anchor.diff:  	throwforce = 5
   	throw_speed = 3
   	throw_range = 5
  -	custom_materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/silver = 2000)
  +	custom_materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000)
   	attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
   	attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
   	hitsound = 'sound/weapons/bladeslice.ogg'
  
positive.code: 	inhand_icon_state = "cautery"
  	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  	custom_materials = list(/datum/material/iron = 2500, /datum/material/glass = 750, /datum/material/silver = 1250)
  	flags_1 = CONDUCT_1
  	item_flags = SURGICAL_TOOL
  	w_class = WEIGHT_CLASS_TINY
  
negative.code: 	throwforce = 9
  	throw_speed = 2
  	throw_range = 5
  	custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000)
  	attack_verb_continuous = list("attacks", "slashes", "saws", "cuts")
  	attack_verb_simple = list("attack", "slash", "saw", "cut")
  	sharpness = SHARP_EDGED
  