anchor.diff:  			for(var/questName in p.questPointers)
   				var/questPointer/pointer = p.questPointers[questName]
   				if(!pointer.stage) continue
  +				if(!pointer.track) continue
   				count++
   				if(count > 4) break
   
  
positive.code: 				Interface.Update()
  				src << infomsg(q.desc)
  				src << infomsg(stage.desc)
  
  		checkQuestProgress(args)
  			var/found = FALSE
  
negative.code: 
  
  mob/Player/Topic(href, href_list[])
  	if(href_list["action"] == "selectQuest")
  		var/questName = href_list["questName"]
  		displayQuest(questName)
  	else if(href_list["action"] == "trackQuest")
  		var/questName = href_list["questName"]
  		trackQuest(questName)
  	.=..()
  
  mob/Player
  