   Getting up to date
  Hi, i''m new to opengl and from what i can tell all the opengl stuff you need is already on the computer. I just did the first nehe tutorial and it worked  fine, how do i know what version of opengl is on my computer? I''m on xp, do i need to download something? Also i''m working through the red book version 1.1, is that the latest version of the book and can i still use it? Also is the stuff on the nehe site still valid for today. Thanks 
  Ok, to get the version of the implementation that is currently working do this command:glGetString(GL_VERSION);to get the vendor''s infoglGetString(GL_VENDOR); ;  Thanks Yo_Daher, i''m a complete newb at this, where exactly do I put this? ;  well, you could try this: const char * szVendor = glGetString(GL_VERSION);MessageBox(NULL,szVendor,"OpenGL Version",MB_OK);i think that''s how glGetString works - not sure, you might have to do a cast... ;  Yeah I think you need to cast ie...char* szVersion = (char*)glGetString(GL_VERSION); ;  Thanks heaps guysi get version: 2.06b.00Is that the latest? ;  hmmm... looks like it returned the driver version, not tho opengl one.the opengl red book 1.1 is still up to date. it doesn''t cover the __new__ extentions, but you also don''t __have__ to use them. probably it would also be a bit confising if anything would be covered... ;  Thanks 666_1337, can someone please tell me what the latest versions and file names of the things i need to download and where to get them.Thanx ;  http://cvs1.nvidia.com/inc/GL/From here download the gl.h and glext.h, then replace them in your compilers include dir.This gets you the openGL 1.4 headers and extensions.http://www.opengl.org/developers/documentation/index.htmlthat link has the information pertaining the versions of openGL that your redbook doesnt have.Word of advice:  learn vertex arrays as soon as possible, chapter 10 on the frame buffer is a LOT more useful than it first appears.Also using openGL is only half the battle, you will need an understanding of matrix algebra and vector physics to do anything even remotely interesting.;  Thanks Duke, and thanks for the advice