anchor.diff:  	failure_message = "<B>...but soon settles again. Guess they weren't ready to hatch after all.</B>"
   
   /obj/item/weapon/guardiancreator/biological/choose
  -	random = FALSE+	random = FALSE
  
positive.code: 
  		if("Bluespace")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/bluespace
  			switch (theme)
  				if("magic")
  					user << "..And draw the Wizard, master of teleportation."
  				if("tech")
  					user << "Boot sequence complete. Experimental bluespace combat modules active. Nanoswarm online."
  				if("bio")
  					user << "Your scarab swarm finishes mutating and stirs to life, crackling with bluespace energy."
  
  
  	var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user)
  	G.summoner = user
  
negative.code: /obj/item/weapon/guardiancreator/proc/spawn_guardian(var/mob/living/user, var/key)
  	var/gaurdiantype = "Standard"
  	if(random)
  		gaurdiantype = pick(possible_guardians)
  	else
  		gaurdiantype = input(user, "Pick the type pf [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
  	var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
  	var/picked_color = randomColor(0)
  	switch(gaurdiantype)
  