anchor.diff:  	if(should_update_mobility)
   		update_mobility()
   
  ->>>>>>> ad1dd38655... Adds snailpeople as a rare genetic meltdown effect (#42889)
   //proc used to completely heal a mob.
   /mob/living/proc/fully_heal(admin_revive = 0)
   	restore_blood()
  
positive.code: 	setOxyLoss(0, 0)
  	setCloneLoss(0, 0)
  	setBrainLoss(0)
  	setStaminaLoss(0, 0)
  	SetUnconscious(0, FALSE)
  	set_disgust(0)
  	SetStun(0, FALSE)
  	SetKnockdown(0, FALSE)
  	SetImmobilized(0, FALSE)
  	SetParalyzed(0, FALSE)
  	SetSleeping(0, FALSE)
  	radiation = 0
  	set_nutrition(NUTRITION_LEVEL_FED + 50)
  	bodytemperature = BODYTEMP_NORMAL
  
negative.code: 	ExtinguishMob()
  	fire_stacks = 0
  	confused = 0
  	GET_COMPONENT(mood, /datum/component/mood)
  	if (mood)
  		mood.remove_temp_moods(admin_revive)
  	update_mobility()
  
  //proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
  /mob/living/proc/can_be_revived()
  