anchor.diff:  
   /datum/species/golem/meeseeks/spec_life(mob/living/carbon/human/H)
   
  +	//handle clone damage before all else
  +	if(H.health < (100-max_clone_damage)/2) //if their health drops to 50% (not counting clone damage)
  +		max_clone_damage = max(95,(100 + max_clone_damage - H.health)/2) //keeps them at 95 clone damage top.
  +
  +	if(H.getCloneLoss() < max_clone_damage)
  +		H.adjustCloneLoss(1)
  +
   	if(prob(5))
   		if(stage <3)
   			H.say("HI, I'M MR. MEESEEKS! LOOK AT ME!")
  
positive.code: 	var/stage_two = 200 //how many ticks to reach stage two
  	var/stage_three = 250 //how many ticks to reach stage three
  	var/max_brain_damage = 0 //controls the increase of brain damage
  	var/master = null //if master dies, Meeseeks dies too.
  
  /datum/species/golem/meeseeks/handle_speech(message)
  
negative.code: 		H.adjustOxyLoss(-H.getOxyLoss())
  		H.adjustToxLoss(-H.getToxLoss())
  		H.adjustFireLoss(-H.getFireLoss())
  		H.adjustBruteLoss(-H.getBruteLoss()) //this way, you can knock a Meeseeks into crit, but he gets back up after a while.
  
  	if(stage_counter == 0) //initialize the random stage counters and the clumsyness
  