   Battle Engine Hobbiests!
Team Name:Pythonic ChronicProject Name:Ultra Relay BattleBrief description:URB will be a fast paced, realtime battle system that uses the IRC protocol for its communication with the gamehost. Using a robust and balanced underlying battle system characters of any sort can be created. Characters are simply a collection ofmoves. Moves have both values that the battle system uses, and the textual descriptions that are seen by players. The battle system, whilesimple compared to others,  acts only as the facility of play. The real essence of the game is the textual descriptions of the actionwhich gives it its fun tone of play.Joe: /4 masaHost: Mary begins to glow...Host: DEAD ldleworker (Link): (-132h/627s/0c) [DECEASED | weak ]Host: Attacking ldleworker: NobodyFrank: /quitHost: A spirit of life enters Mary's body.Host: Mary glows brightly. [0]Host: A cold wind blows through the arena...Host: Mary (Nooj): (600h/289s/31c)Mary: /triggerHost: Joe appears behind Frank and cuts him in the back. [195]Host: Frank's defense has been weakened! (Now is the time to attack!)Host: Lev4/Frank: Joe's Masamune glows with power...Frank: /fjJoe: Oh this will hurt. :-PHost: Mary lifts up his crutch and takes aim at Frank...Host: Joe brings his sword down hard on Frank! [730]Host: ===>>> 307-HIT SUPER MASAMUNE!Joe: RoflHost: Goes ARGH! and falls face-down.Host: Death slaps a tag on Frank reading "KAPUT". (-708)Host: ~> The battle is finished... please waitHost: >>> ^ 0^ (Mary, Joe) wins the match!Host: Joe (119 points) got one kill!Host: Joe - 'You were a fool to think you could destroy me'Mary: 307 hit....The basic premise is using timing, items, and luck to score damage on other players in efforts to charge up your super meter. As your supermeter goes up, you are able to use your character's "Supers" and score the real damage. If you've ever played Super Smash Brothers, imaginethat style of play with 1000's more characters, more items, more levels, and text based.Target aim:I'd have to say this would be freewareCompensation:None. Only those who wish to work upon the merit of the project need reply.Technology:Language - PythonInterface - wxWidgetsNetworking - irclibCommunications Protocol - IRC (implimented as client http://www.irchelp.org/irchelp/text/rfc1459.txt)Talent Needed:+Graphical Interfacer - While players will be able to simply log into IRC and play the game with their favorite IRC client lots of players will want to create content. We will need very simple creation tools for Characters, Moves, Items, Weapons, and Arenas. These are as complicated as Textboxes and File Operations. Python only.+Battle Design - This is the gravy. If you've played RPG's, maybe a Final Fantasy or the like this job is for you. While the battle mechanics are laid out we need someone who has an okay background in math to help come up with the equations. Things like "How much damage does a move do if its base power is 65 my physical strength is 80 their physical defense is 58 and I have the Bless status effect" When it comes to battle engines, the devil is definitaly in the details.+Web Developer - Currently we have loads and loads of documentation, and design papers. We'd really like to get interest in this project as it is almost beta testable! We really don't need anything too complicated, I promise. Simple XHTML/CSS will do. If your looking at one of the other positions and you have skills for this one as well, apply, because we're looking at you kid. Team Structure:ldle (me) : Core code. I've written the IRC connectivity and the main engine code. I will continue to write the rest of the engine, and the battle library.Rabid : Programming support. Provides backup in realtime coding sessions. Has done tremendous amounts of tedium and is constantly active.Website:None yet. Will wait until someone commits to it and then I will update here. Contacts:You can reach me most anytime on AIM at LDLEWORKER or email me at dlacewell at gmail dot com. ++++++++ For a full project progress log +++++++++++++ 
  As a side note, please talk about this. As I code every line I can't help but think... "Is anyone ever going to play this?" So if you have suggestions, comments, or concerns, talk it up.   ;  You should use twisted for your networking...www.twistedmatrix.com, its a little hard to learn at first but there are a few books out, and once you learn it its a great stable asynchronous network library.  I don't want the job, just thought I'd mention because I'm using it for a project of my own.   ;  Twisted is nice, but all the networking is already finished. I used irclib and it has performed excellently. Besides Twisted.Words is kinda unfinished.   