anchor.diff:  				desc = "Good? Bad? You're the guy with the chainsaw hand."
   				icon_state = "chainsaw_on"
   				item_state = "mounted_chainsaw"
  +				w_class = 5
   				flags = NODROP | ABSTRACT
   				force = 20
   				sharpness = IS_SHARP
   				attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
  -				hitsound = "sound/weapons/chainsawhit.ogg"
  +				hitsound = 'sound/weapons/chainsawhit.ogg'
  +			if(CLOWNDAGGER)
  +				icon = 'icons/obj/wizard.dmi'
  +				icon_state = "honkrender"
  +				item_state = "render"
  +				name = "clown dagger"
  +				desc = "Used for absolutely hilarious sacrafices."
  +				hitsound = 'sound/items/bikehorn.ogg'
  +				sharpness = IS_SHARP
  +				attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  +			if(WHIP)
  +				name = "holy whip"
  +				desc = "What a terrible night to be on Space Station 13."
  +				icon_state = "chain"
  +				item_state = "chain"
  +				attack_verb = list("whipped", "lashed")
  +				hitsound = 'sound/weapons/slash.ogg' //no whip sounds exist
   		reskinned = 1
   
   
  
positive.code: #define SORD "sord"
  #define SCYTHE "scythe"
  #define CHAINSAW "chainsaw hand"
  
  
  /obj/item/weapon/banhammer
  
negative.code: 	reskin_holy_weapon(user)
  
  /obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
  	var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in list(NULLROD, GODHAND, REDSTAFF, BLUESTAFF, CLAYMORE, DARKBLADE, SORD, SCYTHE, CHAINSAW, CLOWNDAGGER, WHIP)
  
  	if(src && choice && !M.stat && in_range(M,src) && !M.restrained() && M.canmove && !reskinned)
  		switch(choice)
  