anchor.diff:  	team = GREEN_TEAM
   	team_span = "greenteamradio"
   	ctf_gear = list("Rifleman" = /datum/outfit/ctf/green, "Assaulter" = /datum/outfit/ctf/assault/green, "Marksman" = /datum/outfit/ctf/marksman/green)
  -	instagib_gear = /datum/outfit/ctf/green/instagib
  +	instagib_gear = list("Instagib" = /datum/outfit/ctf/green/instagib)
   
   /obj/machinery/capture_the_flag/yellow
   	name = "Yellow CTF Controller"
  
positive.code: 	team = YELLOW_TEAM
  	team_span = "yellowteamradio"
  	ctf_gear = list("Rifleman" = /datum/outfit/ctf/yellow, "Assaulter" = /datum/outfit/ctf/assault/yellow, "Marksman" = /datum/outfit/ctf/marksman/yellow)
  	instagib_gear = /datum/outfit/ctf/yellow/instagib
  
  //ATTACK GHOST IGNORING PARENT RETURN VALUE
  /obj/machinery/capture_the_flag/attack_ghost(mob/user)
  
negative.code: 	for(var/obj/machinery/capture_the_flag/CTF in GLOB.machines)
  		if(CTF.game_id != game_id)
  			continue
  		CTF.ctf_gear = CTF.instagib_gear
  		CTF.respawn_cooldown = INSTAGIB_RESPAWN
  
  /obj/machinery/capture_the_flag/proc/normal_mode()
  	for(var/obj/machinery/capture_the_flag/CTF in GLOB.machines)
  		if(CTF.game_id != game_id)
  			continue
  		CTF.ctf_gear = CTF.default_gear
  		CTF.respawn_cooldown = DEFAULT_RESPAWN
  
  /obj/structure/trap/ctf
  	name = "Spawn protection"
  