anchor.diff:  						del(coil)
   
   					buildstage = 2
  -					user << "You wire \the [src]!"
  +					user << "<span class='notice'>You wire \the [src]!</span>"
   					update_icon()
   
   				else if(istype(W, /obj/item/weapon/crowbar))
  -					user << "You pry out the circuit!"
  +					user << "<span class='warning'>You pry out the circuit!</span>"
   					playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
   					spawn(20)
   						var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
  
positive.code: 					if (src.detecting)
  						user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
  					else
  						user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")				
  				
  				else if(istype(W, /obj/item/weapon/wirecutters))  // cutting the wires out
  					user << "You cut the wires!"
  					playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
  					var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
  					new_coil.amount = 5
  					new_coil.loc = user.loc
  
negative.code: 				if(istype(W, /obj/item/stack/cable_coil))
  					var/obj/item/stack/cable_coil/coil = W
  					if(coil.amount < 5)
  					user << "<span class='warning'>You cut the wires!</span>"
  						return
  
  					coil.amount -= 5
  