anchor.diff:  			in_combat = FALSE
   			return SHAME
   
  +	sleep(0.5 SECONDS)
   	user.adjustBruteLoss(450)
   
   	in_combat = FALSE
  
positive.code:   *
    * Makes the toy shout their special attack cry and updates its cooldown. Then, does the special attack.
    * Arguments:
    *	* victim - the toy being hit by the special move
    */
  /obj/item/toy/prize/proc/special_attack_move(obj/item/toy/prize/victim) 
  	say(special_attack_cry + "!!")
  
negative.code:   * It will then randomly decide attacks for each toy, occasionally making one or the other use their special attack.
    * When either mech has no more health, the loop ends, and it displays the victor and the loser while updating their stats and resetting them.
    * Arguments:
    * * attacker - the attacking toy, the toy in the attacker_controller's hands
    * * attacker_controller - the user, the one who is holding the toys / controlling the fight
    * * opponent - optional arg used in Mech PvP battles: the other person who is taking part in the fight (controls src)
    */
  /obj/item/toy/prize/proc/mecha_brawl(obj/item/toy/prize/attacker, mob/living/carbon/attacker_controller, mob/living/carbon/opponent)
  	//A GOOD DAY FOR A SWELL BATTLE!
  