anchor.diff:  	var/obj/item/toy/cards/parentdeck = null
   	var/flipped = 0
   	var/deckstyle = "nanotrasen"
  -	var/card_name = "card"
  +	var/card_hitsound = null
   	var/card_force = 0
   	var/card_throwforce = 0
   	var/card_throw_speed = 4
  
positive.code: 			H.currenthand += src.cardname
  			H.parentdeck = C.parentdeck
  			H.deckstyle = C.deckstyle
  			H.card_name = C.card_name
  			H.card_force = C.card_force
  			H.card_throwforce = C.card_throwforce
  			H.card_throw_speed = C.card_throw_speed
  
negative.code: 				N.cardname = src.currenthand[1]
  				N.deckstyle = src.deckstyle
  				N.icon_state = "singlecard_down_[deckstyle]"
  				N.card_hitsound = src.card_hitsound
  				N.hitsound = src.card_hitsound
  				N.card_force = src.card_force
  				N.card_throwforce = src.card_throwforce
  				N.card_throw_speed = src.card_throw_speed
  