anchor.diff:  	icon = 'icons/obj/doors/Doorbananium.dmi'
   	var/mineral = "bananium"
   	doortype = /obj/structure/door_assembly/door_assembly_clown
  +
  +/obj/machinery/door/airlock/mime
  +	name = "mimesteinium airlock"
  +	desc = "..."
  +	icon = 'icons/obj/doors/Doorsilver.dmi'
  +	var/mineral = "mimesteinium"
  +	doortype = null
   
   /obj/machinery/door/airlock/sandstone
   	name = "sandstone airlock"
  
positive.code: 			playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
  		if(istype(src, /obj/machinery/door/airlock/clown))
  			playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  		else
  			playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
  		if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
  
negative.code: 			playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
  		if(istype(src, /obj/machinery/door/airlock/clown))
  			playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  		if(istype(src, /obj/machinery/door/airlock/mime))
  			playsound(src.loc, null)
  		else
  			playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
  	else
  