anchor.diff:  	name = "bush"
   	icon = 'icons/obj/flora/snowflora.dmi'
   	icon_state = "snowbush1"
  -	anchored = TRUE
  +	anchored = 1
   
   /obj/structure/flora/bush/Initialize()
   	icon_state = "snowbush[rand(1, 6)]"
  
positive.code: 				playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
  				icon = 'icons/obj/flora/pinetrees.dmi'
  				icon_state = "tree_stump"
  				density = FALSE
  				pixel_x = -16
  				name += " stump"
  				cut = TRUE
  
negative.code: 
  /obj/structure/flora/tree/jungle/Initialize()
  	icon_state = "[icon_state][rand(1, 6)]"
  	. = ..()
  
  //grass
  /obj/structure/flora/grass
  