anchor.diff:  			ArchAngel
   				icon = 'monsters.dmi'
   				icon_state="archangel"
  -				gold = 189
  -				HP = 2835
  -				MHP = 2835
  -				Dmg = 945
  -				Def=95
  -				Expg = 420
   				level = 500
   			Water_Elemental
   				icon = 'monster.dmi'
   				icon_state="water elemental"
  -				gold = 195
  -			//	HP = 2925
  -				//MHP = 2925
  -				//Dmg = 300//975
  -				//Def=80
  -				Expg = 510
   				level = 550
   			Fire_Elemental
   				icon = 'monster.dmi'
   				icon_state="fire elemental"
  -				gold = 204
  -				HP = 3060
  -				MHP = 3060
  -				Dmg = 1020
  -				Def=80
  -				Expg = 530
   				level = 600
   			Wyvern
   				icon = 'monster.dmi'
   				icon_state="wyvern"
  -				gold = 222
  -				HP = 3330
  -				MHP = 3330
  -				Dmg = 1110
  -				Def=80
  -				Expg = 620
   				level = 650
  -				monster = 1
  -				NPC = 0
   			Basilisk
   				icon = 'bassy.dmi'
  -				gold = 6000
  -				HP = 90000
  -				MHP = 90000
  -				Dmg = 30000
  -				Def= 8500
  -				Expg = 12000
   				level = 2000
   				HPmodifier = 3
   				DMGmodifier = 3
  -
   				MoveDelay = 3
   
   				var/tmp/fired = 0
  
positive.code: 				icon='NewMobs.dmi'
  				icon_state="slug"
  				monster=1
  				HP=25
  				gold=0
  				player=0
  				New()
  					move()
  
negative.code: 			Fire_Golem
  				icon = 'monsters.dmi'
  				icon_state="firegolem"
  				level = 450
  				AttackDelay = 3
  				var/tmp/fired = 0
  