anchor.diff:  	name = "sandstone wall"
   	desc = "A wall with sandstone plating. Rough."
   	icon = 'icons/turf/walls/sandstone_wall.dmi'
  -	icon_state = ""
  +	icon_state = "sandstone"
   	mineral = "sandstone"
   	walltype = "sandstone"
   	canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/simulated/wall/mineral/sandstone)
  
positive.code: 	name = "wooden wall"
  	desc = "A wall with wooden plating. Stiff."
  	icon = 'icons/turf/walls/wood_wall.dmi'
  	icon_state = ""
  	mineral = "wood"
  	walltype = "wood"
  	canSmoothWith = list(/obj/structure/falsewall/wood, /turf/simulated/wall/mineral/wood)
  
negative.code: 	desc = "A huge chunk of metal used to separate rooms."
  	anchored = 1
  	icon = 'icons/turf/walls/wall.dmi'
  	icon_state = "wall"
  	var/mineral = "metal"
  	var/walltype = "metal"
  	var/opening = 0
  