anchor.diff:  	if(..())
   		return
   	if(src.occupied)
  -		if(src.skin >=1)
  -			switch(src.skintype)
  -				if(SKINTYPE_MONKEY)
  -					new /obj/item/stack/sheet/animalhide/monkey(src.loc)
  -				if(SKINTYPE_ALIEN)
  -					new /obj/item/stack/sheet/animalhide/xeno(src.loc)
  -				if(SKINTYPE_BEAR)
  -					new /obj/item/clothing/head/bearpelt(src.loc)
  -				if(SKINTYPE_CORGI)
  -					new	/obj/item/stack/sheet/animalhide/corgi(src.loc)
  -			src.skin--
  -			usr << "<span class='notice'>You remove the hide from [src].</span>"
  -		else if (src.meat > 1)
  +		if (src.meat > 1)
   			switch(src.meattype)
   				if(MEATTYPE_MONKEY)
   					new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc )
  
positive.code: 			playsound(src.loc, "sound/effects/splat.ogg", 25, 1)
  			var/mob/living/carbon/human/H = G.affecting
  			H.visible_message("<span class='danger'>[user] slams [G.affecting] into the meat spike!</span>", "<span class='userdanger'>[user] slams you into the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
  			H.adjustBruteLoss(25)
  		else
  			user << "<span class='danger'>You can't use that on the spike!</span>"
  			return
  
negative.code: 
  /obj/structure/kitchenspike/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/weapon/crowbar))
  		if(!src.occupied)
  			playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
  			if(do_after(user, 20, target = src))
  				user << "<span class='notice'>You pry the spikes out of the frame.</span>"
  				new /obj/item/stack/rods(loc, 4)
  				var/obj/F = new /obj/structure/kitchenspike_frame(src.loc,)
  				transfer_fingerprints_to(F)
  				qdel(src)
  		else
  			user << "<span class='notice'>You can't do that while something's on the spike!</span>"
  	else if(istype(I, /obj/item/weapon/grab))
  		var/obj/item/weapon/grab/G = I
  		if(istype(G.affecting, /mob/living/carbon/monkey) || istype (G.affecting, /mob/living/carbon/alien) || istype (G.affecting, /mob/living/simple_animal/hostile/bear) || istype (G.affecting, /mob/living/simple_animal/pet/dog/corgi))
  			if(!src.occupied)
  				src.occupied = 1
  				src.meat = 5
  				src.skin = 1
  