anchor.diff:  		return TRUE
   	object.attack_ai(imp_in)
   	return TRUE
  +
  +/obj/item/implant/hijack/proc/hijack_remotely(/obj/machinery/power/apc/apc)
  +	if (apc.hijacker)
  +		return //can't remotely hijack an already hijacked APC
  +	if (do_after(imp_in,25 SECONDS,target=apc))
  +		apc.hijacker = imp_in
  +		imp_in.toggleSiliconAccessArea(apc.area)
  +		apc.update_icon()
  +		cooldown = world.time + 2 MINUTES
  +		toggle_eyes(TRUE)
  +		stealthmode = FALSE
positive.code: 	var/toggled = FALSE
  	icon_state = "hijack"
  	var/eye_color
  
  /obj/item/implant/hijack/activate()
  	. = ..()
  
negative.code: 		imp_in.click_intercept = src
  		imp_in.siliconaccesstoggle = TRUE
  		to_chat(imp_in,"<span class='notice'>You turn on [src]'s silicon interactions.</span>")
  		if (ishuman(imp_in) && !stealthmode)
  			toggle_eyes(TRUE)
  	else
  		imp_in.click_intercept = null
  		imp_in.siliconaccesstoggle = FALSE
  		to_chat(imp_in,"<span class='notice'>You turn off [src]'s silicon interactions.</span>")
  		if (ishuman(imp_in) && !stealthmode)
  			toggle_eyes(FALSE)
  
  /obj/item/implant/hijack/proc/toggle_eyes(on)
  	if (!on)
  		var/mob/living/carbon/human/H = imp_in
  		H.eye_color = eye_color
  		H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
  		H.update_body()
  	else
  		var/mob/living/carbon/human/H = imp_in
  		H.eye_color = "ff0"
  		H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
  		H.update_body()
  
  /obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
  	if(..())
  