anchor.diff:  		icon_state = "window"
   
   	update_nearby_tiles(need_rebuild=1)
  +	update_nearby_icons()
   
   	return
   
  
positive.code: 
  	return
  
  /obj/structure/window/proc/update_nearby_tiles(need_rebuild)
  	if(!air_master) return 0
  
  
negative.code: 	src.health = max(0, src.health - tforce)
  	if (src.health <= 7 && !reinf)
  		src.anchored = 0
  		update_nearby_icons()
  		step(src, get_dir(AM, src))
  	if (src.health <= 0)
  		new /obj/item/weapon/shard( src.loc )
  