anchor.diff:  	for(var/mob/living/carbon/human/H in oview(3,owner)) //Blood decals for simple animals would be neat. aka Carp with blood on it.
   		H.add_mob_blood(owner)
   
  +
   /obj/item/organ/heart/gland/bodysnatch
   	cooldown_low = 600
   	cooldown_high = 600
  
positive.code: 	var/mob/living/carbon/human/interactive/greytide/clone = new(src)
  	clone.hardset_dna(H.dna.uni_identity,H.dna.struc_enzymes,H.real_name, H.dna.blood_type, H.dna.species.type, H.dna.features)
  
  	//There's no define for this / get all items ?
  	var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\
  	slot_wear_mask,slot_head,slot_shoes,slot_gloves,slot_ears,\
  	slot_glasses,slot_belt,slot_s_store,slot_l_store,slot_r_store,slot_wear_id)
  
  	for(var/slot in slots)
  		var/obj/item/I = H.get_item_by_slot(slot)
  		if(I)
  			clone.equip_to_slot_if_possible(I,slot)
  
  /obj/structure/spider/cocoon/abductor/proc/Start()
  	hatch_time = world.time + 600
  	START_PROCESSING(SSobj, src)
  
negative.code: 		var/obj/structure/spider/cocoon/abductor/C = new (get_turf(owner))
  		C.Copy(owner)
  		C.Start()
  	owner.adjustBruteLoss(40)
  	owner.add_splatter_floor()
  
  /obj/structure/spider/cocoon/abductor
  	name = "slimy cocoon"
  