anchor.diff:  		// Give blood
   		if(mode)
   			if(beaker.volume > 0)
  -				var/transfer_amount = REAGENTS_METABOLISM
  +				var/transfer_amount = 5
   				if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
   					// speed up transfer on blood packs
  -					transfer_amount = 4
  +					transfer_amount = 10
   				beaker.reagents.reaction(attached, INGEST, 1,0) //make reagents reacts, but don't spam messages
   				beaker.reagents.trans_to(attached, transfer_amount)
   				update_icon()
  
positive.code: 	else
  		usr << "<span class='notice'>No chemicals are attached.</span>"
  
  	usr << "<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
negative.code: 		return PROCESS_KILL
  
  	if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
  		attached << "<span class='userdanger'>The IV drip needle is ripped out of you!</span>"
  		attached.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
  		attached = null
  		update_icon()
  