anchor.diff:  
   /obj/structure/window/reinforced/clockwork/narsie_act()
   	take_damage(rand(25, 75), BRUTE)
  -	if(src)
  +	if(!QDELETED(src))
   		var/previouscolor = color
   		color = "#960000"
   		animate(src, color = previouscolor, time = 8)
  
positive.code: 	max_integrity = 120
  	level = 3
  	glass_amount = 2
  
  /obj/structure/window/reinforced/clockwork/fulltile/unanchored
  	anchored = FALSE
  
negative.code: 	decon_speed = 10
  	CanAtmosPass = ATMOS_PASS_YES
  	resistance_flags = FLAMMABLE
  	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
  	breaksound = 'sound/items/poster_ripped.ogg'
  	hitsound = 'sound/weapons/slashmiss.ogg'
  