anchor.diff:  	name = "Bananium Airlock"
   	icon = 'icons/obj/doors/Doorbananium.dmi'
   	mineral = "clown"
  +
  +/obj/machinery/door/airlock/mime
  +	name = "Airlock"
  +	icon = 'icons/obj/doors/Doorfreezer.dmi'
   
   /obj/machinery/door/airlock/sandstone
   	name = "Sandstone Airlock"
  
positive.code: 		playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
  	else if(istype(src, /obj/machinery/door/airlock/clown))
  		playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  	else
  		playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
  	if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
  
negative.code: 		playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
  	else if(istype(src, /obj/machinery/door/airlock/clown))
  		playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
  	else if(istype(src, /obj/machinery/door/airlock/mime))
  	else
  		playsound(get_turf(src), 'sound/machines/airlock.ogg', 30, 1)
  
  