anchor.diff:  		//if(SSpower.defer_powernet_rebuild <= 0)//This is a very ugly hack to make it not use message when a bomb goes off.  Its needed for the moment, will fix later
   		visible_message("\red [src] breaks!")//Add something to prevent a bomb from causing this to run
   		Del()
  -		return+		return
  
positive.code: 					playsound(loc, 'sound/items/Deconstruct.ogg', 40, 1)
  				else
  					user << "<span class='notice'>You need more glass.</span>"
  		else if(istype(W,/obj/item/stack/sheet/rglass/cyborg))
  			var/obj/item/stack/sheet/rglass/cyborg/GL = W
  			if(health <= 0)
  				if(GL.use(2))
  					user << "<span class='notice'>You repair [src].</span>"
  					health = 20
  					update_health()
  					playsound(loc, 'sound/items/Deconstruct.ogg', 40, 1)
  				else
  					user << "<span class='notice'>You need more glass.</span>"
  		else if(stat & BROKEN)//No hitting it after it breaks
  			return 0
  		else if(..())//Could crowbar it or such so stop here
  
negative.code: 						playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
  				else
  					user << "<span class='notice'>[src] is already in good condition.</span>"
  		else if(istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/rglass/cyborg))
  			if(istype(W,/obj/item/stack/sheet/rglass))
  				var/obj/item/stack/sheet/rglass/GL = W
  			if(istype(W,/obj/item/stack/sheet/rglass/cyborg))
  				var/obj/item/stack/sheet/rglass/cyborg/GL = W
  			if(health <= 0)
  				if(GL.use(2))
  					user << "<span class='notice'>You repair [src].</span>"
  