anchor.diff:  	var/scribe_damage = 0.1 //how much damage you take doing it
   
   	var/allow_excess_invokers = FALSE //if we allow excess invokers when being invoked
  +	var/invoke_damage = 0 //how much damage invokers take when invoking it
   	var/construct_invoke = TRUE //if constructs can invoke it
   
   	var/req_keyword = 0 //If the rune requires a keyword - go figure amirite
  
positive.code: 
  /obj/effect/rune/proc/invoke(var/list/invokers)
  	//This proc contains the effects of the rune as well as things that happen afterwards. If you want it to spawn an object and then delete itself, have both here.
  	if(invocation)
  		for(var/M in invokers)
  			var/mob/living/L = M
  			L.say(invocation, language = /datum/language/common)
  	do_invoke_glow()
  
  /obj/effect/rune/proc/do_invoke_glow()
  
negative.code: 	cultist_desc = "summons a single cultist to the rune. Requires 2 invokers."
  	invocation = "N'ath reth sh'yro eth d'rekkathnor!"
  	req_cultists = 2
  	invoke_damage = 10
  	icon_state = "5"
  	color = RUNE_COLOR_SUMMON
  
  