anchor.diff:  */
   
   //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
  -#define POWER_FACTOR 3.0
  +#define POWER_FACTOR 2
   #define DECAY_FACTOR 700			//Affects how fast the supermatter power decays
   #define CRITICAL_TEMPERATURE 800	//K
   #define CHARGING_FACTOR 0.05
  
positive.code: #define NITROGEN_RETARDATION_FACTOR 0.15	//Higher == N2 slows reaction more
  #define THERMAL_RELEASE_MODIFIER 750		//Higher == more heat released during reaction
  #define PLASMA_RELEASE_MODIFIER 1500		//Higher == less phoron released by reaction
  #define OXYGEN_RELEASE_MODIFIER 1500		//Higher == less oxygen released at high temperature/power
  #define REACTION_POWER_MODIFIER 1.1			//Higher == more overall power
  
  /*
  
negative.code: 	else
  		alert_msg = null
  	if(alert_msg)
  		radio.talk_into(src, alert_msg)	
  
  /obj/machinery/power/supermatter/process()
  	var/turf/L = loc
  