anchor.diff:  						if(do_after(user, 50))
   							if(!useResource(10, user)) return 0
   							activate()
  -							var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
  +							var/obj/machinery/door/airlock/T = new airlock_type( A )
   							T.autoclose = 1
   							return 1
   						return 0
  
positive.code: 
  /obj/item/weapon/rcd/borg/New()
  	..()
  	desc = "A device used to rapidly build walls/floor."
  	canRwall = 1
  
  
negative.code: 	var/mode = 1
  	var/canRwall = 0
  	var/disabled = 0
  	var/airlock_type = /obj/machinery/door/airlock
  	var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
  
  	verb/change_airlock_setting(var/mob/user as mob)
  		set name = "Change Airlock Setting"
  		set category = "Object"
  		set src in usr
  
  		var airlockcat = input(user, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
  		switch(airlockcat)
  			if("Solid")
  				if(advanced_airlock_setting == 1)
  					var airlockpaint = input(user, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining", "Maintenance", "External", "High Security")
  					switch(airlockpaint)
  						if("Default")
  							airlock_type = /obj/machinery/door/airlock
  						if("Engineering")
  							airlock_type = /obj/machinery/door/airlock/engineering
  						if("Atmospherics")
  							airlock_type = /obj/machinery/door/airlock/atmos
  						if("Security")
  							airlock_type = /obj/machinery/door/airlock/security
  						if("Command")
  							airlock_type = /obj/machinery/door/airlock/command
  						if("Medical")
  							airlock_type = /obj/machinery/door/airlock/medical
  						if("Research")
  							airlock_type = /obj/machinery/door/airlock/research
  						if("Mining")
  							airlock_type = /obj/machinery/door/airlock/mining
  						if("Maintenance")
  							airlock_type = /obj/machinery/door/airlock/maintenance
  						if("External")
  							airlock_type = /obj/machinery/door/airlock/external
  						if("High Security")
  							airlock_type = /obj/machinery/door/airlock/highsecurity
  				else
  					airlock_type = /obj/machinery/door/airlock
  
  			if("Glass")
  				if(advanced_airlock_setting == 1)
  					var airlockpaint = input(user, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining")
  					switch(airlockpaint)
  						if("Default")
  							airlock_type = /obj/machinery/door/airlock/glass
  						if("Engineering")
  							airlock_type = /obj/machinery/door/airlock/glass_engineering
  						if("Atmospherics")
  							airlock_type = /obj/machinery/door/airlock/glass_atmos
  						if("Security")
  							airlock_type = /obj/machinery/door/airlock/glass_security
  						if("Command")
  							airlock_type = /obj/machinery/door/airlock/glass_command
  						if("Medical")
  							airlock_type = /obj/machinery/door/airlock/glass_medical
  						if("Research")
  							airlock_type = /obj/machinery/door/airlock/glass_research
  						if("Mining")
  							airlock_type = /obj/machinery/door/airlock/glass_mining
  				else
  					airlock_type = /obj/machinery/door/airlock/glass
  			else
  				airlock_type = /obj/machinery/door/airlock
  
  
  	New()
  