anchor.diff:  		to_chat(user, "<span class='warning'>[src] will not work on the dead!</span>")
   		return
   	if(H != user)
  -		user.visible_message("<span class='notice'>[user] crushes the [src] over [H], the milky goo quickly regenerating all of [H.p_their()] injuries!</span>",
  +		user.visible_message("<span class='notice'>[user] crushes the [src] over [H], the milky goo quickly regenerating some of [H.p_their()] injuries!</span>",
   			"<span class='notice'>You squeeze the [src], and it bursts over [H], the milky goo regenerating [H.p_their()] injuries.</span>")
   	else
  -		user.visible_message("<span class='notice'>[user] crushes the [src] over [user.p_them()]self, the milky goo quickly regenerating all of [user.p_their()] injuries!</span>",
  +		user.visible_message("<span class='notice'>[user] crushes the [src] over [user.p_them()]self, the milky goo quickly regenerating some of [user.p_their()] injuries!</span>",
   			"<span class='notice'>You squeeze the [src], and it bursts in your hand, splashing you with milky goo which quickly regenerates your injuries!</span>")
   	core_effect_before(H, user)
  -	H.revive(full_heal = 1)
  +	H.adjustBruteLoss(-25)
  +	H.adjustFireLoss(-25)
  +	H.adjustOxyLoss(-25)
  +	H.adjustToxLoss(-25)
  +	H.adjustCloneLoss(-50)
   	core_effect(H, user)
   	playsound(target, 'sound/effects/splat.ogg', 40, 1)
   	qdel(src)
   
   /obj/item/slimecross/regenerative/grey
   	colour = "grey" //Has no bonus effect.
  -	effect_desc = "Fully heals the target and does nothing else."
  +	effect_desc = "Partially heals the target and does nothing else."
   
   /obj/item/slimecross/regenerative/orange
   	colour = "orange"
  
positive.code: 
  /obj/item/slimecross/regenerative/gold
  	colour = "gold"
  	effect_desc = "Fully heals the target and produces a random coin."
  
  /obj/item/slimecross/regenerative/gold/core_effect(mob/living/target, mob/user)
  	var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
  
negative.code: 
  /obj/item/slimecross/regenerative/lightpink
  	colour = "light pink"
  	effect_desc = "Partially heals the target and also heals the user."
  
  /obj/item/slimecross/regenerative/lightpink/core_effect(mob/living/target, mob/user)
  	if(!isliving(user))
  