anchor.diff:  	var/temporary = 0
   	var/datum/martial_art/base = null // The permanent style
   	var/deflection_chance = 0 //Chance to deflect projectiles
  -	var/help_verb/base
  +    var/help_verb = null
   
   /datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
   	return 0
  
positive.code: 		var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
  		F.teach(H)
  		H << "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist.</span>"
  		user.verbs += help_verb/plasma_fist
  		used = 1
  		desc = "It's completely blank."
  		name = "empty scroll"
  
negative.code: 
  /datum/martial_art/wrestling
  	name = "Wrestling"
      help_verb = /mob/living/carbon/human/proc/wrestling_help
  
  //	combo refence since wrestling uses a different format to sleeping carp and plasma fist.
  //	Clinch "G"
  //	Suplex "GD"
  //	Advanced grab "G"
  
  /datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	D.grabbedby(A,1)
  