anchor.diff:  		myseed.potency = max(myseed.potency, 0)
   		myseed.potency = min(myseed.potency, 100)
   
  +/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
  +	var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
  +	var/chosen = pick(livingplants)
  +	var/mob/living/simple_animal/hostile/C = new chosen
  +	C.faction = list("plants")
  +
   ///////////////////////////////////////////////////////////////////////////////
   /obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
   	name = "soil"
  
positive.code: 		adjustHealth(round(S.get_reagent_amount("ammonia") * 0.5))
  		adjustNutri(round(S.get_reagent_amount("ammonia") * 1))
  		adjustSYield(round(S.get_reagent_amount("ammonia") * 0.01))
  
  	// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
  	if(S.has_reagent("diethylamine", 1))
  
negative.code: 	if(S.has_reagent("nutriment", 1))
  		adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
  		adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
  
  	// Compost for EVERYTHING
  	if(S.has_reagent("virusfood", 1))
  		adjustNutri(round(S.get_reagent_amount("virusfood") * 0.5))
  		adjustHealth(-round(S.get_reagent_amount("virusfood") * 0.5))
  
  	// FEED ME
  	if(S.has_reagent("blood", 1))
  		adjustNutri(round(S.get_reagent_amount("blood") * 1))
  		adjustPests(rand(2,4))
  
  	// FEED ME SEYMOUR
  	if(S.has_reagent("strangereagent", 1))
  		spawnplant()
  
  	// The best stuff there is. For testing/debugging.
  	if(S.has_reagent("adminordrazine", 1))
  