   Fragment shader + antialiasing
  Hello!My problem is that I can't make GL antialiasing work when using a fragment shader. I've got a CG pixel shader for the entire scene (I bind it once at the initialization of the program). Perhaps I am making some mistake but I have no clue why the antialiasing doesn't work for me. Have you ever had a similiar problem?Thanks   
  U need to use GL_MULTISAMPLE dude!;  Hey!Is GL_MULTISAMPLE a part of some extension? I can't seem to find that one (within my header files).Thank you[Edited by - clapton on December 12, 2005 8:07:26 AM];  Here is the GL_ARB_multisample extension spec.   ;  Thanks! I'll check this out.   