anchor.diff:  	var/dockTime = config.arrivals_shuttle_dock_window
   	if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
   		if(console)
  -			console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [SSmapping.config.map_name].")
  +			console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
   		hyperspace_sound(HYPERSPACE_LAUNCH, areas)	//for the new guy
   		setTimer(dockTime)
   
  
positive.code: 
  /obj/docking_port/mobile/arrivals/check()
  	. = ..()
  	
  	if(perma_docked)
  		if(mode != SHUTTLE_CALL)
  			sound_played = FALSE
  			mode = SHUTTLE_IDLE
  		else		
  			SendToStation()
  		return
  
  
negative.code: 		if(!CheckTurfsPressure())
  			damaged = FALSE
  			if(console)
  				console.say("Repairs complete, launching soon.")
  		return
  
  //If this proc is high on the profiler add a cooldown to the stuff after this line
  