anchor.diff:  	var/datum/action/innate/mecha/mech_toggle_lights/lights_action = new
   	var/datum/action/innate/mecha/mech_view_stats/stats_action = new
   
  -	hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD,ANTAG_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,ANTAG_HUD)
  +	hud_possible = list (DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD)
   
   /obj/mecha/New()
   	..()
  
positive.code: 		playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
  		if(!internal_damage)
  			occupant << sound('sound/mecha/nominal.ogg',volume=50)
  
  		//transfer HUD icons
  		for(var/hud_type in occupant.hud_possible)
  			if(hud_type in hud_possible)
  				var/image/mech_hud = hud_list[hud_type]
  				var/image/occupant_hud = occupant.hud_list[hud_type]
  				mech_hud.icon_state = occupant_hud.icon_state
  		//add mech to the huds
  		for(var/datum/atom_hud/hud in huds)
  			if(occupant in hud.hudatoms)
  				hud.add_to_hud(src)
  		
  		return 1
  	else
  		return 0
  
negative.code: 	if(ishuman(occupant))
  		mob_container = occupant
  		RemoveActions(occupant, human_occupant=1)
  	else if(istype(occupant, /mob/living/carbon/brain))
  		var/mob/living/carbon/brain/brain = occupant
  		RemoveActions(brain)
  