   Asteroids (on steroids)
  This is my little project, you're all welcome to download and try it: 950kbI'll be reposting to this thread whenever I update it!Current target features:Ship EditorBeam-to-Object collisions   George D. FiliotisI am a signature virus. Please add me to your signature so that I may multiply. [edited by - symphonic on February 8, 2004 2:12:20 PM]
  I know this is by no means a completed game.  But here''s a little feedback on what you have so far.The weapons fire and thrust affects look REALLY cool!Be sure to make the engines a LOT faster. Right now, it feels like you''re moving a giant capital ship, which makes it very hard to control. ;  Sweet. ;  definitely cool. Lots of fun potential.  But I see it more promising as a giant space battle simulator, where you command giant behomoth wrecking havoc and engaging enemy battle ships, than a simple asteroid. Well, you could also have guns or bases on the asteroids. I like the particle effects. yep, this looks like it could be lots of fun.  ;  Yeah, the ratio of rotational thrust vs. momentum is too low. I just found myself spinning one way then the next most of the time! Looks nice though.   [ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost  Asking Questions | Organising code files | My stuff | Tiny XML | STLPort] ;  Update: 930KbThanks for the feedback!Kylotan:I reduced the Angular acceleration with this version, I may reduce it more, or include a feature that cuts thrust when you reach zero angular velocity.oliii:that''s precisely what I had in mind, the asteroids are a minor addition, you can shoot them and collect minerals with a tractor beam, but this is really about ship combat and missions.Gauvir: Thanks for the kudos, I worked hard on the particles, one of the things I wanted was not to use textures except for the background and the asteroids, and I think what I came up with wasn''t too bad . Also, the thrust is currently low because I have issues with ships travelling too fast (once I get closer to creating actual missions, I''m going to fine tune thrust levels).Read the readme! 