// This file was written by Lucas Saragosa. The code derives from Telltale Games' Engine.
// I do not intend to take credit for it, however; Im the author of this interpretation of 
// the engine and require that if you use this code or library, you give credit to me and
// the amazing Telltale Games.

/* WARNING: this file should *not* be used by applications. It is
   part of the implementation of the compression library and is
   subject to change. Applications should only use zlib.h.
 */

void ZLIB_INTERNAL inflate_fast OF((z_streamp strm, unsigned start));
