anchor.diff:  	name = "sandstone wall"
   	desc = "A wall with sandstone plating. Rough."
   	icon = 'icons/turf/walls/sandstone_wall.dmi'
  -	icon_state = ""
  +	icon_state = "sandstone"
   	mineral = "sandstone"
   	walltype = "sandstone"
   	canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/simulated/wall/mineral/sandstone)
  
positive.code: 	name = "plasma wall"
  	desc = "A wall with plasma plating. This is definitely a bad idea."
  	icon = 'icons/turf/walls/plasma_wall.dmi'
  	icon_state = ""
  	mineral = "plasma"
  	walltype = "plasma"
  	canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/simulated/wall/mineral/plasma)
  
negative.code: 	name = "gold wall"
  	desc = "A wall with gold plating. Swag!"
  	icon = 'icons/turf/walls/gold_wall.dmi'
  	icon_state = "gold"
  	mineral = "gold"
  	walltype = "gold"
  	canSmoothWith = list(/obj/structure/falsewall/gold, /turf/simulated/wall/mineral/gold)
  