anchor.diff:  /obj/item/station_charter/proc/rename_station(designation, mob/user)
   	world.name = designation
   	station_name = designation
  -	minor_announce("[user.real_name] has designated your station as [world.name]", "Captain's Charter", 0)
  -	log_game("[key_name(user)] has renamed the station as [world.name]")
  +	minor_announce("[user.real_name] has designated your ship as [world.name]", "Captain's Charter", 0)
  +	log_game("[key_name(user)] has renamed the ship as [world.name]")
   
  -	name = "station charter for [world.name]"
  +	name = "ship charter for [world.name]"
   	desc = "An official document entrusting the governance of \
  -		[world.name] and surrounding space to Captain [user]."
  +		[world.name] to Captain [user]."
   
   	if(!unlimited_uses)
   		used = TRUE
  
positive.code: 	var/turf/T = get_turf(src)
  	T.visible_message("<span class='warning'>The proposed changes disappear \
  		from [src]; it looks like they've been rejected.</span>")
  	var/m = "[key_name(user)] has rejected the proposed station name."
  
  	message_admins(m)
  	log_admin(m)
  
negative.code: 
  /obj/item/station_charter/attack_self(mob/living/user)
  	if(used)
  		user << "This charter has already been used to name the ship."
  		return
  	if(!ignores_timeout && (world.time-round_start_time > CHALLENGE_TIME_LIMIT)) //5 minutes
  		user << "The crew has already settled into the shift. \
  			It probably wouldn't be good to rename the ship right now."
  		return
  	if(response_timer_id)
  		user << "You're still waiting for approval from your employers about \
  