anchor.diff:  	spawned_mobs += Ninja
   	message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by an event.")
   	log_game("[key_name(Ninja)] was spawned as a ninja by an event.")
  +	success_spawn = TRUE
   
   	return SUCCESSFUL_SPAWN
   
  
positive.code: 	if(!success_spawn && control)
  		control.occurrences--
  	return ..()
  
  
  /datum/round_event/ghost_role/ninja/spawn_role()
  	//selecting a spawn_loc
  
negative.code: 	A.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
  	A.copy_to(new_ninja)
  	new_ninja.dna.update_dna_identity()
  	return new_ninja
  