anchor.diff:  	var/list/implants = list()
   	for (var/obj/item/weapon/implant/I in usr) //Still preserving implants
   		implants += I
  -
  -	for(var/obj/item/W in usr)
  -		usr.u_equip(W)
  -		if (usr.client)
  -			usr.client.screen -= W
  -		if (W)
  -			W.loc = usr.loc
  -			W.dropped(usr)
  -			W.layer = initial(W.layer)
   
   	usr.update_clothing()
   	usr.monkeyizing = 1
  
positive.code: 	flick("monkey2h", animation)
  	sleep(48)
  	del(animation)
  
  	var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
  	if (isblockon(getblock(usr.dna.uni_identity, 11,3),11))
  
negative.code: 		if (istype(W, /obj/item/weapon/implant))
  			implants += W
  
  	usr.update_clothing()
  	usr.monkeyizing = 1
  	usr.canmove = 0
  