anchor.diff:  
   /obj/item/twohanded/required/kinetic_crusher/examine(mob/living/user)
   	..()
  -	to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>50</b> damage.</span>")
  -	to_chat(user, "<span class='notice'>Does <b>80</b> damage if the target is backstabbed, instead of <b>50</b>.</span>")
  +	to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>")
  +	to_chat(user, "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>")
   	for(var/t in trophies)
   		var/obj/item/crusher_trophy/T = t
   		to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
  
positive.code: 		H.force -= bonus_value * 0.2
  		H.force_unwielded -= bonus_value * 0.2
  		H.force_wielded -= bonus_value * 0.2
  
  /obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
  	user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
  
  /obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
  	target.adjustBruteLoss(bonus_value * 0.8)
  	user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
  
  //colossus
  
negative.code: 	var/list/trophies = list()
  	var/charged = TRUE
  	var/charge_time = 15
  	var/detonation_damage = 50
  	var/backstab_bonus = 30
  
  /obj/item/twohanded/required/kinetic_crusher/Destroy()
  	QDEL_LIST(trophies)
  