   [MMO] X-Shift Seeking Multiple Positions
Company: Phoenix Concepts, LLCProject: X-Shift MMORPGBrief Description:X-Shift is a true 3d MMORPG (meaning we intend to make full use of the 3d environment). Its set in a dark urban setting (Shadowrun, Blade Runner, Robocop, Johnny Mnemonic, etc.) It will have several innovative features as well as an innovative process for managing and maintaining the game. Players can become scientists, thieves, CEOs, Police Officers, shop owners, performers, etc. Our focus is to maximize all elements of online gaming (imagery, music & sound, combat, crafting, storyline, etc.) More details and design docs will be provided to people once they join the team. (While the concept has been sketched out over many years, we officially began pre-production in January of this year.)Target Aim: Commercial ReleaseCompensation: Currently, we are all working for free. We are in the process of talking with investors for full funding, at which point we will be establishing a physical studio in central Wisconsin, USA, and all team members will be offered full-time, salaried positions (relocation will be discussed then). Members will be given contracts before relocating, establishing their positions and salaries. We are also speaking with several smaller, private investors to secure seed funds. This money will be used to pay for costs during the current development of our presentation prototype. No money is gauranteed to the developers from these funds, but we will provide what we can when the opportunity arises.Technology:Programming: Java, JMonkey Engine, Project Darkstar, OpenGL, etc.Art: Maya, PhotoshopTalent Needed:Java Programmer: These people will be assisting in both the client-side programming (JMonkey, FengGUI, OpenGL, etc.) as well as the server-side programming; using Java to develop physics, AI, and all general game mechanics. Experience in Java is required, a degree in programming, past experience and any specialties you can bring to the table (AI, Physics, etc.) is a plus.Rigger: This person will be responsible for taking existing models and rigging them for animation. You must have a working knowledge of Maya. We are also looking into middleware software specific to animation. A degree in digital animation and experience is a plus.Animator: The current tasks would involve the animation for a video trailer, as well as basic animation cycles to be used in the tech demo. Future work would include in-game animation cycles and continued progress on cinematic sequences.Character Modeler: These people will be creating the organic character models for the game and cinematics. These will include both humans and animals. You must have a working knowledge of Maya. A degree in 3d modeling and/or experience is a plus.Team Structure:Phillip Peterson (myself): Lead Designer, Graphic Artist, Writer, ProducerNicholas Schommer: Web Developer, Accounts Manager, Associate ProducerJames Patton: Art Director, Modeler, Concept Artist, Storyboard ArtistJesse Demarco: Lead Programmer, Technical DirectorJimmy O'Neill: Sound ManagerPaul Wills: ProgrammerDavid Bell: ProgrammerDennis Berko: ProgrammerAleksey Nikiforov: ProgrammerVasil Boshnyakov: ProgrammerJ Hause: Concept ArtistJefferson Nah: Modeler, World DesignerJames Brady: Modeler, World Designer, Texture ArtistRyan Stanley: Modeler, Texture ArtistCharlie Mathews: ComposerMenard Nicolas: ComposerIan Barter: ComposerBilly Morehouse: Texture Artist, AnimatorWebsite: X-Shift OnlineContacts:Email: phillip.krosse@gmail.comForum: X-Shift CommunityAIM: phillipkrossePrevious Work:Our team is comprised of professionals; many of whom have degrees and/or job experience in their related fields. While many of them have demo reels and resumes online, it's simply easier to show you their work on the project thus far (seen below). I can provide credentials and links by request if necessary.Additional Info:We are currently developing both a video trailer and a tech demo to include in a proposal that will then be taken to potential investors. We regularly discuss updates on the project on our forums and through AIM. Also, we have voice chat meetings every week via Ventrilo. (voice capability is not required, as we also discuss through text at these meetings).All applicants must have strong communication skills and the ability to work as part of a team. We have many tools in place to manage our progress (including the development server, FTP server, a project management site, our forums, etc.)Thank you!Here are some images from X-Shift.Feedback: Any and all.Thank you for your time and interest.[Edited by - Khanstruct on September 17, 2007 3:44:35 AM]
  Bump and edit. we've just signed on an animator and are looking into another. We're getting dangerously close to finalizing our pre-production team. We could still use some additional modelers and Java Programmers. Last chance to sign up!   ;  Looks/sounds pretty good, I'll be interested to see how this one progresses.  Good luck finding some suitable help. [smile]   ;  Thanks Kazgoroth. We really are starving for Java programmers. The one's we have only have limited time to dedicate. Hence we're really bottle-necking there. (I wish I could post some of our music samples here; its absolutely amazing stuff.)What we're working on at the moment is really just a rapid application prototype for the tech demo. Any Java programmers have some spare time and talent to throw our way? Your contributions could really set this whole thing off.And again, pay no attention to the main site. Its ugly, we know, we're working on it. But I have to pull one of the modelers away from his work to help with the Flash end of the site, not to mention the sheer amount of content that is going in to the new site is astronomical. So really, just check our forums. They're really the best source for info at the moment.Thanks again.   ;  Another quick edit. We've just signed on 2 new Java programmers. Its likely that we do not need anymore programmers, but we have to see what these guys can do before I can accurately state that.Our main needs now are riggers and animators. Additional character modelers and visual effects specialists would also be nice. I am also looking for a technical writer, HOWEVER, this position is essentially just the hum-drum of filling out forms, item descriptions, help files, etc. I am handling a large portion of this, but wouldn't mind the assistance.And finally, I thought it'd be nice to actually show some of my own work on the project. I'm the lead designer and graphic designer (as well as producer, writer, etc, etc). So here is a quick peek at part of the GUI. (rough draft and certainly not complete);  This one looks fairly professional and I hope it works out for you.I'd be interested in helping you out but it looks like you don't have any openings where I can help.  I'm a Software Engineer in the Avionics industry (currently developing more requirements than code... mutter) with a BS in computer engineering.  I have not developed Java since college but could get back into it fairly fast as I am developing stuff in C and C++ pretty regularly.I suppose I could offer assistance in the writing department as I did fairly good (for an engineer ;)) in my writing classes in college but coding is definitely more fun :)I'd submit by e-mail but I'm at work taking a brain drain break and we don't have access to personal e-mail here...   