anchor.diff:  /**
     * CQC kick combo attack
     *
  -  * attack that deals 10 stamina and pushes the target away if they are standing
  -  * or 35 stamina damage with a ~8 second mute if they aren't
  +  * attack that deals 15 stamina and pushes the target away if they are standing
  +  * or 40 stamina damage with a ~8 second mute if they aren't
     */
   /datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
   	if(!can_use(A))
  
positive.code: ///restrain combo string
  #define RESTRAIN_COMBO "GG"
  ///pressure combo string
  #define PRESSURE_COMBO "DDG"
  ///consecutive combo string
  #define CONSECUTIVE_COMBO "HHHHH"
  
  
negative.code: 							"<span class='userdanger'>[A] kicks you back!</span>")
  		playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
  		step(D, A.dir)
  		D.apply_damage(15, STAMINA)
  		log_combat(A, D, "kicked (CQC)")
  		D.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
  		addtimer(CALLBACK(D, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
  