anchor.diff:  	w_class = 2.0
   	force_unwielded = 3
   	force_wielded = 34
  +	armourpenetration_wielded = 10
  +	armourpenetration_unwielded = 0
   	wieldsound = 'sound/weapons/saberon.ogg'
   	unwieldsound = 'sound/weapons/saberoff.ogg'
   	hitsound = "swing_hit"
  
positive.code: 		return
  	wielded = 1
  	force = force_wielded
  	name = "[name] (Wielded)"
  	update_icon()
  	user << "<span class='notice'>You grab the [name] with both hands.</span>"
  
negative.code: 	var/force_wielded = 0
  	var/wieldsound = null
  	var/unwieldsound = null
  	var/armourpenetration_wielded = 0
  	var/armourpenetration_unwielded = 0
  
  /obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
  	if(!wielded || !user) return
  