anchor.diff:  					ShouldIBeActive()
   
   				Death()
  -				//	spawn(1) del src
  -
  -				Snake  //SUMMONED
  +
  +				Snake
   					icon = 'Animagus.dmi'
   					icon_state="Snake"
  -					HP = 300
  -					MHP = 500
  -					Dmg = 125
  -					Def=60
   					level = 250
  +
  +				Basilisk
  +					HPmodifier = 3
  +					DMGmodifier = 3
  +					MoveDelay = 3
  +					level = 2000
  +
  +
  +					Blocked()
  +						density = 0
  +						var/turf/t = get_step_to(src, target, 1)
  +						if(t)
  +							Move(t)
  +						else
  +							..()
  +						density = 1
   
   			Rat
   				icon = 'monsters.dmi'
   				icon_state="demon rat"
  -				gold = 12
  -				HP = 180
  -				MHP = 180
  -				Dmg = 60
  -				Expg = 36
   				ratpoints = 1
   				level = 10
   			Demon_Rat
   				icon = 'monsters.dmi'
   				icon_state="demon rat"
  -				gold = 24
  -				HP = 360
  -				MHP = 360
  -				Dmg = 120
  -				Expg = 37
   				level = 50
   			Pixie
   				icon = 'monsters2.dmi'
   				icon_state="pixie"
  -				gold = 60
  -				HP = 900
  -				MHP = 900
  -				Def=0
  -				Dmg = 300
  -				Expg = 65
   				level = 100
   			Dog
   				icon = 'NewMobs.dmi'
   				icon_state="dog"
  -				gold = 42
  -				HP = 630
  -				MHP = 630
  -				Def = 0
  -				Dmg = 210
  -				Expg = 40
   				level = 150
   			Snake
   				icon = 'Animagus.dmi'
   				icon_state="Snake"
  -				HP = 540
  -				MHP = 540
  -				Dmg = 180
  -				gold = 36
  -				Def=60
  -				Expg = 39
   				level = 200
   			Wolf
   				icon = 'monsters2.dmi'
   				icon_state="wolf"
  -				gold = 51
  -				HP = 765
  -				MHP = 765
  -				Def=0
  -				Dmg = 255
  -				Expg = 50
   				level = 300
   			Acromantula
   				icon = 'monster.dmi'
   				icon_state="Spider"
  -				gold = 90
  -				HP = 1350
  -				MHP = 1350
  -				Dmg = 450
  -				Def=15
  -				Expg = 76
   				level = 700
   			Floating_Eye
   				icon = 'monsters.dmi'
  
positive.code: 
  			proc/state()
  				var/lag = 10
  				switch(state)
  					if(INACTIVE)
  						lag = 40
  					if(WANDER)
  						Wander()
  						lag = 25
  					if(SEARCH)
  						Search()
  						lag = 15
  					if(HOSTILE)
  						Attack()
  						lag = MoveDelay
  					if(CONTROLLED)
  						BlindAttack()
  						lag = 11
  				spawn(lag) state()
  			var/tmp/mob/target
  
  
  
negative.code: 			Troll
  				icon = 'monsters2.dmi'
  				icon_state="troll"
  				level = 350
  			House_Elf
  				icon = 'monsters2.dmi'
  				icon_state="houseelf"
  				level = 5
  			Stone_Golem
  				icon = 'monsters.dmi'
  				icon_state="stonegolem"
  				level = 6
  			Dementor
  				icon = 'monsters2.dmi'
  				icon_state="Dementor"
  				level = 750
  			Dementor_ /////SUMMONED/////
  				icon = 'monsters2.dmi'
  				icon_state="Dementor"
  				level = 300
  			Stickman_ ///SUMMONED///
  				icon = 'stickman.dmi'
  				level = 500
  			Bird_    ///SUMMONED///
  				icon = 'monsters2.dmi'
  				icon_state="bird"
  				level = 6
  			Fire_Bat
  				icon = 'monsters.dmi'
  				icon_state="firebat"
  				level = 400
  				var/tmp/fired = 0
  				AttackDelay = 3
  