anchor.diff:  
   /obj/item/weapon/twohanded/required/mob_can_equip(mob/M, slot)
   	if(wielded)
  -		M << "<span class='warning'>The [src.name] is too cumbersome to carry with anything but your hands!</span>"
  +		M << "<span class='warning'>\The [src.name] is too cumbersome to carry with anything but your hands!</span>"
   		return 0
   	return ..()
   
  
positive.code: 	if(isrobot(user))
  		user << "<span class='notice'>You free up your module.</span>"
  	else if(istype(src, /obj/item/weapon/twohanded/required))
  		user << "<span class='notice'>You drop the [name].</span>"
  	else
  		user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
  	if(unwieldsound)
  
negative.code: 	if(get_dist(src,user) > 1)
  		return 0
  	if(H != null)
  		user << "<span class='notice'>\The [src.name] is too cumbersome to carry in one hand!</span>"
  		return
  	var/obj/item/weapon/twohanded/offhand/O = new(user)
  	user.put_in_inactive_hand(O)
  