anchor.diff:  
   	chaos_tablet
   		icon_state = "chaos"
  -		rep        = -3
  +		rep        = -4
   		Add(mob/Player/i_Player)
   
   			if(!(locate(/mob/TalkNPC/quest/vampires/Chaos_Vampire) in oview(1)))
  
positive.code: 		return i
  
  	New()
  		if(prob(5))
  			rep *= 2
  			name = "greater [name]"
  		else if(prob(60))
  			rep /= 3
  			name = "small [name]"
  
  		..()
  
negative.code: obj/items/wearable/wands/light_wand
  	icon = 'light_wand.dmi'
  	displayColor = "#64c8ff"
  
  obj/items/wearable/masks
  	desc = "A mask to hide your identity."
  	wear_layer = FLOAT_LAYER - 3
  	Equip(var/mob/Player/owner,var/overridetext=0,var/forceremove=0)
  		. = ..(owner)
  		if(. == WORN)
  			src.gender = owner.gender
  			if(!overridetext)viewers(owner) << infomsg("[owner] wears \his [src.name].")
  			for(var/obj/items/wearable/masks/W in owner.Lwearing)
  				if(W != src)
  					W.Equip(owner,1,1)
  		else if(. == REMOVED)
  			if(!overridetext)viewers(owner) << infomsg("[owner] takes off \his [src.name].")
  
  obj/items/wearable/masks/peace_mask
  	icon = 'mask_peace.dmi'
  	dropable = 0
  
  obj/items/wearable/masks/chaos_mask
  	icon = 'mask_peace.dmi'
  	dropable = 0
  
  obj/items/wearable/wigs
  	price = 500000
  