anchor.diff:  	desc = "A classic metal helmet."
   	icon_state = "knight_green"
   	item_state = "knight_green"
  -	armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
  +	armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
   	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
   	flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
   	strip_delay = 80
  
positive.code: 	flags_inv = HIDEEARS|HIDEHAIR
  	icon_state = "thunderdome"
  	item_state = "thunderdome"
  	armor = list("melee" = 40, "bullet" = 30, "laser" = 25,"energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 50)
  	cold_protection = HEAD
  	min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  	heat_protection = HEAD
  
negative.code: 	desc = "An intimidating tribal helmet, it doesn't look very comfortable."
  	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
  	flags_cover = HEADCOVERSEYES
  	armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
  	icon_state = "skull"
  	item_state = "skull"
  	strip_delay = 100
  