anchor.diff:  		if(user.s_active)
   			user.s_active.close(user)
   		var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
  +
  +		if(istype(src,/obj/item/weapon/storage/toolbox/emergency))
  +			B.skin = "r"
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/mechanical))
  +			B.skin = null
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/electrical))
  +			B.skin = "y"
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/syndicate))
  +			B.skin = "s"
  +		else
  +			B.skin = "r"
  +		if(B.skin)
  +			B.icon_state = "[B.skin]toolbox_tiles"
  +
   		user.put_in_hands(B)
   		user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
   		user.unEquip(src, 1)
  
positive.code: 
  /obj/machinery/bot/floorbot/proc/updateicon()
  	if(amount > 0)
  		icon_state = "floorbot[on]"
  	else
  		icon_state = "floorbot[on]e"
  
  /obj/machinery/bot/floorbot/explode()
  	on = 0
  
negative.code: 	health = 25
  	maxhealth = 25
  	//weight = 1.0E7
  
  	var/skin = null //Set to "(r)ed", "(y)ellow" or "(s)yndicate" for the other toolkits.
  
  	var/amount = 10
  	var/replacetiles = 0
  	var/eattiles = 0
  