anchor.diff: -/obj/item/banhammer
  -	desc = "A banhammer"
  -	name = "banhammer"
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "toyhammer"
  -	slot_flags = SLOT_BELT
  -	throwforce = 0
  -	w_class = WEIGHT_CLASS_TINY
  -	throw_speed = 3
  -	throw_range = 7
  -	attack_verb = list("banned")
  -	max_integrity = 200
  -	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
  -	resistance_flags = FIRE_PROOF
  -
  -/obj/item/banhammer/suicide_act(mob/user)
  -		user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
  -		return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
  -
  -/obj/item/banhammer/attack(mob/M, mob/user)
  +/obj/item/banhammer
  +	desc = "A banhammer"
  +	name = "banhammer"
  +	icon = 'icons/obj/items_and_weapons.dmi'
  +	icon_state = "toyhammer"
  +	slot_flags = SLOT_BELT
  +	throwforce = 0
  +	w_class = WEIGHT_CLASS_TINY
  +	throw_speed = 3
  +	throw_range = 7
  +	attack_verb = list("banned")
  +	max_integrity = 200
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
  +	resistance_flags = FIRE_PROOF
  +
  +/obj/item/banhammer/suicide_act(mob/user)
  +		user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
  +		return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
  +
  +/obj/item/banhammer/attack(mob/M, mob/user)
   	if(user.zone_selected == "head")
   		M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer</span>", "<span class='userdanger'>[user] are stroking the head with a bangammer</span>", "you hear a bangammer stroking a head");
   
