   Looking for interested discussion/design partner
Team name: noneProject name: noneBrief description: War game with vehicle simulation in focus that is intended to strike a golden middle way, with fully working 3d cockpits/interiors, but still simple enough controls.Target aim: freeware and open sourceCompensation: noneTechnology: Linux and Windows with OpenGL, C programming languageTalent needed: designerTeam structure: only me, although I have two friends with whom I sometimes discuss various mattersWebsite: noneContacts:Jabber: tuoni@jabber.noMSN: miikachan@hotmail.comEmail: tuoni@trashmail.netPrevious Work by Team: noneAdditional Info:Hi,first off I think I should explain a little about my project and the reasons behind it. I am not very fond of the gaming industry, a lot of boring and outright horrible games, not to mention the pixel-porno addiction most seem to be afflicted with. There's more to, but its a bit off-topic, so lets keep it simple, I basically started designing my own games because there weren't any good games to play anymore.Battlefield 2 is not one of my favourite games, but sometimes a 1-2 hours of flying helicopters in BF2 helps calm me down. I have also played many flight simulators, even old ones such as Comanche 3 and 4. Without making this too long a post or too complicated, I have been "working" on a war game -- or what I should call it -- with the vehicles (particularly helicopters) in focus. There are two things that bug me:1. most war games or plain flight simulators are either too realistic (complicated) or too unrealistic (boring and arcady), I have never really played a game with a decent balance in its realism.2. very few games implement full 3d cockpits/interiors, with fully functional switches and lights, that would let any true nerd go: "Ooooh! Look at all the pretty lights! *Droool*" ^_^Additionally I also don't like the USA vs. bad guys, or any other nation combination. Quite many games are also quite unbalanced or provide somewhat strange gameplay. Anyway, there are plenty of people who would love the games I hate, and that is why gaming and game design is such a passionate hobby for me, I design/make games that *I* would love, and couldn't give two shits about what pixel-junkies think of it.Anyway, to the point! I am looking for someone who is interested in war games and various vehicular simulations, especially flight simulation. This is not an active project (with models, maps, code, etc.), but rather a designing project that *could* lead to an active project. It is very important for me that you actually like war games and flight simulations, to design custom and real-life aircrafts and design fully working cockpits, and then implement it in code (preferably C).At the moment I have been working on a custom "Automatic Detection and Tracking System (ADTS)" that uses radio and infrared radiation, and it's various operation modes. The "game" will look very realistic, and fully working 3d cockpits might impress quite a few players, maybe even trick them into thinking this is one hell of a difficult game to play, however, the game will have a good balance to it, so it will take a little ingame training before you can fully operate a helicopter, jet plane, or any other more complex vehicle, but it wont take you 2 weeks to just take off. Ofcourse, simpler vehicles like trucks and boats require hardly any training, very simple vehicles.Well, I might be barking up the wrong tree here, but I thought I'd at least try, sometimes it can be quite boring doing this all alone, with no one to share it with ^_^EDIT: "Help Wanted" might not have been the best forum to post this in, its a little difficult trying to use the default template (which I completely forgot about T_T).EDIT: Also, I am open to quite a lot, however, I have no intentions of making it super-realistic in terms of aerodynamics, it doesn't matter if it doesn't follow fluid dynamics to every point, it's enough if it seems realistic. There main focus here is also the design and implementation of a framework for the vehicles and a few other things, and if we ever start making anything, Irrlicht would be more than enough, it's important that it looks good, but that doesn't mean there has to be 5 ZB of contents to provide the most realistic, hardware demaning, nuclear, pixel-orgy ever.Feedback: encouraging only[Edited by - tuoni on March 19, 2008 12:28:09 PM]
  I probably cant help you but I must say that if you ever made this game I would play it. Sounds like a fun game!   