anchor.diff:  	del_on_death = 1
   	crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
   	loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
  -	blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
  -	var/charging = FALSE
  +	var/charging = 0
   	medal_type = BOSS_MEDAL_BUBBLEGUM
   	score_type = BUBBLEGUM_SCORE
   	deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
  
positive.code: 	if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum))
  		return 1
  	return 0
  
negative.code: #define MEDAL_PREFIX "Bubblegum"
  
  /*
  
  BUBBLEGUM
  