   Order independent transparency (Depth Peeling)
  Can somebody please let me know how I can implement "Interactive Order-Independent Transparency" or "Depth Peeling" in DirectX 9.0?Thanks,Albert[Edited by - Albert001 on June 15, 2009 11:57:23 PM]
  Hi,I've seen an article about it here.Implementation details is just for OpenGL but hope be useful for you.   ;  thanks, but is there a DirectX implementation of this as well?   ;  Take a look at this.   