anchor.diff:  	var/temporary = 0
   	var/datum/martial_art/base = null // The permanent style
   	var/deflection_chance = 0 //Chance to deflect projectiles
  +	var/help_verb/base
   
   /datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
   	return 0
  
positive.code: 			base = H.martial_art.base
  		else
  			H.martial_art.base = src //temporary styles have priority
  			+= /mob/living/carbon/human/proc/martial_art_help
  			return
  	H.martial_art = src
  
  /datum/martial_art/proc/remove(mob/living/carbon/human/H)
  	if(H.martial_art != src)
  		return
  		-= /mob/living/carbon/human/proc/martial_art_help
  	H.martial_art = base
  
  /datum/martial_art/boxing
  
negative.code: 		var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
  		F.teach(H)
  		H << "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist.</span>"
  		user.verbs += help_verb/plasma_fist
  		used = 1
  		desc = "It's completely blank."
  		name = "empty scroll"
  