anchor.diff:  	origin_tech = "combat=2;materials=2"
   	mag_type = /obj/item/ammo_box/magazine/internal/shot/mad
   	fire_sound = 'sound/f13weapons/caravan_shotgun.ogg'
  +	heavy_weapon = 1
   
   /obj/item/weapon/gun/projectile/revolver/single_shotgun
   	name = "single shotgun"
  
positive.code: 	mag_load_sound = null
  	mag_unload_sound = null		//Shotguns have their own procs related to loading, unloading, etc.
  	chamber_sound = null
  
  /obj/item/weapon/gun/projectile/shotgun/attackby(obj/item/A, mob/user, params)
  	var/num_loaded = magazine.attackby(A, user, params, 1)
  
negative.code: 	sawn_desc = "Omar's coming!"
  	unique_rename = 1
  	unique_reskin = 1
  	heavy_weapon = 1 //Should this be rehashed to shotgun class?
  
  /obj/item/weapon/gun/projectile/revolver/doublebarrel/New()
  	..()
  