   Advanced 3D Graphics and Rasterization
  I can''t seem find any good tutorials on 3D maths, or math like engines. I was wondering if Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization is any good?Has anyone bought this book? Is it worth it? 
  Have a look at the table of contents and decide for yourself: Amazon. ;  I''ve written reviews for this book in too many posts on this board. I will just say this -- Its the best book I''ve ever read, and I''ve read alot of books. Buy it.. buy it now.  This is literally the only book I''ve ever gone out of my way to recommend. Its just a tremendously high quality book. ;  EXTREMELY GOOD BOOK. Lamothe and his series have always been very good in the nuts-and-bolts department and this one didn''t dissapoint me. As was said, check out the contents and maybe page through it at a local bookstore. I recomend it, but check for yourself.Good luck.   Ravyne, NYN Interactive Entertainment[My Site][My School][My Group];  I never buy books... especially those that cost $60 dollars.  But for this book i made an exception.  I have it in front of me now for instance, and it is a mammoth!!!!!  Haven''t gotten around to reading it yet, so I''m glad to hear these guys give it great reviews (summer calculus has gotten in the way).  His other book I was in the middle of.  It is called Tricks of the Windows® Game Programming Gurus, Second Edition.  This one is good for beginners because it starts out with the basics of Win32 programming which puts you on line to learn a lot of stuff quickly.  I might suggest that read first, because it doesn''t look like this one is geared towards absolute newbies.  Maybe the other guys can back me up on that?  The greatest part about this book that I''ve seen is the diagrams.  It is chock full of mathematical diagrams that show the logic of the equations that he presents.  Also his writing is very enjoyable to read.   