   Adagio: Demo release!
Woo!  I''m pleased to announce that the Adagio v0.99 demo has been released.  You can download a copy of the game by clicking right here (2.7m).  Just unzip it and run adagio.exe!  (Consult readme.txt for information on how to play.)You can find the website for Adagio at Gaping Wolf Software.  More information is available there, including screenshots and a support forum.  But here''s a short synopsis:What is Adagio?  It is a 2D scrolling shoot-em-up game in the tradition of many Genesis, SNES, and Amiga action games."So what makes this one different from all the other bazillion of shooters out there?"  Two things.  One, it has a cohesive story, and second it features a fully functional game editor.  In fact, almost everything about the game can be customized (enemies, levels, graphics, sounds).It is my goal to have the rest of the five levels completed by the beginning of May, this year (2004).  But until then, feel free to give the game a download and try it out.  Once you are bored with the included single level, you can give the editor a try.  (Sprite/level/boss path editor documentation forthcoming on the Adagio website.)The game should run on just about any hardware.  I''ve tested it on a 500 MHz PIII up to a 4.2 GHz P4 (running a crap video card), and it ran fine.If you have any difficulties running the game, please let me know!   --- - 2D/Pixel Artist - 3D Artist - Game Programmer - Ulfr Fenris[[ Gaping Wolf Software ]] [[ GameGenesis Forums ]] 
  Worked great but i can''t run it in fullscreen mode or is it intentional ? ;  It''s got a fullscreen mode...  Let me cut and paste what''s in readme.txt:You can press [ALT-ENTER] during the game to maximize the screen to full size.  Or, while the game is windowed, you can press the [1], [2], or [3] keys to switch between 1x, 2x, or 3x zoom respectively.From the options screen, you can change the zoom factor or fullscreen enable so the settings will be remembered when you return to the game -- but be advised that if you change between full/windowed mode in the options screen, it will not take affect until you restart the game!  Use [ALT-ENTER] or the [1,2,3] keys to switch between the modes during gameplay.Hope this answers your question! --- - 2D/Pixel Artist - 3D Artist - Game Programmer - Ulfr Fenris[[ Gaping Wolf Software ]] [[ GameGenesis Forums ]] ;  Brief update:  I am trying to get a Linux demo available for download, but I am currently having some issues.  I''ll keep everybody posted on how this is going.So far, the two biggest complaints about the game is that A) it plays too slow, and B) the first level is a bit too easy.I''ll agree with A) (the game is named after the next-to-slowest speed in musical terms!), but B) I''m not so sure about.  So I''m looking for more opinions.   --- - 2D/Pixel Artist - 3D Artist - Game Programmer - Ulfr Fenris[[ Gaping Wolf Software ]] [[ GameGenesis Forums ]] ;  I just took a coding break and played your demo...  Pretty sweet!I know that other people complained about the game''s scrolling speed, but I think it scrolled at a pretty decent rate.  It gave me enough time to shoot all the baddies and get all the bonuses!Also, the powerups were pretty cool!  I haven''t found very many or played around with them all that much, but the ones that I did find were pretty destructive.I enjoyed the boss battle, and how you made it so that you had to shoot specific parts of the boss to blow it up...  what would make the boss battle really   cool is if you can make it so that you have to destroy all three spheres before the boss explodes.The menu and input systems are pretty nice.  It pretty much did what I exptected it to, and that''s definitely a plus (a menu system that''s clunky can make playing a game a real pain in the arse).  The menu art and fonts rocked!I guess my only suggestion would be for your rendering engine (locked framerate?)...  it looks like everything''s moving at 30fps.  If you locked the framerate to make the game playable on all systems (and not play too fast on fast computers), then you might want to experiment with interpolation and game speed prediction in your gameloop code.  It would allow your renderer to put things on the screen as fast as the computer would allow (60+ fps), but your overall game''s speed would look consistent on different computer configurations.  It''s a friggin'' pain to code, however, but the end result is definitely worthwhile!Sheesh!  With this quality of game in development, I almost don''t want to post a demo of my own game...Pretty awesome game, FenrirWolf.  Keep up the good work! :D ;quote:You don't have permission to access /adagio/adagio_demo_v099.zip on this server.?EDIT: Works now [edited by - nonpop on March 23, 2004 3:59:06 PM];  I liked it a lot, great work! ;  Works well and seems like a good game. Not my genre, though.