anchor.diff:  	name = "reinforced wall"
   	desc = "A huge chunk of reinforced metal used to seperate rooms."
   	icon_state = "r_wall"
  +	walltype = "rwall"
  +	walltype2 = "metal"
   
   /obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
   	var/turf/T = get_turf(src)
  
positive.code: 
  	for(var/turf/simulated/wall/W in orange(src,1))
  		if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
  			if(walltype == W.walltype)//Only 'like' walls connect -Sieve
  				junction |= get_dir(src,W)
  	for(var/obj/structure/falsewall/W in orange(src,1))
  		if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
  			if(walltype == W.walltype)
  				junction |= get_dir(src,W)
  	icon_state = "[walltype][junction]"
  	return
  
negative.code: 
  	for(var/turf/simulated/wall/W in orange(src,1))
  		if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
  			if(src.walltype == W.walltype || walltype2 == W.walltype)//Only 'like' walls connect -Sieve
  				junction |= get_dir(src,W)
  	for(var/obj/structure/falsewall/W in orange(src,1))
  		if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
  			if(src.walltype == W.walltype || src.walltype2 == W.walltype)
  				junction |= get_dir(src,W)
  	icon_state = "rwall[junction]"
  	return
  