anchor.diff:  		var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
   		var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
   		body.color = color
  +		head.overlays += body
  +		return head
  +	else
  +		return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
  +
  +/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
  +	if(!istype(M))
  +		return ..()
  +	if(user.zone_selected != "eyes" && user.zone_selected != "head")
  +		return ..()
  +	if(user.disabilities & CLUMSY && prob(50))
  +		M = user
  +	return eyestab(M,user)
  +
  +/obj/item/screwdriver/brass
  +	name = "brass screwdriver"
  +	desc = "A screwdriver made of brass. The handle feels freezing cold."
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	icon_state = "screwdriver_brass"
  +	item_state = "screwdriver_brass"
  +	toolspeed = 0.5
  +	random_color = FALSE
  +
  +/obj/item/screwdriver/abductor
  +	name = "alien screwdriver"
  +	desc = "An ultrasonic screwdriver."
  +	icon = 'icons/obj/abductor.dmi'
  +	icon_state = "screwdriver_a"
  +	item_state = "screwdriver_nuke"
  +	usesound = 'sound/items/pshoom.ogg'
  +	toolspeed = 0.1
  +	random_color = FALSE
  +
  +/obj/item/screwdriver/power
  +	name = "hand drill"
  +	desc = "A simple powered hand drill. It's fitted with a screw bit."
  +	icon_state = "drill_screw"
  +	item_state = "drill"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  +	origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
  +	force = 8 //might or might not be too high, subject to change
  +	w_class = WEIGHT_CLASS_SMALL
  +	throwforce = 8
  +	throw_speed = 2
  +	throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
  +	attack_verb = list("drilled", "screwed", "jabbed","whacked")
  +	hitsound = 'sound/items/drill_hit.ogg'
  +	usesound = 'sound/items/drill_use.ogg'
  +	toolspeed = 0.25
  +	random_color = FALSE
  +
  +/obj/item/screwdriver/power/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	return(BRUTELOSS)
  +
  +/obj/item/screwdriver/power/attack_self(mob/user)
  +	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  +	var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
  +	to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
  +	qdel(src)
  +	user.put_in_active_hand(b_drill)
  +
  +/obj/item/screwdriver/cyborg
  +	name = "powered screwdriver"
  +	desc = "An electrical screwdriver, designed to be both precise and quick."
  +	usesound = 'sound/items/drill_use.ogg'
  +	toolspeed = 0.5
  +
  +/*
  + * Wirecutters
  + */
  +/obj/item/wirecutters
  +	name = "wirecutters"
  +	desc = "This cuts wires."
  +	icon = 'icons/obj/tools.dmi'
  +	icon_state = null
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	flags_1 = CONDUCT_1
  +	slot_flags = SLOT_BELT
  +	force = 6
  +	throw_speed = 3
  +	throw_range = 7
  +	w_class = WEIGHT_CLASS_SMALL
  +	materials = list(MAT_METAL=80)
  +	attack_verb = list("pinched", "nipped")
  +	hitsound = 'sound/items/wirecutter.ogg'
  +	usesound = 'sound/items/wirecutter.ogg'
  +	origin_tech = "materials=1;engineering=1"
  +	toolspeed = 1
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  +
  +
  +/obj/item/wirecutters/New(loc, var/param_color = null)
  +	..()
  +	if(!icon_state)
  +		if(!param_color)
  +			param_color = pick("yellow","red")
  +		icon_state = "cutters_[param_color]"
  +
  +/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
  +	if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
  +		user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
  +		qdel(C.handcuffed)
  +		C.handcuffed = null
  +		if(C.buckled && C.buckled.buckle_requires_restraints)
  +			C.buckled.unbuckle_mob(C)
  +		C.update_handcuffed()
  +		return
  +	else
  +		..()
  +
  +/obj/item/wirecutters/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	playsound(loc, usesound, 50, 1, -1)
  +	return (BRUTELOSS)
  +
  +/obj/item/wirecutters/brass
  +	name = "brass wirecutters"
  +	desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	icon_state = "cutters_brass"
  +	toolspeed = 0.5
  +
  +/obj/item/wirecutters/abductor
  +	name = "alien wirecutters"
  +	desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
  +	icon = 'icons/obj/abductor.dmi'
  +	icon_state = "cutters"
  +	toolspeed = 0.1
  +	origin_tech = "materials=5;engineering=4;abductor=3"
  +
  +/obj/item/wirecutters/cyborg
  +	name = "wirecutters"
  +	desc = "This cuts wires."
  +	toolspeed = 0.5
  +
  +/obj/item/wirecutters/power
  +	name = "jaws of life"
  +	desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
  +	icon_state = "jaws_cutter"
  +	item_state = "jawsoflife"
  +	origin_tech = "materials=2;engineering=2"
  +	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  +	usesound = 'sound/items/jaws_cut.ogg'
  +	toolspeed = 0.25
  +
  +/obj/item/wirecutters/power/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
  +	playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
  +	if(iscarbon(user))
  +		var/mob/living/carbon/C = user
  +		var/obj/item/bodypart/BP = C.get_bodypart("head")
  +		if(BP)
  +			BP.drop_limb()
  +			playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
  +	return (BRUTELOSS)
  +
  +/obj/item/wirecutters/power/attack_self(mob/user)
  +	playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
  +	var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
  +	to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
  +	qdel(src)
  +	user.put_in_active_hand(pryjaws)
  +/*
  + * Welding Tool
  + */
  +/obj/item/weldingtool
  +	name = "welding tool"
  +	desc = "A standard edition welder provided by NanoTrasen."
  +	icon = 'icons/obj/tools.dmi'
  +	icon_state = "welder"
  +	item_state = "welder"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	flags_1 = CONDUCT_1
  +	slot_flags = SLOT_BELT
  +	force = 3
  +	throwforce = 5
  +	hitsound = "swing_hit"
  +	usesound = 'sound/items/welder.ogg'
  +	var/acti_sound = 'sound/items/welderactivate.ogg'
