anchor.diff:  		W.maptext = ""
   	W.on_exit_storage(src)
   	update_icon()
  +	W.mouse_opacity = initial(W.mouse_opacity)
   	return 1
   
   
  
positive.code: 				cy--
  	else
  		for(var/obj/O in contents)
  			O.screen_loc = "[cx]:16,[cy]:16"
  			O.maptext = ""
  			O.layer = 20
  
negative.code: 		orient2hud(usr)
  		for(var/mob/M in can_see_contents())
  			show_to(M)
  	W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
  	update_icon()
  	return 1
  
  