   Easy vertex color question....
  I have defined PositionColoredTextured verts and created a buffer out of them.Next I draw to the device using the per vertex colors.The next step I want is to override the vertex colors and draw with a custom color for all of the verts.Question: is there an easy way to set a global vertex color override?Thanks,Devin   
  You could do it in a shader and just pass the color in.Dave   ;  Shader processing using hlsl is something I was hoping to avoid but I do know how to do that.  Thanks for the reminder :)I was thinking there has got to be some renderstate or texturestate or something that allows for vertex color override isn't there?-Devin   ;  D3DRS_TEXTUREFACTOR = a dword ARGB colorD3DTA_TFACTOR = texture op argument to refer to TFACTOR.Note some DX7 class cards don't have working support (ie: ATI RageProTurbo XPert98).   