   Anti-aliased Bezier curves
  Hi,I'm working on an app that draws a bunch of white cubic bezier curves at an 800x600 resolution on a black background. Naturally, the curves are not very smooth because of the relatively large square pixels. I've googled for a while but haven't been able to come up with any solution on how to render the curve without blockiness.This must be a fairly common issue. I appreciate any leads in the right direction.Thanks,Jon   
  yeah, you'll need a quadro or fireGL for that, since the gaming cards don't support anti-aliased lines. I guess you could employ some method of supersampling or render to texture and employ the texture filtering to anti-alias the lines.... but basically, you'll have to do your own anti-aliasing for that. ;  You may be able to get away with rendering a series of connected quads mapped with some gradient texture. Theres also an article in GPU Gems 2 called "Fast Prefiltered Lines" that might be worth checking out.   ;  Fast Antialiasing Using Prefiltered Lines on Graphics Hardwarehttp://people.csail.mit.edu/ericchan/articles/prefilter/   