anchor.diff:  	var/charged = 1
   	var/spawn_type = /obj/singularity/narsie/wizard
   	var/spawn_amt = 1
  +	var/activate_descriptor = "reality"
  +	var/rend_desc = "You should run now."
   
   /obj/item/weapon/veilrender/attack_self(mob/user as mob)
   	if(charged)
  -		new /obj/effect/rend(get_turf(usr), spawn_type, spawn_amt)
  +		new /obj/effect/rend(get_turf(usr), spawn_type, spawn_amt, rend_desc)
   		charged = 0
  -		user.visible_message("<span class='userdanger'>[src] hums with power as [usr] deals a blow to reality itself!</span>")
  +		user.visible_message("<span class='userdanger'>[src] hums with power as [usr] deals a blow to [activate_descriptor] itself!</span>")
   	else
   		user << "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>"
   
   /obj/effect/rend
   	name = "tear in the fabric of reality"
  -	desc = "You should run now"
  +	desc = "You should run now."
   	icon = 'icons/obj/biomass.dmi'
   	icon_state = "rift"
   	density = 1
  
positive.code: 	desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
  	spawn_type = /mob/living/simple_animal/cow
  	spawn_amt = 20
  
  /obj/item/weapon/veilrender/honkrender
  	name = "honk render"
  	desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
  	spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
  	spawn_amt = 10
  
  /////////////////////////////////////////Scrying///////////////////
  
  
negative.code: 	var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
  	var/spawn_amt_left = 20
  
  /obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc)
  	src.spawn_path = spawn_type
  	src.spawn_amt_left = spawn_amt
  	src.desc = desc
  	SSobj.processing.Add(src)
  	return
  
  