anchor.diff:  		if(word1 == wordjoin && word2 == wordhide && word3 == wordtech)
   			return runestun()
   		else
  +			user.take_overall_damage(75, 0)
   			return fizzle()
   
   
  
positive.code: 				var/mob/living/carbon/human/H = user
  				var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
  				user << "\red You finish drawing the arcane markings of the Geometer."
  				R.word1 = w1
  				R.word2 = w2
  				R.word3 = w3
  				R.check_icon()
  				R.blood_DNA = list()
  				R.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
  
negative.code: 	//				return
  	//		for(var/mob/M in nearby)
  	//			if(M == user)
  			for(var/entry in words)
  				words[entry] = T.words[entry]
  			user << "You copy the translation notes from your tome."
  
  
  