anchor.diff:  					var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
   					A.amount = 5
   
  -			if(4)
  +			if(3)
   				if(istype(P, /obj/item/weapon/crowbar))
   					playsound(src.loc, 'Crowbar.ogg', 50, 1)
   					state = 2
  
positive.code: 			return
  		switch(state)
  			if(1)
  				if(istype(P, /obj/item/weapon/wrench))
  					if(P:amount >= 5)
  						playsound(src.loc, 'Ratchet.ogg', 50, 1)
  						user << "\blue You wrench the frame in place."
  			if(2)
  				if(istype(P, /obj/item/weapon/cable_coil))
  					if(P:amount >= 5)
  						playsound(src.loc, 'Deconstruct.ogg', 50, 1)
  
negative.code: 	icon = 'stock_parts.dmi'
  	icon_state = "sbox_0"
  	density = 1
  	anchored = 1
  	use_power = 0
  	var/obj/item/weapon/circuitboard/circuit = null
  	var/list/components = null
  