   Plugin's: byte aligned read or use SDK and dll's? Engine platform:What do you think?
  Every game engine has plugin''s like for models (max, maya), for 2d graphics (corel draw), for package(zip,rar).The question not only about convenience of reading, but also about problems of licensing the file format when using it. So what do you think about that?What is the good approach for that problem, maybe you have some useful recipes.And at the end there is one more question.What do you think about such platforms for game engines like ps2 and xbox. Are they promising platforms? Max 