anchor.diff:  	owner << "<span class='warning'>Static obfuscates your vision!</span>"
   	spawn(50)
   	owner.sight |= save_sight
  -	owner.disabilities &= ~BLIND
  +	owner.disabilities ^= BLIND
   
   
   //[[[[BRAIN]]]]
  
positive.code: 	var/obj/item/L_item = owner.l_hand
  	var/obj/item/R_item = owner.r_hand
  
  	if(!l_hand_ignore && owner.l_hand && owner.l_hand == l_hand_obj)
  		owner.l_hand.flags ^= NODROP
  	if(!r_hand_ignore && owner.r_hand && owner.r_hand == r_hand_obj)
  		owner.r_hand.flags ^= NODROP
  	..()
  	if(L_item)
  		A = pick(oview(range))
  
negative.code: 				if(3)
  					owner << "<span class='notice'>Both of your hand's grips tighten.</span>"
  	else
  		release_items()
  		owner << "<span class='notice'>Your hands relax...</span>"
  		l_hand_obj = null
  		r_hand_obj = null
  