anchor.diff:  
   				//MOBS
   				timer = world.timeofday
  -				process_mobs()
  +				processMobs()
   				mobs_cost = (world.timeofday - timer) / 10
   
   				sleep(breather_ticks)
  
positive.code: 						Machinery.auto_use_power()
  
  					continue
  		machines = machines - Machinery
  
  datum/controller/game_controller/proc/process_objects()
  
negative.code: 			else
  				sleep(10)
  
  datum/controller/game_controller/proc/processMobs()
  	for (var/mob/Mob in mob_list)
  		if (Mob)
  			last_thing_processed = Mob.type
  			Mob.Life()
  			continue
  
  		mob_list = mob_list - Mob
  
  datum/controller/game_controller/proc/process_diseases()
  	var/i = 1
  