anchor.diff:  
   /mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
   	..()
  -/*	if(!charging)
  -		blood_warp()*/
   	move_to_delay = Clamp(round((health/maxHealth) * 10), 5, 10)
   
   /mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
  
positive.code: 	weather_immunities = list("lava","ash")
  	speak_emote = list("gurgles")
  	armour_penetration = 40
  	melee_damage_lower = 30
  	melee_damage_upper = 30
  	speed = 1
  	move_to_delay = 10
  	ranged = 1
  
negative.code: 	del_on_death = 1
  	aggro_vision_range = 18
  	idle_vision_range = 5
  	loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
  	var/charging = 0
  	deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
  	death_sound = 'sound/magic/enter_blood.ogg'
  