anchor.diff:  		cast = spell
   
   		level   += p.level + p.Summoning.level
  -		MHP      = 3 * (level) + 200
  +		MHP      = 4 * (level) + 200
   		HP       = MHP
   		duration = 600 + p.Summoning.level*10
   
  
positive.code: 
  							var/exp2give = e.onDamage(dmg, summoner)
  
  					//		e.HP -= dmg
  					//		if(e.hpbar)
  					//			var/percent = e.HP / e.MHP
  					//			e.hpbar.Set(percent, e)
  							if(exp2give > 0)
  								target = null
  								summoner.Summoning.add(exp2give*0.8, summoner, 1)
  
  							else
  								dmg = e.Dmg*0.8
  
  								if(level < e.level)
  									dmg += dmg * ((51 + e.level - level)/200)
  
negative.code: 						if(p.HP <= 0)
  							target = null
  							p.Death_Check(summoner)
  						else
  							HP -= p.level
  							if(HP <= 0)	break
  
  							if(hpbar)
  								var/percent = HP / MHP
  								hpbar.Set(percent, src)
  						delay = 5
  			else
  				var/d = get_dist(src, summoner)
  