anchor.diff:  	if(!new_team)
   		for(var/datum/antagonist/pirate/P in GLOB.antagonists)
   			if(P.crew)
  -				new_team = P.crew
  +				crew = P.crew
  +				return
   		if(!new_team)
   			crew = new /datum/objective_team/pirate
   			crew.forge_objectives()
  -		return
  +			return
   	if(!istype(new_team))
   		stack_trace("Wrong team type passed to [type] initialization.")
   	crew = new_team
  
positive.code: 	else
  		parts += "<span class='redtext big'>The pirate crew has failed.</span>"
  	
  	return parts.Join("<br>")
negative.code: /datum/objective/loot/check_completion()
  	return ..() || get_loot_value() >= target_value
  
  /datum/objective_team/pirate/roundend_report()
  	var/list/parts = list()
  
  