anchor.diff:  		R.alpha = 100 //To help ghosts distinguish hidden runes
   	for(var/mob/dead/observer/O in orange(3,src))
   		if(!O.invisibility)
  -			O << "<span class='cultitalic''>You suddenly feel as if you've vanished...</span>"
  +			O << "<span class='cultitalic'>You suddenly feel as if you've vanished...</span>"
   			O.invisibility = INVISIBILITY_OBSERVER
   	qdel(src)
   
  
positive.code: /obj/effect/rune/true_sight/invoke()
  	visible_message("<span class='warning'>[src] explodes in a flash of blinding light!</span>")
  	for(var/mob/dead/observer/O in orange(3,src))
  		O << "<span class='cultitalic''>You suddenly feel very obvious...</span>"
  		O.invisibility = 0
  	for(var/obj/effect/rune/R in orange(3,src))
  		R.invisibility = 0
  
negative.code: 		if(istype(T, /mob/living/simple_animal/pet/dog/corgi))
  			for(var/mob/living/carbon/C in range(2,src))
  				if(iscultist(C))
  					C << "<span class='cultitalic'>\"A tasty morsel.\"</span>"
  					if(ticker.mode.name == "cult") //Why is this the only way to check the mode that I can find
  						var/datum/game_mode/cult/cult_mode = ticker.mode
  						if(C.reagents && cult_mode.sacrifice_target && !(cult_mode.sacrifice_target in sacrificed))
  							C.reagents.add_reagent("hell_water", 1)
  							C << "<span class='cultitalic'>\"And yet,</span> <span class='cultlarge'>NOT WHAT I ASKED FOR! FIND THE ONE I WISH SACRIFICED!\"</span>"
  		if(T.mind)
  			sacrificed.Add(T.mind)
  			if(is_sacrifice_target(T.mind))
  