anchor.diff:  
   				var/list/monsters = list()
   
  -				for(var/j = 1 to rand(3,7))
  +				for(var/j = 1 to rand(5,10))
   					monsters += new /mob/NPC/Enemies/Summoned/Boss/Ghost(spawn_loc)
   
   				sleep(2400)
  
positive.code: 			var/list/m = list()
  			Players << infomsg("Vengeful ghosts are lurking outside the castle for [minutes] minutes, chase them away!")
  
  			for(var/i = 1 to rand(8,24))
  				var/obj/spawner/spawn_loc = pick(spawners)
  				m += new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
  
  
negative.code: 			var/obj/spawner/spawn_loc = pick(spawners)
  			var/mob/NPC/Enemies/Summoned/monster = new /mob/NPC/Enemies/Summoned/Boss/VampireLord(spawn_loc.loc)
  			m += monster
  			for(var/i = 1 to rand(15, 30))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Acromantula (spawn_loc.loc)
  
  			for(var/i = 1 to rand(5, 10))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
  
  