anchor.diff:  	var/obj/item/gun/energy/gravity_gun/gun
   
   /obj/item/ammo_casing/energy/gravityrepulse/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
  +	gun = G
   	. = ..()
  -	gun = G
   
   /obj/item/ammo_casing/energy/gravityattract
   	projectile_type = /obj/item/projectile/gravityattract
  
positive.code: 
  
  /obj/item/ammo_casing/energy/gravityattract/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
  	. = ..()
  	gun = G
  
  /obj/item/ammo_casing/energy/gravitychaos
  	projectile_type = /obj/item/projectile/gravitychaos
  
negative.code: 	var/obj/item/gun/energy/gravity_gun/gun
  
  /obj/item/ammo_casing/energy/gravitychaos/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
  	gun = G
  	. = ..()
  