anchor.diff:  	icon_state = "basalt"
   	floor_tile = /obj/item/stack/tile/basalt
   	ore_type = /obj/item/weapon/ore/glass/basalt
  +	turfverb = "dig up"
   	slowdown = 0
   
   /turf/open/floor/grass/fakebasalt/Initialize()
  
positive.code: 	if(istype(C, /obj/item/weapon/shovel) && params)
  		new ore_type(src)
  		new ore_type(src) //Make some sand if you shovel grass
  		user.visible_message("<span class='notice'>[user] digs up [src].</span>", "<span class='notice'>You uproot [src].</span>")
  		playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
  		make_plating()
  	if(..())
  
negative.code: 	broken_states = list("sand")
  	flags = NONE
  	var/ore_type = /obj/item/weapon/ore/glass
  	var/turfverb = "uproot"
  
  /turf/open/floor/grass/Initialize()
  	..()
  