anchor.diff:  	quality = NEGATIVE
   	severity = 10
   
  -
   /datum/spacevine_mutation/flowering/on_grow(obj/effect/spacevine/holder)
   	if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud_enemy) in range(5,holder))
   		new/obj/structure/alien/resin/flower_bud_enemy(get_turf(holder))
   
  -
   /datum/spacevine_mutation/flowering/on_cross(obj/effect/spacevine/holder, mob/living/crosser)
   	holder.entangle(crosser)
  -
   
   
   // SPACE VINES (Note that this code is very similar to Biomass code)
  
positive.code: /datum/spacevine_mutation/proc/on_death(obj/effect/spacevine/holder)
  	return
  
  /datum/spacevine_mutation/proc/on_hit(obj/effect/spacevine/holder, mob/hitter, obj/item/I)
  	return
  
  /datum/spacevine_mutation/proc/on_cross(obj/effect/spacevine/holder, mob/crosser)
  	return
  
negative.code: 		return
  	user.changeNext_move(CLICK_CD_MELEE)
  
  	var/override = W.force
  	if(W.is_sharp())
  		override = 100
  	if(istype(W, /obj/item/weapon/scythe))
  		var/local_override = override
  		for(var/obj/effect/spacevine/B in orange(1,src))
  			for(var/datum/spacevine_mutation/SM in mutations)
  				local_override = SM.on_hit(src, user, W, local_override)
  				if(prob(local_override))
  					qdel(B)
  
  	for(var/datum/spacevine_mutation/SM in mutations)
  		override = SM.on_hit(src, user, W, override) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
  
  	if(prob(override))
  		qdel(src)
  
  	..()
  
  /obj/effect/spacevine/Crossed(mob/crosser)
  