anchor.diff:  
   			return
   
  -		if("screwed")
  +		if("screwed") // 29 tc
   			new /obj/item/device/sbeacondrop/bomb(src)
   			new /obj/item/weapon/grenade/syndieminibomb(src)
   			new /obj/item/device/sbeacondrop/powersink(src)
  
positive.code: 			new /obj/item/weapon/implanter/storage(src)
  			return
  
  		if("hacker")
  			new /obj/item/weapon/aiModule/syndicate(src)
  			new /obj/item/weapon/card/emag(src)
  			new /obj/item/device/encryptionkey/binary(src)
  
negative.code: /obj/item/weapon/storage/box/syndicate/New()
  	..()
  	switch (pickweight(list("bloodyspai" = 3, "stealth" = 3, "bond" = 1, "screwed" = 3, "sabotage" = 3, "guns" = 1, "murder" = 2, "implant" = 2, "hacker" = 2, "lordsingulo" = 2, "darklord" = 1)))
  		if("bloodyspai") // 27 tc now this is more right
  			new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
  			new /obj/item/clothing/mask/chameleon(src) // Goes with above
  			new /obj/item/weapon/card/id/syndicate(src) // 2 tc
  			new /obj/item/clothing/shoes/chameleon(src) // 2 tc
  			new /obj/item/device/camera_bug(src) // 1 tc
  			new /obj/item/device/multitool/ai_detect(src) // 1 tc
  			new /obj/item/device/encryptionkey/syndicate(src) // 2 tc
  			new /obj/item/weapon/reagent_containers/syringe/mulligan(src) // 4 tc
  			new /obj/item/weapon/switchblade(src) //I'll count this as 2 tc
  			new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
  			new /obj/item/device/flashlight/emp(src) // 2 tc
  			new /obj/item/device/chameleon(src) // 7 tc
  			return
  
  		if("stealth") // 31 tc
  			new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow(src)
  			new /obj/item/weapon/pen/sleepy(src)
  			new /obj/item/device/healthanalyzer/rad_laser(src)
  