anchor.diff:  	else if( istype(W, /obj/item/stack/sheet/metal) && d_state )
   		var/obj/item/stack/sheet/metal/MS = W
   
  -		user << "<span class='notice'>You begin patching-up the wall with \a [src].</span>"
  +		user << "<span class='notice'>You begin patching-up the wall with \a [MS].</span>"
   
   		sleep( max(20*d_state,100) )	//time taken to repair is proportional to the damage! (max 10 seconds)
   		if( !istype(src, /turf/simulated/wall/r_wall) || !user || !MS || !T )	return
  
positive.code: 			var/obj/item/weapon/melee/energy/blade/EB = W
  
  			EB.spark_system.start()
  			user << "<span class='notice'>You slash \the [src] with \the [src]; the thermite ignites!</span>"
  			playsound(src.loc, "sparks", 50, 1)
  			playsound(src.loc, 'blade1.ogg', 50, 1)
  
  
negative.code: 	var/turf/simulated/floor/F = ReplaceWithPlating()
  	F.burn_tile()
  	F.icon_state = "wall_thermite"
  	user << "<span class='warning'>The thermite melts through the wall.</span>"
  
  	spawn(100)
  		if(O)	del(O)
  