anchor.diff:  	name = "medical hardsuit"
   	item_state = "medical_hardsuit"
   	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
  +	slowdown = 2.0
   	//Security
   /obj/item/clothing/head/helmet/space/rig/security
   	name = "security hardsuit helmet"
   	icon_state = "rig0-sec"
   	item_state = "sec_helm"
   	color = "sec"
  +	armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
  +
   /obj/item/clothing/suit/space/rig/security
   	icon_state = "rig-sec"
   	name = "security hardsuit"
   	item_state = "sec_hardsuit"
  -	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
  +	armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
  +	allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
   
   //Atmospherics Rig (BS12)
   /obj/item/clothing/head/helmet/space/rig/atmos
  
positive.code: 	w_class = 3
  	armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
  
  
  //Security rig
  /obj/item/clothing/head/helmet/space/rig/security
  	name = "security hardsuit helmet"
  	icon_state = "rig0-security"
  	color = "security"
  	armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
  
  /obj/item/clothing/suit/space/rig/security
  	name = "security hardsuit"
  	desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
  	icon_state = "rig-security"
  	item_state = "rig-security"
  	slowdown = 1
  	armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
  	allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
  	slowdown = 1.0
  
  
  //Wizard Rig
  
negative.code: 	icon_state = "rig-white"
  	name = "advanced hardsuit"
  	item_state = "ce_hardsuit"
  
  
  //Mining rig
  