anchor.diff:  						user << "<span class='warning'>There isn't enough space to paint!</span>"
   						return
   
  -	user << "<span class='notice'>You finish \
  -		[instant ? "spraying" : "drawing"] \the [temp].</span>"
  +	user << "<span class='notice'>You finish [instant ? "spraying" : "drawing"] \the [temp].</span>"
   
   	if(length(text_buffer))
   		text_buffer = copytext(text_buffer,2)
  
positive.code: 
  	if(iscarbon(target))
  		if(pre_noise || post_noise)
  			playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
  
  		var/mob/living/carbon/C = target
  		user.visible_message("<span class='danger'>[user] sprays [src] \
  			into the face of [target]!</span>")
  		target << "<span class='userdanger'>[user] sprays [src] into your \
  			face!</span>"
  
  		if(C.client)
  			C.blur_eyes(3)
  
negative.code: 	paint_color = null
  
  	item_state = "spraycan"
  	desc = "A metallic container containing tasty paint.\n Alt-click to toggle the cap."
  
  	instant = TRUE
  	edible = FALSE
  