anchor.diff:  
   /mob/living/simple_animal/hostile/clockwork/marauder/Life()
   	..()
  +	var/turf/open/space/S = locate() in view(1)
  +	if(S)
  +		to_chat(src, "<span class='userdanger'>The void of space drains Ratvar's Light from you! You feel yourself rapidly decaying. It would be wise to get back inside!</span>")
  +		adjustBruteLoss(MARAUDER_SPACE_DAMAGE)
   	if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
  -		speed = initial(speed) + 1 //Yes, this slows them down
  +		speed = default_speed + 1 //Yes, this slows them down
   	else
  -		speed = initial(speed)
  +		speed = default_speed
   	if(shield_health < max_shield_health && world.time >= shield_health_regen)
   		shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
   		to_chat(src, "<span class='neovgre'>Your shield has recovered, <b>[shield_health]</b> blocks remaining!</span>")
  
positive.code: #define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
  #define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
  
  //Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
  /mob/living/simple_animal/hostile/clockwork/marauder
  
negative.code: 	movement_type = FLYING
  	a_intent = INTENT_HARM
  	loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
  	light_range = 3
  	light_power = 1.7
  	playstyle_string = "<span class='big bold'><span class='neovgre'>You are a clockwork marauder,</span></span><b> a well-rounded frontline construct of Ratvar. Although you have no \
  	unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
  	tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b> \
  	<span class='danger big'>Be warned, however, that you will rapidly decay near the void of space.</span>"
  	empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
  	var/default_speed = 0
  	var/max_shield_health = 3
  	var/shield_health = 3 //Amount of projectiles that can be deflected within
  	var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
  