anchor.diff:  			M.equip_to_slot_or_del(W, slot_wear_id)
   
   		if("shadowling")
  -			M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/space_ninja(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
   			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(M), slot_shoes)
   			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(M), slot_gloves)
   			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/xray(M), slot_belt)
  			M.equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(M), slot_r_store)
  			M.equip_to_slot_or_del(new /obj/item/weapon/shield/energy(M), slot_l_store)
  			M.equip_to_slot_or_del(new /obj/item/toy/katana(M), slot_back)
  
  			var/obj/item/weapon/card/id/syndicate/W = new(src) //Untrackable by AI
  			W.name = "[M.real_name]'s ID Card"
  
negative.code: 			W.registered_name = M.real_name
  			M.equip_to_slot_or_del(W, slot_wear_id)
  
  			/*		var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
  			for(var/obj/item/briefcase_item in sec_briefcase)
  				del(briefcase_item)
  			for(var/i=3, i>0, i--)
  				sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
  			sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
  			sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
  			sec_briefcase.contents += new /obj/item/ammo_magazine/a357
  			sec_briefcase.contents += new /obj/item/weapon/plastique
  			M.equip_to_slot_or_del(sec_briefcase, slot_l_hand) */
  
  		if("syndicate operator")
  
  			var/obj/item/clothing/under/syndicate/combat/tac_uniform = new(M)
  			tac_uniform.hastie = new /obj/item/clothing/tie/storage/black_vest(tac_uniform)
  			M.equip_to_slot_or_del(tac_uniform, slot_w_uniform)
  
  			M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
  			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(M), slot_glasses)
  			M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/voice/syndicate(M), slot_wear_mask)
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
  
  			var/obj/item/weapon/storage/belt/security/tactical/tac_belt = new(M)
  			tac_belt.contents += new /obj/item/ammo_magazine/a12mm
  			tac_belt.contents += new /obj/item/ammo_magazine/a12mm
  			tac_belt.contents += new /obj/item/ammo_magazine/a12mm
  			tac_belt.contents += new /obj/item/weapon/handcuffs
  			tac_belt.contents += new /obj/item/weapon/plastique
  			tac_belt.contents += new /obj/item/weapon/plastique
  			tac_belt.contents += new /obj/item/weapon/grenade/flashbang
  			tac_belt.contents += new /obj/item/weapon/grenade/smokebomb
  			M.equip_to_slot_or_del(tac_belt, slot_belt)
  
  			M.equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(M), slot_l_store)
  			M.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(M), slot_r_store)
  			M.equip_to_slot_or_del(new /obj/item/weapon/tank/jetpack/oxygen/syndicate(M), slot_back)
  			M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/c20r(M), slot_s_store)
  
  			var/obj/item/weapon/card/id/syndicate/W = new(src) //Untrackable by AI
  			W.name = "[M.real_name]'s ID Card"
  			W.icon_state = "id"
  			W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
  			W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
  			W.assignment = "Field Operator"
  			W.registered_name = M.real_name
  			M.equip_to_slot_or_del(W, slot_wear_id)
  
  	M.regenerate_icons()
  
  	log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
  	message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].", 1)
  	return
  
  /client/proc/startSinglo()
  