anchor.diff:  		return
   
   	src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
  -	for(var/obj/machinery/porta_turret/turret in machines)
  -		if(turret.ai) //Make sure only the AI's turrets are affected.
  -			turret.health += 30
  -			turret.eprojectile = /obj/item/projectile/beam/heavylaser //Once you see it, you will know what it means to FEAR.
  -			turret.eshot_sound = 'sound/weapons/lasercannonfire.ogg'
  +	//Upgrade AI turrets around the world
  +	for(var/obj/machinery/porta_turret/ai/turret in machines)
  +		turret.health += 30
  +		turret.eprojectile = /obj/item/projectile/beam/laser/heavylaser //Once you see it, you will know what it means to FEAR.
  +		turret.eshot_sound = 'sound/weapons/lasercannonfire.ogg'
   	src << "<span class='notice'>Turrets upgraded.</span>"
   
   /datum/AI_Module/large/lockdown
  
positive.code: 			var/initial_range = initial(C.view_range) //To prevent calling the proc twice
  			if(camera.uses > 0)
  				if(!C.status)
  					C.deactivate(src, 0) //Reactivates the camera based on status. Badly named proc.
  					fixedcams++
  					camera.uses--
  				if(C.view_range != initial_range)
  
negative.code: 	var/timer = 450
  
  /obj/machinery/doomsday_device/process()
  	var/turf/T = get_turf(src)
  	if(!T || T.z != ZLEVEL_STATION)
  		minor_announce("DOOMSDAY DEVICE OUT OF STATION RANGE, ABORTING", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", 1)
  		SSshuttle.emergencyNoEscape = 0
  		if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
  			SSshuttle.emergency.mode = SHUTTLE_DOCKED
  			SSshuttle.emergency.timer = world.time
  			priority_announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
  		qdel(src)
  	if(!timing)
  		return
  	if(timer <= 0)
  		timing = 0
  		detonate(T.z)
  		qdel(src)
  