anchor.diff:  					s.AddText("Your guild is already at max capacity.")
   					return
   
  -				s.AddText("Would you like to increase your guild's capacity for 5 artifacts and 50 gold coins?")
  +				s.AddText("Would you like to increase your guild's capacity for 1 artifacts and 10 gold coins?")
   				var/gold/money = new(p)
   				var/obj/items/artifact/a = locate() in p
  -				if(a.stack >= 5 && money.have(500000))
  +				if(a.stack >= 1 && money.have(100000))
   					s.AddButtons(0, 0, "No", "#ff0000", "Yes", "#00ff00")
   				else
   					s.AddButtons(0, 0, "No", "#ff0000", 0, 0)
  
positive.code: 
  				if(s.WaitEnd() && s.Result == "Yes")
  					money = new(p)
  					if(!money.have(500000)) return
  					if(a.loc != p || a.stack < 5) return
  
  					money.change(p, gold=-50)
  
  					a.stack -= 5
  					if(!a.stack)
  						a.loc = null
  					else
  
negative.code: 
  		else
  
  			s.AddText("Would you like to create your own guild? A guild charter costs 1 platinum coin and 5 gold coins and 5 artifacts.")
  
  			var/gold/money = new(p)
  			var/obj/items/artifact/a = locate() in p
  			if(a && a.stack >= 5 && money.have(500000))
  				s.AddButtons(0, 0, "No", "#ff0000", "Yes", "#00ff00")
  			else
  				s.AddButtons(0, 0, "No", "#ff0000", 0, 0)
  