   Drawing trees
  I'm making a RTS game were there are a lot of trees, currently I'm drawing them one by one with billboarded textures, is there a faster way?Thanks.   
  I always thought that billboarding was one of the quicker ways. What kind of rts, 2D or 3D? (I'm assuming 3D)How does your game recognize the trees, as a seperate class or just regular textured plains? And how exactly are you rendering them, and how many at a time?(Sorry for answering a question with several, but I just made coffee :-)   ;  Plain billboarding is one of the fastest ways. I don't know if you do much processing on it, like lighting and such, nor do I know the design of your renderer, but I think you'll have to look at other ways to optimize performance. Which may include using less trees.Have you tried profiling your code to see what exactly is costing most time?   