anchor.diff:  	return
   
   /obj/structure/stool/bed/chair/New()
  -	src.verbs -= /atom/movable/verb/pull
   	if(src.dir == NORTH)
   		src.layer = FLY_LAYER
   	..()
  
positive.code: 	if(istype(W, /obj/item/weapon/screwdriver))
  		if (src.anchored)
  			src.anchored = 0
  			user << "/blue You unfasten [src] from the floor."
  		else
  			src.anchored = 1
  			user << "/blue You fasten [src] to the floor."			
  	if(istype(W, /obj/item/weapon/wrench))
  		playsound(src.loc, 'Ratchet.ogg', 50, 1)
  		new /obj/item/stack/sheet/metal(src.loc)
  
negative.code: 	icon_state = "down"
  	anchored = 0
  
  //obj/structure/stool/bed/roller/Move()
  /obj/structure/stool/bed/Move()
  	..()
  	if(buckled_mob)
  		if(buckled_mob.buckled == src)
  			buckled_mob.loc = src.loc
  			buckled_mob.dir = src.dir
  
  /obj/structure/stool/bed/chair/Move()
  	..()
  	if(src.dir == NORTH)
  		src.layer = FLY_LAYER
  	else
  		src.layer = OBJ_LAYER
  
  /obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
  	if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat || M.buckled || istype(usr, /mob/living/silicon/pai)))
  