anchor.diff:  
   		if ("Scientist")
   			src.equip_if_possible(new /obj/item/device/radio/headset/headset_sci (src), slot_ears)
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/scientist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/toxins(src), slot_belt)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/scientist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/suit/labcoat/science(src), slot_wear_suit)
   			src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
   			src.equip_if_possible(new /obj/item/clothing/mask/gas(src), slot_wear_mask)
  
positive.code: 			src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
  			src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
  			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  			src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
  			src.equip_if_possible(new /obj/item/clothing/under/rank/security(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
  			src.equip_if_possible(new /obj/item/clothing/head/helmet(src), slot_head)
  			src.equip_if_possible(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
  
negative.code: 		if ("Mime")
  			src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
  			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  			src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
  			src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
  			src.equip_if_possible(new /obj/item/clothing/gloves/white(src), slot_gloves)
  			src.equip_if_possible(new /obj/item/clothing/mask/gas/mime(src), slot_wear_mask)
  