anchor.diff:  	var/mob/living/L = O
   	if(!istype(L) || L.buckled)
   		return
  +		
  +	if(L.stat == DEAD)
  +		user << "<span class='notice'>Dead people can not be put into cryo.</span>"
  +		return
  +	
   	for(var/mob/living/carbon/slime/M in range(1,L))
   		if(M.Victim == L)
   			usr << "[L.name] will not fit into the cryo pod because they have a slime latched onto their head."
  
positive.code: 			return
  
  		var/willing = null //We don't want to allow people to be forced into despawning.
  		var/mob/M = G:affecting
  
  		if(M.client)
  			if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
  
negative.code: 	var/allow_occupant_types = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
  	var/disallow_occupant_types = list()
  
  	var/mob/living/occupant = null       // Person waiting to be despawned.
  	var/orient_right = null       // Flips the sprite.
  	var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned.
  	var/time_entered = 0          // Used to keep track of the safe period.
  	var/obj/item/device/radio/intercom/announce //
  
  