anchor.diff:  		new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts
   		new_human.see_invisible = SEE_INVISIBLE_OBSERVER
   		ghosts++
  -		if(ghosts >= ghost_limit)
  -			to_chat(user, "<span class='cultitalic'>You are sustaining too many ghosts to summon more!</span>")
  -			fail_invoke()
  -			log_game("Manifest rune failed - too many summoned ghosts")
  -			return list()
   		playsound(src, 'sound/magic/exit_blood.ogg', 50, 1)
   		visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
   		to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
  
positive.code: 		if(A.map_name == "Space" || is_mining_level(T.z))
  			to_chat(user, "<span class='cultitalic'><b>The veil is not weak enough here to manifest spirits, you must be on station!</b></span>")
  			return
  		notify_ghosts("Manifest rune invoked in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
  		var/list/ghosts_on_rune = list()
  		for(var/mob/dead/observer/O in T)
  
negative.code: 	construct_invoke = FALSE
  	color = RUNE_COLOR_DARKRED
  	var/mob/living/affecting = null
  	var/ghost_limit = 3
  	var/ghosts = 0
  
  /obj/effect/rune/manifest/Initialize()
  