anchor.diff:  	name = "destroy AI"
   	martyr_compatible = 1
   
  -/datum/objective/destroy/find_target()
  +/datum/objective/destroy/find_target(dupe_search_range, blacklist)
   	var/list/possible_targets = active_ais(1)
   	var/mob/living/silicon/ai/target_ai = pick(possible_targets)
   	target = target_ai.mind
  
positive.code: 		for(var/I in subtypesof(/datum/objective_item/steal))
  			new I
  
  /datum/objective/steal/find_target()
  	var/list/datum/mind/owners = get_owners()
  	var/approved_targets = list()
  	check_items:
  
negative.code: 	if(!GLOB.cult_contraband.len)
  		GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
  
  /datum/objective/hoard/collector/find_target(dupe_search_range, blacklist)
  	var/obj/item/I
  	var/I_type
  	if(prob(50))
  