anchor.diff:  		push_over()
   	return BULLET_ACT_HIT
   
  -/**
  -  * change_appearance: Changes a skin of the cardboard cutout based on a user's choice
  -  *
  -  * Arguments:
  -  * * crayon The crayon used to change and recolor the cardboard cutout
  -  * * user The mob choosing a skin of the cardboard cutout
  +  /*
  +  change_appearance: Changes a skin of the cardboard cutout based on a user's choice
  +  
  +  Arguments:
  +  crayon : The crayon used to change and recolor the cardboard cutout
  +  user : The mob choosing a skin of the cardboard cutout
     */
   
   /obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
  
positive.code: 			return FALSE
  	return TRUE
  
  /**
    * check_menu: Checks if we are allowed to interact with a radial menu
    *
    * Arguments:
    * * user The mob interacting with a menu
    * * crayon The crayon used to interact with a menu
    */
  /obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
  	if(!istype(user))
  
negative.code: 	icon_state = "cutout_basic"
  	w_class = WEIGHT_CLASS_BULKY
  	resistance_flags = FLAMMABLE
  	var/list/possible_appearances = list() // Possible restyles for the cutout, add an entry in change_appearance() if you add to here
  	var/pushed_over = FALSE // If the cutout is pushed over and has to be righted
  	var/deceptive = FALSE // If the cutout actually appears as what it portray and not a discolored version
  
  /obj/item/cardboard_cutout/Initialize()
  	. = ..()
  