anchor.diff:  				new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
   			else
   				new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
  -			del(L)
  +			return
   
   	else
   		usr << "You need to be an observer or new player to use this."
  
positive.code: 
  		if(response_team_members.len > 5) usr << "The emergency response team is already full!"
  
  		var/leader_selected = (response_team_members.len == 0)
  
  
  		for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
  
  			var/new_name = input(usr, "Pick a name","Name") as null|text
  			if(!new_name) return
  			var/mob/living/carbon/human/new_commando = create_response_team(L, leader_selected, new_name)
  
  			new_commando.mind.key = usr.key
  			new_commando.key = usr.key
  
  
negative.code: 	equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
  */
  	var/obj/item/weapon/card/id/W = new(src)
  	W.assignment = "Emergency Response Team[leader_selected ? " Leader" : ""]"
  	W.registered_name = real_name
  	W.name = "[real_name]'s ID Card ([W.assignment])"
  	W.icon_state = "centcom"
  	W.access = get_all_accesses()
  	W.access += get_all_centcom_access()
  	equip_to_slot_or_del(W, slot_wear_id)
  
  	return 1
  