anchor.diff:  #define FRIDAY_13TH				"Friday the 13th"
   
   //Human Overlays Indexes/////////
  -#define MUTATIONS_LAYER			27		//mutations. Tk headglows, cold resistance glow, etc
  -#define BODY_BEHIND_LAYER		26		//certain mutantrace features (tail when looking south) that must appear behind the body parts
  -#define BODYPARTS_LAYER			25		//Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
  -#define BODY_ADJ_LAYER			24		//certain mutantrace features (snout, body markings) that must appear above the body parts
  -#define BODY_LAYER				23		//underwear, undershirts, socks, eyes, lips(makeup)
  -#define FRONT_MUTATIONS_LAYER	22		//mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
  -#define DAMAGE_LAYER			21		//damage indicators (cuts and burns)
  -#define UNIFORM_LAYER			20
  -#define ID_LAYER				19
  -#define SHOES_LAYER				18
  -#define GLOVES_LAYER			17
  -#define EARS_LAYER				16
  -#define SUIT_LAYER				15
  -#define GLASSES_LAYER			14
  -#define BELT_LAYER				13		//Possible make this an overlay of somethign required to wear a belt?
  -#define SUIT_STORE_LAYER		12
  -#define BACK_LAYER				11
  -#define TAIL_LAYER				10
  +#define MUTATIONS_LAYER			26		//mutations. Tk headglows, cold resistance glow, etc
  +#define BODY_BEHIND_LAYER		25		//certain mutantrace features (tail when looking south) that must appear behind the body parts
  +#define BODYPARTS_LAYER			24		//Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
  +#define BODY_ADJ_LAYER			23		//certain mutantrace features (snout, body markings) that must appear above the body parts
  +#define BODY_LAYER				22		//underwear, undershirts, socks, eyes, lips(makeup)
  +#define FRONT_MUTATIONS_LAYER	21		//mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
  +#define DAMAGE_LAYER			20		//damage indicators (cuts and burns)
  +#define UNIFORM_LAYER			19
  +#define ID_LAYER				18
  +#define SHOES_LAYER				17
  +#define GLOVES_LAYER			16
  +#define EARS_LAYER				15
  +#define SUIT_LAYER				14
  +#define GLASSES_LAYER			13
  +#define BELT_LAYER				12		//Possible make this an overlay of somethign required to wear a belt?
  +#define SUIT_STORE_LAYER		11
  +#define BACK_LAYER				10
   #define HAIR_LAYER				9		//TODO: make part of head layer?
   #define FACEMASK_LAYER			8
   #define HEAD_LAYER				7
  
positive.code: #define R_HAND_LAYER			3		//Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
  #define BODY_FRONT_LAYER		2
  #define FIRE_LAYER				1		//If you're on fire
  #define TOTAL_LAYERS			27		//KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
  
  //Human Overlay Index Shortcuts for alternate_worn_layer, layers
  //Because I *KNOW* somebody will think layer+1 means "above"
  
negative.code: 
  //subtypesof(), typesof() without the parent path
  #define subtypesof(typepath) ( typesof(typepath) - typepath )
  
  //Gets the turf this atom inhabits
  #define get_turf(A) (get_step(A, 0))
  
  //Bot types
  #define SEC_BOT				1	// Secutritrons (Beepsky) and ED-209s
  