anchor.diff:  //Stun
   /obj/item/melee/blood_magic/stun
   	name = "Stunning Aura"
  -	desc = "Will stun and mute a victim on contact."
  +	desc = "Will stun and mute a victim on contact. Effects become weaker as the cult grows."
   	color = RUNE_COLOR_RED
   	invocation = "Fuu ma'jin!"
   
  
positive.code: 				target.visible_message("<span class='warning'>[L] starts to glow in a halo of light!</span>", \
  									   "<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
  		else
  			to_chat(user, "<span class='cultitalic'>In a brilliant flash of red, [L] falls to the ground!</span>")
  			L.Paralyze(160)
  			L.flash_act(1,1)
  			if(issilicon(target))
  				var/mob/living/silicon/S = L
  				S.emp_act(EMP_HEAVY)
  			else if(iscarbon(target))
  				var/mob/living/carbon/C = L
  				C.silent += 6
  				C.stuttering += 15
  				C.cultslurring += 15
  				C.Jitter(15)
  			if(is_servant_of_ratvar(L))
  				L.adjustBruteLoss(15)
  		uses--
  	..()
  
  
negative.code: //Cult Blood Spells
  /datum/action/innate/cult/blood_spell/stun
  	name = "Stun"
  	desc = "Empowers your hand to stun and mute a victim on contact. Effects become weaker as the cult grows in size."
  	button_icon_state = "hand"
  	magic_path = "/obj/item/melee/blood_magic/stun"
  	health_cost = 10
  