   How do I know the cloth is teared??
  I create a cloth that hang on a bar,then tear it.How do I know the cloth is teared completely?I mean the cloth is divided in two or more parts!   
  You'll have to be more specific. What library are you using, and how are you "tearing" it?   ;Quote:Original post by CodekaYou'll have to be more specific. What library are you using, and how are you "tearing" it?Thanks for your reply!I use NVIDIA PhysX SDK . I use  NxCloth::tearVertex() to tear my cloth.;  User possible only tears some vertexs of the cloth.The cloth is still integrate, not divided in two or more parts.I want to know whether the cloth is divided in more than two parts.Can you give me an advise? thanks!I am sorry for my poor English.   ;  I don't know how to insert a image in the topic.This image shows the cloth is teared completey.http://album.hi.csdn.net/app_uploads/lizhigang34/20090527/094426399.p.jpg?d=20090527094540321The next image shows the cloth is teared,but not teared completely.http://album.hi.csdn.net/app_uploads/lizhigang34/20090527/094425414.p.jpg?d=20090527095152961Now,I want to know whether the cloth is divided in two or more parts.like image 1,the cloth is divided in two parts.   ;  This sounds as though it's pretty API specific. You would probably have better luck if you posed this question on the PhysX forums.   