anchor.diff:  
   
   /datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code)
  -	var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
  +//	var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
   	spawn(1)
  -		NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
  -	synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
  +//		NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
  +	synd_mind.current.real_name = "[pick(first_names_male)] [pick(last_names)]"
   	if (nuke_code)
   		synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
   		synd_mind.current << "The nuclear authorization code is: <B>[nuke_code]</B>"
  
positive.code: /datum/game_mode/nuclear
  	name = "nuclear emergency"
  	config_tag = "nuclear"
  	required_players = 6
  	required_players_secret = 25 // 25 players - 5 players to be the nuke ops = 20 players remaining
  	required_enemies = 5
  	recommended_enemies = 5
  
  	uplink_welcome = "Corporate Backed Uplink Console:"
  
negative.code: 	return 1
  
  
  /*/proc/nukelastname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
  	var/randomname = pick(last_names)
  	var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
  
  