   Roll Call
  Hi everyone.Can I just get a quick shout out from everyone here? Make yourselves known to each other and all that [smile].   
  Also - working out who is doing what hasn't really been done yet, except for the GDNet staff (that's Me and Evolutional):- Myself: I'm basically in charge of NeHe.- Evolutional (Oli): He is in charge of the NeHe website itself - particularly the technical/ASP side of things.We can work out what everyone wants to do later. Really we need to discuss precisely what it is we are doing for this, which will be a subject for another thread.   ;  Hi all -Professionally I have managed security development projects for windows, solaris, linux.  C/C++ guy, some asm, C#.  Right now I do code audits manually and with various tools my company and I write.  Most of the professinal code I have written is in C++.Game wise, I used to do a lot of OpenGL 'hobby' coding.  Once DirectX got their act toghether I sort fo focused there.  Honestly though, I have no real preference either way.I run XP, Solaris, Fedora and I think I still have a BSD box in the house - and I may have an Apple IIe somewhere (but it wont run OpenGL or DirectX...).;  Hi,I am me!I know lots about C++ and I am very good at anything related to OOP. I have been using C++ for about 7 years now. I have worked a lot with DirectX, but I do know some OpenGL as I used NeHe for when I was a beginner in this field. I also know quite a few other languages: C#, PHP, Lisp, Assembly, Java, &#106avascript, and others.   ;  Hello,I've been programming since I was a wee one as a hobby.  I know a couple languages, but I am best at C++ and Java.  I learned OpenGL from NeHe's site, and then went on to learn how to do things with it on my own.  I've done some 3d stuff with OpenGL before, but mostly now I use it to do 2d rendering.   ;  Greetings...Professionally, I am a full time web developer and graphic artist. I am also in college doing internet technologies and computer science. I have been coding some mixture of C and C++ for about six years; I've been doing games for about the same amount of time.I picked up OpenGL as a hobby and love doing it. We'll see where it goes...I use it mostly for 2D rendering (spawned from SDL's inherent flaws), and have done many various little 3D projects. I learned from Rhino and Khawk's OpenGL book, with the internets thrown in there too.I run two Windows boxes, one Ubuntu, and one Fedora box. Linux = awesome.cgs   ;  Hi!My name is Luke. I've been programming OpenGL and C++ for about 5 years in my spare time. Since I started programming I have gained an BTEC National Diploma in Computer Studies, an HND in Software Engineering and a BSc in Multimedia Programming. I currently work for a software engineering company in London who specialise in web based solutions for developing companies, we primarily use Python.I run Kubuntu linux but can dual boot into Windows XP if I really have to.Luke.P.S. Im 22 years old on Friday :DP.P.S if anyone wants to add me to MSN or GoogleTalk my username is Kazade@gmail.com[Edited by - Kazade on May 23, 2006 3:04:41 AM];  Hi all,My name is Rishi. I started hobby coding on NeHe's site and it has turned, little by little into a profession. I'm studying Systems Design Engineering at the University of Waterloo, Canada. Currently I'm doing a 4 month internship at Autodesk, formerly Alias. Products I have worked on include Maya, Showcase, Studio, and ImageStudio.I've been programming since the start of highschool, although my work only started appearing on NeHe's site a few years ago (2002). Over the years, I've learnt quite a few languages which range from asm and solder to ActionScript (Flash). Currently I use a mixture of C++, Python and bash for the majority of my work.This site is a bit outdated but it documents the majority of my work:http://www.eng.uwaterloo.ca/~rramraj/resume_site/As far as writing is concerned, I've done a tutorial series on game development on the NeHe forums. The source for this project can be found on my site. I also ran the WinAmp contest on NeHe, which required a bit of odd code and contest docs. The following two docs may still be useful:www.eng.uwaterloo.ca/~rramraj/Gamedev/Management.htmwww.eng.uwaterloo.ca/~rramraj/Gamedev/Themes.htmLately, I've published a paper (Game Programming Gems 5) on using graphs as a general approach to real time natural effects.Over the next few months, I would like to produce a series of tutorials, independent of NeHe's site but complementing it. The sireies would cover very basic issues like setting up a build environment, using a proper editor (ie vim or emacs), BigOh ect; simple things that lie outside the scope of NeHe. I have also written two simple bluring algorithms (gausian and motion) that I can easily turn into NeHe tutorials.Cheers,- llvllatrixP.S. Happy belated Luke   ;  Howdy folks.  My name is Steve.  I've been working with OpenGL for a few years now, originally as a hobbyist.  I have one year of university left and have a summer job with a company developing games on various OpenGL ES-enabled platforms.I program mostly in C++, C# and Python, but can get by in a few other languages.  I'm pretty confident with OpenGL, and my largest interest lately has been in shaders.I've not done much writing yet (professional or otherwise), but I am working with a professor to produce a publishable AI paper and have several other ideas on the go.I'm really excited to help with the revival of NeHe and am willing to help out in whatever ways I can.-Auron   ;  'lo all,I first came across NeHe productions over five years ago when I was a very green and inexperience programmer doing my undergraduate degree.  I wanted to try out some 3D graphics and after a few random google searches later (I didn't know anything about 3D APIs at the time) I stumbled across NeHe and OpenGL and started working through the lessons.As time went by I gradually realised there was more to gamedev.net than just nehe (even now I still enter the site via the nehe.gamedev.net url, not via the frontpage or a direct link to the forums) and gradually drifted over from spending most of my time lurking in the NeHe forum to spending most of my time lurking in the General Programming forum.Since discovering the NeHe site I have participated in three contests and even tried running a mini-contest in the forums during a slow period, which I believe only llvllatrix entered.I consider myself an advanced C++ programmer and a relatively advanced OpenGL programmer although I'm not as up on the cutting edge of OpenGL as I'd often like to be - I still haven't found time to experiment with water effect shaders or to mess about with frame buffer objects properly for instance.  I am however quite happy reading and interpreting the official specification documents for both C++ and OpenGL.I've learnt an awful lot from gamedev.net in general and NeHe in particular, so I'm glad to have the chance to give a little something back.Σnigma   