anchor.diff:  		return
   	C << "<span class='notice'>Death is not your end!</span>"
   
  -	spawn(rand(800,1200))
  -		if(C.stat == DEAD)
  -			dead_mob_list -= C
  -			living_mob_list += C
  -		C.stat = CONSCIOUS
  -		C.tod = null
  -		C.setToxLoss(0)
  -		C.setOxyLoss(0)
  -		C.setCloneLoss(0)
  -		C.SetParalysis(0)
  -		C.SetStunned(0)
  -		C.SetWeakened(0)
  -		C.radiation = 0
  -		C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
  -		C.reagents.clear_reagents()
  +	spawn(rand(80,120))
  +		C.revive()
   		C << "<span class='notice'>You have regenerated.</span>"
   		C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
   		C.update_canmove()
  
positive.code: 		for(var/mob/O in viewers(world.view, src.loc))
  			O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
  		triggered = 1
  		call(src,triggerproc)(M)
  
  /obj/effect/meatgrinder/proc/triggerrad1(mob)
  	var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  	for(var/mob/O in viewers(world.view, src.loc))
  		s.set_up(3, 1, src)
  		s.start()
  		explosion(mob, 1, 0, 0, 0)
  		qdel(src)
  
  /*/obj/effect/meatgrinder
  	name = "Meat Grinder"
  	icon_state = "blob"
  	triggerproc = "triggerrad1"*/
  
  
  /////For the Wishgranter///////////
  
  /mob/living/carbon/proc/immortality()
  	set category = "Immortality"
  	set name = "Resurrection"
  
  
negative.code: 	layer = 3
  	icon = 'icons/mob/blob.dmi'
  	icon_state = "blobpod"
  	var/triggered = 0
  
  /obj/effect/meatgrinder/New()
  