anchor.diff:  		parrot_state = PARROT_WANDER
   		if(buckled)
   			to_chat(src, "<span class='notice'>You are no longer sitting on [buckled]'s shoulder.</span>")
  -			buckled.unbuckle_mob(src,force=1)
  +			buckled.unbuckle_mob(src, TRUE)
   		buckled = null
   		pixel_x = initial(pixel_x)
   		pixel_y = initial(pixel_y)
  
positive.code: 	if(stat || !client)
  		return
  
  	if(icon_state == icon_living)
  		for(var/mob/living/carbon/human/H in view(src,1))
  			if(H.has_buckled_mobs() && H.buckled_mobs.len >= H.max_buckled_mobs) //Already has a parrot, or is being eaten by a slime
  				continue
  
negative.code: 	if(stat || !client)
  		return
  
  	if(a_intent != INTENT_HELP)
  		melee_damage_upper = 0
  		a_intent = INTENT_HELP
  	else
  		melee_damage_upper = parrot_damage_upper
  		a_intent = INTENT_HARM
  	to_chat(src, "You will now [a_intent] others.")
  	return
  
  /*
  