   Allegro .pcx fonts not appearing
  Hello,I am trying to use a custom font in my Allegro program by loading a PCX file containing the character images. I am using TTF2PCX which converts TrueType fonts to PCX files that can be loaded by Allegro. Here is my source code for loading the font and printing it:// Displays the menu and the title screen if there is onevoid Menu::display() { FONT* myFont;   myFont = load_font("tahomabold72aa.pcx", NULL, NULL);   if (!myFont)   { allegro_message(allegro_error);   } textprintf_centre_ex(screen, myFont, screenWidth / 2, screenHeight / 2,  makecol(255,255,255), -1, title.c_str());   destroy_font(myFont);}This code is similar to the Allegro documentation example for load_font(). The code compiles fine but when I run it, nothing happens. The "tahomabold72aa.pcx file is within the directory and the program loads it fine. When I replace "myFont" with the default "font" in textprintf_centre_ex(), it prints the game title in the standard white font. Is there something that I am missing with custom fonts in Allegro?I also found another thread with a similar program here. I have Allegro 4.2 and I haven't tried using Glyph Keeper yet but I was wondering if there was a way to do this without using that add-on. Thanks a lot for your help and I appreciate any input.pizza   
  Honestly, I fought with the same thing.. Then I switched to GK... I know its not what you wanted, but..   ;  Are you running Windows XP or 2000? If so, that version of TTF2PCX is broken, unless you run it in compatibility mode. The most recent version is here:http://www.allegro.cc/files/ttf2pcx.zipIf you look at the PCX file, you should be able to tell if it's messed up or not.   ;  Awesome, that was it. I downloaded the new version and it worked on the first try. The reason I didn't want to use Glyph Keeper right away was because I thought I might be doing something fundamentally wrong. I may use it in the future since it seems useful for changing font sizes quickly. Anyways, thanks a lot for the help!pizza   