anchor.diff:  /datum/reagent/blob/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
   	for(var/turf/open/T in range(1, B))
   		if(prob(probchance))
  -			T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
  +			T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
   			for(var/obj/O in T)
   				O.extinguish()
   			for(var/mob/living/L in T)
  
positive.code: 	reac_volume = ..()
  	var/turf/open/T = get_turf(M)
  	if(istype(T) && prob(reac_volume))
  		T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
  		M.adjust_fire_stacks(-(reac_volume / 10))
  		M.ExtinguishMob()
  	M.apply_damage(0.4*reac_volume, BRUTE)
  
negative.code: 	effectdesc = "will also wet tiles near blobs that are attacked or killed."
  	taste_description = "a sponge"
  	analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
  	analyzerdesceffect = "When attacked or killed, lubricates nearby tiles, extinguishing anything on them."
  	color = "#AAAABB"
  	complementary_color = "#BBBBAA"
  	blobbernaut_message = "emits slime at"
  