anchor.diff:  		blood_warp()
   
   	if(!BUBBLEGUM_SMASH)
  -		if(prob(50 + anger_modifier))
  -			triple_charge()
  -		else
  -			slaughterlings()
  +		triple_charge()
   	else
   		if(prob(50 + anger_modifier))
   			hallucination_charge()
  
positive.code: 	desc = "You're not quite sure how a signal can be bloody."
  	invisibility = 100
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/devour(mob/living/L)
  	var/turf/death_turf = get_turf(L)
  	. = ..()
  	if(. && death_turf)
  		for(var/i in 1 to 3)
  			new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(death_turf)
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
  	. = ..()
  	if(. > 0 && prob(25))
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/try_bloodattack()
  	return
  