anchor.diff:  				if(p.StatPoints > 0)
   					var/SP = round(input("How many stat points do you want to put into Cooldown Reduction?","You have [p.StatPoints]",p.StatPoints) as num|null)
   					if(!SP || SP <= 0) return
  +
   					SP = min(p.StatPoints, SP)
  -
   					SP = min(remaining, SP)
   
   					var/addstat = 0.005*SP
  
positive.code: hudobj
  	parent_type = /obj
  	layer = HUD_LAYER
  	appearance_flags = PIXEL_SCALE
  
  	var
  		client/client
  
negative.code: 				var/mob/Player/p = usr
  				if(alpha == 0) return
  
  				var/remaining = round((p.cooldownModifier * 100 - 50)*2, 1)
  
  				if(remaining <= 0)
  					p << errormsg("Cooldown Reduction is already at max of 50%.")
  