anchor.diff:  	var/leaping = 0
   	var/pounce_cooldown = 0
   	var/pounce_cooldown_time = 20 //Buffed to counter balance changes
  -	var/pounce_spoolup = 2
  +	var/pounce_spoolup = 1
   	var/leap_at
   	var/disabler
   	var/laser
  
positive.code: 		pixel_y = 10
  		update_icons()
  		throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
  		cell.use(1000) //Same as stunbaton
  		weather_immunities -= "lava"
  
  /mob/living/silicon/robot/throw_impact(atom/A)
  
negative.code: 		else if(A.density && !A.CanPass(src))
  			visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
  			playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
  			Knockdown(15, 1, 1)
  
  		if(leaping)
  			leaping = 0
  