anchor.diff:  					var/obj/item/weapon/weldingtool/WT = C
   					if(!WT.remove_fuel(2, user))
   						return
  -					user << "<span class='notice'>You begin cutting inner layer of shielding...</span>"
  +					user << "<span class='notice'>You begin cutting the inner layer of shielding...</span>"
   					playsound(loc, WT.usesound, 40, 1)
   					if(do_after(user, 40*WT.toolspeed, 1, target = src))
   						if(!panel_open || !WT.isOn())
  
positive.code: 			if(AIRLOCK_SECURITY_PLASTEEL_I_S)
  				if(istype(C, /obj/item/weapon/crowbar))
  					var/obj/item/weapon/crowbar/W = C
  					user << "<span class='notice'>You started removing inner layer of shielding...</span>"
  					playsound(src, W.usesound, 100, 1)
  					if(do_after(user, 40*W.toolspeed, 1, target = src))
  						if(!panel_open)
  							return
  						user.visible_message("<span class='notice'>[user] removed \the [src]'s shielding.</span>",
  											"<span class='notice'>You removed \the [src]'s inner shielding.</span>")
  						security_level = AIRLOCK_SECURITY_NONE
  						modify_max_integrity(normal_integrity)
  						damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
  
negative.code: 					var/obj/item/weapon/wirecutters/W = C
  					if(src.hasPower() && src.shock(user, 60)) // Protective grille of wiring is electrified
  						return
  					user << "<span class='notice'>You start cutting through the outer grille.</span>"
  					playsound(src, W.usesound, 100, 1)
  					if(do_after(user, 10*W.toolspeed, 1, target = src))
  						if(!panel_open)
  