Even though it's over a year old, Soul Calibur is not only the best-looking Dreamcast game there is, it's the best 3D fighting game on the planet.  Period.  Nothing comes close.  A lot of people say Tekken Tag for the PS2 is a better game, but Tag is merely a rehash of Tekken 3 with updated graphics, and Dead or Alive 2 just doesn't have the same shine. Soul Calibur introduced so many new ideas to the genre of 3D fighting that it's hard to think how anyone will surpass it:  the 8-Way run system and Guard Impact are just two of them.  The graphics are flawless 60 fps glory, the sound crystal, the backgrounds enthralling.  Mission Mode and the huge unlockable Art Gallery send replay value through the roof, but the true treasure here is the combat system.  Helped by pinpoint control, beginners and veterans alike will find no end to the depth of the fighting engine that the 8-Way Run system opens up, allowing your fighter mobility across the entire surface of the arena.  People are still talking about the huge leap Soul Calibur represents for fighting games.  Namco has produced a work of art that also happens to be the most flawless game I've ever played -- a year later it's still the most played game on my Dreamcast and I'm still discovering new moves and techniques.  Soul Calibur has sold many Dreamcast systems (my own and all my friends' as well), and at the price the system and the game are now, it's an ABSOLUTE STEAL.  Everyone who's even remotely interested in gaming owes it to themselves to experience this piece of history -- games like this don't happen often, folks.