anchor.diff:  					obj_flags &= EMAGGED
   				gameStatus = ORION_STATUS_GAMEOVER
   				event = null
  +
  +				if(killed_crew >= 4)
  +					report_player(usr)
   			else if(obj_flags & EMAGGED)
   				if(usr.name == sheriff)
   					say("The crew of the ship chose to kill [usr.name]!")
  
positive.code: 				fuel -= 10
  				food -= 10
  				event()
  
  	else if(href_list["sellcrew"]) //sell a crewmember
  		if(gameStatus == ORION_STATUS_MARKET)
  
negative.code: 
  			if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
  				event = null
  				killed_crew-- // the kill was valid
  
  	//Spaceport specific interactions
  	//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
  