anchor.diff:  
   /obj/item/clothing/suit/armor/reactive/table
   	name = "reactive table armor"
  +	reactivearmor_cooldown_duration = 500
   	desc = "If you can't beat the memes, embrace them."
   	var/tele_range = 10
   
  
positive.code: 	desc = "Someone separated our Research Director from his own head!"
  	var/tele_range = 6
  	var/rad_amount= 15
  	hit_reaction_chance = 50 //Blue space magic!
  	reactivearmor_cooldown_duration = 100
  
  /obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  
negative.code: 
  /obj/item/clothing/suit/armor/reactive/stealth
  	name = "reactive stealth armor"
  	reactivearmor_cooldown_duration = 300
  	desc = "An experimental suit of armor that renders the wearer invisible on detection of imminent harm, and creates a decoy that runs away from the owner. You can't fight what you can't see."
  
  /obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  