anchor.diff:  	var/timerid = addtimer(CALLBACK(src, .proc/HeatUp), 1 SECONDS, TIMER_STOPPABLE | TIMER_LOOP) //Heat up every second
   	addtimer(CALLBACK(src, .proc/FinishSpeedup, timerid), 6 SECONDS)
   	to_chat(ooze, "<span class='notice'>You start feel a lot quicker.</span>")
  +	active = TRUE
   	ooze.adjust_ooze_nutrition(-10)
   
   ///Heat up the mob a little
  
positive.code: /datum/action/cooldown/metabolicboost/IsAvailable()
  	. = ..()
  	var/mob/living/simple_animal/hostile/ooze/ooze = owner
  	if(. && ooze.ooze_nutrition >= nutrition_cost && !active)
  		return TRUE
  	return FALSE
  
  ///Give the mob a speed boost, heat it up every second, and end the ability in 6 seconds
  /datum/action/cooldown/metabolicboost/Trigger()
  
negative.code: 	icon_icon = 'icons/mob/actions/actions_slime.dmi'
  	button_icon_state = "metabolic_boost"
  	check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
  	cooldown_time = 24 SECONDS
  	var/nutrition_cost = 10
  	var/active = FALSE
  
  