   Is anyone still using dx 8 or dx 9
  Hi, Is any game company still using dx8 or dx9 for professional game development.   
  I don't know which companies are use what, but anyone that is making a game for a casual setting would not want to restrict themselves to DX10 or DX11 hardware.  DX8 is probably less likely, but still possible if a company has an engine built around the technology (from way back!).   ;  In the companies I've worked with, DirectX 9 is still used. However, the key term here would be "support" rather than "use". In professional game development, making games for the PC would require you to have your game scale up or down. As you might already know, not everyone uses the same video card and has the same capability. But generally, my guess that as of this writing, DirectX9 is still the common denominator of gamers, regardless whether it is a graphics-intensive game or as simple as the ones in casual games.If you're market is similar to Steam, then its best to look at their (http://kotaku.com/5554055/the-average-pc-gamers-computer-looks-likethis) Hardware survey. They released their latest report in June 3.   ;Quote:Original post by AndreiVictorIf you're market is similar to Steam, then its best to look at their (http://kotaku.com/5554055/the-average-pc-gamers-computer-looks-likethis) Hardware survey. They released their latest report in June 3.Better place to look at is http://store.steampowered.com/hwsurvey/.;  There's no reason to still use 8, but if you want WindowsXP compatibility (who can afford not to?) there's no way around 9. Well, one could use OpenGL...;  XNA is also primarily DX9 if I'm not mistaken.   ;  Depends on how big a company you want to include. My little outfit uses it still and will do for some time.Having said that, it's rare for us to put out a PC game because compared to all the various console options they don't tend to sell very well. At best, PC download is a bigger gamble than say XBLA or even Wiiware.I see no gain moving up from DX9 for a very long time tbh - years. There is very little in DX10 onwards that's actually important new features as opposed to just being better laid out and more convenient.Whilst there is still a player or a publisher out there with XP on his/her machine, I'm sticking to DX9. A big part of this is also support for XBox which is a custom DX9 too.(Geom shaders look kinda cool tbh, but these aren't a must have imo.)   ;  As long as Windows XP remains a fair chunk of the market, DX9 will be supported.With a little luck in a couple of years, it will be small enough to ignore and we can all move to DX11 (or higher).;  It's pretty rare to see PC games that don't support WinXP. A lot of games have a DX9 renderer *and* and DX10 renderer though.   