   Artist for hire.
  Hi, I am an artist availble for work.I currently only accept paid work but will consider contributing to other projects in spare time if they draw my interest and present themselves in a respectable and professional manner.My current summary portfolio can be seen athttp://www.gameartexpress.com/index.htmlA quick summary of skills include the usual foundations such as.Texturing, low / mid poly modeling, UV-mapping and unwrapping, normal map creation, some level creation, tile work, and a limited amount of pixel work, high resolution renderings, and other digital art.Thanks for the time.[Edited by - darkmage7 on December 16, 2006 12:21:37 AM]
Quote:Original post by darkmage7Hi, I am an artist availble for work.I currently only accept paid work but will consider contributing to other projects in spare time if they draw my interest and present themselves in a respectable and professional manner.My current summary portfolio can be seen athttp://www.gameartexpress.com/portfolios/index.htmlA quick summary of skills include the usual foundations such as.Texturing, low / mid poly modeling, UV-mapping and unwrapping, normal map creation, some level creation, tile work, and a limited amount of pixel work, high resolution renderings, and other digital art.Thanks for the time.your portfolio doesn't show much, if you expect to get paid you should make your portfolio a bit better laidout, otherwise all it currently shows is... well nothing worth paying for (but onyl because it doesn't show anything). look at my site in my sig to get an idea on how to present your work.;  Thank you for your opinion regarding the aesthetics of my portfolio.My intentions with the layout were to create a collage designed to quickly display the work itself without wasting someone else's time by failing to wow a visitor with aesthetics or a sense of superior design skills.Perhaps I suffer from some sort of Inferiority complex that prevents me from actually taking the advice.Needless to say, the tone and nature of your post appears to be what I have heard referred to as a disgusting form '1-up' self promotion, where one party attempts to promote themselves by insulting the work of another or contrasting it with their own work.Personally I think I would be better off examining my own work based on world standards before comparing it to others or attempting to self promote my work by 1-upping another artist in a random forum with an unprofessional post.Just in case I misinterpreted your intentions and have mistaken your post as one that was intended to start a constructive thread regarding portfolio aesthetics and design, please allow me a moment to link you to a few web sites with what I consider tasteful and professional design. http://www.fengzhudesign.com  In my opinion this is incredible work, tasteful design and very professional. Any artist would do well to draw inspiration from his work and portfolio presentation.  www.3drt.com Is another page I find professional, clean and to the point because it displays quality work in a sharp, clean, and very professional manner.www.intellidesign.orgExcellent design in my opinion, clean, sharp and doesn't attempt to overtake the user with images or color.www.texturama.comVery clean, very nice, and does not violate the senses with big price stickers or flashing ads. SpriteArt.comThe work speaks for itself and the design and theme is wonderful in my opinion. At the studio level we can find excellent designs and astounding creativity. 2 Advanced StudioExcellent example of skilled design and portfolio presentation. Streamline Studios Another excellent example. Hi Rez Studios Quality design and they inform visitors they are using Unreal 3 technology in a tasteful way.[Edited by - darkmage7 on November 4, 2006 10:41:01 PM];  I agree that this sort of "comparsion" isn't the best form of giving someone an advice, but nonetheless there's some truth in Jarrod's comment - there are a couple of small textures, rendered images and paintings on your page. They don't look bad, but especially when it comes to textures (which make up the majority of your portfolio) there are sources with tons of free ones, so a hobby game developer may choose that option instead of paying you.If I were you I'd really consider at least linking the tumbnails to larger images. IMO those tiny pictures don't show enough for a potential game studio or whoever to make the decision whether to hire you or not.I'd especially like to see a high-res version of this "hand" image :);  Excellent advice, thank you for your feedback.Request granted? ;) That hand image  was part of a series of undead / horror/ and zombie skin tests.Test 2Test 3Test 4Perhaps I should redo the gimmicky texture ad that said ..."need a hand with textures ?";) enjoy, email for permission to use if you like them.