anchor.diff:  var/global/datum/controller/gameticker/ticker
   var/round_start_time = 0
   
  -var/global/cansuperfart = 0
   var/global/fartholdin = 0
   
   #define GAME_STATE_PREGAME		1
  
positive.code: 	equip_characters()
  	data_core.manifest()
  	current_state = GAME_STATE_PLAYING
  	cansuperfart = 1
  	spawn(0)//Forking here so we dont have to wait for this to finish
  		mode.post_setup()
  		//Cleanup some stuff
  
negative.code: 	master_controller.process()		//Start master_controller.process()
  	lighting_controller.process()	//Start processing DynamicAreaLighting updates
  
  	sleep(10)
  
  	create_characters() //Create player characters and transfer them
  