anchor.diff:  				TRUE,
   				GLOB.heavyfootstep[T.heavyfootstep][3] + e)
   		return
  -	
  +
   	//for slimes
  -	if(isslime(LM)) 
  +	if(isslime(LM))
   		playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
   		return
  -		
  +
   	//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
   	if(isshoefoot(LM))
   		if(!ishuman(LM))
  
positive.code: 			TRUE,
  			GLOB.barefootstep[T.barefootstep][3] + e)
  		return
  	
  	//for xenomorphs, dogs, and other clawed mobs
  	if(isclawfoot(LM))
  		if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
  			v /= 3
  			e -= 5
  		
  		playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
  				GLOB.clawfootstep[T.clawfootstep][2] * v,
  				TRUE,
  				GLOB.clawfootstep[T.clawfootstep][3] + e)
  		return
  	
  	//for megafauna and other large and imtimidating mobs such as the bloodminer
  	if(isheavyfoot(LM))
  		playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
  
negative.code: 		if(ishuman(LM)) //for proper humans, they're special
  			var/mob/living/carbon/human/H = LM
  			var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
  
  			if(H.shoes || feetCover) //are we wearing shoes
  				playsound(T, pick(GLOB.footstep[T.footstep][1]),
  					GLOB.footstep[T.footstep][2] * v,
  					TRUE,
  					GLOB.footstep[T.footstep][3] + e)
  
  			if((!H.shoes && !feetCover)) //are we NOT wearing shoes
  				if(H.dna.species.special_step_sounds)
  					playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
  