   what is the best function to display an object ?
  i would like to know what is the best to display an object between :glArrayElement, glDrawElement, glDrawRangeElements, and glDrawArrays ?ps :in this :void glDrawArrays(GLenum mode,GLint first,GLsizei countwhat is count and first ?and what in an index ?  
  mode   Specifies  what  kind  of primitives to render.  Symbolic con­    stants  GL_POINTS,  GL_LINE_STRIP,   GL_LINE_LOOP,   GL_LINES,    GL_TRIANGLE_STRIP,   GL_TRIANGLE_FAN,  GL_TRIANGLES,    GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.  first  Specifies the starting index in the enabled arrays.  count  Specifies the number of indices to be rendered.draw(range)elements is usually the best, though for stuff that indices aint shared (eg particle systems) u might be better with glDrawArrays.though as always TESThttp://uk.geocities.com/sloppyturds/kea/kea.htmlhttp://uk.geocities.com/sloppyturds/gotterdammerung.html  