   [XNA] Reflection Map
  I'm currently having difficultly with reflections using a clip plane in XNA.Plane waterPlane = CreatePlane(15.0f, Vector3.Down);invView = camera.view * Matrix.CreateReflection(waterPlane);GraphicsDevice.ClipPlanes[0].Plane = waterPlane;GraphicsDevice.ClipPlanes[0].IsEnabled = true;clip.Draw(invView, camera.projection);GraphicsDevice.ClipPlanes[0].IsEnabled = false;My clipping plane is in the right place when using my regular view matrix to draw the geometry.However, when I draw the geometry using the above code, I seem to be getting the view from behind my camera, rather than the view from my camera reflected in the plane.Any ideas as to what is going on?[Edited by - adt7 on June 16, 2009 6:23:26 AM]