anchor.diff:  			T = get_step(src, WEST)
   			if (T)
   				T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
  -
  +	
  +	mineralAmt = rand(3,7) //terrible
  +	
   	if (mineralName && mineralAmt && spread && spreadChance)
   		for(var/dir in cardinal)
   			if(prob(spreadChance))
  
positive.code: 	blocks_air = 1
  	temperature = TCMB
  	var/mineralName = ""
  	var/mineralAmt = 3
  	var/spread = 0 //will the seam spread?
  	var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
  	var/last_act = 0
  
negative.code: /turf/simulated/mineral //wall piece
  	name = "rock"
  	icon = 'icons/turf/walls.dmi'
  	icon_state = "rock"
  	oxygen = 0
  	nitrogen = 0
  	opacity = 1
  