anchor.diff:  	origin_tech = "materials=3;combat=6;powerstorage=4"
   	projectile = /obj/item/projectile/beam/pulse/heavy
   	fire_sound = 'sound/weapons/marauder.ogg'
  +	projectiles_per_shot = 2
  +	variance = 2 //Small spread
  +	randomspread = 1 //Random spread.
  +	projectile_delay = 4 //1 decisecond before sending another projectile.
   
   /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
   	equip_cooldown = 20
  
positive.code: 	fire_sound = 'sound/weapons/grenadelauncher.ogg'
  	projectiles = 8
  	projectile_energy_cost = 1000
  	equip_cooldown = 60
  
  /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack/proj_init(var/obj/item/missile/M)
  	M.primed = 1
  
negative.code: 	equip_cooldown = 8
  	projectile = /obj/item/projectile/energy/electrode
  	fire_sound = 'sound/weapons/Taser.ogg'
  	
  /obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
  	name = "\improper RTC \"Detainer\" repeating disabler"
  	desc = "A weapon for combat exosuits. Shoots a volley of stamina-reducing disabler beams."
  	icon_state = "mecha_taser"
  	energy_drain = 60
  	equip_cooldown = 12
  	projectiles_per_shot = 3
  	variance = 2
  	randomspread = 1
  	projectile_delay = 3
  	projectile = /obj/item/projectile/beam/disabler
  	fire_sound = 'sound/weapons/taser2.ogg'
  
  /obj/item/mecha_parts/mecha_equipment/weapon/honker
  	name = "\improper HoNkER BlAsT 5000"
  