   Coop sci-fi horror FPS looking for artists and programmer
Team name: Caffeine Coffin StudiosProject name: Project Derelict ( working title )Brief description:Derelict is a multiplayer cooperative sci-fi horror FPS, supporting up to four players at a time. The players make their way through an underground research facility, exterminating different monsters as well as avoid the security systems. Their objectives are to obtain a number of inventions from the base and then evacuate.Target aim:Freeware. The primary purpose of the project is to help all involved with their portfolios. Compensation:NoneTechnology:3Impact middleware: www.3impact.comAutodesk MayaTalent needed:* Programmer - Proficient in 3impact and/or HLSL. * 3D artists experienced in Maya ( good concepting skills are also a plus )Possibly needed later:* Voice actorsTeam structure:Joel Staaf Hasto ( me ) - Project Leader/Designer/ProgrammerHenrik Johansson - Lead ProgrammerArtists:Eric Eneback - Lead artist - Enemy character/Level/PropsHenrik Hager - Weapons/PropsJimmy Frost - Animation/PropsHenrik Yang - Concept art/PropsFredrik Eriksson - Player character/PropsJay Taylor - Music and soundContacts:My IM: betraktare ( at ) hotmail comPrevious Work by Team:Joel Staaf Hasto - ProfileHenrik Johansson - ProfileEric Eneback - ProfileJimmy Frost - ProfileHenrik Yang - ProfileFredrik Eriksson - ProfileJay Taylor - WebsiteAdditional Info:We currently don't intend to make a full length game ( depending on the success of the project ), and the following features are planned as of today:* Four player network capability* Three available weapons( shotgun and assault rifle + backup pistol )* One or two enemy characters( with some variations )* One level consisting of research/medical facilities.Timeframe at this time - About three months, possibly extended ( depending on results ) by another two and a half months. Indepth story:Set in current time, the players are mercenaries, hired by Alan D. Rothenberg, oil billionaire, to investigate an old antarctic research base discovered during oil drilling in the arctic regions. Their objectives are to search the base for any unusual inventions, and bring back to Rothenberg for great rewards.As for the base itself - during the cold war a group of international scientists wrongly predict an inevitable nuclear war, and they set up said base to both protect a chosen elite from the coming war, as well as conduct research for the betterment of mankind. Many inhumane and illegal experiments are conducted, resulting in bizarre creations which in time takes over the facility. Teams sent to investigate do not return. The experiment is deemed a failure and the base is abandoned.Feedback:Any[Edited by - Krusbert on June 12, 2009 7:30:54 AM]
  I'm currently in contact with a Sound Designer/Composer, and both those slots will problably be filled by him if his samples are deemed adequate. As for artists - let me clarify. We have some concept art completed and a dedicated animator so basically our current most critical need is getting some finished character concept art modelled and textured.The second most critical need is assigning one more person to working on the level. We probably got level props covered, so what we need is work being done on the basic layout( rooms, halls, walls, floors, corridors and the like ).   ;  Sent you a PMThanks!   ;  Nice work on character artwork and gerny room. Keep up the great work. Why not a full length game?Looking forward to see the trailer for your teams game.GhostKnight   ;  For the Character Artwork and during game play. If you want it to be more intense make the player only wear and play with the face mask on looking through the goggles through the level. Maybe only certain areas or entire level. It would make the character feel more closed in or being surrounded from the environment even though its wide open. With out it he would freeze due to super low temperatures. Just a thought.  The designers for Medal Of Honor for their game on the PC made it really intense. The poison green gas filling the room and couldn't see unless the shooter was close enough for you to shoot'em. I enjoyed the level. Rushing in and back out to blow up the building to get on to the train was great but the game in all was felt short. GhostKnight   ;Quote:Original post by GhostknightNice work on character artwork and gerny room. Keep up the great work. Why not a full length game?Looking forward to see the trailer for your teams game.GhostKnightThe larger part of the team is part of a Swedish school for games development called Playground Squad. We are using the summer ( when we don't have any classes ) to make our own project. We plan to pitch our results to the powers that be when the semester starts and try to convince them to be able to continue with it. There is a school project planned for 9 weeks in september, so if we're lucky they'll let us continue with the present team at that time, hence the possible additional 2.5 months of dev time. After that, everyone will go to individual internships at various game companies for a duration of six months and will be unable to continue with the project ( except in their own free time ). We COULD use these six months to improve upon the project ( instead of an internship ) as part of a special program, but most members of the team feel this is too much of a chance and want to try and get contacts in existing companies instead.I would personally love to make this a commercial full length project in the end, but we have no company, no financing and no real business plan. However, wouldn't hurt sending a trailer to a couple of publishers when we are done. You never know.*editRegarding the gas mask thing - it is an interesting idea, although I remember from playing SWAT4 that I was more annoyed than anything by the obscured view. It is an interesting point though, I will definately think about it and discuss it with the others. it's a simple thing to test in the game as well.   ;  Sound Designer and Composer slots filled.   ;  Still looking for artists! Modelling of the level is of highest priority at the moment, but we need artists for other areas as well. If you think you can contribute, don't hesitate to contact us. Also got some more pics for the interested:A little progress with the autopsy room: Some concept art for a plant-like mutant:  And a few props for the living quarters:;  I think this will be a neat project to demonstrate some of the artists work.   