anchor.diff:  	name = "broadsword"
   	icon_state = "broadsword"
   	overlay_state = "broadhilt"
  -	force = 9
   	wielded_mult = 1.8
   
   /obj/item/melee/smith/twohand/zweihander
  
positive.code: 	w_class = WEIGHT_CLASS_HUGE
  	overlay_state = "spearhandle"
  	slot_flags = ITEM_SLOT_BACK
  
  /obj/item/melee/smith/twohand/halberd/ComponentInitialize()
  	. = ..()
  
negative.code: 	item_flags = NEEDS_PERMIT //it's a bigass sword/spear. beepsky is going to give you shit for it.
  	sharpness = SHARP_EDGED
  	material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
  	force = 10
  	wielded_mult = 1.75
  	w_class = WEIGHT_CLASS_BULKY
  
  