anchor.diff:  
   	if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
   		var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human(  )
  -		if(ishuman(usr) && usr:gloves)
  -			var/obj/item/clothing/gloves/G = usr:gloves
  -			pickpocket = G.pickpocket
   		if(!pickpocket || href_list["item"] != "id")  // Stop the non-stealthy verbose strip if pickpocketing id.
   			O.source = usr
   			O.target = src
  
positive.code: /mob/living/carbon/human/Topic(href, href_list)
  	var/pickpocket = 0
  
  	if(!usr.stat && usr.canmove && !usr.restrained() && in_range(src, usr))
  
  		// if looting pockets with gloves, do it quietly
  		if(href_list["pockets"])
  			if(usr:gloves)
  				var/obj/item/clothing/gloves/G = usr:gloves
  				pickpocket = G.pickpocket
  			var/pocket_side = href_list["pockets"]
  			var/pocket_id = (pocket_side == "right" ? slot_r_store : slot_l_store)
  			var/obj/item/pocket_item = (pocket_id == slot_r_store ? src.r_store : src.l_store)
  
negative.code: 		if(href_list["item"])
  			var/itemTarget = href_list["item"]
  			if(itemTarget == "id")
  				if(pickpocket)
  					var/obj/item/worn_id = src.wear_id
  					var/obj/item/place_item = usr.get_active_hand() // Item to place in the pocket, if it's empty
  