anchor.diff:  					stage--
   		if(4)
   			if(prob(7))
  -				affected_mob << "\red Gotta have some [addicted_to.name]!"
  +				affected_mob << "\red Gotta have some [addiction]!"
   				if(prob(10))
   					affected_mob.take_organ_damage(1)
   			if(prob(2))
  
positive.code: 	switch(stage)
  		if(2)
  			if(prob(5))
  				affected_mob << "\red You can't stop thinking about [addicted_to.name]!"
  			if(affected_mob.sleeping && prob(1))
  				affected_mob << "\blue You feel better."
  				stage--
  
negative.code: 					stage--
  		if(5)
  			if(prob(5))
  				affected_mob << "\red \bold You can't stand not having [addiction]!"
  				if(prob(20))
  					affected_mob.toxloss += 2
  					affected_mob.updatehealth()
  			if(prob(2))
  				affected_mob << "\red \bold [addiction] calls out to your mind!"
  				for(var/mob/O in viewers(affected_mob, null))
  					O.show_message(text("\red [] rakes at their eyes!", affected_mob), 1)
  				affected_mob.eye_blind = 2
  