anchor.diff:  
   			if(damage > emergency_point)
   				radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel, get_spans(), get_default_language())
  +				log_game("[emergency_alert] Integrity: [get_integrity()]%")
   				lastwarning = REALTIMEOFDAY
   				if(!has_reached_emergency)
   					investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER)
  
positive.code: 			continue
  		else if(i > 50)
  			speaking = "[DisplayTimeText(i, TRUE)] remain before causality stabilization."
  		else
  			speaking = "[i*0.1]..."
  		radio.talk_into(src, speaking, common_channel, get_spans(), get_default_language())
  		sleep(10)
  
  
negative.code: 					has_reached_emergency = TRUE
  			else if(damage >= damage_archived) // The damage is still going up
  				radio.talk_into(src, "[warning_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
  				log_game("[warning_alert] Integrity: [get_integrity()]%")
  				lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5)
  
  			else                                                 // Phew, we're safe
  				radio.talk_into(src, "[safe_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
  				log_game("[safe_alert] Integrity: [get_integrity()]%")
  				lastwarning = REALTIMEOFDAY
  
  			if(power > POWER_PENALTY_THRESHOLD)
  				radio.talk_into(src, "Warning: Hyperstructure has reached dangerous power level.", engineering_channel, get_spans(), get_default_language())
  				log_game("Warning: Hyperstructure has reached dangerous power level.")
  				if(powerloss_inhibitor < 0.5)
  					radio.talk_into(src, "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.", engineering_channel, get_spans(), get_default_language())
  					log_game("DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.")
  
  			if(combined_gas > MOLE_PENALTY_THRESHOLD)
  				radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
  				log_game("Warning: Critical coolant mass reached.")
  
  		if(damage > explosion_point)
  			countdown()
  