anchor.diff:  	pass_flags = PASSTABLE | PASSGRILLE
   	var/energy = 0
   	var/obj/effect/spacevine_controller/master = null
  +	var/mob/living/buckled_mob
   
   	New()
   		return
  
positive.code: 				if(prob(20))
  					SV.grow()
  			else //If tile is fully grown
  				SV.grab()
  
  			//if(prob(25))
  			SV.spread()
  
negative.code: 		src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
  		energy = 2
  
  /obj/effect/spacevine/proc/buckle_mob()
  	if(!buckled_mob && prob(25))
  		for(var/mob/living/carbon/V in src.loc)
  			if((V.stat != DEAD)  && (V.buckled != src)) //if mob not dead or captured
  				V.buckled = src
  				V.loc = src.loc
  				V.update_canmove()
  				src.buckled_mob = V
  				V << "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>"
  				break //only capture one mob at a time.
  
  /obj/effect/spacevine/proc/spread()
  	var/direction = pick(cardinal)
  