anchor.diff:  					W.loc = target.loc
   					W.dropped(target)
   					W.layer = initial(W.layer)
  -				W.add_fingerprint(source)
  +					W.add_fingerprint(source)
   			else
   				if ((istype(item, /obj) && item.flags & 128 && target.w_uniform))
   					source.drop_item()
  
positive.code: 					W.loc = target.loc
  					W.dropped(target)
  					W.layer = initial(W.layer)
  				W.add_fingerprint(source)
  			else
  				if (istype(item, /obj/item/weapon/handcuffs))
  					target.drop_from_slot(target.r_hand)
  
negative.code: 					W.loc = target.loc
  					W.dropped(target)
  					W.layer = initial(W.layer)
  					W.add_fingerprint(source)
  			else
  				if (istype(item, /obj/item/clothing/ears))
  					source.drop_item()
  