anchor.diff:  			H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
   		else
   			H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
  -		return 1
  +		return 1*/
  
positive.code: 				if("Medical Doctor")
  					H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
  					H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
  				if("Orderly")
  					H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
  				if("Nurse")
  					H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
  					H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
  		else
  			H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
  			H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
  
negative.code: 	selection_color = "#ffeef0"
  	access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
  	minimal_access = list(access_medical, access_morgue, access_surgery)
  	alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist")
  
  	equip(var/mob/living/carbon/human/H)
  		if(!H)	return 0
  