anchor.diff:  					..()
   
   				Attacked(obj/projectile/p)
  -					p.damage = round(p.damage * rand(8, 10)/10)
  -					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(45))
  +					p.damage = round(p.damage * rand(7, 10)/10)
  +					if(MoveDelay == 3 && p.owner && p.owner.loc.loc == loc.loc && prob(55))
   						MoveDelay = 1
  -						spawn(50)
  +						spawn(80)
   							MoveDelay = 2
   					..()
   
  
positive.code: 			Vampire
  				icon = 'FemaleVampire.dmi'
  				level = 850
  				HPmodifier  = 1.6
  				DMGmodifier = 0.7
  				MoveDelay   = 3
  				respawnTime = 2400
  
  				drops = "Vampire"
  
negative.code: 				icon_state = "spider"
  				level = 800
  				MoveDelay = 3
  				AttackDelay = 4
  
  				HPmodifier = 1.4
  				DMGmodifier = 0.8
  