anchor.diff:  						S.use(2)
   						user << "\blue You create a false wall! Push on it to open or close the passage."
   						new /obj/structure/falsewall/uranium (src.loc)
  +						del(src)
   					else
   						if(S.amount < 2) return ..()
   						user << "\blue Now adding plating..."
  
positive.code: 						S.use(2)
  						user << "\blue You create a false wall! Push on it to open or close the passage."
  						new /obj/structure/falsewall (src.loc)
  					else
  						if(S.amount < 2) return ..()
  						user << "\blue Now adding plating..."
  
negative.code: 						return
  
  			add_hiddenprint(usr)
  
  		else if(istype(W, /obj/item/pipe))
  			var/obj/item/pipe/P = W
  