anchor.diff:  /proc/EquipCustomItems(mob/living/carbon/human/M)
   	establish_db_connection()
   	if(!dbcon.IsConnected())
  -		message_admins("Custom item check failed: unable to connect to database.")
  -		log_game("Custom item check failed: unable to connect to database.")
  +		error("Custom item check failed: unable to connect to database.")
   		return
   
   	var/ckeyl = sanitizeSQL(M.ckey)
  
positive.code: 				else
  					del(Item)
  					ok = 1
  					break
  
  
  			skip:
  
negative.code: 				if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
  					Item.loc = M.back
  					ok = 1
  					continue
  				else if(ok == 0)
  					for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
  						if (S.contents.len < S.storage_slots)
  							Item.loc = S
  							ok = 1
  							continue
  				else if(ok == 0)// Finally, since everything else failed, place it on the ground
  					Item.loc = get_turf(M.loc)
  