anchor.diff:  					burn_out()
   			else
   				use_power = ACTIVE_POWER_USE
  -				set_light(brightness, 1, "#FFFFFF")
  +				set_light(brightness, bulb_power, bulb_colour)
   	else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
   		use_power = IDLE_POWER_USE
   		emergency_mode = TRUE
  
positive.code: 		burn_out()
  		return FALSE
  	cell.use(pwr)
  	set_light(brightness * 0.25, max(0.5, 0.75 * (cell.charge / cell.maxcharge)), "#FF3232") //RGB: 255, 50, 50
  	return TRUE
  
  
  
negative.code: 	icon = 'icons/obj/lighting.dmi'
  	icon_state = "tube-construct-item"
  	result_path = /obj/structure/light_construct
  	inverse = TRUE
  
  /obj/item/wallframe/light_fixture/small
  	name = "small light fixture frame"
  