anchor.diff:  			Vampire
   				icon = 'FemaleVampire.dmi'
   				level = 850
  -				HPmodifier  = 1.6
  +				HPmodifier  = 1.8
   				DMGmodifier = 0.7
   				MoveDelay   = 3
  +				AttackDelay = 3
   				respawnTime = 2400
   
   				drops = "Vampire"
  
positive.code: 				icon_state = "spider"
  				level = 800
  				MoveDelay = 3
  
  				HPmodifier = 1.4
  				DMGmodifier = 0.8
  
negative.code: 					..()
  
  				Attacked(obj/projectile/p)
  					p.damage = round(p.damage * rand(7, 10)/10)
  					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
  						MoveDelay = 1
  						spawn(80)
  							MoveDelay = 2
  					..()
  
  