anchor.diff:  		user << browse(dat, "window=nuclearbomb;size=300x400")
   		onclose(user, "nuclearbomb")
   	else if (src.deployable)
  -		src.anchored = 1
  +		if(removal_stage < 5)
  +			src.anchored = 1
  +			visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring!")
  +		else
  +			visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
   		flick("nuclearbombc", src)
   		src.icon_state = "nuclearbomb1"
   		src.extended = 1
  
positive.code: 				src.attack_hand(M)
  	return
  
  /obj/machinery/nuclearbomb/attackby(obj/item/weapon/I as obj, mob/user as mob)
  	if (src.extended)
  		if (istype(I, /obj/item/weapon/disk/nuclear))
  			usr.drop_item()
  			I.loc = src
  			src.auth = I
  			src.add_fingerprint(user)
  			return
  	..()
  
  /obj/machinery/nuclearbomb/attack_paw(mob/user as mob)
  
negative.code: 	set src in oview(1)
  
  	if (src.deployable)
  		usr << "\red You close several panels to make [src] undeployable."
  		src.deployable = 0
  	else
  		usr << "\red You adjust some panels to make [src] deployable."
  		src.deployable = 1
  
  /obj/machinery/nuclearbomb/Topic(href, href_list)
  