anchor.diff:  			if(new_eye_color)
   				H.eye_color = sanitize_hexcolor(new_eye_color)
   				H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
  -				H.update_body()+				H.update_body()
  
positive.code: 	var/mob/living/simple_animal/M = user
  	if(M.melee_damage_upper <= 0)
  		return
  	M.do_attack_animation(src)
  	if(shattered)
  		playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
  
negative.code: 
  
  /obj/structure/mirror/attack_slime(mob/living/user)
  	user.changeNext_move(CLICK_CD_MELEE)
  	user.do_attack_animation(src)
  	if(shattered)
  		playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
  