anchor.diff:  						   speed  = 2,
   						   life   = new /Random(20,25))
   
  -		spawn(100)
  +		spawn(300)
   			loc = null
   
   
  
positive.code: 		animate(src, color = rgb(255, 0, 0), time = 10, loop = -1)
  		animate(color = rgb(255, 0, 255), time = 10)
  
  		spawn(100)
  			loc = null
  
  obj/items/blood_sack
  
negative.code: 
  	clanReward
  		var/points
  		var/max    = 1
  
  		get(mob/Player/p)
  			..(p)
  