anchor.diff:  		C.use(1)
   		has_sensor = HAS_SENSORS
   		to_chat(user,span_notice("You repair the suit sensors on [src] with [C]."))
  -		return 1
  +		return TRUE
   	if(!attach_accessory(I, user))
   		return ..()
   
  
positive.code: 			var/mob/living/carbon/human/ooman = loc
  			if(ooman.w_uniform == src)
  				ooman.update_suit_sensors()
  
  
  /obj/item/clothing/under/visual_equipped(mob/user, slot)
  	..()
  
negative.code: 	if(random_sensor)
  		//make the sensor mode favor higher levels, except coords.
  		sensor_mode = pick(SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_LIVING, SENSOR_LIVING, SENSOR_COORDS, SENSOR_COORDS, SENSOR_OFF)
  	register_context()
  
  /obj/item/clothing/under/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
  	var/screentip_change = FALSE
  
  	if(isnull(held_item) && has_sensor == HAS_SENSORS)
  		context[SCREENTIP_CONTEXT_RMB] = "Toggle suit sensors"
  		screentip_change = TRUE
  
  	if(istype(held_item, /obj/item/clothing/accessory) && !attached_accessory)
  		var/obj/item/clothing/accessory/accessory = held_item
  		if(accessory.can_attach_accessory(src, user))
  			context[SCREENTIP_CONTEXT_LMB] = "Attach accessory"
  			screentip_change = TRUE
  
  	if(istype(held_item, /obj/item/stack/cable_coil) && has_sensor == BROKEN_SENSORS)
  		context[SCREENTIP_CONTEXT_LMB] = "Repair suit sensors"
  		screentip_change = TRUE
  
  	if(attached_accessory)
  		context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove accessory"
  		screentip_change = TRUE
  	else if(can_adjust)
  		context[SCREENTIP_CONTEXT_ALT_LMB] = adjusted == ALT_STYLE ? "Wear normally" : "Wear casually"
  		screentip_change = TRUE
  
  	return screentip_change ? CONTEXTUAL_SCREENTIP_SET : NONE
  
  /obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
  	. = ..()
  