anchor.diff:  
   	//FIRE
   	else if(findtext(command, "burn") || findtext(command, "ignite") || findtext(command, "hell"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.adjust_fire_stacks(1 * power_multiplier)
   			L.IgniteMob()
   		next_command = world.time + cooldown_damage
   
   	//REPULSE
   	else if(findtext(command, "shoo") || findtext(command, "go away") || findtext(command, "leave me alone") || findtext(command, "begone") || findtext(command, "flee") || findtext(command, "fus ro dah"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			var/throwtarget = get_edge_target_turf(owner, get_dir(owner, get_step_away(L, owner)))
   			L.throw_at_fast(throwtarget, 3 * power_multiplier, 1)
   		next_command = world.time + cooldown_damage
   
   	//WHO ARE YOU?
   	else if(findtext(command, "who are you?") || findtext(command, "say your name") || findtext(command, "state your name") || findtext(command, "identify"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.say("[L.real_name]")
   		next_command = world.time + cooldown_meme
   
   	//SAY MY NAME
   	else if(findtext(command, "say my name"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.say("[owner.name]!") //"Unknown!"
   		next_command = world.time + cooldown_meme
   
   	//KNOCK KNOCK
   	else if(findtext(command, "knock knock"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.say("Who's there?")
   		next_command = world.time + cooldown_meme
   
  
positive.code: 		if(owner.mind.assigned_role == "Mime")
  			power_multiplier *= 0.5
  
  	for(var/L in listeners)
  		if(findtext(command, L.real_name))
  			listeners = list(L) //focus on a particular person
  			power_multiplier *= 2
  
negative.code: 
  	//STUN
  	else if(findtext(command, "stop") || findtext(command, "wait") || findtext(command, "stand still") || findtext(command, "hold on") || findtext(command, "halt"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.Stun(3 * power_multiplier)
  		next_command = world.time + cooldown_stun
  
  	//WEAKEN
  	else if(findtext(command, "drop") || findtext(command, "fall"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.Weaken(3 * power_multiplier)
  		next_command = world.time + cooldown_stun
  
  	//SLEEP
  	else if(findtext(command, "sleep"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.Sleeping(3 * power_multiplier)
  		next_command = world.time + cooldown_stun
  
  