anchor.diff:  
   /mob/living/simple_animal/construct
   	name = "Construct"
  -	real_name = "Contruct"
  +	real_name = "Construct"
   	desc = ""
   	speak_emote = list("hisses")
   	emote_hear = list("wails","screeches")
   	response_help  = "thinks better of touching"
   	response_disarm = "flails at"
  -	response_harm   = "punches the"
  +	response_harm   = "punches"
   	icon_dead = "shade_dead"
   	speed = -1
   	a_intent = "harm"
  
positive.code: 			var/damage = O.force
  			if (O.damtype == HALLOSS)
  				damage = 0
  			health -= damage
  			for(var/mob/M in viewers(src, null))
  				if ((M.client && !( M.blinded )))
  					M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
  		else
  			for(var/mob/M in viewers(src, null))
  				if ((M.client && !( M.blinded )))
  					M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
  	else
  		usr << "\red This weapon is ineffective, it does no damage."
  		for(var/mob/M in viewers(src, null))
  			if ((M.client && !( M.blinded )))
  				M.show_message("\red [user] gently taps [src] with the [O]. ")
  
  
  
  
  
  
  
negative.code: 	icon_living = "behemoth"
  	maxHealth = 250
  	health = 250
  	response_harm   = "harmlessly punches"
  	harm_intent_damage = 0
  	melee_damage_lower = 30
  	melee_damage_upper = 30
  