anchor.diff:  			H.mind.kills += "[name] ([ckey])"
   
   	if(!gibbed)
  -		emote("deathgasp") //let the world KNOW WE ARE DEAD
  -
   		update_canmove()
   		if(client) blind.layer = 0
   
  
positive.code: /mob/living/carbon/human/proc/Drain()
  	ChangeToHusk()
  	mutations |= NOCLONE
  	return
  
negative.code: 	if(stat == DEAD)	return
  	if(healths)		healths.icon_state = "health5"
  
  	if(!gibbed)
  		emote("deathgasp") //let the world KNOW WE ARE DEAD
  
  	stat = DEAD
  	dizziness = 0
  	jitteriness = 0
  