anchor.diff:  /mob/living/simple_animal/hostile/swarmer/New()
   	..()
   	verbs -= /mob/living/verb/pulled
  -	deathmessage = "The [src] explodes with a sharp pop!"
   
   /mob/living/simple_animal/hostile/swarmer/Stat()
   	..()
  
positive.code: 	projectilesound = 'sound/weapons/taser2.ogg'
  	loot = list(/obj/effect/decal/cleanable/robot_debris, /obj/item/weapon/ore/bluespace_crystal/artificial)
  	del_on_death = 1
  	var/resources = 0 //Resource points, generated by consuming metal/glass
  
  /mob/living/simple_animal/hostile/swarmer/Login()
  
negative.code: 
  /mob/living/simple_animal/hostile/swarmer/emp_act()
  	if(health > 1)
  		adjustHealth(health-1)
  	else
  		death()
  
  