anchor.diff:  	icon_state = "bananium"
   	floor_tile = /obj/item/stack/tile/mineral/bananium
   	icons = list("bananium","bananium_dam")
  +	var/spam_flag = 0
   
   /turf/simulated/floor/mineral/bananium/Entered(var/mob/AM)
   	.=..()
  
positive.code: 	name = "mineral floor"
  	icon_state = ""
  	var/list/icons = list()
  	var/spam_flag = 0
  	var/last_event = 0
  	var/active = null
  
  /turf/simulated/floor/mineral/New()
  	..()
  
negative.code: 	icon_state = "uranium"
  	floor_tile = /obj/item/stack/tile/mineral/uranium
  	icons = list("uranium","uranium_dam")
  	var/last_event = 0
  	var/active = null
  
  /turf/simulated/floor/mineral/uranium/Entered(var/mob/AM)
  	.=..()
  