anchor.diff:  					continue
   				if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
   					continue
  +
   				if(istype(H,/mob/living/carbon/human))
  -					H.apply_effect((rand(2,15)),IRRADIATE,0)
  +					H.apply_effect((rand(15,35)),IRRADIATE,0)
   					if(prob(5))
  -						H.apply_effect((rand(10,30)),IRRADIATE,0)
  +						H.apply_effect((rand(40,70)),IRRADIATE,0)
   						if (prob(75))
  -							randmutb(H)
  +							randmutb(H) // Applies bad mutation
   							domutcheck(H,null,1)
   						else
  -							randmutg(H)
  +							randmutg(H) // Applies good mutation
   							domutcheck(H,null,1)
  +
  +
   			for(var/mob/living/carbon/monkey/M in living_mob_list)
   				var/turf/T = get_turf(M)
   				if(!T)
  
positive.code: 			sleep(100)
  
  
  		command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
  
negative.code: 	spawn()
  		world << sound('sound/AI/radiation.ogg')
  		command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
  		make_maint_all_access()
  
  
  		sleep(600)
  
  
  		command_alert("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
  
  		for(var/i = 0, i < 10, i++)
  			for(var/mob/living/carbon/human/H in living_mob_list)
  				var/turf/T = get_turf(H)
  