anchor.diff:  	containername = "medical hardsuit kit"
   	access = access_medical
   	group = "Medical / Science"
  +
  +/datum/supply_packs/hardsuitcrate_a
  +	name = "Atmospherics Hardsuit"
  +	contains = list(/obj/item/clothing/head/helmet/space/rig/atmos,
  +					/obj/item/clothing/suit/space/rig/atmos)
  +	cost = 40
  +	containertype = /obj/structure/closet/crate/secure
  +	containername = "atmospherics hardsuit kit"
  +	access = access_engine_equip
  +	group = "Engineering"
   
   /datum/supply_packs/condiments
   	name = "Condiment Supply"
  
positive.code: /*
   *Skull's additions to satisfy the cravings of any atmospheric tech begin here.
   */
  /*
  /datum/supply_packs/atmos_freezer
  	name = "Gas Cooling Unit"
  	contains = list(/obj/machinery/atmospherics/unary/cold_sink/freezer/cargo)
  	cost = 50
  	containertype = /obj/structure/closet/crate/secure/large
  	containername = "gas cooling unit crate"
  	access = access_atmospherics
  	group = "Engineering"
  
  /datum/supply_packs/atmos_heater
  	name = "Gas Heating Unit"
  	contains = list(/obj/machinery/atmospherics/unary/heat_reservoir/heater/cargo)
  	cost = 50
  	containertype = /obj/structure/closet/crate/secure/large
  	containername = "gas heating unit crate"
  	access = access_atmospherics
  	group = "Engineering"
  */
  ///datum/supply_packs/atmos_airtank
  //	name = "Large Air Tank"
  //	contains = list() //MAKE A LARGE RED AIRTANK THAT IS UNWRENCHED, AND CAN BE MANIPULATED AT SPAWN. This may cause issues, hueh.
  //	cost = 65
  //	containertype = /obj/structure/closet/crate/secure/large //test if this works ((should))
  //	containername = "large air tank crate"
  //	access = access_atmospherics
  //	group = "Engineering"
  
  /datum/supply_packs/aliengloves
  	name = "Non-Human Glove Kit"
  
negative.code: 					/obj/item/clothing/suit/space/rig/security)
  	cost = 40
  	containertype = /obj/structure/closet/crate/secure
  	containername = "security hardsuit kit"
  	access = access_security
  	group = "Security"
  
  