anchor.diff:  			to_chat(user, "No switching teams while the round is going!")
   			return
   		if(CTF.team_members.len < src.team_members.len)
  -			to_chat(user, "[src.team] has more team members than [CTF.team]. Try joining [CTF.team] to even things up.")
  +			to_chat(user, "[src.team] has more team members than [CTF.team]. Try joining [CTF.team] team to even things up.")
   			return
   	team_members |= user.ckey
   	var/client/new_team_member = user.client
  
positive.code: 	for(var/mob/M in GLOB.mob_list)
  		var/area/mob_area = get_area(M)
  		if(istype(mob_area, /area/ctf))
  			to_chat(M, "<span class='narsie'>[team] team wins!</span>")
  			to_chat(M, "<span class='userdanger'>The game has been reset! Teams have been cleared. The machines will be active again in 30 seconds.</span>")
  			for(var/obj/item/twohanded/ctf/W in M)
  				M.dropItemToGround(W)
  			M.dust()
  
negative.code: #define WHITE_TEAM "White"
  #define RED_TEAM "Red"
  #define BLUE_TEAM "Blue"
  #define FLAG_RETURN_TIME 200 // 20 seconds
  #define INSTAGIB_RESPAWN 50 //5 seconds
  #define DEFAULT_RESPAWN 150 //15 seconds
  #define AMMO_DROP_LIFETIME 300
  #define CTF_REQUIRED_PLAYERS 4
  
  
  
  