anchor.diff:  		//F["key"] << null
   		saveError = 0
   		..()
  +
   		if(testtype != /mob/Player)
   			return
   		if (base_save_location && world.maxx)
  
positive.code: 			base_SaveMob()
  		if (base_autodelete_mob && mob)
  			del(mob)
  		return ..()
  
  
  	proc/base_PlayerSavefile()
  
negative.code: 
  	var/list/base_saved_verbs
  
  	Write(savefile/F)
  
  		..()
  