anchor.diff:  	icon_state = "lavastaff_warn"
   	layer = BELOW_MOB_LAYER
   	light_range = 2
  -	duration = 11
  +	duration = 13
   
   /obj/effect/temp_visual/lava_warning/ex_act()
   	return
  
positive.code: 	icon_state = "dragon"
  	layer = ABOVE_ALL_MOB_LAYER
  	pixel_x = -16
  	duration = 7
  	randomdir = FALSE
  
  /obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
  
negative.code: 	while(amount > 0)
  		if(!target)
  			break
  		var/turf/T = pick(RANGE_TURFS(1, target))
  		new /obj/effect/temp_visual/lava_warning(T, 60) // longer reset time for the lava
  		amount--
  		sleep(0.8)
  		
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_swoop(var/amount = 30)
  	INVOKE_ASYNC(src, .proc/lava_pools, amount)
  	swoop_attack(FALSE, target, 1000) // longer cooldown until it gets reset below
  	fire_cone()
  	if(health < maxHealth*0.5)
  		sleep(10)
  		fire_cone()
  		sleep(10)
  		fire_cone()
  	SetRecoveryTime(40)
  			
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
  