anchor.diff:  		if(phase == MINIGAME_PHASE)
   			used_rod.consume_bait()
   	if(win)
  -		// validate timings to have at least basic abuse prevention, though it's kinda impossible task here
  -		// 140 from minimum completion bar fill time
  -		var/minimum_time = start_time + MINIMUM_MINIGAME_DURATION
  -		if(world.time < minimum_time)
  -			win = FALSE
  -			stack_trace("Fishing minimum time check failed")
  -	if(win)
   		if(reward_path != FISHING_DUD)
   			playsound(lure, 'sound/effects/bigsplash.ogg', 100)
   	else
  
positive.code: #undef WAIT_PHASE
  #undef BITING_PHASE
  #undef MINIGAME_PHASE
  #undef MINIMUM_MINIGAME_DURATION
  
negative.code: #define BITING_PHASE 2
  // UI minigame phase
  #define MINIGAME_PHASE 3
  
  /datum/fishing_challenge
  	/// When the ui minigame phase started
  