   Could anyone help me find a good opengl book?
  I'm thinking about buying some opengl books. I've played around with opengl a little before, but didn't really do much with it. I want to get back into playing with opengl, and I kind of want to actually buy a book because I think I'd learn more from it, and be more dedicated to learning since I'm putting money into it.So, what opengl books would you guys recommend? I'm not new to programming, so I don't really need one that explains how to do simple stuff(like variables or anything, but I don't really think that kind of stuff would be in an opengl book...).I want to learn opengl mostly for making games, so would it be better to get something like this: http://www.amazon.com/exec/obidos/ASIN/159863528X/ref=nosim/gamedevOr should I get a more general book, like this: http://www.amazon.com/OpenGL-Library-5th-Dave-Shreiner/dp/032163764X/ref=sr_1_3?ie=UTF8&s=books&qid=1271623543&sr=8-3Price doesn't matter to be, as long as it stays about $100. It can go a little over, like $110 after taxes or whatever, but I don't really want to be paying more than that.Those two books(or links, I guess I should say, since the one is two books :p ) seemed like the best I could find. I heard they're all good, but I'm not sure what I want. A general OpenGL book, or one aimed at making games? Or, if anyone has any other suggestions for what books to get, I'd open to them as well.   
  I don't know anything about the first book, but I own the 5th edition library. You might want to look over these old posts the OpenGL Library (or specifically the "Red Book") to help you decide. I've made responses in both but there are many other valid opinions there too:Thread1Thread2Some people don't like the Red Book because it contains a lot of depreciated material. I've got mixed feelings about it, but it still works as an ok reference for me. I really like the orange book for GLSL, it is relevant and has a lot of good examples of common 3d graphics techniques.My only thought is that with the new core profile for OpenGL there really isn't that much that you need to learn that is specific to OpenGL. Once you know how to make shaders and send data to the graphics card you could pick up everything else you want to know in any general 3d graphics book.Just my two cents.   ;  I would suggest getting the "OpenGL Superbible". It contains not only a guide to OpenGL itself, but also guides to getting it all running properly on Win, Mac & Linux.The 'Orange Book', incuded in the library you linked to, is a good reference on GLSL, and includes stuff about the API plus examples of shaders.There's also "More OpenGL Games Programming", which seems pretty good. http://glbook.gamedev.net/moglgp/