anchor.diff:  		return
   	switch(layer_result)
   		if("Layer 1")
  -			name = "cable coil"
  -			icon_state = "coil"
   			color = "red"
   			target_type = /obj/structure/cable/layer1
   			target_layer = CABLE_LAYER_1
  +			novariants = FALSE
   		if("Layer 2")
  -			name = "cable coil"
  -			icon_state = "coil"
   			color = "yellow"
   			target_type = /obj/structure/cable
   			target_layer = CABLE_LAYER_2
  +			novariants = FALSE
   		if("Layer 3")
  -			name = "cable coil"
  -			icon_state = "coil"
   			color = "blue"
   			target_type = /obj/structure/cable/layer3
   			target_layer = CABLE_LAYER_3
  +			novariants = FALSE
   		if("Multilayer cable hub")
   			name = "multilayer cable hub"
  +			desc = "A multilayer cable hub."
   			icon_state = "cable_bridge"
   			color = "white"
   			target_type = /obj/structure/cable/multilayer
   			target_layer = CABLE_LAYER_2
  +			novariants = TRUE
   		if("Multi Z layer cable hub")
   			name = "multi z layer cable hub"
  +			desc = "A multi-z layer cable hub."
   			icon_state = "cablerelay-broken-cable"
   			color = "white"
   			target_type = /obj/structure/cable/multilayer/multiz
   			target_layer = CABLE_LAYER_2
  +			novariants = TRUE
   	update_icon()
   
   
  
positive.code: 	icon = 'icons/obj/power.dmi'
  	icon_state = "coil"
  	inhand_icon_state = "coil"
  	lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
  	max_amount = MAXCOIL
  	amount = MAXCOIL
  	merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
  	color = "yellow"
  	var/cable_color = "yellow"
  	desc = "A coil of insulated power cable."
  	throwforce = 0
  	w_class = WEIGHT_CLASS_SMALL
  
negative.code: 	full_w_class = WEIGHT_CLASS_SMALL
  	grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
  	usesound = 'sound/items/deconstruct.ogg'
  	var/cable_color = "yellow"
  	var/obj/structure/cable/target_type = /obj/structure/cable
  	var/target_layer = CABLE_LAYER_2
  
  