anchor.diff:  				H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
   		if(/obj/item/projectile/energy/florayield)
   			H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
  ->>>>>>> 9d487d2... Divides species in subtypes, makes viruses able to infect certain subtypes (#32858)
  
positive.code: <<<<<<< HEAD
  /datum/species/pod
  	// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
  	name = "Podperson"
  	id = "pod"
  	default_color = "59CE00"
  	species_traits = list(MUTCOLORS,EYECOLOR)
  	attack_verb = "slash"
  	attack_sound = 'sound/weapons/slice.ogg'
  	miss_sound = 'sound/weapons/slashmiss.ogg'
  	burnmod = 1.25
  	heatmod = 1.55
  	meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
  	disliked_food = NONE
  	liked_food = NONE
  	toxic_food = NONE
  
  
  /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	. = ..()
  	C.faction |= "plants"
  	C.faction |= "vines"
  
  /datum/species/pod/on_species_loss(mob/living/carbon/C)
  	. = ..()
  	C.faction -= "plants"
  	C.faction -= "vines"
  
  /datum/species/pod/spec_life(mob/living/carbon/human/H)
  	if(H.stat == DEAD)
  		return
  	var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
  	if(isturf(H.loc)) //else, there's considered to be no light
  		var/turf/T = H.loc
  		light_amount = min(1,T.get_lumcount()) - 0.5
  		H.nutrition += light_amount * 10
  		if(H.nutrition > NUTRITION_LEVEL_FULL)
  			H.nutrition = NUTRITION_LEVEL_FULL
  		if(light_amount > 0.2) //if there's enough light, heal
  			H.heal_overall_damage(0.75,0)
  			H.adjustOxyLoss(-0.5)
  
  	if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
  		H.adjustOxyLoss(5) //can eat to negate this unfortunately
  		H.adjustToxLoss(3)
  
  
  /datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
  	if(chem.id == "plantbgone")
  		H.adjustToxLoss(5)
  		H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
  		H.confused = max(H.confused, 1)
  		return TRUE
  
  
  /datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
  	switch(P.type)
  		if(/obj/item/projectile/energy/floramut)
  			if(prob(15))
  				H.rad_act(rand(30,80))
  				H.Knockdown(100)
  				H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
  				if(prob(80))
  					H.randmutb()
  				else
  					H.randmutg()
  				H.domutcheck()
  			else
  				H.adjustFireLoss(rand(5,15))
  				H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
  		if(/obj/item/projectile/energy/florayield)
  			H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
  =======
  /datum/species/pod
  	// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
  	name = "Podperson"
  
negative.code: 		if(H.nutrition > NUTRITION_LEVEL_FULL)
  			H.nutrition = NUTRITION_LEVEL_FULL
  		if(light_amount > 0.2) //if there's enough light, heal
  			H.heal_overall_damage(0.75,0)
  			H.adjustOxyLoss(-0.5)
  
  	if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
  		H.adjustOxyLoss(5) //can eat to negate this unfortunately
  		H.adjustToxLoss(3)
  
  
  /datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
  	if(chem.id == "plantbgone")
  		H.adjustToxLoss(5)
  		H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
  		H.confused = max(H.confused, 1)
  		return TRUE
  
  
  /datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
  	switch(P.type)
  