anchor.diff:  			L.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
   			sleep(5) //So the chat flows more naturally
   
  -	//REST
  -	else if((findtext(message, rest_words)))
  -		cooldown = COOLDOWN_MEME
  -		for(var/V in listeners)
  -			var/mob/living/L = V
  -			if(!L.resting)
  -				L.lay_down()
  -
   	//GET UP
   	else if((findtext(message, getup_words)))
  -		cooldown = COOLDOWN_DAMAGE
  +		cooldown = COOLDOWN_DAMAGE //because stun removal
   		for(var/V in listeners)
   			var/mob/living/L = V
   			if(L.resting)
  
positive.code: 	var/static/regex/throwmode_words = regex("throw|catch")
  	var/static/regex/flip_words = regex("flip|rotate|revolve|roll|somersault")
  	var/static/regex/speak_words = regex("speak|say something")
  	var/static/regex/rest_words = regex("rest")
  	var/static/regex/getup_words = regex("get up")
  	var/static/regex/sit_words = regex("sit")
  	var/static/regex/stand_words = regex("stand")
  
negative.code: 
  	var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
  	var/static/regex/weaken_words = regex("drop|fall|trip|weaken")
  	var/static/regex/sleep_words = regex("sleep|slumber|rest")
  	var/static/regex/vomit_words = regex("vomit|throw up")
  	var/static/regex/silence_words = regex("shut up|silence|ssh|quiet|hush")
  	var/static/regex/hallucinate_words = regex("see the truth|hallucinate")
  