anchor.diff:  				if(prob(5))
   					victim.adjustBrainLoss(rand(1,2))
   
  +				if(prob(victim.brainloss/10))
  +					victim.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
  +
   				if(prob(victim.brainloss/20))
  -					victim.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
  +					victim << "<span class='danger'>An unexpected spark passes through you host's brain and your control is ripped away!</span>"
  +					host_brain << "<span class='danger'>You suddenly regain control!</span>"
  +					detatch()
  +
  +/mob/living/simple_animal/borer/proc/wakeup()
  +	if(controlling)
  +		victim << "<span class='warning'>You finish shaking off your lethargy.</span>"
  +	else
  +		src << "<span class='warning'>You finish shaking off your lethargy.</span>"
  +	docile = FALSE
  +	if(waketimerid)
  +		waketimerid = null
   
   /mob/living/simple_animal/borer/say(message)
   	if(dd_hasprefix(message, ";"))
  
positive.code: 		if(stat != DEAD && victim.stat != DEAD)
  
  			if(victim.reagents.has_reagent("sugar"))
  				if(!docile)
  					if(controlling)
  						victim << "<span class='warning'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</span>"
  					else
  						src << "<span class='warning'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</span>"
  					docile = TRUE
  			else
  				if(docile)
  					if(controlling)
  						victim << "<span class='warning'>You shake off your lethargy as the sugar leaves your host's blood.</span>"
  					else
  						src << "<span class='warning'>You shake off your lethargy as the sugar leaves your host's blood.</span>"
  					docile = FALSE
  			if(controlling)
  
  				if(docile)
  
negative.code: 	var/borer_chems = list()
  	var/leaving = FALSE
  	var/hiding = FALSE
  	var/waketimerid = null
  
  	var/datum/action/innate/borer/talk_to_host/talk_to_host_action = new
  	var/datum/action/innate/borer/infest_host/infest_host_action = new
  