anchor.diff:  
   /datum/game_mode/proc/forge_vampire_objectives(var/datum/mind/vampire)
   	//Objectives are traitor objectives plus blood objectives
  +
  +	if (config.objectives_disabled)
  +		return
   
   	var/datum/objective/blood/blood_objective = new
   	blood_objective.owner = vampire
  
positive.code: 	restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs
  	protected_jobs = list()
  	required_players = 1
  	required_players_secret = 15
  	required_enemies = 1
  	recommended_enemies = 4
  
  
negative.code: 	for(var/datum/mind/vampire in vampires)
  		grant_vampire_powers(vampire.current)
  		vampire.special_role = "Vampire"
  		if(!config.objectives_disabled)
  			forge_vampire_objectives(vampire)
  		greet_vampire(vampire)
  
  	spawn (rand(waittime_l, waittime_h))
  