   [SLIMDX] Models and Effect Cloning
  HiFirstly, will using Effect.Clone result in the same thing as loading a file multiple times using Effect.FromFile("thiseffect.fx")?I want to know because I am trying to make a general Model class for my game and was wondering if it is better to have a separate Effect for each part, like in the XNA Model class, or to allow Models to share a single effect, and therefore write a custom Draw for each of those models.Most of my models are created in-game and use the same shader, but not all of them.Thanks for any help!   