   How to change lua's default include directory?
  Hi guys.  My game's binary is currently running in release dir.My lua scripts are run from another directory.  In each lua script,  when I want to include other script files,  I have to include a relative path to get to them like the following even though they are in the same directory because the lua.dll is in the release dir.dofile("..\\assets\\scripts\\SailBoat.lua")Sailboat.lua is in the same directory at the calling script.  In the c++,  I do the following,std::string strFilename = "..\\assets\\scripts\\";strFilename.append("GameEngine.lua");luaL_dofile(m_pLuaState, strFilename.c_str());Is there a way I could do something likeluaL_setdir(m_pLuaState, "..\\assets\\scripts\\");Thanks in advance!   