   Having trouble playing sounds while using an XBOX 360 controller
  I am currently using the FMOD sound API to play sounds in my game. When I don't have a controller plugged in they play perfectly fine. The second I plug in a XBOX 360 controller, which I am basing my controls around, sounds stop playing and the volume control buttons stop working as well. I am using DirectInput to get the joystick information, and that works fine too. What I believe is happening is that the sound is being sent to the controller to be sent to headphones even though I don't have any plugged into the controller. I have searched everywhere for a resolution to this problem with no luck. Any help I could receive would be much appreciated.   
  Have you tried plugging the audio adaptor into the controller to confirm that it's getting redirected to the controller's audio port?What happens in other games?Have you installed any third-party Xbox360 drivers or are you using the official Microsoft one?   ;  Yeah if you have the headphones plugged into the controller you can hear the sounds through it. I don't know about other games, this is a game my team and I are programming ourselves.I am using the official Microsoft drivers.   ;  That's pretty weird; I've never heard of that happening. Have you checked the FMOD documentation and forums to see if that happens to anyone else?   ;  Yeah I'm going through the documentation right now seeing if there is a way to manually set the output. I haven't gone to the FMOD forums yet, but I'll try there next.   