anchor.diff:  /turf/closed/mineral/gibtonite/gets_drilled(mob/user, give_exp = FALSE, triggered_by_explosion = FALSE)
   	if(stage == GIBTONITE_UNSTRUCK && mineralAmt >= 1) //Gibtonite deposit is activated
   		playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE)
  -		explosive_reaction(user, triggered_by_explosion)
  +		explosive_reaction(user)
   		return
   	if(stage == GIBTONITE_ACTIVE && mineralAmt >= 1) //Gibtonite deposit goes kaboom
   		var/turf/bombturf = get_turf(src)
  
positive.code: 
  		var/notify_admins = !is_mining_level(z)
  
  		if(!triggered_by_explosion)
  			log_bomber(user, "has trigged a gibtonite deposit reaction via", src, null, notify_admins)
  		else
  			log_bomber(null, "An explosion has triggered a gibtonite deposit reaction via", src, null, notify_admins)
  
  
negative.code: 		defuse()
  	..()
  
  /turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null)
  	if(stage == GIBTONITE_UNSTRUCK)
  		activated_overlay = mutable_appearance('icons/turf/smoothrocks.dmi', "rock_Gibtonite_inactive", ON_EDGED_TURF_LAYER) //shows in gaps between pulses if there are any
  		SET_PLANE(activated_overlay, GAME_PLANE_UPPER, src)
  