anchor.diff:  	config_tag = "processor_overload"
   	typepath = /datum/round_event/processor_overload
   	cost = 4
  +	weight = 2
  +	repeatable_weight_decrease = 3
   	enemy_roles = list("Chief Engineer","Station Engineer")
   	required_enemies = list(1,1,1,0,0,0,0,0,0,0)
   	requirements = list(5,5,5,5,5,5,5,5,5,5)
  
positive.code: 	typepath = /datum/round_event/vent_clog/catastrophic
  	required_enemies = list(3,3,3,2,2,2,1,1,1,1)
  	cost = 15
  	requirements = list(30,30,30,30,30,30,30,30,30,30)
  	high_population_requirement = 30
  	repeatable = TRUE
  
negative.code: 	requirements = list(80,80,70,50,40,30,30,20,15,15)
  	high_population_requirement = 15
  	var/datum/team/abductor_team/team
  	repeatable_weight_decrease = 4
  	repeatable = TRUE
  
  /datum/dynamic_ruleset/midround/from_ghosts/abductors/acceptable(population=0, threat=0)
  