anchor.diff:  	check_amount()
   
   	if(into_hands)
  -		user.visible_message("<span class='notice'>[user] dispenses a lollipop into the hands of [A].</span>", "<span class='notice'>You dispense a lollipop into the hands of [A].</span>", "<span class='italics'>You hear a click.</span>")
  +		user.visible_message("<span class='notice'>[user] dispenses a treat into the hands of [A].</span>", "<span class='notice'>You dispense a treat into the hands of [A].</span>", "<span class='italics'>You hear a click.</span>")
   	else
  -		user.visible_message("<span class='notice'>[user] dispenses a lollipop.</span>", "<span class='notice'>You dispense a lollipop.</span>", "<span class='italics'>You hear a click.</span>")
  +		user.visible_message("<span class='notice'>[user] dispenses a treat.</span>", "<span class='notice'>You dispense a treat.</span>", "<span class='italics'>You hear a click.</span>")
   
   	playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
   	return TRUE
  
positive.code: #undef DISPENSE_LOLLIPOP_MODE
  #undef THROW_LOLLIPOP_MODE
  #undef THROW_GUMBALL_MODE
  
  /obj/item/ammo_casing/caseless/gumball
  	name = "Gumball"
  
negative.code: 		if(R.emagged)
  			hitdamage = emaggedhitdamage
  	switch(mode)
  		if(DISPENSE_LOLLIPOP_MODE, DISPENSE_ICECREAM_MODE)
  			if(!proximity)
  				return FALSE
  			dispense(target, user)
  