anchor.diff:  	//Capture the Flag scoring
   	var/points = 0
   	var/points_to_win = 3
  -	var/respawn_cooldown = 150 //15 seconds
  +	var/respawn_cooldown = DEFAULT_RESPAWN
   	//Capture Point/King of the Hill scoring
   	var/control_points = 0
   	var/control_points_to_win = 180
   	var/list/team_members = list()
   	var/ctf_enabled = FALSE
   	var/ctf_gear = /datum/outfit/ctf
  +	var/instagib_gear = /datum/outfit/ctf/instagib
   
   /obj/machinery/capture_the_flag/New()
   	..()
  
positive.code: #define RED_TEAM "red"
  #define BLUE_TEAM "blue"
  #define FLAG_RETURN_TIME 200 // 20 seconds
  
  
  
  
negative.code: 		return
  	if(user.ckey in team_members)
  		if(user.mind.current && user.mind.current.timeofdeath + respawn_cooldown > world.time)
  			user << "It must be more than [respawn_cooldown/10] seconds from your last death to respawn!"
  			return
  		var/client/new_team_member = user.client
  		dust_old(user)
  