anchor.diff:  
   /datum/plant_gene/trait/attack/novaflower_attack/on_plant_attack(obj/item/our_plant, mob/living/target, mob/living/user)
   	. = ..()
  +	if(!.)
  +		return
   
   	var/obj/item/seeds/our_seed = our_plant.get_plant_seed()
   	to_chat(target, "<span class='danger'>You are lit on fire from the intense heat of [our_plant]!</span>")
  
positive.code: 	name = "Sharpened Leaves"
  	force_multiplier = 0.2
  
  /datum/plant_gene/trait/attack/nettle_attack/after_plant_attack(obj/item/our_plant, atom/target, mob/user)
  	. = ..()
  
  	if(!ismovable(target))
  		return
  
negative.code: 		log_game("[key_name(user)] set [key_name(target)] on fire with [our_plant] at [AREACOORD(user)]")
  	our_plant.investigate_log("was used by [key_name(user)] to burn [key_name(target)] at [AREACOORD(user)]", INVESTIGATE_BOTANY)
  
  /datum/plant_gene/trait/attack/novaflower_attack/after_plant_attack(obj/item/our_plant, atom/target, mob/user, proximity_flag, click_parameters)
  	. = ..()
  	if(!.)
  		return
  
  	if(!ismovable(target))
  		return
  