anchor.diff:  		world << "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>"
   		world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!"
   
  +	else if ( disk_rescued                                         && is_operatives_are_dead())
  +		feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
  +		world << "<FONT size = 3><B>Crew Major Victory!</B></FONT>"
  +		world << "<B>The Research Staff has saved the disc and killed the [syndicate_name()] Operatives</B>"
  +
   	else if ( disk_rescued                                        )
   		feedback_set_details("round_end_result","loss - evacuation - disk secured")
  -		world << "<FONT size = 3><B>Crew Victory</B></FONT>"
  +		world << "<FONT size = 3><B>Crew Major Victory</B></FONT>"
   		world << "<B>The Research Staff has saved the disc and stopped the [syndicate_name()] Operatives!</B>"
   
   	else if (!disk_rescued                                         && is_operatives_are_dead())
   		feedback_set_details("round_end_result","loss - evacuation - disk not secured")
  -		world << "<FONT size = 3><B>Crew Victory</B></FONT>"
  -		world << "<B>The Research Staff has stopped the [syndicate_name()] Operatives!</B>"
  +		world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
  +		world << "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>"
   
   	else if (!disk_rescued                                         &&  crew_evacuated)
   		feedback_set_details("round_end_result","halfwin - detonation averted")
  -		world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
  +		world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
   		world << "<B>[syndicate_name()] operatives recovered the abandoned authentication disk but detonation of [station_name()] was averted.</B> Next time, don't lose the disk!"
   
   	else if (!disk_rescued                                         && !crew_evacuated)
  
positive.code: 
  	if      (!disk_rescued &&  station_was_nuked &&          !herp)
  		feedback_set_details("round_end_result","win - syndicate nuke")
  		world << "<FONT size = 3><B>Syndicate Victory!</B></FONT>"
  		world << "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>"
  
  	else if (!disk_rescued &&  station_was_nuked &&           herp)
  
negative.code: 
  	else if (!disk_rescued && !station_was_nuked &&  derp && !herp)
  		feedback_set_details("round_end_result","halfwin - blew wrong station")
  		world << "<FONT size = 3><B>Crew Minor Victory</B></FONT>"
  		world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!"
  
  	else if (!disk_rescued && !station_was_nuked &&  derp &&  herp)
  