anchor.diff:  /obj/item/clothing/head/mob_holder/container_resist()
   	if(isliving(loc))
   		var/mob/living/L = loc
  -		L.visible_message("<span class='warning'>[src] escapes from [L]!</span>", "<span class='warning'>[src] escapes your grip!</span>")
  +		L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
   	release()
   
   /obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
  
positive.code: 
  	source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
  					"<span class='userdanger'>[user] picks you up!</span>")
  	to_chat(user, "<span class='notice'>You pick [src] up.</span>")
  	source.drop_all_held_items()
  	var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
  	if(proctype)
  
negative.code: 		to_chat(user, "<span class='warning'>Your hands are full!</span>")
  		return FALSE
  	if(source.buckled)
  		to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
  		return FALSE
  	if(source == user)
  		to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
  