anchor.diff:  			return
   	return ..()
   
  +/obj/structure/closet/secure/loot/dive_into(mob/living/user)
  +	if(!locked)
  +		return ..()
  +	to_chat(user, "<span class='notice'>That seems like a stupid idea.</span>")
  +	return FALSE
  +
   /obj/structure/closet/crate/secure/loot/emag_act(mob/user)
   	. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
   	if(!locked)
  
positive.code: 				locked = FALSE
  				cut_overlays()
  				add_overlay("securecrateg")
  			else if (input == null || sanitycheck == null || length(input) != codelen)
  				to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
  			else
  
negative.code: 		..()
  
  /obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
  	if(!locked && disassembled)
  		return ..()
  	boom()
  