anchor.diff:  
   /obj/structure/kitchenspike/attackby(obj/item/I, mob/user, params)
   	if(istype(I, /obj/item/weapon/crowbar))
  -		if(!has_buckled_mobs())
  +		if(!spiked)
   			playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
   			if(do_after(user, 20/I.toolspeed, target = src))
   				user << "<span class='notice'>You pry the spikes out of the frame.</span>"
  
positive.code: 			playsound(src.loc, "sound/effects/splat.ogg", 25, 1)
  			L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
  			L.loc = src.loc
  			L.emote("scream")
  			L.add_splatter_floor()
  			L.adjustBruteLoss(30)
  
negative.code: 			m180.Turn(180)
  			animate(L, transform = m180, time = 3)
  			L.pixel_y = L.get_standard_pixel_y_offset(180)
  	else if(spiked)
  		user_unbuckle_mob(spiked, user)
  	else
  		..()
  
  