anchor.diff:  								w.Dispose()
   
   				else
  -
   					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
   						chance *= 4
   
   					if(prob(chance))
  +						if(defaultColor == "rand")
  +							animate(src)
  +
   						color = "#d00"
   
   			proc/Death(mob/Player/killer)
  
positive.code: 						Players << infomsg("The Eye of The Fallen has appeared somewhere in the desert!")
  						new /mob/NPC/Enemies/Floating_Eye/Eye_of_The_Fallen (locate(rand(4,97),rand(4,97),rand(4,5)))
  
  					SpawnPet(killer, 0.01, color, /obj/items/wearable/pets/floating_eye)
  
  				Blocked()
  					density = 0
  
negative.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.04, null, /obj/items/wearable/pets/troll)
  
  			House_Elf
  				icon_state = "houseelf"
  