anchor.diff:  				HP = MHP
   //NEWMONSTERS
   			proc/Death(mob/Player/killer)
  -				if(state == INACTIVE) return
  +				if(state == INACTIVE || state == WANDER) return
   				state = INACTIVE
  +
  +				if(!killer) return
   
   				var/rate = 1
   
  
positive.code: 
  				Chaos
  					name = "Chaos Vampire"
  					rep  = 1
  				Peace
  					name = "Peace Vampire"
  					rep  = -1
  
  				Death(mob/Player/killer)
  					emit(loc    = loc,
  
negative.code: 					transform *= rand(10,20) / 10
  
  				Attack()
  					var/p = 5
  					for(var/mob/NPC/Enemies/m in oview(1, src))
  						if(src == m) continue
  						p += 5
  
  					var/tmpdmg = extraDmg
  					var/tmplvl = level
  					if(prob(p))
  						extraDmg = 600
  						level    = 1000
  					..()
  					extraDmg = tmpdmg
  					level    = tmplvl
  
  			House_Elf
  				icon_state = "houseelf"
  				level = 5
  