anchor.diff:  			user.visible_message("<span class='notice'>[user] refills \his [W.name].</span>", "<span class='notice'>You refill [W].</span>")
   			playsound(src, 'sound/effects/refill.ogg', 50, 1)
   			update_icon()
  -			return
   		else
  -			user.visible_message("<span class='warning'>[user] detonates [src]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
  -			message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
  -			log_game("[key_name(user)] triggered a fueltank explosion.")
  +			user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
  +			message_admins("[key_name_admin(user)] triggered a fueltank explosion via welding tool.")
  +			log_game("[key_name(user)] triggered a fueltank explosion via welding tool.")
   			boom()
  -			return
  +		return
  +	return ..()
   
   
   /obj/structure/reagent_dispensers/peppertank
  
positive.code: 		return ..()
  
  /obj/structure/reagent_dispensers/New()
  	create_reagents(vol)
  	reagents.add_reagent(reagent_id, vol)
  	..()
  
  /obj/structure/reagent_dispensers/examine(mob/user)
  	..()
  	user << "It contains [reagents.total_volume] units."
  
  
  /obj/structure/reagent_dispensers/watertank
  
negative.code: 	density = 1
  	anchored = 0
  	pressure_resistance = 2*ONE_ATMOSPHERE
  	var/tank_volume = 1000 //In units, how much the dispenser can hold
  	var/reagent_id = "water" //The ID of the reagent that the dispenser uses
  
  /obj/structure/reagent_dispensers/ex_act(severity, target)
  