anchor.diff:  			feedback_add_details("traitor_uplink_items_bought","MM")
   		if("/obj/item/weapon/melee/baton/stunrod/loaded")
   			feedback_add_details("traitor_uplink_items_bought","SR")
  +		if("/obj/item/clothing/gloves/force/syndicate")
  +			feedback_add_details("traitor_uplink_items_bought","FG")
   
   
   
  
positive.code: 		randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
  		randomItems.Add("/obj/item/device/powersink") //Powersink
  		randomItems.Add("/obj/item/weapon/cane/syndie")
  
  	if(uses > 3)
  		randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
  
negative.code: 				uses -= 6
  			if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink" , "/obj/item/weapon/cane/syndie")
  				uses -= 5
  			if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod/loaded", "/obj/item/clothing/gloves/force/syndicate")
  				uses -= 4
  			if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
  			"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
  