anchor.diff:  				if(p && prob(5))
   					var/prize
   					if(loser.rating > 600 && winner.rating > 600 && prob(15))
  -						prize = pick(/obj/items/wearable/shoes/duel_shoes,
  -									 /obj/items/wearable/scarves/duel_scarf,
  -									 /obj/items/wearable/wands/duel_wand)
  +						prize = pick(/obj/items/chest/wizard_chest,
  +						             /obj/items/chest/duel_chest,
  +						             /obj/items/chest/basic_chest)
   					else
  -						prize = pick(/obj/items/wearable/title/Duelist,
  +						prize = pick(/obj/items/chest/basic_chest,
  +									 /obj/items/wearable/title/Duelist,
   									 /obj/items/wearable/title/Wizard,
   									 /obj/items/wearable/title/Determined,
   									 /obj/items/wearable/title/Battlemage)
   
  -						var/obj/o = new prize (p)
  -						p.Resort_Stacking_Inv()
  -						p << infomsg("You receive [o.name]! How lucky!")
  +					var/obj/o = new prize (p)
  +					p.Resort_Stacking_Inv()
  +					p << infomsg("You receive [o.name]! How lucky!")
   
   
   mob/Player/var/tmp/arena/rankedArena
  
positive.code: var/const
  	WINS_REQ   = 10
  	RANK_LIMIT = 350
  
  var/list/duel_chairs = list()
  
  
negative.code: {
  	background-color:#EFEFEF;
  	border: solid 1px #EEEEEE;
  }
  }</style></head>"}
  
  