anchor.diff:  
   /obj/item/storage/belt/holster
   	name = "shoulder holster"
  -	desc = "A rather plain but still badass looking holster with a single pouch that can hold a small firearm."
  +	desc = "A rather plain but still cool looking holster that can hold a handgun."
   	icon_state = "holster"
   	inhand_icon_state = "holster"
   	worn_icon_state = "holster"
  
positive.code: 
  /obj/item/storage/belt/holster/chameleon
  	name = "syndicate holster"
  	desc = "A two pouched hip holster that uses chameleon technology to disguise itself and any guns in it."
  	icon_state = "syndicate_holster"
  	inhand_icon_state = "syndicate_holster"
  	worn_icon_state = "syndicate_holster"
  
negative.code: 	STR.max_items = 2
  	STR.max_w_class = WEIGHT_CLASS_BULKY
  	STR.set_holdable(list(
  		/obj/item/gun, // ALL guns.
  		/obj/item/ammo_box/magazine, // ALL magazines.
  		/obj/item/ammo_box/c38, //There isn't a speedloader parent type, so I just put these three here by hand.
  		/obj/item/ammo_box/a357, //I didn't want to just use /obj/item/ammo_box, because then this could hold huge boxes of ammo.
  		/obj/item/ammo_box/a762,
  		/obj/item/ammo_casing, // For shotgun shells, rockets, launcher grenades, and a few other things.
  		/obj/item/grenade, // All regular grenades, the big grenade launcher fires these.
  		))
  