anchor.diff:  	if(!wet && wet_time)
   		wet_time = 0
   	if(wet)
  -		addtimer(src, "HandleWet", rand(10,20))
  +		addtimer(src, "HandleWet", 15, 1)
   
  
positive.code: /turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER)
  	if(wet > wet_setting || !wet)
  		return
  	if(wet == TURF_WET_PERMAFROST)
  		wet = TURF_WET_ICE
  	else
  		wet = TURF_DRY
  		if(wet_overlay)
  			overlays -= wet_overlay
  
  /turf/open/proc/HandleWet()
  	if(!wet_time && wet < TURF_WET_ICE)
  
negative.code: 		else
  			if(C.lying || !(C.status_flags & CANWEAKEN)) // can't slip unbuckled mob if they're lying or can't fall.
  				return 0
  			if(C.m_intent=="walk" && (lube&NO_SLIP_WHEN_WALKING))
  				return 0
  		C << "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>"
  
  		C.attack_log += "\[[time_stamp()]\] <font color='orange'>Slipped[O ? " on the [O.name]" : ""][(lube&SLIDE)? " (LUBE)" : ""]!</font>"
  