anchor.diff:  		set_light(0)
   	update_icon()
   
  -	active_power_usage = (brightness * 7.2)
  +	active_power_usage = (brightness * 10)
   	if(on != on_gs)
   		on_gs = on
   		if(on)
  -			static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
  +			static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity
   			addStaticPower(static_power_used, STATIC_LIGHT)
   		else
   			removeStaticPower(static_power_used, STATIC_LIGHT)
  
positive.code: 	var/on = FALSE					// 1 if on, 0 if off
  	var/on_gs = FALSE
  	var/static_power_used = 0
  	var/brightness = 11			// luminosity when on, also used in power calculation
  	var/bulb_power = 0.75			// basically the alpha of the emitted light source
  	var/bulb_colour = "#FFF6ED"	// befault colour of the light.
  	var/status = LIGHT_OK		// LIGHT_OK, _EMPTY, _BURNED or _BROKEN
  
negative.code: 	icon_state = "ltube"
  	base_state = "ltube"
  	item_state = "c_tube"
  	brightness = 9
  
  /obj/item/light/tube/broken
  	status = LIGHT_BROKEN
  