anchor.diff:  	max_integrity = 70
   	buildstackamount = 2
   	item_chair = null
  +	// The mutable appearance used for the overlay over buckled mobs.
   	var/mutable_appearance/armrest
   
   /obj/structure/chair/comfy/Initialize(mapload)
  
positive.code: 	desc = "A luxurious chair, the many purple scales reflect the light in a most pleasing manner."
  	icon_state = "carp_chair"
  	buildstacktype = /obj/item/stack/sheet/animalhide/carp
  
  /obj/structure/chair/comfy/carp/GetArmrest()
  	return mutable_appearance('icons/obj/chairs.dmi', "carp_chair_armrest")
  
  /obj/structure/chair/office
  	anchored = FALSE
  
negative.code: 	return ..()
  
  /obj/structure/chair/comfy/proc/GetArmrest()
  	return mutable_appearance(icon, "[icon_state]_armrest")
  
  /obj/structure/chair/comfy/Destroy()
  	QDEL_NULL(armrest)
  