anchor.diff:  	incorporeal_move = 3
   	invisibility = INVISIBILITY_REVENANT
   	alpha=255
  -	stasis = 0
  +	stasis = FALSE
   
   
   //reforming
  
positive.code: /mob/living/simple_animal/revenant/death()
  	if(!revealed || stasis) //Revenants cannot die if they aren't revealed //or are already dead
  		return 0
  	to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
  	notransform = TRUE
  	revealed = TRUE
  
negative.code: 	var/icon_reveal = "revenant_revealed"
  	var/icon_stun = "revenant_stun"
  	var/icon_drain = "revenant_draining"
  	var/stasis = FALSE
  	incorporeal_move = 3
  	invisibility = INVISIBILITY_REVENANT
  	health = INFINITY //Revenants don't use health, they use essence instead
  