anchor.diff:  	desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
   	icon_state = "hardsuit-atmospherics"
   	item_state = "atmo_hardsuit"
  -	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0, fire = 100, acid = 75)
  +	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75)
   	heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS					//Uncomment to enable firesuit protection
   	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
   	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
  
positive.code: 	name = "security hardsuit"
  	desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
  	item_state = "sec_hardsuit"
  	armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
  
  /obj/item/clothing/suit/space/hardsuit/security/Initialize()
  
negative.code: 	desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
  	icon_state = "hardsuit0-hos"
  	item_color = "hos"
  	armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
  
  
  /obj/item/clothing/suit/space/hardsuit/security/hos
  