anchor.diff:  	return ..()
   
   /mob/living/simple_animal/hostile/blob/say(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
  -	if(!overmind)
  -		..()
  -		return
   	var/spanned_message = say_quote(message)
   	var/rendered = "<font color=\"#EE4000\"><b>\[Blob Telepathy\] [real_name]</b> [spanned_message]</font>"
   	for(var/M in GLOB.mob_list)
  
positive.code: 	verb_yell = "psychically screams"
  	melee_damage_lower = 2
  	melee_damage_upper = 4
  	obj_damage = 20
  	environment_smash = ENVIRONMENT_SMASH_STRUCTURES
  	attack_verb_continuous = "hits"
  	attack_verb_simple = "hit"
  	attack_sound = 'sound/weapons/genhit1.ogg'
  	movement_type = FLYING
  	del_on_death = TRUE
  	deathmessage = "explodes into a cloud of gas!"
  	gold_core_spawnable = HOSTILE_SPAWN
  	var/death_cloud_size = 1 //size of cloud produced from a dying spore
  	var/mob/living/carbon/human/oldguy
  	var/is_zombie = FALSE
  
negative.code: 	melee_damage_upper = 2
  	death_cloud_size = 0
  	is_weak = TRUE
  
  /////////////////
  // BLOBBERNAUT //
  