anchor.diff:  						return
   					H << "<spawn class='warning'>You smell something foul..."
   					H.vomit()
  -
  +
   	proc/handle_heartbeat()
  -		if(pulse == PULSE_NONE || !species.has_organ["heart"])
  +		if(pulse == PULSE_NONE)
   			return
   
   		var/datum/organ/internal/heart/H = internal_organs_by_name["heart"]
   
  -		if(!H || H.robotic >=2 )
  +		if(!H || istype(H,/datum/organ/internal/heart/robotic))
   			return
   
   		if(pulse >= PULSE_2FAST || shock_stage >= 10 || istype(get_turf(src), /turf/space))
  
positive.code: 						break
  		hud_list[WANTED_HUD] = holder
  
  
  	if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD)
  		var/image/holder1 = hud_list[IMPTRACK_HUD]
  		var/image/holder2 = hud_list[IMPLOYAL_HUD]
  		var/image/holder3 = hud_list[IMPCHEM_HUD]
  
negative.code: 		handle_pain()
  
  		handle_medical_side_effects()
  
  		handle_heartbeat()
  
  	if(stat == DEAD)
  		handle_decay()
  
  	handle_stasis_bag()
  
  