anchor.diff:  				path = /obj/buildable/door/gate
   				replace = /obj/buildable/door/wood
   
  +			bricks
  +				icon = 'wall1.dmi'
  +
  +				price = list(/obj/items/stones = 20)
  +				path = /obj/buildable/wall/bricks
  +				replace = /obj/buildable/wall/wood
  +
  +				screen_x = 32
  +				screen_y = 64
  +
  +				maptext_x = 0
  +				maptext_width = 32
  +
   			stone_wall
   				icon = 'stone.dmi'
   				icon_state = "10"
  
positive.code: 		icon = 'blueprint.dmi'
  		showoverlay = FALSE
  		dropable = 0
  
  		var/buildType
  
  
negative.code: 			maxhp = 25000
  			amount = 20
  			obj/healthbar/hpbar
  			origZ
  
  		New()
  			set waitfor = 0
  			..()
  			sleep(1)
  			origZ = z
  
  		proc
  			respawn()
  