anchor.diff:  
   		else if(health <= HEALTH_THRESHOLD_CRIT)
   			losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
  -
   
   	//Suffocate
   	if(losebreath >= 1) //You've missed a breath, take oxy damage
  
positive.code: 
  	//Updates the number of stored chemicals for powers
  	handle_changeling()
  
  	if(stat != DEAD)
  		handle_liver()
  
  
  	if(stat != DEAD)
  		return 1
  
negative.code: 	set invisibility = 0
  	set background = BACKGROUND_ENABLED
  
  	if(notransform)
  		return
  
  	if(damageoverlaytemp)
  		damageoverlaytemp = 0
  		update_damage_hud()
  
  	if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
  		handle_organs()
  
  	if(..()) //not dead
  		handle_blood()
  
  