   Windowing offset problems
  Hi everybody!I''ve been using nehe''s basecode for implementing OpenGL code and its been great. But I recently tried selection and picking for the first time and have encountered a WINDOWS issue! When running in fullscreen mode, everything is fine. However when running in co-operative mode (or whatever its called), my selections are offset by the damn menu bar at the top of the screen. I want to keep the menu bar, so is there someway in Windows to take that into account?The other thing is if I move the window, then the selection ''hotspots'' don''t come along for the ride. Can anyone help, or point me in the right direction?Thanks 
  GetClientRect gives you the window minus the borders/titles. ;  Cheers. I''ll give that a go. 