anchor.diff:  				c:layer = initial(c:layer)*/
   		if (istype(wear_suit, /obj/item/clothing/suit))
   			var/t1 = wear_suit.icon_state
  -			overlays += image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
  +			suit_img = image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
   		if (wear_suit)
   			if (wear_suit.blood_DNA)
   				var/icon/stain_icon = null
  
positive.code: 					stain_icon = icon('blood.dmi', "coatblood[!lying ? "" : "2"]")
  				else
  					stain_icon = icon('blood.dmi', "suitblood[!lying ? "" : "2"]")
  				overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
  			wear_suit.screen_loc = ui_oclothing
  		if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
  			if (handcuffed)
  
negative.code: 			overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
  		head.screen_loc = ui_head
  
  
  	if ((wear_mask && !(wear_mask.see_face)) || (head && !(head.see_face))) // can't see the face
  		if (wear_id)
  