   OpenGL 3.0 announced at Siggraph 2007
  just wanted to give you guys a heads up. OpenGL 3.0 has been announced by the OGL ARB at Siggraph 2007(birds of a feather) in San Diego, CA. this means that most likely by september the specs will be available to use for us. this version follows multiple enhancements to the language including the opengl shading languages specs that will take advantage of the 3.0 features. you can read more about it at the  opengl.org  website.   
  Here's a link to the opengl.org forum topic for OpenGL3:ClickyRegardselFarto   ;  Very nice.  Thanks for the heads up [smile].   ;  thanks for the sticky! - whoever did it [smile]point of interest to me first off is the end of the glBegin/glEnd construct.. after having read just a little of the PDF. wonder how the older programs using this block type will perform?   ;Quote:Original post by OpenGL_Guruthanks for the sticky! - whoever did it [smile]point of interest to me first off is the end of the glBegin/glEnd construct.. after having read just a little of the PDF. wonder how the older programs using this block type will perform?Older programs will continue to use the 2.x driver, and are unaffected by the existence of the GL3 driver.;  Hello Michael,So if I understand you correctly, you are saying my 2.1 code (I am using texture arrays) GF8800 will work as normal with GL3.0 drivers when they come out? So I can finish my project with 2.1 and everything will work?   ;  Didn't we already know about this?   ;  So they've announced that by September, they will reveal something which they are currently announcing as public, which in fact has been clear public knowledge for several months?Please, wake me when something changes in the GL world. It still feels like all talk, no action to me.   ;Quote:Original post by MARS_999Hello Michael,So if I understand you correctly, you are saying my 2.1 code (I am using texture arrays) GF8800 will work as normal with GL3.0 drivers when they come out? So I can finish my project with 2.1 and everything will work?Correct - GL3 will add new interfaces, and you need to use a new version of CreateContext to access the GL3 API.  Code written against GL2.x will be unaffected.NickW & Promit - yes, we've given a lot of preview information, and continue to converge on a final spec.  Would you prefer we said nothing at all, and spring a new API on the world without warning?  Feel free to ignore anything I write until the spec is publicly available with shipping drivers.Actually we've received a lot of feedback along the way, some of which has been very useful and helped guide our direction.  We really want to get this right, since we'd like to minimize the frequency of complete rewrites.  This is the first one in 15 years.   ;  Hey Michael, one more thing, I haven't been following the GL3.0 spec, but with GL3.0 will we be able to move on past MS opengl32 1.1 dlls? Or we going to keep messing with extensions for GL3.0 instead of updates to dlls?Thanks   