anchor.diff:  					clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
   					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
   					clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
  -					clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
  -					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
  +					clothes_s.Blend(new /icon('icons/mob/head.dmi', "hoscap"), ICON_OVERLAY)
  +					clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_OVERLAY)
  +					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hos"), ICON_OVERLAY)
   					if(backbag == 2)
   						clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
   					if(backbag == 3)
  
positive.code: 					clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
  					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
  					clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
  					clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
  					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
  					if(backbag == 2)
  						clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
  					if(backbag == 3)
  
negative.code: 					clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
  					clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
  					clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
  					clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
  					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
  					if(backbag == 2)
  						clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
  