   which one to use?
  i havesandboxthe 3dgamemakercartography shopdarkbasic professionalfps creator x10blenderneoaxisirrlicht with irreditunityleadwerks3d world studiodx studiotorque demosilent walk fps creatorcryengineUDK 3 betadon't know which one i should learn,looking for something to learn before college,something that would impress people if i knew it,if it's not listed here go ahead and let me know,money aint a option for now   
  Unreal will make you more marketable after school than the others. Unity or Cryengine is a solid second place choice. Torque isn't a bad choice if you intend to use it for indie projects, but AAA developers and publishers don't use it (as far as I am aware). Learning Source isn't a bad idea either, though I don't see it in your list. I'm thinking that Source belongs on the second tier as many more games are made with Unreal.I'd be less concerned with what impresses your friends at college and focus on what is most likely to land you a job.  My 2 cents anyway.   ;Quote:Original post by Eric SeilerUnreal will make you more marketable after school than the others. Unity or Cryengine is a solid second place choice. Torque isn't a bad choice if you intend to use it for indie projects, but AAA developers and publishers don't use it (as far as I am aware). Learning Source isn't a bad idea either, though I don't see it in your list. I'm thinking that Source belongs on the second tier as many more games are made with Unreal.I'd be less concerned with what impresses your friends at college and focus on what is most likely to land you a job.  My 2 cents anyway.when i said impress i meant impress the teachers and possible employers after college or even duringi could care less what my friends think,they are failures in life :Pbut from what i get from your post i should use the unreal engine and unity,alrighty sounds goodlets get some more opinions on this.   ;  However, I wouldn't suggest spending all your time learning only one or two.Pick something like unreal and do as much work with it as you can, but still set aside some time to work in at least one or two other systems that are rather different from Unreal. If you can show you have the ability to learn many things, and do a decent job in several, then it often is worth far more than being able to show you can do a great job in only one thing. While unreal is used for a lot of things, it isn't used for everything. Showing that you are more than just a one trick pony is a good thing after all.   ;  If you want to impress people as a game designer, it shouldn't matter what tools you used to make the games. If you can throw up two or three small fun games written in gamemaker (or similar) I'd be far more impressed than if you spent ages making a relatively generic FPS using the Unreal Engine.And if this is before college, I would not worry about what will get you a job. The experience of designing lots of games will be far more valuable than specific experience in any given technology at these early stages.   ;  can anyone recommend some tutorials for the unreal engine?   ;  I've used Torque on some commercial products. Now I'm using my own engine, if I were to pick out of the list you have, I would pick UDK.edit: and UDK tutorials can be found on udk.com if I remember correctly. Also try this http://forums.epicgames.com/showthread.php?t=707152   ;  For good UDK tutorials watch what 3DBuzz has to offer, click 3DBuzz.   ;  First, make sure you properly understand what all these things are and what they do.   