anchor.diff:  	name = "Anti-Glow"
   	desc = "Your skin seems to attract and absorb nearby light creating 'darkness' around you."
   	text_gain_indication = "<span class='notice'>Your light around you seems to disappear.</span>"
  -	glow = -3.5 //Slightly stronger, since negating light tends to be harder than making it.
  +	glow = -1.5
   	conflicts = list(/datum/mutation/human/glow)
   	locked = TRUE
  +
  +/datum/mutation/human/glow/anti/glow_color()
  +	return COLOR_WHITE
   
   /datum/mutation/human/strong
   	name = "Strength"
  
positive.code: 	if(!glowth)
  		return
  	var/power = GET_MUTATION_POWER(src)
  	glowth.set_light(range * power, glow, "#[dna.features["mcolor"]]")
  
  /datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
  	. = ..()
  
negative.code: 	. = ..()
  	if(.)
  		return
  	glow_color = glow_color()
  	glowth = new(owner)
  	modify()
  
  