anchor.diff:  			if(A.l_hand) holding = "They are holding \a [A.l_hand]"
   			if(A.r_hand)
   				if(holding)
  -					holding += " and \a [A.r_hand]."
  +					holding += " and \a [A.r_hand]"
   				else
  -					holding = "They are holding \a [A.r_hand]."
  +					holding = "They are holding \a [A.r_hand]"
   
   		if(!mob_detail)
   			mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
   		else
  -			mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]"
  +			mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
   	return mob_detail
   
   /obj/item/weapon/camera_test/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
  
positive.code: 	var/z_c	= target.z
  
  	var/icon/temp = icon('96x96.dmi',"")
  	var/mobs = ""
  	for (var/i = 1; i <= 3; i++)
  		for (var/j = 1; j <= 3; j++)
  			var/turf/T = locate(x_c,y_c,z_c)
  			temp.Blend(get_icon(T),ICON_OVERLAY,31*(j-1),62 - 31*(i-1))
  			mobs += get_mobs(T)
  			x_c++
  		y_c--
  		x_c = x_c - 3
  
negative.code: 	icon_state = "photo"
  	item_state = "clipboard"
  	w_class = 1.0
  	var/icon/img	//Big photo image
  	var/scribble	//Scribble on the back.
  
  
  /obj/item/weapon/photo/attack_self(var/mob/user as mob)
  		..()
  		examine()
  
  /obj/item/weapon/photo/attackby(obj/item/weapon/P as obj, mob/user as mob)
  	if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
  		var/txt = scrub_input(usr, "What would you like to write on the back?", "Photo Writing", null)  as text
  		txt = copytext(txt, 1, 128)
  		if ((loc == usr && usr.stat == 0))
  			scribble = txt
  
  	..()
  
  /obj/item/weapon/photo/examine()
  	set src in oview(2)
  	..()
  	if (scribble)
  		usr << "\blue you see something written on photo's back. "
  	usr << browse_rsc(src.img, "tmp_photo.png")
  	usr << browse("<html><head><title>Photo</title></head>" \
  		+ "<body style='overflow:hidden'>" \
  		+ "<div> <img src='tmp_photo.png' width = '180'" \
  		+ "[scribble ? "<div> Writings on the back:<br><i>[scribble]</i>" : ]"\
  		+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
  	onclose(usr, "[name]")
  
  	return
  /obj/item/weapon/photo/verb/rename()
  	set name = "Rename photo"
  	set category = "Object"
  	set src in usr
  
  	var/n_name = input(usr, "What would you like to label the photo?", "Photo Labelling", src.name)  as text
  	n_name = copytext(n_name, 1, 32)
  	if ((loc == usr && usr.stat == 0))
  		name = "photo[(n_name ? text("- '[n_name]'") : null)]"
  	add_fingerprint(usr)
  	return
  //////////////////////////////////////////////////////////////////////////////////////////////////
  /obj/item/weapon/camera_test/attack(mob/living/carbon/human/M as mob, mob/user as mob)
  	return
  
  /obj/item/weapon/camera_test/proc/get_icon(turf/the_turf as turf)
  	//Bigger icon base to capture those icons that were shifted to the next tile
  	//i.e. pretty much all wall-mounted machinery
  	var/icon/res = icon('96x96.dmi',"")
  
  	var/icon/turficon = build_composite_icon(the_turf)
  	res.Blend(turficon,ICON_OVERLAY,32,32)
  
  	var/atoms[] 	= list()
  	for(var/atom/A in the_turf)
  		if(A.invisibility) continue
  		atoms.Add(A)
  
  	//Sorting icons based on levels
  	var/gap = atoms.len
  	var/swapped = 1
  	while (gap > 1 || swapped)
  		swapped = 0
  