anchor.diff:  	sleep(40)
   	busy = 0
   
  -	if(!Adjacent(M)) return    //Person has moved away from the sink
  -
  -	M.clean_blood()
  -	if(ishuman(M))
  -		M:update_inv_gloves(0,0)
  +	if(!Adjacent(user)) return		//Person has moved away from the sink
  +
  +	user.clean_blood()
  +	if(ishuman(user))
  +		user:update_inv_gloves()
   	for(var/mob/V in viewers(src, null))
  -		V.show_message("\blue [M] washes their hands using \the [src].")
  +		V.show_message("\blue [user] washes their hands using \the [src].")
  +
   
   /obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
   	if(busy)
  
positive.code: /obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
  	icon_state = "puddle-splash"
  	..()
  
negative.code: 	anchored = 1
  	var/busy = 0 	//Something's being washed at the moment
  
  /obj/structure/sink/attack_hand(mob/user as mob)
  	if (hasorgans(user))
  		var/datum/organ/external/temp = user:organs_by_name["r_hand"]
  		if (user.hand)
  			temp = user:organs_by_name["l_hand"]
  		if(temp && !temp.is_usable())
  			user << "<span class='notice'>You try to move your [temp.display_name], but cannot!"
  			return
  
  	if(isrobot(user) || isAI(user))
  		return
  
  	if(!Adjacent(user))
  		return
  
  	if(busy)
  		user << "\red Someone's already washing here."
  		return
  
  	usr << "\blue You start washing your hands."
  