anchor.diff:  			if(what && Adjacent(who))
   				src.unEquip(what)
   				who.equip_to_slot_if_possible(what, where, 0, 1)
  -
  
positive.code: /mob/living/proc/getTrail() //silicon and simple_animals don't get blood trails
      return null
  
  /mob/living/verb/resist()
  	set name = "Resist"
  	set category = "IC"
  
negative.code: 					"<span class='notice'>You extinguish yourself.</span>")
  				ExtinguishMob()
  			return
  		if(CM.canmove && (CM.last_special <= world.time))
  			if(CM.handcuffed || CM.legcuffed)
  				CM.changeNext_move(100)
  				CM.last_special = world.time + 100
  				if(CM.handcuffed)
  					cuff_resist(CM.handcuffed, CM)
  				else
  					cuff_resist(CM.legcuffed, CM)
  
  
  /mob/living/proc/get_visible_name()
  