anchor.diff:  	category = list("initial","Construction","Stock Parts")
   	maxstack = 50
   
  -/datum/design/light_tube
  -	name = "Light Tube"
  -	id = "light_tube"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_GLASS = 100)
  -	build_path = /obj/item/light/tube
  -	category = list("initial", "Construction")
  -
  -/datum/design/light_bulb
  -	name = "Light Bulb"
  -	id = "light_bulb"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_GLASS = 100)
  -	build_path = /obj/item/light/bulb
  -	category = list("initial", "Construction")
  -
  -/datum/design/camera_assembly
  -	name = "Camera Assembly"
  -	id = "camera_assembly"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 400, MAT_GLASS = 250)
  -	build_path = /obj/item/wallframe/camera
  -	category = list("initial", "Construction")
  -
  -/datum/design/newscaster_frame
  -	name = "Newscaster Frame"
  -	id = "newscaster_frame"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
  -	build_path = /obj/item/wallframe/newscaster
  -	category = list("initial", "Construction")
  -
  -/datum/design/turret_control_frame
  -	name = "Turret Control Frame"
  -	id = "turret_control"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 12000)
  -	build_path = /obj/item/wallframe/turret_control
  -	category = list("initial", "Construction")
  -
  -/datum/design/conveyor_belt
  -	name = "Conveyor Belt"
  -	id = "conveyor_belt"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 5000)
  -	build_path = /obj/item/conveyor_construct
  -	category = list("initial", "Construction")
  -
  -/datum/design/conveyor_switch
  -	name = "Conveyor Belt Switch"
  -	id = "conveyor_switch"
  -	build_type = AUTOLATHE
  -	materials = list(MAT_METAL = 450, MAT_GLASS = 190)
  -	build_path = /obj/item/conveyor_switch_construct
  -	category = list("initial", "Construction")
  +/datum/design/rods
  +	name = "Metal Rod"
  +	id = "rods"
  +	build_type = AUTOLATHE
  +	materials = list(MAT_METAL = 1000)
  +	build_path = /obj/item/stack/rods
  +	category = list("initial","Construction")
  +	maxstack = 50
   
   /datum/design/rcd_ammo
   	name = "Compressed Matter Cartridge"
  
positive.code: 	materials = list(MAT_METAL = 300, MAT_GLASS = 150)
  	build_path = /obj/item/key/collar
  	category = list("initial", "Misc")
  
  /////////////////
  ///Hacked Gear //
  /////////////////
  
  /datum/design/large_welding_tool
  	name = "Industrial Welding Tool"
  	id = "large_welding_tool"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 70, MAT_GLASS = 60)
  	build_path = /obj/item/weldingtool/largetank
  	category = list("hacked", "Tools")
  
  /datum/design/flamethrower
  	name = "Flamethrower"
  	id = "flamethrower"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/flamethrower/full
  	category = list("hacked", "Security")
  
  /datum/design/rcd
  	name = "Rapid Construction Device (RCD)"
  	id = "rcd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/construction/rcd
  	category = list("hacked", "Construction")
  
  /datum/design/rpd
  	name = "Rapid Pipe Dispenser (RPD)"
  	id = "rpd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
  	build_path = /obj/item/pipe_dispenser
  	category = list("hacked", "Construction")
  
  /datum/design/handcuffs
  	name = "Handcuffs"
  	id = "handcuffs"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/restraints/handcuffs
  	category = list("hacked", "Security")
  
  /datum/design/receiver
  	name = "Modular Receiver"
  	id = "receiver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 15000)
  	build_path = /obj/item/weaponcrafting/receiver
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_slug
  	name = "Shotgun Slug"
  	id = "shotgun_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun
  	category = list("hacked", "Security")
  
  /datum/design/buckshot_shell
  	name = "Buckshot Shell"
  	id = "buckshot_shell"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/buckshot
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_dart
  	name = "Shotgun Dart"
  	id = "shotgun_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/dart
  	category = list("hacked", "Security")
  
  /datum/design/incendiary_slug
  	name = "Incendiary Slug"
  	id = "incendiary_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/incendiary
  	category = list("hacked", "Security")
  
  /datum/design/riot_dart
  	name = "Foam Riot Dart"
  	id = "riot_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
  	build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
  	category = list("hacked", "Security")
  
  /datum/design/riot_darts
  	name = "Foam Riot Dart Box"
  	id = "riot_darts"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50000) //Comes with 40 darts
  	build_path = /obj/item/ammo_box/foambox/riot
  	category = list("hacked", "Security")
  
  /datum/design/a357
  	name = "Speed Loader (.357)"
  	id = "a357"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/a357
  	category = list("hacked", "Security")
  
  /datum/design/c10mm
  	name = "Ammo Box (10mm)"
  	id = "c10mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c10mm
  	category = list("hacked", "Security")
  
  /datum/design/c45
  	name = "Ammo Box (.45)"
  	id = "c45"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c45
  	category = list("hacked", "Security")
  
  /datum/design/c9mm
  	name = "Ammo Box (9mm)"
  	id = "c9mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c9mm
  	category = list("hacked", "Security")
  
  /datum/design/electropack
  	name = "Electropack"
  	id = "electropack"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
  	build_path = /obj/item/electropack
  	category = list("hacked", "Security")
  
  /datum/design/cleaver
  	name = "Butcher's Cleaver"
  	id = "cleaver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 18000)
  	build_path = /obj/item/kitchen/knife/butcher
  	category = list("hacked", "Dinnerware")
  
