anchor.diff:  	var/list/can_see = list()
   	var/list/npc_say = list()
   	var/retaliate = 0
  +	//custom stuff
   	var/mutant_race
  +	var/custom_skintone
  +	var/custom_hair
  +	var/custom_facial_hair
  +	var/custom_haircolor
   	//constants
   	var/const/NPC_STATE_INACTIVE = 0
   	var/const/NPC_STATE_IDLE = 1
  
positive.code: 	//anything else
  	for(var/obj/item/I in get_turf(src))
  		equip_to_appropriate_slot(I)
  
  /mob/living/carbon/human/npc/Life()
  	..()
  
negative.code: 	var/datum/preferences/A = new()//Randomize appearance for the npc
  	A.copy_to(src)
  	ready_dna(src)
  
  	if(!npc_name)
  		if(src.gender == MALE)
  