anchor.diff:  /datum/crafting_recipe/bone_arrow
   	name = "Bone Arrow"
   	result = /obj/item/ammo_casing/caseless/arrow/bone
  -	time = 30
  +	time = 5
   	always_availible = FALSE
   	reqs = list(/obj/item/stack/sheet/bone = 1,
   				 /obj/item/stack/sheet/sinew = 1,
  
positive.code: /datum/crafting_recipe/arrow
  	name = "Arrow"
  	result = /obj/item/ammo_casing/caseless/arrow/wood
  	time = 30
  	reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
  				 /obj/item/stack/sheet/durathread = 1,
  				 /obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
  	category = CAT_WEAPONRY
  	subcategory = CAT_AMMO
  
negative.code: 	name = "Ashen Arrow"
  	result = /obj/item/ammo_casing/caseless/arrow/ash
  	tools = list(TOOL_WELDER)
  	time = 10 // 1.5 seconds minimum per actually worthwhile arrow excluding interface lag
  	always_availible = FALSE
  	reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
  	category = CAT_WEAPONRY
  