anchor.diff:  
   		processed |= A
   
  -	return found+	return found
  
positive.code: 					var/old_icon_state1 = T.icon_state
  					var/old_icon1 = T.icon
  
  					var/turf/X = new T.type(B)
  					X.dir = old_dir1
  					X.icon_state = old_icon_state1
  					X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
  
  					/* Quick visual fix for some weird shuttle corner artefacts when on transit space tiles */
  					if(direction && findtext(X.icon_state, "swall_s"))
  
negative.code: 					toupdate += X
  
  					if(turftoleave)
  						fromupdate += T.ChangeTurf(turftoleave)
  					else
  						T.ChangeTurf(/turf/space)
  
  