anchor.diff:  		if (myseed)
   			myseed.adjust_production(-round(salt/100)-prob(salt%100))
   			myseed.adjust_potency(round(salt*0.5))
  +
   	// Ash is also used IRL in gardening, as a fertilizer enhancer and weed killer
   	if(S.has_reagent("ash", 1))
   		adjustHealth(round(S.get_reagent_amount("ash") * 0.25))
   		adjustNutri(round(S.get_reagent_amount("ash") * 0.5))
   		adjustWeeds(-1)
   
  -	// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
  +	// Diethylamine is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
   	if(S.has_reagent("diethylamine", 1))
   		adjustHealth(round(S.get_reagent_amount("diethylamine") * 1))
   		adjustNutri(round(S.get_reagent_amount("diethylamine") * 2))
  
positive.code: 		adjustToxic(round(S.get_reagent_amount("plantbgone") * 6))
  		adjustWeeds(-rand(4,8))
  
  	// why, just why
  	if(S.has_reagent("napalm", 1))
  		if(!(myseed.resistance_flags & FIRE_PROOF))
  			adjustHealth(-round(S.get_reagent_amount("napalm") * 6))
  
negative.code: 			myseed.adjust_yield(round(S.get_reagent_amount("diethylamine") * 0.02))
  		adjustPests(-rand(1,2))
  
  	// Nutriment Compost, effectively
  	if(S.has_reagent("nutriment", 1))
  		adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
  		adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
  
  	// Virusfood Compost for EVERYTHING
  	if(S.has_reagent("virusfood", 1))
  		adjustNutri(round(S.get_reagent_amount("virusfood") * 0.5))
  		adjustHealth(-round(S.get_reagent_amount("virusfood") * 0.5))
  
  	// Blood
  	if(S.has_reagent("blood", 1))
  		adjustNutri(round(S.get_reagent_amount("blood") * 1))
  		adjustPests(rand(2,4))
  
  	// Strange reagent
  	if(S.has_reagent("strangereagent", 1))
  		spawnplant()
  
  	// Honey, Pests are dieing of surgar, so is the plant
  	if(S.has_reagent("honey", 1))
  		adjustPests(-rand(2,5))
  		adjustHealth(-round(S.get_reagent_amount("honey") * 1))
  
  	// Buzz Fuzz, a drink seemingly made for plants...
  	if(S.has_reagent("buzz_fuzz", 1))
  		adjustPests(-rand(2,5))
  		adjustHealth(round(S.get_reagent_amount("buzz_fuzz") * 0.1))
  		adjustNutri(round(S.get_reagent_amount("buzz_fuzz") * 0.5))
  
  	// Adminordrazine the best stuff there is. For testing/debugging.
  	if(S.has_reagent("adminordrazine", 1))
  		adjustWater(round(S.get_reagent_amount("adminordrazine") * 1))
  		adjustHealth(round(S.get_reagent_amount("adminordrazine") * 1))
  