anchor.diff:  			            ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
   			            ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
   			            ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS)
  -
  -/datum/outfit/job/hos
  -	name = "Head of Security"
  -	jobtype = /datum/job/hos
  -
  -	id = /obj/item/card/id/silver
  -	belt = /obj/item/device/pda/heads/hos
  -	ears = /obj/item/device/radio/headset/heads/hos/alt
  -	uniform = /obj/item/clothing/under/rank/head_of_security
  -	shoes = /obj/item/clothing/shoes/jackboots
  -	suit = /obj/item/clothing/suit/armor/hos/trenchcoat
  -	gloves = /obj/item/clothing/gloves/color/black/hos
  -	head = /obj/item/clothing/head/HoS/beret
  -	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  -	suit_store = /obj/item/gun/energy/e_gun
  -	r_pocket = /obj/item/device/assembly/flash/handheld
  -	l_pocket = /obj/item/restraints/handcuffs
  -	backpack_contents = list(/obj/item/melee/baton/loaded=1)
  -
  -	backpack = /obj/item/storage/backpack/security
  -	satchel = /obj/item/storage/backpack/satchel/sec
  -	duffelbag = /obj/item/storage/backpack/duffelbag/sec
  -	box = /obj/item/storage/box/security
  -
  -	implants = list(/obj/item/implant/mindshield)
  -
  -/*
  -Warden
  -*/
  -/datum/job/warden
  -	title = "Warden"
  -	flag = WARDEN
  -	department_head = list("Head of Security")
  -	department_flag = ENGSEC
  -	faction = "Station"
  -	total_positions = 1
  -	spawn_positions = 1
  -	supervisors = "the head of security"
  -	selection_color = "#ffeeee"
  -	minimal_player_age = 7
  +
  +/datum/outfit/job/hos
  +	name = "Head of Security"
  +	jobtype = /datum/job/hos
  +
  +	id = /obj/item/card/id/silver
  +	belt = /obj/item/device/pda/heads/hos
  +	ears = /obj/item/device/radio/headset/heads/hos/alt
  +	uniform = /obj/item/clothing/under/rank/head_of_security
  +	shoes = /obj/item/clothing/shoes/jackboots
  +	suit = /obj/item/clothing/suit/armor/hos/trenchcoat
  +	gloves = /obj/item/clothing/gloves/color/black/hos
  +	head = /obj/item/clothing/head/HoS/beret
  +	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  +	suit_store = /obj/item/gun/energy/e_gun
  +	r_pocket = /obj/item/device/assembly/flash/handheld
  +	l_pocket = /obj/item/restraints/handcuffs
  +	backpack_contents = list(/obj/item/melee/baton/loaded=1)
  +
  +	backpack = /obj/item/storage/backpack/security
  +	satchel = /obj/item/storage/backpack/satchel/sec
  +	duffelbag = /obj/item/storage/backpack/duffelbag/sec
  +	box = /obj/item/storage/box/security
  +
  +	implants = list(/obj/item/implant/mindshield)
  +
  +/*
  +Warden
  +*/
  +/datum/job/warden
  +	title = "Warden"
  +	flag = WARDEN
  +	department_head = list("Head of Security")
  +	department_flag = ENGSEC
  +	faction = "Station"
  +	total_positions = 1
  +	spawn_positions = 1
  +	supervisors = "the head of security"
  +	selection_color = "#ffeeee"
  +	minimal_player_age = 7
   	exp_requirements = 300
   	exp_type = EXP_TYPE_CREW
  -
  -	outfit = /datum/outfit/job/warden
  -
  +
  +	outfit = /datum/outfit/job/warden
  +
   	access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
   	minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
  -
  -/datum/job/warden/get_access()
  -	var/list/L = list()
  -	L = ..() | check_config_for_sec_maint()
  -	return L
  -
  -/datum/outfit/job/warden
  -	name = "Warden"
  -	jobtype = /datum/job/warden
  -
  -	belt = /obj/item/device/pda/warden
  -	ears = /obj/item/device/radio/headset/headset_sec/alt
  -	uniform = /obj/item/clothing/under/rank/warden
  -	shoes = /obj/item/clothing/shoes/jackboots
  -	suit = /obj/item/clothing/suit/armor/vest/warden/alt
  -	gloves = /obj/item/clothing/gloves/color/black
  -	head = /obj/item/clothing/head/warden
  -	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  -	r_pocket = /obj/item/device/assembly/flash/handheld
  -	l_pocket = /obj/item/restraints/handcuffs
  -	suit_store = /obj/item/gun/energy/e_gun/advtaser
  -	backpack_contents = list(/obj/item/melee/baton/loaded=1)
  -
  -	backpack = /obj/item/storage/backpack/security
  -	satchel = /obj/item/storage/backpack/satchel/sec
  -	duffelbag = /obj/item/storage/backpack/duffelbag/sec
  -	box = /obj/item/storage/box/security
  -
  -	implants = list(/obj/item/implant/mindshield)
  -
  -
  -/*
  -Detective
  -*/
  -/datum/job/detective
