anchor.diff:    *		src:		the toy, doing its special move(not an arg but relevant) 	
     *		victim:		the toy being hit by the special move
     */
  -/obj/item/toy/prize/proc/specialAttackMove(obj/item/toy/prize/victim) 
  +/obj/item/toy/prize/proc/special_attack_move(obj/item/toy/prize/victim) 
   	if(!quiet)
   		say(special_attack_cry + "!!")
   
  
positive.code: 										"<span class='notice'> You don't know what to do next.</span>")		
  
  		battle_length++																											
  		sleep(10)	
  
  	/// Lines chosen for the winning mech
  	var/list/winlines = list("YOU'RE NOTHING BUT SCRAP!", "I'LL YIELD TO NONE!", "GLORY IS MINE!", "AN EASY FIGHT.", "YOU SHOULD HAVE NEVER FACED ME.")
  
negative.code: 		to_chat(user, "<span class='notice'>You offer battle to [target.name]!</span>")
  		to_chat(target, "<span class='notice'><b>[user.name] wants to battle with [user.p_their()] [name]!</b> <i>Attack them with a toy mech to initiate combat.</i></span>")
  		wants_to_battle = TRUE
  		addtimer(CALLBACK(src, .proc/withdraw_offer, user), 6 SECONDS)
  		return
  
  	..()
  