anchor.diff:  	mag_type = /obj/item/ammo_box/magazine/fiveseven
   	locked = /obj/item/weapon/implant/enforcer
   	force = 10
  +	var/emagged = 0
   
   	update_icon()
   		return
  +
  +	examine()
  +		..()
  +		usr << "\blue It's locking mechanism looks fried."
  +
  +	attackby(var/obj/item/I, var/mob/living/M)
  +		if(istype(I, /obj/item/weapon/card/emag) && !emagged)
  +			locked = null
  +			emagged = 1
  +			M << "<div class='notice'>You emag the [src].</div>"
  +			var/datum/effect/effect/system/spark_spread/system = new()
  +			system.set_up(3, 0, get_turf(src))
  +			system.start()
  +		..()
   
   /*
   * Stun Knife
  
positive.code: 	ammo_type = list(/obj/item/ammo_casing/energy/ep90_single, /obj/item/ammo_casing/energy/ep90_aoe, /obj/item/ammo_casing/energy/ep90_burst_3, /obj/item/ammo_casing/energy/ep90_burst_5)
  	fire_sound = 'sound/weapons/ep90.ogg'
  	locked = /obj/item/weapon/implant/enforcer
  
  	attack_self(var/mob/living/user as mob)
  		select_fire(user)
  
negative.code: 			power_supply = I
  			M << "<div class='notice'>You insert the [I] into the [src].</div>"
  			update_icon()
  		if(istype(I, /obj/item/weapon/card/emag) && !emagged)
  			locked = null
  			emagged = 1
  			M << "<div class='notice'>You emag the [src].</div>"
  			var/datum/effect/effect/system/spark_spread/system = new()
  			system.set_up(3, 0, get_turf(src))
  			system.start()
  		..()
  
  	examine()
  		..()
  		usr << "\blue It's locking mechanism looks fried."
  
  /*
  * Five Seven
  