anchor.diff:  	equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
   */
   	var/obj/item/weapon/card/id/W = new(src)
  -	W.name = "[real_name]'s ID Card (Emergency Response Team)"
  +	W.assignment = "Emergency Response Team[leader_selected ? " Leader" : ""]"
  +	W.registered_name = real_name
  +	W.name = "[real_name]'s ID Card ([W.assignment])"
   	W.icon_state = "centcom"
  -	if(leader_selected)
  -		W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
  -		W.access = get_all_accesses()
  -		W.access += get_all_centcom_access()
  -		W.assignment = "Emergency Response Team Leader"
  -	else
  -		W.access = get_all_accesses()
  -		W.access += get_all_centcom_access()
  -		W.assignment = "Emergency Response Team"
  -	W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
  -	W.registered_name = real_name
  +	W.access = get_all_accesses()
  +	W.access += get_all_centcom_access()
   	equip_to_slot_or_del(W, slot_wear_id)
   
   	return 1
  
positive.code: 				new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
  			else
  				new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
  			del(L)
  
  	else
  		usr << "You need to be an observer or new player to use this."
  
negative.code: 	M.mind.special_role = "Response Team"
  	if(!(M.mind in ticker.minds))
  		ticker.minds += M.mind//Adds them to regular mind list.
  	M.loc = spawn_location
  	M.equip_strike_team(leader_selected)
  	return M
  
  /mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
  