anchor.diff:  		del(feet_blood_DNA)
   		return 1
   
  -mob/living/carbon/human/verb/yank_out_object_test()
  +mob/living/carbon/human/verb/yank_out_object()
   	set category = "IC"
  -	set name = "Yank out object (test)"
  +	set name = "Yank out object"
   	set desc = "Remove an embedded item at the cost of bleeding and pain."
   	set src in view(1)
   
  
positive.code: 		src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected] with bloody fingers.</span>"
  		bloody_hands(S)
  
  		spawn(80)
  			visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
  			selection.loc = get_turf(src)
  			affected.implants -= selection
  
negative.code: 		U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected] with bloody fingers.</span>"
  		U.bloody_hands(S)
  
  		do_after(80)
  			if(!selection || !affected || !S || !U)
  				return
  
  			visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected] in a welter of blood.</b></span>","<span class='warning'><b>[src] rips [selection] out of your [affected] in a welter of blood.</b></span>")
  			selection.loc = get_turf(usr)
  			affected.implants -= selection
  