anchor.diff:  					if(declare_arrests)
   						var/area/location = get_area(src)
   						speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].",radio_frequency, radio_name)
  -					target.visible_message("<span class='danger'>[target] has been stunned by [src]!</span>",\
  -											"<span class='userdanger'>[target] has been stunned by [src]!</span>")
  +					target.visible_message("<span class='danger'>[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!</span>",\
  +											"<span class='userdanger'>[target] has been [harmbaton ? "beaten" : "unlocked"] by [src]!</span>")
   
   					mode = BOT_PREP_ARREST
   					anchored = 1
  
positive.code: 			if(target)		// make sure target exists
  				if(Adjacent(target) && isturf(target.loc))	// if right next to perp
  					playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
  					icon_state = "secbot-c"
  					spawn(2)
  						icon_state = "secbot[on]"
  
negative.code: /obj/machinery/bot/secbot/buzzsky
  	name = "Officer Buzzsky"
  	desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
  	declare_arrests = 0
  	arrest_type = 1
  	harmbaton = 1
  	emagged = 2
  
  /obj/item/weapon/secbot_assembly
  