anchor.diff:  	maxHealth = 25000
   	health = 25000
   
  -	harm_intent_damage = 40
  -	melee_damage_lower = 38
  -	melee_damage_upper = 43
  +	harm_intent_damage = 70
  +	melee_damage_lower = 68
  +	melee_damage_upper = 83
   	attacktext = "claws"
   	attack_sound = 'sound/hallucinations/growl1.ogg'
   
  
positive.code: 	minbodytemp = 0
  
  	faction = "statue"
  	move_to_delay = 2 // Very fast
  
  	animate_movement = NO_STEPS // Do not animate movement, you jump around as you're a scary statue.
  
  	see_in_dark = 15
  	vision_range = 14
  	aggro_vision_range = 14
  	idle_vision_range = 14
  
  	search_objects = 1 // So that it can see through walls
  
  
negative.code: 	// This loop will, at most, loop twice.
  	for(var/atom/check in check_list)
  		for(var/mob/living/M in viewers(world.view + 1, check))
  			if(M.client && CanAttack(M))
  				if(!M.blinded && !(sdisabilities & BLIND))
  					return M
  	return null
  
  // Cannot talk
  
  /mob/living/simple_animal/hostile/statue/say()
  	return 0
  
  // Stop attacking clientless mobs
  
  /mob/living/simple_animal/hostile/statue/CanAttack(var/atom/the_target)
  	if(isliving(the_target))
  		var/mob/living/L = the_target
  		if(!L.client && !L.ckey)
  			return 0
  	return ..()
  
  
  // Statue powers
  
  