   (D3D10) Rendering text with alpha blending?
  I'm trying to render a transparent text with the ID3D10Font interface (just calling the draw method without any SpritBuf interfaces) but changing the OutputMerger Blending State has no effect (looking at Pix shows that the blending state is overridden).In d3d9, it was possible to setup SpriteFlags to D3DXSPRITE_ALPHABLEND, but this option is no longer available under d3d10... I'm missing probably something obvious but do you know any way with d3d10 to draw a text with a blending state?   