   Direct Draw in Directx 9 or Directx 8 !!!!
  Please I need some tutorials on direct draw in directx 8 or 9 but not in directx 6 nor 7.B&BThanks !! 
  DirectDraw was removed from DirectX 8 and 9. You have to use DX 7 if you want to use it. ;  Hmm... that clears that up ;  With COM however, you should be able to query for a dx7 directdraw interface. ;  If you''re new to DirectX, I would advise against usign DirectDraw in DX8 or DX9.  It''s possible, but its a headache to get working.  Just download DX7 SDK from microsoft. ;  But i guess the 3D Solution through DX 9 or DX 8 is faster than DX7 DirectDraw isn''t it ? I was thinking about changing my whole DX DD Wrapper Class to 3D Quads... ;  faster is relative.  DirectDraw relies on 2d optimizations that were availiable in older cards to achieve optimal performance (fast-blitting, rectangles) whereas Direct3D relies on 3d optimizations availiable in newer cards (triangles).  A directdraw program would be more optimized to run on the older cards then on the newer ones (in some cases it may even be faster) on the other hand direct3D programs will run MUCH faster on newer cards (rather than using the rectangle methods) but may or may not be implemented on the older card (you may have to do everything through software, which could be taxing). ;  I use DirectX 8.1 and DirectDraw yeah microsoft stopped working on DirectDraw after 7 there was really nothing more to improve. so they mixed DDraw and Direct3D. They still have all the old DDraw.h and DDraw.lib files so you dont have to download both SDKs. hope that helps.   [edited by - QzarBaron on February 2, 2004 7:17:30 PM];  I use DX9b. All you''ve to do is use the DIRECTDRAW7 interface. Everything will be exactly the same.   The true general first seeks victory, then seeks battle- Sun Tzu ;  Yes but that won''t give you any advantage, besides saving space for a DX7 SDK installation 