anchor.diff:  				usermessage("Disengage the shoes first!", "boldwarning")
   				return FALSE
   			detach_shoes()
  +		return TRUE
   	else if(istype(I, /obj/item/device/flightpack))
   		var/obj/item/device/flightpack/F = I
   		if(pack)
  
positive.code: 	else if(locked)
  		usermessage("You can not perform any service while the suit is locked!", "boldwarning")
  		return FALSE
  	else if(!maint_panel)
  		usermessage("The maintainence panel is closed!", "boldwarning")
  		return FALSE
  	else if(istype(I, /obj/item/weapon/screwdriver))
  		if(!maint_panel)
  			maint_panel = TRUE
  		else
  			maint_panel = FALSE
  		usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
  	else if(istype(I, /obj/item/weapon/crowbar))
  		var/list/inputlist = list()
  		if(pack)
  
negative.code: 			return FALSE
  		if(user.temporarilyRemoveItemFromInventory(F))
  			attach_pack(F)
  		return TRUE
  	else if(istype(I, /obj/item/clothing/shoes/flightshoes))
  		var/obj/item/clothing/shoes/flightshoes/S = I
  		if(shoes)
  