   Texture Mapping in lwo 5
  Hi boys, i''m making a 3d importer with lightwave 5, it''s function well but i have a big problem.I know that lwo don''t use u,v coords, and i don''t understand how lightwave realized texture mapping and which chunks i need.Can anyone tell me where find info,doc,tut,function about it?Excuse for bad english,i''m italian....ThanksMatthiew  