anchor.diff:  
   	var/obj_count = 1
   	for(var/datum/objective/objective in changeling.objectives)
  -		changeling.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
  +		changeling.current << "<b>Objective #[obj_count]</b>: [objective.explanation_text]"
   		obj_count++
   	return
   
  
positive.code: 	var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
  
  /datum/game_mode/changeling/announce()
  	world << "<B>The current game mode is - Changeling!</B>"
  	world << "<B>There are alien changelings on the station. Do not let the changelings succeed!</B>"
  
  /datum/game_mode/changeling/pre_setup()
  
  
negative.code: 
  /datum/game_mode/proc/greet_changeling(var/datum/mind/changeling, var/you_are=1)
  	if (you_are)
  		changeling.current << "<b>\red You are a changeling!</b>"
  	changeling.current << "<b>\red Use say \":g message\" to communicate with your fellow changelings.</b>"
  	changeling.current << "<b>You must complete the following tasks:</b>"
  
  	if (changeling.current.mind)
  		if (changeling.current.mind.assigned_role == "Clown")
  