anchor.diff:  
   	if(servants_to_serve.len < required_enemies)
   		return 0
  -	
  +
   	handle_AI_Traitors()
   
   	return 1
  
positive.code: 		restricted_jobs += "Assistant"
  	var/starter_servants = max(required_enemies, round(num_players() / 10)) //Guaranteed <required_enemies> cultist(s) - otherwise, about one cultist for every ten players
  
  	var/list/datum/mind/followers_of_holy_light = pick_candidate(amount = starter_servants)
  	update_not_chosen_candidates()
  
  
negative.code: 	protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Prison Officer") //Silicons can eventually be converted
  	restricted_jobs = list("Chaplain", "Captain")
  	var/list/servants_to_serve = list()
  	var/roundstart_player_count
  
  /datum/game_mode/clockwork_cult/announce()
  	world << "<b>The game mode is: Clockwork Cult!</b>"
  