anchor.diff:  	barefootstep = FOOTSTEP_HARD_BAREFOOT
   	clawfootstep = FOOTSTEP_HARD_CLAW
   	heavyfootstep = FOOTSTEP_GENERIC_HEAVY
  +	var/dropped_brass
   	var/uses_overlay = TRUE
   	var/obj/effect/clockwork/overlay/floor/realappearence
   
  
positive.code: 	return TRUE
  
  /turf/open/floor/clockwork/make_plating()
  	new /obj/item/stack/tile/brass(src)
  	return ..()
  
  /turf/open/floor/clockwork/narsie_act()
  
negative.code: 	return
  
  /turf/open/floor/clockwork/crowbar_act(mob/living/user, obj/item/I)
  	if(islist(baseturfs))
  		if(type in baseturfs)
  			return TRUE
  	else if(baseturfs == type)
  		return TRUE
  	user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
  	if(I.use_tool(src, user, 70, volume=80))
  