anchor.diff:  
   /**
    * Equip the outfit required for life. Replaces items currently worn.
  - */ 
  + */
   /datum/species/proc/give_important_for_life(mob/living/carbon/human/human_to_equip)
   	if(!outfit_important_for_life)
   		return
  -		
  +
   	outfit_important_for_life= new()
   	outfit_important_for_life.equip(human_to_equip)
   
  
positive.code: 			target.dismembering_strike(user, affecting.body_zone)
  
  		if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage
  			target.apply_damage(damage*1.5, attack_type, affecting, armor_block)
  			log_combat(user, target, "kicked")
  		else//other attacks deal full raw damage + 1.5x in stamina damage
  			target.apply_damage(damage, attack_type, affecting, armor_block)
  			target.apply_damage(damage*1.5, STAMINA, affecting, armor_block)
  			log_combat(user, target, "punched")
  
  
negative.code: 	hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
  	if(!damage || (!forced && hit_percent <= 0))
  		return 0
  
  	var/obj/item/bodypart/BP = null
  	if(!spread_damage)
  		if(isbodypart(def_zone))
  