anchor.diff:  			var/list/m = list()
   			Players << infomsg("Vengeful ghosts are lurking outside the castle for [minutes] minutes, chase them away!")
   
  -			for(var/i = 1 to rand(8,24))
  +			for(var/i = 1 to rand(10,30))
   				var/obj/spawner/spawn_loc = pick(spawners)
   				m += new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
   
  
positive.code: 			var/obj/spawner/spawn_loc = pick(spawners)
  			var/mob/NPC/Enemies/Summoned/monster = new /mob/NPC/Enemies/Summoned/Boss/VampireLord(spawn_loc.loc)
  			m += monster
  			for(var/i = 1 to rand(15, 25))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Acromantula (spawn_loc.loc)
  
  			for(var/i = 1 to rand(4, 8))
  				spawn_loc = pick(spawners)
  				monster = new /mob/NPC/Enemies/Summoned/Boss/Ghost (spawn_loc.loc)
  
  
negative.code: 
  				var/list/monsters = list()
  
  				for(var/j = 1 to rand(5,10))
  					monsters += new /mob/NPC/Enemies/Summoned/Boss/Ghost(spawn_loc)
  
  				sleep(2400)
  