anchor.diff:  			if(istype(L.buckled, /obj/structure/destructible/clockwork/geis_binding)) //if they're already bound, just stun them
   				var/obj/structure/destructible/clockwork/geis_binding/GB = L.buckled
   				GB.repair_and_interrupt()
  +				add_logs(ranged_ability_user, L, "rebound with Geis")
   				successful = TRUE
   			else
   				in_progress = TRUE
   				clockwork_say(ranged_ability_user, text2ratvar("Be bound, heathen!"))
   				remove_mousepointer(ranged_ability_user.client)
  +				add_logs(ranged_ability_user, L, "bound with Geis")
   				if(slab.speed_multiplier >= 0.5) //excuse my debug...
   					ranged_ability_user.notransform = TRUE
   					addtimer(src, "reset_user_notransform", 5, TIMER_NORMAL, ranged_ability_user) //stop us moving for a little bit so we don't break the scripture following this
  
positive.code: 				if(LT.stat == DEAD || !is_servant_of_ratvar(LT) || LT == ranged_ability_user || !(LT in view(7, get_turf(ranged_ability_user))) || \
  				(islist(LT.stun_absorption) && LT.stun_absorption["vanguard"] && LT.stun_absorption["vanguard"]["end_time"] > world.time))
  					continue
  				LT.apply_status_effect(STATUS_EFFECT_VANGUARD)
  				break
  		else
  			L.apply_status_effect(STATUS_EFFECT_VANGUARD)
  		ranged_ability_user.apply_status_effect(STATUS_EFFECT_VANGUARD)
  
  		clockwork_say(ranged_ability_user, text2ratvar("Shield us from darkness!"))
  
negative.code: 			for(var/i in 1 to healseverity)
  				PoolOrNew(/obj/effect/overlay/temp/heal, list(targetturf, "#1E8CE1"))
  			clockwork_say(ranged_ability_user, text2ratvar("Mend wounded flesh!"))
  			add_logs(ranged_ability_user, L, "healed with Sentinel's Compromise")
  		else
  			clockwork_say(ranged_ability_user, text2ratvar("Purge foul darkness!"))
  			add_logs(ranged_ability_user, L, "purged of holy water with Sentinel's Compromise")
  		ranged_ability_user << "<span class='brass'>You bathe [L == ranged_ability_user ? "yourself":"[L]"] in Inath-neq's power!</span>"
  		L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.p_their()] bruises and burns!</span>", \
  		"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!</span>")
  