   what file format do you use when working with meshes?!?
  Thats my question: what file format do you use when working with loaded meshes?!?I'm using .x right now but I'm not liking it and I think that exists a better one...please say me and if you be able to, also show me any tutorial about how to work with this format.Thanks...   
  I currrent use .x, but you can easily extend the D3DXMesh class to support other file types, If you dont mind writing the correct parser.   ;  When I'm going to work with file-based meshes in some time I'm going to write my own format, better for two reasons:1) It's closed-source2) Having your own file format allows you to output *any* data you want.Profs almost always use their own file format, or so I am told. It's adviced, too,  unless you want to see someone sell your model (which actually does) happen.I haven't got any tutorials and I guess I'll write one when I'm 'that far', but that's no use to you currently.   ;  Oh yeah, create your own file format is too good but I think it is too hard for me since I'm not too experienced in programming :)If I find any tutorial maybe it can be easier... thanks for the help;  For basic stuff, I stick to X. For other things, I wrote my own proprietary format that I generally use for static meshes (ie, ones that don't really change) I also have one for basic rotations of objects within the mesh. It's a WIP though so I dont use it for anything I want to release.   