anchor.diff:  	var/scribe_damage = 0.1 //how much damage you take doing it
   
   	var/allow_excess_invokers = 0 //if we allow excess invokers when being invoked
  +	var/construct_invoke = 1 //if constructs can invoke it
   
   	var/req_keyword = 0 //If the rune requires a keyword - go figure amirite
   	var/keyword //The actual keyword for the rune
  
positive.code: 	cultist_desc = "manifests a spirit as a servant of the Geometer. The invoker must not move from atop the rune, and will take damage for each summoned spirit."
  	invocation = "Gal'h'rfikk harfrandid mud'gib!" //how the fuck do you pronounce this
  	icon_state = "6"
  	color = rgb(200, 0, 0)
  
  /obj/effect/rune/manifest/New(loc)
  
negative.code: 	icon_state = "4"
  	color = rgb(200, 0, 0)
  	req_cultists = 3
  	construct_invoke = 0
  
  /obj/effect/rune/blood_boil/invoke(var/list/invokers)
  	..()
  