anchor.diff:  	resistance_flags = FLAMMABLE
   	obj_integrity = 100
   	max_integrity = 100
  +	actions_types = list(/datum/action/item_action/adjust)
   	dog_fashion = null
   
   
  
positive.code: 	flags_cover = MASKCOVERSEYES
  	resistance_flags = FLAMMABLE
  	actions_types = list(/datum/action/item_action/adjust)
  
  /obj/item/clothing/mask/gas/mime/attack_self(mob/user)
  	cycle_mask(user)
  
  /obj/item/clothing/mask/gas/mime/proc/cycle_mask(mob/user)
  	switch(icon_state)
  		if("mime")
  			icon_state = "sadmime"
  		if("sadmime")
  			icon_state = "scaredmime"
  		if("scaredmime")
  			icon_state = "sexymime"
  		if("sexymime")
  			icon_state = "mime"
  	user.update_inv_wear_mask()
  	for(var/X in actions)
  		var/datum/action/A = X
  		A.UpdateButtonIcon()
  	user << "<span class='notice'>You adjust your mask to portray a different emotion.</span>"
  	return 1
  
  /obj/item/clothing/mask/gas/monkeymask
  	name = "monkey mask"
  
negative.code: 
  	if(src && choice && !M.stat && in_range(M,src))
  		icon_state = options[choice]
  		user.update_inv_wear_mask()
  		for(var/X in actions)
  			var/datum/action/A = X
  