anchor.diff:  	pixel_y = -32
   	scribe_delay = 500 //how long the rune takes to create
   	scribe_damage = 40.1 //how much damage you take doing it
  +	log_when_erased = TRUE
  +	erase_time = 5 SECONDS
   	var/used = FALSE
   
   /obj/effect/rune/narsie/Initialize(mapload, set_keyword)
  
positive.code: 	var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
  	var/req_cultists_text //if we have a description override for required cultists to invoke
  	var/rune_in_use = FALSE // Used for some runes, this is for when you want a rune to not be usable when in use.
  
  	var/scribe_delay = 40 //how long the rune takes to create
  	var/scribe_damage = 0.1 //how much damage you take doing it
  
negative.code: 	if(src)
  		color = RUNE_COLOR_RED
  	new /obj/singularity/narsie/large/cult(T) //Causes Nar'Sie to spawn even if the rune has been removed
  
  //Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every three sacrifices your cult has carried out.
  /obj/effect/rune/raise_dead
  