anchor.diff:  /obj/structure/closet/crate/necropolis/dragon
   	name = "dragon chest"
   
  -/obj/structure/closet/crate/necropolis/dragon/New()
  +/obj/structure/closet/crate/necropolis/dragon/Initialize()
   	..()
   	var/loot = rand(1,4)
   	switch(loot)
  
positive.code: /obj/structure/closet/crate/necropolis/tendril
  	desc = "It's watching you suspiciously."
  
  /obj/structure/closet/crate/necropolis/tendril/New()
  	..()
  	var/loot = rand(1,25)
  	switch(loot)
  
negative.code: 	desc = "A mysterious red cube."
  	icon_state = "red_cube"
  
  /obj/item/device/warp_cube/red/Initialize()
  	..()
  	if(!linked)
  		var/obj/item/device/warp_cube/blue = new(src.loc)
  