anchor.diff:  		D.apply_damage(10, BRUTE)
   		D.Paralyze(120)
   		log_combat(A, D, "slammed (CQC)")
  -	return TRUE
  +		return TRUE
   
   /datum/martial_art/cqc/proc/Kick(mob/living/A, mob/living/D)
   	if(!can_use(A))
  
positive.code: 		D.Stun(100)
  		restraining = TRUE
  		addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
  	return TRUE
  
  /datum/martial_art/cqc/proc/Consecutive(mob/living/A, mob/living/D)
  	if(!can_use(A))
  
negative.code: 		D.throw_at(throw_target, 1, 14, A)
  		D.apply_damage(10, A.get_attack_type())
  		log_combat(A, D, "kicked (CQC)")
  		. = TRUE
  	if(D.IsParalyzed() && !D.stat)
  		log_combat(A, D, "knocked out (Head kick)(CQC)")
  		D.visible_message(span_danger("[A] kicks [D]'s head, knocking [D.p_them()] out!"), \
  