anchor.diff:  	maxHealth = 150
   	health = 150
   	environment_smash = 1
  -	melee_damage_lower = 30
  -	melee_damage_upper = 30
  +	melee_damage_lower = 20
  +	melee_damage_upper = 20
   	see_in_dark = 8
   	see_invisible = SEE_INVISIBLE_MINIMUM
   	idle_vision_range = 1 // Only attack when target is close
  
positive.code: /mob/living/simple_animal/hostile/morph/proc/assume(atom/movable/target)
  	morphed = 1
  	form = target
  
  	//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir) No effect better than shit effect
  
  	//Todo : update to .appearance once 508 hits
  
negative.code: 	return 1
  
  /mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
  	if(morph_time <= world.time && !stat)
  		if(A == src)
  			restore()
  			return
  