anchor.diff:  	var/magic_fluff_string = " You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!"
   	var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!"
   	var/bio_fluff_string = "Your scarabs fail to mutate. This shouldn't happen! Submit a bug report!"
  +	var/admin_fluff_string = "URK URF!"//the wheels on the bus...
   
   /mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
   	..()
  
positive.code: 	ghostize()
  	qdel(src)
  
  //Manifest, Recall, Communicate
  
  /mob/living/simple_animal/hostile/guardian/proc/Manifest()
  
negative.code: 			G.icon_state = "headcrab"
  			G.attacktext = "swarms"
  			G.speak_emote = list("chitters")
  		if("seal")
  			user << "[G.admin_fluff_string]."
  			G.name = "[mob_name]"
  			G.color = picked_color
  			G.real_name = "[mob_name]"
  			G.icon = 'icons/mob/animal.dmi'
  			G.icon_living = "seal"
  			G.icon_state = "seal"
  			G.attacktext = "slaps"
  			G.speak_emote = list("barks")
  
  /obj/item/weapon/guardiancreator/choose
  	random = FALSE
  