anchor.diff:  /obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = 0)
   	if(paymode == HOLOCHIP)
   		var/obj/item/holochip/H = new /obj/item/holochip(loc,amount)
  -		
  +
   		if(throwit && target)
   			H.throw_at(target, 3, 10)
   	else
  
positive.code: 		spin(usr)
  
  	else if(href_list["refund"])
  		give_payout(balance)
  		balance = 0
  
  /obj/machinery/computer/slot_machine/emp_act(severity)
  	. = ..()
  
negative.code: 		<A href='?src=[REF(src)];spin=1'>Play!</A><BR>
  		<BR>
  		[reeltext]
  		<BR>"}
  		if(balance > 0)
  			dat+="<font size='1'><A href='?src=[REF(src)];refund=1'>Refund balance</A><BR>"
  
  	var/datum/browser/popup = new(user, "slotmachine", "Slot Machine")
  	popup.set_content(dat)
  