anchor.diff:  		else
   			synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
   			agent_number++
  -
  +		spawnpos++
   		update_synd_icons_added(synd_mind)
   
   	update_all_synd_icons()
  
positive.code: 
  	var/list/turf/synd_spawn = list()
  
  	for (var/obj/effect/landmark/A in world)
  		if (A.name == "Syndicate-Gear-Closet")
  			new /obj/structure/closet/syndicate/personal(A.loc)
  			del(A)
  
negative.code: 	var/nuke_code = "[rand(10000, 99999)]"
  	var/leader_selected = 0
  	var/agent_number = 1
  	var/spawnpos = 1
  
  	for(var/datum/mind/synd_mind in syndicates)
  		if(spawnpos > synd_spawn.len)
  			spawnpos = 1
  		synd_mind.current.loc = synd_spawn[spawnpos]
  
  		forge_syndicate_objectives(synd_mind)
  