anchor.diff:  					var/datum/objective/hijack/hijack_objective = new
   					hijack_objective.owner = owner.
   					add_objective(hijack_objective)
  +
  +			owner.announce_objectives()
   
   /datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
   	for(var/data in character.antag_datums)
  
positive.code: 				for(var/objective_ in owner.objectives)
  					remove_objective(objective_)
  
  				if(prob(50))
  					var/datum/objective/martyr/martyr_objective = new
  					martyr_objective.owner = owner
  					add_objective(martyr_objective)
  
negative.code: 	if(owner && owner.current && owner.current.stat!=DEAD)
  		var/new_objective = TRUE
  		for(var/objective_ in owner.objectives)
  			if(istype(objective_, /datum/objective/hijack) || istype(objective_, /datum/objective/martyr) || istype(objective_, /datum/objective/purge))
  				new_objective = FALSE
  				break
  			if(!is_internal_objective(objective_))
  