anchor.diff:  	desc = "You're not quite sure how a signal can be bloody."
   	invisibility = 100
   
  -/mob/living/simple_animal/hostile/megafauna/bubblegum/devour(mob/living/L)
  -	var/turf/death_turf = get_turf(L)
  -	. = ..()
  -	if(. && death_turf)
  -		for(var/i in 1 to 3)
  -			new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(death_turf)
  -
   /mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
   	. = ..()
   	if(. > 0 && prob(25))
  
positive.code: 		blood_warp()
  
  	if(!BUBBLEGUM_SMASH)
  		if(prob(50 + anger_modifier))
  			triple_charge()
  		else
  			slaughterlings()
  	else
  		if(prob(50 + anger_modifier))
  			hallucination_charge()
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/try_bloodattack()
  	return
  