anchor.diff:  	S.cancel_camera()
   	C.icon_state = "soulstone2"
   	C.name = "Soul Stone: [S.real_name]"
  -	if(iswizard(U))
  +	if(iswizard(U) || usability)
   		S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
   	else if(iscultist(U))
   		S << "Your soul has been captured! You are now bound to the cult's will, help them suceed in their goals at all costs."
  
positive.code: /obj/item/device/soulstone/attack_self(mob/user)
  	if (!in_range(src, user))
  		return
  	if(!iscultist(user) && !iswizard(user))
  		user.Paralyse(5)
  		user << "<span class='userdanger'>Your body is wracked with debilitating pain!</span>"
  		return
  
negative.code: 		newstruct << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  	else if(stoner && iscultist(stoner))
  		newstruct << "<B>You are still bound to serve the cult, follow their orders and help them complete their goals at all costs.</B>"
  	else newstruct << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
  	newstruct.cancel_camera()
  
  
  