anchor.diff:  					turret.name = finish_name
   					turret.installation = installed_gun.type
   					turret.setup(installed_gun)
  +					turret.locked = FALSE
   					qdel(src)
   					return
   
  
positive.code: 				return
  
  			else if(I.tool_behaviour == TOOL_WELDER)
  				if(!I.tool_start_check(user, amount=5)) //uses up 5 fuel
  					return
  
  				to_chat(user, span_notice("You start to remove the turret's interior metal armor..."))
  
  				if(I.use_tool(src, user, 20, volume=50, amount=5)) //uses up 5 fuel
  					build_step = PTURRET_BOLTED
  					to_chat(user, span_notice("You remove the turret's interior metal armor."))
  					new /obj/item/stack/sheet/iron(drop_location(), 2)
  
negative.code: 			else if(I.tool_behaviour == TOOL_CROWBAR && !anchored)
  				I.play_tool_sound(src, 75)
  				to_chat(user, span_notice("You dismantle the turret construction."))
  				new /obj/item/stack/sheet/iron(loc, 5)
  				qdel(src)
  				return
  
  