anchor.diff:  
   		var/plasma_count = 0
   		var/crate_count = 0
  -		var/tech_count = 0
  -		var/plant_count = 0
   
   		centcom_message = ""
   
  
positive.code: #define SUPPLY_DOCK_AREATYPE "/area/supply/dock"	//Type of the supply shuttle area for dock
  
  var/global/datum/controller/supply_shuttle/supply_shuttle
  var/list/known_tech = list()
  
  /area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
  	name = "supply shuttle"
  
negative.code: 					//Sell tech
  					if(istype(A, /obj/item/weapon/disk/tech_disk))
  						var/obj/item/weapon/disk/tech_disk/T = A
  
  						if(T.stored  && T.stored.id && T.stored.level > 1 ) //you only get money for high level and nonempty disks
  							if(knownTech[T.stored.id])
  								T.stored = 0
  								if(T.stored.level > knownTech[T.stored.id] ) //)
  									var/techDiff = T.stored.level - knownTech[T.stored.id]
  									var/pointGain = techDiff*points_per_tech
  									centcom_message += "<font color=green>+[pointGain]</font>: New levels of \"[capitalize(T.stored.id)]\" processed.<BR>"
  									points += pointGain
  								else
  									centcom_message += "<font color=red>+0</font>: Disk technology did not exceed the previous levels of \"[capitalize(T.stored.id)]\".<BR>"
  
  							else
  								var/pointGain = T.stored.level*points_per_tech
  								centcom_message += "<font color=green>+[pointGain]</font>: New technology processed: \"[capitalize(T.stored.id)]\".<BR>"
  								points += pointGain
  						else
  							centcom_message += "<font color=red>+0</font>: Disk contained no new technologies.<BR>"
  
  
  
  			qdel(MA)
  
  