anchor.diff:  					pointcost = 10
   			if("gangtool")
   				if(gang.points >= 10)
  -					if(usr.mind in ticker.mode.get_gang_bosses())
  +					if(usr.mind == gang.bosses[1])
   						item_type = /obj/item/device/gangtool/spare/lt
   						if(gang.bosses.len < 3)
   							usr << "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [3-gang.bosses.len] more Lieutenants</span>"
  
positive.code: 	else if(href_list["choice"])
  		switch(href_list["choice"])
  			if("recall")
  				if(usr.mind in ticker.mode.get_gang_bosses())
  					recall(usr)
  			if("outfit")
  				if(outfits > 0)
  
negative.code: 			dat += "Recruitment Pen<br>"
  
  		var/gangtooltext = "Spare Gangtool"
  		if(isboss && gang.bosses.len < 3)
  			gangtooltext = "Promote a Gangster"
  		dat += "(10 Influence) "
  		if(points >= 10)
  