anchor.diff:  			if(AIRLOCK_SECURITY_PLASTEEL_O_S)
   				if(istype(C, /obj/item/weapon/crowbar))
   					var/obj/item/weapon/crowbar/W = C
  -					user << "<span class='notice'>You started removing outer layer of shielding...</span>"
  +					user << "<span class='notice'>You start removing outer layer of shielding...</span>"
   					playsound(src, W.usesound, 100, 1)
   					if(do_after(user, 40*W.toolspeed, 1, target = src))
   						if(!panel_open)
   							return
  -						user.visible_message("<span class='notice'>[user] removed \the [src]'s shielding.</span>",
  -											"<span class='notice'>You removed \the [src]'s shielding.</span>")
  +						if(security_level != AIRLOCK_SECURITY_PLASTEEL_O_S)
  +							return
  +						user.visible_message("<span class='notice'>[user] remove \the [src]'s shielding.</span>",
  +											"<span class='notice'>You remove \the [src]'s shielding.</span>")
   						security_level = AIRLOCK_SECURITY_PLASTEEL_I
   						spawn_atom_to_turf(/obj/item/stack/sheet/plasteel, user.loc, 1)
   					return
  
positive.code: 					var/obj/item/weapon/weldingtool/WT = C
  					if(!WT.remove_fuel(2, user))
  						return
  					user << "<span class='notice'>You begin cutting inner layer of shielding...</span>"
  					playsound(loc, WT.usesound, 40, 1)
  					if(do_after(user, 40*WT.toolspeed, 1, target = src))
  						if(!panel_open || !WT.isOn())
  
negative.code: 					var/obj/item/weapon/weldingtool/WT = C
  					if(!WT.remove_fuel(2, user))
  						return
  					user << "<span class='notice'>You begin cutting the outer layer of shielding...</span>"
  					playsound(loc, WT.usesound, 40, 1)
  					if(do_after(user, 40*WT.toolspeed, 1, target = src))
  						if(!panel_open || !WT.isOn())
  