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Introduction I have created Tactical Friction because other strategy games are very simple and too 1 dimensional.  Most strategy games are either war games, or only concentrate on 1 or 2 overly simplified elements of economy.  These games become unrealistic because they fail to simulate how several elements of society and economy interact with each other on any realistic level whatsoever.  Not only that, but they become very boring rather quickly to anyone with a real appetite for strategy.  Tactical Friction has a lot of strategic tools to choose from, and the great thing is that players can choose to use as many or as little of these tools as they wish to fulfill their goals.  The best way to describe Tactical Friction is an extremely complicated, massively multiplayer board game, with dynamic political, economic, social, and military aspects.  To give a brief overview of how this game is structured, first imagine the typical strategy game that includes both militaristic and industrial functions.  Normally you would assume that 1 player controls an entire nation and every aspect of this nation.  Tactical Friction is completely the opposite in that this is all compartmental.  Often several players themselves will control individual companies, social groups, or groups of citizens who are on land that a sovereign government possesses, and at the same time this sovereign government is operated by another player or group of players.  In this scenario, like real life, all parties must both perform and get a long, to a degree, to create an effective industrial machine. Educational Results Other than being the ultimate strategy game, I suspect that this simulation will also accomplish the following: *provide ample evidence that all systems of government (economic or political) can work efficiently, and that the socioeconomic factors of decisions in leadership, natural resources, technological development, cultural behavior, and external situations are much more important in determining the success of a state rather than the style of government it has.*provide ample evidence that secret societies can operate adequately in a complex environment to achieve socioeconomic superiority over their opponents.*teach players and observers the basic socioeconomic mechanics of the world we live in.   