   [MMO] Hacking MMORPG
Team name:Will be decided by the team.Project name: Will be decided by the team.Brief description:I have a brief story concept. I have real-life experience in hacking, cracking, reverse engineering, social engineering, etc. So I have a vast idea of different "skills" and "items" that will be in-game.Target aim:Free-To-Play with an item store and a subscription feature.Compensation:Percentage of potential profits.Technology:The game will be written in Microsoft's Silverlight. So I need any programmers joining to have Microsoft's Visual Studio 2010.Any 2D artist's joining should have their favorite image editing software.Any 3D artist's joining should have their favorite modeling software.Talent needed:At least TWO 2D Artists.At least ONE 3D Artist.Maybe one more C# / Silverlight Programmer.Team structure:Nick: Me, I do Main Programming and GUI development.Website:None yet...Contacts:Please email me at nick43137@aol.com regarding joining the team, or post here / PM me regarding any questions.Feedback:ANY   
Quote:Original post by nick43137I have real-life experience in hacking, cracking, reverse engineering, social engineering, etc. So I have a vast idea of different "skills" and "items" that will be in-game.Feedback:ANYI wouldn't mention such experience. It really doesn't make you seem trustworthy--both towards potential recruits and future players.Regardless, good luck with your project.   ;Quote:Original post by HardchargerQuote:Original post by nick43137I have real-life experience in hacking, cracking, reverse engineering, social engineering, etc. So I have a vast idea of different "skills" and "items" that will be in-game.Feedback:ANYI wouldn't mention such experience. It really doesn't make you seem trustworthy--both towards potential recruits and future players.Regardless, good luck with your project.There are perfectly legitimate ways of having experience in such things.  I believe experience in low level stuff (which is almost certainly required to subvert security) is extremely valuable in many areas of computer science.  Now, usually when someone says they have experience in hacking, that means they have experience being a script kiddie, which is not at all useful and which is what I think the warning is about, but note that the OP didn't claim l33t hax0r-dom.That said, there isn't enough info to get a feel for what the game is like.  Is it like Uplink, where you are looking at a virtual terminal?  Is it a puzzle game?  RPG?  RTS (wouldn't that be interesting)? Turn-based?  Can we see the brief story concept?Good luck!   ;Quote:Original post by KoobsQuote:Original post by HardchargerQuote:Original post by nick43137I have real-life experience in hacking, cracking, reverse engineering, social engineering, etc. So I have a vast idea of different "skills" and "items" that will be in-game.Feedback:ANYI wouldn't mention such experience. It really doesn't make you seem trustworthy--both towards potential recruits and future players.Regardless, good luck with your project.There are perfectly legitimate ways of having experience in such things.  I believe experience in low level stuff (which is almost certainly required to subvert security) is extremely valuable in many areas of computer science.  Now, usually when someone says they have experience in hacking, that means they have experience being a script kiddie, which is not at all useful and which is what I think the warning is about, but note that the OP didn't claim l33t hax0r-dom.That said, there isn't enough info to get a feel for what the game is like.  Is it like Uplink, where you are looking at a virtual terminal?  Is it a puzzle game?  RPG?  RTS (wouldn't that be interesting)? Turn-based?  Can we see the brief story concept?Good luck!I must say I wholly agree with the above reply.  Most hackers do not have malicious intent, and I would say for those who have done it before, its similar to how many of us dismantled the old VCR when we were children.  I personally look forward to seeing more of this project, and am sure to send this guy a message to see if I can be of any assistance.   ;  He doesn't say if he's white or black hat. also, I would love to see more of this project.   ;  I want to ask... what do you mean free to play and a subscription feature? What would you have to subscribe to if not the ability to play?   ;  This is just a guess, but by free to play with a subscription feature probably means free account and premium or gold accounts for users as well as an item store that you pay money for items & so on to use in-game.I hope this project does well. Has a nice concept so far.   ;  Wow, thank you for all the replies. I didn't think it would be that popular.And as for my experience, I mostly do exploit development, and am a White-Hat. I hack to fix things, but with exploit development, I don't release my exploits...I send them to the software's programmer(s).Anyway, I didn't really want to release my ideas unless someone emailed me and asked for it...because I didn't want it taken...but I guess I'll write it here.There will, in the beginning, be three "factions", they will be classified as bad/evil, neutral, and good. The names are still being thought of, but they will probably be: Black-Hats (Bad), Ethical Hackers (Neutral), and FBI (Good).The game will be like Uplink in some parts, and like the game Street Hacker in others. By that, I mean like Uplink there will be various software/hardware types and levels. You work for your "faction" doing missions (called Jobs in-game) to gain money and respect. Now, the game will be an MMORPG, so with respect you can level up your character and upgrade stats. (Some stats include: Intelligence, Strength, and Intimidation) With each level you can also gain/upgrade a skill. (Some skills include: Bluffing, Bribery, and Extortion) There will eventually be an in-game programming language that players can learn (optionally) to create exploits, enumeration programs, web sites, etc. The game play will have a "war" like system, where there will be a map, populated by individual squared. It will kind of look like this:----O--------------------------|   D DDDDDDDDDDD D ||  DDDD    D    DDD ||   DDD    D   ||DDDDDDDDDDDDDDDDDDDDDDDDDDDDDO|  D ||  DDDDDD ||  D    D |--------O----------------------O = a faction's base. (server)D = a square any player can hack.Now, once a player hacks a square, the square turns the color of the faction that player is in. If they make a connection between their server, and any other faction's server, they can hack the server to decrease the amount of points the server has. Once the points reach zero, that faction is out of the war and all players that participated in the war receive a penalty to how long their hacking attempts take. The winning faction receive's a bonus to the hacking speeds.If anyone here has played Claudio-One, it's kind of like that also. There will be software strengths and weaknesses.There will also be a main map, like the above one, but much, MUCH bigger. Each player owns a square, named a domain. If their domain get's hacked, and they have no more, they will start to loose respect. (which can lower their level, and they have to loose a stat point/skill)I will be coming up with more and more, and any ideas will be appreciated.Thanks!   