   Dynamic loading of OpenGL32.lib not entirely successful
  I've been getting my own OpenGL pointers from the dll for a while now, but never actually removed OpenGL32.lib from my linker input. I've just now done so, and my app is now unable to successfully create a rendering context (wglCreateContext).After a bit of testing it seems that that call doesn't succeed if I don't link to OpenGL32.lib. Even if I'm using a pointer which I got from the dynamically loaded dll.Obviously I'm forgetting something, since all the rendering engines out there that can use either at runtime must be able to do this somehow.Does anyone have an idea what I could have missed?   
  Is this happening at compile-time or at run-time?;  At run-time.   