anchor.diff:  	anchored = 1.0
   	layer = 2.8
   	throwpass = 1	//You can throw objects over this, despite it's density.")
  +	var/parts = /obj/item/weapon/table_parts
   
   /obj/structure/table/New()
   	..()
  
positive.code: 	if(HULK in user.mutations)
  		visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
  		user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
  		if(istype(src, /obj/structure/table/reinforced))
  			new /obj/item/weapon/table_parts/reinforced(loc)
  		else if(istype(src, /obj/structure/table/woodentable))
  			new/obj/item/weapon/table_parts/wood(loc)
  		else
  			new /obj/item/weapon/table_parts(loc)
  		density = 0
  		del(src)
  
  
  /obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
  
negative.code: 	name = "wooden table"
  	desc = "Do not apply fire to this. Rumour says it burns easily."
  	icon_state = "wood_table"
  	parts = /obj/item/weapon/table_parts/wood
  
  /*
   * Reinforced tables
  