anchor.diff:  	var/candy = 30
   	var/candymax = 30
   	var/charge_delay = 10
  -	var/charging = 0
  -	var/mode = 1
  +	var/charging = FALSE
  +	var/mode = DISPENSE_LOLLIPOP_MODE
  +
   	var/firedelay = 0
   	var/hitspeed = 2
   	var/hitdamage = 0
  
positive.code: 		cooldown = world.time + 600
  		log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
  
  /obj/item/borg/lollipop
  	name = "lollipop fabricator"
  	desc = "Reward good humans with this. Toggle in-module to switch between dispensing and high velocity ejection modes."
  
negative.code: 
  
  /obj/item/borg/sight/xray
  	name = "\proper x-ray vision"
  	icon = 'icons/obj/decals.dmi'
  	icon_state = "securearea"
  	sight_mode = BORGXRAY
  