anchor.diff:  	take_damage(M.melee_damage_upper)
   
   /obj/structure/barricade/attackby(obj/item/I, mob/user, params)
  -	if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent == "help")
  +	if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent == "help" && material == METAL)
   		var/obj/item/weapon/weldingtool/WT = I
   		if(health < maxhealth)
   			if(WT.remove_fuel(0,user))
  
positive.code: 		if(message)
  			visible_message(message)
  		else
  			visible_message("<span class='warning'>The [src] is smashed apart!</span>")
  		if(leave_debris && debris_type)
  			new debris_type(get_turf(src), 3)
  		qdel(src)
  
negative.code: 	desc = "This space is blocked off by a wooden barricade."
  	icon = 'icons/obj/structures.dmi'
  	icon_state = "woodenbarricade"
  	material = WOOD
  
  
  /obj/structure/barricade/security
  