anchor.diff:  	restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs
   	protected_jobs = list()
   	required_players = 1
  -	required_players_secret = 15
  +	required_players_secret = 10
   	required_enemies = 1
   	recommended_enemies = 4
   
  
positive.code: 				special_role_text = lowertext(vampire.special_role)
  			else
  				special_role_text = "antagonist"
  
  			if(traitorwin)
  				text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
  				feedback_add_details("traitor_success","SUCCESS")
  			else
  				text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
  				feedback_add_details("traitor_success","FAIL")
  		world << text
  	return 1
  
  
negative.code: 	for(var/datum/mind/vampire in vampires)
  		grant_vampire_powers(vampire.current)
  		vampire.special_role = "Vampire"
  		if(!config.objectives_disabled)
  			forge_vampire_objectives(vampire)
  		greet_vampire(vampire)
  
  	spawn (rand(waittime_l, waittime_h))
  