anchor.diff:  			else
   				p.goldinbank.add(amount)
   		getGold(mob/Player/p)
  -			if(isnum(goldinbank)) goldinbank = new /gold(goldinbank)
  +			if(goldinbank && isnum(goldinbank)) goldinbank = new /gold(goldinbank)
   			return goldinbank != null ? goldinbank.get() : p.goldinbank.get()
   
   
  
positive.code: 			var/oldmob = src
  			src.client.mob = character
  			character.gold = new /gold(100)
  			character.client.eye = character
  			character.client.perspective = MOB_PERSPECTIVE
  			character.loc=locate(45,60,26)
  
negative.code: mob/var/mute=0
  mob/var/listenooc=1
  mob/var/listenhousechat=1
  mob/var/player=0
  mob/var/gold/gold
  mob/var/goldg=1
  mob/var/gold/goldinbank
  
  mob/var/monster=0
  mob/var/follow=0
  