anchor.diff:  	desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
   	icon_state = "hardsuit0-engineering"
   	item_state = "eng_helm"
  -	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
  +	armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
   	item_color = "engineering"
   
   /obj/item/clothing/suit/space/hardsuit/engine
  
positive.code: 	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
  	allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector,
  	/obj/item/weapon/hand_tele, /obj/item/device/aicard)
  	armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60)
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
  
  
  
negative.code: 	desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
  	icon_state = "hardsuit-atmospherics"
  	item_state = "atmo_hardsuit"
  	armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
  	heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS					//Uncomment to enable firesuit protection
  	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
  