   FBO and depth buffers
  does 1 Frame Buffer Object need 1 depth buffer?or does each render target need its own depth buffer?i am writing to 3 render targets and they all look like the depth buffer isnt working.I looked at tons of code and it appears very correct, i am enabling the depth test and the FBO is initializing fine.   
  if you are rendering sequentially and you don't need to retain the depth buffer results of each FBO then you should be able to share a Depth RenderBuffer object.This PDF is probably the most complete documentation on FBOs (apart from the registry specs), have a good read (several times if necessary) and you should be fine.   ;  Check this articles game here on GameDev:http://www.gamedev.net/reference/programming/features/fbo1/http://www.gamedev.net/reference/programming/features/fbo2/