anchor.diff:  		qdel(src)
   
   /obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
  -	new /obj/structure/table/reinforced( user.loc )
  -	user.drop_item()
  -	qdel(src)
  -	return
  +	user << "<span class='notice'>Constructing table..</span>"
  +	if (do_after(user, 100))
  +		new /obj/structure/table/reinforced( user.loc )
  +		user.drop_item()
  +		qdel(src)
  +		return
   
   /*
    * Wooden Table Parts
  
positive.code: 	return
  
  /obj/item/weapon/rack_parts/attack_self(mob/user as mob)
  	var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
  	R.add_fingerprint(user)
  	user.drop_item()
  	qdel(src)
  	return
negative.code: 	if (istype(W, /obj/item/stack/rods))
  		if (W:amount >= 4)
  			new /obj/item/weapon/table_parts/reinforced( user.loc )
  			user << "<span class='notice'>You reinforce the [name].</span>"
  			W:use(4)
  			qdel(src)
  		else if (W:amount < 4)
  			user << "<span class='notice'>You need at least 4 rods to do that.</span>"
  
  /obj/item/weapon/table_parts/attack_self(mob/user as mob)
  	user << "<span class='notice'>Constructing table..</span>
  	if (do_after(user, 50))
  		new /obj/structure/table( user.loc )
  		user.drop_item()
  		qdel(src)
  		return
  
  
  /*
  