anchor.diff:  				del(face_lying)
   				return
   
  -	if(!facial_hair_style || !hair_style)	return//Seems people like to lose their icons, this should stop the runtimes for now
  +	//if(!facial_hair_style || !hair_style)	return//Seems people like to lose their icons, this should stop the runtimes for now
   	del(face_standing)
   	del(face_lying)
   
  
positive.code: 
  /mob/living/carbon/human/tajaran/New()
  	tajspeak_letters = new/list("~","*","-")
  	var/datum/reagents/R = new/datum/reagents(1000)
  	reagents = R
  	R.my_atom = src
  
  	if(!dna)	dna = new /datum/dna(null)
  
  	new /datum/organ/external/chest(src)
  	new /datum/organ/external/groin(src)
  	new /datum/organ/external/head(src)
  	new /datum/organ/external/l_arm(src)
  	new /datum/organ/external/r_arm(src)
  	new /datum/organ/external/r_leg(src)
  	new /datum/organ/external/l_leg(src)
  
  	var/datum/organ/external/part = new /datum/organ/external/l_hand(src)
  	part.parent = organs["l_arm"]
  	part = new /datum/organ/external/l_foot(src)
  	part.parent = organs["l_leg"]
  	part = new /datum/organ/external/r_hand(src)
  	part.parent = organs["r_arm"]
  	part = new /datum/organ/external/r_foot(src)
  	part.parent = organs["r_leg"]
  
  	debug_leftarm = organs["l_arm"]
  	debug_lefthand = organs["l_hand"]
  
  	var/g = "m"
  	if (gender == FEMALE)
  
negative.code: 	eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
  	eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
  
  	//var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
  	//var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
  	//hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
  	//hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
  
  	//var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
  	//var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
  	//facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
  	//facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
  
  	var/icon/mouth_s = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "mouth_[g]_s")
  	var/icon/mouth_l = new/icon("icon" = 'tajaran_face.dmi', "icon_state" = "mouth_[g]_l")
  
  	// if the head or mask has the flag BLOCKHAIR (equal to 5), then do not apply hair
  	//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
  		//eyes_s.Blend(hair_s, ICON_OVERLAY)
  		//eyes_l.Blend(hair_l, ICON_OVERLAY)
  
  	eyes_s.Blend(mouth_s, ICON_OVERLAY)
  	eyes_l.Blend(mouth_l, ICON_OVERLAY)
  
  	// if BLOCKHAIR, do not apply facial hair
  	//if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
  		//eyes_s.Blend(facial_s, ICON_OVERLAY)
  		//eyes_l.Blend(facial_l, ICON_OVERLAY)
  
  
  	face_standing = new /image()
  