anchor.diff:  					else
   						nutrition_icon.icon_state = "nutrition4"
   
  +			// Update the icon displaying whether we're on internals
  +			// -----------------------------------------------------
   			if (pressure)
   
   				if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
  
positive.code: 						sight |= SEE_TURFS
  						if(!druggy)
  							see_invisible = 0
  
  			else if(istype(glasses, /obj/item/clothing/glasses/meson))
  				sight |= SEE_TURFS
  				if(!druggy)
  					see_invisible = 0
  			else if(istype(glasses, /obj/item/clothing/glasses/night))
  				see_in_dark = 5
  				if(!druggy)
  
negative.code: 
  			if(!client)	return 0
  
  			// Apparently deletes all the hud_ icons
  			for(var/image/hud in client.images)
  				if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
  					del(hud)
  
  			// Handle special vision stuff, such as thermals or ghost vision
  			// -------------------------------------------------------------
  			if (stat == 2 || mutations & XRAY)
  				sight |= SEE_TURFS
  				sight |= SEE_MOBS
  