anchor.diff:  
   #define CLICK_CD_MELEE 8
   #define CLICK_CD_RANGE 4
  +#define CLICK_CD_CLICK_ABILITY 6
   #define CLICK_CD_BREAKOUT 100
   #define CLICK_CD_HANDCUFFED 10
   #define CLICK_CD_RESIST 20
  
positive.code: #define R_HAND_LAYER			3		//Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
  #define BODY_FRONT_LAYER		2
  #define FIRE_LAYER				1		//If you're on fire
  #define TOTAL_LAYERS			27		//KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
  
  //Human Overlay Index Shortcuts for alternate_worn_layer, layers
  //Because I *KNOW* somebody will think layer+1 means "above"
  
negative.code: #define FRIDAY_13TH				"Friday the 13th"
  
  //Human Overlays Indexes/////////
  #define MUTATIONS_LAYER			26		//mutations. Tk headglows, cold resistance glow, etc
  #define BODY_BEHIND_LAYER		25		//certain mutantrace features (tail when looking south) that must appear behind the body parts
  #define BODYPARTS_LAYER			24		//Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
  #define BODY_ADJ_LAYER			23		//certain mutantrace features (snout, body markings) that must appear above the body parts
  #define BODY_LAYER				22		//underwear, undershirts, socks, eyes, lips(makeup)
  #define FRONT_MUTATIONS_LAYER	21		//mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
  #define DAMAGE_LAYER			20		//damage indicators (cuts and burns)
  #define UNIFORM_LAYER			19
  #define ID_LAYER				18
  #define SHOES_LAYER				17
  #define GLOVES_LAYER			16
  #define EARS_LAYER				15
  #define SUIT_LAYER				14
  #define GLASSES_LAYER			13
  #define BELT_LAYER				12		//Possible make this an overlay of somethign required to wear a belt?
  #define SUIT_STORE_LAYER		11
  #define BACK_LAYER				10
  #define HAIR_LAYER				9		//TODO: make part of head layer?
  #define FACEMASK_LAYER			8
  #define HEAD_LAYER				7
  