anchor.diff:  						w.prizeDrop(killer.ckey, 300)
   				else
   					if(killer.findStatusEffect(/StatusEffect/Lamps/Farming))
  -						chance *= 5
  +						chance *= 6
   
   					if(prob(chance))
   						if(defaultColor == "rand")
  
positive.code: 							while(loc)
  
  								icon_state = "shield"
  								lag = 50
  								glide_size = 32/lag
  
  
  								var/spawns = 4
  								while(loc && spawns > 0)
  									spawns--
  
  									new /mob/NPC/Enemies/Summoned/Sword (loc)
  
  									sleep(50)
  
  								icon_state = "sword"
  								lag = MoveDelay
  								glide_size = 32/lag
  
  								sleep(200)
  
  						Attack(mob/M)
  							..()
  
negative.code: 			sleep(20)
  			var/area/a = Loc.loc
  
  			if(a.undead && a.undead < 30)
  				a.undead++
  				var/mob/Player/p = dead
  				if(p.Gender == "Female")
  					icon = 'FemaleZombie.dmi'
  