   Angels Fall First: War in Heaven - Looking for Staff
Team name:Parabellum StudiosProject Name:Angels Fall First: War in HeavenConcept Art, 3D Art, and Engine Screenshots    Movies & MiscTrailer (Quicktime - WIP)Interactive Fleetsim (Shockwave Download)Interactive Universe Map (Shockwave)Interactive 3D-Preview: Dawn Star class cruiser (shockwave)Brief Description:AFF: WiH is a real-time spaced-based RTS based in the Angels Fall First universe (http://affu.dendezyn.net). WiH has been in serious pre-production for over 6 months. The AFF universe has been in development since late 2002, with a proven track-record and is supported by collaborating academics and professionals from the gaming, graphical-arts, movie, and recording industries. Story Brief:Scattered across the galaxy, the star-nations of man are restless. Half a millennium has passed since the first Antarean war - that hideous conflict which consumed fully a tenth of mankind and reduced Antares, her eldest colony, to a federated shadow of its Imperial glory. The United League of Planets fights tooth and claw to retain domination of the human nations - the heaving bureaucracy and vast, but thinly spread military, grimly adopts harsher and harsher measures with their increasingly restless member nations. For a long time a storm has been gathering. Now, with the re-emergence of the heir to the ancient Antarean Throne, a new and powerful Antares rises against the beleaguered ULP, and once again war engulfs the galaxy.Extensive information on the AFF Universe can be found in the AFF Universal DatabaseTarget Goal:Short-Term: Design and Graphical PrototypingLong Term: Freeware title with extension toward full-retail development.Compensation:WiH's freeware component is strictly meant as a tech-demo, therefore this is strictly non-paying. However should there be retail possibilities, payment would strictly be based on potential revenue as well as staff contribution.Technology/Skills:Extensive Background (2-3 years+):C/C++ShockwaveDirectX 9 + 103D-Engine Design (Simulation/Game focused)Game-Engine DesignShader CodingFunctional Knowledge:Modern 3D Packages;-Maya-3D Studio Max-Cinema4DProfessional Coding Practices/StandardsDesign PatternsGame CodingContent Management Systems (Subversion, etc)Talent needed:NOTE: We are looking for knowledgable, mature, and dedicated people to help us shape our universe. The AFF team is a professional team with a laid-back attitude who enjoy making fun games. We have years of experience and are looking for like-minded individuals who enjoy sci-fi and want to make something fun. Let me reiterate, we like to make FUN games and have a good time. We are also spread all over the world with developers and contributors in every timezone and every continent. For all applicants, we will disregard any application that does not have some sort of digital portfolio attached. The easier and faster we get ahold of your portfolio or credited works, the faster we can get back to you. Applicants without any demonstrable past work will be disregarded. Also, please bare in mind that we are looking for folks who can commit at least 5 hours a week to the development of this project. If this is too much, or you have other serious commitments, please let us know up front.Senior Texture Artist - Responsible for sharing some of the workload in texturing the 30 remaining vessels (out of 60) as well as performing touch-ups on unfinished UVs. Must have experience with some modern 3D-package (primarilly Maya and Cinema4D) as well as Photoshop (prerequisite). Must present samples of past work to be considered.Junior Texture Artist - Responsible for texturing smaller assets, such as turrets, satellites, and hull-decor. Photoshop (prerequisite). Must present samples of past work to be considered.Animator - Responsible for developing simple animations for weapon-firing, docking animations, etc. Must present samples of past work to be considered, though a demo reel of past animations will suffice.3D Engine Programmer - Must have a good working knowledge of how to construct the core elements of 3D systems, including data structures, math system, and the object system. Will work closely with our resident engine architect as well as other leads. Must have atleast 3 years experience with C++ and DirectX, professional game/simulation development experience a plus (hobbyist projects as well). Must have a demonstrable piece of working code to demo for consideration.Junior Engine Programmer - Will help develop interaction diagrams, flow charts and eventually scripting environment for WiH's game engine. Atleast 1-2 