anchor.diff:  			environment_smash = ENVIRONMENT_SMASH_NONE
   			alpha = 45
   			range = 255
  -			incorporeal_move = INCORPOREAL_MOVE_BASIC
   			to_chat(src, "<span class='danger'><B>You switch to scout mode.</span></B>")
   			toggle = TRUE
   	else
  
positive.code: 			environment_smash = initial(environment_smash)
  			alpha = 255
  			range = initial(range)
  			incorporeal_move = FALSE
  			to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
  			toggle = FALSE
  		else
  
negative.code: 
  /obj/effect/snare/singularity_pull()
  	return
  
  /mob/living/simple_animal/hostile/guardian/ranged/Manifest(forced)
  	if (toggle)
  		incorporeal_move = INCORPOREAL_MOVE_BASIC
  	. = ..()
  
  /mob/living/simple_animal/hostile/guardian/ranged/Recall(forced)
  	// To stop scout mode from moving when recalled
  	incorporeal_move = FALSE
  	. = ..()