anchor.diff:  				fluff = "atomic [fluff]"
   
   		A.visible_message("<span class = 'danger'><B>[A] [fluff] [D]!</B></span>")
  -
  +		playsound(A.loc, "swing_hit", 50, 1)
   		if (!D.stat)
   			D.emote("scream")
   			D.weakened += 2
  
positive.code: 
  	return 0
  
  /datum/martial_art/wrestling/proc/suplex(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	D.visible_message("<span class='danger'>[A] suplexes [D]!</span>", \
  								"<span class='userdanger'>[A] suplexes [D]!</span>")
  	D.forceMove(A.loc)
  	D.adjustBruteLoss(rand(20,30))
  	D.Weaken(3)
  	add_logs(A, D, "suplexed")
  
  	A.SpinAnimation(10,1)
  
  	D.SpinAnimation(10,1)
  	spawn(3)
  		A.Weaken(2)
  	return
  
  /datum/martial_art/wrestling/proc/strike(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D)
  		return
  
negative.code: 	if(owner.incapacitated())
  		owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
  		return
  	owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
  	var/mob/living/carbon/human/H = owner
  	H.martial_art.streak = "drop"
  
  