anchor.diff:  	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie = 3)
   	see_invisible = SEE_INVISIBLE_MINIMUM
   	see_in_dark = 8
  +	layer = MOB_LAYER - 0.1
   
   
   
  
positive.code: 			break
  	Z.ckey = H.ckey
  	H.stat = DEAD
  	H.loc = Z
  	Z.stored_corpse = H
  	visible_message("<span class='danger'>[Z] staggers to their feet!</span>")
  	Z << "<span class='userdanger'>You are now a zombie! Follow your creators lead!</span>"
  
  
negative.code: 		used = TRUE
  	else
  		user << "The unearthly energies that once powered this shovel are now dormant. Still sharp though."
  
  
  /mob/living/simple_animal/hostile/zombie/holder
  	name = "infection holder"
  	desc = "You shouldn't be seeing this."
  	maxbodytemp = 100000000000000000000
  	unsuitable_atmos_damage = 0
  	stat_attack = 2
  	gold_core_spawnable = 0
  	AIStatus = AI_OFF
  	stop_automated_movement = 1
  
  /mob/living/simple_animal/hostile/zombie/holder/New()
  	..()
  	spawn(rand(800,1200))
  		if(istype(loc, /mob/living/carbon/human))
  			var/mob/living/carbon/human/H = loc
  			Zombify(H)
  		qdel(src)