anchor.diff:  	var/next_vehicle_move = 0 //used for move delays
   	var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
   	var/auto_door_open = TRUE
  +	var/view_range = world.view
   
   	//Pixels
   	var/generic_pixel_x = 0 //All dirs show this pixel_x for the driver
  
positive.code: 	if(istype(buckled_mob))
  		buckled_mob.pixel_x = 0
  		buckled_mob.pixel_y = 0
  	. = ..()
  
  
  
negative.code: 	M.loc = get_turf(src)
  	..()
  	handle_vehicle_offsets()
  	user.client.view = view_range
  
  
  //MOVEMENT
  