anchor.diff:  /obj/item/projectile/energy/trap/cyborg/on_range()
   	do_sparks(1, TRUE, src)
   	qdel(src)
  -=======
  -/obj/item/projectile/energy/net
  -	name = "energy netting"
  -	icon_state = "e_netting"
  -	damage = 10
  -	damage_type = STAMINA
  -	hitsound = 'sound/weapons/taserhit.ogg'
  -	range = 10
  -
  -/obj/item/projectile/energy/net/Initialize()
  -	. = ..()
  -	SpinAnimation()
  -
  -/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
  -	if(isliving(target))
  -		var/turf/Tloc = get_turf(target)
  -		if(!locate(/obj/effect/nettingportal) in Tloc)
  -			new /obj/effect/nettingportal(Tloc)
  -	..()
  -
  -/obj/item/projectile/energy/net/on_range()
  -	do_sparks(1, TRUE, src)
  -	..()
  -
  -/obj/effect/nettingportal
  -	name = "DRAGnet teleportation field"
  -	desc = "A field of bluespace energy, locking on to teleport a target."
  -	icon = 'icons/effects/effects.dmi'
  -	icon_state = "dragnetfield"
  -	light_range = 3
  -	anchored = TRUE
  -
  -/obj/effect/nettingportal/Initialize()
  -	. = ..()
  -	var/obj/item/device/beacon/teletarget = null
  -	for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
  -		if(com.target)
  -			if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
  -				teletarget = com.target
  -
  -	addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
  -
  -/obj/effect/nettingportal/proc/pop(teletarget)
  -	if(teletarget)
  -		for(var/mob/living/L in get_turf(src))
  -			do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
  -	else
  -		for(var/mob/living/L in get_turf(src))
  -			do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
  -
  -	qdel(src)
  -
  -/obj/effect/nettingportal/singularity_act()
  -	return
  -
  -/obj/effect/nettingportal/singularity_pull()
  -	return
  -
  -/obj/item/projectile/energy/trap
  -	name = "energy snare"
  -	icon_state = "e_snare"
  -	nodamage = 1
  -	knockdown = 20
  -	hitsound = 'sound/weapons/taserhit.ogg'
  -	range = 4
  -
  -/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
  -	if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
  -		new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
  -	else if(iscarbon(target))
  -		var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target))
  -		B.Crossed(target)
  -	..()
  -
  -/obj/item/projectile/energy/trap/on_range()
  -	new /obj/item/restraints/legcuffs/beartrap/energy(loc)
  -	..()
  -
  -/obj/item/projectile/energy/trap/cyborg
  -	name = "Energy Bola"
  -	icon_state = "e_snare"
  -	nodamage = 1
  -	knockdown = 0
  -	hitsound = 'sound/weapons/taserhit.ogg'
  -	range = 10
  -
  -/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
  -	if(!ismob(target) || blocked >= 100)
  -		do_sparks(1, TRUE, src)
  -		qdel(src)
  -	if(iscarbon(target))
  -		var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target))
  -		B.Crossed(target)
  -	QDEL_IN(src, 10)
  -	..()
  -
  -/obj/item/projectile/energy/trap/cyborg/on_range()
  -	do_sparks(1, TRUE, src)
  -	qdel(src)
  ->>>>>>> 5140cff... [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] (#35475)
  
positive.code: 
  /obj/effect/nettingportal/Initialize()
  	. = ..()
  	var/obj/item/device/radio/beacon/teletarget = null
  	for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
  		if(com.target)
  			if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
  
negative.code: /obj/item/projectile/energy/net
  	name = "energy netting"
  	icon_state = "e_netting"
  