anchor.diff:  	anchored = TRUE
   	gasefficency = 0.15
   	explosion_power = 35
  +	moveable = FALSE
   
   /obj/machinery/power/supermatter_shard/crystal/engine
   	is_main_engine = TRUE
  
positive.code: 
  		radiation_pulse(src, 150, 4)
  
  
  /obj/machinery/power/supermatter_shard/CollidedWith(atom/movable/AM)
  	if(isliving(AM))
  
negative.code: 	var/is_main_engine = FALSE
  
  	var/datum/looping_sound/supermatter/soundloop
  
  	var/moveable = TRUE
  
  /obj/machinery/power/supermatter_shard/Initialize()
  	. = ..()
  