anchor.diff:  /obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
   	if (user.get_active_held_item() || isitem(object) || !toggled || user.incapacitated())
   		return
  +	if (stealthmode == FALSE && istype(object,/obj/machinery/power/apc))
  +		hijack_remotely()
   	var/area/a = get_area(object)
   	if (!hasSiliconAccessInArea(imp_in,a))
   		return
  
positive.code: 	var/toggled = FALSE
  	icon_state = "hijack"
  	var/eye_color
  
  /obj/item/implant/hijack/activate()
  	. = ..()
  
negative.code: 		imp_in.click_intercept = src
  		imp_in.siliconaccesstoggle = TRUE
  		to_chat(imp_in,"<span class='notice'>You turn on [src]'s silicon interactions.</span>")
  		if (ishuman(imp_in) && !stealthmode)
  			toggle_eyes(TRUE)
  	else
  		imp_in.click_intercept = null
  		imp_in.siliconaccesstoggle = FALSE
  		to_chat(imp_in,"<span class='notice'>You turn off [src]'s silicon interactions.</span>")
  		if (ishuman(imp_in) && !stealthmode)
  			toggle_eyes(FALSE)
  
  /obj/item/implant/hijack/proc/toggle_eyes(on)
  	if (!on)
  		var/mob/living/carbon/human/H = imp_in
  		H.eye_color = eye_color
  		H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
  		H.update_body()
  	else
  		var/mob/living/carbon/human/H = imp_in
  		H.eye_color = "ff0"
  		H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
  		H.update_body()
  
  /obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
  	if(..())
  