anchor.diff:  		if(cooldown_special < world.time - 180) //A better cooldown that burns jerks
   			recent_uses = initial(recent_uses)
   
  -		if(recent_uses == 4)
  -			usr << "<span class='warning'>\The [src] is heating up dangerously from overuse.</span>"
  -
  -		if(recent_uses >= 5) //YOU have the right to shut the fuck up
  -			hailer_overload(usr)
  -			cooldown = world.time
  -			cooldown_special = world.time
  -			return
  +		switch(recent_uses)
  +			if(3)
  +				usr << "<span class='warning'>\The [src] is starting to heat up.</span>"
  +			if(4)
  +				usr << "<span class='userdanger'>\The [src] is heating up dangerously from overuse!</span>"
  +			if(5) //overload
  +				broken_hailer = 1
  +				usr << "<span class='userdanger'>\The [src]'s power modulator overloads and breaks.</span>"
  +				return
   
   		switch(aggressiveness)		// checks if the user has unlocked the restricted phrases
   			if(1)
  
positive.code: 				user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
  	else if(istype(W, /obj/item/weapon/wirecutters))
  		if(aggressiveness != 4)
  			user << "<span class='danger'>You broke it!</span>"
  			aggressiveness = 4
  	else
  		..()
  
negative.code: 		cooldown = world.time
  		cooldown_special = world.time
  
  
  
  
  