anchor.diff:  
   skill_stats
   	var/wins   = 0
  -	var/rating = 400
  +	var/rating = START_RATING
   	var/name
   	var/time
   
  
positive.code: 				if(p && prob(5))
  					var/prize
  					if(loser.rating > 600 && winner.rating > 600 && prob(15))
  						prize = pick(/obj/items/wearable/shoes/duel_shoes,
  									 /obj/items/wearable/scarves/duel_scarf,
  									 /obj/items/wearable/wands/duel_wand)
  					else
  						prize = pick(/obj/items/wearable/title/Duelist,
  									 /obj/items/wearable/title/Wizard,
  									 /obj/items/wearable/title/Determined,
  									 /obj/items/wearable/title/Battlemage)
  
  						var/obj/o = new prize (p)
  						p.Resort_Stacking_Inv()
  						p << infomsg("You receive [o.name]! How lucky!")
  
  
  mob/Player/var/tmp/arena/rankedArena
  
negative.code: var/const
  	WINS_REQ     = 10
  	RANK_LIMIT   = 350
  	START_RATING = 500
  
  var/list/duel_chairs = list()
  
  