anchor.diff:  		35;TRAUMA_RESILIENCE_SURGERY)
   
   	var/trauma_type = pickweight(list(
  -		BRAIN_TRAUMA_MILD = 60,
  -		BRAIN_TRAUMA_SEVERE = 30,
  +		BRAIN_TRAUMA_MILD = 80,
  +		BRAIN_TRAUMA_SEVERE = 10,
   		BRAIN_TRAUMA_SPECIAL = 10
   	))
   
  
positive.code: /datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
  	var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
  	for (var/mob/M in GLOB.alive_mob_list)
  		if(M.stat != DEAD && M.mind?.assigned_role in enemy_roles)
  			return TRUE
  	return FALSE
  
  
negative.code: 			continue
  		if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
  			continue
  		if(!is_station_level(H.z))
  			continue
  		traumatize(H)
  		break
  
  