anchor.diff:  		tally = 0
   	if(status_flags & IGNORESLOWDOWN) // make sure this is always at the end so we don't have ignore slowdown getting ignored itself
   		tally = 0
  +
  +	if(status_flags & GOTTAGOFAST)
  +		tally -= 1
  +	if(status_flags & GOTTAGOREALLYFAST)
  +		tally -= 2
   
   	return (tally+config.human_delay)
   
  
positive.code: 
  	if(FAT in src.mutations)
  		tally += 1.5
  	if (bodytemperature < 283.222)
  		tally += (283.222 - bodytemperature) / 10 * 1.75
  
  	tally += 2*stance_damage //damaged/missing feet or legs is slow
  
  
negative.code: /mob/living/carbon/human/movement_delay()
  	var/tally = 0
  
  	if(species.slowdown)
  		tally = species.slowdown
  