anchor.diff:  		if(!CheckTurfsPressure())
   			damaged = FALSE
   			if(console)
  -				console.say("Repairs complete, launching soon.") 
  +				console.say("Repairs complete, launching soon.")
   		return
   
   //If this proc is high on the profiler add a cooldown to the stuff after this line
  
positive.code: /obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
  	if(mode == SHUTTLE_CALL || damaged)
  		return
  	
  	Launch(TRUE)
  
  	user << "<span class='notice'>Calling your shuttle. One moment...</span>"
  
negative.code: 
  /obj/docking_port/mobile/arrivals/check()
  	. = ..()
  
  	if(perma_docked)
  		if(mode != SHUTTLE_CALL)
  			sound_played = FALSE
  			mode = SHUTTLE_IDLE
  		else
  			SendToStation()
  		return
  
  