anchor.diff:  				uses--
   				user.visible_message("<span class='warning'>Black ribbons suddenly emanate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
   				SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
  +				channeling = FALSE
   			else
  +				channeling = FALSE
   				return
   		else
   			to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
  
positive.code: 					uses--
  					candidate.mmi = null
  					qdel(candidate)
  				else
  					candidate.color = prev_color
  					return
  			else
  
negative.code: 	desc = "Corrupts certain metalic objects on contact."
  	invocation = "Ethra p'ni dedol!"
  	color = "#000000" // black
  	var/channeling = FALSE
  
  /obj/item/melee/blood_magic/construction/examine(mob/user)
  	. = ..()
  