anchor.diff:  				M.visible_message(\
   					"<span class='danger'>[user] ties \the [src] over [M]'s neck!</span>",\
   					"<span class='userdanger'>[user] ties \the [src] over your neck!</span>")
  +				playsound(user.loc, 'sound/effects/noosed.ogg', 50, 1, -1)
  +				add_logs(user, M, "hanged", src)
   				return 1
   			else
  +				user.visible_message(\
  +					"<span class='warning'>[user] fails to tie \the [src] over [M]'s neck!</span>",\
  +					"<span class='warning'>You fail to tie \the [src] over [M]'s neck!</span>")
  +				return 0
   		else
   			user.visible_message(\
   				"<span class='warning'>[user] fails to tie \the [src] over [M]'s neck!</span>",\
  
positive.code: 				buckled_mob.visible_message(pick(flavor_text))
  			playsound(buckled_mob.loc, 'sound/effects/noose_idle.ogg', 50, 1, -3)
  		if(4)
  			pixel_x -= 1
  			buckled_mob.pixel_x -= 1
  			ticks = 0
  	buckled_mob.adjustOxyLoss(5)
  	buckled_mob.emote("gasp")
  
negative.code: 	can_buckle = 1
  	burn_state = 0 //Burnable
  	burntime = 30
  	layer = 5
  	var/image/over = null
  	var/ticks = 0
  
  