anchor.diff:  //Lifted from Unity stasis.dm and refactored. ~Zuhayr
   /obj/machinery/cryopod/process()
   	if(occupant)
  -		//Allow a ten minute gap between entering the pod and actually despawning.
  +		// Eject dead people
  +		if(occupant.stat == DEAD)
  +			go_out()
  +		
  +		// Allow a gap between entering the pod and actually despawning.
   		if(world.time - time_entered < time_till_despawn)
   			return
   
  
positive.code: 	var/allow_occupant_types = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
  	var/disallow_occupant_types = list()
  
  	var/mob/occupant = null       // Person waiting to be despawned.
  	var/orient_right = null       // Flips the sprite.
  	var/time_till_despawn = 18000 // 30 minutes-ish safe period before being despawned.
  	var/time_entered = 0          // Used to keep track of the safe period.
  	var/obj/item/device/radio/intercom/announce //
  
  
negative.code: 	var/mob/living/L = O
  	if(!istype(L) || L.buckled)
  		return
  		
  	if(L.stat == DEAD)
  		user << "<span class='notice'>Dead people can not be put into cryo.</span>"
  		return
  	
  	for(var/mob/living/carbon/slime/M in range(1,L))
  		if(M.Victim == L)
  			usr << "[L.name] will not fit into the cryo pod because they have a slime latched onto their head."
  