anchor.diff:  // This code handles different species in the game.
  +
  +GLOBAL_LIST_EMPTY(roundstart_races)
   
   #define HEAT_DAMAGE_LEVEL_1 2
   #define HEAT_DAMAGE_LEVEL_2 3
  
positive.code: 		limbs_id = id
  	..()
  
  
  /datum/species/proc/random_name(gender,unique,lastname)
  	if(unique)
  
negative.code: 
  	if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
  		H.vomit(10, TRUE)
  
  	if(radiation > RAD_MOB_MUTATE)
  		if(prob(1))
  			to_chat(H, "<span class='danger'>You mutate!</span>")
  