anchor.diff:  		message_admins("Failed to use antag token for player '[ckey]'! Please do this manually!")
   	qdel(query_antag_token)
   
  -#undef ANTAG_TOKEN_COOLDOWN+#undef ANTAG_TOKEN_COOLDOWN
  
positive.code: 	to_chat(usr, "<span class='userdanger'>Your request has been denied! Your antag token has NOT been used.</span>")
  
  /datum/admins/proc/accept_antag_token_usage(client/C)
  	if(SSticker.current_state > GAME_STATE_PREGAME)
  		return
  
  
negative.code: 	if(!istype(C))
  		return
  
  	
  	if(C in GLOB.antag_token_users) // If they're in the list take them out
  		GLOB.antag_token_users -= C
  		token = FALSE // Redundency if you clowns figure out how to break it
  	else
  		GLOB.antag_token_users += C // Put person into list upon accepting
  		token = TRUE
  
  	message_admins("[C.ckey]'s antag token request has been [token ? "approved" : "rejected"] by [usr.ckey]")
  	to_chat(C.mob, "<span class='userdanger'>An admin has [token ? "approved" : "rejected"] your antag token request! [token ? "Ready up!" : ""]</span>")
  	deltimer(C.antag_token_timer)
  
  /proc/antag_token_used(ckey, client/C)
  