anchor.diff:  	mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
   	mob_occupant.remove_trait(TRAIT_NOBREATH, CLONING_POD_TRAIT)
   
  +
   	if(grab_ghost_when == CLONER_MATURE_CLONE)
   		mob_occupant.grab_ghost()
   		to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
   		mob_occupant.flash_act()
  +
  +	mob_occupant.adjustBrainLoss(mob_occupant.getCloneLoss())
   
   	occupant.forceMove(T)
   	icon_state = "pod_0"
  
positive.code: 					var/obj/item/bodypart/BP = I
  					BP.attach_limb(mob_occupant)
  
  			//Premature clones may have brain damage.
  			mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
  
  			use_power(7500) //This might need tweaking.
  
  		else if(mob_occupant && (mob_occupant.cloneloss <= (100 - heal_level)))
  
negative.code: 		unattached_flesh.Cut()
  
  	H.setCloneLoss(CLONE_INITIAL_DAMAGE)     //Yeah, clones start with very low health, not with random, because why would they start with random health
  	// In addition to being cellularly damaged, they also have no limbs or internal organs.
  	// Applying brainloss is done when the clone leaves the pod, so application of traumas can happen
  	// based on the level of damage sustained.
  
  	if(!H.has_trait(TRAIT_NODISMEMBER))
  		var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
  