anchor.diff:  	limbs_id = "golem"
   	fixed_mut_color = "aaa"
   	var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
  +	var/random_eligible = TRUE //If false, the golem subtype can't be made through golem mutation toxin
   
   	var/prefix = "Iron"
   	var/list/special_names
  
positive.code: 	name = "Random Golem"
  	blacklisted = FALSE
  	dangerous_existence = FALSE
  
  /datum/species/golem/random/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	..()
  	var/list/golem_types = typesof(/datum/species/golem) - src.type
  	var/datum/species/golem/golem_type = pick(golem_types)
  	var/mob/living/carbon/human/H = C
  	H.set_species(golem_type)
  	to_chat(H, "[initial(golem_type.info_text)]")
  
negative.code: 	has_corpse = TRUE
  	blacklisted = TRUE
  	dangerous_existence = TRUE
  <<<<<<< HEAD
    
  =======
  	random_eligible = FALSE
  
  
  >>>>>>> def425f... Excludes clockwork wargolems from golem mutation toxin, nerfs normal clockwork golems (#32041)
  /datum/species/golem/cloth
  	name = "Cloth Golem"
  	id = "cloth golem"
  