anchor.diff:  					if(new_spines)
   						features["spines"] = new_spines
   
  -				if("body_markings")
  -					var/new_body_markings
  -					new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
  -					if(new_body_markings)
  -						var/marking_list = list()
  -						for(var/part in list(ARM_LEFT, ARM_RIGHT, LEG_LEFT, LEG_RIGHT, CHEST, HEAD))
  -							marking_list += list(list(part, new_body_markings))
  -						features["body_markings"] = marking_list
  -						if(new_body_markings != list())
  -							features["mam_body_markings"] = list()
  -
   				if("legs")
   					var/new_legs
   					new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
  
positive.code: 			if(marking_type)
  				dat += APPEARANCE_CATEGORY_COLUMN
  				dat += "<h3>[GLOB.all_mutant_parts[marking_type]]</h3>" // give it the appropriate title for the type of marking
  				dat += "<a>Add marking</a>"
  				// list out the current markings you have
  				if(length(features[marking_type]))
  					dat += "<table>"
  
negative.code: 					new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
  					if(new_ears)
  						features["mam_ears"] = new_ears
  
  				//Xeno Bodyparts
  				if("xenohead")//Head or caste type
  