   3rd person camera rotation
  HiI have created a game scene in which i have a transit van game object moving around in the scene.I have got a 3rd person (sort of isometric) view which I have managed to do quite well going forwards and backwards. The problem occurs when turning left or right as the camera rotates too far or not enough in some cases.What is the best strategy to do this? Plan an animation sequence?  What maths are involved in this?Thank you in advance.Andrew   
  No replies I see...Well, usually the best of the best is the method of trial and error.You know how to get a console window up with OpenGL, right? Well, now youre perfectly cabable of finding out WHY the camera turns too much or too little. You probly have real nice functions, or less nice funtions, for the camera turning, and you your self most probly know them the best. Just that they cant talk to you. Lets fix this. Make them cout their variables.And we're done. ^__^With being able to see what variables get as values, you can test, fix, test, fix, and so on. And you might also want to add some "Hi Im done" couts in some important parts just to make sure they get done. You wouldnt be the first one to forget to call the function and wonder why it doesnt work... happens for me always xD   