anchor.diff:  			if(prob(1 * wound_update_accuracy))
   				owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
   
  -		if(W.bandaged || W.salved)
  -			// slow healing
  -			var/amount = 0.2
  -			if(W.is_treated())
  -				amount += 10
  -			// amount of healing is spread over all the wounds
  -			W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
  +		// slow healing
  +		var/heal_amt = 0.2
  +		if (W.damage > 20)	//this thing's edges are not in day's travel of each other, what healing?
  +			heal_amt = 0
  +
  +		if(W.is_treated())
  +			heal_amt += 0.3
  +
  +		//we only update wounds once in [wound_update_accuracy] ticks so have to emulate realtime
  +		heal_amt = heal_amt * wound_update_accuracy
  +		//configurable regen speed woo, no-regen hardcore or instaheal hugbox, choose your destiny
  +		heal_amt = heal_amt * config.organ_regeneration_multiplier
  +		// amount of healing is spread over all the wounds
  +		heal_amt = heal_amt / (wounds.len + 1)
  +		// making it look prettier on scanners
  +		heal_amt = round(heal_amt,0.1)
  +		W.heal_damage(heal_amt)
   
   		// Salving also helps against infection
   		if(W.germ_level > 0 && W.salved && prob(2))
   			W.germ_level = 0
   			W.disinfected = 1
  -
  -
   
   	// sync the organ's damage with its wounds
   	src.update_damages()
  
positive.code: 	var/germ_level = 0
  
  	// how often wounds should be updated, a higher number means less often
  	var/wound_update_accuracy = 20 // update every 20 ticks(roughly every minute)
  
  /datum/organ/external/New(var/datum/organ/external/P)
  	if(P)
  
negative.code: 						parent.germ_level += round(GERM_TRANSFER_AMOUNT)
  */
  
  //Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
  /datum/organ/external/proc/update_wounds()
  	for(var/datum/wound/W in wounds)
  		// wounds can disappear after 10 minutes at the earliest
  