anchor.diff:  		if(96)
   			new /obj/item/weapon/hand_tele(src)
   		if(97)
  -			new /obj/item/seeds/gatfruit(src)
  +			new /obj/item/clothing/mask/balaclava
  +			new /obj/item/weapon/gun/projectile/automatic/pistol(src)
  +			new /obj/item/ammo_box/magazine/m10mm(src)
   		if(98)
   			new /obj/item/weapon/katana/cursed(src)
   		if(99)
  
positive.code: 		code += dig
  		digits -= dig  //Player can enter codes with matching digits, but there are never matching digits in the answer
  
  	var/loot = rand(1,100) //100 different crates of varying chances to spawn
  	switch(loot)
  		if(1 to 5) //5% chance
  			new /obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
  
negative.code: 	if(locked)
  		user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
  		var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
  		if(in_range(src, user) || !user.incapacitated)
  			if (input == code)
  				user << "<span class='notice'>The crate unlocks!</span>"
  				locked = 0
  