anchor.diff:  /obj/item/stock_parts/cell/toymagburst
   	name = "toy mag burst rifle power supply"
   	maxcharge = 4000
  -
  -///foamagrifles///
  -
  -/obj/item/gun/ballistic/automatic/magrifle/toy
  -	name = "foamag rifle"
  -	desc = "A foam launching magnetic rifle. Ages 8 and up."
  -	icon_state = "foamagrifle"
  -	obj_flags = 0
  -	mag_type = /obj/item/ammo_box/magazine/toy/foamag
  -	casing_ejector = FALSE
  -	spread = 60
  -	w_class = WEIGHT_CLASS_BULKY
  -	weapon_weight = WEAPON_HEAVY
  -
  -/obj/item/gun/ballistic/shotgun/toy/mag
  -	name = "foam force magpistol"
  -	desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "toymag"
  -	item_state = "gun"
  -	mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
  -	fire_sound = 'sound/weapons/magpistol.ogg'
  -	slot_flags = SLOT_BELT
  -	w_class = WEIGHT_CLASS_SMALL
  -
  -/obj/item/gun/ballistic/automatic/x9/toy
  -	name = "\improper Foam Force X9"
  -	desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "toy9"
  -	can_suppress = 0
  -	obj_flags = 0
  -	mag_type = /obj/item/ammo_box/magazine/toy/x9
  -	casing_ejector = 0
  -	spread = 90		//MAXIMUM XCOM MEMES (actually that'd be 180 spread)
  -	w_class = WEIGHT_CLASS_BULKY
  -	weapon_weight = WEAPON_HEAVY
  -
  -//Toy bullet-things
  -
  -/obj/item/projectile/bullet/reusable/foam_dart/mag
  -	name = "magfoam dart"
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "magjectile-toy"
  -	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  -	light_range = 2
  -	light_color = LIGHT_COLOR_YELLOW
  -
  -/obj/item/ammo_casing/caseless/foam_dart/mag
  -	name = "magfoam dart"
  -	desc = "A foam dart with fun light-up projectiles powered by magnets!"
  -	projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
  -
  -/obj/item/ammo_box/magazine/internal/shot/toy/mag
  -	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  -	max_ammo = 14
  -
  -/obj/item/ammo_box/magazine/toy/foamag
  -	name = "foam force magrifle magazine"
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "foamagmag"
  -	max_ammo = 24
  -	multiple_sprites = 2
  -	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  -	materials = list(MAT_METAL = 200)
  -
  -/obj/item/ammo_box/foambox/mag
  -	name = "ammo box (Magnetic Foam Darts)"
  -	icon = 'icons/obj/guns/toy.dmi'
  -	icon_state = "foambox"
  -	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  -	max_ammo = 42
  -
  -/obj/item/ammo_box/magazine/toy/x9
  -	name = "foam force X9 magazine"
  -	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  -	icon_state = "toy9magazine"
  -	max_ammo = 30
  -	multiple_sprites = 2
  -	materials = list(MAT_METAL = 200)
  
positive.code: 	range = 25
  	light_color = LIGHT_COLOR_BLUE
  
  ////bullets///
  
  /obj/item/projectile/bullet/mags
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile"
  	damage = 15
  	armour_penetration = 10
  	light_range = 2
  	speed = 0.6
  	range = 25
  	light_color = LIGHT_COLOR_RED
  
  /obj/item/projectile/bullet/nlmags //non-lethal boolets
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "magjectile-nl"
  	damage = 2
  	knockdown = 0
  	stamina = 25
  	armour_penetration = -10
  	light_range = 2
  	speed = 0.7
  	range = 25
  	light_color = LIGHT_COLOR_BLUE
  
  /obj/item/projectile/bullet/magrifle
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  
negative.code: 	spread = 5
  	recoil = 0.15
  	casing_ejector = 0
  
  ///research///
  
  /obj/item/gun/ballistic/automatic/magrifle/nopin
  	pin = null
  	spawnwithmagazine = FALSE
  
  /datum/design/magrifle
  	name = "Magrifle"
  	desc = "An upscaled Magpistol in rifle form."
  	id = "magrifle"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
  	build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin
  	category = list("Weapons")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magrifle
  	name = "Magrifle Magazine (Lethal)"
  	desc = "A 24-round magazine for the Magrifle."
  	id = "mag_magrifle"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
  	build_path = /obj/item/ammo_box/magazine/mmag/lethal
  	category = list("Ammo")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  /datum/design/mag_magrifle/nl
  	name = "Magrifle Magazine (Non-Lethal)"
  	desc = "A 24- round non-lethal magazine for the Magrifle."
  	id = "mag_magrifle_nl"
  	materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
  	build_path = /obj/item/ammo_box/magazine/mmag
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  ///foamagrifle///
  
  /obj/item/ammo_box/magazine/toy/foamag
  	name = "foam force magrifle magazine"
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  	icon_state = "foamagmag"
  	max_ammo = 24
  	multiple_sprites = 2
  	ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
  	materials = list(MAT_METAL = 200)
  
  /obj/item/gun/ballistic/automatic/magrifle/toy
  	name = "foamag rifle"
  	desc = "A foam launching magnetic rifle. Ages 8 and up."
  	icon_state = "foamagrifle"
  	obj_flags = 0
  	mag_type = /obj/item/ammo_box/magazine/toy/foamag
  	casing_ejector = FALSE
  	spread = 60
  	w_class = WEIGHT_CLASS_BULKY
  	weapon_weight = WEAPON_HEAVY
  
  /*
  // TECHWEBS IMPLEMENTATION
  //
  
  /datum/techweb_node/magnetic_weapons
  	id = "magnetic_weapons"
  	display_name = "Magnetic Weapons"
  	description = "Weapons using magnetic technology"
  	prereq_ids = list("weaponry", "adv_weaponry", "emp_adv")
  	design_ids = list("magrifle", "magpisol", "mag_magrifle", "mag_magrifle_nl", "mag_magpistol", "mag_magpistol_nl")
  	research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
  	export_price = 5000
  */
  
  //////Hyper-Burst Rifle//////
  
  