anchor.diff:  	anchored = 1
   	luminosity = 2
   
  +/obj/effect/temp/dragon_swoop
  +	mouse_opacity = 0
  +	name = "certain death"
  +	desc = "Don't just stand there, move!"
  +	icon = 'icons/effects/96x96.dmi'
  +	icon_state = "rune_large"
  +	layer = MOB_LAYER - 0.1
  +	anchored = 1
  +	pixel_x = -32
  +	pixel_y = -32
  +	color = "#FF0000"
   /obj/effect/overlay/temp/target/ex_act()
   	return
   
  
positive.code: 	else
  		tturf = get_turf(src)
  	src.loc = tturf
  	animate(src, pixel_x = 0, pixel_z = 0, time = 10)
  	sleep(10)
  	playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1)
  	for(var/mob/living/L in range(1,tturf))
  		if(L == src)
  			continue
  
negative.code: /mob/living/simple_animal/hostile/megafauna/dragon
  	name = "ash drake"
  	desc = "Guardians of the necropolis."
  	health = 2000
  	maxHealth = 2000
  	attacktext = "chomps"
  	attack_sound = 'sound/magic/demon_attack1.ogg'
  	icon_state = "dragon"
  