anchor.diff:  
   /obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
   	if(!primed)
  +		primed = TRUE
   		playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
  -		primed = 1
   		icon_state = "Gibtonite active"
   		var/turf/bombturf = get_turf(src)
   		var/area/A = get_area(bombturf)
  
positive.code: 	item_state = "Gibtonite ore"
  	w_class = WEIGHT_CLASS_BULKY
  	throw_range = 0
  	var/primed = 0
  	var/det_time = 100
  	var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
  	var/attacher = "UNKNOWN"
  
  /obj/item/weapon/twohanded/required/gibtonite/Destroy()
  	qdel(wires)
  
negative.code: 		return
  	if(primed)
  		if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
  			primed = FALSE
  			if(det_timer)
  				deltimer(det_timer)
  			user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
  			icon_state = "Gibtonite ore"
  			quality = GIBTONITE_QUALITY_LOW
  			return
  	..()
  
  