anchor.diff:  						parent.germ_level += round(GERM_TRANSFER_AMOUNT)
   */
   
  -//Updating wounds. Handles wound natural healing, internal bleedings and infections
  +//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
   /datum/organ/external/proc/update_wounds()
   	for(var/datum/wound/W in wounds)
   		// wounds can disappear after 10 minutes at the earliest
  
positive.code: 			if(prob(1 * wound_update_accuracy))
  				owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
  
  		if(W.bandaged || W.salved)
  			// slow healing
  			var/amount = 0.2
  			if(W.is_treated())
  				amount += 10
  			// amount of healing is spread over all the wounds
  			W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
  
  		// Salving also helps against infection
  		if(W.germ_level > 0 && W.salved && prob(2))
  			W.germ_level = 0
  			W.disinfected = 1
  
  
  
  	// sync the organ's damage with its wounds
  	src.update_damages()
  
negative.code: 	var/germ_level = 0
  
  	// how often wounds should be updated, a higher number means less often
  	var/wound_update_accuracy = 1
  
  /datum/organ/external/New(var/datum/organ/external/P)
  	if(P)
  