anchor.diff:  	else
   		playsound(src, 'sound/effects/splat.ogg', 50, 1)
   
  -	var/gib = TRUE
   	// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
   	if(iscarbon(L))
  -		gib = FALSE
   		if(L.stat == CONSCIOUS)
   			L.say("ARRRRRRRRRRRGH!!!")
   		add_mob_blood(L)
  
positive.code: 
  	// Instantly lie down, also go unconscious from the pain, before you die.
  	L.Unconscious(100)
  
  	// For admin fun, var edit emagged to 2.
  	if(gib)
  		L.gib()
  	else if(obj_flags & EMAGGED)
  		L.adjustBruteLoss(crush_damage)
  
  /obj/machinery/recycler/deathtrap
  	name = "dangerous old crusher"
  
negative.code: 		playsound(src, item_recycle_sound, 50, 1)
  
  /obj/machinery/recycler/proc/recycle_item(obj/item/I)
  
  	I.forceMove(loc)
  	var/obj/item/grown/log/L = I
  	if(istype(L))
  		var/seed_modifier = 0
  		if(L.seed)
  			seed_modifier = round(L.seed.potency / 25)
  		new L.plank_type(src.loc, 1 + seed_modifier)
  		qdel(L)
  		return
  	else
  		GET_COMPONENT(materials, /datum/component/material_container)
  		var/material_amount = materials.get_item_material_amount(I)
  		if(!material_amount)
  			qdel(I)
  			return
  		materials.insert_item(I, multiplier = (amount_produced / 100))
  		qdel(I)
  		materials.retrieve_all()
  
  
  /obj/machinery/recycler/proc/emergency_stop(mob/living/L)
  