anchor.diff:  
   /obj/structure/flora/tree/jungle/Initialize()
   	icon_state = "[icon_state][rand(1, 6)]"
  -	..()
  -
  -/obj/structure/flora/tree/jungle/small
  -	pixel_y = 0
  -	pixel_x = -32
  -	icon = 'icons/obj/flora/jungletreesmall.dmi'
  +	. = ..()
   
   //grass
   /obj/structure/flora/grass
  
positive.code: 	name = "bush"
  	icon = 'icons/obj/flora/snowflora.dmi'
  	icon_state = "snowbush1"
  	anchored = TRUE
  
  /obj/structure/flora/bush/Initialize()
  	icon_state = "snowbush[rand(1, 6)]"
  
negative.code: 				playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
  				icon = 'icons/obj/flora/pinetrees.dmi'
  				icon_state = "tree_stump"
  				density = 0
  				pixel_x = -16
  				name += " stump"
  				cut = TRUE
  