anchor.diff:  		targetinfo = item
   		steal_target = targetinfo.targetitem
   		explanation_text = "Steal [targetinfo.name]"
  -		give_special_equipment(targetinfo.special_equipment)
  +		special_items_given = give_special_equipment(targetinfo.special_equipment)
   		return steal_target
   	else
   		explanation_text = "Free objective"
  
positive.code: 	if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
  		for(var/I in subtypesof(/datum/sabotage_objective))
  			new I
  
  /datum/objective/sabotage/find_target(dupe_search_range, blacklist)
  	var/list/datum/mind/owners = get_owners()
  
negative.code: 	name = "steal"
  	var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
  	var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
  	var/list/special_items_given = list()
  	martyr_compatible = 0
  
  /datum/objective/steal/get_target()
  