anchor.diff:  		used = 1
   		var/client/C = pick(wizard_candidates)
   		spawn_antag(C, get_turf(loc), "Slaughter Demon")
  -		new /obj/effect/gibspawner/human(loc)
   		playsound(loc, 'sound/effects/Glassbr2.ogg', 25, 1)
  -		user << "<font size=3><span class='danger'><b>\The bottle sizzles and the bottle shatters as the contents splatter over the floor, only to burn away moments later. You feel a sense of dread wash over you as the contents dissapear without trace.\</font></span>"
  +		user << "<font size=3><span class='danger'><b>\The bottle sizzles and shatters as the contents splatter over the floor, only to burn away moments later. You feel a sense of dread wash over you as the contents dissapear without trace.\</font></span>"
   		qdel(src)
   	else
  -		user << "<span class='warning'>No demons were attracted to the blood. You can either wait, or refund the bottle by using it on your book</span>"
  +		user << "<span class='warning'>No demons were attracted to the blood. You can either wait, or refund the bottle by using it on your book.</span>"
   
   /obj/item/weapon/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "")
   
  
positive.code: 
  ///////////SLAUGHTER DEMON
  /obj/item/weapon/antag_spawner/slaughter_demon
  	name = "Bottle of Blood"
  	desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken."
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "vial"
  
negative.code: 		return 0
  	if(user.z == ZLEVEL_CENTCOM)
  		user << "<span class='warning'>There are no demons within this realm. Try using the [src] onboard the station.<span>"
  		return 0
  	return 1
  
  /obj/item/weapon/antag_spawner/slaughter_demon/attack_self(mob/user)
  