anchor.diff:  	var/meteorsound = 'sound/effects/meteorimpact.ogg'
   	var/z_original = 1
   
  -	var/meteordrop = /obj/item/weapon/ore/iron
  +	var/list/meteordrop = list(/obj/item/weapon/ore/iron)
   	var/dropamt = 2
   
   /obj/effect/meteor/Move()
  
positive.code: 	name = "glowing meteor"
  	icon_state = "glowing"
  	heavy = 1
  	meteordrop = /obj/item/weapon/ore/uranium
  
  
  /obj/effect/meteor/irradiated/meteor_effect()
  
negative.code: 	hitpwr = 1
  	heavy = 1
  	meteorsound = 'sound/effects/bamf.ogg'
  	meteordrop = list(/obj/item/weapon/ore/plasma)
  
  /obj/effect/meteor/tunguska/meteor_effect()
  	..(heavy)
  