   New to game development
  Hi. I am new to game development but I am very experienced in C/C++. I have alot of experience with UNIX a some experience about graphics. I understand how to actually build the game, but I do not know what libraries and frameworks to use.I know about OpenGL and DirectX, I'm looking to build a simple 2D engine more or less from the ground up to get a feel for how everything works. I have no idea what to start with though. Im talking about frameworks for input and display. I know that SDL is popular for UNIX, and I have some experience with Windows GDI and MFC. I'm kind of leaning toward a Windows development environment simply because it seems there is a much larger audience and community for windows games. Can anyone recommend where to begin, I really just need to know some frameworks that you guys use. Thanks a bunch.   
SFML is a very clean and easy to use framework.   ;  From what I gather I would use OpenGL combined with SFML to handle display and input right?   ;Quote:Original post by DontTakeEmOff316Can anyone recommend where to beginView Forum FAQ (above).