#include <bits/stdc++.h>   template <typename T>   T inline SQR(const T &a) {     return a * a;   }   template <typename T>   T inline ABS(const T &a) {     return a < 0 ? -a : a;   }   template <typename T>   T inline MIN(const T &a, const T &b) {     if (a < b) return a;     return b;   }   template <typename T>   T inline MAX(const T &a, const T &b) {     if (a > b) return a;     return b;   }   const double EPS = 1e-9;   inline int sgn(double a) { return a > EPS ? 1 : (a < -EPS ? -1 : 0); }   inline int cmp(double a, double b) { return sgn(a - b); }   using namespace std;   struct orientacao_t {     char f, c;     char v[4];     orientacao_t() {}     orientacao_t(char frente, char costas, char vizinhos[])         : f(frente), c(costas) {       for (int i = 0; i < 4; i++) v[i] = vizinhos[i];     }     bool operator==(const orientacao_t &o) const {       if (f == o.f && c == o.c) {         if (v[0] == o.v[0] && v[1] == o.v[1] && v[2] == o.v[2] && v[3] == o.v[3])           return true;         if (v[0] == o.v[1] && v[1] == o.v[2] && v[2] == o.v[3] && v[3] == o.v[0])           return true;         if (v[0] == o.v[2] && v[1] == o.v[3] && v[2] == o.v[0] && v[3] == o.v[1])           return true;         if (v[0] == o.v[3] && v[1] == o.v[0] && v[2] == o.v[1] && v[3] == o.v[2])           return true;       }       if (f == o.c && c == o.f) {         if (v[2] == o.v[0] && v[1] == o.v[1] && v[0] == o.v[2] && v[3] == o.v[3])           return true;         if (v[2] == o.v[1] && v[1] == o.v[2] && v[0] == o.v[3] && v[3] == o.v[0])           return true;         if (v[2] == o.v[2] && v[1] == o.v[3] && v[0] == o.v[0] && v[3] == o.v[1])           return true;         if (v[2] == o.v[3] && v[1] == o.v[0] && v[0] == o.v[1] && v[3] == o.v[2])           return true;       }       return false;     }     void operator=(const orientacao_t &o) {       f = o.f;       c = o.c;       for (int i = 0; i < 4; i++) v[i] = o.v[i];     }   };   struct cubo_t {     orientacao_t orientacao[3];     cubo_t() {}     cubo_t(char a, char b, char c, char d, char e, char f) {       char v[4];       v[0] = e;       v[1] = d;       v[2] = c;       v[3] = b;       orientacao[0] = orientacao_t(a, f, v);       v[0] = e;       v[1] = a;       v[2] = c;       v[3] = f;       orientacao[1] = orientacao_t(b, d, v);       v[0] = d;       v[1] = a;       v[2] = b;       v[3] = f;       orientacao[2] = orientacao_t(e, c, v);     }     bool operator==(const cubo_t &c) const {       for (int i = 0; i < 3; i++)         for (int j = 0; j < 3; j++)           if (orientacao[i] == c.orientacao[j]) return true;       return false;     }     void operator=(const cubo_t &c) {       orientacao[0] = c.orientacao[0];       orientacao[1] = c.orientacao[1];       orientacao[2] = c.orientacao[2];     }   };   int main(int argc, char *argv[]) {     ios::sync_with_stdio(false);     string s;     cin >> s;     sort(s.begin(), s.end());     vector<cubo_t> cubes;     int eq = 0;     do {       cubo_t aux = cubo_t(s[0], s[1], s[2], s[3], s[4], s[5]);       for (int i = 0; i < int((cubes).size()); ++i)         if (aux == cubes[i]) goto hell;       cubes.push_back(aux);     hell:       eq++;     } while (next_permutation(s.begin(), s.end()));     cout << int((cubes).size()) <<   n ;     return 0;   }   