anchor.diff: +#define REGENERATION_DELAY 60  // After taking damage, how long it takes for automatic regeneration to begin
  +
   /datum/species/zombie
   	// 1spooky
   	name = "High Functioning Zombie"
  
positive.code: 	armor = 20 // 120 damage to KO a zombie, which kills it
  	speedmod = 2
  	mutanteyes = /obj/item/organ/eyes/night_vision/zombie
  
  /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
  	. = min(2, amount)
  
  /datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
  	. = ..()
  	C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
  	C.heal_overall_damage(4,4)
  	if(prob(4))
  		playsound(C, pick(spooks), 50, TRUE, 10)
  	if(C.InCritical())
  
negative.code: 	sexes = 0
  	meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
  	mutant_organs = list(/obj/item/organ/tongue/zombie)
  
  #undef REGENERATION_DELAY
  