   (MMO)RPG Project developed using the C++ OGRE Game Engine
Team name:The Game AgentProject name: We will discuss this as a team once a few members have joined.Brief description:This project will be a medieval RPG which will be perhaps turned MMO. Everything will be discussed and decided when the team is together as a whole.Once The Game Agent has a few team members we will arrange a time and have a meeting either on MSN or IRC. In the meeting we will discuss a project name, a main story, ideas etc. Once we have all decided as a team I will then start to put the ideas to life along with fellow programmers.Everyone in the team is valued equally, and nobody is more or less important than anybody else. Even me, the leader of the project am not more important than anyone else. I just make the final decisions.Target aim:RetailCompensation:You will recieve pay once the project is released.Technology:We are using the OGRE engine, a very powerful game engine using C++. You can view the gallery of what has been made with this engine here: http://www.ogre3d.org/gallery/We will be developing this for the PC, but may also be available for other systems later on.We allow you to use any of these applications for modeling:3DS MaxBlenderMayaMilkshape3DPlease ask before you use any other applications.Also, please note The Game Agent will NOT supply you with the applications needed.Talent needed:Positions needed:Programmers (Must know C++ and OGRE)Modeler/Texture ArtistsAnimatorsConcept ArtistFuture positions:Web DesignerTeam structure:Programmers:Sam Wharfe - [Leader and all around programmer]Open PositionOpen PositionOpen PositionEnvironment ModelersOpen PositionOpen PositionOpen PositionOpen PositionOpen PositionBiological ModelersOpen PositionOpen PositionOpen PositionOpen PositionOpen Position 2D ArtistsOpen PositionOpen PositionStory/Dialog/Quest WritersOpen PositionOpen PositionOpen PositionConcept ArtistsOpen PositionOpen PositionTo apply for a modeling/animation/artist position you must supply a short portfolio of previous work.To apply for a programming position you must provide an example game that you have created, it can be an extremely short game. Even just a mesh walking around a plane will be fine.To apply for a writer position you must write a short story, it can be about anything. Please do not write a long story.Website:The website is currently down, but will be up within a few weeks.http://www.TheGameAgent.com/Contacts:MSN: Sam@Hygames.comEmail: SamWharfe@Googlemail.comOther Email(CURRENTLY DOWN, DO NOT EMAIL): Sam@TheGameAgent.comPrevious Work by Team:Small game projects, nothing worth mentioning.Additional Info:No additional information at the moment, the team as a whole will decide on every major thing that happens so that there are no conflicts in the team.Feedback:Any feedback is welcome, but please don't be too harsh! We as a team will work our best.If you wish to know more about me or anything else, please be sure to ask,Sam - Leader of The Game Agent   
Quote:Original post by WharfeTechnology:We are using the OGRE engine, a very powerful game engine using C++. You can view the gallery of what has been made with this engine here: http://www.ogre3d.org/gallery/Allow me to correct you as this is something that comes up quite often on the Ogre forums:Ogre is a graphics engine and absolutely nothing more. If you need sound, physics or other non-graphics stuff you'll need additional libraries.This in itself is not a problem and Ogre allows itself to be integrated with other packages quite easily, but certainly be aware of this.Effectively, you'll have to create the game engine yourself (probably using a mix of existing packages like Havok and OpenAL)   