anchor.diff:  											target = p.owner
   											loc    = t
   											break
  -								else if(MoveDelay == 2 && prob(30))
  -									MoveDelay = 1
  -									spawn(50)
  -										MoveDelay = 2
   
   							if(p.icon_state == "gum" || (p.icon_state == "blood" && prob(70)))
   								..()
  
positive.code: 					sleep(1)
  
  				Ignore(mob/M)
  					if(!ignore) ignore = list()
  					ignore += M
  					spawn(100)
  						if(M && ignore)
  							ignore -= M
  							if(ignore.len == 0)
  								ignore = null
  						else
  							ignore = null
  
  			proc/ReturnToStart()
  				ChangeState(INACTIVE)
  
negative.code: 			Forbidden_ForestSE
  			Forbidden_ForestSW
  			Quidditch
  				antiTeleport = 1
  			Spider_Pit
  				icon       = 'black50.dmi'
  				icon_state = "red"
  				alpha      = 200
  				antiTeleport = 1
  
  			Pixie_Pit
  			Desert1
  