anchor.diff:  	icon_state = "cutout_basic"
   	w_class = WEIGHT_CLASS_BULKY
   	resistance_flags = FLAMMABLE
  -	/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
  -	var/list/possible_appearances = list()
  -	/// If the cutout is pushed over and has to be righted
  -	var/pushed_over = FALSE
  -	/// If the cutout actually appears as what it portray and not a discolored version
  -	var/deceptive = FALSE
  +	var/list/possible_appearances = list() // Possible restyles for the cutout, add an entry in change_appearance() if you add to here
  +	var/pushed_over = FALSE // If the cutout is pushed over and has to be righted
  +	var/deceptive = FALSE // If the cutout actually appears as what it portray and not a discolored version
   
   /obj/item/cardboard_cutout/Initialize()
   	. = ..()
  
positive.code: 		push_over()
  	return BULLET_ACT_HIT
  
  /**
    * change_appearance: Changes a skin of the cardboard cutout based on a user's choice
    *
    * Arguments:
    * * crayon The crayon used to change and recolor the cardboard cutout
    * * user The mob choosing a skin of the cardboard cutout
    */
  
  /obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
  
negative.code: 			return FALSE
  	return TRUE
  
    /*
    check_menu: Checks if we are allowed to interact with a radial menu
    
    Arguments:
    user : The mob interacting with a menu
    crayon : The crayon used to interact with a menu
    */
  /obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
  	if(!istype(user))
  