   Texture wrapping with the D3DX10 Mesh
  I'm curious if i need any other information than the UV coordinates when passing texture information through a D3DX10Mesh Object.  I ask only because I'm using .OBJ files and when exported from 3DSMax they include UVW coordinates and also it adds texture indices next to my position indices in the text file, I.E. x/x y/y z/z instead of just x y z.  I assume that for the shader and mesh i only need the UV coordinates and would have to omit the W coordinate and all texture indice values when reading information from the file.   