anchor.diff:  	name = "Area Passthrough"
   
   /turf/template_noop
  -	name = "Turf Passthrough"+	name = "Turf Passthrough"
  
positive.code: 	if(bounds[1] == 1.#INF) // Shouldn't need to check every item
  		return null
  	else
  		return bounds
  
  /**
  
negative.code: 	var/turf/T = locate(x,y,z)
  	if(T)
  		if(ispath(path, /turf))
  			T.ChangeTurf(path, defer_change = TRUE)
  			instance = T
  		else
  			instance = new path (T)//first preloader pass
  