anchor.diff:  	quality = NEGATIVE
   
   /datum/spacevine_mutation/aggressive_spread/on_spread(obj/effect/spacevine/holder, turf/target)
  +	target.ex_act(severity)
   	for(var/atom/A in target)
   		if(!istype(A, /obj/effect))
   			A.ex_act(severity)  //To not be the same as self-eating vine
  
positive.code: 	name = "light"
  	hue = "#ffff00"
  	quality = POSITIVE
  
  /datum/spacevine_mutation/light/on_grow(obj/effect/spacevine/holder)
  	if(prob(10*severity))
  		holder.SetLuminosity(4)
  
  /datum/spacevine_mutation/toxicity
  	name = "toxic"
  
negative.code: 	name = "explosive"
  	hue = "#ff0000"
  	quality = NEGATIVE
  	severity = 2
  
  /datum/spacevine_mutation/explosive/on_death(obj/effect/spacevine/holder, mob/hitter, obj/item/I)
  	var/turf/T = holder.loc
  	src = T
  	spawn(0)
  		explosion(T, 0, 0, severity, 0, 0)
  
  /datum/spacevine_mutation/fire_proof
  	name = "fire proof"
  