anchor.diff:  				var/mob/dead/observer/O = user
   				O.reenter_corpse()
   
  -			var/mob/living/carbon/human/lich = new /mob/living/carbon/human(get_turf(marked_item))
  +			var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_loc)
   
   			lich.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(lich), slot_shoes)
   			lich.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(lich), slot_w_uniform)
  
positive.code: 			if(!marked_item || qdeleted(marked_item)) //Wait nevermind
  				user << "<span class='warning'>Your phylactery is gone!</span>"
  				return
  			else if(user.z != marked_item.z)
  				user << "<span class='warning'>Your phylactery is out of range!</span>"
  				return
  
  
negative.code: 					var/mob/living/carbon/C = old_body
  					for(var/obj/item/W in C)
  						C.unEquip(W)
  				var/wheres_wizdo = dir2text(get_dir(get_turf(old_body), item_loc))
  				if(wheres_wizdo)
  					old_body.visible_message("<span class='warning'>Suddenly [old_body.name]'s corpse falls to pieces! You see a strange energy rise from the remains, and speed off towards the [wheres_wizdo]!</span>")
  					old_body.Beam(item_loc,icon_state="drain_life",icon='icons/effects/effects.dmi',time=10+10*resurrections,maxdistance=INFINITY)
  				old_body.dust()
  
  		if(!marked_item) //linking item to the spell
  