anchor.diff:  		LvlCheck(var/fakelevels=0)
   			if(src.Exp>=src.Mexp)
   				src.level++
  -				var/MPplus=rand(2,10)
  -			//	src.MHP+=HPplus
  -				src.MMP+=MPplus
  +				src.MMP = level * 6
   				src.MP=src.MMP+extraMMP
   				src.Dmg+=1
   				src.Def+=1
  
positive.code: 			loc.loc.Entered(src, src.loc)
  			src.ApplyOverlays(0)
  
  	proc/ApplyOverlays(ignoreBonus = 1)
  		src.overlays = list()
  		if(Lwearing)
  
negative.code: 			if(killer.client)
  				if(istype(src, /mob/NPC/Enemies) && !istype(src, /mob/NPC/Enemies/Summoned))
  					killer.AddKill(src.name)
  					killer:checkQuestProgress("Kill [src.name]")
  				if(killer.MonsterMessages)killer<<"<i><small>You knocked [src] out!</small></i>"
  
  				killer.ekills+=1
  