anchor.diff:  	name = "bluespace crystal"
   	id = "bluespace_crystal"
   	desc = "Crystals with bluespace properties"
  -	color = "#3E65D1"
  +	color = list(rgb(72, 104, 240), rgb(46, 74, 92), rgb(1, 39, 64), rgb(0,0,0))
  +	alpha = 200
   	categories = list(MAT_CATEGORY_ORE = TRUE)
   	beauty_modifier = 0.5
   	sheet_type = /obj/item/stack/sheet/bluespace_crystal
  
positive.code: 	name = "gold"
  	id = "gold"
  	desc = "Gold"
  	color = "#C7ED55"
  	strength_modifier = 1.2
  	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
  	sheet_type = /obj/item/stack/sheet/mineral/gold
  
negative.code: 	beauty_modifier = 0.05
  	armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
  
  /*A few materials use color matrices. I recommend you just look them up, but for dummies:
  First element should be tha target color
  Second and third should be different shades of the same color but very dark
  Fourth element is alpha, don't touch it.
  You can make it look way better by just looking them up, but I understand if you just want to quickly make something thats passable*/
  
  ///Has no special properties. Could be good against vampires in the future perhaps.
  /datum/material/silver
  	name = "silver"
  	id = "silver"
  	desc = "Silver"
  	color = list(rgb(154, 170, 181), rgb(68, 89, 102), rgb(92, 92, 92), rgb(0,0,0))
  	categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
  	sheet_type = /obj/item/stack/sheet/mineral/silver
  	value_per_unit = 0.025
  