anchor.diff:  			L.SetSleeping(0)
   		next_command = world.time + cooldown_damage
   
  +	//HEAL
  +	else if(findtext(command, "live") || findtext(command, "heal") || findtext(command, "survive") || findtext(command, "mend") || findtext(command, "heroes never die"))
  +		for(var/mob/living/L in listeners)
  +			L.heal_overall_damage(10 * power_multiplier, 10 * power_multiplier, 0, 0)
  +		next_command = world.time + cooldown_damage
  +
   	//BRUTE DAMAGE
   	else if(findtext(command, "die") || findtext(command, "suffer"))
   		for(var/mob/living/L in listeners)
  
positive.code: 	//SAY MY NAME
  	else if(findtext(command, "say my name"))
  		for(var/mob/living/L in listeners)
  			L.say("[owner.name]")
  		next_command = world.time + cooldown_meme
  
  	//KNOCK KNOCK
  
negative.code: 			L.IgniteMob()
  		next_command = world.time + cooldown_damage
  
  	//REPULSE
  	else if(findtext(command, "shoo") || findtext(command, "go away") || findtext(command, "leave me alone") || findtext(command, "begone") || findtext(command, "flee") || findtext(command, "fus ro dah"))
  		for(var/mob/living/L in listeners)
  