anchor.diff:  		swoop_target = target
   	stop_automated_movement = TRUE
   	swooping = 1
  +	density = 0
   	icon_state = "swoop"
   	visible_message("<span class='danger'>[src] swoops up high!</span>")
   	if(prob(50))
  
positive.code: 	qdel(internal)
  	. = ..()
  
  /mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
  	if(swooping)
  		return
  
negative.code: 			if(L.stat == DEAD)
  				usr.visible_message(
  					"<span class='danger'>[src] devours [L]!</span>",
  					"<span class='userdanger'>You feast on [L], restoring your health!</span>")
  				adjustBruteLoss(-L.maxHealth)
  				L.gib()
  
  