anchor.diff:  
   /mob/living/simple_animal/hostile/statue/Life()
   	..()
  -	if(target) // If we have a target
  +	if(!client && target) // If we have a target and we're AI controlled
   		var/mob/watching = can_be_seen()
   		// If they're not our target
   		if(watching && watching != target)
  
positive.code: 
  	charge_max = 800
  	clothes_req = 0
  	range = 7
  
  /obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets)
  	for(var/turf/T in targets)
  
negative.code: /mob/living/simple_animal/hostile/statue/say()
  	return 0
  
  // Turn to dust when gibbed
  
  /mob/living/simple_animal/hostile/statue/gib(var/animation = 0)
  	dust(animation)
  
  
  // Stop attacking clientless mobs
  
  /mob/living/simple_animal/hostile/statue/CanAttack(var/atom/the_target)
  