anchor.diff:  		stack_trace("Wrong team type passed to [type] initialization.")
   	monkey_team = new_team
   
  +/datum/antagonist/monkey/get_team()
  +	return monkey_team
  +
   /datum/antagonist/monkey/proc/forge_objectives()
  -	if(monkey_team)
  -		owner.objectives |= monkey_team.objectives
  +	objectives |= monkey_team.objectives
  +	owner.objectives |= objectives
   
   /datum/antagonist/monkey/leader
   	name = "Monkey Leader"
  
positive.code: 
  /datum/team/monkey/proc/update_objectives()
  	objectives = list()
  	var/datum/objective/monkey/O = new /datum/objective/monkey()
  	O.team = src
  	objectives += O
  	return
  
  /datum/team/monkey/proc/infected_monkeys_alive()
  	var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
  
negative.code: 	if(LAZYLEN(monkeys))
  		parts += "<span class='header'>The monkeys were:</span>"
  		parts += printplayerlist(SSticker.mode.ape_infectees)
  	return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
  