anchor.diff:  	equip_cooldown = 8
   	projectile = /obj/item/projectile/energy/electrode
   	fire_sound = 'sound/weapons/Taser.ogg'
  -
  +	
  +/obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
  +	name = "\improper RTC \"Detainer\" repeating disabler"
  +	desc = "A weapon for combat exosuits. Shoots a volley of stamina-reducing disabler beams."
  +	icon_state = "mecha_taser"
  +	energy_drain = 60
  +	equip_cooldown = 12
  +	projectiles_per_shot = 3
  +	variance = 2
  +	randomspread = 1
  +	projectile_delay = 3
  +	projectile = /obj/item/projectile/beam/disabler
  +	fire_sound = 'sound/weapons/taser2.ogg'
   
   /obj/item/mecha_parts/mecha_equipment/weapon/honker
   	name = "\improper HoNkER BlAsT 5000"
  
positive.code: 	energy_drain = 30
  	projectile = /obj/item/projectile/beam
  	fire_sound = 'sound/weapons/Laser.ogg'
  
  /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
  	equip_cooldown = 15
  
negative.code: 	energy_drain = 60
  	projectile = /obj/item/projectile/beam/heavylaser
  	fire_sound = 'sound/weapons/lasercannonfire.ogg'
  	projectiles_per_shot = 2
  	variance = 4 //Small spread
  	randomspread = 1 //Random spread.
  	projectile_delay = 4 //1 decisecond before sending another projectile.
  
  /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
  	equip_cooldown = 15
  	name = "\improper MKIV ion heavy cannon"
  	desc = "A weapon for combat exosuits. Shoots technology-disabling ion beams. Don't catch yourself in the blast!"
  	icon_state = "mecha_ion"
  