anchor.diff:  	playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
   	var/obj/effect/overlay/temp/fireball/F = PoolOrNew(/obj/effect/overlay/temp/fireball,src.loc)
   	F.pixel_z = 500
  +	T.color = rgb(255, 0, 0)
  +	animate(T, color = initial(color), time = 20)
   	animate(F, pixel_z = 0, time = 12)
   	sleep(12)
   	explosion(T, 0, 0, 1, 0, 0, 0, 1)
  
positive.code: 		for(var/mob/living/L in J)
  			if(L != src)
  				L.adjustFireLoss(20)
  				L << "<span class='danger'>You're hit by the drake's \
  					fire breath!</span>"
  		sleep(1)
  
  
negative.code: 		fire_walls()
  
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
  	visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
  	for(var/turf/turf in range(12,get_turf(src)))
  		if(prob(10))
  			PoolOrNew(/obj/effect/overlay/temp/target, turf)
  