anchor.diff:  	if(stasis_running())
   		if(!IS_IN_STASIS(L_occupant))
   			chill_out(L_occupant)
  +		if(obj_flags & EMAGGED && L_occupant.getStaminaLoss() <= 200)
  +			L_occupant.adjustStaminaLoss(5)
   	else if(IS_IN_STASIS(L_occupant))
   		thaw_them(L_occupant)
   
  
positive.code: 	target.apply_status_effect(STATUS_EFFECT_STASIS, null, TRUE)
  	target.ExtinguishMob()
  	use_power = ACTIVE_POWER_USE
  
  /obj/machinery/stasis/proc/thaw_them(mob/living/target)
  	target.remove_status_effect(STATUS_EFFECT_STASIS)
  
negative.code: /obj/machinery/stasis/examine(mob/user)
  	. = ..()
  	. += "<span class='notice'>Alt-click to [stasis_enabled ? "turn off" : "turn on"] the machine.</span>"
  	if(obj_flags & EMAGGED)
  		. += "<span class='warning'>There's a worrying blue mist surrounding it.</span>"
  
  /obj/machinery/stasis/proc/play_power_sound()
  	var/_running = stasis_running()
  