anchor.diff:  
   			var/heat = ((1 - cold_protection) * 0.1 + conduction_coefficient) * temperature_delta * (air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
   
  -			air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
  +			air1.temperature = clamp(air1.temperature - heat / air_heat_capacity, TCMB, MAX_TEMPERATURE)
   			mob_occupant.adjust_bodytemperature(heat / heat_capacity, TCMB)
   
   		air1.gases[/datum/gas/oxygen][MOLES] = max(0,air1.gases[/datum/gas/oxygen][MOLES] - 0.5 / efficiency) // Magically consume gas? Why not, we run on cryo magic.
   		air1.garbage_collect()
  +
  +		if(air1.temperature > 2000)
  +			take_damage(clamp((air1.temperature)/300, 7, 15), BURN, 0, 0)
   
   /obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
   	if(message_cooldown <= world.time)
  
positive.code: /obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
  	QDEL_NULL(radio)
  	QDEL_NULL(beaker)
  	return ..()
  
  /obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
  
negative.code: #define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
  ///Max temperature allowed inside the cryotube, should break before reaching this heat
  #define MAX_TEMPERATURE 4000
  
  /obj/machinery/atmospherics/components/unary/cryo_cell
  	name = "cryo cell"
  