anchor.diff:  		else
   			stat |= NOPOWER
   		update_icon()
  -
  -	attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
  -		if (!istype(W, /obj/item/weapon/wrench))
  -			return ..()
  -		if (!(stat & NOPOWER) && on)
  -			user << "\red You cannot unwrench this [src], turn it off first."
  -			return 1
  -		return ..()
   
   /obj/machinery/atmospherics/unary/vent_pump/Del()
   	if(initial_loc)
  
positive.code: 		return
  
  	attackby(obj/item/W, mob/user)
  		if(istype(W, /obj/item/weapon/weldingtool))
  			var/obj/item/weapon/weldingtool/WT = W
  			if (WT.remove_fuel(0,user))
  
negative.code: 			else
  				user << "\blue You need more welding fuel to complete this task."
  				return 1
  		else
  			return ..()
  
  	examine()
  		set src in oview(1)
  		..()
  