anchor.diff:  	layer = 3
   	icon = 'icons/obj/weapons.dmi'
   	icon_state = "uglymine"
  -	var/minepayload = "explode"
  +	var/minepayload = "explosive"
   	var/triggered = 0
   
   /obj/effect/mine/New()
  
positive.code: 	s.start()
  
  	switch(triggertype)
  		if("explode")
  			explosion(loc, 0, 1, 2, 3)
  		if("triggerplasma")
  			atmos_spawn_air(SPAWN_TOXINS, 360)
  		if("triggern2o")
  
negative.code: /obj/effect/mine/stun
  	name = "stun mine"
  	icon_state = "uglymine"
  	minepayload = "triggerstun"
  
  /obj/effect/mine/kickmine
  	name = "kick mine"
  	icon_state = "uglymine"
  	minepayload = "triggerkick"