anchor.diff:  
   /mob/living/simple_animal/hostile/poison/bees/Life()
   	..()
  -	update_bees()
  +
  +/*	update_bees()
   
   /mob/living/simple_animal/hostile/poison/bees/proc/update_bees()
   	while(overlays.len != health-1) //how many bees do we have in the swarm?
  
positive.code: 		if(overlays.len < health-1)
  			overlays.Add(I)
  		if(overlays.len > health-1)
  			overlays.Remove(I)
  	poison_per_bite = health * 0.5 //each bee is half a toxin reagent
  	if(health > 1)
  		desc = "A buzzy swarm of [health] poisonous space bees, renowned for their aggressiveness"
  	else
  		desc = "Although now lonely, this single space bee is still poisonous and very angry at you."
  
negative.code: 
  /mob/living/simple_animal/hostile/poison/bees/New()
  	..()
  	var/bees = rand(2, 10)
  	for(var/i, i <= bees, i++)
  		var/N = rand(1, 4)
  		var/image/I = image(icon='icons/mob/animal.dmi',icon_state="bee_[N]", pixel_x = rand(-8, 8), pixel_y = rand(-8, 8))
  		overlays += I
  
  	//update_bees()
  
  /mob/living/simple_animal/hostile/poison/bees/Die()
  	..()
  