anchor.diff:  //Allows AIs to use door_timer, see human attack_hand function below
   	attack_ai(var/mob/user as mob)
   		return src.attack_hand(user)
  -
   
   //Allows humans to use door_timer
   //Opens dialog window when someone clicks on door timer
  
positive.code: 			timer_end()
  		return
  
  
  // has the door power sitatuation changed, if so update icon.
  	power_change()
  		..()
  		update_icon()
  		return
  
  
  // open/closedoor checks if door_timer has power, if so it checks if the
  // linked door is open/closed (by density) then opens it/closes it.
  
negative.code: 	var/picture_state		// icon_state of alert picture, if not displaying text/numbers
  	var/list/obj/machinery/targets = list()
  
  	var/crime = "No Crime."
  	var/prisoner = "No Prisoner."
  
  	maptext_height = 26
  	maptext_width = 32
  
  