anchor.diff:  					var/obj/spawner/spawn_loc = pick(spawners)
   					var/mob/NPC/Enemies/Summoned/Boss/monster = new /mob/NPC/Enemies/Summoned/Boss/Snowman(spawn_loc.loc)
   					m += monster
  -					for(var/i = 1 to 20)
  +					for(var/i = 1 to rand(15,40))
   						spawn_loc = pick(spawners)
   						monster = new (spawn_loc.loc)
   
  
positive.code: 						monster.level       = 600
  						monster.name        = "Snowman"
  						monster.icon        = 'Snowman.dmi'
  						monster.calcStats()
  						m += monster
  
  
negative.code: 		set hidden = 1
  
  	write()
  		set hidden = 1