anchor.diff:  		if (istype(O, /obj/item/weapon/twohanded/fireaxe) && src.localopened)
   			if(!fireaxe)
   				if(O:wielded)
  -					user << "\red Unwield the axe first."
  +					user << "<span class = 'warning'> Unwield the axe first.</span>"
   					return
   				fireaxe = O
   				user.drop_item()
   				src.contents += O
  -				user << "\blue You place the fire axe back in the [src.name]."
  +				user << "<span class = 'caution'> You place the fire axe back in the [src.name].</span>"
   				update_icon()
   			else
   				if(src.smashed)
  
positive.code: 					spawn(10) update_icon()
  					return
  				else
  					user << "\red Resetting circuitry..."
  					playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
  					if(do_after(user, 20))
  						src.locked = 1
  						user << "\blue You re-enable the locking modules."
  					return
  			else
  				localopened = !localopened
  
negative.code: 
  		if (isrobot(usr) || src.locked)
  			if(istype(O, /obj/item/device/multitool))
  				user << "<span class = 'caution'> Resetting circuitry...</span>"
  				playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
  				if(do_after(user, 20))
  					src.locked = 0
  					user << "<span class = 'caution'> You disable the locking modules.</span>"
  					update_icon()
  				return
  			else if(istype(O, /obj/item/weapon))
  