anchor.diff:  	icon = 'icons/obj/wizard.dmi'
   	icon_state = "soulstone"
   	item_state = "electronic"
  -	desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
  +	desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artifact's power."
   	w_class = 1.0
   	slot_flags = SLOT_BELT
   	origin_tech = "bluespace=4;materials=4"
  
positive.code: 	return
  
  /proc/makeNewConstruct(var/mob/living/simple_animal/construct/ctype, var/mob/target, var/mob/stoner = null, cultoverride = 0)
  	var/mob/living/simple_animal/construct/newstruct = new ctype(get_turf(target))
  	newstruct.faction |= "\ref[stoner]"
  	newstruct.key = target.key
  
negative.code: 		if(!istype(M, /mob/living/carbon/human))//If target is not a human.
  			return ..()
  		if(istype(M, /mob/living/carbon/human/dummy))
  			return ..()
  
  		if(M.has_brain_worms()) //Borer stuff - RR
  			user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
  			return ..()
  			
  		if(jobban_isbanned(M, "cultist") || jobban_isbanned(M, "Syndicate"))
  			user << "<span class='warning'>A mysterious force prevents you from trapping this being's soul.</span>"
  			return ..()
  
  		M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [key_name(user)]</font>")
  		user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [key_name(M)]</font>")
  
  		log_attack("<font color='red'>[key_name(user)] used the [src.name] to capture the soul of [key_name(M)]</font>")
  
  
  		transfer_soul("VICTIM", M, user)
  