anchor.diff:  		if(overlays.len < health-1)
   			overlays.Add(I)
   		if(overlays.len > health-1)
  -			overlays.Remove(I)
  -	poison_per_bite = health * 0.5 //each bee is half a toxin reagent
  +			overlays.Remove(I) //REMOVING A RANDOM IMAGE FROM AN OVERLAYS LIST THAT DOES NOT CONTAIN THAT IMAGE
  +	poison_per_bite = health * 0.5 //each bee is half a toxin reagent //WHAT A GREAT FUCKING PLAN
   	if(health > 1)
   		desc = "A buzzy swarm of [health] poisonous space bees, renowned for their aggressiveness"
   	else
  -		desc = "Although now lonely, this single space bee is still poisonous and very angry at you."
  +		desc = "Although now lonely, this single space bee is still poisonous and very angry at you."*///NOVEL IDEA: INFINITE LOOP IMPLEMENTATION
  
positive.code: 
  /mob/living/simple_animal/hostile/poison/bees/New()
  	..()
  	update_bees()
  
  /mob/living/simple_animal/hostile/poison/bees/Die()
  	..()
  
negative.code: 
  /mob/living/simple_animal/hostile/poison/bees/Life()
  	..()
  
  /*	update_bees()
  
  /mob/living/simple_animal/hostile/poison/bees/proc/update_bees()
  	while(overlays.len != health-1) //how many bees do we have in the swarm?
  