anchor.diff:  						H.apply_effect(20, PARALYZE, armor)
   					if(prob(I.force + ((100 - H.health)/2)) && H != user && I.damtype == BRUTE)
   						ticker.mode.remove_revolutionary(H.mind)
  -						ticker.mode.remove_gangster(H.mind, exclude_bosses=1)
  +						ticker.mode.remove_gangster(H.mind)
   
   				if(bloody)	//Apply blood
   					if(H.wear_mask)
  
positive.code: #define TINT_BLIND 3
  
  #define HUMAN_MAX_OXYLOSS 3
  #define HUMAN_CRIT_MAX_OXYLOSS (SSmob.wait/30)
  
  #define HEAT_DAMAGE_LEVEL_1 2
  #define HEAT_DAMAGE_LEVEL_2 3
  
negative.code: 		return
  
  	if(!breath || (breath.total_moles() == 0))
  		if(H.reagents.has_reagent("inaprovaline"))
  			return
  		if(H.health >= config.health_threshold_crit)
  			if(NOBREATH in specflags)	return 1
  