anchor.diff:  	start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
   	req_access = list(GLOB.access_rd)
   
  -
  -
   /obj/structure/displaycase/trophy
   	name = "trophy display case"
   	desc = "Store your trophies of accomplishment in here, and they will stay forever."
  
positive.code: 		else
  			to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
  		return
  	else if(!alert && istype(W,/obj/item/weapon/crowbar)) //Only applies to the lab cage and player made display cases
  		if(broken)
  			if(showpiece)
  				to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
  
negative.code: 	return
  
  /obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
  	if(W.GetID() && !broken && openable)
  		if(allowed(user))
  			to_chat(user,  "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
  			toggle_lock(user)
  