anchor.diff:  ///make_antag_chance()
   ///Handles late-join antag assignments
   /datum/game_mode/proc/make_antag_chance(var/mob/living/carbon/human/character)
  +	if(replacementmode && round_converted == 2)
  +		replacementmode.make_antag_chance(character)
   	return
   
   ///convert_roundtype()
  
positive.code: 	var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
  	var/datum/mind/sacrifice_target = null
  	var/list/datum/game_mode/replacementmode = null
  	var/round_converted = 0
  	var/reroll_friendly 	//During mode conversion only these are in the running
  	var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
  
  
negative.code: 	spawn(rand(1800,4200)) //somewhere between 3 and 7 minutes from now
  		for(var/mob/living/carbon/human/H in antag_canadates)
  			replacementmode.make_antag_chance(H)
  		round_converted = 2
  		message_admins("The roundtype has been converted, antagonists may have been created")
  
  	return 1
  