anchor.diff:  /datum/sprite_accessory/hair
   	icon = 'icons/mob/human_face.dmi'	  // default icon for all hairs
   
  +//Place in order by major style E.G "Afro, Bun, Ponytail"
  +//Place different versions under the same style E.G "Bun > Large Bun, Ponytail > Long Ponytail"
  +//A
  +
  +/datum/sprite_accessory/hair/afro
  +	name = "Afro"			 // try to capatilize the names please~ // try to spell
  +	icon_state = "hair_afro" // you do not need to define _s or _l sub-states, game automatically does this for you
  +
  +/datum/sprite_accessory/hair/afro2
  +	name = "Afro 2"
  +	icon_state = "hair_afro2"
  +
  +/datum/sprite_accessory/hair/afro_large
  +	name = "Big Afro"
  +	icon_state = "hair_bigafro"
  +
  +/datum/sprite_accessory/hair/antenna
  +	name = "Ahoge"
  +	icon_state = "hair_antenna"
  +//B
  +
  +/datum/sprite_accessory/hair/bald
  +	name = "Bald"
  +	icon_state = null
  +
  +/datum/sprite_accessory/hair/balding
  +	name = "Balding Hair"
  +	icon_state = "hair_e"
  +
  +/datum/sprite_accessory/hair/longbangs
  +	name = "Long Bangs"
  +	icon_state = "hair_lbangs"
  +
  +/datum/sprite_accessory/hair/bedhead
  +	name = "Bedhead"
  +	icon_state = "hair_bedhead"
  +
  +/datum/sprite_accessory/hair/bedhead2
  +	name = "Bedhead 2"
  +	icon_state = "hair_bedheadv2"
  +
  +/datum/sprite_accessory/hair/bedhead3
  +	name = "Bedhead 3"
  +	icon_state = "hair_bedheadv3"
  +
  +/datum/sprite_accessory/hair/beehive
  +	name = "Beehive"
  +	icon_state = "hair_beehive"
  +
  +/datum/sprite_accessory/hair/beehive2
  +	name = "Beehive 2"
  +	icon_state = "hair_beehivev2"
  +
  +/datum/sprite_accessory/hair/bob
  +	name = "Bob"
  +	icon_state = "hair_bobcut"
  +
  +/datum/sprite_accessory/hair/bobcurl
  +	name = "Bobcurl"
  +	icon_state = "hair_bobcurl"
  +
  +/datum/sprite_accessory/hair/bob
  +	name = "Bob Hair"
  +	icon_state = "hair_bob"
  +
  +/datum/sprite_accessory/hair/bob2
  +	name = "Bob Hair 2"
  +	icon_state = "hair_bob2"
  +
  +/datum/sprite_accessory/hair/boddicker
  +	name = "Boddicker"
  +	icon_state = "hair_boddicker"
  +
  +/datum/sprite_accessory/hair/bowl
  +	name = "Bowl"
  +	icon_state = "hair_bowlcut"
  +
  +/datum/sprite_accessory/hair/braided
  +	name = "Braided"
  +	icon_state = "hair_braided"
  +
  +/datum/sprite_accessory/hair/front_braid
  +	name = "Braided front"
  +	icon_state = "hair_braidfront"
  +
  +/datum/sprite_accessory/hair/braidtail
  +	name = "Braided Tail"
  +	icon_state = "hair_braidtail"
  +
  +/datum/sprite_accessory/hair/lowbraid
  +	name = "Low Braid"
  +	icon_state = "hair_hbraid"
  +
  +/datum/sprite_accessory/hair/not_floorlength_braid
  +	name = "High Braid"
  +	icon_state = "hair_braid2"
  +
  +/datum/sprite_accessory/hair/shortbraid
  +	name = "Short Braid"
  +	icon_state = "hair_shortbraid"
  +
  +/datum/sprite_accessory/hair/braid
  +	name = "Floorlength Braid"
  +	icon_state = "hair_braid"
  +
  +/datum/sprite_accessory/hair/business
  +	name = "Business Hair"
  +	icon_state = "hair_business"
  +
  +/datum/sprite_accessory/hair/business2
  +	name = "Business Hair 2"
  +	icon_state = "hair_business2"
  +
  +/datum/sprite_accessory/hair/business3
  +	name = "Business Hair 3"
  +	icon_state = "hair_business3"
  +
  +/datum/sprite_accessory/hair/business4
  +	name = "Business Hair 4"
  +	icon_state = "hair_business4"
  +
  +/datum/sprite_accessory/hair/bun
  +	name = "Bun Head"
  +	icon_state = "hair_bun"
  +
  +/datum/sprite_accessory/hair/bun2
  +	name = "Bun Head 2"
  +	icon_state = "hair_bunhead2"
