anchor.diff:  
   /obj/structure/window/shuttle
   	name = "shuttle window"
  -	desc = "A strong, air-locked pod window that is extremely difficult to destroy."
  +	desc = "A reinforced, air-locked pod window."
   	icon_state = "swindow"
   	dir = 5
   	maxhealth = 100
  -	shuttlew = 1
  +	wtype = "shuttle"
   	fulltile = 1
  +	reinf = 1
positive.code: 	var/state = 0
  	var/reinf = 0
  	var/disassembled = 0
  	var/shuttlew = 0
  	var/fulltile = 0
  	var/obj/item/stack/rods/storedrods
  	var/obj/item/weapon/shard/storedshard
  
negative.code: 	storedshard = new/obj/item/weapon/shard(src)
  	ini_dir = dir
  	if(reinf)
  		state = 2*anchored
  		storedrods = new/obj/item/stack/rods(src)
  
  	air_update_turf(1)
  	update_nearby_icons()
  