anchor.diff:  	force_wielded = 18
   	attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
   	hitsound = 'sound/weapons/blade1.ogg'
  -	var/pride_direction = 0 // 0 owner > target; 1 target > owner
  +	var/pride_direction = FALSE
   
   /obj/item/weapon/twohanded/sin_pride/update_icon()  //Currently only here to fuck with the on-mob icons.
   	icon_state = "mjollnir[wielded]"
  
positive.code: 						if(prob(50))
  							src.say("I will indulge your sin, [sinPerson].")
  							var/obj/item/weapon/twohanded/sin_pride/good = new/obj/item/weapon/twohanded/sin_pride(get_turf(sinPerson))
  							good.pride_direction = 0
  						else
  							src.say("Your sin will be punished, [sinPerson]!")
  							var/obj/item/weapon/twohanded/sin_pride/bad = new/obj/item/weapon/twohanded/sin_pride(get_turf(sinPerson))
  							bad.pride_direction = 1
  					if("Lust")
  						src.say("Your sin, [sinPerson], is Lust.")
  						if(prob(50))
  							src.say("I will indulge your sin, [sinPerson].")
  							var/obj/item/lovestone/good = new/obj/item/lovestone(get_turf(sinPerson))
  							good.lust_direction = 0
  						else
  							src.say("Your sin will be punished, [sinPerson]!")
  							var/obj/item/lovestone/bad = new/obj/item/lovestone(get_turf(sinPerson))
  							bad.lust_direction = 1
  					if("Envy")
  						src.say("Your sin, [sinPerson], is Envy.")
  						if(prob(50))
  
negative.code: 		lastUsage = world.time
  		user.visible_message("<span class='warning'>[user] grips the [src] tightly, causing it to vibrate and pulse brightly.</span>")
  		spawn(25)
  			if(lust_direction == FALSE)
  				var/list/throwAt = list()
  				for(var/atom/movable/AM in oview(7,user))
  					if(!AM.anchored && AM != user)
  