anchor.diff:  								if(connected)
   									I.damage_coeff = connected.damage_coeff
   					if(I)
  -						injectorready = 0
  -						spawn(INJECTOR_TIMEOUT)
  -							injectorready = 1
  +						injectorready = world.time + INJECTOR_TIMEOUT
   		if("loaddisk")
   			if(num && diskette && diskette.fields)
   				num = Clamp(num, 1, NUMBER_OF_BUFFERS)
  
positive.code: 							else
  								temp_html += "<span class='linkOff'>Occupant</span>"
  							temp_html += "<a href='?src=\ref[src];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_MIXED]'>Occupant:Delayed</a> "
  							if(injectorready)
  								temp_html += "<a href='?src=\ref[src];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
  							else
  								temp_html += "<span class='linkOff'>UI+UE Injector</span>"
  
negative.code: 
  	var/list/buffer[NUMBER_OF_BUFFERS]
  
  	var/injectorready = 0	//world timer cooldown var
  	var/current_screen = "mainmenu"
  	var/obj/machinery/dna_scannernew/connected = null
  	var/obj/item/weapon/disk/data/diskette = null
  