anchor.diff:  
   /obj/structure/window/plasma/reinforced/unanchored
   	anchored = FALSE
  +	state = WINDOW_OUT_OF_FRAME
   
   /obj/structure/window/reinforced/tinted
   	name = "tinted window"
  
positive.code: 
  /obj/structure/window/plasma/reinforced/fulltile/unanchored
  	anchored = FALSE
  
  /obj/structure/window/reinforced/fulltile
  	icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
  
negative.code: 	icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
  	icon_state = "plastitanium_window"
  	dir = FULLTILE_WINDOW_DIR
  	max_integrity = 200
  	wtype = "shuttle"
  	fulltile = TRUE
  	flags_1 = PREVENT_CLICK_UNDER_1
  	reinf = TRUE
  	heat_resistance = 1600
  	armor = list("melee" = 95, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
  	smooth = SMOOTH_TRUE
  	canSmoothWith = null
  	explosion_block = 3
  