anchor.diff:  	var/leaping = 0
   	var/pounce_cooldown = 0
   	var/pounce_cooldown_time = 20 //Buffed to counter balance changes
  -	var/pounce_spoolup = 2
  +	var/pounce_spoolup = 1
   	var/leap_at
   	var/disabler
   	var/laser
  
positive.code: 		//It's also extremely buggy visually, so it's balance+bugfix
  		return
  
  	if(cell.charge <= 1000)
  		to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
  		return
  
  
negative.code: 	desc = "The jaws of the law. Very sharp."
  	icon_state = "jaws"
  	force = 12
  	cellcost = 1000 // Secborg can only harm with the baton, why does the K9 get a free module to do 12 damage with?
  	attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
  
  
  /obj/item/dogborg/jaws/small
  	name = "puppy jaws"
  	desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
  	icon_state = "smalljaws"
  	force = 6
  	cellcost = 500 // Less cell use for the smaller jaws.
  	attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
  	var/status = 0
  
  /obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
  	..()
  	user.cell.use(cellcost)
  	user.do_attack_animation(A, ATTACK_EFFECT_BITE)
  
  /obj/item/dogborg/jaws/small/attack_self(mob/user)
  	var/mob/living/silicon/robot.R = user
  