anchor.diff:  	playsound(src, "sparks", 50, 1)
   
   /obj/machinery/airalarm/obj_break(damage_flag)
  -	if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
  -		if(!(stat & BROKEN))
  -			playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
  -			stat |= BROKEN
  -			update_icon()
  -			set_light(0)
  +	..()
  +	update_icon()
  +	set_light(0)
   
   /obj/machinery/airalarm/deconstruct(disassembled = TRUE)
   	if(!(flags_1 & NODECONSTRUCT_1))
  
positive.code: 		mode = AALARM_MODE_SCRUBBING
  		apply_mode()
  
  	return TRUE
  
  
  /obj/machinery/airalarm/proc/post_alert(alert_level)
  
negative.code: 	..()
  	if(stat & NOPOWER)
  		set_light(0)
  	update_icon()
  
  /obj/machinery/airalarm/emag_act(mob/user)
  	if(obj_flags & EMAGGED)
  