anchor.diff:  			M.organs += new /obj/item/organ/limb/robot/r_leg
   			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
   			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
   		if("syndicate")
   			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
   			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
  			M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("assistant")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("animu")
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("cultist")
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("highlander")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("clown")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  
negative.code: 		log_game("[M.key] was made a multiverse traveller with the objective to help [usr.real_name] hijack.")
  	else
  		var/datum/objective/protect/new_objective = new /datum/objective/protect
  		new_objective.owner = M.mind
  		new_objective.target = usr.mind
  		new_objective.explanation_text = "Protect [usr.real_name], your copy, and help them defend the innocent from the mobs of multiverse clones."
  		M.mind.objectives += new_objective
  		M << "<B>Objective #[1]</B>: [new_objective.explanation_text]"
  