anchor.diff:  								"<span class='danger'>You shock [M] to no effect.</span>")
   					playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
   					user.cell.charge -= 500
  -					scooldown = TRUE
  -					spawn(20)
  -					scooldown = FALSE
  +					scooldown = world.time + 20
   		if(3)
  -			if(!ccooldown)
  +			if(ccooldown < world.time)
   				if(M.health >= 0)
   					if(ishuman(M))
   						user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
  
positive.code: 							"<span class='warning'>You bop [M] on the head!</span>")
  				playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
  		if(2)
  			if(!scooldown)
  				if(M.health >= 0)
  					if(ishuman(M)||ismonkey(M))
  						M.electrocute_act(5, "[user]", safety = 1)
  
negative.code: 					playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
  					M.adjustBruteLoss(15)
  					user.cell.charge -= 300
  					ccooldown = world.time + 10
  
  /obj/item/borg/cyborghug/peacekeeper
  	shockallowed = TRUE
  