anchor.diff:  	name = "Rock"
   	icon = 'walls.dmi'
   	icon_state = "rock"
  +	oxygen = 0
  +	nitrogen = 0
   	opacity = 1
   	density = 1
   	blocks_air = 1
  +	temperature = TCMB
   	var/mineralName = ""
   	var/mineralAmt = 0
   	var/spread = 0 //will the seam spread?
  
positive.code: 			if (istype(O,/obj/item/stack/sheet/clown))
  				amt_clown += 100
  				del(O)
  
  
  /obj/machinery/mineral/mint/attack_hand(user as mob)
  
  
negative.code: 	name = "Asteroid"
  	icon = 'floors.dmi'
  	icon_state = "asteroid"
  	oxygen = 0
  	nitrogen = 0
  	temperature = TCMB
  	var/seedName = "" //Name of the seed it contains
  	var/seedAmt = 0   //Ammount of the seed it contains
  	var/dug = 0       //0 = has not yet been dug, 1 = has already been dug
  