anchor.diff:  		set_light(0)
   		STOP_PROCESSING(SSobj, src)
   	update_icon()
  +
  +/obj/item/lighter/extinguish()
  +	set_lit(FALSE)
   
   /obj/item/lighter/attack_self(mob/living/user)
   	if(user.is_holding(src))
  
positive.code: 		M.update_inv_wear_mask()
  		M.update_inv_hands()
  
  
  /obj/item/clothing/mask/cigarette/proc/handle_reagents()
  	if(reagents.total_volume)
  
negative.code: 		desc = "A match. This one has seen better days."
  		attack_verb = list("flicked")
  		STOP_PROCESSING(SSobj, src)
  
  /obj/item/match/extinguish()
  	matchburnout()
  
  /obj/item/match/dropped(mob/user)
  	matchburnout()
  