anchor.diff:  	cold_protection = CHEST|GROIN|LEGS
   	heat_protection = CHEST|GROIN|LEGS
   	resistance_flags = FIRE_PROOF | ACID_PROOF
  -	armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
  +	armor = list("melee" = 60, "bullet" = 60, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
   	allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel)
   
   /obj/item/clothing/suit/armor/clockwork/Initialize()
  
positive.code: 	siemens_coefficient = 0
  	permeability_coefficient = 0.05
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	armor = list("melee" = 80, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
  
  /obj/item/clothing/gloves/clockwork/Initialize()
  	. = ..()
  
negative.code: 	w_class = WEIGHT_CLASS_NORMAL
  	resistance_flags = FIRE_PROOF | ACID_PROOF
  	flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE
  	armor = list("melee" = 50, "bullet" = 60, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
  
  /obj/item/clothing/head/helmet/clockwork/Initialize()
  	. = ..()
  