anchor.diff:  /obj/machinery/capture_the_flag/Initialize(mapload)
   	. = ..()
   	SSpoints_of_interest.make_point_of_interest(src)
  +	default_gear = ctf_gear
   	ctf_landmark = GLOB.ctf_spawner
   
   /obj/machinery/capture_the_flag/Destroy()
  
positive.code: 	var/ctf_enabled = FALSE
  	///assoc list for classes. If there's only one, it'll just equip. Otherwise, it lets you pick which outfit!
  	var/list/ctf_gear = list("Rifleman" = /datum/outfit/ctf, "Assaulter" = /datum/outfit/ctf/assault, "Marksman" = /datum/outfit/ctf/marksman)
  	var/instagib_gear = /datum/outfit/ctf/instagib
  	var/ammo_type = /obj/effect/powerup/ammo/ctf
  	// Fast paced gameplay, no real time for burn infections.
  	var/player_traits = list(TRAIT_NEVER_WOUNDED)
  
negative.code: 	team = YELLOW_TEAM
  	team_span = "yellowteamradio"
  	ctf_gear = list("Rifleman" = /datum/outfit/ctf/yellow, "Assaulter" = /datum/outfit/ctf/assault/yellow, "Marksman" = /datum/outfit/ctf/marksman/yellow)
  	instagib_gear = list("Instagib" = /datum/outfit/ctf/yellow/instagib)
  
  //ATTACK GHOST IGNORING PARENT RETURN VALUE
  /obj/machinery/capture_the_flag/attack_ghost(mob/user)
  