anchor.diff:  		current.faction |= "syndicate"
   
   		if(spawnloc)
  -			current.loc = spawnloc
  +			current.forceMove(spawnloc)
   
   		if(ishuman(current))
   			var/mob/living/carbon/human/H = current
  
positive.code: 					log_admin("[key_name(usr)] has wizard'ed [current].")
  					SSticker.mode.update_wiz_icons_added(src)
  			if("lair")
  				current.loc = pick(GLOB.wizardstart)
  			if("dressup")
  				SSticker.mode.equip_wizard(current)
  			if("name")
  
negative.code: 					message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
  					log_admin("[key_name(usr)] has nuke op'ed [current].")
  			if("lair")
  				current.forceMove(get_turf(locate("landmark*Syndicate-Spawn")))
  			if("dressup")
  				var/mob/living/carbon/human/H = current
  				qdel(H.belt)
  