   saving a scene to Maya/3DSMax
  I know you can save 3DSMax files to .x. However, how easy is it to import .x files into 3DSMax and Maya?What I would like to do, is to export all my geometry to .x, and somehow save a path. Then render what I did in real time, using maya or 3DS to see how it would look raytraced. (Bassically making a ray traced version of a real time system.)So a) How is the conversion process from .x to maya/3ds.b) How could one save waypoints of a bezier curve to maya.Thanks for the help in advance. 
quote:Original post by Ataru  a) How is the conversion process from .x to maya/3ds.There are only two programs that I know of that can actually import .x files.  One is MeshViewer that comes with the DX SDK.  The other is Deep Exploration.  There could be plugins or something for maya/max to import .x files but I don''t know of any.quote:Original post by Ataru  b) How could one save waypoints of a bezier curve to maya.Can''t answer this one cuz I''m not a modeler.  Hopefully someone else will be able to help.neneboricua 