anchor.diff:  	freeze_atom(AM)
   
   /datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A)
  -	if(immune[A] || !istype(A))
  +	if(immune[A] || global_frozen_atoms[A] || !istype(A))
   		return FALSE
   	if(A.throwing)
   		freeze_throwing(A)
  
positive.code: 	L.AdjustStun(-20, 1, 1)
  	L.anchored = frozen_mobs[L]
  	frozen_mobs -= L
  	if(ishostile(L))
  		var/mob/living/simple_animal/hostile/H = L
  		H.toggle_ai(initial(H.AIStatus))
  
negative.code: 	var/list/obj/item/projectile/frozen_projectiles = list()
  	var/list/atom/movable/frozen_throws = list()
  
  	var/static/list/global_frozen_atoms = list()
  
  /datum/proximity_monitor/advanced/timestop/Destroy()
  	unfreeze_all()
  	return ..()
  