anchor.diff:  	. = ..()
   	if(iscarbon(target))
   		var/mob/living/carbon/X = target
  -		X.reagents.add_reagent(/datum/reagent/toxin, 10)
  +		if(prob(25))
  +			X.reagents.add_reagent(/datum/reagent/toxin, 10)
  +		else
  +			if(prob(25))
  +				X.reagents.add_reagent(/datum/reagent/toxin/amatoxin, 10)
  +			else
  +				if(prob(50))
  +					X.reagents.add_reagent(/datum/reagent/toxin/fentanyl, 10)
  +				else
  +					if(prob(5))
  +						X.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 20)
  +					else
  +						X.reagents.add_reagent(/datum/reagent/toxin/plasma, 10)
  +
   
   /obj/item/projectile/magic/runic_death
   	name = "Runic Death"
  
positive.code: 	if(iscarbon(target))
  		var/mob/living/carbon/X = target
  		X.randmuti()
  		if(prob(50))
  			X.easy_randmut(NEGATIVE)
  		else
  			if(prob(33))
  				X.easy_randmut(POSITIVE)
  			else
  				X.easy_randmut(MINOR_NEGATIVE)
  
  
  /obj/item/projectile/magic/runic_resizement
  
negative.code: 	flag = "magic"
  	icon_state = "cursehand1"
  
  
  /obj/item/projectile/magic/runic_resizement/on_hit(target)
  	if(ismob(target))
  		var/mob/M = target
  