anchor.diff:  		playsound(src, 'sound/machines/click.ogg', 50, TRUE)
   		defib = I
   		update_icon()
  +		return
  +	else if(I == defib.paddles)
  +		defib.paddles.snap_back()
   		return
   	var/obj/item/card/id = I.GetID()
   	if(id)
  
positive.code: 	if(!defib)
  		to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
  		return
  	if(defib.on)
  		to_chat(user, "<span class='warning'>[defib.paddles.loc == user ? "You are already" : "Someone else is"] holding [defib]'s paddles!</span>")
  		return
  	defib.attack_hand(user)
  
  /obj/machinery/defibrillator_mount/attackby(obj/item/I, mob/living/user, params)
  	if(istype(I, /obj/item/defibrillator))
  
negative.code: 	materials = list(MAT_METAL = 300, MAT_GLASS = 100)
  	w_class = WEIGHT_CLASS_BULKY
  	result_path = /obj/machinery/defibrillator_mount
  	pixel_shift = -28