anchor.diff:  
   		sections["gang"] = text
   
  -		/** ABDUCTION **/
  -		text = "abductor"
  +		/** Abductors **/
  +		text = "Abductor"
   		if(SSticker.mode.config_tag == "abductor")
   			text = uppertext(text)
   		text = "<i><b>[text]</b></i>: "
   		if(src in SSticker.mode.abductors)
  -			text += "<b>Abductor</b> | <a href='?src=\ref[src];abductor=clear'>human</a>"
  -			text += " | <a href='?src=\ref[src];common=undress'>undress</a> | <a href='?src=\ref[src];abductor=equip'>equip</a>"
  -		else
  -			text += "<a href='?src=\ref[src];abductor=abductor'>abductor</a> | <b>human</b>"
  +			text += "<b>Abductor</b>|<a href='?src=\ref[src];abductor=clear'>human</a>"
  +			text += "|<a href='?src=\ref[src];common=undress'>undress</a>|<a href='?src=\ref[src];abductor=equip'>equip</a>"
  +		else
  +			text += "<a href='?src=\ref[src];abductor=abductor'>Abductor</a>|<b>human</b>"
   
   		if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
  -			text += " | Enabled in Prefs"
  -		else
  -			text += " | Disabled in Prefs"
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
   
   		sections["abductor"] = text
   
  -
  -		/** DEVIL ***/
  -		text = "devil"
  -		if(SSticker.mode.config_tag == "devil")
  +		/** NUCLEAR ***/
  +		text = "nuclear"
  +		if (SSticker.mode.config_tag=="nuclear")
   			text = uppertext(text)
   		text = "<i><b>[text]</b></i>: "
  -		var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
  -		if(devilinfo)
  -			if(!devilinfo.ascendable)
  -				text += "<b>DEVIL</b> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
  -			else
  -				text += "<a href='?src=\ref[src];devil=devil'>DEVIL</a> | <b>ASCENDABLE DEVIL</b> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
  -		else if(src in SSticker.mode.sintouched)
  -			text += "devil | ascendable devil | <b>SINTOUCHED</b> | <a href='?src=\ref[src];devil=clear'>human</a>"
  -		else
  -			text += "<a href='?src=\ref[src];devil=devil'>devil</a> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | <a href='?src=\ref[src];devil=sintouched'>sintouched</a> | <b>HUMAN</b>"
  -
  -		if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special))
  -			text += " | Enabled in Prefs"
  -		else
  -			text += " | Disabled in Prefs"
  -		sections["devil"] = text
  -
  -
  -		/** NINJA ***/
  -		text = "ninja"
  -		if(SSticker.mode.config_tag == "ninja")
  +		if (src in SSticker.mode.syndicates)
  +			text += "<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
  +			text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
  +			var/code
  +			for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
  +				if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
  +					code = bombue.r_code
  +					break
  +			if (code)
  +				text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
  +		else
  +			text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>"
  +
  +		if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
  +		sections["nuclear"] = text
  +
  +		/** WIZARD ***/
  +		text = "wizard"
  +		if (SSticker.mode.config_tag=="wizard")
   			text = uppertext(text)
   		text = "<i><b>[text]</b></i>: "
  -		var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
  -		if(ninjainfo)
  -			if(ninjainfo.helping_station)
  -				text += "<a href='?src=\ref[src];ninja=clear'>employee</a>  |  syndicate  |  <b>NANOTRASEN</b>  |  <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  -			else
  -				text += "<a href='?src=\ref[src];ninja=clear'>employee</a>  |  <b>SYNDICATE</b>  |  nanotrasen  |  <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  -		else
  -			text += "<b>EMPLOYEE</b>  |  <a href='?src=\ref[src];ninja=syndicate'>syndicate</a>  |  <a href='?src=\ref[src];ninja=nanotrasen'>nanotrasen</a>  |  <a href='?src=\ref[src];ninja=random'>random allegiance</a>"
  -		if(current && current.client && (ROLE_NINJA in current.client.prefs.be_special))
  -			text += "  |  Enabled in Prefs"
  -		else
  -			text += "  |  Disabled in Prefs"
  -		sections["ninja"] = text
  -
  -
  -	if(!issilicon(current))
  -		/** CULT ***/
  -		text = "cult"
  -		if (SSticker.mode.config_tag=="cult")
  +		if ((src in SSticker.mode.wizards) || (src in SSticker.mode.apprentices))
