anchor.diff:  
   
   // Undefine the alias for REAGENTS_EFFECT_MULTIPLER
  -#undef REM+#undef REM
  
positive.code: 
  #define REM REAGENTS_EFFECT_MULTIPLIER
  
  
negative.code: 		M.adjustToxLoss(-2*REM)
  	..()
  	return
  
  datum/reagent/medicine/defib
  	name = "Exstatic mixture"
  	id = "defib"
  	description = "An amazing chemical that can bring the dead back to life!"
  	color = "#C8A5DC" // rgb: 200, 165, 220
  datum/reagent/medicine/defib/on_mob_life(var/mob/living/M as mob)
  	if(M.stat == DEAD)
  		M.setCloneLoss(0)
  		M.setOxyLoss(0)
  		M.radiation = 0
  		M.heal_organ_damage(5,5)
  		M.setToxLoss(-5)
  		M.hallucination = 0
  		M.setBrainLoss(0)
  		M.disabilities = 0
  		M.sdisabilities = 0
  		M.eye_blurry = 0
  		M.eye_blind = 0
  		M.SetWeakened(0)
  		M.SetStunned(0)
  		M.SetParalysis(0)
  		M.dizziness = 0
  		M.drowsyness = 0
  		M.stuttering = 0
  		M.confused = 0
  		M.sleeping = 0
  		M.jitteriness = 0
  		M.stat = 1
  		..()
  		return
  	else
  		M.adjustBrainLoss(100)//boom
  		M.setToxLoss(100)
  		M.adjustBruteLoss(100)
  		return
  
  datum/reagent/medicine/sodiumf
  	name = "Sodium fluoride"
  	id = "sodiumf"
  	description = "A powerful antitoxin"
  	color = "#C8A5DC" // rgb: 200, 165, 220
  
  datum/reagent/medicine/sodiumf/on_mob_life(var/mob/living/M as mob)
  	if(M.stat != DEAD)
  		M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1)
  		M.adjustOxyLoss(1)
  		M.hallucination = max(0, M.hallucination - 5*REM)
  		M.adjustToxLoss(-7*REM)
  	..()
  	return
  
  datum/reagent/medicine/aluminiumf
  	name = "Aluminium fluorate"
  	id = "aluminiumf"
  	description = "A powerful burn and rute healing chemical"
  	color = "#C8A5DC" // rgb: 200, 165, 220
  
  datum/reagent/medicine/aluminiumf/on_mob_life(var/mob/living/M as mob)
  	if(M.stat != DEAD)
  		M.adjustToxLoss(1)//deals minor toxin damage  designed to be very potent
  		M.hallucination = 2 //just a weeny bit
  		M.adjustFireLoss(-5 * REM)
  		M.adjustBruteLoss(-5 * REM)
  	..()
  	return
  datum/reagent/medicine/life
  	name = "Liquid Life"
  	id = "life"
  	description = "I wonder what this does?"
  	color = "#C8A5DC" // rgb: 200, 165, 220
  
  datum/reagent/medicine/life/on_mob_life(var/mob/living/M as mob)
  	if(M.stat != DEAD)
  		M.setToxLoss(0)//deals minor toxin damage  designed to be very potent
  		M.hallucination = 0 //just a weeny bit
  		M.adjustFireLoss(-10)
  		M.adjustBruteLoss(-10)
  	..()
  	return
  
  datum/reagent/medicine/virogone
  	name = "Cyclo-bromazine"
  	id = "virogone"
  	description = "Very good at removing all known diseases"
  	color = "#C8A5DC" // rgb: 200, 165, 220
  
  datum/reagent/medicine/virogone/on_mob_life(var/mob/living/M as mob)
  	if(M.stat != DEAD)
  		M.adjustToxLoss(2)
  		M.adjustStaminaLoss(10)//use up the stamina , it can't be a miracle chem
  		for(var/datum/disease/D in M.viruses)
  			if(D.severity == NONTHREAT || D.agent == "N-G-T")
  				continue
  			D.spread_text = "Remissive"
  			D.stage--
  			if(D.stage < 1)
  				D.cure()
  	..()
  	return
  datum/reagent/medicine/zed
  	name = "Z-E-D"
  	id = "zed"
  	description = "ZOMBIE - ERADICATION - DEVICE"
  	color = "#1B4DC3" // rgb: 200, 165, 220
  
  datum/reagent/medicine/adminordrazine //An OP chemical for admins
  	name = "Adminordrazine"
  