   Playing MIDI as resource
  The following works allowing a MIDI file to be played specifying an absolute path   //// PLAY A MIDI FILE AT SPECIFIED PATH//#include <windows.h>#include <stdio.h>#include <mmsystem.h>int main(){   MCI_OPEN_PARMS midi;   // Specify the Sequencer device as the type of device midi.lpstrDeviceType = (LPCSTR)MCI_DEVTYPE_SEQUENCER;   // Specify the MIDI file we want played   midi.lpstrElementName = "C:\\WINDOWS\\Desktop\\PHILVAZ\\CPP\\mcimidi\\Debug\\SONG.MID";   // Open a Sequencer device, associate it with path above   mciSendCommand(0, MCI_OPEN, MCI_WAIT|MCI_OPEN_ELEMENT|MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID, (DWORD)(LPVOID)&midi); // Play the MIDI file (from beginning to end)   mciSendCommand(midi.wDeviceID, MCI_PLAY, MCI_WAIT, (DWORD)(LPVOID)&midi); // Close the device   mciSendCommand(midi.wDeviceID, MCI_CLOSE, MCI_WAIT, (DWORD)(LPVOID)&midi); return(0);}My question is how do I specify the lpstrElementName as a resource (not an absolute path) ? Or how would I play a MIDI in a game as a resource?Phil P 