anchor.diff:  				message_admins("Making a new Traitor.")
   				if(!possible_traitors.len)
   					if(need_new_traitor)
  -						log_debug("DEBUG: No potential traitors.  Cancelling new traitor.")
  +						log_debug("No potential traitors.  Cancelling new traitor.")
   					message_admins("No potential traitors.  Cancelling new traitor.")
   					traitorcheckloop()
   					return
   				var/mob/living/newtraitor = pick(possible_traitors)
   				//message_admins("[newtraitor.real_name] is the new Traitor.")
   				if(need_new_traitor)
  -					log_debug("DEBUG: Traitor forced and selected")
  +					log_debug("Traitor forced and selected")
   
   				if (!config.objectives_disabled)
   					forge_traitor_objectives(newtraitor.mind)
  
positive.code: 
  	var/list/possible_traitors
  	var/num_players = 0
  	var/afk_traitor_count = 0
  
  /datum/game_mode/traitor/autotraitor/announce()
  	..()
  
negative.code: 		if(emergency_shuttle.departed)
  			return
  		//message_admins("Performing AutoTraitor Check")
  		log_debug("Doing AFK traitor check")
  		var/scopesdebug = 0 //tempory marker 4464-45
  		var/playercount = 0
  		var/traitorcount = 0
  		var/possible_traitors[0]
  