anchor.diff:  	if (!mob_spawn_list)
   		mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
   	if (!megafauna_spawn_list)
  -		megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM)
  +		megafauna_spawn_list = GLOB.megafauna_spawn_list
   	if (!flora_spawn_list)
   		flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
   	if(!terrain_spawn_list)
  
positive.code: #define SPAWN_MEGAFAUNA "bluh bluh huge boss"
  #define SPAWN_BUBBLEGUM 6
  
  /turf/open/floor/plating/asteroid/airless/cave
  	var/length = 100
  	var/list/mob_spawn_list
  
negative.code: 				if(megafauna_spawn_list[maybe_boss])
  					randumb = maybe_boss
  					if(ispath(maybe_boss, /mob/living/simple_animal/hostile/megafauna/bubblegum)) //there can be only one bubblegum, so don't waste spawns on it
  						megafauna_spawn_list.Remove(maybe_boss)
  			else //this is not danger, don't spawn a boss, spawn something else
  				randumb = pickweight(mob_spawn_list)
  
  