anchor.diff:  	icon_state = "cabbage"
   
   /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage/add_juice()
  -	if(..())
  +	if(reagents)
   		reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
   		bitesize = 1 + round(reagents.total_volume / 2, 1)
   
  
positive.code: 		src.SetLuminosity(round(potency / 10,1))
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
  		reagents.add_reagent("radium", 1 + round((potency / 20), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  
negative.code: 	desc = "This is a plant containing various healing chemicals."
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris/add_juice()
  	if(reagents)
  		reagents.add_reagent("space_drugs", 1 + round(potency / 8, 1))
  		reagents.add_reagent("kelotane", 1 + round(potency / 8, 1))
  		reagents.add_reagent("bicaridine", 1 + round(potency / 10, 1))
  