anchor.diff:  	if(user.environment_smash)
   		user.do_attack_animation(src)
   		visible_message("<span class='danger'>[user] destroys \the [src].</span>")
  -		dump_contents()
   		qdel(src)
   
   /obj/structure/closet/blob_act()
   	if(prob(75))
  -		dump_contents()
   		qdel(src)
   
   
  
positive.code: 	if(!opened)		// if closed, any item at the crate's loc is put in the contents
  		take_contents()
  
  /obj/structure/closet/update_icon()
  	overlays.Cut()
  	if(!opened)
  
negative.code: 	if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
  		health -= Proj.damage
  		if(health <= 0)
  			qdel(src)
  	return
  
  