   webbased mmorpg
  I wrote a very simple mmorpg when I was learning PHP and interacting with databases using mySQL, and figured that as quite a few people have been asking various questions about writing webgames, that I wrote an article(or two) on the subject. The topic list so far:* Creating a customized player login system versus using existing portal systems for user login management such as geeklog, xoops, etc.* Planning the game arena - with regards to database optimization(standard database stuff, normalization, etc).* Game administration - creating a flexible administration system: player management and game management.* Player interface - textual output and validation* Player interface - using gd2 to create dynamic graphics* Making the game tick - creating a game ticker and producing ticker dumps* Score boards - producing high score charts* Distributed system - should it get that farIf you think this may be of benefit to you then please say [[ Pancake Meat ]] 