anchor.diff:  						if(20 to 40)			H.healths.icon_state = "health4"
   						if(0 to 20)				H.healths.icon_state = "health5"
   						else					H.healths.icon_state = "health6"
  -
   	if(H.healthdoll)
   		H.healthdoll.overlays.Cut()
   		if(H.stat == DEAD)
  
positive.code: 						H.domutcheck()
  		return 0
  	return 1
  
  ////////////////
  // MOVE SPEED //
  ////////////////
  
  /datum/species/proc/movement_delay(mob/living/carbon/human/H)
  	var/mspeed = 0
  
  	if(!(H.status_flags & IGNORESLOWDOWN))
  
  		var/grav = has_gravity(H)
  		var/hasjetpack = 0
  		if(!grav)
  			var/obj/item/weapon/tank/jetpack/J
  			var/obj/item/weapon/tank/jetpack/P
  
  			if(istype(H.back, /obj/item/weapon/tank/jetpack))
  				J = H.back
  			if(istype(H.wear_suit,/obj/item/clothing/suit/space/hardsuit)) //copypasta but faster implementation currently
  
negative.code: 			else
  				H.clear_alert("blind")
  				H.blind.layer = 0
  		if(!H.client)//no client, no screen to update
  			return 1
  		if( H.disabilities & NEARSIGHT && !istype(H.glasses, /obj/item/clothing/glasses/regular) )
  			H.client.screen += global_hud.vimpaired
  		if(H.eye_blurry)			H.client.screen += global_hud.blurry
  