   Questions about cargame (arcade) physics engines
  Goodday. I've tried searching this forum for answers but I can't seem to find them with the search keywords I've used. I'm 27 years old and have a mathematical line student-exam, which to my knowledge is near US Collegelevel so I know math, but I'm not skilled in programming and wish to know how a arcade cargame physics engine works, specifically in the practical code. Can someone advise me of a good book with practical examples on how a simple physics-engine for a cargame with 3D graphics can look?From information gathered here I've set my sigh on Direct-X and C++, either with DevC++ or Visual C++ Express. I already have the following books:Beginning C++ Game Programming by Michel DawsonBeginning Game Programming by Michael MorrisonIntroduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna and Red Lopez.While I can very well understand theory and abstractions I need a practical base to learn from and off-hand I haven't found these in the above mentioned books, I do not however plan on stealing code from other people, even if I wasn't planning on a project that might go commercial some day.I am btw a real-life car and driving enthusiast and also had a major in physics so I know about cars very much, but have only very limited programming knowledge and I therefore need a practical example to give me the foundation I need to really start learning.GreetingsFrank Oreskov   
Physics For Games Programmers by Grant Palmer is a good one. It should help you understand the outlines of what you are wanting to know. Its also reasonably priced :).   ;  Thank you for the quick and helpful reply. I agree that the price is good too and it looks suitable to what I'm looking for so I've now ordered it and am looking forward to reading it.I would've replied sooner but my ISP seems to have had some problems, especially with this site but it seems to work better now.GreetingsFrank Oreskov   