anchor.diff:  /obj/machinery/suit_storage_unit/proc/toggle_open(mob/user as mob)
   	if(src.islocked || src.isUV)
   		user << "<font color='red'>Unable to open unit.</font>"
  -		return
  +		return 0
   	if(src.OCCUPANT)
   		src.eject_occupant(user)
  -		return  // eject_occupant opens the door, so we need to return
  +		return 1  // eject_occupant opens the door, so we need to return
   	src.isopen = !src.isopen
  -	return
  +	return 1
   
   
   /obj/machinery/suit_storage_unit/proc/toggle_lock(mob/user as mob)
  
positive.code: 		user << "You load the [ITEM.name] into the storage compartment."
  		ITEM.loc = src
  		src.STORAGE = ITEM
  		src.update_icon()
  		src.updateUsrDialog()
  		return
  	src.update_icon()
  	src.updateUsrDialog()
  	return
  
negative.code: 	return
  
  /obj/machinery/suit_storage_unit/power_change()
  	..()
  	ispowered = !(stat & NOPOWER)
  	if((stat & NOPOWER) && isopen)
  		dump_everything()
  	update_icon()
  
  /obj/machinery/suit_storage_unit/ex_act(severity)
  	switch(severity)
  