anchor.diff:  reduce viewrange?
   */
   
  -/*
  +
   //Nanite removal
   //Writen by Trilby!!
   /datum/reagent/fermi/naninte_b_gone
  
positive.code: 	var/mob/living/simple_animal/hostile/retaliate/ghost/G = null
  
  /datum/reagent/fermi/astral/on_mob_life(mob/living/M) // Gives you the ability to astral project for a moment!
  	switch(current_cycle)
  		if(1)
  			//var/mob/living/carbon/H = M
  			M.alpha = 255
  			origin = M
  			if (G == null)
  				G = new(get_turf(M.loc))
  
negative.code: /datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
  	G.mind.transfer_to(origin)
  	qdel(G)
  	if(overdose)
  		M.Sleeping(10*volume, 0)
  	..()
  
  /datum/reagent/fermi/astral/overdose_start(mob/living/carbon/M)
  	if (!G == null)
  		if(prob(70))
  			to_chat(M, "<span class='warning'>The high conentration of Astrogen in your blood causes you to lapse your concentration for a moment, bringing your projection back to yourself!</b></span>")
  			do_teleport(G, M.loc)
  	..()
  
  //Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 60-80 minutes to die from this.
  