anchor.diff: +#define UNLAUNCHED 0
  +#define ENDGAME_LAUNCHED 1
  +#define EARLY_LAUNCHED 2
  +
   /obj/docking_port/mobile/emergency
   	name = "emergency shuttle"
   	id = "emergency"
  
positive.code: 			if(time_left <= 0)
  				//move each escape pod to its corresponding escape dock
  				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
  					if(M.z == ZLEVEL_CENTCOM)
  						M.dock(SSshuttle.getDock("[M.id]_away"))
  				//now move the actual emergency shuttle to centcomm
  				for(var/area/shuttle/escape/E in world)
  
negative.code: 			if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
  				//move each escape pod to its corresponding transit dock
  				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
  					if(!M.launch_status) //Will not launch from the mine/planet
  						M.launch_status = ENDGAME_LAUNCHED
  						M.enterTransit()
  				//now move the actual emergency shuttle to its transit dock
  				for(var/area/shuttle/escape/E in world)
  