anchor.diff:  	if(get_fuel() < max_fuel && nextrefueltick < world.time)
   		nextrefueltick = world.time + 10
   		reagents.add_reagent("welding_fuel", 1)
  -=======
  -#define WELDER_FUEL_BURN_INTERVAL 13
  -/obj/item/weldingtool
  -	name = "welding tool"
  -	desc = "A standard edition welder provided by Nanotrasen."
  -	icon = 'icons/obj/tools.dmi'
  -	icon_state = "welder"
  -	item_state = "welder"
  -	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  -	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  -	flags_1 = CONDUCT_1
  -	slot_flags = SLOT_BELT
  -	force = 3
  -	throwforce = 5
  -	hitsound = "swing_hit"
  -	usesound = 'sound/items/welder.ogg'
  -	var/acti_sound = 'sound/items/welderactivate.ogg'
  -	var/deac_sound = 'sound/items/welderdeactivate.ogg'
  -	throw_speed = 3
  -	throw_range = 5
  -	w_class = WEIGHT_CLASS_SMALL
  -	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
  -	resistance_flags = FIRE_PROOF
  -
  -	materials = list(MAT_METAL=70, MAT_GLASS=30)
  -	var/welding = 0 	//Whether or not the welding tool is off(0), on(1) or currently welding(2)
  -	var/status = TRUE 		//Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
  -	var/max_fuel = 20 	//The max amount of fuel the welder can hold
  -	var/change_icons = 1
  -	var/can_off_process = 0
  -	var/light_intensity = 2 //how powerful the emitted light is when used.
  -	var/burned_fuel_for = 0	//when fuel was last removed
  -	heat = 3800
  -	toolspeed = 1
  -
  -/obj/item/weldingtool/Initialize()
  -	. = ..()
  -	create_reagents(max_fuel)
  -	reagents.add_reagent("welding_fuel", max_fuel)
  -	update_icon()
  -
  -
  -/obj/item/weldingtool/proc/update_torch()
  -	if(welding)
  -		add_overlay("[initial(icon_state)]-on")
  -		item_state = "[initial(item_state)]1"
  -	else
  -		item_state = "[initial(item_state)]"
  -
  -
  -/obj/item/weldingtool/update_icon()
  -	cut_overlays()
  -	if(change_icons)
  -		var/ratio = get_fuel() / max_fuel
  -		ratio = CEILING(ratio*4, 1) * 25
  -		add_overlay("[initial(icon_state)][ratio]")
  -	update_torch()
  -	return
  -
  -
  -/obj/item/weldingtool/process()
  -	switch(welding)
  -		if(0)
  -			force = 3
  -			damtype = "brute"
  -			update_icon()
  -			if(!can_off_process)
  -				STOP_PROCESSING(SSobj, src)
  -			return
  -	//Welders left on now use up fuel, but lets not have them run out quite that fast
  -		if(1)
  -			force = 15
  -			damtype = "fire"
  -			++burned_fuel_for
  -			if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
  -				remove_fuel(1)
  -			update_icon()
  -
  -	//This is to start fires. process() is only called if the welder is on.
