anchor.diff:  	name = "Disintegrate"
   	desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
   	hand_path = "/obj/item/weapon/melee/touch_attack/disintegrate"
  +	refund_coeff = .66
   
   	school = "evocation"
   	charge_max = 600
  
positive.code: /obj/effect/proc_holder/spell/targeted/touch/
  	var/hand_path = "/obj/item/weapon/melee/touch_attack"
  	var/obj/item/weapon/melee/touch_attack/attached_hand = null
  	invocation_type = "none" //you scream on connecting, not summoning
  	include_user = 1
  	range = -1
  
negative.code: 	cooldown_min = 200 //100 deciseconds reduction per rank
  
  	action_icon_state = "gib"
  
  /obj/effect/proc_holder/spell/targeted/touch/disintegrate/cast(list/targets)
  	for(var/mob/living/carbon/user in targets)
  		visible_message("<span class='danger'>[user] starts gathering destructive energy...</span>", "<span class='danger'>You start gathering destructive energy...</span>")
  		playsound(user.loc, 'sound/magic/Ethereal_Exit.ogg', 50, 1)
  		if(!do_after(user, 15))
  			return 0
  		visible_message("<span class='userdanger'>[user] channels a large amount of destructive energy to his hand!</span>", "<span class='danger'>You channel a large amount of destructive energy to his hand!</span>")
  	..()
  
  /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
  	name = "Flesh to Stone"
  