anchor.diff:  	using.name = "act_intent"
   	using.dir = SOUTHWEST
   	using.icon = ui_style
  -	using.icon_state = (mymob.a_intent == "harm" ? "harm" : mymob.a_intent)
  -	using.screen_loc = ui_acti
  +	using.icon_state = "intent_"+mymob.a_intent
  +	using.screen_loc = ui_acti
  +	using.color = ui_color
  +	using.alpha = ui_alpha
   	using.layer = 20
   	src.adding += using
   	action_intent = using
  
positive.code: 	mymob.throw_icon.icon_state = "act_throw_off"
  	mymob.throw_icon.name = "throw"
  	mymob.throw_icon.screen_loc = ui_drop_throw
  
  	mymob.oxygen = new /obj/screen()
  	mymob.oxygen.icon = ui_style
  
negative.code: 	mymob.healths.name = "health"
  	mymob.healths.screen_loc = ui_health
  
  	mymob.healthdoll = new /obj/screen()
  	mymob.healthdoll.icon = ui_style
  	mymob.healthdoll.icon_state = "healthdoll_DEAD"
  	mymob.healthdoll.name = "health doll"
  	mymob.healthdoll.screen_loc = ui_healthdoll
  
  	mymob.nutrition_icon = new /obj/screen()
  	mymob.nutrition_icon.icon = ui_style
  	mymob.nutrition_icon.icon_state = "nutrition0"
  	mymob.nutrition_icon.name = "nutrition"
  	mymob.nutrition_icon.screen_loc = ui_nutrition
  
  	mymob.pullin = new /obj/screen()
  	mymob.pullin.icon = ui_style
  	mymob.pullin.icon_state = "pull0"
  	mymob.pullin.name = "pull"
  	mymob.pullin.screen_loc = ui_pull_resist
  	src.hotkeybuttons += mymob.pullin
  
  	mymob.blind = new /obj/screen()
  	mymob.blind.icon = 'icons/mob/screen1_full.dmi'
  	mymob.blind.icon_state = "blackimageoverlay"
  	mymob.blind.name = "blind"
  	mymob.blind.screen_loc = "1,1"
  	mymob.blind.mouse_opacity = 0
  	mymob.blind.layer = 0
  
  	mymob.damageoverlay = new /obj/screen()
  	mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
  	mymob.damageoverlay.icon_state = "oxydamageoverlay0"
  	mymob.damageoverlay.name = "dmg"
  	mymob.damageoverlay.screen_loc = "1,1"
  	mymob.damageoverlay.mouse_opacity = 0
  	mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
  
  	mymob.flash = new /obj/screen()
  	mymob.flash.icon = ui_style
  	mymob.flash.icon_state = "blank"
  	mymob.flash.name = "flash"
  	mymob.flash.screen_loc = "1,1 to 17,17"
  	mymob.flash.layer = 17
  
  	mymob.pain = new /obj/screen( null )
  
  	mymob.zone_sel = new /obj/screen/zone_sel( null )
  	mymob.zone_sel.icon = ui_style
  	mymob.zone_sel.color = ui_color
  	mymob.zone_sel.alpha = ui_alpha
  	mymob.zone_sel.overlays.Cut()
  	mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
  
  	//Handle the gun settings buttons
  	mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
  	//mymob.gun_setting_icon.color = ui_color
  	mymob.gun_setting_icon.alpha = ui_alpha
  
  	mymob.item_use_icon = new /obj/screen/gun/item(null)
  	//mymob.item_use_icon.color = ui_color
  	mymob.item_use_icon.alpha = ui_alpha
  
  	/*mymob.gun_move_icon = new /obj/screen/gun/move(null)
  	//mymob.gun_move_icon.color = ui_color
  	mymob.gun_move_icon.alpha = ui_alpha
  
  	mymob.gun_run_icon = new /obj/screen/gun/run(null)
  	//mymob.gun_run_icon.color = ui_color
  	mymob.gun_run_icon.alpha = ui_alpha*/
  
  	if (mymob.client)
  		if (mymob.client.gun_mode) // If in aim mode, correct the sprite
  			mymob.gun_setting_icon.dir = 2
  
  
  	mymob.client.screen = null
  
  	mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.healthdoll, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
  	mymob.client.screen += src.adding + src.hotkeybuttons
  
  	return
  