anchor.diff:  
   /obj/item/weapon/gun/projectile/automatic/sniper_rifle
   	name = "sniper rifle"
  -	desc = "The kind of gun that will leave you crying for mummy before you even realise your leg's missing"
  +	desc = "A long ranged weapon that does significant damage. No, you can't quickscope."
   	icon_state = "sniper"
   	item_state = "sniper"
   	recoil = 2
  
positive.code: /obj/item/projectile/bullet/sniper/haemorrhage/on_hit(atom/target, blocked = 0, hit_zone)
  	if((blocked != 100) && iscarbon(target))
  		var/mob/living/carbon/C = target
  		C.bleed(100)
  
  	return ..()
  
  
negative.code: 
  /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
  	name = "syndicate sniper rifle"
  	desc = "An illegally modified .50 cal sniper rifle with supression compatibility. Quickscoping still doesn't work."
  	pin = /obj/item/device/firing_pin/implant/pindicate
  	origin_tech = "combat=7;syndicate=6"
  
  