anchor.diff: +// NOTE: Each brig door and door_control must be placed on top of an other on the map, use offset to
  +// put the control on a wall.
  +// ID variable on door and on door control links them together.
  +
   /obj/machinery/computer/door_control
   	name = "Door Control"
   	icon = 'stationobjs.dmi'
   	icon_state = "sec_computer"
   	req_access = list(access_brig)
   //	var/authenticated = 0.0		if anyone wants to make it so you need to log in in future go ahead.
  -	var/id = 1.0
  +	var/id = 1.0 // ID of door control and door it operates
   
   /obj/machinery/computer/door_control/proc/alarm()
   	if(stat & (NOPOWER|BROKEN))
  
positive.code: 	src.update_icon()
  	return
  
  /obj/machinery/door_timer/attack_ai(var/mob/user as mob)
  	return src.attack_hand(user)
  
  /obj/machinery/door_timer/attack_paw(var/mob/user as mob)
  	return src.attack_hand(user)
  
  /obj/machinery/door_timer/attack_hand(var/mob/user as mob)
  	if(..())
  		return
  
negative.code: 					var/tp = text2num(href_list["tp"])
  					src.time += tp
  					src.time = min(max(round(src.time), 0), 600)
  					for(var/obj/machinery/door/window/brigdoor/M in world)
  						if (M.id == src.id)
  							if(!M.density)
  								spawn( 0 )
  									M.close()
  			if (href_list["fc"])
  				if(src.allowed(usr))
  					for (var/obj/machinery/flasher/F in world)
  