anchor.diff:  		if(embedding)
   			updateEmbedding()
   	else
  -		force = initial(force)
  -		throwforce = initial(throwforce)
  +		force = initial(force) + (get_sharpness() ? sharpened_bonus : 0)
  +		throwforce = initial(throwforce) + (get_sharpness() ? sharpened_bonus : 0)
   		hitsound = initial(hitsound)
   		throw_speed = initial(throw_speed)
   		if(attack_verb_off.len)
  
positive.code: 	if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
  		to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
  		user.take_bodypart_damage(5,5)
  
negative.code: /obj/item/melee/transforming/proc/transform_weapon(mob/living/user, supress_message_text)
  	active = !active
  	if(active)
  		force = force_on + sharpened_bonus
  		throwforce = throwforce_on + sharpened_bonus
  		hitsound = hitsound_on
  		throw_speed = 4
  		if(attack_verb_on.len)
  