anchor.diff:  
   /obj/effect/anomaly/flux/anomalyEffect()
   	..()
  -
   	canshock = 1
  -
   
   /obj/effect/anomaly/flux/Bump(mob/living/M)
   	mobShock(M)
  
positive.code: 	..()
  	var/turf/simulated/T = get_turf(src)
  	if(istype(T))
  		T.atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS | SPAWN_OXYGEN, 20)
  
  /////////////////////
  
  
negative.code: 
  /obj/effect/anomaly/grav/anomalyEffect()
  	..()
  	boing = 1
  	for(var/obj/O in orange(4, src))
  		if(!O.anchored)
  