This was the second SNES title I owned and it came just in time for my 9th birthday in 1992 (about a few months before the Xmas holidays).  This game was like The Legend Of Zelda on crack mainly due to the 16 bit graphics and added features and secrets. It was also known to be the first Zelda prequal in the Zelda series despite of the added features and variety of weapons and sword/shield upgrades compared to the NES series.  Who knew that a glove/mitt can make Link stronger, a pair of magic boots that can make Link run faster and break into doors and boulders, two different elemental wands that vary of weakness of the enemies, a hookshot to connect to out of reach areas/grab items/inflict more damage than a regular sword, three different elemental medallions that can damage enemies on the screens, and a magic sheild that can relect beams and block fireballs.  Returning weapons and power ups from the previous games are the boomerangs (retaining the upgrade choices), latern (formally candle), magic hammer, armor upgrades (formally rings), and a magic orcarina for express traveling (replacing the flute/recorder).  Adding on the the special features is a dark world/light world transition of which required you to obtain the magic mirror (to go back to the light world) and a magic pearl (to keep your identity and power ups in the dark world).  Now no other adventure game has ever done that.