anchor.diff:  	layer = 2.9
   	var/finished = 0
   	var/admin = 0 //Can't be rotated or deconstructed
  -
  +	var/framebuildstacktype = /obj/item/stack/sheet/metal
  +	var/framebuildstackamount = 5
  +	var/buildstacktype = /obj/item/stack/sheet/metal
  +	var/buildstackamount = 0
   
   /obj/structure/reflector/bullet_act(obj/item/projectile/P)
   	var/turf/reflector_turf = get_turf(src)
  
positive.code: "[EAST]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
  "[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
  "[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH) )
  
  /obj/structure/reflector/double/get_reflection(srcdir,pdir)
  	var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
  
negative.code: "[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
  "[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
  "[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
  	var/buildstacktype = /obj/item/stack/sheet/mineral/diamond
  	var/buildstackamount = 1
  
  /obj/structure/reflector/box/get_reflection(srcdir,pdir)
  	var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
  