anchor.diff:  	var/obj/item/weapon/stock_parts/matter_bin/part_bin = null
   
   	var/crashing = FALSE	//Are we currently getting wrecked?
  -	var/atom/movable/cached_pull
  -	var/turf/old_pull_turf
   
   /obj/item/device/flightpack/proc/changeWearer(mob/changeto)
   	if(wearer)
  
positive.code: 		else
  			maint_panel = FALSE
  		usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
  	else if(istype(I, /obj/item/weapon/crowbar))
  		var/list/inputlist = list()
  		if(pack)
  
negative.code: 			adjust_momentum(momentum_increment, 0)
  		if(WEST)
  			adjust_momentum(-momentum_increment, 0)
  
  //The wearer has momentum left. Move them and take some away, while negating the momentum that moving the wearer would gain. Or force the wearer to lose control if they are incapacitated.
  /obj/item/device/flightpack/proc/momentum_drift()
  