anchor.diff:  	if(user)
   		if(!is_servant_of_ratvar(user))
   			return 0
  -		user.visible_message("<span class='notice'>[user] [active ? "en" : "dis"]ables [src].</span>", "<span class='brass'>You [active ? "en" : "dis"]able [src].</span>")
  +		user.visible_message("<span class='notice'>[user] [active ? "dis" : "en"]ables [src].</span>", "<span class='brass'>You [active ? "dis" : "en"]able [src].</span>")
   	active = !active
   	if(active)
   		icon_state = initial(icon_state)
  
positive.code: 	qdel(src)
  	return 1
  
  /obj/structure/clockwork/proc/damaged(mob/living/user, obj/item/I, amount, type)
  	if(!amount || !type || !type in list(BRUTE, BURN))
  		return 0
  	if(user.a_intent == "harm" && user.canUseTopic(I) && I.force && takes_damage)
  		user.visible_message("<span class='warning'>[user] strikes [src] with [I]!</span>", "<span class='danger'>You strike [src] with [I]!</span>")
  
negative.code: 	..()
  	desc = initial(desc)
  
  /obj/structure/clockwork/attacked_by(obj/item/I, mob/living/user)
  	if(user.a_intent == "harm" && user.Adjacent(I) && I.force && takes_damage)
  		damaged(user, I, I.force, I.damtype)
  	else
  