anchor.diff:  					src << "\blue You're restrained! You can't move!"
   					return 0
   
  -		move_delay = world.timeofday//set move delay
  +		move_delay = world.time//set move delay
   
   		switch(mob.m_intent)
   			if("run")
  
positive.code: 		moving = 1
  		//Something with pulling things
  		if(locate(/obj/item/weapon/grab, mob))
  			move_delay = max(move_delay, world.timeofday + 7)
  			var/list/L = mob.ret_grab()
  			if(istype(L, /list))
  				if(L.len == 2)
  
negative.code: 
  	if(moving)	return 0
  
  	if(world.time < move_delay)	return
  
  	if(!mob)	return
  
  