anchor.diff:  /obj/item/stack/medical/gauze/cyborg
   	materials = list()
   	is_cyborg = 1
  -	cost = 200
  +	cost = 250
   
   /obj/item/stack/medical/ointment
   	name = "ointment"
  
positive.code: 
  /obj/item/stack/medical/gauze
  	name = "medical gauze"
  	desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
  	gender = PLURAL
  	singular_name = "medical gauze"
  	icon_state = "gauze"
  	stop_bleeding = 1800
  	heal_brute = 5
  	self_delay = 10
  	max_amount = 12
  
  
  /obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
  		if(get_amount() < 2)
  			to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
  			return
  
negative.code: 	icon_state = "brutepack"
  	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  	var/heal_brute = 25
  	self_delay = 20
  	max_amount = 12
  	grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
  
  /obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
  	if(M.stat == DEAD)
  		to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
  		return
  	if(isanimal(M))
  		var/mob/living/simple_animal/critter = M
  		if (!(critter.healable))
  			to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
  			return FALSE
  		else if (critter.health == critter.maxHealth)
  			to_chat(user, "<span class='notice'> [M] is at full health.</span>")
  			return FALSE
  		user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
  		M.heal_bodypart_damage((heal_brute/2))
  		return TRUE
  	if(iscarbon(M))
  		return heal_carbon(M, user, heal_brute, 0)
  	to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
  
  /obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  