   OpenGL using C#.NET
  is it possible to code openGL in C# .NET. bcos i need to do some windowing + 3D stuffs ...any simple example or tutorial wud be of gr8 help   
  look into TaoQuote:from the Tao websiteThe Tao Framework is a collection of bindings and libraries to facilitate cross-platform games-related development utilizing the Mono and .NET platforms. Currently supported are: Cg - [Cg website (http://developer.nvidia.com/page/cg_main.html)] DevIL - [DevIl website (http://openil.sourceforge.net)] FreeGLUT - [FreeGlut website (http://freeglut.sourceforge.net)] GLFW - [GLFW website (http://glfw.sourceforge.net/)] GLU ODE - [ODE website (http://www.ode.org/)] OpenAL - [OpenAL website (http://openal.org/)] OpenGL - [OpenGL website (http://opengl.org/)] PhysicsFS - [PhysicsFS website (http://icculus.org/physfs/)] SDL - [Sdl Website (http://www.libsdl.org)] WGL These libraries all run cross-platform and cross-runtime using Microsoft's .NET Runtime on Windows and Mono on Windows and non-Windows platforms. Or, if you really want to, you can use P/Invoke.   ;  Or you can have a look at this framwork, the basic version is free: http://www.csharpopenglframework.com/   ;  For Tao you can use this excellent tutorial, found it alot of help to me (not much online documentation or anything)www.taumuon.co.uk/jabuka   ;  suresh is good   ;  suresh is good   