  +
  +/datum/sprite_accessory/hair/largebun
  +	name = "Large Bun"
  +	icon_state = "hair_largebun"
  +
  +/datum/sprite_accessory/hair/buzz
  +	name = "Buzzcut"
  +	icon_state = "hair_buzzcut"
  +
  +//C
  +
  +/datum/sprite_accessory/hair/crew
  +	name = "Crewcut"
  +	icon_state = "hair_crewcut"
  +
  +/datum/sprite_accessory/hair/combover
  +	name = "Combover"
  +	icon_state = "hair_combover"
  +
  +/datum/sprite_accessory/hair/curls
  +	name = "Curls"
  +	icon_state = "hair_curls"
  +
  +//D
  +
  +/datum/sprite_accessory/hair/devillock
  +	name = "Devil Lock"
  +	icon_state = "hair_devilock"
  +
  +/datum/sprite_accessory/hair/dreadlocks
  +	name = "Dreadlocks"
  +	icon_state = "hair_dreads"
  +
  +/datum/sprite_accessory/hair/drillhair
  +	name = "Drill Hair"
  +	icon_state = "hair_drillhair"
  +
  +//E
  +
  +/datum/sprite_accessory/hair/emo
  +	name = "Emo"
  +	icon_state = "hair_emo"
  +
  +/datum/sprite_accessory/hair/longemo
  +	name = "Long Emo"
  +	icon_state = "hair_longemo"
  +
  +//F
  +
  +/datum/sprite_accessory/hair/feather
  +	name = "Feather"
  +	icon_state = "hair_feather"
  +
  +/datum/sprite_accessory/hair/sargeant
  +	name = "Flat Top"
  +	icon_state = "hair_sargeant"
  +
  +/datum/sprite_accessory/hair/bigflattop
  +	name = "Big Flat Top"
  +	icon_state = "hair_bigflattop"
  +
  +/datum/sprite_accessory/hair/fag
  +	name = "Flow Hair"
  +	icon_state = "hair_f"
  +
  +/datum/sprite_accessory/hair/longfringe
  +	name = "Long Fringe"
  +	icon_state = "hair_longfringe"
  +
  +/datum/sprite_accessory/hair/longestalt
  +	name = "Longer Fringe"
  +	icon_state = "hair_vlongfringe"
  +
  +//G
  +
  +/datum/sprite_accessory/hair/gelled
  +	name = "Gelled Back"
  +	icon_state = "hair_gelled"
  +
  +/datum/sprite_accessory/hair/gentle
  +	name = "Gentle"
  +	icon_state = "hair_gentle"
  +
  +//H
  +
  +/datum/sprite_accessory/hair/cut
  +	name = "Cut Hair"
  +	icon_state = "hair_c"
  +
  +/datum/sprite_accessory/hair/halfbang
  +	name = "Half-banged Hair"
  +	icon_state = "hair_halfbang"
  +
  +/datum/sprite_accessory/hair/halfbang2
  +	name = "Half-banged Hair 2"
  +	icon_state = "hair_halfbang2"
  +
  +/datum/sprite_accessory/hair/hedgehog
  +	name = "Hedgehog Hair"
  +	icon_state = "hair_hedgehog"
  +
  +/datum/sprite_accessory/hair/hitop
  +	name = "Hitop"
  +	icon_state = "hair_hitop"
  +
  +/datum/sprite_accessory/hair/himecut
  +	name = "Hime Cut"
  +	icon_state = "hair_himecut"
  +
  +/datum/sprite_accessory/hair/himecut2
  +	name = "Hime Cut 2"
  +	icon_state = "hair_himecut2"
  +
  +/datum/sprite_accessory/hair/himeup
  +	name = "Hime Updo"
  +	icon_state = "hair_himeup"
  +
  +//I
  +
  +//J
  +
  +/datum/sprite_accessory/hair/jensen
  +	name = "Jensen Hair"
  +	icon_state = "hair_jensen"
  +
  +//K
  +
  +/datum/sprite_accessory/hair/keanu
  +	name = "Keanu Hair"
  +	icon_state = "hair_keanu"
  +
  +/datum/sprite_accessory/hair/kusangi
  +	name = "Kusanagi Hair"
  +	icon_state = "hair_kusanagi"
  +
  +//L
  +
  +/datum/sprite_accessory/hair/longer
  +	name = "Long Hair"
  +	icon_state = "hair_vlong"
  +
  +/datum/sprite_accessory/hair/long
  +	name = "Long Hair 1"
  +	icon_state = "hair_long"
  +
  +/datum/sprite_accessory/hair/long2
  +	name = "Long Hair 2"
  +	icon_state = "hair_long2"
  +
  +/datum/sprite_accessory/hair/longest
  +	name = "Very Long Hair"
  +	icon_state = "hair_longest"
  +
  +//M
  +
  +/datum/sprite_accessory/hair/megaeyebrows
  +	name = "Mega Eyebrows"
  +	icon_state = "hair_megaeyebrows"
  +
