anchor.diff:  	switch(severity)
   		if(1)
   			if(activated && user && ishuman(user) && (user.wear_suit == src))
  -				user << "<span class='userdanger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>"
  +				user << "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>"
  +				user << "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>"
  +				user.emote("scream")
   			deactivate(1, 1)
   
  -/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk()
  -	var/mob/living/carbon/human/user = src.loc
  +/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk(mob/living/carbon/human/user, turf/to_turf)
  +	if(!user)
  +		user = src.loc
  +	if(phase_timer_id)
  +		deltimer(phase_timer_id)
  +		phase_timer_id = 0
   	if(istype(user))
  +		if(to_turf)
  +			user.forceMove(to_turf)
   		user.SetStunned(0)
   		user.next_move = 1
   		user.alpha = 255
  
positive.code: 		if(user.r_hand && !(hands_nodrop_states & 2))
  			user.r_hand.flags &= ~NODROP
  		if(phase_underlay && !qdeleted(phase_underlay))
  			qdel(phase_underlay)
  			phase_underlay = null
  		if(camera)
  
negative.code: 
  /obj/item/clothing/head/helmet/space/chronos/dropped()
  	if(suit)
  		suit.deactivate(1, 1)
  	..()
  
  /obj/item/clothing/head/helmet/space/chronos/Destroy()
  