anchor.diff:  		layer=2
   	tablemiddle
   		icon='turf.dmi'
  -		icon_state="t1"
  +		icon_state="middle"
   		density=1
   		layer=2
   	tablecornerL
  
positive.code: 		density=1
  	greenchair
  		icon_state="gc"
  
  
  	statuebody
  		icon_state="stat"
  		density=1
  	statuehead
  		icon_state="sh"
  		density=1
  
  	redchair
  		icon_state="rc"
  		density=1
  
negative.code: 		density=1
  	stone
  		icon_state="stone"
  		density=1
  	waterfall
  		icon_state="waterfall"
  