anchor.diff:  /mob/living/simple_animal/bot/honkbot/proc/bike_horn() //use bike_horn
   	if (emagged <= 1)
   		if (!spam_flag)
  -			playsound(src, honksound, 50, 1, -1)
  +			playsound(src, honksound, 50, TRUE, -1)
   			spam_flag = TRUE //prevent spam
   			sensor_blink()
   			addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
  
positive.code: 			playsound(src, "honkbot_e", 50, 0)
  			spam_flag = TRUE // prevent spam
  			icon_state = "honkbot-e"
  			addtimer(CALLBACK(src, .proc/blink_end), 30)
  		addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
  
  /mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
  	if(!spam_flag)
  		playsound(loc, honksound, 50, 1, -1)
  		spam_flag = TRUE // prevent spam
  		sensor_blink()
  		addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
  
  /mob/living/simple_animal/bot/honkbot/proc/stun_attack(mob/living/carbon/C) // airhorn stun
  	if(!spam_flag)
  		playsound(loc, 'sound/items/AirHorn.ogg', 100, 1, -1) //HEEEEEEEEEEEENK!!
  		sensor_blink()
  	if(spam_flag == 0)
  		if(ishuman(C))
  
negative.code: 	name = "\improper honkbot"
  	desc = "A little robot. It looks happy with its bike horn."
  	icon = 'icons/mob/aibots.dmi'
  	icon_state = "honkbot"
  	density = FALSE
  	anchored = FALSE
  	health = 25
  