  +	var/deac_sound = 'sound/items/welderdeactivate.ogg'
  +	throw_speed = 3
  +	throw_range = 5
  +	w_class = WEIGHT_CLASS_SMALL
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
  +	resistance_flags = FIRE_PROOF
  +
  +	materials = list(MAT_METAL=70, MAT_GLASS=30)
  +	origin_tech = "engineering=1;plasmatech=1"
  +	var/welding = 0 	//Whether or not the welding tool is off(0), on(1) or currently welding(2)
  +	var/status = TRUE 		//Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
  +	var/max_fuel = 20 	//The max amount of fuel the welder can hold
  +	var/change_icons = 1
  +	var/can_off_process = 0
  +	var/light_intensity = 2 //how powerful the emitted light is when used.
  +	var/burned_fuel_for = 0	//when fuel was last removed
  +	heat = 3800
  +	toolspeed = 1
  +
  +/obj/item/weldingtool/Initialize()
  +	. = ..()
  +	create_reagents(max_fuel)
  +	reagents.add_reagent("welding_fuel", max_fuel)
  +	update_icon()
  +
  +
  +/obj/item/weldingtool/proc/update_torch()
  +	if(welding)
  +		add_overlay("[initial(icon_state)]-on")
  +		item_state = "[initial(item_state)]1"
  +	else
  +		item_state = "[initial(item_state)]"
  +
  +
  +/obj/item/weldingtool/update_icon()
  +	cut_overlays()
  +	if(change_icons)
  +		var/ratio = get_fuel() / max_fuel
  +		ratio = Ceiling(ratio*4) * 25
  +		add_overlay("[initial(icon_state)][ratio]")
  +	update_torch()
  +	return
  +
  +
  +/obj/item/weldingtool/process()
  +	switch(welding)
  +		if(0)
  +			force = 3
  +			damtype = "brute"
  +			update_icon()
  +			if(!can_off_process)
  +				STOP_PROCESSING(SSobj, src)
  +			return
  +	//Welders left on now use up fuel, but lets not have them run out quite that fast
  +		if(1)
  +			force = 15
  +			damtype = "fire"
  +			++burned_fuel_for
  +			if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
  +				remove_fuel(1)
  +			update_icon()
  +
  +	//This is to start fires. process() is only called if the welder is on.
  +	open_flame()
  +
  +
  +/obj/item/weldingtool/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	return (FIRELOSS)
  +
  +
  +/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
  +	if(istype(I, /obj/item/screwdriver))
  +		flamethrower_screwdriver(I, user)
  +	else if(istype(I, /obj/item/stack/rods))
  +		flamethrower_rods(I, user)
  +	else
  +		return ..()
  +
  +
  +/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
  +	if(!istype(H))
  +		return ..()
  +
  +	var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
  +
  +	if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
  +		if(src.remove_fuel(1))
  +			playsound(loc, usesound, 50, 1)
  +			if(user == H)
  +				user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
  +				if(!do_mob(user, H, 50))
  +					return
  +			item_heal_robotic(H, user, 15, 0)
  +	else
  +		return ..()
  +
  +
  +/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
  +	if(!proximity) return
  +
  +	if(welding)
  +		remove_fuel(1)
  +		var/turf/location = get_turf(user)
  +		location.hotspot_expose(700, 50, 1)
  +		if(get_fuel() <= 0)
  +			set_light(0)
  +
  +		if(isliving(O))
  +			var/mob/living/L = O
  +			if(L.IgniteMob())
  +				message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
  +				log_game("[key_name(user)] set [key_name(L)] on fire")
  +
  +
  +/obj/item/weldingtool/attack_self(mob/user)
  +	switched_on(user)
  +	if(welding)
  +		set_light(light_intensity)
  +
  +	update_icon()
  +
  +
  +//Returns the amount of fuel in the welder
  +/obj/item/weldingtool/proc/get_fuel()
  +	return reagents.get_reagent_amount("welding_fuel")
  +
  +
  +//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
  +/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
  +	if(!welding || !check_fuel())
  +		return 0
  +	if(amount)
  +		burned_fuel_for = 0
  +	if(get_fuel() >= amount)
  +		reagents.remove_reagent("welding_fuel", amount)
  +		check_fuel()
  +		if(M)
  +			M.flash_act(light_intensity)
  +		return TRUE
  +	else
  +		if(M)
  +			to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
  +		return FALSE
  +
  +
  +//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
  +/obj/item/weldingtool/proc/check_fuel(mob/user)
  +	if(get_fuel() <= 0 && welding)
  +		switched_on(user)
  +		update_icon()
  +		//mob icon update
  +		if(ismob(loc))
  +			var/mob/M = loc
  +			M.update_inv_hands(0)
  +
  +		return 0
  +	return 1
  +
  +//Switches the welder on
  +/obj/item/weldingtool/proc/switched_on(mob/user)
  +	if(!status)
  +		to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
  +		return
  +	welding = !welding
  +	if(welding)
  +		if(get_fuel() >= 1)
  +			to_chat(user, "<span class='notice'>You switch [src] on.</span>")
  +			playsound(loc, acti_sound, 50, 1)
  +			force = 15
  +			damtype = "fire"
  +			hitsound = 'sound/items/welder.ogg'
  +			update_icon()
  +			START_PROCESSING(SSobj, src)
  +		else
  +			to_chat(user, "<span class='warning'>You need more fuel!</span>")
  +			switched_off(user)
  +	else
  +		to_chat(user, "<span class='notice'>You switch [src] off.</span>")
  +		playsound(loc, deac_sound, 50, 1)
  +		switched_off(user)
  +
  +//Switches the welder off
  +/obj/item/weldingtool/proc/switched_off(mob/user)
  +	welding = 0
  +	set_light(0)
  +
  +	force = 3
  +	damtype = "brute"
  +	hitsound = "swing_hit"
  +	update_icon()
  +
  +
  +/obj/item/weldingtool/examine(mob/user)
  +	..()
  +	to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
  +
  +/obj/item/weldingtool/is_hot()
  +	return welding * heat
  +
  +//Returns whether or not the welding tool is currently on.
  +/obj/item/weldingtool/proc/isOn()
  +	return welding
  +
  +
  +/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
  +	if(welding)
  +		to_chat(user, "<span class='warning'>Turn it off first!</span>")
  +		return
  +	status = !status
  +	if(status)
  +		to_chat(user, "<span class='notice'>You resecure [src].</span>")
  +	else
