anchor.diff:  	var/area/shuttle = locate(shuttle_at)
   	if(!shuttle)	return
   
  +	var/iron_count = 0
  +	var/glass_count = 0
  +	var/silver_count = 0
  +	var/gold_count = 0
   	var/plasma_count = 0
  +	var/diamond_count = 0
  +	var/plasteel_count = 0
  +	var/uranium_count = 0
  +	var/clown_count = 0
  +	var/adamantine_count = 0
  +
   	var/intel_count = 0
   	var/crate_count = 0
   
  
positive.code: 	var/points_per_slip = 2
  	var/points_per_crate = 5
  	var/points_per_intel = 100
  	var/plasma_per_point = 0.2 //5 points per plasma sheet due to increased rarity
  	var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
  	// Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
  	var/list/discoveredPlants = list()
  
negative.code: 		qdel(MA)
  		sold_atoms += "."
  
  	if(iron_count)
  		centcom_message += "<font color=green>+[round(iron_count/points_per_iron)]</font>: Received [iron_count] unit(s) of metal sheets.<BR>"
  		points += round(iron_count / points_per_iron)
  	if(glass_count)
  		centcom_message += "<font color=green>+[round(glass_count/points_per_glass)]</font>: Received [glass_count] unit(s) of glass sheets.<BR>"
  		points += round(glass_count / points_per_glass)
  	if(plasteel_count)
  		centcom_message += "<font color=green>+[round(plasteel_count/points_per_plasteel)]</font>: Received [plasteel_count] unit(s) of plasteel sheets.<BR>"
  		points += round(plasteel_count / points_per_plasteel)
  	if(plasma_count)
  		centcom_message += "<font color=green>+[round(plasma_count/points_per_plasma)]</font>: Received [plasma_count] unit(s) of plasma.<BR>"
  		points += round(plasma_count / points_per_plasma)
  	if(gold_count)
  		centcom_message += "<font color=green>+[round(gold_count/points_per_gold)]</font>: Received [gold_count] unit(s) of gold.<BR>"
  		points += round(gold_count / points_per_gold)
  	if(silver_count)
  		centcom_message += "<font color=green>+[round(silver_count/points_per_silver)]</font>: Received [silver_count] unit(s) of silver.<BR>"
  		points += round(silver_count / points_per_silver)
  	if(uranium_count)
  		centcom_message += "<font color=green>+[round(uranium_count/points_per_uranium)]</font>: Received [uranium_count] unit(s) of uranium.<BR>"
  		points += round(uranium_count / points_per_uranium)
  	if(diamond_count)
  		centcom_message += "<font color=green>+[round(diamond_count/points_per_diamond)]</font>: Received [diamond_count] unit(s) of diamond(s).<BR>"
  		points += round(diamond_count / points_per_diamond)
  	if(clown_count)
  		centcom_message += "<font color=green>+[round(clown_count/points_per_clown)]</font>: Received [clown_count] unit(s) of Bananium.<BR>"
  		points += round(clown_count / points_per_clown)
  	if(adamantine_count)
  		centcom_message += "<font color=green>+[round(adamantine_count/points_per_adamantine)]</font>: Received [adamantine_count] unit(s) of Adamantine!<BR>"
  		points += round(adamantine_count / points_per_adamantine)
  
  	if(intel_count)
  		centcom_message += "<font color=green>+[round(intel_count*points_per_intel)]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
  