anchor.diff:  	B << "You have the power to create a new blob node that will help expand the blob."
   	B << "To create this node you will have to be on a normal blob tile and far enough away from any other node."
   	B << "Check your Blob verbs and hit Create Node to build a node."
  +	spawn(10)
  +		del(G_found)
  
positive.code: 		ghost.key = key
  		if (ghost.client)
  			ghost.client.eye = ghost
  //	spawn(10)
  //		del(src)
  	src.gib()
  //		return ..(gibbed)
  
  
  /mob/living/blob/bullet_act(var/obj/item/projectile/Proj)
  
negative.code: 	B.blobdebug = 2
  	spawn(0)
  		B.Life()
  	src.gib()
  	return
  
  
  