anchor.diff:  					icon_state = "spider"
   					level = 700
   					MoveDelay = 1
  -					AttackDelay = 5
  -					Range = 16
  +					AttackDelay = 3
  +					Range = 20
  +					HPmodifier = 1.4
  +					DMGmodifier = 0.8
   
   					Death()
   						emit(loc    = loc,
  
positive.code: 						name = "Bubbles the Spider"
  						icon_state = "spider"
  						level = 1400
  						HPmodifier = 10
  						DMGmodifier = 2.3
  						MoveDelay = 2
  						AttackDelay = 1
  						Range = 16
  						var/tmp
  							fired       = 0
  
negative.code: 						     angle  = new /Random(0, 360),
  						     speed  = 5,
  						     life   = new /Random(1,10))
  
  				Blocked()
  					density = 0
  					var/turf/t = get_step_to(src, target, 1)
  					if(t)
  						Move(t)
  					else
  						..()
  					density = 1
  
  				Boss
  
  					Attack()
  