anchor.diff:  	visible_message("<span class='notice'>The ore was swallowed whole!</span>")
   
   /mob/living/simple_animal/hostile/asteroid/goldgrub/proc/Burrow()//Begin the chase to kill the goldgrub in time
  -	if(!alerted)
  -		alerted = 1
  -		spawn(chase_time)
  -		if(alerted)
  -			visible_message("<span class='danger'>The [src.name] buries into the ground, vanishing from sight!</span>")
  -			qdel(src)
  +	if(!stat)
  +		visible_message("<span class='danger'>The [src.name] buries into the ground, vanishing from sight!</span>")
  +		qdel(src)
   
   /mob/living/simple_animal/hostile/asteroid/goldgrub/bullet_act(obj/item/projectile/P)
   	visible_message("<span class='danger'>The [P.name] was repelled by [src.name]'s girth!</span>")
  
positive.code: 			visible_message("<span class='danger'>The [src.name] tries to flee from [target.name]!</span>")
  			retreat_distance = 10
  			minimum_distance = 10
  			Burrow()
  
  /mob/living/simple_animal/hostile/asteroid/goldgrub/AttackingTarget()
  	if(istype(target, /obj/item/weapon/ore))
  
negative.code: 	wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
  						  /obj/item/weapon/ore/uranium)
  
  	var/chase_time = 100
  
  /mob/living/simple_animal/hostile/asteroid/goldgrub/New()
  