anchor.diff:  			L.throw_at_fast(throwtarget, 3, 1)
   		next_command = world.time + cooldown_damage
   
  +	//WALK
  +	else if(findtext(command, "walk"))
  +		for(var/mob/living/L in listeners)
  +			L.m_intent = MOVE_INTENT_WALK
  +		next_command = world.time + cooldown_meme
  +
  +	//RUN
  +	else if(findtext(command, "run"))
  +		for(var/mob/living/L in listeners)
  +			L.m_intent = MOVE_INTENT_RUN
  +		next_command = world.time + cooldown_meme
  +
  +	//HELP INTENT
  +	else if(findtext(command, "help"))
  +		for(var/mob/living/L in listeners)
  +			if(ishuman(L))
  +				var/mob/living/carbon/human/H = L
  +				H.a_intent_change(INTENT_HELP)
  +		next_command = world.time + cooldown_meme
  +
  +	//DISARM INTENT
  +	else if(findtext(command, "disarm"))
  +		for(var/mob/living/L in listeners)
  +			if(ishuman(L))
  +				var/mob/living/carbon/human/H = L
  +				H.a_intent_change(INTENT_DISARM)
  +		next_command = world.time + cooldown_meme
  +
  +	//GRAB INTENT
  +	else if(findtext(command, "grab"))
  +		for(var/mob/living/L in listeners)
  +			if(ishuman(L))
  +				var/mob/living/carbon/human/H = L
  +				H.a_intent_change(INTENT_GRAB)
  +		next_command = world.time + cooldown_meme
  +
  +	//HARM INTENT
  +	else if(findtext(command, "harm"))
  +		for(var/mob/living/L in listeners)
  +			if(ishuman(L))
  +				var/mob/living/carbon/human/H = L
  +				H.a_intent_change(INTENT_HARM)
  +		next_command = world.time + cooldown_meme
  +
  +	//THROW/CATCH
  +	else if(findtext(command, "throw") || findtext(command, "catch"))
  +		for(var/mob/living/L in listeners)
  +			if(iscarbon(L))
  +				var/mob/living/carbon/C = L
  +				C.throw_mode_on()
  +		next_command = world.time + cooldown_meme
  +
   	//FLIP
  -	else if(findtext(command, "flip") || findtext(command, "rotate") || findtext(command, "revolve"))
  +	else if(findtext(command, "flip") || findtext(command, "rotate") || findtext(command, "revolve") || findtext(command, "roll"))
   		for(var/mob/living/L in listeners)
   			L.emote("flip")
  +		next_command = world.time + cooldown_meme
  +
  +	//SIT
  +	else if(findtext(command, "sit"))
  +		for(var/mob/living/L in listeners)
  +			for(var/obj/structure/chair/chair in get_turf(L))
  +				chair.buckle_mob(L, force=1)
  +		next_command = world.time + cooldown_meme
  +
  +	//STAND UP
  +	else if(findtext(command, "stand"))
  +		for(var/mob/living/L in listeners)
  +			if(L.buckled)
  +				L.buckled.unbuckle_mob(L, force = 1)
   		next_command = world.time + cooldown_meme
   
   	//DANCE
  
positive.code: 		next_command = world.time + cooldown_stun
  
  	//BRUTE DAMAGE
  	else if(findtext(command, "die") || findtext(command, "bleed"))
  		for(var/mob/living/L in listeners)
  			L.apply_damage(10, def_zone = "chest")
  		next_command = world.time + cooldown_damage
  
  	//FIRE
  
negative.code: 	playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
  
  	//STUN
  	if(findtext(command, "stop") || findtext(command, "wait") || findtext(command, "stand still") || findtext(command, "hold on") || findtext(command, "halt"))
  		for(var/mob/living/L in listeners)
  			L.Stun(3)
  		next_command = world.time + cooldown_stun
  
  	//WEAKEN
  	else if(findtext(command, "drop") || findtext(command, "fall"))
  		for(var/mob/living/L in listeners)
  			L.Weaken(3)
  		next_command = world.time + cooldown_stun
  
  	//SLEEP
  	else if(findtext(command, "sleep"))
  		for(var/mob/living/L in listeners)
  			L.Sleeping(3)
  		next_command = world.time + cooldown_stun
  
  	//VOMIT
  	else if(findtext(command, "vomit") || findtext(command, "throw up"))
  		for(var/mob/living/L in listeners)
  			if(iscarbon(L))
  				var/mob/living/carbon/C = L
  				C.vomit(10)
  		next_command = world.time + cooldown_stun
  
  	//SILENCE
  