anchor.diff:  			return
   		if(!user.drop_item())
   			return
  -		busy = 1
   		loaded_item = O
   		O.loc = src
   		user << "<span class='notice'>You add the [O.name] to the machine.</span>"
  
positive.code: 
  	spawn(resetTime)
  		icon_state = "h_lathe"
  		busy = 0
  		recentlyExperimented = 0
  
  /obj/machinery/r_n_d/experimentor/Topic(href, href_list)
  
negative.code: 	if(exchange_parts(user, O))
  		return
  
  	if(panel_open && istype(O, /obj/item/weapon/crowbar))
  		default_deconstruction_crowbar(O)
  		return
  
  	if(!checkCircumstances(O))
  		user << "<span class='warning'>The [O] is not yet valid for the [src] and must be completed!</span>"
  