anchor.diff:  /obj/item/clothing/suit/space/rig/syndi/attack_self(mob/user)
   	on = !on
   	if(on)
  -		user << "<span class='notice'>You switch your hardsuit to travel mode.</span>"
  +		user << "<span class='notice'>You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor.</span>"
   		name = "blood-red hardsuit helmet"
   		desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
   		slowdown = 1
  
positive.code: 		flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
  		cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
  	else
  		user << "<span class='notice'>You switch your hardsuit to combat mode.</span>"
  		name = "blood-red hardsuit helmet (combat)"
  		desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
  		slowdown = 0
  
negative.code: 		cold_protection = HEAD
  		set_light(brightness_on)
  	else
  		user << "<span class='notice'>You switch your helmet to combat mode. You will take damage in zero pressure environments, but you are more suited for a fight.</span>"
  		name = "blood-red hardsuit helmet (combat)"
  		desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders."
  		flags = BLOCKHAIR
  