anchor.diff:  	armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
   
   	var/locked = TRUE			//if the turret's behaviour control access is locked
  -	var/controllock = 0		//if the turret responds to control panels
  +	var/controllock = FALSE		//if the turret responds to control panels
   
   	var/installation = /obj/item/gun/energy/e_gun/turret		//the type of weapon installed by default
   	var/obj/item/gun/stored_gun = null
  
positive.code: 	var/obj/machinery/porta_turret/P = target
  	if(!istype(P))
  		return
  	P.remove_control(owner)
  
  /obj/machinery/porta_turret/proc/give_control(mob/A)
  	if(manual_control)
  		return FALSE
  	remote_controller = A
  	if(!quit_action)
  
negative.code: 		auth_weapons = pick(0, 1)
  		stun_all = pick(0, 0, 0, 0, 1)	//stun_all is a pretty big deal, so it's least likely to get turned on
  
  		on = FALSE
  		remove_control()
  
  		spawn(rand(60,600))
  			if(!on)
  				on = TRUE
  
  	..()
  
  