anchor.diff:  	eye
   		name = "death coin"
   		icon_state = "Coin"
  +		antiTp = 0
   
   		circle(mob/Player/p)
   			if(p.loc && p.loc.loc)
  
positive.code: 	proc/effect(mob/Player/p)
  	proc/circle(mob/Player/p)
  
  		if(!canUse(p,cooldown=null,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=500,antiTeleport=1))
  			return
  
  		if(onlyOutside)
  
negative.code: 		tmp/inUse   = FALSE
  		seconds     = 10
  		onlyOutside = 1
  		antiTp = 1
  
  
  	icon = 'trophies.dmi'
  