anchor.diff:  	if(!input || !user.canUseTopic(src))
   		return
   	SScommunications.make_announcement(user, is_silicon, input)
  -<<<<<<< HEAD
  -	var/area/A = get_area(user)
  -	deadchat_broadcast("<span class='deadsay'><span class='name'>[user.name]</span> made an priority announcement at <span class='name'>[A.name]</span>.</span>", user)
  -=======
   	deadchat_broadcast("<span class='deadsay'><span class='name'>[user.real_name]</span> made an priority announcement from <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", user)
  ->>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
   
   /obj/machinery/computer/communications/proc/post_status(command, data1, data2)
   
  
positive.code: 		if("ai-enableemergency")
  			make_maint_all_access()
  			log_game("[key_name(usr)] enabled emergency maintenance access.")
  <<<<<<< HEAD
  			message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay bold'>[usr.name] enabled emergency maintenance access.</span>", usr)
  =======
  			message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay bold'>[usr.real_name] enabled emergency maintenance access.</span>", usr)
  >>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
  			aistate = STATE_DEFAULT
  		if("ai-disableemergency")
  			revoke_maint_all_access()
  			log_game("[key_name(usr)] disabled emergency maintenance access.")
  <<<<<<< HEAD
  			message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay bold'>[usr.name] disabled emergency maintenance access.</span>", usr)
  =======
  			message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay bold'>[usr.real_name] disabled emergency maintenance access.</span>", usr)
  >>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
  			aistate = STATE_DEFAULT
  
  	updateUsrDialog()
  
negative.code: 			if(GLOB.security_level != old_level)
  				//Only notify people if an actual change happened
  				var/security_level = get_security_level()
  				log_game("[key_name(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
  				message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
  				deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has changed the security level to [security_level] from [src] at [get_area_name(usr, TRUE)].</span>", usr)
  			tmp_alertlevel = 0
  			aistate = STATE_DEFAULT
  		if("ai-changeseclevel")
  