anchor.diff:  
   							if(target.hardmode && !hardmode)
   								hardmode = target.hardmode
  -								filters = filter(type="outline", size=1, color="#00a5ff")
  +
  +								switch(hardmode)
  +									if(1)
  +										filters = filter(type="outline", size=1, color="#0e0")
  +									if(2)
  +										filters = filter(type="outline", size=1, color="#00a5ff")
  +									if(3)
  +										filters = filter(type="outline", size=1, color="#ffa500")
  +									if(4)
  +										filters = filter(type="outline", size=1, color="#551a8b")
   
   								HP = MHP * (1 + hardmode)
   
  
positive.code: 		//			dmg = dmg * 1.5 + 100
  
  				if(hardmode)
  					dmg = dmg * (1.1 + hardmode) + 60*hardmode
  
  				if(target.level < level)
  					dmg += dmg * ((1 + level - target.level)/200)
  
negative.code: 			Expg = src.level * 6
  
  			if(isElite)
  				Dmg  *= 2
  				MHP  *= 4
  				gold *= 3
  				Expg *= 3
  