anchor.diff:  	var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
   	var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis_prep, /datum/clockwork_scripture/create_object/replicant, \
   	/datum/clockwork_scripture/create_object/tinkerers_cache) //quickbound scripture, accessed by index
  +	var/maximum_quickbound = 5 //how many quickbound scriptures we can have
   	actions_types = list(/datum/action/item_action/clock/hierophant)
   
   /obj/item/clockwork/slab/starter
  
positive.code: 	nonhuman_usable = TRUE
  	quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
  	/datum/clockwork_scripture/create_object/tinkerers_cache)
  	actions_types = list()
  
  /obj/item/clockwork/slab/cyborg/engineer //five scriptures, plus a proselytizer
  
negative.code: 		The remaining functions are several buttons in the top left while holding the slab.<br>From left to right, they are:<br>\
  		<b><font color=#DAAA18>Hierophant Network</font></b>, which allows communication to other Servants.<br>")
  		if(LAZYLEN(quickbound))
  			for(var/i in 1 to maximum_quickbound)
  				if(LAZYLEN(quickbound) < i || !quickbound[i])
  					textlist += "A <b>Quickbind</b> slot, currently set to <b><font color=#BE8700>Nothing</font></b>.<br>"
  				else
  					var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
  					textlist += "A <b>Quickbind</b> slot, currently set to <b><font color=[get_component_color_bright(initial(quickbind_slot.primary_component))]>[initial(quickbind_slot.name)]</font></b>.<br>"
  		textlist += "<br>\
  		Examine the slab or swap to Recital to check the number of components it has available.<br><br>\
  		\
  