anchor.diff:  /obj/item/weapon/circuitboard/area_atmos
   	name = "circuit board (Area Air Control)"
   	build_path = /obj/machinery/computer/area_atmos
  -	origin_tech = "programming=2"
   /*/obj/item/weapon/circuitboard/prison_shuttle
   	name = "circuit board (Prison Shuttle)"
  -	build_path = /obj/machinery/computer/prison_shuttle
  -	origin_tech = "programming=2"*/
  +	build_path = /obj/machinery/computer/prison_shuttle*/
   
   
   /obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
  
positive.code: /obj/item/weapon/circuitboard/mining
  	name = "circuit board (Outpost Status Display)"
  	build_path = /obj/machinery/computer/security/mining
  	origin_tech = "programming=2"
  /obj/item/weapon/circuitboard/comm_monitor
  	name = "circuit board (Telecommunications Monitor)"
  	build_path = /obj/machinery/computer/telecomms/monitor
  
negative.code: /obj/item/weapon/circuitboard/shuttle
  	name = "circuit board (Shuttle)"
  	build_path = /obj/machinery/computer/shuttle
  	id = "1"
  /obj/item/weapon/circuitboard/labor_shuttle
  	name = "circuit Board (Labor Shuttle)"
  	build_path = /obj/machinery/computer/shuttle/labor
  /obj/item/weapon/circuitboard/labor_shuttle/one_way
  	name = "circuit Board (Prisoner Shuttle Console)"
  	build_path = /obj/machinery/computer/shuttle/labor/one_way
  /obj/item/weapon/circuitboard/mining_shuttle
  	name = "circuit Board (Mining Shuttle)"
  	build_path = /obj/machinery/computer/shuttle/mining
  /obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
  	name = "circuit board (Holodeck Control)"
  	build_path = /obj/machinery/computer/HolodeckControl
  