anchor.diff:  
   /obj/udder/Destroy()
   	qdel(reagents)
  -	..()
  +	return ..()
  
positive.code: /mob/living/simple_animal/cow/Destroy()
  	qdel(udder)
  	udder = null
  	..()
  
  /mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
  	if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
  
negative.code: /mob/living/simple_animal/hostile/retaliate/goat/Destroy()
  	qdel(udder)
  	udder = null
  	return ..()
  
  /mob/living/simple_animal/hostile/retaliate/goat/Life()
  	. = ..()
  