anchor.diff:  	var/mob/Player/p = src
   	var/dmg
   	if(p.passives & SWORD_FIRE)
  -		dmg = Dmg + clothDmg
  +		dmg = (Dmg + clothDmg)*1.1
   	else
   		dmg = level * 0.9 + clothDmg
   
  
positive.code: 	set category="Spells"
  
  	var/mob/Player/p = src
  	var/dmg = ((p.passives & SWORD_FIRE) ? Dmg + clothDmg : round(level * 1.15 + clothDmg/3, 1)) + p.Fire.level
  
  	if(canUse(src,cooldown=null,needwand=1,inarena=1,insafezone=0,inhogwarts=1,target=null,mpreq=30,againstocclumens=1,projectile=1))
  		p.lastAttack = "Chaotica"
  
negative.code: 
  
  mob/Player
  	var/tmp/lastCombat = -COMBAT_TIME
  	proc/onDamage(dmg, mob/attacker, triggerSummons=1)
  
  		if((passives & SHIELD_MP) && MP < MMP)
  