anchor.diff:  	if(prob(70))
   		new /obj/item/t_scanner(src)
   	if(prob(70))
  -		new /obj/effect/spawner/lootdrop/low_tools(src) //Spare random basic tool
  +		new /obj/effect/spawner/lootdrop/low_tools/no_turf(src) //Spare random basic tool
   	if(prob(20))
   		new /obj/item/storage/belt/utility(src)
   	if(prob(30))
  
positive.code: 			// doot
  
  		if ("rng")
  			new /obj/effect/spawner/lootdrop/breathing_tanks(src)
  			new /obj/effect/spawner/lootdrop/breathing_tanks(src)
  			new /obj/effect/spawner/lootdrop/breathing_masks(src)
  			new /obj/effect/spawner/lootdrop/breathing_masks(src)
  
  			return
  
  
negative.code: 	if(prob(70))
  		new /obj/item/wrench(src)
  	if(prob(70))
  		new /obj/effect/spawner/lootdrop/welder_tools/no_turf(src)
  	if(prob(70))
  		new /obj/item/crowbar(src)
  	if(prob(70))
  