anchor.diff:  	var/reskinned = FALSE
   
   /obj/item/weapon/nullrod/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
  +	user.visible_message("<span class='suicide'>[user] is killing \himself with \the [src.name]! It looks like \he's trying get closer to god!</span>")
   	return (BRUTELOSS|FIRELOSS)
   
   /obj/item/weapon/nullrod/attack_self(mob/user)
  
positive.code: /obj/item/weapon/nullrod/staff
  	icon_state = "godstaff-red"
  	item_state = "godstaff-red"
  	name = "holy staff"
  	desc = "It has a mysterious, protective aura."
  	w_class = 5
  	force = 5
  	slot_flags = SLOT_BACK
  	block_chance = 50
  
  
  /obj/item/weapon/nullrod/staff/blue
  	icon_state = "godstaff-blue"
  	item_state = "godstaff-blue"
  
  /obj/item/weapon/nullrod/claymore
  	icon_state = "claymore"
  
negative.code: 		reskin_holy_weapon(user)
  
  /obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
  	var/list/holy_weapons_list = typesof(/obj/item/weapon/nullrod)
  	var/list/display_names = list()
  	for(var/V in holy_weapons_list)
  		var/atom/A = V
  		display_names += initial(A.name)
  
  	var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
  	if(!src || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
  		return
  
  	var/index = display_names.Find(choice)
  	var/A = holy_weapons_list[index]
  
  	var/obj/item/weapon/nullrod/holy_weapon = new A
  
  	feedback_set_details("chaplain_weapon","[choice]")
  
  	if(holy_weapon)
  		holy_weapon.reskinned = TRUE
  		M.unEquip(src)
  		M.put_in_active_hand(holy_weapon)
  		qdel(src)
  
  /obj/item/weapon/nullrod/godhand
  	icon_state = "disintegrate"
  