anchor.diff:  		throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
   		cell.use(500) //Doubled the energy consumption
   		weather_immunities -= "lava"
  -		pounce_cooldown = !pounce_cooldown
   		spawn(pounce_cooldown_time)
   			pounce_cooldown = !pounce_cooldown
   
  
positive.code: 			spawn(pounce_cooldown_time) //3s by default
  				pounce_cooldown = !pounce_cooldown
  		else if(A.density && !A.CanPass(src))
  			visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
  			Knockdown(40, 1, 1)
  
  		if(leaping)
  
negative.code: 			if(!blocked)
  				L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
  				L.Knockdown(40)
  				playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
  				sleep(2)//Runtime prevention (infinite bump() calls on hulks)
  				step_towards(src,L)
  			else
  