anchor.diff:  	force = 40
   	throwforce = 20
   	var/cooldown = 0 // Because spam aint cool, yo.
  +	var/datum/effect/effect/system/spark_spread/spark_system
  +
   
   /obj/item/weapon/katana/energy/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
   	playsound(user, 'sound/weapons/blade1.ogg', 50, 1, -1)
  
positive.code: 	if(!user || !target)
  		return
  
  	if(proximity_flag && user.mind.special_role == "Ninja" && !cooldown)
  		cooldown = 1
  		playsound(user, "sparks", 50, 1)
  		playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
  		user.visible_message("<span class='danger'>[user] masterfully slices [target]!</span>", "<span class='notice'>You masterfully slice [target]!</span>")
  
negative.code: 		sleep(15)
  		cooldown = 0
  
  /*/obj/item/weapon/katana/energy/throw_impact(atom/hit_atom)
  	if(ishuman(hit_atom))
  		var/mob/living/carbon/human/H = hit_atom
  		if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
  			var/obj/item/clothing/suit/space/space_ninja/SN = H.wear_suit
  			if(SN.energyKatana && SN.energyKatana == src)
  				returnToOwner(H, 0, 1)
  				return
  	..()*/
  
  
  /obj/item/weapon/katana/energy/proc/returnToOwner(var/mob/living/carbon/human/user, var/doSpark = 1, var/caught = 0)
  	if(!istype(user))
  		return
  	loc = get_turf(src)
  
  	if(doSpark)
  		spark_system.start()
  		playsound(get_turf(src), "sparks", 50, 1)
  
  	var/msg = ""
  
  	if(user.put_in_hands(src))
  		msg = "Your Energy Katana teleports into your hand!"
  	else if(user.equip_to_slot_if_possible(src, slot_belt, 0, 1, 1))
  		msg = "Your Energy Katana teleports back to you, sheathing itself as it does so!</span>"
  	else
  		loc = get_turf(user)
  		msg = "Your Energy Katana teleports to your location!"
  
  	if(caught)
  		if(loc == user)
  			msg = "You catch your Energy Katana!"
  		else
  			msg = "Your Energy Katana lands at your feet!"
  
  	if(msg)
  		user << "<span class='notice'>[msg]</span>"
  
  /obj/item/weapon/katana/energy/New()
  	..()
  	spark_system = new /datum/effect/effect/system/spark_spread()
  	spark_system.set_up(5, 0, src)
  	spark_system.attach(src)
  
  
  /obj/item/weapon/katana/energy/Del()
  	qdel(spark_system)
  	spark_system = null
  	..()
  
  /obj/item/weapon/katana/energy/Destroy()
  	qdel(spark_system)
  	spark_system = null
  	return ..()