anchor.diff:  // How much "space" we give the edge of the map
  -#define BORDER_BUBBLE 7
   var/global/list/potentialRandomZlevels = generateMapList(filename = "config/awaymissionconfig.txt")
   
   /proc/createRandomZlevel()
  
positive.code: 
  	qdel(src)
  	return TRUE
  #undef BORDER_BUBBLE
  
negative.code: 
  		while(sanity > 0)
  			sanity--
  			var/width_border = TRANSITIONEDGE + round(ruin.width / 2)
  			var/height_border = TRANSITIONEDGE + round(ruin.height / 2)
  			var/z_level = pick(z_levels)
  			var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
  			var/valid = TRUE
  