   Good Tone Mapping Algorithm
  Hello.I'm about to write a tone mapping kernel for my renderer.  I've used the Reinhard algorithm in the past and have found it does a decent job.I'm curious, now, as to tone mapping algorithms that you all have found success with.  I'd be very interested into anyone's input on the subject.Thanks!   
  hmm I also use the Reinhard algo ... depending on your game the things you want to look into are- measure luminance differently to drive your light adaptation more naturally- find ways to jump over luminance peaks like explosions -> luminance history The algorithm does not make such a huge difference compared to those things :-)   