anchor.diff:  
   /obj/effect/anomaly/flux/anomalyEffect()
   	..()
  -
   	canshock = 1
  -
   
   /obj/effect/anomaly/flux/Bump(mob/living/M)
   	mobShock(M)
  
positive.code: 
  /obj/effect/anomaly/grav/anomalyEffect()
  	..()
  
  	boing = 1
  	for(var/obj/O in orange(4, src))
  		if(!O.anchored)
  
negative.code: 	switch(severity)
  		if(1)
  			qdel(src)
  		else
  			return
  
  /obj/effect/anomaly/proc/anomalyNeutralize()
  