   procedural game engine project
Brief description:I am looking for somone to work with me on a game engine that generates the environment, entities and behaviors at the start of a level based on a small amount of code that makes up that level instead of large geometry files.The part I require is related to rendering efficiently, is relatively small and has a simple interface to the rest of the program. The whole project is quite large if you are feeling ambitious and wish to help in other areas as well.Target aim:Either "free for personal use and retail", or "retail", open to other suggestions.Compensation:I can pay a one off sum for work but I cannot pay per hour and you will probbably be more interested in taking a cut of the prophet\pride upon release.Technology:C++, probbably openGL.Talent needed:Somone familier with C++ and graphics such as openGL as well as pixel\geometry shaders and who knows about raster to vector conversion such as marching cubes.Team structure:I am the only member of the team. I should be able to code all the other parts myself but to contine but I now require a rather critical part.Contacts:alan2here@gmail.comPrevious Work by Team:This is not completely representative, the graphics are basic, only trees are shown, the environment is trivial and objects have no volume etc... but it shows well the cross between mathematic and human design my engine creates.http://img91.imageshack.us/img91/729/trees.pngFeedback:Any feedback welcome.   
Quote:Original post by alan2hereCompensation:I can pay a one off sum for work but I cannot pay per hour and you will probbably be more interested in taking a cut of the prophet\pride upon release.Why should one take you seriously when you offer religion rather than money?Anyways, "profit" sharing is the least attractive route.