anchor.diff:  /datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
   	return
   
  +/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
  +	return
   
   /datum/spacevine_mutation/light
   	name = "light"
  
positive.code: 	hue = "#ff7700"
  	quality = MINOR_NEGATIVE
  
  /datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
  	var/obj/structure/spacevine/prey = locate() in target
  	if(prey && !prey.mutations.Find(src))  //Eat all vines that are not of the same origin
  		qdel(prey)
  
  /datum/spacevine_mutation/aggressive_spread  //very OP, but im out of other ideas currently
  
negative.code: 			if(has_buckled_mobs())
  				break //only capture one mob at a time
  
  /obj/structure/spacevine/proc/entangle(mob/living/V)
  	if(!V || isvineimmune(V))
  		return
  