anchor.diff:  
   					else
   						var/mob/Player/p = target
  -						var/dmg = p.onDamage(level, summoner)
  +						var/dmg = p.onDamage(level - 100, summoner)
   						target << "<span style='color:red'>[src] attacks you for [dmg] damage!</span>"
   						if(p.HP <= 0)
   							target = null
  
positive.code: 		icon_state = "snake"
  	phoenix
  		icon_state = "bird"
  		level = 200
  	stickman
  		icon_state = "stickman"
  		level = 300
  
  	New(loc, mob/Player/p, spell, size=0)
  		set waitfor = 0
  
negative.code: 
  									summoner.Summoning.add(exp2give, summoner, 1)
  							else
  								dmg = e.Dmg*0.6
  
  								HP -= dmg
  								if(HP <= 0)	break
  