   GL_POINTS artifacts on laptop
  The following problem only happens when running this program on my laptop, which has an ati radeon mobility 9000 and not on my desktop.It is rendering the points I have tried playing with all the point size and blending parameters and adjusting the near/far plane on the camera, and nothing seems to change how it looks. The points are always outside the polygon by a small amount(at least 0.1f and the point size is set to 5 in those pictures, it even happens when the point size is really big of really small)Does anyone recognize what is causing this?   
  The effect is camera dependant, meaning if I zoom in really close then the effect no longer appears, if I zoom out a lot it gets worse and worse like the screenshots show. The spheres are just drawn with glutsolidsphere   