   Repeating (toroid) Terrain Method
   What would be the best (balance of simplest and most efficient) method to go about making my 3d world repeat in a tile fashion? The goal is to make the world seamlessly repeat itself. I generate the terrain at loadtime. A) What is the best way to generate tileable anything ? B) How should I handle rendering of the edges of the world where the repeats occur ? I think I can figure this all out on my own, but some outside perspectives and thoughts would be appreciated. Thanks!   
 I think I got it.. I just made an Index function, where I just pass in the x/y world coordinates and it returns me the opposite side of the map if x/y are outside the actual world boundaries.. I am just editing my code to incorporate it into terrain generation and rendering.. Once the camera passes over the edge of the map, it will be offset to the opposite side on that axis, that should be seamless enough ;)