anchor.diff:  		..()
   
   	attackby(var/obj/item/I, var/mob/living/M)
  -		if(istype(I, /obj/item/weapon/stock_parts/cell))
  +		if(istype(I, /obj/item/weapon/stock_parts/cell/magazine/ep90))
   			if(power_supply)
   				M << "<div class='warning'>There is already a power supply installed.</div>"
   				return
  
positive.code: 	w_class = 3.0
  	item_state = "ep"
  	m_amt = 2000
  	cell_type = "/obj/item/weapon/stock_parts/cell/magazine/ep90"
  	ammo_type = list(/obj/item/ammo_casing/energy/ep90_single, /obj/item/ammo_casing/energy/ep90_aoe, /obj/item/ammo_casing/energy/ep90_burst_3, /obj/item/ammo_casing/energy/ep90_burst_5)
  	fire_sound = 'sound/weapons/ep90.ogg'
  	locked = /obj/item/weapon/implant/enforcer
  
negative.code: 			icon_state = "ep90"
  
  	/*
  	* Inserting and removing the power_supply (magazine)
  	*/
  
  	attack_hand(var/mob/living/M)
  