Factsheet

Description

Red Rover is a first-person exploration game combining influences from Myst, Proteus, and 2001: A Space Odyssey.
Balancing plausible science-fiction with surreal setpieces, Red Rover is part travelogue and part speculation:
as players engage in an active exploration of real and accurate physical space, they also reveal an abstract
and interconnected narrative spanning both time and the non-Euclidean space between the worlds themselves.

History

Inspired by simulated footage of the NASA Mars landings, Nick Rudzicz originally conceived of Red Rover
as a straightforward, arcade-like Lunar Lander clone. Developed in the spare time between day jobs and studies,
however, the concept slowly evolved to eschew the more fantastical, blockbuster science-fiction video game tropes
for a more relaxed and contemplative approach to space travel. Nick recently quit his day job to work with friends
Saleem Dabbous and Bronson Zgeb at the nascent KO-OP Mode game design collective, where the food and coffee are
noticeably better.

Features

Walk on the surface of Mars, as recreated from the most accurate NASA data available.

Experience dreamlike exploration set against a backdrop of plausible science-fiction speculation.

Uncover a storyline spanning from centuries past to the distant future.

Walk on the surface of Mars! Come on, that's exciting.

Videos

Images

Logo & Icon

Additional Links

Follow the development of Red Rover
Updates and more on the development blog: newton64.ca.

About KO_OP

Boilerplate
KO_OP is a unique, award-winning game studio focused on the creation of visually arresting avant-garde games. Inviting collaboration between artists, programmers, and designers from a multitude of backgrounds, KO_OP focuses on rapid prototyping and communal support to encourage exploration and experimentation in the medium.

More information
More information on KO_OP, our logo & relevant media are available here.