anchor.diff:  	SSshuttle.registerHostileEnvironment(src)
   
   	return TRUE
  -	
  +
   /datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
   	if(check_rev_victory())
   		finished = 1
  
positive.code: 		number_players -= 30
  		starter_servants += round(number_players / 10)
  	starter_servants = min(starter_servants, 8)
  	for (var/i in 1 to starter_servants)
  		var/mob/servant = pick(candidates)
  		candidates -= servant
  
negative.code: 
  /datum/dynamic_ruleset/roundstart/changeling/execute()
  	var/team_mode = FALSE
  	if(prob(team_mode_probability))
  		team_mode = TRUE
  		var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
  		var/list/possible_team_objectives = list()
  