anchor.diff:  		bee_to_eat.reagents.add_reagent(beegent.type, 5)
   	bee_to_eat.update_appearance()
   	beegent = null
  -	..()
  +	return ..()
   
   
   /mob/living/simple_animal/hostile/bee/examine(mob/user)
  
positive.code: 	AddComponent(/datum/component/swarming)
  
  /mob/living/simple_animal/hostile/bee/mob_pickup(mob/living/L)
  	var/obj/item/clothing/head/mob_holder/destructible/holder = new(get_turf(src), src, held_state, head_icon, held_lh, held_rh, worn_slot_flags)
  	var/list/reee = list(/datum/reagent/consumable/nutriment/vitamin = 5)
  	if(beegent)
  
negative.code: 	if(beehome)
  		beehome.bees -= src
  		beehome = null
  	if((flags_1 & HOLOGRAM_1))
  		return ..()
  	var/obj/item/trash/bee/bee_to_eat = new(loc)
  	bee_to_eat.pixel_x = pixel_x
  	bee_to_eat.pixel_y = pixel_y
  