anchor.diff:  
   
   //debug shit, comment out when deploying
  -/*
  -/mob/verb/makePAI(var/turf/t in view())
  +
  +/*/mob/verb/makePAI(var/turf/t in view())
   	var/obj/item/device/paicard/card = new(t)
   	var/mob/living/silicon/pai/pai = new(card)
   	pai.key = src.key
  
positive.code: 			flicker_fade()
  	return
  
  /mob/living/silicon/pai/proc/flicker_fade(var/dur = 4)
  	visible_message("<span class='danger'>[src]'s holographic field flickers out of existence!</span>")
  	src << "<span class='boldwarning'>The holographic containment field surrounding you is failing!</span>"
  	spawn(dur)
  
negative.code: /mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
  	return
  
  /mob/living/silicon/pai/show_inv(mob/user)
  	return
  
  // See software.dm for Topic()
  
  /mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
  	usr:cameraFollow = null
  