anchor.diff:  		if(HOUSE_WARS)
   			if(!worldData.currentArena) return
   			src << "House wars map selected"
  -			for(var/mob/M in worldData.currentArena.players)
  -				M << "<u>Preparing arena round...</u>"
  +			worldData.currentArena.players << "<u>Preparing arena round...</u>"
   			var/killsreq = input("How many kills must a team have to win?",,10) as num
   			worldData.currentArena.goalpoints = killsreq
   			worldData.currentArena.teampoints = list("Gryffindor" = 0, "Ravenclaw" = 0, "Slytherin" = 0,"Hufflepuff" = 0)
  -			worldData.currentArena.plyrSpawnTime = input("How long must a player wait to respawn (in seconds)?",,10) as num
  +			worldData.currentArena.plyrSpawnTime = input("How long must a player wait to respawn (in seconds)?",,5) as num
   			worldData.currentArena.amountforwin = input("How many house points does the winning team receive?",,10) as num
   			for(var/mob/Player/M in worldData.currentArena.players)
   				switch(M.House)
  
positive.code: 			alert("Players (and you) must be on MapOne when you click OK to be loaded into the round. Arena Summon is disabled when you press OK")
  			worldData.arenaSummon = 0
  			worldData.currentArena.roundtype = HOUSE_WARS
  			for(var/mob/M in locate(/area/arenas/MapOne/Gryff))
  				plyrs.Add(M)
  			for(var/mob/M in locate(/area/arenas/MapOne/Slyth))
  				plyrs.Add(M)
  			for(var/mob/M in locate(/area/arenas/MapOne/Huffle))
  				plyrs.Add(M)
  			for(var/mob/M in locate(/area/arenas/MapOne/Raven))
  				plyrs.Add(M)
  			for(var/mob/M in locate(/area/arenas/MapOne))
  				plyrs.Add(M)
  		if("FFA")
  			alert("Players (and you) must be on MapThree when you click OK to be loaded into the round. Arena Summon is disabled when you press OK")
  
negative.code: 						worldData.housepointsGSRH[3] += amountforwin
  					if("Hufflepuff")
  						worldData.housepointsGSRH[4] += amountforwin
  				Players << "\red[team] have earned [amountforwin] points."
  				Save_World()
  				del(worldData.currentArena)
  
  