anchor.diff:  	name = "Syndicate Stormtrooper"
   	maxHealth = 250
   	health = 250
  +	projectile_deflect_chance = 50
   
   ///////////////Guns////////////
   
  
positive.code: 	light_color = LIGHT_COLOR_RED
  	status_flags = 0
  	var/obj/effect/light_emitter/red_energy_sword/sord
  
  /mob/living/simple_animal/hostile/syndicate/melee/sword/Initialize()
  	. = ..()
  
negative.code: 	name = "Syndicate Stormtrooper"
  	maxHealth = 250
  	health = 250
  	projectile_deflect_chance = 50
  
  /mob/living/simple_animal/hostile/syndicate/melee/sword
  	melee_damage_lower = 30
  