   Seeking 3D artist and texture artist for futuristic racing game
Project name:Wind ChasersBrief description:  The game is a 3D futuristic racing game. It's been in development for 3 weeks now, although we use codebase from older projects. The premise of the game is this: The world of the game is divided into 4 planets, and the environments match one of the 4 elements: Fire,water,earth,air. The player starts with a few money, and compete in various tournaments. In each round of the tournament, he gets to select amongst various racetracks he can sign up for.  Some races will be pure driving, others will permit weapons(their nature will depend on which element is prevalent in the environment), and many times there will be traps, such as moving racetrack parts,closing walls/doors, very thin tunnels, flamethrowers,lightnings, and various such things. In the end of each race, the player will get a reward based on his position/achievements, which will help him to pay for repairing his vehicle, buying upgrades or weapons, or pay the fee to compete in more prestigious tournaments.   The game will support racing against different AI opponents, split screen, or online multiplayer.Target aim:  If the game turns out good(like we hope it will), we will try going shareware for a small price, and also try to promote it in various game portals like Steam or Direct2Drive.Compensation:  Everyone who will provide some help for the game will be in the credits, no matter how long he spent on the team, and will get a fair split of any revenues this game will make.  Technology:Target system: Windows XP/Vista/Windows 7Programming language: C#3D API: OpenGLSound API: OpenALPhysics Engine: Newton Game Dynamics(may consider switching to Havok)Artist tools: The artists can use various tools, like 3D studio,maya,blender,photoshop,gimp. Talent needed:a)We need a talented 3D artist, capable of producing quality 3D art, especially background props used in those kind of games, like futuristic buildings,bridges,tunnels,monitors. Being able to produce color,normal and specular maps along with the models will certainly big a very big plus. b)We also need a texture artist, capable of delivering high quality textures,mainly for a futuristic setting. He/she must also be able to produce specular and normal maps for these texture.We are aware that this is a small, start-up project and as such we don't demand that someone has decades of experience, but we are looking for people who will be talented, dedicated and can deliver quality work.Team structure:Currently in the team there is me(programmer), a musician/sound artist, a concept artist, and a 3D artist working on vehicles.Contacts:You can contact me by replying here, PM me or e-mail me at:mmitsop[at]yahoo.grPrevious Work by Team:Here are some videos of some previous projects of mine:">FPS Project">FPS Project">Fighter projectAdditional Info:Here is some screenshots of the game currently in progress:And a couple of videos:">Video 1">Video 2Feedback:Constructive.   
  Fantastic looking screens!   ;  Looking good so far, the idea reminds me of an old game called Zone Raiders.  Best of luck with it!   ;  I love it, Sometimes I wish I wasn't a programmer but an artist.   ;  My name is Pete Marquardt.  I'm a composer/sound designer who's looking for a solid project.  You can find my wide-ranging portfolio at soundclick.com/otherworldaudio.  If you like what you hear, send me an email at petemarquard@otherworldaudio.com.  I noticed that you already have an audio specialist, but if you find yourselves looking for a musician or audio designer to supplement what you have, or provide another voice for your game, be sure to drop me a line.Regardless, I wish your team the best of fortune.Cheers!Pete MarquardtComposer/Sound Designersoundclick.com/otherworldaudiopetemarquardt@otherworldaudio.com   ;  Pete, thanks for the interest, I sent you an e-mail.We got some people, but we still can use one 3D modeller and one concept artist. So if you think you have talent and want to join a team project, email me :)   ;  It looks pretty cool. It reminds me of F-Zero. It would be sweet if you added giant jumps in like they had in F-Zero and some kind of fuel management like most racing games have.   ;  I can't WAIT to see your new game, mikeman!Good luck with it!   ;  Bump: We are still looking for a good concept artist and 3D artist!   ;  For anyone interested, we are still looking for one good 3D modeller, that can also UV texture the models. We already have a wealth of textures(color+normal+speculars) that can be used.   