anchor.diff:  
   	//VOMIT
   	else if(findtext(command, "vomit") || findtext(command, "throw up"))
  -		for(var/mob/living/L in listeners)
  -			if(iscarbon(L))
  -				var/mob/living/carbon/C = L
  -				C.vomit(10)
  +		for(var/mob/living/carbon/C in listeners)
  +			C.vomit(10)
   		next_command = world.time + cooldown_stun
   
   	//SILENCE
   	else if(findtext(command, "shut up") || findtext(command, "silence") || findtext(command, "ssh") || findtext(command, "quiet"))
  -		for(var/mob/living/L in listeners)
  -			if(iscarbon(L))
  -				var/mob/living/carbon/C = L
  -				C.silent += 10
  +		for(var/mob/living/carbon/C in listeners)
  +			C.silent += 10
   		next_command = world.time + cooldown_stun
   
   	//WAKE UP
  
positive.code: 
  	//HELP INTENT
  	else if(findtext(command, "help"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HELP)
  		next_command = world.time + cooldown_meme
  
  	//DISARM INTENT
  	else if(findtext(command, "disarm"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_DISARM)
  		next_command = world.time + cooldown_meme
  
  	//GRAB INTENT
  	else if(findtext(command, "grab"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_GRAB)
  		next_command = world.time + cooldown_meme
  
  	//HARM INTENT
  	else if(findtext(command, "harm") || findtext(command, "fight"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HARM)
  		next_command = world.time + cooldown_meme
  
  	//THROW/CATCH
  	else if(findtext(command, "throw") || findtext(command, "catch"))
  		for(var/mob/living/L in listeners)
  			if(iscarbon(L))
  				var/mob/living/carbon/C = L
  				C.throw_mode_on()
  		next_command = world.time + cooldown_meme
  
  	//FLIP
  
negative.code: 
  	//BLEED
  	else if(findtext(command, "bleed"))
  		for(var/mob/living/carbon/human/H in listeners)
  			H.bleed_rate += 5
  		next_command = world.time + cooldown_damage
  
  	//FIRE
  