   Online text based game
  What programming would i need to make a text based game? php? Perl? &#106avascript?I am buying a book in a few hours so....thank you 
  If your going to make it realtime, I would go with Java (not java script). ;  I would go with PHP or C++. See what your server supports before you decide, though.   The official zorx website;  If you''re thinking of something like a MUD, and have no real background programing, I would recommend downloading one various open-source or public domain MUDs and cut your teeth on adding new classes/skills/etc. to one of them. I started out this way making modifications to the ROT codebase - adding various features and such. If you don''t have a UNIX server to run a MUD on, there are ones that run on Windows as well. If I find a good site with some examples, I''ll post it here.BTW, ROT in done in C, as it''s based on Diku. ;  Thanks, could someone please define MUD please?My server does support PHP, dont know about Unix though ;  Thanks, could someone please define MUD please?My server does support PHP, dont know about Unix though ;  MultiUserDungeon   ---------------------------std::cout << "Pwned.";   [edited by - Dagnarus on February 8, 2004 1:02:06 PM];  If your server is a webhotel then you probably don't have the option of running your own programs in C, Java etc.If you want that you need to run it on your own comp or get a shell account which is quite expensive.Writing a MUD in PHP wouldn't be a good idea because of http's client-server structure. I would go for a turn-based game, like Archmage.For that you'll need a database too, like MySQL.   Oh yeah MUD: Like Dagnarus said it's a MultiUser Dungeon.Typically it's a real-time textbased online adventure/rpg game. To play it all you have to do is connect to the server with telnet or a mudclient. http://www.mudconnector.com is a good place to find muds. (Careful, it might get VERY addictive if you like it)***For Java games and Java related resources, go to http://www.javaengines.dk***   [edited by - blackone on February 8, 2004 7:24:34 PM];  I am currently developing a MUD myself from scratch. One thing to say, it''s not really a beginners project. You are going to have to deal with sockets, threading, proper timing, items, rooms, users, combat, etc. My current system is around 2500 lines of code, only supporting rooms and users with privileges and a handfull of commands.If you still want to develop your own MUD, take a codebase and work from there. If you got the hang of things, you can always write your own codebase.Toolmaker   -Earth is 98% full. Please delete anybody you can. ;  Or maybe someone could give me their mud? well the code at least. What sort of ''file'' are the names stored on? Php? I guess when the person signs up to this multi userer thing, a code is created for them and is updated every time they do something like ''gain points''...thanks 