   MesssageBox in console
  Im creating my RPG in console and I was thinking where to represent all player stats and combat stats, i wanted to create bigger playfield in console, so I wanna ask what about if i use messageBox() win32 function and when user press 's' or approach enemy message box appears and shows statistics of player and combat?BTW, it will be my last project in console before taking all time to win32 and DirectX learning ...   
  I don't understand what your actual question is. Can you use MessageBox to display stats? Yes. Is it a suitable choice? I don't know. Try it.   ;  There's no reason you can't do that. Another option would be to write an ASCII box with stats in it to the console, something like:+----------------------+| STATISTICS ||  || Health: 1337/2000    || Mana: 42/42|| Something: Foobar    |+----------------------+;Quote:Original post by Evil SteveThere's no reason you can't do that. Another option would be to write an ASCII box with stats in it to the console, something like:+----------------------+| STATISTICS ||  || Health: 1337/2000    || Mana: 42/42|| Something: Foobar    |+----------------------+I can do that, but if i go this way I will have less space to playfield or have to redraw all playfield, also i think it would be nicer to use message boxes :)   ;  So if you are going to use Windows Forms, then why not just use forms and forget about using the console?theTroll   ;Quote:Original post by TheTrollSo if you are going to use Windows Forms, then why not just use forms and forget about using the console?theTrollYeah, it will be my last project in console   