anchor.diff:  				genitals_to_add += H.getorganslot(G.slot)
   	//Now we added all genitals that aren't internal and should be rendered
   
  -	var/image/I
   	//start applying overlays
   	for(var/layer in relevant_layers)
   		var/layertext = genitals_layertext(layer)
  
positive.code: 		return
  	//start scanning for genitals
  	//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
  
  	for(var/obj/item/organ/O in H.internal_organs)
  		if(istype(O, /obj/item/organ/genital))
  			var/obj/item/organ/genital/G = O
  
negative.code: 
  			if(!S || S.icon_state == "none")
  				continue
  			var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
  			if(S.alt_aroused)
  				G.aroused_state = H.isPercentAroused(G.aroused_amount)
  			else
  				G.aroused_state = FALSE
  			genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[G.aroused_state]_[layertext]"
  
  			if(S.center)
  				genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
  
  			if(use_skintones && H.dna.features["genitals_use_skintone"])
  				genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
  			else
  				switch(S.color_src)
  					if("cock_color")
  						genital_overlay.color = "#[H.dna.features["cock_color"]]"
  					if("breasts_color")
  						genital_overlay.color = "#[H.dna.features["breasts_color"]]"
  					if("vag_color")
  						genital_overlay.color = "#[H.dna.features["vag_color"]]"
  					if(MUTCOLORS)
  						if(fixed_mut_color)
  							genital_overlay.color = "#[fixed_mut_color]"
  						else
  							genital_overlay.color = "#[H.dna.features["mcolor"]]"
  					if(MUTCOLORS2)
  						if(fixed_mut_color2)
  							genital_overlay.color = "#[fixed_mut_color2]"
  						else
  							genital_overlay.color = "#[H.dna.features["mcolor2"]]"
  					if(MUTCOLORS3)
  						if(fixed_mut_color3)
  							genital_overlay.color = "#[fixed_mut_color3]"
  						else
  							genital_overlay.color = "#[H.dna.features["mcolor3"]]"
  			standing += genital_overlay
  		if(LAZYLEN(standing))
  			H.overlays_standing[layer] = standing.Copy()
  			standing = list()
  
  	for(var/L in relevant_layers)
  		H.apply_overlay(L)
  