anchor.diff:  	var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
   	O.name = "[name] - offhand"
   	O.desc = "Your second grip on [src]."
  +	O.wielded = TRUE 
   	user.put_in_inactive_hand(O)
   	return
   
  
positive.code: 	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  
  /obj/item/weapon/twohanded/offhand/unwield()
  	qdel(src)
  
  /obj/item/weapon/twohanded/offhand/wield()
  	qdel(src)
  
  ///////////Two hand required objects///////////////
  //This is for objects that require two hands to even pick up
  
negative.code: 			user.forceMove(landing)
  	throw_cooldown = world.time + 5				//Half a second between throws.
  	user.put_in_hands(src)
  	playsound(src, 'sound/weapons/laser2.ogg', 20, 1)
  