anchor.diff: -k// PARTS //
  +// PARTS //
   /obj/item/weaponcrafting
   	icon = 'icons/obj/improvised.dmi'
   
  
positive.code: 	desc = "A twenty bore shotgun barrel."
  	icon_state = "barrel_shotgun"
  
  /obj/item/weaponcrafting/improvised_parts/barrel_pistol
  	name = "pistol barrel"
  	desc = "A pipe with a small diameter and some holes finely cut into it. It fits .32 ACP bullets. Probably."
  	icon_state = "barrel_pistol"
  	w_class = WEIGHT_CLASS_SMALL
  
  // RECEIVERS
  
  /obj/item/weaponcrafting/improvised_parts/rifle_receiver
  	name = "bolt action receiver"
  	desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle. It's generic enough to modify to create other rifles, potentially."
  	icon_state = "receiver_rifle"
  	w_class = WEIGHT_CLASS_SMALL
  
  /obj/item/weaponcrafting/improvised_parts/pistol_receiver
  	name = "pistol receiver"
  	desc = "A receiver to connect house and connects all the parts to make an improvised pistol."
  	icon_state = "receiver_pistol"
  	w_class = WEIGHT_CLASS_SMALL
  
  /obj/item/weaponcrafting/improvised_parts/laser_receiver
  	name = "energy emitter assembly"
  	desc = "A mixture of components haphazardly wired together to form an energy emitter."
  	icon_state = "laser_assembly"
  
  /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
  	name = "break-action assembly"
  	desc = "An improvised receiver to create a break-action breechloaded shotgun. Parts of this are still useful if you want to make another type of shotgun, however."
  	icon_state = "receiver_shotgun"
  	w_class = WEIGHT_CLASS_SMALL
  
negative.code: 	name = "wooden firearm body"
  	desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
  	icon_state = "wooden_body"
  