anchor.diff:  
   /obj/item/weapon/storage/inflatable/New()
   	..()
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable/door(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  -	new /obj/item/inflatable(src)
  +	for(var/i = 0, i < 8, i ++)
  +		new /obj/item/inflatable/door(src)
  +	for(var/i = 0, i < 16, i ++)
  +		new /obj/item/inflatable(src)
positive.code: 	icon_state = "folded_wall_torn"
  
  /obj/item/inflatable/torn/attack_self(mob/user)
  	user << "<span class='warning'>The inflatable wall is too torn to be inflated!</span>"
  	add_fingerprint(user)
  
  /obj/item/inflatable/door/torn
  	name = "torn inflatable door"
  
negative.code: 		src.transfer_fingerprints_to(R)
  		qdel(src)
  	else
  		visible_message("<span class='danger'>[src] slowly deflates.</span>")
  		spawn(50)
  			var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
  			src.transfer_fingerprints_to(R)
  