anchor.diff:  	throw_range = 4
   	throwforce = 10
   	w_class = 1
  -	var/reskinned = 0
  +	var/reskinned = FALSE
  +	var/weapon_type = NULLROD
   
   /obj/item/weapon/nullrod/suicide_act(mob/user)
   	user.visible_message("<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
   	return (BRUTELOSS|FIRELOSS)
   
  -/obj/item/weapon/nullrod/AltClick(mob/user)
  -	..()
  -	if(!user.canUseTopic(user))
  -		user << "<span class='warning'>You can't do that right now!</span>"
  -		return
  -	if(!in_range(src, user))
  -		return
  +/obj/item/weapon/nullrod/attack_hand(mob/user)
   	if(reskinned)
   		return
   	reskin_holy_weapon(user)
  
positive.code: #define CHAINSAW "chainsaw hand"
  #define CLOWNDAGGER "clown dagger"
  #define WHIP "whip"
  
  
  /obj/item/weapon/banhammer
  
negative.code: 				item_state = "chain"
  				attack_verb = list("whipped", "lashed")
  				hitsound = 'sound/weapons/slash.ogg' //no whip sounds exist
  			if(FEDORA)
  				name = "athiests fedora"
  				desc = "The brim of the hat is as sharp as your wit. Throwing it at someone would hurt almost as much as disproving the existence of God."
  				icon_state = "fedora"
  				item_state = "fedora"
  				slot_flags = SLOT_HEAD
  				icon = 'icons/obj/clothing/hats.dmi'
  				force = 0
  				throw_speed = 4
  				throw_range = 7
  				throwforce = 20
  				embed_chance = 100
  
  		weapon_type = choice
  		feedback_set_details("chaplain_weapon","[choice]")
  		reskinned = TRUE
  
  
  /obj/item/weapon/sord
  