anchor.diff:  	if(!cooldown) //for the sanity of everyone
   		var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
   		user << "<span class='notice'>You pull the string on the [src].</span>"
  -		playsound(user, 'sound/machines/click.ogg', 20, 1)
  +		playsound(user, 'sound/misc/caw.ogg', 50, 1)
   		src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
   		cooldown = 1
   		spawn(30) cooldown = 0
  
positive.code: 	if(!cooldown) //for the sanity of everyone
  		var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
  		user << "<span class='notice'>You pull the string on the [src].</span>"
  		playsound(user, 'sound/machines/click.ogg', 20, 1)
  		src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
  		cooldown = 1
  		spawn(30) cooldown = 0
  
negative.code: 
  /obj/item/toy/minimeteor
  	name = "Mini-Meteor"
  	desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
  	icon = 'icons/obj/toy.dmi'
  	icon_state = "minimeteor"
  	w_class = 2.0
  