anchor.diff:  			remove_occupant(ejector)
   		mmi.set_mecha(null)
   		mmi.update_appearance()
  -	set_dir_mecha(dir_in)
  +	setDir(dir_in)
   	return ..()
   
   
  
positive.code: 	if(phasing)
  		use_power(phasing_energy_drain)
  	if(strafe)
  		set_dir_mecha(olddir)
  
  
  /obj/vehicle/sealed/mecha/Bump(atom/obstacle)
  
negative.code: 	newoccupant.update_mouse_pointer()
  	add_fingerprint(newoccupant)
  	log_message("[newoccupant] moved in as pilot.", LOG_MECHA)
  	setDir(dir_in)
  	playsound(src, 'sound/machines/windowdoor.ogg', 50, TRUE)
  	if(!internal_damage)
  		SEND_SOUND(newoccupant, sound('sound/mecha/nominal.ogg',volume=50))
  