anchor.diff:  			if(p.screen_text)
   				p.screen_text.Dispose()
   
  -		if(mob.questionius==1)
  -			mob.overlays-=icon('hand.dmi')
  -			mob.questionius=0
  -
  -		if(move_queue || mob:move_delay > 1)
  -			if(!movements) movements = list()
  -			if(movements.len < 10)
  -				movements += dir
  -			if(moving) return
  -			moving = 1
  -
  -			var/index = 0
  -			while(movements && index < movements.len)
  -				index++
  -				var/d = movements[index]
  -				..(get_step(mob, d), d)
  -				sleep(mob:move_delay + mob:slow)
  -			movements = null
  -			moving = 0
  -		else
  -			moving = 1
  -			..()
  -			moving = 0
  +			if(mob.questionius==1)
  +				mob.overlays-=icon('hand.dmi')
  +				mob.questionius=0
  +
  +			if(move_queue || mob:move_delay > 1)
  +				if(!movements) movements = list()
  +				if(movements.len < 10)
  +					movements += dir
  +				if(moving) return
  +				moving = 1
  +
  +				var/index = 0
  +				while(movements && index < movements.len)
  +					index++
  +					var/d = movements[index]
  +					..(get_step(mob, d), d)
  +					sleep(mob:move_delay + mob:slow)
  +				movements = null
  +				moving = 0
  +			else
  +				moving = 1
  +				..()
  +				moving = 0
  +
   
   obj/var
   	controllable = 0
  
positive.code: 			var/slugs = rand(4,12)
  			while(M && slugs > 0 && M.MP > 0)
  				M.MP -= rand(20,60) * round(M.level/100)
  				new/mob/Slug(M.loc)
  				if(M.MP < 0)
  					M.MP = 0
  					M.updateHPMP()
  
negative.code: 
  	Move(loc,dir)
  
  		if(isplayer(mob))
  			var/mob/Player/p = mob
  
  			if(mob.wingobject)
  				var/turf/t = get_step(mob.wingobject,dir)
  				if(istype(mob.wingobject.loc,/mob))
  					src << infomsg("You let go of the object you were holding.")
  					mob.wingobject.overlays = null
  					mob.wingobject=null
  					mob.Wingardiumleviosa = null
  				else if(t && (t in view(view)))
  					mob.wingobject.Move(t)
  				return
  
  			if(mob.removeoMob)
  				step(mob.removeoMob,dir)
  				return
  
  			if(p.nomove) return
  
  			if(mob.away)
  				mob.away = 0
  				mob.status=usr.here
  				mob.RemoveAFKOverlay()
  
  			if(p.auctionInfo)
  				p.auctionClosed()
  