anchor.diff:  		weedlevel = 0 // Reset
   
   		spawn(5) // Wait a while
  -		updateicon()
  +		update_icon()
   		visible_message("\red The mutated weeds in [src] spawned a \blue [myseed.plantname]!")
   	else
  -		usr << "The few weeds in the [src] seem to react, but only for a moment..."
  -	return
  +		usr << "The few weeds in [src] seem to react, but only for a moment..."
   
   
   
  
positive.code: 	var/obj/machinery/hydroponics/parent = loc //for ease of access
  	var/t_amount = 0
  
  	while ( t_amount < (yield * parent.yieldmod ))
  		new product(user.loc)
  		t_amount++
  
  
negative.code: 					adjustToxic(round(S.reagents.get_reagent_amount("radium")*2))
  				if(S.reagents.has_reagent("radium", 10))
  					switch(rand(100))
  						if(91  to 100)	plantdies()
  						if(81  to 90)  mutatespecie()
  						if(66	to 80)	hardmutate()
  						if(41  to 65)  mutate()
  						if(21  to 41)  user << "The plants don't seem to react..."
  						if(11	to 20)  mutateweed()
  						if(1   to 10)  mutatepest()
  						else 			user << "Nothing happens..."
  
  				// The best stuff there is. For testing/debugging.
  