anchor.diff:  	burn_state = FIRE_PROOF
   	burntime = 1
   	var/affects_servants = FALSE
  -	var/affects_stat = FALSE
  +	var/stat_affected = CONSCIOUS
   
   /obj/effect/clockwork/sigil/attack_hand(mob/user)
   	if(iscarbon(user) && !user.stat && (!is_servant_of_ratvar(user) || (is_servant_of_ratvar(user) && user.a_intent == "harm")))
  
positive.code: 	..()
  	if(isliving(AM))
  		var/mob/living/L = AM
  		if(!L.stat || affects_stat)
  			if((!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && affects_servants)) && L.mind)
  				sigil_effects(L)
  			return 1
  
negative.code: 	color = "#123456"
  	alpha = 75
  	affects_servants = TRUE
  	stat_affected = DEAD
  	var/vitality = 0
  	var/base_revive_cost = 25
  	var/sigil_active = FALSE
  