anchor.diff:  		var/beaker_contents = ""
   		var/dat = ""
   
  -		if(!inuse)
  +		if(!operating)
   				for (var/obj/item/O in holdingitems)
   						processing_chamber += "\A [O.name]<BR>"
   
  
positive.code: 		idle_power_usage = 5
  		active_power_usage = 100
  		pass_flags = PASSTABLE
  		var/inuse = 0
  		var/obj/item/weapon/reagent_containers/beaker = null
  		var/limit = 10
  		var/list/blend_items = list (
  
negative.code: 		if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
  				return
  		playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
  		operating = 1
  		updateUsrDialog()
  		spawn(60)
  				operating = 0
  				updateUsrDialog()
  
  		//Snacks and Plants
  