anchor.diff:  	name = "dragon chest"
   
   /obj/structure/closet/crate/necropolis/dragon/New()
  -	..()
  -		new /obj/item/weapon/dragons_blood(src)
  +	new /obj/item/weapon/dragons_blood(src)
   
   /obj/item/weapon/melee/ghost_sword
   	name = "spectral blade"
  
positive.code: 
  /obj/item/mayhem
  	name = "mayhem in a bottle"
  	desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
  	icon = 'icons/obj/wizard.dmi'
  	icon_state = "vial"
  
  /obj/item/mayhem/attack_self(mob/user)
  	for(var/mob/living/carbon/human/H in range(7,user))
  		spawn()
  			var/obj/effect/mine/pickup/bloodbath/B = new(H)
  			B.mineEffect(H)
  	user << "<span class='notice'>You shatter the bottle!</span>"
  	playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
  
negative.code: 	name = "bubblegum chest"
  
  /obj/structure/closet/crate/necropolis/bubblegum/New()
  	new /obj/item/bloodvial/saw(src)
  
  /obj/item/blood_contract
  	name = "blood contract"
  