anchor.diff:  	beauty_modifier = 0.05
   	armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
   
  +/*A few materials use color matrices. I recommend you just look them up, but for dummies:
  +First element should be tha target color
  +Second and third should be different shades of the same color but very dark
  +Fourth element is alpha, don't touch it.
  +You can make it look way better by just looking them up, but I understand if you just want to quickly make something thats passable*/
  +
   ///Has no special properties. Could be good against vampires in the future perhaps.
   /datum/material/silver
   	name = "silver"
   	id = "silver"
   	desc = "Silver"
  -	color = "#bdbebf"
  +	color = list(rgb(154, 170, 181), rgb(68, 89, 102), rgb(92, 92, 92), rgb(0,0,0))
   	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
   	sheet_type = /obj/item/stack/sheet/mineral/silver
   	value_per_unit = 0.025
  
positive.code: 	name = "uranium"
  	id = "uranium"
  	desc = "Uranium"
  	color = "#1fb83b"
  	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
  	sheet_type = /obj/item/stack/sheet/mineral/uranium
  	value_per_unit = 0.05
  
negative.code: 	name = "bluespace crystal"
  	id = "bluespace_crystal"
  	desc = "Crystals with bluespace properties"
  	color = list(rgb(72, 104, 240), rgb(46, 74, 92), rgb(1, 39, 64), rgb(0,0,0))
  	alpha = 200
  	categories = list(MAT_CATEGORY_ORE = TRUE)
  	beauty_modifier = 0.5
  	sheet_type = /obj/item/stack/sheet/bluespace_crystal
  