anchor.diff:  		return
   	else
   		icon_state = sprite_off
  -		return
  -
  -
  +		return
positive.code: 			user << "\red You start reprogramming [src]. You use your processing power to speed the process up."
  
  			if(do_after(user, 50))//do the stuff
  				if(m.on == 1)
  					on = 1
  				else
  					on = 0
  
  				m.set_state(!on)
  				on = m.on
  
  
negative.code: 
  	var/panel_open = 0
  
  /obj/structure/breaker/ebreaker/attack_ai(mob/user)//AI should have a shorter cooldown.
  
  	if(emagged)
  