anchor.diff:  			qdel(src)
   
   /obj/item/glasswork/glass_base/glass_lens_part2
  -	name = "Glass fodder sheet"
  -	desc = "Cut glass that has been heated. Needs to be heated more with some tools."
  +	name = "heated half glass fodder sheet (lens)"
  +	desc = "Cut glass that has been heated once already and is ready to be heated again."
   	icon_state = "glass_base_heat"
   	next_step = /obj/item/glasswork/glass_base/glass_lens_part3
   
  
positive.code: //////////////////////Spouty Flask//////////////////
  //Four Steps                                      //
  //Sells for 1200 cr, takes 20 glass shets         //
  //Usefull for selling and chemical things         //
  ////////////////////////////////////////////////////
  
  /obj/item/glasswork/glass_base/spouty
  	name = "Glass fodder sheet"
  	desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
  	next_step = /obj/item/glasswork/glass_base/spouty_part2
  
  /obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
  
negative.code: 	tool_behaviour = null
  
  /obj/item/glasswork/glasskit
  	name = "glasswork tools"
  	desc = "A set of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
  	icon_state = "glass_tools"
  	tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
  
  /obj/item/glasswork/blowing_rod
  	name = "glassblowing rod"
  	desc = "A hollow metal rod made for blowing glass."
  	icon_state = "blowing_rods_unused"
  	tool_behaviour = TOOL_BLOW //Rods take 5 ticks
  
  /obj/item/glasswork/glass_base //Welding takes 30 ticks
  	name = "glass fodder sheet"
  	desc = "A sheet of glass set aside for glass working."
  	icon_state = "glass_base"
  	var/next_step = null
  	var/rod = /obj/item/glasswork/blowing_rod
  
  /obj/item/tea_plate
  	name = "tea saucer"
  	desc = "A polished plate for a tea cup. How fancy!"
  	icon = 'icons/obj/glass_ware.dmi'
  	icon_state = "tea_plate"
  
  /obj/item/tea_cup
  	name = "tea cup"
  	desc = "A glass cup made for sipping tea!"
  	icon = 'icons/obj/glass_ware.dmi'
  	icon_state = "tea_plate"
  
  //////////////////////Chem Disk/////////////////////
  //Two Steps                                       //
  //Sells for 300 cr, takes 10 glass shets          //
  //Useful for chem spliting                        //
  ////////////////////////////////////////////////////
  
  /obj/item/glasswork/glass_base/dish
  	name = "glass fodder sheet (dish)"
  	desc = "A set of glass sheets set aside for glass working. This one is ideal for a small glass dish. It needs to be cut with some glassworking tools."
  	next_step = /obj/item/glasswork/glass_base/dish_part1
  
  /obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
  