anchor.diff:  	cost = 3
   	surplus = 0
   	include_modes = list(/datum/game_mode/nuclear/clown_ops)
  -=======
  +
   /datum/uplink_item/dangerous/flechettegun
   	name = "Flechette Launcher"
   	desc = "A compact bullpup that fires micro-flechettes.\
  
positive.code: 	surplus = 20
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/dangerous/flamethrower
  	name = "Flamethrower"
  	desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \
  			stations. Make a statement by roasting the filth in their own greed. Use with caution."
  	item = /obj/item/flamethrower/full/tank
  	cost = 4
  	surplus = 40
  	include_modes = list(/datum/game_mode/nuclear)
  
  <<<<<<< HEAD
  /datum/uplink_item/dangerous/sword
  	name = "Energy Sword"
  	desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \
  			pocketed when inactive. Activating it produces a loud, distinctive noise."
  	item = /obj/item/melee/transforming/energy/sword/saber
  	cost = 8
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/dangerous/rapier
  	name = "Rapier"
  	desc = "A fancy rapier with a diamond tip piercing anything that it comes into contack with. \
  
negative.code: 	cost = 8
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/dangerous/flamethrower
  	name = "Flamethrower"
  	desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \
  			stations. Make a statement by roasting the filth in their own greed. Use with caution."
  	item = /obj/item/flamethrower/full/tank
  	cost = 4
  	surplus = 40
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/dangerous/clownsword
  	name = "Bananium Energy Sword"
  	desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \
  