anchor.diff:  	desc = "A dispenser of low-potency virus mutagenic."
   	icon_state = "virus_food"
   	anchored = 1
  -	reagent_id = "virusfood"
  +	reagent_id = "virusfood"
positive.code: /obj/structure/reagent_dispensers/ex_act(severity, target)
  	switch(severity)
  		if(1)
  			qdel(src)
  			return
  		if(2)
  			if (prob(50))
  				qdel(src)
  				return
  		if(3)
  			if (prob(5))
  				qdel(src)
  				return
  		else
  	return
  
  /obj/structure/reagent_dispensers/blob_act(obj/effect/blob/B)
  	if(prob(50))
  		qdel(src)
  
  /obj/structure/reagent_dispensers/attackby(obj/item/weapon/W, mob/user, params)
  	if(istype(W, /obj/item/weapon/reagent_containers))
  
negative.code: 		log_game("[key_name(Proj.firer)] triggered a fueltank explosion via projectile.")
  		boom()
  
  /obj/structure/reagent_dispensers/fueltank/boom()
  	explosion(get_turf(src), 0, 1, 5, flame_range = 5)
  	qdel(src)
  
  