   Problem loading bitmaps (Lesson #7)
  Hello!Having shamelessly stolen the code for mipmapping from Lesson #7, i seem to have a problem loading certain bitmaps. Most of the bitmaps i can load, but some seem to give me "acces violation".Here is the code i am using:[source langg = "cpp"]AUX_RGBImageRec *LoadBMP(char *Filename)// Loads A Bitmap Image{FILE *File=NULL;if (!Filename)// Make Sure A Filename Was Given{return NULL;// If Not Return NULL}File=fopen(Filename,"r");if (File)// Does The File Exist?{fclose(File);// Close The Handlereturn auxDIBImageLoad(Filename);// Load The Bitmap And Return A Pointer}return NULL;// If Load Failed Return NULL}int LoadGLTextures(){ int status = FALSE; AUX_RGBImageRec* TextureImage[1];  memset(TextureImage,0,sizeof(void *)*1); if(TextureImage[0] = LoadBMP("Images/OneBit5.bmp")) {  status = TRUE;  glGenTextures(1,&texture[0]);   glBindTexture(GL_TEXTURE_2D, texture[0]);glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); }  if (TextureImage[0])// If Texture Exists{if (TextureImage[0]->data)// If Texture Image Exists{free(TextureImage[0]->data);// Free The Texture Image Memory}free(TextureImage[0]);// Free The Image Structure} return status;}Not sure it is important, but this is how i draw:[source langg = "cpp"]int DrawGLScene(GLvoid)// Here's Where We Do All The Drawing{glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glLoadIdentity();glTranslatef(0.0f,0.1f,-5.0f);glBindTexture(GL_TEXTURE_2D, texture[0]);glBegin(GL_QUADS);glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.5f, -1.0f,  1.0f);// Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f( 1.5f, -1.0f,  1.0f);// Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f( 1.5f,  1.5f,  1.0f);// Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f(-1.5f,  1.5f,  1.0f);    glEnd();return TRUE;}Thanks in advance!   