anchor.diff:  	var/finished = 0
   	var/check_counter = 0
   	var/max_headrevs = 3
  +	var/completioncheckstart
   	var/datum/team/revolution/revolution
   	var/list/datum/mind/headrev_candidates = list()
   	var/end_when_heads_dead = TRUE
  
positive.code: 	if(headrev_candidates.len < required_enemies)
  		setup_error = "Not enough headrev candidates"
  		return FALSE
  
  	return TRUE
  
  
negative.code: /datum/game_mode/revolution/process()
  	check_counter++
  	if(check_counter >= 5)
  		if(!finished && world.time >= completioncheckstart)
  			SSticker.mode.check_win()
  		check_counter = 0
  	return FALSE
  