anchor.diff:  				var/i = 0
   				while(exp >= maxExp())
   					exp -= maxExp()
  -					i += 0.1
   
   					if(quality + i >= MAX)
   						exp = 0
   						break
  +
  +					i += 0.1
   
   				if(i)
   					if(bonus == -1) bonus = NOENCHANT
  
positive.code: 
  	proc
  		check(obj/items/i, bonus, souls)
  			if(istype(i, reqType) && src.bonus == bonus && src.souls <= souls) return 1
  			return 0
  
  		getPrize()
  
negative.code: 
  	chaos
  		name       = "orb of chaos"
  		bonus      = 5
  		exp   	   = 15000
  		icon_state = "chaos"
  
  