anchor.diff:  
   /obj/structure/window/narsie_act()
   	add_atom_colour(NARSIE_WINDOW_COLOUR, FIXED_COLOUR_PRIORITY)
  -	for(var/obj/item/shard/shard in debris)
  -		shard.add_atom_colour(NARSIE_WINDOW_COLOUR, FIXED_COLOUR_PRIORITY)
   
   /obj/structure/window/ratvar_act()
   	if(!fulltile)
  
positive.code: 	var/made_glow = FALSE
  
  /obj/structure/window/reinforced/clockwork/Initialize(mapload, direct)
  	if(fulltile)
  		made_glow = TRUE
  	. = ..()
  	QDEL_LIST(debris)
  	var/amount_of_gears = 2
  	if(fulltile)
  		new /obj/effect/temp_visual/ratvar/window(get_turf(src))
  		amount_of_gears = 4
  	for(var/i in 1 to amount_of_gears)
  		debris += new /obj/item/clockwork/alloy_shards/medium/gear_bit()
  	change_construction_value(fulltile ? 2 : 1)
  
  /obj/structure/window/reinforced/clockwork/setDir(direct)
  	if(!made_glow)
  
negative.code: 	explosion_block = 1
  	glass_type = /obj/item/stack/sheet/plasmaglass
  	rad_insulation = RAD_NO_INSULATION
  
  /obj/structure/window/plasma/spawner/east
  	dir = EAST
  