#include <bits/stdc++.h>   using namespace std;   double eps(1e-10);   int sign(const double& x) { return (x > eps) - (x + eps < 0); }   bool equal(const double& x, const double& y) {     return x + eps > y && y + eps > x;   }   struct Point {     double x, y, z;     Point() {}     Point(const double& x, const double& y, const double& z) : x(x), y(y), z(z) {}     void print() const { printf( %f%f%f n , x, y, z); }     void scan() { scanf( %lf%lf%lf , &x, &y, &z); }     double sqrlen() const { return x * x + y * y + z * z; }     double len() const { return sqrt(max(0., sqrlen())); }     bool operator<(const Point& b) const {       if (!equal(x, b.x)) {         return x < b.x;       }       if (!equal(y, b.y)) {         return y < b.y;       }       if (!equal(z, b.z)) {         return z < b.z;       }       return false;     }     double dirlen() const { return len() * ((*this) < Point(0, 0, 0) ? -1 : 1); }     Point operator+(const Point& b) const {       return Point(x + b.x, y + b.y, z + b.z);     }     Point operator-(const Point& b) const {       return Point(x - b.x, y - b.y, z - b.z);     }     double operator%(const Point& b) const { return x * b.x + y * b.y + z * b.z; }     Point operator*(const Point& b) const {       return Point(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);     }     Point zoom(const double& l) const {       double lambda(l / len());       return Point(lambda * x, lambda * y, lambda * z);     }   };   inline Point operator*(const double& x, const Point& a) {     return Point(x * a.x, x * a.y, x * a.z);   }   struct Plane {     Point o, norm;   };   struct Line {     Point s, d;     Line(const Point& s, const Point& d) : s(s), d(d) {}   };   Point intersection(const Line& a, const Line& b) {     double lambda(((b.s - a.s) * b.d).dirlen() / (a.d * b.d).dirlen());     return a.s + lambda * a.d;   }   vector<pair<Point, pair<int, int>>> evts;   void calc(const vector<Point>& points, const vector<Point>& q) {     Plane p1, p2;     p1.o = points[0];     p2.o = q[0];     p1.norm = (points[0] - points[1]) * (points[2] - points[0]);     p2.norm = (q[0] - q[1]) * (q[2] - q[0]);     p1.norm = p1.norm.zoom(1);     p2.norm = p2.norm.zoom(1);     if (sign((p1.norm * p2.norm).len()) == 0) {       return;     }     Point d(p1.norm * p2.norm);     Point g(d * p1.norm);     d = d.zoom(1);     g = g.zoom(1);     Line l(p1.o + (p2.o - p1.o) % p2.norm / (g % p2.norm) * g, d);     static vector<pair<Point, pair<int, int>>> vec;     vec.clear();     for (int i(0); i < (int)points.size(); i++) {       Point a(points[i]), b(points[(i + 1) % (int)points.size()]);       int da(sign((a - l.s) % g)), db(sign((b - l.s) % g));       if (da == db) {       } else {         Point crs(intersection(Line(a, b - a), l));         if (da != 0 && db != 0) {           evts.push_back(make_pair(crs, make_pair(da, 0)));         } else {           vec.push_back(make_pair(crs, make_pair(da, db)));         }       }     }     for (int i(0); i < (int)vec.size(); i++) {       if (vec[i].second.second == 0) {         if (vec[i].second.first != vec[(i + 1) % (int)vec.size()].second.second) {           evts.push_back(               make_pair(vec[i].first, make_pair(vec[i].second.first, 0)));         }       }     }   }   vector<Point> vec[2];   int main() {     for (int d(0); d < 2; d++) {       int n;       scanf( %d , &n);       for (int i(0); i < n; i++) {         Point p;         p.scan();         vec[d].push_back(p);       }     }     calc(vec[0], vec[1]);     for (auto& evt : evts) {       evt.second.second = 1;     }     calc(vec[1], vec[0]);     sort(evts.begin(), evts.end());     int ans(0);     int cur(0);     for (auto evt : evts) {       if (evt.second.second == 1) {         cur += evt.second.first;       } else {         if (cur != 0) {           ans += evt.second.first;         }       }     }     printf( %s n , ans != 0 ?  YES  :  NO );   }   