anchor.diff:  		timer = Clamp(timer, 10, 100)
   		icon_state = "pizzabox1"
   		user << "<span class='notice'>You set the timer to [timer / 10] before activating the payload and closing \the [src]."
  +		message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has set a timer on a pizza bomb to [timer/10] seconds at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
  +		log_game("[key_name(usr)] has set the timer on a pizza bomb to [timer/10] seconds ([loc.x],[loc.y],[loc.z]).")
  +		armer = usr
   		name = "pizza box"
   		desc = "A box suited for pizzas."
   		return
  
positive.code: 		icon_state = "pizzabox_bomb"
  		audible_message("<span class='warning'>\icon[src] *beep* *beep*</span>")
  		user << "<span class='danger'>That's no pizza! That's a bomb!</span>"
  		primed = 1
  		sleep(timer)
  		return go_boom()
  
negative.code: 	var/disarmed = 0
  	var/wires = list("orange", "green", "blue", "yellow", "aqua", "purple")
  	var/correct_wire
  	var/armer //Used for admin purposes
  
  /obj/item/device/pizza_bomb/attack_self(mob/user)
  	if(disarmed)
  