anchor.diff:  	. = ..()
   	if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
   		to_chat(user, "<span class='notice'>You start squeezing the liquids out of \the [src]...</span>")
  -		if(do_after(user, 30, TRUE, src))
  +		if(do_after(user, action_speed, TRUE, src))
   			to_chat(user, "<span class='notice'>You squeeze \the [src] dry.</span>")
   			var/atom/react_loc = get_turf(src)
   			if(ismob(react_loc))
  
positive.code: 	var/wipe_sound
  	var/soak_efficiency = 1
  	var/extinguish_efficiency = 0
  
  /obj/item/reagent_containers/rag/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  
negative.code: 	desc = "Truly a weapon of mass destruction."
  	possible_colors = list("#DD1A1A", "#DB4325", "#E02700")
  	force = 4
  	armour_penetration = 10
  	volume = 20
  	soak_efficiency = 6
  	extinguish_efficiency = 5
  	action_speed = 15
  	damp_threshold = 0.8
  	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.