anchor.diff:  /obj/item/projectile/magic/runic_fire/on_hit(target)
   	if(iscarbon(target))
   		var/mob/living/carbon/X = target
  -		X.fire_stacks += 4
  +		X.fire_stacks += 2
   		X.IgniteMob()
   	var/mob/M = target
   	if(M.anti_magic_check())
  
positive.code: 	damage = 1
  	damage_type = BRUTE
  	nodamage = FALSE
  
  /obj/item/projectile/magic/runic_toxin/on_hit(target)
  	if(iscarbon(target))
  
negative.code: 	damage = 300
  	range = 200
  	nodamage = FALSE
  	movement_type = FLYING
  	reflectable = REFLECT_NORMAL
  	ricochet_chance = 100
  	ricochets_max = 66
  
  /obj/item/projectile/magic/runic_honk/on_hit(target)
  	. = ..()
  