anchor.diff:  							usr << "<span class='notice'>  </span>"
   							playsound(W.loc, 'sound/machines/twobeep.ogg', 30, 1)
   				validating = 0
  -				if(validate>4)
  +				if(validate==codelen)
   					src.locked = !src.locked
   					add_fingerprint(user)
   					visible_message("<span class='warning'>[user] has hacked [src]!</span>")
  
positive.code: 	desc = "It's an immobile card-locked storage unit."
  	locked = 1
  	icon_state = "secure"
  	var/code1[5]
  	var/code2[5]
  	var/validating = 0
  	wall_mounted = 0 //never solid (You can always pass over it)
  	health = 200
  
negative.code: /obj/structure/closet/secure_closet/interact(mob/user)
  	src.add_fingerprint(user)
  	var/dat = ""
  	dat += "<a href='?src=\ref[src];check=1'> </a><br>"
  	for(var/i=1; i<=codelen; i++)
  		dat += "<a href='?src=\ref[src];inc=[i]'>+</a>"
  	dat += "<br>"
  	for(var/i=1; i<=codelen; i++)
  		dat += "[code2[i]]"
  	dat += "<br>"
  	for(var/i=1; i<=codelen; i++)
  		dat += "<a href='?src=\ref[src];dec=[i]'>-</a>"
  	user.set_machine(src)
  	var/datum/browser/popup = new(user, "closet", "[name]")
  	popup.set_content(dat)
  