anchor.diff:  
   /obj/item/weapon/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
   	if(!beacon)
  -		user << "[src] is not linked to a beacon, and cannot be used."
  +		user.text2tab("[src] is not linked to a beacon, and cannot be used.")
   		return
   	if(!can_use_indoors)
   		var/area/area = get_area(A)
   		if(!area.outdoors)
  -			user << "[src] can only be used on things that are outdoors!"
  +			user.text2tab("[src] can only be used on things that are outdoors!")
   			return
   	if(!flag)
   		return
  
positive.code: 		return
  	else
  		if(!safe_for_living_creatures && check_for_living_mobs(A))
  			user << "[src] is not safe for use with living creatures, they wouldn't survive the trip back!"
  			return
  		if(A.loc == user || A == user) // no extracting stuff you're holding in your hands/yourself
  			return
  		if(A.anchored)
  			return
  		user << "<span class='notice'>You start attaching the pack to [A]...</span>"
  		if(do_after(user,50,target=A))
  			user << "<span class='notice'>You attach the pack to [A] and activate it.</span>"
  			uses_left--
  			if(uses_left <= 0)
  				user.drop_item(src)
  
negative.code: 			possible_beacons += EP
  
  	if(!possible_beacons.len)
  		user.text2tab("There are no extraction beacons in existance!")
  		return
  
  	else
  