anchor.diff:  	B.blobdebug = 3
   	spawn(0)
   		B.Life()
  -	death(1)
  +	src.gib()
   	return
   
   
  
positive.code: 		ghost.key = key
  		if (ghost.client)
  			ghost.client.eye = ghost
  //	spawn(10)
  //		del(src)
  	src.gib()
  //		return ..(gibbed)
  
  
  /mob/living/blob/bullet_act(var/obj/item/projectile/Proj)
  
negative.code: 	B.blobdebug = 2
  	spawn(0)
  		B.Life()
  	src.gib()
  	return
  
  
  