anchor.diff:  			else
   				open = 0
   		return t
  -	Respawn(mob/NPC/Enemies/E)
  +	Respawn(mob/NPC/Enemies/E, mob/killer)
   		set waitfor = 0
   		if(!E)return
   		if(E.removeoMob)
  
positive.code: 		else
  			E.ChangeState(E.INACTIVE)
  			if(E.origloc)
  				sleep(E.respawnTime)// + rand(-50,100))////1200
  				if(E)
  					E.loc = E.origloc
  					E.HP = E.MHP
  
negative.code: 			if(istype(src, /mob/NPC/Enemies))
  				src:Death(killer)
  			src.loc=null
  			Respawn(src, killer)
  
  mob/Player/proc/Auto_Mute(timer=15, reason="spammed")
  	if(mute==0)
  