anchor.diff:  
   /mob/living/simple_animal/hostile/guardian/fire
   	a_intent = "help"
  -	melee_damage_lower = 15
  -	melee_damage_upper = 15
  +	melee_damage_lower = 10
  +	melee_damage_upper = 10
   	attack_sound = 'sound/items/Welder.ogg'
   	attacktext = "sears"
  -	damage_transfer = 0.7
  +	damage_transfer = 0.8
   	range = 10
   	playstyle_string = "As a Chaos type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will randomly teleport enemies."
   	environment_smash = 1
   	magic_fluff_string = "..And draw the Wizard, bringer of endless chaos!"
   	tech_fluff_string = "Boot sequence complete. Crowd control modules activated. Holoparasite swarm online."
   	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, ready to sow havoc at random."
  -	pass_flags = PASSMOB
   
   /mob/living/simple_animal/hostile/guardian/fire/Life() //Dies if the summoner dies
   	..()
  
positive.code: 	..()
  	new /obj/item/weapon/guardiancreator/tech/choose(src)
  	new /obj/item/weapon/paper/guardian(src)
  	return
negative.code: 	if(istype(AM, /mob/living/))
  		var/mob/living/M = AM
  		if(AM != src.summoner)
  			M.adjust_fire_stacks(7)
  			M.IgniteMob()
  
  /mob/living/simple_animal/hostile/guardian/fire/Bumped(AM as mob|obj)
  	if(istype(AM, /mob/living/))
  		var/mob/living/M = AM
  		if(AM != src.summoner)
  			M.adjust_fire_stacks(7)
  			M.IgniteMob()
  //Standard
  
  /mob/living/simple_animal/hostile/guardian/punch
  