anchor.diff:  			Zombify(H)
   		else if (L.stat) //So they don't get stuck hitting a corpse
   			L.gib()
  -			visible_message("<span class='danger'>[src] tears [L] to pieces!</span>", \
  -			"<span class='userdanger'>You feast on [L], restoring your health!</span>")
  +			visible_message("<span class='danger'>[src] tears [L] to pieces!</span>")
  +			src << "<span class='userdanger'>You feast on [L], restoring your health!</span>"
   			src.revive()
   
   /mob/living/simple_animal/hostile/zombie/death()
  
positive.code: 	robust_searching = 1
  	stat_attack = 2
  	gold_core_spawnable = 1
  	var/mob/living/carbon/human/stored_corpse = null
  
  
  
negative.code: 			stored_corpse.ckey = src.ckey
  		qdel(src)
  		return
  	src << "<span class='userdanger'>You're down, but not quite out. You'll be back on your feet within a minute or two.</span>"
  	spawn(rand(800,1200))
  		visible_message("<span class='danger'>[src] staggers to their feet!</span>")
  		src.revive()
  