anchor.diff:  	var/max_alcohol = 500 //Max they can attain, easier than you think to OD on alcohol.
   	var/heal_rate = 0.5 //The rate they heal damages over 400 alcohol stored. Default is 0.5 so we times 3 since 3 seconds.
   	var/alcohol_rate = 0.25 //The rate the alcohol ticks down per each iteration of dwarf_eth_ticker completing.
  -	var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
   	//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
   	var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds.
   	var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
  
positive.code: 				owner.vomit(40)
  	CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least)
  
  
  //Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker.
  /obj/item/organ/dwarfgland/proc/dwarf_eth_cycle()
  	//BOOZE POWER
  
negative.code: 	if(!owner?.client || !owner?.mind)
  		return
  	//Filth Reactions - Since miasma now exists
  	var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
  	for(var/fuck in view(owner,7)) //hello byond for view loop.
  		if(istype(fuck, /mob/living/carbon/human))
  			var/mob/living/carbon/human/H = fuck
  