anchor.diff:  /datum/objective/loot/check_completion()
   	return ..() || get_loot_value() >= target_value
   
  -
  -
   /datum/objective_team/pirate/roundend_report()
   	var/list/parts = list()
   
  
positive.code: 	else
  		parts += "<span class='redtext big'>The pirate crew has failed.</span>"
  	
  	return parts.Join("<br>")
negative.code: 	if(!new_team)
  		for(var/datum/antagonist/pirate/P in GLOB.antagonists)
  			if(P.crew)
  				crew = P.crew
  				return
  		if(!new_team)
  			crew = new /datum/objective_team/pirate
  			crew.forge_objectives()
  			return
  	if(!istype(new_team))
  		stack_trace("Wrong team type passed to [type] initialization.")
  	crew = new_team
  