anchor.diff:  				wizard.objectives += survive_objective
   
   		if(61 to 85)
  -			var/datum/objective/steal/steal_objective = new
  -			steal_objective.owner = wizard
  -			steal_objective.find_target()
  -			wizard.objectives += steal_objective
  +			var/datum/objective/assassinate/kill_objective = new
  +			kill_objective.owner = wizard
  +			kill_objective.find_target()
  +			wizard.objectives += kill_objective
   
   			if (!(locate(/datum/objective/hijack) in wizard.objectives))
   				var/datum/objective/hijack/hijack_objective = new
  
positive.code: 
  /datum/game_mode/wizard/pre_setup()
  	for(var/datum/mind/wiz in wizards)
  		wiz.current.loc = pick(wizardstart)io
  
  	return 1
  
  
negative.code: /datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard)
  	switch(rand(1,100))
  		if(1 to 30)
  			var/datum/objective/assassinate/kill_objective = new
  			kill_objective.owner = wizard
  			kill_objective.find_target()
  