anchor.diff:  	new/obj/effect/clockwork/general_marker/nzcrentr(get_turf(invoker))
   	clockwork_generals_invoked["nzcrentr"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
   	invoker.visible_message("<span class='warning'>[invoker] begins to radiate a blinding light!</span>", \
  -	"<span class='nzcrentr'>\"Gur obff fnlf vg'f bxnl gb qb guvf. Qba'g oynzr zr vs lbh qvr sebz vg.\"</span>\n \
  +	"<span class='nzcrentr'>\"Gur obff fnlf vg'f bxnl gb qb guv'f. Qba'g oynzr zr vs lbh qvr sebz vg.\"</span>\n \
   	<span class='userdanger'>You feel limitless power surging through you!</span>")
   	playsound(invoker, 'sound/magic/lightning_chargeup.ogg', 100, 0)
   	animate(invoker, color = list(rgb(255, 255, 255), rgb(255, 255, 255), rgb(255, 255, 255), rgb(0,0,0)), time = 88) //Gradual advancement to extreme brightness
  
positive.code: 		invoker.visible_message("<span class='warning'>Massive bolts of energy emerge from across [invoker]'s body!</span>", \
  		"<span class='nzcrentr'>\"V gbyq lbh lbh jbhyqa'g or noyr gb unaqyr vg.\"</span>\n \
  		<span class='userdanger'>TOO... MUCH! CAN'T... TAKE IT!</span>")
  		playsound(invoker, 'sound/magic/lightningbolt.ogg', 50, 0)
  		animate(invoker, color = initial(invoker.color), time = 10)
  		for(var/mob/living/L in view(7, invoker))
  			if(is_servant_of_ratvar(L))
  				continue
  			invoker.Beam(L, icon_state = "nzcrentrs_power", icon = 'icons/effects/beam.dmi', time = 10)
  			var/randdamage = rand(30, 50)
  			if(iscarbon(L))
  				L.electrocute_act(randdamage, "Nzcrentr's power", 1, randdamage)
  			else
  
negative.code: 				"<span class='italics'>You hear a heavy electrical crack.</span>" \
  				)
  			L.Weaken(8)
  			playsound(L, 'sound/magic/LightningShock.ogg', 50, 1)
  		return 1
  	else
  		return 0
  