anchor.diff:  			src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
   			src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
   			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
   			src.equip_if_possible(new /obj/item/clothing/head/helmet/warden(src), slot_head)
   			src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
  
positive.code: 			src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
  			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src.back), slot_in_backpack)
  			src.equip_if_possible(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
  			src.equip_if_possible(new /obj/item/device/pda/engineering(src), slot_belt)
  			src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/clothing/shoes/orange(src), slot_shoes)
  			src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(src), slot_head)
  			src.equip_if_possible(new /obj/item/weapon/storage/utilitybelt/full(src), slot_l_hand) //currently spawns in hand due to traitor assignment requiring a PDA to be on the belt. --Errorage
  
negative.code: 			src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
  			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src.back), slot_in_backpack)
  			src.equip_if_possible(new /obj/item/device/radio/headset/heads/ce (src), slot_ears)
  			src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves) //changed to black as part of dangercon 2011, approved by Urist_McDorf --Errorage
  			src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
  			src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat/white(src), slot_head)
  