anchor.diff:  			istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
   		user << "\red You don't have the dexterity to do this!"
   		return 1
  -
  -	if (user)
  -		if (M != user)
  -			user.visible_message( \
  -				"\blue [M] has been applied with [src] by [user].", \
  -				"\blue You apply \the [src] to [M]." \
  -			)
  -		else
  -			var/t_himself = "itself"
  -			if (user.gender == MALE)
  -				t_himself = "himself"
  -			else if (user.gender == FEMALE)
  -				t_himself = "herself"
  -
  -			user.visible_message( \
  -				"\blue [M] applied [src] on [t_himself].", \
  -				"\blue You apply \the [src] on yourself." \
  -			)
   
   	if (istype(M, /mob/living/carbon/human))
   		var/mob/living/carbon/human/H = M
  
positive.code: 		else if (M.gender == FEMALE)
  			t_him = "her"
  		user << "\red \The [M] is dead, you cannot help [t_him]!"
  		return
  
  	if (!istype(M))
  		user << "\red \The [src] cannot be applied to [M]!"
  
negative.code: 			if(src.heal_brute)
  				if(!affecting.bandage() && !child.bandage())
  					user << "\red The wounds on this limb have already been bandaged."
  					return 1
  			else if(src.heal_burn)
  				if(!affecting.salve() && !child.salve())
  					user << "\red The wounds on this limb have already been salved."
  					return 1
  		else
  			if(src.heal_brute)
  				if(!affecting.bandage())
  					user << "\red The wounds on this limb have already been bandaged."
  					return 1
  			else if(src.heal_burn)
  				if(!affecting.salve())
  					user << "\red The wounds on this limb have already been salved."
  					return 1
  
  		H.UpdateDamageIcon()
  		M.updatehealth()
  