   Ogre/Maya problem
  We are using Ogre and our artist made our map in Maya. I used Maya to get the coordinates of all the obstacles, stuff like chairs and tables for obstacle avoidance. I create a guard then initialize his starting pos to (0,0,0). So ive been trying to find the width of the map and apparently it is ~21.5. (I moved the character to the limit of the map and had a look at his position). The problem is that the coordinates i got for some obstacles are at >40 in the x. Also, the z directions are opposite. So the coordinates from Maya say +36 is where a desk is at the top of the map, but when i translate by positive z values i move in the opposite direction to the desk.Does anyoen know what the problem here is?   
  If your artist has not properly reset transformations on the models,  it could cause this issue.   