   DirectShow and MediaFoundation formats. (DX10 compatibility)
  Hi all,I have a question...there is a way to make DirectShow or MediaFoundation to work with RGBA format to make it compatible with DirectX10? (That does not support ARGB format)Because right now i have to swirl data to make it compatible that is a slow work on the CPU...   
  If you are loading it onto a texture, why not just swizzle the components on the GPU?  It should be extremely fast and shouldn't slow down your GPU performance nearly at all.   ;Quote:Original post by Jason ZIf you are loading it onto a texture, why not just swizzle the components on the GPU?  It should be extremely fast and shouldn't slow down your GPU performance nearly at all.It is in fact one possibility, maybe i'll go with this one if nobody has any other solution...   