   intelligence group movement??
  hii'm currently doing a research on intelligence group movement. i'm focus on the pathfinding and group behavior. however, i'm confusing in between A* and LRTA*, Move Target Search, Swarm Intelligent, Steering Behaviour.... Anyone could give some ideas??thanks.regards,psjie   
ClickyI didnt really read through it, but better yet...Google it yourself, there are some half-decent resources in the listing...   ;  found better in case you're still interested...http://www.red3d.com/cwr/boids/(thanks to fup) :)   ;  Hi,I've read and re-read your post but found the language confuses the point of the question. To be perdantic I can't see how you can research intelligent group movement (IGM) without focusing on pathfinding and group behaviour. Surely thats the definiton of IGM?Anyway I'll assume you're asking which of those areas you should research or use if not please be more specific. My answer to this question would be to research all the methods you've listed, as you'll find some will be more applicable depending on the aims of the IGM, but that on the whole you'll want to utilise several of those methods together. For example first using pathfinding to determine a path to a goal for a group, then using steering behaviours and swarm/flocking to actually move the enities along the path.Some links to start you off.For an all round guide to A* and pathfinding in general check out Amit's Game programmingFor Steering behaviour'sCraig ReynoldsTheory and Java demosC++ BoidsFor Grouping/formationForming Lines