anchor.diff:  				p << errormsg("Your [p.pet.name] needs to be level [levelReq] to eat [name].")
   				return
   
  -			p << "You fed your [p.pet.name] a [name]."
  -			Feed(p)
  -			Consume()
  +			if(Feed(p))
  +				p << "You fed your [p.pet.name] a [name]."
  +				Consume()
   
   		else
   			..()
positive.code: 	red
  		name       = "fire candy"
  		icon_state = "red"
  		levelReq   = 5
  
  		Feed(mob/Player/p)
  			var/obj/items/wearable/pets/i = p.pet.item
  			i.Equip(p, 1)
  			i.bonus |= 1
  
negative.code: 	green
  		name       = "leaf candy"
  		icon_state = "green"
  		levelReq   = 6
  
  		Feed(mob/Player/p)
  			. = 1
  			var/obj/items/wearable/pets/i = p.pet.item
  			i.Equip(p, 1)
  			i.bonus |= 2
  