anchor.diff:  /obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
   	if(I.get_sharpness())
   		if(!grenade)
  +			if(unstuffable)
  +				to_chat(user, "<span class='notice'>Nothing to do here.</span>")
  +				return
   			if(!stuffed)
   				to_chat(user, "<span class='warning'>You already murdered it!</span>")
   				return
  
positive.code: 	attack_verb = list("headbutt", "scritched", "bit")
  	squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
  	can_random_spawn = FALSE
  
negative.code: 			grenade = null
  		return
  	if(istype(I, /obj/item/grenade))
  		if(unstuffable)
  			to_chat(user, "<span class='warning'>No... you should destroy it now!</span>")
  			sleep(10)
  			SEND_SOUND(user, 'sound/weapons/armbomb.ogg')
  			return
  		if(stuffed)
  			to_chat(user, "<span class='warning'>You need to remove some stuffing first!</span>")
  			return
  