anchor.diff:  		/obj/item/reagent_containers/food/snacks/pizza/donkpocket = 0.3,
   		/obj/item/reagent_containers/food/snacks/pizza/dank = 0.1) //pizzas here are weighted by chance to be someone's favorite
   	var/static/list/pizza_preferences
  -	var/next_pizza_attunement
  +	COOLDOWN_DECLARE(next_pizza_attunement)
   
   /obj/item/pizzabox/infinite/Initialize(mapload)
   	. = ..()
  
positive.code: 	var/had_pizza = (pizza ? TRUE : FALSE)
  	. = ..()
  	if(had_pizza && !pizza)
  		next_pizza_attunement = world.time + (10 SECONDS) //This is balanced specifically so that it takes several hours to generate enough pizzas to use for lag methods that on item duping
  
  /obj/item/pizzabox/infinite/proc/attune_pizza(mob/living/carbon/human/noms) //tonight on "proc names I never thought I'd type"
  	if(!pizza_preferences[noms.ckey])
  
negative.code: 		. += "<span class='deadsay'>This pizza box is anomalous, and will produce infinite pizza.</span>"
  
  /obj/item/pizzabox/infinite/attack_self(mob/living/user)
  	if(COOLDOWN_FINISHED(src, next_pizza_attunement))
  		QDEL_NULL(pizza)
  		if(ishuman(user))
  			attune_pizza(user)
  