anchor.diff:  	if(pests)
   		target_types += /mob/living/simple_animal/cockroach
   		target_types += /mob/living/simple_animal/mouse
  +	
  +	if(drawn)
  +		target_types += /obj/effect/decal/cleanable/crayon
   
   	if(trash)
   		target_types += /obj/item/trash
  
positive.code: 				pests = !pests
  			if("trash")
  				trash = !trash
  		get_targets()
  		update_controls()
  
negative.code: 	var/blood = 1
  	var/trash = 0
  	var/pests = 0
  	var/drawn = 0
  
  	var/list/target_types
  	var/obj/effect/decal/cleanable/target
  