anchor.diff:  
   	switch(selected_scripture) //display info based on selected scripture tier
   		if(SCRIPTURE_DRIVER)
  -			data["tier_info"] = "<font color=#B18B25><i>These scriptures are always unlocked.</i></font>"
  +			data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
   		if(SCRIPTURE_SCRIPT)
   			if(SSticker.scripture_states[SCRIPTURE_SCRIPT])
   				data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
  
positive.code: 				data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
  			else
  				data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[APPLICATION_SERVANT_REQ]</b> Servants, <b>[APPLICATION_CACHE_REQ]</b> Tinkerer's Caches, and <b>[APPLICATION_CV_REQ]CV</b>.</i></font>"
  		if(SCRIPTURE_REVENANT)
  			if(SSticker.scripture_states[SCRIPTURE_REVENANT])
  				data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
  			else
  				data["tier_info"] = "<font color=#B18B25><i>These scriptures require at least <b>[REVENANT_SERVANT_REQ]</b> Servants, <b>[REVENANT_CACHE_REQ]</b> Tinkerer's Caches, and <b>[REVENANT_CV_REQ]CV</b>.</i></font>"
  		if(SCRIPTURE_JUDGEMENT)
  			if(SSticker.scripture_states[SCRIPTURE_JUDGEMENT])
  				data["tier_info"] = "<font color=#B18B25><b>This scripture is permenantly unlocked.</b></font>"
  
negative.code: 
  /obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
  	quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
  	/datum/clockwork_scripture/channeled/volt_blaster)
  
  /obj/item/clockwork/slab/cyborg/peacekeeper //four scriptures, plus a spear
  	quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
  	/datum/clockwork_scripture/channeled/volt_blaster)
  
  /obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
  	quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
  