anchor.diff:  			var/turf/my_target = pick(the_targets)
   			the_targets -= my_target
   
  -			for(var/j=1, j<=rand(6,8), j++)
  +			for(var/j=0, j<=spray_currentrange, j++)
   				step_towards(D, my_target)
   				D.reagents.reaction(get_turf(D))
   				for(var/atom/t in get_turf(D))
  
positive.code: 		log_game("[key_name(user)] fired Space lube from a chem sprayer.")
  	return
  
  /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror/New()
  	..()
  	reagents.add_reagent("spore", 150)
  
negative.code: //chemsprayer
  /obj/item/weapon/reagent_containers/spray/chemsprayer
  	name = "chem sprayer"
  	desc = "A utility used to spray large amounts of reagents in a given area."
  	icon = 'icons/obj/gun.dmi'
  	icon_state = "chemsprayer"
  	item_state = "chemsprayer"
  	throwforce = 0
  	w_class = 3.0
  	spray_maxrange = 7
  	spray_currentrange = 7
  	amount_per_transfer_from_this = 10
  	volume = 600
  	origin_tech = "combat=3;materials=3;engineering=3"
  
  