   XXL Mod -- Please read
Team name : Convict XXLProject name: XXL ModBrief description: It is a Scrim Mod for Condition Zero, I would like it to look like this.. http://www.esportsea.com/index.php?s=content&d=started . Target aim: The program is free but users pay for access. ( Admins can set up accounts for their friends )Compensation: All money earned from the accounts will be divided between my workers, I will not recieve any of the pay. All of my team will divide it equally.Technology: I recommend C or C++ for this. If needed any other language please feel free to use.Talent needed: Anyone is needed that thinks they can acomplish this.Team structure: No one is in the team yet and I currently manage the plugin and try to code it, hint TRY rofl.Website: Site not created yet but will be www.paintgoblin.com/xxlmodContacts: AIM: gunshurt11 MSN: thepentos@hotmail.com E-mail: thepentos@hotmail.comAdditional Info: I need this done ASAP! :)Feedback: All the credits to me and my team, that's it :)   
  Hay, just wondering if you could clarify some things...Whats a scrim mod? Also, is Valve ok with you charging for.. what is it you are charging for?   ;  Scrim Mod, it detects the servers you have running and people join and auto select a team. When the server is full it will load this file called xxl.cfg with our custom configs loaded onto the server. What I am doing basically is creating a league ( eg.. Cal, OGL, etc.. ) with a program that launches and checks the server information. Exactly like http://www.esportsea.com/ except it's going to load off of CZ. Valve should be OK since they create a program that allows you to make your own mod and you have to right to charge for your mod if you want to, none of this is related to valve other than Condition Zero. You created the mod, you have the right to declare as freeware, shareware, etc...   ;Quote:Your Subscription(s) may contain access to the Valve software development kit (the "SDK") for the computer game engine used in Half-Life 2 and other compatible Valve products (the "Source Engine"). You may use, reproduce and modify the SDK on a non-commercial basis solely to develop a modified game (a "Mod") for Half-Life 2 or other Valve products compatible with and using the Source Engine. You may reproduce and distribute the Mod in object code form, solely to licensed end users of Half-Life 2 or other compatible Valve products, provided that the Mod is made publicly available and distributed without charge on a non-commercial basisIf you would like to use the Source SDK or a Mod for a commercial purpose or activity, please contact Valve at sourceengine@valvesoftware.com.That's from the EULA for Steam, which in its entirety can be found here.  To sum up, no, it's not ok to charge for a mod you create with what comes via Steam.  To charge, as it says, you'd need to contact them for a license.  I don't own Condition Zero myself, so I couldn't say if the EULA is the same (or if it's even using Source), but better be safe and ask Valve or read the specifics on making non-Source based mods before you waste your efforts.   ;  I recomend that you go and read Valves EULA and the Steam EULA because your mod would be governed by both of them and I am fairly certian that they become the property of Valve. I can not check them because I am at work currently and our corporate firewall blocks that so go and google something like "Valve EULA" and "Steam EULA" and read it carefuly.EDIT: Beaten to it. See above.   ;  Isn't Valve + Steam the same thing? I will talk to my friend about it cause' he is the one that want's to host this on his server. I will ask if he can donate some money to pay for a team.   ;  To clarify a bit, Valve is a company.  Steam is software developed by Valve for their digital distribution platform.   ;  Anyone want to apply?   ;  I think it would help if you cleared up the EULA issue. Sounds like a handy tool, but unless you can figure out what your rights are for profiting or simply recouping service costs it seems like you'll be running at a loss.   