anchor.diff:  
   	else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED)
   		if (!istype(src.loc, /turf/simulated/floor))
  -			usr << "<span class='warning'>A floor must be present to secure the girder!</span>"
  +			user << "<span class='warning'>A floor must be present to secure the girder!</span>"
   			return
   		playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
   		user << "<span class='notice'>You start securing the girder...</span>"
  
positive.code: 			qdel(src)
  
  	else if(istype(W, /obj/item/stack/sheet))
  		if (!istype(src.loc, /turf/simulated/floor))
  			usr << "<span class='warning'>A floor must be present to build a false wall!</span>"
  			return
  		if (istype(src.loc, /turf/simulated/wall))
  			usr << "<span class='warning'>There is already a wall present!</span>"
  			return
  		if (locate(/obj/structure/falsewall) in src.loc.contents)
  			usr << "<span class='warning'>There is already a false wall present!</span>"
  			return
  
  		var/obj/item/stack/sheet/S = W
  
negative.code: 					qdel(src)
  				return
  
  		add_hiddenprint(user)
  
  	else if(istype(W, /obj/item/pipe))
  		var/obj/item/pipe/P = W
  