   FBO: RenderColorTarget and RenderDepthStencilTarget
  Hello all~I've implemented a simple plug-in for a render application.It's somehow like FX composer, and I use FBO to implement the usage of Render Target. So far it could render to RenderColorTarget and RenderDepthStencilTarget respectively. However, I'm confused about how to render color target and depth target at the same time. Since some CgFX shader code would specify RenderColorTarget and RenderDepthStencilTarget simultaneously in one pass. Is it possible to fetch those textures with COLOR & DEPTH format in single render routine? or Is there any alternative solution for this purpose?Thanks in advance.Sincerely,Ryan   