anchor.diff:  				buckled_mob.visible_message(pick(flavor_text))
   			playsound(buckled_mob.loc, 'sound/effects/noose_idle.ogg', 50, 1, -3)
   		if(4)
  -			pixel_x -= 1
  -			buckled_mob.pixel_x -= 1
  +			pixel_x = initial(pixel_x)
  +			buckled_mob.pixel_x = initial(buckled_mob.pixel_x)
   			ticks = 0
   	buckled_mob.adjustOxyLoss(5)
   	buckled_mob.emote("gasp")
  
positive.code: 			pixel_x -= 1
  			buckled_mob.pixel_x -= 1
  		if(2)
  			pixel_x += 1
  			buckled_mob.pixel_x += 1
  		if(3) //Every third tick it plays a sound and RNG's a flavor text
  			pixel_x += 1
  			buckled_mob.pixel_x += 1
  
negative.code: /obj/structure/noose/user_buckle_mob(mob/living/M, mob/user)
  	if(!in_range(user, src) || user.stat || user.restrained() || !iscarbon(M))
  		return 0
  	if(M.loc != src.loc) return 0 //Can only noose someone if they're on the same tile as noose
  
  	add_fingerprint(user)
  
  