anchor.diff:  	var/nextstate = null
   	sub_door = 1
   	closingLayer = 3.11
  +	var/constructing = 0
  +	var/panelOpen = 0
  +	var/constructionStep = CONSTRUCTION_COMPLETE
   
   /obj/machinery/door/firedoor/Bumped(atom/AM)
   	if(p_open || operating)	return
  
positive.code: 		else	//close it up again	//fucking 10/10 commenting here einstein
  			close()
  			return
  	return
  
  /obj/machinery/door/firedoor/attack_ai(mob/user as mob)
  
negative.code: 	icon = 'icons/obj/doors/Doorfire.dmi'
  	glass = 0
  
  /obj/item/weapon/firelock_board
  	name = "firelock electronics"
  	desc = "A circuit board used in construction of firelocks."
  	icon = 'icons/obj/module.dmi'
  	icon_state = "airalarm_electronics"
  	w_class = 2
  