anchor.diff:  	for(var/obj/structure/destructible/clockwork/ocular_warden/W in all_clockwork_objects) //Ocular wardens have increased damage and radius
   		W.damage_per_tick = 5
   		W.sight_range = 5
  -	for(var/obj/item/clockwork/clockwork_proselytizer/P in all_clockwork_objects) //Proselytizers no longer require alloy
  +	for(var/obj/item/clockwork/clockwork_proselytizer/P in all_clockwork_objects) //Proselytizers no longer require power
   		P.charge_rate = 1250
   	for(var/obj/structure/destructible/clockwork/powered/M in all_clockwork_objects) //Powered clockwork structures no longer need power
   		M.needs_power = FALSE
  
positive.code: 	name = "Invoke Inath-neq, the Resonant Cogwheel"
  	desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all servants in range for fifteen seconds."
  	invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
  	channel_time = 150
  	required_components = list(VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
  	consumed_components = list(VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
  	usage_tip = "Those affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
  
negative.code: 	"<span class='nzcrentr'>\"[text2ratvar("The boss says it's okay to do this. Don't blame me if you die from it.")]\"</span>\n \
  	<span class='userdanger'>You feel limitless power surging through you!</span>")
  	playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
  	sleep(2)
  	playsound(invoker, 'sound/magic/lightning_chargeup.ogg', 100, 0)
  	var/oldcolor = invoker.color
  	animate(invoker, color = list(rgb(255, 255, 255), rgb(255, 255, 255), rgb(255, 255, 255), rgb(0,0,0)), time = 88) //Gradual advancement to extreme brightness
  