anchor.diff:  						flick("ion_fade", I)
   						I.icon_state = "blank"
   						spawn( 20 )
  -							I.delete()
  +							if(I) I.delete()
   					spawn(2)
   						if(src.on)
   							src.processing = 1
  
positive.code: 					sleep(5)
  					step(steam,direction)
  				spawn(20)
  					steam.delete()
  
  /////////////////////////////////////////////
  //SPARK SYSTEM (like steam system)
  
negative.code: 					step(sparks,direction)
  				spawn(20)
  					if(sparks)
  						if(sparks) sparks.delete()
  					src.total_sparks--
  
  
  