anchor.diff:  	else
   		playsound(src, 'sound/effects/splat.ogg', 50, 1)
   
  -	var/gib = TRUE
   	// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
   	if(iscarbon(L))
  -		gib = FALSE
   		if(L.stat == CONSCIOUS)
   			L.say("ARRRRRRRRRRRGH!!!")
   		add_mob_blood(L)
  
positive.code: 		if(brain_holder)
  			emergency_stop(AM)
  		else if(isliving(AM))
  			if(obj_flags & EMAGGED)
  				crush_living(AM)
  			else
  				emergency_stop(AM)
  
negative.code: 
  	// Instantly lie down, also go unconscious from the pain, before you die.
  	L.Unconscious(100)
  	L.adjustBruteLoss(crush_damage)
  	if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
  		GET_COMPONENT(butchering, /datum/component/butchering)
  		butchering.Butcher(src,L)
  
  /obj/machinery/recycler/deathtrap
  	name = "dangerous old crusher"
  