anchor.diff:  				visible_message("<span class='danger'>[src] tears [L] to pieces!</span>")
   				src << "You feast on <b>[L]</b>, restoring your health by <b>50</b>!"
   				src << "You gain <b>1</b> infection point for feasting on <b>[L]</b>!"
  -				src.numinfected = src.numinfected + 1
  +				src.numinfected = src.numinfected + 2
   				L.gib()
   				src.health = src.health + 50
   
  
positive.code: 	var/can_possess = 1
  	var/startinfected = 1 //to check if they have ever been infected before.
  	var/spam_flag_z = 0
  	var/numinfected = 5
  	var/selfrevive = 0
  	var/forcedoor = 0
  	var/airlocktime = 200
  
negative.code: 	speak_emote = list("groans")
  	emote_see = list("groans")
  	a_intent = "harm"
  	maxHealth = 230
  	health = 230
  	speed = 2
  	harm_intent_damage = 2
  	melee_damage_lower = 10
  	melee_damage_upper = 15
  