anchor.diff:  	playsound(loc, 'sound/items/zip.ogg', 75, 1)
   	user << "<span class='notice'>You inflate [src].</span>"
   	var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
  -	src.transfer_fingerprints_to(R)
  +	transfer_fingerprints_to(R)
   	R.add_fingerprint(user)
   	qdel(src)
   
  
positive.code: 	icon = 'icons/obj/inflatable.dmi'
  	icon_state = "wall"
  
  	var/health = 50.0
  
  /obj/structure/inflatable/New(location)
  	..()
  
negative.code: 	visible_message(user, "<span class='danger'>[user] starts shoving the [src] up his ass! It looks like hes going to pull the cord, oh shit!</span>")
  	playsound(user.loc, 'sound/machines/hiss.ogg', 75, 1)
  	new /obj/structure/inflatable/door(user.loc)
  	user.gib()
  	return BRUTELOSS