anchor.diff:  			src << "<span class='danger'><B>Success! Bomb armed!</span></B>"
   			bomb_cooldown = world.time + 200
   			B.spawner = src
  -			B.disguise (A)
  +			B.disguise(A)
   		else
   			src << "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</span></B>"
   
  
positive.code:  <br>
   <b>Support</b>:Has two modes. Combat; Medium power attacks and damage resist. Healer; Heals instead of attack, but has low damage resist and slow movement. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.<br>
   <br>
   <b>Explosive</b>: High damage resist and medium power attack. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
  "}
  
  /obj/item/weapon/paper/guardian/update_icon()
  
negative.code: 	if(summoner)
  		summoner.ExtinguishMob()
  		summoner.adjust_fire_stacks(-20)
  
  /mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
  	if(..())
  