anchor.diff:  	maxHealth = 25000
   	health = 25000
   
  -	harm_intent_damage = 40
  -	melee_damage_lower = 38
  -	melee_damage_upper = 43
  +	harm_intent_damage = 70
  +	melee_damage_lower = 68
  +	melee_damage_upper = 83
   	attacktext = "claws"
   	attack_sound = 'sound/hallucinations/growl1.ogg'
   
  
positive.code: 	// Give nightvision
  	see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
  
  /mob/living/simple_animal/hostile/statue/Move(NewLoc)
  	if(can_be_seen(NewLoc))
  		if(client)
  			src << "<span class='warning'>You cannot move, there are eyes on you!</span>"
  		return 0
  	return ..()
  
  /mob/living/simple_animal/hostile/statue/AttackingTarget()
  	if(!can_be_seen())
  
negative.code: 	..()
  
  /mob/living/simple_animal/hostile/statue/proc/can_be_seen(var/turf/destination)
  	// Check for darkness
  	var/turf/T = get_turf(loc)
  	if(T && destination)
  		// Don't check it twice if our destination is the tile we are on or we can't even get to our destination
  		if(T == destination)
  			destination = null
  		else if(!T.lighting_lumcount && !destination.lighting_lumcount) // No one can see us in the darkness, right?
  			return null
  
  	// We aren't in darkness, loop for viewers.
  	var/list/check_list = list(src)
  