anchor.diff:  	var/can_repair_constructs = FALSE
   	var/can_repair_self = FALSE
   	var/runetype
  +	var/holy = FALSE
   
   /mob/living/simple_animal/hostile/construct/Initialize()
   	. = ..()
  
positive.code: /mob/living/simple_animal/hostile/construct/wraith/angelic
  	icon_state = "floating_angelic"
  	icon_living = "floating_angelic"
  	loot = list(/obj/item/ectoplasm/angelic)
  
  /mob/living/simple_animal/hostile/construct/wraith/noncult
  
negative.code: /mob/living/simple_animal/hostile/construct/armored/angelic
  	icon_state = "behemoth_angelic"
  	icon_living = "behemoth_angelic"
  	holy = TRUE	
  	loot = list(/obj/item/ectoplasm/angelic)
  
  /mob/living/simple_animal/hostile/construct/armored/noncult
  