anchor.diff:  		if(user) user << "<span class='warning'>You short out [src]'s reagent synthesis circuits.</span>"
   		spawn(0)
   			for(var/mob/O in hearers(src, null))
  -				O.show_message("\red <B>[src] buzzes oddly!</B>", 1)
  +				O.show_message(""<span class='userdanger'>[src] buzzes oddly!</span>", 1)
   		flick("medibot_spark", src)
   		src.patient = null
   		if(user) src.oldpatient = user
  
positive.code: 
  /obj/machinery/bot/medbot/explode()
  	src.on = 0
  	visible_message("\red <B>[src] blows apart!</B>", 1)
  	var/turf/Tsec = get_turf(src)
  
  	new /obj/item/weapon/storage/firstaid(Tsec)
  
negative.code: 		return
  	else
  		src.icon_state = "medibots"
  		C.visible_message("<span class='danger'>[src] is trying to inject [src.patient]!</span>", \
  			<span class='userdanger'>[src] is trying to inject [src.patient]!</span>")
  		
  		spawn(30)
  			if ((get_dist(src, src.patient) <= 1) && (src.on))
  				if((reagent_id == "internal_beaker") && (src.reagent_glass) && (src.reagent_glass.reagents.total_volume))
  