anchor.diff:  		user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
   
   /obj/structure/inflatable/attack_alien(mob/user as mob)
  -	if(islarva(user)) 
  +	if(islarva(user))
   		return
   	attack_generic(user, 15)
   
   /obj/structure/inflatable/attack_animal(mob/user as mob)
  -	if(!isanimal(user)) 
  +	if(!isanimal(user))
   		return
   	var/mob/living/simple_animal/M = user
  -	if(M.melee_damage_upper <= 0) 
  +	if(M.melee_damage_upper <= 0)
   		return
   	attack_generic(M, M.melee_damage_upper)
   
  
positive.code: 		visible_message("[src] rapidly deflates!")
  		var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
  		src.transfer_fingerprints_to(R)
  	else
  		visible_message("[src] slowly deflates.")
  		spawn(50)
  			var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
  			src.transfer_fingerprints_to(R)
  	
  	air_update_turf(1)
  	qdel(src)
  
  /obj/item/inflatable/torn
  	name = "torn inflatable wall"
  
negative.code: 	attack_generic(user, rand(10, 15))
  
  /obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
  	if(!istype(W))
  		return
  	if (can_puncture(W))
  		visible_message("\red <b>[user] pierces [src] with [W]!</b>")
  