anchor.diff:  	attacktext = "slashes"
   	attack_sound = 'sound/weapons/bladeslice.ogg'
   	status_flags = 0
  -	maxHealth = 150
  -	health = 150
  +	maxHealth = 170
  +	health = 170
   
   /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
   	if(!Proj)	return
  -	if(prob(65))
  +	if(prob(50))
   		if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
   			src.health -= Proj.damage
   	else
  
positive.code: ///////////////Sword and shield////////////
  
  /mob/living/simple_animal/hostile/syndicate/melee
  	melee_damage_lower = 20
  	melee_damage_upper = 25
  	icon_state = "syndicatemelee"
  	icon_living = "syndicatemelee"
  	weapon1 = /obj/item/weapon/melee/energy/sword/saber/red
  
negative.code: 	response_disarm = "shoves"
  	response_harm = "hits"
  	speed = 0
  	maxHealth = 110
  	health = 110
  	harm_intent_damage = 5
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  