anchor.diff:  #define SORD "sord"
   #define SCYTHE "scythe"
   #define CHAINSAW "chainsaw hand"
  +#define CLOWNDAGGER "clown dagger"
  +#define WHIP "whip"
   
   
   /obj/item/weapon/banhammer
  
positive.code: 				desc = "Good? Bad? You're the guy with the chainsaw hand."
  				icon_state = "chainsaw_on"
  				item_state = "mounted_chainsaw"
  				flags = NODROP | ABSTRACT
  				force = 20
  				sharpness = IS_SHARP
  				attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  				hitsound = "sound/weapons/chainsawhit.ogg"
  		reskinned = 1
  
  
  
negative.code: 				hitsound = 'sound/weapons/sear.ogg'
  				force = 20
  				damtype = BURN
  				attack_verb = list("punched", "cross counterd", "pummeled")
  			if(REDSTAFF)
  				icon_state = "godstaff-red"
  				item_state = "godstaff-red"
  