anchor.diff:  				newalpha = num
   			else //if(lighting_lumcount >= LIGHTING_CAP)
   				newalpha = 255
  -
  +#ifdef USE_COLOURED_LIGHTING
   		var/t = max(lighting_rlums, lighting_glums, lighting_blums) // So that the highest value is always 1, then adjusted for luminosity.
   		var/r = newalpha
   		var/g = newalpha
  
positive.code: #define LIGHTING_ICON_STATE "white"
  #define LIGHTING_TIME 1.2									//Time to do any lighting change. Actual number pulled out of my ass
  #define LIGHTING_DARKEST_VISIBLE_ALPHA 230					//Anything darker than this is so dark, we'll just consider the whole tile unlit
  
  /datum/light_source
  	var/atom/owner
  
negative.code: 	icon_state = LIGHTING_ICON_STATE
  	layer = LIGHTING_LAYER
  	mouse_opacity = 0
  #ifdef USE_COLOURED_LIGHTING
  	blend_mode = BLEND_MULTIPLY // Overlay is for nerds, We have new toys now~
  #else
  	blend_mode = BLEND_OVERLAY
  #endif
  	invisibility = INVISIBILITY_LIGHTING
  	color = "#000"
  	luminosity = 0
  