   SoundBuffers from DirectX 8.1 to 9 ...
  hi all,i don''t know if this have been posted earlier, sorry if it is ... anyway ...looking information about directsound buffers ... i''m trying to read data straight from buffer, for custom fx ... i used to work with DirectX8.1 (with VB6) and now ihave Direct9 (with .NET) ... the old methos was this:myBuffer.ReadBuffer(LocationInBuffer, TargetVariable, SizeOfReadedData, DSBLOCK_DEFAULT)but now the syntax is something else:myBuffer.Read(LocationInBuffer, ReturnedDataType???, LockFlag.None, ParamArray ranks???)only information i was able to get, was in msdn-online ...has anyone done anything similar or got this work? ... i could use some help ...thanks in advance--TA- 