   drawing a bitmap at a specigic location
  Hi everyone,I am trying to draw a bitmap using glDrawPixels function. However, it keeps drawing it at the lower left corner of the screen, despite the translate command. Here is the code that I use:glTranslatef((float)x, (float)y, 0.0f);glDrawPixels(bmp.bmWidth, bmp.bmHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, bmp.bmBits);Nothing spectacular here. I am wondering what else I need to do to draw it so that the upper left corner of the image is aligned with x, y.Any help would be appreciated.Thanks and cheers,xargy   
  Read Chapter 8 of the Red Book - Drawing Pixels, Bitmaps, Fonts, and Images.   