   Which games were made using OpenGL?
  So...  Which games were made using OpenGL?I want to know this so I could deside which api to use DirectX or openGL... 
  A lots of games. The engine of Quake III is using it. So I dont know the number of games using this engine.Medal of honor, Quake III, Jedi Knight outcast, etc.etc.etc.There is about 50 games using quakeIII engine I think.Big tittles are using opengl, and opengl is easier than directx, and you get results too. So I suggest you use it.OpenGL lets you make a lots of thing. But Directx a lot more. Because in DIrectx you can play with ALL the stuff. Thats why its harder, you play more with the hardware. Its like programing in VB or c++.The prob is that OpenGL is a graphic API.Directx if a graphic, sound, input, API.But for the sound you can use FMOD. Very easy, and you get 3d sound in dolby digital (note that fmod use DirectSound ) ;quote:Original post by Shadow2   I want to know this so I could deside which api to use DirectX or openGL...   Can't you just read one of the OGL/DX flamewars already posted here?And this is a semi-crosspost : linkthisThread.Lock();   You should never let your fears become the boundaries of your dreams.   [edited by - _DarkWIng_ on February 9, 2004 11:50:06 AM];  You can take a look at www.opengl.org.They have this list. ;quote:Original post by Shadow2  I want to know this so I could deside which api to use DirectX or openGL...   Read some tutorials, play with both APIs and see which you find more appealing and logical to your way of thinkingChances are in the long run you''ll end up learning both anywaysbtw, it should be noted that on Windows games which use OpenGL for gfx generaly also use bits of DirectX for other things (quake3 for example) ;  Doom III Quake III (and late next year Quake IV) long list.[edited by - DerAnged on February 9, 2004 12:12:02 PM];  There is absolutely NO difference in the results that can be obtained from using either API. I decided on learning OpenGL ''first'' because it''s generally easier as a first API, and the decision to learn OpenGL first was made on the same day I saw Doom 3 screenshots DirectX does however give you complete support for everything a game needs (Input, Sound, Networking, Graphics etc.). You can forget the "Yeah but DX is windows specific" rubbish, because let''s face it (even those who may not want to), Windows is THE platform for PC gaming, not many big time developers create games specifically for Linux or Mac! Ad ;  its not rubbish if it matters to the person using it however, and some gamedevs have got linux clients for games availble, not many i admit (NWN and UT2K3 are the two recent ones which spring to mind) but games written to use OpenGL have the option, games written with D3D dont ;quote:Original post by Daivuk  A lots of games. The engine of Quake III is using it. So I dont know the number of games using this engine.Medal of honor, Quake III, Jedi Knight outcast, etc.etc.etc.There is about 50 games using quakeIII engine I think.Big tittles are using opengl, and opengl is easier than directx, and you get results too. So I suggest you use it.OpenGL lets you make a lots of thing. But Directx a lot more. Because in DIrectx you can play with ALL the stuff. Thats why its harder, you play more with the hardware. Its like programing in VB or c++.The prob is that OpenGL is a graphic API.Directx if a graphic, sound, input, API.But for the sound you can use FMOD. Very easy, and you get 3d sound in dolby digital (note that fmod use DirectSound )   Can openGL be used for multiplayer games? and do you konow some site where I can start learning OpenGL,or how to make an engine... (I know for nehe,drynken...);  yes, but you need to use something else for the networking as OpenGL ONLY does graphicsQuake3 used OpenGL for its gfx and its a networking game.nehe is one of the best places for learning about OpenGL that i know of (besides sitting down and reading the red book)worry about an engine later, settle on learning the API and the language you are going to be interfacing it with for now 