struct ID3D11Device;
struct ID3D11DeviceContext;

IMGUI_IMPL_API bool     ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
IMGUI_IMPL_API void     ImGui_ImplDX11_Shutdown();
IMGUI_IMPL_API void     ImGui_ImplDX11_NewFrame();
IMGUI_IMPL_API void     ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);

// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void     ImGui_ImplDX11_InvalidateDeviceObjects();
IMGUI_IMPL_API bool     ImGui_ImplDX11_CreateDeviceObjects();
