anchor.diff:  		SSair.add_to_active(A)
   		A.overlays.Cut()
   		var/area/Z = get_area(A)
  -		if(!(istype(Z, /area/shuttle)))
  +		if(!(Z.type in blacklist))
   			L.contents += A
  
positive.code: 		qdel(src)
  
  /obj/item/weapon/survivalcapsule/proc/load()
  	var/turf/start_turf = get_turf(src.loc)
  	var/turf/cur_turf
  	var/x_size = 5
  
negative.code: 	threshhold.carbon_dioxide = 0
  	threshhold.toxins = 0
  	var/area/ZZ = get_area(threshhold)
  	if(!(ZZ.type in blacklist))
  		L.contents += threshhold
  	threshhold.overlays.Cut()
  
  