   HLSL - how to set conditional to enable / disable ALPHA
  bool alpha = false;...technique technique0 {   pass p0 { AlphaBlendEnable = FALSE; if( alpha ) {    AlphaBlendEnable = TRUE;    ... } VertexShader = ... PixelShader = ...   }}What's the proper way to do this?Thanks!   
bool alpha = false;technique technique0 {    pass p0 {   AlphaBlendEnable = <alpha>;   VertexShader = ...   PixelShader = ...    }};  PERFECT!Thanks much!   