anchor.diff:  	icon_state = "rig0-white"
   	item_state = "ce_helm"
   	color = "white"
  -	armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
  +	armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90)
   
   /obj/item/clothing/suit/space/rig/elite
   	icon_state = "rig-white"
   	name = "advanced hardsuit"
   	desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
   	item_state = "ce_hardsuit"
  -	armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
  +	armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90)
   
   
   //Mining rig
  
positive.code: 	icon_state = "rig0-mining"
  	item_state = "mining_helm"
  	color = "mining"
  	armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
  
  /obj/item/clothing/suit/space/rig/mining
  	icon_state = "rig-mining"
  	name = "mining hardsuit"
  	desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
  	item_state = "mining_hardsuit"
  	armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
  
  
  
  
negative.code: 	desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
  	item_state = "sec_hardsuit"
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
  	armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)