anchor.diff:  						if(ue && name && blood_type && ui)
   							temp_html += "<br>\tUI+UE: [ui]/[ue] "
   							if(viable_occupant)
  -								temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=mixed'>Occupant</a> "
  +								temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=mixed'>Occupant</a>"
   							else
   								temp_html += "<span class='linkOff'>Occupant</span>"
  -							temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_MIXED]'>Occupant:Delayed</a> "
  +							temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_MIXED]'>Occupant:Delayed</a>"
   							if(injectorready < world.time)
   								temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
   							else
  
positive.code: 						if(ui)
  							temp_html += "<br>\tUI: [ui] "
  							if(viable_occupant)
  								temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=ui'>Occupant</a> "
  							else
  								temp_html += "<span class='linkOff'>Occupant</span>"
  							temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_UI]'>Occupant:Delayed</a> "
  							if(injectorready < world.time)
  								temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=ui'>Injector</a>"
  							else
  
negative.code: 						if(se)
  							temp_html += "<br>\tSE: [se] "
  							if(viable_occupant)
  								temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=se'>Occupant</a>"
  							else
  								temp_html += "<span class='linkOff'>Occupant</span>"
  							temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a>"
  							if(injectorready < world.time )
  								temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=se'>Injector</a>"
  							else
  