anchor.diff:  
   			icon_state = "eye1"
   			level = 900
  -			HPmodifier  = 2
  +			HPmodifier  = 1.4
   			DMGmodifier = 0.8
   			var
   				tmp/fired = 0
  -				Random/cd = new(30, 50)
  +				cd = 60
   
   			MoveDelay = 3
  -			AttackDelay = 1
  +			AttackDelay = 3
   
   			Eye_of_The_Fallen
   				level = 2400
  -				cd = new(3, 6)
  +				cd = 10
   				HPmodifier = 10
   
   				prizePoolSize = 2
  
positive.code: 				if(!fired && target && state == HOSTILE)
  					if(prob(45))
  						fired = 1
  						spawn(cd.get()) fired = 0
  
  						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  						var/tmp_d = dir
  
negative.code: 							damageTaken += p.damage
  
  							var/limit = 3
  							var/threshold = max(MHP / 10, 2000)
  							while(damageTaken >= threshold && limit)
  								new /mob/Enemies/Summoned/Acromantula (loc)
  								damageTaken -= threshold
  								limit--
  
  					Death()
  