anchor.diff:  	name = "malfunction shots"
   	singular_name = "malfunction shot"
   	icon_state = "emp_cannonballs"
  +	base_icon_state = "emp_cannonballs"
   	desc = "A shot filled with two chambers that combine on impact, creating a chemical EMP. What does any of that mean? Who knows. Modern piracy really lost its soul with these newfangled things."
   	max_amount = 4
   	merge_type = /obj/item/stack/cannonball/emp
  
positive.code: 	desc = "A clump of tightly packed garbage. It'll work as a cannonball, but it may be unhealthy to actually put this in a real cannon."
  	max_amount = 4
  	icon_state = "trashballs"
  	merge_type = /obj/item/stack/cannonball/trashball
  	projectile_type = /obj/projectile/bullet/cannonball/trashball
  
  
negative.code: 	desc = "An insane amount of explosives jammed into a massive cannonball. The last cannonball you'll ever fire in a fight, mostly because there'll be nothing left to shoot at afterwards."
  	max_amount = 5
  	icon_state = "biggest_cannonballs"
  	base_icon_state = "biggest_cannonballs"
  	merge_type = /obj/item/stack/cannonball/the_big_one
  	projectile_type = /obj/projectile/bullet/cannonball/biggest_one
  
  