anchor.diff:  					proc
   						Heal()
   							for(var/mob/Player/M in ohearers(3, src))
  -								M.HP += round((M.MHP/20)+rand(0,50))
  +								M.HP += round((M.MHP/100) + rand(-10, 10))
   								if(M.HP > M.MHP) M.HP = M.MHP
   								M.updateHPMP()
   					BlindAttack()//removeoMob
  
positive.code: 			Acromantula
  				icon_state = "spider"
  				level = 800
  				MoveDelay = 2
  				AttackDelay = 3
  
  				HPmodifier = 1.6
  				DMGmodifier = 0.8
  
  				respawnTime = 1800
  
  
negative.code: 			Troll
  				icon_state = "troll"
  				level = 650
  				HPmodifier  = 4
  				DMGmodifier = 0.55
  				MoveDelay   = 4
  				AttackDelay = 4
  
  				New()
  					..()
  