anchor.diff:  /obj/item/weapon/weldingtool/proc/check_fuel(mob/user)
   	if(get_fuel() <= 0 && welding)
   		toggle(user, 1)
  -
  +		update_icon()
   		//mob icon update
   		if(ismob(loc))
   			var/mob/M = loc
  -			if(M.r_hand == src)
  -				M.update_inv_r_hand(0)
  -			else if(M.l_hand == src)
  -				M.update_inv_l_hand(0)
  +			M.update_inv_r_hand(0)
  +			M.update_inv_l_hand(0)
   
   		return 0
   	return 1
  
positive.code: 		damtype = "brute"
  		hitsound = "swing_hit"
  		icon_state = "welder"
  		welding = 0
  
  
  //Decides whether or not to damage a player's eyes based on what they're wearing as protection
  
negative.code: 	m_amt = 70
  	g_amt = 120
  	origin_tech = "engineering=4;plasmatech=3"
  	var/last_gen = 0
  
  
  