anchor.diff:  	icon_state = "holdingpack"
   	max_w_class = 5
   	max_combined_w_class = 35
  -
  -/obj/item/weapon/storage/backpack/holding/New()
  -	..()
  -	return
   
   /obj/item/weapon/storage/backpack/holding/attackby(obj/item/weapon/W as obj, mob/user as mob)
   	if(crit_fail)
  
positive.code:  * Backpack Types
   */
  
  /obj/item/weapon/storage/backpack/holding
  	name = "bag of holding"
  	desc = "A backpack that opens into a localized pocket of Blue Space."
  
negative.code: 	desc = "It's a very fancy satchel made with fine leather."
  	icon_state = "satchel"
  
  /obj/item/weapon/storage/backpack/satchel/withwallet/New()
  	..()
  	new /obj/item/weapon/storage/wallet/random( src )
  
  /obj/item/weapon/storage/backpack/satchel_norm
  	name = "satchel"
  