anchor.diff:  			target.visible_message("<span class='warning'>[target]'s holy weapon absorbs the talisman's light!</span>", \
   								   "<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
   		else
  -			target.Weaken(9)
  -			target.Stun(9)
  +			target.Weaken(10)
  +			target.Stun(10)
   			target.flash_eyes(1,1)
   			if(issilicon(target))
   				var/mob/living/silicon/S = target
   				S.emp_act(1)
   			if(iscarbon(target))
   				var/mob/living/carbon/C = target
  -				C.silent += 4
  +				C.silent += 5
   				C.stuttering += 15
   				C.cultslurring += 15
   				C.Jitter(15)
  
positive.code: 	cultist_name = "Talisman of Disguising"
  	cultist_desc = "A talisman that will make nearby runes appear fake."
  	invocation = "By'o nar'nar!"
  	health_cost = 3
  
  /obj/item/weapon/paper/talisman/make_runes_fake/invoke(mob/living/user)
  	user.visible_message("<span class='warning'>Dust flows from [user]s hand.</span>", \
  
negative.code: 	cultist_name = "Talisman of Stunning"
  	cultist_desc = "A talisman that will stun and inhibit speech on a single target. To use, attack target directly."
  	invocation = "Fuu ma'jin!"
  	health_cost = 12
  
  //Rite of Arming: Equips cultist armor on the user, where available
  /obj/item/weapon/paper/talisman/armor
  	cultist_name = "Talisman of Arming"
  	cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to."
  	invocation = "N'ath reth sh'yro eth draggathnor!"
  	health_cost = 0
  
  //Rite of Horrors: Breaks the mind of the victim with nightmarish hallucinations
  /obj/item/weapon/paper/talisman/horror
  	cultist_name = "Talisman of Horrors"
  	cultist_desc = "A talisman that will break the mind of the victim with nightmarish hallucinations."
  	invocation = "Na' Md'lo 'Nab!"
  	health_cost = 0
  
  /obj/item/weapon/paper/talisman/stun/attack_self(mob/living/user)
  	if(iscultist(user))
  