anchor.diff:  	border: solid 1px #E5E5E5;
   }
   </style></head><body><table align="center" class="colored"><tr><td colspan="4"><center>"}
  -
  +			var/const/BOOM = "Bad Mix"
   			var/sortText = sort ? "<a href='?src=\ref[src];action=All'>All</a>" : "All"
  -			var/list/types = list("Health", "Mana", "Explosion", "Taming", "Pets", "Luck", "Defense", "Damage")
  +			var/list/types = list("Health", "Mana", BOOM, "Taming", "Pets", "Luck", "Defense", "Damage")
   			for(var/t in types)
   				sortText += t == sort ? " | [t]" : " | <a href='?src=\ref[src];action=[t]'>[t]</a>"
   
  
positive.code: 				var/potion = worldData.potions[ing]
  
  				if(potion == 0)
  					if(sort != "Explosion") continue
  					potion = "Explosion"
  				else
  					if(sort == "Explosion") continue
  					if(sort && !findtext("[potion]", sort)) continue
  
  					var/list/t = splittext("[potion]", "/")
  
negative.code: 					     life   = new /Random(15,25),
  					     color  = "#000")
  
  					if(potion == 0 && prob(70))
  						emit(loc    = loc,
  							 ptype  = /obj/particle/smoke,
  							 amount = 60,
  