   [XNA] Car driving 2D
  Hi. I am rather beginner programmer, trying to develop simple 2d car game (view from top). My plan is to make game similiar to lots of "parking" games (eg "Parking Perfection") where you control steerling wheel and accelerate/break/reverse.Let's say 0 is neutral position for wheel, current position is 10.According to model these games use, the car should make circles (higher value for wheel's turn means less value for circle radius). To implement car moving on circle I use parametric form. The problem is - the higher the speed is, the bigger circle car makes. I'd like to implement acceleration, but when car's speed is low, the circle is rather small - it should remain the same and depend on turn value only.I though I could get small vector (let's say for speed = 0.2) and then use a loop to force the number of movemenets according to current speed.numberOfMoves = currentSpeed / 0.2but to be honest I find this solution rather lame (?). I would really appreciate any help. Take care!   