anchor.diff:  	density = TRUE
   	var/obj/structure/bodycontainer/connected = null
   	anchored = TRUE
  -	pass_flags_self = LETPASSTHROW
  +	pass_flags_self = PASSTABLE | LETPASSTHROW
   	max_integrity = 350
   
   /obj/structure/tray/Destroy()
  
positive.code: 	name = "morgue tray"
  	desc = "Apply corpse before closing."
  	icon_state = "morguet"
  	pass_flags_self = PASSTABLE
  
  /obj/structure/tray/m_tray/CanAllowThrough(atom/movable/mover, border_dir)
  	. = ..()
  
negative.code: 	density = TRUE
  	anchored = TRUE
  	max_integrity = 400
  	pass_flags_self = LETPASSTHROW | PASSSTRUCTURE
  	var/obj/structure/tray/connected = null
  	var/locked = FALSE
  	dir = SOUTH
  