anchor.diff:  	addiction_stage1_end = 9999//Should never end.
   	var/mob/living/carbon/origin
   	var/mob/living/simple_animal/hostile/retaliate/ghost/G = null
  +	var/ODing = FALSE
  +	var/Svol = volume
   
   /datum/reagent/fermi/astral/on_mob_life(mob/living/M) // Gives you the ability to astral project for a moment!
   	M.alpha = 255//Reset addiction
  
positive.code: 			to_chat(M, "<span class='notice'>Your addiction is only getting worse as your body disappears. Maybe you should get some more, and fast?</b></span>")
  			M.alpha = M.alpha - 1
  		if(180)
  			to_chat(M, "<span class='notice'>You're starting to get scared as more and more of your body and conciousness begins to fade.</b></span>")
  			M.alpha = M.alpha - 1
  		if(120)
  			to_chat(M, "<span class='notice'>As you lose more and more of yourself, you start to think that maybe shedding your mortality isn't too bad.</b></span>")
  
negative.code: 	description = "A rather simple toxin to small nano machines that will kill them off at a rapid rate well in system."
  	color = "#5a7267" // rgb: 90, 114, 103
  	overdose_threshold = 25
  	v/component/nanites/nan
  
  /datum/reagent/fermi/naninte_b_gone/on_mob_life(mob/living/carbon/C)
  	var/component/nanites/nane = C.GetComponent(/component/nanites)
  	if(isnull(nane))
  		return
  	nane.regen_rate = -5.0
  
  /datum/reagent/fermi/naninte_b_gone/overdose_start(mob/living/carbon/C)
  	var/component/nanites/nane = C.GetComponent(/component/nanites)
  	if(isnull(nane))
  		return
  	nane.regen_rate = -7.5
  */
  