anchor.diff:  
   /datum/game_mode/proc/greet_changeling(var/datum/mind/changeling, var/you_are=1)
   	if (you_are)
  -		changeling.current << "<B>\red You are a changeling!</B>"
  +		changeling.current << "<b>\red You are a changeling!</b>"
   	changeling.current << "<b>\red Use say \":g message\" to communicate with your fellow changelings.</b>"
  -	changeling.current << "<B>You must complete the following tasks:</B>"
  +	changeling.current << "<b>You must complete the following tasks:</b>"
   
   	if (changeling.current.mind)
   		if (changeling.current.mind.assigned_role == "Clown")
  
positive.code: 				var/count = 1
  				for(var/datum/objective/objective in changeling.objectives)
  					if(objective.check_completion())
  						text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
  						feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
  					else
  						text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
  						feedback_add_details("changeling_objective","[objective.type]|FAIL")
  						changelingwin = 0
  					count++
  
  			if(changelingwin)
  				text += "<br><font color='green'><B>The changeling was successful!</B></font>"
  				feedback_add_details("changeling_success","SUCCESS")
  			else
  				text += "<br><font color='red'><B>The changeling has failed.</B></font>"
  				feedback_add_details("changeling_success","FAIL")
  			text += "<br>"
  
  
negative.code: 
  	var/obj_count = 1
  	for(var/datum/objective/objective in changeling.objectives)
  		changeling.current << "<b>Objective #[obj_count]</b>: [objective.explanation_text]"
  		obj_count++
  	return
  
  