anchor.diff:  
   GLOBAL_LIST_INIT(uncommon_loot, list(//uncommon: useful items
   	list(//tools
  -		/obj/item/weldingtool/mini = 1,
  +		/obj/item/weldingtool/largetank = 1,
   		/obj/item/multitool = 1,
   		/obj/item/hatchet = 1,
   		/obj/item/roller = 1,
   		/obj/item/restraints/legcuffs/bola = 1,
   		/obj/item/restraints/handcuffs/cable = 1,
   		/obj/item/spear = 1,
  -		/obj/item/shield/riot/buckler = 1,
   		/obj/item/grenade/iedcasing/spawned = 1,
   		/obj/item/melee/baton/cattleprod = 1,
  -		/obj/item/throwing_star = 1,
   		/obj/item/pen/fountain = 1,
   		) = 8,
   
  
positive.code: 		/obj/item/assembly/health = 1,
  
  		/obj/item/stack/package_wrap = 1,
  		) = 1,
  
  	list(//medical and chemicals
  
negative.code: 	GLOB.trash_loot = maint_trash_weight,
  	GLOB.common_loot = maint_common_weight,
  	GLOB.uncommon_loot = maint_uncommon_weight,
  	GLOB.rarity_loot = maint_rarity_weight,
  	GLOB.oddity_loot = maint_oddity_weight,
  	))
  
  