anchor.diff:  		if(count == 5) // Middle
   			middle = part
   		if(count <= 3) // Their sprite is the top part of the generator
  -			part.set_density(FALSE)
  +			part.density= 0
   			part.layer = WALL_OBJ_LAYER
   		part.sprite_number = count
   		part.main_part = src
  
positive.code: 
  /obj/machinery/gravity_generator/main/power_change()
  	. = ..()
  	investigate_log("has [machine_stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
  	set_power()
  
  /obj/machinery/gravity_generator/main/get_status()
  
negative.code: 	data["charge_count"] = charge_count
  	data["charging_state"] = charging_state
  	data["on"] = on
  	data["operational"] = (stat & BROKEN) ? FALSE : TRUE
  
  	return data
  
  