anchor.diff:  	icon = 'icons/obj/inflatable.dmi'
   	icon_state = "folded_wall_torn"
   
  -	attack_self(mob/user)
  -		user << "\blue The inflatable wall is too torn to be inflated!"
  -		add_fingerprint(user)
  +/obj/item/inflatable/torn/attack_self(mob/user)
  +	user << "<span class='warning'>The inflatable wall is too torn to be inflated!</span>"
  +	add_fingerprint(user)
   
   /obj/item/inflatable/door/torn
   	name = "torn inflatable door"
  
positive.code: 	max_combined_w_class = 21
  	w_class = 3
  
  	New()
  		..()
  		new /obj/item/inflatable/door(src)
  		new /obj/item/inflatable/door(src)
  		new /obj/item/inflatable/door(src)
  		new /obj/item/inflatable(src)
  		new /obj/item/inflatable(src)
  		new /obj/item/inflatable(src)
  		new /obj/item/inflatable(src)
negative.code: 	icon = 'icons/obj/inflatable.dmi'
  	icon_state = "folded_door_torn"
  
  /obj/item/inflatable/door/torn/attack_self(mob/user)
  	user << "<span class='warning'>The inflatable door is too torn to be inflated!</span>"
  	add_fingerprint(user)
  
  /obj/item/weapon/storage/briefcase/inflatable
  	name = "inflatable barrier box"
  