anchor.diff:  				Dmg+=1
   				Def+=1
   				resetMaxHP()
  -				resetMaxMP()
  +				MMP = 6 * level + 196
   				HP=src.MHP+extraMHP
   				MP=src.MMP
   				updateHPMP()
  
positive.code: 	src.Dmg = (src.level - 1) + 5
  	src.Def = (src.level - 1) + 5
  	resetMaxHP()
  	resetMaxMP()
  	if(level > 1)
  		src.verbs.Add(/mob/Player/verb/Use_Statpoints)
  mob/Player/proc/resetMaxHP()
  	src.MHP = 4 * (src.level - 1) + 200 + 2 * (src.Def + src.extraDef + src.clothDef)
  	if(HP > MHP)
  		HP = MHP
  mob/Player/proc/resetMaxMP()
  	src.MMP = 6 * (src.level - 1) + 6
  	if(MP > MMP)
  		MP = MMP
  
  mob/Player
  	proc
  
negative.code: 							else
  								src << errormsg("You cannot put [SP] stat points into Defense as you only have [StatPoints]")
  				resetMaxHP()
  				updateHPMP()
  				if(StatPoints == 0)
  					verbs.Remove(/mob/Player/verb/Use_Statpoints)
  