anchor.diff:  		if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
   			var/sheriff = remove_crewmember() //I shot the sheriff
   			playsound(loc,'sound/weapons/gun/pistol/shot.ogg', 100, TRUE)
  +			killed_crew++
   
   			if(settlers.len == 0 || alive == 0)
   				say("The last crewmember [sheriff], shot themselves, GAME OVER!")
  
positive.code: 
  			if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
  				event = null
  
  	//Spaceport specific interactions
  	//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
  
negative.code: 				fuel -= 10
  				food -= 10
  				event()
  				killed_crew-- // I mean not really but you know
  
  	else if(href_list["sellcrew"]) //sell a crewmember
  		if(gameStatus == ORION_STATUS_MARKET)
  