anchor.diff:  	robust_searching = 1
   	stat_attack = 2
   	gold_core_spawnable = 1
  +	faction = list("zombie")
   	var/mob/living/carbon/human/stored_corpse = null
   
   
  
positive.code: 			Zombify(H)
  		else if (L.stat) //So they don't get stuck hitting a corpse
  			L.gib()
  			visible_message("<span class='danger'>[src] tears [L] to pieces!</span>", \
  			"<span class='userdanger'>You feast on [L], restoring your health!</span>")
  			src.revive()
  
  /mob/living/simple_animal/hostile/zombie/death()
  
negative.code: /mob/living/simple_animal/hostile/zombie/proc/Zombify(mob/living/carbon/human/H)
  	H.set_species(/datum/species/zombie)
  	var/mob/living/simple_animal/hostile/zombie/Z = new /mob/living/simple_animal/hostile/zombie(H.loc)
  	Z.appearance = H.appearance
  	Z.transform = matrix()
  	Z.pixel_y = 0
  	if(H.ckey)
  		Z.ckey = H.ckey
  	H.stat = DEAD
  	H.loc = Z
  	Z.stored_corpse = H
  	visible_message("<span class='danger'>[Z] staggers to their feet!</span>")
  	Z << "<span class='userdanger'>You are now a zombie! Follow your creators lead!</span>"
  
  