anchor.diff:  		if(H.nutrition > NUTRITION_LEVEL_FULL)
   			H.nutrition = NUTRITION_LEVEL_FULL
   		if(light_amount > 0.2) //if there's enough light, heal
  -			H.heal_overall_damage(1,1)
  -			H.adjustToxLoss(-1)
  -			H.adjustOxyLoss(-1)
  +			H.heal_overall_damage(0.75,0)
  +			H.adjustOxyLoss(-0.5)
   
  -	if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
  -		H.take_overall_damage(2,0)
  +	if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
  +		H.adjustOxyLoss(5) //can eat to negate this unfortunately
  +		H.adjustToxLoss(3)
  +
   
   /datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
   	if(chem.id == "plantbgone")
  -		H.adjustToxLoss(3)
  +		H.adjustToxLoss(5)
   		H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
  -		return 1
  +		H.confused = max(H.confused, 1)
  +		return TRUE
  +
   
   /datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
   	switch(P.type)
  
positive.code: 				H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
  		if(/obj/item/projectile/energy/florayield)
  			H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
  >>>>>>> 9d487d2... Divides species in subtypes, makes viruses able to infect certain subtypes (#32858)
  
negative.code: 	attack_sound = 'sound/weapons/slice.ogg'
  	miss_sound = 'sound/weapons/slashmiss.ogg'
  	burnmod = 1.25
  	heatmod = 1.55
  	meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
  	disliked_food = NONE
  	liked_food = NONE
  	toxic_food = NONE
  
  
  /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	. = ..()
  