anchor.diff:  	var/invocation = "Aiy ele-mayo!" //This is said by cultists when the rune is invoked.
   	var/grammar //This is only framework at the moment, but may be required to draw runes in the future
   	var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
  +	var/rune_in_use = 0 // Used for some runes, this is for when you want a rune to not be usable when in use.
   
   	var/req_pylons = 0
   	var/req_forges = 0
  
positive.code: 	var/mob/living/mob_to_revive
  	var/list/potential_sacrifice_mobs = list()
  	var/list/potential_revive_mobs = list()
  	for(var/mob/living/M in orange(1,src))
  		if(!(M in T.contents) && M.stat == DEAD)
  			potential_sacrifice_mobs.Add(M)
  
negative.code: /obj/effect/rune/leeching
  	cultist_name = "Drain Life"
  	cultist_desc = "Drains the life of the target on the rune, restoring it to the user."
  	invocation =  null //see below; doesn't say the invocation if it has no targets.
  	icon_state = "2"
  	color = rgb(255, 0, 0)
  	grammar = "ire nahlizet ego"
  