anchor.diff:  	icon = 'icons/obj/smooth_structures/plasma_window.dmi'
   	icon_state = "plasmawindow"
   	dir = FULLTILE_WINDOW_DIR
  -	max_integrity = 60
  +	max_integrity = 100
  +	obj_integrity = 60
   	fulltile = TRUE
   	flags = PREVENT_CLICK_UNDER
   	smooth = SMOOTH_TRUE
  
positive.code: 	reinf = TRUE
  	heat_resistance = 50000
  	armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
  	max_integrity = 100
  	explosion_block = 2
  	glass_type = /obj/item/stack/sheet/rglass/plasma
  
  
negative.code: 	icon_state = "window"
  	dir = FULLTILE_WINDOW_DIR
  	max_integrity = 50
  	obj_integrity = 50
  	fulltile = TRUE
  	flags = PREVENT_CLICK_UNDER
  	smooth = SMOOTH_TRUE
  