anchor.diff:  	)) return
   	..()
   	return
  +
   /mob/living/silicon/robot/drone/Bumped(AM as mob|obj)
   	return
  +
   /mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM)
  +
   	if(istype(AM,/obj/item/pipe) || istype(AM,/obj/structure/disposalconstruct))
   		..()
   	else if(istype(AM,/obj/item))
  
positive.code: 	src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
  	src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
  	src << "<b>Make sure crew members do not notice you.</b>."
  /*
  	sprite["Default"] = "repairbot"
  	sprite["Mk2 Mousedrone"] = "mk2"
  
negative.code: 	pass_flags = PASSTABLE
  	braintype = "Robot"
  	lawupdate = 0
  	density = 1
  	req_access = list(access_engine, access_robotics)
  	local_transmit = 1
  
  