anchor.diff:  					if (src.detecting)
   						user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.")
   					else
  -						user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")				
  -				
  +						user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.")
  +
   				else if(istype(W, /obj/item/weapon/wirecutters))  // cutting the wires out
  -					user << "You cut the wires!"
  -					playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
  +					user << "<span class='warning'>You cut the wires!</span>"
  +					playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
   					var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil()
   					new_coil.amount = 5
   					new_coil.loc = user.loc
  
positive.code: 						update_icon()
  			if(0)
  				if(istype(W, /obj/item/weapon/firealarm_electronics))
  					user << "You insert the circuit!"
  					del(W)
  					buildstage = 1
  					update_icon()
  
  				else if(istype(W, /obj/item/weapon/wrench))
  					user << "You remove the fire alarm assembly from the wall!"
  					new /obj/item/mounted/frame/firealarm(get_turf(user))
  					playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
  					del(src)
  
negative.code: 				if(istype(W, /obj/item/stack/cable_coil))
  					var/obj/item/stack/cable_coil/coil = W
  					if(coil.amount < 5)
  					user << "<span class='warning'>You cut the wires!</span>"
  						return
  
  					coil.amount -= 5
  