   3ds model skeletal animation?
  Do 3ds files contain information for skeletal animation or just keyframed animation? 
  I have the same question !1 ;  Sorry, read the format wrong!kind rgds Nik   [edited by - Nik02 on July 13, 2003 4:20:43 AM];  3ds files decidely do not support skeletal animation in their natural state.  You need to grab .max files (though I don''t know of any format specs for those), or write a plugin to export bone and animation data into seperate files.  The hardest option would be to create your own animation editor.A note/reminder about keyframe animation with 3ds is that you''ll end up with a bunch of meshes for every 3ds file, and you might want to double-check their origins before drawing them.  An artist sent me a face-down, 200 unit high soldier.-Sta7ic ;  Hi there.  Perhaps the answer to this new question could solve both of our problems.  I''m not an artist.  I can''t draw, even with a modeler such as 3ds max.  However, I just started to learn, since I can''t find any 3d library sites with any exportable meshes(animations included), with which I can convert to x files and put into my own animation programs for learning purposes.  I just finished some stuff with the md2 model mesh format, and md3, but that''s old news.  The closest 3ds or x file format, ready to use for the programmer, that I can find comes with the Direct3D8.0 sdk: tiny.x.  And that''s pretty lame.  In short, I''m looking for a web site(resource) that exports animated(cool-looking?) characters for free-lance game programmers to use.  Any suggestions, comments, rude or polite would be appreciated...thanks.