anchor.diff:  	desc = "It's a metal legion veteran helmet, looks pretty sturdy."
   	icon_state = "legvet"
   	item_state = "legvet"
  -	armor = list(melee = 40, bullet = 20, laser = 10,energy = 0, bomb = 30, bio = 0, rad = 0)
  +	armor = list(melee = 40, bullet = 35, laser = 10,energy = 0, bomb = 30, bio = 0, rad = 0)
   	flags_inv = HIDEEARS
   	flags = BLOCKHAIR
   	put_on_delay = 10
   	strip_delay = 50
   	burn_state = FIRE_PROOF
  +
   /obj/item/clothing/head/helmet/riot/vaultsec
   	name = "security helmet"
   	desc = "A standard issue vault security helmet, pretty robust."
   	armor = list(melee = 60, bullet = 25, laser = 25,energy = 10, bomb = 25, bio = 2, rad = 0)
  +
   /obj/item/clothing/head/helmet/f13/legvexil
   	name = "legion vexillarius helmet"
   	desc = "It's leather legion vexillarius helmet."
   	icon_state = "legvexil"
   	item_state = "legvexil"
  -	armor = list(melee = 40, bullet = 20, laser = 10,energy = 0, bomb = 30, bio = 0, rad = 0)
  +	armor = list(melee = 40, bullet = 35, laser = 10,energy = 0, bomb = 30, bio = 0, rad = 0)
   	flags_inv = HIDEEARS
   	flags = BLOCKHAIR
   	put_on_delay = 10
  
positive.code: 	desc = "It's metal legion centurion helmet."
  	icon_state = "legcenturion"
  	item_state = "legcenturion"
  	armor = list(melee = 75, bullet = 40, laser = 25,energy = 15, bomb = 40, bio = 0, rad = 50)
  	flags_inv = HIDEEARS
  	flags = BLOCKHAIR
  	put_on_delay = 10
  
negative.code: 	flash_protect = 2
  	tint = 0
  
  /obj/item/clothing/head/helmet/f13/brokenpa/t45d
  	name = "broken T-45d power helmet"
  	desc = "This power armor helmet is so decrepit and battle-worn that it have ceased it's primary function of protecting the wearer from harm.<br>It still can provide some very basic protection though."
  	icon_state = "brokenhelmet"
  	item_state = "brokenhelmet"
  	armor = list(melee = 30, bullet = 20, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 10)
  	flash_protect = 0
  
  /obj/item/clothing/head/helmet/f13/brokenpa/t45b
  	name = "Salvaged T-45b helmet"
  	desc = "It's a pre-War power armor helmet, recovered and maintained by NCR engineers."
  	icon_state = "t45bhelmet"
  	item_state = "t45bhelmet"
  	armor = list(melee = 70, bullet = 50, laser = 50,energy = 50, bomb = 30, bio = 100, rad = 20)
  	flash_protect = 0
  
  //Power armor helmets
  
  /obj/item/clothing/head/helmet/power_armor/f13
  	flags = HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | BLOCKHAIR
  	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
  	cold_protection = HEAD
  	min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  	heat_protection = HEAD
  	max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
  	unacidable = 1
  	ispowerarmor = 1
  	put_on_delay = 20
  	strip_delay = 200
  	burn_state = FIRE_PROOF
  	flash_protect = 2
  	tint = 0
  
  /obj/item/clothing/head/helmet/power_armor/f13/mob_can_equip(mob/user, slot)
  	if (ishuman(user))
  		var/mob/living/carbon/human/H = user
  		if (H.martial_art != /datum/martial_art/patraining && slot == slot_head)
  			H << "<span class='warning'>You don't have the proper training to operate the power armor!</span>"
  			return 0
  			..()
  	return ..()
  
  /obj/item/clothing/head/helmet/power_armor/f13/t45b
  	name = "T-45b power helmet"
  	desc = "It's a pre-War power armor helmet, recovered and maintained by NCR engineers."
  	icon_state = "t45bhelmet"
  	item_state = "t45bhelmet"
  	armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 60)
  
  /obj/item/clothing/head/helmet/power_armor/f13/advanced
  	name = "Advanced power helmet"
  