anchor.diff:  	icon = 'icons/obj/lighting.dmi'
   	base_state = "floor"		// base description and icon_state
   	icon_state = "floor"
  -	brightness = 4
  +	brightness = 6
   	layer = 2.5
   	light_type = /obj/item/light/bulb
   	fitting = "bulb"
  
positive.code: 		set_light(0)
  	update_icon()
  
  	active_power_usage = (brightness * 10)
  	if(on != on_gs)
  		on_gs = on
  		if(on)
  			static_power_used = brightness * 20 //20W per unit luminosity
  			addStaticPower(static_power_used, STATIC_LIGHT)
  		else
  			removeStaticPower(static_power_used, STATIC_LIGHT)
  
negative.code: 	icon_state = "bulb"
  	base_state = "bulb"
  	fitting = "bulb"
  	brightness = 6
  	bulb_colour = "#FFDDBB"
  	desc = "A small lighting fixture."
  	light_type = /obj/item/light/bulb
  