anchor.diff:  \***************************************/
   /obj/effect/proc_holder/changeling/suit/armor
   	name = "Chitinous Armor"
  -	desc = "We turn our skin into though chitin to protect us from damage."
  +	desc = "We turn our skin into tough chitin to protect us from damage."
   	helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
   	chemical_cost = 25
   	dna_cost = 1
  
positive.code: 
  /obj/item/clothing/suit/armor/changeling
  	name = "chitinous mass"
  	desc = "A though, hard covering of black chitin."
  	icon_state = "riot"
  	item_state = "swat_suit"
  	flags = NODROP
  
negative.code: 
  /obj/item/weapon/shield/changeling
  	name = "shield-like mass"
  	desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
  	flags = NODROP
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "riot"
  
  	var/remaining_uses //Set by the changeling ability.
  
  /obj/item/weapon/melee/shield/New()
  	..()
  	if(ismob(loc))
  		loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='warning'>You hear organic matter ripping and tearing!</span>")
  