   Need Artists and Programmers for a FPS
  Team name:GenesisTech (unregistered)Project name:Breakdown : PrologueBrief description:I am looking for fellow game programmers to work on an FPS game on windows platform(initially) similar to Half Life 2.The game is a linear sci-fi first person shooter in which the main protagonist is a cyborg with enhanced mental and reflex capabilities.The overall plot of the game takes place on a tropical island(similar to the one used in Crysis but not based on Sandbox technology i.e the island is not fully open).The plot of the game has been developed and those of you who are interested can get it from me.The weapons used will be based on next generation arsenal.Target/aim:The game is intended to be only 3-4 levels in the beginning and emphasis would be on graphics,advanced AI and combat techniques.One of the innovative features of this FPS would be a movement and interaction system based on actual physics.Compensation:The Project is under partial open source license and not a commercial venture(given a limited time frame such a goal would not be viable).However,the main aim of this project is to give developers a proper platform to showcase their talent to game companies.Technology:The time frame of this project is around 12-15 months.The game is intended to be only 3-4 levels in the beginning and emphasis would be on graphics,advanced AI and combat techniques.The engine is to be designed on a plug-in basis with a 3-D engine (OGRE) already in place.The remaining portions and the corresponding tools to be used are:Physics : NVidia PhysicsXNetwork : WinsockAI : Home based engineGraphics : OGREAudio : FMOD soundsystemInput : DirectInput or SDLScripting : PythonTalent needed:Engine Programmer - You will be writing some portions of the above mentioned engine(named GTech) namely portions dealing with physics and AIScript Programmers: You will be in charge of writing Scripts used in the gameplay and AITool programmer : one of your biggest responsibilities is to write a reusable map editor which can be used for making linear portal based(utilizing BSP trees).Gameplay programmers: Once the engine will be developed,the game programming phase will begin and your job will comprise of developing the game logic.Artists and 3d modelers: The game art and the game models(we have just finished modelling some weapons)Team structure:ME - Lead Programmer and designermax - Artist and support programmer(I'll add proper Names Once I've asked the respective person's permission)Current status:The game plot and concepts have been developed.Currently working on detailed level design and the game engine.Website:Working on oneContacts:Contact me personally onmaderix@gmail.comPrevious Work by Team:Small 2D games and 3D graphics applications.Feedback:ANY   
  Only looking to start separate new project, not merge with another new project?If interested, please consider reply here: http://www.garagegames.com/community/blogs/view/17385Or the forum:http://www.mepem.com/game/forum/thank you