   Render To Wrapped Texture
  I am trying to render 2D rectangles to 2D texture in DirectX. How to wrap rectangles? What do I have to do if on part of rectangle gets out side on the right and I wish that that part appears on the left.    2D texture-----------------------------|///////////////////////////||///////////////////////////||//////////////2D rectangle ||-----////////////////------|- - - 2D rectangle out side texture surface|\B\\|////////////////|\\A\\|\B\\||BB\\|////////////////|\\AAA|BB\\||\B\\|////////////////|\\A\\|\B\\||-----////////////////------|- - -|/Wrapped///////////////////||/2D rectangle//////////////|-----------------------------In other words how to get something like in picture above   
  render it twice, note youll have problems at seams when you do this.   ;  I was thinking the same thing about rendering them more than once. I just thought there is a render state of some kind which tells DirectX to do that :)What kind of problems are you referring to...   