anchor.diff:  	body_zone = BODY_ZONE_R_ARM
   	body_part = ARM_RIGHT
   	aux_icons = list(BODY_ZONE_PRECISE_R_HAND = HANDS_PART_LAYER, "r_hand_behind" = BODY_BEHIND_LAYER)
  -	body_damage_coeff = 0.25
  +	body_damage_coeff = 0.5
   	held_index = 2
   	px_x = 6
   	px_y = 0
  
positive.code: 	body_zone = BODY_ZONE_L_ARM
  	body_part = ARM_LEFT
  	aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER)
  	body_damage_coeff = 0.25
  	held_index = 1
  	px_x = -6
  	px_y = 0
  
negative.code: 	disable_threshold = 75
  	body_zone = BODY_ZONE_R_LEG
  	body_part = LEG_RIGHT
  	body_damage_coeff = 0.5
  	px_x = 2
  	px_y = 12
  	max_stamina_damage = 50
  