anchor.diff:  	disliked_food = NONE
   	liked_food = GROSS | MEAT | RAW
   
  -/datum/species/zombie/check_roundstart_eligible()
  +/datum/species/zombie/notspaceproof
  +	id = "notspaceproofzombie"
  +	blacklisted = 0
  +	inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
  +
  +/datum/species/zombie/notspaceproof/check_roundstart_eligible()
   	if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
   		return TRUE
   	return ..()
  
positive.code: 		C.adjustToxLoss(-heal_amt)
  	if(!C.InCritical() && prob(4))
  		playsound(C, pick(spooks), 50, TRUE, 10)
  		
  //Congrats you somehow died so hard you stopped being a zombie
  /datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
  	. = ..()
  
negative.code: /datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
  	. = ..()
  	C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
  
  	//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
  	//They must be restrained, beheaded or gibbed to stop being a threat.
  	if(regen_cooldown < world.time)
  