anchor.diff:  	//variables for prebuilt flamethrowers
   	var/create_full = FALSE
   	var/create_with_tank = FALSE
  -	var/igniter_type = /obj/item/device/assembly/igniter 
  +	var/igniter_type = /obj/item/device/assembly/igniter
   
   /obj/item/weapon/flamethrower/Destroy()
   	if(weldtool)
  
positive.code: 	if(!status)
  		to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
  		return
  	to_chat(user, "<span class='notice'>You ignite [src]!</span>")
  	lit = !lit
  	if(lit)
  		START_PROCESSING(SSobj, src)
  
negative.code: 	return
  
  /obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
  	F.default_ignite(location,release_amount)
  