anchor.diff:  
   		sleep(320)
   
  +		isBusy = FALSE
  +
   		if(i)
   			i.loc = loc
  -
  -		isBusy = FALSE
  +			i.antiTheft = 1
  +			i.owner     = p.ckey
  +
  +			sleep(600)
  +
  +			if(i)
  +				i.antiTheft = 0
  +				i.owner     = null
   
   obj/custom
   obj/bar
  -	icon       = 'dot.dmi'
  -	icon_state = "square"
  -	layer      = 6
  +	icon          = 'dot.dmi'
  +	icon_state    = "square"
  +	layer         = 6
   	mouse_opacity = 0
  +	pixel_y       = -16
   
   	proc/countdown(time)
   		set waitfor = 0
  
positive.code: 							 life   = new /Random(1,50),
  							 color  = "#c60")
  
  
  
  						p.owner.HP = 0
  						p.owner.Death_Check(p.owner)
  
  				setColor("#090")
  				pool = 0
  
negative.code: 		animate(src, transform = m_to, time = time * 0.5)
  
  
  		var/obj/text = new /obj/custom { layer          = 8;\
  		                                 mouse_opacity  = 0;\
  		                                 pixel_y        = -16;\
  		                                 maptext_x      = 8;\
  		                                 maptext_y      = 8;\
  		                                 maptext_width  = 64;\
  		                                 maptext_height = 64; }(loc)
  
  		var/t = time / 10
  