anchor.diff:  	category = "Conspicuous and Dangerous Weapons"
   
   /datum/uplink_item/dangerous/revolver
  -	name = "Fully Loaded Revolver"
  -	desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
  +	name = "Full Revolver"
  +	desc = "The syndicate revolver is a traditional handgun that fires .357 Magnum cartridges and has 7 chambers."
   	item = /obj/item/weapon/gun/projectile
   	cost = 6
   
   /datum/uplink_item/dangerous/ammo
   	name = "Ammo-357"
  -	desc = "Seven additional rounds for the revolver. Reports indicate the presence of machinery aboard Nanotrasen space stations suitable for producing extra .357 cartridges."
  +	desc = "A box that contains seven additional rounds for the revolver, made using an automatic lathe."
   	item = /obj/item/ammo_magazine/a357
   	cost = 2
   
   /datum/uplink_item/dangerous/crossbow
   	name = "Miniature Energy Crossbow"
  -	desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
  +	desc = "A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It fires bolts tipped with toxin, a poison collected from an organism. Its bolts stun enemies for short periods, and replenish automatically."
   	item = /obj/item/weapon/gun/energy/crossbow
   	cost = 5
   
   /datum/uplink_item/dangerous/sword
   	name = "Energy Sword"
  -	desc = "A damaging melee weapon. While inactive, it is small enough to be pocketed. Activating this weapon is loud."
  +	desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
   	item = /obj/item/weapon/melee/energy/sword
   	cost = 4
   
   /datum/uplink_item/dangerous/emp
   	name = "A box of 5 EMP Grenades"
  -	desc = "Electromagnetic pulse grenades cause transient disturbance on detonation, damaging electronic equipment."
  +	desc = "Electromagnetic pulse grenades cause transient disturbance on detonation, disabling nearby electronic equipment."
   	item = /obj/item/weapon/storage/box/emps
   	cost = 3
   
   /datum/uplink_item/dangerous/syndicate_minibomb
   	name = "Syndicate Minibomb"
  -	desc = "A handheld fragmentation grenade. Has a five second timer."
  +	desc = "The Minibomb is a grenade with a five-second fuse."
   	item = /obj/item/weapon/grenade/syndieminibomb
   	cost = 3
   
  
positive.code: 
  /datum/uplink_item/stealthy_tools/chameleon_jumpsuit
  	name = "Chameleon Jumpsuit"
  	desc = "A jumpsuit used to disguise as various jobs aboard the station by mimicking their appropriate uniforms."
  	item = /obj/item/clothing/under/chameleon
  	cost = 3
  
  /datum/uplink_item/stealthy_tools/syndigolashes
  	name = "No-Slip Brown Syndicate Shoes"
  	desc = "Help an agent slip opponents over on wet floors without being slipped themselves. They do not work on lubricated surfaces."
  	item = /obj/item/clothing/shoes/syndigaloshes
  	cost = 2
  
  /datum/uplink_item/stealthy_tools/agent_card
  	name = "Agent ID Card"
  	desc = "An identification card that prevents the AI from tracking you, and can copy access from other ID cards. The access is cumulative, so scanning one card won't erase the access gained from another."
  	item = /obj/item/weapon/card/id/syndicate
  	cost = 2
  
  /datum/uplink_item/stealthy_tools/voice_changer
  	name = "Voice Changer"
  	item = /obj/item/clothing/mask/gas/voice
  	desc = "A conspicuous gas mask that mimics the voice of the person named on the wearer's ID card. Functions as a voice distorter when no ID is worn."
  	cost = 4
  
  /datum/uplink_item/stealthy_tools/chameleon_proj
  	name = "Chameleon-Projector"
  	desc = "Disguises the user as an object scanned with the projector. While disguised, the user can only move at walking pace, and projectiles will pass over them."
  	item = /obj/item/device/chameleon
  	cost = 4
  
  /datum/uplink_item/stealthy_tools/camera_bug
  	name = "Camera Bug"
  	desc = "Allows an agent to bug cameras, to make them viewable remotely. Extensible, modding it with certain items alters its function."
  	item = /obj/item/device/camera_bug
  	cost = 2
  
  
negative.code: 
  /datum/uplink_item/device_tools/emag
  	name = "Cryptographic Sequencer"
  	desc = "The emag is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
  	item = /obj/item/weapon/card/emag
  	cost = 3
  
  /datum/uplink_item/device_tools/toolbox
  	name = "Full Syndicate Toolbox"
  	desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with cable and a multitool. Insulated gloves are not included."
  	item = /obj/item/weapon/storage/toolbox/syndicate
  	cost = 1
  
  /datum/uplink_item/device_tools/space_suit
  	name = "Syndicate Space Suit"
  	desc = "The red syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
  	item = /obj/item/weapon/storage/box/syndie_kit/space
  	cost = 3
  
  /datum/uplink_item/device_tools/thermal
  	name = "Thermal Imaging Glasses"
  	desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
  	item = /obj/item/clothing/glasses/thermal/syndi
  	cost = 3
  
  /datum/uplink_item/device_tools/binary
  	name = "Binary Translator Key"
  	desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. "
  	item = /obj/item/device/encryptionkey/binary
  	cost = 3
  
  /datum/uplink_item/device_tools/ai_detector
  	name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
  	desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
  	item = /obj/item/device/multitool/ai_detect
  	cost = 1
  
  /datum/uplink_item/device_tools/hacked_module
  	name = "Hacked Artificial Intelligence Law Upload Module"
  	desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
  	item = /obj/item/weapon/aiModule/syndicate
  	cost = 7
  
  /datum/uplink_item/device_tools/plastic_explosives
  	name = "Composition C-4"
  	desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, attach it to organisms to destroy them, or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
  	item = /obj/item/weapon/plastique
  	cost = 2
  
  /datum/uplink_item/device_tools/powersink
  	name = "Power sink"
  	desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
  	item = /obj/item/device/powersink
  	cost = 5
  
  /datum/uplink_item/device_tools/singularity_beacon
  	name = "Singularity Beacon"
  	desc = "When screwed to wiring attached to an electric grid, then activated, this large device pulls the singularity towards it. Does not work when the singularity is still in containment. A singularity beacon can cause catastrophic damage to a space station, leading to an emergency evacuation. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location on activation."
  	item = /obj/item/device/sbeacondrop
  	cost = 7
  
  /datum/uplink_item/device_tools/syndicate_bomb
  	name = "Syndicate Bomb"
  	desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb."
  	item = /obj/item/device/sbeacondrop/bomb
  	cost = 5
  
  /datum/uplink_item/device_tools/teleporter
  	name = "Teleporter Circuit Board"
  	desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
  	item = /obj/item/weapon/circuitboard/teleporter
  	cost = 20
  	gamemodes = list("nuclear emergency")
  