anchor.diff:  	target = null
   	oldloc = null
   	ignore_list = list()
  -	nagged = 0
   	anchored = 0
   	update_icon()
   
  
positive.code: 			if(get_dir(src, scan_target) == targetdirection)
  				result = scan_target
  				anchored = 1
  		if(REPLACE_TILE)
  			F = scan_target
  			if(istype(F, /turf/open/floor/plating)) //The floor must not already have a tile.
  				result = F
  		if(FIX_TILE)	//Selects only damaged floors.
  			F = scan_target
  
negative.code: 
  	oldloc = loc
  
  /mob/living/simple_animal/bot/floorbot/proc/is_hull_breach(turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas.
  	var/area/t_area = get_area(t)
  	if(t_area && (t_area.name == "Space" || findtext(t_area.name, "huttle")))
  