   Game Flickers on Vista
  My C++ OpenGL game flickers in release mode.  It is a full screen game.It was originally flickering as both debug and release build. But after specifying the PFD_SUPPORT_COMPOSITION flag to temporarily disable Aero, it no longer flickers in debug.However, it still flickers as a release build.Perhaps there is another setting somewhere that could affect this??I am using MS Visual Studio Express with the Windows SDK.Thanks.   