anchor.diff:  			user << "<span class='warning'>You fail to break out of [src]!</span>"
   
   /obj/structure/closet/proc/bust_open()
  -	welded = 0 //applies to all lockers lockers
  +	welded = 0 //applies to all lockers
   	locked = 0 //applies to critter crates and secure lockers only
   	broken = 1 //applies to secure lockers only
   	open()
  
positive.code: 				return
  			playsound(loc, 'sound/items/welder.ogg', 50, 1)
  			welded = !welded
  			visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unweldeds"] \the [src].</span>",
  							"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [WT].</span>",
  							"<span class='italics'>You hear welding.</span>")
  			update_icon()
  	else if(user.a_intent != "harm" && !(W.flags & NOBLUDGEON))
  		if(W.GetID() || !toggle(user))
  			togglelock(user)
  
negative.code: /obj/structure/closet/proc/togglelock(mob/living/user)
  	if(secure && !broken)
  		if(allowed(user))
  			if(iscarbon(user))
  				add_fingerprint(user)
  			locked = !locked
  			user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
  							"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
  