anchor.diff:  	name = "Staff of Healing"
   	desc = "An altruistic staff that can heal the lame and raise the dead."
   	item_path = /obj/item/weapon/gun/magic/staff/healing
  -	log_name = "SH"
   	cost = 1
   	category = "Defensive"
   
  
positive.code: 	var/spell_type = null
  	var/desc = ""
  	var/category = "Offensive"
  	var/log_name = "XX" //What it shows up as in logs
  	var/cost = 2
  	var/refundable = 1
  	var/surplus = -1 // -1 for infinite, not used by anything atm
  
negative.code: 	name = "Staff of Change"
  	desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
  	item_path = /obj/item/weapon/gun/magic/staff/change
  
  /datum/spellbook_entry/item/staffanimation
  	name = "Staff of Animation"
  	desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
  	item_path = /obj/item/weapon/gun/magic/staff/animate
  	category = "Assistance"
  
  /datum/spellbook_entry/item/staffchaos
  	name = "Staff of Chaos"
  	desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
  	item_path = /obj/item/weapon/gun/magic/staff/chaos
  
  /datum/spellbook_entry/item/spellblade
  	name = "Spellblade"
  	desc = "A sword capable of firing blasts of energy which rip targets limb from limb."
  	item_path = /obj/item/weapon/gun/magic/staff/spellblade
  
  /datum/spellbook_entry/item/staffdoor
  	name = "Staff of Door Creation"
  	desc = "A particular staff that can mold solid metal into ornate doors. Useful for getting around in the absence of other transportation. Does not work on glass."
  	item_path = /obj/item/weapon/gun/magic/staff/door
  	cost = 1
  	category = "Mobility"
  
  