anchor.diff:  						add_crewmember()
   						freecrew++
   
  -					eventdat += "<br>The traders of the spaceport take pitty on you, and give you some food and fuel (+[FU]FU,+[FO]FO)"
  +					eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
   					if(freecrew)
   						eventdat += "<br>You also gain a new crewmember!"
   
  
positive.code: 				eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
  			else if(prob(10))
  				var/deadname = remove_crewmember()
  				eventdat += "<br>[deadname] tried to fight back but was killed."
  			else
  				eventdat += "<br>Fortunately you fended them off without any trouble."
  			eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
  			eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
  			canContinueEvent = 1
  
negative.code: 	var/dat = ""
  	if(gameStatus == ORION_STATUS_GAMEOVER)
  		dat = "<center><h1>Game Over</h1></center>"
  		dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>forever</b>."
  		if(!settlers.len)
  			dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
  		else
  			if(food <= 0)
  				dat += "<br>You ran out of food and starved."
  