anchor.diff:  		dat += "<B>Install Module:</B><BR>"
   		dat += "<I>The number afterwards is the amount of processing time it consumes.</I><BR>"
   		for(var/datum/game_mode/malfunction/AI_Module/large/module in src.possible_modules)
  -			dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> (55)<BR>"
  +			dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> (50)<BR>"
   		for(var/datum/game_mode/malfunction/AI_Module/small/module in src.possible_modules)
   			dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> (15)<BR>"
   		dat += "<HR>"
  
positive.code: 	mod_pick_name = "rcd"
  
  /client/proc/disable_rcd()
  	set category = "AI Modules"
  	set name = "Disable RCDs"
  	for(var/obj/item/weapon/rcd/rcd in world)
  		rcd = new /obj/item/weapon/rcd_fake(rcd)
  
  /datum/game_mode/malfunction/AI_Module/small/overload_machine
  	module_name = "Machine overload"
  
negative.code: 
  /client/proc/overload_machine(obj/machinery/M as obj in world)
  	set name = "Overload Machine"
  	set category = "Malfunction"
  	for(var/datum/game_mode/malfunction/AI_Module/small/overload_machine/overload in usr:current_modules)
  		if(overload.uses > 0)
  			overload.uses --
  