anchor.diff:  	var/hits = rand(3,6)
   	switch(rand(1,5))
   		if(1) //Laser fight
  -			for(var/i=0,i<hits,i++)
  +			for(var/i in 1 to hits)
   				target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
   				if(prob(50))
   					addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
  
positive.code: 	..()
  	var/turf/start = get_turf(T)
  	var/screen_border = pick(SOUTH,EAST,WEST,NORTH)
  	for(var/i = 0,i<13,i++)
  		start = get_step(start,screen_border)
  	s = new(start,target)
  	s.parent = src
  	for(var/i = 0,i<13,i++)
  		sleep(10)
  		s.forceMove(get_step(get_turf(s),get_dir(s,target)))
  		s.Show()
  
negative.code: 	..()
  	//Strange audio
  	switch(rand(1,20))
  		if(1)
  			target.playsound_local(null,'sound/machines/airlock.ogg', 15, 1)
  		if(2)
  			if(prob(50))
  				target.playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
  			else
  				target.playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
  		if(3)
  			target.playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
  		if(4)
  			target.playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
  		if(5)
  			target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
  			sleep(15)
  			target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
  			sleep(15)
  			target.playsound_local(null, 'sound/weapons/ring.ogg', 35)
  		if(6)
  			target.playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
  		if(7)
  			target.playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
  		if(8)
  			target.playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
  		if(9)
  			target.playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
  	//Rare audio
  		if(10)
  	//These sounds are (mostly) taken from Hidden: Source
  