anchor.diff:  /obj/effect/ctf/flag_reset/red
   	name = "red flag landmark"
   	icon_state = "banner-red"
  -	desc = "This is where a red banner, used to play capture the flag \
  +	desc = "This is where a red banner used to play capture the flag \
   		would go."
   
   /obj/effect/ctf/flag_reset/blue
   	name = "blue flag landmark"
   	icon_state = "banner-blue"
  -	desc = "This is where a blue banner, used to play capture the flag \
  +	desc = "This is where a blue banner used to play capture the flag \
   		would go."
   
   /obj/machinery/capture_the_flag
  
positive.code: 	name = "red flag"
  	icon_state = "banner-red"
  	item_state = "banner-red"
  	desc = "A red banner, used to play capture the flag."
  	team = RED_TEAM
  	reset_path = /obj/effect/ctf/flag_reset/red
  
  
negative.code: /obj/machinery/capture_the_flag/proc/stop_ctf()
  	ctf_enabled = FALSE
  	var/area/A = get_area(src)
  	for(var/i in mob_list)
  		var/mob/M = i
  		if((get_area(A) == A) && (M.ckey in team_members))
  			M.dust()
  	team_members.Cut()
  
  