anchor.diff:  		user.emote("[user.friendly] [src]")
   	else
   		user.do_attack_animation(src)
  -		if(!prob(src.deflect_chance))
  -			var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
  -			take_damage(damage, "brute", user.dir)
  -			check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
  -			visible_message("<span class='danger'>[user] [user.attacktext] [src]!</span>")
  -			add_logs(user, src, "attacked")
  -		else
  -			src.log_append_to_last("Armor saved.")
  -			playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
  -			visible_message("<span class='notice'>The [user] rebounds off [src.name]'s armor!</span>")
  -			add_logs(user, src, "attacked")
  -	return
  +		var/damage = rand(user.melee_damage_lower, user.melee_damage_upper)
  +		take_damage(damage, "brute", user.dir)
  +		check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
  +		visible_message("<span class='danger'>[user] [user.attacktext] [src]!</span>")
  +		add_logs(user, src, "attacked")
   
   /obj/mecha/attack_tk()
   	return
  
positive.code: 	src.log_message("Attack by alien. Attacker - [user].",1)
  	user.changeNext_move(CLICK_CD_MELEE) //Now stompy alien killer mechs are actually scary to aliens!
  	user.do_attack_animation(src)
  	if(!prob(src.deflect_chance))
  		take_damage(15, "brute", user.dir)
  		check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
  		playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
  		visible_message("<span class='danger'>The [user] slashes at [src.name]'s armor!</span>")
  	else
  		src.log_append_to_last("Armor saved.")
  		playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
  		user << "\green Your claws had no effect!"
  		visible_message("<span class='notice'>The [user] rebounds off [src.name]'s armor!</span>")
  	return
  
  
  /obj/mecha/attack_animal(mob/living/simple_animal/user as mob)
  	src.log_message("Attack by simple animal. Attacker - [user].",1)
  
negative.code: 
  /obj/mecha/emp_act(severity)
  	if(get_charge())
  		use_power((cell.charge/3)/(severity*2))
  		take_damage(30 / severity,"energy")
  	src.log_message("EMP detected",1)
  	check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
  