anchor.diff:  						windoor.req_access = src.electronics.conf_access
   						windoor.electronics = src.electronics
   						src.electronics.loc = windoor
  -
  +						windoor.close()
   
   					del(src)
   
  
positive.code: 					user << "\blue You've removed the airlock electronics!"
  					src.name = "Wired Windoor Assembly"
  					var/obj/item/weapon/airlock_electronics/ae
  					if (!electronics)
  						ae = new/obj/item/weapon/airlock_electronics( src.loc )
  					else
  						ae = electronics
  
negative.code: 						windoor.req_access = src.electronics.conf_access
  						windoor.electronics = src.electronics
  						src.electronics.loc = windoor
  						windoor.close()
  					else
  						var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(src.loc)
  						if(src.facing == "l")
  