anchor.diff:  	anchored = 1
   	density = 0
   	opacity = 0
  +	burn_state = LAVA_PROOF
   
   /obj/effect/clockwork/New()
   	..()
  
positive.code: 	icon_state = "sigil"
  	layer = LOW_OBJ_LAYER
  	alpha = 50
  	var/affects_servants = FALSE
  	var/affects_stat = FALSE
  
  
negative.code: 	layer = HIGH_OBJ_LAYER
  	break_message = "<span class='warning'>The warden's eye gives a glare of utter hate before falling dark!</span>"
  	debris = list(/obj/item/clockwork/component/belligerent_eye/blind_eye)
  	burn_state = LAVA_PROOF
  	var/damage_per_tick = 3
  	var/sight_range = 3
  	var/mob/living/target
  