anchor.diff:  
   //Construction: Converts 50 metal to a construct shell, plasteel to runed metal, airlock to brittle runed airlock, a borg to a construct, or borg shell to a construct shell
   /obj/item/melee/blood_magic/construction
  -	name = "Corrupting Aura"
  -	desc = "Corrupts metal and plasteel into more sinister forms."
  +	name = "Twisting Aura"
  +	desc = "Corrupts certain metalic objects on contact."
   	invocation = "Ethra p'ni dedol!"
   	color = "#000000" // black
  +	
  +/obj/item/melee/blood_magic/construction/examine(mob/user)
  +	..()
  +	to_chat(user,"<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>[METAL_TO_CONSTRUCT_SHELL_CONVERSION] metal into a construct shell<br>Living cyborgs into constructs after a delay<br>Cyborg shells into construct shells<br>Airlocks into brittle runed airlocks after a delay (harm intent)")
   
   /obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
   	if(proximity_flag && iscultist(user))
  
positive.code: 
  //Shackles
  /obj/item/melee/blood_magic/shackles
  	name = "Binding Aura"
  	desc = "Allows you to bind a victim and temporarily silence them."
  	invocation = "In'totum Lig'abis!"
  	color = "#000000" // black
  
  
negative.code: //Stun
  /obj/item/melee/blood_magic/stun
  	name = "Stunning Aura"
  	desc = "Will stun and mute a victim on contact."
  	color = RUNE_COLOR_RED
  	invocation = "Fuu ma'jin!"
  
  