anchor.diff:  		return
   
   	var/g = (H.gender == FEMALE) ? "f" : "m"
  +
  +	var/image/I
   
   	for(var/layer in relevant_layers)
   		var/layertext = mutant_bodyparts_layertext(layer)
  
positive.code: 			standing += accessory_overlay
  
  			if(S.hasinner)
  				var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
  				if(S.gender_specific)
  					inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
  				else
  
negative.code: 					inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
  
  				standing += inner_accessory_overlay
  
  			if(S.extra) //apply the extra overlay, if there is one
  				if(S.gender_specific)
  					icon_string = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
  				else
  					icon_string = "m_[bodypart]_extra_[S.icon_state]_[layertext]"
  
  				I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
  
  				if(S.center)
  					I = center_image(I,S.dimension_x,S.dimension_y)
  
  				switch(S.extra_color_src) //change the color of the extra overlay
  					if(MUTCOLORS)
  						if(fixed_mut_color)
  							I.color = "#[fixed_mut_color]"
  						else
  							I.color = "#[H.dna.features["mcolor"]]"
  					if(MUTCOLORS2)
  						if(fixed_mut_color2)
  							I.color = "#[fixed_mut_color2]"
  						else
  							I.color = "#[H.dna.features["mcolor2"]]"
  					if(MUTCOLORS3)
  						if(fixed_mut_color3)
  							I.color = "#[fixed_mut_color3]"
  						else
  							I.color = "#[H.dna.features["mcolor3"]]"
  					if(HAIR)
  						if(hair_color == "mutcolor")
  							I.color = "#[H.dna.features["mcolor"]]"
  						else
  							I.color = "#[H.hair_color]"
  					if(FACEHAIR)
  						I.color = "#[H.facial_hair_color]"
  					if(EYECOLOR)
  						I.color = "#[H.eye_color]"
  				standing += I
  
  			if(S.extra2) //apply the extra overlay, if there is one
  				if(S.gender_specific)
  					icon_string = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
  				else
  					icon_string = "m_[bodypart]_extra2_[S.icon_state]_[layertext]"
  
  				I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
  
  				if(S.center)
  					I = center_image(I,S.dimension_x,S.dimension_y)
  
  				switch(S.extra2_color_src) //change the color of the extra overlay
  					if(MUTCOLORS)
  						if(fixed_mut_color)
  							I.color = "#[fixed_mut_color]"
  						else
  							I.color = "#[H.dna.features["mcolor"]]"
  					if(MUTCOLORS2)
  						if(fixed_mut_color2)
  							I.color = "#[fixed_mut_color2]"
  						else
  							I.color = "#[H.dna.features["mcolor2"]]"
  					if(MUTCOLORS3)
  						if(fixed_mut_color3)
  							I.color = "#[fixed_mut_color3]"
  						else
  							I.color = "#[H.dna.features["mcolor3"]]"
  					if(HAIR)
  						if(hair_color == "mutcolor")
  							I.color = "#[H.dna.features["mcolor"]]"
  						else
  							I.color = "#[H.hair_color]"
  				standing += I
  
  		H.overlays_standing[layer] = standing.Copy()
  		standing = list()
  