IMGUI_IMPL_API bool     ImGui_ImplGLUT_Init();
IMGUI_IMPL_API void     ImGui_ImplGLUT_InstallFuncs();
IMGUI_IMPL_API void     ImGui_ImplGLUT_Shutdown();
IMGUI_IMPL_API void     ImGui_ImplGLUT_NewFrame();

// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
IMGUI_IMPL_API void     ImGui_ImplGLUT_ReshapeFunc(int w, int h);                           // ~ ResizeFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_MotionFunc(int x, int y);                            // ~ MouseMoveFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y);      // ~ MouseButtonFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y);   // ~ MouseWheelFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y);         // ~ CharPressedFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y);       // ~ CharReleasedFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_SpecialFunc(int key, int x, int y);                  // ~ KeyPressedFunc
IMGUI_IMPL_API void     ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y);                // ~ KeyReleasedFunc
