anchor.diff:  	applyOrganDamage(maxHealth * decay_factor)
   
   /obj/item/organ/proc/can_decay()
  -	if(organ_flags & ORGAN_NO_SPOIL)
  -		return FALSE
  -	if(organ_flags & ORGAN_SYNTHETIC)
  -		return FALSE
  -	if((organ_flags & ORGAN_FAILING) || damage >= maxHealth)
  +	if(CHECK_BITFIELD(organ_flags, ORGAN_NO_SPOIL | ORGAN_SYNTHETIC | ORGAN_FAILING))
   		return FALSE
   	return TRUE
   
   //Checks to see if the organ is frozen from temperature
   /obj/item/organ/proc/is_cold()
  +	var/freezing_objects = list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon)
   	if(istype(loc, /obj/))//Freezer of some kind, I hope.
  -		if(istype(loc, /obj/structure/closet/crate/freezer) || istype(loc, /obj/structure/closet/secure_closet/freezer) || istype(loc, /obj/structure/bodycontainer) || istype(loc, /obj/item/autosurgeon))
  +		if(is_type_in_list(loc, freezing_objects))
   			if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
   				organ_flags |= ORGAN_FROZEN
  +			return TRUE
   		return
   
   	var/local_temp
  
positive.code: 		var/datum/gas_mixture/enviro = T.return_air()
  		local_temp = enviro.temperature
  
  	else if(istype(loc, /mob/))
  		var/mob/M = loc
  		var/turf/T = M.loc
  		var/datum/gas_mixture/enviro = T.return_air()
  
negative.code: 
  	if(owner)
  		//Don't interfere with bodies frozen by structures.
  		if(is_type_in_list(loc, freezing_objects))
  			if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
  				organ_flags |= ORGAN_FROZEN
  			return TRUE
  