anchor.diff:  			icon_plating = "asteroid_dug"
   			icon_state = "asteroid_dug"
   			return
  +		else
  +			return
   	else
   		..(W,user)
   	if ((istype(W,/obj/item/weapon/pickaxe/drill)))
  
positive.code: 			dug = 1
  			icon_plating = "asteroid_dug"
  			icon_state = "asteroid_dug"
  	else
  		..(W,user)
  
  
negative.code: 			dug = 1
  			icon_plating = "asteroid_dug"
  			icon_state = "asteroid_dug"
  			return
  		else
  			return
  	else
  		..(W,user)
  
  