anchor.diff:  		var/obj/item/I = C
   		if(I.slowdown <= 0)
   			user << "<span class='warning'>The [C] can't be made any faster!</span>"
  -			return..()
  +			return ..()
   		I.slowdown = 0
   
   	if(istype(C, /obj/vehicle))
   		var/obj/vehicle/V = C
   		if(V.vehicle_move_delay <= 0)
   			user << "<span class='warning'>The [C] can't be made any faster!</span>"
  -			return..()
  +			return ..()
   		V.vehicle_move_delay = 0
   
   	user <<"<span class='notice'>You slather the red gunk over the [C], making it faster.</span>"
  
positive.code: 		return ..()
  	if(M.stat)
  		user << "<span class='warning'>The slime is dead!</span>"
  		return..()
  	if(M.mutator_used)
  		user << "<span class='warning'>This slime has already consumed a mutator, any more would be far too unstable!</span>"
  		return..()
  	if(M.mutation_chance == 100)
  		user <<"<span class='warning'>The slime is already guaranteed to mutate!</span>"
  		return..()
  
  	user <<"<span class='notice'>You feed the slime the mutator. It is now more likely to mutate.</span>"
  	M.mutation_chance = Clamp(M.mutation_chance+12,0,100)
  
negative.code: 		return ..()
  	if(M.stat)
  		user << "<span class='warning'>[M] is dead!</span>"
  		return ..()
  	var/mob/living/simple_animal/SM = M
  	if(SM.sentience_type != sentience_type)
  		user << "<span class='warning'>The potion won't work on [SM].</span>"
  