anchor.diff:  
   /datum/disease2/effectholder/proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
   	if(happensonce > -1 && effect.stage <= stage && prob(chance))
  -		effect.activate(mob)
  +		effect.activate(mob,multiplier)
   		if(happensonce == 1)
   			happensonce = -1
   
  
positive.code: 		if (slot == slot_wear_mask)
  			canremove = 0		//curses!
  		..()
  
  
  
  
  
  /datum/disease2/effect/spaceadapt
  
negative.code: 	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob.SetLuminosity(4)
  		mob << "<span class = 'notice'>You are glowing!</span>"
  
  
  ////////////////////////STAGE 1/////////////////////////////////
  