anchor.diff:  /obj/machinery/door/firedoor/border_only/closed
   	icon_state = "door_closed"
   	density = TRUE
  +	alarm_type = FIRELOCK_ALARM_TYPE_GENERIC
   
   /obj/machinery/door/firedoor/border_only/Initialize(mapload)
   	. = ..()
  
positive.code: /obj/machinery/door/firedoor/closed
  	icon_state = "door_closed"
  	density = TRUE
  
  /obj/machinery/door/firedoor/border_only
  	icon = 'icons/obj/doors/edge_Doorfire.dmi'
  
negative.code: /obj/machinery/door/firedoor/power_change()
  	. = ..()
  	update_icon()
  
  	if(machine_stat & NOPOWER)
  		soundloop.stop()
  		return
  
  	correct_state()
  
  	if(is_playing_alarm)
  		soundloop.start()
  
  
  