anchor.diff:  						//Only notify the admins if an actual change happened
   						log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
   						message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].", 1)
  -						switch(security_level)
  +						switch(get_security_level())
   							if(SEC_LEVEL_GREEN)
   								feedback_inc("alert_comms_green",1)
   							if(SEC_LEVEL_BLUE)
  
positive.code: 					return
  				Centcomm_announce(input, usr)
  				usr << "Message transmitted."
  				log_say("[key_name(usr)] has made a Centcomm announcement: [input]")
  				centcomm_message_cooldown = 1
  				spawn(600)//One minute cooldown
  					message_cooldown = 0
  
negative.code: 					return
  				Syndicate_announce(input, usr)
  				usr << "Message transmitted."
  				log_say("[key_name(usr)] has sent the Syndicate a message: [input]")
  				centcomm_message_cooldown = 1
  				spawn(600)//One minute cooldown
  					message_cooldown = 0
  