anchor.diff:  /obj/item/device/flash/proc/clown_check(mob/user)
   	if(user && (CLUMSY in user.mutations) && prob(50))
   		flash_carbon(user, user, 15, 0)
  -		user.visible_message("<span class='disarm'>[user] blinds [user] with the flash!</span>")
   		return 0
   	return 1
   
  
positive.code: 
  	if(iscarbon(M))
  		flash_carbon(M, user, 5, 1)
  		user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
  		return 1
  
  	else if(issilicon(M))
  
negative.code: 	icon_state = "memorizer"
  	item_state = "nullrod"
  
  /obj/item/device/flash/handheld //this is now the regular pocket flashes
  