anchor.diff:  		if(M.stat == DEAD)
   			M.visible_message("<span class='warning'>[M] twitches.</span>")
   
  -/*
  -//Rite of Obscurity: Turns all runes within a 3-tile radius invisible or reveals them again.
  -/obj/effect/rune/hide_runes
  -	cultist_name = "Veil Runes"
  -	cultist_desc = "Turns nearby runes invisible. They can be revealed by using the Reveal Rune."
  -	invocation = "Kla'atu barada nikt'o!"
  -	icon_state = "1"
  -	color = rgb(0,0,255)
  -
  -/obj/effect/rune/hide_runes/invoke(mob/living/user)
  -	visible_message("<span class='warning'>[src] darkens to black and vanishes.</span>")
  -	for(var/obj/effect/rune/R in orange(3,src))
  -		R.visible_message("<span class='danger'>[R] fades away.</span>")
  -		R.invisibility = INVISIBILITY_OBSERVER
  -		R.alpha = 100 //To help ghosts distinguish hidden runes
  -	for(var/mob/dead/observer/O in orange(3,src))
  -		if(!O.invisibility)
  -			O << "<span class='cultitalic'>You suddenly feel as if you've vanished...</span>"
  -			O.invisibility = INVISIBILITY_OBSERVER
  -	qdel(src)
  -
  -//Rite of True Sight: Turns ghosts and obscured runes visible
  -/obj/effect/rune/true_sight
  -	cultist_name = "Reveal Runes"
  -	cultist_desc = "Reveals all invisible objects nearby, from spirits to runes."
  -	invocation = "Nikt'o barada kla'atu!"
  -	icon_state = "4"
  -	color = rgb(255, 255, 255)
  -
  -/obj/effect/rune/true_sight/invoke()
  -	visible_message("<span class='warning'>[src] explodes in a flash of blinding light!</span>")
  -	for(var/mob/dead/observer/O in orange(3,src))
  -		O << "<span class='cultitalic'>You suddenly feel very obvious...</span>"
  -		O.invisibility = 0
  -	for(var/obj/effect/rune/R in orange(3,src))
  -		R.invisibility = 0
  -		R.alpha = initial(R.alpha)
  -	qdel(src)
  -
  - //Rite of False Truths: Makes runes appear like crayon ones
  -/obj/effect/rune/make_runes_fake
  -	cultist_name = "Disguise Runes"
  -	cultist_desc = "Causes all nearby runes (including itself) to resemble those drawn in crayon."
  -	invocation = "By'o isit!"
  -	icon_state = "4"
  -	color = rgb(0, 150, 0)
  -*/
  -/obj/effect/rune/make_runes_fake/invoke(mob/living/user)
  -	visible_message("<span class='warning'>[src] flares brightly, then slowly dulls and appears mundane.</span>")
  -	for(var/obj/effect/rune/R in range(3,src))
  -		R.desc = "A rune drawn in crayon."
   
   //Rite of Disruption: Emits an EMP blast.
   /obj/effect/rune/emp
  
positive.code: 		var/mob/living/carbon/C = user
  		C.apply_damage(2, BRUTE, pick("l_arm", "r_arm"))
  
  /*
  //Rite of the Shadowed Mind:  Deafens, blinds and mutes all non-cultists nearby.
  /obj/effect/rune/deafen
  	cultist_name = "Debilitate"
  	cultist_desc = "Causes all non-followers nearby to lose their hearing, sight and voice."
  	invocation = "Sti kaliedir!"
  	color = rgb(0, 255, 0)
  	icon_state = "4"
  
  /obj/effect/rune/deafen/invoke(mob/living/user)
  	visible_message("<span class='warning'>[src] emits a blinding red flash!</span>")
  	for(var/mob/living/carbon/C in viewers(src))
  		if(!iscultist(C) && !C.null_rod_check())
  			C << "<span class='cultlarge'>A dark fog blankets your senses!</span>"
  			C.adjustEarDamage(0,50)
  			C.flash_eyes(1, 1)
  			C.adjust_blurriness(50)
  			C.adjust_blindness(20)
  			C.silent += 10
  	qdel(src)
  
  //Rite of Disorientation: Stuns and mutes all non-cultists nearby for a brief time
  /obj/effect/rune/stun
  	cultist_name = "Stun"
  	cultist_desc = "Stuns all nearby non-followers for a brief time."
  	invocation = "Fuu ma'jin!"
  	icon_state = "2"
  	color = rgb(100, 0, 100)
  
  /obj/effect/rune/stun/invoke(mob/living/user)
  	visible_message("<span class='warning'>[src] explodes in a bright flash!</span>")
  	for(var/mob/living/M in viewers(src))
  		if(!iscultist(M) && !M.null_rod_check())
  			M << "<span class='cultitalic'><b>You are disoriented by [src]!</b></span>"
  			M.Weaken(3)
  			M.Stun(3)
  			M.flash_eyes(1,1)
  	qdel(src)
  */
  //Rite of Joined Souls: Summons a single cultist.
  /obj/effect/rune/summon
  	cultist_name = "Summon Cultist"
  
negative.code: //Rite of Resurrection: Requires two corpses. Revives one and gibs the other.
  /obj/effect/rune/raise_dead
  	cultist_name = "Raise Dead"
  	cultist_desc = "Requires two corpses. One on the rune and one adjacent. The one placed upon the rune is brought to life, the other is turned to ash."
  	invocation = null //Depends on the name of the user - see below
  	icon_state = "1"
  	color = rgb(255, 0, 0)
  