anchor.diff:  	name = "empty shell"
   	icon = 'icons/obj/wizard.dmi'
   	icon_state = "construct"
  -	desc = "A wicked machine used by those skilled in magical arts. It is inactive"
  +	desc = "A wicked machine used by those skilled in magical arts. It is inactive."
   
   /obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
   	if(istype(O, /obj/item/device/soulstone))
  
positive.code: 	C.icon_state = "soulstone2"
  	C.name = "Soul Stone: [S.real_name]"
  	if(iswizard(U) || usability)
  		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	else if(iscultist(U))
  		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  
negative.code: 					user << "<span class='userdanger'>Capture failed!</span>: Kill or maim the victim first!"
  				else
  					if(T.client == null)
  						user << "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back..."
  						getCultGhost(src,T,user)
  					else
  						if(contents.len)
  