anchor.diff:  		mobility_flags &= ~MOBILITY_STAND
   		if(!lying) //force them on the ground
   			lying = pick(90, 270)
  +			if(has_gravity() && !buckled)
  +				playsound(src, "bodyfall", 20, 1)
   	else
   		mobility_flags |= MOBILITY_STAND
   		lying = 0
  
positive.code: 			if(has_gravity())
  				playsound(src, "bodyfall", 20, 1)
  			return FALSE
  
  //Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
  //Robots, animals and brains have their own version so don't worry about them
  
negative.code: 		var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
  		visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
  		if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_MOVE))
  			set_resting(FALSE, TRUE)
  			attemptingstandup = FALSE
  			return TRUE
  		else
  