anchor.diff:  #define COLD_DAMAGE_LEVEL_2 1.5
   #define COLD_DAMAGE_LEVEL_3 3
   
  -#define HEAT_GAS_DAMAGE_LEVEL_1 2
  -#define HEAT_GAS_DAMAGE_LEVEL_2 4
  -#define HEAT_GAS_DAMAGE_LEVEL_3 8
  -
  -#define COLD_GAS_DAMAGE_LEVEL_1 0.5
  -#define COLD_GAS_DAMAGE_LEVEL_2 1.5
  -#define COLD_GAS_DAMAGE_LEVEL_3 3
   
   /datum/species
   	var/id = null		// if the game needs to manually check your race to do something not included in a proc here, it will use this
  
positive.code: 	return 0
  
  
  #undef HUMAN_MAX_OXYLOSS
  #undef HUMAN_CRIT_MAX_OXYLOSS
  
  #undef HEAT_DAMAGE_LEVEL_1
  #undef HEAT_DAMAGE_LEVEL_2
  #undef HEAT_DAMAGE_LEVEL_3
  
negative.code: #undef COLD_DAMAGE_LEVEL_1
  #undef COLD_DAMAGE_LEVEL_2
  #undef COLD_DAMAGE_LEVEL_3
  