anchor.diff:  	else if(I.tool_behaviour == TOOL_WRENCH && !open && user.a_intent == INTENT_HELP)
   		to_chat(user, "<span class='notice'>[src] must be open to move it.</span>")
   		return
  +	if(istype(I, /obj/item/pda))
  +		return 1
   	. = ..()
   
   /obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
  
positive.code: 	name = "vend-a-tray"
  	icon = 'icons/obj/stationobjs.dmi'
  	icon_state = "laserbox0"
  	desc = "A display case with an ID-card swipe, to purchase the contents. Ctrl-Click to purchase the contained item."
  	density = FALSE
  	max_integrity = 100
  	req_access = list(ACCESS_KITCHEN)
  
negative.code: 
  /obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params)
  	if(istype(I, /obj/item/card/id))
  		//Card Registration
  		var/obj/item/card/id/potential_acc = I
  		if(!potential_acc.registered_account)
  			to_chat(user, "<span class='warning'>This ID card has no account registered!</span>")
  			return
  		if(payments_acc != potential_acc.registered_account && payments_acc)
  			to_chat(user, "<span class='warning'>This Vend-a-tray is already registered!</span>")
  			return
  		if(!payments_acc && potential_acc.registered_account)
  			payments_acc = potential_acc.registered_account
  			playsound(src, 'sound/machines/click.ogg', 20, TRUE)
  			to_chat(user, "<span class='notice'>Vend-a-tray registered. Use your ID on grab intent to change the sale price, or disarm intent to open the tray.</span>")
  			return
  		//Buying the contained item with the ID.
  		if(user.a_intent == INTENT_HELP)
  			if(!showpiece)
  				to_chat(user, "<span class='notice'>There's nothing for sale.</span>")
  				return 1
  			if(broken)
  				to_chat(user, "<span class='notice'>[src] appears to be broken.</span>")
  				return 1
  			var/confirm = alert(user, "Purchase [showpiece] for [sale_price]?", "Purchase?", "Confirm", "Cancel")
  			if(confirm == "Cancel")
  				return 1
  			var/datum/bank_account/account = potential_acc.registered_account
  			if(!account.has_money(sale_price))
  				to_chat(user, "<span class='notice'>You do not possess the funds to purchase this.</span>")
  				return 1
  			else
  				account.adjust_money(-sale_price)
  				if(payments_acc)
  					payments_acc.adjust_money(sale_price)
  				user.put_in_hands(showpiece)
  				to_chat(user, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
  				playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
  				icon = 'icons/obj/stationobjs.dmi'
  				flick("laserbox_vend", src)
  				showpiece = null
  				update_icon()
  				return 1
  		//Setting the object's price.
  		if(user.a_intent == INTENT_GRAB)
  			var/new_price_input = input(user,"Set the sale price for this vend-a-tray.","new price",0) as num|null
  			if(isnull(new_price_input) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
  				return
  			new_price_input = CLAMP(round(new_price_input, 1), 10, 1000)
  			sale_price = new_price_input
  			to_chat(user, "<span class='notice'>The cost is now set to [sale_price].</span>")
  			return 1
  	if(I.tool_behaviour == TOOL_WRENCH && open && user.a_intent == INTENT_HELP )
  		if(anchored)
  			to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
  