anchor.diff:  	maxHealth = 25
   	health = 25
   	a_intent = "harm"
  -
   	environment_smash = 0
   	harm_intent_damage = 8
   	melee_damage_lower = 15
  
positive.code: 	minbodytemp = 0
  	maxbodytemp = 1500
  
  	faction = list("carp", "dolphin")//why do carps not attack dolphins again?
  	flying = 1
  
  /mob/living/simple_animal/hostile/retaliate/dolphin/Process_Spacemove(movement_dir = 0)
  
negative.code: 		qdel(W)
  		qdel(src)
  
  /mob/living/simple_animal/hostile/retaliate/dolphin/handle_automated_action()
  	if(..())
  		var/list/can_see = view(src, 10)
  			for(var/mob/living/C in can_see)
  				if(C.stat == DEAD && istype(C,/mob/living/simple_animal/hostile/carp))
  					enemies = |= C
  				else
  					return
  				
  				
  /*
  /mob/living/simple_animal/hostile/retaliate/dolphin/say_quote(input)//I thought about using a new language, but then the dolphin wouldn't be able to understand its masters.
  	var/new_input = pick("eeeeh eeh eeh!", "eeh eeh eeh!", "eeh eeeeeeh ehh!", "eeh eeh eeeeeeh!", "eeh eeeeeeeh!")
  	return ..(new_input)
  */
  