anchor.diff:  
   /datum/spacevine_mutation/aggressive_spread  //very OP, but im out of other ideas currently
   	name = "aggressive spreading"
  -	hue = "#777777"
  +	hue = "#333333"
   	severity = 3
   
   /datum/spacevine_mutation/aggressive_spread/on_spread(obj/effect/spacevine/holder, turf/target)
  
positive.code: 
  /datum/spacevine_mutation/plasma_eater/process_mutation(obj/effect/spacevine/holder)
  	var/turf/simulated/floor/T = holder.loc
  	var/datum/gas_mixture/GM = T.air
  	GM.toxins = max(0, GM.toxins - severity * 0.5 * holder.energy)
  
  /datum/spacevine_mutation/thorns
  	name = "thorns"
  
negative.code: 
  /datum/spacevine_mutation/fire_proof
  	name = "fire resist"
  	hue = "#ff8888"
  
  /datum/spacevine_mutation/fire_proof/process_temperature(obj/effect/spacevine/holder, temp, volume)
  	return 1
  
  /datum/spacevine_mutation/vine_eating
  	name = "vine eating"
  	hue = "#ff7700"
  
  /datum/spacevine_mutation/vine_eating/on_spread(obj/effect/spacevine/holder, turf/target)
  	var/obj/effect/spacevine/prey = locate() in target
  