anchor.diff:  
   	if(!M.IsVocal())
   		return
  +	if(jammers)
  +		for(var/obj/item/device/radio/syndicate/R in world)
  +			if(R.jamming)
  +				if(get_dist(R,src)<7)
  +					return
   
   	if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl
   
  
positive.code: 			return -1
  	if (!on)
  		return -1
  	if (!freq) //recieved on main frequency
  		if (!listening)
  			return -1
  
negative.code: 
  /obj/item/device/radio/off	// Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
  	listening = 0			// And it's nice to have a subtype too for future features.
  
  /obj/item/device/radio/syndicate
  	New()
  		freerange=1