anchor.diff:  
   /datum/borg_skin
   	var/name = "A borg skin"
  -	var/icon = 'yogstation/icons/mob/DonorRobots.dmi'
   	var/icon_state = null
   	var/owner = null
   
  
positive.code: 
  /datum/borg_skin/droideka //Give it a unique type
  	name = "Droideka secborg" //Give it a name! This will be visible when it's being picked
  	icon = 'yogstation/icons/mob/DonorRobots.dmi' //No need to change this, unless you're adminbussing!
  	icon_state = "droideka" //Change this icon_state to the NAME OF THE BORG SKIN IN THE DMI ABOVE
  	owner = "kmc2000" //The owner of this borg skin, this should be their ckey in lower case!
  
  /datum/borg_skin/snail
  	name = "Snailborg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "snail"
  	owner = "drderp3635"
  
  /datum/borg_skin/fallout
  	name = "Fallout Borg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "falloutsecborg"
  	owner = "lilhagan"
  
  /datum/borg_skin/prawnborg
  	name = "Distrct 9 Borg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "prawnborg"
  	owner = "smudgels"
  
  /datum/borg_skin/tronsec
  	name = "Neon blue secborg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "tronsecborg"
  	owner = null
  
  /datum/borg_skin/tronjani
  	name = "Neon blue janiborg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "tronjaniborg"
  	owner = null
  
  /datum/borg_skin/tronservice
  	name = "Neon blue service borg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "tronservice"
  	owner = null
  
  /datum/borg_skin/tronengiborg
  	name = "Neon blue engineering borg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "tronengiborg"
  	owner = null
  
  /datum/borg_skin/tronmedicalborg
  	name = "Neon blue medical borg"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "tronmedicalborg"
  	owner = null
  
  /datum/borg_skin/glados //Originally made for mayhemsailor but uh...yeaaah
  	name = "Bipedal GlaDos"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = "glados"
  	owner = null
  
  /datum/borg_skin/cancel //Grimy, I know. But until I can think of a better solution, here it is :)
  	name = "Cancel"
  	icon = 'yogstation/icons/mob/DonorRobots.dmi'
  	icon_state = null
  	owner = null
negative.code: 	if(is_donator(client)) //First off, are we even meant to have this verb?
  		var/datum/borg_skin/skins = list()
  		for(var/datum/borg_skin/S in SSYogFeatures.DonorBorgHolder.skins)
  			if(S.owner == client.ckey || isnull(S.owner) || !S.owner) //We own this skin.
  				skins += S //So add it to the temp list which we'll iterate through
  			//	to_chat(world,S.name)
  			else
  