anchor.diff:  /obj/item/device/soulstone/examine(mob/user)
   	..()
   	if(usability || iscultist(user) || iswizard(user) || isobserver(user))
  -		to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
  +		if (old_shard)
  +			to_chat(user, "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>")
  +		else
  +			to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
   		to_chat(user, "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>")
   		if(spent)
   			to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
  
positive.code: 	slot_flags = SLOT_BELT
  	var/usability = 0
  
  	var/reusable = TRUE
  	var/spent = FALSE
  
  /obj/item/device/soulstone/proc/was_used()
  	if(!reusable)
  		spent = TRUE
  		name = "dull [name]"
  		desc = "A fragment of the legendary treasure known simply as \
  
negative.code: 
  /obj/item/device/soulstone/anybody/chaplain
  	name = "mysterious old shard"
  	old_shard = TRUE
  
  /obj/item/device/soulstone/pickup(mob/living/user)
  	..()
  