   Memory Leaks
  hiI''ve made a small game, how do I know if there are any memory leaks, I made it in VC++.NETall help appreciated 
int _CrtSetDbgFlag(int newFlag);    Include crtdbg.h to use this function. If you want all the details, you can find it in MSDN.If you just want to get started, you can use it like this. (0x04000021 is the combination of flags I usually use, I never remember microsofts macros ____THAT_LOOKS_LIKE__THIS_AND_GOES__ON_FOREVER)#include <crtdbg.h>int main(){    _CrtSetDbgFlag(0x04000021);    //your program...    return (0);}    Edit:Oh, and if you do suffer from memory leaks, visual will tell you via the debug output. And note that _CrtSetDbgFlag is ignored in release mode. [edited by - JakobM on February 20, 2004 9:00:17 AM];  also check this out.   [edited by - ifoobar on February 20, 2004 2:22:54 PM]