anchor.diff:  	/// our current intent, so we can go back to it after touching
   	var/previous_intent = a_intent
   	a_intent = INTENT_HELP
  -	examined_thing.attack_hand(src)
  +	INVOKE_ASYNC(examined_thing, /atom/proc/attack_hand, src)
   	a_intent = previous_intent
   	return TRUE
   
  
positive.code: 	/// how long it takes for the blind person to find the thing they're examining
  	var/examine_delay_length = rand(1 SECONDS, 2 SECONDS)
  	if(client?.recent_examines && client?.recent_examines[examined_thing]) //easier to find things we just touched
  		examine_delay_length = 0.5 SECONDS
  	else if(isobj(examined_thing))
  		examine_delay_length *= 1.5
  	else if(ismob(examined_thing) && examined_thing != src)
  
negative.code: 
  /mob/living/blind_examine_check(atom/examined_thing)
  	//need to be next to something and awake
  	if(!Adjacent(examined_thing) || incapacitated())
  		to_chat(src, "<span class='warning'>Something is there, but you can't see it!</span>")
  		return FALSE
  
  	//you can examine things you're holding directly, but you can't examine other things if your hands are full
  	/// the item in our active hand
  	var/active_item = get_active_held_item()
  	if(active_item && active_item != examined_thing)
  		to_chat(src, "<span class='warning'>Your hands are too full to examine this!</span>")
  		return FALSE
  
  	//you can only initiate exaimines if you have a hand, it's not disabled, and only as many examines as you have hands
  	/// our active hand, to check if it's disabled/detatched
  	var/obj/item/bodypart/active_hand = has_active_hand()? get_active_hand() : null
  	if(!active_hand || active_hand.bodypart_disabled || LAZYLEN(do_afters) >= usable_hands)
  		to_chat(src, "<span class='warning'>You don't have a free hand to examine this!</span>")
  		return FALSE
  
  	//you can only queue up one examine on something at a time
  	if(examined_thing in do_afters)
  		return FALSE
  
  