anchor.diff:  
   /datum/objective/traitor_progression/New(text)
   	. = ..()
  -	required_total_progression_points = round(rand(possible_range[1], possible_range[2]) / 60)
  +	required_total_progression_points = round(rand(possible_range[1], possible_range[2]) / PROGRESSION_POINT_FACTOR)
   	explanation_text = replacetext(explanation_text, "%REPUTATION%", required_total_progression_points)
   
   /datum/objective/traitor_progression/check_completion()
  
positive.code: 
  /datum/objective/traitor_objectives/New(text)
  	. = ..()
  	required_progression_in_objectives = round(rand(possible_range[1], possible_range[2]) / 60)
  	explanation_text = replacetext(explanation_text, "%REPUTATION%", required_progression_in_objectives)
  
  /datum/objective/traitor_objectives/check_completion()
  
negative.code: ///Divide uplink_handler.progression_points by this to get the number of reputation points, which is displayed in-game. (e.g. 300 progression_points is 5 reputation points)
  #define PROGRESSION_POINT_FACTOR 60
  
  /datum/antagonist/traitor
  	name = "\improper Traitor"
  	roundend_category = "traitors"
  