anchor.diff:  
   //When sending mutiple assets, how many before we give the client a quaint little sending resources message
   #define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
  +
  +//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
  +#define ASSET_CACHE_PRELOAD_CONCURRENT 3
   
   /client
   	var/list/cache = list() // List of all assets sent to this client by the asset cache.
  
positive.code: //This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
  //The proc calls procs that sleep for long times.
  /proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
  	for(var/file in files)
  		if (!client)
  			break
  		if (register_asset)
  			register_asset(file,files[file])
  		send_asset(client,file)
  		stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
  
  //This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
  
negative.code: 		return 0
  
  	client << browse_rsc(SSassets.cache[asset_name], asset_name)
  	if(!verify)
  		client.cache += asset_name
  		return 1
  
  	client.sending |= asset_name
  	var/job = ++client.last_asset_job
  