anchor.diff:  	var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
   
   /datum/game_mode/changeling/announce()
  -	world << "<B>The current game mode is - Changeling!</B>"
  -	world << "<B>There are alien changelings on the station. Do not let the changelings succeed!</B>"
  +	world << "<b>The current game mode is - Changeling!</b>"
  +	world << "<b>There are alien changelings on the station. Do not let the changelings succeed!</b>"
   
   /datum/game_mode/changeling/pre_setup()
   
  
positive.code: 				var/count = 1
  				for(var/datum/objective/objective in changeling.objectives)
  					if(objective.check_completion())
  						text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
  						feedback_add_details("changeling_objective","[objective.type]|SUCCESS")
  					else
  						text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
  						feedback_add_details("changeling_objective","[objective.type]|FAIL")
  						changelingwin = 0
  					count++
  
  			if(changelingwin)
  				text += "<br><font color='green'><B>The changeling was successful!</B></font>"
  				feedback_add_details("changeling_success","SUCCESS")
  			else
  				text += "<br><font color='red'><B>The changeling has failed.</B></font>"
  				feedback_add_details("changeling_success","FAIL")
  			text += "<br>"
  
  
negative.code: 
  	var/obj_count = 1
  	for(var/datum/objective/objective in changeling.objectives)
  		changeling.current << "<b>Objective #[obj_count]</b>: [objective.explanation_text]"
  		obj_count++
  	return
  
  