anchor.diff:  	health_cost = 1
   
   /obj/item/weapon/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1)
  +	. = ..()
   	user.visible_message("<span class='warning'>[user]'s hand glows red for a moment.</span>", \
   						 "<span class='cultitalic'>You speak the words of the talisman!</span>")
   	new /obj/item/weapon/tome(get_turf(user))
  
positive.code: 	if(iscultist(user))
  		user << "<span class='cultitalic'>This talisman will only work on a stack of metal sheets!</span>"
  		log_game("Construct talisman failed - not a valid target")
  
  //Talisman of Shackling: Applies special cuffs directly from the talisman
  /obj/item/weapon/paper/talisman/shackle
  
negative.code: 	color = "#B27300" // burnt-orange
  	uses = 4
  
  /obj/item/weapon/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
  	if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
  		return ..()
  	if(iscultist(user))
  