anchor.diff:  /obj/item/soap/tongue/New()
   	..()
   	item_flags |= NOBLUDGEON //No more attack messages
  -
  -/obj/item/trash/rkibble
  -	name = "robo kibble"
  -	desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
  -	icon = 'icons/mob/dogborg.dmi'
  -	icon_state= "kibble"
   
   /obj/item/soap/tongue/attack_self(mob/user)
   	var/mob/living/silicon/robot.R = user
  
positive.code: 
  /obj/item/dogborg/jaws/small/attack_self(mob/user)
  	var/mob/living/silicon/robot.R = user
  	if(R.emagged)
  		name = "combat jaws"
  		icon = 'icons/mob/dogborg.dmi'
  		icon_state = "jaws"
  		desc = "The jaws of the law."
  		flags_1 = CONDUCT_1
  		force = 12
  		throwforce = 0
  		hitsound = 'sound/weapons/bite.ogg'
  		attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
  		w_class = 3
  		sharpness = IS_SHARP
  	else
  		name = "puppy jaws"
  		icon = 'icons/mob/dogborg.dmi'
  		icon_state = "smalljaws"
  		desc = "The jaws of a small dog."
  		flags_1 = CONDUCT_1
  		force = 5
  		throwforce = 0
  		hitsound = 'sound/weapons/bite.ogg'
  		attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
  		w_class = 3
  		sharpness = IS_SHARP
  	update_icon()
  
  
  //Cuffs
  
  /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
  	if(!C.handcuffed)
  		playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
  		C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
  							"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
  		if(do_mob(user, C, 60))
  			if(!C.handcuffed)
  				C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
  				C.update_inv_handcuffed(0)
  				to_chat(user,"<span class='notice'>You handcuff [C].</span>")
  				playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
  				log_combat(user, C, "handcuffed")
  		else
  			to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
  
  
  //Boop
  
negative.code: SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
  */
  
  /obj/item/dogborg/jaws
  	name = "Dogborg jaws"
  	desc = "The jaws of the debug errors oh god."
  	icon = 'icons/mob/dogborg.dmi'
  	flags_1 = CONDUCT_1
  	force = 1
  	throwforce = 0
  	w_class = 3
  	hitsound = 'sound/weapons/bite.ogg'
  	sharpness = IS_SHARP
  
  /obj/item/dogborg/jaws/big
  	name = "combat jaws"
  	desc = "The jaws of the law."
  	icon_state = "jaws"
  	force = 12
  	attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
  
  /obj/item/dogborg/jaws/small
  	name = "puppy jaws"
  	desc = "Rubberized teeth ."
  	icon_state = "smalljaws"
  	force = 6
  	attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
  	var/status = 0
  
  /obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
  	..()
  