anchor.diff:  		var/tplus = world.time - H.timeofdeath
   		// past this much time the patient is unrecoverable
   		// (in deciseconds)
  -		var/tlimit = DEFIB_TIME_LIMIT * 10
   		// brain damage starts setting in on the patient after
   		// some time left rotting
   		var/tloss = DEFIB_TIME_LOSS * 10
  
positive.code: 	var/req_defib = 1
  	var/combat = 0 //If it penetrates armor and gives additional functionality
  	var/grab_ghost = FALSE
  
  /obj/item/twohanded/shockpaddles/proc/recharge(var/time)
  	if(req_defib || !time)
  
negative.code: 	if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
  		H.notify_ghost_cloning("Your heart is being defibrillated!")
  		H.grab_ghost() // Shove them back in their body.
  	else if(can_defib(H))
  		H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
  
  	do_help(H, user)
  
  /obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
  	var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
  	return	(!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
  
  /obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
  	if(req_defib && defib.safety)
  