anchor.diff:  		if(T.z != ZLEVEL_MINING)
   			return BAD_ZLEVEL
   		var/colony_radius = max(base_dock.width, base_dock.height)*0.5
  +		if(T.x - colony_radius < 1 || T.x + colony_radius >= world.maxx || T.y - colony_radius < 1 || T.y + colony_radius >= world.maxx)
  +			return BAD_COORDS //Avoid dropping the base too close to map boundaries, as it results in parts of it being left in space
  +
   		var/list/area_counter = get_areas_in_range(colony_radius, T)
   		if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
   			return BAD_AREA
  
positive.code: 	if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
  		setting = FALSE
  		return
  
  	var/turf/T = get_turf(user)
  	var/obj/machinery/computer/auxillary_base/AB
  
negative.code: 
  #undef BAD_ZLEVEL
  #undef BAD_AREA
  #undef BAD_COORDS
  #undef ZONE_SET