anchor.diff:  				isWhite = !isWhite
   				rankNum++
   			usr << browse(SCOREBOARD_HEADER + html + "</table></center></html>","window=scoreboard")
  +
  +area/arenas
  +	Entered(atom/movable/Obj)
  +		..()
  +		if(isplayer(Obj))
  +			var/mob/Player/user = Obj
  +			var/obj/items/wearable/brooms/Broom = locate() in user.Lwearing
  +			if(Broom) Broom.Equip(user,1)
  +			var/obj/items/wearable/invisibility_cloak/Cloak = locate() in user.Lwearing
  +			if(Cloak) Cloak.Equip(user,1)
positive.code: 					team1.player << infomsg("You draw the match against [team2.name]")
  					team2.player << infomsg("You draw the match against [team1.name]")
  					state = 0
  			if(!team1.lost && team1.won())
  				team1.player << infomsg("You won the match against [team2.name]")
  				team2.player << errormsg("You lost the match against [team1.name]")
  
  				currentMatches.reward(team1, team2)
  				state = 0
  			else if(!team2.lost && team2.won())
  				team2.player << infomsg("You won the match against [team1.name]")
  				team1.player << errormsg("You lost the match against [team2.name]")
  
negative.code: 			if(!spectators) spectators = list()
  			spectators += p
  
  			spectateObj.updateName()
  
  		removeSpectator(mob/Player/p)
  			p.client.eye=p
  			p.client.perspective = EYE_PERSPECTIVE
  
  			spectators -= p
  			if(!spectators.len) spectators = null
  
  			spectateObj.updateName()
  
  		loadArena()
  			arena = SwapMaps_CreateFromTemplate("arena1")
  