anchor.diff:  			user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]"
   			user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
   	if (T.cores > 1)
  -		user << "Anomalious slime core amount detected"
  +		user << "Anomalious slime core amount detected."
  +	if (T.mutator_used == TRUE)
  +		user << "Slime has been fed a mutative chemical and cannot accept any more mutation potions."
  +	if (T.Friends && T.Friends.len)
  +		user << "<span class='notice'>Slime has formed lasting bonds with these organisms:</span>"
  +		for (var/mob/mob in T.Friends)
  +			user << "<span class='notice'>[mob.name]</span>"
  +	else
  +		if(prob(1))
  +			user << "<span class='notice'>This slime is as lonely as you are.</span>"
  +		else
  +			user << "<span class='notice'>Slime has no lasting bonds with any organisms.</span>"
  +	if(T.bodytemperature < (T0C + 5))
  +		user << "<span class='notice'>Slime is beginning to suffer under cold temperature.:</span>"
  +	else if(T.bodytemperature <= (T0C - 40)) // stun temperature
  +		user << "<span class='notice'>Slime is paralyzed due to cold.</span>"
  +	else if(T.bodytemperature <= (T0C - 50))
  +		user << "<span class='notice'>Slime is dying due to cold temperature.</span>"
  +	else if(T.bodytemperature <= 50)
  +		user << "<span class='notice'>Slime is dying extremely fast due to cold temperature.</span>"
  +	if (T.docile)
  +		user << "<span class='notice'>Slime is docile and cannot evolve or feed.</span>"
  +	if (T.stat == UNCONSCIOUS)
  +		user << "<span class='notice'>Slime is in stasis.</span>"
   	user << "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
  
positive.code: 		user << "<span class='warning'>Warning: slime is hungry</span>"
  	user << "Electric change strength: [T.powerlevel]"
  	user << "Health: [round(T.health/T.maxHealth,0.01)*100]"
  	if (T.slime_mutation[4] == T.colour)
  		user << "This slime does not evolve any further."
  	else
  
negative.code: 			user << "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
  		else
  			user << "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
  		if(n2o_concentration > 0.01)
  			user << "<span class='alert'>N2O: [round(n2o_concentration*100, 0.01)] %</span>"
  		else
  			user << "<span class='info'>N2O: [round(n2o_concentration*100, 0.01)] %</span>"
  		if(agent_b_concentration > 0.005)
  			user << "<span class='alert'>AGENT B: [round(agent_b_concentration*100, 0.01)] %. Remove flammable materials.</span>"
  		else
  			user << "<span class='info'>AGENT B: [round(agent_b_concentration*100, 0.01)] %</span>"
  		if(bz_concentration > 0.01)
  			user << "<span class='alert'>BZ: [round(bz_concentration*100, 0.01)] %</span>"
  		else
  			user << "<span class='info'>BZ: [round(bz_concentration*100, 0.01)] %</span>"
  
  
  		for(var/id in env_gases)
  