anchor.diff:  							icon_state = "1"
   
   						//Ensure flow temperature is higher than minimum fire temperatures.
  -						flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
  +						flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.2,flow.temperature)
   
   						//Burn the gas mixture.
   						if(!flow.zburn(liquid))
  
positive.code: 				fuel_sources++
  
  			//Toxins
  		if(toxins > 0.3) fuel_sources++
  
  		if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
  
  		if(oxygen > 0.3)
  
  				//Calculate the firelevel.
  			var/firelevel = calculate_firelevel(liquid)
  
negative.code: 		return 1
  	var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
  	var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
  	if(air_contents.calculate_firelevel(liquid) > vsc.IgnitionLevel && (fuel || liquid || air_contents.toxins > 0.1))
  		igniting = 1
  		if(air_contents.oxygen < 0.1)
  			return 0
  
  		if(! (locate(/obj/fire) in src))
  