anchor.diff:  							sleep(36000)
   							s.Dispose()
   
  -					Players << infomsg("<b>The Super Evil Snowman has appeared outside, I hear he's so super evil that he gathered super rare items.</b>")
  +						Players << infomsg("<b>The Super Evil Snowman has appeared outside, I hear he's so super evil that he gathered super rare items.</b>")
   					..()
   				#endif
   
  
positive.code: 				#ifdef HIDDEN
  				Death(mob/Player/killer)
  					var/obj/snow_counter/count = locate("SnowCounter")
  					if(count.add())
  
  						spawn()
  							var/obj/spawner/spawn_loc = pick(spawners)
  
negative.code: 
  						var/tmp/fired = 0
  
  						Death()
  
  
  						BlindAttack()
  							spawn()
  								for(var/i = 1 to 3)
  