anchor.diff:  //					Turret.cover=new/obj/machinery/porta_turret_cover(loc)
   //					Turret.cover.Parent_Turret=Turret
   //					Turret.cover.name = finish_name
  -					Turret.New()
   					del(src)
   
   			else if(istype(I, /obj/item/weapon/crowbar))
  
positive.code: 					build_step = 7
  					I:amount -= 2
  					if(I:amount <= 0)
  						del(I)
  					return
  
  			else if(istype(I, /obj/item/weapon/screwdriver))
  				playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
  
negative.code: 			if(isprox(I))
  				build_step = 5
  				user << "<span class='notice'>You add the prox sensor to the turret.</span>"
  				user.before_take_item(I)
  				del(I)
  				return
  
  