anchor.diff:  			if (src.icon_state == "reinforced") //Time to finalize!
   				user << "\blue Now finalising reinforced wall."
   				if(do_after(user, 50))
  +					if(!W)
  +						return
   					user << "\blue Wall fully reinforced!"
   					var/turf/Tsrc = get_turf(src)
   					Tsrc.ReplaceWithRWall()
  
positive.code: 		else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2))
  			user << "\blue Now adding plating..."
  			if (do_after(user,40))
  				user << "\blue You added the plating!"
  				var/turf/Tsrc = get_turf(src)
  				Tsrc.ReplaceWithWall()
  
negative.code: 			else
  				user << "\blue Now reinforcing girders"
  				if (do_after(user,60))
  					if(!W)
  						return
  					user << "\blue Girders reinforced!"
  					W:use(1)
  					new/obj/structure/girder/reinforced( src.loc )
  