   Problem with Particle Engine
  Hi,i´m working on a particle engine. The problem i have is drawing the particles: if one particle is drawn with blending on, and glBlendFunc(GL_SRC_ALPHA, GL_ONE), everything looks OK. But if two particles overlap, i see the intersecting rectangle of the two particles. How can i avoid this? Setting a color key is not desired, since it causes particles to look raggged.Can some one help me?ThanksGammastrahler  
  try other blending methodsegone 1-src_alphaone onesrc_alpha 1-src_alpha etcthough only the last one will not ''brighten'' if 2 textures overlap (which is normally what u want anyway for stuff like fire explosions etc)    http://uk.geocities.com/sloppyturds/gotterdammerung.html  ;  you can also try to disable depth writing (glDepthMask() if i recall corectly) mfg Phreak--"Input... need input!" - Johnny Five, Short Circuit.  ;  Just Disable the depth buffer completely, and enable it after the drawing of your particles is done....  ;  Hairybudda... disabling depth tests will most likely cause artifacts where particles are not occluded by other surfaces (walls and whatnot) when they should be. Disabling depth writes is the better way to do it.  