anchor.diff:  
   
   /obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
  +	var/used = FALSE // only one form of shackles removed per use
   	if(!user.restrained() && !istype(user.loc, /obj/structure/closet))
   		user << "<span class='warning'>We are already free!</span>"
   		return 0
  
positive.code: 			restraints!</span>")
  
  		addtimer(src, "dissolve_handcuffs", 30, FALSE, user, O)
  
  	if(user.wear_suit && user.wear_suit.breakouttime && !used)
  		var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
  
negative.code: 		user << "<span class='warning'>We vomit acidic goop onto the \
  			interior of [C]!</span>"
  		addtimer(src, "open_closet", 70, FALSE, user, C)
  		used = TRUE
  
  	if(used)
  		feedback_add_details("changeling_powers","BD")
  	return 1
  
  /obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_handcuffs(mob/living/carbon/human/user, obj/O)
  