anchor.diff:  		just_spawned = 0
   		return 0
   
  -	var/turf/simulated/floor/location = loc
  +	var/turf/simulated/location = loc
   	if(!istype(location))
   		Kill()
   		return
  
positive.code: 	perform_exposure()
  
  /obj/effect/hotspot/proc/perform_exposure()
  	var/turf/simulated/floor/location = loc
  	if(!istype(location))	return 0
  
  	if(volume > CELL_VOLUME*0.95)	bypassing = 1
  
negative.code: 			volume = location.air.fuel_burnt*FIRE_GROWTH_RATE
  			temperature = location.air.temperature
  	else
  		var/datum/gas_mixture/affected = location.air.remove_quick()//clear dat gas then replace :3
  		affected.temperature = temperature
  		affected.react()
  		temperature = affected.temperature
  