anchor.diff:  	else
   		return FALSE
   
  -/datum/chemical_reaction/reagent_explosion/lingblood/on_reaction(datum/reagents/holder, created_volume, specialreact)
  +/datum/chemical_reaction/reagent_explosion/lingblood/on_reaction(datum/reagents/holder, multiplier, specialreact)
   	if(specialreact >= 10)
   		return ..()
   	else
  
positive.code: 	id = "beesplosion"
  	required_reagents = list(/datum/reagent/consumable/honey = 1, /datum/reagent/medicine/strange_reagent = 1, /datum/reagent/radium = 1)
  
  /datum/chemical_reaction/beesplosion/on_reaction(datum/reagents/holder, created_volume)
  	var/location = holder.my_atom.drop_location()
  	if(created_volume < 5)
  		playsound(location,'sound/effects/sparks1.ogg', 100, TRUE)
  	else
  		playsound(location,'sound/creatures/bee.ogg', 100, TRUE)
  
negative.code: 		message_admins("Reagent explosion reaction occurred at [ADMIN_VERBOSEJMP(T)][inside_msg]. Last Fingerprint: [touch_msg].")
  		log_game("Reagent explosion reaction occurred at [AREACOORD(T)]. Last Fingerprint: [lastkey ? lastkey : "N/A"]." )
  		var/datum/effect_system/reagents_explosion/e = new()
  		e.set_up(modifier + round(multiplier/strengthdiv, 1), T, 0, 0)
  		e.start()
  	holder.clear_reagents()
  
  