anchor.diff:  	icon_state = "syndicatemeleespace"
   	icon_living = "syndicatemeleespace"
   	name = "Syndicate Commando"
  -	loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando,
  -				/obj/item/weapon/melee/energy/sword/saber/red,
  -				/obj/item/weapon/shield/energy)
  +	loot = list(/obj/effect/gibspawner/human)
   	speed = 1
   
   /mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(movement_dir = 0)
  
positive.code: 	atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
  	minbodytemp = 0
  	speed = 1
  	loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando,
  				/obj/item/weapon/gun/projectile/automatic/c20r/unrestricted,
  				/obj/item/weapon/shield/energy)
  
  /mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(movement_dir = 0)
  	return 1
  
negative.code: 	melee_damage_upper = 30
  	icon_state = "syndicatemelee"
  	icon_living = "syndicatemelee"
  	loot = list(/obj/effect/gibspawner/human)
  	attacktext = "slashes"
  	attack_sound = 'sound/weapons/bladeslice.ogg'
  	armour_penetration = 28
  