anchor.diff:  		switch(choice)
   			if("Blood Spear (150)")
   				if(uses < 150)
  -					to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
  +					to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
   				else
   					uses -= 150
   					var/turf/T = get_turf(user)
  
positive.code: 						qdel(rite)
  			if("Blood Beam (500)")
  				if(uses < 500)
  					to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
  				else
  					var/obj/rite = new /obj/item/blood_beam()
  					uses -= 500
  
negative.code: 							 "<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
  			if("Blood Bolt Barrage (300)")
  				if(uses < 300)
  					to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
  				else
  					var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
  					uses -= 300
  