anchor.diff:  	user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
   		"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
   		"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
  -
  +	investigate_log("has been attacked (hand) by [user]", "supermatter")
   	playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
   
   	Consume(user)
  
positive.code: 			M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
  			to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
  	qdel(src)
  	return(gain)
  
  /obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
  	if(B && !isspaceturf(loc)) //does nothing in space
  
negative.code: /obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj)
  	var/turf/L = loc
  	if(!istype(L))		// We don't run process() when we are in space
  		return FALSE	// This stops people from being able to really power up the supermatter
  				// Then bring it inside to explode instantly upon landing on a valid turf.
  	if(!istype(Proj.firer, /obj/machinery/power/emitter))
  		investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
  