anchor.diff:  #define BITING_PHASE 2
   // UI minigame phase
   #define MINIGAME_PHASE 3
  -// Shortest time the minigame can be won
  -#define MINIMUM_MINIGAME_DURATION 140
   
   /datum/fishing_challenge
   	/// When the ui minigame phase started
  
positive.code: #undef WAIT_PHASE
  #undef BITING_PHASE
  #undef MINIGAME_PHASE
  #undef MINIMUM_MINIGAME_DURATION
  
negative.code: 		if(phase == MINIGAME_PHASE)
  			used_rod.consume_bait()
  	if(win)
  		if(reward_path != FISHING_DUD)
  			playsound(lure, 'sound/effects/bigsplash.ogg', 100)
  	else
  