anchor.diff:  	throw_range = 5
   	flags = NOSHIELD
   	attack_verb = null
  +	attack_verb_off = null
   	block_chance = 50
   	origin_tech = "magnets=3;syndicate=4"
   	var/hacked = 0
  
positive.code: 		force = initial(force)
  		throwforce = initial(throwforce)
  		hitsound = initial(hitsound)
  		attack_verb = initial(attack_verb)
  		icon_state = initial(icon_state)
  		w_class = initial(w_class)
  		playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)  //changed it from 50% volume to 35% because deafness
  
negative.code: 	var/throwforce_on = 20
  	var/icon_state_on = "axe1"
  	var/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	 var/attack_verb_off = null // This is hacked in, but it's as sound as the code it replaces.
  	w_class = 2
  	var/w_class_on = 4
  
  