anchor.diff:  		playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
   		playsound(src.loc, "sparks", 50, 1)
   		for(var/mob/O in viewers(user, 4))
  -			O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
  -		new /obj/item/weapon/table_parts( src.loc )
  -		del(src)
  -		return
  +			O.show_message("\blue The [src] was sliced apart by [user]!", 1, "\red You hear [src] coming apart.", 2)
  +		destroy()
   
   	user.drop_item(src)
  -	//if(W && W.loc)	W.loc = src.loc // Unnecessary -  see: mob/proc/drop_item(atom)    - Doohl
   	return
   
   
  
positive.code: 	anchored = 1.0
  	layer = 2.8
  	throwpass = 1	//You can throw objects over this, despite it's density.")
  
  /obj/structure/table/New()
  	..()
  
negative.code: 			var/mob/living/M = G.affecting
  			if (G.state < 2)
  				if(user.a_intent == "hurt")
  					if (prob(15))	M.Weaken(5)
  					M.apply_damage(8,def_zone = "head")
  					visible_message("\red [G.assailant] slams [G.affecting]'s face against \the [src]!")
  					playsound(src.loc, 'sound/weapons/tablehit1.ogg', 50, 1)
  				else
  					user << "\red You need a better grip to do that!"
  