   SetCursor problem
  i use windows cursor and i set it up with SetCursor() function at start;and add to my message handles WM_SETCURSOR:SetCursor(myCursor);it all looks fine except when i move the cursor to the corner, then it becomes standard windows arrow;help   
  You can use SetSystemCursor() to replace the arrow with the cursor you want.However, I would not recomend it since it will only confuse your users.Instead I recomend you to create the window non-resizeable using an appropriate Window style.   ;  i use full screen and when i move the cursor in corner i changes back to windows normal, i've tried using overleaped style but it does not helpwhat could i do?   ;  How do you set fullscreen?   ;  You can just omit the WS_THICKFRAME (or other constants with the same meaning) in your window creation routine, a normal game window with unresizable border, title and windowed mode would look like this:WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGSFor full-screen mode:WS_VISIBLE | WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGSWS_POPUP helps the window to be on top of the taskbar (this may not be necessary with DirectX though).You can also get rid of the window border itself through SetClassLong () / SetWindowLong () routines.   ;  Change the style of your window in fullscreen mode to not have any borders:WS_POPUP | WS_VISIBLE should do. You might have to add WS_SYSMENU for convinience but that's enough.   ;  thank you guys, problem solved!!