#include <bits/stdc++.h>   using namespace std;   template <typename TH>   void _dbg(const char* sdbg, TH h) {     cerr << sdbg <<  =  << h <<   n ;   }   template <typename TH, typename... TA>   void _dbg(const char* sdbg, TH h, TA... t) {     while (*sdbg !=  , ) {       cerr << *sdbg++;     }     cerr <<  =  << h <<  , ;     _dbg(sdbg + 1, t...);   }   template <class C>   void mini(C& a4, C b4) {     a4 = min(a4, b4);   }   template <class C>   void maxi(C& a4, C b4) {     a4 = max(a4, b4);   }   template <class T1, class T2>   ostream& operator<<(ostream& out, pair<T1, T2> pair) {     return out <<  (  << pair.first <<  ,   << pair.second <<  ) ;   }   template <class A, class B, class C>   struct Triple {     A first;     B second;     C third;     bool operator<(const Triple& t) const {       if (first != t.first) return first < t.first;       if (second != t.second) return second < t.second;       return third < t.third;     }   };   template <class T>   void ResizeVec(T&, vector<long long>) {}   template <class T>   void ResizeVec(vector<T>& vec, vector<long long> sz) {     vec.resize(sz[0]);     sz.erase(sz.begin());     if (sz.empty()) {       return;     }     for (T& v : vec) {       ResizeVec(v, sz);     }   }   template <class A, class B, class C>   ostream& operator<<(ostream& out, Triple<A, B, C> t) {     return out <<  (  << t.first <<  ,   << t.second <<  ,   << t.third <<  ) ;   }   template <class T>   ostream& operator<<(ostream& out, vector<T> vec) {     out <<  ( ;     for (auto& v : vec) out << v <<  ,  ;     return out <<  ) ;   }   template <class T>   ostream& operator<<(ostream& out, set<T> vec) {     out <<  ( ;     for (auto& v : vec) out << v <<  ,  ;     return out <<  ) ;   }   template <class L, class R>   ostream& operator<<(ostream& out, map<L, R> vec) {     out <<  ( ;     for (auto& v : vec) out << v <<  ,  ;     return out <<  ) ;   }   int32_t main() {     ios_base::sync_with_stdio(0);     cout << fixed << setprecision(10);     if (0) cout << fixed << setprecision(10);     cin.tie(0);     long long t;     cin >> t;     for (long long ii = (1); ii <= (t); ++ii) {       long long n;       cin >> n;       vector<long long> v;       long long sum = 0;       long long ma = 0;       for (long long i = (1); i <= (n); ++i) {         long long a;         cin >> a;         v.push_back(a);         sum += a;         maxi(ma, a);       }       if (n == 1) {         cout <<  T n ;         continue;       }       if (2 * ma > sum) {         cout <<  T n ;       } else {         cout << vector<string>{ HL ,  T }[sum % 2] << endl;       }     }     return 0;   }   