   Collision detection with AABB and stationary and moving objects
  I haven't done much collision detection on my own I have always used PhysX to do this. I now am trying to do some on my own, and I have a ball and coins I am trying to determine if the ball intersects the coins. I don't need 100% accurate collisions so would just doing sphere to sphere collision be easier to setup vs. AABB? I am trying AABB as of now and I have the boxes around the coins, but they are static in the world.The problem is the ball which is dynamic the AABB moves out from the ball when I start the game. I am guessing that I need to use some kind of matrix to translate the ball? Do I need to translate the coins also by this same matrix?Any help would be great.Thanks   