anchor.diff:  		else
   			overlays += overlays_standing[M_HANDCUFF_LAYER]
   	else
  -		if (hud_used)
  +		if(hud_used)
   			var/obj/screen/inventory/R = hud_used.adding[4]
   			var/obj/screen/inventory/L = hud_used.adding[5]
   			R.overlays = null
  
positive.code: /mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
  	if(r_hand)
  		r_hand.screen_loc = ui_rhand
  		if(hud_used)
  			client.screen += r_hand
  		var/t_state = r_hand.item_state
  		if(!t_state)	t_state = r_hand.icon_state
  
negative.code: /mob/living/carbon/monkey/update_inv_l_hand(var/update_icons=1)
  	if(l_hand)
  		l_hand.screen_loc = ui_lhand
  		if(client && hud_used)
  			client.screen += l_hand
  		var/t_state = l_hand.item_state
  		if(!t_state)	 t_state = l_hand.icon_state
  