anchor.diff:  	var/throwforce_on = 20
   	var/icon_state_on = "axe1"
   	var/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  +	 var/attack_verb_off = null // This is hacked in, but it's as sound as the code it replaces.
   	w_class = 2
   	var/w_class_on = 4
   
  
positive.code: 		force = initial(force)
  		throwforce = initial(throwforce)
  		hitsound = initial(hitsound)
  		attack_verb = initial(attack_verb)
  		icon_state = initial(icon_state)
  		w_class = initial(w_class)
  		playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)  //changed it from 50% volume to 35% because deafness
  
negative.code: 	throw_range = 5
  	flags = NOSHIELD
  	attack_verb = null
  	attack_verb_off = null
  	block_chance = 50
  	origin_tech = "magnets=3;syndicate=4"
  	var/hacked = 0
  