anchor.diff:  		if(health < maxHealth)
   			adjustBruteLoss(-10)
   		speak_chance *= 2
  +		speech_shuffle_rate += 10
   		user << "<span class='notice'>[src] eagerly devours the cracker.</span>"
   	..()
   	return
  
positive.code: 	var/parrot_stuck_threshold = 10 //if this == parrot_stuck, it'll force the parrot back to wandering
  
  	var/list/speech_buffer = list()
  	var/list/available_channels = list()
  
  	//Headset for Poly to yell at engineers :)
  
negative.code: 	   Every once in a while, the parrot picks one of the lines from the buffer and replaces an element of the 'speech' list. */
  /mob/living/simple_animal/parrot/handle_automated_speech()
  	..()
  	if(speech_buffer.len && prob(speech_shuffle_rate)) //shuffle out a phrase and add in a new one
  		if(speak.len)
  			speak.Remove(pick(speak))
  
  