anchor.diff:  	throw_speed = 3
   	throw_range = 7
   	m_amt = 400
  -	origin_tech = "magnets=2;biotech=3;syndicate=2"
  +	origin_tech = "magnets=3;biotech=5;syndicate=3"
   	var/intensity = 5 // how much damage the radiation does
   	var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
   	var/used = 0 // is it cooling down?
  
positive.code: /obj/item/device/rad_laser/attack(mob/living/M as mob, mob/living/user as mob)
  	if(!used)
  		user.visible_message(text("<span class='alert'>[] has analyzed []'s vitals!</span>", user, M))
  		var/cooldown = max(100,((intensity*8)-(wavelength/2))*10)
  		used = 1
  		icon_state = "health1"
  		handle_cooldown(cooldown)
  		spawn((wavelength+(intensity*2.5))*10)
  			if(M)
  				if(intensity >= 5)
  					M.apply_effect(intensity/2, PARALYZE, 0)
  				M.apply_effect(intensity*10, IRRADIATE, 0)
  	else
  		user << "<span class='danger'>The radioactive microlaser is still recharging.</span>"
  
  
negative.code: /obj/item/device/rad_laser/interact(mob/user as mob)
  	usr.set_machine(src)
  
  	var/cooldown = round(max(10,((intensity*8)-(wavelength/2))+(intensity*2)))
  	var/dat = {"
  	Radiation Intensity: <A href='?src=\ref[src];radint=-5'>-</A><A href='?src=\ref[src];radint=-1'>-</A> [intensity] <A href='?src=\ref[src];radint=1'>+</A><A href='?src=\ref[src];radint=5'>+</A><BR>
  	Radiation Wavelength: <A href='?src=\ref[src];radwav=-5'>-</A><A href='?src=\ref[src];radwav=-1'>-</A> [(wavelength+(intensity*4))] <A href='?src=\ref[src];radwav=1'>+</A><A href='?src=\ref[src];radwav=5'>+</A><BR>
  	Laser Cooldown: [cooldown] Seconds<BR>
  	"}
  
  