anchor.diff:  	if(welding)
   		SetLuminosity(0)
   		user.AddLuminosity(light_intensity)
  -	else
  -		user.AddLuminosity(-light_intensity)
   	update_icon()
   
   
  
positive.code: //Switches the welder off
  obj/item/weapon/weldingtool/proc/switched_off(mob/user)
  	welding = 0
  	var/mob/Player = loc
  	if(ismob(loc)) //If player is holding the welder
  		Player.AddLuminosity(-light_intensity)
  		SetLuminosity(0)
  	else
  		SetLuminosity(0)
  
negative.code: 	w_class = 2
  
  
  	materials = list(MAT_METAL=70, MAT_GLASS=30)
  	origin_tech = "engineering=1;plasmatech=1"
  	var/welding = 0 	//Whether or not the welding tool is off(0), on(1) or currently welding(2)
  