anchor.diff:  	minbodytemp = 0
   	speed = 1
   	spacewalk = TRUE
  +	projectile_deflect_chance = 50
   
   /mob/living/simple_animal/hostile/syndicate/melee/space/Initialize()
   	. = ..()
  
positive.code: 	maxHealth = 250
  	health = 250
  
  /mob/living/simple_animal/hostile/syndicate/melee
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  	icon_state = "syndicate_knife"
  
negative.code: 	attacktext = "slashes"
  	attack_sound = 'sound/weapons/bladeslice.ogg'
  	status_flags = 0
  	var/projectile_deflect_chance = 0
  
  /mob/living/simple_animal/hostile/syndicate/melee/space
  	icon_state = "syndicate_space_knife"
  