anchor.diff:  	if(mages_made >= max_mages)
   		return 0
   	making_mage = 1
  -	mages_made++
   	var/list/mob/dead/observer/candidates = list()
   	var/mob/dead/observer/theghost = null
   	spawn(rand(200, 600))
  
positive.code: 			var/mob/living/carbon/human/new_character= makeBody(theghost)
  			new_character.mind.make_Wizard()
  			making_mage = 0
  			return 1
  
  /datum/game_mode/wizard/raginmages/declare_completion()
  
negative.code: 		if(!candidates.len)
  			message_admins("This is awkward, sleeping until another mage check...")
  			making_mage = 0
  			return
  		else
  			shuffle(candidates)
  