anchor.diff:  	stun = 5
   	weaken = 5
   	embed = 0
  +	sharp = 0
   
   /obj/item/projectile/bullet/weakbullet/booze
   	embed = 0
  
positive.code: 	stun = 10
  	weaken = 10
  	stutter = 10
  
  /obj/item/projectile/bullet/a762
  	damage = 35
  
negative.code: /obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
  	name = "exploding bullet"
  	damage = 20
  	edge = 1
  
  
  /obj/item/projectile/bullet/stunshot
  