anchor.diff:  
   		SSticker.news_report = REVS_LOSE
   	..()
  -	return 1
  +	return TRUE
   
   /datum/game_mode/proc/auto_declare_completion_revolution()
   	var/list/targets = list()
  
positive.code: 			SSshuttle.clearHostileEnvironment(src)
  		return ..()
  	if(finished != 0)
  		return 1
  	else
  		return ..()
  
  
negative.code: 			check_heads()
  			SSticker.mode.check_win()
  		check_counter = 0
  	return FALSE
  
  
  /datum/game_mode/proc/forge_revolutionary_objectives(datum/mind/rev_mind)
  