anchor.diff:  			if("Cancel")
   				return
   
  +		mistoff()
   		usr << "<span class='warning'>You flick the pool temperature to [temperature].</span>" //Inform the mob of the temperature they just picked.
   		return
   
  
positive.code: 	var/list/linkedturfs = list() //List contains all of the linked pool turfs to this controller, assignment happens on New()
  	var/temperature = "normal" //The temperature of the pool, starts off on normal, which has no effects.
  	var/srange = 5 //The range of the search for pool turfs, change this for bigger or smaller pools.
  
  /obj/machinery/poolcontroller/New() //This proc automatically happens on world start
  	for(var/turf/simulated/floor/beach/water/W in range(srange,src)) //Search for /turf/simulated/floor/beach/water in the range of var/srange
  
negative.code: 			if("Cancel") //Cancel does nothing and leaves the temperature at it's previous state.
  				return
  
  		mistoff()
  		usr << "<span class='warning'>You flick the pool temperature to [temperature].</span>" //Display what the user picked.
  		return
  
  