anchor.diff:  /mob/living/carbon/slime/death(gibbed)
  +	if(stat == DEAD)
  +		return
   	if(!gibbed)
   		if(is_adult)
   			var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
  
positive.code: 	return ..(gibbed)
  
  /mob/living/carbon/slime/gib()
  	qdel(src)
negative.code: 			number = rand(1, 1000)
  			name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
  			return
  		else
  			visible_message("<b>The [name]</b> seizes up and falls limp...")
  
  	stat = DEAD
  	icon_state = "[colour] baby slime dead"
  	overlays.len = 0
  
  	update_canmove()
  	if(blind)	blind.layer = 0
  