anchor.diff:  		inaccurate = 1
   	else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
   		if(!iscarbon(user))
  -			return 1
  +			return 0
   		user << "<span class='notice'>You slip [W] inside [src].</span>"
   		user.u_equip(W)
   		if ((user.client && user.s_active != src))
  
positive.code: /obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W, mob/user)
  	if(istype(W,/obj/item/weapon/storage))
  		..() // -> item/attackby()
  	if(istype(W,/obj/item/weapon/storage))
  		..() // -> item/attackby()
  	if((slices_num <= 0 || !slices_num) || !slice_path)
  		return 1
  	var/inaccurate = 0
  	if( \
  			istype(W, /obj/item/weapon/kitchenknife) || \
  
negative.code: 	for(var/i=1 to (slices_num-slices_lost))
  		var/obj/slice = new slice_path (src.loc)
  		reagents.trans_to(slice,reagents_per_slice)
  	del(src) // so long and thanks for all the fish
  
  
  /obj/item/weapon/reagent_containers/food/snacks/Del()
  