anchor.diff:  	var/datum/browser/popup = new(user, "nuclearbomb", name, 300, 400)
   	popup.set_content(dat)
   	popup.open()
  -	return
   
   /obj/machinery/nuclearbomb/Topic(href, href_list)
   	if(..())
  
positive.code: 			var/obj/item/weapon/storage/S = loc
  			S.remove_from_storage(src, targetturf)
  		forceMove(targetturf) //move the disc, so ghosts remain orbitting it even if it's "destroyed"
  		message_admins("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
  		log_game("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
  	else
  		throw EXCEPTION("Unable to find a blobstart landmark")
  	return QDEL_HINT_LETMELIVE //Cancel destruction unless forced
  
negative.code: 		if(!ticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
  			spawn()
  				world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
  
  
  /*
  