//////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2013, Image Engine Design Inc. All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are
//  met:
//
//      * Redistributions of source code must retain the above
//        copyright notice, this list of conditions and the following
//        disclaimer.
//
//      * Redistributions in binary form must reproduce the above
//        copyright notice, this list of conditions and the following
//        disclaimer in the documentation and/or other materials provided with
//        the distribution.
//
//      * Neither the name of John Haddon nor the names of
//        any other contributors to this software may be used to endorse or
//        promote products derived from this software without specific prior
//        written permission.
//
//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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//////////////////////////////////////////////////////////////////////////

#ifndef GAFFERSCENE_SPHERE_H
#define GAFFERSCENE_SPHERE_H

#include "Gaffer/CompoundNumericPlug.h"

#include "GafferScene/ObjectSource.h"

namespace GafferScene
{

class Sphere : public ObjectSource
{

	public :

		IE_CORE_DECLARERUNTIMETYPEDEXTENSION( GafferScene::Sphere, SphereTypeId, ObjectSource );

		Sphere( const std::string &name=defaultName<Sphere>() );
		virtual ~Sphere();

		enum Type
		{
			Primitive = 0,
			Mesh
		};

		Gaffer::IntPlug *typePlug();
		const Gaffer::IntPlug *typePlug() const;

		Gaffer::FloatPlug *radiusPlug();
		const Gaffer::FloatPlug *radiusPlug() const;

		Gaffer::FloatPlug *zMinPlug();
		const Gaffer::FloatPlug *zMinPlug() const;

		Gaffer::FloatPlug *zMaxPlug();
		const Gaffer::FloatPlug *zMaxPlug() const;

		Gaffer::FloatPlug *thetaMaxPlug();
		const Gaffer::FloatPlug *thetaMaxPlug() const;

		Gaffer::V2iPlug *divisionsPlug();
		const Gaffer::V2iPlug *divisionsPlug() const;

		virtual void affects( const Gaffer::Plug *input, AffectedPlugsContainer &outputs ) const;

	protected :

		virtual void hashSource( const Gaffer::Context *context, IECore::MurmurHash &h ) const;
		virtual IECore::ConstObjectPtr computeSource( const Gaffer::Context *context ) const;

	private :

		static size_t g_firstPlugIndex;

};

IE_CORE_DECLAREPTR( Sphere )

} // namespace GafferScene

#endif // GAFFERSCENE_SPHERE_H
