anchor.diff:  /mob/living/simple_animal/hostile/megafauna/dragon
   	name = "ash drake"
   	desc = "Guardians of the necropolis."
  -	health = 2500
  -	maxHealth = 2500
  +	health = 2000
  +	maxHealth = 2000
   	attacktext = "chomps"
   	attack_sound = 'sound/magic/demon_attack1.ogg'
   	icon_state = "dragon"
  
positive.code: 	else
  		tturf = get_turf(src)
  	src.loc = tturf
  	animate(src, pixel_x = 0, pixel_z = 0, time = 10)
  	sleep(10)
  	playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1)
  	for(var/mob/living/L in range(1,tturf))
  		if(L == src)
  			continue
  
negative.code: 		attack_dirs = list(NORTH,WEST,SOUTH,EAST)
  	playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
  
  	for(var/d in attack_dirs)
  		spawn(0)
  			var/turf/E = get_edge_target_turf(src, d)
  			var/range = 10
  			for(var/turf/open/J in getline(src,E))
  				if(!range)
  					break
  				range--
  				PoolOrNew(/obj/effect/hotspot,J)
  				J.hotspot_expose(700,50,1)
  				for(var/mob/living/L in J)
  					if(L != src)
  						L.adjustFireLoss(20)
  						L << "<span class='danger'>You're hit by the drake's fire breath!</span>"
  				sleep(1)
  
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0)
  	if(stat)
  