anchor.diff:  	escape_the_negative_zone(P)
   	frozen_projectiles -= P
   	P.paused = FALSE
  +	global_frozen_atoms -= P
   
   /datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P)
   	frozen_projectiles[P] = TRUE
   	P.paused = TRUE
  +	global_frozen_atoms[P] = TRUE
   
   /datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
   	L.Stun(20, 1, 1)
   	frozen_mobs[L] = L.anchored
   	L.anchored = TRUE
  +	global_frozen_atoms[L] = TRUE
   	if(ishostile(L))
   		var/mob/living/simple_animal/hostile/H = L
   		H.toggle_ai(AI_OFF)
  
positive.code: 	L.AdjustStun(-20, 1, 1)
  	L.anchored = frozen_mobs[L]
  	frozen_mobs -= L
  	if(ishostile(L))
  		var/mob/living/simple_animal/hostile/H = L
  		H.toggle_ai(initial(H.AIStatus))
  
negative.code: 	var/list/obj/item/projectile/frozen_projectiles = list()
  	var/list/atom/movable/frozen_throws = list()
  
  	var/static/list/global_frozen_atoms = list()
  
  /datum/proximity_monitor/advanced/timestop/Destroy()
  	unfreeze_all()
  	return ..()
  