anchor.diff:  	desc = "A spike for collecting meat from animals."
   	density = TRUE
   	anchored = TRUE
  -	buckle_lying = 0
  -	can_buckle = 1
  +	buckle_lying = FALSE
  +	can_buckle = TRUE
   	max_integrity = 250
   
   /obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers)
   	return attack_hand(user, modifiers)
   
  -/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I)
  +/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/tool)
   	if(has_buckled_mobs())
   		to_chat(user, span_warning("You can't do that while something's on the spike!"))
   		return TRUE
   
  -	if(I.use_tool(src, user, 20, volume=100))
  +	if(tool.use_tool(src, user, 2 SECONDS, volume = 100))
   		to_chat(user, span_notice("You pry the spikes out of the frame."))
   		deconstruct(TRUE)
  -	return TRUE
  +		return TRUE
  +	return FALSE
   
  -//ATTACK HAND IGNORING PARENT RETURN VALUE
  -/obj/structure/kitchenspike/attack_hand(mob/living/user, list/modifiers)
  -	if(VIABLE_MOB_CHECK(user.pulling) && user.combat_mode && !has_buckled_mobs())
  -		var/mob/living/L = user.pulling
  -		if(do_mob(user, src, 120))
  -			if(has_buckled_mobs()) //to prevent spam/queing up attacks
  -				return
  -			if(L.buckled)
  -				return
  -			if(user.pulling != L)
  -				return
  -			playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
  -			L.visible_message(span_danger("[user] slams [L] onto the meat spike!"), span_userdanger("[user] slams you onto the meat spike!"), span_hear("You hear a squishy wet noise."))
  -			L.forceMove(drop_location())
  -			L.emote("scream")
  -			L.add_splatter_floor()
  -			L.adjustBruteLoss(30)
  -			L.setDir(2)
  -			buckle_mob(L, force=1)
  -			var/matrix/m180 = matrix(L.transform)
  -			m180.Turn(180)
  -			animate(L, transform = m180, time = 3)
  -			L.pixel_y = L.base_pixel_y + PIXEL_Y_OFFSET_LYING
  -	else if (has_buckled_mobs())
  -		for(var/mob/living/L in buckled_mobs)
  -			user_unbuckle_mob(L, user)
  +/obj/structure/kitchenspike/user_buckle_mob(mob/living/target, mob/user, check_loc = TRUE)
  +	if(!iscarbon(target) && !isanimal_or_basicmob(target))
  +		return
  +	if(!do_mob(user, target, 10 SECONDS))
  +		return
  +	return ..()
  +
  +/obj/structure/kitchenspike/post_buckle_mob(mob/living/target)
  +	playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
  +	target.emote("scream")
  +	target.add_splatter_floor()
  +	target.adjustBruteLoss(30)
  +	target.setDir(2)
  +	var/matrix/m180 = matrix(target.transform)
  +	m180.Turn(180)
  +	animate(target, transform = m180, time = 3)
  +	target.pixel_y = target.base_pixel_y + PIXEL_Y_OFFSET_LYING
  +
  +/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
  +	if(buckled_mob != user)
  +		buckled_mob.visible_message(span_notice("[user] tries to pull [buckled_mob] free of [src]!"),\
  +			span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\
  +			span_hear("You hear a squishy wet noise."))
  +		if(!do_after(user, 30 SECONDS, target = src))
  +			if(buckled_mob?.buckled)
  +				buckled_mob.visible_message(span_notice("[user] fails to free [buckled_mob]!"),\
  +					span_notice("[user] fails to pull you off of [src]."))
  +			return
  +
   	else
  -		..()
  +		buckled_mob.visible_message(span_warning("[buckled_mob] struggles to break free from [src]!"),\
  +		span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\
  +		span_hear("You hear a wet squishing noise.."))
  +		buckled_mob.adjustBruteLoss(30)
  +		if(!do_after(buckled_mob, 2 MINUTES, target = src))
  +			if(buckled_mob?.buckled)
  +				to_chat(buckled_mob, span_warning("You fail to free yourself!"))
  +			return
  +	return ..()
   
