anchor.diff:  	return TRUE
   
   /turf/open/floor/clockwork/make_plating()
  -	new /obj/item/stack/tile/brass(src)
  +	if(!dropped_brass)
  +		new /obj/item/stack/tile/brass(src)
  +		dropped_brass = TRUE
  +	if(islist(baseturfs))
  +		if(type in baseturfs)
  +			return
  +	else if(baseturfs == type)
  +		return
   	return ..()
   
   /turf/open/floor/clockwork/narsie_act()
  
positive.code: 	barefootstep = FOOTSTEP_HARD_BAREFOOT
  	clawfootstep = FOOTSTEP_HARD_CLAW
  	heavyfootstep = FOOTSTEP_GENERIC_HEAVY
  	var/uses_overlay = TRUE
  	var/obj/effect/clockwork/overlay/floor/realappearence
  
  
negative.code: 	return
  
  /turf/open/floor/clockwork/crowbar_act(mob/living/user, obj/item/I)
  	if(islist(baseturfs))
  		if(type in baseturfs)
  			return TRUE
  	else if(baseturfs == type)
  		return TRUE
  	user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
  	if(I.use_tool(src, user, 70, volume=80))
  