   Problem with PIX
  Hello,unfortunately I have a bug in my Sky DX10 shader code so I tried to debug my .fx file with PIX. But if I start a PIX project and press F12 it looks like this:http://img252.imageshack.us/my.php?image=pixbuggb1.pngThe render output is just blue (thats my clear backbuffer color) and on the left side PIX says "error in call data".But if I just normally start the exe file the app runs and shows the sky (with a graphical bug but it runs)Does anyone know why PIX doesnt show the same output as if I start the app normally?   
  Maybe it doesn't look for the assets in the right directory? You could try putting more validation when you open your textures, model files, etc. Maybe :)   ;  Thanks for your fast reply janta!All the files are at the right place because if I start the pix project my application runs normal:http://img507.imageshack.us/my.php?image=pixbug2hm7.pngBut if I press F12 and close the application, click on the captured frame and open the "render" tab then all I can see is the bluish color (and the hint "error in call data" on the left side of the event window)   ;  you can try nVidia's PerfHUD or ATi's PerfStudio, they're easier to use   ;  I thought PerfHud is "only" an analysis tool. Can I debug my shaders step by step with PerfHud like I can with PIX (If it would work...)?   