anchor.diff:  	var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access
   	var/check_records = 1 //Does it check security records?
   	var/arrest_type = 0 //If true, don't handcuff
  -	var/projectile = null//Holder for projectile type, to avoid so many else if chains
  -	var/shoot_sound = 'sound/weapons/laser.ogg'
  +	var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
  +	var/shoot_sound = 'sound/weapons/Taser.ogg'
   
   	var/mode = 0
   #define SECBOT_IDLE 		0		// idle
  
positive.code: 					targets-=toshoot
  					if (prob(50) && emagged < 2)
  						emagged = 2
  						shootAt(toshoot)
  						emagged = 0
  					else
  						shootAt(toshoot)
  			else if(prob(50))
  
negative.code: 	if(created_name)		name = created_name
  	if(created_lasercolor)	lasercolor = created_lasercolor
  	src.icon_state = "[lasercolor]ed209[src.on]"
  	src.set_weapon() //giving it the right projectile and firing sound.
  	spawn(3)
  		src.botcard = new /obj/item/weapon/card/id(src)
  		var/datum/job/detective/J = new/datum/job/detective
  