anchor.diff:  	visible_message("<span class='warning'>[src] turns a bright, glowing orange!</span>")
   	SetLuminosity(6)
   	color = "#FC9B54"
  -	for(var/mob/living/L in invokers)
  +	for(var/M in invokers)
  +		var/mob/living/L = M
   		L.apply_damage(10, BRUTE, pick("l_arm", "r_arm"))
   		L << "<span class='cultitalic'>[src] saps your strength!</span>"
   	for(var/mob/living/L in viewers(T))
  
positive.code: 	var/list/invokers = list() //people eligible to invoke the rune
  	var/list/chanters = list() //people who will actually chant the rune when passed to invoke()
  	if(user)
  		chanters |= user
  		invokers |= user
  	if(req_cultists > 1 || allow_excess_invokers)
  		for(var/mob/living/L in range(1, src))
  			if(iscultist(L))
  
negative.code: 						continue
  				if(L.stat)
  					continue
  				invokers += L
  		if(invokers.len >= req_cultists)
  			invokers -= user
  			if(allow_excess_invokers)
  				chanters += invokers
  			else
  				shuffle(invokers)
  				for(var/i in 1 to req_cultists)
  					var/L = pick_n_take(invokers)
  					if(L)
  						chanters += L
  	return chanters
  
  /obj/effect/rune/proc/invoke(var/list/invokers)
  