anchor.diff:  	icon_state = "uranium"
   	floor_tile = /obj/item/stack/tile/mineral/uranium
   	icons = list("uranium","uranium_dam")
  +	var/last_event = 0
  +	var/active = null
   
   /turf/simulated/floor/mineral/uranium/Entered(var/mob/AM)
   	.=..()
  
positive.code: 	name = "mineral floor"
  	icon_state = ""
  	var/list/icons = list()
  	var/spam_flag = 0
  	var/last_event = 0
  	var/active = null
  
  /turf/simulated/floor/mineral/New()
  	..()
  
negative.code: 		honk()
  
  /turf/simulated/floor/mineral/bananium/proc/honk()
  	if(!spam_flag)
  		spam_flag = 1
  		playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
  		spawn(20)
  			spam_flag = 0
  
  /turf/simulated/floor/mineral/bananium/proc/squeek()
  	if(!spam_flag)
  		spam_flag = 1
  		playsound(src, "clownstep", 50, 1)
  		spawn(10)
  