   Geometry shader Q?
  Hi all,I am using the Geometry shader in GLSL for just a simple task but I think that I need now something regarding its output which I could not yet find it so I might get some advices from those who are experience in that field.In fact, what I need to do is just to know the number of the triangles/vertices that are emitted in geometry shader and read them back to know the entire emittedobjects number at different views.... So is there any simple way to achieve this task ...and if not I will appreciate any kind of recommends.All the best   