anchor.diff:  		if(!U.welded)
   			src.loc = U.loc
   			break
  -	image_state = pick("plasma","nitrous_oxide")
   	flood_images += image(image_icon,src,image_state,MOB_LAYER)
   	flood_turfs += get_turf(src.loc)
   	if(target.client) target.client.images |= flood_images
  
positive.code: 	target << chosen
  	qdel(src)
  
  /mob/living/carbon/proc/hallucinate(hal_type) // Todo -> proc / defines
  	switch(hal_type)
  		if("xeno")
  			new /obj/effect/hallucination/xeno_attack(src.loc,src)
  
negative.code: 
  		if("fake_alert")
  			var/alert_type = pick("oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","tox_in_air","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure")
  			if(specific)
  				alert_type = specific
  			switch(alert_type)
  				if("oxy")
  					throw_alert("oxy", /obj/screen/alert/oxy, override = TRUE)
  