anchor.diff:  		return 0
   
   /obj/item/clothing/suit/space/chronos/proc/deactivate()
  -	if(!activating && activated && !teleporting && (cooldown <= world.time))
  +	if(activated)
   		activating = 1
   		var/mob/living/carbon/human/user = src.loc
   		if(user && ishuman(user))
  
positive.code: /obj/item/clothing/suit/space/chronos/Destroy()
  	dropped()
  	..()
  
  /obj/item/clothing/suit/space/chronos/proc/chronowalk(var/mob/living/carbon/human/user)
  	if(!teleporting && user && (user.stat == CONSCIOUS))
  
negative.code: 		SSobj.processing.Remove(src)
  
  /obj/item/clothing/suit/space/chronos/proc/activate()
  	if(!activating && !activated && !teleporting)
  		activating = 1
  		var/mob/living/carbon/human/user = src.loc
  		if(user && ishuman(user))
  