anchor.diff:  	desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
   	force_on = 15 //As strong a survival knife/bone dagger
   
  +/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
  +	if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
  +		if((W.item_flags & NODROP) || (item_flags & NODROP))
  +			to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
  +			return
  +		else
  +			to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
  +			new /obj/item/twohanded/hypereutactic(user.drop_location())
  +			qdel(W)
  +			qdel(src)
  +	else
  +		return ..()
  +
   //OBLIGATORY TOY MEMES	/////////////////////////////////////
   
   /obj/item/toy/sword/cx
  
positive.code: 		hitsound = 'sound/weapons/nebhit.ogg'
  		START_PROCESSING(SSobj, src)
  		set_light(brightness_on)
  		slowdown = 1
  
  /obj/item/twohanded/hypereutactic/unwield() //Specific unwield () to switch hitsounds.
  	sharpness = initial(sharpness)
  
negative.code: 	inhand_y_dimension = 64
  	name = "hypereutactic blade"
  	desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
  	force = 7
  	throwforce = 5
  	throw_speed = 3
  	throw_range = 5
  	w_class = WEIGHT_CLASS_SMALL
  	var/w_class_on = WEIGHT_CLASS_BULKY
  	force_unwielded = 7
  	force_wielded = 40
  	wieldsound = 'sound/weapons/nebon.ogg'
  	unwieldsound = 'sound/weapons/neboff.ogg'
  	hitsound = "swing_hit"
  	armour_penetration = 60
  	light_color = "#37FFF7"
  	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
  	block_chance = 75
  	max_integrity = 200
  	armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
  	resistance_flags = FIRE_PROOF
  