anchor.diff:  	stun = 5
   	weaken = 5
   	embed = 0
  +	sharp = 0
   
   /obj/item/projectile/bullet/weakbullet/booze
   	embed = 0
  
positive.code: 	nodamage = 0
  	flag = "bullet"
  	embed = 1
  
  	on_hit(var/atom/target, var/blocked = 0)
  		if (..(target, blocked))
  
negative.code: /obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
  	name = "exploding bullet"
  	damage = 20
  	edge = 1
  
  
  /obj/item/projectile/bullet/stunshot
  