anchor.diff:  							..()
   							if(!fired && target && state == HOSTILE)
   								fired = 1
  -								spawn(rand(20,40)) fired = 0
  -
  -								if(prob(85))
  +								spawn(rand(20,30)) fired = 0
  +
  +								if(prob(95))
   									var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   									var/tmp_d = dir
   									for(var/d in dirs)
  
positive.code: 					icon_state = "spider"
  					level = 700
  					MoveDelay = 1
  					AttackDelay = 6
  
  					Death()
  						emit(loc    = loc,
  
negative.code: 						icon_state = "spider"
  						level = 1400
  						HPmodifier = 10
  						DMGmodifier = 2.2
  						MoveDelay = 2
  						AttackDelay = 1
  						Range = 15
  						var/tmp
  							fired       = 0
  