anchor.diff:  	else
   		return FALSE
   
  +/// This is a BLOCKING OPERATION. Note the room load call, and the block reservation calls.
   /obj/item/hilbertshotel/proc/sendToNewRoom(var/roomNumber, var/mob/user)
   	var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height)
   	if(ruinSpawned)
  
positive.code: 
  /obj/item/hilbertshotel/proc/promptAndCheckIn(mob/user)
  	var/chosenRoomNumber = input(user, "What number room will you be checking into?", "Room Number") as null|num
  	if(!chosenRoomNumber)
  		return
  	if(chosenRoomNumber > SHORT_REAL_LIMIT)
  		to_chat(user, "<span class='warning'>You have to check out the first [SHORT_REAL_LIMIT] rooms before you can go to a higher numbered one!</span>")
  
negative.code: 	name = "Hilbert's Hotel Storage"
  	mappath = '_maps/templates/hilbertshotelstorage.dmm'
  
  //Turfs and Areas
  /turf/closed/indestructible/hotelwall
  	name = "hotel wall"
  