anchor.diff:  	if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
   		var/obj/structure/spider/cocoon/C = user.loc
   		if(!istype(C))
  -			return 0
  +			return FALSE
   		C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
   		to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
   		addtimer(CALLBACK(src, .proc/dissolve_cocoon, user, C), 25) //Very short because it's just webs
  
positive.code: 	if(istype(user.loc, /obj/structure/closet) && !used)
  		var/obj/structure/closet/C = user.loc
  		if(!istype(C))
  			return 0
  		C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
  		to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
  		addtimer(CALLBACK(src, .proc/open_closet, user, C), 70)
  
negative.code: 
  /obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
  	var/used = FALSE // only one form of shackles removed per use
  	if(!user.restrained() && !user.legcuffed && isopenturf(user.loc))
  		to_chat(user, "<span class='warning'>We are already free!</span>")
  		return FALSE
  
  	if(user.handcuffed)
  		var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
  		if(!istype(O))
  			return FALSE
  		user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
  			"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
  
  		addtimer(CALLBACK(src, .proc/dissolve_handcuffs, user, O), 30)
  		used = TRUE
  
  	if(user.legcuffed)
  		var/obj/O = user.get_item_by_slot(SLOT_LEGCUFFED)
  		if(!istype(O))
  			return FALSE
  		user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
  			"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
  
  		addtimer(CALLBACK(src, .proc/dissolve_legcuffs, user, O), 30)
  		used = TRUE
  
  	if(user.wear_suit && user.wear_suit.breakouttime && !used)
  		var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
  		if(!istype(S))
  			return FALSE
  		user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
  			"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
  		addtimer(CALLBACK(src, .proc/dissolve_straightjacket, user, S), 30)
  