anchor.diff:  	switch(choice)
   		if("FORCE")
   			if(!iscarbon(target))		//TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
  -				return 0
  +				return FALSE
   			if(contents.len)
  -				return 0
  +				return FALSE
   			var/mob/living/carbon/T = target
   			if(T.client != null)
   				for(var/obj/item/W in T)
   					T.dropItemToGround(W)
   				init_shade(T, user)
  -				return 1
  +				return TRUE
   			else
   				to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back...")
   				return getCultGhost(T,user)
  
positive.code: 		return
  	if(!ishuman(M))//If target is not a human.
  		return ..()
  	if(iscultist(M))
  		to_chat(user, "<span class='cultlarge'>\"Come now, do not capture your bretheren's soul.\"</span>")
  		return
  	add_logs(user, M, "captured [M.name]'s soul", src)
  
negative.code: 			else
  				T.forceMove(src) //put shade in stone
  				T.status_flags |= GODMODE
  				T.canmove = FALSE
  				T.health = T.maxHealth
  				icon_state = "soulstone2"
  				name = "soulstone: Shade of [T.real_name]"
  