   [MMO] KUSHT Engine
  Kusht is an engine, written in PHP, designed to support next-generation browser-based real-time games. Using Web Sockets, from the HTML5 specification, Kusht is one of the first of what will likely be many projects which take advantage of this emergent technology to transform the browser into an actual game client, just like a traditional MMO or MMORPG client, with all of the same incredible functionality. Kusht is modeled as a traditional Diku-inspired MUD, with an intentionally familiar architecture. To find out more, visit http://groups.google.com/group/kushtTeam name:Mythica Online (http://www.mythicaonline.com -- Coming Soon)Project name: KUSHT Engine (http://www.kusht.com)Brief description:KUSHT is a development platform for Massively Multiplayer Online games designed to use HTML5 in the Browser to give the same functionality as a standard MMO game-client.Target aim:Dual release: All source code contributions to the public Kusht project are open-source under the MIT license.A commercial venture using proprietary add-ons, graphics, and game content will be developed as well, which will launching a commercial game from the open-source code.Compensation:All source-code contributions are open-source, meaning you get what you put in. If you would like to be part of the commercial development of the game, we will draw up a profit-sharing agreement based on specific contributions to code and game-content development.Technology:This is written in PHP and &#106avascript with small amounts of SQL. Talent needed:Since this is PHP and &#106avascript, the real qualification is an ability to design efficient and clear program architecture and write very very good code. This is a great learning opportunity for young developers who would like the experience of working on a multi-person international development project. Since it is open source, you can SVN the project source without ever making a contribution.We will be looking for content developers (including artists, scripters, and writers) once we have reached launch Alpha (approx. 1-3 months from today)Team structure:The team is an international effort, with contributors from around the world. Developers are allowed to submit project code once they have gotten in touch with me and expressed a good grasp of the program architecture.I am coordinating this project. I am administering project contributions and scouting for new members. I am primarily developing this game from a desire to (a) Make a really kick-ass computer game, and (b) Develop a game that makes a small amount of money each month without requiring that users pay if they do not want to.Website:Main Engine Website: http://www.kusht.comProject Source Code: http://kusht.googlecode.comContacts:Available from the project websites.Previous Work by Team:Every team member enters the project with a different experience level. The focus is your ability to learn quickly and to program without compromising overall code-quality. I have experience coordinating mid-size projects.Additional Info:Feedback:ANY[Edited by - 3squire on April 11, 2010 8:50:04 AM]
  Bump.   ;  bump.   ;  bump.   ;  Please refrain from bumping on this forum.   ;  Will do.   ;  So instead of bumping, should I just recreate the post?   ;  I do believe adding more information is acceptable? ^_^Maybe you could show that example game you have running with the engine?Josh   ;Quote:Original post by 3squireSo instead of bumping, should I just recreate the post?If bumping is bad, how do you think double posting is better? I don't think bumping is absolutely unacceptable.... if you have new information and it's been a good long while. Don't take my word on that though, ask a mod.   ;  @3squire:Read the link in my last reply.If you have any questions, PM me or another moderator - don't bump the thread again unless you do so following the rules in the FAQ I linked.   