anchor.diff:  /obj/item/clockwork/alloy_shards/small
   	randomsinglesprite = TRUE
   	randomspritemax = 3
  -	icon_state = "shard_small"+	icon_state = "shard_small"
  
positive.code: 	icon = 'icons/obj/clockwork_objects.dmi'
  	icon_state = "ratvarian_spear"
  	item_state = "ratvarian_spear"
  	force = 17 //Extra damage is dealt to silicons in attack()
  	throwforce = 40
  	sharpness = IS_SHARP_ACCURATE
  	attack_verb = list("stabbed", "poked", "slashed")
  
negative.code: 	clockwork_desc = "A broken gear lock for pinion airlocks. Might still be serviceable as a substitute for a vanguard cogwheel."
  	icon_state = "pinion_lock"
  	cultist_message = "The gear grows warm in your hands."
  	servant_of_ratvar_messages = list("The lock isn't getting any lighter." = FALSE, "\"Damaged gears are better than broken bodies.\"" = FALSE, \
  	"\"It could still be used, if there was a door to place it on.\"" = FALSE)
  	w_class = 3
  
  /obj/item/clockwork/component/guvax_capacitor
  