   Game cannot find GlU32.Lib...
  Hi all, i'm doing the nehe tutorials for OpenGL.My project settings are:linker->general->additional lib directories: opengl32.lib; GlU32.Lib;andlinker->input->additional dependancies: GlU32.Lib; odbc32.lib; odbccp32.lib; OpenGL32.libNow, I have these libs (without the odbc ones) in my game project folder, yet i still get this error message when compiling my code:fatal error LNK1104: cannot open file 'GlU32.Lib;'Does anyone know what i'm doing wrong here?   
  I forgot to mention that I use visual studio 2008 professional   ;Quote:Original post by DieseltjuhMy project settings are:linker->general->additional lib directories: opengl32.lib; GlU32.Lib;Directories are folders.  I'm pretty sure opengl32.lib and GLU32.lib aren't folders.  Instead, use the path to the folder that those libs reside in.   ;  I fixed that now, but it still generates the same error (after I did a full rebuild)   ;  If you do a search for the openGL libraries on your hard drive (dir glu32.lib /s) where are they located?Have you included this path into the linker->general->additional lib directories field so that visual studio knows where to look?   ;  i cannot find glu32.lib on my hard drive, only GlU32.Lib which is located in:"C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib"After I included this dir, I still get the same error, namely, that it cannot find GlU32.Lib.   ;  They are not case-sensitive, that is, GlU32.lib is the same as glu32.lib.Try to add the directories to the IDE instead of the project."Tools->Options->Projects and Solutions->VC++ Directories" (this is how to find it in VS2005, probably the same way in VS2008).   ;  I usually simply do this in my main header:#pragma comment(lib, "opengl32.lib")    #pragma comment(lib, "glu32.lib")  if it dosen't work, try:#pragma comment(lib, "gl\\opengl32.lib")    #pragma comment(lib, "gl\\glu32.lib")   