anchor.diff:  /datum/internal_agent_state/proc/steal_targets(datum/mind/victim)
   	if(!owner.current||owner.current.stat==DEAD) //Should already be guaranteed if this is only called from steal_targets_timer_func, but better to be safe code than sorry code 
   		return
  +	var/already_traitored = traitored
   	for(var/objective_ in victim.objectives)
   		if(istype(objective_, /datum/objective/assassinate/internal))
   			var/datum/objective/assassinate/internal/objective = objective_
   			if(objective.target==owner)
  -				to_chat(owner.current,"<B><font size=3 color=red> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</font></B>")
   				traitored = TRUE
   			else
   				var/datum/objective/assassinate/internal/new_objective = new
  
positive.code: 				owner.objectives += new_objective
  				var/status_text = objective.check_completion() ? "neutralised" : "active"
  				to_chat(owner.current, "<B><font size=3 color=red> New target added to database: [objective.target.name] ([status_text]) </font></B>")
  	if(traitored)
  		for(var/objective_ in victim.objectives)
  			if(!is_internal_objective(objective_))
  				continue
  
negative.code: 			if(!objective.check_completion())
  				traitored = FALSE
  				break
  		to_chat(owner.current,"<B><font size=3 color=red> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</font></B>")
  		
  			
  	
  