anchor.diff:  	team = YELLOW_TEAM
   	team_span = "yellowteamradio"
   	ctf_gear = list("Rifleman" = /datum/outfit/ctf/yellow, "Assaulter" = /datum/outfit/ctf/assault/yellow, "Marksman" = /datum/outfit/ctf/marksman/yellow)
  -	instagib_gear = /datum/outfit/ctf/yellow/instagib
  +	instagib_gear = list("Instagib" = /datum/outfit/ctf/yellow/instagib)
   
   //ATTACK GHOST IGNORING PARENT RETURN VALUE
   /obj/machinery/capture_the_flag/attack_ghost(mob/user)
  
positive.code: 	var/ctf_enabled = FALSE
  	///assoc list for classes. If there's only one, it'll just equip. Otherwise, it lets you pick which outfit!
  	var/list/ctf_gear = list("Rifleman" = /datum/outfit/ctf, "Assaulter" = /datum/outfit/ctf/assault, "Marksman" = /datum/outfit/ctf/marksman)
  	var/instagib_gear = /datum/outfit/ctf/instagib
  	var/ammo_type = /obj/effect/powerup/ammo/ctf
  	// Fast paced gameplay, no real time for burn infections.
  	var/player_traits = list(TRAIT_NEVER_WOUNDED)
  
negative.code: 	team = GREEN_TEAM
  	team_span = "greenteamradio"
  	ctf_gear = list("Rifleman" = /datum/outfit/ctf/green, "Assaulter" = /datum/outfit/ctf/assault/green, "Marksman" = /datum/outfit/ctf/marksman/green)
  	instagib_gear = list("Instagib" = /datum/outfit/ctf/green/instagib)
  
  /obj/machinery/capture_the_flag/yellow
  	name = "Yellow CTF Controller"
  