anchor.diff:  		start()
   			..()
   
  -			var/waves = rand(2,4)
  +			var/waves = rand(3,5)
   			Players << errormsg("<b>Warning:</b> Hogwarts magical defenses are being suppressed by a dark ghostly evil magic, Entrance Hall will be invaded by vengeful ghosts in 5 minutes for [waves] waves! Every wave will last 4 minutes.<br>Move to another area (The library, common room, second floor etc) if you wish to remain safe.")
   			sleep(600)
   			for(var/i = 4 to 1 step -1)
  
positive.code: 			var/list/m = list()
  			Players << infomsg("Vengeful ghosts are lurking outside the castle for [minutes] minutes, chase them away!")
  
  			for(var/i = 1 to rand(8,24))
  				var/obj/spawner/spawn_loc = pick(spawners)
  				m += new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
  
  
negative.code: 			var/obj/spawner/spawn_loc = pick(spawners)
  			var/mob/NPC/Enemies/Summoned/monster = new /mob/NPC/Enemies/Summoned/Boss/VampireLord(spawn_loc.loc)
  			m += monster
  			for(var/i = 1 to rand(15, 30))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Acromantula (spawn_loc.loc)
  
  			for(var/i = 1 to rand(5, 10))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
  
  