   Multiple inheretence method problems
  I think I may have brought this up a long time ago, but I finally have a reproducible case in my code.I can try and create a minimal case for it later, but here is the general idea:When I call a inherited method from a parent class in a multiple inheritance hierarchy, I get undefended behavior (either a crash or non-sense return values):class GameObject;class Creep : public GameObject;class Drawable {    int someFunc();}class CreepClient : public Creep, public Drawable;// ==========================================================================// Then I register CreepClient with AS, and some of the methods of Drawable:// ==========================================================================    r = engine->RegisterObjectMethod("CreepClient", "int someFunc()", asMETHOD(CreepClient, someFunc), asCALL_THISCALL); assert( r >= 0 );Then in my script I have something like:void scriptFunc( CreepClient@ c ) {    int i = c.someFunc();    print( i ); // This prints non-sense}But really it's any method called from the Drawable base class.I found how ever, that if I use the "asMETHODPR" macro instead, it all works :)   
  This is with GCC 4.x, right?I have to install GCC again and give this a try so I can investigate it.   ;  Yes sorry, MinGW/GCC 4.1.2  - Win32   