anchor.diff:  				if(DOCTOR)
   					clothes_s = new /icon(uniform_dmi, "medical_s")
   					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
  -					clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
  -					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
  +					if(prob(1))
  +						clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
  +					else
  +						clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
   					switch(backbag)
   						if(2)
   							clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
  
positive.code: 				if(JANITOR)
  					clothes_s = new /icon(uniform_dmi, "janitor_s")
  					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
  					switch(backbag)
  						if(2)
  							clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
  
negative.code: 				if(OFFICER)
  					clothes_s = new /icon(uniform_dmi, "secred_s")
  					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
  					if(prob(1))
  						clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY)
  					switch(backbag)
  						if(2)
  							clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
  