anchor.diff:  				icon_state = "troll"
   				level = 750
   				HPmodifier  = 4
  -				DMGmodifier = 0.55
  +				DMGmodifier = 0.6
   				MoveDelay   = 4
   				AttackDelay = 3
   
  
positive.code: 				var/obj/items/prize
  
  				var/list/possible_drops = istext(drops)	? drops_list[drops] : drops
  
  				if(!possible_drops && name == initial(name))
  					possible_drops = (name in drops_list) ? drops_list[name] : drops_list["default"]
  
  				if(islist(possible_drops))
  					for(var/i in possible_drops)
  
negative.code: 
  			proc
  				ChangeState(var/i_State)
  					set waitfor = 0
  
  					state = i_State
  
  					if(state != 0)
  