anchor.diff:  
   			if(combined_gas > MOLE_PENALTY_THRESHOLD)
   				radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel)
  -
  +		//Boom (Mind blown)
   		if(damage > explosion_point)
   			countdown()
   
  
positive.code: 			visible_message("<span class='warning'>[src] melts through [T]!</span>")
  		return
  
  	if(power)
  		soundloop.volume = CLAMP((50 + (power / 50)), 50, 100)
  	if(damage >= 300)
  
negative.code: 	else
  		soundloop.mid_sounds = list('sound/machines/sm/loops/calm.ogg' = 1)
  
  	//We play delam/neutral sounds at a rate determined by power and damage
  	if(last_accent_sound < world.time && prob(20))
  		var/aggression = min(((damage / 800) * (power / 2500)), 1.0) * 100
  		if(damage >= 300)
  