anchor.diff:  		return TRUE
   
   /mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
  -	if(iscarbon(A))
  +	if(iscarbon(A) && !tending)
   		var/mob/living/carbon/C = A
   		patient = C
   		mode = BOT_HEALING
  
positive.code: 	window_name = "Automatic Medical Unit v1.1"
  	data_hud_type = DATA_HUD_MEDICAL_ADVANCED
  	path_image_color = "#DDDDFF"
  	var/healthanalyzer = /obj/item/healthanalyzer
  	var/firstaid = /obj/item/storage/firstaid
  	var/skin = null //based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
  	var/mob/living/carbon/patient = null
  	var/mob/living/carbon/oldpatient = null
  	var/oldloc = null
  	var/last_found = 0
  	var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
  	var/heal_amount = 2.5 //How much healing do we do at a time?
  	var/heal_threshold = 10 //Start healing when they have this much damage in a category
  	var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
  	var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
  	var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
  	//Setting which reagents to use to treat what by default. By id.
  	var/shut_up = 0 //self explanatory :)
  	var/datum/techweb/linked_techweb
  
  /mob/living/simple_animal/bot/medbot/mysterious
  	name = "\improper Mysterious Medibot"
  
negative.code: 		soft_reset()
  		return
  
  	tending = TRUE
  	while(tending)
  		var/treatment_method
  
  		if(C.getBruteLoss() >= heal_threshold)
  			treatment_method = BRUTE
  