anchor.diff:  	remove_overlay(FACEMASK_LAYER)
   
   	if(istype(wear_mask, /obj/item/clothing/mask))
  -		wear_mask.screen_loc = ui_mask
  -		if(client && hud_used && hud_used.hud_shown)
  -			client.screen += wear_mask					// add the item to the HUD
  +		if(client && hud_used && hud_used.hud_shown)
  +			if(hud_used.inventory_shown)				//if the inventory is open ...
  +				wear_mask.screen_loc = ui_mask	//TODO	//...draw the item in the inventory screen
  +			client.screen += wear_mask					//Either way, add the item to the HUD
   
   		var/image/standing	= image("icon"='icons/mob/mask.dmi', "icon_state"="[wear_mask.icon_state]", "layer"=-FACEMASK_LAYER)
   		overlays_standing[FACEMASK_LAYER]	= standing
  
positive.code: 	remove_overlay(SUIT_LAYER)
  
  	if(istype(wear_suit, /obj/item/clothing/suit))
  		wear_suit.screen_loc = ui_oclothing
  		if(client && hud_used && hud_used.hud_shown)
  			client.screen += wear_suit						// add the item to the HUD
  
  		var/image/standing	= image("icon"='icons/mob/suit.dmi', "icon_state"="[wear_suit.icon_state]", "layer"=-SUIT_LAYER)
  		overlays_standing[SUIT_LAYER]	= standing
  
negative.code: 		drop_r_hand()
  		return
  	if(r_hand)
  		r_hand.screen_loc = ui_rhand	//TODO
  		if(client)
  			client.screen += r_hand
  
  		var/t_state = r_hand.item_state
  