anchor.diff:  
   /obj/machinery/power/supermatter_shard/crystal
   	name = "supermatter crystal"
  -	desc = "A strangely translucent and iridescent crystal. <span class='danger'>You get headaches just from looking at it.</span>"
  +	desc = "A strangely translucent and iridescent crystal."
   	base_icon_state = "darkmatter"
   	icon_state = "darkmatter"
   	anchored = 1
   	gasefficency = 0.15
   	explosion_power = 20
   
  +
  +#undef HALLUCINATION_RANGE
  
positive.code: 	if(produces_gas)
  		env.merge(removed)
  
  	for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on.  Bad on them.
  		if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
  			var/D = sqrt(1 / max(1, get_dist(l, src)))
  			l.hallucination += power * config_hallucination_power * D
  
negative.code: 
  #define WARNING_DELAY 30 		//seconds between warnings.
  
  #define HALLUCINATION_RANGE(P) (min(7, round(P ** 0.25)))
  
  /obj/machinery/power/supermatter_shard
  	name = "supermatter shard"
  	desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
  	icon = 'icons/obj/supermatter.dmi'
  	icon_state = "darkmatter_shard"
  	density = 1
  