anchor.diff:  // This code handles different species in the game.
  -
  -#define HUMAN_MAX_OXYLOSS 3
  -#define HUMAN_CRIT_MAX_OXYLOSS (SSmob.wait/30)
   
   #define HEAT_DAMAGE_LEVEL_1 2
   #define HEAT_DAMAGE_LEVEL_2 3
  
positive.code: 	return 0
  
  
  #undef HUMAN_MAX_OXYLOSS
  #undef HUMAN_CRIT_MAX_OXYLOSS
  
  #undef HEAT_DAMAGE_LEVEL_1
  #undef HEAT_DAMAGE_LEVEL_2
  #undef HEAT_DAMAGE_LEVEL_3
  
negative.code: #undef COLD_DAMAGE_LEVEL_1
  #undef COLD_DAMAGE_LEVEL_2
  #undef COLD_DAMAGE_LEVEL_3
  