anchor.diff:  		tmp/inUse   = FALSE
   		seconds     = 10
   		onlyOutside = 1
  +		antiTp = 1
   
   
   	icon = 'trophies.dmi'
  
positive.code: 	eye
  		name = "death coin"
  		icon_state = "Coin"
  
  		circle(mob/Player/p)
  			if(p.loc && p.loc.loc)
  
negative.code: 	proc/effect(mob/Player/p)
  	proc/circle(mob/Player/p)
  
  		if(!canUse(p,cooldown=null,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=500,antiTeleport=antiTp))
  			return
  
  		if(onlyOutside)
  