anchor.diff:  
   /obj/item/weapon/implantcase/New()
   	..()
  -	imp = new imptype(src)
  +	if(imptype)
  +		imp = new imptype(src)
   	update_icon()
   
   
  
positive.code: 	origin_tech = "materials=1;biotech=2"
  	materials = list(MAT_GLASS=500)
  	var/obj/item/weapon/implant/imp = null
  	var/imptype = /obj/item/weapon/implant
  
  /obj/item/weapon/implantcase/update_icon()
  	if(imp)
  
negative.code: /obj/item/weapon/implantcase/adrenaline
  	name = "implant case - 'Adrenaline'"
  	desc = "A glass case containing an adrenaline implant."
  	imptype = /obj/item/weapon/implant/adrenalin
  