anchor.diff:  			var/atom/movable/Prize = pick(contents)
   			Prize.loc = src.loc
   
  +	else if (emagged && (turtle >= 4))
  +		var/boomamt = rand(5,10)
  +		src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
  +		src.player_hp -= boomamt
   
   	else if ((src.enemy_mp <= 5) && (prob(70)))
   		var/stealamt = rand(2,3)
  
positive.code: 		enemy_mp = 20
  		gameover = 0
  
  	src.add_fingerprint(usr)
  	src.updateUsrDialog()
  	return
  
negative.code: /obj/machinery/computer/arcade
  	var/emagged
  	var/turtle = 0
  
  /obj/machinery/computer/arcade/New()
  	..()
  	var/name_action
  