anchor.diff:  						add_crewmember()
   						freecrew++
   
  -					eventdat += "<br>The traders of the spaceport take pitty on you, and give you some food and fuel (+[FU]FU,+[FO]FO)"
  +					eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
   					if(freecrew)
   						eventdat += "<br>You also gain a new crewmember!"
   
  
positive.code: 	emagged = TRUE
  
  /mob/living/simple_animal/hostile/syndicate/ranged/orion
  	name = "Spaceport Security"
  	desc = "The Premier security forces for all spaceports found along the Orion Trail."
  	faction = list("orion")
  	loot = list()
  	del_on_death = TRUE
  
negative.code: 				if(prob(success))
  					FU = rand(5,15)
  					FO = rand(5,15)
  					last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
  				else
  					FU = rand(-5,-15)
  					FO = rand(-5,-15)
  					last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
  
  					//your chance of lose a crewmember is 1/2 your chance of success
  					//this makes higher % failures hurt more, don't get cocky space cowboy!
  					if(prob(success*5))
  						var/lost_crew = remove_crewmember()
  						last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
  						if(emagged)
  							say("WEEWOO! WEEWOO! Spaceport security en route!")
  							playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
  							for(var/i, i<=3, i++)
  								var/mob/living/simple_animal/hostile/syndicate/ranged/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/orion(get_turf(src))
  								O.target = usr
  