anchor.diff:  						windoor.req_access = src.electronics.conf_access
   						windoor.electronics = src.electronics
   						src.electronics.loc = windoor
  -
  +						windoor.close()
   
   					del(src)
   
  
positive.code: 					user << "\blue You've removed the airlock electronics!"
  					src.name = "Wired Windoor Assembly"
  					var/obj/item/weapon/airlock_electronics/ae
  					if (!electronics)
  						ae = new/obj/item/weapon/airlock_electronics( src.loc )
  					else
  						ae = electronics
  
negative.code: 
  			//Screwdriver to remove airlock electronics. Step 6 undone.
  			else if(istype(W, /obj/item/weapon/screwdriver))
  				if(!electronics)
  					return
  
  				playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
  				user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
  
  