anchor.diff:  			if(!istype(part, /datum/organ/external/groin) \
   				&& !istype(part, /datum/organ/external/chest) \
   				&& !istype(part, /datum/organ/external/head) \
  -				&& (part.status & DESTROYED))
  +				&& part.destroyed)
   				husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
   				husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
   
  
positive.code: 	lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
  
  	var/datum/organ/external/head = organs["head"]
  	if(!(head.status & DESTROYED))
  		stand_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
  		lying_icon.Blend(new /icon('human.dmi', "head_[g]_l"), ICON_OVERLAY)
  
  
negative.code: 	var/amount = 0.0
  	for(var/name in organs)
  		var/datum/organ/external/O = organs[name]
  		if(!O.robot) amount+= O.brute_dam
  	return amount
  
  /mob/living/carbon/human/adjustBruteLoss(var/amount, var/used_weapon = null)
  