anchor.diff:  				var/obj/effect/proc_holder/spell/spell = S
   				spell.updateButtonIcon()
   
  -<<<<<<< HEAD
  -=======
  +
   /mob/living/proc/remove_CC(should_update_mobility = TRUE)
   	SetStun(0, FALSE)
   	SetKnockdown(0, FALSE)
  
positive.code: 	if(should_update_mobility)
  		update_mobility()
  
  >>>>>>> ad1dd38655... Adds snailpeople as a rare genetic meltdown effect (#42889)
  //proc used to completely heal a mob.
  /mob/living/proc/fully_heal(admin_revive = 0)
  	restore_blood()
  
negative.code: 	setOxyLoss(0, 0)
  	setCloneLoss(0, 0)
  	setBrainLoss(0)
  	remove_CC(FALSE)
  	set_disgust(0)
  	radiation = 0
  	set_nutrition(NUTRITION_LEVEL_FED + 50)
  	bodytemperature = BODYTEMP_NORMAL
  