anchor.diff:  	for(var/mob/dead/new_player/player in GLOB.player_list)
   		if(player.client && player.ready == PLAYER_READY_TO_PLAY)
   			players += player
  -			// yogs start - Donor features, quiet round
  +			/* yogs start - Donor features, quiet round
   			if(player.client.prefs.toggles & QUIET_ROUND)
   				player.mind.quiet_round = TRUE
  -			// yogs end
  +			*/ yogs end
   
   	// Shuffling, the players list is now ping-independent!!!
   	// Goodbye antag dante
  
positive.code: 
  	for(var/mob/dead/new_player/player in players)
  		if(player.client && player.ready == PLAYER_READY_TO_PLAY)
  			if(role in player.client.prefs.be_special && !(player.mind.quiet_round)) // yogs - Donor features, quiet round
  				if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
  					if(age_check(player.client)) //Must be older than the minimum age
  						candidates += player.mind				// Get a list of all the people who want to be the antagonist for this round
  
negative.code: 				if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one
  					if(!jobban_isbanned(player, ROLE_SYNDICATE) && !jobban_isbanned(player, role)) //Nodrak/Carn: Antag Job-bans
  						drafted += player.mind
  						/* yogs start - Donor features, quiet round
  						if(player.mind.quiet_round)
  							to_chat(player, "<span class='userdanger'>There aren't enough antag volunteers, so your quiet round setting will not be considered!</span>")
  							player.mind.quiet_round = FALSE
  						*/ yogs end
  
  	if(restricted_jobs)
  		for(var/datum/mind/player in drafted)				// Remove people who can't be an antagonist
  