anchor.diff:  	attacker.in_combat = TRUE
   
   	sleep(15)
  -	while(combat_health > 0 && attacker.combat_health > 0)
  +	//--THE BATTLE BEGINS--
  +	while(combat_health > 0 && attacker.combat_health > 0) 
   
   		//if the two toys aren't next to each other, the battle ends
   		if(!in_range(src, attacker)) 
  
positive.code: 					if(combat_health <= round(max_combat_health/3) && special_attack_cooldown == 0) //if health is less than 1/3 and special off CD, use it
  						special_attack_charged = TRUE
  						referee.visible_message("<span class='danger'> [name] begins charging his special attack!! </span>", \
  												"<span class='danger'> You begin charging [name]\'s special attack! </span>")
  					else //just attack 
  						SpinAnimation(5, 0)
  						attacker.combat_health--
  
negative.code: 
  
  /*
   * Mech prizes + MECHA COMBAT!!
   */
  /obj/item/toy/prize
  	icon = 'icons/obj/toy.dmi'
  