struct SoundEventBankMap {
	Map<String, DCArray<String>> mBankMap;
	bool mbLoadAllBanksGlobally;
};

struct SoundBankWaveMapEntry {
	float fLengthSeconds;
	String strFileName;
};

//.BANKWAVEMAP FILES
struct SoundBankWaveMap {

	Map<Symbol, SoundBankWaveMapEntry> mWaveMap;

};

#endif