anchor.diff:  	var/number_of_shots = 40
   	var/cooldown_duration = 90
   	var/atom/target
  -	var/target_turf
  +	var/turf/target_turf
   	var/warned = FALSE
   
   //BUCKLE HOOKS
  
positive.code: 	max_integrity = 100
  	obj_integrity = 100
  	buckle_lying = 0
  	layer = 4.2
  	var/view_range = 10
  	var/cooldown = 0
  	var/projectile_type = /obj/item/projectile/bullet/weakbullet3
  
negative.code: 			var/obj/item/gun_control/TC = new /obj/item/gun_control(src)
  			M.put_in_hands(TC)
  	M.pixel_y = 14
  	layer = ABOVE_MOB_LAYER
  	setDir(SOUTH)
  	playsound(src,'sound/mecha/mechmove01.ogg', 50, 1)
  	anchored = TRUE
  