anchor.diff:  	if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)	// if drop self, then climbed in
   											// must be awake, not stunned or whatever
   		msg = "[user.name] climbs into \the [src]."
  -		user << "You climb into \the [src]."
  +		user << "<span class='notice'>You climb into \the [src].</span>"
   	else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
   		msg = "[user.name] stuffs [target.name] into \the [src]!"
  -		user << "You stuff [target.name] into \the [src]!"
  +		user << "<span class='notice'>You stuff [target.name] into \the [src]!</span>"
   	else
   		return
   	if (target.client)
  
positive.code: 
  			if(W.remove_fuel(0,user))
  				playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
  				// check if anything changed over 2 seconds
  				var/turf/uloc = user.loc
  				var/atom/wloc = W.loc
  				user << "Slicing the disposal pipe."
  				sleep(30)
  				if(!W.isOn()) return
  				if(user.loc == uloc && wloc == W.loc)
  					welded()
  				else
  					user << "You must stay still while welding the pipe."
  			else
  				user << "You need more welding fuel to cut the pipe."
  				return
  
  	// called when pipe is cut with welder
  
negative.code: 					qdel(src)
  				return
  			else
  				user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
  				return
  
  
  