anchor.diff:  						monster.level       = 600
   						monster.name        = "Snowman"
   						monster.icon        = 'Snowman.dmi'
  +						monster.color       = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
   						monster.calcStats()
   						m += monster
   
  
positive.code: 		set hidden = 1
  
  	write()
  		set hidden = 1
  
  
  
negative.code: 					var/obj/spawner/spawn_loc = pick(spawners)
  					var/mob/NPC/Enemies/Summoned/Boss/monster = new /mob/NPC/Enemies/Summoned/Boss/Snowman(spawn_loc.loc)
  					m += monster
  					for(var/i = 1 to rand(15,40))
  						spawn_loc = pick(spawners)
  						monster = new (spawn_loc.loc)
  
  