anchor.diff:  						if(buildstage == 1)
   							if(stat & BROKEN)
   								to_chat(user, "<span class='notice'>You remove the destroyed circuit.</span>")
  +								stat &= ~BROKEN
   							else
   								to_chat(user, "<span class='notice'>You pry out the circuit.</span>")
   								new /obj/item/weapon/electronics/firealarm(user.loc)
  
positive.code: /obj/machinery/firealarm/deconstruct(disassembled = TRUE)
  	if(!(flags & NODECONSTRUCT))
  		new /obj/item/stack/sheet/metal(loc, 1)
  		var/obj/item/I = new /obj/item/weapon/electronics/firealarm(loc)
  		if(!disassembled)
  			I.obj_integrity = I.max_integrity * 0.5
  		new /obj/item/stack/cable_coil(loc, 3)
  	qdel(src)
  
  
negative.code: 		return
  
  	if(panel_open)
  
  		if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP)
  			var/obj/item/weapon/weldingtool/WT = W
  			if(obj_integrity < max_integrity)
  				if(WT.remove_fuel(0,user))
  					to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
  					playsound(loc, WT.usesound, 40, 1)
  					if(do_after(user, 40*WT.toolspeed, target = src))
  						obj_integrity = max_integrity
  						playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
  						to_chat(user, "<span class='notice'>You repair [src].</span>")
  			else
  				to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
  			return
  
  		switch(buildstage)
  			if(2)
  				if(istype(W, /obj/item/device/multitool))
  