anchor.diff:  	visible_message("<span class='danger'>The [src] screams in anger as its form collapes into a pool of viscera.</span>")
   	ghostize()
   	qdel(src)
  +
  +
  +
  +/mob/living/simple_animal/slaughter/phasein()
  +	..()
  +	speed = 0
  +	boost = world.time + 30
   
   /mob/living/simple_animal/slaughter/say(message)
   	return 0
  
positive.code: 				src << "<B>Objective #[2]</B>: [fluffObjective.explanation_text]"
  
  
  /mob/living/simple_animal/slaughter/death()
  	..(1)
  	new /obj/effect/decal/cleanable/blood (src.loc)
  
negative.code: 	maxbodytemp = INFINITY
  	faction = list("slaughter")
  	attacktext = "wildly tears into"
  	maxHealth = 200
  	health = 200
  	environment_smash = 1
  	//universal_understand = 1
  	melee_damage_lower = 30
  	melee_damage_upper = 30
  	see_in_dark = 8
  	see_invisible = SEE_INVISIBLE_MINIMUM
  	var/boost = 0
  	bloodcrawl = BLOODCRAWL_EAT
  
  
  