anchor.diff:  	NEW_SS_GLOBAL(SSpersistence)
   
   /datum/subsystem/persistence/Initialize()
  -	PlaceSecretSatchel()
  +	if(!PlaceSecretSatchel())
  +		PlaceFreeSatchel()
   	..()
   
   /datum/subsystem/persistence/proc/CollectData()
  
positive.code: 	satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/weapon/crowbar))
  
  	secret_satchels >> old_secret_satchels
  	if(isnull(old_secret_satchels))
  		return
  
  	var/list/chosen_satchel
  	if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
  		chosen_satchel = pick_n_take(old_secret_satchels)
  	secret_satchels << old_secret_satchels
  	if(!chosen_satchel || chosen_satchel.len != 3) //Malformed
  		return
  
  	var/path = text2path(chosen_satchel[3]) //If the item no longer exist, this returns null
  	if(!path)
  		return
  
  	var/obj/item/weapon/storage/backpack/satchel/flat/F = new()
  	F.x = chosen_satchel[1]
  
negative.code: 	if(istype(F.loc,/turf/open/floor) && !istype(F.loc,/turf/open/floor/plating/))
  		F.hide(1)
  	new path(F)
  
  /datum/subsystem/persistence/proc/PlaceFreeSatchel()
  	for(var/V in shuffle(get_area_turfs(pick(the_station_areas))))
  		var/turf/T = V
  		if(istype(T,/turf/open/floor) && !istype(T,/turf/open/floor/plating/))
  			new /obj/item/weapon/storage/backpack/satchel/flat/secret(T)
  			break
  
  /datum/subsystem/persistence/proc/CollectSecretSatchels()
  	for(var/A in new_secret_satchels)
  