anchor.diff:  						icon_state = "soulstone2"
   						T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
   						if(user != T)
  -							user << "<span class='info'><b>Capture successful!</b>:</span> [T.name]'s has been recaptured and stored within the soul stone."
  +							user << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s has been recaptured and stored within the soul stone."
   		if("CONSTRUCT")
   			var/obj/structure/constructshell/T = target
   			var/mob/living/simple_animal/shade/A = locate() in src
  
positive.code: 	C.icon_state = "soulstone2"
  	C.name = "Soul Stone: [S.real_name]"
  	if(iswizard(U) || usability)
  		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	else if(iscultist(U))
  		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  
negative.code: 	name = "empty shell"
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "construct"
  	desc = "A wicked machine used by those skilled in magical arts. It is inactive."
  
  /obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
  	if(istype(O, /obj/item/device/soulstone))
  