anchor.diff:  	speed = 3
   	layer = 30
   
  +/obj/screen/parallax_layer/planet/update_status(mob/M)
  +	var/turf/T = get_turf(M)
  +	if(is_station_level(T.z))
  +		invisibility = 0
  +	else
  +		invisibility = INVISIBILITY_ABSTRACT
  +
   /obj/screen/parallax_layer/planet/update_o()
   	return //Shit wont move
   
  
positive.code: 
  	for(var/thing in C.parallax_layers)
  		var/obj/screen/parallax_layer/L = thing
  		if (L.view_sized != C.view)
  			L.update_o(C.view)
  
  
negative.code: 	add_overlay(new_overlays)
  	view_sized = view
  
  /obj/screen/parallax_layer/proc/update_status(mob/M)
  	return
  
  /obj/screen/parallax_layer/layer_1
  	icon_state = "layer1"
  	speed = 0.6
  