anchor.diff:  		The_Good_Snowman
   			icon_state = "snowman"
   			level = 2400
  -			HPmodifier = 4
  +			HPmodifier = 10
   			DMGmodifier = 3
   			MoveDelay = 3
   			AttackDelay = 1
  
positive.code: 			Eye_of_The_Fallen
  				level = 2400
  				cd = new(3, 6)
  				HPmodifier = 3.2
  
  				prizePoolSize = 2
  
  
negative.code: 
  			Attacked(obj/projectile/p)
  				p.damage = round(p.damage * rand(7, 10)/10)
  				if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
  					MoveDelay = 1
  					ChangeState(state)
  					spawn(80)
  						MoveDelay = 3
  						ChangeState(state)
  				..()
  
  