   GUI options?
  I have written some basic drawing code in DX10 (native C++) and now I want to begin working on a Level Editor as a fun project.  I want to create a window with buttons and toolstrips, but prefer not to have to use raw Win32 API.  What are some easier libraries to use in this situation that I can use in native C++ inside VC++2008 EE?  I do not want to have to move into managed C++, C++/CLI, or .NET if at all possible.   
  I always use wxWidgets for my tool GUI's. Easy to use, complete and many useful examples.   ;  I had looked at wxWidgets already, and it seemed dificult to merge with VC++2008 EE, but I guess I will take another look?  Any more recommended libraries from a novice programmer?   ;  I used wx with 2005 EE and a external form designer. Besides from figuring out what libraries to link to(unrelated to the visual studio version) I can't remember I had any problems.   ;  Now, this is a noobish question, but, I couldn't find the prebuilt libraries for wxWidgets, only the projects to built.  I don't want to have to wait the 1-2 hours to build the .lib files unless I have to.   ;  You don't need all the .libs, only the configurations you're using.  In your case, I'd recommend simply building the static libraries (no Unicode), since I doubt you're using unicode and then you don't need to worry about the dependencies with the DLLs.   ;  wxWidgets is good. You can also use CEGUI, like OGRE does, is prettier for games.   ;Quote:Original post by gekkoYou don't need all the .libs, only the configurations you're using.  In your case, I'd recommend simply building the static libraries (no Unicode), since I doubt you're using unicode and then you don't need to worry about the dependencies with the DLLs.Thanks, but which of the static libraries should I build then?  I figure wx_core probably a good guess for a start, but which of the others would I need?   