anchor.diff:  		qdel(W)
   		qdel(src)
   
  +/mob/living/simple_animal/hostile/retaliate/dolphin/handle_automated_action()
  +	if(..())
  +		var/list/can_see = view(src, 10)
  +			for(var/mob/living/C in can_see)
  +				if(C.stat == DEAD && istype(C,/mob/living/simple_animal/hostile/carp))
  +					enemies = |= C
  +				else
  +					return
  +				
  +				
   /*
   /mob/living/simple_animal/hostile/retaliate/dolphin/say_quote(input)//I thought about using a new language, but then the dolphin wouldn't be able to understand its masters.
   	var/new_input = pick("eeeeh eeh eeh!", "eeh eeh eeh!", "eeh eeeeeeh ehh!", "eeh eeh eeeeeeh!", "eeh eeeeeeeh!")
   	return ..(new_input)
  -*/+*/
  
positive.code: 	minbodytemp = 0
  	maxbodytemp = 1500
  
  	faction = list("carp", "dolphin")//why do carps not attack dolphins again?
  	flying = 1
  
  /mob/living/simple_animal/hostile/retaliate/dolphin/Process_Spacemove(movement_dir = 0)
  
negative.code: 	maxHealth = 25
  	health = 25
  	a_intent = "harm"
  	environment_smash = 0
  	harm_intent_damage = 8
  	melee_damage_lower = 15
  