   Legend of Zelda: Majora's Mask GB (You may post)
Team name:BSG Productions.This is not a company, it is in fact a freelance team whose members change with every project. I am the only member to have stayed with the company thus far. Which is appropriate, seeing as 1.) I'm the founder, and 2.) there aren't any works made under this team name yet, so nobody else but me's even joined the team. XDProject name: Legend of Zelda: Majora's Mask GB.Brief description:This game will be a remake of the original (which is copyrighted by Nintendo, and I claim no ownership of anything) except with two twists - it will bep layed on the computer, and it will be in GameBoy format/resolution. Kind of like if you downloaded a GameBoy Color Emulator then played a ROM of Legend of Zelda: Oracle of Ages, only you'll be playing Majora's Mask, and everything will be in better color. With that said, I should probably explain to you my ideas for the game. Here they are:I plan to make a four-pane menu, just like in the original Majora's MaskI hope to be able to make the saving system much better than in the original Majora's MaskI plan to incorporate all of the masks, what Link looks like when wearing them, and their functions when worn, into the gameI plan to incorporate the Ocarina of Time and all the songs into the gameWith the above being said, I also plan to incorporate a time system and clockI plan to scrap the original dungeons for new ones that are compatible with 2D puzzlesI plan to rid the game of the three enchanted arrows, and instead add in the three magic spells from Legend of Zelda: Ocarina of Time (I'm not sure on this, but this idea's origins stem from most of the magic arrow puzzles relying on 3D)I plan to add in an extra post-game dungeon that is playable with the Fierce Deity MaskTarget aim:Freeware - I will claim no money for the project.Compensation:Sorry, but all you will get for helping is a spot in the credits. (Possibly more than one if you helped with more than one job.)Technology:It will be played on the computer, and programmed in C++ and SDL. If you are a spriter, you will at least need a basic image editing program, like Microsoft Paint. MIDI Compsers, you will need a program that will allow you to create MIDI files.Talent needed:Spriters: These people handle the sprites. They make them when necessary, or sometimes the revamp and recolor sprites from previous games to use. Note that this game will be in GB format, so there will be a lot of revamping/recolouring to do. Moderate experience with recolouring/revamping 2D sprites is needed, a LOT of expereince will be needed if you plan to help out with semi/scratch spriting.Mappers: These people will work in conjunction with the Spriters. They take the land sprites and map out each and every location. They will also work with me to think up the new replacement dungeons, as well as the all-new post-game dungeon. Moderate experience is needed, and a creative mind is always a plus, considering you will be creating all new puzzles.Coders: These people get the really fun job. {/sarcasm} They get to put all the game's programming into a gaming language code. In this case, it will be C++ and possibly it's extension, SDL. I know absolutely squat about coding, so you guys are on your own here. Sorry... Moderate/expert experience required.MIDI Composers: These people have the programs that can make the MIDIs of songs that we cannot find on the internet. They obviously have to be good, as I want the music very close to the original. However, due to my dislike of the music tracks for the boss battles, they'll be able to spread their wings with these. Slight/Moderate experience required.Team structure:Team Leader: FierceDeityLink394 Spriters: FierceDeityLink394 Mappers: FierceDeityLink394 Coders: Padraig! (from Hyrule.net Forums)MIDI Composers: None *crai crai*Website:PokeDragons Forums. Note, you must register first before you can post. And no, I don't have an official site for it yet, so all we have is a board on this forum. *craicrai again*Contacts:Previous Work by Team:None, unfortunately.Additional Info:I will be adding in the ability to choose a tunic color. this feature was not available in the original Majora's Mask. I am also adding a post-game dungeon that the Fierce Deity Mask can used while inside (not just the boss room, but the entire thing.)Feedback:NONE[Edited by - nsmadsen on May 13, 2009 4:47:10 PM]
  Closed due to infringing on copyrighted IP. Feel free to repost when you change the project so that it doesn't violate Nintendo's copyright. Until you do that, I'm afraid GD.net cannot allow you to recruit here. Thanks, Nathan   