anchor.diff:  	var/mob/living/carbon/C = L
   	if(!C.handcuffed)
   		playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
  -		C.visible_message("<span class='danger'>[user] begins restraining [C] with [src]!</span>", \
  +		C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
   								"<span class='userdanger'>[user] begins shaping an dark magic around your wrists!</span>")
   		if(do_mob(user, C, 30))
   			if(!C.handcuffed)
  
positive.code: 	user.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back)
  	user.drop_item()
  	user.put_in_hands(new /obj/item/weapon/melee/cultblade(user))
  	user.put_in_hands(new /obj/item/weapon/restraints/legcuffs/bola/tactical(user))
  
  /obj/item/weapon/paper/talisman/armor/attack(mob/living/target, mob/living/user)
  	if(iscultist(user) && iscultist(target))
  
negative.code: 
  /obj/item/weapon/paper/talisman/shackle/attack(mob/living/target, mob/living/user)
  	if(iscultist(user))
  		invoke(user, 1)
  		if(isrobot(target))
  			..()
  			return
  