anchor.diff:  	H.open_language_menu(usr)
   
   /obj/screen/inventory
  -	var/slot_id	// The indentifier for the slot. It has nothing to do with ID cards.
  -	var/icon_empty // Icon when empty. For now used only by humans.
  -	var/icon_full  // Icon when contains an item. For now used only by humans.
  -	var/list/object_overlays = list()
  +	/// The identifier for the slot. It has nothing to do with ID cards.
  +	var/slot_id
  +	/// Icon when empty. For now used only by humans.
  +	var/icon_empty
  +	 /// Icon when contains an item. For now used only by humans.
  +	var/icon_full
  +	/// The overlay when hovering over with an item in your hand
  +	var/image/object_overlay
   	layer = HUD_LAYER
   	plane = HUD_PLANE
   
  
positive.code: 
  /obj/screen/inventory/MouseExited()
  	..()
  	cut_overlay(object_overlays)
  	object_overlays.Cut()
  
  /obj/screen/inventory/update_icon_state()
  	if(!icon_empty)
  
negative.code: 	else
  		item_overlay.color = "#00ff00"
  
  	cut_overlay(object_overlay)
  	object_overlay = item_overlay
  	add_overlay(object_overlay)
  
  /obj/screen/inventory/hand
  	var/mutable_appearance/handcuff_overlay
  