Which board game is older Vinci or Capitol?
Capitol
Capitol (board game)
Capitol is a German-style building game set in the ancient Roman Empire, designed by Aaron Weissblum and Alan R. Moon.
 The game was published by Schmidt Spiele in 2001.
 It was redeveloped into a quicker-playing card game named "Clocktowers" and published by Jolly Roger Games.
Vinci (board game)
Vinci is a board game designed by Philippe Keyaerts.
 It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World".
 The game's name, pronounced "Vinchi", means "to be conquered" in Latin.
 In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder.
Coda (board game)
Coda is a code-breaking board game for two to four players, invented by Eiji Wakasugi.
 The objective is to guess the code of other players while preventing the discovery of your own code.
 The game has been marketed under the titles "Da Vinci Code" and "Da Vinci Code The Game".
 In spite of this, it has no connection to the novel The Da Vinci Code. Philippe Keyaerts
Philippe Keyaerts is a Belgian designer of German-style board games.
 His two first published games are "Vinci" and "Evo".
 Those two games use the mechanism of allowing the players to spend victory points to improve the characteristics of their play.
 He also invented "Space Blast", a small space battle game.
 Philippe Keyaerts is best known as the designer of "Small World", a 2009 fantasy-themed board game based upon a remake of "Vinci". Leap Frog (board game)
Leap Frog is a multi-player abstract strategy board game.
 Several players can play at once which makes it great for parties and family get-togethers.
 The game is an old classic, and may have derived from Solitaire and draughts.
 It is essentially a multi-player version of Solitaire.
 The game was described by the game historian H. J. R. Murray in his book published in 1898, along with a variant that he invented using different colored pieces each with different point values.
 Both the older variant and Murray's variant use a square board with 15 to 18 squares on each side.
 All the pieces are laid out in the beginning of the game covering the whole board.
 On each player's turn, a piece is chosen to hop over and capture other pieces on the board.
 The winner is the one who captures the most pieces (in the older variant) or obtains the most points (in Murray's variant) when it's impossible to capture anymore.
 The older variant was played in England where it may have originated from.
 The game is also known to be spelled as one word, Leapfrog. Xavier Huillard
Xavier Huillard (born 27 June 1954) is a French business executive and the current CEO of Vinci SA.
 He has held the position since 2006, he also served as chairman of the board since 2010.
 He has been employed with Vinci since March 1998, as Deputy General Manager, Chairman of Vinci Construction, and Chairman of Vinci Energies.
 Prior to joining Vinci, he was chairman and CEO of Sogea.
 He has been the chairman of the Institut de l’Entreprise since 2011.
 He graduated from École Polytechnique and École des ponts ParisTech. Pasang (game)
Pasang is a two-player abstract strategy board game from Brunei.
 The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.
 The object of this game is to acquire the most points by capturing black and white tokens on the board.
 Black tokens are worth 1 point, and white tokens are worth 2 points.
 The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.
 Players choose a piece called a "ka" which is used to capture the tokens on the board.
 Each player's "ka" moves around the board capturing as many tokens as possible.
 As a note, the "kas" are the only mobile pieces in the game.
 The other pieces are stationary, and are captured by the "kas".
 Players must capture token(s) during their turn, or lose the game.
 When all tokens have been captured from the board, the player with the most points is the winner.
 However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. Francis Tresham (game designer)
Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.
 Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.
 His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon". United States Capitol Guide Board
The Capitol Guide Board was a group of three members who have jurisdiction over the United States Capitol Guide Service.
 The three members of this board are the Architect of the Capitol Stephen T. Ayers, the Senate Sergeant at Arms Frank J. Larkin, and the House Sergeant at Arms Paul D. Irving.
 These same three individuals also now just make up the Capitol Police Board which has jurisdiction over the United States Capitol Police.
 The board was abolished in 2008. Awithlaknannai Mosona
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.
 It is unknown how old the game is.
 The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).
 In this book, it was named Awithlaknan Mosona.
 Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.
 The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.
 The rules are the same.
 Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.
 It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.
 It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.
 However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.
 In these games, one player has more pieces over the other, however, the other player's piece has more powers.
 The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.
 Diagonal lines also replaced orthogonal lines altogether.
 However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.