anchor.diff:  	name = "Tinkerer's Cache"
   	desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs."
   	invocations = list("Ohvyqva...", "...n qvfcrafre!")
  -	channel_time = 40
  +	channel_time = 50
   	required_components = list("replicant_alloy" = 2)
   	consumed_components = list("replicant_alloy" = 1)
   	object_path = /obj/structure/clockwork/cache
  
positive.code: 	chant_invocations = list("Qenj punetr gb guvf furyy!")
  	chant_amount = 30
  	chant_interval = 10
  	required_components = list("belligerent_eye" = 1, "hierophant_ansible" = 1)
  	consumed_components = list("belligerent_eye" = 1, "hierophant_ansible" = 1)
  	usage_tip = "If standing on a Sigil of Transmission, will transfer power to it. Augumented limbs will also be healed unless above a very high threshhold."
  	tier = SCRIPTURE_SCRIPT
  	var/total_power_drained = 0
  
negative.code: 	name = "Mending Motor"
  	desc = "Creates a mechanized prism that will rapidly repair damage to clockwork creatures, converted cyborgs, and clockwork structures. Requires replicant alloy or power to function."
  	invocations = list("Znl guvf cevfz...", "...zraq bhe qragf naq fpengpurf!")
  	channel_time = 80
  	required_components = list("vanguard_cogwheel" = 4, "guvax_capacitor" = 1, "replicant_alloy" = 1)
  	consumed_components = list("vanguard_cogwheel" = 3, "guvax_capacitor" = 1, "replicant_alloy" = 1)
  	object_path = /obj/structure/clockwork/powered/mending_motor/prefilled
  	creator_message = "<span class='brass'>You form a mending motor, which will consume power or replicant alloy to mend the wounds of mechanized servants.</span>"
  