anchor.diff:  	desc = "When equipped, your equipped wand will earn experience and level up by killing monsters."
   
   	Equip(var/mob/Player/owner,var/overridetext=0,var/forceremove=0)
  +
  +		if(stack > 1)
  +			var/obj/items/wearable/orb/o = Split(1)
  +			o.max_stack = 1
  +			o.Equip(owner)
  +			o.Move(owner)
  +
  +			return
  +
   		. = ..(owner)
   		if(. == WORN)
   			src.gender = owner.gender
  
positive.code: 		desc = initial(desc)
  
  		..()
  
  	max_stack = 1
  
  	chaos
  		name       = "orb of chaos"
  
negative.code: 			if(S)
  				S.Deactivate()
  			else
  
  				if(stack > 1)
  					var/obj/items/lamps/l = Split(1)
  					l.max_stack = 1
  					l.Move(src)
  					S = new effect (usr, l.seconds, "Lamp", l)
  				else
  					S = new effect (usr, seconds, "Lamp", src)
  		else
  			..()
  
  