anchor.diff:  	for(var/mob/living/carbon/human/H in oview(3,owner)) //Blood decals for simple animals would be neat. aka Carp with blood on it.
   		H.add_mob_blood(owner)
   
  +
   /obj/item/organ/heart/gland/bodysnatch
   	cooldown_low = 600
   	cooldown_high = 600
  
positive.code: 			src.visible_message("<span class='warning'>[src] hatches!</span>")
  			M.loc = src.loc
  		qdel(src)
  
  /obj/item/organ/heart/gland/plasma
  	cooldown_low = 1200
  
negative.code: 		var/obj/structure/spider/cocoon/abductor/C = new (get_turf(owner))
  		C.Copy(owner)
  		C.Start()
  	owner.adjustBruteLoss(40)
  	owner.add_splatter_floor()
  
  /obj/structure/spider/cocoon/abductor
  	name = "slimy cocoon"
  