anchor.diff:  datum/objective/assassinate/update_explanation_text()
   	..()
   	if(target && target.current)
  -		explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]."
  +		var/objective_selector = rand(0,5) //Used to select objective flavor. Should run once for every relevant objective
  +		var/objective_selector_copy = objective_selector
  +		while (objective_selector == objective_selector_copy) //Doubles randomization to prevent duplicate flavors; You shouldn't get two 4s in a row.
  +			objective_selector_copy = objective_selector
  +			objective_selector = rand(0,5)
  +		//Pregenerated list of objective flavors. Highly modular.
  +		if (objective_selector == 0)
  +			explanation_text = "Murder [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role] with his/her own job equipment. Prepare a witty one-liner to accompany the act"
  +		if (objective_selector == 1)
  +			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role] in an elaborate and creative way. Aim for maximum style points."
  +		if (objective_selector == 2)
  +			explanation_text = "Publicly execute [target.current.real_name] the [!target_role_type ? target.assigned_role : target.special_role] and destroy the body. Make sure there are as many witnesses as possible."
  +		if (objective_selector == 3)
  +			explanation_text = "Befriend [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role], then kill him when he least expects it."
  +		if (objective_selector == 4)
  +			explanation_text = "Assassinate [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]."
  +		if (objective_selector == 5)
  +			explanation_text = "Stealth-kill [target.current.real_name], the [!target_role_type ? target.assigned_role : target.special_role]. Ensure that there is no evidence; The scene should look like nothing ever happened."
   	else
   		explanation_text = "Free Objective"
   
  
positive.code: 		return 0
  	return 1
  
  
  
  datum/objective/nuclear
  	explanation_text = "Destroy the station with a nuclear device."
  
  
  
  var/global/list/possible_items = list()
  
negative.code: 
  datum/objective/steal/proc/set_target(var/datum/objective_item/item)
  	targetinfo = item
  	steal_target = targetinfo.targetitem
  	var/objective_selector = rand(0,5) //Used to select objective flavor.
  	var/objective_selector_copy = objective_selector
  	while (objective_selector == objective_selector_copy) //Doubles randomization to prevent duplicate flavors; You shouldn't get two 4s in a row.
  		objective_selector_copy = objective_selector
  		objective_selector = rand(0,5)
  	//Pregenerated list of objective flavors. Highly modular.
  	if (objective_selector == 0)
  		explanation_text = "Steal [targetinfo.name]."
  	if (objective_selector == 1)
  		explanation_text = "Seize control of [targetinfo.name]. Do it loudly; We want to send a message."
  	if (objective_selector == 2)
  		explanation_text = "'Borrow' [targetinfo.name]. We'll return it when we're done, honest."
  	if (objective_selector == 3)
  		explanation_text = "Procure [targetinfo.name]. Keep it quiet; make sure nobody knows."
  	if (objective_selector == 4)
  		explanation_text = "Steal [targetinfo.name]. If possible, use it to create as much chaos as you can."
  	if (objective_selector == 5)
  		explanation_text = "Break in and grab [targetinfo.name]. Sabotage a nearby area of the station to create a distraction."
  	dangerrating = targetinfo.difficulty
  	return steal_target
  
  