anchor.diff:  
   /obj/screen/alert/blind
   	name = "Blind"
  -	desc = "For whatever reason, you can't see. This may be caused by a genetic defect, eye trauma, being unconscious, \
  +	desc = "You can't see! This may be caused by a genetic defect, eye trauma, being unconscious, \
   or something covering your eyes."
   	icon_state = "blind"
   
   /obj/screen/alert/high
   	name = "High"
  -	desc = "Woah man, you're tripping balls! Careful you don't get addicted to this... if you aren't already."
  +	desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
   	icon_state = "high"
   
   /obj/screen/alert/drunk //Not implemented
  
positive.code: /obj/screen/alert/emptycell
  	name = "Out of Power"
  	desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \
  Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
  	icon_state = "emptycell"
  
  /obj/screen/alert/lowcell
  	name = "Low Charge"
  	desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
  	icon_state = "lowcell"
  
  //Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg
  
negative.code: 
  /obj/screen/alert/starving
  	name = "Starving"
  	desc = "You're severely undernourished. The hunger pains make moving around a chore."
  	icon_state = "starving"
  
  /obj/screen/alert/hot
  