anchor.diff:  		return TRUE
   	log_combat(attacker, defender, "punched")
   	var/obj/item/bodypart/affecting = defender.get_bodypart(ran_zone(attacker.zone_selected))
  -	var/armor_block = defender.run_armor_check(affecting, MELEE)
   	var/picked_hit_type = pick("punch", "kick")
   	var/bonus_damage = 0
   	if(defender.body_position == LYING_DOWN)
   		bonus_damage += 5
   		picked_hit_type = "stomp"
  -	defender.apply_damage(rand(5, 10) + bonus_damage, attacker.get_attack_type(), affecting, armor_block)
  +	defender.apply_damage(10 + bonus_damage, attacker.get_attack_type(), affecting)
   	if(picked_hit_type == "kick" || picked_hit_type == "stomp")
   		attacker.do_attack_animation(defender, ATTACK_EFFECT_KICK)
   		playsound(get_turf(defender), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  
positive.code: /datum/martial_art/krav_maga/proc/leg_sweep(mob/living/attacker, mob/living/defender)
  	if(defender.stat || defender.IsParalyzed())
  		return FALSE
  	var/obj/item/bodypart/affecting = defender.get_bodypart(BODY_ZONE_CHEST)
  	var/armor_block = defender.run_armor_check(affecting, MELEE)
  	defender.visible_message(span_warning("[attacker] leg sweeps [defender]!"), \
  					span_userdanger("Your legs are sweeped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), null, attacker)
  	to_chat(attacker, span_danger("You leg sweep [defender]!"))
  	playsound(get_turf(attacker), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	defender.apply_damage(rand(20, 30), STAMINA, affecting, armor_block)
  	defender.Knockdown(60)
  	log_combat(attacker, defender, "leg sweeped")
  	return TRUE
  
negative.code: 					span_userdanger("Your neck is karate chopped by [attacker], rendering you unable to speak!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  	to_chat(attacker, span_danger("You karate chop [defender]'s neck, rendering [defender.p_them()] unable to speak!"))
  	playsound(get_turf(attacker), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  	defender.apply_damage(10, attacker.get_attack_type(), BODY_ZONE_HEAD)
  	if(iscarbon(defender))
  		var/mob/living/carbon/carbon_defender = defender
  		if(carbon_defender.silent <= 10)
  			carbon_defender.silent = clamp(carbon_defender.silent + 10, 0, 10)
  