anchor.diff:  	name = "glowing resin"
   	desc = "Blue bioluminescence shines from beneath the surface."
   	icon_state = "weednode"
  -	luminosity = NODERANGE
  +	luminosity = 1
   	var/node_range = NODERANGE
   
   
  
positive.code: 	return
  
  /obj/structure/alien/resin/Destroy()
  	spawn(10)
  		var/turf/T = loc
  		T.relativewall_neighbours()
  	..()
  
  /obj/structure/alien/resin/Move()
  
negative.code: 		if(src)
  			Life()
  
  /obj/structure/alien/weeds/Destroy()
  	var/turf/T = loc
  	loc = null
  	for (var/obj/structure/alien/weeds/W in range(1,T))
  		W.updateWeedOverlays()
  	..()
  
  /obj/structure/alien/weeds/proc/Life()
  	set background = BACKGROUND_ENABLED
  