anchor.diff:  			sleep(3)
   			if (i > 0)
   				if (prob(40))
  -					/*var/obj/effect/decal/cleanable/oil/o =*/
   					new /obj/effect/decal/cleanable/oil/streak(src.loc)
   				else if (prob(10))
   					var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  
positive.code: 	random_icon_states = list("gibarm", "gibleg")
  
  /obj/effect/decal/cleanable/robot_debris/up
  	random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
  
  /obj/effect/decal/cleanable/robot_debris/down
  	random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
  
  /obj/effect/decal/cleanable/oil
  	name = "motor oil"
  
negative.code: 	return ..()
  
  /obj/effect/decal/cleanable/oil/streak
  	random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
  