anchor.diff:  	icon = 'icons/obj/toy.dmi'
   	icon_state = "deck_nanotrasen_full"
   	var/deckstyle = "nanotrasen"
  -	var/card_name = "card"
  +	var/card_hitsound = null
   	var/card_force = 0
   	var/card_throwforce = 0
   	var/card_throw_speed = 4
  
positive.code: 	H.parentdeck = src
  	H.deckstyle = src.deckstyle
  	H.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works.
  	H.card_name = src.card_name
  	H.card_force = src.card_force
  	H.card_throwforce = src.card_throwforce
  	H.card_throw_speed = src.card_throw_speed
  
negative.code: 			H.currenthand += src.cardname
  			H.parentdeck = C.parentdeck
  			H.deckstyle = C.deckstyle
  			H.card_hitsound = C.card_hitsound
  			H.card_force = C.card_force
  			H.card_throwforce = C.card_throwforce
  			H.card_throw_speed = C.card_throw_speed
  