anchor.diff:  		//handle facial hair (if necessary)
   		if(H.gender == MALE)
   			var/new_style = input(user, "Select a facial hair style", "Grooming")  as null|anything in facial_hair_styles_list
  -			if(userloc != H.loc) return	//no tele-grooming
  +			if(userloc != H.loc)
  +				return	//no tele-grooming
   			if(new_style)
   				H.facial_hair_style = new_style
   		else
  
positive.code: 
  
  /obj/structure/mirror/attack_hand(mob/user)
  	if(shattered)	return
  
  	if(ishuman(user))
  		var/mob/living/carbon/human/H = user
  
negative.code: 
  /obj/structure/mirror/attack_alien(mob/living/user)
  	user.do_attack_animation(src)
  	if(islarva(user))
  		return
  	if(shattered)
  		playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
  		return
  