anchor.diff:  /obj/structure/flora
   	resistance_flags = FLAMMABLE
  +	obj_integrity = 150
   	max_integrity = 150
  -	anchored = TRUE
  +	anchored = 1
   
   //trees
   /obj/structure/flora/tree
   	name = "tree"
  -	density = TRUE
  +	density = 1
   	pixel_x = -16
   	layer = FLY_LAYER
   	var/cut = FALSE
  
positive.code: 	desc = "A volcanic rock"
  	icon = 'icons/obj/flora/rocks.dmi'
  	resistance_flags = FIRE_PROOF
  	density = TRUE
  
  /obj/structure/flora/rock/Initialize()
  	..()
  	icon_state = "[icon_state][rand(1,3)]"
  
  /obj/structure/flora/rock/pile
  
negative.code: 	name = "bush"
  	icon = 'icons/obj/flora/snowflora.dmi'
  	icon_state = "snowbush1"
  	anchored = 1
  
  /obj/structure/flora/bush/Initialize()
  	icon_state = "snowbush[rand(1, 6)]"
  