anchor.diff:  	limbs_id = "cultgolem"
   	sexes = FALSE
   	info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
  -	species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
  +	species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
   	prefix = "Runic"
   	special_names = null
   
  
positive.code: 	say_mod = "clicks"
  	limbs_id = "clockgolem"
  	info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
  	species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
  	inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
  	armor = 20 //Reinforced, but much less so to allow for fast movement
  	attack_verb = "smash"
  
negative.code: 	sexes = FALSE
  	info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
  	Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
  	species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
  	inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
  	inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
  	armor = 15 //feels no pain, but not too resistant
  