anchor.diff:  	else
   		H.hairstyle = "Skinhead"
   
  -	H.update_hair()
  +	H.update_hair(is_creating = TRUE)
   	playsound(loc, 'sound/items/welder2.ogg', 20, TRUE)
   
   
  
positive.code: 				if(new_style && do_after(user, 60, target = H))
  					user.visible_message(span_notice("[user] successfully changes [H]'s hairstyle using [src]."), span_notice("You successfully change [H]'s hairstyle using [src]."))
  					H.hairstyle = new_style
  					H.update_hair()
  					return
  
  			else
  
negative.code: 					if(new_style && do_after(user, 60, target = H))
  						user.visible_message(span_notice("[user] successfully changes [H]'s facial hairstyle using [src]."), span_notice("You successfully change [H]'s facial hairstyle using [src]."))
  						H.facial_hairstyle = new_style
  						H.update_hair(is_creating = TRUE)
  						return
  				else
  					return
  