anchor.diff:  			pixel_x = -25
   	if (building)
   		area = get_area(src)
  -		opened = 1
  +		opened = APC_COVER_OPENED
   		operating = FALSE
   		name = "[area.name] APC"
   		stat |= MAINT
  
positive.code: 			to_chat(user, "<span class='notice'>You emag the APC interface.</span>")
  			update_icon()
  
  // attack with hand - remove cell (if cover open) or interact with the APC
  
  /obj/machinery/power/apc/attack_hand(mob/user)
  	. = ..()
  	if(.)
  		return
  	if(!user)
  		return
  	if(usr == user && opened && (!issilicon(user)))
  		if(cell)
  			user.visible_message("[user] removes \the [cell] from [src]!","<span class='notice'>You remove \the [cell].</span>")
  			user.put_in_hands(cell)
  
negative.code: 	if(!(flags_1 & NODECONSTRUCT_1))
  		if(!(stat & BROKEN))
  			set_broken()
  		if(opened != APC_COVER_REMOVED)
  			opened = APC_COVER_REMOVED
  			coverlocked = FALSE
  			visible_message("<span class='warning'>The APC cover is knocked down!</span>")
  			update_icon()
  
  