anchor.diff:  
   /obj/item/mayhem
   	name = "mayhem in a bottle"
  -	desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
  +	desc = "A magically infused bottle of blood, imbued with powerful healing properties."
   	icon = 'icons/obj/wizard.dmi'
   	icon_state = "vial"
   
   /obj/item/mayhem/attack_self(mob/user)
   	for(var/mob/living/carbon/human/H in range(7,user))
   		spawn()
  -			var/obj/effect/mine/pickup/bloodbath/B = new(H)
  +			var/obj/effect/mine/pickup/healing = new(H)
   			B.mineEffect(H)
   	user << "<span class='notice'>You shatter the bottle!</span>"
   	playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
  
positive.code: 	name = "bubblegum chest"
  
  /obj/structure/closet/crate/necropolis/bubblegum/New()
  	..()
  	var/loot = rand(1,3)
  	switch(loot)
  		if(1)
  			new /obj/item/weapon/antag_spawner/slaughter_demon(src)
  		if(2)
  			new /obj/item/bloodvial/bloodcrawl(src)
  		if(3)
  			new /obj/item/bloodvial/saw(src)
  
  /obj/item/blood_contract
  	name = "blood contract"
  
negative.code: 	name = "dragon chest"
  
  /obj/structure/closet/crate/necropolis/dragon/New()
  	new /obj/item/weapon/dragons_blood(src)
  
  /obj/item/weapon/melee/ghost_sword
  	name = "spectral blade"
  