anchor.diff:  	if(istype(holder))
   		attempts++
   		defusals++
  -		holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires...</span>")
  -		reset()
  +		holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
  +		sleep(50)	//Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
  +		if(istype(holder))
  +			reset()
   
   /obj/item/weapon/bombcore/badmin
   	name = "badmin payload"
  
positive.code: /obj/item/weapon/bombcore/training/proc/reset()
  	var/obj/machinery/syndicatebomb/holder = src.loc
  	if(istype(holder))
  		holder.open_panel = 0
  		if(holder.wires)
  			holder.wires.Shuffle()
  		holder.defused = 0
  		holder.update_icon()
  		holder.updateDialog()
  
  
negative.code: 		wires.Interact(user)
  	if(!open_panel)
  		if(!active)
  			spawn()
  				settings(user)
  				return
  		else if(anchored)
  			user << "<span class='notice'>The bomb is bolted to the floor!</span>"
  			return
  