anchor.diff:  	icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
   	overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
   	opacity = 0
  +	glass = 1
   
   /obj/structure/tubes
   	icon_state = "tubes"
   	icon = 'icons/obj/lavaland/survival_pod.dmi'
   	name = "tubes"
   	anchored = 1
  -	layer = 6
  +	layer = MOB_LAYER - 0.2
   	density = 0
positive.code: 	icon = 'icons/obj/lavaland/pod_computer.dmi'
  	anchored = 1
  	density = 1
  	pixel_y = -16
  
  /obj/item/device/gps/computer/attack_hand(mob/user)
  	attack_self(user)
  
negative.code: 		used = TRUE
  		sleep(50)
  		var/clear = TRUE
  		for(var/turf/T in range(2,src))
  			if(istype(T, /turf/closed))
  				clear = FALSE
  				break
  