anchor.diff:  	owner.update_health_hud() //update the healthdoll
   	owner.update_body()
   	owner.update_canmove()
  +	if(!disabled)
  +		incoming_stam_mult = 1
   	return TRUE
   
   //Updates an organ's brute/burn states for use by update_damage_overlays()
  
positive.code: 	held_index = 2
  	px_x = 6
  	px_y = 0
  	stam_heal_tick = 2
  	max_stamina_damage = 50
  
  /obj/item/bodypart/r_arm/is_disabled()
  
negative.code: 	var/current_damage = get_damage(TRUE)		//This time around, count stamina loss too.
  	var/available_damage = max_damage - current_damage
  	stamina_dam += round(CLAMP(stamina, 0, min(max_stamina_damage - stamina_dam, available_damage)), DAMAGE_PRECISION)
  
  	if(disabled && stamina > 10)
  		incoming_stam_mult = max(0.01, incoming_stam_mult/(stamina*0.1))
  
  	if(owner && updating_health)
  		owner.updatehealth()
  