Which game is older, Twilight Imperium or Amun-Re?
Twilight Imperium
Amun-Re (board game)
Amun-Re is a game designed by Reiner Knizia and first published in 2003 by Hans im Glück in German and in English by Rio Grande Games.
Twilight Imperium
Twilight Imperium is a strategy board game produced by Fantasy Flight Games.
 It was designed by Christian T. Petersen and was first released in 1998.
 The game is in its third edition (2005), which has large changes over previous editions.
 This edition also has two expansions – "Shattered Empire" released in 2006, and "Shards of the Throne" released in 2011.
 It is known for the length of its gameplay (typically greater than 6 hours), and its in-depth strategy (including military, political, technological and trade).
Imperium Galactica II: Alliances
Imperium Galactica II: Alliances is a real-time game featuring aspects of RTT, RTS and empire-building computer games from the Hungarian-based studio Digital Reality.
 It is the sequel to Digital Reality's previous game, "Imperium Galactica". Shards of the Throne
Shards of the Throne is the second expansion to the board game Twilight Imperium, both of which were designed and published by gaming company Fantasy Flight Games.
 It was released in May 2011. Mag Blast
Mag Blast is a spaceship-themed strategy card game, produced by gaming company Fantasy Flight Games.
 The first edition was set in the universe of "Twilight Imperium", a board game made by the same company.
 The game is playable for 2-8 players, and is described as "a game of screaming space battles" Shattered Empire
Shattered Empire is the first expansion to the board game "Twilight Imperium", both of which were designed and published by gaming company Fantasy Flight Games.
 It was released in December 2006. Glory of the Roman Empire
Glory of the Roman Empire is a 2006 city-building game set during the age of the Roman Empire, developed by Haemimont Games.
 The game was released on 26 June 2006 in the United States.
 The game features a three-dimensional game engine and individual modeling of game character behaviors.
 The game was released in Spain and Italy in December 2006 by FX Interactive under the name "Imperium Civitas".
 The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries. Tamás Kreiner
Tamás Kreiner entered the world of music when he established his company, Amnesty Design in 1991.
 He soon began work on several successful solo musical projects, including the soundtrack for the game "Reunion", which was the basis of his reputation.
 After many years, Amnesty Design evolved to Digital Reality, where Kreiner has composed scores for "Imperium Galactica" and the great hit sequel, "".
 During these years Kreiner pioneered the use of combining old and new musical technologies and expanded his experience in both composing and sound designing, which later has granted him great reputation in the industry.
 In 2000, he received the British Academy of Film and Television Arts Award (Best Original Game Music) for his work on "Imperium Galactica II". Twilight Imperium: The Role-Playing Game
Twilight Imperium: The Role-Playing Game is a role-playing game published by Fantasy Flight Games in 1999. Imperium Galactica
Imperium Galactica is a 4X video game, developed by Digital Reality.
 The same company would later make its sequel, "Imperium Galactica II", in 1999.
 "Imperium Galactica" was published and distributed by GT Interactive in 1997.
 The soundtrack is the work of Tamás Kreiner. ""
, developed by the Hungarian-based Mithis Entertainment, was originally planned and designed as "Imperium Galactica 3" but in development renamed and refocussed to a real-time tactics game.