anchor.diff:  		if(do_after(user,P.digspeed, target = src))
   			if(istype(src, /turf/simulated/mineral)) //sanity check against turf being deleted during digspeed delay
   				user << "<span class='notice'>You finish cutting into the rock.</span>"
  -				P.update_icon()
   				gets_drilled(user)
   				feedback_add_details("pick_used_mining","[P.name]")
   	else
  
positive.code: 		user << "<span class='notice'>You start digging...</span>"
  		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
  		
  		if(do_after(user,S.digspeed, target = src))
  			if(istype(src, /turf/simulated/floor/plating/asteroid)) //sanity check against turf being deleted during digspeed delay
  				user << "<span class='notice'>You dig a hole.</span>"
  				S.update_icon()
  				gets_dug()
  				feedback_add_details("pick_used_mining","[S.name]")
  		
  
  	if ((istype(W, /obj/item/weapon/pickaxe)))
  		var/obj/item/weapon/pickaxe/P = W
  		var/turf/T = user.loc
  		if (!( istype(T, /turf) ))
  			return
  
  		if (dug)
  			user << "<span class='warning'>This area has already been dug!</span>"
  			return
  
  		user << "<span class='notice'>You start digging...</span>"
  		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
  		
  		if(do_after(user,P.digspeed, target = src))
  			if(istype(src, /turf/simulated/floor/plating/asteroid)) //sanity check against turf being deleted during digspeed delay
  				user << "<span class='notice'>You dig a hole.</span>"
  				P.update_icon()
  				gets_dug()
  				feedback_add_details("pick_used_mining","[P.name]")
  		
  
  	if(istype(W,/obj/item/weapon/storage/bag/ore))
  		var/obj/item/weapon/storage/bag/ore/S = W
  		if(S.collection_mode == 1)
  
negative.code: 	//note that this proc does not call ..()
  	if(!W || !user)
  		return 0
  	var/digging_speed = 0;
  	if ((istype(W, /obj/item/weapon/shovel)))
  		var/obj/item/weapon/shovel/S = W
  		digging_speed = S.digspeed
  	else if ((istype(W, /obj/item/weapon/pickaxe)))
  		var/obj/item/weapon/pickaxe/P = W
  		digging_speed = P.digspeed
  	if (digging_speed)
  		var/turf/T = user.loc
  		if (!( istype(T, /turf) ))
  			return
  
  