anchor.diff:  	if(occupant)
   		to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
   		return
  -
   	close_machine(target)
   
   	to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
  
positive.code: 	var/list/frozen_crew = list()
  	var/list/frozen_items = list()
  
  	// Used for containing rare items traitors need to steal, so it's not
  	// game-over if they get iced
  	var/list/objective_items = list()
  	// A cache of theft datums so you don't have to re-create them for
  	// each item check
  	var/list/theft_cache = list()
  
  	var/storage_type = "crewmembers"
  	var/storage_name = "Cryogenic Oversight Control"
  	var/allow_items = TRUE
  
  /obj/machinery/computer/cryopod/New()
  	..()
  	for(var/T in potential_theft_objectives)
  		theft_cache += new T
  
  /obj/machinery/computer/cryopod/attack_ai()
  	attack_hand()
  
  
negative.code: 
  //Attacks/effects.
  /obj/machinery/cryopod/blob_act()
  	return //Sorta gamey, but we don't really want these to be destroyed.