anchor.diff:  #define ITEM_SLOT_POCKET		(1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
   #define ITEM_SLOT_DENYPOCKET	(1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
   #define ITEM_SLOT_NECK			(1<<13)
  +#define ITEM_SLOT_SUITSTORE		(1<<14)
   
   //SLOTS
   #define SLOT_BACK			1
  
positive.code: 			. = ITEM_SLOT_ICLOTHING
  		if(SLOT_L_STORE, SLOT_R_STORE)
  			. = ITEM_SLOT_POCKET
  
  
  //Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
  
negative.code: #define SLOT_IN_BACKPACK	18
  #define SLOT_LEGCUFFED		19
  #define SLOT_GENERC_DEXTROUS_STORAGE	20
  
  
  #define SLOTS_AMT			20 // Keep this up to date!
  
  