anchor.diff:  /obj/item/clothing/suit/space/chronos/Destroy()
   	dropped()
   	..()
  +
  +/obj/item/clothing/suit/space/chronos/emp_act(severity)
  +	var/mob/living/carbon/human/user = src.loc
  +	switch(severity)
  +		if(1)
  +			if(user && ishuman(user) && (user.wear_suit == src))
  +				user << "<span class='userdanger'>Elecrtromagnetic pulse detected, shutting down systems to preserve integrity...</span>"
  +			deactivate()
   
   /obj/item/clothing/suit/space/chronos/proc/chronowalk(var/mob/living/carbon/human/user)
   	if(!teleporting && user && (user.stat == CONSCIOUS))
  
positive.code: 		return 0
  
  /obj/item/clothing/suit/space/chronos/proc/deactivate()
  	if(!activating && activated && !teleporting && (cooldown <= world.time))
  		activating = 1
  		var/mob/living/carbon/human/user = src.loc
  		if(user && ishuman(user))
  
negative.code: 	user.remote_control = camera
  
  /obj/item/clothing/suit/space/chronos/ui_action_click()
  	if((cooldown <= world.time) && !teleporting && !activating)
  		if(!activated)
  			activate()
  		else
  			deactivate()
  
  /obj/item/clothing/suit/space/chronos/dropped()
  	if(activated)
  