anchor.diff:  /obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr)
   	if(attached_hand)
   		qdel(attached_hand)
  -		charge_counter = charge_max
  +		charge_counter = round(charge_max * refund_coeff, 1)
   		attached_hand = null
   		user << "<span class='notice'>You draw the power out of your hand.</span>"
   		return 0
  
positive.code: 	cooldown_min = 200 //100 deciseconds reduction per rank
  
  	action_icon_state = "gib"
  
  /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
  	name = "Flesh to Stone"
  
negative.code: /obj/effect/proc_holder/spell/targeted/touch
  	var/hand_path = "/obj/item/weapon/melee/touch_attack"
  	var/obj/item/weapon/melee/touch_attack/attached_hand = null
  	var/refund_coeff = 1 //how much of their charge they get back.
  	invocation_type = "none" //you scream on connecting, not summoning
  	include_user = 1
  	range = -1
  