anchor.diff:  		to_chat(user, "<span class='warning'>Your hands are full!</span>")
   		return FALSE
   	if(source.buckled)
  -		to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
  +		to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
   		return FALSE
   	if(source == user)
   		to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
  
positive.code: 	target.forceMove(src)
  	var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
  	I.appearance = target.appearance
  	I.override = TRUE
  	add_overlay(I)
  	name = target.name
  
negative.code: /obj/item/clothing/head/mob_holder/container_resist()
  	if(isliving(loc))
  		var/mob/living/L = loc
  		L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
  	release()
  
  /obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
  