anchor.diff:  			qdel(linked_gateway)
   	return 1
   
  -/obj/effect/clockwork/general_marker
  -	name = "general marker"
  -	desc = "Some big guy. For you."
  -	clockwork_desc = "One of Ratvar's generals."
  -	alpha = 200
  -	layer = MASSIVE_OBJ_LAYER
  -
  -/obj/effect/clockwork/general_marker/New()
  -	..()
  -	playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
  -	animate(src, alpha = 0, time = 10)
  -	QDEL_IN(src, 10)
  -
   /obj/effect/clockwork/overlay
   	mouse_opacity = 0
   	var/atom/linked
  
positive.code: 	smooth = SMOOTH_TRUE
  	layer = CLOSED_TURF_LAYER
  
  /obj/effect/clockwork/overlay/wall/Destroy()
  	..()
  	return QDEL_HINT_QUEUE
  
  
negative.code: 	icon = 'icons/turf/floors.dmi'
  	icon_state = "clockwork_floor"
  	layer = TURF_LAYER
  
  /obj/effect/clockwork/general_marker
  	name = "general marker"
  	desc = "Some big guy. For you."
  	clockwork_desc = "One of Ratvar's generals."
  	alpha = 200
  	layer = MASSIVE_OBJ_LAYER
  
  /obj/effect/clockwork/general_marker/New()
  	..()
  	playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
  	animate(src, alpha = 0, time = 10)
  	QDEL_IN(src, 10)
  
  /obj/effect/clockwork/general_marker/nezbere
  	name = "Nezbere, the Brass Eidolon"
  