anchor.diff:  	sword.worn_icon_state = "e_sword_on_red"
   
   	H.update_inv_hands()
  -
  -#undef PROGRESSION_POINT_FACTOR
  
positive.code: 		var/completed_objectives_text = "Completed Uplink Objectives: "
  		for(var/datum/traitor_objective/objective as anything in uplink_handler.completed_objectives)
  			if(objective.objective_state == OBJECTIVE_STATE_COMPLETED)
  				completed_objectives_text += "<br><B>[objective.name]</B> - ([objective.telecrystal_reward] TC, [round(objective.progression_reward/PROGRESSION_POINT_FACTOR, 0.1)] Reputation)"
  		result += completed_objectives_text
  
  	var/special_role_text = lowertext(name)
  
negative.code: 		return FALSE
  	if(!traitor.uplink_handler)
  		return FALSE
  	if(traitor.uplink_handler.progression_points < required_total_progression_points)
  		return FALSE
  	return TRUE
  
  