anchor.diff:  	cost = 250
   	source = /datum/robot_energy_storage/medical
   	merge_type = /obj/item/stack/medical
  -	var/self_delay = 50
  +	/// How long it takes to apply it to yourself
  +	var/self_delay = 5 SECONDS
  +	/// How long it takes to apply it to someone else
   	var/other_delay = 0
  +	/// If we've still got more and the patient is still hurt, should we keep going automatically?
   	var/repeating = FALSE
  -	/// How much brute we heal per application
  +	/// How much brute we heal per application. This is the only number that matters for simplemobs
   	var/heal_brute
   	/// How much burn we heal per application
   	var/heal_burn
   	/// How much we reduce bleeding per application on cut wounds
   	var/stop_bleeding
  -	/// How much sanitization to apply to burns on application
  +	/// How much sanitization to apply to burn wounds on application
   	var/sanitization
   	/// How much we add to flesh_healing for burn wounds on application
   	var/flesh_regeneration
  
positive.code: 		return
  
  	user.visible_message("<span class='warning'>[user] begins wrapping the wounds on [M]'s [limb.name] with [src]...</span>", "<span class='warning'>You begin wrapping the wounds on [user == M ? "your" : "[M]'s"] [limb.name] with [src]...</span>")
  
  	if(!do_after(user, (user == M ? self_delay : other_delay), target=M))
  		return
  
  
negative.code: 	else
  		return ..()
  
  /obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
  	if(!is_open)
  		to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
  		return
  	return ..()
  
  /obj/item/stack/medical/mesh/AltClick(mob/living/user)
  	if(!is_open)
  		to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
  		return
  	return ..()
  
  /obj/item/stack/medical/mesh/attack_hand(mob/user)
  	if(!is_open && user.get_inactive_held_item() == src)
  		to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
  		return
  	return ..()
  
  /obj/item/stack/medical/mesh/attack_self(mob/user)
  	if(!is_open)
  