote:Sombras Dinâmicas 2D - Parte IIIEsta é a terceira parte da série de artigos, por Orangy Tang sobre geração e desenho de sombras em plano 2D.(I knew that OS X Widget would come in handy some day.)Quote: (Electronic Translation):"This is the third part of the article series, for [sic.] Orangy Tang on generation and drawing of shades in plan 2D."I suspect it's your own article. I've had occasional requests for my own GDNet articles, but I've never really been bothered enough to see how far they've spread. (The earlier ones, such as "Pirates of Penzance", were originally USENET posts anyway.)Quote:I could be wrong (best let the Staff comment), but I think we give GDNet the rights to "print" the articles and that it must be at least a 6 month (?) exclusive before we authors try to get it published on any other sites.Quote:(From the GDNet "Write for us" linky at the bottom of the home page):Terms and ConditionsBy submitting your article to GameDev.net, you are granting to us a permanent, non-exclusive license to use the article in any format we deem appropriate, with the assurance that you will always be given full credit for your work, and that you will retain full ownership of it. If you are planning on submitting your article to other websites, we ask that you inform us of your intent, and that you not allow other sites to post the article until it has appeared on GameDev.net for at least 30 days. Copyright is yours. Ergo, anyone who wants a translation of your work _must_ ask your permission first. That's what "copyright" means. "Right" to "copy". It's that simple.;  At last count I saw my D3D vs OGL article in three languages other than english, none of whom asked me beforehand. In the end I decided to take it as a complement, and overlook the lack of tact that has someone translating your article without permission.   ;Quote:Original post by DukeAtreides076Whoa.  I could've sworn we have a thread here exactly like this one.For those who don't speak portuguese, here's the thread, and the english translation.Quote:no português Olá,Gostaria de saber, de quem já usou e conhece, e sabe qual é o melhor para programar jogos: Dark Basic ou Blitz BasicValwQuote:in englishHello,I have a strange growth in my scrotum, about the size of a third testicle. Should I see a doctor or ignore it?Valw