anchor.diff:  			user << "<span class='alert'>You must first remove the floor plating!</span>"
   			return
   
  -
   		var/obj/item/stack/cable_coil/C = I
   		if(C.amount < 10)
   			user << "<span class='alert'>You need more wires.</span>"
   			return
   
  -		user << "You start building the power terminal..."
  -		playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
  -
  -		if(do_after(user, 20) && C.amount >= 10)
  -			var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
  -			if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
  -				var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
  -				s.set_up(5, 1, src)
  -				s.start()
  -				return
  -
  -			C.use(10)
  -			user.visible_message(\
  -				"<span class='alert'>[user.name] has built a power terminal!</span>",\
  -				"You build the power terminal.")
  -
  -			//build the terminal and link it to the network
  -			make_terminal(T)
  -			terminal.connect_to_network()
  +		//build the terminal and link it to the network
  +		make_terminal(user)
  +		terminal.connect_to_network()
   		return
   
   	//disassembling the terminal
  
positive.code: 			return 1
  	user << "<span class='notice'>You start adding cable to the [src].</span>"
  	if(do_after(user, 50))
  		terminal = new /obj/machinery/power/terminal(tempLoc)
  		terminal.dir = tempDir
  		terminal.master = src
  
negative.code: 			new /obj/item/stack/cable_coil(T,10)
  			user.visible_message(\
  				"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
  				"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
  			inputting = 0 //stop inputting, since we have don't have a terminal anymore
  			qdel(terminal)
  			return
  
  	//crowbarring it !
  	default_deconstruction_crowbar(I)
  	
  /obj/machinery/power/smes/disconnect_terminal()
  	if(terminal)
  		terminal.master = null
  		terminal = null
  		return 1
  	return 0
  
  /obj/machinery/power/smes/Destroy()
  	if(ticker && ticker.current_state == GAME_STATE_PLAYING)
  