anchor.diff:  	var/ini_dir = null
   	var/state = 0
   	var/reinf = 0
  +	var/disassembled = 0
   //	var/silicate = 0 // number of units of silicate
   //	var/icon/silicateIcon = null // the silicated icon
   
  
positive.code: /obj/structure/window/Destroy()
  	density = 0
  	air_update_turf(1)
  	playsound(src, "shatter", 70, 1)
  	update_nearby_icons()
  	..()
  
  
negative.code: 				G = new (user.loc)
  				G.add_fingerprint(user)
  		playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  		disassembled = 1
  		qdel(src)
  	else
  		if(I.damtype == BRUTE || I.damtype == BURN)
  