anchor.diff:  	icon_state = "engivend"
   	icon_deny = "engivend-deny"
   	req_access_txt = "11" //Engineering Equipment access
  -	products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/stock_parts/cell/high = 10)
  -	contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3)
  +	products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
  +	contraband = list(/obj/item/weapon/cell/potato = 3)
   	premium = list(/obj/item/weapon/storage/belt/utility = 3)
   
   //This one's from bay12
  
positive.code: 	if(premium.len > 0)
  		dat += "<b>Coin slot:</b> "
  		if (coin)
  			dat += "[coin]&nbsp;&nbsp;<a href='byond://?src=\ref[src];remove_coin=1'>Remove</A>"
  		else
  			dat += "<i>No coin</i>&nbsp;&nbsp;<span class='linkOff'>Remove</span>"
  
  	if(!panel_open)//Vending machines do not dispense items when they are unscrewed
  		dat += "<h3>Select an Item</h3>"
  		dat += "<div class='statusDisplay'>"
  		if(product_records.len == 0)
  			dat += "<font color = 'red'>No product loaded!</font>"
  
negative.code: 	products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
  					/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
  					/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
  					/obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
  					/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
  					/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
  
  //This one's from bay12
  /obj/machinery/vending/robotics
  