anchor.diff:  
   /datum/reagent/medicine/styptic_powder/on_mob_life(mob/living/carbon/M)
   	M.adjustBruteLoss(-2*REM, 0)
  +	..()
  +	. = 1
  +
  +/datum/reagent/medicine/styptic_powder/overdose_process(mob/living/M)
  +	M.adjustBruteLoss(2.5*REM, 0)
  +	M.adjustToxLoss(0.5, 0)
   	..()
   	. = 1
   
  
positive.code: 
  
  /datum/reagent/medicine/sal_acid/on_mob_life(mob/living/carbon/M)
  	if(M.getBruteLoss() > 50)
  		M.adjustBruteLoss(-4*REM, 0) //Twice as effective as styptic powder for severe bruising
  	else
  		M.adjustBruteLoss(-0.5*REM, 0) //But only a quarter as effective for more minor ones
  
negative.code: //Goon Chems. Ported mainly from Goonstation. Easily mixable (or not so easily) and provide a variety of effects.
  /datum/reagent/medicine/silver_sulfadiazine
  	name = "Silver Sulfadiazine"
  	description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means or overdosed, deals minor toxin damage."
  	reagent_state = LIQUID
  	color = "#C8A5DC"
  	overdose_threshold = 45
  
  /datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
  	if(iscarbon(M) && M.stat != DEAD)
  