anchor.diff:  	pixel_x = PIPING_LAYER_P_X
   	pixel_y = PIPING_LAYER_P_Y
   
  -/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
  -	return attack_hand(user)
  -
   /obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation)
   	if(!is_operational())
   		normalize_dir()
  
positive.code: 	icon_state = "dvalve_map"
  	valve_type = "d"
  	pipe_state = "dvalve"
  	
  /obj/machinery/atmospherics/components/binary/valve/digital/layer1
  	piping_layer = PIPING_LAYER_MIN
  
negative.code: 	else if(dir==WEST)
  		setDir(EAST)
  
  /obj/machinery/atmospherics/components/binary/valve/interact(mob/user)
  	add_fingerprint(usr)
  	update_icon_nopipes(1)
  	if(switching)
  