anchor.diff:  	speed = 2
   	ranged = 1
   	flying = 1
  +	del_on_death = 1
   	retreat_distance = 5
   	minimum_distance = 5
  -	ranged_cooldown_time = 30
  +	ranged_cooldown_time = 20
   	var/size = 10
   	var/charging = 0
   	pixel_y = -90
   	pixel_x = -75
  -//	bound_width = 96
  -//	bound_height = 96
   	layer = 6
   	loot = list(/obj/structure/closet/crate/necropolis)
   
  
positive.code: 			L.size = size - 2
  			var/size_multiplier = L.size * 0.08
  			L.resize = size_multiplier
  
  		//	L.bound_width = L.bound_width * size_multiplier
  	//		L.bound_height = L.bound_height * size_multiplier
  
  			L.update_transform()
  		visible_message("<span class='danger'>[src] splits!</span>")
  
negative.code: /mob/living/simple_animal/hostile/megafauna/legion
  	name = "legion"
  	health = 800
  	maxHealth = 800
  	icon_state = "legion"
  	icon_living = "legion"
  	desc = "One of many."
  