anchor.diff:  			..()
   			var/minutes = rand(15,45)
   			var/list/m = list()
  -			Players << infomsg("A zombie has appeared outside for [minutes] minutes, kill zombie before it infects others!")
  +			Players << infomsg("A zombie has appeared outside (behind the castle) for [minutes] minutes, kill zombie before it infects others!")
   
   			var/obj/spawner/spawn_loc = pick(worldData.spawners)
   			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/Zombie(spawn_loc.loc)
  
positive.code: 			..()
  			var/minutes = rand(15,45)
  			var/list/m = list()
  			Players << infomsg("The Evil Snowman and his army appeared outside Hogwarts, defend yourselves until reinforcements arrive! Reinforcements will arrive in [minutes] minutes, if you manage to kill the evil snowman before then you might be able to get a nice prize!")
  
  			var/obj/spawner/spawn_loc = pick(worldData.spawners)
  			var/mob/Enemies/Summoned/Boss/monster = new /mob/Enemies/Summoned/Boss/Snowman(spawn_loc.loc)
  
negative.code: 			..()
  			var/minutes = rand(10,20)
  			var/list/m = list()
  			Players << infomsg("Vengeful ghosts are lurking outside the castle at Hogwarts grounds (behind the castle) for [minutes] minutes, chase them away!")
  
  			for(var/i = 1 to rand(18,30))
  				var/obj/spawner/spawn_loc = pick(worldData.spawners)
  