   Image not drawing
  For some reason...my image isn't drawing. I know the image exists because I can write the values to the log(sizes return the right size, the texture handle returns the number 2), and the program isn't crashing when I try to draw the image. Its hard because the loading code is spread all over the place, but I doubt its the loading code.void Graphics::drawImage( boost::shared_ptr<gcn::OpenGLImage> texture, Utilities::Rect& src, Utilities::Coord &dest, Utilities::Color& color ){assert( texture );if( m_begansprites == false ){glEnable( GL_TEXTURE_2D );glBegin( GL_QUADS );m_begansprites = true;}// Draw the texture at it's default size if// a size is not definedif( src.width == 0 )src.width = texture->getWidth();if( src.height == 0 )src.height = texture->getHeight();float texX1= src.x / (float)texture->getWidth();float texY1 = src.y / (float)texture->getHeight();float texX2 = (src.x + src.width) / (float)texture->getWidth();float texY2 = (src.y + src.height) / (float)texture->getHeight();glBindTexture( GL_TEXTURE_2D, texture->getTextureHandle() );glColor4ub( color.r, color.g, color.b, color.a );glTexCoord2f( texX1, texY1 );glVertex2f( dest.x, dest.y );glTexCoord2f( texX2, texY1 );glVertex2f( dest.x + src.width, dest.y );glTexCoord2f( texX2, texY2 );glVertex2f( dest.x + src.width, dest.y + src.height );glTexCoord2f( texX1, texY2 );glVertex2f( dest.x, dest.y + src.height );if( m_begansprites == true ){glEnd();glDisable( GL_TEXTURE_2D );m_begansprites = false;}}
  theres certain things u cant do between glBegin()..End()one of them is binding a texture like youre doing there   ;  Thank you sir.   