anchor.diff:  	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
   	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
   	/obj/item/weapon/hand_tele, /obj/item/device/aicard)
  -	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
  +	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
   	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
   
   
  
positive.code: 	desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
  	item_state = "medical_hardsuit"
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
  	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
  
  	//Research Director hardsuit
  
negative.code: 	item_color = "medical"
  	flash_protect = 0
  	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
  	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
  	scan_reagents = 1
  
  /obj/item/clothing/suit/space/hardsuit/medical
  