anchor.diff:  		density=1
   	stone
   		icon_state="stone"
  -		density=1
  -	downfence
  -		icon_state="post"
   		density=1
   	waterfall
   		icon_state="waterfall"
  
positive.code: 			if(killer.player)
  				if(killer != src)
  					killer.pkills+=1
  					var/rndexp = src.level + rand(-200,200)
  					if(rndexp < 0) rndexp = rand(20,30)
  
  					if(killer.House == housecupwinner)
  
negative.code: 		layer=2
  	tablemiddle
  		icon='turf.dmi'
  		icon_state="middle"
  		density=1
  		layer=2
  	tablecornerL
  