anchor.diff:  /obj/machinery/firealarm/attack_hand(mob/user)
   	if(buildstage != 2)
   		return ..()
  +	add_fingerprint(user)
   	var/area/A = get_area(src)
   	if(A.fire)
   		reset()
  
positive.code: 					W.play_tool_sound(src)
  					qdel(src)
  					return
  	return ..()
  
  
  
negative.code: 		alarm()
  
  /obj/machinery/firealarm/attack_ai(mob/user)
  	return attack_hand(user)
  
  /obj/machinery/firealarm/attack_robot(mob/user)
  	return attack_hand(user)
  
  /obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
  	add_fingerprint(user)
  