   gmax
  HelloIs there a file converter for gmax file format?  
  Yes. There are many. They''re actually importers/exporters, not converters.+Of course, without knowing what you want to convert from/to, I can''t give you more help than that.    How appropriate. You fight like a cow.  ;    SneftelThanksI want to create animations using gmax and to import them in a 3d engine but most of the engines support only these file format: 3ds,.x, md2, md3, mdl.;  There are quite a few md* exporters. Look on the gmax homepage at discreet''s website for the links. From there, converters are available for .x and pretty much everything else.    How appropriate. You fight like a cow.  ;  SneftelThanks a lot  ;  I use a gMax exporter to make test models (I use .md3 format right now) for my project.  I''ve often wondered about the legality of using such models in a real product though...  On one hand you have the file format which is completely legit; as we all know id does not mind people using the same file format as long as the tools are not the id tools.  However, the files were created using gMax, which is supposed to be used for game modification.Luckily, I''m just testing algorithms and theories and my always-in-progress engine, so I guess nothing to worry about.  ;  Sorry for reviving a dead thread.  But Im wondering what the best way to get a .x file with as much intact as possible out of gmax is.  I have heard of a DX exporter for gmax packaged with ms flight sim.  However, I cant find it.  So can someone either give me a link to a gmax .X exporter or tell me in detail what formats, exporters, and converters to use?  It would be very helpfull.   [edited by - AlecMoody on February 14, 2004 7:10:03 PM]