   What made those old, 2D platformers so great?
  A look back at some of the best 8-bit and 16-bit platforming games, and the design behind 'em:http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great   
  No auto-URL formatting, so I'm adding the link manually: http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great;  Do you have your own opinion on the subject?I can't view the article from work but I hope I'll remember to check it out once I get home [smile]Does the article go into depth about the play mechanics or is it just one of those "top 10" lists or something?   ;  It's not a top-list, although the examples I use are from my personal favourites. The article itself focuses on three main aspects: the character's moveset, level structure, and general state mechanics.   