anchor.diff:  			if(n_hood)
   				user.visible_message("\red [user] begins to unwrench [M]'s suit.", "\red You begin to unwrench the suit of [M].")
   				sleep 2
  -				M.unEquip(n_hood)
  +//				M.unEquip(n_hood)
   				n_body.flags &= ~NODROP
   				n_hood.flags &= ~NODROP
  +				user.visible_message("\red [user] unwrench [M]'s suit.", "\red You unwrench the suit of [M].")
   			else
   				return ..()
   	else
  
positive.code: 	//RIG NORM (to older versions of rig's)
  
  /obj/item/clothing/head/helmet/space/space_adv/rig
  	name = "engineering hardsuit helmet"
  	desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
  	icon_state = "hardsuit0-engineering"
  	item_state = "eng_helm"
  	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  
negative.code: //SWAT //Red suits
  /obj/item/clothing/head/helmet/space/space_adv/swat
  	name = "Swat space hardsuit helmet"
  	desc = "     SWAT.        "
  	icon_state = "rig0_swat"
  	item_state = "sec_helm"
  	armor = list(melee = 90, bullet = 60, laser = 60, energy = 20, bomb = 45, bio = 100, rad = 80)
  	var/hud_type = DATA_HUD_SECURITY_ADVANCED // HUD
  /obj/item/clothing/suit/space/space_adv/swat
  	name = "SWAT space hardsuit"
  	desc = "    SWAT.        .              "
  	icon_state = "swatrig"
  	item_state = "sec_hardsuit"
  	armor = list(melee = 80, bullet = 50, laser = 50, energy = 20, bomb = 45, bio = 100, rad = 80)
  	allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
  
  