anchor.diff:  	burntime = 30
   	buildstackamount = 2
   	var/image/armrest = null
  -	hold_icon = null
  +	item_chair = null
   
   /obj/structure/chair/comfy/New()
   	armrest = image("icons/obj/chairs.dmi", "comfychair_armrest")
  
positive.code: 	C.dir = dir
  	qdel(src)
  
  /obj/item/chair/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  	if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
  		owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
  		return 1
  	return 0
negative.code: 	burn_state = FIRE_PROOF
  	var/buildstacktype = /obj/item/stack/sheet/metal
  	var/buildstackamount = 1
  	var/item_chair = /obj/item/chair // if null it can't be picked up
  
  /obj/structure/chair/New()
  	..()
  