anchor.diff:  	icon_state = "brutepack"
   	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
   	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  -	var/heal_brute = 25
  +	var/heal_brute = 20
   	self_delay = 20
  -	max_amount = 12
   	grind_results = list("styptic_powder" = 10)
   
   /obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
  
positive.code: 	singular_name = "improvised gauze"
  	desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
  	stop_bleeding = 900
  
  /obj/item/stack/medical/gauze/cyborg
  	materials = list()
  
negative.code: 	icon_state = "ointment"
  	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  	var/heal_burn = 20
  	self_delay = 20
  	grind_results = list("silver_sulfadiazine" = 10)
  
  /obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
  