anchor.diff:  
   			src.icon_state = "morgue2"//default dead no-client mob
   
  -			var/list/compiled = recursive_mob_check(src)//run through contents
  +			var/list/compiled = recursive_mob_check(src,client_check=0,sight_check=0)//run through contents
   
   			if(!length(compiled))//no mobs at all, but objects inside
   				src.icon_state = "morgue3"
  
positive.code: 					src.icon_state = "morgue4"//clone that mofo
  					break
  
  
  
  	return
  
  /obj/structure/morgue/ex_act(severity)
  	switch(severity)
  
negative.code: /*
   * Morgue
   */
  
  /obj/structure/morgue
  	name = "morgue"
  