anchor.diff:  							t.density = 0
   
   mob
  -	Stickman_
  -		icon = 'Mobs.dmi'
  -		icon_state = "stickman"
  -		gold = 0
  -		HP = 50
  -		MHP = 50
  -		Def=0
  -		player = 0
  -		Dmg = 50
  -		see_invisible = 1
  -		Expg = 10
  -		level = 2
  -		monster = 1
  -		NPC = 0
  -		New()
  -			. = ..()
  -			spawn(rand(5,10))
  -				Wander()
  -		proc/Wander()
  -			walk_rand(src,6)
  -			while(1)
  -				sleep(10)
  -				for(var/mob/M in oview(src)) if(M.client)
  -					walk(src,0)
  -					spawn()Attack(M)
  -					return
  -		proc/Attack(mob/Player/M)
  -			if(!M)
  -				spawn()Wander()
  -				return
  -			var/dmg = Dmg+rand(0,20)-M.Def
  -			while(get_dist(src,M)>1)
  -				sleep(4)
  -				if(!(M in oview(src)))
  -					spawn()Wander()
  -					return
  -				step_to(src,M)
  -			if(dmg<1)
  -				//hearers()<<"<SPAN STYLE='color: blue'>[src]'s sticky stick-ness doesn't even faze [M]</SPAN>"
  -			else
  -				M.HP -= dmg
  -				hearers()<<"<SPAN STYLE='color: red'>[src] sticks [M] with a stick and causes [dmg] damage!</SPAN>"
  -				spawn()M.Death_Check(src)
  -			spawn(10)Attack(M)
  -
   	Slug
   		icon='Mobs.dmi'
   		icon_state="slug"
  
positive.code: 
  			Rat
  				icon_state = "rat"
  				level = 10
  			Demon_Rat
  				icon_state = "demon rat"
  				level = 50
  			Pixie
  				icon_state = "pixie"
  				level = 100
  
negative.code: 
  			Troll
  				icon_state = "troll"
  				level = 600
  				HPmodifier  = 6
  				DMGmodifier = 0.8
  				MoveDelay   = 3
  