anchor.diff:  	icon_state = "cutout_basic"
   	w_class = WEIGHT_CLASS_BULKY
   	resistance_flags = FLAMMABLE
  -	// Possible restyles for the cutout;
  -	// add an entry in change_appearance() if you add to here
  -	var/list/possible_appearances = list("Assistant", "Clown", "Mime",
  -		"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
  -		"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
  -		"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
  -		"Laughter Demon", "Private Security Officer")
  -	var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
  -	var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
  -
  -	var/lastattacker = null
  +	/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
  +	var/list/possible_appearances = list()
  +	/// If the cutout is pushed over and has to be righted
  +	var/pushed_over = FALSE
  +	/// If the cutout actually appears as what it portray and not a discolored version
  +	var/deceptive = FALSE
  +
  +/obj/item/cardboard_cutout/Initialize()
  +	. = ..()
  +	possible_appearances = sortList(list(
  +		"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
  +		"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
  +		"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
  +		"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
  +		"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
  +		"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
  +		"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
  +		"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
  +		"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
  +		"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
  +		"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
  +		"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
  +		"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
  +		"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
  +		"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
  +		"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
  +		"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
  +		"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
  +		"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec")
  +	))
   
   //ATTACK HAND IGNORING PARENT RETURN VALUE
   /obj/item/cardboard_cutout/attack_hand(mob/living/user)
  
positive.code: 		push_over()
  	return BULLET_ACT_HIT
  
  /obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
  	if(!crayon || !user)
  		return
  	if(pushed_over)
  		to_chat(user, "<span class='warning'>Right [src] first!</span>")
  		return
  	if(crayon.check_empty(user))
  		return
  	if(crayon.is_capped)
  		to_chat(user, "<span class='warning'>Take the cap off first!</span>")
  		return
  	var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in sortList(possible_appearances)
  	if(!new_appearance || !crayon || !user.canUseTopic(src, BE_CLOSE))
  		return
  	if(!do_after(user, 10, FALSE, src, TRUE))
  		return
  	user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
  	crayon.use_charges(1)
  	crayon.check_empty(user)
  
negative.code: 			name = "Private Security Officer"
  			desc = "A cardboard cutout of a private security officer."
  			icon_state = "cutout_ntsec"
  		else
  			return FALSE
  	return TRUE
  
  /**
    * check_menu: Checks if we are allowed to interact with a radial menu
    *
    * Arguments:
    * * user The mob interacting with a menu
    * * crayon The crayon used to interact with a menu
    */
  /obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
  	if(!istype(user))
  		return FALSE
  	if(user.incapacitated())
  		return FALSE
  	if(pushed_over)
  		to_chat(user, "<span class='warning'>Right [src] first!</span>")
  		return FALSE
  	if(!crayon || !user.is_holding(crayon))
  		return FALSE
  	if(crayon.check_empty(user))
  		return FALSE
  	if(crayon.is_capped)
  		to_chat(user, "<span class='warning'>Take the cap off first!</span>")
  		return FALSE
  	return TRUE
  
  /obj/item/cardboard_cutout/setDir(newdir)
  	newdir = SOUTH
  