anchor.diff:  		return TRUE
   	log_combat(attacker, defender, "punched")
   	var/obj/item/bodypart/affecting = defender.get_bodypart(ran_zone(attacker.zone_selected))
  -	var/armor_block = defender.run_armor_check(affecting, MELEE)
   	var/picked_hit_type = pick("punch", "kick")
   	var/bonus_damage = 0
   	if(defender.body_position == LYING_DOWN)
   		bonus_damage += 5
   		picked_hit_type = "stomp"
  -	defender.apply_damage(rand(5, 10) + bonus_damage, attacker.get_attack_type(), affecting, armor_block)
  +	defender.apply_damage(10 + bonus_damage, attacker.get_attack_type(), affecting)
   	if(picked_hit_type == "kick" || picked_hit_type == "stomp")
   		attacker.do_attack_animation(defender, ATTACK_EFFECT_KICK)
   		playsound(get_turf(defender), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  
positive.code: /datum/martial_art/krav_maga/disarm_act(mob/living/attacker, mob/living/defender)
  	if(check_streak(attacker, defender))
  		return TRUE
  	var/obj/item/bodypart/affecting = defender.get_bodypart(ran_zone(attacker.zone_selected))
  	var/armor_block = defender.run_armor_check(affecting, MELEE)
  	if(defender.body_position == STANDING_UP)
  		defender.visible_message(span_danger("[attacker] reprimands [defender]!"), \
  					span_userdanger("You're slapped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  		to_chat(attacker, span_danger("You jab [defender]!"))
  		attacker.do_attack_animation(defender, ATTACK_EFFECT_PUNCH)
  		playsound(defender, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  		defender.apply_damage(rand(5, 10), STAMINA, affecting, armor_block)
  		log_combat(attacker, defender, "punched nonlethally")
  	if(defender.body_position == LYING_DOWN)
  		defender.visible_message(span_danger("[attacker] reprimands [defender]!"), \
  					span_userdanger("You're manhandled by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
  		to_chat(attacker, span_danger("You stomp [defender]!"))
  		attacker.do_attack_animation(defender, ATTACK_EFFECT_KICK)
  		playsound(defender, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
  		defender.apply_damage(rand(10, 15), STAMINA, affecting, armor_block)
  		log_combat(attacker, defender, "stomped nonlethally")
  	if(prob(defender.getStaminaLoss()) && defender.stat < UNCONSCIOUS)
  		defender.visible_message(span_warning("[defender] sputters and recoils in pain!"), span_userdanger("You recoil in pain as you are jabbed in a nerve!"))
  		defender.drop_all_held_items()
  	return TRUE
  
  //Krav Maga Gloves
  
  
negative.code: /datum/martial_art/krav_maga/proc/leg_sweep(mob/living/attacker, mob/living/defender)
  	if(defender.stat || defender.IsParalyzed())
  		return FALSE
  	defender.visible_message(span_warning("[attacker] leg sweeps [defender]!"), \
  					span_userdanger("Your legs are sweeped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), null, attacker)
  	to_chat(attacker, span_danger("You leg sweep [defender]!"))
  	playsound(get_turf(attacker), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	defender.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
  	defender.Knockdown(60)
  	log_combat(attacker, defender, "leg sweeped")
  	return TRUE
  