anchor.diff:  
   /datum/game_mode/dynamic/send_intercept()
   	. = "<b><i>Central Command Status Summary</i></b><hr>"
  -	switch(round(threat_level))
  +	var/shown_threat
  +	if(prob(FAKE_REPORT_CHANCE))
  +		shown_threat = rand(1, 100)
  +	else
  +		shown_threat = clamp(threat_level + rand(REPORT_NEG_DIVERGENCE, REPORT_POS_DIVERGENCE), 0, 100)
  +	switch(round(shown_threat))
   		if(0 to 19)
   			if(!current_players[CURRENT_LIVING_ANTAGS].len)
   				. += "<b>Peaceful Waypoint</b></center><BR>"
  
positive.code: 			return RULE_OF_THREE(40, 20, x) + 50
  		if (20 to INFINITY)
  			return rand(90, 100)
  
negative.code: #define MINOR_RULESET      8
  
  #define RULESET_STOP_PROCESSING 1
  
  #define FAKE_REPORT_CHANCE 8
  #define REPORT_NEG_DIVERGENCE -15
  #define REPORT_POS_DIVERGENCE 15
  
  // -- Injection delays
  GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
  