anchor.diff:  // When you wanna make a supermatter shard for the dramatic effect, but
   // don't want it exploding suddenly
   /obj/machinery/power/supermatter_shard/hugbox
  -	takes_damage = 0
  -	produces_gas = 0
  +	takes_damage = FALSE
  +	produces_gas = FALSE
   
   /obj/machinery/power/supermatter_shard/crystal
   	name = "supermatter crystal"
   	desc = "A strangely translucent and iridescent crystal."
   	base_icon_state = "darkmatter"
   	icon_state = "darkmatter"
  -	anchored = 1
  +	anchored = TRUE
   	gasefficency = 0.15
   	explosion_power = 35
   
  
positive.code: 			M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
  			to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
  	qdel(src)
  	return(gain)
  
  /obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
  	if(B && !isspaceturf(loc)) //does nothing in space
  
negative.code: 	if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
  		return
  	if(user.drop_item(W))
  		user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
  			"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
  			"<span class='italics'>Everything suddenly goes silent.</span>")
  		investigate_log("has been attacked ([W]) by [user]", "supermatter")
  		Consume(W)
  		playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
  
  		radiation_pulse(get_turf(src), 1, 1, 150, 1)
  