anchor.diff:  	var/turf/T = loc
   	if(level==1)
   		hide(T.intact)
  +		
  +/obj/structure/shuttle/beforeShuttleMove(turf/newT, rotation, move_mode)
  +	. = ..()
  +	. |= MOVE_CONTENTS
  +
   
   /************************************Misc move procs************************************/
   
  
positive.code: 	if(z == ZLEVEL_MINING) //Avoids double logging and landing on other Z-levels due to badminnery
  		SSblackbox.add_details("colonies_dropped", "[x]|[y]|[z]") //Number of times a base has been dropped!
  
  /obj/machinery/gravity_generator/main/beforeShuttleMove(turf/newT, rotation)
  	. = ..()
  	on = FALSE
  	update_list()
  
negative.code: 	var/turf/T = loc
  	hide(T.intact)
  
  /obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode)
  	. = ..()
  	GLOB.navbeacons["[z]"] -= src
  	GLOB.deliverybeacons -= src
  