Which game was developed earlier, Operation or Carcassonne?
Operation
Carcassonne (board game)
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English.
 It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Operation (game)
Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills.
 The game's prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to Milton Bradley for a sum of USD $500 and the promise of a job upon graduation.
 Initially produced by Milton Bradley in 1965, "Operation" is currently made by Hasbro, with an estimated franchise worth of USD $40 million.
JSSG UAV
JSSG UAVs are Chinese UAVs developed by Jiangsu ShenGu Unmanned Aerial Vehicle Technology Co., Ltd. (JSSG, 江苏神谷无人飞行器技术有限公司), and these UAVs are primarily intended for law enforcement applications, and they are the successors of HT PS UAV developed earlier. Carcassonne: Wheel of Fortune
Carcassonne: Wheel of Fortune 2009 is a tile-based German-style board game developed by Klaus-Jürgen Wrede and distributed by Hans im Glück in German and Rio Grande Games in English.
 It is considered a game in the "Carcassonne" series, and is considered both as a standalone game as well as an expansion set to "Carcassonne". Rainbowfish-class bathyscaphe
The Rainbowfish class bathyscaphe is a Chinese deep submergence vehicle under development in 2015 and originally scheduled to enter service in 2019.
 The Rainbowfish is a second generation bathyscaphe designed to be able to dive to a depth of 11 km, effectively covering 100% of the oceanic floor.
 The general designer is Mr. Cui Weicheng (崔维成), who was the first deputy general designer of the first generation bathyscaphes Sea Pole and Jiaolong.
 Unlike other Chinese deep submergence vehicles developed earlier, the Rainbowfish was developed under a new business model, raising capital from private enterprise. Lumia imaging apps
Lumia imaging apps are imaging applications by Microsoft Mobile and formerly by Nokia for Lumia devices built on the technology of Scalado (except for Lumia Panorama which was developed earlier by Nokia originally for Symbian and MeeGo devices).
 The Lumia imaging applications were notably all branded with "Nokia" in front of their names, but after Microsoft acquired Nokia's devices and services business the Nokia branding was superseded with "Lumia", and often updates included nothing but name changes, but for the Lumia Camera this included a new wide range of feature additions.
 Most of the imaging applications are developed by the Microsoft Lund division.
 As part of the release of Windows 10 Mobile and the integration of Lumia imaging features into the Windows Camera and Microsoft Photos applications some of these applications stopped working in October 2015. My First Carcassonne
My First Carcassonne, formerly known as "The Kids of Carcassonne" is a tile-laying German-style board game developed by Marco Teubner.
 It is a board game in the "Carcassonne" series, published by Hans im Gluck in Germany and Z-Man Games in North America.
 "My First Carcassonne" is the third "Carcassonne" spinoff in the series in which the game is designed by someone other than series creator Klaus-Jurgen Wrede, following "" and ""; "My First Carcassonne" is designed by Marco Teubner, and both Teubner and Wrede are credited on the box. Pre-Indo-European languages
Pre-Indo-European languages are any of several old languages, not necessarily related to one another, that existed in prehistoric Europe and South Asia before the arrival of speakers of Indo-European languages.
 The oldest Indo-European language texts date from 19th century BCE in Kültepe in modern-day Turkey, and while estimates vary widely, spoken Indo-European languages are believed to have developed at the latest by the third millennium BCE (see Proto-Indo-European Urheimat hypotheses).
 Thus the Pre-Indo-European languages must have developed earlier than, or in some cases alongside, the Indo-European languages. Natural border
A natural border is a border between states or their subdivisions which is concomitant with natural formations such as rivers, mountain ranges, or deserts.
 The "doctrine of natural boundaries" developed in Western culture in the 17th century being based upon the "natural" ideas of Rousseau and developing concepts of nationalism.
 The similar concept in China developed earlier from natural zones of control. Carcassonne: Hunters and Gatherers
Carcassonne: Hunters and Gatherers is a German-style board game.
 It is a member of the "Carcassonne" family of board games, and was developed by Klaus-Jürgen Wrede.
 It was first published in 2002, in German by Hans im Glück, and in English by Rio Grande Games.
 In 2015, the English Second Edition was published by Z-Man Games.