   Large world map?
  I have a little personal project I've been playing with in my free time for the last few years.  I recently decided I'd like to increase the size of the world and am having a hard time finding any articles or references on what is really involved in a truely huge world map.There are tilemap tutorials and articles all over (which cover small, static maps).  I also have every game programming book I can get my hands on which largely cover portal or sectional maps.How do MMOs handle the (I assume) very large worlds with the very large object counts?   
This might helpedit: fixed url[Edited by - sirGustav on June 20, 2006 4:47:22 AM];  Thanks, I missed that in my search of the forum.Any other references out there?  Especially having to do with a large number of active objects in the game (the reason I thought of mentioning MMOs - there is a relatively huge amount going on that has to remain interactive at all times).   ;Quote:Original post by sirGustavThis might helpCorrected. This thread contains the link to Scott Bilas's paper, so I won't give it again here. 