anchor.diff:  	name = "suspicious looking deck of cards"
   	desc = "A deck of space-grade playing cards. They seem unusually rigid."
   	deckstyle = "syndicate"
  -	card_name = "suspicious looking card"
  +	card_hitsound = 'sound/weapons/bladeslice.ogg'
   	card_force = 15
   	card_throwforce = 15
   	card_throw_speed = 6
   	card_throw_range = 20
   	card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
   
  -/obj/item/toy/singlecard/attack(mob/M, mob/user)
  -	if(src.deckstyle == "syndicate")
  -		playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
  -	..()
  -
  -
  -
  -
  -
  -
  -
  +
  +
  +
  +
  +
  +
  
positive.code: 	var/obj/item/toy/cards/parentdeck = null
  	var/flipped = 0
  	var/deckstyle = "nanotrasen"
  	var/card_name = "card"
  	var/card_force = 0
  	var/card_throwforce = 0
  	var/card_throw_speed = 4
  
negative.code: 	H.parentdeck = src
  	H.deckstyle = src.deckstyle
  	H.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works.
  	H.card_hitsound = src.card_hitsound
  	H.hitsound = H.card_hitsound
  	H.card_force = src.card_force
  	H.card_throwforce = src.card_throwforce
  	H.card_throw_speed = src.card_throw_speed
  