anchor.diff:  	if(isturf(H.loc)) //else, there's considered to be no light
   		var/turf/T = H.loc
   		light_amount = min(1,T.get_lumcount()) - 0.5
  -		H.nutrition += light_amount * 10
  +		H.nutrition += light_amount * light_nutrition_gain_factor
   		if(H.nutrition > NUTRITION_LEVEL_FULL)
   			H.nutrition = NUTRITION_LEVEL_FULL
   		if(light_amount > 0.2) //if there's enough light, heal
  -			H.heal_overall_damage(1,1)
  -			H.adjustToxLoss(-1)
  -			H.adjustOxyLoss(-1)
  +			H.heal_overall_damage(light_bruteheal, light_burnheal)
  +			H.adjustToxLoss(-light_toxheal)
  +			H.adjustOxyLoss(-light_oxyheal)
   
   	if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
   		H.take_overall_damage(2,0)
  
positive.code: 	meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
  	disliked_food = MEAT | DAIRY
  	liked_food = VEGETABLES | FRUIT | GRAIN
  
  /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	. = ..()
  
negative.code: 				H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
  		if(/obj/item/projectile/energy/florayield)
  			H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
  
  /datum/species/pod/pseudo_weak
  	id = "podweak"
  	light_nutrition_gain_factor = 7.5
  	light_bruteheal = 0.2
  	light_burnheal = 0.2
  	light_toxheal = 0.7
  