anchor.diff:  
   /datum/spacevine_mutation/toxity/on_eat(obj/effect/spacevine/holder, mob/living/eater)
   	eater.adjustToxLoss(5)
  +	return prob(50)
   
   /datum/spacevine_mutation/expsolive  //OH SHIT IT CAN CHAINREACT RUN!!!
   	name = "explosive"
  
positive.code: 			for(var/datum/spacevine_mutation/SM in SV.mutations)
  				SM.process_mutation(SV)
  			if(SV.energy < 2) //If tile isn't fully grown
  				if(prob(20))
  					SV.grow()
  			else //If tile is fully grown
  				SV.buckle_mob()
  
negative.code: 		if(prob(chance))
  			holder.Destroy()
  	return 1
  
  /datum/spacevine_mutation/bloodfeeding
  	name = "blood feeding"
  	hue = "AA0000"
  /datum/spacevine_mutation/bloodfeeding/process_mutation(var/obj/effect/spacevine/holder)
  	if(holder.energy >= 2) return
  
  	for(var/obj/effect/decal/cleanable/blood/B in holder.loc)
  		qdel(B)
  		holder.grow()
  		if(holder.energy >= 2) return
  
  // todo snag unprotected flesh with on cross
  
  
  // SPACE VINES (Note that this code is very similar to Biomass code)
  