anchor.diff:  											break
   								else if(MoveDelay == 2 && prob(45))
   									MoveDelay = 1
  +									ChangeState(state)
   									spawn(rand(40,60))
   										MoveDelay = 2
  +										ChangeState(state)
   
   							p.damage = round(p.damage * rand(5, 10)/10)
   
  
positive.code: 					p.damage = round(p.damage * rand(7, 10)/10)
  					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(60))
  						MoveDelay = 1
  						spawn(80)
  							MoveDelay = 2
  					..()
  
  				ChangeState(var/i_State)
  
negative.code: 
  								if(percent <= 30)
  									MoveDelay = 1
  									ChangeState(state)
  								else if(percent <= 60)
  									AttackDelay = 1
  								else if(percent <= 80)
  									MoveDelay = 2
  									ChangeState(state)
  
  					Stickman
  						icon_state = "stickman"
  