   Turns
  How do you create a turn system, basically what I am looking for is something exactly like Civilization uses. What do I do? 
  The more general what you ask for, the more mays there are to do it.But the general attack here would be to keep your game-related variables (object positions/statuses(I have never used that word in my life)) constant until you get the go ahead to move on to the next turn.  Then process all the action that occured during that turn.  Lather, rinse and repeat. ;  Ahh. Rinse and repeat. Rinse and repeat. ;quote:Original post by mangine  Ahh. Rinse and repeat. Rinse and repeat.   Yeh, you can''t go wrong with the rinsing... just make sure you don''t forget the repeating... 8) 