anchor.diff:  	category = list("initial", "Electronics")
   	departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
   
  -/datum/design/desttagger
  -	name = "Destination Tagger"
  -	id = "desttagger"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 250, MAT_GLASS = 125)
  -	build_path = /obj/item/destTagger
  -	category = list("initial", "Electronics")
  -
  -/datum/design/handlabeler
  -	name = "Hand Labeler"
  -	id = "handlabel"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 150, MAT_GLASS = 125)
  -	build_path = /obj/item/hand_labeler
  -	category = list("initial", "Electronics")
  -
  -/datum/design/miniature_power_cell
  -	name = "Light Fixture Battery"
  -	id = "miniature_power_cell"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_GLASS = 20)
  -	build_path = /obj/item/stock_parts/cell/emergency_light
  -	category = list("initial", "Electronics")
  -
  -////////////////
  -///Electronics//
  -////////////////
  -
  -/datum/design/rods
  -	name = "Metal Rod"
  -	id = "rods"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 1000)
  -	build_path = /obj/item/stack/rods
  -	category = list("initial","Construction")
  -	maxstack = 50
  +/datum/design/camera
  +	name = "Camera"
  +	id = "camera"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 50, MAT_GLASS = 100)
  +	build_path = /obj/item/camera
  +	category = list("initial", "Misc")
  +
  +/datum/design/camera_film
  +	name = "Camera Film Cartridge"
  +	id = "camera_film"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 10, MAT_GLASS = 10)
  +	build_path = /obj/item/camera_film
  +	category = list("initial", "Misc")
  +
  +/datum/design/earmuffs
  +	name = "Earmuffs"
  +	id = "earmuffs"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 500, MAT_GLASS = 500)
  +	build_path = /obj/item/clothing/ears/earmuffs
  +	category = list("initial", "Misc")
  +
  +/datum/design/pipe_painter
  +	name = "Pipe Painter"
  +	id = "pipe_painter"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
  +	build_path = /obj/item/pipe_painter
  +	category = list("initial", "Misc")
  +
  +/datum/design/airlock_painter
  +	name = "Airlock Painter"
  +	id = "airlock_painter"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
  +	build_path = /obj/item/airlock_painter
  +	category = list("initial", "Misc")
   
   /datum/design/metal
   	name = "Metal"
  
positive.code: 	build_path = /obj/item/reagent_containers/syringe
  	category = list("initial", "Medical")
  
  /datum/design/health_sensor
  	name = "Health Sensor"
  	id = "health_sensor"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 800, MAT_GLASS = 200)
  	build_path = /obj/item/assembly/health
  	category = list("initial", "Medical")
  
  /////////////
  ////MISC/////
  /////////////
  
  /datum/design/camera
  	name = "Camera"
  	id = "camera"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50, MAT_GLASS = 100)
  	build_path = /obj/item/camera
  	category = list("initial", "Misc")
  
  /datum/design/camera_film
  	name = "Camera Film Cartridge"
  	id = "camera_film"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 10, MAT_GLASS = 10)
  	build_path = /obj/item/camera_film
  	category = list("initial", "Misc")
  
  /datum/design/earmuffs
  	name = "Earmuffs"
  	id = "earmuffs"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500, MAT_GLASS = 500)
  	build_path = /obj/item/clothing/ears/earmuffs
  	category = list("initial", "Misc")
  
  /datum/design/pipe_painter
  	name = "Pipe Painter"
  	id = "pipe_painter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
  	build_path = /obj/item/pipe_painter
  	category = list("initial", "Misc")
  
  /datum/design/airlock_painter
  	name = "Airlock Painter"
  	id = "airlock_painter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
  	build_path = /obj/item/airlock_painter
  	category = list("initial", "Misc")
  
  /datum/design/cultivator
  	name = "Cultivator"
  	id = "cultivator"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL=50)
  	build_path = /obj/item/cultivator
  	category = list("initial","Misc")
  
  /datum/design/plant_analyzer
  	name = "Plant Analyzer"
  	id = "plant_analyzer"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30, MAT_GLASS = 20)
  	build_path = /obj/item/plant_analyzer
  	category = list("initial","Misc")
  
  /datum/design/shovel
  	name = "Shovel"
  	id = "shovel"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50)
  	build_path = /obj/item/shovel
  	category = list("initial","Misc")
  
  /datum/design/spade
  	name = "Spade"
  	id = "spade"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50)
  	build_path = /obj/item/shovel/spade
  	category = list("initial","Misc")
  
  /datum/design/hatchet
  	name = "Hatchet"
  	id = "hatchet"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 15000)
  	build_path = /obj/item/hatchet
  	category = list("initial","Misc")
  
  /datum/design/recorder
  	name = "Universal Recorder"
  	id = "recorder"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 60, MAT_GLASS = 30)
  	build_path = /obj/item/taperecorder/empty
  	category = list("initial", "Misc")
  
  /datum/design/tape
  	name = "Tape"
  	id = "tape"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 20, MAT_GLASS = 5)
  	build_path = /obj/item/tape/random
  	category = list("initial", "Misc")
  
  /datum/design/igniter
  	name = "Igniter"
  	id = "igniter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500, MAT_GLASS = 50)
  	build_path = /obj/item/assembly/igniter
  	category = list("initial", "Misc")
  
  /datum/design/infrared_emitter
  	name = "Infrared Emitter"
  	id = "infrared_emitter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
  	build_path = /obj/item/assembly/infra
  	category = list("initial", "Misc")
  
