anchor.diff:  				SnowmmanEntrance
   				Snowman
   				SnowmanBoss
  +					antiTeleport = TRUE
   
   		Entered(atom/movable/O)
   			. = ..()
  
positive.code: 
  			P1.density = 0
  
  			sleep(respawnTime-50)
  			if(door) door.door = 0
  
  
  
negative.code: 					spawn(10)
  						fired = 0
  
  					var/obj/boss/death/d = new (target.loc, src, pick(3,5,7))
  					d.density = 1
  					for(var/i = 1 to rand(0,4))
  						step_away(d, src)
  					d.density = 0
  
  			Attacked()
  