anchor.diff:  		return
   
   	if(panel_open)
  +
  +		if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP)
  +			var/obj/item/weapon/weldingtool/WT = W
  +			if(obj_integrity < max_integrity)
  +				if(WT.remove_fuel(0,user))
  +					to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
  +					playsound(loc, WT.usesound, 40, 1)
  +					if(do_after(user, 40*WT.toolspeed, target = src))
  +						obj_integrity = max_integrity
  +						playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
  +						to_chat(user, "<span class='notice'>You repair [src].</span>")
  +			else
  +				to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
  +			return
  +
   		switch(buildstage)
   			if(2)
   				if(istype(W, /obj/item/device/multitool))
  
positive.code: /obj/machinery/firealarm/deconstruct(disassembled = TRUE)
  	if(!(flags & NODECONSTRUCT))
  		new /obj/item/stack/sheet/metal(loc, 1)
  		var/obj/item/I = new /obj/item/weapon/electronics/firealarm(loc)
  		if(!disassembled)
  			I.obj_integrity = I.max_integrity * 0.5
  		new /obj/item/stack/cable_coil(loc, 3)
  	qdel(src)
  
  
negative.code: 						if(buildstage == 1)
  							if(stat & BROKEN)
  								to_chat(user, "<span class='notice'>You remove the destroyed circuit.</span>")
  								stat &= ~BROKEN
  							else
  								to_chat(user, "<span class='notice'>You pry out the circuit.</span>")
  								new /obj/item/weapon/electronics/firealarm(user.loc)
  