anchor.diff:  				Death(mob/Player/killer)
   					..()
   
  -					SpawnPet(killer, 0.3, color, /obj/items/wearable/pets/dog)
  +					SpawnPet(killer, 0.3, null, /obj/items/wearable/pets/dog)
   
   			Snake
   				icon_state = "snake"
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.1, color, /obj/items/wearable/pets/wolf)
  
  			Snowman
  				icon = 'Snowman.dmi'
  
negative.code: 								w.Dispose()
  
  				else
  					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  						chance *= 4
  
  					if(prob(chance))
  						if(defaultColor == "rand")
  							animate(src)
  
  						color = "#d00"
  
  			proc/Death(mob/Player/killer)
  