anchor.diff:  			user << "The rune fizzles uselessly. There is no spirit nearby."
   			return
   		var/mob/living/carbon/human/G = new /mob/living/carbon/human
  -		G.dna.mutantrace = "adamantine"
  +		hardset_dna(G, null, null, null, "adamantine")
   		G.real_name = text("Adamantine Golem ([rand(1, 1000)])")
   		G.equip_to_slot_or_del(new /obj/item/clothing/under/golem(G), slot_w_uniform)
   		G.equip_to_slot_or_del(new /obj/item/clothing/suit/golem(G), slot_wear_suit)
   		G.equip_to_slot_or_del(new /obj/item/clothing/shoes/golem(G), slot_shoes)
  -		G.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/golem(G), slot_wear_mask)
  +		G.equip_to_slot_or_del(new /obj/item/clothing/mask/breath/golem(G), slot_wear_mask)
   		G.equip_to_slot_or_del(new /obj/item/clothing/gloves/golem(G), slot_gloves)
   		//G.equip_to_slot_or_del(new /obj/item/clothing/head/space/golem(G), slot_head)
   		G.loc = src.loc
  
positive.code: 	siemens_coefficient = 0
  	unacidable = 1
  
  /obj/item/clothing/mask/gas/golem
  	name = "golem's face"
  	desc = "the imposing face of an adamantine golem"
  	icon_state = "golem"
  
negative.code: 	slowdown = SHOES_SLOWDOWN+1
  
  
  /obj/item/clothing/mask/breath/golem
  	name = "golem's face"
  	desc = "the imposing face of an adamantine golem"
  	icon_state = "golem"
  