   SlimdxWpf App graphic card issue
  Are there any known issues about d3d apps that run fine on Nvidia cards but not on ATI cards? The app I have uses VS 1.0 and PS 3.0. 
  Here's the exception ATI users getApplication: WpfColladaTest.exeFramework Version: v4.0.30319Description: The process was terminated due to an unhandled exception.Exception Info: System.Windows.Markup.XamlParseExceptionStack:   at System.Windows.Markup.XamlReader.RewrapException(System.Exception, System.Xaml.IXamlLineInfo, System.Uri)   at System.Windows.Markup.WpfXamlLoader.Load(System.Xaml.XamlReader, System.Xaml.IXamlObjectWriterFactory, Boolean, System.Object, System.Xaml.XamlObjectWriterSettings, System.Uri)   at System.Windows.Markup.WpfXamlLoader.LoadBaml(System.Xaml.XamlReader, Boolean, System.Object, System.Xaml.Permissions.XamlAccessLevel, System.Uri)   at System.Windows.Markup.XamlReader.LoadBaml(System.IO.Stream, System.Windows.Markup.ParserContext, System.Object, Boolean)   at System.Windows.Application.LoadBamlStreamWithSyncInfo(System.IO.Stream, System.Windows.Markup.ParserContext)   at System.Windows.Application.LoadComponent(System.Uri, Boolean)   at System.Windows.Application.DoStartup()   at System.Windows.Application.<.ctor>b__1(System.Object)   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)   at System.Windows.Threading.DispatcherOperation.InvokeImpl()   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)   at System.Threading.ExecutionContext.runTryCode(System.Object)   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)   at System.Windows.Threading.DispatcherOperation.Invoke()   at System.Windows.Threading.Dispatcher.ProcessQueue()   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)   at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)   at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)   at System.Windows.Threading.Dispatcher.Run()   at System.Windows.Application.RunDispatcher(System.Object)   at System.Windows.Application.RunInternal(System.Windows.Window)   at System.Windows.Application.Run(System.Windows.Window)   at System.Windows.Application.Run()   at WpfApplication2.App.Main()   ;  I found a fix, when creating the device I used SoftwareVertexProcessing instead of Hardware and now the app loads fine. 