anchor.diff:  
   
   	feedback_add_details("changeling_powers","HF")
  -	return 1+	return 1
  
positive.code: 	item_state = "golem"
  	desc = "Hardened resin of some sort."
  	flags = ABSTRACT | NODROP
  	armor = list(melee = 50, bullet = 25, laser = 40,energy = 50, bomb = 10, bio = 50, rad = 0)
  	unacidable = 1
  	burn_state = -1
  	flags_cover = null
  
negative.code: 	icon_state = "golem"
  	item_state = "golem"
  	body_parts_covered = CHEST|GROIN|LEGS|ARMS
  	armor = list(melee = 80, bullet = 35, laser = 35,energy = 100, bomb = 30, bio = 100, rad = 0)
  	slowdown = 0
  	unacidable = 1
  	burn_state = -1
  