anchor.diff:  				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
   					M.dock(SSshuttle.getDock("[M.id]_away"))
   				//now move the actual emergency shuttle to centcomm
  -				world << 'sound/effects/hyperspace_end.ogg'
  +				for(var/area/shuttle/escape/E in world)
  +					for(var/mob/M in E)
  +						E << 'sound/effects/hyperspace_end.ogg'
   				dock(SSshuttle.getDock("emergency_away"))
   				mode = SHUTTLE_ENDGAME
   				timer = 0
  
positive.code: 
  		if(SHUTTLE_DOCKED)
  			if(time_left <= 0 && SSshuttle.emergencyNoEscape)
  				priority_announce("Hostile enviroment detected. Departure has been postponed indefinitely pending conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
  				mode = SHUTTLE_STRANDED
  			if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
  				world << 'sound/effects/hyperspace_begin.ogg'
  				sleep(55) //I TRIED PUTTING A SPAWN() HERE AND IT MADE THE SHUTTLE EXPLODE. DON'T TOUCH THIS. Also it's 55 so it times up with the launch.
  				//move each escape pod to its corresponding transit dock
  				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
  					if(M.z == ZLEVEL_STATION) //Will not launch from the mine/planet
  
negative.code: 	dir = 4
  	travelDir = -90
  	roundstart_move = "emergency_away"
  	var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
  
  /obj/docking_port/mobile/emergency/New()
  	..()
  