anchor.diff:  			if(!istype(I))
   				continue
   			if(I.include_modes.len)
  -				if(!gamemode && SSticker && !(SSticker.mode.type in I.include_modes))
  +				if(!gamemode && SSticker && SSticker.mode && !(SSticker.mode.type in I.include_modes))
   					continue
   				if(gamemode && !(gamemode in I.include_modes))
   					continue
   			if(I.exclude_modes.len)
  -				if(!gamemode && SSticker && (SSticker.mode.type in I.exclude_modes))
  +				if(!gamemode && SSticker && SSticker.mode && (SSticker.mode.type in I.exclude_modes))
   					continue
   				if(gamemode && (gamemode in I.exclude_modes))
   					continue
  
positive.code: 	exclude_modes = list(/datum/game_mode/nuclear)
  	cant_discount = TRUE
  
  /datum/uplink_item/badass/surplus/spawn_item(turf/loc, obj/item/device/uplink/U)
  	var/list/uplink_items = get_uplink_items(SSticker.mode)
  
  	var/crate_value = 50
  	var/obj/structure/closet/crate/C = new(loc)
  
negative.code: 	cost = 0
  	cant_discount = TRUE
  
  <<<<<<< HEAD:code/modules/uplink/uplink_item.dm
  /datum/uplink_item/badass/random/spawn_item(turf/loc, obj/item/device/uplink/U)
  	var/list/uplink_items = get_uplink_items(SSticker.mode)
  =======
  /datum/uplink_item/badass/random/spawn_item(turf/loc, datum/component/uplink/U)
  	var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null)
  >>>>>>> 63b7e4a... Adds null checks to uplink item generation for ssticker mode, so spawned uplinks work pre-game (#33053):code/datums/uplink_items.dm
  	var/list/possible_items = list()
  	for(var/category in uplink_items)
  		for(var/item in uplink_items[category])
  