anchor.diff:  	var/delete_on_finish = TRUE
   	sigil_name = "Sigil of Submission"
   	var/glow_type
  -
  -/obj/effect/clockwork/sigil/submission/New()
  -	..()
  -	update_light()
   
   /obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
   
  
positive.code: 	alpha = 75
  	color = "#FAE48C"
  	light_range = 1.4
  	light_power = 0.4
  	light_color = "#FAE48C"
  	sigil_name = "Sigil of Transgression"
  
  
negative.code: 	if(!power_charge)
  		set_light(0)
  	else
  		set_light(max(alpha*0.02, 1.4), max(alpha*0.01, 0.1))
  
  //Vitality Matrix: Drains health from non-servants to heal or even revive servants.
  /obj/effect/clockwork/sigil/vitality
  