anchor.diff:  										if(M.buckled)
   											shake_camera(M, 4, 1) // buckled, not a lot of shaking
   										else
  -											M.Weaken(5)
   											shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  +								if(istype(M, /mob/living/carbon))
  +									if(!M.buckled)
  +										M.Weaken(5)
   
   							start_location = locate(/area/shuttle/escape_pod2/transit)
   							end_location = locate(/area/shuttle/escape_pod2/centcom)
  
positive.code: 									if(M.buckled)
  										shake_camera(M, 4, 1) // buckled, not a lot of shaking
  									else
  										M.Weaken(5)
  										shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  
  						//pods
  						start_location = locate(/area/shuttle/escape_pod1/station)
  
negative.code: 								spawn(0)
  									D.close()
  
  						for(var/mob/M in end_location)
  							if(M.client)
  								spawn(0)
  									if(M.buckled)
  										shake_camera(M, 4, 1) // buckled, not a lot of shaking
  									else
  										shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  							if(istype(M, /mob/living/carbon))
  								if(!M.buckled)
  									M.Weaken(5)
  
  						start_location = locate(/area/shuttle/escape_pod3/station)
  						end_location = locate(/area/shuttle/escape_pod3/transit)
  