anchor.diff:  		icon_state = "his_grace_awakened"
   		to_chat(user, "<span class='warning'>You wind up [src], it begins to rumble.</span>")
   		active = TRUE
  +		playsound(src, 'sound/effects/pope_entry.ogg', 100)
  +		Rumble()
   		addtimer(CALLBACK(src, .proc/stopRumble), 600)
   	else
   		to_chat(user, "[src] is already active.")
  +
  +/obj/item/toy/windupToolbox/proc/Rumble()
  +	var/static/list/transforms
  +	if(!transforms)
  +		var/matrix/M1 = matrix()
  +		var/matrix/M2 = matrix()
  +		var/matrix/M3 = matrix()
  +		var/matrix/M4 = matrix()
  +		M1.Translate(-1, 0)
  +		M2.Translate(0, 1)
  +		M3.Translate(1, 0)
  +		M4.Translate(0, -1)
  +		transforms = list(M1, M2, M3, M4)
  +	animate(src, transform=transforms[1], time=0.2, loop=-1)
  +	animate(transform=transforms[2], time=0.1)
  +	animate(transform=transforms[3], time=0.2)
  +	animate(transform=transforms[4], time=0.3)
   
   /obj/item/toy/windupToolbox/proc/stopRumble()
   	icon_state = initial(icon_state)
   	active = FALSE
  +	animate(src, transform=matrix())
   
   /*
    * Subtype of Double-Bladed Energy Swords
  
positive.code: 				to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
  
  	else
  		. = ..()
  		if(!.)
  			to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
  
  
  
  
negative.code: 	righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
  	var/active = FALSE
  	icon = 'icons/obj/items_and_weapons.dmi'
  	hitsound = 'sound/weapons/smash.ogg'
  	attack_verb = list("robusted")
  
  /obj/item/toy/windupToolbox/attack_self(mob/user)
  