anchor.diff:  		next_command = world.time + cooldown_stun
   
   	//BRUTE DAMAGE
  -	else if(findtext(command, "die") || findtext(command, "bleed"))
  +	else if(findtext(command, "die"))
   		for(var/mob/living/L in listeners)
   			L.apply_damage(10, def_zone = "chest")
  +		next_command = world.time + cooldown_damage
  +
  +	//BLEED
  +	else if(findtext(command, "bleed"))
  +		for(var/mob/living/L in listeners)
  +			if(ishuman(L))
  +				var/mob/living/carbon/human/H = L
  +				H.bleed_rate += 5
   		next_command = world.time + cooldown_damage
   
   	//FIRE
  
positive.code: 			L.emote("jump")
  		next_command = world.time + cooldown_meme
  
  	//PLAY DEAD
  	else if(findtext(command, "play dead"))
  		for(var/mob/living/L in listeners)
  
negative.code: 			L.throw_at_fast(throwtarget, 3, 1)
  		next_command = world.time + cooldown_damage
  
  	//WALK
  	else if(findtext(command, "walk"))
  		for(var/mob/living/L in listeners)
  			L.m_intent = MOVE_INTENT_WALK
  		next_command = world.time + cooldown_meme
  
  	//RUN
  	else if(findtext(command, "run"))
  		for(var/mob/living/L in listeners)
  			L.m_intent = MOVE_INTENT_RUN
  		next_command = world.time + cooldown_meme
  
  	//HELP INTENT
  	else if(findtext(command, "help"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HELP)
  		next_command = world.time + cooldown_meme
  
  	//DISARM INTENT
  	else if(findtext(command, "disarm"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_DISARM)
  		next_command = world.time + cooldown_meme
  
  	//GRAB INTENT
  	else if(findtext(command, "grab"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_GRAB)
  		next_command = world.time + cooldown_meme
  
  	//HARM INTENT
  	else if(findtext(command, "harm"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HARM)
  		next_command = world.time + cooldown_meme
  
  	//THROW/CATCH
  	else if(findtext(command, "throw") || findtext(command, "catch"))
  		for(var/mob/living/L in listeners)
  			if(iscarbon(L))
  				var/mob/living/carbon/C = L
  				C.throw_mode_on()
  		next_command = world.time + cooldown_meme
  
  	//FLIP
  	else if(findtext(command, "flip") || findtext(command, "rotate") || findtext(command, "revolve") || findtext(command, "roll"))
  		for(var/mob/living/L in listeners)
  			L.emote("flip")
  		next_command = world.time + cooldown_meme
  
  	//SIT
  	else if(findtext(command, "sit"))
  		for(var/mob/living/L in listeners)
  			for(var/obj/structure/chair/chair in get_turf(L))
  				chair.buckle_mob(L, force=1)
  		next_command = world.time + cooldown_meme
  
  	//STAND UP
  	else if(findtext(command, "stand"))
  		for(var/mob/living/L in listeners)
  			if(L.buckled)
  				L.buckled.unbuckle_mob(L, force = 1)
  		next_command = world.time + cooldown_meme
  
  	//DANCE
  