anchor.diff:  	..()
   
   
  -/obj/structure/papercutter/attack_hand(mob/user)
  +/obj/item/weapon/papercutter/attack_hand(mob/user)
   	..()
   	src.add_fingerprint(user)
   	if(!storedcutter)
  
positive.code: 		update_icon()
  
  
  /obj/item/weapon/paperslip
  	name = "paper slip"
  	desc = "A little slip of paper left over after a larger piece was cut. Whoa."
  
negative.code: 	return
  
  
  /obj/item/weapon/papercutter/attackby(obj/item/P, mob/user, params)
  	if(istype(P, /obj/item/weapon/paper) && !storedpaper)
  		if(!user.drop_item())
  			return
  