anchor.diff:  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
   
   			var/obj/item/weapon/card/id/W = new(M)
  -			W.name = "[M.real_name]'s ID Card"
  +			W.name = "[M.real_name]'s ID Card (Special Ops Officer)"
   			W.icon_state = "centcom"
   			W.access = get_all_accesses()
   			W.access += get_all_centcom_access()
  -			W.assignment = "Special Operations Officer"
  +			W.assignment = "Special Ops Officer"
   			W.registered_name = M.real_name
   			M.equip_to_slot_or_del(W, slot_wear_id)
   
  
positive.code: 			M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card"
  			W.icon_state = "centcom"
  			W.access = get_all_accesses()
  			W.access += get_all_centcom_access()
  
negative.code: 			continue
  		del(I)
  	switch(dresscode)
  		if ("naked")
  			//do nothing
  
  		if ("assistant grey")
  			var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(M)
  			new /obj/item/weapon/storage/box/survival(BPK)
  			M.equip_to_slot_or_del(BPK, slot_back,1)
  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
  
  			var/obj/item/weapon/card/id/W = new(M)
  			W.name = "[M.real_name]'s ID Card (Assistant)"
  			W.assignment = "Assistant"
  			W.registered_name = M.real_name
  			M.equip_to_slot_or_del(W, slot_wear_id)
  			var/obj/item/device/pda/P = new(M)
  			P.owner = M.real_name
  			P.ownjob = "Assistant"
  			P.name = "PDA-[M.real_name] (Assistant)"
  			M.equip_to_slot_or_del(P, slot_belt)
  
  
  		if ("standard space gear")
  			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
  
  