anchor.diff:  			M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
   			to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
   	qdel(src)
  -	return(gain)
  +	return gain
   
   /obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
   	if(B && !isspaceturf(loc)) //does nothing in space
  
positive.code: 	var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
  	var/explosion_point = 900
  
  	var/emergency_issued = 0
  
  	var/explosion_power = 12
  	var/temp_factor = 30
  
negative.code: 	desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
  	icon = 'icons/obj/supermatter.dmi'
  	icon_state = "darkmatter_shard"
  	density = TRUE
  	anchored = FALSE
  	light_range = 4
  	resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  
  