anchor.diff:  			Expg = src.level * 6
   
   			if(isElite)
  -				Dmg  *= 3
  +				Dmg  *= 2
   				MHP  *= 4
   				gold *= 3
   				Expg *= 3
  
positive.code: 
  							if(target.hardmode && !hardmode)
  								hardmode = target.hardmode
  								filters = filter(type="outline", size=1, color="#00a5ff")
  
  								HP = MHP * (1 + hardmode)
  
  
negative.code: 		//			dmg = dmg * 1.5 + 100
  
  				if(hardmode)
  					dmg = dmg * (1.1 + hardmode*0.5) + 60*hardmode
  
  				if(target.level < level)
  					dmg += dmg * ((1 + level - target.level)/200)
  