anchor.diff:  	var/random_eligible = TRUE //If false, the golem subtype can't be made through golem mutation toxin
   
   	var/prefix = "Iron"
  -	var/list/special_names
  +	var/list/special_names = list("Tarkus")
   	var/human_surname_chance = 3
   	var/special_name_chance = 5
   
  
positive.code: 	punchstunthreshold = 7
  	punchdamagehigh = 8 // not as heavy as stone
  	prefix = "Cloth"
  
  /datum/species/golem/cloth/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	..()
  
negative.code: 	meat = /obj/item/stack/ore/gold
  	info_text = "As a <span class='danger'>Gold Golem</span>, you are faster but less resistant than the average golem."
  	prefix = "Golden"
  	special_names = list("Boy")
  
  //Heavier, thus higher chance of stunning when punching
  /datum/species/golem/silver
  