anchor.diff:  		qdel(target)
   	else
   		to_chat(src, span_warning("You feel fine, no need to eat anything!"))
  +
  +/**
  + * Allows rat king to pry open an airlock if it isn't locked.
  + *
  + * A proc used for letting the rat king pry open airlocks instead of just attacking them.
  + * This allows the rat king to traverse the station when there is a lack of vents or
  + * accessible doors, something which is common in certain rat king spawn points.
  + */
  +/mob/living/simple_animal/hostile/regalrat/proc/pry_door(target)
  +	var/obj/machinery/door/airlock/prying_door = target
  +	if(!prying_door.density || prying_door.locked || prying_door.welded || prying_door.seal)
  +		return FALSE
  +	opening_airlock = TRUE
  +	visible_message(
  +		span_warning("[src] begins prying open the airlock..."),
  +		span_notice("You begin digging your claws into the airlock..."),
  +		span_warning("You hear groaning metal..."),
  +	)
  +	var/time_to_open = 0.5 SECONDS
  +	if(prying_door.hasPower())
  +		time_to_open = 5 SECONDS
  +		playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, vary = TRUE)
  +	if(do_after(src, time_to_open, prying_door))
  +		opening_airlock = FALSE
  +		if(prying_door.density && !prying_door.open(2))
  +			to_chat(src, span_warning("Despite your efforts, the airlock managed to resist your attempts to open it!"))
  +			return FALSE
  +		prying_door.open()
  +		return FALSE
  +	opening_airlock = FALSE
   
   /mob/living/simple_animal/hostile/regalrat/controlled/Initialize(mapload)
   	. = ..()
  
positive.code: /mob/living/simple_animal/hostile/regalrat
  	name = "feral regal rat"
  	desc = "An evolved rat, created through some strange science. They lead nearby rats with deadly efficiency to protect their kingdom. Not technically a king."
  
negative.code: 	attack_vis_effect = ATTACK_EFFECT_CLAW
  	unique_name = TRUE
  	faction = list("rat")
  	///Whether or not the regal rat is already opening an airlock
  	var/opening_airlock = FALSE
  	///The spell that the rat uses to generate miasma
  	var/datum/action/cooldown/domain
  	///The Spell that the rat uses to recruit/convert more rats.
  