anchor.diff:  		cooldown = (world.time + 10)
   		sleep(5)
   		playsound(src, 'sound/effects/blobattack.ogg', 50, FALSE)
  +
  +#undef SPECIAL_ATTACK_HEAL
  +#undef SPECIAL_ATTACK_DAMAGE
  +#undef SPECIAL_ATTACK_UTILITY
  +#undef SPECIAL_ATTACK_OTHER
  
positive.code: 	else
  		. = ..()
  
  /obj/item/toy/prize/attack_hand(mob/user)
  	. = ..()
  	if(.)
  		return
  	if(loc == user)
  		attack_self(user)
  
  /obj/item/toy/prize/ripley
  	name = "toy Ripley"
  	desc = "Mini-Mecha action figure! Collect them all! 1/13."
  
  /obj/item/toy/prize/fireripley
  	name = "toy firefighting Ripley"
  	desc = "Mini-Mecha action figure! Collect them all! 2/13."
  	icon_state = "fireripleytoy"
  
  /obj/item/toy/prize/deathripley
  	name = "toy deathsquad Ripley"
  	desc = "Mini-Mecha action figure! Collect them all! 3/13."
  	icon_state = "deathripleytoy"
  
  /obj/item/toy/prize/gygax
  	name = "toy Gygax"
  	desc = "Mini-Mecha action figure! Collect them all! 4/13."
  	icon_state = "gygaxtoy"
  
  /obj/item/toy/prize/durand
  	name = "toy Durand"
  	desc = "Mini-Mecha action figure! Collect them all! 5/13."
  	icon_state = "durandtoy"
  
  /obj/item/toy/prize/honk
  	name = "toy H.O.N.K."
  	desc = "Mini-Mecha action figure! Collect them all! 6/13."
  	icon_state = "honktoy"
  
  /obj/item/toy/prize/marauder
  	name = "toy Marauder"
  	desc = "Mini-Mecha action figure! Collect them all! 7/13."
  	icon_state = "maraudertoy"
  
  /obj/item/toy/prize/seraph
  	name = "toy Seraph"
  	desc = "Mini-Mecha action figure! Collect them all! 8/13."
  	icon_state = "seraphtoy"
  
  /obj/item/toy/prize/mauler
  	name = "toy Mauler"
  	desc = "Mini-Mecha action figure! Collect them all! 9/13."
  	icon_state = "maulertoy"
  
  /obj/item/toy/prize/odysseus
  	name = "toy Odysseus"
  	desc = "Mini-Mecha action figure! Collect them all! 10/13."
  	icon_state = "odysseustoy"
  
  /obj/item/toy/prize/phazon
  	name = "toy Phazon"
  	desc = "Mini-Mecha action figure! Collect them all! 11/13."
  	icon_state = "phazontoy"
  
  /obj/item/toy/prize/reticence
  	name = "toy Reticence"
  	desc = "Mini-Mecha action figure! Collect them all! 12/13."
  	icon_state = "reticencetoy"
  	quiet = 1
  
  /obj/item/toy/prize/clarke
  	name = "toy Clarke"
  	desc = "Mini-Mecha action figure! Collect them all! 13/13."
  	icon_state = "clarketoy"
  
  /obj/item/toy/talking
  	name = "talking action figure"
  
negative.code:  *		Broken Radio
   */
  
  /// Mech battle special attack types.
  #define SPECIAL_ATTACK_HEAL 1
  #define SPECIAL_ATTACK_DAMAGE 2
  #define SPECIAL_ATTACK_UTILITY 3
  #define SPECIAL_ATTACK_OTHER 4
  
  
  /obj/item/toy
  	throwforce = 0
  