anchor.diff:  	// Shuffling, the players list is now ping-independent!!!
   	// Goodbye antag dante
   	players = shuffle(players)
  -	world << "players len=[players.len]"
   
   	for(var/mob/new_player/player in players)
   		if(player.client && player.ready)
  
positive.code: 		if(BE_CYBERMAN)		roletext="cyberman"
  		if(BE_DOUBLEAGENT) 	roletext="double agent"
  
  	// Ultimate randomizing code right here
  	for(var/mob/new_player/player in player_list)
  		if(player.client && player.ready)
  
negative.code: 					drafted -= player
  
  	drafted = shuffle(drafted) // Will hopefully increase randomness, Donkie
  
  	while(candidates.len < recommended_enemies)				// Pick randomlly just the number of people we need and add them to our list of candidates
  		if(drafted.len > 0)
  			applicant = pick(drafted)
  