anchor.diff:  					user << "\blue You've removed the airlock electronics!"
   					src.name = "Wired Windoor Assembly"
   					var/obj/item/weapon/airlock_electronics/ae
  -					if (!electronics)
  +					if (!electronics) //This shouldnt happen, but if it does, lets not crash and runtime.
   						ae = new/obj/item/weapon/airlock_electronics( src.loc )
   					else
   						ae = electronics
  
positive.code: 
  			//Screwdriver to remove airlock electronics. Step 6 undone.
  			else if(istype(W, /obj/item/weapon/screwdriver))
  				playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
  				user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
  
  
negative.code: 						windoor.req_access = src.electronics.conf_access
  						windoor.electronics = src.electronics
  						src.electronics.loc = windoor
  						windoor.close()
  
  					del(src)
  
  