   Sloped Floor
  Hi all,I have a problem with a slope in my First person shooter. Basically there are three planes. One ground floor, one slanted slope up and a top floor. The top and bottom floors are both flat. Whenever the players leave the end of the slope to enter the top floor plane the player falls and jumps as the collision detection on the slope is missing a piece. Here is a picture to show you what I meanhttp://i4.photobucket.com/albums/y150/Maddius/slope.jpgThe black lines are the geometry planes and they fit in nicely together, the red lines are the high boundary lines to keep the camera far from the ground like you are standing up. So basically as you can see in the picture as the boundary line gets higher up there is more of a gap between the top and the slope creating this break in collision detection. I have proved this by setting the boundary to 1 which leaves the camera basically on the floor but there is no more glitching. However I cannot find a good solution to solve both the glitching and keep the camera high off the ground. I was hopeing some people here might be able to give some thoughts on the matter. Hope I have exaplined everything.Thanks in advance,Maddius.   
  Why not just use the ground collision, but move it vertically up? Or model the camera collision without the gap?   ;  Currently it looks like your camera height plane is raised off the floor by a certain amount in the direction of the normal.To close to gap you could instead raise it a certain amount in the vertical direction (positive-y). This would also have the benefit of more accurately modeling the head height of a person whilst walking up a hill.I'd provide a diagram to explain a bit better if I wasn't at work.   