anchor.diff:  	increment = 200
   	max = 200
   	prefix = "super-sharpened"
  -	requires_sharpness = 0+	requires_sharpness = 0
  
positive.code: 	if(I.force >= max || I.throwforce >= max)//no esword sharpening
  		user << "<span class='notice'>[I] is much too powerful to sharpen further.</span>"
  		return
  	if(requires_sharpness && I.sharpness != IS_SHARP)
  		user << "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>"
  		return
  	if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
  
negative.code: 		user << "<span class='notice'>[I] has already been refined before. It cannot be sharpened further.</span>"
  		return
  	user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
  	if(!requires_sharpness)
  		I.sharpness = IS_SHARP
  	I.force = Clamp(I.force + increment, 0, max)
  	I.throwforce = Clamp(I.throwforce + increment, 0, max)
  	I.name = "[prefix] [I.name]"
  