anchor.diff:  				if(B.active)
   					holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
   					B.timer = 0
  +					tell_admins(B)
   				else
   					B.defused = TRUE
   		if(WIRE_UNBOLT)
  
positive.code: 			if(B.active)
  				holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
  				B.timer = 0
  		if(WIRE_UNBOLT)
  			holder.visible_message("<span class='notice'>\icon[B] The bolts spin in place for a moment.</span>")
  		if(WIRE_DELAY)
  
negative.code: 			if(!mend && B.active)
  				holder.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
  				B.timer = 0
  				tell_admins(B)
  		if(WIRE_ACTIVATE)
  			if(!mend && B.active)
  				holder.visible_message("<span class='notice'>\icon[B] The timer stops! The bomb has been defused!</span>")
  				B.active = FALSE
  				B.defused = TRUE
  				B.update_icon()
  
  /datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
  	if(istype(B, /obj/machinery/syndicatebomb/training))
  		return
  	log_game("A [B.name] was detonated via boom wire at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[B.x];Y=[B.y];Z=[B.z]'> (JMP)</a>.")
  	message_admins("A [B.name] was detonated via boom wire at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[B.x];Y=[B.y];Z=[B.z]'> (JMP)</a>.")
  