anchor.diff:  	icon = 'icons/obj/grenade.dmi'
   	icon_state = "flashbang"
   	item_state = "flashbang"
  +	action_button_name = "Toggle Barrier Spread"
   	var/mode = SINGLE
   
   /obj/item/weapon/grenade/barrier/AltClick(mob/user)
  -	..()
  +	toggle_mode(user)
  +
  +/obj/item/weapon/grenade/barrier/proc/toggle_mode(mob/user)
   	switch(mode)
   		if(SINGLE)
   			mode = VERTICAL
  
positive.code: 	take_damage(M.melee_damage_upper)
  
  /obj/structure/barricade/attackby(obj/item/I, mob/user, params)
  	if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent == "help")
  		var/obj/item/weapon/weldingtool/WT = I
  		if(health < maxhealth)
  			if(WT.remove_fuel(0,user))
  
negative.code: 	desc = "This space is blocked off by a wooden barricade."
  	icon = 'icons/obj/structures.dmi'
  	icon_state = "woodenbarricade"
  	material = WOOD
  
  
  /obj/structure/barricade/security
  