anchor.diff:  
   /*/obj/item/weapon/storage/box/syndie_kit/imp_compress
   	name = "Compressed Matter Implant (with injector)"
  -
   /obj/item/weapon/storage/box/syndie_kit/imp_compress/New()
   	new /obj/item/weapon/implanter/compressed(src)
   	..()
  
positive.code: 			new /obj/item/weapon/spellbook/oneuse/summonitem(src)
  			return
  
  		if("Sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
  			new /obj/item/weapon/gun/projectile/automatic/sniper_rifle(src)
  			new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
  			new /obj/item/clothing/glasses/thermal/syndi(src)
  			new /obj/item/clothing/gloves/color/latex/nitrile(src)
  
negative.code: 
  /obj/item/weapon/storage/box/syndicate/New()
  	..()
  	switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "lordsingulo" = 1, "darklord" = 1, "sniper" = 1, "metaops" = 1)))
  		if("bloodyspai") // 27 tc now this is more right
  			new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
  			new /obj/item/clothing/mask/chameleon(src) // Goes with above
  