anchor.diff:  						   "Malfunction"			= 2,
   						   "Collision"              = 1
   						   )
  +	var/list/stops = list()
  +	var/list/stopblurbs = list()
  +
  +/obj/machinery/computer/arcade/orion_trail/New()
   	// Sets up the main trail
  -	var/list/stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
  -	var/list/stopblurbs = list(
  +	stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
  +	stopblurbs = list(
   		"Pluto, long since occupied with long-range sensors and scanners stands ready to, and indeed continues to, probe the far reaches of the galaxy.",
   		"At the edge of the Sol system lies a treacherous asteroid belt, many have been crushed by stray asteroids and miss-guided judgement.",
   		"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now it is a low-population sanctuary for adventureres and traders.",
  
positive.code: /obj/machinery/computer/arcade/
  	name = "arcade"
  	desc = "generic arcade machine"
  	var/list/prizes = list(	/obj/item/weapon/storage/box/snappops			= 2,
  							/obj/item/toy/AI								= 2,
  							/obj/item/clothing/under/syndicate/tacticool	= 2,
  
negative.code: 							/obj/item/toy/prize/phazon						= 1
  							)
  
  /obj/machinery/computer/arcade/New()
  	..()
  	var/choice = pick(typesof(/obj/machinery/computer/arcade) - /obj/machinery/computer/arcade)
  	new choice(loc)
  	del(src)
  
  /obj/machinery/computer/arcade/battle
  	name = "arcade machine"
  	desc = "Does not support Pinball."
  