anchor.diff:  						killer.gold += rndexp
   						killer<<infomsg("You knocked [src] out and gained [rndexp] gold.")
   
  -					var/rep = -round(1 + (src:getRep() / 100), 1)
  +				/*	var/rep = -round(1 + (src:getRep() / 100), 1)
   
   					if(rep >= 0)
   						rep = max(rep, 1)
  
positive.code: 						rep = min(rep, -1)
  
  					killer:addRep(rep)
  					killer << infomsg("You gained [abs(rep)] [rep > 0 ? "good" : "evil"] reputation.")
  				else
  					src<<"You knocked yourself out!"
  			else
  
negative.code: 				M << infomsg("You magically found yourself at the entrance!")
  			else
  				M:Transfer(locate(rand(4,97),rand(4,97),rand(4,6)))
  
  		proc/wander()
  			set waitfor = 0
  
  			while(src)
  				loc = get_step_rand(src)
  				sleep(8)
  
  var/tmp/vault_last_exit
  proc/unload_vault(updateTime = TRUE)
  