anchor.diff:  	var/planted = 0			//Is it occupied?
   	var/harvest = 0			//Ready to harvest?
   	var/obj/item/seeds/myseed = null	//The currently planted seed
  +	var/unwrenchable = 1
   
   /obj/machinery/hydroponics/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
   	if(!planted)
  
positive.code: 	icon_state = "soil"
  	density = 0
  	use_power = 0
  
  	update_icon() // Same as normal but with the overlays removed - Cheridan.
  		overlays.Cut()
  
negative.code: 			hardmutate()
  		else if(S.has_reagent("radium", 2) || S.has_reagent("uranium", 2))
  			mutate()
  
  		// After handling the mutating, we now handle the damage from adding crude radioactives...
  		if(S.has_reagent("uranium", 1))
  			adjustHealth(-round(S.get_reagent_amount("uranium")*1))
  