   Easier way for sprite placement
  I'm starting out programming in XNA with C#, and I find it very tedious to place my sprites. Here's how my workflow goes:- Place sprite with on the screen approximatively where I want them.- run- adjust the x, y to get them closer to where i want- run- adjust them again to where i want ( not perfect)- run- adjust them until their perfectly placed.Is there a better way to do this? It's one of the things I find very annoying. Is there a better way to do this?[update] I should mention I'm doing 2D pong.   
  So...why can't you just manipulate images in a paint program? Once you've achieved what you want, just replicate everything in code?   ;  I think I know what you mean. I did that alot when I tried to place menu buttons in a game of mine. The best way I can think of to do placement is just to use algebra. That way you can avoid trial and error.   ;  I guess I could make a program that lets me drag and drop the images, and it gives me the x and y coordinates.   ;  Are you talking about placing objects into a map? If so, I'd suggest making a map editor.   ;  Graph paper may help, or a simple graphics program. For pong some simple math works too.   