   indexbuffer and texturing
  Hello,I wanted to know is there any way to fix problem with indexed buffer and texturing ie. For cube i will need to use only 8 verticles and i'll will have only 8 texture coordinates and texture won't be mapped correctly is there any way to use two texture coordinates for each verticle?Sorry for my bad english.   
  In D3D9: No, the vertices are unique if any component differs, so you need 24 vertices.In D3D10: Possibly with the geo-shader? I'm not a D3D10 person though so I can't say for sure.   