anchor.diff:  			eldritch_knowledge_datum.on_eldritch_blade(target,user,proximity_flag,click_parameters)
   		else
   			eldritch_knowledge_datum.on_ranged_attack_eldritch_blade(target,user,click_parameters)
  +
  +/obj/item/melee/sickly_blade/examine(mob/user)
  +	. = ..()
  +	if(IS_HERETIC(user) || IS_HERETIC_MONSTER(user))
  +		. += "<span class='notice'><B>A heretic (or a servant of one) can shatter this blade to teleport to a random, mostly safe location by activating it in-hand.</B></span>"
   
   /obj/item/melee/sickly_blade/rust
   	name = "rusted blade"
  
positive.code: 
  	if(target.stat == DEAD)
  		to_chat(user,"<span class='warning'>[target.real_name] is dead. Bring them onto a transmutation rune!</span>")
  
  /datum/action/innate/heretic_shatter
  	name = "Shattering Offer"
  	desc = "After a brief delay, you will be granted salvation from a dire situation at the cost of your blade. (Teleports you to a random safe turf on your current z level after a windup, but destroys your blade.)"
  	background_icon_state = "bg_ecult"
  	button_icon_state = "shatter"
  	icon_icon = 'icons/mob/actions/actions_ecult.dmi'
  	check_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
  	var/mob/living/carbon/human/holder
  	var/obj/item/melee/sickly_blade/sword
  
  /datum/action/innate/heretic_shatter/Grant(mob/user, obj/object)
  	sword = object
  	holder = user
  	//i know what im doing
  	return ..()
  
  /datum/action/innate/heretic_shatter/IsAvailable()
  	if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
  		return TRUE
  	else
  		return FALSE
  
  /datum/action/innate/heretic_shatter/Activate()
  	if(do_after(holder,10, target = holder))
  		var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
  		do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
  		to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
  		qdel(sword)
  
  /obj/item/melee/sickly_blade
  	name = "sickly blade"
  
negative.code: 	throwforce = 10
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
  
  /obj/item/melee/sickly_blade/attack(mob/living/target, mob/living/user)
  	if(!(IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
  