anchor.diff:  				update_clothing()
   				return
   
  -
   /mob/living/carbon/human/proc/equip_if_possible(obj/item/W, slot, del_on_fail = 1) // since byond doesn't seem to have pointers, this seems like the best way to do this :/
   	//warning: icky code
   	var/equipped = 0
  -	if((slot == l_store || slot == r_store || slot == belt || slot == wear_id) && !src.w_uniform)
  -		del(W)
  -		return
  -	if(slot == s_store && !src.wear_suit)
  -		del(W)
  -		return
   	switch(slot)
   		if(slot_back)
   			if(!src.back)
  
positive.code: 				src.w_uniform = W
  				equipped = 1
  		if(slot_l_store)
  			if(!src.l_store)
  				src.l_store = W
  				equipped = 1
  		if(slot_r_store)
  			if(!src.r_store)
  				src.r_store = W
  				equipped = 1
  		if(slot_s_store)
  			if(!src.s_store)
  				src.s_store = W
  				equipped = 1
  		if(slot_in_backpack)
  
negative.code: 
  	if(equipped)
  		W.layer = 20
  		if(src.back && W.loc != src.back)
  			W.loc = src
  	else
  		if (del_on_fail)
  			del(W)
  