anchor.diff:  		loc = NewLoc
   		for(var/obj/effect/step_trigger/S in NewLoc)
   			S.HasEntered(src)
  -		updateSpookyAlpha()
  +
   		return
   	loc = get_turf(src) //Get out of closets and such as a ghost
   	if((direct & NORTH) && y < world.maxy)
  
positive.code: 
  	for(var/obj/effect/step_trigger/S in locate(x, y, z))	//<-- this is dumb
  		S.HasEntered(src)
  	updateSpookyAlpha()
  /mob/dead/observer/examine()
  	if(usr)
  		usr << desc
  
negative.code: /mob/dead/observer
  	name = "ghost"
  	desc = "It's a g-g-g-g-ghooooost!" //jinkies!
  