anchor.diff:  	return hasSame
   
   /mob/living/carbon/human/interactive/proc/combat(obj)
  -	set background = 1
   	enforce_hands()
   	if(canmove)
   		if((graytide || (TRAITS & TRAIT_MEAN)) || retal)
  
positive.code: 	..()
  
  /mob/living/carbon/human/interactive/proc/doProcess()
  	forceProcess = 0
  
  	if(shouldUseDynamicProc)
  		var/isSeen = 0
  
negative.code: 			var/obj/machinery/door/D = TARGET
  			if(D.check_access(MYID) && !istype(D,/obj/machinery/door/poddoor))
  				D.open()
  				//sleep(15)
  				var/turf/T = get_step(get_step(D.loc,dir),dir) //recursion yo
  				tryWalk(T)
  		//THIEVING SKILLS
  