  +			text += "<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a>"
  +			text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
  +			if (objectives.len==0)
  +				text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
  +		else
  +			text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>"
  +
  +		if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
  +		sections["wizard"] = text
  +
  +	/** CULT ***/
  +	text = "cult"
  +	if (SSticker.mode.config_tag=="cult")
  +		text = uppertext(text)
  +	text = "<i><b>[text]</b></i>: "
  +	if(iscultist(current))
  +		text += "loyal|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b>"
  +		text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."
  +
  +	else if(current.isloyal())
  +		text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
  +	else if(is_convertable_to_cult(current))
  +		text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>"
  +	else
  +		text += "loyal|<b>EMPLOYEE</b>|<i>cannot serve Nar-Sie</i>"
  +
  +	if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special))
  +		text += "|Enabled in Prefs"
  +	else
  +		text += "|Disabled in Prefs"
  +
  +	sections["cult"] = text
  +
  +	/** CLOCKWORK CULT **/
  +	text = "clockwork cult"
  +	if(SSticker.mode.config_tag == "clockwork cult")
  +		text = uppertext(text)
  +	text = "<i><b>[text]</b></i>: "
  +	if(is_servant_of_ratvar(current))
  +		text += "loyal|<a href='?src=\ref[src];clockcult=clear'>employee</a>|<b>SERVANT</b>"
  +		text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
  +	else if(current.isloyal())
  +		text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
  +	else if(is_eligible_servant(current))
  +		text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
  +	else
  +		text += "loyal|<b>EMPLOYEE</b>|<i>cannot serve Ratvar</i>"
  +
  +	if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special))
  +		text += "|Enabled in Prefs"
  +	else
  +		text += "|Disabled in Prefs"
  +
  +	sections["clockcult"] = text
  +
  +	/** TRAITOR ***/
  +	text = "traitor"
  +	if (SSticker.mode.config_tag=="traitor" || SSticker.mode.config_tag=="traitorchan")
  +		text = uppertext(text)
  +	text = "<i><b>[text]</b></i>: "
  +	if (src in SSticker.mode.traitors)
  +		text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>"
  +		if (objectives.len==0)
  +			text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
  +	else
  +		text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>"
  +
  +	if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
  +		text += "|Enabled in Prefs"
  +	else
  +		text += "|Disabled in Prefs"
  +
  +	sections["traitor"] = text
  +
  +	if(ishuman(current) || ismonkey(current))
  +
  +		/** CHANGELING ***/
  +		text = "changeling"
  +		if (SSticker.mode.config_tag=="changeling" || SSticker.mode.config_tag=="traitorchan")
   			text = uppertext(text)
   		text = "<i><b>[text]</b></i>: "
  -		if(iscultist(current))
  -			text += "not mindshielded | <a href='?src=\ref[src];cult=clear'>employee</a> | <b>CULTIST</b>"
  -			text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a> | <a href='?src=\ref[src];cult=amulet'>amulet</a>."
  -		else if(is_convertable_to_cult(current))
  -			text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];cult=cultist'>cultist</a>"
  -		else
  -			text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Nar-Sie</i>"
  -
  -		if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special))
  -			text += " | Enabled in Prefs"
  -		else
  -			text += " | Disabled in Prefs"
  -
  -		sections["cult"] = text
  -
  -
  -	if(ishuman(current) || issilicon(current))
  -		/** CLOCKWORK CULT **/
  -		text = "clockwork cult"
  -		if(SSticker.mode.config_tag == "clockwork cult")
  +		if ((src in SSticker.mode.changelings) && special_role)
  +			text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
  +			if (objectives.len==0)
  +				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  +			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  +				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  +		else if(src in SSticker.mode.changelings) //Station Aligned Changeling
