anchor.diff:  	max_ammo = 15
   	multiple_sprites = 2
   	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  +	materials = list(MAT_METAL = 200)
   
   /obj/item/gun/ballistic/automatic/magrifle/toy
   	name = "foamag rifle"
  
positive.code: 	desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
  	ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
  	selfcharge = TRUE
  
  /datum/design/toyray
  	name = "RayTag Gun"
  
negative.code: 	spread = 90		//MAXIMUM XCOM MEMES (actually that'd be 180 spread)
  	w_class = WEIGHT_CLASS_BULKY
  	weapon_weight = WEAPON_HEAVY
  	origin_tech = "combat=1;magnets=1"
  
  /datum/design/foam_x9
  	name = "Foam Force X9 Rifle"
  