anchor.diff:  
   			Troll
   				icon_state = "troll"
  -				level = 350
  +				level = 600
   				HPmodifier  = 6
   				DMGmodifier = 0.8
   				MoveDelay   = 3
  
positive.code: 							t.density = 0
  
  mob
  	Stickman_
  		icon = 'Mobs.dmi'
  		icon_state = "stickman"
  		gold = 0
  		HP = 50
  		MHP = 50
  		Def=0
  		player = 0
  		Dmg = 50
  		see_invisible = 1
  		Expg = 10
  		level = 2
  		monster = 1
  		NPC = 0
  		New()
  			. = ..()
  			spawn(rand(5,10))
  				Wander()
  		proc/Wander()
  			walk_rand(src,6)
  			while(1)
  				sleep(10)
  				for(var/mob/M in oview(src)) if(M.client)
  					walk(src,0)
  					spawn()Attack(M)
  					return
  		proc/Attack(mob/Player/M)
  			if(!M)
  				spawn()Wander()
  				return
  			var/dmg = Dmg+rand(0,20)-M.Def
  			while(get_dist(src,M)>1)
  				sleep(4)
  				if(!(M in oview(src)))
  					spawn()Wander()
  					return
  				step_to(src,M)
  			if(dmg<1)
  				//hearers()<<"<SPAN STYLE='color: blue'>[src]'s sticky stick-ness doesn't even faze [M]</SPAN>"
  			else
  				M.HP -= dmg
  				hearers()<<"<SPAN STYLE='color: red'>[src] sticks [M] with a stick and causes [dmg] damage!</SPAN>"
  				spawn()M.Death_Check(src)
  			spawn(10)Attack(M)
  
  	Slug
  		icon='Mobs.dmi'
  		icon_state="slug"
  
negative.code: 
  			Rat
  				icon_state = "rat"
  				level = 50
  				HPmodifier = 0.2
  				DMGmodifier = 0.1
  
  			Demon_Rat
  				icon_state = "demon rat"
  				level = 550
  			Pixie
  				icon_state = "pixie"
  				level = 100
  