anchor.diff:  				src.health -= W.force * 0.5
   			else
   
  -		// announcing damage taking place
  -
  -		if (attachedradio.frequency == SEC_FREQ && !src.emagged || attachedradio.frequency == SYND_FREQ) // security / syndicate
  -			var/thebarrier = "A deployable barrier"
  -			message_admins("IT FLEW.")
  -			if(attachedsignaler != null)
  -				var/detectedarea = get_area(src)
  -				thebarrier = thebarrier + " located in [detectedarea]"
  -			if(src.health <= 90 > 50)
  -				attachedradio.talk_into(src, "Alert! [thebarrier] has suffered a sufficient amount of damage!!",radio_freq)
  -
  -			if(src.health <= 50 > 25)
  -				attachedradio.talk_into(src, "Alert! [thebarrier] is suffering damage in critical state!!",radio_freq)
  -
  -			if(src.health <= 25 > 0)
  -				attachedradio.talk_into(src, "Alert! [thebarrier] is suffering damage in a fatal state!!",radio_freq)
  -
  -
   		// examine damage notifiers.
   		if (src.health <= 99)
   			desc_report()
  
positive.code: 			attachedradio.talk_into(src, "Losing signal with the security channel!",radio_freq)
  			src.explode()
  		..()
  
  /obj/machinery/deployable/barrier/proc/desc_report() // something to update the description of the barrier.
  
  
negative.code: 			visible_message("[src] swallows the encryption key and vibrates happily!")
  			attachedradio.set_frequency(SEC_FREQ)
  			radio_freq = SEC_FREQ
  			user.unEquip(W)
  			W.loc = src
  			message_admins("This was deleted")
  			return
  
  /*		Is this even needed? Only the future can tell.
  		else if(installedkey.channels.Find("Syndicate"))
  