anchor.diff:  						user << "\blue You take a blood sample from [target]"
   						for(var/mob/O in viewers(4, user))
   							O.show_message("\red [user] takes a blood sample from [target].", 1)
  -						
  +
   				else //if not mob
   					if(!target.reagents.total_volume)
   						user << "\red [target] is empty."
  
positive.code: 				icon_state = "blender_jug_f"
  
  /obj/item/weapon/reagent_containers/glass/large
  	name = "large reagent glass"
  	desc = "A large reagent glass."
  	icon = 'chemical.dmi'
  	icon_state = "beakerlarge"
  	item_state = "beaker"
  	amount_per_transfer_from_this = 10
  	flags = FPRINT | TABLEPASS | OPENCONTAINER
  
  /obj/item/weapon/reagent_containers/glass/bottle
  	name = "bottle"
  
negative.code: 				if (reagents.total_volume >= reagents.maximum_volume)
  					mode=!mode
  					update_icon()
  
  			if(SYRINGE_INJECT)
  				if(!reagents.total_volume)
  					user << "\red The Syringe is empty."
  