anchor.diff:  					stain_icon = icon('blood.dmi', "coatblood[!lying ? "" : "2"]")
   				else
   					stain_icon = icon('blood.dmi', "suitblood[!lying ? "" : "2"]")
  -				suit_stain = image("icon" = stain_icon, "layer" = MOB_LAYER)
  +				overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
   			wear_suit.screen_loc = ui_oclothing
   		if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
   			if (handcuffed)
  
positive.code: 				c:layer = initial(c:layer)*/
  		if (istype(wear_suit, /obj/item/clothing/suit))
  			var/t1 = wear_suit.icon_state
  			suit_img = image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
  		if (wear_suit)
  			if (wear_suit.blood_DNA)
  				var/icon/stain_icon = null
  
negative.code: 			overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
  		head.screen_loc = ui_head
  
  	// Belt
  	if (belt)
  		var/t1 = belt.item_state
  		if (!t1)
  			t1 = belt.icon_state
  		overlays += image("icon" = 'belt.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
  		belt.screen_loc = ui_belt
  
  	if ((wear_mask && !(wear_mask.see_face)) || (head && !(head.see_face))) // can't see the face
  		if (wear_id)
  