anchor.diff:  	attack_verb = list("burnt")
   
   
  +/obj/item/weapon/cautery/augment
  +	name = "toolarm cautery"
  +	desc = "A heated element that cauterizes wounds."
  +	icon = 'icons/obj/surgery.dmi'
  +	icon_state = "cautery"
  +	materials = list(MAT_METAL=2500, MAT_GLASS=750)
  +	flags = CONDUCT
  +	w_class = WEIGHT_CLASS_TINY
  +	origin_tech = "materials=1;biotech=1"
  +	toolspeed = 0.5
  +	attack_verb = list("burnt")
  +
  +
   /obj/item/weapon/surgicaldrill
   	name = "surgical drill"
   	desc = "You can drill using this item. You dig?"
  
positive.code: 	origin_tech = "materials=1;biotech=1"
  	attack_verb = list("drilled")
  
  /obj/item/weapon/scalpel
  	name = "scalpel"
  	desc = "Cut, cut, and once more cut."
  
negative.code: 	attack_verb = list("attacked", "pinched")
  
  
  /obj/item/weapon/hemostat/augment
  	name = "toolarm hemostat"
  	desc = "Tiny servos power a pair of pincers to stop bleeding."
  	icon = 'icons/obj/surgery.dmi'
  	icon_state = "hemostat"
  	materials = list(MAT_METAL=5000, MAT_GLASS=2500)
  	flags = CONDUCT
  	w_class = WEIGHT_CLASS_TINY
  	origin_tech = "materials=1;biotech=1"
  	toolspeed = 0.5
  	attack_verb = list("attacked", "pinched")
  
  
  /obj/item/weapon/cautery
  	name = "cautery"
  	desc = "This stops bleeding."
  