anchor.diff:  	return 1
   
   /mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
  -	if(morph_time <= world.time)
  +	if(morph_time <= world.time && !stat)
   		if(A == src)
   			restore()
   			return
  
positive.code: /mob/living/simple_animal/hostile/morph/examine(mob/user)
  	if(morphed)
  		form.examine(user) // Refactor examine to return desc so it's static? Not sure if worth it
  		if(get_dist(user,src)<=3)
  			user << "<span class='notice'>Looks odd!</span>"
  	else
  		..()
  
negative.code: /mob/living/simple_animal/hostile/morph/proc/assume(atom/movable/target)
  	morphed = 1
  	form = target
  	
  	//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir) No effect better than shit effect
  
  	//Todo : update to .appearance once 508 hits
  