anchor.diff:  	if(istype(W, /obj/item/coin))
   		to_chat(user, "What is this, the 1800s? We only take card here.")
   		return
  -
  +	if(istype(W, /obj/item/assembly/signaler))
  +		if(signaler.secured)
  +			to_chat(user, "<span class='warning'>The signaler needs to be in attachable mode to add it to the paystand!</span>")
  +			return
  +		if(!my_card)
  +			to_chat(user, "<span class='warning'>ERROR: No identification card has been assigned to this paystand yet!</span>")
  +			return
  +		if(!signaler)
  +			var/cash_limit = input(user, "Enter the minimum amount of cash needed to deposit before the signaler is activated.", "Signaler Activation Threshold") as null|num
  +			if(cash_limit < 1)
  +				to_chat(user, "<span class='warning'>ERROR: Invalid amount designated.</span>")
  +				return
  +			if(cash_limit)
  +				W.forceMove(src)
  +				signaler = W
  +				signaler_threshold = cash_limit
  +				to_chat(user, "You attach the signaler to the paystand.")
  +				desc += " A signaler appears to be attached to the scanner."
  +		else
  +			to_chat(user, "<span class='warning'>A signaler is already attached to this unit!</span>")
  +		
   	if(default_deconstruction_screwdriver(user, "card_scanner", "card_scanner", W))
   		return
   
  
positive.code: 	else
  		return ..()
  		
  /obj/machinery/paystand/proc/purchase(buyer)
  	my_card.registered_account.adjust_money(price)
  	my_card.registered_account.bank_card_talk("Purchase made at your vendor by [buyer] for [price] credits.")
  	
negative.code: 	icon_state = "card_scanner"
  	density = TRUE
  	anchored = TRUE
  	var/locked = FALSE
  	var/obj/item/card/id/my_card
  	var/obj/item/assembly/signaler/signaler //attached signaler, let people attach signalers that get activated if the user's transaction limit is achieved.
  	var/signaler_threshold = 0 //signaler threshold amount
  	var/amount_deposited = 0 //keep track of the amount deposited over time so you can pay multiple times to reach the signaler threshold
  
  /obj/machinery/paystand/attackby(obj/item/W, mob/user, params)
  	if(istype(W, /obj/item/card/id))
  		if(W == my_card)
  			locked = !locked
  			to_chat(user, "<span class='notice'>You [src.locked ? "lock" : "unlock"] the bolts on the paystand.</span>")
  			return
  		if(!my_card)
  			var/obj/item/card/id/assistant_mains_need_to_die = W
  			if(assistant_mains_need_to_die.registered_account)
  				var/msg = stripped_input(user, "Name of pay stand:", "Paystand Naming", "[user]'s Awesome Paystand")
  				if(!msg)
  					return
  				name = msg
  				desc = "Owned by [assistant_mains_need_to_die.registered_account.account_holder], pays directly into [user.p_their()] account."
  				my_card = assistant_mains_need_to_die
  				to_chat(user, "You link the stand to your account.")
  				return
  		var/obj/item/card/id/vbucks = W
  		if(vbucks.registered_account)
  			var/momsdebitcard = input(user, "How much would you like to deposit?", "Money Deposit") as null|num
  			if(momsdebitcard < 1)
  				to_chat(user, "<span class='warning'>ERROR: Invalid amount designated.</span>")
  				return
  			if(vbucks.registered_account.adjust_money(-momsdebitcard))
  				purchase(vbucks.registered_account.account_holder, momsdebitcard)
  				to_chat(user, "Thanks for purchasing! The vendor has been informed.")
  				return
  			else
  				to_chat(user, "<span class='warning'>ERROR: Account has insufficient funds to make transaction.</span>")
  				return
  		else
  			to_chat(user, "<span class='warning'>ERROR: No bank account assigned to identification card.</span>")
  			return
  	if(istype(W, /obj/item/holochip))
  		var/obj/item/holochip/H = W
  		var/cashmoney = input(user, "How much would you like to deposit?", "Money Deposit") as null|num
  		if(H.spend(cashmoney, FALSE))
  			purchase(user, cashmoney)
  			to_chat(user, "Thanks for purchasing! The vendor has been informed.")
  			return
  		else
  			to_chat(user, "<span class='warning'>ERROR: Insufficient funds to make transaction.</span>")
  			return
  	if(istype(W, /obj/item/stack/spacecash))
  		to_chat(user, "What is this, the 2000s? We only take card here.")
  