anchor.diff:  		SSshuttle.emergencyLastCallLoc = signalOrigin
   	else
   		SSshuttle.emergencyLastCallLoc = null
  -	priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
  +	priority_announce("The escape shuttles have been disarmed.[SSshuttle.emergencyLastCallLoc ? " Disarm signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
   
   /*
   /obj/docking_port/mobile/emergency/findTransitDock()
  
positive.code: 						G.dom_attempts = 0
  					else
  						G.dom_attempts = min(1,G.dom_attempts)
  
  		if(SHUTTLE_DOCKED)
  
  			if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
  				sound_played = 1 //Only rev them up once.
  
negative.code: 	else
  		SSshuttle.emergencyLastCallLoc = null
  
  	priority_announce("The escape shuttles have been armed. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will launch in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nArming signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlecalled.ogg', "Priority")
  
  /obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
  	if(mode != SHUTTLE_CALL)
  