anchor.diff:  		var/skill_stats/s = skill_rating[ckey]
   		if(s && s.wins >= WINS_REQ)
   			var/pos = skill_rating.Find(ckey, skill_rating.len - 2)
  -			if(s.rating > 1800 && pos) return "<font color=#9f0419>Champion</font>"
  -			if(s.rating > 1600) return "<font color=#aa2fbd>Grandmaster</font>"
  -			if(s.rating > 1400) return "<font color=#01e4ac>Master</font>"
  -			if(s.rating > 1200) return "<font color=#ff0000>Archwizard</font>"
  -			if(s.rating > 1000) return "<font color=#E5E4E2>Battlewizard</font>"
  -			if(s.rating > 800)  return "<font color=#FFD700>Wizard</font>"
  -			if(s.rating > 600)  return "<font color=#C0C0C0>Sorcerer</font>"
  -			if(s.rating > 400)  return "<font color=#CD7F32>Journeyman</font>"
  -			if(s.rating > 200)  return "Apprentice"
  +			if(s.rating >= 1800 && pos) return "<font color=#9f0419>Champion</font>"
  +			if(s.rating >= 1600) return "<font color=#aa2fbd>Grandmaster</font>"
  +			if(s.rating >= 1400) return "<font color=#01e4ac>Master</font>"
  +			if(s.rating >= 1200) return "<font color=#ff0000>Archwizard</font>"
  +			if(s.rating >= 1000) return "<font color=#E5E4E2>Battlewizard</font>"
  +			if(s.rating >= 800)  return "<font color=#FFD700>Wizard</font>"
  +			if(s.rating >= 600)  return "<font color=#C0C0C0>Sorcerer</font>"
  +			if(s.rating >= 400)  return "<font color=#CD7F32>Journeyman</font>"
  +			if(s.rating >= 200)  return "Apprentice"
   			return "Novice"
   		return "Unranked"
   
  
positive.code: 				var/mob/Player/p1 = queue[queue.len - skip]
  				var/mob/Player/p2 = queue[queue.len - 1 - skip]
  
  				if(queue[p1] - queue[p2] >= 300) return 1
  
  				removeQueue(p1)
  				removeQueue(p2)
  
negative.code: 				team1.score++
  				team2.score++
  
  				if(team1.score > team2.score)
  					team2.lost = TRUE
  					team1.lost = FALSE
  				else if(team1.score < team2.score)
  					team1.lost = TRUE
  					team2.lost = FALSE
  				else
  					skip = TRUE
  					if(team1.score == 3)
  