anchor.diff:  	var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
   	if(prob(5))
   		M << "<span class='notice'>[high_message]</span>"
  -	M.AdjustParalysis(-3)
  -	M.AdjustStunned(-3)
  -	M.AdjustWeakened(-3)
  -	M.adjustStaminaLoss(-5)
  -	M.adjustBrainLoss(0.5)
  +	M.AdjustParalysis(-6)
  +	M.AdjustStunned(-6)
  +	M.AdjustWeakened(-6)
  +	M.adjustStaminaLoss(-10)
   	M.adjustToxLoss(0.1)
   	M.hallucination += 10
   	if(M.canmove && !istype(M.loc, /atom/movable))
   		step(M, pick(cardinal))
   		step(M, pick(cardinal))
   	..()
  +	return
  +	
  +/datum/reagent/drug/bath_salts/on_mob_delete(mob/living/M)
  +	M.visible_message("<span class='danger'>[M] goes pale and collapses!</span>")
  +	M.adjustToxLoss(current_cycle*1.5*REM)
  +	M.adjustBrainLoss(current_cycle*0.5*REM)
  +	M.AdjustWeakened(8*REM)
  +	M.AdjustStunned(8*REM)
  +	M.adjustStaminaLoss(50*REM)
   	return
   
   /datum/reagent/drug/bath_salts/overdose_process(mob/living/M)
  
positive.code: 	description = "Reduces stun times by about 300%, speeds the user up, and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage."
  	reagent_state = LIQUID
  	color = "#60A584" // rgb: 96, 165, 132
  	overdose_threshold = 20
  	addiction_threshold = 10
  	metabolization_rate = 0.75 * REAGENTS_METABOLISM
  
  
negative.code: 	M.adjustStaminaLoss(-2)
  	M.status_flags |= GOTTAGOREALLYFAST
  	M.Jitter(2)
  	if(prob(5))
  		M.emote(pick("twitch", "shiver"))
  	..()
  	return
  	
  /datum/reagent/drug/methamphetamine/on_mob_delete(mob/living/M)
  	M.visible_message("<span class='danger'>[M] collapses in exhaustion!</span>")
  	M.adjustToxLoss(current_cycle*1*REM)
  	M.adjustBrainLoss(current_cycle*0.25*REM)
  	M.AdjustWeakened(5*REM)
  	M.AdjustStunned(5*REM)
  	M.adjustStaminaLoss(50*REM)
  	return
  
  /datum/reagent/drug/methamphetamine/overdose_process(mob/living/M)
  