anchor.diff:  			qdel(src)
   		else
   			user << "<span class='warning'>You need four rods to reinforce table parts.</span>"
  -			return
  +			return
   
   /obj/item/weapon/table_parts/attack_self(mob/user as mob)
   	user << "<span class='notice'>Constructing table..</span>"
   	if (do_after(user, construct_delay))
  -		new table_type( user.loc )
  +		var/new_table = new table_type( user.loc )
  +		new_table.add_fingerprint(user)
   		user.drop_item()
   		qdel(src)
   		return
  
positive.code: 		R.add_fingerprint(user)
  		user.drop_item()
  		qdel(src)
  		return
  
negative.code: 		new /obj/item/stack/sheet/metal( user.loc )
  		//SN src = null
  		qdel(src)
  	if (istype(W, /obj/item/stack/rods))
  		var/obj/item/stack/rods/V = W
  		if (V.use(4))
  			new /obj/item/weapon/table_parts/reinforced( user.loc )
  