anchor.diff:  
   /obj/item/weapon/light/New()
   	..()
  -	switch(name)
  -		if("light tube")
  -			brightness = rand(6,9)
  -		if("light bulb")
  -			brightness = rand(4,6)
   	update()
   
   
  
positive.code: 	g_amt = 100
  	brightness = 8
  
  /obj/item/weapon/light/tube/large
  	w_class = 2
  	name = "large light tube"
  	brightness = 15
  
  /obj/item/weapon/light/bulb
  	name = "light bulb"
  	desc = "A replacement light bulb."
  
negative.code: 	base_state = "lbulb"
  	item_state = "contvapour"
  	g_amt = 100
  	brightness = 4
  
  /obj/item/weapon/light/throw_impact(atom/hit_atom)
  	..()
  	shatter()
  
  // update the icon state and description of the light
  
  