anchor.diff:  
   /mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
   	if(!Proj)	return
  -	if(prob(35))
  +	if(prob(80))
   		src.health -= Proj.damage
   	else
   		visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")
  
positive.code: 	response_help = "pokes the"
  	response_disarm = "shoves the"
  	response_harm = "hits the"
  	speed = -1
  	stop_automated_movement_when_pulled = 0
  	maxHealth = 75
  	health = 75
  
negative.code: ///////////////Sword and shield////////////
  
  /mob/living/simple_animal/syndicate/melee
  	melee_damage_lower = 15
  	melee_damage_upper = 20
  	icon_state = "syndicatemelee"
  	icon_living = "syndicatemelee"
  	weapon1 = /obj/item/weapon/melee/energy/sword/red
  