anchor.diff:  			M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
   
   			var/obj/item/weapon/card/id/W = new(M)
  -			W.name = "[M.real_name]'s ID Card"
  +			W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Representative)"
   			W.icon_state = "centcom"
   			W.item_state = "id_inv"
   			W.access = get_all_accesses()
  
positive.code: 			M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
  
  			var/obj/item/weapon/card/id/centcom/W = new(M)
  			W.name = "[M.real_name]'s ID Card"
  			W.access = get_all_accesses()
  			W.access += get_all_centcom_access()
  			W.assignment = "Nanotrasen Navy Captain"
  
negative.code: 			M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
  
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
  			W.access = get_all_accesses()
  			W.assignment = "Tunnel Clown!"
  			W.registered_name = M.real_name
  