anchor.diff:  /obj/spacepod/bullet_act(var/obj/item/projectile/P)
   	if(P.damage && !P.nodamage)
   		deal_damage(P.damage)
  +	else if(P.flag == "energy" && istype(P,/obj/item/projectile/ion)) //needed to make sure ions work properly
  +		empulse(src, 1, 1)
   
   /obj/spacepod/blob_act()
   	deal_damage(30)
  
positive.code: 	spacepods_list -= src
  	..()
  
  /obj/spacepod/proc/update_icons()
  	if(!pod_overlays)
  		pod_overlays = new/list(2)
  
negative.code: 	if(src.occupant2)
  		if(user.ckey != src.occupant2.ckey)
  			var/moveship = 1
  			if(battery && battery.charge >= 3 && health && empcounter == 0)
  				src.dir = direction
  				switch(direction)
  					if(1)
  