anchor.diff:  					 amount = 3,
   					 angle  = new /Random(0, 360),
   					 speed  = 5,
  -					 life   = new /Random(4,8))
  +					 life   = new /Random(5,10))
   
   		SetSize(pet.currentSize)
   
  
positive.code: 	max_stack   = 1
  	destroyable = 1
  	bonus       = NOENCHANT
  
  	var
  		currentSize = 0.75
  
negative.code: 				exp = 0
  				break
  
  			i += 1
  
  		if(i)
  			Equip(owner, 1)
  			quality += i
  			Equip(owner, 1)
  
  			owner << infomsg("Your [name] leveled up to [quality]!")
  
  	rat
  		icon_state = "rat"
  