anchor.diff:  	icon_state = "syndbeacon"
   	team = RED_TEAM
   	ctf_gear = /datum/outfit/ctf/red
  +	instagib_gear = /datum/outfit/ctf/red/instagib
   
   /obj/machinery/capture_the_flag/blue
   	name = "Blue CTF Controller"
   	icon_state = "bluebeacon"
   	team = BLUE_TEAM
   	ctf_gear = /datum/outfit/ctf/blue
  +	instagib_gear = /datum/outfit/ctf/blue/instagib
   
   /obj/machinery/capture_the_flag/attack_ghost(mob/user)
   	if(ctf_enabled == FALSE)
  
positive.code: 					M << "<span class='userdanger'>[user.real_name] has captured \the [flag], scoring a point for [team] team! They now have [points]/[points_to_win] points!</span>"
  		if(points >= points_to_win)
  			victory()
  
  
  
  /obj/machinery/capture_the_flag/proc/victory()
  	for(var/mob/M in mob_list)
  
negative.code: 	//Capture the Flag scoring
  	var/points = 0
  	var/points_to_win = 3
  	var/respawn_cooldown = DEFAULT_RESPAWN
  	//Capture Point/King of the Hill scoring
  	var/control_points = 0
  	var/control_points_to_win = 180
  	var/list/team_members = list()
  	var/ctf_enabled = FALSE
  	var/ctf_gear = /datum/outfit/ctf
  	var/instagib_gear = /datum/outfit/ctf/instagib
  
  /obj/machinery/capture_the_flag/New()
  	..()
  