anchor.diff:  			deconstruct(TRUE)
   			return
   		if(istype(C, /obj/item/weapon/screwdriver))
  -			user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts...</span>", \
  -								 "<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts...</span>")
  +			user.visible_message("<span class='notice'>[user] [boltslocked ? "unlocks" : "locks"] [src]'s bolts.</span>", \
  +								 "<span class='notice'>You [boltslocked ? "unlock" : "lock"] [src]'s floor bolts.</span>")
   			playsound(get_turf(src), C.usesound, 50, 1)
   			boltslocked = !boltslocked
   			return
  
positive.code: 
  /obj/structure/firelock_frame/heavy
  	name = "heavy firelock frame"
  	reinforced = 1
negative.code: 	return
  
  /obj/machinery/door/firedoor/try_to_weld(obj/item/weapon/weldingtool/W, mob/user)
  	if(W.remove_fuel(0, user))
  		playsound(get_turf(src), W.usesound, 50, 1)
  		user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
  		if(do_after(user, 40*W.toolspeed, 1, target=src))
  			playsound(get_turf(src), W.usesound, 50, 1)
  			welded = !welded
  			to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
  			update_icon()
  
  /obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
  	if(welded || operating)
  