   possible to draw fonts using a system that will work on different os's?
  I was wondering if it was possible to write a (fast or somewhat fast) text drawing engine that woul work on windows or linux? since so far any tutorials or examples that i''ve found only concentrate on a single OS(such as nehe for windows, the SDL port requires  XWindows, gametutorials focuses on windows).I''m not really interested in a complicated system, just something that outputs text to the screen. 
  Bitmap fonts are platform independent (spelling?).   "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"  ;  GLUT can do this as well. Or you can just include your own vector-font files with your program and learn to read, rasterise and display them, but that''s much harder than the other two ways we have mentioned.   Geocyte Has Committed Suicide. 