anchor.diff:  	ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
   	pin = null
   
  +
   /obj/item/gun/energy/plasmacutter
   	name = "plasma cutter"
   	desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
  
positive.code: 	usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
  	tool_behaviour = TOOL_WELDER
  	toolspeed = 0.7 //plasmacutters can be used as welders, and are faster than standard welders
  
  /obj/item/gun/energy/plasmacutter/Initialize()
  	. = ..()
  
negative.code: 		..()
  
  // Tool procs, in case plasma cutter is used as welder
  // Can we start welding?
  /obj/item/gun/energy/plasmacutter/tool_start_check(mob/living/user, amount)
  	. = tool_use_check(user, amount)
  	if(. && user)
  		user.flash_act(light_intensity)
  
  // Can we weld? Plasma cutter does not use charge continuously.
  // Amount cannot be defaulted to 1: most of the code specifies 0 in the call.
  /obj/item/gun/energy/plasmacutter/tool_use_check(mob/living/user, amount)
  	if(QDELETED(cell))
  		to_chat(user, "<span class='warning'>[src] does not have a cell, and cannot be used!</span>")
  		return FALSE
  	// Amount cannot be used if drain is made continuous, e.g. amount = 5, charge_weld = 25
  	// Then it'll drain 125 at first and 25 periodically, but fail if charge dips below 125 even though it still can finish action
  	// Alternately it'll need to drain amount*charge_weld every period, which is either obscene or makes it free for other uses
  	if(amount ? cell.charge < charge_weld * amount : cell.charge < charge_weld)
  		to_chat(user, "<span class='warning'>You need more charge to complete this task!</span>")
  		return FALSE
  
  	return TRUE
  
  /obj/item/gun/energy/plasmacutter/use(amount)
  	return (!QDELETED(cell) && cell.use(amount ? amount * charge_weld : charge_weld))
  
  // This only gets called by use_tool(delay > 0)
  // It's also supposed to not get overridden in the first place.
  /obj/item/gun/energy/plasmacutter/tool_check_callback(mob/living/user, amount, datum/callback/extra_checks)
  	. = ..() //return tool_use_check(user, amount) && (!extra_checks || extra_checks.Invoke())
  	if(. && user)
  		if (progress_flash_divisor == 0)
  			user.flash_act(min(light_intensity,1))
  			progress_flash_divisor = initial(progress_flash_divisor)
  		else
  			progress_flash_divisor--
  
  /obj/item/gun/energy/plasmacutter/use_tool(atom/target, mob/living/user, delay, amount=1, volume=0, datum/callback/extra_checks)
  	if(amount)
  		. = ..()
  	else
  		. = ..(amount=1)
  
  
  /obj/item/gun/energy/plasmacutter/update_icon()
  	return
  