anchor.diff:  	w_class = 4
   	body_parts_covered = CHEST|GROIN|LEGS
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  -	armor = list(melee = 80, bullet = 50, laser = -15, energy = 0, bomb = 35, bio = 0, rad = 0, fire = 100, acid = 100)
  +	armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
   	allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/device/mmi/posibrain/soul_vessel)
   
   /obj/item/clothing/suit/armor/clockwork/New()
  
positive.code: 	siemens_coefficient = 0
  	permeability_coefficient = 0.05
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	armor = list(melee = 80, bullet = 50, laser = -15, energy = 0, bomb = 35, bio = 0, rad = 0, fire = 100, acid = 100)
  
  /obj/item/clothing/gloves/clockwork/New()
  	..()
  
negative.code: 	icon_state = "clockwork_helmet"
  	w_class = 3
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
  
  /obj/item/clothing/head/helmet/clockwork/New()
  	..()
  