anchor.diff:  	if(!can_be_seen())
   		..()
   
  +/mob/living/simple_animal/hostile/statue/face_atom()
  +	if(!can_be_seen())
  +		..()
  +
   /mob/living/simple_animal/hostile/statue/UnarmedAttack()
   	if(can_be_seen())
   		if(client)
  
positive.code: 
  	charge_max = 300
  	clothes_req = 0
  	range = 18
  
  /obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets)
  	for(var/turf/T in targets)
  
negative.code: 	name = "Blindness"
  	desc = "Your prey will be momentarily blind for you to advance on them."
  
  	message = "<span class='notice'>You glare your eyes.</span>"
  	charge_max = 600
  	clothes_req = 0
  	range = 8
  
  /obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets)
  	for(var/mob/living/L in living_mob_list)
  		var/turf/T = get_turf(L.loc)
  		if(T && T in targets)
  			L.eye_blind = max(L.eye_blind, 4)
  	return
  
  //Toggle Night Vision
  