anchor.diff:  						chance -= 50
   						prize = pick(/obj/items/lamps/triple_gold_lamp, /obj/items/lamps/triple_exp_lamp, /obj/items/lamps/triple_drop_rate_lamp)
   					else if(istype(i3, /obj/items/crystal/magic))
  -						chance -= 60
  +						chance -= 70
   						prize = ignoreItem ? /obj/items/magic_stone/summoning/random : /obj/items/lamps/power_lamp
   
   				else if(istype(i3, /obj/items/wearable/))
  
positive.code: 				weather.clear()
  
  	summoning
  		random
  			effect()
  				var/random_type = pick(/RandomEvent/TheEvilSnowman, /RandomEvent/WillytheWhisp)
  				var/RandomEvent/event = locate(random_type) in events
  				event.start()
  
  		snowman
  			effect()
  				var/RandomEvent/TheEvilSnowman/event = locate() in events
  				event.start()
  		willy
  			effect()
  				var/RandomEvent/WillytheWhisp/event = locate() in events
  				event.start()
  
  	Click()
  		if(src in usr)
  
negative.code: 	proc/effect()
  	proc/circle(mob/Player/p)
  
  		if(!canUse(p,cooldown=/StatusEffect/BossEvent,needwand=1,inarena=0,insafezone=0,inhogwarts=0,target=null,mpreq=3000))
  			return
  		p.MP -= 3000
  
  		if(!(p.loc && (istype(p.loc.loc, /area/outside) || istype(p.loc.loc, /area/newareas/outside))))
  			p << errormsg("You can only use this outside.")
  			return
  