anchor.diff:  	var/turf/T = locate(x,y,z)
   	if(T)
   		if(ispath(path, /turf))
  -			T.ChangeTurf(path)
  +			T.ChangeTurf(path, defer_change = TRUE)
   			instance = T
   		else
   			instance = new path (T)//first preloader pass
  
positive.code: 	if(bounds[1] == 1.#INF) // Shouldn't need to check every item
  		return null
  	else
  		return bounds
  
  /**
  
negative.code: 	name = "Area Passthrough"
  
  /turf/template_noop
  	name = "Turf Passthrough"
  