anchor.diff:  				else
   					I.color = forced_colour
   			standing += I
  -
   			if(S.hasinner)
   				if(S.gender_specific)
   					icon_string = "[id]_[g]_[bodypart]inner_[S.icon_state]_[layer]"
   				else
   					icon_string = "[id]_m_[bodypart]inner_[S.icon_state]_[layer]"
  -
   				I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = icon_string, "layer" =- layer)
  -
   				standing += I
  -
   		H.overlays_standing[layer] = standing.Copy()
   		standing = list()
  -
   	H.apply_overlay(BODY_BEHIND_LAYER)
   	H.apply_overlay(BODY_ADJ_LAYER)
   	H.apply_overlay(BODY_FRONT_LAYER)
  -
   /datum/species/proc/spec_life(mob/living/carbon/human/H)
   	return
  -
   /datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
   	return
  -
   /datum/species/proc/auto_equip(mob/living/carbon/human/H)
   	// handles the equipping of species-specific gear
   	return
  -
   /datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H)
   	if(slot in no_equip)
   		if(!(type in I.species_exception))
   			return 0
  -
   	switch(slot)
   		if(slot_l_hand)
   			if(H.l_hand)
  
positive.code: 
  	var/image/standing
  
  	//var/g = (H.gender == FEMALE) ? "f" : "m"
  
  	/*if((MUTCOLORS in specflags) || use_skintones)
  		var/image/spec_base
  		var/icon_state_string = "[id]_"
  
  
negative.code: 					H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
  					H.forcesay(hit_appends)
  					return
  				var/talked = 0	// BubbleWrap
  				if(randn <= 60)
  					//BubbleWrap: Disarming breaks a pull
  					if(H.pulling)
  						H.visible_message("<span class='warning'>[M] has broken [H]'s grip on [H.pulling]!</span>")
  						talked = 1
  						H.stop_pulling()
  					//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
  					if(istype(H.l_hand, /obj/item/weapon/grab))
  						var/obj/item/weapon/grab/lgrab = H.l_hand
  