anchor.diff:  			// Beakers, bottles, buckets, etc.  Can't use is_open_container though.
   			if(istype(reagent_source, /obj/item/weapon/reagent_containers/glass/))
   				playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
  -		
  +
   		// Requires 5 mutagen to possibly change species.
   		if(S.has_reagent("mutagen", 5))
   			switch(rand(100))
  
positive.code: 			hardmutate()
  		else if(S.has_reagent("radium", 2) || S.has_reagent("uranium", 2))
  			mutate()
  		
  		// After handling the mutating, we now handle the damage from adding crude radioactives...
  		if(S.has_reagent("uranium", 1))
  			adjustHealth(-round(S.get_reagent_amount("uranium")*1))
  
negative.code: 		playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  		del(O)
  		update_icon()
  	else if(istype(O, /obj/item/weapon/wrench) && unwrenchable)
  		if(!anchored && !isinspace())
  			playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
  			anchored = 1
  