anchor.diff:  	icon_state = "bone setter"
   	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
   	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  -	custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500)
  +	custom_materials = list(/datum/material/iron = 5000,  /datum/material/glass = 2500, /datum/material/silver = 2500)
   	flags_1 = CONDUCT_1
   	item_flags = SURGICAL_TOOL
   	w_class = WEIGHT_CLASS_SMALL
  
positive.code: 	throwforce = 9
  	throw_speed = 2
  	throw_range = 5
  	custom_materials = list(/datum/material/iron=1000)
  	attack_verb_continuous = list("attacks", "slashes", "saws", "cuts")
  	attack_verb_simple = list("attack", "slash", "saw", "cut")
  	sharpness = SHARP_EDGED
  
negative.code: 	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	hitsound = 'sound/weapons/circsawhit.ogg'
  	custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000, /datum/material/silver = 5000)
  	flags_1 = CONDUCT_1
  	item_flags = SURGICAL_TOOL
  	force = 15
  