anchor.diff:  	s.set_up(R, 0, loc)
   	s.start()
   	visible_message("<b>[src]</b> disappears in a puff of smoke!")
  -	busy_chatting = TRUE
  +	canmove()
   	health = 25
   
   	//Try to go to populated areas
  
positive.code: 		say("Hello there [gender_check(M)]!")
  		return ..()
  	if(!ckey)
  		busy_chatting = FALSE
  		chit_chat(M)
  		busy_chatting = TRUE
  	..()
  
  /mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
  
negative.code: 	playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
  	var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
  	Jacq.progression = progression
  	if(ckey) //transfer over any ghost posessions
  		Jacq.key = key
  	..()
  
  /mob/living/simple_animal/jacq/death() //What is alive may never die
  	visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
  	playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
  	fully_heal(FALSE)
  	health = 25
  	poof()
  
  