anchor.diff:  /mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
   	if(r_hand)
   		r_hand.screen_loc = ui_rhand
  -		if(hud_used)
  +		if(client && hud_used)
   			client.screen += r_hand
   		var/t_state = r_hand.item_state
   		if(!t_state)	t_state = r_hand.icon_state
  
positive.code: 		else
  			overlays += overlays_standing[M_HANDCUFF_LAYER]
  	else
  		if (hud_used)
  			var/obj/screen/inventory/R = hud_used.adding[4]
  			var/obj/screen/inventory/L = hud_used.adding[5]
  			R.overlays = null
  
negative.code: /mob/living/carbon/monkey/update_inv_back(var/update_icons=1)
  	if(back)
  		back.screen_loc = ui_monkey_back
  		if(client && hud_used)
  			client.screen += back
  		overlays -= overlays_lying[M_BACK_LAYER]
  		overlays -= overlays_standing[M_BACK_LAYER]
  		overlays_lying[M_BACK_LAYER]	= image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]2", "layer" = -M_BACK_LAYER)
  		overlays_standing[M_BACK_LAYER]	= image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]", "layer" = -M_BACK_LAYER)
  		if(src.lying)
  			overlays += overlays_lying[M_BACK_LAYER]
  		else
  			overlays += overlays_standing[M_BACK_LAYER]
  