anchor.diff:  	verb_ask = "floats inquisitively"
   	verb_exclaim = "zaps"
   	verb_yell = "bangs"
  +	initial_languages = list(/datum/language/common, /datum/language/slime)
  +	only_speaks_language = /datum/language/slime
   	damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
   	light_range = 4
   	faction = list("neutral")
  -	del_on_death = 1
  +	del_on_death = TRUE
   	unsuitable_atmos_damage = 0
   	movement_type = FLYING
   	minbodytemp = 0
  
positive.code: 			qdel(CHOSEN)
  
  /obj/machinery/anomalous_crystal/possessor //Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
  	activation_method = "touch"
  
  /obj/machinery/anomalous_crystal/possessor/ActivationReaction(mob/user, method)
  	if(..())
  
negative.code: 	del_on_death = 1
  	medal_type = MEDAL_PREFIX
  	score_type = COLOSSUS_SCORE
  	loot = list(/obj/effect/spawner/lootdrop/anomalous_crystal, /obj/item/organ/vocal_cords/colossus)
  	butcher_results = list(/obj/item/weapon/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
  	deathmessage = "disintegrates, leaving a glowing core in its wake."
  	death_sound = 'sound/magic/demon_dies.ogg'
  