anchor.diff:  /*
   	Modified DynamicAreaLighting for TGstation - Coded by Carnwennan
   
  -	This is TG's 'new' lighting system. It's basically a heavily modified mix of combination of Forum_Account's and
  +	This is TG's 'new' lighting system. It's basically a heavily modified combination of Forum_Account's and
   	ShadowDarke's respective lighting libraries. Credits, where due, to them.
   
   	Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
  
positive.code: 
  	proc/SetLightLevel(light)
  		if(!src) return
  		if(light < 0)
  			light = 0
  //			luminosity = 0
  		else
  			if(light > lighting_controller.lighting_states)
  				light = lighting_controller.lighting_states
  //			luminosity = 1
  
  		if(lighting_overlay)
  			overlays -= lighting_overlay
  
negative.code: 		mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
  		Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
  		No directional lighting support. Fairly easy to add this and the code is ready.
  */
  
  #define LIGHTING_MAX_LUMINOSITY 12	//Hard maximum luminosity to prevet lag which could be caused by coders making mini-suns
  