anchor.diff:  	switch(stage)
   		if(2)
   			if(prob(5))
  -				affected_mob << "\red You can't stop thinking about [addicted_to.name]!"
  +				affected_mob << "\red You can't stop thinking about [addiction]!"
   			if(affected_mob.sleeping && prob(1))
   				affected_mob << "\blue You feel better."
   				stage--
  
positive.code: 					stage--
  		if(4)
  			if(prob(7))
  				affected_mob << "\red Gotta have some [addicted_to.name]!"
  				if(prob(10))
  					affected_mob.take_organ_damage(1)
  			if(prob(2))
  
negative.code: 	cure_chance = 3
  	affected_species = list("Human", "Monkey", "Skrell", "Unathi", "Tajaran", "Kidan", "Grey")
  	var/datum/reagent/addicted_to
  	var/addiction
  	var/addiction_countdown = 1800 // Three minutes
  
  /datum/disease/addiction/New()
  	if(addicted_to)
  		src.name = "[addicted_to.name] Addiction"
  		src.addiction ="[addicted_to.name]"
  		src.cure = addicted_to.id
  		//affected_mob.addictions += addicted_to
  	..()
  