Engineer turrets
question: What does the sensitivity also affect?, context: [QoL] Different sensitivities for vehicle driver vs vehicle gunner. I know people have been asking for this for ages, but since there's this big update coming up soon, I might as well bring it back up. We really need a different sensitivity slider for vehicle drivers vs vehicle gunners. Setting your vehicle sensitivity to one thing for driving is great, but then you get in the turret and it's far too sensitive, with one tiny flick sending your camera spinning. Alternatively, setting it low enough to make aiming in the turret feasible will make your driver camera so sluggish that it basically doesn't move. Additionally, this sensitivity also affects Engineer turrets, which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy. I just don't get why these aren't two different sliders. I need precision and finesse when I'm gunning, speed and agility while driving. /u/Radar_X please have the team work on this.
What does the sensitivity also affect?
Additionally, this sensitivity also affects Engineer turrets , which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy.
[QoL] Different sensitivities for vehicle driver vs vehicle gunner. I know people have been asking for this for ages, but since there's this big update coming up soon, I might as well bring it back up. We really need a different sensitivity slider for vehicle drivers vs vehicle gunners. Setting your vehicle sensitivity to one thing for driving is great, but then you get in the turret and it's far too sensitive, with one tiny flick sending your camera spinning. Alternatively, setting it low enough to make aiming in the turret feasible will make your driver camera so sluggish that it basically doesn't move. Additionally, this sensitivity also affects Engineer turrets, which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy. I just don't get why these aren't two different sliders. I need precision and finesse when I'm gunning, speed and agility while driving. /u/Radar_X please have the team work on this.
Additionally, this sensitivity also affects <hl> Engineer turrets <hl> , which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy.
[QoL] Different sensitivities for vehicle driver vs vehicle gunner. I know people have been asking for this for ages, but since there's this big update coming up soon, I might as well bring it back up. We really need a different sensitivity slider for vehicle drivers vs vehicle gunners. Setting your vehicle sensitivity to one thing for driving is great, but then you get in the turret and it's far too sensitive, with one tiny flick sending your camera spinning. Alternatively, setting it low enough to make aiming in the turret feasible will make your driver camera so sluggish that it basically doesn't move. Additionally, this sensitivity also affects <hl> Engineer turrets <hl>, which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy. I just don't get why these aren't two different sliders. I need precision and finesse when I'm gunning, speed and agility while driving. /u/Radar_X please have the team work on this.
[QoL] Different sensitivities for vehicle driver vs vehicle gunner. I know people have been asking for this for ages, but since there's this big update coming up soon, I might as well bring it back up. We really need a different sensitivity slider for vehicle drivers vs vehicle gunners. Setting your vehicle sensitivity to one thing for driving is great, but then you get in the turret and it's far too sensitive, with one tiny flick sending your camera spinning. Alternatively, setting it low enough to make aiming in the turret feasible will make your driver camera so sluggish that it basically doesn't move. <hl> Additionally, this sensitivity also affects Engineer turrets , which should share the vehicle gunner sensitivity, since they do already-- setting my vehicle sensitivity high for driving makes my turret sensitivity super twitchy. <hl> I just don't get why these aren't two different sliders. I need precision and finesse when I'm gunning, speed and agility while driving. /u/ Radar_X please have the team work on this.