   About CreateTexture
  HiI have a question about CreateTextureI want to create a texture from a surface which size is twice as large as the window size like this ... pD3DDevice->CreateTexture(WIDTH * 2, HEIGHT * 2, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT, &m_pOriginalGausTex, NULLm_pOriginalGausTex->GetSurfaceLevel(0, &m_pOriginalGausSurf)Unfortunately this creates the black texture.However, if it tried to create a small texture (such as half)pD3DDevice->CreateTexture(WIDTH * 1/2, HEIGHT * 1/2, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT, &m_pOriginalGausTex, NULLm_pOriginalGausTex->GetSurfaceLevel(0, &m_pOriginalGausSurf)This is OK so that it creates half resolution texture.What happens? Please help me.
Try this;  Thank you so much!I'll try that   