anchor.diff:  
   /datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
   	var/list/bodyparts_to_add = mutant_bodyparts.Copy()
  -	var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER, ABOVE_BODY_ADJ_LAYER, UNDER_BODY_ADJ_LAYER)
  +	var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
   	var/list/standing	= list()
   
   	H.remove_overlay(BODY_BEHIND_LAYER)
  
positive.code: 	//CITADEL EDIT
  		if(BODY_TAUR_LAYER)
  			return "TAUR"
  		if(ABOVE_BODY_ADJ_LAYER)
  			return "ABADJ"
  		if(ABOVE_BODY_FRONT_LAYER)
  			return "ABFRONT"
  		if(ABOVE_BODY_BEHIND_LAYER)
  			return "ABBEHIND"
  	//END EDIT
  
  /datum/species/proc/spec_life(mob/living/carbon/human/H)
  
negative.code: 	H.remove_overlay(BODY_FRONT_LAYER)
  	//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
  	H.remove_overlay(BODY_TAUR_LAYER)
  	//END EDIT
  
  	if(!mutant_bodyparts)
  