anchor.diff:  	T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
   	for(var/mob/living/carbon/M in viewers(3, T))
   		flash_carbon(M, null, 5, 0)
  +	try_burnout()
   
   
   /obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
  
positive.code: 		else
  			to_chat(user, "<span class='warning'>You're not sure how to use this!</span>")
  			return
  
  /obj/item/device/assembly/flash/cyborg
  	origin_tech = null
  
negative.code: 	user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
  	for(var/mob/living/carbon/M in oviewers(3, null))
  		flash_carbon(M, user, 1, 0)
  	try_burnout()
  
  
  /obj/item/device/assembly/flash/emp_act(severity)
  