anchor.diff:  			sleep(1)
   
   		w.display = TRUE
  -		spawn(3) w.display = FALSE
   
   		var/num
   		if(!countType)
  
positive.code: 
  	UpdateDisplay()
  		var/const/WORN_TEXT = "<span style=\"color:blue;\">(Worn)</span>"
  		var/worn = findtext(suffix, "worn")
  		var/txt  = initial(suffix)
  
  		if(stack > 1)
  			suffix  = "<span style=\"color:#c00;\">(x[stack])</span>"
  
  
  			if(worn)
  				suffix = "[suffix] [WORN_TEXT]"
  				maptext = "<b><span style=\"font-size:1;\">E</span><br><span style=\"font-size:1; color:#c00;\">[stack]</span></b>"
  			else
  				maptext = "<span style=\"font-size:1; color:#c00;\"><b>[stack]</b></span>"
  
  
negative.code: 			fadeText(i_Player, "<b><span style=\"color:[w.displayColor];\">[num] </span></b>", offset, 20)
  		else
  			fadeText(i_Player, "<b>[num]</b>", offset, 20)
  		sleep(3)
  		w?.display = FALSE
  
  obj/items/wearable/wands/cedar_wand //Thanksgiving
  	icon = 'cedar_wand.dmi'
  