   triangle mesh -> tristrip mesh  ? how to?
  i have an array that consists of triples of verticesto draw with glDrawArrays ( GL_TRIANGLES, blah, blah )and i want to convert the data in the array to something that will draw as a triangle stripwith glDrawArrays ( GL_TRIANGLE_STRIP, ... )so, does anyone know of an effiecient algorithmto trim out all the irrilvent vertices and generate the tristrip? 
  Go to developer.nvidia.com and download NvTriStrip.Regards-Lev ;  Exicelent, thank you, that is what i was looking for