anchor.diff:  	description = "Heals oxygen damage."
   	reagent_state = LIQUID
   	color = "#C8A5DC"
  +	overdose_threshold = 30
   
   datum/reagent/medicine/dexalin/on_mob_life(var/mob/living/M as mob)
   	M.adjustOxyLoss(-2*REM)
  +	..()
  +	return
  +
  +datum/reagent/medicine/dexalin/overdose_process(var/mob/living/M as mob)
  +	M.adjustOxyLoss(4*REM) // End result is 2 oxygen loss taken, because it heals 2 and then removes 4.
   	..()
   	return
   
  
positive.code: 	description = "Heals burn damage."
  	reagent_state = LIQUID
  	color = "#C8A5DC"
  
  datum/reagent/medicine/kelotane/on_mob_life(var/mob/living/M as mob)
  	M.adjustFireLoss(-2*REM)
  	..()
  	return
  
  datum/reagent/medicine/antitoxin
  	name = "Anti-toxin"
  
negative.code: 	description = "Chance to heal 1 of each damage type."
  	reagent_state = LIQUID
  	color = "#C8A5DC"
  	overdose_threshold = 30
  
  datum/reagent/medicine/tricordrazine/on_mob_life(var/mob/living/M as mob)
  	if(prob(80))
  