anchor.diff:  			m1.Scale(1.3, 1)
   			m2.Scale(1,   1.3)
   
  -			animate(src, transform = m1, time = 5, loop = 32)
  +			animate(src, transform = m1, time = 5, loop = -1)
   			animate(transform = m2, time = 5)
   
   		sleep(4)
  
positive.code: 		effect()
  
  			for(var/mob/Player/p in range(1, src))
  				p.MP = min(p.MMP, p.MP + round(level/2, 1))
  				p.updateMP()
  
  
  
negative.code: 
  		owner = p
  
  		level    = round(p.level/2 + p.Gathering.level*4)
  		MHP      = 4 * (level) + 200
  		HP       = MHP
  		duration = 300 + p.Gathering.level*10
  