anchor.diff:  #define NITROGEN_HEAT_PENALTY -1.5
   #define H2O_HEAT_PENALTY 12 //This'll get made slowly over time, I want my spice rock spicy god damnit
   
  -//All of these get divided by 10-bzcomp * 5 before having 1 added and being multiplied with power to determine rads
  -//Keep the negative values here above -10 and we won't get negative rads
  -#define OXYGEN_TRANSMIT_MODIFIER 1.5   //Higher == Bigger bonus to power generation.
  +/// Higher == Bigger bonus to power generation. 
  +/// All of these get divided by 10-bzcomp * 5 before having 1 added and being multiplied with power to determine rads
  +#define OXYGEN_TRANSMIT_MODIFIER 1.5
   #define PLASMA_TRANSMIT_MODIFIER 4
   #define BZ_TRANSMIT_MODIFIER -2
   #define TRITIUM_TRANSMIT_MODIFIER 30 //We divide by 10, so this works out to 3
  
positive.code: /obj/machinery/power/supermatter_crystal/shard
  	name = "supermatter shard"
  	desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
  	base_icon_state = "darkmatter_shard"
  	icon_state = "darkmatter_shard"
  	anchored = FALSE
  	gasefficency = 0.125
  
negative.code: 
  /obj/machinery/power/supermatter_crystal/shard/hugbox/fakecrystal //Hugbox shard with crystal visuals, used in the Supermatter/Hyperfractal shuttle
  	name = "supermatter crystal"
  	icon_state = "darkmatter"
  
  /obj/machinery/power/supermatter_crystal/proc/supermatter_pull(turf/center, pull_range = 10)
  