anchor.diff:  		if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
   
   		var/lung_ruptured = is_lung_ruptured()
  +
   		if(lung_ruptured && prob(2))
   			spawn emote("me", 1, "coughs up blood!")
   			src.drip(10)
  
positive.code: 				if(1000 to INFINITY)
  					apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
  					fire_alert = max(fire_alert, 2)
  
  		if(oxyloss >= 50 && prob(oxyloss / 5))
  			rupture_lung()
  
  		//Temporary fixes to the alerts.
  
  
negative.code: 							domutcheck(src,null)
  							emote("gasp")
  						updatehealth()
  
  				if(damage && organs.len)
  					var/datum/organ/external/O = pick(organs)
  					if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
  