anchor.diff:  	icon_state = "king_goat"
   	icon_living = "king_goat"
   	icon_dead = "king_goat_dead"
  -	faction = list("goat_king")
  +	faction = list("goat_king","neutral")
   	attack_same = FALSE
   	speak_emote = list("brays in a booming voice")
   	emote_hear = list("brays in a booming voice")
  
positive.code: /mob/living/simple_animal/hostile/retaliate/goat/king/phase2/AttackingTarget()
  	. = ..()
  	if(isliving(target))
  		var/mob/living/L = target
  		if(L.stat == DEAD)
  			L.gib()
  		if(melee_damage_type != BRUTE)
  			special_attacks++
negative.code: 	. = ..()
  	if(isliving(target))
  		var/mob/living/L = target
  		if(L.stat == DEAD)
  			L.gib()
  		if(prob(stun_chance))
  			L.Paralyze(5)
  			L.confused += 1
  