   dx10 textcoord and collada
  Hy.I'm try to implement the texture coord from a collada source file.I try and try , with pix but i see that the text coord in the vertex from pix and in the xml of collada are the same.I start with a cube triangles only but the texture appear streched and incomprensible.What are the other factor that can change the texture appareance?this is the function that create the texture:hr = D3DX10CreateShaderResourceViewFromFileA(m_pDevice, L"c:\\texture1.jpg", 0, 0, &m_DiffuseView, 0 );this is the resource variable(m_DiffuseMapVar):m_DiffuseMapVar = m_pEffect->GetVariableByName("gDiffuseMap")->AsShaderResource();this is the shaderresourceview(m_DiffuseView) linked every frame:m_DiffuseMapVar->SetResource(m_DiffuseView);these are the texture coord for each vertex: UVV1 : 0.0 - 0.5V2 : 0.5 - 0.241V3 : 0.0 - 0.259this is the sample with texture and pix filehttp://www.4shared.com/file/140403505/b8516135/Project.htmli change the shader for a more fast test.thanks   