anchor.diff:  	icon = 'icons/obj/Cryogenic2.dmi'
   	icon_state = "freezer_0"
   	density = 1
  +	var/setup = 0
   
   	anchored = 1.0
   
  
positive.code: 			node = target
  			break
  
  	update_icon()
  
  
  
negative.code: 					user.visible_message("[user.name] secures [src.name] to the floor.", "You secure [src.name] to the floor.", "You hear a ratchet")
  					anchored = 1
  					initialize_directions = dir
  					if(!setup)
  						initialize()
  				if(1)
  					playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
  					spawn(10)
  