anchor.diff:  	set_tipped_status(tipped_mob, FALSE)
   	post_untipped_callback?.Invoke(untipper)
   
  -/*
  +/**
    * Proc called after a timer to have a tipped mob un-tip itself after a certain length of time.
    * Sets our mob to untipped and invokes the untipped callback without any arguments if we have one.
    *
  
positive.code: 
  	return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
  
  /*
   * Try to tip over [tipped_mob].
   * If the mob is dead, or optional callback returns a value, or our do-after fails, we don't tip the mob.
   * Otherwise, upon completing of the do_after, tip over the mob.
  
negative.code: 
  	do_untip(tipped_mob, untipper)
  
  /**
   * Actually untip over the mob, setting it to untipped.
   * Also invoke any untip callbacks we have, with the untipper as the argument.
   *
  