anchor.diff:  	plane = PLANE_SPACE_PARALLAX
   	blend_mode = BLEND_MULTIPLY
   	mouse_opacity = MOUSE_OPACITY_TRANSPARENT
  -	render_relay_plane = RENDER_PLANE_GAME
   
   /atom/movable/screen/plane_master/parallax_white
   	name = "parallax whitifier plane master"
   	plane = PLANE_SPACE
  -	render_relay_plane = RENDER_PLANE_GAME
   
   /atom/movable/screen/plane_master/camera_static
   	name = "camera static plane master"
   	plane = CAMERA_STATIC_PLANE
   	appearance_flags = PLANE_MASTER
   	blend_mode = BLEND_OVERLAY
  -	render_relay_plane = RENDER_PLANE_GAME
   
   /atom/movable/screen/plane_master/excited_turfs
   	name = "atmos excited turfs"
   	plane = ATMOS_GROUP_PLANE
   	appearance_flags = PLANE_MASTER
   	blend_mode = BLEND_OVERLAY
  -	render_relay_plane = RENDER_PLANE_GAME
   	alpha = 0
   
   /atom/movable/screen/plane_master/o_light_visual
  
positive.code: 	plane = FIELD_OF_VISION_BLOCKER_PLANE
  	render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET
  	mouse_opacity = MOUSE_OPACITY_TRANSPARENT
  
negative.code: 
  	//--rendering relay vars--
  	///integer: what plane we will relay this planes render to
  	var/render_relay_plane = RENDER_PLANE_GAME
  	///bool: Whether this plane should get a render target automatically generated
  	var/generate_render_target = TRUE
  	///integer: blend mode to apply to the render relay in case you dont want to use the plane_masters blend_mode
  