anchor.diff:  					else
   						user << "<span class='warning'>There isn't enough space to paint!</span>"
   						return
  -
  -	user << "<span class='notice'>You finish [instant ? "spraying" : "drawing"] \the [temp].</span>"
  +	
  +	if(!instant)
  +		user << "<span class='notice'>You finish drawing \the [temp].</span>"
  +	else
  +		user << "<span class='notice'>You spray a [temp] on \the [target.name]</span>"
   
   	if(length(text_buffer))
   		text_buffer = copytext(text_buffer,2)
  
positive.code: 	reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
  
  	pre_noise = TRUE
  	post_noise = TRUE
  
  /obj/item/toy/crayon/spraycan/suicide_act(mob/user)
  	var/mob/living/carbon/human/H = user
  
negative.code: 			else
  				graf_rot = 0
  
  	if(!instant)
  		user << "<span class='notice'>You start drawing a [temp] on the	[target.name]...</span>"
  
  	if(pre_noise)
  		audible_message("<span class='notice'>You hear spraying.</span>")
  