anchor.diff:  		visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
   		user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
   		destroy()
  +	else
  +		user.changeNext_move(CLICK_CD_MELEE)
  +		user.do_attack_animation(src)
  +		playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
  +		user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
  +							 "<span class='danger'>You kick [src].</span>")
  +		health -= rand(1,2)
  +		healthcheck()
   
   /obj/structure/rack/mech_melee_attack(obj/mecha/M)
   	visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
  
positive.code: 	anchored = 1.0
  	throwpass = 1	//You can throw objects over this, despite it's density.
  	var/parts = /obj/item/weapon/rack_parts
  
  /obj/structure/rack/proc/destroy()
  	new parts(loc)
  
negative.code: 
  /obj/structure/rack/attack_tk() // no telehulk sorry
  	return
  
  /obj/structure/rack/proc/healthcheck()
  	if(health <= 0)
  		destroy()