Who owns the American production company that was tasked with the English dubbing of 'Pokemon' episodes as well as the show based on the Sega game 'Sonic the Hedgehog'?
Konami
Sonic X
Sonic X (Japanese: ソニックX , Hepburn: Sonikku Ekkusu ) is a Japanese anime television series created by TMS Entertainment and based on the "Sonic the Hedgehog" video game series published by Sega.
 "Sonic X" initially ran for fifty-two episodes, which were broadcast on TV Tokyo from April 6, 2003 to March 28, 2004, a further twenty-six were aired in non-Japanese regions such as the United States, Europe, and the Middle East from 2005 to 2006.
 The show's American localization and broadcasting were handled by 4Kids Entertainment—which edited it and created new music—until 2012, when Saban Brands obtained the rights to the series, and later in 2015 by Discotek Media.
4K Media Inc.
4K Media Inc. is an American production company currently owned by Konami.
 It was formerly a subsidiary of 4Kids Entertainment from 1995 to 2012 and its predecessor Leisure Concepts from 1992 to 1995 under the name 4Kids Productions, and was responsible for adapting and producing English language dubs of Japanese anime such as "Pokémon", "Yu-Gi-Oh!"
, and "Sonic X" among others, as well as producing original live action programs such as "WMAC Masters".
 In total the company has overseen development and adapatation of over 1700 animated episodes.
Sonic CD
Sonic CD is a 1993 side-scrolling platform video game in the "Sonic the Hedgehog" series developed by Sonic Team and published by Sega for the Sega CD.
 The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik, while making rounds with his robotic doppelgänger Metal Sonic, who has kidnapped Amy Rose.
 Gameplay is similar to previous games in the series: players guide Sonic through several levels, collecting rings as a form of health and defeating robots along the way.
 "Sonic CD" is distinguished by its time travel mechanic, a key aspect to the story and gameplay.
 By traveling through time, players can access different versions of stages featuring alternate layouts, music, and graphics based on the time period. Coleco Sonic
The Coleco Sonic is a handheld game console released in 2006 by Coleco Holdings, also marketed as PlayPal in Canada and the United Kingdom and Pocket Gear in Europe.
 It features 20 built-in games from the Sega Master System and Sega Game Gear.
 All the games can be played either on the integrated 2.4" TFT LCD display, or output to a TV via composite video.
 Its name references the Sega mascot, Sonic the Hedgehog, who stars in some of the games.
 The system comes with a power adapter, but can also use 3 AAA batteries as a substitute. Sonic Team
Sonic Team (Japanese: ソニックチーム , Hepburn: Sonikku chīmu ) is a Japanese video game development division of Sega.
 The division was established as Sega AM8 in Ōta, Tokyo, Japan in 1988, and was renamed to Sonic Team in 1991 after the release of "Sonic the Hedgehog" for the Sega Genesis home console.
 The game was a huge commercial success for Sega, and started the long-running "Sonic the Hedgehog" franchise.
 In the mid 1990s, the studio began to create and develop new intellectual properties, whilst continuing to oversee production on the "Sonic" series. Guy Beck
Guy L. Beck is a scholar, author, musician, educator, historian of religions, and musicologist.
 A Fulbright-Nehru Senior Research Fellow and Visiting Fellow at the Oxford Centre for Hindu Studies (Oxford University, UK), he is Lecturer in Philosophy, Religious Studies and Asian Studies at Tulane University, and Adjunct Professor of Religious Studies at Loyola University New Orleans.
 As a scholar and historian of religion, Guy Beck is the first to publish a comprehensive study of the nature and function of sacred sound (Nada-Brahman) in the Hindu religion, which was developed by applying the category of 'sonic theology'.
 In a sequel work, he has provided the first extensive analysis of ritual and music in Hinduism through the paradigm of 'sonic liturgy'.
 As an educator, he has created the first college textbook on music in the major world religions with an accompanying CD of recordings.
 As a musician, Beck is the first American performer of Hindustani vocal music, the first to earn a vocal music degree in India, and the first to perform vocal music in an all-India conference of Hindustani classical music.
 As a musicologist, he has produced the first and most complete collection of field recordings, translations, and annotations of the hymns and religious songs of the Radhavallabha Sampradaya, a Vaishnava or Krishna sect based in Vrindaban in northern India. The Jungle Book (video game)
The Jungle Book is a series of video games based on the 1967 Disney animated film "The Jungle Book", primarily released in 1994.
 It was first released by Virgin Games in 1993 for the Sega Master System.
 Conversions for the Game Boy, NES (for which it was the last title released by a third-party developer prior to the console being discontinued), Sega Genesis/Mega Drive, Sega Game Gear, Super NES, and PC followed in 1994, and a remake for the Game Boy Advance was released in 2003.
 While gameplay is the same on all versions, technological differences between the systems forced changes – in some case drastic – in level design, resulting in six fairly different versions of the 'same' game.
 This article is largely based upon the Sega Mega Drive/Genesis version. Tails Adventure
Tails Adventure (テイルスアドベンチャー , "Teirusu Adobenchā" ) , referred to as Tails Adventures on the title screen and Japanese packaging, is an action-adventure video game developed by Aspect Co. and published by Sega in 1995 for the Sega Game Gear.
 It is the first spin-off game of "Sonic the Hedgehog" series to mix platforming and role-playing game elements.
 "Tails Adventure" is also the third and most recent game in featuring Miles "Tails" Prower as the main character without Sonic himself, the first two being "Tails and the Music Maker" for the Sega Pico and "Tails' Skypatrol" also for the Game Gear. Sonic Rush
Sonic Rush (ソニック・ラッシュ , Sonikku Rasshu ) is a 2005 platform handheld video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's "Sonic the Hedgehog" series.
 It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan.
 It is a 2D platform game, but Sonic's and Blaze's sprites are rendered in 3D, creating a 2.5D effect.
 Boss battles, along with a Sonic-exclusive special stage, are entirely 3D.
 The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog.
 They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points.
 The game was announced under the working title "Sonic DS" at Electronic Entertainment Expo (E3) 2004, and under "Sonic Rush" at E3 2005.
 The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series.
 Upon release, "Sonic Rush" was well-received by critics, with praise stemming from the game's music and similarity to older games in the series and criticism stemming from its overall quickness.
 A sequel, "Sonic Rush Adventure", was later created and released in 2007. Sonic the Hedgehog
Sonic the Hedgehog (Japanese: ソニック・ザ・ヘッジホッグ , Hepburn: Sonikku za Hejjihoggu ) is a video game franchise created and produced by Sega.
 The franchise centers on a series of speed-based platform games.
 The protagonist of the series is an anthropomorphic blue hedgehog named Sonic, whose peaceful life is often interrupted by the series' main antagonist, Doctor Eggman.
 Typically, Sonic—usually along with some of his friends, such as Tails, Amy, and Knuckles—must stop Eggman and foil any plans of world domination.
 The first game in the series, released in 1991, was conceived by Sega's Sonic Team division after Sega requested a mascot character.
 The title was a success, it spawned many sequels, and it transformed Sega into a leading video game company during the 16-bit era in the early to mid 1990s.