anchor.diff:  	name = "mining drill" // Can dig sand as well!
   	icon_state = "handdrill"
   	item_state = "jackhammer"
  -	digspeed = 30
  +	digspeed = 12
   	digsound = list('sound/weapons/drill.ogg')
   	hitsound = 'sound/weapons/drill.ogg'
   	origin_tech = "materials=2;powerstorage=3;engineering=2"
  
positive.code: 	item_state = "pickaxe"
  	w_class = 4.0
  	m_amt = 3750 //one sheet, but where can you make them?
  	var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
  	var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
  	origin_tech = "materials=1;engineering=1"
  	attack_verb = list("hit", "pierced", "sliced", "attacked")
  
negative.code: 	name = "golden pickaxe"
  	icon_state = "gpickaxe"
  	item_state = "gpickaxe"
  	digspeed = 17
  	origin_tech = "materials=4"
  	desc = "This makes no metallurgic sense."
  
  