anchor.diff:  
   	SSair.remove_from_active(src)
   
  +	del_changing = TRUE
  +	qdel(src)
   	var/turf/W = new path(src)
   	if(!defer_change)
   		W.AfterChange()
  
positive.code: 
  	var/list/image/blueprint_data //for the station blueprints, images of objects eg: pipes
  
  
  /turf/New()
  	..()
  
negative.code: /turf/Destroy()
  	visibilityChanged()
  	..()
  	return del_changing ? QDEL_HINT_LETMELIVE : QDEL_HINT_HARDDEL_NOW
  
  /turf/attack_hand(mob/user)
  	user.Move_Pulled(src)
  