   Dumb question, but....
  Hi. I''m new to GameDev, and from what I''ve seen, its a great site. But I have been having an arguement with some people, and I need some help.I''ve started doing C++ week ago, and when the arguement started: Which is more useful for designing games, Flash or C++? I have a feeling my friends are exaggerating (They say they can design a game with better graphics than some produced nowadays in ten minutes.), but I don''t know much about Flash.I thought I''d ask some more experienced people. Right now I''m not interested in which is better, but the advantages and disadvantages of each. (I''m trying to figure out if there is anything that C++ does better than Flash, though my friends say otherwise.)Thanks!~Dakar  
  Flash comes nowhere near c++. Get your friends to try and write a simple 2d game that runs at 100 or so FPS in flash. Try loading a ms3d files in flash, or creating any 3d scene for that matter.   -www.penten.tk- "The problem with America is stupidity. I''m not saying there should be a capital punishment for stupidity, but why don''t we just take the safety labels off of everything and let the problem solve itself?" -xterm-;  i know that shockwave can use the Tron engine (right name i think, an IBM engine) to utilize 3D hardware acceleration.  I''m not sure about it but last I knew, Flash didn''t support anything that utilized hardware acceleration.  Obviously, if Flash doesn''t support 3D hardware acceleration then it''s going to suck ass for 3D game development.  If it does, then it''ll be just as good as any other language and the speed of development performance of the program will have to do entirely with the ability of the developer.C/C++ allows you more direct control over things like memory management and whatnot which could be listed as a plus.  But that doesn''t necessarily mean that it''s better for games.My personal opinion is that if Flash was great for making 3D AAA quality games you''d see Flash games out there, which you don''t.-me ;  Flash = Online browser based games (Generally)C++ = Applications, meaning more power and flexibility over specifics.It's really based on what you want to make, however, I strongly suggest c++ because when you look at the final products of really planned out, advanced games, which would you rather create? A game with cartoony graphics (and POSSIBLY 3D) or a 3D game utilizing a very powerful graphics API, giving the programmer full power over what they are creating.And yes i sound a little biased, just because I have used flash and C++ and I would seriously save yourself the trouble if you wanna  become a hardcore game programmer, go for C++Oh yeah and by the way, tell your friends to show us some screens or post the link to their game here. I am definitely interested in flash developers claiming they made graphics that are better than commercially sold games.   [edited by - Maxfreilich on February 17, 2004 7:11:24 PM] [edited by - Maxfreilich on February 17, 2004 7:12:00 PM];  Well, I guess my question has been answered, thrice! (Much faster than any other site I''ve been on). Penten- Thanks. I''d like to see them, too.Palidine- I''ve tried bringing that up, but they really don''t listen. Thanks anyway.Maxfreilich- Yes, I''ve thought of most of those, except asking about the screenshots. *Grins* I''ll be sure to ask.Thanks!~Dakar 