 Are the Comx-35 and Sharp MZ both personal types of computers?
yes
Comx-35
The COMX-35 was a home computer that was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes.
Sharp MZ
The Sharp MZ is a series of personal computers sold in Japan and Europe (particularly Germany and Great Britain) by Sharp beginning in 1978.
Tropical cyclone forecast model
A tropical cyclone forecast model is a computer program that uses meteorological data to forecast aspects of the future state of tropical cyclones.
 There are three types of models: statistical, dynamical, or combined statistical-dynamic.
 Dynamical models utilize powerful supercomputers with sophisticated mathematical modeling software and meteorological data to calculate future weather conditions.
 Statistical models forecast the evolution of a tropical cyclone in a simpler manner, by extrapolating from historical datasets, and thus can be run quickly on platforms such as personal computers. Statistical-dynamical models use aspects of both types of forecasting.
 Four primary types of forecasts exist for tropical cyclones: track, intensity, storm surge, and rainfall.
 Dynamical models were not developed until the 1970s and the 1980s, with earlier efforts focused on the storm surge problem. Computer lab
A computer lab is a space which provides computer services to a defined community.
 Computer labs are typically provided by libraries to the public, by academic institutions to students who attend the institution, or by other institutions to the public or to people affiliated with that institution.
 Users typically must follow a certain user policy to retain access to the computers.
 This generally consists of the user not engaging in illegal activities or attempting to circumvent any security or content-control software while using the computers.
 In public settings, computer lab users are often subject to time limits, in order to allow more people a chance to use the lab, whereas in other institutions, computer access typically requires valid personal login credentials, which may also allow the institution to track the user's activities.
 Computers in computer labs are typically equipped with internet access, while scanners and printers may augment the lab setup.
 Computers in computer labs are typically arranged either in rows, so that every workstation has a similar view of one end of the room to facilitate lecturing or presentations, or in clusters, to facilitate small group work.
 In some cases, generally in academic institutions, student laptops or laptop carts take the place of dedicated computer labs, although computer labs still have a place in applications requiring special software or hardware not practically implementable in personal computers. Hlípa
Hlípa is a 1989 video game developed by two developers from Prague.
 It is a maze game which is considered to be the most complex game for PMD 85.
 The game was later ported to Atari ST and Sharp MZ. History of personal computers
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1980s.
 The 1981 launch of the IBM Personal Computer coined both the term "Personal Computer" and "PC".
 A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals.
 After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods.
 Early personal computers – generally called microcomputers – were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians. Digital Retro
Digital Retro (full title Digital Retro: The Evolution and Design of the Personal Computer) is a coffee table book about the history of home computers and personal computers.
 It was written by Gordon Laing, a former editor of "Personal Computer World" magazine and covers the period from 1975 to 1988 (the era before widespread adoption of PC compatibility).
 Its contents cover home computers, along with some business models and video game consoles, but hardware such as minicomputers and mainframes is excluded. Zenith Data Systems
Zenith Data Systems (ZDS) was a division of Zenith Electronics founded in 1979 after Zenith acquired Heathkit, which had, in 1977, entered the personal computer market.
 Headquartered in Benton Harbor, Michigan, Zenith sold personal computers under both the Heath/Zenith and Zenith Data Systems names.
 Zenith was an early partner with Microsoft, licensing all Microsoft languages for the Heath/Zenith 8-bit computers.
 Conversely, Microsoft programmers of the early 1980s did much of their work using Zenith Z-19 and Z-29 CRT display terminals hooked to central mainframe computers.
 The first Heathkit H8 computer, sold in kit form, was built on an Intel 8080 processor.
 It ran K7 audio-tape software, punched tape software (with puncher/reader H10) and HDOS (Heath Disk Operating System) software on 5¼" hard-sectored floppy disks.
 The CP/M operating system was adapted to all Heath/Zenith computers, in 1979.
 Next, the early Heath/Zenith computers (H88/H89 and Z-89) were based on the Z80 processors and ran either HDOS or CP/M operating systems. Early mainframe games
Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes.
 Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant.
 During the mid to late 1960s, many early video games were programmed on these computers.
 Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on.
 While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers. Digital electronic computer
In computer science, a digital electronic computer is a computer machine which is both an electronic computer and a digital computer.
 Examples of a digital electronic computers include the IBM PC, the Apple Macintosh as well as modern smartphones.
 When computers that were both digital and electronic appeared, they displaced almost all other kinds of computers, but computation has historically been performed in various non-digital and non-electronic ways: the Lehmer sieve is an example of a digital non-electronic computer, while analog computers are examples of non-digital computers which can be electronic (with analog electronics), and mechanical computers are examples of non-electronic computers (which may be digital or not).
 An example of a computer which is both non-digital and non-electronic is the ancient Antikythera mechanism found in Greece.
 All kinds of computers, whether they are digital or analog, and electronic or non-electronic, can be Turing complete if they have sufficient memory.
 A digital electronic computer is not necessarily a programmable computer, a stored program computer, or a general purpose computer, since in essence a digital electronic computer can be built for one specific application and be non-reprogrammable.
 As of 2014, most personal computers and smartphones in people's homes that use multicore central processing units (such as AMD FX, Intel Core i7, or the multicore varieties of ARM-based chips) are also parallel computers using the MIMD (multiple instructions - multiple data) paradigm, a technology previously only used in digital electronic supercomputers.
 As of 2014, most digital electronic supercomputers are also cluster computers, a technology that can be used at home in the form of small Beowulf clusters. Parallel computation is also possible with non-digital or non-electronic computers.
 An example of a parallel computation system using the abacus would be a group of human computers using a number of abacus machines for computation and communicating using natural language.