anchor.diff:  				SSpersistence.antag_rep_change[p_ckey] = 0
   
   			continue //Happy connected client
  -		for(var/mob/dead/observer/D in GLOB.mob_list)
  +		for(var/mob/dead/observer/D in GLOB.dead_mob_list)
   			if(D.mind && D.mind.current == L)
   				if(L.stat == DEAD)
   					if(L.suiciding)	//Suicider
  
positive.code: 
  
  	for (var/C in GLOB.admins)
  		to_chat(C, msg)
  
  //If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
  /datum/game_mode/proc/age_check(client/C)
  
negative.code: 	if(EMERGENCY_ESCAPED_OR_ENDGAMED)
  		SSticker.news_report = STATION_EVACUATED
  		if(SSshuttle.emergency.is_hijacked())
  			SSticker.news_report = SHUTTLE_HIJACK