anchor.diff:  		create_item(item)
   
   //in it's own proc to avoid issues with items that nolonger exist in the code base.
  -//try catch doesn't always prevent byond runtimes from halting a proc, 
  +//try catch doesn't always prevent byond runtimes from halting a proc,
   /obj/machinery/smartfridge/black_box/proc/create_item(item_type)
   	new item_type(src)
   
  
positive.code: 		var/random_y = rand(0, 72)
  		AT.pixel_y += random_y
  	..()
  
  /mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
  	dir_shots(diagonals)
  
negative.code: 	anger_modifier = Clamp(((maxHealth - health)/50),0,20)
  	ranged_cooldown = world.time + 120
  
  	if(enrage(target))
  		if(move_to_delay == initial(move_to_delay))
  			visible_message("<span class='colossus'>\"<b>You can't dodge.</b>\"</span>")
  		ranged_cooldown = world.time + 30
  		telegraph()
  		dir_shots(alldirs)
  		move_to_delay = 3
  		return
  	else
  		move_to_delay = initial(move_to_delay)
  
  	if(prob(20+anger_modifier)) //Major attack
  		telegraph()
  
  