anchor.diff:  	hitsound = 'sound/weapons/sear.ogg'
   	damtype = BURN
   	attack_verb = list("punched", "cross countered", "pummeled")
  -
  +*/
   /obj/item/weapon/nullrod/staff
   	icon_state = "godstaff-red"
   	item_state = "godstaff-red"
  
positive.code: 	desc = "Holding this makes you look absolutely devilish."
  	attack_verb = list("poked", "impaled", "pierced", "jabbed")
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	sharpness = IS_SHARP
  
  /obj/item/weapon/nullrod/tribal_knife/New()
  	..()
  	SSobj.processing |= src
  
negative.code: 	name = "clown dagger"
  	desc = "Used for absolutely hilarious sacrifices."
  	hitsound = 'sound/items/bikehorn.ogg'
  //	sharpness = IS_SHARP
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  
  /obj/item/weapon/nullrod/whip
  