anchor.diff:  	else
   		quirk_holder.blood_volume -= 0.275
   
  -<<<<<<< HEAD
  -=======
   /datum/quirk/blindness
   	name = "Blind"
   	desc = "You are completely blind, nothing can counteract this."
  
positive.code: 	lose_text = "<span class='notice'>You're able to hear again!</span>"
  	medical_record_text = "Subject's cochlear nerve is incurably damaged."
  
  >>>>>>> 6b30b578bb... Makes the quirk menu look less cluttered (#41684)
  /datum/quirk/depression
  	name = "Depression"
  	desc = "You sometimes just hate life."
  
negative.code: 		dumb_thing = FALSE //only once per life
  		if(prob(1))
  			new/obj/item/reagent_containers/food/snacks/spaghetti/pastatomato(get_turf(H)) //now that's what I call spaghetti code
  