anchor.diff:  	to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
   	visible_message("[src] hums oddly...")
   	obj_flags |= EMAGGED
  -	controllock = 1
  +	controllock = TRUE
   	on = FALSE //turns off the turret temporarily
   	update_icon()
   	sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
  
positive.code: 	armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
  
  	var/locked = TRUE			//if the turret's behaviour control access is locked
  	var/controllock = 0		//if the turret responds to control panels
  
  	var/installation = /obj/item/gun/energy/e_gun/turret		//the type of weapon installed by default
  	var/obj/item/gun/stored_gun = null
  
negative.code: 
  	var/base_icon_state = "standard"
  
  	var/emp_vunerable = TRUE // Can be empd
  
  	var/scan_range = 7
  	var/atom/base = null //for turrets inside other objects
  