anchor.diff:  		// 2 = create feed channel
   		// 3 = create feed story
   		// 4 = feed story submited sucessfully
  -		// 5 = feed channel created succesfully
  +		// 5 = feed channel created successfully
   		// 6 = ERROR: Cannot create feed story
   		// 7 = ERROR: Cannot create feed channel
   		// 8 = print newspaper
   		// 9 = viewing channel feeds
   		// 10 = censor feed story
   		// 11 = censor feed channel
  +		//Holy shit this is outdated, made this when I was still starting newscasters :3
   	var/paper_remaining = 0
   	var/securityCaster = 0
   	var/unit_no = 0 //Each newscaster has a unit_no
  
positive.code: 				dat+="<B><A href='?src=\ref[src];set_new_message=1'>Message Body</A>:</B> [src.msg] <BR>"
  				dat+="<BR><A href='?src=\ref[src];submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];setScreen=[0]'>Cancel</A><BR>"
  			if(4)
  				dat+="Feed story succesfully submitted to [src.channel_name].<BR><BR>"
  				dat+="<BR><A href='?src=\ref[src];setScreen=[0]'>Return</A><BR>"
  			if(5)
  				dat+="Feed Channel [src.channel_name] created succesfully.<BR><BR>"
  				dat+="<BR><A href='?src=\ref[src];setScreen=[0]'>Return</A><BR>"
  			if(6)
  				dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
  
negative.code: 
  /obj/machinery/newscaster/New()         //Right, apparently it's good to have a New() for machinery for some sort of global machine list...
  	allCasters += src
  	src.paper_remaining = 15            // Will probably change this to something better
  	for(var/obj/machinery/newscaster/NEWSCASTER in allCasters) // Let's give it an appropriate unit number
  		src.unit_no++
  	src.update_icon() //for any custom ones on the map...
  