anchor.diff:  	// Use the points at the end rather than the beginning, because the user might cancel
   	if(!use_points(150)) return
   
  +	message = say_quote(message)
   	var/rendered = "<span class='game say'><span class='name'>[speaker]</span> <span class='message'>[message]</span></span>"
   	target.show_message(rendered)
   
  
positive.code: 		host.emote("scream")
  
  		for(var/i=0, i<10, i++)
  			sleep(20)
  			if(prob(50)) host.flash_pain()
  			if(prob(10)) host.paralysis = max(host.paralysis, 2)
  			if(prob(15)) host.emote("twitch")
  
negative.code: 	if(!istype(target, /mob/living/carbon/human))
  		src << "<b>You can't jump to this creature..</b>"
  		return
  	if(!(target in view(1, host)+src))
  		src << "<b>The target is not close enough.</b>"
  		return
  
  