anchor.diff:  
   	alert = TRUE
   	integrity_failure = 0
  +	openable = FALSE
   
   /obj/structure/displaycase/trophy/Initialize()
   	. = ..()
  
positive.code: 	return
  
  /obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
  	if(W.GetID() && !broken)
  		if(allowed(user))
  			to_chat(user,  "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
  			toggle_lock(user)
  
negative.code: 
  	if(!user.Adjacent(src)) //no TK museology
  		return
  	if(user.a_intent == INTENT_HARM)
  		return ..()
  
  	if(user.is_holding_item_of_type(/obj/item/key/displaycase))
  		if(added_roundstart)
  