anchor.diff:  						else
   							SSshuttle.emergency.modTimer(1.5)
   				GLOB.security_level = SEC_LEVEL_BLUE
  -				sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
  +				sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
   				for(var/obj/machinery/firealarm/FA in GLOB.machines)
   					if(is_station_level(FA.z))
   						FA.update_icon()
  
positive.code: 					if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
  						SSshuttle.emergency.modTimer(1.6)
  				GLOB.security_level = SEC_LEVEL_AMBER
  				sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
  				for(var/obj/machinery/firealarm/FA in GLOB.machines)
  					if(is_station_level(FA.z))
  						FA.update_icon()
  
negative.code: 				else
  					minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
  				GLOB.security_level = SEC_LEVEL_RED
  				sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
  
  				for(var/obj/machinery/firealarm/FA in GLOB.machines)
  					if(is_station_level(FA.z))
  