anchor.diff:  	stage = READY
   	var/glitter_type = "glitter"
   
  -/obj/item/weapon/grenade/chem_grenade/glitter/New()
  -	..()
  +/obj/item/weapon/grenade/chem_grenade/glitter/Initialize()
  +	. = ..()
   	var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
   	var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
   
  
positive.code: 	desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
  	stage = READY
  
  /obj/item/weapon/grenade/chem_grenade/antiweed/New()
  	..()
  	var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
  	var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
  
  
negative.code: 	desc = "Used for clearing rooms of living things."
  	stage = READY
  
  /obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
  	. = ..()
  	var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
  	var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
  
  