anchor.diff:  		if(lighting_changed)
   			lighting_changed = 0
   		if(lighting_object)
  -			lighting_object.alpha = 0
  -			lighting_object = null
  +			lighting_object.PutOut()
   	else
   		if(!lighting_object)
   			lighting_object = new (src)
  
positive.code: 	update_lumcount(old_lumcount)
  	baseturf = oldbaseturf
  	lighting_object = locate() in src
  	init_lighting()
  
  	for(var/turf/open/space/S in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
  
negative.code: 	if(lighting_changed)
  		lighting_changed = 0
  	if(lighting_object)
  		lighting_object.PutOut()
  
  /turf/proc/redraw_lighting(instantly = 0)
  	if(lighting_object)
  