anchor.diff:  	environment_smash = ENVIRONMENT_SMASH_NONE
   	stop_automated_movement_when_pulled = 1
   	blood_volume = BLOOD_VOLUME_GENERIC
  -	var/obj/item/udder/udder = null
  +	var/obj/item/udder/goat/udder = null
   
   	do_footstep = TRUE
   
  
positive.code: 	else
  		..()
  
  /mob/living/simple_animal/chick
  	name = "\improper chick"
  	desc = "Adorable! They make such a racket though."
  
negative.code: 	..()
  	amount_grown = 0
  
  //chicken----------------------------------------------------------
  /mob/living/simple_animal/chicken
  	name = "\improper chicken"
  	desc = "Hopefully the eggs are good this season."
  