typedef const struct PillarDatabase
{
    Circle pos[NUM_PILLARS];
    Circle maybeUnused[NUM_PILLARS];
    Vec3 ballSpawnPos[NUM_PILLARS];
} PillarDatabase;

typedef struct PillarData
{
    const Circle * pos;
    const Circle * maybeUnused;
    const Vec3 * ballSpawnPos;
} PillarData;

extern PillarDatabase pillarDatabase[NUM_PILLARS];

#endif