   Audio engineer looking for a project to work on
  Hi there,I am currently on the lookout for a solid project to work on for my portfolio. I am an audio engineering student with a degree in fine arts and have previously worked on two indie games as a sound designer. I am looking for a project that takes audio seriously and doesnt expect it to be taped on after everything else just because its needed.I have access to professional recording studios and equipment. I work with protools mostly and I am not a musician so don't ask me for game scores. If you are interested send me an email to simonbowerbank@gmail.com   
  Hi bowerbank,We might be interested in getting some solid professional sound effects, but be warned there may be a lot of work involved! Project: http://www.moddb.com/mods/swarm1Best Regards,Mark Fraser,Director of Aero Astro Arts Ltd.   ;  Great to see another sound designer on the HW forum! Welcome! One bit of advice: if you have any samples of your work then post links of them here. This will help get you more clients- or at least more exposure! Best of luck to you!Nate   ;  Hi,The Quake2World project is looking for a dedicated sound engineer to produce a fairly long list of original sound effects.I posted a Help Wanted thread here a couple months ago which has some additional information about the project.  The game is very playable in its current state, and we'd love to have your help in making it ready for a general release.If this seems like something you're interested in, join us in #quetoo on irc.freenode.net.   ;  Good luck in your work Mark. It's been a couple years since I dabbled in sound stuff heh. I just did some really preliminary voice work last night while I Was working on the world spawn code and it reminded me how "not so easy" getting nice voice sounds can be :)I really don't have enough to keep you busy for any kind of extended period of time but as I said I am working on some preliminary soundwork right now as I flesh out the world spawns. I need various state sounds for each different creature archtype. Things like:"Orc_surprised1-4", "Humanoid_Alert1-4", "Goblin_hurt1-4" etc etc. My engine uses Ogg and although I'm capable of some nice directional effects I'm really trying to keep the audio to as small a size as possible. (my project is MMO And size -does- matter ;) )Anyways Im just mentioning it. Sound isnt killing me atm but if you wanted to take a peek please feel free to give me a yell. And good luck in your search.   ;  Hi, just wondering if this was directed at me? if not good luck with your game! but a little confusing...?Quote:Original post by SlyxsithGood luck in your work Mark. It's been a couple years since I dabbled in sound stuff heh. I just did some really preliminary voice work last night while I Was working on the world spawn code and it reminded me how "not so easy" getting nice voice sounds can be :)I really don't have enough to keep you busy for any kind of extended period of time but as I said I am working on some preliminary soundwork right now as I flesh out the world spawns. I need various state sounds for each different creature archtype. Things like:"Orc_surprised1-4", "Humanoid_Alert1-4", "Goblin_hurt1-4" etc etc. My engine uses Ogg and although I'm capable of some nice directional effects I'm really trying to keep the audio to as small a size as possible. (my project is MMO And size -does- matter ;) )Anyways Im just mentioning it. Sound isnt killing me atm but if you wanted to take a peek please feel free to give me a yell. And good luck in your search.;  Bah sorry Aero, It was meant for Simon. Thats what I get for coding all night hehe.Peace   