anchor.diff:  	var/max_stages = 0.0
   	var/cure = null
   	var/cure_id = null// reagent.id or list containing them
  +	var/cure_list = null // allows for multiple possible cure combinations
   	var/cure_chance = 8//chance for the cure to do its job
   	var/spread = null //spread type description
   	var/spread_type = AIRBORNE
  
positive.code: /datum/disease/proc/has_cure()//check if affected_mob has required reagents.
  	if(!cure_id) return 0
  	var/result = 1
  	if(istype(cure_id, /list))
  		for(var/C_id in cure_id)
  			if(!affected_mob.reagents.has_reagent(C_id))
  				result = 0
  	else if(!affected_mob.reagents.has_reagent(cure_id))
  		result = 0
  	return result
  
  
  
negative.code: 	var/severity = null//severity descr
  	var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
  
  /datum/disease/New()
  	..()
  	cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
  
  /datum/disease/proc/stage_act()
  	var/cure_present = has_cure()
  	//world << "[cure_present]"
  