anchor.diff:  
   	else if (!station_captured &&  malf_dead && !station_was_nuked)
   		feedback_set_details("round_end_result","loss - staff win")
  -		world << "<FONT size = 3><B>Human Victory</B></FONT>"
  +		world << "<FONT size = 3><B>Major Human Victory</B></FONT>"
   		world << "<B>The AI has been destroyed!</B> The staff is victorious."
   
  -	/*else if(!station_captured && !malf_dead && malf_ai.loc.z != ZLEVEL_STATION)
  -		feedback_set_details("roundd_end_result", "loss - malf ai left zlevel")
  -		world << "<font size=3><b>Human Victory</b></font>"
  -		world << "<b>The AI has left the station's z-level and lost control of its systems!</b> The crew are victorious."*/
  +	else if(!station_captured && !malf_dead && !check_ai_loc())
  +		feedback_set_details("round_end_result", "loss - malf ai left zlevel")
  +		world << "<font size=3><b>Minor Human Victory</b></font>"
  +		world << "<b>The malfunctioning AI has left the station's z-level and was disconnected from its systems!</b> The crew are victorious."
   
   	else if (!station_captured && !malf_dead && !station_was_nuked && crew_evacuated)
   		feedback_set_details("round_end_result","halfwin - evacuated")
  
positive.code: 		timer_paused = 1
  		priority_announce("Hostile runtimes within station systems now inactive. Possible relocation of AI core(s) off-station.", "Anomaly Alert", 'sound/AI/attention.ogg')
  
  	for(var/datum/mind/AI_mind in malf_ai)
  		if(!timer_paused)
  			return
  		if(AI_mind.current.loc != ZLEVEL_STATION)
  			return
  		timer_paused = 0
  		priority_announce("Hostile runtime activity resumed. AI core(s) presumably on-station once more.", "Anomaly Alert", 'sound/AI/attention.ogg')
  
  	if ((apcs > 0) && malf_mode_declared && !timer_paused)
  		AI_win_timeleft -= apcs * seconds	//Victory timer de-increments based on how many APCs are hacked
  	..()
  	if (AI_win_timeleft<=0)
  
negative.code: 
  	if      ( station_captured &&                station_was_nuked)
  		feedback_set_details("round_end_result","win - AI win - nuke")
  		world << "<FONT size = 3><B>Major AI Victory</B></FONT>"
  		world << "<B>The self-destruction of [station_name()] killed everyone on board!</B>"
  
  	else if ( station_captured &&  malf_dead && !station_was_nuked)
  