anchor.diff:  		D.cancelAlarm("Fire", src, source)
   	for(var/datum/computer_file/program/alarm_monitor/p in alarmdisplay)
   		p.cancelAlarm("Fire", src, source)
  +
  +	STOP_PROCESSING(SSobj, src)
  +
  +/area/process()
  +	if(firedoors_last_closed_on + 100 < world.time)	//every 10 seconds
  +		for(var/area/RA in related)
  +			RA.CloseFiredoors()
   
   /area/proc/burglaralert(obj/trigger)
   	if(always_unpowered == 1) //no burglar alarms in space/asteroid
  
positive.code: 									'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
  									'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
  	flags = CAN_BE_DIRTY
  
  
  /*Adding a wizard area teleport list because motherfucking lag -- Urist*/
  
negative.code: 		D.triggerAlarm("Fire", src, cameras, source)
  	for(var/datum/computer_file/program/alarm_monitor/p in alarmdisplay)
  		p.triggerAlarm("Fire", src, cameras, source)
  
  	START_PROCESSING(SSobj, src)
  
  /area/proc/firereset(obj/source)
  	for(var/area/RA in related)
  