anchor.diff:  			if(prob(1))
   				affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
   		if(4)
  +			if(affected_mob == DEAD)
  +				return
   			if(prob(1))
   				affected_mob.emote("sneeze")
   			if(prob(1))
  
positive.code: 
  	switch(stage)
  		if(2, 3)
  			if(prob(1))
  				affected_mob.emote("sneeze")
  			if(prob(1))
  
negative.code: 					affected_mob.adjustToxLoss(1)
  					affected_mob.updatehealth()
  		if(5)
  			if(affected_mob != DEAD)
  				affected_mob << "<span class='danger'>You feel something tearing its way out of your stomach...</span>"
  				affected_mob.adjustToxLoss(10)
  				affected_mob.updatehealth()
  			if(prob(50))
  				AttemptGrow()
  
  