anchor.diff:  		items -= path
   
   
  -// stock
   obj/shopStand
   
   	mouse_opacity      = 2
  
positive.code: 				new item (p)
  				p << infomsg(txt)
  
  		else
  			..()
negative.code: 		artifactPrice = 0
  		goldPrice = 0
  		item
  		stock
  
  	Click()
  		if(src in oview(3))
  			var/mob/Player/p = usr
  
  			if(stock==0)
  				p << errormsg("Out of stock.")
  				return
  
  			var/ScreenText/s = new(p, src)
  			var/gold/gPrice = new(bronze=goldPrice)
  