Play Half-Life and find yourself hard-pressed to find a more beautifully laid-out, strategized, and perfected (on a relative scale, of course) game to come out of the industry. Easily within classic status among the best of the best, Half-Life still manages to have detractors. My best guesses as to their reasoning are to a couple of factors: strict console gamers would have a hard time developing a liking for PC style first-person shooters, and, quite honestly, the game is odd. Your vantage point never leaves the first-person, you never hear your character speak, he is never out of your control--cutscenes or otherwise--and you're often presented with gruesome scenes of carnage and death. Plus, the game feels powerful, which can be slightly discomforting. Guns recoil and grenades are lobbed with incredible realism (for 1997, but still true for today), and the artificial intelligence is so seemingly real that you'll be surprised to see you aren't hooked up to a network.