   OpenGL Basic Loading Problem!
  I''m having issues with my OpenGL Loading Screen. It uses quads and when it displays the image but not in the right way. I need to use 1024 x 1024 but instead I would like to use 1024 x 764. If I use a uneven dimension I get a blank white screen. Is there a way to use demensions that arnt by 1024 x 1024, 512 x 512 and etc? 
  If you''re comfortable with extensions then look up ARB_texture_non_power_of_two (don''t know if any cards actually support it yet), EXT_texture_rectange and NV_texture_rectangle.  If you don''t want to use extensions then just pad your image to 1024 by 1024 and adjust the texture coordinates to only show 3/4 of the texture or split the image into a 1024 by 512 image and a 1024 by 256 image and render it with two quads.Enigma ;  You have to use extensions such as ARB_texture_non_power_of_two or NV_texture_rectangle to use textures with odd dimensions.   [edit]: hooray I'm slow--------------------------{ Arena: Resurrection, my text-based RPG/Mortal Kombat-like game }{ A Look Into The World Of Arena II, a collection of short stories about characters in Arena II }   [edited by - Creation on February 7, 2004 6:06:10 PM];  Draw your picture in 1024x768.Rescale it to 1024x1024.Draw the textured quad so it fills the screen with tex coordinates (0,0) (0,1) (1,1) (1,0) and it will look good. ;  Anonymous poster your idea may be great but my picture is a "pixel-ish" type of picture. I''ll test out "NV_texture_rectangle". Thanks guys! ;  it should be noted that by using the NV_texture_rectangle extension you are limiting yourself to nVidia hardware.Granted, this might not be a problem, but it pays to be aware of these things ;quote:Original post by XeRoZeN  Anonymous poster your idea may be great but my picture is a "pixel-ish" type of picture. I''ll test out "NV_texture_rectangle". Thanks guys!   I would still make the texture 1024x1024 and leave the extra space blank and change the texture coordinates instead.// Kahd''zuk