anchor.diff:  
   		if ("Geneticist")
   			src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
   			src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
   			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
   			src.equip_if_possible(new /obj/item/clothing/suit/labcoat/genetics(src), slot_wear_suit)
   			src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_s_store)
   
   		if ("Chemist")
   			src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/chemist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/toxins(src), slot_belt)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/chemist(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
   			src.equip_if_possible(new /obj/item/clothing/suit/labcoat/chemist(src), slot_wear_suit)
   
   		if ("Janitor")
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/janitor(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/janitor(src), slot_belt)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/janitor(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
   
   		if ("Clown")
   			src.equip_if_possible(new /obj/item/weapon/storage/backpack/clown (src), slot_back)
   			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  +			src.equip_if_possible(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt)
  -			src.equip_if_possible(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
   			src.equip_if_possible(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
   			src.equip_if_possible(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
   			src.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src), slot_in_backpack)
  
positive.code: 			src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
  			src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
  			src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
  			src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
  			src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
  			src.equip_if_possible(new /obj/item/clothing/head/helmet/warden(src), slot_head)
  			src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
  
negative.code: 			src.equip_if_possible(CIG, slot_wear_mask) // sorry, no more cigar
  			//src.equip_if_possible(new /obj/item/clothing/glasses/meson(src), slot_glasses) Removed as part of DangerCon 2011, approved by Urist_McDorf, --Errorage
  			src.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/device/pda/heads/ce(src), slot_belt)
  
  		if ("Research Director")
  			src.equip_if_possible(new /obj/item/device/radio/headset/heads/rd (src), slot_ears)
  			src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
  			src.equip_if_possible(new /obj/item/clothing/under/rank/research_director(src), slot_w_uniform)
  			src.equip_if_possible(new /obj/item/device/pda/heads/rd(src), slot_belt)
  			src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
  			//src.equip_if_possible(new /obj/item/weapon/pen(src), slot_l_hand)
  			src.equip_if_possible(new /obj/item/weapon/clipboard(src), slot_r_hand)
  