anchor.diff:  	item.forceMove(src)
   	name = "[initial(name)] ([storedorgan.name])"
   
  +/obj/item/autosurgeon/organ/proc/use_autosurgeon()
  +	storedorgan = null
  +	name = initial(name)
  +	if(uses != INFINITE)
  +		uses--
  +	if(!uses)
  +		desc = "[initial(desc)] Looks like it's been used up."
  +
   /obj/item/autosurgeon/organ/attack_self(mob/user)//when the object it used...
   	if(!uses)
   		to_chat(user, span_alert("[src] has already been used. The tools are dull and won't reactivate."))
  
positive.code: 	var/organ_type = /obj/item/organ
  	var/starting_organ
  	var/obj/item/organ/storedorgan
  
  /obj/item/autosurgeon/organ/syndicate
  	name = "suspicious implant autosurgeon"
  	icon_state = "syndicate_autoimplanter"
  
  /obj/item/autosurgeon/organ/Initialize(mapload)
  	. = ..()
  
negative.code: 	storedorgan.Insert(user)//insert stored organ into the user
  	user.visible_message(span_notice("[user] presses a button on [src], and you hear a short mechanical noise."), span_notice("You feel a sharp sting as [src] plunges into your body."))
  	playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
  	use_autosurgeon()
  
  /obj/item/autosurgeon/organ/attackby(obj/item/weapon, mob/user, params)
  	if(istype(weapon, organ_type))
  