Aggro
question: Which deck type will now require more thought on when to damage the enemy?, context: Possible balancing change to Fishing Trawler. We all know that this deck prevents any kind of aggressive deck to beat tanky characters unless they pull off an unreal combo (which makes them win through combo, not through aggression). I suggest a slight change in the power of this card. Full heals without heavy pricing is generally a terrible idea. Fishing Trawler: Ally 3 Gold Heal all damage taken the previous chapter. +5 Armor. This change is sensible because you're not paying for an unbalanced full heal. This heal can be quite large and give a lot of value with the +5 armor, but it won't be as huge as the fishing trawler in its current state. Notice how it's also cheaper and is now a card against other control/combo decks because of the armor it gives. You're paying a lot for something that has a chance to not even occur if the enemy plays correctly. The 3 deck types and how they will be effected by this change. Aggro: This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5. Combo: Fishing Trawler will have just a bit larger impact on combo decks. It prevents some OTKs through the +5 armor, but since it heals the previous turn's damage, just don't show your combos early and it will be pretty simple for combo decks to beat. Control: It will be a 3 mana +5 armor. Really bad, but at least it's still a usable card if you don't have anything to play. This card is an anti-aggro card anyways. Tell me what you think of this change. Are there any more deck archetypes out there that would be affected by this change? Let me know in the comments.
Which deck type will now require more thought on when to damage the enemy?
Aggro : This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5.
Possible balancing change to Fishing Trawler. We all know that this deck prevents any kind of aggressive deck to beat tanky characters unless they pull off an unreal combo (which makes them win through combo, not through aggression). I suggest a slight change in the power of this card. Full heals without heavy pricing is generally a terrible idea. Fishing Trawler: Ally 3 Gold Heal all damage taken the previous chapter. +5 Armor. This change is sensible because you're not paying for an unbalanced full heal. This heal can be quite large and give a lot of value with the +5 armor, but it won't be as huge as the fishing trawler in its current state. Notice how it's also cheaper and is now a card against other control/combo decks because of the armor it gives. You're paying a lot for something that has a chance to not even occur if the enemy plays correctly. The 3 deck types and how they will be effected by this change. Aggro: This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5. Combo: Fishing Trawler will have just a bit larger impact on combo decks. It prevents some OTKs through the +5 armor, but since it heals the previous turn's damage, just don't show your combos early and it will be pretty simple for combo decks to beat. Control: It will be a 3 mana +5 armor. Really bad, but at least it's still a usable card if you don't have anything to play. This card is an anti-aggro card anyways. Tell me what you think of this change. Are there any more deck archetypes out there that would be affected by this change? Let me know in the comments.
<hl> Aggro <hl> : This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5.
Possible balancing change to Fishing Trawler. We all know that this deck prevents any kind of aggressive deck to beat tanky characters unless they pull off an unreal combo (which makes them win through combo, not through aggression). I suggest a slight change in the power of this card. Full heals without heavy pricing is generally a terrible idea. Fishing Trawler: Ally 3 Gold Heal all damage taken the previous chapter. +5 Armor. This change is sensible because you're not paying for an unbalanced full heal. This heal can be quite large and give a lot of value with the +5 armor, but it won't be as huge as the fishing trawler in its current state. Notice how it's also cheaper and is now a card against other control/combo decks because of the armor it gives. You're paying a lot for something that has a chance to not even occur if the enemy plays correctly. The 3 deck types and how they will be effected by this change. <hl> Aggro <hl>: This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5. Combo: Fishing Trawler will have just a bit larger impact on combo decks. It prevents some OTKs through the +5 armor, but since it heals the previous turn's damage, just don't show your combos early and it will be pretty simple for combo decks to beat. Control: It will be a 3 mana +5 armor. Really bad, but at least it's still a usable card if you don't have anything to play. This card is an anti-aggro card anyways. Tell me what you think of this change. Are there any more deck archetypes out there that would be affected by this change? Let me know in the comments.
Possible balancing change to Fishing Trawler. We all know that this deck prevents any kind of aggressive deck to beat tanky characters unless they pull off an unreal combo (which makes them win through combo, not through aggression). I suggest a slight change in the power of this card. Full heals without heavy pricing is generally a terrible idea. Fishing Trawler: Ally 3 Gold Heal all damage taken the previous chapter. +5 Armor. This change is sensible because you're not paying for an unbalanced full heal. This heal can be quite large and give a lot of value with the +5 armor, but it won't be as huge as the fishing trawler in its current state. Notice how it's also cheaper and is now a card against other control/combo decks because of the armor it gives. You're paying a lot for something that has a chance to not even occur if the enemy plays correctly. The 3 deck types and how they will be effected by this change. <hl> Aggro : This deck type will now require some more thought on when to push damage to the enemy, but it's now not GG when you get to Chapter 4 or 5. <hl> Combo: Fishing Trawler will have just a bit larger impact on combo decks. It prevents some OTKs through the +5 armor, but since it heals the previous turn's damage, just don't show your combos early and it will be pretty simple for combo decks to beat. Control: It will be a 3 mana +5 armor. Really bad, but at least it's still a usable card if you don't have anything to play. This card is an anti-aggro card anyways. Tell me what you think of this change. Are there any more deck archetypes out there that would be affected by this change? Let me know in the comments.