anchor.diff:  	density = 1
   	icon = 'icons/obj/virology.dmi'
   	icon_state = "analyser"
  -	//
  +
  +	idle_power_usage = 20 //watts
  +	active_power_usage = 300 //Because  I need to make up numbers~
  +
   	var/obj/item/weapon/reagent_containers/glass/held_container
   	var/obj/item/weapon/tank/fuel_container
   	var/target_scan_ticks = 60
   	var/report_num = 0
   	var/scan_process = 0
  -	var/heat_accumulation_rate = 0.25
   	var/temperature = 273	//measured in kelvin, if this exceeds 1200, the machine is damaged and requires repairs
   							//if this exceeds 600 and safety is enabled it will shutdown
   							//temp greater than 600 also requires a safety prompt to initiate scanning
  
positive.code: 		if(prob(5))
  			src.visible_message("\blue \icon[src] [pick("whirrs","chuffs","clicks")][pick(" quietly"," softly"," sadly"," excitedly"," energetically"," angrily"," plaintively")].", 2)
  
  	else if(temperature > environmental_temp)
  		//cool down to match the air
  		temperature -= heat_accumulation_rate + heat_accumulation_rate * rand(-5,5) / 10
  		if(temperature < environmental_temp)
  			temperature = environmental_temp
  		if(prob(5))
  			src.visible_message("\blue \icon[src] hisses softly.", 2)
  
  	else if(temperature < environmental_temp)
  		//heat up to match the air
  		temperature += heat_accumulation_rate + rand(-5,5) / 10
  		if(temperature > environmental_temp)
  			temperature = environmental_temp
  		else
  			if(prob(5))
  				src.visible_message("\blue \icon[src] plinks quietly.", 2)
  
  	//warm up the lab slightly
  	if(env.temperature < temperature)
  		env.temperature += (temperature - env.temperature) * 0.1
  
  //this proc should be overriden by each individual machine
  /obj/machinery/anomaly/attack_hand(var/mob/user as mob)
  
negative.code: //Handles how much the temperature changes on power use. (Joules/Kelvin)
  //Equates to as much heat energy per kelvin as a quarter tile of air.
  #define XENOARCH_HEAT_CAPACITY 5000
  
  //Handles heat transfer to the air. (In watts)
  //Can heat a single tile 2 degrees per tick.
  #define XENOARCH_MAX_ENERGY_TRANSFER 4000
  
  //How many joules of electrical energy produce how many joules of heat energy?
  #define XENOARCH_HEAT_COEFFICIENT 10
  
  
  /obj/machinery/anomaly
  	name = "Analysis machine"
  