   modular games design
  Hi, I am new here and was directed here by a user on another forum.I am currently doing research into modular assets for game environments with effect to resources used and production time. this is mainly focusing on the creation of assets and the benefits of making an environment with modular assets, it will be mainly an art theory driven paper as this is my specialist field, however I would also like to go into how engines handle modular assets and possibly statistics relating to how much resources are saved re-using exisitng models / textures in memory. I know basic mechanics behind modular assets such as a material is manipulated on the GPU and texture is saved in memory, so it only uses 1x texture for the entire scene along with memory access times (more textures / models more times memory has to be accessed) however I want to base these kind facts/theory on evidence to be used in the research paper.As I am mainly an artist this section of the research wont be extremely deep and as such my knowledge of programming is very limited, with this in mind code will probably be useless to me, however statistics and theory would be better.I thought this would be the best section to post this as the rest seem to be fairly specific (not being a programmer I am not entirly sure where this would directly come under, would imagine rendering systems but could be wrong here)Though it may not be of much use to yourselfs (being art related) I will be giving the research out for people to read.thanks in advance for any help given.   