anchor.diff:  			reqs = list("Kill Player" = 1000)
   		Reward
   			desc = "Go back to the Zerf to get your reward!"
  +			reqs = list("Zerf" = 1)
  +
  +	PVP3
  +		name   = "Strength of Dragons"
  +		desc   = "Zerf will reward you greatly (unlike last time... you hope) if you manage to show him how powerful you've become."
  +		reward = /questReward/PVP3
  +
  +		Players
  +			desc = "Time to show some strength, let's kill stuff!"
  +			reqs = list("Kill Player"            = 1000,
  +			            "Kill Floating Eye"      = 200,
  +			            "Kill Wisp"              = 200)
  +
  +		FakeReward1
  +			desc = "Go back to the Zerf to get your reward!"
  +			reqs = list("Zerf" = 1)
  +
  +		Boss
  +			desc = "Zerf told you to kill more, how about you try boss monsters?"
  +			reqs = list("Kill Basilisk"          = 1,
  +			            "Kill Stickman"          = 1,
  +			            "Kill Eye of The Fallen" = 1,
  +			            "Kill Tamed Dog"         = 1)
  +
  +		FakeReward2
  +			desc = "Go back to the Zerf to get your reward!"
  +			reqs = list("Zerf" = 1)
  +
  +		Boost
  +			desc = "You decided Zerf is cray cray, it would be easier to fool him by making yourself smell like a demon."
  +			reqs = list("Kill Demon Rat"  = 50,
  +			            "Demonic Essence" = 5)
  +
  +		Reward
  +			desc = "Go back to the Zerf and fool him to get your reward!"
   			reqs = list("Zerf" = 1)
   
   	Extermination
  
positive.code: 
  			mapTextColor = "[c]"
  			Interface.Update()
  
negative.code: 						i_Player << npcsay("Zerf: Mawhahahaha! THEY'RE ALL DEAD!")
  					else
  						i_Player << npcsay("Zerf: Kill or be killed, my friend.")
  				if("Strength of Dragons")
  					i_Player << npcsay("Zerf: Hmm... I don't know, are you really ready?")
  
  
  		questCompleted(mob/Player/i_Player, questName)
  			if(i_Player.level == lvlcap)
  