anchor.diff:  	name = "Syndicate Stormtrooper"
   	maxHealth = 250
   	health = 250
  +	projectile_deflect_chance = 50
   
   /mob/living/simple_animal/hostile/syndicate/melee/sword
   	melee_damage_lower = 30
  
positive.code: 	maxHealth = 250
  	health = 250
  
  /mob/living/simple_animal/hostile/syndicate/melee
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  	icon_state = "syndicate_knife"
  
negative.code: 	name = "Syndicate Stormtrooper"
  	maxHealth = 250
  	health = 250
  	projectile_deflect_chance = 50
  
  ///////////////Guns////////////
  
  