anchor.diff:  	materials = list(MAT_METAL=2500, MAT_GLASS=750)
   	flags_1 = CONDUCT_1
   	w_class = WEIGHT_CLASS_TINY
  -	toolspeed = 0.3
  +	toolspeed = 0.5
   	attack_verb = list("burnt")
   
   
  
positive.code: 	icon_state = "saw_a"
  	hitsound = 'sound/weapons/blade1.ogg'
  	force = 17
  	toolspeed = 0.4
  	sharpness = IS_SHARP_ACCURATE
  	light_color = LIGHT_COLOR_GREEN
  
  
negative.code: 	throw_speed = 2
  	throw_range = 5
  	materials = list(MAT_METAL=10000, MAT_GLASS=6000)
  	toolspeed = 0.5
  	attack_verb = list("attacked", "slashed", "sawed", "cut")
  	sharpness = IS_SHARP
  
  