   managed dx9 create new meshes from mesh subsets
  how can i create new meshes from the meshes subsets? is that possible in an easy way? 
  There is a function called D3DXSplitMesh that splits a mesh up into meshes smaller than a specified size, but I''m not sure if that is exactly what you''re looking for.It is possible to create new meshes from the subsets of one larger mesh, but whether it''s easy or not depends on the person I guess.  I don''t think there is any one particular function you can call to do it.You''ll probably have to loop through all the materials in your mesh, extract the proper vertices and indices from the original mesh and create a new mesh from them.I can''t guess from your post why you want to do something like this but I guess it is possible.neneboricua 