anchor.diff:  	permeability_coefficient = 0.01
   	flags = FPRINT | TABLEPASS
   	body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
  -	allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
  +	allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/clothing/tie/holobadge,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/flashlight)
   	slowdown = 1
   	armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
   	flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
  
positive.code: 	item_state = "centcom"
  	w_class = 4//bulky item
  	body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
  	allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
  	flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
  	cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
  	min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
  
negative.code: 
  /obj/item/clothing/suit/armor
  	allowed = list(/obj/item/weapon/gun/energy,/obj/item/clothing/tie/holobadge,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight)
  	body_parts_covered = UPPER_TORSO|LOWER_TORSO
  	flags = FPRINT | TABLEPASS | THICKMATERIAL
  
  