anchor.diff:  			whatever spark it once held long extinguished."
   
   /obj/item/soulstone/anybody
  -	usability = 1
  +	usability = TRUE
   
   /obj/item/soulstone/anybody/chaplain
   	name = "mysterious old shard"
  
positive.code: 	switch(choice)
  		if("FORCE")
  			if(!iscarbon(target))		//TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
  				return 0
  			if(contents.len)
  				return 0
  			var/mob/living/carbon/T = target
  			if(T.client != null)
  				for(var/obj/item/W in T)
  					T.dropItemToGround(W)
  				init_shade(T, user)
  				return 1
  			else
  				to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back...")
  				return getCultGhost(T,user)
  
negative.code: 	desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
  	w_class = WEIGHT_CLASS_TINY
  	slot_flags = ITEM_SLOT_BELT
  	var/usability = FALSE
  
  	var/old_shard = FALSE
  	var/spent = FALSE
  