anchor.diff:  	target_mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)
   
   
  +#undef ACTIVATE_TOUCH
  +#undef ACTIVATE_SPEECH
  +#undef ACTIVATE_HEAT
  +#undef ACTIVATE_BULLET
  +#undef ACTIVATE_ENERGY
  +#undef ACTIVATE_BOMB
  +#undef ACTIVATE_MOB_BUMP
  +#undef ACTIVATE_WEAPON
  +#undef ACTIVATE_MAGIC
  +
   #undef MEDAL_PREFIX
  
positive.code: 
  ///Anomolous Crystal///
  
  /obj/machinery/anomalous_crystal
  	name = "anomalous crystal"
  	desc = "A strange chunk of crystal, being in the presence of it fills you with equal parts excitement and dread."
  	icon = 'icons/obj/lavaland/artefacts.dmi'
  	icon_state = "anomaly_crystal"
  	light_range = 8
  
negative.code: 			qdel(CHOSEN)
  
  /obj/machinery/anomalous_crystal/possessor //Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
  	observer_desc = "When activated, this crystal allows you to take over small animals, and then exit them at the possessors leisure. Exiting the animal kills it, and if you die while possessing the animal, you die as well."
  	activation_method = ACTIVATE_TOUCH
  
  /obj/machinery/anomalous_crystal/possessor/ActivationReaction(mob/user, method)
  	if(..())
  