anchor.diff:  /datum/subsystem/minimap/proc/generate_tile(turf/tile, icon/minimap)
   	var/icon/tile_icon
   	var/obj/obj
  -	var/list/obj_icons = list()
  +	var/list/obj_icons
   	// Don't use icons for space, just add objects in space if they exist.
   	if(istype(tile, /turf/open/space))
   		obj = locate(/obj/structure/lattice/catwalk) in tile
  
positive.code: 		tile_icon.Scale(TILE_SIZE, TILE_SIZE)
  		// Add the tile to the minimap.
  		minimap.Blend(tile_icon, ICON_OVERLAY, ((tile.x - 1) * TILE_SIZE), ((tile.y - 1) * TILE_SIZE))
  		del(tile_icon)
  
negative.code: 	// Scale it up to our target size.
  	minimap.Scale(MINIMAP_SIZE, MINIMAP_SIZE)
  
  	// Loop over turfs and generate icons.
  	for(var/T in block(locate(x1, y1, z), locate(x2, y2, z)))
  		generate_tile(T, minimap)
  
  	// Create a new icon and insert the generated minimap, so that BYOND doesn't generate different directions.
  	var/icon/final = new /icon()
  