anchor.diff:  		user.emote("scream")
   		user.regenerate_limbs(0, list(BODY_ZONE_HEAD))
   	user.regenerate_organs()
  -	revive_ready = FALSE
  -	name = "Reviving Stasis"
  -	desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
  -	button_icon_state = "fake_death"
  -	UpdateButtonIcon()
  -	chemical_cost = 15
  -	to_chat(user, "<span class='notice'>We have revived ourselves.</span>")
   
   /datum/action/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
   	if(user && user.mind)
  
positive.code: 	return TRUE
  
  /datum/action/changeling/fakedeath/proc/revive(mob/living/user)
  	user.cure_fakedeath("changeling")
  	user.revive(full_heal = TRUE)
  	var/list/missing = user.get_missing_limbs()
  
negative.code: /datum/action/changeling/fakedeath/sting_action(mob/living/user)
  	..()
  	if(revive_ready)
  		INVOKE_ASYNC(src, .proc/revive, user)
  		revive_ready = FALSE
  		name = "Reviving Stasis"
  		desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
  		button_icon_state = "fake_death"
  		UpdateButtonIcon()
  		chemical_cost = 15
  		to_chat(user, "<span class='notice'>We have revived ourselves.</span>")
  	else
  		to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
  		if(user.stat != DEAD)
  