   Direct3D and textures.
  I want to load a texture with my d3d class. I just don''t know the steps. I know you have to create a vertexbuffer and a struct to hold the format. I know you have to create a texture and then set it up. But how do you actually display this texture? I''m a little confussed, but heh i''m a directx noob and i''m aloud a little confussion.   Favorite Quotes:Gandalf: You shall not pass!|Smeagol: We don''t need you!|Sloth: Hey you guys!| 
  IDirect3DDevice9::SetTexture  ;  thanks   Favorite Quotes:Gandalf: You shall not pass!|Smeagol: We don''t need you!|Sloth: Hey you guys!|