anchor.diff:  		A_gangsters += gangster_mind
   	else
   		B_gangsters += gangster_mind
  -	gangster_mind.current << "<FONT size=3 color=red><B>You are now a member of the [gang=="A" ? gang_name("A") : gang_name("B")] Gang!</B></FONT>"
  -	gangster_mind.current << "<font color='red'>Help your bosses take over the station by defeating their rivals. You can identify your bosses by the brown \"B\" icons, but <B>only they know who the other members of your gang are!</B> Work with your boss to avoid attacking your own gang.</font>"
  +	gangster_mind.current << "<FONT size=3 color=red><B>     [gang=="A" ? gang_name("A") : gang_name("B")] !</B></FONT>"
  +	gangster_mind.current << "<font color='red'>      ,     .           \"B\",  <B>  ,     !</B> Work with your boss to avoid attacking your own gang.</font>"
   	gangster_mind.current.attack_log += "\[[time_stamp()]\] <font color='red'>Has been converted to the [gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]!</font>"
   	gangster_mind.special_role = "[gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]"
   	update_gang_icons_added(gangster_mind,gang)
  
positive.code: /datum/game_mode/proc/forge_gang_objectives(var/datum/mind/boss_mind)
  	var/datum/objective/rival_obj = new
  	rival_obj.owner = boss_mind
  	rival_obj.explanation_text = "Assassinate or exile the [(boss_mind in A_bosses) ? gang_name("B") : gang_name("A")] Gang's bosses."
  	boss_mind.objectives += rival_obj
  
  
  /datum/game_mode/proc/greet_gang(var/datum/mind/boss_mind, var/you_are=1)
  	var/obj_count = 1
  	if (you_are)
  		boss_mind.current << "<FONT size=3 color=red><B>You are a [(boss_mind in A_bosses) ? gang_name("A") : gang_name("B")] Gang Boss!</B></FONT>"
  	for(var/datum/objective/objective in boss_mind.objectives)
  		boss_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
  		obj_count++
  
negative.code: 		mob << "Your Syndicate benefactors were unfortunately unable to get you a flash."
  	else
  		mob << "The <b>flash</b> in your [where] will help you to persuade the crew to work for you."
  		mob << "<span class='userdanger'>,          ,     ,      .         ,     ,     .</span>"
  		. += 1
  
  	mob.update_icons()
  