anchor.diff:  	var/old_lighting_object = lighting_object
   	var/old_corners = corners
   
  +	var/old_exl = explosion_level
  +	var/old_exi = explosion_id
  +	var/old_bp = blueprint_data
  +	blueprint_data = null
  +
   	var/old_baseturf = baseturf
   	changing_turf = TRUE
  +
   	qdel(src)	//Just get the side effects and call Destroy
   	var/turf/W = new path(src)
   
  
positive.code: 		return
  	SSair.remove_from_active(src)
  	visibilityChanged()
  	initialized = FALSE
  	requires_activation = FALSE
  	..()
  
negative.code: 	I.setDir(AM.dir)
  	I.alpha = 128
  
  	LAZYADD(blueprint_data, I)
  
  
  /turf/proc/add_blueprints_preround(atom/movable/AM)
  