anchor.diff:  	bogdanoff = user
   	addtimer(CALLBACK(src, .proc/startLaunch), 100)
   	sound_to_playing_players('sound/items/dump_it.ogg', 20)
  -	deadchat_broadcast("<span class='deadsay'>Protocol CRAB-17 has been activated. A space-coin market has been launched at the station!</span>", turf_target = get_turf(src))
  +	deadchat_broadcast("Protocol CRAB-17 has been activated. A space-coin market has been launched at the station!", turf_target = get_turf(src))
   
   /obj/effect/dumpeetTarget/proc/startLaunch()
   	DF = new /obj/effect/dumpeetFall(drop_location())
  
positive.code: <<<<<<< HEAD
  /obj/item/suspiciousphone
  	name = "suspicious phone"
  	desc = "This device raises pink levels to unknown highs."
  
negative.code: 	QDEL_NULL(DF) //Delete the falling machine effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
  	playsound(src, "explosion", 80, 1)
  	dump.forceMove(get_turf(src))
  	qdel(src) //The target's purpose is complete. It can rest easy now