anchor.diff:  		if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch
   			if (launchChoice == 2)
   				launchChoice = 0
  -				updateSelector() 
  +				updateSelector()
   				return
   			launchChoice = 2
   			updateSelector()
  
positive.code: 	//UpdateSelector() is here (instead if the if(1) switch block) because it also moves the selector to nullspace (to hide it) if needed
  
  /datum/centcom_podlauncher/proc/launch(turf/A) //Game time started
  	if (isnull(A)) 
  		return
  	var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
  	toLaunch.bay = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject
  
negative.code: 				temp_pod.soundVolume = 50
  			. = TRUE
  		////////////////////////////STYLE CHANGES//////////////////
  		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
  		//as a way to get the proper icon state, name, and description of the pod.
  		if("styleStandard")
  			temp_pod.setStyle(STYLE_STANDARD)
  