anchor.diff:  	src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
   	src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
   	src << "<b>Make sure crew members do not notice you.</b>."
  -
   /*
   	sprite["Default"] = "repairbot"
   	sprite["Mk2 Mousedrone"] = "mk2"
  
positive.code: 	)) return
  	..()
  	return
  
  /mob/living/silicon/robot/drone/Bumped(AM as mob|obj)
  	return
  
  /mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
  
  	if(istype(AM,/obj/item/pipe) || istype(AM,/obj/structure/disposalconstruct))
  		..()
  	else if(istype(AM,/obj/item))
  
negative.code: 	icontype = input(player,"Pick an icon") in sprite
  	icon_state = sprite[icontype]
  	updateicon()
  	choose_icon(6,sprite)
  */
  /mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
  	if (!yes || ( \
  	 !istype(AM,/obj/machinery/door) && \
  