anchor.diff:  			set_game_over(gamer)
   			return
   		new_settler_mood() //events shake people up a bit and can also change food
  -		update_static_data(usr)
   		return TRUE
   	switch(action)
   		if("start_game")
  
positive.code: 
  /obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
  	usr.won_game()
  	
  	gameStatus = ORION_STATUS_START
  	say("Congratulations, you made it to Orion!")
  	if(obj_flags & EMAGGED)
  
negative.code: 		alive--
  	if(update)
  		new_settler_mood()//bro, i...
  	return removed
  
  /**
  