anchor.diff:  	set category = "Spacepod"
   	set src = usr.loc
   
  -	if(occupant2 == src)
  +	if(occupant2 == usr)
   		if(!allow2enter)
   			usr << "<span class='notice'>You can't unlock the doors from your seat.</span>"
   			return
  
positive.code: 		pod_overlays = new/list(2)
  		pod_overlays[DAMAGE] = image(icon, icon_state="pod_damage")
  		pod_overlays[FIRE] = image(icon, icon_state="pod_fire")
  	
  	overlays.Cut()
  	
  	if(health <= round(initial(health)/2))
  		overlays += pod_overlays[DAMAGE]
  		if(health <= round(initial(health)/4))
  
negative.code: 				return 1
  
  		else
  			if(!src.occupant)
  				H.reset_view(src)
  				/*
  				H.client.perspective = EYE_PERSPECTIVE
  				H.client.eye = src
  				*/
  				H.stop_pulling()
  				H.forceMove(src)
  				src.occupant = H
  				src.add_fingerprint(H)
  				src.forceMove(src.loc)
  				//dir = dir_in
  				playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  				return 1
  			else
  				return
  	else
  		return 0
  
  /obj/spacepod/proc/moved_other_inside(var/mob/living/carbon/human/H as mob)
  	if(!src.occupant2)
  		H.reset_view(src)
  		H.stop_pulling()
  		H.forceMove(src)
  		src.occupant2 = H
  		src.forceMove(src.loc)
  		playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  		return 1
  	else
  		return
  
  
  
  