anchor.diff:  #undef LIST_NORM
   #undef LIST_SLOW
   
  -#endif+#endif
  
positive.code: 				for(var/obj/o in below)
  					// ingore objects that have any form of invisibility
  					if(o.invisibility || o.pixel_x || o.pixel_y) continue
  					new_list = 2
  					var/image/temp2 = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
  					temp2.color = o.color//rgb(127,127,127)
  					temp2.overlays += o.overlays
  
negative.code: 					// ingore mobs that have any form of invisibility
  					if(m.invisibility) continue
  					// only add this tile to fastprocessing if there is a living mob, not a dead one
  					if(istype(m, /mob/living)) new_list = LIST_FAST
  					var/image/temp2 = image(m, dir=m.dir, layer = TURF_LAYER+0.05*m.layer)
  					temp2.color = m.color//rgb(127,127,127)
  					temp2.overlays += m.overlays
  