anchor.diff:  			var/obj/item/gun_control/TC = new /obj/item/gun_control(src)
   			M.put_in_hands(TC)
   	M.pixel_y = 14
  -	layer = 4.1
  +	layer = ABOVE_MOB_LAYER
   	setDir(SOUTH)
   	playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
   	anchored = TRUE
  
positive.code: 	resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
  	var/obj/machinery/manned_turret/turret
  
  /obj/item/gun_control/New(var/obj/machinery/manned_turret/MT)
  	turret = MT
  
  /obj/item/gun_control/CanItemAutoclick()
  	return 1
  
negative.code: 		addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, target_turf), i*rate_of_fire)
  
  
  /obj/machinery/manned_turret/proc/fire_helper()
  	if(!src)
  		return
  	var/turf/targets_from = get_turf(src)
  