anchor.diff:  	resync()
   	strip_delay = locked_strip_delay
   	locked = 1
  -	return 1
  +	return TRUE
   
   /obj/item/clothing/suit/space/hardsuit/flightsuit/proc/unlock_suit(mob/wearer)
   	if(suittoggled)
   		usermessage("You must retract the helmet before unlocking your suit!", 1)
  -		return 0
  +		return FALSE
   	if(pack && pack.flight)
   		usermessage("You must shut off the flight-pack before unlocking your suit!", 1)
  -		return 0
  +		return FALSE
   	if(deployedpack)
   		usermessage("Your flightpack must be fully retracted first!", 1)
  -		return 0
  +		return FALSE
   	if(deployedshoes)
   		usermessage("Your flight shoes must be fully retracted first!", 1)
  -		return 0
  +		return FALSE
   	if(wearer)
   		user.visible_message("<span class='notice'>[wearer]'s flight suit detaches from their body, becoming nothing more then a bulky metal skeleton.</span>")
   	playsound(src.loc, 'sound/items/rped.ogg', 65, 1)
   	resync()
   	strip_delay = initial(strip_delay)
   	locked = 0
  -	return 1
  +	return TRUE
   
   /obj/item/clothing/suit/space/hardsuit/flightsuit/proc/extend_flightpack(forced = 0)
   	if(!pack)
   		usermessage("There is no attached flightpack!", 1)
  -		return 0
  +		return FALSE
   	if(deployedpack)
   		retract_flightpack()
   	if(!locked)
   		usermessage("You must lock your flight suit first before deploying anything!", 1)
  -		return 0
  +		return FALSE
   	if(ishuman(user))
   		if(user.back)
   			usermessage("You're already wearing something on your back!", 1)
  -			return 0
  +			return FALSE
   		user.equip_to_slot_if_possible(pack,slot_back,0,0,1)
   		pack.flags |= NODROP
   		resync()
  
positive.code: 
  /obj/item/device/flightpack/process()
  	if(!suit)
  		return 0
  	update_slowdown()
  	update_icon()
  	check_conditions()
  
negative.code: 		dir = wearer.dir
  		mobonly = 1
  	else
  		return FALSE
  	dir = wearer.dir
  	var/density = 0
  	var/anchored = 1
  