anchor.diff:  	category = "Conspicuous and Dangerous Weapons"
   
   /datum/uplink_item/dangerous/revolver
  -	name = "Fully Loaded Revolver"
  -	desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
  +	name = "Full Revolver"
  +	desc = "The syndicate revolver is a traditional handgun that fires .357 Magnum cartridges and has 7 chambers."
   	item = /obj/item/weapon/gun/projectile
   	cost = 6
   
   /datum/uplink_item/dangerous/ammo
   	name = "Ammo-357"
  -	desc = "Seven additional rounds for the revolver. Reports indicate the presence of machinery aboard Nanotrasen space stations suitable for producing extra .357 cartridges."
  +	desc = "A box that contains seven additional rounds for the revolver, made using an automatic lathe."
   	item = /obj/item/ammo_magazine/a357
   	cost = 2
   
   /datum/uplink_item/dangerous/crossbow
   	name = "Miniature Energy Crossbow"
  -	desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
  +	desc = "A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It fires bolts tipped with toxin, a poison collected from an organism. Its bolts stun enemies for short periods, and replenish automatically."
   	item = /obj/item/weapon/gun/energy/crossbow
   	cost = 5
   
   /datum/uplink_item/dangerous/sword
   	name = "Energy Sword"
  -	desc = "A damaging melee weapon. While inactive, it is small enough to be pocketed. Activating this weapon is loud."
  +	desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
   	item = /obj/item/weapon/melee/energy/sword
   	cost = 4
   
   /datum/uplink_item/dangerous/emp
   	name = "A box of 5 EMP Grenades"
  -	desc = "Electromagnetic pulse grenades cause transient disturbance on detonation, damaging electronic equipment."
  +	desc = "Electromagnetic pulse grenades cause transient disturbance on detonation, disabling nearby electronic equipment."
   	item = /obj/item/weapon/storage/box/emps
   	cost = 3
   
   /datum/uplink_item/dangerous/syndicate_minibomb
   	name = "Syndicate Minibomb"
  -	desc = "A handheld fragmentation grenade. Has a five second timer."
  +	desc = "The Minibomb is a grenade with a five-second fuse."
   	item = /obj/item/weapon/grenade/syndieminibomb
   	cost = 3
   
  
positive.code: 
  /datum/uplink_item/stealthy_weapons/para_pen
  	name = "Paralysis Pen"
  	desc = "A syringe disguised as a pen, filled with a neuromuscular-blocking drug that renders the target immobile upon injection, making them appear deceased to observers. Side-effects of the drug include noticeable drooling, as those under its influence are unable to swallow their saliva. The pen only holds one dose of paralyzing agent, and cannot be refilled. Works as a regular pen."
  	item = /obj/item/weapon/pen/paralysis
  	cost = 3
  
  /datum/uplink_item/stealthy_weapons/soap
  	name = "Syndicate Soap"
  	desc = "Useful for cleaning up bloodstains to conceal an assassination and prevent forensics from analysing the blood for its DNA content. Can be dropped underfoot to slip crew."
  	item = /obj/item/weapon/soap/syndie
  	cost = 1
  
  /datum/uplink_item/stealthy_weapons/detomatix
  	name = "Detomatix PDA Cartridge"
  	desc = "Inserting this cartridge into a PDA will give an agent five opportunities to detonate the PDAs of crewmembers who have their messaging feature enabled. The concussive effect from the explosion will knock the recepient out for a short period of time, and deafen them for longer. Has a chance to detonate the agent's PDA."
  	item = /obj/item/weapon/cartridge/syndicate
  	cost = 3
  
  
negative.code: 
  /datum/uplink_item/badass/bundle
  	name = "Syndicate Bundle"
  	desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 10 telecrystals, but you do not know which specialisation you will receive."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 10
  
  /datum/uplink_item/badass/balloon
  	name = "For showing that you are The Boss"
  	desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
  	item = /obj/item/toy/syndicateballoon
  	cost = 10
  
  /datum/uplink_item/badass/random
  	name = "Random Item (?)"
  	desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 0
  
  