anchor.diff:  		..()
   
   /obj/item/melee/blood_magic/manipulator
  -	name = "Ritual Aura"
  -	desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
  +	name = "Blood Rite Aura"
  +	desc = "Absorbs blood from anything you touch. Touching cultists and constructs can heal them. Use in-hand to cast an advanced rite."
   	color = "#7D1717"
  +
  +/obj/item/melee/blood_magic/manipulator/examine(mob/user)
  +	to_chat(user,"Blood spear, blood bolt barrage, and blood beam cost [BLOOD_SPEAR_COST], [BLOOD_BARRAGE_COST], and [BLOOD_BEAM_COST] charges respectively.")
   
   /obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
   	if(proximity)
  
positive.code: 	if(!C.handcuffed)
  		playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
  		C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
  								"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
  		if(do_mob(user, C, 30))
  			if(!C.handcuffed)
  				C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
  
negative.code: 
  /datum/action/innate/cult/blood_spell/veiling
  	name = "Conceal Presence"
  	desc = "Alternates between hiding and revealing nearby cult structures and runes."
  	invocation = "Kla'atu barada nikt'o!"
  	button_icon_state = "gone"
  	charges = 10
  