anchor.diff:  			//entry when holding them
   			// literally only an option for carbons though
   			to_chat(C, "<span class='warning'>You may not hold items while blood crawling!</span>")
  -			return 0
  +			return FALSE
   		var/obj/item/bloodcrawl/B1 = new(C)
   		var/obj/item/bloodcrawl/B2 = new(C)
   		B1.icon_state = "bloodhand_left"
  
positive.code: 	name = "water"
  	icon = 'icons/effects/effects.dmi'
  	icon_state = "nothing"
  	var/canmove = 1
  	density = FALSE
  	anchored = TRUE
  	invisibility = 60
  	resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
  
  /obj/effect/dummy/phased_mob/slaughter/relaymove(mob/user, direction)
  	forceMove(get_step(src,direction))
  
negative.code: /obj/effect/dummy/phased_mob/slaughter/singularity_act()
  	return
  
  /mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
  	if(iscarbon(src))
  		var/mob/living/carbon/C = src
  