anchor.diff:  
   /obj/item/hot_potato/dropped(mob/user)
   	. = ..()
  -	user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
  +	colorize(null)
   
   /obj/item/hot_potato/proc/activate(delay, mob/user)
  -	if(is_active())
  +	if(active)
   		return
   	update_icon()
   	if(sticky)
  
positive.code: 	var/detonate_flash_range = 5
  	var/detonate_fire_range = 5
  
  	var/color_val = FALSE
  
  /obj/item/hot_potato/proc/detonate()
  	var/atom/location = loc
  
negative.code: 			L.SetSleeping(0)
  			L.SetUnconscious(0)
  			L.reagents.add_reagent("muscle_stimulant", CLAMP(5 - L.reagents.get_reagent_amount("muscle_stimulant"), 0, 5))	//If you don't have legs or get bola'd, tough luck!
  			colorize(L)
  
  /obj/item/hot_potato/examine(mob/user)
  	. = ..()
  	if(active)
  		to_chat(user, "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>")
  		if(show_timer)
  			to_chat(user, "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>")
  
  /obj/item/hot_potato/equipped(mob/user)
  	. = ..()
  	if(active)
  		to_chat(user, "<span class='userdanger'>You have a really bad feeling about [src]!</span>")
  
  /obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
  