anchor.diff:  
   
   /mob/living/simple_animal/hostile/proc/AttackingTarget()
  +	in_melee = TRUE
   	return target.attack_animal(src)
   
   /mob/living/simple_animal/hostile/proc/Aggro()
  
positive.code: 	return iswallturf(T) || ismineralturf(T)
  
  
  /mob/living/simple_animal/hostile/proc/DestroyObjectsInDirection(direction)
  	var/turf/T = get_step(targets_from, direction)
  	if(T && T.Adjacent(targets_from))
  
negative.code: 	return 0
  
  /mob/living/simple_animal/hostile/proc/Goto(target, delay, minimum_distance)
  	if(target == src.target)
  		approaching_target = TRUE
  	else
  		approaching_target = FALSE
  	walk_to(src, target, minimum_distance, delay)
  
  /mob/living/simple_animal/hostile/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
  