anchor.diff:  		return 0
   	cooldown = world.time + 10
   	if(toggle)
  -		cut_overlays()
  +		cut_overlay(shield_overlay)
   		melee_damage_lower = initial(melee_damage_lower)
   		melee_damage_upper = initial(melee_damage_upper)
   		speed = initial(speed)
  
positive.code: 		to_chat(src, "[span_danger("<B>You switch to combat mode.")]</B>")
  		toggle = FALSE
  	else
  		var/mutable_appearance/shield_overlay = mutable_appearance('icons/effects/effects.dmi', "shield-grey")
  		if(guardiancolor)
  			shield_overlay.color = guardiancolor
  		add_overlay(shield_overlay)
  		melee_damage_lower = 2
  		melee_damage_upper = 2
  
negative.code: 	miner_fluff_string = "<span class='holoparasite'>You encounter... Uranium, a very resistant guardian.</span>"
  	toggle_button_type = /atom/movable/screen/guardian/toggle_mode
  	var/toggle = FALSE
  	var/mutable_appearance/shield_overlay
  
  /mob/living/simple_animal/hostile/guardian/protector/ex_act(severity)
  	if(severity >= EXPLODE_DEVASTATE)
  