anchor.diff:  				anchored = 1
   			return
   		return
  +
   	if(istype(I, /obj/item/weapon/screwdriver))
  +		if(locked == 1)
  +			user << "The controls are locked!" //to prevent easy kills
  +			return
   		if(cover == 1)
   			playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
   			user << "You open the maintenance hatch."
  
positive.code: 		sparks.start()
  		health = 0
  		broken = 1
  		icon_state = "floodlight3"
  		desc = "An industrial floodlight. She's dead Jim."
  	if(health == maxhealth)
  
negative.code: 		else
  			user << "<span class='notice'>There is already a cell in the [src]!</span>"
  		return
  
  	if(istype(I, /obj/item/weapon/wrench))
  
  		if(locked)
  
  		playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
  		if(do_mob(user,	src, 20))
  