anchor.diff:  	icon = 'icons/effects/landmarks_static.dmi'
   	icon_state = "x2"
   	anchored = TRUE
  -	layer = TURF_LAYER
  +	layer = OBJ_LAYER
   	plane = GAME_PLANE
   	invisibility = INVISIBILITY_ABSTRACT
   	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  
positive.code: /obj/effect/landmark/navigate_destination
  	name = "navigate verb destination"
  	icon_state = "navigate"
  	layer = OBJ_LAYER
  	var/location
  
  /obj/effect/landmark/navigate_destination/Initialize(mapload)
  
negative.code: /obj/effect/landmark/event_spawn
  	name = "generic event spawn"
  	icon_state = "generic_event"
  
  /obj/effect/landmark/event_spawn/Initialize(mapload)
  	. = ..()
  