anchor.diff: -<<<<<<< HEAD
  -
   //Ears: currently only used for headsets and earmuffs
   /obj/item/clothing/ears
   	name = "ears"
   	w_class = WEIGHT_CLASS_TINY
   	throwforce = 0
  -	slot_flags = SLOT_EARS
  +	slot_flags = ITEM_SLOT_EARS
   	resistance_flags = NONE
   
   /obj/item/clothing/ears/earmuffs
  
positive.code: 	icon = 'icons/obj/clothing/accessories.dmi'
  	icon_state = "headphones"
  	item_state = "headphones"
  	slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK		//Fluff item, put it whereever you want!
  	actions_types = list(/datum/action/item_action/toggle_headphones)
  	var/headphones_on = FALSE
  
  
negative.code: 	strip_delay = 15
  	equip_delay_other = 25
  	resistance_flags = FLAMMABLE
  	flags_2 = BANG_PROTECT_2
  
  /obj/item/clothing/ears/earmuffs/ComponentInitialize()
  	. = ..()
  	AddComponent(/datum/component/earhealing)
  
  /obj/item/clothing/ears/headphones
  	name = "headphones"
  