anchor.diff:  	layer = SPACEVINE_LAYER
   	mouse_opacity = 2 //Clicking anywhere on the turf is good enough
   	pass_flags = PASSTABLE | PASSGRILLE
  +	var/health = 50
  +	var/maxhealth = 50
   	var/energy = 0
   	var/obj/effect/spacevine_controller/master = null
   	var/list/mutations = list()
  
positive.code: 		M.adjustBruteLoss(5)
  		M << "<span class='alert'>You cut yourself on the thorny vines.</span>"
  
  /datum/spacevine_mutation/thorns/on_hit(obj/effect/spacevine/holder, mob/living/hitter)
  	if(prob(severity) && istype(hitter))
  		var/mob/living/M = hitter
  		M.adjustBruteLoss(5)
  		M << "<span class='alert'>You cut yourself on the thorny vines.</span>"
  
  /datum/spacevine_mutation/woodening
  	name = "hardened"
  
negative.code: /datum/spacevine_mutation/fire_proof/on_hit(obj/effect/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
  	if(I && I.damtype == "fire")
  		. = 0
  	else
  		. = expected_damage
  
  /datum/spacevine_mutation/vine_eating
  	name = "vine eating"
  