anchor.diff:  				pixel_y = -48
   				icon_state = "stickman"
   				level = 2200
  -				HPmodifier  = 2
  -				DMGmodifier = 1.3
  +				HPmodifier  = 3
  +				DMGmodifier = 1.4
   
   				MoveDelay   = 2
   				AttackDelay = 0
  
positive.code: 					else
  						dir=get_dir(src, target)
  						if(AttackDelay)	sleep(AttackDelay)
  						castproj(icon_state = "gum", damage = Dmg + rand(-4,8), name = "Waddiwasi")
  
  				Blocked()
  					density = 0
  
negative.code: 					else if(distance > 3)
  						step_rand(src)
  
  					if(prob(20) && !fired)
  						fired = 1
  						spawn(100) fired = 0
  						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  						var/tmp_d = dir
  						var/dmg = round(Dmg * 0.8) + rand(-4, 12)
  						for(var/d in dirs)
  							dir = d
  							castproj(icon_state = "fireball", damage = dmg, name = "Incindia", cd = 0, lag = 1)
  