   Hex-based pathfinding
  I've done a bit of research on hex-based pathfinding, and I've found a few Python A* scripts, but I wanted to see if any of you have any other recommendations.  I'm still learning the coding in the first place, but I would appreciate any pointers to good AI pathfinding commentary.  Language is irrelevant, as I'll learn what I need to know and use it.Thanks!   
  Hi Silverwings,Perhaps this link might be useful in your endeavours:path_findingI'm fascinated with AI (and pathfinding in particular), and am basically where you are at (researching commentary and learning game coding), so it would be interesting to know where you get with this.Oh, and I love Python. :);  Sandbar: Rating++ for the best article I've ever read on A*.   ;  Eh, hex pathfinding isn't any different than non-hex pathfinding. You just have 6 neighboring nodes instead of 4 [square] or 8 [square with diagonal moves]. The AI forums also have links for pathfinding since that generally falls within that domain.   ;  Thanks, all!  Sandbar, I'll let you know if anything great comes of it, but for now, this is something I'm sandwiching between a full-time job doing art for a game, prepping for the GRE in Physics, and helping my very pregnant wife.  It's fascinating stuff (that Amit site is very nice), though.It makes sense that it's not all that different from other pathfinding scripts, but it's good to get more information, so thanks again!   