anchor.diff:  		to_chat(C, "<span class='warning'>The residual voltage in your system causes you to seize up!</b></span>")
   		C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
   	if(prob(50))
  -		//empulse((get_turf(C)), 2, 1, 1)//So the nanites randomize
   		var/atom/T = C
   		T.emp_act(EMP_HEAVY)
   		to_chat(C, "<span class='warning'>You feel your hair stand on end as you glow brightly for a moment!</b></span>")
  
positive.code: 	GET_COMPONENT_FROM(N, /datum/component/nanites, C)
  	if(isnull(N))
  		return ..()
  	N.nanite_volume = -0.55//0.5 seems to be the default to me, so it'll neuter them.
  	..()
  
  /datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
  
negative.code: 	catto.name = H.name
  	catto.desc = "A cute catto! They remind you of [H] somehow."
  	catto.color = "#[H.dna.features["mcolor"]]"
  	//H.moveToNullspace()
  	H.forceMove(catto)
  	log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
  	//Just to deal with rascally ghosts
  	ADD_TRAIT(catto, TRAIT_NODEATH, "catto")
  