anchor.diff:  
   	spawn(300+(host.brainloss*5))
   
  -		if(!host || !src) return
  +		if(!host || !src || controlling) return
   
   		else
   			src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
  
positive.code: 	var/chemicals = 10                      // Chemicals used for reproduction and spitting neurotoxin.
  	var/mob/living/carbon/human/host        // Human host for the brain worm.
  	var/truename                            // Name used for brainworm-speak.
  	var/bonded                              // Var for full bonding with the host brain.
  	var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
  	var/controlling                         // Used in human death check.
  
  
negative.code: 	if(!host || !src) return
  
  	src << "You begin disconnecting from [host]'s synapses and prodding at their internal ear canal."
  
  	if(!host.stat)
  		host << "An odd, uncomfortable pressure begins to build inside your skull, behind your ear..."
  