anchor.diff:  
   	proc/BYONDMemberReward()
   		set waitfor = 0
  -		if(client.IsByondMember() != 0 && memberReward < 1)
  +		if((client.IsByondMember() != 0 && memberReward < 1))
   
   			sleep(50)
   
  
positive.code: 
  		var/obj/o = new /obj/custom { appearance_flags = RESET_TRANSFORM; maptext_y = -120; maptext_x = -112; maptext_width = 256; maptext_height = 48; plane = 2 }
  
  
  		if(Prize)
  			o.maptext = "<b style=\"text-align:center;color:[player.mapTextColor];\">[Msg]</b>"
  
negative.code: 				 life   = new /Random(40,80))
  
  			if(prize)
  				if(BYOND)
  					player.memberReward++
  				else
  					if(!worldData.eventTaken)
  						worldData.eventTaken = list()
  