anchor.diff:  				temp_pod.soundVolume = 50
   			. = TRUE
   		////////////////////////////STYLE CHANGES//////////////////
  -		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
  +		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)	
   		//as a way to get the proper icon state, name, and description of the pod.
   		if("styleStandard")
   			temp_pod.setStyle(STYLE_STANDARD)
  
positive.code: 	data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
  	data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
  	data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
  	data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
  	data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
  	data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
  	data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
  
negative.code: 		for (var/atom/movable/O in launchList)
  			DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
  		new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
  	else			
  		for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
  			O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
  		new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
  