anchor.diff:  			if(on && powered)
   				cell.use(power_use)
   		anchored = init_anc
  -		
  +
   		if(load)
   			load.loc = loc
   			load.dir = dir
  
positive.code: /obj/vehicle/proc/unload(var/mob/user, var/direction)
  	if(!load)
  		return
  	
  	var/turf/dest = null
  
  	//find a turf to unload to
  
negative.code: /obj/vehicle
  	name = "vehicle"
  	icon = 'icons/obj/vehicles.dmi'
  	layer = MOB_LAYER + 0.1 //so it sits above objects including mobs
  	density = 1
  	anchored = 1
  	animate_movement=1
  