anchor.diff:  			return
   		if(prob(50))
   			I.loc = src.loc
  -			visible_message("\blue Swish! \the [I] lands in \the [src].", 3)
  +			visible_message("<span class='warning'> Swish! \the [I] lands in \the [src].</span>", 3)
   		else
  -			visible_message("\red \the [I] bounces off of \the [src]'s rim!", 3)
  +			visible_message("<span class='danger'> \the [I] bounces off of \the [src]'s rim!</span>", 3)
   		return 0
   	else
   		return ..(mover, target, height, air_group)
  
positive.code: 		qdel(W)
  
  	for(var/mob/M in currentarea)
  		M << "FIGHT!"
negative.code: 	throw_range = 5
  	throwforce = 0
  	w_class = 2.0
  	hitsound = "swing_hit"
  	flags = NOSHIELD
  	var/active = 0
  
  