anchor.diff:  	if(!isnum(enemy_minimum_age))
   		return 0
   
  -	return max(0, enemy_minimum_age - C.player_age)
  +	return max(0, enemy_minimum_age - C.player_age)
positive.code: 	// Shuffling, the players list is now ping-independent!!!
  	// Goodbye antag dante
  	players = shuffle(players)
  	world << "players len=[players.len]"
  
  	for(var/mob/new_player/player in players)
  		if(player.client && player.ready)
  
negative.code: 
  		else												// Not enough scrubs, ABORT ABORT ABORT
  			break
  
  	return candidates		// Returns: The number of people who had the antagonist role set to yes, regardless of recomended_enemies, if that number is greater than recommended_enemies
  							//			recommended_enemies if the number of people with that role set to yes is less than recomended_enemies,
  