anchor.diff:  		<b>The code responses were:</b> <font color='red'>[GLOB.syndicate_code_response]</font><br>"
   		to_chat(world, text)
   
  -	return 1
  +	return TRUE
   
   /datum/game_mode/traitor/generate_report()
   	return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
  
positive.code: 							objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> <font color='grey'>(Optional)</font>"
  							SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
  					else
  						if(objective.check_completion())
  							objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
  							SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
  
negative.code: 							objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
  							SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
  							traitorwin = 0
  =======
  						objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
  						SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
  						traitorwin = FALSE
  >>>>>>> b9e981a... Removes a spawn from traitor code (#31465)
  					count++
  
  			if(uplink_true)
  