anchor.diff:  			if(!too_strong)
   				mob_swap = TRUE
   		else
  -			//You can swap with the person you are dragging on grab intent, and restrained people in most cases 
  +			//You can swap with the person you are dragging on grab intent, and restrained people in most cases
   			if(M.pulledby == src && a_intent == INTENT_GRAB && !too_strong)
   				mob_swap = TRUE
   			else if(
   				!(M.has_trait(TRAIT_NOMOBSWAP) || has_trait(TRAIT_NOMOBSWAP))&&\
   				((M.restrained() && !too_strong) || M.a_intent == INTENT_HELP) &&\
  -				(restrained() || a_intent == INTENT_HELP) 
  +				(restrained() || a_intent == INTENT_HELP)
   			)
   				mob_swap = TRUE
   		if(mob_swap)
  
positive.code: 			mobility_flags &= ~(MOBILITY_UI | MOBILITY_PULL)
  		mobility_flags |= MOBILITY_STAND
  		lying = 0
  			
  
  	var/canitem = !paralyzed && !stun && conscious && !chokehold && !restrained && has_arms
  	if(canitem)
  
negative.code: 	ExtinguishMob()
  	fire_stacks = 0
  	confused = 0
  	dizziness = 0
  	drowsyness = 0
  	stuttering = 0
  	slurring = 0
  	jitteriness = 0
  	GET_COMPONENT(mood, /datum/component/mood)
  	if (mood)
  		mood.remove_temp_moods(admin_revive)
  