anchor.diff:  	else if((istype(W, /obj/item/weapon/material/minihoe)) && (build_step == 2))
   		build_step++
   		user << "You add a minihoe to [src]."
  +		playsound(src.loc, 'sound/effects/insert.ogg', 50, 1)
   		name = "farmbot assembly with bucket and minihoe"
   		user.remove_from_mob(W)
   		qdel(W)
  
positive.code: 		action = ""
  		update_icons()
  		visible_message("<span class='notice'>[src] finishes refilling its tank.</span>")
  	else if(emagged && ishuman(A))
  		var/action = pick("weed", "water")
  		attacking = 1
  
negative.code: 			user << "<span class='notice'>You short out [src]'s plant identifier circuits.</span>"
  		spawn(rand(30, 50))
  			visible_message("<span class='warning'>[src] buzzes oddly.</span>")
  			playsound(loc, "robot_talk_heavy", 100, 0, 0)
  			emagged = 1
  		return 1
  
  