anchor.diff:  	desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
   	item = /obj/item/autosurgeon/xray_eyes
   	cost = 10
  -
  -/datum/uplink_item/cyber_implants/antistun
  -	name = "CNS Rebooter Implant"
  -	desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
  -	item = /obj/item/autosurgeon/anti_stun
  -	cost = 12
  -
  -/datum/uplink_item/cyber_implants/reviver
  -	name = "Reviver Implant"
  -	desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
  -	item = /obj/item/autosurgeon/reviver
  -	cost = 8
   
   /datum/uplink_item/cyber_implants/bundle
   	name = "Cybernetic Implants Bundle"
  
positive.code: 	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
  	restricted = TRUE
  
  /datum/uplink_item/dangerous/guardian
  	name = "Holoparasites"
  	desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \
  			organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host."
  	item = /obj/item/storage/box/syndie_kit/guardian
  	cost = 18
  	surplus = 0
  	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //yogs - turned from exclude to include.
  	player_minimum = 25
  	restricted = TRUE
  
  /datum/uplink_item/dangerous/buzzkill
  	name = "Buzzkill Grenade Box"
  	desc = "A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe \
  			with random toxins. Courtesy of the BLF and Tiger Cooperative."
  	item = /obj/item/storage/box/syndie_kit/bee_grenades
  	cost = 15
  	surplus = 35
  	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
  
  // Ammunition
  /datum/uplink_item/ammo
  	category = "Ammunition"
  	surplus = 40
  
  /datum/uplink_item/ammo/pistol
  	name = "10mm Handgun Magazine"
  	desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol."
  	item = /obj/item/ammo_box/magazine/m10mm
  	cost = 1
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/ammo/pistolap
  	name = "10mm Armour Piercing Magazine"
  	desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
  			These rounds are less effective at injuring the target but penetrate protective gear."
  	item = /obj/item/ammo_box/magazine/m10mm/ap
  	cost = 2
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/ammo/pistolfire
  	name = "10mm Incendiary Magazine"
  	desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
  			Loaded with incendiary rounds which inflict little damage, but ignite the target."
  	item = /obj/item/ammo_box/magazine/m10mm/fire
  	cost = 2
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/ammo/pistolhp
  	name = "10mm Hollow Point Magazine"
  	desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
  			These rounds are more damaging but ineffective against armour."
  	item = /obj/item/ammo_box/magazine/m10mm/hp
  	cost = 3
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  
  /datum/uplink_item/ammo/pistolaps
  	name = "9mm Handgun Magazine"
  	desc = "An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle."
  	item = /obj/item/ammo_box/magazine/pistolm9mm
  	cost = 2
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/bolt_action
  	name = "Surplus Rifle Clip"
  	desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
  	item = 	/obj/item/ammo_box/a762
  	cost = 1
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/revolver
  	name = ".357 Speed Loader"
  	desc = "A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. \
  			For when you really need a lot of things dead."
  	item = /obj/item/ammo_box/a357
  	cost = 4
  	exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
  	illegal_tech = FALSE
  
  /datum/uplink_item/ammo/shotgun
  	cost = 2
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/shotgun/buck
  	name = "12g Buckshot Drum"
  	desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy."
  	item = /obj/item/ammo_box/magazine/m12g
  
  /datum/uplink_item/ammo/shotgun/slug
  	name = "12g Slug Drum"
  	desc = "An additional 8-round slug magazine for use with the Bulldog shotgun. \
  			Now 8 times less likely to shoot your pals."
  	cost = 3
  	item = /obj/item/ammo_box/magazine/m12g/slug
  
  /datum/uplink_item/ammo/shotgun/stun
  	name = "12g Stun Slug Drum"
  	desc = "An alternative 8-round stun slug magazine for use with the Bulldog shotgun. \
  			Saying that they're completely non-lethal would be lying."
  	item = /obj/item/ammo_box/magazine/m12g/stun
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/shotgun/dragon
  	name = "12g Dragon's Breath Drum"
  	desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \
  			'I'm a fire starter, twisted fire starter!'"
  	item = /obj/item/ammo_box/magazine/m12g/dragon
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/shotgun/meteor
  	name = "12g Meteorslug Shells"
  	desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \
              Great for blasting airlocks off their frames and knocking down enemies."
  	item = /obj/item/ammo_box/magazine/m12g/meteor
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/shotgun/bag
  	name = "12g Ammo Duffel Bag"
  	desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
  	item = /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
  	cost = 12
  
