anchor.diff:  	name = "AI malfunction"
   	config_tag = "malfunction"
   	antag_flag = BE_MALF
  -	required_players = 20
  +	required_players = 1 //20
   	required_enemies = 1
   	recommended_enemies = 1
   	pre_setup_before_jobs = 1
  
positive.code: 	if      ( station_captured &&                station_was_nuked)
  		feedback_set_details("round_end_result","win - AI win - nuke")
  		world << "<FONT size = 3><B>AI Victory</B></FONT>"
  		world << "<B>Everyone was killed by the self-destruct!</B>"
  
  	else if ( station_captured &&  malf_dead && !station_was_nuked)
  		feedback_set_details("round_end_result","halfwin - AI killed, staff lost control")
  		world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
  		world << "<B>The AI has been killed!</B> The staff has lose control over the station."
  
  	else if ( station_captured && !malf_dead && !station_was_nuked)
  		feedback_set_details("round_end_result","win - AI win - no explosion")
  		world << "<FONT size = 3><B>AI Victory</B></FONT>"
  		world << "<B>The AI has chosen not to explode you all!</B>"
  
  	else if (!station_captured &&                station_was_nuked)
  		feedback_set_details("round_end_result","halfwin - everyone killed by nuke")
  
negative.code: 		world << "<FONT size = 3><B>Human Victory</B></FONT>"
  		world << "<B>The AI has been destroyed!</B> The staff is victorious."
  
  	/*else if(!station_captured && !malf_dead && malf_ai.loc.z != ZLEVEL_STATION)
  		feedback_set_details("roundd_end_result", "loss - malf ai left zlevel")
  		world << "<font size=3><b>Human Victory</b></font>"
  		world << "<b>The AI has left the station's z-level and lost control of its systems!</b> The crew are victorious."*/
  
  	else if (!station_captured && !malf_dead && !station_was_nuked && crew_evacuated)
  		feedback_set_details("round_end_result","halfwin - evacuated")
  		world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
  		world << "<B>Nanotrasen has lost control of [station_name()]! All surviving personnel will be fired.</B>"
  
  	else if (!station_captured && !malf_dead && !station_was_nuked && !crew_evacuated)
  		feedback_set_details("round_end_result","halfwin - interrupted")
  