anchor.diff:  		if(my_card)
   			var/obj/item/card/id/player_card = W
   			if(player_card.registered_account.account_balance < chosen_bet_amount) //Does the player have enough funds
  -				audible_message(span_warning("You do not have the funds to play! Lower your bet or get more money."))
  +				say("You do not have the funds to play! Lower your bet or get more money.")
   				playsound(src, 'sound/machines/buzz-two.ogg', 30, TRUE)
   				return FALSE
   			if(!chosen_bet_amount || isnull(chosen_bet_type))
  
positive.code: 	var/color = numbers["[rolled_number]"] //Weird syntax, but dict uses strings.
  	var/result = "[rolled_number] [color]" //e.g. 31 black
  
  	audible_message(span_notice("The result is: [result]"))
  
  	playing = FALSE
  	update_icon(ALL, potential_payout, color, rolled_number, is_winner)
  	handle_color_light(color)
  
  	if(!is_winner)
  		audible_message(span_warning("You lost! Better luck next time"))
  		playsound(src, 'sound/machines/synth_no.ogg', 50)
  		return FALSE
  
  
negative.code: 	var/account_balance = my_card?.registered_account?.account_balance
  	potential_payout = (account_balance >= potential_payout) ? potential_payout : account_balance
  
  	say("You have won [potential_payout] credits! Congratulations!")
  	playsound(src, 'sound/machines/synth_yes.ogg', 50)
  
  	dispense_prize(potential_payout)
  