anchor.diff:  	var/status = 1 		//Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
   	var/max_fuel = 20 	//The max amount of fuel the welder can hold
   	var/change_icons = 1
  +	var/can_off_process = 0
   
   /obj/item/weapon/weldingtool/New()
   	..()
  
positive.code: 			force = 3
  			damtype = "brute"
  			update_icon()
  			SSobj.processing.Remove(src)
  			return
  	//Welders left on now use up fuel, but lets not have them run out quite that fast
  		if(1)
  
negative.code: 	origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=3"
  	var/last_gen = 0
  	change_icons = 0
  	can_off_process = 1
  
  
  //Proc to make the experimental welder generate fuel, optimized as fuck -Sieve
  //i don't think this is actually used, yaaaaay -Pete
  /obj/item/weapon/weldingtool/experimental/proc/fuel_gen()
  	if(!welding && !last_gen)
  		last_gen = 1
  		reagents.add_reagent("welding_fuel",1)
  		spawn(10)
  