anchor.diff:  				cy--
   	else
   		for(var/obj/O in contents)
  +			O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
   			O.screen_loc = "[cx]:16,[cy]:16"
   			O.maptext = ""
   			O.layer = 20
  
positive.code: 		W.maptext = ""
  	W.on_exit_storage(src)
  	update_icon()
  	return 1
  
  
  
negative.code: 
  	if(display_contents_with_number)
  		for(var/datum/numbered_display/ND in display_contents)
  			ND.sample_object.mouse_opacity = 2
  			ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
  			ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
  			ND.sample_object.layer = 20
  