anchor.diff:  		if ( istype(W,/obj/item/clothing/head/syndicatefake ) )
   			user << "This item does not fit."
   			return
  -//		if ( istype(W,/obj/item/clothing/head/powered ) )
  -//			user << "This item does not fit."
  -//			return
   		if ( istype(W,/obj/item/clothing/head/helmet ) )
   			user << "This item does not fit."
   			return
  
positive.code: 	//6 = blood, open door
  	//7 = blood, closed door
  	//8 = blood, running
  	var/panel = 0
  	//0 = closed
  	//1 = open
  	var/hacked = 1 //Bleh, screw hacking, let's have it hacked by default.
  	//0 = not hacked
  	//1 = hacked
  	var/gibs_ready = 0
  	var/obj/crayon
  
  /obj/machinery/washing_machine/verb/start()
  	set name = "Start Washing"
  	set category = "Object"
  	set src in oview(1)
  
  	if(usr.stat || usr.restrained() || !usr.canmove)
  		return
  
  	if( state != 4 )
  
negative.code: 
  
  /obj/machinery/washing_machine/update_icon()
  	icon_state = "wm_[state]0"
  
  /obj/machinery/washing_machine/attackby(obj/item/weapon/W, mob/user, params)
  	if(istype(W,/obj/item/toy/crayon) ||istype(W,/obj/item/weapon/stamp))
  		if( state in list(	1, 3, 6 ) )
  			if(!crayon)
  