   DirectX and DirectDraw
  Guys,Forgive me for asking, but I''ve not written a DirectX program since version 5.x, I read somewhere on this forum that DirectX v8 and v9 don''t include DirectDraw anymore, and that it''s become part of Direct3D.What exactly does this mean for 2D programming?After all, if you want 2D games, sprites etc... then blt()-ing things around was the way to go, has all this been taken away from us all together so we are forced to use 3D routines for 2D stuff, or has it just been repackaged in Direct3D and our faithful blt() etc is still there?  Is it more complicated to do simple 2D now?I know you can still use the LPDIRECTDRAWSURFACE7 etc (or whatever it is called) but if DirectDraw is now part of Direct3D, then that must be the way forward.Apologies if this is a dumb ass question by the way!! 
  http://www.gamedev.net/reference/programming/features/2d3dquads/ "A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA   [edited by - ncsu121978 on February 5, 2004 4:58:32 AM]