   Submitting multiple objects in vertex shader.
  Hi,I am kind of new to directx 10 and I want to be able to add multiple objects to the vertex buffer. Also, is there some in-built function to load a simple type of model file?Thanks alot!!!!   
  I strongly suggest going through DirectX SDK documentation and example/tutorial projects. There is everything you need, including loading .X model files.Hope this helps.   ;  As mentioned above, D3DX has some loaders for *.X files, but they are far from simple.  However, if you invest in a low cost third party modelling package (such as Milkshape3D), they usually have many types of file conversions to and from *.X.  Also, the milkshape SDK shows how to load it's files directly if you are interested in writing your own.