anchor.diff:  	throwforce = 0
   	throw_speed = 3
   	throw_range = 7
  +	New(var/loc, var/potency = 10)
  +		..()
  
positive.code: 	throw_range = 3
  	plant_type = 0
  	seed = "/obj/item/seeds/sunflowerseed"
  
  /obj/item/weapon/grown/novaflower
  	name = "novaflower"
  
negative.code: 	throwforce = 0
  	throw_speed = 3
  	throw_range = 7
  	New(var/loc, var/potency = 10)
  		..()
  
  /obj/item/weapon/grown/corncob
  	name = "corn cob"
  