   Setting Up OpenGL 2.0
  Does anyone know how to upgrade OpenGL 2.0 API from version 1.1? I am able to write and compile code that uses OpenGL 1.1 just fine after downloading the Windows SDK. I have also updated my graphics driver so that it can run OpenGL 3.0+ applications, however, I get all kinds of errors when compiling code above OpenGL 1.1. I have tried compiling the OpenGL 3.0 "Hello World" demo from this website: http://www.dhpoware.com/demos/index.htmlDoes anyone know where I can get the libraries necessary for running code compliant with OpenGL 2.0 and higher? My OS is Windows 7 64-bit if this is necessary to know.   
  Search google for GL Easy Extension (GLee) or GL Extension wrangler (GLEW), either of these will help you link the extensions for setting up newer versions of OpenGL.What errors do you get when compiling the demos?   ;  I get all kinds of basic runtime errors saying that certain members that are used in member functions are not present in the class definition, etc... There is a gl.h file in each demo that includes the OpenGL 1.1 header file which seems really weird.I was able to get OpenGL 3.0 to work, so I'm pretty excited about that. The reason I needed OpenGL an upgraded version of OpenGL that supported shaders is because I am building a game for iPhone OS, and sometimes, I need to be able to develop code for it on my laptop. I am currently trying to port my graphics engine to OpenGL ES 2.0 for the iPhone 3G-S. OpenGL 2.0+ is pretty close to OpenGL ES 2.0, but is there a way to build Windows executables that use OpenGL ES 2.0 without needing an emulator of some sort? I would like to just be able to write my code in the form of a Windows application, and then just copy the code over from my Windows laptop to my Mac.   