   SlimDX - Loading float values into a texture
  Hi all,Im trying to load an array of floating point values into a texture in SlimDX.Ive been looking at the Texture.FromMemory function but this only seems to take bytes. I cant seem to find any other way of doing this but ive got a feeling im missing something obvious.Does anyone know how I can do this? Hope Im not being stupid.Thanks in advance.   
  FromMemory() will expect memory shaped like an image format; not raw color values. If you have raw color values, create a new texture (using the ctor) of the appropriate bounds and format, Lock() the texture, and write the bytes into the resulting DataStream.   ;  Thanks for the help, I tried what you suggested this morning and its working great. Thanks again.   