anchor.diff:  						Z.cancel_camera()
   						qdel(C)
   			else
  -				U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
  +				U << "<span class="userdanger">Creation failed!</span>: The soul stone is empty! Go kill someone!"
   	return
   
   obj/item/proc/init_shade(var/obj/item/device/soulstone/C, var/mob/living/carbon/human/T, var/mob/U as mob, var/vic = 0)
  
positive.code: 	S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  		U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
  
negative.code: 						C.icon_state = "soulstone2"
  						T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
  						if(U != T)
  							U << "<span class="info"><b>Capture successful!</b>:</span> [T.name]'s has been recaptured and stored within the soul stone."
  		if("CONSTRUCT")
  			var/obj/structure/constructshell/T = target
  			var/obj/item/device/soulstone/C = src
  