anchor.diff:  			new /obj/effect/hallucination/fakeattacker(src.loc,src)
   		if("bolts")
   			new /obj/effect/hallucination/bolts(src.loc,src)
  +		if("bolts_minor")
  +			new /obj/effect/hallucination/bolts(src.loc,src,rand(1,2))
   		if("whispers")
  -			new /obj/effect/hallucination/whispers(src.loc,src)+			new /obj/effect/hallucination/whispers(src.loc,src)
  +		if("sounds")
  +			//Strange audio
  +			//src << "Strange Audio"
  +			switch(rand(1,18))
  +				if(1) src << 'sound/machines/airlock.ogg'
  +				if(2)
  +					if(prob(50))src << 'sound/effects/Explosion1.ogg'
  +					else src << 'sound/effects/Explosion2.ogg'
  +				if(3) src << 'sound/effects/explosionfar.ogg'
  +				if(4) src << 'sound/effects/Glassbr1.ogg'
  +				if(5) src << 'sound/effects/Glassbr2.ogg'
  +				if(6) src << 'sound/effects/Glassbr3.ogg'
  +				if(7) src << 'sound/machines/twobeep.ogg'
  +				if(8) src << 'sound/machines/windowdoor.ogg'
  +				if(9)
  +					//To make it more realistic, I added two gunshots (enough to kill)
  +					src << 'sound/weapons/Gunshot.ogg'
  +					spawn(rand(10,30))
  +						src << 'sound/weapons/Gunshot.ogg'
  +				if(10) src << 'sound/weapons/smash.ogg'
  +				if(11)
  +					//Same as above, but with tasers.
  +					src << 'sound/weapons/Taser.ogg'
  +					spawn(rand(10,30))
  +						src << 'sound/weapons/Taser.ogg'
  +			//Rare audio
  +				if(12)
  +			//These sounds are (mostly) taken from Hidden: Source
  +					var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
  +						'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
  +						'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
  +						'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
  +						'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
  +					src << pick(creepyasssounds)
  +				if(13)
  +					src << "<span class='warning'>You feel a tiny prick!</span>"
  +				if(14)
  +					src << "<h1 class='alert'>Priority Announcement</h1>"
  +					src << "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>"
  +					src << sound('sound/AI/shuttledock.ogg')
  +				if(15)
  +					src << 'sound/items/Welder.ogg'
  +				if(16)
  +					src << 'sound/items/Screwdriver.ogg'
  +				if(17)
  +					src << 'sound/weapons/saberon.ogg'
  +				if(18)
  +					src << 'sound/weapons/saberoff.ogg'
  +		if("hudscrew")
  +			//Screwy HUD
  +			//src << "Screwy HUD"
  +			hal_screwyhud = pick(1,2,3,3,4,4)
  +			spawn(rand(100,250))
  +				hal_screwyhud = 0
  +		if("items")
  +			//Strange items
  +			//src << "Traitor Items"
  +			if(!halitem)
  +				halitem = new
  +				var/list/slots_free = list(ui_lhand,ui_rhand)
  +				if(l_hand) slots_free -= ui_lhand
  +				if(r_hand) slots_free -= ui_rhand
  +				if(istype(src,/mob/living/carbon/human))
  +					var/mob/living/carbon/human/H = src
  +					if(!H.belt) slots_free += ui_belt
  +					if(!H.l_store) slots_free += ui_storage1
  +					if(!H.r_store) slots_free += ui_storage2
  +				if(slots_free.len)
  +					halitem.screen_loc = pick(slots_free)
  +					halitem.layer = 50
  +					switch(rand(1,6))
  +						if(1) //revolver
  +							halitem.icon = 'icons/obj/guns/projectile.dmi'
  +							halitem.icon_state = "revolver"
  +							halitem.name = "Revolver"
  +						if(2) //c4
  +							halitem.icon = 'icons/obj/assemblies.dmi'
  +							halitem.icon_state = "plastic-explosive0"
