   A good cross-platform 3D graphics API, and my game.
  I found IrrLicht a while ago:  http://irrlicht.sf.netI started programming with it, and I have been very happy with it. Its easier to use than OGRE, although it is not as mature. It has a very active community in the forums, and there are a lot of people doing some cool stuff. There is only one author of the engine, but he reads the forums all the time and when people give him bug fixes and API suggestion he listens and implements them into the API.I started off creating a tetris game, and now I am developing my most ambitious project to date-- a 3D walk-around RPG style game. These projects can be seen at: http://www.skyesurfer.net/keless/IrrLicht/Anyhow, I post this thread not as a blatant plug, but hopefully as a resource to people who are currently at the point that I once was-- I had learned a lot of basic OGL/DX and was building my own rendering engine and game engine. In learning everything a rendering engine needed, I started realizing just how much there was. And while reinventing the wheel didnt bother me, the fact that I''d have to spend another year or two just to get to the game engine programming was what made me look for a good 3D graphics API. 