anchor.diff:  		user << "<span class='warning'>Warning: slime is hungry</span>"
   	user << "Electric change strength: [T.powerlevel]"
   	user << "Health: [round(T.health/T.maxHealth,0.01)*100]"
  +	if (T.rabid == 1)
  +		user << "<span class='warning'>Warning: Slime is rabid!</span>"
  +
  +	if (T.attacked == 10)
  +		user << "<span class='warning'>Warning: Slime was just attacked!</span>"
  +	else if(T.attacked < 1)
  +		user << "Slime appears agitated due to prior agression.</span>"
  +	else if(T.attacked < 5)
  +		user << "<span class='warning'>Warning: Slime was attacked a short period of time ago.</span>"
  +	else if(T.attacked < 10)
  +		user << "<span class='warning'>Warning: Slime was attacked recently.</span>"
  +
   	if (T.slime_mutation[4] == T.colour)
   		user << "This slime does not evolve any further."
   	else
  
positive.code: 		var/n2_concentration = env_gases["n2"][MOLES]/total_moles
  		var/co2_concentration = env_gases["co2"][MOLES]/total_moles
  		var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
  		environment.garbage_collect()
  
  		if(abs(n2_concentration - N2STANDARD) < 20)
  
negative.code: 			user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]"
  			user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
  	if (T.cores > 1)
  		user << "Anomalious slime core amount detected."
  	if (T.mutator_used == TRUE)
  		user << "Slime has been fed a mutative chemical and cannot accept any more mutation potions."
  	if (T.Friends && T.Friends.len)
  		user << "<span class='notice'>Slime has formed lasting bonds with these organisms:</span>"
  		for (var/mob/mob in T.Friends)
  			user << "<span class='notice'>[mob.name]</span>"
  	else
  		if(prob(1))
  			user << "<span class='notice'>This slime is as lonely as you are.</span>"
  		else
  			user << "<span class='notice'>Slime has no lasting bonds with any organisms.</span>"
  	if(T.bodytemperature < (T0C + 5))
  		user << "<span class='notice'>Slime is beginning to suffer under cold temperature.:</span>"
  	else if(T.bodytemperature <= (T0C - 40)) // stun temperature
  		user << "<span class='notice'>Slime is paralyzed due to cold.</span>"
  	else if(T.bodytemperature <= (T0C - 50))
  		user << "<span class='notice'>Slime is dying due to cold temperature.</span>"
  	else if(T.bodytemperature <= 50)
  		user << "<span class='notice'>Slime is dying extremely fast due to cold temperature.</span>"
  	if (T.docile)
  		user << "<span class='notice'>Slime is docile and cannot evolve or feed.</span>"
  	if (T.stat == UNCONSCIOUS)
  		user << "<span class='notice'>Slime is in stasis.</span>"
  	user << "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
  