   question on SDL tutorials at cone3d
  high,im just wondering about these tutorials. he says that they are made for c++, but all the code uses this printf crap that ive never seen before, and i thought printf was used in C, not C++. he i think even at one point he combines printf with classes, isnt that like combining the 2 languages?? why doesnt he use namespace std and iostream, with cout???? does anyone else do this, or is this guy just weird? whats the deal with these tuts anyway? thanks for any help!! 
  They are in C. I don''t remember him saying anything about C++. Absolutely no C++, except he uses classes for one tutorials just to make in neater. You should just try the tutorials and learn the SDL specific things and then make your own C++ version, or you can do what I did for the first 3 or so lessons and chnage it from C to C++. Either way will work, although I already knew C so it diddn''t matter for me, just look up the function if you odn''t know that much C and change it to it''s C++ equivalent or just post it in this thread the things you don''t know that he uses. ;  I use the old C functions for I/O and file stuff. Is there any disadvantage to this apart from not being able to overload them for classes? ;  i found the tutorials really helpful until the sprite tutorial, then i ignored his tutorial and made my own, which wasnt that hard, sdl is much easier than directx. ;  There really isn''t too much C in there. Just read the tutorial on variables and such so you can know what %d and %f etc. do.   R.I.P. Mark OsbackSolo Pa Mi GenteVG-Force;  No worries, using printf in C++ is valid: you just have to include the right file.  Many people prefer it because it makes more sense to them: others shun it.  Either way, you can replace it with its c++ equivalent if you wish.If you want, we can give you some links to info about printf, if you''re interested in learning more about C-Style print functions. ;  ok show the links, thanks ;Here you go  --{You fight like a dairy farmer!} 