anchor.diff:  	set desc = "Should fix any mob sprite update errors."
   	
   	if(!check_rights(R_ADMIN))	
  -		return
  -
  -	if (!holder)
  -		src << "Only administrators may use this command."
   		return
   
   	if(istype(H))
  
positive.code: 			if(P.pai_laws) usr << "[P.pai_laws]"
  			continue // Skip showing normal silicon laws for pAIs - they don't have any
  		else
  			usr << "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>"
  
  		if (S.laws == null)
  			usr << "[key_name(S, usr)]'s laws are null?? Contact a coder."
  		else
  			S.laws.show_laws(usr)
  	if(!ai_number)
  		usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
  
  /client/proc/update_mob_sprite(mob/living/carbon/human/H as mob)
  	set category = "Admin"
  
negative.code: 			usr << "<b>AI [key_name(S, usr)]'s laws:</b>"
  		else if(isrobot(S))
  			var/mob/living/silicon/robot/R = S
  			usr << "<b>CYBORG [key_name(S, usr)]'s [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"] laws:</b>"
  		else if (ispAI(S))
  			var/mob/living/silicon/pai/P = S
  			usr << "<b>pAI [key_name(S, usr)]'s laws:</b>"
  