   assistant designers and others wanted
Team name:Xenallure ProjectProject name:Xenallure: A Tapestry of HeartsBrief description:Xenallure is a romance RPsim, something like a cross between a Final Fantasy and a Harvest Moon.  Player is dragged unexpectedly into a mysterious world, explores it, solves puzzles, courts various exotic NPCs, and plays mini-games.  Philosophical exploration of different types of societies and different personality types.  Moral is "different strokes for different folks"; presents homosexuality in a positive light, and religion in a slightly negative light.Please check out Our Design Doc for concept art and a much more detailed description. [smile]Target aim:Retail, sequel to followCompensation:No pay, any work you do for Xenallure you grant Xenallure the permanent right to use even if you later leave the project.  Any work you do for Xenallure you may also use in your portfolio, and if you become a permanent team member and Xenallure gets published and sold there will be either profitsharing or using the profits to found a game design studio and hire the team members.Talent needed:3D Modeller - Xenallure has one 3D modeller but we have more modelling work to be done than she can do herself, so I'm looking for another.  Fairly simple first project: a 3D title screen for the game.  Design already exists:  a tapestry with gemstone letters knotted into it, I will provide concept sketches.  No animation except we want a light source to pan across it.  Anyone interested?Co-designer(s) - Looking for an RPG/adventure level designer, arcade-style combat system designer, and/or mini-game designer.Programmer - Brian is ready totake some staff programmers under his wing.  We are using the Ogre 3D engine.Concept Artists - Desperately need a concept artist who can draw anime-style characters with good understanding of anatomy and a concept artist who can design architecture.Team structure:I'm the lead nontechnical designer, I'm in charge of everyone except the programmers; I manage the design doc/script, give out assignments, suggest improvements, and approve all content created for the game.  Brian is the lead programmer, in charge of the other programmers and answering technical questions.Contacts:PM me or reply here. [smile]Feedback:ENCOURAGING ONLY[Edited by - sunandshadow on June 6, 2006 6:09:12 PM]
  Edited to add programmers to our list of staff needed.  Sorry for the lack of detail, I'll find out more specifically what skills Brian is looking for.EDIT: I checked, he says just general coders, experience with Ogre would be a plus.[Edited by - sunandshadow on May 31, 2006 8:43:06 AM];  Just wanted to give my support to this team, they're reliable, and they've got what sounds like a great concept.  give it some consideration!   ;  Thanks for the support and the sticky. [smile]   ;  Ah, the moderators' old-boys' club - you get stickied ;)   ;  Not that that helps. *Points to lack of replies to this thread*   ;  I would like to join the team. I have 1 1/2 years of experience in general 3D art. I use 3ds max, gmax, milkshape 3d and i am currently learning Blender. i have no other samples to give you except for a year old portfolio i have never had the chance to update.   ;  Well, I'll send you the info for the trial assignment, and that will be your sample.  Would you prefer I PM you the info or email it to you somewhere?   ;  I'm a concept artist and I am quite interested in your project!  I don't have an online portfolio for you to look at (at the moment anyway...) but I could send you samples of my work if you like.I am currently interested in RPGs that are less combat oriented, so your project seems like exactly the kind of game I would like to work on.  Please PM me the details if you are interested in working together.   ;  Hello,I am interested in your 3d Modelling offer.  I don't have an online portfolio but I could send you some captures or my demo reel. Just contact me at annicklimoyo@hotmail.comThank you   