anchor.diff:  		if(!istype(C))
   			return
   
  -		weapon.attack(C, src)
  -		C.Knockdown(20)
  -
   		if(!(C.job in stolen_valor))
   			stolen_valor += C.job
   		update_titles()
  -		return
  +
  +		weapon.attack(C, src)
  +		C.Knockdown(20)
   
   /mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
   	if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
  
positive.code: 				to_chat(user, "<span class='notice'>The [src] doesn't seem to respect your authority.</span>")
  
  	else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
  		to_chat(user, "<span class='notice'>You start attaching the [W] to \the [src]...</span>")
  		if(do_after(user, 40, target = src))
  			deputize(W, user)
  
  	else if(istype(W, /obj/item/mop/advanced))
  
negative.code: 					commissioned = TRUE
  				break
  
  	working_title += chosen_name
  
  	for(var/suf in suffixes)
  		for(var/title in suf)
  