anchor.diff:  	. = ..()
   	AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering
   
  +/obj/item/circular_saw/attack(mob/living/L, mob/user)
  +	if(user.a_intent == INTENT_HELP)
  +		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  +		return
  +	return ..()
   
   /obj/item/circular_saw/augment
   	name = "circular saw"
  
positive.code: 	w_class = WEIGHT_CLASS_TINY
  	tool_behaviour = TOOL_RETRACTOR
  	toolspeed = 1
  
  /obj/item/retractor/advanced
  	name = "mechanical pinches"
  
negative.code: /obj/item/scalpel/Initialize()
  	. = ..()
  	AddComponent(/datum/component/butchering, 80 * toolspeed, 100, 0)
  
  /obj/item/scalpel/attack(mob/living/L, mob/user)
  	if(user.a_intent == INTENT_HELP)
  		to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
  		return
  	return ..()
  
  /obj/item/scalpel/advanced
  	name = "laser scalpel"
  