   efficiently animating high rez voxel characters
  I've become interested in voxels lately and have been trying to come up with a way to efficiently animate high rez voxel characters. What I'm thinking of at the moment would be to use low rez six sided sprites with groups of the high rez voxels associated with relevant low rez sprite voxels, then when the six sided sprite goes to the next frame, only update the high rez voxels with their new positions.Not entirely sure it would work out alright.Anyone have ideas on my example or other ideas on how to animate high rez voxel characters efficiently?   
  Voxels were hot when GPU were in their infancy. They were fast enough even for the CPUs of the past, but eventually they were overtaken as GPUs became fast enough. But with the advances in multi-core technologies and increase memory, they could make a comeback.Here is an article on a game which used voxel characters.http://www.gamasutra.com/features/19990924/messiah_01.htmEnjoy!-ddn   