anchor.diff:  	//Custom_sprite check and entry
   	if (custom_sprite == 1)
   		module_sprites["Custom"] = "[src.ckey]-[mod]"
  -		
  +
   	hands.icon_state = lowertext(mod)
   	feedback_inc("cyborg_[lowertext(mod)]",1)
   	updatename(mod)
  
positive.code: 		overlays += "eyes-[icon_state]"
  	else
  		overlays -= "eyes"
  	
  	if(opened && custom_sprite == 1) //Custom borgs also have custom panels, heh
  		if(wiresexposed)
  			overlays += "[src.ckey]-openpanel +w"
  
negative.code: 	overlays -= "eyes"
  	updateicon()
  
  	if (triesleft >= 1)
  		var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
  		if(choice=="No")
  			choose_icon(triesleft, module_sprites)
  		else
  			triesleft = 0
  			return
  	else
  		src << "Your icon has been set. You now require a module reset to change it."