anchor.diff:  
   			on_mob_life(var/mob/living/M as mob)
   				if(!M) M = holder.my_atom
  -				M:adjustToxLoss(0.2)
  -				M.take_organ_damage(0, 1)
  -				..()
  -				return
  +				M:adjustToxLoss(1)
  +				..()
  +				return
  +
   			reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
   				if(!istype(M, /mob/living))
   					return //wooo more runtime fixin
  
positive.code: 							M << "\red Your mask melts away!"
  							return
  						if(M:head)
  							del (M:head)
  							M << "\red Your helmet melts into uselessness!"
  							return
  						var/datum/organ/external/head/affecting = M:get_organ("head")
  						affecting.disfigured = 1
  						affecting.take_damage(35, 0)
  						M:UpdateDamageIcon()
  						M:emote("scream")
  						M << "\red Your face has become disfigured!"
  						M.real_name = "Unknown"
  						M.warn_flavor_changed()
  					else
  						if(istype(M, /mob/living/carbon/monkey) && M:wear_mask)
  							del (M:wear_mask)
  
negative.code: 				else
  					if(istype(M, /mob/living/carbon/human))
  						var/datum/organ/external/head/affecting = M:get_organ("head")
  						affecting.take_damage(15, 0)
  						M:UpdateDamageIcon()
  						M:emote("scream")
  						if(prob(15))
  							M << "\red Your face has become disfigured!"
  							M.real_name = "Unknown"
  							M.warn_flavor_changed()
  							affecting.disfigured = 1
  					else
  						M.take_organ_damage(min(15, volume * 4))
  
  