anchor.diff:  	qdel(src)
   
   /obj/item/weapon/c4/attack(mob/M as mob, mob/user as mob, def_zone)
  -	return+	return
  
positive.code: 	..()
  
  /obj/item/weapon/c4/suicide_act(var/mob/user)
  	. = BRUTELOSS
  	user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above his head! It looks like \he's going out with a bang!</span>")
  	var/message_say = "FOR NO RAISIN!"
  	if(user.mind)
  
negative.code: 	sleep(10)
  	explode(get_turf(user))
  	user.gib()
  
  /obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params)
  	if(istype(I, /obj/item/weapon/screwdriver))
  