anchor.diff:  		eye_lights.icon = A.icon
   		eye_lights.icon_state = "[icon_state]_e[is_servant_of_ratvar(src) ? "_r" : ""]"
   		add_overlay(eye_lights)
  -		to_chat(src, "You have successfully applied the skin: [A.name]")
  +		to_chat(src, "<span class='notice'>You have successfully applied the skin: [A.name]</span>")
   		special_skin = TRUE
   		return TRUE
   
  
positive.code: 
  /mob/living/silicon/robot/examine(mob/user)
  	. = ..()
  	to_chat(user, "It seems to have the [module.name] module loaded")
negative.code: 	icon = initial(icon) //Redundancy in case they repick a skin after modulechange
  	if(!GLOB.DonorBorgHolder)
  		message_admins("[client.ckey] just tried to change their borg skin, but there is no borg skin holder datum! (Has the game not started yet?)")
  		to_chat(src, "<span class='warning'>An error occured, if the game has not started yet, please try again after it has. The admins have been notified about this.</span>")
  		return FALSE
  	if(forced || is_donator(client))//First off, are we even meant to have this verb? or is an admin bruteforcing it onto a non donator for some reason?
  		if(module.name == "Default")
  			to_chat(src, "Please choose a module first! (Standard works too)")
  			return FALSE
  		if(ROLE_SYNDICATE in faction)
  			to_chat(src, "<span class='warning'>You cannot reskin as a syndicate cyborg!</span>")
  			return FALSE
  		var/datum/borg_skin/skins = list("default" = icon(icon = src.icon, icon_state = module.cyborg_base_icon))
  		for(var/T in GLOB.DonorBorgHolder.skins)
  