anchor.diff:  	if(on)
   		if(noz == null)
   			noz = make_noz()
  -			
  +
   		//Detach the nozzle into the user's hands
   		if(!user.put_in_hands(noz))
   			on = 0
  -			user << "<span class='notice'>You need a free hand to hold the mister!</span>"
  +			user << "<span class='notice'>You need a free hand to hold the mister.</span>"
   			return
   		noz.loc = user
   	else
  
positive.code: 	noz = make_noz()
  
  /obj/item/weapon/watertank/ui_action_click()
  	if (usr.get_item_by_slot(slot_back) == src)
  		toggle_mister()
  	else
  		usr << "<span class='notice'>The watertank needs to be on your back to use!</span>"
  	return
  
  /obj/item/weapon/watertank/verb/toggle_mister()
  	set name = "Toggle Mister"
  	set category = "Object"
  	if(usr.stat || !usr.canmove || usr.restrained())
  		return
  	on = !on
  
negative.code: 	return
  
  /obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user as mob)
  	user << "<span class='notice'>The mister snaps back onto the watertank.</span>"
  	tank.on = 0
  	loc = tank
  
  