anchor.diff: -<<<<<<< HEAD
   /obj/item/projectile/energy/net
   	name = "energy netting"
   	icon_state = "e_netting"
  
positive.code: 
  /obj/effect/nettingportal/Initialize()
  	. = ..()
  	var/obj/item/device/radio/beacon/teletarget = null
  	for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
  		if(com.target)
  			if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
  
negative.code: /obj/item/projectile/energy/trap/cyborg/on_range()
  	do_sparks(1, TRUE, src)
  	qdel(src)
  