   Which cap shows the maximum texture can be set?
  somebody tell me Which device cap shows the maximum number of texture can be set?   
Quote:somebody tell me Which device cap shows the maximum number of texture can be set?When setting textures you have alot of things to think about. The physical size of the texture in memory but more importantly you will use IDirect3DDevice9::SetTexture() to set the texture and the number of samplers is where this comes into play and you will have a limited amount depending on the shader version you have. Textures are bound to samplers.Shader Model 1.1 to Shader Model 1.3 supports 4 SamplersShader Model 1.4 supports 6 SamplersShader Model 2.0 supports 16 SamplersI hope this helps.Take care.   