anchor.diff:  		dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
   		user << browse(dat, "window=nuclearbomb;size=300x400")
   		onclose(user, "nuclearbomb")
  -	else if (src.deployable)
  +	else
  +		user << "<span class='notice'>You have to deploy the bomb first.</span>"
  +	return
  +
  +/obj/machinery/nuclearbomb/verb/make_deployable()
  +	set category = "Object"
  +	set name = "Deploy Bomb"
  +	set src in oview(1)
  +
  +	if (!src.extended)
   		src.anchored = 1
   		flick("nuclearbombc", src)
   		src.icon_state = "nuclearbomb1"
   		src.extended = 1
  -	return
  -
  -/obj/machinery/nuclearbomb/verb/make_deployable()
  -	set category = "Object"
  -	set name = "Make Deployable"
  -	set src in oview(1)
  -
  -	if (src.deployable)
  -		src.deployable = 0
  -	else
  -		src.deployable = 1
   
   /obj/machinery/nuclearbomb/Topic(href, href_list)
   	..()
  
positive.code: 		src.timeleft--
  		if (src.timeleft <= 0)
  			explode()
  		for(var/mob/M in viewers(1, src))
  			if ((M.client && M.machine == src))
  				src.attack_hand(M)
  	return
  
  /obj/machinery/nuclearbomb/attackby(obj/item/weapon/I as obj, mob/user as mob)
  	if (src.extended)
  		if (istype(I, /obj/item/weapon/disk/nuclear))
  			usr.drop_item()
  			I.loc = src
  			src.auth = I
  			src.add_fingerprint(user)
  			return
  	..()
  
  /obj/machinery/nuclearbomb/attack_paw(mob/user as mob)
  
negative.code: 	icon = 'icons/obj/stationobjs.dmi'
  	icon_state = "nuclearbomb0"
  	density = 1
  
  	var/extended = 0.0
  	var/timeleft = 60.0
  	var/timing = 0.0
  