anchor.diff:  				return 1
   			/*if("stun")
   				for (var/mob/living/carbon/M in range(src.aurarange,originator))
  -					if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  +					if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
   						continue
   					if(prob(10)) M << "\red Energy radiating from the [originator] is making you feel numb."
   					if(prob(20))
  
positive.code: 		switch(src.effecttype)
  			if("healing")
  				for (var/mob/living/carbon/M in range(src.aurarange,originator))
  					if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  						continue
  					M << "\blue A wave of energy invigorates you."
  					M.adjustBruteLoss(-5)
  
negative.code: 				return 1
  			if("injure")
  				for (var/mob/living/carbon/M in range(src.aurarange,originator))
  					if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  						continue
  					M << "\red A wave of energy causes you great pain!"
  					M.adjustBruteLoss(5)
  