anchor.diff:  
   
   /obj/machinery/computer/arcade/orion_trail/proc/win()
  -	playing = 0
  -	turns = 1
  +	gameStatus = ORION_STATUS_START
   	say("Congratulations, you made it to Orion!")
   	if(emagged)
   		new /obj/item/weapon/orion_ship(src.loc)
  
positive.code: 		src.updateUsrDialog()
  
  
  // *** THE ORION TRAIL ** //
  
  #define ORION_TRAIL_WINTURN		9
  
negative.code: 	if(..())
  		return
  	if(fuel <= 0 || food <=0 || settlers.len == 0)
  		gameStatus = ORION_STATUS_GAMEOVER
  		event = null
  	user.set_machine(src)
  	var/dat = ""
  	if(gameStatus == ORION_STATUS_GAMEOVER)
  		dat = "<center><h1>Game Over</h1></center>"
  		dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
  		if(settlers.len == 0)
  