anchor.diff:  	mineralName = "Plasma"
   	spreadChance = 8
   	spread = 1
  -	hidden = 1
  +	hidden = 0
   	scan_state = "rock_Plasma"
   
   /turf/simulated/mineral/clown
  
positive.code: /turf/simulated/mineral/random/high_chance
  	icon_state = "rock_highchance"
  	mineralChance = 25
  	mineralSpawnChanceList = list("Uranium" = 35, "Diamond" = 30, "Gold" = 45, "Silver" = 50, "Plasma" = 30)
  
  /turf/simulated/mineral/random/high_chance/New()
  	icon_state = "rock"
  
negative.code: /turf/simulated/mineral/random
  	name = "Mineral deposit"
  	icon_state = "rock"
  	var/mineralSpawnChanceList = list("Uranium" = 5, "Diamond" = 1, "Gold" = 10, "Silver" = 15, "Plasma" = 25, "Iron" = 40, "Gibtonite" = 4/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan
  	var/mineralChance = 15
  
  /turf/simulated/mineral/random/New()
  	..()
  