anchor.diff:  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
   			M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
   			M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
  +		if("officer")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/miljacket(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
  +		if("gladiator")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
   
   		else
   			return
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
  			M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_l_store)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  		if("killer")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes)
  
negative.code: 			M.organs += new /obj/item/organ/limb/robot/r_leg
  			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  
  		if("syndicate")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  