anchor.diff:  	var/ear = /obj/item/device/radio/headset
   	var/hand = null
   	var/glasses = null
  -	var/survival_gear = /obj/item/weapon/storage/box/survival// Custom box for spawn in backpack
  +	var/suit_store = null
   
   	var/list/backpacks = list(
  -		/obj/item/weapon/storage/backpack,\
  -		/obj/item/weapon/storage/backpack/satchel_norm,\
  +		/obj/item/weapon/storage/backpack,
  +		/obj/item/weapon/storage/backpack/satchel_norm,
   		/obj/item/weapon/storage/backpack/satchel
   		)
   
  
positive.code: 
  
  	//No-check items (suits, gloves, etc)
  	if(ear) 	H.equip_to_slot_or_del(new ear (H), slot_l_ear)
  	if(shoes)	H.equip_to_slot_or_del(new shoes (H), slot_shoes)
  	if(uniform)	H.equip_to_slot_or_del(new uniform (H), slot_w_uniform)
  	if(suit)	H.equip_to_slot_or_del(new suit (H), slot_wear_suit)
  	if(mask)	H.equip_to_slot_or_del(new mask (H), slot_wear_mask)
  	if(hat)		H.equip_to_slot_or_del(new hat (H), slot_head)
  	if(gloves)	H.equip_to_slot_or_del(new gloves (H), slot_gloves)
  	if(glasses)	H.equip_to_slot_or_del(new glasses (H), slot_glasses)
  
  	//Belt and PDA
  	if(belt)
  
negative.code: 	ear =
  	shoes =
  	suit =
  	suit_store =
  	gloves =
  	mask =
  	belt =
  