anchor.diff:  		fail_invoke()
   		log_game("Talisman Imbue rune failed - no blank papers on rune")
   		return
  +	if(rune_in_use)
  +		user << "<span class='cultitalic'>[src] can only support one ritual at a time!</span>"
  +		fail_invoke()
  +		log_game("Talisman Imbue rune failed - more than one user")
  +		return
   	var/obj/item/weapon/paper/paper_to_imbue = pick(papers_on_rune)
   	for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply)
   		var/obj/item/weapon/paper/talisman/J = I
  
positive.code: 		TELE.keyword = the_keyword
  	visible_message("<span class='warning'>[src] crumbles to dust, and bloody images form themselves on [paper_to_imbue].</span>")
  	qdel(paper_to_imbue)
  	qdel(src)
  	
  //Rite of Fabrication: Creates a construct shell out of 15 metal sheets.
  /obj/effect/rune/construct_shell
  
negative.code: 
  /obj/effect/rune/emp/invoke(mob/living/user)
  	var/turf/E = get_turf(src)
  	var/emp_strength = 0
  		for(var/mob/living/L in range(1, src))
  			if(iscultist(L))
  				var/mob/living/carbon/human/H = L
  				if(!istype(H))
  					if(istype(L, /mob/living/simple_animal/hostile/construct))
  						if(invocation)
  							L.say(invocation)
  						emp_strength++
  					continue
  				if(L.stat || (H.disabilities & MUTE) || H.silent)
  					continue
  				if(invocation)
  					L.say(invocation)
  				emp_strength++
  	visible_message("<span class='warning'>[src] glows blue for a moment before vanishing.</span>")
  	for(var/mob/living/carbon/C in range(1,src))
  		C << "<span class='warning'>You feel a minute vibration pass through you!</span>"
  	playsound(E, 'sound/items/Welder2.ogg', 25, 1)
  	qdel(src) //delete before pulsing because it's a delay reee
  	empulse(E, 7*emp_strength, 10*emp_strength) // Scales now, from a single room to around half the station depending on # of chanters
  
  //Rite of Astral Communion: Separates one's spirit from their body. They will take damage while it is active.
  /obj/effect/rune/astral
  