anchor.diff:  /obj/effect/spawner/lootdrop/high_loot_toilet
   	name = "random high toilet spawner"
   	lootcount = 1
  +	spawn_on_turf = FALSE
   //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
   //The items inside are always going to be something usefull, illegal and likely traitorous.
   	loot = list(
   		/obj/item/clothing/glasses/sunglasses = 5,
  -		/obj/effect/spawner/lootdrop/coin = 5,
  -		/obj/effect/spawner/lootdrop/space_cash = 5,
  -		/obj/effect/spawner/lootdrop/druggie_pill = 5,
  +		/obj/effect/spawner/lootdrop/coin/no_turf = 5,
  +		/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
  +		/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
   		/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
   		/obj/item/suppressor = 5,
   		/obj/item/toy/cards/deck/syndicate = 5,
  
positive.code: 				loot.Remove(lootspawn)
  
  			if(lootspawn)
  				var/atom/movable/spawned_loot = new lootspawn(T)
  				if (!fan_out_items)
  					if (pixel_x != 0)
  						spawned_loot.pixel_x = pixel_x
  
negative.code: 		/obj/item/clothing/gloves/combat = 10,
  		/obj/item/clothing/shoes/sneakers/noslip = 10
  		)
  
  /obj/effect/spawner/lootdrop/coin/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/space_cash/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/druggie_pill/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/gloves/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/cig_packs/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/cigars_cases/no_turf
  	spawn_on_turf = FALSE
  
  /obj/effect/spawner/lootdrop/glowstick/no_turf
  	spawn_on_turf = FALSE
  