struct SoundReverbDefinition {

	bool mbEnabled;
	float mfRoomEffectLevel;
	float mfRoomEffectLevelHighFrequency;
	float mfRoomEffectLevelLowFrequency;
	float mfDecayTime;
	float mfDecayHighFrequencyRatio;
	float mfReflections;
	float mfReflectionsDelay;
	float mfReverb;
	float mfReverbDelay;
	float mfHighFrequencyReference;
	float mfLowFrequencyReference;
	float mfDiffusion;
	float mfDensity;

};

#endif
