anchor.diff:  				var/mob/dead/observer/O = user
   				O.reenter_corpse()
   
  -			var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_loc)
  +			var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf)
   
   			lich.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(lich), slot_shoes)
   			lich.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(lich), slot_w_uniform)
  
positive.code: 					H.unEquip(H.wear_suit)
  					H.unEquip(H.head)
  					H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit)
  					H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), slot_head)
negative.code: 					var/mob/living/carbon/C = old_body
  					for(var/obj/item/W in C)
  						C.unEquip(W)
  				var/wheres_wizdo = dir2text(get_dir(get_turf(old_body), item_turf))
  				if(wheres_wizdo)
  					old_body.visible_message("<span class='warning'>Suddenly [old_body.name]'s corpse falls to pieces! You see a strange energy rise from the remains, and speed off towards the [wheres_wizdo]!</span>")
  					old_body.Beam(item_turf,icon_state="drain_life",icon='icons/effects/effects.dmi',time=10+10*resurrections,maxdistance=INFINITY)
  				old_body.dust()
  
  		if(!marked_item) //linking item to the spell
  