   [SlimDX] Creating ShaderSignature without shader
  Hi there...I was wondering if there is a way to create a ShaderSignature without a shader.  I'm using multiple shaders, all with the same data signature but at the time that I'm creating the VB I don't know yet what shader will be used.If I can't create the ShaderSignature without a shader, I'll just have to have a dummy shader that I load for that purpose...   
  Huh. Do you know the format of the bytecode that goes into the signature? As far as I know its implementation detail that isn't exposed and shouldn't be relied upon.But at the very least I suppose I could expose a constructor in ShaderSignature (the base class) that allowed you to construct one from an IntPtr or array or whatnot. I'll take a look later today -- could you file a bug report on the issue detailing how you'd like to use it?   ;  There is the nice little function D3D10GetInputSignatureBlob to strip the signature from a shader. Unfortunately you can’t reflect it anymore as reflection requires a full shader. But there is no supported way to create only a signature. Beside of the undocumented format each binary is signed with an undocumented hash function.;  No problem then... I was just wondering if there was a way I wasn't aware of.  I'm going to make a dummy shader with the same signature and use that one in lieu of knowing the real shader that will be used...Thanks for the quick responseMarcel   