anchor.diff:  					iBronze.UpdateDisplay()
   
   obj
  +	Pink_Flowers
  +		icon       = 'Plants.dmi'
  +		icon_state = "Pink Flowers"
  +		density    = 1
  +	Blue_Flowers
  +		icon       = 'Plants.dmi'
  +		icon_state = "Blue Flowers"
  +		density    = 1
  +	tabletop
  +		icon       = 'turf.dmi'
  +		icon_state = "t1"
  +		density    = 1
  +		layer      = 2
  +	tableleft
  +		icon       = 'turf.dmi'
  +		icon_state = "t2"
  +		density    = 1
  +		layer      = 2
  +	tablemiddle2
  +		icon       = 'turf.dmi'
  +		icon_state = "mid2"
  +		density    = 1
  +		layer      = 2
  +	tablemiddle
  +		icon       = 'turf.dmi'
  +		icon_state = "middle"
  +		density    = 1
  +		layer      = 2
  +	tablecornerL
  +		icon       = 'turf.dmi'
  +		icon_state = "t2"
  +		density    = 1
  +		layer      = 2
  +	tablecornerR
  +		icon       = 'turf.dmi'
  +		icon_state = "t3"
  +		density    = 1
  +		layer      = 2
  +	tableright
  +		icon       = 'turf.dmi'
  +		icon_state = "bottomright"
  +		density    = 1
  +		layer      = 2
  +	tableleft
  +		icon       = 'turf.dmi'
  +		icon_state = "bottom1"
  +		density    = 1
  +		layer      = 2
  +	tablebottom
  +		icon       = 'turf.dmi'
  +		icon_state = "bottom"
  +		density    = 1
  +		layer      = 2
  +	tablemid3
  +		icon       = 'turf.dmi'
  +		icon_state = "mid3"
  +		density    = 1
  +		layer      = 2
  +
  +	art
  +		icon    = 'Decoration.dmi'
  +		density = 1
  +
  +		Art_Tree
  +			icon_state = "tree top"
  +		Art_Tree2
  +			icon_state = "tree"
  +		Art
  +			icon_state = "royal top1"
  +		Art1
  +			icon_state = "royal1"
  +		Art_Man
  +			icon_state = "royal top"
  +		Art_Man2
  +			icon_state = "royal"
  +
  +		painting
  +			density = 0
  +			p1
  +				icon_state = "big tl"
  +			p2
  +				icon_state = "big tr"
  +			p3
  +				icon_state = "big bl"
  +			p4
  +				icon_state = "big br"
  +
  +	Hogwarts_Stairs
  +		icon = 'General.dmi'
  +		icon_state = "Stairs"
   
   	tree
   		name       = "Tree"
  
positive.code: mob/Spells/verb/Dementia()
  	set hidden = 1
  
  obj/screenobj/conjunct
  		mouse_opacity = 0
  		icon = 'black50.dmi'
  		icon_state = "conjunct"
  proc/view2screenloc(view)
  	//example result "1,1 to 33,29
  	view = replacetext(view,"x",",")
  	return "1,1 to [view]"
  mob/Spells/verb/Conjunctivis()
  	set hidden = 1
  mob/Spells/verb/Melofors()
  
negative.code: 
  			if(prob(80)) color = rgb(rand(150, 220), rand(100, 150), 0)
  
