anchor.diff:  	melee_damage_upper = 15
   	attack_sound = 'sound/items/Welder.ogg'
   	attacktext = "sears"
  -	damage_transfer = 0.6
  +	damage_transfer = 0.7
   	range = 10
   	playstyle_string = "As a fire type, you have only light damage resistance, but will ignite any enemy you bump into."
   	environment_smash = 1
  
positive.code: 	for(var/mob/M in mob_list)
  		if(M == src.summoner)
  			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  
  /mob/living/proc/guardian_comm()
  	set name = "Communicate"
  
negative.code: 	if(istype(AM, /mob/living/))
  		var/mob/living/M = AM
  		if(AM != src.summoner)
  			M.adjust_fire_stacks(10)
  			M.IgniteMob()
  
  //Standard
  