anchor.diff:  //These objects are used in the cardinal sin-themed ruins (i.e. Gluttony, Pride...)
   
  -/obj/structure/cursed_slot_machine //Greed's slot machine: Used in the Greed ruin. Deals clone damage on each use, with a successful use giving a d20 of fate.
  +/obj/structure/cursed_slot_machine //Greed's slot machine: Used in the Greed ruin. Deals damage to max health on each use, with a successful use giving a d20 of fate.
   	name = "greed's slot machine"
   	desc = "High stakes, high rewards."
   	icon = 'icons/obj/economy.dmi'
  
positive.code: 	if(obj_flags & IN_USE)
  		return
  	obj_flags |= IN_USE
  	user.adjustCloneLoss(20)
  	if(user.stat)
  		to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
  		user.gib()
  
negative.code: 		new/obj/structure/cursed_money(get_turf(src))
  		if(user)
  			to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
  			user.maxHealth += 20
  		qdel(src)
  	else
  		if(user)
  