anchor.diff:  
   		radiation_pulse(src, 150, 4)
   
  +/obj/machinery/power/supermatter_shard/wrench_act(mob/user, obj/item/tool)
  +	if (moveable)
  +		default_unfasten_wrench(user, tool, time = 20)
  +	return TRUE
   
   /obj/machinery/power/supermatter_shard/CollidedWith(atom/movable/AM)
   	if(isliving(AM))
  
positive.code: 	anchored = TRUE
  	gasefficency = 0.15
  	explosion_power = 35
  
  /obj/machinery/power/supermatter_shard/crystal/engine
  	is_main_engine = TRUE
  
negative.code: 	var/is_main_engine = FALSE
  
  	var/datum/looping_sound/supermatter/soundloop
  
  	var/moveable = TRUE
  
  /obj/machinery/power/supermatter_shard/Initialize()
  	. = ..()
  