anchor.diff:  	permeability_coefficient = 1
   	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
   	resistance_flags = FLAMMABLE
  +	magic_flags = NONE
   
   /obj/item/clothing/head/wizard/marisa/fake
   	gas_transfer_coefficient = 1
   	permeability_coefficient = 1
   	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
   	resistance_flags = FLAMMABLE
  +	magic_flags = NONE
   
   /obj/item/clothing/suit/wizrobe/marisa/fake
   	gas_transfer_coefficient = 1
   	permeability_coefficient = 1
   	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
   	resistance_flags = FLAMMABLE
  +	magic_flags = NONE
   
   /obj/item/clothing/suit/wizrobe/paper
   	name = "papier-mache robe" // no non-latin characters!
  
positive.code: 
  /obj/item/clothing/head/wizard/ComponentInitialize()
  	. = ..()
  	AddElement(/datum/element/spellcasting, magic_flags, ITEM_SLOT_HEAD)
  
  /obj/item/clothing/head/wizard/red
  	name = "red wizard hat"
  
negative.code: 
  /obj/item/clothing/suit/wizrobe/ComponentInitialize()
  	. = ..()
  	if(magic_flags)
  		AddElement(/datum/element/spellcasting, magic_flags, ITEM_SLOT_OCLOTHING)
  
  /obj/item/clothing/suit/wizrobe/red
  	name = "red wizard robe"
  