anchor.diff:  	if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
   		var/obj/item/stack/cable_coil/C = A
   		if(C.use(10))
  -			flags =  CONDUCT
   			slot_flags = SLOT_BACK
   			icon_state = "ishotgunsling"
   			user << "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>"
  
positive.code: 	item_state = "shotgun"
  	w_class = 4.0
  	force = 10
  	flags =  CONDUCT
  	slot_flags = SLOT_BACK
  	origin_tech = "combat=3;materials=1"
  	mag_type = /obj/item/ammo_box/magazine/internal/cylinder/dualshot
  
negative.code: 	item_state = "shotgun"
  	w_class = 4.0
  	force = 10
  	slot_flags = null
  	origin_tech = "combat=2;materials=2"
  	mag_type = /obj/item/ammo_box/magazine/internal/cylinder/improvised
  	sawn_desc = "I'm just here for the gasoline."
  