anchor.diff:  		round_credits += "<br>"
   
   	round_credits += ..()
  -	return round_credits+	return round_credits
  
positive.code: 	config_tag = "gang"
  	antag_flag = ROLE_GANG
  	restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
  	required_players = 24
  	required_enemies = 1
  	recommended_enemies = 2
  	enemy_minimum_age = 14
  
negative.code: 		restricted_jobs += "Assistant"
  
  	//Spawn more bosses depending on server population
  	var/gangs_to_create = 4
  	if(prob(num_players()) && num_players() > 1.5*required_players)
  		gangs_to_create++
  	if(prob(num_players()) && num_players() > 2*required_players)
  