anchor.diff:  
   	var/rigged = 0				// true if rigged to explode
   
  -// the smaller bulb light fixture
  +
   
   /obj/machinery/light/small
   	icon_state = "bulb1"
   	base_state = "bulb"
   	fitting = "bulb"
  -	brightness = 3
   	desc = "A small lighting fixture."
   	light_type = /obj/item/weapon/light/bulb
  -
  -/obj/machinery/light/small/spot
  -	brightness = 5
   
   /obj/machinery/light/spot
   	name = "spotlight"
  
positive.code: 			usr << "\blue You secure the light fixture."
  			anchored = 1
  			name = "Secured Light Fixture Frame"
  	else if(istype(W, /obj/item/weapon/wrench) && anchored)
  		playsound(src.loc, 'Ratchet.ogg', 100, 1)
  		var/turf/T = get_turf(user)
  
negative.code: 
  
  // a box of replacement light items
  /obj/item/weapon/storage/lightbox
  	name = "replacement bulbs"
  	icon = 'storage.dmi'
  