anchor.diff:  				if(1000 to INFINITY)
   					apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
   					fire_alert = max(fire_alert, 2)
  -
  -		if(oxyloss >= 50 && prob(oxyloss / 5))
  -			rupture_lung()
   
   		//Temporary fixes to the alerts.
   
  
positive.code: 				if(istype(loc, /obj/))
  					var/obj/location_as_object = loc
  					location_as_object.handle_internal_lifeform(src, 0)
  
  		handle_breath(breath)
  
  
negative.code: 		if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
  
  		var/lung_ruptured = is_lung_ruptured()
  
  		if(lung_ruptured && prob(2))
  			spawn emote("me", 1, "coughs up blood!")
  			src.drip(10)
  