  +			text += "<b>YES (but not an antag)</b>|<a href='?src=\ref[src];changeling=clear'>no</a>"
  +			if (objectives.len==0)
  +				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  +			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  +				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  +		else
  +			text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>"
  +
  +		if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
  +		sections["changeling"] = text
  +
  +		/** MONKEY ***/
  +		text = "monkey"
  +		if (SSticker.mode.config_tag=="monkey")
   			text = uppertext(text)
   		text = "<i><b>[text]</b></i>: "
  -		if(is_servant_of_ratvar(current))
  -			text += "not mindshielded | <a href='?src=\ref[src];clockcult=clear'>employee</a> | <b>SERVANT</b>"
  -			text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
  -		else if(is_eligible_servant(current))
  -			text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];clockcult=servant'>servant</a>"
  -		else
  -			text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Ratvar</i>"
  -
  -		if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special))
  -			text += " | Enabled in Prefs"
  -		else
  -			text += " | Disabled in Prefs"
  -
  -	sections["clockcult"] = text
  -
  -
  -	/** SILICON ***/
  +		if (ishuman(current))
  +			text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
  +		else if(ismonkey(current))
  +			var/found = FALSE
  +			for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
  +				found = TRUE
  +				break
  +
  +			if(found)
  +				text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
  +			else
  +				text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
  +
  +		else
  +			text += "healthy|infected|human|<b>OTHER</b>"
  +
  +		if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
  +			text += "|Enabled in Prefs"
  +		else
  +			text += "|Disabled in Prefs"
  +
  +		sections["monkey"] = text
  +
  +	/** devil ***/
  +	text = "devil"
  +	if(SSticker.mode.config_tag == "devil")
  +		text = uppertext(text)
  +	text = "<i><b>[text]</b></i>: "
  +	var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
  +	if(devilinfo)
  +		if(!devilinfo.ascendable)
  +			text += "<b>DEVIL</b>|<a href='?src=\ref[src];devil=ascendable_devil'>Ascendable Devil</a>|sintouched|<a href='?src=\ref[src];devil=clear'>human</a>"
  +		else
  +			text += "<a href='?src=\ref[src];devil=devil'>DEVIL</a>|<b>ASCENDABLE DEVIL</b>|sintouched|<a href='?src=\ref[src];devil=clear'>human</a>"
  +	else if(src in SSticker.mode.sintouched)
  +		text += "devil|Ascendable Devil|<b>SINTOUCHED</b>|<a href='?src=\ref[src];devil=clear'>human</a>"
  +	else
  +		text += "<a href='?src=\ref[src];devil=devil'>devil</a>|<a href='?src=\ref[src];devil=ascendable_devil'>Ascendable Devil</a>|<a href='?src=\ref[src];devil=sintouched'>sintouched</a>|<b>HUMAN</b>"
  +
  +	if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special))
  +		text += "|Enabled in Prefs"
  +	else
  +		text += "|Disabled in Prefs"
  +	sections["devil"] = text
  +
  +/** NINJA ***/
  +	text = "ninja"
  +	if(SSticker.mode.config_tag == "ninja")
  +		text = uppertext(text)
  +	text = "<i><b>[text]</b></i>: "
  +	var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
  +	if(ninjainfo)
  +		if(ninjainfo.helping_station)
  +			text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | syndicate | <b>NANOTRASEN</b> | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  +		else
  +			text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | <b>SYNDICATE</b> | nanotrasen | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
  +	else
  +		text += "<b>EMPLOYEE</b> | <a href='?src=\ref[src];ninja=syndicate'>syndicate</a> | <a href='?src=\ref[src];ninja=nanotrasen'>nanotrasen</a> | <a href='?src=\ref[src];ninja=random'>random allegiance</a>"
  +	if(current && current.client && (ROLE_NINJA in current.client.prefs.be_special))
  +		text += " | Enabled in Prefs"
  +	else
  +		text += " | Disabled in Prefs"
  +	sections["ninja"] = text
  +
  +
  +/** SILICON ***/
   	if(issilicon(current))
   		text = "silicon"
   		var/mob/living/silicon/robot/robot = current
  
