   Problem rendering point sprite
  Hi,The following code only displays a black square as a point sprite, without the texture. Any idea why the texture is not displayed? ***********************************************************device.BeginScene();device.SetTexture(0, TextureLoader.FromFile(device,"bullet.jpg"));device.Material = material;device.VertexFormat = VertexFormats.Position | VertexFormats.PointSize | VertexFormats.Diffuse;    device.DrawUserPrimitives(PrimitiveType.PointList, 1, crosshairs);device.EndScene();   
  Do you have the debug runtimes installed with the debug output set to maximum? Any debug output?   ;  Thanks, I simply forgot to light the point sprite. This thread can be closed.   