anchor.diff:  	name = "Disintegrate"
   	desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
   	hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
  +	refund_coeff = .66
   
   	school = "evocation"
   	charge_max = 600
  
positive.code: /obj/effect/proc_holder/spell/targeted/touch/Click(mob/user = usr)
  	if(attached_hand)
  		qdel(attached_hand)
  		charge_counter = charge_max
  		attached_hand = null
  		user << "<span class='notice'>You draw the power out of your hand.</span>"
  		return 0
  
negative.code: /obj/effect/proc_holder/spell/targeted/touch
  	var/hand_path = "/obj/item/weapon/melee/touch_attack"
  	var/obj/item/weapon/melee/touch_attack/attached_hand = null
  	var/refund_coeff = 1 //how much of their charge they get back.
  	invocation_type = "none" //you scream on connecting, not summoning
  	include_user = 1
  	range = -1
  