anchor.diff:  			if(src.resources["diamond"] >= 2000)
   				var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
   				G.amount = round(src.resources["diamond"] / G.perunit)
  -			/*if(src.resources["bananium"] >= 2000)
  +			if(src.resources["bananium"] >= 2000)
   				var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
  -				G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/
  +				G.amount = round(src.resources["bananium"] / G.perunit)
   			del(src)
   			return 1
   		else
  
positive.code: 			type = /obj/item/stack/sheet/mineral/plasma
  		if("uranium")
  			type = /obj/item/stack/sheet/mineral/uranium
  		/*if("bananium")
  			type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/
  		else
  			return 0
  	var/result = 0
  
negative.code: 			material = "metal"
  		if(/obj/item/stack/sheet/glass)
  			material = "glass"
  		if(/obj/item/stack/sheet/mineral/clown)
  			material = "bananium"
  		if(/obj/item/stack/sheet/mineral/uranium)
  			material = "uranium"
  		else
  