anchor.diff:  		pixel_x = 0
   		pixel_y = 0
   
  -		dir = tesla_zap(src, 7, TESLA_DEFAULT_POWER)
  +		tesla_zap(src, 7, TESLA_DEFAULT_POWER)
   
   		pixel_x = -32
   		pixel_y = -32
  
positive.code: 
  	else if(closest_structure)
  		closest_structure.tesla_act(power)
  
  
  
negative.code: 
  /obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
  	//we face the last thing we zapped, so this lets us favor that direction a bit
  	var/move_bias = pick(alldirs)
  	for(var/i in 0 to move_amount)
  		var/move_dir = pick(alldirs + move_bias) //ensures large-ball teslas don't just sit around 
  		if(target && prob(60))
  			move_dir = get_dir(src,target)
  		var/turf/T = get_step(src, move_dir)
  