anchor.diff:  	basic_hit(A,D)
   	return 1
   
  -/mob/living/carbon/human/proc/plasma_fist_help()
  +	var/help_verb/plasma_fist
   	set name = "Recall Teachings"
   	set desc = "Remember the martial techniques of the Plasma Fist."
   	set category = "Plasma Fist"
  
positive.code: 	D.apply_damage(10, STAMINA, affecting, armor_block)
  	return 1
  
  /mob/living/carbon/human/proc/wrestling_help()
  	set name = "Recall Teachings"
  	set desc = "Remember how to wrestle."
  	set category = "Wrestling"
  
  	usr << "<b><i>You flex your muscles and have a revelation...</i></b>"
  	usr << "<span class='notice'>Clinch</span>: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful."
  	usr << "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor."
  
negative.code: 		return 1
  	return ..()
  
  	var/help_verb/base/sleeping_carp
  	set name = "Recall Teachings"
  	set desc = "Remember the martial techniques of the Sleeping Carp clan."
  	set category = "Sleeping Carp"
  
  	usr << "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>"
  
  	usr << "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand."
  	usr << "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down."
  	usr << "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns."
  