anchor.diff:  	icon_state = "magjectile-nl"
   	damage = 1
   	knockdown = 0
  -	stamina = 25
  +	stamina = 30
   	armour_penetration = -10
   	light_range = 2
  +	speed = 1.2
  +	range = 25
   	light_color = LIGHT_COLOR_BLUE
   
   
  
positive.code: /obj/item/projectile/bullet/magrifle
  	icon = 'icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile-large"
  	damage = 25
  	armour_penetration = 25
  	light_range = 3
  	light_color = LIGHT_COLOR_RED
  
  /obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
  	icon = 'icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile-large-nl"
  	damage = 2
  	knockdown = 0
  	stamina = 30
  	armour_penetration = -10
  	light_range = 3
  	light_color = LIGHT_COLOR_BLUE
  
  ///ammo casings///
  
negative.code: 	name = "9mm frangible bullet"
  	damage = 15
  	stamina = 0
  	speed = 1.0
  	range = 20
  	armour_penetration = -25
  
  /obj/item/projectile/bullet/c9mm/rubber
  	name = "9mm rubber bullet"
  	damage = 5
  	stamina = 30
  	speed = 1.2
  	range = 14
  	knockdown = 0
  
  /obj/item/ammo_casing/c9mm/frangible
  