anchor.diff:  				return 1
   			if("teleport")
   				for (var/mob/living/M in world)
  -					if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  +					if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
   						continue
   					var/list/randomturfs = new/list()
   					for(var/turf/T in orange(M, 15))
  
positive.code: 				return 1
  			/*if("stun")
  				for (var/mob/living/carbon/M in world)
  					if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  						continue
  					M << "\red A powerful force causes you to black out momentarily."
  					M.paralysis += 5
  
negative.code: 		switch(src.effecttype)
  			if("healing")
  				for (var/mob/living/carbon/M in range(src.aurarange,originator))
  					if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
  						continue
  					if(prob(10)) M << "\blue You feel a soothing energy radiating from something nearby."
  					M.adjustBruteLoss(-1)
  