anchor.diff:  	name = "Blindness"
   	desc = "Your prey will be momentarily blind for you to advance on them."
   
  -	charge_max = 800
  +	message = "<span class='notice'>You glare your eyes.</span>"
  +	charge_max = 600
   	clothes_req = 0
   	range = 8
   
   /obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets)
  -	for(var/turf/T in targets)
  -		for(var/mob/living/L in T)
  -			if(L != loc)
  -				L.eye_blind = max(L.eye_blind, 3)
  +	for(var/mob/living/L in living_mob_list)
  +		var/turf/T = get_turf(L.loc)
  +		if(T && T in targets)
  +			L.eye_blind = max(L.eye_blind, 4)
   	return
   
   //Toggle Night Vision
  
positive.code: 
  	// This loop will, at most, loop twice.
  	for(var/atom/check in check_list)
  		for(var/mob/living/M in viewers(world.view + 1, check))
  			if(M.client && CanAttack(M))
  				if(!M.blinded && !(sdisabilities & BLIND))
  					return M
  
negative.code: 
  	charge_max = 300
  	clothes_req = 0
  	range = 14
  
  /obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets)
  	for(var/turf/T in targets)
  