anchor.diff:  	M.key = new_team_member.key
   	M.faction += team
   	M.equipOutfit(ctf_gear)
  -	M.dna.species.punch_damage_upper = 25
  -	M.dna.species.punch_damage_lower = 25
  +	M.dna.species.melee_damage_upper = 25
  +	M.dna.species.melee_damage_lower = 25
   	spawned_mobs += M
   
   /obj/machinery/capture_the_flag/Topic(href, href_list)
  
positive.code: 
  /obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
  	. = ..()
  	addtimer(CALLBACK(GLOBAL_PROC, .proc/floor_vanish, src), 1)
  
  /obj/item/ammo_box/magazine/m50/ctf
  	ammo_type = /obj/item/ammo_casing/a50/ctf
  
negative.code: 
  /obj/item/claymore/ctf/dropped()
  	. = ..()
  	addtimer(CALLBACK(GLOBAL_PROC, /proc/floor_vanish, src), 1)
  
  /datum/outfit/ctf
  	name = "CTF"
  