anchor.diff:  				equip_deathsquad(Commando)
   			Commando.key = chosen_candidate.key
   			Commando.mind.assigned_role = "Death Commando"
  -			for(var/obj/machinery/door/poddoor/ert/door in world)
  +			for(var/obj/machinery/door/poddoor/ert/door in airlocks)
   				door.open()
   
   			//Assign antag status and the mission
  
positive.code: 
  			//Open the Armory doors
  			if(alert != "Blue")
  				for(var/obj/machinery/door/poddoor/ert/door in world)
  					door.open()
  
  			//Assign antag status and the mission
  
negative.code: 		if("Green: Centcom Official")
  			makeOfficial()
  			return
  	var/teamsize = min(7,input("Maximum size of team? (7 max)", "Select Team Size",4) as null|num)
  	var/mission = input("Assign a mission to the Emergency Response Team", "Assign Mission", "Assist the station.")
  	var/list/mob/dead/observer/candidates = getCandidates("Do you wish to be considered for a Code [alert] Nanotrasen Emergency Response Team?", "deathsquad", null)
  	var/teamSpawned = 0
  
  	if(candidates.len > 0)
  		//Pick the (un)lucky players
  		var/numagents = min(teamsize,candidates.len) //How many officers to spawn
  		var/redalert //If the ert gets super weapons
  		if (alert == "Red")
  			numagents = min(teamsize,candidates.len)
  			redalert = 1
  		var/list/spawnpoints = emergencyresponseteamspawn
  		while(numagents && candidates.len)
  