anchor.diff:  	floor_tile = /obj/item/stack/tile/mineral/gold
   	icons = list("gold","gold_dam")
   
  +//SILVER
  +
   /turf/simulated/floor/mineral/silver
   	name = "silver floor"
   	icon_state = "silver"
   	floor_tile = /obj/item/stack/tile/mineral/silver
   	icons = list("silver","silver_dam")
  +
  +//BANANIUM
   
   /turf/simulated/floor/mineral/bananium
   	name = "bananium floor"
  
positive.code: 	floor_tile = /obj/item/stack/tile/mineral/diamond
  	icons = list("diamond","diamond_dam")
  
  /turf/simulated/floor/mineral/uranium
  	name = "uranium floor"
  	icon_state = "uranium"
  	floor_tile = /obj/item/stack/tile/mineral/uranium
  	icons = list("uranium","uranium_dam")
negative.code: 	floor_tile = /obj/item/stack/tile/mineral/bananium
  	icons = list("bananium","bananium_dam")
  
  /turf/simulated/floor/mineral/bananium/Entered(var/mob/AM)
  	if(istype(AM))
  		squeek()
  
  /turf/simulated/floor/mineral/bananium/attackby(obj/item/weapon/W, mob/user)
  	honk()
  
  /turf/simulated/floor/mineral/bananium/attack_hand(mob/user)
  	honk()
  
  /turf/simulated/floor/mineral/bananium/attack_paw(mob/user)
  	honk()
  
  /turf/simulated/floor/mineral/bananium/proc/honk()
  	if(spam_flag == 0)
  		spam_flag = 1
  		playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
  		spawn(20)
  			spam_flag = 0
  
  /turf/simulated/floor/mineral/bananium/proc/squeek()
  	if(spam_flag == 0)
  		spam_flag = 1
  		playsound(src, "clownstep", 50, 1)
  		spawn(10)
  			spam_flag = 0
  
  /turf/simulated/floor/mineral/bananium/airless
  	oxygen = 0.01
  	nitrogen = 0.01
  	temperature = TCMB
  
  //DIAMOND
  
  /turf/simulated/floor/mineral/diamond
  	name = "diamond floor"
  