anchor.diff:  	occur_text = "is cut open, slowly leaking blood"
   	sound_effect = 'sound/effects/wounds/blood1.ogg'
   	severity = WOUND_SEVERITY_MODERATE
  -	initial_flow = 2
  -	minimum_flow = 0.5
  +	initial_flow = 1.5
  +	minimum_flow = 0.375
   	max_per_type = 3
   	clot_rate = 0.12
   	threshold_minimum = 30
  
positive.code: 	occur_text = "is torn open, spraying blood wildly"
  	sound_effect = 'sound/effects/wounds/blood3.ogg'
  	severity = WOUND_SEVERITY_CRITICAL
  	initial_flow = 4.25
  	minimum_flow = 4
  	clot_rate = -0.05 // critical cuts actively get worse instead of better
  	max_per_type = 5
  	threshold_minimum = 90
  
negative.code: 	occur_text = "is ripped open, veins spurting blood"
  	sound_effect = 'sound/effects/wounds/blood2.ogg'
  	severity = WOUND_SEVERITY_SEVERE
  	initial_flow = 2.4375
  	minimum_flow = 2.0625
  	clot_rate = 0.07
  	max_per_type = 4
  	threshold_minimum = 60
  