To get the bad out of the way, this game is slow, tedious, and "tactics" simply is not a good way to describe it. There is very little tactical combat involved. Moves happen immediately as soon as you choose an action. There are no attacks that change the position of enemies, so a very large amount of the game is luck regarding the position of your enemies to allow you to cast wide-range spells that will annihilate everything. Adding to the bad is the downright broken leveling system. Essentially it works like this: Perform an action, get experience and job points. Regardless of what action you perform. This ends up making you enter a random battle, killing all except one enemy, and throwing rocks at each other for an hour until you all have leveled up obscenely, and can essentially learn any skill now. Not very fun. The story is also pretty pathetic, the translation makes the game very difficult to understand, and the story itself doesn't stand out among other RPGs. Personally, I don't care for the whole medieval politics setup, but it might please some. The good? There are a whole lot of skills and classes to learn and be, and the idea of being able to equip TWO job skills at once makes for some pre-battle strategy. For instance, you can choose to have a hybrid black and white mage, or a knight and a monk, or a summoner and a gunman. It's a nice little touch. The soundtrack is also pretty decent orchestral stuff that can be catchy at times. Nonetheless, the whole experience gets very old after a while. The battles are not very diverse, you just unload your skills on everyone time and time again, the graphics are annoying and the camera can be frustrating, and overall, it just isn't very fun. Get Disgaea: Hour of Darkness for the PS2 instead, which does EVERYTHING much better, is deeper and more stylish, and much more strategy-oriented.