anchor.diff:  						w.prizeDrop(killer.ckey, 300)
   				else
   					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  -						chance *= 4
  +						chance *= 3
   
   					if(prob(chance))
   						if(defaultColor == "rand")
  
positive.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.2, null, /obj/items/wearable/pets/dog)
  
  			Snake
  				icon_state  = "snake"
  
negative.code: 				Death(mob/Player/killer)
  					..()
  
  					SpawnPet(killer, 0.03, null, /obj/items/wearable/pets/troll)
  
  				ChangeState(var/i_State)
  					set waitfor = FALSE
  