anchor.diff:  			W.loc = src
   			cell = W
   			user << "<span class='notice'>You insert the power cell.</span>"
  -//			chargecount = 0
   		update_icons()
   
   	else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool) || istype(W, /obj/item/device/assembly/signaler))
  
positive.code: 		var/obj/item/weapon/weldingtool/WT = W
  		if (src == user)
  			user << "<span class='warning'>You lack the reach to be able to repair yourself!</span>"
  			return 1
  		if (src.health >= src.maxHealth)
  			user << "<span class='warning'>[src] is already in good condition!</span>"
  			return 1
  		if (WT.remove_fuel(0, user))
  			adjustBruteLoss(-30)
  			updatehealth()
  			add_fingerprint(user)
  			visible_message("[user] has fixed some of the dents on [src].")
  			return 0
  		else
  			user << "<span class='warning'>The welder must be on for this task!</span>"
  			return 1
  
  	else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
  		var/obj/item/stack/cable_coil/coil = W
  		if (coil.use(1))
  			adjustFireLoss(-30)
  			updatehealth()
  			user.visible_message("[user] has fixed some of the burnt wires on [src].", "<span class='notice'>You fix some of the burnt wires on [src].</span>")
  		else
  			user << "<span class='warning'>You need one length of cable to repair [src]!</span>"
  
  	else if (istype(W, /obj/item/weapon/crowbar))	// crowbar means open or close the cover
  		if(opened)
  
negative.code: 		if(2) //New Module
  			connected_ai << "<br><br><span class='notice'>NOTICE - Cyborg module change detected: [name] has loaded the [designation] module.</span><br>"
  		if(3) //New Name
  			connected_ai << "<br><br><span class='notice'>NOTICE - Cyborg reclassification detected: [oldname] is now designated as [newname].</span><br>"
  