anchor.diff:  				qdel(T)
   				qdel(src)
   			else
  -				to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
  +				to_chat(user, "<span class='userdanger'>Creation failed!</span>: [src] is empty! Go kill someone!")
   
   /obj/item/soulstone/proc/check_menu(mob/user)
   	if(!istype(user))
  
positive.code: 				if(iscultist(user))
  					to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
  				else
  					to_chat(user, "<span class='danger'>The soulstone seems to reject this soul.</span>")
  				return FALSE
  			if(contents.len)
  				to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
  			else
  				if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
  					if(T.client == null)
  
negative.code: 		if("SHADE")
  			var/mob/living/simple_animal/shade/T = target
  			if(contents.len)
  				to_chat(user, "<span class='userdanger'>Capture failed!</span>: [src] is full! Free an existing soul to make room.")
  			else
  				T.AddComponent(/datum/component/soulstoned, src)
  				if(purified)
  