anchor.diff:  		//			dmg = dmg * 1.5 + 100
   
   				if(hardmode)
  -					dmg = dmg * (1.1 + hardmode) + 60*hardmode
  +					dmg = dmg * (1.1 + hardmode*0.5) + 60*hardmode
   
   				if(target.level < level)
   					dmg += dmg * ((1 + level - target.level)/200)
  
positive.code: 			Expg = src.level * 6
  
  			if(isElite)
  				Dmg  *= 3
  				MHP  *= 4
  				gold *= 3
  				Expg *= 3
  
negative.code: 
  							if(target.hardmode && !hardmode)
  								hardmode = target.hardmode
  
  								switch(hardmode)
  									if(1)
  										filters = filter(type="outline", size=1, color="#0e0")
  									if(2)
  										filters = filter(type="outline", size=1, color="#00a5ff")
  									if(3)
  										filters = filter(type="outline", size=1, color="#ffa500")
  									if(4)
  										filters = filter(type="outline", size=1, color="#551a8b")
  
  								HP = MHP * (1 + hardmode)
  
  