anchor.diff:  						update_inv_glasses(0)
   
   			if("chest")	//Easier to score a stun but lasts less time
  -				if(prob(I.force + 10))
  +				if(stat == CONSCIOUS && prob(I.force + 10))
   					visible_message("<span class='danger'>[src] has been knocked down!</span>", \
   									"<span class='userdanger'>[src] has been knocked down!</span>")
   					apply_effect(5, WEAKEN, armor)
  
positive.code: 						update_inv_w_uniform(0)
  
  		if(I.force > 10 || I.force >= 5 && prob(33))
  			forcesay(hit_appends)
negative.code: 
  		switch(hit_area)
  			if("head")	//Harder to score a stun but if you do it lasts a bit longer
  				if(stat == CONSCIOUS && prob(I.force))
  					visible_message("<span class='danger'>[src] has been knocked unconscious!</span>", \
  									"<span class='userdanger'>[src] has been knocked unconscious!</span>")
  					apply_effect(20, PARALYZE, armor)
  