anchor.diff:  #define SIDE_KICK_COMBO "DH"
  -#define SHOULDER_FLIP_COMBO "GHDGGHD"
  +#define SHOULDER_FLIP_COMBO "GHDGHH"
   #define REPULSE_PUNCH_COMBO "GHGH"
   #define FOOT_SMASH_COMBO "HH"
   #define DEFT_SWITCH_COMBO "GDD"
  
positive.code: 
  
  /datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D.IsKnockdown())
  		var/turf/H
  		switch(A.dir)
  			if(NORTH)
  				H = get_step(get_step(A,NORTH),pick(EAST,WEST))
  			if(EAST)
  				H = get_step(get_step(A,EAST),pick(SOUTH,NORTH))
  			if(SOUTH)
  				H = get_step(get_step(A,SOUTH),pick(EAST,WEST))
  			if(WEST)
  				H = get_step(get_step(A,WEST),pick(SOUTH,NORTH))
  		A.do_attack_animation(D, ATTACK_EFFECT_KICK)
  		D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
  						  "<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
  		playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
  		D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
  		D.Knockdown(60)
  		var/turf/L = H
  		for(var/obj/i in H.contents)
  			if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
  				L = D.loc
  		D.forceMove(L)
  		return 1
  	log_combat(A, D, "side kicked (Rising Bass)")
  	return basic_hit(A,D)
  
  /datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D.IsKnockdown())
  		var/turf/H
  		switch(A.dir)
  			if(NORTH)
  
negative.code: 		D.SetSleeping(60)
  		D.Knockdown(300)
  		D.forceMove(L)
  		log_combat(A, D, "shoulder flipped (Rising Bass)")
  		return 1
  	return basic_hit(A,D)
  
  /datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D.IsKnockdown() || !D.lying)
  		A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
  		D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
  						  "<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
  