anchor.diff:  	spawnFarmable()
   		set waitfor = 0
   		sleep(100)
  -		for(var/i = 1 to 40)
  +		for(var/i = 1 to 50)
   			var/x = rand(10, 90)
   			var/y = rand(10, 90)
   			var/z = pick(worldData.sandboxZ)
  
positive.code: 		var
  			hp    = 25000
  			maxhp = 25000
  			amount = 14
  			obj/healthbar/hpbar
  
  		proc
  
negative.code: 			maxhp = 40000
  			amount = 6
  
  			respawn()
  				set waitfor = 0
  				icon_state = "1"
  				..()
  
  			drops(obj/projectile/p, s)
  
  				if(amount <= 3)
  