anchor.diff:  	var/obj/machinery/teleport/station/power_station
   	var/calibrating
   	var/turf/target
  +	var/obj/item/implant/imp_t
   
   /obj/machinery/computer/teleporter/Initialize()
   	. = ..()
  
positive.code: 		regime_set = "Teleporter"
  
  /obj/machinery/computer/teleporter/proc/set_target(mob/user)
  	var/list/L = list()
  	var/list/areaindex = list()
  	if(regime_set == "Teleporter")
  
negative.code: 					L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
  
  		var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
  		if(!desc)
  			target = null
  			return
  		target = L[desc]
  		if(isliving(target)) //we need to make sure the living mob is still implanted to be a valid target
  			var/mob/living/M = target
  			var/obj/item/implant/tracking/I = locate() in M.implants
  			if(I)
  				RegisterSignal(I, COMSIG_IMPLANT_REMOVING, .proc/untarget_implant, I)
  				imp_t = I
  			else
  				target = null
  				return
  