anchor.diff:  					var/datum/disease2/disease/v = self.data["virus2"]
   					if(v)
   						blood_prop.virus2 = v.getcopy()
  -
  -						// this makes it almost impossible for airborne diseases to spread
  -						// THIS SHIT HAS TO GO, SORRY!
  -						/*
  -						if(T.density==0)
  -							newVirus.spread_type = CONTACT_FEET
  -						else
  -							newVirus.spread_type = CONTACT_HANDS
  -						*/
   
   				else if(istype(self.data["donor"], /mob/living/carbon/monkey))
   					var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T
  
positive.code: 			color = "#C80000" // rgb: 200, 0, 0
  			on_mob_life(var/mob/living/M)
  				if(!data || !data["blood_type"])
  					..()
  				else if(istype(M, /mob/living/carbon/human) && blood_incompatible(data["blood_type"],M.dna.b_type) && !M.changeling)
  					M.adjustToxLoss(rand(0.5,1.5))
  					M.adjustOxyLoss(rand(1,1.5))
  
negative.code: 					// check if the blood has antibodies that cure our disease
  					if (M:virus2) if((self.data["antibodies"] & M:virus2.antigen) && prob(10))
  						M:virus2.dead = 1
  
  
  			reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place
  