   [DX10 / SlimDX] How to draw text?
SlimDX.Direct3D10.Font font;font = new SlimDX.Direct3D10.Font(device, 12, "Arial");font.Draw(null, "Test", new Rectangle(0, 0, 100, 20), FontDrawFlags.NoClip | FontDrawFlags.ExpandTabs | FontDrawFlags.WordBreak, new Color4(1, 1, 1, 1));This doesn't do anything besides disable the depth testing/writing, which makes sense and re-enabling that isn't an issue.I tried putting it between sprite begin&end next:sprite.Begin();font.Draw(null, "Test", new Rectangle(0, 0, 100, 20), FontDrawFlags.NoClip | FontDrawFlags.ExpandTabs | FontDrawFlags.WordBreak, new Color4(1, 1, 1, 1));sprite.End();nothing... I'm also confused what the bufferSize parameter in the Sprite constructor is for?Sprite.Sprite(Device device, int bufferSize)All examples I could find didn't have that parameter.So... how do we draw text in dx10? :)I just want to print out some debug values such as fps on screen.   
  It's one of those days again...The code posted above works perfectly fine.Thing is, right now I load all my meshes from obj files (custom loader)I set up my culling to work with the way the vertexes for these meshes are indexed, and obviously that's the other way around then the 2 triangles created when using dx10 fonts :P   