anchor.diff:  					has_reached_emergency = TRUE
   			else if(damage >= damage_archived) // The damage is still going up
   				radio.talk_into(src, "[warning_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
  -				log_game("(The supermatter crystal) "[warning_alert] Integrity: [get_integrity()]%"") // yogs - Logs SM chatter
  +				log_game("The supermatter crystal: [warning_alert] Integrity: [get_integrity()]%") // yogs - Logs SM chatter
   				lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5)
   
   			else                                                 // Phew, we're safe
   				radio.talk_into(src, "[safe_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
  -				log_game("(The supermatter crystal) "[safe_alert] Integrity: [get_integrity()]%"") // yogs - Logs SM chatter
  +				log_game("The supermatter crystal: [safe_alert] Integrity: [get_integrity()]%") // yogs - Logs SM chatter
   				lastwarning = REALTIMEOFDAY
   
   			if(power > POWER_PENALTY_THRESHOLD)
   				radio.talk_into(src, "Warning: Hyperstructure has reached dangerous power level.", engineering_channel, get_spans(), get_default_language())
  -				log_game("(The supermatter crystal) "Warning: Hyperstructure has reached dangerous power level."") // yogs - Logs SM chatter
  +				log_game("The supermatter crystal: Warning: Hyperstructure has reached dangerous power level.") // yogs - Logs SM chatter
   				if(powerloss_inhibitor < 0.5)
   					radio.talk_into(src, "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.", engineering_channel, get_spans(), get_default_language())
  -					log_game("(The supermatter crystal) "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS."") // yogs - Logs SM chatter
  +					log_game("The supermatter crystal: DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.") // yogs - Logs SM chatter
   
   			if(combined_gas > MOLE_PENALTY_THRESHOLD)
   				radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
  -				log_game("(The supermatter crystal) "Warning: Critical coolant mass reached."") // yogs - Logs SM chatter
  +				log_game("The supermatter crystal: Warning: Critical coolant mass reached.") // yogs - Logs SM chatter
   
   		if(damage > explosion_point)
   			countdown()
  
positive.code: 
  			if(damage > emergency_point)
  				radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel, get_spans(), get_default_language())
  				log_game("(The supermatter crystal) "[emergency_alert] Integrity: [get_integrity()]%"") // yogs - Logs SM chatter
  				lastwarning = REALTIMEOFDAY
  				if(!has_reached_emergency)
  					investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER)
  
negative.code: 	for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
  		if(damage < explosion_point) // Cutting it a bit close there engineers
  			radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel, get_spans(), get_default_language())
  			log_game("The supermatter crystal:[safe_alert] Failsafe has been disengaged.") // yogs - Logs SM chatter
  			cut_overlay(causality_field, TRUE)
  			final_countdown = FALSE
  			return
  