anchor.diff:  		pixel_y = 10
   		update_icons()
   		throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
  -		cell.use(1000) //Same as stunbaton
  +		cell.use(750) //Same as stunbaton
   		weather_immunities -= "lava"
   
   /mob/living/silicon/robot/throw_impact(atom/A)
  
positive.code: 		else if(A.density && !A.CanPass(src))
  			visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
  			playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
  			Knockdown(25, 1, 1)
  
  		if(leaping)
  			leaping = 0
  
negative.code: 	var/leaping = 0
  	var/pounce_cooldown = 0
  	var/pounce_cooldown_time = 20 //Buffed to counter balance changes
  	var/pounce_spoolup = 1
  	var/leap_at
  	var/disabler
  	var/laser
  