anchor.diff:  	gender = PLURAL
   	var/timer = 10
   	var/open_panel = 0
  +	can_attach_mob = TRUE
   
   /obj/item/grenade/plastic/c4/New()
   	wires = new /datum/wires/explosive/c4(src)
  
positive.code: 		if(!QDELETED(target))
  			location = get_turf(target)
  			target.cut_overlay(plastic_overlay, TRUE)
  			target.ex_act(2, target)
  	else
  		location = get_turf(src)
  	if(location)
  
negative.code: 	var/directional = FALSE
  	var/aim_dir = NORTH
  	var/boom_sizes = list(0, 0, 3)
  	var/can_attach_mob = FALSE
  	var/full_damage_on_mobs = FALSE
  
  /obj/item/grenade/plastic/New()
  	plastic_overlay = mutable_appearance(icon, "[item_state]2", HIGH_OBJ_LAYER)
  