anchor.diff:  /datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description.
   	to_chat(world, "<b>The gamemode is: <span class='[announce_span]'>[name]</span>!</b>")
   	to_chat(world, "<b>[announce_text]</b>")
  -	
  +
   /datum/game_mode/proc/admin_panel()
   	return
   
  
positive.code: 
  	for (var/C in GLOB.admins)
  		to_chat(C, msg.Join())
  
  //If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
  /datum/game_mode/proc/age_check(client/C)
  	if(get_remaining_days(C) == 0)
  
negative.code:   * Given a list of minds, returns TRUE if they completed all their objectives, FALSE otherwise
    *
    * Arguments:
    * * antags - list of minds that we're checking
    * * antagonist_datum - The type we're checking for, is optional
    */
  /datum/game_mode/proc/didAntagsWin(list/antags, datum/antagonist/antagonist_datum)
  