anchor.diff:  	var/power_damage_threshhold = 3000
   	var/augument_damage_threshhold = 6000
   
  -/datum/clockwork_scripture/channeled/volt_void/chant_effects()
  +/datum/clockwork_scripture/channeled/volt_void/chant_effects(chant_number)
   	playsound(invoker, 'sound/effects/EMPulse.ogg', 50, 1)
   	var/power_drained = 0
   	for(var/obj/machinery/power/apc/A in view(7, invoker))
  
positive.code: 	usage_tip = "Useful for crowd control in a populated area and disrupting mass movement."
  	tier = SCRIPTURE_DRIVER
  
  /datum/clockwork_scripture/channeled/belligerent/chant_effects()
  	for(var/mob/living/L in hearers(7, invoker))
  		if(!is_servant_of_ratvar(L) && L.m_intent != "walk")
  			if(!iscultist(L))
  
negative.code: 			invoker.say(pick(chant_invocations))
  		else
  			invoker.whisper(pick(chant_invocations))
  		chant_effects(i)
  	if(invoker && slab)
  		invoker << "<span class='brass'>You cease your chant.</span>"
  		chant_end_effects()
  	return 1
  
  /datum/clockwork_scripture/channeled/proc/chant_effects(chant_number) //The chant's periodic effects
  /datum/clockwork_scripture/channeled/proc/chant_end_effects() //The chant's effect upon ending
  
  
  