anchor.diff:  	for(var/turf/turf in range(12,get_turf(src)))
   		if(prob(10))
   			new /obj/effect/overlay/temp/target(turf)
  -
   
   /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
   	var/list/attack_dirs = list(NORTH,EAST,SOUTH,WEST)
  
positive.code: 						L << "<span class='danger'>You're hit by the drake's fire breath!</span>"
  				sleep(1)
  
  /mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0)
  	if(stat)
  		return
  	var/mob/living/swoop_target = target
  	stop_automated_movement = TRUE
  	swooping = 1
  	icon_state = "swoop"
  
negative.code: 
  /mob/living/simple_animal/hostile/megafauna/dragon/lesser
  	name = "lesser ash drake"
  	maxHealth = 750
  	health = 750
  	melee_damage_upper = 30
  	melee_damage_lower = 30
  	damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
  