anchor.diff:  		death(TRUE)
   		qdel(src)
   	snapback()
  +	if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
  +		REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
  +		to_chat(summoner,"<span class='danger'>You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
   
   /mob/living/simple_animal/hostile/guardian/Stat()
   	..()
  
positive.code: 	var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
  	var/reset = 0 //if the summoner has reset the guardian already
  	var/cooldown = 0
  	var/mob/living/summoner
  	var/range = 10 //how far from the user the spirit can be
  	var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
  	var/datum/guardianname/namedatum = new/datum/guardianname()
  
negative.code: 	setthemename(theme)
  
  	. = ..()
  	
  /mob/living/simple_animal/hostile/guardian/med_hud_set_health()
  	if(summoner)
  		var/image/holder = hud_list[HEALTH_HUD]
  