anchor.diff:  
   	var/disabled = BODYPART_NOT_DISABLED //If disabled, limb is as good as missing
   	var/body_damage_coeff = 1 //Multiplier of the limb's damage that gets applied to the mob
  -	var/stam_damage_coeff = 0.5
  +	var/stam_damage_coeff = 0.75
   	var/brutestate = 0
   	var/burnstate = 0
   	var/brute_dam = 0
  
positive.code: 	burn_dam += burn
  
  	//We've dealt the physical damages, if there's room lets apply the stamina damage.
  	var/current_damage = get_damage(TRUE)		//This time around, count stamina loss too.
  	var/available_damage = max_damage - current_damage
  	stamina_dam += round(CLAMP(stamina, 0, min(max_stamina_damage - stamina_dam, available_damage)), DAMAGE_PRECISION)
  
  
  	if(owner && updating_health)
  
negative.code: 		if(stamina > DAMAGE_PRECISION)
  			owner.update_stamina()
  			owner.stam_regen_start_time = world.time + STAMINA_REGEN_BLOCK_TIME
  			. = TRUE
  	consider_processing()
  	update_disabled()
  	return update_bodypart_damage_state() || .
  
  //Heals brute and burn damage for the organ. Returns 1 if the damage-icon states changed at all.
  //Damage cannot go below zero.
  