   Terrain generating techniques
  Are there different techniques for terrain rendering? I know the first step is to load/generate the terrain as a triangular mesh, but are there different techniques of rendering which perform differently based on, for example the size of the terrain?Can someone point me to some resources?ThanksSharad Birmiwal   
  I think you should check out this site.  There are a few interesting papers on it.   ;  If you want a slighty different way to do it, a voxel terrain engine could work.   ;  Check out just-code-it.net, there is a series of tutorials on heightmapping / terrain there   