anchor.diff:  	red
   		name       = "fire candy"
   		icon_state = "red"
  -		levelReq   = 5
  +		levelReq   = 6
   
   		Feed(mob/Player/p)
  +			. = 1
   			var/obj/items/wearable/pets/i = p.pet.item
   			i.Equip(p, 1)
   			i.bonus |= 1
  
positive.code: 				p << errormsg("Your [p.pet.name] needs to be level [levelReq] to eat [name].")
  				return
  
  			p << "You fed your [p.pet.name] a [name]."
  			Feed(p)
  			Consume()
  
  		else
  			..()
negative.code: 		icon_state = "blue"
  
  		Feed(mob/Player/p)
  			if(p.pet.item.quality < MAX_PET_LEVEL)
  				. = 1
  				p.pet.item.addExp(p, MAX_PET_EXP(p.pet.item))
  			else
  				p << errormsg("Your pet reached max level")
  
  	yellow
  		name       = "sun candy"
  