anchor.diff:  		return
   
   /obj/item/weapon/pepperspray/afterattack(atom/A as mob|obj, mob/user as mob)
  +	if ( A == src )
  +		return
   	if (istype(A, /obj/item/weapon/storage ))
   		return
   	if (istype(A, /obj/effect/proc_holder/spell ))
  
positive.code: 
  		Sprays[i] = D
  
  	var/direction = get_dir(src, A)
  	var/turf/T = get_turf(A)
  	var/turf/T1 = get_step(T,turn(direction, 90))
  	var/turf/T2 = get_step(T,turn(direction, -90))
  	var/list/the_targets = list(T,T1,T2)
  
  	for(var/i=1, i<=Sprays.len, i++)
  		spawn()
  			var/obj/effect/decal/D = Sprays[i]
  			if(!D) continue
  
  			var/turf/my_target = null
  			// Spreads the sprays a little bit
  			if(i == 1)
  				my_target = T
  			else
  
negative.code: 	throw_range = 10
  	w_class = 3.0
  	flags = FPRINT | TABLEPASS
  
  
  /obj/item/weapon/mop/New()
  	var/datum/reagents/R = new/datum/reagents(5)
  