anchor.diff:  			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
   			M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
   			M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
  +		if("officer")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/suit/miljacket(M), slot_wear_suit)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
  +		if("gladiator")
  +			M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform)
  +			M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
  +			M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
  +			M.equip_to_slot_or_del(sword, slot_r_hand)
  +
   
   		else
   			return
  
positive.code: 				all_species += speciestype
  		hardset_dna(M, null, null, null, null, pick(all_species))
  	M.update_icons()
  
  	var/obj/item/weapon/card/id/W = new /obj/item/weapon/card/id
  	W.icon_state = "centcom"
  
negative.code: 	sword.faction = list("[assigned]")
  	sword.evil = evil
  
  	var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
  
  	switch(randomize)
  		if("mobster")
  