anchor.diff:  /obj/item/clothing/suit/armor/reactive/fire
   	name = "reactive incendiary armor"
   	desc = "An experimental suit of armor with a reactive sensor array rigged to a flame emitter. For the stylish pyromaniac."
  -	cooldown_message = "<span class='danger'>The reactive incendiary armor activates, but fails to send out flames as it is still recharging its flame jets!</span>"
  -	emp_message = "<span class='warning'>The reactive incendiary armor's targeting system begins rebooting...</span>"
  +	cooldown_message = span_danger("The reactive incendiary armor activates, but fails to send out flames as it is still recharging its flame jets!")
  +	emp_message = span_warning("The reactive incendiary armor's targeting system begins rebooting...")
   
   /obj/item/clothing/suit/armor/reactive/fire/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
   	owner.visible_message(span_danger("[src] blocks [attack_text], sending out jets of flame!"))
  
positive.code: /obj/item/clothing/suit/armor/reactive/teleport
  	name = "reactive teleport armor"
  	desc = "Someone separated our Research Director from his own head!"
  	emp_message = "<span class='warning'>The reactive armor's teleportation calculations begin spewing errors!</span>"
  	cooldown_message = "<span class='danger'>The reactive teleport system is still recharging! It fails to activate!</span>"
  	reactivearmor_cooldown_duration = 10 SECONDS
  	var/tele_range = 6
  
  
negative.code: 	icon = 'icons/obj/clothing/suits.dmi'
  	w_class = WEIGHT_CLASS_BULKY
  
  /obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params)
  	..()
  	var/static/list/anomaly_armour_types = list(
  		/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
  