anchor.diff:  
   			M << "<span class='notice'>[on_enter_occupant_message]</span>"
   			M << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
  +
   			occupant = M
   			time_entered = world.time
  +
  +			if(findtext("[M.key]","@",1,2))
  +				var/FT = replacetext(M.key, "@", "")
  +				for(var/mob/dead/observer/Gh in respawnable_list) //this may not be foolproof but it seemed like a better option than 'in world'
  +					if(Gh.key == FT)
  +						if(Gh.client && Gh.client.holder) //just in case someone has a byond name with @ at the start, which I don't think is even possible but whatever
  +							Gh << "<span style='color: #800080;font-weight: bold;font-size:4;'>Warning: Your body has entered cryostorage.</span>"
   
   			// Book keeping!
   			var/turf/location = get_turf(src)
  
positive.code: 		L << "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>"
  		occupant = L
  		time_entered = world.time
  
  		// Book keeping!
  		log_admin("[key_name_admin(L)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
  
negative.code: 					M.client.perspective = EYE_PERSPECTIVE
  					M.client.eye = src
  
  			else //because why the fuck would you keep going if the mob isn't in the pod
  				user << "<span class='notice'>You stop putting [M] into the cryopod.</span>"
  				return
  
  			if(orient_right)
  				icon_state = "[occupied_icon_state]-r"
  			else
  