anchor.diff:  			feedback_inc("cyborg_janitor",1)
   
   		if("Clown")
  +			module = new /obj/item/weapon/robot_module/clown(src)
   			var/icontype = input("Select an icon!", "Robot", "Clown") in list("Clown", "Wizard Bot", "Wizard Borg","Chicken")
   			if(!icontype) return
  -			if(module)
  -				return
  -			module = new /obj/item/weapon/robot_module/clown(src)
   			hands.icon_state = "standard"
   			switch(icontype)
   				if("Clown")
  
positive.code: 	updatename()
  	switch(designation)
  		if("Standard")
  			var/icontype = input("Select an icon!", "Robot", "Standard") in list("Standard")
  			if(!icontype) return
  			if(module)
  				return
  			module = new /obj/item/weapon/robot_module/standard(src)
  			hands.icon_state = "standard"
  			switch(icontype)
  				if("Standard")
  
negative.code: 			feedback_inc("cyborg_miner",1)
  
  		if("Medical")
  			module = new /obj/item/weapon/robot_module/medical(src)
  			var/icontype = input("Select an icon!", "Robot", "Mediborg") in list("Mediborg" , "Medihover", "Smile Screen")
  			if(!icontype) return
  			hands.icon_state = "medical"
  			switch(icontype)
  				if("Mediborg")
  