anchor.diff:  	spawn(rand(0,15))
   		update_icon()
   
  +/obj/machinery/alarm/examine()
  +	..()
  +	if (buildstage < 2)
  +		usr << "It is not wired."
  +	if (buildstage < 1)
  +		usr << "The circuit is missing."
   /*
   AIR ALARM CIRCUIT
   Just a object used in constructing air alarms
  
positive.code: 		return
  
  	new /obj/machinery/alarm(loc, ndir, 1)
  
  	del(src)
  
  /*
  
negative.code: 				buildstage = 2
  				update_icon()
  				first_run()
  				return
  
  			else if(istype(W, /obj/item/weapon/crowbar))
  				user << "You start prying out the circuit."
  				playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
  				if(do_after(user,20))
  					user << "You pry out the circuit!"
  					var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
  					circuit.loc = user.loc
  					buildstage = 0
  					update_icon()
  				return
  		if(0)
  			if(istype(W, /obj/item/weapon/airalarm_electronics))
  				user << "You insert the circuit!"
  				del(W)
  				buildstage = 1
  				update_icon()
  				return
  
  			else if(istype(W, /obj/item/weapon/wrench))
  				user << "You remove the fire alarm assembly from the wall!"
  				var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame()
  				frame.loc = user.loc
  				playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
  				del(src)
  
  	return ..()
  
  