anchor.diff:  	return ..()
   
   /obj/effect/decal/cleanable/oil/streak
  -	random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")+	random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
  
positive.code: 	random_icon_states = list("gibarm", "gibleg")
  
  /obj/effect/decal/cleanable/robot_debris/up
  	random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
  
  /obj/effect/decal/cleanable/robot_debris/down
  	random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
  
  /obj/effect/decal/cleanable/oil
  	name = "motor oil"
  
negative.code: 			sleep(3)
  			if (i > 0)
  				if (prob(40))
  					new /obj/effect/decal/cleanable/oil/streak(src.loc)
  				else if (prob(10))
  					var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  