anchor.diff:  	attack_tk(mob/user as mob)
   		if(localopened && fireaxe)
   			fireaxe.loc = loc
  -			user << "\blue You telekinetically remove the fire axe."
  +			user << "<span class = 'caution'> You telekinetically remove the fire axe.</span>"
   			fireaxe = null
   			update_icon()
   			return
  
positive.code: 
  	attack_ai(mob/user as mob)
  		if(src.smashed)
  			user << "\red The security of the cabinet is compromised."
  			return
  		else
  			locked = !locked
  			if(locked)
  				user << "\red Cabinet locked."
  			else
  				user << "\blue Cabinet unlocked."
  			return
  
  	update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
  
negative.code: 			hasaxe = 1
  
  		if(src.locked)
  			user <<"<span class = 'warning'> The cabinet won't budge!</span>"
  			return
  		if(localopened)
  			if(fireaxe)
  				user.put_in_hands(fireaxe)
  				fireaxe = null
  				user << "<span class = 'caution'> You take the fire axe from the [name].</span>"
  				src.add_fingerprint(user)
  				update_icon()
  			else
  