anchor.diff:  		cooldown = world.time
   		cooldown_special = world.time
   
  -/obj/item/clothing/mask/gas/sechailer/proc/hailer_overload(var/mob/living/user)
  -	if(isliving(user))
  -		user << "<span class='userdanger'>\The [src]'s boiling battery burns you!</span>"
  -		var/hitzone = pick("r_hand", "l_hand")
  -		if(iscarbon(user))
  -			var/mob/living/carbon/C = user
  -			if(C.wear_mask == src)
  -				hitzone = "head"
  -		user.apply_damage(5, BURN, hitzone)
  -
  -/obj/item/clothing/mask/gas/sechailer/cyborg/hailer_overload(var/mob/living/user)
  -	empulse(src, 1, 1, 0)
  -	user << "<span class='danger'>\The [src]'s power modulator overloads.</span>"
   
   
   
  
positive.code: 		return
  	if(!can_use(usr))
  		return
  
  	var/phrase = 0	//selects which phrase to use
  	var/phrase_text = null
  
negative.code: 				user << "<span class='danger'>You adjust the restrictor but nothing happens, probably because its broken.</span>"
  	else if(istype(W, /obj/item/weapon/wirecutters))
  		if(aggressiveness != 4)
  			user << "<span class='danger'>You broke the restrictor!</span>"
  			aggressiveness = 4
  	else
  		..()
  