anchor.diff: +#define GHOST_DARK_ALPHA 10
  +#define GHOST_LIGHT_ALPHA 255
  +#define GHOST_DARK_CUTOFF 1
  +
   /mob/dead/observer
   	name = "ghost"
   	desc = "It's a g-g-g-g-ghooooost!" //jinkies!
  
positive.code: 		ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
  	return
  
  
  /mob/dead/observer/Move(NewLoc, direct)
  	dir = direct
  
negative.code: 		loc = NewLoc
  		for(var/obj/effect/step_trigger/S in NewLoc)
  			S.HasEntered(src)
  		updateSpookyAlpha()
  		return
  	loc = get_turf(src) //Get out of closets and such as a ghost
  	if((direct & NORTH) && y < world.maxy)
  