anchor.diff:  			basic_wig_chest
   				icon_state = "green"
   				drops      = "basic"
  +				keyType = /obj/items/key/basic_key
   
   			sunset_wig_chest
   				icon_state = "purple"
   				drops      = "sunset"
  +				keyType = /obj/items/key/sunset_key
   
   			chess_chest
   				icon_state = "red"
   				drops      = "chess"
  +				keyType = /obj/items/key/chess_key
   
   	key
   		icon = 'ChestKey.dmi'
  
positive.code: 
  		useTypeStack = 1
  
  		var/drops
  
  		Click()
  			if(src in usr)
  
negative.code: 					return
  				foundWater = 1
  
  			#if WINTER
  			if(t.icon_state != "snow" || !foundWater)
  			#else
  			if(t.icon_state != "grass1" || !foundWater)
  			#endif
  				usr << errormsg("Place this bucket at a place with grass near water.")
  				return
  
  