   float drawing in SDL
  Hi!How can i draw in SDL with float parameters?When i try it, compiler automatic convert it to Sint16thank you   
  SDL, unlike OpenGL or DirectX, draws directly to the pixel raster. In other words, each point MUST be an integer coordinate. You need to round your floats off to the nearest integer.   ;  oh, thats not good....so how can i make ball moving to all ways?i need frame limiter or what?(because when i put too big values, ball moves too quickly)   