anchor.diff:  					/obj/item/clothing/glasses/monocle =1, /obj/item/clothing/head/bowler = 1, /obj/item/cane = 1, /obj/item/clothing/under/sl_suit = 1,
   					/obj/item/clothing/mask/fakemoustache = 1, /obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1, /obj/item/clothing/head/plaguedoctorhat = 1, /obj/item/clothing/mask/gas/plaguedoctor = 1,
   					/obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1, /obj/item/clothing/mask/gas/owl_mask = 1,
  -					/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1,
  +					/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1,
   					/obj/item/clothing/suit/apron = 1, /obj/item/clothing/under/waiter = 1, /obj/item/clothing/suit/jacket/miljacket = 1,
   					/obj/item/clothing/under/pirate = 1, /obj/item/clothing/suit/pirate = 1, /obj/item/clothing/head/pirate = 1, /obj/item/clothing/head/bandana = 1,
   					/obj/item/clothing/head/bandana = 1, /obj/item/clothing/under/soviet = 1, /obj/item/clothing/head/ushanka = 1, /obj/item/clothing/suit/imperium_monk = 1,
  
positive.code: 	/obj/item/clothing/glasses/regular=1, /obj/item/clothing/glasses/regular/jamjar=1, /obj/item/clothing/head/sombrero=1, /obj/item/clothing/suit/poncho=1,
  	/obj/item/clothing/suit/ianshirt=1, /obj/item/clothing/shoes/laceup=2, /obj/item/clothing/shoes/sneakers/black=4,
  	/obj/item/clothing/shoes/sandal=1, /obj/item/clothing/gloves/fingerless=2, /obj/item/clothing/glasses/orange=1, /obj/item/clothing/glasses/red=1,
  	/obj/item/storage/belt/fannypack=1, /obj/item/storage/belt/fannypack/blue=1, /obj/item/storage/belt/fannypack/red=1, /obj/item/clothing/suit/jacket/letterman=2,
  	/obj/item/clothing/head/beanie=1, /obj/item/clothing/head/beanie/black=1, /obj/item/clothing/head/beanie/red=1, /obj/item/clothing/head/beanie/green=1, /obj/item/clothing/head/beanie/darkblue=1,
  	/obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1,
  	/obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1,
  	/obj/item/clothing/suit/jacket/letterman_red=1,
  	/obj/item/clothing/ears/headphones = 10)
  	contraband = list(/obj/item/clothing/under/syndicate/tacticool=1, /obj/item/clothing/mask/balaclava=1, /obj/item/clothing/head/ushanka=1, /obj/item/clothing/under/soviet=1, /obj/item/storage/belt/fannypack/black=2, /obj/item/clothing/suit/jacket/letterman_syndie=1, /obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1)
  	premium = list(/obj/item/clothing/under/suit_jacket/checkered=1, /obj/item/clothing/head/mailman=1, /obj/item/clothing/under/rank/mailman=1, /obj/item/clothing/suit/jacket/leather=1, /obj/item/clothing/suit/jacket/leather/overcoat=1, /obj/item/clothing/under/pants/mustangjeans=1, /obj/item/clothing/neck/necklace/dope=3, /obj/item/clothing/suit/jacket/letterman_nanotrasen=1)
  <<<<<<< HEAD
  	refill_canister = /obj/item/vending_refill/clothing
  
