   Blender - Polygonal
  Hey there! My team want to put me as a Game Designer and for that I need to make some models / landscapes in 3D. However, I need triangle models (the engine only supports triangle meshes), but I''ve figured out that our modelling program (Blender) handle modelling with NURBS / Curves much better than actual polygons. Also if I try extruding boxes and such stuff, then the faces have 4 vertices and not 3. Is there any way to convert a custom model in blender into a nice triangle based mesh or do I have to write a 12 pages pythonscript for that?Thx..   ----------------------------------------------Petter Nordlander"There are only 10 kinds of people in the world. The who understand binary and those who don''t" 
  Blender has a built in function that triangulates quads.  You must be in edit mode (TAB), select all faces (A) and then hit CTRL-T.But triangulate quads is not the best way to create a good model for games.  You can get better results by modeling with triangles.  Triangulated quad models will work, but spending a little time creating the model with trinagles from start can lead to much lower polycounts.;  Thanks, exactly what I needed since I''m not that fast at modelling with triangles.. I''m more of a programmer than an artist, but I''ve always wanted to be able to make graphics.. and especially, draw nice pictures with a pen! =)I''m going to start with lowpoly models of triangles as soon as I feel I can handle the 3D drawing technique.    ----------------------------------------------Petter Nordlander"There are only 10 kinds of people in the world. The who understand binary and those who don''t" 