   The best way to offer safety for indie developers
  Ok, so i'll write about something i realy don't understand, so be nice!When you try to start an indie team and start posting invitations on sites like GameDev, it's unnavoidable that people will suspect, even if a little bit, that you are fishing. For those who are not familiar with the term, you say fishing when the guy invites people for a project saying that it's an exciting indie project, and when the work is done, he vanishes on the fog and let's the poor developer waving his hands! It's a way of getting free work dishonestly!So i was thinking, is there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?   
Quote:Original post by dgrebSo i was thinking, is there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?Do you mean make a contract?;Quote:Original post by dgrebis there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?Yes, it's called a collaboration agreement. Check out Mona's website (there are numerous threads that include discussions of collaboration agreements here, and her sig includes a link to her site).;  Thank you guys for the tips!I'll look for this "collaboration agreement".