anchor.diff:  	return 1
   
   //ok now you can eat shekels to heal
  -// 3 problems
  -// 1) it has no cooldown
  -// 2) eaten shekel is not removed
  +// 2 problems
  +// 1) it has no cooldown (can be solved by making it add nutrition)
   // 3) if you eat a stack of spacecash you eat all of it for same healing effect
   /datum/species/jew/eatmoney
   	/mob/living/carbon/human/attackby(obj/item/C, mob/user, params)
   		if (src.dna.species.id == "jew")
  -			if ((istype(C, /obj/item/stack/spacecash))|| (istype(C, /obj/item/weapon/coin/silver)))
  +			if ((istype(C, /obj/item/stack/spacecash))|| (istype(C, /obj/item/weapon/coin)))
   				src.heal_overall_damage(10)
   				user << "<span class='notice'>You eat the tasty shekels.</span>"
   				user << "<span class='notice'>Your wounds heal. Being a jew isn't so bad</span>"
   				user.visible_message("[src] hungrily gobbles the cash!")
   				playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1)
  -				del(C)
  -//fix it goyim
  -//it also needs more messages for full ar pee immersion it has no message that lets goyims know that you are a fine jewtlemen and are eating shekels
   
   //birb
   
  
positive.code: 	attack_verb = "slash"
  	meat = /obj/item/stack/spacecash/c1000
  	teeth_type = /obj/item/stack/teeth/human
  
  
  /datum/species/jew/random_name(unique,lastname)
  	if(unique)
  
negative.code: 		message = replacetext(message,"andy", " goyim")
  		message = replacetext(message,"woody", " hitler")
  		message = replacetext(message,"wood", " ash")
  		message = replacetext(message,"horrible", " nazi")
  		message = replacetext(message,"bad", " nazi")
  		message = replacetext(message,"terrible", " nazi")
  		message = replacetext(message,"disgusting", " nazi")
  
  	return message
  
  