anchor.diff:  	name = "Spiky 3"
   	icon_state = "hair_spiky2"
   
  -/datum/sprite_accessory/hair/protagonist
  -	name = "Slightly Long"
  -	icon_state = "hair_protagonist"
  -
  -/datum/sprite_accessory/hair/kusangi
  -	name = "Kusanagi Hair"
  -	icon_state = "hair_kusanagi"
  -
  -/datum/sprite_accessory/hair/kagami
  -	name = "Pigtails"
  -	icon_state = "hair_kagami"
  -
  -/datum/sprite_accessory/hair/pigtail
  -	name = "Pigtails 2"
  -	icon_state = "hair_pigtails"
  -
  -/datum/sprite_accessory/hair/pigtail
  -	name = "Pigtails 3"
  -	icon_state = "hair_pigtails2"
  -
  -/datum/sprite_accessory/hair/himecut
  -	name = "Hime Cut"
  -	icon_state = "hair_himecut"
  -
  -/datum/sprite_accessory/hair/himecut2
  -	name = "Hime Cut 2"
  -	icon_state = "hair_himecut2"
  -
  -/datum/sprite_accessory/hair/himeup
  -	name = "Hime Updo"
  -	icon_state = "hair_himeup"
  -
  -/datum/sprite_accessory/hair/antenna
  -	name = "Ahoge"
  -	icon_state = "hair_antenna"
  -
  -/datum/sprite_accessory/hair/front_braid
  -	name = "Braided front"
  -	icon_state = "hair_braidfront"
  -
  -/datum/sprite_accessory/hair/lowbraid
  -	name = "Low Braid"
  -	icon_state = "hair_hbraid"
  -
  -/datum/sprite_accessory/hair/not_floorlength_braid
  -	name = "High Braid"
  -	icon_state = "hair_braid2"
  -
  -/datum/sprite_accessory/hair/shortbraid
  -	name = "Short Braid"
  -	icon_state = "hair_shortbraid"
  -
  -/datum/sprite_accessory/hair/braid
  -	name = "Floorlength Braid"
  -	icon_state = "hair_braid"
  -
  -/datum/sprite_accessory/hair/odango
  -	name = "Odango"
  -	icon_state = "hair_odango"
  -
  -/datum/sprite_accessory/hair/ombre
  -	name = "Ombre"
  -	icon_state = "hair_ombre"
  +/datum/sprite_accessory/hair/swept
  +	name = "Swept Back Hair"
  +	icon_state = "hair_swept"
  +
  +/datum/sprite_accessory/hair/swept2
  +	name = "Swept Back Hair 2"
  +	icon_state = "hair_swept2"
  +
  +//T
  +
  +//U
   
   /datum/sprite_accessory/hair/updo
   	name = "Updo"
   	icon_state = "hair_updo"
   
