anchor.diff:  
   /datum/dynamic_ruleset/roundstart/changeling/execute()
   	var/team_mode = FALSE
  -	if(prob(team_mode_probability)) 
  +	if(prob(team_mode_probability))
   		team_mode = TRUE
   		var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
   		var/list/possible_team_objectives = list()
  
positive.code: /datum/dynamic_ruleset/roundstart/wizard/pre_execute()
  	if(GLOB.wizardstart.len == 0)
  		return FALSE
  	
  	var/mob/M = pick(candidates)
  	if (M)
  		candidates -= M
  		assigned += M.mind
  		M.mind.assigned_role = ROLE_WIZARD
  		M.mind.special_role = ROLE_WIZARD
  	
  	return TRUE
  
  /datum/dynamic_ruleset/roundstart/wizard/execute()
  
negative.code: 		M.current.forceMove(pick(GLOB.wizardstart))
  		M.add_antag_datum(new antag_datum())
  	return TRUE
  
  //////////////////////////////////////////////
  //                                          //
  //                BLOOD CULT                //
  