anchor.diff:  					M.timerMute = timer
   					if(timer != 0)
   						M << "<u>You've been muted for [timer] minute[timer==1 ? "" : "s"].</u>"
  -					spawn()M.mute_countdown()
  +					M.mute_countdown()
   
   				spawn()sql_add_plyr_log(M.ckey,"si",Reason,timer)
   
  
positive.code: 				M.timerDet = timer
  				if(timer != 0)
  					M << "<u>You're in detention for [timer] minute[timer==1 ? "" : "s"].</u>"
  				spawn()M.detention_countdown()
  			else
  				Log_admin("[src] has detentioned [M]([M.ckey]) indefinitely for [Reason]")
  			spawn()sql_add_plyr_log(M.ckey,"de",Reason,timer)
  
negative.code: mob/Player
  	proc
  		mute_countdown()
  			set waitfor = 0
  
  			while(timerMute-- > 0)
  				sleep(600)
  
  			if(!src.mute) return
  			mute = 0
  			Players << "<b><span style=\"color:red;\">[src] has been unsilenced.</span></b>"
  
  		detention_countdown()
  			set waitfor = 0
  
  			while(timerDet-- > 0)
  				sleep(600)
  
  			if(!Detention) return
  
  			flick('dlo.dmi',src)
  			Transfer(locate("@Hogwarts"))
  
  			Detention = 0
  			MuteOOC = 0
  			Players << "[src] has been released from Detention."
  			client.update_individual()
  
  
  mob/test/verb/Remove_Junk()
  	var/input = input("Which junk are we talkin'?","Junk Removal") as null|anything in list("PM Inbox","PM Outbox","Inventory","Bank Deposit Items")
  