anchor.diff:  	/// Visual content - Occupant
   	var/atom/movable/visual/cryo_occupant/occupant_vis
   
  -	var/escape_in_progress = FALSE
   	var/message_cooldown
  -	var/breakout_time = 300
   	///Cryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead
   	var/treating_wounds = FALSE
   	fair_market_price = 10
  
positive.code: 
  			air1.temperature = clamp(air1.temperature - heat * delta_time / air_heat_capacity, TCMB, MAX_TEMPERATURE)
  			mob_occupant.adjust_bodytemperature(heat * delta_time / heat_capacity, TCMB)
  
  		air1.gases[/datum/gas/oxygen][MOLES] = max(0,air1.gases[/datum/gas/oxygen][MOLES] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic.
  		air1.garbage_collect()
  
  		if(air1.temperature > 2000)
  
negative.code: 		M.forceMove(get_turf(src))
  	set_occupant(null)
  	flick("pod-open-anim", src)
  	reagent_transfer = efficiency * CRYO_THROTTLE_CTR_MAX * 0.5 // wait before injecting the next occupant
  	..()
  
  /obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
  