anchor.diff:  				if(pointer.stage)
   					if(p.checkQuestProgress("Vengeful Wisp"))
   						p << npcsay("Vengeful Wisp: I love the irony in sending you to kill dead creatures. May they rest in pea-- I will send you to kill them again tomorrow.")
  -						return
   					else
   						p << npcsay("Vengeful Wisp: Don't waste time talking to me, actions speak louder than words!")
  +						return
   				else if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
   					p.questPointers -= pointer
   					pointer = null
  
positive.code: 				if(pointer.stage)
  					if(p.checkQuestProgress("Hunter"))
  						p << npcsay("Hunter: Good job!")
  						return
  					else
  						p << npcsay("Hunter: Go back out there and exterminate some pests!")
  				else if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
  					p.questPointers -= pointer
  					pointer = null
  
negative.code: 				if(pointer.stage)
  					if(p.checkQuestProgress("Saratri"))
  						p << npcsay("Saratri: Good job! I can't believe you pulled it off!")
  					else
  						p << npcsay("Saratri: Go kill the Basilisk!")
  					return
  				else if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
  					p.questPointers -= pointer
  					pointer = null
  