anchor.diff:  		var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
   		visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
   		if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_MOVE))
  -			set_resting(FALSE, FALSE)
  +			set_resting(FALSE, TRUE)
   			attemptingstandup = FALSE
   			return TRUE
   		else
  
positive.code: 		if(!silent)
  			to_chat(src, "<span class='notice'>You are now [resting? "resting" : "getting up"].</span>")
  		update_resting(updating)
  		if(has_gravity() && resting)
  			playsound(src, "bodyfall", 20, 1)
  
  /mob/living/proc/update_resting(update_mobility = TRUE)
  	if(update_mobility)
  
negative.code: 	if(ignoretimer)
  		set_resting(FALSE, FALSE)
  		return TRUE
  	else if(!CHECK_MOBILITY(src, MOBILITY_MOVE))
  		to_chat(src, "<span class='warning'>You are unable to stand up right now.</span>")
  	else
  		var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
  		if(getStaminaLoss() >= STAMINA_SOFTCRIT)
  