anchor.diff:  		if(BURN)
   			playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
   
  -/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/AM)
  +/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/movable)
   	SIGNAL_HANDLER
  -	if(!isliving(AM))
  +	if(!isliving(movable))
   		return
  -	for(var/datum/spacevine_mutation/SM in mutations)
  -		SM.on_cross(src, AM)
  +	for(var/datum/spacevine_mutation/mutation in mutations)
  +		mutation.on_cross(src, movable)
   
   //ATTACK HAND IGNORING PARENT RETURN VALUE
   /obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
  -	for(var/datum/spacevine_mutation/SM in mutations)
  -		SM.on_hit(src, user)
  +	for(var/datum/spacevine_mutation/mutation in mutations)
  +		mutation.on_hit(src, user)
   	user_unbuckle_mob(user, user)
   	. = ..()
   
   /obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
  -	for(var/datum/spacevine_mutation/SM in mutations)
  -		SM.on_hit(src, user)
  +	for(var/datum/spacevine_mutation/mutation in mutations)
  +		mutation.on_hit(src, user)
   	user_unbuckle_mob(user,user)
   
   /obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
  
positive.code: /datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
  	return
  
  /datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
  	. = expected_damage
  
  /datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
  	return
  
  /datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
  	return
  
  /datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
  
negative.code: 		holder.set_density(TRUE)
  	holder.modify_max_integrity(100)
  
  /datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
  	if(item?.get_sharpness())
  		. = expected_damage * 0.5
  	else
  		. = expected_damage
  
  /datum/spacevine_mutation/flowering
  	name = "Flowering"
  	hue = "#66DE93"
  	quality = NEGATIVE
  	severity = 10
  
  