anchor.diff:  				<h3>Summon cultist</h3>
   				This rune allows you to summon a fellow cultist to your location. The target cultist must be unhandcuffed ant not buckled to anything. You also need to have 3 people chanting at the rune to succesfully invoke it. Invoking it takes heavy strain on the bodies of all chanting cultists.<br>
   				<h3>Free a cultist</h3>
  -				This rune unhandcuffs and unbuckles any cultist of your choice, no matter where he is. You need to have 3 people invoking the rune for it to work. Invoking it takes heavy strain on the bodies of all chanting cultists.<br>
  +				This rune unhandcuffs and unbuckles any cultist of your choice, no matter where he is. Invoking it takes heavy strain on the bodies of all chanting cultists.<br>
   				<h3>Deafen</h3>
   				This rune temporarily deafens all non-cultists around you.<br>
   				<h3>Blind</h3>
  
positive.code: 		if(word1 == wordjoin && word2 == wordhide && word3 == wordtech)
  			return runestun()
  		else
  			return fizzle()
  
  
  
negative.code: 				<h3>Teleport self</h3>
  				Teleport rune is a special rune, as it only needs two words, with the third word being destination. Basically, when you have two runes with the same destination, invoking one will teleport you to the other one. If there are more than 2 runes, you will be teleported to a random one. Runes with different third words will create separate networks. You can imbue this rune into a talisman, giving you a great escape mechanism.<br>
  				<h3>Teleport other</h3>
  				Teleport other allows for teleportation for any movable object to another rune with the same third word. <br>
  				<h3>Summon new tome</h3>
  				Invoking this rune summons a new arcane tome.
  				<h3>Convert a person</h3>
  