anchor.diff:  			playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
   		if(istype(src, /obj/machinery/door/airlock/clown))
   			playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  +		if(istype(src, /obj/machinery/door/airlock/mime))
  +			playsound(src.loc, null)
   		else
   			playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
   		if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
  
positive.code: 			playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
  		if(istype(src, /obj/machinery/door/airlock/clown))
  			playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  		else
  			playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
  	else
  
negative.code: 	icon = 'icons/obj/doors/Doorbananium.dmi'
  	var/mineral = "bananium"
  	doortype = /obj/structure/door_assembly/door_assembly_clown
  
  /obj/machinery/door/airlock/mime
  	name = "mimesteinium airlock"
  	desc = "..."
  	icon = 'icons/obj/doors/Doorsilver.dmi'
  	var/mineral = "mimesteinium"
  	doortype = null
  
  /obj/machinery/door/airlock/sandstone
  	name = "sandstone airlock"
  