anchor.diff: -
   /obj/item/device/laser_pointer
   	name = "laser pointer"
   	desc = "Don't shine it in your eyes!"
  
positive.code: 			var/mob/living/carbon/C = target
  
  			//20% chance to actually hit the eyes
  			if(prob(20))
  				add_logs(user, C, "shone in the eyes", object="laser pointer")
  
  				//eye target check
  
negative.code: 			energy = max_energy
  			recharging = 0
  			recharge_locked = 0
  			..()