anchor.diff:  	if(A)
   		if(istype(A, /mob/living))
   			var/mob/living/L = A
  -			msg = "<span class ='alertalien'>[src] pounces on [A]!</span>"
  +			L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
   			L.Weaken(5)
   			sleep(2)//Runtime prevention (infinite bump() calls on hulks)
   			step_towards(src,L)
  
positive.code: 			spawn(pounce_cooldown_time) //3s by default
  				pounce_cooldown = !pounce_cooldown
  		else
  			msg = "<span class ='alertalien'>[src] smashes into [A]!</span>"
  			weakened = 2
  
  		if(leaping)
  			leaping = 0
  			update_canmove()
  			visible_message(msg)
  
  
  /mob/living/carbon/alien/humanoid/float(on)
  
negative.code: 		update_icons()
  
  /mob/living/carbon/alien/humanoid/hunter/throw_impact(A)
  
  	if(!leaping)
  		return ..()
  