   shadow map and camera messed up why?
  wassup guys?i am using direct3d and shadow mappingthe first thing is my shadow mapping is messed uphow messed up?the textures have stripes of black lines and it's splited in a horrible way like thissee this clip">Clip Linkso is this normal?i am using the shadow map technique by rendering the scene once from the light posision to calculate the shadow mapthen apply the the shadow texture and render my scene normallyshould i use some kind of blur technique for the shadow texture?the second thing is when i rotate my camera the scene stretches you may notice this in the clip so is this normal or i should put some portions of my code so you can know moreand one more thing can i use dot3 specular bump mapping and shadow mapping at the same time?????   
  i have just found and article about splitting shadow mapsbut what about the stretching of my scene when i rotate the camera   