anchor.diff:  	return ..()
   
   /datum/game_mode/proc/are_operatives_dead()
  -	for(var/datum/mind/operative_mind in syndicates)
  -		if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
  +	for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop))
  +		if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
   			return FALSE
   	return TRUE
   
  
positive.code: 		else
  			SSticker.mode_result = "halfwin - interrupted"
  			SSticker.news_report = OPERATIVE_SKIRMISH
  	return ..()
  
  /datum/game_mode/nuclear/generate_report()
  	return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
  
negative.code: 	<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
  
  	var/const/agents_possible = 5 //If we ever need more syndicate agents.
  	var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
  	var/list/pre_nukeops = list()
  
  	var/datum/team/nuclear/nuke_team
  
  /datum/game_mode/nuclear/pre_setup()
  	var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
  