anchor.diff:  		if(!iscultist(user))
   			user << "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>"
   			user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
  -			user.unEquip(src, 1)
   			if(iscarbon(user))
   				var/mob/living/carbon/C = user
   				C.vomit(10, 1, 1, 0, 1)
  
positive.code: 			user.emote("scream")
  			user.apply_damage(7, BRUTE, "l_arm")
  			user.apply_damage(7, BRUTE, "r_arm")
  			user.unEquip(src, 1)
  
  /obj/item/clothing/shoes/clockwork
  	name = "clockwork treads"
  
negative.code: 		if(!iscultist(user))
  			user << "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>"
  			user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
  			if(iscarbon(user))
  				var/mob/living/carbon/C = user
  				C.vomit(10, 1, 1, 0, 1)
  