anchor.diff:  	stun_act(user, user, TRUE)
   	deductcharge(lethal_cost)
   
  -/obj/item/melee/twohanded/required/electrostaff/emp_act(severity)
  +/obj/item/twohanded/electrostaff/emp_act(severity)
   	. = ..()
   	if (!(. & EMP_PROTECT_SELF))
   		turn_off()
  
positive.code: 	total_mass = 5		//yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.
  	var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
  	var/on = FALSE
  	var/lethal_cost = 400			//10000/333*15 = 450. decent enough?? kinda?
  	var/lethal_damage = 15
  	var/lethal_stam_cost = 3.5
  
negative.code: 	w_class = WEIGHT_CLASS_GIGANTIC
  	slot_flags = ITEM_SLOT_BACK
  	sharpness = FALSE
  	force_unwielded = 5
  	force_wielded = 10
  	throwforce = 1
  	throw_speed = 1
  