anchor.diff:  	DA.color = "#FF0000"
   	var/oldtransform = DA.transform
   	DA.transform = matrix()*2
  -	animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 5)
  -	sleep(5)
  +	animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 3)
  +	sleep(3)
   	qdel(DA)
   
   	var/obj/effect/decal/cleanable/blood/found_bloodpool
  
positive.code: 			INVOKE_ASYNC(src, .proc/charge)
  		else
  			if(prob(70) || warped)
  				INVOKE_ASYNC(src, .proc/triple_charge)
  			else
  				INVOKE_ASYNC(src, .proc/warp_charge)
  
  
negative.code: 	blood_warp()
  	charge()
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge(bonus_charges)
  	var/turf/T = get_turf(target)
  	if(!T || T == loc)
  		return
  