anchor.diff:  		if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch
   			if (launchChoice == 2)
   				launchChoice = 0
  -				updateSelector()
  +				updateSelector() 
   				return
   			launchChoice = 2
   			updateSelector()
  
positive.code: 	data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
  	data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
  	data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
  	data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.	
  	data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
  	data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
  	data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
  
negative.code: 				orderedArea.Add(locate(j,startY - (i - endY),1)) //After gathering the start/end x and y, go through locating each turf from top left to bottom right, like one would read a book
  	return orderedArea //Return the filled list
  
  /datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items, 
  	numTurfs = 0 //Counts the number of turfs that can be launched (remember, supplypods either launch all at once or one turf-worth of items at a time)
  	acceptableTurfs = list()
  	for (var/turf/T in orderedArea) //Go through the orderedArea list
  