anchor.diff:  		dam_mul *= iter_wound.damage_mulitplier_penalty
   
   	if(!LAZYLEN(wounds) && current_gauze && !replaced) // no more wounds = no need for the gauze anymore
  -		owner.visible_message("<span class='notice'>\The [current_gauze] on [owner]'s [name] fall away.</span>", "<span class='notice'>The [current_gauze] on your [name] fall away.</span>")
  +		owner.visible_message("<span class='notice'>\The [current_gauze] on [owner]'s [name] falls away.</span>", "<span class='notice'>The [current_gauze] on your [name] falls away.</span>")
   		QDEL_NULL(current_gauze)
   
   	wound_damage_multiplier = dam_mul
  
positive.code: 		return
  	current_gauze.absorption_capacity -= seep_amt
  	if(current_gauze.absorption_capacity <= 0)
  		owner.visible_message("<span class='danger'>\The [current_gauze] on [owner]'s [name] fall away in rags.</span>", "<span class='warning'>\The [current_gauze] on your [name] fall away in rags.</span>", vision_distance=COMBAT_MESSAGE_RANGE)
  		QDEL_NULL(current_gauze)
  		SEND_SIGNAL(src, COMSIG_BODYPART_GAUZE_DESTROYED)
  
  
negative.code: /**
   * seep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity.
   *
   * The passed amount of seepage is deducted from the bandage's absorption capacity, and if we reach a negative absorption capacity, the bandages falls off and we're left with nothing.
   *
   * Arguments:
   * * seep_amt - How much absorption capacity we're removing from our current bandages (think, how much blood or pus are we soaking up this tick?)
  