Is it even possible to make a decent movie out of a video game? As we continue our tour of movies pre-made from video games, we're starting to doubt that. Video games have already revealed everything. Where can the movie go and stay true to the video game (assuming "staying true" has any meaning in such circumstances). In RS2 we're given every genre gimmick and stereo-type in the book trying to flesh out a story that is already very well-known. Nothing can ever succeed on that basis. Good movies--great movies--are new, strange, and exciting. The writing needs to go in utterly new directions to be meaningful. It's a tremendous risk... and probably one the studios are unwilling to take. But there is a precedent. Shakespeare himself took stories--well-known stories--and wove them in new ways to create the greatest stage-plays ever written. Is this so entirely different from taking concepts from video games and putting them on the screen? Video games provide a shorthand and background that screenwriters could exploit if they chose. Instead, the choose to exploit a too-willing audience.