anchor.diff:  	anchored = 0
   	density = 1
   	req_access = list(access_engine_equip)
  +	// The following 3 vars are mostly for the prototype
  +	var/manual = FALSE
  +	var/charge = 0
  +	var/atom/target = null
   
   	use_power = 0
   	idle_power_usage = 10
  
positive.code: 		emagged = 1
  		if(user)
  			user.visible_message("[user.name] emags the [src.name].","<span class='notice'>You short out the lock.</span>")
  
negative.code: 				investigate_log("lost power and turned <font color='red'>off</font> at [get_area(src)]","singulo")
  				log_game("Emitter lost power in ([x],[y],[z])")
  			return
  		if(src.charge <=95)
  			charge+=5
  		if(!check_delay() || manual == TRUE)
  			return FALSE
  		fire_beam(target)
  
  /obj/machinery/power/emitter/proc/check_delay()
  	if((src.last_shot + src.fire_delay) <= world.time)
  