   Ogre vs Maya units
  Hi I'm having trouble normalizing the units between Ogre and Maya. I have an ogre program from the sample application creator and a scene created in maya with a light cube at 10x 10y 10z (or more specifically (pcube1) shows translate 10 10 and 10 in the transform attributes window). Once I get to the exporter I have the option to leave the length units "from prefs" or change it to "meter" etc etc.How would I adjust the settings of either maya and/or ogre so that a unit placed at 10x 10y 10z matches the location of a unit placed through Ogre code using setPosition(10,10,10); or Vector3(10,10,10);? What conversions do I have to make?   