anchor.diff:  	if(!C.handcuffed)
   		playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
   		C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
  -								"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
  +								"<span class='userdanger'>[user] begins shaping dark magic shackles around your wrists!</span>")
   		if(do_mob(user, C, 30))
   			if(!C.handcuffed)
   				C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
  
positive.code: 
  //Shackles
  /obj/item/melee/blood_magic/shackles
  	name = "Binding Aura"
  	desc = "Allows you to bind a victim and temporarily silence them."
  	invocation = "In'totum Lig'abis!"
  	color = "#000000" // black
  
  
negative.code: 		..()
  
  /obj/item/melee/blood_magic/manipulator
  	name = "Blood Rite Aura"
  	desc = "Absorbs blood from anything you touch. Touching cultists and constructs can heal them. Use in-hand to cast an advanced rite."
  	color = "#7D1717"
  
  /obj/item/melee/blood_magic/manipulator/examine(mob/user)
  	to_chat(user,"Blood spear, blood bolt barrage, and blood beam cost [BLOOD_SPEAR_COST], [BLOOD_BARRAGE_COST], and [BLOOD_BEAM_COST] charges respectively.")
  
  /obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
  	if(proximity)
  