anchor.diff:  		SSmove_manager.stop_looping(convayable, SSconveyors)
   
   /obj/machinery/conveyor/proc/start_conveying(atom/movable/moving)
  +	var/datum/move_loop/move/moving_loop = SSmove_manager.processing_on(moving, SSconveyors)
  +	if(moving_loop)
  +		moving_loop.direction = movedir
  +		moving_loop.delay = speed * 1 SECONDS
  +		return
  +
   	var/static/list/unconveyables = typecacheof(list(/obj/effect, /mob/dead))
   	if(!istype(moving) || is_type_in_typecache(moving, unconveyables) || moving == src)
   		return
  -	moving.AddComponent(/datum/component/convey, movedir, speed SECONDS)
  +	moving.AddComponent(/datum/component/convey, movedir, speed * 1 SECONDS)
   
   /obj/machinery/conveyor/proc/stop_conveying(atom/movable/thing)
   	if(!ismovable(thing))
  
positive.code: 	operating = new_value
  	update_appearance()
  	update_move_direction()
  	if(!operating) //If we ever turn off, disable moveloops
  		for(var/atom/movable/movable in get_turf(src))
  			stop_conveying(movable)
  
  /obj/machinery/conveyor/proc/update()
  	. = TRUE
  	if(machine_stat & NOPOWER)
  		set_operating(FALSE)
  		return FALSE
  	if(!operating) //If we're on, start conveying so moveloops on our tile can be refreshed if they stopped for some reason
  		return
  	for(var/atom/movable/movable in get_turf(src))
  		start_conveying(movable)
  
  /obj/machinery/conveyor/proc/conveyable_enter(datum/source, atom/convayable)
  	SIGNAL_HANDLER
  	if(operating == CONVEYOR_OFF)
  		SSmove_manager.stop_looping(convayable, SSconveyors)
  		return
  	var/datum/move_loop/move/moving_loop = SSmove_manager.processing_on(convayable, SSconveyors)
  	if(moving_loop)
  		moving_loop.direction = movedir
  		moving_loop.delay = speed SECONDS
  		return
  	start_conveying(convayable)
  
  
negative.code: 
  	else if(!user.combat_mode)
  		user.transferItemToLoc(attacking_item, drop_location())
  
  	return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
  
  
  