anchor.diff:  
   /turf/simulated/floor/plating/asteroid/airless/cave
   	var/length = 100
  -	var/mob_spawn_list = list("Goldgrub" = 1, "Goliath" = 5, "Basilisk" = 4, "Hivelord" = 3)
  +	var/mob_spawn_list = list("Goldgrub" = 1, "Goliath" = 5, "Basilisk" = 4, "Hivelord" = 3, "Fugu" = 2)
   	var/sanity = 1
   
   /turf/simulated/floor/plating/asteroid/airless/cave/New(loc, var/length, var/go_backwards = 1, var/exclude_dir = -1)
  
positive.code: 		"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
  		"Silver" = 12, "Plasma" = 20, "Iron" = 40,
  		"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
  		/*, "Adamantine" =5*/)
  		//Currently, Adamantine won't spawn as it has no uses. -Durandan
  	var/mineralChance = 13
  
negative.code: 				new /mob/living/simple_animal/hostile/asteroid/basilisk(T)
  			if("Hivelord")
  				new /mob/living/simple_animal/hostile/asteroid/hivelord(T)
  			if("Fugu")
  				new /mob/living/simple_animal/hostile/asteroid/fugu(T)
  	return
  
  /turf/simulated/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
  