   Transient Shift needs a few more to make it complete!
Team name:Broken Attitude Studios (registered as a C Corporation in New York State as Broken Attitude, Inc.)Project name: Transient ShiftBrief description:Transient Shift is a PC First Person shooter. It started production in 2003, but was put on hold in order for our proprietary engine to be revamped to include normal mapping technology. The revised engine was completed in 2005, when production resumed for the title.Target aim:Shareware for the PC. Full version of the software will be distributed via internet and include game code for creating fan modifications.Compensation:This project is voluntary, and is a time-based investment. Game credit will be give to all contributors, as well as first preference for future funded titlesTechnology:PC based. .Net programming, Lua, OpenGL, proprietary level design tools.Talent needed:Position 1: Level designer/Environmental ArtistTasks: To create levels for the players to battle in, following concept art and guidance from the art team. Experience: Prior mod creation using World Craft, Radiant or similar level editors, knowledge of 3d Max 6 or higher a plus. Video tutorials will be provided for training with our proprietary tools. Knowledge of normal map creation a plus.___________________________________Position 2: AnimatorTasks: To rig and animate character models provided, following the animation lists in the game design document.Experience: Proof of competency in animation using either 3d max , Maya or XSI_____________________________________Position 3: Tools/Scripting/Backup ProgrammerTasks: To aid the programming team with scripting, creating small segments for a larger part of the project, and to aid in tool creation as needed.Experience: Prior completed personal projects or prior game projects. Knowledge of C++ and Lua._________________________________________Team structure:Programming team: 3 programmers - Lead programmer - joined in 2003 - Tools Programmer - joined in 2003 - AI programmer - joined in 2004Art team: 5 Artists - Concept Artist - joined 2002 - Character modeler - joined 2004 - Level designer - joined 2004 - Object modeler - joined 2005 - Texture artist - joined 2006Audio team: 1 Composer/sound designer - since the beginning <--me(In addition to audio, I currently oversee and guide the art team, and create test levels for the programmers to work with)Website:Broken Attitude WebsiteContacts:Email meAdditional Info:Transient Shift is loosely inspired by the Time Splitters series, where the levels take place in different times in history, with weapons reflecting that time period as well.The size of this project is fairly small and realistic, especially with much of our assets already completed. The project will contain 10 levels and 8 characters.Feedback:ENCOURAGING ONLY[Edited by - brokenattitude on May 30, 2006 11:56:19 PM]