anchor.diff:  
   /obj/structure/swarmer/blockade/CanPass(atom/movable/O)
   	if(isswarmer(O))
  -		return 1
  +		return TRUE
   	if(istype(O, /obj/projectile/beam/disabler))
  -		return 1
  +		return TRUE
   
   /mob/living/simple_animal/hostile/swarmer/proc/CreateSwarmer()
   	set name = "Replicate"
  
positive.code: 	return 0
  
  /obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
  	if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)])
  		return 1
  	return ..()
  
  /obj/item/gun/swarmer_act()//Stops you from eating the entire armory
  
negative.code: 
  /mob/living/simple_animal/hostile/swarmer/CanPass(atom/movable/O)
  	if(istype(O, /obj/projectile/beam/disabler))//Allows for swarmers to fight as a group without wasting their shots hitting each other
  		return TRUE
  	if(isswarmer(O))
  		return TRUE
  	..()
  
  ////CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S////
  