   	else
   		M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]</span>", "you hear a banhammer banning someone")
  -<<<<<<< HEAD
  -	playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
  -
  -/obj/item/sord
  -	name = "\improper SORD"
  -	desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
  -	icon_state = "sord"
  -	item_state = "sord"
  -	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  -	slot_flags = SLOT_BELT
  -	force = 2
  -	throwforce = 1
  -	w_class = WEIGHT_CLASS_NORMAL
  -	hitsound = 'sound/weapons/bladeslice.ogg'
  -	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -
  -/obj/item/sord/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
  -	"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
  -	return SHAME
  -
  -/obj/item/claymore
  -	name = "claymore"
  -	desc = "What are you standing around staring at this for? Get to killing!"
  -	icon_state = "claymore"
  -	item_state = "claymore"
  -	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  -	hitsound = 'sound/weapons/bladeslice.ogg'
  -	flags_1 = CONDUCT_1
  -	slot_flags = SLOT_BELT | SLOT_BACK
  -	force = 40
  -	throwforce = 10
  -	w_class = WEIGHT_CLASS_NORMAL
  -	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -	block_chance = 50
  -	sharpness = IS_SHARP
  -	max_integrity = 200
  -	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  -	resistance_flags = FIRE_PROOF
  -
  -/obj/item/claymore/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  -	return(BRUTELOSS)
  -
  -/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
  -	desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
  -	flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
  -	slot_flags = null
  -	block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
  -	luminosity = 3
  -	attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
  -	var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
  -	var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
  -
  -/obj/item/claymore/highlander/Initialize()
  -	. = ..()
  -	START_PROCESSING(SSobj, src)
  -
  -/obj/item/claymore/highlander/Destroy()
  -	if(nuke_disk)
  -		nuke_disk.forceMove(get_turf(src))
  -		nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
  -		nuke_disk = null
  -	STOP_PROCESSING(SSobj, src)
  -	return ..()
  -
  -/obj/item/claymore/highlander/process()
  -	if(ishuman(loc))
  -		var/mob/living/carbon/human/H = loc
  -		loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
  -		H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
  -	else
  -		if(!admin_spawned)
  -			qdel(src)
  -
  -
  -/obj/item/claymore/highlander/pickup(mob/living/user)
  -	to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
  -	user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
  -	user.status_flags += IGNORESLOWDOWN
  -
  -/obj/item/claymore/highlander/dropped(mob/living/user)
  -	user.status_flags -= IGNORESLOWDOWN
  -	qdel(src) //If this ever happens, it's because you lost an arm
  -
  -/obj/item/claymore/highlander/examine(mob/user)
  -	..()
  -	to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
  -	if(nuke_disk)
  -		to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
  -
  -/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
  -	. = ..()
  -	if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
  -		user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
  -		add_notch(user)
  -		target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
  -		target.dust()
  -
  -/obj/item/claymore/highlander/attack_self(mob/living/user)
  -	var/closest_victim
  -	var/closest_distance = 255
  -	for(var/mob/living/carbon/human/H in GLOB.player_list - user)
  -		if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
  -			closest_victim = H
  -	if(!closest_victim)
  -		to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
  -		return
  -	to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
  -
  -/obj/item/claymore/highlander/IsReflect()
  -	return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
  -
  -/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
  -	notches++
  -	force++
  -	var/new_name = name
  -	switch(notches)
  -		if(1)
  -			to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
  -			to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
  -			new_name = "notched claymore"
  -		if(2)
  -			to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
  -			new_name = "double-notched claymore"
  -			add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
  -		if(3)
  -			to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
  -			new_name = "triple-notched claymore"
  -			add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
  -		if(4)
  -			to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
  -			new_name = "many-notched claymore"
  -			add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
  -		if(5)
  -			to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
  -			new_name = "battle-tested claymore"
  -			add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
  -		if(6)
  -			to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
  -			new_name = "battle-scarred claymore"
  -			add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
  -		if(7)
  -			to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
  -			new_name = "vicious claymore"
  -			add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
  -		if(8)
  -			to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
  -			new_name = "bloodthirsty claymore"
  -			add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
  -		if(9)
  -			to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
  -			new_name = "gore-stained claymore"
  -			add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
  -		if(10)
  -			user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
  -			"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
  -			user.update_icons()
  -			new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
  -			icon_state = "claymore_valhalla"
  -			item_state = "cultblade"
  -			remove_atom_colour(ADMIN_COLOUR_PRIORITY)
  -
