   SVG/Vector Graphics
  I was thinking about playing around with rendering vector graphics and wondering how it is actually done. Is it basically a case of:1. clip poly-line/curves against screen.2. recursively sub-divide the result of 1 into segments until the dot product of two consecutive segments directions surpasses some threshold value3. use some sort of triangulation algorithm (ear-clipping?) to turn the result into a tri-list4. render?Is there any articles out there on the subject, I haven't been able to find any myself.Thanks.s.   
  Rendering vector graphics usually does not take place in terms of 3D operations like triangle lists. Vector graphics are typically rendered via rasterization: the various vector primitives are directly translated into pixel operations.   ;  I was thinking about using vector graphics for a few games I'm working on. They are all using abstract line art (with lots of zooms) at the moment, and I think the graphical improvement would be worth the effort of coding some proper vector graphics handling. Are pixel operations going to be quick enough? If so is the process generally the same as rasterizing triangles, in that I would still be setting up left and right pixel buffers for the shapes and then just interpolating the colours across the scan-lines in between?   ;  You can get good results with triangulation of contours. This is what i did. You can also get the triangulation routine to be pretty swift with a clever optimisation.   