anchor.diff:  	light_color = LIGHT_COLOR_RED
   	status_flags = 0
   	var/obj/effect/light_emitter/red_energy_sword/sord
  +	projectile_deflect_chance = 50
   
   /mob/living/simple_animal/hostile/syndicate/melee/sword/Initialize()
   	. = ..()
  
positive.code: 	name = "Syndicate Stormtrooper"
  	maxHealth = 250
  	health = 250
  
  /mob/living/simple_animal/hostile/syndicate/melee/sword
  	melee_damage_lower = 30
  
negative.code: 	maxHealth = 250
  	health = 250
  
  /mob/living/simple_animal/hostile/syndicate/melee //dude with a knife and no shields
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  	icon_state = "syndicate_knife"
  