anchor.diff:  	reset_cooldown = world.time + 200 //20 seconds
   	SSobj.processing |= src
   	for(var/mob/M in player_list)
  -		if (M.z == src.z)
  +		var/area/mob_area = get_area(M)
  +		if(istype(mob_area, /area/ctf))
   			M << "<span class='userdanger'>\The [src] has been dropped!</span>"
   	anchored = TRUE
   
  
positive.code: 	icon = 'icons/obj/device.dmi'
  	icon_state = "syndbeacon"
  	var/team = WHITE_TEAM
  	var/points = 0
  	var/points_to_win = 3
  	var/list/team_members = list()
  	var/ctf_enabled = FALSE
  	var/ctf_gear = /datum/outfit/ctf
  
negative.code: #define WHITE_TEAM "white"
  #define RED_TEAM "red"
  #define BLUE_TEAM "blue"
  #define CTF_RESPAWN_COOLDOWN 150 // 15 seconds
  #define FLAG_RETURN_TIME 200 // 20 seconds
  
  