   problem with textures and light
  Hi,I have a problem when i load textures.The luminosity varies depending on the textures givenThanks for your help Krust 
  Are you using glLight and/or glLightModel?Are you using glEnable(GL_COLOR_MATERIAL)?Are you coloring the surfaces to which you''re applying the textures before applying them?And are you saying that you''re turning on lighting and the light is changing some of the textures and not changing others?   Love means nothing to a tennis playerMy nothing-to-write-home-about OpenGL webpage. (please pardon the popups!);  This has got to be vaguest thread in a very very long time... Care to elaborate a little?   "Finishing in second place, simply means you are the first loser." - PouyaCat;  Ok, i''ll try to explain my problem,I use the texturing functions of the lesson05.This is 2 screenshots, i explain all on them.www.france-tutos.net/Krust/textures01.JPGwww.france-tutos.net/Krust/textures02.JPG;  you have to disable textures when just shading colours on polys otherwise glColor3f will colourise the texture and draw it to the poly instead of shade it properly.  Call glDisable(GL_TEXTURE_2D); right before you draw the font.   [edited by - strider44 on February 18, 2004 9:17:17 AM];  thanks you very much it work ;  you''re welcome! 