anchor.diff:  	item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
   	cost = 15
   	surplus = 0
  -	include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
  +	include_modes = list(/datum/game_mode/nuclear)
   
   /datum/uplink_item/stealthy_weapons/virus_grenade
   	name = "Fungal Tuberculosis Grenade"
  
positive.code: 			sends you a small beacon that will teleport the larger beacon to your location upon activation."
  	item = /obj/item/device/sbeacondrop
  	cost = 14
  	exclude_modes = list(/datum/game_mode/gang)
  
  /datum/uplink_item/device_tools/syndicate_bomb
  	name = "Syndicate Bomb"
  
negative.code: 			falls asleep, they will be able to move and act."
  	item = /obj/item/weapon/pen/sleepy
  	cost = 4
  	exclude_modes = list(/datum/game_mode/nuclear)
  
  /datum/uplink_item/stealthy_weapons/soap
  	name = "Syndicate Soap"
  