anchor.diff:  
   					Death()
   
  +				Slug
  +					icon_state = "slug"
  +
  +					MapInit()
  +						set waitfor = 0
  +						walk_rand(src,15)
  +
  +						sleep(100)
  +						walk(src, 0)
  +						loc = null
  +					BlindAttack()
  +					Death()
  +
   				Sword
   					icon = 'Mobs_128x128.dmi'
   					iconSize = 4
  
positive.code: 					else if(distance > 3)
  						step_rand(src)
  						sleep(2)
  
  			Slug
  				icon_state = "slug"
  
  				New()
  					move()
  				proc/move()
  					set waitfor = 0
  					walk_rand(src,15)
  
  					sleep(100)
  					walk(src, 0)
  					loc = null
  				BlindAttack()
  
  			Archangel
  				icon_state = "archangel"
  
negative.code: 
  						Attacked(obj/projectile/p)
  							if(p.owner && isplayer(p.owner) && p.owner.loc.loc == loc.loc)
  								if(MoveDelay == 2 && prob(50))
  									MoveDelay = 1
  									ChangeState(state)
  									spawn(rand(40, 60))
  										MoveDelay = 2
  										ChangeState(state)
  
  