anchor.diff:  				MoveDelay = 3
   				AttackDelay = 5
   				Range = 20
  -				HPmodifier = 2
  -				DMGmodifier = 1
  +				HPmodifier = 1.5
  +				DMGmodifier = 0.8
   				canBleed = FALSE
   				var/tmp/obj/Shadow/s
   
  
positive.code: area/var/undead = 0
  
  mob/Enemies/Summoned/Zombie
  	DMGmodifier = 2
  	HPmodifier  = 3
  	MoveDelay   = 2
  	AttackDelay = 1
  
  	New(Loc, mob/Player/p, obj/corpse/c)
  		appearance = c.appearance
  		level      = p.level + rand(0, 50)
  
  		..()
  
  
negative.code: 				..()
  
  			Attacked(obj/projectile/p)
  				p.damage = round(p.damage * rand(7, 9)/10)
  				if(MoveDelay == 3 && p.owner && prob(55))
  					MoveDelay = 1
  					ChangeState(state)
  					spawn(30)
  						MoveDelay = 3
  						ChangeState(state)
  				..()
  