anchor.diff:  	switch(severity)
   		if(1)
   			var/mob/living/carbon/human/H = occupant
  +			var/mob/living/carbon/human/H2 = occupant2
   			if(H)
   				H.loc = get_turf(src)
   				H.ex_act(severity + 1)
   				H << "<span class='warning'>You are forcefully thrown from \the [src]!</span>"
  +			if(H2)
  +				H2.loc = get_turf(src)
  +				H2.ex_act(severity + 1)
  +				H2 << "<span class='warning'>You are forcefully thrown from \the [src]!</span>"
   			del(ion_trail)
   			del(src)
   		if(2)
  
positive.code: 		S.channel = 0 //Any channel
  		S.volume = 50
  		occupant << S
  	if(occupant && oldhealth > health && !health)
  		var/sound/S = sound('sound/effects/engine_alert1.ogg')
  		S.wait = 0
  		S.channel = 0
  		S.volume = 50
  		occupant << S
  	if(!health)
  		spawn(0)
  			if(occupant)
  
negative.code: 	var/health = 100
  	var/lights = 0
  	var/lights_power = 6
  	var/allow2eject = 1
  
  /obj/spacepod/New()
  	. = ..()
  