anchor.diff:  	new /obj/item/clothing/head/hardhat/atmos(src)
   	new /obj/item/clothing/glasses/meson/engine/tray(src)
   	new /obj/item/extinguisher/advanced(src)
  +
  +/*
  + * Empty lockers
  + * Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
  + */
  +
  +/obj/structure/closet/secure_closet/engineering_chief/empty
  +
  +/obj/structure/closet/secure_closet/engineering_electrical/empty
  +
  +/obj/structure/closet/secure_closet/engineering_welding/empty
  +
  +/obj/structure/closet/secure_closet/engineering_personal/empty
  +
  +/obj/structure/closet/secure_closet/atmospherics/empty
  +
  +
  +/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
  +	return
  +
  +/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
  +	return
  +
  +/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
  +	return
  +
  +/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
  +	return
  +
  +/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
  +	return
positive.code: 	new /obj/item/clothing/glasses/meson/engine(src)
  	new /obj/item/storage/box/emptysandbags(src)
  
  /obj/structure/closet/secure_closet/engineering_personal_empty
  	name = "engineer's locker"
  	req_access = list(ACCESS_ENGINE_EQUIP)
  	icon_state = "eng_secure"
  
  /obj/structure/closet/secure_closet/atmospherics
  	name = "\proper atmospheric technician's locker"
  	req_access = list(ACCESS_ATMOSPHERICS)
  
negative.code: 	for(var/i in 1 to 3)
  		new /obj/item/multitool(src)
  
  /obj/structure/closet/secure_closet/engineering_welding
  	name = "welding supplies locker"
  	req_access = list(ACCESS_ENGINE_EQUIP)
  