anchor.diff:  	desc = "A broken shard of some oddly malleable metal. It occasionally moves and seems to glow."
   	clockwork_desc = "A broken shard of replicant alloy."
   
  +/obj/item/clockwork/alloy_shards/clockgolem_remains
  +	name = "clockwork golem scrap"
  +	desc = "A pile of scrap metal. It seems damaged beyond repair."
  +	clockwork_desc = "The sad remains of a clockwork golem. It's broken beyond repair."
  +	icon_state = "clockgolem_dead"
  +	sprite_shift = 0
  +
   /obj/item/clockwork/alloy_shards/large
   	w_class = WEIGHT_CLASS_TINY
   	randomsinglesprite = TRUE
  
positive.code: 		var/pickedmessage = pick(servant_of_ratvar_messages)
  		to_chat(user, "<span class='[message_span]'>[servant_of_ratvar_messages[pickedmessage] ? "[text2ratvar(pickedmessage)]" : pickedmessage]</span>")
  
  /obj/item/clockwork/component/examine(mob/user)
  	..()
  	if(is_servant_of_ratvar(user))
  		to_chat(user, "<span class='[message_span]'>You should put this in a slab or cache immediately.</span>")
  
  /obj/item/clockwork/component/belligerent_eye
  	name = "belligerent eye"
  	desc = "A brass construct with a rotating red center. It's as though it's looking for something to hurt."
  
negative.code: /obj/item/clockwork/component/hierophant_ansible/obelisk
  	name = "obelisk prism"
  	desc = "A prism that occasionally glows brightly. It seems not-quite there."
  	clockwork_desc = "The prism from a clockwork obelisk."
  	cultist_message = "The prism flickers wildly in your hands before resuming its normal glow."
  	servant_of_ratvar_messages = list("You hear the distinctive sound of the Hierophant Network for a moment." = FALSE, "\"Hieroph'ant Br'o'adcas't fail'ure.\"" = TRUE, \
  	"The obelisk flickers wildly, as if trying to open a gateway." = FALSE, "\"Spa'tial Ga'tewa'y fai'lure.\"" = TRUE)
  