anchor.diff: +/obj/machinery/computer/arcade
  +	var/emagged
  +	var/turtle = 0
  +
   /obj/machinery/computer/arcade/New()
   	..()
   	var/name_action
  
positive.code: 			var/attackamt = rand(2,6)
  			src.temp = "You attack for [attackamt] damage!"
  			src.updateUsrDialog()
  
  			sleep(10)
  			src.enemy_hp -= attackamt
  
negative.code: 			var/atom/movable/Prize = pick(contents)
  			Prize.loc = src.loc
  
  	else if (emagged && (turtle >= 4))
  		var/boomamt = rand(5,10)
  		src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
  		src.player_hp -= boomamt
  
  	else if ((src.enemy_mp <= 5) && (prob(70)))
  		var/stealamt = rand(2,3)
  