anchor.diff:  	if(launch_status == ENDGAME_LAUNCHED)
   		dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcomm
   		mode = SHUTTLE_ENDGAME
  -		
  +
   /obj/docking_port/mobile/emergency/on_emergency_dock()
   	return
   
  
positive.code: 		return TRUE
  	return FALSE
  
  // Losing all initial engines should get you 2 
  // Adding another set of engines at 0.5 time
  /obj/docking_port/mobile/proc/alter_engines(mod)
  	if(mod == 0)
  
negative.code: 		if(initial_engines > 0)
  			change_per_engine = (ENGINE_COEFF_MAX -  1) / initial_engines //just linear drop to max delay
  		return Clamp(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
  
  
  /obj/docking_port/mobile/proc/in_flight()
  	switch(mode)
  