   Game Engine Design
  Hi.I plan to develop a complete free Game Engine avaliable as Open Source with Zlib license (Or BSD).I have the overall design, but I need to choose the correct development plattform.Is desirable that this engine supports many OS plattforms, but also be fast and powerful with the lastest features (COLLADA support, Advanced Physics, procedural animation, Character physics, Per Pixel lighting, GeometryShaders, Network interaction etc.)So I have these three alternatives:1) C++, with bullet physics and AngelScript for scripting (or squirrel).2) C# with BulletX and Tao (OpenGL).3) Java.Thinking on the future of game development,which plattform do you think that is the best for making this full-featured opensource game engine? And why?Think about not only on performance, but also in productivity and flexibility.Thanks.   
  Develop in the language you know and love best. If you can't make that decision, use C#.   ;  C# seems to be the most popular language around here. use that. You will get plenty of help and advice from other GDnet people.   