anchor.diff:  	n2comp = max(removed.gases["n2"][MOLES]/combined_gas, 0)
   	freoncomp = max(removed.gases["freon"][MOLES]/combined_gas, 0)
   
  -	gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2ocomp - n2comp - freoncomp, 0), 1)
  +	gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp - freoncomp, 0), 1)
   
   	dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5)
   	dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1)
  
positive.code: 	if (combined_gas > POWERLOSS_INHIBITION_MOLE_THRESHOLD && co2comp > POWERLOSS_INHIBITION_GAS_THRESHOLD)
  		powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling + Clamp(co2comp - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1)
  	else
  		powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling - 0.10,0, 1)
  	powerloss_inhibitor = Clamp(1-(powerloss_dynamic_scaling * Clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD,1 ,1.5)),0 ,1)
  
  	if(matter_power)
  
negative.code: 		var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
  		l.rad_act(rads)
  
  	if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
  
  		if(power > POWER_PENALTY_THRESHOLD)
  			playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
  			supermatter_zap(src, 5, min(power*2, 20000))
  			supermatter_zap(src, 5, min(power*2, 20000))
  			if(power > SEVERE_POWER_PENALTY_THRESHOLD)
  				supermatter_zap(src, 5, min(power*2, 20000))
  				if(power > CRITICAL_POWER_PENALTY_THRESHOLD)
  					supermatter_zap(src, 5, min(power*2, 20000))
  		else if (damage > damage_penalty_point && prob(20))
  			playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
  			supermatter_zap(src, 5, Clamp(power*2, 4000, 20000))
  
  		if(prob(15) && power > POWER_PENALTY_THRESHOLD)
  			supermatter_pull(src, power/750)
  		if(prob(5))
  			supermatter_anomaly_gen(src, 1, rand(5, 10))
  		if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(5) || prob(1))
  			supermatter_anomaly_gen(src, 2, rand(5, 10))
  		if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
  			supermatter_anomaly_gen(src, 3, rand(5, 10))
  
  
  