anchor.diff:  		if(affected_mob.stat < 2) //he's alive
   			if(addict_reagent_present) //he's taken the reagent to which he's addicted
   				stage = 1
  +				tickcount++
   				if(prob(20))
  -					affected_mob << "\blue You feel a wave of euphoria as [addicted_to.name] surges through your bloodstream..."
  -				spawn(addiction_countdown)
  +					affected_mob << "\blue You feel a wave of euphoria as [addiction] surges through your bloodstream..."
  +				if(tickcount >= 900)
   					stage_act()
  +					tickcount = 0
   			else //he's ignored his addiction or hasn't taken the reagent
   				stage_act()
   		else //he's dead.
  
positive.code: 					stage--
  		if(3)
  			if(prob(5))
  				affected_mob << "\red You gotta have some [addicted_to.name]!"
  			if(affected_mob.sleeping && prob(1))
  				affected_mob << "\blue You feel better."
  				stage--
  
negative.code: 					stage--
  		if(4)
  			if(prob(7))
  				affected_mob << "\red Gotta have some [addiction]!"
  				if(prob(10))
  					affected_mob.take_organ_damage(1)
  			if(prob(2))
  