   Texture question
  Good day,let's say I have some 3d models which I would like to import to 3d engine. The problem is,  their texture sizes are not power of 2(128*128, 256*256, ...) and the engine only accepts these. Anyone knows a method, tool, software how to batch-resize and "restick" the textures without distortion?   
  I'm lucky - I always ask questions with 0 responses :)   ;  I don't know an exact tool. But for batch image operations:http://www.imagemagick.org/http://www.irfanview.com/To "restick" I assume you mean UV coordinates. If you are using 0 to 1, normalized texture coordinates then I think it would be okay.If you are using texture rectangle pixel coordinates, then you would normalize by the total width or height.But I may be wrong because I am no expert. You may as well reveal the model format and the engine you're using if you can.   ;  Thanks for your reply. I'm trying to import *.fbx to 3d game studio. However my modelling and texturing knowledge is not that strong. When I manually resize textures to the nearest standart size, results are unpredictable   ;  You mean sometimes your manual resize works, sometimes doesn't?Maybe post a picture(hint: use an image host and HTML).   ;  Original: ("Photomatch" made in Google Sketchup :) )http://img146.imageshack.us/img146/240/80188116xs1.jpgImported to 3d gamestudio:http://img172.imageshack.us/img172/3855/93320658pp4.jpg   