anchor.diff:  	attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
   	attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
   	item_flags = SLOWS_WHILE_IN_HAND
  -	menu_description = "A sharp knife. Randomly speeds or slows it's user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere."
  +	menu_description = "A sharp knife. Randomly speeds or slows its user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere."
   
   /obj/item/nullrod/tribal_knife/Initialize(mapload)
   	. = ..()
  
positive.code: 	attack_verb_continuous = list("attacks", "smashes", "crushes", "splatters", "cracks")
  	attack_verb_simple = list("attack", "smash", "crush", "splatter", "crack")
  	hitsound = 'sound/weapons/blade1.ogg'
  	menu_description = "A hammer dealing a little less damage due to it's user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back."
  
  /obj/item/nullrod/pride_hammer/Initialize(mapload)
  	. = ..()
  
negative.code: 	force = 5
  	slot_flags = ITEM_SLOT_BACK
  	block_chance = 50
  	menu_description = "A red staff which provides a medium chance of blocking incoming attacks via a protective red aura around its user, but deals very low amount of damage. Can be worn only on the back."
  	/// The icon which appears over the mob holding the item
  	var/shield_icon = "shield-red"
  
  