   Effects/techniques to improve image quality
  I'm trying to implement the most "advanced" effects/techniques to improve the image quality of my game engine.This is the techniques I know:-MSAA;-Normal mapping;-Bloom;-High-Dynamic Range Rendering;-Cascaded Shadow maps;-Light flares/light streaks;-Screen space Ambient occlusion;-Light scattering;-Depth of field;-Motion blur;But I'm pretty sure that there are more effects/techniques used in modern games...Can you list more techniques to I add to my list?   