anchor.diff:  					if(5) // skull squish!
   						var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
   						if(O)
  -							C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath \the [src]!</span>", \
  +							C.visible_message("<span class='danger'>[O] explodes in a shower of gore beneath [src]!</span>", \
   								"<span class='userdanger'>Oh f-</span>")
   							O.dismember()
   							O.drop_organs()
  
positive.code: 		throw_at(get_turf(fatty), 1, 1, spin=FALSE)
  
  /obj/machinery/vending/proc/untilt(mob/user)
  	user.visible_message("<span class='notice'>[user] rights /the [src].", \
  		"<span class='notice'>You right \the [src].")
  
  	unbuckle_all_mobs(TRUE)
  
  
negative.code: 				C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE)
  				C.AddElement(/datum/element/squish, 18 SECONDS)
  			else
  				L.visible_message("<span class='danger'>[L] is crushed by [src]!</span>", \
  				"<span class='userdanger'>You are crushed by [src]!</span>")
  				L.apply_damage(squish_damage, forced=TRUE)
  				if(crit_case)
  					L.apply_damage(squish_damage, forced=TRUE)
  