   SDL doublebuffering or not?
  My question is should I enable doublebuffering in SDL or not?In another post it was mentioned that with boublebuffering disabled the frame rate was twice what it was with it enabled.In my demo (which does little more than sit there filling the screen to a certain color) I got a framerate of well over 1000 with doublebuffering disabled but only ~150 with it enabled..So is it worth enableing doublebuffering, or is the frme rate boost reason enough not to? 
  well i don''t know exactly, but i''ll throw in what i think it sounds like...In your demo, there was not much... access.. to the screen per frame. Therefore throwing in the extra step of writing to a seperate SDL surface before putting it up is a little pointless.. Also, since you''re not really drawing anything you won''t notice any flickering or such symptoms that sometimes happen without any DBing.So, if your actually going to be drawing lots of stuff on the screen, i would imagine DBing would be the better choice. If your just gonna be doing really simple things, heck maybe no DB is faster.   =-=l33t hax0r?  logitank.net