anchor.diff:  			M.forceMove(src)
   			src.occupant = M
   			src.icon_state = "sleeper"
  -			M << "\blue <b>You feel cool air surround you. You go numb as your senses turn inward.</b>"
  +			M << "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>"
   
   			src.add_fingerprint(user)
   			qdel(G)
  
positive.code: 	visible_message("[usr] starts climbing into the sleeper.")
  	if(do_after(usr, 20, target = usr))
  		if(src.occupant)
  			usr << "\blue <B>The sleeper is already occupied!</B>"
  			return
  		usr.stop_pulling()
  		usr.client.perspective = EYE_PERSPECTIVE
  
negative.code: 	..(severity)
  
  // ???
  // This looks cool, although mildly broken, should it be included again?
  /obj/machinery/sleeper/alter_health(mob/living/M as mob)
  	if (M.health > 0)
  		if (M.getOxyLoss() >= 10)
  