anchor.diff:  			src.density = 0
   			qdel(src)
   		return
  -
  +	
  +	if(istype(I, /obj/item/weapon/crowbar)
  +		if(stat & NOPOWER))
  +			if(src.density)
  +				open(2)
  +			else
  +				close(2)
  +		else
  +			user << "<span class='warning'> The [src.name]'s motors resist your efforts to force it.</span>"
   
   	src.add_fingerprint(user)
   	if (!src.requiresID())
  
positive.code: 	else
  		return 1
  
  /obj/machinery/door/window/open()
  	if (src.operating == 1) //doors can still open when emag-disabled
  		return 0
  	if (!ticker)
  		return 0
  	if (stat & NOPOWER)
  		return 0
  	if(!src.operating) //in case of emag
  		src.operating = 1
  	flick(text("[]opening", src.base_state), src)
  
negative.code: 		src.operating = 0
  	return 1
  
  /obj/machinery/door/window/close(var/forced=0)
  	if (src.operating)
  		return 0
  	if(forced < 2)
  		if(emagged || (stat & NOPOWER))
  			return 0
  	src.operating = 1
  	flick(text("[]closing", src.base_state), src)
  	playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
  