anchor.diff:  		if(istype (M, /mob/living/simple_animal/hostile/guardian))
   			var/mob/living/simple_animal/hostile/guardian/G = M
   			if(G.summoner == src)
  -				G << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  +				G << "<span class='changeling'><i>[src]:</i> [input]</span>"
   		else if (M in dead_mob_list)
  -			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  -	src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  -	log_say("[src.real_name]/[src.key] : [text]")
  +			M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
  +	src << "<span class='changeling'><i>[src]:</i> [input]</span>"
  +	log_say("Guardian Communication: [src.real_name]/[src.key] : [text]")
   
   /mob/living/proc/guardian_recall()
   	set name = "Recall Guardian"
  
positive.code: 	melee_damage_upper = 10
  	damage_transfer = 0.9
  	projectiletype = /obj/item/projectile/guardian
  	ranged_cooldown_cap = 0
  	projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
  	ranged = 1
  	range = 13
  	ranged_cooldown_cap = 1
  	playstyle_string = "As a ranged type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit."
  	magic_fluff_string = "..And draw the Sentinel, an alien master of ranged combat."
  	tech_fluff_string = "Boot sequence complete. Ranged combat modules active. Holoparasite swarm online."
  
negative.code: 	if(!input) return
  
  	for(var/mob/M in mob_list)
  		if(M == summoner)
  			M << "<span class='changeling'><i>[src]:</i> [input]</span>"
  		else if (M in dead_mob_list)
  			M << "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>"
  	src << "<span class='changeling'><i>[src]:</i> [input]</span>"
  	log_say("Guardian Communication: [src.real_name]/[src.key] : [input]")
  
  /mob/living/simple_animal/hostile/guardian/proc/ToggleMode()
  	src << "<span class='danger'><B>You dont have another mode!</span></B>"
  