anchor.diff:  				s.loc = null
   				s.ChangeState(monster.INACTIVE)
   
  +			swords = 0
  +
   			var/message = 0
   			for(var/mob/NPC/Enemies/Summoned/mon in m)
   				if(mon.loc != null) message = 1
  
positive.code: 			end()
  
  	DropRate
  		name = "Drop Rate Bonus"
  		start()
  			..()
  			var/minutes = rand(30,60)
  
negative.code: 			end()
  
  	OldSystem
  		name   = "Old Dueling System"
  		chance = 1
  		start()
  			..()
  			var/minutes = rand(10,30)
  