anchor.diff:  		return
   	if(suicider)
   		manual_suicide(suicider)
  +		return
   	pulse(TRUE)
   	audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
   	for(var/CHM in get_hearers_in_view(hearing_range, src))
  
positive.code: 
  /obj/item/assembly/signaler/Destroy()
  	SSradio.remove_object(src,frequency)
  	. = ..()
  
  /obj/item/assembly/signaler/activate()
  
negative.code: 	var/frequency = FREQ_SIGNALER
  	var/delay = 0
  	var/datum/radio_frequency/radio_connection
  	///Holds the mind that commited suicide.
  	var/datum/mind/suicider
  	///Holds a reference string to the mob, decides how much of a gamer you are.
  	var/suicide_mob
  	var/hearing_range = 1
  
  /obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
  	user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
  	playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
  	moveToNullspace()
  	suicider = user.mind
  	suicide_mob = REF(user)
  	return MANUAL_SUICIDE_NONLETHAL
  
  /obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
  	var/mob/living/user = suicidee.current
  	if(!istype(user))
  		return
  	if(suicide_mob == REF(user))
  		user.visible_message("<span class='suicide'>[user]'s [src] receives a signal, killing [user.p_them()] instantly!</span>")
  	else
  		user.visible_message("<span class='suicide'>[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!</span>")
  	user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
  	user.death(0)
  	user.set_suicide(TRUE)
  	user.suicide_log()
  	playsound(user, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
  	qdel(src)
  
  /obj/item/assembly/signaler/Initialize()
  	. = ..()
  