anchor.diff:  
   /obj/effect/rune/attackby(obj/I, mob/user, params)
   	if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
  +		if(log_when_erased)
  +			var/confirm = alert(user, "Erasing this [cultist_name] rune might be against your goal to summon Nar'Sie.", "Begin to erase the [cultist_name] rune?", "Proceed", "Abort")
  +			if(confirm != "Proceed")
  +				return
  +		if(!user.is_holding_item_of_type(/obj/item/melee/cultblade/dagger) || !Adjacent(user) || user.incapacitated() || user.stat == DEAD) //Gee, good thing we made sure cultists can't input stall to grief their team and get banned anyway
  +			return
   		SEND_SOUND(user,'sound/items/sheath.ogg')
  -		if(do_after(user, 15, target = src))
  +		if(do_after(user, erase_time, target = src))
  +			if(log_when_erased)
  +				log_game("[cultist_name] rune erased by [key_name(user)] with [I.name]")
  +				message_admins("[ADMIN_LOOKUPFLW(user)] erased a [cultist_name] rune with [I.name]")
   			to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
   			qdel(src)
   	else if(istype(I, /obj/item/nullrod))
  +		if(log_when_erased)
  +			log_game("[cultist_name] rune erased by [key_name(user)] using a null rod")
  +			message_admins("[ADMIN_LOOKUPFLW(user)] erased a [cultist_name] rune with a null rod")
   		user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
   		to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
   		SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_NARNAR] = TRUE
  
positive.code: 	pixel_y = -32
  	scribe_delay = 500 //how long the rune takes to create
  	scribe_damage = 40.1 //how much damage you take doing it
  	var/used = FALSE
  
  /obj/effect/rune/narsie/Initialize(mapload, set_keyword)
  
negative.code: 	if(src)
  		color = RUNE_COLOR_RED
  	new /obj/singularity/narsie/large/cult(T) //Causes Nar'Sie to spawn even if the rune has been removed
  
  //Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every three sacrifices your cult has carried out.
  /obj/effect/rune/raise_dead
  