anchor.diff:  	set category = "Malfunction"
   	set name = "Doomsday Device"
   
  -	for(var/turf/simulated/floor/bluegrid/T in orange(5, src))
  -		T.icon_state = "rcircuitanim" //Causes blue tiles near the AI to change to flashing red
  +	for(var/N in nuke_tiles)
  +		var/turf/T = N
  +		T.icon_state = "rcircuitanim" //This causes all blue "circuit" tiles on the map to change to animated red icon state.
   
   	src << "<span class='notice'>Nuclear device armed.</span>"
   	priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
  
positive.code: 		return
  
  	src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
  	for(var/obj/machinery/porta_turret/turret in machines)
  		if(turret.ai) //Make sure only the AI's turrets are affected.
  			turret.health += 30
  			turret.eprojectile = /obj/item/projectile/beam/heavylaser //Once you see it, you will know what it means to FEAR.
  			turret.eshot_sound = 'sound/weapons/lasercannonfire.ogg'
  	src << "<span class='notice'>Turrets upgraded.</span>"
  
  /datum/AI_Module/large/lockdown
  
negative.code: 
  	var/upgradedcams = 0
  	see_override = SEE_INVISIBLE_MINIMUM //Night-vision, without which X-ray would be very limited in power.
  	update_sight()
  
  	for(var/obj/machinery/camera/C in cameranet.cameras)
  		if(C.assembly)
  