anchor.diff:  			for(var/mob/M in range(tmob, 1))
   				if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
   					if ( !(world.time % 5) )
  -						src << "\red [tmob] is restrained, you cannot push past"
  +						src << "<span class='warning'>[tmob] is restrained, you cannot push past.</span>"
   					now_pushing = 0
   					return
   				if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
   					if ( !(world.time % 5) )
  -						src << "\red [tmob] is restraining [M], you cannot push past"
  +						src << "<span class='warning'>[tmob] is restraining [M], you cannot push past.</span>"
   					now_pushing = 0
   					return
   
  
positive.code: 	else
  		if(M.attack_sound)
  			playsound(loc, M.attack_sound, 50, 1, 1)
  		for(var/mob/O in viewers(src, null))
  			O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
  		add_logs(M, src, "attacked", admin=0)
  		var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
  		var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
  
negative.code: 
  /mob/living/carbon/human/blob_act()
  	if(stat == 2)	return
  	show_message("<span class='userdanger'> The blob attacks you!</span>")
  	var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
  	var/obj/item/organ/limb/affecting = get_organ(ran_zone(dam_zone))
  	apply_damage(rand(20,30), BRUTE, affecting, run_armor_check(affecting, "melee"))
  