anchor.diff:  	desc = "Wataaa!."
   	icon = 'icons/turf/pool.dmi'
   	icon_state = "splash"
  -	layer = MOB_LAYER + 0.1+	layer = MOB_LAYER + 0.1
  
positive.code: 								jumper.throw_at(throw_target, 3, 1)
  
  							if(61 to 80)
  								jumper.visible_message("<span class='notice'>[user] goes for a awesome dive! Don't stand in \his way!</span>", \
  													 "<span class='notice'>You feel like this dive will be awesome</span>")
  								sleep(30)
  								backswim()
  
negative.code: 									jumper.IgniteMob()
  									sleep(5)
  									backswim()
  									jumper.visible_message("<span class='danger'>[user] bursts into flames of pure awesomness!</span>", \
  										 "<span class='userdanger'>No one can stop you now!</span>")
  									var/atom/throw_target = get_edge_target_turf(src, dir)
  									jumper.throw_at(throw_target, 6, 1)
  