   Would you play BilliChess?
  I wrote to 3 businesses so far (see below) and no answer.  Apparently they don’t want to review a concept, just a fully developed game. So I decided at my morning coffee today to buy a domain name and ask around.http://BilliChess.comI’ll appreciate any input,Dan(What I wrote):Hi,My name is X Y and I invented a video game/casual game that has the following strengths:1. It has the largest target market/market size (over 400,000,000 and growing) in the history of video games.2. Very easy (compared to what is on the video game market nowadays) to design/manufacture. It can be on the shelves by Christmas this year.3. Takes two minutes or less to understand the rules but yields infinite possibilities.4. It’s very competitive. It requires skills. 5. It’s for all ages: No violence or bad language.6. It’s educational: parents will buy it, schools will recommend it.7. A vaguely similar game (compared to which mine is light-years above) received a 2006 MENSA Select Award and was a 2007 T.O.T.Y. Game-of-the-Year Nominee (it was in the Top 5 of both competitions).  Mine is designed to win both competitions.I have numerous intellectual properties at the Library of Congress, WDC, and I am considered very creative.Would you be interested in reviewing my casual game idea?Thank you for your time,X YXY@Z.com 
  The "Breaking In" forum is about "Getting a job," not "Submitting a concept."Moving to "The Business.""creatip," you should read FAQ 21 and FAQ 11:http://www.sloperama.com/advice/lesson21.htmhttp://www.sloperama.com/advice/lesson11.htm;  So they review your game idea and go "ok". Then what do you expect them to do? What do you want next?   ;Quote:Original post by Tom SloperThe "Breaking In" forum is about "Getting a job," not "Submitting a concept."Moving to "The Business.""creatip," you should read FAQ 21 and FAQ 11:http://www.sloperama.com/advice/lesson21.htmhttp://www.sloperama.com/advice/lesson11.htmok, thanks. I guess I have a certain talent to post only on the wrong forums, at the wrong time and you name it ....   ;Quote:Original post by DaveSo they review your game idea and go "ok". Then what do you expect them to do? What do you want next?It’s not about “then what”, at least at this stage. They never answered my e-mails, therefore they never read my stuff. It’s just what keeps happening for the last 10 years: I have no connections and nobody wants to read “Dan from nowhere”. I have knockout intellectual properties (compared to which BilliChess is a joke), but nobody wants to review them.   ;Quote:Original post by creatipIt’s just what keeps happening for the last 10 years: I have no connections and nobody wants to read “Dan from nowhere”. I have knockout intellectual properties (compared to which BilliChess is a joke), but nobody wants to review them.you should read FAQ 21 and FAQ 11:http://www.sloperama.com/advice/lesson21.htmhttp://www.sloperama.com/advice/lesson11.htm(I'm going to keep on repeating that advice until you show that you have read them.);  Maybe you could try actually including information about the game in the email, sure you can list all the strengths you want but if you don't tell them what the game is your email is going straight to deleted items.   ;Quote:Original post by creatip1. It has the largest target market/market size (over 400,000,000 and growing) in the history of video games.It is 1/10th of the world population between 15 and 64 years, the entire population of Europe and the population of USA and Mexico together. It is larger than the people seeing Avatar and 27 times the users of Steam. This is also more the twice the number of game console holders. This is an over-exaggerated and completely groundless statement. I would probably already deleted your email at this point. You lose all your credibility.Quote:Original post by creatip2. Very easy (compared to what is on the video game market nowadays) to design/manufacture. It can be on the shelves by Christmas this year.So, why haven't you paid someone to create it yourself instead of buying to make a patent? And why should an industry work on your patent instead of pursuing their own ideas?Quote:6. It’s educational: parents will buy it, schools will recommend it.Why? I have briefly read your idea and I don't see why schools should buy it instead of spending on original chess for example.Quote:7. A vaguely similar game (compared to which mine is light-years above) received a 2006 MENSA Select Award and was a 2007 T.O.T.Y. Game-of-the-Year Nominee (it was in the Top 5 of both competitions).  Mine is designed to win both competitions.Another useless statement. You could have just named it instead of saying what are the awards he received.As I already said, I would have considered your email as spam after reading the first few lines of your email. I also personally don't like your idea much and I think it isn't that great or creative. A patent is really unmotivated from my point of view.;Quote:Original post by ExcessNeoMaybe you could try actually including information about the game in the email, sure you can list all the strengths you want but if you don't tell them what the game is your email is going straight to deleted items.they can read it now, I’m pretty sure they have spies on relevant sites, such as this one. I’m so sick and tired of being ignored. The 3 businesses I emailed to are: BigFishGames, PlayFirst and Last Day of Work.  None of them answered ...   ;  If people didnt turn you down because of the first 7 statements as a previous poster mentioned,"I have numerous intellectual properties at the Library of Congress, WDC, and I am considered very creative."would have caused me to turn you down instantly.You need to come back to reality, your word choice and numbers make you seem like you're on some high cloud. Kind of like that Bulletball dude.EDIT: Just saw the OP's latest post. People turn you down because you don't know how to present yourself. Have you considered selfpublishing?   