anchor.diff:  	melee_damage_lower = 1
   	melee_damage_upper = 2
   	stop_automated_movement_when_pulled = 1
  -	var/datum/reagents/udder = null
  +	var/milk_content = 0
   
   /mob/living/simple_animal/hostile/retaliate/goat/New()
  -	udder = new(50)
  -	udder.my_atom = src
   	..()
   
   /mob/living/simple_animal/hostile/retaliate/goat/Life()
  
positive.code: 	attacktext = "kicks"
  	attack_sound = 'sound/weapons/punch1.ogg'
  	health = 50
  	var/datum/reagents/udder = null
  
  /mob/living/simple_animal/cow/New()
  	udder = new(50)
  	udder.my_atom = src
  	..()
  
  /mob/living/simple_animal/cow/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
  	if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
  		user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
  		var/obj/item/weapon/reagent_containers/glass/G = O
  		var/transfered = udder.trans_id_to(G, "milk", rand(5,10))
  		if(G.reagents.total_volume >= G.volume)
  			user << "<span class='danger'>[O] is full.</span>"
  		if(!transfered)
  			user << "<span class='danger'>The udder is dry. Wait a bit longer...</span>"
  	else
  		..()
  
  /mob/living/simple_animal/cow/Life()
  	. = ..()
  	if(stat == CONSCIOUS)
  		if(udder && prob(5))
  			udder.add_reagent("milk", rand(5, 10))
  
  /mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M as mob)
  	if(!stat && M.a_intent == "disarm" && icon_state != icon_dead)
  
negative.code: 
  /mob/living/simple_animal/hostile/retaliate/goat/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
  	if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
  		user.changeNext_move(CLICK_CD_MELEE)
  		var/obj/item/weapon/reagent_containers/glass/G = O
  		var/transfered = min(milk_content, rand(5,10), (G.volume - G.reagents.total_volume))
  		if(transfered > 0)
  			user.visible_message("<span class='notice'>[user] milks [src] using \the [O].</span>")
  			G.reagents.add_reagent("milk", transfered)
  			milk_content -= transfered
  		else if(G.reagents.total_volume >= G.volume)
  			user << "\red \The [O] is full."
  		else
  			user << "\red The udder is dry. Wait a bit longer..."
  	else
  		..()
  
  //cow
  /mob/living/simple_animal/cow
  	name = "cow"
  