anchor.diff:  			if(randn <= 25)
   				H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee"))
   				playsound(H, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
  -				H.visible_message("<span class='danger'>[M] has pushed [H]!</span>",
  -								"<span class='userdanger'>[M] has pushed [H]!</span>")
  +				H.visible_message("<span class='danger'>[M]  [H]!</span>",
  +								"<span class='userdanger'>[M]  [H]!</span>")
   				H.forcesay(hit_appends)
   				return
   
  
positive.code: 					H.adjustOxyLoss(-suff)
  					H.updatehealth()
  					M.visible_message("[M] performs CPR on [H]!")
  					H << "<span class='unconscious'>You feel a breath of fresh air enter your lungs. It feels good.</span>"
  
  		if("grab")
  			H.grabbedby(M)
  
negative.code: 					H.radiation -= 3
  					H.adjustToxLoss(3)
  					if(prob(1))
  						H << "<span class='danger'> !</span>"
  						randmutb(H)
  						domutcheck(H,null)
  						H.emote("gasp")
  