anchor.diff:  	grav_pull = 0
   	contained = 0
   	density = 1
  -
  +	energy = 0
   	var/list/orbiting_balls = list()
   	var/produced_power
   	var/energy_to_raise = 32
  
positive.code: 
  		playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 15)
  		spawn(100)
  			var/obj/singularity/energy_ball/EB = new(loc)
  
  			EB.transform *= pick(0.3, 0.4, 0.5, 0.6, 0.7)
  
negative.code: 
  	if (istype(target))
  		target.orbiting_balls -= src
  	if (!loc)
  		qdel(src)
  
  /obj/singularity/energy_ball/proc/dust_mobs(atom/A)
  	if(istype(A, /mob/living/carbon))
  