   How can I render a hollow cube that looks like the following?
  I'm trying to render a hollow cube that looks like:I've tried connecting 2 cubes, one slightly larger than the other sharing the same centre, but that doesn't work.Has anyone got any suggestions?Thank you.   
  That was either made by rendering 12 scaled cubes, CSG or Boolean operations. The easiest way by far is to create this object with 12 rectangular solids.   ;Quote:That was either made by rendering 12 scaled cubesCould you please elaborate on this idea?I toyed with the idea of using 12 rectangular solids, but I would want the model as one mesh and not have to worry about welding meshes together.   ;  Then the best way would be to model it in a 3D modeling program or directly in code. Assuming that the smooth edges are not necessary, directly in code would probably be best.I modeled this in about 5 minutes in Blender:;  The best way would be to subtract three boxes from a cube using CSG and put in a sphere.  http://www.opencsg.org/   ;Quote:The best way would be to subtract three boxes from a cube using CSG and put in a sphere. http://www.opencsg.org/Never heard of CSG before you guys mentioned it in this post, it is proving to be incredibly useful.Found out that it is known as ProBoolean in 3ds Max where it is located under Create -> Compound.Thank you :)   ;  Yeah, sorry about that. I was thinking "Game Programming". It helps to look at the forum name... Anyway, Prune is correct. In a game though, use a model.   