   Download Playable Demo--better than Simcity!
  No not actually better than Simcity.. ;)But plays quite different. Please try it out, you will be scored! 17.4MB[Edited by - goldenpanda on May 6, 2006 6:24:23 PM]
Team name: Mindwave GamesProject name: CityscapeTarget aim: Retail or online distributionCompensation: UndecidedTechnology: Windows, Directx 9, Windows GDI, Visual C++ 2005Talent needed: See details here.Website: www.cityscapegame.comContacts: My email is in my profile.Feedback: All are welcome.;  Aesome little game you got going :) I wish you the best of luck :)   ;  Thanks alot!The difference from SimCity is the amount of detail. In the demo, we represent the income, spending, and happiness of each and every sim. Firms produce goods, which trucks carry to their points of sale. The entire city is built up piece by piece by your workers, using the appropriate materials, which you can buy or make on your own. In this respect we're more akin to Tropico. But we use trucks and roads to move things around the map, and travel distance in the game is not *the* dominant factor to your city's productivity the way it is in Tropico. We are also trying to do a "closed" economy, where money is transferred always between two agents in the game -- instead of vaporizing $1000 to build a fire department, you pay a construction yard to do it, which in turn pays its workers, suppliers, and owner. Please try it out!(we also have a voice tutorial -- great voice acting by an 18 year old kid!)   ;  i'll try it out. from walnut creek huh? i went to high school there   ;  As a person who only really liked SimCity back on the SNES - I love the concepts your attempting to realize. I wish you the best.EDIT: I can't stop playing the demo. Awesome so far. With 3D graphics and the horde of additonal features your sure to attract a following.[Edited by - PSWind on May 8, 2006 12:38:11 AM];  DC: Utah is quite a ways from here, eh?PSW: Glad you like it! Do you have any kind of after action report? What was your score? Here at the studio we really played it to death. We were surprised ourselves the game was so playable on just a tiny subset of features. You'll like our next 2 demos even better. Several players have expressed disappointment at the graphics. Yeah we wish it was better too. The truth is we're inexperienced at tile graphics, and didn't want to divert the time to learn it. We're really hoping to get some help!   ;  I'm sorry I can't remember my score. The one I do remember was 500 something but I'm sure it was one of my worse runs.Thoughts: After making farms, I assumed that lumber mills would work the same way and work on all parts of the forest that were within the radius. It took me a few games (games I lost btw) before I realized that they only work two tiles at a time and I needed more. Is there some indicator that lets me know this or something you just figure out on your own? Maybe in some sort of building description when you click on it, the description would let you know. Another thought: Is there deforestation in the game - planned at least? I doubt it'd be cool by any means to completely lose run out of forest but just something to throw out there.The tile-based graphics are completely disappointing. However, I understand that this is an early demo. I took note of the 3D models on your website and assumed that once the core gameplay was in place the engine would be updated to support 3D graphics. High quality 2D graphics would actually be okay but to really sell this game to people these days you might want to consider 3D.Please keep this forum updated with your progress. I'm looking forward to you. Heh, I even bookmarked your homepage.   ;  I don't know if you've had any responses to your query about getting help with doing Tile graphics so here's one from me:I'd love to help with tile graphics. I've had years of experience producing both low- and high-resolution tile graphics for various types of games including console style RPG's, isometric games (such as custom sets for Civilization II) and for various 3D games (both geometry textures as well as mesh skins).I'll e-mail this as well. My contact info can be found in my profile.Let me know if you want help!Leeor   ;  Thanks for your feedback!What's actually happening is that each Farm or Lumber Mill comes with two Machines. The farm uses them to plow, plant, or harvest a tile, then moves on to the next tile to give the last tile time to grow, or to lay fallow (which recovers fertility). That's why it appears farms work on all its surround lands.The lumber mill will focus on just one forrest tile per machine, until it becomes relatively deforrested (yes it happens!). Trees should be growing back in about a hundred years..but currently they do not. In the next demo you'll be able to manufacture, buy, and sell machines attached to your firms. The more machines you use (more capital), the more productive your workers, but the faster you deplete your resources. leeor_net: awesome! I sent you an email.   