anchor.diff:  		return
   	if(ismob(loc))
   		return
  +
   	var/datum/gas_mixture/environment
   	if(loc)
   		environment = loc.return_air()
  
positive.code: 
  		else if(health <= HEALTH_THRESHOLD_CRIT)
  			losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
  
  
  	//Suffocate
  	if(losebreath >= 1) //You've missed a breath, take oxy damage
  
negative.code: 	set invisibility = 0
  	set background = BACKGROUND_ENABLED
  
  	if(notransform)
  		return
  
  	if(damageoverlaytemp)
  		damageoverlaytemp = 0
  		update_damage_hud()
  
  	if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
  		handle_organs()
  
  	if(..()) //not dead
  		handle_blood()
  
  