   Looking for artists or sound designers to improve RTS game
Project name: Warring StatesBrief description:Warring States is a 3D real time strategy game set in ancient China. The game is set in the warring states period and players choose a faction with the aim to take control of China. Players may choose to play against the computer or play over the internet or LAN.Target aim:The game is being released as freeware. The game was developed as a university project and is now publicly available including all source code. In its current state, the game is already 'feature complete' and playable. Since I'm not an artist or sound designer, it is a bit rough around the edges and features no sound effects or music.Compensation: Unpaid although obviously contributors will be mentioned in credits, etcTechnology:The game can run on Windows, Mac OS X and Linux. The project is written in C++ using the SDL and OpenGL libraries. Currently only Windows binaries are available online but the source can be compiled to the other platforms.The engine employs pixel shaders for visual effects but can be run in a 'low graphics mode' for older computers that lack the hardware capabilities.Talent needed:2D Artist - The GUI design and layout is currently quite minimal. I would like someone who can come up with a nice looking menu system and in game interface design. The menu system may need a full screen background and the game currently doesn't have a logo to define it.3D Artist - All game units are already complete. Buildings currently share a set of common models. I would like a 3D artist to be able to design and create more realistic, individual models for each of the buildings. There are 7 different building types.Testers - Not a priority, but I would be interested to get some feedback from people wanting to try out the game. Testers must realise that there are likely to be bugs and the game needs some general work. Any constructive criticisms or design suggestions are welcome.Team structure:I have been working alone on this project, and I have been responsible for designing and writing the game, as well as creating 3D models for the units and buildings. Website:Sourceforge project page (includes download): Click hereDevelopment blog (needs updating!): Click hereContacts:Either reply to the post, PM me or email me at jhhoward [AT] gmail [DOT] comPrevious Work by Team:Commercially I was most recently involved in the development of Zubo with Electronic Arts.Additional Info:The game follows the main principles of a real time strategy game, collecting resources, constructing buildings and training units.Screenshots of the current state of the game:Constructing a barracks:Attacking the enemy:Feedback:Any feedback is welcome   
  I'm bumping this topic as I have had responses regarding sound design but I am still seeking artists and modellers for help in this project.   ;  Hey,I love the development of this game and how it is going. I have actually played this four a few hours, I found a few bugs if you want someone to give you some help with that just contact me!me@jamesatchue.com   