anchor.diff:  
   	examine()
   		..()
  -		usr << "\blue It's locking mechanism looks fried."
  +		if(emagged)
  +			usr << "\blue It's locking mechanism looks fried."
   
   	attackby(var/obj/item/I, var/mob/living/M)
   		if(istype(I, /obj/item/weapon/card/emag) && !emagged)
  
positive.code: * All weapon related code goes here.
  */
  
  
  #define EP_STUNTIME_SINGLE 6.25
  #define EP_STUNTIME_AOE 3
  
  #define SKNIFE_STUNTIME 7.5
  
negative.code: 
  	examine()
  		..()
  		if(emagged)
  			usr << "\blue It's locking mechanism looks fried."
  
  /*
  * Five Seven
  