anchor.diff:  
   								if(percent <= 30)
   									MoveDelay = 1
  +									ChangeState(state)
   								else if(percent <= 60)
   									AttackDelay = 1
   								else if(percent <= 80)
   									MoveDelay = 2
  +									ChangeState(state)
   
   					Stickman
   						icon_state = "stickman"
  
positive.code: 					p.damage = round(p.damage * rand(7, 10)/10)
  					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(60))
  						MoveDelay = 1
  						spawn(80)
  							MoveDelay = 2
  					..()
  
  				ChangeState(var/i_State)
  
negative.code: 											break
  								else if(MoveDelay == 2 && prob(45))
  									MoveDelay = 1
  									ChangeState(state)
  									spawn(rand(40,60))
  										MoveDelay = 2
  										ChangeState(state)
  
  							p.damage = round(p.damage * rand(5, 10)/10)
  
  