anchor.diff:  
   /mob/living/simple_animal/hostile/clockwork_marauder/death(gibbed)
   	..(TRUE)
  -	emerge_from_host()
  +	emerge_from_host(0, 1)
   	visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
   	"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
   	playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 100, 1)
  
positive.code: 						adjust_fatigue(-1)
  
  /mob/living/simple_animal/hostile/clockwork_marauder/proc/update_fatigue()
  	if(ratvar_awakens)
  		speed = -1
  		melee_damage_lower = 30
  
negative.code: /mob/living/simple_animal/hostile/clockwork_marauder/Life()
  	..()
  	if(is_in_host())
  		if(!ratvar_awakens && host.stat == DEAD)
  			death()
  			return
  		adjust_fatigue(-2)
  		if(!fatigue && recovering)
  			src << "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>"
  