anchor.diff:  	icon_state ="[base_state]open"
   	sleep(10)
   	density = FALSE
  -	flags_1 &= ~PREVENT_CLICK_UNDER_1
   	air_update_turf(1)
   	update_freelook_sight()
   
  
positive.code: 	icon_state = base_state
  
  	density = TRUE
  	flags_1 |= PREVENT_CLICK_UNDER_1
  	air_update_turf(1)
  	update_freelook_sight()
  	sleep(10)
  
negative.code: 
  /obj/machinery/door/window/Initialize(mapload, set_dir)
  	. = ..()
  	flags_1 &= ~PREVENT_CLICK_UNDER_1
  	if(set_dir)
  		setDir(set_dir)
  	if(req_access && req_access.len)
  