anchor.diff:  
   
   proc/crewmonitor(mob/user,var/atom/source)
  +	var/jobs[0]
  +	jobs["Captain"] = 00
  +	jobs["Head of Personnel"] = 50
  +	jobs["Head of Security"] = 10
  +	jobs["Warden"] = 11
  +	jobs["Security Officer"] = 12
  +	jobs["Detective"] = 13
  +	jobs["Chief Medical Officer"] = 20
  +	jobs["Chemist"] = 21
  +	jobs["Geneticist"] = 22
  +	jobs["Virologist"] = 23
  +	jobs["Medical Doctor"] = 24
  +	jobs["Research Director"] = 30
  +	jobs["Scientist"] = 31
  +	jobs["Roboticist"] = 32
  +	jobs["Chief Engineer"] = 40
  +	jobs["Station Engineer"] = 41
  +	jobs["Atmospheric Technician"] = 42
  +	jobs["Quartermaster"] = 51
  +	jobs["Shaft Miner"] = 52
  +	jobs["Cargo Technician"] = 53
  +	jobs["Bartender"] = 61
  +	jobs["Chef"] = 62
  +	jobs["Botanist"] = 63
  +	jobs["Librarian"] = 64
  +	jobs["Chaplain"] = 65
  +	jobs["Clown"] = 66
  +	jobs["Mime"] = 67
  +	jobs["Janitor"] = 68
  +	jobs["Assistant"] = 99
  +	
   	var/t = "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Vitals</h3></td><td width='30%'><h3>Position</h3></td></tr>"
   	var/list/logs = list()
   	var/list/tracked = crewscan()
  
positive.code: 					var/dam2 = round(H.getToxLoss(),1)
  					var/dam3 = round(H.getFireLoss(),1)
  					var/dam4 = round(H.getBruteLoss(),1)
  					damage_report = "(<font color='blue'>[dam1]</font>/<font color='green'>[dam2]</font>/<font color='orange'>[dam3]</font>/<font color='red'>[dam4]</font>)"
  
  				switch(U.sensor_mode)
  					if(1)
  						log += "<td width='30%'>[life_status]</td><td width='30%'>Not Available</td></tr>"
  					if(2)
  						log += "<td width='30%'>[life_status] [damage_report]</td><td width='30%'>Not Available</td></tr>"
  					if(3)
  						var/area/player_area = get_area(H)
  						log += "<td width='30%'>[life_status] [damage_report]</td><td width='30%'>[format_text(player_area.name)] ([pos.x], [pos.y])</td></tr>"
  
negative.code: 		if(istype(H.w_uniform, /obj/item/clothing/under))
  			var/obj/item/clothing/under/U = H.w_uniform
  			if(pos && pos.z == srcturf.z && U.sensor_mode)
  				var/obj/item/weapon/card/id/I = null
  				if(H.wear_id)
  					I = H.wear_id.GetID()
  
  				var/life_status = "[H.stat > 1 ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"]"
  
  				if(I)
  					var/style = null
  					var/ijob = jobs[I.assignment]
  					if(ijob % 10 == 0)
  						style += "font-weight: bold; "
  					if(ijob >= 10 && ijob < 20)		
  						style += "color: #E74C3C; "	//security
  					if(ijob >= 20 && ijob < 30)		
  						style += "color: #3498DB; "	//medical
  					if(ijob >= 30 && ijob < 40)		
  						style += "color: #9B59B6; "	//science	
  					if(ijob >= 40 && ijob < 50)		
  						style += "color: #F1C40F; "	//engineering
  					if(ijob >= 50 && ijob < 60)		
  						style += "color: #F39C12; "	//cargo
  					log += "<span style=\"display: none\">[ijob]]</span><tr><td width='40%'><span style=\"[style]\">[I.registered_name]</span> ([I.assignment])</td>"
  				else
  					log += "<span style=\"display: none\">80</span><tr><td width='40%'><i>Unknown</i></td>"
  
  				var/damage_report
  				if(U.sensor_mode > 1)
  