anchor.diff:  				special_role_text = lowertext(vampire.special_role)
   			else
   				special_role_text = "antagonist"
  -
  -			if(traitorwin)
  -				text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
  -				feedback_add_details("traitor_success","SUCCESS")
  -			else
  -				text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
  -				feedback_add_details("traitor_success","FAIL")
  +			if (!config.objectives_disabled)
  +				if(traitorwin)
  +					text += "<br><font color='green'><B>The [special_role_text] was successful!</B></font>"
  +					feedback_add_details("traitor_success","SUCCESS")
  +				else
  +					text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
  +					feedback_add_details("traitor_success","FAIL")
   		world << text
   	return 1
   
  
positive.code: 
  /datum/game_mode/proc/forge_vampire_objectives(var/datum/mind/vampire)
  	//Objectives are traitor objectives plus blood objectives
  
  	var/datum/objective/blood/blood_objective = new
  	blood_objective.owner = vampire
  
negative.code: 	restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs
  	protected_jobs = list()
  	required_players = 1
  	required_players_secret = 10
  	required_enemies = 1
  	recommended_enemies = 4
  
  