anchor.diff:  
   /obj/item/bodypart/l_arm/set_disabled(new_disabled)
   	. = ..()
  -	if(disabled == new_disabled)
  +	if(!.)
   		return
   	if(disabled == BODYPART_DISABLED_DAMAGE)
  -		if(owner.stat > UNCONSCIOUS)
  +		if(owner.stat < UNCONSCIOUS)
   			owner.emote("scream")
  -		if(. && (owner.stat > DEAD))
  +		if(owner.stat < DEAD)
   			to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
   		if(held_index)
   			owner.dropItemToGround(owner.get_item_for_held_index(held_index))
   	else if(disabled == BODYPART_DISABLED_PARALYSIS)
  -		if(. && (owner.stat > DEAD))
  +		if(owner.stat < DEAD)
   			to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
   			if(held_index)
   				owner.dropItemToGround(owner.get_item_for_held_index(held_index))
  
positive.code: 
  /obj/item/bodypart/r_leg/set_disabled(new_disabled)
  	. = ..()
  	if(disabled == new_disabled)
  		return
  	if(disabled == BODYPART_DISABLED_DAMAGE)
  		if(owner.stat > UNCONSCIOUS)
  			owner.emote("scream")
  		if(. && (owner.stat > DEAD))
  			to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
  	else if(disabled == BODYPART_DISABLED_PARALYSIS)
  		if(. && (owner.stat > DEAD))
  			to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
  
  /obj/item/bodypart/r_leg/digitigrade
  
negative.code: 
  /obj/item/bodypart/r_arm/set_disabled(new_disabled)
  	. = ..()
  	if(!.)
  		return
  	if(disabled == BODYPART_DISABLED_DAMAGE)
  		if(owner.stat < UNCONSCIOUS)
  			owner.emote("scream")
  		if(owner.stat < DEAD)
  			to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
  		if(held_index)
  			owner.dropItemToGround(owner.get_item_for_held_index(held_index))
  	else if(disabled == BODYPART_DISABLED_PARALYSIS)
  		if(owner.stat < DEAD)
  			to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
  			if(held_index)
  				owner.dropItemToGround(owner.get_item_for_held_index(held_index))
  