anchor.diff:  
   	//STUN
   	else if(findtext(command, "stop") || findtext(command, "wait") || findtext(command, "stand still") || findtext(command, "hold on") || findtext(command, "halt"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.Stun(3 * power_multiplier)
   		next_command = world.time + cooldown_stun
   
   	//WEAKEN
   	else if(findtext(command, "drop") || findtext(command, "fall"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.Weaken(3 * power_multiplier)
   		next_command = world.time + cooldown_stun
   
   	//SLEEP
   	else if(findtext(command, "sleep"))
  -		for(var/mob/living/L in listeners)
  +		for(var/L in listeners)
   			L.Sleeping(3 * power_multiplier)
   		next_command = world.time + cooldown_stun
   
  
positive.code: 
  	//RIGHT ROUND
  	else if(findtext(command, "like a record baby"))
  		for(var/mob/living/L in listeners)
  			L.SpinAnimation(speed = 10, loops = 5)
  		next_command = world.time + cooldown_meme
  
  
negative.code: 		if(owner.mind.assigned_role == "Mime")
  			power_multiplier *= 0.5
  
  	for(var/L in listeners)
  		if(findtext(command, L.real_name))
  			listeners = list(L) //focus on a particular person
  			power_multiplier *= 2
  