   Mod programmers required for Nuclear Dawn
  Hi there,As one of the most professionally endowed modification development groups around, we are always looking for people who have the raw, natural talent to join our team and help us to help them become recognized in the gaming community.Why?Why do we do what we do? We enjoy doing it, and we hope some day that our works on the internet will lead us to our ultimate dream as game developers. You''ve probably heard all this before, but we''re very sincere about this, as every member of our team is passionate about what they do and why they do it.ExperienceOur current team is probably one of the most veteran and professional teams available for a mod anywhere in the world, with experience ranging from our design and coding team who have worked with companies and teams such as Day of Defeat Retail (Valve), Counter Strike Retail (Valve), Halo for the PC, Gearbox Software, Pocketeers and Planetside (Sony Online Entertainment), ; through to our marketing and PR team who have for companies such as Electronic Arts, Lionhead Studios, Bullfrog and most recently, CDV.Other team members include such talent as Daniel Conway aka Arcipellohttp://www.cgtalk.com/showthread.php?s=&threadid=112004And it doesn''t stop there, that''s just some of the previous and current experience being harnessed in our team to create something above and beyond your average mod group.ControlNow, experience is all well and good in a team, but if it''s not controlled properly, things can run riot. This is why we have a system in place based upon the experience of almost every publishing house in the world, who use the same style of system to control the workload and monitor the progress of work being done. Our system controls who is currently working on a module of the modification, when they started, when they check in, sign out and generally move anything around at all with the system. This allows the managers and the rest of the team to see just what is being covered and what isn''t, and assign resources to properly cover any gaps in the development of the modification, thus ensuring a quality mod all the way through; from concept to development to marketing and then final product and beyond.Small PreviewAnti Infantry Turret Animation WIP: http://www.nuclear-dawn.net/preview/turret.aviIf you haven''t got the XViD Codec download here: http://download.divxmovies.com/XviD-Dec-160703.exeIllustration "Wonderful Days" - by Ri Kai, "UkiTakuMuki" Limhttp://www.nuclear-dawn.net/preview/wonderful_days.jpgAdditional Pieceshttp://www.nuclear-dawn.net/preview/twin_moon.jpghttp://www.nuclear-dawn.net/preview/twin_suns.jpghttp://www.nuclear-dawn.net/preview/lighttropenf.jpghttp://www.nuclear-dawn.net/preview/exotropenf2.jpghttp://www.nuclear-dawn.net/preview/to_be_free.jpghttp://www.nuclear-dawn.net/preview/storyboard1.jpghttp://www.nuclear-dawn.net/preview/storyboard2.jpghttp://www.nuclear-dawn.net/preview/storyboard3.jpghttp://www.nuclear-dawn.net/preview/storyboard4.jpghttp://www.nuclear-dawn.net/preview/resoucedrill.gifhttp://www.nuclear-dawn.net/preview/resourcedrill2.gifhttp://www.nuclear-dawn.net/preview/spawnstation.gifSo, who are we looking for?Experienced mod programmersAlthough, if you have talents in areas different to those listed above, be sure to drop me an e-mail as we may have room for you.If you have any further questions and are interested in the project, my e-mail is teq@sixfootsoftware.comp.s. The engine this modification is being developed on cannot be disclosed at the present time. 