anchor.diff:  		playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
   		sleep(50)
   		new /obj/item/weapon/table_parts/wood( src.loc )
  +		new /obj/item/stack/tile/grass( src.loc)
   		playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
   		del(src)
   		return
  
positive.code: 		for(var/mob/O in viewers(user, 4))
  			O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
  		new /obj/item/weapon/table_parts/wood( src.loc )
  		del(src)
  		return
  
  	user.drop_item(src)
  	//if(W && W.loc)	W.loc = src.loc
  	return 1
  
  /obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
  	name = "gambling table"
  	desc = "A seedy table for seedy dealings in seedy places."
  	icon_state = "pokertable"
  
  /*
   * Reinforced tables
  
negative.code: 	icon_state = "woodtable"
  
  
  /obj/structure/table/woodentable/attackby(obj/item/I as obj, mob/user as mob)
  
  	if (istype(I, /obj/item/stack/tile/grass))
  		del(I)
  		new /obj/structure/table/woodentable/poker( src.loc )
  		del(src)
  		visible_message("<span class='notice'>[user] adds the grass to the wooden table</span>")
  
  
  	if (istype(I, /obj/item/weapon/grab))
  		var/obj/item/weapon/grab/G = I
  		if(G.affecting.buckled)
  			user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
  			return
  		if(G.state < GRAB_AGGRESSIVE)
  			user << "<span class='notice'>You need a better grip to do that!</span>"
  			return
  		if(!G.confirm())
  			return
  		G.affecting.loc = src.loc
  		G.affecting.Weaken(5)
  		visible_message("\red [G.assailant] puts [G.affecting] on the table.")
  		del(I)
  		return
  	if (istype(I, /obj/item/weapon/wrench))
  		user << "\blue Now disassembling the wooden table"
  		playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  		sleep(50)
  		new /obj/item/weapon/table_parts/wood( src.loc )
  		playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  		del(src)
  		return
  
  	if(isrobot(user))
  		return
  	if(istype(I, /obj/item/weapon/melee/energy/blade))
  		var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
  		spark_system.set_up(5, 0, src.loc)
  		spark_system.start()
  		playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
  		playsound(src.loc, "sparks", 50, 1)
  		for(var/mob/O in viewers(user, 4))
  			O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
  		new /obj/item/weapon/table_parts/wood( src.loc )
  		del(src)
  		return
  
  	user.drop_item(src)
  	//if(W && W.loc)	W.loc = src.loc
  	return 1
  
  /obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
  	name = "gambling table"
  	desc = "A seedy table for seedy dealings in seedy places."
  	icon_state = "pokertable"
  
  
  /obj/structure/table/woodentable/poker/attackby(obj/item/weapon/W as obj, mob/user as mob)
  
  	if (istype(W, /obj/item/weapon/grab))
  		var/obj/item/weapon/grab/G = W
  