anchor.diff:  				return
   		return
   
  -
  -	process()
  -		if(operating || stat & NOPOWER || !nextstate)
  -			return
  -		switch(nextstate)
  -			if(OPEN)
  -				open()
  -			if(CLOSED)
  -				close()
  -		nextstate = null
  -		return
  -
  -
   	animate(animation)
   		switch(animation)
   			if("opening")
  
positive.code: 				overlays += "welded_open"
  		return
  
  
  
  /obj/machinery/door/firedoor/border_only
  
negative.code: 	power_change()
  		if(powered(power_channel))
  			stat &= ~NOPOWER
  			latetoggle()
  		else
  			stat |= NOPOWER
  		return
  