anchor.diff:  		icon_state = "pizzabox_bomb"
   		audible_message("<span class='warning'>\icon[src] *beep* *beep*</span>")
   		user << "<span class='danger'>That's no pizza! That's a bomb!</span>"
  +		message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a pizza bomb armed by [armer] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
  +		log_game("[key_name(usr)] has triggered a pizza bomb armed by [armer] ([loc.x],[loc.y],[loc.z]).")
   		primed = 1
   		sleep(timer)
   		return go_boom()
  
positive.code: 		timer = Clamp(timer, 10, 100)
  		icon_state = "pizzabox1"
  		user << "<span class='notice'>You set the timer to [timer / 10] before activating the payload and closing \the [src]."
  		name = "pizza box"
  		desc = "A box suited for pizzas."
  		return
  
negative.code: 	var/disarmed = 0
  	var/wires = list("orange", "green", "blue", "yellow", "aqua", "purple")
  	var/correct_wire
  	var/armer //Used for admin purposes
  
  /obj/item/device/pizza_bomb/attack_self(mob/user)
  	if(disarmed)
  