anchor.diff:  			new/obj/item/clothing/mask/gas/owl_mask(src)
   			new/obj/item/weapon/gun/energy/crossbow(src)
   			new/obj/item/clothing/shoes/syndigaloshes(src)
  -			
  +
   		if(56)
   			new/obj/item/clothing/under/waiter(src)
   			new/obj/item/clothing/head/kitty(src)
  
positive.code: 			new/obj/item/clothing/under/shorts(src)
  			new/obj/item/clothing/under/shorts/red(src)
  			new/obj/item/clothing/under/shorts/blue(src)
  		//Dummy crates start here. //Ha, no.  Your dummy crates are dumb and I hope you die.  
  		if(17)
  			new/obj/item/weapon/melee/energy/sword/pirate(src)
  		if(18)
  			new/obj/item/weapon/twohanded/dualsaber(src)
  		if(19)
  			new/obj/item/weapon/claymore(src)
  			new/obj/item/weapon/katana(src)
  		if(20)
  			new/obj/item/weapon/pickaxe/plasmacutter(src)
  			new/obj/item/weapon/pickaxe/diamonddrill(src)
  
negative.code: 				user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
  		else ..()
  	else ..()
  
  /obj/structure/closet/crate/secure/loot/bullet_act(var/obj/item/projectile/Proj)
  	var/turf/T = get_turf(src.loc)
  	explosion(T, 0, 1, 4, 4)
  	del(src)
  	return