anchor.diff:  				if(iscultist(user))
   					to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
   				else
  -					to_chat(user, "<span class='danger'>The soulstone seems to reject this soul.</span>")
  +					to_chat(user, "<span class='danger'>[src] seems to reject this soul.</span>")
   				return FALSE
   			if(contents.len)
  -				to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
  +				to_chat(user, "<span class='userdanger'>Capture failed!</span>: [src] is full! Free an existing soul to make room.")
   			else
   				if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
   					if(T.client == null)
  
positive.code: 	else if(user && iscultist(user))
  		to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
  	if(message_user && user)
  		to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
  
  
  /obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/user)
  
negative.code: 		to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
  		return
  	if(spent)
  		to_chat(user, "<span class='warning'>There is no power left in [src].</span>")
  		return
  	if(!ishuman(M))//If target is not a human.
  		return ..()
  	if((M.mind && !M.mind.hasSoul) || is_devil(M))
  		to_chat(user, "<span class='warning'>This... THING has no soul! It's filled with evil!</span>")
  		return
  	if(iscultist(M))
  		if(iscultist(user))
  