anchor.diff:  							var/temp_opacity = T.opacity
   							T.opacity=0
   							sleep(4)
  -							T.bumpable = 1
   							T.icon_state="open"
   							T.density=0
   							sleep(20)
  
positive.code: 							sleep(4)
  							T.opacity=temp_opacity
  							T.icon_state="closed"
  
  
  turf
  
negative.code: 									var/temp_opacity = T.opacity
  									T.opacity=0
  									sleep(4)
  									T.icon_state="open"
  									T.density=0
  									sleep(50)
  