anchor.diff:    * Given a list of minds, returns TRUE if they completed all their objectives, FALSE otherwise
     *
     * Arguments:
  -  * * antags - list of minds that we're checking 
  +  * * antags - list of minds that we're checking
     * * antagonist_datum - The type we're checking for, is optional
     */
   /datum/game_mode/proc/didAntagsWin(list/antags, datum/antagonist/antagonist_datum)
  
positive.code: /datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description.
  	to_chat(world, "<b>The gamemode is: <span class='[announce_span]'>[name]</span>!</b>")
  	to_chat(world, "<b>[announce_text]</b>")
  	
  /datum/game_mode/proc/admin_panel()
  	return
  
  
negative.code: 	round_credits += "<br>"
  	round_credits += "<br>"
  
  	return round_credits
  