anchor.diff:  			to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
   			update_icon()
   			return
  -	else if(istype(I, /obj/item/bombcore/pizza))
  +	else if(istype(I, /obj/item/bombcore/miniature/pizza))
   		if(open && !bomb)
   			if(!user.transferItemToLoc(I, src))
   				return
  
positive.code: 	else
  		var/obj/item/pizzabox/box = boxes.len ? boxes[boxes.len] : src
  		if(boxes.len)
  			desc = "A pile of boxes suited for pizzas. There appears to be [boxes.len + 1] boxes in the pile."
  		if(box.boxtag != "")
  			desc = "[desc] The [boxes.len ? "top box" : "box"]'s tag reads: [box.boxtag]"
  
  
negative.code: 
  	var/obj/item/reagent_containers/food/snacks/pizza/pizza
  
  	var/obj/item/bombcore/miniature/pizza/bomb
  	var/bomb_active = FALSE // If the bomb is counting down.
  	var/bomb_defused = TRUE // If the bomb is inert.
  	var/bomb_timer = 1 // How long before blowing the bomb.
  