anchor.diff:  area/var/undead = 0
   
   mob/Enemies/Summoned/Zombie
  -	DMGmodifier = 2
  -	HPmodifier  = 3
  +	DMGmodifier = 1
  +	HPmodifier  = 2
   	MoveDelay   = 2
  -	AttackDelay = 1
  +	AttackDelay = 3
   
   	New(Loc, mob/Player/p, obj/corpse/c)
   		appearance = c.appearance
  -		level      = p.level + rand(0, 50)
  +		level      = p.level
   
   		..()
   
  
positive.code: 				MoveDelay = 3
  				AttackDelay = 5
  				Range = 20
  				HPmodifier = 2
  				DMGmodifier = 1
  				canBleed = FALSE
  				var/tmp/obj/Shadow/s
  
  
negative.code: 							ChangeState(state)
  							reflect = 2
  
  							var/spawns = 4
  							while(loc && spawns > 0)
  								spawns--
  
  								if("The Black Blade" in worldData.currentEvents)
  									var/RandomEvent/Sword/e = locate() in worldData.events
  
  									if(e.swords < 30)
  										e.swords+=3
  										new /mob/Enemies/Summoned/Sword (loc)
  										new /mob/Enemies/Summoned/Sword (loc)
  										new /mob/Enemies/Summoned/Sword (loc)
  
  								sleep(50)
  
  							icon_state = "sword"
  							reflect = 0
  							MoveDelay = 3
  							ChangeState(state)
  
  							sleep(400)
  
  					Attack(mob/M)
  						..()
  