anchor.diff:  		C.use(1)
   		has_sensor = HAS_SENSORS
   		to_chat(user,span_notice("You repair the suit sensors on [src] with [C]."))
  -		return 1
  +		return TRUE
   	if(!attach_accessory(I, user))
   		return ..()
   
  
positive.code: 	if(random_sensor)
  		//make the sensor mode favor higher levels, except coords.
  		sensor_mode = pick(SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_LIVING, SENSOR_LIVING, SENSOR_COORDS, SENSOR_COORDS, SENSOR_OFF)
  
  /obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
  	. = ..()
  
negative.code: 			var/mob/living/carbon/human/ooman = loc
  			if(ooman.w_uniform == src)
  				ooman.update_suit_sensors()
  
  /obj/item/clothing/under/visual_equipped(mob/user, slot)
  	..()
  