anchor.diff:  /obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
   	if(!proximity)
   		return
  -
  +	if(!status && O.is_refillable())
  +		reagents.trans_to(O, reagents.total_volume)
  +		to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
  +		update_icon()
   	if(welding)
   		remove_fuel(1)
   		var/turf/location = get_turf(user)
  
positive.code: 	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
  	resistance_flags = FIRE_PROOF
  
  	materials = list(MAT_METAL=70, MAT_GLASS=30)
  
  	var/welding = 0 	//Whether or not the welding tool is off(0), on(1) or currently welding(2)
  	var/status = TRUE 		//Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
  	var/max_fuel = 20 	//The max amount of fuel the welder can hold
  
negative.code: 	if(get_fuel() < max_fuel && nextrefueltick < world.time)
  		nextrefueltick = world.time + 10
  		reagents.add_reagent("welding_fuel", 1)
  
  #undef WELDER_FUEL_BURN_INTERVAL
  