   [library] SDL 1.3 - based GUI library
Team NameNoneProject NameSDL_GUIBrief DescriptionI am currently planning a few projects that will be using SDL 1.3 for its high portability and flexibility. These projects would benefit greatly from a flexible GUI, and so I'm setting out to create a GUI built on SDL 1.3 that is almost as flexible as SDL itself. I haven't written much yet, but I have the very base.Target Aim:Open Source, under the zlib license (same license as SDL 1.3 is now under). The text of the zlib license follows:Copyright (c) <year> <copyright holders> This software is provided 'as-is', without any express or implied  warranty.  In no event will the authors be held liable for any damages  arising from the use of this software. Permission is granted to anyone to use this software for any purpose,  including commercial applications, and to alter it and redistribute it  freely, subject to the following restrictions:1. The origin of this software must not be misrepresented; you must notclaim that you wrote the original software. If you use this softwarein a product, an acknowledgment in the product documentation would beappreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not bemisrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution.[/quote]Compensation:A pat on the back and a bit of respect. And of course, you can use the library.Technology:C++SDL 1.3MSVC, GCC, LLVM, and any C++ compiler you happen to have handy.Windows, Linux, OS X, Android, iOS, and any other operating system supported by SDL 1.3.Team StructureJust me so far.Website:SDL GUI on SourceforgeContacts:Here is fine. Alternatively, nfries88@yahoo.comPrevious work by TeamI've used SDL a few times in the past and am pretty familiar with it. I also worked on the GUI system GLICT, which was developed primarily by a buddy of mine, but internally that thing is such a mess that I wouldn't want to try and convert that to use SDL.Additional InfoI got nothin'FEEDBACK: ANY