anchor.diff:  
   /obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
   	if(!req_defib)
  -		return 1 //If it doesn't need a defib, just say it exists
  +		return TRUE //If it doesn't need a defib, just say it exists
   	if (!mainunit || !istype(mainunit, /obj/item/defibrillator))	//To avoid weird issues from admin spawns
   		qdel(O)
  -		return 0
  -	else
  -		return 1
  +		return FALSE
  +	else
  +		return TRUE
   
   /obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
   
  
positive.code: 	..()
  
  /obj/item/defibrillator/MouseDrop(obj/over_object)
  	if(ismob(src.loc))
  		var/mob/M = src.loc
  		if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
  			var/obj/screen/inventory/hand/H = over_object
  			M.putItemFromInventoryInHandIfPossible(src, H.held_index)
  
negative.code: 		user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
  			"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
  		var/turf/T = get_turf(defib)
  		playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
  		if(req_defib)
  			T.audible_message("<span class='warning'>\The [defib] lets out an urgent beep and lets out a steadily rising hum...</span>")
  		else
  