anchor.diff:  			check_heads()
   			SSticker.mode.check_win()
   		check_counter = 0
  -	return 0
  +	return FALSE
   
   
   /datum/game_mode/proc/forge_revolutionary_objectives(datum/mind/rev_mind)
  
positive.code: 		for(var/datum/mind/head_mind in heads)
  			mark_for_death(rev_mind, head_mind)
  
  		spawn(rand(10,100))
  		//	equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO
  		//	Removing revolutionary uplinks.	-Pete
  			equip_revolutionary(rev_mind.current)
  
  	for(var/datum/mind/rev_mind in head_revolutionaries)
  		greet_revolutionary(rev_mind)
  
negative.code: 		lenin.restricted_roles = restricted_jobs
  
  	if(head_revolutionaries.len < required_enemies)
  		return FALSE
  
  	return TRUE
  
  /datum/game_mode/revolution/post_setup()
  	var/list/heads = get_living_heads()
  