   Scripting
  After reading through the Game Scripting articles on GameDev.net, I find I'm still a bit confused.What I've learned:- Scripting makes introduction and re-introduction of content easier!What I haven't (yet) learned:- If there are AAA scenarios in which scripting would be a bad idea?- A source of example (bits and pieces) of game script?- How you connect the script and the engine?If anyone has a good resource or article on this, or just has a little insight, that'd be great.  In my Googling I've found the topic a bit sparse.   
  1) If your scripts turn out to be a performance bottleneck, you may want to move to compiled code instead. Also applies if the language isn't powerful enough to do what you want, or not enough of the engine is exposed.2) Depends on the language, host engine, and how they're connected.3) See #2.   ;  LUA is a quite good scripting engine which has alot of documentation.Search google for "lua tutorial c++" or something like that.(Should answer q. 2 and 3)   ;  1) Where the scripting language is slow and it's being used for tasks requiring high performance.2) http://unreal.epicgames.com/UnrealScript.htm3) Depends on what you want the script to be able to modify. There are typically tools to automatically wrap arbitrary classes, if that suits you.   