anchor.diff:  				block_chance = 20
   				hitsound = 'sound/weapons/bladeslice.ogg'
   				attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -			if("sord")
  +			if(SORD)
   				name = "\improper SORD"
   				desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
   				icon_state = "sord"
  
positive.code: /obj/item/weapon/banhammer
  	desc = "A banhammer"
  	name = "banhammer"
  
negative.code: 				slot_flags = SLOT_BACK
  				attack_verb = list("chopped", "sliced", "cut", "reaped")
  				hitsound = 'sound/weapons/bladeslice.ogg'
  				name = "mounted chainsaw"
  			if(CHAINSAW)
  				name = "chainsaw hand"
  				desc = "Good? Bad? You're the guy with the chainsaw hand."
  				icon_state = "chainsaw_on"
  				item_state = "mounted_chainsaw"
  				flags = NODROP | ABSTRACT
  				force = 20
  				sharpness = IS_SHARP
  				attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  				hitsound = "sound/weapons/chainsawhit.ogg"
  		reskinned = 1
  
  
  /obj/item/weapon/sord
  