anchor.diff:  		return ..()
   	if(M.stat)
   		user << "<span class='warning'>[M] is dead!</span>"
  -		return..()
  +		return ..()
   	var/mob/living/simple_animal/SM = M
   	if(SM.sentience_type != sentience_type)
   		user << "<span class='warning'>The potion won't work on [SM].</span>"
  
positive.code: 		return
  	if(C.max_heat_protection_temperature == FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
  		user << "<span class='warning'>The [C] is already fireproof!</span>"
  		return..()
  	user <<"<span class='notice'>You slather the blue gunk over the [C], fireproofing it.</span>"
  	C.name = "fireproofed [C.name]"
  	C.color = "#000080"
  
negative.code: 		return ..()
  	if(M.stat)
  		user << "<span class='warning'>The slime is dead!</span>"
  		return ..()
  	if(M.mutator_used)
  		user << "<span class='warning'>This slime has already consumed a mutator, any more would be far too unstable!</span>"
  		return ..()
  	if(M.mutation_chance == 100)
  		user <<"<span class='warning'>The slime is already guaranteed to mutate!</span>"
  		return ..()
  
  	user <<"<span class='notice'>You feed the slime the mutator. It is now more likely to mutate.</span>"
  	M.mutation_chance = Clamp(M.mutation_chance+12,0,100)
  