   Downgrade: In need of Programmer
  Hello everyone. Well let me start off by showing some art from the game...http://fc07.deviantart.net/fs70/f/2010/007/1/5/Viral_Outbreak_by_BossCrab.pngSo here's a basic summary of the game. You play as KAP( Kappa Anti-Virus Program) as you install into a computer filled with viruses (virals). Throughout the game you travel through levels that make up a computer, places like App Central and Documents ridding the computer of the viral infection.Another aspect of the game, and the reason why we began calling it Downgrade is the unique health system. The game is in 32bit and as you go down in health so will the graphics of the game. That means depending on your health level the game will either be in 32bit, 16bit, 8bit, and 4bit. 4bit being the lowest your health can be before crashing.The game plays like castleroid .. or metroidvania rather. Cavestory is a better example actually.We have alot of design and alot of art and music but no programmer at all so we're looking for any programmers that might want to join the team. We're looking for people that are pretty capable and can pull this game together in terms of coding. One thing I'm looing into is maybe getting the Torque X engine and making it fit our needs, how does that sound? Anyone familiar with Torque X? http://www.torquepowered.com/products/torque-2d   
  You guys didn't find anybody last time?I'm surprised because you have some amazing artwork and it seemed like several other people were interested.  I'd like to help you guys out, but you'd have to put up with my limited availability and requirement that the game be cross-platform.Will your team of artists provide the artwork for each level of health, or is that something you are looking for the programmer to do in code?  The reason I ask is that it's not clear (to me, anyway) what going from 32-bit to 16-bit and beyond really means.  Is this kind of what you mean?Obviously the art will have to be designed such that you can actually tell what's going on at the lowest health, since that's pretty messy.Also, perhaps if you used the mandatory posting template you'd get more bites.   ;  Hey there. I sent you a PM.   ;  The artwork is great. If I had the time I'd offer myself up, but I'm too busy with work, class and my own projects.I am curious about what you mean by 16, 8 and 4 bit as well though. Do you mean solely the color-depth, or are we talking pixelation as well? Do you intend to do it through the art assets alone, or to do it programatically?Its probably doable programatically, but I don't know how intensive a real-time dithering algorithm would be. I'd imagine it would be quite a stretch for higher resolutions and high framerates if its done on the CPU, and I'm not sure if shaders would be suitable for that type of operation.I think some combination of color-reduction + lowered resolution (aparent resolution, that is, since most (all?) real mode switches cause undesirable side effects and aren't something you want going on in the middle of your game) would be most interesting, visually.   ;  Yes the artist woul provide al of the bit resolutions for the art. Something along the lines like this..Would be just a graphic swap.   ;  Not to accuse, but I have a question on your green guy blasting his gun. That looks a lot like X's blast from MMX4.Other than that, everything looks cool, and the whole different res sprites sounds like a nice idea.   ;  your health system is a really cool design,i think: )wish you will find your programmer   ;Quote:Original post by lmeliorYou guys didn't find anybody last time?Yes, unfortunately my day job got a lot busier all of a sudden, so I couldn't devote myself to the project properly.Working with synje was very easy to do, and rewarding. I recommend this project to anyone looking to get some programming experience. The team was wonderful to deal with, and they're all tremendously talented -- the music is just as good as the graphics!   ;  Sounds like you could even make this with SDL.   ;  That full picture you had with Enemies and the PlayerCharacter, that is a concept art image right? Not an already working example?It'd be nice if you took the time to apply the Standard Template to your post so I and other potential programmers get a full array of information before having to ask......This information is important:You said you were "looking at" Torque 2d for an engine. Was there a reason? Is there a preferred Platform you are targeting? Is this game going to be commercial or freeware? Does it have to be playable in a Browser or not? Is there any existing game logic programmed?Do you have all of the game logic planned and documented already? (At least most of it)Are you seeking hobbiests/volunteers or is this paid work?Is there an existing site for the project, possibly with more game information?-Sean_c   