anchor.diff:  		/obj/item/weapon/pinpointer,
   		/obj/item/clothing/suit,
   		/obj/item/clothing/shoes/magboots,
  -	//	/obj/item/blueprints,
  +		/obj/item/areaeditor/blueprints,
   		/obj/item/clothing/head/helmet/space,
   		/obj/item/weapon/storage/internal
   	)
  
positive.code: 	//Make an announcement and log the person entering storage.
  	control_computer.frozen_crew += "[occupant.real_name], [occupant.mind.assigned_role]] - [worldtime2text()]"
  	control_computer._admin_logs += "[key_name(occupant)] ([occupant.mind.assigned_role]) at [worldtime2text()]"
  	log_admin("[key_name(occupant)] ([occupant.mind.assigned_role]) entered cryostorage.")
  
  	announce.talk_into("[occupant.real_name], [occupant.mind.assigned_role], [on_store_message]", "[on_store_name]")
  	//visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
  	visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [occupant.real_name] [on_store_visible_message_2].</span>", 3)
  
  
negative.code: 	time_till_despawn = 60 //1 second, because gateway.
  
  /obj/machinery/cryopod/New()
  	radio = new /obj/item/device/radio/headset/ai(src)
  	..()
  
  /obj/machinery/cryopod/Destroy()
  