anchor.diff:  			W.access = get_all_accesses()
   			W.access += get_all_centcom_access()
   			W.assignment = "Emergency Response Team"
  +			W.registered_name = M.real_name
  +			M.equip_to_slot_or_del(W, slot_wear_id)
  +
  +		if("ert trooper")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ert/soldier(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert_soldier(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
  +
  +			var/obj/item/weapon/card/id/W = new(M)
  +			W.name = "[M.real_name]'s ID Card"
  +			W.icon_state = "centcom"
  +			W.access = get_all_accesses()
  +			W.access += get_ert_access()
  +			W.assignment = "ERT Trooper"
  +			W.registered_name = M.real_name
  +			M.equip_to_slot_or_del(W, slot_wear_id)
  +
  +		if("ert leading trooper")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ert/nco(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert_nco(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
  +
  +			var/obj/item/weapon/card/id/W = new(M)
  +			W.name = "[M.real_name]'s ID Card"
  +			W.icon_state = "centcom"
  +			W.access = get_all_accesses()
  +			W.access += get_ert_access()
  +			W.assignment = "ERT Leading Trooper"
  +			W.registered_name = M.real_name
  +			M.equip_to_slot_or_del(W, slot_wear_id)
  +
  +		if("ert sub officer")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ert/officer(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new  /obj/item/clothing/suit/armor/vest/ert_officer(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
  +
  +			var/obj/item/weapon/card/id/W = new(M)
  +			W.name = "[M.real_name]'s ID Card"
  +			W.icon_state = "centcom"
  +			W.access = get_all_accesses()
  +			W.access += get_ert_access()
  +			W.assignment = "ERT Sub-Officer"
  +			W.registered_name = M.real_name
  +			M.equip_to_slot_or_del(W, slot_wear_id)
  +
  +		if("ert commander")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ert/commander(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert_commander(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
  +
  +			var/obj/item/weapon/card/id/W = new(M)
  +			W.name = "[M.real_name]'s ID Card"
  +			W.icon_state = "centcom"
  +			W.access = get_all_accesses()
  +			W.access += get_ert_access()
  +			W.assignment = "ERT Commander"
   			W.registered_name = M.real_name
   			M.equip_to_slot_or_del(W, slot_wear_id)
   
  
positive.code: 			M.equip_if_possible(W, slot_wear_id)
  
  		if("emergency response team")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
  
negative.code: 		"red wizard",
  		"marisa wizard",
  		"emergency response team",
  		"ert trooper",
  		"ert leading trooper",
  		"ert sub officer",
  		"ert commander",
  		"nanotrasen representative",
  		"nanotrasen officer",
  		"nanotrasen captain",
  		"shadowling"
  		)
  	var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
  	if (isnull(dresscode))
  