anchor.diff:  /mob/living/carbon/human/movement_delay()
   	var/tally = 0
  -	if(status_flags & GOTTAGOFAST)
  -		tally -= 1
  -	if(status_flags & GOTTAGOREALLYFAST)
  -		tally -= 2
   
   	if(species.slowdown)
   		tally = species.slowdown
  
positive.code: 	if(!buckled || (buckled && !istype(buckled, /obj/structure/stool/bed/chair/wheelchair)))
  		if(shoes)
  			tally += shoes.slowdown
  
  /*
  		for(var/organ_name in list("l_foot","r_foot","l_leg","r_leg"))
  			var/obj/item/organ/external/E = get_organ(organ_name)
  			if(!E || (E.status & ORGAN_DESTROYED))
  				tally += 4
  			else if(E.status & ORGAN_SPLINTED)
  				tally += 0.5
  			else if(E.status & ORGAN_BROKEN)
  				tally += 1.5
  */
  
  	if(buckled && istype(buckled, /obj/structure/stool/bed/chair/wheelchair))
  		for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
  
negative.code: 
  	if(FAT in src.mutations)
  		tally += 1.5
  	if (bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
  		tally += (BODYTEMP_COLD_DAMAGE_LIMIT - bodytemperature) / COLD_SLOWDOWN_FACTOR
  
  	tally += 2*stance_damage //damaged/missing feet or legs is slow
  
  