anchor.diff:  		// (in deciseconds)
   		// brain damage starts setting in on the patient after
   		// some time left rotting
  -		var/tloss = DEFIB_TIME_LOSS * defib.timedeath
  +		var/tloss = deathtimer
   		var/total_burn	= 0
   		var/total_brute	= 0
  -		if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
  +		if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
   			for(var/obj/item/carried_item in H.contents)
   				if(istype(carried_item, /obj/item/clothing/suit/space))
   					if((!combat && !req_defib) || (req_defib && !defib.combat))
  
positive.code: 	user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
  	busy = TRUE
  	update_icon()
  	if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
  		user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
  		playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
  		var/tplus = world.time - H.timeofdeath
  
negative.code: 					if(tplus > tloss)
  						H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
  					log_combat(user, H, "revived", defib)
  					if(req_defib)
  						if(defib.healdisk)
  							H.heal_overall_damage(25, 25)
  				if(req_defib)
  					defib.deductcharge(revivecost)
  					cooldown = 1
  