anchor.diff:  		if(WT.remove_fuel(0,user))
   			playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
   			user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
  -								"You start to disassemble the girder...", "You hear welding and clanking.")
  +								"<span class='notice'>You start to disassemble the girder...</span>", "You hear welding and clanking.")
   			if(do_after(user, 40))
   				if( !WT.isOn() )
   					return
  
positive.code: 		if(WT.remove_fuel(0,user))
  			playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
  			user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
  								"You start to disassemble the girder...", "You hear welding and clanking.")
  			var oldloc = src.loc
  			if(do_after(user, 40))
  				if( !WT.isOn() )
  					return
  
negative.code: 						return
  					S.use(2)
  					user << "<span class='notice'>You start building a reinforced false wall...</span>"
  					var/oldloc = src.loc
  					if(do_after(user, 20))
  						if(src.loc!=oldloc)
  							return
  