anchor.diff:  			return BULLET_ACT_FORCE_PIERCE
   
   /obj/item/projectile/plasma/adv
  -	damage = 28
  +	damage = 14
   	range = 5
   	mine_range = 5
   
   /obj/item/projectile/plasma/adv/mech
  -	damage = 40
  +	damage = 20
   	range = 9
   	mine_range = 3
   
  
positive.code: 	name = "plasma blast"
  	icon_state = "plasmacutter"
  	damage_type = BRUTE
  	damage = 20
  	range = 4
  	dismemberment = 20
  	impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
  
negative.code: 	dismemberment = 0
  	damage = 10
  	range = 4
  	mine_range = 0
  