   3D FACEBOOK GAMING COMPANY LOOKING FOR 3D MODELERS
  ________________________________________3D FACEBOOK GAMING COMPANY LOOKING FOR 3D MODELERS    Hey there. We're using some of the most cutting-edge tech to create and deploy 3D games across Facebook and Myspace.  We are looking to expand our staff, and would like to find someone that is a good fit.  You may not be a rock star, but you will be. You have a ton of ideas, and they keep you up at night.  You have vision, no one understands, except your 3d modeling program.We want someone fast that doesn’t suck; a modeler/artist that is familiar with any of the more mainstream programs, even the free ones, and doesn’t take forever.  Examples of such programs are Max, Maya, Cinema, Lightwave, Blender, Anim8or, etc.  We are pulling a ton of interest down, and really don’t want to offer this to someone that will drag us down.  The deadlines are flexible, within reason, as we are all developers, and know how that goes.  But honestly, if you don’t have the passion and are just looking for a job, go away and please don’t waste our time.We want someone young, looking to break into the industry.  You must be hungry for results.  We have taken the time to research, practice, trial and error, redesign, and successfully execute 3d social gaming.  We do not want someone that does not share the same passion. If we're going to dedicate our time helping bring your graphics to life, we expect the same.  We want someone wants to make money with this, but is willing to work with us, instead of gouging us.  If you’re interested, please send:SKYPE USER NAMEEMAILPORTFOLIO LINKAGE AND NATIVE TONGUEAVAILIABLITYSend this info to: bkononchik@yahoo.com & teretz@gmail.com or reply to this post with the above information so we can contact you.And please look at our beta before replying. The link is:http://www.facebook.com/apps/application.php?id=123849494306092Put the name of our beta in your email title, or we will not consider you at all.Let's see what you can do.--Jason James, and Brian Kononchik-----------------------------------------   
  What kind of models will be produced?  Organic?  Hard-Surface?  Environmental?  What kind of poly-counts?  Will textures be needed as well?  What about animations?   ;Quote:Original post by ChwagaWhat kind of models will be produced?  Organic?  Hard-Surface?  Environmental?  What kind of poly-counts?  Will textures be needed as well?  What about animations?Types of models that will be needed will be mainly environmental.  Character will be needed time to time but we have a team of 3 to 4 modlers now so we disperse the work to the best ability of the modeler.  Doing your own textures would be a plus but if one is not good at texturing we would rather have the model and someone else will do the texturing aspect.Animation is the same as the texturing part.  It you are good it would be great to do the animations as well, if one is needed for that model.  And if not we have others that can bone and animate the models.Poly count will vary from project to project.  We were originally were a mix between Iphone, that had a total of 7,000 poly limit, and web (social platforms, and game specific sites) and standalone pc (downloadable versions) based games which the poly count doesnt matter as much for what we do.  We want the models under 50,000 for those types of platforms, depending on the complexity of the model, but we go by the standards of make it as good as possible with as little polys as possible so we can maximize the gaming engine.Since our engine is on the way to phase out the Iphone and Ipad we are moving towards the Android market for mobile devices.  We are soon going to be getting into console based games as well.   ;  You need to format your post according to the mandatory template specified in the forum FAQ, please. Also, please get rid of the caps. You can do so by clicking the 'edit' button by your post.   