anchor.diff:  
   /mob/living/simple_animal/hostile/deathclaw
   	name = "Deathclaw"
  -	desc = "A huge monster"
  +	desc = "You'd have to be the meanest, toughest, roughest bastard in the wasteland to have any chance against this thing, and I don't think that's you."
   	icon = 'icons/mob/deathclaw.dmi'
   	icon_state = "deathclaw"
   	icon_living = "deathclaw"
  
positive.code: 	//speak_chance = 40
  	//speak = list("GRRRRRR!", "ARGH!", "NNNNNGH!", "HMPH!", "ARRRRR!")
  	//speak_emote = list("shouts", "yells")
  	speed = 3
  	turns_per_move = 5
  	response_help = "touches"
  	response_disarm = "tries to push aside"
  
negative.code: 	melee_damage_upper = 60
  	attacktext = "slashes"
  	attack_sound = 'sound/weapons/bladeslice.ogg'
  	
  /mob/living/simple_animal/hostile/deathclaw/Aggro()
  	..()
  	summon_backup(10)
  	say("HROAAAAAAAAR!")
  
  
  /mob/living/simple_animal/hostile/badmutant
  