anchor.diff:  /proc/telecomms_check(var/mob/mob)
   	if(mob && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && in_range(mob.machine, mob) || issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic))
   		return 1
  -	return 0+	return 0
  
positive.code: 
  					if(compileerrors.len)
  						src << output("<b>Compile Errors</b>", "tcserror")
  						for(var/scriptError/e in compileerrors)
  							src << output("<font color = red>\t>[e.message]</font color>", "tcserror")
  						src << output("([compileerrors.len] errors)", "tcserror")
  
  						// Output compile errors to all other people viewing the code too
  
negative.code: 							if(M.client)
  								M << output(null, "tcserror")
  								M << output("<b>Compile Errors</b>", "tcserror")
  								i = 1 //. Still using var/i from above
  								for(var/scriptError/e in compileerrors)
  									if(i)
  										M << output("<font color = red>\t><b>[e.message]</b></font color>", "tcserror")
  										i = 0
  									else
  										M << output("<font color = red>\t>[e.message]</font color>", "tcserror")
  								M << output("([compileerrors.len] errors)", "tcserror")
  
  
  					else // If no errors
  						src << output("<font color = blue>TCS compilation successful!</font color>", "tcserror")
  						src << output("Time of compile: [gameTimestamp("hh:mm:ss")]","tcserror")
  						//. ^ To make it obvious that it's done a new compile
  						src << output("(0 errors)", "tcserror")
  
  						for(var/mob/M in Machine.viewingcode)
  							if(M.client)
  								M << output("<font color = blue>TCS compilation successful!</font color>", "tcserror")
  								M << output("Time of compile: [gameTimestamp("hh:mm:ss")]","tcserror")
  								M << output("(0 errors)", "tcserror")
  
  			else
  