anchor.diff:  				Death(mob/Player/killer)
   					..()
   
  -					SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/rat)
  +					SpawnPet(killer, 0.4, null, /obj/items/wearable/pets/rat)
   
   
   			Demon_Rat
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.5, null, /obj/items/wearable/pets/rat)
  
  			Pixie
  				icon_state  = "pixie"
  
negative.code: 				else
  					var/dmg = Dmg + extraDmg + rand(0, 12)
  
  					if(target.findStatusEffect(/StatusEffect/Lamps/Farming))
  						dmg = dmg * (1 + abs(level - target.level)/200) + 100
  					else
  						if(target.level > level)
  							dmg -= dmg * ((target.level - (level + 1))/150)
  						else if(target.level < level)
  							dmg += dmg * ((1 + level - target.level)/200)
  					dmg = round(dmg)
  
  					if(dmg<1)
  