anchor.diff:  	return S
   
   /obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
  +	. = ..()
   	dwarf_cycle_ticker()
   
   //Handles the delayed tick cycle by just adding on increments per each on_life() tick
   /obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
  -	if(owner.stat != DEAD) //We make sure they are not dead, so they don't increment any tickers.
  -		dwarf_eth_ticker++
  -		dwarf_filth_ticker++
  +	if(owner.stat == DEAD)
  +		return //We make sure they are not dead, so they don't increment any tickers.
  +	dwarf_eth_ticker++
  +	dwarf_filth_ticker++
  +	
   	if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds. 
   		dwarf_filth_cycle()		//On_life will adjust regarding other factors, so we are along for the ride.
   		dwarf_filth_ticker = 0 //We set the ticker back to 0 to go again.
   	if(dwarf_eth_ticker >= 1) //Alcohol reagent check should be around 2 seconds, since a tick is around 2 seconds.
   		dwarf_eth_cycle()
   		dwarf_eth_ticker = 0
  -	//Debug messages:
  -	//to_chat(owner, "<span class = 'danger'>FILTH VIEW: [filth_counter], FILTH CYCLE TICKER: [dwarf_filth_ticker]</span>")
  -	//to_chat(owner, "<span class = 'danger'>ALCOHOL COUNTER: [stored_alcohol], ETH CYCLE TICKER: [dwarf_eth_ticker].</span>")
  -
   
   //If this still friggin uses too much CPU, I'll make a for view subsystem If I have to.
   /obj/item/organ/dwarfgland/proc/dwarf_filth_cycle()
  
positive.code: 	for(var/fuck in view(owner,7)) //hello byond for view loop.
  		if(istype(fuck, /mob/living/carbon/human))
  			var/mob/living/carbon/human/H = fuck
  			if(H.stat == DEAD)
  				filth_counter += 10
  		if(istype(fuck, /obj/effect/decal/cleanable/blood))
  			if(istype(fuck, /obj/effect/decal/cleanable/blood/gibs))
  
negative.code: 	mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
  	mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
  	
  /mob/living/carbon/human/species/dwarf //species admin spawn path
  	race = /datum/species/dwarf //and the race the path is set to.
  
  