   Anti-aliasing in opengl
  Hi All,I can't find where to enable 4X anti-aliasing in opengl, I'm used to directx, and it was something like multisampling and multisamplingquality...I know it should be VERY simple in opengl, but I cant find it..:SThanks,Atef   
  for SDL and OpenGL:glEnable(GL_MULTISAMPLE);SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4 );   ;  Note that you also have to request a GL context that can do multisampling upon initialization. The following nehe sample shows you all you need to know and there should also be ports to linux at the bottom of the page if that's what you need:nehe OGL multisample tutorial;  Thanks alot Guys :)   