anchor.diff:  			if(!src) return
   			coil.use(1)
   			src.state = 1
  -			user << "\blue You wire the Airlock!"
  +			user << "\blue You've wired the airlock assembly."
   			src.name = "Wired Airlock Assembly"
   
   	else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
  
positive.code: 		user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
  		if(do_after(user, 40))
  			if(!src) return
  			user << "\blue You unsecured the airlock assembly!"
  			src.name = "Airlock Assembly"
  			src.anchored = 0
  
  
negative.code: 
  	else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
  		playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
  		user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.")
  
  		if(do_after(user, 40))
  			if(!src) return
  			user << "\blue You've removed the airlock electronics."
  			src.state = 1
  			src.name = "Wired Airlock Assembly"
  			var/obj/item/weapon/airlock_electronics/ae
  