anchor.diff:  			return
   
   		if(terminal) //is there already a terminal ?
  -			user << "<span class='alert'>This SMES already have a power terminal!</span>"
  +			user << "<span class='alert'>This SMES already has a power terminal!</span>"
   			return
   
   		if(!panel_open) //is the panel open ?
  
positive.code: 			new /obj/item/stack/cable_coil(T,10)
  			user.visible_message(\
  				"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
  				"You cut the cables and dismantle the power terminal.")
  			inputting = 0 //stop inputting, since we have don't have a terminal anymore
  			qdel(terminal)
  			return
  
  	//crowbarring it !
  	default_deconstruction_crowbar(I)
  
  /obj/machinery/power/smes/Destroy()
  	if(ticker && ticker.current_state == GAME_STATE_PLAYING)
  
negative.code: 			return 1
  	user << "<span class='notice'>You start adding cable to the [src].</span>"
  	if(do_after(user, 50))
  		var/turf/T = get_turf(user)
  		var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
  		if (prob(50) && electrocute_mob(user, N, N)) //animate the electrocution if uncautious and unlucky
  			var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  			s.set_up(5, 1, src)
  			s.start()
  			return
  			
  		user.visible_message(\
  			"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
  			"<span class='notice'>You add the cables and connect the power terminal.</span>")
  			
  		terminal = new /obj/machinery/power/terminal(tempLoc)
  		terminal.dir = tempDir
  		terminal.master = src
  