anchor.diff:  		var/list/possible_targets = get_unconvertables()
   
   		if(!possible_targets.len)
  +			message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
   			for(var/mob/living/carbon/human/player in player_list)
   				if(player.mind && !(player.mind in cult))
   					possible_targets += player.mind
   
   		if(possible_targets.len > 0)
   			sacrifice_target = pick(possible_targets)
  +			if(!sacrifice_target)
  +				message_admins("Cult Sacrifice: ERROR -  Null target chosen!")
  +		else
  +			message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
   
   	for(var/datum/mind/cult_mind in cult)
   		equip_cultist(cult_mind.current)
  
positive.code: 
  /datum/game_mode/cult/proc/get_unconvertables()
  	var/list/ucs = list()
  	for(var/mob/living/carbon/human/player in mob_list)
  		if(!is_convertable_to_cult(player.mind))
  			ucs += player.mind
  	return ucs
  
  
negative.code: 	name = "cult"
  	config_tag = "cult"
  	antag_flag = BE_CULTIST
  //	restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
  	protected_jobs = list()
  //	required_players = 15
  	required_enemies = 1	//3
  	recommended_enemies = 1	//4
  
  	uplink_welcome = "Nar-Sie Uplink Console:"
  	uplink_uses = 10
  