anchor.diff:  	atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
   	minbodytemp = 0
   	wander = 0
  -	idle_vision_range = 5
  +	idle_vision_range = 10
   	move_to_delay = 10
   	retreat_distance = 1
   	minimum_distance = 2
  -	health = 125
  -	maxHealth = 125
  -	melee_damage_lower = 15
  -	melee_damage_upper = 15
  +	health = 250
  +	maxHealth = 250
  +	melee_damage_lower = 20
  +	melee_damage_upper = 20
   	environment_smash = 0
   	attacktext = "drills"
   	attack_sound = 'sound/weapons/circsawhit.ogg'
   	ranged = 1
   	ranged_message = "shoots"
  -	ranged_cooldown_cap = 3
  +	ranged_cooldown_cap = 1
   	projectiletype = /obj/item/projectile/kinetic
   	projectilesound = 'sound/weapons/Gunshot4.ogg'
   	speak_emote = list("states")
  
positive.code: 	..()
  
  /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
  	idle_vision_range = 9
  	search_objects = 2
  	wander = 1
  	ranged = 0
  
negative.code: 	icon_state = "mining_drone"
  
  /mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
  	idle_vision_range = 10
  	search_objects = 0
  	wander = 0
  	ranged = 1
  