anchor.diff:  
   		S.x = round(max(-SURROUND_CAP, min(SURROUND_CAP, dx)), 1)
   
  -			var/dz = turf_source.y - T.y // Hearing from infront/behind
  -			S.z = round(max(-SURROUND_CAP, min(SURROUND_CAP, dz)), 1)
  +		var/dz = turf_source.y - T.y // Hearing from infront/behind
  +		S.z = round(max(-SURROUND_CAP, min(SURROUND_CAP, dz)), 1)
   
   		// The y value is for above your head, but there is no ceiling in 2d spessmens.
   		S.y = 1
  
positive.code: 		if(get_dist(M, turf_source) <= (world.view + extrarange) * 6)
  			var/turf/T = get_turf(M)
  			if(T && T.z == turf_source.z)
  				M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, surround)
  
  var/const/FALLOFF_SOUNDS = 2
  var/const/SURROUND_CAP = 255
  
  /mob/proc/playsound_local(var/turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1)
  	if(!src.client || ear_deaf > 0)	return
  	soundin = get_sfx(soundin)
  
  
negative.code: /proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff)
  
  	soundin = get_sfx(soundin) // same sound for everyone
  
  