   Ortho renders 'hollow' objects
  I have a nice library that setups opengl environment in ortho mode, to render 2ds. However now i implied a 3ds loader into the project. The object loads well but when it is rendered on the screen, it looks hollow or transparent.Could you say what possibly might cause it to render in this way? I guess it might have something to do with the library setup, since i tried two 3ds loaders.If you want to see what i mean, grab this project:http://www.thompsoni.net/3dsloader8.rar   
  Sounds like your normals are pointing the wrong way and / or the depth buffer is disabled.   ;  Might get more feedback if you post a picture.   ;  On the left side is the current project, on right is how it should look like.It might be hard to see from the picture..http://img94.imageshack.us/img94/8563/ghgo.jpgOk solved it. I had to change glVertex3f Y calls to negative.[Edited by - pecco22 on April 10, 2010 2:06:51 PM];Quote:Original post by pecco22Ok solved it. I had to change glVertex3f Y calls to negative.That's not a solution, that's a hack. Your normals or your winding order is off. Fix them.