  +		to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
  +	add_fingerprint(user)
  +
  +/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
  +	if(!status)
  +		var/obj/item/stack/rods/R = I
  +		if (R.use(1))
  +			var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
  +			if(!remove_item_from_storage(F))
  +				user.transferItemToLoc(src, F, TRUE)
  +			F.weldtool = src
  +			add_fingerprint(user)
  +			to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
  +			user.put_in_hands(F)
  +		else
  +			to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
  +
  +/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
  +	if(welding && remove_fuel(1, user))
  +		. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
  +	else
  +		. = ""
  +
  +/obj/item/weldingtool/largetank
  +	name = "industrial welding tool"
  +	desc = "A slightly larger welder with a larger tank."
  +	icon_state = "indwelder"
  +	max_fuel = 40
  +	materials = list(MAT_GLASS=60)
  +	origin_tech = "engineering=2;plasmatech=2"
  +
  +/obj/item/weldingtool/largetank/cyborg
  +	name = "integrated welding tool"
  +	desc = "An advanced welder designed to be used in robotic systems."
  +	toolspeed = 0.5
  +
  +/obj/item/weldingtool/largetank/flamethrower_screwdriver()
  +	return
  +
  +
  +/obj/item/weldingtool/mini
  +	name = "emergency welding tool"
  +	desc = "A miniature welder used during emergencies."
  +	icon_state = "miniwelder"
  +	max_fuel = 10
  +	w_class = WEIGHT_CLASS_TINY
  +	materials = list(MAT_METAL=30, MAT_GLASS=10)
  +	change_icons = 0
  +
  +/obj/item/weldingtool/mini/flamethrower_screwdriver()
  +	return
  +
  +/obj/item/weldingtool/abductor
  +	name = "alien welding tool"
  +	desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
  +	icon = 'icons/obj/abductor.dmi'
  +	icon_state = "welder"
  +	toolspeed = 0.1
  +	light_intensity = 0
  +	change_icons = 0
  +	origin_tech = "plasmatech=5;engineering=5;abductor=3"
  +
  +/obj/item/weldingtool/abductor/process()
  +	if(get_fuel() <= max_fuel)
  +		reagents.add_reagent("welding_fuel", 1)
  +	..()
  +
  +/obj/item/weldingtool/hugetank
  +	name = "upgraded industrial welding tool"
  +	desc = "An upgraded welder based of the industrial welder."
  +	icon_state = "upindwelder"
  +	item_state = "upindwelder"
  +	max_fuel = 80
  +	materials = list(MAT_METAL=70, MAT_GLASS=120)
  +	origin_tech = "engineering=3;plasmatech=2"
  +
  +/obj/item/weldingtool/experimental
  +	name = "experimental welding tool"
  +	desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
  +	icon_state = "exwelder"
  +	item_state = "exwelder"
  +	max_fuel = 40
  +	materials = list(MAT_METAL=70, MAT_GLASS=120)
  +	origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
  +	var/last_gen = 0
  +	change_icons = 0
  +	can_off_process = 1
  +	light_intensity = 1
  +	toolspeed = 0.5
  +	var/nextrefueltick = 0
  +
  +/obj/item/weldingtool/experimental/brass
  +	name = "brass welding tool"
  +	desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	icon_state = "brasswelder"
  +	item_state = "brasswelder"
  +
  +
  +/obj/item/weldingtool/experimental/process()
  +	..()
  +	if(get_fuel() < max_fuel && nextrefueltick < world.time)
  +		nextrefueltick = world.time + 10
  +		reagents.add_reagent("welding_fuel", 1)
  +
  +
  +/*
  + * Crowbar
  + */
  +
  +/obj/item/crowbar
  +	name = "pocket crowbar"
  +	desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
  +	icon = 'icons/obj/tools.dmi'
  +	icon_state = "crowbar"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	usesound = 'sound/items/crowbar.ogg'
  +	flags_1 = CONDUCT_1
  +	slot_flags = SLOT_BELT
  +	force = 5
  +	throwforce = 7
  +	w_class = WEIGHT_CLASS_SMALL
  +	materials = list(MAT_METAL=50)
  +	origin_tech = "engineering=1;combat=1"
  +	attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
  +	toolspeed = 1
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  +
  +/obj/item/crowbar/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
  +	return (BRUTELOSS)
  +
  +/obj/item/crowbar/red
  +	icon_state = "crowbar_red"
  +	force = 8
  +
  +/obj/item/crowbar/brass
  +	name = "brass crowbar"
  +	desc = "A brass crowbar. It feels faintly warm to the touch."
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	icon_state = "crowbar_brass"
  +	toolspeed = 0.5
  +
  +/obj/item/crowbar/abductor
  +	name = "alien crowbar"
  +	desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
  +	icon = 'icons/obj/abductor.dmi'
  +	usesound = 'sound/weapons/sonic_jackhammer.ogg'
  +	icon_state = "crowbar"
  +	toolspeed = 0.1
  +	origin_tech = "combat=4;engineering=4;abductor=3"
  +
  +/obj/item/crowbar/large
  +	name = "crowbar"
  +	desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
  +	force = 12
  +	w_class = WEIGHT_CLASS_NORMAL
  +	throw_speed = 3
  +	throw_range = 3
  +	materials = list(MAT_METAL=70)
  +	icon_state = "crowbar_large"
  +	item_state = "crowbar"
  +	toolspeed = 0.5
  +
  +/obj/item/crowbar/cyborg
  +	name = "hydraulic crowbar"
  +	desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
  +	usesound = 'sound/items/jaws_pry.ogg'
  +	force = 10
  +	toolspeed = 0.5
  +
  +/obj/item/crowbar/power
  +	name = "jaws of life"
  +	desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
  +	icon_state = "jaws_pry"
  +	item_state = "jawsoflife"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  +	origin_tech = "materials=2;engineering=2"
  +	usesound = 'sound/items/jaws_pry.ogg'
  +	force = 15
  +	toolspeed = 0.25
  +
  +/obj/item/crowbar/power/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
  +	return (BRUTELOSS)
  +
  +/obj/item/crowbar/power/attack_self(mob/user)
  +	playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
  +	var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
  +	to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
  +	qdel(src)
  +	user.put_in_active_hand(cutjaws)
  +
  +#undef WELDER_FUEL_BURN_INTERVAL
