anchor.diff:  /obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
   	if(iscarbon(user))
   		var/mob/living/carbon/C = user
  +		log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a supermatter crystal.</span>")
   		to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
  +		C.visible_message("<span class='userdanger'>A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
   		C.ghostize()
   		var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
   		rip_u.Remove(C)
  
positive.code: 				message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
  				has_been_powered = TRUE
  	else if(takes_damage)
  		damage += Proj.damage * bullet_energy
  	return BULLET_ACT_HIT
  
  /obj/machinery/power/supermatter_crystal/singularity_act()
  
negative.code: 	radiation_pulse(src, 3000, 2, TRUE)
  	for(var/mob/living/L in range(10))
  		investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER)
  		var/list/viewers = fov_viewers(world.view, src)
  		if(L in viewers)
  			L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", MSG_VISUAL,\
  				"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", MSG_AUDIBLE)
  		else
  