anchor.diff:  						return
   
   			add_hiddenprint(usr)
  -			del(src)
   
   		else if(istype(W, /obj/item/pipe))
   			var/obj/item/pipe/P = W
  
positive.code: 						S.use(2)
  						user << "\blue You create a false wall! Push on it to open or close the passage."
  						new /obj/structure/falserwall (src.loc)
  					else
  						if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
  							if(S.amount < 1) return ..()
  
negative.code: 						S.use(2)
  						user << "\blue You create a false wall! Push on it to open or close the passage."
  						new /obj/structure/falsewall/gold (src.loc)
  						del(src)
  					else
  						if(S.amount < 2) return ..()
  						user << "\blue Now adding plating..."
  