namespace glm
{
	/// @addtogroup gtx_intersect
	/// @{

	//! Compute the intersection of a ray and a plane.
	//! Ray direction and plane normal must be unit length.
	//! From GLM_GTX_intersect extension.
	template<typename genType>
	GLM_FUNC_DECL bool intersectRayPlane(
		genType const& orig, genType const& dir,
		genType const& planeOrig, genType const& planeNormal,
		typename genType::value_type & intersectionDistance);

	//! Compute the intersection of a ray and a triangle.
	/// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
	//! From GLM_GTX_intersect extension.
	template<typename T, qualifier Q>
	GLM_FUNC_DECL bool intersectRayTriangle(
		vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
		vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
		vec<2, T, Q>& baryPosition, T& distance);

	//! Compute the intersection of a line and a triangle.
	//! From GLM_GTX_intersect extension.
	template<typename genType>
	GLM_FUNC_DECL bool intersectLineTriangle(
		genType const& orig, genType const& dir,
		genType const& vert0, genType const& vert1, genType const& vert2,
		genType & position);

	//! Compute the intersection distance of a ray and a sphere.
	//! The ray direction vector is unit length.
	//! From GLM_GTX_intersect extension.
	template<typename genType>
	GLM_FUNC_DECL bool intersectRaySphere(
		genType const& rayStarting, genType const& rayNormalizedDirection,
		genType const& sphereCenter, typename genType::value_type const sphereRadiusSquared,
		typename genType::value_type & intersectionDistance);

	//! Compute the intersection of a ray and a sphere.
	//! From GLM_GTX_intersect extension.
	template<typename genType>
	GLM_FUNC_DECL bool intersectRaySphere(
		genType const& rayStarting, genType const& rayNormalizedDirection,
		genType const& sphereCenter, const typename genType::value_type sphereRadius,
		genType & intersectionPosition, genType & intersectionNormal);

	//! Compute the intersection of a line and a sphere.
	//! From GLM_GTX_intersect extension
	template<typename genType>
	GLM_FUNC_DECL bool intersectLineSphere(
		genType const& point0, genType const& point1,
		genType const& sphereCenter, typename genType::value_type sphereRadius,
		genType & intersectionPosition1, genType & intersectionNormal1,
		genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());

	/// @}
}//namespace glm

#include "intersect.inl"
