anchor.diff:  					state()
   //NEWMONSTERS
   			proc/Death(mob/Player/killer)
  +				var/rate = 1
  +
  +				if(killer.House == housecupwinner)
  +					rate += 0.25
  +
  +				var/StatusEffect/Lamps/DropRate/d = killer.findStatusEffect(/StatusEffect/Lamps/DropRate)
  +				if(d)
  +					rate *= d.rate
  +
  +				rate *= DropRateModifier
  +
  +				for(var/i in drops)
  +					if(prob(text2num(i) * rate))
  +						var/t = istype(drops[i], /list) ? pick(drops[i]) : drops[i]
  +						new t (loc)
  +						break
  +
  +				if(name == initial(name) && prob(0.1))
  +					var/obj/items/wearable/title/Slayer/t = new (loc)
  +					t.title = "[name] Slayer"
  +					t.name  = "Title: [name] Slayer"
   
   			proc/state()
   				var/lag = 10
  
positive.code: 				MoveDelay = 4
  				AttackDelay = 1
  
  				Search()
  					Wander()
  					for(var/mob/Player/M in ohearers(src, Range))
  
negative.code: 									walk(S, d, 2)
  									spawn(20) if(S) del S
  							sleep(AttackDelay)
  
  			Troll
  				icon = 'monsters2.dmi'
  