anchor.diff:  /obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas()
   	if(air_contents.total_moles() < 1)
   		return
  -//	var/datum/gas_mixture/expel_gas = new
  -//	var/remove_amount = air_contents.total_moles()/50
  -//	expel_gas = air_contents.remove(remove_amount)
  -
  -	// Just have the gas disappear to nowhere.
  -	//expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
  -	//loc.assume_air(expel_gas)
  +	var/datum/gas_mixture/expel_gas = new
  +	var/remove_amount = air_contents.total_moles()/100
  +	expel_gas = air_contents.remove(remove_amount)
  +	expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
  +	loc.assume_air(expel_gas)
  +	update_nearby_tiles()
   
   /obj/machinery/atmospherics/unary/cryo_cell/proc/go_out()
   	if(!( occupant ))
  
positive.code: 	var/obj/item/weapon/reagent_containers/glass/beaker = null
  	var/autoeject = 0
  
  	var/current_heat_capacity = 50
  	var/efficiency
  
  
negative.code: 		if (usr.stat == 2)//and he's not dead....
  			return
  		usr << "\blue Release sequence activated. This will take two minutes."
  		sleep(600)
  		if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already
  			return
  		go_out()//and release him from the eternal prison.
  