anchor.diff:  	stun_act(user, user, TRUE)
   	deductcharge(lethal_cost)
   
  -/obj/item/melee/twohanded/required/electrostaff/emp_act(severity)
  +/obj/item/twohanded/electrostaff/emp_act(severity)
   	. = ..()
   	if (!(. & EMP_PROTECT_SELF))
   		turn_off()
  
positive.code:  * Twohanded
   */
  /obj/item/twohanded
  	var/wielded = 0
  	var/force_unwielded // default to null, the number force will be set to on unwield()
  	var/force_wielded // same as above but for wield()
  	var/wieldsound = null
  
negative.code: 		user.client.pixel_x = 0
  		user.client.pixel_y = 0
  
  /obj/item/twohanded/electrostaff
  	icon = 'icons/obj/estaff.dmi'
  	icon_state = "electrostaff_3"
  	item_state = "electrostaff_3"
  