anchor.diff:  	selfdestructing = 1
   	spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10)
   
  +////////////////////////////////////////
  +//Singularity beacon
  +////////////////////////////////////////
   /obj/machinery/power/singularity_beacon
   	name = "ominous beacon"
   	desc = "This looks suspicious..."
  
positive.code: 		Deactivate()
  	..()
  
  /obj/machinery/power/singularity_beacon/process()
  	if(!active)
  		return
  	else
  		if(surplus() < 1500)
  			Deactivate()
  	return
  
  
  /obj/machinery/power/singularity_beacon/syndicate
  
negative.code: 			singulo.target = null
  	icon_state = "[icontype]0"
  	active = 0
  	if(user)
  		user << "<span class='notice'>You deactivate the beacon.</span>"
  
  
  /obj/machinery/power/singularity_beacon/attack_ai(mob/user as mob)
  