anchor.diff:  					M.dock(SSshuttle.getDock("[M.id]_away"))
   				//now move the actual emergency shuttle to centcomm
   				for(var/area/shuttle/escape/E in world)
  -					for(var/mob/M in E)
  -						E << 'sound/effects/hyperspace_end.ogg'
  +					E << 'sound/effects/hyperspace_end.ogg'
   				dock(SSshuttle.getDock("emergency_away"))
   				mode = SHUTTLE_ENDGAME
   				timer = 0
  
positive.code: 			if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
  				sound_played = 1
  				for(var/area/shuttle/escape/E in world)
  					for(var/mob/M in E)
  						E << 'sound/effects/hyperspace_begin.ogg'
  			if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
  				//move each escape pod to its corresponding transit dock
  				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
  
negative.code: 						M.enterTransit()
  				//now move the actual emergency shuttle to its transit dock
  				for(var/area/shuttle/escape/E in world)
  					E << 'sound/effects/hyperspace_progress.ogg'
  				enterTransit()
  				mode = SHUTTLE_ESCAPE
  				timer = world.time
  