anchor.diff:  			target.wash_cream()
   	return
   
  +//Dogfood
  +
  +/obj/item/trash/rkibble
  +	name = "robo kibble"
  +	desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
  +	icon = 'icons/mob/dogborg.dmi'
  +	icon_state= "kibble"
   
   //Defibs
   
  
positive.code: /obj/item/soap/tongue/New()
  	..()
  	item_flags |= NOBLUDGEON //No more attack messages
  
  /obj/item/trash/rkibble
  	name = "robo kibble"
  	desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
  	icon = 'icons/mob/dogborg.dmi'
  	icon_state= "kibble"
  
  /obj/item/soap/tongue/attack_self(mob/user)
  	var/mob/living/silicon/robot.R = user
  
negative.code: 
  /obj/item/dogborg/jaws/small/attack_self(mob/user)
  	var/mob/living/silicon/robot.R = user
  	if(R.cell && R.cell.charge > 100)
  		if(R.emagged && status == 0)
  			name = "combat jaws"
  			icon_state = "jaws"
  			desc = "The jaws of the law."
  			force = 12
  			attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
  			to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
  		else
  			name = "puppy jaws"
  			icon_state = "smalljaws"
  			desc = "The jaws of a small dog."
  			force = 5
  			attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
  			if(R.emagged)
  				to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
  	update_icon()
  
  
  //Cuffs
  
  /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user, proximity)
  	if(!proximity)
  		return
  
  	if(!C.handcuffed)
  		playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
  		C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
  							"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
  		if(!do_mob(user, C, 60))
  			to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
  			return
  
  		if(!C.handcuffed)
  			C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
  			C.update_inv_handcuffed(0)
  			to_chat(user,"<span class='notice'>You handcuff [C].</span>")
  			playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
  			log_combat(user, C, "handcuffed")
  
  
  //Boop
  