anchor.diff:  			..()
   			var/minutes = rand(15,45)
   			var/list/m = list()
  -			Players << infomsg("The elder wand's magical force is possessing a stone construct outside the castle for [minutes] minutes, destroy the stone construct to harness the power of the broken elder wand!")
  +			Players << infomsg("The elder wand's magical force is possessing a stone construct outside (behind the castle) for [minutes] minutes, destroy the stone construct to harness the power of the broken elder wand!")
   
   			var/obj/spawner/spawn_loc = pick(worldData.spawners)
   			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/Golem(spawn_loc.loc)
  
positive.code: 			..()
  			var/minutes = rand(10,30)
  			var/snitches = rand(15,30)
  			Players << infomsg("[snitches] snitches were released right outside Hogwarts, each snitch you catch will reward you!<br>The snitches will disappear in [minutes] minutes. To catch snitches you need to fly on a broom and use \"Take\" verb (The verb will only appear when you are near the snitch, it is recommended to macro it).")
  
  			var/list/s = list()
  			for(var/i = 0; i < snitches; i++)
  
negative.code: 			..()
  			var/minutes = rand(15,45)
  			var/list/m = list()
  			Players << infomsg("A vampire lord has been lured outside of the castle at Hogwarts grounds (behind the castle) for [minutes] minutes, the vicious creature brought an army, it appears old and wealthy, maybe it carries valuables, slay it to find out!")
  
  			var/obj/spawner/spawn_loc = pick(worldData.spawners)
  			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/VampireLord(spawn_loc.loc)
  