Dieselpunk is a genre similar to that of its more well-known cousin "steampunk" that combines the aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern sensibilities, coined in 2001 by game designer Lewis Pollak to describe which of his role-playing game, created by the now defunct Misguided Games, Inc. in 2002?
Children of the Sun
Dieselpunk
Dieselpunk is a genre similar to that of its more well-known cousin "steampunk" that combines the aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern sensibilities.
 Coined in 2001 by game designer Lewis Pollak to describe his role-playing game "Children of the Sun", the term has since been applied to a variety of visual art, music, motion pictures, fiction, and engineering.
Children of the Sun (role-playing game)
Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002.
 Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s.
 Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
Frank Mentzer
Jacob Franklin "Frank" Mentzer III (born in 1950), is an American fantasy author and game designer best known for his work on early materials for the "Dungeons & Dragons" (D&D) fantasy role-playing game.
 He was a performing folk musician from 1968 to 1975, and played one concert at the White House during the administration of Richard Nixon.
 He was an employee of TSR, Inc. from 1980–1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax.
 He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
 He has been closely involved with the world's largest game auction at the Gen Con game convention since 1983, and is an expert on, and a major collector of, family boardgames and role-playing games.
 After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI).
 When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery.
 In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Passive revolution
Passive revolution is a term coined by Italian politician and philosopher Antonio Gramsci during the interwar period in Italy.
 Gramsci coined the term to refer to a significant change that is not a rupturous one, but a slow and gradual metamorphosis which could take years or generations to accomplish. Ray Game Designer 2
Ray Game Designer 2 (also known as RGD2) is a freeware application designed for developing simple 3D computer games such as first-person shooters and third-person platformers, without learning an advanced programming language.
 It was written by Emmanuel Icart of Momor Productions with the Delphi programming language.
 Games created with Ray Game Designer 2 can be distributed freely or sold for profit, without paying any royalties to Momor Productions.
 RGD2 can use either OpenGL, Direct3D, or its own software engine for rendering 2D and 3D graphics.
 Ray Game Designer 2 uses an extremely simple syntax for creating "behaviours", code used to create simple artificial intelligence in its games.
 RGD2 comes in the French and English languages, but can be translated into virtually any language by editing a few text files.
 Ray Game Designer 2 is also the successor of Ray Game Designer.
 The software remains unfinished and hasn't been updated since early 2002. Forgotten Realms
Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game.
 Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.
 Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987.
 Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books.
 The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002). Matt James (game designer)
Matt James (born 1981) is an American game designer and a decorated veteran of the United States Army.
 As a game designer, James is best known for his online and print works for the "Dungeons & Dragons" fantasy role-playing game published by Wizards of the Coast, "Pathfinder" role-playing game by Paizo, and Privateer Press.
 He has also designed game content for Wolfgang Baur's Kobold Press (formerly Open Design LLC).
 In 2012 James won an ENnie Award for "" and has been nominated for several Origins Awards.
 In 2014, James won an ENnie Award for "". Mike Pondsmith
Michael Alyn Pondsmith (born April 14, 1954 ), typically credited as Mike Pondsmith, is an American roleplaying, board, and video game designer.
 He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's founding in 1982.
 Pondsmith is credited as an author of several RPG lines, including "Mekton" (1984), "Cyberpunk" (1988) and "Castle Falkenstein" (1994).
 He also contributed to the Forgotten Realms and Oriental Adventures lines of the "Dungeons & Dragons" role-playing game, worked in various capacities on video games, and authored or co-created several board games.
 Pondsmith also worked as an instructor at the DigiPen Institute of Technology. John Wick (game designer)
John Wick is an American role-playing game designer best known for his creative contributions to the Alderac Entertainment Group (AEG) properties "Legend of the Five Rings" and "7th Sea".
 He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen.
 His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty.
 He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice (for both the "Legend of the Five Rings" and "7th Sea" role-playing games and collectible card games). Lindsay Grace
Lindsay Grace is a video game designer, artist, and professor who currently lives in Washington, D.C. he is best known as an academic game designer who employs critical design.
 Recently he has been the director of a news game initiative called, JOLT at American University, which includes the Fake News game, Factitiousand the NPR game Commuter Challenge.
 In 2013 his game, "Wait" was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade.
 Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait.
 If players fail to move for long, the world also recedes.
 Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals.
 Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM Siggraph's Aesthetics of Gameplay Show.