anchor.diff:  	if(usr /*&& !usr.stat*/)
   		usr << "A control terminal for the area electrical systems."
   		if(stat & BROKEN)
  -			usr << "Looks broken."
  +			usr << "It looks broken."
   			return
   		if(opened)
   			if(has_electronics && terminal)
   				usr << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
   			else if (!has_electronics && terminal)
  -				usr << "There are some wires but no any electronics."
  +				usr << "There are some wires but no electronics."
   			else if (has_electronics && !terminal)
  -				usr << "Electronics installed but not wired."
  +				usr << "There are electronics installed but they're not wired."
   			else /* if (!has_electronics && !terminal) */
  -				usr << "There is no electronics nor connected wires."
  +				usr << "There are no electronics or any connected wires."
   
   		else
   			if (stat & MAINT)
  -				usr << "The cover is closed. Something is wrong with it, it doesn't work."
  +				usr << "The cover is closed. It looks like it 's not working."
   			else if (malfhack)
  -				usr << "The cover is broken. It may be hard to force it open."
  +				usr << "The cover is broken. It looks like it'll be hard to force open."
   			else
   				usr << "The cover is closed."
   
  
positive.code: 				return
  			new /obj/item/weapon/cable_coil(loc,10)
  			user.visible_message(\
  				"\red [user.name] cut cables and dismantled the power terminal.",\
  				"You cut cables and dismantle the power terminal.")
  			del(terminal)
  	else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
  		user << "You try to insert the power control board into the frame..."
  		playsound(src.loc, 'Deconstruct.ogg', 50, 1)
  		if(do_after(user, 10))
  			has_electronics = 1
  
negative.code: 		return
  	else if (istype(W, /obj/item/weapon/weldingtool) && W:welding && opened && has_electronics==0 && !terminal)
  		if (W:get_fuel() < 3)
  			user << "\blue You need more welding fuel to do this."
  			return
  		user << "You start welding APC frame..."
  		if(W:remove_fuel(0,user))
  