anchor.diff:  				usr:presence = null
   				usr << infomsg("You stop reading.")
   			else if(!usr.readbooks)
  -				var/obj/hud/reading/R = new()
  -				usr.client.screen += R
  +				var/hudobj/reading/R = new(null, usr.client, null, 1)
   				usr.readbooks = 1
   				usr.movable = 0
   				usr << infomsg("You begin reading.")
  
positive.code: 			L -= i
  			l += i
  		return l
  
  	isplayer(atom/A)
  		return istype(A, /mob/Player)
  
  	Players(list/Remove=null)
  		var/list/L = list()
  
negative.code: 
  			amount = round(amount)
  
  			var/list/variables = list("plat", "gold", "silver", "bronze")
  
  			var/i = 8
  			for(var/v in variables)
  				if(i <= 0) break
  
  				i -= 2
  