   DirectDraw7 surface rotation in C++
  Is it posible to do directdraw7 surface rotation??? I read somewhere there was something like DDBLT_ROTATIONANGLE and DDBLTFX_ROTATE90. If this is true how would someone do this???thanks in advance. 
  As far as I know, it was never implemented. So you''ll have to access the surface buffer and rotate it manually using sin & cos.hope this helpedIain ;  here''s the address to the page where I found the information.http://www.gamedev.net/reference/articles/article1282.aspIs this implying you can do rotaion when using the blitter.thanks. ;  I have never seen a card that supports arbitrary rotations in the blitter.Some old high-end cards (Tseng HD series, for example) might support this, but i doubt it. 