anchor.diff:  			if(!overridetext) hearers(owner) << infomsg("[owner] puts \his [src.name] away.")
   
   	proc/addExp(mob/Player/owner, amount)
  -		if(quality >= MAX_PET_LEVEL)
  +		if(quality > MAX_PET_LEVEL)
   			exp = 0
   			return
   
  
positive.code: 					 amount = 3,
  					 angle  = new /Random(0, 360),
  					 speed  = 5,
  					 life   = new /Random(4,8))
  
  		SetSize(pet.currentSize)
  
  
negative.code: 				exp = 0
  				break
  
  			i += 1
  
  		if(i)
  			Equip(owner, 1)
  			quality += i
  			Equip(owner, 1)
  
  			owner << infomsg("Your [name] leveled up to [quality]!")
  
  	rat
  		icon_state = "rat"
  