anchor.diff:  					var/obj/item/weapon/wirecutters/W = C
   					if(src.hasPower() && src.shock(user, 60)) // Protective grille of wiring is electrified
   						return
  -					user << "<span class='notice'>You start cutting through outer grille.</span>"
  +					user << "<span class='notice'>You start cutting through the outer grille.</span>"
   					playsound(src, W.usesound, 100, 1)
   					if(do_after(user, 10*W.toolspeed, 1, target = src))
   						if(!panel_open)
  
positive.code: 				if(istype(C, /obj/item/stack/sheet/metal))
  					var/obj/item/stack/sheet/metal/S = C
  					if(S.amount < 2)
  						user << "<span class='warning'>You need at least 2 metal plates to reinforce airlock</span>"
  						return
  					user << "<span class='notice'>You started reinforcing airlock</span>"
  					if(do_after(user, 20, 1, target = src))
  						if(!panel_open || !S.use(2))
  							return
  						user.visible_message("<span class='notice'>[user] reinforced \the [src] with metal.</span>",
  											"<span class='notice'>You reinforced \the [src] with metal.</span>")
  						security_level = AIRLOCK_SECURITY_METAL
  						update_icon()
  					return
  				else if(istype(C, /obj/item/stack/sheet/plasteel))
  					var/obj/item/stack/sheet/plasteel/S = C
  					if(S.amount < 2)
  						user << "<span class='warning'>You need at least 2 plasteel plates to reinforce airlock</span>"
  						return
  					user << "<span class='notice'>You started reinforcing airlock</span>"
  					if(do_after(user, 20, 1, target = src))
  						if(!panel_open || !S.use(2))
  							return
  						user.visible_message("<span class='notice'>[user] reinforced \the [src] with plasteel.</span>",
  											"<span class='notice'>You reinforced \the [src] with plasteel.</span>")
  						security_level = AIRLOCK_SECURITY_PLASTEEL
  						modify_max_integrity(normal_integrity * AIRLOCK_INTEGRITY_MULTIPLIER)
  						damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_R
  
negative.code: 			if(AIRLOCK_SECURITY_PLASTEEL_O_S)
  				if(istype(C, /obj/item/weapon/crowbar))
  					var/obj/item/weapon/crowbar/W = C
  					user << "<span class='notice'>You start removing outer layer of shielding...</span>"
  					playsound(src, W.usesound, 100, 1)
  					if(do_after(user, 40*W.toolspeed, 1, target = src))
  						if(!panel_open)
  							return
  						if(security_level != AIRLOCK_SECURITY_PLASTEEL_O_S)
  							return
  						user.visible_message("<span class='notice'>[user] remove \the [src]'s shielding.</span>",
  											"<span class='notice'>You remove \the [src]'s shielding.</span>")
  						security_level = AIRLOCK_SECURITY_PLASTEEL_I
  						spawn_atom_to_turf(/obj/item/stack/sheet/plasteel, user.loc, 1)
  					return
  