anchor.diff:  									sleep(4)
   
   						Attack()
  -							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  +							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,Range)))
   								target = null
   								ShouldIBeActive()
   								return
  
positive.code: 							 			   /obj/items/Swamp))
  
  				Attack()
  					if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  						target = null
  						ShouldIBeActive()
  						return
  
negative.code: 				icon_state = "stickman"
  				level = 2200
  				HPmodifier  = 2
  				DMGmodifier = 1.3
  
  				MoveDelay   = 2
  				AttackDelay = 1
  
  				var/tmp/fired = 0
  
  