anchor.diff:  /obj/item/clothing/suit/armor/reactive/fire
   	name = "reactive incendiary armor"
   	desc = "An experimental suit of armor with a reactive sensor array rigged to a flame emitter. For the stylish pyromaniac."
  -	cooldown_message = "<span class='danger'>The reactive incendiary armor activates, but fails to send out flames as it is still recharging its flame jets!</span>"
  -	emp_message = "<span class='warning'>The reactive incendiary armor's targeting system begins rebooting...</span>"
  +	cooldown_message = span_danger("The reactive incendiary armor activates, but fails to send out flames as it is still recharging its flame jets!")
  +	emp_message = span_warning("The reactive incendiary armor's targeting system begins rebooting...")
   
   /obj/item/clothing/suit/armor/reactive/fire/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
   	owner.visible_message(span_danger("[src] blocks [attack_text], sending out jets of flame!"))
  
positive.code: /obj/item/clothing/suit/armor/reactive/repulse
  	name = "reactive repulse armor"
  	desc = "An experimental suit of armor that violently throws back attackers."
  	cooldown_message = "<span class='danger'>The repulse generator is still recharging! It fails to generate a strong enough wave!</span>"
  	emp_message = "<span class='warning'>The repulse generator is reset to default settings...</span>"
  	var/repulse_force = MOVE_FORCE_EXTREMELY_STRONG
  
  /obj/item/clothing/suit/armor/reactive/repulse/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  
negative.code: /obj/item/clothing/suit/armor/reactive/table
  	name = "reactive table armor"
  	desc = "If you can't beat the memes, embrace them."
  	cooldown_message = span_danger("The reactive table armor's fabricators are still on cooldown!")
  	emp_message = span_danger("The reactive table armor's fabricators click and whirr ominously for a moment...")
  	var/tele_range = 10
  
  /obj/item/clothing/suit/armor/reactive/table/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  