   Update on MMORPGRTS
  Just wanted to give you an update, I'm actually having great luck in the Cube2 engine. The guys at Syntensity are a big help. I've already started mapping and importing static models. First thing is to get some 3d art and maybe some concept art in order to attract a programmer. I will probably need to release some more info on the game, Moddb and website. Website needs a little updating.I'm still questioning the engine choice, I know Garry's mod in Source has a lot of features I think would work nice, but I'm not sure how well it would work with loading new maps quickly over p2p connection, or with 32-64 man servers. Rememeber there is the MMO world which is 24-64 player community servers, then there is the rts world in which up to 4 players can connect on custom maps. So any more input in the engine before I get too involved with Cube2?Basically I want if a player gathers resources such as wood he can build wood blocks or walls eventually.
  The screenshot looks pretty sweet! What is your websites address? I would like to have a bit more info :)   ;  Not appropriate for FB; moving to the lounge.   ;  The website is:www.just.boardoo.netSo far I am the only member on this project and the information is kept private, but I do have a semi-extensive design document.For some more information about the game you could check out the first post,http://www.gamedev.net/community/forums/topic.asp?topic_id=564742&PageSize=25&WhichPage=1 or if your interested in helping let me know I would be glad to discuss things privately.[Edited by - yamahaalex37 on April 11, 2010 3:00:14 PM];  This looks amazing man! Keep up the good work!   ;  SO someone at moddb forums showed me Minecraft.net and that networking is cool maybe we could have instead of 4v4 co-op I could actually keep the MMORPG and the RTS components of my game together, so that a player can stake out territory and build his structures there, but that might be expensive. That would be cool to have like 32 territories in one server.   ;Quote:Original post by yamahaalex37I'm still questioning the engine choice, I know Garry's mod in Source has a lot of features I think would work nice, but I'm not sure how well it would work with loading new maps quickly over p2p connection, or with 32-64 man servers. I'm pretty sure Source has a 32 player limit, but I can't find anything to confirm that at the moment.