anchor.diff:  			target.Knockdown(25)
   
   		if(1 to 2) // solid hit, tackler has a slight advantage
  -			user.visible_message("<span class='warning'>[user] lands a solid tackle on [target], knocking them both down hard!</span>", "<span class='userdanger'>You land a solid tackle on [target], knocking you both down hard!</span>", target)
  -			to_chat(target, "<span class='userdanger'>[user] lands a solid tackle on you, knocking you both down hard!</span>")
  +			user.visible_message("<span class='warning'>[user] lands a solid [tackle_word] on [target], knocking them both down hard!</span>", "<span class='userdanger'>You land a solid [tackle_word] on [target], knocking you both down hard!</span>", target)
  +			to_chat(target, "<span class='userdanger'>[user] lands a solid [tackle_word] on you, knocking you both down hard!</span>")
   
   			target.adjustStaminaLoss(30)
   			target.Paralyze(5)
  
positive.code: 			user.gain_trauma(/datum/brain_trauma/mild/concussion)
  
  		if(-4 to -2) // glancing blow at best
  			user.visible_message("<span class='warning'>[user] lands a weak tackle on [target], briefly knocking [target.p_them()] off-balance!</span>", "<span class='userdanger'>You land a weak tackle on [target], briefly knocking [target.p_them()] off-balance!</span>", target)
  			to_chat(target, "<span class='userdanger'>[user] lands a weak tackle on you, briefly knocking you off-balance!</span>")
  
  			user.Knockdown(30)
  			if(ishuman(target) && !T.has_movespeed_modifier(/datum/movespeed_modifier/shove))
  
negative.code: 				S.setGrabState(GRAB_PASSIVE)
  
  		if(5 to INFINITY) // absolutely BODIED
  			user.visible_message("<span class='warning'>[user] lands a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
  			to_chat(target, "<span class='userdanger'>[user] lands a monster [tackle_word] on you, knocking you senseless and aggressively pinning you!</span>")
  
  			user.SetKnockdown(0)
  			user.forceMove(get_turf(target))
  