anchor.diff:  	active = 0
   	return ..()
   
  -#define FAKE_FLOOD_EXPAND_TIME 30
  -#define FAKE_FLOOD_MAX_RADIUS 7
  +#define FAKE_FLOOD_EXPAND_TIME 20
  +#define FAKE_FLOOD_MAX_RADIUS 10
   
   /obj/effect/hallucination/fake_flood
  -	//Plasma/N2O starts flooding from the nearby vent
  +	//Plasma starts flooding from the nearby vent
   	var/list/flood_images = list()
   	var/list/turf/flood_turfs = list()
   	var/image_icon = 'icons/effects/tile_effects.dmi'
  
positive.code: 	target << chosen
  	qdel(src)
  
  /mob/living/carbon/proc/hallucinate(hal_type) // Todo -> proc / defines
  	switch(hal_type)
  		if("xeno")
  			new /obj/effect/hallucination/xeno_attack(src.loc,src)
  
negative.code: 
  		if("fake_alert")
  			var/alert_type = pick("oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","tox_in_air","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure")
  			if(specific)
  				alert_type = specific
  			switch(alert_type)
  				if("oxy")
  					throw_alert("oxy", /obj/screen/alert/oxy, override = TRUE)
  