anchor.diff:  	power_change()
   		if(powered(power_channel))
   			stat &= ~NOPOWER
  +			latetoggle()
   		else
   			stat |= NOPOWER
   		return
  
positive.code: 				overlays += "welded_open"
  		return
  
  
  
  /obj/machinery/door/firedoor/border_only
  
negative.code: 				return
  		return
  
  	animate(animation)
  		switch(animation)
  			if("opening")
  