anchor.diff:  
   					Attack()
   						..()
  +
  +					Death()
   
   					Search()
   						Wander()
  
positive.code: 			New()
  				. = ..()
  				spawn(1) // fix for monsters not setting their variables if loaded from swap maps
  					Dmg = round(DMGmodifier * ((src.level -1) + 5))
  					MHP = round(HPmodifier * (4 * (src.level - 1) + 200))
  					gold = round(src.level / 2)
  					Expg = round(src.level * 1.3)
  					HP = MHP
  					origloc = loc
  					sleep(rand(10,60))
  					state()
  //NEWMONSTERS
  			proc/Death(mob/Player/killer)
  				var/rate = 1
  
negative.code: 			Summoned
  				state = SEARCH
  				New()
  					calcStats()
  					spawn(1)
  						state()
  
  