anchor.diff:  		D.throw_at(throw_target, 1, 14, A)
   		D.apply_damage(10, A.get_attack_type())
   		log_combat(A, D, "kicked (CQC)")
  +		. = TRUE
   	if(D.IsParalyzed() && !D.stat)
   		log_combat(A, D, "knocked out (Head kick)(CQC)")
   		D.visible_message(span_danger("[A] kicks [D]'s head, knocking [D.p_them()] out!"), \
  
positive.code: 		playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, TRUE, -1)
  		D.SetSleeping(300)
  		D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
  	return TRUE
  
  /datum/martial_art/cqc/proc/Pressure(mob/living/A, mob/living/D)
  	if(!can_use(A))
  
negative.code: 			A.put_in_hands(I)
  		D.adjustStaminaLoss(50)
  		D.apply_damage(25, A.get_attack_type())
  		return TRUE
  
  /datum/martial_art/cqc/grab_act(mob/living/A, mob/living/D)
  	if(A!=D && can_use(A)) // A!=D prevents grabbing yourself
  