anchor.diff:  			if(image_file)
   				switch(item)
   					if("esword")
  -						target.playsound_local(H, 'sound/weapons/saberon.ogg')
  +						target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
   						A = image(image_file,H,"swordred", layer=ABOVE_MOB_LAYER)
   					if("dual_esword")
  -						target.playsound_local(H, 'sound/weapons/saberon.ogg')
  +						target.playsound_local(H, 'sound/weapons/saberon.ogg',35,1)
   						A = image(image_file,H,"dualsaberred1", layer=ABOVE_MOB_LAYER)
   					if("stunpaper")
   						A = image(image_file,H,"paper", layer=ABOVE_MOB_LAYER)
  
positive.code: 			updateimage()
  		else
  			if(prob(15))
  				do_attack_animation(my_target, ATTACK_EFFECT_PUNCH)
  				if(weapon_name)
  					my_target.playsound_local(my_target, weap.hitsound)
  					my_target.show_message("<span class='danger'>[src.name] has attacked [my_target] with [weapon_name]!</span>", 1)
  					my_target.staminaloss += 30
  					if(prob(20))
  
negative.code: 			A = image('icons/mob/mob.dmi',target,"daemon")
  		if("robot")//Cyborg
  			A = image('icons/mob/robots.dmi',target,"robot")
  			target.playsound_local(target,'sound/voice/liveagain.ogg', 75, 1)
  		if("custom")
  			A = image(custom_icon_file, target, custom_icon)
  	A.override = 1
  	if(target.client)
  		target << "<span class='italics'>...wabbajack...wabbajack...</span>"
  		target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
  		delusion = A
  		target.client.images |= A
  	QDEL_IN(src, duration)
  