anchor.diff:  	playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
   	sleep(1)
   	dashing = FALSE
  +	shoot_ka()
   	return TRUE
   
   /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
  
positive.code: 	projectiletype = /obj/item/projectile/kinetic/miner
  	projectilesound = 'sound/weapons/kenetic_accel.ogg'
  	ranged = 1
  	pixel_x = -16
  	crusher_loot = list(/obj/item/weapon/melee/transforming/cleaving_saw, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/crusher_trophy/miner_eye)
  	loot = list(/obj/item/weapon/melee/transforming/cleaving_saw, /obj/item/weapon/gun/energy/kinetic_accelerator)
  
negative.code: 	return TRUE
  
  /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
  	if(!used_item && !isturf(A))
  		used_item = miner_saw
  	..()
  
  