anchor.diff: -<<<<<<< HEAD
   
   //Ears: currently only used for headsets and earmuffs
   /obj/item/clothing/ears
   	name = "ears"
   	w_class = WEIGHT_CLASS_TINY
   	throwforce = 0
  -	slot_flags = SLOT_EARS
  +	slot_flags = ITEM_SLOT_EARS
   	resistance_flags = NONE
   
   /obj/item/clothing/ears/earmuffs
  
positive.code: 		H.update_inv_neck()
  		H.update_inv_head()
  	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  =======
  
  //Ears: currently only used for headsets and earmuffs
  /obj/item/clothing/ears
  	name = "ears"
  	w_class = WEIGHT_CLASS_TINY
  	throwforce = 0
  	slot_flags = ITEM_SLOT_EARS
  	resistance_flags = NONE
  
  /obj/item/clothing/ears/earmuffs
  	name = "earmuffs"
  	desc = "Protects your hearing from loud noises, and quiet ones as well."
  	icon_state = "earmuffs"
  	item_state = "earmuffs"
  	strip_delay = 15
  	equip_delay_other = 25
  	resistance_flags = FLAMMABLE
  
  /obj/item/clothing/ears/earmuffs/ComponentInitialize()
  	. = ..()
  	AddComponent(/datum/component/earhealing)
  	AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
  
  /obj/item/clothing/ears/headphones
  	name = "headphones"
  	desc = "Unce unce unce unce. Boop!"
  	icon = 'icons/obj/clothing/accessories.dmi'
  	icon_state = "headphones"
  	item_state = "headphones"
  	slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK		//Fluff item, put it whereever you want!
  	actions_types = list(/datum/action/item_action/toggle_headphones)
  	var/headphones_on = FALSE
  
  /obj/item/clothing/ears/headphones/Initialize()
  	. = ..()
  	update_icon()
  
  /obj/item/clothing/ears/headphones/update_icon()
  	icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
  	item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
  
  /obj/item/clothing/ears/headphones/proc/toggle(owner)
  	headphones_on = !headphones_on
  	update_icon()
  	var/mob/living/carbon/human/H = owner
  	if(istype(H))
  		H.update_inv_ears()
  		H.update_inv_neck()
  		H.update_inv_head()
  	to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
  >>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2  (#37597)
  
negative.code: 	icon = 'icons/obj/clothing/accessories.dmi'
  	icon_state = "headphones"
  	item_state = "headphones"
  	slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK		//Fluff item, put it whereever you want!
  	actions_types = list(/datum/action/item_action/toggle_headphones)
  	var/headphones_on = FALSE
  
  