anchor.diff:  
   /turf/simulated/floor/airless/asteroid/New()
   	..()
  -	if (prob(50))
  -		seedName = pick(list("1","2","3","4"))
  -		seedAmt = rand(1,4)
  +	//if (prob(50))
  +	//	seedName = pick(list("1","2","3","4"))
  +	//	seedAmt = rand(1,4)
   	spawn(2)
   		updateMineralOverlays()
   
  
positive.code: 	return
  
  /turf/simulated/mineral/New()
  	if (mineralName && mineralAmt && spread && spreadChance)
  		if(prob(spreadChance))
  			if(istype(get_step(src, SOUTH), /turf/simulated/mineral/random))
  
negative.code: 	var/mineralChance = 10  //means 10% chance of this plot changing to a mineral deposit
  
  /turf/simulated/mineral/random/New()
  	..()
  	if (prob(mineralChance))
  		var/mName = pickweight(mineralSpawnChanceList) //temp mineral name
  
  		if (mName)
  			var/turf/simulated/mineral/M
  			switch(mName)
  