anchor.diff:  				who += i == length(people) ? " and [people[i]]" : ", [people[i]]"
   			Players << "The Dark Mark was dispersed by [who]."
   			del src
  -
  -mob/Sir_Nicholas
  -	icon = 'NPCs.dmi'
  -	icon_state = "normal"
  -	Immortal=1
  -	density=0
  -	NPC = 1
  -	Gm = 1
  -	New()//States that its calling a new something ^_^
  -		wander()//Calls the following PROC, which makes the NPC move by itself
  -	proc/wander()//Self-Explanatory
  -		//I have no idea what it does, but its required
  -		while(src)//As long as the src exists...
  -			walk_rand(src,rand(5,30))//This will happen...
  -			sleep(5)//And this tells it how long between each step it takes
  -	Click()//This starts- wait... you know what this is... i hope ^^
  -		if(!(src in view(usr.client.view)))return
  -		hearers()<<"<b>Sir Nicholas:</b> G'day, [usr]. I trust your day is going well, eh mate?"
  -		sleep(30)
  -		hearers()<<"Sir Nicholas opens his head and closes it, before flying off."
  -		icon_state="headless"
  -		sleep(20)
  -		icon_state="normal"
  -mob/Bloody_Baron
  -	icon = 'NPCs.dmi'
  -	icon_state = "baron"
  -	density=0
  -	Immortal=1
  -	NPC = 1
  -	Gm = 1
  -	New()//States that its calling a new something ^_^
  -		wander()//Calls the following PROC, which makes the NPC move by itself
  -	proc/wander()//Self-Explanatory
  -		//I have no idea what it does, but its required
  -		while(src)//As long as the src exists...
  -			walk_rand(src,rand(5,30))//This will happen...
  -			sleep(5)//And this tells it how long between each step it takes
  -	Click()//This starts- wait... you know what this is... i hope ^^
  -		if(!(src in view(usr.client.view)))return
  -		hearers()<<"<b>The Bloody Baron:</b> *Moan* Ahhhhhhhhhh......ooooooohhh. Leave me alone, [usr]."
  -mob/Moaning_Myrtle
  -	icon = 'NPCs.dmi'
  -	icon_state = "myrtle"
  -	density=0
  -	Immortal=1
  -	NPC = 1
  -	Gm = 1
  -	New()//States that its calling a new something ^_^
  -		wander()//Calls the following PROC, which makes the NPC move by itself
  -	proc/wander()//Self-Explanatory
  -		//I have no idea what it does, but its required
  -		while(src)//As long as the src exists...
  -			walk_rand(src,rand(5,30))//This will happen...
  -			sleep(5)//And this tells it how long between each step it takes
  -	Click()//This starts- wait... you know what this is... i hope ^^
  -		if(!(src in view(usr.client.view)))return
  -		hearers()<<"<b>Moaning Myrtle:</b> *Sob* Wahhhhhh! Ohhhh, hello there, [usr]. *Blush* GO AWAY! *sob* ahhh..."
   
   mob/Player/var/tmp/shop_index = 1
   obj/shop
  
positive.code: 	Immortal=1
  	icon='NPCs.dmi'
  	icon_state="nurse"
  	Madame_Pomfrey//Names the NPC//Do i really need to say... Sets their ICON STATE
  
  		Click()//This starts- wait... you know what this is... i hope ^^
  			switch(input("Would you like me to heal you?","Madam Pomfrey the Nurse")in list("Yes, Please.","Cure my illness.","No Thanks."))
  				if("Yes, Please.")
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> Episkey!"
  					usr.overlays+=image('attacks.dmi',icon_state="heal")
  					usr.HP=usr.MHP+usr.extraMHP
  					usr.updateHPMP()
  					sleep(10)
  					usr.overlays-=image('attacks.dmi',icon_state="heal")
  				if("Cure my illness.")
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> Ah, I shall use an ancient remedy to cure your afflictions."
  					sleep(20)
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> An Mani Elem, Vas Rel Por!"
  					usr<<"The nurse finishes uttering the ancient spell and waves her wand around you. You suddenly feel all warm inside."
  					usr.overlays+=image('attacks.dmi',icon_state="heal")
  					usr.HP=usr.MHP+usr.extraMHP
  					usr.updateHPMP()
  					sleep(10)
  					usr.overlays-=image('attacks.dmi',icon_state="heal")
  					usr.overlays-=image('MaleRavenclaw.dmi',icon_state="pimple")
  					usr.Zitt=0
  				if("No Thanks.")
  					usr<<"Madam Pomfrey:  Very well then. Off you go."
  	verb
  		Heal_Me()
  			set src in oview(1)
  
negative.code: 				usr.updateHPMP()
  				src = null
  				spawn(10)
  					if(usr)
  						usr.overlays-=image('attacks.dmi',icon_state="heal")
  
  	New()
  		..()
  		spawn(425)
  			del src
  
  
  mob/Madame_Pomfrey
  	NPC=1
  