anchor.diff:  					     life   = new /Random(1,10))
   
   					if(killer)
  -						killer.addRep(rep)
  +
  +						var/r = rep
  +						if(prob(52)) r /= 2
  +
  +						killer.addRep(r)
   
   					var/area/newareas/a = loc.loc
   					if(a && istype(a, /area/newareas) && a.rep != 0)
  
positive.code: 
  					Basilisk
  						icon_state = "basilisk"
  						HPmodifier = 3
  						DMGmodifier = 3
  						MoveDelay = 3
  
negative.code: 		New()
  			..()
  			tag = "EyeCounter"
  			spawn(1)
  				maptext = "<b><font size=4 color=#FF4500>[worldData.eyesKilled]</font></b>"
  
  		proc
  			add()
  