anchor.diff:  
   /datum/martial_art/wrestling/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
   	..()
  -	H << "<span class = 'userdanger'>SNAP INTO A SLIM JIM!</span>"
  +	H << "<span class = 'userdanger'>SNAP INTO A JLIM SIM!</span>"
   	H << "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>"
   	drop.Grant(H)
   	kick.Grant(H)
  
positive.code: 
  	return 0
  
  /datum/martial_art/wrestling/proc/strike(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D)
  		return
  
negative.code: 
  	var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
  	if (T && isturf(T))
  		D.Weaken(1)
  		D.throw_at(T, 3, 2)
  
  /datum/martial_art/wrestling/proc/drop(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(!D)
  