anchor.diff:  					else
   						pointcost = 50
   			if("implant")
  -				if(gang.points >= 30)
  +				if(gang.points >= 15)
   					item_type = /obj/item/weapon/implanter/gang
   					usr << "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>"
  -					pointcost = 30
  +					pointcost = 15
   			if("gangtool")
   				if(gang.points >= 10)
   					if(usr.mind == gang.bosses[1])
  
positive.code: 	outfits = 1
  
  /obj/item/device/gangtool/spare/lt
  	promotable = 1
negative.code: 		else
  			dat += "C4 Explosive<br>"
  
  		dat += "(15 Influence) "
  		if(points >= 15)
  			dat += "<a href='?src=\ref[src];purchase=implant'>Implant Breaker</a><br>"
  		else
  			dat += "Implant Breaker<br>"
  