anchor.diff: +#define MAX_DENT_DECALS 15
  +
   /turf/closed/wall
   	name = "wall"
   	desc = "A huge chunk of metal used to separate rooms."
  
positive.code: 	return FALSE
  
  /turf/closed/wall/proc/add_dent(denttype, x=rand(-8, 8), y=rand(-8, 8))
  	var/mutable_appearance/decal = pick(dent_decal_list[denttype])
  	decal.pixel_x = x
  	decal.pixel_y = y
  
negative.code: 	cut_overlay(dent_decals)
  	LAZYADD(dent_decals, decal)
  	add_overlay(dent_decals)
  	
  #undef MAX_DENT_DECALS
  