anchor.diff:  	if(efficiency > 5 && prob(20))
   		H.easy_randmut(POSITIVE)
   	if(efficiency < 3)
  -		if(prob(50))
  -			H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_BASIC)
   		if(prob(50))
   			var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
   			if(ismob(M))
  
positive.code: 					var/obj/item/bodypart/BP = I
  					BP.attach_limb(mob_occupant)
  
  			//Premature clones may have brain damage.
  			mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
  
  			use_power(7500) //This might need tweaking.
  
  		else if(mob_occupant && (mob_occupant.cloneloss <= (100 - heal_level)))
  
negative.code: 		unattached_flesh.Cut()
  
  	H.setCloneLoss(CLONE_INITIAL_DAMAGE)     //Yeah, clones start with very low health, not with random, because why would they start with random health
  	// In addition to being cellularly damaged, they also have no limbs or internal organs.
  	// Applying brainloss is done when the clone leaves the pod, so application of traumas can happen
  	// based on the level of damage sustained.
  
  	if(!H.has_trait(TRAIT_NODISMEMBER))
  		var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
  