anchor.diff:  
   /obj/item/defibrillator/compact/combat/loaded/nanotrasen
   	name = "elite Nanotrasen defibrillator"
  -	desc = "A belt-equipped state-of-the-art defibrillator. Can revive through spacesuits, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or agressive manner."
  +	desc = "A belt-equipped state-of-the-art defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or agressive manner."
   	icon_state = "defibnt" //needs defib inhand sprites
   	inhand_icon_state = "defibnt"
   	worn_icon_state = "defibnt"
  
positive.code: 		"<span class='warning'>You overcharge the paddles and begin to place them onto [H]'s chest...</span>")
  	busy = TRUE
  	update_icon()
  	if(do_after(user, 15, target = H))
  		user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
  			"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
  		var/turf/T = get_turf(defib)
  
negative.code: 
  /obj/item/defibrillator/compact/combat
  	name = "combat defibrillator"
  	desc = "A belt-equipped blood-red defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or aggressive manner."
  	icon_state = "defibcombat" //needs defib inhand sprites
  	inhand_icon_state = "defibcombat"
  	worn_icon_state = "defibcombat"
  