anchor.diff:  			// doot
   
   		if ("rng")
  -			new /obj/effect/spawner/lootdrop/breathing_tanks(src)
  -			new /obj/effect/spawner/lootdrop/breathing_tanks(src)
  -			new /obj/effect/spawner/lootdrop/breathing_masks(src)
  -			new /obj/effect/spawner/lootdrop/breathing_masks(src)
  +			new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
  +			new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
  +			new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
  +			new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
   
   			return
   
  
positive.code: 	if(prob(70))
  		new /obj/item/wrench(src)
  	if(prob(70))
  		new /obj/effect/spawner/lootdrop/welder_tools(src)
  	if(prob(70))
  		new /obj/item/crowbar(src)
  	if(prob(70))
  
negative.code: 	if(prob(70))
  		new /obj/item/t_scanner(src)
  	if(prob(70))
  		new /obj/effect/spawner/lootdrop/low_tools/no_turf(src) //Spare random basic tool
  	if(prob(20))
  		new /obj/item/storage/belt/utility(src)
  	if(prob(30))
  