anchor.diff:  
   	//breaking out of handcuffs
   	if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
  -		world << "area2"
   		usr.next_move = world.time + 100
   		usr.last_special = world.time + 100
   		if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here.
  
positive.code: 		else
  			if(!C.welded)
  				return //closed but not welded...
  		world << "pass2"
  
  		//okay, so the closet is either welded or locked... resist!!!
  		usr.next_move = world.time + 100
  
negative.code: 			O.show_message("\red <B>The [usr.loc] begins to shake violently!</B>", 1)
  		spawn(0)
  			if(do_after(usr, 50))
  				if(!C || !usr || usr.loc != C || C.opened) //User, closet destroyed OR user no longer in closet OR closet opened
  					return
  
  