anchor.diff:  	var/z_original = 0
   	var/destination
   	var/notify = TRUE
  +	///We can designate a specific target to aim for, in which case we'll try to snipe them rather than just flying in a random direction
   	var/atom/special_target
  +	///How many mobs we've penetrated one way or another
  +	var/num_mobs_hit = 0
  +	///How many mobs we've hit with clients
  +	var/num_sentient_mobs_hit = 0
  +	///How many people we've hit with clients
  +	var/num_sentient_people_hit = 0
   
   /obj/effect/immovablerod/New(atom/start, atom/end, aimed_at)
   	..()
  
positive.code: 		qdel(src)
  		qdel(other)
  
  /obj/effect/immovablerod/proc/penetrate(mob/living/L)
  	L.visible_message("<span class='danger'>[L] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class='danger'>You hear a CLANG!</span>")
  	if(ishuman(L))
  		var/mob/living/carbon/human/H = L
  		H.adjustBruteLoss(160)
  	if(L && (L.density || prob(10)))
  		L.ex_act(EXPLODE_HEAVY)
  
  /obj/effect/immovablerod/attack_hand(mob/living/user)
  	if(ishuman(user))
  
negative.code: 		walk_towards(src, special_target, 1)
  	else if(end && end.z==z_original)
  		walk_towards(src, destination, 1)
  
  /obj/effect/immovablerod/examine(mob/user)
  	. = ..()
  	if(!isobserver(user))
  		return
  
  	if(!num_mobs_hit)
  		. += "<span class='notice'>So far, this rod has not hit any mobs.</span>"
  		return
  
  	. += "\t<span class='notice'>So far, this rod has hit: \n\
  		\t\t[num_mobs_hit] mobs total, \n\
  		\t\t[num_sentient_mobs_hit] of which were sentient, and \n\
  		\t\t[num_sentient_people_hit] of which were sentient people</span>"
  
  /obj/effect/immovablerod/Topic(href, href_list)
  	if(href_list["orbit"])
  