anchor.diff:  		var/obj/structure/disposalpipe/last
   		while(active)
   			if(hasmob && prob(3))
  -				for(var/mob/living/H in src)
  +				for(var/mob/living/H in contained_mobs)
   					if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
   						H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals.  c'est la vie
   
  
positive.code: 		for(var/mob/living/M in D)
  			if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
  				hasmob = 1
  
  		//Checks 1 contents level deep. This means that players can be sent through disposals...
  		//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
  
negative.code: 	var/destinationTag = "" // changes if contains a delivery container
  	var/tomail = 0 //changes if contains wrapped package
  	var/hasmob = 0 //If it contains a mob
  	var/contained_mobs = list()
  
  	var/partialTag = "" //set by a partial tagger the first time round, then put in destinationTag if it goes through again.
  
  