anchor.diff:  			else if(prob(10))
   				affected_mob << "<span class='danger'>You feel the need to chick chicky boom...</span>"
   		if(4)
  -			if(affected_mob.ckey == "rosham")
  -				src.cure()
   			if(prob(10))
   				affected_mob.emote("gasp")
   				affected_mob << "<span class='danger'>You feel a burning beat inside...</span>"
  
positive.code: 
  /datum/disease/rhumba_beat/stage_act()
  	..()
  	switch(stage)
  		if(1)
  			if(affected_mob.ckey == "rosham")
  				src.cure()
  		if(2)
  			if(affected_mob.ckey == "rosham")
  				src.cure()
  			if(prob(45))
  				affected_mob.adjustToxLoss(5)
  				affected_mob.updatehealth()
  			if(prob(1))
  				affected_mob << "<span class='danger'>You feel strange...</span>"
  		if(3)
  			if(affected_mob.ckey == "rosham")
  				src.cure()
  			if(prob(5))
  				affected_mob << "<span class='danger'>You feel the urge to dance...</span>"
  			else if(prob(5))
  
negative.code: 				affected_mob.adjustToxLoss(5)
  				affected_mob.updatehealth()
  		if(5)
  			affected_mob << "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>"
  			if(prob(50))
  				affected_mob.gib()
  		else
  			return
  