anchor.diff:  	icon = 'icons/obj/stock_parts.dmi'
   	icon_state = "box_0"
   	density = 1
  -	anchored = 0
  +	anchored = 1
   	use_power = 0
   	var/obj/item/weapon/circuitboard/circuit = null
   	var/list/components = null
  
positive.code: 					anchored = !anchored
  
  		if(2)
  			if(istype(P, /obj/item/weapon/circuitboard))
  				if(!anchored)
  					user << "<span class='warning'>The frame needs to be secured first!</span>"
  
negative.code: 				if(WT.remove_fuel(0,user))
  					playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
  					user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
  										"<span class='notice'>You start to disassemble the frame...</span>", "You hear welding and clanking.")
  					var oldloc = src.loc
  					if(do_after(user, 40))
  						if( !WT.isOn() )
  