anchor.diff:  	owner << "<span class='warning'>You feel a spike of pain in your head.</span>"
   	empulse(get_turf(owner), 2, 5, 1)
   
  +/*
   /obj/item/organ/internal/gland/spiderman
   	origin_tech = "materials=4;biotech=6"
   	cooldown_low = 450
  
positive.code: 	if(istype(T))
  		T.atmos_spawn_air(SPAWN_TOXINS|SPAWN_20C,300)
  	owner.gib()
  	return
negative.code: 		else if(H.w_uniform)
  			H.w_uniform.add_blood(owner)
  			H.update_inv_w_uniform(0)
  /*
  /obj/item/organ/internal/gland/bodysnatch
  	origin_tech = "materials=4;biotech=7"
  	cooldown_low = 600
  