anchor.diff:  			if (cultist == usr) //just to be sure.
   				return
   			cultist.loc = usr.loc
  -			usr.visible_message("\red [cultist] appears in a flash of red light as [usr] glows with power")*/+			usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
positive.code: 	speed = 0
  	wall_smash = 1
  	attack_sound = 'sound/weapons/punch2.ogg'
  
  
  /////////////////////////////Behemoth/////////////////////////
  
negative.code: 	wall_smash = 1
  	attack_sound = 'sound/weapons/punch3.ogg'
  	status_flags = 0
  	construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
  
  /mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	if(O.force)
  