anchor.diff:  		to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
   		if(do_after(user, 20, target = src))
   			G.use(10)
  -			var/obj/structure/displaycase/display = new(src.loc)
  +			var/obj/structure/displaycase/noalert/display = new(src.loc)
   			if(electronics)
   				electronics.forceMove(display)
   				display.electronics = electronics
  
positive.code: 	else
  		return ..()
  
  //The captains display case requiring specops ID access is intentional.
  //The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
  /obj/structure/displaycase/captain
  	alert = TRUE
  	start_showpiece_type = /obj/item/gun/energy/laser/captain
  	req_access = list(ACCESS_CENT_SPECOPS)
  
  /obj/structure/displaycase/labcage
  	name = "lab cage"
  	desc = "A glass lab container for storing interesting creatures."
  	start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
  	req_access = list(ACCESS_RD)
  
  /obj/structure/displaycase/trophy
  	name = "trophy display case"
  
negative.code: 	var/placer_key = ""
  	var/added_roundstart = TRUE
  	var/is_locked = TRUE
  	integrity_failure = 0
  	openable = FALSE
  
  