   Cg - Turning it off
  I write some text onto the screen, after rendering a teapot with Cg shaders, but i cant seem to get the text to be white.Heres what im using to disable the shader:cgGLDisableProfile(vProfile);cgGLDisableProfile(fProfile);cgGLDisableTextureParameter(cgGetNamedParameter(fProgram, "Map0"));cgGLDisableTextureParameter(cgGetNamedParameter(fProgram, "Map1"));And here's the text code, which sits immediatly after the above code:glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); glDisable(GL_BLEND);glLoadIdentity();glTranslatef(0.0f, 0.0f, -1.0f);glColor3f(1, 1, 1);glRasterPos2f(-0.60f, 0.35f);GL_PrintText("Colibri 3D");Why does my text still appear greyish? (the teapot texture are greyish...)   
  im interested in the answer here also.  Im having trouble with text having the same texture map as the 3D objects im drawing despite color calls.  its always something simple that we overlook in these cases.  but damb me for not being able to see it...   ;  anyone?can you even turn Cg off at all...?   ;  Cg turns off fine in D3D, never used it with OpenGL. One thought, have you tried using glEnable(GL_COLOR) or whatever it is (dont use opengl often) incase Cg resets it?   ;  I've never used cg yet (crappy vid card) but perhaps you havent disabled texturing on all your texture units?How many textures did you apply to the teapot?maybe you need to doglActiveTexture(GL_TEXTUREn);glDisable(GL_TEXTURE_2D);where n goes from 0 to Num Texture Units - 1.   ;  I've had this problem too but never figured it out, however, a though just occurred to me. Maybe you need to turn off vertex and color arrays if you have them turned on.  Something you might want to try (don't put money on the prospect of it working though).   ;  Thank you all.The following code has solved it for me:glActiveTextureARB(GL_TEXTURE0_ARB);glDisable(GL_TEXTURE_2D);glActiveTextureARB(GL_TEXTURE1_ARB);glDisable(GL_TEXTURE_2D);