anchor.diff:  	var/obj/item/device/flightpack/pack = null
   	var/mob/living/carbon/human/wearer = null
   	var/active = FALSE
  -	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	resistance_flags = FIRE_PROOF
   
   /obj/item/clothing/shoes/flightshoes/Destroy()
   	pack = null
  
positive.code: 	var/flight = FALSE
  	var/flight_passflags = PASSTABLE
  	var/powersetting = 1
  	var/powersetting_high = 3
  	var/powersetting_low = 1
  	var/override_safe = FALSE
  
  
negative.code: 	var/icon_state_boost = "flightpack_boost"
  	var/item_state_boost = "flightpack_boost"
  	actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
  
  	w_class = WEIGHT_CLASS_BULKY
  	slot_flags = SLOT_BACK
  