anchor.diff:  
   /obj/effect/BDPtarget/Destroy()
   	QDEL_NULL(fallingPod)//delete falling pod after animation's over
  -	return ..()+	return ..()
  
positive.code: 
  //------------------------------------BLUESPACE DROP POD-------------------------------------//
  /obj/structure/closet/bsdroppod
  	name = "Bluespace Drop Pod"
  	desc = "A Nanotrasen supply drop pod."
  	icon = 'icons/obj/2x2.dmi'
  	icon_state = "BDP"
  
negative.code: 	SupplyOrder.generate(T)//not called during populateContents as supplyorder generation requires a turf
  	update_icon()
  	playsound(src, open_sound, 15, 1, -3)
  
  /obj/structure/closet/bsdroppod/Destroy()//make some sparks b4 deletion
  	QDEL_NULL(SupplyOrder)
  