   texture mapping
  well I am almost done with my breakout game using c++ and directx9.I just want to texture map my bricks and the paddle.I have done some research on texture mapping but I am unsure of how to implement this change.   
  I am reposting.   ;  Your question is so generic it makes hard for people to produce a meaningful answer.For first, I would ensure you have textures and texture coordinates to start with. Either update your code or redo all the assets to include the texcoords.+For second, you will have to tell more. You're using D3D9, do you want to use FFP or shaders? Are you aware of the different usage models for the different file formats?Are there any special usage case you want to cover using texturing? What HW do you have at disposal? What systems are you targeting?   