   wc3 mdx rendering in xna
  Does anyone have some code in c# using XNA (or even something wrapped up in a class) to animate mdx models from warcraft 3?I have managed to get it loaded, get a static model rendered, and even partially get the animation rendered....except my model looks totally all screwed up during the animation rendering because I guess i am doing the roations and translations all wrong or something.   
  Unfortunately I have no code to show you but I believe that warcraft 3 mdx files and world of warcraft m2 files are very similar, if not the same. The WoW model viewer site http://www.wowmodelviewer.org/ has a link to download their source code, it's in c++, so it may or may not be useful to you, but it's worth a shot. Also these sites are excellent resources that you might want to take a look at:http://www.madx.dk/wowdev/wiki/index.php?title=WoW.Dev_Wiki:Community_Portalhttp://wowdev.org/wiki/index.php/Main_PageActually now that I've written this out, I'm sure how similar the two actually are, but It couldn't hurt to look I guess.   ;  they really arent that similar actually...i think i am just doing something wrong with the matrices during the animations. the animations look somewhat correct but there are things happening like the model will suddenly twitch real fast (looks like a rotation twitch)...so im mainly looking into the matrix construction for mdx file animation. And i swear i am doing the same matrix construction as the War3 Model Editor v1.07 because i have dug through that source for hours and mine looks equivalent although it is in c++/dx and im using c#/xna;  With no code to look at, the only answer to your question is:Look again.If believe to be doing the same thing, but achieve different results, the logical conclusion is that it's not the same.Probably something minor, yet non-trivial step that you've missed :)   