anchor.diff:  
   		The_Good_Snowman
   			icon_state = "snowman"
  -			level = 2400
  +			level = 2300
   			HPmodifier = 10
   			DMGmodifier = 3
   			MoveDelay = 3
  
positive.code: 
  					if(!fired2)
  						fired2 = 1
  						spawn(rand(20, 40)) fired2 = 0
  
  						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  						for(var/d in dirs)
  							castproj(Type = /obj/projectile/Bomb, icon_state = "trans", damage = Dmg*2, name = "Bomb", cd = 0, lag = 1, Dir=d)
  
  					if(!fired)
  
  
negative.code: 		Stickman
  			icon = 'Mobs.dmi'
  			icon_state = "stickman"
  			level = 2100
  			HPmodifier  = 10
  			DMGmodifier = 2
  
  			MoveDelay   = 2
  			AttackDelay = 0
  