anchor.diff:  	desc = "An agglomerate of rods and gears. It resembles an hemostat."
   	icon = 'icons/obj/surgery.dmi'
   	icon_state = "hemostat_a"
  -	toolspeed = 0.4
  +	toolspeed = 0.7
   
   /obj/item/hemostat/advanced/attack_self(mob/user)
   	playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
  
positive.code: 	throw_range = 5
  	materials = list(MAT_METAL=4000, MAT_GLASS=1000)
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  	toolspeed = 0.3
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	sharpness = IS_SHARP_ACCURATE
  
  
negative.code: 	materials = list(MAT_METAL=2500, MAT_GLASS=750)
  	flags_1 = CONDUCT_1
  	w_class = WEIGHT_CLASS_TINY
  	toolspeed = 0.5
  	attack_verb = list("burnt")
  
  
  