anchor.diff:  						M.AdjustWeakened(-1)
   					..()
   					return
  -					
  +
   				overdose_process(var/mob/living/M as mob)
   					if(volume > 45)
   						M.Jitter(5)
  -						
  +
   					..()
   					return
   
  
positive.code: 			color = "#61C2C2"
  
  			reaction_obj(var/obj/O, var/volume)
  				if(istype(O,/obj/effect/decal/cleanable))
  					qdel(O)
  				else
  					if(O)
  						O.clean_blood()
  			reaction_turf(var/turf/T, var/volume)
  				if(volume >= 1)
  					T.overlays.Cut()
  					T.clean_blood()
  					for(var/obj/effect/decal/cleanable/C in src)
  
negative.code: 
  					for(var/mob/living/carbon/slime/M in T)
  						M.adjustToxLoss(rand(5,10))
  					if(istype(T,/turf/simulated))
  						var/turf/simulated/S = T
  						S.dirt = 0
  
  			reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
  				if(iscarbon(M))
  					var/mob/living/carbon/C = M
  