anchor.diff:  							 life   = new /Random(1,50),
   							 color  = "#c60")
   
  -						spawn(4)
  +				/*		spawn(4)
   							if(p.owner)
   								hearers(src) << errormsg("[p.owner]'s mixture caused an explosion.")
   								p.owner.HP = 0
  -								p.owner.Death_Check(p.owner)
  +								p.owner.Death_Check(p.owner)*/
   
   				var/i = worldData.potions.Find(potionId)
   				if(i)
  
positive.code: 
  						else
  							chance = worldData.potionsAmount / (worldData.potions.len + 1)
  							if(prob(chance * 70))
  								potion = 0
  								worldData.potions[potionId] = potion
  
  
negative.code: 					     life   = new /Random(15,25),
  					     color  = "#000")
  
  					if(potion == 0)
  						emit(loc    = loc,
  							 ptype  = /obj/particle/smoke,
  							 amount = 60,
  