  +#define WELDER_FUEL_BURN_INTERVAL 13
  +
  +/* Tools!
  + * Note: Multitools are /obj/item/device
  + *
  + * Contains:
  + * 		Wrench
  + * 		Screwdriver
  + * 		Wirecutters
  + * 		Welding Tool
  + * 		Crowbar
  + */
  +
  +/*
  + * Wrench
  + */
  +/obj/item/wrench
  +	name = "wrench"
  +	desc = "A wrench with common uses. Can be found in your hand."
  +	icon = 'icons/obj/tools.dmi'
  +	icon_state = "wrench"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	flags_1 = CONDUCT_1
  +	slot_flags = SLOT_BELT
  +	force = 5
  +	throwforce = 7
  +	w_class = WEIGHT_CLASS_SMALL
  +	usesound = 'sound/items/ratchet.ogg'
  +	materials = list(MAT_METAL=150)
  +	origin_tech = "materials=1;engineering=1"
  +	attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
  +	toolspeed = 1
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  +
  +/obj/item/wrench/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
  +	return (BRUTELOSS)
  +
  +/obj/item/wrench/cyborg
  +	name = "automatic wrench"
  +	desc = "An advanced robotic wrench. Can be found in construction cyborgs."
  +	toolspeed = 0.5
  +
  +/obj/item/wrench/brass
  +	name = "brass wrench"
  +	desc = "A brass wrench. It's faintly warm to the touch."
  +	resistance_flags = FIRE_PROOF | ACID_PROOF
  +	icon_state = "wrench_brass"
  +	toolspeed = 0.5
  +
  +/obj/item/wrench/abductor
  +	name = "alien wrench"
  +	desc = "A polarized wrench. It causes anything placed between the jaws to turn."
  +	icon = 'icons/obj/abductor.dmi'
  +	icon_state = "wrench"
  +	usesound = 'sound/effects/empulse.ogg'
  +	toolspeed = 0.1
  +	origin_tech = "materials=5;engineering=5;abductor=3"
  +
  +/obj/item/wrench/power
  +	name = "hand drill"
  +	desc = "A simple powered hand drill. It's fitted with a bolt bit."
  +	icon_state = "drill_bolt"
  +	item_state = "drill"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	usesound = 'sound/items/drill_use.ogg'
  +	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  +	origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
  +	force = 8 //might or might not be too high, subject to change
  +	w_class = WEIGHT_CLASS_SMALL
  +	throwforce = 8
  +	attack_verb = list("drilled", "screwed", "jabbed")
  +	toolspeed = 0.25
  +
  +/obj/item/wrench/power/attack_self(mob/user)
  +	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  +	var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
  +	to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
  +	qdel(src)
  +	user.put_in_active_hand(s_drill)
  +
  +/obj/item/wrench/power/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
  +	return (BRUTELOSS)
  +
  +/obj/item/wrench/medical
  +	name = "medical wrench"
  +	desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
  +	icon_state = "wrench_medical"
  +	force = 2 //MEDICAL
  +	throwforce = 4
  +	origin_tech = "materials=1;engineering=1;biotech=3"
  +	attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
  +
  +/obj/item/wrench/medical/suicide_act(mob/living/user)
  +	user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	// TODO Make them glow with the power of the M E D I C A L W R E N C H
  +	// during their ascension
  +
  +	// Stun stops them from wandering off
  +	user.Stun(100, ignore_canstun = TRUE)
  +	playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
  +
  +	// Let the sound effect finish playing
  +	sleep(20)
  +
  +	if(!user)
  +		return
  +
  +	for(var/obj/item/W in user)
  +		user.dropItemToGround(W)
  +
  +	var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
  +	W.add_fingerprint(user)
  +	W.desc += " For some reason, it reminds you of [user.name]."
  +
  +	if(!user)
  +		return
  +
  +	user.dust()
  +
  +	return OXYLOSS
  +
  +/*
  + * Screwdriver
  + */
  +/obj/item/screwdriver
  +	name = "screwdriver"
  +	desc = "You can be totally screwy with this."
  +	icon = 'icons/obj/tools.dmi'
  +	icon_state = "screwdriver"
  +	item_state = "screwdriver"
  +	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  +	flags_1 = CONDUCT_1
  +	slot_flags = SLOT_BELT
  +	force = 5
  +	w_class = WEIGHT_CLASS_TINY
  +	throwforce = 5
  +	throw_speed = 3
  +	throw_range = 5
  +	materials = list(MAT_METAL=75)
  +	attack_verb = list("stabbed")
  +	hitsound = 'sound/weapons/bladeslice.ogg'
  +	usesound = 'sound/items/screwdriver.ogg'
  +	toolspeed = 1
  +	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  +	var/random_color = TRUE //if the screwdriver uses random coloring
  +	var/static/list/screwdriver_colors = list(\
  +	"blue" = rgb(24, 97, 213), \
  +	"red" = rgb(149, 23, 16), \
  +	"pink" = rgb(213, 24, 141), \
  +	"brown" = rgb(160, 82, 18), \
  +	"green" = rgb(14, 127, 27), \
  +	"cyan" = rgb(24, 162, 213), \
  +	"yellow" = rgb(213, 140, 24), \
  +	)
  +
  +/obj/item/screwdriver/suicide_act(mob/user)
  +	user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  +	return(BRUTELOSS)
  +
  +/obj/item/screwdriver/Initialize()
  +	. = ..()
  +	if(random_color) //random colors!
  +		var/our_color = pick(screwdriver_colors)
  +		add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
  +		update_icon()
  +	if(prob(75))
  +		pixel_y = rand(0, 16)
  +
  +/obj/item/screwdriver/update_icon()
  +	if(!random_color) //icon override
  +		return
  +	cut_overlays()
  +	var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
  +	base_overlay.appearance_flags = RESET_COLOR
  +	add_overlay(base_overlay)
  +
  +/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
  +	. = list()
  +	if(isinhands && random_color)
  +		var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
  +		M.appearance_flags = RESET_COLOR
  +		. += M
  +
  +/obj/item/screwdriver/get_belt_overlay()
  +	if(random_color)
  +		var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
  +		var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
  +		body.color = color
   		head.add_overlay(body)
   		return head
   	else
  
