anchor.diff:  //////////Autolathe Designs ///////
   ///////////////////////////////////
   
  +///////////
  +///Tools //
  +///////////
   /datum/design/bucket
   	name = "Bucket"
   	id = "bucket"
  
positive.code: 	build_path = /obj/item/pipe_dispenser
  	category = list("hacked", "Construction")
  
  /datum/design/electropack
  	name = "Electropack"
  	id = "electropack"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
  	build_path = /obj/item/electropack
  	category = list("hacked", "Tools")
  
  /datum/design/large_welding_tool
  	name = "Industrial Welding Tool"
  	id = "large_welding_tool"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 70, MAT_GLASS = 60)
  	build_path = /obj/item/weldingtool/largetank
  	category = list("hacked", "Tools")
  
  /datum/design/handcuffs
  	name = "Handcuffs"
  	id = "handcuffs"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/restraints/handcuffs
  	category = list("hacked", "Security")
  
  /datum/design/receiver
  	name = "Modular Receiver"
  	id = "receiver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 15000)
  	build_path = /obj/item/weaponcrafting/receiver
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_slug
  	name = "Shotgun Slug"
  	id = "shotgun_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun
  	category = list("hacked", "Security")
  
  /datum/design/buckshot_shell
  	name = "Buckshot Shell"
  	id = "buckshot_shell"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/buckshot
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_dart
  	name = "Shotgun Dart"
  	id = "shotgun_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/dart
  	category = list("hacked", "Security")
  
  /datum/design/incendiary_slug
  	name = "Incendiary Slug"
  	id = "incendiary_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/incendiary
  	category = list("hacked", "Security")
  
  /datum/design/riot_dart
  	name = "Foam Riot Dart"
  	id = "riot_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
  	build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
  	category = list("hacked", "Security")
  
  /datum/design/riot_darts
  	name = "Foam Riot Dart Box"
  	id = "riot_darts"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50000) //Comes with 40 darts
  	build_path = /obj/item/ammo_box/foambox/riot
  	category = list("hacked", "Security")
  
  /datum/design/a357
  	name = "Speed Loader (.357)"
  	id = "a357"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/a357
  	category = list("hacked", "Security")
  
  /datum/design/c10mm
  	name = "Ammo Box (10mm)"
  	id = "c10mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c10mm
  	category = list("hacked", "Security")
  
  /datum/design/c45
  	name = "Ammo Box (.45)"
  	id = "c45"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c45
  	category = list("hacked", "Security")
  
  /datum/design/c9mm
  	name = "Ammo Box (9mm)"
  	id = "c9mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c9mm
  	category = list("hacked", "Security")
  
  /datum/design/cleaver
  
negative.code: 	build_path = /obj/item/rcd_ammo
  	category = list("initial","Construction")
  
  /////////////
  ////T-Comms//
  /////////////
  
  /datum/design/signaler
  	name = "Remote Signaling Device"
  	id = "signaler"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 400, MAT_GLASS = 120)
  	build_path = /obj/item/assembly/signaler
  	category = list("initial", "T-Comm")
  
  /datum/design/radio_headset
  	name = "Radio Headset"
  	id = "radio_headset"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75)
  	build_path = /obj/item/radio/headset
  	category = list("initial", "T-Comm")
  
  /datum/design/bounced_radio
  	name = "Station Bounced Radio"
  	id = "bounced_radio"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75, MAT_GLASS = 25)
  	build_path = /obj/item/radio/off
  	category = list("initial", "T-Comm")
  
  /datum/design/intercom_frame
  	name = "Intercom Frame"
  	id = "intercom_frame"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75, MAT_GLASS = 25)
  	build_path = /obj/item/wallframe/intercom
  	category = list("initial", "T-Comm")
  
  ////////////////
  ////Dinnerware//
  ////////////////
  
  /datum/design/kitchen_knife
  	name = "Kitchen Knife"
  	id = "kitchen_knife"
  