anchor.diff:  			Gm = 1
   			monster = 1
   			NPC = 1
  +
  +			drops = list("0.7" = list(/obj/items/Whoopie_Cushion,
  +			 			  			  /obj/items/Smoke_Pellet,
  +			 			  			  /obj/items/Tube_of_fun))
   
   			var
   				const
  
positive.code: 				MoveDelay = 4
  				AttackDelay = 1
  
  				Search()
  					Wander()
  					for(var/mob/Player/M in ohearers(src, Range))
  
negative.code: 					state()
  //NEWMONSTERS
  			proc/Death(mob/Player/killer)
  				var/rate = 1
  
  				if(killer.House == housecupwinner)
  					rate += 0.25
  
  				var/StatusEffect/Lamps/DropRate/d = killer.findStatusEffect(/StatusEffect/Lamps/DropRate)
  				if(d)
  					rate *= d.rate
  
  				rate *= DropRateModifier
  
  				for(var/i in drops)
  					if(prob(text2num(i) * rate))
  						var/t = istype(drops[i], /list) ? pick(drops[i]) : drops[i]
  						new t (loc)
  						break
  
  				if(name == initial(name) && prob(0.1))
  					var/obj/items/wearable/title/Slayer/t = new (loc)
  					t.title = "[name] Slayer"
  					t.name  = "Title: [name] Slayer"
  
  			proc/state()
  				var/lag = 10
  