anchor.diff:  	desc = "A halberd with a volatile axehead made from crystallized blood. It seems linked to its creator. And, admittedly, more of a poleaxe than a halberd."
   	icon_state = "occultpoleaxe0"
   	base_icon_state = "occultpoleaxe"
  +	inhand_icon_state = "occultpoleaxe0"
   	w_class = WEIGHT_CLASS_HUGE
   	force = 17
   	throwforce = 40
  
positive.code: 	wielded = FALSE
  
  /obj/item/melee/cultblade/halberd/update_icon_state()
  	icon_state = "[base_icon_state]0"
  	return ..()
  
  /obj/item/melee/cultblade/halberd/Destroy()
  
negative.code: /obj/item/melee/cultblade/halberd/ComponentInitialize()
  	. = ..()
  	AddComponent(/datum/component/butchering, 100, 90)
  	AddComponent(/datum/component/two_handed, force_unwielded=17, force_wielded=24)
  
  /// triggered on wield of two handed item
  /obj/item/melee/cultblade/halberd/proc/on_wield(obj/item/source, mob/user)
  