anchor.diff:  		dropable = 0
   	snowman
   		icon_state = "snowman"
  +	mouse
  +		icon_state = "mouse"
  +		currentSize = 1
  +		minSize     = 1
   
   obj/pet
   	icon = 'Mobs.dmi'
  
positive.code: 				var/obj/buildable/hammer_totem/t = locate("pet_[owner.ckey]")
  				if(t && (src in t.pets))
  					owner.pet = t.pets[src]
  					owner.pet.loc = get_step(owner, owner.dir)
  					owner.pet.wander = 0
  					owner.pet.density = 0
  					t.pets -= src
  				else
  					owner.pet = new (get_step(owner, owner.dir), src)
  
negative.code: 				var/obj/buildable/hammer_totem/t = locate("pet_[owner.ckey]")
  				if(t)
  					var/obj/pet/p = owner.pet
  					t.pets[src] = p
  					spawn(1)
  						p.loc = t.loc
  						p.density = 1
  						p.walkRand()
  				else
  					owner.pet.Dispose()
  				owner.pet = null
  