anchor.diff:  				var/mob/living/carbon/human/H = user
   				var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
   				user << "\red You finish drawing the arcane markings of the Geometer."
  -				R.word1 = w1
  -				R.word2 = w2
  -				R.word3 = w3
  +				var/list/required = dictionary[chosen_rune]
  +				R.word1 = english[required[1]]
  +				R.word2 = english[required[2]]
  +				R.word3 = english[required[3]]
   				R.check_icon()
   				R.blood_DNA = list()
   				R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
  
positive.code: 			if(usr.get_active_hand() != src)
  				return
  
  			var/w1
  			var/w2
  			var/w3
  			var/list/english = list()
  			for (var/w in words)
  				english+=words[w]
  			if(usr)
  				w1 = input("Write your first rune:", "Rune Scribing") in english
  				for (var/w in words)
  					if (words[w] == w1)
  						w1 = w
  			if(usr)
  				w2 = input("Write your second rune:", "Rune Scribing") in english
  				for (var/w in words)
  					if (words[w] == w2)
  						w2 = w
  			if(usr)
  				w3 = input("Write your third rune:", "Rune Scribing") in english
  				for (var/w in words)
  					if (words[w] == w3)
  						w3 = w
  
  			if(usr.get_active_hand() != src)
  				return
  
negative.code: 	//				return
  	//		for(var/mob/M in nearby)
  	//			if(M == user)
  			for(var/entry in words)
  				words[entry] = T.words[entry]
  			user << "You copy the translation notes from your tome."
  
  
  