anchor.diff:  	density = 1
   	anchored = 1
   
  -/obj/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
  +/obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
   	if(istype(P))
   		M << "You put the [P] in the [src]."
   		M.drop_item()
  
positive.code: /obj/filingcabinet
  	name = "Filing Cabinet"
  	desc = "A large cabinet with drawers."
  	icon = 'computer.dmi'
  
negative.code: 	else
  		M << "You can't put a [P] in the [src]!"
  
  /obj/structure/filingcabinet/attack_hand(mob/user)
  	if(src.contents.len <= 0)
  		user << "The [src] is empty."
  		return
  