anchor.diff:  	suit = /obj/item/clothing/suit/armor/vest
   	glasses = /obj/item/clothing/glasses/sunglasses/reagent
   
  -
   /obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user)
   	var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)",,"Yes","No")
   	if(despawn == "No" || !loc || !Adjacent(user))
  
positive.code: 	//Human specific stuff.
  	var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
  	var/uniform = null //Set this to an object path to have the slot filled with said object on the corpse.
  	var/suit = null
  	var/shoes = null
  	var/gloves = null
  
negative.code: 	mob_gender = FEMALE
  	icon = 'icons/obj/Cryogenic2.dmi'
  	icon_state = "sleeper"
  
  // I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
  
  