anchor.diff:  	green
   		name       = "leaf candy"
   		icon_state = "green"
  -		levelReq   = 5
  +		levelReq   = 6
   
   		Feed(mob/Player/p)
  +			. = 1
   			var/obj/items/wearable/pets/i = p.pet.item
   			i.Equip(p, 1)
   			i.bonus |= 2
  
positive.code: 		levelReq   = 15
  
  		Feed(mob/Player/p)
  			p.pet.item.function |= PET_LIGHT
  
  			p.pet.light = new (loc)
  			animate(p.pet.light, transform = matrix() * 1.8, time = 10, loop = -1)
  			animate(             transform = matrix() * 1.7, time = 10)
  
  	proc/Feed(mob/Player/p)
  
  
  
negative.code: 	red
  		name       = "fire candy"
  		icon_state = "red"
  		levelReq   = 6
  
  		Feed(mob/Player/p)
  			. = 1
  			var/obj/items/wearable/pets/i = p.pet.item
  			i.Equip(p, 1)
  			i.bonus |= 1
  