anchor.diff:  	var/anger_modifier = 0
   	var/obj/item/device/gps/internal
   	var/swooping = 0
  +	var/swoop_cooldown = 0
   	deathmessage = "collapes into a pile of bones, it's flesh sloughing away."
   	death_sound = 'sound/magic/demon_dies.ogg'
   	damage_coeff = list(BRUTE = 1, BURN = 0.5, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
  
positive.code: 	stop_automated_movement = FALSE
  	swooping = 0
  	density = 1
  
  /obj/item/device/gps/internal/dragon
  	icon_state = null
  
negative.code: 		return
  	else
  		..()
  		if(isliving(target))
  			var/mob/living/L = target
  			if(L.stat)
  				L.gib()
  				visible_message("<span class='danger'>[src] devours [L]!</span>")
  				src << "<span class='userdanger'>You feast on [L], restoring your health!</span>"
  				L.adjustBruteLoss(-L.maxHealth)
  
  /mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
  	return 1
  