anchor.diff:  	equip_characters()
   	data_core.manifest()
   	current_state = GAME_STATE_PLAYING
  -	cansuperfart = 1
  +	fartholdin = world.time + 50
   	spawn(0)//Forking here so we dont have to wait for this to finish
   		mode.post_setup()
   		//Cleanup some stuff
  
positive.code: var/global/datum/controller/gameticker/ticker
  var/round_start_time = 0
  
  var/global/cansuperfart = 0
  var/global/fartholdin = 0
  
  #define GAME_STATE_PREGAME		1
  
negative.code: 	master_controller.process()		//Start master_controller.process()
  	lighting_controller.process()	//Start processing DynamicAreaLighting updates
  
  	sleep(10)
  
  	create_characters() //Create player characters and transfer them
  