anchor.diff:  	proc
   		calcBonus(mob/Player/owner, reset=1)
   			if(bonus & DAMAGE)
  -				clothDmg = round(10 * quality * scale)
  +				clothDmg = round(10 * quality * scale, 1)
   				owner.clothDmg += clothDmg
   			if(bonus & DEFENSE)
  -				clothDef = round(30 * quality * scale)
  +				clothDef = round(30 * quality * scale, 1)
   				owner.clothDef += clothDef
   				if(reset) owner.resetMaxHP()
   
  
positive.code: 	max_stack = 1
  
  	calcBonus(mob/Player/owner, reset=1)
  		var/s = worldData.elderWand == owner.ckey ? 0.4 : scale
  		if(bonus & DAMAGE)
  			clothDmg = round(10 * quality * s)
  			owner.clothDmg += clothDmg
  		if(bonus & DEFENSE)
  			clothDef = round(30 * quality * s)
  			owner.clothDef += clothDef
  			if(reset) owner.resetMaxHP()
  
  
negative.code: 		takeable      = 1
  		destroyable   = 0
  		price         = 0
  		fetchable     = 1
  		tmp/antiTheft = 0
  
  		stack     = 1
  