anchor.diff:  //gives item to specific people when they join if it can
   //for multiple items just add mutliple entries, unless i change it to be a listlistlist
   //yes, it has to be an item, you can't pick up nonitems
  +
  +/*
  + *Old procs for custom items start here
  + *Includes list creation and spawn management
  + *
   
   /var/list/custom_items = list()
   
  
positive.code: 
  				skip:
  				if (ok == 0) // Finally, since everything else failed, place it on the ground
  					Item.loc = get_turf(M.loc)
negative.code: 	custom_items = text2list(custom_items_file, "\n")
  	return 1
  
  proc/EquipCustomItems(mob/living/carbon/human/M)
  	for(var/line in custom_items)
  		// split & clean up
  		var/list/Entry = text2list(line, ":")
  