anchor.diff:  						new /mob/NPC/Enemies/Summoned/Acromantula (loc)
   
   
  -					SpawnPet(killer, 0.03, color, /obj/items/wearable/pets/acromantula)
  +					SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/acromantula)
   
   				New()
   					..()
  
positive.code: 			proc/SpawnPet(mob/Player/killer, chance, defaultColor, spawnType)
  				if(!origloc) return
  				if(color == "#dd0000")
  					color = defaultColor
  
  					var/StatusEffect/Potions/Luck/l = killer.findStatusEffect(/StatusEffect/Potions/Luck)
  					if(l)
  
negative.code: 								w.Dispose()
  
  				else
  					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  						chance *= 4
  
  					if(prob(chance))
  						if(defaultColor == "rand")
  							animate(src)
  
  						color = "#d00"
  
  			proc/Death(mob/Player/killer)
  