anchor.diff:  		mob << "Your Syndicate benefactors were unfortunately unable to get you a flash."
   	else
   		mob << "The <b>flash</b> in your [where] will help you to persuade the crew to work for you."
  -		mob << "<span class='userdanger'>Keep in mind that your underlings can only identify their bosses, but not each other. You must coordinate your gang effectively to beat out the competition.</span>"
  +		mob << "<span class='userdanger'>,          ,     ,      .         ,     ,     .</span>"
   		. += 1
   
   	mob.update_icons()
  
positive.code: 		A_gangsters += gangster_mind
  	else
  		B_gangsters += gangster_mind
  	gangster_mind.current << "<FONT size=3 color=red><B>You are now a member of the [gang=="A" ? gang_name("A") : gang_name("B")] Gang!</B></FONT>"
  	gangster_mind.current << "<font color='red'>Help your bosses take over the station by defeating their rivals. You can identify your bosses by the brown \"B\" icons, but <B>only they know who the other members of your gang are!</B> Work with your boss to avoid attacking your own gang.</font>"
  	gangster_mind.current.attack_log += "\[[time_stamp()]\] <font color='red'>Has been converted to the [gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]!</font>"
  	gangster_mind.special_role = "[gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]"
  	update_gang_icons_added(gangster_mind,gang)
  
negative.code: //Announces the game type//
  ///////////////////////////
  /datum/game_mode/gang/announce()
  	world << "<B>   -  !</B>"
  	world << "<B>      !<BR> -         !  ,       ,   ,   -,     ! <BR>  -    !      ! <BR>   WIKI     : http://ru.infinity.wikia.com/wiki/GangWar </B>"
  
  
  ///////////////////////////////////////////////////////////////////////////////
  