   Conver .3ds to .x problem
  Hello all..as mentioned in the title..i got a problem in converting .3ds to .xi have used Panda as the converter..It was success, but, when i loaded it using game engine..the 3d model is looked incomplete..some parts are missing..Is it because of using so many poly? does it affect?i hope someone may help me..thanks :)   
  I would guess it's because .3ds doesn't list the indices in the correct order all the time, and DirectX has back-face culling on by default, so a lot of the triangles are not being shown.You can turn off this form of culling in DirectX. In C++ with Directx9, I used3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);where d3ddev is the pointer to my Direct3D device.   ;  Hi Lojo..thanks for replying..hmm...so, it's not because of too many polys..Therefore, what i should do is attaching that code in my c++ code?is it?correct me if i'm wrong..sorry because i'm still in the beginner level of using directx..;  You can try putting that anywhere before you render. If it makes the complete model show up, then I'm right. If you still have a problem, it's something else.   ;  okay...i'll try..thanks :)   