   GenerateMipmaps on my textures (XNA )
  I asked this on graphics theory forum and kind of got directed here. Basicly my problem is when i draw textures tiled throughout the area, its sparkly and kind of blurry when i move. They said it was because i didnt have any mip maps for my textures and ive been trying to learn how to generate and use them but i cant figure out how. Can anyone give me a code example or direct me to a tutorial on mip maps in XNA? Or some open source examples focusing on mip maps?   
  I'm not an XNA programmer, but given it's just based on MDX/D3D I'd assume it's similar enough. Can you post the code where you're creating the problematic textures?In general you have to explicitly disable mip-mapping as most "CreateTexture" type calls will generate a full mip-chain by default. The only exception I can think of is if you're using render-to-texture effects which will indeed need a generate mip's call...hthJack   