anchor.diff:  
   
   // a box of replacement light items
  -
   /obj/item/weapon/storage/lightbox
   	name = "replacement bulbs"
   	icon = 'storage.dmi'
  
positive.code: 		user << "You inject the solution into the [src]."
  
  		if(S.reagents.has_reagent("plasma", 5))
  
  			log_attack("<font color='red'>[user.name] ([user.ckey]) injected a light with plasma.</font>")
  			log_admin("ATTACK: [user] ([user.ckey]) injected a light with plasma.")
  			message_admins("ATTACK: [user] ([user.ckey]) injected a light with plasma.")
  
negative.code: 				repair_state = 2
  			update()
  			return
  
  		if(istype(I, /obj/item/stack/sheet/glass) && status == LIGHT_BROKEN)
  			user << "You repair the glass of the [src]." //this is worded terribly
  			I:use(1)
  