anchor.diff:  		occupant = null
   		update_icon()
   		updateUsrDialog()
  +	if(A == circuit)
  +		circuit = null
   	return ..()
   
   /obj/machinery/CanAllowThrough(atom/movable/mover, turf/target)
  
positive.code: 	GLOB.machines.Remove(src)
  	end_processing()
  	dropContents()
  	if(length(component_parts))
  		for(var/atom/A in component_parts)
  			qdel(A)
  		component_parts.Cut()
  	QDEL_NULL(circuit)
  	return ..()
  
  
negative.code: 	. = ..()
  	if (AM == occupant)
  		occupant = null
  	if(AM == circuit)
  		circuit = null
  
  /obj/machinery/proc/adjust_item_drop_location(atom/movable/AM)	// Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
  	var/md5 = md5(AM.name)										// Oh, and it's deterministic too. A specific item will always drop from the same slot.
  