anchor.diff:  //RUNTIME IS ALIVE! SQUEEEEEEEE~
   /mob/living/simple_animal/pet/cat/Runtime
   	name = "Runtime"
  -	desc = "GCAT"
  +	desc = "Tends to show up in the strangest of places."
   	icon_state = "cat"
   	icon_living = "cat"
   	icon_dead = "cat_dead"
  
positive.code: 	var/memory_saved = 0
  
  /mob/living/simple_animal/pet/cat/Runtime/New()
  	Read_Memory()
  	..()
  
  
negative.code: 
  	for(var/cat_type in family)
  		if(family[cat_type] > 0)
  			for(var/i in 1 to family[cat_type])
  				new cat_type(loc)
  
  /mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
  