anchor.diff:  	var/cost = 0
   	var/last = 0 // Appear last
   	var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here.
  -	var/list/excludefrom = list()//Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something.
  +	var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something.
  +	var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it)
   
   /datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
   	if(item)
  
positive.code: 	item = /obj/item/weapon/gun/projectile/automatic/c20r
  	cost = 14
  	gamemodes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/dangerous/machinegun
  	name = "L6 Squad Automatic Weapon"
  
negative.code: 	desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
  	item = /obj/item/device/camera_bug
  	cost = 2
  	surplus = 90
  
  // DEVICE AND TOOLS
  
  