anchor.diff:  
   	rating = abs(rating)
   
  -	if(rating > 4000) return "<font color=#9f0419>Legend</font>"
  -	if(rating > 3200) return "<font color=#aa2fbd>Grand Master</font>"
  -	if(rating > 2500) return "<font color=#01e4ac>Lord</font>"
  -	if(rating > 1900) return "<font color=#ff0000>Master</font>"
  -	if(rating > 1400) return "<font color=#E5E4E2>Respected Warrior</font>"
  -	if(rating > 900)  return "<font color=#FFD700>Warrior</font>"
  -	if(rating > 500)  return "<font color=#C0C0C0>Disciple</font>"
  +	if(rating > 7200) return "<font color=#9f0419>Legend</font>"
  +	if(rating > 5600) return "<font color=#aa2fbd>Grand Master</font>"
  +	if(rating > 4200) return "<font color=#01e4ac>Lord</font>"
  +	if(rating > 3000) return "<font color=#ff0000>Master</font>"
  +	if(rating > 2000) return "<font color=#E5E4E2>Respected Warrior</font>"
  +	if(rating > 1200) return "<font color=#FFD700>Warrior</font>"
  +	if(rating > 600)  return "<font color=#C0C0C0>Disciple</font>"
   	if(rating > 200)  return "<font color=#CD7F32>Initiate</font>"
   	return "Neutral"
   
  
positive.code: 	var/name
  	var/time
  
  proc/initRep(var/ckey)
  
  	if(!reputations) reputations = list()
  
  	var/reputation/r = reputations[ckey]
  	if(!r)
  		r = new
  		reputations[ckey] = r
  	return r
  
  mob/Player/proc
  
  
  	getRep()
  		var/reputation/r = initRep(ckey)
  		return r.rating
  
  	addRep(var/p = 0, silent = 0)
  		var/reputation/r = initRep(ckey)
  		r.rating += p
  		r.time = world.realtime
  
  		if(pname)
  			r.name = pname
  		else if(prevname)
  			r.name = prevname
  		else
  			r.name = name
  
  		if(!silent)
  			src << infomsg("You gained [abs(p)] [p > 0 ? "peace" : "chaos"] reputation.")
  		return r.rating
  
  clan
  	var/points = 0
  
negative.code: 			var/html = {"<body><center><table align="center" class="colored"><tr><td colspan="3"><center>[peace ? "Peace" : "Chaos"] Reputation Leaderboard</center></td></tr><tr><td>#</td><td>Name</td><td>Rank</td></tr>"}
  			var/rankNum = 1
  			var/isWhite = TRUE
  			for(var/i = (peace ? people.len : 1) to (peace ? 1 : people.len) step (peace ? -1 : 1))
  
  				var/PlayerData/p = people[people[i]]
  
  				html += "<tr class=[isWhite ? "white" : "black"]><td>[rankNum]</td><td>[p.name]</td><td>[getRepRank(p.fame)] ([p.getRep()])</td></tr>"
  				isWhite = !isWhite
  				rankNum++
  			html += "</table>"
  