   early demo of realtime damage system avaliable www.hogsthatroam.co.uk
  HiI’ve just setup a very basic website, only about two buttons work, but what the hell. I have however got a very early version of my real-time damage system on there for download, with full source code.The code is still quite sloppy, with lots of unnecessary file still in the workspace.The demo simple displays a mesh being clipped to the inside of a cube. The clipping occurs every frame and the user is able to change the size of the clipping volume.If possible I would like people to look at the code and give me some critical analysis. There’s no one looking over my shoulder so I need someone to point out if I am going wrong.The url is: www.hogsthatroam.co.ukAt a later date I will update the site with the final working system in a simple game demo. Plus full documentation on how I did it (the damage part is a uni project so I had to write documentation anyway)Please also comment on what you think of my site. Be as mean as you like, it’s the only way ill progress.Cheers guys   
  a) I don't really think this is the most applicable forum for this. Wouldn't the Physics or the Your Announcements forum be better?b) Putting an exe or something inside the package (Either as an alternative or addition to the code) would be immensely helpful, since you can't really guarantee that everyone has their compiler set up the exact same way as you.   ;  I must look silly, just checked the source and it doesnt actually work, uploaded the wrong one. Soz its the first time ive ever done my own site.Ive now updated and included and exe as you requested.This problem is kind of physics, but the actual problem of altering a mesh is geometry based.  Cheers   ;  I'm kickin' this to Your Announcements, doesn't really seem to fit here.   ;  Dosnt work for me, just get a dos screen saying ready and some info on poly counts. This is on a P4 with Ati x800 card.   ;  @AP - Type go, hit enter.. (this should probably be documented somewhere along with the fly controls not just "fly around";  Well that works :) Not really sure what Iam looking at :) What is the end goal of this? Will be something that can take say a mesh of a vase and then fracture it, or dents in cars etc?   ;  HiYeah the aim is that i can now identifyy inside and outside, although outside isnt perfect yet. Once they both work I can take say a wall object and a damage object (representing the size of an explosion). Get the parts of the damage object inside the wall (this becomes the crator or hole), then the parts of the wall outside the damage, making sure there is a clean hole in the wall. Stick these two peices together and you got a simple red-faction style damage sytem.At the moment it only works for convex objects. But i have a good idea of how to do concave.Im running it on an athlon xp and nvidia 5200. Ive never run it on an ati or pentium. So its interesting to hear it doesn't work. Have to try to get hold of a machine like that for a day to find out why.Soz for the poor control explaination.Cheers for your feed back so far   ;  It's missing a DLL (glut32.dll)...   