   C+C, Dune and Total Anihilation(sp?)
  Just wondering, i have just started learning to program with Python, have learnt VB6 at college but not used it for about a year. My goal is to be able to develop games in the future. I know that this will be far off in the future but i like to have a clear goal and aim set for me to walk towards, such as being able to develop a very simple game in Python in 3 months time.But thats getting a little off the point of this thread. Basiclly these games i have mentioned are RTS games, what i am wondering is, are these just 2d games with 3d looking sprites etc, or is there another term for what these are and is it possible to make similiar games using pyhton once i fully understand the language. Again i would like to stress that this is not something i expect to be able to do in a years time but i would still like to plan it all out while learning python so that when i am at the stage of being able to program it i can.Hope someone can help and thank you for taking the time to read this.   
  These games are usually referd to as isometric.Take a look at the Isometric group on here and you should finds lots of information.   ;Quote:expect to be able to do in a years time but i would still like to plan it all out while learning python so that when i am at the stage of being able to program it i can.You got your first job at McDonalds. You're asking how you should lay out your desk once you're CEO of Exxon.Sure, there are handful examples of people following their dream since they were 7 and everything happened exactly as they saw it. But what their biographies simplify, is the decades of grunt work they did to get there.Either way goes, 3D or 2D. But what you choose will depend on hardware, target audience, and media over which you'll publish this. As of right now, whatever reasoning you apply will be faulty - you do not have the grammar to ask the question, or to understand the answer. Once you learn that, you'll also know the answer to your question, as well as reasoning behind it.   ;Quote:Original post by AntheusQuote:expect to be able to do in a years time but i would still like to plan it all out while learning python so that when i am at the stage of being able to program it i can.You got your first job at McDonalds. You're asking how you should lay out your desk once you're CEO of Exxon.Sure, there are handful examples of people following their dream since they were 7 and everything happened exactly as they saw it. But what their biographies simplify, is the decades of grunt work they did to get there.Either way goes, 3D or 2D. But what you choose will depend on hardware, target audience, and media over which you'll publish this. As of right now, whatever reasoning you apply will be faulty - you do not have the grammar to ask the question, or to understand the answer. Once you learn that, you'll also know the answer to your question, as well as reasoning behind it.Thank you for your reply, i am slightly unsure with what you mean by my grammer, if you are saying that what i have asked is bad english or worded incorrectly then i apologise. I dont see the harm in planning something out, even if the technology changes having a base to build upon i beleive is always a good idea.   ;Quote:Original post by MagebornThank you for your reply, i am slightly unsure with what you mean by my grammer, if you are saying that what i have asked is bad english or worded incorrectly then i apologise. I dont see the harm in planning something out, even if the technology changes having a base to build upon i beleive is always a good idea.Not your writing.Grammar defines how certain domain works. For example, lawyers have almost their own language. Scientists have another one. Politicians another one. Artists do as well.Each of them would use different terms and different tone to express something.If you were to ask an artist to tell you their impressions of a painting or a musical piece, it would be impossible for you understand what they said (easy to test, find and read an art review of a show or movie).About planning:- Technology is a tool. If you start with a technology, you'll end up with a solution looking for a problem- 2D or 3D. What media? Cell phone? Website? x-box 720? The choice of 2D vs. 3D will depend solely on which is most appropriate for target platform.- Target audience. If your target demographic are casual web users, you'll need to find one of web technologies. Today, 3D and web don't mix well. In 3 years, 3D is very likely to be fully supported- Impressum. Do you really want 3D? Would it *really* look better? Does art even matter in your game? Is it cartoonish, photo-realistic, user-creatable?- Footprint. Can you afford to use 3D models, with textures, animations, etc, which will likely consume gigabytes? Or would nice, stylish 2D art work and look better?- Hybrid? What about isometric, or pseudo isometric, but with fully 3D models. Diablo 2 did the reverse, they used fully 2D models, but created pseudo isometric display which added depth and perspective.None of those questions depend on technology? They start with a vision, a plan and a very hard look at your resources. Can you hire 4 3D artists to develop decent-quality 3D models? Or will you need to ask your friend for help, and they can only draw 2D.And so on....Once you're clear on the above, you go to google, and search for technologies which allow you to do what you want.   