anchor.diff:  				if(M.z == ZLEVEL_STATION && !M.stat)
   					last_healthy_headrev = FALSE
   					break
  -			text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
  +			text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
   			text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
   
   			var/list/L = current.get_contents()
   			var/obj/item/device/assembly/flash/flash = locate() in L
   			if (flash)
   				if(!flash.crit_fail)
  -					text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>."
  +					text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a>."
   				else
  -					text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>."
  +					text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a> | <a href='?src=\ref[src];revolution=repairflash'>repair</a>."
   			else
   				text += "."
   
  
positive.code: 
  		sections["gang"] = text
  
  		/** Abductors **/
  		text = "Abductor"
  		if(SSticker.mode.config_tag == "abductor")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if(src in SSticker.mode.abductors)
  			text += "<b>Abductor</b>|<a href='?src=\ref[src];abductor=clear'>human</a>"
  			text += "|<a href='?src=\ref[src];common=undress'>undress</a>|<a href='?src=\ref[src];abductor=equip'>equip</a>"
  		else
  			text += "<a href='?src=\ref[src];abductor=abductor'>Abductor</a>|<b>human</b>"
  
  		if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["abductor"] = text
  
  		/** NUCLEAR ***/
  		text = "nuclear"
  		if (SSticker.mode.config_tag=="nuclear")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (src in SSticker.mode.syndicates)
  			text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
  			text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
  			var/code
  			for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
  				if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
  					code = bombue.r_code
  					break
  			if (code)
  				text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
  		else
  			text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
  
  		if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["nuclear"] = text
  
  		/** WIZARD ***/
  		text = "wizard"
  		if (SSticker.mode.config_tag=="wizard")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.wizards) || (src in SSticker.mode.apprentices))
  			text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
  			text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
  		else
  			text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
  
  		if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["wizard"] = text
  
  	/** CULT ***/
  	text = "cult"
  	if (SSticker.mode.config_tag=="cult")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	if(iscultist(current))
  		text += "loyal|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
  		text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
  
  	else if(current.isloyal())
  		text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
  	else if(is_convertable_to_cult(current))
  		text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
  	else
  		text += "loyal|<b>EMPLOYEE</b>|<i>cannot serve Nar-Sie</i>"
  
  	if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special))
  		text += "|Enabled in Prefs"
  	else
  		text += "|Disabled in Prefs"
  
  	sections["cult"] = text
  
  	/** CLOCKWORK CULT **/
  	text = "clockwork cult"
  	if(SSticker.mode.config_tag == "clockwork cult")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	if(is_servant_of_ratvar(current))
  		text += "loyal|<a href='?src=\ref[src];clockcult=clear'>employee</a>|<b>SERVANT</b>"
  		text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
  	else if(current.isloyal())
  		text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
  	else if(is_eligible_servant(current))
  		text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
  	else
  		text += "loyal|<b>EMPLOYEE</b>|<i>cannot serve Ratvar</i>"
  
  	if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special))
  		text += "|Enabled in Prefs"
  	else
  		text += "|Disabled in Prefs"
  
  	sections["clockcult"] = text
  
  	/** TRAITOR ***/
  	text = "traitor"
  	if (SSticker.mode.config_tag=="traitor" || SSticker.mode.config_tag=="traitorchan")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	if (src in SSticker.mode.traitors)
  		text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
  		if (objectives.len==0)
  			text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
  	else
  		text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
  
  	if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
  		text += "|Enabled in Prefs"
  	else
  		text += "|Disabled in Prefs"
  
  	sections["traitor"] = text
  
  	if(ishuman(current) || ismonkey(current))
  
  		/** CHANGELING ***/
  		text = "changeling"
  		if (SSticker.mode.config_tag=="changeling" || SSticker.mode.config_tag=="traitorchan")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.changelings) && special_role)
  			text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else if(src in SSticker.mode.changelings) //Station Aligned Changeling
  			text += "<b>YES (but not an antag)</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else
  			text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
  
  		if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["changeling"] = text
  
  		/** MONKEY ***/
  		text = "monkey"
  		if (SSticker.mode.config_tag=="monkey")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (ishuman(current))
  			text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
  		else if(ismonkey(current))
  			var/found = FALSE
  			for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
  				found = TRUE
  				break
  
  			if(found)
  				text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
  			else
  				text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
  
  		else
  			text += "healthy|infected|human|<b>OTHER</b>"
  
  		if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
  			text += "|Enabled in Prefs"
  		else
  			text += "|Disabled in Prefs"
  
  		sections["monkey"] = text
  
  	/** devil ***/
  	text = "devil"
  	if(SSticker.mode.config_tag == "devil")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
  	if(devilinfo)
  		if(!devilinfo.ascendable)
  			text += "<b>DEVIL</b>|<a href='?src=\ref[src];devil=ascendable_devil'>Ascendable Devil</a>|sintouched|<a href='?src=\ref[src];devil=clear'>human</a>"
  		else
  			text += "<a href='?src=\ref[src];devil=devil'>DEVIL</a>|<b>ASCENDABLE DEVIL</b>|sintouched|<a href='?src=\ref[src];devil=clear'>human</a>"
  	else if(src in SSticker.mode.sintouched)
  		text += "devil|Ascendable Devil|<b>SINTOUCHED</b>|<a href='?src=\ref[src];devil=clear'>human</a>"
  	else
  		text += "<a href='?src=\ref[src];devil=devil'>devil</a>|<a href='?src=\ref[src];devil=ascendable_devil'>Ascendable Devil</a>|<a href='?src=\ref[src];devil=sintouched'>sintouched</a>|<b>HUMAN</b>"
  
  	if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special))
  		text += "|Enabled in Prefs"
  	else
  		text += "|Disabled in Prefs"
  	sections["devil"] = text
  
  /** NINJA ***/
  	text = "ninja"
  	if(SSticker.mode.config_tag == "ninja")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
  	if(ninjainfo)
  		if(ninjainfo.helping_station)
  			text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | syndicate | <b>NANOTRASEN</b> | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  		else
  			text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | <b>SYNDICATE</b> | nanotrasen | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  	else
  		text += "<b>EMPLOYEE</b> | <a href='?src=\ref[src];ninja=syndicate'>syndicate</a> | <a href='?src=\ref[src];ninja=nanotrasen'>nanotrasen</a> | <a href='?src=\ref[src];ninja=random'>random allegiance</a>"
  	if(current && current.client && (ROLE_NINJA in current.client.prefs.be_special))
  		text += " | Enabled in Prefs"
  	else
  		text += " | Disabled in Prefs"
  	sections["ninja"] = text
  
  
  /** SILICON ***/
  	if(issilicon(current))
  		text = "silicon"
  		var/mob/living/silicon/robot/robot = current
  
negative.code: 				if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
  					def_num = objective.target_amount
  
  				var/target_number = input("Input target number:", "Objective", def_num) as num | null
  				if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
  					return
  
  