anchor.diff:  		next_command = world.time + cooldown_stun
   
   	//SILENCE
  -	else if(findtext(command, "shut up") || findtext(command, "silence") || findtext(command, "ssh"))
  +	else if(findtext(command, "shut up") || findtext(command, "silence") || findtext(command, "ssh") || findtext(command, "quiet"))
   		for(var/mob/living/L in listeners)
   			if(iscarbon(L))
   				var/mob/living/carbon/C = L
   				C.silent += 10
   		next_command = world.time + cooldown_stun
   
  +	//WAKE UP
  +	else if(findtext(command, "wake up"))
  +		for(var/mob/living/L in listeners)
  +			L.SetSleeping(0)
  +		next_command = world.time + cooldown_damage
  +
  +	//UNSTUN
  +	else if(findtext(command, "get up"))
  +		for(var/mob/living/L in listeners)
  +			L.SetStunned(0)
  +			L.SetParalysis(0)
  +			L.SetWeakened(0)
  +		next_command = world.time + cooldown_damage
  +
   	//BRUTE DAMAGE
   	else if(findtext(command, "die"))
   		for(var/mob/living/L in listeners)
  -			L.apply_damage(10, def_zone = "chest")
  +			L.apply_damage(15, def_zone = "chest")
   		next_command = world.time + cooldown_damage
   
   	//BLEED
  
positive.code: 		for(var/mob/living/L in listeners)
  			for(var/obj/structure/chair/chair in get_turf(L))
  				chair.buckle_mob(L, force=1)
  		next_command = world.time + cooldown_meme
  
  	//STAND UP
  	else if(findtext(command, "stand"))
  		for(var/mob/living/L in listeners)
  			if(L.buckled)
  				L.buckled.unbuckle_mob(L, force = 1)
  		next_command = world.time + cooldown_meme
  
  
negative.code: 		return
  	var/mob/living/list/listeners = list()
  	for(var/mob/living/L in get_hearers_in_view(8, owner))
  		if(!L.ear_deaf && L != owner && L.stat != DEAD)
  			listeners += L
  	if(!IsAvailable())
  		owner << "<span class='notice'>You must wait [(next_command - world.time)/10] seconds before Speaking again.</span>"
  