anchor.diff:  			level = 550
   			canBleed = FALSE
   			element = WATER
  +			respawnTime = 900
   		Fire_Elemental
   			icon_state = "fire elemental"
   			level = 600
  
positive.code: 				pixel_y = -24
  				name = "Flying Sword"
  				level = 800
  				MoveDelay = 3
  				AttackDelay = 5
  				Range = 20
  				HPmodifier = 1.5
  
negative.code: 						..()
  						if(!fired && target && state == HOSTILE)
  							fired = 1
  							spawn(40) fired = 0
  
  							for(var/obj/redroses/S in oview(3, src))
  								flick("burning", S)
  