anchor.diff:  			return
   		//F["key"] << null
   		..()
  +		save_loaded = TRUE
   		if(testtype != /mob/Player)
   			return
   		detectStoopidBug(__FILE__, __LINE__)
  
positive.code: 		base_save_allowed = 0
  		base_save_location = 1
  
  	var/list/base_saved_verbs
  
  	proc/base_InitFromSavefile()
  
negative.code: 
  
  	proc/base_SaveMob()
  		if (!mob || !mob.base_save_allowed || !mob.save_loaded)
  			return
  
  		if (base_save_verbs)
  