anchor.diff:  	damage = 20
   	speed = 0.9
   	icon_state = "ka_tracer"
  -	range = MINER_GUN_RANGE
  +	range = MINER_DASH_RANGE
   
   /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
   	. = ..()
  
positive.code: #define MINER_DASH_RANGE 4
  #define MINER_GUN_RANGE 3
  #define MEDAL_PREFIX "Blood-drunk Miner"
  /*
  
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
  	Goto(target, move_to_delay, minimum_distance)
  	if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
  		INVOKE_ASYNC(src, .proc/dash, target)
  	else
  		shoot_ka()
  	transform_weapon()
  
  /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
  	if(next_move <= world.time && ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
  		ranged_cooldown = world.time + ranged_cooldown_time
  		visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
  		face_atom(target)
  