anchor.diff:  
   			if (get_dist(src, src.target) >= distance) src.frustration++
   			else src.frustration--
  -			if(frustration >= 35) set_null()
  +			if(frustration >= 35 || lamarr) set_null()
   
   		if(quick_move)
   			spawn(cycle_pause/2)
  
positive.code: 					target = C
  
  			if(target)
  				set_attack()
  			else if(state != 2)
  				set_idle()
  				idle()
  
  		else if(target)
  			var/turf/distance = get_dist(src, target)
  			set_attack()
  
  			if(can_see(src,target,viewrange))
  				if(distance <= 1)
  					for(var/mob/O in viewers(world.view,src))
  						O.show_message("\red <B>[src.target] has been leapt on by [lamarr ? src.name : "the alien"]!</B>", 1, "\red You hear someone fall", 2)
  					if (!lamarr)
  
negative.code: 			if (path_target.len) path_target = new/list()
  
  			var/last_health = INFINITY
  			var/view
  			if (lamarr)
  				view = 1
  			else
  				view = viewrange-2
  			for (var/mob/living/carbon/C in range(view,src.loc))
  				if (C.stat == 2 || isalien(C) || C.alien_egg_flag || !can_see(src,C,viewrange))
  					continue
  				if(C:stunned || C:paralysis || C:weakened)
  