anchor.diff:  	delete_on_finish = FALSE
   	sigil_name = "Sigil of Accession"
   	glow_type = /obj/effect/overlay/temp/ratvar/sigil/accession
  +	resist_string = "bright orange"
   
   /obj/effect/clockwork/sigil/submission/accession/post_channel(mob/living/L)
   	if(isloyal(L))
  
positive.code: 	alpha = 75
  	affects_servants = TRUE
  	stat_affected = DEAD
  	var/vitality = 0
  	var/base_revive_cost = 20
  	var/sigil_active = FALSE
  
negative.code: 			if((!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && affects_servants)) && L.mind)
  				if(L.null_rod_check())
  					var/obj/item/I = L.null_rod_check()
  					L.visible_message("<span class='warning'>[L]'s [I.name] glows [resist_string], protecting them from [src]'s effects!</span>", \
  					"<span class='userdanger'>Your [I.name] glows [resist_string], protecting you!</span>")
  					return
  				sigil_effects(L)
  			return 1
  