anchor.diff:  		add_logs(M, H, "attempted to touch")
   		H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
   		return 0
  -
   	var/datum/martial_art/attacker_style = M.martial_art
  -
   	switch(M.a_intent)
   		if("help")
   			if(H.health >= 0)
  
positive.code: 						if(20 to 40)			H.healths.icon_state = "health4"
  						if(0 to 20)				H.healths.icon_state = "health5"
  						else					H.healths.icon_state = "health6"
  
  	if(H.healthdoll)
  		H.healthdoll.overlays.Cut()
  		if(H.stat == DEAD)
  
negative.code: 	var/darksight = 2
  
  	// species flags. these can be found in flags.dm
  	var/list/specflags = list()
  
  	var/attack_verb = "punch"	// punch-specific attack verb
  	var/sound/attack_sound = 'sound/weapons/punch1.ogg'
  