anchor.diff:  	containername = "Ballistic gear crate"
   	access = access_armory
   
  -
  -/datum/supply_packs/beanbagammo
  -	name = "Beanbag shells"
  -	contains = list("/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag",
  -					"/obj/item/ammo_casing/shotgun/beanbag")
  -	cost = 10
  -	containertype = "/obj/structure/closet/crate"
  -	containername = "Beanbag shells"
  -
  -
  -/datum/supply_packs/mecha_ripley
  -	name = "Circuit Crate (\"Ripley\" APLU)"
  -	contains = list("/obj/item/weapon/book/manual/ripley_build_and_repair",
  -					"/obj/item/mecha_parts/circuitboard/ripley/peripherals", //TEMPORARY due to lack of circuitboard printer
  -					"/obj/item/mecha_parts/circuitboard/ripley/main") //TEMPORARY due to lack of circuitboard printer
  -	cost = 40
  -	containertype = "/obj/structure/closet/crate/secure"
  -	containername = "APLU \"Ripley\" Circuit Crate"
  -	access = access_robotics
  -
  +/datum/supply_packs/expenergy
  +	name = "Experimental energy gear crate"
  +	contains = list("/obj/item/clothing/suit/armor/laserproof",
  +					"/obj/item/clothing/suit/armor/laserproof",
  +					"/obj/item/weapon/gun/energy/gun",
  +					"/obj/item/weapon/gun/energy/gun")
  +	cost = 50
  +	containertype = "/obj/structure/closet/crate/secure"
  +	containername = "Experimental energy gear crate"
  +	access = access_armory
  +
  +/datum/supply_packs/exparmor
  +	name = "Experimental armor crate"
  +	contains = list("/obj/item/clothing/suit/armor/laserproof",
  +					"/obj/item/clothing/suit/armor/bulletproof",
  +					"/obj/item/clothing/head/helmet/riot",
  +					"/obj/item/clothing/suit/armor/riot")
  +	cost = 35
  +	containertype = "/obj/structure/closet/crate/secure"
  +	containername = "Experimental armor crate"
  +	access = access_armory
  +
  +/datum/supply_packs/securitybarriers
  +	name = "Security Barriers"
  +	contains = list("/obj/machinery/deployable/barrier",
  +					"/obj/machinery/deployable/barrier",
  +					"/obj/machinery/deployable/barrier",
  +					"/obj/machinery/deployable/barrier")
  +	cost = 20
  +	containertype = "/obj/structure/closet/crate/secure/gear"
  +	containername = "Secruity Barriers crate"
   
   /datum/supply_packs/hats/
   	contains = list("/obj/item/clothing/head/collectable/chef",
  
positive.code: //NOTE: only secure crate types use the access var (and are lockable)
  //NOTE: hidden packs only show up when the computer has been hacked.
  //BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
  
  
  /datum/supply_packs/glass50
  	name = "50 Glass Sheets"
  
negative.code: 	containername = "Armor crate"
  	access = access_security
  
  /datum/supply_packs/riot
  	name = "Riot gear crate"
  	contains = list("/obj/item/weapon/melee/baton",
  					"/obj/item/weapon/melee/baton",
  					"/obj/item/weapon/melee/baton",
  					"/obj/item/weapon/shield/riot",
  					"/obj/item/weapon/shield/riot",
  					"/obj/item/weapon/shield/riot",
  					"/obj/item/weapon/storage/flashbang_kit",
  					"/obj/item/weapon/storage/flashbang_kit",
  					"/obj/item/weapon/storage/flashbang_kit",
  					"/obj/item/weapon/handcuffs",
  					"/obj/item/weapon/handcuffs",
  					"/obj/item/weapon/handcuffs",
  					"/obj/item/clothing/head/helmet/riot",
  					"/obj/item/clothing/suit/armor/riot",
  					"/obj/item/clothing/head/helmet/riot",
  					"/obj/item/clothing/suit/armor/riot",
  					"/obj/item/clothing/head/helmet/riot",
  					"/obj/item/clothing/suit/armor/riot")
  	cost = 60
  	containertype = "/obj/structure/closet/crate/secure"
  	containername = "Riot gear crate"
  	access = access_armory
  
  /datum/supply_packs/loyalty
  	name = "Loyalty implant crate"
  	contains = list ("/obj/item/weapon/storage/lockbox/loyalty")
  	cost = 60
  	containertype = "/obj/structure/closet/crate/secure"
  	containername = "Loyalty implant crate"
  	access = access_armory
  
  /datum/supply_packs/ballistic
  	name = "Ballistic gear crate"
  