anchor.diff:  			var/obj/item/device/soulstone/C = src
   			if(ticker.mode.name == "cult" && T.mind == ticker.mode:sacrifice_target)
   				if(iscultist(U))
  -					U << "\red The Geometer of blood wants this mortal sacrificed with the rune."
  -				else
  -					U << "\red The soul stone doesn't work for no apparent reason."
  +					U << "<span class="danger">The Geometer of blood wants this mortal sacrificed with the rune.</span>"
  +				else
  +					U << "<span class="danger">The soul stone doesn't work for no apparent reason.</span>"
   				return 0
   			if(C.imprinted != "empty")
  -				U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
  +				U << "<span class="userdanger">Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
   			else
   				if (T.stat == 0)
  -					U << "\red <b>Capture failed!</b>: \black Kill or maim the victim first!"
  +					U << "<span class="userdanger">Capture failed!</span>: Kill or maim the victim first!"
   				else
   					if(T.client == null)
  -						U << "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame."
  +						U << "<span class="userdanger">Capture failed!</span>: The soul has already fled it's mortal frame."
   					else
   						if(C.contents.len)
  -							U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
  +							U << "<span class="userdanger">Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
   						else
   							for(var/obj/item/W in T)
   								T.unEquip(W)
  
positive.code: 	S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
  	C.imprinted = "[S.name]"
  	if(vic)
  		U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
  		U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
  
negative.code: 			var/mob/living/simple_animal/shade/T = target
  			var/obj/item/device/soulstone/C = src
  			if (T.stat == DEAD)
  				U << "<span class="userdanger">Capture failed!</span>: The shade has already been banished!"
  			else
  				if(C.contents.len)
  					U << "<span class="userdanger">Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
  				else
  					if(T.name != C.imprinted)
  						U << "<span class="userdanger">Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
  					else
  						T.loc = C //put shade in stone
  						T.status_flags |= GODMODE
  