anchor.diff:  		return DOCKING_AREA_EMPTY
   
   	/*******************************************All onShuttleMove procs******************************************/
  -	
  +
   	for(var/i in 1 to old_turfs.len)
   		var/turf/oldT = old_turfs[i]
   		var/turf/newT = new_turfs[i]
  
positive.code: 	if(launch_status == ENDGAME_LAUNCHED)
  		dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcomm
  		mode = SHUTTLE_ENDGAME
  		
  /obj/docking_port/mobile/emergency/on_emergency_dock()
  	return
  
  
negative.code: 
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  	anchored = TRUE
  //
  	var/id
  	// this should point -away- from the dockingport door, ie towards the ship
  	dir = NORTH
  