anchor.diff:  	if(G)
   		explosive = G
   		name = "explosive lance"
  +		embedding = getEmbeddingBehavior(embed_chance = 0, embedded_pain_multiplier = 1)//elances should not be embeddable
   		desc = "A makeshift spear with [G] attached to it."
   	update_icon()
   
  
positive.code: 	force_wielded = 18
  	throwforce = 20
  	throw_speed = 4
  	embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
  	armour_penetration = 10
  	custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
  	hitsound = 'sound/weapons/bladeslice.ogg'
  
negative.code: 		force_wielded = 19
  		force_unwielded = 11
  		throwforce = 21
  		embedding = getEmbeddingBehavior(embed_chance = 75, embedded_pain_multiplier = 1.5) //plasmaglass spears are sharper
  		icon_prefix = "spearplasma"
  	qdel(tip)
  	var/obj/item/twohanded/spear/S = locate() in parts_list
  