anchor.diff:  				Death(mob/Player/killer)
   					..()
   
  -					SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/snake)
  +					SpawnPet(killer, 0.3, null, /obj/items/wearable/pets/snake)
   
   			Wolf
   				icon_state  = "wolf"
  
positive.code: 				else
  					var/dmg = Dmg + extraDmg + rand(0, 12)
  
  					if(target.level > level && !target.findStatusEffect(/StatusEffect/Lamps/Farming))
  						dmg -= dmg * ((target.level - (level + 1))/150)
  					else if(target.level < level)
  						dmg += dmg * ((1 + level - target.level)/200)
  					dmg = round(dmg)
  
  					if(dmg<1)
  
negative.code: 						if(t)
  							chance *= t.factor
  
  					if(prob(chance * 10))
  						var/obj/items/wearable/pets/w = new spawnType (loc)
  						if(isShiny)
  							w.function |= PET_SHINY|PET_LIGHT
  