anchor.diff:  
   
   /*client
  -	fps = 30
  +	fps = 50
   	glide_size = 32
   
   mob/Player
  
positive.code: 
  
  
  WorldData/var/tmp/baseChance = 0.015
negative.code: 
  mob/Player/verb/ToggleFPS()
  	set category = null
  	if(client.fps == 50)
  		client.fps = 10
  		client.glide_size = 0
  		GLIDE = 0
  	else
  		client.fps = 50
  		client.glide_size = 32
  		GLIDE = 32
  	src << infomsg("FPS set to [client.fps].")
  