anchor.diff:  		pixel_x = -32
   		pixel_y = -32
   		for (var/ball in orbiting_balls)
  -			tesla_zap(ball, rand(1, Clamp(orbiting_balls.len, 3, 7)), TESLA_MINI_POWER)
  +			var/range = rand(1, Clamp(orbiting_balls.len, 3, 7))
  +			tesla_zap(ball, range, TESLA_MINI_POWER/7*range)
   	else
   		energy = 0 // ensure we dont have miniballs of miniballs
   
  
positive.code: 	if(!orbiting)
  		handle_energy()
  
  		move_the_basket_ball(4 + orbiting_balls.len * 2)
  
  		playsound(src.loc, 'sound/magic/lightningbolt.ogg', 100, 1, extrarange = 30)
  
  
negative.code: 			continue //no need checking these other things
  
  		else if(istype(A, /obj/machinery/power/grounding_rod))
  			var/dist = get_dist(source, A)-2
  			if(dist < closest_dist || !closest_grounding_rod)
  				closest_grounding_rod = A
  				closest_atom = A
  