anchor.diff:  	name = "glowing meteor"
   	icon_state = "glowing"
   	heavy = 1
  -	meteordrop = /obj/item/weapon/ore/uranium
  +	meteordrop = list(/obj/item/weapon/ore/uranium)
   
   
   /obj/effect/meteor/irradiated/meteor_effect()
  
positive.code: 	hits = 5
  	heavy = 1
  	meteorsound = 'sound/effects/bamf.ogg'
  	meteordrop = /obj/item/weapon/ore/plasma
  
  /obj/effect/meteor/flaming/meteor_effect()
  	..(heavy)
  
negative.code: 	hits = 10
  	heavy = 1
  	dropamt = 1
  	meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin)
  
  /obj/effect/meteor/pumpkin/New()
  	..()
  	meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
  //////////////////////////
  