anchor.diff:  	projectilesound = 'sound/weapons/taser2.ogg'
   	loot = list(/obj/effect/decal/cleanable/robot_debris, /obj/item/weapon/ore/bluespace_crystal/artificial)
   	del_on_death = 1
  +	deathmessage = "The swarmer explodes with a sharp pop!"
   	var/resources = 0 //Resource points, generated by consuming metal/glass
   
   /mob/living/simple_animal/hostile/swarmer/Login()
  
positive.code: /mob/living/simple_animal/hostile/swarmer/New()
  	..()
  	verbs -= /mob/living/verb/pulled
  	deathmessage = "The [src] explodes with a sharp pop!"
  
  /mob/living/simple_animal/hostile/swarmer/Stat()
  	..()
  
negative.code: 
  /mob/living/simple_animal/hostile/swarmer/emp_act()
  	if(health > 1)
  		adjustHealth(health-1)
  	else
  		death()
  
  