anchor.diff:  	custom_materials = null
   	on = TRUE
   
  -
   // green-shaded desk lamp
   /obj/item/flashlight/lamp/green
   	desc = "A classic green-shaded desk lamp."
   	icon_state = "lampgreen"
   	item_state = "lampgreen"
  -
  -
   
   /obj/item/flashlight/lamp/verb/toggle_light()
   	set name = "Toggle light"
  
positive.code: 	var/emp_cur_charges = 4
  	var/charge_tick = 0
  
  
  /obj/item/flashlight/emp/New()
  	..()
  	START_PROCESSING(SSobj, src)
  
negative.code: 	name = "torch"
  	desc = "A torch fashioned from some leaves and a log."
  	w_class = WEIGHT_CLASS_BULKY
  	brightness_on = 6 //When on were like a lantern
  	light_color = "#FAA44B"
  	icon_state = "torch"
  	item_state = "torch"
  	lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/items_righthand.dmi'
  	light_color = LIGHT_COLOR_ORANGE
  	total_mass = TOTAL_MASS_NORMAL_ITEM
  	on_damage = 12 //Its a log thats on fire
  	slot_flags = null
  
  /obj/item/flashlight/lantern
  