anchor.diff:  				..()
   
   				SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/dog)
  -				SpawnPortal("teleportPointSnowman Dungeon", chance=0.5)
   
   		Snake
   			icon_state  = "snake"
  
positive.code: 				..()
  
  				SpawnPet(killer, 0.02, "rand", /obj/items/wearable/pets/wisp)
  				SpawnPortal("teleportPointSnowman Dungeon", chance=2)
  
  
  		Floating_Eye
  
negative.code: 				..()
  
  				SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/snake)
  
  		Wolf
  			icon_state  = "wolf"
  