anchor.diff:  
   /datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
   	reac_volume = ..()
  -	if(M)
  -		M.apply_damage(0.6*reac_volume, BRUTE)
  +	M.apply_damage(0.6*reac_volume, BRUTE)
   
   /datum/reagent/blob/replicating_foam/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
   	if(damage > 0 && original_health - damage > 0)
  
positive.code: /datum/reagent/blob/dark_matter/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reagent_vortex(M, 0, reac_volume)
  	reac_volume = ..()
  	if(M)
  		M.apply_damage(0.4*reac_volume, BRUTE)
  
  //does brute damage and throws or pushes nearby objects away from the target
  /datum/reagent/blob/b_sorium
  
negative.code: 
  /datum/reagent/blob/sporing_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reac_volume = ..()
  	M.apply_damage(0.5*reac_volume, TOX)
  
  /datum/reagent/blob/sporing_pods/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
  	if(!isnull(cause) && damage <= 20 && original_health - damage <= 0 && prob(50)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 50% chance of a shitty spore.
  