   [Help]Custom Mesh Format
  hi all, i need help in this point,im implementing a litle game, but i want security in my data, in my game i have a simple objects 3d (trees,cars,monsters...etc), some move other no, for example the monster can move, but the castle is a simple object so no move, these objects are in .x format but in this format anyone can modify and change the sense of play. so i think maybe i can encrypt some data, in to my .x file.ithink i can make that with GetVertexBuffer(),GetIndexBuffer functions but i look for google and i cant find nothing, maybe anyone can helpmeplease,help mesorry, for my bad english.   
  If you have a high number of mesh files you can compress them in a single file, then check the size of the file at runtime and close if it was modified in any way. Or if you only have a few mesh files you can add them to your project as resources, and compile them with the exe, that way nobody can tamper with them.   ;Quote:Original post by majekIf you have a high number of mesh files you can compress them in a single file, then check the size of the file at runtime and close if it was modified in any way. Or if you only have a few mesh files you can add them to your project as resources, and compile them with the exe, that way nobody can tamper with them.hi, really no is a good solution, the best is compress the .x file and next read and decopress the data and load the data decopress, maybe that is possible only with Getvertexbuffer setvertexbuffer getindexbudder, setindexbuffer.only please i need to know how i can make that.;  any idea how i can to make ?   