anchor.diff:  				deltimer(det_timer)
   			user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
   			icon_state = "Gibtonite ore"
  -			quality = 1
  +			quality = GIBTONITE_QUALITY_LOW
   			return
   	..()
   
  
positive.code: /**********************Mineral ores**************************/
  
  /obj/item/weapon/ore
  
negative.code: 		else
  			user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
  			log_game("[key_name(user)] has primed a [name] for detonation at [A][COORD(bombturf)]")
  		det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
  	
  /obj/item/weapon/twohanded/required/gibtonite/proc/detonate(notify_admins)
  	if(primed)
  		switch(quality)
  			if(GIBTONITE_QUALITY_HIGH)
  				explosion(src.loc,2,4,9,adminlog = notify_admins)
  			if(GIBTONITE_QUALITY_MEDIUM)
  				explosion(src.loc,1,2,5,adminlog = notify_admins)
  			if(GIBTONITE_QUALITY_LOW)
  				explosion(src.loc,0,1,3,adminlog = notify_admins)
  		qdel(src)
  
  /obj/item/weapon/ore/Initialize()
  