anchor.diff:  	var/square6
   	var/square7
   	var/square8
  +	var/sameboard = FALSE
   
   /obj/machinery/computer/arcade/minesweeper/Initialize()
   	squareflag = "[icon2html('yogstation/icons/arcade/minesweeper_tiles.dmi', world, "minesweeper_flag")]"
  
positive.code: 	var/prizevended = TRUE
  	var/mob/living/user = usr	//To identify who the hell is using this window, this should also make things like aliens and monkeys able to use the machine!!
  	var/web_difficulty_menu = "<font size='2'> Reveal all the squares without hitting a mine!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
  	var/web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"
  	var/static_web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"	//When we need to revert to the main menu we set web as this
  	web = static_web
  
  	if(obj_flags & EMAGGED)
  
negative.code: 		custom_generation()
  
  /obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
  	if(reset_everything)
  		sameboard = FALSE
  		
  	if(mine_placed < mine_limit)
  		for(var/y1=1;y1<rows;y1++)	//Board resetting and mine building
  			for(var/x1=1;x1<columns;x1++)
  