anchor.diff:  			H << "<span class='danger'>You feel empty!</span>"
   
   	for(var/datum/reagent/toxin/slimejelly/S in H.reagents.reagent_list)
  +		if(S.volume >= 200)
  +			if(prob(5))
  +				H << "<span class='notice'>You feel very bloated!</span>"
   		if(S.volume < 200)
   			if(H.nutrition >= NUTRITION_LEVEL_WELL_FED)
   				H.reagents.add_reagent("slimejelly", 0.5)
  -				H.nutrition -= 5
  +				H.nutrition -= 2.5
   		if(S.volume < 100)
   			if(H.nutrition >= NUTRITION_LEVEL_STARVING)
   				H.reagents.add_reagent("slimejelly", 0.5)
  -				H.nutrition -= 5
  +				H.nutrition -= 2.5
   		if(S.volume < 50)
   			if(prob(5))
   				H << "<span class='danger'>You feel drained!</span>"
  
positive.code: 			var/datum/action/swap_body/callswap = new /datum/action/swap_body()
  			H.mind.slime_bodies += spare
  			callswap.Grant(spare)
  			/*
  			var/datum/action/swap_body/callforward = new /datum/action/swap_body()
  			var/datum/action/swap_body/callback = new /datum/action/swap_body()
  			callforward.body = spare
  			callforward.Grant(H)
  			callback.body = H
  			callback.Grant(spare)
  			*/
  			H.mind.transfer_to(spare)
  			spare << "<span class='notice'>...and after a moment of disorentation, you're besides yourself!</span>"
  			return
  
negative.code: 		if(S.volume < 100)
  			if(H.nutrition >= NUTRITION_LEVEL_STARVING)
  				H.reagents.add_reagent("slimejelly", 0.5)
  				H.nutrition -= 2.5
  			else if(prob(5))
  				H << "<span class='danger'>You feel drained!</span>"
  		if(S.volume < 10)
  