anchor.diff:  	var/is_main_engine = FALSE
   
   	var/datum/looping_sound/supermatter/soundloop
  +
  +	var/moveable = TRUE
   
   /obj/machinery/power/supermatter_shard/Initialize()
   	. = ..()
  
positive.code: 
  		radiation_pulse(src, 150, 4)
  
  
  /obj/machinery/power/supermatter_shard/CollidedWith(atom/movable/AM)
  	if(isliving(AM))
  
negative.code: 	anchored = TRUE
  	gasefficency = 0.15
  	explosion_power = 35
  	moveable = FALSE
  
  /obj/machinery/power/supermatter_shard/crystal/engine
  	is_main_engine = TRUE
  