anchor.diff:  	icon = initial(icon) //Redundancy in case they repick a skin after modulechange
   	if(!GLOB.DonorBorgHolder)
   		message_admins("[client.ckey] just tried to change their borg skin, but there is no borg skin holder datum! (Has the game not started yet?)")
  -		to_chat(src, "An error occured, if the game has not started yet, please try again after it has. The admins have been notified about this")
  +		to_chat(src, "<span class='warning'>An error occured, if the game has not started yet, please try again after it has. The admins have been notified about this.</span>")
   		return FALSE
   	if(forced || is_donator(client))//First off, are we even meant to have this verb? or is an admin bruteforcing it onto a non donator for some reason?
   		if(module.name == "Default")
   			to_chat(src, "Please choose a module first! (Standard works too)")
   			return FALSE
  -		if(module.name == "Syndicate")
  -			to_chat(src, "You cannot reskin a syndicate cyborg :(")
  +		if(ROLE_SYNDICATE in faction)
  +			to_chat(src, "<span class='warning'>You cannot reskin as a syndicate cyborg!</span>")
   			return FALSE
   		var/datum/borg_skin/skins = list("default" = icon(icon = src.icon, icon_state = module.cyborg_base_icon))
   		for(var/T in GLOB.DonorBorgHolder.skins)
  
positive.code: 		eye_lights.icon = A.icon
  		eye_lights.icon_state = "[icon_state]_e[is_servant_of_ratvar(src) ? "_r" : ""]"
  		add_overlay(eye_lights)
  		to_chat(src, "You have successfully applied the skin: [A.name]")
  		special_skin = TRUE
  		return TRUE
  
  
negative.code: 
  /mob/living/silicon/robot/examine(mob/user)
  	. = ..()
  	to_chat(user, "It seems to have the <b>[module.name] module</b> loaded.")