anchor.diff:  	var/obj/item/L_item = owner.l_hand
   	var/obj/item/R_item = owner.r_hand
   
  -	if(!l_hand_ignore && owner.l_hand && owner.l_hand == l_hand_obj)
  -		owner.l_hand.flags ^= NODROP
  -	if(!r_hand_ignore && owner.r_hand && owner.r_hand == r_hand_obj)
  -		owner.r_hand.flags ^= NODROP
  +	release_items()
   	..()
   	if(L_item)
   		A = pick(oview(range))
  
positive.code: 	owner << "<span class='warning'>Static obfuscates your vision!</span>"
  	spawn(50)
  	owner.sight |= save_sight
  	owner.disabilities &= ~BLIND
  
  
  //[[[[BRAIN]]]]
  
negative.code: 		R_item.throw_at(A, range, 2)
  		owner << "<span class='notice'>Your right arm spasms and throws the [R_item.name]!</span>"
  
  /obj/item/cybernetic_implant/brain/anti_drop/proc/release_items()
  	if(!l_hand_ignore && l_hand_obj in owner.contents)
  		l_hand_obj.flags ^= NODROP
  	if(!r_hand_ignore && r_hand_obj in owner.contents)
  		r_hand_obj.flags ^= NODROP
  
  /obj/item/cybernetic_implant/brain/anti_stun
  	name = "CNS Rebooter implant"
  	desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
  