anchor.diff:  	force = 5
   	w_class = 4.0
   	slot_flags = SLOT_BACK
  +
  +
  +//This should really be somewhere else but I don't know where. w/e
  +
  +/obj/item/weapon/inflatable_duck
  +	name = "inflatable duck"
  +	desc = "No bother to sink or swim when you can just float!"
  +	icon_state = "inflatable"
  +	item_state = "inflatable"
  +	flags = FPRINT | TABLEPASS
  +	icon = 'icons/obj/clothing/belts.dmi'
  +	slot_flags = SLOT_BELT
  
positive.code: /* Toys!
   * ContainsL
   *		Balloons
   *		Fake telebeacon
   *		Fake singularity
  
negative.code: 			sleep(135)
  			icon_state = "nuketoyidle"
  
  
  /obj/item/toy/therapy_red
  	name = "red therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is red."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyred"
  	item_state = "egg4" // It's the red egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_purple
  	name = "purple therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is purple."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapypurple"
  	item_state = "egg1" // It's the magenta egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_blue
  	name = "blue therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is blue."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyblue"
  	item_state = "egg2" // It's the blue egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_yellow
  	name = "yellow therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is yellow."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyyellow"
  	item_state = "egg5" // It's the yellow egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_orange
  	name = "orange therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is orange."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyorange"
  	item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
  	w_class = 1
  
  /obj/item/toy/therapy_green
  	name = "green therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is green."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapygreen"
  	item_state = "egg3" // It's the green egg in items_left/righthand
  	w_class = 1
  
  /obj/item/weapon/toddler
  	icon_state = "toddler"
  	name = "toddler"
  