anchor.diff:  		return
   
   
  -/obj/structure/sign/poster/attack_hand(mob/user as mob)
  +/obj/structure/sign/poster/attack_hand(mob/user)
   	if(ruined)
   		return
   	var/temp_loc = user.loc
  
positive.code: 	sleep(17)
  	if(!D)	return
  
  	if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there
  		user << "<span class='notice'>You place the poster!</span>"
  	else
  		D.roll_and_drop(temp_loc)
  
negative.code: 	var/ruined = 0
  
  
  obj/structure/sign/poster/New(serial)
  	serial_number = serial
  
  	if(serial_number == loc)
  