anchor.diff:  			W.add_fingerprint(user)
   			add_fingerprint(user)
   			icon_state = "cane"
  -			user << "You sheathe the sword, and lock its handle to the [src]."
  +			user << "\blue You sheathe the sword, and lock its handle to the [src]."
   			locked = 1
   			update_icon()
   
  
positive.code: 	proc/unsheathe(mob/user as mob)
  		if(sword)
  			user.put_in_hands(sword)
  			user.visible_message("[user] takes the handle and draws a sword from inside the [src].", "You take the [src] by the handle and draw out a sharp blade from it.")
  			sword = null
  			icon_state = "cane_empty"
  			update_icon()
  
negative.code: 			switch(locked)
  				if(1)
  					locked = 0
  					user << "\blue You twist and unlock the sword handle from the [src]."
  				if(0)
  					locked = 1
  					user << "\blue You twist and lock the sword handle to the [src]."
  
  	attack_self(mob/user as mob)
  		if(iscarbon(user))
  