anchor.diff:  					if(istype(B))
   						beakers -= B
   						user.put_in_hands(B)
  -			name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]"
  +			name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
   		if(stage > 1 && !active && clown_check(user))
   			user << "<span class='warning'>You prime \the [name]!</span>"
   
  
positive.code: 			det.loc = src
  			detonator = det
  			icon_state = initial(icon_state) +"_ass"
  			name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]"
  			stage = 1
  		else if(istype(W,/obj/item/weapon/screwdriver) && path != 2)
  			if(stage == 1)
  
negative.code: 					W.loc = src
  					beakers += W
  					stage = 1
  					name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
  				else
  					user << "\red \the [W] is empty."
  
  