anchor.diff:  #define SUPPLY_DOCK_AREATYPE "/area/supply/dock"	//Type of the supply shuttle area for dock
   
   var/datum/controller/supply_shuttle/supply_shuttle = new()
  +var/list/known_tech = list()
   
   /area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
   	name = "supply shuttle"
  
positive.code: 
  					//Sell tech
  					if(istype(A, /obj/item/weapon/disk/tech_disk))
  
  						var/obj/item/weapon/disk/tech_disk/T = A
  						if(T.stored)
  							tech_count += T.stored.level
  
  			del(MA)
  
  
negative.code: 	var/points_per_slip = 2
  	var/points_per_crate = 5
  	var/plasma_per_point = 5 // 2 plasma for 1 point
  	var/points_per_tech = 6 // placeholder for now
  	var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
  	//control
  	var/ordernum
  