   glVertexAttribPointerNV has no effect
  I''m trying to set attrib data onto my vertexes for my vertex program (I''m using the NV vertex program at the moment rather than ARB)But the data is all 0''s in the program (I''m testing by setting the colour to the attrib, and it just comes out black)I''m using attrib #6 as it doesnt conflict with anything else (in case that was the problem)There seems to be little documentation on this so I''m a bit stuck, is there anything I should know about?this is the basic order of my rendering; could I have left out anything I need?glEnableClientState( vertexes )glVertexPointer()glEnable( GL_VERTEX_PROGRAM_NV )glBindProgramNV( GL_VERTEX_PROGRAM_NV, program )glEnableClientState( GL_VERTEX_ATTRIB_ARRAY6_NV )glVertexAttribPointerNV( 6, 4, GL_FLOAT, 0, pdata )glDrawElements()I do error checks at each step and nothing comes up. The only thing I haven''t tested is using attrib pointer instead of vertex pointer, but I think I can use them both at the same time can''t I? 
  There are some simple examples using vertex attributs & nv_vp at nutty's site. But personaly I would just forgat about NV_VP... Just use ARB verison.. it's much better.   You should never let your fears become the boundaries of your dreams.   [edited by - _DarkWIng_ on February 7, 2004 12:55:12 PM];  WHY do you want this prog to be NV specific. oh and the ARB version is better.    ;  I started with the NV version, so I wanted to finish with it. I''ll change over to ARB now that its all workingFor reference, I fixed the problem with a few changes;1) you cannot use glVertexPointer and mix it with glVertexAttribPointer. I Changed my references of glVertexPointer with an applicable attrib pointer2) I was using VBO''s at the same time, but that code needed updating and conflicted with the shader things (I haven''t investigated this, just disabled its use)3) I think theres a 3 but I''ve forgotten it 