anchor.diff:  			reagent_state = LIQUID
   			color = "#8E18A9" // rgb: 142, 24, 169
   			toxpwr = 2
  -			meltprob = 100
  +			meltprob = 30
   
   /////////////////////////Food Reagents////////////////////////////
   // Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food
  
positive.code: 					if(ishuman(M))
  						var/mob/living/carbon/human/H = M
  
  						if(H.wear_mask)
  							if(!H.wear_mask.unacidable)
  								del (H.wear_mask)
  								H.update_inv_wear_mask(0)
  								H << "\red Your mask melts away but protects you from the acid!"
  							else
  								H << "\red Your mask protects you from the acid!"
  							return
  
  						if(H.head)
  							if(prob(10) && !H.head.unacidable)
  								del(H.head)
  								H.update_inv_head(0)
  								H << "\red Your helmet melts away but protects you from the acid"
  							else
  								H << "\red Your helmet protects you from the acid!"
  							return
  
  					else if(ismonkey(M))
  						var/mob/living/carbon/monkey/MK = M
  						if(MK.wear_mask)
  							if(!MK.wear_mask.unacidable)
  								del (MK.wear_mask)
  								MK.update_inv_wear_mask(0)
  								MK << "\red Your mask melts away but protects you from the acid!"
  							else
  								MK << "\red Your mask protects you from the acid!"
  							return
  
  					if(!M.unacidable)
  						if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30)
  							var/mob/living/carbon/human/H = M
  							var/datum/limb/affecting = H.get_organ("head")
  							if(affecting)
  								if(affecting.take_damage(10*toxpwr, 5*toxpwr))
  									H.UpdateDamageIcon(0)
  								if(prob(meltprob))
  									H.emote("scream")
  									H.f_style = "Shaved"
  									H.h_style = "Bald"
  									H.update_hair(0)
  									H.status_flags |= DISFIGURED
  						else
  							M.take_organ_damage(min(10*toxpwr, volume * 2)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
  				else
  					if(!M.unacidable)
  						M.take_organ_damage(min(10*toxpwr, volume * 2))
  
  			reaction_obj(var/obj/O, var/volume)
  				if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob))
  
negative.code: 			description = "A strong mineral acid with the molecular formula H2SO4."
  			reagent_state = LIQUID
  			color = "#DB5008" // rgb: 219, 80, 8
  			toxpwr = 1
  			var/meltprob = 5
  
  			reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere
  				if(!istype(M, /mob/living))
  