anchor.diff:  			loc.loc.Entered(src, src.loc)
   			src.ApplyOverlays(0)
   
  +			Interface = new(src)
  +
   	proc/ApplyOverlays(ignoreBonus = 1)
   		src.overlays = list()
   		if(Lwearing)
  
positive.code: 								k.loc = null
  
  							p.Resort_Stacking_Inv()
  							p.checkQuestProgress("GotWand")
  				if("Deposit")
  					var/heh = input("You have [comma(usr.gold)] gold. How much do you wish to deposit?","Deposit",usr.gold) as null|num
  					if(heh==null)return
  
negative.code: 			if(killer.client)
  				if(istype(src, /mob/NPC/Enemies) && !istype(src, /mob/NPC/Enemies/Summoned))
  					killer.AddKill(src.name)
  					killer:checkQuestProgress("Kill [src.name]")
  				if(killer.MonsterMessages)killer<<"<i><small>You knocked [src] out!</small></i>"
  
  				killer.ekills+=1
  