anchor.diff:  			AttackDelay = 1
   			Range = 24
   			respawnTime = 6000
  -			prizePoolSize = 2
  +			prizePoolSize = 3
   
   			ChangeState(var/i_State)
   				..(i_State)
  
positive.code: 			MoveDelay   = 2
  			AttackDelay = 0
  
  			prizePoolSize = 2
  
  			var/tmp/fired = 0
  
  
negative.code: 				cd = 20
  				HPmodifier = 15
  
  				prizePoolSize = 3
  
  				Range     = 20
  				MoveDelay = 2
  