anchor.diff:  				if(fuel > 5)
   					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
   				else
  -					eventdat += "<P ALIGN=Right>Cant afford to buy Engine Parts</a>"
  +					eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
   
   				//Hull plates
   				if(fuel > 5)
   					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
   				else
  -					eventdat += "<P ALIGN=Right>Cant afford to buy Hull Plates</a>"
  +					eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
   
   				//Electronics
   				if(fuel > 5)
   					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
   				else
  -					eventdat += "<P ALIGN=Right>Cant afford to buy Spare Electronics</a>"
  +					eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
   
   				//Trade
   				if(fuel > 5)
   					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
   				else
  -					eventdat += "<P ALIGN=Right>Cant afford to Trade Fuel for Food</P"
  +					eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
   
   				if(food > 5)
   					eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
   				else
  -					eventdat += "<P ALIGN=Right>Cant afford to Trade Food for Fuel</P"
  +					eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
   
   				//Raid the spaceport
   				eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
  
positive.code: 				if(prob(success))
  					FU = rand(5,15)
  					FO = rand(5,15)
  					last_spaceport_action = "You successfully raided the spaceport! you gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
  				else
  					FU = rand(-5,-15)
  					FO = rand(-5,-15)
  					last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
  
  					//your chance of lose a crewmember is 1/2 your chance of success
  					//this makes higher % failures hurt more, don't get cocky space cowboy!
  					if(prob(success*5))
  						var/lost_crew = remove_crewmember()
  						last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
  						if(emagged)
  							say("WEEWOO WEEWOO, Spaceport Security en route!")
  							for(var/i, i<=3, i++)
  								var/mob/living/simple_animal/hostile/syndicate/ranged/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/orion(get_turf(src))
  								O.target = usr
  
negative.code: 	if(gameStatus == ORION_STATUS_GAMEOVER)
  		dat = "<center><h1>Game Over</h1></center>"
  		dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
  		if(!settlers.len)
  			dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
  		else
  			if(food <= 0)
  				dat += "<br>You ran out of food and starved."
  