anchor.diff:  			data_core.manifest_inject(character)
   			ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc.	//TODO!!!!! ~Carn
   			AnnounceArrival(character, rank)
  +
  +			new_slots = GetAvailableAlienPlayerSlots()
  +			if(num_old_slots < 1 && new_slots >= 1)
  +				for(var/mob/new_player/N in world)
  +					N << "\blue A new alien player slot has opened."
  +			else if(num_old_slots >= 1 && new_slots < 1)
  +				for(var/mob/new_player/N in world)
  +					N << "\red New alien players can no longer enter the game."
  +
   		else
   			character.Robotize()
   		del(src)
  -
   
   	proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
   		if (ticker.current_state == GAME_STATE_PLAYING)
  
positive.code: 	proc/close_spawn_windows()
  		src << browse(null, "window=latechoices") //closes late choices window
  		src << browse(null, "window=playersetup") //closes the player setup window
  
negative.code: 			src << alert("[rank] is not available. Please try another.")
  			return 0
  
  		var/num_old_slots = GetAvailableAlienPlayerSlots()
  		var/new_slots = num_old_slots
  		if(preferences.species != "Human")
  			if(!is_alien_whitelisted(src, preferences.species) && config.usealienwhitelist)
  				src << alert("You are currently not whitelisted to play [preferences.species].")
  				return 0
  			else if(num_old_slots < 1)
  				src << "\red Unable to join game. Too many players have already joined as aliens."
  				return 0
  
  		job_master.AssignRole(src, rank, 1)
  
  