anchor.diff:  	if(message_language)
   		language_port.set_output(initial(message_language.name))
   	speaker_port.set_output(speaker)
  +	speaker_name.set_output(speaker.GetVoice())
   	trigger_port.set_output(COMPONENT_SIGNAL)
  
positive.code: 	message_port = add_output_port("Message", PORT_TYPE_STRING)
  	language_port = add_output_port("Language", PORT_TYPE_STRING)
  	speaker_port = add_output_port("Speaker", PORT_TYPE_ATOM)
  	trigger_port = add_output_port("Triggered", PORT_TYPE_SIGNAL)
  	become_hearing_sensitive(ROUNDSTART_TRAIT)
  
  
negative.code: 	var/datum/port/output/message_port
  	/// The language heard
  	var/datum/port/output/language_port
  	/// The speaker name port, usually the name of the person who spoke.
  	var/datum/port/output/speaker_name
  	/// The speaker entity that is currently speaking. Not necessarily the person who is speaking.
  	var/datum/port/output/speaker_port
  	/// The trigger sent when this event occurs
  	var/datum/port/output/trigger_port
  