anchor.diff:  								M.IgniteMob()			//Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
   								M.adjustFireLoss(3)		//Hence the other damages... ain't I a bastard?
   								M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
  -				holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
  +				holder.remove_reagent(src.id, 0.4)	//fixed consumption to prevent balancing going out of whack
  +				return
   
   
   			reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
  
positive.code: 						M.AdjustWeakened(-1)
  					..()
  					return
  					
  				overdose_process(var/mob/living/M as mob)
  					if(volume > 45)
  						M.Jitter(5)
  						
  					..()
  					return
  
  
negative.code: 			process_flags = ORGANIC | SYNTHETIC
  
  			on_mob_life(var/mob/living/M as mob)
  				if(!data) data = 1
  				data++
  				M.jitteriness = max(M.jitteriness-5,0)
  				if(data >= 30)		// 12 units, 60 seconds @ metabolism 0.4 units & tick rate 2.0 sec
  					if (!M.stuttering) M.stuttering = 1
  					M.stuttering += 4
  					M.Dizzy(5)
  					if(iscultist(M) && prob(5))
  						M.say(pick("Av'te Nar'sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","Egkau'haom'nai en Chaous","Ho Diak'nos tou Ap'iron","R'ge Na'sie","Diabo us Vo'iscum","Si gn'um Co'nu"))
  				if(data >= 75 && prob(33))	// 30 units, 150 seconds
  					if (!M.confused) M.confused = 1
  					M.confused += 3
  					if(iscultist(M))
  						ticker.mode.remove_cultist(M.mind)
  						holder.remove_reagent(src.id, src.volume)	// maybe this is a little too perfect and a max() cap on the statuses would be better??
  						M.jitteriness = 0
  						M.stuttering = 0
  						M.confused = 0
  				if(ishuman(M))				.
  					if(((M.mind in ticker.mode.vampires) || M.mind.vampire) && (!(VAMP_FULL in M.mind.vampire.powers)) && prob(80))
  						switch(data)
  							if(1 to 4)
  								M << "<span class = 'warning'>Something sizzles in your veins!</span>"
  								M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
  							if(5 to 12)
  								M << "<span class = 'danger'>You feel an intense burning inside of you!</span>"
  								M.adjustFireLoss(1)
  								M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
  							if(13 to INFINITY)
  								M << "<span class = 'danger'>You suddenly ignite in a holy fire!</span>"
  								for(var/mob/O in viewers(M, null))
  									O.show_message(text("<span class = 'danger'>[] suddenly bursts into flames!<span>", M), 1)
  