anchor.diff:  /obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user)
   	. = ..()
   	if(!ready)
  -		to_chat(user,"You press the button but nothing happens...")
  +		to_chat(user,"You press the button, but nothing happens...")
   		return
   	if(ticket_number >= max_number)
   		to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!")
   		return
  -		if((user in ticket_holders) && !(obj_flags & EMAGGED))
  +	if((user in ticket_holders) && !(obj_flags & EMAGGED))
   		to_chat(user, "You already have a ticket!")
   		return
  -	playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, 0)
  -	addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent the clown from ripping out every ticket
  +	playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
   	ticket_number ++
  -	to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're #[ticket_number]...</span>")
  +	to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're ticket number #[ticket_number]...</span>")
   	var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
   	theirticket.name = "Ticket #[ticket_number]"
   	theirticket.maptext = "<font color='#000000'>[ticket_number]</font>"
  
positive.code: 
  /obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
  	..()
  	if(ticket_number >= max_number)
  		to_chat(user, "<span class='notice'>[src] refuses [I]!, perhaps it's already full?.</span>")
  		return
  	if(istype(I, /obj/item/hand_labeler_refill))
  		if(!(ticket_number >= max_number))
  			to_chat(user, "<span class='notice'>[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!</span>")
  
negative.code: /obj/machinery/ticket_machine/proc/increment()
  	if(current_number > ticket_number)
  		return
  	if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
  		tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] disperses!</span>")
  		qdel(tickets[current_number])
  	if(current_number < ticket_number)
  		current_number ++ //Increment the one we're serving.
  		playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
  		say("Now serving ticket #[current_number]!")
  		if(!(obj_flags & EMAGGED) && tickets[current_number])
  			tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] vibrates!</span>")
  		update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served
  