   OpenGL and Rendermonkey
  Hey guys, I have a question about Rendermonkey. I'm not very experienced in shader stuff so someone told me that I should try this program, but I've noticed that it will read in OpenGL stuff but will only export in a DX format or something? Would it be possible for me to use Rendermonkey to create shaders that I can compile with Nvidia's Cg Toolkit? If not, then would all computers I'd want to compile my game on need to have another special compiler, or would I only need the compiler to create shader files on my computer that Visual Studio on any other computer would know how to handle? The whole thing is really confusing.   
  YOu can code your shaders in RM and export them as the .rfx format and if you know how to you can code up a .xml parser which is what .rfx format is saved in and your shader will be setup...   