anchor.diff:  		if(SPECIAL_ATTACK_UTILITY) //+1 heal, +1 damage
   			victim.combat_health--
   			combat_health++
  -			playsound(src, 'sound/mecha/mechmove01.ogg', 20, TRUE)
  +			playsound(src, 'sound/mecha/mechmove01.ogg', 30, TRUE)
   		if(SPECIAL_ATTACK_OTHER) //other
   			superSpecialAttack(victim)
   		else
  
positive.code: #undef SPECIAL_ATTACK_DAMAGE
  #undef SPECIAL_ATTACK_UTILITY
  #undef SPECIAL_ATTACK_OTHER
  
negative.code:   * 
    * Arguments
    *															
    *		src:					the defending toy, the toy that is hit by the attacker to start the battle	
    *		attacker:				the attacking toy, the toy in the attacker_controller's hands
    *		attacker_controller:	the user, the one who is holding the toys / controlling the fight
    *		opponent:				optional arg used in Mech PvP battles: the other person who is taking part in the fight (controls src)
    */
  /obj/item/toy/prize/proc/mechaBrawl(obj/item/toy/prize/attacker, mob/living/carbon/attacker_controller, mob/living/carbon/opponent)
  	//A GOOD DAY FOR A SWELL BATTLE!
  	attacker_controller.visible_message("<span class='danger'> [attacker_controller.name] collides [attacker] with [src]! Looks like they're preparing for a brawl! </span>", \
  										"<span class='danger'> You collide [attacker] into [src], sparking a fierce battle! </span>", \
  										"<span class='hear'> You hear hard plastic smacking into hard plastic.</span>", COMBAT_MESSAGE_RANGE)
  
  	/// Who's in control of the defender (src)?
  	var/mob/living/carbon/src_controller = (opponent)? opponent : attacker_controller
  	/// How long has the battle been going?
  	var/battle_length = 0
  
  	in_combat = TRUE
  	attacker.in_combat = TRUE
  
  	timer = world.time + cooldown*8 
  