anchor.diff:  									 "<span class='notice'>You begin slicing [src] apart...</span>")
   
   				if(C.use_tool(src, user, 40, volume=50, amount=1))
  -					return
   					if(constructionStep != CONSTRUCTION_NOCIRCUIT)
   						return
   					user.visible_message("<span class='notice'>[user] cuts apart [src]!</span>", \
  
positive.code: 	desc = "Apply crowbar."
  	icon = 'icons/obj/doors/Doorfireglass.dmi'
  	icon_state = "door_open"
  	opacity = 0
  	density = FALSE
  	max_integrity = 300
  	resistance_flags = FIRE_PROOF
  
negative.code: 
  /obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
  	if(istype(mover) && (mover.pass_flags & PASSGLASS))
  		return TRUE
  	if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/border_only/CheckExit(atom/movable/mover as mob|obj, turf/target)
  	if(istype(mover) && (mover.pass_flags & PASSGLASS))
  		return TRUE
  	if(get_dir(loc, target) == dir)
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/border_only/CanAtmosPass(turf/T)
  	if(get_dir(loc, T) == dir)
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/heavy
  	name = "heavy firelock"
  