anchor.diff:  		hairs.Add(H.name) // add hair name to hairs
   		del(H) // delete the hair after it's all done
   
  -	var/new_style = input("Please select hair style", "Character Generation")  as null|anything in hairs
  +//	var/new_style = input("Please select hair style", "Character Generation")  as null|anything in hairs
  +//hair
  +	var/new_hstyle = input(usr, "Select a hair style", "Grooming")  as null|anything in hair_styles_list
  +	if(new_hstyle)
  +		M.h_style = new_hstyle
  +
  +	// facial hair
  +	var/new_fstyle = input(usr, "Select a facial hair style", "Grooming")  as null|anything in facial_hair_styles_list
  +	if(new_fstyle)
  +		M.f_style = new_fstyle
   
   	// if new style selected (not cancel)
  -	if (new_style)
  +/*	if (new_style)
   		M.h_style = new_style
   
   		for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
   			var/datum/sprite_accessory/hair/H = new x // create new hair datum
   			if(H.name == new_style)
  -				M.hair_style = H // assign the hair_style variable a new hair datum
  +				M.h_style = H // assign the hair_style variable a new hair datum
   				break
   			else
   				del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
  
positive.code: 		for(var/x in all_fhairs)
  			var/datum/sprite_accessory/facial_hair/H = new x
  			if(H.name == new_style)
  				M.facial_hair_style = H
  				break
  			else
  				del(H)
  
  	var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
  	if (new_gender)
  		if(new_gender == "Male")
  			M.gender = MALE
  		else
  			M.gender = FEMALE
  	M.rebuild_appearance()
  	M.update_body()*/
  
  	M.real_name = commando_name
  	M.name = commando_name
  
negative.code: 
  /client/proc/create_response_team(obj/spawn_location, leader_selected = 0, commando_name)
  
  	//usr << "\red ERT has been temporarily disabled. Talk to a coder."
  	//return
  
  	var/mob/living/carbon/human/M = new(null)
  	response_team_members |= M
  
  	//todo: god damn this.
  	//make it a panel, like in character creation
  	var/new_facial = input("Please select facial hair color.", "Character Generation") as color
  	if(new_facial)
  		M.r_facial = hex2num(copytext(new_facial, 2, 4))
  		M.g_facial = hex2num(copytext(new_facial, 4, 6))
  