anchor.diff:  			if(killer.client)
   				if(istype(src, /mob/NPC/Enemies) && !istype(src, /mob/NPC/Enemies/Summoned))
   					killer.AddKill(src.name)
  -					killer:checkQuestProgress(src.name)
  +					killer:checkQuestProgress("Kill [src.name]")
   				if(killer.MonsterMessages)killer<<"<i><small>You knocked [src] out!</small></i>"
   
   				killer.ekills+=1
  
positive.code: 			loc.loc.Entered(src, src.loc)
  			src.ApplyOverlays(0)
  
  	proc/ApplyOverlays(ignoreBonus = 1)
  		src.overlays = list()
  		if(Lwearing)
  
negative.code: 		LvlCheck(var/fakelevels=0)
  			if(src.Exp>=src.Mexp)
  				src.level++
  				src.MMP = level * 6
  				src.MP=src.MMP+extraMMP
  				src.Dmg+=1
  				src.Def+=1
  