anchor.diff:  			else
   				user.visible_message( 	"\blue [user] salves the wounds on [M]'s [affecting.display_name].", \
   										"\blue You salve the wounds on [M]'s [affecting.display_name]." )
  -				affecting.heal_damage(src.heal_brute, src.heal_burn, 0)											
  +				affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
   				use(1)
   		else
   			if (can_operate(H))        //Checks if mob is lying down on table for surgery
  
positive.code: 		user << "<span class='danger'>You don't have the dexterity to do this!</span>"
  		return 1
  
  	if (istype(M, /mob/living/carbon/human))
  		var/mob/living/carbon/human/H = M
  		var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
  
  		if(affecting.display_name == "head")
  			if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
  				user << "<span class='danger'>You can't apply [src] through [H.head]!</span>"
  				return 1
  		else
  			if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
  				user << "<span class='danger'>You can't apply [src] through [H.wear_suit]!</span>"
  				return 1
  
  		if(affecting.status & ORGAN_ROBOT)
  
negative.code: 						user.visible_message( 	"\blue [user] places a bandaid over \the [W.desc] on [M]'s [affecting.display_name].", \
  										"\blue You place a bandaid over \the [W.desc] on [M]'s [affecting.display_name]." )
  
  					affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
  					use(1)
  		else
  			M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
  			use(1)
  
  /obj/item/stack/medical/ointment
  	name = "ointment"
  	desc = "Used to treat those nasty burns."
  