anchor.diff:  				explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
   		cult_mind.current << "<B>Objective #[obj_count]</B>: [explanation]"
   		cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
  -	cult_mind.current << "The convert rune is join blood self"
  -	cult_mind.memory += "The convert rune is join blood self<BR>"
  +	cult_mind.current << "The Geometer of Blood grants you the knowledge to convert non-believers. (Join Blood Self)"
  +	cult_mind.memory += "The Geometer of Blood grants you the knowledge to convert non-believers. (Join Blood Self)<BR>"
   
   
   /datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
  
positive.code: 	var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
  
  	var/list/startwords = list("blood","join","self","hell")
  	var/list/secondwords = list("blood","join","self","hell"))
  
  	var/list/objectives = list()
  
  	var/eldergod = 1 //for the summon god objective
  
negative.code: /datum/game_mode
  	var/list/datum/mind/cult = list()
  	var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
  	var/list/grantwords = list("travel", "see", "hell", "tech", "destroy", "other", "hide")
  
  /proc/iscultist(mob/living/M as mob)
  	return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
  