anchor.diff:  	for(var/obj/item/weapon/melee/ML in src.loc)
   		badcount++
   	if(badcount)
  -		playsound(src.loc, 'sound/effects/alert.ogg', 60, 0)
  +		playsound(src.loc, 'sound/effects/alert.ogg', 50, 0)
   		flick("separator-AO0",src)
   	else
   		playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
  
positive.code: 		return
  
  	flick("separator-AO0",src)
  	playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
  	sleep(5)
  	H.apply_effect((rand(40,70)),IRRADIATE,0)
  	if (prob(5))
  
negative.code: 			domutcheck(H,null,1)
  
  
  /obj/machinery/transformer/xray/proc/scan(var/obj/item/I)
  	var/badcount = 0
  	for(var/obj/item/weapon/gun/G in src.loc)
  