anchor.diff:  	item = /obj/item/stack/telecrystal
   	cost = 1
   	surplus = 0
  +	// Don't add telecrystals to the purchase_log since
  +	// it's just used to buy more items (including itself!)
  +	purchase_log_vis = FALSE
   
   // Implants
   /datum/uplink_item/implants
  
positive.code: 	var/list/include_modes = list() // Game modes to allow this item in.
  	var/list/exclude_modes = list() // Game modes to disallow this item from.
  	var/player_minimum //The minimum crew size needed for this item to be added to uplinks.
  
  /datum/uplink_item/proc/spawn_item(turf/loc, obj/item/device/uplink/U)
  	if(item)
  
negative.code: 		for(var/obj/item/I in B)
  			U.purchase_log += "<big>\icon[I]</big>"
  	else
  		if(purchase_log_vis)
  			U.purchase_log += "<big>\icon[A]</big>"
  
  	if(limited_stock > 0)
  