anchor.diff:  	if(istype(target, /obj/item/weapon/reagent_containers/food/snacks))
   		if(!reagents.total_volume)
   			user << "<span class='warning'>You tear open [src], but there's nothing in it.</span>"
  -			Del()
  +			del()
   			return
   		if(target.reagents.total_volume >= target.reagents.maximum_volume)
   			user << "<span class='warning'>You tear open [src], but [target] is stacked so high that it just drips off!</span>" //Not sure if food can ever be full, but better safe than sorry.
  
positive.code: 	var/datum/reagents/R = src.reagents
  
  	if(!R || !R.total_volume)
  		user << "\red None of [src] left, oh no!"
  		return 0
  
  	if(M == user)
  		M << "\blue You swallow some of contents of the [src]."
  		if(reagents.total_volume)
  			reagents.reaction(M, INGEST)
  			spawn(5)
  
negative.code: 	icon_state = "condi_empty"
  	volume = 10
  	amount_per_transfer_from_this = 10
  	possible_transfer_amounts = list(10)
  	flags = FPRINT | TABLEPASS
  	var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
  
  /obj/item/weapon/reagent_containers/food/condiment/pack/New()
  