anchor.diff:  	if(!should_remove_items)
   		for(var/obj/item/W in src)
   			drop_from_inventory(W)
  -		
  +
   	var/mob/spirit/mask/new_spirit = new()
  -	
  +
   	if(mind)
   		new_spirit.mind = mind
   		new_spirit.mind.assigned_role = "Mask"
   		new_spirit.mind.original = new_spirit
  -	
  +
   	new_spirit.key = key
   	new_spirit.loc=loc
  -	
  -	if (should_gib)	
  +
  +	if (should_gib)
   		spawn(0)
   			src.gib() // gib the body
   	else
  
positive.code: 		if(O.mind.role_alt_title == "Android")
  			O.mmi = new /obj/item/device/mmi/posibrain(O)
  		else if(O.mind.role_alt_title == "Robot")
  			O.mmi = new /obj/item/device/mmi/posibrain(O) //Ravensdale wants a circuit based brain for another robot class, this is a placeholder.
  		else
  			O.mmi = new /obj/item/device/mmi(O)
  			O.mmi.transfer_identity(src)//Does not transfer key/client.
  
  
  	callHook("borgify", list(O))
  
  
negative.code: 				"You disappear into the shadows, never to be seen again.", \
  				"You hear strange noise, you can't quite place it.")
  			del(src)
  
  	new_spirit << "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>"
  	new_spirit << "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>"
  
  	new_spirit.set_name()
  
  	// let spirits identify cultists
  	if(ticker.mode)
  		ticker.mode.reset_cult_icons_for_spirit(new_spirit)
  
  	// highlander test
  	there_can_be_only_one_mask(new_spirit)
  
  	return new_spirit
  
  
  //human -> robot
  /mob/living/carbon/human/proc/Robotize()
  	if (monkeyizing)
  