anchor.diff:  		if(prob(33))
   			new/obj/item/shard(drop_location())
   		playsound(src, "shatter", 70, 1)
  -		B.force = broken_force
  -		B.throwforce = broken_throwforce
   	else
   		B.force = 0
   		B.throwforce = 0
  
positive.code: 	force = 18
  	throwforce = 18
  	knockdown_duration = 18
  	broken_force = 12
  	broken_throwforce = 8
  
  /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty
  	list_reagents = list("holyoil" = 0)
  
negative.code: 	lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
  	var/knockdown_duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
  	isGlass = TRUE
  	foodtype = ALCOHOL
  
  