  -
  -
  -/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE) //Don't want them getting put on the rack other than by spiking
  -	return
  -
  -/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
  -	if(buckled_mob)
  -		var/mob/living/M = buckled_mob
  -		if(M != user)
  -			M.visible_message(span_notice("[user] tries to pull [M] free of [src]!"),\
  -				span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\
  -				span_hear("You hear a squishy wet noise."))
  -			if(!do_after(user, 300, target = src))
  -				if(M?.buckled)
  -					M.visible_message(span_notice("[user] fails to free [M]!"),\
  -					span_notice("[user] fails to pull you off of [src]."))
  -				return
  -
  -		else
  -			M.visible_message(span_warning("[M] struggles to break free from [src]!"),\
  -			span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\
  -			span_hear("You hear a wet squishing noise.."))
  -			M.adjustBruteLoss(30)
  -			if(!do_after(M, 1200, target = src))
  -				if(M?.buckled)
  -					to_chat(M, span_warning("You fail to free yourself!"))
  -				return
  -		if(!M.buckled)
  -			return
  -		release_mob(M)
  -
  -/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
  -	var/matrix/m180 = matrix(M.transform)
  +/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/buckled_mob)
  +	buckled_mob.adjustBruteLoss(30)
  +	INVOKE_ASYNC(buckled_mob, /mob/proc/emote, "scream")
  +	buckled_mob.AdjustParalyzed(20)
  +	var/matrix/m180 = matrix(buckled_mob.transform)
   	m180.Turn(180)
  -	animate(M, transform = m180, time = 3)
  -	M.pixel_y = M.base_pixel_y + PIXEL_Y_OFFSET_LYING
  -	M.adjustBruteLoss(30)
  -	src.visible_message(span_danger("[M] falls free of [src]!"))
  -	unbuckle_mob(M,force=1)
  -	INVOKE_ASYNC(M, /mob/proc/emote, "scream")
  -	M.AdjustParalyzed(20)
  -
  -/obj/structure/kitchenspike/Destroy()
  -	if(has_buckled_mobs())
  -		for(var/mob/living/spiked_lad as anything in buckled_mobs)
  -			release_mob(spiked_lad)
  -	return ..()
  +	animate(buckled_mob, transform = m180, time = 3)
  +	buckled_mob.pixel_y = buckled_mob.base_pixel_y + PIXEL_Y_OFFSET_LYING
   
   /obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
   	if(disassembled)
  -		var/obj/F = new /obj/structure/kitchenspike_frame(src.loc)
  -		transfer_fingerprints_to(F)
  +		var/obj/structure/meatspike_frame = new /obj/structure/kitchenspike_frame(src.loc)
  +		transfer_fingerprints_to(meatspike_frame)
   	else
   		new /obj/item/stack/sheet/iron(src.loc, 4)
  -	new /obj/item/stack/rods(loc, 4)
  +	new /obj/item/stack/rods(loc, MEATSPIKE_IRONROD_REQUIREMENT)
   	qdel(src)
   
  -#undef VIABLE_MOB_CHECK
  +#undef MEATSPIKE_IRONROD_REQUIREMENT
  
positive.code: //////Kitchen Spike
  #define VIABLE_MOB_CHECK(X) (isliving(X) && !issilicon(X) && !isbot(X))
  
  /obj/structure/kitchenspike_frame
  	name = "meatspike frame"
  
negative.code: 	anchored = FALSE
  	max_integrity = 200
  
  /obj/structure/kitchenspike_frame/welder_act(mob/living/user, obj/item/tool)
  	if(!tool.tool_start_check(user, amount = 0))
  		return FALSE
  	to_chat(user, span_notice("You begin cutting \the [src] apart..."))
  	if(!tool.use_tool(src, user, 5 SECONDS, volume = 50))
  		return TRUE
  	visible_message(span_notice("[user] slices apart \the [src]."),
  		span_notice("You cut \the [src] apart with \the [tool]."),
  		span_hear("You hear welding."))
  	new /obj/item/stack/sheet/iron(loc, MEATSPIKE_IRONROD_REQUIREMENT)
  	qdel(src)
  	return TRUE
  
  /obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/tool)
  	default_unfasten_wrench(user, tool)
  	return TRUE
  
  /obj/structure/kitchenspike_frame/attackby(obj/item/attacking_item, mob/user, params)
  	add_fingerprint(user)
  	if(!istype(attacking_item, /obj/item/stack/rods))
  		return ..()
  	var/obj/item/stack/rods/used_rods = attacking_item
  	if(used_rods.get_amount() >= MEATSPIKE_IRONROD_REQUIREMENT)
  		used_rods.use(MEATSPIKE_IRONROD_REQUIREMENT)
  		to_chat(user, span_notice("You add spikes to the frame."))
  		var/obj/structure/new_meatspike = new /obj/structure/kitchenspike(loc)
  		transfer_fingerprints_to(new_meatspike)
  		qdel(src)
  
  /obj/structure/kitchenspike
  	name = "meat spike"
  