anchor.diff:  	potency = 1
   	New()
   		..()
  -		reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
  -		bitesize = 1+round(reagents.total_volume / 3, 1)
  +		spawn(5)	//So potency can be set in the proc that creates these crops
  +			reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
  +			bitesize = 1+round(reagents.total_volume / 3, 1)
   
   /obj/item/weapon/reagent_containers/food/snacks/grown/potato
   	seed = "/obj/item/seeds/potatoseed"
  
positive.code: 	potency = 50
  	New()
  		..()
  		reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
  		reagents.add_reagent("coco", 4+round((potency / 5), 1))
  		bitesize = 1+round(reagents.total_volume / 2, 1)
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
  	seed = "/obj/item/seeds/sugarcaneseed"
  
negative.code: 	potency = 15
  	New()
  		..()
  		spawn(5)	//So potency can be set in the proc that creates these crops
  			reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
  			reagents.add_reagent("psilocybin", 3+round(potency / 5, 1))
  			bitesize = 1+round(reagents.total_volume / 2, 1)
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	. = ..()
  