anchor.diff:  
   					Stickman
   						icon_state = "stickman"
  +						name = "Mini Stickman"
   						level = 500
   						HPmodifier  = 1
   						DMGmodifier = 1
  
positive.code: 
  		proc
  			add()
  				count++
  				if(count >= 1000)
  					count = 0
  					marks++
  					. = 1
  				updateDisplay()
  
  			updateDisplay()
  				if(count >= 100)
  					pixel_x = -5
  				else if(count >= 10)
  					pixel_x = -4
  				else
  					pixel_x = 8
  
  				maptext = "<b><font size=4 color=#FF4500>[count]</font></b>"
  
  
  obj
  
negative.code: 									ChangeState(SEARCH)
  
  							break
  
  					ChangeTarget()
  						var/min_dist = Range
  						for(var/mob/Player/M in ohearers(src, Range))
  							if(M.Immortal) continue
  							if(M.loc.loc != src.loc.loc) continue
  							if(ignore && (M in ignore)) continue
  
  							if(!isPathBlocked(M, src, 1, src.density))
  								var/dist = get_dist(src, M)
  								if(min_dist > dist)
  									target = M
  							else
  								Ignore(M)
  
  					Basilisk
  						icon_state = "basilisk"
  