anchor.diff:  		takeable      = 1
   		destroyable   = 0
   		price         = 0
  +		fetchable     = 1
   		tmp/antiTheft = 0
   
   		stack     = 1
  
positive.code: 
  			if(quality)
  				if((bonus & 3) == 3)
  					info = "[desc]\n\n +[quality*scale] Damage\n +[quality*scale] Defense"
  				else if(bonus & DAMAGE)
  					info = "[desc]\n\n +[quality*scale] Damage"
  				else
  					info = "[desc]\n\n +[quality*scale] Defense"
  			else
  				info = desc
  
  
negative.code: 	proc
  		calcBonus(mob/Player/owner, reset=1)
  			if(bonus & DAMAGE)
  				clothDmg = round(10 * quality * scale, 1)
  				owner.clothDmg += clothDmg
  			if(bonus & DEFENSE)
  				clothDef = round(30 * quality * scale, 1)
  				owner.clothDef += clothDef
  				if(reset) owner.resetMaxHP()
  
  