anchor.diff:  	action_button_name = "Toggle Chronosuit"
   	armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
   	var/list/chronosafe_items = list(/obj/item/weapon/chrono_eraser, /obj/item/weapon/gun/energy/chrono_gun)
  -	var/list/hands_nodrop_states
  +	var/hands_nodrop_states
   	var/obj/item/clothing/head/helmet/space/chronos/helmet = null
   	var/obj/effect/chronos_cam/camera = null
   	var/atom/movable/overlay/phase_underlay = null
  
positive.code: 		user.notransform = 0
  		user.anchored = 0
  		teleporting = 0
  		if(user.l_hand && !hands_nodrop_states[1])
  			user.l_hand.flags &= ~NODROP
  		if(user.r_hand && !hands_nodrop_states[2])
  			user.r_hand.flags &= ~NODROP
  		if(phase_underlay && !qdeleted(phase_underlay))
  			qdel(phase_underlay)
  
negative.code: 
  		phase_underlay = create_phase_underlay(user)
  
  		hands_nodrop_states = 0
  		if(user.l_hand)
  			hands_nodrop_states |= (user.l_hand.flags & NODROP) ? 1 : 0
  			user.l_hand.flags |= NODROP
  		if(user.r_hand)
  			hands_nodrop_states |= (user.r_hand.flags & NODROP) ? 2 : 0
  			user.r_hand.flags |= NODROP
  
  		user.animate_movement = NO_STEPS
  