   Color depth issue
  Hi,I noticed, in making my program, that if the pixelformant and DEVMODE screen settings are set to 16 bit, the colors in my OpenGL program are, well, messed up. Is this possible to fix? I''m guessing the correct numbers need to be set in the pixelformatdescriptor. 
  Reducing the color depth like that should just mean that your colors don''t graduate as smoothly. Perhaps you''re also using the same value you use for color depth in an image loading routine somewhere?   "Last time, I asked: ''What does mathematics mean to you?'' And some people answered: ''The manipulation of numbers, the manipulation of structures.'' And if I had asked what music means to you, would you have answered: ''The manipulation of notes?''" - S. Lang;  I''m not using textures at the moment. I''m just using glColor... 