anchor.diff:  	set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first."
   
   	var/obj/effect/spider/eggcluster/E = locate() in get_turf(src)
  -	if(health <= 0)
  +	if(!stat)
   		return 0
   	if(E)
   		src << "<span class='warning'>There is already a cluster of eggs here!</span>"
  
positive.code: 	set category = "Spider"
  	set desc = "Wrap up prey to feast upon and objects for safe keeping."
  
  	if(health <= 0)
  		return 0
  	if(!cocoon_target)
  		var/list/choices = list()
  
negative.code: 
  	var/T = src.loc
  
  	if(!stat)
  		return 0
  	if(busy != SPINNING_WEB)
  		busy = SPINNING_WEB
  