anchor.diff:  	corpsemask = /obj/item/clothing/mask/breath
   
   
  +/obj/effect/landmark/corpse/plasmaman
  +	mob_species = "plasmaman"
  +	corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/plasmaman
  +	corpsesuit = /obj/item/clothing/suit/space/eva/plasmaman
  +	corpseback = /obj/item/weapon/tank/internals/plasmaman/full
  +	corpsemask = /obj/item/clothing/mask/breath
  +
  +
  +
   /////////////////Officers//////////////////////
   
   /obj/effect/landmark/corpse/bridgeofficer
  
positive.code: 	name = "Unknown"
  	var/mobname = "Unknown"  //Unused now but it'd fuck up maps to remove it now
  	var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER
  	var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
  	var/corpsesuit = null
  	var/corpseshoes = null
  
negative.code: 	var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
  	M.real_name = src.name
  	M.gender = src.mobgender
  	if(mob_species)
  		M.set_species(mob_species)
  	M.death(1) //Kills the new mob
  	if(src.corpsehusk)
  		M.Drain()
  