anchor.diff:  	var/memory_saved = 0
   
   /mob/living/simple_animal/pet/cat/Runtime/New()
  +	if(lives > 9)
  +		desc += " Looks like a cat with [lives] lives left."
   	Read_Memory()
   	..()
   
  
positive.code: 
  	for(var/cat_type in family)
  		if(family[cat_type] > 0)
  			for(var/i = 0, i < family[cat_type], i++)
  				new cat_type(loc)
  
  /mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
  
negative.code: //RUNTIME IS ALIVE! SQUEEEEEEEE~
  /mob/living/simple_animal/pet/cat/Runtime
  	name = "Runtime"
  	desc = "Tends to show up in the strangest of places."
  	icon_state = "cat"
  	icon_living = "cat"
  	icon_dead = "cat_dead"
  