anchor.diff:  /obj/item/mine_bot_upgrade/health
   	name = "minebot armor upgrade"
   
  -/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
  -	if(M.maxHealth != initial(M.maxHealth))
  -		to_chat(user, "<span class='warning'>[src] already has reinforced armor!</span>")
  -		return
  -	M.maxHealth += 45
  -	M.updatehealth()
  +/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
  +	if(minebot.maxHealth != initial(minebot.maxHealth))
  +		to_chat(user, "<span class='warning'>[minebot] already has reinforced armor!</span>")
  +		return
  +	minebot.maxHealth += 45
  +	minebot.updatehealth()
  +	to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
   	qdel(src)
   
   //AI
  
positive.code: 				to_chat(user, "<span class='info'>[src] has been set to attack hostile wildlife.</span>")
  		return
  
  /mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/O)
  	. = ..()
  	if(istype(O, /obj/projectile/kinetic))
  		var/obj/projectile/kinetic/K = O
  		if(K.kinetic_gun)
  			for(var/A in K.kinetic_gun.modkits)
  				var/obj/item/borg/upgrade/modkit/M = A
  				if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
  					return TRUE
  	if(istype(O, /obj/projectile/destabilizer))
  		return TRUE
  
  /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
  
negative.code: 	icon_state = "door_electronics"
  	icon = 'icons/obj/module.dmi'
  
  /obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
  	. = ..()
  	if(!istype(minebot) || !proximity)
  		return
  	upgrade_bot(minebot, user)
  
  /obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
  	if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
  		to_chat(user, "<span class='warning'>[minebot] already has a combat upgrade installed!</span>")
  		return
  	minebot.melee_damage_lower += 7
  	minebot.melee_damage_upper += 7
  	to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
  	qdel(src)
  
  //Health
  