anchor.diff:  		idle_power_usage = 5
   		active_power_usage = 100
   		pass_flags = PASSTABLE
  -		var/inuse = 0
  +		var/operating = 0
   		var/obj/item/weapon/reagent_containers/beaker = null
   		var/limit = 10
   		var/list/blend_items = list (
  
positive.code: 		if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
  				return
  		playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1)
  		inuse = 1
  		spawn(50)
  				inuse = 0
  				updateUsrDialog()
  
  		//Snacks
  
negative.code: 		if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
  				return
  		playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
  		operating = 1
  		updateUsrDialog()
  		spawn(60)
  				operating = 0
  				updateUsrDialog()
  
  		//Snacks and Plants
  