anchor.diff:  			H.adjustCloneLoss(-1)
   			H.SetKnockdown(0)
   			H.SetStun(0)
  +			H.SetParalyze(0)
  +			H.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING))
   	var/charge_time = 400 - ((SSticker.mode.thralls && SSticker.mode.thralls.len) || 0)*10
   	if(world.time >= charge_time+last_charge)
   		shadow_charges = min(shadow_charges + 1, 3)
  
positive.code: /mob/living/proc/remove_sling()
  	if(!istype(mind))
  		return FALSE
  	return mind.remove_antag_datum(ANTAG_DATUM_SLING)
negative.code: 		var/light_amount = T.get_lumcount()
  		if(light_amount > LIGHT_DAM_THRESHOLD) //Can survive in very small light levels. Also doesn't take damage while incorporeal, for shadow walk purposes
  			H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN)
  			H.remove_movespeed_modifier(id)
  			if(H.stat != DEAD)
  				to_chat(H, "<span class='userdanger'>The light burns you!</span>") //Message spam to say "GET THE FUCK OUT"
  				H.playsound_local(get_turf(H), 'sound/weapons/sear.ogg', 150, 1, pressure_affected = FALSE)
  