anchor.diff:  	hitsound = 'sound/weapons/blade1.ogg'
   
   /obj/item/weapon/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
  +	sharpness = initial(sharpness)
  +	w_class = initial(w_class)
   	..()
   	hitsound = "swing_hit"
   
  
positive.code: 	throw_speed = 3
  	throw_range = 5
  	w_class = 2
  	force_unwielded = 3
  	force_wielded = 34
  	wieldsound = 'sound/weapons/saberon.ogg'
  
negative.code: 		return 1
  
  /obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
  	sharpness = IS_SHARP
  	w_class = w_class_on
  	if(M.has_dna())
  		if(M.dna.check_mutation(HULK))
  			M << "<span class='warning'>You lack the grace to wield this!</span>"
  