anchor.diff:  	return
   
   /obj/spacepod/proc/moved_inside(var/mob/living/carbon/human/H as mob)
  +	var/fukkendisk = usr.GetTypeInAllContents(/obj/item/weapon/disk/nuclear)
  +	if(fukkendisk)
  +		usr << "\red <B>The nuke-disk locks the door as you try to get in. You evil person.</b>"
  +		return
  +
   	if(H && H.client && H in range(1))
   		if(src.occupant)
   			H.reset_view(src)
  
positive.code: 	set category = "Object"
  	set name = "Enter Pod"
  	set src in oview(1)
  
  	if(usr.restrained() || usr.stat || usr.weakened || usr.stunned || usr.paralysis || usr.resting) //are you cuffed, dying, lying, stunned or other
  		return
  	if (usr.stat || !ishuman(usr))
  		return
  	if (src.occupant)
  		usr << "\blue <B>You starts climbing into the secondary seat.</B>"
  		visible_message("\blue [usr] starts to climb into [src.name]")
  		if(enter_after(40,usr))
  			moved_inside(usr)
  
  		else
  			usr << "You stop entering the spacepod."
  		return
  /*
  	if (usr.abiotic())
  		usr << "\blue <B>Subject cannot have abiotic items on.</B>"
  
negative.code: 	if(!health)
  		spawn(0)
  			if(occupant)
  				if(occupant2)
  					occupant2 << "<big><span class='warning'>Critical damage to the vessel detected, core explosion imminent!</span></big>"
  				occupant << "<big><span class='warning'>Critical damage to the vessel detected, core explosion imminent!</span></big>"
  				for(var/i = 10, i >= 0; --i)
  					if(occupant)
  