   How to get my sky to be centre of world?
  Hi guys,It's that annoying dude that always ask retarded questions again :PI am wanting to get some ideas on how I can place my camera in the middle of my skyome.My initial thought was to just grab the position of my camera and make that the same as my skydome... But I don't think that will work because my skydome is not the built-in mesh DirectX supplies (I made it my myself).I don't know.I have implemented a bit of code but its wrong.Thanks guys... sorry if its a simple question :)   
  Normally you set the skydome's position to be whatever the camera's position is   ;  That's the thing... I don't actually have a position variable for my skydome.I can add one (did think of that) but than I was thinking how about my geometry, I mean all the vertices that make up the skydome?Do I have do also change them? Hmmm... do you know what I mean...   ;  I guess you need something like this:D3DXVECTOR3 camPos = {...}, camTarget = {...}, camUp = {...}D3DXMATRIX skyWorld, camView, camProj;...D3DXMatrixIdentity(&skyWorld);skyWorld.xyz = camPos;...D3DXMatrixPerspectiveFovLH(&camProj, D3DXToRadian(45.0f), ScreenWidth / ScreenHeight, fNear, fFar);D3DXMatrixLookAtLH(&camView, &camPos, &camTarget, &camUp);...d3d->SetTransform(_VIEW, &camView);d3d->SetTransform(_PROJ, &camProj);....//then when rendering sky geometryd3d->SetTransform(_WORLD, &skyWorld);sky->DrawMe();...