anchor.diff:  				qdel(src)
   			else
   				if(S.amount < 2) return ..()
  -				user << "<span class='notice'>Now adding plating...</span>"
  +				user << "<span class='notice'>You start adding plating...</span>"
   				if (do_after(user,40))
   					if(!src.loc || !S || S.amount < 2)
   						return
  
positive.code: 			if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
  				if(!anchored)
  					if (S.use(2))
  						user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
  						var/obj/structure/falsewall/F = new (loc)
  						transfer_fingerprints_to(F)
  
negative.code: 					if(S.get_amount() < 2)
  						user << "<span class='warning'>You need two sheets of metal to finish a wall!</span>"
  						return
  					user << "<span class='notice'>You start adding plating...</span>"
  					if (do_after(user, 40))
  						if(loc == null || S.get_amount() < 2)
  							return
  