anchor.diff:  	icon = 'icons/obj/stationobjs.dmi'
   	icon_state = "nuclearbomb0"
   	density = 1
  -	var/deployable = 0.0
  +
   	var/extended = 0.0
   	var/timeleft = 60.0
   	var/timing = 0.0
  
positive.code: 		src.timeleft--
  		if (src.timeleft <= 0)
  			explode()
  		for(var/mob/M in viewers(1, src))
  			if ((M.client && M.machine == src))
  				src.attack_hand(M)
  	return
  
  /obj/machinery/nuclearbomb/attackby(obj/item/weapon/I as obj, mob/user as mob)
  	if (src.extended)
  		if (istype(I, /obj/item/weapon/disk/nuclear))
  			usr.drop_item()
  			I.loc = src
  			src.auth = I
  			src.add_fingerprint(user)
  			return
  	..()
  
  /obj/machinery/nuclearbomb/attack_paw(mob/user as mob)
  
negative.code: 		dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
  		user << browse(dat, "window=nuclearbomb;size=300x400")
  		onclose(user, "nuclearbomb")
  	else
  		user << "<span class='notice'>You have to deploy the bomb first.</span>"
  	return
  
  /obj/machinery/nuclearbomb/verb/make_deployable()
  	set category = "Object"
  	set name = "Deploy Bomb"
  	set src in oview(1)
  
  	if (!src.extended)
  		src.anchored = 1
  		flick("nuclearbombc", src)
  		src.icon_state = "nuclearbomb1"
  		src.extended = 1
  
  /obj/machinery/nuclearbomb/Topic(href, href_list)
  	..()
  