anchor.diff:  	var/unwieldsound = null
   
   /obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
  +	if(!wielded) return
   	wielded = 0
   	force = force_unwielded
   	name = "[initial(name)]"
  
positive.code: 	return
  
  /obj/item/weapon/twohanded/proc/wield(mob/living/carbon/user)
  	if(istype(user,/mob/living/carbon/monkey) )
  		user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
  		return
  
negative.code: 
  /obj/item/weapon/twohanded/update_icon()
  	return
  
  /obj/item/weapon/twohanded/attack_self(mob/user as mob)
  	..()
  