anchor.diff:  		target.gib()
   	if(isskeleton(target))
   		target.gib()
  +	if(isvampire(target))
  +		target.gib()
   	if(ismob(target))
   		var/mob/M = target
   		if(M.anti_magic_check())
  
positive.code: 	damage = 1
  	damage_type = BRUTE
  	nodamage = FALSE
  
  /obj/item/projectile/magic/runic_toxin/on_hit(target)
  	if(iscarbon(target))
  
negative.code: 		return BULLET_ACT_BLOCK
  	. = ..()
  
  /obj/item/projectile/magic/runic_bomb
  	name = "Runic Bomb"
  	icon_state = "runic_bomb"
  