   D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR Problem
  hitake a look at my reflection code:Dim Mat As D3DMATRIX, mat2 As D3DMATRIXD3DDevice.GetTransform D3DTS_VIEW, MatD3DDevice.GetTransform D3DTS_WORLD, mat2D3DXMatrixInverse Mat, 0, MatMat.m41 = 0#Mat.m42 = 0#Mat.m43 = 0#Mat.m44 = 0#D3DDevice.SetTextureStageState 1, D3DTSS_COLOROP, D3DTOP_ADDD3DDevice.SetTextureStageState 1, D3DTSS_COLORARG1, D3DTA_TEXTURED3DDevice.SetTextureStageState 1, D3DTSS_COLORARG2, D3DTA_CURRENTD3DDevice.SetTextureStageState 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3D3DDevice.SetTransform D3DTS_TEXTURE1, MatD3DDevice.SetTexture 1, MeshCubeTex(FoundMeshCubeTexID)D3DDevice.SetTextureStageState 2, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLEIf TheMesh.AdvanceTex(PassNo).TexEffect = 4 Then D3DDevice.SetTextureStageState 1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR Or 1this Reflection works just fine when i do no scale or rotate on my mesh (D3DTS_WORLD is Identity)  but when i transform my mesh it show a bad ReflectionI also try ....D3DDevice.GetTransform D3DTS_WORLD, mat2D3DXMatrixMultiply Mat, Mat, mat2D3DXMatrixInverse Mat, 0, MatMat.m41 = 0#.....it's not working toowhat i have to do!?    
  This Really make me madany idea?   ;  here is The Answer :I have to Normalize normals !I hope this can help somebody else   