anchor.diff:  	name = "AI malfunction"
   	config_tag = "malfunction"
   	antag_flag = BE_MALF
  -	required_players = 20
  +	required_players = 0
   	required_enemies = 1
   	recommended_enemies = 1
   	pre_setup_before_jobs = 1
  
positive.code: 	//Triumvirate?
  	if (ticker.triai == 1)
  		required_enemies = 3
  	required_players = max(required_enemies+1, required_players) //to prevent issues if players are set too low
  	return ..()
  
  /datum/game_mode/malfunction/get_players_for_role(var/role = BE_MALF)
  
negative.code: 
  	command_alert("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert")
  	set_security_level("delta")
  
  	for(var/obj/item/weapon/pinpointer/point in world)
  		for(var/datum/mind/AI_mind in malf_ai)
  			var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
  			if(A.stat != DEAD)
  				point.the_disk = A
  
  	ticker.mode:malf_mode_declared = 1
  	for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
  