   Colors flipped in image
  I have no idea what's causing this.Left is the photoshop image, right is the image rendered in-game with DirectX it's not two images one on top of the other, it's the same image. The colors of the rectangle are flipped for some reason. http://img42.yfrog.com/img42/3006/wtfcw.pngAny idea as to what may be causing this?Thanks.   
  Thats because DirectX uses a different texture coordinates system.Try this in your vertex shader://set vertex shader out texture coordinatesvOut.texC = vIn.texC;//inverse y value of texture coordinatesvout.texC.y = (1 - vOut.texC.y);;  I don't think I am using any vertex shaders :S. I am using ID3DXSprite in case it's related.Edit: solved, for some reason I didn't notice that everything was flipped not just the blue rectangle, sorry.Though now I am a little confused. Is bottom supposed to be the greater value and top the smaller one?void direct3d::set_view(){D3DXMATRIX matrix;D3DXMatrixOrthoOffCenterLH(&matrix,    0, 2000,    1500,0,    0, 1);d3d_device->SetTransform(D3DTS_PROJECTION, &matrix);} [Edited by - Antonym on May 1, 2010 5:58:09 PM];  top left is [0,0] bottom right is [1,1]   