anchor.diff:  		if(src.loc == user)
   			visible_message("<span class='notice'>The [src]'s top opens, releasing a powerful blast!</span>")
   			explosion(user.loc, -1, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2)
  +			warn_admins(user, "Explosion")
   
   /obj/item/weapon/relic/proc/teleport(var/mob/user)
   	visible_message("<span class='notice'>The [src] begins to vibrate!</span>")
  
positive.code: 	playsound(src.loc, "sparks", rand(25,50), 1)
  	var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(get_turf(user))
  	CB.prime()
  
  /obj/item/weapon/relic/proc/petSpray(var/mob/user)
  	visible_message("<span class='notice'>[src] begans to shake, and in the distance the sound of rampaging animals arises!</span>")
  
negative.code: 		if(prob(EFFECT_PROB_MEDIUM-badThingCoeff))
  			visible_message("<span class='notice'>[src] malfunctions, activating it's emergency coolant systems!.</span>")
  			throwSmoke(src.loc)
  			for(var/mob/living/m in oview(1, src))
  				m.apply_damage(5,"burn",pick("head","chest","groin"))
  			ejectItem()
  	////////////////////////////////////////////////////////////////////////////////////////////////
  