anchor.diff:  			user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
   			log_game("[key_name(user)] has primed a [name] for detonation at [A][COORD(bombturf)]")
   		det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
  -	
  +
   /obj/item/weapon/twohanded/required/gibtonite/proc/detonate(notify_admins)
   	if(primed)
   		switch(quality)
  
positive.code: 					OB = thing
  					break
  		if(OB)
  			F.attackby(OB, AM)
  			// Then, if the user is dragging an ore box, empty the satchel
  			// into the box.
  			var/mob/living/L = AM
  			if(istype(L.pulling, /obj/structure/ore_box))
  				var/obj/structure/ore_box/box = L.pulling
  				box.attackby(OB, AM)
  	return ..()
  
  /obj/item/weapon/ore/uranium
  
negative.code: 	..()
  
  /obj/item/weapon/ore/Crossed(atom/movable/AM)
  	var/show_message = TRUE
  	for(var/obj/item/weapon/ore/O in loc)
  		if(O != src)
  			show_message = FALSE
  			break
  	var/obj/item/weapon/storage/bag/ore/OB
  	if(istype(loc, /turf/open/floor/plating/asteroid))
  		if(ishuman(AM))
  			var/mob/living/carbon/human/H = AM
  			for(var/thing in H.get_storage_slots())
  