anchor.diff:  	else
   		..()
   
  +
   /obj/item/weapon/razor
   	name = "electric razor"
   	desc = "The latest and greatest power razor born from the science of shaving."
   	icon = 'icons/obj/items.dmi'
   	icon_state = "razor"
   	flags = FPRINT | TABLEPASS| CONDUCT
  -	w_class = 1.0
  +	w_class = 1
   
   
  -/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
  +/obj/item/weapon/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
  +	if(location == "mouth")
  +		H.f_style = "Shaved"
  +	else
  +		H.h_style = "Skinhead"
  +
  +	H.update_hair()
  +	playsound(loc, 'sound/items/Welder2.ogg', 20, 1)
  +
  +
  +/obj/item/weapon/razor/attack(mob/M, mob/user)
   	if(ishuman(M))
   		var/mob/living/carbon/human/H = M
  -		if(user.zone_sel.selecting == "mouth")
  -			if(!get_location_accessible(H, "mouth"))
  -				user << "<span class='warning'>The mask is in the way.</span>"
  +
  +		var/location = user.zone_sel.selecting
  +		if(location == "mouth")
  +			if(!get_location_accessible(H, location))
  +				user << "<span class='notice'>The mask is in the way.</span>"
   				return
   			if(H.f_style == "Shaved")
   				user << "<span class='notice'>Already clean-shaven.</span>"
   				return
   
   			if(H == user) //shaving yourself
  -				user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
  -									 "<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
  +				user.visible_message("<span class='notice'>[user] starts to shave their facial hair with [src].</span>", \
  +									 "<span class='notice'>You take a moment to shave your facial hair with [src].</span>")
   				if(do_after(user, 50))
  -					user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
  -										 "<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
  -					H.f_style = "Shaved"
  -					H.update_hair()
  -					playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
  +					user.visible_message("<span class='notice'>[user] shaves his facial hair clean with [src].</span>", \
  +										 "<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
  +					shave(H, location)
   			else
  -				var/turf/user_loc = user.loc
   				var/turf/H_loc = H.loc
  -				user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
  -									 "<span class='warning'>You start shaving [H]'s facial hair.</span>")
  +				user.visible_message("<span class='warning'>[user] tries to shave [H]'s facial hair with [src].</span>", \
  +									 "<span class='notice'>You start shaving [H]'s facial hair.</span>")
   				if(do_after(user, 50))
  -					if(user_loc == user.loc && H_loc == H.loc)
  -						user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
  +					if(H_loc == H.loc)
  +						user.visible_message("<span class='warning'>[user] shaves off [H]'s facial hair with [src].</span>", \
   											 "<span class='notice'>You shave [H]'s facial hair clean off.</span>")
  -						H.f_style = "Shaved"
  -						H.update_hair()
  -						playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
  +						shave(H, location)
   
  -		if(user.zone_sel.selecting == "head")
  -			if(!get_location_accessible(H, "head"))
  -				user << "<span class='warning'>The headgear is in the way.</span>"
  +		else if(location == "head")
  +			if(!get_location_accessible(H, location))
  +				user << "<span class='notice'>The headgear is in the way.</span>"
   				return
   			if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
  -				user << "<span class='notice'>There is not enough hair left to shave...</span>"
  +				user << "<span class='notice'>There is not enough hair left to shave!</span>"
   				return
   
   			if(H == user) //shaving yourself
  -				user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
  -									 "<span class='warning'>You start to shave your head with \the [src].</span>")
  +				user.visible_message("<span class='notice'>[user] starts to shave their head with [src].</span>", \
  +									 "<span class='notice'>You start to shave your head with [src].</span>")
   				if(do_after(user, 50))
  -					user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
  -										 "<span class='notice'>You finish shaving with the [src].</span>")
  -					H.h_style = "Skinhead"
  -					H.update_hair()
  -					playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
  +					user.visible_message("<span class='notice'>[user] shaves his head with [src].</span>", \
  +										 "<span class='notice'>You finish shaving with [src].</span>")
  +					shave(H, location)
   			else
  -				var/turf/user_loc = user.loc
   				var/turf/H_loc = H.loc
  -				user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
  -									 "<span class='warning'>You start shaving [H]'s head.</span>")
  +				user.visible_message("<span class='warning'>[user] tries to shave [H]'s head with [src]!</span>", \
  +									 "<span class='notice'>You start shaving [H]'s head.</span>")
   				if(do_after(user, 50))
  -					if(user_loc == user.loc && H_loc == H.loc)
  -						user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
  -											 "<span class='warning'>You shave [H]'s head bald.</span>")
  -						H.h_style = "Skinhead"
  -						H.update_hair()
  -						playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
  +					if(H_loc == H.loc)
  +						user.visible_message("<span class='warning'>[user] shaves [H]'s head bald with [src]!</span>", \
  +											 "<span class='notice'>You shave [H]'s head bald.</span>")
  +						shave(H, location)
   		else
   			..()
   	else
  
positive.code: 		user << "<span class='notice'>Where are the lips on that?</span>"
  
  //you can wipe off lipstick with paper!
  /obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
  	if(user.zone_sel.selecting == "mouth")
  		if(!istype(M, /mob))	return
  
  		if(ishuman(M))
  			var/mob/living/carbon/human/H = M
  
negative.code: 	name = "[colour] lipstick"
  
  
  /obj/item/weapon/lipstick/attack_self(mob/user)
  	user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
  	open = !open
  	if(open)
  