anchor.diff:  	target.apply_status_effect(STATUS_EFFECT_STASIS, null, TRUE)
   	target.ExtinguishMob()
   	use_power = ACTIVE_POWER_USE
  +	if(obj_flags & EMAGGED)
  +		to_chat(target, "<span class='warning'>Your limbs start to feel numb...</span>")
   
   /obj/machinery/stasis/proc/thaw_them(mob/living/target)
   	target.remove_status_effect(STATUS_EFFECT_STASIS)
  
positive.code: /obj/machinery/stasis/examine(mob/user)
  	. = ..()
  	. += "<span class='notice'>Alt-click to [stasis_enabled ? "turn off" : "turn on"] the machine.</span>"
  
  /obj/machinery/stasis/proc/play_power_sound()
  	var/_running = stasis_running()
  
negative.code: 		unbuckle_mob(occupant)
  	else
  		..()
  
  /obj/machinery/stasis/emag_act(mob/user)
  	if(obj_flags & EMAGGED)
  		to_chat(user, "<span class='warning'>The stasis bed's safeties are already overriden!</span>")
  		return
  	to_chat(user, "<span class='notice'>You override the stasis bed's safeties!</span>")
  	obj_flags |= EMAGGED
  
  #undef STASIS_TOGGLE_COOLDOWN
  