anchor.diff:  	var/disabled = 0
   	var/airlock_type = /obj/machinery/door/airlock
   	var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
  +	var/max_charge = 100
   
   /obj/item/weapon/rcd/verb/change_airlock_setting()
   	set name = "Change Airlock Setting"
  
positive.code: /obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
  	..()
  	if(istype(W, /obj/item/weapon/rcd_ammo))
  		var/rcd_max_cap = 100
  		if((matter + 20) > rcd_max_cap)
  			user << "<span class='notice'>The RCD cant hold any more matter-units.</span>"
  			return
  		user.drop_item()
  		qdel(W)
  		matter += 20
  		playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
  		user << "<span class='notice'>The RCD now holds [matter]/[rcd_max_cap] matter-units.</span>"
  		desc = "A RCD. It currently holds [matter]/[rcd_max_cap] matter-units."
  		return
  
  
  
negative.code: 	if(matter < amount)
  		return 0
  	matter -= amount
  	desc = "A RCD. It currently holds [matter]/[max_charge] matter-units."
  	return 1
  
  /obj/item/weapon/rcd/proc/checkResource(var/amount, var/mob/user)
  