anchor.diff:  		var/mob/living/M = buckled_mob
   
   		if(M != user)
  -			M.visible_message("<span class='notice'>[user] begins to untie the noose over [M]'s neck...</span>",\
  +			user.visible_message("<span class='notice'>[user] begins to untie the noose over [M]'s neck...</span>",\
   								"<span class='notice'>You begin to untie the noose over [M]'s neck...</span>")
   			if(do_mob(user, M, 100))
  -				M.visible_message("<span class='notice'>[user] unties the noose over [M]'s neck!</span>",\
  +				user.visible_message("<span class='notice'>[user] unties the noose over [M]'s neck!</span>",\
   									"<span class='notice'>You untie the noose over [M]'s neck!</span>")
   			else
   				return
  
positive.code: 
  var/global/list/datum/stack_recipe/cable_coil_recipes = list ( \
  	new/datum/stack_recipe("cable restraints", /obj/item/weapon/restraints/handcuffs/cable, 15), \
  	)
  
  /obj/item/stack/cable_coil
  
negative.code: 			buckled_mob.visible_message("<span class='danger'>[buckled_mob] falls over and hits the ground!</span>",\
  										"<span class='userdanger'>You fall over and hit the ground!</span>")
  			buckled_mob.adjustBruteLoss(10)
  		var/obj/item/stack/cable_coil/C = new(get_turf(src))
  		C.amount = 25
  		qdel(src)
  		return
  	..()
  