anchor.diff:  	else ..()
   
   /obj/structure/closet/crate/secure/loot/bullet_act(var/obj/item/projectile/Proj)
  -	var/turf/T = get_turf(src.loc)
  -	explosion(T, 0, 1, 4, 4)
  -	del(src)
  -	return+	if(rand(1,7)==1)
  +		var/turf/T = get_turf(src.loc)
  +		explosion(T, 0, 1, 4, 4)
  +		for(var/mob/O in viewers(src, 6))
  +			if((O.client && !( O.blinded )))
  +				O << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  +		del(src)
  +		return
  +
  +//	One way of doing this. Let's try another.
  +//  Other way didn't work. Yup.
  +
  +/*	if(health <= 10 && rand(1,5) == 1)
  +		var/turf/T = get_turf(src.loc)
  +		explosion(T, 0, 1, 4, 4)
  +		for(var/mob/O in viewers(user, 6))
  +			if((O.client && !( O.blinded )))
  +				O << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  +		viewers << "<span class='warning'>The crate's anti-tamper system overloads, causing an explosion.</span>"
  +		del(src)
  +		return*/
positive.code: 	icon_closed = "securecrate"
  	var/code = null
  	var/lastattempt = null
  	var/attempts = 3
  	locked = 1
  	var/min = 1
  	var/max = 10
  
  /obj/structure/closet/crate/secure/loot/New()
  	..()
  
