anchor.diff:  			target.reset_perspective(holder)
   			target.notransform=0 //mob is safely inside holder now, no need for protection.
   			jaunt_steam(mobloc)
  +
  +			mute(target)
   			sleep(jaunt_duration)
  +			unmute(target)
  +
   			if(target.loc != holder) //mob warped out of the warp
   				qdel(holder)
   				return
  
positive.code: 							if(target.Move(T))
  								break
  				target.canmove = 1
  
  /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_disappear(atom/movable/overlay/animation, mob/living/target)
  	animation.icon_state = "liquify"
  
negative.code: /obj/effect/dummy/spell_jaunt/ex_act(blah)
  	return
  /obj/effect/dummy/spell_jaunt/bullet_act(blah)
  	return
  