   Is this a stupid idea for a PacMan clone?
  In normal pacman games you can see where the ghosts are all the time. I was thinking of making my game so you can only see where the ghosts are when they are in your direct line of sight, and when you eat the dot that makes all the ghosts edible you can see them then too. Would this take the fun out of the game or make it too hard? I thought it would be more exciting if you didnt know what was around the next corner. 
  Too hard, unless the level design was adjusted. You''d essentially have to leave it up to chance that a ghost wouldn''t come around the corner.   "Sneftel is correct, if rather vulgar." --Flarelocke ;  Try it out.  If it is too hard, you can always modify it.  Have fun changing things around, you''ll get some cool results. ;  i played a free pacman that was in 3d so you could only see what was in your line of sight... ;  I think the game is hard enough when I know exactly where they are. Maybe you could do it as a difficulty level setting but doing it all the time would not be a good way to get replay value for someone like me. ;quote:Original post by padre  i played a free pacman that was in 3d so you could only see what was in your line of sight...   That comment isn''t much use to the OP unless you mention how much you enjoyed it etc. ;  im just thinking of ways to make it a bit more fun than just pacman, because if i wanna play pacman i can load it up on mame. so maybe switches that can operate doors, or when you finish the level you have to make it to the exit (gauntlet style). ;  << im just thinking of ways to make it a bit more fun than just pacman, because if i wanna play pacman i can load it up on mame. >>Make the maze huge, the game super fast (or vary the speed), scroll the maze in 4 directions, start with 4 ghosts, then 8 ghosts, then 16, 32, then 64 ghosts. Add guns, dozens of power pills, many power ups allowing you and the ghosts to go through walls, fly above the maze, shoot each other, and possess you where you have to find the exorcist priest to keep your head from spinning around. Simple. I did 3 ghosts (level 1,2) then 6 (level 3,4,5) then 9 ghosts (level 6+) but normal size. I used MAME to get the general shape of the mazes (both original pac-man and Ms). Its a learning experience to see if you can figure it out. I''ll probably do a vertical and/or horiz scrolling platform game next in DirectDraw.VazGames.com  Phil P 