anchor.diff:  			target_type = /obj/structure/cable/multilayer/multiz
   			target_layer = CABLE_LAYER_2
   			novariants = TRUE
  +		if("Cable crafting")
  +			interact(user)
   	update_icon()
   
   
  
positive.code: 
  GLOBAL_LIST(cable_radial_layer_list)
  
  /obj/item/stack/cable_coil/CtrlClick(mob/living/user)
  	if(loc!=user)
  		return ..()
  	if(!user)
  		return
  	if(!GLOB.cable_radial_layer_list)
  
negative.code: 		"Layer 2" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-yellow"),
  		"Layer 3" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-blue"),
  		"Multilayer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cable_bridge"),
  		"Multi Z layer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cablerelay-broken-cable"),
  		"Cable crafting" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "cuff")
  		)
  	var/layer_result = show_radial_menu(user, src, GLOB.cable_radial_layer_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
  	if(!check_menu(user))
  