anchor.diff:  	var/scribe_damage = 0.1 //how much damage you take doing it
   
   	var/allow_excess_invokers = 0 //if we allow excess invokers when being invoked
  +	var/construct_invoke = 1 //if constructs can invoke it
   
   	var/req_keyword = 0 //If the rune requires a keyword - go figure amirite
   	var/keyword //The actual keyword for the rune
  
positive.code: 	icon_state = "4"
  	color = rgb(200, 0, 0)
  	req_cultists = 3
  
  /obj/effect/rune/blood_boil/invoke(var/list/invokers)
  	..()
  
negative.code: 	icon_state = "6"
  	color = rgb(126, 23, 23)
  	rune_in_use = 0 //One at a time, please!
  	construct_invoke = 0
  	var/mob/living/affecting = null
  
  /obj/effect/rune/astral/examine(mob/user)
  