anchor.diff:  
   /datum/anonymous_theme/station
   	name = "Stations?"
  -	extras_prompt = "Also flip station name?"
  +	extras_prompt = "Also set station name to be a random human name?"
   
   /datum/anonymous_theme/station/theme_extras()
   	set_station_name("[pick(GLOB.first_names)] [pick(GLOB.last_names)]")
  
positive.code: 		/obj/item/storage/box/wizard_kit/yellow,
  		/obj/item/storage/box/wizard_kit/magusred,
  		/obj/item/storage/box/wizard_kit/magusblue,
  		/obj/item/storage/box/wizard_kit/black\
  	)
  	player.put_in_hands(new random_path())
  
  
negative.code:  * called when the anonymous theme is created regardless of extra theming
   */
  /datum/anonymous_theme/proc/anonymous_all_players()
  	for(var/mob/living/player in GLOB.player_list)
  		if(!player.mind || (!ishuman(player) && !issilicon(player)) || player.mind.assigned_role.faction != FACTION_STATION)
  			continue
  		if(issilicon(player))
  			player.fully_replace_character_name(player.real_name, anonymous_ai_name(isAI(player)))
  			return
  		var/mob/living/carbon/human/human_mob = player
  		var/original_name = player.real_name //id will not be changed if you do not do this
  		randomize_human(player) //do this first so the special name can be given
  		player.fully_replace_character_name(original_name, anonymous_name(player))
  		if(extras_enabled)
  			player_extras(player)
  		human_mob.dna.update_dna_identity()
  
  /**
   * restore_all_players: sets all crewmembers on station back to their preference name.
  