anchor.diff:  			else
   				Player << "<font color='red'><b>You did not survive the events on [station_name()]...</b></FONT>"
   
  +		CHECK_TICK
  +
   	//Round statistics report
   	var/datum/station_state/end_state = new /datum/station_state()
   	end_state.count()
  
positive.code: 		world << "<BR>[TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
  	world << "<BR>"
  
  	//Silicon laws report
  	for (var/mob/living/silicon/ai/aiPlayer in mob_list)
  		if (aiPlayer.stat != 2 && aiPlayer.mind)
  
negative.code: 				total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
  				total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
  
  	CHECK_TICK
  
  	//Now print them all into the log!
  	log_game("Antagonists at round end were...")
  	for(var/i in total_antagonists)
  		log_game("[i]s[total_antagonists[i]].")
  
  	CHECK_TICK
  
  	//Borers
  	var/borerwin = FALSE
  