anchor.diff:  /obj/machinery/bot/secbot/buzzsky
   	name = "Officer Buzzsky"
   	desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
  -	radio_frequency = 0
  -	radio_name = ""
  +	declare_arrests = 0
  +	arrest_type = 1
  +	harmbaton = 1
   	emagged = 2
   
   /obj/item/weapon/secbot_assembly
  
positive.code: 					if(istype(M, /mob/living/carbon/human))
  						if( M.stuttering < 5 && !(M_HULK in M.mutations) )
  							M.stuttering = 5
  						M.Stun(5)
  						M.Weaken(5)
  					else
  
negative.code: 			if(target)		// make sure target exists
  				if(Adjacent(target) && isturf(target.loc))	// if right next to perp
  					playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
  					if(harmbaton)
  						playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
  					icon_state = "secbot-c"
  					spawn(2)
  						icon_state = "secbot[on]"
  