   Ai Physics
  Hi, I am a Developer on The PUYA Project.I want to talk about AI Physics. Our Engine is grain, powder, and volumetric particle based. The idea is to create a extremely realistic game environment. The physics on our engine need to be AI. We need water to change the terrain, the mass, make it mud, slippery, create landslides, and destroy game objects. Like a realistic environment. Are there any scripts around that we can base the Physics Engine on? To design the engine on our own would cost a LOT that I do not have. Like more Programmers than there are at a professional design studio. I need a programmer just to design a particle of sand and the physics and volumetric material base to it. Like a meg of scripting just to explain to the server to create AI attraction to water and deflect from hard objects and scratch paint etc. Any advice is great advice. Thank you.   