anchor.diff:  			if(istype(P, /obj/item/weapon/cable_coil))
   				if(P:amount >= 5)
   					playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  +					usr << "\blue You begin adding cables to the frame."
   					if(do_after(user, 20))
   						if(P)
   							P:amount -= 5
  
positive.code: 	switch(state)
  		if(0)
  			if(istype(P, /obj/item/weapon/wrench))
  				playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  				if(do_after(user, 20))
  					user << "\blue You wrench the frame into place."
  
negative.code: 			if(istype(P, /obj/item/stack/sheet/glass))
  				if(P:amount >= 2)
  					playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  					usr << "\blue You begin adding glass into the frame."
  					if(do_after(user, 20))
  						if(P)
  							P:use(2)
  