   Best model library
  Hi, I put this here because I''m interested in OpenGL options only.I''m creating a game with some others that will require models to be created in Blender (or alternative cheap program - is Milkshape cheap?).I want to know what''s the best model format to use, the best program to use it with, and what librar(y/ies) can be used to import it.  We need a free library that can be used in commercial games.Requirements are for it to work with opengl, to have an exporter from a cheap (eg, Milkshape) or free (eg, blender) 3d program into c++ with opengl and support for animations.  The model format must be ''free'' in the sense that one can use the format in a commercial game without paying royalties to the creators.If nothing fits these requirements, then I am probably going to create such a library with LGPL and a python exporter for blender.  But before I started on this project, I wanted to see if anything fit the bill already.ThanksMark 
  For the file format :http://www.softimage.com/connect/xsi/It's free to use in commercial apps, the File Toolkit is free, also, many plugins are available, more details on the webpage. -* So many things to do, so little time to spend. *- [edited by - Ingenu on February 14, 2004 1:55:16 PM];  i developped my own model format featuring:milkshape 3d exporterskeletal animationsoptimized for vertex buffersgeometry is specified by triangle strips and fans...if you are interested, you can contact me at coste.m@caramail.comi can send you some piece of code and the documentation (but it''s in french, i will perhaps translate it) ;  if u use OGRE, it has a model format and exporters to many modelling tools. ;  I was able to rip out the MS3D ASCII viewer loading class and have it working with one of my old games with minutes.  But it didn''t really do what I wanted.  It may work for you though  My Website | Everything you need to know about 3D Graphics | Google | Search the Forums