anchor.diff:  
   	for(var/organ in list("l_leg","l_foot","r_leg","r_foot"))
   		var/datum/organ/external/o = organs["[organ]"]
  -		if(o.status & BROKEN)
  +		if(o.broken)
   			tally += 6
   
   	if(wear_suit)
  
positive.code: 		if(!istype(part, /datum/organ/external/groin) \
  			&& !istype(part, /datum/organ/external/chest) \
  			&& !istype(part, /datum/organ/external/head) \
  			&& !(part.status & DESTROYED))
  			var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
  			if(part.status & ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
  			stand_icon.Blend(temp, ICON_OVERLAY)
  			temp = new /icon('human.dmi', "[part.icon_name]_l")
  			if(part.status & ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
  			lying_icon.Blend(temp , ICON_OVERLAY)
  
  	stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
  
negative.code: 	var/amount = 0.0
  	for(var/name in organs)
  		var/datum/organ/external/O = organs[name]
  		if(!O.robot) amount+= O.burn_dam
  	return amount
  
  /mob/living/carbon/human/adjustFireLoss(var/amount,var/used_weapon = null)
  