anchor.diff:  
   	var/list/turf/synd_spawn = list()
   
  -	for (var/obj/effect/landmark/A in world)
  +	for(var/obj/effect/landmark/A in world)
   		if (A.name == "Syndicate-Gear-Closet")
   			new /obj/structure/closet/syndicate/personal(A.loc)
   			del(A)
  
positive.code: 	var/nuke_code = "[rand(10000, 99999)]"
  	var/leader_selected = 0
  	var/agent_number = 1
  	var/spawnpos = agent_number
  
  	for(var/datum/mind/synd_mind in syndicates)
  		spawnpos = (agent_number >= synd_spawn.len ? 1 : spawnpos + 1)
  		synd_mind.current.loc = synd_spawn[spawnpos]
  
  		forge_syndicate_objectives(synd_mind)
  
negative.code: 		else
  			synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
  			agent_number++
  		spawnpos++
  		update_synd_icons_added(synd_mind)
  
  	update_all_synd_icons()
  