anchor.diff:  /datum/martial_art/krav_maga/disarm_act(mob/living/attacker, mob/living/defender)
   	if(check_streak(attacker, defender))
   		return TRUE
  -	var/obj/item/bodypart/affecting = defender.get_bodypart(ran_zone(attacker.zone_selected))
  -	var/armor_block = defender.run_armor_check(affecting, MELEE)
  -	if(defender.body_position == STANDING_UP)
  -		defender.visible_message(span_danger("[attacker] reprimands [defender]!"), \
  -					span_userdanger("You're slapped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  -		to_chat(attacker, span_danger("You jab [defender]!"))
  -		attacker.do_attack_animation(defender, ATTACK_EFFECT_PUNCH)
  -		playsound(defender, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  -		defender.apply_damage(rand(5, 10), STAMINA, affecting, armor_block)
  -		log_combat(attacker, defender, "punched nonlethally")
  -	if(defender.body_position == LYING_DOWN)
  -		defender.visible_message(span_danger("[attacker] reprimands [defender]!"), \
  -					span_userdanger("You're manhandled by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  -		to_chat(attacker, span_danger("You stomp [defender]!"))
  -		attacker.do_attack_animation(defender, ATTACK_EFFECT_KICK)
  -		playsound(defender, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  -		defender.apply_damage(rand(10, 15), STAMINA, affecting, armor_block)
  -		log_combat(attacker, defender, "stomped nonlethally")
  -	if(prob(defender.getStaminaLoss()) && defender.stat < UNCONSCIOUS)
  -		defender.visible_message(span_warning("[defender] sputters and recoils in pain!"), span_userdanger("You recoil in pain as you are jabbed in a nerve!"))
  -		defender.drop_all_held_items()
  -	return TRUE
  +	var/obj/item/stuff_in_hand = null
  +	stuff_in_hand = defender.get_active_held_item()
  +	if(prob(60) && stuff_in_hand)
  +		if(defender.temporarilyRemoveItemFromInventory(stuff_in_hand))
  +			attacker.put_in_hands(stuff_in_hand)
  +			defender.visible_message("<span class='danger'>[attacker] disarms [defender]!</span>", \
  +				"<span class='userdanger'>You're disarmed by [attacker]!</span>", "<span class='hear'>You hear aggressive shuffling!</span>", COMBAT_MESSAGE_RANGE, attacker)
  +			to_chat(attacker, "<span class='danger'>You disarm [defender]!</span>")
  +			playsound(defender, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
  +	log_combat(attacker, defender, "shoved (Krav Maga)", "[stuff_in_hand ? " removing \the [stuff_in_hand]" : ""]")
  +	return FALSE
   
   //Krav Maga Gloves
   
  
positive.code: 					span_userdanger("Your neck is karate chopped by [attacker], rendering you unable to speak!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  	to_chat(attacker, span_danger("You karate chop [defender]'s neck, rendering [defender.p_them()] unable to speak!"))
  	playsound(get_turf(attacker), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  	defender.apply_damage(5, attacker.get_attack_type())
  	if (iscarbon(defender))
  		var/mob/living/carbon/carbon_defender = defender
  		if(carbon_defender.silent <= 10)
  			carbon_defender.silent = clamp(carbon_defender.silent + 10, 0, 10)
  
negative.code: /datum/martial_art/krav_maga/proc/leg_sweep(mob/living/attacker, mob/living/defender)
  	if(defender.stat || defender.IsParalyzed())
  		return FALSE
  	defender.visible_message(span_warning("[attacker] leg sweeps [defender]!"), \
  					span_userdanger("Your legs are sweeped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), null, attacker)
  	to_chat(attacker, span_danger("You leg sweep [defender]!"))
  	playsound(get_turf(attacker), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	defender.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
  	defender.Knockdown(60)
  	log_combat(attacker, defender, "leg sweeped")
  	return TRUE
  