anchor.diff:  
   
   		body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
  +
   		if(ismob(D))
   			body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
   			body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
   			if(check_rights(R_REJUVINATE,0))
   				body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
  -			
  +
   
   
   
  
positive.code: 				body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
  				if(check_rights(R_BUILDMODE,0))
  					body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
  					
  				if(check_rights(R_FUN,0))
  					body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
  					body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
  
negative.code: 
  
  	//~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
  
  		if(href_list["rename"])
  			if(!check_rights(0))	return
  
  