anchor.diff:  		return 0
   	if(istype(SSticker.mode,/datum/game_mode/dynamic))
   		var/datum/game_mode/dynamic/mode = SSticker.mode
  -		if(mode.threat < CONFIG_GET(number/summon_guns_requirement))
  +		if(mode.threat < CONFIG_GET(number/dynamic_summon_guns_requirement))
   			return 0
   	return !CONFIG_GET(flag/no_summon_guns)
   
  
positive.code: 		return 0
  	if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
  		var/datum/game_mode/dynamic/mode = SSticker.mode
  		if(mode.threat < CONFIG_GET(number/summon_events_requirement))
  			return 0
  	return !CONFIG_GET(flag/no_summon_events)
  
  
negative.code: 		return 0
  	if(istype(SSticker.mode,/datum/game_mode/dynamic))
  		var/datum/game_mode/dynamic/mode = SSticker.mode
  		if(mode.threat < CONFIG_GET(number/dynamic_summon_magic_requirement))
  			return 0
  	return !CONFIG_GET(flag/no_summon_magic)
  
  