anchor.diff:  //chemsprayer
   /obj/item/weapon/reagent_containers/spray/chemsprayer
   	name = "chem sprayer"
  -	desc = "A utility used to spray large amounts of reagent in a given area."
  +	desc = "A utility used to spray large amounts of reagents in a given area."
   	icon = 'icons/obj/gun.dmi'
   	icon_state = "chemsprayer"
   	item_state = "chemsprayer"
   	throwforce = 0
   	w_class = 3.0
  +	spray_maxrange = 7
  +	spray_currentrange = 7
  +	amount_per_transfer_from_this = 10
   	volume = 600
   	origin_tech = "combat=3;materials=3;engineering=3"
   
  
positive.code: 	w_class = 2.0
  	throw_speed = 3
  	throw_range = 7
  	amount_per_transfer_from_this = 10
  	volume = 250
  	possible_transfer_amounts = null
  
  
negative.code: 			var/turf/my_target = pick(the_targets)
  			the_targets -= my_target
  
  			for(var/j=0, j<=spray_currentrange, j++)
  				step_towards(D, my_target)
  				D.reagents.reaction(get_turf(D))
  				for(var/atom/t in get_turf(D))
  