anchor.diff:  					if(killer.House == housecupwinner)
   						rndexp *= 1.25
   						rndexp = round(rndexp)
  +
  +					if(spamKilled)
  +						rndexp = round(rndexp * 0.3)
  +					else
  +						killer:checkQuestProgress("Kill Player")
  +						killer.pkills+=1
  +						displayKills(killer, 1, 1)
  +
  +						var/rep = -round(1 + (src:getRep() / 100), 1)
  +
  +						if(rep > -100)
  +							rep = max(rep, 1)
  +						else
  +							rep = min(rep, -1)
  +
  +						killer:addRep(rep)
   
   					killer:addExp(rndexp)
   					if(killer:wand)
  
positive.code: 					if(killer.level < lvlcap)
  						killer << infomsg("You knocked [src] out and gained [rndexp] exp.")
  					else
  						if(!killer.findStatusEffect(/StatusEffect/KilledPlayer)) // prevents spam killing people for gold in short time
  							rndexp = rndexp * rand(2,5)
  							new /StatusEffect/KilledPlayer (killer, 30)
  						else
  							rndexp = round(rndexp * 0.4)
  						killer.gold.add(rndexp)
  						killer<<infomsg("You knocked [src] out and gained [rndexp] gold.")
  
  					var/rep = -round(1 + (src:getRep() / 100), 1)
  
  					if(rep > -100)
  						rep = max(rep, 1)
  					else
  						rep = min(rep, -1)
  
  					killer:addRep(rep)
  				else
  					src<<"You knocked yourself out!"
  			else
  
negative.code: 				if(src:rankedArena)
  					src:rankedArena.death(src)
  				if(killer != src)
  					var/spamKilled = killer.findStatusEffect(/StatusEffect/KilledPlayer)
  
  					var/rndexp = round(src.level * 1.2) + rand(-200,200)
  					if(rndexp < 0) rndexp = rand(20,30)
  