   Bump Mapping, Normal Mapping Help
  I've been looking around for some decent tutorials on how to implement bump mapping, or normal mapping into my engine.  Does anyone know some decent resources around.  I've been reading the articles on the site here and a couple others around, but can't seem to implement them correctly. The way I thought it was done is through multi-texturing.  Where you set your base texture on one texture stage, set your normal map on the next texture stage and multi-texture the two together.  Unfortunately I never get any decent results.  Either the normal map only shows, or I end up with a color less image displayed.Thanks for your time,Slyprid   
  It sounds like you're trying to get normal mapping to work on the fixed function pipeline. There's a good tutorial available on that over at CodeSampler. If you want to use HLSL shaders, here's a sample in C#.Hope this helps :)   