positive.code: <<<<<<< HEAD
  #define WELDER_FUEL_BURN_INTERVAL 13
  
  /* Tools!
   * Note: Multitools are /obj/item/device
   *
   * Contains:
   * 		Wrench
   * 		Screwdriver
   * 		Wirecutters
   * 		Welding Tool
   * 		Crowbar
   */
  
  /*
   * Wrench
   */
  /obj/item/wrench
  	name = "wrench"
  	desc = "A wrench with common uses. Can be found in your hand."
  	icon = 'icons/obj/tools.dmi'
  	icon_state = "wrench"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT
  	force = 5
  	throwforce = 7
  	w_class = WEIGHT_CLASS_SMALL
  	usesound = 'sound/items/ratchet.ogg'
  	materials = list(MAT_METAL=150)
  	origin_tech = "materials=1;engineering=1"
  	attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
  	toolspeed = 1
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  
  /obj/item/wrench/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
  	return (BRUTELOSS)
  
  /obj/item/wrench/cyborg
  	name = "automatic wrench"
  	desc = "An advanced robotic wrench. Can be found in construction cyborgs."
  	toolspeed = 0.5
  
  /obj/item/wrench/brass
  	name = "brass wrench"
  	desc = "A brass wrench. It's faintly warm to the touch."
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	icon_state = "wrench_brass"
  	toolspeed = 0.5
  
  /obj/item/wrench/abductor
  	name = "alien wrench"
  	desc = "A polarized wrench. It causes anything placed between the jaws to turn."
  	icon = 'icons/obj/abductor.dmi'
  	icon_state = "wrench"
  	usesound = 'sound/effects/empulse.ogg'
  	toolspeed = 0.1
  	origin_tech = "materials=5;engineering=5;abductor=3"
  
  /obj/item/wrench/power
  	name = "hand drill"
  	desc = "A simple powered hand drill. It's fitted with a bolt bit."
  	icon_state = "drill_bolt"
  	item_state = "drill"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	usesound = 'sound/items/drill_use.ogg'
  	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  	origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
  	force = 8 //might or might not be too high, subject to change
  	w_class = WEIGHT_CLASS_SMALL
  	throwforce = 8
  	attack_verb = list("drilled", "screwed", "jabbed")
  	toolspeed = 0.25
  
  /obj/item/wrench/power/attack_self(mob/user)
  	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  	var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
  	to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
  	qdel(src)
  	user.put_in_active_hand(s_drill)
  
  /obj/item/wrench/power/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
  	return (BRUTELOSS)
  
  /obj/item/wrench/medical
  	name = "medical wrench"
  	desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
  	icon_state = "wrench_medical"
  	force = 2 //MEDICAL
  	throwforce = 4
  	origin_tech = "materials=1;engineering=1;biotech=3"
  	attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
  
  /obj/item/wrench/medical/suicide_act(mob/living/user)
  	user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	// TODO Make them glow with the power of the M E D I C A L W R E N C H
  	// during their ascension
  
  	// Stun stops them from wandering off
  	user.Stun(100, ignore_canstun = TRUE)
  	playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
  
  	// Let the sound effect finish playing
  	sleep(20)
  
  	if(!user)
  		return
  
  	for(var/obj/item/W in user)
  		user.dropItemToGround(W)
  
  	var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
  	W.add_fingerprint(user)
  	W.desc += " For some reason, it reminds you of [user.name]."
  
  	if(!user)
  		return
  
  	user.dust()
  
  	return OXYLOSS
  
  /*
   * Screwdriver
   */
  /obj/item/screwdriver
  	name = "screwdriver"
  	desc = "You can be totally screwy with this."
  	icon = 'icons/obj/tools.dmi'
  	icon_state = "screwdriver"
  	item_state = "screwdriver"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT
  	force = 5
  	w_class = WEIGHT_CLASS_TINY
  	throwforce = 5
  	throw_speed = 3
  	throw_range = 5
  	materials = list(MAT_METAL=75)
  	attack_verb = list("stabbed")
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	usesound = 'sound/items/screwdriver.ogg'
  	toolspeed = 1
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  	var/random_color = TRUE //if the screwdriver uses random coloring
  	var/static/list/screwdriver_colors = list(\
  	"blue" = rgb(24, 97, 213), \
  	"red" = rgb(149, 23, 16), \
  	"pink" = rgb(213, 24, 141), \
  	"brown" = rgb(160, 82, 18), \
  	"green" = rgb(14, 127, 27), \
  	"cyan" = rgb(24, 162, 213), \
  	"yellow" = rgb(213, 140, 24), \
  	)
  
  /obj/item/screwdriver/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return(BRUTELOSS)
  
  /obj/item/screwdriver/Initialize()
  	. = ..()
  	if(random_color) //random colors!
  		var/our_color = pick(screwdriver_colors)
  		add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
  		update_icon()
  	if(prob(75))
  		pixel_y = rand(0, 16)
  
