anchor.diff:  	var/last_event = 0
   	var/active = null
   	var/spam_flag = 0
  -	var/state = 0
   
   /obj/structure/statue/Destroy()
   	density = 0
  
positive.code: 
  /obj/structure/statue/attackby(obj/item/weapon/W, mob/user)
  	add_fingerprint(user)
  	if(istype(W, /obj/item/weapon/wrench) && state == 0)
  		if(anchored)
  			playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
  			user << "<span class='notice'>Now loosening the [name]'s bolts...</span>"
  
negative.code: 
  /obj/structure/statue/attack_hand(mob/user)
  	user.changeNext_move(CLICK_CD_MELEE)
  	add_fingerprint(user)
  	visible_message("<span class='notice'>[user] rubs some dust off from the [name]'s surface.</span>")
  
  /obj/structure/statue/CanAtmosPass()
  