   Mechwarrior: Living Legends seeking talent in Flash Interface Design and 3D art!
Team name: Wandering Samurai StudiosProject name: Mechwarrior: Living LegendsBrief description:MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This is achieved through the use of a mixed arms multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons.Winner of Moddb's 2009 Mod of the Year Awards, the project is now in full force with a released open beta, and is seeking talent to push the project futher!Target aim:Modding/Non-Commercial freeware. Currently is a Crysis mod, but we have plans in the future to port over to Warhead and have been keeping a keen eye on Crytek's interest to release a free Cryengine similar to Unreal's UDK.Compensation:Due to the nature of our non-commercial licensing of the Battletech franchise, monetary compensation will not be possible. However if you are learning and/or looking to join a high profile team of independent modders to push your skills and develop a portfolio, then we are looking for YOU!Technology:Technology is based off of Cryengine 2. Any 3D modeling program will work for artists, however experience in 3DS Max is preferred as that is what is naively supported.Talent needed:Flash UI Designer-Requirements:    * Solid working knowledge Actionscript 2.0    * Prior experience with working in a flash environment    * Prior development experience in a team based environment.Recommended:    * Knowledge of C++ preferred    * Past experience creating user interfaces using Flash    * Past experience with mod teams/games is a plus.Detailed:We are seeking an experienced flash UI designer in order to implement/design out HUD concepts, implement gametype information, and implementation of UI that conveys other major features currently in development to the player.3D Asset Artist-Requirements:    * Good working knowledge of 3DSmax or in another 3d app such as XSI, Lightwave, or Maya    * Texturing skills with Photoshop or a similar art program    * Attention to detail    * Teamwork skills and the ability to finish work in a reasonable amount of time    * Motivation to learn new techniques that will speed up the process and quality of contributed workRecommended:    * Skill with sculpting and baking packages such as Mudbox, ZBrush, Xnormal.    * Basic knowledge of the sandbox2 editor (ability to create materials and import assets)    * Past experience with mod teams, especially science fiction relatedDetailed:We are also seeking 3D artists to contribute assets to be used in the mod. While we are accepting aspiring and learning 3D artists, we do require you to be able to work independently from asset starting to completion. This includes being able to create high-poly assets for use in normal mapping on a low-poly model, UV mapping, ability to implement proper collision/LOD meshes, and skill in texturing your own work.Team structure:The team size is rather large, but I will list out a few of the more active contributing members (if you really wish to know real names please PM me, we all generally refer to each other by whatever handle we choose):"Criminal" - Former project lead. Currently is working at Crytek for Crysis 2 and is not currently active on our project, but will pop in every now and then."Kamikazi" - Former project lead. Currently is working at Crytek for Crysis 2 and is not currently active on our project, but will pop in every now and then."Toth" - Current Project lead. C++ programmer, general balance, feature implementation. Our workhorse, if you will :)"Unearthly" - Programmer"Keeper" - ProgrammerSam "KorJax" Hayward - Level Design"Sannyassi" - Level Design"Rolke" - Level Design/3D artistAndy Bosold - 3D artist, semi-active"Shadowkiller" - Particle effects artist, Level Design"Kingleer" - AudioThere are many more who have helped on the project and several other newer apprentice developers on the team, but that is the general jist of the structure from major contributors at the moment.Website:http://www.mechlivinglegends.nethttp://www.moddb.com/mods/mechwarrior-living-legendsDetailed project Wiki: http://wiki.mechlivinglegends.net/index.php?title=Main_PageContacts:We use MSN as our major communication front, outside of teamspeak and our developer forums.You can contact me (KorJax) using e-mail OR MSN at the following:Contact me at: samhayward-AT-earthlink.netMSN contacts:Prospective Flash designers should contact Toth at: mrkita-AT-live.comProspective 3D artists should contact Rolke at: tmcquary-AT-live.comPrevious Work by Team:As a team, none. However many of our developers and contributors have a wide variety of skills they have used in other projects ranging from Neverwinter Knights 2 modding, work on Supreme Commander, professional audio studios and Crytek as well.Additional Info:http://www.moddb.com/events/2009-mod-of-the-year-awards/winnersMWLL is a winner of both Editor's Choice in Best Multiplayer Mod for 2009, and the player's choice Mod of the Year for 2009! Beta Release Trailer:Walking With Giants trailer (very old and outdated, from June 2009, but conveys the game well):Feedback:NONE (except maybe how to get a YT video to embed in your forum system :P)   