anchor.diff:  	proc/effect()
   	proc/circle(mob/Player/p)
   
  -		if(!canUse(p,cooldown=/StatusEffect/BossEvent,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=3000))
  +		if(!canUse(p,cooldown=null,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=3000))
   			return
   		p.MP -= 3000
   
  
positive.code: 				var/RandomEvent/WillytheWhisp/event = locate() in events
  				spawn() event.start()
  
  	Click()
  		if(src in usr)
  			circle(usr)
  
negative.code: 			name = "lucky coin"
  			icon_state = "Coin"
  			effect()
  				var/random_type = pick(/RandomEvent/TheEvilSnowman, /RandomEvent/WillytheWhisp, /RandomEvent/Invasion)
  				var/RandomEvent/event = locate(random_type) in events
  				spawn() event.start()
  
  