   SlimDX/DirectX inaccuracy on line and rectangle primitives
  Morning everybeing,I noticed when developing graphing control, that when using SlimDX.Direct3D9.Device.DrawUserPrimitives(..) method with PrimitiveType.LineList and PrimitiveType.TriangleList starting from same x-coordinate, the actual drawn locations on x-axis are not always in the same display coordinates. I.e. when drawing line (359.2,10)-(359.2,20) and rectangle (359.2,22)-(370.2,32) (diagonal) the rectangle is drawn one pixel right of the line.I checked that the x-coordinates are same in the vertices list, so the error is at the slimdx or below. The error does not occur always and may depend on display/window size and its noticed on couple of ATI and NVidia cards.Workaround could be using same primitive (TriangleList) type for lines and rectangles, but that's a bit silly.Just curious, that have anybody else noticed issues like this?   