anchor.diff:  
   
   			proc/calcStats()
  -				Dmg = round(DMGmodifier * ((src.level -1) + 5))
  -				MHP = round(HPmodifier * (4 * (src.level - 1) + 200))
  +				Dmg = DMGmodifier * (    (src.level)  + 5)
  +				MHP = HPmodifier  * (4 * (src.level)  + 200)
  +
  +				Dmg *= round(rand(10,14)/10, 1)
  +				MHP *= round(rand(10,14)/10, 1)
  +
   				gold = round(src.level / 2)
  -				Expg = round(src.level * 5)
  +				Expg = round(src.level * 6)
   				HP = MHP
   //NEWMONSTERS
   
  
positive.code: 					var/obj/items/wearable/title/Slayer/t = new (loc)
  					t.title = "[name] Slayer"
  					t.name  = "Title: [name] Slayer"
  					t.prizeDrop(killer.ckey, protection=150, decay=FALSE)
  
  				if(prize)
  
  
negative.code: 				var/obj/items/prize
  
  				var/list/possible_drops = istext(drops)	? drops_list[drops] : drops
  				var/isDefault = 0
  
  				if(!possible_drops && name == initial(name))
  
  					if(name in drops_list)
  						possible_drops = drops_list[name]
  					else
  						possible_drops = drops_list["default"]
  						isDefault = 1
  
  
  				if(islist(possible_drops))
  					for(var/i in possible_drops)
  