   anyone have simple Linux games?
  I can''t figure out how to make a window and put the graphics with the source and all.  Anyone have simple linux games with graphics from opengl or sdl they wouldn''t mind letting me use?Thanks 
  simple? no. But just download the SDL lib with code and read through the very first cone3d tutorial (google for the cone3d website) and you''ll have something up and running in a couple of hours. I went from "pixel? blit?" to a having my text-only game in a graphic environment in about 5 hours. ;  I don''t want to be mean or anything, but what kind of problems are you having that this, this,or this were not able to answer? It seems like you start one of these "How do I open an SDL window in Linux?" threads about once a month or something. Have you bothered to re-read through all those posts to find a solution, or tried to search/experiment to find an answer on your own--or are you just looking for someone to hand you code on a plate? Because it doesn''t work that way. Programming skill (in Linux or otherwise) only comes through due diligence--not through asking for all sorts of people to give you code.However, in order to contribute instead of just trolling--The SDL Documentation has a reference for every function in the API, as well as many examples on usage. Included in the docs is a description of the functions SDL_Init() and SDL_SetVideoMode(), which are exactly what you are looking for to open a window. If you want that window to be useable with OpenGL, just specify SDL_OPENGL as one of the flags given to SDL_SetVideoMode(), and use SDL_GL_SetAttribute() to set various OpenGL attributes before setting the video mode.So, here is an example: if(SDL_Init(SDL_INIT_VIDEO)==-1){  /* Error: Could not initialize SDL */}int Width=800;int Height=600;int BitsPerPixel=32;bool FullScreen=false;SDL_Surface *MainSurfaceSDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );unsigned int Flags = SDL_OPENGL;if(FullScreen) Flags = Flags | SDL_FULLSCREEN;MainSurface=SDL_SetVideoMode( Width,Height,BitsPerPixel, Flags )if(MainSurface == NULL){  /* Error: Could not set video mode */}After this, assuming the video mode was correctly set, you can start making OpenGL calls to your heart''s content, and use SDL_Flip() to flip the double buffer. When you are done, you call SDL_Quit() to shut everything down again.There really isn''t anything too complicated about using SDL, under Linux or otherwise--not enough to warrant so many "How do I?" posts. Fiddle around with it, experiment, read the docs... and then post with specific problems here if you still need help. Don''t just keep posting the same question over and over, with no indication you have even tried anything recommended in earlier posts.   GolemBlender--The Gimp--Python--Lua--SDLNethack--Crawl--ADOM--Angband--Dungeondweller;  Sorry about posting so many of these threads, but I have tried everything reponse posted to make a window and I could never do it.  So now, I am buying good books and really going to try harder this time around. If I can''t do it, maybe I''ll just take some courses or something.I''ll try what you suggested Vertex, thanks.