anchor.diff:  
   	if(isnull(M)||M.loc!=loc)//If mob is gone or not at the location.
   		if(!isnull(master))//As long as they still exist.
  -			master << "<span class='userdanger'>ERROR</span>: \black unable to locate \the [mob_name]. Procedure terminated."
  +			master << "<span class='userdanger'>ERROR</span>: unable to locate \the [mob_name]. Procedure terminated."
   		qdel(src)//Get rid of the net.
   		return
   
  
positive.code: 		U:gloves.item_state = "s-ninjan"
  	else
  		if(U.mind.special_role!="Space Ninja")
  			U << "\red <B>fTaL RRoR</B>: 382200-*#00CDE <B>RED</B>\nUNAUHORIZED US DETCeD\nCoMMNCING SUB-R0UIN3 13...\nTRMInATING U-U-USR..."
  			U.gib()
  			return 0
  		if(!istype(U:head, /obj/item/clothing/head/helmet/space/space_ninja))
  			U << "<span class='userdanger'>ERROR</span>: 100113 \black UNABLE TO LOCATE HEAD GEAR\nABORTING..."
  			return 0
  		if(!istype(U:shoes, /obj/item/clothing/shoes/space_ninja))
  			U << "<span class='userdanger'>ERROR</span>: 122011 \black UNABLE TO LOCATE FOOT GEAR\nABORTING..."
  			return 0
  		if(!istype(U:gloves, /obj/item/clothing/gloves/space_ninja))
  			U << "<span class='userdanger'>ERROR</span>: 110223 \black UNABLE TO LOCATE HAND GEAR\nABORTING..."
  			return 0
  
  		affecting = U
  
negative.code: 
  				ai_holo_process()//Move to initialize
  		else
  			AI << "<span class='danger'>ERROR:</span> Image feed in progress."
  	else
  		AI << "<span class='danger'>ERROR:</span>  Unable to project image."
  	return
  
  /obj/item/clothing/suit/space/space_ninja/proc/ai_holo_process()
  