anchor.diff: +
   /mob/living/simple_animal/hostile/regalrat
   	name = "feral regal rat"
   	desc = "An evolved rat, created through some strange science. They lead nearby rats with deadly efficiency to protect their kingdom. Not technically a king."
  
positive.code: 	turns_per_move = 5
  	maxHealth = 70
  	health = 70
  	see_in_dark = 5
  	lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
  	obj_damage = 10
  	butcher_results = list(/obj/item/clothing/head/crown = 1,)
  
negative.code: 		return
  	if (QDELETED(target))
  		return
  	if(istype(target, /obj/machinery/door/airlock) && !opening_airlock)
  		pry_door(target)
  		return
  
  	if (target.reagents && target.is_injectable(src, allowmobs = TRUE) && !istype(target, /obj/item/food/cheese))
  		src.visible_message(span_warning("[src] starts licking [target] passionately!"),span_notice("You start licking [target]..."))
  