   DirectX 10 and input layouts
  Hello everyone,So i've been starting with dx10 few days ago, i managed to draw some text on the screen and create some basic stuff, so the next thing on the list is created and rendering meshes, but i dont seem to get that input layout thing, does it mean that i MUST have at least one shader for my projects, than can do some basic stuff? that's awful..so anyway, here's what i'm doing:void hxCore::Update ( void ){_device->OMSetDepthStencilState ( 0, 0 );float blendFactors[] = { 0.0f, 0.0f, 0.0f, 0.0f };_device->OMSetBlendState ( 0, blendFactors, 0xffffffff );_device->ClearRenderTargetView ( _renderTarget, _clearColor );_device->ClearDepthStencilView ( _depthStencilView, D3D10_CLEAR_DEPTH | D3D10_CLEAR_STENCIL, 1.0f, 0 );//render objectsfor ( unsigned int i = 0; i < _ObjectV.size(); i++ )_ObjectV->_Render ( );_swapChain->Present ( 0, 0 );}//object _Render() methodvoid hxObject::_Render ( void ){if ( _vaild ){UINT stride = sizeof(_hxVertex2);UINT offset = 0;_MainCore->_device->IASetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST );_MainCore->_device->IASetVertexBuffers ( 0, 1, &_VertexBuffer, &stride, &offset );_MainCore->_device->IASetIndexBuffer ( _IndexBuffer, DXGI_FORMAT_R32_UINT, 0 );_MainCore->_device->DrawIndexed ( _numFaces*3, 0, 0 );}}the object's vertex and index buffers are made correctly for that object, but it breaks at _MainCore->_device->DrawIndexed ( _numFaces*3, 0, 0 ), so it's caused because i did not create a vertex input layout, right? and to create one, i need a shader?   
  DX10 is a shader only pipeline.  You'll have to create an input layout and a vertex shader and a pixel shader in order to see anything.  There are lots of tutorials with very simple shaders around so that part shouldn't be too much work.Though the layouts are a little confusing, you can have one layout to use with many shaders.   ;Quote:Original post by DieterVWDX10 is a shader only pipeline.  You'll have to create an input layout and a vertex shader and a pixel shader in order to see anything.  There are lots of tutorials with very simple shaders around so that part shouldn't be too much work.Though the layouts are a little confusing, you can have one layout to use with many shaders.Ahh that's depressing, Thanks for the info   