anchor.diff: -/obj/filingcabinet
  +/obj/structure/filingcabinet
   	name = "Filing Cabinet"
   	desc = "A large cabinet with drawers."
   	icon = 'computer.dmi'
  
positive.code: 	density = 1
  	anchored = 1
  
  /obj/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
  	if(istype(P))
  		M << "You put the [P] in the [src]."
  		M.drop_item()
  
negative.code: 	else
  		M << "You can't put a [P] in the [src]!"
  
  /obj/structure/filingcabinet/attack_hand(mob/user)
  	if(src.contents.len <= 0)
  		user << "The [src] is empty."
  		return
  