   Problems with WinDBG
  I am currently trying to track down a bug in a legacy app with WinDBG and I am running into the following issue. What is usually a stable app with no memory leaks just continuously eats memory when I run it under WinDBG, the problem I am trying to debug has nothing to do with this and I am puzzled. I found that maybe like 1 in 10 times I run it under WinDBG it runs normally however every other time it will continuously eat up memory until it hits the limit and crashes. I am currently using WinDBG with AppVerifier and the GFlags set to debug memory allocation (just incase). Anyway, I was curious to see if anyone else had a similar experience or knows whats going on. Thanks!   