anchor.diff:  	name = "Red CTF Controller"
   	icon_state = "syndbeacon"
   	team = RED_TEAM
  -	normal_gear = /datum/outfit/ctf/red
  +	ctf_gear = /datum/outfit/ctf/red
   	instagib_gear = /datum/outfit/ctf/red/instagib
   
   /obj/machinery/capture_the_flag/blue
   	name = "Blue CTF Controller"
   	icon_state = "bluebeacon"
   	team = BLUE_TEAM
  -	normal_gear = /datum/outfit/ctf/blue
  +	ctf_gear = /datum/outfit/ctf/blue
   	instagib_gear = /datum/outfit/ctf/blue/instagib
   
   /obj/machinery/capture_the_flag/attack_ghost(mob/user)
  
positive.code: 	new_team_member.prefs.copy_to(M)
  	M.key = new_team_member.key
  	M.faction += team
  	M.equipOutfit(current_gear)
  
  /obj/machinery/capture_the_flag/proc/TellGhost()
  	if(ctf_enabled)
  
negative.code: /obj/machinery/capture_the_flag/proc/instagib_mode()
  	for(var/obj/machinery/capture_the_flag/CTF in machines)
  		if(CTF.ctf_enabled == TRUE)
  			CTF.ctf_gear = CTF.instagib_gear
  			CTF.respawn_cooldown = INSTAGIB_RESPAWN
  
  /obj/machinery/capture_the_flag/proc/normal_mode()
  	for(var/obj/machinery/capture_the_flag/CTF in machines)
  		if(CTF.ctf_enabled == TRUE)
  			CTF.ctf_gear = initial(ctf_gear)
  			CTF.respawn_cooldown = DEFAULT_RESPAWN
  
  /obj/item/weapon/gun/projectile/automatic/pistol/deagle/CTF
  