anchor.diff:  							ran_subsystems = 1
   							timer = world.timeofday
   							last_type_processed = SS.type
  -							SS.last_fire = world.time
  +							if (!paused) //only set this when we aren't resuming
  +								SS.last_fire = world.time
   							var/tick_usage = world.tick_usage
   							SS.fire(paused) // Fire the subsystem
   
  
positive.code: 								if(SS.paused)
  									SS.next_fire = world.time //run it next tick if we can, but don't priority queue it, as we are a dynamic wait subsystem
  								else //not paused, it ran all the way thru, normal wait time
  									SS.next_fire = world.time + SS.wait
  							else
  								if(!paused)
  									SS.next_fire += SS.wait
  
negative.code: 						else
  							priority_queue -= SS
  					if(SS.can_fire > 0)
  						if(priorityrunning || ((SS.next_fire <= world.time) && (SS.last_fire + (SS.wait * 0.75) <= world.time || SS.paused)))
  							if(!priorityrunning && (world.tick_usage + SS.tick_usage > TICK_LIMIT_TO_RUN) && (SS.last_fire + (SS.wait*1.25) > world.time))
  								if(!SS.dynamic_wait)
  									priority_queue += SS
  