anchor.diff:  	desc = "Used for clearing rooms of living things."
   	stage = READY
   
  -/obj/item/weapon/grenade/chem_grenade/incendiary/New()
  -	..()
  +/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
  +	. = ..()
   	var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
   	var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
   
  
positive.code: 	var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
  	var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
  
  /obj/item/weapon/grenade/chem_grenade/New()
  	create_reagents(1000)
  	stage_change() // If no argument is set, it will change the stage to the current stage, useful for stock grenades that start READY.
  	..()
  
  /obj/item/weapon/grenade/chem_grenade/examine(mob/user)
  	display_timer = (stage == READY && !nadeassembly)	//show/hide the timer based on assembly state
  
negative.code: 	desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
  	stage = READY
  
  /obj/item/weapon/grenade/chem_grenade/bioterrorfoam/Initialize()
  	. = ..()
  	var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
  	var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
  
  