  /obj/item/screwdriver/update_icon()
  	if(!random_color) //icon override
  		return
  	cut_overlays()
  	var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
  	base_overlay.appearance_flags = RESET_COLOR
  	add_overlay(base_overlay)
  
  /obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
  	. = list()
  	if(isinhands && random_color)
  		var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
  		M.appearance_flags = RESET_COLOR
  		. += M
  
  /obj/item/screwdriver/get_belt_overlay()
  	if(random_color)
  		var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
  		var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
  		body.color = color
  		head.overlays += body
  		return head
  	else
  		return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
  
  /obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
  	if(!istype(M))
  		return ..()
  	if(user.zone_selected != "eyes" && user.zone_selected != "head")
  		return ..()
  	if(user.disabilities & CLUMSY && prob(50))
  		M = user
  	return eyestab(M,user)
  
  /obj/item/screwdriver/brass
  	name = "brass screwdriver"
  	desc = "A screwdriver made of brass. The handle feels freezing cold."
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	icon_state = "screwdriver_brass"
  	item_state = "screwdriver_brass"
  	toolspeed = 0.5
  	random_color = FALSE
  
  /obj/item/screwdriver/abductor
  	name = "alien screwdriver"
  	desc = "An ultrasonic screwdriver."
  	icon = 'icons/obj/abductor.dmi'
  	icon_state = "screwdriver_a"
  	item_state = "screwdriver_nuke"
  	usesound = 'sound/items/pshoom.ogg'
  	toolspeed = 0.1
  	random_color = FALSE
  
  /obj/item/screwdriver/power
  	name = "hand drill"
  	desc = "A simple powered hand drill. It's fitted with a screw bit."
  	icon_state = "drill_screw"
  	item_state = "drill"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  	origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
  	force = 8 //might or might not be too high, subject to change
  	w_class = WEIGHT_CLASS_SMALL
  	throwforce = 8
  	throw_speed = 2
  	throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
  	attack_verb = list("drilled", "screwed", "jabbed","whacked")
  	hitsound = 'sound/items/drill_hit.ogg'
  	usesound = 'sound/items/drill_use.ogg'
  	toolspeed = 0.25
  	random_color = FALSE
  
  /obj/item/screwdriver/power/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return(BRUTELOSS)
  
  /obj/item/screwdriver/power/attack_self(mob/user)
  	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  	var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
  	to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
  	qdel(src)
  	user.put_in_active_hand(b_drill)
  
  /obj/item/screwdriver/cyborg
  	name = "powered screwdriver"
  	desc = "An electrical screwdriver, designed to be both precise and quick."
  	usesound = 'sound/items/drill_use.ogg'
  	toolspeed = 0.5
  
  /*
   * Wirecutters
   */
  /obj/item/wirecutters
  	name = "wirecutters"
  	desc = "This cuts wires."
  	icon = 'icons/obj/tools.dmi'
  	icon_state = null
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT
  	force = 6
  	throw_speed = 3
  	throw_range = 7
  	w_class = WEIGHT_CLASS_SMALL
  	materials = list(MAT_METAL=80)
  	attack_verb = list("pinched", "nipped")
  	hitsound = 'sound/items/wirecutter.ogg'
  	usesound = 'sound/items/wirecutter.ogg'
  	origin_tech = "materials=1;engineering=1"
  	toolspeed = 1
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  
  
  /obj/item/wirecutters/New(loc, var/param_color = null)
  	..()
  	if(!icon_state)
  		if(!param_color)
  			param_color = pick("yellow","red")
  		icon_state = "cutters_[param_color]"
  
  /obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
  	if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
  		user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
  		qdel(C.handcuffed)
  		C.handcuffed = null
  		if(C.buckled && C.buckled.buckle_requires_restraints)
  			C.buckled.unbuckle_mob(C)
  		C.update_handcuffed()
  		return
  	else
  		..()
  
  /obj/item/wirecutters/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	playsound(loc, usesound, 50, 1, -1)
  	return (BRUTELOSS)
  
  /obj/item/wirecutters/brass
  	name = "brass wirecutters"
  	desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	icon_state = "cutters_brass"
  	toolspeed = 0.5
  
  /obj/item/wirecutters/abductor
  	name = "alien wirecutters"
  	desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
  	icon = 'icons/obj/abductor.dmi'
  	icon_state = "cutters"
  	toolspeed = 0.1
  	origin_tech = "materials=5;engineering=4;abductor=3"
  
  /obj/item/wirecutters/cyborg
  	name = "wirecutters"
  	desc = "This cuts wires."
  	toolspeed = 0.5
  
  /obj/item/wirecutters/power
  	name = "jaws of life"
  	desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
  	icon_state = "jaws_cutter"
  	item_state = "jawsoflife"
  	origin_tech = "materials=2;engineering=2"
  	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  	usesound = 'sound/items/jaws_cut.ogg'
  	toolspeed = 0.25
  
  /obj/item/wirecutters/power/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
  	playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
  	if(iscarbon(user))
  		var/mob/living/carbon/C = user
  		var/obj/item/bodypart/BP = C.get_bodypart("head")
  		if(BP)
  			BP.drop_limb()
  			playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
  	return (BRUTELOSS)
  
  /obj/item/wirecutters/power/attack_self(mob/user)
  	playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
  	var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
  	to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
  	qdel(src)
  	user.put_in_active_hand(pryjaws)
  /*
   * Welding Tool
   */
  /obj/item/weldingtool
  	name = "welding tool"
  	desc = "A standard edition welder provided by NanoTrasen."
  	icon = 'icons/obj/tools.dmi'
  	icon_state = "welder"
  	item_state = "welder"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT
  	force = 3
  	throwforce = 5
  	hitsound = "swing_hit"
  	usesound = 'sound/items/welder.ogg'
  	var/acti_sound = 'sound/items/welderactivate.ogg'
  	var/deac_sound = 'sound/items/welderdeactivate.ogg'
  	throw_speed = 3
  	throw_range = 5
  	w_class = WEIGHT_CLASS_SMALL
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
  	resistance_flags = FIRE_PROOF
  
  	materials = list(MAT_METAL=70, MAT_GLASS=30)
  	origin_tech = "engineering=1;plasmatech=1"
  	var/welding = 0 	//Whether or not the welding tool is off(0), on(1) or currently welding(2)
  	var/status = TRUE 		//Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
  	var/max_fuel = 20 	//The max amount of fuel the welder can hold
  	var/change_icons = 1
  	var/can_off_process = 0
  	var/light_intensity = 2 //how powerful the emitted light is when used.
  	var/burned_fuel_for = 0	//when fuel was last removed
  	heat = 3800
  	toolspeed = 1
  
