anchor.diff:  
   	action_icon_state = "repulse"
   
  -/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr, var/stun_amt = 20)
  +/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr, var/stun_amt = 40)
   	var/list/thrownatoms = list()
   	var/atom/throwtarget
   	var/distfromcaster
  
positive.code: 	sound = 'sound/magic/magic_missile.ogg'
  
  /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile
  	amt_knockdown = 3
  	sound = 'sound/magic/mm_hit.ogg'
  
  /obj/effect/proc_holder/spell/targeted/genetic/mutate
  
negative.code: 		var/mob/living/carbon/C = user
  		playsound(C.loc, 'sound/voice/hiss5.ogg', 80, 1, 1)
  		C.spin(6,1)
  	..(targets, user, 60)
  
  /obj/effect/proc_holder/spell/targeted/sacred_flame
  	name = "Sacred Flame"
  