anchor.diff:  	..()
   
   
  -/datum/game_mode/cult/proc/memoize_cult_objectives(var/datum/mind/cult_mind)
  +/datum/game_mode/cult/proc/memorize_cult_objectives(var/datum/mind/cult_mind)
   	for(var/obj_count = 1,obj_count <= objectives.len,obj_count++)
   		var/explanation
   		switch(objectives[obj_count])
  
positive.code: 
  /datum/game_mode/cult/add_cultist(datum/mind/cult_mind) //INHERIT
  	if (!..(cult_mind))
  		return
  	memoize_cult_objectives(cult_mind)
  
  
  /datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1)
  
negative.code: 	for(var/datum/mind/cult_mind in cult)
  		equip_cultist(cult_mind.current)
  		grant_runeword(cult_mind.current)
  //		grant_secondword(cult_mind.current)
  		update_cult_icons_added(cult_mind)
  		cult_mind.current << "\blue You are a member of the cult!"
  		memorize_cult_objectives(cult_mind)
  		cult_mind.special_role = "Cultist"
  
  	spawn (rand(waittime_l, waittime_h))
  