anchor.diff:  
   	if (wizards_alive)
   		if(!time_checked) time_checked = world.time
  -		if(world.time > time_checked + 500 && (mages_made < max_mages))
  +		if(world.time > time_checked + 1500 && (mages_made < max_mages))
   			time_checked = world.time
   			make_more_mages()
   	else
  
positive.code: 	mages_made++
  	var/list/mob/dead/observer/candidates = list()
  	var/mob/dead/observer/theghost = null
  	spawn(rand(100, 200))
  		message_admins("SWF is still pissed, sending another wizard - [max_mages - mages_made] left.")
  		for(var/mob/dead/observer/G in player_list)
  			if(G.client && !G.client.holder && !G.client.is_afk() && G.client.prefs.be_special & BE_WIZARD)
  
negative.code: 		for(var/mob/living/player in mob_list)
  			if (player.client && player.stat != 2)
  				playercount += 1
  			max_mages = round(playercount / 5)
  
  /datum/game_mode/wizard/raginmages/greet_wizard(var/datum/mind/wizard, var/you_are=1)
  	if (you_are)
  