anchor.diff:  				H = pick(candidates)
   				H.mind.make_Cultist()
   				temp.grant_runeword(H)
  +
  +				return 1
  +
  +		else
  +			return 0
   
   
   
  
positive.code: 									if(potentialgames.len)
  										var/thegame = pick(potentialgames)
  
  										switch(thegame)
  											if("POINTS_FOR_TRATIOR")
  												if(!makeTratiors())
  
negative.code: 					for (var/obj/machinery/nuclearbomb/bomb in world)
  						bomb.r_code = nuke_code						// All the nukes are set to this code.
  
  			return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
  
  
  
  
  
  	proc/makeAliens()
  		alien_infestation(3)
  		return 1
  
  	proc/makeSpaceNinja()
  		space_ninja_arrival()
  		return 1
  
  	proc/makeDeathsquad()
  		var/list/mob/dead/observer/candidates = list()
  