anchor.diff:  		new /obj/item/weapon/shard(src.loc)
   		qdel(src)
   
  -
  -/obj/structure/table/glass/climb_table(mob/user)
  -	if(..())
  -		visible_message("<span class='warning'>[src] breaks!</span>")
  -		playsound(src.loc, "shatter", 50, 1)
  -		new frame(src.loc)
  -		new /obj/item/weapon/shard(src.loc)
  -		qdel(src)
  -		user.Weaken(5)
   
   /*
    * Wooden tables
  
positive.code: 		return 0
  
  /obj/structure/table/MouseDrop_T(atom/movable/O, mob/user)
  	if(ismob(O) && user == O && ishuman(user))
  		if(user.canmove)
  			climb_table(user)
  			return
  	if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
  		return
  	if(isrobot(user))
  
negative.code: 			qdel(src)
  			return
  
  
  /*
   * Glass tables
  