anchor.diff:  		user << "<span class='warning'>[M] is dead!</span>"
   		return..()
   
  -	user << "<span class='notice'>You begin to apply the potion to [M]...</span>"
  +	user << "<span class='notice'>You offer the sentience potion to [M]...</span>"
   	being_used = 1
   
   	var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
  
positive.code: 		M.faction -= "neutral"
  		M << "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>"
  		M << "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist them in completing their goals at any cost.</span>"
  		user << "<span class='notice'>[M] is suddenly attentive and aware. It worked!</span>"
  		qdel(src)
  	else
  		user << "<span class='notice'>[M] looks interested for a moment, but then looks back down and expels the potion. Maybe you should try again later.</span>"
  		being_used = 0
  		..()
  
  
negative.code: 
  /obj/item/slimepotion/sentience
  	name = "sentience potion"
  	desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels. Unlike normal slime potions, it can be absorbed by any nonsentient being."
  	icon = 'icons/obj/chemical.dmi'
  	icon_state = "bottle19"
  	origin_tech = "biotech=5"
  	var/list/not_interested = list()
  	var/being_used = 0
  
  