anchor.diff:  	else
   		W.baseturf = old_baseturf
   
  +	W.explosion_id = old_exi
  +	W.explosion_level = old_exl
  +
   	if(!defer_change)
   		W.AfterChange(ignore_air)
  +
  +	W.blueprint_data = old_bp
   
   	if(SSlighting.initialized)
   		recalc_atom_opacity()
  
positive.code: 	I.setDir(AM.dir)
  	I.alpha = 128
  
  	if(!blueprint_data)
  		blueprint_data = list()
  	blueprint_data += I
  
  
  /turf/proc/add_blueprints_preround(atom/movable/AM)
  
negative.code: 	var/old_lighting_object = lighting_object
  	var/old_corners = corners
  
  	var/old_exl = explosion_level
  	var/old_exi = explosion_id
  	var/old_bp = blueprint_data
  	blueprint_data = null
  
  	var/old_baseturf = baseturf
  	changing_turf = TRUE
  
  	qdel(src)	//Just get the side effects and call Destroy
  	var/turf/W = new path(src)
  
  