anchor.diff:  		w_class = weight_class_on
   		force = force_on
   		attack_verb = list("smacked", "struck", "cracked", "beaten")
  +		AddElement(/datum/element/sword_point)
  +		if(!silent)
  +			user?.visible_message("<span class='warning'>[user] extends [src] with a flick of their wrist!</span>")
   	else
   		to_chat(user, desc["local_off"])
   		icon_state = off_icon_state
  
positive.code: 	force_on = 16
  	force_off = 5
  	weight_class_on = WEIGHT_CLASS_NORMAL
  
  /obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
  	return "<span class='danger'>The baton is still charging!</span>"
  
negative.code: 	weight_class_on = WEIGHT_CLASS_BULKY
  	total_mass = TOTAL_MASS_NORMAL_ITEM
  	bare_wound_bonus = 5
  	sword_point = FALSE
  	var/silent = FALSE
  
  /obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
  	var/mob/living/carbon/human/H = user
  