  -/datum/sprite_accessory/hair/skinhead
  -	name = "Skinhead"
  -	icon_state = "hair_skinhead"
  -
  -/datum/sprite_accessory/hair/longbangs
  -	name = "Long Bangs"
  -	icon_state = "hair_lbangs"
  -
  -/datum/sprite_accessory/hair/balding
  -	name = "Balding Hair"
  -	icon_state = "hair_e"
  -
  -/datum/sprite_accessory/hair/bald
  -	name = "Bald"
  -	icon_state = null
  -
  -/datum/sprite_accessory/hair/parted
  -	name = "Side Part"
  -	icon_state = "hair_part"
  -
  -/datum/sprite_accessory/hair/braided
  -	name = "Braided"
  -	icon_state = "hair_braided"
  -
  -/datum/sprite_accessory/hair/bun
  -	name = "Bun Head"
  -	icon_state = "hair_bun"
  -
  -/datum/sprite_accessory/hair/bun2
  -	name = "Bun Head 2"
  -	icon_state = "hair_bunhead2"
  -
  -/datum/sprite_accessory/hair/braidtail
  -	name = "Braided Tail"
  -	icon_state = "hair_braidtail"
  -
  -/datum/sprite_accessory/hair/bigflattop
  -	name = "Big Flat Top"
  -	icon_state = "hair_bigflattop"
  -
  -/datum/sprite_accessory/hair/drillhair
  -	name = "Drill Hair"
  -	icon_state = "hair_drillhair"
  -
  -/datum/sprite_accessory/hair/keanu
  -	name = "Keanu Hair"
  -	icon_state = "hair_keanu"
  -
  -/datum/sprite_accessory/hair/swept
  -	name = "Swept Back Hair"
  -	icon_state = "hair_swept"
  -
  -/datum/sprite_accessory/hair/swept2
  -	name = "Swept Back Hair 2"
  -	icon_state = "hair_swept2"
  -
  -/datum/sprite_accessory/hair/business
  -	name = "Business Hair"
  -	icon_state = "hair_business"
  -
  -/datum/sprite_accessory/hair/business2
  -	name = "Business Hair 2"
  -	icon_state = "hair_business2"
  -
  -/datum/sprite_accessory/hair/business3
  -	name = "Business Hair 3"
  -	icon_state = "hair_business3"
  -
  -/datum/sprite_accessory/hair/business4
  -	name = "Business Hair 4"
  -	icon_state = "hair_business4"
  -
  -/datum/sprite_accessory/hair/hedgehog
  -	name = "Hedgehog Hair"
  -	icon_state = "hair_hedgehog"
  -
  -/datum/sprite_accessory/hair/bob
  -	name = "Bob Hair"
  -	icon_state = "hair_bob"
  -
  -/datum/sprite_accessory/hair/bob2
  -	name = "Bob Hair 2"
  -	icon_state = "hair_bob2"
  -
  -/datum/sprite_accessory/hair/boddicker
  -	name = "Boddicker"
  -	icon_state = "hair_boddicker"
  -
  -/datum/sprite_accessory/hair/long
  -	name = "Long Hair 1"
  -	icon_state = "hair_long"
  -
  -/datum/sprite_accessory/hair/long2
  -	name = "Long Hair 2"
  -	icon_state = "hair_long2"
  -
  -/datum/sprite_accessory/hair/pixie
  -	name = "Pixie Cut"
  -	icon_state = "hair_pixie"
  -
  -/datum/sprite_accessory/hair/megaeyebrows
  -	name = "Mega Eyebrows"
  -	icon_state = "hair_megaeyebrows"
  -
  -/datum/sprite_accessory/hair/highponytail
  -	name = "High Ponytail"
  -	icon_state = "hair_highponytail"
  -
  -/datum/sprite_accessory/hair/longponytail
  -	name = "Long Ponytail"
  -	icon_state = "hair_longstraightponytail"
  -
  -/datum/sprite_accessory/hair/sidepartlongalt
  -	name = "Long Side Part"
  -	icon_state = "hair_longsidepart"
  -
  -/datum/sprite_accessory/hair/sidecut
  -	name = "Sidecut"
  -	icon_state = "hair_sidecut"
  -
  -/datum/sprite_accessory/hair/largebun
  -	name = "Large Bun"
  -	icon_state = "hair_largebun"
  +//V
  +
  +//W
  +
  +//X
  +
  +//Y
  +
  +//Z
  +
   	
   /////////////////////////////
   // Facial Hair Definitions //
  
positive.code: /datum/sprite_accessory/hair
  	icon = 'icons/mob/human_face.dmi'	  // default icon for all hairs
  
  /datum/sprite_accessory/hair/short
  	name = "Short Hair"	  // try to capatilize the names please~ // try to spell
  	icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
  
  /datum/sprite_accessory/hair/shorthair2
  	name = "Short Hair 2"
  
negative.code: 	name = "Short Hair 3"
  	icon_state = "hair_shorthair3"
  
  /datum/sprite_accessory/hair/long
  	name = "Shoulder-length Hair"
  	icon_state = "hair_b"
  
  /datum/sprite_accessory/hair/parted
  	name = "Side Part"
  	icon_state = "hair_part"
  
  /datum/sprite_accessory/hair/skinhead
  	name = "Skinhead"
  	icon_state = "hair_skinhead"
  
  /datum/sprite_accessory/hair/protagonist
  	name = "Slightly Long"
  	icon_state = "hair_protagonist"
  
  /datum/sprite_accessory/hair/spiky
  	name = "Spiky"
  