anchor.diff:  			else
   				base.Blend(rgb(-H.s_tone,  -H.s_tone,  -H.s_tone), ICON_SUBTRACT)
   
  -		//this is put here since I can't easially edit the same icon from head's constructor
  -		if(istype(src, /obj/item/weapon/organ/head))
  -			//Add (facial) hair.
  -			if(H.f_style)
  -				var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
  -				if(facial_hair_style)
  -					var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
  -					if(facial_hair_style.do_colouration)
  -						facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
  -
  -					base.Blend(facial, ICON_OVERLAY)
  -
  -			if(H.h_style && !(H.head && (H.head.flags & BLOCKHEADHAIR)))
  -				var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
  -				if(hair_style)
  -					var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
  -					if(hair_style.do_colouration)
  -						hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
  -
  -					base.Blend(hair, ICON_OVERLAY)
  -
   	icon = base
  -
  +	dir = SOUTH
  +	src.transform = turn(src.transform, rand(70,130))
   
   /****************************************************
   			   EXTERNAL ORGAN ITEMS DEFINES
  
positive.code: 		base = icon('icons/mob/human_races/r_human.dmi')
  
  	if(base)
  		base = base.MakeLying()
  
  		//Changing limb's skin tone to match owner
  		if(!H.species || H.species.flags & HAS_SKIN_TONE)
  
negative.code: 	if(istype(H))
  		src.icon_state = H.gender == MALE? "head_m" : "head_f"
  	..()
  	//Add (facial) hair.
  	if(H.f_style)
  		var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
  		if(facial_hair_style)
  			var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
  			if(facial_hair_style.do_colouration)
  				facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
  
  			overlays.Add(facial) // icon.Blend(facial, ICON_OVERLAY)
  
  	if(H.h_style && !(H.head && (H.head.flags & BLOCKHEADHAIR)))
  		var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
  		if(hair_style)
  			var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
  			if(hair_style.do_colouration)
  				hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
  
  			overlays.Add(hair) //icon.Blend(hair, ICON_OVERLAY)
  	spawn(5)
  	if(brainmob && brainmob.client)
  		brainmob.client.screen.len = null //clear the hud
  