anchor.diff:  	var/image/projectile_effect
   	var/field_radius = 3
   	var/active = FALSE
  +	var/cycle_delay = 0
   
   /obj/item/borg/projectile_dampen/debug
   	maxenergy = 50000
  
positive.code: 	return ..()
  
  /obj/item/borg/projectile_dampen/attack_self(mob/user)
  	if(!istype(dampening_field))
  		activate_field()
  		active = TRUE
  	else
  		deactivate_field()
  		active = FALSE
  	to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
  
  /obj/item/borg/projectile_dampen/update_icon()
  	. = ..()
  	icon_state = "[initial(icon_state)][active]"
  
  /obj/item/borg/projectile_dampen/proc/activate_field()
  	if(!istype(dampening_field))
  		dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
  	update_icon()
  
  /obj/item/borg/projectile_dampen/proc/deactivate_field()
  	QDEL_NULL(dampening_field)
  	visible_message("<span class='warning'>The [src] shuts off!</span>")
  	for(var/obj/item/projectile/P in tracked)
  		restore_projectile(P)
  	update_icon()
  
  /obj/item/borg/projectile_dampen/dropped()
  	. = ..()
  
negative.code: 		S.change_head_color(color2)
  		dropped = TRUE
  
  #define PKBORG_DAMPEN_CYCLE_DELAY 20
  
  //Peacekeeper Cyborg Projectile Dampenening Field
  /obj/item/borg/projectile_dampen
  	name = "Hyperkinetic Dampening projector"
  