anchor.diff:  	light_type = /obj/item/weapon/light/tube/large
   	brightness = 15
   
  +/obj/machinery/light/built/New()
  +	status = LIGHT_EMPTY
  +	update(0)
  +	..()
  +
  +/obj/machinery/light/small/built/New()
  +	status = LIGHT_EMPTY
  +	update(0)
  +	..()
   
   // create a new lighting fixture
   /obj/machinery/light/New()
  
positive.code: 				if(prob(25))
  					broken(1)
  		spawn(1)
  			update()
  
  /obj/machinery/light/Del()
  	var/area/A = get_area(src)
  
negative.code: 			user.visible_message("[user.name] closes [src]'s casing.", \
  				"You close [src]'s casing.", "You hear a noise.")
  			playsound(src.loc, 'Screwdriver.ogg', 75, 1)
  
  			switch(fixture_type)
  
  				if("tube")
  					newlight = new /obj/machinery/light/built(src.loc)
  				if ("bulb")
  					newlight = new /obj/machinery/light/small/built(src.loc)
  
  			newlight.dir = src.dir
  			src.transfer_fingerprints_to(newlight)
  			del(src)
  			return
  	..()
  
  /obj/machinery/light_construct/small
  