anchor.diff:  							flavor_text_string += ","
   						flavor_text_string += flavor_text[text]
   					flavor_text_string += " on [t_his] [temp.name].</span><br>"
  -					wound_flavor_text["[temp.name]"] = flavor_text_string
  +					wound_flavor_text["[temp.limb_name]"] = flavor_text_string
   				else
  -					wound_flavor_text["[temp.name]"] = ""
  +					wound_flavor_text["[temp.limb_name]"] = ""
   				if(temp.status & ORGAN_BLEEDING)
  -					is_bleeding["[temp.name]"] = 1
  +					is_bleeding["[temp.limb_name]"] = 1
   			else
  -				wound_flavor_text["[temp.name]"] = ""
  +				wound_flavor_text["[temp.limb_name]"] = ""
   
   	//Handles the text strings being added to the actual description.
   	//If they have something that covers the limb, and it is not missing, put flavortext.  If it is covered but bleeding, add other flavortext.
  
positive.code: 
  		var/obj/item/organ/external/E = organs_by_name[organ_tag]
  		if(!E)
  			wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
  		else if(E.is_stump())
  			wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
  		else
  			continue
  
  
negative.code: 		msg += wound_flavor_text["chest"]
  	else if(is_bleeding["chest"])
  		display_chest = 1
  	if(wound_flavor_text["l_arm"] && (is_destroyed["left arm"] || (!w_uniform && !skipjumpsuit)))
  		msg += wound_flavor_text["l_arm"]
  	else if(is_bleeding["l_arm"])
  		display_chest = 1
  	if(wound_flavor_text["l_hand"] && (is_destroyed["left hand"] || (!gloves && !skipgloves)))
  		msg += wound_flavor_text["l_hand"]
  	else if(is_bleeding["l_hand"])
  		display_gloves = 1
  	if(wound_flavor_text["r_arm"] && (is_destroyed["right arm"] || (!w_uniform && !skipjumpsuit)))
  		msg += wound_flavor_text["r_arm"]
  	else if(is_bleeding["r_arm"])
  		display_chest = 1
  	if(wound_flavor_text["r_hand"] && (is_destroyed["right hand"] || (!gloves && !skipgloves)))
  		msg += wound_flavor_text["r_hand"]
  	else if(is_bleeding["r_hand"])
  		display_gloves = 1
  	if(wound_flavor_text["groin"] && (is_destroyed["groin"] || (!w_uniform && !skipjumpsuit)))
  		msg += wound_flavor_text["groin"]
  	else if(is_bleeding["groin"])
  		display_chest = 1
  	if(wound_flavor_text["l_leg"] && (is_destroyed["left leg"] || (!w_uniform && !skipjumpsuit)))
  		msg += wound_flavor_text["l_leg"]
  	else if(is_bleeding["l_leg"])
  		display_chest = 1
  	if(wound_flavor_text["l_foot"]&& (is_destroyed["left foot"] || (!shoes && !skipshoes)))
  		msg += wound_flavor_text["l_foot"]
  	else if(is_bleeding["l_foot"])
  		display_shoes = 1
  	if(wound_flavor_text["r_leg"] && (is_destroyed["right leg"] || (!w_uniform && !skipjumpsuit)))
  		msg += wound_flavor_text["r_leg"]
  	else if(is_bleeding["r_leg"])
  		display_chest = 1
  	if(wound_flavor_text["r_foot"]&& (is_destroyed["right foot"] || (!shoes  && !skipshoes)))
  		msg += wound_flavor_text["r_foot"]
  	else if(is_bleeding["r_foot"])
  		display_shoes = 1
  	if(display_chest)
  		msg += "<span class='warning'><b>[src] has blood soaking through from under [t_his] clothing!</b></span>\n"
  