anchor.diff:  
   /obj/structure/inflatable/ex_act(severity)
   	switch(severity)
  -		if(1.0)
  +		if(1)
   			qdel(src)
   			return
  -		if(2.0)
  +		if(2)
   			deflate(1)
   			return
  -		if(3.0)
  +		if(3)
   			if(prob(50))
   				deflate(1)
   				return
  
positive.code: 	visible_message(user, "<span class='danger'>[user] starts shoving the [src] up his ass! It looks like hes going to pull the cord, oh shit!</span>")
  	playsound(user.loc, 'sound/machines/hiss.ogg', 75, 1)
  	new /obj/structure/inflatable/door(user.loc)
  	user.gib()
negative.code: 	playsound(loc, 'sound/items/zip.ogg', 75, 1)
  	user << "<span class='notice'>You inflate [src].</span>"
  	var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
  	transfer_fingerprints_to(R)
  	R.add_fingerprint(user)
  	qdel(src)
  
  