anchor.diff:  	G << "While personally invincible, you will die if [user.real_name] does, and any damage dealt to you will have a portion passed on to them as you feed upon them to sustain yourself."
   	G << "[G.playstyle_string]"
   	user.verbs += /mob/living/proc/guardian_comm
  -
  +	switch (theme)
  +		if("magic")
  +			user << "[G.magic_fluff_string]."
  +		if("tech")
  +			user << "[G.tech_fluff_string]."
  +		if("bio")
  +			user << "[G.bio_fluff_string]."
  +
  +
  +
  +
  +/obj/item/weapon/guardiancreator/choose
  +	random = FALSE
   
   /obj/item/weapon/guardiancreator/tech
   	name = "parasitic nanomachine injector"
  
positive.code: 	damage_transfer = 0.4
  	playstyle_string = "As a standard type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls."
  	environment_smash = 2
  
  //Fast Standard. Does less damage, has less resistance, but moves faster, has higher range
  
  
negative.code: 	rapid = 1
  	range = 13
  	playstyle_string = "As a ranged type, you have only light damage resistance, but are capable of spraying neurotoxin."
  	magic_fluff_string = "..And draw the Sentinel, an alien master of ranged combat."
  	tech_fluff_string = "Boot sequence complete. Ranged combat modules active. Nanoswarm online."
  	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, capable of spitting neurotoxin."
  
  
  /mob/living/simple_animal/hostile/guardian/bluespace
  	ranged = 1
  