anchor.diff:  		base_save_allowed = 0
   		base_save_location = 1
   
  +		save_loaded = FALSE
  +
   	var/list/base_saved_verbs
   
   	proc/base_InitFromSavefile()
  
positive.code: 
  
  	proc/base_SaveMob()
  		if (!mob || !mob.base_save_allowed)
  			return
  
  		if (base_save_verbs)
  
negative.code: 			return
  		//F["key"] << null
  		..()
  		save_loaded = TRUE
  		if(testtype != /mob/Player)
  			return
  		detectStoopidBug(__FILE__, __LINE__)
  