   finding an offset point  from a transform
  lets see if i can have this make sensei have pointA and pointB that is the offset of pointA.. (pointA is the origin)I transform pointA using trans, rotation, and or scale..  how can i get pointB with the same orientation..A---------BA|||B I Can get  it to work fine when pointA has no rotation.. but i would like it to work with rotations..here what i got..// m_spawnOffset is how i know pointB// Get the positionD3DXVECTOR3 pointB(m_matWorld._41, m_matWorld._42, m_matWorld._43);pointB += m_spawnOffset;// Gets the forward vectorD3DXVECTOR3 dir(m_matWorld._31, m_matWorld._32, m_matWorld._33);thanks   
  I use openGL, not Direct3dbut, as long as you apply the same transformation matrices to both points, they should stay in the same Relative position/orientation to each other.;  well i got it to work. looks like i just needed some sleepwhere m_matWorld is pointA worldD3DXVECTOR3 pos = m_spawnOffset;D3DXVec3TransformCoord(&pos, &pos, &m_matWorld);