anchor.diff:  	anchored = TRUE
   	resistance_flags = INDESTRUCTIBLE
   	var/team = WHITE_TEAM
  +	var/team_span = ""
   	//Capture the Flag scoring
   	var/points = 0
   	var/points_to_win = 3
  
positive.code: 			for(var/mob/M in GLOB.player_list)
  				var/area/mob_area = get_area(M)
  				if(istype(mob_area, /area/ctf))
  					to_chat(M, "<span class='userdanger'>[user.real_name] has captured \the [flag], scoring a point for [team] team! They now have [points]/[points_to_win] points!</span>")
  		if(points >= points_to_win)
  			victory()
  
  
negative.code: #define WHITE_TEAM "White"
  #define RED_TEAM "Red"
  #define BLUE_TEAM "Blue"
  #define FLAG_RETURN_TIME 200 // 20 seconds
  #define INSTAGIB_RESPAWN 50 //5 seconds
  #define DEFAULT_RESPAWN 150 //15 seconds
  #define AMMO_DROP_LIFETIME 300
  #define CTF_REQUIRED_PLAYERS 4
  
  
  
  