  /obj/machinery/vending/toyliberationstation
  	name = "\improper Syndicate Donksoft Toy Vendor"
  	desc = "A ages 8 and up approved vendor that dispenses toys. If you were to find the right wires, you can unlock the adult mode setting!"
  	icon_state = "syndi"
  	req_access_txt = "1"
  	product_slogans = "Get your cool toys today!;Trigger a valid hunter today!;Quality toy weapons for cheap prices!;Give them to HoPs for all access!;Give them to HoS to get perma briged!"
  	product_ads = "Feel robust with your toys!;Express your inner child today!;Toy weapons don't kill people, but valid hunters do!;Who needs responsibilities when you have toy weapons?;Make your next murder FUN!"
  	vend_reply = "Come back for more!"
  	products = list(/obj/item/gun/ballistic/automatic/toy/unrestricted = 10,
  					/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = 10,
  					/obj/item/gun/ballistic/shotgun/toy/unrestricted = 10,
  					/obj/item/toy/sword = 10, /obj/item/ammo_box/foambox = 20,
  					/obj/item/toy/foamblade = 10,
  					/obj/item/toy/syndicateballoon = 10,
  					/obj/item/clothing/suit/syndicatefake = 5,
  					/obj/item/clothing/head/syndicatefake = 5) //OPS IN DORMS oh wait it's just a assistant
  	contraband = list(/obj/item/gun/ballistic/shotgun/toy/crossbow = 10,   //Congrats, you unlocked the +18 setting!
  						/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted = 10,
  						/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted = 10,
  						/obj/item/ammo_box/foambox/riot = 20,
  						/obj/item/toy/katana = 10,
  						/obj/item/twohanded/dualsaber/toy = 5,
  						/obj/item/toy/cards/deck/syndicate = 10) //Gambling and it hurts, making it a +18 item
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  #undef STANDARD_CHARGE
  #undef CONTRABAND_CHARGE
  #undef COIN_CHARGE
  =======
  	refill_canister = /obj/item/vending_refill/clothing
  
  /obj/machinery/vending/toyliberationstation
  
negative.code: 					/obj/item/clothing/suit/wizrobe/marisa/fake = 1, /obj/item/clothing/under/sundress = 1, /obj/item/clothing/head/witchwig = 1, /obj/item/staff/broom = 1,
  					/obj/item/clothing/suit/wizrobe/fake = 1, /obj/item/clothing/head/wizard/fake = 1, /obj/item/staff = 3, /obj/item/clothing/mask/gas/sexyclown = 1,
  					/obj/item/clothing/under/rank/clown/sexy = 1, /obj/item/clothing/mask/gas/sexymime = 1, /obj/item/clothing/under/sexymime = 1, /obj/item/clothing/mask/rat/bat = 1, /obj/item/clothing/mask/rat/bee = 1, /obj/item/clothing/mask/rat/bear = 1, /obj/item/clothing/mask/rat/raven = 1, /obj/item/clothing/mask/rat/jackal = 1, /obj/item/clothing/mask/rat/fox = 1, /obj/item/clothing/mask/rat/tribal = 1, /obj/item/clothing/mask/rat = 1, /obj/item/clothing/suit/apron/overalls = 1,
  					/obj/item/clothing/head/rabbitears =1, /obj/item/clothing/head/sombrero = 1, /obj/item/clothing/head/sombrero/green = 1, /obj/item/clothing/suit/poncho = 1,
  					/obj/item/clothing/suit/poncho/green = 1, /obj/item/clothing/suit/poncho/red = 1,
  					/obj/item/clothing/under/maid = 1, /obj/item/clothing/under/janimaid = 1, /obj/item/clothing/glasses/cold=1, /obj/item/clothing/glasses/heat=1,
  					/obj/item/clothing/suit/whitedress = 1,
  					/obj/item/clothing/under/jester = 1, /obj/item/clothing/head/jester = 1,
  					/obj/item/clothing/under/villain = 1,
  					/obj/item/clothing/shoes/singery = 1, /obj/item/clothing/under/singery = 1,
  					/obj/item/clothing/shoes/singerb = 1, /obj/item/clothing/under/singerb = 1,
  					/obj/item/clothing/suit/hooded/carp_costume = 1,
  					/obj/item/clothing/suit/hooded/ian_costume = 1,
  					/obj/item/clothing/suit/hooded/bee_costume = 1,
  					/obj/item/clothing/suit/snowman = 1,
  					/obj/item/clothing/head/snowman = 1,
  					/obj/item/clothing/mask/joy = 1,
  					/obj/item/clothing/head/cueball = 1,
  					/obj/item/clothing/under/scratch = 1,
          			/obj/item/clothing/under/sailor = 1,
          			/obj/item/clothing/ears/headphones = 2)
  	contraband = list(/obj/item/clothing/suit/judgerobe = 1, /obj/item/clothing/head/powdered_wig = 1, /obj/item/gun/magic/wand = 2, /obj/item/clothing/glasses/sunglasses/garb = 2, /obj/item/clothing/glasses/sunglasses/blindfold = 1, /obj/item/clothing/mask/muzzle = 2)
  	premium = list(/obj/item/clothing/suit/pirate/captain = 2, /obj/item/clothing/head/pirate/captain = 2, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman = 1, /obj/item/skub = 1)
  	refill_canister = /obj/item/vending_refill/autodrobe
  