  -	open_flame()
  -
  -
  -/obj/item/weldingtool/suicide_act(mob/user)
  -	user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  -	return (FIRELOSS)
  -
  -
  -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
  -	if(istype(I, /obj/item/screwdriver))
  -		flamethrower_screwdriver(I, user)
  -	else if(istype(I, /obj/item/stack/rods))
  -		flamethrower_rods(I, user)
  -	else
  -		. = ..()
  -	update_icon()
  -
  -/obj/item/weldingtool/proc/explode()
  -	var/turf/T = get_turf(loc)
  -	var/plasmaAmount = reagents.get_reagent_amount("plasma")
  -	dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
  -	qdel(src)
  -
  -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
  -	if(!istype(H))
  -		return ..()
  -
  -	var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
  -
  -	if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
  -		if(src.remove_fuel(1))
  -			playsound(loc, usesound, 50, 1)
  -			if(user == H)
  -				user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
  -				if(!do_mob(user, H, 50))
  -					return
  -			item_heal_robotic(H, user, 15, 0)
  -	else
  -		return ..()
  -
  -
  -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
  -	if(!proximity)
  -		return
  -	if(!status && O.is_refillable())
  -		reagents.trans_to(O, reagents.total_volume)
  -		to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
  -		update_icon()
  -	if(welding)
  -		remove_fuel(1)
  -		var/turf/location = get_turf(user)
  -		location.hotspot_expose(700, 50, 1)
  -		if(get_fuel() <= 0)
  -			set_light(0)
  -
  -		if(isliving(O))
  -			var/mob/living/L = O
  -			if(L.IgniteMob())
  -				message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
  -				log_game("[key_name(user)] set [key_name(L)] on fire")
  -
  -
  -/obj/item/weldingtool/attack_self(mob/user)
  -	if(src.reagents.has_reagent("plasma"))
  -		message_admins("[key_name_admin(user)] activated a rigged welder.")
  -		explode()
  -	switched_on(user)
  -	if(welding)
  -		set_light(light_intensity)
  -
  -	update_icon()
  -
  -
  -//Returns the amount of fuel in the welder
  -/obj/item/weldingtool/proc/get_fuel()
  -	return reagents.get_reagent_amount("welding_fuel")
  -
  -
  -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
  -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
  -	if(!welding || !check_fuel())
  -		return 0
  -	if(amount)
  -		burned_fuel_for = 0
  -	if(get_fuel() >= amount)
  -		reagents.remove_reagent("welding_fuel", amount)
  -		check_fuel()
  -		if(M)
  -			M.flash_act(light_intensity)
  -		return TRUE
  -	else
  -		if(M)
  -			to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
  -		return FALSE
  -
  -
  -//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
  -/obj/item/weldingtool/proc/check_fuel(mob/user)
  -	if(get_fuel() <= 0 && welding)
  -		switched_on(user)
  -		update_icon()
  -		//mob icon update
  -		if(ismob(loc))
  -			var/mob/M = loc
  -			M.update_inv_hands(0)
  -
  -		return 0
  -	return 1
  -
  -//Switches the welder on
  -/obj/item/weldingtool/proc/switched_on(mob/user)
  -	if(!status)
  -		to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
  -		return
  -	welding = !welding
  -	if(welding)
  -		if(get_fuel() >= 1)
  -			to_chat(user, "<span class='notice'>You switch [src] on.</span>")
  -			playsound(loc, acti_sound, 50, 1)
  -			force = 15
  -			damtype = "fire"
  -			hitsound = 'sound/items/welder.ogg'
  -			update_icon()
  -			START_PROCESSING(SSobj, src)
  -		else
  -			to_chat(user, "<span class='warning'>You need more fuel!</span>")
  -			switched_off(user)
  -	else
  -		to_chat(user, "<span class='notice'>You switch [src] off.</span>")
  -		playsound(loc, deac_sound, 50, 1)
  -		switched_off(user)
  -
  -//Switches the welder off
  -/obj/item/weldingtool/proc/switched_off(mob/user)
  -	welding = 0
  -	set_light(0)
  -
  -	force = 3
  -	damtype = "brute"
  -	hitsound = "swing_hit"
  -	update_icon()
  -
  -
  -/obj/item/weldingtool/examine(mob/user)
  -	..()
  -	to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
  -
  -/obj/item/weldingtool/is_hot()
  -	return welding * heat
  -
  -//Returns whether or not the welding tool is currently on.
