anchor.diff:  /mob/living/simple_animal/hostile/morph/proc/assume(atom/movable/target)
   	morphed = 1
   	form = target
  -
  +	
   	//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir) No effect better than shit effect
   
   	//Todo : update to .appearance once 508 hits
  
positive.code: /mob/living/simple_animal/hostile/morph/examine(mob/user)
  	if(morphed)
  		form.examine(user) // Refactor examine to return desc so it's static? Not sure if worth it
  		if(get_dist(user,src)<=3)
  			user << "<span class='notice'>Looks odd!</span>"
  	else
  		..()
  
negative.code: 		return
  	morphed = 0
  	form = null
  	
  	//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir) 
  	
  	name = initial(name)
  	icon = initial(icon)
  	icon_state = initial(icon_state)
  