anchor.diff:  	update_icon("alienh_pounce")
   	if(A == target)
   		target.Weaken(5)
  -		target << "<span class ='userdanger'>[name] pounces on you!</span>" //Todo : make this flailing for observers ?
  +		target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
   
   /obj/effect/hallucination/xeno_attack
   	//Xeno crawls from nearby vent,jumps at you, and goes back in
  
positive.code: 					var/turf/simulated/floor/target = pick(possible_points)
  					switch(rand(1,4))
  						if(1)
  							halbody = image('icons/mob/human.dmi',target,"husk_l",TURF_LAYER)
  						if(2,3)
  							halbody = image('icons/mob/human.dmi',target,"husk_s",TURF_LAYER)
  						if(4)
  
negative.code: /obj/effect/hallucination/delusion/New(loc,var/mob/living/carbon/T)
  	target = T
  	var/image/A = null
  	var/kind = rand(1,3)
  	for(var/mob/living/carbon/human/H in living_mob_list)
  		if(H == target)
  			continue
  		if(H in view(target))
  			continue
  		switch(kind)
  			if(1)//Clown
  				A = image('icons/mob/animal.dmi',H,"clown")
  			if(2)//Carp
  				A = image('icons/mob/animal.dmi',H,"carp")
  			if(3)//Corgi
  				A = image('icons/mob/pets.dmi',H,"corgi")
  			if(4)//Skeletons
  				A = image('icons/mob/human.dmi',H,"skeleton_s")
  		A.override = 1
  		if(target.client)
  			delusions |= A
  