anchor.diff:  			Death(mob/Player/killer)
   				..()
   
  -				SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/troll)
  +				SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/troll)
   				SpawnPortal(pickweight(dungeons), chance=0.3)
   
   			ChangeState(var/i_State)
  
positive.code: 					new /mob/Enemies/Summoned/Acromantula (loc)
  
  
  				SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/acromantula)
  				SpawnPortal(pickweight(dungeons), chance=2)
  
  			MapInit()
  
negative.code: 			Death(mob/Player/killer)
  				..()
  
  				SpawnPet(killer, 0.1, "rand", /obj/items/wearable/pets/wisp)
  				SpawnPortal(pickweight(dungeons), chance=1)
  
  
  