anchor.diff:  /datum/antagonist/traitor/human
   	should_specialise = FALSE
   	var/should_equip = TRUE
  +
   /datum/antagonist/traitor/human/custom
   	silent = TRUE
   	should_give_codewords = FALSE
  
positive.code: 	if(owner.assigned_role == "Clown")
  		var/mob/living/carbon/human/traitor_mob = owner.current
  		if(traitor_mob&&istype(traitor_mob))
  			if(!silent) to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
  			traitor_mob.dna.remove_mutation(CLOWNMUT)
  
  /datum/antagonist/traitor/remove_innate_effects()
  
negative.code: 			transfer_important_variables(new_datum)
  			break
  		on_removal()
  	else
  		..()
  
  /datum/antagonist/traitor/human/custom //used to give custom objectives
  	silent = TRUE
  	give_objectives = FALSE
  	should_give_codewords = FALSE
  
  /datum/antagonist/traitor/AI/custom //used to give custom objectives
  	silent = TRUE
  	give_objectives = FALSE
  