anchor.diff:  			target.Knockdown(20)
   
   		if(3 to 4) // really good hit, the target is definitely worse off here. Without positive modifiers, this is as good a tackle as you can land
  -			user.visible_message("<span class='warning'>[user] lands an expert tackle on [target], knocking [target.p_them()] down hard while landing on [user.p_their()] feet with a passive grip!</span>", "<span class='userdanger'>You land an expert tackle on [target], knocking [target.p_them()] down hard while landing on your feet with a passive grip!</span>", target)
  -			to_chat(target, "<span class='userdanger'>[user] lands an expert tackle on you, knocking you down hard and maintaining a passive grab!</span>")
  +			user.visible_message("<span class='warning'>[user] lands an expert [tackle_word] on [target], knocking [target.p_them()] down hard while landing on [user.p_their()] feet with a passive grip!</span>", "<span class='userdanger'>You land an expert [tackle_word] on [target], knocking [target.p_them()] down hard while landing on your feet with a passive grip!</span>", target)
  +			to_chat(target, "<span class='userdanger'>[user] lands an expert [tackle_word] on you, knocking you down hard and maintaining a passive grab!</span>")
   
   			user.SetKnockdown(0)
   			user.forceMove(get_turf(target))
  
positive.code: 	RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/checkObstacle)
  	playsound(user, 'sound/weapons/thudswoosh.ogg', 40, TRUE, -1)
  
  	if(can_see(user, A, 7))
  		user.visible_message("<span class='warning'>[user] leaps at [A]!</span>", "<span class='danger'>You leap at [A]!</span>")
  	else
  		user.visible_message("<span class='warning'>[user] leaps!</span>", "<span class='danger'>You leap!</span>")
  
  	if(get_dist(user, A) < min_distance)
  		A = get_ranged_target_turf(user, get_dir(user, A), min_distance) //TODO: this only works in cardinals/diagonals, make it work with in-betweens too!
  
negative.code: 				S.setGrabState(GRAB_PASSIVE)
  
  		if(5 to INFINITY) // absolutely BODIED
  			user.visible_message("<span class='warning'>[user] lands a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
  			to_chat(target, "<span class='userdanger'>[user] lands a monster [tackle_word] on you, knocking you senseless and aggressively pinning you!</span>")
  
  			user.SetKnockdown(0)
  			user.forceMove(get_turf(target))
  