anchor.diff:  	if(efficiency > 5 && prob(20))
   		H.easy_randmut(POSITIVE)
   	if(efficiency < 3)
  -		if(prob(50))
  -			H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_BASIC)
   		if(prob(50))
   			var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
   			if(ismob(M))
  
positive.code: 		unattached_flesh.Cut()
  
  	H.setCloneLoss(CLONE_INITIAL_DAMAGE)     //Yeah, clones start with very low health, not with random, because why would they start with random health
  	H.setBrainLoss(CLONE_INITIAL_DAMAGE)
  	// In addition to being cellularly damaged and having barely any
  
  	// brain function, they also have no limbs or internal organs.
  
  	if(!H.has_trait(TRAIT_NODISMEMBER))
  		var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
  
negative.code: 	mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
  	mob_occupant.remove_trait(TRAIT_NOBREATH, CLONING_POD_TRAIT)
  
  
  	if(grab_ghost_when == CLONER_MATURE_CLONE)
  		mob_occupant.grab_ghost()
  		to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
  		mob_occupant.flash_act()
  
  	mob_occupant.adjustBrainLoss(mob_occupant.getCloneLoss())
  
  	occupant.forceMove(T)
  	icon_state = "pod_0"
  