anchor.diff:  	throwforce = 5
   	stunforce = 5
   	hitcost = 2500
  +	throw_hit_chance = 10
   	slot_flags = null
   	var/obj/item/device/assembly/igniter/sparkler = 0
   
  
positive.code: 		if(!deductcharge(hitcost))
  			return 0
  
  	user.lastattacked = L
  	L.lastattacker = user
  
  	L.Stun(stunforce)
  	L.Weaken(stunforce)
  	L.apply_effect(STUTTER, stunforce)
  
  	L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
  							"<span class='userdanger'>[user] has stunned you with [src]!</span>")
  	playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
  
  	if(ishuman(L))
  		var/mob/living/carbon/human/H = L
  		H.forcesay(hit_appends)
  
  	add_logs(user, L, "stunned")
  	return 1
  
  /obj/item/weapon/melee/baton/emp_act(severity)
  
negative.code: 	var/status = 0
  	var/obj/item/weapon/stock_parts/cell/high/bcell = null
  	var/hitcost = 1000
  	var/throw_hit_chance = 35
  
  /obj/item/weapon/melee/baton/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
  