anchor.diff:  /obj/effect/spawner/lootdrop/salvage_spawner
   	name = "salvage spawner"
   	lootdoubles = 1
  +	nolootchance = 30
   	// The chance that the loot is nothing which is the "" should be 25% of the total chance, to prevent OP shit. Same goes for rare loot
   	loot = list(
   		/obj/structure/closet/ammunitionlocker = 3,
  
positive.code: 		/obj/item/weapon/storage/box/firingpins = 1,
  		/obj/item/weapon/suppressor = 2,
  		/obj/item/weapon/grenade/plastic/c4  = 1,
  		"" = 25, //estimate
  		)
  
  
  /obj/effect/spawner/lootdrop/raresalvage_spawner
  		name = "rare salvage spawner"
  		lootdoubles = 1
  		loot = list(
  			/obj/item/weapon/pickaxe/drill/diamonddrill = 3,
  			/obj/item/weapon/pickaxe/drill/jackhammer = 2,
  
negative.code: 			/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle = 1,
  			/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo = 2,
  			/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery = 2,
  			)
  
  
  