anchor.diff:  	icon_state="gcandle1"
   	density=1
   	pixel_y = -16
  -obj/Thunderous
  -	icon='Powers.dmi'
  -	density=1
  -	var/player=0
  -	Bump(mob/M)
  -		if(!istype(M, /mob)) return
  -		if(M.monster||M.player)
  -			src.owner<<"Your [src] hit [M]!"
  -			M.HP=0
  -			M.Death_Check(src.owner)
  -		del src
  -obj/Eneveda
  -	icon='Powers.dmi'
  -	icon_state="orbball"
  -	icon='Powers.dmi'
  -	density=1
  -	var/player=0
  -	Bump(mob/M)
  -		if(!istype(M, /mob)) return
  -		if(M.monster||M.player)
  -			src.owner<<"Your [src] hit [M]!"
  -			M.HP=0
  -			M.Death_Check(src.owner)
  -		del src
   
   ////////////////\
   	End Spells  \
  
positive.code: 		     life   = new /Random(15,25))
  		loc = null
  
  obj/Stupefy
  	icon='attacks.dmi'
  	icon_state="stupefy"
  	density=1
  	var/player=0
  	Bump(mob/M)
  		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  		if(M.monster||M.player)
  			if(M.shielded)
  				M.shieldamount-=src.damage
  				if(M.shieldamount < 1)
  					M.shielded = 0
  					M.shieldamount = 0
  					M << "You are no longer shielded!"
  					M.overlays -= /obj/Shield
  					M.overlays -= /obj/Shield
  			else
  				M.HP-=src.damage
  			M.frozen=1
  			sleep(100)
  			M.frozen=0
  			M.Death_Check(src.owner)
  		del src
  	New() spawn(60)del(src)
  obj/Waddiwasi
  	icon='attacks.dmi'
  	icon_state="gum"
  	density=1
  	var/player=0
  	Bump(mob/M)
  		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  		if(istype(M,/obj/brick2door))
  			var/obj/brick2door/D = M
  			D.Take_Hit(owner)
  		if(istype(M, /obj/clanpillar))
  			var/obj/clanpillar/C = M
  			if(1)
  				switch(C.clan)
  					if("Auror")
  						if(src.owner.DeathEater)
  							C.HP -= 1
  							flick("Auror-V",C)
  							C.Death_Check(src.owner)
  					if("Deatheater")
  						if(src.owner.Auror)
  							C.HP -= 1
  							flick("Deatheater-V",C)
  							C.Death_Check(src.owner)
  					if("Gryff")
  						if(src.owner.House!="Gryffindor")
  							C.HP -= 1
  							flick("Gryff-V",C)
  							C.Death_Check(src.owner)
  					if("Slyth")
  						if(src.owner.House!="Slytherin")
  							C.HP -= 1
  							flick("Slyth-V",C)
  							C.Death_Check(src.owner)
  					if("Raven")
  						if(src.owner.House!="Ravenclaw")
  							C.HP -= 1
  							flick("Raven-V",C)
  							C.Death_Check(src.owner)
  					if("Huffle")
  						if(src.owner.House!="Hufflepuff")
  							C.HP -= 1
  							flick("Huffle-V",C)
  							C.Death_Check(src.owner)
  			del(src)
  			src=null
  		//if(M.monster||M.player)
  		if(istype(M, /mob))
  			src.owner<<"Your [src] does [src.damage] damage to [M]"
  			if(M.shielded)
  				var/tmpdmg = M.shieldamount - src.damage
  				if(tmpdmg < 0)
  					M.HP += tmpdmg
  					M << "You are no longer shielded!"
  					M.overlays -= /obj/Shield
  					M.overlays -= /obj/Shield
  					M.shielded = 0
  					M.shieldamount = 0
  				else
  					M.shieldamount -= src.damage
  			else
  				M.HP-=src.damage
  			M.Death_Check(src.owner)
  		del src
  	New() spawn(60)del(src)
  obj/Aqua_Eructo
  	icon='Aqua Eructo.dmi'
  	density=1
  	var/player=0
  	Bump(mob/M)
  		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  		if(istype(M,/obj/brick2door))
  			var/obj/brick2door/D = M
  			D.Take_Hit(owner)
  		if(istype(M, /obj/clanpillar))
  			var/obj/clanpillar/C = M
  			if(1)
  				switch(C.clan)
  					if("Auror")
  						if(src.owner.DeathEater)
  							C.HP -= 1
  							flick("Auror-V",C)
  							C.Death_Check(src.owner)
  					if("Deatheater")
  						if(src.owner.Auror)
  							C.HP -= 1
  							flick("Deatheater-V",C)
  							C.Death_Check(src.owner)
  					if("Gryff")
  						if(src.owner.House!="Gryffindor")
  							C.HP -= 1
  							flick("Gryff-V",C)
  							C.Death_Check(src.owner)
  					if("Slyth")
  						if(src.owner.House!="Slytherin")
  							C.HP -= 1
  							flick("Slyth-V",C)
  							C.Death_Check(src.owner)
  					if("Raven")
  						if(src.owner.House!="Ravenclaw")
  							C.HP -= 1
  							flick("Raven-V",C)
  							C.Death_Check(src.owner)
  					if("Huffle")
  						if(src.owner.House!="Hufflepuff")
  							C.HP -= 1
  							flick("Huffle-V",C)
  							C.Death_Check(src.owner)
  			del(src)
  			src=null
  	//	if(M.monster||M.player)
  		if(istype(M, /mob))
  			src.owner<<"Your [src] does [src.damage] damage to [M]"
  			if(M.shielded)
  				var/tmpdmg = M.shieldamount - src.damage
  				if(tmpdmg < 0)
  					M.HP += tmpdmg
  					M << "You are no longer shielded!"
  					M.overlays -= /obj/Shield
  					M.overlays -= /obj/Shield
  					M.shielded = 0
  					M.shieldamount = 0
  				else
  					M.shieldamount -= src.damage
  			else
  				M.HP-=src.damage
  			M.Death_Check(src.owner)
  		del src
  	New() spawn(60)del(src)
  obj/stone
  	icon='turf.dmi'
  	icon_state="stone"
  
negative.code: 		..()
  		spawn(600)del(src)
  
  obj/Armor_Head
  	icon='statues.dmi'
  	icon_state="head"
  