anchor.diff:  			singulo.target = null
   	icon_state = "[icontype]0"
   	active = 0
  -	if(user) user << "<span class='notice'>You deactivate the beacon.</span>"
  +	if(user)
  +		user << "<span class='notice'>You deactivate the beacon.</span>"
   
   
   /obj/machinery/power/singularity_beacon/attack_ai(mob/user as mob)
  
positive.code: 	layer = MOB_LAYER - 0.1 //so people can't hide it and it's REALLY OBVIOUS
  	stat = 0
  
  	var/active = 0 //It doesn't use up power, so use_power wouldn't really suit it
  	var/icontype = "beacon"
  
  
  
negative.code: 			singulo.target = src
  	icon_state = "[icontype]1"
  	active = 1
  	machines |= src
  	if(user)
  		user << "<span class='notice'>You activate the beacon.</span>"
  
  
  /obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
  