anchor.diff:  		to_chat(user, "<b>A swarmer is currently being created.  Try again soon.</b>")
   		return
   	que_swarmer(user)
  -	
  +
   /**
     * Interaction when a ghost interacts with a swarmer beacon
     *
  
positive.code: 				living_crosser.Paralyze(100)
  			qdel(src)
  	return ..()
  	
  /obj/structure/swarmer/blockade
  	name = "swarmer blockade"
  	desc = "A quickly assembled energy blockade. Will not retain its form if damaged enough, but disabler beams and swarmers pass right through."
  	icon_state = "barricade"
  	light_range = MINIMUM_USEFUL_LIGHT_RANGE
  	max_integrity = 50
  	
  /obj/structure/swarmer/blockade/CanAllowThrough(atom/movable/O)
  	. = ..()
  	if(isswarmer(O))
  		return TRUE
  	if(istype(O, /obj/item/projectile/beam/disabler))
  		return TRUE
  	
  /obj/effect/temp_visual/swarmer //temporary swarmer visual feedback objects
  	icon = 'icons/mob/swarmer.dmi'
  	layer = BELOW_MOB_LAYER
  
negative.code:   * The beacon cannot be damaged by swarmers, and must be destroyed to prevent the spawning of further player-controlled swarmers.
    * Holds a swarmer within itself during the 30 seconds before releasing it and allowing for another swarmer to be spawned in.
    */
  
  /obj/structure/swarmer_beacon
  	name = "swarmer beacon"
  	desc = "A machine that prints swarmers."
  