anchor.diff:  	modules += new /obj/item/weapon/melee/energy/sword/cyborg/saw(src) //Energy saw -- primary weapon
   	modules += new /obj/item/roller/robo(src)
   	modules += new /obj/item/weapon/card/emag(src)
  -	modules += new /obj/item/weapon/crowbar(src)
  +	modules += new /obj/item/weapon/crowbar/cyborg(src)
   	modules += new /obj/item/weapon/pinpointer/operative(src)
   	emag = null
   
  
positive.code: 	modules += new /obj/item/weapon/pipe_dispenser(src) //What could possibly go wrong?
  	modules += new /obj/item/weapon/extinguisher(src)
  	modules += new /obj/item/weapon/weldingtool/largetank/cyborg(src)
  	modules += new /obj/item/weapon/screwdriver(src)
  	modules += new /obj/item/weapon/wrench(src)
  	modules += new /obj/item/weapon/crowbar(src)
  	modules += new /obj/item/weapon/wirecutters(src)
  	modules += new /obj/item/device/multitool(src)
  	modules += new /obj/item/device/t_scanner(src)
  	modules += new /obj/item/device/analyzer(src)
  
  
negative.code: 	..()
  	modules += new /obj/item/weapon/melee/baton/loaded(src)
  	modules += new /obj/item/weapon/extinguisher(src)
  	modules += new /obj/item/weapon/wrench/cyborg(src)
  	modules += new /obj/item/weapon/crowbar/cyborg(src)
  	modules += new /obj/item/device/healthanalyzer(src)
  	emag = new /obj/item/weapon/melee/energy/sword/cyborg(src)
  	fix_modules()
  