anchor.diff:  	icon_state = "chaos-rune"
   	item_state = "chaos-rune"
   	ammo_type = /obj/item/ammo_casing/magic/runic_chaos
  -	max_charges = 3
  -	charges = 3
  -	recharge_rate = 2
  +	max_charges = 5
  +	charges = 5
  +	recharge_rate = 2.5
   
   	//Please update the var below with more projectiles if they get added
   	var/allowed_projectile_types = list(/obj/item/projectile/magic/runic_honk, /obj/item/projectile/magic/runic_fire, /obj/item/projectile/magic/runic_spear, /obj/item/projectile/magic/runic_bomb, /obj/item/projectile/magic/runic_heal, /obj/item/projectile/temp/runic_icycle, /obj/item/projectile/magic/runic_toxin, /obj/item/projectile/magic/runic_death, /obj/item/projectile/magic/runic_mutation, /obj/item/projectile/magic/runic_resizement)
  
positive.code: 	icon_state = "resize-rune"
  	item_state = "resize-rune"
  	ammo_type = /obj/item/ammo_casing/magic/runic_resizement
  	max_charges = 2
  	charges = 2
  	recharge_rate = 1
  
  
negative.code: 	icon_state = "heal-rune"
  	item_state = "heal-rune"
  	ammo_type = /obj/item/ammo_casing/magic/runic_heal
  	max_charges = 4
  	charges = 4
  	recharge_rate = 2.5
  
  
  /obj/item/gun/magic/rune/fire_rune
  