anchor.diff:  			dmg -= round(Ghost.level / 2)
   
   		if(dmg <= 0) return
  +
  +		if(a.scaleDamage && p.owner != src)
  +			dmg = round(MHP / a.scaleDamage, 1)
   
   		dmg = onDamage(dmg, p.owner)
   
  
positive.code: area/var
  	friendlyFire = TRUE
  	timedProtection = FALSE
  
  
  mob/Player/var/element
  
negative.code: 	Attacked(obj/projectile/p)
  		..()
  
  		var/area/a = loc.loc
  		if(p.owner)
  			if(isplayer(p.owner))
  
  				if(p.owner == src && (istype(p, /obj/projectile/NoImpact) || !a.selfDamage)) return
  
  				if(!a.friendlyFire) return
  
  				if(a.timedProtection && (lastHostile == 0 || world.time - lastHostile > 600)) return
  