anchor.diff:  	var/icon_closed = "closed"
   	var/icon_opened = "open"
   	var/opened = 0
  -	var/was_toggled = 0 //To make toggle open stop welding that is in progress
   	var/welded = 0
   	var/locked = 0
   	var/broken = 0
  
positive.code: 
  	if(!src.toggle())
  		usr << "<span class='notice'>It won't budge!</span>"
  		return 0
  	return 1
  
  // tk grab then use on self
  /obj/structure/closet/attack_self_tk(mob/user as mob)
  
negative.code: 
  		if(istype(W, /obj/item/weapon/weldingtool))
  			var/obj/item/weapon/weldingtool/WT = W
  			user << "<span class='notice'>You begin cutting the [src] apart...</span>"
  			playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
  			if(do_after(user,40,5,1))
  				if(!src.opened)
  					if(WT.remove_fuel(0,user))
  						playsound(loc, 'sound/items/welder.ogg', 50, 1)
  						new /obj/item/stack/sheet/metal(src.loc)
  						for(var/mob/M in viewers(src))
  