anchor.diff:  
   //subtypesof(), typesof() without the parent path
   #define subtypesof(typepath) ( typesof(typepath) - typepath )
  +
  +//Gets the turf this atom inhabits
  +#define get_turf(A) (get_step(A, 0))
   
   //Bot types
   #define SEC_BOT				1	// Secutritrons (Beepsky) and ED-209s
  
positive.code: #define MAT_URANIUM		"$uranium"
  #define MAT_PLASMA		"$plasma"
  #define MAT_BANANIUM	"$bananium"
  
  
  //check_target_facings() return defines
  
negative.code: #define R_HAND_LAYER			3		//Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
  #define BODY_FRONT_LAYER		2
  #define FIRE_LAYER				1		//If you're on fire
  #define TOTAL_LAYERS			26		//KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
  
  //Human Overlay Index Shortcuts for alternate_worn_layer, layers
  //Because I *KNOW* somebody will think layer+1 means "above"
  