anchor.diff:  				N.color = "red"
   				N.health = 60
   				shields |= N
  +			if(!do_after(user, 400, target = get_turf(user)))
   				if(shields.len)
   					for(var/V in shields)
   						var/obj/machinery/shield/S = V
  
positive.code: 
  	cultist_commune(usr, 0, 1, input)
  	return
  
  
  
  /obj/item/weapon/tome
  	name = "arcane tome"
  
negative.code: */
  
  /mob/proc/cult_add_comm() //why the fuck does this have its own proc? not removing it because it might be used somewhere but...
  	verbs += /mob/living/proc/cult_help
  	verbs += /mob/living/proc/cult_innate_comm
  	
  
  /mob/living/proc/cult_help()
  	set category = "Cultist"
  