anchor.diff:  	worn_icon_state = "bostaff0"
   	lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
   	righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
  -	menu_description = "A staff which provides a medium chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back."
  +	menu_description = "A staff which provides a medium-low chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back."
   
   /obj/item/nullrod/tribal_knife
   	icon_state = "crysknife"
  
positive.code: 	force = 5
  	slot_flags = ITEM_SLOT_BACK
  	block_chance = 50
  	menu_description = "A red staff which provides a high chance of blocking incoming attacks via a protective red aura around it's user, but deals very low amount of damage. Can be worn only on the back."
  	/// The icon which appears over the mob holding the item
  	var/shield_icon = "shield-red"
  
  
negative.code: 	attack_verb_continuous = list("bites", "eats", "fin slaps")
  	attack_verb_simple = list("bite", "eat", "fin slap")
  	hitsound = 'sound/weapons/bite.ogg'
  	menu_description = "A plushie dealing a little less damage due to its cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt."
  
  /obj/item/nullrod/carp/Initialize(mapload)
  	. = ..()
  