anchor.diff:  
   			if(HULK in M.mutations)
   				damage += 5
  -				do_brute = 1
  +				do_brute = 2
   
   			switch(attack_verb)
   				if("slash")
  
positive.code: 			var/attack_verb = "punch"
  			if(lying)
  				attack_verb = "kick"
  				do_brute = 1
  			else if(M.dna)
  				switch(M.dna.mutantrace)
  					if("lizard")
  						attack_verb = "scratch"
  						do_brute = 1
  					if("plant")
  						attack_verb = "slash"
  						do_brute = 1
  
  
  			if(!damage)
  
negative.code: 			apply_damage(damage, STAMINA, affecting, armor_block)
  			if(do_brute)
  				apply_damage(damage, BRUTE, affecting, armor_block)
  				if(do_brute == 2) // Should only do a bleed check if they are being kicked, slashed, cut, or hulkpunched
  					affecting.slice(0,0,armor_block)
  			if((stat != DEAD) && damage >= 9)
  				visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
  								"<span class='userdanger'>[M] has weakened [src]!</span>")
  