anchor.diff:  //drops and kills the hugger if any is remaining
   /obj/structure/alien/egg/proc/Burst(kill = TRUE)
   	if(status == GROWN || status == GROWING)
  +		status = BURSTING
   		proximity_monitor.SetRange(0)
  -		status = BURST
   		update_appearance()
   		flick("egg_opening", src)
   		addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
   
   /obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
  +	status = BURST
   	if(child)
   		child.forceMove(get_turf(src))
   		// TECHNICALLY you could put non-facehuggers in the child var
  
positive.code: 		return
  	if(user.getorgan(/obj/item/organ/alien/plasmavessel))
  		switch(status)
  			if(BURST)
  				to_chat(user, span_notice("You clear the hatched egg."))
  				playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
  
negative.code:  */
  
  //for the status var
  #define BURSTING "bursting"
  #define BURST "burst"
  #define GROWING "growing"
  #define GROWN "grown"
  