anchor.diff:  	ready_dna(new_character)
   	new_character.key = G_found.key
   
  -	return new_character
  +	return new_character
  
positive.code: 					candidates.Remove(j)
  					continue
  
  				theghost = candidates
  				candidates.Remove(theghost)
  
  				var/mob/living/carbon/human/new_character=makeBody(theghost)
  				new_character.mind.make_Nuke()
  
  				agentcount++
  
  		if(agentcount < 1)
  			return 0
  
  		var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
  		var/obj/effect/landmark/closet_spawn = locate("landmark*Nuclear-Closet")
  
  		var/nuke_code = "[rand(10000, 99999)]"
  
negative.code: 		<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
  		<a href='?src=\ref[src];makeAntag=5'>Make Malf AI</a><br>
  		<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
  		"}
  /* These dont work just yet
  	Ninja, aliens and deathsquad I have not looked into yet
  	Nuke team is getting a null mob returned from makebody() (runtime error: null.mind. Line 272)
  
  
  		<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
  