   [RTS] Project Warcry - Lead programmer position opening
Project Warcry- Sci-Fi RTS by Elseware Entertainment Inc.Brief description:Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and a competitive online experience. Secondary goal is to create a highly polished game that stands apart from its peers by being an original scifi universe with beautifully crafted design and a strong story to support it.Our mission is to create a fun real time strategy game that consumes players in a rich universe full of societies as unique in design as they are in lore.Target aim: CommercialCompensation: Revenue shareTechnology: NeoAxis Engine commercial SDKTalent needed:Elseware Entertainment is always welcoming serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and have to know-how, don't hesitate to get in touch no matter your specialization.Currently we are mainly on a look out for:Lead and General programmer(s):We are looking for a very capable individual who is confident about his knowledge and abilities, strongly feeling he has a lot to offer in the business of game development. A person with a strong passion for gamedev, determination, experience, knowledge as well as TIME. Show the true extent of your abilities, realize your personal goals as well as forge your future right here at ElseWare.Candidates can enjoy an atmosphere of mutual respect and and creative problem solving, where your ideas can play an integral part in the development of the next generation games and bring highly detailed artwork to life in real-time multi-user games.Specialized Knowledge/Expertise Requirements:• Must have at least 4 year experience with the C# language.• Passionate gamer and creative problem solver.• Excellent debugging and optimization skills .• Ideal candidate will also be experienced with Ogre and/or Neoaxis.Professional Attributes:•Previous indie gamedev experience.•Must be responsible and accountable; enjoys collaborating and follows through on multiple complex projects.•Supportive, not just within the division but also cross-functionally supportive, with a roll-up-your-sleeves attitude towards getting things done.•Able to listen to and implement constructive criticism.•Well-organized and detail-oriented.•Demonstrates excellent analytical skills.•Thinks “out of the box” with ability to come up with creative solutions.•Strong team player.Team structure:    * Brandon- Producer    * Vincent- Technical Designer    * Juri- Lead 3D artist    * Ibrahim- Creative Writer    * Trent- General Programmer    * Jajce85- Shader programmer    * Schwager- Concept artist    * Onimetal- Concept Artist    * Lech- Concept Artist    * Helios- Concept Artist    * IronJoe- General 3D artist    * Raphael- General 3D artist    * Chuck and the Symphony of Specters- Composer    * Rolland- Sound FX engineerWebsite: http://projectwarcry.com/Forum: http://projectwarcry.com/forum/Moddb page: http://www.moddb.com/games/warcry-lords-of-warContact:jobs [-AT-] projectwarcry.comPrevious Work by Team:Our team consists of industry professionals as well as the most serious and capable indie developers.WHY JOIN US* The project is using a powerful commercial engine - Neoaxis(managed C#). It is an incredibly efficient game engine framework build with RTS in mind. It is powered by the leading open source rendering engine Ogre3D.* The objectives are very reasonable and our asset, progress is a solid proof of this.* Serious, mature and stable project with two years of pre-production phase!* The team consists of industry professionals as well as people with vast and successful indie development experience.* Artistically secured! Very high quality art - 2d and 3d, ingame and promotional. 50+ units concepts, 30+ units models IN GAME! 9 soundtracks, several hundred SFX and a lot more.* We fully understand and do our best to come forward towards individual needs and ambitions of our/new developers. Respectful, mature environment where your vision and ambitions can become true.* During the course of two years we have invested over 10,000.00 usd from OUR OWN POCKETS into this project(contractors, members, tools, resource packs, licenses). Not many indies dare to do so.* Weekly playable builds and an upcoming gameplay DEMO on horizon.* An advanced, web based, unified indie development environment custom developed to overcome biggest problems developers face working across the globe.Feedback: AllSome images demonstrating various art aspects of the game (design, concept, 3d, low and cinematic, in game). Please visit Website or ModDB for more images.[Edited by - LordOverkill on February 21, 2010 2:33:31 AM]
Very nice, consider me blown away [smile]Exactly what kind of (weekly) time commitment would this position entail?;  Thanks the kind words :) We want dedicated and motivated members and all new members start on a trial basis that they are evaluated on after the trial period. If it's decided that the member is less than qualified or has a lack of motivation they will be cut from the project.The position will require weekly updates to ensure everyone is still active. We are very flexible and understanding of developers social life and personal issues. You work when you can and if you cant, just drop a post explaining the situation; no big deal.  ;  I'm with Project Warcry. Would like to clarify a bit.We are not looking for pawns for this company to manipulate and constraint by our own sets of rules. Instead, think of it as partnership where Teams goal, direction are fused with the individual ones. This is an opportunity for the right people. Time commitment(hours per week) depends on individuals ability to do so realistically(job) while still being effective for the project/team. This should be mentioned in the email or will otherwise be brought up. Some ingame footage: [Edited by - df2wolf on February 11, 2010 8:50:32 AM];  Still accepting applications for the general programmer position. Thank you to all that have applied so far.[Edited by - LordOverkill on February 19, 2010 6:44:56 PM];  Game looks awesome, does it even need finishing?   ;Quote:Original post by NinjaStarGame looks awesome, does it even need finishing?Thanks. We have a lot of talented people, as those pics help demonstrate. But there's still a lot more to be done.   ;  Really nice work!  Do you have any in game video I can watch while enjoying my Saturday morning coffee?   ;  Great job on game. All art looks very good especially concepts.   ;  Thank you everyone!We have changed the thread offering a LEAD programming position. We are still looking for the right individual!PS. There should be a video in our MODDB page ( bit low quality and old does no justice ).Thanks again   