anchor.diff:  		unattached_flesh.Cut()
   
   	H.setCloneLoss(CLONE_INITIAL_DAMAGE)     //Yeah, clones start with very low health, not with random, because why would they start with random health
  -	H.setBrainLoss(CLONE_INITIAL_DAMAGE)
  -	// In addition to being cellularly damaged and having barely any
  -
  -	// brain function, they also have no limbs or internal organs.
  +	// In addition to being cellularly damaged, they also have no limbs or internal organs.
  +	// Applying brainloss is done when the clone leaves the pod, so application of traumas can happen
  +	// based on the level of damage sustained.
   
   	if(!H.has_trait(TRAIT_NODISMEMBER))
   		var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
  
positive.code: 	if(efficiency > 5 && prob(20))
  		H.easy_randmut(POSITIVE)
  	if(efficiency < 3)
  		if(prob(50))
  			H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_BASIC)
  		if(prob(50))
  			var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
  			if(ismob(M))
  
negative.code: 	mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
  	mob_occupant.remove_trait(TRAIT_NOBREATH, CLONING_POD_TRAIT)
  
  
  	if(grab_ghost_when == CLONER_MATURE_CLONE)
  		mob_occupant.grab_ghost()
  		to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
  		mob_occupant.flash_act()
  
  	mob_occupant.adjustBrainLoss(mob_occupant.getCloneLoss())
  
  	occupant.forceMove(T)
  	icon_state = "pod_0"
  