anchor.diff:  			var/list/m = list()
   			Players << infomsg("Vengeful ghosts are lurking outside the castle for [minutes] minutes, chase them away!")
   
  -			for(var/i = 1 to rand(8,24))
  +			for(var/i = 1 to rand(10,30))
   				var/obj/spawner/spawn_loc = pick(spawners)
   				m += new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
   
  
positive.code: 
  				var/list/monsters = list()
  
  				for(var/j = 1 to rand(3,7))
  					monsters += new /mob/NPC/Enemies/Summoned/Boss/Ghost(spawn_loc)
  
  				sleep(2400)
  
negative.code: 		start()
  			..()
  
  			var/waves = rand(3,5)
  			Players << errormsg("<b>Warning:</b> Hogwarts magical defenses are being suppressed by a dark ghostly evil magic, Entrance Hall will be invaded by vengeful ghosts in 5 minutes for [waves] waves! Every wave will last 4 minutes.<br>Move to another area (The library, common room, second floor etc) if you wish to remain safe.")
  			sleep(600)
  			for(var/i = 4 to 1 step -1)
  