   too many surfaces?
  i'm creating a game that uses about 100 images. I was told by a friend that instead of creating one or two surfaces with all the images (and then drawing the specific part of the surface when needed), that i should create a bunch of smaller surfaces with a single image on them.. it just scares me to use 100 surfaces (even if they are small (ie: 32x32)..Is this ok? what is the standard?thanks in advance,Jeffjmslavin@hotmail.com   
  I would imagine it to be quite likely that your AAA games titles store many more than 100 images at the same time [smile]The painful part from having so many small resources is the state-changing - it can be expensive to swap resources, and by having them all on a larger "texture palette" you can eliminate many of these changes.Also, what API/version are you using? you keep mentioning surfaces - do you mean DirectDraw? I'd be surprised if you could hurt a modern GPU by using DirectDraw [smile]Jack   