anchor.diff:  
   	//MOVE
   	else if(findtext(command, "move"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			step(L, pick(cardinal))
   		next_command = world.time + cooldown_meme
   
   	//WALK
   	else if(findtext(command, "walk") || findtext(command, "slow down"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.m_intent = MOVE_INTENT_WALK
   		next_command = world.time + cooldown_meme
   
   	//RUN
   	else if(findtext(command, "run"))
  -		for(var/L in listeners)
  +		for(var/V in listeners)
  +			var/mob/living/L = V
   			L.m_intent = MOVE_INTENT_RUN
   		next_command = world.time + cooldown_meme
   
  
positive.code: 
  	//SIT
  	else if(findtext(command, "sit"))
  		for(var/L in listeners)
  			for(var/obj/structure/chair/chair in get_turf(L))
  				chair.buckle_mob(L)
  				break
  
negative.code: 
  	//STAND UP
  	else if(findtext(command, "stand"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			if(L.buckled && istype(L.buckled, /obj/structure/chair))
  				L.buckled.unbuckle_mob(L)
  		next_command = world.time + cooldown_meme
  
  	//DANCE
  	else if(findtext(command, "dance"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.emote("dance")
  		next_command = world.time + cooldown_meme
  
  	//JUMP
  	else if(findtext(command, "jump"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.say("HOW HIGH?!!")
  			L.emote("jump")
  		next_command = world.time + cooldown_meme
  
  	//SALUTE
  	else if(findtext(command, "salute"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.emote("salute")
  		next_command = world.time + cooldown_meme
  
  	//PLAY DEAD
  	else if(findtext(command, "play dead"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.emote("deathgasp")
  		next_command = world.time + cooldown_meme
  
  	//PLEASE CLAP
  	else if(findtext(command, "clap") || findtext(command, "applaud"))
  		for(var/V in listeners)
  			var/mob/living/L = V
  			L.emote("clap")
  		next_command = world.time + cooldown_meme
  
  