anchor.diff:  
   	if(moving)	return 0
   
  -	if(world.time < move_delay)	return
  +	if(move_delay >= 864000) move_delay -= 864000
  +
  +	if(world.timeofday < move_delay)	return
   
   	if(!mob)	return
   
  
positive.code: 		moving = 1
  		//Something with pulling things
  		if(locate(/obj/item/weapon/grab, mob))
  			move_delay = max(move_delay, world.time + 7)
  			var/list/L = mob.ret_grab()
  			if(istype(L, /list))
  				if(L.len == 2)
  
negative.code: 					src << "\blue You're restrained! You can't move!"
  					return 0
  
  		move_delay = world.timeofday//set move delay
  
  		switch(mob.m_intent)
  			if("run")
  