anchor.diff:  	del_on_death = 1
   	crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
   	loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
  -	blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
  -	var/charging = FALSE
  +	var/charging = 0
   	medal_type = BOSS_MEDAL_BUBBLEGUM
   	score_type = BUBBLEGUM_SCORE
   	deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
  
positive.code: 
  It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
  
  It tries to strike at its target through any bloodpools under them; if it fails to do that, it will spray blood and then attempt to warp to a bloodpool near the target.
  If it fails to warp to a target, it may summon up to 6 slaughterlings from the blood around it.
  If it does not summon all 6 slaughterlings, it will instead charge at its target, dealing massive damage to anything it hits and spraying a stream of blood.
  At half health, it will either charge three times or warp, then charge, instead of doing a single charge.
  
  When Bubblegum dies, it leaves behind a H.E.C.K. mining suit as well as a chest that can contain three things:
   1. A bottle that, when activated, drives everyone nearby into a frenzy
   2. A contract that marks for death the chosen target
   3. A spellblade that can slice off limbs at range
  
  Difficulty: Hard
  
  
negative.code: 		var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
  		L.throw_at(throwtarget, 3)
  
  	charging = 0
  
  
  /mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
  	var/obj/effect/decal/cleanable/blood/found_bloodpool
  	var/list/pools = list()
  	var/can_jaunt = FALSE
  	for(var/obj/effect/decal/cleanable/blood/nearby in view(src,2))
  		can_jaunt = TRUE
  		break
  	if(!can_jaunt)
  		return
  	for(var/obj/effect/decal/cleanable/blood/nearby in view(get_turf(target),2))
  		pools += nearby
  	if(pools.len)
  		shuffle_inplace(pools)
  		found_bloodpool = pick(pools)
  