anchor.diff:  /obj/item/device/flash/proc/clown_check(mob/user)
   	if(user && (CLUMSY in user.mutations) && prob(50))
   		flash_carbon(user, user, 15, 0)
  -		user.visible_message("<span class='disarm'>[user] blinds [user] with the flash!</span>")
   		return 0
   	return 1
   
  
positive.code: 	icon_state = "memorizer"
  	item_state = "nullrod"
  
  /obj/item/device/flash/handheld //this is now the regular pocket flashes
negative.code: 		if(user && convert)
  			terrible_conversion_proc(M, user)
  			M.Stun(1)
  		user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
  		return 1
  	else
  		user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
  		return 0
  
  /obj/item/device/flash/attack(mob/living/M, mob/user)
  	if(!try_use_flash(user))
  