anchor.diff:  
   /obj/item/projectile/plasma/adv/mech
   	damage = 10
  -	range = 6
  +	range = 6
  
positive.code: 
  /obj/item/projectile/kinetic/traitor
  	damage = 30
  		
  /obj/item/projectile/beam/wormhole
  	name = "bluespace beam"
  	icon_state = "spark"
  
negative.code: 
  /obj/item/projectile/temp/hot
  	name = "heat beam"
  	pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
  	temperature = 400
  
  /obj/item/projectile/meteor
  