anchor.diff:  	log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
   	message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
   	qdel(src)
  +	return TRUE
  
positive.code: 	icon = 'icons/obj/module.dmi'
  	icon_state = "datadisk3"
  
  /obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
  	. = ..()
  	if(!proximity)
  		return
  	if(!istype(AI))
  		return
  	if(AI.eyeobj)
  		AI.eyeobj.relay_speech = TRUE
  		to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
  
negative.code: 		message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
  	to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
  	qdel(src)
  	return TRUE
  
  
  //Lipreading
  