anchor.diff:  	chaos
   		name       = "orb of chaos"
   		bonus      = 5
  -		exp   	   = 60000
  +		exp   	   = 100000
   		icon_state = "chaos"
   
   		greater
   			name     = "greater orb of chaos"
  -			exp      = 300000
  -			modifier = 2
  +			exp      = 500000
  +			modifier = 4
   			quality  = -2
   
   	peace
   		name       = "orb of peace"
   		bonus      = 6
  -		exp        = 60000
  +		exp        = 100000
   		icon_state = "peace"
   
   		greater
   			name     = "greater orb of peace"
  -			exp      = 300000
  -			modifier = 2
  +			exp      = 500000
  +			modifier = 4
   			quality  = -2
   
   	magic
   		name       = "orb of magic"
   		bonus      = 7
  -		exp   	   = 100000
  -		modifier   = 1.5
  +		exp   	   = 200000
  +		modifier   = 3
   		rarity     = 3
   
   		greater
   			name     = "greater orb of magic"
  -			exp      = 500000
  -			modifier = 3
  +			exp      = 800000
  +			modifier = 6
   			quality  = -2
   
   mob/Player/var/tmp/obj/items/wearable/wands/wand
  
positive.code: 
  	var
  		exp
  		modifier = 1
  
  	Consume()
  		exp = initial(exp)
  
negative.code: 				exp = 0
  				return
  
  			var/exp2give = 0
  
  			if(quality < 10)
  				exp2give = amount / 2
  
  			var/obj/items/wearable/orb/o = locate() in owner.Lwearing
  			if(o)
  				amount = round(amount * o.modifier, 1)
  