anchor.diff:  
   						var/tmp/fired = 0
   
  +						Death()
  +
  +
   						BlindAttack()
   							spawn()
   								for(var/i = 1 to 3)
  
positive.code: 				#ifdef HIDDEN
  				Death(mob/Player/killer)
  					var/obj/snow_counter/count = locate("SnowCounter")
  					if(count.add())
  
  						spawn()
  							var/obj/spawner/spawn_loc = pick(spawners)
  
negative.code: 							sleep(36000)
  							s.Dispose()
  
  						Players << infomsg("<b>The Super Evil Snowman has appeared outside, I hear he's so super evil that he gathered super rare items.</b>")
  					..()
  				#endif
  
  