anchor.diff:  
   /obj/structure/closet/crate/necropolis/dragon/New()
   	..()
  -	var/loot = rand(1,4)
  +	var/loot = rand(1,3)
   	switch(loot)
   		if(1)
  -			for(var/i in 1 to 10)
  -				new /obj/item/weapon/ore/diamond(src)
  -				new /obj/item/weapon/ore/gold(src)
  +			new /obj/item/weapon/melee/ghost_sword(src)
   		if(2)
  -			new /obj/item/weapon/melee/ghost_sword(src)
  +			new /obj/item/weapon/dragons_blood(src)
   		if(3)
  -			new /obj/item/weapon/dragons_blood(src)
  -		if(4)
   			new /obj/item/weapon/lava_staff(src)
  
positive.code: 	pixel_x = -32
  	pixel_y = -32
  	color = "#FF0000"
  /obj/effect/overlay/temp/target/ex_act()
  	return
  
  
negative.code: 	layer = 6
  	dir = SOUTH
  	pixel_z = 500
  
  /obj/effect/overlay/temp/target
  	icon = 'icons/mob/actions.dmi'
  	icon_state = "sniper_zoom"
  	layer = MOB_LAYER - 0.1
  	luminosity = 2
  
  /obj/effect/temp/dragon_swoop
  	name = "certain death"
  	desc = "Don't just stand there, move!"
  	icon = 'icons/effects/96x96.dmi'
  