anchor.diff:  	if ((src.player_mp <= 0) || (src.player_hp <= 0))
   		src.gameover = 1
   		src.temp = "You have been crushed! GAME OVER"
  +		if(emagged)
  +			usr.gib()
   
   	src.blocked = 0
   	return
  
positive.code: 		enemy_mp = 20
  		gameover = 0
  
  	src.add_fingerprint(usr)
  	src.updateUsrDialog()
  	return
  
negative.code: /obj/machinery/computer/arcade
  	var/emagged
  	var/turtle = 0
  
  /obj/machinery/computer/arcade/New()
  	..()
  	var/name_action
  