anchor.diff:  			H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
   			H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack)
   
  -		var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
  -		L.imp_in = H
  -		L.implanted = 1
   		return 1
   
   
  
positive.code: 		else
  			H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
  			H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
  		var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
  		L.imp_in = H
  		L.implanted = 1
  		return 1
  
negative.code: 		else
  			H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
  			H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
  		return 1
  
  
  