   What tool does everyone use to create their ragdoll characters?
  I looked through the physx SDK and I don't see any tool for creating rag dolls, destructible environments, etc. So what does everyone use?   
  No good software out there for creating a rag doll(from mesh) for use in Physx?   ;  Same tool that you use to create the graphical representation of your characters, environments, etc.Usually you model the graphical and the physics versions at the same time, but using different primitives and naming conventions. E.g. Subdivision surfaces for the graphics (exported to trimesh) and boxes/capsules/spheres for the physics.   ;Quote:Original post by HodgmanSame tool that you use to create the graphical representation of your characters, environments, etc.First I'm going to try Scythe, if that doesn't work out than I'm going your route. Thx for your post.   