anchor.diff:  
   		QDEL_IN(risingPod, 10)
   		audible_message("<span class='notice'>The pod hisses, closing quickly and launching itself away from the station.</span>", "<span class='notice'>The ground vibrates, the nearby pod launching away from the station.</span>")
  -
  +		
   		stay_after_drop = FALSE
   		specialisedPod(holder) // Do special actions for specialised pods - this is likely if we were already doing manual launches
   
  
positive.code: 		return
  	if (opened) //This is to ensure we don't open something that has already been opened
  		return
  	opened = TRUE
  	var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
  	var/mob/M
  	if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
  
negative.code: //The "BDPtarget" temp visual is created by anything that "launches" a supplypod.  It makes two things: a falling droppod animation, and the droppod itself.
  //------------------------------------SUPPLY POD-------------------------------------//
  /obj/structure/closet/supplypod
  