anchor.diff:  	stored_obj.examine(user)
   	if(get_dist(user,src)<=2)
   		user << "<span class='notice'>Looks odd!</span>"
  -
  -
  -
  -
  -
  -
  -
  -
  -
   
   
   ////////Creation
  
positive.code: 	var/picked_color = randomColor(0)
  	switch(gaurdiantype)
  
  		if("Fire")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/fire
  
  		if("Standard")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/punch
  
  		if("Shield")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/shield
  
  		if("Ranged")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/ranged
  
  		if("Healer")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/healer
  
  		if("Fast")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/fast
  
  		if("Bluespace")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/bluespace
  
  		if("Explosive")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/bomb
  
negative.code: 	else
  		src << "<span class='danger'><B>You have to be recalled to toggle modes!.</span></B>"
  
  /mob/living/simple_animal/hostile/guardian/ranged/verb/Snare()
  	set name = "Set Surveillance Trap"
  	set category = "Guardian"
  