anchor.diff:   * Bike Horns
    */
   
  -
   /obj/item/bikehorn
   	name = "bike horn"
   	desc = "A horn off of a bicycle."
  
positive.code: 	playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
  	return (BRUTELOSS)
  
  /obj/item/bikehorn/airhorn
  	name = "air horn"
  	desc = "Damn son, where'd you find this?"
  
negative.code: 	. = ..()
  	AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
  
  //golden bikehorn
  /obj/item/bikehorn/golden
  	name = "golden bike horn"
  	desc = "Golden? Clearly, it's made with bananium! Honk!"
  	icon_state = "gold_horn"
  	item_state = "gold_horn"
  	var/flip_cooldown = 0
  
  /obj/item/bikehorn/golden/attack()
  	if(flip_cooldown < world.time)
  		flip_mobs()
  	return ..()
  
  /obj/item/bikehorn/golden/attack_self(mob/user)
  	if(flip_cooldown < world.time)
  		flip_mobs()
  	..()
  
  /obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
  