anchor.diff:  	if(!isnum(enemy_minimum_age))
   		return 0
   
  -	return max(0, enemy_minimum_age - C.player_age)
  +	return max(0, enemy_minimum_age - C.player_age)
positive.code: 							player << "<span class='userdanger'>There aren't enough antag volunteers, so your quiet round setting will not be considered!</span>"
  							player.mind.quiet_round = 0
  
  	world << "drafted len=[drafted.len]"
  
  	if(restricted_jobs)
  		for(var/datum/mind/player in drafted)				// Remove people who can't be an antagonist
  
negative.code: 					drafted -= player
  
  	drafted = shuffle(drafted) // Will hopefully increase randomness, Donkie
  
  	while(candidates.len < recommended_enemies)				// Pick randomlly just the number of people we need and add them to our list of candidates
  		if(drafted.len > 0)
  			applicant = pick(drafted)
  