   Loading Levels in Irrlicht
  Hay all! I seem to be having problems with the Irrlicht Engine, I love the engine its great, but it seems that the only level type i am able to load is .pk3 (quake levels). it says it can load dmf, irr, xml, etc. but I seem to be going in circles in documentation. Anyone that has any experience in this can they lead me in the right direction?.  ahh yes and another thing I am using the DevC++ Compiler. //Dont worry i know how to get the Irrlicht working with it. People seem to not respond when they hear DevC++ and I dont know why. LOL. Thanks all in advance!   
  Quake levels are actually in .bsp format. I believe that any map file that you wish to load must be stored in the pk3 file. You can use a program called pakscape to edit the contents of pk3s. Hope that helps.   ;  Also, the quake(3) engine .pk3 files are basically renamed zip files; you'll be able to open them with winzip / winrar / any zip program.   ;  To load a dmf for example insure that the dmf file, all the textures, and the lightmap file are in the same folder.IAnimatedMesh *mesh = Scene->getMesh("test.dmf");ISceneNode *map = Scene->addOctTreeSceneNode(mesh->getMesh(0));map->setMaterialType(EMT_LIGHTMAP);That's it.   ;  Thanks AsOne.. I dont know why I didnt see that earlier, its even in one of the tutorial files. near that appearence. well thanks sooo much i dont know how long i was messing with that problem. whew. oh and thanks for actually replying all of you i seem to have a habit of non responses. Thanks Laterz   ;  Well when I was using the irrlicht engine I created my own level editor and had custom map files, which were basically text files that had a list of all objects and stuff in level with material info etc etc.If i can dig it out (its on an old hard drive that may be broken lol, i hope its not, gonna test it tomorrow)  I would happily give out the source code but be warned It was a really rushed program and it may be quite un user friendly.let me know if anyone is interested.   ;  actually, i just checked the irrlicht website and theres now a level editing tool on it called Irredit, this looks a bit more polished than mine (don't know if it works in the same way as i needed for my game (for 4e4)) so you may want to check that out.hope it helps.   