   Pixel Shaders in Software
  I was trying out ATI''s RenderMonkey on my GF2 Pro GTS 64, and there doesn''t seem to be a software emulation layer for pixel shaders, cause i couldn''t see anything...Is there any software package that lets us get our "hands wet" and do some basic pixel shader programming on primitives like spheres and such, on yesterday-hardware?Thanks for the tips, happy xmas [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][Yann L.][Enginuity]Stop reading my signature and click it!
  If you''re using D3D, then there is the REF device, although its very very slow on pixel shaders.Otherwise you could try looking at swShader (http://sw-shader.sourceforge.net/). I havent tried it myself, but it seems like your best chance for good software pixel shader performance. ;  Thanx for the tip, i''ll look into it  [Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][Yann L.][Enginuity]Stop reading my signature and click it!;quote:Original post by treething  If you''re using D3D, then there is the REF device, although its very very slow on pixel shaders.Otherwise you could try looking at swShader (http://sw-shader.sourceforge.net/). I havent tried it myself, but it seems like your best chance for good software pixel shader performance.   swShader is the best solution possible. Nick has really done a wonderful job! ;  After my last post I downloaded swShader and was running PS 2.0 shaders on my GF4 at a very nice speed. Pretty cool.;  Cool, I''m getting about 10FPS!   My Website | Everything you need to know about 3D Graphics | Google | Search the Forums;  Thanks guys! Please beware that swShader 0.3.0 is a beta release. Several ps 2.0 instructions might not completely follow standards. I would be very grateful if you could report any bugs to the sourceforge project page! 