anchor.diff:  /obj/item/weapon/defibrillator/verb/toggle_paddles()
   	set name = "Toggle Paddles"
   	set category = "Object"
  +	on = !on
   
   	var/mob/living/carbon/human/user = usr
  -	if(!on)
  +	if(on)
   		//Detach the paddles into the user's hands
   		if(!usr.put_in_hands(paddles))
   			on = 0
   			user << "<span class='warning'>You need a free hand to hold the paddles!</span>"
   			update_icon()
   			return
  -		on = 1
   		paddles.loc = user
   	else
   		//Remove from their hands and back onto the defib unit
   		remove_paddles(user)
  +
   	update_icon()
   	return
   
  
positive.code: 							add_logs(user, M, "revived", object="defibrillator")
  						else
  							if(tplus > tlimit)
  								user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed. Tissue damage beyond point of no return for defibrillation.</span>")
  							else
  								user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
  								if(isghosted)
  
negative.code: 	return (OXYLOSS)
  
  /obj/item/weapon/twohanded/shockpaddles/dropped(mob/user as mob)
  	if(user)
  		var/obj/item/weapon/twohanded/O = user.get_inactive_hand()
  		if(istype(O))
  			O.unwield()
  		user << "<span class='notice'>The paddles snap back into the main unit.</span>"
  		defib.on = 0
  		loc = defib
  		defib.update_icon()
  	return	unwield()
  
  /obj/item/weapon/twohanded/shockpaddles/proc/check_defib_exists(mainunit, var/mob/living/carbon/human/M, var/obj/O)
  	if (!mainunit || !istype(mainunit, /obj/item/weapon/defibrillator))	//To avoid weird issues from admin spawns
  