anchor.diff:  							H.adjustToxLoss(tobehealed)
   							H.adjustFireLoss(tobehealed)
   							H.adjustBruteLoss(tobehealed)
  -							user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
  +							user.visible_message("<span class='notice'>[defib] pings: Resuscitation successful.</span>")
   							playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
   							H.stat = 1
   							dead_mob_list -= H
  
positive.code: 							add_logs(user, M, "revived", object="defibrillator")
  						else
  							if(tplus > tlimit)
  								user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  							else if(total_burn >= 180 || total_brute >= 180)
  								user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
  							else
  								user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
  								playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
  								if(ghost)
  									ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
  									ghost << sound('sound/effects/genetics.ogg')
  
negative.code: /obj/item/weapon/defibrillator/proc/remove_paddles(mob/user)
  	var/mob/living/carbon/human/M = user
  	if(paddles in get_both_hands(M))
  		M.unEquip(paddles,1)
  	update_icon()
  	return
  
  