anchor.diff:  	for(var/X in actions)
   		var/datum/action/A = X
   		A.UpdateButtonIcon()
  -=======
  -/obj/item/clothing/head/helmet
  -	name = "helmet"
  -	desc = "Standard Security gear. Protects the head from impacts."
  -	icon_state = "helmet"
  -	item_state = "helmet"
  -	armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
  -	flags_inv = HIDEEARS
  -	cold_protection = HEAD
  -	min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
  -	heat_protection = HEAD
  -	max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
  -	strip_delay = 60
  -	resistance_flags = NONE
  -	flags_cover = HEADCOVERSEYES
  -	flags_inv = HIDEHAIR
  -
  -	dog_fashion = /datum/dog_fashion/head/helmet
  -
  -	var/can_flashlight = FALSE //if a flashlight can be mounted. if it has a flashlight and this is false, it is permanently attached.
  -	var/obj/item/flashlight/seclite/attached_light
  -	var/datum/action/item_action/toggle_helmet_flashlight/alight
  -
  -/obj/item/clothing/head/helmet/Initialize()
  -	. = ..()
  -	if(attached_light)
  -		alight = new(src)
  -
  -/obj/item/clothing/head/helmet/ComponentInitialize()
  -	. = ..()
  -	AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_HEAD))
  -
  -/obj/item/clothing/head/helmet/examine(mob/user)
  -	. = ..()
  -	if(attached_light)
  -		. += "It has \a [attached_light] [can_flashlight ? "" : "permanently "]mounted on it."
  -		if(can_flashlight)
  -			. += "<span class='info'>[attached_light] looks like it can be <b>unscrewed</b> from [src].</span>"
  -	else if(can_flashlight)
  -		. += "It has a mounting point for a <b>seclite</b>."
  -
  -/obj/item/clothing/head/helmet/Destroy()
  -	QDEL_NULL(attached_light)
  -	return ..()
  -
  -/obj/item/clothing/head/helmet/handle_atom_del(atom/A)
  -	if(A == attached_light)
  -		attached_light = null
  -		update_helmlight()
  -		update_icon()
  -		QDEL_NULL(alight)
  -	return ..()
  -
  -/obj/item/clothing/head/helmet/sec
  -	can_flashlight = TRUE
  -
  -/obj/item/clothing/head/helmet/sec/attackby(obj/item/I, mob/user, params)
  -	if(issignaler(I))
  -		var/obj/item/assembly/signaler/S = I
  -		if(attached_light) //Has a flashlight. Player must remove it, else it will be lost forever.
  -			to_chat(user, "<span class='warning'>The mounted flashlight is in the way, remove it first!</span>")
  -			return
  -
  -		if(S.secured)
  -			qdel(S)
  -			var/obj/item/bot_assembly/secbot/A = new
  -			user.put_in_hands(A)
  -			to_chat(user, "<span class='notice'>You add the signaler to the helmet.</span>")
  -			qdel(src)
  -			return
  -	return ..()
  -
  -/obj/item/clothing/head/helmet/alt
  -	name = "bulletproof helmet"
  -	desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
  -	icon_state = "helmetalt"
  -	item_state = "helmetalt"
  -	armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
  -	can_flashlight = TRUE
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/old
  -	name = "degrading helmet"
  -	desc = "Standard issue security helmet. Due to degradation the helmet's visor obstructs the users ability to see long distances."
  -	tint = 2
  -
  -/obj/item/clothing/head/helmet/blueshirt
  -	name = "blue helmet"
  -	desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
  -	icon_state = "blueshift"
  -	item_state = "blueshift"
  -	custom_premium_price = 450
  -
  -/obj/item/clothing/head/helmet/riot
  -	name = "riot helmet"
  -	desc = "It's a helmet specifically designed to protect against close range attacks."
