anchor.diff:  				if(!clanwars) return
   				density = 1
   				invisibility = 0
  +				hpbar.invisibility = 0
   				HP = MHP
   
   				if(clanwars)
  
positive.code: 
  				density = 0
  				invisibility = 100
  				spawn() respawn_count()
  			..()
  		enable(MHP2)
  			density = 1
  			invisibility = 0
  			MHP = MHP2
  			HP = MHP
  
  			for(var/mob/Player/M in Players)
  				if(clan == "Deatheater" && M.getRep() < -100)
  
negative.code: 					if("Hufflepuff")
  						worldData.housepointsGSRH[4] += amount
  obj/clanpillar
  	density = 0
  	invisibility = 101
  	name = "Peace headquarters"
  	icon = 'clanpillar.dmi'
  	icon_state = "Auror"
  
  	var
  		HP = 50
  		MHP = 50
  		clan = "Auror"
  		tmp/obj/healthbar/hpbar
  
  	proc
  		Death_Check(mob/Player/attacker)
  			if(HP<1)
  