anchor.diff:  		swoop_target = target
   	stop_automated_movement = TRUE
   	swooping = 1
  +	density = 0
   	icon_state = "swoop"
   	visible_message("<span class='danger'>[src] swoops up high!</span>")
   	if(prob(50))
  
positive.code: 			if(L.stat == DEAD)
  				usr.visible_message(
  					"<span class='danger'>[src] devours [L]!</span>",
  					"<span class='userdanger'>You feast on [L], restoring \
  						your health!</span>")
  				adjustBruteLoss(-L.maxHealth)
  				L.gib()
  
  
negative.code: 		tturf = get_turf(swoop_target)
  	else
  		tturf = get_turf(src)
  	forceMove(tturf)
  	new/obj/effect/overlay/temp/dragon_swoop(tturf)
  	animate(src, pixel_x = 0, pixel_z = 0, time = 10)
  	sleep(10)
  