anchor.diff:  		hastie.pixel_y += 8
   		hastie.layer = initial(hastie.layer)
   		overlays = null
  -		usr.put_in_hands(hastie)
  +		if(user.put_in_hands(hastie))
  +			user << "You deattach [hastie] from [src]."
  +		else
  +			user << "You deattach [hastie] from [src] and it falls on the floor."
   		hastie = null
   
   		if(istype(loc, /mob/living/carbon/human))
  
positive.code: 		user << "<span class='warning'>You can't do that right now!</span>"
  		return
  	else
  		rolldown()
  
  /obj/item/clothing/under/verb/jumpsuit_adjust()
  	set name = "Adjust Jumpsuit Style"
  
negative.code: 	else
  		user << "Alt-click on [src] to wear it casually."
  
  /obj/item/clothing/under/proc/removetie(mob/user)
  	if(!isliving(user))
  		return
  	if(!can_use(user))
  		return
  
  	if(hastie)
  