anchor.diff:  					else if(distance > 3)
   						step_rand(src)
   						sleep(2)
  -
  -			Slug
  -				icon_state = "slug"
  -
  -				New()
  -					move()
  -				proc/move()
  -					set waitfor = 0
  -					walk_rand(src,15)
  -
  -					sleep(100)
  -					walk(src, 0)
  -					loc = null
  -				BlindAttack()
   
   			Archangel
   				icon_state = "archangel"
  
positive.code: 
  mob/NPC/Enemies/Summoned/Zombie
  	DMGmodifier = 2
  	HPmodifier  = 4
  	MoveDelay   = 2
  	AttackDelay = 1
  
  	New(Loc, mob/Player/p, obj/corpse/c)
  		..()
  
  		appearance = c.appearance
  		level      = p.level + rand(0, 50)
  		extraDmg   = round((p.extraDef + p.clothDef)/2 + p.extraDmg + p.clothDmg)
  
  	MapInit()
  		set waitfor = 0
  
negative.code: 
  					Death()
  
  				Slug
  					icon_state = "slug"
  
  					MapInit()
  						set waitfor = 0
  						walk_rand(src,15)
  
  						sleep(100)
  						walk(src, 0)
  						loc = null
  					BlindAttack()
  					Death()
  
  				Sword
  					icon = 'Mobs_128x128.dmi'
  					iconSize = 4
  