anchor.diff:  	fulltile = TRUE
   	flags_1 = PREVENT_CLICK_UNDER_1
   	smooth = SMOOTH_TRUE
  -
   	canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
   	level = 3
   	glass_amount = 2
  
positive.code: 	if(!disassembled)
  		playsound(src, breaksound, 70, 1)
  		if(!(flags_1 & NODECONSTRUCT_1))
  			if(spawn_cleanable_shards)
  				new /obj/effect/decal/cleanable/glass(get_turf(src))
  			for(var/i in debris)
  				var/obj/item/I = i
  				I.forceMove(drop_location())
  				transfer_fingerprints_to(I)
  				debris -= I
  	qdel(src)
  	update_nearby_icons()
  
  
  /obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
  	if(anchored)
  
negative.code: 
  /obj/structure/window/narsie_act()
  	add_atom_colour(NARSIE_WINDOW_COLOUR, FIXED_COLOUR_PRIORITY)
  
  /obj/structure/window/ratvar_act()
  	if(!fulltile)
  