anchor.diff:  #define QUANTIZE(variable)		(round(variable,0.0001))
   var/explosion_halt = 0
  -var/zone_share_percent = 8
  +var/zone_share_percent = 1
   zone
   	proc/process()
   		//Does rebuilding stuff. Not sure if used.
  
positive.code: 		air.graphic = 0
  		if(air.toxins > MOLES_PLASMA_VISIBLE)
  			air.graphic = 1
  		else if(length(air.trace_gases))
  			var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
  			if(sleeping_agent && (sleeping_agent.moles > 1))
  				air.graphic = 2
  
negative.code: 		if(space_tiles)
  			for(var/T in space_tiles)
  				if(!istype(T,/turf/space)) space_tiles -= T
  				total_space++
  
  		//Add checks to ensure that we're not sucking air out of an empty room.
  		if(total_space && air.total_moles > 0.1 && air.temperature > TCMB+0.5)
  			//If there is space, air should flow out of the zone.
  			if(abs(air.pressure) > vsc.airflow_lightest_pressure)
  				AirflowSpace(src)
  			ShareSpace(air,total_space*(zone_share_percent/100))
  
  		//React the air here.
  