anchor.diff:  	desc = "Titanium"
   	color = "#b3c0c7"
   	strength_modifier = 1.3
  -	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
  +	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
   	sheet_type = /obj/item/stack/sheet/mineral/titanium
   	value_per_unit = 0.0625
   	beauty_modifier = 0.05
  
positive.code: 	color = "#bb8e53"
  	strength_modifier = 0.5
  	sheet_type = /obj/item/stack/sheet/mineral/wood
  	categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
  	value_per_unit = 0.01
  	beauty_modifier = 0.1
  	armor_modifiers = list(MELEE = 1.1, BULLET = 1.1, LASER = 0.4, ENERGY = 0.4, BOMB = 1, BIO = 0.2, RAD = 0, FIRE = 0, ACID = 0.3)
  
negative.code: 	color = "#caccd9"
  	strength_modifier = 0.85
  	sheet_type = /obj/item/stack/sheet/plastic
  	categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
  	value_per_unit = 0.0125
  	beauty_modifier = -0.01
  	armor_modifiers = list(MELEE = 1.5, BULLET = 1.1, LASER = 0.3, ENERGY = 0.5, BOMB = 1, BIO = 1, RAD = 1, FIRE = 1.1, ACID = 1)
  