anchor.diff:  /obj/effect/landmark/corpse
   	name = "Unknown"
   	var/mobname = "Unknown"  //Unused now but it'd fuck up maps to remove it now
  -	var/mobgender = "male" //Set to male by default due to the patriarchy
  +	var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER
   	var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
   	var/corpsesuit = null
   	var/corpseshoes = null
  
positive.code: 		M.equip_to_slot_or_del(W, slot_wear_id)
  	del(src)
  
  /obj/effect/landmark/AICorpse
  
  /obj/effect/landmark/AICorpse/initialize()
  	createAICorpse()
  
  /obj/effect/landmark/AICorpse/proc/createAICorpse() //Creates an AI corpse, amazingly
  	var/A = locate(/mob/living/silicon/ai) in loc //stops multiple dead ais spawning, apparently hacky, \_(?)_/ (who's that pokemon?)
  	if(A)
  		return
  
negative.code: 	M.death()
  	M.name = src.name //name is that of the landmark that spawned it
  	M.real_name = M.name
  
  /obj/effect/landmark/slimeCorpse/initialize()
  	createCorpse()
  
  /obj/effect/landmark/slimeCorpse/proc/createCorpse()
  	var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/ (src.loc)
  	M.death(1)
  
  /obj/effect/landmark/facehugCorpse/initialize()
  	createCorpse()
  
  /obj/effect/landmark/facehugCorpse/proc/createCorpse()
  	var/obj/item/clothing/mask/facehugger/O = new /obj/item/clothing/mask/facehugger (src.loc)
  	O.Die()
  	O.name = src.name
  
  
  