   OpenGL RGBA bitmap format?
  i have a bitmap array of RGBA values:like for instance{0x00000000, 0x00FF00FF, 0x23456789, 0xFDADADAD}as an example (2x2, the actual one is much larger);but openGL treats it as RBG and ignores the first 2 digits when i bing the texture to a polygon.... why? When i did glTexImage2D i had it on GL_RGBA so that's not the issue   
  nvm i solved it   