anchor.diff:  	if(istype(W, /obj/item/weapon/screwdriver))
   		if (src.anchored)
   			src.anchored = 0
  -			user << "/blue You unfasten [src] from the floor."
  +			user << "\blue You unfasten [src] from the floor."
   		else
   			src.anchored = 1
  -			user << "/blue You fasten [src] to the floor."			
  +			user << "\blue You fasten [src] to the floor."
   	if(istype(W, /obj/item/weapon/wrench))
   		playsound(src.loc, 'Ratchet.ogg', 50, 1)
   		new /obj/item/stack/sheet/metal(src.loc)
  
positive.code: 	icon_state = "down"
  	anchored = 0
  
  /obj/structure/stool/bed/roller/Move()
  	..()
  	if(buckled_mob)
  		if(buckled_mob.buckled == src)
  			buckled_mob.loc = src.loc
  
  /obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
  	if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat || M.buckled || istype(usr, /mob/living/silicon/pai)))
  
negative.code: 	return
  
  /obj/structure/stool/bed/chair/New()
  	if(src.dir == NORTH)
  		src.layer = FLY_LAYER
  	..()
  