anchor.diff:  		how_cool_are_your_threads += "</span>"
   		. += how_cool_are_your_threads.Join()
   
  -	if(LAZYLEN(armor_list))
  -		armor_list.Cut()
  -	if(armor.bio)
  -		armor_list += list("TOXIN" = armor.bio)
  -	if(armor.bomb)
  -		armor_list += list("EXPLOSIVE" = armor.bomb)
  -	if(armor.bullet)
  -		armor_list += list("BULLET" = armor.bullet)
  -	if(armor.energy)
  -		armor_list += list("ENERGY" = armor.energy)
  -	if(armor.laser)
  -		armor_list += list("LASER" = armor.laser)
  -	if(armor.melee)
  -		armor_list += list("MELEE" = armor.melee)
  -
  -	if(LAZYLEN(durability_list))
  -		durability_list.Cut()
  -	if(armor.fire)
  -		durability_list += list("FIRE" = armor.fire)
  -	if(armor.acid)
  -		durability_list += list("ACID" = armor.acid)
  -
  -	if(LAZYLEN(armor_list) || LAZYLEN(durability_list))
  +	if(armor.bio || armor.bomb || armor.bullet || armor.energy || armor.laser || armor.melee || armor.fire || armor.acid)
   		. += span_notice("It has a <a href='?src=[REF(src)];list_armor=1'>tag</a> listing its protection classes.")
   
   /obj/item/clothing/Topic(href, href_list)
  
positive.code: 	// THESE OVERRIDE THE HIDEHAIR FLAGS
  	var/dynamic_hair_suffix = ""//head > mask for head hair
  	var/dynamic_fhair_suffix = ""//mask > head for facial hair
  
  	///These are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
  	var/list/armor_list = list()
  	///These are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
  	var/list/durability_list = list()
  
  	/// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
  	var/list/damage_by_parts
  
negative.code: 
  	if(href_list["list_armor"])
  		var/list/readout = list("<span class='notice'><u><b>PROTECTION CLASSES (I-X)</u></b>")
  		if(armor.bio || armor.bomb || armor.bullet || armor.energy || armor.laser || armor.melee)
  			readout += "\n<b>ARMOR</b>"
  			if(armor.bio)
  				readout += "\nTOXIN [armor_to_protection_class(armor.bio)]"
  			if(armor.bomb)
  				readout += "\nEXPLOSIVE [armor_to_protection_class(armor.bomb)]"
  			if(armor.bullet)
  				readout += "\nBULLET [armor_to_protection_class(armor.bullet)]"
  			if(armor.energy)
  				readout += "\nENERGY [armor_to_protection_class(armor.energy)]"
  			if(armor.laser)
  				readout += "\nLASER [armor_to_protection_class(armor.laser)]"
  			if(armor.melee)
  				readout += "\nMELEE [armor_to_protection_class(armor.melee)]"
  		if(armor.fire || armor.acid)
  			readout += "\n<b>DURABILITY</b>"
  			if(armor.fire)
  				readout += "\nFIRE [armor_to_protection_class(armor.fire)]"
  			if(armor.acid)
  				readout += "\nACID [armor_to_protection_class(armor.acid)]"
  		readout += "</span>"
  
  		to_chat(usr, "[readout.Join()]")
  
  /**
   * Rounds armor_value down to the nearest 10, divides it by 10 and then converts it to Roman numerals.
   *
   * Arguments:
   * * armor_value - Number we're converting
   */
  /obj/item/clothing/proc/armor_to_protection_class(armor_value)
  	if (armor_value < 0)
  		. = "-"
  	. += "\Roman[round(abs(armor_value), 10) / 10]"
  	return .
  
  /obj/item/clothing/atom_break(damage_flag)
  