anchor.diff:  		target.gib()
   	if(isskeleton(target))
   		target.gib()
  +	if(isvampire(target))
  +		target.gib()
   	if(ismob(target))
   		var/mob/M = target
   		if(M.anti_magic_check())
  
positive.code: 	icon_state = "bullet"
  	damage = 5
  	damage_type = BURN
  	flag = "magic"
  
  /obj/item/projectile/magic/incediary_slug/on_hit(target)
  
negative.code: /obj/item/projectile/magic/runic_fire/on_hit(target)
  	if(iscarbon(target))
  		var/mob/living/carbon/X = target
  		X.fire_stacks += 2
  		X.IgniteMob()
  	var/mob/M = target
  	if(M.anti_magic_check())
  