anchor.diff:  
   	var/list/standing	= list()
   
  -	if(id!="human")
  -		standing += generate_colour_icon('icons/mob/human.dmi',"[H.base_icon_state]_s",H.dna.special_color,add_layer=-BODY_LAYER,overlay_only=1)
  -
   	handle_mutant_bodyparts(H)
   
   	// lipstick
  
positive.code: 				else
  					I.color = forced_colour
  			standing += I
  
  			if(S.hasinner)
  				if(S.gender_specific)
  					icon_string = "[id]_[g]_[bodypart]inner_[S.icon_state]_[layer]"
  				else
  					icon_string = "[id]_m_[bodypart]inner_[S.icon_state]_[layer]"
  
  				I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = icon_string, "layer" =- layer)
  
  				standing += I
  
  		H.overlays_standing[layer] = standing.Copy()
  		standing = list()
  
  	H.apply_overlay(BODY_BEHIND_LAYER)
  	H.apply_overlay(BODY_ADJ_LAYER)
  	H.apply_overlay(BODY_FRONT_LAYER)
  
  /datum/species/proc/spec_life(mob/living/carbon/human/H)
  	return
  
  /datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
  	return
  
  /datum/species/proc/auto_equip(mob/living/carbon/human/H)
  	// handles the equipping of species-specific gear
  	return
  
  /datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H)
  	if(slot in no_equip)
  		if(!(type in I.species_exception))
  			return 0
  
  	switch(slot)
  		if(slot_l_hand)
  			if(H.l_hand)
  
negative.code: 		add_logs(M, H, "attempted to touch")
  		H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
  		return 0
  	var/datum/martial_art/attacker_style = M.martial_art
  	switch(M.a_intent)
  		if("help")
  			if(H.health >= 0)
  