anchor.diff:  	desc = "An intimidating tribal helmet, it doesn't look very comfortable."
   	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
   	flags_cover = HEADCOVERSEYES
  -	armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
  +	armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
   	icon_state = "skull"
   	item_state = "skull"
   	strip_delay = 100
  
positive.code: 	desc = "A classic metal helmet."
  	icon_state = "knight_green"
  	item_state = "knight_green"
  	armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
  	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
  	flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
  	strip_delay = 80
  
negative.code: 	desc = "A helmet made from durathread and leather."
  	icon_state = "durathread"
  	item_state = "durathread"
  	resistance_flags = FLAMMABLE
  	armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 50)
  	strip_delay = 60
  
  /obj/item/clothing/head/helmet/rus_helmet
  