anchor.diff:  			O.show_message("\red <B>The [usr.loc] begins to shake violently!</B>", 1)
   		spawn(0)
   			if(do_after(usr, 50))
  -				world << "pass3"
   				if(!C || !usr || usr.loc != C || C.opened) //User, closet destroyed OR user no longer in closet OR closet opened
   					return
   
  
positive.code: 					usr << "\red You successfully break out!"
  					for(var/mob/O in viewers(usr.loc))
  						O.show_message("\red <B>\the [usr] successfully broke out of \the [C]!</B>", 1)
  					C.open()
  				world << "pass5"
  	world << "area5"
negative.code: 
  	//breaking out of handcuffs
  	if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
  		usr.next_move = world.time + 100
  		usr.last_special = world.time + 100
  		if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here.
  