anchor.diff:  		return DOCKING_AREA_EMPTY
   
   	/*******************************************All onShuttleMove procs******************************************/
  -	
  +
   	for(var/i in 1 to old_turfs.len)
   		var/turf/oldT = old_turfs[i]
   		var/turf/newT = new_turfs[i]
  
positive.code: 
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  	anchored = TRUE
  // 
  	var/id
  	// this should point -away- from the dockingport door, ie towards the ship
  	dir = NORTH
  
negative.code: 		if(initial_engines > 0)
  			change_per_engine = (ENGINE_COEFF_MAX -  1) / initial_engines //just linear drop to max delay
  		return Clamp(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
  
  
  /obj/docking_port/mobile/proc/in_flight()
  	switch(mode)
  