anchor.diff:  		density=1
   	greenchair
   		icon_state="gc"
  -
  -
  -	statuebody
  -		icon_state="stat"
  -		density=1
  -	statuehead
  -		icon_state="sh"
  -		density=1
  -
   	redchair
   		icon_state="rc"
   		density=1
  
positive.code: 	door
  		icon_state="door"
  		density=1
  	fence
  		icon_state="hpfence"
  		density=1
  	woodenwall
  		icon_state="wooden"
  		density=1
  
negative.code: 			if(killer.player)
  				if(killer != src)
  					killer.pkills+=1
  
  					var/rndexp = round(src.level * 1.3) + rand(-200,200)
  					if(rndexp < 0) rndexp = rand(20,30)
  
  					if(killer.House == housecupwinner)
  