anchor.diff:  			busy = 1
   			H.visible_message("<span class='danger'>[user] has touched [H.name] with [src]!</span>", \
   					"<span class='userdanger'>[user] has touched [H.name] with [src]!</span>")
  -			H.adjustStaminaLoss(50)
  -			H.Weaken(5)
  +			H.adjustFireLoss(30)
  +			H.adjustOxyLoss(10)
  +			H.Paralyse(5)
  +			// H.Weaken(5)
   			H.updatehealth() //forces health update before next life tick
   			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
   			H.emote("gasp")
  -			add_logs(user, M, "stunned", object="defibrillator")
  +			add_logs(user, M, "shocked", object="defibrillator")
   			defib.deductcharge(revivecost)
   			cooldown = 1
   			busy = 0
  
positive.code: 	force = 0
  	throwforce = 6
  	w_class = 4
  	flags = NODROP
  
  	var/revivecost = 1000
  	var/cooldown = 0
  
negative.code: 								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  							else if(total_burn >= 180 || total_brute >= 180)
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
  							else if(H.health < (config.health_threshold_dead - 50))
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Critical organical damage detected.</span>")
  							else
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed.</span>")
  								if(ghost)
  