anchor.diff:  		user.notransform = 1
   		user.status_flags |= GODMODE
   		addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
  +	else
  +		to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
   
   /obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
   	user.status_flags &= ~GODMODE
  
positive.code: 
  //Immortality Talisman
  /obj/item/immortality_talisman
  	name = "Immortality Talisman"
  	desc = "A dread talisman that can render you completely invulnerable."
  	icon = 'icons/obj/lavaland/artefacts.dmi'
  	icon_state = "talisman"
  
negative.code: 
  /datum/action/item_action/immortality
  	name = "Immortality"
  
  /obj/item/immortality_talisman/attack_self(mob/user)
  	if(cooldown < world.time)
  