anchor.diff:  						src << "<h1 class='alert'>Priority Announcement</h1>"
   						src << "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>"
   						src << sound('sound/AI/shuttledock.ogg')
  +					if(15)
  +						src << 'sound/items/Welder.ogg'
  +					if(16)
  +						src << 'sound/items/Screwdriver.ogg'
  +					if(17)
  +						src << 'sound/weapons/saberon.ogg'
  +					if(18)
  +						src << 'sound/weapons/saberoff.ogg'
   			if(66 to 70)
   				//Flashes of danger
   				if(!halbody)
  
positive.code: 
  /obj/effect/hallucination/battle/New(loc,var/mob/living/carbon/T)
  	target = T
  	var/hits = rand(3,5)
  	switch(rand(1,3))
  		if(1) //Laser fight
  			for(var/i=0,i<hits,i++)
  				target << sound('sound/weapons/Laser.ogg',0,1,0,25)
  				sleep(rand(1,5))
  			target << sound(get_sfx("bodyfall"),0,1,0,25)
  		if(2) //Esword fight
  			target << sound('sound/weapons/saberon.ogg',,0,1,0,15)
  			for(var/i=0,i<hits,i++)
  				target << sound('sound/weapons/blade1.ogg',,0,1,0,25)
  				sleep(rand(1,5))
  			target << sound(get_sfx("bodyfall"),0,1,0,25)
  		if(3) //Gun fight
  			for(var/i=0,i<hits,i++)
  				target << sound(get_sfx("gunshot"),0,1,0,25)
  				sleep(rand(1,5))
  			target << sound(get_sfx("bodyfall"),0,1,0,25)
  	qdel(src)
  
  
  
negative.code: 			if(41 to 65)
  				//Strange audio
  				//src << "Strange Audio"
  				switch(rand(1,15))
  					if(1) src << 'sound/machines/airlock.ogg'
  					if(2)
  						if(prob(50))src << 'sound/effects/Explosion1.ogg'
  