anchor.diff:  				wizard.current.stat = 2
   			continue
   		wizards_alive++
  -
  +	if(!time_checked) 
  +		time_checked = world.time
  +	if(bullshit_mode)
  +		if(world.time > time_checked + time_check)
  +			max_mages = INFINITY
  +			time_checked = world.time
  +			make_more_mages()	
  +			return ..()
   	if (wizards_alive)
  -		if(!time_checked) time_checked = world.time
  -		if(world.time > time_checked + 1500 && (mages_made < max_mages))
  +		if(world.time > time_checked + time_check && (mages_made < max_mages))
   			time_checked = world.time
   			make_more_mages()
  +		
   	else
   		if(mages_made >= max_mages)
   			finished = 1
  
positive.code: 	var/making_mage = 0
  	var/mages_made = 1
  	var/time_checked = 0
  
  /datum/game_mode/wizard/announce()
  	world << "<B>The current game mode is - Ragin' Mages!</B>"
  
negative.code: /datum/game_mode/wizard/raginmages/post_setup()
  	..()
  	var/playercount = 0
  	if(!max_mages && !bullshit_mode)
  		for(var/mob/living/player in mob_list)
  			if(player.client && player.stat != 2)
  				playercount += 1
  