anchor.diff:  	desc = "Dry them out to make coffee."
   	icon_state = "coffee_robusta"
   	dried_type = /obj/item/weapon/reagent_containers/food/snacks/grown/coffee_robusta
  +
   	New(var/loc, var/potency = 20)
   		..()
   		if(reagents)
  
positive.code: 	icon_state = "gatfruit"
  	origin_tech = "combat=3"
  	trash = /obj/item/weapon/gun/projectile/revolver
  	New(var/loc, var/potency = 60)
  		..()
  		if(reagents)
  
negative.code: 	desc = "Nutritious!"
  	icon_state = "grapes"
  	dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin
  
  	New(var/loc, var/potency = 10)
  		..()
  		if(reagents)
  