anchor.diff:  	if(state < GRAB_AGGRESSIVE)
   		if(!allow_upgrade)
   			return
  -		assailant.visible_message("<span class='warning'>[assailant] has grabbed [affecting] aggressively (now hands)!</span>")
  +		assailant.visible_message("<span class='warning'>[assailant] grabs [affecting] aggressively!</span>")
   		state = GRAB_AGGRESSIVE
   		icon_state = "grabbed1"
   	else
   		if(state < GRAB_NECK)
   			if(isslime(affecting))
  -				assailant << "<span class='notice'>You squeeze [affecting], but nothing interesting happens.</span>"
  +				assailant << "<span class='warning'>You squeeze [affecting], but nothing interesting happens!</span>"
   				return
   
  -			assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
  +			assailant.visible_message("<span class='warning'>[assailant] moves \his grip to [affecting]'s neck!</span>")
   			state = GRAB_NECK
   			icon_state = "grabbed+1"
   			if(!affecting.buckled)
  
positive.code: 		return
  	if(state == GRAB_UPGRADING)
  		return
  	if(assailant.next_move > world.time)
  		return
  	if(world.time < (last_upgrade + UPGRADE_COOLDOWN))
  		return
  	if(!assailant.canmove || assailant.lying)
  
negative.code: 						qdel(src)
  						return
  					state = GRAB_KILL
  					assailant.visible_message("<span class='danger'>[assailant] tightens \his grip on [affecting]'s neck!</span>")
  					add_logs(assailant, affecting, "strangled")
  
  					assailant.changeNext_move(CLICK_CD_TKSTRANGLE)
  					affecting.losebreath += 1
  				else
  					if(assailant)
  						assailant.visible_message("<span class='warning'>[assailant] is unable to tighten \his grip on [affecting]'s neck!</span>")
  						hud.icon_state = "disarm/kill"
  						state = GRAB_NECK
  
  