Turn-based strategy is a kind of archaic genre. Not in the sense that it can't be great--4 of 5 of Computer Gaming World's nominees for best strategy game in 2003 were turn-based--but that it hearkens back to an earlier era, before Real Time Strategy games like "WarCraft" and "Command and Conquer" ruled the earth. There's less immediacy to a turn-based game. They favor long, drawn-out thought and elaborate moves (and, yes, micromanagement) over immediate visceral thrills. Even though RTSes were born of TBSes, they've outstripped them in terms of popularity the way football outstrips chess.