anchor.diff:  		if(do_after(user, 20, target = src))
   			if (C.get_amount() < 10 || !C)
   				return
  -			if (C.get_amount() >= 10 && !terminal && opened && has_electronics > 0)
  +			if (C.get_amount() >= 10 && !terminal && opened && has_electronics)
   				var/turf/T = get_turf(src)
   				var/obj/structure/cable/N = T.get_cable_node()
   				if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
  
positive.code: 	powernet = 0		// set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
  	var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
  	var/mob/living/silicon/ai/malfai = null //See above --NeoFite
  	var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
  	var/overload = 1 //used for the Blackout malf module
  	var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
  	var/mob/living/silicon/ai/occupier = null
  
negative.code: 	if(!(flags_1 & NODECONSTRUCT_1))
  		if(!(stat & BROKEN))
  			set_broken()
  		if(opened != APC_COVER_REMOVED)
  			opened = APC_COVER_REMOVED
  			coverlocked = FALSE
  			visible_message("<span class='warning'>The APC cover is knocked down!</span>")
  			update_icon()
  
  