anchor.diff:  "[EAST]" = list("[SOUTH]" = EAST, "[WEST]" = NORTH),
   "[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH),
   "[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH) )
  +	var/buildstacktype = /obj/item/stack/sheet/glass
  +	var/buildstackamount = 5
   
   /obj/structure/reflector/single/get_reflection(srcdir,pdir)
   	var/new_dir = rotations["[srcdir]"]["[pdir]"]
  
positive.code: 		if(do_after(user, 80/W.toolspeed, target = src))
  			playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  			user << "You dismantle the [src]."
  			qdel(src)
  	if(istype(W, /obj/item/weapon/weldingtool))
  		var/obj/item/weapon/weldingtool/WT = W
  
negative.code: "[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
  "[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
  "[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
  	var/buildstacktype = /obj/item/stack/sheet/mineral/diamond
  	var/buildstackamount = 1
  
  /obj/structure/reflector/box/get_reflection(srcdir,pdir)
  	var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
  