anchor.diff: -
   /obj/structure/stool/bed/chair/e_chair
   	name = "electric chair"
   	desc = "Looks absolutely SHOCKING!"
   	icon_state = "echair0"
  -	var/on = 0
   	var/obj/item/assembly/shock_kit/part = null
   	var/last_time = 1.0
  +	var/delay_time = 50
   
   /obj/structure/stool/bed/chair/e_chair/New()
   	..()
  
positive.code: 		return
  	return
  
  /obj/structure/stool/bed/chair/e_chair/verb/toggle()
  	set name = "Toggle Electric Chair"
  	set category = "Object"
  	set src in oview(1)
  	if(usr.stat || !usr.canmove || usr.restrained())
  		return
  	if(on)
  		on = 0
  		icon_state = "echair0"
  	else
  		on = 1
  		icon_state = "echair1"
  		shock()
  	usr << "<span class='notice'>You switch [on ? "on" : "off"] [src].</span>"
  	return
  
  /obj/structure/stool/bed/chair/e_chair/rotate()
  
negative.code: 		var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
  		playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
  		C.dir = dir
  		if(isnull(part))
  			part = new(src)
  			var/obj/item/clothing/head/helmet/part1 = new(part)
  			var/obj/item/device/radio/electropack/part2 = new(part)
  			part.part1 = part1
  			part.part2 = part2
  		part.loc = loc
  		part.master = null
  		part = null
  