anchor.diff:  			ticker.mode.cult+=newstruct.mind
   		ticker.mode.update_cult_icons_added(newstruct.mind)
   	newstruct << newstruct.playstyle_string
  -	newstruct << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  +	if(stoner && iswizard(stoner)
  +		newstruct << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  +	else if(stoner && iscultist(stoner)
  +		newstruct << "<B>You are still bound to serve the cult, follow their orders and help them complete their goals at all costs.</B>"
   	newstruct.cancel_camera()
   
   
  
positive.code: 			for(var/mob/living/simple_animal/shade/A in src)
  				A.status_flags &= ~GODMODE
  				A.canmove = 1
  				A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
  				A.loc = U.loc
  				A.cancel_camera()
  				src.icon_state = "soulstone"
  	attack_self(U)
  
  ///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
  
negative.code: 	S.cancel_camera()
  	C.icon_state = "soulstone2"
  	C.name = "Soul Stone: [S.real_name]"
  	if(ifwizard(U))
  		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	else if(iscultist(U))
  		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  