anchor.diff:  			icon_state = "spear_off"
   
   /obj/item/weapon/ghetto/airspear/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first)
  -	if(tank && tank.air_contents && tank.air_contents.return_pressure() >= 100)
  +	if(tank && tank.air_contents && tank.air_contents.return_pressure() >= minimum_kpi)
   
  -		throw_speed = old_throw_speed+tank.air_contents.return_pressure()/100
  -		throwforce = old_throw_force+tank.air_contents.return_pressure()/50
  +		throw_speed = old_throw_speed+tank.air_contents.return_pressure()/divise_constant
  +		throwforce = old_throw_force+tank.air_contents.return_pressure()/(divise_constant/2)
   
  -		if(throwforce > 24) throwforce=24
  +		if(throwforce > max_throw_force) throwforce = max_throw_force
   
   		icon_state = "spear_on"
   
  -		var/datum/gas_mixture/removed = tank.air_contents.remove(tank.air_contents.total_moles()/7)
  +		var/datum/gas_mixture/removed = tank.air_contents.remove(tank.air_contents.total_moles()/fraction_decrease_gas)
   		loc.assume_air(removed)
   		air_update_turf()
   
  
positive.code: 						H.blood_max += rand(0.5, 3)
  					if(prob(10))
  						H.throw_alert("embeddedobject")
  						var/obj/item/organ/limb/L = pick(H.organs)
  						var/obj/item/weapon/shard/shard = new
  						L.embedded_objects |= shard
  						shard.loc = H
  
negative.code: 
  /obj/item/weapon/ghetto/airspear
  	icon_state = "spear_detached"
  	name = "pneumatic spear"
  	desc = "A spear with a canister of tank of gas ductaped to it to allow extra thrust."
  	slot_flags = SLOT_BACK
  	throwforce = 19
  