anchor.diff:  		handle_hallucinations()
   
   	if(drunkenness)
  -		drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
  +		drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0)
   		if(drunkenness >= 6)
   			SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
   			if(prob(25))
  
positive.code: 			if(has_trait(TRAIT_DRUNK_HEALING))
  				adjustBruteLoss(-0.12, FALSE)
  				adjustFireLoss(-0.06, FALSE)
  
  		if(drunkenness >= 11 && slurring < 5)
  			slurring += 1.2
  
negative.code: 
  		if(drunkenness >= 101)
  			adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
  
  //used in human and monkey handle_environment()
  /mob/living/carbon/proc/natural_bodytemperature_stabilization()
  