anchor.diff:  						adjust_fatigue(-1)
   
   /mob/living/simple_animal/hostile/clockwork_marauder/proc/update_fatigue()
  +	if(!ratvar_awakens && host && host.stat == DEAD)
  +		death()
  +		return
   	if(ratvar_awakens)
   		speed = -1
   		melee_damage_lower = 30
  
positive.code: 			update_fatigue()
  		else
  			if(host)
  				switch(get_dist(get_turf(src), get_turf(host)))
  					if(2 to 4)
  						adjust_fatigue(1)
  
negative.code: /mob/living/simple_animal/hostile/clockwork_marauder/Life()
  	..()
  	if(is_in_host())
  		if(!ratvar_awakens && host.stat == DEAD)
  			death()
  			return
  		adjust_fatigue(-2)
  		if(!fatigue && recovering)
  			src << "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>"
  