   Skydome vs Skyplane
  Hey all,I am currently about to replace my current skybox system with a either a skydome or skyplane alternative. I am doing this as I would like to add moving clouds to my sky.My question is out of a Skydome and Skyplane which others better results, what advantages does one have over another?I have found several skydome tutorials but have had trouble finding good examples of skyplane implementations, could anyone recommend any tutorials/example programs?It also seams that most of the skydome tutorials are done in OpenGL, does anyone know of any DirectX tutorials?Thanks a lot for any help[Edited by - hoogie on December 13, 2005 10:00:44 AM]
Quote:I have found several skydome tutorials but have had trouble finding good examples of skysphere implementations, could anyone recommend any tutorials/example programs?A skydome, skysphere and skybox can all be rendered in exactly the same way, before you draw anything else centre your sky[insert geometric primitive here] around the camera, turn off depth writes and draw.As for Skydome vs Skyplane I have no idea, why not give both a go and see which looks best (prehaps you may even want to give a level designer a choice between them).   ;  "I have found several skydome tutorials but have had trouble finding good examples of skysphere implementations"Sorry that was a typo, I meant Skyplane. Have edited the origenal message.   