anchor.diff:  	info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
   	other types of golem (being a machine), and are immune to electric shocks.</span>"
   	species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
  -	armor = 40 //Reinforced, but also slim to allow for fast movement
  +	armor = 20 //Reinforced, but much less so to allow for fast movement
   	attack_verb = "smash"
   	attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
   	sexes = FALSE
  
positive.code: 	limbs_id = "golem"
  	fixed_mut_color = "aaa"
  	var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
  
  	var/prefix = "Iron"
  	var/list/special_names
  
negative.code: 	has_corpse = TRUE
  	blacklisted = TRUE
  	dangerous_existence = TRUE
  <<<<<<< HEAD
    
  =======
  	random_eligible = FALSE
  
  
  >>>>>>> def425f... Excludes clockwork wargolems from golem mutation toxin, nerfs normal clockwork golems (#32041)
  /datum/species/golem/cloth
  	name = "Cloth Golem"
  	id = "cloth golem"
  