   [SlimDX] .NET Collada Loader Library
  I wrote something that might interest some of you developers here. (I know I've read threads looking for something like this in the past).I posted a sample on my blog on how to load and parse a collada file and display and render it in the SlimDX sampleframework.It is based upon the SlimDX SimpleModel10 sample and a code sample written by Benjamin Nitschke (an XNA developer) where he showed how to load and display a collada file in XNA. You can find the original article at http://abi.exdream.com/Blog/post/2007/02/25/Skeletal-Bone-Animation-and-Skinning-with-Collada-Models-in-XNA.aspxI thought it might be useful to port it to DirectX 10 (well, I actually needed it myself for a project).I'm sure many people out there are looking for something like this. The library is completely written in C# and the .NET framework, and integrates smoothly with the SlimDX SDK. Furthermore it's completely open source.I also tried to include a small tutorial PDF on my website on how to use it.Please bear with me, as it is the first time I really release something, and I know there's still error's in it. I also realise it's far from finished, but still I figure someone out there can use it in it's current form, even if it just is as a base for better code;)You can find all project related files at the projects webpage:http://www.tomsdevshack.be/projects/colladaloaderThe tutorial can be found here : http://www.tomsdevshack.be/files/SlimDX-ColladaLoader-SimpleCollada10-Tutorial.pdf as well as the readme http://www.tomsdevshack.be/files/SlimDX-ColladaLoader-SimpleCollada10-readme.txtAny input is welcome. Feel free to use the forums and the contact form ;)Tom Boeckxhobby game developer(Please also note this is in no way an attempt to promote my website, but an honest attempt to give back to the open source community, so also don't mind my website which is still pretty much under construction. I am trying to create some interest in the project though, as I'm sure there is a future for Managed DirectX, even if it's not comming from Microsoft's side)   