   How to Create a DirectX progressive Mesh from an array of Vertices
  Hello roomi can succesfully generate a D3DXMESH from an array of customized vertices but i would like to generate a progressive mesh (D3DXPMESH) from a D3DXMESH, i do not know how to do.Can someone advices me about that?take care Polaris 
  There is a sample in the SDK that does this.  The sample loads the mesh from a file but you could just as easily create the mesh yourself and load data into it, just like you did for your D3DXMESH object.neneboricua ;  I know that but, the SDK sample obtains Adjacency informations from the .X file. How could i create Adjacency infos that i can set in a LPD3DXBUFFER object. Without a proper LPD3DXBUFFER obhect filled with good data i cannot create a LOD progressive mesh. ;quote:Original post by BIGPOPA    I know that but, the SDK sample obtains Adjacency informations from the .X file. How could i create Adjacency infos that i can set in a LPD3DXBUFFER object. Without a proper LPD3DXBUFFER obhect filled with good data i cannot create a LOD progressive mesh.   The docs are your friend http://www.msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3dx/interfaces/id3dxpmesh/GenerateAdjacency.aspneneboricua   [edited by - neneboricua19 on February 9, 2004 3:26:38 PM]