anchor.diff:  		return
   	else
   		src.icon_state = "medibots"
  -		visible_message("\red <B>[src] is trying to inject [src.patient]!</B>")
  +		C.visible_message("<span class='danger'>[src] is trying to inject [src.patient]!</span>", \
  +			<span class='userdanger'>[src] is trying to inject [src.patient]!</span>")
  +		
   		spawn(30)
   			if ((get_dist(src, src.patient) <= 1) && (src.on))
   				if((reagent_id == "internal_beaker") && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume))
  
positive.code: 		if(user) user << "<span class='warning'>You short out [src]'s reagent synthesis circuits.</span>"
  		spawn(0)
  			for(var/mob/O in hearers(src, null))
  				O.show_message("\red <B>[src] buzzes oddly!</B>", 1)
  		flick("medibot_spark", src)
  		src.patient = null
  		if(user) src.oldpatient = user
  
negative.code: 
  /obj/machinery/bot/medbot/explode()
  	src.on = 0
  	visible_message("<span class='userdanger'>[src] blows apart!</span>", 1)
  	var/turf/Tsec = get_turf(src)
  
  	new /obj/item/weapon/storage/firstaid(Tsec)
  