   Display Text with OpenGL
  I can't find a good tutorial anywhere for display text on the screen from OpenGL.  Does anyone know a good one I can use?  Thanks in advance!   
  There are many ways one can render text in OpenGL; it depends on what you're looking for.  Something simple?  Use a texture and write a series of quads with specific texcoords onto the screen.   ;  If you want to use TTF font I can post my solution that I did about an year or two ago, it uses SDL_ttf and SDL but I'm sure you can modify it to use something like FreeType.For something simpler you can you what __fastcall suggested.Let me know if you want to code.   ;  Once I create a file, how do I display it?  I am sorry, but I am very new to graphics and OpenGL.   ;  You said you were new to OpenGL so I think youre better of using a toolkit such as GLUT (or even better freeglut). This toolkit has the following functions you might want to look at    *  Bitmap - glutBitmapCharacter()    * Stroke - glutStrokeCharacter()  Anyways, drawing a font the right way (and fast) goes like this:Create an image with the symbols from the fontSave the UV coordinates for each symbolLoad it as a texture in opengl and bind itGenerate a display list for each symbol and store the display list index (GLuint) in an array (or std::vector if youre using c++). You could store the index at the position indicated by the char, for example if you want to draw a letter 'a' you do:glCallist(fontIndices.at('a'));You could optimize it even further by splitting the font texture up in 4  textures each using 1bit/pixel, and then calling the 4 display lists for each symbol. If you plan on using a large collection of fonts this saves a lot of memory   ;  What is the exact problem you are trying to solve? Is this menu text? 3D text? In-game score counters?The absolute easiest (and fastest) way to do text is to just render the text into a static texture image using something like photoshop, but that's not very flexible. If you're just doing a few menu options, though, it's totally the way to go.Alternatively, there are a few libraries out there that will render text for you from a character string. I've used OglFT before, it's fairly easy to pick up on.Also, I really wouldn't worry about performance, especially if you're just beginning. It's unlikely that the rest of your project will be complex enough to make rendering performance an actual concern on any computer made in the last 10 years.   