anchor.diff:  
   	New()
   		..()
  -		spawn(1)
  -			icon_state = pick(icon_states(icon))
  +		icon_state = pick(icon_states(icon))
   
   	Click()
   		if(src in usr)
  
positive.code: 				M.dir = SOUTH
  			currentArena.players << "<center><font size = 4>The arena mode is <u>Clan Wars</u>. Aurors vs Deatheaters.<br>The first clan to reach [currentArena.goalpoints] points wins!</center>"
  			sleep(30)
  			currentArena.players << "<h5>Round starting in 10 seconds</h5>"
  			sleep(100)
  			currentArena.players << "<h4>Go!</h5>"
  			currentArena.started = 1
  		if(HOUSE_WARS)
  			src << "House wars map selected"
  			for(var/mob/M in currentArena.players)
  				M << "<u>Preparing arena round...</u>"
  
negative.code: 				M.updateHPMP()
  			currentArena.players << "<center><font size = 4>The arena mode is <u>House Wars</u>.<br>The first house to reach [currentArena.goalpoints] arena points wins [currentArena.amountforwin] house points!"
  			sleep(30)
  			if(!currentArena) return
  			currentArena.players << "<h5>Round starting in 10 seconds</h5>"
  			sleep(100)
  			if(!currentArena) return
  			currentArena.players << "<h4>Go!</h5>"
  			currentArena.started = 1
  mob/NPC/var/walkingBack = 0
  