anchor.diff:  		stat(null, "Current True Name: [true_name]")
   		stat(null, "Host: [host ? host : "NONE"]")
   		if(host)
  -			var/resulthealth
  -			resulthealth = round((abs(config.health_threshold_dead - host.health) / abs(config.health_threshold_dead - host.maxHealth)) * 100)
  +			var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
  +			if(iscarbon(host))
  +				resulthealth = round((abs(config.health_threshold_dead - host.health) / abs(config.health_threshold_dead - host.maxHealth)) * 100)
   			stat(null, "Host Health: [resulthealth]%")
   			if(ratvar_awakens)
   				stat(null, "You are [recovering ? "un" : ""]able to deploy!")
  
positive.code: 					return_to_host()
  				else
  					speed = 4
  					melee_damage_lower = 1
  					melee_damage_upper = 1
  					attacktext = "taps"
  
  
  
negative.code: 	visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
  	"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
  	..()
  
  /mob/living/simple_animal/hostile/clockwork/marauder/Stat()
  	..()
  