anchor.diff:  /obj/machinery/capture_the_flag/proc/stop_ctf()
   	ctf_enabled = FALSE
   	var/area/A = get_area(src)
  -	for(var/mob/M in mob_list)
  -		if((get_area(A) == A) && M.ckey in team_members)
  +	for(var/i in mob_list)
  +		var/mob/M = i
  +		if((get_area(A) == A) && (M.ckey in team_members))
   			M.dust()
   	team_members.Cut()
   
  
positive.code: 	name = "red flag"
  	icon_state = "banner-red"
  	item_state = "banner-red"
  	desc = "A red banner, used to play capture the flag."
  	team = RED_TEAM
  	reset_path = /obj/effect/ctf/flag_reset/red
  
  
negative.code: 	name = "blue flag"
  	icon_state = "banner-blue"
  	item_state = "banner-blue"
  	desc = "A blue banner used to play capture the flag."
  	team = BLUE_TEAM
  	reset_path = /obj/effect/ctf/flag_reset/blue
  
  