anchor.diff:  					user << "\blue You dismantle the frame"
   					new /obj/item/stack/sheet/metal(src.loc, 5)
   					del(src)
  -			if(3)
  +			if(2)
   				if(istype(P, /obj/item/weapon/circuitboard))
   					var/obj/item/weapon/circuitboard/B = P
   					if(B.board_type == "smachine")
  
positive.code: 					var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
  					A.amount = 5
  
  			if(4)
  				if(istype(P, /obj/item/weapon/crowbar))
  					playsound(src.loc, 'Crowbar.ogg', 50, 1)
  					state = 2
  
negative.code: 			return
  		switch(state)
  			if(1)
  				if(istype(P, /obj/item/weapon/cable_coil))
  					if(P:amount >= 5)
  						playsound(src.loc, 'Deconstruct.ogg', 50, 1)
  