anchor.diff:  		//Any other type of pinpointer can make it throw up.
   		if(COOLDOWN_FINISHED(src, next_spew_tick))
   			I.forceMove(loc)
  -			visible_message("<span class='warning'>\The [src] smartly rejects [I].</span>")
  +			visible_message("<span class='warning'>[src] smartly rejects [I].</span>")
   			say("BLEURRRRGH!")
   			I.throw_at(user, 2, 3)
   			COOLDOWN_START(src, next_spew_tick, COOLDOWN_SPEW)
  
positive.code: 	var/msg
  	var/dispense = TRUE
  	var/pnpts_found = 0
  	for(var/obj/item/pinpointer/wayfinding/WP in view(9, src))
  		point_at(WP)
  		pnpts_found++
  
  	if(pnpts_found)
  
negative.code: 		user.put_in_hands(P)
  		P.owner = user.real_name
  
  /obj/machinery/pinpointer_dispenser/attackby(obj/item/I, mob/living/user, params)
  	if(machine_stat & (BROKEN|NOPOWER))
  		return ..()
  
  	if(istype(I, /obj/item/pinpointer/wayfinding))
  		var/obj/item/pinpointer/wayfinding/attacking_pinpointer = I
  
  		var/itsmypinpointer = TRUE
  		if(attacking_pinpointer.owner != user.real_name)
  			itsmypinpointer = FALSE
  
  		var/is_a_thing = "are [refund_amt] credit\s."
  		if(refund_amt > 0 && synth_acc.has_money(refund_amt) && !attacking_pinpointer.roundstart)
  			synth_acc.adjust_money(-refund_amt)
  			var/obj/item/holochip/holochip = new (user.loc)
  			holochip.credits = refund_amt
  			holochip.name = "[holochip.credits] credit holochip"
  			user.put_in_hands(holochip)
  		else if(!itsmypinpointer)
  			var/costume = pick(subtypesof(/obj/effect/spawner/bundle/costume))
  			new costume(user.loc)
  			is_a_thing = "is a freshly synthesised costume!"
  			if(prob(funnyprob))
  				is_a_thing = "is a pulse rifle! Just kidding it's a costume."
  		else
  			is_a_thing = "is a smile!"
  
  		var/recycling = "recycling"
  		if(prob(funnyprob))
  			recycling = "feeding me"
  
  		var/the_pinpointer = "your pinpointer" //To imply they got a costume because it was their pinpointer
  		if(!itsmypinpointer)
  			the_pinpointer = "that pinpointer"
  
  		to_chat(user, "<span class='notice'>You put [attacking_pinpointer] in the return slot.</span>")
  		qdel(attacking_pinpointer)
  
  		set_expression("veryhappy", 2 SECONDS)
  		say("<span class='robot'>Thank you for [recycling] [the_pinpointer]! Here [is_a_thing]</span>")
  		return
  
  	else if(istype(I, /obj/item/pinpointer))
  