anchor.diff:  	for(var/fuck in view(owner,7)) //hello byond for view loop.
   		if(istype(fuck, /mob/living/carbon/human))
   			var/mob/living/carbon/human/H = fuck
  -			if(H.stat == DEAD)
  +			if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)))
   				filth_counter += 10
   		if(istype(fuck, /obj/effect/decal/cleanable/blood))
   			if(istype(fuck, /obj/effect/decal/cleanable/blood/gibs))
  
positive.code: 	mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
  	mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
  	
  	//Pixel X, and Pixel Y offsets on mob drawing. It handles the offset in update_icons.dm
  	//X is Horizontal, Y is Vertical. These are general offsets, directional offsets do not exist.
  	offset_features = list(
  		OFFSET_UNIFORM = list(0,0), 
  		OFFSET_ID = list(0,0), 
  		OFFSET_GLOVES = list(0,0), 
  		OFFSET_GLASSES = list(0,0), 
  		OFFSET_EARS = list(0,0), 
  		OFFSET_SHOES = list(0,0), 
  		OFFSET_S_STORE = list(0,0), 
  		OFFSET_FACEMASK = list(0,0), 
  		OFFSET_HEAD = list(0,0), 
  		OFFSET_HAIR = list(0,0), 
  		OFFSET_FHAIR = list(0,0), 
  		OFFSET_EYES = list(0,0),
  		OFFSET_LIPS = list(0,0),
  		OFFSET_BELT = list(0,0), 
  		OFFSET_BACK = list(0,0), 
  		OFFSET_SUIT = list(0,0), 
  		OFFSET_NECK = list(0,0),
  		OFFSET_MUTPARTS = list(0,0)
  		)
  
  /mob/living/carbon/human/species/dwarf //species admin spawn path
  	race = /datum/species/dwarf //and the race the path is set to.
  
  
negative.code: 	return S
  
  /obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
  	. = ..()
  	dwarf_cycle_ticker()
  
  //Handles the delayed tick cycle by just adding on increments per each on_life() tick
  /obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
  	if(owner.stat == DEAD)
  		return //We make sure they are not dead, so they don't increment any tickers.
  	dwarf_eth_ticker++
  	dwarf_filth_ticker++
  	
  	if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds. 
  		dwarf_filth_cycle()		//On_life will adjust regarding other factors, so we are along for the ride.
  		dwarf_filth_ticker = 0 //We set the ticker back to 0 to go again.
  	if(dwarf_eth_ticker >= 1) //Alcohol reagent check should be around 2 seconds, since a tick is around 2 seconds.
  		dwarf_eth_cycle()
  		dwarf_eth_ticker = 0
  
  //If this still friggin uses too much CPU, I'll make a for view subsystem If I have to.
  /obj/item/organ/dwarfgland/proc/dwarf_filth_cycle()
  