anchor.diff:  		return FALSE
   	if(!traitor.uplink_handler)
   		return FALSE
  -	if(traitor.uplink_handler.progression_points < required_total_progression_points)
  +	if(traitor.uplink_handler.progression_points / PROGRESSION_POINT_FACTOR < required_total_progression_points)
   		return FALSE
   	return TRUE
   
  
positive.code: 		if(objective.objective_state != OBJECTIVE_STATE_COMPLETED)
  			continue
  		total_points += objective.progression_reward
  	if(total_points < required_progression_in_objectives)
  		return FALSE
  	return TRUE
  
  
negative.code: 	sword.worn_icon_state = "e_sword_on_red"
  
  	H.update_inv_hands()
  
  #undef PROGRESSION_POINT_FACTOR
  