anchor.diff:  							return
   					if(H.stat == 2)
   						var/health = H.health
  +						// user.visible_message("<span class='warning'>[health] HP. [config.health_threshold_dead] threshold for ded.") //Debug text
   						M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
   						playsound(get_turf(src), "bodyfall", 50, 1)
   						playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
   						for(var/obj/item/organ/limb/O in H.organs)
   							total_brute	+= O.brute_dam
   							total_burn	+= O.burn_dam
  -						if(H.health <= (config.health_threshold_dead - 50) && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && prob(60))
  +						if(H.health < (config.health_threshold_dead - 50) && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
   							tobehealed = health + threshold
   							tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
   							H.adjustOxyLoss(tobehealed)
  
positive.code: 			busy = 1
  			H.visible_message("<span class='danger'>[user] has touched [H.name] with [src]!</span>", \
  					"<span class='userdanger'>[user] has touched [H.name] with [src]!</span>")
  			H.adjustStaminaLoss(50)
  			H.Weaken(5)
  			H.updatehealth() //forces health update before next life tick
  			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  			H.emote("gasp")
  			add_logs(user, M, "stunned", object="defibrillator")
  			defib.deductcharge(revivecost)
  			cooldown = 1
  			busy = 0
  
negative.code: 								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  							else if(total_burn >= 180 || total_brute >= 180)
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
  							else if(H.health < (config.health_threshold_dead - 50))
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Critical organical damage detected.</span>")
  							else
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed.</span>")
  								if(ghost)
  