   OpenGL Vs DirectX
  The ultimate question of them all.I know that DirectX is more widely supported then openGl because, ya know, microsoft kinda pays the hardware manufacturers on the side to make thier software run better. but unobjectivly, which one is a faster tool??? considering that its running in a windows environment.(faster rendering, smoother action, better FPS, etc..)[edited by - Mastadex on February 18, 2004 3:53:04 AM]
  They can both be optimized enough that the bottleneck is the hardware, not the API. End of discussion.   "Sneftel is correct, if rather vulgar." --Flarelocke ;quote:Original post by Mastadex  The ultimate question of them all.The ultimate flame war of them all.@Moderators: close this thread ASAP! You should never let your fears become the boundaries of your dreams. ;quote:Original post by _DarkWIng_  quote:Original post by Mastadex   The ultimate question of them all.The ultimate flame war of them all.@Moderators: close this thread ASAP! You should never let your fears become the boundaries of your dreams.   What DarkWing means is that the ultimate question you propse pops up often enough to annoy the hell out of everyone. In the end, it is a total matter of opinion and personal preferance. This thread should be closed before an argument begins.;  look at the NeXe site or search the forums, this one''s been asked before... alot.   -www.penten.tk- "The problem with America is stupidity. I''m not saying there should be a capital punishment for stupidity, but why don''t we just take the safety labels off of everything and let the problem solve itself?" -xterm-;  Dude, don't ask this please :DAnd only true beginners choose tools based on what is 'faster'. Real programmers choose tools that are more powerful. Or else we'd all still be programming in assembler.   [edited by - Fidelio66 on February 18, 2004 6:58:38 AM];The Answer