anchor.diff:  	paddle_state = "defibcombat-paddles"
   	powered_state = null
   	emagged_state = null
  +
  +/obj/item/defibrillator/compact/combat/loaded
  +	cell_removable = FALSE // Don't let people just have an infinite power cell
   
   /obj/item/defibrillator/compact/combat/loaded/Initialize(mapload)
   	. = ..()
  
positive.code: 
  /obj/item/defibrillator/examine(mob/user)
  	. = ..()
  	if(cell)
  		. += span_notice("Use a screwdriver to remove the cell.")
  	else
  
negative.code: 			M.putItemFromInventoryInHandIfPossible(src, H.held_index)
  
  /obj/item/defibrillator/screwdriver_act(mob/living/user, obj/item/tool)
  	if(!cell || !cell_removable)
  		return FALSE
  
  	cell.update_appearance()
  	cell.forceMove(get_turf(src))
  	balloon_alert(user, "removed [cell]")
  	cell = null
  	tool.play_tool_sound(src, 50)
  	update_power()
  	return TRUE
  
  /obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
  	if(W == paddles)
  