anchor.diff:  	name = "clockwork marauder"
   	desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
   	icon_state = "clockwork_marauder"
  -	health = 400
  -	maxHealth = 400
  +	health = 300
  +	maxHealth = 300
   	speed = 1
   	obj_damage = 40
   	melee_damage_lower = 12
  
positive.code: 	else
  		blockchance = min(blockchance + initial(blockchance), 100)
  	if(ratvar_awakens)
  		blockchance = 80
  		counterchance = 80
  
  //COMMUNICATION and EMERGENCE
  
  
negative.code: 
  /mob/living/simple_animal/hostile/clockwork/marauder/proc/blockOrCounter(mob/target, atom/textobject)
  	if(ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance
  		blockchance = 90
  		counterchance = 90
  	if(prob(blockchance))
  		. = TRUE
  		if(target)
  