anchor.diff:  		w_class = WEIGHT_CLASS_SMALL
   		force = force_off
   		attack_verb = list("hit", "poked")
  +		RemoveElement(/datum/element/sword_point)
  +		if(!silent)
  +			user?.visible_message("<span class='warning'>[user] collapses [src] back down!</span>")
   	playsound(src.loc, on_sound, 50, 1)
   	add_fingerprint(user)
   
  
positive.code: 	var/force_on // Damage when on - not stunning
  	var/force_off // Damage when off - not stunning
  	var/weight_class_on // What is the new size class when turned on
  
  	wound_bonus = 15
  
  /obj/item/melee/classic_baton/Initialize()
  	. = ..()
  
  // Description for trying to stun when still on cooldown.
  /obj/item/melee/classic_baton/proc/get_wait_description()
  
negative.code: 	force_on = 16
  	force_off = 5
  	weight_class_on = WEIGHT_CLASS_NORMAL
  	silent = TRUE
  
  /obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
  	return "<span class='danger'>The baton is still charging!</span>"
  