anchor.diff:  		new_op.special_role = "Nuclear Operative"
   		log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
   	return TRUE
  -
  -////////////////////////////////////////////////////////////////////////////////////////
  -////////////////////////////////////////////////////////////////////////////////////////
  -/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
  -	var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
  -	opshud.join_hud(synd_mind.current)
  -	set_antag_hud(synd_mind.current, "synd")
  -
  -/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
  -	var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
  -	opshud.leave_hud(synd_mind.current)
  -	set_antag_hud(synd_mind.current, null)
  -
   ////////////////////////////////////////////////////////////////////////////////////////
   ////////////////////////////////////////////////////////////////////////////////////////
   
   /datum/game_mode/nuclear/post_setup()
  -	var/nuke_code = random_nukecode()
  -	var/agent_number = 1
  -	var/datum/mind/leader = pick(pre_nukeops)
  -	syndicates += pre_nukeops
  -	for(var/i = 1 to pre_nukeops.len)
  -		var/datum/mind/op = pre_nukeops[i]
  -
  -		forge_syndicate_objectives(op)
  -		greet_syndicate(op)
  -		equip_syndicate(op.current)
  -
  -		if(nuke_code)
  -			op.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
  -			to_chat(op.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
  -
  -		if(op == leader)
  -			op.current.forceMove(pick(GLOB.nukeop_leader_start))
  -			prepare_syndicate_leader(op, nuke_code)
  -		else
  -			op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1])
  -			op.current.real_name = "[syndicate_name()] Operative #[agent_number++]"
  -
  -		update_synd_icons_added(op)
  -		op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0)
  -
  -	var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
  -	if(nuke)
  -		nuke.r_code = nuke_code
  +	//Assign leader
  +	var/datum/mind/leader_mind = pre_nukeops[1]
  +	var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader)
  +	nuke_team = L.nuke_team
  +	//Assign the remaining operatives
  +	for(var/i = 2 to pre_nukeops.len)
  +		var/datum/mind/nuke_mind = pre_nukeops[i]
  +		nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
   	return ..()
  -
  -/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
  -	var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
  -	addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1)
  -	synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
  -	to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
  -	to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
  -	to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
  -
  -	var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
  -	synd_mind.current.put_in_hands(challenge, TRUE)
  -
  -	var/static/id_cache = typecacheof(/obj/item/card/id)
  -	var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
  -	if(foundIDs.len)
  -		for(var/i in 1 to foundIDs.len)
  -			var/obj/item/card/id/ID = foundIDs[i]
  -			ID.name = "lead agent card"
  -			ID.access += ACCESS_SYNDICATE_LEADER
  -	else
  -		message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
  -
  -	var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current
  -	if(A)
  -		A.command = TRUE
  -
  -	if(nuke_code)
  -		var/obj/item/paper/P = new
  -		P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
  -		P.name = "nuclear bomb code"
  -		var/mob/living/carbon/human/H = synd_mind.current
  -		H.put_in_hands(P, TRUE)
  -		H.update_icons()
  -	else
  -		nuke_code = "code will be provided later"
  -	return
  -
  -/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind)
  -	nukeops_lastname = nukelastname(synd_mind.current)
  -	NukeNameAssign(nukeops_lastname, syndicates)
  -
  -
  -/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate)
  -	var/datum/objective/nuclear/syndobj = new
  -	syndobj.owner = syndicate
  -	syndicate.objectives += syndobj
  -
  -
  -/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
  -	if(you_are)
  -		to_chat(syndicate.current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
  -	syndicate.announce_objectives()
  -
  -/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
  -	synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
  -
  -	if(telecrystals)
  -		synd_mob.equipOutfit(/datum/outfit/syndicate)
  -	else
  -		synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
  -	return TRUE
   
   /datum/game_mode/nuclear/OnNukeExplosion(off_station)
   	..()
   	nukes_left--
  -	var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
  -	syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1
  -	nuke_off_station = off_station
   
   /datum/game_mode/nuclear/check_win()
   	if (nukes_left == 0)
  
positive.code: /datum/game_mode
  	var/list/datum/mind/syndicates = list()
  	var/nukeops_lastname = ""
  
  /datum/game_mode/nuclear
  	name = "nuclear emergency"
  	config_tag = "nuclear"
  
negative.code: 	<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
  
  	var/const/agents_possible = 5 //If we ever need more syndicate agents.
  	var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
  	var/list/pre_nukeops = list()
  
  	var/datum/objective_team/nuclear/nuke_team
  
  /datum/game_mode/nuclear/pre_setup()
  	var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
  