anchor.diff:  			if("Wealth")
   				user << "<B>Your wish is granted, but at a terrible cost...</B>"
   				user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart."
  -				new /obj/structure/closet/syndicate/resources/everything(loc)
  +				new /obj/structure/closet/syndicate/resources/everything(get_turf(src))
   				user.dna.mutantrace = "shadow"
   				user.update_body()
   			if("Immortality")
  
positive.code: 	C << "<span class='notice'>Death is not your end!</span>"
  
  	spawn(rand(800,1200))
  		if(C.stat == DEAD)
  			dead_mob_list -= C
  			living_mob_list += C
  		C.stat = CONSCIOUS
  		C.tod = null
  		C.setToxLoss(0)
  		C.setOxyLoss(0)
  		C.setCloneLoss(0)
  		C.SetParalysis(0)
  		C.SetStunned(0)
  		C.SetWeakened(0)
  		C.radiation = 0
  		C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
  		C.reagents.clear_reagents()
  		C << "<span class='notice'>You have regenerated.</span>"
  		C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
  		C.update_canmove()
  	return 1
negative.code: 				user.dna.mutantrace = "shadow"
  				user.update_body()
  			if("Peace")
  				user << "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. A staff that can spread peace appears before your eyes</B>"
  				user << "You feel as if you just narrowly avoided a terrible fate..."
  				new /obj/item/weapon/gun/magic/staff/healing{recharge_rate = 2}(get_turf(src))
  
  ///////////////Meatgrinder//////////////
  
  