anchor.diff:  /*
   	CONTENTS
   	LINE 10  - BASE MOB
  -	LINE 50  - SWORD AND SHIELD
  -	LINE 95  - GUNS
  -	LINE 136 - MISC
  +	LINE 52  - SWORD AND SHIELD
  +	LINE 164 - GUNS
  +	LINE 267 - MISC
   */
   
   
  
positive.code: 	casingtype = /obj/item/ammo_casing/c10mm
  	projectilesound = 'sound/weapons/gunshot.ogg'
  	loot = list(/obj/effect/gibspawner/human)
  
  /mob/living/simple_animal/hostile/syndicate/ranged/infiltrator //shuttle loan event
  	projectilesound = 'sound/weapons/gunshot_silenced.ogg'
  
negative.code: 	check_friendly_fire = 1
  	status_flags = CANPUSH
  	del_on_death = 1
  	dodging = TRUE
  	rapid_melee = 2
  
  ///////////////Melee////////////
  
  