anchor.diff:  	var/travelling_in_vent = 0
   	var/player_spiders = 0
   	var/directive = "" //Message from the mother
  -	var/poison_type = "toxin"
  -	var/poison_per_bite = 5
   	var/list/faction = list("spiders")
   
   /obj/structure/spider/spiderling/Destroy()
  
positive.code: 		var/num = rand(3,12)
  		for(var/i=0, i<num, i++)
  			var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(src.loc)
  			S.poison_type = poison_type
  			S.poison_per_bite = poison_per_bite
  			S.faction = faction.Copy()
  			S.directive = directive
  			if(player_spiders)
  
negative.code: 				else
  					grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)
  			var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
  			S.faction = faction.Copy()
  			S.directive = directive
  			if(player_spiders)
  