   Text in openGl
  I''m still doing a 2D editor, and I''m trying to display text. I''ve tried this in a small test program, and it worked. But I can''t decide where the text should be displayed. In this program I try to display text where the mouse is clicked(tx, ty). Nothing happens. In the test program I couldn''t change color, always white, wherever I put the glColor3f. Here''s the two functions for the output of text. R,G,B are 0,0,0 default:  void Print_Text(int tx, int ty){cout << "x=" << tx << endl;cout << "y=" << ty << endl; void* font[1] = { GLUT_BITMAP_9_BY_15 };char* number[1] = { "HEJ VICTOR" };glColor3f(R,G,B);glRasterPos2f(tx,ty);print_bitmap_string(font[font_index],number[font_index]);}void print_bitmap_string(void* font, char* s){if (s && strlen(s)) {    while (*s) {   glutBitmapCharacter(font, *s);   s++;    }  }    }Any help would be appreciated./greger  
  This is what I use, and it works fine....void DisplayString(float x, float y, float r, float g, float b, float a, char *str){glColor4f(r,g,b,a);glRasterPos2f(x,y);while (*str)glutBitmapCharacter(GLUT_BITMAP_8_BY_13,*str++);//You can use whatever BITMAP you want, and Alpha Blending even works properly}  I also do this to set it up as 2d (ScreenW, and ScreenH are the screens resolution, which I pull from my Reshape(width,height) function).  This makes it so you can know the exact space you are putting the text on the screen. 0,0 = top left.void Set2Dview(void){glViewport(0,0,ScreenW,ScreenH);glMatrixMode(GL_PROJECTION);glLoadIdentity();glOrtho(0, ScreenW, ScreenH, 0, -1, 1);glMatrixMode(GL_MODELVIEW);glLoadIdentity();} ;  Oh yeah, if you need anything...BillyB@mrsnj.comBilly  