anchor.diff:  	cut_overlays()
   	if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
   		return
  -	else
  +	else 
   		if (opened)
   			add_overlay("[icon_state]_open")
   		else
  
positive.code: 
  		QDEL_IN(risingPod, 10)
  		audible_message("<span class='notice'>The pod hisses, closing quickly and launching itself away from the station.</span>", "<span class='notice'>The ground vibrates, the nearby pod launching away from the station.</span>")
  
  		stay_after_drop = FALSE
  		specialisedPod(holder) // Do special actions for specialised pods - this is likely if we were already doing manual launches
  
  
negative.code: //The "BDPtarget" temp visual is created by anything that "launches" a supplypod.  It makes two things: a falling droppod animation, and the droppod itself.
  //------------------------------------SUPPLY POD-------------------------------------//
  /obj/structure/closet/supplypod
  