anchor.diff:  		if("Commander")
   			command_slots = 0
   			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
  -			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(M), slot_back)
  +			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
   			M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
   
   			var/obj/item/weapon/card/id/W = new(src)
  
positive.code: 		if("Security")
  			security_slots -= 1
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
  
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt)
  
negative.code: 		if("Engineer")
  			engineer_slots -= 1
  			M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform)
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_back)
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
  
  			M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
  