anchor.diff:  			var/armor_block = run_armor_check(affecting, "melee")
   
   			if(M.mutations & HULK)	damage += 5
  -			if(M.type != /mob/living/carbon/human/tajaran)
  +			if(M.mutantrace == "lizard")
  +				damage += 10
  +				playsound(loc, 'slice.ogg', 25, 1, -1)
  +			else if(M.type != /mob/living/carbon/human/tajaran)
   				playsound(loc, "punch", 25, 1, -1)
   			else if (M.type == /mob/living/carbon/human/tajaran)
   				damage += 10
  
positive.code: 			visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
  
  			apply_damage(damage, BRUTE, affecting, armor_block)
  			if(damage >= 9)
  				visible_message("\red <B>[M] has weakened [src]!</B>")
  				apply_effect(4, WEAKEN, armor_block)
  			UpdateDamageIcon()
  
  
  
negative.code: 			if(M.type == /mob/living/carbon/human/tajaran)
  				attack_verb = "slash"
  
  			var/damage = rand(0, 5)
  			if(!damage)
  				if(M.mutantrace == "lizard")
  					playsound(loc, 'slashmiss.ogg', 25, 1, -1)
  				else if(M.type != /mob/living/carbon/human/tajaran)
  					playsound(loc, 'punchmiss.ogg', 25, 1, -1)
  				else if (M.type == /mob/living/carbon/human/tajaran)
  					playsound(loc, 'slashmiss.ogg', 25, 1, -1)
  