anchor.diff:  		H.update_inv_ears()
   		H.update_inv_neck()
   		H.update_inv_head()
  -	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  -=======
  -
  -//Ears: currently only used for headsets and earmuffs
  -/obj/item/clothing/ears
  -	name = "ears"
  -	w_class = WEIGHT_CLASS_TINY
  -	throwforce = 0
  -	slot_flags = SLOT_EARS
  -	resistance_flags = NONE
  -
  -/obj/item/clothing/ears/earmuffs
  -	name = "earmuffs"
  -	desc = "Protects your hearing from loud noises, and quiet ones as well."
  -	icon_state = "earmuffs"
  -	item_state = "earmuffs"
  -	strip_delay = 15
  -	equip_delay_other = 25
  -	resistance_flags = FLAMMABLE
  -	flags_2 = BANG_PROTECT_2|HEALS_EARS_2
  -
  -/obj/item/clothing/ears/headphones
  -	name = "headphones"
  -	desc = "Unce unce unce unce. Boop!"
  -	icon = 'icons/obj/clothing/accessories.dmi'
  -	icon_state = "headphones"
  -	item_state = "headphones"
  -	slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK		//Fluff item, put it whereever you want!
  -	actions_types = list(/datum/action/item_action/toggle_headphones)
  -	var/headphones_on = FALSE
  -
  -/obj/item/clothing/ears/headphones/Initialize()
  -	. = ..()
  -	update_icon()
  -
  -/obj/item/clothing/ears/headphones/update_icon()
  -	icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
  -	item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
  -
  -/obj/item/clothing/ears/headphones/proc/toggle(owner)
  -	headphones_on = !headphones_on
  -	update_icon()
  -	var/mob/living/carbon/human/H = owner
  -	if(istype(H))
  -		H.update_inv_ears()
  -		H.update_inv_neck()
  -		H.update_inv_head()
  -	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  ->>>>>>> 5fbc6c2... Makes a flags var use NONE instead of 0
  +	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  
positive.code: 	strip_delay = 15
  	equip_delay_other = 25
  	resistance_flags = FLAMMABLE
  	flags_2 = BANG_PROTECT_2|HEALS_EARS_2
  
  /obj/item/clothing/ears/headphones
  	name = "headphones"
  
negative.code: //Ears: currently only used for headsets and earmuffs
  /obj/item/clothing/ears
  	name = "ears"
  	w_class = WEIGHT_CLASS_TINY
  	throwforce = 0
  	slot_flags = SLOT_EARS
  	resistance_flags = NONE
  
  /obj/item/clothing/ears/earmuffs
  	name = "earmuffs"
  