anchor.diff:  	spawn(2)
   		switch(fitting)
   			if("tube")
  -				brightness = 8
  +				brightness = 11
   				if(prob(2))
   					break_light_tube(1)
   			if("bulb")
  -				brightness = 4
  +				brightness = 6
   				if(prob(5))
   					break_light_tube(1)
   		spawn(1)
  
positive.code: 	icon_state = "bulb"
  	base_state = "bulb"
  	fitting = "bulb"
  	brightness = 4
  	bulb_colour = "#FFDDBB"
  	desc = "A small lighting fixture."
  	light_type = /obj/item/light/bulb
  
negative.code: 		set_light(0)
  	update_icon()
  
  	active_power_usage = (brightness * 7.2)
  	if(on != on_gs)
  		on_gs = on
  		if(on)
  			static_power_used = brightness * 14.4 //20W per unit luminosity
  			addStaticPower(static_power_used, STATIC_LIGHT)
  		else
  			removeStaticPower(static_power_used, STATIC_LIGHT)
  