anchor.diff:  	research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
   	export_price = 5000
   
  -
  -//////Hyper-Burst Rifle//////
  -
  -///projectiles///
  -
  -/obj/item/projectile/bullet/mags/hyper
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "magjectile"
  -	damage = 10
  -	armour_penetration = 10
  -	stamina = 10
  -	forcedodge = TRUE
  -	range = 6
  -	light_range = 1
  -	light_color = LIGHT_COLOR_RED
  -
  -/obj/item/projectile/bullet/mags/hyper/inferno
  -	icon_state = "magjectile-large"
  -	stamina = 0
  -	forcedodge = FALSE
  -	range = 25
  -	light_range = 4
  -
  -/obj/item/projectile/bullet/mags/hyper/inferno/on_hit(atom/target, blocked = FALSE)
  -	..()
  -	explosion(target, -1, 1, 2, 4, 5)
  -	return 1
  -
  -///ammo casings///
  -
  -/obj/item/ammo_casing/caseless/ahyper
  -	desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
  -	caliber = "hypermag"
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "hyper-casing-live"
  -	projectile_type = /obj/item/projectile/bullet/mags/hyper
  -	pellets = 12
  -	variance = 40
  -
  -/obj/item/ammo_casing/caseless/ahyper/inferno
  -	projectile_type = /obj/item/projectile/bullet/mags/hyper/inferno
  -	pellets = 1
  -	variance = 0
  -
  -///magazines///
  -
  -/obj/item/ammo_box/magazine/mhyper
  -	name = "hyper-burst rifle magazine"
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "hypermag-4"
  -	ammo_type = /obj/item/ammo_casing/caseless/ahyper
  -	caliber = "hypermag"
  -	desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that fragments into 12 smaller shards which can absolutely puncture anything, but has rather short effective range."
  -	max_ammo = 4
  -
  -/obj/item/ammo_box/magazine/mhyper/update_icon()
  -	..()
  -	icon_state = "hypermag-[ammo_count() ? "4" : "0"]"
  -
  -/obj/item/ammo_box/magazine/mhyper/inferno
  -	name = "hyper-burst rifle magazine (inferno)"
  -	ammo_type = /obj/item/ammo_casing/caseless/ahyper/inferno
  -	desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that violently reacts with whatever surface it strikes, generating a massive amount of heat and light."
  -
  -///gun itself///
  -
  -/obj/item/gun/ballistic/automatic/hyperburst
  -	name = "\improper Hyper-Burst Rifle"
  -	desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "hyperburst"
  -	item_state = "arg"
  -	slot_flags = 0
  -	mag_type = /obj/item/ammo_box/magazine/mhyper
  -	fire_sound = 'sound/weapons/magburst.ogg'
  -	can_suppress = 0
  -	burst_size = 1
  -	fire_delay = 40
  -	recoil = 2
  -	casing_ejector = 0
  -	weapon_weight = WEAPON_HEAVY
  -
  -/obj/item/gun/ballistic/automatic/hyperburst/update_icon()
  -	..()
  -	icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]"
  -
  -///toy memes///
  +//Toy Memes
   
   /obj/item/projectile/beam/lasertag/mag		//the projectile, compatible with regular laser tag armor
   	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  
positive.code: 	update_icon()
  	return
  
  
  /obj/item/gun/mag/examine(mob/user)
  	..()
  	to_chat(user, "It has [get_ammo()] round\s remaining.")
  
negative.code: 	w_class = WEIGHT_CLASS_BULKY
  	weapon_weight = WEAPON_HEAVY
  
  ///ammo///
  
  /obj/item/ammo_casing/caseless/mag_e
  	var/energy_cost = 0
  
  /obj/item/ammo_casing/caseless/mag_e/amagm_e
  	desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
  	caliber = "magm"
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mag-casing-live"
  	projectile_type = /obj/item/projectile/bullet/magrifle
  	energy_cost = 300
  
  /obj/item/ammo_casing/caseless/mag_e/anlmagm_e
  	desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
  	caliber = "magm"
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mag-casing-live"
  	projectile_type = /obj/item/projectile/bullet/nlmagrifle
  	energy_cost = 300
  
  /obj/item/ammo_casing/caseless/mag_e/amags
  	desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
  	caliber = "mags"
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mag-casing-live"
  	projectile_type = /obj/item/projectile/bullet/mags
  	energy_cost = 200
  
  /obj/item/ammo_casing/caseless/mag_e/anlmags
  	desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
  	caliber = "mags"
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mag-casing-live"
  	projectile_type = /obj/item/projectile/bullet/nlmags
  	energy_cost = 200
  
  ///magazines///
  
  /obj/item/ammo_box/magazine/mmag_e/
  	name = "magrifle magazine (non-lethal disabler)"
  	desc = "A 24-round magazine for the non-lethal Magrifle."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mediummagmag"
  	ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmagm_e
  	caliber = "magm"
  	max_ammo = 24
  	multiple_sprites = 2
  
  /obj/item/ammo_box/magazine/mmag_e/lethal
  	name = "magrifle magazine (lethal)"
  	desc = "A 24-round magazine for the lethal Magrifle."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "mediummagmag"
  	ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
  	max_ammo = 24
  
  /obj/item/ammo_box/magazine/mmag_e/small
  	name = "magpistol magazine (non-lethal disabler)"
  	desc = "A 15-round magazine for the non-lethal Magpistol."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "nlmagmag"
  	ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
  	caliber = "mags"
  	max_ammo = 15
  	multiple_sprites = 2
  
