anchor.diff:  	var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
   	var/explosion_point = 1000
   
  +	l_color = "#8A8A00"
  +	var/warning_color = "#B8B800"
  +	var/emergency_color = "#D9D900"
  +
  +	var/grav_pulling = 0
  +	var/pull_radius = 14
  +
   	var/emergency_issued = 0
   
   	var/explosion_power = 8
  
positive.code: #define PLASMA_RELEASE_MODIFIER 1500                //Higher == less plasma released by reaction
  #define OXYGEN_RELEASE_MODIFIER 750        //Higher == less oxygen released at high temperature/power
  #define REACTION_POWER_MODIFIER 1.1                //Higher == more overall power
  
  
  //These would be what you would get at point blank, decreases with distance
  #define DETONATION_RADS 200
  
negative.code: 	if(!istype(L)) 	//We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
  		return  //Yeah just stop.
  
  
  	if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
  
  		shift_light(5, warning_color)
  		if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
  			var/stability = num2text(round((damage / explosion_point) * 100))
  
  			if(damage > emergency_point)
  				shift_light(7, emergency_color)
  				radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor")
  				lastwarning = world.timeofday
  
  