anchor.diff:  	return domove(direction)
   
   /obj/mecha/proc/domove(direction)
  -	if(!can_move)
  +	if(can_move >= world.time)
   		return 0
   	if(!Process_Spacemove(direction))
   		return 0
  
positive.code: 	infra_luminosity = 15 //byond implementation is bugged.
  	force = 5
  	flags_1 = HEAR_1
  	var/can_move = 1
  	var/mob/living/carbon/occupant = null
  	var/step_in = 10 //make a step in step_in/10 sec.
  	var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
  
negative.code: 		return 0
  
  	var/move_result = 0
  	var/oldloc = loc
  	if(internal_damage & MECHA_INT_CONTROL_LOST)
  		move_result = mechsteprand()
  	else if(dir != direction && !strafe)
  		move_result = mechturn(direction)
  	else
  		move_result = mechstep(direction)
  	if(move_result || loc != oldloc)// halfway done diagonal move still returns false
  		use_power(step_energy_drain)
  		can_move = world.time + step_in
  		return 1
  	return 0
  
  /obj/mecha/proc/mechturn(direction)
  	setDir(direction)
  