anchor.diff:  	var/directional = FALSE
   	var/aim_dir = NORTH
   	var/boom_sizes = list(0, 0, 3)
  +	var/can_attach_mob = FALSE
  +	var/full_damage_on_mobs = FALSE
   
   /obj/item/grenade/plastic/New()
   	plastic_overlay = mutable_appearance(icon, "[item_state]2", HIGH_OBJ_LAYER)
  
positive.code: 	gender = PLURAL
  	var/timer = 10
  	var/open_panel = 0
  
  /obj/item/grenade/plastic/c4/New()
  	wires = new /datum/wires/explosive/c4(src)
  
negative.code: 	aim_dir = get_dir(user,AM)
  	if(!flag)
  		return
  	if(ismob(AM) && !can_attach_mob)
  		return
  
  	to_chat(user, "<span class='notice'>You start planting [src]. The timer is set to [det_time]...</span>")
  