anchor.diff:  			user << "<span class='warning'>You need at least four tiles to do this.</span>"
   			return
   
  -		if(!mineralType)
  +		if(is_hot(WT) && !mineralType)
   			user << "<span class='warning'>You can not reform this.</span>"
   			return
   
  
positive.code: 
  			else
  				var/sheet_type = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
  				var/obj/item/stack/sheet/mineral/new_item = new sheet_type(usr.loc)
  				new_item.add_to_stacks(usr)
  				user.visible_message("<span class='warning'>[user.name] shaped [src] into a sheet with the weldingtool.</span>", \
  							 "<span class='notice'>You shaped [src] into a sheet with the weldingtool.</span>", \
  							 "<span class='warning'>You hear welding.</span>")
  
negative.code: 				return
  
  			if (mineralType == "metal")
  				var/obj/item/stack/sheet/metal/new_item = new(user.loc)
  				new_item.add_to_stacks(user)
  				user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
  							 "<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
  							 "<span class='warning'>You hear welding.</span>")
  