anchor.diff:  		if(user.s_active)
   			user.s_active.close(user)
   		var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
  +
  +		if(istype(src,/obj/item/weapon/storage/toolbox/emergency))
  +			B.skin = "r"
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/mechanical))
  +			B.skin = null
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/electrical))
  +			B.skin = "y"
  +		else if(istype(src,/obj/item/weapon/storage/toolbox/syndicate))
  +			B.skin = "s"
  +		else
  +			B.skin = "r"
  +		if(B.skin)
  +			B.icon_state = "[B.skin]toolbox_tiles"
  +
   		user.put_in_hands(B)
   		user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
   		user.unEquip(src, 1)
  
positive.code: 	throwforce = 10.0
  	throw_speed = 2
  	throw_range = 5
  	w_class = 3.0
  	var/created_name = "Floorbot"
  
  
negative.code: 		qdel(W)
  		var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor()
  		B.created_name = created_name
  
  		B.skin = skin
  		if(skin)
  			B.icon_state = "[B.skin]toolbox_tiles_sensor"
  
  		user.put_in_hands(B)
  		user << "<span class='notice'>You add the sensor to the toolbox and tiles!</span>"
  		user.unEquip(src, 1)
  