   Flocking Implementation in C++
  Hi, as a newbie to the site, and AI I was wondering if there are sites which can guide me through creating a flocking simulation using Craig Reynolds rules.If there are already posts about this please forgive my ignorance but I couldn''t find any.Many thanksPeter 
  Check out this web page...There is also many useful links that should help you.http://www.red3d.com/cwr/boids/Lukas ;  try: emergence compo ;  I have tried the boids site, but I cant see anything that is really of use, theres a few dead links too..sorry, I just thought there would be lots of sites who had guides to implementing the basic flocking rules in a simulation and explain how to do it.. I understand the rules I just am unsure of how they are used in practice.The second site had a demo which seemed useful, but the code was difficult to understand and included GA''s also.Thanks for the help so far though I appreciate it.Peter;  Hi, I wrote a flocking app a couple years ago based on Reynolds stuff. The download has some documentation with a bit of explanation you may find useful. Full source code as well. Get it from here. It''s the fish schools AI demo near the bottom of the page.