anchor.diff:  		force_wielded = 19
   		force_unwielded = 11
   		throwforce = 21
  +		embedding = getEmbeddingBehavior(embed_chance = 75, embedded_pain_multiplier = 1.5) //plasmaglass spears are sharper
   		icon_prefix = "spearplasma"
   	qdel(tip)
   	var/obj/item/twohanded/spear/S = locate() in parts_list
  
positive.code: 	if(G)
  		explosive = G
  		name = "explosive lance"
  		desc = "A makeshift spear with [G] attached to it."
  	update_icon()
  
  
negative.code: 	force_wielded = 18
  	throwforce = 20
  	throw_speed = 4
  	embedding = list("embedded_impact_pain_multiplier" = 1.5, "embed_chance" = 65)
  	armour_penetration = 10
  	custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
  	hitsound = 'sound/weapons/bladeslice.ogg'
  