anchor.diff:  
   			var/obj/item/weapon/organ/H
   			switch(body_part)
  -	//			if(UPPER_TORSO)				just no.
  -	//				owner.gib()
  +//				if(UPPER_TORSO)
  +//					owner.gib()
   				if(LOWER_TORSO)
   					owner << "\red You are now sterile."
   				if(HEAD)
  
positive.code: 	name = "external"
  	var/icon_name = null
  	var/body_part = null
  
  	var/damage_state = "00"
  	var/brute_dam = 0
  	var/burn_dam = 0
  
negative.code: 			return 1
  		return 0
  
  	proc/setAmputatedTree()
  		for(var/datum/organ/external/O in owner.organs)
  			if(O.parent == src)
  				O.amputated=amputated
  
  	proc/droplimb(var/override = 0,var/no_explode = 0)
  		if(dropped) return
  		if(override)
  			status |= ORGAN_DESTROYED
  		if(status & ORGAN_DESTROYED)
  			dropped = 1
  
  			if(status & ORGAN_SPLINTED)
  				status &= ~ORGAN_SPLINTED
  			if(implant)
  