anchor.diff:  	throw_range = 5
   	materials = list(MAT_METAL=4000, MAT_GLASS=1000)
   	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  -	toolspeed = 0.5
  +	toolspeed = 0.3
   	hitsound = 'sound/weapons/bladeslice.ogg'
   	sharpness = IS_SHARP_ACCURATE
   
  
positive.code: 	icon = 'icons/obj/surgery.dmi'
  	icon_state = "cautery_a"
  	hitsound = 'sound/items/welder2.ogg'
  	force = 17
  	toolspeed = 0.25
  	light_color = LIGHT_COLOR_RED
  
  /obj/item/cautery/advanced/Initialize()
  
negative.code: 	materials = list(MAT_METAL=2500, MAT_GLASS=750)
  	flags_1 = CONDUCT_1
  	w_class = WEIGHT_CLASS_TINY
  	toolspeed = 0.3
  	attack_verb = list("burnt")
  
  
  