anchor.diff:  
   	for(var/thing in C.parallax_layers)
   		var/obj/screen/parallax_layer/L = thing
  +		L.update_status(mymob)
   		if (L.view_sized != C.view)
   			L.update_o(C.view)
   
  
positive.code: 	add_overlay(new_overlays)
  	view_sized = view
  
  /obj/screen/parallax_layer/layer_1
  	icon_state = "layer1"
  	speed = 0.6
  
negative.code: 	speed = 3
  	layer = 30
  
  /obj/screen/parallax_layer/planet/update_status(mob/M)
  	var/turf/T = get_turf(M)
  	if(is_station_level(T.z))
  		invisibility = 0
  	else
  		invisibility = INVISIBILITY_ABSTRACT
  
  /obj/screen/parallax_layer/planet/update_o()
  	return //Shit wont move
  
  