anchor.diff:  	if(iscarbon(target))
   		if(target == user)
   			if(user.job == "Mime")
  -				if(uses < 3)
  +				if(uses < MAX_INVIS_TOUCH_USES)
   					user << "<span class='warning'>You've got to have more charges than that!</span>"
   					return
   				uses = 0 // we sacrifice all of our uses!
  
positive.code: 		..()
  		return
  
  /obj/item/weapon/melee/touch_attack/nothing
  	name = "nothing"
  	catchphrase = "..."
  	desc = "There's nothing there"
  	icon_state = "nothing"
  	item_state = "nothing"
  	var/uses = 3
  	var/list/things = list()
  	var/list/blacklist = list (
  						/obj/item/weapon/bombcore,
  
negative.code: 						/obj/item/weapon/gun/,
  						/obj/item/weapon/disk/nuclear,
  						/obj/item/weapon/storage,
  						/obj/item/device/transfer_valve
  						)
  	var/useblacklist = FALSE
  