anchor.diff:  	can_buckle = 1
   	burn_state = 0 //Burnable
   	burntime = 30
  +	layer = 5
   	var/image/over = null
   	var/ticks = 0
   
  
positive.code: 				buckled_mob.visible_message(pick(flavor_text))
  			playsound(buckled_mob.loc, 'sound/effects/noose_idle.ogg', 50, 1, -3)
  		if(4)
  			pixel_x -= 1
  			buckled_mob.pixel_x -= 1
  			ticks = 0
  	buckled_mob.adjustOxyLoss(5)
  	buckled_mob.emote("gasp")
  
negative.code: /obj/structure/noose/user_buckle_mob(mob/living/M, mob/user)
  	if(!in_range(user, src) || user.stat || user.restrained() || !iscarbon(M))
  		return 0
  	if(M.loc != src.loc) return 0 //Can only noose someone if they're on the same tile as noose
  
  	add_fingerprint(user)
  
  