  +/datum/sprite_accessory/hair/messy
  +	name = "Messy"
  +	icon_state = "hair_messy"
  +
  +/datum/sprite_accessory/hair/mohawk
  +	name = "Mohawk"
  +	icon_state = "hair_d"
  +
  +/datum/sprite_accessory/hair/reversemohawk
  +	name = "Reverse Mohawk"
  +	icon_state = "hair_reversemohawk"
  +
  +//N
  +
  +//O
  +
  +/datum/sprite_accessory/hair/odango
  +	name = "Odango"
  +	icon_state = "hair_odango"
  +
  +/datum/sprite_accessory/hair/ombre
  +	name = "Ombre"
  +	icon_state = "hair_ombre"
  +
  +/datum/sprite_accessory/hair/over_eye
  +	name = "Over Eye"
  +	icon_state = "hair_shortovereye"
  +
  +/datum/sprite_accessory/hair/long_over_eye
  +	name = "Long Over Eye"
  +	icon_state = "hair_longovereye"
  +
  +/datum/sprite_accessory/hair/longest2
  +	name = "Very Long Over Eye"
  +	icon_state = "hair_longest2"
  +
  +//P
  +
  +/datum/sprite_accessory/hair/parted
  +	name = "Parted"
  +	icon_state = "hair_parted"
  +
  +/datum/sprite_accessory/hair/sidepartlongalt
  +	name = "Long Side Part"
  +	icon_state = "hair_longsidepart"
  +
  +/datum/sprite_accessory/hair/kagami
  +	name = "Pigtails"
  +	icon_state = "hair_kagami"
  +
  +/datum/sprite_accessory/hair/pigtail
  +	name = "Pigtails 2"
  +	icon_state = "hair_pigtails"
  +
  +/datum/sprite_accessory/hair/pigtail
  +	name = "Pigtails 3"
  +	icon_state = "hair_pigtails2"
  +
  +/datum/sprite_accessory/hair/pixie
  +	name = "Pixie Cut"
  +	icon_state = "hair_pixie"
  +
  +/datum/sprite_accessory/hair/pompadour
  +	name = "Pompadour"
  +	icon_state = "hair_pompadour"
  +
  +/datum/sprite_accessory/hair/bigpompadour
  +	name = "Big Pompadour"
  +	icon_state = "hair_bigpompadour"
  +
  +/datum/sprite_accessory/hair/ponytail1
  +	name = "Ponytail"
  +	icon_state = "hair_ponytail"
  +
  +/datum/sprite_accessory/hair/ponytail2
  +	name = "Ponytail 2"
  +	icon_state = "hair_ponytail2"
  +
  +/datum/sprite_accessory/hair/ponytail3
  +	name = "Ponytail 3"
  +	icon_state = "hair_ponytail3"
  +
  +/datum/sprite_accessory/hair/ponytail4
  +	name = "Ponytail 4"
  +	icon_state = "hair_ponytail4"
  +
  +/datum/sprite_accessory/hair/ponytail5
  +	name = "Ponytail 5"
  +	icon_state = "hair_ponytail5"
  +
  +/datum/sprite_accessory/hair/highponytail
  +	name = "High Ponytail"
  +	icon_state = "hair_highponytail"
  +
  +/datum/sprite_accessory/hair/longponytail
  +	name = "Long Ponytail"
  +	icon_state = "hair_longstraightponytail"
  +
  +//Q
  +
  +/datum/sprite_accessory/hair/quiff
  +	name = "Quiff"
  +	icon_state = "hair_quiff"
  +
  +
  +//R
  +
  +//S
  +
  +/datum/sprite_accessory/hair/oneshoulder
  +	name = "One Shoulder"
  +	icon_state = "hair_oneshoulder"
  +
  +/datum/sprite_accessory/hair/tressshoulder
  +	name = "Tress Shoulder"
  +	icon_state = "hair_tressshoulder"
  +
  +/datum/sprite_accessory/hair/sidecut
  +	name = "Sidecut"
  +	icon_state = "hair_sidecut"
  +
  +/datum/sprite_accessory/hair/sidetail
  +	name = "Side Pony"
  +	icon_state = "hair_sidetail"
  +
  +/datum/sprite_accessory/hair/sidetail2
  +	name = "Side Pony 2"
  +	icon_state = "hair_sidetail2"
  +
  +/datum/sprite_accessory/hair/sidetail3
  +	name = "Side Pony 3"
  +	icon_state = "hair_sidetail3"
  +
  +/datum/sprite_accessory/hair/sidetail4
  +	name = "Side Pony 4"
  +	icon_state = "hair_sidetail4"
  +
   /datum/sprite_accessory/hair/short
  -	name = "Short Hair"	  // try to capatilize the names please~ // try to spell
  -	icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
  +	name = "Short Hair"
  +	icon_state = "hair_a"
   
