anchor.diff:  		cached = get_turf(src)
   
   /obj/item/projectile/beam/beam_rifle/hitscan/proc/spawn_tracer_effect()
  -	new tracer_type(loc, time = 5, angle_override = Angle, p_x = pixel_x, p_y = pixel_y, color_override = color)
  +	QDEL_IN((new tracer_type(loc, time = 5, angle_override = Angle, p_x = pixel_x, p_y = pixel_y, color_override = color)), 5)
   
   /obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam
   	tracer_type = /obj/effect/temp_visual/projectile_beam/tracer/aiming
  
positive.code: 	var/structure_piercing = 2
  	var/structure_bleed_coeff = 0.7
  	var/do_pierce = TRUE
  
  /obj/item/ammo_casing/energy/beam_rifle/proc/sync_stats()
  	var/obj/item/weapon/gun/energy/beam_rifle/BR = loc
  	if(!BR)
  		stack_trace("Beam rifle syncing error")
  	do_pierce = BR.projectile_setting_pierce
  	wall_pierce_amount = BR.wall_pierce_amount
  	wall_devastate = BR.wall_devastate
  
negative.code: 	HS_BB.structure_pierce_amount = structure_piercing
  	HS_BB.structure_bleed_coeff = structure_bleed_coeff
  	HS_BB.do_pierce = do_pierce
  	HS_BB.gun = host	
  
  /obj/item/ammo_casing/energy/beam_rifle/hitscan
  	projectile_type = /obj/item/projectile/beam/beam_rifle/hitscan
  