anchor.diff:  /datum/game_mode/nuclear
   	name = "nuclear emergency"
   	config_tag = "nuclear"
  -	required_players = 5 // 20 players - 5 players to be the nuke ops = 15 players remaining
  +	required_players = 10 // 20 players - 5 players to be the nuke ops = 15 players remaining
   	required_enemies = 1
   	recommended_enemies = 5
   
  
positive.code: 		agent_number = agents_possible
  	else
  		agent_number = possible_syndicates.len
  
  	var/n_players = num_players()
  	if(agent_number > n_players)
  
negative.code: 	uplink_uses = 40
  
  	var/const/agents_possible = 5 //If we ever need more syndicate agents.
  	var/const/nukeop_scaling_coeff = 6 //how much does the amount of players get divided by to determine operatives. Six players means one operative versus five crewmembers
  	var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
  	var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
  
  