anchor.diff:  			if("Cyborg")
   				if(M.mind.assigned_role == "Cyborg")
   					count++
  -	return count+	return count
  
positive.code: 			base_chance = 1.1
  
  	// Trigger the event based on how likely it currently is.
  	if(!prob(chance * eventchance * base_chance / 100)) // "normal" event chance at 20 players
  		return 0
  
  	switch(picked_event)
  
negative.code: 			if(!event)
  				//CARN: checks to see if random events are enabled.
  				if(config.allow_random_events)
  					hadevent = event()
  				else
  					Holiday_Random_Event()
  			else
  				event = 0
  			sleep(2400)
  