anchor.diff:  				GiveTarget(watching)
   
   /mob/living/simple_animal/hostile/statue/AttackingTarget()
  -	if(can_be_seen())
  +	if(can_be_seen(get_turf(loc)))
   		if(client)
   			src << "<span class='warning'>You cannot attack, there are eyes on you!</span>"
   			return
  
positive.code: 		..()
  
  /mob/living/simple_animal/hostile/statue/DestroySurroundings()
  	if(!can_be_seen())
  		..()
  
  /mob/living/simple_animal/hostile/statue/face_atom()
  	if(!can_be_seen())
  		..()
  
  /mob/living/simple_animal/hostile/statue/proc/can_be_seen(var/turf/destination)
  
negative.code: 	// Check for darkness
  	var/turf/T = get_turf(loc)
  	if(T && destination)
  		if(T.lighting_lumcount<1 && destination.lighting_lumcount<1) // No one can see us in the darkness, right?
  			return null
  		if(T == destination)
  			destination = null
  
  	// We aren't in darkness, loop for viewers.
  	var/list/check_list = list(src)
  