anchor.diff:  
   
   				playsound(loc, "punch", 25, 1, -1)
  -				for(var/mob/O in viewers(src, null))
  -					if ((O.client && !( O.blinded )))
  -						O.show_message(text("<span class='warning'> <B>[] has punched []!</B></span>", M, src), 1)
  +				visible_message("<span class='danger'>[M] has punched [src]!</span>", \
  +						"<span class='userdanger'>[M] has punched [src]!</span>")
   
   				adjustBruteLoss(damage)
   				updatehealth()
   			else
   				playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
  -				for(var/mob/O in viewers(src, null))
  -					if ((O.client && !( O.blinded )))
  -						O.show_message(text("<span class='warning'> <B>[] has attempted to punch []!</B></span>", M, src), 1)
  +				visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
   	return
   
   
  
positive.code: 			attacked += 10
  
  			if(prob(95))
  				for(var/mob/O in viewers(src, null))
  					if ((O.client && !( O.blinded )))
  						O.show_message(text("<span class='warning'> <B>[] has tackled [name]!</B></span>", M), 1)
  
  				if(Victim || Target)
  					Victim = null
  
negative.code: 
  			else
  				drop_item()
  				visible_message("<span class='danger'>[M] has disarmed [name]!</span>",
  						"<span class='userdanger'>[M] has disarmed [name]!</span>")
  			adjustBruteLoss(damage)
  			updatehealth()
  	return
  