anchor.diff:  	mod_pick_name = "rcd"
   
   /client/proc/disable_rcd()
  -	set category = "AI Modules"
  +	set category = "Malfunction"
   	set name = "Disable RCDs"
  -	for(var/obj/item/weapon/rcd/rcd in world)
  -		rcd = new /obj/item/weapon/rcd_fake(rcd)
  +	for(var/datum/game_mode/malfunction/AI_Module/large/disable_rcd/rcdmod in usr:current_modules)
  +		if(rcdmod.uses > 0)
  +			rcdmod.uses --
  +			for(var/obj/item/weapon/rcd/rcd in world)
  +				rcd = new /obj/item/weapon/rcd_fake(rcd)
  +		else usr << "Out of uses."
   
   /datum/game_mode/malfunction/AI_Module/small/overload_machine
   	module_name = "Machine overload"
  
positive.code: 					V.show_message(text("\blue You hear a quiet click."))
  			else
  				usr << "This camera is either active, or not repairable."
  		if(camera.uses == 0)
  			usr.verbs -= /client/proc/reactivate_camera
  
  
  /datum/game_mode/malfunction/AI_Module/module_picker
  
negative.code: 
  /client/proc/overload_machine(obj/machinery/M as obj in world)
  	set name = "Overload Machine"
  	set category = "Malfunction"
  	for(var/datum/game_mode/malfunction/AI_Module/small/overload_machine/overload in usr:current_modules)
  		if(overload.uses > 0)
  			overload.uses --
  