anchor.diff:  	throw_range	= 20
   	origin_tech = "syndicate=1;engineering=3"
   	flags = NOBLUDGEON
  -	build_path = /obj/machinery/computer/camera_advanced/camera_bug
   
   	var/obj/machinery/camera/current = null
   
  
positive.code: 
  	interact()
  
  /obj/item/weapon/circuitboard/computer/camera_bug/process()
  	if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval)))
  		return
  	last_tracked = world.time
  
negative.code: 	return bugged_cameras
  
  
  /obj/item/device/camera_bug/proc/menu(list/cameras)
  	if(!cameras || !cameras.len)
  		return "No bugged cameras found."
  
  