anchor.diff:  						//just pull the surrounding rock out
   						excavate_find(0, F)
   
  -				if( excavation_level + P.excavation_amount >= 100 )
  +				if( excavation_level + P.excavation_amount >= 900 ) //Because I am tired of finding one million billion debris everywhere with nothing in it.
   					//if players have been excavating this turf, leave some rocky debris behind
   					var/obj/structure/boulder/B
   					if(artifact_find)
  
positive.code: 		var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
  		N.fullUpdateMineralOverlays()
  
  		if(rand(1,500) == 1)
  			visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
  			new /obj/structure/closet/crate/secure/loot(src)
  
  
negative.code: 			else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
  				attackby(R.module_state_3,R)
  			else
  				return
  