   PhysX CharacterController + CCD
  Hi there.I'm working on a 3rd person shooter using the PhysX SDK.The level is represented by a cooked triangle mesh. Controllable models (that is, human players and ai agents) are represented by CharacterController objects.According to the remote debugger, the controllers seem to be properly bounded. Still, at some points the controller seems to be "floating" while in other cases it just "sinks into" the level-mesh.Has anyone of you experienced the like? Could it be related to some CCD issue?Best regards,Lukas[Edited by - dae_coderonin on April 18, 2010 7:01:54 AM]