   unresolved external symbol error
  i tried using the function:AUX_RGBImageRec *loadbmp(char *Filename)// Loads A Bitmap Image{FILE *File=NULL;// File Handleif (!Filename)// Make Sure A Filename Was Given{return NULL;// If Not Return NULL}File=fopen(Filename,"r");// Check To See If The File Existsif (File)// Does The File Exist?{fclose(File);// Close The Handlereturn auxDIBImageLoad(Filename);// Load The Bitmap And Return A Pointer}return NULL;// If Load Failed Return NULL}along with LoadGLTextures, and i have included glaux.h and glaux.lib....but it still keeps giving me this error:error LNK2019: unresolved external symbol _auxDIBImageLoadA@4 referenced in function "struct _AUX_RGBImageRec * __cdecl loadbmp(char *)" (?loadbmp@@YAPAU_AUX_RGBImageRec@@PAD@Z)Any Suggestions?!?! 
  Can you tell me what platform and what compiler you are using.  Also, what type of gfx card? ;  did u link the glaux lib? ;  yah....i got it fixed..i was''nt linking the glaux.lib....i''m using visual c++ .net....it has a slightly different way of linking stuff..but i figured it out...thanx fellas 