anchor.diff:  			objective_selector = rand(0,5)
   		//Pregenerated list of objective flavors. Highly modular.
   		if (objective_selector == 0)
  -			explanation_text = "Murder [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role] with his/her own job equipment. Prepare a witty one-liner to accompany the act"
  +			explanation_text = "Murder [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. Try to do it with his/her own job equipment, and prepare a witty one-liner to accompany the act."
   		if (objective_selector == 1)
  -			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role] in an elaborate and creative way. Aim for maximum style points."
  +			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. Try to do it in an elaborate and creative way."
   		if (objective_selector == 2)
  -			explanation_text = "Publicly execute [target.current.real_name] the [!target_role_type ? target.assigned_role : target.special_role] and destroy the body. Make sure there are as many witnesses as possible."
  +			explanation_text = "Publicly execute [target.current.real_name] the [!target_role_type ? target.assigned_role : target.special_role]. You are encouraged to make sure there are as many witnesses as possible and to attempt to destroy the body."
   		if (objective_selector == 3)
  -			explanation_text = "Befriend [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role], then kill him when he least expects it."
  +			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. Your employer suggests befriending him, then killing him when he least expects it."
   		if (objective_selector == 4)
   			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]."
   		if (objective_selector == 5)
  -			explanation_text = "Stealth-kill [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. Ensure that there is no evidence; The scene should look like nothing ever happened."
  +			explanation_text = "The Mafia has called in a favor; you must kill [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. They won't be able to control the local authorities, so the Don suggested you do it 'real quiet like'"
   	else
   		explanation_text = "Free Objective"
   
  
positive.code: datum/objective/mutiny/update_explanation_text()
  	..()
  	if(target && target.current)
  		explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]."
  	else
  		explanation_text = "Free Objective"
  
  
negative.code: 	if (objective_selector == 0)
  		explanation_text = "Steal [targetinfo.name]."
  	if (objective_selector == 1)
  		explanation_text = "Seize control of [targetinfo.name]. Your contact recommended doing it loudly; the attention will provide cover for other operatives."
  	if (objective_selector == 2)
  		explanation_text = "The Mafia is calling in a favor. You must steal [targetinfo.name], they don't care how."
  	if (objective_selector == 3)
  		explanation_text = "Procure [targetinfo.name]. Your contact recommended keeping it quiet; You're can't collect that paycheck if you're dead."
  	if (objective_selector == 4)
  		explanation_text = "Steal [targetinfo.name]. If possible, use it to create as much chaos as you can."
  	if (objective_selector == 5)
  		explanation_text = "Grab [targetinfo.name]. It may be a good idea to sabotage a nearby area of the station to create a distraction."
  	dangerrating = targetinfo.difficulty
  	return steal_target
  
  