anchor.diff:  	atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
   	minbodytemp = 0
   	speed = 1
  -	loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando,
  -				/obj/item/weapon/gun/projectile/automatic/c20r/unrestricted,
  -				/obj/item/weapon/shield/energy)
  +	loot = list(/obj/effect/gibspawner/human)
   
   /mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(movement_dir = 0)
   	return 1
  
positive.code: 	icon_state = "syndicatemeleespace"
  	icon_living = "syndicatemeleespace"
  	name = "Syndicate Commando"
  	loot = list(/obj/effect/landmark/mobcorpse/syndicatecommando,
  				/obj/item/weapon/melee/energy/sword/saber/red,
  				/obj/item/weapon/shield/energy)
  	speed = 1
  
  /mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(movement_dir = 0)
  
negative.code: 	icon_living = "syndicateranged"
  	casingtype = /obj/item/ammo_casing/c45nostamina
  	projectilesound = 'sound/weapons/Gunshot_smg.ogg'
  	loot = list(/obj/effect/gibspawner/human)
  
  /mob/living/simple_animal/hostile/syndicate/ranged/space
  	icon_state = "syndicaterangedspace"
  