  -/obj/item/weldingtool/proc/isOn()
  -	return welding
  -
  -
  -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
  -	if(welding)
  -		to_chat(user, "<span class='warning'>Turn it off first!</span>")
  -		return
  -	status = !status
  -	if(status)
  -		to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
  -		container_type = NONE
  -	else
  -		to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
  -		container_type = OPENCONTAINER
  -	add_fingerprint(user)
  -
  -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
  -	if(!status)
  -		var/obj/item/stack/rods/R = I
  -		if (R.use(1))
  -			var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
  -			if(!remove_item_from_storage(F))
  -				user.transferItemToLoc(src, F, TRUE)
  -			F.weldtool = src
  -			add_fingerprint(user)
  -			to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
  -			user.put_in_hands(F)
  -		else
  -			to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
  -
  -/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
  -	if(welding && remove_fuel(1, user))
  -		. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
  -	else
  -		. = ""
  -
  -/obj/item/weldingtool/largetank
  -	name = "industrial welding tool"
  -	desc = "A slightly larger welder with a larger tank."
  -	icon_state = "indwelder"
  -	max_fuel = 40
  -	materials = list(MAT_GLASS=60)
  -
  -/obj/item/weldingtool/largetank/cyborg
  -	name = "integrated welding tool"
  -	desc = "An advanced welder designed to be used in robotic systems."
  -	toolspeed = 0.5
  -
  -/obj/item/weldingtool/largetank/flamethrower_screwdriver()
  -	return
  -
  -
  -/obj/item/weldingtool/mini
  -	name = "emergency welding tool"
  -	desc = "A miniature welder used during emergencies."
  -	icon_state = "miniwelder"
  -	max_fuel = 10
  -	w_class = WEIGHT_CLASS_TINY
  -	materials = list(MAT_METAL=30, MAT_GLASS=10)
  -	change_icons = 0
  -
  -/obj/item/weldingtool/mini/flamethrower_screwdriver()
  -	return
  -
  -/obj/item/weldingtool/abductor
  -	name = "alien welding tool"
  -	desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
  -	icon = 'icons/obj/abductor.dmi'
  -	icon_state = "welder"
  -	toolspeed = 0.1
  -	light_intensity = 0
  -	change_icons = 0
  -
  -/obj/item/weldingtool/abductor/process()
  -	if(get_fuel() <= max_fuel)
  -		reagents.add_reagent("welding_fuel", 1)
  -	..()
  -
  -/obj/item/weldingtool/hugetank
  -	name = "upgraded industrial welding tool"
  -	desc = "An upgraded welder based of the industrial welder."
  -	icon_state = "upindwelder"
  -	item_state = "upindwelder"
  -	max_fuel = 80
  -	materials = list(MAT_METAL=70, MAT_GLASS=120)
  -
  -/obj/item/weldingtool/experimental
  -	name = "experimental welding tool"
  -	desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
  -	icon_state = "exwelder"
  -	item_state = "exwelder"
  -	max_fuel = 40
  -	materials = list(MAT_METAL=70, MAT_GLASS=120)
  -	var/last_gen = 0
  -	change_icons = 0
  -	can_off_process = 1
  -	light_intensity = 1
  -	toolspeed = 0.5
  -	var/nextrefueltick = 0
  -
  -/obj/item/weldingtool/experimental/brass
  -	name = "brass welding tool"
  -	desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
  -	resistance_flags = FIRE_PROOF | ACID_PROOF
  -	icon_state = "brasswelder"
  -	item_state = "brasswelder"
  -
  -
  -/obj/item/weldingtool/experimental/process()
  -	..()
  -	if(get_fuel() < max_fuel && nextrefueltick < world.time)
  -		nextrefueltick = world.time + 10
  -		reagents.add_reagent("welding_fuel", 1)
  -
  ->>>>>>> 40699a8... [READY]Refactors reagent container types (#33470)
  -#undef WELDER_FUEL_BURN_INTERVAL+
  +#undef WELDER_FUEL_BURN_INTERVAL
  
positive.code: 
  
  /obj/item/weldingtool/attack_self(mob/user)
  	switched_on(user)
  	if(welding)
  		set_light(light_intensity)
  
negative.code: #define WELDER_FUEL_BURN_INTERVAL 13
  /obj/item/weldingtool
  	name = "welding tool"
  