anchor.diff:  			qdel(E)
   	imp_in << "<span_class='notice'>You activate your macrobomb implant.</span>"
   	imp_in.visible_message("<span class = 'warning'>[imp_in] starts beeping ominously!</span>")
  -	playsound(loc, sound/items/timer.ogg, 30, 0)
  +	playsound(loc, 'sound/items/timer.ogg', 30, 0)
   	sleep(delay/4)
   	if(imp_in.stat)
   		imp_in.visible_message("<span class = 'warning'>[imp_in] doubles over in pain!</span>")
   		imp_in.Weaken(7)
  -	playsound(loc, sound/items/timer.ogg, 30, 0)
  -	sleep(delay/4)
  -	playsound(loc, sound/items/timer.ogg, 30, 0)
  -	sleep(delay/4)
  -	playsound(loc, sound/items/timer.ogg, 30, 0)
  +	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  +	sleep(delay/4)
  +	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  +	sleep(delay/4)
  +	playsound(loc, 'sound/items/timer.ogg', 30, 0)
   	sleep(delay/4)
   	imp_in.gib()
  -	explosion(src,heavy,medium,light,light, flame_range = light)
  +	explosion(src,heavy,medium,weak,weak, flame_range = weak)
   	qdel(src)
   
   /obj/item/weapon/implant/chem
  
positive.code: 	name = "microbomb implant"
  	desc = "And boom goes the weasel."
  	icon_state = "explosive"
  	var/light = 1.6
  	var/medium = 0.8
  	var/heavy = 0.4
  	var/delay = 7
  
negative.code: 	for(var/obj/item/weapon/implant/explosive/E in imp_in)
  		heavy += 0.4
  		medium += 0.8
  		weak += 1.6
  		delay += 7
  		if(E != src)
  			qdel(E)
  	heavy = round(heavy)
  	medium = round(medium)
  	weak = round(weak)
  	imp_in << "<span_class='notice'>You activate your microbomb implant.</span>"
  //If the delay is short, just blow up already jeez
  	if(delay <= 7)
  		imp_in.gib()
  		explosion(src,heavy,medium,weak,weak, flame_range = weak)
  		qdel(src)
  	imp_in.visible_message("<span class = 'warning'>[imp_in] starts beeping ominously!</span>")
  	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  	sleep(delay/4)
  	if(imp_in.stat)
  		imp_in.visible_message("<span class = 'warning'>[imp_in] doubles over in pain!</span>")
  		imp_in.Weaken(7)
  	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  	sleep(delay/4)
  	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  	sleep(delay/4)
  	playsound(loc, 'sound/items/timer.ogg', 30, 0)
  	sleep(delay/4)
  	imp_in.gib()
  	explosion(src,heavy,medium,weak,weak, flame_range = weak)
  	qdel(src)
  
  /obj/item/weapon/implant/explosive/macro
  	name = "macrobomb implant"
  	desc = "And boom goes the weasel. And everything else nearby."
  	icon_state = "explosive"
  	weak = 16
  	medium = 8
  	heavy = 4
  	delay = 70
  
  /obj/item/weapon/implant/explosive/macro/activate(var/cause)
  	if(!cause || !imp_in)	return 0
  