anchor.diff:  	throwforce = 3
   	extended_force = 15
   	extended_throwforce = 18
  +	extended_icon_state = "switchblade_ext_ms"
   	
   /obj/item/phone
   	name = "red phone"
  
positive.code: 	var/extended = 0
  	var/extended_force = 20
  	var/extended_throwforce = 23
  
  /obj/item/switchblade/attack_self(mob/user)
  	extended = !extended
  
negative.code: 		force = extended_force
  		w_class = WEIGHT_CLASS_NORMAL
  		throwforce = extended_throwforce
  		icon_state = extended_icon_state
  		attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  		hitsound = 'sound/weapons/bladeslice.ogg'
  		sharpness = IS_SHARP
  	else
  		force = initial(force)
  		w_class = WEIGHT_CLASS_SMALL
  		throwforce = initial(throwforce)
  		icon_state = initial(icon_state)
  		attack_verb = list("stubbed", "poked")
  		hitsound = 'sound/weapons/genhit.ogg'
  		sharpness = IS_BLUNT
  