anchor.diff:  		return
   	if(!used)
   		var/mob/living/carbon/human/H = user
  -		H.martial_art = new/datum/martial_art/plasma_fist
  +		var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
  +		F.teach(H)
   		H << "<span class='notice'>You learn the PLASMA FIST style</span>"
   		used = 1
   		desc += "It looks like it's magic was used up."
  
positive.code: 		D.forcesay(hit_appends)
  	return 1
  
  
  
  /datum/martial_art/boxing
  	name = "Boxing"
  
negative.code: 
  
  //ITEMS
  /obj/item/clothing/gloves/boxing
  	var/datum/martial_art/boxing/style = new
  
  /obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
  	if(!ishuman(user))
  		return
  	if(slot == slot_gloves)
  		var/mob/living/carbon/human/H = user
  		style.teach(H,1)
  	return
  
  /obj/item/clothing/gloves/boxing/dropped(mob/user)
  