anchor.diff:  		force = initial(force)
   		throwforce = initial(throwforce)
   		hitsound = initial(hitsound)
  +		throw_speed = initial(throw_speed)
   		if(attack_verb_on.len)
   			attack_verb = list()
   		icon_state = initial(icon_state)
  
positive.code: 		force = force_on
  		throwforce = throwforce_on
  		hitsound = 'sound/weapons/blade1.ogg'
  		if(attack_verb_on.len)
  			attack_verb = attack_verb_on
  		if(!item_color)
  
negative.code: 	hitsound = "swing_hit" //it starts deactivated
  	throw_speed = 3
  	throw_range = 5
  	sharpness = IS_SHARP
  	embedded_impact_pain_multiplier = 10
  	flags = NOSHIELD
  	origin_tech = "magnets=3;syndicate=4"
  	var/hacked = 0
  