anchor.diff:  	if(!istype(A))
   		return
   	if(swoop_cooldown >= world.time)
  -		src << "You need to wait 20 seconds between swoop attacks!"
  +		src << "<span class='warning'>You need to wait 20 seconds between swoop attacks!M/span>"
   		return
   	swoop_attack(1, A)
   
  
positive.code: 		fire_walls()
  
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
  	visible_message("<span class='danger'>Fire rains from the sky!</span>")
  	for(var/turf/turf in range(12,get_turf(src)))
  		if(prob(10))
  			PoolOrNew(/obj/effect/overlay/temp/target, turf)
  
negative.code: 	swooping = 1
  	density = 0
  	icon_state = "swoop"
  	visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
  	if(prob(50))
  		animate(src, pixel_x = 500, pixel_z = 500, time = 10)
  	else
  