anchor.diff:  		HP -= 60
   		Death_Check()
   
  -		castproj(icon_state = "aqua", damage = usr.Def+(usr.extraDef/3) + round(clothDmg/5), name = "Aqua Eructo")
  +		var/dmg = usr.Def + (usr.extraDef / 3) + (clothDmg / 5)
  +		dmg *= 0.8
  +
  +		castproj(icon_state = "aqua", damage = dmg, name = "Aqua Eructo")
   
   
   mob/Spells/verb/Sanguinis_Iactus()
  
positive.code: mob/proc/BaseIcon()
  	if(Gender == "Female")
  		if(Gm)
  			icon = snowCurse ? 'SnowmanStaff.dmi' : 'FemaleStaff.dmi'
  		else if(House == "Gryffindor")
  			icon = snowCurse ? 'SnowmanRed.dmi' : 'FemaleGryffindor.dmi'
  		else if(House == "Ravenclaw")
  			icon = snowCurse ? 'SnowmanBlue.dmi' : 'FemaleRavenclaw.dmi'
  		else if(House == "Slytherin")
  			icon = snowCurse ? 'SnowmanGreen.dmi' : 'FemaleSlytherin.dmi'
  		else if(House == "Hufflepuff")
  			icon = snowCurse ? 'SnowmanYellow.dmi' : 'FemaleHufflepuff.dmi'
  	else
  		if(Gm)
  			icon = snowCurse ? 'SnowmanStaff.dmi' : 'MaleStaff.dmi'
  		else if(House == "Gryffindor")
  			icon = snowCurse ? 'SnowmanRed.dmi' : 'MaleGryffindor.dmi'
  		else if(House == "Ravenclaw")
  			icon = snowCurse ? 'SnowmanBlue.dmi' : 'MaleRavenclaw.dmi'
  		else if(House == "Slytherin")
  			icon = snowCurse ? 'SnowmanGreen.dmi' : 'MaleSlytherin.dmi'
  		else if(House == "Hufflepuff")
  			icon = snowCurse ? 'SnowmanYellow.dmi' : 'MaleHufflepuff.dmi'
  
  mob/Spells/verb/Reddikulus(mob/M in view()&Players)
  	set category="Spells"
  
negative.code: 			Move()
  				..()
  
  				var/step = 20 / (MAX_VELOCITY - velocity)
  
  				time += (max_time - min_time) / step
  
  