anchor.diff:  								filters = filter(type="outline", size=1, color="#00a5ff")
   
   								HP = MHP * (1 + hardmode)
  -								Dmg += Dmg * hardmode
   
   						if(CONTROLLED)
   							target = null
  
positive.code: 
  				if(state != HOSTILE && hardmode)
  					HP = MHP
  					Dmg = DMGmodifier * (level + 5)
  					Dmg = round(Dmg * (rand(10,14)/10), 1)
  					filters = null
  					hardmode = 0
  
  
negative.code: 				if(dmg > 0)
  					dmg = target.onDamage(dmg, src)
  					if(target)
  						if(target.MonsterMessages) target << "<SPAN STYLE='color: red'>[src] attacks [target] and causes [dmg] damage!</SPAN>"
  						if(target.HP <= 0)
  							Kill(target)
  				else
  