anchor.diff:  	if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
   		user << "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>"
   		return
  -	user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
  -			     "<span class='warning'>You fire \the [src]!</span>")
  -	add_logs(user, target, "fired at", src)
  -	playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', (50 * pressureSetting), 1)
  +	if(user.disabilities & CLUMSY && prob(25))
  +		user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", \
  +							 "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
  +		user.drop_item()
  +		if(prob(10))
  +			target_turf = get_turf(user)
  +		else
  +			for(var/turf/T in range(3,src))
  +				if(prob(25))
  +					target_turf = T
  +		discharge = 1
  +	if(!discharge)
  +		user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
  +				    		 "<span class='danger'>You fire \the [src]!</span>")
  +	add_logs(user, target_turf, "fired at", src)
  +	playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
   	for(var/obj/item/ITD in loadedItems) //Item To Discharge
   		spawn(0)
   			loadedItems.Remove(ITD)
   			loadedWeightClass -= ITD.w_class
   			ITD.throw_speed = pressureSetting * 2
   			ITD.loc = get_turf(src)
  -			ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
  -	if(pressureSetting >= 3)
  -		user << "<span class='boldannounce'>\The [src]'s recoil knocks you down!</span>"
  -		user.Weaken(2)
  +			ITD.throw_at(target_turf, pressureSetting * 5, pressureSetting * 2,user)
   
   
   /obj/item/weapon/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
  
positive.code: 			return
  		updateTank(W, 0, user)
  		return
  	if(istype(W, /obj/item/weapon/wrench))
  		switch(pressureSetting)
  			if(1)
  
negative.code: 		return
  
  
  /obj/item/weapon/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
  	if(istype(target, /obj/item/weapon/storage)) //So you can store it in backpacks
  		return ..()
  	if(istype(target, /obj/structure/closet)) //So you can store it in closets
  		return ..()
  	if(istype(target, /obj/structure/rack)) //So you can store it on racks
  		return ..()
  	if(!istype(user))
  		return ..()
  	Fire(user, target)
  
  
  /obj/item/weapon/pneumatic_cannon/proc/Fire(var/mob/living/carbon/human/user, var/turf/target_turf)
  	if(!istype(user) && !target_turf)
  		return
  	var/discharge = 0
  	if(is_in_gang(user, "Sleeping Carp"))
  		user << "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>"
  		return
  