anchor.diff: -<<<<<<< HEAD
  -//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
  -#define CHANNEL_LOBBYMUSIC 1024
  -#define CHANNEL_ADMIN 1023
  -#define CHANNEL_VOX 1022
  -#define CHANNEL_JUKEBOX 1021
  -#define CHANNEL_JUSTICAR_ARK 1020
  -#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
  -#define CHANNEL_AMBIENCE 1018
  -#define CHANNEL_BUZZ 1017
  -#define CHANNEL_BICYCLE 1016
  -
  -//Citadel code
  -#define CHANNEL_PRED 1015
  -#define CHANNEL_PREYLOOP 1014
  -
  -//THIS SHOULD ALWAYS BE THE LOWEST ONE!
  -//KEEP IT UPDATED
  -
  -#define CHANNEL_HIGHEST_AVAILABLE 1013
  -
  -#define CHANNEL_HIGHEST_AVAILABLE 1017
  -#define SOUND_MINIMUM_PRESSURE 10
  -#define FALLOFF_SOUNDS 0.5
  -=======
   //max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
   #define CHANNEL_LOBBYMUSIC 1024
   #define CHANNEL_ADMIN 1023
  
positive.code: 									'sound/ambience/ambiruin5.ogg',  'sound/ambience/ambiruin6.ogg',  'sound/ambience/ambiruin7.ogg',\
  									'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
  									'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
  >>>>>>> e1d82dd... Adds around 30 new ambience sounds, and changes ambience code a little bit (#32334)
  
negative.code: #define CHANNEL_BUZZ 1017
  #define CHANNEL_BICYCLE 1016
  
  //Citadel code
  #define CHANNEL_PRED 1015
  #define CHANNEL_PREYLOOP 1014
  
  //THIS SHOULD ALWAYS BE THE LOWEST ONE!
  //KEEP IT UPDATED
  
  #define CHANNEL_HIGHEST_AVAILABLE 1013
  
  
  #define SOUND_MINIMUM_PRESSURE 10
  