anchor.diff:  	return
   
   /obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob)
  -	
  -	if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
  +
  +	if(istype(W,/obj/item/weapon/stamp))
  +		if(!toppaper || !user.loc)
  +			return
  +		toppaper.loc = user.loc
  +		toppaper.attackby(W,user)
  +		if(toppaper) // Better safe than runtimes.
  +			toppaper.loc = src
  +		return
  +
  +	else if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
   		user.drop_item()
   		W.loc = src
   		if(istype(W, /obj/item/weapon/paper))
  
positive.code: 
  		else if(href_list["write"])
  			var/obj/item/weapon/P = locate(href_list["write"])
  			
  			if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) && (P == toppaper) )
  				
  				var/obj/item/I = usr.get_active_hand()
  				
  				if(istype(I, /obj/item/weapon/pen))
  				
  					P.attackby(I, usr)
  
  		else if(href_list["remove"])
  			var/obj/item/P = locate(href_list["remove"])
  			
  			if(P && (P.loc == src) && (istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo)) )
  			
  				P.loc = usr.loc
  				usr.put_in_hands(P)
  				if(P == toppaper)
  
negative.code: 
  		else if(href_list["read"])
  			var/obj/item/weapon/paper/P = locate(href_list["read"])
  
  			if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
  
  				if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
  					usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
  					onclose(usr, "[P.name]")
  