anchor.diff:  			Move(M)
   			density = dense
   			M:Resort_Stacking_Inv()
  +
  +			if(showicon == 1) M.overlays += icon
  +			else if(showicon) M.overlays += showicon
   
   mob/test/verb
   	enter_vault(ckey as text)
  
positive.code: obj/drop_on_death
  	var
  		announceToWorld = 1
  
  	verb
  		Drop()
  
negative.code: 				world<<"<b>[usr] drops \the [src].</b>"
  			else
  				hearers()<<"[usr] drops \the [src]."
  
  			if(showicon == 1) usr.overlays -= icon
  			else if(showicon) usr.overlays -= showicon
  
  	proc
  		take(mob/M)
  			if(announceToWorld)
  