anchor.diff:  	)
   	spawn_flags = IC_SPAWN_RESEARCH
   	action_flags = IC_ACTION_COMBAT
  -	power_draw_per_use = 50
  +	power_draw_per_use = 100
   
   /obj/item/integrated_circuit/manipulation/thrower/do_work()
   	var/max_w_class = assembly.w_class
  
positive.code: 	being held, or anchored in some way. It should be noted that the ability to move is dependant on the type of assembly that this circuit inhabits; only drone assemblies can move."
  	w_class = WEIGHT_CLASS_SMALL
  	complexity = 10
  	cooldown_per_use = 1
  	ext_cooldown = 1
  	inputs = list("direction" = IC_PINTYPE_DIR)
  	outputs = list("obstacle" = IC_PINTYPE_REF)
  
negative.code: 	The 'fire' activator will cause the mechanism to attempt to throw objects at the coordinates, if possible. Note that the \
  	projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
  	must also be a gun if you wish to throw something while the assembly is in hand."
  	complexity = 45
  	w_class = WEIGHT_CLASS_SMALL
  	size = 5
  	cooldown_per_use = 50
  	ext_cooldown = 1
  	inputs = list(
  		"target X rel" = IC_PINTYPE_NUMBER,
  