anchor.diff:  
   /obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
   	var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
  +
  +
  +/datum/outfit/vr_basic
  +	name = "basic vr"
  +	uniform = /obj/item/clothing/under/color/random
  +	shoes = /obj/item/clothing/shoes/sneakers/black
  
positive.code: 	var/static/list/available_vr_spawnpoints
  	var/vr_category = "default" //Specific category of spawn points to pick from
  	var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
  
  
  /obj/machinery/vr_sleeper/New()
  	..()
  
negative.code: 		vr_human.undershirt = H.undershirt
  		vr_human.underwear = H.underwear
  		vr_human.updateappearance(1,1,1)
  		if(outfit)
  			var/datum/outfit/O = new outfit()
  			O.equip(vr_human)
  		if(transfer && H.mind)
  			H.mind.transfer_to(vr_human)
  
  