anchor.diff:  		A = new lethal_projectile(T)
   		playsound(loc, lethal_projectile_sound, 75, 1)
   
  -	
  +
   	//Shooting Code:
   	A.original = target
  +	A.starting = T
   	A.current = T
   	A.yo = U.y - T.y
   	A.xo = U.x - T.x
  
positive.code: 				qdel(src)
  
  	else if((istype(I, /obj/item/weapon/wrench)) && (!on))
  		if(raised) 
  			return
  
  		//This code handles moving the turret around. After all, it's a portable turret!
  
negative.code: 			return
  		if(team_color == "red" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
  			return
  
  	var/dat = "Status: <a href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</a>"
  
  	var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
  