anchor.diff:  						rep = min(rep, -1)
   
   					killer:addRep(rep)
  -					killer << infomsg("You gained [abs(rep)] [rep > 0 ? "good" : "evil"] reputation.")
  +					killer << infomsg("You gained [abs(rep)] [rep > 0 ? "good" : "evil"] reputation.")*/
   				else
   					src<<"You knocked yourself out!"
   			else
  
positive.code: 				M << infomsg("You magically found yourself at the entrance!")
  			else
  				M:Transfer(locate(rand(4,97),rand(4,97),rand(4,6)))
  		New()
  			..()
  			walk_rand(src,8)
  
  var/tmp/vault_last_exit
  proc/unload_vault(updateTime = TRUE)
  
negative.code: 						killer.gold += rndexp
  						killer<<infomsg("You knocked [src] out and gained [rndexp] gold.")
  
  				/*	var/rep = -round(1 + (src:getRep() / 100), 1)
  
  					if(rep >= 0)
  						rep = max(rep, 1)
  