anchor.diff:  
   	sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
   	anchored = 1
  -	status_flags = list(GODMODE) // Cannot push also
  -
  -	shadow_walk = 1
  +
  +	shadow_walk = 0
   
   	var/cannot_be_seen = 1
   	var/mob/living/creator = null
  
positive.code: /mob/living/simple_animal/hostile/statue/New(loc, var/mob/living/creator)
  	..()
  	// Give spells
  	mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src)
  	mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blindness(src)
  	mob_spell_list += new /obj/effect/proc_holder/spell/targeted/night_vision(src)
  
  
negative.code: 	response_disarm = "pushes"
  
  	speed = -1
  	maxHealth = 300
  	health = 300
  	healable = 0
  
  	harm_intent_damage = 70
  