anchor.diff:  		force = initial(force)
   		throwforce = initial(throwforce)
   		hitsound = initial(hitsound)
  -		attack_verb = initial(attack_verb)
  +		attack_verb = attack_verb_off
   		icon_state = initial(icon_state)
   		w_class = initial(w_class)
   		playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)  //changed it from 50% volume to 35% because deafness
  
positive.code: 	flags = CONDUCT | NOSHIELD
  	origin_tech = "combat=3"
  	attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
  	attack_verb_on = null
  
  /obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</span>")
  
negative.code: 	var/throwforce_on = 20
  	var/icon_state_on = "axe1"
  	var/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	 var/attack_verb_off = null // This is hacked in, but it's as sound as the code it replaces.
  	w_class = 2
  	var/w_class_on = 4
  
  