anchor.diff:  	if(usr.next_move > world.time)
   		return
   	usr.next_move = world.time + 20
  -	world << "pass0"
   
   	//resisting grabs (as if it helps anyone...)
   	if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
  -		world << "area1"
   		var/resisting = 0
   		for(var/obj/O in usr.requests)
   			del(O)
  
positive.code: 
  	//breaking out of handcuffs
  	if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
  		world << "area2"
  		usr.next_move = world.time + 100
  		usr.last_special = world.time + 100
  		if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here.
  
negative.code: 					usr << "\red You successfully break out!"
  					for(var/mob/O in viewers(usr.loc))
  						O.show_message("\red <B>\the [usr] successfully broke out of \the [C]!</B>", 1)
  					C.open()