anchor.diff:  						else if(questPointers == i) continue
   
   					i_Player.questProgress(i, name)
  +					i_Player.Interface.Update()
   					break
   
   			if(questPointers)
  
positive.code: 			         /obj/items/magic_stone/teleport,
  			         /obj/items/magic_stone/teleport,
  			         /obj/items/magic_stone/teleport)
  	Ritual
  		gold  = 3000
  		exp   = 30000
  
negative.code: 						i_Player << npcsay("Zerf: Mawhahahaha! THEY'RE ALL DEAD!")
  					else
  						i_Player << npcsay("Zerf: Kill or be killed, my friend.")
  				if("Strength of Dragons")
  					i_Player << npcsay("Zerf: Hmm... I don't know, are you really ready?")
  
  
  		questCompleted(mob/Player/i_Player, questName)
  			if(i_Player.level == lvlcap)
  