anchor.diff:  	//Capture the Flag scoring
   	var/points = 0
   	var/points_to_win = 3
  -	var/respawn_cooldown = 150 //15 seconds
  +	var/respawn_cooldown = DEFAULT_RESPAWN
   	//Capture Point/King of the Hill scoring
   	var/control_points = 0
   	var/control_points_to_win = 180
   	var/list/team_members = list()
   	var/ctf_enabled = FALSE
   	var/ctf_gear = /datum/outfit/ctf
  +	var/instagib_gear = /datum/outfit/ctf/instagib
   
   /obj/machinery/capture_the_flag/New()
   	..()
  
positive.code: #define RED_TEAM "red"
  #define BLUE_TEAM "blue"
  #define FLAG_RETURN_TIME 200 // 20 seconds
  
  
  
  
negative.code: 			spawn(300)
  				CTF.ctf_enabled = TRUE
  
  
  /obj/machinery/capture_the_flag/proc/instagib_mode()
  	for(var/obj/machinery/capture_the_flag/CTF in machines)
  		if(CTF.ctf_enabled == TRUE)
  			CTF.ctf_gear = CTF.instagib_gear
  			CTF.respawn_cooldown = INSTAGIB_RESPAWN
  
  /obj/item/weapon/gun/projectile/automatic/pistol/deagle/CTF
  	desc = "This looks like it could really hurt in melee."
  	force = 75
  