anchor.diff:  	remove_overlay(HEAD_LAYER)
   
   	if(head)
  -		head.screen_loc = ui_head
  -		if(client && hud_used && hud_used.hud_shown)
  -			client.screen += head						// add the item to the HUD
  +		if(client && hud_used && hud_used.hud_shown)
  +			if(hud_used.inventory_shown)				//if the inventory is open ...
  +				head.screen_loc = ui_head		//TODO	//...draw the item in the inventory screen
  +			client.screen += head						//Either way, add the item to the HUD
   
   		var/image/standing = image("icon"='icons/mob/head.dmi', "icon_state"="[head.icon_state]", "layer"=-HEAD_LAYER)
   		standing.color = head.color // For now, this is here solely for kitty ears, but everything should do this eventually
  
positive.code: 		drop_l_hand()
  		return
  	if(l_hand)
  		if(client)
  			l_hand.screen_loc = ui_lhand	//TODO
  			client.screen += l_hand
  
  		var/t_state = l_hand.item_state
  
negative.code: 		drop_r_hand()
  		return
  	if(r_hand)
  		r_hand.screen_loc = ui_rhand	//TODO
  		if(client)
  			client.screen += r_hand
  
  		var/t_state = r_hand.item_state
  