anchor.diff:  				else
   			if (src.health <= 0)
   				visible_message("\red <B>The barricade is smashed apart!</B>")
  -				new /obj/item/stack/sheet/wood(get_turf(src))
  -				new /obj/item/stack/sheet/wood(get_turf(src))
  -				new /obj/item/stack/sheet/wood(get_turf(src))
  -				qdel(src)
  +				dismantle()
   			..()
   
   	ex_act(severity)
  
positive.code: 			return 1
  		else
  			return 0
  
  
  //Actual Deployable machinery stuff
  
negative.code: 			else
  				return
  			return
  		else if (istype(W, /obj/item/weapon/crowbar))
  			user.changeNext_move(CLICK_CD_MELEE)
  			user.visible_message("<span class='notice'>[user] is prying apart \the [src].</span>", "<span class='notice'>You begin to pry apart \the [src].</span>")
  			playsound(src, 'sound/items/Crowbar.ogg', 200, 1)
  
  			if(do_after(user, 300, target = src) && src && !src.gcDestroyed)
  				user.visible_message("<span class='notice'>[user] pries apart \the [src].</span>", "<span class='notice'>You pry apart \the [src].</span>")
  				dismantle()
  			return
  		else
  			switch(W.damtype)
  				if("fire")
  