anchor.diff:  		icon_state = "[mineral]fwall_open"
   
   /obj/structure/falserwall/
  +	anchored = 1
  +	
   	attack_hand(mob/user as mob)
   		if(density)
   			// Open wall
  
positive.code: 	else
  		flick("[mineral]fwall_closing", src)
  		icon_state = "[mineral]0"
  		sleep(15)
  		src.density = 1
  		SetOpacity(1)
  		src.relativewall()
  
  
negative.code: 		else
  			icon_state = "r_wall"
  			flick("frwall_closing", src)
  			density = 1
  			sleep(15)
  			SetOpacity(1)
  			relativewall()
  
  