anchor.diff:  		if(prob(1))
   			new/obj/item/reagent_containers/food/snacks/spaghetti/pastatomato(get_turf(H)) //now that's what I call spaghetti code
   
  +//If you want to make some kind of junkie variant, just extend this quirk.
   /datum/quirk/junkie
   	name = "Junkie"
   	desc = "You can't get enough of hard drugs."
  
positive.code: 
  /datum/quirk/junkie/on_process()
  	var/mob/living/carbon/human/H = quirk_holder
  	if(world.time > next_process)
  		next_process = world.time + process_interval
  		if(!H?.reagents?.addiction_list?.Find(reagent_instance))
  			reagent_instance = new reagent_type()
  			H.reagents.addiction_list += reagent_instance
  			reagent_instance.addiction_stage = 0
  			to_chat(quirk_holder, "<span class='danger'>You thought you kicked it, but you suddenly feel like you need [reagent_instance.name] again...</span>")
  
  /datum/quirk/junkie/smoker
  	name = "Smoker"
  
negative.code: 		for(var/i in 1 to 7)
  			var/obj/item/reagent_containers/pill/P = new(drug_instance)
  			P.icon_state = pill_state
  			P.reagents.add_reagent(reagent_id, 1)
  
  	if (accessory_type)
  		accessory_instance = new accessory_type(current_turf)
  