anchor.diff:  	name = "exosuit drill"
   	desc = "Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!"
   	icon_state = "mecha_drill"
  -	equip_cooldown = 30
  +	equip_cooldown = 15
   	energy_drain = 10
   	force = 15
   
  
positive.code: 	desc = "Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals."
  	icon_state = "mecha_analyzer"
  	selectable = 0
  	equip_cooldown = 30
  	var/scanning_time = 0
  
  /obj/item/mecha_parts/mecha_equipment/mining_scanner/New()
  	..()
  	START_PROCESSING(SSobj, src)
  
  /obj/item/mecha_parts/mecha_equipment/mining_scanner/process()
  	if(!loc)
  		STOP_PROCESSING(SSobj, src)
  		qdel(src)
  	if(istype(loc, /obj/mecha/working) && scanning_time <= world.time)
  		var/obj/mecha/working/mecha = loc
  
negative.code: 	desc = "Equipment for engineering and combat exosuits. This is an upgraded version of the drill that'll pierce the heavens!"
  	icon_state = "mecha_diamond_drill"
  	origin_tech = "materials=4;engineering=4"
  	equip_cooldown = 10
  	force = 15
  
  
  