   FMOD Problems
  Hi, when I try to stop a mod from being played in a loop in fmod, I use:mod = FMUSIC_LoadSong(filename);// filename exists and is a .mod fileFMUSIC_SetLooping(mod, FALSE);FMUSIC_PlaySong(mod);But it is still played in a loop... Does anybody know why?Thanks for your help!Beren 
  Hi Beren77,Just a guess, but is it the MOD that is looping?I would think 'FMUSIC_SetLooping' probably just sets it to re-play the MOD after it has finished?  If the actual MOD is looping it will never come to an end.Hope thats the solution, I have never used FMOD.[ Hazard Ball on Gamedev | Hazard Ball Website | Genaside Website ]   [edited by - genaside on August 1, 2003 10:31:03 PM];  Hi,thanks for your reply Genaside. You might be right, the loop could indeed be looping, in which case I''d only have looping mods, but why not?WinAmp however determines a length of the mod and plays it just once.Can I achieve something like that with FMOD? I.e. can I play a mod exactly one time, even if it is looping?Thanks,Beren ;  Unfortunatly I don''t know about that, perhaps someone else can confirm it?You could open the mod(s) in a tracker and change the loop from infinate to a counter which is what I would do.Good luck!   [ Hazard Ball on Gamedev | Hazard Ball Website | Genaside Website ] 