#include <bits/stdc++.h>   using namespace std;   long long n;   struct mat {     long long** val;     mat() {       val = new long long*[6];       for (int i = 0; i < 6; i++) {         val[i] = new long long[6];         for (int j = 0; j < 6; j++) val[i][j] = 0;         val[i][i] = 1;       }     }     mat(long long v[6][6]) {       val = new long long*[6];       for (int i = 0; i < 6; i++) {         val[i] = new long long[6];         for (int j = 0; j < 6; j++) val[i][j] = v[i][j];       }     }     mat operator*(const mat& b) {       mat ans;       for (int i = 0; i < 6; i++) {         for (int j = 0; j < 6; j++) {           ans.val[i][j] = 0;           for (int k = 0; k < 6; k++) {             ans.val[i][j] += (val[i][k] * b.val[k][j]) % n;             ans.val[i][j] %= n;           }         }       }       return ans;     }     mat& operator=(const mat& b) {       for (int i = 0; i < 6; i++) {         for (int j = 0; j < 6; j++) val[i][j] = b.val[i][j];       }       return *this;     }   };   long long rec[6][6] = {{2, 1, 1, 0, 1, 2}, {1, 2, 0, 1, 1, 2},                          {1, 1, 1, 0, 1, 2}, {1, 1, 0, 1, 1, 2},                          {0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 1}};   mat matrec;   mat matexp(long long e) {     if (e == 0ll) return mat();     mat tmp = matexp(e / 2ll);     tmp = (tmp * tmp);     if (e & 1) return tmp * matrec;     return tmp;   }   int main() {     ios::sync_with_stdio(0);     matrec = mat(rec);     long long sx, sy, dx, dy, t;     cin >> n >> sx >> sy >> dx >> dy >> t;     if (t == 0ll) {       cout << sx <<     << sy <<   n ;       return 0;     }     sx--;     sy--;     dx %= n;     dy %= n;     while (dx < 0) dx += n;     while (dy < 0) dy += n;     long long vec[] = {sx, sy, dx, dy, 0, 1};     mat ans = matexp(t);     long long ansx = 0, ansy = 0;     for (int i = 0; i < 6; i++) {       ansx += (vec[i] * ans.val[0][i]) % n;       ansy += (vec[i] * ans.val[1][i]) % n;       ansx %= n;       ansy %= n;     }     cout << ansx + 1 <<     << ansy + 1 <<   n ;     return 0;   }   