anchor.diff:  		cameranet.removeCamera(src)
   	cameranet.updateChunk(x, y, z)
   	var/change_msg = "deactivates"
  -	if(!status)
  -		icon_state = "[initial(icon_state)]1"
  -	else
  -		icon_state = initial(icon_state)
  +	if(status)
   		change_msg = "reactivates"
   		triggerCameraAlarm()
   		spawn(100)
  
positive.code: 		triggerCameraAlarm()
  		toggle_cam(null, 0)
  
  /obj/machinery/camera/proc/toggle_cam(mob/user, displaymessage = 1)
  	status = !status
  	if(can_use())
  
negative.code: 			visible_message("<span class='danger'>\The [src] [change_msg]!</span>")
  
  		playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
  	update_icon()
  
  	// now disconnect anyone using the camera
  	//Apparently, this will disconnect anyone even if the camera was re-activated.
  