anchor.diff:  					pointcost = 10
   			if("gangtool")
   				if(gang.points >= 10)
  -					if(usr.mind in ticker.mode.get_gang_bosses())
  +					if(usr.mind == gang.bosses[1])
   						item_type = /obj/item/device/gangtool/spare/lt
   						if(gang.bosses.len < 3)
   							usr << "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [3-gang.bosses.len] more Lieutenants</span>"
  
positive.code: 		if(isnum(gang.dom_timer))
  			dat += "<center><font color='red'>Takeover In Progress:<br><B>[gang.dom_timer] seconds remain</B></font></center>"
  
  		var/isboss = (user.mind in ticker.mode.get_gang_bosses())
  		var/points = gang.points
  		dat += "Registration: <B>[gang.name] Gang [isboss ? "Boss" : "Lieutenant"]</B><br>"
  		dat += "Organization Size: <B>[gang.gangsters.len + gang.bosses.len]</B> | Station Control: <B>[round((gang.territory.len/start_state.num_territories)*100, 1)]%</B><br>"
  
negative.code: 			dat += "<a href='?src=\ref[src];choice=outfit'>Create Armored Gang Outfit</a><br>"
  		else
  			dat += "<b>Create Gang Outfit</b> (Restocking)<br>"
  		if(isboss)
  			dat += "<a href='?src=\ref[src];choice=recall'>Recall Emergency Shuttle</a><br>"
  
  		dat += "<br>"
  