anchor.diff:  		if ("twitch_s")
   			message = "<B>[src]</B> twitches."
   			m_type = 1
  +
  +		if ("warn") //HUMAN HARM DETECTED. PLEASE DIE IN AN ORDERLY FASHION.
  +			message = "<B>[src]</B> blares an alarm!"
  +			playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
  +			m_type = 2
   
   		if ("help")
   			src << "Help for cyborg emotes. You can use these emotes with say \"*emote\":\n\naflap, beep-(none)/mob, bow-(none)/mob, buzz-(none)/mob, clap, custom, deathgasp, flap, glare-(none)/mob, look-(none)/mob, me, nod, ping-(none)/mob, \nsalute-(none)/mob, twitch, twitch_s,"
  
positive.code: 				message = "<B>[src]</B> glares at [param]."
  			else
  				message = "<B>[src]</B> glares."
  
  		if ("look")
  			var/M = null
  
negative.code: 			else
  				message = "<B>[src]</B> pings."
  			playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
  			m_type = 2
  
  		if ("sad") //When words cannot express...
  			message = "<B>[src]</B> plays a sad trombone."
  			playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
  			m_type = 2
  
  		if ("salute")
  			if (!src.buckled)
  