   DP8 server is creating its own player
  I am trying to make a client/server setup with directplay 8, and have come across the following problem: the server sends itself a DPNMSG_CREATE_PLAYER message at startup!  I really don't want the server to have its own player, I just want it to coordinate the other players.  Is there any way to suppress this message? (And, of course, the accompanying DPNMSG_DESTROY_PLAYER at shutdown).Thanks for any help~Rileyedit: grammaredit2: apparently when you change the title of your post, it only changes on this page, not on the main listing.  Hmpf.edit3: apparently it does change, but just takes a while.[edited by - rileyriley on February 11, 2004 9:41:27 PM]
  You will create a player with the call to IDirectPlay8::SetPeerInfo(), not with the IDirectPlay8Server interface. If push comes to shove, you can call IDirectPlay8Server::GetClientInfo() and check the DPN_PLAYER_INFO::dwPlayerFlags flags for DPNPLAYER_LOCAL. 