anchor.diff:  		if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
   			text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
   		to_chat(world, text)
  -	return 1
  +	return TRUE
   
   
   /proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
  
positive.code: 
  /datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
  	var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
  	spawn(1)
  		nukeops_lastname = nukelastname(synd_mind.current)
  		NukeNameAssign(nukeops_lastname,syndicates) //allows time for the rest of the syndies to be chosen
  	synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
  	to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
  	to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
  
negative.code: 		synd_mob.equipOutfit(/datum/outfit/syndicate)
  	else
  		synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
  	return TRUE
  
  /datum/game_mode/nuclear/OnNukeExplosion(off_station)
  	..()
  