anchor.diff:  /mob/living/simple_animal/hostile/guardian/proc/Manifest()
   	if(cooldown > world.time)
   		return
  +	if(!summoner) return
   	if(loc == summoner)
   		loc = get_turf(summoner)
   		src.client.eye = loc
  
positive.code: /mob/living/simple_animal/hostile/guardian/proc/Recall()
  	if(cooldown > world.time)
  		return
  	loc = summoner
  	buckled = null
  	cooldown = world.time + 30
  
negative.code: 	if(random)
  		gaurdiantype = pick(possible_guardians)
  	if(adminseal)
  		world << "[user] [key]"
  		gaurdiantype = pick("StandardSeal","SupportSeal")
  	else
  		gaurdiantype = input(user, "Pick the type of [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
  