anchor.diff:  			C.cardname = choice
   			C.deckstyle = src.deckstyle
   			C.icon_state = "singlecard_down_[deckstyle]"
  -			C.card_name = src.card_name
  +			C.card_hitsound = src.card_hitsound
  +			C.hitsound = C.card_hitsound
   			C.card_force = src.card_force
   			C.card_throwforce = src.card_throwforce
   			C.card_throw_speed = src.card_throw_speed
  
positive.code: 	var/obj/item/toy/cards/parentdeck = null
  	var/choice = null
  	var/deckstyle = "nanotrasen"
  	var/card_name = "card"
  	var/card_force = 0
  	var/card_throwforce = 0
  	var/card_throw_speed = 4
  
negative.code: 	icon = 'icons/obj/toy.dmi'
  	icon_state = "deck_nanotrasen_full"
  	var/deckstyle = "nanotrasen"
  	var/card_hitsound = null
  	var/card_force = 0
  	var/card_throwforce = 0
  	var/card_throw_speed = 4
  