  -	name = new_name
  -	playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
  -
  -/obj/item/katana
  -	name = "katana"
  -	desc = "Woefully underpowered in D20"
  -	icon_state = "katana"
  -	item_state = "katana"
  -	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  -	flags_1 = CONDUCT_1
  -	slot_flags = SLOT_BELT | SLOT_BACK
  -	force = 40
  -	throwforce = 10
  -	w_class = WEIGHT_CLASS_NORMAL
  -	hitsound = 'sound/weapons/bladeslice.ogg'
  -	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -	block_chance = 50
  -	sharpness = IS_SHARP
  -	max_integrity = 200
  -	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  -	resistance_flags = FIRE_PROOF
  -
  -/obj/item/katana/cursed
  -	slot_flags = null
  -
  -/obj/item/katana/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
  -	return(BRUTELOSS)
  -
  -/obj/item/wirerod
  -	name = "wired rod"
  -	desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
  -	icon_state = "wiredrod"
  -	item_state = "rods"
  -	flags_1 = CONDUCT_1
  -	force = 9
  -	throwforce = 10
  -	w_class = WEIGHT_CLASS_NORMAL
  -	materials = list(MAT_METAL=1150, MAT_GLASS=75)
  -	attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
  -
  -/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
  -	if(istype(I, /obj/item/shard))
  -		var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
  -
  -		remove_item_from_storage(user)
  -		qdel(I)
  -		qdel(src)
  -
  -		user.put_in_hands(S)
  -		to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
  -
  -	else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1))
  -		var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
  -
  -		remove_item_from_storage(user)
  -
  -		to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
  -
  -		qdel(I)
  -		qdel(src)
  -
  -		user.put_in_hands(P)
  -	else
  -		return ..()
  -
  -
  -/obj/item/throwing_star
  -	name = "throwing star"
  -	desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
  -	icon_state = "throwingstar"
  -	item_state = "eshield0"
  -	lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
  -	force = 2
  -	throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
  -	throw_speed = 4
  -	embedded_pain_multiplier = 4
  -	w_class = WEIGHT_CLASS_SMALL
  -	embed_chance = 100
  -	embedded_fall_chance = 0 //Hahaha!
  -	sharpness = IS_SHARP
  -	materials = list(MAT_METAL=500, MAT_GLASS=500)
  -	resistance_flags = FIRE_PROOF
  -
  -
  -/obj/item/switchblade
  -	name = "switchblade"
  -	icon_state = "switchblade"
  -	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  -	desc = "A sharp, concealable, spring-loaded knife."
  -	flags_1 = CONDUCT_1
  -	force = 3
  -	w_class = WEIGHT_CLASS_SMALL
  -	throwforce = 5
  -	throw_speed = 3
  -	throw_range = 6
  -	materials = list(MAT_METAL=12000)
  -	origin_tech = "engineering=3;combat=2"
  -	hitsound = 'sound/weapons/genhit.ogg'
  -	attack_verb = list("stubbed", "poked")
  -	resistance_flags = FIRE_PROOF
  -	var/extended = 0
  -
  -/obj/item/switchblade/attack_self(mob/user)
  -	extended = !extended
  -	playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
  -	if(extended)
  -		force = 20
  -		w_class = WEIGHT_CLASS_NORMAL
  -		throwforce = 23
  -		icon_state = "switchblade_ext"
  -		attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -		hitsound = 'sound/weapons/bladeslice.ogg'
  -		sharpness = IS_SHARP
  -	else
  -		force = 3
  -		w_class = WEIGHT_CLASS_SMALL
  -		throwforce = 5
  -		icon_state = "switchblade"
  -		attack_verb = list("stubbed", "poked")
  -		hitsound = 'sound/weapons/genhit.ogg'
  -		sharpness = IS_BLUNT
  -
  -/obj/item/switchblade/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  -	return (BRUTELOSS)
  -
  -/obj/item/phone
  -	name = "red phone"
  -	desc = "Should anything ever go wrong..."
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "red_phone"
  -	force = 3
  -	throwforce = 2
  -	throw_speed = 3
  -	throw_range = 4
  -	w_class = WEIGHT_CLASS_SMALL
  -	attack_verb = list("called", "rang")
  -	hitsound = 'sound/weapons/ring.ogg'
  -
  -/obj/item/phone/suicide_act(mob/user)
  -	if(locate(/obj/structure/chair/stool) in user.loc)
  -		user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  -	else
  -		user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  -	return(OXYLOSS)
  -
  -/obj/item/cane
  -	name = "cane"
  -	desc = "A cane used by a true gentleman. Or a clown."
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "cane"
  -	item_state = "stick"
  -	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  -	force = 5
  -	throwforce = 5
  -	w_class = WEIGHT_CLASS_SMALL
  -	materials = list(MAT_METAL=50)
  -	attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
  -
  -/obj/item/staff
  -	name = "wizard staff"
  -	desc = "Apparently a staff used by the wizard."
  -	icon = 'icons/obj/wizard.dmi'
  -	icon_state = "staff"
  -	lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
  -	force = 3
  -	throwforce = 5
  -	throw_speed = 2
  -	throw_range = 5
  -	w_class = WEIGHT_CLASS_SMALL
  -	armour_penetration = 100
  -	attack_verb = list("bludgeoned", "whacked", "disciplined")
  -	resistance_flags = FLAMMABLE
  -
  -/obj/item/staff/broom
  -	name = "broom"
  -	desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
  -	icon = 'icons/obj/wizard.dmi'
  -	icon_state = "broom"
  -	resistance_flags = FLAMMABLE
  -
  -/obj/item/staff/stick
  -	name = "stick"
  -	desc = "A great tool to drag someone else's drinks across the bar."
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "stick"
  -	item_state = "stick"
  -	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  -	force = 3
  -	throwforce = 5
  -	throw_speed = 2
  -	throw_range = 5
  -	w_class = WEIGHT_CLASS_SMALL
  -
  -/obj/item/ectoplasm
  -	name = "ectoplasm"
  -	desc = "spooky"
  -	gender = PLURAL
  -	icon = 'icons/obj/wizard.dmi'
  -	icon_state = "ectoplasm"
  -
  -/obj/item/ectoplasm/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
  -	return (OXYLOSS)
  -
  -/obj/item/mounted_chainsaw
  -	name = "mounted chainsaw"
  -	desc = "A chainsaw that has replaced your arm."
  -	icon_state = "chainsaw_on"
