   Translating Controller movement to Mouse position
  Well I haven't been really working on anything game related in awhile due to school, and now that I have the time I am just brushing up on some of the DirectX goodies. I recently purchased an Xbox 360 Controller and I wrote a quick wrapper to handle the controller. I'm looking to tinker a little more with this and I wanted to figure out how to properly translate the analog stick movement to mouse positions.Does anyone have any ideas on how to go about this? I am thinking the best way would to be subtract the difference between the two movements and then apply that to the screen location. Just for some clarification I am looking to move the Windows mouse cursor and not a camera in-game. I am thinking of writing a simple application that allows for a controller to be applied for that purpose (in and out of games). There are already some applications out there for that purpose, but I am looking for a free solution (and there doesn't seem to be one). That and I am just generally interested in messing around with the controller on the PC!   
  You can use the axes' displacement from a centered zero coordinate as the mouse displacement. Or you can translate the centered zero coordinate to the center of the screen, such that the axes directly control displacement and position.   