anchor.diff:  /obj/effect/mine
  -	name = "proximity mine"
  +	name = "dummy mine"
   	desc = "Better stay away from that thing."
   	density = 0
   	anchored = 1
  
positive.code: 	var/triggered = 0
  
  /obj/effect/mine/proc/mineEffect(mob/victim)
  	explosion(loc, 0, 1, 2, 3)
  
  /obj/effect/mine/Crossed(AM as mob|obj)
  	if(isanimal(AM))
  
negative.code: 	qdel(src)
  
  
  /obj/effect/mine/explosive
  	name = "explosive mine"
  	var/range_devastation = 0
  	var/range_heavy = 1
  	var/range_light = 2
  	var/range_flash = 3
  
  /obj/effect/mine/explosive/mineEffect(mob/victim)
  	explosion(loc, range_devastation, range_heavy, range_light, range_flash)
  
  
  /obj/effect/mine/stun
  	name = "stun mine"
  	var/stun_time = 8
  
  /obj/effect/mine/stun/mineEffect(mob/victim)
  	if(isliving(victim))
  		victim.Weaken(stun_time)
  
  /obj/effect/mine/kickmine
  	name = "kick mine"
  