anchor.diff:  //Addiction send you on a wild ride and replaces you with an alternative reality version of yourself.
   //During the process you get really hungry, then your items start teleporting randomly,
   //then alternative versions of yourself are brought in from a different universe and they yell at you.
  -//and finally you yourself get teleported to an alternative universe, and character your playing is replaced with said alternative (this used to reroll objectives, but Kevin said prooobably not).
  -//Currently the creation loc doesn't work, so it  teleports you back to where you took it. Which is fine too. This should be fixed, so it either does one or the other.
  -//Bugginess level: low - I can't get the remove all status effects and moodlets to work. Basically I'd like to reset the character to roundstart if possible.
  -
  -//Important factors to consider while balancing:
  -//1.It's... Fun. And thats mostly it. The teleport thing isn't that useful, since you have to be not stunned to take it.
  -//You could use it as an antag and OD someone, but you have to inject 20u, which is 5 more than a syringe, and it doesn't kill you.
  -//I'd like to make it reroll your objectives or expand upon the alternative version of you.
  -//It's maybe one of the most fun chems, I would say so by far. It's hillarious
  +//and finally you yourself get teleported to an alternative universe, and character your playing is replaced with said alternative
   
   /datum/reagent/fermi/eigenstate
   	name = "Eigenstasium"
  
positive.code: //Also has a speech alteration effect when the hat is there
  //Increase armour; 1 armour per 10u
  //but if you OD it becomes negative.
  
  
  
  /datum/reagent/fermi/hatmium //for hatterhat
  
negative.code: Addiction is particularlly brutal, it slowly turns you invisible with flavour text, then kills you at a low enough alpha. (i've also added something to prevent geneticists speeding this up)
  There's afairly major catch regarding the death though. I'm not gonna say here, go read the code, it explains it and puts my comments on it in context. I know that anyone reading it without understanding it is going to freak out so, this is my attempt to get you to read it and understand it.
  I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit me and ask for some pills to quench your addiction.
  */
  
  /datum/reagent/fermi/astral // Gives you the ability to astral project for a moment!
  