anchor.diff:  	var/default_color = "#FFF"	// if alien colors are disabled, this is the color that will be used by that race
   
   	var/sexes = 1		// whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
  +	
  +	var/face_y_offset = 0
  +	var/hair_y_offset = 0
  +	
   	var/hair_color = null	// this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
   	var/hair_alpha = 255	// the alpha used by the hair. 255 is completely solid, 0 is transparent.
  +
   	var/use_skintones = 0	// does it use skintones or not? (spoiler alert this is only used by humans)
   	var/exotic_blood = ""	// If your race wants to bleed something other than bog standard blood, change this to reagent id.
   	var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
  
positive.code: 				else
  					img_hair.color = forced_colour
  				img_hair.alpha = hair_alpha
  
  				standing += img_hair
  
  	if(standing.len)
  
negative.code: 		if(H.lip_style && (LIPS in species_traits) && HD)
  			var/image/lips = image("icon"='icons/mob/human_face.dmi', "icon_state"="lips_[H.lip_style]", "layer" = -BODY_LAYER)
  			lips.color = H.lip_color
  			lips.pixel_y += face_y_offset
  			standing	+= lips
  
  		// eyes
  		if((EYECOLOR in species_traits) && HD && has_eyes)
  			var/image/img_eyes = image("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes", "layer" = -BODY_LAYER)
  			img_eyes.color = "#" + H.eye_color
  			img_eyes.pixel_y += face_y_offset
  			standing	+= img_eyes
  
  	//Underwear, Undershirts & Socks
  