anchor.diff:    * Arguments:
     * * S - A reference to the swarmer doing the interaction
     */
  +#define DANGEROUS_DELTA_P 250	//Value in kPa where swarmers arent allowed to break a wall or window with this difference in pressure.
  +
  +///Finds the greatest difference in pressure across a turf, only considers open turfs.
  +/turf/proc/return_turf_delta_p()
  +	var/pressure_greatest = 0
  +	var/pressure_smallest = INFINITY 					//Freaking terrified to use INFINITY, man
  +	for(var/t in RANGE_TURFS(1, src))			//Begin processing the delta pressure across the wall.
  +		var/turf/open/turf_adjacent = t
  +		if(!istype(turf_adjacent))
  +			continue
  +		pressure_greatest = max(pressure_greatest, turf_adjacent.air.return_pressure())
  +		pressure_smallest = min(pressure_smallest, turf_adjacent.air.return_pressure())
  +
  +	return pressure_greatest - pressure_smallest
  +
  +///Runs through all adjacent open turfs and checks if any are planetary_atmos returns true if even one passes.
  +/turf/proc/is_nearby_planetary_atmos()
  +	. = FALSE
  +	for(var/t in RANGE_TURFS(1, src))
  +		if(!isopenturf(t))
  +			continue
  +		var/turf/open/turf_adjacent = t
  +		if(turf_adjacent.planetary_atmos)
  +			return TRUE
  +
   /atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
   	actor.dis_integrate(src)
   	return TRUE //return TRUE/FALSE whether or not an AI swarmer should try this swarmer_act() again, NOT whether it succeeded.
  
positive.code: /obj/machinery/shieldwall/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
  	to_chat(actor, "<span class='warning'>This object does not contain solid matter. Aborting.</span>")
  	return FALSE
  
negative.code: 	var/isonshuttle = istype(loc, /area/shuttle)
  	for(var/turf/turf_in_range in range(1, src))
  		var/area/turf_area = get_area(turf_in_range)
  		if (turf_in_range.return_turf_delta_p() > DANGEROUS_DELTA_P)
  			to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause an explosive pressure release. Aborting.</span>")
  			actor.target = null
  			return TRUE
  		else if(turf_in_range.is_nearby_planetary_atmos() || isspaceturf(turf_area) || (!isonshuttle && (istype(turf_area, /area/shuttle) || istype(turf_area, /area/space))) || (isonshuttle && !istype(turf_area, /area/shuttle) ))
  			to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
  			actor.target = null
  			return TRUE
  