anchor.diff:  						var/obj/item/I = C.get_active_held_item()
   						if(I)
   							if(C.drop_item())
  -								C.visible_message("<span class='danger'>[I] is yanked off of [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
  +								C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
   								on_hit(I) //grab the item as if you had hit it directly with the tentacle
   								return 1
   							else
  -								to_chat(firer, "<span class='danger'>You can't seem to pry [I] off of [C]'s hands!<span>")
  +								to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!<span>")
   								return 0
   						else
   							to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!<span>")
  
positive.code: /obj/item/weapon/gun/magic/tentacle/shoot_with_empty_chamber(mob/living/user as mob|obj)
  	to_chat(user, "<span class='warning'>The [name] is not ready yet.<span>")
  
  /obj/item/ammo_casing/magic/tentacle
  	name = "tentacle"
  	desc = "a tentacle."
  
negative.code: 		Space Suit
  		Shield
  		Armor
  		Tentacles
  */
  
  
  