   Cool 3D Modeling Technique
  Okay, i have been trying a long time for 3d modelers but i just can''t seem to find a good one. Then i found gmax. The problem is that gmax cannot export to anything other than gmax files in the community version. If you get a patch, then you can export it to quake models. Now comes the cool part. Load the quake model into milkshape3d and then export it into the .x or whatever format and wallah, you got a model. Am i just not noticing something because this seems a little cheap, being able to do something so advanced without paying a cent(my time trial is still going for milkshape3d. i might buy it if this technique works).  
  Yeah, and Milkshape is only $20--better than a few thosand dollars like Maya or 3DS Max.  Of course it doesn''t have all the bells and whistles, but it''s fantastic for people who just want to learn and have fun.  There is another program called Crossroads that is a great (free) model importer/exporter.  Check it out!  ;  I really like Milkshape myself (but I haven''t bought it yet).  I like how its easy to use and its easy to read in the ascii version of the files.  I eventually want to make my own file format and editor, but in the mean time I would like to get Milkshape and use it.Crossroads, eh?  I can''t say I have heard of it.    Moe''s site;  1st of all -- the above post has nothing to do with DirectX, or this topic and if you want a good game maker get VC++ and a book and hopefully your gamemaker (brain) will function, but judging by the post, I doubt it. God, APs should be burned at the stake.My advice is to look into crossroads as well. I''m not exactly sure what formats your using but it will handle most everything. I actually work with .3DO files occationally (Anyone ever play Jedi Knight: Dark Forces II [The prequal to Jedi Outcast]?) and crossroads is that helps me get that into .3ds or .x for loading. ;  I own jedi knight, i remember playing that with my friends before we knew how to play a fps, one would work all the movement, and the other would controll the weapons and firing, it worked decently :-D, wasnt that the q1 engine? ;quote:Original post by ms291052  1st of all -- the above post has nothing to do with DirectX, or this topic and if you want a good game maker get VC++ and a book and hopefully your gamemaker (brain) will function, but judging by the post, I doubt it. God, APs should be burned at the stake.Ya, a little off topic, but im 15 an im in game development so dont be hatin. Also wtf''s an AP.quote:(Anyone ever play Jedi Knight: Dark Forces II [The prequal to Jedi Outcast]?) and crossroads is that helps me get that into .3ds or .x for loading.   JK rocks~Amxp.s. take his advice kid, learn c++, best thing i ever did;  AP = "Anonymous Poster" 