anchor.diff:  					level = 6
   
   					Search()
  -						Wander()
  +						step_rand(src)
   						sleep(3)
   						Heal()
   
  
positive.code: 						transform *= 1 + (rand(-15,30) / 50) // -30% to +60% size change
  
  				Search()
  					Wander()
  					for(var/mob/Player/M in ohearers(src, Range))
  						if(M.loc.loc == src.loc.loc)
  							target = M
  
negative.code: 
  				if(prob(20))
  					step_rand(src)
  					sleep(lag)
  
  				if(state != HOSTILE) return
  
  