   Looking for !!HELP!! with Game Design Document
Team name: CitadelProject name: Nemesis ProjectBrief description: A Turn-Based Space Strategy with Real-Time Space TacticalTarget aim: Uncertain - possibly just as a hobby, but... (read below)Compensation: To be discussed, certainly a portion would be given to contributors, depending on tasks compleated, and overall effort. (see below - this is more for the learning experience than the $$$)Technology:Windows, C++ Direct XTalent needed:Please see belowTeam structure:Myself only to date - and as for what I do - I been buisy setting up the preliminary requirements for what I feel is needed in project design tools. Also have been writing preliminary design documents. Things will be very loose and casual for a while - with possibly weekends (occasional weekdays) with intense activity.Website:Hosted on Dial-Up at home at the current moment is an eGroupware website - please PM for details if you wish to use it - it is more for my own personal organization.(I am on Dial-Up to save money for project). An official web page will be going up, and yeah - it'll be hosted, not on my own PC. IRCd will however be hosted here at home.Contacts:feeder@comcen.com.auPrevious Work by Team:Various modding projects, no real game creation experienceAdditional Info:See BelowFeedback:While I don't mind being flamed, I would like it to be constructive - I am already certain you get a high quantity of posts in similar fashion!Hello, I am new to this forum, I had been looking through the indie developer forums found at the domain indiegamer.com and while talking to a friend about options decided to come here and post.I want to write a game, have wanted to write a game, and will continue to want to write a game, for a good many years.I have scattered ideas so far, ones that in themselves describe the very same UBER game that everyone seems to want to write, you know the MMO with RTS and all the features that let you zoom from the cosmological heavens down to the small scale and do just about everything. I also know this is something that not even multi-million(billion???) dollar companies do, and so am heading for a much more focused style of game.Why exactly am I writing this post, well, I am determined. I will be starting some formal training in C++ and Direct X in about 1-5 weeks from now, and have already a really light amount of experience with C#, .Net, SQL, a touch of ASP, and about 6-7 years modding experience as well - which to be perfectly honest is really starting to bug me (because I can never get what I am working on - just the way I want it - due to limitations in the engine/tools/whatever)Where am I at, well, I am at the design phase of it. I want to write a really good design document, and spend the next year or two or more planning things out to make sure when production starts it goes smoothly.What kind of game would I like to write... Well I had been kind of leaning to a Masters of Orion/Starships Unlimited style of game.Do I intend to make profits? Well hoenstly... What I intend is to make the best game I can, with preferably as little help as possible, But!! I think with what I have planned - and my total lack of true experience in game design - I could not make a game that would generate anything but the smallest profits through donations alone. (I have looked at statistics, mind-you, and know for a fact that the majority of commercial games realesed (I think about 80%) do not even really cut even on their costs, but the occasional few, really do make a killing - while this would be nice, I am trying to remain realistic).I do however, plan on approaching the developers of game companies - if, the game ever does what I dream it to do - and that is generate interest - not sure exactly what I am capable of yet - but time will tell.Ideally - I am looking for a team that contains at bare-minimum...An experienced game designer, who could spare a few hours/week or optimally everyday to jump on the IRC channel I got.An experienced coder(or - multiple experienced coders - so as not to bug the living crap out of the only/few I might already know), who I could contact in times when I just simply get lost in my own rantings - trying to do things the hard way - when there is a much easier way that I just don't see at the time.A bunch of moral supporters, and people who could maybe make good suggestions to improve the game.Possibly a graphician for textures, GUI, etc... though I might survive with out this.Musician, and Sound Engineer would also be nice - as I doubt my own ability in this field.In short - I'd like a good team to make the work load bareable, and to enjoy the company of - while I work part-time initially and if the project looks good eventually moving into it full-time - even if it is for just the company, and the diversions that the team offers. ie. while I would like to have talented people to help - company and support is important to me also.Plesae don't give me the doomed to fail rants, as I have not even really set goals for success, the design document is still unwritten, and I have little to no idea of the final outcome of this project, but what I do know is that you get nothing for nothing, and if I do nothing, then I will get nothing, and to me this is unsatisfactory. EDIT: I had a friend proof read this, and he asked me a few questions about this. I have goals, but not decided yet what is realistic and what is not in these goals, the esential part of what I mean here is that the plan itself has not been thoroughly fleshed out, and I'm sure with a critical eye - many things in my current plan will be crossed-out as unrealistic.In truth and honesty, I am not really expecting this first major project that I do to succeed in anything except teaching me where I have failed, hence the above, of establishing friends who can help, and guide me through the process. That said, I will stick with it, and work to get this done, loosely, within a few years of an initial Alpha product.I would like to hear what people have to say about what I have said.Thankyou for the time taken to read this.PS:At the immediate time - I need people who can help me get my ideas into a design document - I am currently reading books on the process of game design - which stresses the important nature of such a document. I want help prioritizing which features of the game are close to the nature of the plan, and which are likely to be unneeded additions that could be ommited, or added at a later date. If you are interested in having a valiant attempt at doing this, reply to the post, likewise if you have experience, and would like to see me succeed, please give me your advice ;)Here are some screenshots from my latest work with NWN2, which is an independant project I have been working on along side of this one.http://i232.photobucket.com/albums/ee6/liquidacid_1974/NWN2_SS_083007_055906.jpghttp://i232.photobucket.com/albums/ee6/liquidacid_1974/NWN2_SS_083007_055848.jpghttp://i232.photobucket.com/albums/ee6/liquidacid_1974/NWN2_SS_083007_075927.jpghttp://i232.photobucket.com/albums/ee6/liquidacid_1974/NWN2_SS_090807_043811.jpg[Edited by - RunnyCorrosive on September 10, 2007 3:09:55 AM]