anchor.diff:  	var/unwieldsound = 'sound/weapons/raise.ogg'
   
   /obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
  -	if(!wielded || !user) return
  +	if(!wielded || !user) return 0
   	wielded = 0
   	force = force_unwielded
   	var/sf = findtext(name," (Wielded)")
  
positive.code: 	var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
  	if(O && istype(O))
  		O.unwield()
  	return
  
  /obj/item/weapon/twohanded/proc/wield(mob/living/carbon/user)
  	if(wielded) return
  	if(istype(user,/mob/living/carbon/monkey) )
  		user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
  		return
  	if(user.get_inactive_hand())
  		user << "<span class='warning'>You need your other hand to be empty!</span>"
  		return
  	if(user.get_num_arms() < 2)
  		user << "<span class='warning'>You don't have enough hands.</span>"
  		return
  	wielded = 1
  	force = force_wielded
  	name = "[name] (Wielded)"
  
negative.code: 	O.name = "[name] - offhand"
  	O.desc = "Your second grip on the [name]"
  	user.put_in_inactive_hand(O)
  	return 1
  
  /obj/item/weapon/twohanded/mob_can_equip(mob/M, slot)
  	//Cannot equip wielded items.
  