anchor.diff:  
   mob
   	proc/RemoveAFKOverlay()
  -		usr.overlays-=image('AFK.dmi',icon_state="AFK1")
  -		usr.overlays-=image('AFK.dmi',icon_state="AFK2")
  -		usr.overlays-=image('AFK.dmi',icon_state="AFK3")
  -		usr.overlays-=image('AFK.dmi',icon_state="S")
  -		usr.overlays-=image('AFK.dmi',icon_state="G")
  -		usr.overlays-=image('AFK.dmi',icon_state="H")
  -		usr.overlays-=image('AFK.dmi',icon_state="R")
  +		overlays-=image('AFK.dmi',icon_state="AFK1")
  +		overlays-=image('AFK.dmi',icon_state="AFK2")
  +		overlays-=image('AFK.dmi',icon_state="AFK3")
  +		overlays-=image('AFK.dmi',icon_state="S")
  +		overlays-=image('AFK.dmi',icon_state="G")
  +		overlays-=image('AFK.dmi',icon_state="H")
  +		overlays-=image('AFK.dmi',icon_state="R")
   
   
   mob/Player
  
positive.code: 			if(!ignoreBonus)
  				resetMaxHP()
  
  		if(src.away)src.ApplyAFKOverlay()
  
  	verb
  		Say(t as text)
  
negative.code: 
  mob
  	proc/ApplyAFKOverlay()
  		RemoveAFKOverlay()
  
  		if(!away) return
  
  		var/mob/Player/user = src
  		if(locate(/obj/items/wearable/afk/pimp_ring) in user.Lwearing)
  			if(src.House=="Slytherin")
  