anchor.diff:  #undef ACTIVATE_WEAPON
   #undef ACTIVATE_MAGIC
   
  -#undef MEDAL_PREFIX+#undef MEDAL_PREFIX
  
positive.code: //in it's own proc to avoid issues with items that nolonger exist in the code base.
  //try catch doesn't always prevent byond runtimes from halting a proc,
  /obj/machinery/smartfridge/black_box/proc/create_item(item_type)
  	new item_type(src)
  
  /obj/machinery/smartfridge/black_box/Destroy(force = FALSE)
  	if(force)
  
negative.code: /obj/machinery/smartfridge/black_box/accept_check(obj/item/O)
  	if(!istype(O))
  		return FALSE
  	if(blacklist[O])
  		visible_message("<span class='boldwarning'>[src] ripples as it rejects [O]. The device will not accept items that have been removed from it.</span>")
  		return FALSE
  	return TRUE
  
  