anchor.diff:  	add_logs(user, M, "captured [M.name]'s soul", src)
   
   	transfer_soul("VICTIM", M, user)
  -	return
   
   ///////////////////Options for using captured souls///////////////////////////////////////
   
  
positive.code: 	origin_tech = "bluespace=4;materials=4"
  	var/usability = 0
  
  /obj/item/device/soulstone/anybody
  	usability = 1
  
  /obj/item/device/soulstone/anybody/chaplain
  	name = "mysterious old shard"
  
  /obj/item/device/soulstone/pickup(mob/living/user)
  	..()
  
negative.code: 			user.Dizzy(120)
  			return
  		SS.transfer_soul("CONSTRUCT",src,user)
  		SS.was_used()
  	else
  		return ..()
  
  