anchor.diff:  			S.tank = wTank
   		S.loc = get_turf(src)
   		S.name = src.created_name
  +		user.u_equip(W)
   		del(W)
   		del(src)
   
  
positive.code: 			return
  
  		src.created_name = t
  
negative.code: 		src.build_step++
  		user << "You add the plant analyzer to [src]!"
  		src.name = "farmbot assembly"
  		user.u_equip(W)
  		del(W)
  
  	else if(( istype(W, /obj/item/weapon/reagent_containers/glass/bucket)) && (src.build_step == 1))
  		src.build_step++
  		user << "You add a bucket to [src]!"
  		src.name = "farmbot assembly with bucket"
  		user.u_equip(W)
  		del(W)
  
  	else if(( istype(W, /obj/item/weapon/minihoe)) && (src.build_step == 2))
  		src.build_step++
  		user << "You add a minihoe to [src]!"
  		src.name = "farmbot assembly with bucket and minihoe"
  		user.u_equip(W)
  		del(W)
  
  	else if((isprox(W)) && (src.build_step == 3))
  