anchor.diff:  
   	switch(M.a_intent)
   		if ("help")
  -			for(var/mob/O in viewers(src, null))
  -				if ((O.client && !( O.blinded )))
  -					O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
  +			visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
   
   		if ("harm")
   
  
positive.code: 	if(Victim)
  		if(Victim == M)
  			if(prob(60))
  				for(var/mob/O in viewers(src, null))
  					if ((O.client && !( O.blinded )))
  						O.show_message("<span class='warning'> [M] attempts to wrestle \the [name] off!</span>", 1)
  				playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
  
  			else
  				for(var/mob/O in viewers(src, null))
  					if ((O.client && !( O.blinded )))
  						O.show_message("<span class='warning'> [M] manages to wrestle \the [name] off!</span>", 1)
  				playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
  
  				if(prob(90) && !client)
  
negative.code: 				var/damage = rand(15, 30)
  				if (damage >= 25)
  					damage = rand(20, 40)
  					visible_message("<span class='danger'>[M] has attacked [name]!</span>", \
  							"<span class='userdanger'>[M] has attacked [name]!</span>")
  				else
  					visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
  							"<span class='userdanger'>)[M] has wounded [name]!</span>")
  				adjustBruteLoss(damage)
  				updatehealth()
  			else
  				playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
  				visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
  						"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
  
  		if ("grab")
  			if (M == src || anchored)
  