anchor.diff:  					M.client.perspective = EYE_PERSPECTIVE
   					M.client.eye = src
   
  +			else //because why the fuck would you keep going if the mob isn't in the pod
  +				user << "<span class='notice'>You stop putting [M] into the cryopod.</span>"
  +				return
  +
   			if(orient_right)
   				icon_state = "[occupied_icon_state]-r"
   			else
  
positive.code: 		L << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
  		occupant = L
  		time_entered = world.time
  
  		// Book keeping!
  		log_admin("[key_name_admin(L)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
  
negative.code: 			if(L.client)
  				L.client.perspective = EYE_PERSPECTIVE
  				L.client.eye = src
  		else
  			user << "<span class='notice'>You stop [L == user ? "climbing into the cryo pod." : "putting [L] into the cryo pod."]</span>"
  			return
  
  		if(orient_right)
  			icon_state = "[occupied_icon_state]-r"
  