anchor.diff:  	var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
   	if(prob(5))
   		M << "<span class='notice'>[high_message]</span>"
  -	M.AdjustParalysis(-3)
  -	M.AdjustStunned(-3)
  -	M.AdjustWeakened(-3)
  -	M.adjustStaminaLoss(-5)
  -	M.adjustBrainLoss(0.5)
  +	M.AdjustParalysis(-6)
  +	M.AdjustStunned(-6)
  +	M.AdjustWeakened(-6)
  +	M.adjustStaminaLoss(-10)
   	M.adjustToxLoss(0.1)
   	M.hallucination += 10
   	if(M.canmove && !istype(M.loc, /atom/movable))
   		step(M, pick(cardinal))
   		step(M, pick(cardinal))
   	..()
  +	return
  +	
  +/datum/reagent/drug/bath_salts/on_mob_delete(mob/living/M)
  +	M.visible_message("<span class='danger'>[M] goes pale and collapses!</span>")
  +	M.adjustToxLoss(current_cycle*1.5*REM)
  +	M.adjustBrainLoss(current_cycle*0.5*REM)
  +	M.AdjustWeakened(8*REM)
  +	M.AdjustStunned(8*REM)
  +	M.adjustStaminaLoss(50*REM)
   	return
   
   /datum/reagent/drug/bath_salts/overdose_process(mob/living/M)
  
positive.code: 	M.adjustStaminaLoss(-2)
  	M.status_flags |= GOTTAGOREALLYFAST
  	M.Jitter(2)
  	M.adjustBrainLoss(0.25)
  	if(prob(5))
  		M.emote(pick("twitch", "shiver"))
  	..()
  	return
  
  /datum/reagent/drug/methamphetamine/overdose_process(mob/living/M)
  
negative.code: 	description = "Makes you nearly impervious to stuns and grants a stamina regeneration buff, but you will be a nearly uncontrollable tramp-bearded raving lunatic."
  	reagent_state = LIQUID
  	color = "#60A584" // rgb: 96, 165, 132
  	overdose_threshold = 15
  	addiction_threshold = 10
  
  
  