anchor.diff:  	else
   		if( powered() )
   			if (on)
  -				if (installation == /obj/item/weapon/gun/energy/laser || installation == /obj/item/weapon/gun/energy/pulse_rifle)
  -					// laser guns and pulse rifles have an orange icon
  +				if (iconholder)
  +					// lasers have a orange icon
   					icon_state = "[lasercolor]orange_target_prism"
   				else
  -					// anything else has a blue icon
  +					// almost everything has a blue icon
   					icon_state = "[lasercolor]target_prism"
   			else
   				icon_state = "[lasercolor]grey_target_prism"
  
positive.code: 					shot_delay = 30
  
  				if(/obj/item/weapon/gun/energy/laser/redtag)
  					projectile = /obj/item/projectile/redtag
  					eprojectile = /obj/item/projectile/omnitag
  					iconholder = null
  					reqpower = 100
  					lasercolor = "r"
  					req_access = list(access_maint_tunnels,access_clown,access_mime)
  					check_records = 0
  
negative.code: 	// any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power!
  
  	if(iconholder)
  		icon_state = "[lasercolor]orange_target_prism"
  	else
  		icon_state = "[lasercolor]target_prism"
  	if(sound)
  		playsound(src.loc, 'sound/weapons/Taser.ogg', 75, 1)
  	var/obj/item/projectile/A
  