  /obj/item/weldingtool/Initialize()
  	. = ..()
  	create_reagents(max_fuel)
  	reagents.add_reagent("welding_fuel", max_fuel)
  	update_icon()
  
  
  /obj/item/weldingtool/proc/update_torch()
  	if(welding)
  		add_overlay("[initial(icon_state)]-on")
  		item_state = "[initial(item_state)]1"
  	else
  		item_state = "[initial(item_state)]"
  
  
  /obj/item/weldingtool/update_icon()
  	cut_overlays()
  	if(change_icons)
  		var/ratio = get_fuel() / max_fuel
  		ratio = Ceiling(ratio*4) * 25
  		add_overlay("[initial(icon_state)][ratio]")
  	update_torch()
  	return
  
  
  /obj/item/weldingtool/process()
  	switch(welding)
  		if(0)
  			force = 3
  			damtype = "brute"
  			update_icon()
  			if(!can_off_process)
  				STOP_PROCESSING(SSobj, src)
  			return
  	//Welders left on now use up fuel, but lets not have them run out quite that fast
  		if(1)
  			force = 15
  			damtype = "fire"
  			++burned_fuel_for
  			if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
  				remove_fuel(1)
  			update_icon()
  
  	//This is to start fires. process() is only called if the welder is on.
  	open_flame()
  
  
  /obj/item/weldingtool/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	return (FIRELOSS)
  
  
  /obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/screwdriver))
  		flamethrower_screwdriver(I, user)
  	else if(istype(I, /obj/item/stack/rods))
  		flamethrower_rods(I, user)
  	else
  		return ..()
  
  
  /obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
  	if(!istype(H))
  		return ..()
  
  	var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
  
  	if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
  		if(src.remove_fuel(1))
  			playsound(loc, usesound, 50, 1)
  			if(user == H)
  				user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
  				if(!do_mob(user, H, 50))
  					return
  			item_heal_robotic(H, user, 15, 0)
  	else
  		return ..()
  
  
  /obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
  	if(!proximity) return
  
  	if(welding)
  		remove_fuel(1)
  		var/turf/location = get_turf(user)
  		location.hotspot_expose(700, 50, 1)
  		if(get_fuel() <= 0)
  			set_light(0)
  
  		if(isliving(O))
  			var/mob/living/L = O
  			if(L.IgniteMob())
  				message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
  				log_game("[key_name(user)] set [key_name(L)] on fire")
  
  
  /obj/item/weldingtool/attack_self(mob/user)
  	switched_on(user)
  	if(welding)
  		set_light(light_intensity)
  
  	update_icon()
  
  
  //Returns the amount of fuel in the welder
  /obj/item/weldingtool/proc/get_fuel()
  	return reagents.get_reagent_amount("welding_fuel")
  
  
  //Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
  /obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
  	if(!welding || !check_fuel())
  		return 0
  	if(amount)
  		burned_fuel_for = 0
  	if(get_fuel() >= amount)
  		reagents.remove_reagent("welding_fuel", amount)
  		check_fuel()
  		if(M)
  			M.flash_act(light_intensity)
  		return TRUE
  	else
  		if(M)
  			to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
  		return FALSE
  
  
  //Turns off the welder if there is no more fuel (does this really need to be its own proc?)
  /obj/item/weldingtool/proc/check_fuel(mob/user)
  	if(get_fuel() <= 0 && welding)
  		switched_on(user)
  		update_icon()
  		//mob icon update
  		if(ismob(loc))
  			var/mob/M = loc
  			M.update_inv_hands(0)
  
  		return 0
  	return 1
  
  //Switches the welder on
  /obj/item/weldingtool/proc/switched_on(mob/user)
  	if(!status)
  		to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
  		return
  	welding = !welding
  	if(welding)
  		if(get_fuel() >= 1)
  			to_chat(user, "<span class='notice'>You switch [src] on.</span>")
  			playsound(loc, acti_sound, 50, 1)
  			force = 15
  			damtype = "fire"
  			hitsound = 'sound/items/welder.ogg'
  			update_icon()
  			START_PROCESSING(SSobj, src)
  		else
  			to_chat(user, "<span class='warning'>You need more fuel!</span>")
  			switched_off(user)
  	else
  		to_chat(user, "<span class='notice'>You switch [src] off.</span>")
  		playsound(loc, deac_sound, 50, 1)
  		switched_off(user)
  
  //Switches the welder off
  /obj/item/weldingtool/proc/switched_off(mob/user)
  	welding = 0
  	set_light(0)
  
  	force = 3
  	damtype = "brute"
  	hitsound = "swing_hit"
  	update_icon()
  
  
  /obj/item/weldingtool/examine(mob/user)
  	..()
  	to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
  
  /obj/item/weldingtool/is_hot()
  	return welding * heat
  
  //Returns whether or not the welding tool is currently on.
  /obj/item/weldingtool/proc/isOn()
  	return welding
  
  
  /obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
  	if(welding)
  		to_chat(user, "<span class='warning'>Turn it off first!</span>")
  		return
  	status = !status
  	if(status)
  		to_chat(user, "<span class='notice'>You resecure [src].</span>")
  	else
  		to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
  	add_fingerprint(user)
  
