anchor.diff:  	if (stat != 2)
   		usr << "\blue <B>You must be dead to use this!</B>"
   		return
  -
  +	// sandbox and allow respawn
   	if (ticker.mode.name == "sandbox" || allow_respawn > 0)
   		if ((world.time - src.timeofdeath) < 100)
   			usr << "   !"
   			return
   		log_game("[usr.name]/[usr.key] used abandon mob.")
   
  -		usr << "\blue <B>Please roleplay correctly!</B>"
  +		usr << "<span class='boldnotice'>Please roleplay correctly!</span>"
   
   		if(!client)
   			log_game("[usr.key] AM failed due to disconnect.")
  
positive.code: 
  	log_game("[usr.name]/[usr.key] used abandon mob.")
  
  	usr << "\blue <B>Please roleplay correctly!</B>"
  
  	if(!client)
  		log_game("[usr.key] AM failed due to disconnect.")
  
negative.code: 		M.allow_respawn = 0
  		return
  
  	//respawn
  	if (!( abandon_allowed ))
  		usr << "  =("
  		return
  