anchor.diff:  	icon_state = "satchel"
   	name = "Mining Satchel"
   	var/mode = 1;  //0 = pick one at a time, 1 = pick all on tile
  -	var/capacity = 50; //the number of ore pieces it can carry.
  +	var/capacity = 25; //the number of ore pieces it can carry.
   	flags = FPRINT | TABLEPASS
   	slot_flags = SLOT_BELT
   	w_class = 1
  
positive.code: 	icon = 'mining.dmi'
  	icon_state = "orebox0"
  	name = "Ore Box"
  	desc = "It's heavy"
  	density = 1
  
  	New()
  		if(prob(50))
  
negative.code: 		for (var/obj/item/weapon/ore/O in contents)
  			contents -= O
  			O.loc = src.loc
  		usr << "\blue You empty the box."
  	src.updateUsrDialog()
  	return