anchor.diff:  #undef NORTH_EDGING
   #undef SOUTH_EDGING
   #undef EAST_EDGING
  -#undef WEST_EDGING+#undef WEST_EDGING
  
positive.code: 		var/i
  		for (i=0;i<mineralAmt;i++)
  			new mineralType(src)
  		feedback_add_details("ore_mined","[mineralType.name]|[mineralAmt]")
  	var/turf/simulated/floor/plating/asteroid/airless/N = ChangeTurf(/turf/simulated/floor/plating/asteroid/airless)
  	playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
  	N.fullUpdateMineralOverlays()
  
negative.code: 	density = 1
  	blocks_air = 1
  	temperature = TCMB
  	var/mineralType = null
  	var/mineralAmt = 3
  	var/spread = 0 //will the seam spread?
  	var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
  