anchor.diff:  /obj/vehicle
   	name = "vehicle"
   	icon = 'icons/obj/vehicles.dmi'
  -<<<<<<< HEAD
  -	layer = 2.9
  -=======
   	layer = MOB_LAYER + 0.1 //so it sits above objects including mobs
  ->>>>>>> 3aa3c41... Cargo train update
   	density = 1
   	anchored = 1
   	animate_movement=1
  
positive.code: 			if(on && powered)
  				cell.use(power_use)
  		anchored = init_anc
  		
  		if(load)
  			load.loc = loc
  			load.dir = dir
  
negative.code: /obj/vehicle/proc/unload(var/mob/user, var/direction)
  	if(!load)
  		return
  
  	var/turf/dest = null
  
  	//find a turf to unload to
  