anchor.diff:  
   			hp    = 40000
   			maxhp = 40000
  -			amount = 6
  +			amount = 10
   
   			respawn()
   				set waitfor = 0
  
positive.code: 				for(var/i = 1 to 10)
  					var/x = rand(10, 90)
  					var/y = rand(10, 90)
  					var/z = pick(worldData.sandboxZ)
  
  					var/turf/t = locate(x, y, z)
  
  
negative.code: 	spawnFarmable()
  		set waitfor = 0
  		sleep(100)
  		for(var/z in worldData.sandboxZ)
  			for(var/i = 1 to 30)
  				var/x = rand(10, 90)
  				var/y = rand(10, 90)
  
  				var/turf/t = locate(x, y, z)
  
  				#if WINTER
  				if(t.icon_state == "snow" && !t.flyblock)
  				#else
  				if(t.icon_state == "grass1" && !t.flyblock)
  				#endif
  					new /obj/farm/tree (t)
  
  				lagstopsleep()
  
  			for(var/i = 1 to 10)
  				var/x = rand(10, 90)
  				var/y = rand(10, 90)
  
  				var/turf/t = locate(x, y, z)
  
  				#if WINTER
  				if(t.icon_state == "snow" && !t.flyblock)
  				#else
  				if(t.icon_state == "grass1" && !t.flyblock)
  				#endif
  					new /obj/farm/rocks (t)
  
  				lagstopsleep()
  
  obj
  	farm
  