anchor.diff:  	return
   
   /obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user as mob)
  -	user << "<span class='notice'>The mister snaps back onto the watertank!</span>"
  +	user << "<span class='notice'>The mister snaps back onto the watertank.</span>"
   	tank.on = 0
   	loc = tank
   
  
positive.code: 	noz = make_noz()
  
  /obj/item/weapon/watertank/ui_action_click()
  	if (usr.get_item_by_slot(slot_back) == src)
  		toggle_mister()
  	else
  		usr << "<span class='notice'>The watertank needs to be on your back to use!</span>"
  	return
  
  /obj/item/weapon/watertank/verb/toggle_mister()
  	set name = "Toggle Mister"
  	set category = "Object"
  	if(usr.stat || !usr.canmove || usr.restrained())
  		return
  	on = !on
  
negative.code: 	if(on)
  		if(noz == null)
  			noz = make_noz()
  
  		//Detach the nozzle into the user's hands
  		if(!user.put_in_hands(noz))
  			on = 0
  			user << "<span class='notice'>You need a free hand to hold the mister.</span>"
  			return
  		noz.loc = user
  	else
  