anchor.diff:  		trapped = HOWLING_GHOST
   		return
   	else
  -		var/mob/living/carbon/human/H = new (loc)
  +		var/mob/living/carbon/human/H = new(loc)
   		H.makeSkeleton()
   		H.health = 1e5
   		insert(H)
  
positive.code: /mob/living/simple_animal/hostile/retaliate/clown/insane/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	if(istype(O,/obj/item/weapon/nullrod))
  		if(prob(5))
  			visible_message("<span class='notice'>[src] finally found the peace it deserves. HONK for the HonkMother !</span>");
  			playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
  			qdel(src)
  			return
  		else
  			visible_message("<span class='userdanger'>It seems to be resisting the effect!!!</span>");
  			return
  	..()
  
  
negative.code: 	heat_damage_per_tick = 0
  	cold_damage_per_tick = 0
  	unsuitable_atmos_damage = 0
  	var/timer
  
  /mob/living/simple_animal/hostile/retaliate/clown/insane/New()
  