anchor.diff:  	verb
   		Open()
   			if(!contents.len) return
  -			if(!allowGifts)
  +			if(!worldData.allowGifts)
   				usr << errormsg("You can't open your gift... yet...")
   				return
   
  
positive.code: 
  			return t
  
  		circle(mob/Player/p)
  			if(dest)
  				..(p)
  
negative.code: 		..()
  
  	proc/Add(mob/Player/i_Player)
  		var/r1 = i_Player.getRep()
  		var/r2 = i_Player.addRep(rep)
  
  		if(r1 == r2)
  			i_Player << errormsg("You are at max reputation for your rank.")
  
  		else if(Consume())
  			i_Player.Resort_Stacking_Inv()
  
  	chaos_tablet
  