anchor.diff:  			src.eject_occupant(usr)
   		src.updateUsrDialog()
   		src.update_icon()
  -	/*if (href_list["refresh"])
  -		src.updateUsrDialog()*/
   	src.add_fingerprint(usr)
   	return
   
   
   /obj/machinery/suit_storage_unit/proc/toggleUV(mob/user)
  -//	var/protected = 0
  -//	var/mob/living/carbon/human/H = user
   	if(!src.panelopen)
   		return
  -
  -	/*if(istype(H)) //Let's check if the guy's wearing electrically insulated gloves
  -		if(H.gloves)
  -			var/obj/item/clothing/gloves/G = H.gloves
  -			if(istype(G,/obj/item/clothing/gloves/yellow))
  -				protected = 1
  -
  -	if(!protected)
  -		playsound(src.loc, "sparks", 75, 1, -1)
  -		user << "<font color='red'>You try to touch the controls but you get zapped. There must be a short circuit somewhere.</font>"
  -		return*/
  -	else  //welp, the guy is protected, we can continue
  +		
  +	else
   		if(src.issuperUV)
   			user << "<span class='notice'>You slide the dial back towards \"185nm\".</span>"
   			src.issuperUV = 0
  
positive.code: 	icon_state = "close"
  	anchored = 1
  	density = 1
  	var/mob/living/OCCUPANT = null
  	var/obj/item/clothing/suit/space/SUIT = null
  	var/SUIT_TYPE = null
  	var/obj/item/clothing/head/helmet/space/HELMET = null
  	var/HELMET_TYPE = null
  	var/obj/item/clothing/mask/MASK = null  //All the stuff that's gonna be stored insiiiiiiiiiiiiiiiiiiide, nyoro~n
  	var/MASK_TYPE = null //Erro's idea on standarising SSUs whle keeping creation of other SSU types easy: Make a child SSU, name it something then set the TYPE vars to your desired suit output. New() should take it from there by itself.
  	var/obj/item/STORAGE = null  //One-slot storage slot for anything... food not recommended
  	var/STORAGE_TYPE = null
  	var/isopen = 0
  	var/islocked = 0
  	var/isUV = 0
  	var/ispowered = 1 //starts powered
  	var/isbroken = 0
  	var/issuperUV = 0
  	var/panelopen = 0
  
negative.code: 					src.isbroken = 1
  					src.isopen = 1
  					src.islocked = 0
  					src.eject_occupant(OCCUPANT)
  				src.isUV = 0 //Cycle ends
  		src.update_icon()
  		src.updateUsrDialog()
  