anchor.diff:  	var/totalToxinsMoles
   	var/list/ventList = list()
   	var/affectedArea
  -	var/epiRange = 25
  +	var/epiRange = 30
   	var/molesToAdd
   	var/maxVents = 3
   
  
positive.code: 	if(!epicentreList.len)
  		return
  
  	for(var/obj/effect/landmark/epicentre in epicentreList)
  		for(var/obj/machinery/atmospherics/components/unary/vent_pump/pump in range(epicentre,epiRange))
  			if (ventList.len < maxVents)
  				affectedArea = pump.loc.loc.name
  				message_admins("Plasma fire event - Affected area ([affectedArea] ([pump.loc.x],[pump.loc.y],[pump.loc.z]) <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[pump.loc.x];Y=[pump.loc.y];Z=[pump.loc.z]'>(JMP)</a>")
  				ventList += pump
  
  	molesToAdd = (totalToxinsMoles/endWhen) / ventList.len
  
  
negative.code: 	name = "Plasma Fire"
  	typepath = /datum/round_event/plasma_fire
  	earliest_start = 6000
  	weight = 10
  	alertadmins = 1
  
  //this is an extremely lazy copy of electrical storm as a proof of concept more than anything else
  