anchor.diff:  		if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz)
   			M.gib()
   
  -/datum/controller/subsystem/SSticker/proc/create_characters()
  +/datum/controller/subsystem/ticker/proc/create_characters()
   	for(var/mob/dead/new_player/player in player_list)
   		if(player.ready && player.mind)
   			joined_player_list += player.ckey
  
positive.code: 
  	return 1
  
  /datum/controller/subsystem/SSticker/proc/PostSetup()
  	set waitfor = 0
  	mode.post_setup()
  	//Cleanup some stuff
  
negative.code: 			queued_players -= next_in_line
  			queue_delay = 0
  
  /datum/controller/subsystem/ticker/proc/check_maprotate()
  	if (!config.maprotation)
  		return
  	if (SSshuttle.emergency && SSshuttle.emergency.mode != SHUTTLE_ESCAPE || SSshuttle.canRecall())
  