anchor.diff:  	var/turf/simulated/floor/F = ReplaceWithPlating()
   	F.burn_tile()
   	F.icon_state = "wall_thermite"
  -	user << "<span class='warning'>The thermite melts through \the [src].</span>"
  +	user << "<span class='warning'>The thermite melts through the wall.</span>"
   
   	spawn(100)
   		if(O)	del(O)
  
positive.code: 			var/obj/item/weapon/melee/energy/blade/EB = W
  
  			EB.spark_system.start()
  			user << "<span class='notice'>You slash \the [src] with \the [src]; the thermite ignites!</span>"
  			playsound(src.loc, "sparks", 50, 1)
  			playsound(src.loc, 'blade1.ogg', 50, 1)
  
  
negative.code: 			var/obj/item/weapon/melee/energy/blade/EB = W
  
  			EB.spark_system.start()
  			user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
  			playsound(src.loc, "sparks", 50, 1)
  			playsound(src.loc, 'blade1.ogg', 50, 1)
  
  