Are both Focus and Fresco award-winning games?
yes
Fresco (board game)
Fresco is a 2010 designer board game by Marco Ruskowski and Marcel Süßelbeck.
 It was nominated for the 2010 Spiel des Jahres award and won the 2010 Deutscher Spiele Preis.
 Each player in Fresco takes the role of master painter attempting to restore the fresco on a cathedral ceiling, earning points for each section they repair.
 Players must manage a team of apprentices who will buy or mix the required paints, paint portraits to earn money, and keep the bishop happy.
 Overworked apprentices may leave the painter's service, reducing the actions the player can take.
 A player can improve morale, and even gain extra actions, by letting his workers sleep late.
 However, this can allow earlier players to block his ability to buy necessary paints or to restore a section of the fresco before he can get to it.
Focus (board game)
Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos.
 The game has been re-published many times since, sometimes under the titles "Domination" or "Dominio".
 "Focus" won the 1981 Spiel des Jahres and Essen Feather awards.
 The game appears in Sackson's "A Gamut of Games" in the section "New Battles on an Old Battlefield".
Andrew Plotkin
Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community.
 Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Amanita Design
Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Brno, Czech Republic.
 The company has created award-winning games including "Machinarium", the "Samorost" series and "Botanicula", as well as educational and advertising minigames and animations, all using Adobe Flash.
 Clients include BBC, Nike and The Polyphonic Spree. Ideaworks Game Studio
Ideaworks Game Studio (IGS) is a video game developer based in London, UK.
 Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the iPhone and Smartphone markets.
 The studio has created award-winning games, including original and franchise-based games for publishers. Shadowgun Legends
Shadowgun Legends is an upcoming first-person shooter video game developed and published by Madfinger Games for Android and iOS devices.
 It is the 3rd primary installment of the Shadowgun series, a sequel to the original Shadowgun and Shadowgun Deadzone, both being multiple award-winning games from 2011 and 2012 respectively. Chaosium
Chaosium Inc. is one of the oldest publishers of role-playing games still in existence.
 Established by Greg Stafford in 1975, its first title was the board game "White Bear and Red Moon" (later renamed "Dragon Pass"), set in Stafford's fictional fantasy gaming world of Glorantha.
 Over the years Chaosium has published many acclaimed and award-winning games.
 These include the roleplaying games "RuneQuest", set in Glorantha, and "Call of Cthulhu", based on the stories of H.P. Lovecraft. Eric Klopfer
Eric Klopfer (born October 8, 1970) is a professor and Director of the Scheller Teacher Education Program and the Education Arcade at MIT.
 Klopfer's research explores how educational technology, games, and computer simulations can be tools for teaching complex systems and developing cognitive and computational thinking skills.
 Klopfer and his research group developed StarLogo and App Inventor for Android and other Visual programming language platforms that build on the work of Seymour Papert and the Constructionism (learning theory) in education.
 He is also the principal investigator in the research and development of award-winning games designed for building understanding in science and math - connecting game play with scientific practice, problem-solving, and real world issues. Zanetto Bugatto
Zanetto Bugatto ( Milan 1433- Pavia or Milan ~1476), also known as Zanetto Bugatti, was one of the most well documented court portraitists of the 1400s.
 A key painter of the Lombardy region, Bugatto worked for 15 years for the first two Sforza Dukes of Milan, particularly Duke Galeazzo Maria Sforza and his Duchess Bona of Savoy.
 His work was influenced by artists such as Rogier van der Weyden, Andrea Mantegna, and Jean Fouquet, all of whom he met during his travels.
 Bugatto’s work was described by Galeazzo’s ambassador Leonardo Botta as being similar to Sicilian painter Antonello da Messina.
 It is not clear whether Bugatto painted works other than portraits which he typically made on panel and in fresco.
 He is notable for being one of the first Italian artists, along with Antonello da Messina, to focus on portraiture in the Netherlandish style to such an exclusive extent. Jenova Chen
Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer.
 He is the designer of the award-winning games "Cloud", "Flow", "Flower", and "Journey", and is co-founder of Thatgamecompany.