anchor.diff:  	value = 20
   	materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
   	grind_results = list("silver" = 4)
  -	
  +
   /obj/item/coin/diamond
   	name = "diamond coin"
   	cmineral = "diamond"
  
positive.code: 	to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
  	qdel(src)
  
  /obj/item/stack/ore/glass/basalt
  	name = "volcanic ash"
  	icon_state = "volcanic_sand"
  
negative.code: 		return
  	qdel(src)
  
  
  /*****************************Coin********************************/
  
  