anchor.diff:  
   	var/list/image/blueprint_data //for the station blueprints, images of objects eg: pipes
   
  +	var/del_changing = FALSE	//if TRUE use QDEL_HINT_LETMELIVE so that the byond turf change can remain optimized
   
   /turf/New()
   	..()
  
positive.code: /turf/Destroy()
  	visibilityChanged()
  	..()
  	return QDEL_HINT_HARDDEL_NOW
  
  /turf/attack_hand(mob/user)
  	user.Move_Pulled(src)
  
negative.code: 
  	SSair.remove_from_active(src)
  
  	del_changing = TRUE
  	qdel(src)
  	var/turf/W = new path(src)
  	if(!defer_change)
  		W.AfterChange()
  