anchor.diff:  	if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
   		src << "\red Crisis mode active. Combat module available."
   		modules+="Combat"
  -	if(get_nations_mode())
  -		modules = list("Peacekeeper")
  +	if(ticker && ticker.mode && ticker.mode.name == "nations")
  +		var/datum/game_mode/nations/N = ticker.mode
  +		if(N.kickoff)
  +			modules = list("Peacekeeper")
   	if(mmi != null && mmi.alien)
   		modules = "Hunter"
   	modtype = input("Please, select a module!", "Robot", null, null) in modules
  
positive.code: 			modtype = "Xeno-Hu"
  			feedback_inc("xeborg_hunter",1)
  
  	//languages
  	module.add_languages(src)
  	//subsystems
  
negative.code: 		if("Combat")
  			module = new /obj/item/weapon/robot_module/combat(src)
  			module.channels = list("Security" = 1)
  			icon_state =  "droidcombat"
  
  		if("Peacekeeper")
  			module= new /obj/item/weapon/robot_module/peacekeeper(src)
  			icon_state = "droidpeace"
  			module.channels = list()
  			icon_state = "droidpeace"
  
  		if("Hunter")
  			updatename(module)
  