   Artemis RPG (work in progress) - new demo & site
  Artemis (working title) is a 2d action RPG currently in development for Windows. It's done in 16-bit style (sort of) with lots of inspiration from the Mana and Zelda games. My wife is the pixel artist, and I'm the programmer. It's currently a closed-source project, but we're releasing playable demos to get feedback and suggestions.Right now, it only has about 15 minutes of gameplay. I've been focusing on the engine, so the story and scenarios haven't been a top priority yet. Still, I think you can see how we'll be able to turn this into a full length game eventually.We'd really appreciate it if some of you could play around with it and post comments/suggestions/bugs!The new mini-site with demo download:http://www.projectargus.com/artemisScreenshots:[Edited by - projectargus on April 12, 2009 11:32:03 AM]
  Very nice game, my only suggestion is it could use a run button   ;  Looks really good. Will the story have anything to do with the book series Artemis Fowl?(lol)   ;Quote:Original post by KazeVery nice game, my only suggestion is it could use a run buttonThanks!  I'm not sure where I'd put a run button.  However, I've been thinking about speeding up the overall gameplay by 5-10%.  Do you think that would solve the issue + therefore no run button would be needed?Quote:Original post by ghostbear_acLooks really good. Will the story have anything to do with the book series Artemis Fowl?(lol)Thanks - and no, it has nothing to do with that. :p  The finished game will probably have a different title.  For now, it's just a super cool code name.   ;  Great work! I'm really looking forward to see this come into fruition. :)Also, your wife does a great job with the artwork. The only thing I have to say is about the angle. Graphically, it looks as if you are looking straight down at a 60 degree angle from the floor plane. However, the trees appear as if you are looking straight at it from the floor level.At any rate, good stuff!   ;  Nice work. It has a charm all its own.I second the motion for a run feature, or faster movement.Also if you hold down two directional keys at the same time ( which is easy to do when running around ) one will hold preference over the other creating a problem when navigating. This was a problem I had when programming my game. Just keep track of when a new direction is hit and cancel the old direction.   ;  Wow, really love this game :DI disagree with the comment saying the trees don't look right... they look fine to me.I also don't think that there needs a run button, the constant respawning of enemies keeps the game from getting too boring. I could see speeding the game up 5-10% though.I was kind of disappointed by the lack of different art to reflect different armor, when there is art for different weapons.Combat is waaay too easy.Mana should either regenerate, or spells (especially the basic ones) should cost less. Arrows should be more commonly found.As it is right now, it's only really viable to play a melee character, because of the lack of arrows/mana.The devastation spell animation desperately needs to be re-worked. It was really annoying to cast the spell, then have to sit and watch the animation while not being able to do anything.The mana/hp/save points should be something you have to click on, like a shrine, instead of a pink circle that you move onto. A couple times, I would be trying to get off of it, and I would just run into it again.One time during a particularly large fight, an item dropped early on, and starting blinking near the end of the fight. Does this mean it's about to disappear? If so, I think the time should be increased substantially (or even clear loot only when you move to a new zone).   ;  I really appreciate the people who are still testing the game and leaving comments!I'll give a quick update on the progress.  Lately, I've been working on menus.  I've added a settings menu and enemy guide (bestiary).  The settings menu will let you turn the "aim guide" on/off.  In inventory menus, the player can now rearrange items by dragging the cards around.  Also, I'm working on shops for buying + selling items... these will also be menu-based (similar to inventory), so you can see all the stats of what you're buying.Those are the features that I'm working on now, so they'll be in the next version!  I'm also hoping to have some hill/mountain areas and some new enemies.  The new enemies will probably just be palette swaps of old enemies, for now.MortusMaximus- Thanks for all of the comments!  The lack of artwork for items (especially accessories/armor) is just temporary until we have more time.  Devastation spell artwork is also preliminary.  And as far as game balance is concerned (enemies are too easy, not enough arrows + mana, etc.) - those are really things I want to focus on later.  Right now I'm still focusing on making the combat fun... but later, we'll make sure it is tough enough. :)  Also, keep in mind that this is supposed to be the beginning of the game, so it'll start out a little easy.   ;  I like the graphics, and game play.It will be nice to play it online. rpg games without online feature does not bring many people.Playing online games is the future thats why xbox and playstation and even wii have that feature.   