   newbie help
  i want to develop games my friend can do pograming but he asked me to do art. i need to know what books i should read to learn graphics and artps we''re using c++ 
  << i need to know what books i should read to learn graphics and art ps we''re using c++ >>Ah ha, best book is probably the new one by David Franson which I just bought, 2D Artwork and 3D Modeling for Game Artists (Premier Press, 2003). Covers Caligari TrueSpace, Deep UV, and some 3D Studio Max. The latter is the standard for the pros and its expensive, but there are totally free 3D Modelers online (MilkShape is one).Ultimate 3D LinksFor 2D, Paint Shop Pro, Photoshop for textures, or even Windows Paint does the trick. You need to be able to create bitmaps and textures, but there''s plenty of free art and models online.Phil P ;  Ok, first off, it all depends on what kind of game you are making, but basically what you have to read, are books on the software packages that you are going to be using to create the art. Also it doesn''t matter what language he really uses, although it is helpful that you know that, since you aren''t doing any of the coding yourself. So what software are you using? ;  we''re thingking about an rpg and do u mean software as in opengl and directx? ;  << do u mean software as in opengl and directx? >>No, you have a long way to go....gotta learn the terminology to be able to communicate. He means: the software you use to create art and models such as Paint Shop Pro or Win Paint for bitmaps, Photoshop for textures, or TrueSpace or 3D Studio Max for 3D models. The book I mentioned by David Franson is exactly what you want. Or you can buy a complete reference just on 3D Studio Max or Maya if you wanna get into what the "pros" use.Phil P ;  i need a book for a complete newbie to read ;  << i need a book for a complete newbie to read >>I found onePhil P ;  Milkshape 3D is only free for a month. After that you have to pay $20-30 to register it. It''s still a pretty good deal, though. ;  i got milkshape...but i didnt read any tuts and got frustrated quickly (my only other moddeling experience is extremely basic maya ple knowledge) but anyways...i know milkshape was introduced around....quake 2 time period? something like that...so my point is...would it still be able to make high enough poly models to keep up with everything else these days? im not talking super tesselated stuff....but like...reasonable game stuff ;quote:Original post by Ademan   i got milkshape...but i didnt read any tuts and got frustrated quickly (my only other moddeling experience is extremely basic maya ple knowledge) but anyways...i know milkshape was introduced around....quake 2 time period? something like that...so my point is...would it still be able to make high enough poly models to keep up with everything else these days? im not talking super tesselated stuff....but like...reasonable game stuff   See for yourself. [edited by - mscgamer on August 19, 2003 4:58:06 PM]