anchor.diff:  		orient2hud(usr)
   		for(var/mob/M in can_see_contents())
   			show_to(M)
  +	W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
   	update_icon()
   	return 1
   
  
positive.code: 
  	if(display_contents_with_number)
  		for(var/datum/numbered_display/ND in display_contents)
  			ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
  			ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
  			ND.sample_object.layer = 20
  
negative.code: 				cy--
  	else
  		for(var/obj/O in contents)
  			O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
  			O.screen_loc = "[cx]:16,[cy]:16"
  			O.maptext = ""
  			O.layer = 20
  