anchor.diff:  	name = "blue performer's boots"
   	desc = "These boots were made for dancing."
   	icon_state = "bsing"
  -	put_on_delay = 50+	put_on_delay = 50
  
positive.code: 	pockets = /obj/item/weapon/storage/internal/pocket/shoes
  	actions_types = list(/datum/action/item_action/bhop)
  	var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
  	var/recharging_rate = 60 //default 6 seconds between each dash
  	var/recharging_time = 0 //time until next dash
  	var/jumping = FALSE //are we mid-jump?
  
negative.code: 	jumping = TRUE
  	playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1)
  	usr.visible_message("<span class='warning'>[usr] dashes foward into the air!</span>")
  	usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
  
  /obj/item/clothing/shoes/bhop/proc/hop_end()
  	jumping = FALSE
  