anchor.diff:  	..()
   
   /mob/living/simple_animal/hostile/bigzed/New()
  -	if (istype(src, /mob/living/simple_animal/hostile/bigzed/scrake)) //Both types of bigzeds will have different spawn sounds.
  -		if (global.scrake_cooldown == 1)
  +	if(istype(src, /mob/living/simple_animal/hostile/bigzed/scrake)) //Both types of bigzeds will have different spawn sounds.
  +		if(global.scrake_cooldown == 1)
   			playsound(src, 'sound/voice/bigzeds/scrakespawnroar.ogg', 65, 0, 20)
   			global.scrake_cooldown = 0
   			spawn(100)
   				global.scrake_cooldown = 1
  -	..()+	..()
  +
  +var/scrake_cooldown = 1 //Used to keep from spawn sound stacking if multiple are spawned.
positive.code: var/scrake_cooldown = 1 //Used to keep from spawn sound stacking if multiple are spawned.
  
  /mob/living/simple_animal/hostile/bigzed
  	ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 0, CLONE = 0, STAMINA = 1, OXY = 0)
  	environment_smash = 1
  
negative.code: 	melee_damage_upper = 40
  
  /mob/living/simple_animal/hostile/bigzed/Life()
  	if(istype(src, /mob/living/simple_animal/hostile/bigzed/scrake)) //For when I make the fleshpound. They'll both act differently when raged.
  		if(health <= 140)
  			move_to_delay = 2
  			if(raged)
  				var/rageVoices = list('sound/voice/bigzeds/scrakerage1.ogg','sound/voice/bigzeds/scrakerage2.ogg','sound/voice/bigzeds/scrakerage3.ogg', 'sound/voice/bigzeds/scrakerage4.ogg', 'sound/voice/bigzeds/scrakerage5.ogg')
  				playsound(src, pick(rageVoices), 80)
  				visible_message("<span class='userdanger'>The scrake begins to rage! Oh shit.</span>")
  