   Simple transformation question?
  Hello!I''m trying to transform some simple objects in direct3d.The problem is that the transformation of my first objectaffects the transformation of my second object?If I draw each of the objects alone it works fine, but if Idraw them in a series like below they seem to affect each other..Thank you!I draw the scene like this:---------------------------translatescalemultiplysettransformDraw object1translatescalemultiplysettransformDraw object2  
  maybe you use the same matrix for all your objects without clear it... ( "clear it" mean call a D3DXMATRIXIDENTITY )bye 