anchor.diff:  	include_modes = list(/datum/game_mode/nuclear)
   	surplus = 50
   
  -/datum/uplink_item/dangerous/carbine/unrestricted
  -	item = /obj/item/weapon/gun/projectile/automatic/m90/unrestricted
  -	include_modes = list(/datum/game_mode/gang)
  -
   /datum/uplink_item/dangerous/sniper
   	name = "Sniper Rifle"
   	desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
  
positive.code: 	item = /obj/item/weapon/reagent_containers/syringe/mulligan
  	cost = 4
  	surplus = 30
  	exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
  
  /datum/uplink_item/stealthy_tools/emplight
  	name = "EMP Flashlight"
  
negative.code: 		infinite amount of bolts, but takes time to automatically recharge \
  		after each shot."
  	item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
  	cost = 9
  	surplus = 50
  	exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
  
  /datum/uplink_item/dangerous/flamethrower
  	name = "Back-mounted High-power Flamethrower"
  	desc = "A compact back-mounted sprayer that comes pre-loaded with a cocktail of flammable chemicals. Use with caution."
  	item = /obj/item/weapon/watertank/operator
  	cost = 20
  	surplus = 0
  	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
  
  /datum/uplink_item/dangerous/sword
  