anchor.diff:  	SSmachine.processing |= src
   
   /obj/machinery/droneDispenser/Destroy()
  -	SSmachine.processing -= src
  +	SSmachine.processing &= src
   	..()
   
   /obj/machinery/droneDispenser/preloaded
  
positive.code: 		user.visible_message("<span class='danger'>[user] hits [src] with [O]!</span>", \
  							 "<span class='warning'>You hit [src] with [O]!</span>")
  		playsound(src, O.hitsound, 50, 1)
  		health -= O.force
  		health = Clamp(health, 0, max_health)
  		if(health <= 0)
  			if(break_message)
  				audible_message("<span class='warning'>[src] [break_message]</span>")
  
negative.code: 	cooldownTime = 300 //30 seconds
  	dispense_type = /obj/item/unactivated_swarmer
  	begin_create_message = "hums softly as an interface appears above it, scrolling by at unreadable speed."
  	end_create_message = "materializes a strange shell, which drops to the ground."
  	recharging_text = "Its lights are slowly increasing in brightness."
  	work_sound = 'sound/effects/EMPulse.ogg'
  	create_sound = 'sound/effects/phasein.ogg'
  	break_sound = 'sound/effects/EMPulse.ogg'
  