anchor.diff:  	var/desc
   	var/list/reqs
   	var/questReward/reward
  +	var/repeat
   
   
   	TutorialWand
  
positive.code: 				i_Player << npcsay("Saratri: Go kill the Basilisk!")
  
  		questCompleted(mob/Player/i_Player, questName)
  			var/questPointer/pointer = i_Player.questPointers[questName]
  			if(time2text(world.realtime, "DD") != time2text(pointer.time, "DD"))
  				i_Player.questPointers -= pointer
  				pointer = null
  
  				questStart(i_Player, questName)
  			else
  				i_Player << npcsay("Saratri: Wow! I can't believe you killed the Basilisk!")
  
  	Malcolm
  		icon_state="goblin1"
  
negative.code: 		name   = "Pest Extermination \[Daily]"
  		desc   = "The hunter wants you to help him exterminate monsters."
  		reward = /questReward/Artifact
  		repeat = 864000
  
  		Kill
  			desc = "Kill 50 of each monster."
  