anchor.diff:  				Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
   			if("tongue")
   				Dispense(/obj/item/organ/tongue/abductor)
  -			if("shrink_ray")
  -				Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
   	updateUsrDialog()
   
   /obj/machinery/abductor/console/proc/TeleporterRetrieve()
  
positive.code: 		dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
  		dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
  		dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
  		dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
  		dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
  		dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
  		dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
  
negative.code: 		new item(drop_location)
  
  	else
  		say("Insufficent data!")
  