anchor.diff:  	//RIG NORM (to older versions of rig's)
   
   /obj/item/clothing/head/helmet/space/space_adv/rig
  -	name = "engineering hardsuit helmet"
  -	desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
  +	name = "engineering hardsuit helmet (Wrench to unscrew)"
  +	desc = "     ,     .        "
   	icon_state = "hardsuit0-engineering"
   	item_state = "eng_helm"
   	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  
positive.code: 
  ///Military // Cargo color suits
  /obj/item/clothing/head/helmet/space/space_adv/military
  	name = "Military space hardsuit helmet"
  	desc = "A special helmet designed for military forces"
  	icon_state = "rig0_military"
  	item_state = "rig0_military"
  	armor = list(melee = 60, bullet = 70, laser = 60, energy = 50, bomb = 75, bio = 100, rad = 80)
  	/obj/item/clothing/glasses/hud/security/process_hud
  
  /obj/item/clothing/suit/space/space_adv/military
  	name = "Military space hardsuit"
  	desc = "A special suit designed for military forces, armored with portable plastel armor layer"
  	icon_state = "militaryrig"
  	item_state = "militaryrig"
  	armor = list(melee = 60, bullet = 80, laser = 60, energy = 50, bomb = 75, bio = 100, rad = 80)
  	allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
  
  
negative.code: 
  /obj/item/clothing/suit/space/space_adv/rig
  	name = "engineering hardsuit"
  	desc = "     ,        .              "
  	icon_state = "hardsuit-engineering"
  	item_state = "eng_hardsuit"
  	slowdown = 2
  