   First D3D article released...
  Hey guys, this would probably belong in the announcements forum, but since it's strictly d3d related, and there's much more eyes on here, I decided to post it here. If (jollyjeffers) you feel that it is inappropriate then please move this post to that *other* forum :)Anyway, We've released the 3rd installment of its DirectX Game Programming Tutorial series - Introduction to Direct3D. This next article is a delve into the world of Direct3D. It goes over the architecture of Direct3D, the rendering pipeline, back buffers, and depth buffers (most of what is skipped by other tutorials). Then it takes you through the necessary code. The article is not only meant for beginners, we've tried to include intermiate material as well, but in a "beginner way", if that makes sense...Enjoy guys.[edit]fixed link...[Edited by - IFooBar on June 18, 2006 5:48:32 PM]
  Thanks for your tutorials.  I found the ones on loading .x files really good.  However, you have put some very good tutorials in the archives that are still very relevant.  Are you planning anything on how to use the D3DXSaveMeshHierarchyToFile and D3DXLoadMeshHierarchyFromX functions to save and load custom data templates?  That is still a big mystery!Thanks.;  Looks awsome! I haven't seen any DX9 tutorials around lately!Great job! Can't wait to see the next ones! Keep up the good work!Cheers!-Dyamios   ;  Whoa! Wasn't sure I was in the right place. When was the new site design put up?Also, why did you change the location of your web button? I updated the new address, but there might be other people using it. http://www.boder.us/resources/This tutorial is honestly awesome. So clear! I might have mentioned the terms fragment and texel. Isn't "fragment shader" a more technically correct, but less popular term than pixel shader?Question) I didn't quite get why we specified software vertex processing, is it safer? Also, can you use shaders if you ask for hardware vertex processing?Small Typo (page 7) > D3DFMT_R5G6B6 is a 16 bit back-buffer.I really like the site design.[Edited by - Boder on June 20, 2006 11:23:47 AM];  Awesome tutorials - keep up the good work   ;  Thanks people...Boder: Well the site was under redesign for a long time, i just never took that into account :P, will fix it though, add a second one with the url of the old button. Thanks for mentioning it, and for the typo mention as well :)You can specify hw support too. If your hardware has the feature syou want. Like if you want to use vetex shader 1.x and your harware supports it, then by all means specify hw support. If you want vs2.x and hw doesnt support it then you have to use sw processing.   ;  I cannot commend you enough for writing a math tutorial before the "let's draw a box" tutorial.  A lot of folks ignore the ridiculously important 3D mathematics elements.   