anchor.diff:  		user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
   	return TRUE
   
  -
   /obj/item/twohanded/hypereutactic/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
   	if(M.has_dna())
   		if(M.dna.check_mutation(HULK))
  
positive.code: 		hitsound = 'sound/weapons/nebhit.ogg'
  		START_PROCESSING(SSobj, src)
  		set_light(brightness_on)
  		slowdown = 1
  
  /obj/item/twohanded/hypereutactic/unwield() //Specific unwield () to switch hitsounds.
  	sharpness = initial(sharpness)
  
negative.code: 	desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
  	force_on = 15 //As strong a survival knife/bone dagger
  
  /obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
  	if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
  		if((W.item_flags & NODROP) || (item_flags & NODROP))
  			to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
  			return
  		else
  			to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
  			new /obj/item/twohanded/hypereutactic(user.drop_location())
  			qdel(W)
  			qdel(src)
  	else
  		return ..()
  
  //OBLIGATORY TOY MEMES	/////////////////////////////////////
  
  /obj/item/toy/sword/cx
  