anchor.diff:  	w_class = 4.0
   	slot_flags = SLOT_BACK
   	force_unwielded = 10
  -	force_wielded = 13
  +	force_wielded = 20 // Was 13, Buffed - RR
   	throwforce = 15
   	flags = FPRINT | TABLEPASS | NOSHIELD
   	hitsound = 'sound/weapons/bladeslice.ogg'
  
positive.code: 	throw_range = 5
  	w_class = 2.0
  	force_unwielded = 3
  	force_wielded = 30
  	wieldsound = 'sound/weapons/saberon.ogg'
  	unwieldsound = 'sound/weapons/saberoff.ogg'
  	flags = FPRINT | TABLEPASS | NOSHIELD
  
negative.code: //Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
  //This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
  //It also tidies stuff up elsewhere.
  
  
  
  
  /*
   * Twohanded
  