anchor.diff:  		if("Service")
   			module = new /obj/item/weapon/robot_module/butler(src)
   			hands.icon_state = "service"
  -			var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent")
  +			var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
   			if(icontype== "Waitress")
   				icon_state = "Service"
   			else if(icontype == "Kent")
  
positive.code: 		if("Medical")
  			module = new /obj/item/weapon/robot_module/medical(src)
  			hands.icon_state = "medical"
  			var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Kent")
  //			icon_state = "MedBot"
  			if(icontype == "Kent")
  				icon_state = "toiletbot"
  
negative.code: 		if("Security")
  			module = new /obj/item/weapon/robot_module/security(src)
  			hands.icon_state = "security"
  			var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Armored", "Robocop", "Robocop Red", "Heavy Duty")
  			if(icontype == "Armored")
  				icon_state = "Security"
  			else if(icontype == "Robocop")
  