anchor.diff:  	clockwork_objective = pick(possible_objectives)
   	switch(clockwork_objective)
   		if("escape")
  -			required_escapees = max(1, num_players() / 3) //33% of the player count must be cultists
  +			required_escapees = max(1, roundstart_player_count / 3) //33% of the player count must be cultists
   			clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]."
   		if("gateway")
   			clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar."
  
positive.code: 	<span class='brass'>Servants</span>: Take over the station and summon Ratvar.\n\
  	<span class='notice'>Crew</span>: Stop the servants before they can summon the Clockwork Justiciar."
  	var/servants_to_serve = list()
  
  /datum/game_mode/clockwork_cult/pre_setup()
  	if(config.protect_roles_from_antagonist)
  
negative.code: 		restricted_jobs += "Assistant"
  	var/starter_servants = 3 //Guaranteed three servants
  	var/number_players = num_players()
  	roundstart_player_count = number_players
  	if(number_players > 30) //plus one servant for every additional 15 players
  		number_players -= 30
  		starter_servants += round(number_players/15)
  