anchor.diff:  										if(M.buckled)
   											shake_camera(M, 4, 1) // buckled, not a lot of shaking
   										else
  -											M.Weaken(5)
   											shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  +								if(istype(M, /mob/living/carbon))
  +									if(!M.buckled)
  +										M.Weaken(5)
   
   							start_location = locate(/area/shuttle/escape_pod5/transit)
   							end_location = locate(/area/shuttle/escape_pod5/centcom)
  
positive.code: 									if(M.buckled)
  										shake_camera(M, 4, 1) // buckled, not a lot of shaking
  									else
  										M.Weaken(5)
  										shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  
  						//pods
  						start_location = locate(/area/shuttle/escape_pod1/station)
  
negative.code: 										if(M.buckled)
  											shake_camera(M, 4, 1) // buckled, not a lot of shaking
  										else
  											shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
  								if(istype(M, /mob/living/carbon))
  									if(!M.buckled)
  										M.Weaken(5)
  
  							online = 0
  
  