anchor.diff:  	cold_protection = CHEST|GROIN|LEGS
   	heat_protection = CHEST|GROIN|LEGS
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  -	armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
  +	armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100, "magic" = 60, "wound" = 65)
   	allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
   	mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
   
  
positive.code: 		max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
  		min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  	else
  		armor = getArmor(melee = 80, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
  		clothing_flags &= ~STOPSPRESSUREDAMAGE
  		max_heat_protection_temperature = initial(max_heat_protection_temperature)
  		min_cold_protection_temperature = initial(min_cold_protection_temperature)
  
negative.code: 
  /obj/item/clothing/head/helmet/clockwork/ratvar_act()
  	if(GLOB.ratvar_awakens)
  		armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100, magic = 100, wound = 100)
  		clothing_flags |= STOPSPRESSUREDAMAGE
  		max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
  		min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  	else if(GLOB.ratvar_approaches)
  		armor = getArmor(melee = 70, bullet = 80, laser = 10, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100,, magic = 70, wound = 75)
  		clothing_flags |= STOPSPRESSUREDAMAGE
  		max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
  		min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  	else
  		armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100, magic = 60, wound = 65)
  		clothing_flags &= ~STOPSPRESSUREDAMAGE
  		max_heat_protection_temperature = initial(max_heat_protection_temperature)
  		min_cold_protection_temperature = initial(min_cold_protection_temperature)
  