anchor.diff:  					viewers(owner) << infomsg({"[owner] puts \his <span style=\"color:[displayColor];\">[src.name]</span> away."})
   				else
   					viewers(owner) << infomsg("[owner] puts \his [src.name] away.")
  -			owner.nowand()
  +				owner.nowand()
   
   proc/displayKills(mob/Player/i_Player, count=0, countType=1)
   	set waitfor = 0
  
positive.code: 				o.desc = "When equipped, your equipped wand will earn experience and level up by killing monsters. Durability: [round((o.exp / initial(o.exp)) * 100, 1)]%"
  				if(o.exp == 0)
  					o.Equip(owner)
  					o.Consume()
  					owner << errormsg("[o.name] shatters.")
  
  				exp += amount
  
negative.code: 
  	Consume()
  		exp = initial(exp)
  		desc = initial(desc)
  
  		..()
  
  