anchor.diff:  	var/icon/minimap = new /icon('icons/minimap.dmi')
   	// Scale it up to our target size.
   	minimap.Scale(MINIMAP_SIZE, MINIMAP_SIZE)
  -
  +	var/list/obj_icons = list() 
   	// Loop over turfs and generate icons.
   	for(var/T in block(locate(x1, y1, z), locate(x2, y2, z)))
   		var/turf/tile = T
  
positive.code: 				tile_icon = new /icon('icons/obj/atmospherics/pipes/transit_tube.dmi', obj.icon_state, obj.dir)
  		else
  			tile_icon = new /icon(tile.icon, tile.icon_state, tile.dir)
  			var/list/obj_icons = list()
  
  			obj = locate(/obj/structure) in tile
  			if(obj)
  
negative.code: 	// Create a new icon and insert the generated minimap, so that BYOND doesn't generate different directions.
  	var/icon/final = new /icon()
  	final.Insert(minimap, "", SOUTH, 1, 0)
  	fcopy(final, map_path(z))
  