anchor.diff:  			if("Mime")
   				heirloom_type = /obj/item/reagent_containers/food/snacks/baguette
   			if("Janitor")
  -				heirloom_type = pick(/obj/item/mop, /obj/item/clothing/suit/caution, /obj/item/reagent_containers/glass/bucket)
  +				heirloom_type = pick(/obj/item/mop, /obj/item/clothing/suit/caution, /obj/item/reagent_containers/glass/bucket/wooden)
   			if("Cook")
   				heirloom_type = pick(/obj/item/reagent_containers/food/condiment/saltshaker, /obj/item/kitchen/rollingpin, /obj/item/clothing/head/chefhat)
  +			if("Clerk")
  +				heirloom_type = pick(/obj/item/coin, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/silver)
   			if("Botanist")
  -				heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
  +				heirloom_type = pick(/obj/item/cultivator, /obj/item/shovel/spade, /obj/item/reagent_containers/glass/bucket/wooden, /obj/item/toy/plush/beeplushie, /obj/item/clothing/mask/cigarette/pipe, /obj/item/clothing/mask/cigarette/pipe/cobpipe)
   			if("Bartender")
   				heirloom_type = pick(/obj/item/reagent_containers/glass/rag, /obj/item/clothing/head/that, /obj/item/reagent_containers/food/drinks/shaker)
   			if("Curator")
  
positive.code: 				return
  		if(!H.get_active_held_item())
  			to_chat(quirk_holder, "<span class='danger'>You can't keep your eyes off [I.name].</span>")
  			H.UnarmedAttack(I)
negative.code: 			if("Medical Doctor")
  				heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
  			if("Chemist")
  				heirloom_type = pick(/obj/item/book/manual/wiki/chemistry, /obj/item/clothing/mask/vape)
  			if("Virologist")
  				heirloom_type = /obj/item/reagent_containers/syringe
  			//Engineering
  