   What's wrong with that ?
  So, I want to make an old snake-game but I have a problem I can't solve.Here's the code:snake.cpp#include "snake.h"int Points=0;integ map[mX,mY];void Looser(){    clrscr();    printf("You loose with "); cout<<Points; printf(" points.\n");    system("pause"); exit(0);};bool kb(snake &Snk){  int input=getch();  if(input==27)return false;  if(input!=224)return true;  input=getch();  switch(input){case 75: Snk.Move_dir(4) ;break;case 72: Snk.Move_dir(8) ;break;case 80: Snk.Move_dir(2) ;break;case 77: Snk.Move_dir(6) ;break;  };  return true;};bool Change_map(const point P,const integ c){if( P.x<=0 || P.x>mX || P.y<=0 || P.y>mY ) return false;map[P.x,P.y]=c; gotoxy(P.x,P.y);switch(c){  case 0:printf(" "); break;  case 1:printf("#"); break;  case 2:printf("*"); break;  case 3:printf("."); break;  case 4:printf("o"); break;  case 5:printf("O"); break;};};void gotoxy(const integ x, const integ y){   COORD coord;   coord.X = x; coord.Y = y;   SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);};void snake::Move_dir(const integ newDir){   this->direc=newDir;};integ snake::Walk(){    point P,N;    integ m,l;  l=this->l;    P=this->Cords[l];    N=P;    switch(this->direc){  case 2:N.y++; break;  case 4:N.x--; break;  case 6:N.x++; break;  case 8:N.y--; break;    };    m=map[N.x,N.y];    Change_map(this->Cords[l],4);    if(m==3){  this->l=++l;    }else{  Change_map(this->Cords[0],0);  for(integ i=0;i<l;i++){this->Cords=this->Cords[i+1];  }    }    this->Cords[l]=N;    Change_map(N,5);    return m;    };snake::snake(){  this->l=0;  this->direc=6;  this->GodMode=false;  this->Cords[0].x=(int)(mX/2);  this->Cords[0].y=(int)(mY/2);  Change_map(this->Cords[0],5);};void Init_map(){   point P;   for(P.x=1;P.x<=mX;P.x++){ for(P.y=1;P.y<=mY;P.y++){    if( P.x==1  ||  P.x==mX || P.y==1  || P.y==mY){   Change_map(P,1);}else{   Change_map(P,0);};  }   }   }void Wait(long millisec) {  struct timeb debut, fin;  ftime(&debut);  do  {    ftime(&fin);  } while ((fin.time - debut.time) * 1000L + fin.millitm - debut.millitm < millisec);};int main(int argc, char *argv[]){long A; time(&A); srand(A);  Init_map();  snake mySnake;  integ m;  long int v=50;  bool again=true;  point H;  while(again){  Wait(v);   if(kbhit())again=kb(mySnake);  m=mySnake.Walk();   switch(m){case 1:Looser();break;case 3:Points++;break;case 4:Looser();break; }   if(rand()%10==0){    H.x=rand()%(mX-2)+2;    H.y=rand()%(mY-2)+2;    Change_map(H,3);  }  };    return 0;}and snake.h:#include <iostream>#include <stdlib.h>using namespace std;typedef unsigned short int integ;void gotoxy(const integ x,const integ y);#include <conio.c>#include <sys\timeb.h>const integ mX=78;const integ mY=24;const integ mS=1000;class point{   public:   integ x;   integ y;   };class snake{   public: integ Walk(); void Move_dir(const integ newDirection); snake(); bool GodMode;   private: point  Cords[mS]; integ l; integ direc;};
  What exacly problem you have?Can you please write something more, reading code is not fun at all...;  integ map[mX,mY];I think you wanted integ map[mX][mY];.  The comma operator evaluates both of its arguments and returns the second, so integ map[mX,mY]; is semantically equivalent to integ map[mY];.  Equally, when you index into the map you will need to use map[x][y], not map[x,y].Extra comments:Using using namespace in a header is generally evil (although less so in a single-user-header project).  It should certainly not be followed by further #include directives.  Good advice would be to only use using namespace in source files, not headers.  The reason for this is that there is no way to undo a using declaration, so any other file which includes that header will be implicitly using namespace as well, whether it wanted to or not.You are quite inconsistent in your use of case, indentation, naming and brace placement.  Find a style that suits you and stick with it, doing so makes code much easier to read.The header <stdio.h> is deprecated in C++ and replaced with <cstdio>I expect you wanted to #include <conio.h>, not #include <conio.c>.EDIT:  In future, please use [source] tags when posting large blocks of code.Σnigma   ;  Thanks it works now.;  For the future, it is dangerous to mix C functions with C++ classes. Use one or the other don't mix both. But good job on getting your game to work [smile]   