anchor.diff:  	s.start()
   	if(has_buckled_mobs())
   		flick("electrocute", src)
  -		flick("electrocute_cables", cables)
   		for(var/m in buckled_mobs)
   			var/mob/living/buckled_mob = m
   			buckled_mob.electrocute_act(85, src, 1)
  
positive.code: 	if(istype(W, /obj/item/wrench))
  		var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(loc)
  		W.play_tool_sound(src)
  		R.setDir(dir)
  		part.forceMove(loc)
  		part.master = null
  		part = null
  
negative.code: 		var/obj/item/assembly/shock_kit/SK = W
  		var/obj/structure/bed/roller/e_roller/E = new /obj/structure/bed/roller/e_roller(src.loc)
  		playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
  		E.part = SK
  		SK.forceMove(E)
  		SK.master = E
  		qdel(src)
  	else
  		return ..()
  