anchor.diff:  
   				//slap them with the metaphorical white glove
   				if(P.wants_to_battle) //if the target mech wants to battle, initiate the battle from their POV
  -					mecha_brawl(P, target, user) //P = challenger's mech / SRC = defender's mech / user = defender / target = challenger
  +					mecha_brawl(P, target, user) //P = defender's mech / SRC = attacker's mech / target = defender / user = attacker
   					P.wants_to_battle = FALSE
   					return
   
  
positive.code: 	w_class = WEIGHT_CLASS_SMALL
  	/// Timer when it'll be off cooldown
  	var/timer = 0
  	/// Cooldown between play sessions - 8x longer after a battle
  	var/cooldown = 1.5 SECONDS
  	/// If it makes noise when played with
  	var/quiet = FALSE
  
negative.code: 	if(loc == user)
  		attack_self(user)
  
  /**
    * If you attack a mech with a mech, initiate combat between them 
    */
  /obj/item/toy/prize/attackby(obj/item/user_toy, mob/living/user)
  	if(istype(user_toy, /obj/item/toy/prize)) 
  		var/obj/item/toy/prize/P = user_toy
  		if(check_battle_start(user, P))
  			mecha_brawl(P, user)
  	..()
  
  /**
    * Attack is called from the user's toy, aimed at target(another human), checking for target's toy.
    */
  /obj/item/toy/prize/attack(mob/living/carbon/human/target, mob/living/carbon/human/user)
  	if(target == user)
  		to_chat(user, "<span class='notice'>Target another toy mech if you want to start a battle with yourself.</span>")
  		return
  