anchor.diff:  
   	return .
   
  -// Default message for stunning mob.
  +/// Default message for stunning a living, non-cyborg mob.
   /obj/item/melee/classic_baton/proc/get_stun_description(mob/living/target, mob/living/user)
   	. = list()
   
  
positive.code: /obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
  	return span_danger("The baton is still charging!")
  
  /obj/item/melee/classic_baton/telescopic/contractor_baton/additional_effects_carbon(mob/living/target, mob/living/user)
  	target.Jitter(20)
  	target.stuttering += 20
  
  
negative.code: 	if(stamina_damage != 0)
  		offensive_notes = "\nVarious interviewed security forces report being able to beat criminals into exhaustion with only [span_warning("[round(100 / stamina_damage, 0.1)] hit\s!")]"
  
  /// Description for trying to stun when still on cooldown.
  /obj/item/melee/classic_baton/proc/get_wait_description()
  	return
  
  /// Description for when turning the baton "on".
  /obj/item/melee/classic_baton/proc/get_on_description()
  	. = list()
  
  