anchor.diff:  		new /obj/item/stack/sheet/metal(src.loc, 4)
   	new /obj/item/stack/rods(loc, 4)
   	qdel(src)
  +
  +#undef VIABLE_MOB_CHECK
  
positive.code: //////Kitchen Spike
  
  /obj/structure/kitchenspike_frame
  	name = "meatspike frame"
  
negative.code: 		return ..()
  
  /obj/structure/kitchenspike/attack_hand(mob/user)
  	if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
  		var/mob/living/L = user.pulling
  		if(do_mob(user, src, 120))
  			if(has_buckled_mobs()) //to prevent spam/queing up attacks
  