anchor.diff:  		del src
   		return
   
  +//Changes color and luminosity of the light to these values if they were not already set
  +/obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr)
  +	if(l_color != clr)
  +		l_color = clr
  +	if(luminosity != lum)
  +		SetLuminosity(lum)
  +
   /obj/machinery/power/supermatter/process()
   
   	var/turf/L = loc
  
positive.code: 		var/rads = 500 * sqrt( 1 / (get_dist(l, src) + 1) )
  		l.apply_effect(rads, IRRADIATE)
  
  
negative.code: #define PLASMA_RELEASE_MODIFIER 1500                //Higher == less plasma released by reaction
  #define OXYGEN_RELEASE_MODIFIER 750        //Higher == less oxygen released at high temperature/power
  #define REACTION_POWER_MODIFIER 1.1                //Higher == more overall power
  #define DAMAGE_RATE_LIMIT 5 //damage rate cap at power = 900, scales linearly with power
  
  //These would be what you would get at point blank, decreases with distance
  #define DETONATION_RADS 200
  