anchor.diff:  	del_on_death = 1
   	aggro_vision_range = 18
   	idle_vision_range = 5
  -	loot = list(/obj/structure/closet/crate/necropolis/dragon)
  +	loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
   	var/charging = 0
   	deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
   	death_sound = 'sound/magic/enter_blood.ogg'
  
positive.code: 
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
  //	if(blood_warp_cooldown > world.time)
  //		return
  	var/found_bloodpool = FALSE
  	for(var/obj/effect/decal/cleanable/blood/nearby in view(src,2))
  		found_bloodpool = TRUE
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
  	..()
  	move_to_delay = Clamp(round((health/maxHealth) * 10), 5, 10)
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
  