anchor.diff:  
   /obj/item/clothing/suit/hooded/New()
   	MakeHood()
  +	..()
   
   /obj/item/clothing/suit/hooded/proc/MakeHood()
   	if(!hood)
  
positive.code: 
  /obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
  	var/mob/living/carbon/human/H = src.loc
  	if(!H.wear_suit.helmettype)
  		return
  	if(!suittoggled)
  		if(ishuman(src.loc))
  
negative.code: /obj/item/clothing/suit/hooded/equipped(mob/user, slot)
  	if(slot != slot_wear_suit)
  		RemoveHood()
  	..()
  
  /obj/item/clothing/suit/hooded/proc/RemoveHood()
  	src.icon_state = "[initial(icon_state)]"
  