anchor.diff:  									dir = d
   									castproj(icon_state = "sword", name = "flying sword", cd = 0, lag = 1)
   								dir = tmp_d
  -							sleep(AttackDelay)
   
   						Attacked(obj/projectile/p)
   							if(icon_state == "shield" || p.icon_state == "blood")
  
positive.code: 			sleep(20)
  			var/area/a = Loc.loc
  
  			if(a.undead)
  				var/mob/Player/p = dead
  				if(p.Gender == "Female")
  					icon = 'FemaleZombie.dmi'
  
negative.code: 						w.prizeDrop(killer.ckey, 300)
  				else
  					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  						chance *= 6
  
  					if(prob(chance))
  						if(defaultColor == "rand")
  