anchor.diff:  	if(!ishuman(user))
   		return
   	in_use = TRUE
  -	user << "You feel your very life draining away as you pull the lever...it'll be worth it though, right?"
  +	user << "<span class='danger'><B>You feel your very life draining away as you pull the lever...it'll be worth it though, right?</B></span>"
   	user.adjustCloneLoss(20)
   	if(user.stat)
   		user.gib()
   	icon_state = "slots2"
  -	sleep(5)
  +	sleep(50)
   	icon_state = "slots1"
   	in_use = FALSE
   	if(prob(win_prob))
  
positive.code: 		if(H.nutrition >= NUTRITION_LEVEL_FAT)
  			return 1
  		else
  			H << "You're not gluttonous enough to pass this barrier!"
  	else
  		return 0
  
  
negative.code: 			qdel(src)
  	else
  		if(user)
  			user << "<span class='danger'>Looks like you didn't win anything this time...next time though, right?</span>"
  //Gluttony
  
  /obj/effect/gluttony
  