anchor.diff:  	return
   
   /obj/effect/dummy/slaughter/singularity_act(blah)
  -	return+	return
  +
  +/obj/effect/dummy/slaughter/Destroy()
  +	return QDEL_HINT_PUTINPOOL
  
positive.code: //Travel through pools of blood. Slaughter Demon powers for everyone!
  
  /mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
  	var/mob/living/kidnapped = null
  
negative.code: 		spawn(0)
  			src.visible_message("[src] sinks into the pool of blood.")
  			playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
  			var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
  			src.ExtinguishMob()
  			if(src.buckled)
  				src.buckled.unbuckle_mob()
  			if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
  				if(istype(src.pulling, /mob/living))
  					var/mob/living/victim = src.pulling
  					if(victim.stat == CONSCIOUS)
  