anchor.diff:  	if(fire_stacks > 9 && !on_fire)
   		IgniteMob()
   
  -//Mobs on Fire end+//Mobs on Fire end
  +=======
  +>>>>>>> 9665e8c... Mouse Attack_Logs disabled.  Admins rejoice.
  
positive.code: 
  			src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a thrown [O], last touched by [M.name] ([assailant.ckey])</font>")
  			M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with a thrown [O]</font>")
  			msg_admin_attack("[src.name] ([src.ckey]) was hit by a thrown [O], last touched by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
  			if(!iscarbon(M))
  				src.LAssailant = null
  			else
  
negative.code: 	return 0
  
  // End BS12 momentum-transfer code.
  <<<<<<< HEAD
  
  //Mobs on Fire
  /mob/living/proc/IgniteMob()
  