anchor.diff:  			Forbidden_ForestNW
   			Forbidden_ForestSE
   			Forbidden_ForestSW
  +
   			Spider_Pit
   				icon       = 'black50.dmi'
   				icon_state = "red"
   				alpha      = 200
   
  -				New()
  -					..()
  -					animate(src, alpha = 255, time = 100, loop = -1)
  -					animate(     alpha = 180, time = 100)
   			Pixie_Pit
   			Desert1
   				antiTeleport = TRUE
  
positive.code: 
  							if(p.owner && isplayer(p.owner) && p.owner.loc.loc == loc.loc)
  
  								if(prob(40))
  									target = p.owner
  									loc    = get_step_away(p.owner, p.owner.loc)
  								else if(MoveDelay == 2 && prob(40))
  									MoveDelay = 1
  									spawn(50)
  										MoveDelay = 2
  
  							p.damage = round(p.damage * rand(7, 10)/10)
  
negative.code: 			return 1
  		return 0
  area
  	outside
  		Spider_Pit
  			icon       = 'black50.dmi'
  			icon_state = "red"
  			alpha      = 200
  
  	newareas
  		var/tmp/active = 0
  		outside
  