anchor.diff:  	projectiletype = /obj/item/projectile/kinetic/miner
   	projectilesound = 'sound/weapons/kenetic_accel.ogg'
   	ranged = 1
  +	ranged_cooldown_time = 16
   	pixel_x = -16
   	crusher_loot = list(/obj/item/weapon/melee/transforming/cleaving_saw, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/crusher_trophy/miner_eye)
   	loot = list(/obj/item/weapon/melee/transforming/cleaving_saw, /obj/item/weapon/gun/energy/kinetic_accelerator)
  
positive.code: 	return TRUE
  
  /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
  	if(!used_item)
  		used_item = miner_saw
  	..()
  
  
negative.code: 	force_on = 10
  
  /obj/item/weapon/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
  	target.add_stun_absorption("miner", 10, INFINITY)
  	..()
  	target.stun_absorption -= "miner"
  
  /obj/item/projectile/kinetic/miner
  	damage = 20
  	speed = 0.9
  	icon_state = "ka_tracer"
  	range = MINER_GUN_RANGE
  
  /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
  	. = ..()
  