  /obj/machinery/vending/dinnerware
  	name = "\improper Plasteel Chef's Dinnerware Vendor"
  	desc = "A kitchen and restaurant equipment vendor"
  	product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
  	icon_state = "dinnerware"
  	products = list(/obj/item/storage/bag/tray = 8, /obj/item/kitchen/fork = 6, /obj/item/kitchen/knife = 6, /obj/item/kitchen/rollingpin = 2, /obj/item/reagent_containers/food/drinks/drinkingglass = 8, /obj/item/clothing/suit/apron/chef = 2, /obj/item/reagent_containers/food/condiment/pack/ketchup = 5, /obj/item/reagent_containers/food/condiment/pack/hotsauce = 5, /obj/item/reagent_containers/food/condiment/saltshaker = 5, /obj/item/reagent_containers/food/condiment/peppermill = 5, /obj/item/reagent_containers/glass/bowl = 20)
  	contraband = list(/obj/item/kitchen/rollingpin = 2, /obj/item/kitchen/knife/butcher = 2)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  /obj/machinery/vending/sovietsoda
  	name = "\improper BODA"
  	desc = "Old sweet water vending machine"
  	icon_state = "sovietsoda"
  	product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
  	products = list(/obj/item/reagent_containers/food/drinks/drinkingglass/filled/soda = 30)
  	contraband = list(/obj/item/reagent_containers/food/drinks/drinkingglass/filled/cola = 20)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  /obj/machinery/vending/tool
  	name = "\improper YouTool"
  	desc = "Tools for tools."
  	icon_state = "tool"
  	icon_deny = "tool-deny"
  	//req_access_txt = "12" //Maintenance access
  	products = list(
  		/obj/item/stack/cable_coil/random = 10,
  		/obj/item/crowbar = 5,
  		/obj/item/weldingtool = 3,
  		/obj/item/wirecutters = 5,
  		/obj/item/wrench = 5,
  		/obj/item/device/analyzer = 5,
  		/obj/item/device/t_scanner = 5,
  		/obj/item/screwdriver = 5,
  		/obj/item/device/flashlight/glowstick = 3,
  		/obj/item/device/flashlight/glowstick/red = 3,
  		/obj/item/device/flashlight = 5)
  	contraband = list(
  		/obj/item/weldingtool/hugetank = 2,
  		/obj/item/clothing/gloves/color/fyellow = 2)
  	premium = list(
  		/obj/item/clothing/gloves/color/yellow = 1)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
  	resistance_flags = FIRE_PROOF
  
