anchor.diff:  		control_unit.remove_shielding(src)
   	if(processing)
   		shutdown_core()
  -	visible_message("<span class='danger'>The [src.name] melts!</span>")
   	//Might want to have it leave a mess on the floor but no sprites for now
   	return ..()
   
  
positive.code: 		if(!priorscan)
  			addtimer(CALLBACK(src, .proc/controllerscan, 1), 20)
  			return
  		qdel(src)
  
  
  /obj/machinery/am_shielding/Destroy()
  
negative.code: 	if(injecting_fuel && control_unit)
  		control_unit.exploding = 1
  	if(src)
  		overheat()
  	return
  
  
  