anchor.diff: -#define PLAYER_WEIGHT 1
  -#define HUMAN_DEATH -500
  -#define OTHER_DEATH -500
  -#define EXPLO_SCORE -1000 //boum
  +#define PLAYER_WEIGHT 5
  +#define HUMAN_DEATH -5000
  +#define OTHER_DEATH -5000
  +#define EXPLO_SCORE -10000 //boum
  +
  +#define COOLDOWN_TIME 12000 // Twenty minutes
   
   //estimated stats
   //80 minute round
  
positive.code: 	var/round4 = 0
  
  	var/list/antagonistmodes = list (
  	"POINTS_FOR_TRATIOR" 	=	10000,
  	"POINTS_FOR_CHANGLING"	=	12000,
  	"POINTS_FOR_REVS"		=	15000,
  	"POINTS_FOR_MALF"		=	25000,
  	"POINTS_FOR_WIZARD"		=	15000,
   	"POINTS_FOR_CULT"		=	15000,
   	"POINTS_FOR_NUKETEAM"	=	25000,
   	"POINTS_FOR_ALIEN"		=	20000,
   	"POINTS_FOR_NINJA"		=	20000,
   	"POINTS_FOR_DEATHSQUAD"	=	50000
  	)
  
  	var/list/potentialgames = list()
  
negative.code: 							spawn(300)
  								if(!supress)
  									cooldown = 1
  									spawn(COOLDOWN_TIME)
  										cooldown = 0
  									round4++
  									for(var/V in antagonistmodes)			// OH SHIT SOMETHING IS GOING TO HAPPEN NOW
  