anchor.diff:  	var/amt_summon = 1
   
   /obj/item/weapon/bombcore/badmin/summon/detonate()
  +	var/obj/machinery/syndicatebomb/B = src.loc
   	for(var/i = 0; i < amt_summon; i++)
   		var/atom/movable/X = new summon_path
   		X.loc = get_turf(src)
   		if(prob(50))
   			for(var/j = 1, j <= rand(1, 3), j++)
   				step(X, pick(NORTH,SOUTH,EAST,WEST))
  -
  +	del(B)
   	del(src)
   
   /obj/item/weapon/bombcore/badmin/summon/clown
  
positive.code: 	origin_tech = null
  
  /obj/item/weapon/bombcore/badmin/defuse() //because we wouldn't want them being harvested by players
  	del(src)
  
  /obj/item/weapon/bombcore/badmin/summon/
  
negative.code: 		update_icon()
  		if(payload in src)
  			payload.detonate()
  		return
  	if(!active || defused)					//Counter terrorists win
  		if(defused && payload in src)
  