anchor.diff:  			qdel(src)
   		return
   	..()
  -
  -/obj/structure/fluff/empty_terrarium //Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
  +/**
  + * Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
  + */
  +/obj/structure/fluff/empty_terrarium
   	name = "empty terrarium"
   	desc = "An ancient machine that seems to be used for storing plant matter. Its hatch is ajar."
   	icon = 'icons/obj/lavaland/spawners.dmi'
   	icon_state = "terrarium_open"
   	density = TRUE
  -
  -/obj/structure/fluff/empty_sleeper //Empty sleepers are created by a good few ghost roles in lavaland.
  +/**
  + * Empty sleepers are created by a good few ghost roles in lavaland.
  + */
  +/obj/structure/fluff/empty_sleeper
   	name = "empty sleeper"
   	desc = "An open sleeper. It looks as though it would be awaiting another patient, were it not broken."
   	icon = 'icons/obj/machines/sleeper.dmi'
  
positive.code: 	density = TRUE
  	deconstructible = FALSE
  	layer = EDGED_TURF_LAYER
  
  /obj/structure/fluff/drake_statue/falling //A variety of statue in disrepair; parts are broken off and a gemstone is missing
  	desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
  	icon_state = "drake_statue_falling"
  
  
negative.code: 			opacity = FALSE
  	else
  		return ..()
  /**
   * useful for mazes and such
   */
  /obj/structure/fluff/hedge/opaque
  	opacity = TRUE
  
  /obj/structure/fluff/tram_rail
  