anchor.diff:    * * base_roll- Base wounding ability of an attack is a random number from 1 to (dealt_damage ** WOUND_DAMAGE_EXPONENT). This is the number that was rolled in there, before mods
     */
   /proc/log_wound(atom/victim, datum/wound/suffered_wound, dealt_damage, dealt_wound_bonus, dealt_bare_wound_bonus, base_roll)
  -	var/message = "has suffered: [suffered_wound] to [suffered_wound.limb.name]" // maybe indicate if it's a promote/demote?
  +	if(QDELETED(victim) || !suffered_wound)
  +		return
  +	var/message = "has suffered: [suffered_wound][suffered_wound.limb ? " to [suffered_wound.limb.name]" : null]"// maybe indicate if it's a promote/demote?
   
   	if(dealt_damage)
   		message += " | Damage: [dealt_damage]"
   		// The base roll is useful since it can show how lucky someone got with the given attack. For example, dealing a cut
   		if(base_roll)
  -			message += "(rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
  +			message += " (rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
   
   	if(dealt_wound_bonus)
   		message += " | WB: [dealt_wound_bonus]"
  
positive.code: /**
    * Used to set something as 'open' if it's being used as a supplypod
    *
    * Override this if you want an atom to be usable as a supplypod. 
    */
  /atom/proc/setOpened()
  	return
  
negative.code: /**
    * Used to set something as 'closed' if it's being used as a supplypod
    *
    * Override this if you want an atom to be usable as a supplypod.
    */
  /atom/proc/setClosed()
  	return
  