anchor.diff:  #undef WAIT_PHASE
   #undef BITING_PHASE
   #undef MINIGAME_PHASE
  -#undef MINIMUM_MINIGAME_DURATION
  
positive.code: #define BITING_PHASE 2
  // UI minigame phase
  #define MINIGAME_PHASE 3
  // Shortest time the minigame can be won
  #define MINIMUM_MINIGAME_DURATION 140
  
  /datum/fishing_challenge
  	/// When the ui minigame phase started
  
negative.code: 		if(phase == MINIGAME_PHASE)
  			used_rod.consume_bait()
  	if(win)
  		if(reward_path != FISHING_DUD)
  			playsound(lure, 'sound/effects/bigsplash.ogg', 100)
  	else
  