anchor.diff:  			G.real_name = "[mob_name] [capitalize(colour)]"
   			G.icon_living = "parasite[colour]"
   			G.icon_state = "parasite[colour]"
  +			G.icon_dead = "parasite[colour]"
   			G.animated_manifest = TRUE
   			user << "[G.tech_fluff_string]."
   			G.speak_emote = list("states")
  
positive.code: 	G << "You are capable of manifesting or recalling to your master with verbs in the Guardian tab. You will also find a verb to communicate with them privately there."
  	G << "While personally invincible, you will die if [user.real_name] does, and any damage dealt to you will have a portion passed on to them as you feed upon them to sustain yourself."
  	G << "[G.playstyle_string]"
  	user.verbs += /mob/living/proc/guardian_comm
  	user.verbs += /mob/living/proc/guardian_recall
  	user.verbs += /mob/living/proc/guardian_reset
  
negative.code: 	icon = 'icons/mob/mob.dmi'
  	icon_state = "stand"
  	icon_living = "stand"
  	icon_dead = "stand"
  	speed = 0
  	a_intent = "harm"
  	stop_automated_movement = 1
  