anchor.diff:  	time = 25
   	var/brutehealing = 0
   	var/burnhealing = 0
  -	var/missinghpbonus = 0 //heals an extra point of damager per X missing damage of type (burn damage for burn healing, brute for brute). Smaller Number = More Healing!
  +	var/brute_multiplier = 0 //multiplies the damage that the patient has. if 0 the patient wont get any additional healing from the damage he has.
  +	var/burn_multiplier = 0
   
   /datum/surgery_step/heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
   	var/woundtype
  
positive.code: 	display_results(user, target, "<span class='warning'>You screwed up!</span>",
  		"<span class='warning'>[user] screws up!</span>",
  		"<span class='notice'>[user] fixes some of [target]'s wounds.</span>", TRUE)
  	var/urdamageamt_burn = brutehealing * 0.8
  	var/urdamageamt_brute = burnhealing * 0.8
  	if(missinghpbonus)
  		urdamageamt_brute += round((target.getBruteLoss()/ (missinghpbonus*2)),0.1)
  		urdamageamt_burn += round((target.getFireLoss()/ (missinghpbonus*2)),0.1)
  
  	target.take_bodypart_damage(urdamageamt_brute, urdamageamt_burn, wound_bonus=CANT_WOUND)
  	return FALSE
  
  /***************************BRUTE***************************/
  
negative.code: 	name = "tend physical wounds"
  	brutehealing = 3
  	burnhealing = 3
  	brute_multiplier = 0.07
  	burn_multiplier = 0.07
  	time = 10
  
  /datum/surgery_step/heal/combo/upgraded
  	brutehealing = 3
  	burnhealing = 3
  	brute_multiplier = 0.1
  	burn_multiplier = 0.1
  
  /datum/surgery_step/heal/combo/upgraded/femto
  	brutehealing = 1
  	burnhealing = 1
  	brute_multiplier = 0.4
  	burn_multiplier = 0.4
  
  /datum/surgery_step/heal/combo/upgraded/femto/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
  	display_results(user, target, "<span class='warning'>You screwed up!</span>",
  