anchor.diff:  							fire = 2
   						if(fire)
   							fired = 1
  -							spawn(rand(30,50)) fired = 0
  +							spawn(cd.get()) fired = 0
   
   							var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   							if(fire == 1)
  
positive.code: 				var/tmp/fired = 0
  
  				Range = 16
  				respawnTime = 3000
  
  				New()
  					..()
  					transform *= 2
  
  				drops = list("15"   = list(/obj/items/crystal/soul,
  				                           /obj/items/wearable/title/Surf),
  							 "20"   = list(/obj/items/artifact,
  							               /obj/items/crystal/magic),
  							 "30"   = list(/obj/items/DarknessPowder,
  								 		   /obj/items/Whoopie_Cushion,
  										   /obj/items/U_No_Poo,
  
negative.code: 
  					if(prob(70)) transform *= 1 + (rand(-5,15) / 50) // -10% to +30% size change
  
  
  
  			Floating_Eye
  				icon_state = "eye1"
  				level = 900
  				HPmodifier  = 2
  				DMGmodifier = 0.8
  				var
  					tmp/fired = 0
  					Random/cd = new(30, 50)
  
  				MoveDelay = 4
  				AttackDelay = 1
  
  				Eye_of_The_Fallen
  					level = 2400
  					cd = new(5, 10)
  
  					MoveDelay = 2
  
  					drops = list("10" = list(/obj/items/artifact,
  										     /obj/items/crystal/soul,
  				                             /obj/items/wearable/title/Fallen),
  							 "15"     = list(/obj/items/artifact,
  							                 /obj/items/crystal/magic,
  							                 /obj/items/crystal/strong_luck),
  							 "30"     = list(/obj/items/DarknessPowder,
  								 		     /obj/items/Whoopie_Cushion,
  										     /obj/items/U_No_Poo,
  							 			     /obj/items/Smoke_Pellet,
  							 			     /obj/items/Tube_of_fun,
  							 			     /obj/items/Swamp))
  					New()
  						..()
  						animate(src, color = rgb(255, 0, 0), time = 10, loop = -1)
  						animate(color = rgb(255, 0, 255), time = 10)
  						animate(color = rgb(rand(60,255), rand(60,255), rand(60,255)), time = 10)
  
  						transform *= 2
  				New()
  					..()
  					icon_state = "eye[rand(1,2)]"
  