   2D HUD with D3DVERTEXELEMENT9 ?
  Hi guys,I can't figure out how to display my 2D HUD. Before I was using a FVF with the D3DFVF_XYZRHW setting but now I'm using D3DVERTEXELEMENT9 for my vertices.Also, can I put the HUD quads in the same vertex buffer that I use for my 3D objects ?Maybe for the 2D stuff I have to do the transformations in a special 2D shader ?I'm lost.Thanks.   
  Use POSITIONT.My example with texture coords:D3DVERTEXELEMENT9 VertPosRhwTexElements[] ={{0, 0,D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},{0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END()};