   Established in-development online project needs 3D artists and writers
Team name:Solid Stage (http://www.solidstage.com/)Project name:Deep Transit (working title)Brief description:We've been at work for a couple of months, and we've come a long way.  We have large parts of the core technology we'll need complete (thanks in no small part to all of the open source libraries we've been taking advantage of).  It's time for us to start thinking about the game world we want to create... which is where you, our potential new 3D artists and writers, come in!Deep Transit is a fast-paced, exciting "future fantasy" game--it's a "science fiction" setting combined with elements more typical of fantasy worlds.  (Gods?  Magic?  Check, check.)  Our game world's gods are inspired by the Greek pantheon--they're very real, although they are often content to lean gently upon the mortal world instead of becoming directly involved, and they are rarely amenable to the needs or demands of mortals.  We need writers to help our game world's mythos come alive!At the simplest level, players control spaceships which they are free to outfit as they see fit.  Different sensor packages and weapons systems give players different tactical options; we hope to make our game deep and thought-provoking as well as merely exciting.  We need 3D artists to help design the various spaceships, weapons, deep-space creatures, and whatever else might be wandering around the depths of space...Target aim:Commercial, self-published.  We're aiming to make all of our revenue through providing the game service, and we're not exploring a retail publishing agreement.  Right now we're considering (and planning for) a subscription-based revenue model and/or a cash-for-goods revenue model.Compensation:We're looking to add team members, who (after a mandatory 'trial period' as an associate team member, to make sure that you work well with us), will be expected to sign on the dotted line and will then receive some portion of potential future profit.Technology:On the client, we are primarily developing for Windows, but are deliberately choosing libraries that are cross-platform wherever possible, and intend to begin maintaining a MacOS X and/or Linux client once the client engine becomes more stable.  Right now, we're using Irrlicht as our graphics library, OpenAL as our audio library, Python as our scripting library, and a custom-designed and written system that we call our 'simulation dynamics engine' that handles the functions of a physics library and a network library all rolled into one, online-game-friendly package.On the server side, we use mostly the same basic libraries, except that we obviously don't need Irrlicht or OpenAL, and that we use Stackless Python for microthreading instead of just vanilla Python.  We also use a custom-designed and written system to handle load distribution across world servers.Talent needed:Writers* To write backstory.* To develop the feel of and legends behind the world!* To plan out (and then help run!) quests, plot arcs, and world events.3D artists* To design and produce models of spaceships...* ...and weapons...* ...and creatures of the deep...* ...and whatever else might be called for!Team structure:I'm our lead developer, and the project lead.  I'm the primary developer for the client engine and for the various server mechanisms the project requires.We have an audio artist, who is working his black magic to get us a score, sound effects, and some voice work.We also have another member who will do some light development work, but is primarily a game designer and content developer.As you can see, we're hurting for... 3D artists, especially, and writers too!  So... here we are, looking.Website:Solid Stage - Absolutely nothing there for the public.  Apologies.Deep Transit - Again, not a whole lot there.  Quite a bit of the information on the public part of the site is out of date.  Feel free to create an account and say hello on our forums if you'd like to--we actually do visit them compulsively, but we do most (all?) of our work in private forums.Contacts:(In descending order of preference...)- By posting on the DeepTransit.com forums- By sending mail to inquiries@solidstage.com- By reply or PM herePrevious Work by Team:I have experience on a few less ambitious indie projects, and a good deal of academic experience; the rest of our team is fairly new to game development, but are experienced as an audio designer and software developer, respectively.Feedback:Any feedback is welcome.   
  I sent you a pm regarding the writing position.   