anchor.diff:  	icon_state = "shuttle_chair"
   	buildstacktype = /obj/item/stack/sheet/mineral/titanium
   
  -/obj/structure/chair/comfy/shuttle/GetArmrest()
  -	return mutable_appearance('icons/obj/chairs.dmi', "shuttle_chair_armrest")
  -
   /obj/structure/chair/comfy/shuttle/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
   	if(!overlays_from_child_procs)
   		overlays_from_child_procs = list(image('icons/obj/chairs.dmi', loc, "echair_over", pixel_x = -1))
  
positive.code: 	return ..()
  
  /obj/structure/chair/comfy/proc/GetArmrest()
  	return mutable_appearance('icons/obj/chairs.dmi', "comfychair_armrest")
  
  /obj/structure/chair/comfy/Destroy()
  	QDEL_NULL(armrest)
  
negative.code: 	max_integrity = 70
  	buildstackamount = 2
  	item_chair = null
  	// The mutable appearance used for the overlay over buckled mobs.
  	var/mutable_appearance/armrest
  
  /obj/structure/chair/comfy/Initialize(mapload)
  