I loved this humorous game. Link wakes up on a beach and has to get off of the island, but to do that he has to collect 7 insturments to wake up the wind fish. A wierd plotline for a Zelda game... No ancient Hyrule history lessons like in A Link to the Past this time. The game does not even take place in Hyrule. Even stranger, Link walks right past a Chain Chomp, who eventully becomes Link's sidekick. The whole game got wierder and wierder. Goombas crawled in the dungeons, Shy Guys roamed in the dungeons, and owls swooped down to tell you something that you already knew. Nintendo had some funny references in the game (including side scrolling Mario levels LINK HAD TO GO THROUGH)! I found the dungeons to be just right. My biggest admiration of A Link to The Past was the complex multi-layer dungeons, but I hated going through them. Link's Awakening had slightly large dungeons that didn't make me flee to a walkthrough like the ones in A Link to the Past did. Also, each dungeon had a mini-boss that worked as checkpoint when defeated. One of them put the top view to incredible use, as Link had to jump over a rolling pole the boss had kicked. For the Gameboy, the AI was incredible. The villagers did their own things, some played ball, others wrote letters, and another took care of her pet Chain Chomp. The game was also very large, I don't know how they fit it into a Gamepak. While I admired A Link To The Past's creative effects and complex ideas, it was simply too difficult and large for me. Link's Awakening has the perfect overworld size and difficulty for me. Besides, I enjoy the Mario references and winning Yoshi from a grab machine.