anchor.diff:  		return 0
   	return 1
   
  -
  -
  -datum/objective/nuclear
  +datum/objective/nuclear //STANDING. ON THE EDGE. OF THE CRATER.
   	explanation_text = "Destroy the station with a nuclear device."
  -
   
   
   var/global/list/possible_items = list()
  
positive.code: 	var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
  	dangerrating = 5 //Overridden by the individual item's difficulty, but defaults to 5 for custom objectives.
  
  datum/objective/steal/New()
  	..()
  	if(!possible_items.len)//Only need to fill the list when it's needed.
  
negative.code: datum/objective/proc/update_explanation_text()
  	//Default does nothing, override where needed
  
  datum/objective/assassinate
  	var/target_role_type=0
  	dangerrating = 10
  