anchor.diff:  	// any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power!
   
   	if(iconholder)
  +		icon_state = "[lasercolor]orange_target_prism"
  +	else
   		icon_state = "[lasercolor]target_prism"
  -	else
  -		icon_state = "[lasercolor]orange_target_prism"
   	if(sound)
   		playsound(src.loc, 'sound/weapons/Taser.ogg', 75, 1)
   	var/obj/item/projectile/A
  
positive.code: 					shot_delay = 30
  
  				if(/obj/item/weapon/gun/energy/laser/redtag)
  					projectile = /obj/item/projectile/redtag
  					eprojectile = /obj/item/projectile/omnitag
  					iconholder = null
  					reqpower = 100
  					lasercolor = "r"
  					req_access = list(access_maint_tunnels,access_clown,access_mime)
  					check_records = 0
  
negative.code: 		if(3)
  			if(istype(W, /obj/item/weapon/gun/energy)) // the gun installation part
  
  				if(isrobot(user))	return
  				var/obj/item/weapon/gun/energy/E = W // typecasts the item to an energy gun
  				installation = W.type // installation becomes W.type
  				gun_charge = E.power_supply.charge // the gun's charge is stored in src.gun_charge
  