anchor.diff:  						'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
   					playsound_local(null, pick(creepyasssounds))
   				if(13)
  -					playsound_local(null, 'sound/effects/ratvar_rises.ogg')
  +					playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100)
   					sleep(150)
  -					playsound_local(null, 'sound/effects/ratvar_reveal.ogg')
  +					playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100)
   				if(14)
   					src << "<h1 class='alert'>Priority Announcement</h1>"
   					src << "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>"
  -					playsound_local(null, 'sound/AI/shuttledock.ogg')
  +					playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
   				//Deconstructing a wall
   				if(15)
  -					playsound_local(null, 'sound/items/Welder.ogg', 25)
  +					playsound_local(null, 'sound/items/Welder.ogg', 15)
   					sleep(105)
  -					playsound_local(null, 'sound/items/Welder2.ogg', 25)
  +					playsound_local(null, 'sound/items/Welder2.ogg', 15)
   					sleep(15)
  -					playsound_local(null, 'sound/items/Ratchet.ogg', 25)
  +					playsound_local(null, 'sound/items/Ratchet.ogg', 15)
   				//Hacking a door
   				if(16)
  -					playsound_local(null, 'sound/items/Screwdriver.ogg', 50)
  +					playsound_local(null, 'sound/items/Screwdriver.ogg', 15)
   					sleep(rand(10,30))
   					for(var/i = rand(1,3), i>0, i--)
  -						playsound_local(null, 'sound/weapons/empty.ogg', 50)
  +						playsound_local(null, 'sound/weapons/empty.ogg', 15)
   						sleep(rand(10,30))
  -					playsound_local(null, 'sound/machines/airlockforced.ogg', 50)
  +					playsound_local(null, 'sound/machines/airlockforced.ogg', 15)
   				if(17)
  -					playsound_local(null, 'sound/weapons/saberon.ogg')
  +					playsound_local(null, 'sound/weapons/saberon.ogg',35,1)
   				if(18)
   					src << "<h1 class='alert'>Biohazard Alert</h1>"
   					src << "<br><br><span class='alert'>Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.</span><br><br>"
  
positive.code: 			A = image('icons/mob/mob.dmi',target,"daemon")
  		if("robot")//Cyborg
  			A = image('icons/mob/robots.dmi',target,"robot")
  			target.playsound_local(target,'sound/voice/liveagain.ogg')
  		if("custom")
  			A = image(custom_icon_file, target, custom_icon)
  	A.override = 1
  	if(target.client)
  		target << "<span class='userdanger'>[target] is hit by a bolt of change in the chest!</span>"
  		target.playsound_local(target,'sound/magic/Staff_Change.ogg')
  		delusion = A
  		target.client.images |= A
  	QDEL_IN(src, duration)
  
negative.code: 			if(image_file)
  				switch(item)
  					if("esword")
  						target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
  						A = image(image_file,H,"swordred", layer=ABOVE_MOB_LAYER)
  					if("dual_esword")
  						target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
  						A = image(image_file,H,"dualsaberred1", layer=ABOVE_MOB_LAYER)
  					if("stunpaper")
  						A = image(image_file,H,"paper", layer=ABOVE_MOB_LAYER)
  