   Memory Leak Detection(VisualStudio)
  I am trying to setup memory leak detection with visual studio following the instruction in msdn. http://msdn.microsoft.com/en-us/library/e5ewb1h3%28VS.80%29.aspxI can get it to show the memory leaks but not the line and file.#include "application.h"#include "play_state.h"#include "edit_state.h"#include "lua.hpp"#include "stdio.h"#include <iostream>#define _CRTDBG_MAP_ALLOC#include <stdlib.h>#include <crtdbg.h>#ifdef _DEBUG#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)#define new DEBUG_NEW#endifint WINAPI WinMain(HINSTANCE hInstance,    HINSTANCE hPrevInstance,    LPSTR lpCmdLine,    int nCmdShow){_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );application app(SCREEN_WIDTH,SCREEN_HEIGHT);if(!app.init(hInstance,nCmdShow))return 0;app.changeState( edit_state::instance() );while( app.running() ){app.handleEvents();app.update();app.draw();app.handleMessages();}app.cleanUp();return 0;}Any help is much appreciated.Edit: I think it's also worth mentioning that in a smaller project it works without problems :S.[Edited by - Antonym on April 14, 2010 3:18:52 AM]
  Is crtdbg.h included in any of your other headers? If so the then #define _CRTDBG_MAP_ALLOC is not actually controlling the compilation of crtdbg.h - you could try moving them above your other includes to be sure:#define _CRTDBG_MAP_ALLOC#include <stdlib.h>#include <crtdbg.h>#include "application.h"#include "play_state.h"#include "edit_state.h"#include "lua.hpp"#include "stdio.h"#include <iostream>//...;  I tried what you suggested though nothing changed. I am pretty sure I haven't included crtdbg.h in any other header or file. Another header I think may be relevant.#ifndef GLOBALS_H#define GLOBALS_Hclass game_state;#include <windows.h>#include <windowsx.h>//D3D#if defined(DEBUG)|defined(_DEBUG)#ifndef D3D_DEBUG_INFO#define D3D_DEBUG_INFO#endif#endif//D3D?#include <d3d9.h>#include <d3dx9.h>#include <iostream>#include <vector>#include <map>#include <string>#include <algorithm>#include <fstream>#include <sstream>#include <cassert>#include "lua.hpp"#include <SFML/Audio.hpp>#pragma comment( lib, "winmm.lib" )#ifdef _DEBUG# pragma comment(lib, "d3dx9d.lib")#else# pragma comment(lib, "d3dx9.lib")#endif# pragma comment(lib, "d3d9.lib")//Bunch of typedefs#endif