anchor.diff:  	if(!areaInstance)
   		areaInstance = new()
   		areaInstance.name = name
  -	areaInstance.contents += return_ordered_turfs()
  +		areaInstance.contents += return_ordered_turfs()
   
   	#ifdef DOCKING_PORT_HIGHLIGHT
   	highlight("#0f0")
  
positive.code: 
  //returns turfs within our projected rectangle in a specific order.
  //this ensures that turfs are copied over in the same order, regardless of any rotation
  /obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir)
  	if(!_dir)
  		_dir = dir
  	if(!_x)
  
negative.code: 
  	for(var/i=1, i<=L0.len, ++i)
  		var/turf/T0 = L0[i]
  		if(!T0)
  			continue
  		var/turf/T1 = L1[i]
  		if(!T1)
  			continue
  