   Tree data structures for scene - suggestions?
  Hello all,I'm trying to organize the objects in my scene into a tree-like structure. I'm aware of how octrees work but is this a highly recommended option for dynamic scenes? What other methods of organization are there that would work well for very dynamic scenes? Maybe regardless I should use an octree for the static portion of my scene? Any suggestions?The tree would be referenced for rendering, collision, etc. purposes. I always felt that the uniform grid-like nature of octrees also presented a flaw, since one object can cross into many different nodes...Many thanks in advance.   
Quote:Original post by FooflesThe tree would be referenced for rendering, collision, etc. purposes. I always felt that the uniform grid-like nature of octrees also presented a flaw, since one object can cross into many different nodes...Leave it in the parent node. No idea if thats the best approach but its simple.   