anchor.diff:  	gender = PLURAL
   	icon_state = "rice"
   	filling_color = "#FAFAD2"
  +
   /obj/item/weapon/reagent_containers/food/snacks/grown/rice/add_juice()
   	if(..())
   		reagents.add_reagent("rice", 1 + round((potency / 6), 1))
   		bitesize = 1 + round(reagents.total_volume / 2, 1)
  +
   /obj/item/weapon/reagent_containers/food/snacks/grown/grass
   	seed = /obj/item/seeds/grassseed
   	name = "grass"
   	desc = "Green and lush."
   	icon_state = "grassclump"
   	filling_color = "#32CD32"
  +
   /obj/item/weapon/reagent_containers/food/snacks/grown/grass/add_juice()
   	if(..())
   		reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
   		bitesize = 1 + round(reagents.total_volume / 2, 1)
  +
   /obj/item/weapon/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
   	user << "<span class='notice'>You prepare the astroturf.</span>"
   	var/grassAmt = 1 + round(potency / 50) // The grass we're holding
  
positive.code: 		grassAmt -= GT.max_amount
  	qdel(src)
  	return
  /obj/item/weapon/reagent_containers/food/snacks/grown/carpet
  	seed = /obj/item/seeds/carpetseed
  	name = "carpet"
  	desc = "The textile industry's dark secret."
  	icon_state = "carpetclump"
  /obj/item/weapon/reagent_containers/food/snacks/grown/carpet/attack_self(mob/user)
  	user << "<span class='notice'>You roll out the red carpet.</span>"
  	var/carpetAmt = 1 + round(potency / 50) // The carpet we're holding
  
negative.code: 	gender = PLURAL
  	icon_state = "soybeans"
  	filling_color = "#F0E68C"
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
  	seed = /obj/item/seeds/koiseed
  	name = "koibean"
  	desc = "Something about these seems fishy."
  	icon_state = "koibeans"
  	filling_color = "#F0E68C"
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/koibeans/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 30), 1))
  		reagents.add_reagent("carpotoxin", 1 + round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
  	seed = /obj/item/seeds/moonflowerseed
  	name = "moonflower"
  