anchor.diff:  	if((istype(W, /obj/item/device/analyzer/plant_analyzer)) && (build_step == 0))
   		build_step++
   		user << "You add the plant analyzer to [src]."
  +		playsound(src.loc, 'sound/effects/insert.ogg', 50, 1)
   		name = "farmbot assembly"
   		user.remove_from_mob(W)
   		qdel(W)
  
positive.code: 				do_attack_animation(A)
  				if(prob(50))
  					visible_message("<span class='danger'>[src] swings wildly at [A] with a minihoe, missing completely!</span>")
  					return
  				var/t = pick("slashed", "sliced", "cut", "clawed")
  				A.attack_generic(src, 5, t)
  			if("water")
  				flick("farmbot_water", src)
  				visible_message("<span class='danger'>[src] splashes [A] with water!</span>") // That's it. RP effect.
  
  /mob/living/bot/farmbot/explode()
  	visible_message("<span class='danger'>[src] blows apart!</span>")
  	var/turf/Tsec = get_turf(src)
  
  	new /obj/item/weapon/material/minihoe(Tsec)
  
negative.code: 				action = "water"
  				update_icons()
  				visible_message("<span class='notice'>[src] starts watering \the [A].</span>")
  				playsound(loc, "robot_talk_heavy", 100, 0, 0)
  				var/message = pick("WATER IS LIVE.", "YOU NEED WATER. I GIVE WATER.")
  				say(message)
  				attacking = 1
  				if(do_after(src, 30, A))
  					playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
  					visible_message("<span class='notice'>[src] waters \the [A].</span>")
  					playsound(loc, "robot_talk_heavy", 100, 0, 0)
  					tank.reagents.trans_to(T, 100 - T.waterlevel)
  			if(FARMBOT_UPROOT)
  				action = "hoe"
  				update_icons()
  				visible_message("<span class='notice'>[src] starts uprooting the weeds in \the [A].</span>")
  				playsound(loc, "robot_talk_heavy", 100, 0, 0)
  				var/message = pick("I WILL PURGE THIS.", "YOU HAVE NO PLACE HERE.")
  				say(message)
  				attacking = 1
  				if(do_after(src, 30, A))
  					visible_message("<span class='notice'>[src] uproots the weeds in \the [A].</span>")
  					playsound(loc, "robot_talk_heavy", 100, 0, 0)
  					T.weedlevel = 0
  			if(FARMBOT_NUTRIMENT)
  				action = "fertile"
  				update_icons()
  				visible_message("<span class='notice'>[src] starts fertilizing \the [A].</span>")
  				playsound(loc, "robot_talk_heavy", 100, 0, 0)
  				var/message = pick("MUST FEED YOU.", "YOU HAVE TO GROW BIG.")
  				say(message)
  				attacking = 1
  				if(do_after(src, 30, A))
  					visible_message("<span class='notice'>[src] waters \the [A].</span>")
  					playsound(loc, "robot_talk_heavy", 100, 0, 0)
  					T.reagents.add_reagent("ammonia", 10)
  		attacking = 0
  		action = ""
  