anchor.diff:  	playsound(src, "rustle", 50, TRUE)
   
   /**
  - * Toggle the machine's movement 
  + * Toggle the machine's movement
    */
   /obj/structure/training_machine/proc/toggle()
   	if (moving)
  
positive.code: 	return data
  
  /**
   * Control the attached variables. 
   *
   * Will not respond if moving and emagged, so once you set it to go it can't be stopped!
   */
  
negative.code: 
  /obj/structure/training_machine/AltClick(mob/user)
  	. = ..()
  	if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, NO_TK, FLOOR_OKAY))
  		return
  	if(has_buckled_mobs())
  		user_unbuckle_mob(buckled_mobs[1], user)
  		return
  	if (!attached_item)
  		return
  	if (obj_flags & EMAGGED)
  