anchor.diff:  			if(!objective.check_completion())
   				traitored = FALSE
   				break
  -		to_chat(owner.current,"<B><font size=3 color=red> Now that all the loyalist agents have been purged, your syndicate sleeper training activates - YOU ARE THE TRAITOR! You now have no limits on collateral damage.</font></B>")
  +		to_chat(owner.current,"<B><font size=3 color=red> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</font></B>")
   		
   			
   	
  
positive.code: /datum/internal_agent_state/proc/steal_targets(datum/mind/victim)
  	if(!owner.current||owner.current.stat==DEAD) //Should already be guaranteed if this is only called from steal_targets_timer_func, but better to be safe code than sorry code 
  		return
  	for(var/objective_ in victim.objectives)
  		if(istype(objective_, /datum/objective/assassinate/internal))
  			var/datum/objective/assassinate/internal/objective = objective_
  			if(objective.target==owner)
  				to_chat(owner.current,"<B><font size=3 color=red> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</font></B>")
  				traitored = TRUE
  			else
  				var/datum/objective/assassinate/internal/new_objective = new
  
negative.code: 		else if(istype(objective_, /datum/objective/destroy/internal))
  			var/datum/objective/destroy/internal/objective = objective_
  			var/datum/objective/destroy/internal/new_objective = new
  			if(objective.target==owner&&can_traitor)
  				traitored = TRUE
  			else
  				new_objective.owner = owner
  