   Sprite in D3D
  Not sure if this belongs more under the directx forum, but I figured it's n00b enough to be posted in here:I find the Simple2d sample in the sdk to be quite to confusing, anyone got a simpler example of how to use the sprite class?   
  What version of the sdk are you using?   ;  Yeah, DXSDK designers'd like to put many things into their 'simple' samples[lol]. You can take a look at GDNet Articles section, which consists of quite a few articles about 2D sprites. Sorry I don't feel like pointing out directly. And  Dave's Hot links thread  is also a good place.I use simple quads for 2D sprites, which has some advantages over DX 2D sprites.   ;  I would suggest looking into simple quads as Skeleton mentioned.  The D3DX sprite interface is horribly limited.  No built in tiling or rotating.  In the long run you will have much more flexibility by writing some code to render sprits as 2 triangles (or a quad) than trying to use the built in functions.   ;  thanks for the replies, ill look into quads to if im not to happy with sprite class (i thought it supported rotation etc)im using the october verison of the sdk, i think - whichever was the latest version as of a week or so ago to download.   