anchor.diff:  /turf/simulated/mineral/random/low_chance
   	icon_state = "rock_lowchance"
   	mineralChance = 6
  -	mineralSpawnChanceList = list("Uranium" = 2, "Diamond" = 1, "Gold" = 4, "Silver" = 6, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 2)
  +	mineralSpawnChanceList = list("Uranium" = 2, "Diamond" = 1, "Gold" = 4, "Silver" = 6, "Plasma" = 15, "Iron" = 40, "Gibtonite" = 2)
   
   /turf/simulated/mineral/random/low_chance/New()
   	icon_state = "rock"
  
positive.code: 	mineralName = "Plasma"
  	spreadChance = 8
  	spread = 1
  	hidden = 0
  	scan_state = "rock_Plasma"
  
  /turf/simulated/mineral/clown
  
negative.code: /turf/simulated/mineral/random
  	name = "Mineral deposit"
  	icon_state = "rock"
  	var/mineralSpawnChanceList = list("Uranium" = 5, "Diamond" = 1, "Gold" = 10, "Silver" = 12, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 4/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan
  	var/mineralChance = 13
  
  /turf/simulated/mineral/random/New()
  	..()
  