   Ugly Baby Studios seeks 2nd Programmer for established team on XNA project!
  A little about our team:Ugly Baby Studios is a small, independent team comprised of people with various degrees of education and skill. Among our ranks we have an illustrator with a BFA, an Animator/texture artist with a BS in Animation, a 15 year IT/Project management veteran (also proficient at 3D Modeling in Maya), a Programmer with a degree in computer science, and two 3D modelers, one with a degree in animation, and a 25+ year musician/artist covering sound. Though we're all doing this on our own in hopes of building a nice portfolio piece, we're all very talented, experienced and educated.About our project:We are currently building an Xbox Live Indie Games project, designed above all to be simple, small, and easily completed by a small, part time team. Without going into too much detail, our game is a space shooter in the vein of Asteroids or Geometry Wars, but with an interesting visual flair (in a realistic style) that we haven't seen before. That said, I again emphasize that goal #1 is to complete the project, and therefore it's very small. At present we estimate our total workload of models and textures to be about 35-40 of each, which we're well equipped to handle.Our programmer, however, works for a major game company already, and is coming up short on time. Our game engine is approximately 80% complete, but an extra set of hands would really be useful in getting the necessary pieces into place. In particular it'd be useful to understand something about planning code, as well as developing or implementing graphical effects such as shaders on the Xbox 360 (HLSL).Goals of our project: To flog the dead horse, goal #1 is to complete and ship the project into the world via Xbox Live Indie Games in order to have a finished project to adorn resumes. Any income generated from the game will be split with the entire team, but that's not our top concern. We recognize that very few indies ever strike it big this way, so we're very realistic: this is a portfolio piece, and if we're lucky it might buy a meal or two.Current Status:At the present time, we have a well revised design document, a substantial quantity of music, and modeling work has begun. We have SVN setup and functioning, and use Tortoise SVN as our interface into the server. We communicate primarily by email and mailing list, though some of us do live near enough (Southern California, Orange County) to each other to justify in person and telephone on occasion. The game engine is approximately 80% done at last check, and we expect to be ready to begin basic testing in approximately one month, maybe sooner. Our intention is to ship the game by sometime in September. About You:Above all else, be in it for the fun of working on and completing a project that will, if it achieves no other goal, look good on your resume. If we find more success, that's awesome, but that shouldn't be your guiding star, and you should recognize that those kinds of promises are, at best, long shots, so it's best to stay focused and grounded, while working and hoping for the best. Generally be of good cheer and be a competent communicator. Don't be afraid to dig into problems or to share information, especially when it comes to things like GPU effects, shaders and other neat tricks that will help the art team implement the best possible looking stuff.Contact:Please try PM'ing me through this site first, or add me to your yahoo (jasongw360). You could also send me an email to jason AT UglyBabyStudios DAHT Com, though do make sure to type it all lower case, since our email server is linux based and wouldn't care too much for the capitals :).We hope to hear from you soon!Regards,Jason WardProject Producer & SupportUgly Baby Studioshttp://www.uglybabystudios.com/   
  If I had more xna experience I would apply , but I don't feel my currently level of experience is sufficent. maybe in a month or so when I am more experienced with xna I will bump into you guys if you are recuiting more, but Good Luck!!   