anchor.diff:  			var/ckey = rolled[i]
   			SSpersistence.antag_rep_change[ckey] = -(spend_tickets[ckey])	//deduct what all of the folks who rolled spent
   			rolled[i] = ckey_to_mind[ckey]		//whoever called us wants minds, not ckeys
  +		if(add)
  +			rolled += add
   		return rolled
   
   /datum/game_mode/proc/get_players_for_role(role)
  
positive.code: //Use return list if you want a list, with the arg being the number you want returned.
  //WARNING: THIS PROC DOES NOT TAKE INTO ACCOUNT WHAT SSPersistence ALREADY HAS FOR "ADJUST ANTAG REP". If this is used more than once
  //and the person rolls more than once, they will not get even more deduction!
  /datum/game_mode/proc/antag_pick(list/datum/mind/candidates, return_list = FALSE, fail_default_pick = TRUE)
  	if(!CONFIG_GET(flag/use_antag_rep)) // || candidates.len <= 1)
  		return pick(candidates)
  
  
negative.code: 	var/list/ckey_to_mind = list()		//this is admittedly shitcode but I'm webediting
  	var/list/prev_tickets = SSpersistence.antag_rep		//cache for hyper-speed in theory. how many tickets someone has stored
  	var/list/curr_tickets = list()				//how many tickets someone has for *this* antag roll, so with the free tickets
  	var/list/datum/mind/insufficient = list()				//who got cucked out of an antag roll due to not having *any* tickets
  	for(var/datum/mind/M in candidates)
  		var/mind_ckey = ckey(M.key)
  		var/can_spend = min(prev_tickets[mind_ckey], additional_tickets)	//they can only spend up to config/max_tickets_per_roll
  		var/amount = can_spend + free_tickets			//but they get config/default_antag_tickets for free
  		if(amount <= 0)		//if they don't have any
  			insufficient += M		//too bad!
  			continue
  		curr_tickets[mind_ckey] = amount
  		ckey_to_mind[mind_ckey] = M			//make sure we can look them up after picking
  	
  