anchor.diff:  				force = 20
   				slot_flags = SLOT_BACK|SLOT_BELT
   				block_chance = 20
  +				sharpness = IS_SHARP
   				hitsound = 'sound/weapons/bladeslice.ogg'
   				attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
   			if(DARKBLADE)
  
positive.code: #define SORD "sord"
  #define SCYTHE "scythe"
  #define CHAINSAW "chainsaw hand"
  
  
  /obj/item/weapon/banhammer
  
negative.code: 	reskin_holy_weapon(user)
  
  /obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
  	var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in list(NULLROD, GODHAND, REDSTAFF, BLUESTAFF, CLAYMORE, DARKBLADE, SORD, SCYTHE, CHAINSAW, CLOWNDAGGER, WHIP)
  
  	if(src && choice && !M.stat && in_range(M,src) && !M.restrained() && M.canmove && !reskinned)
  		switch(choice)
  