anchor.diff:  					if (W.internal)
   						continue
   					if (W.current_stage <= W.max_bleeding_stage)
  -						user.visible_message( 	"\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
  -										"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
  +						user.visible_message( 	"\blue [user] cleans \the [W.desc] on [M]'s [affecting.display_name] and seals the edges with bioglue.", \
  +										"\blue You clean and seal \the [W.desc] on [M]'s [affecting.display_name]." )
   						//H.add_side_effect("Itch")
   					else if (istype(W,/datum/wound/bruise))
  -						user.visible_message( 	"\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
  -										"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
  +						user.visible_message( 	"\blue [user] places a medicine patch over \the [W.desc] on [M]'s [affecting.display_name].", \
  +										"\blue You place a medicine patch over \the [W.desc] on [M]'s [affecting.display_name]." )
   					else
  -						user.visible_message( 	"\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
  -										"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
  +						user.visible_message( 	"\blue [user] smears some bioglue over \the [W.desc] on [M]'s [affecting.display_name].", \
  +										"\blue You smear some bioglue over \the [W.desc] on [M]'s [affecting.display_name]." )
   				affecting.heal_damage(heal_brute,0)
   				use(1)
   		else
  
positive.code: 					if (W.internal)
  						continue
  					if (W.current_stage <= W.max_bleeding_stage)
  						user.visible_message( 	"\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
  						//H.add_side_effect("Itch")
  					else if (istype(W,/datum/wound/bruise))
  						user.visible_message( 	"\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
  					else
  						user.visible_message( 	"\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
  				use(1)
  		else
  			if (can_operate(H))        //Checks if mob is lying down on table for surgery
  
negative.code: 				user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
  				return 1
  			else
  				user.visible_message( 	"\blue [user] salves the wounds on [M]'s [affecting.display_name].", \
  										"\blue You salve the wounds on [M]'s [affecting.display_name]." )
  				use(1)
  		else
  			if (can_operate(H))        //Checks if mob is lying down on table for surgery
  				if (do_surgery(H,user,src))
  					return
  			else
  				user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than some ointment!</span>"
  
  /obj/item/stack/medical/bruise_pack/tajaran
  	name = "\improper S'rendarr's Hand leaf"
  