anchor.diff:  			icon = 'Mobs.dmi'
   			icon_state = "basilisk"
   			level = 2000
  -			HPmodifier = 4
  +			HPmodifier = 10
   			DMGmodifier = 3
   			MoveDelay = 3
   			AttackDelay = 1
  
positive.code: 			if(e.target)
  				if(issafezone(newloc.loc))
  					e.target = null
  				else
  					return
  
  			var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  
negative.code: 		The_Good_Snowman
  			icon_state = "snowman"
  			level = 2400
  			HPmodifier = 10
  			DMGmodifier = 3
  			MoveDelay = 3
  			AttackDelay = 1
  