   Sidereal Fury: Seeking 3d artist and .NET developer.
Team name:WarbProject name:Sidereal FuryBrief description:Our team is developing a multiplayer sci-fi racing game.  The project is 8 months into development and we feel ready to expand the group.Target aim:We are considering several online distribution methods, but at a high level this project is for profit.Compensation:We offer profit sharing based on contribution, upon release of the game.Technology:We are targeting PC and developing in C# with Managed DirectX 9.Talent needed:2 x Artist - We would like to invite two more artists into our group.  We are looking for individuals who have experience with Max or Maya.  Familiarity with ZBrush is a plus.1 x Developer - We are looking for one more .NET developer who has experience with graphics programming or Managed DirectX.Team structure:Everyone in Warb contributes part time, on average 5-10 hours each week.  Isaac Squires - <Project Lead> Graphics ProgrammingMichael Dozier - <Software Engineer> UI DevelopmentPaul Hansen - <Software Engineer> Resource ManagementDouglas Melamed - <Software Engineer> Server DevelopmentJames Grey - <Software Engineer> Physics ProgrammingRick Francis - <Software Engineer> Physics ProgrammingAlejandro Gonzalez - <Sofware Engineer> AI ProgrammingAllen Piscitello - <Software Engineer> Sound ProgrammingEvan Gill - <3d Artist> Models and TexturesBelow is one of Evan's initial ship designs:  Below is a screenshot of our level editor, running a scene:Website:http://www.siderealfury.com/Contacts:Email: Isaac.Squires at gmail.comMSN Messenger: IsaacSquires@hotmail.comAdditional Info:Our website is updated weekly with development goals and progress.  I enjoy discussing both design and technical details, so don't hesitate to send an email or drop by the forums if you would like to chat.Feedback:I would appreciate any feedback.[Edited by - isquires on May 19, 2006 12:52:55 AM]
  I am now considering direct payment for art assets.  If our project looks like something that you would enjoy getting involved with, but you require payment up front - please send me a bid for the creation of specific assets or your hourly rate.   I can be contacted at Isaac.Squires at gmail.comExamples of assets that we still need:- Variations on ship models- Variations on asteroid models- General space debris- Space monsters- Space stations- Projectile models- Ship components (like external weapon or engine models)This list isn't all-inclusive but it should give some indication of the kind of work I am looking for.  If you have any questions or suggestions please post below or send me an email. ^^   ;  Your project looks very impressive, and your team seems very dedicated to actually finishing the game -- a rare commodity these days. :PI just swung around your website/forum and was pretty darn 'wow'd. Best of luck to you and your team! [smile]   ;  Thanks!  We definitely prioritize consistent progress - each of us try to spend at least an hour each day working on game development.  Often that hour will turn into three or four, but at the very least the project continues to move forward in small increments.  Similarly the routine updates to our website are critical to keeping the project alive - mostly because they hold us accountable for progress each week.Btw, I took a look at your dev journal and it looks like you are involved with some fun projects.  Is Admiral Overalls the first game that you've worked on written in .NET?  "Framework Design Guidelines" by Cwalina and Abrams is a great book to read if you haven't already.   