It needs changes in four of its rules, and reminds me of Risk, where I could potentially lose friends.  The game takes about 1 hour to play.  The only good thing I can say is the artwork is beautiful.  The cover belongs in a frame and should be hung on a wall. I was accused of being vindictive for blocking two other players deliberately, which is not against the rules.  When I suggested modifying some rules, which would make that type of strategy a waste, those two players said no.  I went to bed angry that night for being labeled the villain.  I was still angry the next morning, and I was angry all day at work over the game!  I haven't played it with them since. Two rules I consider most needing to be fixed are: 1. There should be no penalty for incomplete destinations. 2. Allow the use of double paths for THREE or more players. When a player's destination becomes DELIBERATELY blocked, I see the same kind of irritation you get when a player is attacked in the game of RISK, and that attack takes a continent away from them. Also, the small cars are too easily knocked around on the board.  Since I stopped playing this game, I bought Seven Wonders, which is WAY more interesting, and has no possible avenues for irritation. I did make one mistake in my review.  This game deserves ZERO stars instead of 1!!  I gave this game away, and couldn't get it out of my house fast enough!