anchor.diff:  							"<span class='warning'>You bop [M] on the head!</span>")
   				playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
   		if(2)
  -			if(!scooldown)
  +			if(scooldown < world.time)
   				if(M.health >= 0)
   					if(ishuman(M)||ismonkey(M))
   						M.electrocute_act(5, "[user]", safety = 1)
  
positive.code: 					playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
  					M.adjustBruteLoss(15)
  					user.cell.charge -= 300
  					ccooldown = TRUE
  					spawn(10)
  					ccooldown = FALSE
  
  /obj/item/borg/cyborghug/peacekeeper
  	shockallowed = TRUE
  
negative.code: 								"<span class='danger'>You shock [M] to no effect.</span>")
  					playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
  					user.cell.charge -= 500
  					scooldown = world.time + 20
  		if(3)
  			if(ccooldown < world.time)
  				if(M.health >= 0)
  					if(ishuman(M))
  						user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
  