   Writer(s) wanted for multiplayer Zombie FPS/RPG.
Project name:TBDBrief description:We are looking for a writer, or writers who are interested in creating the back-story for a 'Zombie FPS/RPG'. Another team member has provided a rough frame work for the story, and we are hoping someone interested in both zombies and creative writing will jump at the opportunity to participate in this project. Although pretty long, the framework is below.Quote:This is only intended to serve as a framework of ideas for a writer (or writers) to get started with, while the general gist of things are more than welcome to be changed, the overall outcome (obviously) must be the same. My hope is that someone generally interested in a project like this can come up with a brilliant and deep back-story using this as a foundation. I strongly encourage creating pivotal characters, a name for the virus (maybe even a backstory on the virus itself). Perhaps even names of the Company (or companies) and people (or person) who are ultimately responsible. Details of how the virus works, and of course expansions on the fall of civilization.Forgive me, I'm not a writer, this is just the story the way I imagined it, in the most general abstract way possible.At some year in the near future, major advances at pharmaceutical companies relating to the treatment of viruses result in a brand new technological breakthrough, the ability to cure viruses. This results in several years of astounding advances in medicine as many if not all viruses previously thought impervious are virtually wiped from most of the populous. The anti-virus, a form of virus itself, is released through the air in general public areas, train stations, airports et cetera at the joyous reception of the public, simply being out and about brings health to all. After years of incubation, the virus  suddenly and rapidly mutates.The fallout of the mutation is devastating, the result is a highly aggressive, incredibly strong person, attacking anyone and anything in their vicinity that is not infected with the mutating virus. The virus causes anyone infected to become practically feral, they do not speak, however they do exhibit pack behavior, they age rapidly and procreate regularly. Once the original virus mutated, the spread was incredibly fast, with the exceptions of the population that were immune to the virus (as with any natural immunity to any other virus), the majority of the population is quickly changed. The major military powers of the world struggle to attempt to contain the outbreaks, over the next several months following infection ad-hoc bases and safe-zones are established, entire cities are bombed and destroyed. The safe-zones while giving a sense of safety prove to be a pyrrhic victory, what was previously unknown about the infected humans, as well as being incredibly strong - their senses are incredibly heightened and clustering hundreds and thousands of uninfected together simply proves to be a homing beacon to mobs of infected, sensing their smell from great distances. The governments of the world are falling apart, major communications, utilities, et cetera are falling apart at an alarming rate, countries rapidly lose communications with each other, and even with themselves - cities fall off of the grid completely, followed not too long afterwards by entire counties and states. The remnants of the US government turn to experimental weapons as the last possibility of survival. The choice is made to make a last push effort to mass produce an experimental bomb that incapacitates large areas with an extremely strong sedative, hoping that they could sedate entire populaces long enough they would starve to death under sedation.The air force systematically begins carpeting the states from west to east, intent on bombing the entire country into a deep sleep with the exception of a few Cheyenne mountain type installations in a Noah's ark attempt at saving the united states. Roughly half the country is sedated by the time the worst of news reaches the government. Advance teams probing the sedated areas have found no evidence of starvation in the sedated specimens. The military tests and confirms that the experimental weapon slows metabolism to the point that it induces a practical hibernation, and worse still - because of the rapid metabolism of the infected, it is predicted they will awaken first. However, due to the nature of the chemicals involved, the military is unable to predict the effective period of sedation for either the infected of the uninfected. The government rapidly agrees that sedating the population while attempting to fix the problem is still the best solution, and continues its bombings until the entire united states is covered. The story for players picks up at some point after this, players randomly waking up (their 'spawn in') points. The state of the world is entirely unknown, the state of the government and military is entirely unknown. Players wake up in areas that may or may not be swarming with infected, who have long sense woken up and continued procreating.There you have it, good luck!Target aim:Currently under development for PC.Compensation:No payment current or future for this portion of work, simply the opportunity for a writer or writers to make their imprint on a title that will be completed.Talent needed:We are looking for a writer or writers who are interested in developing a detailed back-story to give some inspiration to the feel of the game over all, as well as a direction for concept artists.Team structure:There are currently 3 programmers involved including myself, and 2 concept artists.Website:NoneContacts:You can contact me on GD via Private Message.Previous Work by Team:All persons involved in this project have no previously released game titles. However, all 5 are currently employed in their field of expertise as professionals with multiple years of experienced, it is currently an all volunteer team, and while inexperienced with game development, the general expertise is relatively high.Additional Info:I realize I haven't posted much specific project information, we're hoping to avoid some flak by only requesting specific help when we need it. We plan to keep the team working on our (still unnamed) project as small as possible so we can make real progress with minimal worries about managing a large team. Look forward to seeing some screen shots and a public alpha of the game later this year.Feedback:Positive only.   