anchor.diff:  			owner.vessel.remove_reagent("blood",0.07 * W.damage * wound_update_accuracy)
   			if(prob(1 * wound_update_accuracy))
   				owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
  +
  +		//overdose of bicaridine begins healing IB
  +		if(owner.reagents.get_reagent_amount("bicaridine") >= 30)
  +			W.damage = max(0, W.damage - 0.2)
   
   		// slow healing
   		var/heal_amt = 0
  
positive.code: 
  	for(var/datum/wound/W in wounds)
  		// wounds can disappear after 10 minutes at the earliest
  		if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time)
  			wounds -= W
  			// let the GC handle the deletion of the wound
  
  		// Internal wounds get worse over time. Low temperatures (cryo) stop them.
  
negative.code: 	var/n_is = damage_state_text()
  	if (n_is != damage_state)
  		damage_state = n_is
  		if(status & ORGAN_DESTROYED)
  			owner.update_body(1)
  		else
  			owner.UpdateDamageIcon(1)
  		return 1
  	return 0
  
  