anchor.diff:  	var/sleeper_g
   	var/sleeper_r
   
  -#define MAX_K9_LEAP_DIST 1 //because something's definitely borked the pounce functioning from a distance.
  +#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
   
   /obj/item/weapon/dogborg/pounce/afterattack(atom/A, mob/user)
   	var/mob/living/silicon/robot.R = user
  
positive.code: 
  		if(leaping)
  			leaping = 0
  			update_icons()
  			update_canmove()
  
negative.code: 					blocked = 1
  			if(!blocked)
  				L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
  				L.Weaken(3)
  				sleep(2)//Runtime prevention (infinite bump() calls on hulks)
  				step_towards(src,L)
  			else
  				Weaken(2, 1, 1)
  
  			pounce_cooldown = !pounce_cooldown
  			spawn(pounce_cooldown_time) //3s by default
  				pounce_cooldown = !pounce_cooldown
  