anchor.diff:  	if(iscarbon(target))
   		var/mob/living/carbon/X = target
   		X.randmuti()
  -		if(prob(50))
  +		if(prob(66))
   			X.easy_randmut(NEGATIVE)
   		else
  -			if(prob(33))
  -				X.easy_randmut(POSITIVE)
  -			else
  -				X.easy_randmut(MINOR_NEGATIVE)
  +			X.easy_randmut(MINOR_NEGATIVE)
   
   
   /obj/item/projectile/magic/runic_resizement
  
positive.code: 	. = ..()
  	if(iscarbon(target))
  		var/mob/living/carbon/X = target
  		X.reagents.add_reagent(/datum/reagent/toxin, 10)
  
  /obj/item/projectile/magic/runic_death
  	name = "Runic Death"
  
negative.code: 	. = ..()
  	if(isliving(target))
  		var/mob/living/X = target
  		var/newsize1 = 0.5
  		var/newsize2 = 0.75
  		var/newsize3 = 1
  		var/newsize4 = 1.25
  		var/newsize5 = 1.50
  		var/resize = pick(newsize1, newsize2, newsize3, newsize4, newsize5)
  		X.resize = resize*resize
  		if(resize > 1)
  			X.pass_flags &= ~PASSTABLE //You won't passtables now big boy
  		if(resize < 0.85)
  			X.pass_flags = PASSTABLE
  		X.update_transform()
  		.=..()
  