anchor.diff:  /obj/spacepod/civilian
   	icon_state = "pod_civ"
   	desc = "A sleek civilian space pod."
  +
   /obj/spacepod/random
   	icon_state = "pod_civ"
   // placeholder
  
positive.code: 			processing_objects.Add(src)
  
  		if(2)
  			if(src.occupant)
  				src.occupant << "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>" //warn the occupants
  			if(src.occupant2)
  				src.occupant2 << "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>" //warn the occupants
  
  			src.deal_damage(40)
  			if(battery)
  
negative.code: 		if(health <= round(initial(health)/4))
  			overlays += pod_overlays[FIRE]
  
  	light_color = icon_light_color[src.icon_state]
  
  /obj/spacepod/bullet_act(var/obj/item/projectile/P)
  	if(P.damage && !P.nodamage)
  		deal_damage(P.damage)
  