   android/opengles alpha textures not semitransparent but binary transparent
  hello, i am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary. so a pixel is either transparent or opaque, although in the texture file itself the pixel is half-transparent.is there a workaround for this problem?the above shows how it should be like, and the below shows how it is:
  You should show the code for how you're enabling transparency. It sounds like you're enabling alpha testing instead of alpha blending.   ;  ok, this is how the blending is set up:gl.glEnable(GL10.GL_BLEND);gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);   ;  Did you try:glBlendFunc(GL_SRC_ALPHA, GL_ONE);  thanks for the hint. actuallygl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);did the trick.however i am not sure if i want to use that. since on all my desktop opengl apps i usegl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);in conjunction with premultiplied alpha and it works fine!   