anchor.diff:  	..()
   	if(isliving(AM))
   		var/mob/living/L = AM
  -		if(!L.stat || affects_stat)
  +		if(L.stat <= stat_affected)
   			if((!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && affects_servants)) && L.mind)
   				sigil_effects(L)
   			return 1
  
positive.code: 	icon_state = "sigilsubmission"
  	color = "#FAE48C"
  	alpha = 125
  	var/convert_time = 50
  	var/glow_light = 2 //soft light
  	var/glow_falloff = 1
  
negative.code: 	color = "#123456"
  	alpha = 75
  	affects_servants = TRUE
  	stat_affected = DEAD
  	var/vitality = 0
  	var/base_revive_cost = 25
  	var/sigil_active = FALSE
  