anchor.diff:  	desc = "<I>Mycena Bregprox</I>: This species of mushroom glows in the dark."
   	icon_state = "glowshroom"
   	filling_color = "#00FA9A"
  +	var/effect_path = /obj/effect/glowshroom
   
   /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/New(var/loc, var/new_potency = 10)
   	..()
  
positive.code: 	desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..."
  	icon_state = "glowcap"
  	filling_color = "#00FA9A"
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap/On_Consume()
  	if(!reagents.total_volume)
  
negative.code: /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user)
  	if(istype(user.loc,/turf/space))
  		return
  	var/obj/effect/glowshroom/planted = new effect_path(user.loc)
  	planted.delay = planted.delay - production * 100 //So the delay goes DOWN with better stats instead of up. :I
  	planted.endurance = endurance
  	planted.yield = yield
  