  -	item_state = "mounted_chainsaw"
  -	lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
  -	flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
  -	w_class = WEIGHT_CLASS_HUGE
  -	force = 21
  -	throwforce = 0
  -	throw_range = 0
  -	throw_speed = 0
  -	sharpness = IS_SHARP
  -	attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  -	hitsound = 'sound/weapons/chainsawhit.ogg'
  -
  -/obj/item/mounted_chainsaw/Destroy()
  -	var/obj/item/bodypart/part
  -	new /obj/item/twohanded/required/chainsaw(get_turf(src))
  -	if(iscarbon(loc))
  -		var/mob/living/carbon/holder = loc
  -		var/index = holder.get_held_index_of_item(src)
  -		if(index)
  -			part = holder.hand_bodyparts[index]
  -	. = ..()
  -	if(part)
  -		part.drop_limb()
  -
  -/obj/item/statuebust
  -	name = "bust"
  -	desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
  -	icon = 'icons/obj/statue.dmi'
  -	icon_state = "bust"
  -	force = 15
  -	throwforce = 10
  -	throw_speed = 5
  -	throw_range = 2
  -	attack_verb = list("busted")
  -
  -/obj/item/tailclub
  -	name = "tail club"
  -	desc = "For the beating to death of lizards with their own tails."
  -	icon_state = "tailclub"
  -	force = 14
  -	throwforce = 1 // why are you throwing a club do you even weapon
  -	throw_speed = 1
  -	throw_range = 1
  -	attack_verb = list("clubbed", "bludgeoned")
  -
  -/obj/item/melee/chainofcommand/tailwhip
  -	name = "liz o' nine tails"
  -	desc = "A whip fashioned from the severed tails of lizards."
  -	icon_state = "tailwhip"
  -	origin_tech = "engineering=3;combat=3;biotech=3"
  -	needs_permit = 0
  -
  -/obj/item/melee/chainofcommand/tailwhip/kitty
  -	name = "cat o' nine tails"
  -	desc = "A whip fashioned from the severed tails of cats."
  -	icon_state = "catwhip"
  -
  -/obj/item/melee/skateboard
  -	name = "skateboard"
  -	desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
  -	icon_state = "skateboard"
  -	item_state = "skateboard"
  -	force = 12
  -	throwforce = 4
  -	w_class = WEIGHT_CLASS_HUGE
  -	attack_verb = list("smacked", "whacked", "slammed", "smashed")
  -
  -/obj/item/melee/skateboard/attack_self(mob/user)
  -	new /obj/vehicle/scooter/skateboard(get_turf(user))
  -	qdel(src)
  -
  -/obj/item/melee/baseball_bat
  -	name = "baseball bat"
  -	desc = "There ain't a skull in the league that can withstand a swatter."
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "baseball_bat"
  -	item_state = "baseball_bat"
  -	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  -	force = 10
  -	throwforce = 12
  -	attack_verb = list("beat", "smacked")
  -	w_class = WEIGHT_CLASS_HUGE
  -	var/homerun_ready = 0
  -	var/homerun_able = 0
  -
  -/obj/item/melee/baseball_bat/homerun
  -	name = "home run bat"
  -	desc = "This thing looks dangerous... Dangerously good at baseball, that is."
  -	homerun_able = 1
  -
  -/obj/item/melee/baseball_bat/attack_self(mob/user)
  -	if(!homerun_able)
  -		..()
  -		return
  -	if(homerun_ready)
  -		to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
  -		..()
  -		return
  -	to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
  -	playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
  -	if(do_after(user, 90, target = src))
  -		to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
  -		homerun_ready = 1
  -	..()
  -
  -/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
  -	. = ..()
  -	var/atom/throw_target = get_edge_target_turf(target, user.dir)
  -	if(homerun_ready)
  -		user.visible_message("<span class='userdanger'>It's a home run!</span>")
  -		target.throw_at(throw_target, rand(8,10), 14, user)
  -		target.ex_act(EXPLODE_HEAVY)
  -		playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
  -		homerun_ready = 0
  -		return
  -	else if(!target.anchored)
  -		target.throw_at(throw_target, rand(1,2), 7, user)
  -
  -/obj/item/melee/baseball_bat/ablative
  -	name = "metal baseball bat"
  -	desc = "This bat is made of highly reflective, highly armored material."
  -	icon_state = "baseball_bat_metal"
  -	item_state = "baseball_bat_metal"
  -	force = 12
  -	throwforce = 15
  -
  -/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
  -	var/picksound = rand(1,2)
  -	var/turf = get_turf(src)
  -	if(picksound == 1)
  -		playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
  -	if(picksound == 2)
  -		playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
  -	return 1
  -
  -/obj/item/melee/flyswatter
  -	name = "flyswatter"
  -	desc = "Useful for killing insects of all sizes."
  -	icon = 'icons/obj/items_and_weapons.dmi'
  -	icon_state = "flyswatter"
  -	item_state = "flyswatter"
  -	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  -	force = 1
  -	throwforce = 1
  -	attack_verb = list("swatted", "smacked")
  -	hitsound = 'sound/effects/snap.ogg'
  -	w_class = WEIGHT_CLASS_SMALL
  -	//Things in this list will be instantly splatted.  Flyman weakness is handled in the flyman species weakness proc.
  -	var/list/strong_against
  -
  -/obj/item/melee/flyswatter/Initialize()
  -	. = ..()
  -	strong_against = typecacheof(list(
  -					/mob/living/simple_animal/hostile/poison/bees/,
  -					/mob/living/simple_animal/butterfly,
  -					/mob/living/simple_animal/cockroach,
  -					/obj/item/queen_bee
  -	))
  -
  -
  -/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
  -	if(proximity_flag)
  -		if(is_type_in_typecache(target, strong_against))
  -			new /obj/effect/decal/cleanable/deadcockroach(get_turf(target))
  -			to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
  -			if(istype(target, /mob/living/))
  -				var/mob/living/bug = target
  -				bug.death(1)
  -			else
  -				qdel(target)
  -
  -/obj/item/circlegame
  -	name = "circled hand"
  -	desc = "If somebody looks at this while it's below your waist, you get to bop them."
  -	icon_state = "madeyoulook"
  -	force = 0
  -	throwforce = 0
  -	flags_1 = DROPDEL_1 | ABSTRACT_1
  -	attack_verb = list("bopped")
  -
  -/obj/item/proc/can_trigger_gun(mob/living/user)
  -	if(!user.can_use_guns(src))
  -		return FALSE
  -=======
   	playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
   
