anchor.diff:  				else
   					minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
   					minor_damage += organ.name
  +			else if ((organ.damage < organ.low_threshold) && (organ.name != "festering ooze"))
  +				report_organs = TRUE // if no organs get reported, it means they have no organs
  +				if(no_damage)
  +					no_damage += ", "
  +					no_damage += organ.name
  +				else
  +					no_damage = "\t<span class='info'>Healthy Organs: "
  +					no_damage += organ.name
   
   		if(report_organs)	//we either finish the list, or set it to be empty if no organs were reported in that category
   			if(!max_damage)
  
positive.code: 				minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
  			else
  				minor_damage += "</span>"
  			to_chat(user, minor_damage)
  			to_chat(user, major_damage)
  			to_chat(user, max_damage)
  
negative.code: 	//Organ damages report
  	if(ishuman(M))
  		var/mob/living/carbon/human/H = M
  		var/no_damage
  		var/minor_damage
  		var/major_damage
  		var/max_damage
  