anchor.diff:  				if("hsbglass")
   					new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
   
  +				//
  +				// All access ID
  +				//
   				if("hsbaaid")
   					var/obj/item/weapon/card/id/gold/ID = new(usr.loc)
   					ID.registered_name = usr.real_name
  
positive.code: 					"Spawn Flashlight"					= "hsbspawn&path=[/obj/item/device/flashlight]",
  					"Spawn Toolbox"						= "hsbspawn&path=[/obj/item/weapon/storage/toolbox/mechanical]",
  					"Spawn Light Replacer"				= "hsbspawn&path=[/obj/item/device/lightreplacer]",
  					"Spawn Rapid Construction Device"	= "hsbrcd",
  					"Spawn RCD Ammo"					= "hsbspawn&path=[/obj/item/weapon/rcd_ammo]",
  					"Spawn Medical Kit"					= "hsbspawn&path=[/obj/item/weapon/storage/firstaid/regular]",
  					"Spawn All-Access ID"				= "hsbaaid",
  
  
negative.code: 					ID.access = get_all_accesses()
  					ID.name = "[ID.registered_name]'s ID Card ([ID.assignment])"
  
  				//
  				// RCD - starts with full clip
  				// Spawn check due to grief potential (destroying floors, walls, etc)
  				//
  				if("hsbrcd")
  					if(!hsboxspawn) return
  
  					new/obj/item/weapon/rcd{matter=30;canRwall=1}(usr.loc)
  
  				//
  