anchor.diff:  			else
   				message = "<B>[src]</B> pings."
   			playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
  -			m_type = 1
  +			m_type = 2
  +
  +		if ("sad") //When words cannot express...
  +			message = "<B>[src]</B> plays a sad trombone."
  +			playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
  +			m_type = 2
   
   		if ("salute")
   			if (!src.buckled)
  
positive.code: 			else
  				message = "<B>[src]</B> buzzes."
  			playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
  			m_type = 1
  
  		if ("clap")
  			if (!src.restrained())
  
negative.code: 		if ("twitch_s")
  			message = "<B>[src]</B> twitches."
  			m_type = 1
  
  		if ("warn") //HUMAN HARM DETECTED. PLEASE DIE IN AN ORDERLY FASHION.
  			message = "<B>[src]</B> blares an alarm!"
  			playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
  			m_type = 2
  
  		if ("help")
  			src << "Help for cyborg emotes. You can use these emotes with say \"*emote\":\n\naflap, beep-(none)/mob, bow-(none)/mob, buzz-(none)/mob, clap, custom, deathgasp, flap, glare-(none)/mob, look-(none)/mob, me, nod, ping-(none)/mob, \nsalute-(none)/mob, twitch, twitch_s,"
  