anchor.diff:  	strike.Remove(H)
   
   /datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  -	if(check_streak(A,D))
  +	if(check_streak(A,D,0))
   		return 1
   	log_combat(A, D, "punched with wrestling")
   	..()
  
positive.code: 	var/datum/action/strike/strike = new/datum/action/strike()
  	var/datum/action/drop/drop = new/datum/action/drop()
  
  /datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
  	switch(streak)
  		if("drop")
  			streak = ""
  
negative.code: 	return
  
  /datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(check_streak(A,D,0))
  		return 1
  	log_combat(A, D, "wrestling-disarmed")
  	..()
  
  /datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  	if(check_streak(A,D,0))
  		return 1
  	if(A.pulling == D || A == D) // don't stun grab yoursel
  		return FALSE
  