anchor.diff:  		host.emote("scream")
   
   		for(var/i=0, i<10, i++)
  -			sleep(20)
  +			sleep(50)
   			if(prob(50)) host.flash_pain()
   			if(prob(10)) host.paralysis = max(host.paralysis, 2)
   			if(prob(15)) host.emote("twitch")
  
positive.code: 	// Use the points at the end rather than the beginning, because the user might cancel
  	if(!use_points(150)) return
  
  	var/rendered = "<span class='game say'><span class='name'>[speaker]</span> <span class='message'>[message]</span></span>"
  	target.show_message(rendered)
  
  
negative.code: 
  	if(!use_points(500)) return
  
  	for(var/mob/M in view(host)+src)
  		M.show_message("<B>[host]</B> screams something incoherent!",2) // 2 stands for hearable message
  
  	// Find out whether the target can hear
  