anchor.diff:  					tmp/fired = 0
   					Random/cd = new(30, 50)
   
  -				MoveDelay = 4
  +				MoveDelay = 3
   				AttackDelay = 1
   
   				Eye_of_The_Fallen
  
positive.code: 				HPmodifier  = 4
  				DMGmodifier = 0.55
  				MoveDelay   = 4
  				AttackDelay = 4
  
  				New()
  					..()
  
negative.code: 			if(guildName in killedBy)
  				killedBy[guildName]++
  			else
  				killedBy[guildName] = 1
  obj
  	countdown
  		var/marks      = 0
  