anchor.diff:  /mob/living/simple_animal/hostile/megafauna/legion/death()
   	if(health > 0)
   		return
  -	if(size > 2)
  +	if(size > 1)
   		adjustHealth(-maxHealth) //heal ourself to full in prep for splitting
  -		var/mob/living/simple_animal/hostile/megafauna/legion/L = new(src.loc)
  +		var/mob/living/simple_animal/hostile/megafauna/legion/L = new(loc)
   
   		L.maxHealth = maxHealth * 0.6
   		maxHealth = L.maxHealth
   
   		L.health = L.maxHealth
  -		health = L.health
  +		health = maxHealth
   
  -		L.size = size - 2
  -		size = L.size
  +		size--
  +		L.size = size
   
  -		var/size_multiplier = L.size * 0.08
  -		L.resize = size_multiplier
  -		resize = L.resize
  +		L.resize = L.size * 0.2
  +		transform = initial(transform)
  +		resize = size * 0.2
   
   		L.update_transform()
   		update_transform()
   
  -		L.target = target
  +		L.GiveTarget(target)
   
   		visible_message("<span class='boldannounce'>[src] splits in twain!</span>")
   	else
  
positive.code: 				last_legion = FALSE
  				break
  		if(last_legion)
  			src.loot = list(/obj/item/weapon/staff/storm)
  			elimination = 0
  		else if(prob(5))
  			src.loot = list(/obj/structure/closet/crate/necropolis/tendril)
  		..()
  
  /mob/living/simple_animal/hostile/megafauna/legion/Process_Spacemove(movement_dir = 0)
  
negative.code: 	retreat_distance = 5
  	minimum_distance = 5
  	ranged_cooldown_time = 20
  	var/size = 5
  	var/charging = 0
  	medal_type = MEDAL_PREFIX
  	score_type = LEGION_SCORE
  