anchor.diff:  	if(stat == DEAD)	return
   	if(healths)		healths.icon_state = "health5"
   
  +	if(!gibbed)
  +		emote("deathgasp") //let the world KNOW WE ARE DEAD
  +
   	stat = DEAD
   	dizziness = 0
   	jitteriness = 0
  
positive.code: 			H.mind.kills += "[name] ([ckey])"
  
  	if(!gibbed)
  		emote("deathgasp") //let the world KNOW WE ARE DEAD
  
  		update_canmove()
  		if(client) blind.layer = 0
  
  
negative.code: /mob/living/carbon/human/proc/Drain()
  	ChangeToHusk()
  	mutations |= NOCLONE
  	return