anchor.diff:  	var/virus_name = ""
   
   	var/stage = 0
  +	var/doctors = 0
   
   ///////////////////////////
   //Announces the game type//
  
positive.code: 
  			comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
  			comm.messagetext.Add(intercepttext)
  	world << sound('commandreport.ogg')
  
  /datum/game_mode/epidemic/proc/announce_to_kill_crew()
  	var/intercepttext = "<FONT size = 3 color='red'><B>CONFIDENTIAL REPORT</FONT><HR>"
  
negative.code: 
  
  /datum/game_mode/epidemic/post_setup()
  	// make sure viral outbreak events don't happen on this mode
  	EventTypes.Remove(/datum/event/viralinfection)
  
  	// scan the crew for possible infectees
  	var/list/crew = list()
  	for(var/mob/living/carbon/human/H in world) if(H.client)
  		// heads should not be infected
  		if(H.mind.assigned_role in command_positions) continue
  		crew += H
  
  	if(crew.len < 2)
  		world << "\red There aren't enough players for this mode!"
  		world << "\red Rebooting world in 5 seconds."
  
  		if(blackbox)
  			blackbox.save_all_data_to_sql()
  		sleep(50)
  		world.Reboot()
  
  	var/datum/disease2/disease/lethal = new
  	lethal.makerandom(1)
  	lethal.infectionchance = 5
  
  	// the more doctors, the more will be infected
  	var/lethal_amount = doctors * 2
  
  	// keep track of initial infectees
  	var/list/infectees = list()
  
  	for(var/i = 0, i < lethal_amount, i++)
  		var/mob/living/carbon/human/H = pick(crew)
  		if(H.virus2)
  			i--
  			continue
  		H.virus2 = lethal.getcopy()
  		infectees += H
  
  	var/mob/living/carbon/human/patient_zero = pick(infectees)
  	patient_zero.virus2.stage = 3
  
  	cruiser_arrival = world.time + (10 * 90 * 60)
  	stage = 1
  