anchor.diff:  	var/health = 100
   	var/lastbang
   	var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate
  +	var/mob_capacity = 2
   							  //then open it in a populated area to crash clients.
   
   /obj/structure/closet/New()
  
positive.code: 		return 0
  
  	var/itemcount = 0
  
  	//Cham Projector Exception
  	for(var/obj/effect/dummy/chameleon/AD in src.loc)
  
negative.code: 			continue
  		if(M.buckled || M.pinned.len)
  			continue
  
  		if(istype(M, /mob/living/carbon/human))
  			if(mobcount >= mob_capacity)
  				continue
  			mobcount++
  
  		if(M.client)
  			M.client.perspective = EYE_PERSPECTIVE
  