anchor.diff:  	if(!owner.sleeping)
   		STOP_PROCESSING(SSobj, src)
   		wake_up()
  +		return
   	owner.reset_perspective(dream)
   
   
  
positive.code: 		dreaming_type = "dreamland"
  	return dreaming_type
  
  //Area's
  /area/dream
  	name = "Dreamland"
  	icon_state = "dream1"
  
negative.code: 	owner.update_stat()
  	dreaming = FALSE
  	owner.hud_used.show_hud(1)
  	owner.reset_perspective()
  
  /*Dreaming landmarks. (Yes, you can add mobs to it)
  var/list/dreamland = list()          //These are located in _globalvars > lists > mapping.dm
  