   Programmers Needed for RTS Demo (images inside)
Team name:  Steel Rain Interactive (not registered) Project name:Sixth Extinction  Brief description:    Proof of concept multiplayer pre-production PC demo for a 3D modern military RTS game.The focus of this demo is game play.  How the interface functionality, unit control and probability systems lead to never-seen-before modern military RTS game play.  Please review the Home Page for the highlights of the game design. The Torque Game Engine in action, some of you may recognize the RTS Starter Kit mission map underneath the Sixth Extinction user interface.Screen Shot of our Pathfinding Routine  Target aim:   This demo will be used to gain a publishing deal to lead to a full production retail release.    Compensation:   Long-term team members will be welcome to join the final production team after a publisher picks up the game.  Long-term team members that do not join the final production team will be compensated through a contractual agreement that will assure them a minimum dollar amount (nothing huge, a couple hundred USD to show my thanks), any additional amount will be determined during the full production contractual negotiations. This agreement, and other legal issues, will be addressed after some longevity of the project has been established.Team members that offer a limited amount of useable material will be listed by name in all levels of the game credits. (Credible Experience)I am covering minimal support costs for programs and related materials/books, the web server and a professionally hosted Version Control System.  I will also be covering the corporate set up costs, which we are currently perusing.  Programming Technology:   Torque Game Engine 1.4Torque RTS Starter Kit (Converted for Torque 1.4)Torsion (Alpha) - Torque Script Development EnvironmentTorque Show Tool ProTorque Constructor - Map editor that is currently an in-house beta at Garage Games and is soon to be releasedCustom built trigger editorSubversion with Tortoise Shell - Version Control System -   DTS export compatible 3D modeling programs:   Studio Max 4.2+Maya 4.5-7.0Lightwave 7.5+Blender 2.43MilkShape 1.7.0  Talent needed:   Lead Programmer - Must be experienced with the Torque Game Engine and can contribute 15+ hours per week.For the following positions please be able to contribute at least 10 hours per week on average.Coders (C++ and/or Torque Scripting)Modelers (low poly count) - Must be experienced with uv wrap texturing and/or animation.AnimatorsTexture ArtistsWe are most in need of additional programmers! Team structure:   Team began forming in May 2006.  This is an online demo project and all members are part-time except for myself (Chad Freseman).  If I'm awake, I'm working on this!  Chad Freseman - Project Leader, Game Designer, Physicist/Mathematician, Musician and Webmaster (Amateur coder and modeler).  Members listed in order of joining the team.Many of the members have multiple skill sets; this has been invaluable in terms of communication.   Martin KirkleyCoder 2D and 3D Artist Chris Delong3D Modeler, Animator Russell SternCoder Guy AllardCoder Austin Hutchison3D Modeler, Texture Artist Michal Kruczkowski3D Modeler Ashely Clarke3D Modeler  Website:   Public information can be found here:  www.glhfgg.com (link opens new window)Information about me can be found on the Contact Page.Two demo songs can be found at the bottom of the Contact Page.  Additional Info: Please review the Features listed on the Home Page.Please review the Units Page: The "Tactical Orders" operate from a target set that prioritizes weapons and targets and also determines what finite-ammo-weapons will be used automatically.  I have been working on this game design, off and on, for 8 years.  I have a professional attitude and have experience working with teams in a technical atmosphere.  I have generated a great deal of highly detailed documentation; this documentation is listed by title on the Home Page.  Contact: If you would like to communicate with me please visit the Contact Page and/or send me an email.chad  (at) glhfgg.com   Feedback: If you feel this project has merit a "bump post" or equivalent would be greatly appreciated.Thanks,Chad FresemanConcept Art of Headquarters Alpha (USA)Abrams M1A1 in Torque Show Tool ProMi24A Hind T80BVT90SObject Description Plate for the T90SSoldier RenderF14D TomcatMiG29KEND[Edited by - SteelRain4eva on October 14, 2006 3:37:29 PM]
  Hello, my name is Frantz, and i would love to join as a programmer.Here are my talent-c++ coder -experience with allegro programming library-Learning directx (i understand the basics and stuff)-experience with win32 api, or gdi programmingI can devote up to 2 hours dailyI use the visual studio 2005 express edition, and dev-c++ idemy instant messenger is uprise01@hotmail.comemail is etiennefrant@yahoo.frUnfortunately, i dont have much experience with the Torque game engine, but i am willing to learn it.   ;  Ooh, looks good.  Unfortunately, I am currently busy working on a game project of my own and don't have the time to help (and I don't have any experience with torque either).  Anyway, it already looks really good.   ;  hervens:I have added you to my msn msg and sent an email, I look forward to chatting with you.medevilenemy:Thanks for the encouragement.Chad;  Just want to say off the back that I'm new to the gamedev forum community. This looks really interesting and I really want to collaborate and build a game with a team. Here is a list of my programming experiences-C/C++-Assembly(MIPS)-Unrealscript( Currently doing programming for a mod at school)-Flash actionscriptI'm willing to learn Torque and jump into programming. Here is some contact information incase you want to reach me,e-mail/msn:die_helldiablo2@msn.comaim:the86guyI'll send you an e-mail also, just incase you don't regulary check the post. Hope to hear from you.'Warhell   ;  Thanks to game dev for the sticky for the past week!We still need programmers, we require that you have previous experience in game dev, and are not a minor.Thanks,Chad   ;  I recommend this project to anyone seeking a serious team. I know these guys, they mean business.   