anchor.diff:  			L << "[use_message]"
   			var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the [mob_name] of [L.real_name]?", "pAI", null, FALSE, 100)
   			var/mob/dead/observer/theghost = null
  +			inUse = FALSE
   
   			if(candidates.len)
   				theghost = pick(candidates)
  
positive.code: 			used = FALSE
  
  /obj/item/weapon/guardiancreator/attack(mob/M, mob/living/carbon/human/user)
  	user << "<span class='notice'>You raise the arrow into the air.</span>"
  	user.visible_message("<span class='warning'>[user] prepares to stab [M]!</span>")
  	if(do_mob(user,M,50,uninterruptible=0))
  		if(useonothers == TRUE)
  			if(isrobot(M))
  				..()
  
negative.code: 	var/cooldown = FALSE
  	var/playsound = FALSE
  	var/usekey = TRUE
  	var/inUse = FALSE
  	var/list/holo_black = list(
  		/mob/living/simple_animal/revenant,
  		/mob/living/simple_animal/hostile/statue,
  