anchor.diff:  			S.handle_item_insertion(G, 1)
   
   	else if(istype(O, /obj/item/weapon/wrench) && unwrenchable)
  -		if(anchored == 2)
  +		if(anchored == 2 && allowsHoses)
   			user << "<span class='warning'>Unscrew the hoses first!</span>"
   			return
   
  
positive.code: 		return
  
  	if(istype(I, /obj/item/weapon/crowbar))
  		if(anchored == 2)
  			user << "<span class='warning'>Unscrew the hoses first!</span>"
  			return
  		default_deconstruction_crowbar(I, 1)
  
negative.code: 		if(!anchored)
  			user << "<span class='warning'>Anchor it first!</span>"
  			return
  		if(anchored == 2 && allowsHoses)
  			user << "<span class='warning'>Unscrew the hoses first!</span>"
  			return
  		if(frozen == -1)
  