anchor.diff:  		STOP_PROCESSING(SSobj, src)
   
   /obj/item/weapon/twohanded/ctf/attack_hand(mob/living/user)
  -	if(!user)
  +	if(!is_ctf_target(user))
  +		to_chat(user, "Non players shouldn't be moving the flag!")
   		return
   	if(team in user.faction)
   		to_chat(user, "You can't move your own flag!")
  
positive.code: 	R.set_frequency(BLUETEAM_FREQ)
  	R.freqlock = TRUE
  	R.independent = TRUE
  
  
  
  
negative.code: 	return
  
  /obj/structure/trap/ctf/trap_effect(mob/living/L)
  	if(!is_ctf_target(L))
  		return
  	if(!(src.team in L.faction))
  		to_chat(L, "<span class='danger'><B>Stay out of the enemy spawn!</B></span>")
  		L.death()
  