anchor.diff:  	var/germ_level = 0
   
   	// how often wounds should be updated, a higher number means less often
  -	var/wound_update_accuracy = 20 // update every 20 ticks(roughly every minute)
  +	var/wound_update_accuracy = 1
   
   /datum/organ/external/New(var/datum/organ/external/P)
   	if(P)
  
positive.code: 						parent.germ_level += round(GERM_TRANSFER_AMOUNT)
  */
  
  //Updating wounds. Handles wound natural healing, internal bleedings and infections
  /datum/organ/external/proc/update_wounds()
  	for(var/datum/wound/W in wounds)
  		// wounds can disappear after 10 minutes at the earliest
  
negative.code: 			if(prob(1 * wound_update_accuracy))
  				owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
  
  		// slow healing
  		var/heal_amt = 0.2
  		if (W.damage > 20)	//this thing's edges are not in day's travel of each other, what healing?
  			heal_amt = 0
  
  		if(W.is_treated())
  			heal_amt += 0.3
  
  		//we only update wounds once in [wound_update_accuracy] ticks so have to emulate realtime
  		heal_amt = heal_amt * wound_update_accuracy
  		//configurable regen speed woo, no-regen hardcore or instaheal hugbox, choose your destiny
  		heal_amt = heal_amt * config.organ_regeneration_multiplier
  		// amount of healing is spread over all the wounds
  		heal_amt = heal_amt / (wounds.len + 1)
  		// making it look prettier on scanners
  		heal_amt = round(heal_amt,0.1)
  		W.heal_damage(heal_amt)
  
  		// Salving also helps against infection
  		if(W.germ_level > 0 && W.salved && prob(2))
  			W.germ_level = 0
  			W.disinfected = 1
  
  	// sync the organ's damage with its wounds
  	src.update_damages()
  