anchor.diff:  	last_special = world.time + 200
   
   	canmove = 1
  +	mouse_opacity = 1
  +	density = 1
   
   	//I'm not sure how much of this is necessary, but I would rather avoid issues.
   	if(istype(card.loc,/mob))
  
positive.code: 	src.forceMove(card)
  	card.forceMove(card.loc)
  	canmove = 0
  	icon_state = "[chassis]"
  
  /mob/living/silicon/pai/verb/fold_up()
  
negative.code: 	var/turf/T = get_turf(src)
  	if(istype(T)) T.visible_message("<b>[src]</b>'s holographic field distorts and collapses, leaving the central card-unit core behind.")
  
  	if (src.client) //god damnit this is going to be irritating to handle for dc'd pais that stay in holoform
  		src.stop_pulling()
  		src.client.perspective = EYE_PERSPECTIVE
  		src.client.eye = card
  
  	//This seems redundant but not including the forced loc setting messes the behavior up.
  	src.loc = card
  