anchor.diff:  	if(..())
   		return
   
  -	var/mode = input("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None") in buildlist
  +	var/mode = alert("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None")
   	switch(mode)
   		if("Type")
   			B.RCD.change_airlock_setting(usr)
  
positive.code: 	no_ammo_message = "<span class='warning'>Internal matter exhausted. Please add additional materials.</span>"
  	delay_mod = 0.5
  	adjacency_check = FALSE
  	upgraded = TRUE
  	var/obj/machinery/computer/camera_advanced/base_construction/master
  
  /obj/item/construction/rcd/internal/check_menu(mob/living/user)
  	if(!istype(user) || user.incapacitated() || !user.Adjacent(master))
  		return FALSE
  	return TRUE
  
  
negative.code: 	B = target
  	if(!B.RCD) //The console must always have an RCD.
  		B.RCD = new /obj/item/construction/rcd/internal(B) //If the RCD is lost somehow, make a new (empty) one!
  		B.RCD.console = B
  
  /datum/action/innate/aux_base/proc/check_spot()
  //Check a loction to see if it is inside the aux base at the station. Camera visbility checks omitted so as to not hinder construction.
  