anchor.diff:  	icon = 'icons/mob/animal_parts.dmi'
   	icon_state = "default_monkey_chest"
   	animal_origin = MONKEY_BODYPART
  -	wound_resistance = -10
   
   /obj/item/bodypart/chest/alien
   	icon = 'icons/mob/animal_parts.dmi'
  
positive.code: 
  /obj/item/bodypart/chest
  	name = BODY_ZONE_CHEST
  	desc = "It's impolite to stare at a person's chest."
  
negative.code: 	. = ..()
  	if(!.)
  		return
  	if(owner.stat < UNCONSCIOUS)
  		switch(disabled)
  			if(BODYPART_DISABLED_DAMAGE)
  				owner.emote("scream")
  				to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
  			if(BODYPART_DISABLED_PARALYSIS)
  				to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
  	if(held_index)
  		owner.dropItemToGround(owner.get_item_for_held_index(held_index))
  	if(owner.hud_used)
  		var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"]
  		if(L)
  