anchor.diff:  	var/next_beep
   	var/detonation_timer
   	var/explode_now = FALSE
  +
  +/obj/machinery/syndicatebomb/proc/try_detonate()
  +	. = (payload in src) && active && !defused
  +	if(.)
  +		payload.detonate()
  +		
  +/obj/machinery/syndicatebomb/obj_break()
  +	if(!try_detonate())
  +		..()
  +
  +/obj/machinery/syndicatebomb/obj_destruction()
  +	if(!try_detonate())
  +		..()
   
   /obj/machinery/syndicatebomb/process()
   	if(!active)
  
positive.code: 			new /obj/item/stack/sheet/plasteel( loc, 5)
  			qdel(src)
  	else
  		. = ..()
  
  /obj/machinery/syndicatebomb/attack_hand(mob/user)
  	interact(user)
  
negative.code: 		active = FALSE
  		timer_set = initial(timer_set)
  		update_icon()
  		try_detonate()
  	//Counter terrorists win
  	else if(!active || defused)
  		if(defused && payload in src)
  