anchor.diff:  	stat_attack = UNCONSCIOUS
   	minbodytemp = 270
   	maxbodytemp = 350
  +	unique_name = TRUE
   	var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
  +	var/oogas = 0
   	devourable = TRUE
   	no_vore = FALSE
   
  
positive.code: 	var/list/parts = target_bodyparts(target)
  	return ..() && !istype(the_target, /mob/living/carbon/monkey) && (!parts  || parts.len > 3)
  
  /mob/living/simple_animal/hostile/gorilla/handle_automated_speech(override)
  	if(speak_chance && (override || prob(speak_chance)))
  		playsound(src, "sound/creatures/gorilla.ogg", 200)
  	..()
  
  
negative.code: 	melee_damage_upper = 18
  	damage_coeff = list(BRUTE = 1, BURN = 1.5, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1.5)
  	obj_damage = 20
  	environment_smash = ENVIRONMENT_SMASH_WALLS
  	attacktext = "pummels"
  	attack_sound = 'sound/weapons/punch1.ogg'
  	dextrous = TRUE
  