anchor.diff:  ////////////////////////EFFECTS/////////////////////////////////
   ////////////////////////////////////////////////////////////////
   
  +// Badness : 1 means can be a minor viral outbreak event symptom
  +//				it can also be a major mutation
  +//           2 means can be a major or minor viral outbreak event symptom
  +//				it can also be a major mutation
  +//           3 means it cannot be in a viral outbreak event
  +//				it cannot be a major mutation
  +
   /datum/disease2/effect
   	var/chance_maxm = 50
   	var/name = "Blanking effect"
  
positive.code: 		mob << "<span class = 'notice'>You are glowing!</span>"
  
  
  ////////////////////////STAGE 1/////////////////////////////////
  
  /datum/disease2/effect/sneeze
  	name = "Coldingtons Effect"
  
negative.code: 			spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
  				mob.suiciding = 0
  
  
  // === burn brute toxin clone brain damage symptoms - Bone White ===
  
  /datum/disease2/effect/burn_major
  	name = "Blood Plasma Pyroclastia"
  	stage = 4
  	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob.take_overall_damage(0,15)
  
  /datum/disease2/effect/brute_major
  	name = "Exploding Cell Phenomenon"
  	stage = 4
  	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob.take_overall_damage(15,0)
  
  /datum/disease2/effect/toxin_major
  	name = "Acute Kidney Failure"
  	stage = 4
  	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob.adjustToxLoss(15*multiplier)
  
  /datum/disease2/effect/clone_major
  	name = "Reverse Pattern Syndrome"
  	stage = 4
  	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob.bodytemperature = max(mob.bodytemperature, 350)
  		scramble(0,mob,10)
  		mob.apply_damage(10, CLONE)
  
  /datum/disease2/effect/brain_major
  	name = "Cortical Liquification"
  	stage = 4
  	activate(var/mob/living/carbon/mob,var/multiplier)
  		if(istype(mob, /mob/living/carbon/human))
  			var/mob/living/carbon/human/H = mob
  			var/datum/organ/internal/brain/B = H.internal_organs_by_name["brain"]
  			if (B.damage < B.min_broken_damage)
  				B.take_damage(5)
  		else
  			mob.setBrainLoss(50)
  
  
  
  /datum/disease2/effect/organs
  	name = "Shutdown Syndrome"
  