anchor.diff:  	handle_rotation()
   	handle_layer()
   	cooldown = 1
  -	spawn(istype(src, /obj/structure/bed/chair/withwheels/wheelchair) ? 4 : 10)
  +	spawn(src.delay ? src.delay : delay)
   		cooldown = 0
   
   /obj/structure/bed/chair/withwheels/office
  
positive.code: 	color = rgb(255,251,0)
  
  /obj/structure/bed/chair/withwheels
  	var/cooldown = 0
  
  /obj/structure/bed/chair/withwheels/relaymove(mob/user, direction)
  	if((!Process_Spacemove(direction)) || (!has_gravity(src.loc)) || (cooldown) || user.stat || user.stunned || user.weakened || user.paralysis || (user.restrained()))
  		return
  	step(src, direction)
  	if(buckled_mob)
  		buckled_mob.dir = dir
  		if(!istype(src, /obj/structure/bed/chair/withwheels/wheelchair))
  			switch(buckled_mob.dir)
  				if(NORTH)
  					buckled_mob.dir = SOUTH
  				if(WEST)
  
negative.code: 	desc = "Chances are you don't really need this."
  	icon_state = "wheelchair"
  	anchored = 0
  	delay = 4
  	reverse_direction = 0
  
  /obj/structure/bed/chair/withwheels/wheelchair/handle_rotation()
  	overlays = null
  