anchor.diff:  //HUMANS
   //Hurty numbers
   #define FIRE_DAMAGE_MODIFIER	0.0215	//Higher values result in more external fire damage to the skin
  -#define AIR_DAMAGE_MODIFIER		2.025	//More means less damage from hot air scalding lungs, less = more damage
  +#define AIR_DAMAGE_MODIFIER		1.025	//More means less damage from hot air scalding lungs, less = more damage //CITADEL EDIT 1.025
   
   // Pressure limits.
   #define HAZARD_HIGH_PRESSURE				550		//This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
  
positive.code: #define BODYTEMP_COOLING_MAX				-100		//The maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.
  #define BODYTEMP_HEATING_MAX				30		//The maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.
  
  #define BODYTEMP_HEAT_DAMAGE_LIMIT			(BODYTEMP_NORMAL + 50) // The limit the human body can take before it starts taking damage from heat.
  #define BODYTEMP_COLD_DAMAGE_LIMIT			(BODYTEMP_NORMAL - 50) // The limit the human body can take before it starts taking damage from coldness.
  
  
  
negative.code: #define SHOES_MAX_TEMP_PROTECT				1500	//For gloves
  
  #define PRESSURE_DAMAGE_COEFFICIENT			4		//The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
  #define MAX_HIGH_PRESSURE_DAMAGE			16		// CITADEL CHANGES Max to 16, low to 8. 
  #define LOW_PRESSURE_DAMAGE					8		//The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
  
  #define COLD_SLOWDOWN_FACTOR				20		//Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
  
  