anchor.diff:  		else if(anchored)
   			anchored = FALSE
   			to_chat(user, "<span class='notice'>You unsecure the exterior bolts on the turret.</span>")
  -			update_icon()
  +			power_change()
   			invisibility = 0
   			qdel(cover) //deletes the cover, and the turret instance itself becomes its own cover.
   
  
positive.code: 
  	var/base_icon_state = "standard"
  
  	var/emp_vunerable = 1 // Can be empd
  
  	var/scan_range = 7
  	var/atom/base = null //for turrets inside other objects
  
negative.code: /obj/machinery/porta_turret/power_change()
  	if(!anchored)
  		update_icon()
  		remove_control()
  		return
  	if(stat & BROKEN)
  		update_icon()
  		remove_control()
  	else
  		if( powered() )
  			stat &= ~NOPOWER
  