anchor.diff:  
   		//handle normal hair
   		var/new_style = input(user, "Select a hair style", "Grooming")  as null|anything in hair_styles_list
  -		if(userloc != H.loc) return	//no tele-grooming
  +		if(userloc != H.loc)
  +			return	//no tele-grooming
   		if(new_style)
   			H.hair_style = new_style
   
  
positive.code: 
  
  /obj/structure/mirror/attack_animal(mob/living/user)
  	if(!isanimal(user)) return
  	var/mob/living/simple_animal/M = user
  	if(M.melee_damage_upper <= 0) return
  	M.do_attack_animation(src)
  	if(shattered)
  		playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
  
negative.code: 		//handle facial hair (if necessary)
  		if(H.gender == MALE)
  			var/new_style = input(user, "Select a facial hair style", "Grooming")  as null|anything in facial_hair_styles_list
  			if(userloc != H.loc)
  				return	//no tele-grooming
  			if(new_style)
  				H.facial_hair_style = new_style
  		else
  