anchor.diff:  /mob/living/silicon/ai/proc/overload_machine(obj/machinery/M as obj in world)
   	set name = "Overload Machine"
   	set category = "Malfunction"
  +
  +	if(src.stat == DEAD)
  +		src <<"You cannot overload machines while you are dead!"
  +		return
  +
   	if (istype(M, /obj/machinery))
   		for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
   			if(overload.uses > 0)
  
positive.code: 	set category = "Malfunction"
  	set name = "Disable Lockdown"
  
  	if(src.stat == 2)
  		src <<"You cannot disable lockdown because you are dead!"
  		return
  	if(malf_cooldown)
  		return
  
negative.code: 		return
  	var/mob/living/silicon/ai/A = usr
  
  	if(A.stat == DEAD)
  		A <<"You are already dead!" //Omae Wa Mou Shindeiru
  		return
  
  	for(var/datum/AI_Module/AM in possible_modules)
  		if (href_list[AM.mod_pick_name])
  
  