anchor.diff:  	playsound(loc, 'sound/items/zip.ogg', 75, 1)
   	user << "<span class='notice'>You inflate [src].</span>"
   	var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
  -	src.transfer_fingerprints_to(R)
  +	transfer_fingerprints_to(R)
   	R.add_fingerprint(user)
   	qdel(src)
   
  
positive.code: 
  /obj/structure/inflatable/ex_act(severity)
  	switch(severity)
  		if(1.0)
  			qdel(src)
  			return
  		if(2.0)
  			deflate(1)
  			return
  		if(3.0)
  			if(prob(50))
  				deflate(1)
  				return
  
negative.code: 	icon = 'icons/obj/inflatable.dmi'
  	icon_state = "wall"
  
  	var/health = 50
  
  /obj/structure/inflatable/New(location)
  	..()
  