anchor.diff:  							sleep(4)
   							T.opacity=1
   							T.icon_state="closed"
  -		else if(T.bumpable==0)
  -			return
  +
   
   turf
   	var/lastopener
  
positive.code: 							usr<<"<font color=green><b>Authorization Confirmed."
  							spawn()
  								if(T.icon_state != "open")
  									src = null
  									T:lastopener = usr.key
  									//hearers()<<sound('stdoor.wav')
  									flick("opening",T)
  									T.opacity=0
  									sleep(4)
  									T.icon_state="open"
  									T.density=0
  									sleep(50)
  
negative.code: 					//hearers()<<sound('stdoor.wav')
  					spawn()
  						if(T.icon_state != "open")
  							T.bumpable = 0
  							src = null
  							T:lastopener = usr.key
  							flick("opening",T)
  							T.opacity=0
  							sleep(4)
  							T.bumpable = 1
  							T.icon_state="open"
  							T.density=0
  							sleep(50)
  