anchor.diff:  	w_class = WEIGHT_CLASS_TINY
   	obj_flags = UNIQUE_RENAME
   	wound_bonus = -10
  +	/// If this item has already been reskinned
   	var/reskinned = FALSE
  +	/// If this item can be used in a reskin variant selection
   	var/chaplain_spawnable = TRUE
  +	/// Short description of what this item is capable of, for radial menu uses
  +	var/menu_description = "A standard chaplain's weapon. Fits in pockets. Can be worn on the belt."
   
   /obj/item/nullrod/Initialize()
   	. = ..()
  
positive.code: 	attack_verb_continuous = list("bites", "eats", "fin slaps")
  	attack_verb_simple = list("bite", "eat", "fin slap")
  	hitsound = 'sound/weapons/bite.ogg'
  	var/used_blessing = FALSE
  
  /obj/item/nullrod/carp/attack_self(mob/living/user)
  
negative.code: 	icon_state = "godstaff-blue"
  	inhand_icon_state = "godstaff-blue"
  	shield_icon = "shield-old"
  	menu_description = "A blue staff which provides a high chance of blocking incoming attacks via a protective blue aura around it's user, but deals very low amount of damage. Can be worn only on the back."
  
  /obj/item/nullrod/claymore
  	name = "holy claymore"
  	desc = "A weapon fit for a crusade!"
  	icon_state = "claymore_gold"
  	inhand_icon_state = "claymore_gold"
  	worn_icon_state = "claymore_gold"
  	lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
  	w_class = WEIGHT_CLASS_BULKY
  	slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
  	block_chance = 30
  