anchor.diff:  		return 1
   
   	var/igniting = 0
  -
  +	var/obj/effect/hotspot/hot = locate(/obj/effect/hotspot, src)
  +	if(hot)
  +		return 0
   	if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && air_contents.toxins > 0.5)
   		igniting = 1
   
  
positive.code: 		/*if(prob(25))
  			location.ReplaceWithSpace()
  			return 0*/
  	if(prob(15))
  		playsound(src.loc, 'sound/effects/fire.ogg', 30, 1, -1) //play it at low volume so the stacking isn't too bad.
  	return 1
  
  // Garbage collect itself by nulling reference to it
  
negative.code: 	perform_exposure()
  
  /obj/effect/hotspot/proc/perform_exposure()
  	var/turf/simulated/location = loc
  	if(!istype(location))	return 0
  
  	if(volume > CELL_VOLUME*0.95)	bypassing = 1
  