anchor.diff:  	for (var/mob/living/carbon/guy in loc.loc)
   		if (guy in loc.loc:turretTargets)
   			continue
  +		if (guy.lying && !lasers)
  +			continue
   		if (!guy.stat)
   			loc.loc:turretTargets += guy
   
  
positive.code: 						break
  			else
  				for (var/mob/possible in loc.loc:turretTargets)
  					if (possible.stat)
  						loc.loc:Exited(possible)
  						notarget++
  
negative.code: /area/turret_protected/proc/subjectDied(target)
  	if (istype(target, /mob))
  		if (!istype(target, /mob/living/silicon))
  			if (target:stat)
  				if (target in turretTargets)
  					src.Exited(target)
  
  