anchor.diff:  	w_class = 5
   	force = 20
   	slot_flags = SLOT_BACK|SLOT_BELT
  -	block_chance = 20
  +	block_chance = 30
   	sharpness = IS_SHARP
   	hitsound = 'sound/weapons/bladeslice.ogg'
   	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
   
  -/obj/item/weapon/nullrod/darkblade
  +
  +/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
  +	if(attack_type == PROJECTILE_ATTACK)
  +		final_block_chance = 0 //Don't bring a sword to a gunfight
  +	return ..()
  +
  +
  +/obj/item/weapon/nullrod/claymore/darkblade
   	icon_state = "cultblade"
   	item_state = "cultblade"
   	name = "dark blade"
   	desc = "Spread the glory of the dark gods!"
   	slot_flags = SLOT_BELT
  -	w_class = 5
  -	force = 20
  -	block_chance = 20
  -	sharpness = IS_SHARP
  -	hitsound = 'sound/weapons/bladeslice.ogg'
  -	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  +	hitsound = 'sound/hallucinations/growl1.ogg'
   
   /obj/item/weapon/nullrod/sord
   	name = "\improper SORD"
  
positive.code: 		reskin_holy_weapon(user)
  
  /obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
  	var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in list(NULLROD, GODHAND, REDSTAFF, BLUESTAFF, CLAYMORE, DARKBLADE, SORD, SCYTHE, CHAINSAW, CLOWNDAGGER, WHIP, FEDORA, ARMBLADE, CARP)
  
  	var/obj/item/weapon/nullrod/holy_weapon
  
  	if(src && choice && !M.stat && in_range(M,src) && !M.restrained() && M.canmove && !reskinned)
  		switch(choice)
  			if(NULLROD)
  				M << "On second thought, the null rod suits you just fine."
  			if(GODHAND)
  				holy_weapon = new /obj/item/weapon/nullrod/godhand
  			if(REDSTAFF)
  				holy_weapon = new /obj/item/weapon/nullrod/staff
  			if(BLUESTAFF)
  				holy_weapon = new /obj/item/weapon/nullrod/staff/blue
  			if(CLAYMORE)
  				holy_weapon = new /obj/item/weapon/nullrod/claymore
  			if(DARKBLADE)
  				holy_weapon = new /obj/item/weapon/nullrod/darkblade
  			if(SORD)
  				holy_weapon = new /obj/item/weapon/nullrod/sord
  			if(SCYTHE)
  				holy_weapon = new /obj/item/weapon/nullrod/scythe
  			if(CHAINSAW)
  				holy_weapon = new /obj/item/weapon/nullrod/chainsaw
  			if(CLOWNDAGGER)
  				holy_weapon = new /obj/item/weapon/nullrod/clown
  			if(WHIP)
  				holy_weapon = new /obj/item/weapon/nullrod/whip
  			if(FEDORA)
  				holy_weapon = new /obj/item/weapon/nullrod/fedora
  			if(ARMBLADE)
  				holy_weapon = new /obj/item/weapon/nullrod/armblade
  			if(CARP)
  				holy_weapon = new /obj/item/weapon/nullrod/carp
  		feedback_set_details("chaplain_weapon","[choice]")
  
  		if(holy_weapon)
  			holy_weapon.reskinned = TRUE
  			M.unEquip(src)
  			M.put_in_active_hand(holy_weapon)
  			qdel(src)
  
  
  /obj/item/weapon/nullrod/godhand
  	icon_state = "disintegrate"
  
negative.code: 	var/reskinned = FALSE
  
  /obj/item/weapon/nullrod/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is killing \himself with \the [src.name]! It looks like \he's trying get closer to god!</span>")
  	return (BRUTELOSS|FIRELOSS)
  
  /obj/item/weapon/nullrod/attack_self(mob/user)
  