anchor.diff:  		alive++
   	if(update)
   		new_settler_mood()//new faces!
  -		update_static_data(usr)
   	return newcrew
   
   
  
positive.code: 
  /obj/machinery/computer/arcade/orion_trail/proc/set_game_over(user, given_reason)
  	usr.lost_game()
  	
  	gameStatus = ORION_STATUS_GAMEOVER
  	event = null
  	reason = given_reason || death_reason(user)
  
negative.code: 			set_game_over(gamer)
  			return
  		new_settler_mood() //events shake people up a bit and can also change food
  		return TRUE
  	switch(action)
  		if("start_game")
  