   Suggestion For Internet Enabled Game That's in a Browser?
  I want to create an API that simplifies communication for a internet-equipped game, preferably in a browser environment, if not then a cross platform one.What's my best shot at accomplishing such a task? Should I look for a java solution for something along the lines of Flex?Thanks!Alex   
  Java, flash and possibly silverlight will all do what you want. I would pick what you know best. However, of the three I have listed java is the most cross platform. Flash still has linux issues. Silverlight has mac and windows versions and moonlight is the open source version (like .net vs mono) which runs on linux but I'm unsure how well it's suited for games (never used it).   ;  Your question is too vague to answer well.Does the game already exist? If so, what will your simplifcation add to the game? Do you have the source to the game? How was it written?If the game doesn't yet exist, then how will you create the game itself? Whatever you use to create the game should probably also be done to create the networking.You can also write browser plug-ins using C++, using the NPP API for Mozilla derivatives, and ATL/COM for Internet Explorer. Wrap the game parts into its own class that contains devices, drawing, input, etc, and use a shallow wrapper for the browser plug-in part, that just finds and loads your actual game.   