   Got A Better Idea? Workflow, Obj format,  Occlusion Culling
  I'm setting-up a test program for a workflow that does the following:1) Create a map level using Blender 3D.2) Each prop/model will be given a group.3) Export to obj format.4) Test program parses obj file.5) Test program allocates entity/object per group.6) Bind the entity to scene node.7) Initialize and run occlusion culling.8) That's it.My gut feeling is I should group the polygons correctly so that the parser can figure out how these polygons are going to assigned and allocated. Does that make sense to you?Thanks.   
  How many objects are you going to be rendering on the screen?Are you using OpenGL or DirectX?