anchor.diff:  	var/mode = 1
   	var/canRturf = 0
   	var/airlock_type = /obj/machinery/door/airlock
  +	var/window_type = /obj/structure/window/fulltile
  +
   	var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
   	var/sheetmultiplier	= 4			 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
   	var/plasteelmultiplier = 3 //Plasteel is worth 3 times more than glass or metal
  
positive.code: 
  /obj/item/weapon/rcd/New()
  	..()
  	desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
  	src.spark_system = new /datum/effect_system/spark_spread
  	spark_system.set_up(5, 0, src)
  
negative.code: 						return 1
  					return 0
  
  			if(istype(A, /obj/structure/girder))
  				if(useResource(decongirdercost, user))
  					user << "<span class='notice'>You start deconstructing \
  						[A]...</span>"
  					playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
  					if(do_after(user, decongirderdelay, target = A))
  						if(!useResource(decongirdercost, user)) return 0
  						activate()
  						qdel(A)
  						return 1
  
  		if (4)
  			if(isfloorturf(A))
  				if(checkResource(grillecost, user))
  