anchor.diff:  					clothes_s = new /icon(uniform_dmi, "miner_s")
   					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
   					clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
  +					if(prob(1))
  +						clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
   					switch(backbag)
   						if(2)
   							clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
  
positive.code: 						if(4)
  							clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
  				if(WARDEN)
  					clothes_s = new /icon(uniform_dmi, "warden_s")
  					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
  					clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
  					clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
  					clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
  					switch(backbag)
  						if(2)
  							clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
  
negative.code: 				if(LIBRARIAN)
  					clothes_s = new /icon(uniform_dmi, "red_suit_s")
  					clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
  					if(prob(1))
  						clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
  					switch(backbag)
  						if(2)
  							clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
  