anchor.diff:  							defib.deductcharge(revivecost)
   							add_logs(user, M, "revived", object="defibrillator")
   						else
  -							if(tplus > tlimit)
  -								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  +							if (H.suiciding || (NOCLONE in H.mutations))
  +								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>")
  +							else if (tplus > tlimit)
  +								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation. Further attempts futile.</span>")
   							else if(total_burn >= 180 || total_brute >= 180)
   								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
   							else
  -								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed.</span>")
  +								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - No soul in patient body. Further attempts may be successful.</span>")
   								if(ghost)
   									ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
   									ghost << sound('sound/effects/genetics.ogg')
  
positive.code: 		return 1
  
  /obj/item/weapon/twohanded/shockpaddles/attack(mob/M, mob/user)
  	var/tobehealed
  	var/threshold = -config.health_threshold_dead
  	var/mob/living/carbon/human/H = M
  
  	if(busy)
  
negative.code: 						H.heart_attack = 0
  						user.visible_message("<span class='notice'>[defib] pings: Patient's heart is now beating again.</span>")
  					if(H.stat == 2)
  						M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
  						playsound(get_turf(src), "bodyfall", 50, 1)
  						playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  						for(var/obj/item/organ/limb/O in H.organs)
  							total_brute	+= O.brute_dam
  							total_burn	+= O.burn_dam
  						if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
  							//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
  							if (H.health > halfwaycritdeath)
  								H.adjustOxyLoss(H.health - halfwaycritdeath)
  							else
  								var/overall_damage = total_brute + total_burn + H.getToxLoss() + H.getOxyLoss()
  								var/mobhealth = H.health
  								H.adjustOxyLoss((mobhealth - halfwaycritdeath) * (H.getOxyLoss() / overall_damage))
  								H.adjustToxLoss((mobhealth - halfwaycritdeath) * (H.getToxLoss() / overall_damage))
  								H.adjustFireLoss((mobhealth - halfwaycritdeath) * (total_burn / overall_damage))
  								H.adjustBruteLoss((mobhealth - halfwaycritdeath) * (total_brute / overall_damage))
  							user.visible_message("<span class='notice'>[defib] pings: Resuscitation successful.</span>")
  							playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
  							H.stat = 1
  