anchor.diff:  					blocked = 1
   			if(!blocked)
   				L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
  -				L.Knockdown(iscarbon(L) ? 225 : 25) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
  +				L.Knockdown(iscarbon(L) ? 225 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
   				playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
   				sleep(2)//Runtime prevention (infinite bump() calls on hulks)
   				step_towards(src,L)
   				log_combat(src, L, "borg pounced")
   			else
  -				Knockdown(25, 1, 1)
  +				Knockdown(15, 1, 1)
   
   			pounce_cooldown = !pounce_cooldown
   			spawn(pounce_cooldown_time) //3s by default
  
positive.code: 	desc = "The jaws of the law. Very sharp."
  	icon_state = "jaws"
  	force = 12
  	attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
  
  /obj/item/dogborg/jaws/small
  	name = "puppy jaws"
  	desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
  	icon_state = "smalljaws"
  	force = 6
  	attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
  	var/status = 0
  
  /obj/item/dogborg/jaws/small/attack(atom/A, mob/living/silicon/robot/user)
  	..()
  	user.cell.use(500) // Less cell use for the smaller jaws.
  	user.do_attack_animation(A, ATTACK_EFFECT_BITE)
  	log_combat(user, A, "bit")
  
  /obj/item/dogborg/jaws/big/attack(atom/A, mob/living/silicon/robot/user)
  	..()
  	user.cell.use(1000) // Secborg can only harm with the baton, why does the K9 get a free module to do 12 damage with?
  	user.do_attack_animation(A, ATTACK_EFFECT_BITE)
  	log_combat(user, A, "bit")
  
  
  /obj/item/dogborg/jaws/small/attack_self(mob/user)
  	var/mob/living/silicon/robot.R = user
  
negative.code: 		else if(A.density && !A.CanPass(src))
  			visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
  			playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
  			Knockdown(15, 1, 1)
  
  		if(leaping)
  			leaping = 0
  