anchor.diff:  	..()
   	if(statpanel("Status"))
   		stat(null, "Current essence: [essence]E")
  +		stat(null, "Stolen essence: [essence_accumulated]E")
   
   /mob/living/simple_animal/revenant/New()
   	..()
  
positive.code: 		return
  	user.essence += essence_amt
  	user.essence = Clamp(user.essence, 0, INFINITY)
  	if(!silent)
  		if(essence_amt > 0)
  			user << "<span class='notice'>Gained [essence_amt]E from [source].</span>"
  
negative.code: 			src << "<span class='boldannounce'>Your essence has dropped below critical levels. You barely manage to save yourself - [strikes ? "you can't keep this up!" : "next time, it's death."]</span>"
  		else if(strikes <= 0)
  			death()
  	if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
  		essence += essence_regen_amount
  		if(essence > essence_regen_cap)
  			essence = essence_regen_cap
  	maxHealth = essence * 3
  	if(!revealed)
  		health = maxHealth //Heals to full when not revealed
  
  /mob/living/simple_animal/revenant/ex_act(severity, target)
  	return 1 //Immune to the effects of explosions.
  