anchor.diff:  		return ..()
   
   /obj/structure/reagent_dispensers/New()
  -	create_reagents(vol)
  -	reagents.add_reagent(reagent_id, vol)
  +	create_reagents(tank_volume)
  +	reagents.add_reagent(reagent_id, tank_volume)
   	..()
   
   /obj/structure/reagent_dispensers/examine(mob/user)
   	..()
  -	user << "It contains [reagents.total_volume] units."
  +	if(reagents.total_volume)
  +		user << "<span class='notice'>It has [reagents.total_volume] units left.</span>"
  +	else
  +		user << "<span class='danger'>It's empty.</span>"
   
   
   /obj/structure/reagent_dispensers/watertank
  
positive.code: 	name = "high-capacity water tank"
  	desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
  	icon_state = "water_high" //I was gonna clean my room...
  	vol = 100000
  
  
  /obj/structure/reagent_dispensers/fueltank
  
negative.code: 	icon_state = "beer"
  	reagent_id = "beer"
  
  /obj/structure/reagent_dispensers/beerkeg/blob_act(obj/effect/blob/B)
  	explosion(src.loc,0,3,5,7,10)
  
  