anchor.diff:  	
   	in_combat = TRUE
   	sleep(1.5 SECONDS)
  -	SpinAnimation(5, 0)
  -	user.adjustBruteLoss(20)
  -	user.adjustStaminaLoss(40)
  -	sleep(1 SECONDS)
  -	user.SpinAnimation(5, 0)
  -	combat_health-- //we scratched it!
  -	sleep(1 SECONDS)
  -	SpinAnimation(5, 0)
  -	user.adjustBruteLoss(15)
  -	user.adjustStaminaLoss(30)
  -	sleep(1 SECONDS)
  -	SpinAnimation(5, 0)
  -	user.adjustBruteLoss(15)
  -	user.adjustStaminaLoss(30)
  -	sleep(1 SECONDS)
  -	if(!quiet)
  -		say(special_attack_cry + "!!")
  -		user.emote("scream")
  -	else
  -		SpinAnimation(5, 0)
  -	sleep(1.5 SECONDS)
  -	if(!in_range(src, user)) //run away? coward
  -		say("PATHETIC")
  -		return SHAME
  +	for(var/i in 1 to 4)
  +		switch(i)
  +			if(1) 
  +				SpinAnimation(5, 0)
  +				user.adjustBruteLoss(25)
  +				user.adjustStaminaLoss(50)
  +			if(2)
  +				user.SpinAnimation(5, 0)
  +				combat_health-- //we scratched it!
  +			if(3)
  +				SpinAnimation(5, 0)
  +				user.adjustBruteLoss(25)
  +				user.adjustStaminaLoss(50)
  +			if(4)
  +				say(special_attack_cry + "!!")
  +				user.emote("scream")
  +				user.adjustStaminaLoss(25)
  +
  +		if(!combat_sleep(1 SECONDS, null, user))
  +			say("PATHETIC.")
  +			combat_health = max_combat_health
  +			in_combat = FALSE
  +			return SHAME
   
   	user.adjustBruteLoss(450)
   
  
positive.code: 
  				//slap them with the metaphorical white glove
  				if(P.wants_to_battle) //if the target mech wants to battle, initiate the battle from their POV
  					mecha_brawl(P, target, user) //P = challenger's mech / SRC = defender's mech / user = defender / target = challenger
  					P.wants_to_battle = FALSE
  					return
  
  
negative.code:   * Base proc for 'other' special attack moves. 
    *
    * This one is only for inheritance, each mech with an 'other' type move has their procs below. 
    * Arguments:
    *	* victim - the toy being hit by the super special move (doesn't necessarily need to be used)
    */
  /obj/item/toy/prize/proc/super_special_attack(obj/item/toy/prize/victim) 
  	visible_message("<span class='notice'> [src] does a cool flip.</span>")
  