   Is Christer Ericson's Collision  Book Beginner Friendly?
  I didn't see a any topics on this and I mastered how to use and create 3D Vectors and even implemented collision handling in my game and have a good nail down understanding with C++. Using projectiles to simple 2D bounding box for 3D environment. I was thinking on getting this book for my good report card.Real-Time Collision Detectionby Christer EricsonI want to know before I buy it if it includes good and simple examples for someone like me to learn from simple 2D collision of a ramp/stairs, to world collision for example.I seen the 4-5 star reviews, but I don't want too spend money on a book I'm going to get lost with it for a year.Thank you, ajm.   
  Christer's book is the best one there is on collision detection.  Lots of practical experience to support the theory.   ;  if you've dabbled with collision detection and vector maths, the book is the next step.   ;  I'll add my nod of recommendation. It isn't a book that is specifically meant for beginners, but I find Christer's discussion to be well presented, and with a clarity that you should be able to use as long as you have a fairly basic understanding of 3D geometry. From your post, it sounds like you are a good candidate for this excellent book.By the way...I'd like to say congratulations on your good report card!   ;Quote:Original post by grhodes_at_workI'll add my nod of recommendation. It isn't a book that is specifically meant for beginners, but I find Christer's discussion to be well presented, and with a clarity that you should be able to use as long as you have a fairly basic understanding of 3D geometry. From your post, it sounds like you are a good candidate for this excellent book.By the way...I'd like to say congratulations on your good report card!mmm, alright I'll take your guys word on it and learn something new this year this summer and at school. So I appreciate your guys on your opinions.Btw, thanks  grhodes for the congrats! :);  I found the book great and easy to follow.  I also referred to some source code from http://www.geometrictools.com/ to get me through the hard parts.   ;  Another vote for that book. While Eberlies Geometric Tools is more comprehensive its nothing I would recommend a non-mathematician or someone who has some other in-depth experience in reading calculus formulas. Ericson's book provides for nearly all algorithms rather complete C like source codes which are quite easy to follow.   