anchor.diff:  							region_access = null
   							authenticated = 0
   							minor = 0
  -							card_slot.try_eject(, user)
  +							card_slot.try_eject(2, user)
   						else
   							var/obj/item/I = usr.get_active_held_item()
   							if (istype(I, /obj/item/weapon/card/id))
  
positive.code: 				"title" = job.title,
  				"current" = job.current_positions,
  				"total" = job.total_positions,
  				"status_open" = authed ? status_open["enable"]: 0,
  				"status_close" = authed ? status_close["enable"] : 0,
  				"desc_open" = status_open["desc"],
  				"desc_close" = status_close["desc"])))
  		data["slots"] = pos
  
negative.code: 					if((access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
  						region_access |= 5
  						get_subordinates("Chief Engineer")
  					if(region_access.len)
  						minor = 1
  						authenticated = 1
  						return 1
  