   anyone using Nebula2?
  I'm a Nebula2 user, my game uses it.it's been a while since this engine showed any progress, the developers have ceased to work on it to work on Nebula3 (though it's still a beta, not suited for games yet, and not compatible with Nebula2), the mailing list died since the forums were opened and then they died as well (no posts, and then a crapload of spam to make it almost impossible to use as archive/consult).still, I've found reminiscences of usage of Nebula2 here and there. I found an open-source game called Freddy Impossible that uses Nebula2 and even has multiplayer. This game was a developed through a spanish game development course that only uses Nebula2. However Freddy Impossible was the only one of the game entries I found to be open-source (even if other game demo bins were downloadable).I also found a site where the author claimed to have implemented PhysX into Nebula2, but there were no code, binaries or screenshots, and contacting the author was futile.so I was wondering if there's anyone still out there that uses Nebula2. perhaps we could share stuff to be more productive.   
  anyone missed this?   