anchor.diff:  	wall
   		var
   			tmp/regen = 0
  -			rate = 500
  +			rate = 5000
   		opacity = 1
   		wood
   			icon = 'wood_wall.dmi'
  
positive.code: 				if(p.buildItem.path)
  					if(!flyblock && !(locate(p.buildItem.path) in src))
  						Clear()
  						new p.buildItem.path(src)
  
  						spawn(2)
  							if(flyblock)
  								for(var/obj/buildable/wall/w in orange(1, src))
  									w.updateState()
  
  
negative.code: 			var/turf/t = locate(x, y, worldData.sandboxZ)
  
  			#if WINTER
  			if(t.icon_state == "snow" && !t.flyblock)
  			#else
  			if(t.icon_state == "grass1" && !t.flyblock)
  			#endif
  				new /obj/farm/tree (t)
  
  