anchor.diff:  							assailant.next_move = world.time + 10
   							affecting.losebreath += 1
   						else
  -							visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
  +							assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
   							killing = 0
   							hud1.icon_state = "disarm/kill"
   	return
  
positive.code: 		if(1.0)
  			if (state >= 3)
  				if (!( killing ))
  					visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
  						//Foreach goto(97)
  					assailant.next_move = world.time + 10
  					//affecting.stunned = max(2, affecting.stunned)
  
negative.code: 						assailant << "\blue You squeeze [affecting], but nothing interesting happens."
  						return
  
  					assailant.visible_message("\red [assailant] has reinforced \his grip on [affecting] (now neck)!")
  					state = 3
  					icon_state = "grabbed+1"
  					if (!( affecting.buckled ))
  