anchor.diff:  						..()
   						if(!fired && target && state == HOSTILE)
   							fired = 1
  -							spawn(50) fired = 0
  +							spawn(40) fired = 0
   
   							var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   							var/dmg = round(Dmg * 1.5 + rand(-4,8))
  
positive.code: 					prize = new prize (loc)
  					prize.prizeDrop(killer.ckey, decay=isDefault)
  					killer << infomsg("<i>[name] dropped [prize.name]</i>")
  
  			if(sparks)
  				emit(loc    = loc,
  
negative.code: 				name = "Tiny Spider"
  				icon_state = "spider"
  				level = 700
  				MoveDelay = 2
  				AttackDelay = 5
  				Range = 20
  				HPmodifier = 2
  