   Book Released: Build Your Own Successful MMO in 3 Days...
  Here are the benefits from reading the book:* It includes interviews from successful game developers that are running MMOs and they give you solid advice on running your own MMO :)* Interviews with companies that tell you how to easily make money from your MMOs* Solid List of Social and Game Mechanics that you can use to make your MMO more fun and engaging* Solid list of Monetization mechanics that you can use to make your MMO more profitable* Free Code and MMO Generator that allows you to quickly and easily create your own MMO on FacebookYou can check it out here…http://www.lulu.com/content/paperback-book/build-your-own-successful-social-mmo-in-3-days/6892202
This is all I have to say;  The subtitle doesn't make sense to me, "Make an MMO on a Social Network"? What does that mean?First of all, "MMO" stands for "Massively Multipayer Online" so the sentence is not even gramatically correct. I'll assume they mean "MMOG" ("Massively Multiplayer Online Game").But then what's with the "on a Social Network" thing? Are they talking about those silly "zombie attack" or "gangster" games you get on Facebook? (You know the ones, I get invitations like "Zombie xyz has bitten you and now you're a zombie, click here to bite him/her back" all the time). I can see how you can probably make one of those in a couple of days, but I don't see how that could be classified as a "MMOG". It's a lame Facebook app, fer cryin' out loud!   ;Quote:Original post by CodekaAre they talking about those silly "zombie attack" or "gangster" games you get on Facebook?Quote:Original post by indiegamepod* Free Code and MMO Generator that allows you to quickly and easily create your own MMO on FacebookUnfortunately(?), I would take that to mean yes.   ;  The book shows you how to make a text-based mmorpg...the examples are built on Facebook so that developers don't have to focus on the non-game dev issues..like login scripts, etc....thx for the feedback and comments :)   ;Quote:Original post by indiegamepodthx for the feedback and comments :)Given how my feedback consisted of an article that rips into the type of bullshit that the book title seems to consist entirely of -- and the rest of the comments poking holes in it's complete misuse and abuse of terminology in an attempt to sell by promise instead of content -- I'm not sure why you're thanking us.  But hey, whatever floats your boat.  You're welcome.   