anchor.diff:  				var/image/I
   				switch(hurtdamage)
   					if(10 to 25)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
   					if(25 to 40)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
   					if(40 to 55)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
   					if(55 to 70)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
   					if(70 to 85)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
   					if(85 to INFINITY)
  -						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
  +						I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
   				damageoverlay.overlays += I
   
   		if( stat == DEAD )
  
positive.code: 				var/image/I
  				switch(oxyloss)
  					if(10 to 20)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
  					if(20 to 25)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
  					if(25 to 30)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
  					if(30 to 35)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
  					if(35 to 40)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
  					if(40 to 45)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
  					if(45 to INFINITY)
  						I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
  				damageoverlay.overlays += I
  
  			//Fire and Brute damage overlay (BSSR)
  
negative.code: 				var/image/I
  				switch(health)
  					if(-20 to -10)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage1")
  					if(-30 to -20)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage2")
  					if(-40 to -30)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage3")
  					if(-50 to -40)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage4")
  					if(-60 to -50)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage5")
  					if(-70 to -60)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage6")
  					if(-80 to -70)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage7")
  					if(-90 to -80)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage8")
  					if(-95 to -90)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage9")
  					if(-INFINITY to -95)
  						I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage10")
  				damageoverlay.overlays += I
  		else
  			//Oxygen damage overlay
  