anchor.diff:  	name = "Hair Loss"
   	stage = 2
   	activate(var/mob/living/carbon/mob,var/multiplier)
  -		if(istype(M, /mob/living/carbon/human))
  -			var/mob/living/carbon/human/H = M
  +		if(istype(mob, /mob/living/carbon/human))
  +			var/mob/living/carbon/human/H = mob
   			if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
  -			H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
  -			spawn(50)
  -				H.h_style = "Balding Hair"
  -				H.update_hair()
  +				H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
  +				spawn(50)
  +					H.h_style = "Balding Hair"
  +					H.update_hair()
   
   /datum/disease2/effect/stimulant
   	name = "Adrenaline Extra"
  
positive.code: 	activate(var/mob/living/carbon/mob,var/multiplier)
  		mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
  		if (mob.reagents.get_reagent_amount("hyperzine") < 30)
  +          mob.reagents.add_reagent("hyperzine", 10)
  		if (prob(30))
  			mob.jitteriness += 10
  
  
negative.code: 		mob.say("*sneeze")
  		if (prob(50))
  			var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
  			M.virus2 = get_copy_viruses(mob.virus2)
  
  /datum/disease2/effect/gunck
  	name = "Flemmingtons"
  