anchor.diff:  	plane = ABOVE_LIGHTING_PLANE
   	appearance_flags = PLANE_MASTER //should use client color
   	blend_mode = BLEND_OVERLAY
  -	render_relay_plane = RENDER_PLANE_GAME
   
   ///Contains space parallax
   /atom/movable/screen/plane_master/parallax
  
positive.code: 	name = "transparent plane master"
  	plane = TRANSPARENT_FLOOR_PLANE
  	appearance_flags = PLANE_MASTER
  	render_relay_plane = RENDER_PLANE_GAME
  
  ///Contains just the floor
  /atom/movable/screen/plane_master/floor
  
negative.code: 	plane = MASSIVE_OBJ_PLANE
  	appearance_flags = PLANE_MASTER //should use client color
  	blend_mode = BLEND_OVERLAY
  
  /atom/movable/screen/plane_master/ghost
  	name = "ghost plane master"
  