anchor.diff:  	complexity_max = DEFAULT_MAX_COMPLEXITY + 5
   	slowdown_inactive = 0.75
   	slowdown_active = 0.25
  +	allowed_suit_storage = list(
  +		/obj/item/flashlight,
  +		/obj/item/tank/internals,
  +		/obj/item/ammo_box,
  +		/obj/item/ammo_casing,
  +		/obj/item/restraints/handcuffs,
  +		/obj/item/assembly/flash,
  +		/obj/item/melee/baton,
  +	)
   	skins = list(
   		"magnate" = list(
   			HELMET_LAYER = NECK_LAYER,
  
positive.code: 	max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
  	slowdown_inactive = 1.5
  	slowdown_active = 1
  	skins = list(
  		"atmospheric" = list(
  			HELMET_LAYER = NECK_LAYER,
  
negative.code: 	complexity_max = DEFAULT_MAX_COMPLEXITY - 5
  	slowdown_inactive = 0.5
  	slowdown_active = 0
  	allowed_suit_storage = list(
  		/obj/item/flashlight,
  		/obj/item/tank/internals,
  		/obj/item/mail,
  		/obj/item/small_delivery,
  		/obj/item/paper,
  		/obj/item/storage/bag/mail,
  	)
  	inbuilt_modules = list(/obj/item/mod/module/hydraulic, /obj/item/mod/module/clamp/loader, /obj/item/mod/module/magnet)
  	skins = list(
  		"loader" = list(
  