anchor.diff:  	projectile_type = /obj/projectile/bullet/reusable/gumball
   	click_cooldown_override = 2
   
  +/obj/item/ammo_casing/caseless/gumball/harmful
  +	projectile_type = /obj/projectile/bullet/reusable/gumball/harmful
   
   /obj/projectile/bullet/reusable/gumball
   	name = "gumball"
  
positive.code: 			shootL(target, user, click_params)
  		if(THROW_GUMBALL_MODE)
  			shootG(target, user, click_params)
  	hitdamage = initial(hitdamage)
  
  /obj/item/borg/lollipop/attack_self(mob/living/user)
  	switch(mode)
  
negative.code: 		to_chat(user, "<span class='warning'>Not enough lollipops left!</span>")
  		return FALSE
  	candy--
  
  	var/obj/item/ammo_casing/caseless/lollipop/A
  	var/mob/living/silicon/robot/R = user
  	if(istype(R) && R.emagged)
  		A = new /obj/item/ammo_casing/caseless/lollipop/harmful(src)
  	else
  		A = new /obj/item/ammo_casing/caseless/lollipop(src)
  
  	playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
  	A.fire_casing(target, user, params, 0, 0, null, 0, src)
  	user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
  