anchor.diff:  	name = "Arm Blade"
   	desc = "We reform one of our arms into a deadly blade."
   	helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
  -	chemical_cost = 10
  +	chemical_cost = 5
   	dna_cost = 2
   	loudness = 2
   	req_human = 1
  +	recharge_slowdown = 0.5
   	weapon_type = /obj/item/melee/arm_blade
   	weapon_name_simple = "blade"
   	action_icon = 'icons/mob/actions/actions_changeling.dmi'
  
positive.code: 	name = "Bone Gauntlets"
  	desc = "We turn our hands into solid bone and chitin, sacrificing dexterity for raw strength."
  	helptext = "These grotesque, bone-and-chitin gauntlets are remarkably good at beating victims senseless, and cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
  	chemical_cost = 10 // same cost as armblade because its a sidegrade (sacrifice utility for punching people violently)
  	dna_cost = 2
  	loudness = 2
  	req_human = 1
  	action_icon = 'icons/mob/actions/actions_changeling.dmi'
  	action_icon_state = "ling_gauntlets"
  	action_background_icon_state = "bg_ling"
  
negative.code: 	chemical_cost = 1000
  	dna_cost = -1
  
  	var/recharge_slowdown = 0
  	var/silent = FALSE
  	var/weapon_type
  	var/weapon_name_simple
  