anchor.diff:  	if(cellular_damage)
   		M.adjustCloneLoss(-heal_amt * 0.5)
   
  +	M.adjustToxLoss(-(2 * heal_amt))
  +
   	var/list/parts = M.get_damaged_bodyparts(1,1)
   
   	if(!parts.len)
  
positive.code: 		to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
  	return 1
  
  /datum/symptom/heal/brute
  	name = "Cellular Molding"
  	desc = "The virus is able to shift cells around when in conditions of high heat, repairing existing physical damage."
  	stealth = 1
  	resistance = -3
  	stage_speed = -3
  	transmittable = -3
  	level = 6
  	passive_message = "<span class='notice'>You feel the flesh pulsing under your skin for a moment, but it's too cold to move.</span>"
  	threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
  
  /datum/symptom/heal/brute/Start(datum/disease/advance/A)
  	if(!..())
  		return
  	if(A.properties["stage_rate"] >= 8)
  		power = 2
  
  /datum/symptom/heal/brute/CanHeal(datum/disease/advance/A)
  	var/mob/living/M = A.affected_mob
  	switch(M.bodytemperature)
  		if(0 to 340)
  			return FALSE
  		if(340 to BODYTEMP_HEAT_DAMAGE_LIMIT)
  			. = 0.3 * power
  		if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
  			. = 0.75 * power
  		if(400 to 460)
  			. = power
  		else
  			. = 1.5 * power
  
  	if(M.on_fire)
  		. *= 2
  
  /datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
  	var/heal_amt = 2 * actual_power
  
  	var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
  
  	if(!parts.len)
  		return
  
  	if(prob(5))
  		to_chat(M, "<span class='notice'>You feel your flesh moving beneath your heated skin, mending your wounds.</span>")
  
  	for(var/obj/item/bodypart/L in parts)
  		if(L.heal_damage(heal_amt/parts.len, 0))
  			M.update_damage_overlays()
  	return 1
  
  /datum/symptom/heal/brute/passive_message_condition(mob/living/M)
  	if(M.getBruteLoss())
  		return TRUE
  	return FALSE
  
  
negative.code: 	name = "Regenerative Coma"
  	desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
  	stealth = 0
  	resistance = 2
  	stage_speed = -3
  	transmittable = -2
  	level = 8
  	passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
  