anchor.diff:  	icon = 'icons/obj/items.dmi'
   	icon_state = "lipstick"
   	flags = FPRINT | TABLEPASS
  -	w_class = 1.0
  +	w_class = 1
   	var/colour = "red"
   	var/open = 0
   
  
positive.code: 	else
  		icon_state = initial(icon_state)
  
  /obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
  	if(!open)	return
  
  	if(!istype(M, /mob))	return
  
negative.code: 	name = "[colour] lipstick"
  
  
  /obj/item/weapon/lipstick/attack_self(mob/user)
  	user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
  	open = !open
  	if(open)
  