anchor.diff:  
   			sleep(minutes * 600)
   
  +			var/message = 0
   			for(var/obj/quidditch/snitch/sn in s)
  +				if(sn && sn.loc) message = 1
   				s -= sn
   				del sn
   			s = null
  +			if(message) world << infomsg("The snitches have vanished.")
   
   	DropRate
   		name = "Drop Rate Bonus"
  
positive.code: 
  			sleep(minutes * 600)
  
  			for(var/mob/NPC/Enemies/Summoned/monster in m)
  				monster.loc = null
  				monster.state = monster.INACTIVE
  				m -= monster
  			m = null
  
  
  
  
negative.code: 		for(var/client/C)
  			if(C.mob && C.mob.EventNotifications)winset(C,"mainwindow","flash=2")
  
  	BossFight
  		name = "Boss Fight"
  		start()
  			..()
  			var/minutes = rand(15,45)
  			var/list/m = list()
  			switch(pick("Snowman"))
  				if("Snowman")
  					world << infomsg("The Evil Snowman and his army appeared outside Hogwarts, defend yourselves until reinforcements arrive! Reinforcements will arrive in [minutes] minutes, if you manage to kill the evil snowman before then you might be able to get a nice prize!")
  
  					var/obj/spawner/spawn_loc = pick(spawners)
  					var/mob/NPC/Enemies/Summoned/Boss/monster = new /mob/NPC/Enemies/Summoned/Boss/Snowman(spawn_loc.loc)
  					m += monster
  					for(var/i = 1 to 20)
  						spawn_loc = pick(spawners)
  						monster = new (spawn_loc.loc)
  
  						monster.DMGmodifier = 1
  						monster.HPmodifier  = 1.5
  						monster.MoveDelay   = 3
  						monster.AttackDelay = 3
  						monster.level       = 600
  						monster.name        = "Snowman"
  						monster.icon        = 'Snowman.dmi'
  						monster.calcStats()
  						m += monster
  
  			sleep(minutes * 600)
  
  			var/message = 0
  			for(var/mob/NPC/Enemies/Summoned/monster in m)
  				if(monster.loc != null) message = 1
  				monster.loc = null
  				monster.state = monster.INACTIVE
  				m -= monster
  			m = null
  
  			if(message) world << infomsg("The monsters outside have magically vanished by the powers of the ministry.")
  
  	EntranceKillZone
  		name = "Entrance Kill Zone"
  