anchor.diff:  		inUse = TRUE
   
   		var/obj/o = new(usr.loc)
  -		o.name = "weather"
  +		o.name = "magic circle"
   		o.icon='Circle_magic.dmi'
   		o.pixel_x = -65
   		o.pixel_y = -64
  
positive.code: 			p.verbs   -= spell.path
  			p.learning = null
  
  
  obj/items/summoning_stone
  
  
negative.code: 						prize = pick(/obj/items/lamps/triple_gold_lamp, /obj/items/lamps/triple_exp_lamp, /obj/items/lamps/triple_drop_rate_lamp)
  					else if(istype(i3, /obj/items/crystal/magic))
  						chance -= 60
  						prize = ignoreItem ? /obj/items/magic_stone/summoning/random : /obj/items/lamps/power_lamp
  
  				else if(istype(i3, /obj/items/wearable/))
  
  