   Unicode refuses to work in SDL (not the version that just came out)
  So I'm making a little console thingy that toggles with the F1 key.  I enabled unicode, and decided I might use some unicode to write stuff.  But, no characters are read!Look:Init unicode:void input::enable_unicode() {   //if (!is_unicode_on()) // don't need right now  SDL_EnableUNICODE(1);    }input::input() {   ::benefit::input::enable_unicode(); // HERE   _fill_keys(m_ascii_keys);   m_keys = NULL;   m_quit_requested = NULL;    }Convert from unicode to ascii:char input::to_ascii(Uint16 unicode) {   char c = '\0';   if ((unicode & 0xFF80) == 0)  c = unicode & 0x7F;   return c;    }Take the char and add it:void on_keydown(SDL_keysym key) {   switch (key.sym) {  case SDLK_F1: m_console.set_focus((m_console.has_focus()) ? false : true);  break;  case SDLK_ESCAPE: this->benefit::input::request_quit();  break;  default:  break;   }   if (m_console.has_focus()) {  switch (key.sym) { case SDLK_BACKSPACE:m_console.pop_char(); break; case SDLK_RETURN:m_console.push_line(); break; default: {char c = benefit::input::to_ascii(key.unicode);if (c != '\0')    m_console.push_char(c); // THIS NEVER GET'S CALLED! } break;  }   }    }And the funky thing is, that if I comment out the 'c' stuff and just push_char() an 'a' or something, it works (I get 'a's for every key, but I actually want the actual unicode [ascii]).Any ideas?And yes, I have enabled my console ;P.  I get my message:app() {   m_quit = false;   m_console.font.load_font("Font.bmp", 0, 0, 0);   m_console.set_wh(VIDEO_W, int(float(VIDEO_H) * 0.5f));   m_console.push_line("Console initialized!"); // I RECIEVE THIS!!!   m_console.push_line();   m_console.set_focus(true);   m_video.initialize_window(VIDEO_W, VIDEO_H, "App!");   m_renderer.resize_viewport(0, 0, VIDEO_W, VIDEO_H);    }And the other funky thing is that enter does what it is supposed to, and backspace too.  Just the unicode seems to not work.   
  I'll just give this a little "Anyone?" questions since it's morning right now and I'm going to school.Thanks!   ;  I just got back from school, anyone?  This is really stopping me [sad].  I *really* don't know what's wrong.I really only need ascii, is there maybe another way besides the unicode field?  (Other than the switching between SDLK_a, SDLK_b, SDLK_c, etc.?)   ;  If you just want ascii then shouldn't it be enough to cast the unicode to a char? It works fine for me anyway. I noticed that your to_ascii function is the same as in the offical sdl docs, however I have a hard time right now figuring out why that logic is needed for plain ascii characters.   ;  This also happens to me on Windows in the same situation and when directly casting to char. It's actually returning 0 on my machine. However, it works fine on Mac OS X.I ended up just directly casting the keysym.sym to char; it shows up as ASCII then but input is a bit more complicated as you must manually handle backspace.   ;Quote:Original post by RavuyaThis also happens to me on Windows in the same situation and when directly casting to char. It's actually returning 0 on my machine. However, it works fine on Mac OS X.I ended up just directly casting the keysym.sym to char; it shows up as ASCII then but input is a bit more complicated as you must manually handle backspace.I already handle backspace manually, so that shouldn't be a problem...  Are you sure all the SDLKey's map to char's correctly?  I'll try...So...  is this a bug in SDL?  Because the funny thing is that in a previous version (before a month's worth of work at least) it worked fine.  And no, I didn't do anything against the unicode, I just added images and animations and stuff [lol].Thanks in advance.   ;Quote:Original post by agi_shiQuote:Original post by RavuyaThis also happens to me on Windows in the same situation and when directly casting to char. It's actually returning 0 on my machine. However, it works fine on Mac OS X.I ended up just directly casting the keysym.sym to char; it shows up as ASCII then but input is a bit more complicated as you must manually handle backspace.I already handle backspace manually, so that shouldn't be a problem...  Are you sure all the SDLKey's map to char's correctly?  I'll try...So...  is this a bug in SDL?  Because the funny thing is that in a previous version (before a month's worth of work at least) it worked fine.  And no, I didn't do anything against the unicode, I just added images and animations and stuff [lol].Thanks in advance.Well, it works, sorta.  Did you just do a map for every key that has a second version used with shift?  The numbers on the top are easy, but what about all the other keys?   