   Direct3D Basics? Help!
  Hi all, Now I know thats its a given on this site that everyone knows the ins and outs of 3D game programming in which ever API suits you, but I''m confused. I''ve been following the tutorials on DirectX Graphics programming in VB and have got a nice spinning cube on screen. Now I want to create more than one object on screen, each with their own transformations and rotations and such. However, all this tutorial stuff is achived by basically multiplying the world matrix with a rotation, I don''t know what to do to get some more stuff on screen without applying the same operations to all objects. Also, how does this relate to the projection and view matrices? Although its not made clear, I''m thinking that each object needs its own matrix in order to apply movement operations on that object. I''m at a loss how to create more than one object on screen. Can anyone tell me the basic steps, specifically with the matrices? I know that each object needs to have its own matrix and that operations to the object involve multiplying this matrix with the results of certain other operations like rotation, etc. Help a 3D newbie?RM.    -=Kicking Butt and Writing Code=-  