anchor.diff:  	user.put_in_hands(W)
   	if(!silent)
   		playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
  +	var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
  +	changeling.chem_recharge_slowdown += recharge_slowdown
   	return W
   
   /obj/effect/proc_holder/changeling/weapon/on_refund(mob/user)
  
positive.code: 	chemical_cost = 1000
  	dna_cost = -1
  
  	var/silent = FALSE
  	var/weapon_type
  	var/weapon_name_simple
  
negative.code: 	name = "Chitinous Armor"
  	desc = "We turn our skin into tough chitin to protect us from damage."
  	helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
  	chemical_cost = 10
  	dna_cost = 1
  	loudness = 2
  	req_human = 1
  