anchor.diff:  	check_friendly_fire = 1
   	status_flags = CANPUSH
   	del_on_death = 1
  +	dodging = TRUE
  +	rapid_melee = 2
   
   ///////////////Melee////////////
   
  
positive.code: 	casingtype = /obj/item/ammo_casing/c10mm
  	projectilesound = 'sound/weapons/gunshot.ogg'
  	loot = list(/obj/effect/gibspawner/human)
  
  /mob/living/simple_animal/hostile/syndicate/ranged/infiltrator //shuttle loan event
  	projectilesound = 'sound/weapons/gunshot_silenced.ogg'
  
negative.code: /*
  	CONTENTS
  	LINE 10  - BASE MOB
  	LINE 52  - SWORD AND SHIELD
  	LINE 164 - GUNS
  	LINE 267 - MISC
  */
  
  
  