anchor.diff:  								 "<span class='notice'>You are securing the [name]'s bolts...</span>")
   			if(do_after(user, 40))
   				if(!src) return
  +				if(anchored) return
   				user.visible_message("<span class='notice'>[user] has secured the [name]'s bolts!</span>", \
   									 "<span class='notice'>You have secured the [name]'s bolts!</span>")
   				anchored = 1
  
positive.code: 			user.visible_message("<span class='notice'>[user] is slicing apart the [name]...</span>", \
  								 "<span class='notice'>You are slicing apart the [name]...</span>")
  			if(do_after(user, 40))
  				if(!src) return
  				user.visible_message("<span class='notice'>[user] slices apart the [name]!</span>", \
  									 "<span class='notice'>You slice apart the [name]!</span>")
  				Dismantle(1)
  
  	else
  		hardness -= W.force/100
  		user.visible_message("[user] hits the [name] with their [W.name]!", \
  							 "You hit the [name] with your [W.name]!")
  		CheckHardness()
  
  /obj/structure/statue/attack_hand(mob/living/user as mob)
  	user.do_attack_animation(src)
  	user.changeNext_move(CLICK_CD_MELEE)
  	add_fingerprint(user)
  	user.visible_message("<span class='notice'>[user] rubs some dust off from the [name]'s surface.</span>", \
  
negative.code: 		user.visible_message("<span class='notice'>[user] is slicing apart the [name]...</span>", \
  							 "<span class='notice'>You are slicing apart the [name]...</span>")
  		if(do_after(user,30))
  			if(!src.loc) return
  			user.visible_message("<span class='notice'>[user] slices apart the [name]!</span>", \
  								 "<span class='notice'>You slice apart the [name]!</span>")
  			Dismantle(1)
  