anchor.diff:  	flying = 1
   	retreat_distance = 5
   	minimum_distance = 5
  -	ranged_cooldown_time = 20
  -	var/size = 5
  +	ranged_cooldown_time = 30
  +	var/size = 10
   	var/charging = 0
   	pixel_y = -90
   	pixel_x = -75
  +//	bound_width = 96
  +//	bound_height = 96
   	layer = 6
   	loot = list(/obj/structure/closet/crate/necropolis)
   
  
positive.code: 				charging = 0
  
  /mob/living/simple_animal/hostile/megafauna/legion/death()
  	if(size > 0)
  		for(var/i in 1 to 2)
  			var/mob/living/simple_animal/hostile/megafauna/legion/L = new(src.loc)
  			L.resize = src.resize * 0.7
  			L.update_transform()
  			L.health = src.maxHealth * 0.5
  			L.maxHealth = L.health
  			L.size = --size
  		visible_message("<span class='danger'>[src] splits!</span>")
  		qdel(src)
  	else
  
negative.code: /mob/living/simple_animal/hostile/megafauna/legion
  	name = "legion"
  	health = 600
  	maxHealth = 600
  	icon_state = "legion"
  	icon_living = "legion"
  	desc = "One of many."
  