anchor.diff:  			var/obj/item/device/soulstone/C = src
   			if(ticker.mode.name == "cult" && T.mind == ticker.mode:sacrifice_target)
   				if(iscultist(U))
  -					U << "<span class="danger">The Geometer of blood wants this mortal sacrificed with the rune.</span>"
  -				else
  -					U << "<span class="danger">The soul stone doesn't work for no apparent reason.</span>"
  +					U << "<span class='danger'>The Geometer of blood wants this mortal sacrificed with the rune.</span>"
  +				else
  +					U << "<span class='danger'>The soul stone doesn't work for no apparent reason.</span>"
   				return 0
   			if(C.imprinted != "empty")
  -				U << "<span class="userdanger">Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
  +				U << "<span class='userdanger'>Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
   			else
   				if (T.stat == 0)
  -					U << "<span class="userdanger">Capture failed!</span>: Kill or maim the victim first!"
  +					U << "<span class='userdanger'>Capture failed!</span>: Kill or maim the victim first!"
   				else
   					if(T.client == null)
  -						U << "<span class="userdanger">Capture failed!</span>: The soul has already fled it's mortal frame."
  +						U << "<span class='userdanger'>Capture failed!</span>: The soul has already fled it's mortal frame."
   					else
   						if(C.contents.len)
  -							U << "<span class="userdanger">Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
  +							U << "<span class='userdanger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
   						else
   							for(var/obj/item/W in T)
   								T.unEquip(W)
  
positive.code: 						Z.cancel_camera()
  						qdel(C)
  			else
  				U << "<span class="userdanger">Creation failed!</span>: The soul stone is empty! Go kill someone!"
  	return
  
  obj/item/proc/init_shade(var/obj/item/device/soulstone/C, var/mob/living/carbon/human/T, var/mob/U as mob, var/vic = 0)
  
negative.code: 	/*attack(mob/living/simple_animal/shade/M as mob, mob/user as mob)//APPARENTLY THEY NEED THEIR OWN SPECIAL SNOWFLAKE CODE IN THE LIVING ANIMAL DEFINES
  		if(!istype(M, /mob/living/simple_animal/shade))//If target is not a shade
  			return ..()
  		user.attack_log += text("\[[time_stamp()]\] <span class='danger'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</span>")
  
  		transfer_soul("SHADE", M, user)
  		return*/
  