anchor.diff:  			user << "<span class='notice'>You short out [src]'s plant identifier circuits.</span>"
   		spawn(rand(30, 50))
   			visible_message("<span class='warning'>[src] buzzes oddly.</span>")
  +			playsound(loc, "robot_talk_heavy", 100, 0, 0)
   			emagged = 1
   		return 1
   
  
positive.code: 		action = ""
  		update_icons()
  		visible_message("<span class='notice'>[src] finishes refilling its tank.</span>")
  	else if(emagged && ishuman(A))
  		var/action = pick("weed", "water")
  		attacking = 1
  
negative.code: 	else if((isprox(W)) && (build_step == 3))
  		build_step++
  		user << "You complete the Farmbot! Beep boop."
  		playsound(src.loc, 'sound/effects/insert.ogg', 50, 1)
  		var/mob/living/bot/farmbot/S = new /mob/living/bot/farmbot(get_turf(src))
  		for(var/obj/structure/reagent_dispensers/watertank/wTank in contents)
  			wTank.loc = S
  