   Retrieving Texture Data From Bound Unit
  In my program I can easily load bitmaps and then bind them as textures no problems. Obv within the loading subroutine is this:glBindTexture glTexture2D, gaModelTextures(texNo)where gaModelTextures(texNo) is the currently loaded bitmap to be bound. However, what happens when i want to retrieve the image data from the texture unit?Say I've got texture0 but i want to put the data back into an array so that I can manipulate it myself?Any ideas would be much appreciatedBTW programming in Visual Basic 6   
glGetTexImage  (or atleast the corresponding VB binding) does exactly what you need.   