anchor.diff:  	deathmessage = "falls to the ground."
   	status_flags = CANPUSH
   	var/mob/living/simple_animal/hostile/asteroid/elite/broodmother/mother = null
  -	
  +
   /mob/living/simple_animal/hostile/asteroid/elite/broodmother_child/OpenFire(target)
   	ranged_cooldown = world.time + 40
   	var/tturf = get_turf(target)
  
positive.code: 		if(T)
  			child.forceMove(T)
  			playsound(src, 'sound/effects/bamf.ogg', 100, 1)
  		
  //The goliath's children.  Pretty weak, simple mobs which are able to put a single tentacle under their target when at range.		
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother_child
  	name = "baby goliath"
  	desc = "A young goliath recently born from it's mother.  While they hatch from eggs, said eggs are incubated in the mother until they are ready to be born."
  
negative.code: 		for(var/i in 1 to tentacle_amount)
  			var/turf/t = pick_n_take(tentacle_loc)
  			new /obj/effect/temp_visual/goliath_tentacle/broodmother(t, src)
  
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother/proc/tentacle_patch(var/target)
  	ranged_cooldown = world.time + 15
  	var/tturf = get_turf(target)
  	if(!isturf(tturf))
  		return
  	visible_message("<span class='warning'>[src] digs its tentacles under [target]!</span>")
  	new /obj/effect/temp_visual/goliath_tentacle/broodmother/patch(tturf, src)
  
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother/proc/spawn_children(var/target)
  	ranged_cooldown = world.time + 40
  	visible_message("<span class='boldwarning'>The ground churns behind [src]!</span>")
  	for(var/i in 1 to 2)
  