anchor.diff:  		/obj/item/clothing/suit,
   		/obj/item/clothing/shoes/magboots,
   		/obj/item/blueprints,
  -		/obj/item/clothing/head/helmet/space,
  -		/obj/item/weapon/storage/internal
  +		/obj/item/clothing/head/helmet/space/
   	)
   
   /obj/machinery/cryopod/right
  
positive.code: 					del(W)
  				else
  					frozen_items += W
  					W.loc = null
  
  			//Update any existing objectives involving this mob.
  			for(var/datum/objective/O in all_objectives)
  				// We don't want revs to get objectives that aren't for heads of staff. Letting
  				// them win or lose based on cryo is silly so we remove the objective.
  				if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
  					del(O)
  				else if(O.target && istype(O.target,/datum/mind))
  					if(O.target == occupant.mind)
  						if(O.owner && O.owner.current)
  
negative.code: 			items -= announce // or the autosay radio.
  
  			for(var/obj/item/W in items)
  				var/preserve = null
  				for(var/T in preserve_items)
  					if(istype(W,T))
  