anchor.diff:  			affecting.loc = assailant.loc
   	if ((killing == 2 && state == 3))
   		if(assailant.loc != kill_loc)
  -			visible_message("\red [assailant] lost \his tightened grip on [affecting]'s neck!")
  +			assailant.visible_message("\red [assailant] lost \his tightened grip on [affecting]'s neck!")
   			killing = 0
   			hud1.icon_state = "disarm/kill"
   			return
  
positive.code: 						assailant << "\blue You squeeze [affecting], but nothing interesting happens."
  						return
  
  					visible_message("\red [assailant] has reinforced \his grip on [affecting] (now neck)!")
  					state = 3
  					icon_state = "grabbed+1"
  					if (!( affecting.buckled ))
  
negative.code: 								return
  							killing = 2
  							kill_loc = assailant.loc
  							assailant.visible_message("\red [assailant] has tightened \his grip on [affecting]'s neck!")
  							affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>")
  							assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
  							log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
  