anchor.diff:  	return "Employee unrest has spiked in recent weeks, with several attempted mutinies on heads of staff. Some crew have been observed using flashbulb devices to blind their colleagues, \
   		who then follow their orders without question and work towards dethroning departmental leaders. Watch for behavior such as this with caution. If the crew attempts a mutiny, you and \
   		your heads of staff are fully authorized to execute them using lethal weaponry - they will be later cloned and interrogated at Central Command."
  +
  +/datum/game_mode/revolution/extended
  +	name = "extended_revolution"
  +	config_tag = "extended_revolution"
  +	end_when_heads_dead = FALSE
  +
  +/datum/game_mode/revolution/speedy
  +	name = "speedy_revolution"
  +	config_tag = "speedy_revolution"
  +	end_when_heads_dead = FALSE
  +	var/endtime = null
  +	var/fuckingdone = FALSE
  +
  +/datum/game_mode/revolution/speedy/pre_setup()
  +	endtime = world.time + 20 MINUTES
  +	return ..()
  +
  +/datum/game_mode/revolution/speedy/process()
  +	. = ..()
  +	if(check_counter == 0)
  +		if (world.time > endtime && !fuckingdone)
  +			fuckingdone = TRUE
  +			for (var/obj/machinery/nuclearbomb/N in GLOB.nuke_list)
  +				if (!N.timing)
  +					N.timer_set = 200
  +					N.set_safety()
  +					N.set_active()
  
positive.code: 		if(finished)
  			SSshuttle.clearHostileEnvironment(src)
  		return ..()
  	if(finished != 0)
  		return TRUE
  	else
  		return ..()
  
negative.code: 	var/max_headrevs = 3
  	var/datum/team/revolution/revolution
  	var/list/datum/mind/headrev_candidates = list()
  	var/end_when_heads_dead = TRUE
  
  ///////////////////////////
  //Announces the game type//
  