   PhysX - strange behaviour
  Hi there!We're using the NVidia PhysX SDK for collision detection.Our level is represented by a set of cooked triangle meshes.Now, according to the visual debugger, everything is cooked correctly.Apparentaly, the world space center of mass and center of mass values aren't set for our cooked stuff - I haven't been worrying about that, though, as I thought it was just a PhysX/TriangleMesh specific thing.Anyhow, after 2 frames, NxScene::Simulate() does very strange things and just completely destroys the level, setting the positions to rubbish values. Interrestingly, the same code did already work (if buggy) for another level as well as our character controllers and shapes.Anyone experienced the like? Any help is highly appreciated as we're getting tight on time...The corresponding event dump can be found at: http://ul.to/yk0mvv   