anchor.diff:  	dir = FULLTILE_WINDOW_DIR
   	max_integrity = 100
   	fulltile = 1
  +	flags = NONE
   	smooth = SMOOTH_TRUE
   	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
   	level = 3
  
positive.code: 	max_integrity = 100
  	wtype = "shuttle"
  	fulltile = 1
  	reinf = 1
  	armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 100, fire = 80, acid = 100)
  	smooth = SMOOTH_TRUE
  
negative.code: 	icon_state = "tinted_window"
  	dir = FULLTILE_WINDOW_DIR
  	fulltile = 1
  	flags = NONE
  	smooth = SMOOTH_TRUE
  	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile/)
  	level = 3
  