anchor.diff:  			H.sight &= ~SEE_MOBS
   		if(!(SEE_OBJS & H.permanent_sight_flags))
   			H.sight &= ~SEE_OBJS
  +
   		if(H.remote_view)
   			H.sight |= SEE_TURFS
   			H.sight |= SEE_MOBS
   			H.sight |= SEE_OBJS
  +
   		H.see_in_dark = (H.sight == SEE_TURFS|SEE_MOBS|SEE_OBJS) ? 8 : darksight
   		var/see_temp = H.see_invisible
   		H.see_invisible = invis_sight
  +
   		if(H.seer)
   			H.see_invisible = SEE_INVISIBLE_OBSERVER
  +
   		if(H.glasses)
   			if(istype(H.glasses, /obj/item/clothing/glasses))
   				var/obj/item/clothing/glasses/G = H.glasses
  
positive.code: 					return 1
  			return 0
  	return 0 //Unsupported slot
  /datum/species/proc/before_equip_job(datum/job/J, mob/living/carbon/human/H)
  	return
  /datum/species/proc/after_equip_job(datum/job/J, mob/living/carbon/human/H)
  	return
  /datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
  	return 0
  /datum/species/proc/handle_speech(message, mob/living/carbon/human/H)
  	return message
  ////////
  	//LIFE//
  	////////
  /datum/species/proc/handle_chemicals_in_body(mob/living/carbon/human/H)
  	//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
  	if(H.disabilities & FAT)
  		if(H.overeatduration < 100)
  
negative.code: 		user.do_attack_animation(H)
  	if(H.check_shields(I.force, "the [I.name]", I, 0, I.armour_penetration))
  		return 0
  
  	if(user.zone_sel.selecting =="head")
  		if(user.a_intent == "grab")
  			var/obj/item/organ/internal/stomach/B = H.getorgan(/obj/item/organ/internal/stomach)
  