anchor.diff:  	else
   		tturf = get_turf(src)
   	src.loc = tturf
  +	var/obj/effect/temp/dragon_swoop/D = new(tturf)
   	animate(src, pixel_x = 0, pixel_z = 0, time = 10)
   	sleep(10)
  -	playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1)
  +	qdel(D)
  +	playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
   	for(var/mob/living/L in range(1,tturf))
   		if(L == src)
   			continue
  
positive.code: 	anchored = 1
  	luminosity = 2
  
  /obj/effect/overlay/temp/target/ex_act()
  	return
  
  
negative.code: /mob/living/simple_animal/hostile/megafauna/dragon
  	name = "ash drake"
  	desc = "Guardians of the necropolis."
  	health = 2000
  	maxHealth = 2000
  	attacktext = "chomps"
  	attack_sound = 'sound/magic/demon_attack1.ogg'
  	icon_state = "dragon"
  