anchor.diff:  
   /datum/uplink_item/implants/freedom
   	name = "Freedom Implant"
  -	desc = "An implant designed to be injected into an agent's body. When activated with a predefined gesture, the implant will attempt to remove an agent's restraints."
  +	desc = "An implant designed to be injected into an agent's body. When activated with a predefined bodily gesture, the implant will attempt to remove an agent's restraints."
   	item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
   	cost = 3
   
   /datum/uplink_item/implants/uplink
   	name = "Uplink Implant"
  -	desc = "An implant designed to be injected into an agent's body. When activated with a predefined gesture, this implant will grant an agent access to a syndicate uplink with 5 telecrystals. Useful for escaping confinement."
  +	desc = "An implant designed to be injected into an agent's body. When activated with a predefined bodily gesture, the implant will grant an agent access to a syndicate uplink with 5 telecrystals. Useful for escaping confinement."
   	item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
   	cost = 10
   
  
positive.code: 
  /datum/uplink_item/badass/balloon
  	name = "For showing that You Are The Boss"
  	desc = "A red balloon, with an easily recognisable syndicate logo on it. Designed to lower morale among NT employees, as an agent forgoing useful equipment for a pointless balloon is a sure sign of a badass."
  	item = /obj/item/toy/syndicateballoon
  	cost = 10
  
  /datum/uplink_item/badass/random
  	name = "Random Item (??)"
  	desc = "This will send an agent a random item from the list. Useful for amateur agents that find the task ahead of them so daunting that they cannot think clearly enough to formulate a strategy to tackle it with."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 0
  
  
negative.code: 
  /datum/uplink_item/stealthy_weapons/para_pen
  	name = "Paralysis Pen"
  	desc = "A syringe disguised as a pen, filled with a neuromuscular-blocking drug that renders the target immobile upon injection, making them appear deceased to observers. Side-effects of the drug include noticeable drooling, as those under its influence are unable to swallow their saliva. Health Scanner HUDs are able to see through the muscle relaxant's effects. The pen only holds one dose of paralyzing agent, and cannot be refilled. Works as a regular pen."
  	item = /obj/item/weapon/pen/paralysis
  	cost = 3
  
  /datum/uplink_item/stealthy_weapons/soap
  	name = "Syndicate Soap"
  	desc = "Useful for cleaning up bloodstains to conceal an assassination and prevent forensics from analysing the blood for its DNA content. Can be dropped underfoot to slip crew."
  	item = /obj/item/weapon/soap/syndie
  	cost = 1
  
  /datum/uplink_item/stealthy_weapons/detomatix
  	name = "Detomatix PDA Cartridge"
  	desc = "Inserting this cartridge into a PDA will give an agent five opportunities to detonate the PDAs of crewmembers who have their messaging feature enabled. The concussive effect from the explosion will knock the recepient out for a short period of time, and deafen them for longer. Has a chance to detonate the agent's PDA."
  	item = /obj/item/weapon/cartridge/syndicate
  	cost = 3
  
  