anchor.diff:  
   	var/obj/item/weapon
   	var/weapon_orig_force = 0
  +	var/chosen_name
   
   	var/list/stolen_valor
   
  
positive.code: 
  /mob/living/simple_animal/bot/cleanbot/Initialize()
  	. = ..()
  	get_targets()
  	icon_state = "cleanbot[on]"
  
  
negative.code: 		if(!istype(C))
  			return
  
  		if(!(C.job in stolen_valor))
  			stolen_valor += C.job
  		update_titles()
  
  		weapon.attack(C, src)
  		C.Knockdown(20)
  
  /mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
  	if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
  