anchor.diff:  	dismemberable = 0
   	max_damage = 5000
   	animal_origin = DEVIL_BODYPART
  +
  +#undef WARN_AND_SCREAM
positive.code: 	owner.update_health_hud() //update the healthdoll
  	owner.update_body()
  	owner.update_mobility()
  
  //Updates an organ's brute/burn states for use by update_damage_overlays()
  //Returns 1 if we need to update overlays. 0 otherwise.
  
negative.code: 	stam_heal_tick = 2
  
  /obj/item/bodypart/l_arm/set_disabled(new_disabled = TRUE)
  	. = ..()
  	if(disabled)
  		if(owner.stat > UNCONSCIOUS)
  			owner.emote("scream")
  		if(. && (owner.stat > DEAD))
  			to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
  		if(held_index)
  			owner.dropItemToGround(owner.get_item_for_held_index(held_index))
  	if(owner.hud_used)
  