anchor.diff:  	strip_delay = 15
   	equip_delay_other = 25
   	resistance_flags = FLAMMABLE
  -	flags_2 = BANG_PROTECT_2|HEALS_EARS_2
  +	flags_2 = BANG_PROTECT_2
  +
  +/obj/item/clothing/ears/earmuffs/ComponentInitialize()
  +	. = ..()
  +	AddComponent(/datum/component/earhealing)
   
   /obj/item/clothing/ears/headphones
   	name = "headphones"
  
positive.code: 	icon = 'icons/obj/clothing/accessories.dmi'
  	icon_state = "headphones"
  	item_state = "headphones"
  	slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK		//Fluff item, put it whereever you want!
  	actions_types = list(/datum/action/item_action/toggle_headphones)
  	var/headphones_on = FALSE
  
  
negative.code: //Ears: currently only used for headsets and earmuffs
  /obj/item/clothing/ears
  	name = "ears"
  	w_class = WEIGHT_CLASS_TINY
  	throwforce = 0
  	slot_flags = ITEM_SLOT_EARS
  	resistance_flags = NONE
  
  /obj/item/clothing/ears/earmuffs
  