anchor.diff:  
   area/var/tmp/teleportNode/region
   
  -/*mob/verb/testMap()
  +/*mob/test/verb/testMap()
   	for(var/i in worldData.TeleportMap.teleports)
   		world << i
   
  
positive.code: 				if(!isempty) break
  			if(isempty)
  				active = FALSE
  				for(var/area/newareas/a in areas)
  					for(var/mob/Enemies/M in a)
  						M.ChangeState(M.INACTIVE)
  
  
negative.code: 			if(!active) return
  
  			var/isempty = 1
  			for(var/area/a in areas)
  				for(var/mob/Player/M in a)
  					if(M != Obj)
  						isempty = 0
  