anchor.diff:  	layer = 3.1
   	var/ice_creamed = 0
   	var/cone_type
  +	bitesize = 3
   
   /obj/item/weapon/reagent_containers/food/snacks/icecream/New()
  -	create_reagents(5)
  -	reagents.add_reagent("nutriment", 1, 1)
  +	create_reagents(20)
  +	reagents.add_reagent("nutriment", 5)
   
   /obj/item/weapon/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour)
   	var/flavour_name = get_icecream_flavour_string(flavour)
  
positive.code: 	else
  		dat += "No beaker inserted. "
  	dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a> <a href='?src=\ref[src];close=1'>Close</a>"
  	user << browse(dat,"window=icecreamvat;size=600x400")
  
  /obj/machinery/icecream_vat/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	if(istype(O, /obj/item/weapon/reagent_containers))
  
negative.code: 
  						I.add_ice_cream(dispense_flavour)
  						if(held_container)
  							held_container.reagents.trans_to(I, 10)
  						if(I.reagents.total_volume < 10)
  							I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
  					else
  						user << "<span class='warning'>There is not enough [flavour_name] flavouring left! Insert more of the required ingredients.</span>"
  				else
  