anchor.diff:  
   		SSticker.news_report = REVS_LOSE
   	..()
  -	return 1
  +	return TRUE
   
   /datum/game_mode/proc/auto_declare_completion_revolution()
   	var/list/targets = list()
  
positive.code: 		var/turf/T = get_turf(rev_mind.current)
  		if(!considered_afk(rev_mind) && considered_alive(rev_mind) && (T.z in GLOB.station_z_levels))
  			if(ishuman(rev_mind.current))
  				return 0
  	return 1
  
  //////////////////////////////////////////////////////////////////////
  //Announces the end of the game with all relavent information stated//
  
negative.code: 		for(var/datum/mind/head_mind in heads)
  			mark_for_death(rev_mind, head_mind)
  
  		addtimer(CALLBACK(src, .proc/equip_revolutionary, rev_mind.current), rand(10, 100))
  
  	for(var/datum/mind/rev_mind in head_revolutionaries)
  		greet_revolutionary(rev_mind)
  