anchor.diff:  					user << "<span class='notice'>[GM.name] needs to be on [src].</span>"
   					return
   				user.changeNext_move(CLICK_CD_MELEE)
  -				user.visible_message("<span class='danger'>[user] slams [GM] into [src]!</span>", "<span class='notice'>You slam [GM] into [src]!</span>")
  +				user.visible_message("<span class='danger'>[user] slams [GM] into [src]!</span>", "<span class='danger'>You slam [GM] into [src]!</span>")
   				GM.adjustBruteLoss(8)
   			else
   				user << "<span class='warning'>You need a tighter grip!</span>"
  
positive.code: 						swirlie = null
  					else
  						playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
  						GM.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='userdanger'>[user] slams [GM.name] into [src]!</span>")
  						GM.adjustBruteLoss(5)
  			else
  				user << "<span class='warning'>You need a tighter grip!</span>"
  
negative.code: 					return
  				if(!swirlie)
  					if(open)
  						GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give you a swirlie...</span>")
  						swirlie = GM
  						if(do_after(user, 30, 0, target = src))
  							GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives you a swirlie!</span>", "<span class='italics'>You hear a toilet flushing.</span>")
  							if(iscarbon(GM))
  								var/mob/living/carbon/C = GM
  								if(!C.internal)
  