   Scene management
  HiIam trying to put together terms about game levels, scene, etc. I want to read a lot about it, but I can search when I dont know what to.previous topis is can be found herehttp://www.gamedev.net/community/forums/topic.asp?topic_id=567226Please, share any term you can think about. Or any book which contains even one chapter about this topic.I've came up with following yet:Quad/Octree SceneGraph Culling (backFace, Frustrum, Occlusion) Bounding volumes Spawn pointsThank you!   
  You might want to group your concepts in what's needed to manage "the world" and what's needed to manage the "entities". Note that "spawn point" is a special kind of entity.   ;  Quad/Octree - data structures used by spatial graphs.SceneGraph - outdated concept, usually now broken up into a spatial graph, a transformation system, render states and a render queue.Culling (backFace, Frustrum, Occlusion) - an operation performed on the spatial graph to get a flat list of items from it's tree structure.Bounding volumes - data attached to items in the spatial graphSpawn points - a game specific entity. At the same conceptual level as "hand grenade" or "ricochet spark".   ;  thanks for repliesok, spawn point is a wrong termI have to write my thesis (40 pages) about this topic and i am worried about how many terms i have. So, I need another terms to google and write about...Do you know any other things relevant to game scene?Thanks   