   OpenAL or SDL_mixer?
  OK so i'm wondering what would be better suited for my game. i understand both pretty well but i know little of audio bit depth and it's only for a 2D game so im not sure positioning is an issue. i understand that SDL_mixer supports mainly .mp3 files and streams 16-bit stereo audio, and im not sure what bit-depth OpenAL supports but i believe that it supports up to 7:1 and uses .wav files witch are lossless unlike .mp3 files witch do not save sounds humans are unlikely to hear. .wav files are much bigger though, and this game is going to passed around between me and my friends a bit more than likely via the internet as 1 lives in Vietnam, another in Korea, and many others scattered across the states. so i guess im just having a bit of trouble choosing what to use. any suggestions with an argument to back them up will be appreciated.   