anchor.diff:  		H.force -= bonus_value * 0.2
   		H.force_unwielded -= bonus_value * 0.2
   		H.force_wielded -= bonus_value * 0.2
  +		H.detonation_damage -= bonus_value * 0.8
   
   /obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
   	user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
   
   /obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
  -	target.adjustBruteLoss(bonus_value * 0.8)
   	user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
   
   //colossus
  
positive.code: 		H.force += bonus_value * 0.2
  		H.force_unwielded += bonus_value * 0.2
  		H.force_wielded += bonus_value * 0.2
  
  /obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
  	. = ..()
  
negative.code: 	var/list/trophies = list()
  	var/charged = TRUE
  	var/charge_time = 15
  	var/detonation_damage = 50
  	var/backstab_bonus = 30
  
  /obj/item/twohanded/required/kinetic_crusher/Destroy()
  	QDEL_LIST(trophies)
  