anchor.diff:  	required_components = list("belligerent_eye" = 2, "vanguard_cogwheel" = 1, "guvax_capacitor" = 2)
   	consumed_components = list("belligerent_eye" = 1, "vanguard_cogwheel" = 1, "guvax_capacitor" = 2)
   	usage_tip = "Marauders are useful as personal bodyguards and frontline warriors, although they do little damage."
  +	human_only = TRUE
   	tier = SCRIPTURE_APPLICATION
   
   /datum/clockwork_scripture/memory_allocation/check_special_requirements()
  -	if(!ishuman(invoker))
  -		invoker << "<span class='warning'>Your body lacks the biological functions to house a marauder!</span>"
  -		return 0
   	for(var/mob/living/simple_animal/hostile/clockwork/marauder/M in living_mob_list)
   		if(M.host == invoker)
   			invoker << "<span class='warning'>You can only house one marauder at a time!</span>"
  
positive.code: 	var/invokers_required = 1 //How many people are required, assuming that a scripture requires multiple
  	var/multiple_invokers_used = FALSE //If scripture requires more than one invoker
  	var/multiple_invokers_optional = FALSE //If scripture can have multiple invokers to bolster its effects
  	var/tier = SCRIPTURE_PERIPHERAL //The scripture's tier
  
  /datum/clockwork_scripture/proc/run_scripture()
  
negative.code: 	creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptable.</span>"
  	observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
  	usage_tip = "Useless without a soul vessel and should not be created without one."
  	human_only = TRUE
  	tier = SCRIPTURE_SCRIPT
  
  
  