anchor.diff:  	stunforce = 5
   	hitcost = 3750
   	slot_flags = null
  -	w_class = 4
   
   /obj/item/weapon/melee/baton/cattleprod/update_icon()
   	if(status)
  
positive.code: 							"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
  			return
  	else
  		..()
  		if(status)
  			baton_stun(L, user)
  
  
  /obj/item/weapon/melee/baton/proc/baton_stun(mob/living/L, mob/user)
  
negative.code: 			if(C.maxcharge < hitcost)
  				user << "<span class='notice'>[src] requires a higher capacity cell.</span>"
  				return
  			if(!user.unEquip(W))
  				return
  			W.loc = src
  			bcell = W
  			user << "<span class='notice'>You install a cell in [src].</span>"
  