anchor.diff:  		health -= W.force * 0.1
   	else if(!shock(user, 70))
   		playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
  -		switch(W.damtype)
  -			if("fire")
  -				health -= W.force
  -			if("brute")
  -				health -= W.force * 0.1
  +		health -= W.force * 0.3
   	healthcheck()
   	..()
   	return
  
positive.code: 	if(HULK in user.mutations)
  		health -= 5
  	else
  		health -= 3
  	healthcheck()
  
  /obj/structure/grille/attack_alien(mob/user as mob)
  
negative.code: 						 "<span class='warning'>You smash against [src].</span>", \
  						 "You hear twisting metal.")
  
  	health -= rand(1,2)
  	healthcheck()
  	return
  
  