anchor.diff:  					S = /datum/sprite_accessory/slimecoon_snout*/
   			if(!S || S.icon_state == "none")
   				continue
  -			
  -			var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
  -			
  +
  +			var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer =- layer)
  +
   			//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
   			if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "slimecoontail" || bodypart == "xenotail")
   				bodypart = "tail"
  
positive.code: 			if(bodypart == "xenohead")
  				bodypart = "xhead"
  
  			if(S.gender_specific)
  				accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
  			else
  				accessory_overlay.icon_state = "m_[bodypart]_[S.icon_state]_[layertext]"
  
  			if(S.center)
  				accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
  
negative.code: 			standing += accessory_overlay
  
  			if(S.hasinner)
  				var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer =- layer)
  				if(S.gender_specific)
  					inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
  				else
  