anchor.diff:  	opacity = !opacity
   	if(opacity)
   		icon_state = "closed"
  -		layer = MOB_LAYER + 0.1
  +		layer = SHOWER_CLOSED_LAYER
   	else
   		icon_state = "open"
  -		layer = OBJ_LAYER
  +		layer = SHOWER_OPEN_LAYER
   
   /obj/structure/curtain/black
   	name = "black curtain"
  
positive.code: /obj/structure/curtain
  	icon = 'icons/obj/curtain.dmi'
  	name = "curtain"
  	icon_state = "closed"
  	layer = MOB_LAYER + 0.1
  	opacity = 1
  	density = 0
  
  /obj/structure/curtain/open
  	icon_state = "open"
  	layer = OBJ_LAYER
  	opacity = 0
  
  /obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
  
negative.code: 	name = "shower curtain"
  	color = "#ACD1E9"
  	alpha = 200
  
  /obj/structure/curtain/open/shower/engineering
  	color = "#FFA500"
  
  /obj/structure/curtain/open/shower/security
  	color = "#AA0000"
  
  #undef SHOWER_OPEN_LAYER
  #undef SHOWER_CLOSED_LAYER