anchor.diff:  	if(!input)
   		return
   
  -	var/quoted_message = say_quote(input, get_spans()) //apply message spans to the message
  -	var/preliminary_message = "<span class='holoparasitebold'>[quoted_message]</span>" //apply basic color/bolding
  -	var/my_message = "<font color=\"[namedatum.colour]\"><b><i>[src]</i></font> [preliminary_message]" //add source, color source with the guardian's color
  +	var/preliminary_message = "<span class='holoparasitebold'>[input]</span>" //apply basic color/bolding
  +	var/my_message = "<font color=\"[namedatum.colour]\"><b><i>[src]</i></font>: [preliminary_message]" //add source, color source with the guardian's color
   	if(summoner)
   		summoner << my_message
   		var/list/guardians = summoner.hasparasites()
  
positive.code: 		if(iscarbon(summoner))
  			resulthealth = round((abs(config.health_threshold_dead - summoner.health) / abs(config.health_threshold_dead - summoner.maxHealth)) * 100)
  		else
  			resulthealth = round((summoner.health / summoner.maxHealth) * 100)
  		hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#efeeef'>[resulthealth]%</font></div>"
  
  /mob/living/simple_animal/hostile/guardian/adjustHealth(amount) //The spirit is invincible, but passes on damage to the summoner
  
negative.code: 		return
  
  	var/list/guardians = hasparasites()
  	var/preliminary_message = "<span class='holoparasitebold'>[input]</span>" //apply basic color/bolding
  	var/my_message = "<span class='holoparasitebold'><i>[src]</i>: [preliminary_message]</span>" //add source, color source with default grey...
  	for(var/para in guardians)
  		var/mob/living/simple_animal/hostile/guardian/G = para
  		G << "<font color=\"[G.namedatum.colour]\"><b><i>[src]</i></b></font>: [preliminary_message]" //but for guardians, use their color for the source instead
  	for(var/M in dead_mob_list)
  		M << "<a href='?src=\ref[M];follow=\ref[src]'>(F)</a> [my_message]"
  	src << my_message
  