anchor.diff:  	var/status = 0
   	var/obj/item/weapon/stock_parts/cell/high/bcell = null
   	var/hitcost = 1000
  +	var/throw_hit_chance = 35
   
   /obj/item/weapon/melee/baton/suicide_act(mob/user)
   	user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
  
positive.code: 	..()
  	update_icon()
  	return
  
  /obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
  	..()
  
negative.code: 	throwforce = 5
  	stunforce = 5
  	hitcost = 2500
  	throw_hit_chance = 10
  	slot_flags = null
  	var/obj/item/device/assembly/igniter/sparkler = 0
  
  