anchor.diff:  			return FALSE
   		if(user.temporarilyRemoveItemFromInventory(S))
   			attach_shoes(S)
  +		return TRUE
   	. = ..()
   
   //FLIGHT HELMET----------------------------------------------------------------------------------------------------------------------------------------------------
  
positive.code: 			return FALSE
  		if(user.temporarilyRemoveItemFromInventory(F))
  			attach_pack(F)
  	else if(istype(I, /obj/item/clothing/shoes/flightshoes))
  		var/obj/item/clothing/shoes/flightshoes/S = I
  		if(shoes)
  
negative.code: 	else if(locked)
  		usermessage("You can not perform any service while the suit is locked!", "boldwarning")
  		return FALSE
  	else if(istype(I, /obj/item/weapon/screwdriver))
  		if(!maint_panel)
  			maint_panel = TRUE
  		else
  			maint_panel = FALSE
  		usermessage("You [maint_panel? "open" : "close"] the maintainence panel.")
  		return FALSE
  	else if(!maint_panel)
  		usermessage("The maintainence panel is closed!", "boldwarning")
  		return FALSE
  	else if(istype(I, /obj/item/weapon/crowbar))
  		var/list/inputlist = list()
  		if(pack)
  