anchor.diff:  		return
   	if(!first_sound_played || prob(7))
   		for(var/mob/M in GLOB.player_list)
  -			if(M && !isnewplayer(M))
  +			if(!isnewplayer(M))
   				var/turf/T = get_turf(M)
   				if(T && T.z == z)
   					to_chat(M, "<span class='warning'><b>You hear otherworldly sounds from the [dir2text(get_dir(get_turf(M), get_turf(src)))]...</span>")
  
positive.code: /obj/structure/destructible/clockwork/massive/celestial_gateway/proc/mass_recall()
  	for(var/V in SSticker.mode.servants_of_ratvar)
  		var/datum/mind/M = V
  		if(isliving(M.current) && M.current.stat != DEAD)
  			M.current.forceMove(get_turf(src))
  		M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
  
negative.code: 	set_security_level("delta")
  	for(var/V in SSticker.mode.servants_of_ratvar)
  		var/datum/mind/M = V
  		if(!M)
  			continue
  		if(ishuman(M.current))
  			M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
  	for(var/V in GLOB.brass_recipes)
  		var/datum/stack_recipe/R = V
  		if(!R)
  			continue
  		if(R.title == "wall gear")
  			R.time *= 2 //Building walls becomes slower when the Ark activates
  	mass_recall()
  