anchor.diff:  
   /mob/living/simple_animal/parrot/Initialize()
   	. = ..()
  -	if(!ears)
  -		var/headset = pick(/obj/item/radio/headset/headset_sec, \
  -						/obj/item/radio/headset/headset_eng, \
  -						/obj/item/radio/headset/headset_med, \
  -						/obj/item/radio/headset/headset_sci, \
  -						/obj/item/radio/headset/headset_cargo)
  -		ears = new headset(src)
  +	if(spawns_with_headset)
  +		if(!ears)
  +			var/headset = pick(/obj/item/radio/headset/headset_sec, \
  +							/obj/item/radio/headset/headset_eng, \
  +							/obj/item/radio/headset/headset_med, \
  +							/obj/item/radio/headset/headset_sci, \
  +							/obj/item/radio/headset/headset_cargo)
  +			ears = new headset(src)
   
   	parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
   
  
positive.code: 
  	//Headset for Poly to yell at engineers :)
  	var/obj/item/radio/headset/ears = null
  
  	//The thing the parrot is currently interested in. This gets used for items the parrot wants to pick up, mobs it wants to steal from,
  	//mobs it wants to attack or mobs that have attacked it
  
negative.code: 	icon_state = "mtoo-flap"
  	icon_living = "mtoo-flap"
  	icon_dead = "mtoo-dead"
  	icon_sit = "mtoo_sit"
  