anchor.diff:  	force_on = 16
   	force_off = 5
   	weight_class_on = WEIGHT_CLASS_NORMAL
  +	silent = TRUE
   
   /obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
   	return "<span class='danger'>The baton is still charging!</span>"
  
positive.code: 	var/force_on // Damage when on - not stunning
  	var/force_off // Damage when off - not stunning
  	var/weight_class_on // What is the new size class when turned on
  
  	wound_bonus = 15
  
  /obj/item/melee/classic_baton/Initialize()
  	. = ..()
  
  // Description for trying to stun when still on cooldown.
  /obj/item/melee/classic_baton/proc/get_wait_description()
  
negative.code: 		w_class = WEIGHT_CLASS_SMALL
  		force = force_off
  		attack_verb = list("hit", "poked")
  		RemoveElement(/datum/element/sword_point)
  		if(!silent)
  			user?.visible_message("<span class='warning'>[user] collapses [src] back down!</span>")
  	playsound(src.loc, on_sound, 50, 1)
  	add_fingerprint(user)
  
  