anchor.diff:  		janitor.cell.charge -= 20
   		var/refill = src.reagents.get_master_reagent_id()
   		spawn(600)
  -			src.reagents.add_reagent(refill, 10)
  +			src.reagents.add_reagent(refill, 45)
   	return
   
   
  
positive.code: 		return
  	playsound(src.loc, 'spray2.ogg', 50, 1, -6)
  
  	var/Sprays[3]
  	for(var/i=1, i<=3, i++) // intialize sprays
  		if(src.reagents.total_volume < 1) break
  		var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
  		D.name = "chemicals"
  		D.icon = 'chempuff.dmi'
  		D.create_reagents(15)
  		src.reagents.trans_to(D, 15)
  
  		var/rgbcolor[3]
  		var/finalcolor
  
negative.code: 			if(!D) continue
  
  			// Spreads the sprays a little bit
  			var/turf/my_target = get_turf(A) //pick(the_targets)
  			//the_targets -= my_target
  
  			var/list/affected = new()	// BubbleWrap
  			for(var/j=1, j<=rand(6,8), j++)
  				step_towards(D, my_target)
  				D.reagents.reaction(get_turf(D))
  				for(var/atom/t in get_turf(D))
  					if ( !(t in affected) )	// Only spray each person once, removes chat spam
  						D.reagents.reaction(t)
  						affected += t
  				sleep(2)
  			del(D)
  	sleep(1)
  