   Dwarf Blast 2D
  Ok so a long time ago I posted this request for a team to start working on a 3D game similar to Bomberman. The project never took off, because a team was never formed. Consequently, I gave up on the concept because I thought I was not capable of working out the game myself.So a while ago in vacations, I created this folder in my filesystem, named bombertry1. I was obviously expecting that I would abort the development of this game I was about to start working on, and perhaps retry later. I started writing lines of code, and my source code grew bigger by the hour. In a short time, I already had screen going on, with graphics and a moving dwarf. Days passed, and I implemented more stuff in the source code, until I got what I have now.[size=2]Here is a short video of the game progress: http://db.tt/0xrfwBsBrief description:2D game with a very similar gameplay to that of the classic Bomberman games.Target aim:There is no particular audience aim, the game is intended to be for all ages, though the gore effects should be disabled for the younger players.Compensation:This is an open source project. The only compensation you will get is experience and fun. All the content will be licensed under the CC-BY-SA v3.0Technology:The game is cross-platform, and for computers only. The main OS of focus is linux.The language used is python, and the pygame library is heavily used.Talent needed:Programmers2D ArtistsSound ArtistsAny other talent is finely appreciated
  [font=Verdana, Arial, Tahoma]Bump! Help wanted, python programmers and 2D artists are the main interestFor those who cannot view the video, here is a screenshot of the game:The dwarf player was next to an exploding bomb, causing meatchunks from his body to fly off violently, in a normal non-testing occasion, this would cause the dwarf player to dieSo far, what is implemented is the following:* Easy 2D frame animation system* Intelligent layer-based rendering system (for floor, decals, objects, and overlay objects like text)* Collision detection* Explosion sensing* Meatchunks that fly from the dwarf's body do so in a direction parallel to the distance between the dwarf and the explosion center* Input handlingThe next tasks in the TODO are:* Map loading* AI Players (and their path-finding)* Basic HUD[/font][font=Verdana, Arial, Tahoma]* Get sprites done (for maps, player walk-vertical animations, etc)* Particle effects, for blood and implement explosions as suchThis project is ideal for those who just want to gain experience in game development and programming in general. Though the math and physics in the game are all taken care of, there are plenty more challenges to overcome.[/font][font="Verdana, Arial, Tahoma"][/font];  This looks excellent, if I may say so. I'm not sure I've got much time in the following weeks, otherwise I'd be jumping at this opportinity. I wish you good luck finding a great artist. If you're not done with it in three months or so, I'll be  there for sure!   ;  Thanks for your feedback! I'll let you know because it might not be finished by then as I am the only developer and I also have my things to do, so thank you very much!   ;  Hi,I'm just a hobbyist programmer. This project would be excellent for me ! I send you a PM.   ;  Just to update the thread a bit, there is currently a decision going on whether the game will continue to be 2D, or 3D. If you are an interested artist or programmer, PM me and I can show you some WIP.The graphics style will remain in pixel art, similar to minecraft's approach. The language used would be changed to C++ and CrystalSpace or Panda3D would be chosen as game engine. If you know how to use one of these game engines, we want you very much.Additionally, people with 3D modeling capabilities interested in low-poly meshes are also very welcome to the project.   ;  yay, did someone say low poly ?http://blog.kokoarcade.com/portfolioHow can I contact you?   