anchor.diff:  	wearer.visible_message("<span class='notice'>[wearer.name]'s flightpack engines flare in intensity as they are rocketed forward by the immense thrust!</span>")
   	boost = TRUE
   	update_slowdown()
  +	update_icon()
   
   /obj/item/device/flightpack/proc/deactivate_booster()
   	usermessage("Boosters disengaged!")
   	boost = FALSE
   	update_slowdown()
  +	update_icon()
   
   /obj/item/device/flightpack/proc/enable_airbrake()
   	if(wearer)
  
positive.code: 	wearer.movement_type |= FLYING
  	wearer.pass_flags |= flight_passflags
  	usermessage("ENGAGING FLIGHT ENGINES.")
  	wearer.visible_message("<font color='blue' size='2'>[wearer]'s flight engines activate as they lift into the air!</font>")
  	//I DONT HAVE SOUND EFFECTS YET playsound(
  	flight = TRUE
  
negative.code: /obj/item/device/flightpack/process()
  	if(!suit || (processing_mode == FLIGHTSUIT_PROCESSING_NONE))
  		return FALSE
  	check_conditions()
  	calculate_momentum_speed()
  	momentum_drift()
  	handle_boost()
  	handle_damage()
  
  /obj/item/device/flightpack/proc/handle_damage()
  	if(crash_damage)
  