anchor.diff:  	var/icon_closed = "closed"
   	var/icon_opened = "open"
   	var/opened = 0
  -	var/was_toggled = 0 //To make toggle open stop welding that is in progress
   	var/welded = 0
   	var/locked = 0
   	var/broken = 0
  
positive.code: 
  		if(istype(W, /obj/item/weapon/weldingtool))
  			var/obj/item/weapon/weldingtool/WT = W
  			if(WT.isOn())
  				was_toggled = 0
  				user << "<span class='notice'>You begin cutting the [src] apart...</span>"
  				playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
  				if(do_after(user,40,5,1))
  					if (!was_toggled) //If Toggle Open was not successfully used
  						was_toggled = 0
  						if(!WT.remove_fuel(0,user))
  							user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
  							return
  						playsound(loc, 'sound/items/welder.ogg', 50, 1)
  						new /obj/item/stack/sheet/metal(src.loc)
  						for(var/mob/M in viewers(src))
  
negative.code: 		return
  
  	if(ishuman(usr))
  		src.attack_hand(usr)
  	else
  		usr << "<span class='warning'>This mob type can't use this verb.</span>"
  
  