   Rendering a bitmap[C#]
  Hello, I'm working on a project that involves Direct3D. I have got the initialization part of it work(PresentParameters, etc). I can get that to work just fine. I also know how to load a bitmap through a surface and a texture. The problem is when I attempt to try and render it to the device. Could anyone give a quick guide through C# on how to do it. P.S. I have tried SlimDX, XNA, etc I just want to render it in Direct3D. Please don't redirect me to that. Also, I have searched plenty of guides on this and couldn't find much.   
  Well SlimDX is the way forward if you want managed Direct3D. The SDK has examples that are easily good enough for a beginner to pick up.   ;  The sane way to call DirextX from C# is to use either SlimDX or XNA.The other way would be to write C# to C++ wrappers yourself for every DirectX function you need. It certainly doable but it has already been done by SlimDX so what would be the point? Search around for "C# C++ interop tutorials" if you really want to do that yourself.   