anchor.diff:  		playsound(M.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 300, 1)
   		spawn(12)
   			loc = M.loc
  -	return
   
   /mob/living/simple_animal/hostile/retaliate/clown/insane/MoveToTarget()
   	return
  
positive.code: /mob/living/simple_animal/shade/howling_ghost/Life()
  	..()
  	timer--
  	if(timer == 0)
  		roam()
  		spooky_ghosty()
  		timer = rand(1,15)
  
  
negative.code: 				if (prob (49))
  					M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
  					if(prob(20))
  						playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
  				else
  					M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
  //				M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
  					if(prob(30))
  						playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
  			else
  				if(prob(50))
  					return
  				else if(prob (95))
  					M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
  					if(prob(20))
  						playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
  				else
  					M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
  //				M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
  					playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)*/
  
  
  ///////////////////////////////////////
  