anchor.diff:  		R.alpha = 100 //To help ghosts distinguish hidden runes
   	for(var/mob/dead/observer/O in orange(3,src))
   		if(!O.invisibility)
  -			O << "<span class='cultitalic''>You suddenly feel as if you've vanished...</span>"
  +			O << "<span class='cultitalic'>You suddenly feel as if you've vanished...</span>"
   			O.invisibility = INVISIBILITY_OBSERVER
   	qdel(src)
   
  
positive.code: 		log_game("Raise Dead rune failed - revival target moved")
  		return
  	if(mob_to_sacrifice.stat != DEAD)
  		user << "<span class='cultitalic''>The sacrificial target must be dead!</span>"
  		fail_invoke()
  		log_game("Raise Dead rune failed - catalyst corpse is not dead")
  		return
  
negative.code: /obj/effect/rune/true_sight/invoke()
  	visible_message("<span class='warning'>[src] explodes in a flash of blinding light!</span>")
  	for(var/mob/dead/observer/O in orange(3,src))
  		O << "<span class='cultitalic'>You suddenly feel very obvious...</span>"
  		O.invisibility = 0
  	for(var/obj/effect/rune/R in orange(3,src))
  		R.invisibility = 0
  