anchor.diff:  	var/on = FALSE					// 1 if on, 0 if off
   	var/on_gs = FALSE
   	var/static_power_used = 0
  -	var/brightness = 8			// luminosity when on, also used in power calculation
  +	var/brightness = 11			// luminosity when on, also used in power calculation
   	var/bulb_power = 0.75			// basically the alpha of the emitted light source
  -	var/bulb_colour = "#FFEEDD"	// befault colour of the light.
  +	var/bulb_colour = "#FFF6ED"	// befault colour of the light.
   	var/status = LIGHT_OK		// LIGHT_OK, _EMPTY, _BURNED or _BROKEN
   	var/flickering = FALSE
   	var/light_type = /obj/item/light/tube		// the type of light item
  
positive.code: 	icon_state = "bulb"
  	base_state = "bulb"
  	fitting = "bulb"
  	brightness = 4
  	bulb_colour = "#FFDDBB"
  	desc = "A small lighting fixture."
  	light_type = /obj/item/light/bulb
  
negative.code: 	icon_state = "ltube"
  	base_state = "ltube"
  	item_state = "c_tube"
  	brightness = 11
  
  /obj/item/light/tube/broken
  	status = LIGHT_BROKEN
  