anchor.diff:  				parent.screenAlert("[name] [t] leveled up to [level]!")
   
   mob/Player
  -
  +	var/tmp/lastCombat = 0
   	proc/onDamage(dmg, mob/attacker)
   
   		if((passives & SHIELD_MP) && MP < MMP)
  
positive.code: 				if(!a.friendlyFire) return
  
  				if(a.timedProtection && (lastHostile == 0 || world.time - lastHostile > 600)) return
  
  		var/dmg = p.damage
  
  
negative.code: 	set category="Spells"
  	if(canUse(src,cooldown=/StatusEffect/UsedEpiskey,needwand=1,inarena=0,insafezone=1,inhogwarts=1,target=null,mpreq=0,againstocclumens=1))
  		var/mob/Player/p = src
  
  		var/obj/The_Dark_Mark/D = locate("DarkMark")
  		if(get_dist(p, D) <= 10)
  			p << errormsg("You can't use this near such evil presence.")
  			return
  
  		if(world.time - p.lastCombat <= 100)
  			p << errormsg("You can't use while in combat.")
  			return
  
  		hearers()<<"<span style=\"color:red;\"><b>[p]:</span></b> <font color=aqua>Episkey!"
  		new /StatusEffect/UsedEpiskey(src,15*p.cooldownModifier,"Episkey")
  
  