#include <bits/stdc++.h>   using namespace std;   typedef vector<long long int> vi;   typedef vector<vi> vvi;   typedef vector<pair<long long int, long long int> > vii;   typedef vector<vii> vvii;   typedef vector<bool> vb;   const long long int dx4[] = {1, 0, -1, 0}, dy4[] = {0, -1, 0, 1};   const long long int dx8[] = {0, 0, 1, 1, 1, -1, -1, -1},                       dy8[] = {1, -1, 1, 0, -1, 1, -0, -1};   long double dist(long long int a1, long long int b1, long long int a2,                    long long int b2) {     return sqrt(((a2 - a1) * (a2 - a1)) + ((b2 - b1) * (b2 - b1)));   }   signed main() {     long double r, x1, y1, x2, y2, rap, xap, yap, d, cosine, sine;     cin >> r >> x1 >> y1 >> x2 >> y2;     d = dist(x1, y1, x2, y2);     if (d > r) {       rap = r;       xap = x1;       yap = y1;     } else {       rap = (r + d) / (long double)(2);       if (d == 0) {         xap = x1 + r / (long double)(2);         yap = y1;       } else {         cosine = (x1 - x2) / d;         sine = (y1 - y2) / d;         xap = x2 + (rap * cosine);         yap = y2 + (rap * sine);       }     }     cout << setprecision(100) << xap <<     << yap <<     << rap << endl;     return 0;   }   