anchor.diff:  	color = "#C8A5DC" // rgb: 200, 165, 220
   datum/reagent/medicine/defib/on_mob_life(var/mob/living/M as mob)
   	holder.clear_reagents()//prevents insta gibbing and removes all toxins
  -	if(M.stat == DEAD)
  +	if(M.stat != DEAD)
  +		M.adjustBrainLoss(100)//boom
  +		M.setToxLoss(100)
  +		M.adjustBruteLoss(100)
  +		return
  +	else//be careful
   		M.setCloneLoss(0)
   		M.setOxyLoss(0)
   		M.radiation = 0
  
positive.code: 		M.jitteriness = 0
  		..()
  		return
  	else//be careful
  		M.adjustBrainLoss(100)//boom
  		M.setToxLoss(100)
  		M.adjustBruteLoss(100)
  		return
  
  datum/reagent/medicine/sodiumf
  	name = "Sodium fluoride"
  
negative.code: 		M.adjustToxLoss(2)
  		M.adjustStaminaLoss(10)//use up the stamina , it can't be a miracle chem
  		for(var/datum/disease/D in M.viruses)
  			if(D.severity == NONTHREAT || D.agent == "N-G-T"|| !(D.disease_flags & 1))//last one checks if it's curable
  				continue
  			D.spread_text = "Remissive"
  			D.stage--
  