anchor.diff:  			Summoned
   				state = SEARCH
   				New()
  -					Dmg = round(DMGmodifier * ((src.level -1) + 5))
  -					MHP = round(HPmodifier * (4 * (src.level - 1) + 200))
  -					gold = round(src.level / 2)
  -					Expg = round(src.level * 1.3)
  -					HP = MHP
  +					calcStats()
   					spawn(1)
   						state()
   
  
positive.code: 			New()
  				. = ..()
  				spawn(1) // fix for monsters not setting their variables if loaded from swap maps
  					Dmg = round(DMGmodifier * ((src.level -1) + 5))
  					MHP = round(HPmodifier * (4 * (src.level - 1) + 200))
  					gold = round(src.level / 2)
  					Expg = round(src.level * 1.3)
  					HP = MHP
  					origloc = loc
  					sleep(rand(10,60))
  					state()
  //NEWMONSTERS
  			proc/Death(mob/Player/killer)
  				var/rate = 1
  
negative.code: 
  					Attack()
  						..()
  
  					Death()
  
  					Search()
  						Wander()
  