anchor.diff:  	var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
   	var/explosion_point = 900
   
  -	var/emergency_issued = 0
  +	var/emergency_issued = FALSE
   
   	var/explosion_power = 12
   	var/temp_factor = 30
  
positive.code: 	user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
  		"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
  		"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
  
  	playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
  
  	Consume(user)
  
negative.code: 	desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
  	icon = 'icons/obj/supermatter.dmi'
  	icon_state = "darkmatter_shard"
  	density = TRUE
  	anchored = FALSE
  	light_range = 4
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  
  