anchor.diff:  			qdel(S)
   	new rune_to_scribe(Turf, chosen_keyword)
   	user << "<span class='cult'>The [lowertext(initial(rune_to_scribe.cultist_name))] rune [initial(rune_to_scribe.cultist_desc)]</span>"
  +	for(var/obj/item/weapon/pinpointer/P in pinpointer_list)
  +		P.visible_message("<span class=warning'>[P] begins rattling, but it's pointer remains unmoved in it's pecuilar direction.</span>")
  +		P.the_disk = get_turf(user) // now we can locate where the damn rune is
positive.code: 			var/obj/machinery/shield/S = V
  			if(S && !qdeleted(S))
  				qdel(S)
  		return
  	if(locate(/obj/effect/rune) in Turf)
  		user << "<span class='cult'>There is already a rune here.</span>"
  
negative.code: 				N.health = 60
  				shields |= N
  			for(var/obj/item/weapon/pinpointer/P in pinpointer_list)
  				P.visible_message("<span class='warning'>[P]'s pointer spins around rapidly until it slowly stops clearly detecting an ominous presence.</span>")
  				P.the_disk = user //get_turf(user): break glass if imbalanced. -Super
  		else
  			user << "<span class='warning'>Nar-Sie does not wish to be summoned!</span>"
  