anchor.diff:  					transform *= rand(10,20) / 10
   
   				Attack()
  +					var/p = 5
  +					for(var/mob/NPC/Enemies/m in oview(1, src))
  +						if(src == m) continue
  +						p += 5
  +
   					var/tmpdmg = extraDmg
   					var/tmplvl = level
  -					if(prob(5))
  +					if(prob(p))
   						extraDmg = 600
   						level    = 1000
   					..()
   					extraDmg = tmpdmg
   					level    = tmplvl
  +
   			House_Elf
   				icon_state = "houseelf"
   				level = 5
  
positive.code: 
  				Chaos
  					name = "Chaos Vampire"
  					rep  = 1
  				Peace
  					name = "Peace Vampire"
  					rep  = -1
  
  				Death(mob/Player/killer)
  					emit(loc    = loc,
  
negative.code: 				HP = MHP
  //NEWMONSTERS
  			proc/Death(mob/Player/killer)
  				if(state == INACTIVE || state == WANDER) return
  				state = INACTIVE
  
  				if(!killer) return
  
  				var/rate = 1
  
  