anchor.diff:  			Eye_of_The_Fallen
   				level = 2200
   				cd = 20
  -				HPmodifier = 15
  +				HPmodifier = 20
   
   				prizePoolSize = 3
   
  
positive.code: 					pixel_x = -48
  					pixel_y = -24
  					name = "The Black Blade"
  					HPmodifier = 20
  					DMGmodifier = 3
  					layer = 5
  					MoveDelay = 3
  
negative.code: 					pixel_x = -48
  					pixel_y = -24
  					name = "Stone Golem"
  					HPmodifier = 25
  					DMGmodifier = 2
  					layer = 5
  					MoveDelay = 3
  