anchor.diff:  
   	//FIRE
   	else if(findtext(command, "burn") || findtext(command, "ignite") || findtext(command, "hell"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.adjust_fire_stacks(1 * power_multiplier)
   			L.IgniteMob()
   		next_command = world.time + cooldown_damage
   
   	//REPULSE
   	else if(findtext(command, "shoo") || findtext(command, "go away") || findtext(command, "leave me alone") || findtext(command, "begone") || findtext(command, "flee") || findtext(command, "fus ro dah"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			var/throwtarget = get_edge_target_turf(owner, get_dir(owner, get_step_away(L, owner)))
   			L.throw_at_fast(throwtarget, 3 * power_multiplier, 1)
   		next_command = world.time + cooldown_damage
   
   	//WHO ARE YOU?
   	else if(findtext(command, "who are you?") || findtext(command, "say your name") || findtext(command, "state your name") || findtext(command, "identify"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.say("[L.real_name]")
   		next_command = world.time + cooldown_meme
   
   	//SAY MY NAME
   	else if(findtext(command, "say my name"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.say("[owner.name]!") //"Unknown!"
   		next_command = world.time + cooldown_meme
   
   	//KNOCK KNOCK
   	else if(findtext(command, "knock knock"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.say("Who's there?")
   		next_command = world.time + cooldown_meme
   
  
positive.code: 
  	//RIGHT ROUND
  	else if(findtext(command, "like a record baby"))
  		for(var/mob/living/L in listeners)
  			L.SpinAnimation(speed = 10, loops = 5)
  		next_command = world.time + cooldown_meme
  
  
negative.code: 
  	//STAND UP
  	else if(findtext(command, "stand"))
  		for(var/L in listeners)
  			if(L.buckled && istype(L.buckled, /obj/structure/chair))
  				L.buckled.unbuckle_mob(L)
  		next_command = world.time + cooldown_meme
  
  	//DANCE
  	else if(findtext(command, "dance"))
  		for(var/L in listeners)
  			L.emote("dance")
  		next_command = world.time + cooldown_meme
  
  	//JUMP
  	else if(findtext(command, "jump"))
  		for(var/L in listeners)
  			L.say("HOW HIGH?!!")
  			L.emote("jump")
  		next_command = world.time + cooldown_meme
  
  	//SALUTE
  	else if(findtext(command, "salute"))
  		for(var/L in listeners)
  			L.emote("salute")
  		next_command = world.time + cooldown_meme
  
  	//PLAY DEAD
  	else if(findtext(command, "play dead"))
  		for(var/L in listeners)
  			L.emote("deathgasp")
  		next_command = world.time + cooldown_meme
  
  	//PLEASE CLAP
  	else if(findtext(command, "clap") || findtext(command, "applaud"))
  		for(var/L in listeners)
  			L.emote("clap")
  		next_command = world.time + cooldown_meme
  
  