anchor.diff:  	var/turf/T = owner.drop_location()
   	new /obj/item/reagent_containers/food/snacks/egg/gland(T)
   
  +
  +/obj/item/organ/heart/gland/blood
  +	true_name = "pseudonuclear hemo-destabilizer"
  +	cooldown_low = 1200
  +	cooldown_high = 1800
  +	uses = -1
  +	icon_state = "egg"
  +	lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
  +	mind_control_uses = 3
  +	mind_control_duration = 1500
  +
  +/obj/item/organ/heart/gland/blood/activate()
  +	if(!ishuman(owner) || !owner.dna.species)
  +		return
  +	var/mob/living/carbon/human/H = owner
  +	var/datum/species/species = H.dna.species
  +	to_chat(H, "<span class='warning'>You feel your blood heat up for a moment.</span>")
  +	species.exotic_blood = get_random_reagent_id()
  +
   /obj/item/organ/heart/gland/electric
   	true_name = "electron accumulator/discharger"
   	cooldown_low = 800
   	cooldown_high = 1200
  +	icon_state = "species"
   	uses = -1
   	mind_control_uses = 2
   	mind_control_duration = 900
   
   /obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0)
   	..()
  -	ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
  +	ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
   
   /obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
  -	REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
  +	REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
   	..()
   
   /obj/item/organ/heart/gland/electric/activate()
  
positive.code: 	cooldown_low = 50
  	cooldown_high = 50
  	uses = -1
  	mind_control_uses = 3
  	mind_control_duration = 1200
  	var/list/possible_reagents = list()
  
negative.code: 	icon_state = "mindshock"
  	mind_control_uses = 1
  	mind_control_duration = 6000
  	var/list/mob/living/carbon/human/broadcasted_mobs = list()
  
  /obj/item/organ/heart/gland/mindshock/activate()
  	to_chat(owner, "<span class='notice'>You get a headache.</span>")
  