anchor.diff:  ////////////////////
   
   /mob/living/simple_animal/shade/howling_ghost
  -	name ="Ghost"
  -	real_name = "Ghost"
  +	name = "ghost"
  +	real_name = "ghost"
   	icon = 'icons/mob/mob.dmi'
   	maxHealth = 1e6
   	health = 1e6
  
positive.code: 
  /mob/living/simple_animal/hostile/retaliate/clown/insane
  	name = "Insane Clown"
  	desc = "May the HonkMother have mercy..."
  	icon_state = "scary_clown"
  	icon_living = "scary_clown"
  	icon_dead = "scary_clown"
  
negative.code: /mob/living/simple_animal/hostile/retaliate/clown/insane/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	if(istype(O,/obj/item/weapon/nullrod))
  		if(prob(5))
  			visible_message("<span class='notice'>[src] finally found the peace it deserves. You hear honks echoing off into the distance.</span>")
  			playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
  			qdel(src)
  		else
  			visible_message("<span class='userdanger'>It seems to be resisting the effect!</span>")
  	else
  		..()
  
  