anchor.diff:  			M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
   			M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_l_store)
   			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
   		if("killer")
   			M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
   			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes)
  
positive.code: 			for(var/obj/item/carried_item in M.contents)
  				if(!istype(carried_item, /obj/item/weapon/implant))
  					carried_item.add_blood(M)
  		if("pirate")
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes)
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
  			M.equip_to_slot_or_del(sword, slot_r_hand)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  		if("soviet")
  			M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  
negative.code: 	sword.faction = list("[assigned]")
  	sword.evil = evil
  
  	var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
  
  	switch(randomize)
  		if("mobster")
  