   2D iPad Adventure Game Looking For 2D/3D Artist
  Team Name: TBDProject Name: TBDBrief Description: Nothing concrete at the moment but going for a Zelda style adventure game with elements of RPGs.  This is primary in the planning stage right now and will probably be until at least the end of June (later if needed) as Unity is the target development tool but with iPhone OS 4, there is some uncertainty about it and if they will have a solution or not.Target Aim: iPadCompensation: No money upfront but this will not be a free app.  Money will be splitted evenly between all project members (ideally want to keep it at 2, maybe 3 if needed).Technology:Programming:Unity (C# only)Art:Whatever supports .psd, .obj, .fbxTalent Needed:2D/3D Artist (3D skills not required but a plus) - Needs to also perform other common tasks such as game design.Team Structure:Ryan Zec (Me) - Programming, Game Design, etc...Website:Nothing right now but when the time comes, that is something I will handle.Contacts:Email (And Google Talk) - basire@gmail.comPrevious WorkNoneAdditional Information:Right now I am not planning any heavy development of programming until iPhone OS 4 and Unity Compatibility issues are official announced (there is enough work that can be done on the design side).  Anyone interested in this will need to have a Unity iPhone Basic (or now Unity iPhone) license.  We may upgrade to Pro if we feel we can gain real benefit from it but that will happen closer to release date if it happens.FeedbackAny feedback is welcomed by the contact methods listed above or by replying to this thread.[Edited by - 3dmodelerguy on May 31, 2010 6:17:03 AM]
  To me your timing here is very strange... I can't imagine a worse time to embark on this project and simultaneous seek extra involvement from volunteers... Shouldn't you wait to see how Unity officially responds to the licensing changes from Apple first?Flash was clearly the intended target for the shift in policy, but no one knows whether Unity has been unavoidably swept up as collateral damage.Aside from that, there's a very unclear breakdown of what you actually need. 2D/3D artist's skillsets can sometimes be worlds apart and will wildly alter a game's aesthetic, and even the way it runs.It's also good to supply some kind of material, even though you're looking for some one to essentially build an I.P. with you from scratch, in order to get any real dedicated interest people would need to see that you'll be bringing some worthy offerings.If you're a C# developer, maybe throw some stuff up online via the Unity Web Plugin - like a game you did or even some prototype or fun experiments you've messed around with.Good luck.   ;  Well requiring the person to have Unity iPhone Basic will severely cut the pool of artist that will be able to work on the project so I figured I might as well post this early on (not to mention wanting someone with both 2D/3D skills).  While I am not too worried that Unity will be unusable for iPad development, there is still a bunch of stuff that need to be done before the new terms and agreement go into effect which will probably me early/mid June at which point I should know how Unity will officially be effected by the new terms and agreement.  Whether or not I do fine another person I will continue is build a prototype myself if needed.Also, as I should have pointed out more, I am looking for someone primarily with 2D skills but 3D skills would not hurt.  I am currently planning the game to be primarily in 2D but maybe we will be integrate 3D in some areas.   