anchor.diff:  	attacktext = "bites"
   	attack_sound = 'sound/weapons/bite.ogg'
   	speak_emote = list("gnashes")
  +
  +	//Some carps heal over time
  +
  +/mob/living/simple_animal/hostile/carp/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
  +	. = ..()
  +	if(regen != TRUE)
  +		return
  +	else
  +		regen_cooldown = world.time + REGENERATION_DELAY
  +
  +/mob/living/simple_animal/hostile/carp/Life()
  +	. = ..()
  +	if(regen_cooldown < world.time)
  +		heal_overall_damage(heal_amout)
   
   	//Space carp aren't affected by cold.
   	atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
  
positive.code: 	icon_living = "megacarp"
  	icon_dead = "megacarp_dead"
  	icon_gib = "megacarp_gib"
  	maxHealth = 30
  	health = 30
  	pixel_x = -16
  
negative.code: 	melee_damage_lower = 15
  	melee_damage_upper = 18
  
  #undef REGENERATION_DELAY
  