anchor.diff:  	var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
   	var/target_missing_id
   
  -/datum/objective/escape/escape_with_identity/find_target()
  +/datum/objective/escape/escape_with_identity/find_target(dupe_search_range, blacklist)
   	target = ..()
   	update_explanation_text()
   
  
positive.code: 	name = "destroy AI"
  	martyr_compatible = 1
  
  /datum/objective/destroy/find_target()
  	var/list/possible_targets = active_ais(1)
  	var/mob/living/silicon/ai/target_ai = pick(possible_targets)
  	target = target_ai.mind
  
negative.code: 	if(!GLOB.cult_contraband.len)
  		GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
  
  /datum/objective/hoard/collector/find_target(dupe_search_range, blacklist)
  	var/obj/item/I
  	var/I_type
  	if(prob(50))
  