anchor.diff:  	layer = 6
   	dir = SOUTH
   	pixel_z = 500
  -	anchored = 1
   
   /obj/effect/overlay/temp/target
   	icon = 'icons/mob/actions.dmi'
   	icon_state = "sniper_zoom"
   	layer = MOB_LAYER - 0.1
  -	anchored = 1
   	luminosity = 2
   
   /obj/effect/temp/dragon_swoop
  -	mouse_opacity = 0
   	name = "certain death"
   	desc = "Don't just stand there, move!"
   	icon = 'icons/effects/96x96.dmi'
  
positive.code: 	pixel_x = -32
  	pixel_y = -32
  	color = "#FF0000"
  /obj/effect/overlay/temp/target/ex_act()
  	return
  
  
negative.code: 
  /obj/structure/closet/crate/necropolis/dragon/New()
  	..()
  	var/loot = rand(1,3)
  	switch(loot)
  		if(1)
  			new /obj/item/weapon/melee/ghost_sword(src)
  		if(2)
  			new /obj/item/weapon/dragons_blood(src)
  		if(3)
  			new /obj/item/weapon/lava_staff(src)
  