  /obj/machinery/vending/engivend
  	name = "\improper Engi-Vend"
  	desc = "Spare tool vending. What? Did you expect some witty description?"
  	icon_state = "engivend"
  	icon_deny = "engivend-deny"
  	req_access_txt = "11" //Engineering Equipment access
  	products = list(/obj/item/clothing/glasses/meson/engine = 2, /obj/item/device/multitool = 4, /obj/item/electronics/airlock = 10, /obj/item/electronics/apc = 10, /obj/item/electronics/airalarm = 10, /obj/item/stock_parts/cell/high = 10, /obj/item/construction/rcd/loaded = 3, /obj/item/device/geiger_counter = 5, /obj/item/grenade/chem_grenade/smart_metal_foam = 10)
  	contraband = list(/obj/item/stock_parts/cell/potato = 3)
  	premium = list(/obj/item/storage/belt/utility = 3, /obj/item/storage/box/smart_metal_foam = 1)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  //This one's from bay12
  /obj/machinery/vending/engineering
  	name = "\improper Robco Tool Maker"
  	desc = "Everything you need for do-it-yourself station repair."
  	icon_state = "engi"
  	icon_deny = "engi-deny"
  	req_access_txt = "11"
  	products = list(/obj/item/clothing/under/rank/chief_engineer = 4, /obj/item/clothing/under/rank/engineer = 4, /obj/item/clothing/shoes/sneakers/orange = 4, /obj/item/clothing/head/hardhat = 4,
  					/obj/item/storage/belt/utility = 4, /obj/item/clothing/glasses/meson/engine = 4, /obj/item/clothing/gloves/color/yellow = 4, /obj/item/screwdriver = 12,
  					/obj/item/crowbar = 12, /obj/item/wirecutters = 12, /obj/item/device/multitool = 12, /obj/item/wrench = 12, /obj/item/device/t_scanner = 12,
  					/obj/item/stock_parts/cell = 8, /obj/item/weldingtool = 8, /obj/item/clothing/head/welding = 8,
  					/obj/item/light/tube = 10, /obj/item/clothing/suit/fire = 4, /obj/item/stock_parts/scanning_module = 5, /obj/item/stock_parts/micro_laser = 5,
  					/obj/item/stock_parts/matter_bin = 5, /obj/item/stock_parts/manipulator = 5, /obj/item/stock_parts/console_screen = 5)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  //This one's from bay12
  /obj/machinery/vending/robotics
  	name = "\improper Robotech Deluxe"
  	desc = "All the tools you need to create your own robot army."
  	icon_state = "robotics"
  	icon_deny = "robotics-deny"
  	req_access_txt = "29"
  	products = list(/obj/item/clothing/suit/toggle/labcoat = 4, /obj/item/clothing/under/rank/roboticist = 4, /obj/item/stack/cable_coil = 4, /obj/item/device/assembly/flash/handheld = 4,
  					/obj/item/stock_parts/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3, /obj/item/device/assembly/signaler = 3, /obj/item/device/healthanalyzer = 3,
  					/obj/item/scalpel = 2, /obj/item/circular_saw = 2, /obj/item/tank/internals/anesthetic = 2, /obj/item/clothing/mask/breath/medical = 5,
  					/obj/item/screwdriver = 5, /obj/item/crowbar = 5)
  	armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
  	resistance_flags = FIRE_PROOF
  
  //DON'T FORGET TO CHANGE THE REFILL SIZE IF YOU CHANGE THE MACHINE'S CONTENTS!
  /obj/machinery/vending/clothing
  	name = "ClothesMate" //renamed to make the slogan rhyme
  	desc = "A vending machine for clothing."
  	icon_state = "clothes"
  	product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!"
  	vend_reply = "Thank you for using the ClothesMate!"
  	products = list(/obj/item/clothing/head/that=2, /obj/item/clothing/head/fedora=1, /obj/item/clothing/glasses/monocle=1,
  	/obj/item/clothing/suit/jacket=2, /obj/item/clothing/suit/jacket/puffer/vest=2, /obj/item/clothing/suit/jacket/puffer=2,
  	/obj/item/clothing/under/suit_jacket/navy=1, /obj/item/clothing/under/suit_jacket/really_black=1, /obj/item/clothing/under/suit_jacket/burgundy=1,
  	/obj/item/clothing/under/suit_jacket/charcoal=1, /obj/item/clothing/under/suit_jacket/white=1, /obj/item/clothing/under/kilt=1, /obj/item/clothing/under/overalls=1,
  	/obj/item/clothing/under/sl_suit=1, /obj/item/clothing/under/pants/jeans=3, /obj/item/clothing/under/pants/classicjeans=2,
  	/obj/item/clothing/under/pants/camo = 1, /obj/item/clothing/under/pants/blackjeans=2, /obj/item/clothing/under/pants/khaki=2,
  	/obj/item/clothing/under/pants/white=2, /obj/item/clothing/under/pants/red=1, /obj/item/clothing/under/pants/black=2,
  	/obj/item/clothing/under/pants/tan=2, /obj/item/clothing/under/pants/track=1, /obj/item/clothing/suit/jacket/miljacket = 1,
  	/obj/item/clothing/neck/tie/blue=1, /obj/item/clothing/neck/tie/red=1, /obj/item/clothing/neck/tie/black=1, /obj/item/clothing/neck/tie/horrible=1,
  	/obj/item/clothing/neck/scarf/red=1, /obj/item/clothing/neck/scarf/green=1, /obj/item/clothing/neck/scarf/darkblue=1,
  	/obj/item/clothing/neck/scarf/purple=1, /obj/item/clothing/neck/scarf/yellow=1, /obj/item/clothing/neck/scarf/orange=1,
  	/obj/item/clothing/neck/scarf/cyan=1, /obj/item/clothing/neck/scarf=1, /obj/item/clothing/neck/scarf/black=1,
  