anchor.diff:  
   /obj/item/clothing/suit/space/hardsuit/syndi
   	name = "blood-red hardsuit"
  -	desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
  +	desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in EVA mode. Property of Gorlex Marauders."
   	alt_desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
   	icon_state = "hardsuit1-syndi"
   	item_state = "syndie_hardsuit"
  
positive.code: 		return
  	on = !on
  	if(on || force)
  		user << "<span class='notice'>You switch your hardsuit to travel mode.</span>"
  		name = initial(name)
  		desc = initial(desc)
  		user.AddLuminosity(brightness_on)
  
negative.code: 	//Syndicate hardsuit
  /obj/item/clothing/head/helmet/space/hardsuit/syndi
  	name = "blood-red hardsuit helmet"
  	desc = "A dual-mode advanced helmet designed for work in special operations. It is in EVA mode. Property of Gorlex Marauders."
  	alt_desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
  	icon_state = "hardsuit1-syndi"
  	item_state = "syndie_helm"
  