anchor.diff:  				if("sacrifice")
   					if(GLOB.sac_complete)
   						explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
  +						SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
   					else
   						explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
  +						SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
   				if("eldergod")
   					if(!eldergod)
   						explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
  +						SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
   						SSticker.news_report = CULT_SUMMON
   					else
   						explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
  +						SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
   						SSticker.news_report = CULT_FAILURE
   			text += "<br><B>Objective #[obj_count]</B>: [explanation]"
   	to_chat(world, text)
  
positive.code: /datum/game_mode/cult/declare_completion()
  
  	if(!check_cult_victory())
  		feedback_set_details("round_end_result","win - cult win")
  		feedback_set("round_end_result",acolytes_survived)
  		to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
  	else
  		feedback_set_details("round_end_result","loss - staff stopped the cult")
  		feedback_set("round_end_result",acolytes_survived)
  		to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
  
  	var/text = ""
  
negative.code: 				if("survive")
  					if(!check_survive())
  						explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='greenannounce'>Success!</span>"
  						SSblackbox.add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
  						SSticker.news_report = CULT_ESCAPE
  					else
  						explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. ([acolytes_survived] escaped) <span class='boldannounce'>Fail.</span>"
  						SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
  						SSticker.news_report = CULT_FAILURE
  				if("sacrifice")
  					if(GLOB.sac_complete)
  						explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
  						SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
  					else
  						explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
  						SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
  				if("eldergod")
  					if(!eldergod)
  						explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
  						SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
  						SSticker.news_report = CULT_SUMMON
  					else
  						explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
  						SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
  						SSticker.news_report = CULT_FAILURE
  
  			text += "<br><B>Objective #[obj_count]</B>: [explanation]"
  