   This is how we keep our tires on the road
  A while ago, I posted a message asking how to find a way to keep a rolling object stay on an awkwardly angled 3d surface using collision detection. Well, none of my original ideas panned out, but if anyone wants to know, this is how I implemented it: Find the triangle that the tire is touching. Find the triangle''s normal(don''t worry, this is included in my model format and I get the indice of the trianlge that the tire is colliding with so I don''t bog down my computer with unnecessary math), and match the tire''s normal to the road normal. Then, do the 3d movements as if you were in normal cartesian space. This is just using local coordinates, but it took my brain forever to come up with it. More progress reports later.    "Donkey, if it were me, you''d be dead."I cna ytpe 300 wrods pre mniute. 