anchor.diff:  	name = "iron foam"
   	metal = 2
   
  +/obj/effect/effect/foam/Destroy()
  +	SSobj.processing.Remove(src)
  +	return ..()
   
   /obj/effect/effect/foam/New(loc)
   	..(loc)
  
positive.code: 		qdel(src)
  	return 1
  
  
  /obj/structure/foamedmetal/attack_hand(var/mob/user)
  	user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
  
negative.code: 		if(foundfoam)
  			continue
  
  		var/obj/effect/effect/foam/F = new type(T)
  		F.amount = amount
  		reagents.copy_to(F, (reagents.total_volume))
  		F.color = color
  