   Planet rendering, nice atmosphere effects and such...
  hi guys,anyone got any tips / advice on rendering planets nicely??Not after terrain rendering type stuff, just rendering a nicely textured sphere, so that you can get that atmosphere effect.found this:http://www.gamedev.net/community/forums/topic.asp?topic_id=392733Notice how SKOW's planets have that slight redish haze extending from the planet surface, and how its only on the side that the light is presumably coming from.My engine uses HLSL .FX files.....got simple directional lighting working, so it shouldnt be too much of a leap to use the info ( normals of surface, position of light and direction ) I currently have to render something similarAny help appreciated.[edit]This is just to render from space looking at a planet BTW.....   
  You may check this link, it helped me a lot: http://www.sponeil.org/index.htm