   OpenRT - Anyone using it?
  Is anyone here currently using OpenRT for anything, or know anything about the status of the api in general? The official site's most recent news is from 2007.Or what about yaCORT, the GPL version? Which also seems to not have been updated since 2007.   
  Note that OpenRT is, like OpenGL, a specification, not an implementation. yaCORT is a project that aims to implement OpenRT.As far as I am informed, inTrace, the company that powers OpenRT, is no longer existent. Further, the OpenRT specification is rather out of date and missed to take into account the research of, afaik, the last 3-5 years. But maybe ask on the authors mentioned on this page.For general information about ray tracing, visit/join the ompf.org forums, which are in the meanwhile widely known in the Ray Tracing community (which includes hobbyist programmers as well as "professional" and known scientists in the field of ray tracing). You don't have to sign up to ask questions.For information on OpenRT, see this search through ompf. You will find that XFRT (*) is also a nice try on implementing OpenRT.(*)- XFRT announcement, project page, sourceforge page (where the source is)- yaCORT announcement, project page (has a link to an SVN depot)I don't know whether Ben/bouliiii and Royce/royce3 still work on their implementations. Maybe ask about it on ompf, or leave them some mail.Before you stick to that API, you should really look at how other members of mentioned forum think about it.   ;  Did. Help?   ;  indeed, real time saver, thx phresnel!   ;  Thanks phresnel - that's just the sort of information I wanted.   ;  FYI:OpenRT now belong to VSG BU from Mercury. The last release is 1.8 (1 month ago) and has been interfaced with OpenInventor.All details:http://www.vsg3d.com/products/openRTRT.asp- Didierdasselot@mc.com   