anchor.diff:  	M.visible_message("<span class='danger'>[user] hastily places [src] on [M]'s chest!</span>", \
   			"<span class='userdanger'>[user] hastily places [src] on [M]'s chest!</span>")
   	busy = TRUE
  -	if(do_after(user, 10, target = M))
  +	if(do_after(user, disarm_shock_time, target = M))
   		M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
   				"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
   		M.adjustStaminaLoss(50)
  
positive.code: 		safety = FALSE
  		visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
  		playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
  	else
  		safety = TRUE
  		visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
  		playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
  
negative.code: 	desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
  	combat = TRUE
  	safety = FALSE
  	always_emagged = TRUE
  	disarm_shock_time = 0
  
  /obj/item/defibrillator/compact/combat/loaded/Initialize()
  	. = ..()
  