anchor.diff:  /obj/item/toy/prize/ripley
   	name = "toy Ripley"
   	desc = "1/13"
  -	max_combat_health = 3
  +	max_combat_health = 4 //200 integrity
   	special_attack_type = SPECIAL_ATTACK_DAMAGE
   	special_attack_cry = "GIGA DRILL BREAK"
   
  -/obj/item/toy/prize/fireripley
  +/obj/item/toy/prize/fireripley //rip
   	name = "toy Firefighting Ripley"
   	desc = "2/13"
   	icon_state = "fireripleytoy"
  -	max_combat_health = 4
  +	max_combat_health = 5 //250 integrity?
   	special_attack_type = SPECIAL_ATTACK_UTILITY
   	special_attack_cry = "FIRE SHIELD"
   
  
positive.code: 	w_class = WEIGHT_CLASS_SMALL
  	/// Timer when it'll be off cooldown
  	var/timer = 0
  	/// Cooldown between play sessions - 20x longer after a battle
  	var/cooldown = 1.5 SECONDS
  	/// If it makes noise when played with
  	var/quiet = FALSE
  	/// TRUE = Offering battle to someone || FALSE = Not offering battle
  
negative.code: 	name = "toy Phazon"
  	desc = "11/13"
  	icon_state = "phazontoy"
  	max_combat_health = 6 //200 integrity
  	special_attack_type = SPECIAL_ATTACK_UTILITY
  	special_attack_cry = "NO-CLIP"
  
  