anchor.diff:  					if(!r.GM_Made)
   						spawn(4) r.Dispose()
   
  +
   		NoImpact
   			var/list/bumped
   			impact = 0
  
positive.code: mob/Spells/verb/Incendio()
  	set category="Spells"
  	if(canUse(src,cooldown=null,needwand=1,inarena=0,insafezone=1,inhogwarts=1,target=null,mpreq=10,againstocclumens=1))
  		castproj(Type = /obj/projectile/BurnRoses, MPreq = 10, icon_state = "fireball", name = "Incendio")
  
  mob/proc/Haha()
  
  
negative.code: 				m:Chaotica()
  			if("Sanguinis Iactus")
  				m:Sanguinis_Iactus()
  			if("Incendio")
  				m:Incendio()
  
  
  mob/Player/var/cooldownModifier = 1
  