anchor.diff:  		for(var/mob/O in viewers(user, 4))
   			O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
   		new /obj/item/weapon/table_parts/wood( src.loc )
  +		new /obj/item/stack/tile/grass( src.loc)
   		del(src)
   		return
   
   	user.drop_item(src)
  -	//if(W && W.loc)	W.loc = src.loc
   	return 1
   
  -/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
  -	name = "gambling table"
  -	desc = "A seedy table for seedy dealings in seedy places."
  -	icon_state = "pokertable"
   
   /*
    * Reinforced tables
  
positive.code: 	icon_state = "woodtable"
  
  
  /obj/structure/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
  
  	if (istype(W, /obj/item/weapon/grab))
  		var/obj/item/weapon/grab/G = W
  
negative.code: 		playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  		sleep(50)
  		new /obj/item/weapon/table_parts/wood( src.loc )
  		new /obj/item/stack/tile/grass( src.loc)
  		playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  		del(src)
  		return
  