anchor.diff:  			centcom_message += "<font color=green>+[round(crate_count*points_per_crate)]</font>: Received [crate_count] crates.<BR>"
   			points += crate_count * points_per_crate
   
  -		if(tech_count)
  -			centcom_message += "<font color=green>+[round(tech_count * points_per_tech)]</font>: Received [tech_count]  levels of new technology.<BR>"
  -			points += tech_count * points_per_tech
  -
  -		if(plant_count)
  -			centcom_message += "<font color=green>+[round(plant_count/plant_per_point)]</font>: Received [plant_count] units of grown produce.<BR>"
  -			points += round(plasma_count / plasma_per_point)
   
   	//Buyin
   	proc/buy()
  
positive.code: 	var/points_per_slip = 2
  	var/points_per_crate = 5
  	var/plasma_per_point = 0.2 //5 points per plasma sheet due to increased rarity
  	var/points_per_tech = 6 // placeholder for now
  	var/plant_per_point = 5
  	var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
  	// Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
  	var/list/discoveredPlants = list()
  	//control
  	var/ordernum
  	var/list/shoppinglist = list()
  
negative.code: #define SUPPLY_DOCK_AREATYPE "/area/supply/dock"	//Type of the supply shuttle area for dock
  
  var/global/datum/controller/supply_shuttle/supply_shuttle
  
  /area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
  	name = "supply shuttle"
  