   GTKRadiant Shader Help
  (Note - I'm making a new game, not a mod!)I've started using GTKRadiant for a new project of mine but have just discovered that Radiant will remove polygons that are inaccessable. This has been causing me problems when I've been trying to make surfaces such as water.I believe all I need to do is set up the correct shader files but they never seem to work for me.I set up my directories so I have,textures/textures/grasslands/scripts/In scripts/ I have a file called shaderlist.txt which contains the word grasslands.I then have a shader file in scripts called grasslands.shader which contains,textures/grasslands/slime{    surfaceparm nonsolid    surfaceparm trans} Finally I have a texture called textures/grasslands/slime.jpgHowever in gtkradiant it does not show as transparent and radiant still considers the slime texture to be solid. Also, shift clicking on the slime.jpg texture brings up the error,ERROR: textures/grasslands/slime is not a shader, it's a texture.Any ideas? Do I have my paths all correct?I'm using GTKRadiant 1.5   
  Anyone? Surely someone has had this problem too?