anchor.diff:  		new /obj/item/weapon/shard(src.loc)
   		qdel(src)
   		user.Weaken(5)
  -		user.adjustBruteLoss(10)
   
   /*
    * Wooden tables
  
positive.code: 		R.add_fingerprint(user)
  		user.drop_item()
  		qdel(src)
  		return
negative.code: 			return
  		G.affecting.loc = src.loc
  		G.affecting.Weaken(5)
  		G.affecting.visible_message("<span class='danger'>[G.assailant] smashes [G.affecting] into [src].</span>", \
  									"<span class='userdanger'>[G.assailant] smashes [G.affecting] into [src].</span>")
  		playsound(src.loc, "shatter", 50, 1)
  