anchor.diff:  	desc = "Places a sigil that stores energy to power clockwork structures."
   	invocations = list("Divinity...", "...power our creations!")
   	channel_time = 70
  -	consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
  +	consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4)
   	whispered = TRUE
   	object_path = /obj/effect/clockwork/sigil/transmission
   	creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it.</span>"
  
positive.code: 	desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
  	invocations = list("May this transmitter...", "...break the will of all who oppose us!")
  	channel_time = 80
  	consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
  	object_path = /obj/structure/destructible/clockwork/powered/mania_motor
  	creator_message = "<span class='brass'>You form a mania motor which will cause brain damage and hallucinations in nearby humans while active.</span>"
  	observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
  
negative.code: 	It will penetrate mindshield implants once before disappearing."
  	invocations = list("Divinity, enslave...", "...all who trespass here!")
  	channel_time = 70
  	consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
  	whispered = TRUE
  	object_path = /obj/effect/clockwork/sigil/submission/accession
  	prevent_path = /obj/effect/clockwork/sigil/submission
  