anchor.diff:  	return
   
   /datum/game_mode/malfunction/process(seconds)
  -	var/timer_paused
  +	/*var/timer_paused
   
   	for(var/datum/mind/AI_mind in malf_ai)
   		if(timer_paused)
  
positive.code: 
  /datum/game_mode/proc/auto_declare_completion_malfunction()
  	if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) )
  		var/text = "<br><FONT size=3><B>The malfunctioning AI were:</B></FONT>"
  
  		for(var/datum/mind/malf in malf_ai)
  
  
negative.code: 
  	else if ( station_captured && !malf_dead && !station_was_nuked)
  		feedback_set_details("round_end_result","win - AI win - no explosion")
  		world << "<FONT size = 3><B>Major AI Victory</B></FONT>"
  		world << "<B>The AI has chosen not to detonate the station!</B>"
  
  	else if (!station_captured &&                station_was_nuked)
  