anchor.diff:  	// Schedule the first run of the Subsystems.
   	round_started = world.has_round_started()
   	//all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
  -	var/list/SStickersubsystems = list()
  +	var/list/tickersubsystems = list()
   	var/list/normalsubsystems = list()
   	var/list/lobbysubsystems = list()
   	var/timer = world.time
  
positive.code: 			else
  				subsystems_to_check = lobbysubsystems
  		else
  			subsystems_to_check = SStickersubsystems
  		if (CheckQueue(subsystems_to_check) <= 0)
  			if (!SoftReset(SStickersubsystems, normalsubsystems, lobbysubsystems))
  				log_world("MC: SoftReset() failed, crashing")
  				return
  			if (!error_level)
  
negative.code: 		SS.queue_prev = null
  		SS.state = SS_IDLE
  		if (SS.flags & SS_TICKER)
  			tickersubsystems += SS
  			timer += world.tick_lag * rand(1, 5)
  			SS.next_fire = timer
  			continue
  