anchor.diff:  		kill_foam()
   		return
   
  -	var/fraction = 1/initial(lifetime)
  +	var/fraction = 1/initial(reagent_divisor)
   	for(var/obj/O in range(0,src))
   		if(O.type == src.type)
   			continue
  
positive.code: 	animate_movement = 0
  	var/metal = 0
  	var/lifetime = 40
  
  
  /obj/effect/particle_effect/foam/metal
  
negative.code: 		return 0
  	if(!istype(L))
  		return 0
  	var/fraction = 1/initial(reagent_divisor)
  	if(lifetime % reagent_divisor)
  		reagents.reaction(L, VAPOR, fraction)
  	lifetime--
  	return 1
  
  