   Best way to do this....
  I'm heavily interested in 3D game programming, however, I have no prior 3D experience.  So, I was wondering what I should do to become more fluent (or actually, learn) 3D programming.Now before you start criticising me on how I should read (the list goes on) etc., note that I've read numerous books on 3D programming.It's just the fact that you have to not only understand what you just read (so you can read the code), but actually apply it to your own situation.With that said, are there any walk through tutorials I can take to accomplish something like this, or is there any exercise I can do before moving on to bigger and better things?Massive-war   
  If you've read the books then you know the basics.  The next step is using the basics to make what it is you want to make.Sit down and figure out what kind of a game you want to make.  Then try to break it down into what you know and what you don't know.  What you do know, try to start breaking it down into parts that will work together as units to form the whole.  Try to break down what you don't know into what you might know and what you need to know.There are no right or wrong answers at this stage in the game.  It all boils down to what you want to do.  From there it's how to do it.   ;  Well, the typical steps would be getting your first triangle on the screen, then a lit triangle, then a textured one. At this point you know the basic basics and start with maybe a model loader/viewer for a format of your choice. The real trick will be putting all the single bits and pieces into a consistent architecture.Guess the typical tutorials would be either nehe for ogl or nexe for d3d.   ;  Hmm - you could try my tutorials out at : http://www.magclan.cwhnetworks.com/MAGSoft2/TutorialList.htmotherwise try here:http://www.c-unit.com/tutorials/http://www.pieterg.com/Tutorials.php   