anchor.diff:  	w_class = 5.0
   	icon = 'icons/obj/weapons.dmi' //mainly because we can't have nice things, right? Right.
   	icon_state = "offhand"
  +	item_state = "nothing" //Overrides item_state in /obj/item/weapon/gun
   	name = "offhand"
   
   	unwield()
  
positive.code: 
  /obj/item/weapon/gun/energy/rifle/sniperrifle/dropped(mob/user)
  	user.client.view = world.view
  
  ///obj/item/weapon/gun/energy/rifle/sniperrifle/update_icon()  //Currently only here to fuck with the on-mob icons.
  //	icon_state = "sniper[wielded]"
  
negative.code: 		if(istype(O))
  			O.unwield()
  	return	unwield()
  
  /obj/item/weapon/gun/energy/rifle/pickup(mob/user)
  	unwield()
  