anchor.diff:  
   /datum/uplink_item/device_tools/thermal
   	name = "Thermal Imaging Glasses"
  -	desc = "Glasses that allow an agent to see organics and synthetics through walls. They do this by capturing the upper portion of the infrared light spectrum, which is emitted as heat by objects instead of simply reflected as light. Hotter objects, such as warm bodies and cyborgs, emit more of this light than cooler objects like walls and other structures."
  +	desc = "Thermals disguised as engineers' optical meson scanners. They allow an agent to see organic and synthetic lifeforms through walls. They do this by capturing the upper portion of the infrared light spectrum, which is emitted as heat by objects instead of simply reflected as light. Hotter objects, such as warm bodies, cyborgs and AIs, emit more of this light than cooler objects like walls and other structures."
   	item = /obj/item/clothing/glasses/thermal/syndi
   	cost = 3
   
   /datum/uplink_item/device_tools/binary
   	name = "Binary Translator Key"
  -	desc = "A key, that when inserted into a radio headset, allows its wearer to listen to and converse on the binary frequency used by AIs and cyborgs. Nanotrasen do not posess this technology, so an agent can expect Asimov synthetics to report them to security if they converse with the AI or cyborgs using it."
  +	desc = "A key, that when inserted into a radio headset, allows the listener to eavesdrop and converse on the binary frequency used by AIs and cyborgs. Nanotrasen do not posess this technology, so an agent can expect Asimov synthetics to report them to security if they converse with them using it."
   	item = /obj/item/device/encryptionkey/binary
   	cost = 3
   
   /datum/uplink_item/device_tools/ai_detector
   	name = "Disguised AI Detector"
  -	desc = "A multitool that turns red when it detects an AI watching it or its holder. Useful for knowing when to behave. Functions as a regular multitool."
  +	desc = "A multitool that turns red when it detects an AI watching it or its holder. Useful for knowing when to maintain cover. Functions as a regular multitool."
   	item = /obj/item/device/multitool/ai_detect
   	cost = 1
   
   /datum/uplink_item/device_tools/hacked_module
   	name = "Hacked AI Upload Module"
  -	desc = "When used in conjuction with an AI upload console, this upload module allows the user to upload first priority laws to the AI. An agent is advised to be precise with the wording of their laws."
  +	desc = "When used in conjuction with an AI upload console, this upload module allows the user to upload first priority laws to an AI. Agents are advised to be precise with their law wording, as AIs may look for loopholes in a law to exploit."
   	item = /obj/item/weapon/aiModule/syndicate
   	cost = 7
   
   /datum/uplink_item/device_tools/plastic_explosives
   	name = "Composition C-4"
  -	desc = "A common variety of the plastic explosive known as Composition C. Used by agents to breach walls. Can be attached to organics or synthetics to destroy them."
  +	desc = "A common variety of the plastic explosive known as Composition C. Used by agents to breach walls. Can be attached to organics or synthetics to destroy them. Has a modifiable timer with a minimum setting of 10 seconds."
   	item = /obj/item/weapon/plastique
   	cost = 2
   
   /datum/uplink_item/device_tools/powersink
   	name = "Powersink"
  -	desc = "When screwed to wiring attached to an electrical grid, this large device places excessive load on the grid, causing an overcurrent. Due to the size of the sink, it cannot be carried. It is advised that it is only ordered in the area of its intended use."
  +	desc = "When screwed to wiring attached to an electrical grid, then activated, this large device places excessive load on the grid, causing an overcurrent. Due to the size of the sink, it cannot be carried. Ordering this will send an agent a small beacon that, when activated, will teleport the powersink to its location."
   	item = /obj/item/device/powersink
   	cost = 5
   
   /datum/uplink_item/device_tools/singularity_beacon
   	name = "Singularity Beacon"
  -	desc = "Pulls singularities towards it. Has the capacity to cause massive damage to a space station, leading to a full emergency evacuation."
  +	desc = "When screwed to wiring attached to an electrical grid, then activated, this large device pulls singularities towards it. Has the capacity to cause massive damage to a space station, leading to an emergency evacuation. Due to the size of the sink, it cannot be carried. Ordering this will send an agent a small beacon that when activated, will teleport the larger beacon to their location."
   	item = /obj/item/device/sbeacondrop
   	cost = 7
   
   /datum/uplink_item/device_tools/syndicate_bomb
   	name = "Syndicate Bomb"
  -	desc = "A large explosive device that cannot fit into backpacks. Has an adjustable timer with a minimum setting of 30 seconds. Can be wrenched down to prevent removal. Possibility of defusal apparent."
  +	desc = "A large explosive device. It cannot be carried. Has an adjustable timer with a minimum setting of 30 seconds. Can be wrenched down to prevent removal. Possibility of defusal apparent. Ordering this will send an agent a small beacon that when activated, will teleport the bomb to their location."
   	item = /obj/item/device/sbeacondrop/bomb
   	cost = 5
   
  
positive.code: 
  /datum/uplink_item/stealthy_tools/syndigolashes
  	name = "No-Slip Brown Syndicate Shoes"
  	desc = "Useful for slipping opponents without being slipped yourself."
  	item = /obj/item/clothing/shoes/syndigaloshes
  	cost = 2
  
  
negative.code: 
  /datum/uplink_item/badass/balloon
  	name = "For showing that You Are The Boss"
  	desc = "A red balloon, with an easily recognisable syndicate logo on it. Designed to lower morale among NT employees, as an agent forgoing useful equipment for a pointless balloon must be a badass."
  	item = /obj/item/toy/syndicateballoon
  	cost = 10
  
  /datum/uplink_item/badass/random
  	name = "Random Item (??)"
  	desc = "This will send an agent a random item from this list. Useful for amateur agents that find the task ahead of them so daunting that they cannot think clearly enough to formulate a strategy to tackle it with."
  	item = /obj/item/weapon/storage/box/syndicate
  	cost = 0
  
  