anchor.diff:  		pump.loc.assume_air(air_contents)
   		pump.air_update_turf()
   
  -		if (prob(3)) //may the honkmother have mercy on your soul
  +		if (prob(3)) //may the honkmother have mercy on your soul (this ignites the vent tile presumably causing hellfire and suffering)
   			var/turf/location = pump.loc
   			if (isturf(location))
   				location.hotspot_expose(1000,500,1)
   
   /datum/round_event/plasma_fire/end()
  -	priority_announce("Subsystem error rectified. Distribution loop returning to normal. Atmospherics response advised for affected general area: [affectedArea]", "Station Atmospherics Monitoring")+	priority_announce("Subsystem error rectified. Distribution loop returning to normal. Atmospherics response advised for affected general area: [affectedArea].", "Station Atmospherics Monitoring")
positive.code: 	var/maxVents = 3
  
  /datum/round_event/plasma_fire/announce()
  	priority_announce("Atmospherics error detected. Plasma routing temporarily diverted to distribution loop. Fires may occur.", "Station Atmospherics Monitoring")
  
  
  /datum/round_event/plasma_fire/setup()
  
negative.code: 	//choose an area and populate our affected vents with it
  	var/list/epicentreList = list()
  
  	for(var/i=1, i <= maxVents, i++)
  		var/list/possibleEpicentres = list()
  		for(var/obj/effect/landmark/newEpicentre in landmarks_list)
  			if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
  