anchor.diff:  
   		if(drunkenness >= 101)
   			adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
  -	else
  -		SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
   
   //used in human and monkey handle_environment()
   /mob/living/carbon/proc/natural_bodytemperature_stabilization()
  
positive.code: 		handle_hallucinations()
  
  	if(drunkenness)
  		drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
  		if(drunkenness >= 6)
  			SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
  			if(prob(25))
  
negative.code: 			if(has_trait(TRAIT_DRUNK_HEALING))
  				adjustBruteLoss(-0.12, FALSE)
  				adjustFireLoss(-0.06, FALSE)
  		else
  			SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "drunk")
  
  		if(drunkenness >= 11 && slurring < 5)
  			slurring += 1.2
  