anchor.diff:  		summoner = p
   		cast = spell
   
  -		level   += p.level + p.Summoning.level*5
  -		MHP      = 6 * (level) + 200
  +		level   += p.level + p.Summoning.level
  +		MHP      = 4 * (level) + 200
   		HP       = MHP
  -		duration = 600 + p.Summoning.level*10
  +		duration = 450 + p.Summoning.level*10
   
   		if(!p.Summons) p.Summons = list()
   		p.Summons += src
  
positive.code: 		icon_state = "snake"
  	phoenix
  		icon_state = "bird"
  		level = 200
  	stickman
  		icon_state = "stickman"
  		level = 300
  
  	New(loc, mob/Player/p, spell, size=0)
  		set waitfor = 0
  
negative.code: 
  									summoner.Summoning.add(exp2give, summoner, 1)
  							else
  								dmg = e.Dmg*0.6
  
  								HP -= dmg
  								if(HP <= 0)	break
  