anchor.diff:  
   /obj/structure/falsewall/sandstone
   	name = "sandstone wall"
  -	desc = "A wall with sandstone plating."
  +	desc = "A wall with sandstone plating. Rough."
   	icon = 'icons/turf/walls/sandstone_wall.dmi'
   	icon_state = ""
   	mineral = "sandstone"
  
positive.code: 
  /obj/structure/falsewall/plasma
  	name = "plasma wall"
  	desc = "A wall with plasma plating. This is definately a bad idea."
  	icon = 'icons/turf/walls/plasma_wall.dmi'
  	icon_state = ""
  	mineral = "plasma"
  
negative.code: 
  /obj/structure/falsewall/reinforced
  	name = "reinforced wall"
  	desc = "A huge chunk of reinforced metal used to separate rooms."
  	icon = 'icons/turf/walls/reinforced_wall.dmi'
  	icon_state = "r_wall"
  	walltype = "rwall"
  