   Point-based Rendering (Splatting) vs Marching Cubes - Example needed
  Hello,i've adopted easily the Marching Cubes Algorithm from one of the User Submissions (filed under M). However im not that satisfied with the actual result. I have a number of Voxels from medical data for example (brain, heart etc), i found several libaries (VTK, SGI Volumizer) which do support some kind of "Direct Rendering" - however i've searched unsuccessfully so far to find a Simple Example (like the NEHE Marching Cubes one) for Splatting. Could anyone point me out a simple example code/class for Splatting where the input is expected to be some kind of voxel array ?If not, does anyone has any example code for "Antialiased" Marching Cubes (Dual/Primal Mesh Optimization) ?Thanks   
Quote:Original post by HarakiriIf not, does anyone has any example code for "Antialiased" Marching Cubes (Dual/Primal Mesh Optimization) ?Look, I'm not familar with what you're doing but I believe I've read somewhere you may cut it with metaballs.Sorry but this is all the help I can give you.   ;  thanks im gonna look into that, i actually found an optimized MC algorithm with more then 750 checks - but it stays the same - MC is not suiteable to medical data (if i do not have enough high resolution data that is)   