anchor.diff:  		return
   
   	else if(trapped == SPOOKY_SKELETON)
  -		src.visible_message("<span class='userdanger'><font size='5'>BOO!</font></span>");
  +		visible_message("<span class='userdanger'><font size='5'>BOO!</font></span>")
   		playsound(loc, pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg','sound/spookoween/girlscream.ogg'), 300, 1)
   		trapped = 0
  -		spawn(60)
  +		spawn(90)
   			if(trapped_mob && trapped_mob.loc)
   				var/datum/effect/effect/system/harmless_smoke_spread/smoke = new()
  -				smoke.set_up(1,0, trapped_mob.loc, 0)
  +				smoke.set_up(1, 0, trapped_mob.loc, 0)
   				smoke.start()
   				qdel(trapped_mob)
   
   	else if(trapped == HOWLING_GHOST)
  -		src.visible_message("<span class='userdanger'><font size='5'>Woo Woo</font></span>");
  -		playsound(src.loc, 'sound/spookoween/ghosty_wind.ogg', 300, 1)
  -		new /mob/living/simple_animal/shade/howling_ghost (loc)
  +		visible_message("<span class='userdanger'><font size='5'>[pick("OooOOooooOOOoOoOOooooOOOOO", "BooOOooOooooOOOO", "BOO!", "WoOOoOoooOooo")]</font></span>")
  +		playsound(loc, 'sound/spookoween/ghosty_wind.ogg', 300, 1)
  +		new /mob/living/simple_animal/shade/howling_ghost(loc)
   		trapped = 0
   
   	else if(trapped == SCARY_BATS)
  -		src.visible_message("<span class='userdanger'><font size='5'>Protect your hair!!!</font></span>");
  -		playsound(src.loc, 'sound/spookoween/bats.ogg', 300, 1)
  -		var/number = rand(2,5)
  +		visible_message("<span class='userdanger'><font size='5'>Protect your hair!</font></span>")
  +		playsound(loc, 'sound/spookoween/bats.ogg', 300, 1)
  +		var/number = rand(1,3)
   		for(var/i=0,i < number,i++)
  -			new /mob/living/simple_animal/hostile/retaliate/bat (loc)
  +			new /mob/living/simple_animal/hostile/retaliate/bat(loc)
   		trapped = 0
   
   	else if(trapped == ANGRY_FAITHLESS)
  -		src.visible_message("<span class='userdanger'>The closet bursts open!</span>");
  -		src.visible_message("<span class='userdanger'><font size='5'>THIS BEING RADIATES PURE EVIL! YOU BETTER RUN!!!</font></span>");
  -		playsound(src.loc, 'sound/hallucinations/wail.ogg', 300, 1)
  -		var/mob/living/simple_animal/hostile/faithless/F = new (loc)
  -		F.health = 1e5
  +		visible_message("<span class='userdanger'>The closet bursts open!</span>")
  +		visible_message("<span class='userdanger'><font size='5'>THIS BEING RADIATES PURE EVIL! YOU BETTER RUN!!!</font></span>")
  +		playsound(loc, 'sound/hallucinations/wail.ogg', 300, 1)
  +		var/mob/living/simple_animal/hostile/faithless/F = new(loc)
   		F.stance = HOSTILE_STANCE_ATTACK
   		F.GiveTarget(usr)
   		trapped = 0
  
positive.code: 
  /mob/living/simple_animal/hostile/retaliate/clown/insane/adjustBruteLoss()
  	if(prob(5))
  		playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
  	return
  
  /mob/living/simple_animal/hostile/retaliate/clown/insane/attackby(var/obj/item/O as obj, var/mob/user as mob)
  	if(istype(O,/obj/item/weapon/nullrod))
  		if(prob(5))
  			visible_message("<span class='notice'>[src] finally found the peace it deserves. You hear honks echoing off into the distance.</span>")
  			playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
  			qdel(src)
  		else
  			visible_message("<span class='userdanger'>It seems to be resisting the effect!</span>")
  	else
  		..()
  
  
negative.code: 		playsound(M.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 300, 1)
  		spawn(12)
  			loc = M.loc
  
  /mob/living/simple_animal/hostile/retaliate/clown/insane/MoveToTarget()
  	return
  