anchor.diff:  
   				var/base = worldData.baseChance * clamp(p.level/100, 0.2, 20)
   
  -				if(icon_state == "spellcrafting" && prob(base * rate * 20))
  +				if(icon_state == "spellcrafting" && prob(base * rate * 30))
   					var/prize = pick(/obj/items/wearable/title/Airbender,
   					                 /obj/items/wearable/title/Waterbender,
   					                 /obj/items/wearable/title/Firebender,
  
positive.code: 
  					p << infomsg("<i>You found \a [i.name].</i>")
  
  				else if(icon_state == "chest" && prob(base * rate * 20))
  					if(prob(20))
  						var/prize = pickweight(list(/obj/items/wearable/title/Wrecker     = 5,
  						                            /obj/items/bucket                     = 10,
  
negative.code: 		spellType = PROJ
  		cd = 2
  		mpCost = 10
  		damage = 1.1
  	explosion
  		name = "Spell Page: \[Explosion]"
  		spellType = EXPLOSION
  		cd = 100
  		mpCost = 450
  	aura
  		name = "Spell Page: \[Aura]"
  