anchor.diff:  	if (!moveable)
   		move_resist = MOVE_FORCE_OVERPOWERING // Avoid being moved by statues or other memes
   
  +	update_constants()
  +
   /obj/machinery/power/supermatter_crystal/Destroy()
   	investigate_log("has been destroyed.", INVESTIGATE_SUPERMATTER)
   	SSair.stop_processing_machine(src)
  
positive.code: 	///How much hallucination should we produce per unit of power?
  	var/hallucination_power = 0.1
  
  	///Our internal radio
  	var/obj/item/radio/radio
  	///The key our internal radio uses
  
negative.code: 			//(1 + (tritRad + pluoxDampen * bzDampen * o2Rad * plasmaRad / (10 - bzrads))) * freonbonus
  			playsound(src, 'sound/weapons/emitter2.ogg', 70, TRUE)
  			var/power_multiplier = max(0, (1 + (power_transmission_bonus / (10 - (gas_comp[/datum/gas/bz] * BZ_RADIOACTIVITY_MODIFIER)))) * freonbonus)// RadModBZ(500%)
  			var/pressure_multiplier = max((1 / ((env_pressure ** pressure_bonus_curve_angle) + 1) * pressure_bonus_derived_steepness) + pressure_bonus_derived_constant, 1)
  			var/co2_power_increase = max(gas_comp[/datum/gas/carbon_dioxide] * 2, 1)
  			supermatter_zap(
  				zapstart = src,
  