anchor.diff:  				return
   			new /obj/item/weapon/cable_coil(loc,10)
   			user.visible_message(\
  -				"\red [user.name] cut cables and dismantled the power terminal.",\
  -				"You cut cables and dismantle the power terminal.")
  +				"\red [user.name] cuts the cables and dismantles the power terminal.",\
  +				"You cut the cable and dismantle the power terminal.")
   			del(terminal)
   	else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
  -		user << "You try to insert the power control board into the frame..."
  +		user << "You start to insert the power control board into the frame..."
   		playsound(src.loc, 'Deconstruct.ogg', 50, 1)
   		if(do_after(user, 10))
   			has_electronics = 1
  
positive.code: 					user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
  	else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
  		if (src.loc:intact)
  			user << "\red There is no floor with the plating revealed in front of the APC."
  			return
  		var/obj/item/weapon/cable_coil/C = W
  		if(C.amount < 10)
  
negative.code: 	if (istype(H))
  		if(H.getBrainLoss() >= 60)
  			for(var/mob/M in viewers(src, null))
  				M << "\red [H] stares cluelessly at \the [src] and drools."
  			return 0
  		else if(prob(H.getBrainLoss()))
  			user << "\red You momentarily forget how to use \the [src]."
  			return 0
  	return 1
  
  