   Print text problem...
  Hi everyone..I want to write text on the screen using outline fonts...firstly, I have tried to use the HFONT size attribute, but it doesn't work. After that, I tried to use the glScale function to resize my text, BUT, the text became inverted = (I'm using glOrtho2d  glViewport(0, 0, ADimension->Width(), ADimension->Height());  glMatrixMode(GL_PROJECTION);  glLoadIdentity();  gluOrtho2D(0, ADimension->Width() - ADimension->Left(), ADimension->Height() - ADimension->Top(), 0);  glMatrixMode(GL_MODELVIEW);  glLoadIdentity();[source lang="cpp]glPushAttrib(GL_LIST_BIT);  glScalef(100, 100, 1);  glListBase(ADisplayList);  glCallLists(strlen(AText.c_str()), GL_UNSIGNED_BYTE, AText.c_str());glPopAttrib();Thanx...PS: I don't want to use glRotate...must have some better way...   
  It became inverted? Odd... Just negate the y scale anyway, should correct your problem.   ;  oh man...thanx =Dsorry about my question...I'm new with openGl =))thanx a lot   ;  Not a problem, glad I could help [smile].   