anchor.diff:  	QDEL_NULL(sparks)
   	return ..()
   
  +/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
  +	return
   
   /obj/machinery/vr_sleeper/emag_act(mob/user)
   	you_die_in_the_game_you_die_for_real = TRUE
  
positive.code: /obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overriden for team games or something
  	return safepick(available_vr_spawnpoints[vr_category])
  
  /obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, transfer = TRUE)
  	if(H)
  		cleanup_vr_human()
  
negative.code: 	sparks = new /datum/effect_system/spark_spread()
  	sparks.set_up(2,0)
  	sparks.attach(src)
  	build_spawnpoints()
  	update_icon()
  
  /obj/machinery/vr_sleeper/attack_hand(mob/user)
  	. = ..()
  