anchor.diff:  	desc="Changes all projectiles element to ghost."
   	suffix = "<span style=\"color:#ffa500;\">Your projectiles element will be ghost.</span>"
   	passive = SWORD_GHOST
  +	monsterDmg = 2
   
   obj/items/wearable/sword/explode
   	icon='trophies.dmi'
  
positive.code: 	desc="A clown's shield, provides protection against accidents."
  	suffix = "<span style=\"color:#ffa500;\">No damage from your own projectiles.</span>"
  	passive = SHIELD_SELFDAMAGE
  
  obj/items/wearable/shield/psychic
  	icon='trophies.dmi'
  
negative.code: 	desc="Psychic's shield, 40% of damage is taken to mana before health."
  	suffix = "<span style=\"color:#ffa500;\">40% of damage is taken to mana before health.</span>"
  	passive = SHIELD_MPDAMAGE
  	monsterDef = 2
  
  obj/items/wearable/shield/gold
  	icon='trophies.dmi'
  