anchor.diff:  	if(mode<=0) // It's off
   		if(istype(I, /obj/item/weapon/screwdriver))
   			if(contents.len > 0)
  -				user << "Eject the items first!"
  +				user << "<span class='notice'>Eject the items first!</span>"
   				return
   			if(mode==0) // It's off but still not unscrewed
   				mode=-1 // Set it to doubleoff l0l
   				playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  -				user << "You remove the screws around the power connection."
  +				user << "<span class='notice'>You remove the screws around the power connection.</span>"
   				return
   			else if(mode==-1)
   				mode=0
   				playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  -				user << "You attach the screws around the power connection."
  +				user << "<span class='notice'>You attach the screws around the power connection.</span>"
   				return
   		else if(istype(I,/obj/item/weapon/weldingtool) && mode==-1)
   			if(contents.len > 0)
  -				user << "Eject the items first!"
  +				user << "<span class='notice'>Eject the items first!</span>"
   				return
   			var/obj/item/weapon/weldingtool/W = I
   			if(W.remove_fuel(0,user))
   				playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
  -				user << "You start slicing the floorweld off \the [src]."
  +				user << "<span class='notice'>You start slicing the floorweld off \the [src].</span>"
   
   				if(do_after(user,20))
   					if(!src || !W.isOn()) return
  -					user << "You slice the floorweld off \the [src]."
  +					user << "<span class='notice'>You've sliced the floorweld off \the [src].</span>"
   					var/obj/structure/disposalconstruct/C = new (src.loc)
   					src.transfer_fingerprints_to(C)
   					C.ptype = 6 // 6 = disposal unit
  
positive.code: 	if(I)
  		I.loc = src
  
  	user << "You place \the [I] into \the [src]."
  	for(var/mob/M in viewers(src))
  		if(M == user)
  			continue
  
negative.code: 					qdel(src)
  				return
  			else
  				user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
  				return
  
  	if(istype(I, /obj/item/weapon/melee/energy/blade))
  		user << "<span class='notice'>You can't place \the [I] into \the [src].</span>"
  		return
  
  	if(istype(I, /obj/item/weapon/storage/bag/trash))
  		var/obj/item/weapon/storage/bag/trash/T = I
  		user << "<span class='warning'> You empty the bag.</span>"
  		for(var/obj/item/O in T.contents)
  			T.remove_from_storage(O,src)
  		T.update_icon()
  