anchor.diff:  					blocked = 1
   			if(!blocked)
   				L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
  -				L.Weaken(7)//Racked nerfs back up to stunbaton levels to make up for the distance pouncing being fuckered.
  +				L.Weaken(3)
   				sleep(2)//Runtime prevention (infinite bump() calls on hulks)
   				step_towards(src,L)
   			else
   				Weaken(2, 1, 1)
   
  -			leaping = 0
   			pounce_cooldown = !pounce_cooldown
   			spawn(pounce_cooldown_time) //3s by default
   				pounce_cooldown = !pounce_cooldown
  
positive.code: 
  		if(leaping)
  			leaping = 0
  			update_icons()
  			update_canmove()
  
negative.code: 	var/sleeper_g
  	var/sleeper_r
  
  #define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
  
  /obj/item/weapon/dogborg/pounce/afterattack(atom/A, mob/user)
  	var/mob/living/silicon/robot.R = user
  