anchor.diff:  				HPmodifier = 3
   				DMGmodifier = 3
   
  +				Blocked()
  +					density = 0
  +					var/turf/t = get_step_to(src, target, 1)
  +					if(t)
  +						Move(t)
  +					else
  +						..()
  +					density = 1
  +
   mob
   	Dog
   		icon = 'NewMobs.dmi'
  
positive.code: 
  			proc/state()
  				var/lag = 10
  				while(src && src.loc)
  					switch(state)
  						if(INACTIVE)
  							lag = 30
  						if(WANDER)
  							Wander()
  							lag = MoveDelay * 5
  						if(SEARCH)
  							Search()
  							lag = MoveDelay * 3
  						if(HOSTILE)
  							Attack()
  							lag = MoveDelay
  						if(CONTROLLED)
  							BlindAttack()
  							lag = 10
  					sleep(lag)
  			var/tmp/mob/target
  
  
negative.code: 				Expg = 89
  				level = 400
  				var/tmp/fired = 0
  				AttackDelay = 3
  				Attack()
  					if(!target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  						target = null
  