anchor.diff:  		landlist.Add(C)
   	sleep(20)
   	syndicate()
  +
   /datum/fun/thunderstorm/proc/begin()
   	while(turns <= maxturns)
   		var/turf/temploc = pick(landlist)
  
positive.code: 		explosion(L.loc,-1,-1,rand(2,4),4)
  		spawn(10)
  			qdel(L)
  		turns--
  		sleep(10)
  
  
  
  /datum/fun/thunderstorm/proc/syndicate()
  	maxturns = 10
  	for(var/mob/C in world)
  		playsound(C,'sound/effects/shelling.ogg',50,1)
  	while(turns <= maxturns)
  		var/turf/temploc = pick(landlist)
  		turns++
  
negative.code: 	var/maxturns = 50
  	var/turns = 0
  	var/shell
  
  /datum/fun/thunderstorm/New()
  	maxturns = rand(4,12)
  	for(var/turf/simulated/floor/C in world)
  		landlist.Add(C)
  	sleep(20)
  