anchor.diff:  // ATTACK PROCS //
   //////////////////
   
  -/datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, var/datum/martial_art/attacker_style)
  -	if("help")
  -		if(target.health >= 0 && !(target.status_flags & FAKEDEATH))
  -			target.help_shake_act(user)
  -			if(target != user)
  -				add_logs(user, target, "shaked")
  -			return 1
  +/datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
  +	if(target.health >= 0 && !(target.status_flags & FAKEDEATH))
  +		target.help_shake_act(user)
  +		if(target != user)
  +			add_logs(user, target, "shaked")
  +		return 1
  +	else
  +		var/we_breathe = (!(NOBREATH in user.dna.species.specflags))
  +		var/we_lung = user.getorganslot("lungs")
  +
  +		if(we_breathe && we_lung)
  +			user.do_cpr(target)
  +		else if(we_breathe && !we_lung)
  +			user << "<span class='warning'>You have no lungs to breathe with, so you cannot peform CPR.</span>"
   		else
  -			var/we_breathe = (!(NOBREATH in user.dna.species.specflags))
  -			var/we_lung = user.getorganslot("lungs")
  -
  -			if(we_breathe && we_lung)
  -				user.do_cpr(target)
  -			else if(we_breathe && !we_lung)
  -				user << "<span class='warning'>You have no lungs to breathe with, so you cannot peform CPR.</span>"
  -			else
  -				user << "<span class='notice'>You do not breathe, so you cannot perform CPR.</span>"
  -
  -/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, var/datum/martial_art/attacker_style)
  +			user << "<span class='notice'>You do not breathe, so you cannot perform CPR.</span>"
  +
  +/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
   	if(attacker_style && attacker_style.grab_act(user,target))
   		return 1
   	else
   		target.grabbedby(user)
   		return 1
   
  -/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, var/datum/martial_art/attacker_style)
  +/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
   	if(attacker_style && attacker_style.harm_act(user,target))
   		return 1
   	else
  
positive.code: 		else if(target.lying)
  			target.forcesay(hit_appends)
  
  /datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, var/datum/martial_art/attacker_style)
  	if(attacker_style && attacker_style.disarm_act(user,target))
  		return 1
  	else
  
negative.code: 	return
  
  
  /datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
  	if(!istype(M))
  		return
  	CHECK_DNA_AND_SPECIES(M)
  