  /obj/item/ammo_box/magazine/mmag_e/small/lethal
  	name = "magpistol magazine (lethal)"
  	desc = "A 15-round magazine for the lethal Magpistol."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "smallmagmag"
  	ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
  
  ///cells///
  
  /obj/item/stock_parts/cell/magrifle_e
  	name = "magrifle power supply"
  	maxcharge = 14400
  
  /obj/item/stock_parts/cell/magpistol_e
  	name = "magpistol power supply"
  	maxcharge = 6000
  
  ///sci designs///
  
  /datum/design/magrifle_e
  	name = "Magrifle"
  	desc = "An upscaled Magpistol in rifle form."
  	id = "magrifle_e"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
  	build_path = /obj/item/gun/ballistic/automatic/magrifle_e/nopin
  	category = list("Weapons")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magrifle_e
  	name = "Magrifle Magazine (Lethal)"
  	desc = "A 24-round magazine for the Magrifle."
  	id = "mag_magrifle_e"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
  	build_path = /obj/item/ammo_box/magazine/mmag_e/lethal
  	category = list("Ammo")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magrifle_e/nl
  	name = "Magrifle Magazine (Non-Lethal)"
  	desc = "A 24- round non-lethal magazine for the Magrifle."
  	id = "mag_magrifle_nl_e"
  	materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
  	build_path = /obj/item/ammo_box/magazine/mmag_e
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/magpistol_e
  	name = "Magpistol"
  	desc = "A weapon which fires ferromagnetic slugs."
  	id = "magpisol"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
  	build_path = /obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
  	category = list("Weapons")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magpistol
  	name = "Magpistol Magazine"
  	desc = "A 14 round magazine for the Magpistol."
  	id = "mag_magpistol"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
  	build_path = /obj/item/ammo_box/magazine/mmag_e/small/lethal
  	category = list("Ammo")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magpistol/nl
  	name = "Magpistol Magazine (Non-Lethal)"
  	desc = "A 14 round non-lethal magazine for the Magpistol."
  	id = "mag_magpistol_nl"
  	materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
  	build_path = /obj/item/ammo_box/magazine/mmag_e/small
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  ///magrifle///
  
  /obj/item/gun/ballistic/automatic/magrifle_e
  	name = "\improper Magnetic Rifle"
  	desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "magrifle"
  	item_state = "arg"
  	slot_flags = 0
  	mag_type = /obj/item/ammo_box/magazine/mmag_e
  	fire_sound = 'sound/weapons/magrifle.ogg'
  	can_suppress = 0
  	burst_size = 3
  	fire_delay = 2
  	spread = 5
  	recoil = 0.15
  	casing_ejector = 0
  	var/obj/item/stock_parts/cell/cell
  	var/cell_type = /obj/item/stock_parts/cell/magrifle_e
  	var/dead_cell = FALSE
  
  /obj/item/gun/ballistic/automatic/magrifle_e/can_shoot()
  	if(QDELETED(cell))
  		return 0
  
  	var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
  	if(!shot)
  		return 0
  	if(cell.charge < shot.energy_cost*burst_size)
  		return 0
  	. = ..()
  
  /obj/item/gun/ballistic/automatic/magrifle_e/shoot_live_shot()
  	var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
  	cell.use(shot.energy_cost)
  	. = ..()
  
  /obj/item/gun/ballistic/automatic/magrifle_e/emp_act(severity)
  	. = ..()
  	if(!(. & EMP_PROTECT_CONTENTS))
  		cell.use(round(cell.charge / severity))
  
  /obj/item/gun/ballistic/automatic/magrifle_e/get_cell()
  	return cell
  
  /obj/item/gun/ballistic/automatic/magrifle_e/Initialize()
  	. = ..()
  	if(cell_type)
  		cell = new cell_type(src)
  	else
  		cell = new(src)
  
  	if(!dead_cell)
  		cell.give(cell.maxcharge)
  
  /obj/item/gun/ballistic/automatic/magrifle_e/nopin
  	pin = null
  	spawnwithmagazine = FALSE
  
  ///magpistol///
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e
  	name = "magpistol"
  	desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "magpistol"
  	force = 10
  	fire_sound = 'sound/weapons/magpistol.ogg'
  	mag_type = /obj/item/ammo_box/magazine/mmag_e/small
  	can_suppress = 0
  	casing_ejector = 0
  	fire_delay = 2
  	recoil = 0.2
  	var/obj/item/stock_parts/cell/cell
  	var/cell_type = /obj/item/stock_parts/cell/magpistol_e
  	var/dead_cell = FALSE
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/can_shoot()
  	if(QDELETED(cell))
  		return 0
  
  	var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
  	if(!shot)
  		return 0
  	if(cell.charge < shot.energy_cost)
  		return 0
  	. = ..()
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/shoot_live_shot()
  	var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
  	cell.use(shot.energy_cost)
  	. = ..()
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/emp_act(severity)
  	. = ..()
  	if(!(. & EMP_PROTECT_CONTENTS))
  		cell.use(round(cell.charge / severity))
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/get_cell()
  	return cell
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/Initialize()
  	. = ..()
  	if(cell_type)
  		cell = new cell_type(src)
  	else
  		cell = new(src)
  	if(!dead_cell)
  		cell.give(cell.maxcharge)
  
  /obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
  	..()
  	if(magazine)
  		cut_overlays()
  