   Xbox 360 internet access
  If I wrote a client for PC and XBox 360, I know the PC version would be able to get game data from my site using HttpWebRequest.  Can the Xbox 360?   
  Not if you are using XNA and C#, I don't even think with XDK you can do that (probably wrong on that point).With XNA you can only use LIVE on 360 and only use System.Network for PC (or some library, anything but LIVE).  Live on PC is only for testing networking with a 360 game.   ;  On 360 there is no internet access other than matchmaking for your own game with copies of the same game. No ifs, ands, buts, or workarounds.   ;Quote:I don't even think with XDK you can do that (probably wrong on that point).There's stuff like EA Online and Uplay... I'm not sure if that gateways through the LIVE servers or not.   ;Quote:Original post by DaaarkOn 360 there is no internet access other than matchmaking for your own game with copies of the same game. No ifs, ands, buts, or workarounds.I knew that - not factually, but I was sure that Microsoft would have that limitation.  Quote:There's stuff like EA Online and Uplay... I'm not sure if that gateways through the LIVE servers or not.I'll have to check those out.  There's also Instant Action (Garage Games).  ;Quote:Original post by ID MerlinQuote:Original post by DaaarkOn 360 there is no internet access other than matchmaking for your own game with copies of the same game. No ifs, ands, buts, or workarounds.I knew that - not factually, but I was sure that Microsoft would have that limitation.Why do you start a thread, then say you knew the answer? [lol]Real games have some access, because they access their own servers and communities for some stuff, but XNA Indy games do not.