   2d image rendring in 3d plane
  i want to rendar a 2d ultrasound images in 3d plane, have any one ideas how i can do in vc++ using directx or opengl.   
  How are the 2D ultrasound images saved?   ;  every 2d images have (x,y,z) so i want to place in 3d plane.for example : x,y,z.bmp    2,3,4.bmp    2,7,4.bmp    2,7,4.bmp    7,3,4.bmp    9,3,4.bmpi will store all images in above format.;  Then you want to draw a 3d quad and apply one of your images as a texture. It's most easily done in OpenGL, for that, nehe is a starting point. You will be able to do what you want to do after the first chapters.   