anchor.diff:  			return 0
   		if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
   			return 0
  +		if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
  +			return 0
   		return 1
   
   	proc/volunteer(var/mob/dead/observer/O)
  
positive.code: 			O << "\red You are no longer signed up to be a golem."
  		else
  			if(!check_observer(O))
  				O << "\red You are not eligable."
  				return
  			ghosts.Add(O)
  			O << "\blue You are signed up to be a golem."
negative.code: 		var/mob/dead/observer/ghost
  		for(var/mob/dead/observer/O in src.loc)
  			if(!check_observer(O))
  				O << "\red You are not eligible to become a golem."
  				continue
  			ghost = O
  			break
  