anchor.diff:  		one though."
   	icon_state = "default_human_l_arm"
   	attack_verb = list("slapped", "punched")
  -	max_damage = 150
  +	max_damage = 50
   	disable_threshold = 75
   	max_stamina_damage = 50
   	body_zone = BODY_ZONE_L_ARM
   	body_part = ARM_LEFT
   	aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER)
  -	body_damage_coeff = 0.5
  +	body_damage_coeff = 0.75
   	held_index = 1
   	px_x = -6
   	px_y = 0
  
positive.code: 	// alternative spellings of 'pokey' are availible
  	icon_state = "default_human_r_leg"
  	attack_verb = list("kicked", "stomped")
  	max_damage = 150
  	disable_threshold = 75
  	body_zone = BODY_ZONE_R_LEG
  	body_part = LEG_RIGHT
  	body_damage_coeff = 0.5
  	px_x = 2
  	px_y = 12
  	max_stamina_damage = 50
  
negative.code: 		luck. In this instance, it probably would not have helped."
  	icon_state = "default_human_l_leg"
  	attack_verb = list("kicked", "stomped")
  	max_damage = 50
  	disable_threshold = 75
  	body_zone = BODY_ZONE_L_LEG
  	body_part = LEG_LEFT
  	body_damage_coeff = 0.75
  	px_x = -2
  	px_y = 12
  	stam_heal_tick = STAM_RECOVERY_LIMB
  