anchor.diff:  	if (prob(hit_reflect_chance))
   		return 1
   
  -//Power armor helmets
  -
  -/obj/item/clothing/head/helmet/power_armor/f13
  +//Busted/salvaged power armor helmets, does not require PA training
  +
  +/obj/item/clothing/head/helmet/f13/brokenpa
   	flags = HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | BLOCKHAIR
   	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
   	cold_protection = HEAD
  
positive.code: 	flash_protect = 2
  	tint = 0
  
  /obj/item/clothing/head/helmet/power_armor/f13/t45b
  	name = "T-45b power helmet"
  	desc = "It's a pre-War power armor helmet, recovered and maintained by NCR engineers."
  	icon_state = "t45bhelmet"
  	item_state = "t45bhelmet"
  	armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 60)
  
  /obj/item/clothing/head/helmet/power_armor/f13/t45b/salvaged
  	name = "Salvaged T-45b helmet"
  	desc = "It's a pre-War power armor helmet, recovered and maintained by NCR engineers."
  	icon_state = "t45bhelmet"
  	item_state = "t45bhelmet"
  	armor = list(melee = 70, bullet = 50, laser = 50,energy = 50, bomb = 30, bio = 100, rad = 20)
  	flash_protect = 0
  
  /obj/item/clothing/head/helmet/power_armor/f13/advanced
  	name = "Advanced power helmet"
  
negative.code: 	icon_state = "t51bhelmet"
  	item_state = "t51bhelmet"
  	armor = list(melee = 80, bullet = 60, laser = 60,energy = 60, bomb = 40, bio = 100, rad = 60)
  
  /obj/item/clothing/head/helmet/power_armor/f13/t45d
  	name = "T-45d power helmet"
  