anchor.diff:  			adjust_momentum(momentum_increment, 0)
   		if(WEST)
   			adjust_momentum(-momentum_increment, 0)
  -	handle_linked_movement(oldLoc, get_turf(wearer))
   
   //The wearer has momentum left. Move them and take some away, while negating the momentum that moving the wearer would gain. Or force the wearer to lose control if they are incapacitated.
   /obj/item/device/flightpack/proc/momentum_drift()
  
positive.code: 		momentum_x = 0
  		momentum_y = 0
  		usermessage("DISENGAGING FLIGHT ENGINES.")
  		update_slowdown()
  		wearer.floating = FALSE
  		wearer.visible_message("<font color='blue' size='2'>[wearer] drops to the ground as their flight engines cut out!</font>")
  		//NO SOUND YET	playsound(
  
negative.code: 		wearer.movement_type &= ~FLYING
  		wearer.pass_flags &= ~flight_passflags
  		flight = FALSE
  		update_slowdown()
  		if(suit && suit.shoes)
  			suit.shoes.toggle(FALSE)
  		if(isturf(wearer.loc))
  