anchor.diff:  #define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
   #define BUCKET_POS(timer) (round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) + 1)
  +#define TIMER_ID_MAX (2**24) //max float with integer precision
   
   SUBSYSTEM_DEF(timer)
   	name = "Timer"
  
positive.code: 		timeToRun = REALTIMEOFDAY + wait
  
  	var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
  	if (flags & TIMER_STOPPABLE)
  		return timer.id
  	return TIMER_ID_NULL
  
  /proc/deltimer(id)
  	if (!id)
  
negative.code: 		if (istype(id, /datum/timedevent))
  			qdel(id)
  			return TRUE
  	//id is string
  	var/datum/timedevent/timer = SStimer.timer_id_dict["timerid[id]"]
  	if (timer && !timer.spent)
  		qdel(timer)
  