anchor.diff:  		L << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
   		occupant = L
   		time_entered = world.time
  +
  +		if(findtext("[L.key]","@",1,2))
  +			var/FT = replacetext(L.key, "@", "")
  +			for(var/mob/dead/observer/Gh in respawnable_list) //this may not be foolproof but it seemed like a better option than 'in world'
  +				if(Gh.key == FT)
  +					if(Gh.client && Gh.client.holder) //just in case someone has a byond name with @ at the start, which I don't think is even possible but whatever
  +						Gh << "<span style='color: #800080;font-weight: bold;font-size:4;'>Warning: Your body has entered cryostorage.</span>"
   
   		// Book keeping!
   		log_admin("[key_name_admin(L)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
  
positive.code: 
  			M << "<span class='notice'>[on_enter_occupant_message]</span>"
  			M << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
  			occupant = M
  			time_entered = world.time
  
  			// Book keeping!
  			var/turf/location = get_turf(src)
  
negative.code: 			if(L.client)
  				L.client.perspective = EYE_PERSPECTIVE
  				L.client.eye = src
  		else
  			user << "<span class='notice'>You stop [L == user ? "climbing into the cryo pod." : "putting [L] into the cryo pod."]</span>"
  			return
  
  		if(orient_right)
  			icon_state = "[occupied_icon_state]-r"
  