anchor.diff:  		var/obj/machinery/gravity_generator/part/part = new(T)
   		if(count == 5) // Middle
   			middle = part
  -		part.sprite_number = count;
  +		if(count <= 3) // Their sprite is the top part of the generator
  +			part.density = 0
  +			part.layer = MOB_LAYER + 0.1
  +		part.sprite_number = count
   		part.main_part = src
   		parts += part
   		part.update_icon()
  
positive.code: 			gravity_generators["[T.z]"] |= src
  		else
  			gravity_generators["[T.z]"] -= src
  	check_everyone(alert)
  
  // Misc
  
  
negative.code: /obj/machinery/gravity_generator/ex_act(severity)
  	if(severity == 1) // Very sturdy.
  		set_broken()
  
  /obj/machinery/gravity_generator/update_icon()
  	..()
  