anchor.diff:  	display_name = "left arm"
   	icon_name = "l_arm"
   	max_damage = 50
  -	min_broken_damage = 20
  +	min_broken_damage = 30
   	body_part = ARM_LEFT
   
   /datum/organ/external/l_leg
  
positive.code: 	//If limb took enough damage, try to cut or tear it off
  	if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
  		if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
  			if( (sharp && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
  				droplimb(1)
  				return
  
  
negative.code: 				if (parent)
  					if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
  						parent.germ_level += round(GERM_TRANSFER_AMOUNT)
  
  
  //Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
  /datum/organ/external/proc/update_wounds()
  