anchor.diff:  		return
   
   
  -	if(istype(A, /area/crew_quarters/kitchen))	//Kitchen messes
  +	if(istype(A, /area/crew_quarters/kitchen) || istype(A, /area/crew_quarters/cafeteria))	//Kitchen messes
   		if(prob(60))
   			if(prob(50))
   				new /obj/effect/decal/cleanable/egg_smudge(src)
  
positive.code: 	if(prob(75))	//low dirt  - 1/60
  		return
  
  	if(istype(A, /area/ai_monitored/turret_protected) || istype(A, /area/security))	//chance of incident
  		if(prob(20))
  			if(prob(5))
  				new /obj/effect/decal/cleanable/blood/gibs/old(src)
  
negative.code: 				new /obj/effect/decal/cleanable/dirt(src)
  		return
  
  	if(istype(A, /area/crew_quarters/toilet))
  		if(prob(40))
  			if(prob(90))
  				new /obj/effect/decal/cleanable/vomit/old(src)
  