anchor.diff:  	var/on = 0
   	var/volume = 500
   
  -/obj/item/weapon/watertank/New()
  -	..()
  -	create_reagents(volume)
  -	noz = make_noz()
  -	return
  +	New()
  +		..()
  +		create_reagents(volume)
  +		noz = make_noz()
  +		return
   
  -/obj/item/weapon/watertank/examine()
  -	set src in usr
  -	..()
  -	for(var/datum/reagent/R in reagents.reagent_list)
  -		usr.send_text_to_tab("[round(R.volume)] units of [R.name] left.", "ic")
  -		usr << "[round(R.volume)] units of [R.name] left."
  -	return
  +	examine()
  +		set src in usr
  +		..()
  +		for(var/datum/reagent/R in reagents.reagent_list)
  +			usr.send_text_to_tab("[round(R.volume)] units of [R.name] left.", "ic")
  +			usr << "[round(R.volume)] units of [R.name] left."
  +		return
   
  -/obj/item/weapon/watertank/ui_action_click()
  -	if (usr.get_item_by_slot(slot_back) == src)
  -		toggle_mister()
  -	else
  -		usr << "<span class='notice'>The watertank needs to be on your back to use!</span>"
  -	return
  +	ui_action_click()
  +		if (usr.get_item_by_slot(slot_back) == src)
  +			toggle_mister()
  +		else
  +			usr << "<span class='notice'>The watertank needs to be on your back to use!</span>"
  +		return
   
  -/obj/item/weapon/watertank/verb/toggle_mister()
  -	set name = "Toggle Mister"
  -	set category = "Object"
  -	on = !on
  +	verb/toggle_mister()
  +		set name = "Toggle Mister"
  +		set category = "Object"
  +		on = !on
   
  -	var/mob/living/carbon/human/user = usr
  -	if(on)
  -		//Detach the nozzle into the user's hands
  -	//	var/list/L = list("left hand" = slot_l_hand,"right hand" = slot_r_hand)
  -		if(!user.put_in_any_hand_if_possible(noz))
  -			on = 0
  -			user << "<span class='notice'>You need a free hand to hold the mister!</span>"
  -			return
  -		noz.loc = user
  -	else
  -		//Remove from their hands and put back "into" the tank
  -		remove_noz(user)
  -	return
  +		var/mob/living/carbon/human/user = usr
  +		if(on)
  +			//Detach the nozzle into the user's hands
  +		//	var/list/L = list("left hand" = slot_l_hand,"right hand" = slot_r_hand)
  +			if(!user.put_in_any_hand_if_possible(noz))
  +				on = 0
  +				user << "<span class='notice'>You need a free hand to hold the mister!</span>"
  +				return
  +			noz.loc = user
  +		else
  +			//Remove from their hands and put back "into" the tank
  +			remove_noz(user)
  +		return
   
  -/obj/item/weapon/watertank/proc/make_noz()
  -	return new /obj/item/weapon/reagent_containers/spray/mister(src)
  +	proc/make_noz()
  +		return new /obj/item/weapon/reagent_containers/spray/mister(src)
   
  -/obj/item/weapon/watertank/equipped(mob/user, slot)
  -	if (slot != slot_back)
  -		remove_noz(user)
  +	equipped(mob/user, slot)
  +		if (slot != slot_back)
  +			remove_noz(user)
   
  -/obj/item/weapon/watertank/proc/remove_noz(mob/user)
  -	var/mob/living/carbon/human/M = user
  -	if(noz in get_both_hands(M))
  -		M.unEquip(noz)
  -	return
  +	proc/remove_noz(mob/user)
  +		var/mob/living/carbon/human/M = user
  +		if(noz in get_both_hands(M))
  +			M.unEquip(noz)
  +		return
   
  -/obj/item/weapon/watertank/Destroy()
  -	if (on)
  -		var/M = get(noz, /mob)
  -		remove_noz(M)
  -	..()
  -	return
  +	Destroy()
  +		if (on)
  +			var/M = get(noz, /mob)
  +			remove_noz(M)
  +		..()
  +		return
   
   // This mister item is intended as an extension of the watertank and always attached to it.
   // Therefore, it's designed to be "locked" to the player's hands or extended back onto
  
positive.code: 	icon_state = "waterbackpackjani"
  	item_state = "waterbackpackjani"
  
  /obj/item/weapon/watertank/janitor/New()
  	..()
  	reagents.add_reagent("cleaner", 500)
  
  
  /obj/item/weapon/reagent_containers/spray/mister/janitor
  	name = "janitor spray nozzle"
  
negative.code: 	amount_per_transfer_from_this = 5
  	possible_transfer_amounts = null
  
  	attack_self(var/mob/user)
  		amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
  		user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
  
  //Atmos tank
  /obj/item/weapon/watertank/atmos
  