anchor.diff:  	playsound(src, "rustle", 50, TRUE)
   
   /**
  - * Toggle the machine's movement 
  + * Toggle the machine's movement
    */
   /obj/structure/training_machine/proc/toggle()
   	if (moving)
  
positive.code: /**
   * Main movement method for the machine
   *
   * Handles movement using SSFastProcess. Moves randomly, point-to-point, in an area centered around wherever it started. 
   * Will only move if the move_cooldown cooldown macro is finished. 
   * If it can't find a place to go, it will stop moving.
   */
  /obj/structure/training_machine/process()
  
negative.code: 
  /obj/structure/training_machine/examine(mob/user)
  	. = ..()
  	var/has_buckled_mob = has_buckled_mobs()
  	if(has_buckled_mob)
  		. += "<span class='notice'><b>Alt-Click to unbuckle \the [buckled_mobs[1]]</b></span>"
  	if (obj_flags & EMAGGED)
  		. += "<span class='warning'>It has a dangerous-looking toolbox attached to it, and the control panel is smoking sightly...</span>"
  	else if (!has_buckled_mob && attached_item) //Can't removed the syndicate toolbox!
  		. += "<span class='notice'><b>Alt-Click to remove \the [attached_item]</b></span>"
  	. += "<span class='notice'><b>Click to open control interface.</b></span>"
  
  