anchor.diff:  				for(var/mob/living/L in alerted)
   					if(!L.stat)
   						L.do_alert_animation(L)
  -				alerted << sound('sound/machines/chime.ogg') //HQ HQ!
  +				alerted << sound('sound/machines/chime.ogg')
   				egg_cooldown = 1
   				spawn(3000)
   					egg_cooldown = 0
  
positive.code: 			viewing |= M.client
  	flick_overlay(I,viewing,8)
  	I.alpha = 0
  	animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
  
  //Don't worry, it's a game! It's a game just like usual.
  
negative.code: 	var/egg_cooldown = 0
  
  /obj/structure/closet/cardboard/relaymove(mob/user, direction)
  	if(opened || move_delay || user.stat || user.stunned || user.weakened || user.paralysis || !isturf(loc) || !has_gravity(loc))
  		return
  	step(src, direction)
  	move_delay = 1
  	spawn(config.walk_speed)
  		move_delay = 0
  
  /obj/structure/closet/cardboard/open()
  	if(opened || !can_open())
  		return 0
  	if(!egg_cooldown)
  