anchor.diff:  							target = null
   							p.Death_Check(summoner)
   						else
  -							HP -= p.level
  +							HP -= (p.Dmg + p.clothDmg + p.Slayer.level)*2
   							if(HP <= 0)	break
   
   							if(hpbar)
  
positive.code: 					else
  						var/mob/Player/p = target
  
  						var/dmg = round((level - 51)*0.5, 1)
  
  						if(target:animagusOn)
  							dmg = dmg * 0.7 - target:Animagus.level
  
negative.code: 					step_to(src, target, 1)
  
  					if(isplayer(target))
  						delay = 4
  					else
  						delay = 2
  
  