anchor.diff:  		src.transfer_fingerprints_to(R)
   		qdel(src)
   	else
  -		//user << "\blue You slowly deflate the inflatable wall."
   		visible_message("[src] slowly deflates.")
   		spawn(50)
   			var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
  
positive.code: 		user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
  
  /obj/structure/inflatable/attack_alien(mob/user as mob)
  	if(islarva(user)) 
  		return
  	attack_generic(user, 15)
  
  /obj/structure/inflatable/attack_animal(mob/user as mob)
  	if(!isanimal(user)) 
  		return
  	var/mob/living/simple_animal/M = user
  	if(M.melee_damage_upper <= 0) 
  		return
  	attack_generic(M, M.melee_damage_upper)
  
  
negative.code: 	attack_generic(user, rand(10, 15))
  
  /obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
  	if(!istype(W))
  		return
  	if (can_puncture(W))
  		visible_message("\red <b>[user] pierces [src] with [W]!</b>")
  