   Weaver - Innovative FPS Needs Artists
Project NameWeaver ProjectDescription / OverviewWeaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.LicenseThe game will be Free Open Source Software. The code will continue the GPL license from Xreal. Media will aim to use Creative Commons licenses.CompensationNo money, as this is a Free Open Source Software project.Project GoalsThe main goals of this project are to:* Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned)* Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game* Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells* Features to support competitive online multiplayer matches* Take advantage of modern graphics capabilities (graphics are secondary to gameplay)An immersive storyline is not a major goal of the project, as such a single player is not currently being considered.Talent NeededThis project NEEDS Artists: 3D, 2D, Concept, Sound, etc.Coders also welcome, but we've got that covered.Technology / EngineThe engine we are working with is Xreal. It is based on ioquake3, with a modern renderer bringing its graphics to the level of id tech4 (and beyond). The modern renderer features dynamic lights, bump mapping, specular mapping, relief mapping, deferred shading, HDR, etc. This engine largely uses idtech4 format assets (.mtr material scripts, .md5mesh, .md5anim, etc) but can also take a few other formats (.psk Unreal Engine 3 player models). Design DocumentsOverviewSpellsOur redmine site now holds most of the management/planning information.Website / ContactForum: Weaver ForumsEmail: dersaidin+weaver@gmail.comIRC: #weaver irc.freenode.netPrevious work by TeamAndrew Browne "DerSaidin" has released 4 maps for Wolfenstein: Enemy territory, 2 of which (Adlernest, Bremen) are very popular for competitive matches. At the last three Crossfire Lans, 1/3 of the map pool was made by DerSaidin. This shows a strong understanding of designing gameplay for competition.Georges Grondin "Trak" has released numerous maps for Urban Terror, Open Arena, Quake2World, and Tremulous. Additionally Trak has released several texture packs for these games. Trak brings artistic talent to this project.MediaEarly Screenshots:  Casting: Map artwork and some spells  Prototype spell casting effects, using a playermodel from xrealThese videos are intended to show the idea of weaving spells. The artwork is of a rough prototype level.Casting Demonstration - First person (26MB) (latest)Casting Demonstration - Third person (2MB)Prototype Earthquake effect (9.5MB)[Edited by - DerSaidin on February 13, 2010 1:26:18 AM]
  Some new concept art for player models: <br /> Still seeking artists!   ;  cool project, reminds me of Coda the UT3 mod...   ;  Some more concept art: Still seeking more artists! Particularly for playermodels!   