anchor.diff:  						new /mob/Enemies/Floating_Eye/Eye_of_The_Fallen (locate(rand(4,97),rand(4,97),rand(4,5)))
   
   					SpawnPet(killer, 0.02, null, /obj/items/wearable/pets/floating_eye)
  -					SpawnPortal("SnowmanDungeonEntrance", chance=0.5)
  +					SpawnPortal("SnowmanDungeonEntrance", chance=0.6)
   
   			Blocked()
   				density = 0
  
positive.code: 				..()
  
  				SpawnPet(killer, 0.02, "rand", /obj/items/wearable/pets/wisp)
  				SpawnPortal("SnowmanDungeonEntrance", chance=0.4)
  
  
  		Floating_Eye
  
negative.code: 				..()
  
  				SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/troll)
  				SpawnPortal("SnowmanDungeonEntrance", chance=0.4)
  
  			ChangeState(var/i_State)
  				set waitfor = FALSE
  