anchor.diff:  	icon_state = "glowcap"
   	filling_color = "#00FA9A"
   	effect_path = /obj/effect/glowshroom/glowcap
  +
   /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap/On_Consume()
   	if(!reagents.total_volume)
   		var/batteries_recharged = 0
  
positive.code: 		new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
  		qdel(src)
  		return
  /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin
  	seed = /obj/item/seeds/blumpkinseed
  	name = "blumpkin"
  	desc = "The pumpkin's toxic sibling."
  	icon_state = "blumpkin"
  	filling_color = "#87CEFA"
  /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 6), 1))
  		reagents.add_reagent("ammonia", 1 + round((potency / 6), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/ //abstract type
  	seed = /obj/item/seeds/limeseed
  	name = "citrus"
  	desc = "It's so sour, your face will twist."
  	icon_state = "lime"
  /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime
  	seed = /obj/item/seeds/limeseed
  	name = "lime"
  	desc = "It's so sour, your face will twist."
  	icon_state = "lime"
  	filling_color = "#00FF00"
  /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon
  	seed = /obj/item/seeds/lemonseed
  	name = "lemon"
  	desc = "When life gives you lemons, be grateful they aren't limes."
  	icon_state = "lemon"
  	filling_color = "#FFD700"
  /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange
  	seed = /obj/item/seeds/orangeseed
  	name = "orange"
  	desc = "It's an tangy fruit."
  	icon_state = "orange"
  	filling_color = "#FFA500"
  /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
  	seed = /obj/item/seeds/whitebeetseed
  	name = "white-beet"
  	desc = "You can't beat white-beet."
  	icon_state = "whitebeet"
  	filling_color = "#F4A460"
  /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
  		reagents.add_reagent("sugar", 1 + round((potency / 5), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  /obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato
  	seed = /obj/item/seeds/sweetpotatoseed
  	name = "sweet potato"
  	desc = "It's sweet."
  	icon_state = "sweetpotato"
  /obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 10), 1))
  		reagents.add_reagent("sugar", 1 + round((potency / 10), 1))
  		bitesize = reagents.total_volume
  /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
  	seed = /obj/item/seeds/parsnipseed
  	name = "parsnip"
  	desc = "Closely related to carrots."
  	icon_state = "parsnip"
  /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 20), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet
  	seed = /obj/item/seeds/redbeetseed
  	name = "red beet"
  	desc = "You can't beat red beet."
  	icon_state = "redbeet"
  /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet/add_juice()
  	if(..())
  		reagents.add_reagent("nutriment", round((potency / 20), 1))
  		reagents.add_reagent("vitamin", 1 + round((potency / 20), 1))
  		bitesize = 1 + round(reagents.total_volume / 2, 1)
  /obj/item/weapon/reagent_containers/food/snacks/grown/banana
  	seed = /obj/item/seeds/bananaseed
  	name = "banana"
  
negative.code: 	icon_state = "ghostchilipepper"
  	var/mob/held_mob
  	filling_color = "#F8F8FF"
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/add_juice()
  	..()
  	reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
  	reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
  	reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
  	bitesize = 1 + round(reagents.total_volume / 4, 1)
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attackby(obj/item/O, mob/user, params)
  	. = ..()
  	if (istype(O, /obj/item/device/analyzer/plant_analyzer))
  		user << "<span class='info'>- Capsaicin: <i>[reagents.get_reagent_amount("capsaicin")]%</i></span>"
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user)
  	..()
  	if( istype(src.loc, /mob) )
  		held_mob = src.loc
  		SSobj.processing |= src
  
  /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/process()
  	if(held_mob && src.loc == held_mob)
  		if( (held_mob.l_hand == src) || (held_mob.r_hand == src))
  