anchor.diff:  	armor = 20 // 120 damage to KO a zombie, which kills it
   	speedmod = 2
   	mutanteyes = /obj/item/organ/eyes/night_vision/zombie
  +	var/regen_cooldown = 0
   
   /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
   	. = min(2, amount)
   
  +/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
  +	. = ..()
  +	if(.)
  +		regen_cooldown = world.time + REGENERATION_DELAY
  +
   /datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
   	. = ..()
   	C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
  -	C.heal_overall_damage(4,4)
  +	if(regen_cooldown < world.time)
  +		C.heal_overall_damage(4,4)
   	if(prob(4))
   		playsound(C, pick(spooks), 50, TRUE, 10)
   	if(C.InCritical())
  
positive.code: /datum/species/zombie
  	// 1spooky
  	name = "High Functioning Zombie"
  
negative.code: 	sexes = 0
  	meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
  	mutant_organs = list(/obj/item/organ/tongue/zombie)
  
  #undef REGENERATION_DELAY
  