anchor.diff:  	proc
   
   		Quest(mob/Player/i_Player)
  -
   			if(i_Player.questPointers)
   				for(var/i in i_Player.questPointers)
   					var/questPointer/pointer = i_Player.questPointers[i]
  
positive.code: 					i_Player << npcsay("Zerf: Your skin looks so young and fresh, you haven't done much fighting eh? Why don't you try to fight a bunch of players?")
  				if("Culling the Herd")
  					i_Player << npcsay("Zerf: Let's kill some people... A lot of people!")
  
  			..(i_Player, questName)
  
  
negative.code: 			         /obj/items/magic_stone/teleport,
  			         /obj/items/magic_stone/teleport,
  			         /obj/items/magic_stone/teleport)
  
  	PVP3
  		gold  = 1337
  		items = /obj/items/wearable/wands/dragonhorn_wand
  
  	Ritual
  		gold  = 3000
  		exp   = 30000
  