   Joystick input in windows
  Hey ho folks,once again I need ya help. I want to have a joystick input in my game and I would like use standard windows function for that. I managed to read out the "primary" axis with the MM_JOY1MOVE message, but since I need to read out at least 4 more axis, I was wondering what messages are being sent then. Plus I need to read out at least 10 buttons, but got only 4 of them working so far (JOY_BUTTON1...).Does any of you know if it is possible to do that with the winmm.lib?I dont really want to get into DirectInput just for that.I am happy for any link you could provide me withthx in advancecherio Woltan   
  As all joysticks have standard & programmable keys you may need the models SDK at a guess. I have never done this but that would seem the case   ;  Hey Xpyder,thanks for the quick response.What exactly do you mean by: "you may need the models SDK"?Does that mean that I would have to find out what messages the Joystick is sending through Windows? And how would I find out about that? Or does it mean something else?Thanks for the helpcherio Woltan   