anchor.diff:  			H.adjustStaminaLoss(50)
   			H.Weaken(5)
   			H.updatehealth() //forces health update before next life tick
  -			playsound(get_turf(src), 'sound/weapons/defib_zap.ogg', 50, 1, -1)
  +			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
   			H.emote("gasp")
   			add_logs(user, M, "stunned", object="defibrillator")
   			defib.deductcharge(revivecost)
  
positive.code: 			update_icon()
  			if(do_after(user, 30)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
  				user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
  				playsound(get_turf(src), 'sound/weapons/defib_charge.ogg', 50, 0)
  				var/mob/dead/observer/ghost = H.get_ghost()
  				var/tplus = world.time - H.timeofdeath
  				var/tlimit = 3000 //past this much time the patient is unrecoverable (in deciseconds)
  
negative.code: 						var/health = H.health
  						M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
  						playsound(get_turf(src), "bodyfall", 50, 1)
  						playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  						for(var/obj/item/organ/limb/O in H.organs)
  							total_brute	+= O.brute_dam
  							total_burn	+= O.burn_dam
  