   What next?
  I just finished reading Teach Yourself C++ in 21 Days.  I am looking to get into game programming with C++/DirectX.  I was wondering if someone could tell me what I should do next.  Thanks for the help.   
  write a pong/tetris/breakout clone in directX.seems to be a popular way of gaining familiarity with an api like directxalso, you will need to gain a lot of experience with the language. once you are comfortable with it you will be able to understand the error messages your code will undoubtably cause( i still get errors too ).   ;  Do you know of any good books on DirectX that I should take a look at?   ;Quote:Original post by DarkSuicideDo you know of any good books on DirectX that I should take a look at?nope. i don't touch the stuff. however, i found more than enough online resources to get competent at other APIs, and a popular API like directX is sure to have many many tutorials available.as always, google it is your friend...   ;  Look up DrunkenHyena. He's written a series of DirectX tutorials that you would probably be quite interested in.   ;  Drunken Hyena is good except for the fact that he uses this little wrapper for DirectX that I don't really care for.  I think a wrapper like that doesn't really help out a newbie because it doesn't let the programmer see any of the stuff going on behind the scenes, and so when they go to write their own code without the wrapper, they're all confused by stuff they didn't think needed to be there.  Just my opinion, but I just think one should know what they're getting theirselves into  before they get into it.-AJ   ;  The sad unavoidable fact is that most online and printed tutorials are going to involve some sort of wrapper. This does 2 things. 1) You eliminate repeating extra code. 2) It lets the author focus on new concepts, rather than rehashing old ones.That being said, I agree with you 100%. I don't mind some function encapsulation, but I would rather have a full code listing than vauge refrences to a container class.Beginning  DirectX 9 might be worth your time to read.   ;  Get Tricks of the Windows Game Programming Gurus by Andre' Lamothe and get off Gamedev before they feed you horrible crap.   ;Quote:Original post by Anonymous PosterGet Tricks of the Windows Game Programming Gurus by Andre' LamotheAwesome book. I've learned tons with it and it comes with its own game engine that you can modifyQuote: and get off Gamedev before they feed you horrible crap.I hope you're kidding. If not, that was quite uncalled for.;Quote:Original post by Anonymous PosterGet Tricks of the Windows Game Programming Gurus by Andre' Lamothe and get off Gamedev before they feed you horrible crap.Hm, must be some dude from devmasters. Still bitter about flipcode?   