anchor.diff:  
   				if(state != HOSTILE && hardmode)
   					HP = MHP
  -					Dmg = DMGmodifier * (level + 5)
  -					Dmg = round(Dmg * (rand(10,14)/10), 1)
   					filters = null
   					hardmode = 0
   
  
positive.code: 				if(dmg > 0)
  					dmg = target.onDamage(dmg, src)
  					if(target)
  						if(target.MonsterMessages) hearers(target)<<"<SPAN STYLE='color: red'>[src] attacks [target] and causes [dmg] damage!</SPAN>"
  						if(target.HP <= 0)
  							Kill(target)
  				else
  
negative.code: 					//view(M)<<"<SPAN STYLE='color: blue'>[src]'s attack doesn't even faze [M]</SPAN>"
  				else
  					dmg = p.onDamage(dmg, src)
  					p << "<SPAN STYLE='color: red'>[src] attacks [p] and causes [dmg] damage!</SPAN>"
  					if(src.removeoMob)
  						spawn() p.Death_Check(src.removeoMob)
  					else
  