anchor.diff:  					user << "<span class='userdanger'>Capture failed!</span>: Kill or maim the victim first!"
   				else
   					if(T.client == null)
  -						user << "<span class='userdanger'>Capture failed!</span>: The soul has already fled it's mortal frame. You attempt to bring it back..."
  +						user << "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back..."
   						getCultGhost(src,T,user)
   					else
   						if(contents.len)
  
positive.code: 						icon_state = "soulstone2"
  						T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
  						if(user != T)
  							user << "<span class='info'><b>Capture successful!</b>:</span> [T.name]'s has been recaptured and stored within the soul stone."
  		if("CONSTRUCT")
  			var/obj/structure/constructshell/T = target
  			var/mob/living/simple_animal/shade/A = locate() in src
  
negative.code: 				A.cancel_camera()
  				src.icon_state = "soulstone"
  				if(iswizard(U) || usability)
  					A << "<b>You have been released from your prison, but you are still bound to [U.real_name]'s will. Help them succeed in their goals at all costs.</b>"
  				else if(iscultist(U))
  					A << "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>"
  
  	attack_self(U)
  
  