anchor.diff:  		user << "<span class='warning'>You can't do that right now!</span>"
   		return
   	else
  -		rolldown()
  +		if(hastie)
  +			removetie(user)
  +		else
  +			rolldown()
   
   /obj/item/clothing/under/verb/jumpsuit_adjust()
   	set name = "Adjust Jumpsuit Style"
  
positive.code: 	else
  		user << "Alt-click on [src] to wear it casually."
  
  /obj/item/clothing/under/verb/removetie()
  	set name = "Remove Accessory"
  	set category = "Object"
  	set src in usr
  	if(!istype(usr, /mob/living))
  		return
  	if(!can_use(usr))
  		return
  
  	if(hastie)
  
negative.code: 		hastie.pixel_y += 8
  		hastie.layer = initial(hastie.layer)
  		overlays = null
  		if(user.put_in_hands(hastie))
  			user << "You deattach [hastie] from [src]."
  		else
  			user << "You deattach [hastie] from [src] and it falls on the floor."
  		hastie = null
  
  		if(istype(loc, /mob/living/carbon/human))
  