anchor.diff:  					P.setPipingLayer(piping_layer)
   
   		if(METER_MODE) //Making pipe meters
  +			if(!can_make_pipe)
  +				return ..()
   			to_chat(user, "<span class='notice'>You start building a meter...</span>")
   			playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
   			if(do_after(user, 2, target = A))
  
positive.code: 	. = FALSE
  	switch(p_class) //if we've gotten this var, the target is valid
  		if(PAINT_MODE) //Paint pipes
  			var/obj/machinery/atmospherics/pipe/P = A
  			playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
  			P.paint(paint_colors[paint_color])
  
negative.code: 			return
  
  		if(EATING_MODE) //Eating pipes
  			if(!(istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct)))
  				return ..()
  			to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
  			playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
  			if(do_after(user, 2, target = A))
  