anchor.diff:  	to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
   	qdel(src)
   
  +/obj/item/stack/ore/glass/ex_act(severity, target)
  +	if (severity == EXPLODE_NONE)
  +		return
  +	qdel(src)
  +
   /obj/item/stack/ore/glass/basalt
   	name = "volcanic ash"
   	icon_state = "volcanic_sand"
  
positive.code: 		return
  	qdel(src)
  
  /obj/item/ore/stack/glass/ex_act(severity, target)
  	if (severity == EXPLODE_NONE)
  		return
  	qdel(src)
  
  /*****************************Coin********************************/
  
  
negative.code: 	value = 20
  	materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
  	grind_results = list("silver" = 4)
  
  /obj/item/coin/diamond
  	name = "diamond coin"
  	cmineral = "diamond"
  