anchor.diff:  				user << "You can't get any extract out of this plant."
   		else
   			user << "There's nothing to apply the solution into."
  -		updateicon()
  -
  -	else if ( istype(O, /obj/item/seeds/) )
  +		update_icon()
  +
  +	else if( istype(O, /obj/item/seeds/) )
   		if(!planted)
   			user.u_equip(O)
  -			user << "You plant the [O.name]"
  +			user << "You plant [O]."
   			dead = 0
   			myseed = O
   			planted = 1
  
positive.code: 			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lownutri3")
  		if(health <= (myseed.endurance / 2))
  			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_lowhealth3")
  		if(weedlevel >= 5)
  			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
  		if(pestlevel >= 5)
  			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
  		if(toxic >= 40)
  			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_alert3")
  		if(harvest)
  			overlays += image('icons/obj/hydroponics.dmi', icon_state="over_harvest3")
  
  	if(istype(myseed,/obj/item/seeds/glowshroom))
  		SetLuminosity(round(myseed.potency/10))
  	else
  		SetLuminosity(0)
  
  
negative.code: 	var/obj/machinery/hydroponics/parent = loc //for ease of access
  	var/t_amount = 0
  
  	while(t_amount < (yield * parent.yieldmod))
  		var/obj/item/weapon/grown/t_prod = new product(user.loc, potency) // User gets a consumable -QualityVan
  		t_prod.seed = type
  		t_prod.species = species
  