anchor.diff:  				to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
   
   	else
  -		. = ..()
  -		if(!.)
  -			to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
  +		to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
   
   
   
  
positive.code: 	righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
  	var/active = FALSE
  	icon = 'icons/obj/items_and_weapons.dmi'
  	attack_verb = list("robusted")
  
  /obj/item/toy/windupToolbox/attack_self(mob/user)
  
negative.code: 		return ..()
  
  /obj/item/toy/cards/deck/MouseDrop(atom/over_object)
  	. = ..()
  	var/mob/living/M = usr
  	if(!istype(M) || usr.incapacitated() || usr.lying)
  		return
  	if(Adjacent(usr))
  		if(over_object == M && loc != M)
  			M.put_in_hands(src)
  