anchor.diff:  		. += span_notice("The status display reads: Outputting <b>[meat_produced]</b> meat slab(s) after <b>[gibtime*0.1]</b> seconds of processing.")
   		for(var/obj/item/stock_parts/manipulator/M in component_parts)
   			if(M.rating >= 2)
  -				. += span_notice("Gibber has been upgraded to process inorganic materials.")
  +				. += span_notice("[src] has been upgraded to process inorganic materials.")
   
   /obj/machinery/gibber/update_overlays()
   	. = ..()
  
positive.code: 	if(user.pulling && isliving(user.pulling))
  		var/mob/living/L = user.pulling
  		if(!iscarbon(L))
  			to_chat(user, span_warning("This item is not suitable for the gibber!"))
  			return
  		var/mob/living/carbon/C = L
  		if(C.buckled ||C.has_buckled_mobs())
  
negative.code: 					to_chat(user, span_warning("Subject may not have abiotic items on!"))
  					return
  
  		user.visible_message(span_danger("[user] starts to put [C] into [src]!"))
  
  		add_fingerprint(user)
  
  		if(do_after(user, gibtime, target = src))
  			if(C && user.pulling == C && !C.buckled && !C.has_buckled_mobs() && !occupant)
  				user.visible_message(span_danger("[user] stuffs [C] into [src]!"))
  				C.forceMove(src)
  				set_occupant(C)
  				update_appearance()
  