   [.net] Reading texture from stream
  Hi,  Im wondering about reading textures from a file when i know the format details.So far in my programming i have been reading DXT1 and DXT3 textures in and converting them to A8R8G8B8 format to use when rendering.Is there a way i can just use these textures in there orignal format?Thanks for any help.   
  I believe that instead of A8R8G8B8 (is it Format.A8R8G8B8?) you put Unspecified. This should take the format of the file and use that. :) HTH   ;Quote:Original post by alex_myrpgI believe that instead of A8R8G8B8 (is it Format.A8R8G8B8?) you put Unspecified. This should take the format of the file and use that. :) HTHSorry i didnt really word my question right, currently im reading the texture using a binary reader and decoding the dxt1 and dxt3 texture data to A8R8G8B8 format to use when rendering.Im trying to figure out how i can read these textures in there original format and use them in there original fromat when rendering.Thanks,  -Dave   