anchor.diff:  
   //A direct copy paste of the cleaner, fantastic.
   /obj/item/weapon/pepperspray
  -	desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
  +	desc = "Manufactred by UhangInc., used to blind and down an opponent quickly. It has three spray settings, and is currently set to 'low'."
   	icon = 'weapons.dmi'
   	name = "pepperspray"
   	icon_state = "pepperspray"
  
positive.code: 	w_class = 2.0
  	throw_speed = 2
  	throw_range = 10
  
  
  /obj/item/weapon/pepperspray/New()
  
negative.code: 		return
  	playsound(src.loc, 'spray2.ogg', 50, 1, -6)
  
  	var/Sprays[1] // BubbleWrap - single spray
  	for(var/i=1, i<=1, i++) // intialize sprays
  		if(src.reagents.total_volume < 1) break
  		var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
  		D.name = "chemicals"
  		D.icon = 'chempuff.dmi'
  		var/xfer_volume = round(45/(4-src.setting)) // Use more spray per spray on higher settings
  		D.create_reagents(xfer_volume)
  		src.reagents.trans_to(D, xfer_volume)
  
  		var/rgbcolor[3]
  		var/finalcolor
  