anchor.diff:  				CentCom_announce(input, usr)
   				to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
   				log_talk(usr,"[key_name(usr)] has made a CentCom announcement: [input]",LOGSAY)
  -<<<<<<< HEAD
  -				deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[area_name]</span>.</span>", usr)
  -=======
   				deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  ->>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
   				CM.lastTimeUsed = world.time
   
   		// OMG SYNDICATE ...LETTERHEAD
  
positive.code: 								M.existing_shuttle = SSshuttle.emergency
  								M.action_load(S)
  								SSshuttle.points -= S.credit_cost
  <<<<<<< HEAD
  								minor_announce("[usr.name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
  								message_admins("[key_name_admin(usr)] purchased [S.name].")
  =======
  								minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
  								message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
  >>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
  								SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
  							else
  								to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
  
negative.code: 		if("enableemergency")
  			make_maint_all_access()
  			log_game("[key_name(usr)] enabled emergency maintenance access.")
  			message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> enabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  			state = STATE_DEFAULT
  		if("disableemergency")
  			revoke_maint_all_access()
  			log_game("[key_name(usr)] disabled emergency maintenance access.")
  			message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> disabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  			state = STATE_DEFAULT
  
  		// Status display stuff
  