anchor.diff:  						worldData.housepointsGSRH[3] += amountforwin
   					if("Hufflepuff")
   						worldData.housepointsGSRH[4] += amountforwin
  -				Players << "<span style=\"font-color:red;\">[team] have earned [amountforwin] points.</span>"
  +				Players << "\red[team] have earned [amountforwin] points."
   				Save_World()
   				del(worldData.currentArena)
   
  
positive.code: 		if(HOUSE_WARS)
  			if(!worldData.currentArena) return
  			src << "House wars map selected"
  			for(var/mob/M in worldData.currentArena.players)
  				M << "<u>Preparing arena round...</u>"
  			var/killsreq = input("How many kills must a team have to win?",,10) as num
  			worldData.currentArena.goalpoints = killsreq
  			worldData.currentArena.teampoints = list("Gryffindor" = 0, "Ravenclaw" = 0, "Slytherin" = 0,"Hufflepuff" = 0)
  			worldData.currentArena.plyrSpawnTime = input("How long must a player wait to respawn (in seconds)?",,10) as num
  			worldData.currentArena.amountforwin = input("How many house points does the winning team receive?",,10) as num
  			for(var/mob/Player/M in worldData.currentArena.players)
  				switch(M.House)
  
negative.code: 			alert("Players (and you) must be on MapOne when you click OK to be loaded into the round. Arena Summon is disabled when you press OK")
  			worldData.arenaSummon = 0
  			worldData.currentArena.roundtype = HOUSE_WARS
  			for(var/mob/Player/M in locate(/area/arenas/MapOne/Gryff))
  				plyrs.Add(M)
  			for(var/mob/Player/M in locate(/area/arenas/MapOne/Slyth))
  				plyrs.Add(M)
  			for(var/mob/Player/M in locate(/area/arenas/MapOne/Huffle))
  				plyrs.Add(M)
  			for(var/mob/Player/M in locate(/area/arenas/MapOne/Raven))
  				plyrs.Add(M)
  
  			var/mob/m = locate("MapOne")
  			for(var/mob/Player/M in m.loc.loc)
  				plyrs.Add(M)
  		if("FFA")
  			alert("Players (and you) must be on MapThree when you click OK to be loaded into the round. Arena Summon is disabled when you press OK")
  