anchor.diff:  						to_chat(user, "<span class='warning'>You need at least 2 plasteel sheets to reinforce [src].</span>")
   						return
   					to_chat(user, "<span class='notice'>You start reinforcing [src].</span>")
  -					if(do_after(user, 20, 1, target = src))
  +					if(do_after(user, 20, TRUE, src))
   						if(!panel_open || !S.use(2))
   							return
   						user.visible_message("<span class='notice'>[user] reinforces \the [src] with plasteel.</span>",
  
positive.code: 						to_chat(user, "<span class='warning'>You need at least 2 metal sheets to reinforce [src].</span>")
  						return
  					to_chat(user, "<span class='notice'>You start reinforcing [src].</span>")
  					if(do_after(user, 20, 1, target = src))
  						if(!panel_open || !S.use(2))
  							return
  						user.visible_message("<span class='notice'>[user] reinforces \the [src] with metal.</span>",
  
negative.code: 		playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
  
  
  	if(do_after(user, time_to_open, TRUE, src))
  		if(density && !open(2)) //The airlock is still closed, but something prevented it opening. (Another player noticed and bolted/welded the airlock in time!)
  			to_chat(user, "<span class='warning'>Despite your efforts, [src] managed to resist your attempts to open it!</span>")
  
  