anchor.diff:  
   /datum/game_mode/nuclear/check_win()
   	if (nukes_left == 0)
  -		return 1
  +		return TRUE
   	return ..()
   
   /datum/game_mode/proc/are_operatives_dead()
   	for(var/datum/mind/operative_mind in syndicates)
   		if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
  -			return 0
  -	return 1
  +			return FALSE
  +	return TRUE
   
   /datum/game_mode/nuclear/check_finished() //to be called by SSticker
   	if(replacementmode && round_converted == 2)
   		return replacementmode.check_finished()
   	if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
  -		return 1
  +		return TRUE
   	if(are_operatives_dead())
   		var/obj/machinery/nuclearbomb/N
   		pass(N)	//suppress unused warning
   		if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
  -			return 0	//its a static var btw
  +			return FALSE	//its a static var btw
   	..()
   
   /datum/game_mode/nuclear/declare_completion()
  
positive.code: 
  /datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
  	var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
  	spawn(1)
  		nukeops_lastname = nukelastname(synd_mind.current)
  		NukeNameAssign(nukeops_lastname,syndicates) //allows time for the rest of the syndies to be chosen
  	synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
  	to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
  	to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
  
negative.code: 		synd_mob.equipOutfit(/datum/outfit/syndicate)
  	else
  		synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
  	return TRUE
  
  /datum/game_mode/nuclear/OnNukeExplosion(off_station)
  	..()
  