anchor.diff:  		if("Miner")
   			var/icontype = input("Select an icon!", "Robot", "Tread Miner") in list("Tread Miner")
   			if(!icontype) return
  +			if(module)
  +				return
   			module = new /obj/item/weapon/robot_module/miner(src)
   			hands.icon_state = "miner"
   			switch(icontype)
  
positive.code: 		if("Janitor")
  			var/icontype = input("Select an icon!", "Robot", "Janiborg") in list("Janiborg", "Disposal")
  			if(!icontype) return
  			module = new /obj/item/weapon/robot_module/janitor(src)
  			hands.icon_state = "janitor"
  			switch(icontype)
  
negative.code: 		if("Medical")
  			var/icontype = input("Select an icon!", "Robot", "Mediborg") in list("Mediborg" , "Medihover", "Smile Screen")
  			if(!icontype) return
  			if(module)
  				return
  			module = new /obj/item/weapon/robot_module/medical(src)
  			hands.icon_state = "medical"
  			switch(icontype)
  