   virtual card table
  I'm considering building a virtual card table. Basically, the entire scene would consist of "cards" (very thin textured boxes). Is there anything to be gained by using VBOs here? Should I use vertex arrays? Or even immediate mode? It just seems that by the time I do all the setup for any of these, I could have finished the entire object in immediate mode. Are there still significant gains by pre-loading the data into the GPU?   
  Yes, Always use VBOs/VAs. Modern GL versions don't have immediate mode for a reason.   ;Quote:Original post by HuntsManYes, Always use VBOs/VAs. Modern GL versions don't have immediate mode for a reason.In the case of this card table, would it be best then to load one card in as a VBO and just render it repeatedly (changing the texture binding each time)?   ;Quote:In the case of this card table, would it be best then to load one card in as a VBO and just render it repeatedly (changing the texture binding each time)?Yeah.   