anchor.diff:  				SetLuminosity(round(myseed.potency/10))
   		else
   			SetLuminosity(0)
  -		return+		return
  +
  +#undef SPEED_MULTIPLIER
positive.code: 				else
  					lastproduce = age
  			if(prob(5))  // On each tick, there's a 5 percent chance the pest population will increase
  				pestlevel += 1
  		else
  			if(waterlevel > 10 && nutrilevel > 0 && prob(10))  // If there's no plant, the percentage chance is 10%
  				weedlevel += 1
  				if(weedlevel > 10)
  					weedlevel = 10
  
  
negative.code: 				pestlevel = 10
  
  			else if(pestlevel >= 5)
  				health -= 1 * SPEED_MULTIPLIER
  
  			// If it's a weed, it doesn't stunt the growth
  			if(weedlevel >= 5 && myseed.plant_type != 1 )
  				health -= 1 * SPEED_MULTIPLIER
  
  
  //Health & Age///////////////////////////////////////////////////////////
  