   Theory behind Oblivion / FNR3 character model customisation / morphing?
  Recently I've been trying to work out how games such as Oblivion and Fight Night Round 3 create the 'morphable' character models you see when you create a character. I'd be interested to find out, in general terms (nothing too specific), the theory behind being able to deform the different parts of a mesh like that with sliders so as to change the shape and features of a face and character model on the fly in real time.Anyone have any theories on the mechanics behind this?   
www.facegen.com;  Ahhh, very interesting. Extending the question a bit then, what is the theory behind the mechanics of something like facegen? How is it manipulating the mesh like that?   ;parametric face modeling - lots of good reading there   ;  I owe you one, cheers mate, much appreciated!   