anchor.diff:  			if(!ignoreBonus)
   				resetMaxHP()
   
  -		if(src.away)src.ApplyAFKOverlay()
  +		if(src.away)
  +			world << 1
  +			src.ApplyAFKOverlay()
   
   	verb
   		Say(t as text)
  
positive.code: 
  mob
  	proc/ApplyAFKOverlay()
  		src.overlays-=image('AFK.dmi',icon_state="AFK1")
  		src.overlays-=image('AFK.dmi',icon_state="AFK2")
  		src.overlays-=image('AFK.dmi',icon_state="AFK3")
  		src.overlays-=image('AFK.dmi',icon_state="S")
  		src.overlays-=image('AFK.dmi',icon_state="G")
  		src.overlays-=image('AFK.dmi',icon_state="H")
  		src.overlays-=image('AFK.dmi',icon_state="R")
  		var/mob/Player/user = src
  		if(locate(/obj/items/wearable/afk/pimp_ring) in user.Lwearing)
  			if(src.House=="Slytherin")
  
negative.code: 
  mob
  	proc/RemoveAFKOverlay()
  		overlays-=image('AFK.dmi',icon_state="AFK1")
  		overlays-=image('AFK.dmi',icon_state="AFK2")
  		overlays-=image('AFK.dmi',icon_state="AFK3")
  		overlays-=image('AFK.dmi',icon_state="S")
  		overlays-=image('AFK.dmi',icon_state="G")
  		overlays-=image('AFK.dmi',icon_state="H")
  		overlays-=image('AFK.dmi',icon_state="R")
  
  
  mob/Player
  