anchor.diff:  
   	source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
   					"<span class='userdanger'>[user] picks you up!</span>")
  -	to_chat(user, "<span class='notice'>You pick [src] up.</span>")
  +	to_chat(user, "<span class='notice'>You pick [source] up.</span>")
   	source.drop_all_held_items()
   	var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
   	if(proctype)
  
positive.code: 	target.forceMove(src)
  	var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
  	I.appearance = target.appearance
  	I.override = TRUE
  	add_overlay(I)
  	name = target.name
  
negative.code: /obj/item/clothing/head/mob_holder/container_resist()
  	if(isliving(loc))
  		var/mob/living/L = loc
  		L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
  	release()
  
  /obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
  