anchor.diff:  	rabbit/icon_state = "rabbit"
   	turkey/icon_state = "turkey"
   
  +WorldData
  +	var
  +		eyesKilled = 0
  +		list/areaCounters
  +
   obj
   	eye_counter
  -		var/count     = 0
   		var/marks     = 0
   		maptext_width = 64
   		pixel_x       = 8
  
positive.code: 
  					Stickman
  						icon_state = "stickman"
  						level = 500
  						HPmodifier  = 1
  						DMGmodifier = 1
  
negative.code: 
  		proc
  			add()
  				worldData.eyesKilled++
  				if(worldData.eyesKilled >= 1000)
  					worldData.eyesKilled = 0
  					marks++
  					. = 1
  				updateDisplay()
  
  			updateDisplay()
  				if(worldData.eyesKilled >= 100)
  					pixel_x = -5
  				else if(worldData.eyesKilled >= 10)
  					pixel_x = -4
  				else
  					pixel_x = 8
  
  				maptext = "<b><font size=4 color=#FF4500>[worldData.eyesKilled]</font></b>"
  
  
  obj
  