anchor.diff:  					H.unEquip(H.wear_suit)
   					H.unEquip(H.head)
   					H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit)
  -					H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), slot_head)+					H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), slot_head)
  
positive.code: 				var/mob/dead/observer/O = user
  				O.reenter_corpse()
  
  			var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_loc)
  
  			lich.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(lich), slot_shoes)
  			lich.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(lich), slot_w_uniform)
  
negative.code: 			if(!marked_item || qdeleted(marked_item)) //Wait nevermind
  				user << "<span class='warning'>Your phylactery is gone!</span>"
  				return
  				
  			var/turf/user_turf = get_turf(user)
  			var/turf/item_turf = get_turf(marked_item)
  
  			if(user_turf.z != item_turf.z)
  				user << "<span class='warning'>Your phylactery is out of range!</span>"
  				return
  
  