anchor.diff:  	var/image/holder = null
   
   	//Check every viewable turf to see if it needs an overlay
  -	for (var/turf/T in view(C))
  +	for (var/turf/T in view(hud_range, C))
   		Red = 0
   		Green = 0
   		Blue = 0
  
positive.code: 	flags = null //doesn't protect eyes because it's a monocle, duh
  	origin_tech = "magnets=3;biotech=2"
  	hud = 1
  
  /* /obj/item/clothing/glasses/hud/attackby(obj/item/weapon/W as obj, mob/user as mob)
  	..()
  
negative.code: 		if(!M.client)	return
  		var/client/C = M.client
  		var/image/holder
  		for(var/mob/living/carbon/human/patient in view(hud_range,M))
  			var/foundVirus = 0
  			for(var/datum/disease/D in patient.viruses)
  				if(!D.hidden[SCANNER])
  