   Team Looking For Artists
Team namePalladium Games[not registered yet]Project nameDrip [Working Title]Brief descriptionThe first project the team would work on would be a simple Top-Down Space Shooter so that the team members get to know each other. Furthermore, it conduces to the experience in coordinating this new team you may want to apply to.Target aimIt is doubtful whether any of our first games will be salable. Currently there are two Freeware PC game projects we want to make before starting a more complex one. But the goal we want to reach is certainly not a bag of money - it is more important to gain experience in game development and team work in this team. But who knows - maybe some day this team's future games will be top selling titles...CompensationNo sales, no money. But let's be honest - the ones who want to earn money by making games from the first project on work in the industry. We aim at giving you the opportunity to gain unique experience instead.  Technology[May be changed later on]   ProgrammingAny C/C++/C#/Java/Basic[...] environment or the like(Except for Programming "Languages" like BlitzBasic & Co...) 2D ArtAdobe Photoshop/Gimp[...] - well use MS Paint if you like! 3D Modeling/AnimationMaya/3D Studio Max/Cinema 4D/XSI/Blender[...] - whatever you want...There weren’t any conventions done yet , since the team isn’t complete  right now. You’ve got the opportunity to choose any program you’d like to use, a format selection will be done afterwards.Talent neededCurrently, we urgently need several2D/3D Artists    2D  Concept/Texture/Character Artists    3D  Character/Object/Environment Artists    3D and 2D Animators/Charater Riggers Web AdministratorsWriters/TranslatorsTeam structureAfter two weeks of looking for team members we grew from 2 to 11 people. Below you’ll find short descriptions of the team members.Max W. (aka YoMeDi) – Composer, DesignerThe team’s music box and “stick to the topic!”-Designer ;) Examples of his awesome music can be found at this pageMichael B. (~ Oh Me Spelt!) – Designer, WriterThat's me, actually, the initial organizer of the team. English isn’t my mother tongue so additional writers/translators are needed ;)Koen V.(~ Aerugo) – ProgrammerThe first programmer who joined the team. He has much experience with VB.NET and lately learns how to use the SDL API.  Shaun V. – ProgrammerShaun gained  most experience in C++ and DirectX. He wasn’t working on games for about 5 years, now he wants to refresh his knowledge.Alex( aka chaoslion) – ProgrammerProspective informatics collegian who’s familiar to C/C++, Pascal/Delphi and Basic. Alex learned how to use various APIs and is the main Forum Administrator as which he’s a BIG help ;)Stephen T. - ProgrammerHighly motivated C#/C++ programmer who’s even participating in the current XNA Competition.Maverick – ProgrammerC++/OpenGL programmer. He’s currently working on an engine called “GLenn”. There are thoughts of using a beta version of this engine for our projects.Aaron O. (~ Creakydoors) – DesignerCreative Designer who realized that single-developer-games are too hard to manage. At Palladium Games making games surely won’t be impossible anymore.Kayleigh O.(~ Mariol) – DesignerThe only lonely girl in the team :) She’s a experienced level designer with baisc knowledge in graphic content creation and an intermediate in AS.Boris(~ Boka) – DesignerThe vivid defender of Galaga ;) Boka has already worked on an RPG which may be quite helpful with regard to our 3rd planned project.Stanley S.(~StanStru) – 3D ArtistFirst artist who lately joined Palladium Games. He claims himself to be a beginner 3D Modeler which will be checked for correctness soon. Currently, there weren’t any roles assigned due to the fast changing team structure. As soon as the team’s website will be ready  alignments will start quickly.WebsiteWe currently have a team forum and a team chat. There are plans for a project website. If you join the team successfully, you’ll be given access to the forum and the chat.  ContactsFor further questions email me:Click it hardPrevious Work by TeamNoneAdditional InfoIf you think of applying but you aren't sure whether working in this team would be a loss of time or whether you'd like the games the team is going to develop I can give you one advice:Try. Even if you think that you are too unskilled to be taken into the staff - responding to a post, writing a PM or emailing me won't hurt you. Whether you like our projects or not will be clear to you after you tried to work on them, you can quit developing those games any moment.Finally, the master plan:Currently there is a small game with a revolutionary concept we want to make to gain experience in game development as a team. The little Top-Down Space Shooter game is somehow an introduction to it. It won't be a classic RPG,FPS,RTS,Platformer, Adventure or the like, just something completely new.Afterwards we plan to make a big non-traditional RPG that will certainly take some time. There are concepts for all those three games that you can adapt as a member of the team. If you applied successfully you'd get a finished Concept Document for the Space Shooter game as soon as the team gets ready and steady. So don't fear an application, your disco needs you! FeedbackAnyWrite what you want, although spam and flame will be ignored of course. Inappropriate Emails, PMs or posts won't be answered.So, what else do I have to say? I hope you read this article and found it ... attractive... oh my, I'm sorry for my english skills ^^[Edited by - ohmespelt on August 17, 2008 6:40:33 AM]
  After 2 programmers joined our team lately we are still searching for Artists, Designers of any kind and Translators. Feel free to contact me via E-mail(see above) or ICQ(number:443183829) if you think of joining the team!   ;  I like the direction you're taking. I know HTML/&#106avascript/CSS/PHP/MySQL/AJAX mainly on the web end and I know some languages that might interest you such as C#/WPF/XNA/DirectX 9/etc. on the software end. I have a sound knowledge of the LINQ technology as well. I know how to use Photoshop CS3 Extended edition but I am not good at art at all so I'm going to steer away from that area. If you're interested let me know.   ;  Description updated.We do not look for any programmers anymore. We are in need of 2D/3D artists, Web Content Developers and Writers/Translators.;  Im interested. Got MSN? I'm a 3d artist, i can model, texture, rig and animate. Been using max for around 3 years.;  I'm confused. You have 11 team members but haven't decided on *any* tools and technologies to use? How can you be programming without knowing which language you're using? How can you be modeling without deciding on which modeling program you're using? Also, why do you need 5 "designers"? What takes so much to design? To many of us here on GD.net, having *any* people specifically designated as only designers is a red flag. Having 5 people, three of which do nothing else, as designers is akin to a small tactical nuke going off inside my head.   ;  Yes a little short on technical details and perhaps too many designers, but hey if they can get some great concepts/art done the more the merrier. Anyway, sounds like a good team to work with and I'm interested to apply for an art position. I'll PM you the details.   ;  @EzbezQuote:Original post by EzbezHow can you be programming without knowing which language you're using?As you may know engines can be written in various languages and can be ported to multiple languages and APIs. People join this team to have a look into game development and to learn how to make games. Even if we started using a completely unknown technology most team members would try to get into it, I think.  Quote:How can you be modeling without deciding on which modeling program you're using?Exporters?Quote:Also, why do you need 5 "designers"? What takes so much to design?Well - levels, concepts, items, storylines, user interfaces, things like ecology systems and so on. Designers discuss balancing questions as well as they try to make up new ideas. You actually can't have enough designers - brainstorming only works with multiple people. Quote:Having 5 people, three of which do nothing else, as designers is akin to a small tactical nuke going off inside my head.Well a game without levels, items, quests and a storyline may sound innovative, but this isn't the kind of thing we are going to develop ;)   