anchor.diff:  						update_icon()
   			if(0)
   				if(istype(W, /obj/item/weapon/firealarm_electronics))
  -					user << "You insert the circuit!"
  +					user << "<span class='notice'>You insert the circuit!</span>"
   					del(W)
   					buildstage = 1
   					update_icon()
   
   				else if(istype(W, /obj/item/weapon/wrench))
  -					user << "You remove the fire alarm assembly from the wall!"
  +					user << "<span class='warning'>You remove the fire alarm assembly from the wall!</span>"
   					new /obj/item/mounted/frame/firealarm(get_turf(user))
   					playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
   					del(src)
  
positive.code: 				if(istype(W, /obj/item/stack/cable_coil))
  					var/obj/item/stack/cable_coil/coil = W
  					if(coil.amount < 5)
  						user << "You need more cable for this!"
  						return
  
  					coil.amount -= 5
  
negative.code: 						del(coil)
  
  					buildstage = 2
  					user << "<span class='notice'>You wire \the [src]!</span>"
  					update_icon()
  
  				else if(istype(W, /obj/item/weapon/crowbar))
  					user << "<span class='warning'>You pry out the circuit!</span>"
  					playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
  					spawn(20)
  						var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
  