anchor.diff:  	contents_explosion(severity, target)
   	if(loc && ispath(material_drop) && !(flags & NODECONSTRUCT))
   		new material_drop(loc)
  -	dump_contents()
   	qdel(src)
   	..()
   
  
positive.code: 	if(!opened)		// if closed, any item at the crate's loc is put in the contents
  		take_contents()
  
  /obj/structure/closet/update_icon()
  	overlays.Cut()
  	if(!opened)
  
negative.code: 	if(user.environment_smash)
  		user.do_attack_animation(src)
  		visible_message("<span class='danger'>[user] destroys \the [src].</span>")
  		qdel(src)
  
  /obj/structure/closet/blob_act()
  	if(prob(75))
  		qdel(src)
  
  
  