anchor.diff:  datum/objective/survive
   	explanation_text = "Stay alive until the end."
   	dangerrating = 3
  -	martyr_compatible = 0
   
   datum/objective/survive/check_completion()
   	if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
  
positive.code: datum/objective/block
  	explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
  	dangerrating = 25
  
  datum/objective/block/check_completion()
  	if(!istype(owner.current, /mob/living/silicon))
  
negative.code: datum/objective/assassinate
  	var/target_role_type=0
  	dangerrating = 10
  	martyr_compatible = 1
  
  datum/objective/assassinate/find_target_by_role(role, role_type=0)
  	target_role_type = role_type
  