  -	title = "Detective"
  -	flag = DETECTIVE
  -	department_head = list("Head of Security")
  -	department_flag = ENGSEC
  -	faction = "Station"
  -	total_positions = 1
  -	spawn_positions = 1
  -	supervisors = "the head of security"
  -	selection_color = "#ffeeee"
  -	minimal_player_age = 7
  +
  +/datum/job/warden/get_access()
  +	var/list/L = list()
  +	L = ..() | check_config_for_sec_maint()
  +	return L
  +
  +/datum/outfit/job/warden
  +	name = "Warden"
  +	jobtype = /datum/job/warden
  +
  +	belt = /obj/item/device/pda/warden
  +	ears = /obj/item/device/radio/headset/headset_sec/alt
  +	uniform = /obj/item/clothing/under/rank/warden
  +	shoes = /obj/item/clothing/shoes/jackboots
  +	suit = /obj/item/clothing/suit/armor/vest/warden/alt
  +	gloves = /obj/item/clothing/gloves/color/black
  +	head = /obj/item/clothing/head/warden
  +	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  +	r_pocket = /obj/item/device/assembly/flash/handheld
  +	l_pocket = /obj/item/restraints/handcuffs
  +	suit_store = /obj/item/gun/energy/e_gun/advtaser
  +	backpack_contents = list(/obj/item/melee/baton/loaded=1)
  +
  +	backpack = /obj/item/storage/backpack/security
  +	satchel = /obj/item/storage/backpack/satchel/sec
  +	duffelbag = /obj/item/storage/backpack/duffelbag/sec
  +	box = /obj/item/storage/box/security
  +
  +	implants = list(/obj/item/implant/mindshield)
  +
  +
  +/*
  +Detective
  +*/
  +/datum/job/detective
  +	title = "Detective"
  +	flag = DETECTIVE
  +	department_head = list("Head of Security")
  +	department_flag = ENGSEC
  +	faction = "Station"
  +	total_positions = 1
  +	spawn_positions = 1
  +	supervisors = "the head of security"
  +	selection_color = "#ffeeee"
  +	minimal_player_age = 7
   	exp_requirements = 300
   	exp_type = EXP_TYPE_CREW
  -
  -	outfit = /datum/outfit/job/detective
  -
  +
  +	outfit = /datum/outfit/job/detective
  +
   	access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
   	minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
  -
  -/datum/outfit/job/detective
  -	name = "Detective"
  -	jobtype = /datum/job/detective
  -
  -	belt = /obj/item/device/pda/detective
  -	ears = /obj/item/device/radio/headset/headset_sec/alt
  -	uniform = /obj/item/clothing/under/rank/det
  -	shoes = /obj/item/clothing/shoes/sneakers/brown
  -	suit = /obj/item/clothing/suit/det_suit
  -	gloves = /obj/item/clothing/gloves/color/black
  -	head = /obj/item/clothing/head/fedora/det_hat
  -	l_pocket = /obj/item/toy/crayon/white
  -	r_pocket = /obj/item/lighter
  -	backpack_contents = list(/obj/item/storage/box/evidence=1,\
  -		/obj/item/device/detective_scanner=1,\
  -		/obj/item/melee/classic_baton=1)
  -	mask = /obj/item/clothing/mask/cigarette
  -
  -	implants = list(/obj/item/implant/mindshield)
  -
  -/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
  -	..()
  -	var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
  -	cig.light("")
  -
  -	if(visualsOnly)
  -		return
  -
  -/*
  -Security Officer
  -*/
  -/datum/job/officer
  -	title = "Security Officer"
  -	flag = OFFICER
  -	department_head = list("Head of Security")
  -	department_flag = ENGSEC
  -	faction = "Station"
  -	total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
  -	spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
  -	supervisors = "the head of security, and the head of your assigned department (if applicable)"
  -	selection_color = "#ffeeee"
  -	minimal_player_age = 7
  +
  +/datum/outfit/job/detective
  +	name = "Detective"
  +	jobtype = /datum/job/detective
  +
  +	belt = /obj/item/device/pda/detective
  +	ears = /obj/item/device/radio/headset/headset_sec/alt
  +	uniform = /obj/item/clothing/under/rank/det
  +	shoes = /obj/item/clothing/shoes/sneakers/brown
  +	suit = /obj/item/clothing/suit/det_suit
  +	gloves = /obj/item/clothing/gloves/color/black
  +	head = /obj/item/clothing/head/fedora/det_hat
  +	l_pocket = /obj/item/toy/crayon/white
  +	r_pocket = /obj/item/lighter
  +	backpack_contents = list(/obj/item/storage/box/evidence=1,\
  +		/obj/item/device/detective_scanner=1,\
  +		/obj/item/melee/classic_baton=1)
  +	mask = /obj/item/clothing/mask/cigarette
  +
  +	implants = list(/obj/item/implant/mindshield)
  +
  +/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
  +	..()
  +	var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
