anchor.diff:  		src.occupant.LAssailant = null
   	else
   		src.occupant.LAssailant = user
  +<<<<<<< HEAD
   	if(src.dramatic)
   		visible_message("\red The hatch closes and locks.")
   		src.occupant.visible_message("\red The hatch closes and locks behind you.")
  
positive.code: 	var/dirty = 0 // Does it need cleaning?
  	var/gibtime = 40 // Time from starting until meat appears
  	var/mob/living/occupant // Mob who has been put inside
  	var/dramatic = 1
  	use_power = 1
  	idle_power_usage = 2
  	active_power_usage = 500
  
negative.code: 					new /obj/effect/decal/cleanable/blood/gibs(Tx,i)
  			src.operating = 0
  			update_icon()
  =======
  
  	src.occupant.emote("scream")
  	playsound(src.loc, 'sound/effects/gib.ogg', 50, 1)
  	src.occupant.death(1)
  	src.occupant.ghostize()
  	del(src.occupant)
  	spawn(src.gibtime)
  		playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
  		operating = 0
  		for (var/i=1 to totalslabs)
  			var/obj/item/meatslab = allmeat[i]
  			var/turf/Tx = locate(src.x - i, src.y, src.z)
  			meatslab.loc = src.loc
  			meatslab.throw_at(Tx,i,3,src)
  			if (!Tx.density)
  				new /obj/effect/decal/cleanable/blood/gibs(Tx,i)
  		src.operating = 0
  		update_icon()
  >>>>>>> parent of 0e99339... Makes the gibber Ultra-Dramatic. Can be toggled on and off via the
  
  
  