anchor.diff:  		if(!isturf(picked))
   			return
   		H.forceMove(picked)
  -		H.rad_act(rad_amount)
  +		radiation_pulse(src, rad_amount)
   		reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
   		return 1
   	return 0
  
positive.code: 	name = "reactive teleport armor"
  	desc = "Someone separated our Research Director from his own head!"
  	var/tele_range = 6
  	var/rad_amount= 15
  	reactivearmor_cooldown_duration = 100
  
  /obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  
negative.code: 	actions_types = list(/datum/action/item_action/toggle)
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
  	hit_reaction_chance = 50 // Only on the chest yet blocks all attacks?
  	rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
  
  /obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
  	active = !(active)
  