anchor.diff:  
   				Attacked(obj/projectile/p)
   					p.damage = round(p.damage * rand(7, 10)/10)
  -					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
  +					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(60))
   						MoveDelay = 1
   						spawn(80)
   							MoveDelay = 2
  
positive.code: 			Acromantula
  				icon_state = "spider"
  				level = 800
  				MoveDelay = 3
  				AttackDelay = 4
  
  				HPmodifier = 1.4
  				DMGmodifier = 0.8
  
  				respawnTime = 1800
  
negative.code: 			Vampire
  				icon = 'FemaleVampire.dmi'
  				level = 850
  				HPmodifier  = 2
  				DMGmodifier = 0.9
  				MoveDelay   = 3
  				AttackDelay = 3
  				respawnTime = 2400
  