anchor.diff:  			combat_health++
   			playsound(src, 'sound/mecha/mechmove01.ogg', 30, TRUE)
   		if(SPECIAL_ATTACK_OTHER) //other
  -			superSpecialAttack(victim)
  +			super_special_attack(victim)
   		else
   			say("I FORGOT MY SPECIAL ATTACK...")
   
  
positive.code: 		if(special_attack_charged)
  			src_controller.visible_message("<span class='danger'> [src] unleashes its special attack!! </span>", \
  							"<span class='danger'> You unleash [src]'s special attack! </span>")
  			specialAttackMove(attacker)
  		else if(attacker.special_attack_charged)
  
  			attacker_controller.visible_message("<span class='danger'> [attacker] unleashes its special attack!! </span>", \
  								"<span class='danger'> You unleash [attacker]'s special attack! </span>")
  			attacker.specialAttackMove(src)
  		else
  			//process the cooldowns
  			if(special_attack_cooldown > 0)
  
negative.code: /obj/item/toy/prize/attackby(obj/item/I, mob/living/user) //I is user's toy
  	if(istype(I, /obj/item/toy/prize)) //if you attack a mech with a mech, initiate combat between them 
  		var/obj/item/toy/prize/P = I
  		if(check_battle_start(user, P))
  			mecha_brawl(P, user)
  	..()
  
  /obj/item/toy/prize/attack(mob/living/carbon/human/target, mob/living/carbon/human/user) //src is user's toy
  