anchor.diff:  
   
   /*
  - * Mech prizes
  + * Mech prizes + MECHA COMBAT!!
    */
   /obj/item/toy/prize
   	icon = 'icons/obj/toy.dmi'
  
positive.code: 	attacker.in_combat = TRUE
  
  	sleep(15)
  	while(combat_health > 0 && attacker.combat_health > 0)
  
  		//if the two toys aren't next to each other, the battle ends
  		if(!in_range(src, attacker)) 
  
negative.code: 					if(combat_health <= round(max_combat_health/3) && special_attack_cooldown == 0) //if health is less than 1/3 and special off CD, use it
  						special_attack_charged = TRUE
  						referee.visible_message("<span class='danger'> [name] begins charging his special attack!! </span>", \
  												"<span class='danger'> You begin charging [name]'s special attack! </span>")
  					else //just attack 
  						SpinAnimation(5, 0)
  						attacker.combat_health--
  