anchor.diff:  					START_PROCESSING(SSobj, src)
   					sleeperUI(usr)
   					if(patient)
  -						patient << "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>"
  +						to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
   					return
   		if(cleaning)
   			sleeperUI(usr)
  
positive.code: 	if(patient && patient.reagents)
  		if(chem in injection_chems + "epinephrine")
  			if(hound.cell.charge < 800) //This is so borgs don't kill themselves with it.
  				hound << "<span class='notice'>You don't have enough power to synthesize fluids.</span>"
  				return
  			else if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
  				hound << "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>"
  			else if(patient.reagents.get_reagent_amount(chem) + 10 <= 20) //No overdoses for you
  				patient.reagents.add_reagent(chem, inject_amount)
  				drain(750) //-750 charge per injection
  			var/units = round(patient.reagents.get_reagent_amount(chem))
  			hound << "<span class='notice'>Injecting [units] unit\s of [injection_chems[chem]] into occupant.</span>" //If they were immersed, the reagents wouldn't leave with them.
  
  /obj/item/device/dogborg/sleeper/process()
  
  
negative.code: 	else if(ishuman(target))
  		var/mob/living/carbon/human/trashman = target
  		if (!trashman.devourable)
  			to_chat(user, "<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
  			return
  		if(patient)
  			to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
  