   Fps/Strategy hybrid seeks team. [UDK]
  Ravagers War Recruitment Info Team name:To be decided  Project name:Ravagers War  Brief description:An fps/strategy hybrid set in the near future. Earth is an irradiated barren landscape filled with massive mining and resource gathering plants. Only a dozen green zones exist, places where the population is safe and has access to clean water and air. Green zones are controlled by the G.E.C a corporation that for all intents runs the free world. Mistreated miners and third world countries have banded together to fight the oppressive G.E.C and have halted resource production, the G.E.C declares them terrorists and moves to wipe the rebel forces out. The rebels call themselves the Alliance and take shelter in the radiation heavy red zones.  Target aim:Shareware  Compensation:  The mod is a step towards a standalone game. No compensation is offered for this project.  Technology: Utilizes the existing tools and engine provided in the Unreal Development Kit  Talent needed:  Concept artist - Taking written ideas and creating mock up's to be utilized by the modelers at a later time  Modelers - Creating in game models  Programmer - Altering and adapting the UDK engine to suit our needs Web Designer - Creating and maintaining web portal for interaction with community. Also, we will need team leaders for each section. Leaders will be chosen based on quality of past work and experience.  Team structure: Patrick - Director, organizer, award winning writer focused on running team and conceptualizing Aaron - Director, Award winning T.V and Game composer  Glor - Concept artist Jarlan - ModelerJames - Sound Designer, has worked on two extremely successful AAA titles. Website: No website yet  Contacts: AIM: FinalizeddripMSN: ToxicRevival@hotmail.comEmail: Mr.Patrick.Quinn@gmail.com Previous Work by Team:  Four years previous work on large stand alone game, halted due to lack of funding.Additional Info:  2029 – Scientists provide concrete evidence of the irreversible decline of earth’s resources. 2032 - Terrorist activities against oil lines, mines and water purification plants rise. 2035 - Corporations given legal rights to own standing armies to defend their properties. 2042 - American and European mega corporations meld forming the G.E.C, Global Economic Coalition 2049 - Corporations given governmental standing, now able to run for offices. 2068 - G.E.C declared president of the United States, with acting C.E.O Takahashi Enwan as the human representative. 2069 - G.E.C takes control of the European parliament and offices. 2069 - 2075 Major Powers in world fall in under the control of the G.E.C 2080 - WWIII Russia and nearby allies refuse to be controlled by G.E.C. Declares war. 2083 - Though unpopular the G.E.C launches a barrage of nukes against Russia, China and North Korea all retaliate with their own nuclear armament. 2090 - Unable to continue the war due to a lack of resources the last of the major powers surrender to the G.E.C, Nuclear fallout and damage is severe, only sixty percent of world habitable. 2100 - Miners forced to work in irradiated areas begin to fall sick, G.E.C refuses proper care, citing contract stipulations. 2118 - Miners form Alliance, deep space asteroid miners first to revolt. Shut down precious metal mining in the asteroid belt. First mutants begin to appear, product of genetic manipulation and exposure to radiation. 2120 - G.E.C hurt financially by three years of terrorist activities, revolts and refusal of miners to work. G.E.C retaliates against the cities of the miners sending in armed forces who brutally massacre whole populations. Third and second world countries pledge support of Alliance. World war four begins.  (Names of units and specifics subject to change) This is all just the basic concepts; anything is subject to change upon discussions with team and writer. Gameplay:  Two teams compete against each other in multiple game-types, Game-types being capture and control of points on a map, sabotage enemy base (capture the flag variant), Horde mode (where one team has heavily defended area but limited resources and spawn, while the other team has unlimited spawns (within time limit) and access only to basic units (teams switch at end of round). All game-types other than Horde have to juggle resources, upgrades, defense of base and offensive strikes.  Detailed maps including multiple paths through city blocks, ravaged wastelands, junk pits, mines, space-stations. Multiple paths include air vents and sewers for smaller ambush units, fortified buildings, rooftops, streets, tunnels... Maps follow a three way split, an area for each team and a center area.  Commanders of each team in control of large Mechanized unit can zoom out to isometric view to issue way-points and build orders. Commander units limited to team area. If destroyed can be repaired by engineer. Commanders can be voted out if not performing adequately.  Unit types:  Basic Starts with Light machine gun armor and flares (flares to help commander co-ordinate and to get his/her attention in commander view), can upgrade to Armour piercing rounds, medium armor, health packs and grenades.  Defender Starts with heavy mountable machine gun, heavy armor and sand bags. Can create temporary barricades/ machine gun nests.  Can upgrade to laser machine gun, personal force field and nests to bunker.   EngineerCan build automated turrets, resource drills, minefields and basic buildings Carries basic rifle, no armor. Can upgrade rifle to laser rifle and basic armor. Upgrades to the point he can access artillery strikes.  Mutant(Mutant varies depending on team) G.E.C mutant is fast, silent and has the ability to activate a cloak rendering him nearly invisible. Used for ambushes and scouting. Alliance Mutant is a heavy tank carrying a minigun and heavy armor. Extremely slow moving.  Vehicles:  BuggyFast mounted machine gun  Light tankCannon medium armor  MechMounted machine guns, rockets  Commander MechPulse cannon, heavy armour, limited range, repair droid Feedback:  All feedback welcomed[Edited by - DnvnQuinn on May 15, 2010 3:53:24 PM]
  Have some concept art and a a WIP of the inside of a building asset for a map.;  Updated team member roster.   ;  Daily Bump.   ;  Wait a minute, you're going to bump this EVERY day???Doesn't that strike you as rude at all?;  No, that is generally how forums work. I checked the rules before I posted, usually on forums there is a rule regarding how often a person may bump. More than not, it is once a day. People tend to only read the first page of a forum as everything after that is at least a day old and in some cases more.To effectively recruit I need as many people to see my thread as possible.   ;Quote:Original post by DnvnQuinnNo, that is generally how forums work. I checked the rules before I posted, usually on forums there is a rule regarding how often a person may bump. More than not, it is once a day. People tend to only read the first page of a forum as everything after that is at least a day old and in some cases more.To effectively recruit I need as many people to see my thread as possible.Not to crash the party, but you are wrong sir...You might wanna reread the rules.Quote:As a general rule, bumping is not allowed in the Help Wanted forum. There are however, certain conditions under which it will be allowed:If after 2 days your thread has received no replies. In this case, you may bump the thread once, but you should first make some changes to the original post - try to provide updates and/or additional information. You may repeat this a few (not more than three or four) times, after which you should wait a couple of weeks.Source;  Ah, I checked the FAQ in the upper right hand corner.You are correct. My apologies.   ;  Still recruiting, please see original post.   