anchor.diff:  	return list(pick(papyrus_messages + sans_messages + regular_messages))
   
   /obj/item/toy/talking/skeleton/toy_talk(user, message)
  -	// change spans dynamically depending on the message
  -	// If message isn't in the defined lists, just use whatever was set last
  -	if(sans_messages.Find(message))
  -		phomeme = "sans"
  -	if(papyrus_messages.Find(message))
  -		phomeme = "papyrus"
  -	if(regular_messages.Find(message))
  -		phomeme = pick("sans", "papyrus")
  +	phomeme = pick("sans", "papyrus")
   
   	span = "danger [phomeme]"
   	..()
  
positive.code: 	attack_verb = list("boned", "dunked on", "worked down to the bone")
  	chattering = TRUE
  
  	var/list/papyrus_messages = list(
  		"That's the disposal bin. Feel free to visit it at any time.",
  		"I can't just let anyone ERP with me, I'm a skeleton with standards!",
  		"Sorry. Can't talk. I'm busy being popular on a video game.",
  		"You can't spell 'robust' without several letters from my name!!!")
  	var/list/sans_messages = list(
  		"You feel your redtext crawling on your back.",
  		"On days like these, references like this should be BURNING IN HELL.",
  		"I've gotten a ton of work done today. A skele-ton.")
  	var/list/regular_messages = list(
  		"Why was the skeleton such a bad liar? \
  			Because you can see right through him!",
  
negative.code: 		var/mob/living/carbon/human/H = user
  		H.set_species(/datum/species/skeleton)
  
  	toy_talk(user, "RATTLE ME BONES")
  
  	user.Stun(5)
  	sleep(20)
  