anchor.diff:  		if(src.loc == user)
   			visible_message("<span class='notice'>The [src]'s top opens, releasing a powerful blast!</span>")
   			explosion(user.loc, -1, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2)
  +			warn_admins(user, "Explosion")
   
   /obj/item/weapon/relic/proc/teleport(var/mob/user)
   	visible_message("<span class='notice'>The [src] begins to vibrate!</span>")
  
positive.code: 	playsound(src.loc, "sparks", rand(25,50), 1)
  	var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(get_turf(user))
  	CB.prime()
  
  /obj/item/weapon/relic/proc/petSpray(var/mob/user)
  	visible_message("<span class='notice'>[src] begans to shake, and in the distance the sound of rampaging animals arises!</span>")
  
negative.code: /obj/machinery/r_n_d/experimentor/verb/forceReaction()
  	set name = "Force Experimentor Reaction"
  	set category = "Debug"
  	set src in oview(1, src)
  	var/reaction = input(usr,"What reaction?") in list(SCANTYPE_POKE,SCANTYPE_IRRADIATE,SCANTYPE_GAS,SCANTYPE_HEAT,SCANTYPE_COLD,SCANTYPE_OBLITERATE)
  	var/oldReaction = item_reactions["[loaded_item.type]"]
  	item_reactions["[loaded_item.type]"] = reaction
  