anchor.diff:  	icon = 'icons/obj/surgery.dmi'
   	icon_state = "cautery_a"
   	hitsound = 'sound/items/welder2.ogg'
  -	force = 17
  -	toolspeed = 0.25
  +	force = 15
  +	toolspeed = 0.4
   	light_color = LIGHT_COLOR_RED
   
   /obj/item/cautery/advanced/Initialize()
  
positive.code: 	flags_1 = CONDUCT_1
  	force = 10
  	w_class = WEIGHT_CLASS_SMALL
  	toolspeed = 0.5
  	attack_verb = list("drilled")
  
  
  
negative.code: 	desc = "An agglomerate of rods and gears. It resembles an hemostat."
  	icon = 'icons/obj/surgery.dmi'
  	icon_state = "hemostat_a"
  	toolspeed = 0.4
  
  /obj/item/hemostat/advanced/attack_self(mob/user)
  	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  