anchor.diff:  			if(bodypart == "xenohead")
   				bodypart = "xhead"
   
  +			var/icon_string
  +
   			if(S.gender_specific)
   				accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
   			else
   				accessory_overlay.icon_state = "m_[bodypart]_[S.icon_state]_[layertext]"
  +
  +			I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
   
   			if(S.center)
   				accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
  
positive.code: 					inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
  
  				standing += inner_accessory_overlay
  				
  			if(S.extra) //apply the extra overlay, if there is one
  				var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
  				if(S.gender_specific)
  					extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
  				else
  					extra_accessory_overlay.icon_state = "m_[bodypart]_extra_[S.icon_state]_[layertext]"
  
  				if(S.center)
  					extra_accessory_overlay.icon_state = center_image(extra_accessory_overlay, S.dimension_x, S.dimension_y)
  					
  				if(!forced_colour)
  					switch(S.extra_color_src) //change the color of the extra overlay
  						if(MUTCOLORS)
  							if(fixed_mut_color)
  								extra_accessory_overlay.color = "#[fixed_mut_color]"
  							else
  								extra_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  						if(MUTCOLORS2)
  							if(fixed_mut_color2)
  								extra_accessory_overlay.color = "#[fixed_mut_color2]"
  							else
  								extra_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
  						if(MUTCOLORS3)
  							if(fixed_mut_color3)
  								extra_accessory_overlay.color = "#[fixed_mut_color3]"
  							else
  								extra_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
  						if(HAIR)
  							if(hair_color == "mutcolor")
  								extra_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  							else
  								extra_accessory_overlay.color = "#[H.hair_color]"
  						if(FACEHAIR)
  							extra_accessory_overlay.color = "#[H.facial_hair_color]"
  						if(EYECOLOR)
  							extra_accessory_overlay.color = "#[H.eye_color]"
  				else
  					extra_accessory_overlay.color = forced_colour
  				standing += extra_accessory_overlay
  
  			if(S.extra2) //apply the extra overlay, if there is one
  				var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
  				if(S.gender_specific)
  					extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
  				else
  					extra2_accessory_overlay.icon_state = "m_[bodypart]_extra2_[S.icon_state]_[layertext]"
  
  				if(S.center)
  					extra2_accessory_overlay.icon_state = center_image(extra2_accessory_overlay, S.dimension_x, S.dimension_y)
  					
  				if(!forced_colour)
  					switch(S.extra_color_src) //change the color of the extra overlay
  						if(MUTCOLORS)
  							if(fixed_mut_color)
  								extra2_accessory_overlay.color = "#[fixed_mut_color]"
  							else
  								extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  						if(MUTCOLORS2)
  							if(fixed_mut_color2)
  								extra2_accessory_overlay.color = "#[fixed_mut_color2]"
  							else
  								extra2_accessory_overlay.color = "#[H.dna.features["mcolor2"]]"
  						if(MUTCOLORS3)
  							if(fixed_mut_color3)
  								extra2_accessory_overlay.color = "#[fixed_mut_color3]"
  							else
  								extra2_accessory_overlay.color = "#[H.dna.features["mcolor3"]]"
  						if(HAIR)
  							if(hair_color == "mutcolor")
  								extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
  							else
  								extra2_accessory_overlay.color = "#[H.hair_color]"
  						if(FACEHAIR)
  							extra2_accessory_overlay.color = "#[H.facial_hair_color]"
  						if(EYECOLOR)
  							extra2_accessory_overlay.color = "#[H.eye_color]"
  				else
  					extra2_accessory_overlay.color = forced_colour
  				standing += extra2_accessory_overlay
  
  		H.overlays_standing[layer] = standing.Copy()
  		standing = list()
  
negative.code: 		return
  
  	var/g = (H.gender == FEMALE) ? "f" : "m"
  
  	var/image/I
  
  	for(var/layer in relevant_layers)
  		var/layertext = mutant_bodyparts_layertext(layer)
  