   Stretch my scene with my new window's size.
  Hello,   I have a question: What''s the best way to stretch a DX scene with the new size of my window (my render target is a panel). What I need to do? Let the scene resize at the same time that I resize my main form.I tought to recreate all of my vectors with the new size each time but it''s really time consuming.After I tought to use the camera but it dont work.there is the code that I think I need but notthing append (a tested many other things without any success).mDevice.Transform.View = Microsoft.DirectX.Matrix.LookAtLH(new Vector3(0, 0, -10.0f), new Vector3(0, 0, 0), new Vector3(0, 1.0f, 0));....mDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(255, 0, 0, 0).ToArgb(), 1.0f, 0);mDevice.BeginScene();...  For the moment the scene is composed of a background (2 triangles with a texture on it) at Z=0.51fthank for you comments, help, ideas Salutations, 