anchor.diff:  	candy--
   	var/obj/item/ammo_casing/caseless/lollipop/A = new /obj/item/ammo_casing/caseless/lollipop(src)
   	A.BB.damage = hitdamage
  +	if(hitdamage)
  +		A.BB.nodamage = FALSE
   	A.BB.speed = 0.5
   	playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
   	A.fire_casing(target, user, params, 0, 0, null, 0)
  
positive.code: 	candy--
  	var/obj/item/ammo_casing/caseless/gumball/A = new /obj/item/ammo_casing/caseless/gumball(src)
  	A.BB.damage = hitdamage
  	A.BB.speed = 0.5
  	A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
  	playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
  
negative.code: 	icon_state = "lollipop_1"
  	ammo_type = /obj/item/weapon/reagent_containers/food/snacks/lollipop/cyborg
  	var/color2 = rgb(0, 0, 0)
  	nodamage = TRUE
  
  /obj/item/projectile/bullet/reusable/lollipop/New()
  	var/obj/item/weapon/reagent_containers/food/snacks/lollipop/S = new ammo_type(src)
  