  +							halitem.name = "Mysterious Package"
  +							if(prob(25))
  +								halitem.icon_state = "c4small_1"
  +						if(3) //sword
  +							halitem.icon = 'icons/obj/weapons.dmi'
  +							halitem.icon_state = "sword1"
  +							halitem.name = "Sword"
  +						if(4) //stun baton
  +							halitem.icon = 'icons/obj/weapons.dmi'
  +							halitem.icon_state = "stunbaton"
  +							halitem.name = "Stun Baton"
  +						if(5) //emag
  +							halitem.icon = 'icons/obj/card.dmi'
  +							halitem.icon_state = "emag"
  +							halitem.name = "Cryptographic Sequencer"
  +						if(6) //flashbang
  +							halitem.icon = 'icons/obj/grenade.dmi'
  +							halitem.icon_state = "flashbang1"
  +							halitem.name = "Flashbang"
  +					if(client) client.screen += halitem
  +					spawn(rand(100,250))
  +						qdel(halitem)
  +		if("dangerflash")
  +			//Flashes of danger
  +			//src << "Danger Flash"
  +			if(!halimage)
  +				var/list/possible_points = list()
  +				for(var/turf/simulated/floor/F in view(src,world.view))
  +					possible_points += F
  +				if(possible_points.len)
  +					var/turf/simulated/floor/target = pick(possible_points)
  +
  +					switch(rand(1,3))
  +						if(1)
  +							//src << "Space"
  +							halimage = image('icons/turf/space.dmi',target,"[rand(1,25)]",TURF_LAYER)
  +						if(2)
  +							//src << "Fire"
  +							halimage = image('icons/effects/fire.dmi',target,"1",TURF_LAYER)
  +						if(3)
  +							//src << "C4"
  +							halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
  +
  +
  +					if(client) client.images += halimage
  +					spawn(rand(10,50)) //Only seen for a brief moment.
  +						if(client) client.images -= halimage
  +						halimage = null
  +		if("death")
  +			//Fake death
  +			src.sleeping = 20
  +			hal_crit = 1
  +			hal_screwyhud = 1
  +			spawn(rand(50,100))
  +				src.sleeping = 0
  +				hal_crit = 0
  +				hal_screwyhud = 0
  +		if("husks")
  +			if(!halbody)
  +				var/list/possible_points = list()
  +				for(var/turf/simulated/floor/F in view(src,world.view))
  +					possible_points += F
  +				if(possible_points.len)
  +					var/turf/simulated/floor/target = pick(possible_points)
  +					switch(rand(1,4))
  +						if(1)
  +							halbody = image('icons/mob/human.dmi',target,"husk_l",TURF_LAYER)
  +						if(2,3)
  +							halbody = image('icons/mob/human.dmi',target,"husk_s",TURF_LAYER)
  +						if(4)
  +							halbody = image('icons/mob/alien.dmi',target,"alienother",TURF_LAYER)
  +
  +					if(client) client.images += halbody
  +					spawn(rand(50,80)) //Only seen for a brief moment.
  +						if(client) client.images -= halbody
  +						halbody = null
positive.code: 		if(5) // Tick Tock
  			for(var/i=0,i<hits,i++)
  				target << sound('sound/items/timer.ogg',0,1,0,25)
  				sleep(10)
  	qdel(src)
  
  
  
negative.code: 
  /obj/effect/hallucination/whispers/New(loc,var/mob/living/carbon/T)
  	target = T
  	var/speak_messages = list("I'm watching you...","[target.name]!","Go away!","Kchck-Chkck? Kchchck!","Did you hear that?","What did you do ?","Why?","Give me that!","Honk!","HELP!!")
  	var/radio_messages = list("Xenos!","Singularity loose!","They are arming the nuke!","They butchered Ian!","H-help!","[pick(teleportlocs)]!!","Where's [target.name]?","Call the shuttle!")
  
  	var/list/mob/living/carbon/people = list()
  	var/list/mob/living/carbon/person = null
  