   [MMO] Galacticom (Indie Retail MMO)
Team name:Digivance Technologies (to be registered company)Project name:Galacticom (Codename)Brief description:    The overall concept I have for Galacticom is one of a successful space MMO utilizing elements from FPS, RTS and flight simulator gamestyles, as well as the classic Third-person as used in popular MMO's. By mixing FPS elements along with ingenius control of PVP defense/offense elements in a RTS environment using in-game player built technology, and the highly popular and addictive style of a third person MMORPG, I believe we can create a commercially successful MMO that appeals to a huge audience.    Galacticom is a large online gaming system in which players can explore and adventure in a vast universe among many different species. Players will be able to choose between many different species and professions allowing them to start customizing a unique character.  From there each species & profession combination will allow it's own skill and ability trees that allows the player to further customize their character.    The multiple game modes are to be implemented using an intelligent switching system that can be manually switched around by the player. The client may play in generally the third or first person view, with certain abilities (such as that of firing certain weapons) only available in one mode or the other, thus making sure a user enjoys the full experience of the game.  RTS view style is controlled by an officer or commander in a clan, whom has the specific item used to control their forces (the item itself being something distributed by a clan’s general, as per his choice of officers).Target aim:Retail MMOCompensation:Profit SharingTechnology:C\C++XMLOgre3D (Abstract engine layer allows swapping of engine later)*Possibly Torque or Unity3D engines swapped in later*PhysXTalent needed:  Urgently need 3d Modelers to help design some of the core elements to the client application.  We would like to find 2-3 modelers that can help to create some of the initial species, space ships, star bases and other assorted objects.  The 3D Modelers will work with the client programmers to optimize the engine and the graphics.Team structure:Project Leader:  Dan MayorDesigners: Tony Jim Michel WohlerProgrammers: Ryan Frawley   Nick ZitsmanWebsite:http://galacticom.digivance.com - Our official wiki** Please register on the wiki and contact me **Contacts:Daniwan@Digivance.comMSN: Daniwan@Digivance.comAIM: DigiDayorYIM: DigiDayorAdditional Info:    This project is currently in it's early stages.  We have a good start on an initial draft and are working to push the design and content while we start the coding base.  We are also trying to get some 3d modelers in the project to start developing models for the designers species, items and ships.Feedback:ENCOURAGING ONLY[Edited by - Subinac on May 8, 2009 8:46:30 PM]
  ** Updated **    The project really needs to get some 3d modelers involved to help with models and designing the core functionality of the client.  Any modelers interested in joining into the project please contact me and we can discuss more details.   ;  When you're in need of music, I'd like to take a look at your project.http://www.myspace.com/artimusbena   ;  Artimus,  Very nice work, I would be interested in having you on the project at any time.  We are still in early stages, but progressing a little more quickly now and have a few new artists and modelers that will be joining soon.  We are striving to have a very high amount of media in the game (different musical scores, tons of different characters and the like.)  Although it's not normally presidented to have a composer this early in the project I'd be happy to talk to you if your interested in being involved from the ground up.  Contact me at the messenger's listed above please. ~ Dan;  I think you're missing part of the template. I can't see "previous work by team" anywhere.   