anchor.diff:  		if("Standard")
   			module = new /obj/item/weapon/robot_module/standard(src)
   			hands.icon_state = "standard"
  -			icon_state = "robot"
  +			var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Robot", "Centbot", "Research Director", )
  +			switch(icontype)
  +				if("Standard")
  +					icon_state = "robot"
  +				if("Robot")
  +					icon_state = "robot_old"
  +				if("Research Director")
  +					icon_state = "rdborg"
  +				else
  +					icon_state = "robot"
   			modtype = "Stand"
   			feedback_inc("cyborg_standard",1)
   
  
positive.code: 		if("Engineering")
  			module = new /obj/item/weapon/robot_module/engineering(src)
  			hands.icon_state = "engineer"
  			icon_state = "engiborg"
  			animation_length = 45
  			modtype = "Eng"
  			feedback_inc("cyborg_engineering",1)
  
  		if("Janitor")
  			module = new /obj/item/weapon/robot_module/janitor(src)
  			hands.icon_state = "janitor"
  			icon_state = "janiborg"
  			animation_length = 22
  			modtype = "Jan"
  			feedback_inc("cyborg_janitor",1)
  
  
negative.code: /mob/living/silicon/robot/Stat()
  	..()
  	if(statpanel("Status"))
  		stat("[worldtime2text()] [time2text(world.realtime, "MMM DD")] [year_integer+540]")
  		if(ticker.mode.name == "AI malfunction")
  			var/datum/game_mode/malfunction/malf = ticker.mode
  			for (var/datum/mind/malfai in malf.malf_ai)
  