   [SlimDX] Wrong Z on XP only
  Hi All!I have specific problem on customer PC. I can't debug that so i need to guess. Now i have run out of my ideas and decide to ask you. I know that there is man ho can help me )))Details: I use DirectX 9. There is application which has multiple 3d views. All that views are renders by single device and each of them has its own SwapChain.. In first 3D view the scene renders correct but in second (which is maximized window on second monitor) there are problems. It seems that something wrong with  z buffer. Object renders upon each other regardless of their location in projection space. I tried to set ZEnable and ZWriteEnable even play with cull but with no success. What other render state parameters can be responsible for z buffer? or could be the problem in any other place?Note that is not fact but it seems the problem reproduces on Windows XP only. On Vista all works good.thanks in advice.   
  Some ideas:- Try running it with the debug runtimes on to see if they report any issues.- Check your lost device handling code - that probably won't happen much on Vista.- Make sure the person with the problem has up to date drivers.   ;  The Z-Buffer is not part of the swap chain. When rendering multiple views you have to make sure to manually create and set the Z-Buffer for each view OR create one Z-Buffer that is as large as, or larger than the largest rendertarget.The Z-Buffer will just stop working when it is smaller than the current rendertarget.   ;  Thanks for help. I use Auto Depth\Stancil buffer. Its dimensions is equal to bigest view (render target).   