anchor.diff:  	var/flight = FALSE
   	var/flight_passflags = PASSTABLE
   	var/powersetting = 1
  -	var/powersetting_high = 3
  +	var/powersetting_high = 6
   	var/powersetting_low = 1
   	var/override_safe = FALSE
   
  
positive.code: 	part_cap = new /obj/item/stock_parts/capacitor/super(src)
  	part_laser = new /obj/item/stock_parts/micro_laser/ultra(src)
  	part_bin = new /obj/item/stock_parts/matter_bin/super(src)
  	..()
  
  /obj/item/device/flightpack/proc/usermessage(message, span = "boldnotice", mob/mob_override = null)
  
negative.code: 	var/deployedpack = FALSE
  	var/deployedshoes = FALSE
  	var/locked = FALSE
  	resistance_flags = FIRE_PROOF
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit
  	jetpack = null
  	var/flightpack
  	var/flight = FALSE
  	allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
  	actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
  	var/maint_panel = FALSE
  	max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
  	var/obj/item/stock_parts/cell/cell
  	var/s_delay = 50
  
  /obj/item/clothing/suit/space/hardsuit/flightsuit/get_cell()
  	return cell
  
  /obj/item/clothing/suit/space/hardsuit/flightsuit/full/Initialize()
  	. = ..()
  	makepack()
  	makeshoes()
  	resync()
  	get_cell()
  
  /obj/item/clothing/suit/space/hardsuit/flightsuit/proc/usermessage(message, span = "boldnotice")
  	var/mob/targ = user
  