anchor.diff:  
   /obj/item/projectile/temp/hot
   	name = "heat beam"
  +	pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
   	temperature = 400
   
   /obj/item/projectile/meteor
  
positive.code: /obj/item/projectile/temp
  	name = "freeze beam"
  	icon_state = "ice_2"
  	damage = 0
  	damage_type = BURN
  	nodamage = 1
  
negative.code: 
  /obj/item/projectile/plasma/adv/mech
  	damage = 10
  	range = 6
  