anchor.diff:  					hud1.name = "disarm/kill"
   				else
   					if (state >= 3 && !killing)
  -						for(var/mob/O in viewers(assailant, null))
  -							O.show_message(text("\red [] starts to tighten \his grip on []'s neck!", assailant, affecting), 1)
  +						visible_message("\red [assailant] starts to tighten \his grip on [affecting]'s neck!")
   						hud1.icon_state = "disarm/kill1"
   						killing = 1
   						if(do_after(assailant, 50))
  
positive.code: 			if (state < 2)
  				if (!( allow_upgrade ))
  					return
  				if (prob(75))
  					for(var/mob/O in viewers(assailant, null))
  						O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", assailant, affecting), 1)
  					state = 2
  
negative.code: 					for(var/mob/O in viewers(assailant, null))
  						O.show_message(text("\red [] has failed to grab [] aggressively!", assailant, affecting), 1)
  					del(src)
  					return*/
  			else
  				if (state < 3)
  					if(istype(affecting, /mob/living/carbon/human))
  