anchor.diff:  			else if(health <= 0)
   				dead = 1
   				harvest = 0
  -				weedlevel += 1 // Weeds flourish
  +				weedlevel += 1 * SPEED_MULTIPLIER // Weeds flourish
   				pestlevel = 0 // Pests die
   
   			// If the plant is too old, lose health fast
   			if(age > myseed.lifespan)
  -				health -= rand(1,5)
  +				health -= rand(1,5) * SPEED_MULTIPLIER
   
   			// Harvest code
   			if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead))
  
positive.code: 				pestlevel = 10
  
  			else if(pestlevel >= 5)
  				health -= 1
  
  			// If it's a weed, it doesn't stunt the growth
  			if(weedlevel >= 5 && myseed.plant_type != 1 )
  				health -= 1
  
  
  //Health & Age///////////////////////////////////////////////////////////
  
negative.code: 				else
  					lastproduce = age
  			if(prob(5))  // On each tick, there's a 5 percent chance the pest population will increase
  				pestlevel += 1 * SPEED_MULTIPLIER
  		else
  			if(waterlevel > 10 && nutrilevel > 0 && prob(10))  // If there's no plant, the percentage chance is 10%
  				weedlevel += 1 * SPEED_MULTIPLIER
  				if(weedlevel > 10)
  					weedlevel = 10
  
  