anchor.diff:  			return parts
   
   /mob/living/simple_animal/hostile/gorilla/AttackingTarget()
  +	if(client)
  +		oogaooga()
   	var/list/parts = target_bodyparts(target)
   	if(parts)
   		if(!parts.len)
  
positive.code: 	maxbodytemp = 350
  	unique_name = TRUE
  	var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
  
  // Gorillas like to dismember limbs from unconcious mobs.
  // Returns null when the target is not an unconcious carbon mob; a list of limbs (possibly empty) otherwise.
  
negative.code: /mob/living/simple_animal/hostile/gorilla/can_use_guns(obj/item/G)
  	to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
  	return FALSE
  
  
  /mob/living/simple_animal/hostile/gorilla/proc/oogaooga()
  	oogas++
  	if(oogas >= rand(2,6))
  		playsound(src, "sound/creatures/gorilla.ogg", 200)
  		oogas = 0
  
  