anchor.diff:  	icon_state = "smallf"
   	pass_flags = PASSTABLE | PASSGRILLE
   
  -/obj/effect/meteor/Move()
  -	var/turf/T = src.loc
  -	if (istype(T, /turf))
  -		T.hotspot_expose(METEOR_TEMPERATURE, 1000)
  -	..()
  -	return
  -
   /obj/effect/meteor/Bump(atom/A)
   	spawn(0)
  -		for(var/mob/M in range(10, src))
  -			if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
  -				shake_camera(M, 3, 1)
  +
   		if (A)
   			A.meteorhit(src)
   			playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
  
positive.code: 				if(--src.hits <= 0)
  					del(src) //Dont blow up singularity containment if we get stuck there.
  
  			for(var/mob/M in range(10, src))
  				if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
  					shake_camera(M, 3, 1)
  			if (A)
  				explosion(src.loc, 0, 1, 2, 3, 0)
  				playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
  			if (--src.hits <= 0)
  				if(prob(15) && !istype(A, /obj/structure/grille))
  					explosion(src.loc, 1, 2, 3, 4, 0)
  					playsound(src.loc, "explosion", 50, 1)
  				del(src)
  		return
  
  
negative.code: 			if(!istype(A,/obj/machinery/power/emitter) && \
  				!istype(A,/obj/machinery/field/generator) && \
  				prob(15))
  				explosion(src.loc, 4, 5, 6, 7, 0)
  			del(src)
  	return
  
  