anchor.diff:  		if(!user.drop_item())
   			user << "<span class='notice'>\The [M] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
   			return
  -		user << "You load the [M.name] into the storage compartment."
  +		user << "You load the [M.name] into the mask storage compartment."
   		M.loc = src
   		src.MASK = M
   		src.update_icon()
  
positive.code: 		if(!user.drop_item())
  			user << "<span class='notice'>\The [S] is stuck to your hand, you cannot put it in the Suit Storage Unit!</span>"
  			return
  		user << "You load the [S.name] into the storage compartment."
  		S.loc = src
  		src.SUIT = S
  		src.update_icon()
  
negative.code: 		overlays += "super"
  	if(isopen)
  		overlays += "open"
  		if(SUIT)
  			overlays += "suit"
  		if(HELMET)
  			overlays += "helm"
  		if(STORAGE)
  			overlays += "storage"
  		if(isbroken)
  			overlays += "broken"
  	return
  
  /obj/machinery/suit_storage_unit/power_change()
  