   dragon warrior 3d
  anyone wanna make me some models of the dragon warrior 1 monsters/characters/heros/etc....preferably in .md2 (quake 2) formatyou could do it in.md3 (quake 3) format of .mdl (half-life) format but i would have to write a new loader for itso .md2 is my preference.also models for the overworld tiles like a mountain or a hill or etc...then that would be great because i have some in my game right now but i am real bad at the artwork type stuff.sound would be great too if someone wants to send me some sound effects or music (.wav for sound effects and .midi or .mp3 for music)i dont really need any help with programming but if you are good then tell me what you would like to help with and i will think about it.   "A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA 
  Alright, finally a great project. Ill help out with 3d/2d and any other thing that I can. I love the Dragon Quest series and I have wanting to make a remake of the world in 3d but I never had a good enough reason. I even have archives of Akira Toriyama''s orginal concept art.I beg you, dont give up on the project one month down the line. I dont want to waste all that time... As long as your going to work on this project you can count on me to help you with the best of my abilities.    "Like the clouds, he has no place to go, and like the water, he never stops." ;  dragon warrior 1, what a great game, (my development comp broke so i was actually playing it yesterday on my NES) it was sooo much better than final fantasy 1 for the NES, who knows how final fantasy ever got so popular when the first games blew so horribly even compared to other games of the same era.why dont you use dragon warrior 2, enamies are pretty much the same, but there are quite a few additions and the artwork is better, i beat all 4 on the NES, and that one was my favorite. the evil clown in the basement of your starting castle was cool, and he gave you a awesome weapon. I had to draw maps of the game because there was so much ground to cover and i kept getting lost i do want to warn you that you should get permission to make a fan game from Enix first (didnt they recently merge with square?), and you could NEVER make a penny from this even IF they let you.   ___________________-Nicholas Anton-raptor85.siigna.net;  I might be interested in doing some modelling for you too. Could help out with a bit of programming too, if you''re using OpenGL. What type of game is it FPS, third-person, etc... I''m not familiar with Dragon Warriors 1. ;  FF took off because you didn''t have to search every tile you walked on to find the best items like in Dragon Warrior =P ;  Dragon warrior was a bit before the take off of FPS games im afraid MessageBox  it was released in 1986, it''s a 2d overhead view RPG much like the first 12 or so final fantasy games on the NES and gameboy.actually, since when did you have to search tiles for items in dragon warrior? you got items by searching clearly marked chests and buying them from shops in all 4 games, and a few special enamies give you items. if there was an item hidden on the map (like the mirror in the swamp in #2) it was a quest item and someone told you the exact location. The only real difference between the two games was the story, the tilesets, ff DID have foreground tiles while dw didnt, the items, enamies, and other small things. dragon warrior was also much longer, and used a larger rom on the cartridge, i liked the music and the battles much better than FF, the sound went very well with the game.i have the games still, and i can get the sprite sheets for anyone who wants to help him out if you need it, im no artist myself however   ___________________-Nicholas Anton-raptor85.siigna.net;  well the original dw1 wasnt no FPS that is for sure...the nes cant do no fpsanywho i havent decided on a battle system yet....if it will be real time in the world map environment.....random encounter which will then load a 3d battle field to do real time 3d fighting....or random encounter and choose from menus (likie dw1 was).....the latter would probably be the easiest but havent decided yet.i wanna go with the dw1 instead of the other dw games because it was the simplest and i wanna keep this game simple as it will be easier to make and therfore more likely to succeed.i am using OpenGL to do the coding with direct input for the input and probably will use fmod for the sound effects/music.  i would use direct sound but it is alot messier to use then fmod.what i need is basically some tile like heightmaps and textures for some of the terrain features like the hill and mountain mainly.  there are only like 10 overworld tiles i think for dw1 which can make this pretty easy.  i can make the other tiles because they are basically flat with texture for the grasslands or flat with grass texture then add tree models for the forests.  and i am gonna try to do something cool with the shoreline/water.  havent figured out what yet but i am working on it.but as far as the modeling goes....they of course need to be 3d...i mentioned in my first post what kind of formats i prefer.i really have no intention of ever selling this game but putting it on a website somewhere and just let people have it for free.  if i ever run into any problems about enix/square giving me hassell about it then i simple switch out the models, names, and lanscape tiles and we dont have a problem anymore.multiplayer is also a REMOTE possibility.  i know network programming very well.  but that would only be after i have completed a single player version.  also, anyone who wants to contribute a story or quest ideas then send them to me.if someone wants to help program....what i could really use is a .mdl half-life model loader or really really really a neverwinter nights model loader.  alot of fans make models for neverwinter nights mods and release them for free.  so if i had a neverwinter nights model loader then i could use some of those models.also, i am living in italy so you will have to excuse the time difference (+6 hours from EST)and yes.....i am in the army...so if that bothers you then find someone else to work with.  it is just alot of people hate the army and the people in the army, so....."A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA   [edited by - ncsu121978 on February 6, 2004 3:22:33 AM]