anchor.diff:  			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
   			playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
   			H.emote("scream")
  +			if(isliving(H.pulledby))		//CLEAR!
  +				var/mob/living/M = H.pulledby
  +				M.electrocute_act(45, src)
  +				M.visible_message("<span class='danger'>[M] is electrocuted by their contact with [H]!</span>")
  +				M.emote("scream")
   			if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
   				if(!H.stat)
   					H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
  
positive.code: 			if(H.stat == DEAD)
  				H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
  				playsound(get_turf(src), "bodyfall", 50, 1)
  				playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  				total_brute	= H.getBruteLoss()
  				total_burn	= H.getFireLoss()
  
  				var/failed = null
  
  				if (H.suiciding || (H.disabilities & NOCLONE))
  					failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
  
negative.code: 	update_icon()
  	if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
  		user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
  		playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 75, 0)
  		var/tplus = world.time - H.timeofdeath
  		// past this much time the patient is unrecoverable
  		// (in deciseconds)
  