anchor.diff:  				item_state = "cultblade"
   				name = "dark blade"
   				desc = "Spread the glory of the dark gods!"
  +				slot_flags = SLOT_BELT
   				w_class = 5
   				force = 20
   				block_chance = 20
  
positive.code: #undef CHAINSAW
  #undef CLOWNDAGGER
  #undef WHIP
  #undef FEDORA
negative.code: 				throw_range = 7
  				throwforce = 20
  				embed_chance = 100
  			if(ARMBLADE)
  				name = "dark blessing"
  				desc = "Particularly twisted dieties grant gifts of dubious value."
  				icon_state = "arm_blade"
  				item_state = "arm_blade"
  				flags = ABSTRACT | NODROP
  				w_class = 5.0
  				force = 20
  				sharpness = IS_SHARP
  
  		weapon_type = choice
  		feedback_set_details("chaplain_weapon","[choice]")
  