anchor.diff: -<<<<<<< HEAD
   /mob/living/carbon
   	blood_volume = BLOOD_VOLUME_NORMAL
   
  
positive.code: 
  /mob/living/carbon/update_stamina()
  	var/stam = getStaminaLoss()
  	if(stam > DAMAGE_PRECISION)
  		var/total_health = (maxHealth - stam)
  		if(total_health <= crit_threshold && !stat)
  			if(!IsParalyzed())
  				to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
  			Paralyze(100)
  			stam_paralysed = TRUE
  			update_health_hud()
  
  /mob/living/carbon/update_sight()
  	if(!client)
  
negative.code: 	if(mood)
  		if(mood.sanity < SANITY_UNSTABLE)
  			return TRUE
  