anchor.diff:  	var/announcement_message
   	switch(newlevel)
   		if(2)
  -			announcement_message = "Small amount of police vehicles have been spotted en route towards [station_name()]."
  +			announcement_message = "Small amount of police vehicles have been spotted en route towards [station_name()]. They will arrive at the 50 minute mark."
  +			endtime = start_time + 50 MINUTES
   		if(3)
  -			announcement_message = "A large detachment police vehicles have been spotted en route towards [station_name()]."
  +			announcement_message = "A large detachment police vehicles have been spotted en route towards [station_name()]. They will arrive at the 40 minute mark."
  +			endtime = start_time + 40 MINUTES
   		if(4)
  -			announcement_message = "A detachment of top-trained agents has been spotted on their way to [station_name()]."
  +			announcement_message = "A detachment of top-trained agents has been spotted on their way to [station_name()]. They will arrive at the 35 minute mark."
  +			endtime = start_time + 35 MINUTES
   		if(5)
  -			announcement_message = "The fleet enroute to [station_name()] now consists of national guard personnel."
  +			announcement_message = "The fleet enroute to [station_name()] now consists of national guard personnel. They will arrive at the 30 minute mark."
  +			endtime = start_time + 30 MINUTES
   	priority_announce(announcement_message, "Station Spaceship Detection Systems")
   
   /datum/game_mode/gang/proc/on_lower_wanted_level(newlevel)
   	var/announcement_message
   	switch(newlevel)
   		if(1)
  -			announcement_message = "There are now only a few police vehicle headed towards [station_name()]."
  +			announcement_message = "There are now only a few police vehicle headed towards [station_name()]. They will arrive at the 60 minute mark."
  +			endtime = start_time + 60 MINUTES
   		if(2)
  -			announcement_message = "There seem to be fewer police vehicles headed towards [station_name()]."
  +			announcement_message = "There seem to be fewer police vehicles headed towards [station_name()]. They will arrive at the 50 minute mark."
  +			endtime = start_time + 50 MINUTES
   		if(3)
  -			announcement_message = "There are no longer top-trained agents in the fleet headed towards [station_name()]."
  +			announcement_message = "There are no longer top-trained agents in the fleet headed towards [station_name()]. They will arrive at the 40 minute mark."
  +			endtime = start_time + 40 MINUTES
   		if(4)
  -			announcement_message = "The convoy enroute to [station_name()] seems to no longer consist of national guard personnel."
  +			announcement_message = "The convoy enroute to [station_name()] seems to no longer consist of national guard personnel. They will arrive at the 35 minute mark."
  +			endtime = start_time + 35 MINUTES
   	priority_announce(announcement_message, "Station Spaceship Detection Systems")
   
   /datum/game_mode/gang/proc/send_in_the_fuzz()
  
positive.code: 				new_wanted_level = 4
  			if(FIVE_STARS_LOW to INFINITY)
  				new_wanted_level = 5
  	if(wanted_level == new_wanted_level) //Same shit, dont care.
  		return
  	update_wanted_level(new_wanted_level)
  
  ///Updates the icon states for everyone and sends outs announcements regarding the police.
  /datum/game_mode/gang/proc/update_wanted_level(newlevel)
  	if(newlevel > wanted_level)
  		on_gain_wanted_level(newlevel)
  
  	else if (newlevel < wanted_level)
  		on_lower_wanted_level(newlevel)
  	for(var/i in GLOB.player_list)
  		var/mob/M = i
  		if(!M.hud_used?.wanted_lvl)
  
negative.code: 		log_game("[key_name(one_eight_seven_on_an_undercover_cop)] has been selected as a starting undercover cop!")
  		antag_candidates.Remove(one_eight_seven_on_an_undercover_cop)
  	endtime = world.time + time_to_end
  	start_time = world.time
  	return TRUE
  
  /datum/game_mode/gang/post_setup()
  