anchor.diff:  	if(src)
   		color = RUNE_COLOR_RED
   	new /obj/singularity/narsie/large/cult(T) //Causes Nar'Sie to spawn even if the rune has been removed
  -
  -/obj/effect/rune/narsie/attackby(obj/I, mob/user, params)	//Since the narsie rune takes a long time to make, add logging to removal.
  -	if((istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)))
  -		user.visible_message("<span class='warning'>[user.name] begins erasing [src]...</span>", "<span class='notice'>You begin erasing [src]...</span>")
  -		if(do_after(user, 50, target = src))	//Prevents accidental erasures.
  -			log_game("Summon Narsie rune erased by [key_name(user)] with [I.name]")
  -			message_admins("[ADMIN_LOOKUPFLW(user)] erased a Narsie rune with [I.name]")
  -	else if(istype(I, /obj/item/nullrod))	//Begone foul magiks. You cannot hinder me.
  -		log_game("Summon Narsie rune erased by [key_name(user)] using a null rod")
  -		message_admins("[ADMIN_LOOKUPFLW(user)] erased a Narsie rune with a null rod")
  -	else
  -		..()
   
   //Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every three sacrifices your cult has carried out.
   /obj/effect/rune/raise_dead
  
positive.code: 
  /obj/effect/rune/attackby(obj/I, mob/user, params)
  	if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
  		SEND_SOUND(user,'sound/items/sheath.ogg')
  		if(do_after(user, 15, target = src))
  			to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
  			qdel(src)
  	else if(istype(I, /obj/item/nullrod))
  		user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
  		to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
  		SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_NARNAR] = TRUE
  
negative.code: 	var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
  	var/req_cultists_text //if we have a description override for required cultists to invoke
  	var/rune_in_use = FALSE // Used for some runes, this is for when you want a rune to not be usable when in use.
  	var/log_when_erased = FALSE //Used when you want to keep track of who erased the rune
  	var/erase_time = 1.5 SECONDS //How the rune takes to erase
  
  	var/scribe_delay = 40 //how long the rune takes to create
  	var/scribe_damage = 0.1 //how much damage you take doing it
  