anchor.diff:  	layer = BELOW_MOB_LAYER
   	plane = GAME_PLANE
   	light_range = 2
  +
  +#undef MAX_LIONHUNTER_RANGE
  
positive.code: 		return FALSE
  
  	var/distance = get_dist(user, target)
  	var/fire_time = min(distance * seconds_per_distance, 10 SECONDS)
  
  	if(distance <= min_distance || !isliving(target))
  
negative.code: /// The max range we can zoom in on people from.
  #define MAX_LIONHUNTER_RANGE 16
  
  // The Lionhunter, a gun for heretics
  // The ammo it uses takes time to "charge" before firing,
  // releasing a homing, very damaging projectile
  