anchor.diff:  
   #define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home
   
  +#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
  +
  +#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
  +
   //Objective text define
   #define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
   
  
positive.code: #define APPLICATION_UNLOCK_THRESHOLD 50000 //Applications will unlock if the total powre reaches this amount
  
  #define ABSCOND_ABDUCTION_COST 95
  
  //clockcult power defines
  #define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
  
negative.code: 
  #define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
  
  #define GUARDIAN_EMERGE_THRESHOLD 65 //marauders cannot emerge unless host is at this% or less health
  
  #define ARK_SCREAM_COOLDOWN 600 //This much time has to pass between instances of the Ark taking damage before it will "scream" again
  
  #define PRISM_DELAY_DURATION 1200 //how long prolonging prisms delay the shuttle for; defaults to 2 minutes
  