anchor.diff:  				icon_state = "stickman"
   				level = 2200
   				HPmodifier  = 2
  -				DMGmodifier = 1.5
  +				DMGmodifier = 1.3
   
   				MoveDelay   = 2
  -				AttackDelay = 0
  +				AttackDelay = 1
   
   				var/tmp/fired = 0
   
  
positive.code: 									sleep(4)
  
  						Attack()
  							if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,10)))
  								target = null
  								ShouldIBeActive()
  								return
  
negative.code: 							 			   /obj/items/Swamp))
  
  				Attack()
  					if(!target || !target.loc || target.loc.loc != loc.loc || !(target in ohearers(src,Range)))
  						target = null
  						ShouldIBeActive()
  						return
  