anchor.diff:  	new_character.key = G_found.key
   
   	return new_character
  +
  +/datum/game_mode/wizard/raginmages/bullshit
  +	name = "very ragin' bullshit mages"
  +	config_tag = "veryraginbullshitmages"
  +	required_players = 20
  +	use_huds = 1
  +	bullshit_mode = 1
  +	time_check = 250
  +	spawn_delay_min = 50
  +	spawn_delay_max = 150
  
positive.code: 				wizard.current.stat = 2
  			continue
  		wizards_alive++
  
  	if (wizards_alive)
  		if(!time_checked) time_checked = world.time
  		if(world.time > time_checked + 1500 && (mages_made < max_mages))
  			time_checked = world.time
  			make_more_mages()
  	else
  		if(mages_made >= max_mages)
  			finished = 1
  
negative.code: 	mages_made++
  	var/list/mob/dead/observer/candidates = list()
  	var/mob/dead/observer/theghost = null
  	spawn(rand(spawn_delay_min, spawn_delay_max))
  		message_admins("SWF is still pissed, sending another wizard - [max_mages - mages_made] left.")
  		for(var/mob/dead/observer/G in player_list)
  			if(G.client && !G.client.holder && !G.client.is_afk() && G.client.prefs.be_special & BE_WIZARD)
  