anchor.diff:  			for(var/mob/living/simple_animal/shade/A in src)
   				A.status_flags &= ~GODMODE
   				A.canmove = 1
  -				A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
   				A.loc = U.loc
   				A.cancel_camera()
   				src.icon_state = "soulstone"
  +				if(ifwizard(U))
  +					A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
  +				else if(iscultist(U))
  +					A << "<b>You have been released from your prison, but you are still bound to the cult's will. Help them suceed in their goals at all costs.</b>"
   	attack_self(U)
   
   ///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
  
positive.code: /obj/item/device/soulstone
  	name = "Soul Stone Shard"
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "soulstone"
  	item_state = "electronic"
  
negative.code: 	S.cancel_camera()
  	C.icon_state = "soulstone2"
  	C.name = "Soul Stone: [S.real_name]"
  	if(ifwizard(U))
  		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	else if(iscultist(U))
  		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  