anchor.diff:  		effect()
   
   			for(var/mob/Player/p in range(1, src))
  -				p.MP = min(p.MMP, p.MP + round(level/2, 1))
  +				p.MP = min(p.MMP, p.MP + round(level, 1))
   				p.updateMP()
   
   
  
positive.code: 		effect()
  
  			for(var/mob/Player/p in range(1, src))
  				p.HP = min(p.MHP, p.HP + round(level/2, 1))
  				p.updateHP()
  
  	magicflow
  
negative.code: 		density = 0
  		animate(src, alpha = 0, time = 4)
  
  		if(owner)
  			owner:plants--
  			owner = null
  
  		if(hpbar)
  			hpbar.loc = null
  			hpbar = null
  