anchor.diff:  				"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
   			say(phrase)
   			victim.emote("scream")
  -			playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
  +			playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
   			victim.acid_act(5, 100)
   		else if(A == src) // Wets floors and spawns foam randomly
   			if(prob(75))
  
positive.code: 	if(pests)
  		target_types += /mob/living/simple_animal/cockroach
  		target_types += /mob/living/simple_animal/mouse
  	
  	if(drawn)
  		target_types += /obj/effect/decal/cleanable/crayon
  
  	if(trash)
  		target_types += /obj/item/trash
  
  	target_types = typecacheof(target_types)
  
  /mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
  	if(istype(A, /obj/effect/decal/cleanable))
  		anchored = TRUE
  		icon_state = "cleanbot-c"
  		visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
  		mode = BOT_CLEANING
  		spawn(50)
  			if(mode == BOT_CLEANING)
  				if(A && isturf(A.loc))
  					var/atom/movable/AM = A
  					if(istype(AM, /obj/effect/decal/cleanable))
  						for(var/obj/effect/decal/cleanable/C in A.loc)
  							qdel(C)
  
  				anchored = FALSE
  				target = null
  			mode = BOT_IDLE
  			icon_state = "cleanbot[on]"
  	else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
  		visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [A]!</span>")
  		playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
  		A.acid_act(75, 10)
  	else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
  		var/mob/living/simple_animal/M = target
  		if(!M.stat)
  
negative.code: 
  /obj/machinery/bot_core/cleanbot
  	req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
  
  /mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
  	var/dat
  