anchor.diff:  	wearer.movement_type |= FLYING
   	wearer.pass_flags |= flight_passflags
   	usermessage("ENGAGING FLIGHT ENGINES.")
  +	update_slowdown()
  +	wearer.floating = TRUE
   	wearer.visible_message("<font color='blue' size='2'>[wearer]'s flight engines activate as they lift into the air!</font>")
   	//I DONT HAVE SOUND EFFECTS YET playsound(
   	flight = TRUE
  
positive.code: /obj/item/device/flightpack/process()
  	if(!suit || (processing_mode == FLIGHTSUIT_PROCESSING_NONE))
  		return FALSE
  	update_slowdown()
  	update_icon()
  	check_conditions()
  	calculate_momentum_speed()
  	momentum_drift()
  	handle_boost()
  	handle_damage()
  	handle_flight()
  
  /obj/item/device/flightpack/proc/handle_flight()
  	if(!flight)
  		return FALSE
  	if(wearer)
  		wearer.float(TRUE)
  
  /obj/item/device/flightpack/proc/handle_damage()
  	if(crash_damage)
  
negative.code: 			disable_flight(1)
  		if(!suit)
  			disable_flight(1)
  		if(!wearer)	//Oh god our user fell off!
  			disable_flight(1)
  	if(!pressure && brake)
  