anchor.diff:  		return
   	on = !on
   	if(on || force)
  -		user << "<span class='notice'>You switch your hardsuit to travel mode.</span>"
  +		user << "<span class='notice'>You switch your hardsuit to EVA mode, sacrificing speed for space protection.</span>"
   		name = initial(name)
   		desc = initial(desc)
   		user.AddLuminosity(brightness_on)
  
positive.code: 	//Syndicate hardsuit
  /obj/item/clothing/head/helmet/space/hardsuit/syndi
  	name = "blood-red hardsuit helmet"
  	desc = "A dual-mode advanced helmet designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
  	alt_desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
  	icon_state = "hardsuit1-syndi"
  	item_state = "syndie_helm"
  
negative.code: //Elite Syndie suit
  /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
  	name = "elite syndicate hardsuit helmet"
  	desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in EVA mode. Property of Gorlex Marauders."
  	alt_desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders."
  	icon_state = "hardsuit0-syndielite"
  	item_color = "syndielite"
  