anchor.diff:  	src.operating = 1
   	src.layer = closed_layer
   	flick(icon_state_closing, src)
  +	playsound(src.loc, 'sound/machines/Custom_blastdoorclose.ogg', 65, 0)
   	src.density = 1
   	update_nearby_tiles()
   	src.update_icon()
  
positive.code: 		return
  	force_close()
  
  
  // Proc: repair()
  // Parameters: None
  // Description: Fully repairs the blast door.
  
negative.code: /obj/machinery/door/blast/proc/force_open()
  	src.operating = 1
  	flick(icon_state_opening, src)
  	playsound(src.loc, 'sound/machines/Custom_blastdooropen.ogg', 65, 0)
  	src.density = 0
  	update_nearby_tiles()
  	src.update_icon()
  