anchor.diff:  
   /turf/open/floor/holofloor/space/Initialize()
   	icon_state = SPACE_ICON_STATE // so realistic
  -	..()
  +	. = ..()
   
   /turf/open/floor/holofloor/hyperspace
   	name = "hyperspace"
  
positive.code: 
  /turf/open/floor/holofloor/hyperspace/Initialize()
  	icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
  	..()
  
  /turf/open/floor/holofloor/hyperspace/ns/Initialize()
  	..()
  	icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
  
  /turf/open/floor/holofloor/carpet
  
negative.code: 
  /turf/open/floor/holofloor/asteroid/Initialize()
  	icon_state = "asteroid[rand(0, 12)]"
  	. = ..()
  
  /turf/open/floor/holofloor/basalt
  	name = "basalt"
  	icon_state = "basalt0"
  
  /turf/open/floor/holofloor/basalt/Initialize()
  	. = ..()
  	if(prob(15))
  		icon_state = "basalt[rand(0, 12)]"
  		set_basalt_light(src)
  