anchor.diff:  
   					if(!fired2)
   						fired2 = 1
  -						spawn(rand(20, 40)) fired2 = 0
  +						spawn(rand(30, 60)) fired2 = 0
   
   						var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
   						for(var/d in dirs)
  -							castproj(Type = /obj/projectile/Bomb, icon_state = "trans", damage = Dmg*2, name = "Bomb", cd = 0, lag = 1, Dir=d)
  +							castproj(Type = /obj/projectile/Bomb, icon_state = "trans", damage = Dmg*1.5, name = "Bomb", cd = 0, lag = 1, Dir=d)
   
   					if(!fired)
   
  
positive.code: 
  		Akalla
  			icon_state = "basilisk"
  			level = 2600
  			HPmodifier = 16
  			DMGmodifier = 10
  			MoveDelay = 3
  			AttackDelay = 1
  			Range = 24
  
negative.code: 			MoveDelay = 3
  
  			Eye_of_The_Fallen
  				level = 2200
  				cd = 20
  				HPmodifier = 15
  
  