   XNA Video Assets protection
  Hello everyone,I have followed this tutorial regarding how to encrypt and decrypt a Video asset in XNA. Encrytion TutorialAlthough it encrypts and decrypts the video files just fine, if the game is running (when the game loads, the video files are decrypted) there is nothing that will prevent a user to go into the Content folder and copy my video files and play them at will...My texture files are XNB protected...however when  it comes to video files, my content folder has a video.xnb file AND the video.wmv itself!Is there a way of making my Video files only playable within my XNA Game?If not...what other option should I look at in order of having videos only playable within my XNA Game? Video streaming from a remote source?...   
  Why are you so desperate to hide your videos that you'd consider paying for internet video streaming to keep your users away from it? No matter what you do, users will figure it out. Even the encryption system you're using for your textures is very easily defeated. If you're so concerned, just rename the file extension of the .wmv file to something nonsensical, perhaps changing a few bytes in the file to make it unplayable. Then restore it to its original form when you want to load the video in your game.   