anchor.diff:  		animate(p.client, color = c.matrix, time = 10)
   
   obj/items/scroll/prize
  -
  -	icon = 'Scroll.dmi'
  -	icon_state = "wrote"
  -	destroyable = 0
  -	accioable = 0
  -	wlable = 0
  -	name = "Prize Ticket"
  -	content = "<body bgcolor=black><u><span style=\"color:blue; font-size:3;\"><b>Prize Ticket</b></u></span><br><p><span style=\"color:white; font-size:2;\">Turn this scroll to an admin+ to recieve a prize decided by the admin+.</span></p></body>"
  -
  -
   	Name(msg as text)
   		set hidden = 1
  -
   	write()
   		set hidden = 1
   
  -mob
  -	longap/verb
  -		Apparate_To_Three_Broomsticks()
  -			set hidden = 1
  -	longap/verb
  -		Apparate_To_Diagon_Alley()
  -			set hidden = 1
  -	longap/verb
  -		Apparate_To_Crossroads()
  -			set hidden = 1
   
   
   mob
  
positive.code: 					iBronze.UpdateDisplay()
  
  obj
  
  	tree
  		name       = "Tree"
  
negative.code: 
  			if(prob(80)) color = rgb(rand(150, 220), rand(100, 150), 0)
  
  			#endif
  
  	Armor_Head
  		icon       = 'statues.dmi'
  		icon_state = "head"
  		layer      = MOB_LAYER + 1
  	gargoylerighttop
  		icon       = 'statues.dmi'
  		icon_state = "top3"
  		layer      = MOB_LAYER + 1
  	gargoylelefttop
  		icon       = 'statues.dmi'
  		icon_state = "top2"
  		layer      = MOB_LAYER + 1
  	gargoylerightbottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom3"
  		density    = 1
  	gargoyleleftbottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom2"
  		density    = 1
  	Torch_
  		icon       = 'misc.dmi'
  		icon_state = "torch"
  	Angel_Bottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom1"
  		density    = 1
  	Angel_Top
  		icon       = 'statues.dmi'
  		icon_state = "top1"
  		layer      = MOB_LAYER + 1
  	Armor_Feet
  		icon       = 'statues.dmi'
  		icon_state = "feet"
  		density    = 1
  	Dual_Swords
  		icon       = 'wallobjs.dmi'
  		icon_state = "sword"
  		density    = 1
  	Fireplace
  		icon       = 'misc.dmi'
  		icon_state = "fireplace"
  		density    = 1
  	fence
  		icon       = 'turf.dmi'
  		icon_state = "fence"
  		density    = 1
  		pixel_y    = 16
  	downfence
  		icon       = 'turf.dmi'
  		icon_state = "fence side"
  		density    = 1
  	halffence
  		icon       = 'turf.dmi'
  		icon_state = "fence"
  		layer      = 5
  		pixel_y    = -2
  	Clock
  		icon       = 'General.dmi'
  		icon_state = "tile79"
  		density    = 1
  	gryffindor
  		icon       = 'shields.dmi'
  		icon_state = "gryffindor"
  		density    = 1
  	slytherin
  		icon       = 'shields.dmi'
  		icon_state = "slytherin"
  		density    = 1
  	hufflepuff
  		icon       = 'shields.dmi'
  		icon_state = "hufflepuff"
  		density    = 1
  	ravenclaw
  		icon       = 'shields.dmi'
  		icon_state = "ravenclaw"
  		density    = 1
  	gryffindorbanner
  		icon       = 'shields.dmi'
  		icon_state = "gryffindorbanner"
  		density    = 1
  	slytherinbanner
  		icon       = 'shields.dmi'
  		icon_state = "slytherinbanner"
  		density    = 1
  	hufflepuffbanner
  		icon       = 'shields.dmi'
  		icon_state = "hufflepuffbanner"
  		density    = 1
  	ravenclawbanner
  		icon       = 'shields.dmi'
  		icon_state = "ravenclawbanner"
  		density    = 1
  	hogwartshield
  		icon       = 'shields.dmi'
  		icon_state = "hogwartsshield"
  		density    = 1
  	hogwartbanner
  		icon       = 'shields.dmi'
  		icon_state = "hogwartsbanner"
  		density    = 1
  	Neptune
  		icon       = 'statues.dmi'
  		icon_state = "top6"
  		density    = 1
  	NeptuneBottom
  		icon       = 'statues.dmi'
  		icon_state = "bottom6"
  		density    = 1
  	Grave_Rip
  		icon       = 'statues.dmi'
  		icon_state = "rip"
  	curtains
  		icon       = 'turf.dmi'
  		layer      = 5
  		c1
  			icon_state = "c1"
  		c2
  			icon_state = "c2"
  		c3
  			icon_state = "c3"
  		c4
  			icon_state = "c4"
  	Golden_Candles
  		icon       = 'Decoration.dmi'
  		icon_state = "gcandle"
  		pixel_y    = -16
  	Golden_Candles_
  		icon       ='Decoration.dmi'
  		icon_state = "gcandle1"
  		pixel_y    = -16
  	plate
  		icon       ='turf.dmi'
  		icon_state="plate"
  	Desk
  		icon       ='desk.dmi'
  		icon_state = "S1"
  		density    = 1
  	Book_Shelf
  		icon       ='Desk.dmi'
  		icon_state = "1"
  		density    = 1
  	Book_Shelf1
  		icon       ='Desk.dmi'
  		icon_state = "2"
  		density    = 1
  	Blackboard_
  		icon       = 'bb.dmi'
  		icon_state = "1"
  	Blackboard__
  		icon       = 'bb.dmi'
  		icon_state = "2"
  	Blackboard___
  		icon       = 'bb.dmi'
  		icon_state = "3"
  	Barrels
  		icon       = 'turf.dmi'
  		icon_state = "barrels"
  		density    = 1
  	sink
  		icon       = 'sink.dmi'
  		density    = 1
  	Magic_Sphere
  		icon       ='misc.dmi'
  		icon_state = "black"
  	Triple_Candle
  		icon       = 'General.dmi'
  		icon_state = "tile80"
  		density    = 1
  