anchor.diff:  * All weapon related code goes here.
   */
   
  -
  -#define EP_STUNTIME_SINGLE 6.25
  +#define EP_STUNTIME_SINGLE 2
   #define EP_STUNTIME_AOE 3
   
   #define SKNIFE_STUNTIME 7.5
  
positive.code: 
  	examine()
  		..()
  		usr << "\blue It's locking mechanism looks fried."
  
  /*
  * Five Seven
  
negative.code: 
  	examine()
  		..()
  		if(emagged)
  			usr << "\blue It's locking mechanism looks fried."
  
  	attackby(var/obj/item/I, var/mob/living/M)
  		if(istype(I, /obj/item/weapon/card/emag) && !emagged)
  