anchor.diff:  
   				Chaos
   					name = "Chaos Vampire"
  -					rep  = 1
  +					rep  = 2
   				Peace
   					name = "Peace Vampire"
  -					rep  = -1
  +					rep  = -2
   
   				Death(mob/Player/killer)
   					emit(loc    = loc,
  
positive.code: 				HP = MHP
  //NEWMONSTERS
  			proc/Death(mob/Player/killer)
  				if(state == INACTIVE) return
  				state = INACTIVE
  
  				var/rate = 1
  
  
negative.code: 					transform *= rand(10,20) / 10
  
  				Attack()
  					var/p = 5
  					for(var/mob/NPC/Enemies/m in oview(1, src))
  						if(src == m) continue
  						p += 5
  
  					var/tmpdmg = extraDmg
  					var/tmplvl = level
  					if(prob(p))
  						extraDmg = 600
  						level    = 1000
  					..()
  					extraDmg = tmpdmg
  					level    = tmplvl
  
  			House_Elf
  				icon_state = "houseelf"
  				level = 5
  