anchor.diff:  			stored_corpse.ckey = src.ckey
   		qdel(src)
   		return
  +	src << "<span class='userdanger'>You're down, but not quite out. You'll be back on your feet within a minute or two.</span>"
   	spawn(rand(800,1200))
   		visible_message("<span class='danger'>[src] staggers to their feet!</span>")
   		src.revive()
  
positive.code: 	robust_searching = 1
  	stat_attack = 2
  	gold_core_spawnable = 1
  	var/mob/living/carbon/human/stored_corpse = null
  
  
  
negative.code: 			Zombify(H)
  		else if (L.stat) //So they don't get stuck hitting a corpse
  			L.gib()
  			visible_message("<span class='danger'>[src] tears [L] to pieces!</span>")
  			src << "<span class='userdanger'>You feast on [L], restoring your health!</span>"
  			src.revive()
  
  /mob/living/simple_animal/hostile/zombie/death()
  