   Peter Molyneux up to his old tricks
  I saw this over at Dtoid earlier today and just had to share.Peter Molyneux, that crazy chap who hyped Fable 1 up to the point where everyone was certain that we now had an official time of arrival for the second coming of Christ. Unfortunately when it turned out Fable wasn't the second coming of Christ, nor a tree simulator, nor the million other bat shit insane promises Peter made about the game, most people just lost interest (same with B&W...and B&W2). Luckily with Fable 2, Peter has learnt his lesson. He's excruciatingly restrained himself during presentations, and so far doing pretty well. Well, he was, until he decided to start talking about his new project.Quote:"In the six years since Black & White, [the developers] have been working improving the great things that underpinned that game, and now they are getting pretty close to something that is very significant. It’s a very big thing. A new franchise and as close to something revolutionary as I have ever seen. And we’re close to announcing it.If you think back to the one thing about Black & White that was most fascinating, you’d have to say it was that creature that learned behavior and seemed, for a certain glimpse, to be alive. Imagine if you could take that and multiply it by a billion…" At this point Molyneux, an inveterate and entertaining chin-wagger, was firmly silenced by his publicist.A billion? Really Peter? A BILLION?. I can only imagine the collective heart attack the PR team had when this rolled off his tongue. I for one will be very disappointed if the AI in this new game is anything less than a billion times better than B&W. piccy from Destructoid   
  So his new game will have a billion creatures that learn behavior and seem, for a certain glimpse, to be alive?   ;  The key word there is imagine. As in imagine there's no heaven..   ;  At least he strives for some originality and innovation. Not something you can say for most of the industry, unfortunately, although there are shining exceptions of course.   ;  I love the guy! I simple love him! I love how he is over excited about the things he work on. I'm like that too, and my products never turn out as I dream about them. But why not let one dream and I'm quite sure it's not a marketing trick.Also, the AI in B&W was amazing, the create felt truly alive. And that was six years ago, it's about time to get awesome AI implemented into a game!/MindWipe   ;  Maybe he rounded down.  Wouldn't you feel silly then?   ;  A billion?  I'll be impressed if it's over nine thousand, to be honest.   ;  I think you're looking too far into it.   ;Quote:Original post by booleanPeter Molyneux, that crazy chap who hyped Fable 1 up to the point where everyone was certain that we now had an official time of arrival for the second coming of Christ. Unfortunately when it turned out Fable wasn't the second coming of Christ, nor a tree simulator, nor the million other bat shit insane promises Peter made about the game, most people just lost interestThe most depressing thing is that after I went back to Fable (after ignoring it due to all the hype) it's actually a pretty good action-rpg. It's got a good variety of spells and abilities, the combat is well thought out and responsive, the quests are usually interesting or engaging in one way or another and it's very polished. If it had been released without any hype it would probably been received very well.;Quote:Original post by Iron Chef CarnageA billion?  I'll be impressed if it's over nine thousand, to be honest.[grin]