anchor.diff:  	light_color = LIGHT_COLOR_RED
   
   /obj/item/surgicaldrill/advanced/Initialize()
  +	. = ..()
   	set_light(1)
  -	START_PROCESSING(SSobj, src)
  -	..()
  -
  -/obj/item/surgicaldrill/advanced/Destroy()
  -	STOP_PROCESSING(SSobj, src)
  -	return ..()
   
   /obj/item/surgicaldrill/advanced/attack_self(mob/user)
   	playsound(get_turf(user),'sound/weapons/tap.ogg',50,1)
  
positive.code: 	light_color = LIGHT_COLOR_GREEN
  
  /obj/item/circular_saw/advanced/Initialize()
  	set_light(2)
  	START_PROCESSING(SSobj, src)
  	..()
  
  /obj/item/circular_saw/advanced/Destroy()
  	STOP_PROCESSING(SSobj, src)
  	return ..()
  
  /obj/item/circular_saw/advanced/attack_self(mob/user)
  	playsound(get_turf(user),'sound/machines/click.ogg',50,1)
  
negative.code: 	light_color = LIGHT_COLOR_GREEN
  
  /obj/item/scalpel/advanced/Initialize()
  	. = ..()
  	set_light(1)
  
  /obj/item/scalpel/advanced/attack_self(mob/user)
  	playsound(get_turf(user),'sound/machines/click.ogg',50,1)
  