anchor.diff:  					src.dir = get_dir(src, target_mob)
   					next_turf = get_step(src, get_dir(next_turf,target_turf))
   					num_turfs--
  -	else if(G)
  -		//we can't move while observed, so we can't effectively strangle any more
  -		//our grip is still rock solid, but the victim has a chance to escape
  -		G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
  -		visible_message("\red [src] suddenly loosens it's grip!")
  -		G.state = 1
  -		G.killing = 0
  +
  +//	else if(G)
  +//		//we can't move while observed, so we can't effectively strangle any more //since victim is observer this means no strangling
  +//		//our grip is still rock solid, but the victim has a chance to escape
  +//		G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
  +//		visible_message("\red [src] suddenly loosens it's grip due to being observed!")
  +//		G.state = GRAB_AGGRESSIVE
   
   /mob/living/simple_animal/sculpture/attackby(var/obj/item/O as obj, var/mob/user as mob)
   	..()
  
positive.code: 	//see if we're able to do stuff
  	if(!observed || in_darkness)
  		if(G)
  			if(prob(random_escape_chance))
  				//chance to allow the stranglee to escape
  				allow_escape = 1
  			if(G.affecting.stat == 2)
  
negative.code: 		desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid."
  
  	//if we are sent into forced hibernation mode, allow our victim to escape
  	if(hibernate && G && G.state == GRAB_KILL)
  		if(G)
  			G.affecting << "\red You suddenly feel the grip around your neck being loosened!"
  			visible_message("\red [src] suddenly loosens it's grip due to hibernate!")
  			G.state = GRAB_AGGRESSIVE
  		return
  
  	//
  