anchor.diff:  		qdel(C)
   		affected_targets.Add(H)
   
  -/obj/machinery/anomalous_crystal/honk/New()
  -	..()
  -	activation_method = pick("mob_bump","speech")
  -
   /obj/machinery/anomalous_crystal/theme_warp //Warps the area you're in to look like a new one
  -	activation_method = "touch"
  +	observer_desc = "This crystal warps the area around it to a theme."
  +	activation_method = ACTIVATE_TOUCH
   	cooldown_add = 200
   	var/terrain_theme = "winter"
   	var/NewTerrainFloors
  
positive.code: 	target_mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)
  
  
  #undef MEDAL_PREFIX
  
negative.code: 			qdel(CHOSEN)
  
  /obj/machinery/anomalous_crystal/possessor //Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
  	observer_desc = "When activated, this crystal allows you to take over small animals, and then exit them at the possessors leisure. Exiting the animal kills it, and if you die while possessing the animal, you die as well."
  	activation_method = ACTIVATE_TOUCH
  
  /obj/machinery/anomalous_crystal/possessor/ActivationReaction(mob/user, method)
  	if(..())
  