This repository contains source code for the first native use of a compute-centric vector graphics video game, inspired by Pong.

![Screen Recording 2023-02-20 at 12 35 22](https://user-images.githubusercontent.com/48108917/220213333-9490b8f5-56f7-42e2-a26e-b73bd387e24e.gif)

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## ✍️ Authors

- [@A2SR](https://github.com/A2SR) - Aaron Rinehart
- [@seabassjh](https://github.com/seabassjh) - Sebastian J. Hamel
- [@simbleau](https://github.com/simbleau) - Spencer C. Imbleau

## 🚩 Goals

- Use *fast* vector graphics in a video game
- Use tessellation to derive vector hulls for physics

## 🔧 Development

- **Dependencies**
  - [Rust](https://www.rust-lang.org/)

- **Run** *(Native only)*

  ```shell
  cargo run
  ```

## 🔏 License

This project is dual-licensed under both [Apache 2.0](LICENSE-APACHE) and [MIT](LICENSE-MIT) licenses.
