anchor.diff:  
   		Sprays[i] = D
   
  -	var/direction = get_dir(src, A)
  -	var/turf/T = get_turf(A)
  -	var/turf/T1 = get_step(T,turn(direction, 90))
  -	var/turf/T2 = get_step(T,turn(direction, -90))
  -	var/list/the_targets = list(T,T1,T2)
  +	//var/direction = get_dir(src, A)
  +	//var/turf/T = get_turf(A)
  +	//var/turf/T1 = get_step(T,turn(direction, 90))
  +	//var/turf/T2 = get_step(T,turn(direction, -90))
  +	//var/list/the_targets = list(T,T1,T2)
   
   	for(var/i=1, i<=Sprays.len, i++)
   		spawn()
   			var/obj/effect/decal/D = Sprays[i]
   			if(!D) continue
   
  -			var/turf/my_target = null
   			// Spreads the sprays a little bit
  +			var/turf/my_target = get_turf(A) //pick(the_targets)
  +			//the_targets -= my_target
   			if(i == 1)
   				my_target = T
   			else
  
positive.code: 			else
  				Dist = rand(2,3)
  
  			for(var/j=1, j<=Dist, j++)
  				step_towards(D, my_target)
  				D.reagents.reaction(get_turf(D))
  				for(var/atom/t in get_turf(D))
  					D.reagents.reaction(t)
  				sleep(2)
  			del(D)
  	sleep(1)
  
negative.code: 		janitor.cell.charge -= 20
  		var/refill = src.reagents.get_master_reagent_id()
  		spawn(600)
  			src.reagents.add_reagent(refill, 45)
  	return
  
  
  /obj/item/weapon/pepperspray/examine()
  	set src in usr
  