anchor.diff:  	var/playstyle_string = "<span class='holoparasite'>You are a standard Guardian. You shouldn't exist!</span>"
   	var/magic_fluff_string = "<span class='holoparasite'>You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!</span>"
   	var/tech_fluff_string = "<span class='holoparasite'>BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!</span>"
  +	var/carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP SOME SORT OF HORRIFIC BUG BLAME THE CODERS CARP CARP CARP</span>"
   
   /mob/living/simple_animal/hostile/guardian/New(loc, theme)
   	parasites |= src
  
positive.code: 	new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
  	new /obj/item/weapon/paper/guardian(src)
  	return
  
negative.code: 		if("magic")
  			user << "[G.magic_fluff_string]"
  			user << "<span class='holoparasite'><font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font> has been summoned!</span>"
  		if("carp")
  			user << "[G.carp_fluff_string]"
  			user << "<span class='holoparasite'><font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font> has been caught!</span>"
  	user.verbs += /mob/living/proc/guardian_comm
  	user.verbs += /mob/living/proc/guardian_recall
  	user.verbs += /mob/living/proc/guardian_reset
  