anchor.diff:  		usr << "<span class='warning'>Put the defibrillator on your back first!</span>"
   	return
   
  +/obj/item/weapon/defibrillator/attack_hand(mob/user as mob)
  +	if(src.loc == user)
  +		ui_action_click()
  +		return
  +	..()
  +
  +/obj/item/weapon/defibrillator/MouseDrop(obj/over_object)
  +	if(ishuman(src.loc))
  +		var/mob/living/carbon/human/H = src.loc
  +		switch(over_object.name)
  +			if("r_hand")
  +				if(H.r_hand)
  +					return
  +				if(!H.unEquip(src))
  +					return
  +				H.put_in_r_hand(src)
  +			if("l_hand")
  +				if(H.l_hand)
  +					return
  +				if(!H.unEquip(src))
  +					return
  +				H.put_in_l_hand(src)
  +	return
  +
   /obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user)
  +	if(W == paddles)
  +		paddles.unwield()
  +		toggle_paddles()
  +		return
   	if(istype(W, /obj/item/weapon/stock_parts/cell))
   		var/obj/item/weapon/stock_parts/cell/C = W
   		if(bcell)
  
positive.code: 	else
  		if(user.a_intent == "harm" && !defib.safety)
  			busy = 1
  			H.visible_message("<span class='danger'>[M.name] has been touched with [src] by [user]!</span>")
  			H.adjustStaminaLoss(50)
  			H.Weaken(5)
  			H.updatehealth() //forces health update before next life tick
  			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  			H.emote("gasp")
  			add_logs(user, M, "stunned", object="defibrillator")
  			defib.deductcharge(revivecost)
  
negative.code: 		paddles.loc = user
  	else
  		//Remove from their hands and back onto the defib unit
  		paddles.unwield()
  		remove_paddles(user)
  
  	update_icon()
  