anchor.diff:  		if(I.damtype == BURN || I.damtype == BRUTE)
   			take_damage(aforce)
   		return
  -	
  +
   	src.add_fingerprint(user)
   	if (!src.requiresID())
   		//don't care who they are or what they have, act as if they're NOTHING
  
positive.code: 	return
  
  /obj/machinery/door/window/bumpopen(mob/user as mob)
  	if( operating || !src.density )
  		return
  	src.add_fingerprint(user)
  	if(!src.requiresID())
  		user = null
  
  	if(allowed(user))
  		open_and_close()
  	else
  		flick(text("[]deny", src.base_state), src)
  	return
  
  /obj/machinery/door/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
  	if(istype(mover) && mover.checkpass(PASSGLASS))
  		return 1
  
negative.code: 		open()
  		emagged = 1
  		return 1
  
  	//If windoor is unpowered, crowbar, fireaxe and armblade can force it.
  	if(istype(I, /obj/item/weapon/crowbar) || istype(I, /obj/item/weapon/twohanded/fireaxe) || istype(I, /obj/item/weapon/melee/arm_blade) )
  		if(stat & NOPOWER)
  