  /obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
  	if(!status)
  		var/obj/item/stack/rods/R = I
  		if (R.use(1))
  			var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
  			if(!remove_item_from_storage(F))
  				user.transferItemToLoc(src, F, TRUE)
  			F.weldtool = src
  			add_fingerprint(user)
  			to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
  			user.put_in_hands(F)
  		else
  			to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
  
  /obj/item/weldingtool/ignition_effect(atom/A, mob/user)
  	if(welding && remove_fuel(1, user))
  		. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
  	else
  		. = ""
  
  /obj/item/weldingtool/largetank
  	name = "industrial welding tool"
  	desc = "A slightly larger welder with a larger tank."
  	icon_state = "indwelder"
  	max_fuel = 40
  	materials = list(MAT_GLASS=60)
  	origin_tech = "engineering=2;plasmatech=2"
  
  /obj/item/weldingtool/largetank/cyborg
  	name = "integrated welding tool"
  	desc = "An advanced welder designed to be used in robotic systems."
  	toolspeed = 0.5
  
  /obj/item/weldingtool/largetank/flamethrower_screwdriver()
  	return
  
  
  /obj/item/weldingtool/mini
  	name = "emergency welding tool"
  	desc = "A miniature welder used during emergencies."
  	icon_state = "miniwelder"
  	max_fuel = 10
  	w_class = WEIGHT_CLASS_TINY
  	materials = list(MAT_METAL=30, MAT_GLASS=10)
  	change_icons = 0
  
  /obj/item/weldingtool/mini/flamethrower_screwdriver()
  	return
  
  /obj/item/weldingtool/abductor
  	name = "alien welding tool"
  	desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
  	icon = 'icons/obj/abductor.dmi'
  	icon_state = "welder"
  	toolspeed = 0.1
  	light_intensity = 0
  	change_icons = 0
  	origin_tech = "plasmatech=5;engineering=5;abductor=3"
  
  /obj/item/weldingtool/abductor/process()
  	if(get_fuel() <= max_fuel)
  		reagents.add_reagent("welding_fuel", 1)
  	..()
  
  /obj/item/weldingtool/hugetank
  	name = "upgraded industrial welding tool"
  	desc = "An upgraded welder based of the industrial welder."
  	icon_state = "upindwelder"
  	item_state = "upindwelder"
  	max_fuel = 80
  	materials = list(MAT_METAL=70, MAT_GLASS=120)
  	origin_tech = "engineering=3;plasmatech=2"
  
  /obj/item/weldingtool/experimental
  	name = "experimental welding tool"
  	desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
  	icon_state = "exwelder"
  	item_state = "exwelder"
  	max_fuel = 40
  	materials = list(MAT_METAL=70, MAT_GLASS=120)
  	origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
  	var/last_gen = 0
  	change_icons = 0
  	can_off_process = 1
  	light_intensity = 1
  	toolspeed = 0.5
  	var/nextrefueltick = 0
  
  /obj/item/weldingtool/experimental/brass
  	name = "brass welding tool"
  	desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	icon_state = "brasswelder"
  	item_state = "brasswelder"
  
  
  /obj/item/weldingtool/experimental/process()
  	..()
  	if(get_fuel() < max_fuel && nextrefueltick < world.time)
  		nextrefueltick = world.time + 10
  		reagents.add_reagent("welding_fuel", 1)
  
  
  /*
   * Crowbar
   */
  
  /obj/item/crowbar
  	name = "pocket crowbar"
  	desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
  	icon = 'icons/obj/tools.dmi'
  	icon_state = "crowbar"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	usesound = 'sound/items/crowbar.ogg'
  	flags_1 = CONDUCT_1
  	slot_flags = SLOT_BELT
  	force = 5
  	throwforce = 7
  	w_class = WEIGHT_CLASS_SMALL
  	materials = list(MAT_METAL=50)
  	origin_tech = "engineering=1;combat=1"
  	attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
  	toolspeed = 1
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
  
  /obj/item/crowbar/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  	playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
  	return (BRUTELOSS)
  
  /obj/item/crowbar/red
  	icon_state = "crowbar_red"
  	force = 8
  
  /obj/item/crowbar/brass
  	name = "brass crowbar"
  	desc = "A brass crowbar. It feels faintly warm to the touch."
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	icon_state = "crowbar_brass"
  	toolspeed = 0.5
  
  /obj/item/crowbar/abductor
  	name = "alien crowbar"
  	desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
  	icon = 'icons/obj/abductor.dmi'
  	usesound = 'sound/weapons/sonic_jackhammer.ogg'
  	icon_state = "crowbar"
  	toolspeed = 0.1
  	origin_tech = "combat=4;engineering=4;abductor=3"
  
  /obj/item/crowbar/large
  	name = "crowbar"
  	desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
  	force = 12
  	w_class = WEIGHT_CLASS_NORMAL
  	throw_speed = 3
  	throw_range = 3
  	materials = list(MAT_METAL=70)
  	icon_state = "crowbar_large"
  	item_state = "crowbar"
  	toolspeed = 0.5
  
  /obj/item/crowbar/cyborg
  	name = "hydraulic crowbar"
  	desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
  	usesound = 'sound/items/jaws_pry.ogg'
  	force = 10
  	toolspeed = 0.5
  
  /obj/item/crowbar/power
  	name = "jaws of life"
  	desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
  	icon_state = "jaws_pry"
  	item_state = "jawsoflife"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
  	origin_tech = "materials=2;engineering=2"
  	usesound = 'sound/items/jaws_pry.ogg'
  	force = 15
  	toolspeed = 0.25
  
  /obj/item/crowbar/power/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!</span>")
  	playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
  	return (BRUTELOSS)
  
  /obj/item/crowbar/power/attack_self(mob/user)
  	playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
  	var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
  	to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
  	qdel(src)
  	user.put_in_active_hand(cutjaws)
  
  #undef WELDER_FUEL_BURN_INTERVAL
  =======
  #define WELDER_FUEL_BURN_INTERVAL 13
  
  /* Tools!
  
negative.code: 	user.put_in_active_hand(cutjaws)
  
  #undef WELDER_FUEL_BURN_INTERVAL
  