   Combining Lesson 34 with parallax mapping
  Greetings, with the help from  lc_overlord I've added texturing to the heightmap tutorial. Now I would like to add the parralax maping to the same code.I have found and example of parralax mapping here http://www.codesampler.com/usersrc/usersrc_5.htmNow I succesfully added the variables and functions from the parallax project to Nehes tutorial but am havin some trouble makin it work. I have tried adding the texture initialization to the RenderHeightmap function where the texturing went on before. However the result is not very satisfying and quite slow. I am not sure where to best place the folowing segment of codeglUseProgramObjectARB( g_programObj );glActiveTexture(GL_TEXTURE0);glBindTexture(GL_TEXTURE_2D, g_textureID);glActiveTexture(GL_TEXTURE1);glBindTexture(GL_TEXTURE_2D, g_heightMapID);glActiveTexture(GL_TEXTURE0);setShaderConstants();glInterleavedArrays( GL_T2F_C3F_V3F, 0, g_quadVertices );glDrawArrays( GL_QUADS, 0, 4 );glUseProgramObjectARB( NULL );which is in the render function of the original tutorial.My project is here http://www.megaupload.com/?d=AADG2YQZIf anybody has any ideas I would be gratefull, now i need to get some shuteye :)p.s the heightmap terrain is the other .raw file in the data folder, Im curently testing it ona  a flat terrain   