anchor.diff:  	var/list/shields = list()
   	if(locate(/obj/effect/rune) in Turf)
   		user << "<span class='cult'>There is already a rune here.</span>"
  -		return 
  +		return
   	for(var/T in subtypesof(/obj/effect/rune) - /obj/effect/rune/malformed)
   		var/obj/effect/rune/R = T
   		if(initial(R.cultist_name))
  
positive.code: 
  	text += "<font color='red'><b>Talisman of Teleportation</b></font><br>The talisman form of the Rite of Translocation will transport the invoker to a randomly chosen rune of the same keyword, then \
  	disappear.<br><br>"
  	
  	text += "<font color='red'><b>Talisman of Construction</b></font><br>The Rune of Fabrication is the main way of creating construct shells. To use it, one must place fifteen sheets of metal on top of the rune \
  	and invoke it. The sheets will them be twisted into a construct shell, ready to recieve a soul to occupy it.<br><br>"
  
  
negative.code: 	var/turf/Thenewturfyouwalkedto = get_turf(user) //we may have moved. adjust as needed...
  	if(locate(/obj/effect/rune) in Thenewturfyouwalkedto)
  		user << "<span class='cult'>There is already a rune here.</span>"
  		return
  	if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
  		return
  	user.visible_message("<span class='warning'>[user] cuts open their arm and begins writing in their own blood!</span>", \
  