anchor.diff:  					else if(distance > 3)
   						step_rand(src)
   
  -					if(prob(15) && !fired)
  +					if(prob(20) && !fired)
   						fired = 1
   						spawn(100) fired = 0
   						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   						var/tmp_d = dir
  -						var/dmg = round(Dmg * 0.75) + rand(-4,8)
  +						var/dmg = round(Dmg * 0.8) + rand(-4, 12)
   						for(var/d in dirs)
   							dir = d
   							castproj(icon_state = "fireball", damage = dmg, name = "Incindia", cd = 0, lag = 1)
  
positive.code: 					else
  						dir=get_dir(src, target)
  						if(AttackDelay)	sleep(AttackDelay)
  						castproj(icon_state = "gum", damage = Dmg + rand(-4,8), name = "Waddiwasi")
  
  				Blocked()
  					density = 0
  
negative.code: 				pixel_y = -48
  				icon_state = "stickman"
  				level = 2200
  				HPmodifier  = 3
  				DMGmodifier = 1.4
  
  				MoveDelay   = 2
  				AttackDelay = 0
  