anchor.diff:  	hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
   	if(!damage || (!forced && hit_percent <= 0))
   		return 0
  -	
  +
   	var/obj/item/bodypart/BP = null
   	if(!spread_damage)
   		if(isbodypart(def_zone))
  
positive.code: 			target.dismembering_strike(user, affecting.body_zone)
  
  		if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage
  			target.apply_damage(damage*1.5, attack_type, affecting, armor_block)
  			log_combat(user, target, "kicked")
  		else//other attacks deal full raw damage + 1.5x in stamina damage
  			target.apply_damage(damage, attack_type, affecting, armor_block)
  			target.apply_damage(damage*1.5, STAMINA, affecting, armor_block)
  			log_combat(user, target, "punched")
  
  
negative.code: 		target.grabbedby(user)
  		return 1
  
  ///This proc handles punching damage. IMPORTANT: Our owner is the TARGET and not the USER in this proc. For whatever reason...
  /datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
  	if(HAS_TRAIT(user, TRAIT_PACIFISM))
  		to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
  