anchor.diff:  			spawn(0)
   				for(var/mob/living/mob in T.contents)
   					if(mob == user)
  -						return
  +						continue
   					new/obj/effect/overlay/temp/revenant(mob.loc)
   					if(iscarbon(mob))
   						if(ishuman(mob))
  
positive.code: 						bot.Emag(null)
  				for(var/mob/living/carbon/human/human in T.contents)
  					if(human == user)
  						return
  					human << "<span class='revenwarning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>"
  					new/obj/effect/overlay/temp/revenant(human.loc)
  					human.emp_act(1)
  
negative.code: 								blightfound = 1
  								if(blight.stage < 5)
  									blight.stage++
  							if(!blightfound)
  								H.AddDisease(new /datum/disease/revblight)
  								H << "<span class='revenminor'>You feel [pick("suddenly sick", "a surge of nausea", "like your skin is <span class='italics'>wrong</span>")].</span>"
  