anchor.diff:  	icon_state = "glaive"
   	overlay_state = "longhandle"
   	slot_flags = ITEM_SLOT_BACK
  +	wielded_mult = 2
   
   /obj/item/melee/smith/twohand/glaive/ComponentInitialize()
   	. = ..()
  
positive.code: 	name = "broadsword"
  	icon_state = "broadsword"
  	overlay_state = "broadhilt"
  	force = 9
  	wielded_mult = 1.8
  
  /obj/item/melee/smith/twohand/zweihander
  
negative.code: 	item_flags = NEEDS_PERMIT //it's a bigass sword/spear. beepsky is going to give you shit for it.
  	sharpness = SHARP_EDGED
  	material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
  	force = 10
  	wielded_mult = 1.75
  	w_class = WEIGHT_CLASS_BULKY
  
  