anchor.diff:  		trapped = HOWLING_GHOST
   		return
   	else
  -		var/mob/living/carbon/human/H = new (loc)
  +		var/mob/living/carbon/human/H = new(loc)
   		H.makeSkeleton()
   		H.health = 1e5
   		insert(H)
  
positive.code: 
  /mob/living/simple_animal/hostile/retaliate/clown/insane
  	name = "Insane Clown"
  	desc = "May the HonkMother have mercy..."
  	icon_state = "scary_clown"
  	icon_living = "scary_clown"
  	icon_dead = "scary_clown"
  
negative.code: ////////////////////
  
  /mob/living/simple_animal/shade/howling_ghost
  	name = "ghost"
  	real_name = "ghost"
  	icon = 'icons/mob/mob.dmi'
  	maxHealth = 1e6
  	health = 1e6
  