anchor.diff:  				message_admins("Making a new Traitor.")
   				if(!possible_traitors.len)
   					if(need_new_traitor)
  -						log_debug("DEBUG: No potential traitors.  Cancelling new traitor.")
  +						log_debug("No potential traitors.  Cancelling new traitor.")
   					message_admins("No potential traitors.  Cancelling new traitor.")
   					traitorcheckloop()
   					return
   				var/mob/living/newtraitor = pick(possible_traitors)
   				//message_admins("[newtraitor.real_name] is the new Traitor.")
   				if(need_new_traitor)
  -					log_debug("DEBUG: Traitor forced and selected")
  +					log_debug("Traitor forced and selected")
   
   				if (!config.objectives_disabled)
   					forge_traitor_objectives(newtraitor.mind)
  
positive.code: 					possible_traitors -= player
  				if(istype(player, "/mob/living/silicon/robot/drone"))
  					possible_traitors -= player
  
  		//message_admins("Live Players: [playercount]")
  		//message_admins("Live Traitors: [traitorcount]")
  
negative.code: //		for(var/mob/living/traitorlist in possible_traitors)
  //			message_admins("[traitorlist.real_name]")
  
  		var/need_new_traitor = 0
  		var/list/old_afk_traitors = afk_traitor_count
  
  		for(var/mob/living/player in traitors)
  			if(player.client.is_afk() && !(player in afk_traitor_count))
  				afk_traitor_count += player
  
  		for(var/mob/living/player in afk_traitor_count) //Need to make it so it registers if someone has come back -- SoundScopes
  			if(player in old_afk_traitors)
  				continue
  
  			log_debug("Traitors are afk, forcing a new traitor")
  			need_new_traitor = 1
  			log_debug("afk_traitor_count = [afk_traitor_count.len] : old count: [old_afk_traitors.len]")
  
  //		var/r = rand(5)
  //		var/target_traitors = 1
  