anchor.diff:  						steal_target = /obj/item/clothing/under/rank/captain
   					if("functional ai")
   						steal_target = /obj/item/device/aicard
  +					if("the station blueprints")
  +						steal_target = /obj/item/blueprints
  +					if("a pair of magboots")
  +						steal_target = /obj/item/clothing/shoes/magboots
  +					if("thermal optics")
  +						steal_target = /obj/item/clothing/glasses/thermal
  +					if("the engineers rig suit")
  +						steal_target = /obj/item/clothing/suit/space/rig
  +					if("28 moles of plasma (full tank)")
  +						steal_target = /obj/item/weapon/tank
   
   
   				explanation_text = "Steal a [target_name]."
  
positive.code: 											return 1
  //								world << "didn't find a living AI on the card"
  									return 0
  							else
  								return 1
  						else
  
negative.code: 			var/obj/item/steal_target
  			var/target_name
  			proc/find_target()
  				var/list/items = list(
  					"the captain's antique laser gun", 
  					"a hand teleporter",
  					"an RCD",
  					"a jetpack",
  					"a captains jumpsuit",
  					"functional ai",
  					"a pair of magboots",
  					"the station blueprints",
  					"thermal optics",
  					"the engineers rig suit",
  					"28 moles of plasma (full tank)"
  				)
  				target_name = pick(items)
  				switch(target_name)
  					if("captain's antique laser gun")
  