anchor.diff:  /datum/game_mode/revolution/post_setup()
   	var/list/heads = get_living_heads()
   
  +	heads_to_kill = heads
  +
   	for(var/datum/mind/rev_mind in head_revolutionaries)
   		for(var/datum/mind/head_mind in heads)
  -			var/datum/objective/mutiny/rev_obj = new
  -			rev_obj.owner = rev_mind
  -			rev_obj.target = head_mind
  -			rev_obj.explanation_text = "Assassinate [head_mind.name], the [head_mind.assigned_role]."
  -			rev_mind.objectives += rev_obj
  +			mark_for_death(rev_mind, head_mind)
   
   	//	equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO
   	//	Removing revolutionary uplinks.	-Pete
  
positive.code: 	uplink_uses = 10
  
  	var/finished = 0
  	var/checkwin_counter = 0
  	var/max_headrevs = 3
  ///////////////////////////
  //Announces the game type//
  ///////////////////////////
  
negative.code: 
  
  /datum/game_mode/revolution/process()
  	check_counter++
  	if(check_counter >= 5)
  		if(!finished)
  			check_heads()
  			ticker.mode.check_win()
  		check_counter = 0
  	return 0
  
  
  