anchor.diff:  		return SHUTTLE_PREPTIME * 3		//15 minutes
   
   	return SHUTTLE_PREPTIME
  -	
  +
   
   /*
   	These procs are not really used by the controller itself, but are for other parts of the
  
positive.code: //returns 1 if the shuttle has gone to the station and come back at least once,
  //used for game completion checking purposes
  /datum/emergency_shuttle_controller/proc/returned()
  	return (departed && shuttle.moving_status != SHUTTLE_IDLE && shuttle.location)	//we've gone to the station at least once, no longer in transit and are idle back at centcom
  
  //returns 1 if the shuttle is not idle at centcom
  /datum/emergency_shuttle_controller/proc/online()
  
negative.code: /datum/emergency_shuttle_controller
  	var/datum/shuttle/ferry/emergency/shuttle
  	var/list/escape_pods
  
  	var/launch_time			//the time at which the shuttle will be launched
  	var/auto_recall = 0		//if set, the shuttle will be auto-recalled
  	var/auto_recall_time	//the time at which the shuttle will be auto-recalled
  	var/evac = 0			//1 = emergency evacuation, 0 = crew transfer
  	var/wait_for_launch = 0	//if the shuttle is waiting to launch
  	var/autopilot = 1		//set to 0 to disable the shuttle automatically launching
  
  	var/deny_shuttle = 0	//allows admins to prevent the shuttle from being called
  	var/departed = 0		//if the shuttle has left the station at least once
  
  /datum/emergency_shuttle_controller/proc/setup_pods()
  	escape_pods = list()
  
  	var/datum/shuttle/ferry/escape_pod/pod
  
  	pod = new()
  	pod.location = 0
  	pod.warmup_time = 0
  