anchor.diff:  	src.amount = rand(1,2)
   	pixel_x = rand(-2,2)
   	pixel_y = rand(-2,2)
  -	updateicon()
  +	update_icon()
   
   /obj/item/weapon/cable_coil/yellow
   	color = "yellow"
  
positive.code: 		src.amount--
  		new/obj/item/weapon/cable_coil(user.loc, 1,color)
  		user << "You cut a piece off the cable coil."
  		src.updateicon()
  		return
  
  	else if( istype(W, /obj/item/weapon/cable_coil) )
  
negative.code: 		color = param_color
  	pixel_x = rand(-2,2)
  	pixel_y = rand(-2,2)
  	update_icon()
  
  /obj/item/weapon/cable_coil/update_icon()
  	if (!color)
  		color = pick("red", "yellow", "blue", "green")
  	if(amount == 1)
  