anchor.diff:  	required_reagents = list(/datum/reagent/rdx = 1)
   	required_temp = 474
   	strengthdiv = 7
  +	modifier = 2
   
   /datum/chemical_reaction/reagent_explosion/rdx_explosion2 //makes rdx unique , on its own it is a good bomb, but when combined with liquid electricity it becomes truly destructive
   	required_reagents = list(/datum/reagent/rdx = 1 , /datum/reagent/consumable/liquidelectricity = 1)
   	strengthdiv = 3.5 //actually a decrease of 1 becaused of how explosions are calculated. This is due to the fact we require 2 reagents
  -	modifier = 2
  +	modifier = 4
   
   /datum/chemical_reaction/reagent_explosion/rdx_explosion2/on_reaction(datum/reagents/holder, created_volume)
  -	var/fire_range = round(created_volume/50)
  +	var/fire_range = round(created_volume/30)
   	var/turf/T = get_turf(holder.my_atom)
   	for(var/turf/turf in range(fire_range,T))
   		new /obj/effect/hotspot(turf)
  
positive.code: 
  /datum/chemical_reaction/reagent_explosion/nitrous_oxide
  	required_reagents = list(/datum/reagent/nitrous_oxide = 1)
  	strengthdiv = 7
  	required_temp = 575
  	modifier = 1
  
  /datum/chemical_reaction/firefighting_foam
  	results = list(/datum/reagent/firefighting_foam = 3)
  
negative.code: /datum/chemical_reaction/reagent_explosion/rdx_explosion3
  	required_reagents = list(/datum/reagent/rdx = 1 , /datum/reagent/teslium = 1)
  	strengthdiv = 3.5 //actually a decrease of 1 becaused of how explosions are calculated. This is due to the fact we require 2 reagents
  	modifier = 6
  
  
  /datum/chemical_reaction/reagent_explosion/rdx_explosion3/on_reaction(datum/reagents/holder, created_volume)
  	var/fire_range = round(created_volume/20)
  	var/turf/T = get_turf(holder.my_atom)
  	for(var/turf/turf in range(fire_range,T))
  		new /obj/effect/hotspot(turf)
  