   Problem loading meshes!!
  Hi people! I just downloaded the directx 9 sdk, and i was testing the samples for a while when i entered into a c# tutorial that loads X files and displays it in a form. When i tried to change the mesh (that by default was 'tiger.x') for one that i created in 3ds studio, but it fails...Here is the code:   mesh = Mesh.FromFile("axe.x", MeshFlags.SystemMemory, device, materials);I don't know why, but it fails. I converted the 3DS file into an X file with an plugin that comes with the SDK, so i don't know what is wrong there.Thanks.   
  I have no idea about DX, but I think that everyone needs a little more info.For starters what does "it fails" mean? Does it not show up when drawing? Does the app crash? Have you made sure that any pointers you're using are valid and not NULL?Tell us what you've tried, and someone will DX experience will be able to help you more than I can.   