anchor.diff:  /area/shuttle/syndicate
   	name = "Syndicate Infiltrator"
   	sound_env = LARGE_ENCLOSED
  -	list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
  +	ambient sounds = list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
   
   /area/shuttle/assault_pod
   	name = "Steel Rain"
  
positive.code: /area/shuttle/abandoned
  	name = "Abandoned Ship"
  	sound_env = LARGE_ENCLOSED
  	list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
  	 'sound/ambience/ambiruin2.ogg',  'sound/ambience/ambiruin3.ogg',  'sound/ambience/ambiruin4.ogg',\
  	  'sound/ambience/ambiruin5.ogg',  'sound/ambience/ambiruin6.ogg',  'sound/ambience/ambiruin7.ogg',
  		'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
  
  /area/start
  	name = "start area"
  
negative.code: 	sound_env = LARGE_ENCLOSED
  	ambientsounds = list('sound/ambience/ambimystery.ogg', 'sound/ambience/ambiruin7.ogg' ,'sound/ambience/ambiruin6.ogg',\
  	'sound/ambience/ambitech.ogg' ,'sound/ambience/ambitech2.ogg' ,'sound/ambience/ambitech3.ogg',\
  	'sound/ambience/ambidanger.ogg' ,'sound/ambience/ambidanger2.ogg')
  
  /area/security/checkpoint
  	name = "Security Checkpoint"
  