anchor.diff:  	item_state = "mining_helm"
   	item_color = "mining"
   	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
  +	resistance_flags = FIRE_PROOF
   	heat_protection = CHEST|GROIN|LEGS|ARMS
   	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
   	brightness_on = 7
  
positive.code: 	name = "prototype hardsuit"
  	desc = "A prototype suit that protects against hazardous, low pressure environments. Fitted with extensive plating for handling explosives and dangerous research materials."
  	item_state = "hardsuit-rd"
  	resistance_flags = ACID_PROOF
  	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
  	/obj/item/weapon/hand_tele, /obj/item/device/aicard)
  
negative.code: 	desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters."
  	item_state = "mining_hardsuit"
  	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
  	resistance_flags = FIRE_PROOF
  	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe)
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
  