anchor.diff:  	icon_state = "blobbernaut"
   	icon_living = "blobbernaut"
   	icon_dead = "blobbernaut_dead"
  -	health = 240
  -	maxHealth = 240
  +	health = 200
  +	maxHealth = 200
  +	damage_coeff = list(BRUTE = 0.5, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
   	melee_damage_lower = 20
   	melee_damage_upper = 20
   	attacktext = "slams"
   	attack_sound = 'sound/effects/blobattack.ogg'
   	speak_emote = list("gurgles")
  -	minbodytemp = 0
  -	maxbodytemp = 360
   	force_threshold = 10
   	mob_size = MOB_SIZE_LARGE
   	gold_core_spawnable = 1
   	see_invisible = SEE_INVISIBLE_MINIMUM
   	see_in_dark = 8
   
  +/mob/living/simple_animal/hostile/blob/blobbernaut/New()
  +	..()
  +	verbs -= /mob/living/verb/pulled //no pulling people deep into the blob
  +
   /mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
   	if(isliving(target))
   		if(overmind)
   			var/mob/living/L = target
   			var/mob_protection = L.get_permeability_protection()
  -			overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 17.5, 0, mob_protection)//this will do between 7 and 17 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
  +			overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
   	if(target)
   		..()
   
  
positive.code: 	var/list/human_overlays = list()
  	var/is_zombie = 0
  	gold_core_spawnable = 1
  
  /mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
  	..()
  	adjustBruteLoss(Clamp(0.01 * exposed_temperature, 1, 5))
  
  
  /mob/living/simple_animal/hostile/blob/blobspore/New(loc, var/obj/effect/blob/factory/linked_node)
  	if(istype(linked_node))
  
negative.code: 
  /mob/living/simple_animal/hostile/blob/blob_act()
  	return
  
  /mob/living/simple_animal/hostile/blob/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
  	..()
  	adjustFireLoss(Clamp(0.01 * exposed_temperature, 1, 5))
  
  /mob/living/simple_animal/hostile/blob/CanPass(atom/movable/mover, turf/target, height = 0)
  	if(istype(mover, /obj/effect/blob))
  