anchor.diff:  		game.turns += 1
   		return ..()
   	if(prob(75-gamer_skill))
  -		game.encounter_event(/datum/orion_event/black_hole_death)
  +		game.encounter_event(/datum/orion_event/black_hole_death, usr)
   		return
   	game.turns += 1
   	..()
  
positive.code: 
  /datum/orion_event/hull_part/emag_effect(obj/machinery/computer/arcade/orion_trail/game, mob/living/gamer)
  	if(prob(10+gamer_skill))
  		game.say("Something slams into the floor around [src] - luckily, it didn't get through!")
  		playsound(game, 'sound/effects/bang.ogg', 50, TRUE)
  		return
  	playsound(game, 'sound/effects/bang.ogg', 100, TRUE)
  	for(var/turf/open/floor/smashed in orange(1, src))
  		smashed.ScrapeAway()
  	game.say("Something slams into the floor around [src], exposing it to space!")
  	if(game.hull)
  		addtimer(CALLBACK(game, .proc/fix_floor, game), 1 SECONDS)
  
  /datum/orion_event/hull_part/proc/fix_floor(obj/machinery/computer/arcade/orion_trail/game)
  	game.say("A new floor suddenly appears around [src]. What the hell?")
  	playsound(game, 'sound/weapons/genhit.ogg', 100, TRUE)
  	for(var/turf/open/space/fixed in orange(1, src))
  		fixed.PlaceOnTop(/turf/open/floor/plating)
  
  #define BUTTON_EXPLORE_SHIP "Explore Ship"
  
negative.code: 				game.say("WEEWOO! WEEWOO! Spaceport security en route!")
  				playsound(game, 'sound/items/weeoo1.ogg', 100, FALSE)
  				for(var/i in 1 to 3)
  					var/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion/spaceport_security = new(get_turf(game))
  					spaceport_security.GiveTarget(usr)
  	game.fuel += fuel
  	game.food += food
  