anchor.diff:  	var/list/trophies = list()
   	var/charged = TRUE
   	var/charge_time = 15
  +	var/detonation_damage = 50
  +	var/backstab_bonus = 30
   
   /obj/item/twohanded/required/kinetic_crusher/Destroy()
   	QDEL_LIST(trophies)
  
positive.code: 	var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
  
  /obj/item/crusher_trophy/demon_claws/effect_desc()
  	return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>; this effect is increased by <b>500%</b> during mark detonation"
  
  /obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
  	. = ..()
  
negative.code: 			var/def_check = L.getarmor(type = "bomb")
  			if((user.dir & backstab_dir) && (L.dir & backstab_dir))
  				if(!QDELETED(C))
  					C.total_damage += detonation_damage + backstab_bonus //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
  				L.apply_damage(detonation_damage + backstab_bonus, BRUTE, blocked = def_check)
  				playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
  			else
  				if(!QDELETED(C))
  					C.total_damage += detonation_damage
  				L.apply_damage(detonation_damage, BRUTE, blocked = def_check)
  
  /obj/item/twohanded/required/kinetic_crusher/proc/Recharge()
  	if(!charged)
  