   Making 3d perspective very obvious
  I want to make the perspective in my game very obvious.  Right now there is a 3d cube close to the camera.  I want the back-face of the cube to appear much smaller than the front-face, as if the perspective in the scene is very apparent.  I tried widening the aspect ratio of the scene and zooming in the camera closer to the cube, but it didn't seem to look right.  Am I on the right track, or is there a trick to doing this?ThanksPS - I'm using OpenGL and the width/height is 320/480   
  Try to play with the FOV as well.   ;  if youre using gluPerspective()then change the first number to something high eg 90 or even 120   