anchor.diff:  //Lipreading
   /obj/item/surveillance_upgrade
   	name = "surveillance software upgrade"
  -	desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
  +	desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
   	icon = 'icons/obj/module.dmi'
   	icon_state = "datadisk3"
   
  
positive.code: 		to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
  		to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
  	to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
  	qdel(src)
  
negative.code: 		to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
  	else
  		to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
  		to_chat(AI, "<span class='userdanger'>Your current laws and objectives remain unchanged.</span>") //this unlocks malf powers, but does not give the license to plasma flood
  		AI.add_malf_picker()
  		log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
  		message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
  	to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
  	qdel(src)
  
  