anchor.diff:  						if(do_after(user, 50))
   							if(!useResource(10, user)) return 0
   							activate()
  -							var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
  +							var/obj/machinery/door/airlock/T = new airlock_type( A )
   							T.autoclose = 1
   							return 1
   						return 0
  
positive.code: 	var/mode = 1
  	var/canRwall = 0
  	var/disabled = 0
  
  
  	New()
  
negative.code: 
  /obj/item/weapon/rcd/borg/New()
  	..()
  	advanced_airlock_setting = 0 //Borgs can't set the access levels, so they only get the defaults!
  	desc = "A device used to rapidly build walls/floor."
  	canRwall = 1
  
  