anchor.diff:  	eatverb = "devours"
   	list_reagents = list("nutriment" = 3, "vitamin" = 2)
   	foodtype = GROSS | MEAT | RAW
  -	grind_results = list("blood" = 20, "liquidgibs" = 5)+	grind_results = list("blood" = 20, "liquidgibs" = 5)
  +
  +/obj/item/reagent_containers/food/snacks/deadbanana_spider/Initialize()
  +	. = ..()
  +	AddComponent(/datum/component/slippery, 80)
positive.code: 		return
  	..()
  
  /mob/living/simple_animal/banana_spider/Crossed(var/atom/movable/AM)
  	if(ismob(AM))
  		if(isliving(AM))
  			var/mob/living/A = AM
  			if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
  				if(prob(squish_chance))
  					A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src].</span>")
  					adjustBruteLoss(1) //kills a normal cockroach
  				else
  					visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
  	else
  		if(isstructure(AM))
  			if(prob(squish_chance))
  				AM.visible_message("<span class='notice'>[src] was crushed under [AM].</span>")
  				adjustBruteLoss(1)
  			else
  				visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
  
  /mob/living/simple_animal/banana_spider/ex_act() //Explosions are a terrible way to handle a cockroach.
  	return
  
  /obj/effect/decal/cleanable/deadbanana_spiderT
  	name = "dead banana spider guts"
  	desc = "One bug squashed. Four more will rise in its place."
  	icon = 'icons/effects/blood.dmi'
  	icon_state = "xfloor1"
  	random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
  
  /obj/item/reagent_containers/food/snacks/deadbanana_spider
  	name = "dead banana spider"
  
negative.code: /mob/living/simple_animal/banana_spider
  	icon = 'icons/mob/BananaSpider20.dmi'
  	name = "banana spider"
  	desc = "What the fuck is this abomination?"
  	icon_state = "banana"
  	icon_dead = "banana_peel"
  	health = 1
  