anchor.diff:  				var/potion = worldData.potions[ing]
   
   				if(potion == 0)
  -					if(sort != "Explosion") continue
  -					potion = "Explosion"
  +					if(sort != BOOM) continue
  +					potion = BOOM
   				else
  -					if(sort == "Explosion") continue
  +					if(sort == BOOM) continue
   					if(sort && !findtext("[potion]", sort)) continue
   
   					var/list/t = splittext("[potion]", "/")
  
positive.code: 				projs["blood"]    = 6
  
  				var/potion
  				var/quality = 1
  				var/potionId
  
  				if(p.icon_state in projs)
  					quality = countBits(flags) - 1
  					var/f = abs(projs[p.icon_state] - quality)
  
  					if(f == 0)     quality++
  					else if(f > 2) quality--
  
  					quality = max(1, quality)
  					quality = min(7, quality)
  
  				if(c >= 4)
  
  
negative.code: 	border: solid 1px #E5E5E5;
  }
  </style></head><body><table align="center" class="colored"><tr><td colspan="4"><center>"}
  			var/const/BOOM = "Bad Mix"
  			var/sortText = sort ? "<a href='?src=\ref[src];action=All'>All</a>" : "All"
  			var/list/types = list("Health", "Mana", BOOM, "Taming", "Pets", "Luck", "Defense", "Damage")
  			for(var/t in types)
  				sortText += t == sort ? " | [t]" : " | <a href='?src=\ref[src];action=[t]'>[t]</a>"
  
  