anchor.diff:  	inv_box.screen_loc = ui_rhand
   	inv_box.slot_id = slot_r_hand
   	inv_box.layer = 19
  +	inv_box.color = ui_color
  +	inv_box.alpha = ui_alpha
   	src.r_hand_hud_object = inv_box
   	src.adding += inv_box
   
  
positive.code: 	using.name = "disarm"
  	using.icon = ico
  	using.screen_loc = ui_acti
  	using.layer = 21
  	src.adding += using
  	disarm_intent = using
  
negative.code: 	mymob.throw_icon.icon_state = "act_throw_off"
  	mymob.throw_icon.name = "throw"
  	mymob.throw_icon.screen_loc = ui_drop_throw
  	mymob.throw_icon.color = ui_color
  	mymob.throw_icon.alpha = ui_alpha
  	src.hotkeybuttons += mymob.throw_icon
  
  	mymob.oxygen = new /obj/screen()
  	mymob.oxygen.icon = ui_style
  