anchor.diff:  	throwforce = 10.0
   	throw_speed = 2
   	throw_range = 5
  +	var/skin = null
   	w_class = 3.0
   	var/created_name = "Floorbot"
   
  
positive.code: 		if(user.s_active)
  			user.s_active.close(user)
  		var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
  		user.put_in_hands(B)
  		user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
  		user.unEquip(src, 1)
  
negative.code: 
  /obj/machinery/bot/floorbot/proc/updateicon()
  	if(amount > 0)
  		icon_state = "[skin]floorbot[on]"
  	else
  		icon_state = "[skin]floorbot[on]e"
  
  /obj/machinery/bot/floorbot/explode()
  	on = 0
  