anchor.diff:  				break
   			queue_node_flags = queue_node.flags
   			queue_node_priority = queue_node.queued_priority
  -			
  +
   			if (!(queue_node_flags & SS_TICKER) && skip_ticks)
   				queue_node = queue_node.queue_next
   				continue
  
positive.code: 	if(delay)
  		sleep(delay)
  
  	if(tgs_prime)
  		world.TgsInitializationComplete()
  
  	if(init_sss)
  		init_subtypes(/datum/controller/subsystem, subsystems)
  
  
negative.code: /datum/controller/master/proc/laggy_byond_map_update_incoming()
  	if (!skip_ticks)
  		skip_ticks = 1
  
  
  /datum/controller/master/stat_entry()
  	if(!statclick)
  