anchor.diff:  		var/damdesc
   		var/damquality
   
  -		if(force_str) //if the previous section exists, add a linebreak
  +		if(force_str || throwforce_str) //if the previous section exists, add a linebreak
   			msg += "<BR>"
   		else
   			msg += "*--------*<BR>" //else add the starting divider
  
positive.code: 			if(21 to INFINITY)
  				throwforce_str = "[vhigh]"
  
  		msg += "[force_str] melee damage in its current state. [throwforce_str] throwing damage in its current state."
  
  		if(!istype(src, /obj/item/clothing)) //if the next section doesn't exist, add the ending divider
  			msg += "<BR>*--------*"
  
negative.code: 		user << "[list_obj_robustness()]"
  
  /obj/item/proc/list_obj_robustness()
  	var/nil = "No"
  	var/vlow = "<font color='red'>Very low</font>"
  	var/low = "<font color='red'>Low</font>"
  	var/med = "<font color='#FF8000'>Medium</font>"
  	var/high = "<font color='blue'>High</font>"
  	var/vhigh = "<font color='green'>Very high</font>"
  
  	var/msg = ""
  
  	var/force_str
  	var/throwforce_str
  