anchor.diff:  	invocation = "Fwe'sh mah erl nyag r'ya!"
   	icon_state = "6"
   	color = rgb(126, 23, 23)
  -	var/rune_in_use = 0 //One at a time, please!
  +	rune_in_use = 0 //One at a time, please!
   	var/mob/living/affecting = null
   	grammar = "veri ire ego"
   
  
positive.code: 	var/invocation = "Aiy ele-mayo!" //This is said by cultists when the rune is invoked.
  	var/grammar //This is only framework at the moment, but may be required to draw runes in the future
  	var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
  
  	var/req_pylons = 0
  	var/req_forges = 0
  
negative.code: 	var/mob/living/mob_to_revive
  	var/list/potential_sacrifice_mobs = list()
  	var/list/potential_revive_mobs = list()
  	if(rune_in_use)
  		return
  	for(var/mob/living/M in orange(1,src))
  		if(!(M in T.contents) && M.stat == DEAD)
  			potential_sacrifice_mobs.Add(M)
  