anchor.diff:  		user << "You harvest from the [myseed.plantname]."
   	else if(myseed.getYield() <= 0)
   		user << "<span class='warning'>You fail to harvest anything useful.</span>"
  +		playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
   	else
   		user << "You harvest [myseed.getYield()] items from the [myseed.plantname]."
   	if(myseed.oneharvest)
  
positive.code: 		t_prod.yield = yield
  		t_prod.potency = potency
  		t_prod.plant_type = plant_type
  		t_amount++
  
  	parent.update_tray()
  
  
negative.code: 	var/list/result = list()
  	var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
  
  	var/critfail = 0 //If potency is 0
  
  	while(t_amount < getYield())
  		var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, potency)
  		result.Add(t_prod) // User gets a consumable
  