anchor.diff:  
   /mob/living/simple_animal/hostile/statue
   	name = "statue" // matches the name of the statue with the flesh-to-stone spell
  -	desc = "An incredibly lifelike marble carving. Its eye seems to follow you.." // same as an ordinary statue with the added "eye following you" description
  +	desc = "An incredibly lifelike marble carving. Its eyes seems to follow you.." // same as an ordinary statue with the added "eye following you" description
   	icon = 'icons/obj/statue.dmi'
   	icon_state = "human_male"
   	icon_living = "human_male"
  
positive.code: 
  	charge_max = 300
  	clothes_req = 0
  	range = 18
  
  /obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets)
  	for(var/turf/T in targets)
  
negative.code: 
  	// This loop will, at most, loop twice.
  	for(var/atom/check in check_list)
  		for(var/mob/living/M in viewers(world.view + 1, check) - src)
  			if(M.client && CanAttack(M))
  				if(!M.blinded && !(sdisabilities & BLIND))
  					return M
  