   wild magic 4 engine andget a trimesh in scene
  Hy.I have a wild magic 4 scene with some trimesh , nodes eccc..How i can get a trimesh object under two nodes? pScene is the scene , i try:pScene->getChild(0)->but there aren't other get chils function and i must go under the first node , but how?thanks.   
  Are pScene and the pointer returned by getChild the same type?Can the following code compile?NodeType* pScene = something;pScene = pScene->getChild( 0 );pScene = pScene->getChild( 0 );pScene->doWhatYouWantedToDo( );If not, that would explain why you can no longer call getChild after calling getChild like you demonstrated. You'll need to cast the child back to what ever type has the getChild function, if this is how the system works.   