   do you want my tool ?
  i made a pretty cool little tool, actually two separate tools but can use them together (maybe that is just my opinion)....all you people are asking all the time how to get the tiles out of other games or what have you well then i have your solution.one tool will take an image (think screen shot of a game) and rip the tiles out of it and place it in a new bmp file as unique tiles.  so sure this is just another tile ripper like there are alot of them.but the second one i just thought up on my own....there are probably other ones but I dont know about them and just thought it up on my own.  Lets say you want to recreate a map from your favorite game....well take a screenshot of the map.then you will feed the program the screenshot of the map, the image of the unique tiles (which you can get with the ripper mentioned above) and it will give you a data file with the dimensions (in tiles) of the map, and the tile indices into the tilesheet image to recreate that map.anyhow....i used this to successfully recreate the dragon warrior 1 from the nes overworld map with ease....instead of having to go through a standard map editor and place all the tiles manually.if someone has a website they want to put this on then i will send it to them so other people can download it if they want it...because i have nowhere myself to upload it and dont want to get a webpage because of the hassell and i dont want to upkeep it.email me   "A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA 
  I did something similar but found that there were problems with dynamic game objects being defined in the game too. I basically had to strategically take screenshots and chop them up so that there were no game objects on screen for the entire map. All the while I was thinking: why am I trying to do this automatically when I''m already doing most of the stuff manually.But good luck with your tool. Hope you can avoid those kinds of issues somehow.;  you know i actually didnt think about that when i made the thing.because i used it on the screenshot of the overworld of dragon warrior 1 which had no dynamic game objects and was so huge it would have taken forever to manually place the tiles.  alot longer then it took to even code the program i made to do it automatically.there is prob a way like having another "tilesheet" for dynamic objects and when it finds one in the screenshot, then replace it with the underlying tile.but for me personally....i think it would be easier to go in the screen shot and manually replace dynamic objects with the underlying tile and then run my mapper.since the area covered by dynamic objects is minimal compared to the area that is not covered.and i would rather manually replace those few areas then manually run a map editor and place all the tiles individually....especially when it is a large mapOR have my program output the map file that a standard map editor can load and then replace those dynamic objects with the real tiles in a standard map editor after all the hard work of placing most of the tiles down with the mapper.or maybe i''m just retarded.....yeah thats it..... "A soldier is a part of the 1% of the population that keeps the other 99% free"  - Lt. Colonel Todd, 1/38th Infantry, Ft. Benning, GA ;  retarded ... nah.... :DWhat would be useful is if you could get it to compare 2 different screenshots of the same area and compare the tiles that it finds different, it will then map all the rest of the areas automatically and mark the tiles that are different between the 2 shots for manual tile placement.