anchor.diff:  	icon = 'rune.dmi'
   	layer = 2.1
   	anchored = 1
  +	var/client/who_drew_this
   
   
   	examine()
  
positive.code: 		return
  
  
  	New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
  		..()
  		loc = location
  
  		name = type
  		desc = "A [type] drawn in crayon."
  
negative.code: 				user << "You start drawing a rune on the [target.name]."
  		if(instant || do_after(user, 50))
  			if(user.equipped() == src)
  				new /obj/effect/decal/cleanable/crayon(user.client,target,colour,shadeColour,drawtype)
  				user << "You finish drawing."
  				if(uses)
  					uses--
  