anchor.diff:  					if(do_after(user, 20))
   						if(P)
   							P:amount -= 5
  -							if(!P:amount) del(P)
  +							if(!P:amount) qdel(P)
   							user << "\blue You add cables to the frame."
   							src.state = 3
   							src.icon_state = "3"
  
positive.code: 					if(!src || !WT.isOn()) return
  					user << "\blue You deconstruct the frame."
  					new /obj/item/stack/sheet/metal( src.loc, 5 )
  					del(src)
  		if(1)
  			if(istype(P, /obj/item/weapon/wrench))
  				playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  
negative.code: 					var/obj/machinery/computer/supplycomp/SC = B
  					var/obj/item/weapon/circuitboard/supplycomp/C = circuit
  					SC.can_order_contraband = C.contraband_enabled
  				qdel(src)
  
  
  
  