anchor.diff:  	toolspeed = 1
   
   /obj/item/weapon/wrench/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [src.name]! It looks like \he's trying to commit suicide.</span>")
  +	user.visible_message("<span class='suicide'>[user] is beating \himself to death with the [name]! It looks like \he's trying to commit suicide.</span>")
   	playsound(loc, hitsound, 50, 1, -1)
   	return (BRUTELOSS)
   
  
positive.code: 			location = get_turf(M)
  	if(isturf(location))
  		var/datum/gas_mixture/air_contents = location.return_air()
  		var/mob/last = get_mob_by_ckey(src.fingerprintslast)
  		if((air_contents.toxins > 1) && !(spam_check))
  		//if((air_contents.toxins > 0) && !(location.contents.Find(/obj/effect/hotspot))) This would be better combined with spam_check.
  			spam_check = 1 //There is no reason to message is a multitude of times in such a short period
  
negative.code: 	toolspeed = 1
  
  /obj/item/weapon/crowbar/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is putting the [name] into \his mouth and proceeds to weigh down! It looks like \he's trying to commit suicide.</span>")
  	playsound(loc, 'sound/weapons/grapple.ogg', 50, 1, -1)
  	sleep(3)
  	var/turf/simulated/location = get_turf(user)
  