anchor.diff:  #define HEART_RESPAWN_THRESHHOLD 40
  +#define HEART_SPECIAL_SHADOWIFY 2
   
   /datum/species/shadow
   	// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
  
positive.code: 
  /obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
  	..()
  	blade = new/obj/item/light_eater
  	M.put_in_hands(blade)
  	START_PROCESSING(SSobj, src)
  
  /obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
  	STOP_PROCESSING(SSobj, src)
  	respawn_progress = 0
  	if(blade)
  		QDEL_NULL(blade)
  		M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
  	..()
  
negative.code: 		O.burn()
  	playsound(src, 'sound/items/welder.ogg', 50, 1)
  
  #undef HEART_SPECIAL_SHADOWIFY
  #undef HEART_RESPAWN_THRESHHOLD