anchor.diff:  /datum/admins/proc/makeNukeTeam()
   
   	var/list/mob/dead/observer/candidates = list()
  +	var/list/mob/dead/observer/chosen = list()
   	var/mob/dead/observer/theghost = null
   	var/time_passed = world.time
   
  
positive.code: 		<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
  		<a href='?src=\ref[src];makeAntag=5'>Make Malf AI</a><br>
  		<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
  		"}
  /* These dont work just yet
  	Ninja, aliens and deathsquad I have not looked into yet
  	Nuke team is getting a null mob returned from makebody() (runtime error: null.mind. Line 272)
  
  		<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
  		<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
  
negative.code: 					candidates.Remove(j)
  					continue
  
  				theghost = j
  				candidates.Remove(theghost)
  				chosen += theghost
  				agentcount++
  		//Making sure we have atleast 3 Nuke agents, because less than that is kinda bad
  		if(agentcount < 3)
  			return 0
  		else
  			for(var/mob/c in chosen)
  				var/mob/living/carbon/human/new_character=makeBody(c)
  				new_character.mind.make_Nuke()
  
  		var/obj/effect/landmark/nuke_spawn = locate("landmark*Syndicate-Uplink")
  		var/obj/effect/landmark/closet_spawn = locate("landmark*Nuclear-Closet")
  
  		var/nuke_code = "[rand(10000, 99999)]"
  