   DPI issues while using bitmap buttons in MFC
  HiAre there any ways to stretch the bitmaps when we use larger DPIs? I usually create the suitable bitmaps for my own DPI settings ( I set the DPI to 120 ), but other users may use different DPIs and then the bitmap buttons are not shown properly. Unreal Engine, 3DsMax and Maya take the DPi into account. but how?!Thanks   