anchor.diff:  		qdel(src)
   
   /obj/item/weapon/survivalcapsule/proc/load()
  +	var/list/blacklist = list(/area/shuttle) //Shuttles move based on area, and we'd like not to break them
   	var/turf/start_turf = get_turf(src.loc)
   	var/turf/cur_turf
   	var/x_size = 5
  
positive.code: 	threshhold.carbon_dioxide = 0
  	threshhold.toxins = 0
  	var/area/ZZ = get_area(threshhold)
  	if(!(istype(ZZ, /area/shuttle)))
  		L.contents += threshhold
  	threshhold.overlays.Cut()
  
  
negative.code: 		SSair.add_to_active(A)
  		A.overlays.Cut()
  		var/area/Z = get_area(A)
  		if(!(Z.type in blacklist))
  			L.contents += A
  