   2D/3D Artists required for Episodic MultiPlat Metal Gear Solid-Esque Next Gen Game.
  Hi,Dreamspaced are looking for 2d and 3d(Pre-rendered sprites, the game is 2d) artists for State Of The Art. A overhead map based stealth-em-up with fully scripted events and contextual narrative.Artists will be given multi-platform tools, including a state of the art gui driven map editor with built in static and real time raytracers for highly realistic per pixel lighting and per pixel bump-mapping.The game engine will fully utilise 3d hardware for fast, high sprite counts with per sprite and post process pixel shader fx. Effects like Per pixel depth of 2d field, motion blur, and bump-mapping will be used in real time.The game will be sold on site in episodes. Each episodie will be a self contained story that also pushes along the overall narrative of the story.Like a tv series at it's best does.Each episode should take roughly three months to produce after the initial episode/engine is complete.The game will primarly controlled via joypad with mouse/keyboard options.Artits will receive royalties from each episode they work on, and considering the low dev time of an episodic venture money should come in fairly soon.The overall aim is to eventually find a publisher and get funded for the true 3d sequel.You can view dreamspaced's previous work at http://www.dreamspaced.com.You can contact me here or at Information@Dreamspaced.com if you have any questions.   
  Please edit your post to follow the guidelines in this thread or it will be locked within 24 hours. Thanks.   