anchor.diff:  							src.lighthack = !src.lighthack
   							spawn(100) src.lighthack = !src.lighthack
   						if(src.timing_wire == temp_wire)
  -							explode()
  +							if(src.timing)
  +								explode()
   						if(src.safety_wire == temp_wire)
   							src.safety = !src.safety
   							spawn(100) src.safety = !src.safety
  
positive.code: 	flags = FPRINT
  	use_power = 0
  
  	proc   //Bomb squad, go!
  		nukehack_win(mob/user as mob)
  			var/dat as text
  			dat += "<TT><B>Nuclear Fission Explosive</B><BR>\nNuclear Device Wires:</A><HR>"
  			for(var/wire in src.wires)
  				dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
  
  			dat += text("<HR>The device is [src.timing ? "shaking!" : "still"]<BR>")
  			dat += text("The device is [src.safety ? "quiet" : "whirring"].<BR>")
  			dat += text("The lights are [src.lighthack ? "static" : "functional"].<BR>")
  			user << browse("<HTML><HEAD><TITLE>Bomb Defusion</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=nukebomb_hack")
  			onclose(user, "nukebomb_hack")
  
  
  /obj/machinery/nuclearbomb/New()
  
negative.code: 		src.extended = 1
  	return
  
  obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
  	var/dat as text
  	dat += "<TT><B>Nuclear Fission Explosive</B><BR>\nNuclear Device Wires:</A><HR>"
  	for(var/wire in src.wires)
  		dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
  	dat += text("<HR>The device is [src.timing ? "shaking!" : "still"]<BR>")
  	dat += text("The device is [src.safety ? "quiet" : "whirring"].<BR>")
  	dat += text("The lights are [src.lighthack ? "static" : "functional"].<BR>")
  	user << browse("<HTML><HEAD><TITLE>Bomb Defusion</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=nukebomb_hack")
  	onclose(user, "nukebomb_hack")
  
  /obj/machinery/nuclearbomb/verb/make_deployable()
  	set category = "Object"
  	set name = "Make Deployable"
  