anchor.diff:  	singular_name = "reinforced plasma glass sheet"
   	icon_state = "sheet-prglass"
   	item_state = "sheet-prglass"
  -	materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/metal = MINERAL_MATERIAL_AMOUNT * 0.5,)
  +	materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
   	armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
   	resistance_flags = ACID_PROOF
   	merge_type = /obj/item/stack/sheet/plasmarglass
  
positive.code: 	item_state = "shard-glass"
  	lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
  	materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
  	attack_verb = list("stabbed", "slashed", "sliced", "cut")
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	resistance_flags = ACID_PROOF
  
negative.code: 	singular_name = "plastitanium glass sheet"
  	icon_state = "sheet-plastitaniumglass"
  	item_state = "sheet-plastitaniumglass"
  	materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
  	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
  	resistance_flags = ACID_PROOF
  	merge_type = /obj/item/stack/sheet/plastitaniumglass
  