anchor.diff:  			sleep(20)
   			target.playsound_local(null, 'sound/weapons/cablecuff.ogg', 15, 1)
   		if(5) // Tick Tock
  -			for(var/i=0,i<hits,i++)
  +			for(var/i in 1 to hits)
   				target.playsound_local(null, 'sound/items/timer.ogg', 25, 0)
   				sleep(15)
   	qdel(src)
  
positive.code: 			target.playsound_local(null, get_sfx("bodyfall"), 25, 1)
  			target.playsound_local(null, 'sound/weapons/saberoff.ogg', 15, 1)
  		if(3) //Gun fight
  			for(var/i=0,i<hits,i++)
  				target.playsound_local(null, get_sfx("gunshot"), 25)
  				if(prob(60))
  					addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/pierce.ogg', 25, 1), rand(10,20))
  
negative.code: 	var/hits = rand(3,6)
  	switch(rand(1,5))
  		if(1) //Laser fight
  			for(var/i in 1 to hits)
  				target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
  				if(prob(50))
  					addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
  