anchor.diff:  	cultist_desc = "Emits a large electromagnetic pulse, hindering electronics and disabling silicons."
   	invocation = "Ta'gh fara'qha fel d'amar det!"
   	icon_state = "5"
  -	color = rgb(255, 0, 0)
  +	color = rgb(77, 148, 255)
   
   /obj/effect/rune/emp/invoke(mob/living/user)
   	var/turf/E = get_turf(src)
  
positive.code: 			break
  		user.apply_damage(1, BRUTE)
  		sleep(30)
  
  	if(new_human)
  		new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
  								  "<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
  
negative.code: 	new_human.alpha = 150 //Makes them translucent
  	visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a man.</span>")
  	user << "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>"
  	var/obj/machinery/shield/N = new(get_turf(src))
  	N.name = "Invoker's Shield"
  	N.desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
  	N.color = "red"
  	N.health = 20
  	new_human.key = ghost_to_spawn.key
  	ticker.mode.add_cultist(new_human.mind)
  	new_human << "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>"
  