anchor.diff:  			loc = get_turf(summoner)
   
   
  -/mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
  +/mob/living/simple_animal/hostile/guardian/adjustCloneLoss(amount) //The spirit is invincible, but passes on damage to the summoner
   	var/damage = amount * damage_transfer
   	if (summoner)
   		if(loc == summoner)
   			return
  -		summoner.adjustBruteLoss(damage)
  +		summoner.adjustCloneLoss(damage)
   		if(damage)
  -			summoner << "<span class='danger'><B>Your [name] is under attack! You take damage!</span></B>"
  -			summoner.visible_message("<span class='danger'><B>Blood sprays from [summoner] as [src] takes damage!</B></span>")
  +			summoner << "<span class='danger'><B>Your [name] is under attack! You feel weaker!</span></B>"
  +			summoner.visible_message("<span class='danger'><B>[summoner] weakens as [src] takes damage!</B></span>")
   		if(summoner.stat == UNCONSCIOUS)
   			summoner << "<span class='danger'><B>Your body can't take the strain of sustaining [src] in this condition, it begins to fall apart!</span></B>"
  -			summoner.adjustCloneLoss(damage/2)
  +			summoner.adjustCloneLoss(damage/2) //50% extra damage while in crit
   
   /mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
   	switch (severity)
  
positive.code: 			C.adjustFireLoss(-5)
  			C.adjustOxyLoss(-5)
  			C.adjustToxLoss(-5)
  
  /mob/living/simple_animal/hostile/guardian/healer/ToggleMode()
  	if(src.loc == summoner)
  
negative.code: 			gib()
  			return
  		if (2)
  			adjustCloneLoss(60)
  
  		if(3)
  			adjustCloneLoss(30)
  
  /mob/living/simple_animal/hostile/guardian/gib()
  	if(summoner)
  