anchor.diff:  /datum/spacevine_mutation/proc/on_death(obj/effect/spacevine/holder)
   	return
   
  -/datum/spacevine_mutation/proc/on_hit(obj/effect/spacevine/holder, mob/hitter, obj/item/I)
  -	return
  +/datum/spacevine_mutation/proc/on_hit(obj/effect/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
  +	. = expected_damage
   
   /datum/spacevine_mutation/proc/on_cross(obj/effect/spacevine/holder, mob/crosser)
   	return
  
positive.code: 	if(holder.energy)
  		holder.density = 1
  
  /datum/spacevine_mutation/woodening/on_hit(obj/effect/spacevine/holder, mob/hitter, obj/item/I)
  	if(hitter)
  		var/chance
  		if(I)
  			chance = I.force * 2
  		else
  			chance = 8
  		if(prob(chance))
  			qdel(holder)
  	return 1
  
  
  /datum/spacevine_mutation/flowering
  	name = "flowering"
  
negative.code: 		return
  	user.changeNext_move(CLICK_CD_MELEE)
  
  	var/override = W.force
  	if(W.is_sharp())
  		override = 100
  	if(istype(W, /obj/item/weapon/scythe))
  		var/local_override = override
  		for(var/obj/effect/spacevine/B in orange(1,src))
  			for(var/datum/spacevine_mutation/SM in mutations)
  				local_override = SM.on_hit(src, user, W, local_override)
  				if(prob(local_override))
  					qdel(B)
  
  	for(var/datum/spacevine_mutation/SM in mutations)
  		override = SM.on_hit(src, user, W, override) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
  
  	if(prob(override))
  		qdel(src)
  
  	..()
  
  /obj/effect/spacevine/Crossed(mob/crosser)
  