anchor.diff:  	attack_verb = list("burnt")
   	tool_behaviour = TOOL_CAUTERY
   	toolspeed = 1
  +
  +/obj/item/cautery/attack(mob/living/L, mob/user)
  +	if(user.a_intent == INTENT_HELP)
  +		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  +		return
  +	return ..()
   
   /obj/item/cautery/augment
   	name = "cautery"
  
positive.code: 	. = ..()
  	AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering
  
  
  /obj/item/circular_saw/augment
  	name = "circular saw"
  
negative.code: 	attack_verb = list("drilled")
  	tool_behaviour = TOOL_DRILL
  	toolspeed = 1
  
  /obj/item/surgicaldrill/attack(mob/living/L, mob/user)
  	if(user.a_intent == INTENT_HELP)
  		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  		return
  	return ..()
  
  /obj/item/surgicaldrill/advanced
  	name = "searing tool"
  