anchor.diff:  						O.bullet_act(src)
   					for(var/mob/M in A)
   						M.bullet_act(src, def_zone)
  -
   				density = 0
   				invisibility = 101
   				del(src)
  
positive.code: 
  		spawn(0)
  			if(A)
  				var/permutation = A.bullet_act(src, def_zone) // searches for return value
  				if(permutation == -1 || forcedodge) // the bullet passes through a dense object!
  					bumped = 0 // reset bumped variable!
  					if(istype(A, /turf))
  						loc = A
  
negative.code: 
  			if(!def_zone)
  				visible_message("\blue \The [src] misses [M] narrowly!")
  				forcedodge = -1
  			else
  				if(silenced)
  					M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
  