anchor.diff:  			M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
   
   			var/obj/item/weapon/card/id/centcom/W = new(M)
  -			W.name = "[M.real_name]'s ID Card"
  +			W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
   			W.access = get_all_accesses()
   			W.access += get_all_centcom_access()
   			W.assignment = "Nanotrasen Navy Officer"
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += get_all_centcom_access()
  
negative.code: 			M.equip_if_possible(pda, slot_wear_pda)
  
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += get_all_centcom_access()
  