anchor.diff:  		spellType = PROJ
   		cd = 2
   		mpCost = 10
  +		damage = 1.1
   	explosion
   		name = "Spell Page: \[Explosion]"
   		spellType = EXPLOSION
  -		cd = 150
  +		cd = 100
   		mpCost = 450
   	aura
   		name = "Spell Page: \[Aura]"
  
positive.code: 	damage1
  		name = "Spell Page: \[Strong]"
  		flags = PAGE_DMG1
  		damage = 1.5
  		cd = 3
  
  obj
  	lootdrop
  
negative.code: 
  				var/base = worldData.baseChance * clamp(p.level/100, 0.2, 20)
  
  				if(icon_state == "spellcrafting" && prob(base * rate * 30))
  					var/prize = pick(/obj/items/wearable/title/Airbender,
  					                 /obj/items/wearable/title/Waterbender,
  					                 /obj/items/wearable/title/Firebender,
  