anchor.diff:  						MED.amount -= 1
   						if(MED.amount <= 0)
   							qdel(MED)
  -						for(var/mob/M in viewers(src, null))
  -							if ((M.client && !( M.blinded )))
  -								M.show_message("\blue [user] applies [MED] on [src]")
  +						visible_message("<span class='notice'> [user] applies [MED] on [src].</span>")
   						return
   					else
  -						user << "\blue [MED] won't help at all."
  +						user << "<span class='notice'> [MED] won't help at all.</span>"
   						return
   			else
  -				user << "\blue [src] is at full health."
  +				user << "<span class='notice'> [src] is at full health.</span>"
   				return
   		else
  -			user << "\blue [src] is dead, medical items won't bring it back to life."
  +			user << "<span class='notice'> [src] is dead, medical items won't bring it back to life.</span>"
   			return
   	else if(meat_type && (stat == DEAD))	//if the animal has a meat, and if it is dead.
   		if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
  
positive.code: 	else
  		if(M.attack_sound)
  			playsound(loc, M.attack_sound, 50, 1, 1)
  		for(var/mob/O in viewers(src, null))
  			O.show_message("\red <B>\The [M]</B> [M.attacktext] [src]!", 1)
  		add_logs(M, src, "attacked", admin=0)
  		var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
  		adjustBruteLoss(damage)
  
negative.code: 
  		if ("help")
  
  			visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
  		if ("grab")
  			if(M == src || anchored)
  				return
  