anchor.diff:  	keyslot2 = new /obj/item/device/encryptionkey/headset_sci
   
   //Deputies, original code by super3222, adapted by Kmc2000//
  -
  -/datum/job/brigofficer
  - 	title = "Prison Officer"
  - 	flag = BRIG
  - 	department_head = list("Head of Security")
  - 	department_flag = ENGSEC
  - 	faction = "Station"
  - 	total_positions = 1
  - 	spawn_positions = 1
  - 	supervisors = "the warden, you must help them with anything they need and assist with brig triage"
  - 	selection_color = "#ffeeee"
  - 	minimal_player_age = 0
  -
  - 	outfit = /datum/outfit/job/brigofficer
  -
  - 	access = list(access_security, access_brig, access_sec_doors, access_brig, access_weapons)
  - 	minimal_access = list(access_security, access_sec_doors, access_weapons)
  -
  -/datum/outfit/job/brigofficer
  - 	name = "Brig Officer"
  -
  - 	belt = /obj/item/device/pda/security
  - 	ears = /obj/item/device/radio/headset/headset_sec
  - 	uniform = /obj/item/clothing/under/rank/security/brigofficer
  - 	head = /obj/item/clothing/head/beret/sec
  - 	shoes = /obj/item/clothing/shoes/jackboots
  - 	gloves = /obj/item/clothing/gloves/color/black
  - 	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  - 	r_pocket = /obj/item/device/assembly/flash/handheld
  - 	l_pocket = /obj/item/weapon/restraints/handcuffs
  - 	backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1)
  -
  - 	backpack = /obj/item/weapon/storage/backpack/security
  - 	satchel = /obj/item/weapon/storage/backpack/satchel_sec
  - 	dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
  - 	box = /obj/item/weapon/storage/box/security
  -
  - 	var/tie = /obj/item/clothing/tie/armband/deputy
  -
  -/datum/outfit/job/brigofficer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
  -	..()
  -
  -	if(visualsOnly)
  -		return
  -
  -	var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
  -	L.implant(H)
  -	H.sec_hud_set_implants()
  +//Commented out by adam because jesus christ on rice how awful this was
  +
  +// /datum/job/brigofficer
  + //	title = "Prison Officer"
  + //	flag = BRIG
  + //	department_head = list("Head of Security")
  + //	department_flag = ENGSEC
  + //	faction = "Station"
  + //	spawn_positions = 1
  + //	supervisors = "the warden, you must help them with anything they need and assist with brig triage"
  + //	selection_color = "#ffeeee"
  + //	minimal_player_age = 0
  +
  + //	outfit = /datum/outfit/job/brigofficer
  +
  + //	access = list(access_security, access_brig, access_sec_doors, access_brig, access_weapons)
  + //	minimal_access = list(access_security, access_sec_doors, access_weapons)
  +
  +///datum/outfit/job/brigofficer
  + //	name = "Brig Officer"
  +
  + //	belt = /obj/item/device/pda/security
  + //	ears = /obj/item/device/radio/headset/headset_sec
  + //	uniform = /obj/item/clothing/under/rank/security/brigofficer
  + //	head = /obj/item/clothing/head/beret/sec
  + //	shoes = /obj/item/clothing/shoes/jackboots
  + //	gloves = /obj/item/clothing/gloves/color/black
  + //	glasses = /obj/item/clothing/glasses/hud/security/sunglasses
  + //	r_pocket = /obj/item/device/assembly/flash/handheld
  + //	l_pocket = /obj/item/weapon/restraints/handcuffs
  + //	backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1)
  +
  + //	backpack = /obj/item/weapon/storage/backpack/security
  +// 	satchel = /obj/item/weapon/storage/backpack/satchel_sec
  + //	dufflebag = /obj/item/weapon/storage/backpack/dufflebag/sec
  +// 	box = /obj/item/weapon/storage/box/security
  +
  + //	var/tie = /obj/item/clothing/tie/armband/deputy
  +//
  +///datum/outfit/job/brigofficer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
  +//	..()
  +//
  +//	if(visualsOnly)
  +//		return
  +//
  +//	var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
  +//	L.implant(H)
  +//	H.sec_hud_set_implants() 
  +//
  
positive.code: 		switch(department)
  			if("supply")
  				ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
  				dep_access = list(access_mailsorting, access_mining, access_mining_station)
  				destination = /area/security/checkpoint/supply
  				spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in department_security_spawns
  				tie = /obj/item/clothing/tie/armband/cargo
  
negative.code: 
  	access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_weapons,
  			            access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
  			            access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting, access_cargo,
  			            access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_maint_tunnels)
  	minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_weapons,
  			            access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
  			            access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
  			            access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_maint_tunnels, access_cargo)
  
  /datum/outfit/job/hos
  	name = "Head of Security"
  