anchor.diff:  	var/mob/living/carbon/human/M = new/mob/living/carbon/human(get_turf(src))
   	new_team_member.prefs.copy_to(M)
   	M.key = new_team_member.key
  -	M.faction = team
  +	M.faction += team
   	M.equipOutfit(ctf_gear)
   
   /obj/machinery/capture_the_flag/attackby(obj/item/I, mob/user, params)
  
positive.code: /obj/item/weapon/twohanded/required/ctf/attack_hand(mob/living/user)
  	if (!user)
  		return
  	if(user.faction == team)
  		user << "You can't move your own flag!"
  		return
  	if(loc == user)
  
negative.code: 	return
  
  /obj/structure/divine/trap/ctf/trap_effect(mob/living/L)
  	if(!(src.team in L.faction))
  		L << "<span class='danger'><B>Stay out of the enemy spawn!</B></span>"
  		L.dust()
  
  