anchor.diff:  	nodamage = 0
   	flag = "bullet"
   	embed = 1
  +	sharp = 1
   
   	on_hit(var/atom/target, var/blocked = 0)
   		if (..(target, blocked))
  
positive.code: 	stun = 10
  	weaken = 10
  	stutter = 10
  
  /obj/item/projectile/bullet/a762
  	damage = 35
  
negative.code: 	stun = 5
  	weaken = 5
  	embed = 0
  	sharp = 0
  
  /obj/item/projectile/bullet/weakbullet/booze
  	embed = 0
  