anchor.diff:  	failure_message = "<B>...but soon settles again. Guess they weren't ready to hatch after all.</B>"
   
   /obj/item/weapon/guardiancreator/biological/choose
  -	random = FALSE+	random = FALSE
  
positive.code: 	var/use_message = "You shuffle the deck..."
  	var/used_message = "All the cards seem to be blank now."
  	var/failure_message = "..And draw a card! It's...blank? Maybe you should try again later."
  	var/list/guardiantypes = list("Fire", "Standard", "Scout", "Shield", "Ranged", "Healer", "Fast")
  	var/random = TRUE
  
  /obj/item/weapon/guardiancreator/attack_self(mob/living/user)
  
negative.code: 
  		if("Bluespace")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/bluespace
  
  	var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user)
  	G.summoner = user
  