anchor.diff:  				pestlevel = 10
   
   			else if(pestlevel >= 5)
  -				health -= 1
  +				health -= 1 * SPEED_MULTIPLIER
   
   			// If it's a weed, it doesn't stunt the growth
   			if(weedlevel >= 5 && myseed.plant_type != 1 )
  -				health -= 1
  +				health -= 1 * SPEED_MULTIPLIER
   
   
   //Health & Age///////////////////////////////////////////////////////////
  
positive.code: 				SetLuminosity(round(myseed.potency/10))
  		else
  			SetLuminosity(0)
  		return
negative.code: 		lastcycle = world.time
  		if(planted && !dead)
  			// Advance age
  			age += 1 * SPEED_MULTIPLIER
  
  //Nutrients//////////////////////////////////////////////////////////////
  			// Nutrients deplete slowly
  			if(nutrilevel > 0)
  				if(prob(50))
  					nutrilevel -= 1 * SPEED_MULTIPLIER
  
  			// Lack of nutrients hurts non-weeds
  			if(nutrilevel <= 0 && myseed.plant_type != 1)
  				health -= rand(1,3) * SPEED_MULTIPLIER
  
  //Water//////////////////////////////////////////////////////////////////
  			// Drink random amount of water
  			waterlevel = max(waterlevel - rand(1,6) * SPEED_MULTIPLIER, 0)
  
  			// If the plant is dry, it loses health pretty fast, unless mushroom
  			if(waterlevel <= 10 && myseed.plant_type != 2)
  				health -= rand(0,1) * SPEED_MULTIPLIER
  				if(waterlevel <= 0)
  					health -= rand(0,2) * SPEED_MULTIPLIER
  
  			// Sufficient water level and nutrient level = plant healthy
  			else if(waterlevel > 10 && nutrilevel > 0)
  				health += rand(1,2) * SPEED_MULTIPLIER
  				if(prob(5))  //5 percent chance the weed population will increase
  					weedlevel += 1 * SPEED_MULTIPLIER
  //Toxins/////////////////////////////////////////////////////////////////
  
  			// Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly
  			if(toxic >= 40 && toxic < 80)
  				health -= 1 * SPEED_MULTIPLIER
  				toxic -= rand(1,10) * SPEED_MULTIPLIER
  			else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out
  				health -= 3 * SPEED_MULTIPLIER
  				toxic -= rand(1,10) * SPEED_MULTIPLIER
  			else if(toxic < 0) // Make sure it won't go overoboard
  				toxic = 0
  
  