anchor.diff:  			maint_panel = TRUE
   		else
   			maint_panel = FALSE
  -		usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
  +		usermessage("You [maint_panel? "open" : "close"] the maintenance panel.")
  +		return FALSE
   	else if(!maint_panel)
  -		usermessage("The maintainence panel is closed!", "boldwarning")
  +		usermessage("The maintenance panel is closed!", "boldwarning")
   		return FALSE
   	else if(istype(I, /obj/item/crowbar))
   		var/list/inputlist = list()
  
positive.code: 	to_chat(user, "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>")
  	to_chat(user, "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>")
  	to_chat(user, "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>")
  	to_chat(user, "<span class='boldnotice'>Current energy capacity: <B>[DisplayPower(cell.charge)]</span>")
  
  /obj/item/clothing/suit/space/hardsuit/flightsuit/Destroy()
  	dropped()
  
negative.code: 	var/flight = FALSE
  	var/flight_passflags = PASSTABLE
  	var/powersetting = 1
  	var/powersetting_high = 3
  	var/powersetting_low = 1
  	var/override_safe = FALSE
  
  