anchor.diff:  	QDEL_NULL(sparks)
   	return ..()
   
  +/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
  +	return
   
   /obj/machinery/vr_sleeper/emag_act(mob/user)
   	you_die_in_the_game_you_die_for_real = TRUE
  
positive.code: /obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
  	var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
  
  
  /datum/outfit/vr_basic
  	name = "basic vr"
  
negative.code: 	sparks = new /datum/effect_system/spark_spread()
  	sparks.set_up(2,0)
  	sparks.attach(src)
  	build_spawnpoints()
  	update_icon()
  
  /obj/machinery/vr_sleeper/attack_hand(mob/user)
  	if(occupant)
  