anchor.diff:  					 amount = 3,
   					 angle  = new /Random(0, 360),
   					 speed  = 5,
  -					 life   = new /Random(4,8))
  +					 life   = new /Random(5,10))
   
   		SetSize(pet.currentSize)
   
  
positive.code: 				light.pixel_x = pixel_x - offset - 64
  				light.pixel_y = pixel_y - offset - 64
  
  		if(p.client.moving && (istype(loc.loc, /area/outside) || istype(loc.loc, /area/newareas/outside)))
  			if(++stepCount > 1000 && prob(1))
  				stepCount = 0
  
  				var/prize = PET_LOST_AND_FOUND
  				var/obj/items/i = new prize (loc)
  
  				i.prizeDrop(p.ckey)
  
  				p << infomsg("Your [p.name] has found \a [i.name] while walking.")
  
  	Click()
  		..()
  
negative.code: 				exp = 0
  				break
  
  			i += 1
  
  		if(i)
  			Equip(owner, 1)
  			quality += i
  			Equip(owner, 1)
  
  			owner << infomsg("Your [name] leveled up to [quality]!")
  
  	rat
  		icon_state = "rat"
  