anchor.diff:  /obj/structure/destructible/clockwork/ocular_warden/ratvar_act()
   	..()
   	if(GLOB.ratvar_awakens)
  -		damage_per_tick = 10
  +		damage_per_tick = 40 //yogs: increased damage to make up for slower attack speed
   		sight_range = 6
   	else
   		damage_per_tick = initial(damage_per_tick)
  
positive.code: 	if(target)
  		if(!(target in validtargets))
  			lose_target()
  		else
  			if(isliving(target))
  				var/mob/living/L = target
  				if(!L.anti_magic_check(major = FALSE))
  					if(isrevenant(L))
  						var/mob/living/simple_animal/revenant/R = L
  						if(R.revealed)
  							R.unreveal_time += 2
  						else
  							R.reveal(10)
  					if(prob(50))
  						L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',75 * get_efficiency_mod(),1)
  					else
  						L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',75 * get_efficiency_mod(),1)
  					L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar-Sian cultists take additional damage
  					if(GLOB.ratvar_awakens && L)
  						L.adjust_fire_stacks(damage_per_tick)
  						L.IgniteMob()
  			else if(ismecha(target))
  				var/obj/mecha/M = target
  				M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
  
  			new /obj/effect/temp_visual/ratvar/ocular_warden(get_turf(target))
  
  
negative.code: 	break_message = "<span class='warning'>The warden's eye gives a glare of utter hate before falling dark!</span>"
  	debris = list(/obj/item/clockwork/component/belligerent_eye/blind_eye = 1)
  	resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
  	var/damage_per_tick = 12 //yogs: increased damage to make up for slower attack speed
  	var/sight_range = 3
  	var/atom/movable/target
  	var/list/idle_messages = list(" sulkily glares around.", " lazily drifts from side to side.", " looks around for something to burn.", " slowly turns in circles.")
  	var/time_between_shots = 4 //yogs: slower attack speed
  	var/last_process = 0 //see above
  
  /obj/structure/destructible/clockwork/ocular_warden/Initialize()
  	. = ..()
  