anchor.diff:  	if(H.martial_art != src)
   		return
   	H.martial_art = base
  +	if(help_verb)
  +        H.verbs -= help_verb
   
   /datum/martial_art/boxing
   	name = "Boxing"
  
positive.code: /datum/martial_art/the_sleeping_carp
  	name = "The Sleeping Carp"
  	deflection_chance = 100
  
  /datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(findtext(streak,WRIST_WRENCH_COMBO))
  
negative.code: 	var/temporary = 0
  	var/datum/martial_art/base = null // The permanent style
  	var/deflection_chance = 0 //Chance to deflect projectiles
      var/help_verb = null
  
  /datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	return 0
  