   Car Physics - Which physics engine?
  Hello, Im looking to create a 3D game where the players can drive around in cars and would like to use a free physics engine for this. I know the Newton engine can handle car physics, but was wondering if there are any other free physics engines that also do this, and if so, which one would you consider using?ThanksDarren   
  2d,3d?   ;Quote:Original post by GuestX2d,3d?Sorry, 3D game...ive made an edit to origional post, thanks   ;Quote:Original post by deviantDarrenQuote:Original post by GuestX2d,3d?Sorry, 3D game...ive made an edit to origional post, thanksHmm. I've heard that even in 3D games, car simulations are typically 2D because of the sheer complexity involved. People switch temporarily to a 3D simulation if the car becomes detached from the road, but go back to 2D when the car lands.I'm not sure about that, though. Modern, realistic (like Gran Turismo/Forza) or semi-realistic (like Need For Speed) car physics has eluded me thus far.   ;  Well i dont know which engines can handle car physics but here is few free engines: http://www.ode.org/  http://www.tokamakphysics.com/ i guess you can "build" car by using some basic physical shapes or something, i dont know much about 3d nor physics but check those links and maybe you find some info.   ;  The ODE physics engine has a wheel joint which allows for vehicles, and is free.KJM;  TrueAxis is free for non comercial use and has a built in car collision type.  It is really easy to use and is really easy to tinker with if you don't like the default template.   ;Quote:Original post by K_J_MKJM KJM: i sent you a private message, please read it ok?  ;Bullet physics library also has vehicle support, including a very basic demo how to setup things. Just like ODE, it is open source and free for any use, including commercial. You can visit the forums for help.Erwin   ;  Hey all, thanks for the replies. Ive looked into Bullet physics library and is looks great for what i need. Thanks   