anchor.diff:  	if(obscured.len > 0)
   		return obscured
   	else
  -		return null
  +		return null
  
positive.code: 
  	if (health > -100)
  
  		for(var/mob/O in viewers(src, null))
  			if ((O.client && !( O.blinded )))
  				O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
  
  		var/damage = rand(1, 3)
  
  
negative.code: 	else
  		if(M.attack_sound)
  			playsound(loc, M.attack_sound, 50, 1, 1)
  		visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
  				"<span class='userdanger'>[M] [M.attacktext]!</span>")
  		add_logs(M, src, "attacked", admin=0)
  		var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
  		var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
  