anchor.diff:  				DMGmodifier = 3
   				MoveDelay = 3
   				Range = 16
  -				respawnTime = 3000
  +				respawnTime = 6000
   
   				New()
   					..()
  
positive.code: 			Demon_Rat
  				icon_state = "demon rat"
  				level = 50
  			Pixie
  				icon_state = "pixie"
  				level = 100
  
negative.code: 
  					Stickman
  						icon_state = "stickman"
  						level = 500
  						HPmodifier  = 1
  						DMGmodifier = 1
  
  						MoveDelay   = 3
  						AttackDelay = 1
  
  						var/tmp/fired = 0
  
  						BlindAttack()
  							spawn()
  								for(var/i = 1 to 3)
  									castproj(0, 'attacks.dmi', "gum", Dmg + rand(-4,8), "Waddiwasi")
  									sleep(4)
  
  						Attack()
  							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  