anchor.diff: -<<<<<<< HEAD
   //The "BDPtarget" temp visual is created by anything that "launches" a supplypod.  It makes two things: a falling droppod animation, and the droppod itself.
   //------------------------------------SUPPLY POD-------------------------------------//
   /obj/structure/closet/supplypod
  
positive.code: /obj/structure/closet/supplypod/proc/preOpen() //Called before the open() proc. Handles anything that occurs right as the pod lands.
  	var/turf/T = get_turf(src)
  	var/list/B = explosionSize //Mostly because B is more readable than explosionSize :p
  	var/boomTotal = 0 //A counter used to check if the explosion does nothing
  	if (landingSound)
  		playsound(get_turf(src), landingSound, soundVolume, 0, 0)
  	for (var/mob/living/M in T)
  
negative.code: 	icon_state = "cargodisk"
  	item_state = "card-id"
  	w_class = WEIGHT_CLASS_SMALL
  