   What to use??? Help!!!
  I am creating 2D space simulation. I have designed all the things needed to it. But now, it''s time for programming. I don''t know what to use... DirectX or OpenGL. I heard that DirectX is faster and better than OpenGL, but I also heard that OpenGL is better and easier than DirectX. So please tell me what is better for my game.  Thank you!  
  I don't know who told you that but they're full of it. OpenGL is as fast as DirectX. I would use which ever one you think best suit your needs. OpenGL is a lot easier, so if it were me, and a 2D space sim, I would choose OpenGL.   Heres a statement on NeXe's site.BTW:You might want to put on a pair of knee high boots. It's going to get deep in here.-UltimaX-"You wished for a white christmas... Now go shovel your wishes!" [edited by - UltimaX on August 1, 2003 4:52:57 PM];  If you only making a 2D game you really aren''t going to use the full power of OpenGL or DirectX as they are geared more towards 3D.. Basically I would do some research, look into a few resources for each and if you find something that you feel is easier to learn..Also if you use DirectX your game will only work on Windows. However by using OpenGL you can get it to work on Other platforms.. For 2D, I''d even suggest learning SDL, this is will let you just deal with the basic 2D commands, it will let your game be multiplatform, and later if you would like to use OpenGL you can us SDL to create the window, input and sounds for your OpenGL game.   Please visit Turt99 Productions;  Ummm, I''m just gonna go out on a limb and say try both of them.  There''s no harm in knowing a little about each, and learning one tends to help you out for learning the other.  Any "advantages" of one over the other are usually forgettable, and most people who argue one way or the other just happen to enjoy using one of the two more than the other one.  I say you choose, and see what you like.  *runs away to avoid the flaming that results by saying DirectX and OpenGL are pretty much equal* ;  Trut I have visited your page and screenshots of your games looks great. What have you used for creating them?  ;quote:Original post by vnebojsa  Trut I have visited your page and screenshots of your games looks great. What have you used for creating them?    Thanks alot.. The actual Turt''s Puzzle Blocks is created in SDL just using the simple 2D functions.PLUG!!!! Turt''s Puzzle Blocks will be released for download pretty soon.. Please visit Turt99 Productions;  I believe directX and openGL are really not comparable.  DirectX comes with many other things that openGL does not, ie Sound, Input, Networking...Now If we are comparing Direct3D to openGL, then yes, they are for all intended purposes equal.   [edited by - OneBitWonder on August 1, 2003 5:02:35 PM];quote:Original post by OneBitWonder  I believe directX and openGL are really not comparable.  DirectX comes with many other things that openGL does not, ie Sound, Input, Networking...Now If we are comparing Direct3D to openGL, then yes, they are equal.   You can use all of those "other things" in OpenGL, so it doesn''t matter. Besides OpenGL has OpenAL, ..., ..., and all those other helper libraries.It''s nothing to worry about, there both equal. Same old argument over and over and over and over an.........   -UltimaX-"You wished for a white christmas... Now go shovel your wishes!" ;  And where can I downlaod some SDL tutorials? ;quote:Original post by vnebojsa  And where can I downlaod some SDL tutorials?   Just go to the SDL Website.. you can search google for SDL or there is a link on my website in the links page   Please visit Turt99 Productions