anchor.diff:  		SetLuminosity(0)
   
   /obj/structure/destructible/clockwork/powered/mania_motor/process()
  -	if(try_use_power(mania_cost))
  -		var/turf/T = get_turf(src)
  -		var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
  -		var/efficiency = get_efficiency_mod()
  -		for(var/mob/living/carbon/human/H in view(1, src))
  -			if(is_servant_of_ratvar(H) || H.null_rod_check())
  -				continue
  -			if(H.Adjacent(src) && try_use_power(convert_attempt_cost))
  -				if(is_eligible_servant(H) && try_use_power(convert_cost))
  -					H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
  -					H.playsound_local(T, hum, 80, 1)
  -					add_servant_of_ratvar(H)
  -					H.Paralyse(5)
  -				else if(!H.stat)
  -					if(H.getBrainLoss() >= 100)
  -						H.Paralyse(5)
  -						H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
  -					else
  -						H.adjustBrainLoss(100 * efficiency)
  -						H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
  +	if(!try_use_power(mania_cost))
  +		forced_disable(FALSE)
  +		return
  +	var/turf/T = get_turf(src)
  +	var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
  +	var/efficiency = get_efficiency_mod()
  +	for(var/mob/living/carbon/human/H in view(1, src))
  +		if(is_servant_of_ratvar(H) || H.null_rod_check() || H.stat == DEAD)
  +			continue
  +		if(!H.Adjacent(src))
  +			 H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
  +			 continue
  +		if(try_use_power(convert_cost))
  +			H.playsound_local(T, hum, 80, 1)
  +			if(!H.stat)
  +				if(H.getBrainLoss() < 100)
  +					H.adjustBrainLoss(15 * efficiency)
  +					H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
  +				else
  +					H.Paralyse(3)
  +			else if(is_eligible_servant(H))
  +				H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
  +				add_servant_of_ratvar(H)
  +				H.Paralyse(5)
   			else
  -				visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
  -				playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
  -		for(var/mob/living/carbon/human/H in range(10, src))
  -			if(is_servant_of_ratvar(H))
  -				if(H.getBrainLoss() || H.hallucination || H.druggy || H.dizziness || H.confused)
  -					H.adjustBrainLoss(-H.getBrainLoss()) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
  -					H.hallucination = 0
  -					H.adjust_drugginess(-H.druggy)
  -					H.dizziness = 0
  -					H.confused = 0
  -			else if(!H.null_rod_check() && H.stat == CONSCIOUS)
  -				var/distance = get_dist(T, get_turf(H))
  -				var/falloff_distance = min((110) - distance * 10, 80)
  -				var/sound_distance = falloff_distance * 0.5
  -				var/targetbrainloss = H.getBrainLoss()
  -				if(distance >= 4 && prob(falloff_distance * 0.5))
  -					H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
  -				H.playsound_local(T, hum, sound_distance, 1)
  -				switch(distance)
  -					if(2 to 3)
  -						if(prob(falloff_distance * 0.5))
  -							if(prob(falloff_distance))
  -								H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
  -							else
  -								H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
  -						if(targetbrainloss <= 50)
  -							H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
  -						H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
  -						H.hallucination = min(H.hallucination + (7 * efficiency), 100)
  -						H.dizziness = min(H.dizziness + (3 * efficiency), 45)
  -						H.confused = min(H.confused + (3 * efficiency), 45)
  -					if(4 to 5)
  -						if(targetbrainloss <= 50)
  -							H.adjustBrainLoss(1 * efficiency)
  -						H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
  -						H.hallucination = min(H.hallucination + (5 * efficiency), 80)
  -						H.dizziness = min(H.dizziness + (2 * efficiency), 30)
  -						H.confused = min(H.confused + (2 * efficiency), 30)
  -					if(6 to 7)
  -						if(targetbrainloss <= 30)
  -							H.adjustBrainLoss(1 * efficiency)
  -						H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
  -						H.hallucination = min(H.hallucination + (2 * efficiency), 60)
  -						H.dizziness = min(H.dizziness + (2 * efficiency), 15)
  -						H.confused = min(H.confused + (2 * efficiency), 15)
  -					if(8 to 9)
  -						if(targetbrainloss <= 10)
  -							H.adjustBrainLoss(1 * efficiency)
  -						H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
  -						H.hallucination = min(H.hallucination + (2 * efficiency), 40)
  -					if(10 to INFINITY)
  -						H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
  -						H.hallucination = min(H.hallucination + (2 * efficiency), 20)
