anchor.diff:  obj/drop_on_death
   	var
   		announceToWorld = 1
  +		showicon
   
   	verb
   		Drop()
  
positive.code: 			Move(M)
  			density = dense
  			M:Resort_Stacking_Inv()
  
  mob/test/verb
  	enter_vault(ckey as text)
  
negative.code: 				world<<"<b>[usr] drops \the [src].</b>"
  			else
  				hearers()<<"[usr] drops \the [src]."
  
  			if(showicon == 1) usr.overlays -= icon
  			else if(showicon) usr.overlays -= showicon
  
  	proc
  		take(mob/M)
  			if(announceToWorld)
  