anchor.diff:  
   	if(moving)	return 0
   
  -	if(move_delay >= 864000) move_delay -= 864000
  -
  -	if(world.timeofday < move_delay)	return
  +	if(world.time < move_delay)	return
   
   	if(!mob)	return
   
  
positive.code: 					src << "\blue You're restrained! You can't move!"
  					return 0
  
  		move_delay = world.timeofday//set move delay
  
  		switch(mob.m_intent)
  			if("run")
  
negative.code: 		for(var/obj/item/weapon/grab/G in mob.grabbed_by)
  			if((G.state == 1)&&(!grabbing.Find(G.assailant)))	del(G)
  			if(G.state == 2)
  				move_delay = world.time + 10
  				if(!prob(25))	return 1
  				mob.visible_message("\red [mob] has broken free of [G.assailant]'s grip!")
  				del(G)
  			if(G.state == 3)
  				move_delay = world.time + 10
  				if(!prob(5))	return 1
  				mob.visible_message("\red [mob] has broken free of [G.assailant]'s headlock!")
  				del(G)
  