anchor.diff:  /obj/item/weapon/aiModule/zeroth/oneHuman
   	name = "'OneHuman' AI Module"
   	var/targetName = ""
  -	desc = "A 'one humanoid' AI module: 'Only <name> is humanoid.'"
  +	desc = "A 'one humanoid' AI module: 'Only <name> is a humanoid.'"
   	origin_tech = "programming=3;materials=6" //made with diamonds!
  -	laws = list("Only <name> is humanoid.")
  +	laws = list("Only <name> is a humanoid.")
   
   /obj/item/weapon/aiModule/zeroth/oneHuman/attack_self(var/mob/user as mob)
   	..()
  
positive.code: /obj/item/weapon/aiModule/supplied/safeguard
  	name = "'Safeguard' AI Module"
  	var/targetName = ""
  	desc = "A 'safeguard' AI module: 'Safeguard <name>.  Individuals that threaten <name> are not humanoid and must be eliminated.'"
  	origin_tech = "programming=3;materials=4"
  	laws = list("Safeguard <name>. Individuals that threaten <name> are not humanoid and must be eliminated.")
  	lawpos = 4
  
  /obj/item/weapon/aiModule/supplied/safeguard/attack_self(var/mob/user as mob)
  	..()
  	var/targName = stripped_input(user, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
  	targetName = targName
  	laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not humanoid and must be eliminated."
  	desc = "A 'safeguard' AI module: '[laws[1]]'"
  
  /obj/item/weapon/aiModule/supplied/safeguard/install(var/mob/living/silicon/S,var/mob/user)
  
negative.code: 
  /obj/item/weapon/aiModule/supplied/protectStation
  	name = "'ProtectStation' AI Module"
  	desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered a humanoid, and is a threat to the station which must be neutralized.'"
  	origin_tech = "programming=3;materials=4" //made of gold
  	laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered a humanoid, and is a threat to the station which must be neutralized.")
  	lawpos = 5
  
  
  