anchor.diff:  		if(!C.status || C.stat == 2)
   			continue
   		return 1
  -	return 0+	return 0
  +
  +/mob/living/silicon/ai/switchCamera(atom/A)
  +	eyeobj.loc = A.loc
  +	return
positive.code: 		eyeobj.loc = loc
  		cameranet.visibility(eyeobj)
  		cameraFollow = null
  /mob/aiEye/Move()
  	. = ..()
  	if(.)
  
negative.code: /mob/living/silicon/ai/New()
  	..()
  	eyeobj.ai = src
  	spawn(20)
  		freelook()
  
  /mob/living/silicon/ai/death(gibbed)
  	if(client && client.eye == eyeobj)
  