anchor.diff:  		usr << "You stop entering the exosuit."
   	return
   
  +*/
  +
   /obj/spacepod/verb/exit_pod()
   	set name = "Exit pod"
   	set category = "Spacepod"
   	set src = usr.loc
   
  +
   	if(usr != src.occupant)
   		if(src.occupant2)
   			if(usr != src.occupant2)
   				return
   			else
  +				if(src.occupant)
  +					src.occupant.visible_message("<span class='notice'>[src.occupant2.name] climbs out of the pod!</span>") //Inform the remaining occupant that someone ejected.
   				inertia_dir = 0 // engage reverse thruster and power down pod
   				src.occupant2.loc = src.loc
   				src.occupant2 = null
  -				usr << "<span class='notice'>You climb out of the pod</span>"
  -
  -		else
  -			return
  -	else
  +				usr << "<span class='notice'>You climb out of the pod.</span>"
  +
  +
  +		else
  +			return
  +	else
  +		if(src.occupant2)
  +			src.occupant2.visible_message("<span class='notice'>[src.occupant2.name] climbs out of the pod!</span>") //Inform the remaining occupant that someone ejected.
   		inertia_dir = 0 // engage reverse thruster and power down pod
   		src.occupant.loc = src.loc
   		src.occupant = null
  -		usr << "<span class='notice'>You climb out of the pod</span>"
  +		usr << "<span class='notice'>You climb out of the pod.</span>"
   		return
   
   /obj/spacepod/verb/exit_pod2()
   	if(!src.occupant2)
   		set hidden = 1
   		return
  +
   	else
   		set name = "Eject Secondary Seat"
   		set category = "Spacepod"
   		set src = usr.loc
   		set hidden = 0
   
  -		if(usr.ckey == src.occupant2.ckey)
  +		if(usr == src.occupant2)
   			usr << "<span class='notice'>Use 'Exit Pod'</span>"
   			return
   		else
   			usr << "<span class='notice'>You eject [src.occupant2.name].</span>"
  -			src.occupant2.visible_message("You were ejected from the pod!")
  +			src.occupant2.visible_message("<span class='warning'>You were ejected from the pod!</span>")
   			inertia_dir = 0 // engage reverse thruster and power down pod
   			src.occupant2.loc = src.loc
   			src.occupant2 = null
  
positive.code: 				return 1
  
  		else
  			H.reset_view(src)
  			/*
  			H.client.perspective = EYE_PERSPECTIVE
  			H.client.eye = src
  			*/
  			H.stop_pulling()
  			H.forceMove(src)
  			src.occupant = H
  			src.add_fingerprint(H)
  			src.forceMove(src.loc)
  			//dir = dir_in
  			playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  			return 1
  	else
  		return 0
  
  /obj/spacepod/proc/moved_other_inside(var/mob/living/carbon/human/H as mob)
  	H.reset_view(src)
  	H.stop_pulling()
  	H.forceMove(src)
  	src.occupant2 = H
  	src.forceMove(src.loc)
  	playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  	return 1
  
  
  
  
negative.code: 		visible_message("\red <B>[user]</B> [user.attacktext] [src]!")
  		user.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
  	return
  
  /obj/spacepod/attack_alien(mob/user as mob)
  	deal_damage(15)
  	playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
  