anchor.diff:  					change_essence_amount(essence_drained, 0, target)
   					if(essence_drained > 90)
   						essence_regen_cap += 25
  +						perfectsouls += 1
   						src << "<span class='info'>The perfection of [target]'s soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>"
   					src << "<span class='info'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>"
   					target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
  
positive.code: 	if(statpanel("Status"))
  		stat(null, "Current essence: [essence]/[essence_regen_cap]E")
  		stat(null, "Stolen essence: [essence_accumulated]E")
  
  
  /mob/living/simple_animal/revenant/New()
  
negative.code: 	var/essence_drained = 0 //How much essence the revenant will drain from the corpse it's feasting on.
  	var/draining = 0 //If the revenant is draining someone.
  	var/list/drained_mobs = list() //Cannot harvest the same mob twice
  	var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has. //TODO, add objective for getting a perfect soul(s?)
  
  
  /mob/living/simple_animal/revenant/Life()
  