   An MMO in which you pay for game time.
  Well the main reason I've stopped playing MMOs is the way you have to pay for them. Are there any MMOs in which you can simply buy game time instead of a monthly fee?   
  no but there's "mmos" that you don't have to pay for at all, such as GuildWars.   ;Quote:Original post by ChurchSkizno but there's "mmos" that you don't have to pay for at all, such as GuildWars.I don't mind paying for a game but I don't like paying for something I don't use, I know there are free MMOs but what I really want to know is why there are none who offer the option to pay for game time?   ;  This was brought up a lot during betas and such. I've never seen a response for why they don't do this. I think they're afraid someone might play 2 minutes and that they can't charge for that or something. So if they charge 12.99 to 14.99 + game then they get a minimum out of quick customers.   ;  I get the impression that it's a difficult business model to be successful with.  I don't know of anyone who's tried it the way you suggest, but I'm guessing it would be less economically viable for the provider.  If you aren't motivated enough to pay the monthly fee (EvE costs less per month than two movie tickets, so six hours every thirty days is my "money's worth", by my reckoning) then free's the way to go.For my part, I've killed all my MMO subscriptions (though I pay for a gold XBox Live membership) and have been playing some intense Dwarf Fortress lately.  I figure I'll pick up my EvE sub when the weather gets bad again and my weekends are spent indoors.  By then I'll have Tech 2 Large Hybrid Turrets, so I'll be kicking butts in my Megathron with style and flair.   ;  Dungeon Runners is free, or 5.00 a month if you want to get the better items.   ;  The business model would be just as productive as paying monthly, they would simply need to find a cost per hour that would provide them the same profit as subscriptions.The only down part about this is the people who are REALLY hard core would be paying more and would not like this system but as far as I am concerned they should not be playing that much anyway...The idea would be just like buying minutes for a track phone, something like $15 for 72 hours of game time. So if I wanted to take a brake from a game for 6 month and then come back to it later I could which is what I did when I used to play WoW but it sucked because when I wanted to play again I only had like 1 week...So now I don't plain on playing ever again because of that.   ;  I've always found the business models for MMOs frustrating, and it's been the business models, not the games themselves, that have more often driven me away from paying and playing.I tend to play games in bursts. I'll play a game a lot for a few days, and then, unless it's a really good game (and MMOs as a general rule are not), I stop for a while, eventually coming back to it when I feel like it.But this play style resulted in my wasting a bunch of money, so I stopped playing MMOs altogether (although I never played them that much anyway).   ;Quote:Original post by nilknI've always found the business models for MMOs frustrating, and it's been the business models, not the games themselves, that have more often driven me away from paying and playing.I tend to play games in bursts. I'll play a game a lot for a few days, and then, unless it's a really good game (and MMOs as a general rule are not), I stop for a while, eventually coming back to it when I feel like it.But this play style resulted in my wasting a bunch of money, so I stopped playing MMOs altogether (although I never played them that much anyway).Exactly how I am but I did play WoW for 2 years. I was paying to much for the amount of time I actually played so I just quit and have not played for the past 6 months though if the system was the way I explained I definitely would still play but the way the system is now I'll never play it again.   