   Book recommendation
  I'm looking for a book that covers topics like game design, game industry, game project management, business, etc. I am a programmer, so I do not need a deep understanding of these areas. I am not interested in buying separate books. It especially caught my attention the following book:Introduction to game developmentIt seems nice and its second edition is comming out, but I can barely glance at it in Amazon to check whether it is of my interest. Do you know whether chapters like "game design" are appropriate for a game programmer? I don't think I need to read books like "Andrew Rollings and Ernest Adams on Game Design".What do you think? Any other recommendation?Thank you![Edited by - Nene on June 22, 2009 1:58:31 PM]
  Wow, I actually just started re-reading the first edition of that Introduction book last night!  While that book is nice, it focuses a bit much more on the programmers area and not a lot about the general areas of production or the industry (though it's still an amazing book).I'd recommend Game Development Essentials: Game Project Management.  The book is general enough for a great overview understanding and is a quality book featuring nice glossy images of current generation games and professional developer comments throughout.  I think that specific book would suit your purposes best, but would recommend anything from the Game Development Essentials series.   ;  Thanks for your reply, I already have graphics & game programming books like:Real-Time Rendering 3rd edArtificial Intelligence for gamesGame PhysicsIntroduction to 3d Game Programming with DirectX 9.0c A shader approachCore techniques and algorithms in game programmingGame coding complete 3rd ed (just ordered)among many others about C++, General programming, Assembly, Calculus and Algebra.I'd like to know two things about "Introduction to Game Development", please:1. How is the game design chapter? Is it a resume of what may be found in other game design books? Does it talk about game balance, gameplay and stuff like that? Or does it just cover "what makes a game fun"?2. Having all the books I listed above, does the programming sections give relevant information? Or are merely introductions to AI, Graphics, etc.?"Game Development Essentials: Game Project Management" might be interesting but it won't cover game design and other stuff.What about "Game Development Essentials: An Introduction‎"? Although it is shorter, it seems to cover similar topics without the programming sections.The problem with this series of books is its price and number of volumes. This is why I was first interested in "Intro", because it may gather the most important topics found in Game Development Series, which are necessary (and enough) for a programmer to know.Thanks a lot!![Edited by - Nene on June 22, 2009 5:17:00 PM];  have you been to industrybroadcast.com ever? I read about it on the gdnet home page last week and have been addicted... lots of cool broadcasts... lots about game design... and he updates it every couple days usually.   ;  Game design and game project management are highly different beasts. I wouldn't expect to find both in the same book in any worthwhile depth. I have recently read GD.net's very own Business and Production of Game Development, and can say that it could serve as a good introduction to leading a game development project.   