anchor.diff:  	if(check_streak(A,D))
   		return TRUE
   	return ..()
  -
  -/datum/martial_art/the_sleeping_carp/on_hit(mob/living/carbon/human/A)
  -	. = ..()
  -	var/old_health = A.health
  -	var/taken_damage = FALSE
  -	if((A.health<old_health) & !(A.health=old_health))
  -		A.taken_damage = TRUE
  -	if(A.taken_damage(TRUE))	
  -		if(prob((A.getBruteLoss + A.getBurnLoss + A.getStaminaLoss)/2))
  -			A.apply_status_effect(/datum/status_effect/roused)
  -			A.taken_damage = FALSE
  -			return
  -		else
  -			A.taken_damage = FALSE
  -			return
  -	if(A.taken_damage(FALSE))
  -		return
  -	return
   	
   /datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
   	. = ..()
  
positive.code: 	
  	H.faction -= "carp" //:(
  
  /datum/action/slipstream
  	name = "Slipstream"
  	icon_icon = 'icons/mob/actions/actions_items.dmi'
  	button_icon_state = "neckchop"
  	
  /datum/action/slipstream/Click()
  	var/mob/living/carbon/human/A = owner
  	A.toggleslipstream
  
  /datum/action/slipstream/proc/toggleslipstream()
  	active = !active
  	if(active(FALSE))
  		active = TRUE
  		A.apply_status_effect(/datum/status_effect/slipstream)
  		A.visible_message("<span class='danger'>[A] assumes a more streamlined posture!", "<b><i>You active the Slipstream.</i></b>")
  	if(active(TRUE))
  		active = FALSE
  		A.remove_status_effect(/datum/status_effect/slipstream)
  		A.visible_message("<span class='danger'>[A] assumes a neutral posture!", "<b><i>You deactive the Slipstream.</i></b>")
  	return
  
  /mob/living/carbon/human/proc/sleeping_carp_help()
  	set name = "Recall Teachings"
  	set desc = "Remember the martial techniques of the Sleeping Carp clan."
  
negative.code: 	id = MARTIALART_SLEEPINGCARP
  	allow_temp_override = FALSE
  	help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
  	
  /datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(findtext(streak,STRONG_PUNCH_COMBO))
  