anchor.diff:  				user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
   				return 1
   			else
  -				user.visible_message( 	"\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
  -										"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
  +				user.visible_message( 	"\blue [user] covers the wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
  +										"\blue You cover the wounds on [M]'s [affecting.display_name] with regenerative membrane." )
   				affecting.heal_damage(0,heal_burn)
   				use(1)
   		else
  
positive.code: 					if (W.internal)
  						continue
  					if (W.current_stage <= W.max_bleeding_stage)
  						user.visible_message( 	"\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
  						//H.add_side_effect("Itch")
  					else if (istype(W,/datum/wound/bruise))
  						user.visible_message( 	"\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
  					else
  						user.visible_message( 	"\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
  				use(1)
  		else
  			if (can_operate(H))        //Checks if mob is lying down on table for surgery
  
negative.code: 					if (W.internal)
  						continue
  					if (W.current_stage <= W.max_bleeding_stage)
  						user.visible_message( 	"\blue [user] cleans \the [W.desc] on [M]'s [affecting.display_name] and seals the edges with bioglue.", \
  										"\blue You clean and seal \the [W.desc] on [M]'s [affecting.display_name]." )
  						//H.add_side_effect("Itch")
  					else if (istype(W,/datum/wound/bruise))
  						user.visible_message( 	"\blue [user] places a medicine patch over \the [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place a medicine patch over \the [W.desc] on [M]'s [affecting.display_name]." )
  					else
  						user.visible_message( 	"\blue [user] smears some bioglue over \the [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You smear some bioglue over \the [W.desc] on [M]'s [affecting.display_name]." )
  				affecting.heal_damage(heal_brute,0)
  				use(1)
  		else
  