anchor.diff:  /obj/effect/landmark/event_spawn
   	name = "generic event spawn"
   	icon_state = "generic_event"
  -	layer = OBJ_LAYER
  -
   
   /obj/effect/landmark/event_spawn/Initialize(mapload)
   	. = ..()
  
positive.code: /obj/effect/landmark/navigate_destination
  	name = "navigate verb destination"
  	icon_state = "navigate"
  	layer = OBJ_LAYER
  	var/location
  
  /obj/effect/landmark/navigate_destination/Initialize(mapload)
  
negative.code: 	icon = 'icons/effects/landmarks_static.dmi'
  	icon_state = "x2"
  	anchored = TRUE
  	layer = OBJ_LAYER
  	plane = GAME_PLANE
  	invisibility = INVISIBILITY_ABSTRACT
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  