anchor.diff:  	closingLayer = CLOSED_FIREDOOR_LAYER
   	assemblytype = /obj/structure/firelock_frame
   	armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 95, acid = 70)
  -	CanAtmosPass = ATMOS_PASS_PROC
   	var/boltslocked = TRUE
   
   /obj/machinery/door/firedoor/Bumped(atom/AM)
  
positive.code: 	add_fingerprint(user)
  	if(operating)
  		return
  	
  	if(welded)
  		if(istype(C, /obj/item/weapon/wrench))
  			if(boltslocked)
  
negative.code: /obj/machinery/door/firedoor/border_only
  	icon = 'icons/obj/doors/edge_Doorfire.dmi'
  	flags = ON_BORDER
  	CanAtmosPass = ATMOS_PASS_PROC
  
  /obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target, height=0)
  	if(istype(mover) && mover.checkpass(PASSGLASS))
  