anchor.diff:  			A.put_in_hands(I)
   		D.adjustStaminaLoss(50)
   		D.apply_damage(25, A.get_attack_type())
  -	return TRUE
  +		return TRUE
   
   /datum/martial_art/cqc/grab_act(mob/living/A, mob/living/D)
   	if(A!=D && can_use(A)) // A!=D prevents grabbing yourself
  
positive.code: 		return FALSE
  	if(findtext(streak,SLAM_COMBO))
  		streak = ""
  		Slam(A,D)
  		return TRUE
  	if(findtext(streak,KICK_COMBO))
  		streak = ""
  		Kick(A,D)
  		return TRUE
  	if(findtext(streak,RESTRAIN_COMBO))
  		streak = ""
  		Restrain(A,D)
  		return TRUE
  	if(findtext(streak,PRESSURE_COMBO))
  		streak = ""
  		Pressure(A,D)
  		return TRUE
  	if(findtext(streak,CONSECUTIVE_COMBO))
  		streak = ""
  		Consecutive(A,D)
  	return FALSE
  
  /datum/martial_art/cqc/proc/Slam(mob/living/A, mob/living/D)
  
negative.code: 		D.Stun(100)
  		restraining = TRUE
  		addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
  		return TRUE
  
  /datum/martial_art/cqc/proc/Consecutive(mob/living/A, mob/living/D)
  	if(!can_use(A))
  