anchor.diff:  /mob/living/simple_animal/hostile/statue/say()
   	return 0
   
  +// Turn to dust when gibbed
  +
  +/mob/living/simple_animal/hostile/statue/gib(var/animation = 0)
  +	dust(animation)
  +
  +
   // Stop attacking clientless mobs
   
   /mob/living/simple_animal/hostile/statue/CanAttack(var/atom/the_target)
  
positive.code: 
  	charge_max = 800
  	clothes_req = 0
  	range = 7
  
  /obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets)
  	for(var/turf/T in targets)
  
negative.code: 
  /mob/living/simple_animal/hostile/statue/Life()
  	..()
  	if(!client && target) // If we have a target and we're AI controlled
  		var/mob/watching = can_be_seen()
  		// If they're not our target
  		if(watching && watching != target)
  