anchor.diff:  					src.icon_state = "morgue4"//clone that mofo
   					break
   
  -
  -
  -	return
   
   /obj/structure/morgue/ex_act(severity)
   	switch(severity)
  
positive.code: /*
   * Morgue
   */
  
  
  /obj/structure/morgue
  	name = "morgue"
  
negative.code: 
  			src.icon_state = "morgue2"//default dead no-client mob
  
  			var/list/compiled = recursive_mob_check(src,client_check=0,sight_check=0)//run through contents
  
  			if(!length(compiled))//no mobs at all, but objects inside
  				src.icon_state = "morgue3"
  