anchor.diff:  		new_xeno.key = C.key
   
   		spawncount--
  -		successSpawn = TRUE
   		message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by an event.")
   		log_game("[key_name(new_xeno)] was spawned as an alien by an event.")
   		spawned_mobs += new_xeno
   
  -	if(successSpawn)
  -		return SUCCESSFUL_SPAWN
  -	else
  -		// Like how did we get here?
  -		return FALSE
  +	return SUCCESSFUL_SPAWN
  
positive.code: 	if(prob(50))
  		spawncount++
  
  /datum/round_event/ghost_role/alien_infestation/kill()
  	if(!successSpawn && control)
  		// This never happened, so let's not deny the future of this round
  		// some xenolovin
  		control.occurrences--
  	return ..()
  
  /datum/round_event/ghost_role/alien_infestation/announce(fake)
  	if(successSpawn || fake)
  		priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg')
  
  
  
negative.code: 
  	// 50% chance of being incremented by one
  	var/spawncount = 1
  	fakeable = TRUE
  
  
  