anchor.diff:  
   	if(zoomable)
   		azoom = new()
  -		azoom.gun = src+		azoom.gun = src
  
positive.code: 	SEND_SIGNAL(user, COMSIG_MOB_ITEM_SHOOTED)
  	process_fire(target, user, TRUE, params, null, bonus_spread)
  
  
  
  /obj/item/gun/can_trigger_gun(mob/living/user)
  	. = ..()
  
negative.code: 		return
  
  	//Exclude lasertag guns from the TRAIT_CLUMSY check.
  	if(check_botched(user))
  		return
  
  	if(weapon_weight == WEAPON_HEAVY && user.get_inactive_held_item())
  		to_chat(user, "<span class='userdanger'>You need both hands free to fire \the [src]!</span>")
  