anchor.diff:  			explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
   
   //Plus it provides an easy way to make cinematics for other events. Just use this as a template
  -/datum/controller/subsystem/SSticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
  +/datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
   	if( cinematic )
   		return	//already a cinematic in progress!
   
  
positive.code: 				toggle_ooc(1) // Turn it on
  				declare_completion(force_ending)
  
  /datum/controller/subsystem/SSticker/proc/setup()
  	to_chat(world, "<span class='boldannounce'>Starting game...</span>")
  	var/init_start = world.timeofday
  		//Create and announce mode
  
negative.code: 	maprotatechecked = SSticker.maprotatechecked
  
  
  /datum/controller/subsystem/ticker/proc/send_news_report()
  	var/news_message
  	var/news_source = "Nanotrasen News Network"
  	switch(news_report)
  