anchor.diff:  			H.visible_message("<span class='danger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>", \
   			"<span class='userdanger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>")
   			return BULLET_ACT_BLOCK
  -	return BULLET_ACT_HIT
  +	return ..()
   
   //Reflects lasers and resistant to burn damage, but very vulnerable to brute damage. Shatters on death.
   /datum/species/golem/glass
  
positive.code: 				// redirect the projectile
  				P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
  			return BULLET_ACT_FORCE_PIERCE
  	return BULLET_ACT_HIT
  
  //Teleports when hit or when it wants to
  /datum/species/golem/bluespace
  
negative.code: 
  /datum/species/golem/bronze/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
  	if(!(world.time > last_gong_time + gong_cooldown))
  		return ..()
  	if(P.flag == "bullet" || P.flag == "bomb")
  		gong(H)
  		return ..()
  
  /datum/species/golem/bronze/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
  	..()
  