anchor.diff:  /obj/effect/temp_visual/hierophant/blast
   	icon_state = "hierophant_blast"
   	name = "vortex blast"
  -	light_range = 1
  +	light_range = 2
  +	light_power = 2
   	desc = "Get out of the way!"
   	duration = 9
   	var/damage = 10 //how much damage do we do?
  
positive.code: 
  /mob/living/simple_animal/hostile/megafauna/hierophant/Move()
  	if(!blinking)
  		var/prevloc = loc
  		. = ..()
  		if(!stat && .)
  			var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(prevloc)
  			HS.dir = dir
  			playsound(loc, 'sound/mecha/mechmove04.ogg', 150, 1, -4)
  			if(target)
  				arena_trap(target)
  
  /mob/living/simple_animal/hostile/megafauna/hierophant/Goto(target, delay, minimum_distance)
  	wander = TRUE
  
negative.code: /mob/living/simple_animal/hostile/megafauna/hierophant/AttackingTarget()
  	if(!blinking)
  		if(target && isliving(target))
  			var/mob/living/L = target
  			if(L.stat != DEAD)
  				if(ranged_cooldown <= world.time)
  					calculate_rage()
  					ranged_cooldown = world.time + max(5, ranged_cooldown_time - anger_modifier * 0.75)
  					INVOKE_ASYNC(src, .proc/burst, get_turf(src))
  				else
  					burst_range = 3
  					INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
  			else
  				devour(L)
  		else
  			return ..()
  
  /mob/living/simple_animal/hostile/megafauna/hierophant/DestroySurroundings()
  	if(!blinking)
  