anchor.diff:  	icon_state = "plasmawindow"
   	reinf = FALSE
   	heat_resistance = 25000
  -	armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
  +	armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
   	max_integrity = 200
   	explosion_block = 1
   	glass_type = /obj/item/stack/sheet/plasmaglass
  
positive.code: 			if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM)
  				user.visible_message("<span class='notice'>[user] holds \the [I] to the security screws on \the [src]...</span>",
  										"<span class='notice'>You begin heating the security screws on \the [src]...</span>")
  				if(I.use_tool(src, user, 180, volume = 100))
  					to_chat(user, "<span class='notice'>The security bolts are glowing white hot and look ready to be removed.</span>")
  					state = RWINDOW_BOLTS_HEATED
  					addtimer(CALLBACK(src, .proc/cool_bolts), 300)
  
negative.code: 			if(I.tool_behaviour == TOOL_CROWBAR)
  				user.visible_message("<span class='notice'>[user] wedges \the [I] into the gap in the frame and starts prying...</span>",
  										"<span class='notice'>You wedge \the [I] into the gap in the frame and start prying...</span>")
  				if(I.use_tool(src, user, 40, volume = 50))
  					state = RWINDOW_POPPED
  					to_chat(user, "<span class='notice'>The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.</span>")
  				return
  