anchor.diff:  		for(var/obj/effect/rune/R in T)
   			qdel(R)
   	T.Bless()
  +*/
   
   datum/reagent/fuel/unholywater		//if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
   	name = "Unholy Water"
  
positive.code: 
  
  // Undefine the alias for REAGENTS_EFFECT_MULTIPLER
  #undef REM
  
  
negative.code: 		if(M.fire_stacks <= 0)
  			M.ExtinguishMob()
  		return
  
  datum/reagent/water/holywater
  	name = "Holy Water"
  	id = "holywater"
  	description = "Water blessed by some deity."
  	color = "#E0E8EF" // rgb: 224, 232, 239
  
  datum/reagent/water/holywater/on_mob_life(var/mob/living/M as mob)
  	if(!data) data = 1
  	data++
  	if(data >= 10)
  		if(iscultist(M) && prob(5))
  			M.say(pick("Av'te Nar'sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","Egkau'haom'nai en Chaous","Ho Diak'nos tou Ap'iron","R'ge Na'sie","Diabo us Vo'iscum","Si gn'um Co'nu"))
  	if(data >= 30)		// 12 units, 54 seconds @ metabolism 0.4 units & tick rate 1.8 sec //This comment is useless now that effects are removed...
  		if(iscultist(M))
  			ticker.mode.remove_cultist(M.mind)
  	return
  
  datum/reagent/water/holywater/reaction_turf(var/turf/simulated/T, var/volume)
  	..()
  	if(!istype(T)) return
  	if(volume>=10)
  		for(var/obj/effect/rune/R in T)
  			qdel(R)
  	T.Bless()
  	
  /*
  
  Leaving this here just incase no one likes Titty removing the effects..
  
  datum/reagent/water/holywater
  	name = "Holy Water"
  