anchor.diff:  				temp_pod.soundVolume = 50
   			. = TRUE
   		////////////////////////////STYLE CHANGES//////////////////
  -		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
  +		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)	
   		//as a way to get the proper icon state, name, and description of the pod.
   		if("styleStandard")
   			temp_pod.setStyle(STYLE_STANDARD)
  
positive.code: 	updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
  	qdel(temp_pod) //Delete the temp_pod
  	qdel(selector) //Delete the selector effect
  	. = ..()
negative.code: 		if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
  			refreshBay()
  			. = TRUE
  		if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)	
  			launcherActivated = !launcherActivated
  			updateCursor(launcherActivated) //Update the cursor of the user to a cool looking target icon
  			. = TRUE
  