   /obj/item/sord
  
positive.code: 
  /obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
  	. = ..()
  	if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
  		user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
  		add_notch(user)
  		target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
  
negative.code: /obj/item/proc/can_trigger_gun(mob/living/user)
  	if(!user.can_use_guns(src))
  		return FALSE
  	playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
  
  /obj/item/sord
  	name = "\improper SORD"
  	desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
  	icon_state = "sord"
  	item_state = "sord"
  	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  	slot_flags = SLOT_BELT
  	force = 2
  	throwforce = 1
  	w_class = WEIGHT_CLASS_NORMAL
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  
  /obj/item/sord/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
  	"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
  	return SHAME
  
  /obj/item/claymore
  	name = "claymore"
  	desc = "What are you standing around staring at this for? Get to killing!"
  	icon_state = "claymore"
  	item_state = "claymore"
  	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT | SLOT_BACK
  	force = 40
  	throwforce = 10
  	w_class = WEIGHT_CLASS_NORMAL
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	block_chance = 50
  	sharpness = IS_SHARP
  	max_integrity = 200
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  /obj/item/claymore/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return(BRUTELOSS)
  
  /obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
  	desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
  	flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1
  	slot_flags = null
  	block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
  	luminosity = 3
  	attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
  	var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
  	var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
  
  /obj/item/claymore/highlander/Initialize()
  	. = ..()
  	START_PROCESSING(SSobj, src)
  
  /obj/item/claymore/highlander/Destroy()
  	if(nuke_disk)
  		nuke_disk.forceMove(get_turf(src))
  		nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
  		nuke_disk = null
  	STOP_PROCESSING(SSobj, src)
  	return ..()
  
  /obj/item/claymore/highlander/process()
  	if(ishuman(loc))
  		var/mob/living/carbon/human/H = loc
  		loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
  		H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
  	else
  		if(!admin_spawned)
  			qdel(src)
  
  
  /obj/item/claymore/highlander/pickup(mob/living/user)
  	to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
  	user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
  	user.status_flags += IGNORESLOWDOWN
  
  /obj/item/claymore/highlander/dropped(mob/living/user)
  	user.status_flags -= IGNORESLOWDOWN
  	qdel(src) //If this ever happens, it's because you lost an arm
  
  /obj/item/claymore/highlander/examine(mob/user)
  	..()
  	to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
  	if(nuke_disk)
  		to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
  
  /obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
  	. = ..()
  	if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
  		user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
  		add_notch(user)
  		target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
  		target.dust()
  
