anchor.diff:  
   proc/spawnHerbs()
   
  -	for(var/a = 1 to rand(10, 20))
  +	for(var/a = 1 to rand(15, 30))
   
   		var/t = pick(/obj/items/ingredients/daisy, /obj/items/ingredients/aconite)
   		var/obj/items/i = new t()
  
positive.code: 		effect     = /StatusEffect/Potions/Health
  
  		small_health_potion
  			seconds = 30
  
  		health_potion
  			seconds = 45
  
  		large_health_potion
  			seconds = 60
  
  	mana
  		icon_state = "blue"
  		effect     = /StatusEffect/Potions/Mana
  
  		small_mana_potion
  			seconds = 30
  
  		mana_potion
  			seconds = 45
  
  		large_mana_potion
  			seconds = 60
  
  	invisibility_potion
  		icon_state = "gray"
  
negative.code: 		if(!istype(i.loc, /turf/grass))
  			var/obj/spawner/spawn_loc = pick(spawners)
  
  			i.loc = locate(spawn_loc.x + rand(-3, 3), spawn_loc.y + rand(-3, 3), spawn_loc.z)
  
  			i.density = 1
  			step_rand(i)
  