anchor.diff:  	projectiletype = /obj/projectile/beam/laser
   	projectilesound = 'sound/weapons/pulse.ogg'
   	loot = list(/obj/effect/gibspawner/human)
  -	faction = list(ROLE_DEATHSQUAD)+	faction = list(ROLE_DEATHSQUAD)
  
positive.code: 	icon_state = "cybersun"
  	item_state = "cybersun"
  	hardsuit_type = "cybersun"
  	armor = list("melee" = 35, "bullet" = 35, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
  	strip_delay = 600
  	actions_types = list()
  
  
negative.code: 	hardsuit_type = "cybersun"
  	name = "Cybersun hardsuit"
  	desc = "Prototype hardsuit with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else. Requires the user to activate the inner mechanism in order to unequip it, making it nearly impossible to take it off from somebody else."
  	armor = list("melee" = 25, "bullet" = 25, "laser" = 70, "energy" = 50, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 60, "acid" = 60)
  	strip_delay = 600
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun
  	actions_types = list(/datum/action/item_action/toggle_helmet)
  