   [.net] Multi-texturing broke in Tao.OpenGL?
  I'm using the latest tao builds vlad put up on his temp site, and although everything else works, when I call Gl.glActiveTexture or Gl.GlClientActiveTexture, vc throws an exception, saying the funtion tried to read/write protected memory. Any other way I can do multi-texturing in tao? What if I used the extension loader to load the multi-texturing extension?    
  Hmmm, I'd bring the issue to the Tao Framework's mailing list.  You can subscribe to it and then post messages.  What Tao really needs is a forum...   ;  EDIT(s):nevermind...hrm forgot just one enable(GL_TEXTURE_2D), now it renders...something.still not the result I expected but let's fiddle around some more *g*--------oh ok, I now call LoadAllExtensions before doing anything (although I do not use the ARB versions of the gl calls...) and I won't get this error.But my testscene that used to be textured with one texture (I'm saying ot worked before changing to multitexture) is now completely white.It's been quiiiite a while that I worked with OpenGL and multitexturing, and that was in C++/Win32...I guess this is due to some beginner mistake (well I hope *g*),so maybe someone know where to look? :DThanks.--------------------Quote:Original post by ScopeDynamoI'm using the latest tao builds vlad put up on his temp site, and although everything else works, when I call Gl.glActiveTexture or Gl.GlClientActiveTexture, vc throws an exception, saying the funtion tried to read/write protected memory. Any other way I can do multi-texturing in tao? What if I used the extension loader to load the multi-texturing extension?I have exactly the same problem.and I have the 1.202 version of Tao, Using C# 2005 express, .NET 1.1. and 2.0 installed.But I have not found a solution yet... I somewhere found a comment that ATI drivers could have something to do with it, updated them for my Radeon 9800 Pro, but no difference.Does anyone finally know what the problem is?[Edited by - UnshavenBastard on June 5, 2006 5:33:24 PM]