anchor.diff:  		recoil = hipfire_recoil
   		scoped = FALSE
   		user << "<span class='boldnotice'>You lower your [src].</span>"
  +	update_slowdown()
   
   /obj/item/weapon/gun/energy/beam_rifle/can_trigger_gun(var/mob/living/user)
   	if(!scoped && !noscope)
  
positive.code: 	projectile_setting_pierce = !projectile_setting_pierce
  	to_chat(user, "<span class='boldnotice'>You set \the [src] to [projectile_setting_pierce? "pierce":"impact"] mode.</span>")
  
  /obj/item/weapon/gun/energy/beam_rifle/New()
  	..()
  	START_PROCESSING(SSfastprocess, src)
  
  /obj/item/weapon/gun/energy/beam_rifle/Destroy()
  
negative.code: 	var/aiming_time_fire_threshold = 2
  	var/aiming_time_left = 7
  	var/aiming_time_increase_user_movement = 3
  	var/scoped_slow = 1
  	var/aiming_time_increase_angle_multiplier = 0.6
  
  	var/lastangle = 0
  