anchor.diff:  			return
   		G.affecting.loc = src.loc
   		G.affecting.Weaken(5)
  -		G.affecting.adjustBruteLoss(10)
   		G.affecting.visible_message("<span class='danger'>[G.assailant] smashes [G.affecting] into [src].</span>", \
   									"<span class='userdanger'>[G.assailant] smashes [G.affecting] into [src].</span>")
   		playsound(src.loc, "shatter", 50, 1)
  
positive.code: 		new /obj/item/weapon/shard(src.loc)
  		qdel(src)
  		user.Weaken(5)
  		user.adjustBruteLoss(10)
  
  /*
   * Wooden tables
  
negative.code: 		R.add_fingerprint(user)
  		user.drop_item()
  		qdel(src)
  		return
  