anchor.diff:  	var/list/obj/item/projectile/frozen_projectiles = list()
   	var/list/atom/movable/frozen_throws = list()
   
  +	var/static/list/global_frozen_atoms = list()
  +
   /datum/proximity_monitor/advanced/timestop/Destroy()
   	unfreeze_all()
   	return ..()
  
positive.code: 	L.AdjustStun(-20, 1, 1)
  	L.anchored = frozen_mobs[L]
  	frozen_mobs -= L
  	if(ishostile(L))
  		var/mob/living/simple_animal/hostile/H = L
  		H.toggle_ai(initial(H.AIStatus))
  
negative.code: 	escape_the_negative_zone(P)
  	frozen_projectiles -= P
  	P.paused = FALSE
  	global_frozen_atoms -= P
  
  /datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P)
  	frozen_projectiles[P] = TRUE
  	P.paused = TRUE
  	global_frozen_atoms[P] = TRUE
  
  /datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
  	L.Stun(20, 1, 1)
  	frozen_mobs[L] = L.anchored
  	L.anchored = TRUE
  	global_frozen_atoms[L] = TRUE
  	if(ishostile(L))
  		var/mob/living/simple_animal/hostile/H = L
  		H.toggle_ai(AI_OFF)
  