anchor.diff:  		if(temp)
   			if(temp.status & ORGAN_ROBOT)
   				if(!(temp.brute_dam + temp.burn_dam))
  -					if(!species.flags & IS_SYNTHETIC)
  -						wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
  +					if(!(species.flags & IS_SYNTHETIC))
  +						wound_flavor_text["[temp.limb_name]"] = "<span class='warning'>[t_He] has a robotic [temp.name]!</span>\n"
   						continue
   				else
  -					wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has"
  +					wound_flavor_text["[temp.limb_name]"] = "<span class='warning'>[t_He] has a robotic [temp.name]. It has"
   				if(temp.brute_dam) switch(temp.brute_dam)
   					if(0 to 20)
  -						wound_flavor_text["[temp.name]"] += " some dents"
  +						wound_flavor_text["[temp.limb_name]"] += " some dents"
   					if(21 to INFINITY)
  -						wound_flavor_text["[temp.name]"] += pick(" a lot of dents"," severe denting")
  +						wound_flavor_text["[temp.limb_name]"] += pick(" a lot of dents"," severe denting")
   				if(temp.brute_dam && temp.burn_dam)
  -					wound_flavor_text["[temp.name]"] += " and"
  +					wound_flavor_text["[temp.limb_name]"] += " and"
   				if(temp.burn_dam) switch(temp.burn_dam)
   					if(0 to 20)
  -						wound_flavor_text["[temp.name]"] += " some burns"
  +						wound_flavor_text["[temp.limb_name]"] += " some burns"
   					if(21 to INFINITY)
  -						wound_flavor_text["[temp.name]"] += pick(" a lot of burns"," severe melting")
  -				if(wound_flavor_text["[temp.name]"])
  -					wound_flavor_text["[temp.name]"] += "!</span>\n"
  +						wound_flavor_text["[temp.limb_name]"] += pick(" a lot of burns"," severe melting")
  +				if(wound_flavor_text["[temp.limb_name]"])
  +					wound_flavor_text["[temp.limb_name]"] += "!</span>\n"
   			else if(temp.wounds.len > 0)
   				var/list/wound_descriptors = list()
   				for(var/datum/wound/W in temp.wounds)
  
positive.code: 
  		var/obj/item/organ/external/E = organs_by_name[organ_tag]
  		if(!E)
  			wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
  		else if(E.is_stump())
  			wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
  		else
  			continue
  
  
negative.code: 							flavor_text_string += ","
  						flavor_text_string += flavor_text[text]
  					flavor_text_string += " on [t_his] [temp.name].</span><br>"
  					wound_flavor_text["[temp.limb_name]"] = flavor_text_string
  				else
  					wound_flavor_text["[temp.limb_name]"] = ""
  				if(temp.status & ORGAN_BLEEDING)
  					is_bleeding["[temp.limb_name]"] = 1
  			else
  				wound_flavor_text["[temp.limb_name]"] = ""
  
  	//Handles the text strings being added to the actual description.
  	//If they have something that covers the limb, and it is not missing, put flavortext.  If it is covered but bleeding, add other flavortext.
  