anchor.diff:  		G.killing = 1
   
   		desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. [G ? "\red The sculpture is holding [G.affecting] in a vice-like grip." : ""]"
  -		target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been grabbed by an SCP-173, and is being strangled!</font>")
  -		log_admin("[target] ([target.ckey]) has been grabbed and is being strangled by a SCP-173.")
  -		message_admins("Alert: [target.real_name] has been grabbed and is being strangled by a SCP-173. Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely.")
  +		target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been grabbed by SCP-173, and is being strangled!</font>")
  +		log_admin("[target] ([target.ckey]) has been grabbed and is being strangled by SCP-173.")
  +		message_admins("Alert: [target.real_name] has been grabbed and is being strangled by SCP-173. Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely.")
   
   /mob/living/simple_animal/sculpture/proc/Escape()
   	var/list/turfs = new/list()
  
positive.code: 	//account for darkness
  	var/turf/T = get_turf(src)
  	var/in_darkness = 0
  	if(T.sd_lumcount == 0)
  		in_darkness = 1
  
  	//see if we're able to do stuff
  
negative.code: 	var/hibernate = 0
  	var/random_escape_chance = 0.5
  
  /mob/living/simple_animal/sculpture/proc/GrabMob(var/mob/living/target)
  	if(target && target != src && ishuman(target))
  		G = new /obj/item/weapon/grab(target)
  		G.assailant = src
  		G.layer = 20
  