   Bumpmapped Water ?
  Hey,I have been reading about water rendering for some time now and found out that bumpmapped sine waves is a good way to do it, but if one would like to do the "thing" without the bumpmapping, how can I do it?especially how should this be converted into x, y, z for a grid?char cDu = (char)(32*cos(4.0*(fx + fy)*3.14f*4.0f));char cDv = (char)(32*sin(4.0*(fx + fy)*3.14f*4.0f)); 
  take a look to lighthouse3d's "fault" terrain-generation-tutorial   [edited by - 666_1337 on August 1, 2003 7:34:07 AM]