anchor.diff:  			return 0
   		..()
   
  -/*	attack(mob/living/M as mob, mob/living/user as mob, def_zone)
  -		if(!wielded)
  -			user << "<span class='warning'>You need to use two hands to fire this.</span>"
  -			return ..()
  -		..()
  -*/
   	attack_self(mob/living/user as mob)
   		if(!(locate(/obj/item/ammo_casing/shotgun) in src) && !loaded.len)
   			user << "<span class='notice'>\The [src] is empty.</span>"
  
positive.code: 
  /obj/item/weapon/gun/projectile/shotgun/ui_action_click()
  	if( src in usr )
  		world << "Request Toggle"
  		toggle_wield(usr)
  	return
negative.code: 		if(!wielded)
  			user << "<span class='warning'>You need to use two hands to fire this.</span>"
  			return 0
  		..()
  
  	attack_self(mob/living/user as mob)
  