anchor.diff:  	if(check_streak(A,D))
   		return 1
   	log_combat(A, D, "punched")
  +	var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
  +	var/armor_block = D.run_armor_check(affecting, "melee")
   	var/picked_hit_type = pick("punch", "kick")
  -	var/bonus_damage = 10
  +	var/bonus_damage = 0
   	if(!(D.mobility_flags & MOBILITY_STAND))
   		bonus_damage += 5
   		picked_hit_type = "stomp"
  -	D.apply_damage(bonus_damage, A.dna.species.attack_type)
  +	D.apply_damage(rand(5,10) + bonus_damage, A.dna.species.attack_type, affecting, armor_block)
   	if(picked_hit_type == "kick" || picked_hit_type == "stomp")
   		A.do_attack_animation(D, ATTACK_EFFECT_KICK)
   		playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  
positive.code: /datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(check_streak(A,D))
  		return 1
  	var/obj/item/I = null
  	if(prob(60))
  		I = D.get_active_held_item()
  		if(I)
  			if(D.temporarilyRemoveItemFromInventory(I))
  				A.put_in_hands(I)
  		D.visible_message("<span class='danger'>[A] disarms [D]!</span>", \
  						"<span class='userdanger'>You're disarmed by [A]!</span>", "<span class='hear'>You hear aggressive shuffling!</span>", COMBAT_MESSAGE_RANGE, A)
  		to_chat(A, "<span class='danger'>You disarm [D]!</span>")
  		playsound(D, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
  	else
  		D.visible_message("<span class='danger'>[A] fails to disarm [D]!</span>", \
  						"<span class='userdanger'>You're nearly disarmed by [A]!</span>", "<span class='hear'>You hear a swoosh!</span>", COMBAT_MESSAGE_RANGE, A)
  		to_chat(A, "<span class='warning'>You fail to disarm [D]!</span>")
  		playsound(D, 'sound/weapons/punchmiss.ogg', 25, TRUE, -1)
  	log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
  	return 1
  
  //Krav Maga Gloves
  
negative.code: /datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(D.stat || D.IsParalyzed())
  		return 0
  	var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
  	var/armor_block = D.run_armor_check(affecting, "melee")
  	D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
  					"<span class='userdanger'>Your legs are sweeped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", null, A)
  	to_chat(A, "<span class='danger'>You leg sweep [D]!</span>")
  	playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
  	D.apply_damage(rand(20,30), STAMINA, affecting, armor_block)
  	D.Knockdown(60)
  	log_combat(A, D, "leg sweeped")
  	return 1
  
  