anchor.diff:  		ghost.key = key
   		if (ghost.client)
   			ghost.client.eye = ghost
  -//	spawn(10)
  -//		del(src)
  -	src.gib()
  -//		return ..(gibbed)
  +		return ..(gibbed)
   
   
   /mob/living/blob/bullet_act(var/obj/item/projectile/Proj)
  
positive.code: 	clamp_values()
  	UpdateDamage()
  	if(health < 0)
  		src.death(1)
  
  
  /mob/living/blob
  
negative.code: 	B << "You have the power to create a new blob node that will help expand the blob."
  	B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
  	B << "Check your Blob verbs and hit Create Node to build a node."
  	spawn(10)
  		del(G_found)
  