anchor.diff:  		if(prob(1))
   			new/obj/item/reagent_containers/food/snacks/spaghetti/pastatomato(get_turf(H)) //now that's what I call spaghetti code
   
  +//If you want to make some kind of junkie variant, just extend this quirk.
   /datum/quirk/junkie
   	name = "Junkie"
   	desc = "You can't get enough of hard drugs."
  
positive.code: 	lose_text = "<span class='notice'>You feel like you should kick your drug habit.</span>"
  	medical_record_text = "Patient has a history of hard drugs."
  	var/drug_list = list(/datum/reagent/drug/crank, /datum/reagent/drug/krokodil, /datum/reagent/medicine/morphine, /datum/reagent/drug/happiness, /datum/reagent/drug/methamphetamine) //List of possible IDs
  	var/datum/reagent/reagent_type //!If this is defined, reagent_id will be unused and the defined reagent type will be instead.
  	var/datum/reagent/reagent_instance //! actual instanced version of the reagent
  	var/where_drug //! Where the drug spawned
  	var/obj/item/drug_container_type //! If this is defined before pill generation, pill generation will be skipped. This is the type of the pill bottle.
  	var/obj/item/drug_instance //! instanced version of the container
  	var/where_accessory //! where the accessory spawned
  	var/obj/item/accessory_type //! If this is null, an accessory won't be spawned.
  	var/obj/item/accessory_instance //! instanced version of the accessory
  	var/process_interval = 30 SECONDS //! how frequently the quirk processes
  	var/next_process = 0 //! ticker for processing
  
  /datum/quirk/junkie/on_spawn()
  	var/mob/living/carbon/human/H = quirk_holder
  	if (!reagent_type)
  		reagent_type = pick(drug_list)
  	reagent_instance = new reagent_type()
  	H.reagents.addiction_list.Add(reagent_instance)
  	var/current_turf = get_turf(quirk_holder)
  
negative.code: 		for(var/i in 1 to 7)
  			var/obj/item/reagent_containers/pill/P = new(drug_instance)
  			P.icon_state = pill_state
  			P.reagents.add_reagent(reagent_id, 1)
  
  	if (accessory_type)
  		accessory_instance = new accessory_type(current_turf)
  