anchor.diff:  				adjustCloneLoss(-10)
   				
   				updatehealth()
  -				Victim.updatehealth()
  +				if(Victim)
  +					Victim.updatehealth()
   
   			sleep(rand(15,45))
   
  
positive.code: 				fed_succesfully = 1
  
  			else if(istype(M, /mob/living/simple_animal))
  				Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(2, 10))
  				fed_succesfully = 1
  
  			else
  				if(prob(25))
  					src << "\red <i>[pick("This subject is incompatable", \
  					"This subject does not have a life energy", "This subject is empty", \
  					"I am not satisified", "I can not feed from this subject", \
  					"I do not feel nourished", "This subject is not food")]...</i>"
  
  			if(fed_succesfully)
  				//I have no idea why this is not in handle_nutrition()
  
negative.code: 	anchored = 1
  	var/lastnut = nutrition
  	var/fed_succesfully = 0
  	if(is_adult)
  		icon_state = "[colour] adult slime eat"
  	else
  		icon_state = "[colour] baby slime eat"
  
  	while(Victim && M.health > -70 && stat != 2)
  		canmove = 0
  
  		if(Adjacent(M))
  			loc = M.loc
  
  			if(prob(15) && M.client && istype(M, /mob/living/carbon))
  				M << "<span class='danger'>[pick("You can feel your body becoming weak!", \
  				"You feel like you're about to die!", \
  				"You feel every part of your body screaming in agony!", \
  				"A low, rolling pain passes through your body!", \
  				"Your body feels as if it's falling apart!", \
  				"You feel extremely weak!", \
  				"A sharp, deep pain bathes every inch of your body!")]</span>"
  
  			if(istype(M, /mob/living/carbon))
  				Victim.adjustCloneLoss(rand(5,6))
  