anchor.diff:  					if(2) // pin them beneath the machine until someone untilts it
   						forceMove(get_turf(C))
   						buckle_mob(C, force=TRUE)
  -						C.visible_message("<span class='danger'>[C] is pinned underneath \the [src]!</span>", \
  -							"<span class='userdanger'>You are pinned down by \the [src]!</span>")
  +						C.visible_message("<span class='danger'>[C] is pinned underneath [src]!</span>", \
  +							"<span class='userdanger'>You are pinned down by [src]!</span>")
   					if(3) // glass candy
   						crit_rebate = 50
   						for(var/i = 0, i < num_shards, i++)
  
positive.code: 					tilt(user, crit=TRUE)
  
  /obj/machinery/vending/proc/freebie(mob/fatty, freebies)
  	visible_message("<span class='notice'>\The [src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!</span>")
  
  	for(var/i in 1 to freebies)
  		playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
  
negative.code: 		if(shock(user, 100))
  			return
  
  	if(tilted && !user.buckled && !isAI(user))
  		to_chat(user, "<span class='notice'>You begin righting [src].")
  		if(do_after(user, 50, target=src))
  			untilt(user)
  		return
  