   /datum/sprite_accessory/hair/shorthair2
   	name = "Short Hair 2"
  
positive.code: 	icon_state = null
  	gender = NEUTER
  
  /datum/sprite_accessory/facial_hair/watson
  	name = "Watson Mustache"
  	icon_state = "facial_watson"
  
  /datum/sprite_accessory/facial_hair/hogan
  	name = "Hulk Hogan Mustache"
  	icon_state = "facial_hogan" //-Neek
  
  /datum/sprite_accessory/facial_hair/vandyke
  	name = "Van Dyke Mustache"
  	icon_state = "facial_vandyke"
  
  /datum/sprite_accessory/facial_hair/chaplin
  	name = "Square Mustache"
  	icon_state = "facial_chaplin"
  
  /datum/sprite_accessory/facial_hair/selleck
  	name = "Selleck Mustache"
  	icon_state = "facial_selleck"
  
  /datum/sprite_accessory/facial_hair/neckbeard
  	name = "Neckbeard"
  	icon_state = "facial_neckbeard"
  
  /datum/sprite_accessory/facial_hair/fullbeard
  	name = "Full Beard"
  	icon_state = "facial_fullbeard"
  
  /datum/sprite_accessory/facial_hair/longbeard
  	name = "Long Beard"
  	icon_state = "facial_longbeard"
  
  /datum/sprite_accessory/facial_hair/vlongbeard
  	name = "Very Long Beard"
  	icon_state = "facial_wise"
  
  /datum/sprite_accessory/facial_hair/elvis
  	name = "Elvis Sideburns"
  	icon_state = "facial_elvis"
  
  /datum/sprite_accessory/facial_hair/abe
  	name = "Abraham Lincoln Beard"
  	icon_state = "facial_abe"
  
  /datum/sprite_accessory/facial_hair/chinstrap
  	name = "Chinstrap"
  	icon_state = "facial_chin"
  
  /datum/sprite_accessory/facial_hair/hip
  	name = "Hipster Beard"
  	icon_state = "facial_hip"
  
  /datum/sprite_accessory/facial_hair/gt
  	name = "Goatee"
  	icon_state = "facial_gt"
  
  /datum/sprite_accessory/facial_hair/jensen
  	name = "Jensen Beard"
  	icon_state = "facial_jensen"
  
  /datum/sprite_accessory/facial_hair/dwarf
  	name = "Dwarf Beard"
  	icon_state = "facial_dwarf"
  
  /datum/sprite_accessory/facial_hair/fiveoclock
  	name = "Five o Clock Shadow"
  	icon_state = "facial_fiveoclock"
  
  /datum/sprite_accessory/facial_hair/fu
  	name = "Fu Manchu"
  	icon_state = "facial_fumanchu"
  
  /datum/sprite_accessory/facial_hair/brokenman
  	name = "Broken Man"
  	icon_state = "facial_brokenman"
  
  
  ///////////////////////////
  // Underwear Definitions //
  
negative.code: 	name = "Spiky 3"
  	icon_state = "hair_spiky2"
  
  /datum/sprite_accessory/hair/swept
  	name = "Swept Back Hair"
  	icon_state = "hair_swept"
  
  /datum/sprite_accessory/hair/swept2
  	name = "Swept Back Hair 2"
  	icon_state = "hair_swept2"
  
  //T
  
  //U
  
  /datum/sprite_accessory/hair/updo
  	name = "Updo"
  	icon_state = "hair_updo"
  
  //V
  
  //W
  
  //X
  
  //Y
  
  //Z
  
  	
  /////////////////////////////
  // Facial Hair Definitions //
  