anchor.diff:  		var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg')
   		var/message = pick(messagevoice)
   		speak(message)
  -		playsound(loc, messagevoice[message], 50, 0)
  +		playsound(src, messagevoice[message], 50)
   		oldpatient = patient
   		soft_reset()
   		return
  
positive.code: 			var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
  			var/message = pick(messagevoice)
  			speak(message)
  			playsound(loc, messagevoice[message], 50, 0)
  			last_newpatient_speak = world.time
  		return H
  	else
  
negative.code: 		//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
  		if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
  			for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
  				if(!C.reagents.has_reagent(R.id) && !check_overdose(patient, R.id, injection_amount))
  					reagent_id = "internal_beaker"
  					break
  
  