anchor.diff:  			icon = 'Mobs.dmi'
   			icon_state = "basilisk"
   			level = 2000
  -			HPmodifier = 12
  +			HPmodifier = 15
   			DMGmodifier = 3
   			MoveDelay = 3
   			AttackDelay = 1
  
positive.code: 					pixel_x = -48
  					pixel_y = -24
  					name = "Stone Golem"
  					HPmodifier = 20
  					DMGmodifier = 2
  					layer = 5
  					MoveDelay = 3
  
negative.code: 					pixel_x = -48
  					pixel_y = -24
  					name = "The Black Blade"
  					HPmodifier = 25
  					DMGmodifier = 3
  					layer = 5
  					MoveDelay = 3
  