anchor.diff:  				M.timerDet = timer
   				if(timer != 0)
   					M << "<u>You're in detention for [timer] minute[timer==1 ? "" : "s"].</u>"
  -				spawn()M.detention_countdown()
  +				M.detention_countdown()
   			else
   				Log_admin("[src] has detentioned [M]([M.ckey]) indefinitely for [Reason]")
   			spawn()sql_add_plyr_log(M.ckey,"de",Reason,timer)
  
positive.code: mob/Player
  	proc
  		mute_countdown()
  			sleep(600)
  			timerMute--
  			if(timerMute < 1)
  				if(!src.mute)return
  				mute = 0
  				Players << "<b><span style=\"color:red;\">[src] has been unsilenced.</span></b>"
  			else
  				mute_countdown()
  		detention_countdown()
  			sleep(600)//Minutes babbby.
  			timerDet--
  			if(timerDet < 1)
  				if(!Detention)return
  				flick('dlo.dmi',src)
  				src:Transfer(locate("@Hogwarts"))
  
  				src.Detention=0
  				src.MuteOOC=0
  				Players<<"[src] has been released from Detention."
  				src.client.update_individual()
  			else
  				detention_countdown()
  
  mob/test/verb/Remove_Junk()
  	var/input = input("Which junk are we talkin'?","Junk Removal") as null|anything in list("PM Inbox","PM Outbox","Inventory","Bank Deposit Items")
  
negative.code: 					M.timerMute = timer
  					if(timer != 0)
  						M << "<u>You've been muted for [timer] minute[timer==1 ? "" : "s"].</u>"
  					M.mute_countdown()
  
  				spawn()sql_add_plyr_log(M.ckey,"si",Reason,timer)
  
  