anchor.diff:  			description = "A strong mineral acid with the molecular formula H2SO4."
   			reagent_state = LIQUID
   			color = "#DB5008" // rgb: 219, 80, 8
  -			toxpwr = 1.5
  -			var/meltprob = 10
  +			toxpwr = 1
  +			var/meltprob = 5
   
   			reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//magic numbers everywhere
   				if(!istype(M, /mob/living))
  
positive.code: 			reagent_state = LIQUID
  			color = "#8E18A9" // rgb: 142, 24, 169
  			toxpwr = 2
  			meltprob = 100
  
  /////////////////////////Food Reagents////////////////////////////
  // Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food
  
negative.code: 					if(ishuman(M))
  						var/mob/living/carbon/human/H = M
  
  						if(H.head)
  							if(prob(meltprob) && !H.head.unacidable)
  								H << "<span class='danger'>Your headgear melts away but protects you from the acid!</span>"
  								del(H.head)
  								H.update_inv_head(0)
  								H.update_hair(0)
  							else
  								H << "<span class='warning'>Your headgear protects you from the acid.</span>"
  							return
  
  						if(H.wear_mask)
  							if(prob(meltprob) && !H.wear_mask.unacidable)
  								H << "<span class='danger'>Your mask melts away but protects you from the acid!</span>"
  								del (H.wear_mask)
  								H.update_inv_wear_mask(0)
  								H.update_hair(0)
  							else
  								H << "<span class='warning'>Your mask protects you from the acid.</span>"
  							return
  
  						if(H.glasses) //Doesn't protect you from the acid but can melt anyways!
  							if(prob(meltprob) && !H.glasses.unacidable)
  								H << "<span class='danger'>Your glasses melts away!</span>"
  								del (H.glasses)
  								H.update_inv_glasses(0)
  
  					else if(ismonkey(M))
  						var/mob/living/carbon/monkey/MK = M
  						if(MK.wear_mask)
  							if(!MK.wear_mask.unacidable)
  								MK << "<span class='danger'>Your mask melts away but protects you from the acid!</span>"
  								del (MK.wear_mask)
  								MK.update_inv_wear_mask(0)
  							else
  								MK << "<span class='warning'>Your mask protects you from the acid.</span>"
  							return
  
  					if(!M.unacidable)
  						if(istype(M, /mob/living/carbon/human) && volume >= 3)
  							var/mob/living/carbon/human/H = M
  							var/datum/limb/affecting = H.get_organ("head")
  							if(affecting)
  								if(affecting.take_damage(4*toxpwr, 2*toxpwr))
  									H.UpdateDamageIcon(0)
  								if(prob(meltprob)) //Applies disfigurement
  									H.emote("scream")
  									H.f_style = "Shaved"
  									H.h_style = "Bald"
  									H.update_hair(0)
  									H.status_flags |= DISFIGURED
  						else
  							M.take_organ_damage(min(6*toxpwr, volume * toxpwr)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
  				else
  					if(!M.unacidable)
  						M.take_organ_damage(min(6*toxpwr, volume * toxpwr))
  
  			reaction_obj(var/obj/O, var/volume)
  				if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob))
  