anchor.diff:  	if(!istype(A))
   		return
   	if(swoop_cooldown >= world.time)
  -		src << "You need to wait 20 seconds between swoop attacks!"
  +		src << "<span class='warning'>You need to wait 20 seconds between swoop attacks!M/span>"
   		return
   	swoop_attack(1, A)
   
  
positive.code: 	playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
  	var/obj/effect/overlay/temp/fireball/F = PoolOrNew(/obj/effect/overlay/temp/fireball,src.loc)
  	F.pixel_z = 500
  	animate(F, pixel_z = 0, time = 12)
  	sleep(12)
  	explosion(T, 0, 0, 1, 0, 0, 0, 1)
  
negative.code: 	playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
  	for(var/mob/living/L in orange(1, src))
  		if(L.stat)
  			visible_message("<span class='warning'>[src] slams down on [L], crushing them!</span>")
  			L.gib()
  		else
  			L.adjustBruteLoss(75)
  			if(L && !qdeleted(L)) // Some mobs are deleted on death
  				var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
  				L.throw_at_fast(throwtarget)
  				visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
  
  	for(var/mob/M in range(7, src))
  		shake_camera(M, 15, 1)
  