anchor.diff:  			qdel(src)
   
   /obj/item/glasswork/glass_base/glass_lens_part6
  -	name = "Unrefined glass lens"
  -	desc = "A small polished glass lens. Just needs to be refined with some sandstone."
  +	name = "unrefined glass lens"
  +	desc = "A polished glass lens. It needs to be refined with some sandstone."
   	icon = 'icons/obj/glass_ware.dmi'
   	icon_state = "glass_optics"
   	next_step = /obj/item/glasswork/glass_base/lens
  
positive.code: 			qdel(src)
  
  /obj/item/glasswork/glass_base/tea_cup1
  	name = "Metled glass"
  	desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
  	icon_state = "glass_base_molding"
  	next_step = /obj/item/glasswork/glass_base/tea_cup2
  
  
negative.code: //////////////////////Lens//////////////////////////
  //Six Steps                                       //
  //Sells for 1600 cr, takes 15 glass shets         //
  //Useful for selling and later crafting           //
  ////////////////////////////////////////////////////
  
  /obj/item/glasswork/glass_base/glass_lens
  	name = "glass fodder sheet (lens)"
  	desc = "A set of glass sheets set aside for glass working. This one is ideal for a glass lens. It needs to be cut with some glassworking tools."
  	next_step = /obj/item/glasswork/glass_base/glass_lens_part1
  
  /obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
  