anchor.diff:  /obj/vehicle/sealed/car/clowncar/atom_destruction(damage_flag)
   	playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
   	STOP_PROCESSING(SSobj,src)
  -	return ..()
  -
  -/obj/vehicle/sealed/car/clowncar/Destroy(force)
  -	UnregisterSignal(src, COMSIG_MOVABLE_BUMP)
  -	UnregisterSignal(src, COMSIG_MOVABLE_CROSS_OVER)
   	return ..()
   
   /**
  
positive.code: 	to_chat(user, span_danger("You use the [banana] to repair [src]!"))
  	qdel(banana)
  
  /obj/vehicle/sealed/car/clowncar/proc/check_bumped(atom/bumped)
  	SIGNAL_HANDLER
  	if(isliving(bumped))
  		if(ismegafauna(bumped))
  			return
  
negative.code: 	. = ..()
  	START_PROCESSING(SSobj,src)
  	RegisterSignal(src, COMSIG_MOVABLE_CROSS_OVER, .proc/check_crossed)
  
  /obj/vehicle/sealed/car/clowncar/process()
  	if(light_on && (obj_flags & EMAGGED))
  