anchor.diff:  		if(replace)
   			user.put_in_hands(new_item)
   		playsound(user, 'sound/items/ducttape1.ogg', 50, 1)
  -
  -	if(ishuman(W) && (user.zone_sel.selecting == "mouth" || user.zone_sel.selecting == "head"))
  -		var/mob/living/carbon/human/H = W
  -		if( \
  -				(H.head && H.head.flags & HEADCOVERSMOUTH) || \
  -				(H.wear_mask && H.wear_mask.flags & MASKCOVERSMOUTH) \
  -			)
  -			user << "<span class='danger'>You're going to need to remove that mask/helmet first.</span>"
  -			return
  -		playsound(loc, 'sound/items/ducttape1.ogg', 30, 1)
  -		if(do_mob(user, H, 20))
  -			// H.wear_mask = new/obj/item/clothing/mask/muzzle/tape(H)
  -			H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask)
  -			user << "<span class='notice'>You tape [H]'s mouth.</span>"
  -			playsound(loc, 'sound/items/ducttape1.ogg', 50, 1)
  -			if(src.use(2) == 0)
  -				user.drop_item()
  -				qdel(src)
  -			add_logs(user, H, "mouth-taped")
  -		else
  -			user << "<span class='warning'>You fail to tape [H]'s mouth.</span>"
   
   
   
  
positive.code: 	var/obj/item/stack/sheet/metal/new_item = new(user.loc)
  	user << "<span class='notice'>You take the duct tape off the [src].</span>"
  	qdel(src)
  	user.put_in_hands(new_item)
negative.code: /*
   * Crafting recipes below
   */
  /obj/item/stack/ducttape/attack(mob/living/target as mob, mob/living/user as mob)
  	if(ishuman(target) && (user.zone_sel.selecting == "mouth" || user.zone_sel.selecting == "head"))
  		var/mob/living/carbon/human/H = target
  		if( \
  				(H.head && H.head.flags & HEADCOVERSMOUTH) || \
  				(H.wear_mask && H.wear_mask.flags & MASKCOVERSMOUTH) \
  			)
  			user << "<span class='danger'>You're going to need to remove that mask/helmet first.</span>"
  			return
  		playsound(loc, 'sound/items/ducttape1.ogg', 30, 1)
  		if(do_mob(user, H, 20))
  			// H.wear_mask = new/obj/item/clothing/mask/muzzle/tape(H)
  			H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask)
  			user << "<span class='notice'>You tape [H]'s mouth.</span>"
  			playsound(loc, 'sound/items/ducttape1.ogg', 50, 1)
  			if(src.use(2) == 0)
  				user.drop_item()
  				qdel(src)
  			add_logs(user, H, "mouth-taped")
  		else
  			user << "<span class='warning'>You fail to tape [H]'s mouth.</span>"
  /obj/item/stack/ducttape/afterattack(W, mob/user as mob)
  	if(istype(W, /obj/item/weapon/shard))
  		var/obj/item/weapon/shank/new_item = new(user.loc)
  