anchor.diff:  				new item (p)
   				p << infomsg(txt)
   
  +				if(stock) stock--
  +
   		else
   			..()
positive.code: 		artifactPrice = 0
  		goldPrice = 0
  		item
  
  	Click()
  		if(src in oview(3))
  			var/mob/Player/p = usr
  
  			var/ScreenText/s = new(p, src)
  			var/gold/gPrice = new(bronze=goldPrice)
  
negative.code: 		items -= path
  
  
  obj/shopStand
  
  	mouse_opacity      = 2
  