anchor.diff:  	. = ..()
   	if(.)
   		return
  +	glow_color = glow_color()
   	glowth = new(owner)
   	modify()
   
  
positive.code: 	if(!glowth)
  		return
  	var/power = GET_MUTATION_POWER(src)
  	glowth.set_light(range * power, glow, "#[dna.features["mcolor"]]")
  
  /datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
  	. = ..()
  
negative.code: 	var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents
  	var/glow = 2.5
  	var/range = 2.5
  	var/glow_color
  	power_coeff = 1
  	conflicts = list(/datum/mutation/human/glow/anti)
  
  