anchor.diff:  		for(var/x in all_fhairs)
   			var/datum/sprite_accessory/facial_hair/H = new x
   			if(H.name == new_style)
  -				M.facial_hair_style = H
  +				M.f_style = H
   				break
   			else
   				del(H)
  -
  +*/
   	var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
   	if (new_gender)
   		if(new_gender == "Male")
   			M.gender = MALE
   		else
   			M.gender = FEMALE
  -	M.rebuild_appearance()
  -	M.update_body()*/
  +	//M.rebuild_appearance()
  +	M.update_hair()
  +	M.update_body()
  +	M.check_dna(M)
   
   	M.real_name = commando_name
   	M.name = commando_name
  
positive.code: 	//Backpack
  	equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
  	equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
  	equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(src), slot_in_backpack)
  
  	var/obj/item/weapon/card/id/W = new(src)
  	W.name = "[real_name]'s ID Card (Emergency Response Team)"
  	W.icon_state = "centcom"
  	if(leader_selected)
  		W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
  		W.access = get_access("Captain")
  		W.access += list(access_cent_teleporter)
  		W.assignment = "Emergency Response Team Leader"
  	else
  		W.access = get_access("Head of Personnel")
  		W.assignment = "Emergency Response Team"
  	W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
  	W.registered_name = real_name
  	equip_to_slot_or_del(W, slot_wear_id)
  
  	return 1
  
negative.code: 
  /client/proc/create_response_team(obj/spawn_location, leader_selected = 0, commando_name)
  
  	//usr << "\red ERT has been temporarily disabled. Talk to a coder."
  	//return
  
  	var/mob/living/carbon/human/M = new(null)
  	response_team_members |= M
  
  	//todo: god damn this.
  	//make it a panel, like in character creation
  	var/new_facial = input("Please select facial hair color.", "Character Generation") as color
  	if(new_facial)
  		M.r_facial = hex2num(copytext(new_facial, 2, 4))
  		M.g_facial = hex2num(copytext(new_facial, 4, 6))
  