anchor.diff:  			var/mob/living/simple_animal/shade/T = target
   			var/obj/item/device/soulstone/C = src
   			if (T.stat == DEAD)
  -				U << "\red <b>Capture failed!</b>: \black The shade has already been banished!"
  +				U << "<span class="userdanger">Capture failed!</span>: The shade has already been banished!"
   			else
   				if(C.contents.len)
  -					U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
  +					U << "<span class="userdanger">Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
   				else
   					if(T.name != C.imprinted)
  -						U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
  +						U << "<span class="userdanger">Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
   					else
   						T.loc = C //put shade in stone
   						T.status_flags |= GODMODE
  
positive.code: 						Z.cancel_camera()
  						qdel(C)
  			else
  				U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
  	return
  
  obj/item/proc/init_shade(var/obj/item/device/soulstone/C, var/mob/living/carbon/human/T, var/mob/U as mob, var/vic = 0)
  
negative.code: 			var/obj/item/device/soulstone/C = src
  			if(ticker.mode.name == "cult" && T.mind == ticker.mode:sacrifice_target)
  				if(iscultist(U))
  					U << "<span class="danger">The Geometer of blood wants this mortal sacrificed with the rune.</span>"
  				else
  					U << "<span class="danger">The soul stone doesn't work for no apparent reason.</span>"
  				return 0
  			if(C.imprinted != "empty")
  				U << "<span class="userdanger">Capture failed!</span>: The soul stone has already been imprinted with [C.imprinted]'s mind!"
  			else
  				if (T.stat == 0)
  					U << "<span class="userdanger">Capture failed!</span>: Kill or maim the victim first!"
  				else
  					if(T.client == null)
  						U << "<span class="userdanger">Capture failed!</span>: The soul has already fled it's mortal frame."
  					else
  						if(C.contents.len)
  							U << "<span class="userdanger">Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
  						else
  							for(var/obj/item/W in T)
  								T.unEquip(W)
  