anchor.diff:  	layer = MOB_LAYER
   	if(client)
   		client.time_died_as_mouse = world.time
  +
  +/mob/living/simple_animal/mouse/proc/holdertype()
  +	if(body_color == "gray")
  +		holder_type = /obj/item/weapon/holder/mouse/gray
  +	if(body_color == "brown")
  +		holder_type = /obj/item/weapon/holder/mouse/brown
  +	if(body_color == "white")
  +		holder_type = /obj/item/weapon/holder/mouse/white
   
   /mob/living/simple_animal/mouse/start_pulling(var/atom/movable/AM)//Prevents mouse from pulling things
   	src << "<span class='warning'>You are too small to pull anything.</span>"
  
positive.code: 	name = "[name] ([rand(1, 1000)])"
  	if(!body_color)
  		body_color = pick( list("brown","gray","white") )
  	icon_state = "mouse_[body_color]"
  	icon_living = "mouse_[body_color]"
  	icon_dead = "mouse_[body_color]_dead"
  	desc = "It's a small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
  
  /mob/living/simple_animal/mouse/proc/splat()
  	src.health = 0
  
negative.code: 	maxbodytemp = 323	//Above 50 Degrees Celcius
  	universal_speak = 0
  	universal_understand = 1
  
  /mob/living/simple_animal/mouse/Life()
  	..()
  