anchor.diff:  	contraband = TRUE
   	access = ACCESS_THEATRE
   	crate_type = /obj/structure/closet/crate/secure
  +
  +/datum/supply_pack/organic/hunting
  +	name = "Huntting gear"
  +	desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
  +	cost = 3500
  +	contraband = TRUE
  +	contains = list(/obj/item/clothing/head/flatcap,
  +					/obj/item/clothing/suit/hooded/wintercoat/captain,
  +					/obj/item/reagent_containers/food/drinks/bottle/cognac,
  +					/obj/item/storage/fancy/cigarettes/cigars/havana,
  +					/obj/item/clothing/gloves/color/white,
  +					/obj/item/clothing/under/rank/curator,
  +					/obj/item/gun/ballistic/shotgun/lethal)
  +	access = ACCESS_ARMORY
  +	crate_name = "sporting crate"
  +	crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
   
   /datum/supply_pack/organic/hydroponics
   	name = "Hydroponics Crate"
  
positive.code: 	crate_name = "weed control crate"
  	crate_type = /obj/structure/closet/crate/secure/hydroponics
  
  //////////////////////////////////////////////////////////////////////////////
  //////////////////////////// Security ////////////////////////////////////////
  //////////////////////////////////////////////////////////////////////////////
  
negative.code: 					/obj/item/melee/baton/loaded,
  					/obj/item/melee/baton/loaded)
  	crate_name = "stun baton crate"
  
  /datum/supply_pack/security/russianclothing
  	name = "Russian Surplus Clothing"
  	desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
  	hidden = TRUE
  	contraband = TRUE
  	cost = 5000 // Its basicly sec suits, good boots/gloves
  	contains = list(/obj/item/clothing/suit/security/officer/russian,
  					/obj/item/clothing/suit/security/officer/russian,
  					/obj/item/clothing/shoes/combat,
  					/obj/item/clothing/shoes/combat,
  					/obj/item/clothing/head/ushanka,
  					/obj/item/clothing/head/ushanka,
  					/obj/item/clothing/suit/armor/bulletproof,
  					/obj/item/clothing/suit/armor/bulletproof,
  					/obj/item/clothing/head/helmet/alt,
  					/obj/item/clothing/head/helmet/alt,
  					/obj/item/clothing/gloves/combat,
  					/obj/item/clothing/gloves/combat,
  					/obj/item/clothing/mask/gas,
  					/obj/item/clothing/mask/gas)
  	crate_name = "surplus russian clothing"
  	crate_type = /obj/structure/closet/crate/internals
  
  /datum/supply_pack/security/taser
  	name = "Taser Crate"
  