anchor.diff:  				var/mob/living/carbon/C = user
   				C.throw_mode_on()
   
  -	attackby(obj/item/weapon/W as obj, mob/user as mob)//TODO:Have grenades use the new assembly things
  +	attackby(obj/item/weapon/W as obj, mob/user as mob)
   
   		if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2)
   			var/obj/item/device/assembly_holder/det = W
  
positive.code: 					W.loc = src
  					beakers += W
  					stage = 1
  					name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]"
  				else
  					user << "\red \the [W] is empty."
  
  
negative.code: 			det.loc = src
  			detonator = det
  			icon_state = initial(icon_state) +"_ass"
  			name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
  			stage = 1
  		else if(istype(W,/obj/item/weapon/screwdriver) && path != 2)
  			if(stage == 1)
  