anchor.diff:  					for(var/client/C)
   						if(C.mob)if(C.mob.Gm || locate(/mob/GM/verb/End_Floor_Guidence) in C.mob.verbs)
   							C<<"<b><font color=silver size=2>GM> [usr.prevname]:</font></b> <font color=white>[messsage]</font>"
  -					chatlog << "<b><font size=2 color=silver>GM> [usr.prevname]:</font></b> <font color=white>[messsage]</font><br>"
  +					chatlog << "<b><font size=2 color=silver>GM> [usr.prevname]:</font></b> <font color=white>[html_encode(messsage)]</font><br>"
   
   				else
   					for(var/client/C)
   						if(C.mob)if(C.mob.Gm || locate(/mob/GM/verb/End_Floor_Guidence) in C.mob.verbs)
   							C<<"<b><font color=silver size=2>GM> <font size=2>[usr]:</font></b> <font color=white>[messsage]</font>"
  -					chatlog << "<b><font size=2 color=silver>GM> [usr]:</font></b> <font color=white>[messsage]</font><br>"
  +					chatlog << "<b><font size=2 color=silver>GM> [usr]:</font></b> <font color=white>[html_encode(messsage)]</font><br>"
   
   		DE_chat(var/messsage as text)
   			set category="Clan"
  
positive.code: 				M.mute=0
  				world<<"<b><font color=red>[M] has been <b><font color=red>unsilenced."
  				Log_admin("[src] has unmuted [M].")
  				M.verbs += /mob/verb/Emote
  				M.verbs += /mob/Player/verb/PM
  
  		Event_Announce(message as message)
  			set category = "Staff"
  
negative.code: 				if(!src.mute)return
  				mute = 0
  				world << "<b><font color=red>[src] has been unsilenced.</font></b>"
  			else
  				mute_countdown()
  		detention_countdown()
  