anchor.diff:  	strip_delay = 15
   	equip_delay_other = 25
   	resistance_flags = FLAMMABLE
  -	flags_2 = BANG_PROTECT_2|HEALS_EARS_2
  +	flags_2 = BANG_PROTECT_2|HEALS_EARS_2
   
   /obj/item/clothing/ears/headphones
   	name = "headphones"
  
positive.code: <<<<<<< HEAD
  
  //Ears: currently only used for headsets and earmuffs
  /obj/item/clothing/ears
  	name = "ears"
  	w_class = WEIGHT_CLASS_TINY
  	throwforce = 0
  	slot_flags = SLOT_EARS
  	resistance_flags = 0
  
  /obj/item/clothing/ears/earmuffs
  	name = "earmuffs"
  
negative.code: 		H.update_inv_ears()
  		H.update_inv_neck()
  		H.update_inv_head()
  	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  