anchor.diff:  	difficulty = 3
   	excludefromjob = list("Research Director","Scientist")
   
  -/datum/objective_item/slime/check_special_completion(obj/item/slime_extract/E)
  +/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
   	if(E.Uses > 0)
   		return 1
   	return 0
  
positive.code: 	excludefromjob = list("Chief Engineer")
  	altitems = list(/obj/item/weapon/photo)
  
  /datum/objective_item/blueprints/check_special_completion(obj/item/I)
  	if(istype(I, /obj/item/areaeditor/blueprints))
  		return 1
  	if(istype(I, /obj/item/weapon/photo))
  
negative.code: 	var/list/altitems = list()				//Items which can serve as an alternative to the objective (darn you blueprints)
  	var/list/special_equipment = list()
  
  /datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
  	return 1
  
  /datum/objective_item/steal/caplaser
  