anchor.diff:  		var/tmp/turf/origloc
   
   		Enemies
  -			appearance_flags = LONG_GLIDE
  +			appearance_flags = LONG_GLIDE|TILE_BOUND
   
   			var
   				const
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.5, color, /obj/items/wearable/pets/rat)
  
  			Pixie
  				icon_state = "pixie"
  
negative.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.02, "rand", /obj/items/wearable/pets/wisp)
  
  
  			Floating_Eye
  