anchor.diff:  		var/datum/borg_skin/A //Defining A as a borg_skin datum so we can pick out the vars we want and reskin the unit
   		A = input(src,"Here's a list of your available silicon skins, pick one! (To reset your choice, get a module reset)", "Donator silicon skin picker 9000", A) as null|anything in skins//Pick any datum from the list we just established up here ^^
   		if(!A)
  -			return
  +			return 0
   		if(A.name == "Cancel")
   			to_chat(src, "You've chosen to use the standard skinset instead of a custom one")
   			return 0
  -		icon = A.icon
  -		icon_state = "[A.icon_state]"
  +		icon =  'yogstation/icons/mob/DonorRobots.dmi'
  +		icon_state = A.icon_state
   		to_chat(src, "You have successfully applied the skin: [A.name]")
   		return 1
   	else
  
positive.code: 	if(is_donator(client)) //First off, are we even meant to have this verb?
  		var/datum/borg_skin/skins = list()
  		for(var/datum/borg_skin/S in SSYogFeatures.DonorBorgHolder.skins)
  			if(S.owner == client.ckey || !S.owner) //We own this skin.
  				skins += S //So add it to the temp list which we'll iterate through
  			//	to_chat(world,S.name)
  			else
  
negative.code: 
  /datum/borg_skin/droideka //Give it a unique type
  	name = "Droideka secborg" //Give it a name! This will be visible when it's being picked
  	icon_state = "droideka" //Change this icon_state to the NAME OF THE BORG SKIN IN THE DMI ABOVE
  	owner = "kmc2000" //The owner of this borg skin, this should be their ckey in lower case!
  
  /datum/borg_skin/snail
  	name = "Snailborg"
  	icon_state = "snail"
  	owner = "drderp3635"
  
  /datum/borg_skin/fallout
  	name = "Fallout Borg"
  	icon_state = "falloutsecborg"
  	owner = "lilhagan"
  
  /datum/borg_skin/prawnborg
  	name = "Distrct 9 Borg"
  	icon_state = "prawnborg"
  	owner = "smudgels"
  
  /datum/borg_skin/tronsec
  	name = "Neon blue secborg"
  	icon_state = "tronsecborg"
  	owner = null
  
  /datum/borg_skin/tronjani
  	name = "Neon blue janiborg"
  	icon_state = "tronjaniborg"
  	owner = null
  
  /datum/borg_skin/tronservice
  	name = "Neon blue service borg"
  	icon_state = "tronservice"
  	owner = null
  
  /datum/borg_skin/tronengiborg
  	name = "Neon blue engineering borg"
  	icon_state = "tronengiborg"
  	owner = null
  
  /datum/borg_skin/tronmedicalborg
  	name = "Neon blue medical borg"
  	icon_state = "tronmedicalborg"
  	owner = null
  
  /datum/borg_skin/glados //Originally made for mayhemsailor but uh...yeaaah
  	name = "Bipedal GlaDos"
  	icon_state = "glados"
  	owner = null
  
  /datum/borg_skin/cancel //Grimy, I know. But until I can think of a better solution, here it is :)
  	name = "Cancel"
  	icon_state = null
  	owner = null