anchor.diff:  		return
   	if(user.getorgan(/obj/item/organ/alien/plasmavessel))
   		switch(status)
  +			if(BURSTING)
  +				to_chat(user, span_notice("The child is hatching out."))
  +				return
   			if(BURST)
   				to_chat(user, span_notice("You clear the hatched egg."))
   				playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
  
positive.code: //drops and kills the hugger if any is remaining
  /obj/structure/alien/egg/proc/Burst(kill = TRUE)
  	if(status == GROWN || status == GROWING)
  		proximity_monitor.SetRange(0)
  		status = BURST
  		update_appearance()
  		flick("egg_opening", src)
  		addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
  
  /obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
  	if(child)
  		child.forceMove(get_turf(src))
  		// TECHNICALLY you could put non-facehuggers in the child var
  
negative.code:  */
  
  //for the status var
  #define BURSTING "bursting"
  #define BURST "burst"
  #define GROWING "growing"
  #define GROWN "grown"
  