anchor.diff:  	loc = location
   
   	name = e_name
  -	desc = "A [name] drawn in crayon."
  +	desc = "A [name] vandalizing the station."
   	if(type == "poseur tag")
   		type = pick(gang_name_pool)
   	icon_state = type
  
positive.code: /obj/effect/decal/cleanable/crayon
  	name = "rune"
  	desc = "A rune drawn in crayon."
  	icon = 'icons/effects/crayondecal.dmi'
  	icon_state = "rune1"
  	layer = 2.1
  
negative.code: 
  	..(location, color, icon_state, e_name, rotation)
  
  /obj/effect/decal/cleanable/crayon/gang/Destroy()
  	var/area/territory = get_area(src)
  
  	if(gang)
  