   New to OpenGL question, Lesson 5
  Hi there, i'm pretty much new to OpenGL.I'm using OpenGL with java via, JOGL, but in Lesson 5, using the provided vectices for the Cube, i get a cube, but when I rotate it, it seems that 2 face is missing.I'm not familiar with clockwise or or counter-clockwise vertices drawing, it may be something about this, but I really don't know.If you could help me with this that would be greathere is my code not complete but crucial parts.http://nopaste.info/ed8eb5254c.htmlThank you,Jonathan   
  Try this in your initialization:glDisable(GL_CULL_FACE);This will render the faces regardless of the winding, so you can see if that is your problem.   ;  sadly, no it didn't fix, The only sides that seems correct are quad left, and right side.the bottom seems missing, the only time i can see the bottom, its when the bottom become the back face.   ;  Well, if winding is the problem calling glDisable(GL_CULL_FACE) at initialization should remove the symptom. However, it won't fix the winding problem. To correct the winding, you might swap the order of the 2nd and 3rd vertex in a triangle, i.e. instead of 123 the order would become 132. Could you post the code where you call glDisable? (please remember to use the [source] tags)   