anchor.diff:  				max_mages = 20
   			if(max_mages < 1)
   				max_mages = 1
  +	if(bullshit_mode)
  +		max_mages = INFINITY
   /datum/game_mode/wizard/raginmages/greet_wizard(datum/mind/wizard, you_are=1)
   	if (you_are)
   		wizard.current << "<B>You are the Space Wizard!</B>"
  
positive.code: 	var/making_mage = 0
  	var/mages_made = 1
  	var/time_checked = 0
  
  /datum/game_mode/wizard/announce()
  	world << "<B>The current game mode is - Ragin' Mages!</B>"
  
negative.code: 	new_character.key = G_found.key
  
  	return new_character
  
  /datum/game_mode/wizard/raginmages/bullshit
  	name = "very ragin' bullshit mages"
  	config_tag = "veryraginbullshitmages"
  	required_players = 20
  	use_huds = 1
  	bullshit_mode = 1
  