anchor.diff:  
   	target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
   	possible_locs = list(BODY_ZONE_CHEST)
  -	requires_bodypart_type = 0
  +	requires_bodypart_type = FALSE
   	replaced_by = /datum/surgery
   	ignore_clothes = TRUE
   	var/healing_step_type
  
positive.code: 	display_results(user, target, "<span class='warning'>You screwed up!</span>",
  		"<span class='warning'>[user] screws up!</span>",
  		"<span class='notice'>[user] fixes some of [target]'s wounds.</span>", TRUE)
  	target.take_bodypart_damage(brutehealing*0.8,burnhealing*0.8)
  	return FALSE
  
  /***************************BRUTE***************************/
  
negative.code: 	time = 25
  	var/brutehealing = 0
  	var/burnhealing = 0
  	var/missinghpbonus = 0 //heals an extra point of damager per X missing damage of type (burn damage for burn healing, brute for brute). Smaller Number = More Healing!
  
  /datum/surgery_step/heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
  	var/woundtype
  