anchor.diff:  	if(istype(AM, /mob/living/))
   		var/mob/living/M = AM
   		if(AM != src.summoner)
  -			M.adjust_fire_stacks(10)
  +			M.adjust_fire_stacks(20)
   			M.IgniteMob()
   
   //Standard
  
positive.code: 
  /mob/living/simple_animal/hostile/guardian/fire
  	a_intent = "help"
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  	attack_sound = 'sound/items/Welder.ogg'
  	attacktext = "sears"
  	damage_transfer = 0.6
  
negative.code: /mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
  	switch (severity)
  		if (1.0)
  			if(src.summoner)
  				src.summoner << "<span class='danger'><B>Your [src.name] was blown up!</span></B>"
  				src.summoner.gib()
  			gib()
  			return
  		if (2.0)
  			adjustBruteLoss(60)
  