anchor.diff:  					turret.name = finish_name
   					turret.installation = installed_gun.type
   					turret.setup(installed_gun)
  +					turret.locked = FALSE
   					qdel(src)
   					return
   
  
positive.code: 			else if(I.tool_behaviour == TOOL_CROWBAR && !anchored)
  				I.play_tool_sound(src, 75)
  				to_chat(user, span_notice("You dismantle the turret construction."))
  				new /obj/item/stack/sheet/iron( loc, 5)
  				qdel(src)
  				return
  
  
negative.code: 
  		if(PTURRET_START_EXTERNAL_ARMOUR)
  			if(I.tool_behaviour == TOOL_WELDER)
  				if(!I.tool_start_check(user, amount = 5))
  					return
  
  				to_chat(user, span_notice("You begin to weld the turret's armor down..."))
  				if(I.use_tool(src, user, 30, volume = 50, amount = 5))
  					build_step = PTURRET_EXTERNAL_ARMOUR_ON
  					to_chat(user, span_notice("You weld the turret's armor down."))
  
  