anchor.diff:  		last_holder = new_holder //long live the king
   
   /obj/item/weapon/greentext/Destroy()
  +	if(burn_state != ON_FIRE)
  +		return QDEL_HINT_LETMELIVE
   	poi_list.Remove(src)
   	for(var/mob/M in mob_list)
   		var/message = "<span class='warning'>A dark temptation has passed from this world"
  
positive.code: 			M.color = initial(M.color)
  		message += "...</span>"
  		M << message
  	return ..()
negative.code: 	var/mob/living/last_holder
  	var/mob/living/new_holder
  	var/list/color_altered_mobs = list()
  	burn_state = FIRE_PROOF
  
  /obj/item/weapon/greentext/New()
  	..()
  