anchor.diff:  			..()
   			var/minutes = rand(15,45)
   			var/list/m = list()
  -			Players << infomsg("The Black Blade has appeared outside the castle for [minutes] minutes, destroy the blade!")
  +			Players << infomsg("The Black Blade has appeared outside (behind the castle) for [minutes] minutes, destroy the blade!")
   
   			var/obj/spawner/spawn_loc = pick(worldData.spawners)
   			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/Sword(spawn_loc.loc)
  
positive.code: 			..()
  			var/minutes = rand(15,45)
  			var/list/m = list()
  			Players << infomsg("The elder wand's magical force is possessing a stone construct outside the castle for [minutes] minutes, destroy the stone construct to harness the power of the broken elder wand!")
  
  			var/obj/spawner/spawn_loc = pick(worldData.spawners)
  			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/Golem(spawn_loc.loc)
  
negative.code: 			..()
  			var/minutes = rand(15,45)
  			var/list/m = list()
  			Players << infomsg("A zombie has appeared outside (behind the castle) for [minutes] minutes, kill zombie before it infects others!")
  
  			var/obj/spawner/spawn_loc = pick(worldData.spawners)
  			var/mob/Enemies/Summoned/monster = new /mob/Enemies/Summoned/Boss/Zombie(spawn_loc.loc)
  