anchor.diff:  //these become available once upgraded.
   	var/list/upgrade_reagents = list(
   		"oil",
  -		"ammonia"
  +		"ammonia",
  +		"ash"
   	)
   
   	var/list/upgrade_reagents2 = list(
   		"acetone",
   		"phenol",
  -		"diethylamine"
  +		"diethylamine",
  +		"saltpetre"
   	)
   
   	var/list/upgrade_reagents3 = list(
  
positive.code: 		"creme_de_cacao",
  		"triple_sec",
  		"sake"
  	)//prevents the booze machine from obtaining chemical upgrades.
  	upgrade_reagents = null
  	upgrade_reagents2 = null
  	upgrade_reagents3 = null
  	emagged_reagents = list(
  		"ethanol",
  		"iron",
  		"alexander",
  		"clownstears",
  		"minttoxin",
  		"atomicbomb",
  		"fernet",
  		"aphro",
  		"aphro+"
  	)
  
negative.code: 				if(beaker && dispensable_reagents.Find(r_id)) // but since we verify we have the reagent, it'll be fine
  					var/datum/reagents/R = beaker.reagents
  					var/free = R.maximum_volume - R.total_volume
  					var/actual = min(max(chemicals_to_dispense[key], res), (cell.charge * powerefficiency)*10, free)
  					if(actual)
  						if(!cell.use(actual / powerefficiency))
  							say("Not enough energy to complete operation!")
  