anchor.diff:  /datum/dynamic_ruleset/roundstart/wizard/pre_execute()
   	if(GLOB.wizardstart.len == 0)
   		return FALSE
  -	
  +
   	var/mob/M = pick(candidates)
   	if (M)
   		candidates -= M
   		assigned += M.mind
   		M.mind.assigned_role = ROLE_WIZARD
   		M.mind.special_role = ROLE_WIZARD
  -	
  +
   	return TRUE
   
   /datum/dynamic_ruleset/roundstart/wizard/execute()
  
positive.code: 	high_population_requirement = 101
  	var/devil_limit = 4 // Hard limit on devils if scaling is turned off
  
  /datum/dynamic_ruleset/roundstart/devil/pre_execute()	
  	var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
  	var/num_devils = 1
  
  
negative.code: 		number_players -= 30
  		starter_servants += round(number_players / 10)
  	starter_servants = min(starter_servants, 8)
  	GLOB.clockwork_vitality += 50 * starter_servants //some starter Vitality to help recover from initial fuck ups
  	for (var/i in 1 to starter_servants)
  		var/mob/servant = pick(candidates)
  		candidates -= servant
  