   War For the Over World
Team name:We don't Really Have a Name, we are generally referred to as the WTFO development team.Project name: War For The OverWorld (WTFO for short)Brief description:The Project Has been alive for 3 years, but has only received active development for 1 and half years. We have an engine written in OpenGL that still needs a lot of work done to it.The game places the player in control of a dungeon and he must use his workers to dig out and build a dungeon while attracting creatures who will train, feed and sleep in the players dungeon. The Creatures will then fight for the player against other players who have done the same thing. Player territory will be signified by tiles that are coloured in the players colour placed around. The tiles can be claimed by workers. Players will dig gold to pay for things like rooms and spells.Target aim:Free ware, Distributed under the Creative Commons Attribution-Share Alike 3.0 Unported licenseCompensation:There will be no compensation, the entire game is developed in our spare time.Technology:We have an open source engine written in openGL(Vids below)Talent needed:Right now after cleaning our development team we are short quite a bit of talent, most notabley programmers, we haven't been able to work on our engine due to lack of programmers. Although any other type of talent is greatly welcomed and appreciated. Team structure:    QwentyJ - Project Leader, Story & Campaign    Ballwinkle - Coding and Development    Sire - Characters, Gameplay and Organisation    A New Room - Voice workKyle - Recruitment    Hapuga - Translation (Russian) & Supervision    Duke Ragereaver - Translation (Dutch)    MonsterBaby - Concept art & Sound/Voice work    Synesthesia - Art, Music & Sound and GameplayI am Kyle, the recruiter, at times I also help with gameplay choices and work very closely with the game developers.Website:We have a forum that we have had for about 2 years, it just a few days ago underwent a version update and the theme needs to be changed back to its original state but apart from this it is perfectly stable. You can find it at HereContacts:Skype: kkkairuEmail: kylemotherwell@hotmail.comKeeperKlan username: kyleYou can also contact me on GameDev.Previous Work by Team:We have done no previous work.Additional Info:We have many pictures of concept art, models and our engine.Concept Art:Concept Art 1Concept Art 2Concept Art 3Concept Art 4Concept Art 5Concept Art 6Modeling:Model of workerModel of SamuraiModel of ReaperModel of AvatarModel of Bile DemonEngine:We have videos of our engine in action. Click the links to view. Keep in mind some of them are not as recent as others.Oldest VersionA more recent version, this video shows claiming and mining in its earliest stageThis video is our latest, it shows some big improvements to mining.Feedback:Any.[Edited by - KyleM on June 4, 2010 7:15:51 AM]
  I can't help but notice your game seems to be using designs from Dungeon Keeper, which is IP owned by EA.Do you have permission from EA to use their Intellectual property? This is something you should be mentioning in your post, since unapproved use can lead to lawsuits.   ;  Well, we phoned there legal office and after hours of trawling through different numbers we found that it should be ok as long as no profit is taken from the game according to the advisor.   ;  Judging by your models and description this is a Dungeon Keeper remake? The models look amazing. I wish your team the best of luck as this was one of my favourite games as a kid and I would love to play a modern version of it.   ;Quote:Original post by KyleMWell, we phoned there legal office and after hours of trawling through different numbers we found that it should be ok as long as no profit is taken from the game according to the advisor.That means nothing. You need it in writing.   ;  Well thats as close as it appears wwe are going to get, we see other projects like this that remake Command and Conquer games and EA supports them. C&C is on of there widely used IP's and yet the don't have a problem with it. Dungeon Keeper Is not something they even care about so we are not going to let it hold back development any futher. They haven't shut down other Dungeon Keeper Projects that directly use all the First games assets, so I don't see this happening in the future.   ;  KyleM: With all respect. This aint the way the industry is working. Nor the way this forum is working. Please read this "read before posting" Sticky thread at: http://www.gamedev.net/community/forums/topic.asp?topic_id=485134And you'll see the policy in here. Get the papers together and you will be able to continue this. Don't be surprised if this thread will be locked down.best regardsAndreas Jirenius   ;  Closing this because you're infringing upon existing Intellectual Property -- and no, because you're not making money doesn't make it alright unless you have written permission.  You may start new topics for any projects which don't infringe upon existing IP, or can have this one reopened if you contact myself or another moderator to offer proof that you have permission to use the Dungeon Keeper IP.Remember - just because other people are getting away with it doesn't make it legal, and whether or not you make money off your project does not effect whether or not it is illegal.Good luck!   