anchor.diff:  			Grille.health = initial(Grille.health)
   
   			grillePool = grillePool + Grille
  +
  +#undef DEBUG_OBJECT_POOL
  
positive.code: 	switch(A.type)
  		if (/obj/item/weapon/shard)
  			if (isnull(shardPool))
  				shardPool = new /list()
  
  			var /obj/item/weapon/shard/Shard = A
  
negative.code: 			plasmaShardPool = plasmaShardPool + Plasma
  		if (/obj/structure/grille)
  			if (isnull(grillePool))
  				#if DEBUG_OBJECT_POOL
  				world << "Grille pool is empty, recreating list."
  				#endif
  				grillePool = new /list()
  
  			var /obj/structure/grille/Grille = A
  