anchor.diff:  		src.client.perspective = EYE_PERSPECTIVE
   		src.client.eye = card
   
  +// If we are being held, handle removing our holder from their inv.
  +	var/obj/item/weapon/holder/H = loc
  +	if(istype(H))
  +		var/mob/living/M = H.loc
  +		if(istype(M))
  +			M.unEquip(H)
  +		H.loc = get_turf(src)
  +		src.loc = get_turf(H)
  +
  +	// Move us into the card and move the card to the ground
   	//This seems redundant but not including the forced loc setting messes the behavior up.
   	src.loc = card
   	card.loc = get_turf(card)
  
positive.code: 	small = 1
  	pass_flags = 1
  	density = 0
  
  	var/network = "SS13"
  	var/obj/machinery/camera/current = null
  
  
negative.code: 		"Mouse" = "mouse",
  		"Monkey" = "monkey",
  		"Corgi" = "borgi",
  		"Fox" = "fox",
  		"Parrot" = "parrot",
  		"Box Bot" = "boxbot",
  		"Spider Bot" = "spiderbot",
  		"Fairy" = "fairy"
  		)
  
  	var/global/list/possible_say_verbs = list(
  