  -	icon_state = "riot"
  -	item_state = "helmet"
  -	toggle_message = "You pull the visor down on"
  -	alt_toggle_message = "You push the visor up on"
  -	can_toggle = 1
  -	armor = list("melee" = 45, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 50, "acid" = 50)
  -	flags_inv = HIDEEARS|HIDEFACE
  -	strip_delay = 80
  -	actions_types = list(/datum/action/item_action/toggle)
  -	visor_flags_inv = HIDEFACE
  -	toggle_cooldown = 0
  -	flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
  -	visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/attack_self(mob/user)
  -	if(can_toggle && !user.incapacitated())
  -		if(world.time > cooldown + toggle_cooldown)
  -			cooldown = world.time
  -			up = !up
  -			flags_1 ^= visor_flags
  -			flags_inv ^= visor_flags_inv
  -			flags_cover ^= visor_flags_cover
  -			icon_state = "[initial(icon_state)][up ? "up" : ""]"
  -			to_chat(user, "[up ? alt_toggle_message : toggle_message] \the [src]")
  -
  -			user.update_inv_head()
  -			if(iscarbon(user))
  -				var/mob/living/carbon/C = user
  -				C.head_update(src, forced = 1)
  -
  -			if(active_sound)
  -				while(up)
  -					playsound(src, "[active_sound]", 100, FALSE, 4)
  -					sleep(15)
  -
  -/obj/item/clothing/head/helmet/justice
  -	name = "helmet of justice"
  -	desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
  -	icon_state = "justice"
  -	toggle_message = "You turn off the lights on"
  -	alt_toggle_message = "You turn on the lights on"
  -	actions_types = list(/datum/action/item_action/toggle_helmet_light)
  -	can_toggle = 1
  -	toggle_cooldown = 20
  -	active_sound = 'sound/items/weeoo1.ogg'
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/justice/escape
  -	name = "alarm helmet"
  -	desc = "WEEEEOOO. WEEEEEOOO. STOP THAT MONKEY. WEEEOOOO."
  -	icon_state = "justice2"
  -	toggle_message = "You turn off the light on"
  -	alt_toggle_message = "You turn on the light on"
  -
  -/obj/item/clothing/head/helmet/swat
  -	name = "\improper SWAT helmet"
  -	desc = "An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern."
  -	icon_state = "swatsyndie"
  -	item_state = "swatsyndie"
  -	armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 50, "acid" = 50)
  -	cold_protection = HEAD
  -	min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  -	heat_protection = HEAD
  -	max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
  -	clothing_flags = STOPSPRESSUREDAMAGE
  -	strip_delay = 80
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/police
  -	name = "police officer's hat"
  -	desc = "A police officer's Hat. This hat emphasizes that you are THE LAW."
  -	icon_state = "policehelm"
  -	dynamic_hair_suffix = ""
  -
  -/obj/item/clothing/head/helmet/swat/nanotrasen
  -	name = "\improper SWAT helmet"
  -	desc = "An extremely robust, space-worthy helmet with the Nanotrasen logo emblazoned on the top."
  -	icon_state = "swat"
  -	item_state = "swat"
  -
  -/obj/item/clothing/head/helmet/thunderdome
  -	name = "\improper Thunderdome helmet"
  -	desc = "<i>'Let the battle commence!'</i>"
  -	flags_inv = HIDEEARS|HIDEHAIR
  -	icon_state = "thunderdome"
  -	item_state = "thunderdome"
  -	armor = list("melee" = 40, "bullet" = 30, "laser" = 25,"energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 50)
  -	cold_protection = HEAD
  -	min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
  -	heat_protection = HEAD
  -	max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
  -	strip_delay = 80
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/roman
  -	name = "\improper Roman helmet"
  -	desc = "An ancient helmet made of bronze and leather."
