anchor.diff:  		..()
   
   /obj/item/melee/blood_magic/manipulator
  -	name = "Ritual Aura"
  -	desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
  +	name = "Blood Rite Aura"
  +	desc = "Absorbs blood from anything you touch. Touching cultists and constructs can heal them. Use in-hand to cast an advanced rite."
   	color = "#7D1717"
  +
  +/obj/item/melee/blood_magic/manipulator/examine(mob/user)
  +	to_chat(user,"Blood spear, blood bolt barrage, and blood beam cost [BLOOD_SPEAR_COST], [BLOOD_BARRAGE_COST], and [BLOOD_BEAM_COST] charges respectively.")
   
   /obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
   	if(proximity)
  
positive.code: 
  /datum/action/innate/cult/blood_spell/manipulation
  	name = "Blood Rites"
  	desc = "A complex spell that allows you to gather blood and use it for healing or other powerful spells."
  	invocation = "Fel'th Dol Ab'orod!"
  	button_icon_state = "manip"
  	charges = 5
  
negative.code: 
  /datum/action/innate/cult/blood_spell/horror
  	name = "Hallucinations"
  	desc = "Gives hallucinations to a target at range. A silent and invisible spell."
  	button_icon_state = "horror"
  	var/obj/effect/proc_holder/horror/PH
  	charges = 4
  