anchor.diff:  		new /obj/item/stack/sheet/metal( user.loc )
   		//SN src = null
   		qdel(src)
  -	if (istype(W, /obj/item/stack/rods))
  +	if (istype(W, /obj/item/stack/rods))
   		var/obj/item/stack/rods/V = W
   		if (V.use(4))
   			new /obj/item/weapon/table_parts/reinforced( user.loc )
  
positive.code: 		R.add_fingerprint(user)
  		user.drop_item()
  		qdel(src)
  		return
  
negative.code: 			qdel(src)
  		else
  			user << "<span class='warning'>You need four rods to reinforce table parts.</span>"
  			return
  
  /obj/item/weapon/table_parts/attack_self(mob/user as mob)
  	user << "<span class='notice'>Constructing table..</span>"
  	if (do_after(user, construct_delay))
  		var/new_table = new table_type( user.loc )
  		new_table.add_fingerprint(user)
  		user.drop_item()
  		qdel(src)
  		return
  