anchor.diff:  	if(traitors.len)
   		var/text = "<br><font size=3><b>The [traitor_name]s were:</b></font>"
   		for(var/datum/mind/traitor in traitors)
  -			var/traitorwin = 1
  +			var/traitorwin = TRUE
   
   			text += printplayer(traitor)
   
   			var/TC_uses = 0
  -			var/uplink_true = 0
  +			var/uplink_true = FALSE
   			var/purchases = ""
   			for(var/obj/item/device/uplink/H in GLOB.uplinks)
   				if(H && H.owner && H.owner == traitor.key)
   					TC_uses += H.spent_telecrystals
  -					uplink_true = 1
  +					uplink_true = TRUE
   					purchases += H.purchase_log
   
   			var/objectives = ""
  
positive.code: 
  /datum/game_mode/traitor/post_setup()
  	for(var/datum/mind/traitor in pre_traitors)
  		spawn(rand(10,100))
  			traitor.add_antag_datum(antag_datum)
  	if(!exchange_blue)
  		exchange_blue = -1 //Block latejoiners from getting exchange objectives
  	modePlayer += traitors
  	..()
  	return 1
  
  /datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
  	var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
  
negative.code: 		<b>The code responses were:</b> <font color='red'>[GLOB.syndicate_code_response]</font><br>"
  		to_chat(world, text)
  
  	return TRUE
  
  /datum/game_mode/traitor/generate_report()
  	return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
  