anchor.diff:  			user << "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned.  Travel to this gate will now be on target."
   			calibrated = 1
   			return
  -
  -
  -/obj/machinery/gateway/centeraway/Destroy()
  -	return QDEL_HINT_HARDDEL_NOW
positive.code: 		user << "\black The gate is already calibrated, there is no work for you to do here."
  		return
  
  /obj/machinery/gateway/centerstation/Destroy()
  	return QDEL_HINT_HARDDEL_NOW
  
  /////////////////////////////////////Away////////////////////////
  
  
negative.code: 
  
  /obj/machinery/gateway/centeraway/Bumped(atom/movable/M as mob|obj)
  	if(!ready)	
  		return
  	if(!active)	
  		return
  	if(!stationgate || qdeleted(station))	
  		return
  	if(istype(M, /mob/living/carbon))
  		for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
  			if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
  