anchor.diff:  				OCCUPANT.take_organ_damage(burndamage)
   		if(i==3) //End of the cycle
   			if(!src.issuperUV)
  -				if(src.HELMET)
  -					HELMET.clean_blood()
  -				if(src.SUIT)
  -					SUIT.clean_blood()
  -				if(src.MASK)
  -					MASK.clean_blood()
  -				if(src.STORAGE)
  -					if(istype(STORAGE, /obj/item/weapon/reagent_containers/food))
  -						src.STORAGE = null //ew why would you put food in here
  -					else
  -						STORAGE.clean_blood()
  +				for(var/obj/item/ITEM in src)
  +					ITEM.clean_blood()
  +				if(istype(STORAGE, /obj/item/weapon/reagent_containers/food))
  +					src.STORAGE = null //ew why would you put food in here
   			else //It was supercycling, destroy everything
  -				if(src.HELMET)
  -					src.HELMET = null
  -				if(src.SUIT)
  -					src.SUIT = null
  -				if(src.MASK)
  -					src.MASK = null
  -				if(src.STORAGE)
  -					src.STORAGE = null
  +				src.HELMET = null
  +				src.SUIT = null
  +				src.MASK = null
  +				src.STORAGE = null
   				visible_message("<font color='red'>With a loud whining noise, the Suit Storage Unit's door grinds open. Puffs of ashen smoke come out of its chamber.</font>", 3)
   				src.isbroken = 1
   				src.isopen = 1
  
positive.code: 		if(!user.drop_item())
  			user << "<span class='notice'>\The [H] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		user << "You load the [H.name] into the storage compartment."
  		H.loc = src
  		src.HELMET = H
  		src.update_icon()
  
negative.code: 		if(!user.drop_item())
  			user << "<span class='notice'>\The [M] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		user << "You load the [M.name] into the mask storage compartment."
  		M.loc = src
  		src.MASK = M
  		src.update_icon()
  