anchor.diff:  	desc = "A darkly colored grooved floor tile."
   	icon_state = "tile_poddark"
   	turf_type = /turf/open/floor/pod/dark
  +	merge_type = /obj/item/stack/tile/pod/dark
   
   //Plasteel (normal)
   /obj/item/stack/tile/plasteel
  
positive.code: 	icon_state = "tile-carpet"
  	turf_type = /turf/open/floor/carpet
  	burn_state = FLAMMABLE
  	
  /obj/item/stack/tile/carpet/fifty
  	amount = 50
  
  
negative.code: 	flags = CONDUCT
  	turf_type = /turf/open/floor/plasteel
  	mineralType = "metal"
  	merge_type = /obj/item/stack/tile/plasteel
  
  /obj/item/stack/tile/plasteel/cyborg
  	desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
  