anchor.diff:  
   #define CLICK_CD_MELEE 8
   #define CLICK_CD_RANGE 4
  +#define CLICK_CD_CLICK_ABILITY 6
   #define CLICK_CD_BREAKOUT 100
   #define CLICK_CD_HANDCUFFED 10
   #define CLICK_CD_RESIST 20
  
positive.code: 
  //subtypesof(), typesof() without the parent path
  #define subtypesof(typepath) ( typesof(typepath) - typepath )
  
  //Bot types
  #define SEC_BOT				1	// Secutritrons (Beepsky) and ED-209s
  
negative.code: #define R_HAND_LAYER			3		//Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
  #define BODY_FRONT_LAYER		2
  #define FIRE_LAYER				1		//If you're on fire
  #define TOTAL_LAYERS			26		//KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
  
  //Human Overlay Index Shortcuts for alternate_worn_layer, layers
  //Because I *KNOW* somebody will think layer+1 means "above"
  