anchor.diff:  		else
   			var/dbflags = client.prefs.db_flags
   			if(dbflags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) //they have not completed age gate
  -				var/age_verification = age_gate(src)
  +				var/age_verification = age_gate()
   				if(age_verification != 1)
   					client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process")
   					qdel(client) //kick the user
  
positive.code: 
  	if(!client)
  		return 0
  
  	if(!age_verify())
  		return
  
negative.code: 
  	//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
  	var/ineligible_for_roles = FALSE
  
  	//is there a result we want to read from the age gate
  	var/age_gate_result
  
  /mob/dead/new_player/Initialize()
  	if(client && SSticker.state == GAME_STATE_STARTUP)
  