anchor.diff:  /obj/item/weapon/twohanded/required/ctf/attack_hand(mob/living/user)
   	if (!user)
   		return
  -	if(user.faction == team)
  +	if(team in user.faction)
   		user << "You can't move your own flag!"
   		return
   	if(loc == user)
  
positive.code: 	return
  
  /obj/structure/divine/trap/ctf/trap_effect(mob/living/L)
  	if(L.faction != src.team)
  		L << "<span class='danger'><B>Stay out of the enemy spawn!</B></span>"
  		L.dust()
  
  
negative.code: 	var/mob/living/carbon/human/M = new/mob/living/carbon/human(get_turf(src))
  	new_team_member.prefs.copy_to(M)
  	M.key = new_team_member.key
  	M.faction += team
  	M.equipOutfit(ctf_gear)
  
  /obj/machinery/capture_the_flag/attackby(obj/item/I, mob/user, params)
  