anchor.diff:  	icon = 'icons/mob/mob.dmi'
   	icon_state = "stand"
   	icon_living = "stand"
  +	icon_dead = "stand"
   	speed = 0
   	a_intent = "harm"
   	stop_automated_movement = 1
  
positive.code: 			G.real_name = "[mob_name] [capitalize(colour)]"
  			G.icon_living = "parasite[colour]"
  			G.icon_state = "parasite[colour]"
  			G.animated_manifest = TRUE
  			user << "[G.tech_fluff_string]."
  			G.speak_emote = list("states")
  
negative.code: 			visible_message("<span class='danger'>The [src] jumps back to its user.</span>")
  			loc = get_turf(summoner)
  
  /mob/living/mob/living/simple_animal/hostile/guardian/canSuicide()
  	return 0
  
  /mob/living/simple_animal/hostile/guardian/death()
  	..()
  	summoner << "<span class='danger'><B>Your [name] died somehow!</span></B>"
  	summoner.death()
  
  /mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
  	var/damage = amount * damage_transfer
  