   [Axiom & CEGUI#] I need help to get started :(
  Hi! I'm new here but I've been here before.I'll just copy & paste my thread from Axiom engine forum to save me typing.This is a link to the topic on Axiom's forum: http://axiomengine.sourceforge.net/forum/viewtopic.php?f=1&t=633Quote:Hi everyone! I'm new here and I drop in just because I wanted to make a GUI editor for a MTA SA (multiplayer mod for Grand Theft Auto San Andreas). They use CEGUI so I wanted to make an application that would use CEGUI# with their theme and I found this engine uses it. I'd like to make something similar to CEGUI LayoutEditor but I will export the GUI into a script file (.lua)... Don't worry about this, I'll deal with it myself once I manage to do what I'll describe now:I just downloaded the latest source (by SVN) of Axion engine and I don't know how to use CEGUI# with it I looked up the wiki and found a tutorial that is outdated and some .dlls are missing. I would like to know how to embed the engine to a conrol (e.g. PictureBox or Panel) and than load CEGUI files (like .imageset) which will be rendered within that control. BTW, I'd prefer OpenGL. I tried to use Tao Framework but it doesn't seem to have support for CEGUI#.Also, I don't know what are all these Hobbiton, Crickhollow and Woodhall? Are these different Axion engines? If so, which one did I download (http://sourceforge.net/scm/?type=svn&group_id=84345)?Thanks in advance.I don't know where to start because their tutorials are outdated. I tried them all but can't compile due to missing .dll (which aren't available any more). Their forums doesn't seem to be active and I got only 1 reply in time of 2 days :( so I thought here I'll have more chances to get more replies.I hope someone know how to make a window with "rendering box"   