anchor.diff:  /obj/item/pressure_plate/hologrid/examine(mob/user)
   	. = ..()
   	if(claimed)
  -	. += "<span class='notice'>This one appears to be opened already.</span>"
  +		. += "<span class='notice'>This one appears to be spent already.</span>"
   
   /obj/item/pressure_plate/hologrid/trigger()
   	reward = new reward(loc)
  
positive.code: 	throw_range = 7
  	var/puzzle_id = null
  
  /obj/item/keycard/cheese
  	name = "cheese keycard"
  	desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
  
negative.code: 
  /obj/machinery/door/keycard
  	name = "locked door"
  	desc = "This door only opens when a keycard is swiped. This thing looks virtually indestructable, however."
  	icon = 'icons/obj/doors/doorpuzzle.dmi'
  	icon_state = "door_closed"
  	explosion_block = 3
  