anchor.diff:  /obj/machinery/computer/bsa_control
   	name = "Bluespace Artillery Control"
   	var/obj/machinery/bsa/full/cannon
  -	var/ready = FALSE
   	var/notice
   	var/target
   	use_power = 0
  
positive.code: 	qdel(centerpiece.front)
  	qdel(centerpiece.back)
  	qdel(centerpiece)
  	ready = TRUE
  	return cannon
  
negative.code: 		notice = "Cannon unpowered!"
  		return
  	notice = null
  	cannon.fire(user, get_impact_turf())
  
  /obj/machinery/computer/bsa_control/proc/deploy(force=FALSE)
  	var/obj/machinery/bsa/full/prebuilt = locate() in range(7) //In case of adminspawn
  	if(prebuilt)
  		return prebuilt
  
  	var/obj/machinery/bsa/middle/centerpiece = locate() in range(7)
  