anchor.diff:  							src.say("Your sin will be punished, [sinPerson]!")
   							sinPerson.reagents.add_reagent("frostoil", 50)
   					if("Wrath")
  -						src.say("Your sinPerson, [sinPerson], is Wrath.")
  +						src.say("Your sin, [sinPerson], is Wrath.")
   						if(prob(50))
   							src.say("I will indulge your sin, [sinPerson].")
   							sinPerson.reagents.add_reagent("bath_salts",100)
  
positive.code: /mob/living/simple_animal/hades/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
  	..()
  	lastsinPerson -= 75
  
  /mob/living/simple_animal/hades/bullet_act(obj/item/projectile/P, def_zone)
  	..()
  	lastsinPerson -= 75
  
  /mob/living/simple_animal/hades/attack_hand(mob/living/carbon/human/M)
  	..()
  	lastsinPerson -= 75
  
  /mob/living/simple_animal/hades/proc/Appear()
  	new /obj/effect/timestop(get_turf(src))
  
negative.code: 	hitsound = 'sound/weapons/blade1.ogg'
  	var/pride_direction = FALSE
  
  /obj/item/weapon/twohanded/sin_pride/update_icon()
  	icon_state = "mjollnir[wielded]"
  	return
  
  