anchor.diff:  
   /obj/item/slimepotion/steroid
   	name = "slime steroid"
  -	desc = "A potent chemical mix that will cause a slime to generate more extract."
  +	desc = "A potent chemical mix that will cause a baby slime to generate more extract."
   	icon = 'icons/obj/chemical.dmi'
   	icon_state = "bottle16"
   
  
positive.code: 	throw_range = 6
  	origin_tech = "biotech=3"
  	var/Uses = 1 // uses before it goes inert
  	var/enhanced = 0 //has it been enhanced before?
  
  /obj/item/slime_extract/attackby(obj/item/O, mob/user)
  	if(istype(O, /obj/item/slimepotion/steroid))
  		if(enhanced == 1)
  			user << "<span class='warning'>This extract has already been enhanced!</span>"
  			return ..()
  		if(Uses == 0)
  			user << "<span class='warning'>You can't enhance a used extract!</span>"
  			return ..()
  		user <<"<span class='notice'>You apply the enhancer. It now has triple the amount of uses.</span>"
  		Uses = 3
  		enhanced = 1
  		qdel(O)
  
  /obj/item/slime_extract/New()
  
negative.code: 	if(M.stat)
  		user << "<span class='warning'>The slime is dead!</span>"
  		return..()
  	if(M.cores >= 5)
  		user <<"<span class='warning'>The slime already has the maximum amount of extract!</span>"
  		return..()
  
  	user <<"<span class='notice'>You feed the slime the steroid. It will now produce one more extract.</span>"
  	M.cores++
  	qdel(src)
  
  /obj/item/slimepotion/enhancer
  	name = "extract enhancer"
  	desc = "A potent chemical mix that will give a slime extract an additional use."
  	icon = 'icons/obj/chemical.dmi'
  	icon_state = "bottle17"
  
  /obj/item/slimepotion/stabilizer
  	name = "slime stabilizer"
  