anchor.diff:  				qdel(I)
   		UpdateButtonIcon()
   		return
  -	if(PE.manual == FALSE)
  +	else
   		playsound(PE,'sound/mecha/mechmove01.ogg', 50, 1)
   		name = "Switch to Automatic Firing"
   		desc = "Emitters will switch to periodic firing at your last target"
  
positive.code: 	button_icon_state = "mech_zoom_on"
  
  /datum/action/innate/protoemitter/firing/Activate()
  	if(PE.manual == TRUE)
  		playsound(PE,'sound/mecha/mechmove01.ogg', 50, 1)
  		PE.manual = FALSE
  		name = "Switch to Manual Firing"
  
negative.code: 	var/mob/living/carbon/U
  
  
  /datum/action/innate/protoemitter/Grant(mob/living/carbon/L, obj/machinery/power/emitter/prototype/proto)
  	PE = proto
  	U = L
  	..()
  