anchor.diff:  				if (reagents.total_volume >= reagents.maximum_volume)
   					mode=!mode
   					update_icon()
  -				
  +
   			if(SYRINGE_INJECT)
   				if(!reagents.total_volume)
   					user << "\red The Syringe is empty."
  
positive.code: 				icon_state = "blender_jug_f"
  
  /obj/item/weapon/reagent_containers/glass/large
  	name = "large reagent glass"
  	desc = "A large reagent glass."
  	icon = 'chemical.dmi'
  	icon_state = "beakerlarge"
  	item_state = "beaker"
  	amount_per_transfer_from_this = 10
  	flags = FPRINT | TABLEPASS | OPENCONTAINER
  
  /obj/item/weapon/reagent_containers/glass/bottle
  	name = "bottle"
  
negative.code: 	possible_transfer_amounts = null
  	volume = 50 //Sets the default container amount for all food items.
  
  	New()
  		..()
  		src.pixel_x = rand(-5.0, 5)						//Randomizes postion slightly.
  		src.pixel_y = rand(-5.0, 5)
  