anchor.diff: +#define REVENANT_DEFILE_MIN_DAMAGE 30
  +#define REVENANT_DEFILE_MAX_DAMAGE 50
  +
   
   /mob/living/simple_animal/revenant/ClickOn(atom/A, params) //revenants can't interact with the world directly.
   	var/list/modifiers = params2list(params)
  
positive.code: 		tray.set_pestlevel(rand(8, 10))
  		tray.set_weedlevel(rand(8, 10))
  		tray.set_toxic(rand(45, 55))
  
negative.code: 	for(var/obj/machinery/dna_scannernew/dna in victim)
  		dna.open_machine()
  	for(var/obj/structure/window/window in victim)
  		if(window.get_integrity() > REVENANT_DEFILE_MAX_DAMAGE)
  			window.take_damage(rand(REVENANT_DEFILE_MIN_DAMAGE, REVENANT_DEFILE_MAX_DAMAGE))
  		if(window.fulltile)
  			new /obj/effect/temp_visual/revenant/cracks(window.loc)
  	for(var/obj/machinery/light/light in victim)
  		light.flicker(20) //spooky
  