anchor.diff:  		return
   
   	var/mob/living/M = loc
  -
  -	if(M.a_intent == INTENT_HARM)
  -		M.changeNext_move(CLICK_CD_RAPID)
  -		M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
  -		if(warcry)
  -			M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
  +	M.changeNext_move(CLICK_CD_RAPID)
  +	M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
  +	if(warcry)
  +		M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
   
   	.= FALSE
   
  
positive.code: 
  	if(M.a_intent == INTENT_HELP)
  		if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
  			if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
  				return
  			else
  				M.changeNext_move(CLICK_CD_RAPID)
  	. = FALSE
  
  /obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
  	return FALSE
negative.code: 
  /obj/item/clothing/gloves/rapid
  	name = "Gloves of the North Star"
  	desc = "Just looking at these fills you with an urge to beat the shit out of people. Violently."
  	icon_state = "rapid"
  	item_state = "rapid"
  	transfer_prints = TRUE
  