anchor.diff:  	retreat_distance = 5
   	minimum_distance = 5
   	ranged_cooldown_time = 20
  -	var/size = 10
  +	var/size = 5
   	var/charging = 0
   	medal_type = MEDAL_PREFIX
   	score_type = LEGION_SCORE
  
positive.code: 				last_legion = FALSE
  				break
  		if(last_legion)
  			src.loot = list(/obj/item/weapon/staff/storm)
  			elimination = 0
  		else if(prob(5))
  			src.loot = list(/obj/structure/closet/crate/necropolis/tendril)
  		..()
  
  /mob/living/simple_animal/hostile/megafauna/legion/Process_Spacemove(movement_dir = 0)
  
negative.code: /mob/living/simple_animal/hostile/megafauna/legion/death()
  	if(health > 0)
  		return
  	if(size > 1)
  		adjustHealth(-maxHealth) //heal ourself to full in prep for splitting
  		var/mob/living/simple_animal/hostile/megafauna/legion/L = new(loc)
  
  		L.maxHealth = maxHealth * 0.6
  		maxHealth = L.maxHealth
  
  		L.health = L.maxHealth
  		health = maxHealth
  
  		size--
  		L.size = size
  
  		L.resize = L.size * 0.2
  		transform = initial(transform)
  		resize = size * 0.2
  
  		L.update_transform()
  		update_transform()
  
  		L.GiveTarget(target)
  
  		visible_message("<span class='boldannounce'>[src] splits in twain!</span>")
  	else
  