We've released another mandatory update for Team Fortress 2. The new version number is 4294355. The notes for the update are below.---------------------------------- Fixed missing sounds for the new taunts- Fixed a bug that prevented already-Festivized weapons from drawing their lights- Updated materials/model for the Blast Blocker- Updated the Heals for Reals medals so they can be painted

We are releasing a patch today to fix some of the bugs that have been reported since the Flak Tower update.

KNOWN ISSUES

- Bots tend to just stand around when the doors are closed on Flakturm VII Entrenchment.

MAP CHANGES

- Flakturm VII

- Enlarged catwalk area on the 3rd floor of the tower to give players at the bottom more cover from players at the top of the tower. - Fixed Stronghold spawning bug that caused players to spawn too close to the enemy. - Fixed Entrenchment spawning bug that caused the enemy to spawn within the tower too early. - Moved the generator room spawn to prevent people from spawning inside a railing. - Removed a dark spot near one of the secondary staircases going up to the ammo storage - Fixed several navigation mesh issues. - Fixed issue that marked navigation areas underneath blast doors as blocked when they weren’t.

- Fixed blast doors blocking simulated entities such as grenades and rockets even when the doors are open or destroyed. - Fixed VBSP light source gathering issue for WorldGGX surfaces. - Fixed several crash on exit issues. - Fixed issue that allowed Commonwealth to use the Model 1917.

MICROPATCH FIXES

(these have been released over the past few days since the Flak Tower update)

- War Paints can now be used for Mann Co. Trade-Ups- Fixed a rendering issue with the Misty Skull unusual effect- Fixed a case where it was possible to use the Thermal Thruster twice in one launch- Fixed the inspect animation for the Shortstop- Fixed the Festive Sandvich not showing the bite mark when eaten- Increased the maximum number of backpack slots to 3000 (from 2500)- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals- Added Ready Steady Pan Season 3 tournament medals- Updated cp_mercenarypark - Added a forward spawn for BLU when attacking the final control point - Added a connecting stairwell to the mid-structure of the final control point - Fixed area portal rendering issues between the first and second control points- Updated pd_watergate - Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores. - <50% difference in scores: 8s for leading team, 4s for trailing - >50% difference in scores: 12s for leading team, 0s for trailing - Equal scores: 6s for each team - Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger - Updated the soundscape to have more alien-y sounds in the main areas - Adjusted detail in the center and spawn rooms - Adjusted clipping around the map

We've released a mandatory update for Team Fortress 2. The new version number is 4280740. The notes for the update are below.---------------------------------

- Fixed a client crash related to viewing notifications- Fixed being able to interrupt taunts using the ConTracker commands- Fixed a bug with the Medi Gun not staying attached to players- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim- Fixed a rendering issue with the Spectral Swirl unusual effect- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)- Fixed not being able to light Huntsman arrows with the Dragon's Fury- Fixed Dragon's Fury projectiles not fizzling when hitting water- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster- Fixed being able to shoot flares through objects like setup gates - Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit- Fixed the Winger not counting towards the Scout achievement "Gun Down"- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"- Fixed the Genuine version of the Flying Guillotine having no taunt- Updated the Vita-Saw so victims spawn random internal organs on hit- Updated the Atomizer damage penalty vs players to -15% (from -25%)- Updated the party system so invites are shown to all party members- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner- Updated the "With Friends Like these..." achievement to check for five friends instead of seven- Added the Heals for Reals 2017 community medals- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

We've released a mandatory update for Team Fortress 2. The new version number is 4264764. The notes for the update are below.

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- Added the Chapelaria 6v6 Season 3 tournament medals- Contract loaner items no longer have an expiration date- Players viewing their ConTracker can no longer move or attack- Fixed the main menu not updating its layout after a resolution change- Fixed the Engineer's ConTracker animation- Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation- Fixed item collections sometimes incorrectly marking items as owned- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects- Updated the materials for Mandrew's Munificent Mug

We've released a mandatory update for Team Fortress 2. The new version number is 4246944. The notes for the update are below.

Thanks.

- Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners- Fixed a Pyro animation bug related to jumping- Fixed the Spy-cicle not giving the Spy fire immunity- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping- Added the Titanium Tank Participant Medal- Updated the Mann Co. Store to support the new foreign currencies added to Steam- Updated the localization files- Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props- Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks- Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A

The wait is finally over! Day of Infamy will be free to play on Steam starting Thursday Oct 12th at 1PM EST; running all the way until Monday Oct 16th at 1PM EST!

This is a perfect opportunity to try the game or show the game to your friends! All we ask is that you help out all the new players that will be joining you inside the game. Show them kindness and together we can help grow our community so that it stays vibrant and active!

To reward new players and returning players alike, we’ll be doubling experience points through the weekend to help unlock Day of Infamy’s 30 playable units.

BRITTANY UPDATE RELEASED!

The new Brittany update is out now! A big thank you to everyone that came out to help test and provided us with their feedback!

Here are all the new features included in today’s update:

New Map “Brittany”

The French region of Brittany was the backdrop for a bloody siege weeks after the D-Day landings. Players will fight through the map’s rail-yards, bombed-out buildings and fortified bunkers. The Brittany map originally started as a community map based on the French town of Brest in the Brittany region. After placing 3rd in our community level design contest, our development team has worked with the map designers to flesh out the map for official release.

New Tutorial Mission “Shooting Range”

A new training map, designed to help new players feel more comfortable with the game’s weapons before they head out to the battlefield.

As well, expect streams from some of our best community content creators such as DevilDogGamer, The Nvidia Streamer House, KarmaKut, Big Fry, BreakTheVices and Sp00nerism! We’ll keep you updated on stream times this week on Facebook / Twitter and will host our community streamers on our Twitch channel, twitch.tv/newworld.

We’ll also be featuring the best content from our community all week, from mods to our YouTube content creators. Stay tuned to us on social and to the in-game news feed!

Here’s an overview of all the things that happened in the Day of Infamy and Insurgency community this week!Big Day of Infamy Announcements!

This week we revealed some exciting upcoming features and promotions!

First off, Day of Infamy is going to have a free weekend on Steam in the near future, which will mean a lot new players added to our community. We encourage you to welcome these new players, answer their questions and spread the word! During the weekend we will be highlighting a lot of great community content, so stay tuned!

We also expect to launch a brand new content update that will feature our new map Brittany, a new training map, UI upgrades, plus other features and fixes. You should expect this new release around the same time as the free weekend.

We also launched a brand new website, dedicated to Day of Infamy. The site features all the latest news, videos, tutorials and community contributions. Lend us your bookmarks!

More details on all these announcements here!

Next week we’ll continue to playtest our new maps, and show off the new training map! Stay tuned to our social media accounts for teases and join our livestream at our regular time: Thursday @ Noon EST! https://www.twitch.tv/newworld