anchor.diff: -#define WHITE_TEAM "White"
  -#define RED_TEAM "Red"
  -#define BLUE_TEAM "Blue"
  +#define WHITE_TEAM "white"
  +#define RED_TEAM "red"
  +#define BLUE_TEAM "blue"
   #define CTF_RESPAWN_COOLDOWN 150 // 15 seconds
   #define FLAG_RETURN_TIME 200 // 20 seconds
   
  
positive.code: 		dropped(user)
  		return
  	for(var/mob/M in player_list)
  		if(M.z == user.z)
  			M << "<span class='userdanger'>\The [src] has been taken!</span>"
  	SSobj.processing.Remove(src)
  
  
negative.code: 			flag.loc = get_turf(flag.reset)
  			points++
  			for(var/mob/M in player_list)
  				var/area/mob_area = get_area(M)
  				if(istype(mob_area, /area/ctf))
  					M << "<span class='userdanger'>[user.real_name] has captured \the [flag], scoring a point for [team] team! They now have [points]/[points_to_win] points!</span>"
  		if(points >= points_to_win)
  			victory()
  