anchor.diff:  
   			if(!def_zone)
   				visible_message("\blue \The [src] misses [M] narrowly!")
  -				forcedodge = 1
  +				forcedodge = -1
   			else
   				if(silenced)
   					M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
  
positive.code: 
  		spawn(0)
  			if(A)
  				var/permutation = A.bullet_act(src, def_zone) // searches for return value
  				if(permutation == -1 || forcedodge) // the bullet passes through a dense object!
  					bumped = 0 // reset bumped variable!
  					if(istype(A, /turf))
  						loc = A
  
negative.code: 						O.bullet_act(src)
  					for(var/mob/M in A)
  						M.bullet_act(src, def_zone)
  				density = 0
  				invisibility = 101
  				del(src)
  