anchor.diff:  
   /obj/structure/closet/supplypod/proc/SetReverseIcon()
   	fin_mask = "bottomfin"
  -	icon_state = initial(icon_state) + "_reverse"
  +	if (POD_STYLES[style][POD_SHAPE] == POD_SHAPE_NORML)
  +		icon_state = initial(icon_state) + "_reverse"
   	pixel_x = initial(pixel_x) 
   	transform = matrix()
   	update_icon()
  
positive.code: 	pod.layer = initial(pod.layer)
  	pod.endGlow()
  	QDEL_NULL(helper)
  	pod.AddComponent(/datum/component/pellet_cloud, projectile_type=pod.shrapnel_type, magnitude=pod.shrapnel_magnitude)
  	if(pod.effectShrapnel)	
  		SEND_SIGNAL(pod, COMSIG_SUPPLYPOD_LANDED)
  	pod.preOpen() //Begin supplypod open procedures. Here effects like explosions, damage, and other dangerous (and potentially admin-caused, if the centcom_podlauncher datum was used) memes will take place
  	drawSmoke()
  	qdel(src) //The target's purpose is complete. It can rest easy now
  
negative.code: /obj/structure/closet/supplypod/close(atom/movable/holder) //Closes the supplypod and sends it back to centcom. Should only ever be called if the "reversing" variable is true
  	if (!holder)
  		return
  	take_contents(holder)
  	playsound(holder, close_sound, close_sound_volume, TRUE, -3)
  	holder.setClosed()
  