anchor.diff:  	allow_excess_invokers = 1
   	rune_in_use = FALSE
   
  +/obj/effect/rune/convert/do_invoke_glow()
  +	return
  +
   /obj/effect/rune/convert/invoke(var/list/invokers)
   	if(rune_in_use)
   		return
  
positive.code: 	var/turf/T = get_turf(src)
  	rune_in_use = 1
  	affecting = user
  	user.color = "#7e1717"
  	user.visible_message("<span class='warning'>[user] freezes statue-still, glowing an unearthly red.</span>", \
  						 "<span class='cult'>You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...</span>")
  	user.ghostize(1)
  
negative.code: 			M << "<span class='warning'>Nar-Sie does not respond!</span>"
  		fail_invoke()
  		log_game("Summon Nar-Sie rune failed - gametype is not cult")
  		return
  
  	if(locate(/obj/singularity/narsie) in poi_list)
  		for(var/M in invokers)
  