anchor.diff:  	gib_mob_type = /mob/living/silicon
   
   /obj/effect/gibspawner/robot/Initialize()
  -	gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
  +	if(!gibdirections.len)
  +		gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
   	gibamounts[6] = pick(0, 1, 2)
  -	. = ..()
  +	return ..()
  
positive.code: 	gib_mob_type = /mob/living/carbon/alien
  
  /obj/effect/gibspawner/xeno/Initialize()
  	playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
  	gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
  	. = ..()
  
  /obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
  	gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
  	gibamounts = list(1, 1, 1, 1, 1, 1)
  
  
  /obj/effect/gibspawner/larva
  
negative.code: /obj/effect/gibspawner/generic
  	gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
  	gibamounts = list(2, 2, 1)
  	sound_vol = 40
  
  /obj/effect/gibspawner/generic/Initialize()
  	if(!gibdirections.len)
  		gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
  	return ..()
  
  /obj/effect/gibspawner/generic/animal
  	gib_mob_type = /mob/living/simple_animal/pet
  
  
  
  /obj/effect/gibspawner/human
  	gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
  	gibamounts = list(1, 1, 1, 1, 1, 1, 1)
  	gib_mob_type = /mob/living/carbon/human
  	sound_vol = 50
  
  /obj/effect/gibspawner/human/Initialize()
  	if(!gibdirections.len)
  		gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
  	return ..()
  
  
  /obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
  	gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
  	gibamounts = list(1, 1, 1, 1, 1, 1)
  
  /obj/effect/gibspawner/human/bodypartless/Initialize()
  	if(!gibdirections.len)
  		gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
  	return ..()
  
  
  
  /obj/effect/gibspawner/xeno
  