anchor.diff:  				usermessage("Disengage the shoes first!", "boldwarning")
   				return FALSE
   			detach_shoes()
  +		return TRUE
   	else if(istype(I, /obj/item/device/flightpack))
   		var/obj/item/device/flightpack/F = I
   		if(pack)
  
positive.code: 			return FALSE
  		if(user.temporarilyRemoveItemFromInventory(S))
  			attach_shoes(S)
  	. = ..()
  
  //FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
  
negative.code: 	else if(locked)
  		usermessage("You can not perform any service while the suit is locked!", "boldwarning")
  		return FALSE
  	else if(istype(I, /obj/item/weapon/screwdriver))
  		if(!maint_panel)
  			maint_panel = TRUE
  