anchor.diff:  		if("Combat")
   			module = new /obj/item/weapon/robot_module/combat(src)
   			module.channels = list("Security" = 1)
  -			module_sprites["Combat Android"] = "droidcombat"
  +			icon_state =  "droidcombat"
   
   		if("Peacekeeper")
   			module= new /obj/item/weapon/robot_module/peacekeeper(src)
  +			icon_state = "droidpeace"
   			module.channels = list()
  -			module_sprites["Peacekeeper Android"] = "droidpeace"
  +			icon_state = "droidpeace"
   
   		if("Hunter")
   			updatename(module)
  
positive.code: 	if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
  		src << "\red Crisis mode active. Combat module available."
  		modules+="Combat"
  	if(get_nations_mode())
  		modules = list("Peacekeeper")
  	if(mmi != null && mmi.alien)
  		modules = "Hunter"
  	modtype = input("Please, select a module!", "Robot", null, null) in modules
  
negative.code: 			modtype = "Xeno-Hu"
  			feedback_inc("xeborg_hunter",1)
  
  
  	//languages
  	module.add_languages(src)
  	//subsystems
  