anchor.diff:  		if(!istype(M, /mob/living/carbon/human))//If target is not a human.
   			return ..()
   		if(istype(M, /mob/living/carbon/human/dummy))
  -			return..()
  +			return ..()
   
   		if(M.has_brain_worms()) //Borer stuff - RR
   			user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
  -			return..()
  -
  -		M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
  -		user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
  -
  -		log_attack("<font color='red'>[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
  +			return ..()
  +			
  +		if(jobban_isbanned(M, "cultist") || jobban_isbanned(M, "Syndicate"))
  +			user << "<span class='warning'>A mysterious force prevents you from trapping this being's soul.</span>"
  +			return ..()
  +
  +		M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [key_name(user)]</font>")
  +		user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [key_name(M)]</font>")
  +
  +		log_attack("<font color='red'>[key_name(user)] used the [src.name] to capture the soul of [key_name(M)]</font>")
   
   
   		transfer_soul("VICTIM", M, user)
  
positive.code: 	return
  
  /proc/makeNewConstruct(var/mob/living/simple_animal/construct/ctype, var/mob/target, var/mob/stoner = null, cultoverride = 0)
  	var/mob/living/simple_animal/construct/newstruct = new ctype(get_turf(target))
  	newstruct.faction |= "\ref[stoner]"
  	newstruct.key = target.key
  
negative.code: 	icon = 'icons/obj/wizard.dmi'
  	icon_state = "soulstone"
  	item_state = "electronic"
  	desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artifact's power."
  	w_class = 1.0
  	slot_flags = SLOT_BELT
  	origin_tech = "bluespace=4;materials=4"
  