anchor.diff:  /obj/machinery/computer/communications/process()
   	if(..())
   		if(state != STATE_STATUSDISPLAY)
  -			src.updateDialog()
  +			updateDialog()
   
   
   /obj/machinery/computer/communications/Topic(href, href_list)
  
positive.code: 			popup.open()
  		return
  
  	switch(src.state)
  		if(STATE_DEFAULT)
  			if (src.authenticated)
  				if(SSshuttle.emergencyLastCallLoc)
  					dat += "<BR>Most recent shuttle call/recall traced to: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b>"
  				else
  
negative.code: 				make_maint_all_access()
  				log_game("[key_name(usr)] enabled emergency maintenance access.")
  				message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
  				state = STATE_DEFAULT
  		if("disableemergency")
  			if(check_auth())
  				revoke_maint_all_access()
  				log_game("[key_name(usr)] disabled emergency maintenance access.")
  				message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
  				state = STATE_DEFAULT
  
  		// Status display stuff
  		if("setstat")
  