anchor.diff:  		A.setup(str)
   		A.contents += turfs
   		A.SetDynamicLighting()
  +	A.has_gravity = old.has_gravity
   	interact()
   	return 1
   
  
positive.code: 			else
  				usr << "<span class='warning'>Error! Please notify administration.</span>"
  				return
  	var/list/turfs = res
  	var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
  	if(!str || !length(str)) //cancel
  
negative.code: 	if(length(str) > 50)
  		usr << "<span class='warning'>The given name is too long.  The area remains undefined.</span>"
  		return
  	var/area/old = get_area(get_turf(src))
  
  	var/area/A
  	for(var/key in turfs)
  