anchor.diff:  
   /mob/living/simple_animal/hostile/guardian/ranged
   	a_intent = "help"
  +	friendly = "quietly assesses"
   	melee_damage_lower = 10
   	melee_damage_upper = 10
   	damage_transfer = 1.2
  
positive.code: 	if(random)
  		gaurdiantype = pick(possible_guardians)
  	else
  		gaurdiantype = input(user, "Pick the type pf [mob_name]", "[mob_name] Creation") as null|anything in possible_guardians
  	var/pickedtype = /mob/living/simple_animal/hostile/guardian/punch
  	var/picked_color = randomColor(0)
  	switch(gaurdiantype)
  
negative.code: 	set desc = "Communicate telepathically with your guardian."
  	var/input = stripped_input(src, "Please enter a message to tell your guardian.", "Message", "")
  
  	for(var/mob/M in mob_list)
  		if(istype (M, /mob/living/simple_animal/hostile/guardian))
  			var/mob/living/simple_animal/hostile/guardian/G = M
  			if(G.summoner == src)
  				G << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  		else if (M in dead_mob_list)
  			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  	src << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  
  