anchor.diff:  	gps = new /obj/item/device/gps/internal(src)
   
   /mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
  -	qdel(gps)
  +	QDEL_NULL(emitted_light)
  +	QDEL_NULL(gps)
   	. = ..()
   
   #define MEDAL_PREFIX "Tendril"
  
positive.code: /obj/effect/collapse
  	name = "collapsing necropolis tendril"
  	desc = "Get clear!"
  	luminosity = 1
  	layer = ABOVE_OPEN_TURF_LAYER
  	icon = 'icons/mob/nest.dmi'
  	icon_state = "tendril"
  	anchored = TRUE
  
  /obj/effect/collapse/New()
  	..()
  	visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
  	visible_message("<span class='warning'>Something falls free of the tendril!</span>")
  	playsound(get_turf(src),'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
  	spawn(50)
  		for(var/mob/M in range(7,src))
  			shake_camera(M, 15, 1)
  		playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
  		visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
  		for(var/turf/T in range(2,src))
  			if(!T.density)
  				T.TerraformTurf(/turf/open/chasm/straight_down/lava_land_surface)
  		qdel(src)
  
  /mob/living/simple_animal/hostile/spawner/lavaland/goliath
  	mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast
  
  /mob/living/simple_animal/hostile/spawner/lavaland/legion
  	mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
  
negative.code: 	icon_dead = "tendril"
  	faction = list("mining")
  	weather_immunities = list("lava","ash")
  	health = 250
  	maxHealth = 250
  	max_mobs = 3
  