anchor.diff:  				break
   			queue_node_flags = queue_node.flags
   			queue_node_priority = queue_node.queued_priority
  -			
  +
   			if (!(queue_node_flags & SS_TICKER) && skip_ticks)
   				queue_node = queue_node.queue_next
   				continue
  
positive.code: 	// Set world options.
  	world.change_fps(CONFIG_GET(number/fps))
  	var/initialized_tod = REALTIMEOFDAY
  
  	if(sleep_offline_after_initializations)
  		world.sleep_offline = TRUE
  
negative.code: 	var/tickdrift = 0
  
  	var/sleep_delta = 1
  
  	///Only run ticker subsystems for the next n ticks.
  	var/skip_ticks = 0
  
  	var/make_runtime = 0
  
  