anchor.diff:  	config_tag = "revolution"
   	antag_flag = BE_REV
   	restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
  -	required_players = 10
  +	required_players = 14
   	required_enemies = 1
   	recommended_enemies = 3
   
  
positive.code: /datum/game_mode/revolution/post_setup()
  	var/list/heads = get_living_heads()
  
  	heads_to_kill = heads
  
  	for(var/datum/mind/rev_mind in head_revolutionaries)
  		for(var/datum/mind/head_mind in heads)
  			mark_for_death(rev_mind, head_mind)
  
  
negative.code: 			if(player.assigned_role == job)
  				antag_candidates -= player
  
  	for (var/i=1 to max_headrevs)
  		if (antag_candidates.len==0)
  			break
  		var/datum/mind/lenin = pick(antag_candidates)
  		antag_candidates -= lenin
  		head_revolutionaries += lenin
  
  	if((head_revolutionaries.len < required_enemies)||(!head_check))
  		return 0
  