anchor.diff:  			user << "[G.magic_fluff_string]."
   		if("tech")
   			user << "[G.tech_fluff_string]."
  +			G.attacktext = "swarms"
  +			G.speak_emote = list("states")
   		if("bio")
   			user << "[G.bio_fluff_string]."
  -
  +			G.attacktext = "swarms"
  +			G.speak_emote = list("chitters")
   
   
   
  
positive.code: 	damage_transfer = 0.6
  	speed = -1
  	range = 15
  	attack_sound = 'sound/weapons/bladeslice.ogg'
  	playstyle_string = "As a fast standard type, you have no special abilities and only light damage resistance, but deal high damage at high speed."
  	environment_smash = 1
  
negative.code: 			return
  		else
  			src << "You moved out of range, and were pulled back! You can only move [range] meters from [summoner.real_name]"
  			visible_message("<span class='danger'>The [src] jumps back to its user.</span>")
  			loc = get_turf(summoner)
  
  
  /mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
  