anchor.diff:  	icon_state = "tile_noslip"
   	turf_type = /turf/open/floor/noslip
   	origin_tech = "materials=3"
  +	merge_type = /obj/item/stack/tile/noslip
   
   /obj/item/stack/tile/noslip/thirty
   	amount = 30
  
positive.code: 	flags = CONDUCT
  	turf_type = /turf/open/floor/plasteel
  	mineralType = "metal"
  
  /obj/item/stack/tile/plasteel/cyborg
  	desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
  
negative.code: 	icon_state = "tile_space"
  	turf_type = /turf/open/floor/fakespace
  	burn_state = FLAMMABLE
  	merge_type = /obj/item/stack/tile/fakespace
  
  /obj/item/stack/tile/fakespace/loaded
  	amount = 30
  