anchor.diff:  	else
   		deltimer(timerid)
   		timerid = addtimer(CALLBACK(src, .proc/retract), 10, TIMER_STOPPABLE)
  -		
  +
   /obj/effect/temp_visual/goliath_tentacle/broodmother/patch/Initialize(mapload, new_spawner)
   	. = ..()
   	var/tentacle_locs = spiral_range_turfs(1, get_turf(src))
  
positive.code: 		var/turf/T = get_step(get_turf(src), i)
  		T = get_step(T, i)
  		new /obj/effect/temp_visual/goliath_tentacle/broodmother(T, spawner)
  			
  // Broodmother's loot: Broodmother Tongue
  /obj/item/crusher_trophy/broodmother_tongue
  	name = "broodmother tongue"
  
negative.code: 								/datum/action/innate/elite_attack/spawn_children,
  								/datum/action/innate/elite_attack/rage,
  								/datum/action/innate/elite_attack/call_children)
  
  	var/rand_tent = 0
  	var/list/mob/living/simple_animal/hostile/asteroid/elite/broodmother_child/children_list = list()
  
  /datum/action/innate/elite_attack/tentacle_patch
  	name = "Tentacle Patch"
  	button_icon_state = "tentacle_patch"
  	chosen_message = "<span class='boldwarning'>You are now attacking with a patch of tentacles.</span>"
  	chosen_attack_num = TENTACLE_PATCH
  
  /datum/action/innate/elite_attack/spawn_children
  	name = "Spawn Children"
  	button_icon_state = "spawn_children"
  	chosen_message = "<span class='boldwarning'>You will spawn two children at your location to assist you in combat.  You can have up to 8.</span>"
  	chosen_attack_num = SPAWN_CHILDREN
  
  /datum/action/innate/elite_attack/rage
  	name = "Rage"
  	button_icon_state = "rage"
  	chosen_message = "<span class='boldwarning'>You will temporarily increase your movement speed.</span>"
  	chosen_attack_num = RAGE
  
  /datum/action/innate/elite_attack/call_children
  	name = "Call Children"
  	button_icon_state = "call_children"
  	chosen_message = "<span class='boldwarning'>You will summon your children to your location.</span>"
  	chosen_attack_num = CALL_CHILDREN
  
  /mob/living/simple_animal/hostile/asteroid/elite/broodmother/OpenFire()
  	if(client)
  		switch(chosen_attack)
  