anchor.diff:  	icon_state = "flood000"
   
   	density = 1
  +	can_be_unanchored = 1
   
   	var/list/flashlights = list();
   	var/opened = 0
  
positive.code: 			playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1, -1)
  			update_all()
  			return;
  	update_appearance()
  
  obj/machinery/flood_lamp/proc/toggle_light()
  
negative.code: 		SetLuminosity(0)
  
  obj/machinery/flood_lamp/attack_hand(mob/living/carbon/user)
  	if(!anchored)
  		user << "<span class='warning'>You need to wrench this in place before you can turn it on!</span>"
  		return
  	if(opened && cell && istype(user))
  		cell.loc = get_turf(src)
  		user.put_in_active_hand(cell)
  