anchor.diff:  			combo++
   		else
   			combo += 3
  -		target.adjustBruteLoss(combo * damage_per_combo)
  +		target.adjustBruteLoss(min(maximum_combo_damage, combo * damage_per_combo))
  
positive.code: 	var/mob/living/last_attacked
  	var/combo = 0
  	var/damage_per_combo = 2
  
  /obj/item/clockwork/brass_claw/Initialize()
  	. = ..()
  
negative.code: 
  /obj/item/clockwork/brass_claw/examine(mob/user)
  	if(is_servant_of_ratvar(user))
  		clockwork_desc += "\n<span class='brass'>It has </span><span class='inathneq_small'><b>[combo]</span></b><span class='brass'> combo stacks built up against the current target, causing </span><span class='inathneq_small'><b>[min(maximum_combo_damage, combo * damage_per_combo)]</span></b><span class='brass'> bonus damage.</span>"
  	. = ..()
  	clockwork_desc = initial(clockwork_desc)
  
  