   SDL_Net mutiServer and multiClient?
  I am looking for some help on coding a simple server/client setup that allows multiple clients to log into a single server using SDL_Net.I am basically looking to get up and running a simple in game menu chat box working. I have the gui stuff ready but the networking aspect is a bit fuzzy on what I need to allow this.Thanks   
  Many people point to Beej's Guide To Network Programming as a good read to get a grasp of sockets and how to use them. For a chat server/client I would recommend using TCP sockets because I found them easier to start with. Since it is part of a game you should also pay attention to the "slightly advanced" section relating to non-blocking sockets. The forking done in the client-server example before the "slightly advanced" section is not - in my opinion - the best option.If you look at the examples on Beej's site many of them look a little long and somewhat intimidating. Luckily SDL_net wraps a lot of this up to simplify this for you at the cost of some flexibility you probably won't miss anyway.The SDL_net documentation is a good place to start looking to relate the concepts in Beej's guide to the SDL_net equivalent function calls.   