anchor.diff:  									C.toxloss = max(0, C.toxloss-25)
   
   									if (istype(C, /mob/living/carbon/human))
  +										// ------- YOUR TARGET IS HUMAN -------
   										var/mob/living/carbon/human/H = C
   										var/datum/organ/external/affecting = H.organs["chest"]
   
  
positive.code: 						if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
  							if(!border_obstacle.CanPass(D, D.loc, 1, 0))
  								ok = 0
  
  			del(D)
  			if (!( ok ))
  
  				return 0
  
  		if (!( usr.restrained() ))
  			if (W)
  				if (t5)
  					src.attackby(W, usr)
  				if (W)
  					W.afterattack(src, usr, (t5 ? 1 : 0))
  			else
  				if (istype(usr, /mob/living/carbon/human))
  					if (usr:a_intent == "help")
  						if(istype(src, /mob/living/carbon))
  							var/mob/living/carbon/C = src
  							if(usr:mutations & HEAL)
  
  								if(C.stat != 2)
  									var/t_him = "it"
  									if (src.gender == MALE)
  										t_him = "his"
  
negative.code: 							if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
  								if(!border_obstacle.CanPass(D, D.loc, 1, 0))
  									check_2 = 0
  
  
  					if(check_1 || check_2)
  						ok = 1
  						// ------- YOU CAN REACH THE ITEM THROUGH AT LEAST ONE OF THE TWO DIRECTIONS. GOOD. -------
  
  					/*
  						More info:
  							If you're trying to click an item in the north-east of your mob, the above section of code will first check if tehre's a tile to the north or you and to the east of you
  							These two tiles are Step_1 and Step_2. After this, a new dummy object is created on your location. It then tries to move to Step_1, If it succeeds, objects on the turf you're on and
  							the turf that Step_1 is are checked for items which have the ON_BORDER flag set. These are itmes which limit you on only one tile border. Windows, for the most part.
  							CheckExit() and CanPass() are use to determine this. The dummy object is then moved back to your location and it tries to move to Step_2. Same checks are performed here.
  							If at least one of the two checks succeeds, it means you can reach the item and ok is set to 1.
  					*/
  			else
  				// ------- OBJECT IS ON A CARDINAL TILE (NORTH, SOUTH, EAST OR WEST OR THE TILE YOU'RE ON) -------
  				if(loc == usr.loc)
  					ok = 1
  					// ------- OBJECT IS ON THE SAME TILE AS YOU -------
  				else
  					ok = 1
  
  