anchor.diff:  
   /obj/item/borg/lollipop/proc/dispense(atom/A, mob/user)
   	if(candy <= 0)
  -		to_chat(user, "<span class='warning'>No lollipops left in storage!</span>")
  +		to_chat(user, "<span class='warning'>No treats left in storage!</span>")
   		return FALSE
   	var/turf/T = get_turf(A)
   	if(!T || !istype(T) || !isopenturf(T))
  
positive.code: 		if(O.density)
  			return FALSE
  
  	var/obj/item/reagent_containers/food/snacks/lollipop/L = new(T)
  
  	var/into_hands = FALSE
  	if(ismob(A))
  
negative.code: #define DISPENSE_LOLLIPOP_MODE 1
  #define THROW_LOLLIPOP_MODE 2
  #define THROW_GUMBALL_MODE 3
  #define DISPENSE_ICECREAM_MODE 4
  
  /obj/item/borg/lollipop
  	name = "treat fabricator"
  	desc = "Reward humans with various treats. Toggle in-module to switch between dispensing and high velocity ejection modes."
  	icon_state = "lollipop"
  	var/candy = 30
  	var/candymax = 30
  