anchor.diff:  	C << "<span class='notice'>Death is not your end!</span>"
   
   	spawn(rand(800,1200))
  -		if(C.stat == DEAD)
  -			dead_mob_list -= C
  -			living_mob_list += C
  -		C.stat = CONSCIOUS
  -		C.tod = null
  -		C.setToxLoss(0)
  -		C.setOxyLoss(0)
  -		C.setCloneLoss(0)
  -		C.SetParalysis(0)
  -		C.SetStunned(0)
  -		C.SetWeakened(0)
  -		C.radiation = 0
  -		C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
  -		C.reagents.clear_reagents()
  +		C.revive()
   		C << "<span class='notice'>You have regenerated.</span>"
   		C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
  -		C.update_canmove()
   	return 1
positive.code: 			if("Wealth")
  				user << "<B>Your wish is granted, but at a terrible cost...</B>"
  				user << "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart."
  				new /obj/structure/closet/syndicate/resources/everything(loc)
  				user.dna.mutantrace = "shadow"
  				user.update_body()
  			if("Immortality")
  
negative.code: 				user.dna.mutantrace = "shadow"
  				user.update_body()
  			if("Peace")
  				user << "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. A staff that can spread peace appears before your eyes</B>"
  				user << "You feel as if you just narrowly avoided a terrible fate..."
  				new /obj/item/weapon/gun/magic/staff/healing{recharge_rate = 2}(get_turf(src))
  
  ///////////////Meatgrinder//////////////
  
  