anchor.diff:  	fire_sound = 'sound/weapons/grenadelauncher.ogg'
   	projectiles = 8
   	projectile_energy_cost = 1000
  -	equip_cooldown = 60
  +	equip_cooldown = 40
   
   /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack/proj_init(var/obj/item/missile/M)
   	M.primed = 1
  
positive.code: 	energy_drain = 60
  	projectile = /obj/item/projectile/beam/heavylaser
  	fire_sound = 'sound/weapons/lasercannonfire.ogg'
  
  /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
  	equip_cooldown = 20
  	name = "\improper MKIV ion heavy cannon"
  	desc = "A weapon for combat exosuits. Shoots technology-disabling ion beams. Don't catch yourself in the blast!"
  	icon_state = "mecha_ion"
  
negative.code: 	origin_tech = "materials=3;combat=6;powerstorage=4"
  	projectile = /obj/item/projectile/beam/pulse/heavy
  	fire_sound = 'sound/weapons/marauder.ogg'
  	projectiles_per_shot = 2
  	variance = 2 //Small spread
  	randomspread = 1 //Random spread.
  	projectile_delay = 4 //1 decisecond before sending another projectile.
  
  /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
  	equip_cooldown = 20
  