anchor.diff:  
   			P1.density = 0
   
  -			sleep(respawnTime-50)
  +			if(timer)
  +				var/obj/clock/c = new(get_step(P1, SOUTH))
  +
  +				var/min = round(respawnTime/600)
  +				var/sec = respawnTime - min*600
  +
  +				c.setTime(min,sec)
  +
  +				while(!c.countdown())
  +					sleep(10)
  +
  +				c.loc = null
  +			else
  +				sleep(respawnTime-50)
  +
   			if(door) door.door = 0
   
   
  
positive.code: 
  		sleep(5)
  
  		for(var/mob/Player/p in range(range-2, loc))
  			p << errormsg("A giant cow fell on you, oops.")
  			p.HP = 0
  			p.Death_Check(boss)
  
negative.code: 				set waitfor = 0
  				..(killer)
  
  				SpawnPortal("teleportPointSnowman Dungeon", timer=1)
  
  		Snowman
  			icon = 'Snowman.dmi'
  