anchor.diff:  
   			playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
   			for(var/mob/O in viewers(src, null))
  -				O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
  +				O.show_message(text("<span class='warning'> [] has grabbed [name] passively!</span>", M), 1)
   
   		if ("disarm")
   			playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
  
positive.code: 
  		for(var/mob/O in viewers(src, null))
  			if ((O.client && !( O.blinded )))
  				O.show_message(text("\red <B>The [M.name] has glomped []!</B>", src), 1)
  
  		var/damage = rand(1, 3)
  		attacked += 5
  
negative.code: 
  		//paralysis += 1
  
  	show_message("<span class='warning'> The blob attacks you!</span>")
  
  	adjustFireLoss(damage)
  
  