anchor.diff:  	var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
   
   	for(var/mob/M in mob_list)
  -		if(M == src.summoner)
  +		if(M == src.summoner || (M in dead_mob_list))
   			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
   	src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
   
  
positive.code: 		C.adjustOxyLoss(-5)
  		C.adjustToxLoss(-5)
  
  /obj/item/projectile/guardian
  	name = "crystal spray"
  	icon_state = "guardian"
  
negative.code: 
  /mob/living/simple_animal/hostile/guardian/ranged
  	a_intent = "help"
  	friendly = "quietly assesses"
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  	damage_transfer = 1.2
  