anchor.diff:  			currentMatches.removeArena(src)
   
   			unload_vault(FALSE)
  -
  -			if(spectators)
  -				var/arena/a
  -				if(currentMatches.arenas) a = pick(currentMatches.arenas)
  -				for(var/mob/Player/p in spectators)
  -					removeSpectator(p)
  -
  -					if(a) a.addSpectator(p)
  -
  -				spectators = null
  -
  -			spectateObj.dispose()
  -			spectateObj = null
   
   
   team
  
positive.code: 
  		dispose()
  			arena.used = 0
  
  			if(team1.player)
  				var/obj/o = pick(duel_chairs)
  
negative.code: 									 /obj/items/wearable/title/Determined,
  									 /obj/items/wearable/title/Battlemage)
  
  						var/obj/o = new prize (p)
  						p.Resort_Stacking_Inv()
  						p << infomsg("You receive [o.name]! How lucky!")
  
  