anchor.diff:  		if(WT.remove_fuel(0,user))
   			playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
   			user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
  -								"You start to disassemble the girder...", "You hear welding and clanking.")
  -			var oldloc = src.loc
  +								"<span class='notice'>You start to disassemble the girder...</span>", "You hear welding and clanking.")
  +			var/oldloc = src.loc
   			if(do_after(user, 40))
   				if( !WT.isOn() )
   					return
  
positive.code: 					user << "<span class='warning'>You need at least two sheets to create a false wall.</span>"
  					return
  				S.use(2)
  				user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
  				var/F = text2path("/obj/structure/falsewall/[M]")
  				var/obj/structure/FW = new F (loc)
  				transfer_fingerprints_to(FW)
  
negative.code: 						return
  					S.use(2)
  					user << "<span class='notice'>You start building a reinforced false wall...</span>"
  					var/oldloc = src.loc
  					if(do_after(user, 20))
  						if(src.loc!=oldloc)
  							return
  