anchor.diff:  /obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
   	..()
   	if(istype(W, /obj/item/weapon/rcd_ammo))
  -		var/rcd_max_cap = 100
  -		if((matter + 20) > rcd_max_cap)
  +		if((matter + 20) > max_charge)
   			user << "<span class='notice'>The RCD cant hold any more matter-units.</span>"
   			return
   		user.drop_item()
   		qdel(W)
   		matter += 20
   		playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
  -		user << "<span class='notice'>The RCD now holds [matter]/[rcd_max_cap] matter-units.</span>"
  -		desc = "A RCD. It currently holds [matter]/[rcd_max_cap] matter-units."
  +		user << "<span class='notice'>The RCD now holds [matter]/[max_charge] matter-units.</span>"
  +		desc = "A RCD. It currently holds [matter]/[max_charge] matter-units."
   		return
   
   
  
positive.code: 	if(matter < amount)
  		return 0
  	matter -= amount
  	desc = "A RCD. It currently holds [matter]/30 matter-units."
  	return 1
  
  /obj/item/weapon/rcd/proc/checkResource(var/amount, var/mob/user)
  
negative.code: 	var/disabled = 0
  	var/airlock_type = /obj/machinery/door/airlock
  	var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
  	var/max_charge = 100
  
  /obj/item/weapon/rcd/verb/change_airlock_setting()
  	set name = "Change Airlock Setting"
  