anchor.diff:  		return
   	for(var/area/RA in A.related)
   		RA.partyalert()
  -	return+	return
  
positive.code: 	var/datum/radio_frequency/radio_connection
  	var/locked = 1
  	var/datum/wires/alarm/wires = null
  	var/wiresexposed = 0 // If it's been screwdrivered open.
  	var/aidisabled = 0
  	var/shorted = 0
  	var/buildstage = 2 // 2 = complete, 1 = no wires,  0 = circuit gone
  
negative.code: 
  			if(istype(W, /obj/item/weapon/screwdriver))  // Opening that Air Alarm up.
  				playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  				panel_open = !panel_open
  				user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
  				update_icon()
  				return
  
  			if (panel_open && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
  				return src.attack_hand(user)
  			else if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
  				if(stat & (NOPOWER|BROKEN))
  