anchor.diff:  	throw_range = 7
   	materials = list(MAT_METAL=500,MAT_SILVER=300,MAT_GOLD=300)
   
  -	var/medicalTricorder = 0	//Set to 1 for normal medical scanner, set to 0 for a gutted version
  +	var/medicalTricorder = FALSE	//Set to TRUE for normal medical scanner, set to FALSE for a gutted version
   
   
   obj/item/multitool/tricorder/suicide_act(mob/living/carbon/user)
  
positive.code: 
  	// Time of death
  	if(M.tod && (M.stat == DEAD))
  		to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
negative.code: 	if (isslime(M))
  		var/mob/living/simple_animal/slime/T = M
  		slime_scan(T, user)
  	else if (medicalTricorder)
  		healthscan(user, M)
  		return
  	else
  