anchor.diff:  
   	if(!usable_modes)
   		message_admins("Convert_roundtype failed due to no valid modes to convert to. Please report this error to the Coders.")
  -		return 0
  +		return null
   
   	replacementmode = pickweight(usable_modes)
   
  
positive.code: 			living_crew++
  	if(living_crew / joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
  		message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
  		return 0
  
  	var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew)
  	var/list/datum/game_mode/usable_modes = list()
  
negative.code: 
  	if(world.time >= (config.midround_antag_time_check * 600))
  		message_admins("Convert_roundtype failed due to round length. Limit is [config.midround_antag_time_check] minutes.")
  		return null
  
  	var/list/antag_canadates = list()
  
  