anchor.diff:  	action_button_name = "Toggle Paddles"
   
   	var/on = 0 //if the paddles are equipped (1) or on the defib (0)
  -	var/emagged = 0 //if you can zap people with the defibs on harm mode
  +	var/safety = 1 //if you can zap people with the defibs on harm mode
   	var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
   	var/obj/item/weapon/twohanded/shockpaddles/paddles
   	var/obj/item/weapon/stock_parts/cell/high/bcell = null
  
positive.code: 		overlays += "defibunit-powered"
  	if(!bcell)
  		overlays += "defibunit-nocell"
  	if(emagged)
  		overlays += "defibunit-emagged"
  
  /obj/item/weapon/defibrillator/proc/update_charge()
  
negative.code: 			user << "<span class='notice'>You install a cell in [src].</span>"
  
  	if(istype(W, /obj/item/weapon/card/emag))
  		if(safety)
  			safety = 0
  			user << "<span class='warning'>You silently disable [src]'s safety protocols with the [W]."
  		else
  			safety = 1
  			user << "<span class='notice'>You silently enable [src]'s safety protocols with the [W]."
  
  	if(istype(W, /obj/item/weapon/screwdriver))
  		if(bcell)
  