anchor.diff:  		/obj/item/ammo_box/magazine/m556=1,\
   		/obj/item/weapon/gun/energy/pulse/pistol/loyalpin=1)
   	belt = /obj/item/weapon/storage/belt/military/assault
  +	/* Commented out until belt content definition becomes supported
   	belt_contents = list(/obj/item/weapon/melee/baton/loaded=1,\
   		/obj/item/weapon/grenade/flashbang=1,\
   		/obj/item/weapon/restraints/handcuffs=1,\
   		/obj/item/weapon/grenade/syndieminibomb/concussion/frag=3,\
   		/obj/item/weapon/grenade/gluon=1)
  +	*/
   	glasses = /obj/item/clothing/glasses/hud/toggle/thermal
   	l_pocket = /obj/item/weapon/melee/energy/sword/saber
   
  
positive.code: 		/obj/item/weapon/wrench=1,\
  		/obj/item/device/multitool=1,\
  		/obj/item/device/t_scanner=1)
  	l_pocket = /obj/item/weapon/rcd_ammo/large
  	r_hand = /obj/item/weapon/storage/firstaid/regular
  	backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
  
negative.code: 	glasses =  /obj/item/clothing/glasses/meson/night
  	back = /obj/item/weapon/storage/backpack/industrial
  	belt = /obj/item/weapon/storage/belt/utility
  	/*
  	belt_contents = list(/obj/item/weapon/weldingtool/experimental=1,\
  		/obj/item/weapon/crowbar/red=1,\
  		/obj/item/weapon/wirecutters=1,\
  