anchor.diff:  	var/severity = null//severity descr
   	var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
   
  +/datum/disease/New()
  +	..()
  +	cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
  +
   /datum/disease/proc/stage_act()
   	var/cure_present = has_cure()
   	//world << "[cure_present]"
  
positive.code: 	var/max_stages = 0.0
  	var/cure = null
  	var/cure_id = null// reagent.id or list containing them
  	var/cure_chance = 8//chance for the cure to do its job
  	var/spread = null //spread type description
  	var/spread_type = AIRBORNE
  
negative.code: /datum/disease/proc/has_cure()//check if affected_mob has required reagents.
  	if(!cure_id) return 0
  	var/result = 1
  	if(cure_list == list(cure_id))
  		if(istype(cure_id, /list))
  			for(var/C_id in cure_id)
  				if(!affected_mob.reagents.has_reagent(C_id))
  					result = 0
  		else if(!affected_mob.reagents.has_reagent(cure_id))
  			result = 0
  	else
  		for(var/C_list in cure_list)
  			if(istype(C_list, /list))
  				for(var/C_id in cure_id)
  					if(!affected_mob.reagents.has_reagent(C_id))
  						result = 0
  			else if(!affected_mob.reagents.has_reagent(C_list))
  				result = 0
  
  	return result
  
  
  