anchor.diff:  
   /obj/structure/firelock_frame/heavy
   	name = "heavy firelock frame"
  -	reinforced = 1+	reinforced = 1
  +
  +#undef CONSTRUCTION_COMPLETE
  +#undef CONSTRUCTION_PANEL_OPEN
  +#undef CONSTRUCTION_WIRES_EXPOSED
  +#undef CONSTRUCTION_GUTTED
  +#undef CONSTRUCTION_NOCIRCUIT
  
positive.code: 		latetoggle()
  	else
  		stat |= NOPOWER
  	return
  
  /obj/machinery/door/firedoor/attack_hand(mob/user)
  	if(operating || !density)
  
negative.code: 			deconstruct(TRUE)
  			return
  		if(istype(C, /obj/item/weapon/screwdriver))
  			user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.</span>", \
  								 "<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.</span>")
  			playsound(get_turf(src), C.usesound, 50, 1)
  			boltslocked = !boltslocked
  			return
  