   Maya Mesh to ID3DX10MESH
  just curious does anyone know how or have any links to resources on how to convert a .mb file into a directX mesh. In a nutshell, how to import a 3d object from maya to directx.   
  You can enable .obj exporter in Plugins Preferences (called objExport.mll). If you are using the newest SDK it comes with a conversion tool to convert .obj to either .x (old DX format) or the new .sdkmesh format. Check this link from ToyMaker more info about the converter.   ;  Google for cvxporter - it's a plugin to maya which should be able to export your models as .x files. In constrast to the built-in exporter or the exporter which comes with the DX-SDK, it also handles bones and bone animations fine.   