anchor.diff:  
   /mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
   	if(O.force)
  -		if(prob(35))
  +		if(prob(80))
   			health -= O.force
   			visible_message("\red \b [src] has been attacked with the [O] by [user]. ")
   		else
  
positive.code: ///////////////Sword and shield////////////
  
  /mob/living/simple_animal/syndicate/melee
  	melee_damage_lower = 30
  	melee_damage_upper = 30
  	icon_state = "syndicatemelee"
  	icon_living = "syndicatemelee"
  	weapon1 = /obj/item/weapon/melee/energy/sword/red
  
negative.code: 
  /mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
  	if(!Proj)	return
  	if(prob(80))
  		src.health -= Proj.damage
  	else
  		visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")
  