   Do I need to be PhD's in mathematics to have a good job in graphics?
  I was reading on this thread and he said that most of the company has PhD's in mathematics employed. So, doesn't mean that I took the wrong track because I'm a graduating student with a BS computer science degree? I'm planning to get a master after I graduated but focus more on 3D graphics. So, it means that it will be hard for me to get a good job in 3D graphics because I'm not a BS mathematics graduate?   
  I'm sure there is a guy here or there that has a PhD, but as a requirement, heeeeeeeell no.If you had to have a PhD in Math to be a graphics programmer, each company would have like 4 guys.1)Many that would go that far into a math education are hardcore academics that wouldn't be fulfilled by doing what amounts to elementary linear algbra all day long.2)if you have a PhD, you earn a very good pay cheque, the average game programmer salary is like 60 - 70K, if there were a lot of people with that level of education in the field, it'd be a lot higher.3)in the post, the guy said that there are a few people with PhD's walking around, not a plethora of them.People with PhD's in math would work in R&D for NVIDIA, not make the next rachet and clank.a BSc is more than enough education, but once you have that, your main battle will be aquiring the skill to get into the industry.;  Speaking as someone who has recently submitted his PhD dissertation, PhDs are only usually required for research positions or teaching in academia. If you wanted to work on developing the next generation graphics chips for ATI or NVidia then a PhD might help, but for standard 3D graphics work it's overkill.That said, I wouldn't be surprised to find a few PhDs working at large game companies, but that's more to do with the mindset of the typical doctoral student. I don't think I've met a PhD candidate who was doing it for money (because frankly it's a very bad way to go about getting it), but plenty that just want to do the sort of work that interests them.