anchor.diff:  	max_nutrition = 200
   	speak = list("Bock bock!","Cl-cluck.","Click.")
   	speak_emote = list("bocks","clucks")
  -	emote_hear = list("bocks", "clucks", "squacks")
  +	emote_hear = list("bocks", "clucks", "squawks")
   
   /mob/living/simple_animal/livestock/chicken/Life()
   	..()
  
positive.code: 		// lay an egg with probability of 5% in 5 second time period
  		if(prob(33))
  			new/obj/item/weapon/reagent_containers/food/snacks/egg(src.loc) // lay an egg
  			nutrition -= 5
  
  /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
  	name = "Chicken"
  
negative.code: 	speak_chance = 1
  	turns_per_move = 15
  	meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
  	response_help  = "pets \the"
  	response_disarm = "gently pushes aside \the"
  	response_harm   = "kicks \the"
  	var/max_nutrition = 100	// different animals get hungry faster, basically number of 5-second steps from full to starving (60 == 5 minutes)
  	var/nutrition_step		// cycle step in nutrition system
  	var/obj/movement_target // eating-ing target
  