anchor.diff:  			M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
   
   			var/obj/item/weapon/card/id/W = new(M)
  -			W.name = "[M.real_name]'s ID Card"
  +			W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
   			W.icon_state = "centcom"
   			W.access = get_all_accesses()
   			W.access += get_all_centcom_access()
  
positive.code: 			M.equip_to_slot_or_del(robe, slot_wear_suit)
  
  			var/obj/item/weapon/card/id/syndicate/W = new(M)
  			W.name = "[M.real_name]'s ID Card"
  			W.access = get_all_accesses()
  			W.assignment = "Dark Lord"
  			W.registered_name = M.real_name
  
negative.code: 			W.registered_name = M.real_name
  			M.equip_to_slot_or_del(W, slot_wear_id)
  
  		if("singuloth knight")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/singuloth(M), slot_wear_suit)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
  			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
  			M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt)
  			M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
  			M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
  
  
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += get_all_centcom_access()
  			W.assignment = "Singuloth Knight"
  			W.registered_name = M.real_name
  			M.equip_to_slot_or_del(W, slot_wear_id)
  
  
  		if("blue wizard")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
  