anchor.diff:  		var/mob/living/L = AM
   		if(istype (L, /mob/living/simple_animal/hostile/illusion))
   			return
  -		if(!L.stat && prob(50))
  +		if(!L.stat && prob(clonechance))
   			var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
   			M.faction = user.faction.Copy()
  +			M.melee_damage_upper = M.melee_damage_lower = clonedamage
  +			M.set_varspeed(clonespeed)
   			M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
   			M.GiveTarget(L)
   
  
positive.code: 	throwforce = 20
  	throw_speed = 4
  	attack_verb = list("gored")
  
  /obj/item/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
  	. = ..()
  
negative.code: 		var/client/C = user.client
  		C.change_view(CONFIG_GET(string/default_view))
  		user.client.pixel_x = 0
  		user.client.pixel_y = 0
  