   RTS AI info
  Hey,Im just trying to find info on current RTS AI. Not the best or most sophisticated, just an explanation of generic RTS AI.Are state machines used or scripts or what?How are strategies stored?How is it decided to use one over another?How is it decided what unit to build?Stuff like that. Ive searched google but cant really find what im looking for. If anyone knows any sites thatd be great.   
  What have you read on the subject already?  There's information out there in books or on the web... To answer your questions in order:1. Yes, always.  It's rare to find a game without them.2. Influence map "stores" strategic information, then there's a list of objectives usually.3. Some kind of scoring/voting/utility system is popular for RTS games.4. You can work that out based on what your objective is, again using scoring/voting/utility at a lower level.There's a Starcraft AI competition this year, and there's loads of research on the subject.  Just dig a bit deeper using Google!   ;  can anyone tell me how many level of development in Gaming AI, namely Starcraft?   