anchor.diff:  		New()
   			..()
   			tag = "EyeCounter"
  -			maptext = "<b><font size=4 color=#FF4500>[worldData.eyesKilled]</font></b>"
  +			spawn(1)
  +				maptext = "<b><font size=4 color=#FF4500>[worldData.eyesKilled]</font></b>"
   
   		proc
   			add()
  
positive.code: 					     life   = new /Random(1,10))
  
  					if(killer)
  						killer.addRep(rep)
  
  					var/area/newareas/a = loc.loc
  					if(a && istype(a, /area/newareas) && a.rep != 0)
  
negative.code: 
  				Attacked(obj/projectile/p)
  					p.damage = round(p.damage * rand(7, 10)/10)
  					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(60))
  						MoveDelay = 1
  						spawn(80)
  							MoveDelay = 2
  