anchor.diff:  					h.update_icon()
   
   	return
  -
  -obj/machinery/hydroponics/constructable/attackby(var/obj/item/O as obj, var/mob/user as mob)
  -	..()
  -	if(istype(O, /obj/item/weapon/crowbar))
  -		if(anchored==2)
  -			user << "Unscrew the hoses first!"
  -			return
  -
  -		if(istype(src, /obj/machinery/hydroponics/soil))
  -			return
  -		default_deconstruction_crowbar(O, 1)
   
   /obj/machinery/hydroponics/attack_hand(mob/user as mob)
   	if(istype(user, /mob/living/silicon))		//How does AI know what plant is?
  
positive.code: 	waterlevel = maxwater
  	nutrilevel = 3
  
  
  /obj/machinery/hydroponics/proc/FindConnected()
  
  
negative.code: 			anchored = 0
  			user << "You unwrench [src]."
  
  	else if(istype(O, /obj/item/weapon/screwdriver) && unwrenchable) //THIS NEED TO BE DONE DIFFERENTLY, SOMEONE REFACTOR THE TRAY CODE ALREADY
  
  		if(anchored)
  			if(anchored==2)
  