   XNA developmental question
  So i have a question that i don't know the answer for, i'm not sure if this is the right place for this topic but i'll give it a whirl.I'm working on an RPG game for xbox 360 using XNA.  I'm getting around to thinking about how i would go about developing characters, monsters and putting in spells and items into the game.  I've consulted with my programming teacher multiple times about other issues and a thought was using flat XML files to store the data and information.i've been looking at some of the older style games (final fantasy and dragon warrior series) and not really sure how they did it.  I know now for like MMO's you'd have databases that drive all of this information for you and call out to these databases, but for console games you can't put in databases can you?any and all help would be great.thanks.   
  It is by no means a RIGHT or ONLY way to do things. But I think using XML is a strong and flexible way to process your game content.App Hub has an  RPG sample that uses XML files for loads of aspects including character classes, enemies, spells, quests and much more. It gives you some instructions and of course the source code so you can toy with those files to get a feel for how your changes affect things.   