anchor.diff:  	. = ..()
   	if(istype(mover, /obj/structure/closet))
   		return FALSE
  -
  +/**
  +* Used to open and close the mimic
  +*
  +* Will insert tile contents into the mimic when closing
  +* Will dump mimic contents into the time when opening
  +* Does nothing if the mimic locked itself
  +*/
   /mob/living/simple_animal/hostile/mimic/xenobio/proc/toggle_open()
   	if(locked)
   		return
  
positive.code: 	var/opened = FALSE
  	var/open_sound = 'sound/machines/crate_open.ogg'
  	var/close_sound = 'sound/machines/crate_close.ogg'
  	var/max_mob_size = MOB_SIZE_HUMAN
  	var/locked = FALSE
  	var/datum/action/innate/mimic/lock/lock
  
negative.code: 	faction = list("mimic")
  	move_to_delay = 9
  	del_on_death = 1
  	///A cap for items in the mimic. Prevents the mimic from eating enough stuff to cause lag when opened.
  	var/storage_capacity = 50
  	///A cap for mobs. Mobs count towards the item cap. Same purpose as above.
  	var/mob_storage_capacity = 10
  
  // Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
  /mob/living/simple_animal/hostile/mimic/crate
  