anchor.diff:  			visible_message("<span class='notice'>[src] [end_create_message]</span>")
   		icon_state = icon_recharging
   		spawn(cooldownTime)
  -			icon_state = icon_on
  +			if(stat != BROKEN)
  +				icon_state = icon_on
  +			else
  +				icon_state = icon_off
   			droneMadeRecently = 0
   			if(recharge_sound)
   				playsound(src, recharge_sound, 50, 1)
  
positive.code: 		user.visible_message("<span class='danger'>[user] hits [src] with [O]!</span>", \
  							 "<span class='warning'>You hit [src] with [O]!</span>")
  		playsound(src, O.hitsound, 50, 1)
  		health -= O.force
  		health = Clamp(health, 0, max_health)
  		if(health <= 0)
  			if(break_message)
  				audible_message("<span class='warning'>[src] [break_message]</span>")
  
negative.code: 	SSmachine.processing |= src
  
  /obj/machinery/droneDispenser/Destroy()
  	SSmachine.processing &= src
  	..()
  
  /obj/machinery/droneDispenser/preloaded
  