   [Slimdx] [DX10] [Sample Framework] DepthStencil How to?
  Hello guys. I am new to SlimDX and DX10, but not new to 3D programmingI am working on point based rendering. Now i am sending points to GPU and creating triangles from them in geometry shader. But i dont know how to enable depth buffer. I know that there is stencil buffer in DX10 and some states. And a im pretty mad about it ... (trying to get it into work for hours)I started with simpleTriangle. Please help me   
  solved here:http://www.gamedev.net/community/forums/topic.asp?topic_id=535984   