anchor.diff:  	var/poison_type = "????"
   	var/poison_per_bite = 5
   	var/buttmad = 0
  - 	var/melee_damage_lower_angery0 = 13
  - 	var/melee_damage_upper_angery0 = 16
  - 	var/melee_damage_lower_angery1 = 15
  - 	var/melee_damage_upper_angery1 = 20
  +	var/melee_damage_lower_angery0 = 13
  +	var/melee_damage_upper_angery0 = 16
  +	var/melee_damage_lower_angery1 = 15
  +	var/melee_damage_upper_angery1 = 20
   	
   /mob/living/simple_animal/hostile/asteroid/marrowweaver/adjustHealth(amount)
   	if(buttmad == 0)
   		if(health < maxHealth/3)
   			buttmad = 1
   			visible_message("<span class='danger'>[src] chitters in rage, baring its fangs!</span>")
  -			melee_damage_lower = melee_damage_lower_rage1
  -			melee_damage_upper = melee_damage_upper_rage1
  +			melee_damage_lower = melee_damage_lower_angery1
  +			melee_damage_upper = melee_damage_upper_angery1
   			move_to_delay = 8
   			speed = 3
   			poison_type = "spore"
  
positive.code: 		var/mob/living/L = target
  		if(target.reagents)
  			L.reagents.add_reagent(poison_type, poison_per_bite)
  		if(target.stat == DEAD)
  			src.visible_message(
  				"<span class='danger'>[src] drools some toxic goo [target]'s innards...</span>",
  				"<span class='danger'>Before sucking out the slurry of bone marrow and flesh, healing itself!</span>",
  				"<span class-'userdanger>You liquefy [target]'s innards with your venom and suck out the resulting slurry, revitalizing yourself.</span>")
  			adjustBruteLoss(-target.maxHealth/2)
  			if(ishuman(target))
  				var/mob/living/carbon/human/H = target
  				for(var/obj/item/bodypart/B in target.bodyparts)
  					if(B.body_zone = "chest")
  						B.dismember()
  				
  
  
negative.code: 		if(health == maxHealth)
  			buttmad = 0
  			visible_message("<span class='notice'>[src] seems to have calmed down, but not by much.</span>")
  			melee_damage_lower = melee_damage_lower_angery0
  			melee_damage_upper = melee_damage_upper_angery0
  			poison_type = initial(poison_type)
  			poison_per_bite = initial(poison_per_bite)
  	..()
  