anchor.diff:  			icon = 'Mobs.dmi'
   			icon_state = "basilisk"
   			level = 2000
  -			HPmodifier = 12
  +			HPmodifier = 15
   			DMGmodifier = 3
   			MoveDelay = 3
   			AttackDelay = 1
  
positive.code: 		The_Good_Snowman
  			icon_state = "snowman"
  			level = 2300
  			HPmodifier = 10
  			DMGmodifier = 3
  			MoveDelay = 3
  			AttackDelay = 1
  
negative.code: 			Eye_of_The_Fallen
  				level = 2200
  				cd = 20
  				HPmodifier = 20
  
  				prizePoolSize = 3
  
  