anchor.diff:  	add_overlay(new_overlays)
   	view_sized = view
   
  +/obj/screen/parallax_layer/proc/update_status(mob/M)
  +	return
  +
   /obj/screen/parallax_layer/layer_1
   	icon_state = "layer1"
   	speed = 0.6
  
positive.code: 	speed = 3
  	layer = 30
  
  /obj/screen/parallax_layer/planet/update_o()
  	return //Shit wont move
  
  
negative.code: 
  	for(var/thing in C.parallax_layers)
  		var/obj/screen/parallax_layer/L = thing
  		L.update_status(mymob)
  		if (L.view_sized != C.view)
  			L.update_o(C.view)
  
  