anchor.diff:  				//ClearRequest("Aim")
   				G.target.NotTargeted(G)
   mob/verb
  +//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
   	AllowTargetMove()
   		set hidden=1
   		spawn(1) target_can_move = !target_can_move
  
positive.code: 			if(M) return M
  	return 0
  
  mob/var
  	list/targeted_by
  	target_time = -100
  
negative.code: 	load_into_chamber()
  		return 0
  
  //Removing the lock and the buttons.
  	dropped(mob/user as mob)
  		if(target)
  			target.NotTargeted(src)
  