anchor.diff:  	if(owner.incapacitated())
   		owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
   		return
  -	owner.visible_message("<spuplan class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
  +	owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
   	var/mob/living/carbon/human/H = owner
   	H.martial_art.streak = "drop"
   
  
positive.code: 		D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
  
  		A.visible_message("<span class = 'danger'><B>[A] throws [D]!</B></span>")
  
  		var/turf/T = get_edge_target_turf(A, A.dir)
  		if (T && isturf(T))
  			if (!D.stat)
  
negative.code: 
  	return 0
  
  /datum/martial_art/wrestling/proc/strike(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D)
  		return
  