anchor.diff:  	m_amt = 70
   	g_amt = 120
   	origin_tech = "engineering=4;plasmatech=3"
  -	icon_state = "ewelder"
   	var/last_gen = 0
   
   
  
positive.code: 		damtype = "brute"
  		hitsound = "swing_hit"
  		icon_state = "welder"
  		welding = 0
  
  
  //Decides whether or not to damage a player's eyes based on what they're wearing as protection
  
negative.code: /obj/item/weapon/weldingtool/proc/check_fuel(mob/user)
  	if(get_fuel() <= 0 && welding)
  		toggle(user, 1)
  		update_icon()
  		//mob icon update
  		if(ismob(loc))
  			var/mob/M = loc
  			M.update_inv_r_hand(0)
  			M.update_inv_l_hand(0)
  
  		return 0
  	return 1
  