anchor.diff:  		H.equip_to_slot_or_del(new pocket2(H), slot_l_store)
   	if(back)
   		H.equip_to_slot_or_del(new back(H), slot_back)
  +	if(l_hand)
  +		H.equip_to_slot_or_del(new l_hand(H), slot_l_hand)
  +	if(r_hand)
  +		H.equip_to_slot_or_del(new r_hand(H), slot_r_hand)
   	if(has_id)
   		var/obj/item/weapon/card/id/W = new(H)
   		if(id_icon)
  
positive.code: 	O.Die() //call the facehugger's death proc
  	qdel(src)
  
  
  /obj/effect/mob_spawn/mouse
  	name = "sleeper"
  	mob_type = 	/mob/living/simple_animal/mouse
  
negative.code: 	mob_gender = FEMALE
  	icon = 'icons/obj/Cryogenic2.dmi'
  	icon_state = "sleeper"
  
  // I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
  
  