anchor.diff:  		var/text = stripped_input(user, "What do you want to say to everything on and near [station_name()]?.", "Transmit to World", "")
   		if(!text)
   			return
  -		world << "<font size=4><span class='shadowling'><b>\"[text]\"</font></span>"+		world << "<font size=4><span class='shadowling'><b>\"[text]\"</font></span>"
  
positive.code: 		return
  	targetsDrained = 0
  	nearbyTargets = list()
  	for(var/turf/T in targets)
  		for(var/mob/living/carbon/M in T.contents)
  			if(M == usr) continue
  			targetsDrained++
  			nearbyTargets.Add(M)
  	if(!targetsDrained)
  		charge_counter = charge_max
  		usr << "<span class='warning'>There were no nearby humans for you to drain.</span>"
  		return
  	for(var/mob/living/carbon/M in nearbyTargets)
  		U.heal_organ_damage(10, 10)
  		U.adjustToxLoss(-10)
  		U.adjustOxyLoss(-10)
  		U.adjustStaminaLoss(-20)
  
negative.code: 			else
  				charge_counter = charge_max
  				return
  
  // THRALL ABILITIES BEYOND THIS POINT //
  /obj/effect/proc_holder/spell/targeted/lesser_glare //Thrall version of Glare - same effects but for 5 seconds
  	name = "Lesser Glare"
  