anchor.diff:  /obj/item/clockwork/slab/debug
   	speed_multiplier = 0
   	no_cost = TRUE
  +
  +/obj/item/clockwork/slab/debug/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
  +	if(!is_servant_of_ratvar(user))
  +		add_servant_of_ratvar(user)
  +	return ..()
   
   /obj/item/clockwork/slab/traitor
   	var/spent = FALSE
  
positive.code: 			to_chat(user, "<span class='userdanger'>[src] falls dark. It appears you weren't worthy.</span>")
  	return ..()
  
  /obj/item/clockwork/slab/debug/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
  	if(!is_servant_of_ratvar(user))
  		add_servant_of_ratvar(user)
  	return ..()
  
  /obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
  	clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture."
  	quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
  
negative.code: 
  /obj/item/clockwork/slab/examine(mob/user)
  	. = ..()
  	if(!is_servant_of_ratvar(user) || !isobserver(user))
  		return
  	if(LAZYLEN(quickbound))
  		for(var/i in 1 to quickbound.len)
  			if(!quickbound[i])
  				continue
  			var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
  			. += "Quickbind button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>."
  	. += "Available power: <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>"
  
  //Slab actions; Hierophant, Quickbind
  /obj/item/clockwork/slab/ui_action_click(mob/user, action)
  