anchor.diff:  
   				else if(istype(i3, /obj/items/crystal/soul))
   					chance -= 40
  -					prize = pick(/obj/items/weather_stone/sun, /obj/items/weather_stone/rain, /obj/items/weather_stone/acid, /obj/items/weather_stone/snow)
  +					prize = pick(/obj/items/weather/sun, /obj/items/weather/rain, /obj/items/weather/acid, /obj/items/weather/snow)
   
   				else if(istype(i3, /obj/items/wearable/))
   
  
positive.code: 		o.pixel_x = -65
  		o.pixel_y = -64
  
  		animate(src, color = rgb(rand(80,255), rand(80,255), rand(80,255)), time = 10, loop = -1)
  		animate(color = rgb(rand(80,255), rand(80,255), rand(80,255)), time = 10)
  		animate(color = rgb(rand(80,255), rand(80,255), rand(80,255)), time = 10)
  
  
negative.code: 		luck = 5
  		ignoreItem = TRUE
  
  obj/items/weather
  	var/tmp/inUse = FALSE
  	var/effect
  
  