anchor.diff:  	investigate_reset()
   
   	if(config && config.server_name != null && config.server_suffix && world.port > 0)
  -		// dumb and hardcoded but I don't care~
   		config.server_name += " #[(world.port % 1000) / 100]"
   
   	timezoneOffset = text2num(time2text(0,"hh")) * 36000
  
positive.code: 			if(input["key"] != global.comms_key)
  				return "Bad Key"
  			else
  #define CHAT_PULLR	64 //for some reason this has to be here, not sure why. Look in preferences.dm for the "proper" definition.
  				for(var/client/C in clients)
  					if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
  						C << "<span class='announce'>PR: [input["announce"]]</span>"
  
negative.code: 	for(var/client/C in clients)
  		if(config.server)	//if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
  			C << link("byond://[config.server]")
  	..(0)
  
  
  