anchor.diff:  	icon_state = "alienhelmet"
   	item_state = "alienhelmet"
   	blockTracking = 1
  +	origin_tech = "materials=6;magnets=5"
   
   // Operating Table / Beds / Lockers
   
  
positive.code: 	icon = 'icons/obj/abductor.dmi'
  	icon_state = "gizmo_scan"
  	item_state = "silencer"
  	var/mode = GIZMO_SCAN
  	var/mob/living/marked = null
  	var/obj/machinery/abductor/console/console
  
negative.code: 	icon_state = "vest_stealth"
  	item_state = "armor"
  	blood_overlay_type = "armor"
  	origin_tech = "materials=5;biotech=4;powerstorage=5"
  	armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
  	action_button_name = "Activate"
  	action_button_is_hands_free = 1
  