anchor.diff:  	L.wash_cream()
   	L.ExtinguishMob()
   	L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
  +	L.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
   	if(iscarbon(L))
   		var/mob/living/carbon/M = L
   		. = 1
   		check_heat(M)
   		for(var/obj/item/I in M.held_items)
  -			I.clean_blood()
  +			wash_obj(I)
   		if(M.back)
  -			if(M.back.clean_blood())
  +			if(wash_obj(M.back))
   				M.update_inv_back(0)
   		if(ishuman(M))
   			var/mob/living/carbon/human/H = M
  
positive.code: /obj/machinery/shower/proc/wash_turf()
  	if(isturf(loc))
  		var/turf/tile = loc
  		loc.clean_blood()
  		for(var/obj/effect/E in tile)
  			if(is_cleanable(E))
  				qdel(E)
  
negative.code: 
  
  /obj/machinery/shower/proc/wash_obj(atom/movable/O)
  	. = O.clean_blood()
  	O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
  	if(isitem(O))
  		var/obj/item/I = O
  		I.acid_level = 0
  