anchor.diff:  
   /obj/item/defibrillator/compact/combat
   	name = "combat defibrillator"
  -	desc = "A belt-equipped blood-red defibrillator. Can revive through spacesuits, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or agressive manner."
  +	desc = "A belt-equipped blood-red defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or aggressive manner."
   	icon_state = "defibcombat" //needs defib inhand sprites
   	inhand_icon_state = "defibcombat"
   	worn_icon_state = "defibcombat"
  
positive.code: 
  /obj/item/defibrillator/compact/combat/loaded/nanotrasen
  	name = "elite Nanotrasen defibrillator"
  	desc = "A belt-equipped state-of-the-art defibrillator. Can revive through spacesuits, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or agressive manner."
  	icon_state = "defibnt" //needs defib inhand sprites
  	inhand_icon_state = "defibnt"
  	worn_icon_state = "defibnt"
  
negative.code: 	user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
  	busy = TRUE
  	update_icon()
  	if(do_after(user, 30, TRUE, H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
  		user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
  		playsound(src, 'sound/machines/defib_charge.ogg', 75, FALSE)
  		var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
  		if(do_after(user, 20, TRUE, H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
  			if((!combat && !req_defib) || (req_defib && !defib.combat))
  				for(var/obj/item/clothing/C in H.get_equipped_items())
  					if((C.body_parts_covered & CHEST) && (C.clothing_flags & THICKMATERIAL)) //check to see if something is obscuring their chest.
  						user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
  						playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
  						busy = FALSE
  