anchor.diff:  				usr << "<span class='warning'>\The [src] is starting to heat up.</span>"
   			if(4)
   				usr << "<span class='userdanger'>\The [src] is heating up dangerously from overuse!</span>"
  -			if(5) //overload
  +			if(5 && !emagged) //overload
   				broken_hailer = 1
   				usr << "<span class='userdanger'>\The [src]'s power modulator overloads and breaks.</span>"
   				return
  
positive.code: 			if(4)
  				user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
  	else if(istype(W, /obj/item/weapon/wirecutters))
  		if(aggressiveness != 4)
  			user << "<span class='danger'>You broke the restrictor!</span>"
  			aggressiveness = 4
  	else
  
negative.code: 			if(3)
  				phrase = rand(1,18)	// user has unlocked all phrases, set upper limit to last phrase. The mask will play all phrases
  			if(4)
  				phrase = rand(12,26)	// user has broke the restrictor, it will now only play shitcurity phrases
  			if(5)
  				phrase = rand(19,26)	// user has emagged the mask, it will now only banepost
  
  		switch(phrase)	//sets the properties of the chosen phrase
  			if(1)				// good cop
  