anchor.diff:  /datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
   	var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
   	for (var/mob/M in GLOB.alive_mob_list)
  -		if(M.stat != DEAD && M.mind?.assigned_role in enemy_roles)
  +		if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
   			return TRUE
   	return FALSE
   
  
positive.code: 		35;TRAUMA_RESILIENCE_SURGERY)
  
  	var/trauma_type = pickweight(list(
  		BRAIN_TRAUMA_MILD = 60,
  		BRAIN_TRAUMA_SEVERE = 30,
  		BRAIN_TRAUMA_SPECIAL = 10
  	))
  
  
negative.code: 			continue
  		if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
  			continue
  		if(!is_station_level(H.z))
  			continue
  		traumatize(H)
  		break
  
  