anchor.diff:  			L.size = size - 2
   			var/size_multiplier = L.size * 0.08
   			L.resize = size_multiplier
  -
  -		//	L.bound_width = L.bound_width * size_multiplier
  -	//		L.bound_height = L.bound_height * size_multiplier
  +			L.pixel_y = L.pixel_y * size_multiplier
  +			L.pixel_x = L.pixel_x * size_multiplier
   
   			L.update_transform()
   		visible_message("<span class='danger'>[src] splits!</span>")
  
positive.code: /mob/living/simple_animal/hostile/megafauna/legion
  	name = "legion"
  	health = 600
  	maxHealth = 600
  	icon_state = "legion"
  	icon_living = "legion"
  	desc = "One of many."
  
negative.code: 	speed = 2
  	ranged = 1
  	flying = 1
  	del_on_death = 1
  	retreat_distance = 5
  	minimum_distance = 5
  	ranged_cooldown_time = 20
  	var/size = 10
  	var/charging = 0
  	pixel_y = -90
  	pixel_x = -75
  	layer = 6
  	loot = list(/obj/structure/closet/crate/necropolis)
  
  