anchor.diff:  				var/RandomEvent/WillytheWhisp/event = locate() in events
   				spawn() event.start()
   
  +		monsters
  +			name = "stinky coin"
  +			icon_state = "Coin"
  +			effect()
  +				var/RandomEvent/Invasion/event = locate() in events
  +				spawn() event.start()
  +
   	Click()
   		if(src in usr)
   			circle(usr)
  
positive.code: 	proc/effect()
  	proc/circle(mob/Player/p)
  
  		if(!canUse(p,cooldown=/StatusEffect/BossEvent,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=3000))
  			return
  		p.MP -= 3000
  
  
negative.code: 			name = "lucky coin"
  			icon_state = "Coin"
  			effect()
  				var/random_type = pick(/RandomEvent/TheEvilSnowman, /RandomEvent/WillytheWhisp, /RandomEvent/Invasion)
  				var/RandomEvent/event = locate(random_type) in events
  				spawn() event.start()
  
  