anchor.diff:  			return
   		visible_message("<span class='danger'>[src] slams their fist into the [T]!</span>", "<span class='notice'>You modify the gravity of the [T].</span>")
   		do_attack_animation(T)
  -		add_gravity(T, 4)
  +		add_gravity(T, 3)
   		return
   	return ..()
   
  
positive.code: 	for(var/i in gravito_targets)
  		remove_gravity(i)
  
  /mob/living/simple_animal/hostile/guardian/gravitokinetic/Moved(oldLoc, dir)
  	. = ..()
  	for(var/i in gravito_targets)
  		if(get_dist(src, i) > gravity_power_range)
  			remove_gravity(i)
  
  /mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/add_gravity(atom/A, new_gravity = 2)
  	if(gravito_targets[A])
  		return
  	A.AddElement(/datum/element/forced_gravity, new_gravity)
  
negative.code: 
  /mob/living/simple_animal/hostile/guardian/gravitokinetic/AttackingTarget()
  	. = ..()
  	if(isliving(target) && target != src && target != summoner)
  		to_chat(src, "<span class='danger'><B>Your punch has applied heavy gravity to [target]!</span></B>")
  		add_gravity(target, 5)
  		to_chat(target, "<span class='userdanger'>Everything feels really heavy!</span>")
  
  /mob/living/simple_animal/hostile/guardian/gravitokinetic/AltClickOn(atom/A)
  