anchor.diff:  		/mob/living/simple_animal/clown
   		)//exclusion list for things you don't want the reaction to create.
   	var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs
  -
   	playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
  -
   	for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
   		if(M:eyecheck() <= 0)
   			flick("e_flash", M.flash)
  -
   	for(var/i = 1, i <= created_volume, i++)
   		var/chosen = pick(critters)
   		var/mob/living/simple_animal/hostile/C = new chosen
  
positive.code: 	name = "Liquid gibs"
  	id = "gib"
  	result = "gib"
  	required_reagents = list("water" = 2, "blood" = 2,"plasma" = 2)
  	required_machines = list(350,-1,-1,-1,-1)
  	overheat_reaction = 1
  	final_temp = 320
  
negative.code: 			if(prob(50))
  				for(var/j = 1, j <= rand(1, 3), j++)
  					step(B, pick(NORTH,SOUTH,EAST,WEST))
  /datum/chemical_reaction/slimechloral
  	name = "Slime Chloral"
  	id = "m_bunch"
  