   Animated UVs in Maya
  Hey guys, I currently have a Maya API exporter that exports meshes and transforms for SFXs in a game I'm working on. I'd like to begin supporting animated UVs in the exporter, and if possible I'd like to do it using a texture matrix I build using attributes from Maya, but my problem is I don't have a good plan of attack on how to begin coding it and how to set up the attributes in Maya. Any suggestions would be appreciated, thanks :)   