   Industry Experienced Team, looking for another Programmer. *updated*
Team name:Steamforge Studios LLC.Industry experienced people, starting something new and innovative.  We are a group of 5 guys, 3 of which have over 5 years in the games industry each, including shipping such games as City Of Heroes, City of Villains, and Unreal Tournament among others.Project name:To be announced.Brief description:The game is a pseudo RTS based in a Steampunk fantasy world, with a focus more upon strategy and battle tactics, than how quickly a player can click their mouse or how many peons harvest gold.  The RTS genre needs a good kick in the pants with something new and innovative, and this is definitely it.  There is also an RPG element to it, where a player creates their main avatar and gains stronger abilities as their character gains rank.  Focusing primarily on peer vs. peer online gameplay.I have been working on this game for about a year designing gameplay, concept art, etc. However it really kicked in gear about 2 months ago when I registered the LLC and the other team members came aboard.Target aim:Retail.  I have an entire game design document, and also a business plan. I plan to have a demo done by March, at which time there are several publishers I am in contact with.  One in particular with a tentative meeting to present a demo at that time.  If the demo gets a green light, then we will be funded for up to 2 years, and will have salaries competitive to other game companies.Compensation:Compensation will be paid via stock options in the company when we are picked up by a publisher. At that time we will pay a competitive salary and profit sharing once the game is shipped.  Thus any work up to the point of aquiring a publisher will be unpaid. The amount of options will be based upon the percentage of contribution.However having worked with a successful startup game company before, I believe this is the best plan.Technology:C++, using the Ogre graphics engine. The game is aimed for the PC.  Requiring online play as it is mainly a player vs. player setting.Talent needed:We need a GUI programmer, preferably someone with game development experience so he or she can move easily to other area's of development after the GUI is 'complete'.  The current graphic engine is Ogre; we would like a programmer who can either, implement an existing GUI module to fit our needs, or develop one from within the Ogre framework.I do however request that they live in the Continental United States.Currently we are putting in approximately 4-6 hrs. a day.  We are obviously very serious about this, so please be willing to put forth an ample amount of time.  However for us, it's been so much fun, it isn't feeling like work. :)Team structure:Currently we have a Lead Programmer from a high profile MMO overseeing and guiding the programming team, he has shipped 2 MMO titles.A very experienced animator who has been working in games for 7 years having shipped 5 titles.  A great graphics programmer who has worked on several projects of his own.A professional software developer with large-scale system experience.I am a Senior Artist with 7 years experience, and has shipped 2 MMO's, currently working at a high profile game company.Contacts:Steamforger@gmail.comAdditional Info:   [Edited by - Steamforger on December 12, 2005 11:32:38 AM]
  That is some extremely fantastic work. I really like how you explain it, as yes, the RTS genre has been quite stale in the past few years (with the only gem crossing my mind being Black & White 2).I wish I were a GUI programmer/artist, but as it is, I am not :( . This game is looking absolutely incredible though. Keep up the good work, and good luck with everything.   ;Quote:Original post by gmasterluis yes, the RTS genre has been quite stale in the past few years (with the only gem crossing my mind being Black & White 2).Looks like lots of people are finally realising this =)Interesting too see the approaches though -- I'm anxiously waiting for Supreme Commander, which is going for extremely epic scale, while others are going the personal, more RPG route.   ;  Nice. Are you going to need more artists? (In the demo-making phase, I mean. Obviously, if you get funding, you get artists.)   ;  Thanks for the replies!Currently we are only in need of a GUI programmer.  However if there are any other programmers that are just absolutely outstanding in other fields and want to work on a really cool project, I would be crazy to turn them down. :)   ;  steampunk rules ! its a gendra that is under-used. Your art is amazing. The girl ridding the spider is one of the best low-poly model ever mate. Cant wait to see more.   ;  Things are coming along at an amazing pace, and we're just picking up even more steam (pun completely intended :) )The world editor is well under way, and we are still looking for an enthusiastic programmer to help create an amazing character creation system.Thanks!   ;  Why have you removed the in-game shots? I was trying to show a collegue of mine your progress.   ;  Wow! That's absolutely amazing looking! I look forward to seeing it on the shelf in a year or two! It's games like this that make me wish I were a better programmer, lol.[Edited by - zeldafreak on December 29, 2005 7:46:00 AM];Quote:Original post by cvg_jamesWhy have you removed the in-game shots? I was trying to show a collegue of mine your progress.Because this is an old post that was bumped...The current one is here : http://www.gamedev.net/community/forums/topic.asp?topic_id=366203Could a mod lock this one please?   