anchor.diff:  	base_state = "lbulb"
   	item_state = "contvapour"
   	g_amt = 100
  -	brightness = 5
  +	brightness = 4
   
   /obj/item/weapon/light/throw_impact(atom/hit_atom)
   	..()
   	shatter()
  -
  -/obj/item/weapon/light/bulb/fire
  -	name = "fire bulb"
  -	desc = "A replacement fire bulb."
  -	icon_state = "fbulb"
  -	base_state = "fbulb"
  -	item_state = "egg4"
  -	g_amt = 100
  -	brightness = 5
   
   // update the icon state and description of the light
   
  
positive.code: 	g_amt = 100
  	brightness = 8
  
  /obj/item/weapon/light/tube/large
  	w_class = 2
  	name = "large light tube"
  	brightness = 15
  
  /obj/item/weapon/light/bulb
  	name = "light bulb"
  	desc = "A replacement light bulb."
  
negative.code: 
  /obj/item/weapon/light/New()
  	..()
  	update()
  
  
  