anchor.diff:  			Debug("GRJ non-human failed, Player: [player]")
   			continue
   
  -		if(player.mind.special_role && ticker && ticker.mode && (job.title in ticker.mode.restricted_jobs))
  -			Debug("GRJ player has a special role and this job is blocked from this special role")
  -			continue
  +		if(player.mind.special_role && ticker && ticker.mode)
  +			if(job.title in ticker.mode.restricted_jobs || job.title in ticker.mode.protected_jobs)
  +				Debug("GRJ player has a special role and this job is blocked from this special role")
  +				continue
   
   		if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
   			Debug("GRJ Random job given, Player: [player], Job: [job]")
  
positive.code: 		if(!job)	return 0
  		if(jobban_isbanned(player, rank))	return 0
  		if(!job.player_old_enough(player.client)) return 0
  		if(player.mind.special_role && ticker && ticker.mode && (job.title in ticker.mode.restricted_jobs))
  			return 0
  
  		var/position_limit = job.total_positions
  		if(!latejoin)
  
negative.code: 		if(config.enforce_human_authority && (job.title in command_positions) && player.client.prefs.pref_species.id != "human")
  			Debug("FOC non-human failed, Player: [player]")
  			continue
  
  		if(player.mind.special_role && ticker && ticker.mode)
  			if(job.title in ticker.mode.restricted_jobs || job.title in ticker.mode.protected_jobs)
  				Debug("FOC player has a special role and this job is blocked from this special role")
  				continue
  
  		if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
  			Debug("FOC pass, Player: [player], Level:[level]")
  