anchor.diff:  		if(3)
   			adjustBruteLoss(30)
   
  +/mob/living/simple_animal/hostile/guardian/gib()
  +	if(summoner)
  +		src.summoner << "<span class='danger'><B>Your [src.name] was blown up!</span></B>"
  +		src.summoner.gib()
  +	ghostize()
  +	qdel(src)
   
   //Manifest, Recall, Communicate
   
  
positive.code: 	set name = "Set Battlecry"
  	set category = "Guardian"
  	set desc = "Choose what you shout as you punch"
  	var/input = stripped_input(src,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 6)
  	if(input)
  		src.battlecry = input
  
  
negative.code: /mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
  	var/damage = amount * src.damage_transfer
  	if (src.summoner)
  		if(src.loc == summoner)
  			return
  		src.summoner.adjustBruteLoss(damage)
  		if(damage)
  			src.summoner << "<span class='danger'><B>Your [src.name] is under attack! You take damage!</span></B>"
  