anchor.diff:  		user << "<span class='warning'>You beat yourself in the head with [src].</span>"
   		user.take_organ_damage(5)
   	active = !active
  +	icon_state = "eshield[active]"
   
   	if(active)
   		force = 10
   		throwforce = 8
   		throw_speed = 2
  -		icon_state = "eshield[active]"
   		w_class = 4
   		playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
   		user << "<span class='notice'>[src] is now active.</span>"
  
positive.code: 		force = 3
  		throwforce = 3
  		throw_speed = 3
  		icon_state = "eshield[active]"
  		w_class = 1
  		playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
  		user << "<span class='notice'>[src] can now be concealed.</span>"
  
negative.code: 
  /obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
  	active = !active
  	icon_state = "teleriot[active]"
  	playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
  
  	if(active)
  		force = 8
  		throwforce = 5
  		throw_speed = 2
  		w_class = 4
  		slot_flags = SLOT_BACK
  		user << "<span class='notice'>You extend the [src].</span>"
  	else
  		force = 3
  		throwforce = 3
  		throw_speed = 3
  		w_class = 3
  		slot_flags = null
  		user << "<span class='notice'>[src] can now be concealed.</span>"
  	add_fingerprint(user)
  