anchor.diff:  	icon_state = "bio"
   	item_state = "bio_suit"
   //	w_class = 4//bulky item
  -	body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
   	gas_transfer_coefficient = 0.01
   	permeability_coefficient = 0.01
   	heat_transfer_coefficient = 0.30
  +	body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
   	slowdown = 1.3
   
   /obj/item/clothing/suit/bio_suit/general
  
positive.code: 	name = "apron"
  	icon_state = "apron"
  	item_state = "apron"
  	body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
  	allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
  
  
negative.code: 	gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
  	permeability_coefficient = 0.01
  	heat_transfer_coefficient = 0.01
  	flags = FPRINT | TABLEPASS | ONESIZEFITSALL
  	body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
  	allowed = list(/obj/item/weapon/teleportation_scroll)
  
  