anchor.diff:  		var/current_size = 1
   		X.resize = newsize*current_size
   		current_size = newsize
  +		if(current_size > 1)
  +			X.pass_flags &= ~PASSTABLE
  +		if(current_size < 0.85)
  +			X.pass_flags = PASSTABLE
   		X.update_transform()
   		..()
   	if(ismob(target))
  
positive.code: 	armour_penetration = 0
  	nodamage = FALSE
  	temperature = 80
  /obj/item/projectile/temp/runic_icycle/on_hit(target)
  	if(ismob(target))
  		var/mob/M = target
  
negative.code: 	nodamage = FALSE
  	embedding = list("embedded_impact_pain_multiplier" = 3)
  
  
  /obj/item/projectile/magic/runic_heal
  	name = "Runic Heal"
  