anchor.diff:  	cooldownTime = 300 //30 seconds
   	dispense_type = /obj/item/unactivated_swarmer
   	begin_create_message = "hums softly as an interface appears above it, scrolling by at unreadable speed."
  -	end_create_message = "materializes a strange shell and drops to the ground."
  -	recharge_message = "It is slowly glowing brighter."
  +	end_create_message = "materializes a strange shell, which drops to the ground."
  +	recharging_text = "Its lights are slowly increasing in brightness."
   	work_sound = 'sound/effects/EMPulse.ogg'
   	create_sound = 'sound/effects/phasein.ogg'
   	break_sound = 'sound/effects/EMPulse.ogg'
  
positive.code: 			visible_message("<span class='notice'>[src] [end_create_message]</span>")
  		icon_state = icon_recharging
  		spawn(cooldownTime)
  			icon_state = icon_on
  			droneMadeRecently = 0
  			if(recharge_sound)
  				playsound(src, recharge_sound, 50, 1)
  
negative.code: 		user.visible_message("<span class='danger'>[user] hits [src] with [O]!</span>", \
  							 "<span class='warning'>You hit [src] with [O]!</span>")
  		playsound(src, O.hitsound, 50, 1)
  		health = Clamp(health - O.force, 0, max_health)
  		if(health <= 0)
  			if(break_message)
  				audible_message("<span class='warning'>[src] [break_message]</span>")
  