anchor.diff:  	icon = 'stock_parts.dmi'
   	icon_state = "sbox_0"
   	density = 1
  -	anchored = 0
  +	anchored = 1
   	use_power = 0
   	var/obj/item/weapon/circuitboard/circuit = null
   	var/list/components = null
  
positive.code: 					var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
  					A.amount = 5
  
  			if(4)
  				if(istype(P, /obj/item/weapon/crowbar))
  					playsound(src.loc, 'Crowbar.ogg', 50, 1)
  					state = 2
  
negative.code: 					user << "\blue You dismantle the frame"
  					new /obj/item/stack/sheet/metal(src.loc, 5)
  					del(src)
  			if(2)
  				if(istype(P, /obj/item/weapon/circuitboard))
  					var/obj/item/weapon/circuitboard/B = P
  					if(B.board_type == "smachine")
  