anchor.diff:  			sleep(30)
   			src << "[p]'s EXP: [p.Exp]"
   
  -var/pointlog //The worldlog variable
  -
  -
   mob
   	var
   		admin
  
positive.code: 	if(/mob/GM/verb/ChatLogs in verbs)
  		reset_panATLogsChat(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsChat")
  		usr << browse("<body bgcolor=\"black\"> [file2text(chatlog)]</body>","window=broATLogsChat")
  	if(/mob/GM/verb/AdminLogs in verbs)
  		reset_panATLogsAdmin(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsAdmin")
  		usr << browse("[file2text(adminlog)]","window=broATLogsAdmin")
  	if(/mob/GM/verb/EventLogs in verbs)
  		reset_panATLogsEvents(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsEvents")
  		usr << browse("<table>[file2text(eventlog)]</table>","window=broATLogsEvents")
  	if(/mob/GM/verb/ClassLogs in verbs)
  		reset_panATLogsClass(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsClass")
  		usr << browse("[file2text(classlog)]","window=broATLogsClass")
  	if(/mob/GM/verb/GoldLogs in verbs)
  		reset_panATLogsGold(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsGold")
  	if(/mob/GM/verb/KillLogs in verbs)
  		reset_panATLogsKill(usr)
  		winset(src,"tabATLogs","tabs=%2BpanATLogsKill")
  		usr << browse("[file2text(killlog)]","window=broATLogsKill")
  	winshow(src,"winAT",1)
  mob/Player
  	proc
  
negative.code: 			chatlog << "<b><span style=\"color:yellow;\">Hufflepuff> [m.prevname ? m.prevname : name]:</span></b> <span style=\"color:white;\">[message]</span><br>"
  
  
  		Sanctuario(mob/Player/p in view()&Players)
  			set category="Staff"
  
  			var/obj/Sanctuario/s = new (loc)
  			walk_towards(s, p, 2)
  			sleep(20)
  			s.loc = null
  			flick('apparate.dmi', p)
  			sleep(5)
  			p.Transfer(locate("@Hogwarts"))
  			flick('apparate.dmi', p)
  			sleep(20)
  			p << "<b><span style=\"color:green;\">[usr]'s Sanctuario charm teleported you to Hogwarts.</span></b>"
  
  
  
  mob
  