anchor.diff:  				for(var/i = 10, i >= 0; --i)
   					if(occupant)
   						occupant << "<span class='warning'>[i]</span>"
  +					if(occupant2)
  +						occupant2 << "<span class='warning'>[i]</span>"
   					if(i == 0)
   						explosion(loc, 2, 4, 8)
   					sleep(10)
  
positive.code: 	var/health = 100
  	var/lights = 0
  	var/lights_power = 6
  
  /obj/spacepod/New()
  	. = ..()
  
negative.code: 
  /obj/spacepod/proc/moved_inside(var/mob/living/carbon/human/H as mob)
  	if(H && H.client && H in range(1))
  		if(src.occupant)
  			H.reset_view(src)
  			/*
  			H.client.perspective = EYE_PERSPECTIVE
  			H.client.eye = src
  			*/
  			H.stop_pulling()
  			H.forceMove(src)
  			src.occupant2 = H
  			src.add_fingerprint(H)
  			src.forceMove(src.loc)
  			//dir = dir_in
  			playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  			return 1
  
  		else
  			H.reset_view(src)
  			/*
  			H.client.perspective = EYE_PERSPECTIVE
  			H.client.eye = src
  			*/
  			H.stop_pulling()
  			H.forceMove(src)
  			src.occupant = H
  			src.add_fingerprint(H)
  			src.forceMove(src.loc)
  			//dir = dir_in
  			playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  			return 1
  	else
  		return 0
  
  /obj/spacepod/proc/moved_other_inside(var/mob/living/carbon/human/H as mob)
  	H.reset_view(src)
  	H.stop_pulling()
  	H.forceMove(src)
  	src.occupant2 = H
  	src.forceMove(src.loc)
  	playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  	return 1
  
  
  
  /obj/spacepod/MouseDrop_T(mob/M as mob, mob/user as mob)
  	if(M != user)
  		user << "<span class='notice'>You start putting [M.name] into the pod's second seat.</span>"
  		if(enter_after(40,usr))
  			moved_other_inside(M)
  		else
  			usr << "You stop moving [M.name] into the spacepod."
  	else
  		move_inside(M, user)
  
  
  /obj/spacepod/verb/move_inside()
  	set category = "Object"
  