anchor.diff:  			else
   				p << npcsay("Saratri: Wow! I can't believe you killed the Basilisk!")
   
  +	Malcolm
  +		icon_state="goblin1"
  +
  +		Talk()
  +			set src in oview(3)
  +			var/mob/Player/p = usr
  +			var/questPointer/pointer = p.questPointers["Draw Me a Stick \[Daily]"]
  +			if(pointer)
  +				if(pointer.stage)
  +					if(p.checkQuestProgress("Malcolm"))
  +						p << npcsay("Malcolm: Good job! I can't believe you pulled it off!")
  +					else
  +						p << npcsay("Malcolm: Go kill the Stickman!")
  +					return
  +				else if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
  +					p.questPointers -= pointer
  +					pointer = null
  +
  +			if(!pointer)
  +				p << npcsay("Malcolm: Welcome to floor 2! Did you know Basilisk is not the strongest monster here?! There's a magical stickman in this floor, if you manage to defeat it I will reward you.")
  +				p.startQuest("Draw Me a Stick \[Daily]")
  +			else
  +				p << npcsay("Malcolm: Wow! I can't believe you killed the Stickman!")
  +
   	Hunter
   		icon_state="lord"
   
  
positive.code: 		Reward
  			desc = "Go back to Saratri to get your reward!"
  			reqs = list("Saratri" = 1)
  
  
  	Eyes
  
negative.code: 			else
  				p << npcsay("Cassandra: You should try helping my twin sister Alyssa, she's sitting at Three Broom Sticks, I hear she seeks an immortality potion.")
  
  obj/items/demonic_essence
  	icon       = 'jokeitems.dmi'
  	icon_state = "DarknessPowder"
  
  	Take()
  		set src in oview(1)
  		var/mob/Player/p = usr
  		if(p.checkQuestProgress("Demonic Essence"))
  			p << infomsg("You touch the demonic essence and it fades, you feel as if you carry it inside your soul.")
  			loc = null
  		else
  			p << errormsg("You don't need this item.")
  
  	New()
  		..()
  
  		emit(loc    = src, ptype  = /obj/particle/magic,
  						   amount = 5,
  						   angle  = new /Random(1, 359),
  						   speed  = 2,
  						   life   = new /Random(20,25))
  
  		animate(src, color = rgb(255, 0, 0), time = 10, loop = -1)
  		animate(color = rgb(255, 0, 255), time = 10)
  
  		spawn(100)
  			loc = null
  
  
  var/list/quest_list
  
  