anchor.diff:  
   	// I tried doing this differently. Ghosts get a pop-up box similar to pAIs and one-click-antag
   	// Biggest diff here is in how the candidates list is updated
  -	alert(usr, "Active ghosts are currently being given a chance to be considered to join the emergency response team. Please wait about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
  +	alert(usr, "Active ghosts will be given a chance to choose whether or not they want to be considered for the emergency reponse team. This will take about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
   
   	var/list/candidates = list()
   	var/list/members = list()
   	var/time_passed = world.time
   
   	for(var/mob/dead/observer/G in player_list)
  -		if(!jobban_isbanned(G, "Syndicate") || !jobban_isbanned(G, "Emergency Response Team") || !jobban_isbanned(G, "Security Officer"))
  +		if(!jobban_isbanned(G, "Syndicate") && !jobban_isbanned(G, "Emergency Response Team") && !jobban_isbanned(G, "Security Officer"))
   			spawn(0)
   				switch(alert(G, "Do you want to be considered for the Emergency Response Team? Please answer in 30 seconds!",,"Yes","No"))
   					if("Yes")
  
positive.code: 		return
  
  	sent_emergency_team = 1
  	message_admins("[key_name_admin(usr)] has dispatched an Emergency Response Team.", 1)
  	log_admin("[key_name(usr)] used Dispatch Response Team.")
  
  	var/member_number = members_possible
  
negative.code: 				del(new_member)
  				break
  
  			spawn(0)
  				switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
  					if("Male")
  						new_member.gender = MALE
  					if("Female")
  						new_member.gender = FEMALE
  
  				var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text
  
  				if(!new_name)
  					new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
  					new_member.name = usr.real_name
  				else
  					new_member.real_name = new_name
  					new_member.name = new_name
  
  				// -- CHANGE APPEARANCE --
  				var/new_tone = input(new_member, "Please select your new skin tone: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num
  
  				if(new_tone)
  					new_member.s_tone = max(min(round(text2num(new_tone)), 220), 1)
  					new_member.s_tone =  -new_member.s_tone + 35
  
  				var/new_hair = input(new_member, "Please select your new hair color.","Character Generation") as color
  
  				if(new_hair)
  					new_member.r_hair = hex2num(copytext(new_hair, 2, 4))
  					new_member.g_hair = hex2num(copytext(new_hair, 4, 6))
  					new_member.b_hair = hex2num(copytext(new_hair, 6, 8))
  
  				var/new_facial = input(new_member, "Please select your new facial hair color.","Character Generation") as color
  
  				if(new_facial)
  					new_member.r_facial = hex2num(copytext(new_facial, 2, 4))
  					new_member.g_facial = hex2num(copytext(new_facial, 4, 6))
  					new_member.b_facial = hex2num(copytext(new_facial, 6, 8))
  
  				var/new_eyes = input(new_member, "Please select eye color.", "Character Generation") as color
  
  				if(new_eyes)
  					new_member.r_eyes = hex2num(copytext(new_eyes, 2, 4))
  					new_member.g_eyes = hex2num(copytext(new_eyes, 4, 6))
  					new_member.b_eyes = hex2num(copytext(new_eyes, 6, 8))
  
  				var/new_hstyle = input(new_member, "Please select your new hair style!", "Grooming") as null|anything in hair_styles_list
  
  				if(new_hstyle)
  					new_member.h_style = new_hstyle
  
  				var/new_fstyle = input(new_member, "Please select your new facial hair style!", "Grooming") as null|anything in facial_hair_styles_list
  
  				if(new_fstyle)
  					new_member.f_style = new_fstyle
  
  				// -- END --
  
  				new_member.dna.ready_dna(new_member)
  				new_member.update_body(1)
  				new_member.update_hair(1)
  
  				new_member.mind_initialize()
  				new_member.mind.assigned_role = "Emergency Response Team"
  				new_member.mind.special_role = "Emergency Response Team"
  				ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list
  
  				new_member << "\blue You are the <b>Emergency Response Team[!leader_selected?"!</b>":" Leader!</b>"] \nAs a response team [!leader_selected?"member":"<b>leader</b>"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
  				new_member.mind.store_memory("<b>Mission Parameters:</b> \red [situation].")
  
  				if(leader_selected)
  					new_member << "\red The Nuclear Authentication Code is: <b> [nuke_code]</b>. You are instructed not to detonate the nuclear device aboard [station_name()] unless <u>absolutely necessary</u>."
  					new_member.mind.store_memory("<b>Nuclear Authentication Code:</b> \red [nuke_code]")
  
  				new_member.equip_response_team(leader_selected) // Start equipping them
  
  			member_number--
  	return 1
  