anchor.diff:  		I.color = mix_color_from_reagents(reagents.reagent_list)
   		add_overlay(I)
   
  +
  +///start making those CHHHHHEEEEEEMS. Called whenever chems are removed, it's fine because START_PROCESSING checks if we arent already processing
  +/obj/structure/geyser/proc/start_chemming()
  +	START_PROCESSING(SSplumbing, src) //It's main function is to be plumbed, so use SSplumbing
  +
  +///We're full so stop processing
  +/obj/structure/geyser/proc/stop_chemming()
  +	STOP_PROCESSING(SSplumbing, src)
  +
  +///Add reagents until we are full
   /obj/structure/geyser/process()
  -	if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
  +	if(reagents.total_volume <= reagents.maximum_volume)
   		reagents.add_reagent(reagent_id, potency)
  -
  -/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
  -	if(!_reinforced)
  -		to_chat(user, span_warning("The [P.name] isn't strong enough!"))
  -		return
  -	if(activated)
  -		to_chat(user, span_warning("The [name] is already active!"))
  -		return
  -
  -	to_chat(user, span_notice("You start vigorously plunging [src]!"))
  -	if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
  -		start_chemming()
  +	else
  +		stop_chemming() //we're full
   
   /obj/structure/geyser/attackby(obj/item/item, mob/user, params)
   	if(!istype(item, /obj/item/mining_scanner) && !istype(item, /obj/item/t_scanner/adv_mining_scanner))
  
positive.code: 
  	///set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
  	var/erupting_state = null
  	//whether we are active and generating chems
  	var/activated = FALSE
  	///what chem do we produce?
  	var/reagent_id = /datum/reagent/fuel/oil
  	///how much reagents we add every process (2 seconds)
  	var/potency = 2
  	///maximum volume
  	var/max_volume = 500
  	///how much we start with after getting activated
  	var/start_volume = 50
  
  	///Have we been discovered with a mining scanner?
  	var/discovered = FALSE
  
negative.code: 
  	AddElement(/datum/element/swabable, CELL_LINE_TABLE_NETHER, CELL_VIRUS_TABLE_GENERIC, 1, 5)
  
  	create_reagents(max_volume, DRAINABLE)
  	reagents.add_reagent(reagent_id, max_volume)
  
  	RegisterSignal(src, list(COMSIG_REAGENTS_REM_REAGENT, COMSIG_REAGENTS_DEL_REAGENT), .proc/start_chemming)
  
  	if(erupting_state)
  		icon_state = erupting_state
  	else
  