anchor.diff:  	deltimer(detonation_timerid)
   	STOP_PROCESSING(SSfastprocess, src)
   	detonation_timerid = null
  -	if(ismob(loc))
  -		var/mob/user = loc
  -		user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
  +	colorize(null)
  +	active = FALSE
   
   /obj/item/hot_potato/update_icon()
  -	icon_state = is_active()? icon_on : icon_off
  +	icon_state = active? icon_on : icon_off
   
   /obj/item/hot_potato/syndicate
   	detonate_light_range = 4
  
positive.code: 			L.SetSleeping(0)
  			L.SetUnconscious(0)
  			L.reagents.add_reagent("muscle_stimulant", CLAMP(5 - L.reagents.get_reagent_amount("muscle_stimulant"), 0, 5))	//If you don't have legs or get bola'd, tough luck!
  			color_val = !color_val
  			L.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
  
  /obj/item/hot_potato/examine(mob/user)
  	. = ..()
  	if(is_active())
  		to_chat(user, "<span class='warning'>[src] is flashing red-hot! You should probably get rid of it!</span>")
  		if(show_timer)
  			to_chat(user, "<span class='warning'>[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!</span>")
  
  /obj/item/hot_potato/equipped(mob/user)
  	. = ..()
  	if(is_active())
  		to_chat(user, "<span class='userdanger'>You have a really bad feeling about [src]!</span>")
  
  /obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
  
negative.code: 		if(istype(M))
  			M.dropItemToGround(src, TRUE)
  		qdel(src)
  
  /obj/item/hot_potato/attack_self(mob/user)
  	if(activate(timer, user))
  