anchor.diff:  	AddElement(/datum/element/swabable, CELL_LINE_TABLE_BLOBSPORE, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
   
   /mob/living/simple_animal/hostile/blob/blobspore/independent
  -	gold_core_spawnable = FALSE
  +	gold_core_spawnable = HOSTILE_SPAWN
   	independent = TRUE
   
   /mob/living/simple_animal/hostile/blob/blobspore/weak
  
positive.code: 	melee_damage_upper = 2
  	death_cloud_size = 0
  	is_weak = TRUE
  	gold_core_spawnable = NO_SPAWN
  
  /////////////////
  // BLOBBERNAUT //
  
negative.code: 	verb_yell = "psychically screams"
  	melee_damage_lower = 2
  	melee_damage_upper = 4
  	environment_smash = ENVIRONMENT_SMASH_NONE
  	obj_damage = 0
  	attack_verb_continuous = "hits"
  	attack_verb_simple = "hit"
  	attack_sound = 'sound/weapons/genhit1.ogg'
  	movement_type = FLYING
  	del_on_death = TRUE
  	deathmessage = "explodes into a cloud of gas!"
  	gold_core_spawnable = NO_SPAWN //gold slime cores should only spawn the independent subtype
  	var/death_cloud_size = 1 //size of cloud produced from a dying spore
  	var/mob/living/carbon/human/oldguy
  	var/is_zombie = FALSE
  