   HUD transparency
  Hi guys I was wondering if there was a way of making a transparent HUD for an XNA game? I was thinking it could have something to do with the actual image itself, but I am not sure how to go about it. Any help on the matter would be appreciated!   
  Well, what you need to do is create a texture with colours of set Alpha transparency.Texture2D CopyTransTexture(GraphicsDevice device, Texture2D Texture, float Alpha)   {  //2 Color[] //This one is kept empty  Color[] HolderColors = new Color[Texture.Width * Texture.Height]; //We use this to store the colors of out Texture  Color[] colorData = new Color[Texture.Width * Texture.Height];  //Get the Color Data from our Texture  Texture.GetData<Color>(colorData);  //Assign these to out holder Array  for (int i = 0; i < colorData.Length; i++) HolderColors = new Color(colorData, Alpha);  //Create a new Texture from the Colors with set alpha  Texture2D holder = new Texture2D(device, Texture.Width, Texture.Height, 1, TextureUsage.None, SurfaceFormat.Color);  holder.SetData<Color>(HolderColors);  //And return it  return holder;   }This simple functions takes a texture and recreates it with a set Alpha ValueN.B I just rustled this up so i'm not sure if it will work, theoretically it should. Any problems plz reply xD   ;  Thanks a lot I will try it out!   