  -	flags_inv = HIDEEARS|HIDEHAIR
  -	flags_cover = HEADCOVERSEYES
  -	armor = list("melee" = 25, "bullet" = 0, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
  -	resistance_flags = FIRE_PROOF
  -	icon_state = "roman"
  -	item_state = "roman"
  -	strip_delay = 100
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/roman/fake
  -	desc = "An ancient helmet made of plastic and leather."
  -	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
  -
  -/obj/item/clothing/head/helmet/roman/legionnaire
  -	name = "\improper Roman legionnaire helmet"
  -	desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
  -	icon_state = "roman_c"
  -	item_state = "roman_c"
  -
  -/obj/item/clothing/head/helmet/roman/legionnaire/fake
  -	desc = "An ancient helmet made of plastic and leather. Has a red crest on top of it."
  -	armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
  -
  -/obj/item/clothing/head/helmet/gladiator
  -	name = "gladiator helmet"
  -	desc = "Ave, Imperator, morituri te salutant."
  -	icon_state = "gladiator"
  -	item_state = "gladiator"
  -	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR
  -	flags_cover = HEADCOVERSEYES
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/redtaghelm
  -	name = "red laser tag helmet"
  -	desc = "They have chosen their own end."
  -	icon_state = "redtaghelm"
  -	flags_cover = HEADCOVERSEYES
  -	item_state = "redtaghelm"
  -	armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
  -	// Offer about the same protection as a hardhat.
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/bluetaghelm
  -	name = "blue laser tag helmet"
  -	desc = "They'll need more men."
  -	icon_state = "bluetaghelm"
  -	flags_cover = HEADCOVERSEYES
  -	item_state = "bluetaghelm"
  -	armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
  -	// Offer about the same protection as a hardhat.
  -	dog_fashion = null
  -
  -/obj/item/clothing/head/helmet/knight
  -	name = "medieval helmet"
  -	desc = "A classic metal helmet."
  -	icon_state = "knight_green"
  -	item_state = "knight_green"
  -	armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
  -	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
  -	flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
  -	strip_delay = 80
  -	dog_fashion = null
  -
  -
  -/obj/item/clothing/head/helmet/knight/Initialize(mapload)
  -	. = ..()
  -	var/datum/component = GetComponent(/datum/component/wearertargeting/earprotection)
  -	qdel(component)
  -
  -/obj/item/clothing/head/helmet/knight/blue
  -	icon_state = "knight_blue"
  -	item_state = "knight_blue"
  -
  -/obj/item/clothing/head/helmet/knight/yellow
  -	icon_state = "knight_yellow"
  -	item_state = "knight_yellow"
  -
  -/obj/item/clothing/head/helmet/knight/red
  -	icon_state = "knight_red"
  -	item_state = "knight_red"
  -
  -/obj/item/clothing/head/helmet/skull
  -	name = "skull helmet"
  -	desc = "An intimidating tribal helmet, it doesn't look very comfortable."
  -	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
  -	flags_cover = HEADCOVERSEYES
  -	armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
  -	icon_state = "skull"
  -	item_state = "skull"
  -	strip_delay = 100
  -
  -/obj/item/clothing/head/helmet/durathread
  -	name = "durathread helmet"
  -	desc = "A helmet made from durathread and leather."
  -	icon_state = "durathread"
  -	item_state = "durathread"
  -	armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
  -	strip_delay = 60
  -
  -/obj/item/clothing/head/helmet/rus_helmet
  -	name = "russian helmet"
  -	desc = "It can hold a bottle of vodka."
  -	icon_state = "rus_helmet"
  -	item_state = "rus_helmet"
  -	armor = list("melee" = 30, "bullet" = 25, "laser" = 20,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 50)
  -	pocket_storage_component_path = /datum/component/storage/concrete/pockets/helmet
  -
  -/obj/item/clothing/head/helmet/rus_ushanka
  -	name = "battle ushanka"
  -	desc = "100% bear."
