anchor.diff:  	var/ghost_role = alert("Become [mobname]? (Warning, You can no longer be cloned!)",,"Yes","No")
   	if(ghost_role == "No")
   		return
  -	createCorpse(death = src.death, ckey = user.ckey)+	createCorpse(death = src.death, ckey = user.ckey)
  
positive.code: 
  /obj/effect/landmark/corpse
  	name = "Unknown"
  	var/mobname = "Unknown"  //Unused now but it'd fuck up maps to remove it now
  	var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER
  	var/mob_species = null //Set to make them a mutant race such as lizard or skeleton
  	var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
  
negative.code: 
  /obj/effect/landmark/corpse/proc/createCorpse(death, ckey) //Creates a mob and checks for gear in each slot before attempting to equip it.
  	var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
  	if(mobname)
  		M.real_name = mobname
  	else
  		M.real_name = src.name
  	M.gender = src.mobgender
  	if(mob_species)
  		M.set_species(mob_species)
  