   X files with animation in Blender -- possible? Not possible?
  I've been trying to build an animated mesh (a simple humanoid figure) in blender and export to .x format for use in a DX9 game.  So far, no matter what I do, what tutorial I follow, and what exporter I use, the DX9 mesh viewer either refuses to open the x file, or crashes after loading it.Is there a real, definitive source of information on getting this to work with Blender 2.41 and DX9?  If not, and I need to use another modeller, can someone recommend one (low cost, preferably) that I could use?I am a programmer, not a modeller.   
  I can't advice you about Blender but to propaply view your x file mesh use Right Hemisphere Deep exploration.I'm using 3DMax 8 with Panda Direct Exporter and it's good SO far.   ;  I have had trouble with the blender .x exporters before, which is why I don't use them anymore.  I do know for sure that skeletal animations from milkshape export to .x just fine, in fact there are two exporters that can do the job.  Milkshape is pretty cheap too.   ;  Make sure you don't have any degenerate faces in the scene.  Like, a face with only 2 verts or something.  That will cause the xfile exporter to create inconsistent files.  The x viewer handily ignores any chunks that it feels don't make sense.   ;  Awesome guys, thanks.  I guess I'll have to give Milkshape a try.  Bummer because Blender was the only 3D program I really felt comfortable with :(   