anchor.diff:  							fire = 2
   						if(fire)
   							fired = 1
  -							spawn(rand(30,50)) fired = 0
  +							spawn(cd.get()) fired = 0
   
   							var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   							if(fire == 1)
  
positive.code: 
  					Stickman
  						icon_state = "stickman"
  						level = 3000
  						HPmodifier  = 2
  						DMGmodifier = 2
  
  						MoveDelay   = 2
  						AttackDelay = 0
  
  						var/tmp/fired = 0
  
  						Attack()
  							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  
negative.code: 				DMGmodifier = 3
  				MoveDelay = 3
  				Range = 16
  				respawnTime = 6000
  
  				New()
  					..()
  