   Environment mapping
  Hy!I would like to create environment mapping effect. But I couldn't find any Tutorial. Can anybody send a good (and simple, fixed-function pipline, not HLSL) tutorial or SHORT source code for me?THX!   
  I can't recall if the Cube mapping / Sphere mapping samples that come with the DirectX SDK use HLSL or not, but if you haven't already, check it out.For me, the path is:D:\dxsdk\Samples\C++\Direct3D\EnvMapping   