anchor.diff:  	//Human specific stuff.
   	var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
   	var/uniform = null //Set this to an object path to have the slot filled with said object on the corpse.
  +	var/r_hand = null
  +	var/l_hand = null
   	var/suit = null
   	var/shoes = null
   	var/gloves = null
  
positive.code: 		H.equip_to_slot_or_del(new pocket2(H), slot_l_store)
  	if(back)
  		H.equip_to_slot_or_del(new back(H), slot_back)
  	if(has_id)
  		var/obj/item/weapon/card/id/W = new(H)
  		if(id_icon)
  
negative.code: 	return
  
  /obj/effect/mob_spawn/proc/create(ckey)
  	var/mob/living/M = new mob_type(get_turf(src)) //living mobs only
  	if(!random)
  		M.real_name = mob_name ? mob_name : M.name
  		M.gender = mob_gender
  