   Help explain to me Cg Shaders
  OK I''m looking into Cg Shaders ... and it seems you have to use their compiler...cause its not quite C. So ... how do you combine your game code with Cg? Is it worth it to do Cg? Or is it just fancy way to do cool lookin stuff.  
  No, no. You just compile shaders in Cg (C for graphics). The compiled shaders will go to a format usable by your Graphics API. Then you write a program using that shader. So its just supposed to make writing shaders easier by adding another layer on top of your API.   Brian JDL Vacuum - A media file organizer I made | Mumbling Miles - A band I was the guitarist/vocalist for ;  Incidentally, Cg is good for NVidia parts only.  It may produce code that works on other parts, but not optimally.  HLSL compiles optimally for all targets, and is pretty much the same.  Consider looking into it.   I like pie. ;  HLSL is DX only no?[Farva]I''m all OpenGL[/Farva];quote:Incidentally, Cg is good for NVidia parts only.Thats a bit of an exageration... ;  but Cg is good for only the most recent of cards correct? GF4+ ATI Raedon 9800?