anchor.diff:  
   
   #undef BUTTON_COOLDOWN
  +#undef BUTTON_DELAY
  
positive.code: 	if(timer < world.time)
  		for(var/obj/machinery/syndicatebomb/B in machines)
  			if(B.active)
  				B.explode_now = TRUE
  				detonated++
  			existant++
  		playsound(user, 'sound/machines/click.ogg', 20, 1)
  
negative.code: #define BUTTON_COOLDOWN 60 // cant delay the bomb forever
  #define BUTTON_DELAY	50 //five seconds
  
  /obj/machinery/syndicatebomb
  	icon = 'icons/obj/assemblies.dmi'
  