anchor.diff:  	if(canUse(src,cooldown=null,needwand=1,inarena=0,insafezone=1,inhogwarts=1,target=null,mpreq=10,againstocclumens=1))
   
   		var/mob/Player/p = src
  -		var/dmg = ((p.passives & SWORD_FIRE) ? Dmg + clothDmg : round(level * 1.15 + clothDmg/3, 1)) + p.Fire.level
  +		var/dmg = ((p.passives & SWORD_FIRE) ? (Dmg + clothDmg)*1.2 : round(level * 1.15 + clothDmg/3, 1)) + p.Fire.level
   
   		p.lastAttack = "Incendio"
   		castproj(Type = /obj/projectile/BurnRoses, damage = dmg, MPreq = 20, icon_state = "fireball", name = "Incendio", element = FIRE)
  
positive.code: 
  
  mob/Player
  	var/tmp/lastCombat = 0
  	proc/onDamage(dmg, mob/attacker, triggerSummons=1)
  
  		if((passives & SHIELD_MP) && MP < MMP)
  
negative.code: 	set category="Spells"
  
  	var/mob/Player/p = src
  	var/dmg = ((p.passives & SWORD_FIRE) ? (Dmg + clothDmg)*1.1 : round(level * 1.15 + clothDmg/3, 1)) + p.Fire.level
  
  	if(canUse(src,cooldown=null,needwand=1,inarena=1,insafezone=0,inhogwarts=1,target=null,mpreq=30,againstocclumens=1,projectile=1))
  		p.lastAttack = "Chaotica"
  