anchor.diff:  	var/area/shuttle = locate(shuttle_at)
   	if(!shuttle)	return
   
  +	var/iron_count = 0
  +	var/glass_count = 0
  +	var/silver_count = 0
  +	var/gold_count = 0
   	var/plasma_count = 0
  +	var/diamond_count = 0
  +	var/plasteel_count = 0
  +	var/uranium_count = 0
  +	var/clown_count = 0
  +	var/adamantine_count = 0
  +
   	var/intel_count = 0
   	var/crate_count = 0
   
  
positive.code: 		qdel(MA)
  		sold_atoms += "."
  
  	if(plasma_count)
  		centcom_message += "<font color=green>+[round(plasma_count/plasma_per_point)]</font>: Received [plasma_count] unit(s) of exotic material.<BR>"
  		points += round(plasma_count / plasma_per_point)
  
  	if(intel_count)
  		centcom_message += "<font color=green>+[round(intel_count*points_per_intel)]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
  
negative.code: 	var/points_per_slip = 2
  	var/points_per_crate = 5
  	var/points_per_intel = 100
  	var/points_per_iron = 10 //1 point per 15 iron sheets, NT sells high and buys low
  	var/points_per_glass = 10 //1 point per 15 iron sheets, NT sells high and buys low
  	var/points_per_silver = 5 //1 point per 5 sheets
  	var/points_per_plasteel = 1 //1-to-1 ratio
  	var/points_per_plasma = 0.25 //4 points per sheet, NT loves that plasma
  	var/points_per_gold = 0.25 //4 points per sheet
  	var/points_per_diamond = 0.2 //5 points per sheet
  	var/points_per_uranium = 0.1 //10 points per sheet, for NUKES
  	var/points_per_clown = 0.05 //20 points per sheet, fuck the clown
  	var/points_per_adamantine = 0.01 //100 points per sheet!!!
  
  	var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
  	// Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
  	var/list/discoveredPlants = list()
  