  /obj/item/claymore/highlander/attack_self(mob/living/user)
  	var/closest_victim
  	var/closest_distance = 255
  	for(var/mob/living/carbon/human/H in GLOB.player_list - user)
  		if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
  			closest_victim = H
  	if(!closest_victim)
  		to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
  		return
  	to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
  
  /obj/item/claymore/highlander/IsReflect()
  	return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
  
  /obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
  	notches++
  	force++
  	var/new_name = name
  	switch(notches)
  		if(1)
  			to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
  			to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
  			new_name = "notched claymore"
  		if(2)
  			to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
  			new_name = "double-notched claymore"
  			add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
  		if(3)
  			to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
  			new_name = "triple-notched claymore"
  			add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
  		if(4)
  			to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
  			new_name = "many-notched claymore"
  			add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
  		if(5)
  			to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
  			new_name = "battle-tested claymore"
  			add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
  		if(6)
  			to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
  			new_name = "battle-scarred claymore"
  			add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
  		if(7)
  			to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
  			new_name = "vicious claymore"
  			add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
  		if(8)
  			to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
  			new_name = "bloodthirsty claymore"
  			add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
  		if(9)
  			to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
  			new_name = "gore-stained claymore"
  			add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
  		if(10)
  			user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
  			"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
  			user.update_icons()
  			new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
  			icon_state = "claymore_valhalla"
  			item_state = "cultblade"
  			remove_atom_colour(ADMIN_COLOUR_PRIORITY)
  
  	name = new_name
  	playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
  
  /obj/item/katana
  	name = "katana"
  	desc = "Woefully underpowered in D20"
  	icon_state = "katana"
  	item_state = "katana"
  	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT | SLOT_BACK
  	force = 40
  	throwforce = 10
  	w_class = WEIGHT_CLASS_NORMAL
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	block_chance = 50
  	sharpness = IS_SHARP
  	max_integrity = 200
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  /obj/item/katana/cursed
  	slot_flags = null
  
  /obj/item/katana/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
  	return(BRUTELOSS)
  
  /obj/item/wirerod
  	name = "wired rod"
  	desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
  	icon_state = "wiredrod"
  	item_state = "rods"
  	flags_1 = CONDUCT_1
  	force = 9
  	throwforce = 10
  	w_class = WEIGHT_CLASS_NORMAL
  	materials = list(MAT_METAL=1150, MAT_GLASS=75)
  	attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
  
  /obj/item/wirerod/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/shard))
  		var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
  
  		remove_item_from_storage(user)
  		qdel(I)
  		qdel(src)
  
  		user.put_in_hands(S)
  		to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
  
  	else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1))
  		var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
  
  		remove_item_from_storage(user)
  
  		to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
  
  		qdel(I)
  		qdel(src)
  
  		user.put_in_hands(P)
  	else
  		return ..()
  
  
  /obj/item/throwing_star
  	name = "throwing star"
  	desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
  	icon_state = "throwingstar"
  	item_state = "eshield0"
  	lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
  	force = 2
  	throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
  	throw_speed = 4
  	embedded_pain_multiplier = 4
  	w_class = WEIGHT_CLASS_SMALL
  	embed_chance = 100
  	embedded_fall_chance = 0 //Hahaha!
  	sharpness = IS_SHARP
  	materials = list(MAT_METAL=500, MAT_GLASS=500)
  	resistance_flags = FIRE_PROOF
  
  
  /obj/item/switchblade
  	name = "switchblade"
  	icon_state = "switchblade"
  	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  	desc = "A sharp, concealable, spring-loaded knife."
  	flags_1 = CONDUCT_1
  	force = 3
  	w_class = WEIGHT_CLASS_SMALL
  	throwforce = 5
  	throw_speed = 3
  	throw_range = 6
  	materials = list(MAT_METAL=12000)
  	origin_tech = "engineering=3;combat=2"
  	hitsound = 'sound/weapons/genhit.ogg'
  	attack_verb = list("stubbed", "poked")
  	resistance_flags = FIRE_PROOF
  	var/extended = 0
  
  /obj/item/switchblade/attack_self(mob/user)
  	extended = !extended
  	playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
  	if(extended)
  		force = 20
  		w_class = WEIGHT_CLASS_NORMAL
  		throwforce = 23
  		icon_state = "switchblade_ext"
  		attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  		hitsound = 'sound/weapons/bladeslice.ogg'
  		sharpness = IS_SHARP
  	else
  		force = 3
  		w_class = WEIGHT_CLASS_SMALL
  		throwforce = 5
  		icon_state = "switchblade"
  		attack_verb = list("stubbed", "poked")
  		hitsound = 'sound/weapons/genhit.ogg'
  		sharpness = IS_BLUNT
  
