anchor.diff:  		explosion(L.loc,-1,-1,rand(2,4),4)
   		spawn(10)
   			qdel(L)
  -		turns--
  +		turns++
   		sleep(10)
  -
  -
   
   /datum/fun/thunderstorm/proc/syndicate()
   	maxturns = 10
   	for(var/mob/C in world)
   		playsound(C,'sound/effects/shelling.ogg',50,1)
  +	
   	while(turns <= maxturns)
   		var/turf/temploc = pick(landlist)
   		turns++
  
positive.code: 		landlist.Add(C)
  	sleep(20)
  	syndicate()
  /datum/fun/thunderstorm/proc/begin()
  	while(turns <= maxturns)
  		var/turf/temploc = pick(landlist)
  
negative.code: 	var/maxturns = 50
  	var/turns = 0
  	var/shell
  
  /datum/fun/thunderstorm/New()
  	maxturns = rand(4,12)
  	for(var/turf/simulated/floor/C in world)
  		landlist.Add(C)
  	sleep(20)
  