anchor.diff:  /obj/structure/closet/crate/necropolis/bubblegum
   	name = "bubblegum chest"
   
  -/obj/structure/closet/crate/necropolis/bubblegum/New()
  +/obj/structure/closet/crate/necropolis/bubblegum/Initialize()
   	..()
   	var/loot = rand(1,3)
   	switch(loot)
  
positive.code: /obj/structure/closet/crate/necropolis/tendril
  	desc = "It's watching you suspiciously."
  
  /obj/structure/closet/crate/necropolis/tendril/New()
  	..()
  	var/loot = rand(1,25)
  	switch(loot)
  
negative.code: /obj/structure/closet/crate/necropolis/dragon
  	name = "dragon chest"
  
  /obj/structure/closet/crate/necropolis/dragon/Initialize()
  	..()
  	var/loot = rand(1,4)
  	switch(loot)
  