anchor.diff:  			p.pet.walkTo(target, get_dir(p.pet, p))
   			sleep(10)
   
  -			if(prob(8))
  +			if(prob(chance))
   				. = 1
   				p << errormsg("Your [p.pet.name] couldn't find your [name]")
   
  
positive.code: 			limited_edition
  				name = "special prom 2015 chest"
  				drops = "(limited)2015 prom"
  
  		blood_chest
  			icon_state = "red"
  
negative.code: 		levelReq   = 0
  		message    = 0
  
  		var/chance = 8
  
  		ball
  			icon_state = "ball"
  			chance = 1
  
  		Feed(mob/Player/p)
  
  			if(p.pet.busy)
  