anchor.diff:  			sleep(20)
   			var/area/a = Loc.loc
   
  -			if(a.undead)
  +			if(a.undead && a.undead < 30)
  +				a.undead++
   				var/mob/Player/p = dead
   				if(p.Gender == "Female")
   					icon = 'FemaleZombie.dmi'
  
positive.code: 
  		appearance = c.appearance
  		level      = p.level + rand(0, 50)
  		extraDmg   = p.extraDmg + p.clothDmg + rand(0, 100)
  
  	MapInit()
  		set waitfor = 0
  		calcStats()
  		sleep(2)
  		state()
negative.code: 									dir = d
  									castproj(icon_state = "sword", name = "flying sword", cd = 0, lag = 1)
  								dir = tmp_d
  
  						Attacked(obj/projectile/p)
  							if(icon_state == "shield" || p.icon_state == "blood")
  