anchor.diff:  				V.show_message(text("\blue [M] washes up using \the [src]."))
   		busy = 0
   
  +	proc/mode_pour()
  +		set name = "Mode -> Pour"
  +		set category = "Object"
  +		set src in oview(1)
  +
  +		mode = 1
  +		verbs -= /obj/machinery/sink/proc/mode_pour
  +		verbs += /obj/machinery/sink/proc/mode_fill
  +		usr << "You will now pour reagents down \the [src]."
  +
  +	proc/mode_fill()
  +		set name = "Mode -> Fill"
  +		set category = "Object"
  +		set src in oview(1)
  +
  +		mode = 0
  +		verbs -= /obj/machinery/sink/proc/mode_fill
  +		verbs += /obj/machinery/sink/proc/mode_pour
  +		usr << "You will now fill your container from the faucet."
   
   	attackby(var/obj/item/O as obj, var/mob/user as mob)
   		if(busy)
  
positive.code: 			return
  
  		if (istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/food/drinks))
  			if(O.reagents.total_volume < O.reagents.maximum_volume)
  				O:reagents.add_reagent("water", 10)
  				user.visible_message( \
  					"\blue [user] fills the [O] using the [src].", \
  					"\blue You fill the [O] using the [src].")
  			else
  				user.visible_message( \
  					"\blue [user] spills water out of the overflowing [O] into the [src].", \
  					"\blue You spill water out of the overflowing [O] into the [src].")
  			return
  		else if (istype(O, /obj/item/weapon/melee/baton))
  			var/obj/item/weapon/melee/baton/B = O
  
negative.code: 	desc = "A sink used for washing one's hands and face."
  	anchored = 1
  	var/busy = 0 	//Something's being washed at the moment
  	var/mode = 0	//0 == fill, 1 == pour
  
  
  	New()
  		..()
  		verbs += /obj/machinery/sink/proc/mode_pour
  
  	attack_hand(mob/M as mob)
  		if(busy)
  			M << "\red Someone's already washing something here."
  			return
  		M << "\blue You start washing up."
  
  		busy = 1
  		if(do_after(M,40))
  