   Global lighting?
  Hey guys,Is there any way to do "global lighting" so to speak, in OpenGL?ThanksMike   
  In graphics, global lighting is known as Ambient lighting.  Chapter 6 in the redbook covers how to setup ambient lighting, as is the case with most lighting tutorials.Chapter 6:  http://fly.cc.fer.hr/~unreal/theredbook/chapter06.html ;  check the lighting section of spec, theres a global ambient term from memopry its set to 0.2,0.2,0.2 as default   