anchor.diff:  	pestlevel = 0 // Pests die
   	if(!dead)
   		update_icon()
  -		visible_message("\improper\red [myseed.plantname] are looking very unhealthy!")
   		dead = 1
   
   
  
positive.code: 				playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  			else if(reagent_source.amount_per_transfer_from_this) // Droppers, cans, beakers, what have you.
  				visible_message("<span class='notice'>[user] uses [reagent_source] on [target].</span>")
  			
  			// Beakers, bottles, buckets, etc.  Can't use is_open_container though.
  			if(istype(reagent_source, /obj/item/weapon/reagent_containers/glass/))
  				playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
  
negative.code: 		if(!reagent_source.reagents.total_volume)
  			user << "<span class='notice'>[reagent_source] is empty.</span>"
  			return 1
  
  		if(istype(reagent_source, /obj/item/weapon/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/weapon/reagent_containers/pill))
  			visible_message("<span class='notice'>[user] composts [reagent_source], spreading it through [target].</span>")
  			reagent_source.reagents.trans_to(S,reagent_source.reagents.total_volume)
  