anchor.diff:  					/obj/item/encryptionkey/headset_medsci,
   					/obj/item/encryptionkey/headset_medsci)
   	crate_name = "med sci headset keys"
  -	crate_type = /obj/structure/closet/crate/secure
  -
  -/datum/supply_pack/misc/miner_headsets
  -	name = "Miner Headset Keys"
  -	desc = "Three Headset Keys for Miners. To hear Cargo and Sci yell at you for mats."
  -	access = ACCESS_MINING
  -	cost = 5000 //You can buy three miner starter kits and get this +  all those goodies
  -	contains = list(
  -					/obj/item/encryptionkey/headset_mining,
  -					/obj/item/encryptionkey/headset_mining,
  -					/obj/item/encryptionkey/headset_mining)
  -	crate_name = "miner headset keys"
   	crate_type = /obj/structure/closet/crate/secure
   
   /*Todo Add in a QM headset
  
positive.code: 					/obj/item/clothing/suit/hooded/chaplain_hoodie
  					)
  	crate_name = "religious supplies crate"
  
  /datum/supply_pack/misc/sci_headsets
  	name = "Sci Headset Keys"
  	desc = "Five Headset Keys for Sci. To yell at miners to get mats, then to yell at genetics for powers."
  	access = ACCESS_TOX //So no robotics open it
  	cost = 2500
  	contains = list(/obj/item/encryptionkey/headset_sci,
  					/obj/item/encryptionkey/headset_sci,
  					/obj/item/encryptionkey/headset_sci,
  					/obj/item/encryptionkey/headset_sci,
  					/obj/item/encryptionkey/headset_sci)
  	crate_name = "sci headset keys"
  	crate_type = /obj/structure/closet/crate/secure
  
  /datum/supply_pack/misc/service_headsets
  	name = "Service Headset Keys"
  	desc = "Five Headset Keys for Service crewmembers to never use"
  	cost = 700 // No one uses them
  	contains = list(/obj/item/encryptionkey/headset_service,
  					/obj/item/encryptionkey/headset_service,
  					/obj/item/encryptionkey/headset_service,
  					/obj/item/encryptionkey/headset_service,
  					/obj/item/encryptionkey/headset_service)
  	crate_name = "never used headset keys" // There basically surpluses
  	crate_type = /obj/structure/closet/crate
  
  datum/supply_pack/misc/lewd
  	name = "Lewd Crate" // OwO
  
negative.code: 	crate_name = "captain headset key"
  	crate_type = /obj/structure/closet/crate/secure/weapon
  
  /datum/supply_pack/misc/ce_headset
  	name = "Chief Engineer Headset Key"
  	desc = "A spare CE headset key. For when the CE throws there key into the SM again."
  