   Asteroids = STORY?
  Challenge----------Would it be possible to add more story to Old-School arcade games, and could we tell an interesting one?My thoughts.1. In-Game events, ie. some of the objects in the game are supposed to represent CHARACTERS in the story. For instance, triggered by the way that your space ship has been destroying endangered asteroids, a GREENPEACE MOTHERSHIP chases your ship and tries to shoot it down / capture it.Thus we show the main events of the story and have them triggered by previous things in the game. WHILST making sure that the player knows   why these things are happening.Question 1. Would the linear - story be interesting?Question 2. Would it make the game more interesting / better? It would serve as a way of introducing game elements and having a reason for them, whilst allowing the player to do their own minute -by -minute story of how they defeated the mothership etc.  