anchor.diff:  
   /obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
   	if ((CLUMSY in user.mutations) && prob(50))
  -		user << "\red You accidentally cut yourself with the [src]."
  +		user << "<span class='danger'> You accidentally cut yourself with the [src].</span>"
   		user.take_organ_damage(20)
   		return
   	playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
  
positive.code: 
  /obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
  	if ((CLUMSY in user.mutations) && prob(50))
  		user << "\red The [src] slips out of your hand and hits your head."
  		user.take_organ_damage(10)
  		user.Paralyse(2)
  		return
  
negative.code: 
  
  	if((CLUMSY in user.mutations) && prob(50))              //What if he's a clown?
  		user << "<span class='danger'> You accidentally slam yourself with the [src]!</span>"
  		user.Weaken(1)
  		user.take_organ_damage(2)
  		if(prob(50))
  			playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
  