func_code_string: #include <bits/stdc++.h>   #pragma GCC optimize( Ofast )   using namespace std;   int main() {     ios::sync_with_stdio(0);     cin.tie(0);     int n;     cin >> n;     vector<array<int, 2>> a(n);     map<int, int> hhor;     map<int, int> hver;     set<array<int, 2>> hor[n];     set<array<int, 2>> ver[n];     int idhor = 0, idver = 0;     for (int i = 0; i < n; i++) {       auto &[x, y] = a[i];       cin >> x >> y;       if (hhor.find(y) == hhor.end()) hhor[y] = idhor++;       if (hver.find(x) == hver.end()) hver[x] = idver++;       hor[hhor[y]].insert({x, i});       ver[hver[x]].insert({y, i});     }     auto one = [&](int x, int y) -> array<int, 2> {       array<int, 2> tmp = {-1, -1};       int idx = 0;       if (hhor.find(y) == hhor.end()) return tmp;       int id = hhor[y];       auto it = hor[id].lower_bound({x, -1});       if (it != hor[id].end()) tmp[idx++] = ((*it)[1]);       if (it != hor[id].begin()) {         it--;         tmp[idx++] = ((*it)[1]);       }       return tmp;     };     auto two = [&](int x, int y) -> array<int, 2> {       array<int, 2> tmp = {-1, -1};       int idx = 0;       if (hver.find(x) == hver.end()) return tmp;       int id = hver[x];       auto it = ver[id].lower_bound({y, -1});       if (it != ver[id].end()) tmp[idx++] = ((*it)[1]);       if (it != ver[id].begin()) {         it--;         tmp[idx++] = ((*it)[1]);       }       return tmp;     };     vector<vector<vector<array<int, 4>>>> pre(         n, vector<vector<array<int, 4>>>(n, vector<array<int, 4>>(2)));     auto ini = [&](int x, int y, int i, int j, int e) {       array<int, 4> &now = pre[i][j][e];       array<int, 2> tmp = one(x, y);       now[0] = tmp[0];       now[1] = tmp[1];       tmp = two(x, y);       now[2] = tmp[0];       now[3] = tmp[1];     };     for (int i = 0; i < n; i++) {       for (int j = i + 1; j < n; j++) {         auto [x1, y1] = a[i];         auto [x2, y2] = a[j];         if (x1 == x2)           ini(x1, (y1 + y2) / 2, i, j, 0);         else if (y1 == y2)           ini((x1 + x2) / 2, y1, i, j, 0);         else {           ini(x1, y2, i, j, 0);           ini(x2, y1, i, j, 1);         }       }     }     const long long lim = (1ll << 31);     long long l = 0, r = lim;     while (l < r - 1) {       int m = (l + r) / 2;       vector<int> v[n];       for (int i = 0; i < n; i++) {         for (int j = i + 1; j < n; j++) {           auto [x1, y1] = a[i];           auto [x2, y2] = a[j];           if ((x1 == x2 && abs(y1 - y2) <= m) ||               (y1 == y2 && abs(x1 - x2) <= m)) {             v[i].push_back(j);             v[j].push_back(i);           }         }       }       vector<int> c(n, -1);       int now = 0;       for (int i = 0; i < n; i++) {         if (c[i] != -1) continue;         c[i] = now;         queue<int> q;         q.push(i);         while (!q.empty()) {           int e = q.front();           q.pop();           for (int to : v[e]) {             if (c[to] != -1) continue;             c[to] = now;             q.push(to);           }         }         now++;       }       bool ok = (now == 1);       if (now <= 4) {         auto go = [&](int x, int y, int i, int j, int e) {           vector<int> z(now, 0);           for (int b : pre[i][j][e])             if (b != -1 && abs(x - a[b][0]) + abs(y - a[b][1]) <= m) z[c[b]] = 1;           bool b = 1;           for (int k = 0; k < now; k++) b &= z[k];           if (b) ok = 1;         };         for (int i = 0; i < n; i++) {           for (int j = i + 1; j < n; j++) {             auto [x1, y1] = a[i];             auto [x2, y2] = a[j];             if (x1 == x2)               go(x1, (y1 + y2) / 2, i, j, 0);             else if (y1 == y2)               go((x1 + x2) / 2, y1, i, j, 0);             else {               go(x1, y2, i, j, 0);               go(x2, y1, i, j, 1);             }           }         }       }       if (ok)         r = m;       else         l = m;     }     if (r < lim)       cout << r <<   n ;     else       cout <<  -1 n ;     return 0;   }   