anchor.diff:  				loaded -= shell
   			shell.loc = get_turf(src.loc)
   
  -		user << "<span class='notice'>You break \the [src].</span>"
  +		user << "<span class='notice'>You open \the [src].</span>"
   		update_icon()
   
   	attackby(var/obj/item/A as obj, mob/user as mob)
  
positive.code: 
  	load_into_chamber()
  		if(in_chamber)
  			return 1
  		return 0
  
  
negative.code: 
  		var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
  		loaded -= AC //Remove casing from loaded list.
  
  		if(AC.BB)
  			in_chamber = AC.BB //Load projectile into chamber.
  			AC.BB.loc = src //Set projectile loc to gun.
  			AC.BB = null //Remove the ammunition from the shell
  			AC.desc += " This one is spent."
  			return 1
  		return 0
  
  