anchor.diff:  		param = copytext(act, t1 + 1, length(act) + 1)
   		act = copytext(act, 1, t1)
   
  +	act = lowertext(act)
   	switch(act)//Hello, how would you like to order? Alphabetically!
   		if ("aflap")
   			if (!src.restrained())
  
positive.code: 			message = "<B>[src]</B> screams!"
  			m_type = 2
  
  		if ("shake","shakes")
  			message = "<B>[src]</B> shakes its head."
  			m_type = 1
  
negative.code: 			message = "<B>[src]</B> grins."
  			m_type = 1
  
  		if ("groan","groans")
  			message = "<B>[src]</B> groans!"
  			m_type = 1
  
  
  		if ("grimace","grimaces")
  			message = "<B>[src]</B> grimaces."
  			m_type = 1
  
  		if ("jump","jumps")
  			message = "<B>[src]</B> jumps!"
  			m_type = 1
  
  		if ("kiss","kisses") //S-so forward uwa~
  			var/M = null
  			if (param)
  				for (var/mob/A in view(1, src))
  					if (param == A.name)
  						M = A
  						break
  			if (!M)
  				param = null
  			if (param)
  				message = "<B>[src]</B> blows a kiss to [param]." //I was gonna make this <B>[src]</B> kisses [param] but then I imagined dealing with an ahelp about someone spamming it and following certain players around and I had a miniature stroke.
  			else
  				message = "<B>[src]</B> blows a kiss."
  
  		if ("laugh","laughs")
  			message = "<B>[src]</B> laughs."
  