anchor.diff:  		text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
   		var/obj/item/device/uplink/U = find_syndicate_uplink()
   		if(U)
  -			text += " | <a href='?src=\ref[src];common=takeuplink'>take</a>"
  +			text += "|<a href='?src=\ref[src];common=takeuplink'>take</a>"
   			if (check_rights(R_FUN, 0))
   				text += ", <a href='?src=\ref[src];common=crystals'>[U.telecrystals]</a> TC"
   			else
  
positive.code: 	out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
  
  	var/list/sections = list(
  		"traitor", // "traitorchan",
  		"changeling",
  		"nuclear",
  		"wizard",
  		"revolution",
  		"gang",
  		"cult",
  		"clockcult",
  		"abductor",
  		"devil",
  		"ninja",
  		"monkey"
  	)
  	var/text = ""
  
  	/** TRAITOR ***/
  	text = "traitor"
  	if (SSticker.mode.config_tag=="traitor" || SSticker.mode.config_tag=="traitorchan")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	if (src in SSticker.mode.traitors)
  		text += "<b>TRAITOR</b> | <a href='?src=\ref[src];traitor=clear'>loyal</a>"
  		if (objectives.len==0)
  			text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
  	else
  		text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a> | <b>LOYAL</b>"
  
  	if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
  		text += " | Enabled in Prefs"
  	else
  		text += " | Disabled in Prefs"
  
  	sections["traitor"] = text
  
  
  	if(ishuman(current) || ismonkey(current))
  
  		/** CHANGELING ***/
  		text = "changeling"
  		if (SSticker.mode.config_tag=="changeling" || SSticker.mode.config_tag=="traitorchan")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.changelings) && special_role)
  			text += "<b>YES</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else if(src in SSticker.mode.changelings) //Station Aligned Changeling
  			text += "<b>YES (but not an antag)</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else
  			text += "<a href='?src=\ref[src];changeling=changeling'>yes</a> | <b>NO</b>"
  
  		if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["changeling"] = text
  
  
  		/** MONKEY ***/
  		text = "monkey"
  		if (SSticker.mode.config_tag=="monkey")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (ishuman(current))
  			text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
  		else if(ismonkey(current))
  			var/found = FALSE
  			for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
  				found = TRUE
  				break
  
  			if(found)
  				text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
  			else
  				text += "<b>HEALTHY</b> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
  
  		else
  			text += "healthy | infected | human | <b>OTHER</b>"
  
  		if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["monkey"] = text
  
  	if(ishuman(current))
  
  		/** NUCLEAR ***/
  		text = "nuclear"
  		if (SSticker.mode.config_tag=="nuclear")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (src in SSticker.mode.syndicates)
  			text += "<b>OPERATIVE</b> | <a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
  			text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
  			var/code
  			for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
  				if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
  					code = bombue.r_code
  					break
  			if (code)
  				text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
  		else
  			text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a> | <b>NANOTRASEN</b>"
  
  		if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["nuclear"] = text
  
  
  		/** WIZARD ***/
  		text = "wizard"
  		if (SSticker.mode.config_tag=="wizard")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.wizards) || (src in SSticker.mode.apprentices))
  			text += "<b>YES</b> | <a href='?src=\ref[src];wizard=clear'>no</a>"
  			text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
  		else
  			text += "<a href='?src=\ref[src];wizard=wizard'>yes</a> | <b>NO</b>"
  
  		if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["wizard"] = text
  
  
  		/** REVOLUTION ***/
  		text = "revolution"
  		if (SSticker.mode.config_tag=="revolution")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (assigned_role in GLOB.command_positions)
  			text += "<b>HEAD</b> | not mindshielded | employee | headrev | rev"
  		else if (src in SSticker.mode.head_revolutionaries)
  			var/last_healthy_headrev = TRUE
  			for(var/I in SSticker.mode.head_revolutionaries)
  
negative.code: 							sleep(0) //because deleting of virus is doing throught spawn(0) //What
  						log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
  						message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
  						H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
  						if(H)
  							src = H.mind
  
  