anchor.diff:  	icon_state = "bananium"
   	floor_tile = /obj/item/stack/tile/mineral/bananium
   	icons = list("bananium","bananium_dam")
  +	var/spam_flag = 0
   
   /turf/simulated/floor/mineral/bananium/Entered(var/mob/AM)
   	.=..()
  
positive.code: 			for(var/mob/living/L in range(3,src))
  				L.apply_effect(12,IRRADIATE,0)
  			last_event = world.time
  			active = null
  			return
  	return
  
negative.code: 		honk()
  
  /turf/simulated/floor/mineral/bananium/proc/honk()
  	if(!spam_flag)
  		spam_flag = 1
  		playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
  		spawn(20)
  			spam_flag = 0
  
  /turf/simulated/floor/mineral/bananium/proc/squeek()
  	if(!spam_flag)
  		spam_flag = 1
  		playsound(src, "clownstep", 50, 1)
  		spawn(10)
  