   LightMaps... How To...
  So the Problem is,1) I have generated my indoors and perfectly partitioned in BSP Tree with Texture Information at hand.2) I used Anim8or for making models (includes complex Indoors, Vehicles etc)3) Anim8or has a good texturing facility , atleast for my requirements, but doesn''t have Multitexturing.4) Although Anim8or uses blending of multiple textures for specifying multiple surfaces over single poly, but it generates same UVs for both textures5) Now tell me how someone assigns second texture(i call lightmap, second texture) to a poly. As far as i think base Texture UVs are always different from Lightmap UVs.6) And Plz i dont want to bother myself generating lightmaps automatically like what Q3 shader do. i wanna lightup each poly myself.7) Help required._____ 
  Usually, you use a seperate tool to lightmap your scenes.  I think there''s a few good free ones on the net that you can probably adapt to your purposes. I''ve never used anim8tor, but I honestly doubt there''s an easy way to use it to apply lightmaps.   ----------------------------------------"Before criticizing someone, walk a mile in their shoes.Then, when you do criticize them, you will be a mile away and have their shoes." -- Deep Thoughts"If you have any trouble sounding condescending, find a Unix user to show you how it''s done." - Scott AdamsFaceHat Software -- Wear the hat. ;  I am happy to see that someone respond me.Senshi, can u suggest any name coz i m tired of searching tools even i have ran out of keywords to be supplied to Search Engine. plz tell me the name and link for the tool u know abt   TALAL BIN GHIZAL ;  check out cartography shop, or possibly the red faction level editor?   ---Brent Gunning | My Site