anchor.diff:  
   /obj/effect/overlay/temp/revenant/cracks
   	name = "glowing cracks"
  -	loopless_icon = "purplecrack"
  +	icon_state = "purplecrack"
   	duration = 6
   
   
  
positive.code: /obj/effect/overlay/temp/New()
  	if(randomdir)
  		dir = pick(cardinal)
  	if(loopless_icon)
  		flick("[loopless_icon]", src)
  	spawn(duration)
  		qdel(src)
  
  
  /obj/effect/overlay/temp/cult
  	name = "unholy glow"
  	loopless_icon = "wallglow"
  	layer = 2.01
  	randomdir = 0
  	duration = 10
  
  /obj/effect/overlay/temp/cult/floor
  	loopless_icon = "floorglow"
  	duration = 5
  
  
  
negative.code: 
  /obj/effect/overlay/temp/emp/pulse
  	name = "emp pulse"
  	icon_state = "emp pulse"
  	duration = 8
  	randomdir = 0
  
  