anchor.diff:  		return
   	..()
   
  -
   //Return a jetpack that the mob can use
   //Back worn jetpacks, hardsuit internal packs, and so on.
   //Used in Process_Spacemove() and wherever you want to check for/get a jetpack
  
positive.code: 	else
  		toggle_internals(user)
  
  
  /obj/item/tank/jetpack/proc/cycle(mob/user)
  	if(user.incapacitated())
  		return
  
negative.code: 	for(var/X in actions)
  		var/datum/action/A = X
  		A.UpdateButtonIcon()
  
  /obj/item/tank/jetpack/proc/turn_on()
  	on = TRUE
  