   Help needed with the code
  Hi there,I am a newbie in opengl programming and now a days developing a basic 3D space racing game in which,My problem may sound stupid to you people but I am seriously stuck here...So here it goes...I am able to load .obj model of a spaceship to my program but the problem is I am not able to place it in front of camera neither do I am able to move it using keyboard. Before I have sucessfuly achieved this effect using a color cube in place of spaceship I think I am doing some mistake while calculating the coordinates...Can you guyz help....here are the piece of code concerning the spaceship and camera:float carlocx=0, carlocy=0.5, carlocz=48, graus=180; [CAR COORDINATES]int fps=0, displayList=0;GLfloat x=0.0f,y=1.75f,z=50.0f,angle=0.0; [CAMERA COORDINATES]GLfloat lx=0.0f,ly=0.0f,lz=-1.0f;GLMmodel* f16;void drawspaceship(){glPushMatrix();glScalef(0.5,0.5,0.5);glRotatef(graus, 0.0, 1.0, 0.0);glTranslatef(carlocx,carlocy,carlocz);glCallList(displayList);glPopMatrix();}void display(){//sOME CODE TO DRAW ENVIRONMENT NONE OF THEM INVOLVES MANIPULATION OF //////COORDINAES PUSHMATRIX() AND POPMATRIX ARE USED WHILE DRAWING THEMdrawspaceship();}void movemeforward() // FUNCTION TO MOVE FORWARD{x = x + i*(lx)*0.1;z = z + i*(lz)*0.1;glLoadIdentity();gluLookAt(x, y, z,x + lx,y + ly,z + lz,0.0f,1.0f,0.0f);}void keyboard(){//CODE FOR OTHER KEYScase 'w':if(throttle<=20){throttle+=2;moveMeFlat(throttle);display();break;}else{moveMeFlat(20);display();break;}//REST OF THE CODE}int main(int argc, char **argv) {int i;printf("\n Enter the name of player: ");gets(playername);glutInit(&argc, argv);glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);glutInitWindowPosition(50,50);glutInitWindowSize(640,360);glutCreateWindow("Sudh");glutKeyboardFunc(processNormalKeys);glutSpecialFunc(SpecialKeys);initboundingbox();glutReshapeFunc(myreshape);glutIdleFunc(display);glutTimerFunc(1000,mytimer,1);glutDisplayFunc(display);myinit();glLightfv(GL_LIGHT0, GL_POSITION, lightPos);glEnable(GL_DEPTH_TEST);glEnable(GL_LIGHTING);glEnable(GL_LIGHT0);glEnable(GL_COLOR_MATERIAL);f16 = (GLMmodel*)malloc(sizeof(GLMmodel));f16 = glmReadOBJ("C:/.../Desktop/glm-example/objs/f16.obj");displayList=glGenLists(1);glNewList(displayList,GL_COMPILE);glmDraw(f16, GLM_SMOOTH);glEndList();glutMainLoop();return 0;}Code quality is not so good but emphasis was on the simplicity.....Any suggestion to make changes in the code are Welcome but they must be simple to implement...plz help and find out mistakes....   
  'Help Wanted' isn't for technical help of this sort. (Also, this is a cross post.)   