anchor.diff:  		The_Good_Snowman
   			icon_state = "snowman"
   			level = 2400
  -			HPmodifier = 4
  +			HPmodifier = 10
   			DMGmodifier = 3
   			MoveDelay = 3
   			AttackDelay = 1
  
positive.code: 			level = 900
  			HPmodifier  = 1.8
  			DMGmodifier = 0.6
  			MoveDelay   = 2
  			AttackDelay = 3
  			respawnTime = 2400
  
  
negative.code: 			if(e.target)
  				if(issafezone(newloc.loc))
  					e.target = null
  				else if(e.target.loc.loc == newloc.loc)
  					return
  
  			var/list/dirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
  