   D3D11 AppendStructuredBuffer ?
  Hi,Where find a complet sample with AppendStructuredBuffer ?I find nothing !I want to use a AppendStructuredBuffer in a Pixel ShaderThen a ConsumeStructuredBuffer in a Compute Shader to calculate the sum.Think   
  I see that nobody know D3D 11...   ;  Do a search in the SDK samples and see if any use a AppendStructuredBuffer, I believe that some do.  You'll have to read through the docs and then ask more specific questions here.buffer description hereUAV description object hereAPI for setting a UAV to the pixel shader hereHLSL for using a AppendStructuredBuffer hereHLSL for using a ConsumeStructuredBuffer herestruct X{float3 data1;in2 data2;};AppendStructuredBuffer<X> pixelAppendBuffer;Texture2D<int2> texture;// Every pixel puts a X structure into the structured buffer.float4 psmain( float3 position : Position, float4 pixelPos : SV_Position ) : SV_TARGET{int3 p = int3( pixelPos.x, pixelPos.y, 0 );X x = { position, texture.Load( pixelPos.xy ) };pixelAppendBuffer.Append( x );return float4( 1.0f, 0.5f, 0.0f, 1.0f );} ;  Think... but I say a COMPLET sample.And there is nothing in the SDK - that I know it.