   Hardware Skinning
  hi1.how can i do Hardware Skinning in OpenGL?2. cam i use fixed functionally for Hardware Skinning? or i must use shaders?3.where can i found documentations or example code for Hardware Skinning ?   
  I've wrote a small tutorial for Lumina. It implements matrix and quaternion based skinning. It won't work without vertex shaders.http://lumina.sourceforge.net/Tutorials/Armature.html