anchor.diff:  /obj/structure/janitorialcart
   	name = "janitorial cart"
  +	desc = "hm."
   	icon = 'icons/obj/janitor.dmi'
   	icon_state = "cart"
   	anchored = 0
  
positive.code: 		else
  			user << "<span class='notice'>[src] can't hold any more signs.</span>"
  
  
  /obj/structure/janitorialcart/attack_hand(mob/user)
  	user.set_machine(src)
  
negative.code: 		user << "<span class='notice'>You put [I] into [src].</span>"
  
  	else if(istype(I, /obj/item/weapon/mop))
  		if(I.reagents.total_volume < 1)	//if it's at all wet, we assume they want to store the mop.
  			if(reagents.total_volume < 1)
  				user << "[src] is out of water!</span>"
  			else
  				reagents.trans_to(I, 5)	//
  				user << "<span class='notice'>You wet [I] in [src].</span>"
  				playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
  		else if(!mymop)
  			user.drop_item()
  			mymop = I
  