anchor.diff:  		health -= W.force * 0.1
   	else if(!shock(user, 70))
   		playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
  -		switch(W.damtype)
  -			if("fire")
  -				health -= W.force
  -			if("brute")
  -				health -= W.force * 0.1
  +		health -= W.force * 0.3
   	healthcheck()
   	..()
   	return
  
positive.code: 						 "<span class='warning'>You smash against [src].</span>", \
  						 "You hear twisting metal.")
  
  	health -= rand(2,3)
  	healthcheck()
  	return
  
  
negative.code: 	if(!Proj)
  		return
  	..()
  	if((!Proj.damage_type == STAMINA)) //Grilles can't be exhausted to death
  		src.health -= Proj.damage*0.3
  		healthcheck()
  	return
  
  