anchor.diff:  		O.blob_mobs.Add(BS)
   		BS.Zombify(M)
   	if(M)
  -		M.apply_damage(0.6*reac_volume, TOX)
  +		M.apply_damage(0.7*reac_volume, TOX)
   
   //toxin, stamina, and some bonus spore toxin
   /datum/reagent/blob/envenomed_filaments
  
positive.code: /datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reac_volume = ..()
  	if(prob(reac_volume*2))
  		M.emp_act(2)
  	if(M)
  		M.apply_damage(0.6*reac_volume, BURN)
  
  
negative.code: /datum/reagent/blob/flammable_goo/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reac_volume = ..()
  	M.adjust_fire_stacks(round(reac_volume/10)) //apply, but don't ignite
  	M.apply_damage(0.5*reac_volume, TOX)
  	if(M)
  		M.apply_damage(0.3*reac_volume, BURN)
  
  /datum/reagent/blob/flammable_goo/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
  	if(damage_type == BURN)
  		for(var/turf/T in range(1, B))
  			if(!(locate(/obj/effect/blob) in T) && prob(80))
  				PoolOrNew(/obj/effect/hotspot, T)
  