anchor.diff:  
   						else
   							chance = worldData.potionsAmount / (worldData.potions.len + 1)
  -							if(prob(chance * 70))
  +							if(prob(chance * 60))
   								potion = 0
   								worldData.potions[potionId] = potion
   
  
positive.code: 					     life   = new /Random(15,25),
  					     color  = "#000")
  
  					if(potion == 0 && prob(70))
  						emit(loc    = loc,
  							 ptype  = /obj/particle/smoke,
  							 amount = 60,
  
negative.code: 							 life   = new /Random(1,50),
  							 color  = "#c60")
  
  				/*		spawn(4)
  							if(p.owner)
  								hearers(src) << errormsg("[p.owner]'s mixture caused an explosion.")
  								p.owner.HP = 0
  								p.owner.Death_Check(p.owner)*/
  
  				var/i = worldData.potions.Find(potionId)
  				if(i)
  