anchor.diff:  		dat += thing_to_check
   
   		usr << browse(dat.Join("<br>"), "window=related_[C];size=420x300")
  +
  +/datum/admins/proc/HandleCMode()
  +	if(!check_rights(R_ADMIN))
  +		return
  +
  +	if(SSticker.HasRoundStarted())
  +		return alert(usr, "The game has already started.", null, null, null, null)
  +	var/dat = {"<B>What mode do you wish to play?</B><HR>"}
  +	for(var/mode in config.modes)
  +		dat += {"<A href='?src=\ref[src];[HrefToken()];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
  +	dat += {"<A href='?src=\ref[src];[HrefToken()];c_mode2=secret'>Secret</A><br>"}
  +	dat += {"<A href='?src=\ref[src];[HrefToken()];c_mode2=random'>Random</A><br>"}
  +	dat += {"Now: [GLOB.master_mode]"}
  +	usr << browse(dat, "window=c_mode")
  +
  +/datum/admins/proc/HandleFSecret()
  +	if(!check_rights(R_ADMIN))
  +		return
  +
  +	if(SSticker.HasRoundStarted())
  +		return alert(usr, "The game has already started.", null, null, null, null)
  +	if(GLOB.master_mode != "secret")
  +		return alert(usr, "The game mode has to be secret!", null, null, null, null)
  +	var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
  +	for(var/mode in config.modes)
  +		dat += {"<A href='?src=\ref[src];[HrefToken()];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
  +	dat += {"<A href='?src=\ref[src];[HrefToken()];f_secret2=secret'>Random (default)</A><br>"}
  +	dat += {"Now: [GLOB.secret_force_mode]"}
  +	usr << browse(dat, "window=f_secret")
  
positive.code: 		to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
  		Game() // updates the main game menu
  		SSticker.save_mode(GLOB.master_mode)
  		.(href, list("c_mode"=1))
  
  	else if(href_list["f_secret2"])
  		if(!check_rights(R_ADMIN|R_SERVER))
  
negative.code: 		cmd_admin_mute(href_list["mute"], text2num(href_list["mute_type"]))
  
  	else if(href_list["c_mode"])
  		return HandleCMode()
  
  	else if(href_list["f_secret"])
  		return HandleFSecret()
  
  	else if(href_list["c_mode2"])
  		if(!check_rights(R_ADMIN|R_SERVER))
  