anchor.diff:  	if(!essence_check(25))
   		charge_counter = charge_max
   		return
  +	user << "<span class='info'><b>With a cold gaze, you cast a web of energy over any nearby light fixtures, causing them to flicker ominously as you exit the veil between realms.</span>"
   	for(var/turf/T in targets)
   		spawn(0)
   			for(var/obj/machinery/light/L in T.contents)
  
positive.code: 		charge_counter = charge_max
  		return
  	for(var/mob/living/carbon/human/M in targets)
  		user << "<span class='info'>You blast [M]'s mind with energy!</span>"
  		M << "<span class'boldannounce'><i>You feel a sudden explosion of agony in your head!</i></span>"
  		M.apply_damage(40, BRUTE, "head")
  		M.adjustBrainLoss(20)
  		M.emote("scream")
  		M.Weaken(4)
  		M << 'sound/effects/mind_blast.ogg'
  		user.revealed = 1
  		user.invisibility = 0
  		spawn(30)
  			user.revealed = 0
  			user.invisibility = INVISIBILITY_OBSERVER
  
negative.code: 		spawn(0)
  			var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
  			usr << "<span class='info'><b>You transmit to [M]:</b> [msg]</span>"
  			M << "<span class='deadsay'><b>Suddenly, a strange voice resonates in your head...</b></span><i> [msg]</I>"
  
  
  //Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
  