anchor.diff:  	attack_verb = list("jabbed","stabbed","ripped")
   
   /obj/item/weapon/canesword
  -	name = "cane sword"
  +	name = "thin sword"
   	sharp = 1
   	edge = 1
   	desc = "A thin, sharp blade with an elegant handle."
  
positive.code: 			W.add_fingerprint(user)
  			add_fingerprint(user)
  			icon_state = "cane"
  			user << "You sheathe the sword, and lock its handle to the [src]."
  			locked = 1
  			update_icon()
  
  
negative.code: 	proc/unsheathe(mob/user as mob)
  		if(sword)
  			user.put_in_hands(sword)
  			user.visible_message("\blue [user] takes the handle and draws a sword from inside the [src].", "\blue You take the [src] by the handle and draw out a sharp blade from it.")
  			sword.add_fingerprint(user)
  			add_fingerprint(user)
  			sword = null
  			icon_state = "cane_empty"
  			update_icon()
  