anchor.diff:  		if("Engineering")
   			module = new /obj/item/weapon/robot_module/engineering(src)
   			hands.icon_state = "engineer"
  -			icon_state = "engiborg"
  -			animation_length = 45
  +			var/icontype = input("Select an icon!", "Robot", null, null) in list("Engiborg", "Treaded Engiborg", "Chief Borgineer","Engineering")
  +			switch(icontype)
  +				if("Engiborg")
  +					icon_state = "engiborg"
  +					animation_length = 45
  +				if("Treaded Engiborg")
  +					icon_state = "enigborg+tread"
  +				if("Chief Borgineer")
  +					icon_state = "ceborg"
  +				if("Engineering")
  +					icon_state = "Engineering"
  +				else
  +					icon_state = "engiborg"
  +					animation_length = 45
   			modtype = "Eng"
   			feedback_inc("cyborg_engineering",1)
   
   		if("Janitor")
   			module = new /obj/item/weapon/robot_module/janitor(src)
   			hands.icon_state = "janitor"
  -			icon_state = "janiborg"
  -			animation_length = 22
  +			var/icontype = input("Select an icon!", "Robot", null, null) in list("Janiborg", "Janibot")
  +			switch(icontype)
  +				if("Janiborg")
  +					icon_state = "janiborg"
  +					animation_length = 22
  +				if("Janibot")
  +					icon_state = "JanBot2"
  +				else
  +					icon_state = "janiborg"
  +					animation_length = 22
   			modtype = "Jan"
   			feedback_inc("cyborg_janitor",1)
   
  
positive.code: 		if("Standard")
  			module = new /obj/item/weapon/robot_module/standard(src)
  			hands.icon_state = "standard"
  			icon_state = "robot"
  			modtype = "Stand"
  			feedback_inc("cyborg_standard",1)
  
  
negative.code: /mob/living/silicon/robot/Stat()
  	..()
  	if(statpanel("Status"))
  		stat("[worldtime2text()] [time2text(world.realtime, "MMM DD")] [year_integer+540]")
  		if(ticker.mode.name == "AI malfunction")
  			var/datum/game_mode/malfunction/malf = ticker.mode
  			for (var/datum/mind/malfai in malf.malf_ai)
  