   Portfolio Final (if your interested...)
  Alright, a few weeks ago I posted the latest from my portfolio.  I have taken suggestions and have polished my models a ton.  I posted one of them in the Image of the Day section as well (Ferrari F50).  I have my portfolio review with a counselor from SCAD on this Saturday.  Keep in mind, I'm not a senior in high school, I'm a junior, so I also have an entire 6 months or so to critique this before I have to send it off to my colleges of interest (SCAD and Ringling).  Anyway, this is just a portfolio review I'm going for here, not the final submission.  Any comments, questions, critiques, ideas, etc are welcomed with open arms (except from LessBread... hehe, just kidding buddy) and will be greatly appreciated.Without further ado, I present my art portfolio (and I got rid of the 45 second wait to download bull crap):PPTM - http://download195.mediafire.com/1dijaed9xvxg/qn5ntmn3d2t/apv2.pptmPDF - http://download383.mediafire.com/wxhmqoeyzz9g/zi4yyzydtx3/apv2.pdfRaw Images - http://www.flickr.com/photos/34616866@N08/sets/72157612777088732/
  You need to learn texturing big time. Check out cgtextures.com for excellent textures, and learn how to combine them and such. Cuz the noise materials you have on all your models look like shi.   ;  Uh huh... <sarcasm>That's certainly the kind of criticism I was hoping for...</sarcasm>Quote:Cuz the noise materials you have on all your models look like shi.... again, I reiterate what I'm saying.  Telling me the noise materials (which I never used in any one of those models) look like shit is not really the kind of constructive criticism I was hoping for.  Does anybody with a respectable opinion have anything to say?  Thank for the attempt dpadam450.   ;  Your PDF is broken. When I open it, Adobe says that it has been corrupted.;  Wow, that is heck of a lot better than before! [wink]My two suggestions are:1) Add your contact info. Especially once you actually get a website up and people will be coming across this, you'll want them to be able to get a hold of you!2) An art college is going to want to see that you have practical drawing skills. You NEED to get some life studies into your portfolio. Also, your line quality for your blue prints are poor, so you need to practice, practice on that as well.Again though, this is much improved over the last.;Quote:Original post by mntlinstituteflrAny comments, questions, critiques, ideas, etc are welcomed with open arms and will be greatly appreciated.Quote:Later post by mntlinstituteflrUh huh... <sarcasm>That's certainly the kind of criticism I was hoping for...</sarcasm>:sigh:You know, dpadam450 did tell you to check out a texture repository and learn to combine them. That's constructive. The absence of color in most of your images is a distinct shortcoming.I'm going to focus on the F-50, though, because I'm a big car guy. Look at the light patterns on the car, the ones that give a hint of the precise surface of the form. There's a wobbliness to them:The portion of the rear decklid I highlighted is supposed to be flat. Compare with the highlighted portion of the reference image below:Similarly, the portion of the hood highlighted in blue should not be bulbous; from the bottom of the windshield, that portion immediately curves downward, as you can see in the highlight on the reference image below:When working on real-world objects, use reference. Because people are familiar with the actual objects, differences will stand out. Your model is good, but it's not accurate. You're doing good, but you can do better.   ;  Yea I dont know what more you want. It seems like you using a noise "material" rather than UV mapping. So I suggested that you learn texturing (which includes uv-mapping).For instance you have cabinents and a refrigerator. A simple nice way would be to either go to that site and search for those, or take some pictures in your house to use.   ;  Thanks oluseyi... That's exactly what I needed.  What adam said was a good idea, just not the way it was stated.   ;Quote:Original post by dpadam450Yea I dont know what more you want. It seems like you using a noise "material" rather than UV mapping. So I suggested that you learn texturing (which includes uv-mapping).For instance you have cabinents and a refrigerator. A simple nice way would be to either go to that site and search for those, or take some pictures in your house to use.I already know uv mapping and and texturing... I found it very rude the way you put it.  It wasn't the suggestion, it was the way you said it and claiming it was shit that was immature.   ;  Dude you think I care about my rating in an online world?I gave you advice and you rated me down. I stated why it looked bad (plain noise), what to do to fix it (a website and concept)."I already know uv mapping and and texturing..."Well again I critiqued that. Maybe by me suggesting that you didnt know how to do it, means your not using it right. Your not showing that you know how to do it. Again like I said, it looks like u went to a material tab and said "noise".By you calling me immature in a private message, shows that your still in HS (which you are), and not helping YOUR OWN immaturaity cuz you need to realize nobody online cares about you personally.Now..... take the suggestions people are giving you.   