anchor.diff:  	r_pocket = /obj/item/device/assembly/flash/handheld
   	suit_store = /obj/item/weapon/gun/energy/e_gun/advtaser
   	backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1,\
  -		/obj/item/weapon/gun/ballistic/automatic=1,\
  -		/obj/item/ammo_box/magazine/pistolm9mm=2)
  +		/obj/item/weapon/gun/ballistic/automatic/pistol=1,\
  +		/obj/item/ammo_box/magazine/m10mm/hp=2)
   
   	backpack = /obj/item/weapon/storage/backpack/security
   	satchel = /obj/item/weapon/storage/backpack/satchel/sec
  
positive.code: 	l_pocket = /obj/item/weapon/restraints/handcuffs
  	suit_store = /obj/item/weapon/gun/energy/e_gun/advtaser
  	backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1,\
  		/obj/item/weapon/gun/ballistic/automatic=1,\
  		/obj/item/ammo_box/magazine/pistolm9mm=2)
  
  	backpack = /obj/item/weapon/storage/backpack/security
  	satchel = /obj/item/weapon/storage/backpack/satchel/sec
  
negative.code: 	r_pocket = /obj/item/device/assembly/flash/handheld
  	l_pocket = /obj/item/weapon/restraints/handcuffs
  	backpack_contents = list(/obj/item/weapon/melee/baton/loaded=1,\
  		/obj/item/weapon/gun/ballistic/automatic/pistol=1,\
  		/obj/item/ammo_box/magazine/m10mm/hp=2)
  
  	backpack = /obj/item/weapon/storage/backpack/security
  	satchel = /obj/item/weapon/storage/backpack/satchel/sec
  