anchor.diff:  		istype(W,/obj/item/clothing/gloves) || \
   		istype(W,/obj/item/clothing/shoes) || \
   		istype(W,/obj/item/clothing/suit) || \
  -		istype(W,/obj/item/weapon/bedsheet))
  +		istype(W,/obj/item/weapon/bedsheet) || \
  +		istype(W,/obj/item/weapon/paper))
   
   		//YES, it's hardcoded... saves a var/can_be_washed for every single clothing item.
   		if ( istype(W,/obj/item/clothing/suit/space ) )
  
positive.code: 		else if(istype(crayon,/obj/item/weapon/stamp))
  			var/obj/item/weapon/stamp/ST = crayon
  			wash_color = ST.item_color
  
  		if(wash_color)
  			var/new_jumpsuit_icon_state = ""
  
negative.code: 	//8 = blood, running
  	var/gibs_ready = 0
  	var/obj/crayon
  	var/obj/paper
  
  /obj/machinery/washing_machine/AltClick(mob/user)
  	if(!user.canUseTopic(src))
  