anchor.diff:  	aggro_vision_range = 9
   	idle_vision_range = 2
   	turns_per_move = 5
  -	loot = list(/obj/item/weapon/ore/diamond,
  -				/obj/item/weapon/ore/diamond)
  +	loot = list(/obj/item/weapon/ore/diamond{layer = 4.1},
  +				/obj/item/weapon/ore/diamond{layer = 4.1})
   
   /obj/item/projectile/temp/basilisk
   	name = "freezing blast"
  
positive.code: 		A.transform *= 2
  		A.environment_smash += 2
  		user << "<span class='info'>You increase the size of [A], giving it a surge of strength!</span>"
  		qdel(src)
negative.code: 	environment_smash = 0
  	var/wumbo = 0
  	var/inflate_cooldown = 0
  	loot = list(/obj/item/asteroid/fugu_gland{layer = 4.1})
  
  /mob/living/simple_animal/hostile/asteroid/fugu/Life()
  	if(!wumbo)
  