   G O O N   W O R L D - Remember Us?
Nemesis Studios EntertainmentNemesis' vision is to create immersive original worlds for the next generation of gaming. Central is our goal to create innovative software that's pure fun, and to bring fresh ideas to the massive multiplayer genre. Through our strong dedication to support and community involvement, we aim to forge a thriving relationship with our customer base. We are currently developing Goon World: Organized Crime Online and Goon World: Shadows of the Depression. We need your help! Website: http://www.nemesisstudios.comProject & Brief DescriptionGoon World: Organized Crime OnlineGoon World: Organized Crime Online is Nemesis Studios' main project, a massively-multiplayer online role-playing game (MMORPG) set in the world of organized crime. The game takes place in a dark version of 1930s America, a nation broken by the depression and controlled by the mob. Corruption and deceit are everywhere, and the only way to survive is to take what you need through wit or muscle.Players will get to create their own exaggerated 'goon' characters, and attempt to claw their way up from the gutters by any means necessary. They will be able to explore harsh cities and the lonely countryside, play through dynamic storylines, earn the respect of the underworld, or simply carve up anyone who gets in their way. They may choose to work for the major crime families, or decide to form their own gangs and battle for supremacy.Unique gameplay systems will immerse players in this gritty world where every bullet counts, and where they will engage in visceral combat with whatever they can get their hands on - from bricks and bats to bombs and Tommy guns.Platform: Goon World: Organized Crime Online is being targeted for testing and release on PC w/ the possibility of MAC too.Website: www.goonworld.comCompensationAll staff members will be given contracts which guarantee them a share of any profit the games make, if they stick with the project until it's completion*. We appreciate that back-end payment is never the most tantalizing offer for freelancers, but we believe that this project will provide a welcome creative outlet to those tired of the high-fantasy settings which dominate the MMO field, and who would like to take a shot at bringing out something different.TechnologyGoon World: Organized Crime OnlineClient TechProgramming Language: C++Scripting Language: Lua or Python (Undecided)Graphics Rendering Library: C4 Engine Possible*Image Library: FreeimageText Rendering Library: FreetypeAudio Library: Fmod ExGUI Library: UnsureInternationalization: Custom DevelopmentNetwork: Nemesis Network Library (NNL) - uses enet library and UDP protocol to transfer dataInput Library: OISServer TechProgramming Language: C++Scripting Language: LuaDatabase Interface: Poco.Data or SOCINetworking: UDP (enet library), TCP/SSL (Poco.Net)Authentication: opensslCollision Detection: (Possibly Bullet Physics)Available PositionsWe aim to create a mutually beneficial relationship between developers and Nemesis Studios Entertainment. Enthusiasm and Ambition the keys to our development team and we welcome applications from anyone who enjoys working in a challenging and exciting environment. Our aim to to create a development environment that is fun for all involved. We try to help our development team grow in their skills and confidence by inspiring creative freedom without compromising the core elements of the game.FeedbackConstructive or Encouraging Only.ContactGamedev PM Only.Further InformationThis project has been going on for many years, and has been frozen for the past year after we lost a lot of data that we believed was being backed up, but found out that it was not and it was devastating to our entire development.  All of the members could not find it in themselves to continue after the loss, and went on to do other things.  With that said, the decision was made to cancel the project.  However, recently I have started discussing the potential of starting this project back up with the right people.  That's why I am here today - I'm looking for the right partners, and talent to pull this off twice - because believe it or not, we were actually pulling it off.  I believe we can do it again, especially w/ the direction that it had, and the direction I understand.  But it won't be easy, and w/o the right people it won't be feasible.  We are not looking to be on the scale of HUGE MMO's that cost millions of dollars, we are looking to make the game fun, and in a niche market and I can assure that the artwork will meet AAA quality design - but the content will not unless we strike gold, and let's face it - one of us might win the lottery before that ;)At any rate, I poured so many years of my life into this project and I am having a hard time letting it go - but maybe I just need to, or maybe you can see the big picture like me and want to get involved?At any rate, let me know and I appreciate everyone who did follow the project back in 2006/07 even if you aren't interested, feel free to wish us luck, because when building an MMO you need more than just luck, but you do need it.   
  Do you have any actual screenshots of the game?   