anchor.diff:  	desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
   	icon_state = "atmos_envirohelm"
   	inhand_icon_state = "atmos_envirohelm"
  +	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
  +
  +/obj/item/clothing/head/helmet/space/plasmaman/chief_engineer
  +	name = "chief engineer plasma envirosuit helmet"
  +	desc = "A space-worthy helmet specially designed for chief engineer plasmamen, the top is painted white to resemble a hardhat and has the Chief's green stripes."
  +	icon_state = "ce_envirohelm"
  +	inhand_icon_state = "ce_envirohelm"
  +	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
   
   /obj/item/clothing/head/helmet/space/plasmaman/cargo
   	name = "cargo plasma envirosuit helmet"
  
positive.code: 	inhand_icon_state = "clown_envirohelm"
  	visor_icon = "clown_envisor"
  	smile_state = "clown_smile"
  
negative.code: 	icon_state = "warden_envirohelm"
  	inhand_icon_state = "warden_envirohelm"
  
  /obj/item/clothing/head/helmet/space/plasmaman/security/head_of_security
  	name = "head of security's plasma envirosuit helmet"
  	desc = "A plasmaman containment helmet designed for the Head of Security, a pair of gold stripes being added to differeciate them from other members of security."
  	icon_state = "hos_envirohelm"
  	inhand_icon_state = "hos_envirohelm"
  	armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
  
  /obj/item/clothing/head/helmet/space/plasmaman/prisoner
  	name = "prisoner's plasma envirosuit helmet"
  	desc = "A plasmaman containment helmet for prisoners."
  