anchor.diff:  			icon_state = "wisp"
   			level = 850
   
  -			HPmodifier  = 1.4
  -			DMGmodifier = 0.7
  +			HPmodifier  = 1.6
  +			DMGmodifier = 0.8
   			MoveDelay = 3
   			canBleed = FALSE
   			var/tmp/fired = 0
  
positive.code: 			icon = 'Mobs.dmi'
  			icon_state = "basilisk"
  			level = 2000
  			HPmodifier = 10
  			DMGmodifier = 3
  			MoveDelay = 3
  			AttackDelay = 1
  
negative.code: 			Eye_of_The_Fallen
  				level = 2400
  				cd = 20
  				HPmodifier = 15
  
  				prizePoolSize = 2
  
  