anchor.diff:  	total_mass = 5		//yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.
   	var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
   	var/on = FALSE
  +	var/can_block_projectiles = FALSE		//can't block guns
   	var/lethal_cost = 400			//10000/333*15 = 450. decent enough?? kinda?
   	var/lethal_damage = 15
   	var/lethal_stam_cost = 3.5
  
positive.code: 	else
  		return ..()
  
  /obj/item/melee/twohanded/required/electrostaff/process()
  	deductcharge(50)			//Wasteful!
  
  /obj/item/melee/twohanded/required/electrostaff/proc/deductcharge(amount)
  	var/obj/item/stock_parts/cell/C = get_cell()
  	if(!C)
  		turn_off()
  
negative.code: 	playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
  	return TRUE
  
  /obj/item/twohanded/electrostaff/proc/clowning_around(mob/living/user)
  	user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
  						"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
  	SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
  