anchor.diff:  
   /datum/game_mode/traitor/post_setup()
   	for(var/datum/mind/traitor in traitors)
  -		if(!exchange_blue && traitors.len >= 5) //Set up an exchange if there are enough traitors
  -			if(!exchange_red)
  -				exchange_red = traitor
  -			else
  -				exchange_blue = traitor
  -				assign_exchange_role(exchange_red)
  -				assign_exchange_role(exchange_blue)
  -		else
  -			forge_traitor_objectives(traitor)
  +		forge_traitor_objectives(traitor)
   		spawn(rand(10,100))
   			finalize_traitor(traitor)
   			greet_traitor(traitor)
  +
  +	if(!exchange_blue)
  +		exchange_blue = -1 //Block latejoiners from getting exchange objectives
  +	modePlayer += traitors
   	spawn (rand(waittime_l, waittime_h))
   		send_intercept()
   	..()
  
positive.code: 			traitor.objectives += block_objective
  
  	else
  		if((traitors.len > 5) && !exchange_blue)
  			if(!exchange_red)
  				exchange_red = traitor
  			else
  				exchange_blue = traitor
  				assign_exchange_role(exchange_red,"red")
  				assign_exchange_role(exchange_blue,"blue")
  
  		for(var/i = 0, i < config.traitor_objectives_amount, i++)
  			random_traitor_objective(traitor)
  		forge_escape_objective(traitor)
  	return
  
  /datum/game_mode/proc/random_traitor_objective(var/datum/mind/traitor)
  
  	if(prob(35))
  		if(prob(70))
  			var/datum/objective/assassinate/kill = new
  
negative.code: 		backstab_objective.owner = owner
  		owner.objectives += backstab_objective
  
  	//Spawn and equip documents
  	var/mob/living/carbon/human/mob = owner.current
  
  