  /datum/design/timer
  	name = "Timer"
  	id = "timer"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500, MAT_GLASS = 50)
  	build_path = /obj/item/assembly/timer
  	category = list("initial", "Misc")
  
  /datum/design/voice_analyser
  	name = "Voice Analyser"
  	id = "voice_analyser"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500, MAT_GLASS = 50)
  	build_path = /obj/item/assembly/voice
  	category = list("initial", "Misc")
  
  /datum/design/prox_sensor
  	name = "Proximity Sensor"
  	id = "prox_sensor"
  
negative.code: 	build_path = /obj/item/ammo_box/foambox
  	category = list("initial", "Misc")
  
  //hacked autolathe recipes
  /datum/design/flamethrower
  	name = "Flamethrower"
  	id = "flamethrower"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/flamethrower/full
  	category = list("hacked", "Security")
  
  /datum/design/rcd
  	name = "Rapid Construction Device (RCD)"
  	id = "rcd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/construction/rcd
  	category = list("hacked", "Construction")
  
  /datum/design/rpd
  	name = "Rapid Pipe Dispenser (RPD)"
  	id = "rpd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
  	build_path = /obj/item/pipe_dispenser
  	category = list("hacked", "Construction")
  
  /datum/design/electropack
  	name = "Electropack"
  	id = "electropack"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
  	build_path = /obj/item/electropack
  	category = list("hacked", "Tools")
  
  /datum/design/large_welding_tool
  	name = "Industrial Welding Tool"
  	id = "large_welding_tool"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 70, MAT_GLASS = 60)
  	build_path = /obj/item/weldingtool/largetank
  	category = list("hacked", "Tools")
  
  /datum/design/handcuffs
  	name = "Handcuffs"
  	id = "handcuffs"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/restraints/handcuffs
  	category = list("hacked", "Security")
  
  /datum/design/receiver
  	name = "Modular Receiver"
  	id = "receiver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 15000)
  	build_path = /obj/item/weaponcrafting/receiver
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_slug
  	name = "Shotgun Slug"
  	id = "shotgun_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun
  	category = list("hacked", "Security")
  
  /datum/design/buckshot_shell
  	name = "Buckshot Shell"
  	id = "buckshot_shell"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/buckshot
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_dart
  	name = "Shotgun Dart"
  	id = "shotgun_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/dart
  	category = list("hacked", "Security")
  
  /datum/design/incendiary_slug
  	name = "Incendiary Slug"
  	id = "incendiary_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/incendiary
  	category = list("hacked", "Security")
  
  /datum/design/riot_dart
  	name = "Foam Riot Dart"
  	id = "riot_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
  	build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
  	category = list("hacked", "Security")
  
  /datum/design/riot_darts
  	name = "Foam Riot Dart Box"
  	id = "riot_darts"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50000) //Comes with 40 darts
  	build_path = /obj/item/ammo_box/foambox/riot
  	category = list("hacked", "Security")
  
  /datum/design/a357
  	name = "Speed Loader (.357)"
  	id = "a357"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/a357
  	category = list("hacked", "Security")
  
  /datum/design/c10mm
  	name = "Ammo Box (10mm)"
  	id = "c10mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c10mm
  	category = list("hacked", "Security")
  
  /datum/design/c45
  	name = "Ammo Box (.45)"
  	id = "c45"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c45
  	category = list("hacked", "Security")
  
  /datum/design/c9mm
  	name = "Ammo Box (9mm)"
  	id = "c9mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c9mm
  	category = list("hacked", "Security")
  
  /datum/design/cleaver
  	name = "Butcher's Cleaver"
  	id = "cleaver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 18000)
  	build_path = /obj/item/kitchen/knife/butcher
  	category = list("hacked", "Dinnerware")
  
  /datum/design/spraycan
  	name = "Spraycan"
  	id = "spraycan"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 100, MAT_GLASS = 100)
  	build_path = /obj/item/toy/crayon/spraycan
  	category = list("initial", "Tools")
  
  /datum/design/desttagger
  	name = "Destination Tagger"
  	id = "desttagger"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 250, MAT_GLASS = 125)
  	build_path = /obj/item/destTagger
  	category = list("initial", "Electronics")
  
  /datum/design/handlabeler
  	name = "Hand Labeler"
  	id = "handlabel"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 150, MAT_GLASS = 125)
  	build_path = /obj/item/hand_labeler
  	category = list("initial", "Electronics")
  
  /datum/design/geiger
  	name = "Geiger Counter"
  	id = "geigercounter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 150, MAT_GLASS = 150)
  	build_path = /obj/item/geiger_counter
  	category = list("initial", "Tools")
  
  /datum/design/turret_control_frame
  	name = "Turret Control Frame"
  	id = "turret_control"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 12000)
  	build_path = /obj/item/wallframe/turret_control
  	category = list("initial", "Construction")
  
  /datum/design/conveyor_belt
  	name = "Conveyor Belt"
  	id = "conveyor_belt"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 5000)
  	build_path = /obj/item/conveyor_construct
  	category = list("initial", "Construction")
  
  /datum/design/conveyor_switch
  	name = "Conveyor Belt Switch"
  	id = "conveyor_switch"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 450, MAT_GLASS = 190)
  	build_path = /obj/item/conveyor_switch_construct
  	category = list("initial", "Construction")
  
  /datum/design/laptop
  	name = "Laptop Frame"
  	id = "laptop"
  