   smooth motion
  Please try this prog:members.chello.hu/havasvolgyi.zoltan/massexeIt must be renamed to exe.It's nothing special, I just want to know if the red points are moving really smoothly on other machines. On my machine they are not moving smoothly. And I don't know why.Thanks in advance[edited by - szinkopa on May 28, 2004 6:33:09 PM]
  Seems to work fine on mine.edit:  Though one point doesn't move at all.  Is it supposed to?   [edited by - Rayno on May 28, 2004 6:54:19 PM];  Thanks.The third does not move.But do they move  _perfectly_ smoothly?;  yes ;  Affirmative. ;  I''m too paranoid to execute a possible Trojan ^_^.CODE would actually help us help you deduce the problem. NO CODE = what can we tell you? This wont help narrow the problem area down.Are you using timebased movement or framebased? that might be the problem. ;  Don''t worry about trojan or anything. It''s harmless code.In that version the timestep was 1 ms, but the drawing rate was not neccesarily constant, but does it count?Here is the main loop: m_TimeStep=0.001;   //the real time elapsed since beginning of simulationm_PhysicalTime=m_Time.GetTimeElapsed();   //while the simulation time is before the real timewhile(m_LogicalTime<m_PhysicalTime){ //the real time elapsed since beginning of simulationm_PhysicalTime=m_Time.GetTimeElapsed();  //physics update//m_Physics.SolveEuler(m_TimeStep);//m_Physics.SolveRK2(m_TimeStep);m_Physics.SolveRK4(m_TimeStep); //simulation time updatem_LogicalTime+=m_TimeStep; } Draw();SwapBuffers(pGlWindow->GetHDC()); ProcessInput(pGlWindow->GetInput());