anchor.diff:  	duration = 100
   	smooth = SMOOTH_TRUE
   
  -/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
  +/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caste r)
   	. = ..()
   	queue_smooth_neighbors(src)
   	queue_smooth(src)
  
positive.code: /mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
  	playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
  	var/last_dist = 0
  	for(var/t in spiral_range_turfs(burst_range, original))
  		var/turf/T = t
  		if(!T)
  
negative.code: 				else
  					burst_range = 3
  					INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
  				OpenFire()
  			else
  				devour(L)
  		else
  