Category Archives: sixaxis-controller

I’ll be posting beta versions of the Sixaxis Compatibility Checker app here for testing. When giving feedback, please let me know what device and firmware you’re using, as well as details of any error messages you receive. It’s also a good idea to make sure your controller can connect in the app, and that you can see button presses in the output. Feel free to email screenshots and logcats (very useful!!!) to me where appropriate. Please note that this is the compatibility checker only, and will not make the main ‘Sixaxis Controller’ app work until I do an official release.

What do you get out of it, I hear you ask? Greater chance that your device will become compatible and remain so, now, and in the future, as well as a warm fuzzy feeling inside from knowing you may have helped improve hundreds of other peoples lives.

Beta testing has finished. Please check back later.

It’s been a long time in the making, and looked like it wouldn’t happen for a long time (due to the tricky new bluetooth stack), but I’m happy to say that Marshmallow support is just around the corner for Sixaxis Controller.

There is still extensive testing to be done as well as some other minor bug fixes, but all things going well, you can expect Marshmallow support later this week!

Thank you all for your patience – I know there has been an excesively long delay since Marshmallow was released. It means a lot to have such supportive fans and users.

Update 1:
Quite a few additional bugs have come out during testing, and as a result, the release has been dalayed until early next week.

As an early Christmas present, we’ve added a cool new feature to the Sixaxis Controller app – touch emulation!

This feature is highly experimental at this stage, but allows users to lay out mappings between controller buttons and the touch screen. Not only does this allow full use of the analog sticks, but many games not designed for use with controllers become playable too.