   OpenAL still available for Linux?
  Hi,I was wondering whether the OpenAL SDK is still available and up to date for Linux? Cause I couldn't find it on the download section in the OpenAL website.I'm trying to create a simple 3D Game Engine for Linux, Windows and OSX and at the momment I'm using SDL_mixer.I've also been thingking about using FMOD but it is not free as I understand for commercial project, so is it worth learning? I mean in the long term (as a professional game developer), would it be best to use OpenAL or FMOD?Thank you,Dana   
  I think you just have to compile it from source, though if I am not mistaken the source version omits some proprietary EAX parts.   ;  FMOD has nice features like it will play oggs, midis, etc.  OpenAL works like OpenGL, you have to give it the raw audio data.  So to get OpenAL to play ogg vorbis files you have to decode the oggs yourself.  This is just a matter of using a library like libvorbis, but it's extra work you have to do that you don't have to do with FMOD.Most major linux distributions have the OpenAL SI (sample implementation?) in their repositories, which is rather broken.  There is OpenAL soft which is quite good, and several distros have available in their repositories.  Usually you can file a bug report requesting that distros add OpenAL Soft if they don't have it (I've done this in the past).The downside of FMOD is the license, and the reason is it is so feature rich compared to free alternatives is that it is commercial and has funding.  If you don't need 3D audio, I think SDL_mixer is the best way to go because it's the best combination of price and supported file formats.  If you need 3D audio, and you don't mind paying license fees then FMOD is probably the best choice (IIRC they have a cheap version for shareware developers).  OTOH, OpenAL is usually included in default install of distros like Ubuntu, and it's included in Mac OS X so that helps to make deployment easier.   ;  You can use OpenAL Soft, available at http://kcat.strangesoft.net/openal.html, it's a lot more updated and for Linux has nifty features, such as ALSA output.   ;  Hi,First of all I'm not a professional developer, must have use the parethesis wrongly in my first post. I'm actually building this simple engine for my final year project in Uni. What I meant was, which Audio Library (FMOD, OpenAL/ OpenAL Soft) would be worth learning if was to work in the game industry. Also which of those Audio Library has the most support in terms of tutorials.Thank you,Dana