anchor.diff:  	*/
   
   /obj/item/assembly/control/airlock/activate()
  +	if(cooldown)
  +		return
   	cooldown = TRUE
   	var/doors_need_closing = FALSE
   	var/list/obj/machinery/door/airlock/open_or_close = list()
  
positive.code: 	desc = "An evil-looking remote controller for a crematorium."
  
  /obj/item/assembly/control/crematorium/activate()
  	cooldown = TRUE
  	for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums)
  		if (C.id == id)
  
negative.code: 	desc = "A remote controller for a mounted flasher."
  
  /obj/item/assembly/control/flasher/activate()
  	if(cooldown)
  		return
  	cooldown = TRUE
  	for(var/obj/machinery/flasher/M in GLOB.machines)
  		if(M.id == src.id)
  