anchor.diff:  		if("Explosive")
   			pickedtype = /mob/living/simple_animal/hostile/guardian/bomb
   
  +		if("Lightning")
  +			pickedtype = /mob/living/simple_animal/hostile/guardian/beam
  +
   	var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user)
   	G.summoner = user
   	G.key = key
  
positive.code: 	else
  		src << "<span class='danger'><B>You need to hold still!</span></B>"
  
  
  ///////////////////Ranged
  /obj/item/projectile/guardian
  
negative.code: 	maxHealth = INFINITY //The spirit itself is invincible
  	health = INFINITY
  	damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
  	environment_smash = 1
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  	butcher_results = list(/obj/item/weapon/ectoplasm = 1)
  