   fast rotating...
  I want to make a 2D game, and in it the world is rotated around the player. A world map can be pretty hefty, so how can I make this as quick and painless as possilbe? 
  I think that only way to do this would be using the 3d hardware.  So you just render all your tiles and sprites onto polygons and you get rotation for 'free'.  You also get a ton of other cool features.  I believe there is a book or at least an article about doing 2d using 3d hardware... here is a book about it.Trying to do it without 3d acceleration would be extremely difficult... I'm not even sure if it would be possible in real-time.James SayerDingo GamesHome of Jack of All Trades [edited by - Dingo Games on February 15, 2004 5:47:12 PM]