anchor.diff:  	satchel = /obj/item/weapon/storage/backpack/satchel_norm
   	backpack_contents = list(/obj/item/weapon/restraints/legcuffs/bola/raider=1, \
   	/obj/item/stack/spear/bundle=1, \
  -	/obj/item/stack/caps = 1, \
  +	/obj/item/stack/coin = rand(10, 50), \
   	/obj/item/weapon/machete = 1, \
   	/obj/item/weapon/reagent_containers/pill/patch/healpowder=1, \
   	/obj/item/ammo_box/magazine/m556=1, \
  
positive.code: 	satchel = /obj/item/weapon/storage/backpack/satchel_norm
  	backpack_contents = list(/obj/item/weapon/restraints/legcuffs/bola/raider=1, \
  	/obj/item/stack/spear/bundle=1, \
  	/obj/item/stack/caps = 1, \
  	/obj/item/weapon/machete = 1, \
  	/obj/item/weapon/reagent_containers/pill/patch/healpowder=1, \
  	/obj/item/ammo_box/magazine/d12g=2, \
  
negative.code: 	satchel = /obj/item/weapon/storage/backpack/satchel_norm
  	backpack_contents = list(/obj/item/weapon/restraints/handcuffs=1, \
  	/obj/item/stack/spear/bundle=1, \
  	/obj/item/stack/coin = rand(100, 250), \
  	/obj/item/weapon/powergauntlet = 1, \
  	/obj/item/weapon/reagent_containers/pill/patch/healpowder = 2, \
  	/obj/item/device/flashlight/flare/torch=1)
  