   What algorithm for a bubble shooter ?
  Hello, I'm working on a Bubble Shooter like this :http://www.flibus.com/games/4055/bubble-spinner-2.htmlAnd I'd like to know what is the best method to find the bubbles to destroy when a line of bubbles is removed. The A* algorithm is a good idea ?   
  You don't need A* for it. Just do a flood-fill (eg using breadth first search: http://en.wikipedia.org/wiki/Breadth-first_search) or something similar.   