anchor.diff:  
   /datum/uplink_item/implants/freedom
   	name = "Freedom Implant"
  -	desc = "An implant designed to be injected into an agent's body. When activated with a predefined gesture, the implant will attempt to remove an agent's restraints."
  +	desc = "An implant designed to be injected into an agent's body. When activated with a predefined bodily gesture, the implant will attempt to remove an agent's restraints."
   	item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
   	cost = 3
   
   /datum/uplink_item/implants/uplink
   	name = "Uplink Implant"
  -	desc = "An implant designed to be injected into an agent's body. When activated with a predefined gesture, this implant will grant an agent access to a syndicate uplink with 5 telecrystals. Useful for escaping confinement."
  +	desc = "An implant designed to be injected into an agent's body. When activated with a predefined bodily gesture, the implant will grant an agent access to a syndicate uplink with 5 telecrystals. Useful for escaping confinement."
   	item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
   	cost = 10
   
  
positive.code: 
  /datum/uplink_item/stealthy_weapons/para_pen
  	name = "Paralysis Pen"
  	desc = "A syringe disguised as a pen, filled with a neuromuscular-blocking drug that renders a target immobile upon injection. The target will appear dead to observers. Side-effects of the drug include noticeable drooling, as subjects are unable to swallow their saliva. Health analysers are able to see past the muscle relaxant's effects. The pen only holds enough paralyzing agent for one dose, and cannot be refilled."
  	item = /obj/item/weapon/pen/paralysis
  	cost = 3
  
  /datum/uplink_item/stealthy_weapons/soap
  	name = "Syndicate Soap"
  	desc = "Useful for cleaning up bloodstains to prevent forensics from analysing them for their DNA content. Can be thrown underfoot to slip crew."
  	item = /obj/item/weapon/soap/syndie
  	cost = 1
  
  /datum/uplink_item/stealthy_weapons/detomatix
  	name = "Detomatix PDA Cartridge"
  	desc = "Inserting this cartridge into your PDA will give you five opportunities to detonate the PDAs of crewmembers who have their messaging feature enabled. The concussive effect from the explosion will knock them out for a short period of time, and deafen them for longer."
  	item = /obj/item/weapon/cartridge/syndicate
  	cost = 3
  
  
negative.code: 
  /datum/uplink_item/device_tools/thermal
  	name = "Thermal Imaging Glasses"
  	desc = "Thermals disguised as engineers' optical meson scanners. They allow an agent to see organic and synthetic lifeforms through walls. They do this by capturing the upper portion of the infrared light spectrum, which is emitted as heat by objects instead of simply reflected as light. Hotter objects, such as warm bodies, cyborgs and AIs, emit more of this light than cooler objects like walls and other structures."
  	item = /obj/item/clothing/glasses/thermal/syndi
  	cost = 3
  
  /datum/uplink_item/device_tools/binary
  	name = "Binary Translator Key"
  	desc = "A key, that when inserted into a radio headset, allows the listener to eavesdrop and converse on the binary frequency used by AIs and cyborgs. Nanotrasen do not posess this technology, so an agent can expect Asimov synthetics to report them to security if they converse with them using it."
  	item = /obj/item/device/encryptionkey/binary
  	cost = 3
  
  /datum/uplink_item/device_tools/ai_detector
  	name = "Disguised AI Detector"
  	desc = "A multitool that turns red when it detects an AI watching it or its holder. Useful for knowing when to maintain cover. Functions as a regular multitool."
  	item = /obj/item/device/multitool/ai_detect
  	cost = 1
  
  /datum/uplink_item/device_tools/hacked_module
  	name = "Hacked AI Upload Module"
  	desc = "When used in conjuction with an AI upload console, this upload module allows the user to upload first priority laws to an AI. Agents are advised to be precise with their law wording, as AIs may look for loopholes in a law to exploit."
  	item = /obj/item/weapon/aiModule/syndicate
  	cost = 7
  
  /datum/uplink_item/device_tools/plastic_explosives
  	name = "Composition C-4"
  	desc = "A common variety of the plastic explosive known as Composition C. Used by agents to breach walls. Can be attached to organics or synthetics to destroy them. Has a modifiable timer with a minimum setting of 10 seconds."
  	item = /obj/item/weapon/plastique
  	cost = 2
  
  /datum/uplink_item/device_tools/powersink
  	name = "Powersink"
  	desc = "When screwed to wiring attached to an electrical grid, then activated, this large device places excessive load on the grid, causing an overcurrent. Due to the size of the sink, it cannot be carried. Ordering this will send an agent a small beacon that, when activated, will teleport the powersink to its location."
  	item = /obj/item/device/powersink
  	cost = 5
  
  /datum/uplink_item/device_tools/singularity_beacon
  	name = "Singularity Beacon"
  	desc = "When screwed to wiring attached to an electrical grid, then activated, this large device pulls singularities towards it. Has the capacity to cause massive damage to a space station, leading to an emergency evacuation. Due to the size of the sink, it cannot be carried. Ordering this will send an agent a small beacon that when activated, will teleport the larger beacon to their location."
  	item = /obj/item/device/sbeacondrop
  	cost = 7
  
  /datum/uplink_item/device_tools/syndicate_bomb
  	name = "Syndicate Bomb"
  	desc = "A large explosive device. It cannot be carried. Has an adjustable timer with a minimum setting of 30 seconds. Can be wrenched down to prevent removal. Possibility of defusal apparent. Ordering this will send an agent a small beacon that when activated, will teleport the bomb to their location."
  	item = /obj/item/device/sbeacondrop/bomb
  	cost = 5
  
  