anchor.diff:  
   /obj/item/toy/minimeteor
   	name = "Mini-Meteor"
  -	desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
  +	desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
   	icon = 'icons/obj/toy.dmi'
   	icon_state = "minimeteor"
   	w_class = 2.0
  
positive.code: 				stored_minature = O
  		else
  			user << "<span class='warning'>You stop feeding \the [O] into \the [src]'s mini-input.</span>"
  	else ..()
negative.code: 	if(!cooldown) //for the sanity of everyone
  		var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
  		user << "<span class='notice'>You pull the string on the [src].</span>"
  		playsound(user, 'sound/misc/hoot.ogg', 50, 1)
  		src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
  		cooldown = 1
  		spawn(30) cooldown = 0
  