   Argh! Please tell me why I'm an idiot - 3DS Max Texture Mapping Issue
I'm still a noob at 3ds max. I've texture-mapped some things before, but I still get stuck on stupid stuff.In the screenshot above you can see a soda can model I am working on. I've mapped the UVs correctly (as you can see in the UV editor on the right), but I'm getting something that looks completely different in the 3D view.I think the texture is being scaled up vertically by 200%, resulting in a skewed texture, but I have NO IDEA WHY?!I used the Unwrap UV modifier. I had to detach some edge verts of faces while I was mapping the thing. I am using Map channel 1, which I assume is what the 3d view is drawing, since I have not defined any other channels on the object.If someone can tell me what's going on, I'd be very thankful!   
  It has been quite some time since I have used 3D Studio Max. I do believe, however, that there is an option in the texturing menu which scales UV coordinates on top of the UV unwrapped coordinates.Edit:Aha! I did find this image here which shows the tiling options I was recalling.;  So I was able to make it work correctly, but all I did was delete the Unwrap UV modifier, re-apply it, and 'reset UVs' on the modifier panel.I'd still be interested in knowing what I did wrong.I didn't find the texture panel the dyslexic guy mentioned.   