anchor.diff:  	var/STORAGE_TYPE = null
   
   	//Machine related vars
  +	var/maintenance_mode = 0
   	var/isopen = 0
   	var/islocked = 0
   	var/isUV = 0
  
positive.code: 	data["isBaking"] = isUV
  	data["uv"] = issuperUV
  	data["safety"] = safetieson
  	data["maintenance"] = panel_open
  	if(HELMET)
  		data["helmet"] = HELMET.name
  	if(SUIT)
  
negative.code: 				update_icon()
  		return
  	if(istype(I, /obj/item/weapon/screwdriver))
  		maintenance_mode = !maintenance_mode
  		playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
  		user << text("<span class='notice'>You [] the unit's maintenance panel.</span>",(src.maintenance_mode ? "open up" : "close") )
  		return
  	if(isbroken && maintenance_mode)
  		if(istype(I, /obj/item/weapon/wirecutters) && repair_stage == REPAIR_NEEDS_WIRECUTTERS)
  			user.visible_message("<span class='notice'>[user] starts removing [src]'s damaged wires.</span>", \
  								 "<span class='notice'>You begin removing the damaged wires from [src]...</span>")
  