anchor.diff:  	examine_list += span_notice("[A.p_theyre(TRUE)] currently under deadchat control using the [(deadchat_mode & DEMOCRACY_MODE) ? "democracy" : "anarchy"] ruleset!")
   
   	if(deadchat_mode & DEMOCRACY_MODE)
  -		examine_list += span_notice("Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] seconds.")
  +		examine_list += span_notice("Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] second\s.")
   	else if(deadchat_mode & ANARCHY_MODE)
  -		examine_list += span_notice("Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] seconds.")
  +		examine_list += span_notice("Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] second\s.")
   
   	var/extended_examine = "<span class='notice'>Command list:"
   
  
positive.code: 		return
  
  	if(deadchat_mode & ANARCHY_MODE)
  		var/cooldown = ckey_to_cooldown[source.ckey] - world.time
  		if(cooldown > 0)
  			to_chat(source, span_warning("Your deadchat control inputs are still on cooldown for another [cooldown * 0.1] seconds."))
  			return MOB_DEADSAY_SIGNAL_INTERCEPT
  		inputs[message].Invoke()
  		ckey_to_cooldown[source.ckey] = world.time + input_cooldown
  		to_chat(source, span_notice("\"[message]\" input accepted. You are now on cooldown for [input_cooldown * 0.1] seconds."))
  		return MOB_DEADSAY_SIGNAL_INTERCEPT
  
  	if(deadchat_mode & DEMOCRACY_MODE)
  
negative.code: 	if(!isnull(result))
  		inputs[result].Invoke()
  		if(!(deadchat_mode & MUTE_DEMOCRACY_MESSAGES))
  			var/message = "<span class='deadsay italics bold'>[parent] has done action [result]!<br>New vote started. It will end in [input_cooldown * 0.1] second\s.</span>"
  			for(var/M in orbiters)
  				to_chat(M, message)
  	else if(!(deadchat_mode & MUTE_DEMOCRACY_MESSAGES))
  