anchor.diff:  			plasmaShardPool = plasmaShardPool + Plasma
   		if (/obj/structure/grille)
   			if (isnull(grillePool))
  +				#if DEBUG_OBJECT_POOL
  +				world << "Grille pool is empty, recreating list."
  +				#endif
   				grillePool = new /list()
   
   			var /obj/structure/grille/Grille = A
  
positive.code: 			Grille.health = initial(Grille.health)
  
  			grillePool = grillePool + Grille
  
negative.code: 				plasmaShardPool = null
  		if (/obj/structure/grille)
  			if (isnull(grillePool))
  				#if DEBUG_OBJECT_POOL
  				world << "New proc has been called (/obj/structure/grille)."
  				#endif
  				return new /obj/structure/grille()
  
  			. = grillePool[FIRST_OBJECT]
  