anchor.diff:  	explosion_power = 12
   	layer = ABOVE_MOB_LAYER
   	moveable = TRUE
  -	psyOverlay = /obj/overlay/psy/shard
   
   /obj/machinery/power/supermatter_crystal/shard/engine
   	name = "anchored supermatter shard"
  
positive.code: 				message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
  				has_been_powered = TRUE
  	else if(takes_damage)
  		damage += Proj.damage * bullet_energy
  	return BULLET_ACT_HIT
  
  /obj/machinery/power/supermatter_crystal/singularity_act()
  
negative.code: 				targets_hit = targets_hit.Copy() //Pass by ref begone
  			supermatter_zap(target, new_range, zap_str, zap_flags, targets_hit)
  
  #undef HALLUCINATION_RANGE
  #undef GRAVITATIONAL_ANOMALY
  #undef FLUX_ANOMALY
  