anchor.diff:  		M.allow_respawn = 0
   		return
   
  +	//respawn
   	if (!( abandon_allowed ))
   		usr << "  =("
   		return
  
positive.code: 	if (stat != 2)
  		usr << "\blue <B>You must be dead to use this!</B>"
  		return
  
  	if (ticker.mode.name == "sandbox" || allow_respawn > 0)
  		if ((world.time - src.timeofdeath) < 100)
  			usr << "   !"
  			return
  		log_game("[usr.name]/[usr.key] used abandon mob.")
  
  		usr << "\blue <B>Please roleplay correctly!</B>"
  
  		if(!client)
  			log_game("[usr.key] AM failed due to disconnect.")
  
negative.code: 
  	log_game("[usr.name]/[usr.key] used abandon mob.")
  
  	usr << "<span class='boldnotice'>Please roleplay correctly!</span>"
  
  	if(!client)
  		log_game("[usr.key] AM failed due to disconnect.")
  