anchor.diff:  		     life   = new /Random(15,25))
   		loc = null
   
  -obj/Stupefy
  -	icon='attacks.dmi'
  -	icon_state="stupefy"
  -	density=1
  -	var/player=0
  -	Bump(mob/M)
  -		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  -		if(M.monster||M.player)
  -			if(M.shielded)
  -				M.shieldamount-=src.damage
  -				if(M.shieldamount < 1)
  -					M.shielded = 0
  -					M.shieldamount = 0
  -					M << "You are no longer shielded!"
  -					M.overlays -= /obj/Shield
  -					M.overlays -= /obj/Shield
  -			else
  -				M.HP-=src.damage
  -			M.frozen=1
  -			sleep(100)
  -			M.frozen=0
  -			M.Death_Check(src.owner)
  -		del src
  -	New() spawn(60)del(src)
  -obj/Waddiwasi
  -	icon='attacks.dmi'
  -	icon_state="gum"
  -	density=1
  -	var/player=0
  -	Bump(mob/M)
  -		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  -		if(istype(M,/obj/brick2door))
  -			var/obj/brick2door/D = M
  -			D.Take_Hit(owner)
  -		if(istype(M, /obj/clanpillar))
  -			var/obj/clanpillar/C = M
  -			if(1)
  -				switch(C.clan)
  -					if("Auror")
  -						if(src.owner.DeathEater)
  -							C.HP -= 1
  -							flick("Auror-V",C)
  -							C.Death_Check(src.owner)
  -					if("Deatheater")
  -						if(src.owner.Auror)
  -							C.HP -= 1
  -							flick("Deatheater-V",C)
  -							C.Death_Check(src.owner)
  -					if("Gryff")
  -						if(src.owner.House!="Gryffindor")
  -							C.HP -= 1
  -							flick("Gryff-V",C)
  -							C.Death_Check(src.owner)
  -					if("Slyth")
  -						if(src.owner.House!="Slytherin")
  -							C.HP -= 1
  -							flick("Slyth-V",C)
  -							C.Death_Check(src.owner)
  -					if("Raven")
  -						if(src.owner.House!="Ravenclaw")
  -							C.HP -= 1
  -							flick("Raven-V",C)
  -							C.Death_Check(src.owner)
  -					if("Huffle")
  -						if(src.owner.House!="Hufflepuff")
  -							C.HP -= 1
  -							flick("Huffle-V",C)
  -							C.Death_Check(src.owner)
  -			del(src)
  -			src=null
  -		//if(M.monster||M.player)
  -		if(istype(M, /mob))
  -			src.owner<<"Your [src] does [src.damage] damage to [M]"
  -			if(M.shielded)
  -				var/tmpdmg = M.shieldamount - src.damage
  -				if(tmpdmg < 0)
  -					M.HP += tmpdmg
  -					M << "You are no longer shielded!"
  -					M.overlays -= /obj/Shield
  -					M.overlays -= /obj/Shield
  -					M.shielded = 0
  -					M.shieldamount = 0
  -				else
  -					M.shieldamount -= src.damage
  -			else
  -				M.HP-=src.damage
  -			M.Death_Check(src.owner)
  -		del src
  -	New() spawn(60)del(src)
  -obj/Aqua_Eructo
  -	icon='Aqua Eructo.dmi'
  -	density=1
  -	var/player=0
  -	Bump(mob/M)
  -		if(oldduelmode||istype(loc.loc,/area/hogwarts/Duel_Arenas/Main_Arena_Bottom))if(!istype(M, /mob)) return
  -		if(istype(M,/obj/brick2door))
  -			var/obj/brick2door/D = M
  -			D.Take_Hit(owner)
  -		if(istype(M, /obj/clanpillar))
  -			var/obj/clanpillar/C = M
  -			if(1)
  -				switch(C.clan)
  -					if("Auror")
  -						if(src.owner.DeathEater)
  -							C.HP -= 1
  -							flick("Auror-V",C)
  -							C.Death_Check(src.owner)
  -					if("Deatheater")
  -						if(src.owner.Auror)
  -							C.HP -= 1
  -							flick("Deatheater-V",C)
  -							C.Death_Check(src.owner)
  -					if("Gryff")
  -						if(src.owner.House!="Gryffindor")
  -							C.HP -= 1
  -							flick("Gryff-V",C)
  -							C.Death_Check(src.owner)
  -					if("Slyth")
  -						if(src.owner.House!="Slytherin")
  -							C.HP -= 1
  -							flick("Slyth-V",C)
  -							C.Death_Check(src.owner)
  -					if("Raven")
  -						if(src.owner.House!="Ravenclaw")
  -							C.HP -= 1
  -							flick("Raven-V",C)
  -							C.Death_Check(src.owner)
  -					if("Huffle")
  -						if(src.owner.House!="Hufflepuff")
  -							C.HP -= 1
  -							flick("Huffle-V",C)
  -							C.Death_Check(src.owner)
  -			del(src)
  -			src=null
  -	//	if(M.monster||M.player)
  -		if(istype(M, /mob))
  -			src.owner<<"Your [src] does [src.damage] damage to [M]"
  -			if(M.shielded)
  -				var/tmpdmg = M.shieldamount - src.damage
  -				if(tmpdmg < 0)
  -					M.HP += tmpdmg
  -					M << "You are no longer shielded!"
  -					M.overlays -= /obj/Shield
  -					M.overlays -= /obj/Shield
  -					M.shielded = 0
  -					M.shieldamount = 0
  -				else
  -					M.shieldamount -= src.damage
  -			else
  -				M.HP-=src.damage
  -			M.Death_Check(src.owner)
  -		del src
  -	New() spawn(60)del(src)
   obj/stone
   	icon='turf.dmi'
   	icon_state="stone"
  
positive.code: 	icon_state="gcandle1"
  	density=1
  	pixel_y = -16
  obj/Thunderous
  	icon='Powers.dmi'
  	density=1
  	var/player=0
  	Bump(mob/M)
  		if(!istype(M, /mob)) return
  		if(M.monster||M.player)
  			src.owner<<"Your [src] hit [M]!"
  			M.HP=0
  			M.Death_Check(src.owner)
  		del src
  obj/Eneveda
  	icon='Powers.dmi'
  	icon_state="orbball"
  	icon='Powers.dmi'
  	density=1
  	var/player=0
  	Bump(mob/M)
  		if(!istype(M, /mob)) return
  		if(M.monster||M.player)
  			src.owner<<"Your [src] hit [M]!"
  			M.HP=0
  			M.Death_Check(src.owner)
  		del src
  
  ////////////////\
  	End Spells  \
  
negative.code: 		..()
  		spawn(600)del(src)
  
  obj/Armor_Head
  	icon='statues.dmi'
  	icon_state="head"
  