anchor.diff:  		if(!ticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
   			spawn()
   				world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
  -			return
  -	return
   
   
   /*
  
positive.code: 		return
  	else
  		return ..()
  	return
  
  
  #define NUKERANGE 127
  
negative.code: 			var/obj/item/weapon/storage/S = loc
  			S.remove_from_storage(src, targetturf)
  		forceMove(targetturf) //move the disc, so ghosts remain orbitting it even if it's "destroyed"
  		return targetturf
  	else
  		throw EXCEPTION("Unable to find a blobstart landmark")
  
  /obj/item/weapon/disk/nuclear/Destroy(force)
  	var/turf/diskturf = get_turf(src)
  
  	if(force)
  		message_admins("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]).")
  		log_game("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]).")
  		poi_list -= src
  		STOP_PROCESSING(SSobj, src)
  		return ..()
  
  	var/turf/targetturf = relocate()
  	message_admins("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
  	log_game("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
  	return QDEL_HINT_LETMELIVE //Cancel destruction unless forced
  