anchor.diff:  	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
   	actions_types = list(/datum/action/item_action/toggle)
   	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
  -	hit_reaction_chance = 35 // Only on the chest yet blocks all attacks?
  +	hit_reaction_chance = 50 // Only on the chest yet blocks all attacks?
   
   /obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
   	active = !(active)
  
positive.code: 
  /obj/item/clothing/suit/armor/reactive/table
  	name = "reactive table armor"
  	desc = "If you can't beat the memes, embrace them."
  	var/tele_range = 10
  
  
negative.code: 	desc = "Someone separated our Research Director from his own head!"
  	var/tele_range = 6
  	var/rad_amount= 15
  	reactivearmor_cooldown_duration = 100
  
  /obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  