anchor.diff:  
   mob/BaseCamp
   	base_save_allowed = 0
  -	Login()
  -		RemoveVerbs()
  -		return
  +//	Login()
  +//		RemoveVerbs()
  +//		return
   
   	Stat()
   		return
  
positive.code: 		//F["key"] << null
  		saveError = 0
  		..()
  		if(testtype != /mob/Player)
  			return
  		if (base_save_location && world.maxx)
  
negative.code: 
  		F["name"] << mob.name
  		F["mob"] << mob
  
  		mob.base_saved_verbs = null
  		if(wasDE)
  			mob.name = maskedName
  		_base_player_savefile = null
  