anchor.diff:  	feedback_set_details("[feedback_c]","[feedback_r]")
   	log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
   	kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
  -	#ifdef dellogging
  +#ifdef dellogging
   	var/log = file("data/logs/del.log")
   	log << time2text(world.realtime)
   	for(var/index in del_counter)
  
positive.code: 		world << "<span class='boldannounce'>An admin has delayed the round end.</span>"
  		return
  	world << "<span class='boldannounce'>Rebooting World in [delay/10] [delay > 10 ? "seconds" : "second"]. [reason]</span>"
  	sleep(delay)
  	if(blackbox)
  		blackbox.save_all_data_to_sql()
  
negative.code: 		if(count > 10)
  			log << "#[count]\t[index]"
  #endif
  	var/soundwait = 0
  	if (ticker.round_end_sound && !round_end_sound_sent)
  		soundwait = 10
  		for(var/thing in clients)
  			var/client/C = thing
  			if (!C)
  				continue
  			C.Export("##action=load_rsc", ticker.round_end_sound)
  	spawn(soundwait/2)
  		if(ticker && ticker.round_end_sound)
  			world << sound(ticker.round_end_sound)
  		else
  			world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/leavingtg.ogg', 'sound/misc/its_only_game.ogg')) // random end sounds!! - LastyBatsy
  	sleep(soundwait)
  	for(var/thing in clients)
  		var/client/C = thing
  		if (!C)
  			continue
  		if(config.server)	//if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
  			C << link("byond://[config.server]")
  	..(0)
  