   [MMO] Basic Clan-Based PvP and PvE Hack n' Slash MMORPG  (simple graphics) Now Hiring
  (NOTE: This is a repost of a previous thread because it basically got filled with replies unrelated to the actual topic)http://BasicKingdom.webs.comENGINE and TOOL: UNITY 3DWE DON'T OFFER PAYMENTIf you agree to work it would be for free. We need 1 or 2 more programmers (Java Script), 1 more animator, and 1 more audio producer. Additional contribution of anything else is welcomed as well, and will earn you a spot in the credits. Basic Kingdom is a free to play mmorpg, quite different then the rest. The features include:-instant action combat-hack n' slash player skill wins battles-clan vs clan pvp-build and destroy settlements, towns etc.-simple graphics allowing long range of sight and many object on screen-simple gameplay mechanics hopefully allowing bug-free, easy to learn, and basic gameplay-totally customizable characters (no class select)-10+ potential playable races-world made of various themed enviroments (forests, deserts, etc.)-no instances, dungeons are part of the world-wrapped map, flying off in one direction will eventually lead you bad to where you started-summon creatures-bring pets-leveling up makes very little difference, skill based combat (fights are won with player skill, not numbers)-block, dodge, deflect, etc. win with fast reaction time, timing, strategy, good aim, reflexes, etc. (competitive gamer's paradise :p)-balanced among everyone, players earn levels, items and spells to further customize, not to become stronger (player skill over character progression)-build your clan buildings ANYWHERE-roaming boss monsters roam the whole world, attacking anything, cities, players, npc's, player made buildings, npc cities, even other boss monstersThere's probably more major features i forgot to include. But the gameplay is very similar to an old console hack-n'-slash game. It's a rather unique idea. Also, we intend to have basic gameplay and graphics to allow ease, speed, and better game performance. The game is being programmed in Java Script.Currently we have over 10 team members. We have a lot of artists and designers, but what we need most is 1 or 2 additional programmers (for AI, GUI, Controls, Networking, etc.) and we would like 1 more animator and 1 more audio producer.Currently we have a stable team with at least 1 member to fulfill every role needed to finish the basic game. How ever, we would like a few more in these few roles that were lacking in, hopefully speeding up production, creating ease, and further ensuring efficiency. A lot of the core content is already designed and currently the last of it is being uploaded to the website. We don't offer pay. If your interested in helping or contributing, but don't want to be committed, you can simply be on our off-team as an additional contributor. You can contribute anything you have to offer, when ever you want to. If you'd like, we will occasionally make requests. If we decide to use anything you offer, we will add your name to the credits list.Thanks for considering :).Here's that template thing they want -.-..:Team name:1337 BoxProject name:Basic KingdomBrief description:Clan vs Clan PvP hack n' slash mmorpg.Target aim:It's a very 'sandbox" style game. We intend low graphics and basic gameplay, for less bugs and high performance. (Especially very far range of vision for EVERYTHING. And big wars would occur, so many objects on screen. Low polygon counts are a huge priority.)Compensation:We are non profit. We are doing this simply for the fun of making and playing the game.Technology:Unity 3D. Modeling software that is compatible with Unity include maya, 3ds max, zbrush, and many more. (visit their website)Talent needed:Basic gameplay and simple graphics. We need people who know what they're doing, but we don't need much work from them compared to other mmorpg's. It's a very sandbox style game. Gameplay is our top priority. Graphics, audio, story, isn't what the game is based on, but can always be upgraded in the future. The core gameplay is what we care about the most, everything else we have low standards, so please don't hesitate to offer!Team structure:I've been involved in game design and development for 3-4 years now. I know basic scripting, but i'm not much of a scripter. I've mainly mastered GML coding language. I can't program for this project, as GML is primarily used for 2D games. This game is 3D, and in the unity engine. Requiring more advanced languages along the lines of C# or Java Script. Our other team members involved in this project (of over 10, and still growing) consists of mostly artists and designers, but very few programmers, audio producers, and animators. About half the team are non-committed. Meaning they aren't expected to do everything we request (either unskilled, busy, or simply not up to it). But for the most part, it shouldn't be a problem, and hasn't been so far. The 1337 Box team was originated by a group of friends (including me) who were very interested in media and entertainment. A while ago we started a small label of ours called 1337 Box. With this we are attempting to cross promote from our many other projects (machinimas, other games, videos, websites, web comics, etc.). Currently we have a decent fan base of a couple hundred people, and we are constantly growing with new content always on the way. Advertising shouldn't be much of a problem, once we are ready to do so.I have basically mastered the design, concept, balancing, and generally the fun aspect of games. I've used formulas to balance item stats and determine pricing as well as mana cost for abilities, i understand how to balance aspects that aren't exactly comparable, and I have managed successful projects and team leadership and organization in the past. For this project i have spent the last couple months designing a well balanced mmorpg that brings something new to the genre. I have already determined the gameplay mechanics. I am currently finishing the core content designs. I have a development plan already set so hopefully we can have an easy start and spend our work time making progress.Website:http://BasicKingdom.webs.comContacts:The1337Box@hotmail.comPrevious Work by Team:My team's most impressive works are game hacking, machinima director, 6 year experienced sci fi modeler, 10 year talented concept artist, and me personally, have created several 2D games, and a massive amount of designed content. (Also i've been recording a virtually infinite amount of game ideas since i was a kid, and still am today). Additional Info:Check out the website, the features section and the wiki have more than enough info.http://BasicKingdom.webs.comFeedback:None.. But ask questions if you have any.Our progress at the moment:Currently we have just finished getting together a basic team. We are very closed to finishing the core content designs and we are working on uploading the rest of the intended website content on the website. We recently just started the basic programming and development, and are about to spend the next few days working on basic models and gameplay controls.   
