anchor.diff:  				new /obj/effect/decal/cleanable/blood/gibs/old(src)
   			else
   				new /obj/effect/decal/cleanable/blood/old(src)
  -		else
  -			new /obj/effect/decal/cleanable/dirt(src)
   		return
   
   
  
positive.code: 
  	if(istype(A, /area/toxins))
  		if(prob(80))
  			new /obj/effect/decal/cleanable/dirt(src)
  		else
  			new /obj/effect/decal/cleanable/greenglow(src)	//this cleans itself up but it might startle you when you see it.
  		return
  
  	//default
  	new /obj/effect/decal/cleanable/dirt(src)
  	return
negative.code: 				new /obj/effect/decal/cleanable/egg_smudge(src)
  			else
  				new /obj/effect/decal/cleanable/flour(src)
  		return
  
  	if(istype(A, /area/medical))	//Kept clean, but chance of blood
  