anchor.diff:  	//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
   	//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
   	if (istype(message, /image) || istype(message, /sound) || istype(target, /savefile))
  -		target << message
   		CRASH("Invalid message! [message]")
   
   	if(!istext(message))
  
positive.code: 			continue
  
  		//Send it to the old style output window.
  		C << original_message
  
  		if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
  			continue
  
negative.code: 	sendClientData()
  
  	//do not convert to to_chat()
  	SEND_TEXT(owner, "<span class=\"userdanger\">If you can see this, update byond.</span>")
  
  	pingLoop()
  
  