anchor.diff:  	var/state = 0
   	var/reinf = 0
   	var/disassembled = 0
  -	var/shuttlew = 0
  +	var/wtype = "glass"
   	var/fulltile = 0
   	var/obj/item/stack/rods/storedrods
   	var/obj/item/weapon/shard/storedshard
  
positive.code: 	storedshard = new/obj/item/weapon/shard(src)
  	ini_dir = dir
  	if(reinf)
  		icon_state = "rwindow"
  		desc = "A reinforced window."
  		name = "reinforced window"
  		state = 2*anchored
  		if(opacity)
  			icon_state = "twindow"
  		storedrods = new/obj/item/stack/rods(src)
  	else
  		icon_state = "window"
  
  	air_update_turf(1)
  	update_nearby_icons()
  
negative.code: 
  /obj/structure/window/shuttle
  	name = "shuttle window"
  	desc = "A reinforced, air-locked pod window."
  	icon_state = "swindow"
  	dir = 5
  	maxhealth = 100
  	wtype = "shuttle"
  	fulltile = 1
  	reinf = 1