anchor.diff:  	item_state = "electronic"
   	origin_tech = "bluespace=4;materials=4"
   	w_class = 1
  +	var/max_spookies = 3
   	var/list/spooky_scaries = list()
   	var/unlimited = 0
   
  
positive.code: 		return
  
  	check_spooky()//clean out/refresh the list
  	if(spooky_scaries.len >= 3 && !unlimited)
  		user << "<span class='warning'>This artifact can only affect three undead at a time!</span>"
  		return
  
  	M.set_species(/datum/species/skeleton, icon_update=0)
  
negative.code: 
  	equip_roman_skeleton(M)
  
  	desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/[max_spookies]."]"
  
  /obj/item/device/necromantic_stone/proc/check_spooky()
  	if(unlimited) //no point, the list isn't used.
  