anchor.diff:  			M << sound('sound/AI/radiation_short.ogg', volume=50) //Alarm + AI voice! WOO!
   
   /datum/round_event/radiation_storm/start()
  +	spawn(60 + (endWhen) + (startWhen)) // Announce fix
  +		priority_announce("The radiation threat has passed. Please return to your workplaces.", "Radiation Storm")
   
   	for(var/mob/C in mob_list)
   		var/turf/T = get_turf(C)
  
positive.code: 		if(T.z != 1)	continue
  
  		for(var/mob/M)
  			playsound(M,'sound/ambience/blowout.ogg',50,0)
  			if(M.client)
  				shake_camera(M, 40, 1) //BOOM BOOM SHAKE THE ROOM
  				spawn(((endWhen) * 0.33))
  					shake_camera(M, 40, 1)
  					spawn(((endWhen) * 0.66))
  						shake_camera(M, 40, 1) //just to make you shit your pants
  
  		var/skip = 0
  		for(var/a in protected_areas)
  
negative.code: 			var/mob/living/simple_animal/M = C
  			M.apply_damage((rand(90, 900)), TOX, null, 1) //this is what you get for not taking care of your pets!!!
  
  // Dont need this as we can pull the vars up there and broadcast it too.
  ///datum/round_event/radiation_storm/end()
  //	spawn(60 + endWhen + startWhen)
  //		priority_announce("The radiation threat has passed. Please return to your workplaces. TEST", "Radiation Storm")
  