anchor.diff:  	var/icon_state_boost = "flightpack_boost"
   	var/item_state_boost = "flightpack_boost"
   	actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
  -	armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 75)
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
   
   	w_class = WEIGHT_CLASS_BULKY
   	slot_flags = SLOT_BACK
  
positive.code: 	var/emp_disable_threshold = 3	//3 weak ion, 2 strong ion hits.
  	var/emp_disabled = FALSE
  
  	var/crash_damage = 0	//Same thing, but for crashes. This is in addition to possible amounts of brute damage to the wearer.
  	var/crash_damage_low = 1
  	var/crash_damage_high = 2.5
  	var/crash_disable_threshold = 5
  
negative.code: 	var/flight = FALSE
  	var/flight_passflags = PASSTABLE
  	var/powersetting = 1
  	var/powersetting_high = 6
  	var/powersetting_low = 1
  	var/override_safe = FALSE
  
  