anchor.diff:  	w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
   	flags = MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS
   	throw_range = 5
  +	tint = 3
   
   	var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
   
  
positive.code: 
  	if(loc == L) return 0
  	if(stat != CONSCIOUS)	return 0
  	if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
  
  	L.visible_message("<span class='userdanger'>[src] leaps at [L]'s face!</span>")
  
negative.code: 
  	if(iscarbon(M))
  		var/mob/living/carbon/target = L
  		if(target.wear_mask)
  			if(prob(20))	return 0
  			var/obj/item/clothing/W = target.wear_mask
  