   Depth function problem
  I have a huge problem... Because of my Depth function is set to GL_LEQUAL (which I presume is the best) there comes a quad collison... Or it looks like that... But, it troubling my mind so much... The distance between them is 50 units... How could Depth finction work so wrong...Here is how it looks...http://alas.matf.bg.ac.yu/~mi06271/slika.gifDoes anyone have a solution for this?   
  What values do use for near and far clipping planes?The far/near ration shouldn't be too large if you want good precision.   ;  It's 0.0001 for near and 500.0 for far... You think that's it?   ;  Try a much larger near value, maybe 0.1 or even 1.   ;  Tnx, it helped.. I've changed it two months ago on some projects, and from the same project I've started this one, so that's whn the problems begin... Tnx again...   