anchor.diff:  	else
   		flick("[mineral]fwall_closing", src)
   		icon_state = "[mineral]0"
  +		density = 1
   		sleep(15)
  -		src.density = 1
   		SetOpacity(1)
   		src.relativewall()
   
  
positive.code: /obj/structure/falsewall
  	icon = 'icons/turf/walls.dmi'
  	var/mineral = "metal"
  
  
negative.code: 		icon_state = "[mineral]fwall_open"
  
  /obj/structure/falserwall/
  	anchored = 1
  	
  	attack_hand(mob/user as mob)
  		if(density)
  			// Open wall
  