   long-term part-time hobby/indie project (needs serious/skilled) (Torque 3D)
  Starting a part-time hobby game dev project that will use Torque 3D. Looking for additional skilled teammates such as (game programming/code) and (visual art, 3d modeling). If have serious interest and serious skills and long-term interest, then please respond.Might also be able to use (other skills/experience relevant to game development such as sound/music, story writing, CG movies, voice acting, etc)...  But the project is just starting, so we are sort of focusing on the core stuff first (game code, visual art such as 3d modeling, map/level editing)please reply to this post or message me to express interest, thank you![edit: I filled out the template as requested by the forum moderator]...Team name:No team name, serious long-term part-time hobby/indie projectProject name:defend city heroesBrief description:Four heroes defend a city from attackers.  It's a game with action and killing monsters, but since this is part-time hobby/indie, we're trying to take some risks to innovate with the game design, and also do something that we all like/enjoy with enthusiasm.  The concept is cross-genre.  (If you have skills and serious interest, then please ask for more details).We've just started, and have picked Torque 3D as our game engine.  We've done the general game design, and basic character/world design.  Started on some concept art, 3d models, and testing with TGEA (the pre-cursor to Torque 3D, since Torque 3D is soon-to-be-released).Target aim:Create a great (at least slightly innovative) working complete feasible playable game that we all like and deserve to be proud of etc.Compensation:This is not an official company, and I personally have a day job at AMD/ATI.  If it can be marketed we would worry about that after we have done 6-18 months of good quality work, and having a good working playable game project, with some innovative aspects and overall reasonable product quality.  Also, this project does not succeed or fail based on money; the project succeeds or fails based on the quality of the game (and we do not have to be constrained by market expectations etc).Technology:Torque 3D game engine (it has its own C#/C++ - like game logic scripting language) (you can also go inside the engine code for C++ DirectX/OpenGL type changes) (there's also tools such as the map/world editor to create our city).  Artists so far also use stuff like (Photoshop) and (3ds max, blender etc).  Initially just for Windows, but there are options to run on other platforms like XBox 360 and Mac OS-X.  Subversion/svn for the code...Talent needed:Additional skilled experienced teammates such as (game programming/code) and (visual art, 3d modeling).  Might also be able to use (other skills/experience relevant to game development such as sound/music, story writing, CG movies, voice acting, etc)...  But the project is just starting, so we are sort of focusing on the core stuff first (game code, visual art such as 3d modeling, map/level editing)Team structure:I write game code/programming.  In college (5 years ago, Computer Science), I had focus in games/graphics, and did some outside-of-class game projects which directly used C++/DirectX (no game engine middleware) (http://www.gillius.org/m3/index.htm#shots) (http://www.mepem.com/resume_RIT_pre-SimNow/Xundar/) (http://www.mepem.com/resume_RIT_pre-SimNow/IsoBomb/ , real-time game networking).  Coop'ed at AMD/ATI BIOS, DirectX emulator, DirectX drivers/shaders.  Then full-time for past few years www.amd.com/simnow, which includes models of GPU's.When first thinking about this part-time project, we researched higher level game engine options, and we decided that to make the project more robust and feasible (and I think easier because they do a lot of the code stuff for us), we should use some form of middlware game engine (or rendering engine).  At this point, we've settled on Torque 3D.John has done the initial concept art.  Dmitri and Dack have done some initial 3d models.  I (and Dack) tested importing them into TGEA demo.  We've coordinated on the game design and have a good initial vision for what to create in terms of game design, art assets, code, for the initial version (I guess 0.1).  There are two additional coders, Matt (who did game projects at Full Sail) and Joe (who I worked with on college game projects).  We have some others in our private message board including 2 other possible 3d modelers and 2 possible sound/music, but don't want to list them until we see who does what actual contributions.Our game project is centered in (Austin, TX) so far, but we can take contributions online (from any location) as long as you have skills and serious commitment.Website:www.mepem.com/game/forum is our current website, but right now this is just private message board; not planning to make much about the game very public yet until we get further alongContacts:Post a reply on here or send me a PM?Previous Work by Team:I referenced some of my experience in "Team structure", and we have started game design and art work with stuff posted in the private message board.Additional Info:see appendedFeedback:ANY  ...  I say "ANY", but actually I guess we aren't really looking for feedback.  We're looking for additional serious/skilled contributors/teammates who want to work on this serious long-term part-time hobby project[Edited by - pemiam on April 25, 2009 6:14:32 PM]
  Please Adhere to the mandatory template.May I ask what your role is on the team?   ;  My role is game code/programming.Sorry, I did not know about the mandatory template.  I am new to this board.;Quote:Original post by pemiamSorry, I did not know about the mandatory template.  I am new to this board.How do you expect us to be interested in your project if you don't so much as read the sticky threads of this forum?   ;  @Dathgale: I am just here to try to look for some serious skilled interested contributors.  Sorry about not posting the template at first.  I agree that it sounds more organized.  I don't tend to post a lot on message boards in general.  But I do agree they can be very valuable when people post useful stuff on them.  And I'm getting more into message boards in general since we are using a private message board to help coordinate stuff with the game project.  thank you;  I added the template as requested by moderator.  Hope that helps give some more info.   ;  We did get 2 more expressing serious interest that have joined, but still looking for more, especially anyone who could seriously contribute for programming/code or art/3d.Also would like to add that a huge goal of the project is not only to complete a good semi-innovative working game, but also for team members to work on whatever they are most enthused about (as long as you have significant skills and time/effort, for real/significant contributions).  So ideas and creativity and personal preferences etc, are all welcome.I didn't post many details about the actual game project idea that we've just started on, on here, but if you contact me, then I could send some info (concept art, game design, etc) or answer any questions?