anchor.diff:  						qdel(src)
   						return
   					state = GRAB_KILL
  -					assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
  +					assailant.visible_message("<span class='danger'>[assailant] tightens \his grip on [affecting]'s neck!</span>")
   					add_logs(assailant, affecting, "strangled")
   
   					assailant.changeNext_move(CLICK_CD_TKSTRANGLE)
   					affecting.losebreath += 1
   				else
   					if(assailant)
  -						assailant.visible_message("<span class='warning'>[assailant] was unable to tighten \his grip on [affecting]'s neck!</span>")
  +						assailant.visible_message("<span class='warning'>[assailant] is unable to tighten \his grip on [affecting]'s neck!</span>")
   						hud.icon_state = "disarm/kill"
   						state = GRAB_NECK
   
  
positive.code: 		return
  	if(state == GRAB_UPGRADING)
  		return
  	if(assailant.next_move > world.time)
  		return
  	if(world.time < (last_upgrade + UPGRADE_COOLDOWN))
  		return
  	if(!assailant.canmove || assailant.lying)
  
negative.code: 	if(state < GRAB_AGGRESSIVE)
  		if(!allow_upgrade)
  			return
  		assailant.visible_message("<span class='warning'>[assailant] grabs [affecting] aggressively!</span>")
  		state = GRAB_AGGRESSIVE
  		icon_state = "grabbed1"
  	else
  		if(state < GRAB_NECK)
  			if(isslime(affecting))
  				assailant << "<span class='warning'>You squeeze [affecting], but nothing interesting happens!</span>"
  				return
  
  			assailant.visible_message("<span class='warning'>[assailant] moves \his grip to [affecting]'s neck!</span>")
  			state = GRAB_NECK
  			icon_state = "grabbed+1"
  			if(!affecting.buckled)
  