anchor.diff:  	name = "Tend Wounds (Burn, Basic)"
   	replaced_by = /datum/surgery/healing/burn/upgraded
   	healing_step_type = /datum/surgery_step/heal/burn/basic
  -	desc = "A surgical procedure that provides basic treatment for a patient's burns."
  +	desc = "A surgical procedure that provides basic treatment for a patient's burns. Heals slightly more when the patient is severely injured."
   
   /datum/surgery/healing/burn/upgraded
   	name = "Tend Wounds (Burn, Adv.)"
   	replaced_by = /datum/surgery/healing/burn/upgraded/femto
   	requires_tech = TRUE
   	healing_step_type = /datum/surgery_step/heal/burn/upgraded
  -	desc = "A surgical procedure that provides advanced treatment for a patient's burns."
  +	desc = "A surgical procedure that provides advanced treatment for a patient's burns. Heals more when the patient is severely injured."
   
   /datum/surgery/healing/burn/upgraded/femto
   	name = "Tend Wounds (Burn, Exp.)"
   	replaced_by = /datum/surgery/healing/combo/upgraded/femto
   	requires_tech = TRUE
   	healing_step_type = /datum/surgery_step/heal/burn/upgraded/femto
  -	desc = "A surgical procedure that provides experimental treatment for a patient's burns."
  +	desc = "A surgical procedure that provides experimental treatment for a patient's burns. Heals considerably more when the patient is severely injured."
   
   /********************BURN STEPS********************/
   /datum/surgery_step/heal/burn/basic
   	name = "tend burn wounds"
   	burnhealing = 5
  +	missinghpbonus = 15
   
   /datum/surgery_step/heal/burn/upgraded
  -	burnhealing = 10
  +	burnhealing = 5
  +	missinghpbonus = 10
   
   /datum/surgery_step/heal/burn/upgraded/femto
  -	burnhealing = 15
  +	burnhealing = 5
  +	missinghpbonus = 5
   
   /***************************COMBO***************************/
   /datum/surgery/healing/combo
  
positive.code: 
  	target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
  	possible_locs = list(BODY_ZONE_CHEST)
  	requires_bodypart_type = 0
  	replaced_by = /datum/surgery
  	ignore_clothes = TRUE
  	var/healing_step_type
  
negative.code: 				break
  
  /datum/surgery_step/heal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
  	var/umsg = "You succeed in fixing some of [target]'s wounds" //no period, add initial space to "addons"
  	var/tmsg = "[user] fixes some of [target]'s wounds" //see above
  	var/urhealedamt_brute = brutehealing
  	var/urhealedamt_burn = burnhealing
  	if(missinghpbonus)
  		if(target.stat != DEAD)
  			urhealedamt_brute += round((target.getBruteLoss()/ missinghpbonus),0.1)
  			urhealedamt_burn += round((target.getFireLoss()/ missinghpbonus),0.1)
  		else //less healing bonus for the dead since they're expected to have lots of damage to begin with (to make TW into defib not TOO simple)
  			urhealedamt_brute += round((target.getBruteLoss()/ (missinghpbonus*5)),0.1)
  			urhealedamt_burn += round((target.getFireLoss()/ (missinghpbonus*5)),0.1)
  	if(!get_location_accessible(target, target_zone))
  		urhealedamt_brute *= 0.55
  		urhealedamt_burn *= 0.55
  		umsg += " as best as you can while they have clothing on"
  		tmsg += " as best as they can while [target] has clothing on"
  	target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn)
  	display_results(user, target, "<span class='notice'>[umsg].</span>",
  		"[tmsg].",
  		"[tmsg].")
  