anchor.diff:  	armor = 0
   	brutemod = 3 //very fragile
   	burnmod = 0.25
  -	info_text = "As a <span class='danger'>Glass Golem</span>, you reflect lasers and energy weapons, and are very resistant to burn damage, but you are extremely vulnerable to brute damage. On death, you'll shatter beyond any hope of recovery."
  +	info_text = "As a <span class='danger'>Glass Golem</span>, you reflect lasers and energy weapons, and are very resistant to burn damage. However, you are extremely vulnerable to brute damage. On death, you'll shatter beyond any hope of recovery."
   	attack_sound = 'sound/effects/glassbr2.ogg'
   	prefix = "Glass"
  +	special_names = list("Lens", "Prism", "Fiber", "Bead")
   
   /datum/species/golem/glass/spec_death(gibbed, mob/living/carbon/human/H)
   	playsound(H, "shatter", 70, 1)
  
positive.code: 	info_text = "As a <span class='danger'>Plastitanium Golem</span>, you are immune to both ash storms and lava, and slightly more resistant to burn damage."
  	burnmod = 0.8
  	prefix = "Plastitanium"
  
  /datum/species/golem/plastitanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	. = ..()
  
negative.code: 	armor = 0
  	burnmod = 3 //melts easily
  	brutemod = 0.25
  	info_text = "As a <span class='danger'>Sand Golem</span>, you are immune to physical bullets and take very little brute damage, but are extremely vulnerable to burn damage and energy weapons. You will also turn to sand when dying, preventing any form of recovery."
  	attack_sound = 'sound/effects/shovel_dig.ogg'
  	prefix = "Sand"
  	special_names = list("Castle", "Bag", "Dune", "Worm", "Storm")
  
  /datum/species/golem/sand/spec_death(gibbed, mob/living/carbon/human/H)
  	H.visible_message("<span class='danger'>[H] turns into a pile of sand!</span>")
  