anchor.diff:  					W.Equip(owner,1,1)
   
   			if(lastused && lastused != owner.ckey && (bonus || quality || exp))
  -				bonus   = -1
  +				bonus   = NOENCHANT
   				quality = 0
   				exp     = 0
   
  
positive.code: 
  obj/items/wearable/orb
  
  	icon = 'orbs.dmi'
  	showoverlay = FALSE
  	var
  
negative.code: 		const
  			MAX = 3
  
  	bonus = NOENCHANT
  	max_stack = 1
  
  	proc
  