anchor.diff:  /obj/item/projectile/ion
  -	name = "\improper Ion Bolt"
  +	name = "ion bolt"
   	icon_state = "ion"
   	damage = 0
   	damage_type = BURN
  
positive.code: 		return 1
  
  /obj/item/projectile/temp
  	name = "\improper Freeze Beam"
  	icon_state = "ice_2"
  	damage = 0
  	damage_type = BURN
  
negative.code: 
  
  /obj/item/projectile/bullet/gyro
  	name ="explosive bolt"
  	icon_state= "bolter"
  	damage = 50
  	flag = "bullet"
  