anchor.diff:  		return FALSE
   	if(!traitor.uplink_handler)
   		return FALSE
  -	if(traitor.uplink_handler.progression_points < required_total_progression_points)
  +	if(traitor.uplink_handler.progression_points / PROGRESSION_POINT_FACTOR < required_total_progression_points)
   		return FALSE
   	return TRUE
   
  
positive.code: 
  /datum/objective/traitor_objectives/New(text)
  	. = ..()
  	required_progression_in_objectives = round(rand(possible_range[1], possible_range[2]) / 60)
  	explanation_text = replacetext(explanation_text, "%REPUTATION%", required_progression_in_objectives)
  
  /datum/objective/traitor_objectives/check_completion()
  
negative.code: 	sword.worn_icon_state = "e_sword_on_red"
  
  	H.update_inv_hands()
  
  #undef PROGRESSION_POINT_FACTOR
  