anchor.diff:  	icon_state = "sigil"
   	layer = LOW_OBJ_LAYER
   	alpha = 50
  +	burn_state = FIRE_PROOF
  +	burntime = 1
   	var/affects_servants = FALSE
   	var/affects_stat = FALSE
   
  
positive.code: 	anchored = 1
  	density = 0
  	opacity = 0
  
  /obj/effect/clockwork/New()
  	..()
  
negative.code: 	anchored = 0
  	density = 0
  	takes_damage = FALSE
  	burn_state = LAVA_PROOF
  
  /obj/structure/clockwork/anima_fragment/attackby(obj/item/I, mob/living/user, params)
  	if(istype(I, /obj/item/device/mmi/posibrain/soul_vessel))
  