anchor.diff:  	nodamage = FALSE
   	embedding = list("embedded_impact_pain_multiplier" = 3)
   
  -/obj/item/projectile/magic/runic_spear/on_hit(target)
  -	if(ismob(target))
  -		var/mob/M = target
  -		if(M.anti_magic_check())
  -			M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
  -			qdel(src)
  -			return BULLET_ACT_BLOCK
  -	. = ..()
   
   /obj/item/projectile/magic/runic_heal
   	name = "Runic Heal"
  
positive.code: 	armour_penetration = 0
  	nodamage = FALSE
  	temperature = 80
  /obj/item/projectile/temp/runic_icycle/on_hit(target)
  	if(ismob(target))
  		var/mob/M = target
  
negative.code: 		var/current_size = 1
  		X.resize = newsize*current_size
  		current_size = newsize
  		if(current_size > 1)
  			X.pass_flags &= ~PASSTABLE
  		if(current_size < 0.85)
  			X.pass_flags = PASSTABLE
  		X.update_transform()
  		..()
  	if(ismob(target))
  