anchor.diff:  	setthemename(theme)
   
   	. = ..()
  -
  -/mob/living/simple_animal/hostile/guardian/CtrlClickOn(atom/A)
  -	var/mob/living/carbon/C = A
  -	if((iscarbon(C)) && (istype(C.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
  -		to_chat(mind,"<span class='warning'>The memento mori repels your hands, you cannot grasp [C]!")
  -		verbs -= /mob/living/verb/pulled
  -		return
  -	else
  -		verbs += /mob/living/verb/pulled
  -		. = ..()
  -
  +	
   /mob/living/simple_animal/hostile/guardian/med_hud_set_health()
   	if(summoner)
   		var/image/holder = hud_list[HEALTH_HUD]
  
positive.code: 	var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
  	var/reset = 0 //if the summoner has reset the guardian already
  	var/cooldown = 0
  	var/mob/living/summoner
  	var/range = 10 //how far from the user the spirit can be
  	var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
  	var/datum/guardianname/namedatum = new/datum/guardianname()
  
negative.code: 		death(TRUE)
  		qdel(src)
  	snapback()
  	if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
  		REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
  		to_chat(summoner,"<span class='danger'>You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
  
  /mob/living/simple_animal/hostile/guardian/Stat()
  	..()
  