anchor.diff:  				if(!clanwars) return
   				density = 1
   				invisibility = 0
  +				hpbar.invisibility = 0
   				HP = MHP
   
   				if(clanwars)
  
positive.code: 		disable()
  			density = 0
  			invisibility = 100
  		respawn_count()
  			spawn()
  				if(clanwars)
  
negative.code: 
  				density = 0
  				invisibility = 100
  				hpbar.invisibility = 100
  				spawn() respawn_count()
  			else
  				var/percent = HP / MHP
  				hpbar.Set(percent, src)
  			..()
  		enable(MHP2)
  			density = 1
  			invisibility = 0
  			MHP = MHP2
  			HP = MHP
  
  			hpbar = new(src)
  
  			for(var/mob/Player/M in Players)
  				if(clan == "Deatheater" && M.getRep() < -100)
  