anchor.diff:  			color = "#61C2C2"
   
   			reaction_obj(var/obj/O, var/volume)
  +				if(O)
  +					O.color = initial(O.color)
   				if(istype(O,/obj/effect/decal/cleanable))
   					qdel(O)
   				else
   					if(O)
   						O.clean_blood()
  +
   			reaction_turf(var/turf/T, var/volume)
   				if(volume >= 1)
  +					if(T)
  +						T.color = initial(T.color)
   					T.overlays.Cut()
   					T.clean_blood()
   					for(var/obj/effect/decal/cleanable/C in src)
  
positive.code: 						M.AdjustWeakened(-1)
  					..()
  					return
  					
  				overdose_process(var/mob/living/M as mob)
  					if(volume > 45)
  						M.Jitter(5)
  						
  					..()
  					return
  
  
negative.code: 
  					for(var/mob/living/carbon/slime/M in T)
  						M.adjustToxLoss(rand(5,10))
  					if(istype(T,/turf/simulated))
  						var/turf/simulated/S = T
  						S.dirt = 0
  
  			reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
  				if(iscarbon(M))
  					var/mob/living/carbon/C = M
  