  /datum/uplink_item/ammo/smg
  	name = ".45 SMG Magazine"
  	desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun."
  	item = /obj/item/ammo_box/magazine/smgm45
  	cost = 3
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/smg/bag
  	name = ".45 Ammo Duffel Bag"
  	desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price."
  	item = /obj/item/storage/backpack/duffelbag/syndie/ammo/smg
  	cost = 20 //instead of 27 TC
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/carbine
  	name = "5.56mm Toploader Magazine"
  	desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. \
  			These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo."
  	item = /obj/item/ammo_box/magazine/m556
  	cost = 4
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/a40mm
  	name = "40mm Grenade"
  	desc = "A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. \
  			Your teammates will ask you to not shoot these down small hallways."
  	item = /obj/item/ammo_casing/a40mm
  	cost = 2
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/machinegun
  	cost = 6
  	surplus = 0
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/machinegun/basic
  	name = "7.12x82mm Box Magazine"
  	desc = "A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. \
  			By the time you need to use this, you'll already be standing on a pile of corpses."
  	item = /obj/item/ammo_box/magazine/mm712x82
  
  /datum/uplink_item/ammo/machinegun/hollow
  	name = "7.12x82mm (Hollow-Point) Box Magazine"
  	desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help \
  			with the unarmored masses of crew."
  	item = /obj/item/ammo_box/magazine/mm712x82/hollow
  
  /datum/uplink_item/ammo/machinegun/ap
  	name = "7.12x82mm (Armor Penetrating) Box Magazine"
  	desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties \
  			to puncture even the most durable armor."
  	item = /obj/item/ammo_box/magazine/mm712x82/ap
  	cost = 9
  
  /datum/uplink_item/ammo/machinegun/incen
  	name = "7.12x82mm (Incendiary) Box Magazine"
  	desc = "A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable \
  			mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn."
  	item = /obj/item/ammo_box/magazine/mm712x82/incen
  
  /datum/uplink_item/ammo/rocket
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/rocket/basic
  	name = "84mm HE Rocket"
  	desc = "A low-yield anti-personnel HE rocket. Gonna take you out in style!"
  	item = /obj/item/ammo_box/magazine/rocket
  	cost = 4
  
  /datum/uplink_item/ammo/rocket/hedp
  	name = "84mm HEDP Rocket"
  	desc = "A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. \
  			Strike fear into the hearts of your enemies."
  	item = /obj/item/ammo_box/magazine/rocket/hedp
  	cost = 6
  
  /datum/uplink_item/ammo/sniper
  	cost = 4
  	include_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/ammo/sniper/basic
  	name = ".50 Magazine"
  	desc = "An additional standard 6-round magazine for use with .50 sniper rifles."
  	item = /obj/item/ammo_box/magazine/sniper_rounds
  
  /datum/uplink_item/ammo/sniper/soporific
  	name = ".50 Soporific Magazine"
  	desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
  	item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
  	cost = 6
  
  /datum/uplink_item/ammo/sniper/penetrator
  	name = ".50 Penetrator Magazine"
  	desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \
  			Can pierce walls and multiple enemies."
  	item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
  	cost = 5
  
  /datum/uplink_item/ammo/toydarts
  	name = "Box of Riot Darts"
  	desc = "A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!"
  	item = /obj/item/ammo_box/foambox/riot
  	cost = 2
  	surplus = 0
  	illegal_tech = FALSE
  
  /datum/uplink_item/ammo/bioterror
  	name = "Box of Bioterror Syringes"
  	desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor \
  			and broca systems, making it impossible for them to move or speak for some time."
  	item = /obj/item/storage/box/syndie_kit/bioterror
  	cost = 6
  	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
  
  //Support and Mechs
  
negative.code: 	item = /obj/item/card/id/syndicate
  	cost = 2
  
  /datum/uplink_item/stealthy_tools/ai_detector
  	name = "Artificial Intelligence Detector"
  	desc = "A functional multitool that turns red when it detects an artificial intelligence watching it, and can be \
  			activated to display their exact viewing location and nearby security camera blind spots. Knowing when \
  			an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby \
  			blind spots can help you identify escape routes."
  	item = /obj/item/multitool/ai_detect
  	cost = 1
  
  /datum/uplink_item/stealthy_tools/chameleon
  	name = "Chameleon Kit"
  	desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
  			Due to budget cuts, the shoes don't provide protection against slipping."
  	item = /obj/item/storage/box/syndie_kit/chameleon
  	cost = 2
  	exclude_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/stealthy_tools/chameleon_proj
  	name = "Chameleon Projector"
  	desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't \
  