   Direct Input Action Mapping
  Greetings!I was wondering if there is a sample, that demonstates how to use Action maping like that:a) Keyboard with 2 maps for 2 players, for example one (WSAD) and other (up, down, left, right)b) Joysticksc) Perhaps XInput for xbox360 controler?Ok, I know, I can load XInput emulator under direct input enumeration, But I would like to use the vibration functions from xbox. I do not want to end up with thousands of subclases via an interface to solve that problem. I just want to have a component that supports N joysticks, up to 4 xbox controllers, high speed mouse and keyboard.Most likely I would like to have action maps like XBOX360 controlers. So W,Up, XBOX Up, Joystick up and ABXY, Start, Back buttons etc...Thank you in advance.   