   XNA point sprites, data from vertex shader to pixel shader
  Hi, I'm trying to use point sprites in XNA.I made a VS_OUTPUT struct with some various members that I return from my vertex shader and use as input to my pixel shader.Normally, you can pass any data from your vertex shader to your pixel shader by using TEXCOORD[0-9], however, all texcoords get overridden by XNA when it's a point sprite. Any ideas? Is there any other semantic I can use?   
  Yeah point sprites are weird like that in DX. You might be able to use COLOR0 or COLOR1, but I can't remember.Also just an FYI...point sprites are removed in XNA 4.0   ;  Bah, I officially hate pointsprites. Anyway, I removed those and now use billboarded quads instead. Now everything works great. Thanks for your help!