anchor.diff:  					return
   				if(user_loc == user.loc && C_loc == C.loc)
   					C.handcuffed = new /obj/item/weapon/handcuffs(C)
  -					C.update_inv_handcuffed(0)
  +					C.update_inv_handcuffed(0)
  
positive.code: 				loc = C
  				C.handcuffed = src
  				C.update_inv_handcuffed(0)
  			if(istype(src, /obj/item/weapon/handcuffs/cable))
  				feedback_add_details("handcuffs","C")
  				playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
  			else
  				feedback_add_details("handcuffs","H")
  				playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
  
  			C.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
  			user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [C.name] ([C.ckey])</font>")
  
negative.code: 			C.update_inv_handcuffed(0)
  			return
  
  	var/cable = 0
  	if(istype(src, /obj/item/weapon/handcuffs/cable))
  		cable = 1
  
  	if(!C.handcuffed)
  		C.visible_message("<span class='danger'>[user] is trying to put handcuffs on [C]!</span>", \
  							"<span class='userdanger'>[user] is trying to put handcuffs on [C]!</span>")
  
  		if(cable)
  			playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
  		else
  			playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
  
  		var/turf/user_loc = user.loc
  		var/turf/C_loc = C.loc
  