anchor.diff:  			playsound(src, "honkbot_e", 50, 0)
   			spam_flag = TRUE // prevent spam
   			icon_state = "honkbot-e"
  -			addtimer(CALLBACK(src, .proc/blink_end), 30)
  +			addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
   		addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
   
   /mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
   	if(!spam_flag)
  -		playsound(loc, honksound, 50, 1, -1)
  +		playsound(loc, honksound, 50, TRUE, -1)
   		spam_flag = TRUE // prevent spam
   		sensor_blink()
   		addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
   
   /mob/living/simple_animal/bot/honkbot/proc/stun_attack(mob/living/carbon/C) // airhorn stun
   	if(!spam_flag)
  -		playsound(loc, 'sound/items/AirHorn.ogg', 100, 1, -1) //HEEEEEEEEEEEENK!!
  +		playsound(src, 'sound/items/AirHorn.ogg', 100, TRUE, -1) //HEEEEEEEEEEEENK!!
   		sensor_blink()
   	if(spam_flag == 0)
   		if(ishuman(C))
  
positive.code: 
  /mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
  	if(istype(AM, /obj/item))
  		playsound(src, honksound, 50, 1, -1)
  		var/obj/item/I = AM
  		if(I.throwforce < health && I.thrownby && (istype(I.thrownby, /mob/living/carbon/human)))
  			var/mob/living/carbon/human/H = I.thrownby
  
negative.code: /mob/living/simple_animal/bot/honkbot/proc/spam_flag_false() //used for addtimer
  	spam_flag = FALSE
  
  /mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
  	icon_state = "honkbot-c"
  	addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
  
  //honkbots react with sounds.
  /mob/living/simple_animal/bot/honkbot/proc/react_ping()
  	playsound(src, 'sound/machines/ping.ogg', 50, TRUE, -1) //the first sound upon creation!
  	spam_flag = TRUE
  	sensor_blink()
  	addtimer(CALLBACK(src, .proc/spam_flag_false), 18) // calibrates before starting the honk
  
  /mob/living/simple_animal/bot/honkbot/proc/react_buzz()
  	playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE, -1)
  	sensor_blink()
  
  /mob/living/simple_animal/bot/honkbot/bot_reset()
  