anchor.diff:  	var/list/generated_accounts = list()
   	var/full_ancap = FALSE // Enables extra money charges for things that normally would be free, such as sleepers/cryo/cloning.
   							//Take care when enabling, as players will NOT respond well if the economy is set up for low cash flows.
  -	var/datum/station_state/engineering_check = new /datum/station_state()
   	var/alive_humans_bounty = 100
   	var/crew_safety_bounty = 1500
   	var/monster_bounty = 150
  
positive.code: 	return ..()
  
  /datum/controller/subsystem/economy/fire(resumed = 0)
  	boring_eng_payout()  // Payout based on integrity.
  	boring_sci_payout() // Payout based on slimes.
  	boring_secmedsrv_payout() // Payout based on crew safety, health, and mood.
  	boring_civ_payout() // Payout based on ??? Profit
  
negative.code: 
  /datum/controller/subsystem/economy/proc/boring_eng_payout()
  	var/engineering_cash = 3000
  	var/datum/bank_account/D = get_dep_account(ACCOUNT_ENG)
  	if(D)
  		D.adjust_money(engineering_cash)
  