anchor.diff:  		if(src.MASK)
   			user << "<font color='blue'>The unit already contains a mask.</font>"
   			return
  -		user << "You load the [M.name] into the storage compartment."
   		if(!user.drop_item())
   			user << "<span class='notice'>\The [M] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
   			return
  +		user << "You load the [M.name] into the storage compartment."
   		M.loc = src
   		src.MASK = M
   		src.update_icon()
  
positive.code: 		if(src.HELMET)
  			user << "<font color='blue'>The unit already contains a helmet.</font>"
  			return
  		user << "You load the [H.name] into the storage compartment."
  		if(!user.drop_item())
  			user << "<span class='notice'>\The [H] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		H.loc = src
  		src.HELMET = H
  		src.update_icon()
  
negative.code: 		if(src.SUIT)
  			user << "<font color='blue'>The unit already contains a suit.</font>"
  			return
  		if(!user.drop_item())
  			user << "<span class='notice'>\The [S] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		user << "You load the [S.name] into the storage compartment."
  		S.loc = src
  		src.SUIT = S
  		src.update_icon()
  