anchor.diff:  	for(var/obj/item/weapon/reagent_containers/food/snacks/S in contents)
   		if(S.dried_type == S.type)//if the dried type is the same as the object's type, don't bother creating a whole new item...
   			S.add_atom_colour("#ad7257", FIXED_COLOUR_PRIORITY)
  -			S.dry = 1
  +			S.dry = TRUE
   			S.loc = get_turf(src)
   		else
   			var/dried = S.dried_type
   			new dried(src.loc)
   			qdel(S)
  -		return 1
  +		return TRUE
   	for(var/obj/item/stack/sheet/wetleather/WL in contents)
   		var/obj/item/stack/sheet/leather/L = new(loc)
   		L.amount = WL.amount
   		qdel(WL)
  -		return 1
  -	return 0
  +		return TRUE
  +	return FALSE
   
   /obj/machinery/smartfridge/drying_rack/emp_act(severity)
   	..()
  
positive.code: 	active_power_usage = 200
  	icon_on = "drying_rack_on"
  	icon_off = "drying_rack"
  	var/drying = 0
  
  /obj/machinery/smartfridge/drying_rack/New()
  	..()
  
negative.code: 
  /obj/machinery/smartfridge/drying_rack/update_icon()
  	..()
  	cut_overlays()
  	if(drying)
  		add_overlay("drying_rack_drying")
  	if(contents.len)
  