anchor.diff:  			grabbedby(M)
   
   		if("harm", "disarm")
  +			if(M.has_trait(TRAIT_PACIFISM))
  +				to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
  +				return
   			M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
   			visible_message("<span class='danger'>[M] [response_harm] [src]!</span>",\
   			"<span class='userdanger'>[M] [response_harm] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
  
positive.code: 			attack_threshold_check(harm_intent_damage)
  			add_logs(M, src, "attacked")
  			updatehealth()
  			return 1
  
  /mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
  	if(user.a_intent == INTENT_HARM)
  		..(user, 1)
  		playsound(loc, "punch", 25, 1, -1)
  		visible_message("<span class='danger'>[user] has punched [src]!</span>", \
  			"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
  		adjustBruteLoss(15)
  		return 1
  
  /mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
  	if(..()) //successful monkey bite.
  
negative.code: /mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
  	..()
  	switch(M.a_intent)
  		if("help")
  			if (health > 0)
  				visible_message("<span class='notice'>[M] [response_help] [src].</span>")
  