anchor.diff:  				if(iscultist(user))
   					to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
   				else
  -					to_chat(user, "<span class='danger'>The soulstone seems to reject this soul.</span>")
  +					to_chat(user, "<span class='danger'>[src] seems to reject this soul.</span>")
   				return FALSE
   			if(contents.len)
  -				to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
  +				to_chat(user, "<span class='userdanger'>Capture failed!</span>: [src] is full! Free an existing soul to make room.")
   			else
   				if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
   					if(T.client == null)
  
positive.code: 				qdel(T)
  				qdel(src)
  			else
  				to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
  
  /obj/item/soulstone/proc/check_menu(mob/user)
  	if(!istype(user))
  
negative.code: 	if(istype(O, /obj/item/soulstone))
  		var/obj/item/soulstone/SS = O
  		if(!iscultist(user) && !iswizard(user) && !SS.purified)
  			to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place [SS] into the shell. It would be wise to be rid of this quickly.</span>")
  			user.Dizzy(30)
  			return
  		if(SS.purified && iscultist(user))
  