This game is definetely today's leader in graphics and system requirements, and the developers finally put a decent story in an intense action game, but its gameplay is same old third person variant of the FPS only it is with one powerful addition: Bullet Time or slow motion, which adds more to it. Gamers may trigger it whenever they feel like it and it has its one sense of style and adds eye candy to already jaw-dropping graphics as well as it gives you advantage over your foes (which are just plain nasty to deal with because: 1.extremely beefy 2.might shoot through their allies to kill Max 3.very alert). Max can also shootdodge, that is leap sideways in slo-mo and shoot while keeping himself less likely to get hit by enemy bullets, in addition that he can just dodge bullets by jumping sideways. Yes, it took very long to finish this game and it is quite short, but in fact, most people (me too) get so addicted to games like Max Payne that they'll beat it in record time and start whining about its length right after they beat the last level. When it comes to multiplayer, to enlighten people who are guessing why Remedy did not include it, consider the "slo-mo", because this is what this game is all about. If there was multiplayer, then imagine how you'd play with other human opponents, if one goes into slow motion, then all of them would, resulting horrible experience when some would go into slow motion without triggering it. That means that it could only be limited to 2 human players at once. When it comes to performance, the only necessary requirements for this game to run at optimum are 256 MB RAM and a 64 MB video card (I would recommend NVIDIA's Geforce cards). The game's textures take up lots of memory especially when running at 32-bit texture color depth and at high level of texture quality and sharpness. 1 ghz CPU will be more than enough for this game.