anchor.diff:  
   	switch(M.a_intent)
   		if ("help")
  -			usr << "\blue <b>Mood</b>: You sense benign thoughts from [M.name]."
  +			usr << "\blue <b>Mood</b>: You sense benevolent thoughts from [M.name]."
   		if ("disarm")
   			usr << "\blue <b>Mood</b>: You sense cautious thoughts from [M.name]."
   		if ("grab")
  -			usr << "\blue <b>Mood</b>: You sense aggressive thoughts from [M.name]."
  +			usr << "\blue <b>Mood</b>: You sense hostile thoughts from [M.name]."
   		if ("harm")
  -			usr << "\blue <b>Mood</b>: You sense violent thoughts from [M.name]."
  +			usr << "\blue <b>Mood</b>: You sense cruel thoughts from [M.name]."
   			for(var/mob/living/L in view(7,M))
   				if (L == M)
   					continue
  
positive.code: 		C.ExtinguishMob()
  
  		C.visible_message("\red A cloud of fine ice crystals engulfs [C]!")
  
  	//playsound(usr.loc, 'bamf.ogg', 50, 0)
  
  
negative.code: 		if(!istype(T))
  			return
  		if(T.lighting_lumcount <= 2)
  			M.alpha = round(255 * 1.15)
  		else
  			M.alpha = round(255 * 0.80)
  
  