anchor.diff:  		summoner = p
   		cast = spell
   
  -		level   += p.level + p.Summoning.level*5
  -		MHP      = 6 * (level) + 200
  +		level   += p.level + p.Summoning.level
  +		MHP      = 4 * (level) + 200
   		HP       = MHP
  -		duration = 600 + p.Summoning.level*10
  +		duration = 450 + p.Summoning.level*10
   
   		if(!p.Summons) p.Summons = list()
   		p.Summons += src
  
positive.code: 
  					else
  						var/mob/Player/p = target
  						var/dmg = p.onDamage(level, summoner)
  						target << "<span style='color:red'>[src] attacks you for [dmg] damage!</span>"
  						if(p.HP <= 0)
  							target = null
  
negative.code: 
  									summoner.Summoning.add(exp2give, summoner, 1)
  							else
  								dmg = e.Dmg*0.6
  
  								HP -= dmg
  								if(HP <= 0)	break
  