   Need help choosing an engine for an FPS.
  Currently we have $1,000,000 to make a game with and need to find an engine that is graphically robust to compete with the current state of 3d gaming.I recently happened upon the "Reality Engine"(http://artificialstudios.com/) and thought that it may be a good option but was hestitant to settle on it because of the lack of people using it.I thought about potentially licensing Source but after much consideration realize it is very overpriced for what it is. The Doom 3 engine seems like a good option but I do not know the price of it and if any of you guys do that would be greatly appreciated.I guess basically I want to know if $1,000,000 is a realistic budget for an FPS and what engine would you recommend.Thank you for your time.I also apologize if this is the wrong forum to post this in and ask that a moderator please move it if that is the case.   
  Fair warning: any commercial engine you choose to purchase will not make up for having competent programmers available.How did you get a million bucks in budget without having a demo, or even the tech picked out?   ;  TSE?   ;Quote:Original post by RavuyaFair warning: any commercial engine you choose to purchase will not make up for having competent programmers available.How did you get a million bucks in budget without having a demo, or even the tech picked out?It's an extremely long story I don't feel like rehashing right now.I also plan on hiring a good programmer as the lead just have to find one after settling on an engine.;  If they're your only programmer, I highly recommend hiring the good programmer first and letting him pick the engine he's most comfortable with. Familiarity is worth a lot more than having some bells and whistles in the box.   ;Quote:Original post by T_A_KQuote:Original post by RavuyaFair warning: any commercial engine you choose to purchase will not make up for having competent programmers available.How did you get a million bucks in budget without having a demo, or even the tech picked out?It's an extremely long story I don't feel like rehashing right now.I also plan on hiring a good programmer as the lead just have to find one after settling on an engine.Shouldnt the lead programmer be part of the descision on what engine to use? Just a thought.   ;Quote:Original post by RavuyaFair warning: any commercial engine you choose to purchase will not make up for having competent programmers available.How did you get a million bucks in budget without having a demo, or even the tech picked out?Almost sounds like a highschool economics project. "You have 1 mill, come up with a business plan" but I would still be interested to know if it could be done.I'm thinking as a startup for a group of university grads (that have made some games before hand) it could be more than enough.But a question about the source engine. making and selling a mod for it, does it require any licensing, as you are after all selling right to use the assests, but not the game itself.   ;  I don't know about its price, but the Unreal Engine 3 is probably your best bet.  It has all the bells and whistles of the original Doom 3 engine, and then some, but has a ridiculously large amount of tools and things to go with it.http://www.unrealtechnology.com/html/technology/ue30.shtmlAs far as the reality engine goes, I think Epic bought it up and incorporated it into unreal, which would be why no one is using it.   The only advantage any other engine has AFAIK is Megatexture for new versions of Doom3, and the fact that an engine by John Carmack has traditionally run twice as fast as an equivalent engine by another programmer (see UT versus Quake 3).  http://en.wikipedia.org/wiki/Doom_3_engineThese are the best engines from what I've seen and heard, but they are extremely expensive.  The upside is that there is a giant community of Quake and Unreal modders with the skills you need to make a game.   ;  I sort of take umbrage at pushing expensive technology at people before understanding why they want to use the technology, how capable they are of using the technology, and what special needs are required.Simply shouting "use the Unreal engine lols" is pretty irresponsible (providing the OP is actually going to spend the cash) IMHO.   ;  If I were to hire a programmer now where would you recommend I look besides Gamasutra.Also on average how much do lead programmers with sufficient experience cost.And lastly where would I inquire as to the price of licensing either the Unreal 3 or Doom 3 engines?   