anchor.diff:  		playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
   		user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
   		if(do_after(user, 40))
  -			if(!src || !src.anchored ) 
  +			if( !src.anchored ) 
   				return
   			user << "<span class='notice'> You've unsecured the airlock assembly.</span>"
   			src.name = "airlock assembly"
  
positive.code: 		user.visible_message("[user] finishes the airlock.", "You start finishing the airlock.")
  
  		if(do_after(user, 40))
  			if(!src)
  				return
  			user << "<span class='notice'> You've finished the airlock.</span>"
  			var/obj/machinery/door/airlock/door
  			if(mineral == "glass")
  
negative.code: 		var/obj/item/stack/cable_coil/coil = W
  		user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
  		if(do_after(user, 40))
  			coil.use(1)
  			src.state = 1
  			user << "<span class='notice'> You've wired the airlock assembly.</span>"
  