anchor.diff:  
   				//MOBS
   				timer = world.timeofday
  -				process_mobs()
  +				processMobs()
   				mobs_cost = (world.timeofday - timer) / 10
   
   				sleep(breather_ticks)
  
positive.code: 			else
  				sleep(10)
  
  datum/controller/game_controller/proc/process_mobs()
  	var/i = 1
  	while(i<=mob_list.len)
  		var/mob/M = mob_list[i]
  		if(M)
  			last_thing_processed = M.type
  			M.Life()
  			i++
  			continue
  		mob_list.Cut(i,i+1)
  
  datum/controller/game_controller/proc/process_diseases()
  	var/i = 1
  
negative.code: 						Machinery.auto_use_power()
  
  					continue
  
  		machines = machines - Machinery
  
  datum/controller/game_controller/proc/process_objects()
  