anchor.diff:  	icon = 'icons/obj/stock_parts.dmi'
   	icon_state = "box_0"
   	density = 1
  -	anchored = 0
  +	anchored = 1
   	use_power = 0
   	var/obj/item/weapon/circuitboard/circuit = null
   	var/list/components = null
  
positive.code: 					anchored = !anchored
  
  		if(2)
  			if(istype(P, /obj/item/weapon/circuitboard))
  				if(!anchored)
  					user << "<span class='warning'>The frame needs to be secured first!</span>"
  
negative.code: 						var/obj/item/stack/sheet/metal/M = new (loc, 5)
  						M.add_fingerprint(user)
  						qdel(src)
  			if(istype(P, /obj/item/weapon/wrench))
  				user << "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>"
  				playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
  				var oldloc = src.loc
  