anchor.diff:  /datum/cinematic
   	var/id = CINEMATIC_DEFAULT
   	var/list/watching = list() //List of clients watching this
  -	var/list/locked = list() //Who had notransform set during the cinematic
  +	var/list/locked = list() //Who had mob_transforming  set during the cinematic
   	var/is_global = FALSE //Global cinematics will override mob-specific ones
   	var/obj/screen/cinematic/screen
   	var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
  
positive.code: 		if(!MM)
  			continue
  		var/mob/M = MM
  		M.notransform = FALSE
  	locked = null
  	return ..()
  
  
negative.code: /datum/cinematic/proc/show_to(mob/M, client/C)
  	//SIGNAL_HANDLER //must not wait.
  
  	if(!M.mob_transforming)
  		locked += M
  		M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
  	if(!C)
  		return
  	watching += C
  