anchor.diff:  				S.setGrabState(GRAB_PASSIVE)
   
   		if(5 to INFINITY) // absolutely BODIED
  -			user.visible_message("<span class='warning'>[user] lands a monster tackle on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster tackle on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
  -			to_chat(target, "<span class='userdanger'>[user] lands a monster tackle on you, knocking you senseless and aggressively pinning you!</span>")
  +			user.visible_message("<span class='warning'>[user] lands a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
  +			to_chat(target, "<span class='userdanger'>[user] lands a monster [tackle_word] on you, knocking you senseless and aggressively pinning you!</span>")
   
   			user.SetKnockdown(0)
   			user.forceMove(get_turf(target))
  
positive.code: 			target.Knockdown(25)
  
  		if(1 to 2) // solid hit, tackler has a slight advantage
  			user.visible_message("<span class='warning'>[user] lands a solid tackle on [target], knocking them both down hard!</span>", "<span class='userdanger'>You land a solid tackle on [target], knocking you both down hard!</span>", target)
  			to_chat(target, "<span class='userdanger'>[user] lands a solid tackle on you, knocking you both down hard!</span>")
  
  			target.adjustStaminaLoss(30)
  			target.Paralyze(5)
  
negative.code: 	var/mob/living/carbon/target = hit
  	var/mob/living/carbon/human/T = target
  	var/mob/living/carbon/human/S = user
  	var/tackle_word = isfelinid(user) ? "pounce" : "tackle" ///If cat, "pounce" instead of "tackle".
  
  	var/roll = rollTackle(target)
  	tackling = FALSE
  