anchor.diff:  		locked = 0
   		qdel(src)
   		return
  +/obj/item/clothing/head/bombCollar/pickup(mob/living/carbon/user)
  +	if(src.locked==1 && flags & NODROP)
  +		flags -= NODROP
  +		user << "<span class='notice'>The bomb collar appears to loosen in your grip.</span>"
  +		if(flags & BLOCKHAIR) // ignore this. it is just to fix a bug where the bomb collar would block your hair.
  +			flags -= BLOCKHAIR
  +		return
   
   /obj/item/device/collarDetonator
   	name = "remote collar detonator"
  
positive.code: 	name = "jester hat"
  	desc = "A hat with bells, to add some merryness to the suit."
  	icon_state = "jester_hat"
  	
  /obj/item/clothing/head/bombCollar
  	name = "bomb collar"
  	desc = "A metal collar with electronic locks designed to be worn around the neck. Can be triggered with a remote detonator."
  
negative.code: 				var/turf/T = get_turf(C)
  				user << "<b>[C]:</b> [iscarbon(C.loc) ? "Worn by [C.loc], " : ""][get_area(C)], [T.loc.x], [T.loc.y], [C.locked ? "<span class='boldannounce'>Locked</span>" : "<font color='green'><b>Unlocked</b></font>"]"
  			return
  /obj/item/clothing/head/rice_hat
  	name = "rice hat"
  	desc = "Welcome to the rice fields, motherfucker."
  