anchor.diff:  				animate(src, transform = matrix()*1.75, color = "[c]",   alpha = 150, time = 2,  easing = LINEAR_EASING)
   				animate(transform = null,               color = "white", alpha = 255, time = 10, easing = BOUNCE_EASING)
   
  +			getRecipe(obj/items/i, bonus, souls)
  +				for(var/t in typesof(/enchanting) - /enchanting)
  +					var/enchanting/e = new t
  +
  +					if(e.check(i, bonus, souls))
  +						return e
  +
   			enchant()
   				if(inUse) return
   				inUse = TRUE
  
positive.code: 	..()
  
  mob/Player/Logout()
  	Players<<"<B><font size=2 color=red><I>[usr] <b>logged out.</b></I></font></B>"
  	if(arcessoing)
  		stop_arcesso()
  
negative.code: 
  obj/items/bucket
  	icon = 'bucket.dmi'
  	canAuction = FALSE
  obj/items/freds_key
  	name = "Fred's key"
  	icon = 'key.dmi'
  