anchor.diff:  	tool_behaviour = TOOL_HEMOSTAT
   	toolspeed = 1
   
  +/obj/item/hemostat/attack(mob/living/L, mob/user)
  +	if(user.a_intent == INTENT_HELP)
  +		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  +		return
  +	return ..()
  +
   /obj/item/hemostat/augment
   	name = "hemostat"
   	desc = "Tiny servos power a pair of pincers to stop bleeding."
  
positive.code: 	attack_verb = list("burnt")
  	tool_behaviour = TOOL_CAUTERY
  	toolspeed = 1
  
  /obj/item/cautery/augment
  	name = "cautery"
  
negative.code: 	attack_verb = list("corrected", "properly set")
  	tool_behaviour = TOOL_BONESET
  	toolspeed = 1
  
  /obj/item/bonesetter/attack(mob/living/L, mob/user)
  	if(user.a_intent == INTENT_HELP)
  		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  		return
  	return ..()
  