anchor.diff:  			if(!event)
   				//CARN: checks to see if random events are enabled.
   				if(config.allow_random_events)
  -					if(prob(eventchance))
  -						event()
  -						hadevent = 1
  -					else
  -						Holiday_Random_Event()
  +					hadevent = event()
  +				else
  +					Holiday_Random_Event()
   			else
   				event = 0
   			sleep(2400)
  
positive.code: 			if("Cyborg")
  				if(M.mind.assigned_role == "Cyborg")
  					count++
  	return count
negative.code: 			base_chance = 1.1
  
  	// Trigger the event based on how likely it currently is.
  	if(!prob(chance * eventchance * base_chance / 100))
  		return 0
  
  	switch(picked_event)
  