   [java] Xith3D supports LWJGL?
  Hi everyone!On the Xith3D Homepage I learned that there''s LWJGL support planned.Does anyone know if LWJGL 0.8 has already been implemented? 
  I should hope they wait until we reach 0.9, because the API has undergone another upheaval. For the last time, I might add, because we go into beta from 0.9 and the API will be frozen apart from bugfixes.Cas ;  LWJGL is stubbed out in the Xith3D CVS, but nothing is implemented yet. I did hear someone is working on it. You can view the Xith source in the CVS online at the Xith3D project page, and discuss Xith-specific issues in the Xith3D forums.   [edited by - aldacron on February 4, 2004 7:10:14 AM];  @princec:Great to hear that LWJGL reaches BETA stage with the next release!Can you give me a (approx.) date of release for that glorious release? @Aldacron:Thanx! [edited by - HenryNoid on February 4, 2004 11:27:20 AM];  I don''t think that porting Xith3d to LWJGL will ever happen. Maybe using an API that supports LWJGL out of the box or write your own is the better solution. ;  Expect LWJGL 0.9 around Easter time.The Xith3d port is actually quite likely. It''s a reasonably trivial bit of coding. Interestingly they could implement Xith3d in LWJGL and it''d still run on JOGL without any changes. How strange is that?Cas 