   Help wanted with 3D outdoor engine and game
  I am currently working on a 3D outdoor OpenGL engine, and at this point I need extra programmers to help shape it.I''m still not sure what kind of game will be based on it, that will be decided with other members of the team as they join. I have personally thought out many aspects of many different kinds of games over the last few months (even years), and how I proceed will depend on the skills/preferences of other team members.Currently I have two screenshots available (this is about 6 days'' worth of work): http://www.bioweaponz.com/terrain7.jpg, and an earlier screenshot, which has no texturing, but has a different kind of water: http://www.bioweaponz.com/terrain5.jpgI''m looking for C++ programmers with strong standard C and winsock (or some kind of other networking API) skills, as well as extra OpenGL programmers.Personally, I have lots of experience with standard C, C++, standard windows programming, MFC (which I''m not using for this project), winsock, and more recently DirectX and OpenGL.If you are interested, I can be reached on IRC at irc.gamesnet.net #wavelength under the name Krayzeenbk.  
  Hey man, checked out your IRC channel, but you weren''t there.  Drop me an EMail at BillyB@mrsnj.com.  I''m interested in helping with your outdoor engine.  I''ve done a simple terrain engine before (with simple collision detection, aka you could "walk" on the terrain (very accurately I must say)).  I program with MSVC++ and use OpenGL.  I have done winsock/network programming, but only in Visual Basic.  I am very good in C/C++ and am pretty good at programming with OpenGL (in C++ and/or VB).Billy  