anchor.diff:  			Activate()
   				var/mob/Player/p = AttachedAtom
   				if(p)
  -					p.clothDef += 120 + (potion.quality - 3) * 12
  +					p.clothDef += 120 + (potion.quality - 4) * 12
   					p.resetMaxHP()
   
   				..()
  
positive.code: 			var/factor = 3
  
  			Activate()
  				factor = 3 + (potion.quality - 3) * 0.1
  
  				..()
  
  
negative.code: 
  				var/mob/Player/p = AttachedAtom
  
  				amount += (potion.quality - 4) * 10
  
  				while(p)
  					p.HP = min(p.HP + amount + rand(-10, 10), p.MHP + p.extraMHP)
  