anchor.diff:  		for(var/mob/living/M in D)
   			if(M && M.stat != 2 && !istype(M,/mob/living/silicon/robot/drone))
   				hasmob = 1
  +				contained_mobs += M
   
   		//Checks 1 contents level deep. This means that players can be sent through disposals...
   		//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
  
positive.code: 		var/obj/structure/disposalpipe/last
  		while(active)
  			if(hasmob && prob(3))
  				for(var/mob/living/H in src)
  					if(!istype(H,/mob/living/silicon/robot/drone)) //Drones use the mailing code to move through the disposal system,
  						H.take_overall_damage(20, 0, "Blunt Trauma")//horribly maim any living creature jumping down disposals.  c'est la vie
  
  
negative.code: 	var/destinationTag = "" // changes if contains a delivery container
  	var/tomail = 0 //changes if contains wrapped package
  	var/hasmob = 0 //If it contains a mob
  	var/contained_mobs = list()
  
  	var/partialTag = "" //set by a partial tagger the first time round, then put in destinationTag if it goes through again.
  
  