anchor.diff:  	var/use_message = "You shuffle the deck..."
   	var/used_message = "All the cards seem to be blank now."
   	var/failure_message = "..And draw a card! It's...blank? Maybe you should try again later."
  -	var/list/possible_guardians = list("Fire", "Standard", "Shield", "Ranged", "Healer", "Fast", "Explosive")
  +	var/list/possible_guardians = list("Chaos", "Standard", "Ranged", "Support", "Explosive")
   	var/random = TRUE
   
   /obj/item/weapon/guardiancreator/attack_self(mob/living/user)
  
positive.code: 	attacktext = "sears"
  	damage_transfer = 0.7
  	range = 10
  	playstyle_string = "As a fire type, you have only light damage resistance, but will ignite any enemy you bump into."
  	environment_smash = 1
  	magic_fluff_string = "..And draw Atmosia, bringer of cleansing fires!"
  	tech_fluff_string = "Boot sequence complete. Incendiary combat modules loaded. Nanoswarm online."
  	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, capable of igniting enemies on touch."
  	pass_flags = PASSMOB
  
  
  /mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
  	if(istype(AM, /mob/living/))
  
negative.code: 			G.attacktext = "swarms"
  			G.speak_emote = list("chitters")
  
  /obj/item/weapon/guardiancreator/choose
  	random = FALSE
  
  