anchor.diff:  	name = "Core Module Design (T.Y.R.A.N.T.)"
   	desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
   	id = "tyrant_module"
  -	materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
  +	materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
   	build_path = /obj/item/aiModule/core/full/tyrant
   	category = list("AI Modules")
   	departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
  
positive.code: 	name = "Module Design (Purge)"
  	desc = "Allows for the construction of a Purge AI Module."
  	id = "purge_module"
  	materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
  	build_path = /obj/item/aiModule/reset/purge
  	category = list("AI Modules")
  	departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
  
negative.code: 	name = "Core Module Design (Asimov)"
  	desc = "Allows for the construction of an Asimov AI Core Module."
  	id = "asimov_module"
  	materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
  	build_path = /obj/item/aiModule/core/full/asimov
  	category = list("AI Modules")
  	departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
  