anchor.diff:  	if(confirm == "")
   		suiciding = 1
   		//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
  -		visible_message("<span class='danger'>[src]    . ()   .</span>", \
  -				"<span class='userdanger'>[src]    . ()   .</span>")
  +		visible_message("<span class='danger'>[src] &#255;   &#255;. () &#255;  .</span>", \
  +				"<span class='userdanger'>[src] &#255;   &#255;. () &#255;  .</span>")
   		adjustOxyLoss(max(175- getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
   		updatehealth()
   
  
positive.code: 	else if(stat == DEAD)
  		src << "  ()!"
  	else if(stat == UNCONSCIOUS)
  		src << " ()   ,  ."
  	return
  
  /mob/living/carbon/canSuicide()
  	if(!..())
  		return
  	if(!canmove || restrained())	//just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide
  		src << "   ,  !"
  		return
  	return 1
negative.code: 				updatehealth()
  				return
  
  		var/suicide_message = pick("[src] &#255;   &#255;! () &#255;  !.", \
  							"[src] &#255;   ! () &#255;  !.", \
  							"[src] &#255;   . () &#255;  !.", \
  							"[src]  ! () &#255;  !.")
  
  		visible_message("<span class='danger'>[suicide_message]</span>", "<span class='userdanger'>[suicide_message]</span>")
  
  