anchor.diff:  		canClick = FALSE
   		mob/Player/player
   		prize
  +		BYOND = 0
   
   	MouseEntered()
   		if(alpha == 255) transform = matrix()*9
  
positive.code: 
  	proc/BYONDMemberReward()
  		set waitfor = 0
  		if(client.IsByondMember() != 0 && memberReward < 1)
  
  			sleep(50)
  
  
negative.code: 				 life   = new /Random(40,80))
  
  			if(prize)
  				if(BYOND)
  					player.memberReward++
  				else
  					if(!worldData.eventTaken)
  						worldData.eventTaken = list()
  