anchor.diff:  	var/force_wielded = 0
   	var/wieldsound = null
   	var/unwieldsound = null
  +	var/armourpenetration_wielded = 0
  +	var/armourpenetration_unwielded = 0
   
   /obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
   	if(!wielded || !user) return
  
positive.code: 	w_class = 2.0
  	force_unwielded = 3
  	force_wielded = 34
  	wieldsound = 'sound/weapons/saberon.ogg'
  	unwieldsound = 'sound/weapons/saberoff.ogg'
  	hitsound = "swing_hit"
  
negative.code: 		return
  	wielded = 1
  	force = force_wielded
  	armour_penetration = armourpenetration_wielded
  	name = "[name] (Wielded)"
  	update_icon()
  	user << "<span class='notice'>You grab the [name] with both hands.</span>"
  