   FBO for offscreen rendering
  1. i have no idea on FBO.2. I want to use FBO for offscreen rendering3. I am using opengl 1.2 and visualstudio 2005 and VC++4. Please some one give me sample code.5. I want to render a simple texture in my opengl window6. At the same time i want to render this into background using FBO.7. Finally i want to save the the offscreen buffer into a TGA file in my disk.Once i get/write this sample code FBO basics will be clear to me.Please help me.   
  8. Please write the code for me.Seriously though, there are a lot of tutorials on the web, most of which readily have the source code available. I don't mean to be harsh but all you need to do is [google] for "FBO tutorial" and be willing to invest some time into reading it. It should have taken you more time to post here and wait for an answer. Gamedev.net has two tutorials written by phantom, to which I don't post a link so you can actually practice the art of searching. If you're not willing to help yourself my friend, nobody else will be either.   