anchor.diff:  	O.name = "[name] - offhand"
   	O.desc = "Your second grip on the [name]"
   	user.put_in_inactive_hand(O)
  -	return
  +	return 1
   
   /obj/item/weapon/twohanded/mob_can_equip(mob/M, slot)
   	//Cannot equip wielded items.
  
positive.code: 		if(M.dna.check_mutation(HULK))
  			M << "<span class='warning'>You lack the grace to wield this!</span>"
  			return
  	..()
  	hitsound = 'sound/weapons/blade1.ogg'
  
  /obj/item/weapon/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
  	..()
  	hitsound = "swing_hit"
  
  /obj/item/weapon/twohanded/dualsaber/IsReflect()
  	if(wielded)
  
negative.code: 	var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
  	if(O && istype(O))
  		O.unwield()
  	return 1
  
  /obj/item/weapon/twohanded/proc/wield(mob/living/carbon/user)
  	if(wielded) return 0
  	if(istype(user,/mob/living/carbon/monkey) )
  		user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
  		return 0
  	if(user.get_inactive_hand())
  		user << "<span class='warning'>You need your other hand to be empty!</span>"
  		return 0
  	if(user.get_num_arms() < 2)
  		user << "<span class='warning'>You don't have enough hands.</span>"
  		return 0
  	wielded = 1
  	force = force_wielded
  	name = "[name] (Wielded)"
  