anchor.diff:  		var/obj/structure/window/rotated_window = rotated_obj
   		var/fulltile = istype(rotated_window) ? rotated_window.fulltile : FALSE
   		if(!valid_window_location(rotated_obj.loc, target_dir, is_fulltile = fulltile))
  -			rotated_obj.balloon_alert(user, "cannot rotate in that direction")
  +			rotated_obj.balloon_alert(user, "can't rotate in that direction!")
   			return FALSE
   	return TRUE
   
  
positive.code: 
  	var/obj/rotated_obj = parent
  	rotated_obj.setDir(turn(rotated_obj.dir, degrees))
  	rotated_obj.balloon_alert(user, "you [degrees == ROTATION_FLIP ? "flip" : "rotate"] [rotated_obj]")
  	if(rotation_flags & ROTATION_REQUIRE_WRENCH)
  		playsound(rotated_obj, 'sound/items/ratchet.ogg', 50, TRUE)
  		
  
negative.code: 			return FALSE
  		var/obj/item/tool = user.get_active_held_item()
  		if(!tool || tool.tool_behaviour != TOOL_WRENCH)
  			rotated_obj.balloon_alert(user, "need a wrench!")
  			return FALSE
  	if(!(rotation_flags & ROTATION_IGNORE_ANCHORED) && rotated_obj.anchored)
  		if(istype(rotated_obj, /obj/structure/window))
  			rotated_obj.balloon_alert(user, "need to unscrew!")
  		else
  			rotated_obj.balloon_alert(user, "need to unwrench!")
  		return FALSE
  
  	if(rotation_flags & ROTATION_NEEDS_ROOM)
  