anchor.diff:  	var/list/include_modes = list() // Game modes to allow this item in.
   	var/list/exclude_modes = list() // Game modes to disallow this item from.
   	var/player_minimum //The minimum crew size needed for this item to be added to uplinks.
  +	var/purchase_log_vis = TRUE // Visible in the purchase log?
   
   /datum/uplink_item/proc/spawn_item(turf/loc, obj/item/device/uplink/U)
   	if(item)
  
positive.code: 	item = /obj/item/stack/telecrystal
  	cost = 1
  	surplus = 0
  
  // Implants
  /datum/uplink_item/implants
  
negative.code: 		for(var/obj/item/I in B)
  			U.purchase_log += "<big>\icon[I]</big>"
  	else
  		if(purchase_log_vis)
  			U.purchase_log += "<big>\icon[A]</big>"
  
  	if(limited_stock > 0)
  