anchor.diff:  	var/mob/living/last_holder
   	var/mob/living/new_holder
   	var/list/color_altered_mobs = list()
  +	burn_state = FIRE_PROOF
   
   /obj/item/weapon/greentext/New()
   	..()
  
positive.code: 			M.color = initial(M.color)
  		message += "...</span>"
  		M << message
  	return ..()
negative.code: 		last_holder = new_holder //long live the king
  
  /obj/item/weapon/greentext/Destroy()
  	if(burn_state != ON_FIRE)
  		return QDEL_HINT_LETMELIVE
  	poi_list.Remove(src)
  	for(var/mob/M in mob_list)
  		var/message = "<span class='warning'>A dark temptation has passed from this world"
  