anchor.diff:  			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
   
   			var/obj/item/weapon/card/id/W = new(src)
  -			W.assignment = "Emergency Response Unit - Officer"
  +			W.assignment = "Emergency Response Team"
   			W.registered_name = M.real_name
  -			W.name = "[M.real_name]'s ID Card ([W.assignment])"
  +			W.name = "[M.real_name]'s ID Card (Emergency Response Team - Officer)"
   			W.icon_state = "centcom"
   			W.access = get_all_accesses()
   			W.access += list(access_cent_general, access_cent_living, access_cent_thunder)
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health_advanced(M), slot_glasses)
  
  			var/obj/item/weapon/card/id/W = new(src)
  			W.assignment = "Emergency Response Unit - Medic"
  			W.registered_name = M.real_name
  			W.name = "[M.real_name]'s ID Card ([W.assignment])"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += list(access_cent_general, access_cent_living, access_cent_medical)
  
negative.code: 			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses)
  
  			var/obj/item/weapon/card/id/W = new(src)
  			W.assignment = "Emergency Response Team"
  			W.registered_name = M.real_name
  			W.name = "[M.real_name]'s ID Card (Emergency Response Team - Engineer)"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += list(access_cent_general, access_cent_living, access_cent_storage)
  