anchor.diff:  	satchel = /obj/item/weapon/storage/backpack/satchel_norm
   	backpack_contents = list(/obj/item/weapon/restraints/legcuffs/bola/raider=1, \
   	/obj/item/stack/spear/bundle=1, \
  -	/obj/item/stack/coin = rand(5, 20), \
  +	/obj/item/stack/coin/coins = 3, \
   	/obj/item/weapon/machete = 1, \
   	/obj/item/weapon/storage/box/lethalshot=1,
   	/obj/item/weapon/reagent_containers/pill/patch/healpowder = 2, \
  
positive.code: 	satchel = /obj/item/weapon/storage/backpack/satchel_norm
  	backpack_contents = list(/obj/item/weapon/restraints/legcuffs/bola=1, \
  	/obj/item/stack/spear/bundle=1, \
  	/obj/item/stack/coin = rand(1, 20), \
  	/obj/item/weapon/machete = 1, \
  	/obj/item/weapon/reagent_containers/pill/patch/healpowder=1, \
  	/obj/item/ammo_box/c357/c38=2, \
  
negative.code: 	r_hand = /obj/item/weapon/claymore/hog
  	satchel = /obj/item/weapon/storage/backpack/satchel_norm
  	backpack_contents = list(/obj/item/stack/spear/bundle=1, \
  	/obj/item/stack/coin/bag = 2, \
  	/obj/item/weapon/powergauntlet = 1,\
  	/obj/item/ammo_box/magazine/m556=3, \
  	/obj/item/weapon/restraints/legcuffs/bola/tribal=2, \
  