anchor.diff:  	brutevuln = 1
   	melee_damage_lower = 25
   	melee_damage_upper = 50
  -	angertext = "runs at"
  +	angertext = "runs"
   	attacktext = "chomps"
   
   
  
positive.code: 	brutevuln = 0.5
  	melee_damage_lower = 2
  	melee_damage_upper = 8
  	angertext = "charges at"
  	attacktext = "hits"
  
  	Die()
  
negative.code: 	brutevuln = 1
  	melee_damage_lower = 5
  	melee_damage_upper = 15
  	angertext = "lunges"
  	attacktext = "bites"
  	attack_sound = 'bite.ogg'
  	attack_speed = 10
  