   Font rendering with PyOpenGL
  I'm working on transitioning my project from using PyGame straight (which relies on SDL for rendering) to using PyOpenGL. As a result, PyGame's drawing primitives are essentially locked to me, since I can't blit straight to the screen surface object any more. Oh, sure, I can draw to an SDL surface, convert that surface into a texture, and draw that as a textured quad, but for primitives that update frequently this isn't practical; it causes very noticeable slowdown. In particular, rendering text is giving me fits here.I've found this article about rendering text with OpenGL. Is this seriously the state of the art in text rendering? I'm looking for something that would: * work in Python,  * be cross-platform, and * allow loading from a standard font file format (e.g. TTF)The closest I seem to be able to get, as far as the linked article is concerned, is texture-mapped fonts, which would be cross-platform, but would require me to make my own textures from the fonts, and my own drawing logic. Or make a wrapper for glFont, which as far as I can tell is not available to Python yet -- even then, that only handles the drawing logic, not the texture creation. Text rendering is such a basic part of every game I can think of that I'm flabbergasted it's so hard to do. I must be missing something, right?   
  Except for the Python support (which I don't know) FTGL should provide what you need: cross-platform, texture mapped fonts using TTF.As I said, I'm not sure there is a python binding but maybe you could create one.I personally used FreeType 2 (for which there seem to exist some python bindings) directly, i.e. I used it to create my textures and get other font data and then used those in my own font rendering routines.   ;  I know I wasn't the one asking, but THANK YOU Lord_Evil; I have been looking for something like FTGL for sometime.   ;  Thanks, it looks like FTGL is available for Python. I'll have to check it out. Kinda weird this isn't higher up on search results. I wouldn't be surprised if this forum thread ends up with a higher search ranking than the project page for PyFTGL...   