anchor.diff:  		var/dist = get_dist(original, T)
   		if(dist > last_dist)
   			last_dist = dist
  -			sleep(1 + min(burst_range - last_dist, 12) * 0.5) //gets faster as it gets further out
  +			sleep(1 + min(burst_range - last_dist, 12) * spread_speed) //gets faster as it gets further out
   		new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
   
   /mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
  
positive.code: /mob/living/simple_animal/hostile/megafauna/hierophant/AttackingTarget()
  	if(!blinking)
  		if(target && isliving(target))
  			INVOKE_ASYNC(src, .proc/melee_blast, get_turf(target)) //melee attacks on living mobs produce a 3x3 blast
  		return ..()
  
  /mob/living/simple_animal/hostile/megafauna/hierophant/DestroySurroundings()
  	if(!blinking)
  
negative.code: /obj/effect/temp_visual/hierophant/blast
  	icon_state = "hierophant_blast"
  	name = "vortex blast"
  	light_range = 2
  	light_power = 2
  	desc = "Get out of the way!"
  	duration = 9
  	var/damage = 10 //how much damage do we do?
  