anchor.diff:  			check_heads()
   			SSticker.mode.check_win()
   		check_counter = 0
  -	return 0
  +	return FALSE
   
   
   /datum/game_mode/proc/forge_revolutionary_objectives(datum/mind/rev_mind)
  
positive.code: 		for(var/datum/mind/head_mind in heads)
  			mark_for_death(rev_mind, head_mind)
  
  		spawn(rand(10,100))
  		//	equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO
  		//	Removing revolutionary uplinks.	-Pete
  			equip_revolutionary(rev_mind.current)
  
  	for(var/datum/mind/rev_mind in head_revolutionaries)
  		greet_revolutionary(rev_mind)
  
negative.code: 			SSshuttle.clearHostileEnvironment(src)
  		return ..()
  	if(finished != 0)
  		return TRUE
  	else
  		return ..()
  
  