anchor.diff:  		for(var/job in restricted_jobs)//Removing robots from the list
   			if(player.assigned_role == job)
   				possible_changelings -= player
  +
  +	changeling_amount = 1 + round(num_players() / 10)
   
   	if(possible_changelings.len>0)
   		for(var/i = 0, i < changeling_amount, i++)
  
positive.code: 	var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
  	var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
  
  	var/const/changeling_amount = 4
  
  /datum/game_mode/changeling/announce()
  	world << "<B>The current game mode is - Changeling!</B>"
  
negative.code: 	restricted_jobs = list("AI", "Cyborg")
  	protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
  	required_players = 2
  	required_players_secret = 10
  	required_enemies = 1
  	recommended_enemies = 4
  
  