anchor.diff:  	maxHealth = 25000
   	health = 25000
   
  -	harm_intent_damage = 40
  -	melee_damage_lower = 38
  -	melee_damage_upper = 43
  +	harm_intent_damage = 70
  +	melee_damage_lower = 68
  +	melee_damage_upper = 83
   	attacktext = "claws"
   	attack_sound = 'sound/hallucinations/growl1.ogg'
   
  
positive.code: 	..()
  
  /mob/living/simple_animal/hostile/statue/proc/can_be_seen(var/turf/destination)
  
  	// Check for darkness
  	var/turf/T = get_turf(loc)
  	if(T)
  		if(!T.lighting_lumcount) // No one can see us in the darkness, right?
  			if(!destination || !destination.lighting_lumcount)
  				return 0
  
  	// We aren't in darkness, loop for viewers.
  	var/list/check_list = list(src)
  
negative.code: 	// This loop will, at most, loop twice.
  	for(var/atom/check in check_list)
  		for(var/mob/living/M in viewers(world.view + 1, check))
  			if(M.client && CanAttack(M))
  				if(!M.blinded && !(sdisabilities & BLIND))
  					return M
  	return null
  
  // Cannot talk
  
  /mob/living/simple_animal/hostile/statue/say()
  	return 0
  
  // Stop attacking clientless mobs
  
  /mob/living/simple_animal/hostile/statue/CanAttack(var/atom/the_target)
  	if(isliving(the_target))
  		var/mob/living/L = the_target
  		if(!L.client && !L.ckey)
  			return 0
  	return ..()
  
  
  // Statue powers
  
  