anchor.diff:  			level = 850
   			MoveDelay = 3
   
  -			HPmodifier = 1.4
  -			DMGmodifier = 0.6
  +			HPmodifier = 1.6
  +			DMGmodifier = 0.8
   
   			respawnTime = 900
   
  
positive.code: 			Eye_of_The_Fallen
  				level = 2400
  				cd = 20
  				HPmodifier = 10
  
  				prizePoolSize = 2
  
  
negative.code: 
  			icon_state = "eye1"
  			level = 900
  			HPmodifier  = 1.8
  			DMGmodifier = 0.8
  			var
  				tmp/fired = 0
  				cd = 120
  