anchor.diff:  		playsound(get_turf(D), 'sound/effects/hit_punch.ogg', 50, 1, -1)
   	D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
   					  "<span class='userdanger'>[A] [picked_hit_type] you!</span>")
  -	add_logs(A, D, "[picked_hit_type] with Krav Maga")
  +	add_logs(A, D, "[picked_hit_type] with [name]")
   	return 1
   
   /datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
  
positive.code: 
  /datum/action/neck_chop/Trigger()
  	if(owner.incapacitated())
  		to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
  		return
  	var/mob/living/carbon/human/H = owner
  	if (H.mind.martial_art.streak == "neck_chop")
  
negative.code: 
  /datum/action/leg_sweep/Trigger()
  	if(owner.incapacitated())
  		to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
  		return
  	var/mob/living/carbon/human/H = owner
  	if (H.mind.martial_art.streak == "leg_sweep")
  