anchor.diff:  	if(S.has_reagent("charcoal", 1))
   		adjustToxic(-round(S.get_reagent_amount("charcoal") * 2))
   
  -	// NIGGA, YOU JUST WENT ON FULL RETARD.
  +	// Toxins, not good for anything
   	if(S.has_reagent("toxin", 1))
   		adjustToxic(round(S.get_reagent_amount("toxin") * 2))
   
  
positive.code: 			myseed.adjust_yield(round(S.get_reagent_amount("diethylamine") * 0.02))
  		adjustPests(-rand(1,2))
  
  	// Compost, effectively
  	if(S.has_reagent("nutriment", 1))
  		adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
  		adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
  
  	// Compost for EVERYTHING
  	if(S.has_reagent("virusfood", 1))
  		adjustNutri(round(S.get_reagent_amount("virusfood") * 0.5))
  		adjustHealth(-round(S.get_reagent_amount("virusfood") * 0.5))
  
  	// FEED ME
  	if(S.has_reagent("blood", 1))
  		adjustNutri(round(S.get_reagent_amount("blood") * 1))
  		adjustPests(rand(2,4))
  
  	// FEED ME SEYMOUR
  	if(S.has_reagent("strangereagent", 1))
  		spawnplant()
  
  	// The best stuff there is. For testing/debugging.
  	if(S.has_reagent("adminordrazine", 1))
  		adjustWater(round(S.get_reagent_amount("adminordrazine") * 1))
  		adjustHealth(round(S.get_reagent_amount("adminordrazine") * 1))
  
negative.code: 		adjustHealth(round(S.get_reagent_amount("sodawater") * 0.1))
  		adjustNutri(round(S.get_reagent_amount("sodawater") * 0.1))
  
  	// Slactic Acid
  	if(S.has_reagent("sacid", 1))
  		adjustHealth(-round(S.get_reagent_amount("sacid") * 1))
  		adjustToxic(round(S.get_reagent_amount("sacid") * 1.5))
  		adjustWeeds(-rand(1,2))
  
  	// Acid
  	if(S.has_reagent("facid", 1))
  		adjustHealth(-round(S.get_reagent_amount("facid") * 2))
  		adjustToxic(round(S.get_reagent_amount("facid") * 3))
  