anchor.diff:  	pass_flags = PASSTABLE
   	braintype = "Robot"
   	lawupdate = 0
  -	density = 0
  -	ventcrawler = 2
  +	density = 1
   	req_access = list(access_engine, access_robotics)
   	local_transmit = 1
   
  
positive.code: 	)) return
  	..()
  	return
  /mob/living/silicon/robot/drone/Bumped(AM as mob|obj)
  	return
  /mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
  	if(istype(AM,/obj/item/pipe) || istype(AM,/obj/structure/disposalconstruct))
  		..()
  	else if(istype(AM,/obj/item))
  
negative.code: 	icontype = input(player,"Pick an icon") in sprite
  	icon_state = sprite[icontype]
  	updateicon()
  
  	choose_icon(6,sprite)
  */
  
  
  /mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
  	if (!yes || ( \
  	 !istype(AM,/obj/machinery/door) && \
  