  I am somewhat interested but obviously this whole I want to make an MMORPG thing is everywhere and its a pretty unrealistic goal and unless you have some serious man hours and very skilled programmers and artists. Joining something like this would be crazy unless I am sure that this could possibly work. From the description you have given this is not a very easy thing to do and there a whole bunch of stupid kids who think they can read a couple of c++ manuals and then go ahead and make the next hit MMORPG( I was once one of those stupid kids) I have been part of an MMORPG project just like this before and frankly it didn't work as is the case with 90% of Indie MMORPG projects out there. I have a few questions to ask :) First of all what is your stance on using Unity as the game engine? There is a hell of a lot of engines out there, have you tried using different engines? Just why did you pick it ? How many network programmers do you have and how are you going to setup the server? Do you have any samples of work you have done already (if you have already started?)A little about me :I am a C++ and python programmer and I have recently started with C#, I have created quite a few websites for games before and im pretty good with using Flash to create a dynamic website that looks pretty professional. I am also very experienced in Blender as a modeler and an animator (I could show you some samples if you want). I know a hell of a lot about Game Dev and Game Design and the law and business aspect of it too and I have been part of a game development team a few times before. ;Quote:Original post by yaserjI am somewhat interested but obviously this whole I want to make an MMORPG thing is everywhere and its a pretty unrealistic goal and unless you have some serious man hours and very skilled programmers and artists. Joining something like this would be crazy unless I am sure that this could possibly work. From the description you have given this is not a very easy thing to do and there a whole bunch of stupid kids who think they can read a couple of c++ manuals and then go ahead and make the next hit MMORPG( I was once one of those stupid kids) I have been part of an MMORPG project just like this before and frankly it didn't work as is the case with 90% of Indie MMORPG projects out there. I have a few questions to ask :) First of all what is your stance on using Unity as the game engine? There is a hell of a lot of engines out there, have you tried using different engines? Just why did you pick it ? How many network programmers do you have and how are you going to setup the server? Do you have any samples of work you have done already (if you have already started?)A little about me :I am a C++ and python programmer and I have recently started with C#, I have created quite a few websites for games before and im pretty good with using Flash to create a dynamic website that looks pretty professional. I am also very experienced in Blender as a modeler and an animator (I could show you some samples if you want). I know a hell of a lot about Game Dev and Game Design and the law and business aspect of it too and I have been part of a game development team a few times before.Thank you for your interest.Firstly, i do understand mmorpg's are generally hard to make. And there are many ideas to be the "next WoW", some are good but due to various reasons they never see the light of day. We're not like that.Our intention is to bring a new type of mmorpg, but on a very small scale (at least at the beginning). We intend to release the game with little content, little story, little world, compared to other mmo's. This will let us focus on at least making the main game and get the gameplay and mechanics done and working good. From there, if the game does well, we may expand, but it isn't a priority to have tons of content or be some massive revolutionary mmo that everyone wants to make. This is more of a non-massive multiplayer online role playing game, at least for now.So basically, we have set realistic goals for ourselves, and if the basic game does well, we can add to it and slowly increase the games size.The engine was determined by our current head programmer, I'm assuming because he knows how to use it better than any other engine. Although, we have only just started programming, so if you would like to discuss it with our programmer, we may change the engine.We unfortunately don't have any examples of our past work online anymore. But if you wish you could give me your email and i can send you some of our previous 2D games.As for the server, we have a team from Intel Electronics that recently offered their services. They have been working on a server project and want to use our game to test it. They are supplying a server and willing to set up the networking for our game.Hopefully that clears things up :). For more information on the game and it's content visit the website at http://BasicKingdom.webs.comOr visit our development website at http://BasicKingdomDevelopment.webs.comThanks for your interest.;  We could also use 1 more committed modeler, 1 2D SFX artist/animator and 1 3D SFX modeler/animator.   ;  I want to talk to the other programmer do you guys like chat through the forum or soemthing??   ;  We have a development website for the developers to discuss things. http://BasicKingdomDevelopment.webs.comThe developers name is Viktor, in the Members section of the site. I don't think he posted his email on his profile, so I'll post it in his profiles comments incase you want to contact him, I'm not sure how often he checks the website.   ;  ~BumpStill need:1 more modeler1-2 more animators1 more programmer1 more 2D SFX artist/animator1 more 3D SFX artist/animatorAnd later on, 1 more audio producerBasicKingdom.webs.comBasicKingdomDevelopment.webs.com   ;  ~BumpWe started uploading screenshots by the way.http://basickingdom.webs.com/apps/photos/album?albumid=8710384Still need a few more team members to help out..   