anchor.diff:  	if(. && user)
   		user.flash_act(light_intensity)
   
  +// Flash the user during welding progress
  +/obj/item/weldingtool/tool_check_callback(mob/living/user, amount, datum/callback/extra_checks)
  +	. = ..()
  +	if(. && user)
  +		if (progress_flash_divisor == 0)
  +			user.flash_act(min(light_intensity,1))
  +			progress_flash_divisor = initial(progress_flash_divisor)
  +		else
  +			progress_flash_divisor--
  +
   // If welding tool ran out of fuel during a construction task, construction fails.
   /obj/item/weldingtool/tool_use_check(mob/living/user, amount)
   	if(!isOn() || !check_fuel())
  
positive.code: 	var/change_icons = 1
  	var/can_off_process = 0
  	var/light_intensity = 2 //how powerful the emitted light is when used.
  	var/burned_fuel_for = 0	//when fuel was last removed
  	heat = 3800
  	tool_behaviour = TOOL_WELDER
  
negative.code: 		nextrefueltick = world.time + 10
  		reagents.add_reagent("welding_fuel", 1)
  
  #undef WELDER_FUEL_BURN_INTERVAL
  