anchor.diff:  
   /obj/item/clothing/tie/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
   	return
  -/*
  -/obj/item/clothing/tie/blue
  -	name = "blue tie"
  -	icon_state = "bluetie"
  -	item_color = "bluetie"
  -
  -/obj/item/clothing/tie/red
  -	name = "red tie"
  -	icon_state = "redtie"
  -	item_color = "redtie"
  -
  -/obj/item/clothing/tie/black
  -	name = "black tie"
  -	icon_state = "blacktie"
  -	item_color = "blacktie"
  -
  -/obj/item/clothing/tie/horrible
  -	name = "horrible tie"
  -	desc = "A neosilk clip-on tie. This one is disgusting."
  -	icon_state = "horribletie"
  -	item_color = "horribletie"
  -*/
  +
   /obj/item/clothing/tie/waistcoat
   	name = "waistcoat"
   	desc = "For some classy, murderous fun."
  
positive.code: 	desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue."
  	icon_state = "medblueband"
  	item_color = "medblueband"
  /*
  ///////////
  //SCARVES//
  ///////////
  
  /obj/item/clothing/tie/scarf //Default white color, same functionality as beanies.
  	name = "white scarf"
  	icon_state = "scarf"
  	desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
  	item_color = "scarf"
  	dog_fashion = /datum/dog_fashion/head
  
  /obj/item/clothing/tie/scarf/black
  	name = "black scarf"
  	icon_state = "scarf"
  	color = "#4A4A4B" //Grey but it looks black
  
  /obj/item/clothing/tie/scarf/red
  	name = "red scarf"
  	icon_state = "scarf"
  	color = "#D91414" //Red
  
  /obj/item/clothing/tie/scarf/green
  	name = "green scarf"
  	icon_state = "scarf"
  	color = "#5C9E54" //Green
  
  /obj/item/clothing/tie/scarf/darkblue
  	name = "dark blue scarf"
  	icon_state = "scarf"
  	color = "#1E85BC" //Blue
  
  /obj/item/clothing/tie/scarf/purple
  	name = "purple scarf"
  	icon_state = "scarf"
  	color = "#9557C5" //purple
  
  /obj/item/clothing/tie/scarf/yellow
  	name = "yellow scarf"
  	icon_state = "scarf"
  	color = "#E0C14F" //Yellow
  
  /obj/item/clothing/tie/scarf/orange
  	name = "orange scarf"
  	icon_state = "scarf"
  	color = "#C67A4B" //orange
  
  /obj/item/clothing/tie/scarf/cyan
  	name = "cyan scarf"
  	icon_state = "scarf"
  	color = "#54A3CE" //Cyan
  
  
  //Striped scarves get their own icons
  
  /obj/item/clothing/tie/scarf/zebra
  	name = "zebra scarf"
  	icon_state = "zebrascarf"
  	item_color = "zebrascarf"
  
  /obj/item/clothing/tie/scarf/christmas
  	name = "christmas scarf"
  	icon_state = "christmasscarf"
  	item_color = "christmasscarf"
  
  //The three following scarves don't have the scarf subtype
  //This is because Ian can equip anything from that subtype
  //However, these 3 don't have corgi versions of their sprites
  /obj/item/clothing/tie/stripedredscarf
  	name = "striped red scarf"
  	icon_state = "stripedredscarf"
  	item_color = "stripedredscarf"
  
  /obj/item/clothing/tie/stripedgreenscarf
  	name = "striped green scarf"
  	icon_state = "stripedgreenscarf"
  	item_color = "stripedgreenscarf"
  
  /obj/item/clothing/tie/stripedbluescarf
  	name = "striped blue scarf"
  	icon_state = "stripedbluescarf"
  	item_color = "stripedbluescarf"
  
  /obj/item/clothing/tie/petcollar //don't really wear this though please c'mon seriously guys
  	name = "pet collar"
  	desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule."
  	icon_state = "petcollar"
  	item_color = "petcollar"
  	var/tagname = null
  
  /obj/item/clothing/tie/petcollar/attack_self(mob/user)
  	tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
  	name = "[initial(name)] - [tagname]"
  
  //////////////
  //DOPE BLING//
  //////////////
  
  /obj/item/clothing/tie/dope_necklace
  	name = "gold necklace"
  	desc = "Damn, it feels good to be a gangster."
  	icon = 'icons/obj/clothing/ties.dmi'
  	icon_state = "bling"
  	item_color = "bling"
  
  ////////////////
  //OONGA BOONGA//
  ////////////////
  
  /obj/item/clothing/tie/talisman
  	name = "bone talisman"
  	desc = "A hunter's talisman, some say the old gods smile on those who wear it."
  	icon_state = "talisman"
  	item_color = "talisman"
  	armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
  */
  //////////////
  //OBJECTION!//
  //////////////
  
negative.code: 	item_state = "waistcoat"
  	item_color = "waistcoat"
  	minimize_when_attached = FALSE
  
  //////////
  //Medals//
  //////////
  