anchor.diff:  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
   	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
   
  +
   	//Security hardsuit
   /obj/item/clothing/head/helmet/space/hardsuit/security
   	name = "security hardsuit helmet"
  
positive.code: 	armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
  	allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
  
  //Wizard hardsuit
  /obj/item/clothing/head/helmet/space/hardsuit/wizard
  	name = "gem-encrusted hardsuit helmet"
  	desc = "A bizarre gem-encrusted helmet that radiates magical energies."
  
negative.code: 
  
  
  	//Syndicate hardsuit
  /obj/item/clothing/head/helmet/space/hardsuit/syndi
  	name = "blood-red hardsuit helmet"
  	desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
  