anchor.diff:  	var/regime_set = "Teleporter"
   	var/id = null
   	var/obj/machinery/teleport/station/power_station
  +	var/calibrating
   	var/turf/target //Used for one-time-use teleport cards (such as clown planet coordinates.)
   						 //Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
   
  
positive.code: 		return
  	if (istype(M, /atom/movable))
  		if(do_teleport(M, com.target))
  			if(prob(30 - (accurate * 10))) //oh dear a problem
  				if(ishuman(M))//don't remove people from the round randomly you jerks
  					var/mob/living/carbon/human/human = M
  					if(human.dna && human.dna.species.id == "human")
  
negative.code: 						human.dna.species = new /datum/species/fly()
  						human.regenerate_icons()
  					human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), IRRADIATE, 0)
  			calibrated = 0
  	return
  
  /obj/machinery/teleport/hub/update_icon()
  