anchor.diff:  
   /obj/item/nullrod/claymore/saber
   	name = "light energy sword"
  -	hitsound = 'sound/weapons/blade1.ogg'
  +	desc = "If you strike me down, I shall become more robust than you can possibly imagine."
   	icon = 'icons/obj/transforming_energy.dmi'
   	icon_state = "swordblue"
   	inhand_icon_state = "swordblue"
   	worn_icon_state = "swordblue"
   	slot_flags = ITEM_SLOT_BELT
  -	desc = "If you strike me down, I shall become more robust than you can possibly imagine."
  +	hitsound = 'sound/weapons/blade1.ogg'
  +	menu_description = "A sharp energy sword which provides a low chance of blocking incoming melee attacks. Can be worn on the belt."
   
   /obj/item/nullrod/claymore/saber/red
   	name = "dark energy sword"
  +	desc = "Woefully ineffective when used on steep terrain."
   	icon_state = "swordred"
   	inhand_icon_state = "swordred"
   	worn_icon_state = "swordred"
  -	desc = "Woefully ineffective when used on steep terrain."
   
   /obj/item/nullrod/claymore/saber/pirate
   	name = "nautical energy sword"
  +	desc = "Convincing HR that your religion involved piracy was no mean feat."
   	icon_state = "cutlass1"
   	inhand_icon_state = "cutlass1"
   	worn_icon_state = "swordred"
  -	desc = "Convincing HR that your religion involved piracy was no mean feat."
   
   /obj/item/nullrod/sord
   	name = "\improper UNREAL SORD"
  
positive.code: 		reskin_holy_weapon(user)
  
  /**
   * reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version
   *
   * Arguments:
   * * M The mob choosing a nullrod reskin
   */
  /obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
  	if(GLOB.holy_weapon_type)
  		return
  	var/list/display_names = list()
  
negative.code: 	attack_verb_continuous = list("pulses", "mends", "cuts")
  	attack_verb_simple = list("pulse", "mend", "cut")
  	hitsound = 'sound/effects/sparks4.ogg'
  	menu_description = "A tool dealing brain damage which partially penetrates armor. Fits in pockets. Can be worn on the belt."
  
  /obj/item/nullrod/spear
  	name = "ancient spear"
  