   [SlimDX + C#] Drawing lines on a render target
  Hi,I'm fairly new to the SlimDX interface and I have got most of the basics working now. I have a C# app which uses SlimDX to render quads, lines & textures. So far, I have got lines drawing regularly on the back buffer but haven't been able to do this on a render target(texture). I have tried Draw/DrawTransformed render call but nothing seems to do the trick.I need to draw multiple quads on a render target with lines behind those quads.Ideas, anyone?   
  Hey! I have no idea what could be the problem, but posting some code might help ;)   