   A.I. Flocking
  Hi, ive been assigned to pick a topic for my ai class and flocking grabbed my attention. Now the only stuff i really know about flocking is what i have read about on the random posts on these boards. Does anyone have good refrencing materials or information that i could get started off with?Thx So much,Danny   
  I find this website very informative:http://www.red3d.com/cwr/boids/It contains many other forms of AI as well.http://www.red3d.com/cwr/It's by Craig W. Reynolds.   ;  Awesome thanks ill check into those. Anyone else feel free to post some more.   ;  Both game programming gems 1 and 2 have chapters and source on flocking. If you feel like splashing out on some books, then I personally think these books are worth the investment.You could also just check your library and see if they have them [smile]All the best,ViLiO   ;Quote:Original post by ViLiOBoth game programming gems 1 and 2 have chapters and source on flocking. If you feel like splashing out on some books, then I personally think these books are worth the investment.You could also just check your library and see if they have them [smile]All the best,ViLiOIll go and check my schools today =). thx!;  There is an open source c++ library that Craig W Reynolds has written for steering behavour it may be worth checking out.  It contains function that will be useful for a flocking demo if you need to make one.http://opensteer.sourceforge.net/Greig   ;  That's really a really cool link Greig. Thanks.   ;  Ok, so I have a program that i worked on that simulates the three different properties of flocking. The one thing that it doesnt have is avoidance of objects. I have been looking around and cant find any really well documented stuff on this. And to add on to that, im not really sure how to approach it.   