anchor.diff:  /obj/machinery/power/floodlight/attack_hand(mob/user)
   	if(broken)
   		user << "Its broken!"
  +		return
  +	if(locked)
  +		user << "The controls are locked!"
   		return
   	if(wiredtoground == 1 && surplus() < 40 && hascell == 0)
   		user << "There is no power in the connected powernet and no internal power source!"
  
positive.code: 					return
  		return
  
  
  	if(I.force > 3)
  		user.visible_message("<span class='danger'>[user] hits the light with the [I]!</span>")
  		health = health - I.force
  
negative.code: 		sparks.start()
  		health = 0
  		broken = 1
  		locked = 0
  		icon_state = "floodlight3"
  		desc = "An industrial floodlight. She's dead Jim."
  	if(health == maxhealth)
  