anchor.diff:  	spawn()
   		world << sound('sound/AI/radiation.ogg')
   		command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
  +		make_maint_all_access()
  +
   
   		sleep(600)
   
  +
   		command_alert("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
  +
   		for(var/i = 0, i < 10, i++)
   			for(var/mob/living/carbon/human/H in living_mob_list)
   				var/turf/T = get_turf(H)
  
positive.code: 					continue
  				if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
  					continue
  				if(istype(H,/mob/living/carbon/human))
  					H.apply_effect((rand(2,15)),IRRADIATE,0)
  					if(prob(5))
  						H.apply_effect((rand(10,30)),IRRADIATE,0)
  						if (prob(75))
  							randmutb(H)
  							domutcheck(H,null,1)
  						else
  							randmutg(H)
  							domutcheck(H,null,1)
  			for(var/mob/living/carbon/monkey/M in living_mob_list)
  				var/turf/T = get_turf(M)
  				if(!T)
  
negative.code: 			sleep(100)
  
  
  		command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
  
  
  		sleep(600) // Want to give them time to get out of maintenance.
  
  
  		revoke_maint_all_access()
  