anchor.diff:  	user.put_in_hands(W)
   	if(!silent)
   		playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
  +	var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
  +	changeling.chem_recharge_slowdown += recharge_slowdown
   	return W
   
   /obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
  
positive.code: 	name = "Chitinous Armor"
  	desc = "We turn our skin into tough chitin to protect us from damage."
  	helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
  	chemical_cost = 20
  	dna_cost = 1
  	loudness = 2
  	req_human = 1
  
negative.code: 		if(!silent)
  			playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
  			user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
  		var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
  		changeling.chem_recharge_slowdown -= recharge_slowdown
  		user.update_inv_hands()
  		return 1
  
  