anchor.diff:  	for(var/t in RANGE_TURFS(1, T))
   		var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
   		B.damage = 15 //keeps monster damage boost due to lower damage
  +
  +
  
positive.code: 		if(12)
  			new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src)
  		if(13)
  			new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
  		if(14)
  			new /obj/item/nullrod/scythe/talking(src)
  		if(15)
  
negative.code: 		if(16)
  			new /obj/item/guardiancreator(src)
  		if(17)
  			if(prob(50))
  				new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
  			else
  				new /obj/item/disk/design_disk/modkit_disc/bounty(src)
  		if(18)
  			new /obj/item/device/warp_cube/red(src)
  		if(19)
  