anchor.diff:  	var/can_possess = 1
   	var/startinfected = 1 //to check if they have ever been infected before.
   	var/spam_flag_z = 0
  -	var/numinfected = 5
  +	var/numinfected = 10
   	var/selfrevive = 0
   	var/forcedoor = 0
   	var/airlocktime = 200
  
positive.code: 				visible_message("<span class='danger'>[src] tears [L] to pieces!</span>")
  				src << "You feast on <b>[L]</b>, restoring your health by <b>50</b>!"
  				src << "You gain <b>1</b> infection point for feasting on <b>[L]</b>!"
  				src.numinfected = src.numinfected + 1
  				L.gib()
  				src.health = src.health + 50
  
  
negative.code: 						H.infected = 1
  						H << "<span class='danger'>That bite felt sore as hell! It's getting worse....</span>"
  						H.oldInfect(H)
  						src.numinfected = src.numinfected + 2
  						src << "You gain <b>1</b> infection point!"
  						src << "You now have <b>[src.numinfected]</b> infection points!"
  						src << "<span class='userdanger'>They'll be getting up on their own, just give them a minute!</span>"
  