negative.code: 	var/loot = rand(1,70)
  	switch(loot)
  		if(1)
  			new/obj/item/weapon/pickaxe/diamond(src)
  		if(2 to 3)
  			new/obj/item/weapon/pickaxe/gold(src)
  		if(4 to 5)
  			new/obj/item/weapon/pickaxe/silver(src)
  		if(6)
  			new/obj/item/weapon/pickaxe/plasmacutter(src)
  		if(7 to 8)
  			for(var/i = 0, i < 2, i++)
  				new/obj/item/weapon/ore/diamond(src)
  		if(9)
  			new/obj/item/weapon/pickaxe/drill(src)
  		if(10 to 12)
  			for(var/i = 0, i < 5, i++)
  				new/obj/item/seeds/lemonseed(src)
  		if(13 to 16)
  			var/seeds = rand(1,15)
  			switch(seeds)
  				if(1 to 3)
  					new/obj/item/seeds/nettleseed(src)
  				if(4 to 8)
  					new/obj/item/seeds/berryseed(src)
  					new/obj/item/seeds/berryseed(src)
  					new/obj/item/seeds/berryseed(src)
  				if(9 to 12)
  					new/obj/item/seeds/appleseed(src)
  					new/obj/item/seeds/appleseed(src)
  					new/obj/item/seeds/appleseed(src)
  				if(13)
  					new/obj/item/seeds/bluespacetomatoseed(src)
  				if(14)
  					new/obj/item/seeds/sugarcaneseed(src)
  				if(15)
  					new/obj/item/seeds/plastiseed(src)
  		if(17)
  			new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
  		if(18)
  			new/obj/item/bluespace_crystal(src)
  			if(prob(10))
  				new/obj/item/bluespace_crystal(src)
  		if(19)
  			new/obj/item/seeds/kudzuseed(src)
  		if(20)
  			new/obj/item/weapon/shield/energy(src)
  		if(21)
  			new/obj/item/weapon/coin/iron(src)
  			if(prob(25))
  				new/obj/item/weapon/coin/silver(src)
  		if(22)
  			if(prob(10))
  				new/obj/item/weapon/coin/adamantine(src)
  				new/obj/item/weapon/coin/gold(src)
  			else
  				new/obj/item/weapon/paper/crumpled(src)
  		if(23 to 25)
  			var/nutrient = rand(1,3)
  			switch(nutrient)
  				if(1)
  					new/obj/item/nutrient/ez(src)
  					new/obj/item/nutrient/ez(src)
  					new/obj/item/nutrient/ez(src)
  				if(2)
  					new/obj/item/nutrient/l4z(src)
  					new/obj/item/nutrient/l4z(src)
  					new/obj/item/nutrient/l4z(src)
  				if(3)
  					new/obj/item/nutrient/rh(src)
  					new/obj/item/nutrient/rh(src)
  					new/obj/item/nutrient/rh(src)
  		if(26 to 30)
  			for(var/i = 0, i < 5, i++)
  				new/obj/item/stack/sheet/metal(src)
  		if(31 to 35)
  			for(var/i = 0, i < 5, i++)
  				new/obj/item/stack/sheet/glass(src)
  		if(36 to 37)
  			new/obj/item/stack/sheet/glass/plasmaglass(src)
  			new/obj/item/stack/sheet/glass/plasmaglass(src)
  		if(38 to 39)
  			new/obj/item/stack/sheet/plasteel(src)
  			new/obj/item/stack/sheet/plasteel(src)
  		if(40 to 45)
  			new/obj/item/stack/rods(src)
  			new/obj/item/stack/rods(src)
  			new/obj/item/stack/rods(src)
  			new/obj/item/weapon/shard(src)
  			new/obj/item/weapon/shard(src)
  			new/obj/item/weapon/shard(src)
  		if(46)
  			new/obj/item/weapon/storage/belt/champion(src)
  		if(47)
  			new/obj/item/weapon/rcd_ammo(src)
  			new/obj/item/weapon/rcd_ammo(src)
  			new/obj/item/weapon/rcd_ammo(src)
  			if(prob(10))
  				new/obj/item/weapon/rcd(src)
  		if(48)
  			var/pills = rand(1,15)
  			switch(pills)
  				if(1 to 4)
  					new/obj/item/weapon/storage/pill_bottle/antitox(src)
  				if(5 to 8)
  					new/obj/item/weapon/storage/pill_bottle/inaprovaline(src)
  				if(9 to 12)
  					new/obj/item/weapon/storage/pill_bottle/kelotane(src)
  				if(13)
  					new/obj/item/weapon/storage/pill_bottle/dice(src)
  				if(14)
  					new/obj/item/weapon/storage/pill_bottle/happy(src)
  				if(15)
  					new/obj/item/weapon/storage/pill_bottle/zoom(src)
  		if(49 to 52)
  			var/cash = rand(1,7)
  			switch(cash)
  				if(1 to 3)
  					new/obj/item/weapon/spacecash/c10(src)
  					new/obj/item/weapon/spacecash/c1(src)
  					new/obj/item/weapon/spacecash/c1(src)
  					new/obj/item/weapon/spacecash/c1(src)
  				if(4 to 6)
  					new/obj/item/weapon/spacecash/c20(src)
  				if(7)
  					new/obj/item/weapon/spacecash/c50(src)
  		if(53)
  			if(prob(15))
  				new/obj/item/weapon/spacecash/c500(src)
  			else
  				new/obj/item/weapon/spacecash/c1(src)
  		if(54 to 60)
  			if(prob(50))
  				new/obj/item/weapon/ore/strangerock(src)
  				new/obj/item/weapon/ore/strangerock(src)
  				new/obj/item/weapon/ore/strangerock(src)
  				new/obj/item/weapon/ore/slag(src)
  				new/obj/item/weapon/ore/slag(src)
  			else
  				new/obj/item/weapon/ore/gold(src)
  				new/obj/item/weapon/shard(src)
  		if(61 to 62)
  			new/obj/item/weapon/paper/crumpled/bloody(src)
  			var/gibs = rand(1,4)
  			switch(gibs)
  				if(1)
  					new/obj/item/weapon/organ/r_leg(src)
  					new/obj/item/weapon/organ/l_arm(src)
  				if(2)
  					new/obj/item/weapon/organ/head(src)
  					new/obj/item/weapon/organ/l_hand(src)
  				if(3)
  					new/obj/item/weapon/organ/r_foot(src)
  					new/obj/item/weapon/organ/r_arm(src)
  				if(4)
  					new/obj/item/weapon/organ/l_leg(src)
  					new/obj/item/weapon/organ/head(src)
  
  //Code modified to make things less boomy, and offer more chances with more difficulty.
  /obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
  	if(locked)
  //		user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
  //		var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
  		if(in_range(src, user))
  			if (attempts >= 0)
  				user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
  				var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
  				input = Clamp(input, 0, 10)
  				if (input == code)
  					user << "<span class='notice'>The crate unlocks!</span>"
  					locked = 0
  					overlays.Cut()
  					overlays += greenlight
  				else if (input == null || input > max || input < min)
  					user << "<span class='notice'>You leave the crate alone.</span>"
  				else
  					user << "<span class='warning'>A red light flashes.</span>"
  					lastattempt = input
  					attempts--
  					if (attempts == 0)
  						user << "<span class='danger'>The crate's anti-tamper system will activate after this try, locking the crate down!</span>"
  /*					var/turf/T = get_turf(src.loc) Coding out the explosion, because I'm nice like that. Don't make me regret this.
  					explosion(T, 0, 1, 4, 4)
  					del(src)*/
  	//				tampered = 1
  			if (attempts < 0)
  				user << "<span class='notice'>The crate's anti-tamper system is activated, and the crate is locked down.</span>"
  		else
  			user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
  			return
  