anchor.diff:  		effect()
   
   			for(var/mob/Player/p in range(1, src))
  -				p.MP = min(p.MMP, p.MP + round(level/2, 1))
  +				p.MP = min(p.MMP, p.MP + round(level, 1))
   				p.updateMP()
   
   
  
positive.code: 		effect()
  
  			for(var/mob/Player/p in range(1, src))
  				p.HP = min(p.MHP, p.HP + round(level/2, 1))
  				p.updateHP()
  
  	magicflow
  
negative.code: 			m1.Scale(1.3, 1)
  			m2.Scale(1,   1.3)
  
  			animate(src, transform = m1, time = 5, loop = -1)
  			animate(transform = m2, time = 5)
  
  		sleep(4)
  