anchor.diff:  	melee_damage_upper = 15
   	butcher_results = list(/obj/item/weapon/ectoplasm = 1)
   	AIStatus = AI_OFF
  +	see_in_dark = 8
   	var/cooldown = 0
   	var/damage_transfer = 1 //how much damage from each attack we transfer to the owner
   	var/mob/living/summoner
  
positive.code: 		src.summoner.adjustBruteLoss(damage)
  		if(damage)
  			src.summoner << "<span class='danger'><B>Your [src.name] is under attack! You take damage!</span></B>"
  		if(src.summoner.stat == UNCONSCIOUS)
  			src.summoner << "<span class='danger'><B>Your body can't take the strain of sustaining [src.name] in this condition, it begins to fall apart!</span></B>"
  			src.summoner.adjustCloneLoss(damage/2)
  
negative.code: 	var/random = TRUE
  
  /obj/item/weapon/guardiancreator/attack_self(mob/living/user)
  	for(var/mob/living/simple_animal/hostile/guardian/G in living_mob_list)
  		if (G.summoner == user)
  			user << "You already have a [mob_name]!"
  			return
  	if(user.mind && user.mind.changeling)
  		user << "[ling_failure]"
  		return
  