anchor.diff:  	pinned_target.forceMove(user.loc)
   	pinned_target.nullPinnedLoc()
   	nullPinnedTarget()
  +	handle_density()
   	if(ishuman(user))
   		if(!user.get_active_held_item())
   			user.put_in_hands(pinned_target)
  
positive.code: 	desc = "A thin platform with negatively-magnetized wheels."
  	icon = 'icons/obj/objects.dmi'
  	icon_state = "target_stake"
  	density = TRUE
  	flags_1 = CONDUCT_1
  	var/obj/item/target/pinned_target
  
  /obj/structure/target_stake/Destroy()
  	if(pinned_target)
  		pinned_target.nullPinnedLoc()
  	return ..()
  
  /obj/structure/target_stake/proc/nullPinnedTarget()
  
negative.code: 		T.pinnedLoc = src
  		T.density = TRUE
  		T.layer = OBJ_LAYER + 0.01
  		handle_density()
  		to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
  
  /obj/structure/target_stake/attack_hand(mob/user)
  