anchor.diff:  			var/turf/simulated/source1 = src
   			var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1)
   			this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
  -			for(var/datum/disease/D in M.viruses)
  +			/*for(var/datum/disease/D in M.viruses)
   				var/datum/disease/newDisease = D.Copy(1)
   				this.viruses += newDisease
  -				newDisease.holder = this
  +				newDisease.holder = this*/
   
   	else if( istype(M, /mob/living/carbon/alien ))
   		if( istype(src, /turf/simulated) )
   			var/turf/simulated/source2 = src
   			var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2)
   			this.blood_DNA["UNKNOWN BLOOD"] = "X*"
  -			for(var/datum/disease/D in M.viruses)
  +			/*for(var/datum/disease/D in M.viruses)
   				var/datum/disease/newDisease = D.Copy(1)
   				this.viruses += newDisease
  -				newDisease.holder = this
  +				newDisease.holder = this*/
   
   	else if( istype(M, /mob/living/silicon/robot ))
   		if( istype(src, /turf/simulated) )
  
positive.code: 		for(var/obj/effect/decal/cleanable/blood/B in T.contents)
  			if(!B.blood_DNA[M.dna.unique_enzymes])
  				B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
  			for(var/datum/disease/D in M.viruses)
  				var/datum/disease/newDisease = D.Copy(1)
  				B.viruses += newDisease
  				newDisease.holder = B
  			return 1 //we bloodied the floor
  
  		//if there isn't a blood decal already, make one.
  		var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T)
  		newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
  		for(var/datum/disease/D in M.viruses)
  			var/datum/disease/newDisease = D.Copy(1)
  			newblood.viruses += newDisease
  			newDisease.holder = newblood
  		return 1 //we bloodied the floor
  
  	//adding blood to humans
  
negative.code: 		if(toxvomit)
  			this.icon_state = "vomittox_[pick(1,4)]"
  
  		/*for(var/datum/disease/D in M.viruses)
  			var/datum/disease/newDisease = D.Copy(1)
  			this.viruses += newDisease
  			newDisease.holder = this*/
  
  // Only adds blood on the floor -- Skie
  /atom/proc/add_blood_floor(mob/living/carbon/M as mob)
  