anchor.diff:  				var/obj/spawner/spawn_loc = pick(spawners)
   				var/mob/NPC/Enemies/Summoned/monster = new (spawn_loc.loc)
   
  -				monster.DMGmodifier = 1
  -				monster.HPmodifier  = 1
  -				monster.level       = tier * 100
  +				monster.DMGmodifier = 0.8
  +				monster.HPmodifier  = 1.2
  +				monster.level       = tier * 100 + rand(0, 10)
   				monster.name        = types[tier]
   				monster.icon_state  = lowertext(types[tier])
   
  
positive.code: 			..()
  			var/minutes = rand(10,30)
  			var/monsters = rand(50,100)
  			var/tier = rand(1,7)
  			var/list/types = list("Slug", "Rat", "Pixie", "Dog", "Snake", "Wolf", "Troll")
  
  			Players << infomsg("[types[tier]]s are invading for [minutes] minutes, they're right outside Hogwarts, defend the castle!<br>(The monsters have a leader, stronger than the rest, he drops a valuable prize based on level)")
  
  
negative.code: 					monster.pixel_y = -48
  
  					if(tier < 3)
  						monster.drops = list(/obj/items/bagofgoodies,
  						                     /obj/items/chest/basic_chest)
  					else if(tier == 3)
  						monster.drops = list(/obj/items/bagofgoodies,
  						                     /obj/items/chest/basic_chest,
  											 /obj/items/lamps/double_drop_rate_lamp,
  											 /obj/items/lamps/double_exp_lamp,
  											 /obj/items/lamps/double_gold_lamp)
  					else if(tier == 4)
  						monster.drops = list(/obj/items/artifact,
  						                     /obj/items/chest/basic_chest,
  											 /obj/items/lamps/double_drop_rate_lamp,
  											 /obj/items/lamps/double_exp_lamp,
  											 /obj/items/lamps/double_gold_lamp,
  											 /obj/items/lamps/farmer_lamp,
  											 /obj/items/wearable/title/Warrior)
  					else if(tier == 5)
  						monster.drops = list(/obj/items/artifact,
  						                     /obj/items/chest/basic_chest,
  						                     /obj/items/chest/wizard_chest,
  						                     /obj/items/chest/pentakill_chest,
  											 /obj/items/lamps/double_drop_rate_lamp,
  											 /obj/items/lamps/double_exp_lamp,
  											 /obj/items/lamps/double_gold_lamp,
  											 /obj/items/lamps/triple_drop_rate_lamp,
  											 /obj/items/lamps/triple_exp_lamp,
  											 /obj/items/lamps/triple_gold_lamp,
  											 /obj/items/lamps/farmer_lamp,
  											 /obj/items/wearable/title/Warrior)
  					else if(tier == 6)
  						monster.drops = list(/obj/items/artifact,
  						                     /obj/items/chest/wizard_chest,
  						                     /obj/items/chest/pentakill_chest,
  											 /obj/items/lamps/triple_drop_rate_lamp,
  											 /obj/items/lamps/triple_exp_lamp,
  											 /obj/items/lamps/triple_gold_lamp,
  											 /obj/items/wearable/title/Warrior,
  											 /obj/items/wearable/title/Warmonger)
  
  					else if(tier == 7)
  						monster.drops = list(/obj/items/artifact,
  											 /obj/items/chest/wizard_chest,
  											 /obj/items/chest/pentakill_chest,
  											 /obj/items/chest/sunset_chest,
  											 /obj/items/chest/pet_chest,
  											 /obj/items/lamps/triple_drop_rate_lamp,
  											 /obj/items/lamps/triple_gold_lamp,
  											 /obj/items/lamps/triple_exp_lamp,
  											 /obj/items/lamps/quadaple_drop_rate_lamp,
  											 /obj/items/lamps/quadaple_gold_lamp,
  											 /obj/items/lamps/quadaple_exp_lamp,
  											 /obj/items/wearable/title/Warmonger)
  					else if(tier == 8)
  						monster.drops = list(/obj/items/artifact,
  											 /obj/items/chest/sunset_chest,
  											 /obj/items/chest/pet_chest,
  											 /obj/items/lamps/quadaple_drop_rate_lamp,
  											 /obj/items/lamps/quadaple_gold_lamp,
  											 /obj/items/lamps/quadaple_exp_lamp,
  											 /obj/items/wearable/title/Legionnaire,
  											 /obj/items/wearable/title/Warmonger)
  					else if(tier == 9)
  						monster.drops = list(/obj/items/artifact,
  											 /obj/items/chest/sunset_chest,
  											 /obj/items/chest/pet_chest,
  											 /obj/items/crystal/soul,
  											 /obj/items/lamps/quadaple_drop_rate_lamp,
  											 /obj/items/lamps/quadaple_gold_lamp,
  											 /obj/items/lamps/quadaple_exp_lamp,
  											 /obj/items/wearable/title/Legionnaire)
  				else
  					monster.icon = 'Mobs.dmi'
  
  