   [MMO] Universe of darkness
  Hi, id like to make an MMO Space Game and yes i don't have anny money for you, but the players who will play the game will have money for you :)Team name:NoneProject name: Universe of darknessBrief description:Im aiming to create a MMO space game. Some of the features that i aim on getting are:Building :ability to create space bases and such...SeamlessSelf made ships: Players shoud be capable of modifying their ships for a basic unarmed ship to carriers and such.Player made missions: Players can post missions in a station and other players can do these missions and harvest the reward at the station where they got the mission.Etc...Target aim:Well the purpose woud be to make the game and sell some sort of membership thing, i believe its called premium account or something alike.But the main game shoud be free to play.Compensation:Seeing that i dont have much money and can't pay for anny help i am however planing on dividing the gained money beween the team members + me.Technology:Im planning for it to be pc only, programming is preferably c++ or python, i can't provide tools.(cause i dont have money for em)Talent needed:Pretty much evrything. Lets see id need programmers,3d modelers,...Team structure:Me: Story writing,Game Director(i think thats what the team leader is called :)Contacts:Well ppl can contact me via pm or at sammeke154@hotmail.comAdditional Info:If you got this far plz read the feedback thingy below and/or help me :)Ty for reading this far though.Feedback:Only helpfull stuff pls. ("hey i can help" is the best feedback i can possibly get)and if its not helpfull atleast keep it positive then plz.   
  it might help to attract people to your game-team, if you'd tell more about your experience and accomplished project, so people could estimate how the chances are that it get to a playable state.some parts of the story and anything else that would make people stop thinking "so he wants us to make his dream game for him" would contribute greatly to get a team assembled.;  I'm going to try to keep this positive....I think you should start smaller. You also should develop some development skills of your own, especially since you're going by the "you'll get paid when we profit" system.It would be nice if you could just be the guy who tells people what to do and comes up with ideas... and it's possible to be that guy. Except you have to be willing to offer all of these talented people something. Usually that something is money.It seems to me that you just have some ideas for a cool space mmo in your head, and haven't really thought everything through. If you're the guy writing the story and coming up with the ideas and directing the entire team, you better damn well have a good plan and everything laid out beforehand. Making it up as you go along is not going to cut it.Judging by your post I'm going to assume you're young. (under 18) I think you should give yourself a few years to really plan this game out from start to finish, and also to develop some sort of skill that would be helpful to development. Drawing up concept art, doing textures, models, animation, levels, even drawing up what levels should look like. This will not only give you the ability to help the team directly, you will also know what it takes to make content for the game. Not to mention it gives you more stuff to show when you're trying to hire people.If you are dead set on just being the idea guy and the leader, you're going to need to get some money together. I'm not suggesting this, I'm telling you this. Your game will absolutely not get completed without you either doing a large part of content yourself, or without you paying people for their work.Believe me, I've tried the working for free route for years. I've been on both sides (managing and developing for someone else) and I will tell you that in my experience, you're just not going to get an MMO finished with people working for the hope of getting some cut of profits.Don't get me wrong... you might find some people interested in offering help. But they will give up a short while later when they grow bored and have no motivation (money) to keep working for you. Especially when all you're doing is throwing ideas at them and telling them to get to work, while you sit on your throne and wait for them to finish your game.I'm not saying you can't make the game of your dreams, I'm just asking that you be a little realistic.Also just another tip... it helps to type with proper grammar and sentences. Use "I'm" instead of "Im", "I" instead of "i", "any" instead of "anny", "please" instead of "plz" or "pls". It helps. Trust me. When I see a post littered with "i" and "plz" I don't see leader material.   ;  This is going to sound tactless and possibly rude but bare with me: You're living in a fantasy.That being said, it's clear that this is your first major project. And with an opening statement of "I have no money to pay you but the players do!" immediatly rules out any serious developers as it proves that you haven't done any real research.The problem is that there are so many younger people who want to develop MMO's but have no clue just what's involved in such a task. You need a very firm grasp of programming in general. On top of all that, you'll need to learn network programming, bandwidth optimization and server/client synching, none of which are trivial tasks.Statements like "plz read the feedback thingy", "i think thats what the team leader is called" and "Pretty much evrything" show that you really don't know what's involved in creating a game. And if it's that obvious, you're not going to find anybody with any skill who's interested in your project.All that said, I would highly recommend that you join an existing project. If you're not interested in programming, many teams are looking for help in other areas. I'm not trying to discourage you only show you reality. MMO's are not simple projects and and the fact that at least 90% of all MMO projects posted on GameDev fade into oblivion never to be heard from again proves that. MMO's aren't going to go out of style any time soon so if that's what you want to fine, you've got time. But you need to gain experience in properly developing and managing a game before you can try to take on something as vast as an MMO. As they say, you've got to crawl before you can walk and you've got to walk before you can run.Good luck.   ;Quote:Original post by leeor_netMMO's are not simple projects and and the fact that at least 90% of all MMO projects posted on GameDev fade into oblivion never to be heard from again proves that.Make that more like 99%. =pThe 1% that haven't faded into oblivion also have yet to become widely successful. They've obtained moderate success at best. But at least they are still being worked on.Still... I don't think people understand just how many MMO threads have been made here and just how many have faded away into nothing. I'm sure if someone took the time to tally up all of the threads and do the math, the percentage of MMOs still in development would be less than one percent.   ;Quote:Original post by KonidiasQuote:Original post by leeor_netMMO's are not simple projects and and the fact that at least 90% of all MMO projects posted on GameDev fade into oblivion never to be heard from again proves that.Make that more like 99%. =pThe 1% that haven't faded into oblivion also have yet to become widely successful. They've obtained moderate success at best. But at least they are still being worked on.Still... I don't think people understand just how many MMO threads have been made here and just how many have faded away into nothing. I'm sure if someone took the time to tally up all of the threads and do the math, the percentage of MMOs still in development would be less than one percent.You got me there -- I was trying to be optimistic but the simple truth of the matter is there are entirely too many posts for MMO development help that show a lack of direction, lack of research and preparation, lack of skill and lack of maturity. It's a shame really because so many of them actually do have decent ideas.Anyway, that's why I was suggesting joining an existing project. Krypt0n said it right with "so he wants us to make his dream game for him" because so many project help requests broadcast this message instead of "Here's what I know, here's what I can do and here's the help I need to make this become a reality". I for one am running my own MMO project but I'm not considering financial gain with it and I expect to run 100 users simultaneously, nothing more. That to me is a far more realistic goal and don't have the unrealistic goals of creating the next big hit. Without funding and without a team of skilled individuals it just won't happen (can't even begin to tell you the number of commercial MMO's that were never finished let alone "you get paid when we hit it big").So I reiterate my earlier point -- unless you've been on several MMO projects yourself and have completed several non-MMO projects, you have no chance at all. I really hate to say it because I've had the idealistic views and the enthusiasm but without the experience, the talent or the demonstrated ability to put together and run a team it just won't materialize. Work with other teams (not just MMO teams), see how they did things right, see how they didn't get things right. Accept failure should it come as failure lets you learn what went wrong and what to do differently the next time.Good luck.   ;  Just a side note...Clean up your grammar and spelling. Nothing spells "aol/wow teenager" like 'leet' speak and broken English.Having a post like this doesn't help you sound serious or professional at all.Good luck!   