anchor.diff:  									jumper.IgniteMob()
   									sleep(5)
   									backswim()
  -									jumper.visible_message("<span class='danger'>[user] bursts into flame of pure awesomness!</span>", \
  +									jumper.visible_message("<span class='danger'>[user] bursts into flames of pure awesomness!</span>", \
   										 "<span class='userdanger'>No one can stop you now!</span>")
   									var/atom/throw_target = get_edge_target_turf(src, dir)
   									jumper.throw_at(throw_target, 6, 1)
  
positive.code: 	desc = "Wataaa!."
  	icon = 'icons/turf/pool.dmi'
  	icon_state = "splash"
  	layer = MOB_LAYER + 0.1
negative.code: 								jumper.throw_at(throw_target, 3, 1)
  
  							if(61 to 80)
  								jumper.visible_message("<span class='notice'>[user] goes for an awesome dive! Don't stand in \his way!</span>", \
  													 "<span class='notice'>You feel like this dive will be awesome</span>")
  								sleep(30)
  								backswim()
  