anchor.diff:  	var/view_range = 7				//How far it can see.
   	var/obj/item/weapon/card/id/anicard		//By default, animals can open doors but not any with access restrictions.
   	var/intelligence = null					// the intelligence var allows for additional access (by job).
  +	var/hardness = 0					// determines the prob of a stun
   
   	New()			//Initializes the livestock's AI and access
   		..()
  
positive.code: 					for(var/mob/O in viewers(world.view,src))
  						O.show_message("\red <B>[src.target] has been attacked by [src.name]!</B>", 1, "\red You hear someone fall.", 2)
  					target:bruteloss += strength
  					if (prob(20))
  						target:stunned = max(target:stunned, (strength / 2))
  					src.loc = target.loc
  					set_null()  //Break off the attack for a sec.
  
negative.code: 	cycle_pause = 10
  	patience = 25
  	view_range = 8
  	hardness = 20
  
  /obj/livestock/spesscarp/elite
  	desc = "Oh shit, you're really fucked now. It has an evil gleam in it's eye."
  	health = 50
  	maxhealth = 50
  	view_range = 14
  	hardness = 100
  	intelligence = "Assistant"