anchor.diff:  	has_corpse = TRUE
   	blacklisted = TRUE
   	dangerous_existence = TRUE
  +<<<<<<< HEAD
     
  +=======
  +	random_eligible = FALSE
  +
  +
  +>>>>>>> def425f... Excludes clockwork wargolems from golem mutation toxin, nerfs normal clockwork golems (#32041)
   /datum/species/golem/cloth
   	name = "Cloth Golem"
   	id = "cloth golem"
  
positive.code: 	name = "Random Golem"
  	blacklisted = FALSE
  	dangerous_existence = FALSE
  
  /datum/species/golem/random/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	..()
  	var/list/golem_types = typesof(/datum/species/golem) - src.type
  	var/datum/species/golem/golem_type = pick(golem_types)
  	var/mob/living/carbon/human/H = C
  	H.set_species(golem_type)
  	to_chat(H, "[initial(golem_type.info_text)]")
  
negative.code: 	info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
  	other types of golem (being a machine), and are immune to electric shocks.</span>"
  	species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
  	armor = 20 //Reinforced, but much less so to allow for fast movement
  	attack_verb = "smash"
  	attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
  	sexes = FALSE
  