anchor.diff:  		else if (popup_input == "Forge/Reset" && forged)
   			registered_name = initial(registered_name)
   			assignment = initial(assignment)
  +			log_game("[key_name(user)] has reset \the [initial(name)] named \"[src]\" to default.")
   			update_label()
   			forged = FALSE
   			to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
  
positive.code: 			if (isnull(input_text))
  				return
  
  			var/t = copytext(sanitize(input_text), 1, 26)
  			if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
  				if (ishuman(user))
  					var/mob/living/carbon/human/human_agent = user
  
  
negative.code: 					alert ("Invalid name.")
  					return
  			else
  				registered_name = target_name
  
  			var/target_occupation = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant") as text | null),1,MAX_MESSAGE_LEN)
  			if(!target_occupation)
  				registered_name = ""
  				return
  			assignment = target_occupation
  			update_label()
  			forged = TRUE
  			to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
  			log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
  
  			// First time use automatically sets the account id to the user.
  			if (first_use && !registered_account)
  