anchor.diff:  			var/turf/T = get_turf(src.loc)
   			explosion(T, 0, 0, 1, 2)
   			qdel(src)
  -	
  -/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)	
  +
  +/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
   	if (locked)
   		user << "<span class='notice'>The crate unlocks!</span>"
   		locked = 0
  
positive.code: 			new/obj/item/clothing/gloves/white(src)
  			new/obj/item/clothing/mask/gas/mime(src)
  			new/obj/item/clothing/head/beret(src)
  			new/obj/item/clothing/suit/suspenders(src)
  			new/obj/item/weapon/pen/crayon/mime(src)
  			new/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(src)
  		if(96)
  
negative.code: 			if(lastattempt.len)
  				var/bulls = 0
  				var/cows = 0
  
  				var/list/code_contents = code.Copy()
  				for(var/i in 1 to codelen)
  					if(lastattempt[i] == code[i])
  