anchor.diff:  		O.burn()
   	playsound(src, 'sound/items/welder.ogg', 50, 1)
   
  +#undef HEART_SPECIAL_SHADOWIFY
   #undef HEART_RESPAWN_THRESHHOLD
positive.code: 			playsound(owner,'sound/effects/singlebeat.ogg',40,1)
  	if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
  		owner.revive(full_heal = TRUE)
  		owner.visible_message("<span class='warning'>[owner] staggers to their feet!</span>")
  		playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
  		respawn_progress = 0
  
negative.code: 
  /obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
  	..()
  	if(special != HEART_SPECIAL_SHADOWIFY)
  		blade = new/obj/item/light_eater
  		M.put_in_hands(blade)
  	START_PROCESSING(SSobj, src)
  
  /obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
  	STOP_PROCESSING(SSobj, src)
  	respawn_progress = 0
  	if(blade && special != HEART_SPECIAL_SHADOWIFY)
  		QDEL_NULL(blade)
  		M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
  	..()
  