anchor.diff:  
   //okay, here's the good teleporting stuff
   /obj/machinery/gateway/centerstation/Bumped(atom/movable/M as mob|obj)
  -	if(!ready)		return
  -	if(!active)		return
  -	if(!awaygate)	return
  +	if(!ready)		
  +		return
  +	if(!active)		
  +		return
  +	if(!awaygate || qdeleted(awaygate))	
  +		return
   
   	if(awaygate.calibrated)
   		M.loc = get_step(awaygate.loc, SOUTH)
  
positive.code: 		user << "\black The gate is already calibrated, there is no work for you to do here."
  		return
  
  /obj/machinery/gateway/centerstation/Destroy()
  	return QDEL_HINT_HARDDEL_NOW
  
  /////////////////////////////////////Away////////////////////////
  
  
negative.code: 			user << "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned.  Travel to this gate will now be on target."
  			calibrated = 1
  			return
  