anchor.diff:  					radiation--
   					if(prob(25))
   						adjustToxLoss(1)
  -						updatehealth()
   
   				if(50 to 74)
   					radiation -= 2
  
positive.code: 	if(loc)
  		environment = loc.return_air()
  
  	if (stat != DEAD) 
  		if(!istype(src,/mob/living/carbon/monkey/diona)) //still breathing
  			//First, resolve location and get a breath
  			if(air_master.current_cycle%4==2)
  
negative.code: 						randmutb(src)
  						domutcheck(src,null)
  						emote("gasp")
  
  	// Separate proc so we can jump out of it when we've succeeded in spreading disease.
  	proc/findAirborneVirii()
  