anchor.diff:  					..()
   					transform *= 2
   
  -				drops = list("10"   = list(/obj/items/artifact,
  +				drops = list("2"    = /obj/items/key/Wizard,
  +				             "10"   = list(/obj/items/artifact,
   										   /obj/items/stickbook,
   										   /obj/items/crystal/soul,
   				                           /obj/items/wearable/title/Surf),
  
positive.code: 						transform *= 1 + (rand(-15,30) / 50) // -30% to +60% size change
  
  				drops = list("0.03" = /obj/items/wearable/title/Eye,
  							 "0.6"  = /obj/items/artifact,
  							 "1"    = list(/obj/items/DarknessPowder,
  								 	 	   /obj/items/Whoopie_Cushion,
  
negative.code: 
  					MoveDelay = 2
  
  					drops = list("2"      =      /obj/items/key/Sunset,
  					             "10"     = list(/obj/items/artifact,
  										         /obj/items/crystal/soul,
  				                                 /obj/items/wearable/title/Fallen),
  							     "15"     = list(/obj/items/artifact,
  							                     /obj/items/crystal/magic,
  							                     /obj/items/crystal/strong_luck),
  							     "30"     = list(/obj/items/DarknessPowder,
  								 		         /obj/items/Whoopie_Cushion,
  										         /obj/items/U_No_Poo,
  							 			         /obj/items/Smoke_Pellet,
  							 			         /obj/items/Tube_of_fun,
  							 			         /obj/items/Swamp))
  
  
  					Death()
  