anchor.diff:  		else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2))
   			user << "\blue Now adding plating..."
   			if (do_after(user,40))
  +				if(!W)
  +					return
   				user << "\blue You added the plating!"
   				var/turf/Tsrc = get_turf(src)
   				Tsrc.ReplaceWithWall()
  
positive.code: 			else
  				user << "\blue Now reinforcing girders"
  				if (do_after(user,60))
  					user << "\blue Girders reinforced!"
  					W:use(1)
  					new/obj/structure/girder/reinforced( src.loc )
  
negative.code: 			if (src.icon_state == "reinforced") //Time to finalize!
  				user << "\blue Now finalising reinforced wall."
  				if(do_after(user, 50))
  					if(!W)
  						return
  					user << "\blue Wall fully reinforced!"
  					var/turf/Tsrc = get_turf(src)
  					Tsrc.ReplaceWithRWall()
  