anchor.diff:  	w_class = WEIGHT_CLASS_TINY
   	obj_flags = UNIQUE_RENAME
   	var/reskinned = FALSE
  +	var/chaplain_spawnable = TRUE
   
   /obj/item/nullrod/Initialize()
   	. = ..()
  
positive.code: 	var/list/holy_weapons_list = typesof(/obj/item/nullrod)
  	var/list/display_names = list()
  	for(var/V in holy_weapons_list)
  		var/atom/A = V
  		display_names += initial(A.name)
  
  	var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
  	if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
  
negative.code: 	item_state = "chainswordon"
  	name = "possessed chainsaw sword"
  	desc = "Suffer not a heretic to live."
  	chaplain_spawnable = FALSE
  	force = 30
  	slot_flags = ITEM_SLOT_BELT
  	attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  	hitsound = 'sound/weapons/chainsawhit.ogg'
  