anchor.diff:  			if(feral > 0)
   				src.strength += B.strength
   				qdel(B)
  -				src.icon_state = "bees[src.strength]"
  +				src.icon_living = "bees[src.strength]"
   				if(strength > 5)
  -					icon_state = "bees_swarm"
  +					icon_living = "bees_swarm"
   			else if(prob(10))
   				//make the other swarm of bees stronger, then move away
   				var/total_bees = B.strength + src.strength
  
positive.code: 	name = "bees"
  	icon = 'icons/obj/apiary_bees_etc.dmi'
  	icon_state = "bees1"
  	icon_dead = "bees1"
  	var/strength = 1
  	var/feral = 0
  
negative.code: 					B.strength = min(5, total_bees)
  					src.strength = total_bees - B.strength
  
  					B.icon_living = "bees[B.strength]"
  					if(src.strength <= 0)
  						qdel(src)
  						return
  					src.icon_living = "bees[B.strength]"
  					var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8)))
  					density = 1
  					if(T.Enter(src, get_turf(src)))
  