anchor.diff:  		if(!istype(W, /obj/item/stack/sheet))
   			return
   
  -		var/obj/item/stack/sheet/S = W
  -		if(istype(S, /obj/item/stack/sheet/iron))
  +		var/obj/item/stack/sheet/sheets = W
  +		if(istype(sheets, /obj/item/stack/sheet/iron))
   			if(state == GIRDER_DISPLACED)
  -				if(S.get_amount() < 2)
  +				if(sheets.get_amount() < 2)
   					to_chat(user, span_warning("You need two sheets of iron to create a false wall!"))
   					return
   				to_chat(user, span_notice("You start building a false wall..."))
   				if(do_after(user, 20*platingmodifier, target = src))
  -					if(S.get_amount() < 2)
  -						return
  -					S.use(2)
  +					if(sheets.get_amount() < 2)
  +						return
  +					sheets.use(2)
   					to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
   					var/obj/structure/falsewall/F = new (loc)
   					transfer_fingerprints_to(F)
  
positive.code: 					qdel(src)
  				return
  			else
  				if(S.get_amount() < 1)
  					return
  				to_chat(user, span_notice("You start reinforcing the girder..."))
  				if(do_after(user, 60*platingmodifier, target = src))
  					if(S.get_amount() < 1)
  						return
  					S.use(1)
  					to_chat(user, span_notice("You reinforce the girder."))
  					var/obj/structure/girder/reinforced/R = new (loc)
  					transfer_fingerprints_to(R)
  					qdel(src)
  				return
  
  		if(!S.has_unique_girder)
  			var/M = S.sheettype
  			if(state == GIRDER_DISPLACED)
  				var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
  				if(!falsewall_type)
  					to_chat(user, span_warning("You can't seem to figure out how to make a false wall with [S]!"))
  					return
  				if(S.get_amount() < 2)
  					to_chat(user, span_warning("You need at least two sheets to create a false wall!"))
  					return
  				if(do_after(user, 20, target = src))
  					if(S.get_amount() < 2)
  						return
  					S.use(2)
  					to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
  					var/obj/structure/falsewall/FW = new falsewall_type (loc)
  					transfer_fingerprints_to(FW)
  					qdel(src)
  					return
  			else
  				if(S.get_amount() < 2)
  					to_chat(user, span_warning("You need at least two sheets to add plating!"))
  					return
  				to_chat(user, span_notice("You start adding plating..."))
  				if (do_after(user, 40, target = src))
  					if(S.get_amount() < 2)
  						return
  					S.use(2)
  					to_chat(user, span_notice("You add the plating."))
  					var/turf/T = get_turf(src)
  					if(S.walltype)
  						T.PlaceOnTop(S.walltype)
  					else
  						var/turf/newturf = T.PlaceOnTop(/turf/closed/wall/material)
  						var/list/material_list = list()
  						if(S.material_type)
  							material_list[GET_MATERIAL_REF(S.material_type)] = MINERAL_MATERIAL_AMOUNT * 2
  						if(material_list)
  							newturf.set_custom_materials(material_list)
  
  
negative.code: 			return
  
  		if(istype(W, /obj/item/stack/rods))
  			var/obj/item/stack/rods/rod = W
  			if(state == GIRDER_DISPLACED)
  				if(rod.get_amount() < 5)
  					to_chat(user, span_warning("You need at least five rods to create a false wall!"))
  					return
  				to_chat(user, span_notice("You start building a false wall..."))
  				if(do_after(user, 20, target = src))
  					if(rod.get_amount() < 5)
  						return
  					rod.use(5)
  					to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage."))
  					var/obj/structure/falsewall/iron/FW = new (loc)
  					transfer_fingerprints_to(FW)
  					qdel(src)
  					return
  			else
  				if(rod.get_amount() < 5)
  					to_chat(user, span_warning("You need at least five rods to add plating!"))
  					return
  				to_chat(user, span_notice("You start adding plating..."))
  				if(do_after(user, 40, target = src))
  					if(rod.get_amount() < 5)
  						return
  					rod.use(5)
  					to_chat(user, span_notice("You add the plating."))
  					var/turf/T = get_turf(src)
  					T.PlaceOnTop(/turf/closed/wall/mineral/iron)
  