anchor.diff:      Lay your head to rest, it soon becomes clear<br>
       There's always more room around every bend<br>
       Not all that's countable has an end...<i>"}
  +
  
positive.code:     var/area/currentArea = get_area(src)
      if(currentArea.type == /area/ruin/space/has_grav/hilbertresearchfacility)
          ruinSpawned = TRUE
      
  /obj/item/hilbertshotel/Destroy()
      ejectRooms()
      return ..()
  
negative.code: 
  //If only this could be simplified...
  /turf/closed/indestructible/hoteldoor/attack_hand(mob/user)
      promptExit(user)
  
  /turf/closed/indestructible/hoteldoor/attack_animal(mob/user)
      promptExit(user)
  