anchor.diff:  		var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
   		N.fullUpdateMineralOverlays()
   
  -		if(rand(1,500) == 1)
  +		if(rand(1,50) == 1)
   			visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
   			new /obj/structure/closet/crate/secure/loot(src)
   
  
positive.code: 						//just pull the surrounding rock out
  						excavate_find(0, F)
  
  				if( excavation_level + P.excavation_amount >= 100 )
  					//if players have been excavating this turf, leave some rocky debris behind
  					var/obj/structure/boulder/B
  					if(artifact_find)
  
negative.code: 			else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
  				attackby(R.module_state_3,R)
  			else
  				return
  