anchor.diff:  	smooth = SMOOTH_TRUE
   	canSmoothWith = null
   	explosion_block = 1
  +	temp_resistance = 1600
   
   /obj/structure/window/crystalwindow
   	name = "crystal window"
  
positive.code: 	name = "reinforced window"
  	icon_state = "rwindow"
  	reinf = 1
  	maxhealth = 50
  	explosion_block = 1
  
  
negative.code: 	var/wtype = "glass"
  	var/fulltile = 0
  	var/list/storeditems = list()
  	var/temp_resistance = 800
  //	var/silicate = 0 // number of units of silicate
  //	var/icon/silicateIcon = null // the silicated icon
  	var/image/crack_overlay
  