anchor.diff:  /obj/item/gun/ballistic/shotgun/boltaction/examine(mob/user)
   	..()
   	to_chat(user, "The bolt is [bolt_open ? "open" : "closed"].")
  -
   
   /obj/item/gun/ballistic/shotgun/boltaction/enchanted
   	name = "enchanted bolt action rifle"
  
positive.code: 						"Slick" = "cshotgun_slick"
  						)
  
  
  /obj/item/gun/ballistic/shotgun/automatic/combat/compact
  	name = "compact combat shotgun"
  	desc = "A compact version of the semi automatic combat shotgun. For close encounters."
  
negative.code: 	var/obj/item/ammo_casing/AC = magazine.get_round() //load next casing.
  	chambered = AC
  
  /obj/item/gun/ballistic/shotgun/examine(mob/user)
  	..()
  	if (chambered)
  