anchor.diff:  
   /**
     * the sight changes to give to the mob whose perspective is set to that atom
  -  * 
  +  *
     * (e.g. A mob with nightvision loses its nightvision while looking through a normal camera)
     */
   /atom/proc/update_remote_sight(mob/living/user)
  
positive.code: 
  /**
    * This proc is called when an atom in our contents has it's Destroy() called
    * 
    * Default behaviour is to simply send COMSIG_ATOM_CONTENTS_DEL
    */
  /atom/proc/handle_atom_del(atom/A)
  
negative.code:   * React to an EMP of the given severity
    *
    * Default behaviour is to send the COMSIG_ATOM_EMP_ACT signal
    *
    * If the signal does not return protection, and there are attached wires then we call
    * emp_pulse() on the wires
    *
  