   RayTracing
  i did my own ray tracer, using c++ such as:-recursive ray Tracer-texture mapping-lights-shadows-reflection-refraction-softshadow-depth of field-fuzzy reflection-fish eye-adaptive supersampling anti-aliasingi still want to need motion blur effect or Translucency,anybody have some info about how to implement them?Regards   
  Motion blur effect can be done by superimposing image frames on top of each other with the frames furtherest from the current one having the highest alpha transparency.   ;  how am i supposed to do it in ray traycing?i have a sphere on a table in my scene, i am applying total  reflection on this sphere, so what i see in this sphere parts of walls, floor, and parts of the table,i want to have the motion blur effect, so i can see this sphere blured,i need someone who already implemented it in ray tracing, because i think it is made with a different technique than a normal motion blur, well i dont know!Waiting to see :)   ;  For motion blur you just need to render several images at different time in the amimation, and then blend them into one.There are other ways the effect could be done, but given enought frames this method produces most correct results and is almost trivial to implement.;  i dont have frames in raytracing   ;  People are saying that you should ray trace the scene many times into seperate images, then in one final post process you alpha blend them together.You should be able to implement this into a raytracing system.Hope this helped.   ;  i really dont think this is how motion blur is done :S   ;  Motion Blurhttp://freespace.virgin.net/hugo.elias/graphics/x_motion.htm   ;  all right, now it is a little bit clearer,i will render 4 scenes for example,in every scene, the sphere would be distant from the sphere of the other scene :)now i will have 4 scenes having each a position for the sphere, after that what?should i add the colors and divided them by 4?   ;  If only parts of your scene are moving, and the camera is stationary, you only need to render one frame which has multiple translucent copies of the moving objects.   