anchor.diff:  	magic_fluff_string = "..And draw the Assistant, faceless and generic, but never to be underestimated."
   	tech_fluff_string = "Boot sequence complete. Standard combat modules loaded. Nanoswarm online."
   	bio_fluff_string = "Your scarab swarm stirs to life, ready to tear apart your enemies."
  +	var/battlecry = "AT"
  +
  +/mob/living/simple_animal/hostile/guardian/punch/verb/Battlecry()
  +	set name = "Set Battlecry"
  +	set category = "Guardian"
  +	set desc = "Choose what you shout as you punch"
  +	var/input = stripped_input(src,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 6)
  +	src.battlecry = input
  +
  +
  +
  +/mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
  +	..()
  +	src.say("<B>[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]\
  +	[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]</B>")
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +	playsound(loc, src.attack_sound, 50, 1, 1)
  +
  +
   
   //Fast Standard. Does less damage, has less resistance, but moves faster, has higher range
   
  
positive.code: 			return
  		else
  			src << "You moved out of range, and were pulled back! You can only move [range] meters from [summoner.real_name]"
  			loc = get_turf(summoner)
  
  /mob/living/simple_animal/hostile/guardian/Move() //Returns to summoner if they move out of range
  
negative.code: 		src.summoner.adjustBruteLoss(damage)
  		if(damage)
  			src.summoner << "<span class='danger'><B>Your [src.name] is under attack! You take damage!</span></B>"
  
  
  /mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
  	switch (severity)
  		if (1.0)
  			gib()
  			if(src.summoner)
  				src.summoner << "<span class='danger'><B>Your [src.name] was blown up!</span></B>"
  				src.summoner.gib()
  			return
  		if (2.0)
  			adjustBruteLoss(60)
  
  		if(3.0)
  			adjustBruteLoss(30)
  
  
  //Manifest, Recall, Communicate
  