anchor.diff:  	else
   		user << "<span class='warning'>You cannot scan that!</span>"
   
  -
   /obj/item/device/holoprojector/proc/create_holograph(mob/user, turf/open/floor/target)
   	if(!current_item)
   		user << "<span class='warning'>You have not scanned anything to replicate yet!</span>"
  
positive.code: 
  	var/replaced_parts = FALSE
  	var/range = 1
  
  
  /obj/item/device/holoprojector/New()
  	..()
  
negative.code: 			cap.loc = get_turf(src.loc)
  			cap = null
  			replaced_parts = TRUE
  		if(replaced_parts)
  			replaced_parts = FALSE
  			user << "<span class='notice'>You pop out the parts from [src].</span>"
  