anchor.diff:  			occupant2 << S
   	if(!health)
   		spawn(0)
  -			if(occupant)
  -				if(occupant2)
  -					occupant2 << "<big><span class='warning'>Critical damage to the vessel detected, core explosion imminent!</span></big>"
  -				occupant << "<big><span class='warning'>Critical damage to the vessel detected, core explosion imminent!</span></big>"
  -				for(var/i = 10, i >= 0; --i)
  -					if(occupant)
  -						occupant << "<span class='warning'>[i]</span>"
  -					if(occupant2)
  -						occupant2 << "<span class='warning'>[i]</span>"
  -					if(i == 0)
  -						explosion(loc, 2, 4, 8)
  -						qdel(src)
  -					sleep(10)
  +			if(occupant)	occupant << "<span class='userdanger'>Critical damage to the vessel detected, core explosion imminent!</span>"
  +			if(occupant2)	occupant2 << "<span class='userdanger'>Critical damage to the vessel detected, core explosion imminent!</span>"
  +
  +			for(var/i = 10, i >= 0; --i)
  +				if(occupant)	occupant << "<span class='warning'>[i]</span>"
  +				if(occupant2)	occupant2 << "<span class='warning'>[i]</span>"
  +				if(i == 0)
  +					explosion(loc, 2, 4, 8)
  +					qdel(src)
  +				sleep(10)
   
   	update_icons()
   
  
positive.code: 	user.changeNext_move(CLICK_CD_MELEE)
  	deal_damage(15)
  	playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
  	user << "\red You slash at the armored suit!"
  	visible_message("\red The [user] slashes at [src.name]'s armor!")
  	return
  
  
negative.code: /obj/spacepod/emp_act(severity)
  	switch(severity)
  		if(1)
  			if(src.occupant)	src.occupant << "<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>" //warn the occupants
  			if(src.occupant2)	src.occupant2 << "<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>" //warn the occupants
  
  			if(battery)
  				battery.charge = max(0, battery.charge - 5000) //Cell EMP act is too weak, this pod needs to be sapped.
  