anchor.diff:  			spawn(0)
   				for(var/mob/living/mob in T.contents)
   					if(mob == user)
  -						return
  +						continue
   					new/obj/effect/overlay/temp/revenant(mob.loc)
   					if(iscarbon(mob))
   						if(ishuman(mob))
  
positive.code: 								blightfound = 1
  								if(blight.stage < 5)
  									blight.stage++
  									return
  							if(!blightfound)
  								H.AddDisease(new /datum/disease/revblight)
  								H << "<span class='revenminor'>You feel [pick("suddenly sick", "a surge of nausea", "like your skin is <span class='italics'>wrong</span>")].</span>"
  
negative.code: 						flick("[L.base_state]2", L)
  						for(var/mob/living/carbon/human/M in view(shock_range, L))
  							if(M == user)
  								continue
  							L.Beam(M,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
  							M.electrocute_act(shock_damage, "[L.name]", safety=1)
  							var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread
  