anchor.diff:  	hitsound = 'sound/weapons/sear.ogg'
   	damtype = BURN
   	attack_verb = list("punched", "cross countered", "pummeled")
  -
  +*/
   /obj/item/weapon/nullrod/staff
   	icon_state = "godstaff-red"
   	item_state = "godstaff-red"
  
positive.code: 	icon = 'icons/obj/weapons.dmi'
  	icon_state = "bostaff0"
  	item_state = "bostaff0"
  
  /obj/item/weapon/nullrod/tribal_knife
  	icon_state = "crysknife"
  	item_state = "crysknife"
  
negative.code: 	name = "clown dagger"
  	desc = "Used for absolutely hilarious sacrifices."
  	hitsound = 'sound/items/bikehorn.ogg'
  //	sharpness = IS_SHARP
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  
  /obj/item/weapon/nullrod/whip
  