anchor.diff:   *		Toy crossbow
    *		Toy Tommy Gun
    *		Toy swords
  + *      Toy mechs
    *		Crayons
    *		Snap pops
    *		Water flower
  +<<<<<<< HEAD
    *		Toy Nuke
    *		Card Deck -- Ported from /TG/
  +=======
  + *      Therapy dolls
  + *      Toddler doll
  + *      Inflatable duck
  +>>>>>>> 5d2bba3... Adds paths for therapy dolls
    */
   
   
  
positive.code: /* Toys!
   * ContainsL
   *		Balloons
   *		Fake telebeacon
   *		Fake singularity
  
negative.code: 			sleep(135)
  			icon_state = "nuketoyidle"
  
  
  /obj/item/toy/therapy_red
  	name = "red therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is red."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyred"
  	item_state = "egg4" // It's the red egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_purple
  	name = "purple therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is purple."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapypurple"
  	item_state = "egg1" // It's the magenta egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_blue
  	name = "blue therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is blue."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyblue"
  	item_state = "egg2" // It's the blue egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_yellow
  	name = "yellow therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is yellow."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyyellow"
  	item_state = "egg5" // It's the yellow egg in items_left/righthand
  	w_class = 1
  
  /obj/item/toy/therapy_orange
  	name = "orange therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is orange."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapyorange"
  	item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
  	w_class = 1
  
  /obj/item/toy/therapy_green
  	name = "green therapy doll"
  	desc = "A toy for therapeutic and recreational purposes. This one is green."
  	icon = 'icons/obj/weapons.dmi'
  	icon_state = "therapygreen"
  	item_state = "egg3" // It's the green egg in items_left/righthand
  	w_class = 1
  
  /obj/item/weapon/toddler
  	icon_state = "toddler"
  	name = "toddler"
  