anchor.diff:  	var/turf/simulated/T = get_turf(M)
   	if(istype(T, /turf/simulated) && prob(reac_volume))
   		T.MakeSlippery(TURF_WET_WATER)
  -	if(M)
  -		M.apply_damage(0.4*reac_volume, BRUTE)
  +	M.apply_damage(0.4*reac_volume, BRUTE)
   	if(M)
   		M.apply_damage(0.4*reac_volume, OXY)
   	if(M)
  
positive.code: 	reac_volume = ..()
  	if(M.reagents)
  		M.reagents.add_reagent("spore", 0.2*reac_volume)
  	if(M)
  		M.apply_damage(0.6*reac_volume, TOX)
  	if(M)
  		M.adjustStaminaLoss(0.4*reac_volume)
  
  
negative.code: 
  /datum/reagent/blob/zombifying_feelers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reac_volume = ..()
  	M.apply_damage(0.6*reac_volume, TOX)
  	if(O && ishuman(M) && M.stat == UNCONSCIOUS)
  		M.death() //sleeping in a fight? bad plan.
  		var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
  