anchor.diff:  	return 0
   
   
  -#undef HUMAN_MAX_OXYLOSS
  -#undef HUMAN_CRIT_MAX_OXYLOSS
  -
   #undef HEAT_DAMAGE_LEVEL_1
   #undef HEAT_DAMAGE_LEVEL_2
   #undef HEAT_DAMAGE_LEVEL_3
  
positive.code: // This code handles different species in the game.
  
  #define HUMAN_MAX_OXYLOSS 3
  #define HUMAN_CRIT_MAX_OXYLOSS (SSmob.wait/30)
  
  #define HEAT_DAMAGE_LEVEL_1 2
  #define HEAT_DAMAGE_LEVEL_2 3
  
negative.code: #undef COLD_DAMAGE_LEVEL_1
  #undef COLD_DAMAGE_LEVEL_2
  #undef COLD_DAMAGE_LEVEL_3
  