   Shaders
  Hi folks..I've just started working on shaders.. I wanna do something creative out of shaders.. Can you suggest some ideas.I'm done with basic lighting and texture mapping.Thanks    
Quote:Original post by KumGameHi folks..I've just started working on shaders.. I wanna do something creative out of shaders.. Can you suggest some ideas.I'm done with basic lighting and texture mapping.ThanksHi!Normally you'd want your shaders to be driven by a specific goal rather than the other way round, and the most usual way this happens (to me atleast) is seeing great effects in games (or demos) others have made. First simple example that comes to mind: optical distortion the dream sequences in Max Payne 2.(*)To give you an idea about how vast the range of effects accessible with shaders, I'll leave you with something near the "upper limit" of what can be accomplished, there's a taster here (warning: streaming video).(*) I don't know if the developers of that game used the shaders I'm thinking about but in my head I can think of 2 simple ways with shaders all the same.   ;  Thanks for ur reply..That video was awesome. As i had told, i'm just a beginner. I'll try to work out some more from "OpenGL Shadeing Language by Randi J Rost"