[Edited by - darkmage7 on July 9, 2006 6:50:53 AM];  As has been said, there are THOUSANDS of free textures of higher-quality than yours.The real skill of a 'texture artist' doesn't come in creating tileable textures, it comes in being able to make believable textures for certain objects and locales.  Anyone can create a brick wall in a matter of 15 minutes (or find a tutorial online).  But being able to make that brick wall look like like its been sitting 30 years in a desert, or making it look like it it sheathing to a house just in a fire, that is where the skill of a texture artist comes through.In order to show texturing talent, you have to show the textured object, or you should plan on having a TON of specific textures that people can just place a couple dirt and grime maps on.  But if your goal is a portfolio and to be hired, showing finished pieces is essential.  If your goal is selling textures individually or as a pack, showing the tile-texture is sufficient.As far as layout goes, consider a system similar to Turbosquid for showing off your better texture (the watermarked texture, a teapot render, a watermarked bumpmap, another render, etc).   ;Quote:Original post by darkmage7Thank you for your opinion regarding the aesthetics of my portfolio.My intentions with the layout were to create a collage designed to quickly display the work itself without wasting someone else's time by failing to wow a visitor with aesthetics or a sense of superior design skills.Perhaps I suffer from some sort of Inferiority complex that prevents me from actually taking some forms of advice seriously.Needless to say, the tone and nature of your post appears to be what I have heard referred to as a disgusting form '1-up' self promotion, where one party attempts to promote themselves by insulting the work of another or contrasting it with their own work.Personally I think I would be better off examining my own work based on world standards before comparing it to others or attempting to self promote my work by 1-upping another artist in a random forum with an unprofessional post.growup man, seriously "1-up".... lol, i was simply saying presentation does matter when presenting work to a potential employrer, on top of this your site is simply a bunch of low res thumbnails, which was my main complaint, because you just can't get a good look at  anything you have there. it wasn't an attmept to "1-up" you as you say but to try to eb helpfull and get you to actually be able to geta job because currently your portfolio doesn't show enough for anyone to consider you. perhaps if you made the thumbnails clickable and make larger images show then people might like what they see, but currently it is hard to see any of your work because they're nothing but thumbnails.Now, i would appreciate it if you wouldn't go to such extreme assumptions like you did because all i was trying to do is help you out. on top of this i already belong to 3 very good projects so i have no use to "1-up" you and steal your employers.thank you for your time;Jarrod M. Christman   ;  Professor420 ...As has been said, there are THOUSANDS of free textures of higher-quality than yours."I am very interested in these 'free' textures you speak of.Specifically I would like to know if they can be used commercially or if they are only 'free' for non-commercial use.Thank you for the rest of the feedback regarding the portfolio area and the main site.;Quote:Original post by darkmage7Professor420 ...As has been said, there are THOUSANDS of free textures of higher-quality than yours."I am very interested in these 'free' textures you speak of.Specifically I would like to know if they can be used commercially or if they are only 'free' for non-commercial use.Thank you for the rest of the feedback regarding the portfolio area and the main site.http://images.google.ca/images?q=free+textures&hl=enI'm not an artist, but it seems to me that making yourself sound like a preten***** jerk isn't a good way to get paying work. If I've misread your personality/intentions because of the limitations of text, I apologize.   ;Quote:Original post by Prgrmr@wrkQuote:Original post by darkmage7Professor420 ...As has been said, there are THOUSANDS of free textures of higher-quality than yours."I am very interested in these 'free' textures you speak of.Specifically I would like to know if they can be used commercially or if they are only 'free' for non-commercial use.Thank you for the rest of the feedback regarding the portfolio area and the main site.http://images.google.ca/images?q=free+textures&hl=enI'm not an artist, but it seems to me that making yourself sound like a preten***** jerk isn't a good way to get paying work. If I've misread your personality/intentions because of the limitations of text, I apologize.In defense of darkmage, he has a good point about commercial use. A good portion of the 'free' textures turned up by a google search (perhaps the majority of them), are only free for personal, non-commercial use.   