anchor.diff:  
   
   	spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
  -		Impregnate(L)
  +		Impregnate(M)
   
   	return
   
  
positive.code: 				O << text("[] slowly peaks up from the ground...", src)
  
  
  /mob/living/carbon/alien/facehugger/verb/Attach(M as mob)
  	set name = "Facehug"
  	set desc = "Allows you to molest someone's mouth-hole in the hope of impregnating them with an embryo."
  	set category = "Alien"
  
  	if( (!iscorgi(M) && !iscarbon(M)) || isalien(M))
  		return
  	if(attached)
  		return
  	else
  		attached++
  		spawn(MAX_IMPREGNATION_TIME)
  			attached = 0
  
  	var/mob/living/L = M //just so I don't need to use :
  
  	if(loc == L) return
  	if(stat != CONSCIOUS)	return
  	if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
  
  	L.visible_message("\red \b [src] leaps at [L]'s face!")
  
  	if(ishuman(L))
  		var/mob/living/carbon/human/H = L
  		if(H.head && H.head.flags & HEADCOVERSMOUTH)
  			H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
  			death()
  			return
  
  	if(iscarbon(M))
  		var/mob/living/carbon/target = L
  
  		if(target.wear_mask)
  			if(prob(20))	return
  
negative.code: 		target.equip_to_slot(FH, slot_wear_mask)
  		target.regenerate_icons()
  
  		if(!sterile) M.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
  
  	else if (iscorgi(M))
  		var/mob/living/simple_animal/corgi/C = M
  		var/obj/item/weapon/holder/facehugger/FH = new(loc)
  