anchor.diff:  /mob/living/simple_animal/hostile/proc/RegainSearchObjects(value)
   	if(!value)
   		value = initial(search_objects)
  -	search_objects = value+	search_objects = value
  
positive.code: 			if(can_see(targets_from, HM, vision_range))
  				. += HM
  	else
  		var/list/Objects = oview(vision_range, targets_from)
  		. += Objects
  
  /mob/living/simple_animal/hostile/proc/FindTarget(var/list/possible_targets, var/HasTargetsList = 0)//Step 2, filter down possible targets to things we actually care about
  	. = list()
  
negative.code: //////////////HOSTILE MOB TARGETTING AND AGGRESSION////////////
  
  /mob/living/simple_animal/hostile/proc/ListTargets()//Step 1, find out what we can see
  	if(!search_objects)
  		. = hearers(vision_range, targets_from) - src //Remove self, so we don't suicide
  
  		var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/destructible/clockwork/ocular_warden))
  
  