anchor.diff:  			if(below)
   				if(!(istype(below, /turf/space) || istype(below, /turf/simulated/open)))
   					var/image/t_img = list()
  -					new_list = 1
  +					new_list = LIST_SLOW
   
   					var/image/temp = image(below, dir=below.dir, layer = TURF_LAYER + 0.04)
   
  
positive.code: 					// ingore mobs that have any form of invisibility
  					if(m.invisibility) continue
  					// only add this tile to fastprocessing if there is a living mob, not a dead one
  					if(istype(m, /mob/living)) new_list = 3
  					var/image/temp2 = image(m, dir=m.dir, layer = TURF_LAYER+0.05*m.layer)
  					temp2.color = m.color//rgb(127,127,127)
  					temp2.overlays += m.overlays
  
negative.code: #undef LIST_NORM
  #undef LIST_SLOW
  
  #endif
  