anchor.diff:  	siemens_coefficient = 0
   	slowdown_inactive = 0.5
   	slowdown_active = 0
  +	allowed_suit_storage = list(
  +		/obj/item/flashlight,
  +		/obj/item/tank/internals,
  +		/obj/item/ammo_box,
  +		/obj/item/ammo_casing,
  +		/obj/item/restraints/handcuffs,
  +		/obj/item/assembly/flash,
  +		/obj/item/melee/baton,
  +	)
   	skins = list(
   		"corporate" = list(
   			HELMET_LAYER = null,
  
positive.code: 	complexity_max = DEFAULT_MAX_COMPLEXITY - 5
  	slowdown_inactive = 0.75
  	slowdown_active = 0.25
  	skins = list(
  		"safeguard" = list(
  			HELMET_LAYER = null,
  
negative.code: 	slowdown_active = 0.5
  	ui_theme = "syndicate"
  	inbuilt_modules = list(/obj/item/mod/module/armor_booster)
  	allowed_suit_storage = list(
  		/obj/item/flashlight,
  		/obj/item/tank/internals,
  		/obj/item/ammo_box,
  		/obj/item/ammo_casing,
  		/obj/item/restraints/handcuffs,
  		/obj/item/assembly/flash,
  		/obj/item/melee/baton,
  		/obj/item/melee/energy/sword,
  		/obj/item/shield/energy,
  	)
  	skins = list(
  		"elite" = list(
  			HELMET_LAYER = null,
  