anchor.diff:  	brute_reduction = 3
   	burn_reduction = 2
   	max_damage = 55
  -	easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
  +	easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
   	threshhold_passed_mindamage = 5
   
   /obj/item/bodypart/r_leg/robot/surplus_upgraded
  
positive.code: 	brute_reduction = 3
  	burn_reduction = 2
  	max_damage = 55
  	easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
  	threshhold_passed_mindamage = 5
  
  /obj/item/bodypart/r_arm/robot/surplus_upgraded
  
negative.code: 	brute_reduction = 3
  	burn_reduction = 2
  	max_damage = 55
  	easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
  	threshhold_passed_mindamage = 5
  
  /obj/item/bodypart/l_leg/robot/surplus_upgraded
  