anchor.diff:  			return
   		if(!target.client)
   			usr << "<span class='warning'>[target]'s mind is vacant of activity.</span>"
  +			charge_counter = charge_max
  +			return
   		enthralling = 1
   		usr << "<span class='danger'>This target is valid. You begin the enthralling.</span>"
   		target << "<span class='userdanger'>[usr] stares at you. You feel your head begin to pulse.</span>"
  
positive.code: 			target.Weaken(8)
  			target.take_organ_damage(0,50)
  			usr.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1)
  /obj/effect/proc_holder/spell/targeted/shadowling_hivemind_ascendant //Large, all-caps text in shadowling chat
  	name = "Ascendant Commune"
  	desc = "Allows you to LOUDLY communicate with all other shadowlings and thralls."
  
negative.code: 		var/text = stripped_input(user, "What do you want to say to everything on and near [station_name()]?.", "Transmit to World", "")
  		if(!text)
  			return
  		world << "<font size=4><span class='shadowling'><b>\"[text]\"</font></span>"
  