   How to create a character creation system
  Hello,I need a character creation system (simmilar to the ones found in oblivion/fallout3/etc) for my project. The problem is, I don't know where to start. Anyone got any tips or ideas or resources worth reading?Thanks.   
  I take it you're referring specifically to the appearance part? Assigning the name and distributing the attribute points should be quite straightforward.[Edited by - Windryder on May 24, 2010 12:29:13 PM];  I was wondering the same thing a while ago and I found an interesting article on it by the one of the guys who worked on Pirates of the Burning Sea. Which has a fairly nice character creation system.http://www.digitaldouble.net/blog/index.php?itemid=64I'm fairly certain that to change facial features a vertex shader is passed weight values (from those classic sliders to adjust things like cheek bones and eyebrow distance) to augment the position of the vertices to match what the player selects. Although I'm not sure how you pull it off in terms of the shader knowing where to move which vertices.But that is about the extent of my understanding.   ;  Those games used this.   ;  The sliders are just affecting morph targets.   