anchor.diff:  		else
   			user << "\red \The [src] already has seeds in it!"
   
  -	else if (istype(O, /obj/item/weapon/reagent_containers/spray/plantbgone))
  -		if(seed)
  -			health -= rand(5,20)
  -
  -			if(pestlevel > 0)
  -				pestlevel -= 2
  -
  -			if(weedlevel > 0)
  -				weedlevel -= 3
  -
  -			toxins += 4
  -
  -			check_level_sanity()
  -
  -			visible_message("\red <B>\The [src] has been sprayed with \the [O][(user ? " by [user]." : ".")]")
  -			playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  -			update_icon()
  -		else
  -			user << "There's nothing in [src] to spray!"
  -
   	else if (istype(O, /obj/item/weapon/minihoe))  // The minihoe
   		//var/deweeding
   		if(weedlevel > 0)
  
positive.code: 		return
  
  	seed.harvest(user,yield_mod)
  
  	// Reset values.
  	harvest = 0
  
negative.code: 
  /obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
  
  	//--FalseIncarnate
  	//Check if held item is an open container
  	if (O.is_open_container())
  		//Check if container is of the "glass" subtype (includes buckets, beakers, vials)
  		if(istype(O, /obj/item/weapon/reagent_containers/glass))
  			var/obj/item/weapon/reagent_containers/glass/C = O
  			//Check if container is empty
  			if(!C.reagents.total_volume)
  				user << "\red [C] is empty."
  				return
  			//Container not empty, transfer contents to tray
  			var/trans = C.reagents.trans_to(src, C.amount_per_transfer_from_this)
  			user << "\blue You transfer [trans] units of the solution to [src]."
  
  			check_level_sanity()
  			process_reagents()
  			update_icon()
  
  		//Check if container is one of the botany sprays (defined in hydro_tools.dm)
  		else if(istype(O, /obj/item/weapon/plantspray))
  			//Check if spray is pest-spray
  			if(istype(O, /obj/item/weapon/plantspray/pests))
  				var/obj/item/weapon/plantspray/P = O
  				user.drop_item(O)
  				toxins += P.toxicity
  				pestlevel -= P.pest_kill_str
  				weedlevel -= P.weed_kill_str
  				user << "You spray [src] with [O]."
  				playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  				del(O)
  
  				check_level_sanity()
  				update_icon()
  
  			//Check if spray is weed-spray (un-obtainable, fixed for possible repurposing?)
  			else if(istype(O, /obj/item/weapon/plantspray/weeds))
  				var/obj/item/weapon/plantspray/W = O
  				user.drop_item(O)
  				toxins += W.toxicity
  				pestlevel -= W.pest_kill_str
  				weedlevel -= W.weed_kill_str
  				user << "You spray [src] with [O]."
  				playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  				del(O)
  
  				check_level_sanity()
  				update_icon()
  
  		//Check if container is Plant-B-Gone spray (doesn't work with other sprays, may add in future)
  		else if (istype(O, /obj/item/weapon/reagent_containers/spray/plantbgone))
  			//Check if there is a plant in the tray
  			if(seed)
  				health -= rand(5,20)
  
  				if(pestlevel > 0)
  					pestlevel -= 2
  
  				if(weedlevel > 0)
  					weedlevel -= 3
  
  				toxins += 4
  
  				check_level_sanity()
  
  				visible_message("\red <B>\The [src] has been sprayed with \the [O][(user ? " by [user]." : ".")]")
  				playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  				update_icon()
  			else
  				user << "There's nothing in [src] to spray!"
  
  	//--FalseIncarnate
  
  	//Held item is not an open container, check to see if it can be used (this code was already here) --FalseIncarnate
  	if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
  
  		if(!seed)
  