anchor.diff:  		status = LIGHT_BROKEN
   		force = 5
   		playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
  +		if(rigged)
  +			atmos_spawn_air("plasma=5") //5u of plasma are required to rig a light bulb/tube
   		update()
   
   
  
positive.code: 			icon_state = "[base_state]-broken"
  			desc = "A broken [name]."
  
  
  /obj/item/light/Initialize()
  	. = ..()
  	update()
  
  
  // attack bulb/tube with object
  // if a syringe, can inject plasma to make it explode
  
negative.code: 	var/switchcount = 0	// number of times switched
  	materials = list(MAT_GLASS=100)
  	grind_results = list("silicon" = 5, "nitrogen" = 10) //Nitrogen is used as a cheaper alternative to argon in incandescent lighbulbs
  	var/rigged = FALSE		// true if rigged to explode
  	var/brightness = 2 //how much light it gives off
  
  /obj/item/light/suicide_act(mob/living/carbon/user)
  