   What's the beef with Panda3D?
  After reading a post in which someone mentioned it, I downloaded it, saw the sample programs and readed the documentation. It seems too good to be true. What's the trick about using it? I know it's free. Does it have some sort of redistributable to include with one's game?   
  Eh, nope, no tricks to using it. It is the best (only, really) open source 3d Python game engine. It is so great because it is used by a lot of people, including commercial developers at Disney.   ;  Panda3D is great. I think a lot of people are afraid of programming a game in something other than C++. Their loss.   ;  Huh? I thought Panda3D could be use with C++.   ;  It can, but it's a little yucky. The interface is sparsely documented, and most of the peripheral documentation about Panda assumes you'll be using Python. The two interfaces diverge just enough to make that a problem.Not to mention that if you're using C++, Panda is up against some much stiffer competition.   ;Quote:Original post by SneftelIt can, but it's a little yucky. The interface is sparsely documented, and most of the peripheral documentation about Panda assumes you'll be using Python. The two interfaces diverge just enough to make that a problem.Not to mention that if you're using C++, Panda is up against some much stiffer competition.QFMFE.;  It's a great engine, but highly lacking in documentation.  I hope they get to work on that.  I recall having to browse through its source many times just to see what the parameters for a specific function call are meant to do -- and I've only used it for a month.   ;  At least for the python part, the documentation seems quite abundant right now.   