anchor.diff:  		if("Security")
   			var/icontype = input("Select an icon!", "Robot", "Secborg") in list("Secborg", "Treaded Secborg", "Interceptor")
   			if(!icontype) return
  +			if(module)
  +				return
   			module = new /obj/item/weapon/robot_module/security(src)
   			hands.icon_state = "security"
   			switch(icontype)
  
positive.code: 		if("Miner")
  			var/icontype = input("Select an icon!", "Robot", "Tread Miner") in list("Tread Miner")
  			if(!icontype) return
  			module = new /obj/item/weapon/robot_module/miner(src)
  			hands.icon_state = "miner"
  			switch(icontype)
  
negative.code: 		if("Service")
  			var/icontype = input("Select an icon!", "Robot", "Butler") in list("Waitress", "Bro", "Butler", /*"Kent",*/ "Rich")
  			if(!icontype) return
  			if(module)
  				return
  			module = new /obj/item/weapon/robot_module/butler(src)
  			hands.icon_state = "service"
  			switch(icontype)
  