anchor.diff:  		cold_protection = null
   		user.AddLuminosity(-brightness_on)
   
  +	update_icon()
   	playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
   	user.update_inv_head()	//so our mob-overlays update
   
  
positive.code: 	armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
  	allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
  
  /obj/item/clothing/suit/space/hardsuit/syndi/attack_self(mob/user)
  	on = !on
  	if(on)
  		icon_state = "hardsuit[on]-[item_color]"
  		user << "<span class='notice'>You switch your hardsuit to travel mode.</span>"
  		name = "blood-red hardsuit helmet"
  		desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
  
negative.code: 		cold_protection = HEAD
  		user.AddLuminosity(brightness_on)
  	else
  		user << "<span class='notice'>You switch your helmet to combat mode.</span>"
  		name = "blood-red hardsuit helmet (combat)"
  		desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
  