anchor.diff:  		mob/Player/player
   		dx
   		dy
  +		isGold = 0
   
   	MouseEntered()
   		if(alpha == 255)
  
positive.code: 
  			var/exp = get_exp(player.level) * worldData.expBookModifier
  			exp = round(rand(exp * 0.9, exp * 1.1))
  			player.addExp(exp, 1, 0)
  
  			if(player.MonsterMessages)
  
negative.code: 
  		name = "[pick("Page ", "Spell #")][rand(1,3000)]"
  
  		if(prob(30))
  			isGold = 1
  			icon_state = "gold"
  
  	show()
  		set waitfor = 0
  		updatePos()
  