anchor.diff:  	requires_power = 0
   	has_gravity = 1
   	noteleport = 1
  +	murders_plants = 0
   	sound_env = LARGE_ENCLOSED
   
   //Abductors
  
positive.code: 	has_gravity = 1
  	noteleport = 1
  	blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
  	sound_env = LARGE_ENCLOSED
  
  /area/centcom/control
  
negative.code: 	requires_power = 0
  	noteleport = 1
  	has_gravity = 1
  	murders_plants = 0
  	sound_env = SMALL_ENCLOSED
  
  
  