anchor.diff:  						consider_pressure_difference(enemy_tile, difference)
   					else
   						enemy_tile.consider_pressure_difference(src, -difference)
  -				//last_share_check
  -				var/last_share = our_air.last_share
  -				if(last_share > MINIMUM_AIR_TO_SUSPEND)
  -					our_excited_group.reset_cooldowns()
  -					atmos_cooldown = 0
  -				else if(last_share > MINIMUM_MOLES_DELTA_TO_MOVE)
  -					our_excited_group.dismantle_cooldown = 0
  -					atmos_cooldown = 0
  +				LAST_SHARE_CHECK
   
   
   		/******************* GROUP HANDLING FINISH *********************************************************************/
  
positive.code: 				. += gas_overlay
  
  /////////////////////////////SIMULATION///////////////////////////////////
  
  /turf/proc/process_cell(fire_count)
  	SSair.remove_from_active(src)
  
negative.code: 				EG.add_turf(src)
  				our_excited_group = excited_group
  			our_air.share(G, adjacent_turfs_length)
  			LAST_SHARE_CHECK
  
  	our_air.react()
  
  