anchor.diff:  
   		if(response_team_members.len > 5) usr << "The emergency response team is already full!"
   
  -		var/leader_selected = (response_team_members.len == 0)
  -
   
   		for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
  -
  +			L.name = null//Reserving the place.
   			var/new_name = input(usr, "Pick a name","Name") as null|text
  -			if(!new_name) return
  -			var/mob/living/carbon/human/new_commando = create_response_team(L, leader_selected, new_name)
  -
  +			if(!new_name)//Somebody changed his mind, place is available again.
  +				L.name = "Commando"
  +				return
  +			var/leader_selected = isemptylist(response_team_members)
  +			var/mob/living/carbon/human/new_commando = create_response_team(L.loc, leader_selected, new_name)
  +			del(L)
   			new_commando.mind.key = usr.key
   			new_commando.key = usr.key
   
  
positive.code: 	equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
  */
  	var/obj/item/weapon/card/id/W = new(src)
  	W.name = "[real_name]'s ID Card (Emergency Response Team)"
  	W.icon_state = "centcom"
  	if(leader_selected)
  		W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
  		W.access = get_all_accesses()
  		W.access += get_all_centcom_access()
  		W.assignment = "Emergency Response Team Leader"
  	else
  		W.access = get_all_accesses()
  		W.access += get_all_centcom_access()
  		W.assignment = "Emergency Response Team"
  	W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
  	W.registered_name = real_name
  	equip_to_slot_or_del(W, slot_wear_id)
  
  	return 1
  
negative.code: 	M.mind.special_role = "Response Team"
  	if(!(M.mind in ticker.minds))
  		ticker.minds += M.mind//Adds them to regular mind list.
  	M.loc = spawn_location
  	M.equip_strike_team(leader_selected)
  	return M
  
  /mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
  