   What technical terms to know in 3D Programming
  For quite sometime I was wondering... There seems a lot of foreign terms to me in 3D programming. So I'm asking this question, what technical terms do I need to know in 3D programming? Thanks!   
Quote:Original post by armondFor quite sometime I was wondering... There seems a lot of foreign terms to me in 3D programming. So I'm asking this question, what technical terms do I need to know in 3D programming? Thanks!There are countless different terms or areas of investigation that could be considered relevant, if you consider all fields that are connected to 3D programming in some way. Perhaps you could specify a particular area, or give an example of a term that is unfamiliar to you.   ;  These might help:The Matrix and Quaternions FAQCoordinate Systems, Vectors, Planes FAQ;Quote:Original post by yaustarThese might help:The Matrix and Quaternions FAQCoordinate Systems, Vectors, Planes FAQAgreed. Also I would just get acquainted with as much as you can with the OGL 1.1 spec.   ;  Also read a lot of (good) code, so you learn how to choose proper function names etc. I've seen people code in Dutch, French and even Chinese because they don't know how to put it in English, and it really makes you toes curl. Good function/variable names makes your code easier to understand for other programmers.   