anchor.diff:  					S = ears_list[H.dna.features["ears"]]
   				if("body_markings")
   					S = body_markings_list[H.dna.features["body_markings"]]
  +
   			if(!S || S.icon_state == "none")
   				continue
  +
   			//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
   			if(bodypart == "tail_lizard" || bodypart == "tail_human")
   				bodypart = "tail"
   			else if(bodypart == "waggingtail_lizard" || bodypart == "waggingtail_human")
   				bodypart = "waggingtail"
  +
  +
   			var/icon_string
  +
   			if(S.gender_specific)
   				icon_string = "[id]_[g]_[bodypart]_[S.icon_state]_[layer]"
   			else
   				icon_string = "[id]_m_[bodypart]_[S.icon_state]_[layer]"
  +
   			I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = icon_string, "layer" =- layer)
  +
   			if(!(H.disabilities & HUSK))
   				if(!forced_colour)
   					switch(S.color_src)
  
positive.code: 						return 0
  				else
  					if(H == user)
  						user.drop_item()
  						B.contents += I
  						I.add_blood(H)
  						B.stored += I.itemstorevalue
  						user.visible_message("<span class='warning'>[user] shoves [I] down into their throat.</span>", "<span class='warning'>You shove [I] down your own throat.</span>")
  						return 1
  					else
  						user.drop_item()
  						B.contents += I
  						I.add_blood(H)
  						B.stored += I.itemstorevalue
  						user.visible_message("<span class='warning'>[user] shoves [I] down [H]'s throat.</span>", "<span class='warning'>You shove [I] down [H]'s throat.</span>")
  					return 1
  			else
  				if(H == user)
  					user << "<span class='warning'>You have no stomach!</span>"
  
negative.code: 		add_logs(M, H, "attempted to touch")
  		H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
  		return 0
  
  	var/datum/martial_art/attacker_style = M.martial_art
  
  	switch(M.a_intent)
  		if("help")
  			if(H.health >= 0)
  