anchor.diff:  		rate = 10000
   		block = 1
   
  +		var/tmp/open = 0
  +
   		wood
   			icon='Door.dmi'
   			icon_state="closed"
  
positive.code: 				price = list(/obj/items/stones = 15)
  				path = /obj/bigwhitechair
  
  				screen_x = 96
  				screen_y = 64
  
  				maptext_x = 0
  
negative.code: 				path = /obj/buildable/door/secret/wood
  				replace = /obj/buildable/wall/wood
  
  			secret_bricks_door
  				icon = 'wall1.dmi'
  
  				price = list(/obj/items/stones = 40)
  
  				screen_x = 64
  				screen_y = 64
  
  				path = /obj/buildable/door/secret/bricks
  				replace = /obj/buildable/wall/bricks
  
  				maptext_x = 0
  				maptext_width = 32
  
  			secret_stone_door
  				icon = 'stone.dmi'
  				icon_state = "10"
  