anchor.diff:  	var/common_channel = null
   
   	//for logging
  -	var/has_been_powered = 0
  -	var/has_reached_emergency = 0
  +	var/has_been_powered = FALSE
  +	var/has_reached_emergency = FALSE
   
   	// For making hugbox supermatter
  -	var/takes_damage = 1
  -	var/produces_gas = 1
  +	var/takes_damage = TRUE
  +	var/produces_gas = TRUE
   	var/obj/effect/countdown/supermatter/countdown
   
   /obj/machinery/power/supermatter_shard/make_frozen_visual()
  
positive.code: 	user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
  		"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
  		"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
  
  	playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
  
  	Consume(user)
  
negative.code: 		if(!has_been_powered)
  			investigate_log("has been powered for the first time.", "supermatter")
  			message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
  			has_been_powered = TRUE
  	else if(takes_damage)
  		damage += Proj.damage * config_bullet_energy
  	return FALSE
  
  /obj/machinery/power/supermatter_shard/singularity_act()
  	var/gain = 100
  