func_code_string: #include <bits/stdc++.h>   using namespace std;   struct Player {     string name;     long int points;     map<int, int> places;   };   Player compSecond(Player a, Player b) {     if (a.points > b.points) {       return a;     } else if (a.points < b.points) {       return b;     }     for (int i = 1; i < 70; i++) {       if (a.places[i] > b.places[i]) {         return a;       }       if (a.places[i] < b.places[i]) {         return b;       }     }   }   Player compFirst(Player a, Player b) {     if (a.places[1] > b.places[1]) {       return a;     } else if (a.places[1] < b.places[1]) {       return b;     }     if (a.points > b.points) {       return a;     } else if (a.points < b.points) {       return b;     }     for (int i = 2; i < 70; i++) {       if (a.places[i] > b.places[i]) {         return a;       }       if (a.places[i] < b.places[i]) {         return b;       }     }   }   map<string, Player> parts;   vector<int> points = {25, 18, 15, 12, 10, 8, 6, 4, 2, 1};   int main() {     int n;     cin >> n;     set<Player> st;     for (int i = 0; i < n; i++) {       int players;       cin >> players;       for (int j = 1; j <= players; j++) {         string name;         cin >> name;         parts[name].points += (j <= 10) ? points[j - 1] : 0;         parts[name].places[j]++;         parts[name].name = name;       }     }     Player min;     Player first;     Player second;     first.points = 0;     second.points = 0;     for (auto i : parts) {       first = compSecond(i.second, first);       second = compFirst(i.second, second);     }     cout << first.name << endl << second.name << endl;   }   