   Audio question
  I am designing a game for the visualy impaired.  It is going to be strickly audio with little to no graphics.  i know a little C++ but a friend recomended learning C#.  i don't want this thread to end up being a C++ vs C# i have read plenty of those.  I am wondering which language would be better to do 3D audio in.  The better i can make it sound the more enjoyable it will be.   
  It does not matter at all, the best audio libraries I know are fmod and irrKlang both can be used from c++ and c#.   ;  Cool thanks for the help.   