anchor.diff:  		var/turf/snare_loc = get_turf(src.loc)
   		if(spawner)
   			spawner << "<span class='danger'><B>[AM] has crossed your surveillance trap at [get_area(snare_loc)].</span></B>"
  -
  -
  -
  -///Bluespace
  -
  -
  -/mob/living/simple_animal/hostile/guardian/bluespace
  -	ranged = 1
  -	range = 15
  -	melee_damage_lower = 15
  -	melee_damage_upper = 15
  -	speed = -1
  -	attack_sound = 'sound/weapons/emitter.ogg'
  -	projectiletype = /obj/item/projectile/magic/teleport
  -	projectilesound = 'sound/weapons/emitter.ogg'
  -	playstyle_string = "As a bluespace type, you have only light damage resistance, but are capable of shooting teleporation bolts as well as flinging enemies away with your standard attack."
  -	magic_fluff_string = "..And draw the Wizard, master of teleportation."
  -	tech_fluff_string = "Boot sequence complete. Experimental bluespace combat modules active. Nanoswarm online."
  -	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, crackling with bluespace energy."
  -
  -/mob/living/simple_animal/hostile/guardian/bluespace/AttackingTarget()
  -	..()
  -	if(istype(target, /atom/movable))
  -		var/atom/movable/M = target
  -		if(!M.anchored && M != src.summoner)
  -			do_teleport(M, M, 10)
  -
   
   ////Bomb
   
  
positive.code: 	friendly = "quietly assesses"
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  	damage_transfer = 1.2
  	projectiletype = /obj/item/projectile/guardian
  	ranged_cooldown_cap = 0
  	projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
  
negative.code: 			G.attacktext = "swarms"
  			G.speak_emote = list("chitters")
  
  /obj/item/weapon/guardiancreator/choose
  	random = FALSE
  
  