anchor.diff:  					icon_state = "spider"
   					level = 700
   					MoveDelay = 1
  -					AttackDelay = 6
  +					AttackDelay = 5
   
   					Death()
   						emit(loc    = loc,
  
positive.code: 						icon_state = "spider"
  						level = 1400
  						HPmodifier = 10
  						DMGmodifier = 2
  						MoveDelay = 2
  						AttackDelay = 5
  						Range = 15
  						var/tmp
  							fired       = 0
  
negative.code: 							..()
  							if(!fired && target && state == HOSTILE)
  								fired = 1
  								spawn(rand(20,30)) fired = 0
  
  								if(prob(95))
  									var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  									var/tmp_d = dir
  									for(var/d in dirs)
  