anchor.diff:  	var/emp_heal_amount = 0.06		//How much emp damage to heal per process.
   	var/emp_disable_threshold = 3	//3 weak ion, 2 strong ion hits.
   	var/emp_disabled = FALSE
  +
   	var/requires_suit = TRUE
   
   	var/datum/effect_system/trail_follow/ion/flight/ion_trail
  
positive.code: 				usermessage("Disengage the shoes first!", "boldwarning")
  				return FALSE
  			detach_shoes()
  	else if(istype(I, /obj/item/device/flightpack))
  		var/obj/item/device/flightpack/F = I
  		if(pack)
  
negative.code: 	part_cap = new /obj/item/stock_parts/capacitor/super(src)
  	part_laser = new /obj/item/stock_parts/micro_laser/ultra(src)
  	part_bin = new /obj/item/stock_parts/matter_bin/super(src)
  	..()
  
  /obj/item/device/flightpack/proc/usermessage(message, span = "boldnotice", mob/mob_override = null)
  