anchor.diff:  	result = "sarin"
   	overheat_reaction = 1 //hehehe quickest way to get killed as a lunatic chemist
   	required_machines = list(-1,1,-1,-1,-1)
  -	required_reagents = list("sarinb" = 5) 
  +	required_reagents = list("sarinb" = 5)
   	result_amount = 1
   
   /datum/chemical_reaction/impure_cyanide
  
positive.code: 	required_container = /obj/item/slime_extract/gold
  	required_other = 1
  /datum/chemical_reaction/slimecrit/on_reaction(var/datum/reagents/holder)
  	feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
  	for(var/mob/O in viewers(get_turf(holder.my_atom), null))
  		O.show_message(text("<span class='danger'>The slime extract begins to vibrate violently !</span>"), 1)
  
negative.code: 				)//exclusion list for things you don't want the reaction to create.
  			var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs
  
  			playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
  
  			for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
  