anchor.diff:  	..()
   
   ////CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S////
  +/mob/living/simple_animal/hostile/swarmer/AttackingTarget()
  +	if(!isliving(target))
  +		target.swarmer_act(src)
  +	else
  +		..()
  +
   /mob/living/simple_animal/hostile/swarmer/CtrlClickOn(atom/A)
   	face_atom(A)
   	if(!isturf(loc))
  
positive.code: 	if(!A.Adjacent(src))
  		return
  	A.swarmer_act(src)
  	return
  
  /atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
  	S.DisIntegrate(src)
  
negative.code: 	projectiletype = /obj/item/projectile/beam/disabler
  	ranged_cooldown_time = 20
  	projectilesound = 'sound/weapons/taser2.ogg'
  	loot = list(/obj/effect/decal/cleanable/robot_debris, /obj/item/weapon/ore/bluespace_crystal/artificial)
  	del_on_death = 1
  	var/resources = 0 //Resource points, generated by consuming metal/glass
  
  /mob/living/simple_animal/hostile/swarmer/Login()
  	..()
  	src << "<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>"
  	src << "<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>"
  	src << "<b>Ctrl-Clicking on a mob will attempt to remove it from the area and place it in a safe environment for storage.</b>"
  	src << "<b>Objectives:</b>"
  	src << "1. Consume resources and replicate until there are no more resources left."
  	src << "2. Ensure that this location is fit for invasion at a later date; do not perform actions that would render it dangerous or inhospitable."
  	src << "3. Biological resources will be harvested at a later date; do not harm them."
  
  /mob/living/simple_animal/hostile/swarmer/New()
  	..()
  	verbs -= /mob/living/verb/pulled
  	deathmessage = "The [src] explodes with a sharp pop!"
  
  /mob/living/simple_animal/hostile/swarmer/Stat()
  	..()
  	if(statpanel("Status"))
  		stat("Resources:",resources)
  
  /mob/living/simple_animal/hostile/swarmer/emp_act()
  	if(health > 1)
  