anchor.diff:  	var/layer2use = alternate_worn_layer ? alternate_worn_layer : default_layer
   
   	var/mutable_appearance/standing
  -	if(femaleuniform)
  -		standing = wear_female_version(t_state, file2use, layer2use, femaleuniform, greyscale_colors) //should layer2use be in sync with the adjusted value below? needs testing - shiz
  +	if(female_uniform)
  +		standing = wear_female_version(t_state, file2use, layer2use, female_uniform, greyscale_colors) //should layer2use be in sync with the adjusted value below? needs testing - shiz
   	if(!standing)
   		standing = mutable_appearance(file2use, t_state, -layer2use)
   
  
positive.code: 		var/woman
  		if(!uniform_overlay)
  			//BEGIN SPECIES HANDLING
  			if((dna?.species.bodytype & BODYTYPE_DIGITIGRADE) && (U.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
  				icon_file = DIGITIGRADE_UNIFORM_FILE
  
  			//Female sprites have lower priority than digitigrade sprites
  			else if(dna.species.sexes && (dna.species.bodytype & BODYTYPE_HUMANOID) && physique == FEMALE && U.adjusted != NO_FEMALE_UNIFORM) //Agggggggghhhhh
  				woman = TRUE
  
  			if(!icon_exists(icon_file, RESOLVE_ICON_STATE(U)))
  				icon_file = DEFAULT_UNIFORM_FILE
  			//END SPECIES HANDLING
  			uniform_overlay = U.build_worn_icon(
  				default_layer = UNIFORM_LAYER,
  				default_icon_file = icon_file,
  				isinhands = FALSE,
  				femaleuniform = woman ? U.adjusted : null,
  				override_state = target_overlay,
  			)
  
  
negative.code: 		inv.update_icon()
  
  	if(istype(w_uniform, /obj/item/clothing/under))
  		var/obj/item/clothing/under/uniform = w_uniform
  		update_hud_uniform(uniform)
  
  		if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
  			return
  
  
  		var/target_overlay = uniform.icon_state
  		if(uniform.adjusted == ALT_STYLE)
  			target_overlay = "[target_overlay]_d"
  
  		var/mutable_appearance/uniform_overlay
  