anchor.diff:  	info = {"<b>A list of Holoparasite Types</b><br>
   
    <br>
  - <b>Chaos</b>: Ignites enemies on touch and teleports them at random on attack. Automatically extinguishes the user if they catch on fire.<br>
  + <b>Chaos</b>: Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.<br>
    <br>
    <b>Standard</b>:Devastating close combat attacks and high damage resist. Can smash through weak walls.<br>
    <br>
  
positive.code: 	if(summoner)
  		summoner.ExtinguishMob()
  		summoner.adjust_fire_stacks(-20)
  /*
  /mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
  	if(..())
  		if(prob(45))
  			if(istype(target, /atom/movable))
  				var/atom/movable/M = target
  				if(!M.anchored && M != summoner)
  					PoolOrNew(/obj/effect/overlay/temp/guardian/phase/out, get_turf(M))
  					do_teleport(M, M, 10)
  					PoolOrNew(/obj/effect/overlay/temp/guardian/phase, get_turf(M))
  */
  
  /mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
  	if(..())
  
negative.code: /obj/item/weapon/guardian_bomb/proc/disguise(var/obj/A)
  	A.loc = src
  	stored_obj = A
  	opacity = A.opacity
  	anchored = A.anchored
  	density = A.density
  	appearance = A.appearance
  