anchor.diff:  	description = "Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage."
   	reagent_state = LIQUID
   	color = "#60A584" // rgb: 96, 165, 132
  -	addiction_threshold = 30
  +	addiction_threshold = 30 //What, no addiction_act defined?
   
   datum/reagent/drug/nicotine/on_mob_life(var/mob/living/M as mob)
   	var/smoke_message = pick("You feel relaxed.", "You feel calmed.", "You feel the money you wasted.", "You feel like a space cowboy.", "You feel rugged.")
  
positive.code: 
  datum/reagent/drug/hotline/addiction_act_stage1(var/mob/living/M as mob)
  	M.adjustBrainLoss(rand(1,10))
  	M.hallucination += 30
  	M.druggy = max(M.druggy, 30)
  	..()
  	return
  datum/reagent/drug/hotline/addiction_act_stage2(var/mob/living/M as mob)
  	M.adjustBrainLoss(rand(1,20))
  	M.hallucination += 30
  	M.druggy = max(M.druggy, 30)
  	..()
  	return
  
negative.code: 	M.adjustToxLoss(2*REM)
  	M.adjustBruteLoss(2*REM)
  	M.druggy = max(M.druggy, 30)
  	M.hallucination += 3
  	if(prob(5))
  		M << pick("<span class = 'userdanger'>Your head feels like it's ripping apart!</span>","<span class = 'userdanger'>You wonder why the fuck did you decide to take [src.name].</span>","<span class = 'userdanger'>It hurts so bad!</span>","<span class = 'userdanger'>Please, end it now!</span>","<span class = 'userdanger'>Dear god please no it hurts!</span>")
  	..()
  