anchor.diff:  	spawn()
   		var/counter = counter_start
   		var/turf/marker
  -		for(var/i in 1 to 80)
  +		for(var/i in 1 to round(80*scaling, 16))
   			switch(counter)
   				if(1)
   					marker = locate(x, y - 2, z)
  
positive.code: 			spiral_shoot(rand(0, 1))
  
  	else if(prob(20))
  		ranged_cooldown = world.time + 30
  		random_shots()
  	else
  		if(prob(70))
  			ranged_cooldown = world.time + 20
  			blast()
  		else
  			ranged_cooldown = world.time + 40
  			dir_shots(diagonals)
  			sleep(10)
  			dir_shots(cardinal)
  			sleep(10)
  			dir_shots(diagonals)
  			sleep(10)
  			dir_shots(cardinal)
  
  
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
  	anger_modifier = Clamp(((maxHealth - health)/50),0,20)
  	ranged_cooldown = (world.time + 120) / scaling
  
  	if(prob(20+anger_modifier)) //Major attack
  		telegraph()
  