anchor.diff:  		return
   	style = chosenStyle
   	icon_state = POD_STYLES[chosenStyle][POD_ICON_STATE] //POD_STYLES is a 2D array we treat as a dictionary. The style represents the verticle index, with the icon state, name, and desc being stored in the horizontal indexes of the 2D array.
  -	if (!adminNamed  && !specialised) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
  +	if (!adminNamed && !specialised) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
   		name = POD_STYLES[chosenStyle][POD_NAME]
   		desc = POD_STYLES[chosenStyle][POD_DESC]
   	update_icon()
  
positive.code: 		return
  	if (opened) //This is to ensure we don't open something that has already been opened
  		return
  	opened = TRUE
  	var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
  	var/mob/M
  	if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
  
negative.code: 	style = STYLE_SYNDICATE
  	bluespace = TRUE
  	explosionSize = list(0,0,1,2)
  	landingDelay = 25 //Longer than others
  
  /obj/structure/closet/supplypod/centcompod
  	style = STYLE_CENTCOM
  