   Fixed & Shader Pipeline info please
  i really know this question has been asked a lotbut still i need to know a little Im learning DirectX 9 from Mr.FRANK book Introduction to DirectX 9 Shader ApproachBook totally used a shader approach codeI still wonder and need to know if the same code written for Fixed Pipeline how it would look likeCan someone give me link or any written source code For the same effect written in both methods so i can compare them   
  [google]Before that book he wrote one using DirectX 9 and the fixed function pipeline (mostly), the source code of which can be found here.   ;  thanks   