anchor.diff:  				else
   					burst_range = 3
   					INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
  +				OpenFire()
   			else
   				devour(L)
   		else
  
positive.code: 	duration = 100
  	smooth = SMOOTH_TRUE
  
  /obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
  	. = ..()
  	queue_smooth_neighbors(src)
  	queue_smooth(src)
  
negative.code: /mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
  	playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
  	var/last_dist = 0
  	var/list/hit_mobs = list()		//don't hit people multiple times.
  	for(var/t in spiral_range_turfs(burst_range, original))
  		var/turf/T = t
  		if(!T)
  