anchor.diff:  			return 1
   		else
   			return 0
  +
  +	proc/dismantle()
  +		new /obj/item/stack/sheet/wood(get_turf(src))
  +		new /obj/item/stack/sheet/wood(get_turf(src))
  +		new /obj/item/stack/sheet/wood(get_turf(src))
  +		qdel(src)
   
   
   //Actual Deployable machinery stuff
  
positive.code: 				src.health -= 25
  				if (src.health <= 0)
  					visible_message("\red <B>The barricade is blown apart!</B>")
  					new /obj/item/stack/sheet/wood(get_turf(src))
  					new /obj/item/stack/sheet/wood(get_turf(src))
  					new /obj/item/stack/sheet/wood(get_turf(src))
  					qdel(src)
  				return
  
  	blob_act()
  
negative.code: 				else
  			if (src.health <= 0)
  				visible_message("\red <B>The barricade is smashed apart!</B>")
  				dismantle()
  			..()
  
  	ex_act(severity)
  