anchor.diff:  	feedback_inc("cyborg_[lowertext(modtype)]",1)
   	updatename()
   
  -	if(modtype == "Medical" || modtype == "Security" || modtype == "Combat")
  +	if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper")
   		status_flags &= ~CANPUSH
   
   	choose_icon(6,module_sprites)
  
positive.code: 		if("Combat")
  			module = new /obj/item/weapon/robot_module/combat(src)
  			module.channels = list("Security" = 1)
  			module_sprites["Combat Android"] = "droidcombat"
  
  		if("Peacekeeper")
  			module= new /obj/item/weapon/robot_module/peacekeeper(src)
  			module.channels = list()
  			module_sprites["Peacekeeper Android"] = "droidpeace"
  
  		if("Hunter")
  			updatename(module)
  
negative.code: 			modtype = "Xeno-Hu"
  			feedback_inc("xeborg_hunter",1)
  
  
  	//languages
  	module.add_languages(src)
  	//subsystems
  