anchor.diff:  		return
   	..()
   
  -/obj/structure/cross/user_buckle_mob(mob/living/M, mob/living/user)
  -	return
  -
  -/obj/structure/cross/user_unbuckle_mob(mob/living/carbon/human/user)
  +/obj/structure/kitchenspike/cross/user_unbuckle_mob(mob/living/carbon/human/user)
   	if(buckled_mob && buckled_mob.buckled == src)
   		var/mob/living/M = buckled_mob
   		if(M != user)
  
positive.code: 	can_buckle = 1
  	bound_height = 64
  
  /obj/structure/cross/attack_paw(mob/user)
  	return src.attack_hand(usr)
  
  /obj/structure/cross/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/weapon/crowbar))
  		if(!src.buckled_mob)
  			playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
  
negative.code: 		M.emote("scream")
  		M.AdjustWeakened(10)
  
  /obj/structure/kitchenspike/cross
  	name = "cross"
  	icon = 'icons/obj/cross.dmi'
  	icon_state = "cross"
  