anchor.diff:  		winter_chest
   			icon_state = "blue"
   			drops      = "winter"
  +			keyType = /obj/items/key/winter_key
   
   
   			limited_edition
  
positive.code: 					usr << infomsg("You opened a [name]!")
  					Consume()
  				else
  					var/obj/items/chestKey = locate(text2path("/obj/items/key/[splittext(name, " ")[1]]_key")) in usr
  
  					if(!chestKey)
  						chestKey = locate(/obj/items/key/master_key) in usr
  
negative.code: 					return
  				foundWater = 1
  
  			#if WINTER
  			if(t.icon_state != "snow" || !foundWater)
  			#else
  			if(t.icon_state != "grass1" || !foundWater)
  			#endif
  				usr << errormsg("Place this bucket at a place with grass near water.")
  				return
  
  