   Texture not rendering
  Hello, I had my texture rendering fine on my 3d model using openGL on win32.  After I put the rendering code in a DLL and made it a child window of a client, it discontinued rendering the model's texture.  (Everthing else is working though... the model renders with animations playing etc...)  Me being a newb, I don't know where I should I be looking.  As I said, nothing in the rendering code has changed, nor the texture location, etc...  It's all the same, I just changed the window class, the size of the window, and I'm creating it as a child of a parent window.  Thanks in advance... just looking for a push in the right direction on this one.   
  Just like to say that I got it working, although I don't know how.  Must have just been some weird error I made.   