anchor.diff:  			user << "<span class='warning'>The hatch must be open to insert a power cell!</span>"
   			return
   	else if(istype(I, /obj/item/weapon/screwdriver))
  -		world << "screw"
   		panel_open = !panel_open
   		user.visible_message("\The [user] [panel_open ? "opens" : "closes"] the hatch on \the [src].", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on \the [src].</span>")
   		update_icon()
   		if(panel_open)
   			interact(user)
   	else if(exchange_parts(user, I) || default_deconstruction_crowbar(I))
  -		world << "machina"
  -		return
  -	else
  -		world << "meh"
  +		return
  +	else
   		..()
   
   /obj/machinery/space_heater/attack_hand(mob/user)
  
positive.code: 	else if(href_list["cellremove"] && panel_open)
  		if(cell)
  			if(usr.get_active_hand())
  				user << "<span class='warning'>You need an empty hand to remove \the [cell]!</span>"
  				return
  			cell.updateicon()
  			usr.put_in_hands(cell)
  
negative.code: 
  /obj/machinery/space_heater/attackby(obj/item/I, mob/user, params)
  	add_fingerprint(user)
  	if(istype(I, /obj/item/weapon/stock_parts/cell))
  		if(panel_open)
  			if(cell)
  				user << "<span class='warning'>There is already a power cell inside!</span>"
  