anchor.diff:  	force = 0
   	throwforce = 6
   	w_class = 4
  -	flags = NODROP
  +	// flags = NODROP
   
   	var/revivecost = 1000
   	var/cooldown = 0
  
positive.code: 			busy = 1
  			H.visible_message("<span class='danger'>[user] has touched [H.name] with [src]!</span>", \
  					"<span class='userdanger'>[user] has touched [H.name] with [src]!</span>")
  			H.adjustStaminaLoss(50)
  			H.Weaken(5)
  			H.updatehealth() //forces health update before next life tick
  			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  			H.emote("gasp")
  			add_logs(user, M, "stunned", object="defibrillator")
  			defib.deductcharge(revivecost)
  			cooldown = 1
  			busy = 0
  
negative.code: 								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
  							else if(total_burn >= 180 || total_brute >= 180)
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
  							else if(H.health < (config.health_threshold_dead - 50))
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed - Critical organical damage detected.</span>")
  							else
  								user.visible_message("<span class='warning'>[defib] buzzes: Resuscitation failed.</span>")
  								if(ghost)
  