Two giant stone doors tower before you, covered in moss, vines and deep battle scars from ages gone by. Upon further inspection, a dank smell permeates the air as you approach the doors. The smell of death, decay and something not quite right makes your parties skin crawl. With a word, your wizard opens the doors to complete darkness and the unknown is tugging at your senses. The wizards staff lights up, the warrior moves in first, one member after another. What will you find in the Dungeon? Why is the hair standing up on the back of your neck? Why is there a giant red scale on the ground before you? Do you have the metal to brave Dungeon Roll?