anchor.diff:  //			var/datum/game_mode/changeling/changeling = ticker.mode
   //			if (istype(changeling) && changeling.changelingdeath)
   //				text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
  +
  +		if(current && current.client && current.client.prefs.be_special & BE_CHANGELING)
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
   		sections["changeling"] = text
   
   		/** NUCLEAR ***/
  
positive.code: 			text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>"
  		else
  			text += "head|loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
  		sections["revolution"] = text
  
  		/** GANG ***/
  
negative.code: 				text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
  		else
  			text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
  
  		if(current && current.client && current.client.prefs.be_special & BE_OPERATIVE)
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["nuclear"] = text
  
  	/** TRAITOR ***/
  