anchor.diff:  			Fire_Golem
   				icon = 'monsters.dmi'
   				icon_state="firegolem"
  -				gold = 132
  -				HP = 1980
  -				MHP = 1980
  -				Dmg = 660
  -				Def=30
  -				Expg = 115
   				level = 450
   				AttackDelay = 3
   				var/tmp/fired = 0
  
positive.code: 			Troll
  				icon = 'monsters2.dmi'
  				icon_state="troll"
  				gold = 175
  				HP = 3000
  				MHP = 3000
  				Def=10
  				Dmg = 930
  				Expg = 310
  				level = 350
  			House_Elf
  				icon = 'monsters2.dmi'
  				icon_state="houseelf"
  				gold = 0
  				HP = 200
  				MHP = 200
  				Def=10
  				Dmg = 150
  				Expg = 0
  				level = 5
  			Stone_Golem
  				icon = 'monsters.dmi'
  				icon_state="stonegolem"
  				gold = 75
  				HP = 500
  				MHP = 500
  				Dmg = 200
  				Def=20
  				Expg = 75
  				level = 6
  			Dementor
  				icon = 'monsters2.dmi'
  				icon_state="Dementor"
  				gold = 255
  				HP = 3825
  				MHP = 3825
  				Dmg = 1275
  				Def=29
  				Expg = 840
  				level = 750
  			Dementor_ /////SUMMONED/////
  				icon = 'monsters2.dmi'
  				icon_state="Dementor"
  				gold = 0
  				Expg = 0
  				HP = 500
  				MHP = 500
  				Dmg = 200
  				Def=20
  				level = 300
  			Stickman_ ///SUMMONED///
  				icon = 'stickman.dmi'
  		/*		gold = 0
  				HP = 50
  				MHP = 50
  				Def=0
  				Dmg = 50
  				Expg = 10
  				level = 2*/
  				gold = 175
  				HP = 3000
  				MHP = 3000
  				Def=10
  				Dmg = 930
  				Expg = 310
  				level = 500
  			Bird_    ///SUMMONED///
  				icon = 'monsters2.dmi'
  				icon_state="bird"
  				gold = 0
  				HP = 10000
  				MHP = 500
  				Dmg = 200
  				Def=20
  				level = 6
  			Fire_Bat
  				icon = 'monsters.dmi'
  				icon_state="firebat"
  				gold = 111
  				HP = 1667
  				MHP = 1667
  				Dmg = 555
  				Def=35
  				Expg = 89
  				level = 400
  				var/tmp/fired = 0
  				AttackDelay = 3
  
negative.code: 					ShouldIBeActive()
  
  				Death()
  
  				Snake
  					icon = 'Animagus.dmi'
  					icon_state="Snake"
  					level = 250
  
  				Basilisk
  					HPmodifier = 3
  					DMGmodifier = 3
  					MoveDelay = 3
  					level = 2000
  
  
  					Blocked()
  						density = 0
  						var/turf/t = get_step_to(src, target, 1)
  						if(t)
  							Move(t)
  						else
  							..()
  						density = 1
  
  			Rat
  				icon = 'monsters.dmi'
  				icon_state="demon rat"
  				ratpoints = 1
  				level = 10
  			Demon_Rat
  				icon = 'monsters.dmi'
  				icon_state="demon rat"
  				level = 50
  			Pixie
  				icon = 'monsters2.dmi'
  				icon_state="pixie"
  				level = 100
  			Dog
  				icon = 'NewMobs.dmi'
  				icon_state="dog"
  				level = 150
  			Snake
  				icon = 'Animagus.dmi'
  				icon_state="Snake"
  				level = 200
  			Wolf
  				icon = 'monsters2.dmi'
  				icon_state="wolf"
  				level = 300
  			Acromantula
  				icon = 'monster.dmi'
  				icon_state="Spider"
  				level = 700
  			Floating_Eye
  				icon = 'monsters.dmi'
  