anchor.diff:  	var/bomb_cooldown = 0
   
   /mob/living/simple_animal/hostile/guardian/bomb/ShiftClickOn(atom/movable/A)
  +	if(src.loc == summoner)
  +		src << "<span class='danger'><B>You must be manifested to create bombs!.</span></B>"
  +		return
   	if(istype(A, /obj/))
   		if(bomb_cooldown <= world.time && !stat)
   			var/obj/item/weapon/guardian_bomb/B = new /obj/item/weapon/guardian_bomb(get_turf(A))
  
positive.code: 
  /mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
  	..()
  	if(iscarbon(target))
  		var/mob/living/carbon/C = target
  		C.adjustBruteLoss(-5)
  
negative.code: /mob/living/simple_animal/hostile/guardian/healer
  	a_intent = "help"
  	friendly = "heals"
  	speed = 1
  	melee_damage_lower = 0
  	melee_damage_upper = 0
  	playstyle_string = "As a healer type, you are incapable of attacking, but can mend any wound simply by touching a target."
  