  /obj/item/switchblade/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return (BRUTELOSS)
  
  /obj/item/phone
  	name = "red phone"
  	desc = "Should anything ever go wrong..."
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "red_phone"
  	force = 3
  	throwforce = 2
  	throw_speed = 3
  	throw_range = 4
  	w_class = WEIGHT_CLASS_SMALL
  	attack_verb = list("called", "rang")
  	hitsound = 'sound/weapons/ring.ogg'
  
  /obj/item/phone/suicide_act(mob/user)
  	if(locate(/obj/structure/chair/stool) in user.loc)
  		user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	else
  		user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return(OXYLOSS)
  
  /obj/item/cane
  	name = "cane"
  	desc = "A cane used by a true gentleman. Or a clown."
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "cane"
  	item_state = "stick"
  	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  	force = 5
  	throwforce = 5
  	w_class = WEIGHT_CLASS_SMALL
  	materials = list(MAT_METAL=50)
  	attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
  
  /obj/item/staff
  	name = "wizard staff"
  	desc = "Apparently a staff used by the wizard."
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "staff"
  	lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
  	force = 3
  	throwforce = 5
  	throw_speed = 2
  	throw_range = 5
  	w_class = WEIGHT_CLASS_SMALL
  	armour_penetration = 100
  	attack_verb = list("bludgeoned", "whacked", "disciplined")
  	resistance_flags = FLAMMABLE
  
  /obj/item/staff/broom
  	name = "broom"
  	desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "broom"
  	resistance_flags = FLAMMABLE
  
  /obj/item/staff/stick
  	name = "stick"
  	desc = "A great tool to drag someone else's drinks across the bar."
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "stick"
  	item_state = "stick"
  	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  	force = 3
  	throwforce = 5
  	throw_speed = 2
  	throw_range = 5
  	w_class = WEIGHT_CLASS_SMALL
  
  /obj/item/ectoplasm
  	name = "ectoplasm"
  	desc = "spooky"
  	gender = PLURAL
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "ectoplasm"
  
  /obj/item/ectoplasm/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
  	return (OXYLOSS)
  
  /obj/item/mounted_chainsaw
  	name = "mounted chainsaw"
  	desc = "A chainsaw that has replaced your arm."
  	icon_state = "chainsaw_on"
  	item_state = "mounted_chainsaw"
  	lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
  	flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
  	w_class = WEIGHT_CLASS_HUGE
  	force = 24
  	throwforce = 0
  	throw_range = 0
  	throw_speed = 0
  	sharpness = IS_SHARP
  	attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  	hitsound = 'sound/weapons/chainsawhit.ogg'
  
  /obj/item/mounted_chainsaw/Destroy()
  	var/obj/item/bodypart/part
  	new /obj/item/twohanded/required/chainsaw(get_turf(src))
  	if(iscarbon(loc))
  		var/mob/living/carbon/holder = loc
  		var/index = holder.get_held_index_of_item(src)
  		if(index)
  			part = holder.hand_bodyparts[index]
  	. = ..()
  	if(part)
  		part.drop_limb()
  
  /obj/item/statuebust
  	name = "bust"
  	desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
  	icon = 'icons/obj/statue.dmi'
  	icon_state = "bust"
  	force = 15
  	throwforce = 10
  	throw_speed = 5
  	throw_range = 2
  	attack_verb = list("busted")
  
  /obj/item/tailclub
  	name = "tail club"
  	desc = "For the beating to death of lizards with their own tails."
  	icon_state = "tailclub"
  	force = 14
  	throwforce = 1 // why are you throwing a club do you even weapon
  	throw_speed = 1
  	throw_range = 1
  	attack_verb = list("clubbed", "bludgeoned")
  
  /obj/item/melee/chainofcommand/tailwhip
  	name = "liz o' nine tails"
  	desc = "A whip fashioned from the severed tails of lizards."
  	icon_state = "tailwhip"
  	origin_tech = "engineering=3;combat=3;biotech=3"
  	needs_permit = 0
  
