   Medieval RTS [C++, OpenGL]
Team name:N\A at the moment.Project name:Not named yet.Brief description:I want to build a medieval RTS game with randomly generated maps.The project is mainly for the learning experience, unless something good will come out from it.Target aim:Learning experience.Compensation:Any profit from this project will be split evenly to the team members.Technology:The game will be written in C++ for multiple platforms (Windows/Unix based).It will be based on OpenGL and other open source libraries (mainly Irrlicht).Talent needed:1 C++ programmer.1 3D modeler (should know 3d animation).The team members should have lots of curiosity and passion for the field as I do. All team members should be able to research as well to push the project forward. I want to keep the team small for now.Team structure:Currently I am the only team member. I will program in C++.Website:I don't have a website yet.Contacts:yuvalcorp@gmail.comPrevious Work by Team:N\AFeedback:ANY[Edited by - Bazinga on May 11, 2010 1:03:41 PM]
Quote:Original post by BazingaTarget aim:Retail.Compensation:None.Previous Work by Team:N\ASo you have no previous work, you want to sell the game, and you are not offering compensation to those who work with you.What?;  You should make a prototype with movement, combat, etc using placeholder graphics. Then come back.   ;Quote:Original post by HardchargerQuote:Original post by BazingaTarget aim:Retail.Compensation:None.Previous Work by Team:N\ASo you have no previous work, you want to sell the game, and you are not offering compensation to those who work with you.What?As I wrote in the description, the project is mainly for the learning experience.Because I haven't created any previous game, the probability for this project to earn some revenue is 0, so how can there be compensation?   ;  he is only saying this because your Quote:Original post by BazingaTarget aim:Retail. I think your project is more realistic for learning maybe not for the first ever project, but for the first medium project.also he doesn't need a prototype with chat, since its only an RTS am I correct?   ;Quote:Original post by retroworldhe is only saying this because your Quote:Original post by BazingaTarget aim:Retail. I think your project is more realistic for learning maybe not for the first ever project, but for the first medium project.also he doesn't need a prototype with chat, since its only an RTS am I correct?This is not my first project, I have lots of experience just not specifically in developing games.Chat is really not a challenge compared to the rest of the features of a RTS.   