anchor.diff:  	if(active_spawns_2.len)
   		var/turf/RT = pick_n_take(valid_mining_turfs_2) //Pick a random mining Z-level turf
   		var/MS2_tospawn = pick_n_take(active_spawns_2)
  -		for(var/mob/living/simple_animal/hostile/H in urange(36,RT)) //prevents mob clumps
  -			if((ispath(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(src, H) <= 40)
  +		for(var/mob/living/simple_animal/hostile/H in urange(70,RT)) //prevents mob clumps
  +			if((ispath(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(src, H) <= 70)
   				active_spawns_2.Add(MS2_tospawn)
   				return //let's try not to dump megas too close to each other?	
  -			if((ispath(MS2_tospawn, /obj/structure/spawner) || istype(H, /obj/structure/spawner)) && get_dist(src, H) <= 24)
  +			if((ispath(MS2_tospawn, /obj/structure/spawner) || istype(H, /obj/structure/spawner)) && get_dist(src, H) <= 35)
   				active_spawns_2.Add(MS2_tospawn)
   				return //let's at least /try/ to space these out?
  -			for(var/obj/structure/spawner/LT in urange(36,RT)) //prevents tendril/mega clumps
  -				if((ispath(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(src, LT) <= 40)
  +			for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps
  +				if((ispath(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(src, LT) <= 70)
   					active_spawns_2.Add(MS2_tospawn)
   					return //let's try not to dump megas too close to each other?	
  -				if((ispath(MS2_tospawn, /obj/structure/spawner)) && get_dist(src, LT) <= 24)
  +				if((ispath(MS2_tospawn, /obj/structure/spawner)) && get_dist(src, LT) <= 35)
   					active_spawns.Add(MS2_tospawn)
   					return //let's at least /try/ to space these out?
   			// man the overhead on this is gonna SUCK
  
positive.code: 					continue
  				if(!istype(TT, /turf/open/floor/plating/asteroid))
  					continue
  				valid_mining_turfs.Add(TT)
  	if(!valid_mining_turfs)
  		flags = SS_NO_FIRE
  
negative.code: 				if(!A.mob_spawn_allowed)
  					continue
  				if(!istype(TT, /turf/open/floor/plating/asteroid))
  					continue
  				if(/turf/open/lava in orange(9, TT))
  					continue
  				valid_mining_turfs_2.Add(TT)	
  	else
  