anchor.diff:  				r_store = W
   				update_inv_pockets()
   	else
  -		switch(text)
  -			if("o_clothing")
  +		switch(slot_id)
  +			if(slot_wear_suit)
   				if(wear_suit)	wear_suit.attack_alien(src)
  -			if("head")
  +			if(slot_head)
   				if(head)		head.attack_alien(src)
  -			if("storage1")
  +			if(slot_l_store)
   				if(l_store)		l_store.attack_alien(src)
  -			if("storage2")
  +			if(slot_r_store)
   				if(r_store)		r_store.attack_alien(src)
positive.code: 				u_equip(W)
  				l_store = W
  				update_inv_pockets()
  			if("storage2")
  				if(r_store)
  					return
  				if(W.w_class > 3)
  
negative.code: 	var/obj/item/W = get_active_hand()
  	if(W)
  		if(!istype(W))	return
  		switch(slot_id)
  //			if("o_clothing")
  //			if("head")
  			if(slot_l_store)
  				if(l_store)
  					return
  				if(W.w_class > 3)
  