anchor.diff:  //	var/silicate = 0 // number of units of silicate
   //	var/icon/silicateIcon = null // the silicated icon
   	var/image/crack_overlay
  +	var/list/debris = list()
   	can_be_unanchored = 1
   
   /obj/structure/window/examine(mob/user)
  
positive.code: 	ini_dir = dir
  	air_update_turf(1)
  
  	return
  
  /obj/structure/window/bullet_act(obj/item/projectile/P)
  	. = ..()
  
negative.code: 		return
  	playsound(src, "shatter", 70, 1)
  	var/turf/T = loc
  
  	if(!(flags & NODECONSTRUCT))
  		for(var/i in debris)
  			var/obj/item/I = i
  
  			I.loc = T
  			transfer_fingerprints_to(I)
  	qdel(src)
  	update_nearby_icons()
  
  