anchor.diff:  		setting = FALSE
   		return
   
  +	var/area/A = get_area(T)
  +
   	var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
   	landing_zone.id = "colony_drop(\ref[src])"
   	landing_zone.name = "Landing Zone"
  
positive.code: 	for(var/S in SSshuttle.stationary)
  		var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
  		if(SM.id == "mining_home" || SM.id == "mining_away")
  			Mport = new(landing_spot)
  			Mport.id = "landing_zone_dock"
  			Mport.name = "landing zone dock"
  
negative.code: 	landing_zone.width = width
  	landing_zone.height = height
  	landing_zone.setDir(lz_dir)
  	landing_zone.turf_type = T.baseturf
  	landing_zone.area_type = A.type
  
  	for(var/obj/machinery/computer/shuttle/S in machines)
  		if(S.shuttleId == shuttle_id)
  