anchor.diff:  							H.adjustToxLoss(tobehealed)
   							H.adjustFireLoss(tobehealed)
   							H.adjustBruteLoss(tobehealed)
  -							user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
  +							user.visible_message("<span class='notice'>[defib] pings: Resuscitation successful.</span>")
   							playsound(get_turf(src), 'sound/machines/ping.ogg', 50, 0)
   							H.stat = 1
   							dead_mob_list -= H
  
positive.code: 							add_logs(user, M, "revived", object="defibrillator")
  						else
  							if(tplus > tlimit)
  								user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  							else if(total_burn >= 180 || total_brute >= 180)
  								user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
  							else
  								user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
  								if(ghost)
  									ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
  									ghost << sound('sound/effects/genetics.ogg')
  
negative.code: 		playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
  		return
  	if(!wielded)
  		user << "<span class='notice'>You need to wield the paddles in both hands before you can use them on someone!</span>"
  		return
  	if(cooldown)
  		user << "<span class='notice'>[defib] is recharging.</span>"
  