anchor.diff:  				src.health -= 25
   				if (src.health <= 0)
   					visible_message("\red <B>The barricade is blown apart!</B>")
  -					new /obj/item/stack/sheet/wood(get_turf(src))
  -					new /obj/item/stack/sheet/wood(get_turf(src))
  -					new /obj/item/stack/sheet/wood(get_turf(src))
  -					qdel(src)
  +					dismantle()
   				return
   
   	blob_act()
  
positive.code: 			else
  				return
  			return
  		else
  			switch(W.damtype)
  				if("fire")
  
negative.code: 				else
  			if (src.health <= 0)
  				visible_message("\red <B>The barricade is smashed apart!</B>")
  				dismantle()
  			..()
  
  	ex_act(severity)
  