anchor.diff:  	var/current_damage = get_damage(TRUE)		//This time around, count stamina loss too.
   	var/available_damage = max_damage - current_damage
   	stamina_dam += round(CLAMP(stamina, 0, min(max_stamina_damage - stamina_dam, available_damage)), DAMAGE_PRECISION)
  +
  +	if(disabled && stamina > 10)
  +		incoming_stam_mult = max(0.01, incoming_stam_mult/(stamina*0.1))
   
   	if(owner && updating_health)
   		owner.updatehealth()
  
positive.code: //Return TRUE to get whatever mob this is in to update health.
  /obj/item/bodypart/proc/on_life()
  	if(stam_heal_tick && stamina_dam > DAMAGE_PRECISION)					//DO NOT update health here, it'll be done in the carbon's life.
  		if(heal_damage(brute = 0, burn = 0, stamina = stam_heal_tick, only_robotic = FALSE, only_organic = FALSE, updating_health = FALSE))
  			. |= BODYPART_LIFE_UPDATE_HEALTH
  
  //Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all.
  
negative.code: 	held_index = 2
  	px_x = 6
  	px_y = 0
  	stam_heal_tick = 4
  	max_stamina_damage = 50
  
  /obj/item/bodypart/r_arm/is_disabled()
  