anchor.diff:  						name = "Vengeful Ghost"
   						icon = 'NPCs.dmi'
   						HPmodifier = 2
  -						DMGmodifier = 1
  +						DMGmodifier = 0.9
   						layer = 5
   						MoveDelay = 2
  -						AttackDelay = 1
  +						AttackDelay = 2
   						Range = 15
   						level = 850
   						canBleed = FALSE
  
positive.code: 
  				Attacked(obj/projectile/p)
  					p.damage = round(p.damage * rand(8, 10)/10)
  					if(MoveDelay == 2 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
  						MoveDelay = 1
  						spawn(50)
  							MoveDelay = 2
  
negative.code: 			Vampire
  				icon = 'FemaleVampire.dmi'
  				level = 850
  				HPmodifier  = 1.5
  				DMGmodifier = 0.8
  				MoveDelay   = 3
  				AttackDelay = 3
  				respawnTime = 3000
  
  				drops = "Vampire"
  