anchor.diff:  	reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
   
   	pre_noise = TRUE
  -	post_noise = TRUE
  +	post_noise = FALSE
   
   /obj/item/toy/crayon/spraycan/suicide_act(mob/user)
   	var/mob/living/carbon/human/H = user
  
positive.code: 			else
  				graf_rot = 0
  
  	user << "<span class='notice'>You start \
  		[instant ? "spraying" : "drawing"] a [temp] on the \
  		[target.name]...</span>"
  
  	if(pre_noise)
  		audible_message("<span class='notice'>You hear spraying.</span>")
  
negative.code: 					else
  						user << "<span class='warning'>There isn't enough space to paint!</span>"
  						return
  	
  	if(!instant)
  		user << "<span class='notice'>You finish drawing \the [temp].</span>"
  	else
  		user << "<span class='notice'>You spray a [temp] on \the [target.name]</span>"
  
  	if(length(text_buffer))
  		text_buffer = copytext(text_buffer,2)
  