anchor.diff:  					show_inv(usr)
   			else
   				// Display a warning if the user mocks up
  -				to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
  +				if (!strip_silence)
  +					to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
   
   	..()	//CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
   
  
positive.code: 			else
  				return
  
  			if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator, ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster
  				if(pocket_item)
  					if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
  						dropItemToGround(pocket_item)
  
negative.code: 				return
  
  		if(href_list["pockets"])
  			var/strip_mod = 1
  			var/strip_silence = FALSE
  			var/obj/item/clothing/gloves/g = gloves
  			if (istype(g))
  				strip_mod = g.strip_mod
  				strip_silence = g.strip_silence
  			var/pocket_side = href_list["pockets"]
  			var/pocket_id = (pocket_side == "right" ? SLOT_R_STORE : SLOT_L_STORE)
  			var/obj/item/pocket_item = (pocket_id == SLOT_R_STORE ? r_store : l_store)
  