func_code_string: #include <bits/stdc++.h>   const double pi = (double)(2.0 * acos(0.0));   const int inf = 1 << 30;   const double eps = 1E-9;   const double e = exp(1.0);   const int sz = 100000 + 5;   const int mod = 1000000000 + 7;   using namespace std;   int main() {     double x, y, z, res, v;     string st =   ;     scanf( %lf %lf %lf , &x, &y, &z);     if (x < 1.0 + eps && y < 1.0 + eps && z < 1.0 + eps) {       res = 1e18;       v = z * log(y) + log(log(1.0 / x));       if (res > v + eps) res = v, st =  x^y^z ;       v = y * log(z) + log(log(1.0 / x));       if (res > v + eps) res = v, st =  x^z^y ;       v = log(y) + log(z) + log(log(1.0 / x));       if (res > v + eps) res = v, st =  (x^y)^z ;       v = z * log(x) + log(log(1.0 / y));       if (res > v + eps) res = v, st =  y^x^z ;       v = x * log(z) + log(log(1.0 / y));       if (res > v + eps) res = v, st =  y^z^x ;       v = log(x) + log(z) + log(log(1.0 / y));       if (res > v + eps) res = v, st =  (y^x)^z ;       v = y * log(x) + log(log(1.0 / z));       if (res > v + eps) res = v, st =  z^x^y ;       v = x * log(y) + log(log(1.0 / z));       if (res > v + eps) res = v, st =  z^y^x ;       v = log(x) + log(y) + log(log(1.0 / z));       if (res > v + eps) res = v, st =  (z^x)^y ;       cout << st << endl;     } else {       res = -1e18;       if (x > 1.0 + eps) {         v = z * log(y) + log(log(x));         if (res + eps < v) res = v, st =  x^y^z ;         v = y * log(z) + log(log(x));         if (res + eps < v) res = v, st =  x^z^y ;         v = log(y) + log(z) + log(log(x));         if (res + eps < v) res = v, st =  (x^y)^z ;       }       if (y > 1.0 + eps) {         v = z * log(x) + log(log(y));         if (res + eps < v) res = v, st =  y^x^z ;         v = x * log(z) + log(log(y));         if (res + eps < v) res = v, st =  y^z^x ;         v = log(x) + log(z) + log(log(y));         if (res + eps < v) res = v, st =  (y^x)^z ;       }       if (z > 1.0 + eps) {         v = y * log(x) + log(log(z));         if (res + eps < v) res = v, st =  z^x^y ;         v = x * log(y) + log(log(z));         if (res + eps < v) res = v, st =  z^y^x ;         v = log(x) + log(y) + log(log(z));         if (res + eps < v) res = v, st =  (z^x)^y ;       }       cout << st << endl;     }     return 0;   }   