anchor.diff:  	if(!status)
   		to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
   		return
  -	to_chat(user, "<span class='notice'>You ignite [src]!</span>")
  +	to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
   	lit = !lit
   	if(lit)
   		START_PROCESSING(SSobj, src)
  
positive.code: 	return
  
  /obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
  	F.default_ignite(location,release_amount)
negative.code: 	//variables for prebuilt flamethrowers
  	var/create_full = FALSE
  	var/create_with_tank = FALSE
  	var/igniter_type = /obj/item/device/assembly/igniter
  
  /obj/item/weapon/flamethrower/Destroy()
  	if(weldtool)
  