anchor.diff:  			text += "<B>LOYAL</B>|none|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
   		else
   			text += "loyal|<B>NONE</B>|(A) <a href='?src=\ref[src];gang=agang'>gangster</a> <a href='?src=\ref[src];gang=aboss'>boss</a>|(B) <a href='?src=\ref[src];gang=bgang'>gangster</a> <a href='?src=\ref[src];gang=bboss'>boss</a>"
  +
  +
  +		if(current && current.client && current.client.prefs.be_special & BE_GANG)
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
  +
   		sections["gang"] = text
   
   		/** CULT ***/
  
positive.code: 				text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
  		else
  			text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
  		sections["wizard"] = text
  
  		/** CHANGELING ***/
  
negative.code: //			var/datum/game_mode/changeling/changeling = ticker.mode
  //			if (istype(changeling) && changeling.changelingdeath)
  //				text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds."
  
  		if(current && current.client && current.client.prefs.be_special & BE_CHANGELING)
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["changeling"] = text
  
  		/** NUCLEAR ***/
  