anchor.diff:  
   /obj/item/mecha_parts/mecha_equipment/armor/attach(obj/vehicle/sealed/mecha/M, attach_right)
   	. = ..()
  -	chassis.armor.modifyRating(arglist(armor_mod))
  +	chassis.armor = chassis.armor.modifyRating(arglist(armor_mod))
   
   /obj/item/mecha_parts/mecha_equipment/armor/detach(atom/moveto)
   	var/list/removed_armor = armor_mod.Copy()
   	for(var/armor_type in removed_armor)
   		removed_armor[armor_type] = -removed_armor[armor_type]
  -	chassis.armor.modifyRating(arglist(removed_armor))
  +	chassis.armor = chassis.armor.modifyRating(arglist(removed_armor))
   	return ..()
   
   /obj/item/mecha_parts/mecha_equipment/armor/anticcw_armor_booster
  
positive.code: 	icon_state = "mecha_abooster_proj"
  	iconstate_name = "range"
  	protect_name = "Ranged Armor"
  	armor = list(MELEE = 0, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
  
  
  ////////////////////////////////// REPAIR DROID //////////////////////////////////////////////////
  
negative.code: 	icon_state = "mecha_abooster_ccw"
  	iconstate_name = "melee"
  	protect_name = "Melee Armor"
  	armor_mod = list(MELEE = 15, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
  
  /obj/item/mecha_parts/mecha_equipment/armor/antiproj_armor_booster
  	name = "armor booster module (Ranged Weaponry)"
  