anchor.diff:  	var/interest = 100
   	var/timeout = 0
   	var/inactivity_period = 0
  -	var/atom/TARGET = null
  -	var/atom/LAST_TARGET = null
  +	var/TARGET = null
  +	var/LAST_TARGET = null
   	var/list/nearby = list()
   	var/best_force = 0
   	var/retal = 0
  
positive.code: 							if(Adjacent(TARGET))
  								M.attack_hand(src)
  								sleep(1)
  			else if(M.health <= 1 || !(M in oview(14,src)))
  				doing = doing & ~FIGHTING
  				timeout = 0
  				TARGET = null
  
negative.code: #define MIN_RANGE_FIND 16
  #define FUZZY_CHANCE_HIGH 85
  #define FUZZY_CHANCE_LOW 50
  #define CHANCE_TALK 15
  
  /*
  	NPC VAR EXPLANATIONS (for modules and other things)
  