anchor.diff:  		return
   
   	new /obj/machinery/alarm(loc, ndir, 1)
  -
   	del(src)
   
   /*
  
positive.code: 	else
  		return "<html><head><title>\The [src]</title></head><body>[return_status()]<hr>[rcon_text()]<hr>[return_controls()]</body></html>"
  
  proc/return_status()
  	var/turf/location = get_turf(src)
  	var/datum/gas_mixture/environment = location.return_air()
  	var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen
  
negative.code: 				buildstage = 2
  				update_icon()
  				first_run()
  				return
  
  			else if(istype(W, /obj/item/weapon/crowbar))
  				user << "You start prying out the circuit."
  				playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
  				if(do_after(user,20))
  					user << "You pry out the circuit!"
  					var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
  					circuit.loc = user.loc
  					buildstage = 0
  					update_icon()
  				return
  		if(0)
  			if(istype(W, /obj/item/weapon/airalarm_electronics))
  				user << "You insert the circuit!"
  				del(W)
  				buildstage = 1
  				update_icon()
  				return
  
  			else if(istype(W, /obj/item/weapon/wrench))
  				user << "You remove the fire alarm assembly from the wall!"
  				var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame()
  				frame.loc = user.loc
  				playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  				del(src)
  
  	return ..()
  
  