anchor.diff:  	return 1
   
   /datum/game_mode/ninja/pre_setup()
  -	world << "PRE SETUP CALLED"
   	for(var/datum/mind/ninja in ninjas)
   		ninja.current << browse(null, "window=playersetup")
   		ninja.current = create_space_ninja(pick(ninjastart.len ? ninjastart : latejoin))
  
positive.code: 	return 1
  
  /datum/game_mode/ninja/post_setup()
  	world << "POST SETUP CALLED"
  	for(var/datum/mind/ninja in ninjas)
  		if(ninja.current && !(istype(ninja.current,/mob/living/carbon/human))) return 0
  		//forge_ninja_objectives(ninja)
  
negative.code: 	world << "<B>The current game mode is Ninja!</B>"
  
  /datum/game_mode/ninja/can_start()
  	if(!..())
  		return 0
  	var/list/datum/mind/possible_ninjas = get_players_for_role(BE_NINJA)
  