anchor.diff:  	throw_range = 5
   	w_class = WEIGHT_CLASS_TINY
   	custom_materials = list(/datum/material/glass=500)
  +	///the implant within the case
   	var/obj/item/implant/imp = null
  +	///Type of implant this will spawn as imp upon being spawned
   	var/imp_type
   
   
  
positive.code: 		reagents = imp.reagents
  
  
  /obj/item/implantcase/tracking
  	name = "implant case - 'Tracking'"
  	desc = "A glass case containing a tracking implant."
  	imp_type = /obj/item/implant/tracking
  
  /obj/item/implantcase/weapons_auth
  	name = "implant case - 'Firearms Authentication'"
  	desc = "A glass case containing a firearms authentication implant."
  
negative.code: /**
   * Item used to store implants. Can be renamed with a pen. Implants are moved between those and implanters when a mob uses an implanter on a case.
   */
  /obj/item/implantcase
  	name = "implant case"
  	desc = "A glass case containing an implant."
  