anchor.diff:  	sleep(5) // Wait a while
   	update_icon()
   	visible_message("<span class='warning'>[oldPlantName] suddenly mutates into [myseed.plantname]!</span>")
  -	name = "hydroponics tray ([myseed.plantname])"
  -	if(myseed.product)
  -		desc = initial(myseed.product.desc)
  -	else
  -		desc = initial(desc)
  -
  +	TRAY_NAME_UPDATE
   
   /obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
   	if( weedlevel > 5 )
  
positive.code: 
  	return connected
  
  
  /obj/machinery/hydroponics/bullet_act(obj/projectile/Proj) //Works with the Somatoray to modify plant variables.
  	if(!myseed)
  		return ..()
  
negative.code: #define TRAY_NAME_UPDATE name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name)
  
  /obj/machinery/hydroponics
  	name = "hydroponics tray"
  	icon = 'icons/obj/hydroponics/equipment.dmi'
  