anchor.diff:  		M.adjustBruteLoss(30)
   		src.visible_message(text("<span class='danger'>[M] falls free of the [src]!</span>"))
   		unbuckle_mob(M,force=1)
  +		spiked = 0
   		M.emote("scream")
   		M.AdjustWeakened(10)
  
positive.code: 	anchored = 1
  	buckle_lying = 0
  	can_buckle = 1
  
  
  /obj/structure/kitchenspike/attack_paw(mob/user)
  
negative.code: 			var/obj/F = new /obj/structure/kitchenspike(src.loc,)
  			transfer_fingerprints_to(F)
  			qdel(src)
  	else if(istype(I, /obj/item/weapon/screwdriver))
  		user << "<span class='notice'>You start to deconstruct the frame...</span>"
  		if(do_after(user, 40/I.toolspeed, target = src))
  			user << "<span class='notice'>You deconstruct the frame.</span>"
  			new /obj/item/stack/sheet/metal(loc, 5)
  			qdel(src)
  		return
  	else
  		return ..()
  
  