anchor.diff:  					playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
   					user << "<span class='notice'>You remove the damaged wires.</span>"
   					cable_cut = 1
  +				return
   			if(istype(I, /obj/item/stack/cable_coil))
   				var/obj/item/stack/cable_coil/coil = I
   				if(host.health != 80 && cable_cut)
  
positive.code: 	var/obj/machinery/turret/host = null
  
  /obj/machinery/turretcover/attackby(obj/item/I, mob/user)
  	if(!host.enabled)
  		if(istype(I, /obj/item/weapon/screwdriver))
  			if(maintenance)
  				playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
  
negative.code: 						user << "<span class='notice'>You fully repair the turret.</span>"
  						host.health = 80
  						cable_cut = 0
  				return
  	..()
  
  /obj/machinery/turret/proc/isPopping()
  	return (popping!=0)
  