anchor.diff:  		if (istype(W, /obj/item/device/multitool))
   			user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
   			if (attempts == 1)
  -				user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
  -			else
  -				user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
  +				user << "<span class='warning'>* Anti-Tamper System will activate on next failed access attempt.</span>"
  +			else
  +				user << "<span class='notice'>* Anti-Tamper System will activate after [src.attempts] failed access attempts.</span>"
   			if (lastattempt == null)
   				user << "<span class='notice'> has been made to open the crate thus far.</span>"
   				return
  
positive.code: 	icon_closed = "securecrate"
  	var/code = null
  	var/lastattempt = null
  	var/attempts = 3
  	locked = 1
  	var/min = 1
  	var/max = 10
  
  /obj/structure/closet/crate/secure/loot/New()
  	..()
  
negative.code: 	else ..()
  
  /obj/structure/closet/crate/secure/loot/bullet_act(var/obj/item/projectile/Proj)
  	if(rand(1,7)==1)
  		var/turf/T = get_turf(src.loc)
  		explosion(T, 0, 1, 4, 4)
  		for(var/mob/O in viewers(src, 6))
  			if((O.client && !( O.blinded )))
  				O << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  		del(src)
  		return
  
  //	One way of doing this. Let's try another.
  //  Other way didn't work. Yup.
  
  /*	if(health <= 10 && rand(1,5) == 1)
  		var/turf/T = get_turf(src.loc)
  		explosion(T, 0, 1, 4, 4)
  		for(var/mob/O in viewers(user, 6))
  			if((O.client && !( O.blinded )))
  				O << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  		viewers << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  		del(src)
  		return*/