anchor.diff:  	open_tome(user)
   
   /obj/item/weapon/tome/proc/open_tome(mob/user)
  -	var/choice = alert(user,"You open the tome...",,"Commune","Scribe Rune","Read Tome")
  +	var/choice = alert(user,"You open the tome...",,"Commune","Scribe Rune","More Information")
   	switch(choice)
  -		if("Information")
  +		if("More Information")
   			read_tome(user)
   		if("Scribe Rune")
   			scribe_rune(user)
  
positive.code: 			if(S && !qdeleted(S))
  				qdel(S)
  	new rune_to_scribe(Thenewturfyouwalkedto, chosen_keyword)
  	user << "<span class='cult'>The [lowertext(initial(rune_to_scribe.cultist_name))] rune [initial(rune_to_scribe.cultist_desc)]</span>" 
  
negative.code: 							qdel(S)
  				return
  	if(!do_after(user, 50, target = get_turf(user)))
  		if(shields.len)
  			for(var/V in shields)
  				var/obj/machinery/shield/S = V
  				if(S && !qdeleted(S))
  					qdel(S)
  		return
  	user.visible_message("<span class='warning'>[user] creates a strange circle in their own blood.</span>", \
  						 "<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
  