anchor.diff:  	if(total_players)
   		parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
   		if(station_evacuated)
  -			parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
  -			parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
  -		parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
  +			parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
  +			parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
  +		parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
   	return parts.Join("<br>")
   
   /datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
  
positive.code: /datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
  	var/clients = GLOB.player_list.len
  	var/surviving_humans = 0
  	var/surviving_total = 0
  	var/ghosts = 0
  	var/escaped_humans = 0
  	var/escaped_total = 0
  
  	for(var/mob/M in GLOB.player_list)
  		if(ishuman(M))
  			if(!M.stat)
  				surviving_humans++
  				if(M.z == ZLEVEL_CENTCOM)
  					escaped_humans++
  		if(!M.stat)
  			surviving_total++
  			if(M.z == ZLEVEL_CENTCOM)
  				escaped_total++
  
  		if(isobserver(M))
  			ghosts++
  
  	if(clients)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
  	if(ghosts)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
  	if(surviving_humans)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
  	if(surviving_total)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
  	if(escaped_humans)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
  	if(escaped_total)
  		SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
  
  	gather_antag_success_rate()
  
  /datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
  	var/team_gid = 1
  	var/list/team_ids = list()
  
  
negative.code: 
  	return parts.Join()
  
  /datum/controller/subsystem/ticker/proc/count_survivors()
  	. = list()
  	var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
  	var/num_survivors = 0
  	var/num_escapees = 0
  	var/num_shuttle_escapees = 0
  	var/num_ghosts = 0
  	var/num_human_survivors = 0
  	var/num_human_escapees = 0
  
  	//Player status report
  	for(var/i in GLOB.mob_list)
  		var/mob/Player = i
  		if(Player.mind && !isnewplayer(Player))
  			if(isobserver(Player))
  				num_ghosts++
  			if(Player.stat != DEAD && !isbrain(Player))
  				num_survivors++
  				if(ishuman(Player))
  					num_human_survivors++
  				if(station_evacuated) //If the shuttle has already left the station
  					var/list/area/shuttle_areas
  					if(SSshuttle && SSshuttle.emergency)
  						shuttle_areas = SSshuttle.emergency.shuttle_areas
  					if(Player.onCentCom() || Player.onSyndieBase())
  						num_escapees++
  						if(ishuman(Player))
  							num_human_escapees++
  						if(shuttle_areas[get_area(Player)])
  							num_shuttle_escapees++
  	
  	.[POPCOUNT_SURVIVORS] = num_survivors
  	.[POPCOUNT_ESCAPEES] = num_escapees
  	.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
  	.[POPCOUNT_HUMAN_SURVIVORS] = num_human_survivors
  	.[POPCOUNT_HUMAN_ESCAPEES] = num_human_escapees
  	.[POPCOUNT_GHOSTS] = num_ghosts
  
  /datum/controller/subsystem/ticker/proc/survivor_report()
  	var/list/parts = list()
  	var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
  	var/popcount = count_survivors()
  	
  	//Round statistics report
  	var/datum/station_state/end_state = new /datum/station_state()
  	end_state.count()
  