anchor.diff:  		..()
   
   /obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
  +	if(!locked && disassembled)
  +		return ..()
   	boom()
  
positive.code: 			return
  	return ..()
  
  /obj/structure/closet/crate/secure/loot/emag_act(mob/user)
  	. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
  	if(!locked)
  
negative.code: 				locked = FALSE
  				cut_overlays()
  				add_overlay("securecrateg")
  				tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
  			else if (input == null || sanitycheck == null || length(input) != codelen)
  				to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
  			else
  