anchor.diff:  	idle_power_usage = 10
   	active_power_usage = 500
   
  -/obj/machinery/fermentary/process()
  +/obj/machinery/fermenter/process()
   	if(error)
   		return
   
  
positive.code: /obj/machinery/mill
  	var/list/obj/item/weapon/reagent_containers/food/input = list()
  	var/list/obj/item/weapon/reagent_containers/food/output = list()
  
negative.code: 	del(fermenting_item)
  	busy = 0
  
  /obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
  	if(istype(W,/obj/item/weapon/reagent_containers/food))
  		user.u_equip(W)
  		W.loc = src
  		input += W
  	else
  		..()
  
  /obj/machinery/fermenter/attack_hand(var/mob/user as mob)
  	for(var/obj/item/weapon/reagent_containers/food/F in output)
  		F.loc = src.loc
  		output -= F
  
  
  
  // III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
  
  /obj/machinery/still
  	var/list/obj/item/weapon/reagent_containers/food/input = list()
  