I applaud the creators for their effort, which we all know was immense. I'm sure they put an insane amount of time and effort into this game, and they did manage to create some immersion. However, I did not care for the puzzles, and didn't feel inspired to go on. Video games work on a simple "reward" system. The level of difficulty should yield an equal reward. Otherwise, what's the point? Well I found with Myst that I was forced to accomplish and re-accomplish extremely large and time consuming tasks with little to no reward.