anchor.diff:  
   /obj/item/weapon/reagent_containers/pill/patch/New()
   	..()
  +	// thanks inheritance
   	if(name == "brute patch")
  -		icon_state = "bandaid_brute" // thanks inheritance
  +		icon_state = "bandaid_brute"
   	else if (name == "burn patch")
  -		icon_state = "bandaid_burn" // thanks inheritance
  +		icon_state = "bandaid_burn"
   	else
  -		icon_state = "bandaid" // thanks inheritance
  -		
  +		icon_state = "bandaid_generic"
  +
   /obj/item/weapon/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity)
   	return // thanks inheritance again
   
  
positive.code: 	name = "chemical patch"
  	desc = "A chemical patch for touch based applications."
  	icon = 'icons/obj/chemical.dmi'
  	icon_state = "bandaid"
  	item_state = "bandaid"
  	possible_transfer_amounts = list()
  	volume = 50
  	apply_type = PATCH
  
negative.code: 	name = "brute patch"
  	desc = "Helps with brute injuries."
  	list_reagents = list("styptic_powder" = 50)
  
  /obj/item/weapon/reagent_containers/pill/patch/silver_sulf
  	name = "burn patch"
  	desc = "Helps with burn injuries."
  	list_reagents = list("silver_sulfadiazine" = 50)
  