anchor.diff:  		H << "<span class='notice'>You toggle the inbuilt jetpack [on? "on":"off"].</span>"
   
   /obj/item/weapon/tank/jetpack/suit/proc/turn_off()
  -	var/mob/living/carbon/human/C = usr
   	on = 0
   	SSobj.processing -= src
   	ion_trail.stop()
  -	if(!has_gravity(C) && flying == 0 && C.pass_flags & PASSTABLE) // so it removes PASSTABLE which they get when its on. Prevents loopholes.
  -		C.pass_flags -= PASSTABLE
   	air_contents = null
   	tank = null
   	icon_state = initial(icon_state)
  
positive.code: 	var/datum/effect/effect/system/ion_trail_follow/ion_trail
  	var/on = 0.0
  	var/stabilization_on = 0
  	var/flying = 0 // Needed to control the PASSTABLE flag
  	var/volume_rate = 500              //Needed for borg jetpack transfer
  
  /obj/item/weapon/tank/jetpack/New()
  
negative.code: 
  		on = !on
  		if(on)
  			ion_trail.start()
  			tank = H.s_store
  			air_contents = tank.air_contents
  			SSobj.processing |= src
  