anchor.diff:  	var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
   	var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
   	var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
  +	var/casedesc = "This basic model accepts both beakers and bottles. It heats contents by 10°K upon ignition." // Appears when examining empty casings.
   
   /obj/item/grenade/chem_grenade/Initialize()
   	. = ..()
  
positive.code: 
  /obj/item/grenade/chem_grenade/metalfoam
  	name = "metal foam grenade"
  	desc = "Used for emergency sealing of air breaches."
  	stage = READY
  
  /obj/item/grenade/chem_grenade/metalfoam/Initialize()
  
negative.code: 		stage = N
  	if(stage == EMPTY)
  		name = "[initial(name)] casing"
  		desc = "A do it yourself [initial(name)]! [initial(casedesc)]"
  		icon_state = initial(icon_state)
  	else if(stage == WIRED)
  		name = "unsecured [initial(name)]"
  