anchor.diff:  					if(!src || !WT.isOn()) return
   					user << "\blue You deconstruct the frame."
   					new /obj/item/stack/sheet/mineral/bananium( src.loc, 5 )
  -					del(src)
  +					qdel(src)
   		if(1)
   			if(istype(P, /obj/item/weapon/wrench))
   				playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  
positive.code: 				if(circuit.id) B:id = circuit.id
  				if(circuit.records) B:records = circuit.records
  				if(circuit.frequency) B:frequency = circuit.frequency
  				del(src)
negative.code: 					if(do_after(user, 20))
  						if(P)
  							P:amount -= 5
  							if(!P:amount) qdel(P)
  							user << "\blue You add cables to the frame."
  							src.state = 3
  							src.icon_state = "3"
  