anchor.diff:  	var/head_attack_message = ""
   	if(affecting == BODY_ZONE_HEAD && istype(target, /mob/living/carbon/))
   		head_attack_message = " on the head"
  -		//Knock down the target for the duration that we calculated and divide it by 5.
   		if(armor_duration)
   			target.apply_effect(min(armor_duration, 200) , EFFECT_KNOCKDOWN)
   
  
positive.code: 		to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
  		return
  
  	force = 15 //Smashing bottles over someoen's head hurts.
  
  	var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
  
  	var/armor_block = 0 //Get the target's armor values for normal attack damage.
  
negative.code: /obj/item/reagent_containers/food/drinks/bottle
  	amount_per_transfer_from_this = 10
  	volume = 100
  	force = 15 //Smashing bottles over someone's head hurts.
  	throwforce = 15
  	item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
  	lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
  