anchor.diff:  	if(locate(/obj/effect/rune) in Turf)
   		user << "<span class='cult'>There is already a rune here.</span>"
   		return
  -	user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick("l_arm", "r_arm"))
   	user.visible_message("<span class='warning'>[user] creates a strange circle in their own blood.</span>", \
   						 "<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
   	for(var/V in shields)
  
positive.code: 
  /obj/item/weapon/tome/examine(mob/user)
  	..()
  	if(iscultist(user) || user.stat == DEAD)
  		user << "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie.</span>"
  		user << "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>"
  		user << "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>"
  
negative.code: 		return
  	if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
  		return
  	if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
  		if(ticker.mode.name == "cult")
  			var/datum/game_mode/cult/cult_mode = ticker.mode
  