anchor.diff:  			var/winnerExpectedScore = 1 / (1 + 10 ** ((loser.rating  - winner.rating) / 400))
   			var/loserExpectedScore  = 1 / (1 + 10 ** ((winner.rating - loser.rating)  / 400))
   
  -			winner.rating = round(winner.rating + factor * (1 - winnerExpectedScore))
  -			loser.rating  = round(loser.rating  + factor * (0 - loserExpectedScore))
  -			loser.rating  = max(10, loser.rating)
  +			winner.rating = round(winner.rating + factor * (1 - winnerExpectedScore), 1)
  +			loser.rating  = round(loser.rating  + factor * (0 - loserExpectedScore), 1)
  +			loser.rating  = max(100, loser.rating)
   
   			bubblesort_by_value(skill_rating, "rating", TRUE)
   
  
positive.code: 
  		addQueue(mob/Player/p)
  			if(!queue) queue = list()
  			var/skill_stats/s = skill_rating[p.ckey]
  			queue[p] = s.rating
  
  
negative.code: 						p2 << errormsg("You were removed from the matchmaking queue because you failed to accept.")
  
  		reward(team/winTeam, team/loseTeam)
  			var/skill_stats/winner = skill_rating[winTeam.id]
  			var/skill_stats/loser  = skill_rating[loseTeam.id]
  
  