anchor.diff:  	for(counter = 1; counter < animals; counter++)
   		var/mobType = pick(valid_animals)
   		new mobType(get_turf(src))
  +	warn_admins(user, "Mass Mob Spawn")
   
   /obj/item/weapon/relic/proc/rapidDupe(var/mob/user)
   	visible_message("<span class='notice'>[src] emits a loud pop!</span>")
  
positive.code: 			ejectItem()
  		if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
  			visible_message("<span class='notice'>[src] malfunctions, melting [exp_on] and leaking radiation!.</span>")
  			for(var/mob/living/m in oview(1))
  				m.apply_effect(25,IRRADIATE)
  			ejectItem(TRUE)
  		if(prob(EFFECT_PROB_LOW-badThingCoeff))
  			visible_message("<span class='notice'>[src] malfunctions, spewing toxic waste!.</span>")
  			for(var/turf/T in oview(1))
  				if(!T.density)
  					if(prob(EFFECT_PROB_VERYHIGH))
  						new /obj/effect/decal/cleanable/greenglow(T)
  
negative.code: 			badThingCoeff++
  		if(prob(EFFECT_PROB_VERYLOW-badThingCoeff))
  			visible_message("<span class='notice'>[src] malfunctions and destroys [exp_on], lashing it's arms out at nearby people!.</span>")
  			for(var/mob/living/m in oview(1, src))
  				m.apply_damage(15,"brute",pick("head","chest","groin"))
  			ejectItem(TRUE)
  		if(prob(EFFECT_PROB_LOW-badThingCoeff))
  