anchor.diff:  			level = 550
   			canBleed = FALSE
   			element = WATER
  +			respawnTime = 900
   		Fire_Elemental
   			icon_state = "fire elemental"
   			level = 600
  
positive.code: 						..()
  						if(!fired && target && state == HOSTILE)
  							fired = 1
  							spawn(50) fired = 0
  
  							var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  							var/dmg = round(Dmg * 1.5 + rand(-4,8))
  
negative.code: 				pixel_y = -24
  				name = "Flying Sword"
  				level = 800
  				MoveDelay = 2
  				AttackDelay = 5
  				Range = 20
  				HPmodifier = 1.5
  