anchor.diff:  	var/aggressiveness = 2
   	var/cooldown_special
   	var/recent_uses = 0
  +	var/broken_hailer = 0
   
   /obj/item/clothing/mask/gas/sechailer/swat
   	name = "\improper SWAT mask"
  
positive.code: 		cooldown = world.time
  		cooldown_special = world.time
  
  /obj/item/clothing/mask/gas/sechailer/proc/hailer_overload(var/mob/living/user)
  	if(isliving(user))
  		user << "<span class='userdanger'>\The [src]'s boiling battery burns you!</span>"
  		var/hitzone = pick("r_hand", "l_hand")
  		if(iscarbon(user))
  			var/mob/living/carbon/C = user
  			if(C.wear_mask == src)
  				hitzone = "head"
  		user.apply_damage(5, BURN, hitzone)
  
  /obj/item/clothing/mask/gas/sechailer/cyborg/hailer_overload(var/mob/living/user)
  	empulse(src, 1, 1, 0)
  	user << "<span class='danger'>\The [src]'s power modulator overloads.</span>"
  
  
  
  
negative.code: 				user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
  	else if(istype(W, /obj/item/weapon/wirecutters))
  		if(aggressiveness != 4)
  			user << "<span class='danger'>You broke the restrictor!</span>"
  			aggressiveness = 4
  	else
  		..()
  