anchor.diff:  	w_class = 2.0
   	throw_speed = 3
   	throw_range = 7
  -	amount_per_transfer_from_this = 10
  +	var/spray_maxrange = 3
  +	var/spray_currentrange = 3
  +	amount_per_transfer_from_this = 5
   	volume = 250
   	possible_transfer_amounts = null
   
  
positive.code: 			var/turf/my_target = pick(the_targets)
  			the_targets -= my_target
  
  			for(var/j=1, j<=rand(6,8), j++)
  				step_towards(D, my_target)
  				D.reagents.reaction(get_turf(D))
  				for(var/atom/t in get_turf(D))
  
negative.code: /obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
  
  	amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
  	spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
  	user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
  
  
  