anchor.diff:  
   /datum/uplink_item/stealthy_tools/chameleon_jumpsuit
   	name = "Chameleon Jumpsuit"
  -	desc = "A jumpsuit used to disguise as various jobs aboard the station by mimicking their appropriate uniforms."
  +	desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
   	item = /obj/item/clothing/under/chameleon
   	cost = 3
   
   /datum/uplink_item/stealthy_tools/syndigolashes
  -	name = "No-Slip Brown Syndicate Shoes"
  -	desc = "Help an agent slip opponents over on wet floors without being slipped themselves. They do not work on lubricated surfaces."
  +	name = "No-Slip Brown Shoes"
  +	desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
   	item = /obj/item/clothing/shoes/syndigaloshes
   	cost = 2
   
   /datum/uplink_item/stealthy_tools/agent_card
  -	name = "Agent ID Card"
  -	desc = "An identification card that prevents the AI from tracking you, and can copy access from other ID cards. The access is cumulative, so scanning one card won't erase the access gained from another."
  +	name = "Agent Identification card"
  +	desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
   	item = /obj/item/weapon/card/id/syndicate
   	cost = 2
   
   /datum/uplink_item/stealthy_tools/voice_changer
   	name = "Voice Changer"
   	item = /obj/item/clothing/mask/gas/voice
  -	desc = "A conspicuous gas mask that mimics the voice of the person named on the wearer's ID card. Functions as a voice distorter when no ID is worn."
  +	desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable."
   	cost = 4
   
   /datum/uplink_item/stealthy_tools/chameleon_proj
   	name = "Chameleon-Projector"
  -	desc = "Disguises the user as an object scanned with the projector. While disguised, the user can only move at walking pace, and projectiles will pass over them."
  +	desc = "Projects an image across a user, disguising them as an object scanned with it. The disguised user cannot run. Projectiles pass over them."
   	item = /obj/item/device/chameleon
   	cost = 4
   
   /datum/uplink_item/stealthy_tools/camera_bug
   	name = "Camera Bug"
  -	desc = "Allows an agent to bug cameras, to make them viewable remotely. Extensible, modding it with certain items alters its function."
  +	desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
   	item = /obj/item/device/camera_bug
   	cost = 2
   
  
positive.code: 
  /datum/uplink_item/stealthy_weapons/para_pen
  	name = "Paralysis Pen"
  	desc = "A syringe disguised as a pen, filled with a neuromuscular-blocking drug that renders the target immobile upon injection, making them appear deceased to observers. Side-effects of the drug include noticeable drooling, as those under its influence are unable to swallow their saliva. The pen only holds one dose of paralyzing agent, and cannot be refilled. Works as a regular pen."
  	item = /obj/item/weapon/pen/paralysis
  	cost = 3
  
  /datum/uplink_item/stealthy_weapons/soap
  	name = "Syndicate Soap"
  	desc = "Useful for cleaning up bloodstains to conceal an assassination and prevent forensics from analysing the blood for its DNA content. Can be dropped underfoot to slip crew."
  	item = /obj/item/weapon/soap/syndie
  	cost = 1
  
  /datum/uplink_item/stealthy_weapons/detomatix
  	name = "Detomatix PDA Cartridge"
  	desc = "Inserting this cartridge into a PDA will give an agent five opportunities to detonate the PDAs of crewmembers who have their messaging feature enabled. The concussive effect from the explosion will knock the recepient out for a short period of time, and deafen them for longer. Has a chance to detonate the agent's PDA."
  	item = /obj/item/weapon/cartridge/syndicate
  	cost = 3
  
  
negative.code: 
  /datum/uplink_item/implants/freedom
  	name = "Freedom Implant"
  	desc = "An implant injected into the body and later activated using a bodily gesture to attempt to slip restraints."
  	item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
  	cost = 3
  
  /datum/uplink_item/implants/uplink
  	name = "Uplink Implant"
  	desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 5 telecrystals. The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
  	item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
  	cost = 10
  
  