anchor.diff:  	if(!isnum(enemy_minimum_age))
   		return 0
   
  -	return max(0, enemy_minimum_age - C.player_age)
  +	return max(0, enemy_minimum_age - C.player_age)
positive.code: 					drafted -= player
  
  	drafted = shuffle(drafted) // Will hopefully increase randomness, Donkie
  	// Legacy picking algo
  	while(candidates.len < recommended_enemies)				// Pick randomlly just the number of people we need and add them to our list of candidates
  		if(drafted.len > 0)
  			applicant = pick(drafted)
  
negative.code: 	// Shuffling, the players list is now ping-independent!!!
  	// Goodbye antag dante
  	players = shuffle(players)
  
  	for(var/mob/new_player/player in players)
  		if(player.client && player.ready)
  