anchor.diff:  		else
   			spec_base.color = forced_colour
   
  -		standing = spec_base
  +		standing = spec_base*/
   
   	if(standing)
   		H.overlays_standing[SPECIES_LAYER]	+= standing
  
positive.code: 		user.do_attack_animation(H)
  	if(H.check_shields(I.force, "the [I.name]", I, 0, I.armour_penetration))
  		return 0
  	if(user.zone_sel.selecting =="head")
  		if(user.a_intent == "grab")
  			var/obj/item/organ/internal/stomach/B = H.getorgan(/obj/item/organ/internal/stomach)
  			if(B)
  
negative.code: 				H.Jitter(5)
  			hunger_rate = 3 * HUNGER_FACTOR
  		H.nutrition = max (0, H.nutrition - hunger_rate)
  
  
  	if (H.nutrition > NUTRITION_LEVEL_FULL)
  		if(H.overeatduration < 600) //capped so people don't take forever to unfat
  			H.overeatduration++
  	else
  		if(H.overeatduration > 1)
  			H.overeatduration -= 2 //doubled the unfat rate
  
  	//metabolism change
  	if(H.nutrition > NUTRITION_LEVEL_FAT)
  		H.metabolism_efficiency = 1
  