anchor.diff:  		use_delay = use_delay_override
   
   /datum/component/squeak/proc/play_squeak()
  -	if(last_squeak + squeak_delay < world.time)
  -		return
  -	last_squeak = world.time
  +	do_play_squeak()
  +
  +/datum/component/squeak/proc/do_play_squeak(bypass_cooldown = FALSE)
  +	if(!bypass_cooldown)
  +		last_squeak + squeak_delay < world.time)
  +			return
  +		last_squeak = world.time
   	if(prob(squeak_chance))
   		if(!override_squeak_sounds)
   			playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
  
positive.code: 
  /datum/component/squeak/proc/step_squeak()
  	if(steps > step_delay)
  		play_squeak()
  		steps = 0
  	else
  		steps++
  
negative.code: 	
  	// squeak cooldowns
  	var/last_squeak = 0
  	var/squeak_delay = 5
  	
  	/// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks
  	var/cross_squeak_delay_chance = 33		// about 3 things can squeak at a time
  