anchor.diff:  	range = 10
   	playstyle_string = "As a fire type, you have only light damage resistance, but will ignite any enemy you bump into."
   	environment_smash = 1
  +	magic_fluff_string = "..And draw Atmosia, bringer of cleansing fires!"
  +	tech_fluff_string = "Boot sequence complete. Incendiary combat modules loaded. Nanoswarm online."
  +	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, capable of igniting enemies on touch."
  +
   
   /mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
   	if(istype(AM, /mob/living/))
  
positive.code: 	damage_transfer = 1.2
  	melee_damage_lower = 0
  	melee_damage_upper = 0
  	alpha = 100
  	friendly = "quietly assesses"
  	playstyle_string = "As a scout type, you are incapable of attacking, but have infinite range, can pass through walls, and crawl through vents."
  
  //Healer
  
  
negative.code: 	var/mob/living/summoner
  	var/range = 10 //how far from the user the spirit can be
  	var/playstyle_string = "You are a standard Guardian. You shouldn't exist!"
  	var/magic_fluff_string = " You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!"
  	var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!"
  	var/bio_fluff_string = "Your scarabs fail to mutate. This shouldn't happen! Submit a bug report!"
  
  
  
  /mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
  