anchor.diff:  	allowed = list(/obj/item/weapon/tank/internals, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
   	armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
   	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
   	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
   
  
positive.code: 	armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
  	strip_delay = 130
  	max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
  	actions_types = list()
negative.code: 	armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR //we want to see the mask
  	heat_protection = HEAD						
  	actions_types = list()
  
  /obj/item/clothing/head/helmet/space/hardsuit/captain/attack_self()
  