anchor.diff:  				return 0
   			if(!H.w_uniform && !nojumpsuit)
   				if(!disable_warning)
  -					H << "<span class='danger'>You need a jumpsuit before you can attach this [I.name].</span>"
  +					H << "<span class='danger'>         [I.name].</span>"
   				return 0
   			if(I.slot_flags & SLOT_DENYPOCKET)
   				return 0
  
positive.code: 			if(randn <= 25)
  				H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee"))
  				playsound(H, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
  				H.visible_message("<span class='danger'>[M] has pushed [H]!</span>",
  								"<span class='userdanger'>[M] has pushed [H]!</span>")
  				H.forcesay(hit_appends)
  				return
  
  
negative.code: 				else
  					playsound(H.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
  
  				H.visible_message("<span class='warning'>[M]  [atk_verb] [H]!</span>")
  				return 0
  
  
  