anchor.diff:  
   			if(soil == 0 && water == 0)
   				pixel_x = 0
  +				wait    = 1
   
   				var/obj/bar/b = new (y == world.maxy ? locate(x, y - 1, z) : locate(x, y + 1, z))
   				b.countdown(320)
  
positive.code: 		Attacked(obj/projectile/p)
  			set waitfor = 0
  
  			var/animate = 0
  
  			if(soil > 0 && p.icon_state == "quake")
  
negative.code: 			tier
  			soil
  			water
  			tmp/wait
  
  		New()
  			..()
  