anchor.diff:  			if(3)
   				phrase = rand(1,18)	// user has unlocked all phrases, set upper limit to last phrase. The mask will play all phrases
   			if(4)
  -				phrase = rand(12,18)	// user has broke the restrictor, it will now only play shitcurity phrases
  +				phrase = rand(12,26)	// user has broke the restrictor, it will now only play shitcurity phrases
  +			if(5)
  +				phrase = rand(19,26)	// user has emagged the mask, it will now only banepost
   
   		switch(phrase)	//sets the properties of the chosen phrase
   			if(1)				// good cop
  
positive.code: 			if(4)
  				user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
  	else if(istype(W, /obj/item/weapon/wirecutters))
  		if(aggressiveness != 4)
  			user << "<span class='danger'>You broke the restrictor!</span>"
  			aggressiveness = 4
  	else
  
negative.code: 	var/recent_uses = 0
  	var/broken_hailer = 0
  	burn_state = -1
  	/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user)
  		if(!emagged)
  			emagged=1
  			flags+= NODROP | BLOCKHAIR | HEADBANGPROTECT | EARBANGPROTECT
  			user << "<span class='warning'>You overload \the [src]'s Big Guy synthesizer.</span>"
  			aggressiveness = 5
  
  /obj/item/clothing/mask/gas/sechailer/swat
  	name = "\improper SWAT mask"
  