   multisampling antialiasing problem
  i have loaded some geometries from a collada file and rendered them in opengl. The lines look very ugly so i decided to use multisampling antialiasing (according to nege lesson 46). There is no problem with enabling multisampling_arb, but when it is enabled some polygons are not drawn correctly, when the model is drawn near (glLoadIdentity(0.0f, 0.0f, -10.0f)) there is no aparent problem, but when the model is drawn farther (glLoadIdentity(0.0f, 0.0f, -35.0f) the polygons that are drawn incorrectly are drawn whith stripes on it.i don't use color yet so the model is drawn in white and it has black and white stripes. The only thing i think is commont to these polygons is that they are slightly curved towards the viewer.I know this is very confusing, but i don't know how to make it clearer. I can supply some photos that should be self explanatory. I hope somebody understands my problem and will give me a clue to what the problem could be so i could start researching it. Thank you in advance for all of you!!   
  yes post a screenshot as I cant picture what u mean   ;  i am sorry, but how do i post a picture on the forum?   ;  click on faq at the top right of this page   ;  thank you. next time when i will need to add photos i will know and won't look so stupid.as for my problem; i have solved itit was a case of z-fighting and i just increased z-nearanyway thank you for your answers and i hope i didn't occupy much of your time   