anchor.diff:  			p << errormsg("You need higher summoning level to summon more.")
   			return
   
  -		new /StatusEffect/Summoned(src,15*p.cooldownModifier)
  +		new /StatusEffect/Summoned(src,10*p.cooldownModifier)
   
   		hearers()<<"<b><span style=\"color:red;\">[usr]</b></span>: <b><font size=3><font color=green> Crapus...Sticketh!!"
   		hearers()<<"A stick figure appears."
  
positive.code: 
  mob/Spells/verb/Inferius()
  	set category = "Spells"
  	var/mob/Player/p = src
  
  	var/limit = 1 + round(p.Summoning.level / 10)
  
  	if(p.Summons && p.Summons.len >= limit)
  		p << errormsg("You need higher summoning level to summon more.")
  		return
  
  	hearers()<<"<b><span style=\"color:red;\">[usr]</b></span>: <b><font size=3><font color=silver> Inferius!"
  
  	for(var/obj/corpse/c in view(15, src))
  		if(c.gold == -1 || c.revive == 1) continue
  
  		c.revive = 1
  		animate(c, transform = null, alpha = 255, time = 10)
  
  		sleep(10)
  		var/obj/summon/s = new  (c.loc, src, "Inferius")
  		c.loc = null
  		s.appearance = c.appearance
  		s.dir = c.dir
  
  		if(c.gold >= 0 && gold != null)
  			if(c.gender == FEMALE)
  				s.icon = 'FemaleVampire.dmi'
  			else
  				s.icon = 'MaleVampire.dmi'
  
  		if(p.Summons.len >= limit) break
  
  var/safemode = 1
  mob/var/tmp
  
negative.code: 			p << errormsg("You need higher summoning level to summon more.")
  			return
  
  		new /StatusEffect/Summoned(src,10*p.cooldownModifier)
  
  		hearers()<<"<b><span style=\"color:red;\">[usr]</b></span>: <b><font size=3><font color=green> Serpensortia!"
  		hearers()<<"A Red-Spotted Green Snake, emerges from the wand."
  