anchor.diff:  
   	data["reason"] = reason
   
  +	data["settlers"] = settlers
  +	data["settlermoods"] = settlermoods
  +
   	return data
   
   /obj/machinery/computer/arcade/orion_trail/ui_static_data(mob/user)
   	var/list/static_data = list()
   	static_data["gamename"] = name
   	static_data["emagged"] = obj_flags & EMAGGED
  -	static_data["settlers"] = settlers
  -	static_data["settlermoods"] = settlermoods
  +
   	return static_data
   
   /obj/machinery/computer/arcade/orion_trail/ui_act(action, list/params)
  
positive.code: 		alive++
  	if(update)
  		new_settler_mood()//new faces!
  		update_static_data(usr)
  	return newcrew
  
  
  
negative.code: 		alive--
  	if(update)
  		new_settler_mood()//bro, i...
  	return removed
  
  /**
  