anchor.diff:  			if(guildName in killedBy)
   				killedBy[guildName]++
   			else
  -				killedBy[killedBy] = 1
  +				killedBy[guildName] = 1
   obj
   	countdown
   		var/marks      = 0
  
positive.code: 		icon = 'Mobs.dmi'
  		see_invisible = 1
  		var/active = 0
  		var/HPmodifier = 0.9
  		var/DMGmodifier = 0.55
  		var/list/drops
  		var/tmp/turf/origloc
  
  
negative.code: 						damage
  
  				Range         = 12
  				MoveDelay     = 4
  				AttackDelay   = 4
  				respawnTime   = 1200
  
  				prizePoolSize = 1
  