anchor.diff:  
   /obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
   	. = ..()
  -	if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
  +	if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
   		user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
   		add_notch(user)
   		target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
  
positive.code: /obj/item/proc/can_trigger_gun(mob/living/user)
  	if(!user.can_use_guns(src))
  		return FALSE
  >>>>>>> 129a7b9... Fixes brains counting towards highlander killstreaks (#30396)
  	return TRUE
  
negative.code: /obj/item/banhammer
  	desc = "A banhammer"
  	name = "banhammer"
  	icon = 'icons/obj/items_and_weapons.dmi'
  	icon_state = "toyhammer"
  	slot_flags = SLOT_BELT
  	throwforce = 0
  	w_class = WEIGHT_CLASS_TINY
  	throw_speed = 3
  	throw_range = 7
  	attack_verb = list("banned")
  	max_integrity = 200
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
  	resistance_flags = FIRE_PROOF
  
  /obj/item/banhammer/suicide_act(mob/user)
  		user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
  		return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
  
  /obj/item/banhammer/attack(mob/M, mob/user)
  	if(user.zone_selected == "head")
  		M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer</span>", "<span class='userdanger'>[user] are stroking the head with a bangammer</span>", "you hear a bangammer stroking a head");
  
  	else
  		M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]</span>", "you hear a banhammer banning someone")
  		playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
  
  /obj/item/sord
  	name = "\improper SORD"
  