anchor.diff:  			M:show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
   
   	var/rendered = null
  +
   	if (length(heard_a))
   		var/message_a = say_quote(message,speaking)
   
   		if (italics)
   			message_a = "<i>[message_a]</i>"
   
  +		var/message_ghost = "<b>[message_a]</b>" // bold so ghosts know the person is in view.
   		rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
   		var/rendered2 = null
   
  
positive.code: 		//BEGIN TELEPORT CHANGES
  			if(!istype(M, /mob/new_player))
  				if(M && M.stat == DEAD)
  					rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
  					M:show_message(rendered2, 2)
  					continue
  	//END CHANGES
  			if(hascall(M,"show_message"))
  				var/deaf_message = ""
  				var/deaf_type = 1
  
negative.code: 	var/list/listening
  
  	listening = get_mobs_in_view(message_range, src)
  	var/list/onscreen = get_mobs_in_view(7, src)
  	for(var/mob/M in player_list)
  		if (!M.client)
  			continue //skip monkeys and leavers
  