anchor.diff:  					playsound(src.loc, 'Deconstruct.ogg', 50, 1)
   					playsound(src.loc, 'sparks2.ogg', 50, 1)
   					matter -= 10
  -					user << "The RCD now holds [matter]/30 matter-units."
  -					desc = "A RCD. It currently holds [matter]/30 matter-units."
  +					user << "The RCD now holds [matter]/[max_matter] matter-units."
  +					desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
   			return
   		else if(mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) )
   			if(istype(A, /turf/simulated/wall) && matter >= 4)
  
positive.code: 					playsound(src.loc, 'Deconstruct.ogg', 50, 1)
  					spark_system.set_up(5, 0, src)
  					src.spark_system.start()
  					A:ReplaceWithFloor()
  					matter--
  					user << "The RCD now holds [matter]/30 matter-units."
  					desc = "A RCD. It currently holds [matter]/30 matter-units."
  				return
  			if(istype(A, /turf/simulated/floor) && matter >= 3)
  				user << "Building Wall (3)..."
  
negative.code: 	attackby(obj/item/weapon/W as obj, mob/user as mob)
  		..()
  		if(istype(W, /obj/item/weapon/rcd_ammo))
  			if((matter + 10) > max_matter)
  				user << "The RCD cant hold any more matter."
  				return
  			del(W)
  			matter += 10
  			playsound(src.loc, 'click.ogg', 50, 1)
  			user << "The RCD now holds [matter]/[max_matter] matter-units."
  			desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
  			return
  
  
  