anchor.diff:  	charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
   	recharge_time = 3
   	accepts_reagent_upgrades = FALSE
  +	dispensed_temperature = T0C + 1.35
   
   	reagent_ids = list(/datum/reagent/toxin/fakebeer, /datum/reagent/consumable/ethanol/fernet)
   
  
positive.code: 				var/datum/reagents/RG = reagent_list[valueofi]
  				if(RG.total_volume < RG.maximum_volume)
  					R.cell.use(charge_cost)
  					RG.add_reagent(reagent_ids[valueofi], 5)
  
  /obj/item/reagent_containers/borghypo/borgshaker/afterattack(obj/target, mob/user, proximity)
  	. = ..()
  
negative.code: 	charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
  	recharge_time = 3
  	accepts_reagent_upgrades = FALSE
  	dispensed_temperature = T0C + 1.35
  
  	reagent_ids = list(/datum/reagent/consumable/applejuice, /datum/reagent/consumable/banana, /datum/reagent/consumable/coffee,
  	/datum/reagent/consumable/cream, /datum/reagent/consumable/dr_gibb, /datum/reagent/consumable/grenadine,
  