anchor.diff:  				Death(mob/Player/killer)
   					..()
   
  -					SpawnPet(killer, 0.3, null, /obj/items/wearable/pets/snake)
  +					SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/snake)
   
   			Wolf
   				icon_state  = "wolf"
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/dog)
  
  			Snake
  				icon_state  = "snake"
  
negative.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/troll)
  
  				ChangeState(var/i_State)
  					set waitfor = FALSE
  