anchor.diff:  	var/food = 80
   	var/fuel = 60
   	var/turns = 4
  -	var/playing = 0
  -	var/gameover = 0
   	var/alive = 4
   	var/eventdat = null
   	var/event = null
  
positive.code: 
  
  /obj/machinery/computer/arcade/orion_trail/proc/win()
  	playing = 0
  	turns = 1
  	say("Congratulations, you made it to Orion!")
  	if(emagged)
  		new /obj/item/weapon/orion_ship(src.loc)
  
negative.code: #define ORION_TRAIL_SPACEPORT	"Spaceport"
  #define ORION_TRAIL_BLACKHOLE	"BlackHole"
  
  #define ORION_STATUS_START		1
  #define ORION_STATUS_NORMAL		2
  #define ORION_STATUS_GAMEOVER	3
  #define ORION_STATUS_MARKET		4
  
  /obj/machinery/computer/arcade/orion_trail
  	name = "The Orion Trail"
  