anchor.diff:  			opacity = FALSE
   	else
   		return ..()
  -
  -/obj/structure/fluff/hedge/opaque //useful for mazes and such
  +/**
  + * useful for mazes and such
  + */
  +/obj/structure/fluff/hedge/opaque
   	opacity = TRUE
   
   /obj/structure/fluff/tram_rail
  
positive.code: 	desc = "A segment of broken flooring."
  	icon = 'icons/obj/brokentiling.dmi'
  	icon_state = "corner"
  
  /obj/structure/fluff/drake_statue //Ash drake status spawn on either side of the necropolis gate in lavaland.
  	name = "drake statue"
  	desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones."
  	icon = 'icons/effects/64x64.dmi'
  
negative.code: 
  /obj/structure/fluff/empty_sleeper/syndicate
  	icon_state = "sleeper_s-open"
  /**
   * Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated.
   */
  /obj/structure/fluff/empty_cryostasis_sleeper
  	name = "empty cryostasis sleeper"
  	desc = "Although comfortable, this sleeper won't function as anything but a bed ever again."
  	icon = 'icons/obj/lavaland/spawners.dmi'
  