anchor.diff:  	SSmachine.processing |= src
   
   /obj/machinery/droneDispenser/Destroy()
  -	SSmachine.processing -= src
  +	SSmachine.processing &= src
   	..()
   
   /obj/machinery/droneDispenser/preloaded
  
positive.code: 			visible_message("<span class='notice'>[src] [end_create_message]</span>")
  		icon_state = icon_recharging
  		spawn(cooldownTime)
  			icon_state = icon_on
  			droneMadeRecently = 0
  			if(recharge_sound)
  				playsound(src, recharge_sound, 50, 1)
  
negative.code: 		user.visible_message("<span class='danger'>[user] hits [src] with [O]!</span>", \
  							 "<span class='warning'>You hit [src] with [O]!</span>")
  		playsound(src, O.hitsound, 50, 1)
  		health = Clamp(health - O.force, 0, max_health)
  		if(health <= 0)
  			if(break_message)
  				audible_message("<span class='warning'>[src] [break_message]</span>")
  