  			#endif
  
  	Armor_Head
  		icon       = 'statues.dmi'
  		icon_state = "head"
  		layer      = MOB_LAYER + 1
  	gargoylerighttop
  		icon       = 'statues.dmi'
  		icon_state = "top3"
  		layer      = MOB_LAYER + 1
  	gargoylelefttop
  		icon       = 'statues.dmi'
  		icon_state = "top2"
  		layer      = MOB_LAYER + 1
  	gargoylerightbottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom3"
  		density    = 1
  	gargoyleleftbottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom2"
  		density    = 1
  	Torch_
  		icon       = 'misc.dmi'
  		icon_state = "torch"
  	Angel_Bottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom1"
  		density    = 1
  	Angel_Top
  		icon       = 'statues.dmi'
  		icon_state = "top1"
  		layer      = MOB_LAYER + 1
  	Armor_Feet
  		icon       = 'statues.dmi'
  		icon_state = "feet"
  		density    = 1
  	Dual_Swords
  		icon       = 'wallobjs.dmi'
  		icon_state = "sword"
  		density    = 1
  	Fireplace
  		icon       = 'misc.dmi'
  		icon_state = "fireplace"
  		density    = 1
  	fence
  		icon       = 'turf.dmi'
  		icon_state = "fence"
  		density    = 1
  		pixel_y    = 16
  	downfence
  		icon       = 'turf.dmi'
  		icon_state = "fence side"
  		density    = 1
  	halffence
  		icon       = 'turf.dmi'
  		icon_state = "fence"
  		layer      = 5
  		pixel_y    = -2
  	Clock
  		icon       = 'General.dmi'
  		icon_state = "tile79"
  		density    = 1
  	gryffindor
  		icon       = 'shields.dmi'
  		icon_state = "gryffindor"
  		density    = 1
  	slytherin
  		icon       = 'shields.dmi'
  		icon_state = "slytherin"
  		density    = 1
  	hufflepuff
  		icon       = 'shields.dmi'
  		icon_state = "hufflepuff"
  		density    = 1
  	ravenclaw
  		icon       = 'shields.dmi'
  		icon_state = "ravenclaw"
  		density    = 1
  	gryffindorbanner
  		icon       = 'shields.dmi'
  		icon_state = "gryffindorbanner"
  		density    = 1
  	slytherinbanner
  		icon       = 'shields.dmi'
  		icon_state = "slytherinbanner"
  		density    = 1
  	hufflepuffbanner
  		icon       = 'shields.dmi'
  		icon_state = "hufflepuffbanner"
  		density    = 1
  	ravenclawbanner
  		icon       = 'shields.dmi'
  		icon_state = "ravenclawbanner"
  		density    = 1
  	hogwartshield
  		icon       = 'shields.dmi'
  		icon_state = "hogwartsshield"
  		density    = 1
  	hogwartbanner
  		icon       = 'shields.dmi'
  		icon_state = "hogwartsbanner"
  		density    = 1
  	Neptune
  		icon       = 'statues.dmi'
  		icon_state = "top6"
  		density    = 1
  	NeptuneBottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom6"
  		density    = 1
  	Grave_Rip
  		icon       = 'statues.dmi'
  		icon_state = "rip"
  	curtains
  		icon       = 'turf.dmi'
  		layer      = 5
  		c1
  			icon_state = "c1"
  		c2
  			icon_state = "c2"
  		c3
  			icon_state = "c3"
  		c4
  			icon_state = "c4"
  	Golden_Candles
  		icon       = 'Decoration.dmi'
  		icon_state = "gcandle"
  		pixel_y    = -16
  	Golden_Candles_
  		icon       ='Decoration.dmi'
  		icon_state = "gcandle1"
  		pixel_y    = -16
  	plate
  		icon       ='turf.dmi'
  		icon_state="plate"
  	Desk
  		icon       ='desk.dmi'
  		icon_state = "S1"
  		density    = 1
  	Book_Shelf
  		icon       ='Desk.dmi'
  		icon_state = "1"
  		density    = 1
  	Book_Shelf1
  		icon       ='Desk.dmi'
  		icon_state = "2"
  		density    = 1
  	Blackboard_
  		icon       = 'bb.dmi'
  		icon_state = "1"
  	Blackboard__
  		icon       = 'bb.dmi'
  		icon_state = "2"
  	Blackboard___
  		icon       = 'bb.dmi'
  		icon_state = "3"
  	Barrels
  		icon       = 'turf.dmi'
  		icon_state = "barrels"
  		density    = 1
  	sink
  		icon       = 'sink.dmi'
  		density    = 1
  	Magic_Sphere
  		icon       ='misc.dmi'
  		icon_state = "black"
  	Triple_Candle
  		icon       = 'General.dmi'
  		icon_state = "tile80"
  		density    = 1
  