   Undercave project: old school gaming revisited
Team name:Undercave TeamProject name:Undercave projectBrief description:Those of you who are old enough may remember good old games such as Eye of the beholder, Ishar or Alone in the Dark I. For many people, those are the greatest times in videogames and games that days used to provide different feelings and experiences compared to the massification and "productification" that the videogame industry "suffers" nowadays.The Undercave project comes with the aim of bringing back that good old experiences to players by developing a videogame that drinks of vintage waters improved with the visual advantages of today's graphics hardware.Target aim:Free game in principle.Compensation:If the Project get's sold the outcome will be split, depending on the time each Team member has worked on the Project.Technology:Own game engine technology. Engine is ready, so all time spent for coding is spent into the game itself.Talent needed:We are primarily looking for 2D and 3D artists as well as for musicians. Team structure:Team not yet formed.Website:http://undercave.wordpress.comfrom there you'll get to our ForumContacts:jesusgumbau@gmail.comAdditional Info:*** Influences ***The game will drink of the waters of good old stuff like:    * Eye of the beholder    * Ishar    * Myst    * Ultima Underworld    * Quake I    * Unreal I    * Alone in the Dark I(Note that Quake and Unreal are referenced as for games that allowed the “exploration of ancient and intrigating cultures”)*** Plot ***You, being found guilty of a terrible crime, are tossed into the terrible prison located under the castle. The legend says that fabulous treasures, from an ancient civilization, are hidden in the laberynth-caves. No one could never return back with a real proof of that (or never returned at all). If you are able of returning back with a single tangible proof and reveal its location in the mazes, then your crimes will be forgiven and you will be set free again. This is the only way to survive and then you must fulfill that mission if you want to see the light of the sun again.*** Premises ***The following are the premises uppon which the game is going to be built on.   1. The primary objective of the game is NOT killing: it is exploration, learning the misteries of the secrets that dwell undercave. Thus, intelligence and paying attention to what is surrounding you will be more important than fighting abilities.   2. This is more similar to a challenge rather than to a game. We want to get back the times when games were difficult, not just a matter of time.   3. You are just a man, so the ancient inhabitants of undercave are potentially more dangerous than you. If you try to fight them face to face you will probably die. Use your head and/or run. It is better to remain unseen.   4. The game will take place almost all the time in underground mazes, caves, corridors but also in open spaces holding ruins of buried ancient civilizations.   5. The environment has the answer to all the secrets. Understand it well and you will succeed.FeedbackYou can send a mail to jesusgumbau@gmail.com or better drop a line in the forums.[Edited by - JesusGumbau on May 26, 2010 9:28:43 AM]
  I'm not at all clear what your goal for the project is except that it's going to be "old school" -- what type of gameplay are we talking about?   ;  Hi Pete,The idea is to develop an adventure/exploration first person game which is not focused on fighting skills in providing inmersion into the environment. To do that, we would like to avoid the traditional scheme of being a warrior/wizzard that goes through levels becoming a fearless god. The idea is that if you are a man tossed into dark mazes you should feel fear, you would not be running through all corridors killing monsters with your sword.I think that, in order to feel fear, it is necessary that you feel vulnerable inside the environment. That's why the game would focus on discovering the secrets of the ancient civilizations of the undercaverns inside the darkness, rather than focusing on leveling and killing monsters.I also would like to focus on developing a really difficult game, so that, maybe jsut a 10% could figure out how to go through it.The gameplay would be something like:- Solving puzzles- Feeling curiosity discovering the secrets of undercaves- Occasionally fighting (monsters should often be killed using your mind, not your fighting skills).With old school I mean the influences of the game.   ;  Did you ever play the game Obsidian? God, I loved that game, what a trip. Obsidian on Wikipedia;  Obsidian is one of those weird games I would like to take things from. When you play a game like that your are not just playing, you feel like getting inside of the game itself.   ;  Cool. Sounds like Ultima Underworld or Arx Fatalis :)   ;  It seems artists are not interested in the project. May I know why is that? :)Wrong forum?   