anchor.diff:  
   /datum/uplink_item/stealthy_tools/chameleon_jumpsuit
   	name = "Chameleon Jumpsuit"
  -	desc = "A jumpsuit used to disguise as various jobs aboard the station by mimicking their appropriate uniforms."
  +	desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
   	item = /obj/item/clothing/under/chameleon
   	cost = 3
   
   /datum/uplink_item/stealthy_tools/syndigolashes
  -	name = "No-Slip Brown Syndicate Shoes"
  -	desc = "Help an agent slip opponents over on wet floors without being slipped themselves. They do not work on lubricated surfaces."
  +	name = "No-Slip Brown Shoes"
  +	desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
   	item = /obj/item/clothing/shoes/syndigaloshes
   	cost = 2
   
   /datum/uplink_item/stealthy_tools/agent_card
  -	name = "Agent ID Card"
  -	desc = "An identification card that prevents the AI from tracking you, and can copy access from other ID cards. The access is cumulative, so scanning one card won't erase the access gained from another."
  +	name = "Agent Identification card"
  +	desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
   	item = /obj/item/weapon/card/id/syndicate
   	cost = 2
   
   /datum/uplink_item/stealthy_tools/voice_changer
   	name = "Voice Changer"
   	item = /obj/item/clothing/mask/gas/voice
  -	desc = "A conspicuous gas mask that mimics the voice of the person named on the wearer's ID card. Functions as a voice distorter when no ID is worn."
  +	desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable."
   	cost = 4
   
   /datum/uplink_item/stealthy_tools/chameleon_proj
   	name = "Chameleon-Projector"
  -	desc = "Disguises the user as an object scanned with the projector. While disguised, the user can only move at walking pace, and projectiles will pass over them."
  +	desc = "Projects an image across a user, disguising them as an object scanned with it. The disguised user cannot run. Projectiles pass over them."
   	item = /obj/item/device/chameleon
   	cost = 4
   
   /datum/uplink_item/stealthy_tools/camera_bug
   	name = "Camera Bug"
  -	desc = "Allows an agent to bug cameras, to make them viewable remotely. Extensible, modding it with certain items alters its function."
  +	desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
   	item = /obj/item/device/camera_bug
   	cost = 2
   
  
positive.code: 	category = "Conspicuous and Dangerous Weapons"
  
  /datum/uplink_item/dangerous/revolver
  	name = "Fully Loaded Revolver"
  	desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
  	item = /obj/item/weapon/gun/projectile
  	cost = 6
  
  /datum/uplink_item/dangerous/ammo
  	name = "Ammo-357"
  	desc = "Seven additional rounds for the revolver. Reports indicate the presence of machinery aboard Nanotrasen space stations suitable for producing extra .357 cartridges."
  	item = /obj/item/ammo_magazine/a357
  	cost = 2
  
  /datum/uplink_item/dangerous/crossbow
  	name = "Miniature Energy Crossbow"
  	desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
  	item = /obj/item/weapon/gun/energy/crossbow
  	cost = 5
  
  /datum/uplink_item/dangerous/sword
  	name = "Energy Sword"
  	desc = "A damaging melee weapon. While inactive, it is small enough to be pocketed. Activating this weapon is loud."
  	item = /obj/item/weapon/melee/energy/sword
  	cost = 4
  
  /datum/uplink_item/dangerous/emp
  	name = "A box of 5 EMP Grenades"
  	desc = "Electromagnetic pulse grenades cause transient disturbance on detonation, damaging electronic equipment."
  	item = /obj/item/weapon/storage/box/emps
  	cost = 3
  
  /datum/uplink_item/dangerous/syndicate_minibomb
  	name = "Syndicate Minibomb"
  	desc = "A handheld fragmentation grenade. Has a five second timer."
  	item = /obj/item/weapon/grenade/syndieminibomb
  	cost = 3
  
  
negative.code: 
  /datum/uplink_item/badass/bundle
  	name = "Syndicate Bundle"
  	desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 10 telecrystals, but you do not know which specialisation you will receive."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 10
  
  /datum/uplink_item/badass/balloon
  	name = "For showing that you are The Boss"
  	desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
  	item = /obj/item/toy/syndicateballoon
  	cost = 10
  
  /datum/uplink_item/badass/random
  	name = "Random Item (?)"
  	desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 0
  
  