anchor.diff:  
   
   	//No-check items (suits, gloves, etc)
  -	if(ear) 	H.equip_to_slot_or_del(new ear (H), slot_l_ear)
  -	if(shoes)	H.equip_to_slot_or_del(new shoes (H), slot_shoes)
  -	if(uniform)	H.equip_to_slot_or_del(new uniform (H), slot_w_uniform)
  -	if(suit)	H.equip_to_slot_or_del(new suit (H), slot_wear_suit)
  -	if(mask)	H.equip_to_slot_or_del(new mask (H), slot_wear_mask)
  -	if(hat)		H.equip_to_slot_or_del(new hat (H), slot_head)
  -	if(gloves)	H.equip_to_slot_or_del(new gloves (H), slot_gloves)
  -	if(glasses)	H.equip_to_slot_or_del(new glasses (H), slot_glasses)
  +	if(ear)			H.equip_to_slot_or_del(new ear (H), slot_l_ear)
  +	if(shoes)		H.equip_to_slot_or_del(new shoes (H), slot_shoes)
  +	if(uniform)		H.equip_to_slot_or_del(new uniform (H), slot_w_uniform)
  +	if(suit)		H.equip_to_slot_or_del(new suit (H), slot_wear_suit)
  +	if(suit_store)	H.equip_to_slot_or_del(new suit_store (H), slot_s_store)
  +	if(mask)		H.equip_to_slot_or_del(new mask (H), slot_wear_mask)
  +	if(hat)			H.equip_to_slot_or_del(new hat (H), slot_head)
  +	if(gloves)		H.equip_to_slot_or_del(new gloves (H), slot_gloves)
  +	if(glasses)		H.equip_to_slot_or_del(new glasses (H), slot_glasses)
   
   	//Belt and PDA
   	if(belt)
  
positive.code: 	glasses =
  	hat =
  
  	put_in_backpack = list(\
  
  		)
  
  	backpacks = list(
  		/obj/item/weapon/storage/backpack,\
  		/obj/item/weapon/storage/backpack/satchel_norm,\
  		/obj/item/weapon/storage/backpack/satchel
  		)
  	*/
  
negative.code: 	var/account_allowed = 1				  // Does this job type come with a station account?
  	var/economic_modifier = 2			  // With how much does this job modify the initial account amount?
  
  	var/survival_gear = /obj/item/weapon/storage/box/survival// Custom box for spawn in backpack
  //job equipment
  	var/implanted = null
  	var/uniform = /obj/item/clothing/under/color/grey
  