anchor.diff:  	verb_yell = "psychically screams"
   	melee_damage_lower = 2
   	melee_damage_upper = 4
  -	obj_damage = 20
  -	environment_smash = ENVIRONMENT_SMASH_STRUCTURES
  +	environment_smash = ENVIRONMENT_SMASH_NONE
  +	obj_damage = 0
   	attack_verb_continuous = "hits"
   	attack_verb_simple = "hit"
   	attack_sound = 'sound/weapons/genhit1.ogg'
   	movement_type = FLYING
   	del_on_death = TRUE
   	deathmessage = "explodes into a cloud of gas!"
  -	gold_core_spawnable = HOSTILE_SPAWN
  +	gold_core_spawnable = NO_SPAWN //gold slime cores should only spawn the independent subtype
   	var/death_cloud_size = 1 //size of cloud produced from a dying spore
   	var/mob/living/carbon/human/oldguy
   	var/is_zombie = FALSE
  
positive.code: 	return ..()
  
  /mob/living/simple_animal/hostile/blob/say(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
  	if(!overmind)
  		..()
  		return
  	var/spanned_message = say_quote(message)
  	var/rendered = "<font color=\"#EE4000\"><b>\[Blob Telepathy\] [real_name]</b> [spanned_message]</font>"
  	for(var/M in GLOB.mob_list)
  
negative.code: 	mob_biotypes |= MOB_HUMANOID
  	melee_damage_lower += 8
  	melee_damage_upper += 11
  	obj_damage = 20 //now that it has a corpse to puppet, it can properly attack structures
  	environment_smash = ENVIRONMENT_SMASH_STRUCTURES
  	movement_type = GROUND
  	death_cloud_size = 0
  	icon = H.icon
  