   It is me or OpenGL looks incredibly easy?
  Wow, I downloaded some SDL-OpenGL sample code from cone3d. and it looks very easy te learn in comparision to d3d... and it seems to fly in the X.I guess it''s time to learn this API for once Just wanted to share that 
  draw polignes it''s really easy (and other things) but,if u want to make something good,don''t just have to draw polignes.soory about my english   _,,,^Ó..ò^,,,_ ;  It''s relatively easy to learn it, yes, but try to push a 50 million poly scene and it''ll suddenly become harder ;  Is it like d3d, I mean, does it have a vertex buffer where you throw all the vertices and then you "present" the scene?Does the glBegin/End() functions do this automagically and then you just call SDL_GL_SwapBuffers? That's what they do in the tutorials...I guess I'll begin with a cube, a light, a camera, some materials and play with transformations until I feel comfortable with it. Then I guess I'll try to make something directly in 3D. I think there are better chances of doing something pretty in 3D than in 2D if you aren't an artist..EDIT: By the way, I'll be using Blender3D when I try to do some more complex meshes and I wonder if somebody knows a good way to load Blender's meshes or have a reference about that.   [edited by - xaxa on August 3, 2003 12:05:34 AM];  Bill Gates is teh evil man.  He moves to India to lower our standard of wibbing... and to lay off U.S. software developers >_< ;  Nope. Using glBegin/glEnd doesn't use any vertex buffers. Its called immediate mode and it sends the vertices to the GPU one at a time. Check out Vertex Arrays and the new Vertex Buffer Object extension. Those are just like the Vertex Buffers in D3D.Also look at the Red Book. I like to consider it the best guide to OpenGL out there.   [edited by - Reaptide on August 3, 2003 12:18:03 AM];quote:Original post by leinad  Bill Gates is teh evil man.  He moves to India to lower our standard of wibbing... and to lay off U.S. software developers >_<   Ironically they are comming to Argentina too. And more than ironically they are going to make some sort of computer-balley just in the place I''m moving into. Can you belive that? And I''ll be there developing for linux in OpenGL.. lol.I gues they are comming here because now we are 3 times more cheaper than the dollar... ;quote:Original post by reaptide  Nope. Using glBegin/glEnd doesn''t use any vertex buffers. Its called immediate mode and it sends the vertices to the GPU one at a time. Check out Vertex Arrays and the new Vertex Buffer Object extension. Those are just like the Vertex Buffers in D3D.Also look at the Red Book. I like to consider it the best guide to OpenGL out there.   Excellent. Thanks! ;  Welcome to the world of OpenGL!From the WindowsXP tour (OpenGL replaced Microsoft® Windows® XP Professional ):Welcome to OpenGL, the new version of OpenGL that brings your PC to life! Experience the best. Experience OpenGL. OpenGL really delivers!   "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"  ;quote:Original post by xaxa  And I''ll be there developing for linux in OpenGL.. lol.btw. immediate mode (the "easy" way) is the slowest way i could think off (except for simple things where setting up any buffers just isnt worth it).and somehow i take an incredible please from visiting download.microsoft.com and knowing that its hosted by a company using linux. though this was weeks ago and ms most likely changed that to stop people making jokes about it ,-)