anchor.diff:  	damage = 15
   	armour_penetration = 10
   	light_range = 2
  +	speed = 1.2
  +	range = 25
   	light_color = LIGHT_COLOR_RED
   
   /obj/item/projectile/bullet/nlmags //non-lethal boolets
  
positive.code: /obj/item/projectile/bullet/magrifle
  	icon = 'icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile-large"
  	damage = 25
  	armour_penetration = 25
  	light_range = 3
  	light_color = LIGHT_COLOR_RED
  
  /obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
  	icon = 'icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile-large-nl"
  	damage = 2
  	knockdown = 0
  	stamina = 30
  	armour_penetration = -10
  	light_range = 3
  	light_color = LIGHT_COLOR_BLUE
  
  ///ammo casings///
  
negative.code: 	icon_state = "magjectile-nl"
  	damage = 1
  	knockdown = 0
  	stamina = 30
  	armour_penetration = -10
  	light_range = 2
  	speed = 1.2
  	range = 25
  	light_color = LIGHT_COLOR_BLUE
  
  
  