anchor.diff:  
   /obj/item/weapon/paper/recycler
   	name = "paper - 'garbage duty instructions'"
  -	info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"+	info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
  
positive.code: 		if(prob(1 + probability_mod))
  			var/obj/item/stack/sheet/mineral/bananium/B = new /obj/item/stack/sheet/mineral/bananium(loc)
  			B.amount = amount_produced
  		if(prob(1 + probability_mod))
  			var/obj/item/stack/sheet/mineral/diamond/D = new /obj/item/stack/sheet/mineral/diamond(loc)
  			D.amount = amount_produced
  	if(sound)
  		playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
  
  
negative.code: 		var/obj/item/stack/sheet/rglass/R = new /obj/item/stack/sheet/rglass(loc)
  		R.amount = amount_produced
  	if(extra_materials)
  		if(prob(3 + probability_mod))
  			var/obj/item/stack/sheet/mineral/gold/GS = new /obj/item/stack/sheet/mineral/gold(loc)
  			GS.amount = amount_produced
  