anchor.diff:  			restraints!</span>")
   
   		addtimer(src, "dissolve_handcuffs", 30, FALSE, user, O)
  +		used = TRUE
   
   	if(user.wear_suit && user.wear_suit.breakouttime && !used)
   		var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
  
positive.code: 
  
  /obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
  	if(!user.restrained() && !istype(user.loc, /obj/structure/closet))
  		user << "<span class='warning'>We are already free!</span>"
  		return 0
  
negative.code: 			"<span class='warning'>We vomit acidic ooze onto our straight \
  			jacket!</span>")
  		addtimer(src, "dissolve_straightjacket", 30, FALSE, user, S)
  		used = TRUE
  
  
  	if(istype(user.loc, /obj/structure/closet) && !used)
  