anchor.diff:  					name = "Bubbles the Spider"
   					icon_state = "spider"
   					level = 2000
  -					HPmodifier = 25
  +					HPmodifier = 20
   					DMGmodifier = 4
   					MoveDelay = 3
   					AttackDelay = 1
  
positive.code: 							damageTaken += p.damage
  
  							var/limit = 3
  							while(damageTaken >= 1000 && limit)
  								new /mob/Enemies/Summoned/Acromantula (loc)
  								damageTaken -= 1000
  								limit--
  
  					Death()
  
negative.code: 				if(!fired && target && state == HOSTILE)
  					if(prob(45))
  						fired = 1
  						spawn(cd) fired = 0
  
  						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  						var/tmp_d = dir
  