anchor.diff:  	return S && (is_centcom_level(S.z) || T)
   
   /datum/team/nuclear/proc/get_result()
  -	var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
  +	var/evacuation = EMERGENCY_ESCAPED_OR_ENDGAMED
  +	//var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
   	var/disk_rescued = disk_rescued()
   	var/syndies_didnt_escape = !syndies_escaped()
   	var/station_was_nuked = SSticker.mode.station_was_nuked
  
positive.code: 		return NUKE_RESULT_CREW_WIN
  	else if (!disk_rescued && operatives_dead())
  		return NUKE_RESULT_DISK_LOST
  	else if (!disk_rescued &&  evacuation)
  		return NUKE_RESULT_DISK_STOLEN
  	else
  		return	//Undefined result
  
negative.code: 
  /datum/team/nuclear/proc/disk_rescued()
  	for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
  		//If emergency shuttle is in transit disk is only safe on it
  		if(SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
  			if(!SSshuttle.emergency.is_in_shuttle_bounds(D))
  				return FALSE
  		//If shuttle escaped check if it's on centcom side
  		else if(SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
  			if(!D.onCentCom())
  				return FALSE
  		else //Otherwise disk is safe when on station
  			var/turf/T = get_turf(D)
  			if(!T || !is_station_level(T.z))
  				return FALSE
  			//More stuff here.
  	return TRUE
  
  /datum/team/nuclear/proc/operatives_dead()
  