anchor.diff:  		if(3)
   			adjustBruteLoss(30)
   
  +/mob/living/simple_animal/hostile/guardian/gib()
  +	if(summoner)
  +		src.summoner << "<span class='danger'><B>Your [src.name] was blown up!</span></B>"
  +		src.summoner.gib()
  +	ghostize()
  +	qdel(src)
   
   //Manifest, Recall, Communicate
   
  
positive.code: 		if(M == src.summoner || (M in dead_mob_list))
  			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  	src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  	log_say("[src.real_name]/[src.key] : [text]")
  
  /mob/living/proc/guardian_comm()
  	set name = "Communicate"
  
negative.code: 	set name = "Set Battlecry"
  	set category = "Guardian"
  	set desc = "Choose what you shout as you punch"
  	var/input = stripped_input(src,"What do you want your battlecry to be? Max length of 5 characters.", ,"", 6)
  	if(input)
  		src.battlecry = input
  
  