anchor.diff:  
   /obj/item/weapon/gun/projectile/proc/sawoff(mob/user as mob)
   	if(sawn_state == SAWN_OFF)
  -		user << "<span class='notice'>\The [src] is already shorten.</span>"
  +		user << "<span class='notice'>\The [src] is already shortened.</span>"
   		return
   
   	if(sawn_state == SAWN_SAWING)
   		return
   
  -	user.visible_message("<span class='notice'>[user] begin to shorten \the [src].</span>", "<span class='notice'>You begin to shorten \the [src].</span>")
  +	user.visible_message("<span class='notice'>[user] begins to shorten \the [src].</span>", "<span class='notice'>You begin to shorten \the [src].</span>")
   
   	//if there's any live ammo inside the gun, makes it go off
   	if(blow_up(user))
  
positive.code: 	sawn_state = SAWN_SAWING
  
  	if(do_after(user, 30))
  		name = "sawn-off [src.name]"
  		desc = sawn_desc
  		icon_state = initial(icon_state) + "-sawn"
  
negative.code: 		slot_flags &= ~SLOT_BACK	//you can't sling it on your back
  		slot_flags |= SLOT_BELT		//but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
  		sawn_state = SAWN_OFF
  		update_icon()
  		return
  	else
  