   Faronnia Online (MMORPG) - Public Final BETA VersionJoin Us Now!
  Faronnia Myth MU Online - Launched in February 2009~ Dboyz Interactive 2009 ~The game files are written in C++ Programming Language!Latest Gameserver & Client version :  v1.0.5 !Introduction:Faronnia Online started its development in February 2006 and finally launches its first Public BETA Version exactly 3 years later!Based on a medieval and fantasy theme with an ever ending storyline packed with updates,and a unique 3D environment loaded with rich gaming features,Faronnia Online only promises the very best gaming experience to its players.Remember that Faronnia Online is at its Final BETA stages!This isn't yet the real thing and has many important features missing!Thank you.NO DATABASE RESETING! (No wipes)Faronnia Online:    * Website : http://www.faronnia.com    * Forum : http://www.faronnians.comStatistics:- Free to play along with Premium Subscriptions available!- Bug Free gameplay on a 24/7 basis!- Season 1- 5 Basic character classes!- 360+ monsters and NPCs!- Hundreds of armor sets and weapons!- Pets and special items!- Etra Server Info:Faronnia version : 1.0.5Reset level : 400Maxium resets : 50Reset points : 300Clear PK ingame!- NEW Events including:   1. Icarus Thunder   2. Lockdown Event   3. Outpost Hope   4. Nightmare Event   5. Noria Chaos   6. Dungeon Siege- Regular game events:    * Blood Castle    * Devil Square    * Chaos Castle    * Lost Castle    * Crywolf Fortress    * Castle Siege    * Golden Invasion    * White Wizard & Orcs    * Fate of the Elves NEW- Fully working 3D Environment with a fully functional control camera!What we offer:- Support from our Support Team - You can submit a ticket,contact us via our Live Chat Server which can be accessed on our website,contact the staff and the community on our Ventrilo Server (requires a microphone) or simply contact us on our professional vBulletin powered boards!- An unbeatable range of events and activities both ingame and on the boards managed by our Staff Members - the fun just never ends!- Full game guides and other guidelines where both staff and players get to have their say!- Over 10 different languages supported!We care for our players and have created the very best environment possible for various types of gamers!Just see for yourself..The return of the machine:    * Windows Server 2008    * Quad Xeon with 4x2.40GHz Processors    * 4GB DDR2 667 RAM    * 1000Mbs Upline    * 2000GB Bandwidth Limit    * The most advanced security systems in networking,hardware and software!Our Staff Management Team is composed of the very best members you could ever ask for...from programmers to sound engineers,we have it all.    * AdministrationMilamber - Producer ; Owner ; Head AdministratorRay - Co-Administrator (Away)Caviar - Senior AdministratorMacbeth - Technical Administrator ; Game Designer ; Tech Support AdminBlomstervand - Technical Administrator ; Forum AdministratorMo - Technical Administrator ; Security AnalystCarter - Junior AdministratorKimberley - Junior Administrator (Away)J enny Natallie - Junior Administrator (R.I.P. - In loving memory)    * ManagementEternity - Global ModeratorMasterOfDomain - ModeratorKamilho - ModeratorSynthia - ModeratorWe are recruiting forum moderators!Galafael - Senior Game MasterBomber - Game MasterGyvastis - Game Master ; Game Designer (Away)Steven Lau - Game MasterPrulo - Game MasterSifex - Game Master ; Game DesignerKetty - Game Master (Away)Bito - Game MasterTony AKA Marche - Game MasterWe are recruiting Game Masters!    * DevelopmentMilamber - Team LeaderRisingKing - Website DevelopperKermadec - C++ Programmer ; DataBase ManagementMichael Tress - C++ ProgrammerAntonio Hur - C++ Programmer ; System EngineerGolbie - C++ ProgrammerSupernova - C++ ProgrammerRimbros - 3D Modeller ; Lead Game Designer    * PartnersDboyz Interactive - CompanyHendricius - D3Scene Owner ; Official SponsorBreath Of Revolution - Game Software & 3D FeaturesRelient Group - Game Designers ; Website Developpers-------------------------------------------------------------------------------------------Currently under development or construction :    * Website    * FT and VP system + Item Shop (Website features)    * Anticheat    * Golden Archer System    * Official Primary Launcher    * 5 NEW Characters    * 2 NEW Maps!We've worked so hard and we are now ready for years of gaming along with a good community of gamers from all over the world - and we welcome you to the Final BETA version of Faronnia Online!Welcome to the continent of legend![Edited by - Milly on February 22, 2009 8:43:35 AM]
  IMAGES OF THE GAME:http://i291.photobucket.com/albums/ll292/megamunt/Getstart02.pnghttp://i291.photobucket.com/albums/ll292/megamunt/Introland1.pnghttp://i291.photobucket.com/albums/ll292/megamunt/LoginSto2.pnghttp://i291.photobucket.com/albums/ll292/megamunt/Screen01_16-20_45-0000.jpghttp://i291.photobucket.com/albums/ll292/megamunt/2-15.jpghttp://i291.photobucket.com/albums/ll292/megamunt/7-4.jpghttp://i291.photobucket.com/albums/ll292/megamunt/9-3.jpghttp://i291.photobucket.com/albums/ll292/megamunt/11-1.jpghttp://i291.photobucket.com/albums/ll292/megamunt/Mu-Mini-Heroes.jpghttp://i291.photobucket.com/albums/ll292/megamunt/1-7.jpghttp://i291.photobucket.com/albums/ll292/megamunt/2-8.jpghttp://i291.photobucket.com/albums/ll292/megamunt/5-4.jpghttp://i291.photobucket.com/albums/ll292/megamunt/1-6.jpg;  So it's a emulator of Mu Online?   ;  Technically yes,partly,because it mimics some of the processes MU Online gaming servers are supposed to run,but so much has been changed that you could see it as a stand-alone MMORPG.Got more updates coming such as new character classes,new wings,more NPCs and monsters,and 2 new maps.Started as simple C++ apps with many bugs and data reading failure.Now its 99% bug free,complex C++ apps running 24/7 without any crashes and no vulnerabilities found yet!   ;  Soooooo...you're emulating someone else's game and calling it your own?  Am I getting that right?   ;Quote:Original post by ahlywogSoooooo...you're emulating someone else's game and calling it your own?  Am I getting that right?1.Got license from them (yes..it costs a lot)2.Re-designed all of it.Normally the game is in 2D.Ours is in FULL 3D.Got our own models,textures,sounds,development team,storyline(therefore quests) and everything is our own work,but yes we did emulate parts of it using the protocol as a platform to work on.So the game idea is similiar,and so is the fighting engine and the interface.