  /obj/item/melee/chainofcommand/tailwhip/kitty
  	name = "cat o' nine tails"
  	desc = "A whip fashioned from the severed tails of cats."
  	icon_state = "catwhip"
  
  /obj/item/melee/skateboard
  	name = "skateboard"
  	desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
  	icon_state = "skateboard"
  	item_state = "skateboard"
  	force = 12
  	throwforce = 4
  	w_class = WEIGHT_CLASS_HUGE
  	attack_verb = list("smacked", "whacked", "slammed", "smashed")
  
  /obj/item/melee/skateboard/attack_self(mob/user)
  	new /obj/vehicle/scooter/skateboard(get_turf(user))
  	qdel(src)
  
  /obj/item/melee/baseball_bat
  	name = "baseball bat"
  	desc = "There ain't a skull in the league that can withstand a swatter."
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "baseball_bat"
  	item_state = "baseball_bat"
  	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  	force = 10
  	throwforce = 12
  	attack_verb = list("beat", "smacked")
  	w_class = WEIGHT_CLASS_HUGE
  	var/homerun_ready = 0
  	var/homerun_able = 0
  
  /obj/item/melee/baseball_bat/homerun
  	name = "home run bat"
  	desc = "This thing looks dangerous... Dangerously good at baseball, that is."
  	homerun_able = 1
  
  /obj/item/melee/baseball_bat/attack_self(mob/user)
  	if(!homerun_able)
  		..()
  		return
  	if(homerun_ready)
  		to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
  		..()
  		return
  	to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
  	playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
  	if(do_after(user, 90, target = src))
  		to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
  		homerun_ready = 1
  	..()
  
  /obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
  	. = ..()
  	var/atom/throw_target = get_edge_target_turf(target, user.dir)
  	if(homerun_ready)
  		user.visible_message("<span class='userdanger'>It's a home run!</span>")
  		target.throw_at(throw_target, rand(8,10), 14, user)
  		target.ex_act(EXPLODE_HEAVY)
  		playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
  		homerun_ready = 0
  		return
  	else if(!target.anchored)
  		target.throw_at(throw_target, rand(1,2), 7, user)
  
  /obj/item/melee/baseball_bat/ablative
  	name = "metal baseball bat"
  	desc = "This bat is made of highly reflective, highly armored material."
  	icon_state = "baseball_bat_metal"
  	item_state = "baseball_bat_metal"
  	force = 12
  	throwforce = 15
  
  /obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
  	var/picksound = rand(1,2)
  	var/turf = get_turf(src)
  	if(picksound == 1)
  		playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
  	if(picksound == 2)
  		playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
  	return 1
  
  /obj/item/melee/flyswatter
  	name = "flyswatter"
  	desc = "Useful for killing insects of all sizes."
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "flyswatter"
  	item_state = "flyswatter"
  	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  	force = 1
  	throwforce = 1
  	attack_verb = list("swatted", "smacked")
  	hitsound = 'sound/effects/snap.ogg'
  	w_class = WEIGHT_CLASS_SMALL
  	//Things in this list will be instantly splatted.  Flyman weakness is handled in the flyman species weakness proc.
  	var/list/strong_against
  
  /obj/item/melee/flyswatter/Initialize()
  	. = ..()
  	strong_against = typecacheof(list(
  					/mob/living/simple_animal/hostile/poison/bees/,
  					/mob/living/simple_animal/butterfly,
  					/mob/living/simple_animal/cockroach,
  					/obj/item/queen_bee
  	))
  
  
  /obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
  	if(proximity_flag)
  		if(is_type_in_typecache(target, strong_against))
  			new /obj/effect/decal/cleanable/deadcockroach(get_turf(target))
  			to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
  			if(istype(target, /mob/living/))
  				var/mob/living/bug = target
  				bug.death(1)
  			else
  				qdel(target)
  
  /obj/item/circlegame
  	name = "circled hand"
  	desc = "If somebody looks at this while it's below your waist, you get to bop them."
  	icon_state = "madeyoulook"
  	force = 0
  	throwforce = 0
  	flags_1 = DROPDEL_1 | ABSTRACT_1
  	attack_verb = list("bopped")
  
  /obj/item/proc/can_trigger_gun(mob/living/user)
  	if(!user.can_use_guns(src))
  		return FALSE
  	return TRUE
  