   where to go from here
  Hi. I have been programming for a few solid months now and have been wondering what type of progression is expected of me. My 3d math goes only as far as vector calculus and doesn't include linear algebra - the only linear algebra course offered at the Community College I live near is a survey course and I have no intention of taking a course that won't be excepted by a university. I currently don't have internet access where I live so I only get to download articles and resources on a limited basis, which is why I am looking for some direction. So far I've done I have completed a few console games w/ some simple c++ classes, no file i/o though. I have also created a blitting routine for a tilebased game I have been working on using the Windows GDI functions. At the moment it displays a base tile map and can create a number of varying units on the fly. I'm also nearly finished with a A* routine (using stl vector - which should probably be a queue container instead) for this tile based game, and I have a mediocre unit selection routine that uses a "for loop". I've downloaded tons of rectangular collision detection articles that I plan to learn from, though I understand the basics of it already. Any advice or links to articles or threads would be appreciated. Thank you   