   glBindFramebufferEXT  and glBindRenderbufferEXT
  Hello,i have a short question. There are the two functionsglBindFramebufferEXT and glBindRenderbufferEXT.Usually i call glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboid); toenable rendering to the texture. As you know its possbible to adda renderbuffer to the fbo.So, when a renderbuffer is attached to the fbo and i callglBindFramebufferEXT, then does Rendering happens to the framebuffer and renderbuffer ? Or do I have to call glBindRenderbufferEXTtoo ?regards,c-mos   
  (depending on the shaders etc setup) it happens to what ever targets the FBO has, be they renderbuffers, textures whatever   ;  Hello,that means when i have created both (fb and rb) i have to bindthe fb and rb whn i want to active offscreen rendering ?regards,c-mos   ;  // SetupglBindFramebufferglBindRenderBufferglRenderBufferStorageglFramebufferRenderBuffer// UseglBindFramebufferglDrawBuffers;  ok thank youbest regards,c-mos   