anchor.diff:  	name = "Strained Muscles"
   	desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
   	helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
  -	chemical_cost = 0
  +	chemical_cost = 15
   	dna_cost = 1
   	req_human = 1
   	var/stacks = 0 //Increments every 5 seconds; damage increases over time
  
positive.code: 
  		stacks++
  		//user.take_bodypart_damage(stacks * 0.03, 0)
  		user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
  
  		if(stacks == 11) //Warning message that the stacks are getting too high
  			to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
  
  		sleep(40)
  
negative.code: 	action_background_icon_state = "bg_ling"
  
  /obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
  	var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
  	active = !active
  	if(active)
  		to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
  		changeling.chem_recharge_slowdown += 0.5
  	else
  		REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
  		to_chat(user, "<span class='notice'>Our muscles relax.</span>")
  		changeling.chem_recharge_slowdown -= 0.5
  		if(stacks >= 20)
  			to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
  			user.Knockdown(60)
  			user.emote("gasp")
  