anchor.diff:  	smooth = SMOOTH_TRUE
   	canSmoothWith = null
   	explosion_block = 1
  +	temp_resistance = 1600
   
   /obj/structure/window/crystalwindow
   	name = "crystal window"
  
positive.code: 	name = "reinforced window"
  	icon_state = "rwindow"
  	reinf = 1
  	maxhealth = 50
  	explosion_block = 1
  
  
negative.code: 		overlays += crack_overlay
  
  /obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
  	if(exposed_temperature > T0C + temp_resistance)
  		hit(round(exposed_volume / 100), 0)
  	..()
  
  