I have played Descent since it first appeared; and in a time when everyone else was content to produce first-person view games where your opponents were little more than second-rate scaled bitmaps, Descent gave the player  an opportunity to combat real three dimensional foes in all three  dimensions. Plus the foes-insane robots driven mad by an alien virus, moved  like nothing else, and seemed intelligent. There was nothing else like it  on the market, yet somehow it missed the vein, and people flocked to games  like Doom & Doom II. When Descent II appeared in 1996, I thought for  sure that the game would take off, but it didn't happen. However, it wasn't  about to stop me from enjoying a terrific game. Now we have arrived to this  place and once again Interplay has unleashed a new Descent, and one that  takes full advantage of 3D cards and more powerful computers.