anchor.diff:  	density = 1
   	layer = 2
   	var/finished = 0
  +	var/admin = 0 //Can't be rotated or deconstructed
   
   
   /obj/structure/reflector/bullet_act(obj/item/projectile/P)
  
positive.code: 	var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
  	return new_dir
  
  //BOX
  
  /obj/structure/reflector/box
  
negative.code: 	var/new_dir = rotations["[srcdir]"]["[pdir]"]
  	return new_dir
  
  /obj/structure/reflector/single/mapping
  	admin = 1
  	anchored = 1
  
  //DOUBLE
  
  /obj/structure/reflector/double
  