anchor.diff:  #define NITROGEN_RETARDATION_FACTOR 64	//Higher == N2 slows reaction more
  -#define THERMAL_RELEASE_MODIFIER 10000		//Higher == more heat released during reaction
  -#define PLASMA_RELEASE_MODIFIER 325		//Higher == less phoron released by reaction
  -#define OXYGEN_RELEASE_MODIFIER 650		//Higher == less oxygen released at high temperature/power
  -#define REACTION_POWER_MODIFIER 1.1			//Higher == more overall power
  +#define THERMAL_RELEASE_MODIFIER 6000		//Higher == more heat released during reaction
  +#define PLASMA_RELEASE_MODIFIER 125		//Higher == less phoron released by reaction
  +#define OXYGEN_RELEASE_MODIFIER 250		//Higher == less oxygen released at high temperature/power
  +#define REACTION_POWER_MODIFIER 2			//Higher == more overall power
   
   /*
   	How to tweak the SM
  
positive.code: */
  
  //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
  #define POWER_FACTOR 2
  #define DECAY_FACTOR 700			//Affects how fast the supermatter power decays
  #define CRITICAL_TEMPERATURE 800	//K
  #define CHARGING_FACTOR 0.05
  #define DAMAGE_RATE_LIMIT 3			//damage rate cap at power = 300, scales linearly with power
  
  
  //These would be what you would get at point blank, decreases with distance
  
negative.code: 		return 1
  
  	damage_archived = damage
  	damage = max( damage + ( (removed.temperature - 600) / 75 ) , 0 ) // damage = 0 or (removed temp - 800) / 150
  	//Ok, 100% oxygen atmosphere = best reaction
  	//Maxes out at 100% oxygen pressure
  	oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
  