anchor.diff:  					else
   						nutrition_icon.icon_state = "nutrition4"
   
  +			// Update the icon displaying whether we're on internals
  +			// -----------------------------------------------------
   			if (pressure)
   
   				if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
  
positive.code: 							client.screen += hud_used.vimpaired
  
  
  
  			if (stat != 2)
  				if (machine)
  					if (!( machine.check_eye(src) ))
  
negative.code: 							else
  								pressure.icon_state = "pressure-2"
  
  			// Update the icon which displays whether we're pulling something
  			// --------------------------------------------------------------
  			if(pullin)	pullin.icon_state = "pull[pulling ? 1 : 0]"
  
  			// Update the rest icon
  			// --------------------
  			if(rest)	rest.icon_state = "rest[(resting || lying || sleeping) ? 1 : 0]"
  
  			// Update the air alarms
  			// ---------------------
  			if (toxin || hal_screwyhud == 4)	toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
  			if (oxygen || hal_screwyhud == 3)	oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
  			if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
  			//NOTE: INVESTIGATE NUKE BURNINGS
  			//NOTE: the alerts dont reset when youre out of danger. dont blame me,
  			//blame the person who coded them. Temporary fix added.
  
  			// Update body temperature display
  			// -------------------------------
  			if(bodytemp)
  				switch(bodytemperature) //310.055 optimal body temp
  					if(370 to INFINITY)
  