anchor.diff:  			var/timeleft = timeleft()
   			if(timeleft > 1e5)		// midnight rollover protection
   				timeleft = 0
  -			if (sound_siren && (direction == 1))	//playing siren every 90 seconds
  -				sound_siren = 0
  -				world << sound('siren.ogg')
  -				spawn(900)
  -					sound_siren = 1
  +		//	if (sound_siren && (direction == 1))	//playing siren every 90 seconds
  +		//		sound_siren = 0						//No siren, people hat it
  +		//		world << sound('siren.ogg')
  +		//		spawn(900)
  +		//			sound_siren = 1
   			switch(location)
   				if(0)
   					if(timeleft>timelimit)
  
positive.code: 		for(var/area/A in world)
  			if(istype(A, /area/hallway))
  				A.readyalert()
  		sound_siren = 1
  
  
  
  
negative.code: 			for(var/area/A in world)
  				if(istype(A, /area/hallway))
  					A.readyreset()
  		//	sound_siren = 0
  
  
  	// returns the time (in seconds) before shuttle arrival
  