anchor.diff:  					Snowman
   						icon = 'Snowman.dmi'
   						name = "The Evil Snowman"
  -						HPmodifier = 10
  -						DMGmodifier = 0.5
  +						HPmodifier = 12
  +						DMGmodifier = 0.8
   						layer = 5
   						MoveDelay = 3
   						AttackDelay = 2
  
positive.code: 						     angle  = new /Random(0, 360),
  						     speed  = 5,
  						     life   = new /Random(1,10))
  				Boss
  
  					Attack()
  
negative.code: 					icon_state = "spider"
  					level = 700
  					MoveDelay = 1
  					AttackDelay = 3
  					Range = 20
  					HPmodifier = 1.4
  					DMGmodifier = 0.8
  
  					Death()
  						emit(loc    = loc,
  