anchor.diff:  		target.grabbedby(user)
   		return 1
   
  +///This proc handles punching damage. IMPORTANT: Our owner is the TARGET and not the USER in this proc. For whatever reason...
   /datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
   	if(HAS_TRAIT(user, TRAIT_PACIFISM))
   		to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
  
positive.code: 
  /**
   * Equip the outfit required for life. Replaces items currently worn.
   */ 
  /datum/species/proc/give_important_for_life(mob/living/carbon/human/human_to_equip)
  	if(!outfit_important_for_life)
  		return
  		
  	outfit_important_for_life= new()
  	outfit_important_for_life.equip(human_to_equip)
  
  
negative.code: 	hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
  	if(!damage || (!forced && hit_percent <= 0))
  		return 0
  
  	var/obj/item/bodypart/BP = null
  	if(!spread_damage)
  		if(isbodypart(def_zone))
  