anchor.diff:  			if(target && !target.stat)
   				O.throw_at(target, 5, 10)
   
  -/obj/effect/anomaly/grav/Cross(mob/A)
  -	gravShock(A)
  -
   /obj/effect/anomaly/grav/Crossed(mob/A)
   	gravShock(A)
   
  
positive.code: /obj/effect/anomaly/flux/anomalyEffect()
  	..()
  	canshock = 1
  
  /obj/effect/anomaly/flux/Cross(mob/living/M)
  	mobShock(M)
  
  /obj/effect/anomaly/flux/Crossed(mob/living/M)
  	mobShock(M)
  
negative.code: 	for(var/obj/O in orange(4, src))
  		if(!O.anchored)
  			step_towards(O,src)
  	for(var/mob/living/M in range(0, src))
  		gravShock(M)
  	for(var/mob/living/M in orange(4, src))
  		step_towards(M,src)
  	for(var/obj/O in range(0,src))
  