anchor.diff:  
   	user <<"<span class='notice'>You feed the slime the mutator. It is now more likely to mutate.</span>"
   	M.mutation_chance = Clamp(M.mutation_chance+12,0,100)
  -	M.mutator_used = 1
  +	M.mutator_used = TRUE
   	qdel(src)
   
   
  
positive.code: 	if(M.stat)
  		user << "<span class='warning'> The slime is dead!</span>"
  		return..()
  	if(M.mutator_used == 1)
  		user << "<span class='warning'> This slime has already consumed a mutator, any more would be far too unstable!</span>"
  		return..()
  	if(M.mutation_chance == 100)
  
negative.code: 	G.loc = src.loc
  	G.key = ghost.key
  	G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
  	qdel(src)
  