anchor.diff:  
   //this is purely to seperate things profile wise.
   /datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
  +	var/time = world.timeofday
  +	var/tick = world.tick_usage
  +	var/ticktime = world.time
  +	
  +	var/type = A.type
  +	var/refID = "\ref[A]"
  +	
   	del(A)
  -
  +	
  +	tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
  +	if (tick > highest_del_tickusage)
  +		highest_del_tickusage = tick
  +	time = world.timeofday - time
  +	if (!time && TICK_DELTA_TO_MS(tick) > 1)
  +		time = TICK_DELTA_TO_MS(tick)/100
  +	if (time > highest_del_time)
  +		highest_del_time = time
  +	if (time > 10)
  +		log_game("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete)")
  +		message_admins("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete).")
  +		postpone(time/5)
  +	
   /datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
   	if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
   		tobequeued += A
  
positive.code: 			var/type = A.type
  			testing("GC: -- \ref[A] | [type] was unable to be GC'd and was deleted --")
  			didntgc["[type]"]++
  			var/time = world.timeofday
  			var/tick = world.tick_usage
  			var/ticktime = world.time
  			HardDelete(A)
  			tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
  
  			if (tick > highest_del_tickusage)
  				highest_del_tickusage = tick
  			time = world.timeofday - time
  			if (!time && TICK_DELTA_TO_MS(tick) > 1)
  				time = TICK_DELTA_TO_MS(tick)/100
  			if (time > highest_del_time)
  				highest_del_time = time
  			if (time > 10)
  				log_game("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete)")
  				message_admins("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete).")
  				postpone(time/5)
  				break
  			++delslasttick
  			++totaldels
  		else
  
negative.code: 	HandleToBeQueued()
  	if(state == SS_RUNNING)
  		HandleQueue()
  	
  	if (state == SS_PAUSED) //make us wait again before the next run.
  		state = SS_RUNNING 
  
  //If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
  //Don't attempt to optimize, not worth the effort.
  