anchor.diff:  	special_attack_type_message = "instantly destroys the opposing mech if its health is less than this mech's health."
   	special_attack_cry = "KILLER CLAMP"
   
  -/obj/item/toy/prize/deathripley/superSpecialAttack(obj/item/toy/prize/victim) 
  +/obj/item/toy/prize/deathripley/super_special_attack(obj/item/toy/prize/victim) 
   	playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 20, TRUE)
   	if(victim.combat_health < combat_health) //Instantly kills the other mech if it's health is below our's.
   		say("EXECUTE!!")
  
positive.code: /obj/item/toy/prize/attackby(obj/item/I, mob/living/user) //I is user's toy
  	if(istype(I, /obj/item/toy/prize)) //if you attack a mech with a mech, initiate combat between them 
  		var/obj/item/toy/prize/P = I
  		if(checkBattleStart(user, P))
  			mechaBrawl(P, user)
  	..()
  
  /obj/item/toy/prize/attack(mob/living/carbon/human/target, mob/living/carbon/human/user) //src is user's toy
  
negative.code: 		to_chat(user, "<span class='notice'>You offer battle to [target.name]!</span>")
  		to_chat(target, "<span class='notice'><b>[user.name] wants to battle with [user.p_their()] [name]!</b> <i>Attack them with a toy mech to initiate combat.</i></span>")
  		wants_to_battle = TRUE
  		addtimer(CALLBACK(src, .proc/withdraw_offer, user), 6 SECONDS)
  		return
  
  	..()
  