anchor.diff: +
  +#define GIBTONITE_QUALITY_HIGH 3
  +#define GIBTONITE_QUALITY_MEDIUM 2
  +#define GIBTONITE_QUALITY_LOW 1
  +
   /**********************Mineral ores**************************/
   
   /obj/item/weapon/ore
  
positive.code: 		else
  			user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
  			log_game("[key_name(user)] has primed a [name] for detonation at [A][COORD(bombturf)]")
  		if(primed)
  			if(quality == 3)
  				explosion(src.loc,2,4,9,adminlog = notify_admins)
  			if(quality == 2)
  				explosion(src.loc,1,2,5,adminlog = notify_admins)
  			if(quality == 1)
  				explosion(src.loc,-1,1,3,adminlog = notify_admins)
  			qdel(src)
  
  /obj/item/weapon/ore/Initialize()
  	..()
  
negative.code: 
  /obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
  	if(!primed)
  		primed = TRUE
  		playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
  		icon_state = "Gibtonite active"
  		var/turf/bombturf = get_turf(src)
  		var/area/A = get_area(bombturf)
  