anchor.diff:  	else if(findtext(command, "sit"))
   		for(var/mob/living/L in listeners)
   			for(var/obj/structure/chair/chair in get_turf(L))
  -				chair.buckle_mob(L, force=1)
  +				chair.buckle_mob(L)
   				break
   		next_command = world.time + cooldown_meme
   
  
positive.code: 		next_command = world.time + cooldown_meme
  
  	//HARM INTENT
  	else if(findtext(command, "harm"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  
negative.code: 	else if(findtext(command, "stand"))
  		for(var/mob/living/L in listeners)
  			if(L.buckled && istype(L.buckled, obj/structure/chair))
  				L.buckled.unbuckle_mob(L)
  		next_command = world.time + cooldown_meme
  
  	//DANCE
  