anchor.diff:  		if("Regular wall")
   			wall=/turf/simulated/wall
   		if("Resin wall")
  -			wall=/obj/structure/alien/resin
  +			wall=/obj/structure/alien/resin/wall
   	switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
   		if("Regular floor")
   			floor=/turf/simulated/floor
  
positive.code: 
  	//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
  	if(!wall)
  		wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/structure/alien/resin)
  	if(!floor)
  		floor = pick(/turf/simulated/floor,/turf/simulated/floor/engine)
  
  
negative.code: 
  
  			if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
  				if(wall == /obj/structure/alien/resin/wall)
  					T = new floor(cur_loc)
  					new /obj/structure/alien/resin/wall(T)
  				else
  					T = new wall(cur_loc)
  					room_turfs["walls"] += T
  