   Terrain tiles? Best way to make them
  HiAny tips on how to make tiles for a topdown (bird-view) RTS like dune 2? How to overlap, have different layers etc. For my last game i used a system where it checks each surrounding tile (only 4, not the 4 diagonal naibours) and changes tile according to which ones are of the same type. This gives me 16 different tiles for each terrain but looks repetative and not too natural.I think its good to overlap terrain somehow but im a bit confused on how to do it. Have base terrain under? Any tips, examples, tutorials?Thanks a bunchErik   
  Great article about one method for the 2d RPG style view: Tile/Map-Based Game Techniques: Handling Terrain Transitions