anchor.diff:  
   	peace_tablet
   		icon_state = "peace"
  -		rep        = 3
  +		rep        = 4
   		Add(mob/Player/i_Player)
   
   			if(!(locate(/mob/TalkNPC/quest/vampires/Peace_Vampire) in oview(1)))
  
positive.code: 		return i
  
  	New()
  		if(prob(5))
  			rep *= 2
  			name = "greater [name]"
  		else if(prob(60))
  			rep /= 3
  			name = "small [name]"
  
  		..()
  
negative.code: 
  	chaos_tablet
  		icon_state = "chaos"
  		rep        = -4
  		Add(mob/Player/i_Player)
  
  			if(!(locate(/mob/TalkNPC/quest/vampires/Chaos_Vampire) in oview(1)))
  