anchor.diff:  		else
   			spawn(rand(0, 15))
   				stat |= NOPOWER
  +				remove_control()
   				update_icon()
   
   
  
positive.code: 	to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
  	visible_message("[src] hums oddly...")
  	obj_flags |= EMAGGED
  	controllock = 1
  	on = FALSE //turns off the turret temporarily
  	update_icon()
  	sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
  
negative.code: 
  /obj/machinery/porta_turret/proc/InterceptClickOn(mob/living/caller, params, atom/A)
  	if(!manual_control)
  		return FALSE
  	if(!can_interact(caller))
  		remove_control()
  		return FALSE
  	add_logs(caller,A,"fired with manual turret control at")
  	target(A)
  