   Which Physics Library is more suitable?
  We are making mmorpg use Ogre3D.Ogreopcode,ogreode,ogrebullet,ogrenewt,ogretokamak,NxOgreWhich Physics Library is more suitable?thx.   
  Has anyone really been far as decided to use even go want to do look more like?"You've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can"-Edit gogo: You really need to explain your project better. Physics engines are often chosen on technical merits dependent on your project's requirements. There is no one 'best' physics engine for everything, though I guess Havok comes close.   ;  I am using ODE (am still working on the Irrlicht/ODE wrapper: http://bulletbyte.de/products.php?sub=irr&show=irrode), but I don't think that it would suit a MMO game. The IrrOdeCar demo contains 6 vehicles (3 cars, a tank, a helicopter and an airplane) but I'm not satisfied with the simulation speed.   ;  Our game have big scene and big collision calculation.There are near roles and models of hundreds in one viewport.  It seem the same with Lineage2.   