anchor.diff:  /datum/reagent/water/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with water can help put them out!
   	if(!istype(M))
   		return
  +	if(method == INGEST)
  +		M.adjustStaminaLoss(-0.2*REM, 0)
   	if(method == TOUCH)
   		M.adjust_fire_stacks(-(reac_volume / 10))
   		M.ExtinguishMob()
   	..()
  +
  +/datum/reagent/water/overdose_start(mob/living/M)
  +	metabolization_rate = 45 * REAGENTS_METABOLISM
  +	M.adjustBruteLoss(4*REM, 0) //Your cells start to explode
  +	if(iscarbon(M))
  +		var/mob/living/carbon/C = M
  +		C.applyLiverDamage(2)
  +	..()
  +	. = 1
   
   /datum/reagent/water/holywater
   	name = "Holy Water"
  
positive.code: 		M.adjustBruteLoss(2, FALSE)
  	holder.remove_reagent(type, 1)
  	return TRUE
  
  /datum/reagent/hellwater			//if someone has this in their system they've really pissed off an eldrich god
  	name = "Hell Water"
  
negative.code: 
  /datum/reagent/fuel/unholywater	//if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
  	name = "Unholy Water"
  	overdose_threshold = 150 //Same as normal water
  	description = "Something that shouldn't exist on this plane of existence."
  	taste_description = "suffering"
  	pH = 6.5
  