   does the amount of lines affect the frame rate?
  Hello, I would like to know if the amount of lines of code in the frame could affect the frame rate, if it was at a really high amount.Also, does anyone know about how many lines of code(not including any graphics) the average computer can go through in a second(this does not need to be anywhere near the real number, but just to give me an idea)   
  Quite frankly, depends on what those lines are doing... Also, lines doesn't determine a statement (ok, except some languages like Python).A line of code could be a "print 'hello' to console", which takes the blink of an eye. Or a line of code could call a function to calculate PI, which will never end - or just crash your computer. hehPS. Code doesn't include graphics. Sure you can load grahics with code, but you don't place the actual graphics "in" the code. Unless you're playing with the old Lego Mindstorms API, which was pretty cute ^^   ;  The number of lines doesn't mean anything. It is the number and kind of operations they perform that is important. Once a program has been compiled, it is not made of "lines of codes" anyway.Even one line could take forever to execute: while(true) {}.How many operations can a computer do per second? Well a good place to start looking at to answer this question is the CPU's clock rate -- though it's not the only factor. Also, some operations (e.g. transcendant functions such as sin/cos) take significantly longer.This is why programmers use (or at least should use) profilers. A profiler is a tool that analyses a program as it is run, and measures how much time is spent in such or such function. This lets you know what parts of your program are slowing everything down and need to be worked on.Hope that helps.   ;  Considering that the number actual operations (and the complexity of those operations) in each line of code is almost completely arbitrary, LOC is not a very good metric to compare FPS with.  There are related to some extent though, because  the more LOC you have, the more processing you are likely to do.  If you are asking because you wish to increase your FPS, you shouldn't look at the problem from the LOC that you have, because that will almost certainly result in you writing fewer LOC with an equivalent number of operations (which is what "really" matters).So no, you aren't going to find any numerical answer to your question for the above reasons combined with the fact that the speed/power of PCs vary wildly and the fact that changing the LOC of a program is difficult to do programmatically.   