anchor.diff:  /obj/item/weapon/guardiancreator/proc/spawn_guardian(var/mob/living/user, var/key)
   	var/gaurdiantype = "Standard"
   	if(random)
  -		gaurdiantype = pick(guardiantypes)
  +		gaurdiantype = pick(possible_guardians)
   	else
  -		gaurdiantype = input(user, "Pick the type pf [mob_name]", "[mob_name] Creation") as null|anything in guardiantypes
  +		gaurdiantype = input(user, "Pick the type pf [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
   	var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
   	var/picked_color = randomColor(0)
   	switch(gaurdiantype)
  
positive.code: 	failure_message = "<B>...but soon settles again. Guess they weren't ready to hatch after all.</B>"
  
  /obj/item/weapon/guardiancreator/biological/choose
  	random = FALSE
negative.code: 
  		if("Bluespace")
  			pickedtype = /mob/living/simple_animal/hostile/guardian/bluespace
  
  	var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user)
  	G.summoner = user
  