anchor.diff:  	// Non diagonal case
   	if(T0.x == x || T0.y == y)
   		// Check for border blockages
  -		return T0.ClickCross(get_dir(T0,src), border_only = 1, target_atom = target) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target)
  +		return T0.ClickCross(get_dir(T0,src), border_only = 1, target_atom = target, mover = mover) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target, mover = mover)
   
   	// Diagonal case
   	var/in_dir = get_dir(T0,src) // eg. northwest (1+8) = 9 (00001001)
  
positive.code: 	var/d2 = in_dir&12			 // eg. west	  (1+8)&12 (0000 1100) = 8 (0000 1000)
  
  	for(var/d in list(d1,d2))
  		if(!T0.ClickCross(d, border_only = 1, target_atom = target))
  			continue // could not leave T0 in that direction
  
  		var/turf/T1 = get_step(T0,d)
  		if(!T1 || T1.density || !T1.ClickCross(get_dir(T1,T0) | get_dir(T1,src), border_only = 0, target_atom = target)) //let's check both directions at once
  			continue // couldn't enter or couldn't leave T1
  
  		if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target))
  			continue // could not enter src
  
  		return 1 // we don't care about our own density
  
negative.code: 		return TRUE
  	if(!isturf(loc))
  		return FALSE
  	if(loc.Adjacent(neighbor,target = neighbor, mover = src))
  		return TRUE
  	return FALSE
  
  