anchor.diff:  	data["charge_count"] = charge_count
   	data["charging_state"] = charging_state
   	data["on"] = on
  -	data["operational"] = (machine_stat & BROKEN) ? FALSE : TRUE
  +	data["operational"] = (stat & BROKEN) ? FALSE : TRUE
   
   	return data
   
  
positive.code: 
  /obj/machinery/gravity_generator/main/power_change()
  	. = ..()
  	investigate_log("has [machine_stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
  	set_power()
  
  /obj/machinery/gravity_generator/main/get_status()
  
negative.code: 		if(count == 5) // Middle
  			middle = part
  		if(count <= 3) // Their sprite is the top part of the generator
  			part.density= 0
  			part.layer = WALL_OBJ_LAYER
  		part.sprite_number = count
  		part.main_part = src
  