anchor.diff:  	return
   
   /obj/item/weapon/twohanded/proc/wield(mob/living/carbon/user)
  +	if(wielded) return
   	if(istype(user,/mob/living/carbon/monkey) )
   		user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
   		return
  
positive.code: 
  /obj/item/weapon/twohanded/update_icon()
  	return
  
  /obj/item/weapon/twohanded/pickup(mob/user)
  	unwield()
  
  /obj/item/weapon/twohanded/attack_self(mob/user as mob)
  	..()
  
negative.code: 	var/unwieldsound = null
  
  /obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
  	if(!wielded) return
  	wielded = 0
  	force = force_unwielded
  	name = "[initial(name)]"
  