anchor.diff:  	icon_state = "tinted_window"
   	dir = FULLTILE_WINDOW_DIR
   	fulltile = 1
  +	flags = NONE
   	smooth = SMOOTH_TRUE
   	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile/)
   	level = 3
  
positive.code: 	dir = FULLTILE_WINDOW_DIR
  	max_integrity = 50
  	fulltile = 1
  	smooth = SMOOTH_TRUE
  	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
  	glass_amount = 2
  
negative.code: 	dir = FULLTILE_WINDOW_DIR
  	max_integrity = 100
  	fulltile = 1
  	flags = NONE
  	smooth = SMOOTH_TRUE
  	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile)
  	level = 3
  