anchor.diff:  
   
   /obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
  -	if(cooldown)
  +	if(world.time < cd)
   		user << "<span class='notice'>[src] is still cooling down. It can't be reactivated yet.</span>"
   		return
   	src.active = !( src.active )
  
positive.code: 	name = "reactive armor"
  	desc = "Doesn't seem to do much for some reason."
  	var/active = 0
  	icon_state = "reactiveoff"
  	item_state = "reactiveoff"
  	blood_overlay_type = "armor"
  
negative.code: 		active = 0
  		src.icon_state = "reactiveoff"
  		src.item_state = "reactiveoff"
  		cd = world.time + 100
  		return 1
  	return 0
  
  /obj/item/clothing/suit/armor/reactive/teleport/emp_act(severity)
  	..()
  	cd = world.time + 200
  
  /obj/item/clothing/suit/armor/reactive/fire
  	name = "reactive incendiary armor"
  