anchor.diff: +var/global/jammers = 0
  +
   var/GLOBAL_RADIO_TYPE = 1 // radio type to use
   	// 0 = old radios
   	// 1 = new radios (subspace technology)
  
positive.code: 
  	if(!M.IsVocal())
  		return
  
  	if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl
  
  
negative.code: 
  /obj/item/device/radio/off	// Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
  	listening = 0			// And it's nice to have a subtype too for future features.
  
  /obj/item/device/radio/syndicate
  	New()
  		freerange=1