anchor.diff:  	ammo_type = /obj/item/ammo_casing/magic/runic_bullet
   	max_charges = 5
   	charges = 5
  -	recharge_rate = 2
  +	recharge_rate = 1.7
   	spread = 1
   	var/allowed_projectile_types = list(/obj/item/projectile/magic/shotgun_slug, /obj/item/projectile/magic/incediary_slug)
   
  
positive.code: 	ammo_type = /obj/item/ammo_casing/magic/runic_spear
  	max_charges = 3
  	charges = 3
  	recharge_rate = 2
  
  
  
  
negative.code: 	icon_state = "fire-rune"
  	item_state = "fire-rune"
  	ammo_type = /obj/item/ammo_casing/magic/runic_fire
  	max_charges = 5
  	charges = 5
  	recharge_rate = 1.45
  
  
  
  