anchor.diff:  				targets_hit = targets_hit.Copy() //Pass by ref begone
   			supermatter_zap(target, new_range, zap_str, zap_flags, targets_hit)
   
  -/obj/overlay/psy
  -	icon = 'icons/obj/supermatter.dmi'
  -	icon_state = "psy"
  -	layer = FLOAT_LAYER - 1
  -
  -/obj/overlay/psy/shard
  -	icon_state = "psy_shard"
   #undef HALLUCINATION_RANGE
   #undef GRAVITATIONAL_ANOMALY
   #undef FLUX_ANOMALY
  
positive.code: /obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
  	if(iscarbon(user))
  		var/mob/living/carbon/C = user
  		to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
  		C.ghostize()
  		var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
  		rip_u.Remove(C)
  
negative.code: /obj/machinery/power/supermatter_crystal/attack_ai(mob/user)
  	return
  
  /obj/machinery/power/supermatter_crystal/on_attack_hand(mob/living/user)
  	. = ..()
  	dust_mob(user, cause = "hand")
  
  /obj/machinery/power/supermatter_crystal/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause)
  