   A few questions... Hopefully not too many ! (UDK)
  Ok, I have been a designer for quite a while (i'm 17 and design and write 2 pages on a weekly basis for the second biggest selling magazine in my country) and have dabbled in 3d modelling, i.e - i can model and texture a character but when it comes to animating i'm not even half able. I am an extremely fast learner and can pick up on new skills very rapidly, particularly when I receive a visual feedback. My plan is to create a small, linear game world that is rich in detail and story. I plan to deal with the issues of space and our (lack of) control over the flow of time. I also plan on having the small world rich in both interactivity and the ability to have the storyline diverge based upon choices a character makes. I can visualize the logic that would go behind implementing my ideas but I don't have the programming skills to even begin building on them. I own a copy of Maya 2010, which is the tool I plan on using for the majority of the game design. I also use Mudbox 2010. I recently downloaded the Unreal Engine 3.0 UDK and this is what i will be using to build my game in.  So now that you know the details, I have a few questions to put to you:1. Will UDK recognise normal maps, and materials that I apply to meshes in Maya/Mudbox? If yes, what is the best way to import my models complete with maps and materials into UDK?2. How do I go about creating custom shaders for use with UDK?3. What is the best language to learn in order to work with the unreal engine udk? I have read that the engine uses a script called UnrealScript, does this mean that i cannot use C++ when coding my game?4. What is the minimum level of similarity that I can keep between my own game and UT3. I am interested particularly in character animations. I want to keep my game as realistic as possible and this would mean rigging and animating my actors separately in Maya and/or MotionBuilder. Is this possible?5. This one is perhaps a bit lazy, but what is the rough guideline I should maintain for a character polycount in a 7th Gen game?I know that there are definitely a few more important questions that I was meaning to ask, but missed. If I think of any more I'll edit post!Also, I'm new to the forums and am very impressed so far. Hopefully I will stay around for a long time to come!   
  http://www.udk.com/documentation   ;Quote:Original post by colossalhttp://www.udk.com/documentationThanks, but I have already read the provided documentation and was unable to find answers to my questions. That is why I am posting here in the hope that my questions will be answered.   ;  Moving to Alt Libraries. You're probably better off asking at the UDK community site, though.   ;Quote:Original post by jpetrieMoving to Alt Libraries. You're probably better off asking at the UDK community site, though.Will do, thanks for the heads up.   