anchor.diff:  		D.visible_message("<span class='warning'>[D] sputters blood as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
   	else
   		playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
  -	D.apply_damage(20 + crit_damage, A.dna.species.attack_type)
  +	D.apply_damage(20 + crit_damage, A.dna.species.attack_type, affecting)
   	log_combat(A, D, "strong punched (Sleeping Carp)")
   	return
   
  
positive.code: 	playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	var/atom/throw_target = get_edge_target_turf(D, A.dir)
  	D.throw_at(throw_target, 7, 14, A)
  	D.apply_damage(15, A.dna.species.attack_type)
  	log_combat(A, D, "launch kicked (Sleeping Carp)")
  	return
  
  
negative.code: 	A.do_attack_animation(D, ATTACK_EFFECT_KICK)
  	playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	if((D.mobility_flags & MOBILITY_STAND))
  		D.apply_damage(10, A.dna.species.attack_type, BODY_ZONE_HEAD)
  		D.Knockdown(40)
  		D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
  					"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
  	if(!(D.mobility_flags & MOBILITY_STAND))
  		D.apply_damage(5, A.dna.species.attack_type, BODY_ZONE_HEAD)
  		D.adjustStaminaLoss(40)
  		D.drop_all_held_items()
  		D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
  