anchor.diff:  			S.overlays = frying.overlays
   			S.icon_state = frying.icon_state
   			S.desc = frying.desc
  +			S.w_class = frying.w_class
   			reagents.trans_to(S, 2*(cook_time/15))
   			switch(cook_time)
   				if(0 to 15)
  
positive.code: 	container_type = OPENCONTAINER
  	var/obj/item/frying = null	//What's being fried RIGHT NOW?
  	var/cook_time = 0
  
  /obj/item/weapon/circuitboard/machine/deep_fryer
  	name = "circuit board (Deep Fryer)"
  
negative.code: 		user << "<span class='userdanger'>Your cooking skills are not up to the legendary Doublefry technique.</span>"
  		return
  	else
  		if(is_type_in_typecache(I, blacklisted_items))
  			. = ..()
  		else if(user.drop_item() && !frying)
  			user << "<span class='notice'>You put [I] into [src].</span>"
  			frying = I
  			frying.forceMove(src)
  