anchor.diff:    * The beacon cannot be damaged by swarmers, and must be destroyed to prevent the spawning of further player-controlled swarmers.
     * Holds a swarmer within itself during the 30 seconds before releasing it and allowing for another swarmer to be spawned in.
     */
  -	
  +
   /obj/structure/swarmer_beacon
   	name = "swarmer beacon"
   	desc = "A machine that prints swarmers."
  
positive.code: 	var/mob/living/simple_animal/hostile/swarmer/newswarmer = new /mob/living/simple_animal/hostile/swarmer(src)
  	newswarmer.key = user.key
  	addtimer(CALLBACK(src, .proc/release_swarmer, newswarmer), 30 SECONDS)
  	to_chat(newswarmer, "<b>SWARMER CONSTURCTION INITIALIZED.  TIME TO COMPLETION: 30 SECONDS</b>")
  	processing_swarmer = TRUE
  	return TRUE
  
  
negative.code:   * * swarmer - The swarmer being released and told what to do
    */
  /obj/structure/swarmer_beacon/proc/release_swarmer(mob/swarmer)
  	to_chat(swarmer, "<b><FONT color='red'>You are to allow other beings to leave peacefully on the shuttle without interference. The station and its resources are your only concern.</font>\n\
  						SWARMER CONSTRUCTION COMPLETED. OBJECTIVES:\n\
  						1. Consume resources and replicate on the station until there are no more resources left.\n\
  						2. Ensure protection of the beacon so this location can be invaded at a later date; do not perform actions that would render this location dangerous or inhospitable.\n\
  						3. Biological resources will be harvested at a later date: do not harm them.\n\
  						OPERATOR NOTES:\n\
  						- Consume resources to construct traps, barriers, and follower drones.\n\
  						- Follower drones can be ordered to move via middle clicking on a tile. While drones cannot assist in resource harvesting, they can protect you from threats.\n\
  						- LCTRL + attacking an organic will allow you to remove said organic from the area.\n\
  						- You and your drones have a stun effect on melee. You are also armed with a disabler projectile, use these to prevent organics from halting your progress.\n\
  						GLORY TO !*# $*#^")
  	swarmer.forceMove(get_turf(src))
  	processing_swarmer = FALSE
  
  /obj/structure/swarmer/trap
  	name = "swarmer trap"
  	desc = "A quickly assembled trap that electrifies living beings and overwhelms machine sensors. Will not retain its form if damaged enough."
  