When I originally saw Sega's stellar Dreamcast in action, the day it launched on September 9, 1999, I remember thinking that console gaming had finally matured and arrived in grand style. Up to that point in time, no previous video game system had the polygonal pumping power or blazing speed of Sega's Dreamcast hardware to produce the spectacular and wondrous visuals that countless people around the globe had been enjoying for years in arcades.  Though Nintendo's 64-bit behemoth, along with Sony's colossally popular Playstation were very admirable machines with extremely solid and respectable game libraries, neither came swaggering out of the corner, looking for a fight swinging as furiously, or packed a punch quite like Sega's powerful like the Dreamcast. It was a machine that was truly ahead of it's time and set a new qaulity standard in the industry that was hard to match. While classic, much lauded launch titles like `Soul Calibur', `Sonic Adventure', `Power Stone', `Crazy Taxi', `Hydro Thunder', `Marvel vs. Capcom: New Age of Heroes' and `NFL 2K' showcased the Dreamcasts impressive, jaw dropping, and drool worthy graphical capabilities, it was another launch title by Sega, `Chu Chu Rocket' that reminded the world what helped make the Dreamcast an important part of gaming history. Granted you had to subscribe to SegaNet to take advantage of this heralded feature, but now a person was not only able surf the World Wide Web with their Sega Dreamcast, using the included browser disc and integrated 56k modem, but could also play games online; a realm that was previously exclusive to P.C. gamers.  Sega's console is a rock solid and attractive unit that is pleasing to behold and was built to last a long time. The Dreamcast controller is similarly well designed and assembled. It's comfortable to handle for numerous hours, making it a perfect for weekend long gaming marathons. The buttons are well laid out on the right side and colorful, opposite of the analog thumb stick, which is positioned above the D-pad, with index finger triggers on the underside. It also has two expansion slots to accommodate various accessories like `Visual Memory Units', a `Rumble Pack' or even a microphone.  The only strange thing about the Dreamcast's controller is that the cord is connected at the bottom, but can conveniently be secured forward on the underside of the unit. The `Visual Memory Unit' resembles a miniaturized version of Nintendo's original Gameboy, with a monochrome LCD screen, positioned above the D-pad, which was next to the `Start', `Select' `A', and B' buttons.  Not only could this little marvel save vital game data, but it could enhance the experince in numerous ways too.  This could be a mini game, like `Pinta's Quest' on `Skies of Arcadia', raising a Chao in 'Sonic Adventure' or displaying play calls on Sega's awesome 2K sport games.  Sega had a smash hit on its hands with the Dreamcast, but it wouldn't have been worth anything if there wasn't quality software that took advantage of the systems powerful, cutting edge hardware that was genuinely enjoyable to play.  Luckily, the Dreamcast amassed an admirable collection of classic and beloved games to build a strong library in it's short life that proudly endures today; there is something for everyone.  The previously mentioned titles are only a brief taste of the untold hours of fun and adventure that awaits the owner of a Sega Dreamcast. Other classic platters like: `Grandia II', `Jet Grind Radio', `Legacy of Kain: Soul Reaver', `Phantasy Star Online', `Space Channel 5', `Shenmue' , `Metropolis Street Racer', `Virtual Tennis' and countless other great games are still waiting to be discovered on the Sega Dreamcast. Nearly a decade since it debuted in North America, it's still thinking, keeping a firm hold of gamer's hearts and imaginations.