anchor.diff:  	catto.name = H.name
   	catto.desc = "A cute catto! They remind you of [H] somehow."
   	catto.color = "#[H.dna.features["mcolor"]]"
  -	H.moveToNullspace()
  +	//H.moveToNullspace()
  +	H.forceMove(catto)
   	log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
   	//Just to deal with rascally ghosts
   	ADD_TRAIT(catto, TRAIT_NODEATH, "catto")
  
positive.code: 	name = "Naninte bain"
  	id = "nanite_b_gone"
  	description = "A rather simple toxin to small nano machines that will kill them off at a rapid rate well in system."
  	color = "#5a7267" // rgb: 90, 114, 103
  	overdose_threshold = 15
  	ImpureChem 			= "nanite_b_goneTox" //If you make an inpure chem, it stalls growth
  	InverseChemVal 		= 0.25
  
negative.code: 		to_chat(C, "<span class='warning'>The residual voltage in your system causes you to seize up!</b></span>")
  		C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
  	if(prob(50))
  		var/atom/T = C
  		T.emp_act(EMP_HEAVY)
  		to_chat(C, "<span class='warning'>You feel your hair stand on end as you glow brightly for a moment!</b></span>")
  