anchor.diff:   */
   /obj/item/twohanded
   	var/wielded = 0
  -	var/force_unwielded = 0
  -	var/force_wielded = 0
  +	var/force_unwielded // default to null, the number force will be set to on unwield()
  +	var/force_wielded // same as above but for wield()
   	var/wieldsound = null
   	var/unwieldsound = null
   	var/slowdown_wielded = 0
  
positive.code: 		to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
  		return
  	wielded = 1
  	if(force_wielded)
  		force = force_wielded
  	name = "[name] (Wielded)"
  	update_icon()
  
negative.code: 	on = !on
  	to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
  	force = on ? force_on : initial(force)
  	throwforce = on ? force_on : force
  	icon_state = "chainsaw_[on ? "on" : "off"]"
  	var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
  	butchering.butchering_enabled = on
  