anchor.diff:  				add_overlay("off")
   
   	else
  +		layer = BELOW_OBJ_LAYER
   		if(icon_door_override)
   			add_overlay("[icon_door]_open")
   		else
  
positive.code: 	icon = 'icons/obj/closet.dmi'
  	icon_state = "generic"
  	density = TRUE
  	var/icon_door = null
  	var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
  	var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
  
negative.code: /obj/structure/closet/update_icon()
  	cut_overlays()
  	if(!opened)
  		layer = OBJ_LAYER
  		if(icon_door)
  			add_overlay("[icon_door]_door")
  		else
  