anchor.diff:  	icon = 'icons/obj/power.dmi'
   	icon_state = "coil"
   	inhand_icon_state = "coil"
  +	novariants = FALSE
   	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
   	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
   	max_amount = MAXCOIL
   	amount = MAXCOIL
   	merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
   	color = "yellow"
  -	var/cable_color = "yellow"
   	desc = "A coil of insulated power cable."
   	throwforce = 0
   	w_class = WEIGHT_CLASS_SMALL
  
positive.code: 		return
  	switch(layer_result)
  		if("Layer 1")
  			name = "cable coil"
  			icon_state = "coil"
  			color = "red"
  			target_type = /obj/structure/cable/layer1
  			target_layer = CABLE_LAYER_1
  		if("Layer 2")
  			name = "cable coil"
  			icon_state = "coil"
  			color = "yellow"
  			target_type = /obj/structure/cable
  			target_layer = CABLE_LAYER_2
  		if("Layer 3")
  			name = "cable coil"
  			icon_state = "coil"
  			color = "blue"
  			target_type = /obj/structure/cable/layer3
  			target_layer = CABLE_LAYER_3
  		if("Multilayer cable hub")
  			name = "multilayer cable hub"
  			icon_state = "cable_bridge"
  			color = "white"
  			target_type = /obj/structure/cable/multilayer
  			target_layer = CABLE_LAYER_2
  		if("Multi Z layer cable hub")
  			name = "multi z layer cable hub"
  			icon_state = "cablerelay-broken-cable"
  			color = "white"
  			target_type = /obj/structure/cable/multilayer/multiz
  			target_layer = CABLE_LAYER_2
  	update_icon()
  
  
  
negative.code: 	full_w_class = WEIGHT_CLASS_SMALL
  	grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
  	usesound = 'sound/items/deconstruct.ogg'
  	var/cable_color = "yellow"
  	var/obj/structure/cable/target_type = /obj/structure/cable
  	var/target_layer = CABLE_LAYER_2
  
  