anchor.diff:  	var/brutedamage = convertee.getBruteLoss()
   	var/burndamage = convertee.getFireLoss()
   	if(brutedamage || burndamage)
  -		convertee.adjustBruteLoss(-brutedamage)
  -		convertee.adjustFireLoss(-burndamage)
  +		convertee.adjustBruteLoss(-(brutedamage * 0.75))
  +		convertee.adjustFireLoss(-(burndamage * 0.75))
   	convertee.visible_message("<span class='warning'>[convertee] writhes in pain \
   	[brutedamage || burndamage ? "even as their wounds heal and close" : "as the markings below them glow a bloody red"]!</span>", \
    	"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
  
positive.code: 	var/turf/T = get_turf(src)
  	rune_in_use = 1
  	affecting = user
  	user.color = "#7e1717"
  	user.visible_message("<span class='warning'>[user] freezes statue-still, glowing an unearthly red.</span>", \
  						 "<span class='cult'>You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...</span>")
  	user.ghostize(1)
  
negative.code: 			do_convert(L, invokers)
  	else
  		do_sacrifice(L, invokers)
  	animate(src, color = initial(color), time = 5)
  	rune_in_use = FALSE
  
  /obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
  