   [C++/MFC] Problem Loading Bitmap
  I am in a dialog based MFC application.I am trying to load an image into a static image control.Here is the code.if(!m_Image1.SetBitmap(::LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SUNSET)))){MessageBox(L"Error Setting Bitmap");}m_Image1 is the control variable to the static image control.IDB_SUNSET is the ID of a bitmap I have.When I run the program I get a messagebox saying "Error setting bitmap". Does anyone know why this is happening?Further, is there a way to load other file formats? Or a better way of loading images into a control? Or even a better control to use? Because this method doesn't seem like the best way of achieving this.   
  CStatic::SetBitmap() returns the HBITMAP that was previously set. If there was no previously set HBITMAP it will return NULL. Which means that your function call could actually be succeeding.   ;  I see, however, the image is not loaded into the control anyway.   ;  Did you check the return value of LoadBitmap() to see if that's working properly?   ;if(!(hBmp = LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SUNSET)))){MessageBox(L"Error Loading Bitmap");}if(!m_Image1.SetBitmap(hBmp)){MessageBox(L"Error Setting Bitmap");}Only message box that pops up is the second one, which implies it loads the bitmap fine.   ;  OMG lol, could I be more stupid.I realised the static control was set to type: frame instead of type: bitmap.It works now.Sorry about that. -_-   