anchor.diff:  				if(3)
   					owner << "<span class='notice'>Both of your hand's grips tighten.</span>"
   	else
  -		if(!l_hand_ignore && owner.l_hand && owner.l_hand == l_hand_obj)
  -			owner.l_hand.flags ^= NODROP
  -		if(!r_hand_ignore && owner.r_hand && owner.r_hand == r_hand_obj)
  -			owner.r_hand.flags ^= NODROP
  +		release_items()
   		owner << "<span class='notice'>Your hands relax...</span>"
   		l_hand_obj = null
   		r_hand_obj = null
  
positive.code: 	owner << "<span class='warning'>Static obfuscates your vision!</span>"
  	spawn(50)
  	owner.sight |= save_sight
  	owner.disabilities &= ~BLIND
  
  
  //[[[[BRAIN]]]]
  
negative.code: 	var/obj/item/L_item = owner.l_hand
  	var/obj/item/R_item = owner.r_hand
  
  	release_items()
  	..()
  	if(L_item)
  		A = pick(oview(range))
  