anchor.diff:  				do_sparks(2, FALSE, collided_wall)
   				collided_wall.dismantle_wall(devastated = TRUE)
   				for(var/mob/client_mob in SSspatial_grid.orthogonal_range_search(collided_wall, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS, 8))
  -					if(get_dist(dest_turf, client_mob) <= 8)
  -						shake_camera(client_mob, 2, 3)
  +					shake_camera(client_mob, duration = 2, strength = 3)
   
   				playsound(collided_wall, 'sound/effects/meteorimpact.ogg', 100, TRUE)
  +
  +			if(ismineralturf(dest_turf))
  +				var/turf/closed/mineral/dest_mineral_turf = dest_turf
  +				for(var/mob/client_mob in SSspatial_grid.orthogonal_range_search(dest_mineral_turf, SPATIAL_GRID_CONTENTS_TYPE_CLIENTS, 8))
  +					shake_camera(client_mob, duration = 2, strength = 3)
  +				dest_mineral_turf.gets_drilled(give_exp = FALSE)
   
   			for(var/obj/structure/victim_structure in dest_turf.contents)
   				if(QDELING(victim_structure))
  
positive.code: 		"NORTHWEST" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = WEST)
  		)
  
  	var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = FALSE)
  	if (!in_range(src, user))
  		return  // nice try
  
  	switch(result)
  		if("NORTH")
  			lift_master_datum.move_lift_horizontally(NORTH, z)
  			open_lift_radial(user)
  		if("NORTHEAST")
  			lift_master_datum.move_lift_horizontally(NORTHEAST, z)
  			open_lift_radial(user)
  		if("EAST")
  			lift_master_datum.move_lift_horizontally(EAST, z)
  			open_lift_radial(user)
  		if("SOUTHEAST")
  			lift_master_datum.move_lift_horizontally(SOUTHEAST, z)
  			open_lift_radial(user)
  		if("SOUTH")
  			lift_master_datum.move_lift_horizontally(SOUTH, z)
  			open_lift_radial(user)
  		if("SOUTHWEST")
  			lift_master_datum.move_lift_horizontally(SOUTHWEST, z)
  			open_lift_radial(user)
  		if("WEST")
  			lift_master_datum.move_lift_horizontally(WEST, z)
  			open_lift_radial(user)
  		if("NORTHWEST")
  			lift_master_datum.move_lift_horizontally(NORTHWEST, z)
  			open_lift_radial(user)
  		if("Cancel")
  			return
  
negative.code: 	var/warns_on_down_movement = FALSE
  	/// if TRUE, we will gib anyone we land on top of. if FALSE, we will just apply damage with a serious wound penalty.
  	var/violent_landing = TRUE
  	/// damage multiplier if a mob is hit by the lift while it is moving horizontally
  	var/collision_lethality = 1
  	/// How long does it take for the elevator to move vertically?
  	var/elevator_vertical_speed = 2 SECONDS
  
  