anchor.diff:  	var/use_message = "You shuffle the deck..."
   	var/used_message = "All the cards seem to be blank now."
   	var/failure_message = "..And draw a card! It's...blank? Maybe you should try again later."
  -	var/list/possible_guardians = list("Fire", "Standard", "Scout", "Shield", "Ranged", "Healer", "Fast")
  +	var/list/possible_guardians = list("Fire", "Standard", "Scout", "Shield", "Ranged", "Healer", "Fast", "Explosive")
   	var/random = TRUE
   
   /obj/item/weapon/guardiancreator/attack_self(mob/living/user)
  
positive.code: /mob/living/simple_animal/hostile/guardian/bluespace
  	ranged = 1
  	range = 15
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  	speed = -1
  	attack_sound = 'sound/weapons/emitter.ogg'
  	projectiletype = /obj/item/projectile/magic/teleport
  
negative.code: 
  /mob/living/simple_animal/hostile/guardian/fire
  	a_intent = "help"
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  	attack_sound = 'sound/items/Welder.ogg'
  	attacktext = "sears"
  	damage_transfer = 0.6
  