anchor.diff:  	requirements = list(101,100,90,80,70,60,50,50,50,50)
   	high_population_requirement = 50
   
  +#undef ABDUCTOR_MAX_TEAMS
  +#undef REVENANT_SPAWN_THRESHOLD
  
positive.code: 		if(1) // yeah this seems like a baffling anti-pattern but it's actually the best way to do this, shit you not
  			var/mob/living/carbon/human/agent = new_character
  			agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, team)
  			log_game("[key_name(scientist)] has been selected as [T.name] abductor scientist.")
  		if(2)
  			var/mob/living/carbon/human/scientist = new_character
  			scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, team)
  			log_game("[key_name(agent)] has been selected as [T.name] abductor agent.")
  
  /datum/dynamic_ruleset/midround/from_ghosts/ninja
  	name = "Space Ninja"
  
negative.code: 	requirements = list(101,101,101,90,80,70,60,50,40,30)
  	high_population_requirement = 30
  	var/list/spawn_locs = list()
  	var/spawn_loc
  
  /datum/dynamic_ruleset/midround/from_ghosts/ninja/execute()
  	if(!spawn_loc)
  