anchor.diff:  /datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard)
   	switch(rand(1,100))
   		if(1 to 30)
  -
   			var/datum/objective/assassinate/kill_objective = new
   			kill_objective.owner = wizard
   			kill_objective.find_target()
  
positive.code: 				wizard.objectives += survive_objective
  
  		if(61 to 85)
  			var/datum/objective/steal/steal_objective = new
  			steal_objective.owner = wizard
  			steal_objective.find_target()
  			wizard.objectives += steal_objective
  
  			if (!(locate(/datum/objective/hijack) in wizard.objectives))
  				var/datum/objective/hijack/hijack_objective = new
  
negative.code: 
  /datum/game_mode/wizard/pre_setup()
  	for(var/datum/mind/wiz in wizards)
  		wiz.current.loc = pick(wizardstart)
  
  	return 1
  
  