anchor.diff:  				M.setEarDamage(M.ear_damage + 3)
   			else if(issilicon(target))
   				var/mob/living/silicon/S = target
  -				S << "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>"
  +				S << "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSOR OVERLOAD \[$(!@#</b></span>"
   				S << 'sound/misc/interference.ogg'
   				playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
   				var/datum/effect/effect/system/spark_spread/sp = new /datum/effect/effect/system/spark_spread
  
positive.code: 		M.silent += 10
  
  
  /obj/effect/proc_holder/spell/aoe_turf/veil //Puts out most nearby lights except for flares and yellow slime cores
  	name = "Veil"
  	desc = "Extinguishes most nearby light sources."
  	panel = "Shadowling Abilities"
  
negative.code: /obj/effect/proc_holder/spell/targeted/glare/cast(list/targets)
  	for(var/mob/living/carbon/human/target in targets)
  		if(!ishuman(target))
  			charge_counter = charge_max
  			return
  		if(target.stat)
  