anchor.diff:  	melee_damage_upper = initial(melee_damage_upper)
   	set_varspeed(initial(speed))
   
  -	morph_time = world.time + MORPH_COOLDOWN
   	med_hud_set_health()
   	med_hud_set_status() //we are not an object
   
  
positive.code: 	return FALSE
  
  /mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
  	if(morph_time <= world.time && !stat)
  		if(A == src)
  			restore()
  			return
  
negative.code: 	var/melee_damage_disguised = 0
  	var/eat_while_disguised = FALSE
  	var/atom/movable/form = null
  	var/static/list/blacklist_typecache = typecacheof(list(
  	/obj/screen,
  	/obj/singularity,
  