anchor.diff:  				name = "Tiny Spider"
   				icon_state = "spider"
   				level = 700
  -				MoveDelay = 3
  +				MoveDelay = 2
   				AttackDelay = 5
   				Range = 20
   				HPmodifier = 2
  
positive.code: 			level = 550
  			canBleed = FALSE
  			element = WATER
  		Fire_Elemental
  			icon_state = "fire elemental"
  			level = 600
  
negative.code: 						..()
  						if(!fired && target && state == HOSTILE)
  							fired = 1
  							spawn(40) fired = 0
  
  							for(var/obj/redroses/S in oview(3, src))
  								flick("burning", S)
  