anchor.diff:  	src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
   	src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
   	src << "<b>Make sure crew members do not notice you.</b>."
  -
   /*
   	sprite["Default"] = "repairbot"
   	sprite["Mk2 Mousedrone"] = "mk2"
  
positive.code: 	icontype = input(player,"Pick an icon") in sprite
  	icon_state = sprite[icontype]
  	updateicon()
  
  	choose_icon(6,sprite)
  */
  
  
  /mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
  	if (!yes || ( \
  	 !istype(AM,/obj/machinery/door) && \
  
negative.code: 	else
  		src << "<span class='warning'>You are too small to pull that.</span>"
  		return
  /mob/living/silicon/robot/drone/add_robot_verbs()
  	src.verbs |= silicon_subsystems
  /mob/living/silicon/robot/drone/remove_robot_verbs()
  	src.verbs -= silicon_subsystems
  /mob/living/silicon/robot/drone/update_canmove()
  	. = ..()
  	density = 0 //this is reset every canmove update otherwise