anchor.diff:  		log_game("[key_name(gangbanger)] has been selected as a starting gangster!")
   		antag_candidates.Remove(gangbanger)
   	for(var/j = 0, j < gangs_to_generate, j++)
  +		if(!antag_candidates.len)
  +			break
   		var/datum/mind/one_eight_seven_on_an_undercover_cop = antag_pick(antag_candidates)
   		pigs += one_eight_seven_on_an_undercover_cop
   		undercover_cops += one_eight_seven_on_an_undercover_cop
  
positive.code: 	var/announcement_message
  	switch(newlevel)
  		if(2)
  			announcement_message = "Small amount of police vehicles have been spotted en route towards [station_name()]."
  		if(3)
  			announcement_message = "A large detachment police vehicles have been spotted en route towards [station_name()]."
  		if(4)
  			announcement_message = "A detachment of top-trained agents has been spotted on their way to [station_name()]."
  		if(5)
  			announcement_message = "The fleet enroute to [station_name()] now consists of national guard personnel."
  	priority_announce(announcement_message, "Station Spaceship Detection Systems")
  
  /datum/game_mode/gang/proc/on_lower_wanted_level(newlevel)
  	var/announcement_message
  	switch(newlevel)
  		if(1)
  			announcement_message = "There are now only a few police vehicle headed towards [station_name()]."
  		if(2)
  			announcement_message = "There seem to be fewer police vehicles headed towards [station_name()]."
  		if(3)
  			announcement_message = "There are no longer top-trained agents in the fleet headed towards [station_name()]."
  		if(4)
  			announcement_message = "The convoy enroute to [station_name()] seems to no longer consist of national guard personnel."
  	priority_announce(announcement_message, "Station Spaceship Detection Systems")
  
  /datum/game_mode/gang/proc/send_in_the_fuzz()
  
negative.code: 		log_game("[key_name(one_eight_seven_on_an_undercover_cop)] has been selected as a starting undercover cop!")
  		antag_candidates.Remove(one_eight_seven_on_an_undercover_cop)
  	endtime = world.time + time_to_end
  	start_time = world.time
  	return TRUE
  
  /datum/game_mode/gang/post_setup()
  