anchor.diff:  		usr << "You've already begun your takeover."
   		return
   	if (ticker.mode:apcs < 3)
  -		usr << "You don't have enough hacked APCs to take over the station yet. You need to hack at least 3, however hacking more will make the takeover faster. You have hacked [ticker.mode:apcs] APCs so far."
  -		return
  -
  -	if (alert(usr, "Are you sure you wish to initiate the takeover? The station hostile runtime detection software is bound to alert everyone. You have hacked [ticker.mode:apcs] APCs.", "Takeover:", "Yes", "No") != "Yes")
  +		usr << "You don't have enough hacked APCs to take over the station yet. You need to hack at least three; however, hacking more will make the takeover faster. You have hacked [ticker.mode:apcs] APCs so far."
  +		return
  +
  +	if (alert(usr, "Are you sure you wish to initiate the takeover? The entire station will become alerted to your malfunction. You have hacked [ticker.mode:apcs] APCs.", "Takeover:", "Yes", "No") != "Yes")
   		return
   
   	priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
  
positive.code: 	for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
  		AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover
  
  
  /datum/game_mode/malfunction/proc/ai_win()
  	set category = "Malfunction"
  	set name = "Explode"
  	set desc = "Station go boom"
  	if (!ticker.mode:to_nuke_or_not_to_nuke)
  		return
  	ticker.mode:to_nuke_or_not_to_nuke = 0
  
negative.code: 	ticker.mode:explosion_in_progress = 1
  	for(var/mob/M in player_list)
  		M << 'sound/machines/Alarm.ogg'
  	world << "<span class='boldannounce'>!@%(SELF-DESTRUCT!@(% IN!@!<<; 10</span>"
  	for (var/i=9 to 1 step -1)
  		sleep(10)
  		world << "<span class='boldannounce'>[i]</span>"
  	sleep(10)
  	enter_allowed = 0
  	if(ticker)
  