anchor.diff:  
   	var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
   	var/static/regex/weaken_words = regex("drop|fall|trip|weaken")
  -	var/static/regex/sleep_words = regex("sleep|slumber")
  +	var/static/regex/sleep_words = regex("sleep|slumber|rest")
   	var/static/regex/vomit_words = regex("vomit|throw up")
   	var/static/regex/silence_words = regex("shut up|silence|ssh|quiet|hush")
   	var/static/regex/hallucinate_words = regex("see the truth|hallucinate")
  
positive.code: 	var/static/regex/throwmode_words = regex("throw|catch")
  	var/static/regex/flip_words = regex("flip|rotate|revolve|roll|somersault")
  	var/static/regex/speak_words = regex("speak|say something")
  	var/static/regex/rest_words = regex("rest")
  	var/static/regex/getup_words = regex("get up")
  	var/static/regex/sit_words = regex("sit")
  	var/static/regex/stand_words = regex("stand")
  
negative.code: 			L.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
  			sleep(5) //So the chat flows more naturally
  
  	//GET UP
  	else if((findtext(message, getup_words)))
  		cooldown = COOLDOWN_DAMAGE //because stun removal
  		for(var/V in listeners)
  			var/mob/living/L = V
  			if(L.resting)
  