anchor.diff:  		qdel(src)
   
   /obj/item/weapon/table_parts/wood/poker/attack_self(mob/user as mob)
  -	new /obj/structure/table/woodentable/poker( user.loc )
  -	user.drop_item()
  -	qdel(src)
  -	return
  +	user << "<span class='notice'>Constructing table..</span>"
  +	if (do_after(user, 50))
  +		new /obj/structure/table/woodentable/poker( user.loc )
  +		user.drop_item()
  +		qdel(src)
  +		return
   
   
   /*
  
positive.code: 	if (istype(W, /obj/item/stack/rods))
  		if (W:amount >= 4)
  			new /obj/item/weapon/table_parts/reinforced( user.loc )
  			user << "\blue You reinforce the [name]."
  			W:use(4)
  			qdel(src)
  		else if (W:amount < 4)
  			user << "\red You need at least four rods to do this."
  
  /obj/item/weapon/table_parts/attack_self(mob/user as mob)
  	new /obj/structure/table( user.loc )
  	user.drop_item()
  	qdel(src)
  	return
  
  
  /*
  
negative.code: 			Grass.amount -= 1
  		else
  			qdel(Grass)
  		var/obj/item/weapon/table_parts/wood/poker/P = new
  		user.put_in_hands(P)
  		visible_message("<span class='notice'>[user] adds grass to the wooden table parts</span>")
  
  		qdel(src)
  
  /obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
  	user << "<span class='notice'>Constructing table..</span>"
  	if (do_after(user, 50))
  		new /obj/structure/table/woodentable( user.loc )
  		user.drop_item()
  		qdel(src)
  		return
  
  
  /*
  