anchor.diff:  
   /mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C)
   	if(C.stat == DEAD)
  -		src << "<span class='warning'>[C.name] is dead!</span>"
  +		src << "<span class='warning'>[C.name] bears the grey pallor of death. CPR would be pointless.</span>"
   		return
   	if(is_mouth_covered())
   		src << "<span class='warning'>Remove your mask first!</span>"
  
positive.code: 
  		if(C.health <= config.health_threshold_crit)
  			C.cpr_time = world.time
  			var/suff = min(C.getOxyLoss(), 7)
  			C.adjustOxyLoss(-suff)
  			C.updatehealth()
  			src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
  			C << "<span class='unconscious'>You feel a breath of fresh air enter your lungs... It feels good...</span>"
  		add_logs(src, C, "CPRed")
  
  /mob/living/carbon/human/generateStaticOverlay()
  
negative.code: 		src << "<span class='warning'>Remove their mask first!</span>"
  		return 0
  
  	var/candamage = 0 //will the CPR attempt cause damage?
  
  	if (ishuman(C))
  		var/mob/living/carbon/human/H = C
  		var/obj/item/organ/limb/victim_chest = H.get_organ("chest")
  
  		if (!victim_chest)
  			src << "<span class='warning'>As you go to perform CPR on [C.name], you notice that there's nothing resembling a chest to begin compressing. Oh dear.</span>"
  			return 0
  
  		if (victim_chest.brute_dam >= 80)
  			candamage = 1
  
  	if(C.cpr_time < world.time + 30)
  		visible_message("<span class='notice'>[src] is trying to perform CPR on [C.name]!</span>", \
  						"<span class='notice'>You try to perform CPR on [C.name]... Hold still!</span>")
  