  /datum/design/foilhat
  	name = "Tinfoil Hat"
  	id = "tinfoil_hat"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 5500)
  	build_path = /obj/item/clothing/head/foilhat
  	category = list("hacked", "Misc")
  
negative.code: 	build_path = /obj/item/ammo_box/foambox
  	category = list("initial", "Misc")
  
  //hacked autolathe recipes
  /datum/design/flamethrower
  	name = "Flamethrower"
  	id = "flamethrower"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/flamethrower/full
  	category = list("hacked", "Security")
  
  /datum/design/rcd
  	name = "Rapid Construction Device (RCD)"
  	id = "rcd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/construction/rcd
  	category = list("hacked", "Construction")
  
  /datum/design/rpd
  	name = "Rapid Pipe Dispenser (RPD)"
  	id = "rpd"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
  	build_path = /obj/item/pipe_dispenser
  	category = list("hacked", "Construction")
  
  /datum/design/electropack
  	name = "Electropack"
  	id = "electropack"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
  	build_path = /obj/item/electropack
  	category = list("hacked", "Tools")
  
  /datum/design/large_welding_tool
  	name = "Industrial Welding Tool"
  	id = "large_welding_tool"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 70, MAT_GLASS = 60)
  	build_path = /obj/item/weldingtool/largetank
  	category = list("hacked", "Tools")
  
  /datum/design/handcuffs
  	name = "Handcuffs"
  	id = "handcuffs"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 500)
  	build_path = /obj/item/restraints/handcuffs
  	category = list("hacked", "Security")
  
  /datum/design/receiver
  	name = "Modular Receiver"
  	id = "receiver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 15000)
  	build_path = /obj/item/weaponcrafting/receiver
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_slug
  	name = "Shotgun Slug"
  	id = "shotgun_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun
  	category = list("hacked", "Security")
  
  /datum/design/buckshot_shell
  	name = "Buckshot Shell"
  	id = "buckshot_shell"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/buckshot
  	category = list("hacked", "Security")
  
  /datum/design/shotgun_dart
  	name = "Shotgun Dart"
  	id = "shotgun_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/dart
  	category = list("hacked", "Security")
  
  /datum/design/incendiary_slug
  	name = "Incendiary Slug"
  	id = "incendiary_slug"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 4000)
  	build_path = /obj/item/ammo_casing/shotgun/incendiary
  	category = list("hacked", "Security")
  
  /datum/design/riot_dart
  	name = "Foam Riot Dart"
  	id = "riot_dart"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
  	build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
  	category = list("hacked", "Security")
  
  /datum/design/riot_darts
  	name = "Foam Riot Dart Box"
  	id = "riot_darts"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 50000) //Comes with 40 darts
  	build_path = /obj/item/ammo_box/foambox/riot
  	category = list("hacked", "Security")
  
  /datum/design/a357
  	name = "Speed Loader (.357)"
  	id = "a357"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/a357
  	category = list("hacked", "Security")
  
  /datum/design/c10mm
  	name = "Ammo Box (10mm)"
  	id = "c10mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c10mm
  	category = list("hacked", "Security")
  
  /datum/design/c45
  	name = "Ammo Box (.45)"
  	id = "c45"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c45
  	category = list("hacked", "Security")
  
  /datum/design/c9mm
  	name = "Ammo Box (9mm)"
  	id = "c9mm"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 30000)
  	build_path = /obj/item/ammo_box/c9mm
  	category = list("hacked", "Security")
  
  /datum/design/cleaver
  	name = "Butcher's Cleaver"
  	id = "cleaver"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 18000)
  	build_path = /obj/item/kitchen/knife/butcher
  	category = list("hacked", "Dinnerware")
  
  /datum/design/spraycan
  	name = "Spraycan"
  	id = "spraycan"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 100, MAT_GLASS = 100)
  	build_path = /obj/item/toy/crayon/spraycan
  	category = list("initial", "Tools")
  
  /datum/design/desttagger
  	name = "Destination Tagger"
  	id = "desttagger"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 250, MAT_GLASS = 125)
  	build_path = /obj/item/destTagger
  	category = list("initial", "Electronics")
  
  /datum/design/handlabeler
  	name = "Hand Labeler"
  	id = "handlabel"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 150, MAT_GLASS = 125)
  	build_path = /obj/item/hand_labeler
  	category = list("initial", "Electronics")
  
  /datum/design/geiger
  	name = "Geiger Counter"
  	id = "geigercounter"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 150, MAT_GLASS = 150)
  	build_path = /obj/item/geiger_counter
  	category = list("initial", "Tools")
  
  /datum/design/turret_control_frame
  	name = "Turret Control Frame"
  	id = "turret_control"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 12000)
  	build_path = /obj/item/wallframe/turret_control
  	category = list("initial", "Construction")
  
  /datum/design/conveyor_belt
  	name = "Conveyor Belt"
  	id = "conveyor_belt"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 5000)
  	build_path = /obj/item/conveyor_construct
  	category = list("initial", "Construction")
  
  /datum/design/conveyor_switch
  	name = "Conveyor Belt Switch"
  	id = "conveyor_switch"
  	build_type = AUTOLATHE
  	materials = list(MAT_METAL = 450, MAT_GLASS = 190)
  	build_path = /obj/item/conveyor_switch_construct
  	category = list("initial", "Construction")
  
  /datum/design/laptop
  	name = "Laptop Frame"
  	id = "laptop"
  