anchor.diff:  			if (state < 2)
   				if (!( allow_upgrade ))
   					return
  -				visible_message("\red [assailant] has grabbed [affecting] aggressively (now hands)!")
  +				assailant.visible_message("\red [assailant] has grabbed [affecting] aggressively (now hands)!")
   				state = 2
   				icon_state = "grabbed1"
   				/*if (prob(75))
  
positive.code: 					hud1.name = "disarm/kill"
  				else
  					if (state >= 3 && !killing)
  						visible_message("\red [assailant] starts to tighten \his grip on [affecting]'s neck!")
  						hud1.icon_state = "disarm/kill1"
  						killing = 1
  						if(do_after(assailant, 50))
  							if(killing == 2)
  								return
  							if(!affecting)
  
negative.code: 	if(M == assailant && state >= 2)
  		if( ( ishuman(user) && (FAT in user.mutations) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
  			var/mob/living/carbon/attacker = user
  			assailant.visible_message("\red <B>[user] is attempting to devour [affecting]!</B>")
  			if(istype(user, /mob/living/carbon/alien/humanoid/hunter))
  				if(!do_mob(user, affecting)||!do_after(user, 30)) return
  			else
  				if(!do_mob(user, affecting)||!do_after(user, 100)) return
  			assailant.visible_message("\red <B>[user] devours [affecting]!</B>")
  			affecting.loc = user
  			attacker.stomach_contents.Add(affecting)
  			del(src)
  