   Pixel artist needed for XNA Shmup
(c) 2009 George DabrowskiTeam name:Zeolite Studios (not a registered company at this point)Project name:Wrath of ZevvorBrief description:Shoot, dodge, blend, and combo your way through a future Earth where cities float in zeppelins, steamplanes police the skies, and nothing is quite as it seems. An alien hulk dominates the skies, consuming entire cities in a gulp; one brave steamplane captain must venture within this beast to uncover the secret within and ultimately save the world.Bridging the gap between Space Invaders and Ikaruga, casual and core, shmup and strategy, Wrath of Zevvor is a new take on classic shmup gameplay. The gameplay centers on color-based mechanics, which combine the color-based damage and invulnerability states of Ikaruga with the color matching and combo mechanics of casual games like Zuma.Target aim:Eventual digital distribution and other possibilities are being discussed. Xbox Community Games or Arcade is one target. Facebook/browser-based (through Flash or Unity) and iPhone are also possible/eventual targets.Compensation:Can't put anything in writing yet but deals will be in discussion over the next few months. We hope to get into paid Production later this year, dependent on deals/funding.Technology:We have a small prototype in Flash/Flex and will be working on an XNA prototype soon.Talent needed:Pixel Artist who can match concept art style which has already been established. See image at top. This artist(s) will handle all art in the game including player ship, enemies, powerups and ammo effects, backgrounds, UI, menus, etc.Team structure:Michael Lubker - me - Producer/Designer/Biz - since Jan 2009Trey Tomes - XNA Programmer - since Jun 2009Semi-inactive due to other projects:David Lorentz - Flash Programmer/Designer - since Jan 2009George Dabrowski - Designer/Artist - since Jan 2009Website:ZeoliteStudios.comThis project is NOT yet announced onsite.Contacts:snowballz dot game at gmail dot comskype: vratchetPrevious Work by Team:I've worked on The Sims Castaway Stories (PC), Supreme Commander (360), and several others, as well as being active in the IGDA and game dev event space. David and I worked on The Sims Castaway Stories together and he went on to be a designer at another game company and then we started working on this project. Trey is someone I worked with on another project at the Global Game Jam and we are looking at doing an XNA version of this (originally Flash/Flex) project. George is a great artist with an original style that needs to make a mark on the game industry. ;)Additional Info:An exciting casual/shmup crossover project.Feedback:ENCOURAGING ONLY/INTERESTED ARTISTS[Edited by - zratchet on June 17, 2009 6:43:04 PM]