anchor.diff:  
   /obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
   	if ((CLUMSY in user.mutations) && prob(50))
  -		user << "\red The [src] slips out of your hand and hits your head."
  +		user << "<span class='danger'>The [src] slips out of your hand and hits your head.</span>"
   		user.take_organ_damage(10)
   		user.Paralyse(2)
   		return
  
positive.code: 				else
  					H.Stun(time)
  				if(H.stat != 2)	H.stat = 1
  				for(var/mob/O in viewers(H, null))
  					O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
  			else
  				H << text("\red [] tried to knock you unconscious!",user)
  				H.eye_blurry += 3
  
  	return
  
  /*
   * Trays - Agouri
  
negative.code: 			if (H.stat < 2 && H.health < 50 && prob(90))
  				// ******* Check
  				if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
  					H << "<span class='danger'> The helmet protects you from being hit hard in the head!</span>"
  					return
  				var/time = rand(2, 6)
  				if (prob(75))
  