anchor.diff:  		myseed.potency = max(myseed.potency, 0)
   		myseed.potency = min(myseed.potency, 100)
   
  +/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
  +	var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
  +	var/chosen = pick(livingplants)
  +	var/mob/living/simple_animal/hostile/C = new chosen
  +	C.faction = list("plants")
  +
   ///////////////////////////////////////////////////////////////////////////////
   /obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
   	name = "soil"
  
positive.code: 		adjustHealth(round(S.get_reagent_amount("ammonia") * 0.5))
  		adjustNutri(round(S.get_reagent_amount("ammonia") * 1))
  		adjustSYield(round(S.get_reagent_amount("ammonia") * 0.01))
  
  	// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
  	if(S.has_reagent("diethylamine", 1))
  
negative.code: 		adjustToxic(-round(S.get_reagent_amount("plantbgone") * 6))
  		adjustWeeds(-rand(4,8))
  
  	// why, just why
  	if(S.has_reagent("napalm", 1))
  		adjustHealth(-round(S.get_reagent_amount("napalm") * 6))
  		adjustToxic(-round(S.get_reagent_amount("napalm") * 7))
  		adjustWeeds(-rand(5,9))
  
  	//Weed Spray
  	if(S.has_reagent("weedkiller", 1))
  		adjustToxic(round(S.get_reagent_amount("weedkiller") * 0.5))
  