   Camera rotation is a little off
Hey, I'm trying to get my camera to work right. But I'm having trouble and I can't figure out why. I've even looked up tutorials and basically copy-pasted the code from the tutorials and it still wont work. But, I'm trying to do it the way I learned in school.  Matrix camRot = Matrix.CreateRotationY(mouseX * dt) * Matrix.CreateRotationX(mouseY * dt); // Rotate like this?cam *= camRot; // Fix up the broken axis'scam.Right = Vector3.Cross(cam.Forward, Vector3.Up);cam.Right.Normalize(); cam.Up = Vector3.Cross(cam.Backward, cam.Right);cam.Up.Normalize(); //cam.Forward = Vector3.Cross(Vector3.Up, cam.Right);//cam.Forward.Normalize(); This code works perfectly fine for rotating left and right, but when I rotate up and down, everything is skewed and awkward looking.  
cam.Backward?;//cam.Forward = Vector3.Cross(Vector3.Up, cam.Right);//cam.Forward.Normalize(); This help? cam.Forward = Vector3.Cross(cam.Up, cam.Right);cam.Forward.Normalize();;//cam.Forward = Vector3.Cross(Vector3.Up, cam.Right);//cam.Forward.Normalize(); This help? cam.Forward = Vector3.Cross(cam.Up, cam.Right);cam.Forward.Normalize(); already tried that, made it 1000 times worse, everything basically disappeared. And the backward thing, i know it's weird, but forward put me facing the opposite direction i actually wanted to be   The way You currently see it,it seems like it's trying to rotate around the world's x axis instead of it's local, but at the same time tries to do it on the local, so i get these really awful and awkward camera angels But like i said, looking left and right works absolutely fine.