anchor.diff:  /*
    * Morgue
    */
  -
   
   /obj/structure/morgue
   	name = "morgue"
  
positive.code: 
  			src.icon_state = "morgue2"//default dead no-client mob
  
  			var/list/compiled = recursive_mob_check(src)//run through contents
  
  			if(!length(compiled))//no mobs at all, but objects inside
  				src.icon_state = "morgue3"
  
negative.code: 					src.icon_state = "morgue4"//clone that mofo
  					break
  
  
  /obj/structure/morgue/ex_act(severity)
  	switch(severity)
  