anchor.diff:  		if(!A)
   			return FALSE
   		if(!istype(A))
  -			to_chat(src, "You've chosen to use the standard skinset instead of a custom one")
  +			to_chat(src, "You've chosen to use the standard skinset instead of a custom one.")
   			special_skin = FALSE
   			return FALSE
   		icon =  A.icon
  
positive.code: 	icon = initial(icon) //Redundancy in case they repick a skin after modulechange
  	if(!GLOB.DonorBorgHolder)
  		message_admins("[client.ckey] just tried to change their borg skin, but there is no borg skin holder datum! (Has the game not started yet?)")
  		to_chat(src, "An error occured, if the game has not started yet, please try again after it has. The admins have been notified about this")
  		return FALSE
  	if(forced || is_donator(client))//First off, are we even meant to have this verb? or is an admin bruteforcing it onto a non donator for some reason?
  		if(module.name == "Default")
  			to_chat(src, "Please choose a module first! (Standard works too)")
  			return FALSE
  		if(module.name == "Syndicate")
  			to_chat(src, "You cannot reskin a syndicate cyborg :(")
  			return FALSE
  		var/datum/borg_skin/skins = list("default" = icon(icon = src.icon, icon_state = module.cyborg_base_icon))
  		for(var/T in GLOB.DonorBorgHolder.skins)
  
negative.code: 
  /mob/living/silicon/robot/examine(mob/user)
  	. = ..()
  	to_chat(user, "It seems to have the <b>[module.name] module</b> loaded.")