anchor.diff:  	return TRUE
   
   /obj/machinery/computer/teleporter/proc/reset_regime()
  -	set_teleport_target(null)
  +	target = null
   	if(regime_set == "Teleporter")
   		regime_set = "Gate"
   	else
  
positive.code: 			return
  		var/turf/T = get_turf(target_station)
  		log_game("[key_name(user)] has set the teleporter target to [target_station] at [AREACOORD(T)]")
   		set_teleport_target(target_station.teleporter_hub)		target_station.linked_stations |= power_station
  		target_station.set_machine_stat(target_station.machine_stat & ~NOPOWER)
  		if(target_station.teleporter_hub)
  			target_station.teleporter_hub.set_machine_stat(target_station.teleporter_hub.machine_stat & ~NOPOWER)
  
negative.code: 			addtimer(CALLBACK(src, .proc/finish_calibration), 50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
  			. = TRUE
  
  /obj/machinery/computer/teleporter/proc/finish_calibration()
  	calibrating = FALSE
  	if(check_hub_connection())
  