anchor.diff:  	spawn(0)
   		world << "Started processing FIREDOORS"
   		for (var/obj/machinery/door/firedoor/D in world)
  -			if(D.z in station_levels)
  +			if((D.z in config.station_levels))
   				firedoornum++;
   				spawn(0)
   					D.ion_act()
  
positive.code: 	spawn(0)
  		world << "Started processing APCs"
  		for (var/obj/machinery/power/apc/APC in world)
  			if(APC.z in station_levels)
  				APC.ion_act()
  				apcnum++
  		world << "Finished processing APCs. Processed: [apcnum]"
  	spawn(0)
  		world << "Started processing SMES"
  		for (var/obj/machinery/power/smes/SMES in world)
  			if(SMES.z in station_levels)
  				SMES.ion_act()
  				smesnum++
  		world << "Finished processing SMES. Processed: [smesnum]"
  	spawn(0)
  		world << "Started processing AIRLOCKS"
  		for (var/obj/machinery/door/airlock/D in world)
  			if(D.z in station_levels)
  				//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
  				airlocknum++
  				spawn(0)
  
negative.code: 	//AI laws
  	for(var/mob/living/silicon/ai/M in living_mob_list)
  		if(M.stat != 2 && M.see_in_dark != 0)
  			var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE OPERATIVE", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS",  "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
  			var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
  			var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
  			var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
  