anchor.diff:  				if(prob(success))
   					FU = rand(5,15)
   					FO = rand(5,15)
  -					last_spaceport_action = "You successfully raided the spaceport! you gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
  +					last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
   				else
   					FU = rand(-5,-15)
   					FO = rand(-5,-15)
  -					last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
  +					last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
   
   					//your chance of lose a crewmember is 1/2 your chance of success
   					//this makes higher % failures hurt more, don't get cocky space cowboy!
   					if(prob(success*5))
   						var/lost_crew = remove_crewmember()
  -						last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
  +						last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
   						if(emagged)
  -							say("WEEWOO WEEWOO, Spaceport Security en route!")
  +							say("WEEWOO! WEEWOO! Spaceport security en route!")
  +							playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
   							for(var/i, i<=3, i++)
   								var/mob/living/simple_animal/hostile/syndicate/ranged/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/orion(get_turf(src))
   								O.target = usr
  
positive.code: 		if(ORION_TRAIL_SPACEPORT)
  			gameStatus = ORION_STATUS_MARKET
  			if(spaceport_raided)
  				eventdat += "The Spaceport is on high alert! They won't let you dock since you tried to attack them!"
  				if(last_spaceport_action)
  					eventdat += "<br>Last Spaceport Action: [last_spaceport_action]"
  				eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];leave_spaceport=1'>Depart Spaceport</a></P>"
  				eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
  			else
  				eventdat += "You pull the ship up to dock at a nearby Spaceport, lucky find!"
  				eventdat += "<br>This Spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
  				eventdat += "<br>Trading terms: FU = Fuel, FO = Food"
  				if(last_spaceport_action)
  					eventdat += "<br>Last Spaceport Action: [last_spaceport_action]"
  				eventdat += "<h3><b>Crew:</b></h3>"
  				eventdat += english_list(settlers)
  				eventdat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
  
negative.code: 					M.adjust_fire_stacks(5)
  					M.IgniteMob() //flew into a star, so you're on fire
  					to_chat(user, "<span class='userdanger'><font size=3>You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.</span>")
  
  		if(emagged)
  			to_chat(user, "<span class='userdanger'><font size=3>You're never going to make it to Orion...</span></font>")
  