That isn't hyperbole; Quackshot is one of the best, and most underrated, games ever made. Sega's "Better than Duck Tales" Disney sidescroller just doesn't get the attention it deserves. But make no bones about it - out of all the classic Disney games, like Castle of Illusion for Master System, Magical Quest for SNES or Ducktales for NES, Quackshot thrashes them all. Why is it so good? Well besides production values - the sprite art and music is really well done and quite charming - the design of the game is really, really strong. This is the closest thing to a "Metroid-vania" style Disney sidescroller anyone developed in the 16 bit days. Donald will find a bunch of gadgets as you go through the levels, from a plunger gun (whose plungers has the great game mechanic of sticking to walls, which creates platforms for you to jump on), to a bubble gun, a popcorn gun and some other stuff. All of them react differently to different environmental hazards and enemies. Some enemies are only hurt by the bubble gun. Some blocks only disappear if you shoot them with popcorn. Which means you'll end up returning to levels once you acquire new goods, blasting past a barrier that stopped your progress before, and finding all new sections to play through and explore. Just like in Super Metroid or Castlevania: Symphony of the Night. Although the world here isn't connected like in those games. This game has individual levels connected by a world map. I guess it's more like Demon's Crest then - which is another fantastic, underrated game! When I was six, that was radical, mind-blowing stuff. Now that I've replayed it 15-20 years later, it's still really cool... it's just easier for me to wrap my brain around it now ;) The bosses are really fun and inventive as well; icing on the cake.