   A Simple Quaternion-based Third-Person Camera
 ArticleAuthor: Avik De <avik_de@yahoo.com> deavik on the forumsFogBugz Case Number: 16236Submission e-mail contents:Quote: Dear Editor:I am interested in submitting an article for yourconsideration. Attached is a zip file, inside which inthe directory "thirdperson" you will find the HTMLfile containing the article plus an accompanyingillustration gif file. In the sub-directory "demo" isthe demo program (Win32 executable) with source code.It may be necessary for you to archive the whole ofthe demo program before putting it up for download,please do as required.In accordance with your "Writer's Guidelines":Real name: Avik DeE-mail: avik_de@yahoo.comForum Account: deavikReferences are included at the bottom of the article.About an author bio, there aren't really anyqualifications: I am a student stepping intoUniversity. Game-development and in general computergraphics is a hobby which I pursue enthusiastically.Sincerely,Avik De
  It's not good enough at the moment, but I think it can be brought up to standard. The big thing he's missing is ease-in when interpolating; if you run his demo and move the mouse in a quick, sharp movement, you'll see that the camera is initially very jerky and then smooths out. It really needs to start smooth.   ;  Author requested that the article be withdrawn from publication consideration. (See FogBugz case number 17707)   