anchor.diff:  				icon_state = "blender_jug_f"
   
   /obj/item/weapon/reagent_containers/glass/large
  -	name = "large reagent glass"
  -	desc = "A large reagent glass."
  -	icon = 'chemical.dmi'
  -	icon_state = "beakerlarge"
  -	item_state = "beaker"
  -	amount_per_transfer_from_this = 10
  -	flags = FPRINT | TABLEPASS | OPENCONTAINER
  +   name = "large reagent glass"
  +   desc = "A large reagent glass."
  +   icon = 'chemical.dmi'
  +   icon_state = "beakerlarge"
  +   item_state = "beaker"
  +
  +   New()
  +      var/datum/reagents/R = new/datum/reagents(100)
  +      reagents = R
  +      R.my_atom = src
  +
  +   amount_per_transfer_from_this = 10
  +   flags = FPRINT | TABLEPASS | OPENCONTAINER
   
   /obj/item/weapon/reagent_containers/glass/bottle
   	name = "bottle"
  
positive.code: 				if (reagents.total_volume >= reagents.maximum_volume)
  					mode=!mode
  					update_icon()
  				
  			if(SYRINGE_INJECT)
  				if(!reagents.total_volume)
  					user << "\red The Syringe is empty."
  
negative.code: 						user << "\blue You take a blood sample from [target]"
  						for(var/mob/O in viewers(4, user))
  							O.show_message("\red [user] takes a blood sample from [target].", 1)
  
  				else //if not mob
  					if(!target.reagents.total_volume)
  						user << "\red [target] is empty."
  