   is this possible to mix 3Dmax object in Direct3d8
  i have create something in 3dMAx and now i want that object in my dorect x , i know if ill get the all vertices in proper order then i guess i can make that object in direct x but how ?? cuz i am putting the origin on 0.0f .and how can i get the x y and z cordinates in proper order to create this. i haveonly created some rectanle and blocks in 3d thats the only big step i took yet but couldnt get anything from 3dmax to d3d yet....thanks in advance 
  You can go ahead and create your model in 3D Studio Max with the origin of the model at (0,0,0).  This will not cause a problem.  Also, you don''t have to worry about the order of the vertices, as you can''t control this too much from within a modeling program anyway.To get this model into a DirectX application, you need to save the model in a format that your application can read.  I suggest you read the forum FAQ.  It has a section on models.  Specifically, this pagehttp://www.gamedev.net/community/forums/showfaq.asp?forum_id=10#d3d_fileformatBasically, you can save your model as a .3ds file and then convert it to the X File format by using the conversion utility provided with the SDK.Another option is to use a plugin for 3D Studio Max to export directly to .x files.  A good plubin can be found herehttp://www.pandasoft.demon.co.uk/directxmax4.htmThe DX SDK comes with a tutorial (Tutorial 6 specifically) that shows how to load and render .x files.neneboricua 