anchor.diff:  		user << "<span class='notice'>You start digging...</span>"
   		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
   		
  -		if(do_after(user,S.digspeed, target = src))
  +		if(do_after(user,digging_speed, target = src))
   			if(istype(src, /turf/simulated/floor/plating/asteroid)) //sanity check against turf being deleted during digspeed delay
   				user << "<span class='notice'>You dig a hole.</span>"
  -				S.update_icon()
   				gets_dug()
  -				feedback_add_details("pick_used_mining","[S.name]")
  -		
  -
  -	if ((istype(W, /obj/item/weapon/pickaxe)))
  -		var/obj/item/weapon/pickaxe/P = W
  -		var/turf/T = user.loc
  -		if (!( istype(T, /turf) ))
  -			return
  -
  -		if (dug)
  -			user << "<span class='warning'>This area has already been dug!</span>"
  -			return
  -
  -		user << "<span class='notice'>You start digging...</span>"
  -		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
  -		
  -		if(do_after(user,P.digspeed, target = src))
  -			if(istype(src, /turf/simulated/floor/plating/asteroid)) //sanity check against turf being deleted during digspeed delay
  -				user << "<span class='notice'>You dig a hole.</span>"
  -				P.update_icon()
  -				gets_dug()
  -				feedback_add_details("pick_used_mining","[P.name]")
  -		
  +				feedback_add_details("pick_used_mining","[W.name]")
   
   	if(istype(W,/obj/item/weapon/storage/bag/ore))
   		var/obj/item/weapon/storage/bag/ore/S = W
  
positive.code: 		if(do_after(user,P.digspeed, target = src))
  			if(istype(src, /turf/simulated/mineral)) //sanity check against turf being deleted during digspeed delay
  				user << "<span class='notice'>You finish cutting into the rock.</span>"
  				P.update_icon()
  				gets_drilled(user)
  				feedback_add_details("pick_used_mining","[P.name]")
  	else
  
negative.code: 	//note that this proc does not call ..()
  	if(!W || !user)
  		return 0
  	var/digging_speed = 0;
  	if ((istype(W, /obj/item/weapon/shovel)))
  		var/obj/item/weapon/shovel/S = W
  		digging_speed = S.digspeed
  	else if ((istype(W, /obj/item/weapon/pickaxe)))
  		var/obj/item/weapon/pickaxe/P = W
  		digging_speed = P.digspeed
  	if (digging_speed)
  		var/turf/T = user.loc
  		if (!( istype(T, /turf) ))
  			return
  
  