anchor.diff:  
   	var/air_tight = FALSE	//TRUE means density will be set as soon as the door begins to close
   	var/prying_so_hard = FALSE
  -	var/list/Bolt_log //YOGS START: Who can it be bolting all my doors? Go away, don't come down here no more.
  -	var/list/Shocking_log //yogs - who electrified this door. //YOGS END
  +	var/list/bolt_log //yogs - Who can it be bolting all my doors? Go away, don't come down here no more.
  +	var/list/shocking_log //yogs - who electrified this door.
   
   	var/static/list/airlock_overlays = list()
   
   /obj/machinery/door/airlock/Initialize()
   	. = ..()
  -	Bolt_log = list()
  -	Shocking_log = list()
  +	bolt_log = list() //yogs
  +	shocking_log = list() //yogs
   	wires = new /datum/wires/airlock(src)
   	if(frequency)
   		set_frequency(frequency)
  
positive.code: 			. = TRUE
  		if("shock-restore")
  			shock_restore(usr)
  			Shocking_log += "[key_name(usr)] de-electrified [src] at [gameTimestamp("hh:mm:ss", world.time)]"
  			. = TRUE
  		if("shock-temp")
  			shock_temp(usr)
  			Shocking_log += "[key_name(usr)] temporarily electrified [src] at [gameTimestamp("hh:mm:ss", world.time)]"
  			. = TRUE
  		if("shock-perm")
  			shock_perm(usr)
  			Shocking_log += "[key_name(usr)] permanently electrified [src] at [gameTimestamp("hh:mm:ss", world.time)]"
  			. = TRUE
  		if("idscan-on")
  			if(wires.is_cut(WIRE_IDSCAN))
  
negative.code: 			. = TRUE
  		if("bolt-raise")
  			bolt_raise(usr)
  			bolt_log += "[key_name(usr)] unbolted [src] at [gameTimestamp("hh:mm:ss", world.time)]"
  			. = TRUE
  		if("bolt-drop")
  			bolt_drop(usr)
  			bolt_log += "[key_name(usr)] bolted [src] at [gameTimestamp("hh:mm:ss", world.time)]"
  			. = TRUE
  		if("light-on")
  			if(wires.is_cut(WIRE_LIGHT))
  