anchor.diff:  /obj/item/weapon/spellbook/oneuse/fireball
   	spell = /obj/effect/proc_holder/spell/dumbfire/fireball
   	spellname = "fireball"
  -	icon_state ="bookfireball"
  +	icon_state = "bookfireball"
   	desc = "This book feels warm to the touch."
   
   /obj/item/weapon/spellbook/oneuse/fireball/recoil(mob/user)
  
positive.code: /obj/item/weapon/spellbook/oneuse/knock
  	spell = /obj/effect/proc_holder/spell/aoe_turf/knock
  	spellname = "knock"
  	icon_state ="bookknock"
  	desc = "This book is hard to hold closed properly."
  
  /obj/item/weapon/spellbook/oneuse/knock/recoil(mob/user)
  
negative.code: /obj/item/weapon/spellbook/oneuse/blind
  	spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
  	spellname = "blind"
  	icon_state = "bookblind"
  	desc = "This book looks blurry, no matter how you look at it."
  
  /obj/item/weapon/spellbook/oneuse/blind/recoil(mob/user)
  