It took some arm-twisting, but Sony finally caved when Capcom demanded it release the next chapter of the X series on their instant-success PS1.  So, with that in mind, did Capcom have what it took to bring this franchise back to life in the 32-bit world?  The answer is a resounding YES!  X4 kept to its 2D platforming roots and not succumbing to the increasingly 3-dimensional nonsense that was the name of the game near the end of the 20th century, and instead used the added bits to paint a vivid and visually amazing canvas in its awesome level structures, graphic effects, and huge, powerful bosses.  Add on the ability to play as Zero in all his saber-swinging glory full time, a tragic story line that divides itself depending on who you're playing as, a few new hidden items to find, some of X's best weapons and Capsule effects, and four, count'em, FOUR different Sigma forms and you have one of the best X games made.  It would've been even better if Capcom was a better judge of character when getting the voice actors for the anime cut-scenes (though as I said, Ruth Shiraishi was better as X than Mega Man in MM8), but I guess beggars can't be choosers...