   3ds max GUI
  Hi, Is 3ds max pure WIN32 application or is it MFC based?Thanks   
  I don't know. Does it make a difference?   ;  Win32 as far as I can tell, the plugins I made for it are based on normal win32 controls (buttons, checkboxes etc).   ;  I'm not developing plug-ins or anything.I just read that article Clickand just wanted to know , if it's still pure Win32 application or not.   ;  Quote from the article:"MAX is not a MFC based program, which leads to some difficulties when you want to use MFC inside your plug-in. As I'm a lazy programmer, I like to use MFC in my programs, so I'm going to describe the steps for the creation of a MFC based plug-in."I'm writing plugins for max9, and I don't think that anything changed for 2008/2009, so yes, I'd say it's pure Win32.   ;  and here i thought it was a mfc based app with all the interface designed in wwin32   ;  Max GUI is built using a set of custom Win32 controls, see the max SDK reference for ICustomControl (and derived classes), and also look at the Max Features->UserInterface section in the programming guide. It's still got a fair few Win32 features around (like passing HWNDs about), but the controls themselves have been heavily customised to let them work with max script.   