   3ds max c++ howto ???
  Hello everyone!!!I've such (maybe stupid) question.I've some object, that was created in 3DS MAX, so how can I use it in my C++ program ?? Is it possible..?Thanks in advanced.Regards,Aram.   
  There are a thew ways you could go about it, you could use/write a library that reads in .3ds files or write a file exporter pluggin for 3ds max in your own custom file format. If you want to write your own pluggin then you can get documentation and examples in 3DS max SDK.   ;  It is possible to use that object object in your program. The perhaps most straight-forward solution would be installing the Panda DirectX Exporter and save your model as an .X-file.You can then load, manipulate and display the exported model using the Direct3D and Direct3DX libraries fairly easily.Tutorials on how to load meshes from .X-files are included in the DirectX SDK.You don't necessarily need to use Direct3D, though. You can also export your model into any accessible (read: documented) format such as .OBJ, .3DS or some format used by a 3D/game engine such as OGRE3D that come with their own custom exporters. OBJ files are particularly easy to handle as the model data is stored in a very basic ASCII format. Information on how to load an OBJ-file can be found here or here (including link to vendor specification) for example.Good luck!Pat.   ;  OK, Thanks..:)   