anchor.diff:  
   			if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
   				event = null
  +				killed_crew-- // the kill was valid
   
   	//Spaceport specific interactions
   	//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
  
positive.code: 	var/gameStatus = ORION_STATUS_START
  	var/canContinueEvent = 0
  
  /obj/machinery/computer/arcade/orion_trail/kobayashi
  	name = "Kobayashi Maru control computer"
  	desc = "A test for cadets"
  
negative.code: 	event = null
  	gameStatus = ORION_STATUS_NORMAL
  	lings_aboard = 0
  	killed_crew = 0
  
  	//spaceport junk
  	spaceport_raided = 0
  	spaceport_freebie = 0
  	last_spaceport_action = ""
  
  /obj/machinery/computer/arcade/orion_trail/proc/report_player(mob/gamer)
  	if(gamers[gamer] == -2)
  		return // enough harassing them
  
  	if(gamers[gamer] == -1)
  		say("WARNING: Continued antisocial behavior detected: Dispensing self-help literature.")
  		new /obj/item/gamer_pamphlet(get_turf(src))
  		gamers[gamer]--
  		return
  
  	if(!(gamer in gamers))
  		gamers[gamer] = 0
  
  	gamers[gamer]++ // How many times the player has 'prestiged' (massacred their crew)
  
  	if(gamers[gamer] > 2 && prob(20 * gamers[gamer]))
  
  		Radio.set_frequency(FREQ_SECURITY)
  		Radio.talk_into(src, "SECURITY ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please watch for violent behavior.", FREQ_SECURITY)
  
  		Radio.set_frequency(FREQ_MEDICAL)
  		Radio.talk_into(src, "PSYCH ALERT: Crewmember [gamer] recorded displaying antisocial tendencies in [get_area(src)]. Please schedule psych evaluation.", FREQ_MEDICAL)
  
  		gamers[gamer] = -1
  
  		if(!isnull(GLOB.data_core.general))
  			for(var/datum/data/record/R in GLOB.data_core.general)
  				if(R.fields["name"] == gamer.name)
  					R.fields["m_stat"] = "*Unstable*"
  					return
  
  /obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
  	. = ..()
  