anchor.diff:  	if (HULK in user.mutations)
   		if (prob(hardness))
   			playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
  -			usr << text("\blue You smash through the wall.")
  +			usr << text("<span class='notice'>You smash through the wall.</span>")
   			usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
   			dismantle_wall(1)
   			return
   		else
   			playsound(src, 'sound/effects/bang.ogg', 50, 1)
  -			usr << text("\blue You punch the wall.")
  -			return
  -
  -	user << "\blue You push the wall but nothing happens!"
  +			usr << text("<span class='notice'>You punch the wall.</span>")
  +			return
  +
  +	user << "<span class='notice'>You push the wall but nothing happens!</span>"
   	playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
   	src.add_fingerprint(user)
   	..()
  
positive.code: 			if(M.environment_smash == 3)
  				dismantle_wall(1)
  				playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
  				M << "<span class='info'>You smash through the wall.</span>"
  			else
  				M << "<span class='info'>This wall is far too strong for you to destroy.</span>"
  		else
  			playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
  			M << "<span class='info'>You smash through the wall.</span>"
  			dismantle_wall(1)
  			return
  
  
negative.code: 	if ((HULK in user.mutations))
  		if (prob(hardness))
  			playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
  			usr << text("<span class='notice'>You smash through the wall.</span>")
  			usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
  			dismantle_wall(1)
  			return
  		else
  			playsound(src, 'sound/effects/bang.ogg', 50, 1)
  			usr << text("<span class='notice'>You punch the wall.</span>")
  			return
  
  	return src.attack_hand(user)
  