anchor.diff:  		src.transfer_fingerprints_to(R)
   		qdel(src)
   	else
  -		visible_message("<span class='danger'>[src] slowly deflates....</span>")
  +		visible_message("<span class='danger'>[src] slowly deflates.</span>")
   		spawn(50)
   			var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
   			src.transfer_fingerprints_to(R)
  
positive.code: 	icon_state = "folded_door_torn"
  
  /obj/item/inflatable/door/torn/attack_self(mob/user)
  	user << "<span class='warning'>The inflatable door is too torn to be inflated!</span>"
  	add_fingerprint(user)
  
  /obj/item/weapon/storage/inflatable
  	name = "inflatable barrier box"
  
negative.code: 
  /obj/item/weapon/storage/inflatable/New()
  	..()
  	for(var/i = 0, i < 8, i ++)
  		new /obj/item/inflatable/door(src)
  	for(var/i = 0, i < 16, i ++)
  		new /obj/item/inflatable(src)