   SDL, OpenGL and OpenCL ?
  Do anyone have the combo SDL,OpenGL and OpenCL working (on Nvidia) ?Or have seen it working somewhere?If so can you please direct me to any info about it.(Im getting segfault on clEnqueueReleaseGLObjects simple OpenGL example in Glut runs)   
  I still have not found a working example of SDL OpenCL and OpenGL anywhere :(The NVIDIA examples uses Glut and that is kind of old.However I have now managed to do this in linux :)  so I want to tell everyone it is possible!I used:SDL 1.2OpenGL version 3.2.0 NVIDIA 195.36.15NVIDIA_GPU_Computing_SDK version 3.0Glew 1.5GLSL 1.5Noteworthy is that if CL and GL are not initialized in the same thread it crashes.Though I think this happens only then they share an OpenGL buffer.I do not post an example cause I do not have a short one in one piece.However using the example codes in NVIDIA_GPU_Computing_SDK version 3.0 there is nothing special to think about. Just initialize GL before CL.   ;  OpenGL 3.x profiles are supported in the development 1.3 branch of SDL, other than that, you'd have to use extensions the way you're doing with Glew, until there is a stable SDL 1.3 release, we'll still have to use workarounds [sad].   