anchor.diff:  		if(embedding)
   			updateEmbedding()
   	else
  -		force = initial(force)
  -		throwforce = initial(throwforce)
  +		force = initial(force) + (get_sharpness() ? sharpened_bonus : 0)
  +		throwforce = initial(throwforce) + (get_sharpness() ? sharpened_bonus : 0)
   		hitsound = initial(hitsound)
   		throw_speed = initial(throw_speed)
   		if(attack_verb_off.len)
  
positive.code: 			updateEmbedding()
  	if(sharpness)
  		AddComponent(/datum/component/butchering, 50, 100, 0, hitsound)
  
  /obj/item/melee/transforming/attack_self(mob/living/carbon/user)
  	if(transform_weapon(user))
  
negative.code: 	var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
  	var/w_class_on = WEIGHT_CLASS_BULKY
  	var/clumsy_check = TRUE
  	/// If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
  	var/sharpened_bonus
  
  /obj/item/melee/transforming/Initialize()
  	. = ..()
  