anchor.diff:  		to_chat(user, "<span class='notice'>You offer battle to [target.name]!</span>")
   		to_chat(target, "<span class='notice'><b>[user.name] wants to battle with [user.p_their()] [name]!</b> <i>Attack them with a toy mech to initiate combat.</i></span>")
   		wants_to_battle = TRUE
  -		addtimer(CALLBACK(src, .proc/withdrawOffer, user), 60)
  +		addtimer(CALLBACK(src, .proc/withdraw_offer, user), 6 SECONDS)
   		return
   
   	..()
  
positive.code:   *		attacker_controller:	the user, the one who is holding the toys / controlling the fight
    *		opponent:		optional arg used in Mech PvP battles: the other person who is taking part in the fight (controls src)
    */
  /obj/item/toy/prize/proc/mechaBrawl(obj/item/toy/prize/attacker, mob/living/carbon/attacker_controller, mob/living/carbon/opponent)
  	//A GOOD DAY FOR A SWELL BATTLE!
  	attacker_controller.visible_message("<span class='danger'> [attacker_controller.name] collides [attacker] with [src]! Looks like they're preparing for a brawl! </span>", \
  						"<span class='danger'> You collide [attacker] into [src], sparking a fierce battle! </span>", \
  
negative.code:   *		attacker:	optional arg for checking two mechs at once 
    *		target:		optional arg used in Mech PvP battles (if used, attacker is target's toy)
    */
  /obj/item/toy/prize/proc/check_battle_start(mob/living/carbon/user, obj/item/toy/prize/attacker, mob/living/carbon/target) 
  	if(attacker && attacker.in_combat)
  		to_chat(user, "<span class='notice'>[target?target.p_their() : "Your" ] [attacker.name] is in combat.</span>")
  		target?.to_chat(target, "<span class='notice'>Your [attacker.name] is in combat.</span>")
  