anchor.diff:  			if(cooldown <= 0)
   				playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
   				target.Weaken(3)
  -				add_logs(user, target, "stunned", object="telescopic baton")
  +				add_logs(user, target, "stunned", object="classic baton")
   				src.add_fingerprint(user)
   				target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
   					"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
  
positive.code: 					cooldown = 0
  		return
  	else
  		return ..()
negative.code: 	icon_state = "baton"
  	item_state = "classic_baton"
  	slot_flags = SLOT_BELT
  	force = 12 //9 hit crit
  	w_class = 3
  	var/cooldown = 0
  	var/on = 1
  
  /obj/item/weapon/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
  	if(on)
  		add_fingerprint(user)
  		if((CLUMSY in user.mutations) && prob(50))
  