   would you mess with him?
  Alright, here is the 3d art for my game. This is the lead antagonist, I wanted him to look mad just for this picture, kinda like a guy you wouldn't mess with. Anyways, did I hit it right, whats wrong with him? Thanks to those who respond.http://img.villagephotos.com/p/2005-1/943055/ImmadRRRRRRRRRRRRR.JPG   
  My honest reaction: my brain is not used to judging the intentions/attitudes of flat-shaded, grey-skinned, eyeless, hairless mannequin heads.Put more simply, the model itself is fine as far as models of heads go, but without some actual facial features and coloration, IMHO it's too abstract to actually convey things like "anger" and "don't mess with me."   ;  all the best people i know from back home either have flat noses (and cheekboneless) that can take a punch, or if they've always had pointier noses they have always had them broken out of joint a few times so that you can almost count how many times it's been brokenmaybe with a wider chin? think of that fuck-off unlicensed bouncer in a club who always threatened to kill you   ;  hmmm. your right, no bump or Sub-surface shader....or color, yet. But how about some reactions towards bad guy face structure. I want him to look capable of hurting someone, but more delicate than a bouncer. A bad-guy in the way of like a james bondish character, solid but not huge and smart. Could he fit that bill?Thanks guys, appreciate it.   ;  Vin Diesel is cast in movies as that kind of character. Or Vinnie Jones.Getting the face to look mean is difficult since body language and poise is important. But he looks like there is an 'edge' of meaness which is about as far as you can get without any colour, wihout making him look like a scarred street-fighter.   ;  You should just model Hatchet Harry's right hand man from Lock, Stock, and Two Smoking Barrels. I forget his name. The burly, cockney, scary geezer who looks a bit like a British Bulldog.F451   ;  Small chin, soft jaw, smooth facial skin, head neither squat nor oblong enough to be truly intimidating/menacing.Your hero is built like Extra #36 or Bad Guy #4 - meaningless, ambiguously fit characters whose only purpose is to present the appearance of resistance to the hero or serve as props for his vicious moves, all while delaying the appearance of the next "stage boss."Texturing and modeling can do wonders, though.   ;Quote:Original post by Fahrenheit451You should just model Hatchet Harry's right hand man from Lock, Stock, and Two Smoking Barrels. I forget his name. The burly, cockney, scary geezer who looks a bit like a British Bulldog.F451Lenny McLean. Veteran bare-knuckles brawler. If you're looking for intimidation I doubt you could do better.   ;  It doesn't look mad per se but I think I can tell it's a good model, so keep up the good work anyway lol   ;  it has woman lips   