   64 bit programming
  Ok I got an opteron and windows 64bit and suse 9.0 64 bit installed on it and want to do some game programming on it. Anyone here using either of these OS for game programming and if are have you run into any insurmountable problems?Like does SDL even work in 64bit linux?And how hard would it be to port 32bit programs I''ve already written?Well I got hardware acceleration using my geoforce fx card in suse 64bit and tuxracer works great.But I know in windows 64 bit I couldn''t even run anything dx9 or it would crash. With 1069 it seems better but aquamark still crashes.Any links appreciated cuz all I''ve found is some microsoft white paper on using their 64bit compiler that comes with windows 2003 sdk and some paper by nvidia talking about how they ported their drivers to 64bit.    If God played dice, He''d win.—Ian Stewart, Does God Play Dice? The Mathematics of Chaos 
  I'm not aware of a 64bit compiler for windows.  But a little Googling did turn up this article on porting 32bit code to 64bit code on AMD tech. http://www.devx.com/amd/Article/17783There is a 64bit versions of gcc -> http://www.gnu.org/directory/GNU/gcc.html   [edited by - yspotua on February 13, 2004 7:18:55 PM];  Yeah MS has beta 64bit compiler that comes with the 1069 Beta 1 Microsoft PSDK for AMD64.But yeah I googled that same article you mentioned like 6month ago and it don''t look like they updated it very much and don''t provide any helpful links.I was hoping more for other''s with personal experience having already worked with the 64bit compilers but thanx anyways.I did find this tho so at least now I can start somewhereCreating an AMD64 Build Environment for DirectX-Based apps  If God played dice, He''d win.—Ian Stewart, Does God Play Dice? The Mathematics of Chaos 