anchor.diff:  	item_state = "plushie_slime"
   	attack_verb = list("blorbled", "slimed", "absorbed")
   	squeak_override = list('sound/effects/blobattack.ogg' = 1)
  +	gender = FEMALE	//given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
positive.code: 	var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
  	var/stuffed = TRUE //If the plushie has stuffing in it
  	var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
  
  /obj/item/toy/plush/Initialize()
  	. = ..()
  	AddComponent(/datum/component/squeak, squeak_override)
  
  /obj/item/toy/plush/Destroy()
  	QDEL_NULL(grenade)
  	return ..()
  
  /obj/item/toy/plush/handle_atom_del(atom/A)
  
negative.code: 	desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
  	icon_state = "plushvar"
  	var/obj/item/toy/plush/narplush/clash_target
  	gender = MALE	//he's a boy, right?
  
  /obj/item/toy/plush/plushvar/Moved()
  	. = ..()
  