anchor.diff:  		say("Error - Catastrophic software error detected. Input is currently on timeout.")
   		return
   	hijack_hacking = TRUE
  -	to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == INTACT? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
  +	to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == NOT_BEGUN? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
   	say("Software override initiated.")
   	. = FALSE
   	if(do_after(user, hijack_stage_time * (1 / user.mind.get_hijack_speed()), target = src))
  
positive.code: 	dir = EAST
  	port_direction = WEST
  	var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
  	var/hijack_status = INTACT
  
  /obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
  	return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
  
negative.code: /obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage()
  	var/msg
  	switch(SSshuttle.emergency.hijack_status)
  		if(NOT_BEGUN)
  			return
  		if(STAGE_1)
  			var/datum/species/S = new
  