anchor.diff:  			continue
   		possible_cards[card] = rarity_table[new_card.rarity]
   		var/list/rarity_card_type = rarity_cards[new_card.rarity]
  +		if(!rarity_card_type)
  +			rarity_card_type = list()
   		rarity_card_type.Add(card)
   		rarity_cards[new_card.rarity] = rarity_card_type //FUCK CI
   		qdel(new_card)
  
positive.code: 			second_card.forceMove(hand)
  			hand.cards.Add(src)
  			hand.cards.Add(second_card)
  			hand.update_icon()
  			return ..()
  		var/obj/item/tcgcard_deck/new_deck = new /obj/item/tcgcard_deck(drop_location())
  
negative.code: 			var/datum/tcg_card/new_card = new card()
  			if(new_card.name == "Stupid Coder")
  				continue
  			cards.Add(card)
  			qdel(new_card)
  	var/list/possible_cards = list()
  	var/list/rarity_cards = list("Exodia" = list(), "Legendary" = list(), "Epic" = list(), "Rare" = list(), "Common" = list())
  