anchor.diff: +/obj/machinery/computer/arcade
  +	var/emagged
  +	var/turtle = 0
  +
   /obj/machinery/computer/arcade/New()
   	..()
   	var/name_action
  
positive.code: 	if ((src.player_mp <= 0) || (src.player_hp <= 0))
  		src.gameover = 1
  		src.temp = "You have been crushed! GAME OVER"
  
  	src.blocked = 0
  	return
  
negative.code: 			var/chargeamt = rand(4,7)
  			src.temp = "You regain [chargeamt] points"
  			src.player_mp += chargeamt
  			turtle = 0
  
  			src.updateUsrDialog()
  			sleep(10)
  