anchor.diff:  				L.loc = src
   				adjustBruteLoss(-50)
   			return
  -	if(istype(target,/obj/item)) // Eat items just to be annoying
  +	else if(istype(target,/obj/item)) // Eat items just to be annoying
   		var/obj/item/I = target
   		if(!I.anchored)
   			if(do_after(src,20, target = I))
  
positive.code: 	morph_time = world.time + MORPH_COOLDOWN
  	return
  
  /mob/living/simple_animal/hostile/morph/death()
  	if(morphed)
  		visible_message("<span class='warning'>[src] twists and dissolves into a pile of green flesh!</span>", \
  						"<span class='userdanger'>Your skin ruptures! Your flesh breaks apart! No disguise can ward off de--</span>")
  		restore()
  
  	//Dump eaten stuff
  	for(var/obj/O in src)
  		O.loc = loc
  
  	for(var/mob/M in src)
  		M.loc = loc
  
  	..(0)
  	return
  
  /mob/living/simple_animal/hostile/morph/Aggro() // automated only
  	..()
  
negative.code: 	wander = 0
  	attacktext = "glomps"
  	attack_sound = 'sound/effects/blobattack.ogg'
  	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 2)
  
  	var/morphed = 0
  	var/atom/movable/form = null
  