anchor.diff:  	throw_range = 10
   	w_class = 3.0
   	flags = FPRINT | TABLEPASS
  +
   
   /obj/item/weapon/mop/New()
   	var/datum/reagents/R = new/datum/reagents(5)
  
positive.code: 		janitor.cell.charge -= 20
  		var/refill = src.reagents.get_master_reagent_id()
  		spawn(600)
  			src.reagents.add_reagent(refill, 10)
  
  	return
  
  /obj/item/weapon/pepperspray/examine()
  	set src in usr
  
negative.code: 
  		Sprays[i] = D
  
  	//var/direction = get_dir(src, A)
  	//var/turf/T = get_turf(A)
  	//var/turf/T1 = get_step(T,turn(direction, 90))
  	//var/turf/T2 = get_step(T,turn(direction, -90))
  	//var/list/the_targets = list(T,T1,T2)
  
  	for(var/i=1, i<=Sprays.len, i++)
  		spawn()
  			var/obj/effect/decal/D = Sprays[i]
  			if(!D) continue
  
  			// Spreads the sprays a little bit
  			var/turf/my_target = get_turf(A) //pick(the_targets)
  			//the_targets -= my_target
  			if(i == 1)
  				my_target = T
  			else
  