anchor.diff:  
   /obj/structure/closet/supplypod/update_icon()
   	cut_overlays()
  -	if (style == STYLE_SEETHROUGH && !opened)
  -		pixel_x = 0
  -		pixel_y = 0
  -		for (var/atom/movable/O in contents)
  -			var/icon/I = getFlatIcon(O) //im so sorry
  -			add_overlay(I)
  -	else if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
  +	if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
  +		return
  +	else 
   		if (opened)
   			add_overlay("[icon_state]_open")
   		else
  
positive.code: <<<<<<< HEAD
  //The "BDPtarget" temp visual is created by anything that "launches" a supplypod.  It makes two things: a falling droppod animation, and the droppod itself.
  //------------------------------------SUPPLY POD-------------------------------------//
  /obj/structure/closet/supplypod
  
negative.code: 		benis.contents |= contents //Move the contents of this supplypod into the gondolapod mob.
  		moveToNullspace()
  		addtimer(CALLBACK(src, .proc/open, benis), openingDelay) //After the openingDelay passes, we use the open proc from this supplyprod while referencing the contents of the "holder", in this case the gondolapod mob
  	else if (style == STYLE_SEETHROUGH)
  		open(src)
  	else
  