anchor.diff:  					user << "<span class='warning'>You need at least two sheets to create a false wall.</span>"
   					return
   				S.use(2)
  -				user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
  +				user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
   				var/F = text2path("/obj/structure/falsewall/[M]")
   				var/obj/structure/FW = new F (loc)
   				transfer_fingerprints_to(FW)
  
positive.code: 			return
  		playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
  		user << "<span class='notice'>You start securing the girder...</span>"
  		var oldloc = src.loc
  		if(do_after(user, 40))
  			if(src.loc!=oldloc)
  				return
  
negative.code: 		if(WT.remove_fuel(0,user))
  			playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
  			user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
  								"<span class='notice'>You start to disassemble the girder...</span>", "You hear welding and clanking.")
  			if(do_after(user, 40))
  				if( !WT.isOn() )
  					return
  