   Established RTS Looking for Help (MOS)
Team Name:Project MOSProject Name:Minions of SteelBrief description:Minions of Steel (MOS) is a PC based RTS rooted in robotics and AI.Target aim:MOS is a "for profit" undertaking, using open source development tools.Compensation:Foremost - MOS is a laid back fun devlopment project. We do have loose managed deadlines to keep the goal in sight, but this is an Indie - non funded development. All members are expected to enjoy the development! LOLI do make contributions to members - out of my own pocket...Pay outs are made monthly, with mini mile stone payments granted. We can't pay full wages, but we do pay for the work you do monthly. We also add you as an "owner" of the project if you stick around for 4 months and do consecutive work. This allows you to receive a royalty in addition to the small monthly amounts. Monthly donations to YOU are $100. For milestones wrapped up, you get $500.Technology:We are using Ogre3D as our rendering system. Content is being developed in Max and Blender.Talent needed:Lead ProgrammerLevel designerWe would like to enlist the aid of a C++ programmer for our application, as well as level designers. We have approximately 90% of our art assets created, and are now ready to construct the game environments.Team structure:I am the technical artist, and will be responsible for most of the art asset collection. What I did not build, I purchased directly from others. I work professionally in the field for Northrop Grumman as lead tech artist for the Mission Systems division for virtual trainers. We build virtual trainers for the US army. Project MOS is my evening job… : )Website:assembla.com We have a pro account at assembla for tracking and managing MOS development. You'll need an invite to look around. Please ask for an invite - only if your seriously considering the project.Contacts:You can contact me directly here: jwaugh00@yahoo.comPrevious Work by Team:We were responsible for:rpgplanet.com/features/interviews/sota/This project is old. Started in 2000... We have since learned a lot!Additional Info:If you would like to become a contributor, please don’t hesitate to post your request here or email me. Feedback:ANY[Edited by - jwaugh on April 9, 2009 12:53:09 PM]
 ;  Some game play info:MOS is a quick set up - RTS. Skirmish style.You'll start with a set amount of resources (money) to purchase units and weapons with. The better you do in game, the more resources you will gain for growing your army. There will be pockets of extra resources to battle over in the levels. The player that secures the extra resources - wins them. The player that wins the overall war - wins excellent resources. You set up your army before the game starts. Tweaking out the AI of each unit as you see fit. Attack dynamic, attack static, target nearest, and target weakest are some of the behaviors you can assign to your units. Once the army is configured, it can be named and saved so you can recall it later. The more resources you gain, the more armies you will be able to configure and save. A player may end up with many armies saved for different types of offenses.   ;  I have sent you a PM.PD: Are you using a physics engine?   ;  In speaking of terms of craftsmanship, I believe you struck some pure gold on the game success mountain.  But you're just starting to climb it, so keep working to hit the gold rush!  Good work!   ;  We are working hard to provide a good gameplay composition too. Thanks for the comment.Jerry   ;  Project looks great. I have to second the previous comment. Keep pushing your project.   ;  I sent you an email to scratch@minionsofsteel.com   ;  I let that domain lapse and godaddy snatched it up, so that email doesnt work - sorry.I pm'd you with an email address...Jerry   ;  resent   