anchor.diff:  						assailant << "\blue You squeeze [affecting], but nothing interesting happens."
   						return
   
  -					visible_message("\red [assailant] has reinforced \his grip on [affecting] (now neck)!")
  +					assailant.visible_message("\red [assailant] has reinforced \his grip on [affecting] (now neck)!")
   					state = 3
   					icon_state = "grabbed+1"
   					if (!( affecting.buckled ))
  
positive.code: 			if (state < 2)
  				if (!( allow_upgrade ))
  					return
  				visible_message("\red [assailant] has grabbed [affecting] aggressively (now hands)!")
  				state = 2
  				icon_state = "grabbed1"
  				/*if (prob(75))
  
negative.code: 							assailant.next_move = world.time + 10
  							affecting.losebreath += 1
  						else
  							assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
  							killing = 0
  							hud1.icon_state = "disarm/kill"
  	return
  