   help me with an sss paper
sss paper is here. I like the results of this algorythm described in this paper, it is really nice graphics.The way it works is you record light and depth from the lights point of view and normals, then when you draw the model for real, for each pixel using its normal you sample from the light map, read the depth, power and normal and you collect samples using an algorythm to make the final coloured pixel.Only problem is, im not quite sure what it would come out like in a shader exactly, I was wondering if anyone here was smart enough to help me out?thanks.   I hope you find this as interesting as I did.   