anchor.diff:  		eyeobj.loc = loc
   		cameranet.visibility(eyeobj)
   		cameraFollow = null
  +
   /mob/aiEye/Move()
   	. = ..()
   	if(.)
  
positive.code: 		if(!C.status || C.stat == 2)
  			continue
  		return 1
  	return 0
negative.code: /mob/living/silicon/ai/New()
  	..()
  	eyeobj.ai = src
  	spawn(20)
  		freelook()
  
  /mob/living/silicon/ai/death(gibbed)
  	if(client && client.eye == eyeobj)
  