anchor.diff:  		reviveNumber++
   	if(body)
   		body.revive(1,0)
  -		body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
  +		if(istype(body.loc, /obj/effect/dummy/slaughter/))
  +			body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
   		if(istype(body, /mob/living/carbon/true_devil))
   			var/mob/living/carbon/true_devil/D = body
   			if(D.oldform)
  
positive.code: 		H.set_species(/datum/species/human, 1)
  		H.regenerate_icons()
  	give_base_spells()
  	form = BASIC_DEVIL
  
  /datum/devilinfo/proc/regress_blood_lizard()
  
negative.code: 	world << 'sound/hallucinations/veryfar_noise.ogg'
  	give_arch_spells()
  	D.convert_to_archdevil()
  	if(istype(D.loc, /obj/effect/dummy/slaughter/))
  			D.forceMove(get_turf(D))//Fixes dying while jaunted leaving you permajaunted.
  	var/area/A = get_area(owner.current)
  	if(A)
  		notify_ghosts("An arch devil has ascended in \the [A.name]. Reach out to the devil to be given a new shell for your soul.", source = owner.current, attack_not_jump = 1)
  