anchor.diff:  
   /obj/structure/inflatable/door/CanPass(atom/movable/mover, turf/target, height=0)
   	if(istype(mover, /obj/effect/beam))
  -		return !opacity
  +		return 1
   	return !density
   
   /obj/structure/inflatable/door/proc/TryToSwitchState(atom/user)
  
positive.code: 	var/state = 0 //closed, 1 == open
  	var/isSwitchingStates = 0
  
  /obj/structure/inflatable/door/attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
  	if(isAI(user)) //so the AI can't open it
  		return
  	else if(isrobot(user)) //but cyborgs can
  
negative.code: 	if(health <= 0)
  		deflate(1)
  
  /obj/structure/inflatable/proc/deflate(var/violent=0)
  	playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
  	if(violent)
  