anchor.diff:  
   /obj/item/gun/ballistic/automatic/laser/ctf/dropped()
   	. = ..()
  -	addtimer(CALLBACK(GLOBAL_PROC, .proc/floor_vanish, src), 1)
  +	addtimer(CALLBACK(GLOBAL_PROC, /proc/floor_vanish, src), 1)
   
   /obj/item/ammo_box/magazine/recharge/ctf
   	ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
   
   /obj/item/ammo_box/magazine/recharge/ctf/dropped()
   	. = ..()
  -	addtimer(CALLBACK(GLOBAL_PROC, .proc/floor_vanish, src), 1)
  +	addtimer(CALLBACK(GLOBAL_PROC, /proc/floor_vanish, src), 1)
   
   /obj/item/ammo_casing/caseless/laser/ctf
   	projectile_type = /obj/item/projectile/beam/ctf
  
positive.code: 	M.key = new_team_member.key
  	M.faction += team
  	M.equipOutfit(ctf_gear)
  	M.dna.species.punch_damage_upper = 25
  	M.dna.species.punch_damage_lower = 25
  	spawned_mobs += M
  
  /obj/machinery/capture_the_flag/Topic(href, href_list)
  
negative.code: 
  /obj/item/claymore/ctf/dropped()
  	. = ..()
  	addtimer(CALLBACK(GLOBAL_PROC, /proc/floor_vanish, src), 1)
  
  /datum/outfit/ctf
  	name = "CTF"
  