anchor.diff:  	spawn(2)
   		switch(fitting)
   			if("tube")
  -				brightness = 11
  +				brightness = 9
   				if(prob(2))
   					break_light_tube(1)
   			if("bulb")
  -				brightness = 6
  +				brightness = 5
   				if(prob(5))
   					break_light_tube(1)
   		spawn(1)
  
positive.code: 		set_light(0)
  	update_icon()
  
  	active_power_usage = (brightness * 7.2)
  	if(on != on_gs)
  		on_gs = on
  		if(on)
  			static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
  			addStaticPower(static_power_used, STATIC_LIGHT)
  		else
  			removeStaticPower(static_power_used, STATIC_LIGHT)
  
negative.code: 	icon_state = "ltube"
  	base_state = "ltube"
  	item_state = "c_tube"
  	brightness = 9
  
  /obj/item/light/tube/broken
  	status = LIGHT_BROKEN
  