anchor.diff:  	for(var/mob/living/simple_animal/hostile/guardian/M in mob_list)
   		if(M.summoner == src)
   			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  -
  +	src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
   
   
   //////////////////////////TYPES OF GUARDIANS
  
positive.code: 	if(istype(AM, /mob/living/))
  		var/mob/living/M = AM
  		if(AM != src.summoner)
  			M.adjust_fire_stacks(20)
  			M.IgniteMob()
  
  //Standard
  
negative.code: 	melee_damage_upper = 15
  	attack_sound = 'sound/items/Welder.ogg'
  	attacktext = "sears"
  	damage_transfer = 0.7
  	range = 10
  	playstyle_string = "As a fire type, you have only light damage resistance, but will ignite any enemy you bump into."
  	environment_smash = 1
  