anchor.diff:  					else
   						Blocked()
   				else
  -					var/dmg = Dmg+extraDmg+rand(0,4)
  +					var/dmg = Dmg + extraDmg + rand(0, 12)
   
   					if(target.level > level && !target.findStatusEffect(/StatusEffect/Lamps/Farming))
  -						dmg -= dmg * ((target.level - level)/150)
  +						dmg -= dmg * ((target.level - (level + 1))/150)
   					else if(target.level < level)
  -						dmg += dmg * ((level - target.level)/200)
  +						dmg += dmg * ((1 + level - target.level)/200)
   					dmg = round(dmg)
   
   					if(dmg<1)
  
positive.code: 				icon = 'FemaleVampire.dmi'
  				level = 850
  				HPmodifier  = 1.8
  				DMGmodifier = 0.55
  				MoveDelay   = 5
  				AttackDelay = 3
  				respawnTime = 2400
  
  
negative.code: 		icon = 'Mobs.dmi'
  		see_invisible = 1
  		var/active = 0
  		var/HPmodifier = 1
  		var/DMGmodifier = 0.6
  		var/list/drops
  		var/tmp/turf/origloc
  
  