anchor.diff:  		var/obj/item/bot_assembly/floorbot/B = new
   		B.toolbox = type
   		switch(B.toolbox)
  +			if(/obj/item/storage/toolbox)
  +				B.toolbox_color = "r"
   			if(/obj/item/storage/toolbox/emergency)
   				B.toolbox_color = "r"
   			if(/obj/item/storage/toolbox/electrical)
  
positive.code: 	if(!istype(T, /obj/item/stack/tile/plasteel))
  		..()
  		return
  	if(!is_type_in_list(src, allowed_toolbox))
  		return
  	if(contents.len >= 1)
  		to_chat(user, "<span class='warning'>They won't fit in, as there is already stuff inside!</span>")
  
negative.code: 				B.toolbox_color = "s"
  		user.put_in_hands(B)
  		B.update_icon()
  		to_chat(user, "<span class='notice'>You add the tiles into the empty [name]. They protrude from the top.</span>")
  		qdel(src)
  	else
  		to_chat(user, "<span class='warning'>You need 10 floor tiles to start building a floorbot!</span>")
  