  -					else //if it's a distance of 1 and they can't see it/aren't adjacent or they're on top of it(how'd they get on top of it and still trigger this???)
  -						if(prob(falloff_distance * 0.5))
  -							if(prob(falloff_distance))
  -								H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
  -							else if(prob(falloff_distance * 0.5))
  -								H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
  -							else
  -								H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
  -						if(targetbrainloss <= 99)
  -							H.adjustBrainLoss((99 * efficiency) - targetbrainloss)
  -						H.adjust_drugginess(Clamp(10 * efficiency, 0, 150 - H.druggy))
  -						H.hallucination = min(H.hallucination + (10 * efficiency), 150)
  -						H.dizziness = min(H.dizziness + (5 * efficiency), 60)
  -						H.confused = min(H.confused + (5 * efficiency), 60)
  -
  -	else
  -		forced_disable(FALSE)
  +				H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
  +		else
  +			visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
  +			playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
  +	for(var/mob/living/carbon/human/H in range(10, src))
  +		if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
  +			var/brainloss = H.getBrainLoss()
  +			if(brainloss)
  +				H.adjustBrainLoss(-brainloss)
  +			if(H.hallucination)
  +				H.hallucination = 0
  +			if(H.druggy)
  +				H.adjust_drugginess(-H.druggy)
  +			if(H.dizziness)
  +				H.dizziness = 0
  +			if(H.confused)
  +				H.confused = 0
  +		else if(!H.null_rod_check() && H.stat == CONSCIOUS)
  +			var/distance = 0 + get_dist(T, get_turf(H))
  +			var/falloff_distance = min((110) - distance * 10, 80)
  +			var/sound_distance = falloff_distance * 0.5
  +			var/targetbrainloss = H.getBrainLoss()
  +			if(distance >= 4 && prob(falloff_distance * 0.5))
  +				H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
  +			H.playsound_local(T, hum, sound_distance, 1)
  +			switch(distance)
  +				if(0 to 3)
  +					if(prob(falloff_distance * 0.5))
  +						if(prob(falloff_distance))
  +							H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
  +						else
  +							H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
  +					if(targetbrainloss <= 50)
  +						H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
  +					H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
  +					H.hallucination = min(H.hallucination + (7 * efficiency), 100)
  +					H.dizziness = min(H.dizziness + (3 * efficiency), 45)
  +					H.confused = min(H.confused + (3 * efficiency), 45)
  +				if(4 to 5)
  +					if(targetbrainloss <= 50)
  +						H.adjustBrainLoss(1 * efficiency)
  +					H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
  +					H.hallucination = min(H.hallucination + (5 * efficiency), 80)
  +					H.dizziness = min(H.dizziness + (2 * efficiency), 30)
  +					H.confused = min(H.confused + (2 * efficiency), 30)
  +				if(6 to 7)
  +					if(targetbrainloss <= 30)
  +						H.adjustBrainLoss(1 * efficiency)
  +					H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
  +					H.hallucination = min(H.hallucination + (2 * efficiency), 60)
  +					H.dizziness = min(H.dizziness + (2 * efficiency), 15)
  +					H.confused = min(H.confused + (2 * efficiency), 15)
  +				if(8 to 9)
  +					if(targetbrainloss <= 10)
  +						H.adjustBrainLoss(1 * efficiency)
  +					H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
  +					H.hallucination = min(H.hallucination + (2 * efficiency), 40)
  +				if(10 to INFINITY)
  +					H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
  +					H.hallucination = min(H.hallucination + (2 * efficiency), 20)
  
positive.code: 	"Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \
  	"Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!")
  
  
  /obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
  	..()
  	if(is_servant_of_ratvar(user) || isobserver(user))
  		user << "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and <b>[convert_attempt_cost + convert_cost]W</b> to convert humans adjecent to it.</span>"
  
  /obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
  	if(active)
  
negative.code: 	debris = list(/obj/item/clockwork/alloy_shards/large = 1, \
  	/obj/item/clockwork/alloy_shards/small = 3, \
  	/obj/item/clockwork/component/geis_capacitor/antennae = 1)
  	var/mania_cost = 150
  	var/convert_cost = 150
  	var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
  	"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.")
  	var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \
  