   creating a game engine from scratch
  I was googleing up how to create a game engine from scratch but i never found any easy to understand tutorials on c++ so i came here.Have got any tutorials on how to make a 3d game engine from scratch such as graphics engine, sound engine, level editor, network engine (for creating multi-player games) using c++?please help!   
  Not really. It's hard to make a nice concise tutorial for something of that scope.   ;  When you are talking about something of that scale, I would start by looking into books. I doubt you will find a single one that covers everything you need.   ;Quote:Original post by Buzzy661i never found any easy to understand tutorials on c++ so i came here.C++ isn't easy for a beginner to understand.  You're going to have to put in lots of time and work if you want to learn to program.Quote:Have got any tutorials on how to make a 3d game engine from scratch such as graphics engine, sound engine, level editor, network engine (for creating multi-player games) using c++?A "tutorial" is not what you need.  A 3d game engine is a big task -- far too much to cover to a suitable level of detail in a tutorial.  You could probably find some books on the subject, but you'll still need to spend some time learning and creating simpler projects first so that you can learn how things work.Once you've learned the basics doing simpler projects you should keep in mind that it's generally better to Write Games, Not Engines; pick a game to create, work towards writing the code you need for that and then pick out any parts that might be reusable to make your engine.  If, as a beginner, you try to create an engine from scratch you'll probably end up putting in lots of things that you don't need or which don't work properly for an actual game.I'd suggest you pick up a book on C++, work through it, and start working towards some smaller games to get practice.  Once you've got some small games done you should have an idea of how to create your 3d engine.If you're genuinely finding C++ too difficult but still want to make games you could try something like Game Maker, FPS Creator, Real Crafter, or the many similar packages out there.You could also look at a different programming language such as C# with the XNA library, or Python.  Remember though that any programming language is going to be difficult and you'll have to stick with it if you want to get anywhere.Hope that helps! [smile]   ;  >A "tutorial" is not what you need.Amen to that.>I would start by looking into books.I would start by taking classes.   ;  I don't necessarily know if these tutorials would be better, but if you are already paying $50 then I think it is possible you might get more bang for your buck with this CD.If you do end up buying either one, I'd be interested in how well they work for you. I've looked at these before, but I don't have a random $70 to throw at some tutorials.Hope that helps,mikfig   ;Quote:Original post by jbadamsC++ isn't easy for a beginner to understand.  You're going to have to put in lots of time and work if you want to learn to program.Even though C++ is a hard language to understand, because of it's abilities and controls, it is definetly a good language to learn for game programming.   ;  Don't write an engine, make a game.  The engine is defined as the parts of the old game that you use to make the new one.-me   ;Quote:Original post by Portugaz D AceEven though C++ is a hard language to understand, because of it's abilities and controls, it is definetly a good language to learn for game programming.C++ is only good for game programming because the industry grew alongside it. For hobbyist game developers and newbies, there are easier introductions to the field.C++ is simply a bad first language. Most compilers have vomit-style error messages (template errors are incomprehensible). C++ runtime errors are still of the "you blew your foot off" variety -- segfaults, bus errors.... despite the fact C++ supports exception handling. It's also the last high-level language that doesn't support garbage collection natively. And worst of all, C++ supports backwards compatibility with C. This isn't bad for experienced programmers, but C is a totally different language, and it's very hard for a newbie to approach both at once.   ;  thanks for your comments guys and i will start to learn C++ to make my game! thanks!   