anchor.diff: +#define TANK_PLATING_SHEETS 20
  +
   /obj/machinery/atmospherics/components/tank
   	icon = 'icons/obj/atmospherics/stationary_canisters.dmi'
   	icon_state = "smooth"
  
positive.code: 	if(!isturf(build_location))
  		return
  	var/obj/machinery/atmospherics/components/tank/new_tank = new(build_location)
  	var/list/new_custom_materials = list()
  	new_custom_materials[material_end_product] = 20000
  	new_tank.set_custom_materials(new_custom_materials)
  	new_tank.on_construction(new_tank.pipe_color, new_tank.piping_layer)
  	to_chat(user, span_notice("[new_tank] has been sealed and is ready to accept gases."))
  	qdel(src)
  
negative.code: 	density = TRUE
  	layer = ABOVE_WINDOW_LAYER
  
  	custom_materials = list(/datum/material/iron = TANK_PLATING_SHEETS * MINERAL_MATERIAL_AMOUNT) // plasteel is not a material to prevent two bugs: one where the default pressure is 1.5 times higher as plasteel's material modifier is added, and a second one where the tank names could be "plasteel plasteel" tanks
  	material_flags = MATERIAL_EFFECTS | MATERIAL_GREYSCALE | MATERIAL_ADD_PREFIX | MATERIAL_AFFECT_STATISTICS
  
  	pipe_flags = PIPING_ONE_PER_TURF
  