anchor.diff:  		if(visi_msg)
   			visible_message("<span class='notice'>[visi_msg].</span>")
   
  -		var/split = round(reagent_source.amount_per_transfer_from_this/trays.len)
  +		var/split = round(transfer_amount/trays.len)
   
   		for(var/obj/machinery/hydroponics/H in trays)
   		//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
  
positive.code: 		var/target = myseed ? myseed.plantname : src
  		var/visi_msg = ""
  		var/irrigate = 0	//How am I supposed to irrigate pill contents?
  
  		if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill))
  			visi_msg="[user] composts [reagent_source], spreading it through [target]"
  		else
  			if(istype(reagent_source, /obj/item/reagent_containers/syringe/))
  				var/obj/item/reagent_containers/syringe/syr = reagent_source
  				visi_msg="[user] injects [target] with [syr]"
  
negative.code: 				visi_msg="[user] sprays [target] with [reagent_source]"
  				playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  				irrigate = 1
  			else if(transfer_amount) // Droppers, cans, beakers, what have you.
  				visi_msg="[user] uses [reagent_source] on [target]"
  				irrigate = 1
  			// Beakers, bottles, buckets, etc.  Can't use is_open_container though.
  			if(istype(reagent_source, /obj/item/reagent_containers/glass/))
  				playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
  
  		if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
  			trays = FindConnected()
  			if (trays.len > 1)
  				visi_msg += ", setting off the irrigation system"
  