anchor.diff:  
   	if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
   		H.vomit(10, TRUE)
  -	
  +
   	if(radiation > RAD_MOB_MUTATE)
   		if(prob(1))
   			to_chat(H, "<span class='danger'>You mutate!</span>")
  
positive.code: 		heart.Remove(C,1)
  		QDEL_NULL(heart)
  	if(should_have_heart && !heart)
  		heart = new mutant_heart()
  		heart.Insert(C)
  
  	if(lungs && (replace_current || !should_have_lungs))
  
negative.code: 	var/id	// if the game needs to manually check your race to do something not included in a proc here, it will use this
  	var/limbs_id		//this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
  	var/name	// this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
  	var/default_color = "#FFF"	// if alien colors are disabled, this is the color that will be used by that race
  
  	var/sexes = 1		// whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
  