anchor.diff:  			return
   		if(2.0)
   			if (prob(50))
  -				dismantle_wall()
  +				dismantle_wall(0,1)
   			else
  -				dismantle_wall(devastated=1)
  +				dismantle_wall(1,1)
   		if(3.0)
   			var/proba
   			if (istype(src, /turf/simulated/wall/r_wall))
  
positive.code: /turf/simulated/wall/New()
  	..()
  
  /turf/simulated/wall/proc/dismantle_wall(devastated=0)
  	if(istype(src,/turf/simulated/wall/r_wall))
  		if(!devastated)
  			playsound(src.loc, 'Welder.ogg', 100, 1)
  
negative.code: 		if(O.level == 1)
  			O.hide(0)
  
  /turf/proc/ReplaceWithFloor(explode=0)
  	var/prior_icon = icon_old
  	var/old_dir = dir
  
  