anchor.diff:  	faction = list("mimic")
   	move_to_delay = 9
   
  +	var/is_electronic = 0
  +
   /mob/living/simple_animal/hostile/mimic/FindTarget()
   	. = ..()
   	if(.)
  
positive.code: 	ghostize()
  	qdel(src)
  
  
  
  //
  // Crate Mimic
  
negative.code: 		icon_living = icon_state
  		overlays = O.overlays
  
  		if(istype(O, /obj/structure))
  			health = (anchored * 50) + 50
  			destroy_objects = 1
  			if(O.density && O.anchored)
  				knockdown_people = 1
  				melee_damage_lower *= 2
  				melee_damage_upper *= 2
  		else if(istype(O, /obj/machinery))
  			is_electronic = 1
  			health = (anchored * 50) + 50
  			destroy_objects = 1
  			if(O.density && O.anchored)
  