anchor.diff:  			else
   				message = "<B>[src]</B> beeps."
   			playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
  -			m_type = 1
  +			m_type = 2
   
   		if ("bow")
   			if (!src.buckled)
  
positive.code: 				message = "<B>[src]</B> glares at [param]."
  			else
  				message = "<B>[src]</B> glares."
  
  		if ("look")
  			var/M = null
  
negative.code: 			else
  				message = "<B>[src]</B> pings."
  			playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
  			m_type = 2
  
  		if ("sad") //When words cannot express...
  			message = "<B>[src]</B> plays a sad trombone."
  			playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
  			m_type = 2
  
  		if ("salute")
  			if (!src.buckled)
  