anchor.diff:  	delete_on_finish = FALSE
   	sigil_name = "Sigil of Accession"
   	glow_type = /obj/effect/overlay/temp/ratvar/sigil/accession
  +	resist_string = "bright orange"
   
   /obj/effect/clockwork/sigil/submission/accession/post_channel(mob/living/L)
   	if(isloyal(L))
  
positive.code: 	alpha = 75
  	affects_servants = TRUE
  	stat_affected = DEAD
  	var/vitality = 0
  	var/base_revive_cost = 20
  	var/sigil_active = FALSE
  
negative.code: 	color = "#FAE48C"
  	alpha = 125
  	stat_affected = UNCONSCIOUS
  	resist_string = "faintly yellow"
  	var/convert_time = 70
  	var/glow_light = 2 //soft light
  	var/glow_falloff = 1
  