anchor.diff: +/// Max number of unanchored items that will be moved from a tile when attempting to add a window to a grille.
  +#define CLEAR_TILE_MOVE_LIMIT 20
  +
   /obj/structure/grille
   	desc = "A flimsy framework of iron rods."
   	name = "grille"
  
positive.code: 	var/rods_type = /obj/item/stack/rods
  	var/rods_amount = 2
  	var/rods_broken = TRUE
  	var/grille_type = null
  	var/broken_type = /obj/structure/grille/broken
  
  /obj/structure/grille/Initialize(mapload)
  	. = ..()
  
negative.code: 	broken = TRUE
  	rods_amount = 1
  	rods_broken = FALSE
  