anchor.diff:  	desc = "Apply crowbar."
   	icon = 'icons/obj/doors/Doorfireglass.dmi'
   	icon_state = "door_open"
  -	opacity = 0
  +	opacity = FALSE
   	density = FALSE
   	max_integrity = 300
   	resistance_flags = FIRE_PROOF
  
positive.code: 		return
  	if(!density)
  		return ..()
  	return 0
  
  
  /obj/machinery/door/firedoor/power_change()
  
negative.code: 
  /obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
  	if(istype(mover) && (mover.pass_flags & PASSGLASS))
  		return TRUE
  	if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/border_only/CheckExit(atom/movable/mover as mob|obj, turf/target)
  	if(istype(mover) && (mover.pass_flags & PASSGLASS))
  		return TRUE
  	if(get_dir(loc, target) == dir)
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/border_only/CanAtmosPass(turf/T)
  	if(get_dir(loc, T) == dir)
  		return !density
  	else
  		return TRUE
  
  /obj/machinery/door/firedoor/heavy
  	name = "heavy firelock"
  