anchor.diff:  				Death(mob/Player/killer)
   					..()
   
  -					SpawnPet(killer, 0.3, null, /obj/items/wearable/pets/dog)
  +					SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/dog)
   
   			Snake
   				icon_state  = "snake"
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/rat)
  
  
  			Demon_Rat
  
negative.code: 						if(t)
  							chance *= t.factor
  
  					if(prob(chance * 10))
  						var/obj/items/wearable/pets/w = new spawnType (loc)
  						if(isShiny)
  							w.function |= PET_SHINY|PET_LIGHT
  