anchor.diff:  	var/can_be_rigged = TRUE
   	var/rigged = FALSE
   
  -/obj/item/dice/New()
  -	result = rand(1, sides)
  +/obj/item/dice/Initialize()
  +	. = ..()
  +	result = roll(sides)
   	update_icon()
  -	..()
   
   /obj/item/dice/suicide_act(mob/user)
   	user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  
positive.code: 	name = "d100"
  	desc = "A die with one hundred sides! Probably not fairly weighted..."
  	icon_state = "d100"
  	sides = 100
  
  /obj/item/dice/d100/update_icon()
  
negative.code: 	desc = "A die with six sides. 6 TIMES 255 TIMES 255 TILE TOTAL EXISTENCE, SQUARE YOUR MIND OF EDUCATED STUPID: 2 DOES NOT EXIST."
  	icon_state = "spaced6"
  
  /obj/item/dice/d6/space/Initialize()
  	. = ..()
  	if(prob(10))
  		name = "spess cube"
  
  