anchor.diff:  			if (!loc)
   				return
   			target.loc = src
  -			target.visible_message("<span class='danger'>[user] has pushed [target] in [src].</span>", \
  -				"<span class='userdanger'>[user] has pushedd [target] in [src].</span>")
  +			target.visible_message("<span class='danger'>[user] has pushed [target] in \the [src].</span>", \
  +				"<span class='userdanger'>[user] has pushedd [target] in \the [src].</span>")
   			add_logs(user, target, "pushed", addition="into [src]")
   			update()
   			sleep(5)
  
positive.code: 		return
  	if(open)
  		return
  	flick("opening", src)
  	playsound(src.loc, sound_open, 100, 1)
  	icon_state = "open"
  	spawn(5)
  	for(var/mob/living/M in loc)
  		if(!M.floating)
  			M.loc = src
  			trap_flush()
  			if(auto_close_on_mob)
  				spawn(auto_close_on_mob)
  					close()
  	for(var/obj/item/O in loc)
  		if(!O.throwing || !O.anchored)
  			O.loc = src
  			trap_flush()
  	open = TRUE
  	if(auto_close)
  		spawn(auto_close)
  			close()
  
negative.code: /obj/machinery/disposal/trapdoor/MouseDrop_T(mob/living/target, mob/living/user)
  	if (!open)
  		return
  	if(istype(target))
  		push_mob_in(target, user)
  		return 1
  
  