anchor.diff:  	name = "brass welding tool"
   	desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  -	next_fueling = 5 //makes welding fuel faster then experimental ones
  +	next_fueling = 5 //makes welding fuel faster than experimental ones
   	icon_state = "clockwelder"
   	item_state = "brasswelder"
   
  
positive.code: 	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
  	resistance_flags = FIRE_PROOF
  
  	var/self_fueling = FALSE //Do we refill areself or not
  	var/next_fueling = 10 //How long do we wait before refilling
  	var/nextrefueltick = 0 // How long it takes before we get a new fuel unit
  
  	custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
  
negative.code: 	//This is to start fires. process() is only called if the welder is on.
  	open_flame()
  
  	//This handles refueling. Its looking at how much fuel the tool has and comparing that to how much it holds
  	//This then looks if the refuel tick has come based on world time.
  	//Then looks if we refuel ourselves or not.
  
  	if(get_fuel() < max_fuel && nextrefueltick < world.time && self_fueling)
  		nextrefueltick = world.time + next_fueling
  