   What graphics library should I use?
  Hello.  I am familiar with Direct3D, and currently want to make a 2D game.  I understand that this can be done by putting textures on 3d panels (I have done this once before, for a small game) but I'd rather not do that.  It is going to be a small game, with about a month, maybe 2 months time to work on it.  All I need is the ability to load images, rotate them, and display them on the screen.Additional features that would be nice, but not really neccesary, in order of preference..TransparencyScaling imagesStretching imagesTranslucency (alpha blending)I'd rather have a specifically 2D graphics library then have to deal with making the panels, etc, that I have to do with Direct3d.Thanks very much for your help!Adam   
SDL with SDL_gfx has all the features you want.   ;  Thanks, SDL looks promising.One question though - it seems that you need SDL.dll to be in your c:\windows\system folder if you want to run it on your computer.  Should I just package that with my game and instruct people to place it there?Thanks again,Adam   ;  No it doesn't need to go there. It can be anywhere on the path or in the same directory as the executable.   