anchor.diff:  		name   = "The Eyes in the Sand \[Daily]"
   		desc   = "The desert is a mysterious area filled with strange creatures called floating eyes, I wonder if they bleed..."
   		reward = /questReward/Artifact
  +		repeat = 864000
   
   		Kill
   			desc = "Kill 60 floating eyes."
  
positive.code: 				i_Player << npcsay("Saratri: Go kill the Basilisk!")
  
  		questCompleted(mob/Player/i_Player, questName)
  			var/questPointer/pointer = i_Player.questPointers[questName]
  			if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
  				i_Player.questPointers -= pointer
  				pointer = null
  
  				questStart(i_Player, questName)
  			else
  				i_Player << npcsay("Saratri: Wow! I can't believe you killed the Basilisk!")
  
  	Malcolm
  		icon_state="goblin1"
  
negative.code: 		name   = "To kill a Boss \[Daily]"
  		desc   = "The basilisk is found at the Chamber of Secrets, kill the Basilisk and any demon rat that gets in your way!"
  		reward = /questReward/Artifact
  		repeat = 864000
  
  		Kill
  			desc = "Kill 1 basilisk and 50 demon rats."
  