anchor.diff:  
   mob/Player/verb/ToggleFPS()
   	set category = null
  -	if(client.fps == 30)
  +	if(client.fps == 50)
   		client.fps = 10
   		client.glide_size = 0
   		GLIDE = 0
   	else
  -		client.fps = 30
  +		client.fps = 50
   		client.glide_size = 32
   		GLIDE = 32
   	src << infomsg("FPS set to [client.fps].")
  
positive.code: 
  
  
  WorldData/var/tmp/baseChance = 0.015
negative.code: 
  
  /*client
  	fps = 50
  	glide_size = 32
  
  mob/Player
  