anchor.diff:  
   	// 50% chance of being incremented by one
   	var/spawncount = 1
  -	var/successSpawn = 0	//So we don't make a command report if nothing gets spawned.
   	fakeable = TRUE
   
   
  
positive.code: 		new_xeno.key = C.key
  
  		spawncount--
  		successSpawn = TRUE
  		message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by an event.")
  		log_game("[key_name(new_xeno)] was spawned as an alien by an event.")
  		spawned_mobs += new_xeno
  
  	if(successSpawn)
  		return SUCCESSFUL_SPAWN
  	else
  		// Like how did we get here?
  		return FALSE
  
negative.code: 	weight = 5
  
  	min_players = 10
  
  /datum/round_event_control/alien_infestation/canSpawnEvent()
  	. = ..()
  	if(!.)
  		return .
  
  	for(var/mob/living/carbon/alien/A in GLOB.player_list)
  		if(A.stat != DEAD)
  			return FALSE
  
  /datum/round_event/ghost_role/alien_infestation
  	announceWhen	= 400
  