anchor.diff:  
   		if ("sneeze","sneezes")
   			message = "<B>[src]</B> sneezes."
  +			m_type = 2
  +
  +		if ("smug","smugs")
  +			message = "<B>[src]</B> grins smugly."
   			m_type = 2
   
   		if ("sniff","sniffs")
  
positive.code: //This only assumes that the mob has a body and face with at least one mouth.
  //Things like airguitar can be done without arms, and the flap thing makes so little sense it's a keeper.
  //Intended to be called by a higher up emote proc if the requested emote isn't in the custom emotes.
  
  /mob/living/emote(act, m_type=1, message = null)
  	if(stat)
  
negative.code: 			else
  				message = "<B>[src]</B> stares."
  
  		if ("stretch","stretches")
  			message = "<B>[src]</B> stretches their arms."
  			m_type = 2
  
  		if ("sulk","sulks")
  			message = "<B>[src]</B> sulks down sadly."
  			m_type = 1
  
  		if ("surrender","surrender")
  			message = "<B>[src]</B> puts their hands on their head and falls to the ground, they surrender!"
  			if(sleeping)
  				return //Can't surrender while asleep.
  			Weaken(20) //So you can't resist.
  			m_type = 1
  
  		if ("faint","faints")
  			message = "<B>[src]</B> faints."
  			if(sleeping)
  				return //Can't faint while asleep
  			SetSleeping(10) //Short-short nap
  			m_type = 1
  
  
  		if ("sway","sways")
  			message = "<B>[src]</B> sways around dizzily."
  			m_type = 1
  