anchor.diff:  	if(!silent)
   		playsound(src, "sparks", 75, 1, -1)
   
  -/obj/item/twohanded/required/electrostaff/proc/turn_off(mob/user, silent = FALSE)
  +/obj/item/twohanded/electrostaff/proc/turn_off(mob/user, silent = FALSE)
   	if(!on)
   		return
   	if(user)
  
positive.code: 		user.do_attack_animation(M)
  		user.adjustStaminaLossBuffered(harm_stam_cost)
  
  /obj/item/melee/twohanded/required/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
  	var/stunforce = stun_stamdmg
  	if(!no_charge_and_force)
  		if(!on)
  
negative.code: 		H.forcesay(GLOB.hit_appends)
  	return TRUE
  
  /obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
  	var/lethal_force = lethal_damage
  	if(!no_charge_and_force)
  		if(!on)
  