anchor.diff:  	else
   		message_admins("Failed to use antag token for player '[ckey]'! Please do this manually!")
   	qdel(query_antag_token)
  +
  +#undef ANTAG_TOKEN_COOLDOWN
positive.code: //2.5 minutes, gotta prevent DDoSing using SQL
  #define AntagTokenCooldown 1500
  
  //List of all people using antag tokens this round
  GLOBAL_LIST_EMPTY(antag_token_users)
  
  /client/verb/antag_token_check()
  	set name = "Check/Use Antag Token"
  	set category = "OOC"
  	set desc = "Check if you have an antag token, and if you do, use it."
  	var/client/C = usr.client
  
  	if(SSticker.current_state > GAME_STATE_PREGAME)
  		to_chat(usr, "<span class='userdanger'>You must use this in the lobby!</span>")
  		return
  
  	if(world.time < C.last_antag_token_check)
  		to_chat(usr, "<span class='userdanger'>You cannot use this verb yet! Please wait.</span>")
  
negative.code: 		qdel(query_antag_token_existing)
  		return
  
  	C.last_antag_token_check = world.time + ANTAG_TOKEN_COOLDOWN
  
  	if(query_antag_token_existing.NextRow())
  		if(SSticker.current_state > GAME_STATE_PREGAME)
  			to_chat(usr, "<span class='userdanger'>You have an antag token. You can use this button in the pre-game lobby to use it!</span>")
  			return
  		if(alert("You have an antag token! Do you want to use it? YOU CAN GET ANTAG'S THAT YOU HAVE DISABLED IN YOUR PREFERENCES",, "Yes", "No") != "Yes")
  			qdel(query_antag_token_existing)
  			return
  