anchor.diff:  						steal_target = /obj/item/clothing/under/rank/captain
   					if("functional ai")
   						steal_target = /obj/item/device/aicard
  +					if("the station blueprints")
  +						steal_target = /obj/item/blueprints
  +					if("a pair of magboots")
  +						steal_target = /obj/item/clothing/shoes/magboots
  +					if("thermal optics")
  +						steal_target = /obj/item/clothing/glasses/thermal
  +					if("the engineers rig suit")
  +						steal_target = /obj/item/clothing/suit/space/rig
  +					if("28 moles of plasma (full tank)")
  +						steal_target = /obj/item/weapon/tank
   
   
   				explanation_text = "Steal a [target_name]."
  
positive.code: 			var/obj/item/steal_target
  			var/target_name
  			proc/find_target()
  				var/list/items = list("captain's antique laser gun", "hand teleporter", "RCD", "jetpack", "captains jumpsuit", "functional ai")
  
  				target_name = pick(items)
  				switch(target_name)
  					if("captain's antique laser gun")
  
negative.code: 											return 1
  //								world << "didn't find a living AI on the card"
  									return 0
  							else if (target_name == "28 moles of plasma (full tank)")
  								var/target = 28 //moles
  								var/found_toxins = 0.0 //moles
  								for(var/obj/item/weapon/tank/T in owner.current.contents)
  									found_toxins += T.air_contents.toxins
  								return found_toxins>=target
  								
  							else
  								return 1
  						else
  