anchor.diff:  					del(W)
   				else
   					frozen_items += W
  +					W.loc = null
   
   			//Update any existing objectives involving this mob.
   			for(var/datum/objective/O in all_objectives)
  -				if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind) //We don't want revs to get objectives that aren't for heads of staff. Letting them win or lose based on cryo is silly so we remove the objective.
  -					del(O) //TODO: Update rev objectives on login by head (may happen already?) ~ Z
  +				// We don't want revs to get objectives that aren't for heads of staff. Letting
  +				// them win or lose based on cryo is silly so we remove the objective.
  +				if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
  +					del(O)
   				else if(O.target && istype(O.target,/datum/mind))
   					if(O.target == occupant.mind)
   						if(O.owner && O.owner.current)
  
positive.code: 		/obj/item/clothing/suit,
  		/obj/item/clothing/shoes/magboots,
  		/obj/item/blueprints,
  		/obj/item/clothing/head/helmet/space/
  	)
  
  /obj/machinery/cryopod/right
  
negative.code: 			items -= announce // or the autosay radio.
  
  			for(var/obj/item/W in items)
  
  				var/preserve = null
  				for(var/T in preserve_items)
  					if(istype(W,T))
  