anchor.diff:  		equip_cultist(cult_mind.current)
   		grant_runeword(cult_mind.current)
   		grant_secondword(cult_mind.current)
  +		grant_thirdword(cult_mind.current)
   		update_cult_icons_added(cult_mind)
   		cult_mind.current << "\blue You are a member of the cult!"
   		memorize_cult_objectives(cult_mind)
  
positive.code: 		mob.update_icons()
  		return 1
  
  /datum/game_mode/cult/proc/grant_secondword(mob/living/carbon/human/cult_mob, var/word)
  	if (!word)
  		if(secondwords.len > 0)
  			word=pick(secondwords)
  			secondwords -= word
  			grant_runeword(cult_mob,word)
  
  /datum/game_mode/cult/grant_runeword(mob/living/carbon/human/cult_mob, var/word)
  	if (!word)
  		if(startwords.len > 0)
  			word=pick(startwords)
  			startwords -= word
  	return ..(cult_mob,word)
  
  
  /datum/game_mode/proc/grant_runeword(mob/living/carbon/human/cult_mob, var/word)
  	if(!wordtravel)
  		runerandom()
  	if (!word)
  		word=pick(allwords)
  	var/wordexp
  	switch(word)
  		if("travel")
  
negative.code: /datum/game_mode
  	var/list/datum/mind/cult = list()
  	var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
  	var/list/grantwords = list("travel", "see", "hell", "tech", "destroy", "other", "hide")
  
  /proc/iscultist(mob/living/M as mob)
  	return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
  