anchor.diff:  /mob/living/simple_animal/hostile/retaliate/goat/king/phase2/AttackingTarget()
   	. = ..()
   	if(isliving(target))
  -		var/mob/living/L = target
  -		if(L.stat == DEAD)
  -			L.gib()
   		if(melee_damage_type != BRUTE)
   			special_attacks++
positive.code: 	icon_state = "goat_guard"
  	icon_living = "goat_guard"
  	icon_dead = "goat_guard_dead"
  	faction = list("goat_king")
  	attack_same = FALSE
  	sentience_type = SENTIENCE_BOSS
  	stat_attack = DEAD
  
negative.code: 	icon_state = "king_goat"
  	icon_living = "king_goat"
  	icon_dead = "king_goat_dead"
  	faction = list("goat_king","neutral")
  	attack_same = FALSE
  	speak_emote = list("brays in a booming voice")
  	emote_hear = list("brays in a booming voice")
  