anchor.diff:  
   //Immortality Talisman
   /obj/item/immortality_talisman
  -	name = "Immortality Talisman"
  +	name = "\improper Immortality Talisman"
   	desc = "A dread talisman that can render you completely invulnerable."
   	icon = 'icons/obj/lavaland/artefacts.dmi'
   	icon_state = "talisman"
  
positive.code: 
  /datum/action/item_action/immortality
  	name = "Immortality"
  
  /obj/item/immortality_talisman/Destroy(force)
  	if(force)
  		. = ..()
  	else
  		return QDEL_HINT_LETMELIVE
  
  /obj/item/immortality_talisman/attack_self(mob/user)
  	if(cooldown < world.time)
  
negative.code: 		user.notransform = 1
  		user.status_flags |= GODMODE
  		addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
  	else
  		to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
  
  /obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
  	user.status_flags &= ~GODMODE
  