anchor.diff:  			if (state < 2)
   				if (!( allow_upgrade ))
   					return
  -				if (prob(75))
  +				visible_message("\red [assailant] has grabbed [affecting] aggressively (now hands)!")
  +				state = 2
  +				icon_state = "grabbed1"
  +				/*if (prob(75))
   					for(var/mob/O in viewers(assailant, null))
   						O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", assailant, affecting), 1)
   					state = 2
  
positive.code: 								return
  							killing = 2
  							kill_loc = assailant.loc
  							for(var/mob/O in viewers(assailant, null))
  								O.show_message(text("\red [] has tightened \his grip on []'s neck!", assailant, affecting), 1)
  							affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>")
  							assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
  							log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
  
negative.code: 		if(1.0)
  			if (state >= 3)
  				if (!( killing ))
  					visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
  						//Foreach goto(97)
  					assailant.next_move = world.time + 10
  					//affecting.stunned = max(2, affecting.stunned)
  