   how many linux gamers are there
  any one who is a linux gamer reply......i am intrested in making a linux game ......what kind of things would you need to develop games for linux   
  I think the fact that most games I like to play are on windows is the only reason i really still use it. If a lot of mainstream games and more drivers started coming out for it, id start using it regularly. Obviously need an IDE (eclipse is a good one for both java and c++). Netbeans can do both as well if you prefer. A compiler for w/e language. It depends on what you want to make if you require a graphic library like opengl for example.   ;  Moving to the lounge.   ;  I am one, but not exclusively (how could any serious gamer be?), I played Heavy Metal FAKK 2, Doom 3 (and expansion), Quake 4, Prey, UT, UT2003, UT2004 and Quake Wars on Linux, and I am passively boycotting UT3, I won't buy it until there is a Linux client (So I will never buy it I guess).Making a Linux exclusive game is still a bad idea, so I recommend going multiplatform. Things you would need... well a PC running a Linux flavor is the obvious, indispensable thing, I would think going dual boot rather than using a Virtual Machine is the way to go if you intend on using video hardware acceleration, though I don't really follow VM advances, some VM hypervisor may give you some sort of hardware acceleration access.On the Development side, you'd have to forget about DirectX, and go with OpenGL, SDL, OpenAL, OIS, fmod, etc, depending on what you'll be making.Also obvious requirements would be a compiler (gcc), linker (ld), debugger (gdb) and optionally an IDE (Code::Blocks, KDevelop, Eclipse, etc), but all those should be easily obtainable from your Linux distribution.Linux Development is complicated, or rather Visual Studio makes development too easy, so you may want to stick to multiplatform libraries, develop on Windows and then just recompile and tweak Linux aspects on Linux itself, that's what I do, CMake is a great tool for doing just that.;Quote:Original post by KwizatzMaking a Linux exclusive game is still a bad idea, so I recommend going multiplatform. Things you would need... well a PC running a Linux flavor is the obvious, indispensable thing, I would think going dual boot rather than using a Virtual Machine is the way to go if you intend on using video hardware acceleration, though I don't really follow VM advances, some VM hypervisor may give you some sort of hardware acceleration access.VirtualBox supports video acceleration using OpenGL and Direct X when using wine's DirectX implementation.;  I spend a lot of time putting games on Linux.  I would recommend familiarizing yourself with libSDL and the subset of OpenGL that's compatible with OpenGL ES 1.3 (or the subset of OpenGL 3 that is compatible with OpenGL ES 2.0).  You do that and your game will be easily ported to Windows, Mac OS X, and most Linux OSes for most devices.Learn to use the autotools framework.  You app will build and be packagable on all Linux, Windows, and Mac OS X targets.The future of Linux games is more likely in the MID/smartbook/portable market.  Neglect those devices at your peril.   ;Quote:Original post by smrVirtualBox supports video acceleration using OpenGL and Direct X when using wine's DirectX implementation.Interesting... however, would that be Virtual Windows Running under Native Linux or Virtual Linux on Native Windows?;  I play NetHack on Ubuntu 9.04. 'Nuff said.   ;  i dont play the latest greatest games. i have a ps3 for those but for anything that comes up that seems cool, i try to run it in linux first, if fails i stick it on my windows machine.;Quote:Original post by KwizatzQuote:Original post by smrVirtualBox supports video acceleration using OpenGL and Direct X when using wine's DirectX implementation.Interesting... however, would that be Virtual Windows Running under Native Linux or Virtual Linux on Native Windows?That's Windows XP running under Linux. Oops! I should have specified.   