anchor.diff:  	name = "bananium wall"
   	desc = "A wall with bananium plating. Honk!"
   	icon = 'icons/turf/walls/bananium_wall.dmi'
  -	icon_state = ""
  +	icon_state = "bananium"
   	mineral = "bananium"
   	walltype = "bananium"
   	canSmoothWith = list(/obj/structure/falsewall/clown, /turf/simulated/wall/mineral/clown)
  
positive.code: 	name = "rough metal wall"
  	desc = "A wall with rough metal plating."
  	icon = 'icons/turf/walls/iron_wall.dmi'
  	icon_state = ""
  	mineral = "metal"
  	walltype = "iron"
  	canSmoothWith = list(/obj/structure/falsewall/iron, /turf/simulated/wall/mineral/iron)
  
negative.code: 	name = "uranium wall"
  	desc = "A wall with uranium plating. This is probably a bad idea."
  	icon = 'icons/turf/walls/uranium_wall.dmi'
  	icon_state = "uranium"
  	mineral = "uranium"
  	walltype = "uranium"
  	var/active = null
  