   SFML SetFrameLimit Not Limiting Frame Rate
  Compiler: Visual C++OS: Windows 7 EnterpriseFor some reason, SetFramerateLimit isn't limiting the frame rate in the app I'm working on, but it works fine for others with the EXACT same codebase. The framerate is capped to 60, but mine jumps around at 100-99 and then goes down to 50 sometimes.Any help is appreciated.[Edited by - triqer on April 6, 2010 8:03:22 PM]
  Do you have vertical sync disabled?  According to this tutorial, vertical sync is disabled by default, so you might need to pass true to the UseVerticalSync method.   ;  Worked perfectly! Thanks!   