anchor.diff:  	dismemberment = 0
   	damage = 10
   	range = 4
  -	mine_range = 0+	mine_range = 0
  
positive.code: 			return BULLET_ACT_FORCE_PIERCE
  
  /obj/item/projectile/plasma/adv
  	damage = 28
  	range = 5
  	mine_range = 5
  
  /obj/item/projectile/plasma/adv/mech
  	damage = 40
  	range = 9
  	mine_range = 3
  
  
negative.code: 	name = "plasma blast"
  	icon_state = "plasmacutter"
  	damage_type = BRUTE
  	damage = 10
  	range = 4
  	dismemberment = 20
  	impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
  