anchor.diff:  	slot_flags = SLOT_BELT
   	origin_tech = "bluespace=4;materials=4"
   	var/imprinted = "empty"
  +	var/usability = 0
  +
  +/obj/item/device/soulstone/anybody
  +	usability = 1
   
   /obj/item/device/soulstone/pickup(mob/living/user as mob)
  -	if(!iscultist(user) && !iswizard(user))
  +	if(!iscultist(user) && !iswizard(user) && !usability)
   		user << "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>"
   		user.Dizzy(120)
   
   //////////////////////////////Capturing////////////////////////////////////////////////////////
   
   /obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
  -	if(!iscultist(user) && !iswizard(user))
  +	if(!iscultist(user) && !iswizard(user) && !usability)
   		user.Paralyse(5)
   		user << "<span class='userdanger'>Your body is wracked with debilitating pain!</span>"
   		return
  
positive.code: 		newstruct << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  	else if(stoner && iscultist(stoner))
  		newstruct << "<B>You are still bound to serve the cult, follow their orders and help them complete their goals at all costs.</B>"
  	newstruct.cancel_camera()
  
  
  
negative.code: 	S.cancel_camera()
  	C.icon_state = "soulstone2"
  	C.name = "Soul Stone: [S.real_name]"
  	if(iswizard(U) || usability)
  		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	else if(iscultist(U))
  		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  