anchor.diff:  /obj/singularity/energy_ball/proc/handle_energy()
   	if(energy >= 300)
   		energy -= 300
  -		playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 5)
  +		playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 15)
   		spawn(100)
   			var/obj/singularity/energy_ball/EB = new(loc)
   			orbiting_balls.Add(EB)
  
positive.code: 		move_the_basket_ball(amount_to_move)
  		pixel_x = 0
  		pixel_y = 0
  		playsound(src.loc, 'sound/magic/lightningbolt.ogg', 100, 1, extrarange = 5)
  		tesla_zap(src, 7, what_does_the_scouter_say_about_the_balls_power_level)
  		pixel_x = -32
  		pixel_y = -32
  
negative.code: 	return closest_atom
  
  /proc/tesla_zap(var/atom/source, zap_range = 3, power)
  	if(power < 100)
  		return
  	var/list/tesla_coils = list()
  	var/list/grounding_rods = list()
  