anchor.diff:  						adjust_fatigue(-1)
   
   /mob/living/simple_animal/hostile/clockwork_marauder/proc/update_fatigue()
  +	if(!ratvar_awakens && host && host.stat == DEAD)
  +		death()
  +		return
   	if(ratvar_awakens)
   		speed = -1
   		melee_damage_lower = 30
  
positive.code: /mob/living/simple_animal/hostile/clockwork_marauder/Life()
  	..()
  	if(is_in_host())
  		adjust_fatigue(-2)
  		if(!fatigue && recovering)
  			src << "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>"
  
negative.code: 
  /mob/living/simple_animal/hostile/clockwork_marauder/death(gibbed)
  	..(TRUE)
  	emerge_from_host(0, 1)
  	visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
  	"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
  	playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 100, 1)
  