   GEKvX - Interesting Results
  Just to show off a bit (I am going to put together some screens for the IotD, but I don't have time at the moment), here is a screenshot of my engine, GEKvX (Game Excelleration Kit vX).As you can see, I have a lot going on (truly), here are some of the highlights: (pardon my capitalization and excessive use of the word "RealTime")RealTime Diffuse/Specular PerPixel BumpMapping with Parallax Mapping (it's hard to see the Specular of Parallax in this screen, but I will show it off more in the IotD).RealTime Soft ShadowMapped Shadows, it uses the standard shadow mapping algorith along with a multi-tap averaging based on the distance from the light source (so pixels farther away will blur more then ones that are closer).RealTime CubeMapped Reflection/Refraction, this uses a single local source (a single point), and renders from all 6 of it's point of views, then uses that with EMBM (with a surface Index and Fresnel term), to create a liquid effect.RealTime Planar Reflection/Refraction, this uses a plane to reflect/refract the scene onto a surface.  The difference between this and the cubemap is that this generates the images based on the reflection of the camera, and is only suited for planar surfaces (but also only uses two render targets, reflect and refract, wherea s the cubemap uses 6, one for each side).I also have properly sorted alpha tested surfaces, as you can see on the background, I sort them using a small render time BSP in my world format module (since the number of polygons are few, and I am just sorting them, not chopping them, the hit on performance for pushing them all through a BSP each frame is negligable).I have a web site, but it doesn't have anything new (I have been busy at my new job so I haven't had time to update anything, barely gotten back to my engine).  I will be updating it as soon as possible, with more content and new screens (and downloads).  I have posted my source code before, and even got responses from people using it, so I might post it again.  It contains a great math library, core library (with support for image manipulation, a custom file system, templates, etc), system library (wrapper for video, audio, and input), and even a scriptable UI library (which I haven't used in a while, but I still works).  Hopefully I can get the new content uploaded soon, but I also want to redesign my site considerably, so it might take some time.HourGlass Design