   deregister functions between executions
  with the possibility of having the user call functions registration from plugins, and each specified plugin can be mutually exclusive from each run, there will be a way to deregister functions and objects in the engine that have been registered before without having to release and recreate every time the engine ?   
  Have you looked into the dynamic configurations that the engine supports? int BeginConfigGroup(const char *groupName);int EndConfigGroup();int RemoveConfigGroup(const char *groupName);int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);Regards,Andreas   ;  hey thanx ;) these are the only functions i didn't looked reference manual.   