anchor.diff:  	return
   
   /obj/machinery/door/window/bumpopen(mob/user as mob)
  -	if( operating || !src.density )
  -		return
  +	if(operating)	return
   	src.add_fingerprint(user)
   	if(!src.requiresID())
   		user = null
   
  +	if(density && !emagged)
  +		if(allowed(user) || src.emergency == 1)	open_and_close()
  +		else				flick(text("[]deny", src.base_state), src)
  +	return
  +//Why the below doesn't work, I am too tired to figure out. According to Flavo it was allowing percs who didn't have armory access into the armory. Let me go back to the hot tub already. - Raptorblaze
  +/*
  +	if( operating || !src.density )
  +		return
  +	src.add_fingerprint(user)
  +	if(!src.requiresID())
  +		user = null
  +
   	if(allowed(user))
   		open_and_close()
   	else
   		flick(text("[]deny", src.base_state), src)
   	return
  -
  +*/
   /obj/machinery/door/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
   	if(istype(mover) && mover.checkpass(PASSGLASS))
   		return 1
  
positive.code: 		if(I.damtype == BURN || I.damtype == BRUTE)
  			take_damage(aforce)
  		return
  	
  	src.add_fingerprint(user)
  	if (!src.requiresID())
  		//don't care who they are or what they have, act as if they're NOTHING
  
negative.code: 		open()
  		emagged = 1
  		return 1
  
  	//If windoor is unpowered, crowbar, fireaxe and armblade can force it.
  	if(istype(I, /obj/item/weapon/crowbar) || istype(I, /obj/item/weapon/twohanded/fireaxe) || istype(I, /obj/item/weapon/melee/arm_blade) )
  		if(stat & NOPOWER)
  