anchor.diff:  			desc = "Why are you still here?"
   	..()
   
  -obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
  -	if(istype(W, /obj/item/weapon/wirecutters))
  +obj/structure/sign/poster/attackby(obj/item/I, mob/user)
  +	if(istype(I, /obj/item/weapon/wirecutters))
   		playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
   		if(ruined)
   			user << "<span class='notice'>You remove the remnants of the poster.</span>"
  
positive.code: 	var/obj/structure/sign/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
  
  
  /obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0)
  	if(given_serial == 0)
  		serial_number = rand(1, NUM_OF_POSTER_DESIGNS)
  		resulting_poster = new(serial_number)
  
negative.code: 		return
  
  
  /obj/structure/sign/poster/attack_hand(mob/user)
  	if(ruined)
  		return
  	var/temp_loc = user.loc
  