anchor.diff:  					inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
   
   				standing += inner_accessory_overlay
  -				
  +
   			if(S.extra) //apply the extra overlay, if there is one
  -				var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
   				if(S.gender_specific)
  -					extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
  +					icon_string = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
   				else
  -					extra_accessory_overlay.icon_state = "m_[bodypart]_extra_[S.icon_state]_[layertext]"
  +					icon_string = "m_[bodypart]_extra_[S.icon_state]_[layertext]"
  +
  +				I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
   
   				if(S.center)
  -					extra_accessory_overlay.icon_state = center_image(extra_accessory_overlay, S.dimension_x, S.dimension_y)
  -					
  -				if(!forced_colour)
  -					switch(S.extra_color_src) //change the color of the extra overlay
  -						if(MUTCOLORS)
  -							if(fixed_mut_color)
  -								extra_accessory_overlay.color = "#[fixed_mut_color]"
  -							else
  -								extra_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  -						if(MUTCOLORS2)
  -							if(fixed_mut_color2)
  -								extra_accessory_overlay.color = "#[fixed_mut_color2]"
  -							else
  -								extra_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
  -						if(MUTCOLORS3)
  -							if(fixed_mut_color3)
  -								extra_accessory_overlay.color = "#[fixed_mut_color3]"
  -							else
  -								extra_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
  -						if(HAIR)
  -							if(hair_color == "mutcolor")
  -								extra_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  -							else
  -								extra_accessory_overlay.color = "#[H.hair_color]"
  -						if(FACEHAIR)
  -							extra_accessory_overlay.color = "#[H.facial_hair_color]"
  -						if(EYECOLOR)
  -							extra_accessory_overlay.color = "#[H.eye_color]"
  +					I = center_image(I,S.dimension_x,S.dimension_y)
  +
  +				switch(S.extra_color_src) //change the color of the extra overlay
  +					if(MUTCOLORS)
  +						if(fixed_mut_color)
  +							I.color = "#[fixed_mut_color]"
  +						else
  +							I.color = "#[H.dna.features["mcolor"]]"
  +					if(MUTCOLORS2)
  +						if(fixed_mut_color2)
  +							I.color = "#[fixed_mut_color2]"
  +						else
  +							I.color = "#[H.dna.features["mcolor2"]]"
  +					if(MUTCOLORS3)
  +						if(fixed_mut_color3)
  +							I.color = "#[fixed_mut_color3]"
  +						else
  +							I.color = "#[H.dna.features["mcolor3"]]"
  +					if(HAIR)
  +						if(hair_color == "mutcolor")
  +							I.color = "#[H.dna.features["mcolor"]]"
  +						else
  +							I.color = "#[H.hair_color]"
  +					if(FACEHAIR)
  +						I.color = "#[H.facial_hair_color]"
  +					if(EYECOLOR)
  +						I.color = "#[H.eye_color]"
  +				standing += I
  +
  +			if(S.extra2) //apply the extra overlay, if there is one
  +				if(S.gender_specific)
  +					icon_string = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
   				else
  -					extra_accessory_overlay.color = forced_colour
  -				standing += extra_accessory_overlay
  -
  -			if(S.extra2) //apply the extra overlay, if there is one
  -				var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
  -				if(S.gender_specific)
  -					extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
  -				else
  -					extra2_accessory_overlay.icon_state = "m_[bodypart]_extra2_[S.icon_state]_[layertext]"
  +					icon_string = "m_[bodypart]_extra2_[S.icon_state]_[layertext]"
  +
  +				I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
   
   				if(S.center)
  -					extra2_accessory_overlay.icon_state = center_image(extra2_accessory_overlay, S.dimension_x, S.dimension_y)
  -					
  -				if(!forced_colour)
  -					switch(S.extra_color_src) //change the color of the extra overlay
  -						if(MUTCOLORS)
  -							if(fixed_mut_color)
  -								extra2_accessory_overlay.color = "#[fixed_mut_color]"
  -							else
  -								extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  -						if(MUTCOLORS2)
  -							if(fixed_mut_color2)
  -								extra2_accessory_overlay.color = "#[fixed_mut_color2]"
  -							else
  -								extra2_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
  -						if(MUTCOLORS3)
  -							if(fixed_mut_color3)
  -								extra2_accessory_overlay.color = "#[fixed_mut_color3]"
  -							else
  -								extra2_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
  -						if(HAIR)
  -							if(hair_color == "mutcolor")
  -								extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  -							else
  -								extra2_accessory_overlay.color = "#[H.hair_color]"
  -						if(FACEHAIR)
  -							extra2_accessory_overlay.color = "#[H.facial_hair_color]"
  -						if(EYECOLOR)
  -							extra2_accessory_overlay.color = "#[H.eye_color]"
  -				else
  -					extra2_accessory_overlay.color = forced_colour
  -				standing += extra2_accessory_overlay
  +					I = center_image(I,S.dimension_x,S.dimension_y)
  +
  +				switch(S.extra2_color_src) //change the color of the extra overlay
  +					if(MUTCOLORS)
  +						if(fixed_mut_color)
  +							I.color = "#[fixed_mut_color]"
  +						else
  +							I.color = "#[H.dna.features["mcolor"]]"
  +					if(MUTCOLORS2)
  +						if(fixed_mut_color2)
  +							I.color = "#[fixed_mut_color2]"
  +						else
  +							I.color = "#[H.dna.features["mcolor2"]]"
  +					if(MUTCOLORS3)
  +						if(fixed_mut_color3)
  +							I.color = "#[fixed_mut_color3]"
  +						else
  +							I.color = "#[H.dna.features["mcolor3"]]"
  +					if(HAIR)
  +						if(hair_color == "mutcolor")
  +							I.color = "#[H.dna.features["mcolor"]]"
  +						else
  +							I.color = "#[H.hair_color]"
  +				standing += I
   
   		H.overlays_standing[layer] = standing.Copy()
   		standing = list()
  
positive.code: 		return
  
  	var/g = (H.gender == FEMALE) ? "f" : "m"
  
  	for(var/layer in relevant_layers)
  		var/layertext = mutant_bodyparts_layertext(layer)
  
negative.code: 					S = /datum/sprite_accessory/slimecoon_snout*/
  			if(!S || S.icon_state == "none")
  				continue
  
  			var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer =- layer)
  
  			//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
  			if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "slimecoontail" || bodypart == "xenotail")
  				bodypart = "tail"
  