anchor.diff:  	power += 200
   
   	//Some poor sod got eaten, go ahead and irradiate people nearby.
  -	radiation_pulse(get_turf(src), 4, 10, 500, 1)
  +	radiation_pulse(get_turf(src), 16, 32, 500, 1)
   	for(var/mob/living/L in range(10))
   		investigate_log("has irradiated [L] after consuming [AM].", "supermatter")
   		if(L in view())
  
positive.code: 
  /obj/machinery/power/supermatter_shard/proc/explode()
  	investigate_log("has exploded.", "supermatter")
  	explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
  	qdel(src)
  	return
  
negative.code: #define WARNING_DELAY 30 		//seconds between warnings.
  
  /obj/machinery/power/supermatter_shard
  	name = "supermatter crystal"
  	desc = "A strangely translucent and iridescent crystal. <span class='danger'>You get headaches just from looking at it.</span>"
  	icon = 'icons/obj/supermatter.dmi'
  	icon_state = "darkmatter"
  	density = 1
  