anchor.diff:  	maxhealth = 25
   	var/cooldown = 0
   	var/speedup = 1
  +	var/probability = 30
   	var/list/sounds = list('sound/misc/scream_f1.ogg', 'sound/misc/scream_f2.ogg', 'sound/misc/scream_m1.ogg', 'sound/misc/scream_m2.ogg', 'sound/voice/screamsilicon.ogg', 'sound/misc/cat.ogg', 'sound/misc/caw.ogg', 'sound/misc/lizard.ogg')
   
   /obj/machinery/bot/screambot/explode()
  
positive.code: 	if(!emagged)
  		emagged = 1
  		speedup = 10
  		user << "<span class='warning'>Nice. The screambot is going to be really, REALLY annoying now.</span>"
  
  //MENU
  
negative.code: 		if(Process_Spacemove(anydir))
  			Move(get_step(src, anydir), anydir)
  
  	if(cooldown < world.time && prob(probability)) //Probability so it's not TOO annoying (-atlantique except when its emagged lmao)
  		cooldown = world.time + 100 / speedup
  		if(sounds.len)
  			playsound(loc, pick(sounds), 50, 1, 7, 1.2)
  