anchor.diff:  /obj/item/clothing/glasses/meson/engine/ui_action_click(mob/user)
   	state = !state
   	if(state)
  -		SSobj.processing.Add(src)
  +		SSobj.processing |= src
   		vision_flags = 0
   		darkness_view = 2
   		invis_view = SEE_INVISIBLE_LIVING
   	else
  +		SSobj.processing.Remove(src)
   		vision_flags = SEE_TURFS
   		darkness_view = 1
   		invis_view = SEE_INVISIBLE_MINIMUM
  
positive.code: //Engineering Mesons
  
  /obj/item/clothing/glasses/meson/engine
  	name = "Emgineering Meson Scanner"
  	desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
  	icon_state = "meson"
  	item_state = "glasses"
  
negative.code: 			invis_objects -= O
  
  /obj/item/clothing/glasses/meson/engine/proc/t_ray_on()
  	if(!istype(loc,/mob/living/carbon/human))
  		return 0
  
  	var/mob/living/carbon/human/user = loc
  	return state & (user.glasses == src)
  
  