anchor.diff:  			if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
   				sound_played = 1
   				for(var/area/shuttle/escape/E in world)
  -					for(var/mob/M in E)
  -						E << 'sound/effects/hyperspace_begin.ogg'
  +					E << 'sound/effects/hyperspace_begin.ogg'
   			if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
   				//move each escape pod to its corresponding transit dock
   				for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
  
positive.code: 						M.enterTransit()
  				//now move the actual emergency shuttle to its transit dock
  				for(var/area/shuttle/escape/E in world)
  					for(var/mob/M in E)
  						E << 'sound/effects/hyperspace_progress.ogg'
  				enterTransit()
  				mode = SHUTTLE_ESCAPE
  				timer = world.time
  
negative.code: 					M.dock(SSshuttle.getDock("[M.id]_away"))
  				//now move the actual emergency shuttle to centcomm
  				for(var/area/shuttle/escape/E in world)
  					E << 'sound/effects/hyperspace_end.ogg'
  				dock(SSshuttle.getDock("emergency_away"))
  				mode = SHUTTLE_ENDGAME
  				timer = 0
  