anchor.diff:  
   /obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
   	if(istype(I, /obj/item/weapon/wrench))
  -		user << "<span class='notice'>You deconstruct the [src].</span>"
  +		user << "<span class='notice'>You deconstruct [src].</span>"
   		new /obj/item/stack/rods(get_turf(src),10)
   		playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
   		qdel(src)
  
positive.code: 		if(do_after(user, 80, target = src))
  			M.use(5)
  			user << "<span class='notice'>You finish making wheels for [src].</span>"
  			new /obj/vehicle/scooter/skateboard(src.loc)
  			qdel(src)
  
  /obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/weapon/screwdriver))
  		user << "<span class='notice'>You deconstruct the wheels on [src].</span>"
  		new /obj/item/stack/sheet/metal(get_turf(src),5)
  		new /obj/item/scooter_frame(get_turf(src))
  		playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
  		qdel(src)
  
  	else if(istype(I, /obj/item/stack/rods))
  		var/obj/item/stack/rods/C = I
  
negative.code: /obj/vehicle/scooter/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/weapon/wrench))
  		user << "<span class='notice'>You begin to remove the handlebars...</span>"
  		playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
  		if(do_after(user, 40/I.toolspeed, target = src))
  			new /obj/vehicle/scooter/skateboard(get_turf(src))
  			new /obj/item/stack/rods(get_turf(src),2)
  			user << "<span class='notice'>You remove the handlebars from [src].</span>"
  			qdel(src)
  
  /obj/vehicle/scooter/handle_vehicle_layer()
  