anchor.diff:  
   /datum/game_mode/cult/proc/get_unconvertables()
   	var/list/ucs = list()
  -	for(var/mob/living/carbon/human/player in mob_list)
  -		if(!is_convertable_to_cult(player.mind))
  +	for(var/mob/living/carbon/human/player in player_list)
  +		if(player.mind && !is_convertable_to_cult(player.mind))
   			ucs += player.mind
   	return ucs
   
  
positive.code: 		var/list/possible_targets = get_unconvertables()
  
  		if(!possible_targets.len)
  			for(var/mob/living/carbon/human/player in player_list)
  				if(player.mind && !(player.mind in cult))
  					possible_targets += player.mind
  
  		if(possible_targets.len > 0)
  			sacrifice_target = pick(possible_targets)
  
  	for(var/datum/mind/cult_mind in cult)
  		equip_cultist(cult_mind.current)
  
negative.code: 	name = "cult"
  	config_tag = "cult"
  	antag_flag = BE_CULTIST
  //	restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
  	protected_jobs = list()
  //	required_players = 15
  	required_enemies = 1	//3
  	recommended_enemies = 1	//4
  
  	uplink_welcome = "Nar-Sie Uplink Console:"
  	uplink_uses = 10
  