anchor.diff:  						aiPlayer.cancelAlarm("Power", src, source)
   					else
   						aiPlayer.triggerAlarm("Power", src, cameras, source)
  -			for(var/obj/machinery/computer/station_alert/a in world)
  +			for(var/obj/machinery/computer/station_alert/a in machines)
   				if(a.z == source.z)
   					if(state == 1)
   						a.cancelAlarm("Power", src, source)
  
positive.code: 					D.open()
  		for (var/mob/living/silicon/ai/aiPlayer in player_list)
  			aiPlayer.cancelAlarm("Fire", src, src)
  		for (var/obj/machinery/computer/station_alert/a in player_list)
  			a.cancelAlarm("Fire", src, src)
  	return
  
  
negative.code: 					cameras += C
  			for(var/mob/living/silicon/aiPlayer in player_list)
  				aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
  			for(var/obj/machinery/computer/station_alert/a in machines)
  				a.triggerAlarm("Atmosphere", src, cameras, src)
  		else if (src.atmosalm == 2)
  			for(var/mob/living/silicon/aiPlayer in player_list)
  				aiPlayer.cancelAlarm("Atmosphere", src, src)
  			for(var/obj/machinery/computer/station_alert/a in machines)
  				a.cancelAlarm("Atmosphere", src, src)
  		src.atmosalm = danger_level
  		return 1
  