anchor.diff:  		return FALSE
   	victim.unequip_everything()
   	init_shade(victim, user, shade_controller = chosen_ghost)
  -	qdel(victim)
   	return TRUE
  
positive.code: 		else if(role_check(user))
  			to_chat(soulstone_spirit, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.")
  		if(message_user)
  			to_chat(user, "[span_info("<b>Capture successful!</b>:")] [dusted_victim.real_name]'s soul has been ripped from [dusted_victim.p_their()] body and stored within [src].")
  
  
  /obj/item/soulstone/proc/getCultGhost(mob/living/carbon/victim, mob/user)
  
negative.code: 	if(user && IS_CULTIST(user))
  		soulstone_spirit.mind.add_antag_datum(/datum/antagonist/cult)
  	soulstone_spirit.cancel_camera()
  	name = "soulstone: Shade of [victim.real_name]"
  	switch(theme)
  		if(THEME_HOLY)
  			icon_state = "purified_soulstone2"
  