anchor.diff:  		return 1
   	return 0
   
  -
   /obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
   	STOP_PROCESSING(SSobj, src)
   	return ..()
  
positive.code: 	item_color = "sec"
  	armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
  
  
  /obj/item/clothing/suit/space/hardsuit/security
  	icon_state = "hardsuit-sec"
  	name = "security hardsuit"
  
negative.code: 	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
  	slowdown = 0
  	tauric = TRUE		//Citadel Add for tauric hardsuits
  
  /obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
  	jetpack = new /obj/item/tank/jetpack/suit(src)
  