   Power of Two Textures
  Hi,I'm getting an error about using non-power-of-two textures in Xna. I have a card with shader 3.0 support and I heard it must then have non-power-of-two textures support.I have the latest drivers.Any idea what else could be wrong?   
  Does your GPU happen to be one of those integrated GPUs that claims to have VS/PS 3.0 support?   ;  I don't know XNA, but maybe it rejects them because some cards doesn't support them. Maybe you should try to put you texture into one that has the power of 2.Here, some ASCCI art =) _____________| | || your tex  | ||___________| ||   | | the ^2 tex  ||_____________|To aviod wasting texture space, you could put two into one of them.PS: Don't blame me, when I'm totally wrong, I just wanted to help :)@nullsquared: Mine claims that, and can do it really! :)   ;  Hi,Yes it is an integrated GPU: "Mobile Intel® 965 Express Chipset Family" :( Does it mean I really don't have such a stupid feature? I guess it is time to buy a new laptop <o>Thank you,Rosália;  As far as I know, those integrated chips claim to have a lot of features, but poorly implement them.  Though, I don't think it claims to have non-power-of-2 texture support, because it doesn't.  Your best bet is as mind in a box described: load your textures and put them on power-of-2 textures, then adjust your texture coordinates such that only the user portion of the power-of-2 texture shows up.I had this same issue when I was working on my software and I ran it on an Intel 845 GMA - all of my textures simply appeared white [grin].  Using the power-of-2 trick fixed it.   ;  Yes, Intel is only good for CPUs, but not graphics. My laptop has a (old :D) NVIDIA, btw. So it supports such things.My advisement: Buy a laptop (If it must be one) with either NVIDA or ATI GPU. Stay away from Intel *GPUs* when you want to deal with graphics. Intel CPUs are fine :)   ;  What function is failing? With what error?Remember that there's also "the non-power of 2 conditionally" flag, which means that the device can support np2 textures but only in certain circumstances. If you open up the DX Caps Viewer, does your TextureCaps include D3DPTEXTURECAPS_NONPOW2CONDITIONAL?   ;  Hi,It happens when I load a Model on Xna.Thanks,Rosália   ;Quote:Original post by RosaliaIt happens when I load a Model on Xna.Quote:Original post by Evil SteveWhat function is failing? With what error?[snip]If you open up the DX Caps Viewer, does your TextureCaps include D3DPTEXTURECAPS_NONPOW2CONDITIONAL?