anchor.diff:  	punchstunthreshold = 7
   	punchdamagehigh = 8 // not as heavy as stone
   	prefix = "Cloth"
  +	special_names = list("Fiber", "Bale")
   
   /datum/species/golem/cloth/on_species_gain(mob/living/carbon/C, datum/species/old_species)
   	..()
  
positive.code: 	id = "runic golem"
  	limbs_id = "cultgolem"
  	sexes = FALSE
  	info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
  	species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
  	prefix = "Runic"
  
  	var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem/phase_shift
  	var/obj/effect/proc_holder/spell/targeted/abyssal_gaze/abyssal_gaze
  	var/obj/effect/proc_holder/spell/targeted/dominate/dominate
  
  /datum/species/golem/runic/random_name(gender,unique,lastname)
  	var/edgy_first_name = pick("Razor","Blood","Dark","Evil","Cold","Pale","Black","Silent","Chaos","Deadly")
  	var/edgy_last_name = pick("Edge","Night","Death","Razor","Blade","Steel","Calamity","Twilight","Shadow","Nightmare") //dammit Razor Razor
  	var/golem_name = "[edgy_first_name] [edgy_last_name]"
  	return golem_name
  
negative.code: 	punchdamagehigh = 1
  	punchstunthreshold = 2 //Harmless and can't stun
  	meat = /obj/item/stack/ore/bananium
  	info_text = "As a <span class='danger'>Bananium Golem</span>, you are made for pranking. Your body emits natural honks, and you can barely even hurt people when punching them. Your skin also bleeds banana peels when damaged."
  	attack_verb = "honk"
  	attack_sound = 'sound/items/airhorn2.ogg'
  	prefix = "Bananium"
  	special_names = null
  
  	var/last_honk = 0
  	var/honkooldown = 0
  