anchor.diff:  
   			Attacked(obj/projectile/p)
   				p.damage = round(p.damage * rand(7, 10)/10)
  -				if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(60))
  +				if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
   					MoveDelay = 1
   					ChangeState(state)
   					spawn(80)
  -						MoveDelay = 2
  +						MoveDelay = 3
   						ChangeState(state)
   				..()
   
  
positive.code: 			icon = 'Mobs.dmi'
  			icon_state = "basilisk"
  			level = 2000
  			HPmodifier = 4
  			DMGmodifier = 3
  			MoveDelay = 3
  			AttackDelay = 1
  
negative.code: 		The_Good_Snowman
  			icon_state = "snowman"
  			level = 2400
  			HPmodifier = 10
  			DMGmodifier = 3
  			MoveDelay = 3
  			AttackDelay = 1
  