anchor.diff:  		user << "[list_obj_robustness()]"
   
   /obj/item/proc/list_obj_robustness()
  -	var/nil = "<font color='red'>Null</font>"
  +	var/nil = "No"
   	var/vlow = "<font color='red'>Very low</font>"
   	var/low = "<font color='red'>Low</font>"
   	var/med = "<font color='#FF8000'>Medium</font>"
   	var/high = "<font color='blue'>High</font>"
   	var/vhigh = "<font color='green'>Very high</font>"
   
  -	var/msg
  +	var/msg = ""
   
   	var/force_str
   	var/throwforce_str
  
positive.code: 		var/damdesc
  		var/damquality
  
  		if(force_str) //if the previous section exists, add a linebreak
  			msg += "<BR>"
  		else
  			msg += "*--------*<BR>" //else add the starting divider
  
negative.code: 			if(21 to INFINITY)
  				throwforce_str = "[vhigh]"
  
  		msg += "[force_str] melee damage and [lowertext(throwforce_str)] throwing damage in its current state."
  
  		if(!istype(src, /obj/item/clothing)) //if the next section doesn't exist, add the ending divider
  			msg += "<BR>*--------*"
  