anchor.diff:  			if(D.reagents.has_reagent("welding_fuel"))
   				D.reagents.trans_id_to(src, "welding_fuel", max_fuel)
   				user << "<span class='notice'>[src] refueled.</span>"
  -				playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
  +				playsound(loc, 'sound/effects/refill.ogg', 50, 1, -6)
   				update_icon()
   				return
   			else
  
positive.code: 
  	if(user.a_intent != "harm")
  		if(affecting.status == ORGAN_ORGANIC && affecting.bloodloss > 0)
  			if(src.remove_fuel(1))
  				playsound(loc, 'sound/items/Welder.ogg', 50, 1)
  				user.visible_message("<span class='notice'>[user] starts to close up wounds on [H]'s [affecting.getDisplayName()].</span>", "<span class='notice'>You start closing up wounds on [H]'s [affecting.getDisplayName()].</span>")
  				if(!do_mob(user, H, 50))	return
  
negative.code: 	toolspeed = 1
  
  /obj/item/weapon/crowbar/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is putting the [name] into \his mouth and proceeds to weigh down! It looks like \he's trying to commit suicide.</span>")
  	playsound(loc, 'sound/weapons/grapple.ogg', 50, 1, -1)
  	sleep(3)
  	var/turf/simulated/location = get_turf(user)
  