anchor.diff:  				temp_pod.soundVolume = 50
   			. = TRUE
   		////////////////////////////STYLE CHANGES//////////////////
  -		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
  +		//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)	
   		//as a way to get the proper icon state, name, and description of the pod.
   		if("styleStandard")
   			temp_pod.setStyle(STYLE_STANDARD)
  
positive.code: //This was originally created as a way to get adminspawned items to the station in an IC manner. It's evolved to contain a few more
  //features such as item removal, smiting, controllable delivery mobs, and more.
  
  //This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
  //IMPORTANT: Even though we call it a supplypod for our purposes, it can take on the appearance and function of many other things: Eg. cruise missiles, boxes, or walking, living gondolas.
  //When the user launched the pod, items from special "bays" on the centcom map are taken and put into the supplypod
  
  
negative.code: 	orderedArea = list()
  	if (!isemptylist(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values
  		var/startX = A.contents[1].x //Create the four values (we do it off a.contents[1] so they have some sort of arbitrary initial value. They should be overwritten in a few moments)
  		var/endX = A.contents[1].x	
  		var/startY = A.contents[1].y
  		var/endY = A.contents[1].y
  		for (var/turf/T in A) //For each turf in the area, go through and find:
  