   OpenGL 2.0
  Hi!Does anyone know when OpenGL 2.0 will be released?I bet its gonna be cool (hopefully better than D3D 9.0!)   // Last Attacker   \\---=( LA   )=---// LA Extreme   \\ICQ Number :   120585863E-mail:   laextr@icqmail.com 
  i think it will take a while ... maybe never :Dbetter than directx9, come on, both apis will always be aquivaltent ... look at glslang ... ;  dont be surprised if theres no great "TADA, here it is". where was the uproar for 1.5? who even notices new opengl versions? you dont have to download and install a 30mb package for it, its just sneaking up on you when you do your next driver update. parts of it are already there and you can use them right now if you feel like it. ;  Isn't it just funny to see people get ticked off when it comes to Direct 3D being picked on?Anyway, you just don't see many OpenGL games made. Everything is Direct 3D. Ok, 9.0 has a lot of new stuff but don't you think that you could have used other techniques to achieve the same result? Like Pixel Shaders. Whats up with that?  HE HE!I mean Direct X and PCs develop so quickly (I heard theres going to be a replacement for AGP 8x and there's DX 9.1) you just CANT keep up. Why doesn't OpenGL too?    // Last Attacker  \\---=( LA  )=---// LA Extreme  \\ICQ Number :  120585863E-mail:laextr@icqmail.com [edited by - Last Attacker on February 19, 2004 6:59:08 AM];  Lets not start making unfounded and innaccurate comments about the differences between DirectX (or presumably D3D) and OpenGL. There are enough pointless flame wars  on these boards if you search the archives. If this becomes yet another OpenGL vs D3D thread then I'm closing it. To correct some misinformation:quote:Anyway, you just don't see many OpenGL games made. Everything is Direct 3D. Ok, 9.0 has a lot of new stuff but don't you think that you could have used other techniques to achieve the same result? Like Pixel Shaders. Whats up with that? HE HE!That's not true. All games based on the Quake engines (probably the most widely used engines there are) use OpenGL. Unreal-engine based games also have an OpenGL renderer. Doom 3 uses OpenGL exclusively.  Neverwinter Nights.. I could go on.quote:I mean Direct X and PCs develop so quickly (I heard theres going to be a replacement for AGP 8x and there's DX 9.1) you just CANT keep up. Why doesn't OpenGL too?OpenGL has been updated annually since GL 1.3 was released. Anyway, to answer your original question, glslang, which is one of the major features of OpenGL 2.0, is already implemented on ATi and 3DLabs cards. Therefore, it's likely that the rest of the spec should be implemented relatively soon.  [edited by - benjamin bunny on February 19, 2004 9:23:18 AM];  [Edit : Obviously I agree, but this is OT and besides, it's already been said - no more GL vs D3D comments please -BW] [edited by - benjamin bunny on February 19, 2004 9:43:01 AM];  OpenGL2.0 is more of a marketing thing than anything else, unless someone makes a whole new lib/dll set then as programmers all we''ll see on windows are new extensions to use. ;  OpenGL 2.0 looks like it''ll just be a new spec that, like OpenGL 1.x, will simply include more extensions as core functionality.  A big difference, of course, is that shader languages (specifically, GLSL) will finally become part of the core.  Currently, the OpenGL 1.x core is strictly fixed function. ;quote:Original post by Trienco  where was the uproar for 1.5?At SIGGRAPH I think there will be a lot of hype when 2.0 is released (which I expect will happen SIGGRAPH ''04). As has been mentioned, the 2.0 label has long been a marketing thing. At the same time, based on recent ARB meeting notes, they''ve finally recognized that for OpenGL to begin to regain market share, they''re going to have to do a lot more in the way of promotion, developer support, marketing, etc. ;  there has been a slight upturn in OpenGL useage in games, this seems to be down to some devs making games for Linux and Mac as well as Windows, as mentioned the Unreal Engine has an OpenGL render and a linux and mac client, NWN is OpenGL and has a linux client, Savage has a Linux client and these are all modern games and not by ID, so it looks like some people at least are realising there is life outside of windows for PC games and this can only benifit OpenGL Not to say the ARB can sit back and relax, the stuff they need to do is probably more needed than ever to help x-platform games rise as well as OpenGL :D 