anchor.diff:  			new/obj/item/clothing/suit/space(src)
   			new/obj/item/clothing/head/helmet/space(src)
   		if(3)
  -			return
  +			new/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine(src)
   		if(4)
   			new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
   		if(5 to 6)
   			for(var/i = 0, i < 10, i++)
   				new/obj/item/weapon/ore/diamond(src)
   		if(7)
  -			return
  +			new/obj/item/weapon/reagent_containers/glass/bottle/cyanide(src)
   		if(8)
  -			return
  +			new/obj/item/weapon/melee/energy/sword(src)
   		if(9)
   			for(var/i = 0, i < 3, i++)
   				new/obj/machinery/hydroponics(src)
  
positive.code: 		if(13)
  			new/obj/item/weapon/melee/classic_baton(src)
  		if(14)
  			return
  		if(15)
  			new/obj/item/clothing/under/chameleon(src)
  			for(var/i = 0, i < 7, i++)
  
negative.code: /obj/structure/closet/crate/secure/loot/New()
  	..()
  	code = rand(min,max)
  	var/loot = rand(1,70)
  	switch(loot)
  		if(1)
  			new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
  