anchor.diff:  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
   	species_exception = list(/datum/species/angel)
   	tauric = TRUE		//Citadel Add for tauric hardsuits
  +
  +	//Red alert ERT
  +
  +/obj/item/clothing/head/helmet/space/hardsuit/ert/alert
  +	name = "emergency response unit helmet"
  +	desc = "Red alert command helmet for the ERT. This one is more armored than its standard version."
  +	icon_state = "hardsuit0-ert_commander-alert"
  +	item_state = "hardsuit0-ert_commander-alert"
  +	item_color = "ert_commander-alert"
  +	armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
  +	strip_delay = 130
  +	item_flags = NODROP
  +	brightness_on = 8
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +
  +/obj/item/clothing/suit/space/hardsuit/ert/alert
  +	name = "emergency response team suit"
  +	desc = "Red alert command suit for the ERT. This one is more armored than its standard version."
  +	icon_state = "ert_command-alert"
  +	item_state = "ert_command-alert"
  +	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
  +	allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
  +	armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
  +	slowdown = 0 //Huh
  +	strip_delay = 130
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +
  +	//ERT Security
  +/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
  +	desc = "Red alert security helmet for the ERT. This one is more armored than its standard version."
  +	icon_state = "hardsuit0-ert_security-alert"
  +	item_state = "hardsuit0-ert_security-alert"
  +	item_color = "ert_security-alert"
  +
  +/obj/item/clothing/suit/space/hardsuit/ert/alert/sec
  +	desc = "Red alert security suit for the ERT. This one is more armored than its standard version."
  +	icon_state = "ert_security-alert"
  +	item_state = "ert_security-alert"
  +	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
  +	tauric = TRUE		//Citadel Add for tauric hardsuits
  +
  +	//ERT Engineering
  +/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi
  +	desc = "Red alert engineer helmet for the ERT. This one is more armored than its standard version."
  +	icon_state = "hardsuit0-ert_engineer-alert"
  +	item_state = "hardsuit0-ert_engineer-alert"
  +	item_color = "ert_engineer-alert"
  +
  +/obj/item/clothing/suit/space/hardsuit/ert/alert/engi
  +	desc = "Red alert engineer suit for the ERT. This one is more armored than its standard version."
  +	icon_state = "ert_engineer-alert"
  +	item_state = "ert_engineer-alert"
  +	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi
  +	tauric = TRUE		//Citadel Add for tauric hardsuits
  +
  +	//ERT Medical
  +/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med
  +	desc = "Red alert medical helmet for the ERT. This one is more armored than its standard version."
  +	icon_state = "hardsuit0-ert_medical-alert"
  +	item_state = "hardsuit0-ert_medical-alert"
  +	item_color = "ert_medical-alert"
  +
  +/obj/item/clothing/suit/space/hardsuit/ert/alert/med
  +	desc = "Red alert medical suit for the ERT. This one is more armored than its standard version."
  +	icon_state = "ert_medical-alert"
  +	item_state = "ert_medical-alert"
  +	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med
  +	species_exception = list(/datum/species/angel)
  +	tauric = TRUE		//Citadel Add for tauric hardsuits 
   
   /obj/item/clothing/suit/space/eva
   	name = "EVA suit"
  
positive.code:  - NASA Voidsuit
   - Father Christmas' magical clothes
   - Pirate's spacesuit
   - ERT hardsuit: command, sec, engi, med
   - EVA spacesuit
   - Freedom's spacesuit (freedom from vacuum's oppression)
   - Carp hardsuit
  
negative.code: 	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
  	allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
  	armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
  	slowdown = 0 //Huh
  	strip_delay = 130
  	resistance_flags = ACID_PROOF
  
  