anchor.diff:  /obj/effect/landmark/tram
   	name = "tram destination" //the tram buttons will mention this.
   	icon_state = "tram"
  +	/// The ID of that particular destination.
   	var/destination_id
  -	///icons for the tgui console to list out for what is at this location
  +	/// Icons for the tgui console to list out for what is at this location
   	var/list/tgui_icons = list()
   
   /obj/effect/landmark/tram/Initialize(mapload)
  
positive.code: 		. += neighbor
  
  /obj/structure/industrial_lift/proc/travel(going, gliding_amount = 8)
  	var/list/things2move = LAZYCOPY(lift_load)
  	var/turf/destination
  	if(!isturf(going))
  		destination = get_step_multiz(src, going)
  
negative.code: 			return
  	add_fingerprint(user)
  
  /**
   * Proc to ensure that the radial menu closes when it should.
   * Arguments:
   * * user - The person that opened the menu.
   * * starting_loc - The location of the lift when the menu was opened, used to prevent the menu from being interacted with after the lift was moved by someone else.
   *
   * Returns:
   * * boolean, FALSE if the menu should be closed, TRUE if the menu is clear to stay opened.
   */
  /obj/structure/industrial_lift/proc/check_menu(mob/user, starting_loc)
  	if(user.incapacitated() || !user.Adjacent(src) || starting_loc != src.loc)
  		return FALSE
  	return TRUE
  
  