anchor.diff:  				DMGmodifier = 3
   				MoveDelay = 3
   				Range = 16
  -				respawnTime = 3000
  +				respawnTime = 6000
   
   				New()
   					..()
  
positive.code: 							else if(distance > 3)
  								step_rand(src)
  
  							if(prob(15) && !fired)
  								fired = 1
  								spawn(100) fired = 0
  								var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  								var/tmp_d = dir
  								var/dmg = round(Dmg * 0.75) + rand(-4,8)
  								for(var/d in dirs)
  									dir = d
  									castproj(0, 'attacks.dmi', "fireball", dmg, "Incindia", 0, 1)
  								dir = tmp_d
  							else
  								dir=get_dir(src, target)
  								if(AttackDelay)	sleep(AttackDelay)
  								castproj(0, 'attacks.dmi', "gum", Dmg + rand(-4,8), "Waddiwasi")
  
  
  
  
negative.code: 
  					Stickman
  						icon_state = "stickman"
  						level = 500
  						HPmodifier  = 1
  						DMGmodifier = 1
  
  						MoveDelay   = 3
  						AttackDelay = 1
  
  						var/tmp/fired = 0
  
  						BlindAttack()
  							spawn()
  								for(var/i = 1 to 3)
  									castproj(0, 'attacks.dmi', "gum", Dmg + rand(-4,8), "Waddiwasi")
  									sleep(4)
  
  						Attack()
  							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  