anchor.diff:  //Reports player logouts//
   //////////////////////////
   /proc/display_roundstart_logout_report()
  -	var/msg = "<span class='boldnotice'>Roundstart logout report\n\n</span>"
  +	var/list/msg = list("<span class='boldnotice'>Roundstart logout report\n\n</span>")
   	for(var/i in GLOB.mob_living_list)
   		var/mob/living/L = i
  +		if (!L.last_mind)
  +			continue  // never had a client
   
   		if(L.ckey && !GLOB.directory[L.ckey])
   			msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
  
positive.code: 
  
  	for (var/C in GLOB.admins)
  		to_chat(C, msg)
  
  //If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
  /datum/game_mode/proc/age_check(client/C)
  
negative.code: 					continue //Dead
  
  			continue //Happy connected client
  		for(var/mob/dead/observer/D in GLOB.dead_mob_list)
  			if(D.mind && D.mind.current == L)
  				if(L.stat == DEAD)
  					if(L.suiciding)	//Suicider
  