anchor.diff:  			m1.Scale(1.3, 1)
   			m2.Scale(1,   1.3)
   
  -			animate(src, transform = m1, time = 5, loop = 32)
  +			animate(src, transform = m1, time = 5, loop = -1)
   			animate(transform = m2, time = 5)
   
   		sleep(4)
  
positive.code: 		density = 0
  		animate(src, alpha = 0, time = 4)
  
  		owner:plants--
  
  		owner = null
  		if(hpbar)
  			hpbar.loc = null
  			hpbar = null
  
negative.code: 		effect()
  
  			for(var/mob/Player/p in range(1, src))
  				p.HP = min(p.MHP, p.HP + round(level, 1))
  				p.updateHP()
  
  	magicflow
  