anchor.diff:  	src.Dmg = (src.level - 1) + 5
   	src.Def = (src.level - 1) + 5
   	resetMaxHP()
  +	resetMaxMP()
   	if(level > 1)
   		src.verbs.Add(/mob/Player/verb/Use_Statpoints)
   mob/Player/proc/resetMaxHP()
   	src.MHP = 4 * (src.level - 1) + 200 + 2 * (src.Def + src.extraDef + src.clothDef)
   	if(HP > MHP)
   		HP = MHP
  +mob/Player/proc/resetMaxMP()
  +	src.MMP = 4 * (src.level - 1) + 200 + 2 * (src.extraMMP)
  +	if(MP > MMP)
  +		MP = MMP
  +
   mob/Player
   	proc
   		LvlCheck(var/fakelevels=0)
  
positive.code: 							else
  								src << errormsg("You cannot put [SP] stat points into Defense as you only have [StatPoints]")
  				resetMaxHP()
  				updateHPMP()
  				if(StatPoints == 0)
  					verbs.Remove(/mob/Player/verb/Use_Statpoints)
  
negative.code: 				return
  			if(src.Exp>=src.Mexp)
  				level++
  				Dmg+=1
  				Def+=1
  				resetMaxHP()
  				resetMaxMP()
  				HP=src.MHP+extraMHP
  				MP=src.MMP+extraMMP
  				updateHPMP()
  				Exp=0
  				verbs.Remove(/mob/Player/verb/Use_Statpoints)
  