anchor.diff:  		switch((fatigue/fatigue_recall_threshold) * 100)
   			if(0 to 10) //Bonuses to speed and damage at normal fatigue levels
   				speed = 0
  -				melee_damage_lower = 13
  -				melee_damage_upper = 13
  +				melee_damage_lower = 14
  +				melee_damage_upper = 14
   				attacktext = "viciously slashes"
   			if(10 to 25)
   				speed = initial(speed)
  
positive.code: 	. = ..()
  	if(!ratvar_awakens && amount > 0) //if ratvar is up we ignore movement delay
  		if(movement_delay_time > world.time)
  			movement_delay_time = movement_delay_time + amount*3
  		else
  			movement_delay_time = world.time + amount*3
  
  /mob/living/simple_animal/hostile/clockwork/fragment/updatehealth()
  	..()
  
negative.code: /mob/living/simple_animal/hostile/clockwork/fragment/death(gibbed)
  	visible_message("<span class='warning'>[src]'s flame jets cut out as it falls to the floor with a tremendous crash.</span>", \
  	"<span class='userdanger'>Your gears seize up. Your flame jets flicker out. Your soul vessel belches smoke as you helplessly crash down.</span>")
  	..()
  
  /mob/living/simple_animal/hostile/clockwork/fragment/Process_Spacemove(movement_dir = 0)
  	return 1
  