anchor.diff:  		nextrefueltick = world.time + 10
   		reagents.add_reagent("welding_fuel", 1)
   
  -#undef WELDER_FUEL_BURN_INTERVAL+#undef WELDER_FUEL_BURN_INTERVAL
  
positive.code: 	if(. && user)
  		user.flash_act(light_intensity)
  
  // If welding tool ran out of fuel during a construction task, construction fails.
  /obj/item/weldingtool/tool_use_check(mob/living/user, amount)
  	if(!isOn() || !check_fuel())
  
negative.code: 	var/change_icons = 1
  	var/can_off_process = 0
  	var/light_intensity = 2 //how powerful the emitted light is when used.
  	var/progress_flash_divisor = 10
  	var/burned_fuel_for = 0	//when fuel was last removed
  	heat = 3800
  	tool_behaviour = TOOL_WELDER
  