   3DXI. Export in object space.
  I'm currently writing 3ds max exporter using 3DXI. Everything work's great, but all objects are in world space. I want to export all objects in object space and after that transform vertices, normals etc. by model matrix in my engine.How can i do that using 3DXI interface?PS: my english not so well as i wish. Sorry for any mistakes.   
  I found solution just by multiplying all my info on inverse matrix. I know that it must be some another way thought 3DXI interface by putting some flag.   