anchor.diff:  	last_user = user
   	var/turf/T = get_turf(user)
   	playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
  -	user.canmove = 0
  +	user.canmove = FALSE
   	new /obj/effect/temp_visual/tornado(T)
   	sleep(20)
   	if(interrupted(user))
  
positive.code: 	user.status_flags |= GODMODE
  	sleep(20)
  	if(interrupted(user))
  		return
  	var/breakout = 0
  	while(breakout < 50)
  
negative.code: 		return TRUE
  	return FALSE
  
  /obj/item/warpwhistle/proc/end_effect(mob/living/carbon/user)
  	user.invisibility = initial(user.invisibility)
  	user.status_flags &= ~GODMODE
  	user.canmove = TRUE
  
  /obj/item/warpwhistle/attack_self(mob/living/carbon/user)
  	if(!istype(user) || on_cooldown)
  		return
  