anchor.diff:  		else if(shock_stage == 40)
   			src << "<font color='red'><b>"+pick("The pain is excrutiating!", "Please, just end the pain!", "Your whole body is going numb!")
   		else if(shock_stage == 80)
  -			src << "<font color='red'><b>"+pick("You see a light at the end of the tunnel!", "You feel like you could die any moment now.", "You're about to lose consciousness.")
  -
  -/*
  -			// Commented out so hunger system won't be such shock
  -			// Damage and effect from not eating
  -
  -*/
  -/*
  -snippets
  -
  -	if (mach)
  -		if (machine)
  -			mach.icon_state = "mach1"
  -		else
  -			mach.icon_state = null
  -
  -	if (!m_flag)
  -		moved_recently = 0
  -	m_flag = null
  -
  -
  -
  -		if ((istype(loc, /turf/space) && !( locate(/obj/movable, loc) )))
  -			var/layers = 20
  -			// ******* Check
  -			if (((istype(head, /obj/item/clothing/head) && head.flags & 4) || (istype(wear_mask, /obj/item/clothing/mask) && (!( wear_mask.flags & 4 ) && wear_mask.flags & 8))))
  -				layers -= 5
  -			if (istype(w_uniform, /obj/item/clothing/under))
  -				layers -= 5
  -			if ((istype(wear_suit, /obj/item/clothing/suit) && wear_suit.flags & 8))
  -				layers -= 10
  -			if (layers > oxcheck)
  -				oxcheck = layers
  -
  -
  -				if(bodytemperature < 282.591 && (!firemut))
  -					if(bodytemperature < 250)
  -						adjustFireLoss(4)
  -						updatehealth()
  -						if(paralysis <= 2)	paralysis += 2
  -					else if(prob(1) && !paralysis)
  -						if(paralysis <= 5)	paralysis += 5
  -						emote("collapse")
  -						src << "\red You collapse from the cold!"
  -				if(bodytemperature > 327.444  && (!firemut))
  -					if(bodytemperature > 345.444)
  -						if(!eye_blurry)	src << "\red The heat blurs your vision!"
  -						eye_blurry = max(4, eye_blurry)
  -						if(prob(3))	adjustFireLoss(rand(1,2))
  -					else if(prob(3) && !paralysis)
  -						paralysis += 2
  -						emote("collapse")
  -						src << "\red You collapse from heat exaustion!"
  -				plcheck = t_plasma
  -				oxcheck = t_oxygen
  -				G.turf_add(T, G.total_moles)
  -*/+			src << "<font color='red'><b>"+pick("You see a light at the end of the tunnel!", "You feel like you could die any moment now.", "You're about to lose consciousness.")
positive.code: 				if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
  					internal = null
  				if(internal)
  					//if (internals) //should be unnecessary, uncomment if it isn't. -raftaf0
  					//	internals.icon_state = "internal1"
  					return internal.remove_air_volume(volume_needed)
  				else if(internals)
  					internals.icon_state = "internal0"
  
negative.code: 			else
  				lying = 0
  				canmove = 1
  
  		handle_breath(datum/gas_mixture/breath)
  			if(nodamage || (mutations & mNobreath))
  