   Regulars: It's Nostalga Time!
  Think back to two to three years ago. My first year as part of the GD.net comunity - and what a year it was.I was digging around my old files and found this. I thought two years on we should have a look back at how shitty my programing skills were - ahem I mean what happened.The GameDev.net 2000 Souviner DemoThis was back in the day when I did not know how to use the system timer, so speed will be system depenent. However I did add the ability to change the speed using the up a and down arrow keys. F1 will make it full screen.If you want to pause it quickly to read something, click on the window title bar.Appologies to anyone who this embarrases . I can''t remember all of what is in there. I don''t have any other way of reading the image format I used. It is basicly raw with a three byte header (iirc) for dimentions if you want to try your hand at viewing the images. Of cause I did not know how to use any sort of compression (jpeg would have gone down well) so the zip is 2 megs and uncompressed is 4 something.Anyway, enough rambling just go and download it!    Do not meddle in the affairs of moderators, for they are subtle and quick to anger.ANDREW RUSSELL STUDIOSCool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Go FAQ yourself ]    
  Good times. I miss Witchlord though. He was the man.    My HomepageEverything is relative. Even stupidity.  ;  Ahh... I forgot about the floating point error - it is knowen to happen on some systems. Borland defaults to going fatal on that error, while MSVC ignores it. I use Borland.And the annoying music... (you could just put in your own mod)Never fear, I am writing an image viewer and also have extracted the name list from the EXE. Comming soon...    Do not meddle in the affairs of moderators, for they are subtle and quick to anger.ANDREW RUSSELL STUDIOSCool Links   :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]Got Clue?   :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Go FAQ yourself ][edited by - Andrew Russell on January 2, 2003 10:37:23 AM] 