anchor.diff: -#define WHITE_TEAM "white"
  -#define RED_TEAM "red"
  -#define BLUE_TEAM "blue"
  +#define WHITE_TEAM "White"
  +#define RED_TEAM "Red"
  +#define BLUE_TEAM "Blue"
   #define FLAG_RETURN_TIME 200 // 20 seconds
   #define INSTAGIB_RESPAWN 50 //5 seconds
   #define DEFAULT_RESPAWN 150 //15 seconds
   #define AMMO_DROP_LIFETIME 300
  +#define CTF_REQUIRED_PLAYERS 4
   
   
   
  
positive.code: 			for(var/mob/M in GLOB.player_list)
  				var/area/mob_area = get_area(M)
  				if(istype(mob_area, /area/ctf))
  					to_chat(M, "<span class='userdanger'>[user.real_name] has captured \the [flag], scoring a point for [team] team! They now have [points]/[points_to_win] points!</span>")
  		if(points >= points_to_win)
  			victory()
  
  
negative.code: 
  	var/static/ctf_object_typecache
  	var/static/arena_reset = FALSE
  	var/static/list/people_who_want_to_play = list()
  
  /obj/machinery/capture_the_flag/Initialize()
  	. = ..()
  