anchor.diff:  			new /obj/item/weapon/storage/backpack/industrial(src)
   		else
   			new /obj/item/weapon/storage/backpack/satchel_eng(src)
  -		if (prob(70))
  -			new /obj/item/clothing/tie/storage/brown_vest(src)
  -		else
  -			new /obj/item/clothing/tie/storage/webbing(src)
  +		new /obj/item/clothing/tie/storage/brown_vest(src)
   		new /obj/item/blueprints(src)
   		new /obj/item/clothing/under/rank/chief_engineer(src)
   		new /obj/item/clothing/head/hardhat/white(src)
   		new /obj/item/clothing/head/welding(src)
   		new /obj/item/clothing/gloves/yellow(src)
  -		new /obj/item/clothing/shoes/brown(src)
  +		new /obj/item/clothing/shoes/work_boots(src)
   		new /obj/item/weapon/cartridge/ce(src)
   		new /obj/item/device/radio/headset/heads/ce(src)
   		new /obj/item/weapon/storage/toolbox/mechanical(src)
  
positive.code: 			new /obj/item/weapon/storage/backpack/industrial(src)
  		else
  			new /obj/item/weapon/storage/backpack/satchel_eng(src)
  		if (prob(70))
  			new /obj/item/clothing/tie/storage/brown_vest(src)
  		else
  			new /obj/item/clothing/tie/storage/webbing(src)
  		new /obj/item/weapon/storage/toolbox/mechanical(src)
  		new /obj/item/device/radio/headset/headset_eng(src)
  		new /obj/item/clothing/suit/storage/hazardvest(src)
  
negative.code: 			new /obj/item/weapon/storage/backpack/industrial(src)
  		else
  			new /obj/item/weapon/storage/backpack/satchel_eng(src)
  		new /obj/item/clothing/tie/storage/brown_vest(src)
  		new /obj/item/clothing/shoes/work_boots(src)
  		new /obj/item/clothing/suit/fire/firefighter(src)
  		new /obj/item/device/flashlight(src)
  		new /obj/item/weapon/extinguisher(src)
  