anchor.diff:  
   	//RIGHT ROUND
   	else if(findtext(command, "like a record baby"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.SpinAnimation(speed = 10, loops = 5)
   		next_command = world.time + cooldown_meme
   
  
positive.code: 
  	//SIT
  	else if(findtext(command, "sit"))
  		for(var/L in listeners)
  			for(var/obj/structure/chair/chair in get_turf(L))
  				chair.buckle_mob(L)
  				break
  
negative.code: 
  	//FLIP
  	else if(findtext(command, "flip") || findtext(command, "rotate") || findtext(command, "revolve") || findtext(command, "roll") || findtext(command, "somersault"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.emote("flip")
  		next_command = world.time + cooldown_meme
  
  	//REST
  	else if(findtext(command, "rest"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			if(!L.resting)
  				L.lay_down()
  		next_command = world.time + cooldown_meme
  
  	//GET UP
  	else if(findtext(command, "get up"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			if(L.resting)
  				L.lay_down() //aka get up
  			L.SetWeakened(0)
  