anchor.diff:  	playsound = TRUE
   	killchance = TRUE
   	useonothers = TRUE
  +	usekey = FALSE
   
   
   
  
positive.code: 	var/percentchance = 50
  	var/cooldown = FALSE
  	var/playsound = FALSE
  	var/list/holo_black = list(
  		/mob/living/simple_animal/revenant,
  		/mob/living/simple_animal/hostile/statue,
  
negative.code: 		if(AM != summoner && M.fire_stacks < 7)
  			M.fire_stacks = 7
  			M.IgniteMob()
  			log_admin("[key_name(src)] as ignited [key_name(src)] on fire via bump!")
  
  /mob/living/simple_animal/hostile/guardian/fire/Bump(AM as mob|obj)
  	..()
  