   Calculators, and ADRIFT
  for anyone who wants to learn basic programming i suggest using a TI-84 calcualtor and learn the very easy language of TI-Basic. Though a TI-84 is rather pricy, but its worth it.Ex:Program:HELLO WORLD!:clrhome:Disp "HELLO WORLD!"calc programming is good for anyone looking to learn programming. it requires no software since everything you need comes with the calculator.ALso, probably the bset free engine to make text-based adventure game i've tried has to be ADRIFT it requires no programming skills at all   
Quote:Original post by nOObie devfor anyone who wants to learn basic programming i suggest using a TI-84 calcualtor and learn the very easy language of TI-Basic. Though a TI-84 is rather pricy, but its worth it.Ex:Program:HELLO WORLD!:clrhome:Disp "HELLO WORLD!"calc programming is good for anyone looking to learn programming. it requires no software since everything you need comes with the calculator.ALso, probably the bset free engine to make text-based adventure game i've tried has to be ADRIFT it requires no programming skills at allTake a look at my name. Take a look at your TI-84. Notice anything? ;)I got my start programming the TI-83, and now I own a TI-83, 84, and 89. I prefer the 89 for programming, mainly because it has more advanced features, such as exception handling.   ;  how many programs do you have running? one of the programs im working on is a text-based adventure but i can't figure out how to get the menu working properly. also do you know how to enable the ability to save a game?   ;Quote:Original post by nOObie devhow many programs do you have running? one of the programs im working on is a text-based adventure but i can't figure out how to get the menu working properly. also do you know how to enable the ability to save a game?For menus:Menu("Menu Title","First Item",A,"Second Item",b)The letter A & B are labels that the program will transfer to when that item is selected.To save a game, you should probably use lists to store game data. 1 list per game, that stores all of the data for that particular "save game file".My most complex game is a puzzle game that very slow due to the calculations it must preform. http://www12.megaupload.com/files/8207a8b356558af47fde564194e4132e/ADINSX.zipYou can download it there. I wrote it for the TI-83 plus, but it will still work on the 84.   ;  cool i'll try it out   