anchor.diff:  			addtimer(CALLBACK(src, .proc/forcesleep), (rand(6, 10)) SECONDS)
   			to_chat(src, "<span class='warning'>Priority 1 shutdown order received in operating system - Preparing powerdown.</span>")
   		if("inducetrauma")
  +			to_chat(src, "<span class='warning'>Major interference detected in main operating matrix - Complications possible.</span>")
   			var/resistance = pick(
   				65;TRAUMA_RESILIENCE_BASIC,
   				35;TRAUMA_RESILIENCE_SURGERY)
  
positive.code: 			var/trauma_type = pickweight(list(
  				BRAIN_TRAUMA_MILD = 80,
  				BRAIN_TRAUMA_SEVERE = 10))
  			gain_trauma_type(trauma_type, resistance) //Gaining the trauma will inform them
  		if("amplifycorrupt")
  			adjustToxLoss(5, toxins_type = TOX_SYSCORRUPT)
  			to_chat(src, "<span class='warning'>System safeguards failing - Action urgently required.</span>")
  
negative.code: 	if(!prob(corruption)) //Lucky you beat the rng roll!
  		return
  	var/list/whatmighthappen = list()
  	whatmighthappen += list("message" = 4, "dropthing" = 1, "movetile" = 1, "shortdeaf" = 1, "flopover" = 2, "nutriloss" = 1, "selfflash" = 1, "harmies" = 1)
  	if(corruption >= CORRUPTION_THRESHHOLD_MAJOR)
  		whatmighthappen += list("longdeaf" = 1, "longknockdown" = 1, "shortlimbdisable" = 1, "shortblind" = 1, "shortstun" = 1, "shortmute" = 1, "vomit" = 1, "halluscinate" = 2)
  	if(corruption >= CORRUPTION_THRESHHOLD_CRITICAL)
  		whatmighthappen += list("receporgandamage" = 1, "longlimbdisable" = 1, "blindmutedeaf" = 1, "longstun" = 1, "sleep" = 1, "inducetrauma" = 1, "amplifycorrupt" = 2, "changetemp" = 2)
  	var/event = pickweight(whatmighthappen)
  	log_message("has been affected by [event] due to system corruption of [corruption], with a corruption state of [corruption_state]", LOG_ATTACK)
  	switch(event)
  