anchor.diff:  		to_chat(M, span_notice("[smoke_message]"))
   	SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "smoked", /datum/mood_event/smoked, name)
   	M.remove_status_effect(/datum/status_effect/jitter)
  -	M.AdjustStun(-50  * REM * delta_time)
  +	M.AdjustStun(-50 * REM * delta_time)
   	M.AdjustKnockdown(-50 * REM * delta_time)
   	M.AdjustUnconscious(-50 * REM * delta_time)
   	M.AdjustParalyzed(-50 * REM * delta_time)
  
positive.code: 		to_chat(M, "<span class='notice'>[smoke_message]</span>")
  	if(DT_PROB(2, delta_time))
  		M.emote(pick("smile","laugh","giggle"))
  	M.adjust_nutrition(-1 * REM * delta_time) //munchies
  	if(DT_PROB(4, delta_time) && M.body_position == LYING_DOWN && !M.IsSleeping()) //chance to fall asleep if lying down
  		to_chat(M, "<span class='warning'>You doze off...</span>")
  		M.Sleeping(10 SECONDS)
  
negative.code: 			H.hairstyle = "Bald"
  			H.update_hair(is_creating = TRUE) // makes you loose hair as well
  			M.set_species(/datum/species/human/krokodil_addict)
  			M.adjustBruteLoss(50 * REM, 0) // holy shit your skin just FELL THE FUCK OFF
  	..()
  
  /datum/reagent/drug/krokodil/overdose_process(mob/living/M, delta_time, times_fired)
  