anchor.diff: +
  +#define GIBTONITE_QUALITY_HIGH 3
  +#define GIBTONITE_QUALITY_MEDIUM 2
  +#define GIBTONITE_QUALITY_LOW 1
  +
   /**********************Mineral ores**************************/
   
   /obj/item/weapon/ore
  
positive.code: 		return
  	if(primed)
  		if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
  			primed = 0
  			user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
  			icon_state = "Gibtonite ore"
  			quality = 1
  			return
  	..()
  
  
negative.code: 
  /obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
  	if(!primed)
  		primed = TRUE
  		playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
  		icon_state = "Gibtonite active"
  		var/turf/bombturf = get_turf(src)
  		var/area/A = get_area(bombturf)
  