anchor.diff:  	src.updateUsrDialog()
   
   	var/i //our counter
  -	for(i=0,i<4,i++)
  +	for(i=0,i<4,++i)
   		sleep(50)
   		if(src.OCCUPANT)
   			var/burndamage = rand(6,10)
  
positive.code: 		overlays += "super"
  	if(isopen)
  		overlays += "open"
  	if(SUIT && isopen)
  		overlays += "suit"
  	if(HELMET && isopen)
  		overlays += "helm"
  	if(STORAGE && isopen)
  		overlays += "storage"
  	if(isbroken && isopen)
  		overlays += "broken"
  	return
  
  /obj/machinery/suit_storage_unit/power_change()
  
negative.code: 		if(!user.drop_item())
  			user << "<span class='notice'>\The [S] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		user << "You load the [S.name] into the suit storage compartment."
  		S.loc = src
  		src.SUIT = S
  		src.update_icon()
  