anchor.diff:  /mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
   	if(!islist(dirs))
   		dirs = GLOB.alldirs.Copy()
  -	playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
  +	playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
   	for(var/d in dirs)
   		var/turf/E = get_step(src, d)
   		shoot_projectile(E)
  
positive.code: 		if(M.client)
  			flash_color(M.client, "#C80000", 1)
  			shake_camera(M, 4, 3)
  	playsound(get_turf(src), 'sound/magic/clockwork/narsie_attack.ogg', 200, 1)
  
  
  
  
negative.code: 			shoot_projectile(T)
  
  /mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
  	var/turf/target_turf = get_turf(target)
  	playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
  	newtonian_move(get_dir(target_turf, src))
  	var/angle_to_target = Get_Angle(src, target_turf)
  	if(isnum(set_angle))
  		angle_to_target = set_angle
  	var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
  