anchor.diff:  	var/wtype = "glass"
   	var/fulltile = 0
   	var/list/storeditems = list()
  +	var/temp_resistance = 800
   //	var/silicate = 0 // number of units of silicate
   //	var/icon/silicateIcon = null // the silicated icon
   	var/image/crack_overlay
  
positive.code: 	smooth = SMOOTH_TRUE
  	canSmoothWith = null
  	explosion_block = 1
  
  /obj/structure/window/crystalwindow
  	name = "crystal window"
  
negative.code: 		overlays += crack_overlay
  
  /obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
  	if(exposed_temperature > T0C + temp_resistance)
  		hit(round(exposed_volume / 100), 0)
  	..()
  
  