  -	icon_state = "rus_ushanka"
  -	item_state = "rus_ushanka"
  -	body_parts_covered = HEAD
  -	cold_protection = HEAD
  -	min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
  -	armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
  -
  -//LightToggle
  -
  -/obj/item/clothing/head/helmet/update_icon()
  -	var/state = "[initial(icon_state)]"
  -	if(attached_light)
  -		if(attached_light.on)
  -			state += "-flight-on" //"helmet-flight-on" // "helmet-cam-flight-on"
  -		else
  -			state += "-flight" //etc.
  -
  -	icon_state = state
  -
  -	if(ishuman(loc))
  -		var/mob/living/carbon/human/H = loc
  -		H.update_inv_head()
  -
  -/obj/item/clothing/head/helmet/ui_action_click(mob/user, action)
  -	if(istype(action, alight))
  -		toggle_helmlight()
  -	else
  -		..()
  -
  -/obj/item/clothing/head/helmet/attackby(obj/item/I, mob/user, params)
  -	if(istype(I, /obj/item/flashlight/seclite))
  -		var/obj/item/flashlight/seclite/S = I
  -		if(can_flashlight && !attached_light)
  -			if(!user.transferItemToLoc(S, src))
  -				return
  -			to_chat(user, "<span class='notice'>You click [S] into place on [src].</span>")
  -			if(S.on)
  -				set_light(0)
  -			attached_light = S
  -			update_icon()
  -			update_helmlight()
  -			alight = new(src)
  -			if(loc == user)
  -				alight.Grant(user)
  -		return
  -	return ..()
  -
  -/obj/item/clothing/head/helmet/screwdriver_act(mob/living/user, obj/item/I)
  -	..()
  -	if(can_flashlight && attached_light) //if it has a light but can_flashlight is false, the light is permanently attached.
  -		I.play_tool_sound(src)
  -		to_chat(user, "<span class='notice'>You unscrew [attached_light] from [src].</span>")
  -		attached_light.forceMove(drop_location())
  -		if(Adjacent(user) && !issilicon(user))
  -			user.put_in_hands(attached_light)
  -
  -		var/obj/item/flashlight/removed_light = attached_light
  -		attached_light = null
  -		update_helmlight()
  -		removed_light.update_brightness(user)
  -		update_icon()
  -		user.update_inv_head()
  -		QDEL_NULL(alight)
  -		return TRUE
  -
  -/obj/item/clothing/head/helmet/proc/toggle_helmlight()
  -	set name = "Toggle Helmetlight"
  -	set category = "Object"
  -	set desc = "Click to toggle your helmet's attached flashlight."
  -
  -	if(!attached_light)
  -		return
  -
  -	var/mob/user = usr
  -	if(user.incapacitated())
  -		return
  -	attached_light.on = !attached_light.on
  -	to_chat(user, "<span class='notice'>You toggle the helmet-light [attached_light.on ? "on":"off"].</span>")
  -
  -	playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
  -	update_helmlight()
  -
  -/obj/item/clothing/head/helmet/proc/update_helmlight()
  -	if(attached_light)
  -		if(attached_light.on)
  -			set_light(attached_light.brightness_on)
  -		else
  -			set_light(0)
  -		update_icon()
  -
  -	else
  -		set_light(0)
  -	for(var/X in actions)
  -		var/datum/action/A = X
  -		A.UpdateButtonIcon()
  ->>>>>>> d3dd48de46... fixes russian helmets not holding vodka (#44692)
  
positive.code: <<<<<<< HEAD
  /obj/item/clothing/head/helmet
  	name = "helmet"
  	desc = "Standard Security gear. Protects the head from impacts."
  
negative.code: 	icon_state = "rus_helmet"
  	item_state = "rus_helmet"
  	armor = list("melee" = 30, "bullet" = 25, "laser" = 20,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 50)
  	pocket_storage_component_path = /datum/component/storage/concrete/pockets/helmet
  
  /obj/item/clothing/head/helmet/rus_ushanka
  	name = "battle ushanka"
  