anchor.diff:  	name = "slime potion"
   	desc = "A hard yet gelatinous capsule excreted by a slime, containing mysterious substances."
   	w_class = 1
  -	origin_tech = "biotech=5"
  -
  -/obj/item/slimepotion/attack_self(mob/user)
  -	user << "<span class='notice'>You try to open [src], but cannot breach it. It appears the potion must be given directly to a slime to absorb.</span>" // le fluff faec
  +	origin_tech = "biotech=4"
  +
  +/obj/item/slimepotion/afterattack(obj/item/weapon/reagent_containers/target, mob/user , proximity)
  +	if (istype(target))
  +		user << "<span class='notice'>You cannot transfer [src] to [target]! It appears the potion must be given directly to a slime to absorb.</span>" // le fluff faec
  +		return
   
   /obj/item/slimepotion/docility
   	name = "docility potion"
  
positive.code: 	throwforce = 0
  	throw_speed = 3
  	throw_range = 6
  	origin_tech = "biotech=4"
  	var/Uses = 1 // uses before it goes inert
  	var/enhanced = 0 //has it been enhanced before?
  
  
negative.code: 		M.faction -= "neutral"
  		M << "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>"
  		M << "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist them in completing their goals at any cost.</span>"
  		user << "<span class='notice'>[M] accepts the potion and suddenly becomes attentive and aware. It worked!</span>"
  		qdel(src)
  	else
  		user << "<span class='notice'>[M] looks interested for a moment, but then looks back down. Maybe you should try again later.</span>"
  		being_used = 0
  		..()
  
  