anchor.diff:  	it explodes properly when it gets a signal (and it does).
   	*/
   
  -/obj/item/device/transfer_valve/proc/toggle_valve()
  +/obj/item/device/transfer_valve/proc/toggle_valve(var/obj/item/device/D)
   	if(valve_open==0 && (tank_one && tank_two))
   		valve_open = 1
   		var/turf/bombturf = get_turf(src)
  
positive.code: 			attacher_name = "Unknown"
  		else
  			attacher_name = "[attacher.name]([attacher.ckey])"
  
  		var/log_str1 = "Bomb valve opened in "
  		var/log_str2 = "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
  
  		var/log_attacher = ""
  
negative.code: /obj/item/device/transfer_valve/process_activation(var/obj/item/device/D)
  	if(toggle)
  		toggle = 0
  		toggle_valve(D)
  		spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
  			toggle = 1
  
  