   ULTIMATE WRESTLING CHALLENGE - Game Concept Seeks Team Members
Team name:Team UWCProject name: Ultimate Wrestling ChallengeBrief description:Bringing together all the fun, playability and competitive spirit  missing from video wrestling since the NES classic 20 years ago, in a new breed of video game. Join the United Wrestling Council and work your way up the ranks to become UWC World Heavyweight Champion, and then Grand Champion in the ULTIMATE WRESTLING CHALLENGE: The Best of the Best Tournament!Target aim:Demo - One on One match w/ a 5 - 10 minute time limit.Compensation:A resume-worthy final product; if accepted by a larger company, negotiable percentage of potential revenue.Technology:PS3, XBox 360 and Nintendo Wii NextGen ConsolesTalent needed:Programmers, Designers, 3D Modellers, Animators and Sound Producers. Students welcome.Team structure:So far, the team members are as follows:Gregory M. Guity (myself): concept writerMichael Duron (professional illustrator): Character designsWebsite:Contacts:GMGuity@aol.comAdditional Info:(Email for full concept document)MAIN GAMEPLAY FEATURES:•Cartoon-like graphics and animation – re: Black & Bruised Boxing, by Digital Fiction•Career Mode (Solo/Tag Team mixed), Multiplayer Versus, Exhibition Challenge sections available.•Championships to be won, defended and recorded (saved in Memory Card) in Career Mode; Custom championships for Multiplayer Versus•Specialty Matches including Submissions Only, Lights Out, Steel Cage, Hardcore Deathmatch, Iron Man Challenge, Battle Royal, Handicap, Multiple & WBP; hidden sparsely throughout Career Mode; can be unlocked for use in Multiplayer Versus•Venues include “TV Taping,” “House Shows,” “Cable Specials” and “PPV Supercard”•Wide selection of colorful characters, and a “Custom Fighter” option unlocked upon winning Career Mode; including a variety of selections, including Fighting style, Appearance, Build, Attire and Theme Music•Fighting styles can include Technical, Brawler, Acrobat, Charismatic, Grappler, Martial Artist, Heavyweight, Super-Heavyweight, Shoot-Fighter and Unorthodox•Fully interactive gameplay between player(s) and game engine – feuds, “heels” and “faces,” “stables,” managers and valets, and “referee bumps”•Power-up items, devastating finishers, combination moves and action that jumps from real to surreal and back again•Multiple levels of increasing difficulty and variation; Career Mode culminates in Best of the Best tournament, featuring heretofore hidden fighters, locations and Specialty Matches.VENUES:•House Shows – Untelevised events held at sports arenas nationwide. Player starts here in non-title Challenge Matches; continued success earns exposure at TV Tapings•TV Tapings – These are the weekly televised events chiefly for special Challenge matches and UWC TV Championship Matches.•Cable Specials – Televised special cards where the UWC All-Nations Heavyweight Championship, World Tag Team Championship & World Heavyweight Championship may be competed for; also, Specialty Matches & Battle Royal matches can be fought here.•Pay Per View Supercards – The big shows with the big payoffs. All titles can be fought for on these shows, as well as Specialty Matches.MULTIPLAYER VERSUS FEATURES:•“Custom Championships” – up to five Custom Championships can be created and contended over. A title belt is assembled from scratch, and special rules can be placed on said title. (Ex: Lights-Out Champion – the title can be won or lost by knockout only.)•“Specialty Matches” – Unlocked after winning the Grand Championship. Among the selections include Submissions Only, Lights Out, Steel Cage, Hardcore Deathmatch, Iron Man Challenge, Battle Royal, Handicap, Multiple and WBP: Win By Points.•“Supercard” – Friends can get together and assemble entire cards with various Fighters, including Grudge Matches, Challenge Matches, Title Matches and Specialty Matches.   
  Here I'd like to provide a few graphics, courtesy of professional illustrator Michael Duron (www.locoduck.com) which are meant to be one of the key elements that would set Ultimate Wrestling Challenge apart from other wrestling games - that is to say, the LOOK. Where other games keep going photo-realistic, UWC goes the cartoon/cariacatured approach:Main Screen (Mock-Up)Character Design: "Mr. Destiny" Alistair Troy, UWC World Heavyweight ChampionAt the last UWC supercard "Endgame," longtime champion Augustus Troy IV defended his title for the last time against his fiercest rival and former ally, Ares. If he retained the title, he would be granted one final request in honor of his retirement."The Trojan General" used every trick in the book to frustrate "The God of War," ultimately retaining his crown. It was then that he shocked the entire wrestling world by handing the World Heavyweight Title to his son Alistair!Character Design: MANTIS, UWC TV ChampionThe mysterious masked superstar MANTIS has been on fire since defeating Johnny Mojo for the Television Championship. Don't let anyone tell you he's only third rate though, for he takes his title VERY seriously; as he's said on more than one occasion: "Make no mistake - when you turn on your TV, I'm the best you're gonna see!"Character Design: "Live & Direct," UWC World Tag Team Champions"Direct Hit" Javier Curtis and "Live" Omar Johnson - there isn't a more electrifying duo in the entire United Wrestling Council. And it was no small feat in winning those titles either, besting super-heavyweights like Ares and Gabriel Black with their speed and devastating teamwork. Mr. Black can tell you from experience - their tandem finisher, "Rock the Mic" is not to be underestimated!Versus Screen (Mock-Up);  I'm not a big fan of wrestling games, but that concept art rocks. I want to steal your illustrator.   ;  That's a great idea and you have great concept art! However, saying that your target technology is "PS3, XBox 360 and Nintendo Wii NextGen Consoles" seems a bit unrealistic. Licenses for these consoles are extremely expensive.If you have thousands of dollars of funding, you should put that in your post. If not, you might want to consider targetting the PC, so you'll get a more serious response.Looks great and Best of Luck!   ;  Radiostorm - He's always looking for work - hit him up at locoduck@locoduck.com, and just stand back and watch him do his thing!Simian Man - Thanks for the reality check. I am learning more and more about how the industry works and how usually they prefer to come up with their own ideas...I'm just getting tired of waiting for a truly fun wrestling game!Does anyone have any information on how one could go about getting a financial backer for a video game?   ;  Well you're on the right track to getting some sort of funding.  You usually have to have an extremely solid demo before you will get funding, which means lots of work, just so hopefully you may get a chance to pitch yourself and your product so maybe you could potentially get some funding.It sure isn't easy, but if you have the right demo, and have some good contacts, good things can happen.Good luck, very nice concept art   ;Quote:Original post by GMGuityDoes anyone have any information on how one could go about getting a financial backer for a video game?By having a personal investment in the company as a start-up, have an already operating studio, an employee with administrative experience (preferably MBA as well although BA does well too), an engineering team that has already done a successful game together, notable AAA titles done by your team during their careers (personal not as a team), an art team with proven working assets, and most will also want to see working technology such as a licensed engine or your own working technology base with a provable content pipeline.   ;Quote:Radiostorm - He's always looking for work - hit him up at locoduck@locoduck.com, and just stand back and watch him do his thing!If I had any real incentive to offer him (ie money) I definitely would. For now, I'm just going to bookmark his website and salivate over his work.   