   Improve Lighting ...
  I just have build a Maya 5.0 Exporter and a viewer for my exported data useing OpenGL. (texture, color, transparency)I use no opengl light or pre-render light in my scene and the scene don't look very well.I try to play with opengl light (one light) but the result was worst.Also pre-render light (maya software/mental ray - baked light) olso tryed but no better result. (because off the large polygons)So anyone can help me to improve my light for my viewer. (idee, ex, demos, ..)[edited by - redrock on August 4, 2003 12:49:13 PM]
  I think you''ll find perpixel lighting will do the trick. 