anchor.diff:  	projectile_type = /obj/projectile/bullet/reusable/gumball
   	click_cooldown_override = 2
   
  +/obj/item/ammo_casing/caseless/gumball/harmful
  +	projectile_type = /obj/projectile/bullet/reusable/gumball/harmful
   
   /obj/projectile/bullet/reusable/gumball
   	name = "gumball"
  
positive.code: 		if(!R.cell.use(12))
  			to_chat(user, "<span class='warning'>Not enough power.</span>")
  			return FALSE
  		if(R.emagged)
  			hitdamage = emaggedhitdamage
  	switch(mode)
  		if(DISPENSE_LOLLIPOP_MODE, DISPENSE_ICECREAM_MODE)
  			if(!proximity)
  
negative.code: 			shootL(target, user, click_params)
  		if(THROW_GUMBALL_MODE)
  			shootG(target, user, click_params)
  
  /obj/item/borg/lollipop/attack_self(mob/living/user)
  	switch(mode)
  