anchor.diff:    *
     * Makes the toy shout their special attack cry and updates its cooldown. Then, does the special attack.
     * Arguments:
  -  *	* victim - the toy being hit by the special move
  +  * * victim - the toy being hit by the special move
     */
   /obj/item/toy/prize/proc/special_attack_move(obj/item/toy/prize/victim) 
   	say(special_attack_cry + "!!")
  
positive.code:   *
    * This one is only for inheritance, each mech with an 'other' type move has their procs below. 
    * Arguments:
    *	* victim - the toy being hit by the super special move (doesn't necessarily need to be used)
    */
  /obj/item/toy/prize/proc/super_special_attack(obj/item/toy/prize/victim) 
  	visible_message("<span class='notice'> [src] does a cool flip.</span>")
  
negative.code: 			in_combat = FALSE
  			return SHAME
  
  	sleep(0.5 SECONDS)
  	user.adjustBruteLoss(450)
  
  	in_combat = FALSE
  