anchor.diff:  	attack_sound = 'sound/effects/blobattack.ogg'
   	butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
   
  -	var/morphed = 0
  +	var/morphed = FALSE
   	var/atom/movable/form = null
   	var/morph_time = 0
   	var/static/list/blacklist_typecache = typecacheof(list(
  
positive.code: 	if(morphed)
  		to_chat(src, "<span class='warning'>You must restore to your original form first!</span>")
  		return
  	morphed = 1
  	form = target
  
  	visible_message("<span class='warning'>[src] suddenly twists and changes shape, becoming a copy of [target]!</span>", \
  
negative.code: 	if(!morphed)
  		to_chat(src, "<span class='warning'>You're already in your normal form!</span>")
  		return
  	morphed = FALSE
  	form = null
  	alpha = initial(alpha)
  	color = initial(color)
  