anchor.diff:  	qdel(src)
   	return TRUE
   
  -/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
  -	if(!W.tool_start_check(user, amount=3))
  -		return FALSE
  -	to_chat(user, span_notice("You start to weld [src]..."))
  -	if(W.use_tool(src, user, 20, amount=3, volume = 50))
  -		return TRUE
  -	return FALSE
   
   /obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
   	if(!(flags_1 & NODECONSTRUCT_1))
  
positive.code: 					state = STATE_WIRED
  				else
  					to_chat(user, span_warning("You need two lengths of cable to wire a camera!"))
  					return
  				return
  
  			else if(W.tool_behaviour == TOOL_WELDER)
  
  				if(weld(W, user))
  					to_chat(user, span_notice("You unweld [src] from its place."))
  					state = STATE_WRENCHED
  					set_anchored(TRUE)
  				return
  
  		if(STATE_WIRED) // Upgrades!
  			if(istype(W, /obj/item/stack/sheet/mineral/plasma)) //emp upgrade
  				if(emp_module)
  
negative.code: 	else if(I == proxy_module)
  		proxy_module = null
  
  /obj/structure/camera_assembly/welder_act(mob/living/user, obj/item/tool)
  	if(state != STATE_WRENCHED && state != STATE_WELDED)
  		return
  	. = TRUE
  	if(!tool.tool_start_check(user, amount=3))
  		return
  	user.balloon_alert_to_viewers("[state == STATE_WELDED ? "un" : null]welding...")
  	audible_message(span_hear("You hear welding."))
  	if(!tool.use_tool(src, user, 2 SECONDS, amount=3, volume = 50))
  		user.balloon_alert_to_viewers("stopped [state == STATE_WELDED ? "un" : null]welding!")
  		return
  	state = ((state == STATE_WELDED) ? STATE_WRENCHED : STATE_WELDED)
  	set_anchored(state == STATE_WELDED)
  	user.balloon_alert_to_viewers(state == STATE_WELDED ? "welded" : "unwelded")
  
  
  /obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
  	switch(state)
  		if(STATE_WELDED)
  			if(istype(W, /obj/item/stack/cable_coil))
  				var/obj/item/stack/cable_coil/C = W
  