// This file was written by Lucas Saragosa. The code derives from Telltale Games' Engine.
// I do not intend to take credit for it, however; Im the author of this interpretation of 
// the engine and require that if you use this code or library, you give credit to me and
// the amazing Telltale Games.

/* @(#) $Id$ */

#define ZLIB_INTERNAL
#include "zlib.h"

/* ===========================================================================
     Compresses the source buffer into the destination buffer. The level
   parameter has the same meaning as in deflateInit.  sourceLen is the byte
   length of the source buffer. Upon entry, destLen is the total size of the
   destination buffer, which must be at least 0.1% larger than sourceLen plus
   12 bytes. Upon exit, destLen is the actual size of the compressed buffer.

     compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
   memory, Z_BUF_ERROR if there was not enough room in the output buffer,
   Z_STREAM_ERROR if the level parameter is invalid.
*/
int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
    Bytef *dest;
    uLongf *destLen;
    const Bytef *source;
    uLong sourceLen;
    int level;
{
    z_stream stream;
    int err;

    stream.next_in = (z_const Bytef *)source;
    stream.avail_in = (uInt)sourceLen;
#ifdef MAXSEG_64K
    /* Check for source > 64K on 16-bit machine: */
    if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
#endif
    stream.next_out = dest;
    stream.avail_out = (uInt)*destLen;
    if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;

    stream.zalloc = (alloc_func)0;
    stream.zfree = (free_func)0;
    stream.opaque = (voidpf)0;

    err = deflateInit(&stream, level);
    if (err != Z_OK) return err;

    err = deflate(&stream, Z_FINISH);
    if (err != Z_STREAM_END) {
        deflateEnd(&stream);
        return err == Z_OK ? Z_BUF_ERROR : err;
    }
    *destLen = stream.total_out;

    err = deflateEnd(&stream);
    return err;
}

/* ===========================================================================
 */
int ZEXPORT compress (dest, destLen, source, sourceLen)
    Bytef *dest;
    uLongf *destLen;
    const Bytef *source;
    uLong sourceLen;
{
    return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
}

/* ===========================================================================
     If the default memLevel or windowBits for deflateInit() is changed, then
   this function needs to be updated.
 */
uLong ZEXPORT compressBound (sourceLen)
    uLong sourceLen;
{
    return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) +
           (sourceLen >> 25) + 13;
}
