anchor.diff:  /datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
   	. = ..()
   	C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
  -	
  +
   	//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
   	//They must be restrained, beheaded or gibbed to stop being a threat.
   	if(regen_cooldown < world.time)
  
positive.code: 		C.adjustToxLoss(-heal_amt)
  	if(!C.InCritical() && prob(4))
  		playsound(C, pick(spooks), 50, TRUE, 10)
  		
  //Congrats you somehow died so hard you stopped being a zombie
  /datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
  	. = ..()
  
negative.code: 	disliked_food = NONE
  	liked_food = GROSS | MEAT | RAW
  
  /datum/species/zombie/notspaceproof
  	id = "notspaceproofzombie"
  	blacklisted = 0
  	inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
  
  /datum/species/zombie/notspaceproof/check_roundstart_eligible()
  	if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
  		return TRUE
  	return ..()
  