   Compilers for windows mobile 6.1
Project name:Compilers for windows mobile 6.1Brief description:Port gcc (C/C++, standard library and STL), gcj (just the compiler, as I have Esmertec Jbed based on J2ME as runtime) and GnuPascal to Windows Mobile 6.1, arm architecture.Rebuild PocketC# (http://pocketgcc.sourceforge.net/pcsharp/) with the latest Embedded Visual C++ for Windows Mobile 6.1 targeting arm.Port the latest version of emacs to Windows Mobile 6.1, arm architecture, with the following features:- Syntax highlighting- Intellisense/tooltip (with cedet)- Ability to manage projects split in multiple sources- Ability to directly invoke the compiler/interpreter- Debugging (step-by-step code execution, variable watching/changing at runtime, breakpoints)for the following languages:ActionScript (for Macromedia Flash MX 2004) - actionscript-mode.el, html - html-helper-mode.el, Python - python-mode.el and its dependencyes, perl - perl-mode.el, clisp, C/C++/Java - cc-mode, Pascal - pasc-mode.el, HLSL - cg-mode.el, GLSL - glsl-mode.el, PHP - php-mode.el, MySQL - mysql.el, C# - csharp-mode.el, Visual Basic.NET - vbnet-mode.el, doc-view.el, chm-view.el, asm-mode.el. The target platform is an HTC TYTN II with an arm processor and windows mobile 6.1.Side note: Eclipse has almost the same features and it's easyer to use. I accept even an Eclipse port instead.Target aim:The final result should be released as .zip or .cab binaryes and source tarballs on sourceforge.net Compensation:I would pay for this. Bank transfer or paypal.Technology:Windows mobile 6.1 arm enabled devices, c/c++, pascal, c# and java.Talent needed:Programmers skilled with cross development and compiler writing/modification.Team structure:About me, I'm not skilled enough to help you out. I need these compilers for studying purposes but I can't use a PC because I'm going to stay in a convict for more than 2 years.The rest of the "team" should just do what I mentioned above.Website:Website with this and other related project details:http://igpgames.altervista.orgContacts:igpgames at tiscali dot itPrevious Work by Team:noneAdditional Info:noneFeedback:ANYHere or by email.Further:More details on the project in this post here on gamedev.net: http://www.gamedev.net/community/forums/topic.asp?topic_id=568217Bye, Berserk..[Edited by - Thc-03_Berserk on April 17, 2010 9:27:40 AM]
  You'll have to specify some things when replying:- Bank account informations needed for international bank transfers- Bank account holder full name (with eventual coholder)- Bank name- How much will this cost to meI can also make multiple payments until we get on a compromise between how much will you ask and how much can I pay, meaning I can monthly pay a little until we reach the desired amount.Bye, Berserk..[Edited by - Thc-03_Berserk on April 16, 2010 10:50:09 AM];  I forgot to list Eclipse plugins for the same languages:ActionScript (for Macromedia Flash MX 2004) - asdt, html - eclipsetidy, Python - pydev, perl - epic, clisp - dandelion, C/C++ - cdt, Java - builtin, Pascal - pascaline, HLSL and GLSL - Eclipse Shaders, PHP - PHPEclipse, MySQL - SQLExplorer, C# - Emonic.[Edited by - Thc-03_Berserk on April 16, 2010 12:46:24 PM];  200 and more views and not a single reply...Thanks...   ;  200 and more views and not a single reply...Thanks...   