anchor.diff:  		if(C.cell && C.z == 1)
   			C.cell.charge = C.cell.maxcharge
   	for(var/obj/machinery/power/smes/S in world)
  -		if(S.z != 1)
  +		var/area/current_area = get_area(S)
  +		if(current_area.type in skipped_areas)
   			continue
   		S.charge = S.capacity
   		S.output = 200000
   		S.online = 1
   		S.updateicon()
   		S.power_change()
  -	for(var/area/A in world)
  -		if(A.name != "Space" && A.name != "Engine Walls" && A.name != "Chemical Lab Test Chamber" && A.name != "space" && A.name != "Escape Shuttle" && A.name != "Arrival Area" && A.name != "Arrival Shuttle" && A.name != "start area" && A.name != "Engine Combustion Chamber")
  -			A.power_light = 1
  -			A.power_equip = 1
  -			A.power_environ = 1
  -			A.power_change()
   
   /proc/power_restore_quick(var/announce = 1)
   
  
positive.code: 		command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
  		for(var/mob/M in player_list)
  			M << sound('sound/AI/poweroff.ogg')
  	for(var/obj/machinery/power/smes/S in world)
  		if(istype(get_area(S), /area/turret_protected) || S.z != 1)
  			continue
  		S.charge = 0
  		S.output = 0
  
negative.code: 		S.updateicon()
  		S.power_change()
  
  
  	for(var/obj/machinery/power/apc/C in world)
  		if(C.cell && C.z == 1)
  			C.cell.charge = 0
  
  /proc/power_restore(var/announce = 1)
  	var/list/skipped_areas = list(/area/turret_protected/ai)
  
  	if(announce)
  		command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
  