anchor.diff:  		cameranet.removeCamera(src)
   	cameranet.updateChunk(x, y, z)
   	var/change_msg = "deactivates"
  -	if(!status)
  -		icon_state = "[initial(icon_state)]1"
  -	else
  -		icon_state = initial(icon_state)
  +	if(status)
   		change_msg = "reactivates"
   		triggerCameraAlarm()
   		spawn(100)
  
positive.code: 		return
  	if(!isEmpProof())
  		if(prob(150/severity))
  			icon_state = "[initial(icon_state)]emp"
  			var/list/previous_network = network
  			network = list()
  			cameranet.removeCamera(src)
  
negative.code: 			visible_message("<span class='danger'>\The [src] [change_msg]!</span>")
  
  		playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
  	update_icon()
  
  	// now disconnect anyone using the camera
  	//Apparently, this will disconnect anyone even if the camera was re-activated.
  