anchor.diff:  				if(prob(success))
   					FU = rand(5,15)
   					FO = rand(5,15)
  -					last_spaceport_action = "You successfully raided the spaceport! you gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
  +					last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
   				else
   					FU = rand(-5,-15)
   					FO = rand(-5,-15)
  -					last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
  +					last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
   
   					//your chance of lose a crewmember is 1/2 your chance of success
   					//this makes higher % failures hurt more, don't get cocky space cowboy!
   					if(prob(success*5))
   						var/lost_crew = remove_crewmember()
  -						last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
  +						last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
   						if(emagged)
  -							say("WEEWOO WEEWOO, Spaceport Security en route!")
  +							say("WEEWOO! WEEWOO! Spaceport security en route!")
  +							playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
   							for(var/i, i<=3, i++)
   								var/mob/living/simple_animal/hostile/syndicate/ranged/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/orion(get_turf(src))
   								O.target = usr
  
positive.code: 				if(lings_aboard >= 2)
  					ling2 = remove_crewmember()
  
  				eventdat += "Oh no, some of your crew are Changelings!"
  				if(ling2)
  					eventdat += "<br>[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
  				else
  
negative.code: 
  				//Buy crew
  				if(food >= 10 && fuel >= 10)
  					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
  				else
  					eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
  
  				//Sell crew
  				if(settlers.len > 1)
  					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
  				else
  					eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
  
  				//BUY/SELL STUFF
  				eventdat += "<P ALIGN=Right>Spare Parts:</P>"
  