anchor.diff:  	debug_power = 80
   	bombcheck = FALSE
   
  +/obj/item/gun/blastcannon/examine(mob/user)
  +	. = ..()
  +	if(bomb)
  +		. += "<span class='notice'>A bomb is loaded inside.</span>"
  +
   /obj/item/gun/blastcannon/Initialize()
   	. = ..()
   	if(!pin)
  
positive.code: 		user.put_in_hands(bomb)
  		user.visible_message("<span class='warning'>[user] detaches [bomb] from [src].</span>")
  		bomb = null
  		name = initial(name)
  		desc = initial(desc)
  	update_icon()
  	return ..()
  
  
negative.code:  * It's basically an immovable rod launcher.
   */
  /obj/item/gun/blastcannon
  	name = "blast cannon"
  	desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave. Small enough to stow in a bag."
  	icon_state = "empty_blastcannon"
  	inhand_icon_state = "blastcannon_empty"
  	w_class = WEIGHT_CLASS_NORMAL
  