anchor.diff:  
   /obj/item/firing_pin/security_level/Initialize()
   	. = ..()
  -	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(num2seclevel(GLOB.security_level))]. \
  -					MIN: [uppertext(num2seclevel(min_sec_level))]. MAX: [uppertext(num2seclevel(max_sec_level))]. \
  +	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(NUM2SECLEVLE(GLOB.security_level))]. \
  +					MIN: [uppertext(NUM2SECLEVEL(min_sec_level))]. MAX: [uppertext(NUM2SECLEVEL(max_sec_level))]. \
   					ONLY LETHALS: [only_lethals ? "YES" : "NO"].</span>"
   	update_icon()
   
  
positive.code: 		if("Lethals Only Toggle")
  			only_lethals = !only_lethals
  
  	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(num2seclevel(GLOB.security_level))]. \
  					MIN: [uppertext(num2seclevel(min_sec_level))]. MAX: [uppertext(num2seclevel(max_sec_level))]. \
  					ONLY LETHALS: [only_lethals ? "YES" : "NO"].</span>"
  	update_icon()
  
  
negative.code: 	var/static/list/till_designs_pr_isnt_merged = list("green", "blue", "amber", "red", "delta")
  	switch(selection)
  		if("Minimum Level Setting")
  			var/input = input(user, "Input the new minimum level setting.", "Firing Pin Settings", NUM2SECLEVEL(min_sec_level)) as null|anything in till_designs_pr_isnt_merged
  			if(!input)
  				return
  			min_sec_level = till_designs_pr_isnt_merged.Find(input) - 1
  			if(min_sec_level > max_sec_level)
  				max_sec_level = SEC_LEVEL_DELTA
  		if("Maximum Level Setting")
  			var/input = input(user, "Input the new maximum level setting.", "Firing Pin Settings", NUM2SECLEVEL(max_sec_level)) as null|anything in till_designs_pr_isnt_merged
  			if(!input)
  				return
  			max_sec_level = till_designs_pr_isnt_merged.Find(input) - 1
  