anchor.diff:  							if(iscultist(U))
   								if (ticker.mode.name == "cult")
   									ticker.mode:add_cultist(Z.mind)
  +									Z.mind.special_role = "Cultist"
  +									ticker.mode.update_cult_icons_added(Z.mind)
   								else
   									ticker.mode.cult+=Z.mind
  +									Z.mind.special_role = "Cultist"
  +									ticker.mode.update_cult_icons_added(Z.mind)
   						del(T)
   						Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
   						Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  
positive.code: 							if(iscultist(U))
  								if (ticker.mode.name == "cult")
  									ticker.mode:add_cultist(Z.mind)
  								else
  									ticker.mode.cult+=Z.mind
  						del(T)
  						Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
  						Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  
negative.code: 							if(iscultist(U))
  								if (ticker.mode.name == "cult")
  									ticker.mode:add_cultist(Z.mind)
  									Z.mind.special_role = "Cultist"
  									ticker.mode.update_cult_icons_added(Z.mind)
  								else
  									ticker.mode.cult+=Z.mind
  									Z.mind.special_role = "Cultist"
  									ticker.mode.update_cult_icons_added(Z.mind)
  						del(T)
  						Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
  						Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  