anchor.diff:  		else
   			to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
   		return
  -	else if(!alert && istype(W,/obj/item/weapon/crowbar)) //Only applies to the lab cage and player made display cases
  +	else if(!alert && istype(W,/obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
   		if(broken)
   			if(showpiece)
   				to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
  
positive.code: 	start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
  	req_access = list(GLOB.access_rd)
  
  
  
  /obj/structure/displaycase/trophy
  	name = "trophy display case"
  	desc = "Store your trophies of accomplishment in here, and they will stay forever."
  
negative.code: 	max_integrity = 200
  	integrity_failure = 50
  	var/obj/item/showpiece = null
  	var/alert = TRUE
  	var/open = FALSE
  	var/openable = TRUE
  	var/obj/item/weapon/electronics/airlock/electronics
  	var/start_showpiece_type = null //add type for items on display
  
  