anchor.diff:  		var/mob/living/simple_animal/drone/D = H
   		D.light_on = 2
   		blacklistLuminosity -= D.luminosity
  -		addtimer(D, "fix_light", 600)
  +		addtimer(D, "fix_light", 80000000)
   	else if(istype(H, /mob/living/simple_animal/hostile/mining_drone))
   		var/mob/living/simple_animal/hostile/mining_drone/D = H
   		D.light_on = 2
  
positive.code: 	var/text = stripped_input(user, "What do you want to say to everything on and near [world.name]?.", "Transmit to World", "")
  	if(!text)
  		return
  	world << "<font size=4><span class='shadowling'><b>\"[text]\"</font></span>"
negative.code: 		revert_cast()
  		return
  	for(var/mob/living/boom in targets)
  		user.visible_message("<span class='warning'>[user]'s markings flare as they gesture at [boom]!</span>", \
  							"<span class='shadowling'>You direct a lance of telekinetic energy into [boom].</span>")
  		sleep(4)
  