anchor.diff:  	attack_verb = list("seared", "heated", "whacked", "steamed")
   	New(var/loc, var/potency = 10)
   		..()
  -		reagents.add_reagent("nutriment", 1)
  -		reagents.add_reagent("capsaicin", round(potency, 1))
  +		if(reagents)
  +			reagents.add_reagent("nutriment", 1)
  +			reagents.add_reagent("capsaicin", round(potency, 1))
   		force = round((5+potency/5), 1)
   
   /obj/item/weapon/grown/nettle // -- Skie
  
positive.code: 	throwforce = 0
  	throw_speed = 3
  	throw_range = 7
  
negative.code: 	seed = "/obj/item/seeds/nettleseed"
  	New(var/loc, var/potency = 10)
  		..()
  		if(reagents)
  			reagents.add_reagent("nutriment", 1)
  			reagents.add_reagent("sacid", round(potency, 1))
  		force = round((5+potency/5), 1)
  
  /obj/item/weapon/grown/deathnettle // -- Skie
  