anchor.diff:  	icon_state = "fire-rune"
   	item_state = "fire-rune"
   	ammo_type = /obj/item/ammo_casing/magic/runic_fire
  -	max_charges = 3
  -	charges = 3
  -	recharge_rate = 2
  +	max_charges = 5
  +	charges = 5
  +	recharge_rate = 1.45
   
   
   
  
positive.code: 	ammo_type = /obj/item/ammo_casing/magic/runic_spear
  	max_charges = 3
  	charges = 3
  	recharge_rate = 2
  
  
  
  
negative.code: 	ammo_type = /obj/item/ammo_casing/magic/runic_icycle
  	max_charges = 3
  	charges = 3
  	recharge_rate = 2.25
  
  /obj/item/gun/magic/rune/spear_rune
  	name = "Spear Rune"
  