anchor.diff:  		if(1)
   			damage = max_health //100% max health lost
   		if(2)
  -			damage = max_health * rand(0.5, 0.7) //50-70% max health lost
  +			damage = max_health * (0.01 * rand(50, 70)) //50-70% max health lost
   		if(3)
  -			damage = max_health * rand(0.1, 0.3) //10-30% max health lost
  +			damage = max_health * (0.01 * rand(10, 30)) //10-30% max health lost
   	if(damage)
   		take_damage(damage, BRUTE)
   
  
positive.code: 	color = "#EC8A2D"
  	alpha = 50
  	var/power_charge = 2500 //starts with 2500W by default
  
  /obj/effect/clockwork/sigil/transmission/examine(mob/user)
  	..()
  
negative.code: 	animate(src, alpha = 0, time = 10)
  	QDEL_IN(src, 10)
  
  /obj/effect/clockwork/general_marker/ex_act()
  	return FALSE
  
  /obj/effect/clockwork/general_marker/nezbere
  	name = "Nezbere, the Brass Eidolon"
  	desc = "A towering colossus clad in nigh-impenetrable brass armor. Its gaze is stern yet benevolent, even upon you."
  