   [PAID] Consultant Action Game Network Programmer (1 days work)
  Turborilla, an independent game developer creating small scale games, is now searching for a consultant network programmer.We offer a short time job of analysing and improving a network solution for one of our games 'Planet MULE'. The task concerns a crucial but very small and determinate part of the gameplay.The job does not require any actual programming. You would have to familiarize yourself with the particular problem, discuss the current solution with us, and then hand in a written report of a way to improve it.There is no need to personally go to our offices. All communication may be done by email and/or telephone.Ideally we'd like to see that you are working, or have been working, as a network programmer. It's a big plus if you have contributed to the networking code of at least one shipped action game title.We do accept applications from both individuals and companies.We will negotiate an appropriate compensation with the applicant.Please email questions and applications to:peter@turborilla.com.See the game in question at:http://www.planetmule.com/Read more about Turborilla at:http://www.turborilla.com/Regards,Peter SundqvistTurborillaUmeå, SwedenEdit:I'm updating the post with the mandatory template. Sorry for not reading the stickies before posting:Team name:TurborillaProject name:Planet M.U.L.E.Brief description:Planet Mule is a remake of the classic strategy game. Released almost one year ago and regularly updated. We now would like to try and improve the networking code for a specific part of the game.Target aim:Free downloadable multiplayer game for Windows, Mac and Linux.Compensation:We pay per consultant hour or a fixed price if you prefer that. We have no specified budget but expect a cost estimate from you. We're prepared to pay what's required to get the job well done.Technology:Java and UDP sockets without any additional networking libraries.Talent needed:Experienced networking programmers who have previously been coding action games. You are familiar with, and can solve, difficulties of realtime game networking.Team structure:On this project we are one programmer, one artist and one project manager. Our other ongoing projects have different setups.Website:http://www.planetmule.com/http://www.turborilla.com/Contacts:peter@turborilla.comPrevious Work by Team:Mad Skills Motocrosshttp://www.madskillsmotocross.com/Feedback:ANY[Edited by - peter sundqvist on October 4, 2010 7:04:19 AM]
  Before someone else does, let me point you at MANDATORY posting template. Looks like you have most of the content but you still have to format it right or the mods will be after you...ps: I'll contact you, might be something we can offer help with.   ;Quote:Original post by JDX_JohnBefore someone else does, let me point you at MANDATORY posting template.Thanks. I hope that its OK that I left my initial post unchanged.;  We've got some applications now and we'll soon select someone for the job.So, last chance to apply if you're interested :)   