   3D Text drawn through Mesh should always oriented towards camera on rotation
  Hi,I draw 3D Text as label in a grid along each axis(X,Y and Z axis).For 3D text I have used Mesh.TextFromFont()method.I want the Texts orientation should always towards Desktop or front direction, while rotating,Scaling and translating the grid as well as labels.Please suggest & guide me.Thanks.[Edited by - rajguptaiet on May 25, 2009 1:30:02 AM]
  Invert camera rotation matrix (3x3) and use it for text model rotation matrix.Usually inverting rotation matrix is simply transposing rotation matrix.   