anchor.diff: -#define PLAYER_WEIGHT 1
  -#define HUMAN_DEATH -500
  -#define OTHER_DEATH -500
  -#define EXPLO_SCORE -1000 //boum
  +#define PLAYER_WEIGHT 5
  +#define HUMAN_DEATH -5000
  +#define OTHER_DEATH -5000
  +#define EXPLO_SCORE -10000 //boum
  +
  +#define COOLDOWN_TIME 12000 // Twenty minutes
   
   //estimated stats
   //80 minute round
  
positive.code: 		score += get_num_players()*PLAYER_WEIGHT
  
  		if(config.Tensioner_Active)
  			if(score > 10000)
  				round1++
  				if(!supress && !cooldown)
  					if(prob(1) || forcenexttick)
  						round2++
  						if(prob(50) || forcenexttick)
  							round3++
  							if(forcenexttick)
  								forcenexttick = 0
  
negative.code: 							spawn(300)
  								if(!supress)
  									cooldown = 1
  									spawn(COOLDOWN_TIME)
  										cooldown = 0
  									round4++
  									for(var/V in antagonistmodes)			// OH SHIT SOMETHING IS GOING TO HAPPEN NOW
  