anchor.diff:  					if(5) // skull squish!
   						var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
   						if(O)
  -							C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath \the [src]!</span>", \
  +							C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath [src]!</span>", \
   								"<span class='userdanger'>Oh f-</span>")
   							O.dismember()
   							O.drop_organs()
  
positive.code: 		if(shock(user, 100))
  			return
  
  	if(tilted && !user.buckled)
  		to_chat(user, "<span class='notice'>You begin righting \the [src].")
  		if(do_after(user, 50, target=src))
  			untilt(user)
  		return
  
negative.code: 					if(2) // pin them beneath the machine until someone untilts it
  						forceMove(get_turf(C))
  						buckle_mob(C, force=TRUE)
  						C.visible_message("<span class='danger'>[C] is pinned underneath [src]!</span>", \
  							"<span class='userdanger'>You are pinned down by [src]!</span>")
  					if(3) // glass candy
  						crit_rebate = 50
  						for(var/i = 0, i < num_shards, i++)
  