   Plane Movement
  Hello,I’m making a game that revolves around planes and I'm trying to figure out the best method to create somewhat of a realistic plane movement and I don't mean something like MS Plane Sim but something like Star Fox.Also what would be the best way to initiate them without just putting the code under something like press this key and this happens I’m more looking for something that is called every time that won't change the planes movement unless the plane changes movement.I'm obviously using DirectX so any shortcuts they may provide would helpful and any tutorials you know of would be great too.   
  Hio Jimmy.I read some of your posts - and pls dont be peeved:i think you should first get a little bit more familiar with message loops , render loops and threads - for your actually problems to synchronize input with the visible re-action there are no simple formula wich could described in a few lines.In deed it could be relatively complex even more when you eg trunk the problem in two threads, where one thread handles the physic in real time while the other thread displays your plane.If you read about attenuators, actuators and feedforward controls you may reach your goal easier.I see that you are fighting with c++ - why you did´nt start with some easier for learning, like C# ?excuse my bad english.MfG ;  Hello,Thanks for your concern and suggestion I actually started with C# and move my way to C++ but then I quit programming and did other things that interested me more but I'm trying to get back into programming and game programming interest me so many of my older posts was me just trying to get back into the groove of things.I usually always have a broad idea on how to do something and I'm surrounded by a lot of talented programmers I just use these threads to bounce ideas off other people to see if something else comes more interesting.   