anchor.diff:  
   				var/mob/Player/p = AttachedAtom
   
  -				amount += (potion.quality - 3) * 10
  +				amount += (potion.quality - 4) * 10
   
   				while(p)
   					p.HP = min(p.HP + amount + rand(-10, 10), p.MHP + p.extraMHP)
  
positive.code: 			Activate()
  				var/mob/Player/p = AttachedAtom
  				if(p)
  					p.clothDmg += 40 + (potion.quality - 3) * 4
  
  				..()
  
  			Deactivate()
  				var/mob/Player/p = AttachedAtom
  				if(p)
  					p.clothDmg -= 40 + (potion.quality - 3) * 4
  
  				..()
  
  
negative.code: 
  				var/mob/Player/p = AttachedAtom
  
  				amount += (potion.quality - 4) * 10
  
  				while(p)
  					p.MP = min(p.MP + amount + rand(-10, 10), p.MMP + p.extraMMP)
  