anchor.diff:  
   /obj/effect/overlay/temp/emp/pulse
   	name = "emp pulse"
  -	loopless_icon = "emp pulse"
  +	icon_state = "emp pulse"
   	duration = 8
   	randomdir = 0
   
  
positive.code: 
  /obj/effect/overlay/temp/revenant/cracks
  	name = "glowing cracks"
  	loopless_icon = "purplecrack"
  	duration = 6
  
  
  
negative.code: 	mouse_opacity = 0
  	var/duration = 10
  	var/randomdir = 1
  
  /obj/effect/overlay/temp/Destroy()
  	..()
  