anchor.diff:  /datum/game_mode
   	var/list/datum/mind/cult = list()
   	var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
  -
  +	var/list/grantwords = list("travel", "see", "hell", "tech", "destroy", "other", "hide")
   
   /proc/iscultist(mob/living/M as mob)
   	return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
  
positive.code: 		equip_cultist(cult_mind.current)
  		grant_runeword(cult_mind.current)
  		grant_secondword(cult_mind.current)
  		update_cult_icons_added(cult_mind)
  		cult_mind.current << "\blue You are a member of the cult!"
  		memorize_cult_objectives(cult_mind)
  
negative.code: //			wordexp = "[wordfree] is free..."
  		if("hide")
  			wordexp = "[wordhide] is hide..."
  	cult_mob << "\red [pick("You remember something from the dark teachings of your master","You hear a dark voice on the wind","Black blood oozes into your vision and forms into symbols","You catch a brief glimmer of the otherside")]... [wordexp]"
  	cult_mob.mind.store_memory("<B>You remember that</B> [wordexp]", 0, 0)
  
  
  