anchor.diff:  		M.adjustStaminaLoss(-0.25*REM) // the more wounds, the more stamina regen
   	..()
   
  -/datum/reagent/eldritch
  +/datum/reagent/eldritch //unholy water, but for eldritch cultists. why couldn't they have both just used the same reagent? who knows. maybe nar'sie is considered to be too "mainstream" of a god to worship in the cultist community.
   	name = "Eldritch Essence"
  -	description = "Strange liquid that defies the laws of physics"
  +	description = "A strange liquid that defies the laws of physics. It re-energizes and heals those who can see beyond this fragile reality, but is incredibly harmful to the closed-minded. It metabolizes very quickly."
   	taste_description = "Ag'hsj'saje'sh"
   	color = "#1f8016"
  +	metabolization_rate = 2.5 * REAGENTS_METABOLISM  //1u/tick
   
   /datum/reagent/eldritch/on_mob_life(mob/living/carbon/M)
   	if(IS_HERETIC(M))
  
positive.code: 		M.adjustFireLoss(2, 0)
  		M.adjustOxyLoss(2, 0)
  		M.adjustBruteLoss(2, 0)
  	holder.remove_reagent(type, 1)
  	return TRUE
  
  /datum/reagent/hellwater			//if someone has this in their system they've really pissed off an eldrich god
  	name = "Hell Water"
  
negative.code: 	name = "Unholy Water"
  	description = "Something that shouldn't exist on this plane of existence."
  	taste_description = "suffering"
  	metabolization_rate = 2.5 * REAGENTS_METABOLISM  //1u/tick
  
  /datum/reagent/fuel/unholywater/expose_mob(mob/living/M, method=TOUCH, reac_volume)
  	if(method == TOUCH || method == VAPOR)
  