anchor.diff:  Space ninja autif. for e.g
   */
   /obj/item/clothing/head/helmet/space/space_adv
  -	name = "Space working hardsuit helmet"
  -	desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
  +	name = "Space working hardsuit helmet (Wrench to unscrew)"
  +	desc = "     ,     .        "
   	icon_state = "rig0_rd"
  -	item_state = "rig0_rd"
  -	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  +	item_state = "ce_helm"
  +	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 85)
   	unacidable = 1
   //	canremove = 1
   
   
   
  +
   /obj/item/clothing/suit/space/space_adv
   	name = "Space working hardsuit"
  -	desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
  +	desc = "     ,        .              "
   	icon_state = "rdrig"
  -	item_state = "rdrig"
  +	item_state = "ce_hardsuit"
   	slowdown = 1
  -	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  +	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 85)
   	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
   //	canremove = 1
   	unacidable = 1
   	var/depl = 0
   	var/mob/living/carbon/affecting = null //The wearer
   	var/act = 0
  +	action_button_name = "Toggle Helmet"
  +
  +/obj/item/clothing/suit/space/space_adv/attack_self(mob/user)
  +	if(act)
  +		return
  +	if(!depl)
  +		depl_act(usr)
  +		return
  +	if(depl)
  +		retr()
  +		return
  +
   
   
   //Space ninja autif. for e.g
  
positive.code: 	//RIG NORM (to older versions of rig's)
  
  /obj/item/clothing/head/helmet/space/space_adv/rig
  	name = "engineering hardsuit helmet"
  	desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
  	icon_state = "hardsuit0-engineering"
  	item_state = "eng_helm"
  	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  
negative.code: //SWAT //Red suits
  /obj/item/clothing/head/helmet/space/space_adv/swat
  	name = "Swat space hardsuit helmet"
  	desc = "     SWAT.        "
  	icon_state = "rig0_swat"
  	item_state = "sec_helm"
  	armor = list(melee = 90, bullet = 60, laser = 60, energy = 20, bomb = 45, bio = 100, rad = 80)
  	var/hud_type = DATA_HUD_SECURITY_ADVANCED // HUD
  /obj/item/clothing/suit/space/space_adv/swat
  	name = "SWAT space hardsuit"
  	desc = "    SWAT.        .              "
  	icon_state = "swatrig"
  	item_state = "sec_hardsuit"
  	armor = list(melee = 80, bullet = 50, laser = 50, energy = 20, bomb = 45, bio = 100, rad = 80)
  	allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
  
  