anchor.diff:  
   /datum/dynamic_ruleset/roundstart/changeling/execute()
   	var/team_mode = FALSE
  -	if(prob(team_mode_probability)) 
  +	if(prob(team_mode_probability))
   		team_mode = TRUE
   		var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
   		var/list/possible_team_objectives = list()
  
positive.code: 		var/datum/antagonist/cult/new_cultist = new antag_datum()
  		new_cultist.cult_team = main_cult
  		new_cultist.give_equipment = TRUE
  		M.add_antag_datum(new_cultist)	
  	main_cult.setup_objectives()
  	return TRUE
  
  
negative.code: 	SSshuttle.registerHostileEnvironment(src)
  
  	return TRUE
  
  /datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
  	if(check_rev_victory())
  		finished = 1
  