anchor.diff:  							region_access = null
   							authenticated = 0
   							minor = 0
  -							card_slot.try_eject(, user)
  +							card_slot.try_eject(2, user)
   						else
   							var/obj/item/I = usr.get_active_held_item()
   							if (istype(I, /obj/item/weapon/card/id))
  
positive.code: 					if("id")
  						if(id_card)
  							data_core.manifest_modify(id_card.registered_name, id_card.assignment)
  							card_slot.try_eject(, user)
  						else
  							var/obj/item/I = usr.get_active_held_item()
  							if (istype(I, /obj/item/weapon/card/id))
  
negative.code: 					if((access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
  						region_access |= 5
  						get_subordinates("Chief Engineer")
  					if(region_access.len)
  						minor = 1
  						authenticated = 1
  						return 1
  