   Tetris timing
  As I was testing my game, I noticed as I placed more pieces on the board, the game began to bog down.  Basically my timing sucks on the game.  I just increment a counter, and when the counter hits a certain number, the piece moves, but of course the more blocks to draw, the slower the game will go.  Any timing suggestions for tetris?Thanks   
  Does your counter access the system clock? If you can hold each frame to certain amount of real time, rather then loop cycles, you can make your frames regular.   ;  so would i get the time to a variable, then check it as the game runs against a set constant?;  Yes. Depending on your platform, there will be a simple function to access the clock tick count, which keeps going up at a regular time period. You can make a tight loop at the end of each render to keep checking the tick count to see if enough time has passed to go on to the next frame.   ;  using real time methods will ensure that your game will run at the same speeds on faster/slower computers   