anchor.diff:  					src.oldposition = get_turf(holder)
   					I.dir = src.holder.dir
   					spawn(10)
  -						del(I)
  +						I.delete()
   						src.number--
   					spawn(2)
   						if(src.on)
  
positive.code: 	mouse_opacity = 0
  	var/amount = 8.0
  
  
  /obj/effect/effect/water/New()
  	..()
  
negative.code: /obj/effect/effect/sleep_smoke/New()
  	..()
  	spawn (200+rand(10,30))
  		delete()
  	return
  
  /obj/effect/effect/sleep_smoke/Move()
  