anchor.diff:  			do_convert(L, invokers)
   	else
   		do_sacrifice(L, invokers)
  -	color = initial(color)
  +	animate(src, color = initial(color), time = 5)
   	rune_in_use = FALSE
   
   /obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
  
positive.code: 	var/turf/T = get_turf(src)
  	rune_in_use = 1
  	affecting = user
  	user.color = "#7e1717"
  	user.visible_message("<span class='warning'>[user] freezes statue-still, glowing an unearthly red.</span>", \
  						 "<span class='cult'>You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...</span>")
  	user.ghostize(1)
  
negative.code: 	allow_excess_invokers = 1
  	rune_in_use = FALSE
  
  /obj/effect/rune/convert/do_invoke_glow()
  	return
  
  /obj/effect/rune/convert/invoke(var/list/invokers)
  	if(rune_in_use)
  		return
  