anchor.diff:  
   	else
   		M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
  ->>>>>>> 798a68e... Update flashbang.dm (#30862)
  
positive.code: 		return
  	for(var/mob/living/M in get_hearers_in_view(7, flashbang_turf))
  		bang(get_turf(M), M)
  	qdel(src)
  
  /obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
  
negative.code: /obj/item/grenade/flashbang
  	name = "flashbang"
  	icon_state = "flashbang"
  