anchor.diff:  		update_icon()
   		if(payload in src)
   			payload.detonate()
  -			del(src)	//to make badminbombs go away when detonated-Jordie
   		return
   	if(!active || defused)					//Counter terrorists win
   		if(defused && payload in src)
  
positive.code: 	var/amt_summon = 1
  
  /obj/item/weapon/bombcore/badmin/summon/detonate()
  	for(var/i = 0; i < amt_summon; i++)
  		var/atom/movable/X = new summon_path
  		X.loc = get_turf(src)
  		if(prob(50))
  			for(var/j = 1, j <= rand(1, 3), j++)
  				step(X, pick(NORTH,SOUTH,EAST,WEST))
  
  	del(src)
  
  /obj/item/weapon/bombcore/badmin/summon/clown
  
negative.code: 	origin_tech = null
  
  /obj/item/weapon/bombcore/badmin/defuse() //because we wouldn't want them being harvested by players
  	var/obj/machinery/syndicatebomb/B = src.loc
  	del(B)
  	del(src)
  
  /obj/item/weapon/bombcore/badmin/summon/
  