anchor.diff:  	var/placer_key = ""
   	var/added_roundstart = TRUE
   	var/is_locked = TRUE
  -
  -	alert = TRUE
   	integrity_failure = 0
   	openable = FALSE
   
  
positive.code: 		to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
  		if(do_after(user, 20, target = src))
  			G.use(10)
  			var/obj/structure/displaycase/display = new(src.loc)
  			if(electronics)
  				electronics.forceMove(display)
  				display.electronics = electronics
  
negative.code: 	else
  		return ..()
  
  //The lab cage and captain's display case do not spawn with electronics, which is why req_access is needed.
  /obj/structure/displaycase/captain
  	start_showpiece_type = /obj/item/gun/energy/laser/captain
  	req_access = list(ACCESS_CENT_SPECOPS) //this was intentional, presumably to make it slightly harder for caps to grab their gun roundstart
  
  /obj/structure/displaycase/labcage
  	name = "lab cage"
  	desc = "A glass lab container for storing interesting creatures."
  	start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
  	req_access = list(ACCESS_RD)
  
  /obj/structure/displaycase/noalert
  	alert = FALSE
  
  /obj/structure/displaycase/trophy
  	name = "trophy display case"
  