anchor.diff:  		var/txt  = initial(suffix)
   
   		var/lvl = "<br><br>"
  -		if(quality)
  +		if(quality > 0 && scale > 0)
   			lvl = "<span style=\"text-align:right;font-size:1;\"><b>+[quality]</b></span>"
   
   
  
positive.code: 		desc = initial(desc)
  
  		..()
  
  	max_stack = 1
  
  	chaos
  		name       = "orb of chaos"
  
negative.code: 	quality = -1
  	scale   = 3
  
  	Clone()
  		var/obj/items/wearable/orb/i = new type
  
  		i.owner      = owner
  		i.name       = name
  		i.icon_state = icon_state
  		i.exp        = exp
  		i.modifier   = modifier
  		i.bonus      = bonus
  		i.quality    = quality
  
  		return i
  
  	Compare(obj/items/wearable/orb/i)
  
  		if(i.name == name && i.type == type && i.owner == owner && i.icon_state == icon_state && i.exp == exp && i.modifier == modifier && i.bonus == bonus && i.quality == quality)
  
  			if(i.max_stack == max_stack)
  				return 1
  
  			if(isplayer(loc))
  				var/mob/Player/p = loc
  				if((i in p.Lwearing) || (src in p.Lwearing))
  					return 0
  
  				i.max_stack = 0
  				max_stack = 0
  				return 1
  
  		return 0
  
  	//	return i.name == name && i.type == type && i.owner == owner && i.icon_state == icon_state && i.exp == exp && i.modifier == modifier && i.bonus == bonus && i.quality == quality && i.max_stack == max_stack
  
  
  	var
  		exp
  