anchor.diff:  			if(!SSevents.wizardmode)
   				if(alert("Do you want to toggle summon events on?",,"Yes","No") == "Yes")
   					summonevents()
  -					feedback_inc("admin_secrets_fun_used",1)
  -					feedback_add_details("admin_secrets_fun_used","SE")
  +					feedback_add_details("admin_secrets_fun_used","Activate Summon Events")
   
   			else
   				switch(alert("What would you like to do?",,"Intensify Summon Events","Turn Off Summon Events","Nothing"))
   					if("Intensify Summon Events")
   						summonevents()
  -						feedback_inc("admin_secrets_fun_used",1)
  -						feedback_add_details("admin_secrets_fun_used","SE")
  +						feedback_add_details("admin_secrets_fun_used","Intensify Summon Events")
   					if("Turn Off Summon Events")
   						SSevents.toggleWizardmode()
   						SSevents.resetFrequency()
  +						feedback_add_details("admin_secrets_fun_used","Disable Summon Events")
   
   		if("dorf")
   			if(!check_rights(R_FUN))
   				return
  -			feedback_inc("admin_secrets_fun_used",1)
  -			feedback_add_details("admin_secrets_fun_used","DF")
  +			feedback_add_details("admin_secrets_fun_used","Dwarf Beards")
   			for(var/mob/living/carbon/human/B in GLOB.mob_list)
   				B.facial_hair_style = "Dward Beard"
   				B.update_hair()
  
positive.code: 		if("unpower")
  			if(!check_rights(R_FUN))
  				return
  			feedback_inc("admin_secrets_fun_used",1)
  			feedback_add_details("admin_secrets_fun_used","UP")
  			log_admin("[key_name(usr)] made all areas unpowered", 1)
  			message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas unpowered</span>")
  			power_failure()
  
negative.code: 		if("magic")
  			if(!check_rights(R_FUN))
  				return
  			feedback_add_details("admin_secrets_fun_used","Summon Magic")
  			var/survivor_probability = 0
  			switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
  				if("Some Antags")
  