   Loading models
  I finally settled on a modeler to learn (blender) and now I am faced with the question of how to load models in opengl, and which format I should use. For the time being I dont neccisarily need the "most powerful" format, just a simple one that is easy to use for simple animation (i.e. idle,walk,attack,die) and is exportable in blender. I searched the articles section and was only able to find one on milkshapes format which as far as i can tell is not supported by blender, and the tutorial doesnt go into animation anyway. Anyone know of some solid/easy to read tutorials for formats that I can use for models in my games?-As always, any help is appreciated :)   
  I would suggest coding a 3ds loader.as 3ds are widespread and there are plenty of resources on the net about it.you can start with a simple loader that loads only vertices and faces and from there progress to materials,lighting animation etc.just google something like '3ds loading source code'and you should also check wotsit as i recall there is a very informative specthere.;  Havne't seen many good tutorials on the net, but here's a couple of books that might help (they both use OpenGL):Focus on 3D Models by Evan PiphoMore OpenGL Game Programming by Dave Astle (editor).If you've never written a model loader i'd suggest starting with OBJ, just because it's a simple format and is text based (though it doesn't have animation). Then i'd do a MD2 loader - because it's simple and sounds like it suits your needs (there's a Blender import/export plugin available somewhere).Then I would move on to more advanced formats or perhaps create your own (of course this would also mean writing a blender plugin as well).   ;  I'll definitally have to grab those books. Also, I have an article that covers MD2 loading, i wasnt aware that there was a plugin. i'll have to check that out. Excellent. thanks :)   ;  One thing to be aware of is that the chapter on models in More OpenGL Programming is mostly a rehash of the other book (same author IIRC), but it's still an interesting book.Haven't used it myself, but you can find the blender md2 script here.   