anchor.diff:  	damage1
   		name = "Spell Page: \[Strong]"
   		flags = PAGE_DMG1
  -		damage = 1.5
  -		cd = 3
  +		damage = 2
  +		cd = 1.5
   
   obj
   	lootdrop
  
positive.code: 		spellType = PROJ
  		cd = 2
  		mpCost = 10
  	explosion
  		name = "Spell Page: \[Explosion]"
  		spellType = EXPLOSION
  		cd = 150
  		mpCost = 450
  	aura
  		name = "Spell Page: \[Aura]"
  
negative.code: 
  					p << infomsg("<i>You found \a [i.name].</i>")
  
  				else if(icon_state == "chest" && prob(base * rate * 40))
  					if(prob(20))
  						var/prize = pickweight(list(/obj/items/wearable/title/Wrecker     = 5,
  						                            /obj/items/bucket                     = 10,
  