anchor.diff:  							spawn(300)
   								if(!supress)
   									cooldown = 1
  -									spawn(6000)
  +									spawn(COOLDOWN_TIME)
   										cooldown = 0
   									round4++
   									for(var/V in antagonistmodes)			// OH SHIT SOMETHING IS GOING TO HAPPEN NOW
  
positive.code: #define PLAYER_WEIGHT 1
  #define HUMAN_DEATH -500
  #define OTHER_DEATH -500
  #define EXPLO_SCORE -1000 //boum
  
  //estimated stats
  //80 minute round
  
negative.code: 	var/round4 = 0
  
  	var/list/antagonistmodes = list (
  	"POINTS_FOR_TRATIOR" 	=	100000,
  	"POINTS_FOR_CHANGLING"	=	120000,
  	"POINTS_FOR_REVS"		=	150000,
  	"POINTS_FOR_MALF"		=	250000,
  	"POINTS_FOR_WIZARD"		=	150000,
   	"POINTS_FOR_CULT"		=	150000,
   	"POINTS_FOR_NUKETEAM"	=	250000,
   	"POINTS_FOR_ALIEN"		=	200000,
   	"POINTS_FOR_NINJA"		=	200000,
   	"POINTS_FOR_DEATHSQUAD"	=	500000
  	)
  
  	var/list/potentialgames = list()
  