   How to handle resources used in game?
  Hi all,I have a question about how game resources(images, sound, etc.) are "packed"(I might use the wrong terminology) in most published games. Do we use some kind of libraries to pack resources so the users have no access to them? If so, can you provide me a free library to use? If not, please tell me how to encrypt my game resources.Hope I make the question clear enough, I don't know exactly how to ask this question.Thanks in advance!Eagle.   
  Check out PhysFS.   