anchor.diff:  /obj/item/weapon/guardian_bomb/proc/disguise(var/obj/A)
   	A.loc = src
   	stored_obj = A
  +	anchored = A.anchored
  +	density = A.density
   	appearance = A.appearance
   	spawn(600)
   		stored_obj.loc = get_turf(src.loc)
  
positive.code: 	for(var/mob/M in mob_list)
  		if(M == src.summoner)
  			M << "<span class='boldannounce'><i>[src]:</i> [input]</span>"
  
  /mob/living/proc/guardian_comm()
  	set name = "Communicate"
  
negative.code: 
  /mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
  	..()
  	if(istype(target, /mob/living))
  		src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]\
  		[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]")
  		playsound(loc, src.attack_sound, 50, 1, 1)
  		playsound(loc, src.attack_sound, 50, 1, 1)
  		playsound(loc, src.attack_sound, 50, 1, 1)
  		playsound(loc, src.attack_sound, 50, 1, 1)
  
  
  
  
  