anchor.diff:  	var/mess = 0 //Need to clean out it if it's full of exploded clone.
   	var/attempting = 0 //One clone attempt at a time thanks
   	var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk
  -	var/biomass = CLONE_BIOMASS // * 3 - N3X
  +	var/biomass = 0 
   	var/speed_coeff
   	var/efficiency
   
  
positive.code: 			set_light(2)
  		else
  			set_light(0)
  
  /obj/machinery/clonepod/New()
  	..()
  
negative.code: 	component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
  	component_parts += new /obj/item/stack/cable_coil(null, 1)
  	component_parts += new /obj/item/stack/cable_coil(null, 1)
  	biomass = CLONE_BIOMASS
  	RefreshParts()
  	
  /obj/machinery/clonepod/Destroy()
  