years of serious experience developing software, game experience a plus. Junior Sound Engineer - Responsible for developing sound fx and for WiH's UI and game assets. Must present a portfolio of past audio work (specifically soundfx and/or musical pieces).Team structure:==Leadership==James R. Morris-King - Alex: AFF Universe - Creator, AFF Homeworld2 Project Lead, Writer, Creator, and ProgrammerJosh Grafton - Strangelet: AFF - Art Director, Modeler, Texture Artist, Sound EngineerKris Wood - Kris: AFF Planetstorm - Project Lead, Modeler, Texture ArtistAdam Wilson - Bellerephon: AFF War in Heaven - Project Lead, Engine ArchitectEnigmaZ: AFF Nexus - Lead Designer==Programming==Curved: Network Programmer==Modeling==Failurecrusade: Modeling DirectorSkyway: ModelerCevius: Modelerikarus: Modeler==Concept Art==Felix Zygmunt - Daemoria: Lead Concept ArtistOrbluvion: Ship Concept ArtistKnightwatch: Character ArtistGenocidal Penguin: Character ArtistFaxmaster: Concept ArtistNorsehound: Concept ArtistPete Mulligan: Character/Vehicle Artist==Writing==Phifty: AFF Fiction WriterWebsite:http://www.parabelluminteractive.comhttp://affu.dendezyn.netContacts:aff@dendezyn.netAdditional Info:Interested contributors please post here in addition to sending an email message, we check often!Feedback:Anything you like![Edited by - AFFDev on July 25, 2006 4:58:06 PM]
  Those pics look awsome!!  HW and HW2 were excellent games and its a pity there haven't been that many good clones of it. O.R.B and Heagemonia come to mind but they were both pants.Shame you're not using OpenGL as I would have been keen to help out.Cheers,6P.S We all want more Salvage Corvettes :)   ;  Since we're in pre-production, we are exploring many alternatives for our render pipeline, DX was a logical starting point based on the experience of our existing staff, however we could use some input (consultant style) about the opengl. Feel free to drop us a line.   ;  Hey,I would love to help out on this project. I watched the trailer and was amazed at what you've been able to do! Very professional and slick! :) I don't know if you already have a composer slated for this project, but if not I can provide top quality music and sound design. If you want exclusive rights to music- then payment is required. Otherwise, due credit and royalties are fine (but you will not have exclusive rights). Here are some samples for you to check out:Orchestral SamplePiano SampleEthnic SampleI have industry experience working on websites, online, PC and Nintendo DS games. Please PM me back if you’re interested. Thanks,Nathan MadsenAudio SpecialistMadsen Studios;  It's unfortunate you're not looking for professional modelers/character modelers/riggers e.t.c, project looks very promising.Good luckCheers!   ;  @nsmadsen: Right now we have a solid composer and are only looking for minor help with soundfx. AFF is pretty gritty so if you have any relevant fx samples, by all means get in touch with us and we'll have a listen (I do rather like the "Ethnic Sample").@lildragn: We do need character modelers and riggers for our Unreal Tournament (2007/2007) based project, AFF: Planet Storm (Headed by Kris Wood), but we didn't feel the need to clutter this thread. If you are interested in that project, just kick us an email and we can chat.A further reiteration, at the moment these projects are non-paying, mostly for fun. However, we do hold a very high standard of quality. Thanks to everyone who has replied so quickly!   ;  I've got plenty of SFX that I can lend to the project. Just let me know what you need and I'll get to work. Go ahead and PM me if interested. Thanks!   ;  Hi,I would just like to say, OMFG WHAT A NICE BUNCH OF GRAPHIC'S!This really looks like an good quality game judging by the graphic's and sound. The story can be better thought, and i dont have a single clue of how the gameplay will be like.But for the rest, a straight 11 on a scale from 1-10 for the graphics m8!keep up the good work!-Thomas   ;  Wow. This is a project I would actually get excited about, and I can't honestly make that claim for more than a handful of projects that I've seen in the help wanted section over the last couple of years. I'm currently working on a side project with some friends and coworkers so I can't offer any assistance at the moment. Otherwise, I would be interested in helping out with modeling, texturing, and world building as needed. However, one of my friends and myself are the only members of our team managing to maintain momentum at this point so if the project falls through then I would definetely consider offering my skills.Best of luck.   