anchor.diff:  		else
   			to_chat(user, "<span class='warning'>You need two sheets of glass to put them into a solar panel!</span>")
   			return
  -		return 1
  +		return TRUE
   
   	if(!tracker)
   		if(istype(W, /obj/item/electronics/tracker))
   			if(!user.temporarilyRemoveItemFromInventory(W))
   				return
  -			tracker = 1
  +			tracker = TRUE
   			qdel(W)
   			user.visible_message("<span class='notice'>[user] inserts the electronics into the solar assembly.</span>", "<span class='notice'>You insert the electronics into the solar assembly.</span>")
  -			return 1
  +			return TRUE
   	else
   		if(W.tool_behaviour == TOOL_CROWBAR)
   			new /obj/item/electronics/tracker(src.loc)
  -			tracker = 0
  +			tracker = FALSE
   			user.visible_message("<span class='notice'>[user] takes out the electronics from the solar assembly.</span>", "<span class='notice'>You take out the electronics from the solar assembly.</span>")
  -			return 1
  +			return TRUE
   	return ..()
   
   //
  
positive.code: 			to_chat(user, "<span class='warning'>You can't secure [src] here.</span>")
  			return
  		set_anchored(!anchored)
  		if(anchored)
  			user.visible_message("<span class='notice'>[user] wrenches the solar assembly into place.</span>", "<span class='notice'>You wrench the solar assembly into place.</span>")
  			W.play_tool_sound(src, 75)
  			pixel_x = 0
  			pixel_y = 0
  		else
  			user.visible_message("<span class='notice'>[user] unwrenches the solar assembly from its place.</span>", "<span class='notice'>You unwrench the solar assembly from its place.</span>")
  			W.play_tool_sound(src, 75)
  			randomise_offset(random_offset)
  		return 1
  
  	if(istype(W, /obj/item/stack/sheet/glass) || istype(W, /obj/item/stack/sheet/rglass))
  		if(!anchored)
  
negative.code: 		new glass_type(Tsec, 2)
  	glass_type = null
  
  /obj/item/solar_assembly/set_anchored(anchorvalue)
  	. = ..()
  	if(isnull(.))
  		return
  	randomise_offset(anchored ? 0 : random_offset)
  
  /obj/item/solar_assembly/attackby(obj/item/W, mob/user, params)
  	if(W.tool_behaviour == TOOL_WRENCH && isturf(loc))
  