anchor.diff:  				C << "<span class='userdanger'>\The [N] suddenly burns hotly before returning to normal!</span>"
   				continue
   			C << "<span class='cultlarge'>Your blood boils in your veins!</span>"
  -			C.take_overall_damage(51,51)
  +			C.take_overall_damage(45,45)
  +			C.weakened(7)
   	for(var/mob/living/carbon/M in range(1,src))
   		if(iscultist(M))
   			M.apply_damage(15, BRUTE, pick("l_arm", "r_arm"))
  
positive.code: 	new_human.alpha = 150 //Makes them translucent
  	visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a man.</span>")
  	user << "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>"
  	new_human.key = ghost_to_spawn.key
  	ticker.mode.add_cultist(new_human.mind)
  	new_human << "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>"
  
negative.code: 		fail_invoke()
  		log_game("Talisman Imbue rune failed - no blank papers on rune")
  		return
  	if(rune_in_use)
  		user << "<span class='cultitalic'>[src] can only support one ritual at a time!</span>"
  		fail_invoke()
  		log_game("Talisman Imbue rune failed - more than one user")
  		return
  	var/obj/item/weapon/paper/paper_to_imbue = pick(papers_on_rune)
  	for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply)
  		var/obj/item/weapon/paper/talisman/J = I
  