anchor.diff:  						animate(warnWidth,  alpha = 100, transform = mWidth, time = 7)
   						animate(warnHeight, alpha = 100, transform = mHeight, time = 7)
   
  -						sleep(40)
  +						sleep(30)
   
   						walk(warnWidth, 0)
   						warnWidth.loc = null
  
positive.code: 			Death(mob/Player/killer)
  				..(killer)
  
  				SpawnPortal("teleportPointCoS Floor 3", "CoSBoss2LockDoor", lava=1)
  
  
  		Rat
  
negative.code: 
  			P1.density = 0
  
  			if(timer)
  				var/obj/clock/c = new(get_step(P1, SOUTH))
  
  				var/min = round(respawnTime/600)
  				var/sec = respawnTime - min*600
  
  				c.setTime(min,sec)
  
  				while(!c.countdown())
  					sleep(10)
  
  				c.loc = null
  			else
  				sleep(respawnTime-50)
  
  			if(door) door.door = 0
  
  
  