anchor.diff:  		playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, TRUE, -1)
   		D.SetSleeping(300)
   		D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
  -	return TRUE
  +		. = TRUE
   
   /datum/martial_art/cqc/proc/Pressure(mob/living/A, mob/living/D)
   	if(!can_use(A))
  
positive.code: 		D.apply_damage(10, BRUTE)
  		D.Paralyze(120)
  		log_combat(A, D, "slammed (CQC)")
  	return TRUE
  
  /datum/martial_art/cqc/proc/Kick(mob/living/A, mob/living/D)
  	if(!can_use(A))
  
negative.code: 			A.put_in_hands(I)
  		D.adjustStaminaLoss(50)
  		D.apply_damage(25, A.get_attack_type())
  		return TRUE
  
  /datum/martial_art/cqc/grab_act(mob/living/A, mob/living/D)
  	if(A!=D && can_use(A)) // A!=D prevents grabbing yourself
  