   From Point A to Point B?
  This may seem like a dumb question, and I know its been done many times before, but I can''t get my sprite to take the best path between two points.Right now I do something like this:if(sprite.x < ptX) sprite.x++;if(sprite.x > ptX) sprite.x--;if(sprite.y < ptY) sprite.y++;if(sprite.y > ptY) sprite.y--;This works, however, it doesn''t take the best path to the object. For example, if the X distance is smaller than the Y distance, then the sprite will only be moving along the Y coord for a set amount of time. I can''t seem to figure out how to get it to take the best path. Any suggestions? Thanks.    *====================*http://www.syntasoft.com*=======================*  
  google for bresenham line algorithm sourcecode, it''ll do exactly what you want.    2DNow - Specializing in yesterday''s technology today!  ;  I see.. so.. a line is the shortest distance between two objects?  ;  Actually, if your character can only go up, down, left, or right, following a line using the bresenham line algorithm won''t be any quicker than the way it is going now. ;  A simple algorithm to go down the middle is this:(assuming up, down, left, right restriction)   if (abs(sprite.x - ptX) > abs(sprite.y - ptY)) {sprite.x += (sprite.x > ptX)? -1 : 1;} else if (abs(sprite.y - ptY) > abs(sprite.x - ptX) {sprite.y += (sprite.y > ptY)? -1 : 1;} else {if (rand()%2) {sprite.x += (sprite.x > ptX)? -1 : 1;} else {sprite.y += (sprite.y > ptY)? -1 : 1;}}  ;  I got it... thanks guys.    *====================*http://www.syntasoft.com*=======================*  