  +	cig.light("")
  +
  +	if(visualsOnly)
  +		return
  +
  +/*
  +Security Officer
  +*/
  +/datum/job/officer
  +	title = "Security Officer"
  +	flag = OFFICER
  +	department_head = list("Head of Security")
  +	department_flag = ENGSEC
  +	faction = "Station"
  +	total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
  +	spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
  +	supervisors = "the head of security, and the head of your assigned department (if applicable)"
  +	selection_color = "#ffeeee"
  +	minimal_player_age = 7
   	exp_requirements = 300
   	exp_type = EXP_TYPE_CREW
  -
  -	outfit = /datum/outfit/job/security
  -
  +
  +	outfit = /datum/outfit/job/security
  +
   	access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
   	minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
  -
  -
  -/datum/job/officer/get_access()
  -	var/list/L = list()
  -	L |= ..() | check_config_for_sec_maint()
  -	return L
  -
  -GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
  -
  -/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
  -	// Assign department security
  -	var/department
  -	if(M && M.client && M.client.prefs)
  -		department = M.client.prefs.prefered_security_department
  -		if(!LAZYLEN(GLOB.available_depts) || department == "None")
  -			return
  -		else if(department in GLOB.available_depts)
  -			LAZYREMOVE(GLOB.available_depts, department)
  -		else
  -			department = pick_n_take(GLOB.available_depts)
  -	var/ears = null
  -	var/accessory = null
  -	var/list/dep_access = null
  -	var/destination = null
  -	var/spawn_point = null
  -	switch(department)
  -		if(SEC_DEPT_SUPPLY)
  -			ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
  +
  +
  +/datum/job/officer/get_access()
  +	var/list/L = list()
  +	L |= ..() | check_config_for_sec_maint()
  +	return L
  +
  +GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
  +
  +/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
  +	// Assign department security
  +	var/department
  +	if(M && M.client && M.client.prefs)
  +		department = M.client.prefs.prefered_security_department
  +		if(!LAZYLEN(GLOB.available_depts) || department == "None")
  +			return
  +		else if(department in GLOB.available_depts)
  +			LAZYREMOVE(GLOB.available_depts, department)
  +		else
  +			department = pick_n_take(GLOB.available_depts)
  +	var/ears = null
  +	var/accessory = null
  +	var/list/dep_access = null
  +	var/destination = null
  +	var/spawn_point = null
  +	switch(department)
  +		if(SEC_DEPT_SUPPLY)
  +			ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
   			dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
  -			destination = /area/security/checkpoint/supply
  -			spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
  -			accessory = /obj/item/clothing/accessory/armband/cargo
  -		if(SEC_DEPT_ENGINEERING)
  -			ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
  +			destination = /area/security/checkpoint/supply
  +			spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
  +			accessory = /obj/item/clothing/accessory/armband/cargo
  +		if(SEC_DEPT_ENGINEERING)
  +			ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
   			dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
  -			destination = /area/security/checkpoint/engineering
  -			spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
  -			accessory = /obj/item/clothing/accessory/armband/engine
  -		if(SEC_DEPT_MEDICAL)
  -			ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
  +			destination = /area/security/checkpoint/engineering
  +			spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
  +			accessory = /obj/item/clothing/accessory/armband/engine
  +		if(SEC_DEPT_MEDICAL)
  +			ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
   			dep_access = list(ACCESS_MEDICAL)
  -			destination = /area/security/checkpoint/medical
  -			spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
  -			accessory =  /obj/item/clothing/accessory/armband/medblue
  -		if(SEC_DEPT_SCIENCE)
  -			ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
  +			destination = /area/security/checkpoint/medical
  +			spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
  +			accessory =  /obj/item/clothing/accessory/armband/medblue
  +		if(SEC_DEPT_SCIENCE)
  +			ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
