anchor.diff:  			panel_open = !panel_open
   			playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
   			if(panel_open)
  -				user << "\blue You open the access panel."
  +				user << "<span class='notice'>You open the access panel.</span>"
   			else
  -				user << "\blue You close the access panel."
  +				user << "<span class='notice'>You close the access panel.</span>"
   		else if(istype(O, /obj/item/weapon/storage/part_replacer) && panel_open)
   			exchange_parts(user, O)
   			return
  
positive.code: 	if(!..(user,1 ))
  		return
  	if(active)
  		usr << "\blue The generator is on."
  	else
  		usr << "\blue The generator is off."
  
  /obj/machinery/power/port_gen/emp_act(severity)
  	var/duration = 6000 //ten minutes
  
negative.code: 	if(active && HasFuel() && !IsBroken() && anchored && powernet)
  		add_avail(power_gen * power_output)
  		UseFuel()
  	else
  		active = 0
  		icon_state = initial(icon_state)
  