anchor.diff:  	transform = new_transform
   	//Double the scale of the matrix by doubling the 2x2 part without touching the translation part
   	var/matrix/scaled_transform = new_transform + matrix(new_transform.a, new_transform.b, 0, new_transform.d, new_transform.e, 0)
  -	animate(src, duration*0.5, color = COLOR_BLUE, transform = scaled_transform, alpha = 255)
  +	animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255)
   
   /obj/item/highfrequencyblade/wizard
   	desc = "A blade that was mastercrafted by a legendary blacksmith. Its' enchantments let it slash through anything."
  
positive.code: 	slot_flags = ITEM_SLOT_BACK
  	/// Wielding status.
  	var/wielded = FALSE
  	/// Previous x position of where we clicked on the target's icon
  	var/previous_x
  	/// Previous y position of where we clicked on the target's icon
  
negative.code: /obj/item/highfrequencyblade/afterattack(atom/target, mob/user, proximity_flag, params)
  	if(!wielded)
  		return ..()
  	if(!proximity_flag || !(isclosedturf(target) || isitem(target) || ismachinery(target) || isstructure(target) || isvehicle(target)))
  		return
  	slash(target, user, params)
  
  