anchor.diff:  	var/datum/reagents/R = src.reagents
   
   	if(!R || !R.total_volume)
  -		user << "\red None of [src] left, oh no!"
  +		user << "<span class='warning'>None of [src] left, oh no!</span>"
   		return 0
   
   	if(M == user)
  -		M << "\blue You swallow some of contents of the [src]."
  +		M << "<span class='notice'>You swallow some of contents of the [src].</span>"
   		if(reagents.total_volume)
   			reagents.reaction(M, INGEST)
   			spawn(5)
  
positive.code: 	if(istype(target, /obj/item/weapon/reagent_containers/food/snacks))
  		if(!reagents.total_volume)
  			user << "<span class='warning'>You tear open [src], but there's nothing in it.</span>"
  			Del()
  			return
  		if(target.reagents.total_volume >= target.reagents.maximum_volume)
  			user << "<span class='warning'>You tear open [src], but [target] is stacked so high that it just drips off!</span>" //Not sure if food can ever be full, but better safe than sorry.
  
negative.code: 	icon_state = "condi_empty"
  	volume = 10
  	amount_per_transfer_from_this = 10
  	possible_transfer_amounts = list(10)
  	flags = FPRINT | TABLEPASS
  	var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
  
  /obj/item/weapon/reagent_containers/food/condiment/pack/New()
  