   FileFormat - Blender3D - OpenGL
  Hello allMostly there is spoken about MD2 fileformat in combination with OpenGL. Nice, that it easy to use. Maybe i will it use, but my problem is, with wich editor can I create some objects and save them to MD2 fileformat?At the moment, i make some experiments with the opensource Editor Blender3D. It is nice, but can't save in MD2 ... Or are there plugins? Where?Are the a better free editor for MD2?Or can I simply use one of the supported fileformats? Wich is simple?For the moment i need only static Objects, simple textured.Now please give me some help, thanks   
  I currently use the MD2 format because I need the animation.  If you want nothing but static objects, you could use the OBJ format.  I think Blender exports to it and there is a tutorial for it on NEHE's site.  Though I recommend you try the MD2 since your going to want animated objects soon enough and the OBJ doesn't do animation.  Milkshape 3d uses almost all known 3d model formats, take a look at it.  Sorry I don't have any links.   ;  Google turns up this *link*. Look like it has some limitations but worth a try.