anchor.diff:  			msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
   
   	var/temp = getBruteLoss() //no need to calculate each of these twice
  +
  +	msg += "<span class='warning'>"
  +
   	if(temp)
   		if(temp < 30)
   			msg += "[t_He] [t_has] minor bruising.\n"
  
positive.code: 					for(var/mob/dead/observer/G in player_list)
  						if(G.mind == mind)
  							foundghost = 1
  							break
  				if(!foundghost)
  					msg += " and [t_his] soul has departed"
  
negative.code: 	else if(getBrainLoss() >= 60)
  		msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
  
  	if(!key && brain_op_stage != 4 && stat != DEAD)
  		msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
  	else if(!client && brain_op_stage != 4 && stat != DEAD)
  		msg += "[t_He] [t_has] a vacant, braindead stare...\n"
  
  	if(digitalcamo)
  