anchor.diff:  		else
   			dat += "C4 Explosive<br>"
   
  -		dat += "(10 Influence) "
  -		if(points >= 30)
  +		dat += "(15 Influence) "
  +		if(points >= 15)
   			dat += "<a href='?src=\ref[src];purchase=implant'>Implant Breaker</a><br>"
   		else
   			dat += "Implant Breaker<br>"
  
positive.code: 					else
  						pointcost = 50
  			if("implant")
  				if(gang.points >= 30)
  					item_type = /obj/item/weapon/implanter/gang
  					usr << "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>"
  					pointcost = 30
  			if("gangtool")
  				if(gang.points >= 10)
  					if(usr.mind == gang.bosses[1])
  
negative.code: 	outfits = 1
  
  /obj/item/device/gangtool/spare/lt
  	promotable = 1
  