Developer Quicksilver has had a successful journey on the PC thus far, producing such hits as Star Trek: Starfleet Command, Conquest
of the New World, and Castles. Invictus, on the other hand, is not one of their prouder moments, as it lacks everything a
strategy game should have. Weak artificial intelligence, poor mission design and a laugheable presentation land Invictus: In the
Shadow of Olympus in the number nine slot.

The scenario design in Invictus is laughable. Most missions consist of searching for enemies and killing them while protecting and rescuing innocent civilians. What it boils down too is a massive combat sequence where bigger will undoubtedly win. The element of strategy seems to be missing not only in mission design, but in terms of Artificial Intelligence as well. The AI of your troops and the enemies' troops are absolutely horrible. After completing their original orders, troops tend to stand around awaiting your next call, even if they're being attacked. Innocent civilians tend to stand around getting slaughtered instead of running for cover while the good guys fight the good battle. The only good news, and not really so, is that the enemy AI is just as bad.