   RTHDRIBL Graphics Engine Project
Project name:RTHDRIBL Graphics EngineBrief description:For the last couple of weeks I've been working on a RTHDRIBL Engine (Real Time High Dynamic Range Image Based Lighting) and have come up with something I see as being quite a good start, it currently supports: - Image Based lighting with   - Environment mapping and simplified hemispherical mapping - Full HDR pipeline, including   - Down size filter   - Bright Pass filter   - Auto luminance adaptation   - Bloom filter   - specialised star bloom filterI'm currently looking for around 1 or 2 experienced programmers to help me further the engine and possibly create a game from it.Target aim:Target aim will be discussed further down the line.Compensation:No revenue, no compensation.Made revenue means fair splitting of profits.Technology: - DirectX9e - August or more recent DirectX SDK - Visual C++ 2008 Express Edition (or pro edition)Talent needed:I'm looking for a couple (1 or 2) experienced graphics programmers to help me out on some things that require a good knowledge of graphics programming in DirectX9, HLSL and linear algebra.Currently I'm looking to implement - volume light shafts - shadows - dynamic environment mapping where objects reflect other objects - lens flair - motion blur - depth of field - material'sI will also need someone at some point in the future to help with win32 programming for menus for setting variables and loading mesh's, textures and environment maps.Team structure:Just me at the moment.Contacts:PM me here and I will send my email address.Additional Info:Here's some screen shots of what I have so far:More screens can be found here:http://www.gamedev.net/community/forums/topic.asp?topic_id=535288Feedback:Any[Edited by - leet bix on May 19, 2009 1:33:06 AM]
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