anchor.diff:  			Death(mob/Player/killer)
   				..()
   
  -				SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/troll)
  +				SpawnPet(killer, 0.1, null, /obj/items/wearable/pets/troll)
   				SpawnPortal(pickweight(dungeons), chance=0.3)
   
   			ChangeState(var/i_State)
  
positive.code: 						Players << infomsg("The Eye of The Fallen has appeared somewhere in the desert!")
  						new /mob/Enemies/Floating_Eye/Eye_of_The_Fallen (locate(rand(4,97), rand(4,97), 3))
  
  					SpawnPet(killer, 0.02, null, /obj/items/wearable/pets/floating_eye)
  
  			Blocked()
  				density = 0
  
negative.code: 					new /mob/Enemies/Summoned/Acromantula (loc)
  
  
  				SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/acromantula)
  				SpawnPortal(pickweight(dungeons), chance=2)
  
  			MapInit()
  