anchor.diff:  	//FREQ_BROADCASTING = 2
   
   /obj/item/radio/suicide_act(mob/living/user)
  -	user.visible_message("<span class='suicide'>[user] starts bouncing [src] off [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	user.visible_message("<span class='suicide'>[user] starts bouncing [src] off their head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
   	return BRUTELOSS
   
   /obj/item/radio/proc/set_frequency(new_frequency)
  
positive.code: 	desc = "A basic handheld radio that communicates with local telecommunication networks."
  	dog_fashion = /datum/dog_fashion/back
  
  	flags_1 = CONDUCT_1 | HEAR_1
  	slot_flags = ITEM_SLOT_BELT
  	throw_speed = 3
  	throw_range = 7
  
negative.code: 		return ..()
  
  /obj/item/radio/emp_act(severity)
  	emped++ //There's been an EMP; better count it
  	var/curremp = emped //Remember which EMP this was
  	if (listening && ismob(loc))	// if the radio is turned on and on someone's person they notice
  