   			dep_access = list(ACCESS_RESEARCH)
  -<<<<<<< HEAD
  -			destination = /area/security/checkpoint/science
  -			spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
  -			accessory = /obj/item/clothing/accessory/armband/science
  -
  -	if(accessory)
  -		var/obj/item/clothing/under/U = H.w_uniform
  -		U.attach_accessory(new accessory)
  -	if(ears)
  -		if(H.ears)
  -			qdel(H.ears)
  -		H.equip_to_slot_or_del(new ears(H),slot_ears)
  -
  -	var/obj/item/card/id/W = H.wear_id
  -	W.access |= dep_access
  -
  -	var/teleport = 0
  -	if(!config.sec_start_brig)
  -		if(destination || spawn_point)
  -			teleport = 1
  -	if(teleport)
  -		var/turf/T
  -		if(spawn_point)
  -			T = get_turf(spawn_point)
  -			H.Move(T)
  -		else
  -			var/safety = 0
  -			while(safety < 25)
  -				T = safepick(get_area_turfs(destination))
  -				if(T && !H.Move(T))
  -					safety += 1
  -					continue
  -				else
  -					break
  -	if(department)
  -		to_chat(M, "<b>You have been assigned to [department]!</b>")
  -	else
  -		to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
  -
  -
  -
  -/datum/outfit/job/security
  -	name = "Security Officer"
  -	jobtype = /datum/job/officer
  -
  -	belt = /obj/item/device/pda/security
  -	ears = /obj/item/device/radio/headset/headset_sec/alt
  -	uniform = /obj/item/clothing/under/rank/security
  -	gloves = /obj/item/clothing/gloves/color/black
  -	head = /obj/item/clothing/head/helmet/sec
  -	suit = /obj/item/clothing/suit/armor/vest/alt
  -	shoes = /obj/item/clothing/shoes/jackboots
  -	l_pocket = /obj/item/restraints/handcuffs
  -	r_pocket = /obj/item/device/assembly/flash/handheld
  -	suit_store = /obj/item/gun/energy/e_gun/advtaser
  -	backpack_contents = list(/obj/item/melee/baton/loaded=1)
  -
  -	backpack = /obj/item/storage/backpack/security
  -	satchel = /obj/item/storage/backpack/satchel/sec
  -	duffelbag = /obj/item/storage/backpack/duffelbag/sec
  -	box = /obj/item/storage/box/security
  -
  -	implants = list(/obj/item/implant/mindshield)
  -
  -
  -/obj/item/device/radio/headset/headset_sec/alt/department/Initialize()
  -	wires = new/datum/wires/radio(src)
  -	secure_radio_connections = new
  -	recalculateChannels()
  -	..()
  -
  -/obj/item/device/radio/headset/headset_sec/alt/department/engi
  -	keyslot = new /obj/item/device/encryptionkey/headset_sec
  -	keyslot2 = new /obj/item/device/encryptionkey/headset_eng
  -
  -/obj/item/device/radio/headset/headset_sec/alt/department/supply
  -	keyslot = new /obj/item/device/encryptionkey/headset_sec
  -	keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
  -
  -/obj/item/device/radio/headset/headset_sec/alt/department/med
  -	keyslot = new /obj/item/device/encryptionkey/headset_sec
  -	keyslot2 = new /obj/item/device/encryptionkey/headset_med
  -
  -/obj/item/device/radio/headset/headset_sec/alt/department/sci
  -	keyslot = new /obj/item/device/encryptionkey/headset_sec
  -	keyslot2 = new /obj/item/device/encryptionkey/headset_sci
  -=======
   			destination = /area/security/checkpoint/science
   			spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
   			accessory = /obj/item/clothing/accessory/armband/science
  
positive.code: //Warden and regular officers add this result to their get_access()
  /datum/job/proc/check_config_for_sec_maint()
  	if(config.jobs_have_maint_access & SECURITY_HAS_MAINT_ACCESS)
  		return list(ACCESS_MAINT_TUNNELS)
  	return list()
  
  /*
  Head of Security
  */
  /datum/job/hos
  	title = "Head of Security"
  	flag = HOS
  	department_head = list("Captain")
  	department_flag = ENGSEC
  	head_announce = list("Security")
  	faction = "Station"
  	total_positions = 1
  	spawn_positions = 1
  	supervisors = "the captain"
  	selection_color = "#ffdddd"
  	req_admin_notify = 1
  	minimal_player_age = 14
  	exp_requirements = 300
  	exp_type = EXP_TYPE_CREW
  	exp_type_department = EXP_TYPE_SECURITY
  
  	outfit = /datum/outfit/job/hos
  
  	access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
  			            ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
  			            ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
  
negative.code: /obj/item/device/radio/headset/headset_sec/alt/department/sci
  	keyslot = new /obj/item/device/encryptionkey/headset_sec
  	keyslot2 = new /obj/item/device/encryptionkey/headset_sci
  