anchor.diff:  	return
   
   
  -
   /obj/machinery/power/apc/interact(mob/user)
   	if(!user)
   		return
  
positive.code: 	src.occupant.verbs += /datum/game_mode/malfunction/proc/takeover
  	src.occupant.cancel_camera()
  
  /obj/machinery/power/apc/proc/malfvacate(var/forced)
  	if(!src.occupant)
  		return
  
negative.code: 			src.occupant.loc = src.loc
  			src.occupant.death()
  			src.occupant.gib()
  
  	for(var/obj/item/weapon/pinpointer/point in world)
  		point.the_disk = null //the pinpointer will go back to pointing at the nuke disc.
  
  
  /obj/machinery/power/apc/proc/ion_act()
  