anchor.diff:  	if(check_streak(A,D))
   		return 1
   	log_combat(A, D, "punched")
  +	var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
  +	var/armor_block = D.run_armor_check(affecting, "melee")
   	var/picked_hit_type = pick("punch", "kick")
  -	var/bonus_damage = 10
  +	var/bonus_damage = 0
   	if(!(D.mobility_flags & MOBILITY_STAND))
   		bonus_damage += 5
   		picked_hit_type = "stomp"
  -	D.apply_damage(bonus_damage, A.dna.species.attack_type)
  +	D.apply_damage(rand(5,10) + bonus_damage, A.dna.species.attack_type, affecting, armor_block)
   	if(picked_hit_type == "kick" || picked_hit_type == "stomp")
   		A.do_attack_animation(D, ATTACK_EFFECT_KICK)
   		playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  
positive.code: /datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(D.stat || D.IsParalyzed())
  		return 0
  	D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
  					"<span class='userdanger'>Your legs are sweeped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", null, A)
  	to_chat(A, "<span class='danger'>You leg sweep [D]!</span>")
  	playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	D.apply_damage(5, BRUTE)
  	D.Paralyze(40)
  	log_combat(A, D, "leg sweeped")
  	return 1
  
  
negative.code: /datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(check_streak(A,D))
  		return 1
  	var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
  	var/armor_block = D.run_armor_check(affecting, "melee")
  	if((D.mobility_flags & MOBILITY_STAND))
  		D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
  					"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
  		to_chat(A, "<span class='danger'>You jab [D]!</span>")
  		A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
  		playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  		D.apply_damage(rand(5,10), STAMINA, affecting, armor_block)
  		log_combat(A, D, "punched nonlethally")
  	if(!(D.mobility_flags & MOBILITY_STAND))
  		D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
  					"<span class='userdanger'>You're manhandled by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
  		to_chat(A, "<span class='danger'>You stomp [D]!</span>")
  		A.do_attack_animation(D, ATTACK_EFFECT_KICK)
  		playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  		D.apply_damage(rand(10,15), STAMINA, affecting, armor_block)
  		log_combat(A, D, "stomped nonlethally")
  	if(prob(D.getStaminaLoss()))
  		D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
  		D.drop_all_held_items()
  	return 1
  
  //Krav Maga Gloves
  