anchor.diff:  	if(buckled)
   		if(buckled.buckle_lying != -1)
   			should_be_lying = buckled.buckle_lying
  -	
  +
   	if(should_be_lying)
   		mobility_flags &= ~(MOBILITY_UI | MOBILITY_PULL | MOBILITY_STAND)
   		if(buckled)
  
positive.code: 			mobility_flags &= ~(MOBILITY_UI | MOBILITY_PULL)
  		mobility_flags |= MOBILITY_STAND
  		lying = 0
  			
  
  	var/canitem = !paralyzed && !stun && conscious && !chokehold && !restrained && has_arms
  	if(canitem)
  
negative.code: 	ExtinguishMob()
  	fire_stacks = 0
  	confused = 0
  	dizziness = 0
  	drowsyness = 0
  	stuttering = 0
  	slurring = 0
  	jitteriness = 0
  	GET_COMPONENT(mood, /datum/component/mood)
  	if (mood)
  		mood.remove_temp_moods(admin_revive)
  