anchor.diff:  								p.owner.Death_Check(p.owner)
   
   				setColor("#090")
  -				pool = 0
  +				pool    = 0
  +				flags   = 0
   
   			..()
   
  
positive.code: 		Process(mob/Player/p, obj/items/ingredients/i)
  			if(isBusy) return
  
  
  			pool |= 2 ** ((i.id - 1) * 3 + i.form)
  
  			if(worldData.potions && ("[pool]" in worldData.potions))
  				var/potion = worldData.potions["[pool]"]
  
negative.code: 		var/tmp
  			list/smoke
  			pool = 0
  			flags = 0
  
  		New()
  			set waitfor = 0
  