anchor.diff:  	restricted = TRUE
   	exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
   
  -/datum/uplink_item/stealthy_tools/failsafe/spawn_item(spawn_item, mob/user, datum/component/uplink/U)
  +/datum/uplink_item/stealthy_tools/failsafe/spawn_item(spawn_path, mob/user, datum/component/uplink/U)
  +	if(!U)
  +		return
   	U.failsafe_code = U.generate_code()
   	to_chat(user, "The new failsafe code for this uplink is now : [U.failsafe_code].")
  +	if(user.mind)
  +		user.mind.store_memory("Failsafe code for [U.parent] : [U.failsafe_code]")
   	return U.parent //For log icon
   
   /datum/uplink_item/stealthy_tools/agent_card
  
positive.code: 	if(purchase_log_vis && U.purchase_log)
  		U.purchase_log.LogPurchase(A, src, cost)
  
  /datum/uplink_item/proc/spawn_item(spawn_item, mob/user, datum/component/uplink/U)
  	if(!spawn_item)
  		return
  	var/atom/A
  	if(ispath(spawn_item))
  		A = new spawn_item(get_turf(user))
  	else
  		A = spawn_item
  	if(ishuman(user) && istype(A, /obj/item))
  
negative.code: 	var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null, FALSE)
  
  	var/crate_value = starting_crate_value
  	var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user, U)
  	if(U.purchase_log)
  		U.purchase_log.LogPurchase(C, src, cost)
  	while(crate_value)
  