anchor.diff:  	projectile_energy_cost = 500
   	harmful = TRUE
   	diags_first = TRUE
  -	var/punch_damage = 35 ///damage done by the glove on contact
  -	var/can_toggle_lethal = TRUE ///TRUE - can toggled between lethal and non lethal || FALSE - cannot toggle 
  +	/// Damage done by the glove on contact. Also used to determine throw distance (damage / 5)
  +	var/punch_damage = 35 
  +	/// TRUE - Can toggle between lethal and non-lethal || FALSE - Cannot toggle
  +	var/can_toggle_lethal = TRUE 
   
   /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove/can_attach(obj/mecha/combat/honker/M)
   	if(..())
  
positive.code: 	if(!..())
  		if(ismovable(hit_atom))
  			var/atom/movable/AM = hit_atom
  			AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), clamp(throwforce/5, 2, 20), 2) //Throws them equal to damage/5, with a min range of 2 and max range of 20
  		qdel(src)
  
negative.code: 		return "[..()] &nbsp; <a href='?src=[REF(src)];lethalPunch=1'>[harmful?"Punch":"Pat"] mode</a>"
  	else
  		return ..()
  
  /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove/Topic(href, href_list)
  	..()
  