anchor.diff:  	if(usr.stat != 0 || !(ishuman(usr)))
   		return
   	if(src.occupant)
  -		usr << "\blue <B>The sleeper is already occupied!</B>"
  +		usr << "<span class='boldnotice'>The sleeper is already occupied!</span>"
   		return
   	if (panel_open)
  -		usr << "\blue <B>Close the maintenance panel first.</B>"
  +		usr << "<span class='boldnotice'>Close the maintenance panel first.</span>"
   		return
   	if(usr.restrained() || usr.stat || usr.weakened || usr.stunned || usr.paralysis || usr.resting) //are you cuffed, dying, lying, stunned or other
   		return
  
positive.code: 	var/filtering = 0
  	var/max_chem
  	var/initial_bin_rating = 1
  	var/min_health = 25
  	var/injection_chems = list()
  	idle_power_usage = 1250
  	active_power_usage = 2500
  
negative.code: 			if (src.connected)
  				if (src.connected.occupant)
  					if (src.connected.occupant.stat == DEAD)
  						usr << "<span class='danger'>This person has no life for to preserve anymore. Take them to a department capable of reanimating them.</span>"
  					else if(src.connected.occupant.health > src.connected.min_health || (href_list["chemical"] in connected.emergency_chems))
  						src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
  					else
  						usr << "<span class='danger'>This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!</span>"
  		if (href_list["removebeaker"])
  			src.connected.remove_beaker()
  		if (href_list["togglefilter"])
  