anchor.diff:  	visible_message("<span class='warning'>[src] explodes!</span>")
   	explosion(get_turf(loc),0,0,0,flame_range = 3, adminlog = FALSE)
   	gib()
  -	
  +
   //Tentacles have less stun time compared to regular variant, to balance being able to use them much more often.  Also, 10 more damage.
   /obj/effect/temp_visual/goliath_tentacle/broodmother/trip()
   	var/latched = FALSE
  
positive.code: 								/datum/action/innate/elite_attack/spawn_children,
  								/datum/action/innate/elite_attack/rage,
  								/datum/action/innate/elite_attack/call_children)
  	
  	var/rand_tent = 0
  	var/list/mob/living/simple_animal/hostile/asteroid/elite/broodmother_child/children_list = list()
  	
  /datum/action/innate/elite_attack/tentacle_patch
  	name = "Tentacle Patch"
  	button_icon_state = "tentacle_patch"
  	chosen_message = "<span class='boldwarning'>You are now attacking with a patch of tentacles.</span>"
  	chosen_attack_num = TENTACLE_PATCH
  	
  /datum/action/innate/elite_attack/spawn_children
  	name = "Spawn Children"
  	button_icon_state = "spawn_children"
  	chosen_message = "<span class='boldwarning'>You will spawn two children at your location to assist you in combat.  You can have up to 8.</span>"
  	chosen_attack_num = SPAWN_CHILDREN
  	
  /datum/action/innate/elite_attack/rage
  	name = "Rage"
  	button_icon_state = "rage"
  	chosen_message = "<span class='boldwarning'>You will temporarily increase your movement speed.</span>"
  	chosen_attack_num = RAGE
  	
  /datum/action/innate/elite_attack/call_children
  	name = "Call Children"
  	button_icon_state = "call_children"
  	chosen_message = "<span class='boldwarning'>You will summon your children to your location.</span>"
  	chosen_attack_num = CALL_CHILDREN
  	
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother/OpenFire()
  	if(client)
  		switch(chosen_attack)
  
negative.code: 			rage()
  		if(CALL_CHILDREN)
  			call_children()
  
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother/Life()
  	. = ..()
  	if(!.) //Checks if they are dead as a rock.
  		return
  	if(health < maxHealth * 0.5 && rand_tent < world.time)
  		rand_tent = world.time + 30
  		var/tentacle_amount = 5
  