anchor.diff:  		set hidden = 1
   
   	write()
  -		set hidden = 1
  -
  -
  +		set hidden = 1
positive.code: 					var/obj/spawner/spawn_loc = pick(spawners)
  					var/mob/NPC/Enemies/Summoned/Boss/monster = new /mob/NPC/Enemies/Summoned/Boss/Snowman(spawn_loc.loc)
  					m += monster
  					for(var/i = 1 to 20)
  						spawn_loc = pick(spawners)
  						monster = new (spawn_loc.loc)
  
  
negative.code: 						monster.level       = 600
  						monster.name        = "Snowman"
  						monster.icon        = 'Snowman.dmi'
  						monster.color       = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
  						monster.calcStats()
  						m += monster
  
  