anchor.diff:  			if("Security Officer")
   				heirloom_type = pick(/obj/item/book/manual/wiki/security_space_law, /obj/item/clothing/head/beret/sec)
   			if("Detective")
  -				heirloom_type = /obj/item/reagent_containers/food/drinks/bottle/whiskey
  +				heirloom_type = pick(/obj/item/reagent_containers/food/drinks/bottle/whiskey, /obj/item/taperecorder/empty)
   			if("Lawyer")
   				heirloom_type = pick(/obj/item/gavelhammer, /obj/item/book/manual/wiki/security_space_law)
   			//RnD
  
positive.code: 			if("Medical Doctor")
  				heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
  			if("Chemist")
  				heirloom_type = /obj/item/book/manual/wiki/chemistry
  			if("Virologist")
  				heirloom_type = /obj/item/reagent_containers/syringe
  			//Engineering
  
negative.code: 			if("Mime")
  				heirloom_type = /obj/item/reagent_containers/food/snacks/baguette
  			if("Janitor")
  				heirloom_type = pick(/obj/item/mop, /obj/item/clothing/suit/caution, /obj/item/reagent_containers/glass/bucket/wooden)
  			if("Cook")
  				heirloom_type = pick(/obj/item/reagent_containers/food/condiment/saltshaker, /obj/item/kitchen/rollingpin, /obj/item/clothing/head/chefhat)
  			if("Clerk")
  				heirloom_type = pick(/obj/item/coin, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/silver)
  			if("Botanist")
  				heirloom_type = pick(/obj/item/cultivator, /obj/item/shovel/spade, /obj/item/reagent_containers/glass/bucket/wooden, /obj/item/toy/plush/beeplushie, /obj/item/clothing/mask/cigarette/pipe, /obj/item/clothing/mask/cigarette/pipe/cobpipe)
  			if("Bartender")
  				heirloom_type = pick(/obj/item/reagent_containers/glass/rag, /obj/item/clothing/head/that, /obj/item/reagent_containers/food/drinks/shaker)
  			if("Curator")
  