anchor.diff:  	. = ..()
   	if(.)
   		return
  +	glow_color = glow_color()
   	glowth = new(owner)
   	modify()
   
  
positive.code: 	if(!glowth)
  		return
  	var/power = GET_MUTATION_POWER(src)
  	glowth.set_light(range * power, glow, "#[dna.features["mcolor"]]")
  
  /datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
  	. = ..()
  
negative.code: 	name = "Anti-Glow"
  	desc = "Your skin seems to attract and absorb nearby light creating 'darkness' around you."
  	text_gain_indication = "<span class='notice'>Your light around you seems to disappear.</span>"
  	glow = -1.5
  	conflicts = list(/datum/mutation/human/glow)
  	locked = TRUE
  
  /datum/mutation/human/glow/anti/glow_color()
  	return COLOR_WHITE
  
  /datum/mutation/human/strong
  	name = "Strength"
  