anchor.diff:  	name = "reinforced surplus prosthetic left arm"
   	desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
   	icon = 'icons/mob/augmentation/surplus_augments.dmi'
  -	brute_reduction = 6
  -	burn_reduction = 5
  +	brute_reduction = 3
  +	burn_reduction = 2
   	max_damage = 55
   
   /obj/item/bodypart/r_arm/robot/surplus_upgraded
   	name = "reinforced surplus prosthetic right arm"
   	desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
   	icon = 'icons/mob/augmentation/surplus_augments.dmi'
  -	brute_reduction = 6
  -	burn_reduction = 5
  +	brute_reduction = 3
  +	burn_reduction = 2
   	max_damage = 55
   
   /obj/item/bodypart/l_leg/robot/surplus_upgraded
   	name = "reinforced surplus prosthetic left leg"
   	desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
   	icon = 'icons/mob/augmentation/surplus_augments.dmi'
  -	brute_reduction = 6
  -	burn_reduction = 5
  +	brute_reduction = 3
  +	burn_reduction = 2
   	max_damage = 55
   
   /obj/item/bodypart/r_leg/robot/surplus_upgraded
   	name = "reinforced surplus prosthetic right leg"
   	desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
   	icon = 'icons/mob/augmentation/surplus_augments.dmi'
  -	brute_reduction = 6
  -	burn_reduction = 5
  +	brute_reduction = 3
  +	burn_reduction = 2
   	max_damage = 55
   
   #undef ROBOTIC_LIGHT_BRUTE_MSG
  
positive.code: 	icon_state = "borg_l_leg"
  	status = BODYPART_ROBOTIC
  	
  	brute_reduction = 5
  	burn_reduction = 4
  
  	light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
  	medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
  
negative.code: 	icon_state = "borg_r_arm"
  	status = BODYPART_ROBOTIC
  	
  	brute_reduction = 2
  	burn_reduction = 1
  
  	light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
  	medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
  