anchor.diff:  				team1.score++
   				team2.score++
   
  -				if(team1.score > team2.score)      team2.lost = TRUE
  -				else if(team1.score < team2.score) team1.lost = TRUE
  +				if(team1.score > team2.score)
  +					team2.lost = TRUE
  +					team1.lost = FALSE
  +				else if(team1.score < team2.score)
  +					team1.lost = TRUE
  +					team2.lost = FALSE
   				else
   					skip = TRUE
   					if(team1.score == 3)
  
positive.code: var/const/WINS_REQ = 10
  
  var/list/duel_chairs = list()
  
  
negative.code: 		var/skill_stats/s = skill_rating[ckey]
  		if(s && s.wins >= WINS_REQ)
  			var/pos = skill_rating.Find(ckey, skill_rating.len - 2)
  			if(s.rating >= 1800 && pos) return "<font color=#9f0419>Champion</font>"
  			if(s.rating >= 1600) return "<font color=#aa2fbd>Grandmaster</font>"
  			if(s.rating >= 1400) return "<font color=#01e4ac>Master</font>"
  			if(s.rating >= 1200) return "<font color=#ff0000>Archwizard</font>"
  			if(s.rating >= 1000) return "<font color=#E5E4E2>Battlewizard</font>"
  			if(s.rating >= 800)  return "<font color=#FFD700>Wizard</font>"
  			if(s.rating >= 600)  return "<font color=#C0C0C0>Sorcerer</font>"
  			if(s.rating >= 400)  return "<font color=#CD7F32>Journeyman</font>"
  			if(s.rating >= 200)  return "Apprentice"
  			return "Novice"
  		return "Unranked"
  
  