anchor.diff:  	name = "Unknown"
   	var/mobname = "Unknown"  //Unused now but it'd fuck up maps to remove it now
   	var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER
  +	var/mob_species = null //Set to make them a mutant race such as lizard or skeleton
   	var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
   	var/corpsesuit = null
   	var/corpseshoes = null
  
positive.code: 	var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
  	M.real_name = src.name
  	M.gender = src.mobgender
  	M.death(1) //Kills the new mob
  	if(src.corpsehusk)
  		M.Drain()
  
negative.code: 	corpsemask = /obj/item/clothing/mask/breath
  
  
  /obj/effect/landmark/corpse/plasmaman
  	mob_species = "plasmaman"
  	corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/plasmaman
  	corpsesuit = /obj/item/clothing/suit/space/eva/plasmaman
  	corpseback = /obj/item/weapon/tank/internals/plasmaman/full
  	corpsemask = /obj/item/clothing/mask/breath
  
  
  
  /////////////////Officers//////////////////////
  
  /obj/effect/landmark/corpse/bridgeofficer
  