   Warping...
  How would you guys go about creating an effect like this:http://www.unrealops.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=25Where you have 2 different and seperate pieces of a level you want to join together seamlessly. What im trying to do is get a large object with a door flying around in a bigger universe and the player can see inside and eventually go into it when he passes the portal and it would bring him to a different, static part of the map for performance reasons and I want it to be seamless. I''ve been trying to figure out how something like this is rendered... Any ideas 
  research "portals" ;  Thanks, sorry if the thread seems redundant, I didnt know what the real term for it was. 