anchor.diff:  
   	if(iscarbon(target))
   		if(pre_noise || post_noise)
  -			playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
  +			playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
   
   		var/mob/living/carbon/C = target
  -		user.visible_message("<span class='danger'>[user] sprays [src] \
  -			into the face of [target]!</span>")
  -		target << "<span class='userdanger'>[user] sprays [src] into your \
  -			face!</span>"
  +		user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
  +		target << "<span class='userdanger'>[user] sprays [src] into your face!</span>"
   
   		if(C.client)
   			C.blur_eyes(3)
  
positive.code: 	if(charges == -1)
  		. = FALSE
  	else if(!charges_left)
  		user << "<span class='warning'>There is no more of \the [src.name] \
  			left!</span>"
  		if(self_contained)
  			qdel(src)
  		. = TRUE
  
negative.code: 						user << "<span class='warning'>There isn't enough space to paint!</span>"
  						return
  
  	user << "<span class='notice'>You finish [instant ? "spraying" : "drawing"] \the [temp].</span>"
  
  	if(length(text_buffer))
  		text_buffer = copytext(text_buffer,2)
  