anchor.diff:  	speak_chance = 1
   	turns_per_move = 15
   	meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
  -	response_help  = "pets "
  -	response_disarm = "gently pushes aside "
  -	response_harm   = "kicks "
  +	response_help  = "pets"
  +	response_disarm = "gently pushes aside"
  +	response_harm   = "kicks"
   	var/max_nutrition = 100	// different animals get hungry faster, basically number of 5-second steps from full to starving (60 == 5 minutes)
   	var/nutrition_step		// cycle step in nutrition system
   	var/obj/movement_target // eating-ing target
  
positive.code: 				if(nutrition >= max_nutrition)
  					return
  
  				if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
  					movement_target = null
  					stop_automated_movement = 0
  				if( !movement_target || !(movement_target.loc in oview(src, 3)) )
  					movement_target = null
  					stop_automated_movement = 0
  					for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,3))
  						if(isturf(S.loc) || ishuman(S.loc))
  							movement_target = S
  
negative.code: 	New()
  		if(!nutrition)
  			nutrition = max_nutrition * 0.33 // at 1/3 nutrition
  
  		reagents = new()
  		reagents.my_atom = src
  
  	Life()
  		..()
  