anchor.diff:  						Players << infomsg("The Eye of The Fallen has appeared somewhere in the desert!")
   						new /mob/NPC/Enemies/Floating_Eye/Eye_of_The_Fallen (locate(rand(4,97),rand(4,97),rand(4,5)))
   
  -					SpawnPet(killer, 0.01, null, /obj/items/wearable/pets/floating_eye)
  +					SpawnPet(killer, 0.02, null, /obj/items/wearable/pets/floating_eye)
   
   				Blocked()
   					density = 0
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/dog)
  
  			Snake
  				icon_state  = "snake"
  
negative.code: 						w.prizeDrop(killer.ckey, 300)
  				else
  					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  						chance *= 3
  
  					if(prob(chance))
  						if(defaultColor == "rand")
  