   Just finished Homeworld 2
  God... what a game... hated a few missions, but ended loving every mission, every bit of it.Great story, love the voice acting, love the black & white cinematics, love the strategic depth you can go to accomplish your missions, etc, etc...I've played all 3 games, Homeworld, Homeworld: Cataclysm and now Homeworld 2.Loved the first one, an instant classic. Loved the story of H:C with the plague spreading across, and taking control of ships, it's alien brain trying to reach the core systems.Unfortunately it seems we won't see another Homeworld anytime soon, the license rights seem to be split up between 2 rival companies, or something...What did my fellow GDNetters think of the Homeworld franchise?   
  Homeworld was great.Homeworld:C was.... okay.. it was waaaayyy too easy and multiplayer was boring as it just ended up being a siege cannon duel (or whatever the hell the big-ass cannon is called)Homeworld 2 was great, but not quite as great as Homeworld. I play multiplayer games in HW2 or HW depending on my mood...Oh, and HW:C would be good if they took out the cannon. I never got to use any of the other stuff like shield thingys and such in mp because everybody needed to build the cannon first thing. And playing the beast was suicide because you have no cannon...   ;Quote:Original post by curtmax_0Homeworld was great.Homeworld:C was.... okay.. it was waaaayyy too easy and multiplayer was boring as it just ended up being a siege cannon duel (or whatever the hell the big-ass cannon is called)Homeworld 2 was great, but not quite as great as Homeworld. I play multiplayer games in HW2 or HW depending on my mood...Oh, and HW:C would be good if they took out the cannon. I never got to use any of the other stuff like shield thingys and such in mp because everybody needed to build the cannon first thing. And playing the beast was suicide because you have no cannon...Agreed on all points. So you play MP? I need to get me some of that [wink].The thing that "closed the deal" for me was the emotional satisfaction. I truly felt like an important part of the story, it made sense, the rules of the game remained more or less constant, but there was room on each mission for more Research and more new stuff to get you interested, etc.The missions where also very well designed, in a "I guess you never thought of using that unit with that purpose" kinda way, which kept me on my toes all the time, but yea, it was the emotional satisfaction of geting your Higarians home... almost Lemmings-like...   ;  I'm still at that mission where you have the gunship and theres all this shit spawing from the hyperspace gates, but I cant destroy them because I need to make sure I have the gunship defended.   ;  Funny, I just reinstalled HW2 a few weeks ago to see how it would look on my new pc. When I first played it I didn't like it that much, but somehow I got hooked this time. I played to where you have to kill the planet destroyers, but that one is really hard.As for the rest of your comments, I agree 100% :)   ;  Well, one tactic I found out worked rather well was to build 4 carriers, and micro-manage my fighters and corvetes, so that whenever any single one of them droped health below 70%, I sent it back to a carrier to heal.Works rather well, and I end up only losing fighters in the thickest of battles.For the last mission I designated 2 groups of fighters, and a 3rd of movers, each assigned to a missile platform.You'll notice that the missiles still have to travel a good deal before entering the planet's atmosphere, for around 60 seconds I would say, so part of the trick is to keep your fighter travelling upstream of those missile's path. Once you start going after a missile, which has run away and you may not reach, divert a part of that squadron to handle the other incomings. Ignore all other fighters.To handle the central battle, heal the battlecruiser. I couldnt control it, but it auto-fires on all nearby hostiles, so it is a powerfull ally. Have a 4th squadron here to handle incoming fighters. Move your own Battlecruisers/ Destroyers here too.From your 4 carriers, move 2 to each side of the map to support the anti-missile squadrons, and move the other 2 to support the fighter in the center. Have those 2 build gun and ion platforms for further support. That's how I did it =P   ;  Maybe I could make a mod for HW:C like the "No retarded übercannon mod" or something. Because it might be a good mp game otherwise. There were all sorts of cool units that nobody ever used...I still prefer HW1 for multiplayer though. Although with a bit higher unit caps and such. And I miss salvage corvettes in HW2 :(EDIT: Oh yeah, I forgot to mention. I just installed HW2 two days ago for no reason. I was randomly doing things on my computer and all the sudden my mind goes: "INSTALL HW2 NOW!!1111OMG"I wonder if Relic has some sort of mind probes implanted into us.../me puts on his tin foil hat   ;  wow, the other day I was just thinking I need to put homeworld 1 and 2 on my wishlist. I'm sure those games are getting cheap enough these days.   ;Quote:Original post by curtmax_0I wonder if Relic has some sort of mind probes implanted into us...Mine was in the box... wasn't yours?;  Homeworld series is fantastic, yes hte siege cannon was a bit annoying in MP, although if you were cunning you could avoid it by making small Hyperspace jumps.Infact, the Homeworld way of doing 3D space RTS combat is a core feature of a game design I've been very slowly working on [grin]   