anchor.diff:  	var/pull_radius = 14
   	// Time in ticks between delamination ('exploding') and exploding (as in the actual boom)
   	var/pull_time = 100
  -	var/explosion_power = 8
  +	var/explosion_power = 9
   
   	var/emergency_issued = 0
   
  
positive.code: 			var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
  			mob.apply_effect(rads, IRRADIATE)
  	spawn(pull_time)
  		explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
  		del src
  		return
  
  
negative.code: #define NITROGEN_RETARDATION_FACTOR 8	//Higher == N2 slows reaction more
  #define THERMAL_RELEASE_MODIFIER 2500		//Higher == more heat released during reaction
  #define PLASMA_RELEASE_MODIFIER 750		//Higher == less phoron released by reaction
  #define OXYGEN_RELEASE_MODIFIER 325		//Higher == less oxygen released at high temperature/power
  #define REACTION_POWER_MODIFIER 1.1			//Higher == more overall power
  
  /*
  