anchor.diff: -
  -
   /obj/item/weapon/katana/energy
   	name = "energy katana"
   	desc = "A katana infused with a strong energy"
  
positive.code: 		sleep(15)
  		cooldown = 0
  
  
negative.code: 	if(!user || !target)
  		return
  
  	if(proximity_flag && user.mind.special_role == "Ninja" && !cooldown && isobj(target))
  		cooldown = 1
  		spark_system.start()
  		playsound(user, "sparks", 50, 1)
  		playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
  		user.visible_message("<span class='danger'>[user] masterfully slices [target]!</span>", "<span class='notice'>You masterfully slice [target]!</span>")
  