anchor.diff:  
   	if(istype(A, /area/toxins))
   		if(prob(80))
  -			new /obj/effect/decal/cleanable/dirt(src)
  -		else
   			new /obj/effect/decal/cleanable/greenglow(src)	//this cleans itself up but it might startle you when you see it.
   		return
   
  -	//default
  -	new /obj/effect/decal/cleanable/dirt(src)
   	return
positive.code: 				new /obj/effect/decal/cleanable/vomit/old(src)
  			else
  				new /obj/effect/decal/cleanable/blood/old(src)
  		else
  			new /obj/effect/decal/cleanable/dirt(src)
  		return
  
  	if(istype(A, /area/quartermaster))
  		if(prob(75))
  			new /obj/effect/decal/cleanable/dirt(src)
  		else
  			new /obj/effect/decal/cleanable/oil(src)
  		return
  
  
negative.code: 				new /obj/effect/decal/cleanable/egg_smudge(src)
  			else
  				new /obj/effect/decal/cleanable/flour(src)
  		return
  
  	if(istype(A, /area/medical))	//Kept clean, but chance of blood
  