   background image
  Hi,I'm trying to draw a background image in direct3d8 Basically I want to draw an image and then render the scene ontop of that. Now my problem is that I dont know how to go about accessing the backbuffer and setting indivisual pixels. Rendering a quad is not really an option because the image needs to be on the background pixel exact. And the image is not power of two.-CProgrammer   
  Hey, to access the back buffer you would call GetBackBuffer like this:LPDIRECT3DSURFACE8 g_pBackBuffer;g_pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);Now you will need to create an image surface and load your bmp file like this:LPDIRECT3DSURFACE8 g_pBackground;g_pD3DDevice->CreateImageSurface(imagewidth, imageheight, D3DFMT_X8R8G8B8, &g_pBackground);D3DXLoadSurfaceFromFile(&g_pBackground, NULL, NULL, "background.bmp", NULL, D3DX_DEFAULT, 0, NULL);Then to render your image you use CopyRects like this:g_pD3DDevice->CopyRects(g_pBackground, NULL, 0, g_pBackBuffer, NULL);You should take a look at each of those functions in detail to see what most of the parameters are. Good luck.   ;  Hey, to access the back buffer you would call GetBackBuffer like this:LPDIRECT3DSURFACE8 g_pBackBuffer;g_pD3DDevice->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);Now you will need to create an image surface and load your bmp file like this:LPDIRECT3DSURFACE8 g_pBackground;g_pD3DDevice->CreateImageSurface(imagewidth, imageheight, D3DFMT_X8R8G8B8, &g_pBackground);D3DXLoadSurfaceFromFile(&g_pBackground, NULL, NULL, "background.bmp", NULL, D3DX_DEFAULT, 0, NULL);Then to render your image you use CopyRects like this:g_pD3DDevice->CopyRects(g_pBackground, NULL, 0, g_pBackBuffer, NULL);You should take a look at each of those functions in detail to see what most of the parameters are. Good luck.EDIT: Ooops didnt relize i posted twice, sorry.   ;  Locking the backbuffer is a BAD idea. You'll utterly kill your frame rate. I'd advise breaking the image into 256x256 tiles (larger if possible) and rendering several quads to the backbuffer.   