anchor.diff:  			return 1
   	user << "<span class='notice'>You start adding cable to the [src].</span>"
   	if(do_after(user, 50))
  +		var/turf/T = get_turf(user)
  +		var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
  +		if (prob(50) && electrocute_mob(user, N, N)) //animate the electrocution if uncautious and unlucky
  +			var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  +			s.set_up(5, 1, src)
  +			s.start()
  +			return
  +			
  +		user.visible_message(\
  +			"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
  +			"<span class='notice'>You add the cables and connect the power terminal.</span>")
  +			
   		terminal = new /obj/machinery/power/terminal(tempLoc)
   		terminal.dir = tempDir
   		terminal.master = src
  
positive.code: 			return
  
  		if(terminal) //is there already a terminal ?
  			user << "<span class='alert'>This SMES already have a power terminal!</span>"
  			return
  
  		if(!panel_open) //is the panel open ?
  
negative.code: 			user << "<span class='alert'>You must first remove the floor plating!</span>"
  			return
  
  		var/obj/item/stack/cable_coil/C = I
  		if(C.amount < 10)
  			user << "<span class='alert'>You need more wires.</span>"
  			return
  
  		//build the terminal and link it to the network
  		make_terminal(user)
  		terminal.connect_to_network()
  		return
  
  	//disassembling the terminal
  