anchor.diff:  		var/special_role_description = ""
   		var/health_description = ""
   		var/gender_description = ""
  -		var/turf/T = get_turf(M)
  +		var/turf/position = get_turf(subject)
   
   		//Location
  -		if(isturf(T))
  -			if(isarea(T.loc))
  -				location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z] in area <b>[T.loc]</b>)"
  +		if(isturf(position))
  +			if(isarea(position.loc))
  +				location_description = "[subject.loc == position ? "at coordinates" : "in [position.loc] at coordinates"] [position.x], [position.y], [position.z] in area <b>[position.loc]</b>"
   			else
  -				location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z])"
  +				location_description = "[subject.loc == position ? "at coordinates" : "in [subject.loc] at coordinates"] [position.x], [position.y], [position.z]"
   
   		//Job + antagonist
  -		if(M.mind)
  -			special_role_description = "Role: <b>[M.mind.assigned_role.title]</b>; Antagonist: <font color='red'><b>"
  -			var/i = 0
  -			for(var/datum/antagonist/A in M.mind.antag_datums)
  -				special_role_description += "[A.name]"
  -				if(++i != length(M.mind.antag_datums))
  -					special_role_description += ", "
  -			special_role_description += "</b></font>"
  +		if(subject.mind)
  +			special_role_description = "Role: <b>[subject.mind.assigned_role.title]</b>; Antagonist: <font color='red'><b>"
  +
  +			if(subject.mind.antag_datums)
  +				var/iterable = 0
  +				for(var/datum/antagonist/role in subject.mind.antag_datums)
  +					special_role_description += "[role.name]"
  +					if(++iterable != length(subject.mind.antag_datums))
  +						special_role_description += ", "
  +				special_role_description += "</b></font>"
  +			else
  +				special_role_description += "None</b></font>"
   		else
   			special_role_description = "Role: <i>Mind datum missing</i> Antagonist: <i>Mind datum missing</i>"
   
   		//Health
  -		if(isliving(M))
  -			var/mob/living/L = M
  +		if(isliving(subject))
  +			var/mob/living/lifer = subject
   			var/status
  -			switch (M.stat)
  +			switch (subject.stat)
   				if(CONSCIOUS)
   					status = "Alive"
   				if(SOFT_CRIT)
  
positive.code: 					status = "<font color='orange'><b>Unconscious and Dying</b></font>"
  				if(DEAD)
  					status = "<font color='red'><b>Dead</b></font>"
  			health_description = "Status = [status]"
  			health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getOrganLoss(ORGAN_SLOT_BRAIN)] - Stamina: [L.getStaminaLoss()]"
  		else
  			health_description = "This mob type has no health to speak of."
  
  		//Gender
  		switch(M.gender)
  			if(MALE,FEMALE,PLURAL)
  				gender_description = "[M.gender]"
  			else
  				gender_description = "<font color='red'><b>[M.gender]</b></font>"
  
  		to_chat(src.owner, "<b>Info about [M.name]:</b> ", confidential = TRUE)
  		to_chat(src.owner, "Mob type = [M.type]; Gender = [gender_description] Damage = [health_description]", confidential = TRUE)
  		to_chat(src.owner, "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;", confidential = TRUE)
  		to_chat(src.owner, "Location = [location_description];", confidential = TRUE)
  		to_chat(src.owner, "[special_role_description]", confidential = TRUE)
  		to_chat(src.owner, ADMIN_FULLMONTY_NONAME(M), confidential = TRUE)
  
  	else if(href_list["addjobslot"])
  		if(!check_rights(R_ADMIN))
  
negative.code: 		output_ai_laws()
  
  	else if(href_list["adminmoreinfo"])
  		var/mob/subject = locate(href_list["adminmoreinfo"]) in GLOB.mob_list
  		if(!ismob(subject))
  			to_chat(usr, "This can only be used on instances of type /mob.", confidential = TRUE)
  			return
  
  