anchor.diff:  ///////////////Sword and shield////////////
   
   /mob/living/simple_animal/hostile/syndicate/melee
  -	melee_damage_lower = 20
  -	melee_damage_upper = 25
  +	melee_damage_lower = 25
  +	melee_damage_upper = 30
   	icon_state = "syndicatemelee"
   	icon_living = "syndicatemelee"
   	weapon1 = /obj/item/weapon/melee/energy/sword/saber/red
  
positive.code: 	response_disarm = "shoves"
  	response_harm = "hits"
  	speed = 0
  	maxHealth = 100
  	health = 100
  	harm_intent_damage = 5
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  
negative.code: 	attacktext = "slashes"
  	attack_sound = 'sound/weapons/bladeslice.ogg'
  	status_flags = 0
  	maxHealth = 170
  	health = 170
  
  /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
  	if(!Proj)	return
  	if(prob(50))
  		if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
  			src.health -= Proj.damage
  	else
  