anchor.diff:  		if(R)
   			R.SetLockdown(0)
   
  -	// Activate the cooldown
  -	cooldown = 1
  -	update_icon()
  -	spawn(cooldown_duration)
  -		cooldown = 0
  -		update_icon()
  -
   /obj/machinery/transformer/conveyor/New()
   	..()
   	var/turf/T = loc
  
positive.code: 	icon_state = "separator-AO1"
  	layer = MOB_LAYER+1 // Overhead
  	anchored = 1
  	density = 1
  	var/transform_dead = 0
  	var/transform_standing = 0
  	var/cooldown_duration = 600 // 1 minute
  
negative.code: 	if(!transform_dead && H.stat == DEAD)
  		playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
  		return
  
  	// Activate the cooldown
  	cooldown = 1
  	update_icon()
  	spawn(cooldown_duration)
  		cooldown = 0
  		update_icon()
  
  	playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
  	H.emote("scream") // It is painful
  