anchor.diff:    * The beacon cannot be damaged by swarmers, and must be destroyed to prevent the spawning of further player-controlled swarmers.
     * Holds a swarmer within itself during the 30 seconds before releasing it and allowing for another swarmer to be spawned in.
     */
  -	
  +
   /obj/structure/swarmer_beacon
   	name = "swarmer beacon"
   	desc = "A machine that prints swarmers."
  
positive.code: 		to_chat(user, "<b>A swarmer is currently being created.  Try again soon.</b>")
  		return
  	que_swarmer(user)
  	
  /**
    * Interaction when a ghost interacts with a swarmer beacon
    *
  
negative.code: 	var/mob/living/simple_animal/hostile/swarmer/newswarmer = new /mob/living/simple_animal/hostile/swarmer(src)
  	newswarmer.key = user.key
  	addtimer(CALLBACK(src, .proc/release_swarmer, newswarmer), 30 SECONDS)
  	to_chat(newswarmer, "<b>SWARMER CONSTRUCTION INITIALIZED.  TIME TO COMPLETION: 30 SECONDS</b>")
  	processing_swarmer = TRUE
  	return TRUE
  
  