anchor.diff:  	remove_overlay(BACK_LAYER)
   
   	if(back)
  -		back.screen_loc = ui_back
  -		if(client && hud_used && hud_used.hud_shown)
  +		if(client && hud_used && hud_used.hud_shown)
  +			back.screen_loc = ui_back	//TODO
   			client.screen += back
   
   		overlays_standing[BACK_LAYER]	= image("icon"='icons/mob/back.dmi', "icon_state"="[back.icon_state]", "layer"=-BACK_LAYER)
  
positive.code: 		drop_l_hand()
  		return
  	if(l_hand)
  		if(client)
  			l_hand.screen_loc = ui_lhand	//TODO
  			client.screen += l_hand
  
  		var/t_state = l_hand.item_state
  
negative.code: 	remove_overlay(HEAD_LAYER)
  
  	if(head)
  		if(client && hud_used && hud_used.hud_shown)
  			if(hud_used.inventory_shown)				//if the inventory is open ...
  				head.screen_loc = ui_head		//TODO	//...draw the item in the inventory screen
  			client.screen += head						//Either way, add the item to the HUD
  
  		var/image/standing = image("icon"='icons/mob/head.dmi', "icon_state"="[head.icon_state]", "layer"=-HEAD_LAYER)
  		standing.color = head.color // For now, this is here solely for kitty ears, but everything should do this eventually
  