anchor.diff:  	anchored = 1.0
   	throwpass = 1	//You can throw objects over this, despite it's density.
   	var/parts = /obj/item/weapon/rack_parts
  +	var/health = 5
   
   /obj/structure/rack/proc/destroy()
   	new parts(loc)
  
positive.code: 		visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
  		user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
  		destroy()
  
  /obj/structure/rack/mech_melee_attack(obj/mecha/M)
  	visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
  
negative.code: 
  /obj/structure/rack/attack_tk() // no telehulk sorry
  	return
  
  /obj/structure/rack/proc/healthcheck()
  	if(health <= 0)
  		destroy()