anchor.diff:  	stam_damage_coeff = 1
   	max_stamina_damage = 200
   	var/obj/item/cavity_item
  -	specific_locations = list("upper chest", "lower abdomen", "midsection", "collarbone", "lower back")
  -	wound_resistance = 10
   
   /obj/item/bodypart/chest/can_dismember(obj/item/I)
   	if(!((owner.stat == DEAD) || owner.InFullCritical()))
  
positive.code: 	icon = 'icons/mob/animal_parts.dmi'
  	icon_state = "default_monkey_chest"
  	animal_origin = MONKEY_BODYPART
  	wound_resistance = -10
  
  /obj/item/bodypart/chest/alien
  	icon = 'icons/mob/animal_parts.dmi'
  
negative.code: 	body_damage_coeff = 0.75
  	px_x = -2
  	px_y = 12
  	stam_heal_tick = STAM_RECOVERY_LIMB
  	max_stamina_damage = 50
  
  /obj/item/bodypart/l_leg/is_disabled()
  	if(HAS_TRAIT(owner, TRAIT_PARALYSIS_L_LEG))
  