anchor.diff:  			disable_flight(1)
   		if(!suit)
   			disable_flight(1)
  -		if(!resync)
  -			addtimer(CALLBACK(src, .proc/resync), 600)
  -			resync = 1
   		if(!wearer)	//Oh god our user fell off!
   			disable_flight(1)
   	if(!pressure && brake)
  
positive.code: 	wearer.movement_type |= FLYING
  	wearer.pass_flags |= flight_passflags
  	usermessage("ENGAGING FLIGHT ENGINES.")
  	wearer.visible_message("<font color='blue' size='2'>[wearer]'s flight engines activate as they lift into the air!</font>")
  	//I DONT HAVE SOUND EFFECTS YET playsound(
  	flight = TRUE
  
negative.code: 		momentum_x = 0
  		momentum_y = 0
  		usermessage("DISENGAGING FLIGHT ENGINES.")
  		update_slowdown()
  		wearer.floating = FALSE
  		wearer.visible_message("<font color='blue' size='2'>[wearer] drops to the ground as their flight engines cut out!</font>")
  		//NO SOUND YET	playsound(
  		ion_trail.stop()
  