anchor.diff:  		return
   	style = chosenStyle
   	icon_state = POD_STYLES[chosenStyle][POD_ICON_STATE] //POD_STYLES is a 2D array we treat as a dictionary. The style represents the verticle index, with the icon state, name, and desc being stored in the horizontal indexes of the 2D array.
  -	if (!adminNamed  && !specialised) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
  +	if (!adminNamed && !specialised) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
   		name = POD_STYLES[chosenStyle][POD_NAME]
   		desc = POD_STYLES[chosenStyle][POD_DESC]
   	update_icon()
  
positive.code: <<<<<<< HEAD
  //The "BDPtarget" temp visual is created by anything that "launches" a supplypod.  It makes two things: a falling droppod animation, and the droppod itself.
  //------------------------------------SUPPLY POD-------------------------------------//
  /obj/structure/closet/supplypod
  
negative.code: 	style = STYLE_SYNDICATE
  	bluespace = TRUE
  	explosionSize = list(0,0,1,2)
  	landingDelay = 25 //Longer than others
  
  /obj/structure/closet/supplypod/centcompod
  	style = STYLE_CENTCOM
  