   glFog causing solid colour rendering
Problem Solved:Density was too high. Dropped it to 0.002 and it was fine.Problem:When using glFog everything is rendered in solid colour and I don't know whyIn my initialization function I haveglEnable(GL_FOG);And I have this in my render function directly after glLoadIdentity()GLfloat fogColor[]= {0.5f, 0.5f, 0.5f, 1.0f};glFogfv(GL_FOG_COLOR, fogColor);glFogi(GL_FOG_MODE, GL_EXP);glFogf(GL_FOG_DENSITY, 0.3);Without Fog:With Fog:
  Your fog density looks too high.  Try dropping it to something much lower; start at 0.01 and experiment with values until you find one that looks good.   ;Your fog density looks too high.  Try dropping it to something much lower; start at 0.01 and experiment with values until you find one that looks good.I managed to fix it earlier, thanks anyway though.I also updated the thread, well, tried to update it, seeing as the edit post is still open in a different tab, looks like i forgot to finalize it XD   