anchor.diff:  	else
   		usr << "<span class='notice'>No chemicals are attached.</span>"
   
  -	usr << "<span class='notice'>[attached ? attached : "No one"] is attached.</span>"+	usr << "<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
  
positive.code: 		return PROCESS_KILL
  
  	if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
  		attached << "<span class='warning'>The IV drip needle is ripped out of you, doesn't that hurt?</span>"
  		attached.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
  		attached = null
  		update_icon()
  
negative.code: 		// Give blood
  		if(mode)
  			if(beaker.volume > 0)
  				var/transfer_amount = 5
  				if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
  					// speed up transfer on blood packs
  					transfer_amount = 10
  				beaker.reagents.reaction(attached, INGEST, 1,0) //make reagents reacts, but don't spam messages
  				beaker.reagents.trans_to(attached, transfer_amount)
  				update_icon()
  