anchor.diff:  	remove_overlay(FACEMASK_LAYER)
   
   	if(istype(wear_mask, /obj/item/clothing/mask))
  -		if(client && hud_used && hud_used.hud_shown)
  -			if(hud_used.inventory_shown)				//if the inventory is open ...
  -				wear_mask.screen_loc = ui_mask	//TODO	//...draw the item in the inventory screen
  -			client.screen += wear_mask					//Either way, add the item to the HUD
  +		wear_mask.screen_loc = ui_mask
  +		if(client && hud_used && hud_used.hud_shown)
  +			client.screen += wear_mask					// add the item to the HUD
   
   		var/image/standing	= image("icon"='icons/mob/mask.dmi', "icon_state"="[wear_mask.icon_state]", "layer"=-FACEMASK_LAYER)
   		overlays_standing[FACEMASK_LAYER]	= standing
  
positive.code: 	remove_overlay(HEAD_LAYER)
  
  	if(head)
  		if(client && hud_used && hud_used.hud_shown)
  			if(hud_used.inventory_shown)				//if the inventory is open ...
  				head.screen_loc = ui_head		//TODO	//...draw the item in the inventory screen
  			client.screen += head						//Either way, add the item to the HUD
  
  		var/image/standing = image("icon"='icons/mob/head.dmi', "icon_state"="[head.icon_state]", "layer"=-HEAD_LAYER)
  		standing.color = head.color // For now, this is here solely for kitty ears, but everything should do this eventually
  
negative.code: 	remove_overlay(SUIT_STORE_LAYER)
  
  	if(s_store)
  		s_store.screen_loc = ui_sstore1
  		if(client && hud_used && hud_used.hud_shown)
  			client.screen += s_store
  
  		var/t_state = s_store.item_state
  