anchor.diff:  
   		The_Good_Snowman
   			icon_state = "snowman"
  -			level = 2100
  +			level = 2400
   			HPmodifier = 4
   			DMGmodifier = 3
   			MoveDelay = 3
  
positive.code: 			Death(mob/Player/killer)
  				..(killer)
  
  				SpawnPortal("teleportPointCoS Floor 3", "CoSBoss2LockDoor", lava=1)
  
  
  		Rat
  
negative.code: 					else
  						color = "#d00"
  
  		proc/SpawnPortal(dest, var/obj/Hogwarts_Door/gate/door, chance = 100, lava=0, timer=0)
  			set waitfor = 0
  
  			if(isElite) chance *= 5
  