anchor.diff:  	allows_hostiles = TRUE //can fit hostile creatures, with the move resist restrictions in place, this means they still cannot take things like legions/goliaths/etc regardless
   	has_lock_sprites = FALSE //jar doesn't show the regular lock overlay
   	custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
  +	escape_time = 10 //half the time of a bluespace bodybag
   
   /obj/item/pet_carrier/bluespace/update_icon_state()
   	if(open)
  
positive.code: 	playsound(src, "shatter", 70, 1)
  	..()
  
  /obj/item/pet_carrier/bluespace/return_air()
  	return loc.return_air()
  
  #undef pet_carrier_full
  
negative.code: 		container_resist(user)
  
  /obj/item/pet_carrier/container_resist(mob/living/user)
  	//don't do the whole resist timer thing if it's open!
  	if(open)
  		loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
  		"<span class='warning'>[user] jumps out of [src]!</span>")
  		remove_occupant(user)
  		return
  
  	user.changeNext_move(CLICK_CD_BREAKOUT)
  	user.last_special = world.time + CLICK_CD_BREAKOUT
  	if(user.mob_size <= MOB_SIZE_SMALL)
  