anchor.diff:  		if(M != user)
   			M.visible_message(\
   				"[user.name] tries to pull [M.name] free of the [src]!",\
  -				"<span class='notice'>[user.name] is trying to pull you off of [src], opening up fresh wounds!</span>",\
  +				"<span class='notice'>[user.name] is trying to pull you off the [src], opening up fresh wounds!</span>",\
   				"<span class='italics'>You hear a squishy wet noise.</span>")
   			if(!do_after(user, 300, target = src))
   				if(M && M.buckled)
   					M.visible_message(\
   					"[user.name] fails to free [M.name]!",\
  -					"<span class='notice'>[user.name] fails to pull you off of [src].</span>")
  +					"<span class='notice'>[user.name] fails to pull you off of the [src].</span>")
   				return
   
   		else
   			M.visible_message(\
  -			"<span class='warning'>[M.name] struggles to break free from [src]!</span>",\
  -			"<span class='notice'>You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
  +			"<span class='warning'>[M.name] struggles to break free from the [src]!</span>",\
  +			"<span class='notice'>You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
   			"<span class='italics'>You hear a wet squishing noise..</span>")
   			M.adjustBruteLoss(30)
   			if(!do_after(M, 1200, target = src))
  
positive.code: 					H.buckled = src
  					H.dir = 2
  					buckled_mob = H
  					var/matrix/m120 = matrix(H.transform)
  					m120.Turn(180)
  					animate(H, transform = m120, time = 3)
  					H.pixel_y = H.get_standard_pixel_y_offset(180)
  					return
  		user << "<span class='danger'>You can't use that on the spike!</span>"
  
negative.code: 				return
  		if(!M.buckled)
  			return
  		var/matrix/m180 = matrix(M.transform)
  		m180.Turn(180)
  		animate(M, transform = m180, time = 3)
  		M.pixel_y = M.get_standard_pixel_y_offset(180)
  		M.adjustBruteLoss(30)
  		src.visible_message(text("<span class='danger'>[M] falls free of the [src]!</span>"))
  