   Jello Physics + XNA + Zune HD
  Hi all,My name's Henry Hoffman and I'm project lead for a game we're developing on the Zune HD and later porting to the Windows Phone 7.We're currently making a physics-based (primarily soft-bodies) 2D platformer and I was hoping that there may be someone on this forum that can help us out.*Disclaimer - I'm primarily an artist and I'm just trying to reiterate our problem as best I can as a non-programmer*We have Jello Physics and XNA working nicely together on the PC. When implemented for the Zune, my understanding is that, despite Jello Physics being a 2D physics engine - it's still rendering physics objects as 3d. This is something I've been told isn't possible with the Zune HD.Does anyone know any resources/solutions for either modifying Jello Physics accordingly, alternative physics solutions, or simply rendering the output differently?Any help would be tremendous and I apologise if my technical understanding seems a little vague. I'll try and get the programmers to follow up in the comments with more specifics.Thanks!   