anchor.diff: +var/global/jammers = 0
  +
   var/GLOBAL_RADIO_TYPE = 1 // radio type to use
   	// 0 = old radios
   	// 1 = new radios (subspace technology)
  
positive.code: 
  /obj/item/device/radio/off	// Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
  	listening = 0			// And it's nice to have a subtype too for future features.
  
negative.code: 			if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
  				usr << browse(null, "window=radio")
  				return
  		if(istype(src,/obj/item/device/radio/syndicate))
  			if(new_frequency==1489)
  				jamming=1
  				jammers++
  			else
  				if(jamming)
  					jamming=0
  					jammers--
  					//this shouldn't happen but make sure they don't become useless
  					if(jammers<0)
  						jammers=0
  
  	else if (href_list["talk"])
  		broadcasting = text2num(href_list["talk"])
  