anchor.diff:  		New(loc, mob/Player/p, spell, size=0)
   			set waitfor = 0
   
  -			level += p.Ghost.level
  +			level += p.Ghost.level*2
   			color = rgb(rand(20, 255), rand(20, 255), rand(20, 255), rand(190,255))
   
   			..(loc, p, spell, size)
  
positive.code: 		New(loc, mob/Player/p, spell, size=0)
  			set waitfor = 0
  
  			level += p.Fire.level
  
  			..(loc, p, spell, size)
  
  
negative.code: 		summoner = p
  		cast = spell
  
  		level   += p.level + p.Summoning.level*2
  		MHP      = 4 * (level) + 200
  		HP       = MHP
  		duration = 600 + p.Summoning.level*10
  