anchor.diff:  /obj/spacepod/MouseDrop_T(mob/M as mob, mob/user as mob)
   	if(M != user)
   		if(M.stat != 0)
  -			move_inside(M, user)
  +			if(allow2enter)
  +				moved_other_inside(M)
  +			else
  +				return
   		else
   			return
   	else
  
positive.code: 
  	if(H && H.client && H in range(1))
  		if(src.occupant)
  			H.reset_view(src)
  			/*
  			H.client.perspective = EYE_PERSPECTIVE
  			H.client.eye = src
  			*/
  			H.stop_pulling()
  			H.forceMove(src)
  			src.occupant2 = H
  			src.add_fingerprint(H)
  			src.forceMove(src.loc)
  			//dir = dir_in
  			playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  			return 1
  
  		else
  			H.reset_view(src)
  
negative.code: 			return
  
  	if(src.occupant2)
  		if(src.occupant)
  			usr << "\red <B>The spacepod is full! Are you going to sit on [src.occupant2.name]'s lap?</b>"
  			return
  		else
  			for(var/mob/living/carbon/slime/M in range(1,usr))
  				if(M.Victim == usr)
  					usr << "You're too busy getting your life sucked out of you."
  					return
  		//	usr << "You start climbing into [src.name]"
  
  			visible_message("\blue [usr] starts to climb into [src.name]")
  
  			if(enter_after(40,usr))
  				if(!src.occupant)
  					moved_inside(usr)
  				else if(src.occupant!=usr)
  					usr << "[src.occupant] was faster. Try better next time, loser."
  			else
  				usr << "You stop entering the exosuit."
  			return
  /*
  	if (usr.abiotic())
  		usr << "\blue <B>Subject cannot have abiotic items on.</B>"
  