   load bmp and save as compressed dds (dxt1)
  I'm trying to do something which I thought would be simple.  All I want to do is load in a bmp image and save it back out as a dxt1 compressed dds image, but the save function call is failing (D3DERR_INVALIDCALL).result = D3DXCreateTextureFromFileEx(pDevice,"c:\\wiiart\\txd\\128x128x32.bmp",D3DX_DEFAULT,D3DX_DEFAULT,D3DX_DEFAULT,D3DUSAGE_DYNAMIC,D3DFMT_DXT1,D3DPOOL_DEFAULT,D3DX_DEFAULT,D3DX_DEFAULT,0,&imageInfo,0,&pTexture);result = D3DXSaveTextureToFile("c:\\wiiart\\txd\\saved.dds",D3DXIFF_DDS,pTexture,0);Can anyone help?Cheers.   
  Ok, figured it out.Usage needs to be 0, and pool is D3DPOOL_MANAGED.   ;  Great!!   