anchor.diff:  	description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen."
   	color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
   	taste_description = "water"
  +	overdose_threshold = 150 //Imagine drinking a gallon of water
   	var/cooling_temperature = 2
   	glass_icon_state = "glass_clear"
   	glass_name = "glass of water"
  
positive.code: 
  /datum/reagent/fuel/unholywater	//if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
  	name = "Unholy Water"
  	description = "Something that shouldn't exist on this plane of existence."
  	taste_description = "suffering"
  	pH = 6.5
  
negative.code: /datum/reagent/water/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with water can help put them out!
  	if(!istype(M))
  		return
  	if(method == INGEST)
  		M.adjustStaminaLoss(-0.2*REM, 0)
  	if(method == TOUCH)
  		M.adjust_fire_stacks(-(reac_volume / 10))
  		M.ExtinguishMob()
  	..()
  
  /datum/reagent/water/overdose_start(mob/living/M)
  	metabolization_rate = 45 * REAGENTS_METABOLISM
  	M.adjustBruteLoss(4*REM, 0) //Your cells start to explode
  	if(iscarbon(M))
  		var/mob/living/carbon/C = M
  		C.applyLiverDamage(2)
  	..()
  	. = 1
  
  /datum/reagent/water/holywater
  	name = "Holy Water"
  