anchor.diff:  							return
   						S.use(1)
   						user << "<span class='notice'>You fully reinforce the wall.</span>"
  -						var/turf/T = get_turf(src)
   						T.ChangeTurf(/turf/closed/wall/r_wall)
   						transfer_fingerprints_to(T)
   						qdel(src)
  
positive.code: 						return
  					S.use(5)
  					user << "<span class='notice'>You add the plating.</span>"
  					var/turf/T = get_turf(src)
  					T.ChangeTurf(/turf/closed/wall/mineral/iron)
  					transfer_fingerprints_to(T)
  					qdel(src)
  
negative.code: 			qdel(src)
  
  	else if(istype(W, /obj/item/stack))
  		var/turf/T = get_turf(src)
  		if (istype(T, /turf/closed/wall))
  			user << "<span class='warning'>There is already a wall present!</span>"
  			return
  		if (!istype(src.loc, /turf/open/floor) || !(T.flags & GIRDERABLE))
  