anchor.diff:  			return itemport(src.word3)
   		if(word1 == wordjoin && word2 == wordhide && word3 == wordtech)
   			return runestun()
  -		if(word1 == worddestr && word2 == wordhell && word3 == wordother)
  -			return clown()
   		else
   			user.take_overall_damage(30, 0)
   			user << "\red You feel the life draining from you, as if Lord Nar-Sie is displeased with you."
  
positive.code: 				icon_state = "2"
  				src.icon += rgb(100, 0, 100)
  				return
  			if(word1 == worddestr && word2 == wordhell && word3 == wordother)
  				icon_state = "[rand(1,6)]"
  			icon_state="[rand(1,6)]" //random shape and color for dummy runes
  			src.icon -= rgb(255,255,255)
  			src.icon += rgb(rand(1,255),rand(1,255),rand(1,255))
  
negative.code: 				"stun" = list("join","hide","technology"),
  				"armor" = list("hell","destroy","other"),
  				"teleport" = list("travel","self"),
  				"teleport other" = list("travel","other")
  				)
  
  
  