anchor.diff:  		icon_state = "basalt[rand(0, 12)]"
   		set_basalt_light(src)
   
  -/turf/open/floor/grass/fakebasalt/attackby(obj/item/C, mob/user, params)
  -	if(istype(C, /obj/item/weapon/shovel) && params)
  -		new ore_type(src)
  -		new ore_type(src) //Time to collect your ashes
  -		user.visible_message("<span class='notice'>[user] digs up [src].</span>", "<span class='notice'>You dig up [src].</span>")
  -		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
  -		make_plating()
  -	if(..())
  -		return
   
   /turf/open/floor/carpet
   	name = "carpet"
  
positive.code: 	floor_tile = null
  	initial_gas_mix = "o2=22;n2=82;TEMP=180"
  	slowdown = 2
  
  
  /turf/open/floor/grass/snow/attackby(obj/item/W, mob/user, params)
  	if(istype(W, /obj/item/weapon/crowbar))//You need to dig this turf out instead of crowbarring it
  
negative.code: 	icon_state = "basalt"
  	floor_tile = /obj/item/stack/tile/basalt
  	ore_type = /obj/item/weapon/ore/glass/basalt
  	turfverb = "dig up"
  	slowdown = 0
  
  /turf/open/floor/grass/fakebasalt/Initialize()
  