anchor.diff:  				slot_flags = SLOT_BACK
   				attack_verb = list("chopped", "sliced", "cut", "reaped")
   				hitsound = 'sound/weapons/bladeslice.ogg'
  +				name = "mounted chainsaw"
  +			if(CHAINSAW)
  +				name = "chainsaw hand"
  +				desc = "Good? Bad? You're the guy with the chainsaw hand."
  +				icon_state = "chainsaw_on"
  +				item_state = "mounted_chainsaw"
  +				flags = NODROP | ABSTRACT
  +				force = 20
  +				sharpness = IS_SHARP
  +				attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  +				hitsound = "sound/weapons/chainsawhit.ogg"
   		reskinned = 1
  -		return
   
   
   /obj/item/weapon/sord
  
positive.code: 				block_chance = 20
  				hitsound = 'sound/weapons/bladeslice.ogg'
  				attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  			if("sord")
  				name = "\improper SORD"
  				desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
  				icon_state = "sord"
  
negative.code: #define NULLROD "null rod"
  #define GODHAND "god hand"
  #define REDSTAFF "red staff"
  #define BLUESTAFF "blue staff"
  #define CLAYMORE "claymore"
  #define DARKBLADE "dark blade"
  #define SORD "sord"
  #define SCYTHE "scythe"
  #define CHAINSAW "chainsaw hand"
  
  
  /obj/item/weapon/banhammer
  	desc = "A banhammer"
  	name = "banhammer"
  