anchor.diff:  			icon_state = "white"
   			antiTeleport = 1
   		Pixie_Pit
  -	inside
  -		ToPumpkin_Pit
   
   	newareas
   		var/tmp
  
positive.code: 
  		appearance         = dead.appearance
  		dir                = dead.dir
  		layer              = 2
  
  		var/matrix/m = transform
  		m.Turn(90 * pick(1, -1))
  
negative.code: 			Silverblood_Golems
  			Graveyard
  			layer = 6	// set this layer above everything else so the overlay obscures everything
  
  		inside
  			Pixie_Pit
  