anchor.diff:  	. = ..()
   	if(isliving(target))
   		var/mob/living/X = target
  -		var/newsize = pick(0.9, 0.8, 0.7, 0.6, 1.1, 1.2, 1.3, 1.4)
  -		var/current_size = 1
  -		X.resize = newsize*current_size
  -		current_size = newsize
  -		if(current_size < 0.25)	//if someone is smaller than 1/4 of their original size, it makes them not go that smol
  -			current_size = 0.26
  -		if(current_size > 2)
  -			current_size = 1.99 //if someone is 2 times bigger then their original size, it makes them not go as high as doug dimmadone hat is
  -		if(current_size > 1)
  +		var/newsize1 = 0.5
  +		var/newsize2 = 0.75
  +		var/newsize3 = 1
  +		var/newsize4 = 1.25
  +		var/newsize5 = 1.50
  +		var/resize = pick(newsize1, newsize2, newsize3, newsize4, newsize5)
  +		X.resize = resize*resize
  +		if(resize > 1)
   			X.pass_flags &= ~PASSTABLE //You won't passtables now big boy
  -		if(current_size < 0.85)
  +		if(resize < 0.85)
   			X.pass_flags = PASSTABLE
   		X.update_transform()
  -		..()
  +		.=..()
  
positive.code: 	if(iscarbon(target))
  		var/mob/living/carbon/X = target
  		X.randmuti()
  		if(prob(50))
  			X.easy_randmut(NEGATIVE)
  		else
  			if(prob(33))
  				X.easy_randmut(POSITIVE)
  			else
  				X.easy_randmut(MINOR_NEGATIVE)
  
  
  /obj/item/projectile/magic/runic_resizement
  
negative.code: 	. = ..()
  	if(iscarbon(target))
  		var/mob/living/carbon/X = target
  		if(prob(25))
  			X.reagents.add_reagent(/datum/reagent/toxin, 10)
  		else
  			if(prob(25))
  				X.reagents.add_reagent(/datum/reagent/toxin/amatoxin, 10)
  			else
  				if(prob(50))
  					X.reagents.add_reagent(/datum/reagent/toxin/fentanyl, 10)
  				else
  					if(prob(5))
  						X.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 20)
  					else
  						X.reagents.add_reagent(/datum/reagent/toxin/plasma, 10)
  
  
  /obj/item/projectile/magic/runic_death
  	name = "Runic Death"
  