anchor.diff:  	soundloop.stop()
   	is_playing_alarm = FALSE
   	remove_as_source()
  -	update_icon() //Sets the door lights even if the door doesn't move.
  +	update_appearance(UPDATE_ICON) //Sets the door lights even if the door doesn't move.
   	correct_state()
   
   	/// Please be called 3 seconds after the LAST open, rather then 3 seconds after the first
  
positive.code: 	remove_as_source()
  	soundloop.stop()
  	is_playing_alarm = FALSE
  	update_icon() //Sets the door lights even if the door doesn't move.
  	correct_state()
  
  /**
  
negative.code: 			light_xoffset = 2
  		if(WEST)
  			light_xoffset = -2
  	update_appearance(UPDATE_ICON)
  
  /obj/machinery/door/firedoor/border_only/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
  	. = ..()
  