anchor.diff:  /obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
   	. = ..()
   	RCD = new(src)
  -	RCD.master = src
  +	RCD.console = src
   	if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
   		RCD.matter = RCD.max_matter
   		fans_remaining = 4
  
positive.code: 	if(..())
  		return
  
  	var/mode = input("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None") in buildlist
  	switch(mode)
  		if("Type")
  			B.RCD.change_airlock_setting(usr)
  
negative.code: 	B = target
  	if(!B.RCD) //The console must always have an RCD.
  		B.RCD = new /obj/item/construction/rcd/internal(B) //If the RCD is lost somehow, make a new (empty) one!
  		B.RCD.console = B
  
  /datum/action/innate/aux_base/proc/check_spot()
  //Check a loction to see if it is inside the aux base at the station. Camera visbility checks omitted so as to not hinder construction.
  