   what's differene with console and win32 ?
  hi, i would like to develop a openGL programme in vc++.netbut i don''t know what''s condole and win32 different??and can anyone tell me if i don''t want use direct X, if i want to make sound, input, and others related with game programming with openGL only, what should i use? is it openGL glut? what''s glut???how can i use it? thanksi''m newbie in this openGL. 
  I console application basically runs in a dos-text-like window.  If you want to develop a Windows OpenGL use win32.  You can then use the Win32 API to make a window...GLUT is a library full of routines that allows you to do common tasks that you need for OpenGL, that arnt actually included in OpenGL directly, like windowing and keyboard/mouse inputs.  It means you dont have to go to the trouble of learning the windows API to get a basic openGL running.GLUT is restrictve, but for a novice it is a good idea to use it.  I would suggest you start with a blank project, and use GLUT as a starting point.   [edited by - Mr Lane on March 25, 2004 5:44:29 AM];  Console applications have a little DOS box that pops up.  Win32 doesn''t.  Both can do Win32 API stuff.visit nehe.gamedev.net for opengl stuff  My Website | Everything you need to know about 3D Graphics | Google | Search the Forums