anchor.diff:  /obj/screen/alert/emptycell
   	name = "Out of Power"
   	desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \
  -Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
  +Recharging stations are available in robotics, the dormitory bathrooms. and the AI satellite."
   	icon_state = "emptycell"
   
   /obj/screen/alert/lowcell
   	name = "Low Charge"
  -	desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
  +	desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory bathrooms. and the AI satellite."
   	icon_state = "lowcell"
   
   //Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg
  
positive.code: 
  /obj/screen/alert/restrained/buckled
  	name = "Buckled"
  	desc = "You've been buckled to something and can't move. Click the alert to unbuckle unless you're handcuffed."
  
  /obj/screen/alert/restrained/handcuffed
  	name = "Handcuffed"
  
negative.code: /obj/screen/alert/alien_fire
  // This alert is temporarily gonna be thrown for all hot air but one day it will be used for literally being on fire
  	name = "Too Hot"
  	desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you."
  	icon_state = "alien_fire"
  
  
  