anchor.diff:  			p.verbs   -= spell.path
   			p.learning = null
   
  -
  -obj/items/summoning_stone
  -
  
positive.code: 						prize = pick(/obj/items/lamps/triple_gold_lamp, /obj/items/lamps/triple_exp_lamp, /obj/items/lamps/triple_drop_rate_lamp)
  					else if(istype(i3, /obj/items/crystal/magic))
  						chance -= 60
  						prize = ignoreItem ? /obj/items/summoning_stone : /obj/items/lamps/power_lamp
  
  				else if(istype(i3, /obj/items/wearable/))
  
  
negative.code: 
  		hearers(p) << infomsg("[p.name] holds their [name] up in the air")
  
  		var/obj/items/magic_stone/source = src
  		src=null
  		spawn()
  			var/tmploc = p.loc
  