   Modeling?
  Hi guys, so I currently looking at downloading 3ds max 2010. But I was wondering what sort of things it would allow me to do? 1)Would I be able to subdivide models, so that I could do things like lighting effects etc, and keep it in the same .x file or whatever? Like say I was to make a car, could I have separate models for the windows, lights, wheels etc. So that I could render them all differently with different effects?2) How do you create your own animations with 3ds max? I mean, do you create separate reels for different animations, and then call each reel distinctly when e.g walking in game? Thanks :)   
Quote:Original post by emforceHi guys, so I currently looking at downloading 3ds max 2010.Downloading with license right? :)Quote:Original post by emforceBut I was wondering what sort of things it would allow me to do?This question is .. The answer is: depend by your skill :)Quote:Original post by emforce1)Would I be able to subdivide models, so that I could do things like lighting effects etc, and keep it in the same .x file or whatever?Lighting effect from x file?Do you mean create light and settings parameters for 3ds max and loading it for your own engine? What engine will u use ?I'm noob too in game dev but many questions in this section are quite...uhm...Funny :)   ;  well i am hoping that i might get a free copy from the uni i am going to, but if not I will have to look into something else. Anyway I haven't downloaded the 30 day trial yet so I was planning to use that :)What I meant by subdivide is, make it so that there are several kinda sub models within a model and then light appropriately using my own engine. :);  If you're going to "Download" an application, I'd recommend Blender (www.blender.org).  It's just as capable as 3d Studio Max, is free, has a great user community and is excellent for game modeling. Cheers,Bob   ;  lol can I just ask why everyone is so suspicious of the word download in my op? I will change it if you want me to :)   ;  Copyright infringement is very bad.... I mean, if you get caught doing that stuff and then releasing a game using it, you're going to be so incredibly screwed... to put it lightly.   