   std::list with translated objects (d3d)
  i cant get the box to fire out from the camera pos + camera direction , ive tested the box rendering by its self and it works fine , the pos ,x,y,z values dont look right, heres the pastebin...,also id like to tell you about the about timeDelta , this code uses QuerryPerformance stuff and not GettimeTime, or something..i am sure this is where its messing up as the same std:: loop works fine with my other code that calculates time delta with TimeGettime etc..outputting the i->._41,i->._42,i->._43 does not show the right values...http://pastebin.com/S7APX5ieheres how i calc the fps,in the msg loop__int64 cntsPerSec = 0;QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec);float secsPerCnt = 1.0f / (float)cntsPerSec;__int64 prevTimeStamp = 0;QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);__int64 currTimeStamp = 0;QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp);float dt = (currTimeStamp - prevTimeStamp)*secsPerCnt;prevTimeStamp = currTimeStamp;the other way is// enter the main loop:    MSG msg;static float lastTime = (float)timeGetTime();    while(TRUE)    {   while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))   {  TranslateMessage(&msg;  DispatchMessage(&msg;   } float currTime  = (float)timeGetTime();float timeDelta = (currTime - lastTime)*0.001f; gTimeDelta = timeDelta;   
  I would recommend using actual English grammar, punctuation and spelling. Complete sentences would be nice, as would an explanation of what you're trying to do and how exactly it's failing. This stream of consciousness crap that you're using is highly ineffective as a communication technique.   