anchor.diff:  /obj/item/projectile/bullet/pellet/shotgun_rubbershot
   	name = "rubbershot pellet"
   	damage = 3
  -	stamina = 25
  +	stamina = 11
   
   /obj/item/projectile/bullet/pellet/Range()
   	..()
  
positive.code: /obj/item/projectile/bullet/shotgun_beanbag
  	name = "beanbag slug"
  	damage = 5
  	stamina = 80
  
  /obj/item/projectile/bullet/incendiary/shotgun
  	name = "incendiary slug"
  
negative.code: 
  /obj/item/projectile/bullet/pellet
  	var/tile_dropoff = 0.75
  	var/tile_dropoff_s = 0.5
  
  /obj/item/projectile/bullet/pellet/shotgun_buckshot
  	name = "buckshot pellet"
  