anchor.diff:  			if(mode==0)
   				mode=1
   				playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  -				user << "You remove the screws around the power connection."
  +				user << "<span class='notice'>You remove the screws around the power connection.</span>"
   				return
   			else if(mode==1)
   				mode=0
   				playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  -				user << "You attach the screws around the power connection."
  +				user << "<span class='notice'>You attach the screws around the power connection.</span>"
   				return
   		else if(istype(I,/obj/item/weapon/weldingtool) && mode==1)
   			var/obj/item/weapon/weldingtool/W = I
   			if(W.remove_fuel(0,user))
   				playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
  -				user << "You start slicing the floorweld off \the [src]."
  +				user << "<span class='notice'>You start slicing the floorweld off \the [src].</span>"
   				if(do_after(user,20))
   					if(!src || !W.isOn()) return
  -					user << "You slice the floorweld off \the [src]."
  +					user << "<span class='notice'>You've sliced the floorweld off \the [src].</span>"
   					var/obj/structure/disposalconstruct/C = new (src.loc)
   					src.transfer_fingerprints_to(C)
   					C.ptype = 7 // 7 =  outlet
  
positive.code: 					qdel(src)
  				return
  			else
  				user << "You need more welding fuel to complete this task."
  				return
  
  	if(istype(I, /obj/item/weapon/melee/energy/blade))
  		user << "You can't place \the [I] into \the [src]."
  		return
  
  	if(istype(I, /obj/item/weapon/storage/bag/trash))
  		var/obj/item/weapon/storage/bag/trash/T = I
  		user << "\blue You empty the bag."
  		for(var/obj/item/O in T.contents)
  			T.remove_from_storage(O,src)
  		T.update_icon()
  
negative.code: 	if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)	// if drop self, then climbed in
  											// must be awake, not stunned or whatever
  		msg = "[user.name] climbs into \the [src]."
  		user << "<span class='notice'>You climb into \the [src].</span>"
  	else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
  		msg = "[user.name] stuffs [target.name] into \the [src]!"
  		user << "<span class='notice'>You stuff [target.name] into \the [src]!</span>"
  	else
  		return
  	if (target.client)
  