anchor.diff:  /obj/machinery/door/firedoor
   	name = "firelock"
   	desc = "Apply crowbar."
  -	icon = 'icons/obj/doors/Doorfireglass.dmi'
  +	icon = 'icons/obj/doors/doorfireglass.dmi'
   	icon_state = "door_open"
   	opacity = FALSE
   	density = FALSE
  
positive.code: /obj/structure/firelock_frame
  	name = "firelock frame"
  	desc = "A partially completed firelock."
  	icon = 'icons/obj/doors/Doorfire.dmi'
  	icon_state = "frame1"
  	anchored = FALSE
  	density = TRUE
  
negative.code: 
  /obj/machinery/door/firedoor/heavy
  	name = "heavy firelock"
  	icon = 'icons/obj/doors/doorfire.dmi'
  	glass = FALSE
  	explosion_block = 2
  	assemblytype = /obj/structure/firelock_frame/heavy
  