anchor.diff:  		if(istype(D,/atom))
   			var/atom/A = D
   			if(isliving(A))
  -				if(check_rights(R_VAREDIT))
  +				if(check_rights(R_VAREDIT,0))
   					body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
   					if(A.dir)
   						body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
  
positive.code: 		body += "</select></form>"
  
  		body += "</div></td></tr></table></div><hr>"
  		if(check_rights(R_VAREDIT))
  			body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
  			body += "<b>C</b> - Change, asks you for the var type first.<br>"
  			body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
  
negative.code: 		if(ismob(D))
  			body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
  			body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
  			if(check_rights(R_REJUVINATE,0))
  				body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
  			
  
  
  
  		if(check_rights(R_VAREDIT,0))
  			if(ismob(D))
  				body += "<option value>---</option>"
  				body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
  				body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give Disease</option>"
  				body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
  				body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
  				if(check_rights(R_BUILDMODE,0))
  					body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
  					
  				if(check_rights(R_FUN,0))
  					body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
  					body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
  					body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
  
  				if(ishuman(D))
  					if(check_rights(R_SPAWN,0))
  						body += "<option value>---</option>"
  						body += "<option value='?_src_=vars;setmutantrace=\ref[D]'>Set Mutantrace</option>"
  						body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
  