anchor.diff:  	icon_state = "pepperspray"
   	item_state = "pepperspray"
   	volume = 40
  -	amount_per_transfer_from_this = 10
  +	spray_maxrange = 4
  +	amount_per_transfer_from_this = 5
   
   
   /obj/item/weapon/reagent_containers/spray/pepper/New()
  
positive.code: /obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
  
  	amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
  	user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
  
  
  
negative.code: 	w_class = 2.0
  	throw_speed = 3
  	throw_range = 7
  	var/spray_maxrange = 3
  	var/spray_currentrange = 3
  	amount_per_transfer_from_this = 5
  	volume = 250
  	possible_transfer_amounts = null
  
  