anchor.diff:  		if ("naked")
   			//do nothing
   
  -		if ("assistant grey")
  -			var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(M)
  -			new /obj/item/weapon/storage/box/survival(BPK)
  -			M.equip_to_slot_or_del(BPK, slot_back,1)
  -			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  -			M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
  -			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
  -
  -			var/obj/item/weapon/card/id/W = new(M)
  -			W.assignment = "Assistant"
  -			W.registered_name = M.real_name
  -			W.update_label()
  -			M.equip_to_slot_or_del(W, slot_wear_id)
  -			var/obj/item/device/pda/P = new(M)
  -			P.owner = M.real_name
  -			P.ownjob = "Assistant"
  -			P.update_label()
  -			M.equip_to_slot_or_del(P, slot_belt)
  -
  +		if ("as job...")
  +			if(jobdatum)
  +				dresscode = "[jobdatum.title]"
  +				jobdatum.equip(M)
   
   		if ("standard space gear")
   			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
  
positive.code: 	//log_admin("[key_name(src)] has alienized [M.key].")
  	var/list/dresspacks = list(
  		"naked",
  		"assistant grey",
  		"standard space gear",
  		"tournament standard red",
  		"tournament standard green",
  
negative.code: 			J.toggle()
  			M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
  			J.Topic(null, list("stat" = 1))
  
  		if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
  			if (dresscode=="tournament standard red")
  				M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
  