anchor.diff:  	origin_tech = "combat=2;materials=2"
   	mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
   	fire_sound = 'sound/f13weapons/caravan_shotgun.ogg'
  +	heavy_weapon = 1
   
   /obj/item/weapon/gun/projectile/revolver/zipgun
   	name = "zipgun"
  
positive.code: 	fire_delay = 0
  	pin = /obj/item/device/firing_pin/implant/pindicate
  	action_button_name = null
  
  /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog/unrestricted
  	pin = /obj/item/device/firing_pin
  
negative.code: 	sawn_desc = "Omar's coming!"
  	unique_rename = 1
  	unique_reskin = 1
  	heavy_weapon = 1 //Should this be rehashed to shotgun class?
  
  /obj/item/weapon/gun/projectile/revolver/doublebarrel/New()
  	..()
  