anchor.diff:  	mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
   	unique_rename = 1
   	unique_reskin = 1
  +	pin = /obj/item/device/firing_pin/generic
   
   /obj/item/weapon/gun/projectile/revolver/detective/New()
   	..()
  
positive.code: 	ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
  	var/charge_tick = 0
  	var/recharge_time = 10
  
  /obj/item/weapon/gun/energy/revolver/cyborg/update_icon()
  	return
  
negative.code: 	mag_unload_sound = null		//Revolvers already have their own sfx for this kind of stuff
  	chamber_sound = null
  	fire_sound = 'sound/weapons/revolver_shoot.ogg'
  	pin = /obj/item/device/firing_pin/area/syndicate
  
  /obj/item/weapon/gun/projectile/revolver/New()
  	..()
  