anchor.diff:  
   /mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
   	var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
  -	if(dead)
  -		S["lives"] 				<< lives - 1
   	family = list()
   	for(var/mob/living/simple_animal/pet/cat/C in mob_list)
   		if(istype(C,type) || C.stat)
  
positive.code: 	gender = FEMALE
  	gold_core_spawnable = 0
  	var/list/family = list()
  	var/lives = 9
  	var/memory_saved = 0
  
  /mob/living/simple_animal/pet/cat/Runtime/New()
  
negative.code: /mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
  	var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
  	S["family"] 			>> family
  
  	if(isnull(family))
  		family = list()
  
  	for(var/cat_type in family)
  		if(family[cat_type] > 0)
  