anchor.diff:  	hitsound = 'sound/weapons/blade1.ogg'
   
   /obj/item/weapon/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
  +	sharpness = initial(sharpness)
  +	w_class = initial(w_class)
   	..()
   	hitsound = "swing_hit"
   
  
positive.code: 	item_color = "green"
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	block_chance = 75
  	sharpness = IS_SHARP
  	var/hacked = 0
  
  /obj/item/weapon/twohanded/dualsaber/New()
  
negative.code: 	throw_speed = 3
  	throw_range = 5
  	w_class = 2
  	var/w_class_on = 4
  	force_unwielded = 3
  	force_wielded = 34
  	wieldsound = 'sound/weapons/saberon.ogg'
  