anchor.diff:  					if(killer.level < lvlcap)
   						killer << infomsg("You knocked [src] out and gained [rndexp] exp.")
   					else
  -						if(!killer.findStatusEffect(/StatusEffect/KilledPlayer)) // prevents spam killing people for gold in short time
  +						if(!spamKilled) // prevents spam killing people for gold in short time
   							rndexp = rndexp * rand(2,5)
  -							new /StatusEffect/KilledPlayer (killer, 30)
  +							new /StatusEffect/KilledPlayer (killer, 100)
   						else
  -							rndexp = round(rndexp * 0.4)
  +							rndexp = round(rndexp * 0.3)
   						killer.gold.add(rndexp)
   						killer<<infomsg("You knocked [src] out and gained [rndexp] gold.")
  -
  -					var/rep = -round(1 + (src:getRep() / 100), 1)
  -
  -					if(rep > -100)
  -						rep = max(rep, 1)
  -					else
  -						rep = min(rep, -1)
  -
  -					killer:addRep(rep)
   				else
   					src<<"You knocked yourself out!"
   			else
  
positive.code: 				if(src:rankedArena)
  					src:rankedArena.death(src)
  				if(killer != src)
  					killer.pkills+=1
  					displayKills(killer, 1, 1)
  
  					killer:checkQuestProgress("Kill Player")
  
  					var/rndexp = round(src.level * 1.2) + rand(-200,200)
  					if(rndexp < 0) rndexp = rand(20,30)
  
negative.code: 					if(killer.House == housecupwinner)
  						rndexp *= 1.25
  						rndexp = round(rndexp)
  
  					if(spamKilled)
  						rndexp = round(rndexp * 0.3)
  					else
  						killer:checkQuestProgress("Kill Player")
  						killer.pkills+=1
  						displayKills(killer, 1, 1)
  
  						var/rep = -round(1 + (src:getRep() / 100), 1)
  
  						if(rep > -100)
  							rep = max(rep, 1)
  						else
  							rep = min(rep, -1)
  
  						killer:addRep(rep)
  
  					killer:addExp(rndexp)
  					if(killer:wand)
  