anchor.diff:  /obj/item/projectile/bullet/sniper/haemorrhage/on_hit(atom/target, blocked = 0, hit_zone)
   	if((blocked != 100) && iscarbon(target))
   		var/mob/living/carbon/C = target
  -		C.bleed(100)
  +		C.bleed(300)
   
   	return ..()
   
  
positive.code: 
  /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
  	name = "syndicate sniper rifle"
  	desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
  	pin = /obj/item/device/firing_pin/implant/pindicate
  	origin_tech = "combat=7;syndicate=6"
  
  
negative.code: 
  /obj/item/weapon/gun/projectile/automatic/sniper_rifle
  	name = "sniper rifle"
  	desc = "A long ranged weapon that does significant damage. No, you can't quickscope."
  	icon_state = "sniper"
  	item_state = "sniper"
  	recoil = 2
  