anchor.diff:  				if (!isnull(chosen_colour))
   					paint_color = chosen_colour
   					. = TRUE
  -				else 
  +				else
   					. = FALSE
   		if("enter_text")
   			var/txt = stripped_input(usr,"Choose what to write.",
  
positive.code: 			if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
  				to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
  				return FALSE
  				
  			target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
  
  			if(istype(target, /obj/structure/window))
  
negative.code: 
  
  	var/temp = "rune"
  	var/ascii = (length(drawing) == 1)
  	if(ascii && is_alpha(drawing))
  		temp = "letter"
  	else if(ascii && is_digit(drawing))
  		temp = "number"
  	else if(drawing in punctuation)
  		temp = "punctuation mark"
  