anchor.diff:  					else if(pointer.stage)
   						if(p.checkQuestProgress("Cassandra"))
   							p << npcsay("Cassandra: Hmmph! I could've done it myself but I'm a lady, here you can have this wand, I don't need it anymore...")
  -							p << errormsg("Cassandra takes the monster essences you've collected, she's going to be extremely powerful and get all her heart's desires while you are stuck with an old stick.")
  +							p << errormsg("Cassandra takes the monster essences you've collected. She's going to be extremely powerful and get all her heart's desires while you are stuck with an old stick.")
   						else
   							p << npcsay("Cassandra: Maybe I was wrong about you, maybe you aren't capable of defeating such rare monsters.")
   						return
  
positive.code: 			if(pointer)
  				if(pointer.stage)
  					if(p.checkQuestProgress("Zerf"))
  						p << npcsay("Zerf: Good job! You should try fighting people in the ranked arena by joining the matchmaking queue once you're at level cap.")
  					else
  						p << npcsay("Zerf: You aren't going to get any better by not fighting!")
  					return
  				else
  					p << npcsay("Zerf: You should try fighting people in the ranked arena by joining the matchmaking queue once you're at level cap.")
  
  			else
  				p << npcsay("Zerf: Your skin looks so young and fresh, you haven't done much fighting eh? Why don't you try to fight a bunch of players?")
  				p.startQuest("PvP Introduction")
  
  	Cassandra
  		icon_state="alyssa"
  
negative.code: 			desc = "Kill 80 wisps."
  			reqs = list("Kill Wisp" = 80)
  		Reward
  			desc = "Go back to the Vengeful Wisp to get your reward!"
  			reqs = list("Vengeful Wisp" = 1)
  
  	Rats
  