anchor.diff:  /mob/living/simple_animal/hostile/megafauna/legion
   	name = "legion"
  -	health = 600
  -	maxHealth = 600
  +	health = 800
  +	maxHealth = 800
   	icon_state = "legion"
   	icon_living = "legion"
   	desc = "One of many."
  
positive.code: 	speed = 2
  	ranged = 1
  	flying = 1
  	retreat_distance = 5
  	minimum_distance = 5
  	ranged_cooldown_time = 30
  	var/size = 10
  	var/charging = 0
  	pixel_y = -90
  	pixel_x = -75
  //	bound_width = 96
  //	bound_height = 96
  	layer = 6
  	loot = list(/obj/structure/closet/crate/necropolis)
  
  
negative.code: 			L.size = size - 2
  			var/size_multiplier = L.size * 0.08
  			L.resize = size_multiplier
  			L.pixel_y = L.pixel_y * size_multiplier
  			L.pixel_x = L.pixel_x * size_multiplier
  
  			L.update_transform()
  		visible_message("<span class='danger'>[src] splits!</span>")
  