anchor.diff:  			         /obj/items/magic_stone/teleport,
   			         /obj/items/magic_stone/teleport,
   			         /obj/items/magic_stone/teleport)
  +
  +	PVP3
  +		gold  = 1337
  +		items = /obj/items/wearable/wands/dragonhorn_wand
  +
   	Ritual
   		gold  = 3000
   		exp   = 30000
  
positive.code: 						i_Player << npcsay("Zerf: Mawhahahaha! THEY'RE ALL DEAD!")
  					else
  						i_Player << npcsay("Zerf: Kill or be killed, my friend.")
  
  		questCompleted(mob/Player/i_Player, questName)
  			if(i_Player.level == lvlcap)
  
negative.code: 			reqs = list("Kill Player" = 1000)
  		Reward
  			desc = "Go back to the Zerf to get your reward!"
  			reqs = list("Zerf" = 1)
  
  	PVP3
  		name   = "Strength of Dragons"
  		desc   = "Zerf will reward you greatly (unlike last time... you hope) if you manage to show him how powerful you've become."
  		reward = /questReward/PVP3
  
  		Players
  			desc = "Time to show some strength, let's kill stuff!"
  			reqs = list("Kill Player"            = 1000,
  			            "Kill Floating Eye"      = 200,
  			            "Kill Wisp"              = 200)
  
  		FakeReward1
  			desc = "Go back to the Zerf to get your reward!"
  			reqs = list("Zerf" = 1)
  
  		Boss
  			desc = "Zerf told you to kill more, how about you try boss monsters?"
  			reqs = list("Kill Basilisk"          = 1,
  			            "Kill Stickman"          = 1,
  			            "Kill Eye of The Fallen" = 1,
  			            "Kill Tamed Dog"         = 1)
  
  		FakeReward2
  			desc = "Go back to the Zerf to get your reward!"
  			reqs = list("Zerf" = 1)
  
  		Boost
  			desc = "You decided Zerf is cray cray, it would be easier to fool him by making yourself smell like a demon."
  			reqs = list("Kill Demon Rat"  = 50,
  			            "Demonic Essence" = 5)
  
  		Reward
  			desc = "Go back to the Zerf and fool him to get your reward!"
  			reqs = list("Zerf" = 1)
  
  	Extermination
  