anchor.diff:  	desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
   	spawn_type = /mob/living/simple_animal/cow
   	spawn_amt = 20
  +	activate_descriptor = "hunger"
  +	rend_desc = "Reverberates with the sound of ten thousand moos."
   
   /obj/item/weapon/veilrender/honkrender
   	name = "honk render"
   	desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
   	spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
   	spawn_amt = 10
  +	activate_descriptor = "depression"
  +	rend_desc = "Gently wafting with the sounds of endless laughter."
   
   /////////////////////////////////////////Scrying///////////////////
   
  
positive.code: 	var/charged = 1
  	var/spawn_type = /obj/singularity/narsie/wizard
  	var/spawn_amt = 1
  
  /obj/item/weapon/veilrender/attack_self(mob/user as mob)
  	if(charged)
  		new /obj/effect/rend(get_turf(usr), spawn_type, spawn_amt)
  		charged = 0
  		user.visible_message("<span class='userdanger'>[src] hums with power as [usr] deals a blow to reality itself!</span>")
  	else
  		user << "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>"
  
  /obj/effect/rend
  	name = "tear in the fabric of reality"
  	desc = "You should run now"
  	icon = 'icons/obj/biomass.dmi'
  	icon_state = "rift"
  	density = 1
  
negative.code: 	var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
  	var/spawn_amt_left = 20
  
  /obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc)
  	src.spawn_path = spawn_type
  	src.spawn_amt_left = spawn_amt
  	src.desc = desc
  	SSobj.processing.Add(src)
  	return
  
  