anchor.diff:   *		Handcuff, mousetrap, and pillbottle boxes,
    *		Snap-pops and matchboxes,
    *		Replacement light boxes,
  - *		Shotgun Ammo boxes,
  + *		Ammo types,
    *		Action Figure Boxes,
  - *		Various paper bags.
  + *		Various paper bags,
  + *		Colored boxes
    *
    *		For syndicate call-ins see uplink_kits.dm
    */
  
positive.code: 	icon_state = "rubbershot_box"
  	illustration = null
  
  /obj/item/storage/box/beanbag/PopulateContents()
  	for(var/i in 1 to 6)
  		new /obj/item/ammo_casing/shotgun/beanbag(src)
  
  /obj/item/storage/box/lethalslugs
  	name = "box of 12g shotgun slugs"
  	desc = "A box full of lethal 12g slug, designed for riot shotguns."
  
negative.code: /obj/item/storage/box/security/radio/PopulateContents()
  	..() // we want the regular stuff too
  	new /obj/item/radio/off(src)
  
  /obj/item/storage/box/seclooking
  	icon_state = "secbox"
  	illustration = null
  
  /obj/item/storage/box/cells
  	name = "box of powercells"
  	desc = "Contains powercells."
  	illustration = "power_cell"
  
  /obj/item/storage/box/ammoshells
  	name = "box of loose ammo"
  	desc = "Contains loose ammo."
  	illustration = "loose_ammo"
  
  /obj/item/storage/box/otwo
  	name = "box of o2 supplies"
  	desc = "Contains o2 supplies."
  	illustration = "02"
  
  /obj/item/storage/box/otwo/PopulateContents()
  	for(var/i in 1 to 7)
  		new /obj/item/tank/internals/emergency_oxygen/engi(src)
  
  /obj/item/storage/box/gloves
  	name = "box of latex gloves"
  