anchor.diff:  	list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
   	icon_state = "mushroom_stem"
   	luminosity = 1
  -	//prepared_type = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem/prepared
   
   /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem/prepared
   	name = "sliced mushroom stem"
   	desc = "A mushroom stem, cut in half to reveal orange flesh. Smells almost like potatos, but with a sour undertone."
   	icon_state = "mushroom_stem_p"
  -	//prepared = TRUE
   
   /obj/item/weapon/reagent_containers/food/cactus_fruit
   	name = "cactus fruit"
   	list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
   	desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
   	icon_state = "cactus_fruit"
  -	//prepared_type = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit/prepared
   
   /obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit/prepared
   	name = "peeled cactus fruit"
   	desc = "A cactus fruit with the skin and ash carefully scraped off, revealing a faintly sweet-smelling yellow center."
   	icon_state = "cactus_fruit_p"
  -	//prepared = TRUE
   
   
   /obj/item/mushroom_bowl
  
positive.code: 	pixel_y = rand(-4, 4)
  
  
  /* //
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/proc/prepared(mob/user)
  	if(!prepared)
  		prepared = TRUE
  		user << "<span class='notice'>You prepare [src].</span>"
  		var/obj/item/weapon/reagent_containers/food/snacks/ash_flora/A = new prepared_type(get_turf(src))
  		if(user.is_holding(src))
  			user.unEquip(src, TRUE)
  			user.put_in_hands(A)
  		qdel(src)
  		. = 1
  
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/attackby(obj/item/weapon/W, mob/user, params)
  	if(!standard_prep || !W.sharpness || !prepared(user))
  		return ..()
  */
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings //for actual crafting
  	prepared = TRUE
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf
  	name = "mushroom leaf"
  	desc = "A leaf, from a mushroom."
  	list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
  	icon_state = "mushroom_leaf"
  	//standard_prep = FALSE
  	//prepared_type = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf/prepared
  /* //
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf/afterattack(atom/target, mob/user, proximity_flag)
  	if(proximity_flag && (istype(target, /turf/open/floor/plating/ashplanet/wateryrock) || istype(target, /obj/structure/sink)))
  		prepared(user)
  */
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf/prepared
  	name = "washed mushroom leaf"
  	desc = "A greenish leaflike structure from a mushroom. Kind of like lettuce?"
  	icon_state = "mushroom_leaf_p"
  	prepared = TRUE
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap
  	name = "mushroom cap"
  	desc = "The cap of a large mushroom."
  	list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
  	icon_state = "mushroom_cap"
  	//prepared_type = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap/prepared
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap/prepared
  	name = "sliced mushroom cap"
  	desc = "A sliced-up mushroom cap, revealing pale yellow innards. It smells faintly salty."
  	icon_state = "mushroom_cap_p"
  	//prepared = TRUE
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem
  	name = "mushroom stem"
  
negative.code: 	resistance_flags = FLAMMABLE
  	obj_integrity = 100
  	max_integrity = 100
  
  /obj/item/weapon/reagent_containers/food/snacks/ash_flora/New()
  	..()
  