   Programmers - Join our strategy/action game project
  Orderly Mayhem is a group of programmers and artists that have come together to develop a strategy/action game engine.  We are not a business but just a group of game enthusiasts.We believe that our project is a good choice for the skilled programmers that frequent this forum.  Firstly, we believe in giving every member creative flexibility.  The game-play design is not rigid, but rather we are aiming for maximum extensibility and scriptability.Our current design trend is ideal for large scale strategy and outdoor action, as well as possibly adventure.  We are planning a multiplayer component, but not MMO.Our reason for making a diverse engine is to attract skilled programmers and artists who may be interested in a variety of game styles.  If we can collaberate on some common aspects such as rendering, sound, multiplayer, GUI, scripting etc. then it will allow us each to realize our individual creative visions.  We would make it highly configurable to suit a wide range of ideas.My personal interest is to make a strategy/action hybrid inspired by such games as Battlezone I and II, Carrier Command, Hostile Waters and other such games.  However these are not the only possibilities.We currently have a very early concept demo that really only demonstrates some simple game dynamics and collision detection, but it''s a start.There is no real talk of money and business at this early stage.  No misleading job offer promising $$ some day in the future, but rather an offer to join us as an equal and help make a strong well rounded team that could lead to great things.Our primary interest at the moment is C++ programmers.  Knowledge of DirectX, OpenGL, mesh formats and/or network communication would also be beneficial, but not expected.Check out our web site (under construction)   Value of good ideas: 10 cents per dozen.Implementation of the good ideas: Priceless.Proxima Rebellion - A 3D action sim with a hint of strategy
  Would be very interested. Know C++ and DX (still learning d3d, but I know input,dd,music). Ever play Age of Empires? ;quote:Ever play Age of Empires?No but I know a bit about it.  What we have in mind would have a much different dynamic since it''s more "3D" if you know what I mean.  The world perspective would be more like Battlezone I & II or Tribes I && II, but the extensibility would allow you add elements of AOE.  That''s the kind of flexiblity we''re aiming for.Now I''ll take advantage of this shameless *bump*.  I''ll elaborate a bit more on where we are and where we want to get to.Currently we have terrain rendering, object rendering, and a basic broad-phase collision detection response algorithm in place.I''ve implemented what I consider to be a very wise cyclical world update mechanism that will allow for a massive unseen world without hogging the CPU time.  It will also allow for a multiplayer using a lockstep approach so that only player actions need be exchanged.We have the beginnings of what could be a truly rich outdoor multipurpose 3D game engine, but we''ll need a few more great minds to make it work.In the coming months we hope to develop a slick GUI, a world editor, accurate combat AI (something I''ve done to good effect on my previous projects).What I''m trying to "sell" potential joiners on is the opportunity to get creative, instead of joining someone else''s fixed vision. Basically a 3D outdoor simulation game that is so "mod-able" that we can all make the type of game we want (within reason).   Value of good ideas: 10 cents per dozen.Implementation of the good ideas: Priceless.Proxima Rebellion - A 3D action sim with a hint of strategy