anchor.diff:  	return
   
   /turf/open/floor/clockwork/crowbar_act(mob/living/user, obj/item/I)
  -	if(baseturfs == type)
  +	if(islist(baseturfs))
  +		if(type in baseturfs)
  +			return TRUE
  +	else if(baseturfs == type)
   		return TRUE
   	user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
   	if(I.use_tool(src, user, 70, volume=80))
  
positive.code: 	return TRUE
  
  /turf/open/floor/clockwork/make_plating()
  	new /obj/item/stack/tile/brass(src)
  	return ..()
  
  /turf/open/floor/clockwork/narsie_act()
  
negative.code: 	barefootstep = FOOTSTEP_HARD_BAREFOOT
  	clawfootstep = FOOTSTEP_HARD_CLAW
  	heavyfootstep = FOOTSTEP_GENERIC_HEAVY
  	var/dropped_brass
  	var/uses_overlay = TRUE
  	var/obj/effect/clockwork/overlay/floor/realappearence
  
  