anchor.diff:  	if (isslime(M))
   		var/mob/living/simple_animal/slime/T = M
   		slime_scan(T, user)
  -	else if (medicalTricorder > 0)
  +	else if (medicalTricorder)
   		healthscan(user, M)
   		return
   	else
  
positive.code: 
  	// Time of death
  	if(M.tod && (M.stat == DEAD))
  		to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
negative.code: 	throw_range = 7
  	materials = list(MAT_METAL=500,MAT_SILVER=300,MAT_GOLD=300)
  
  	var/medicalTricorder = FALSE	//Set to TRUE for normal medical scanner, set to FALSE for a gutted version
  
  
  obj/item/multitool/tricorder/suicide_act(mob/living/carbon/user)
  