anchor.diff:  		if(L.pulledby && L.pulledby != src && L.restrained())
   			if(!(world.time % 5))
   				to_chat(src, "<span class='warning'>[L] is restrained, you cannot push past.</span>")
  -			return 1
  +			return TRUE
   
   		if(L.pulling)
   			if(ismob(L.pulling))
  
positive.code: 		if("resize")
  			update_transform()
  		if("lighting_alpha")
  			sync_lighting_plane_alpha()
  
negative.code: 			should_be_lying = buckled.buckle_lying
  
  	if(should_be_lying)
  		mobility_flags &= ~MOBILITY_STAND
  		if(buckled)
  			if(buckled.buckle_lying != -1)
  				lying = buckled.buckle_lying
  		if(!lying) //force them on the ground
  			lying = pick(90, 270)
  	else
  		mobility_flags |= MOBILITY_STAND
  		lying = 0
  
  	if(should_be_lying || restrained || incapacitated())
  		mobility_flags &= ~(MOBILITY_UI|MOBILITY_PULL)
  	else
  		mobility_flags |= MOBILITY_UI|MOBILITY_PULL
  
  
  
  	var/canitem = !paralyzed && !stun && conscious && !chokehold && !restrained && has_arms
  