anchor.diff:  	density = FALSE
   	layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	speed_process = TRUE
   
   	interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_OFFLINE
   
  
positive.code: 		holder.explode_now = FALSE
  		holder.update_icon()
  		holder.updateDialog()
  
  /obj/item/bombcore/training/detonate()
  	var/obj/machinery/syndicatebomb/holder = loc
  
negative.code: 	qdel(src)
  
  /obj/item/bombcore/proc/defuse()
  //Note: 	the machine's defusal is mostly done from the wires code, this is here if you want the core itself to do anything.
  
  ///Bomb Core Subtypes///
  
  