anchor.diff:  			if(killer.client)
   				if(istype(src, /mob/NPC/Enemies) && !istype(src, /mob/NPC/Enemies/Summoned))
   					killer.AddKill(src.name)
  -					killer:checkQuestProgress(src.name)
  +					killer:checkQuestProgress("Kill [src.name]")
   				if(killer.MonsterMessages)killer<<"<i><small>You knocked [src] out!</small></i>"
   
   				killer.ekills+=1
  
positive.code: 								k.loc = null
  
  							p.Resort_Stacking_Inv()
  							p.checkQuestProgress("GotWand")
  				if("Deposit")
  					var/heh = input("You have [comma(usr.gold)] gold. How much do you wish to deposit?","Deposit",usr.gold) as null|num
  					if(heh==null)return
  
negative.code: 		LvlCheck(var/fakelevels=0)
  			if(src.Exp>=src.Mexp)
  				src.level++
  				src.MMP = level * 6
  				src.MP=src.MMP+extraMMP
  				src.Dmg+=1
  				src.Def+=1
  