anchor.diff:  		pod_overlays = new/list(2)
   		pod_overlays[DAMAGE] = image(icon, icon_state="pod_damage")
   		pod_overlays[FIRE] = image(icon, icon_state="pod_fire")
  -
  +	
  +	overlays.Cut()
  +	
   	if(health <= round(initial(health)/2))
   		overlays += pod_overlays[DAMAGE]
   		if(health <= round(initial(health)/4))
   			overlays += pod_overlays[FIRE]
  -		else
  -			overlays -= pod_overlays[FIRE]
  -	else
  -		overlays -= pod_overlays[DAMAGE]
   
   /obj/spacepod/bullet_act(var/obj/item/projectile/P)
   	if(P.damage && !P.nodamage)
  
positive.code: 				equipment_system.weapon_system = W
  				equipment_system.weapon_system.my_atom = src
  				return
  
  /obj/spacepod/attack_paw(mob/user as mob)
  	return src.attack_hand(user)				
  
negative.code: 
  	update_icons()
  
  /obj/spacepod/proc/repair_damage(var/repair_amount)
  	if(health)
  		health = min(initial(health), health + repair_amount)
  		update_icons()
  
  
  /obj/spacepod/ex_act(severity)
  	switch(severity)
  		if(1)
  