   Which is faster: Strip with multiple calls of Line with one
  Some things can''t be rendered with one DrawPrim call using tri strips, like cubes, but they can be using tri lists. However, tri strips oen their own are faster than tri lists. Right now I''m trying to decide how I''m going to store vertex data to a file for a ''level''. So which one would be faster?   //------------------------------------------------------------------------------------------------------The great logician Bertrand Russell once claimed that he could prove anything if given that 1+1=1. So one day, some fool asked him, "Ok. Prove that you''re the Pope." He thought for a while and proclaimed, "I am one. The Pope is one. Therefore, the Pope and I are one." 
  In most cases Indexed Tri Lists are as fast or faster than Indexes Tri Strips on current HW. Stay Casual,KenDrunken Hyena;  Ken is right.  Tri strips used to be slightly faster on older hardware but modern hardware is really optimized for tri lists.As a side note, I believe it *is* possible to render a cube with a tri strip.  To do it, you need to use degenerate triangles though.neneboricua ;  Tri strips are faster, but only where memory is concerned. If 20% or more of your triangles are degenerate then go for lists, otherwise do strips if you can. 