anchor.diff:  	throwforce = 0
   	throw_speed = 3
   	throw_range = 6
  -	origin_tech = "biotech=4"
  +	origin_tech = "biotech=3"
   	var/Uses = 1 // uses before it goes inert
   	var/enhanced = 0 //has it been enhanced before?
   
  
positive.code: 
  /obj/item/slimepotion/sentience
  	name = "sentience potion"
  	desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels."
  	icon = 'icons/obj/chemical.dmi'
  	icon_state = "bottle19"
  	var/list/not_interested = list()
  	var/being_used = 0
  
  
negative.code: 	name = "slime potion"
  	desc = "A hard yet gelatinous capsule excreted by a slime, containing mysterious substances."
  	w_class = 1
  	origin_tech = "biotech=4"
  
  /obj/item/slimepotion/afterattack(obj/item/weapon/reagent_containers/target, mob/user , proximity)
  	if (istype(target))
  		user << "<span class='notice'>You cannot transfer [src] to [target]! It appears the potion must be given directly to a slime to absorb.</span>" // le fluff faec
  		return
  
  /obj/item/slimepotion/docility
  	name = "docility potion"
  