anchor.diff:  	anchored = TRUE
   	density = FALSE
   	opacity = FALSE
  +	///If true, the structure can be deconstructed into a metal sheet with a wrench.
   	var/deconstructible = TRUE
   
   /obj/structure/fluff/attackby(obj/item/I, mob/living/user, params)
  
positive.code: 	desc = "A segment of broken flooring."
  	icon = 'icons/obj/brokentiling.dmi'
  	icon_state = "corner"
  
  /obj/structure/fluff/drake_statue //Ash drake status spawn on either side of the necropolis gate in lavaland.
  	name = "drake statue"
  	desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones."
  	icon = 'icons/effects/64x64.dmi'
  
negative.code: /**
   * # Fluff structure
   *
   * Fluff structures serve no purpose and exist only for enriching the environment. By default, they can be deconstructed with a wrench.
   */
  /obj/structure/fluff
  	name = "fluff structure"
  	desc = "Fluffier than a sheep. This shouldn't exist."
  