anchor.diff:  	src.add_fingerprint(user)
   
   	if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
  -		wiresexposed = !wiresexposed
  +		playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
  +		panel_open = !panel_open
  + 		user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
   		update_icon()
   		return
   
  -	if(wiresexposed)
  +	if(panel_open)
   		switch(buildstage)
   			if(2)
   				if (istype(W, /obj/item/device/multitool))
  
positive.code: 		popup.open()
  		refresh_all()
  
  	if(wiresexposed && (!istype(user, /mob/living/silicon)))
  		wires.Interact(user)
  
  	return
  
negative.code: 	var/datum/radio_frequency/radio_connection
  	var/locked = 1
  	var/datum/wires/alarm/wires = null
  	var/aidisabled = 0
  	var/shorted = 0
  	var/buildstage = 2 // 2 = complete, 1 = no wires,  0 = circuit gone
  