anchor.diff:  
   /obj/effect/snare/singularity_pull()
   	return
  +
  +/mob/living/simple_animal/hostile/guardian/ranged/Manifest(forced)
  +	if (toggle)
  +		incorporeal_move = INCORPOREAL_MOVE_BASIC
  +	. = ..()
  +
  +/mob/living/simple_animal/hostile/guardian/ranged/Recall(forced)
  +	// To stop scout mode from moving when recalled
  +	incorporeal_move = FALSE
  +	. = ..()
positive.code: 			environment_smash = ENVIRONMENT_SMASH_NONE
  			alpha = 45
  			range = 255
  			incorporeal_move = INCORPOREAL_MOVE_BASIC
  			to_chat(src, "<span class='danger'><B>You switch to scout mode.</span></B>")
  			toggle = TRUE
  	else
  
negative.code: 			environment_smash = initial(environment_smash)
  			alpha = 255
  			range = initial(range)
  			to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
  			toggle = FALSE
  		else
  