anchor.diff:  
   							var/exp2give = e.onDamage(dmg, summoner)
   
  -					//		e.HP -= dmg
  -					//		if(e.hpbar)
  -					//			var/percent = e.HP / e.MHP
  -					//			e.hpbar.Set(percent, e)
   							if(exp2give > 0)
   								target = null
   								summoner.Summoning.add(exp2give*0.8, summoner, 1)
   
   							else
  -								dmg = e.Dmg*0.8
  +								dmg = e.Dmg*0.7
   
   								if(level < e.level)
   									dmg += dmg * ((51 + e.level - level)/200)
  
positive.code: 					target = null
  				else if(d > 1)
  					step_to(src, target, 1)
  					delay = 2
  				else
  					if(ismonster(target))
  						var/mob/Enemies/e = target
  
negative.code: 		cast = spell
  
  		level   += p.level + p.Summoning.level
  		MHP      = 4 * (level) + 200
  		HP       = MHP
  		duration = 600 + p.Summoning.level*10
  
  