anchor.diff:  	melee_damage_upper = 60
   	attacktext = "slashes"
   	attack_sound = 'sound/weapons/bladeslice.ogg'
  +	
  +/mob/living/simple_animal/hostile/deathclaw/Aggro()
  +	..()
  +	summon_backup(10)
  +	say("HROAAAAAAAAR!")
   
   
   /mob/living/simple_animal/hostile/badmutant
  
positive.code: 	//speak_chance = 40
  	//speak = list("GRRRRRR!", "ARGH!", "NNNNNGH!", "HMPH!", "ARRRRR!")
  	//speak_emote = list("shouts", "yells")
  	speed = 3
  	turns_per_move = 5
  	response_help = "touches"
  	response_disarm = "tries to push aside"
  
negative.code: 
  /mob/living/simple_animal/hostile/deathclaw
  	name = "Deathclaw"
  	desc = "You'd have to be the meanest, toughest, roughest bastard in the wasteland to have any chance against this thing, and I don't think that's you."
  	icon = 'icons/mob/deathclaw.dmi'
  	icon_state = "deathclaw"
  	icon_living = "deathclaw"
  