anchor.diff:  	set name="Toggle Entering"
   	enter_allowed = !( enter_allowed )
   	if (!( enter_allowed ))
  -		world << "<B>New players may no longer enter the game.</B>"
  -	else
  -		world << "<B>New players may now enter the game.</B>"
  +		to_chat(world, "<B>New players may no longer enter the game.</B>")
  +	else
  +		to_chat(world, "<B>New players may now enter the game.</B>")
   	log_admin("[key_name(usr)] toggled new player game entering.")
   	message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled new player game entering.</span>")
   	world.update_status()
  
positive.code: 	set name="Toggle tinted welding helmes"
  	tinted_weldhelh = !( tinted_weldhelh )
  	if (tinted_weldhelh)
  		world << "<B>The tinted_weldhelh has been enabled!</B>"
  	else
  		world << "<B>The tinted_weldhelh has been disabled!</B>"
  	log_admin("[key_name(usr)] toggled tinted_weldhelh.")
  	message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.")
  	feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
  
negative.code: 	to_chat(usr, "There [roaming_borers > 1 && roaming_borers != 0 ? "are" : "is"] [roaming_borers] borer[roaming_borers > 1 && roaming_borers != 0 ? "s" : ""] roaming around without a human.")
  
  
  	usr << browse(dat, "window=players;size=500x600")
  