anchor.diff:  		var/obj/item/tcg_card/card = I
   		card.forceMove(src)
   		cards.Add(card)
  +	if(istype(I, /obj/item/tcgcard_hand))
  +		var/obj/item/tcgcard_hand/hand = I
  +		for(var/obj/item/tcg_card/card in I.cards)
  +			card.forceMove(src)
  +			cards.Add(card)
  +		qdel(I)
   	. = ..()
   
   /obj/item/tcgcard_binder/attack_self(mob/living/carbon/user)
  
positive.code: 		new_card.flipped = flipped
  		new_card.forceMove(src)
  
  /obj/item/tcgcard_deck/attack_self(mob/living/carbon/user)
  	shuffle_deck(user)
  	return ..()
  
negative.code: 			return
  	. = ..()
  
  /obj/item/tcgcard_hand/equipped(mob/user, slot, initial)
  	. = ..()
  	transform = matrix()
  
  /obj/item/tcgcard_hand/dropped(mob/user, silent)
  	. = ..()
  	transform = matrix(0.5,0,0,0,0.5,0)
  
  /obj/item/tcgcard_binder
  	name = "Trading Card Binder"
  	desc = "A TCG-branded card binder, specifically for your infinite collection of TCG cards!"
  