   Correct dimensions with glOrtho
  Hi dudes!Let's say I want a 2D 480*320 world space.What is correct?glOrtho(0, 480, 0, 320, -100, 100);OrglOrtho(0, 479, 0, 319, -100, 100);Thanks a lot for your help.   
  The first one.   ;Quote:Original post by Brother BobThe first one.Why not the second one?;  You said you wanted a view that is 480x320 units, and that is what the first call gives you; from 0 to 480 is 480 units, and from 0 to 320 is 320 units.   ;  OK, you are right, thanks a lot.   