positive.code: 	out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
  
  	var/list/sections = list(
  		"traitor", // "traitorchan",
  		"changeling",
  		"nuclear",
  		"wizard",
  		"revolution",
  		"gang",
  		"cult",
  		"clockcult",
  		"abductor",
  		"devil",
  		"ninja",
  		"monkey"
  	)
  	var/text = ""
  
  	/** TRAITOR ***/
  	text = "traitor"
  	if (SSticker.mode.config_tag=="traitor" || SSticker.mode.config_tag=="traitorchan")
  		text = uppertext(text)
  	text = "<i><b>[text]</b></i>: "
  	if (src in SSticker.mode.traitors)
  		text += "<b>TRAITOR</b> | <a href='?src=\ref[src];traitor=clear'>loyal</a>"
  		if (objectives.len==0)
  			text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
  	else
  		text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a> | <b>LOYAL</b>"
  
  	if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
  		text += " | Enabled in Prefs"
  	else
  		text += " | Disabled in Prefs"
  
  	sections["traitor"] = text
  
  
  	if(ishuman(current) || ismonkey(current))
  
  		/** CHANGELING ***/
  		text = "changeling"
  		if (SSticker.mode.config_tag=="changeling" || SSticker.mode.config_tag=="traitorchan")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.changelings) && special_role)
  			text += "<b>YES</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else if(src in SSticker.mode.changelings) //Station Aligned Changeling
  			text += "<b>YES (but not an antag)</b> | <a href='?src=\ref[src];changeling=clear'>no</a>"
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>"
  			if(changeling && changeling.stored_profiles.len && (current.real_name != changeling.first_prof.name) )
  				text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>"
  		else
  			text += "<a href='?src=\ref[src];changeling=changeling'>yes</a> | <b>NO</b>"
  
  		if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["changeling"] = text
  
  
  		/** MONKEY ***/
  		text = "monkey"
  		if (SSticker.mode.config_tag=="monkey")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (ishuman(current))
  			text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
  		else if(ismonkey(current))
  			var/found = FALSE
  			for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
  				found = TRUE
  				break
  
  			if(found)
  				text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
  			else
  				text += "<b>HEALTHY</b> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
  
  		else
  			text += "healthy | infected | human | <b>OTHER</b>"
  
  		if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["monkey"] = text
  
  	if(ishuman(current))
  
  		/** NUCLEAR ***/
  		text = "nuclear"
  		if (SSticker.mode.config_tag=="nuclear")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (src in SSticker.mode.syndicates)
  			text += "<b>OPERATIVE</b> | <a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
  			text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
  			var/code
  			for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
  				if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
  					code = bombue.r_code
  					break
  			if (code)
  				text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
  		else
  			text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a> | <b>NANOTRASEN</b>"
  
  		if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["nuclear"] = text
  
  
  		/** WIZARD ***/
  		text = "wizard"
  		if (SSticker.mode.config_tag=="wizard")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if ((src in SSticker.mode.wizards) || (src in SSticker.mode.apprentices))
  			text += "<b>YES</b> | <a href='?src=\ref[src];wizard=clear'>no</a>"
  			text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."
  			if (objectives.len==0)
  				text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>"
  		else
  			text += "<a href='?src=\ref[src];wizard=wizard'>yes</a> | <b>NO</b>"
  
  		if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
  			text += " | Enabled in Prefs"
  		else
  			text += " | Disabled in Prefs"
  
  		sections["wizard"] = text
  
  
  		/** REVOLUTION ***/
  		text = "revolution"
  		if (SSticker.mode.config_tag=="revolution")
  			text = uppertext(text)
  		text = "<i><b>[text]</b></i>: "
  		if (assigned_role in GLOB.command_positions)
  			text += "<b>HEAD</b> | not mindshielded | employee | headrev | rev"
  		else if (src in SSticker.mode.head_revolutionaries)
  			var/last_healthy_headrev = TRUE
  			for(var/I in SSticker.mode.head_revolutionaries)
  
negative.code: 				if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
  					def_num = objective.target_amount
  
  				var/target_number = input("Input target number:", "Objective", def_num) as num|null
  				if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
  					return
  
  