   CFirstPersonCamera
  I am using DirectX9a.I am Developing my code with CMyD3DApplication class.Now, I want to put camera interactivity to my model.I got CFirstPersonCamera class from DirectX9C SDK.there is one problem that in CFirstPersonCamera classVOID CFirstPersonCamera::FrameMove( FLOAT fElapsedTime ){    if( DXUTGetGlobalTimer()->IsStopped() )   fElapsedTime = 1.0f / DXUTGetFPS(); ...... ......} I am calling the above function from :-HRESULT CMyD3DApplication::FrameMove(){    ........// Simple static scene, so just update the camera m_Camera.FrameMove ( m_fElapsedTime);..........}Can I run the code without using DXUTGetFPS() function.   
  Hi Pushapjit,Sure, at a guess just remove that function call. Failing that, try a value like 0.001f. That function is inserted there for delta timing, which means that you will (well, should) always see similar framerates, that is the location of objects, regardless of what the actuall framework is.Hth,   ;  thanks in DirectX9c CfirstPersonCamera & CBaseCamera is defined in DXUTmisc.h DxUTmisc.cpp files.in DxUTmisc.cpp#include "dxstdafx.h"is defined. Do I also need to include the above file with my CMyD3DApplication Class?I am using DirectX9a framework.I made Camera.h & Camera.cpp files which contains my CFirstPersonCamera code.2) when I render my code my 3Dmodel appears just for small time and then disappears, I can see it again only by changing the window size again and again.