anchor.diff:  
   							if(p.owner && isplayer(p.owner) && p.owner.loc.loc == loc.loc)
   
  -								if(prob(40))
  +								if(prob(55))
   									target = p.owner
   									loc    = get_step_away(p.owner, p.owner.loc)
  -								else if(MoveDelay == 2 && prob(40))
  +								else if(MoveDelay == 2 && prob(45))
   									MoveDelay = 1
  -									spawn(50)
  +									spawn(rand(40,60))
   										MoveDelay = 2
   
   							p.damage = round(p.damage * rand(7, 10)/10)
  
positive.code: 			return 1
  		return 0
  area
  	newareas
  		var/tmp/active = 0
  		outside
  
negative.code: 			Forbidden_ForestNW
  			Forbidden_ForestSE
  			Forbidden_ForestSW
  
  			Spider_Pit
  				icon       = 'black50.dmi'
  				icon_state = "red"
  				alpha      = 200
  
  			Pixie_Pit
  			Desert1
  				antiTeleport = TRUE
  