anchor.diff:  	s.start()
   
   	switch(triggertype)
  -		if("explode")
  +		if("explosive")
   			explosion(loc, 0, 1, 2, 3)
  +		if("triggerkick")
  +			if(victim.client)
  +				victim << "<font color='red'><b>You have been kicked FOR NO REISIN!<b></font>"
  +				del(victim.client)
   		if("triggerplasma")
   			atmos_spawn_air(SPAWN_TOXINS, 360)
   		if("triggern2o")
  
positive.code: /obj/effect/mine/stun
  	name = "stun mine"
  	icon_state = "uglymine"
  	minepayload = "triggerstun"
negative.code: 	layer = 3
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "uglymine"
  	var/minepayload = "explosive"
  	var/triggered = 0
  
  /obj/effect/mine/New()
  