   Flexible Engines
  Hi all,    I''d like to hear any suggestions for a first-person game engine that is highly flexible in regards to a changing virtual enviroment. (Pieces of the map being added, updated and deleted, objects being added, updated and deleted, etc)    Cheers   DW 
  Try Visual Basic.  I heard Halflife2 was made using it.  Very flexible. ;  HalfLife2 in visual basic...really? that would be...depressing   -www.penten.tk- "The problem with America is stupidity. I''m not saying there should be a capital punishment for stupidity, but why don''t we just take the safety labels off of everything and let the problem solve itself?" -xterm-;  hmm......maybe it was pascal ? ;  The most useless replies ever! ;  ''Anonymous Poster'' - the most useless name ever ;  Is the environment being changed internally, or externally?  Externally could mean that you''re editing the map, and the engine is reloading it as you''re editing (at least that''s the image in my head), and internally means completely deformable geometry.If all you want to hear is suggestions, I''d say that flexibility is nice, but try not to bite off more than you can chew.  Make sure that you can handle a game engine that runs fine by itself, before adding the "highly flexible" part. ;  Do a Google for the Cube engine. It''s a bit different from traditional first person engines in that levels can be eidited on the fly. ;  DragonWolf, I recommend you TrueVision3Dwww.truevision3d.comvery flexible 3d engine, fast and working with alot of languages (delphi, vb6, vb.net, c++, c, c#) ;quote:Original post by Aldacron  Do a Google for the Cube engine. It''s a bit different from traditional first person engines in that levels can be eidited on the fly.   Seconded. Nice engine, an interesting way of doing things thats not really like any other FPS engine, but works rather well. 