   Ninfa3D
  I just discovered this wonderful engine called Ninfa3D.In short, this engine has the ease of use of Blitz3D but is much more powerful, featuring the Newton Physics engine, 1.0 to 3.0 shaders support, real time shadows (still need some work though), Post Processing effects and much more.It's still wip but it's already fully usable, plus it's totally free.Give it a shot here:http://www.mysticrealitystudio.comuv.comFeature List:BasicIt uses Irrlicht engine as base for graphics.Physic powered by Newton 2.0 Archemedia.OpenAL is used to provide compatibility with Windows XP and Windows Vista, as well as 2D and 3D sound.All in one .DLL which takes less than 2MB!!!.RenderingFast mesh rendering with OpenGL.Antialiasing.Anisotropic 16x.Shaders 1.0 - 3.0.Dynamic shadows using the stencil buffer.Multiple viewports rendering.TexturingBasic, Multi-texturing, Bump-, Normal-, Parallax-, Specular Mapping.Supported texture formats: .dds, .bmp, .jpg, .pcx, .png, .pm, .psd, .tga and .wal.PhysicsBasic Physics, Collision Detection, Rigid Body.Fast and accurate rigid body simulation with support for spheres, boxes, cylinders, convex hulls, and triangle meshes.Supports ball, hinge, slider, and universal joints.Physics-based vehicles with support for any number and configuration of tires. (coming soon)MeshesSkeletal Animation, Morphing, Animation Blending.Supported mesh formats: .3ds, .b3d, .obj, .lwo, .xml, .dae, .x, .ms3d,  .my3D, .lmts, .bsp, .md2, .md3, .dmf, .oct, .csm, .stl.Meshes are linear interpolated from one frame to the next.Mesh collisions and intersection.ShadersVertex, Pixel, High Level.Supports vertex and fragment shaders  ARB and high-level programs written in GLSL.Post-ProcessingDepth of field.Radial Blur.Motion Blur.Bloom.SoundSupport for WAV and OGG files.2D/3D sound.LanguagesBASIC.Image(can't seem to put it correctly):http://www.mysticrealitystudio.comuv.com/modules/gallery/albums/basuraXD/img/090607034634_dibujo2.jpg   