anchor.diff:  /obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
   	if(istype(O, /obj/item/weapon/reagent_containers/glass) && !panel_open)
   		if(beaker)
  -			user << "\red The biogenerator already occuped."
  +			user << "<span class='warning'>The biogenerator already occuped.</span>"
   		else
   			user.before_take_item(O)
   			O.loc = src
   			beaker = O
   			updateUsrDialog()
   	else if(processing)
  -		user << "\red The biogenerator is currently processing."
  +		user << "<span class='warning'>The biogenerator is currently processing.</span>"
   	else if(istype(O, /obj/item/weapon/storage/bag/plants))
   		var/i = 0
   		for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
   			i++
   		if(i >= 10)
  -			user << "\red The biogenerator is already full! Activate it."
  +			user << "<span class='warning'>The biogenerator is already full! Activate it.</span>"
   		else
   			for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
   				if(i >= 10)
  
positive.code: 	if (src.stat != 0) //NOPOWER etc
  		return
  	if(src.processing)
  		usr << "\red The biogenerator is in the process of working."
  		return
  	var/S = 0
  	for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
  
negative.code: 				G.loc = src
  				i++
  			if(i<10)
  				user << "<span class='info'>You empty the plant bag into the biogenerator.</span>"
  			else if(O.contents.len == 0)
  				user << "<span class='info'>You empty the plant bag into the biogenerator, filling it to its capacity.</span>"
  			else
  				user << "<span class='info'>You fill the biogenerator to its capacity.</span>"
  
  
  	else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
  		user << "<span class='warning'>You cannot put this in [src.name]</span>"
  	else
  		var/i = 0
  		for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
  			i++
  		if(i >= 10)
  			user << "<span class='warning'>The biogenerator is full! Activate it.</span>"
  		else
  			user.before_take_item(O)
  			O.loc = src
  			user << "<span class='info'>You put [O.name] in [src.name]</span>"
  
  	if(!processing)
  		if(default_deconstruction_screwdriver(user, "biogen-empty-o", "biogen-empty", O))
  