   Level Designer for physics game wanted
Team name:Recharge Games (name to be changed soon for trademark reasons)Project name:Hamster: Attack!Brief description:A physics-based puzzle game in the same genre as Angry Birds. Our goal is to create more of a puzzle game, though, with a very different visual aesthetic and a fun set of characters. Target aim:"Fremium" product on iPhone and Android. Free version will be ad-supported; premium version will have more levels. Code is mostly cross-platform, so we may also release on Windows/Mac/Linux.Compensation:A fixed percentage of gross proceeds if you can commit to a minimum of thirty completed and polished levels. Otherwise a fixed fee per approved level we use. The game has been entirely self-funded (by Tim Mensch), and so we'd prefer splitting proceeds over digging deeper into Tim's savings.Technology:iPhone/Android initially. Based on a custom cross-platform SDK. Work to be done on a Windows-based system using provided and free-to-download tools.Talent needed:An excellent level designer. We have two awesome designers, but I'm hoping to find one more to add to the creative mix and to help us get a level pack out soon after we launch.Team structure:Tim Mensch : Founder/Owner, Lead ProgrammerDeborah Mensch : Audio Productions, CTOJonathan Hillman : Music, SFXKristina Tomalesky : ProducerJesse Comb : Level DesignerDave Shelly: Level DesignerWebsite:http://rechargegames.comContacts:tim-gamedev-294923@rechargegames.comPrevious Work by Team:Tim Mensch : Developed the casual game engine Playground SDK for PlayFirst, which has been used in 100+ games. Lead on about a dozen games, including Game Boy Advance Tetris Worlds and Chessmaster Challenge.Partial list of game credits here: http://www.mobygames...eloperId,13230/Contributer to several open-source projects, including Doxygen and LuaJIT.Kristina Tomalesky:Producer on Champions Online and Star Trek Online; previously a producer at PlayFirst.Dave Shelly:Partial list of credits here: http://www.mobygames...veloperId,9331/Jesse Comb:Designed and developed an unreleased puzzle/board game.Additional Info:The team is in Colorado and California, but we don't care where you are as long as you can produce awesome levels and have good Internet access. We meet on Skype a few times a week to update each other on progress, so ability to speak English fluently would be a plus.We are pretty close to release on Hamster, but we want to find additional level designers to help us with our first level pack. Level design is done on a Windows build of the game using an in-game editor, so it's easy  to make and test new levels immediately, no devices or dev-kits required.Please let us know if you've done any design for a physics-based puzzle game already, or whatever other relevant experience you might have.Feedback:  ANY   
  I forgot to mention above that Recharge Games is a DBA for a Colorado-registered LLC, so it is at least that much of a "real" company. Also, as Recharge Games I did the port to Android of NinJump, and I've done other contract work, so it's even a company that occasionally has a real video-game-related income.   