anchor.diff:  	if(ismineralturf(target))
   		var/turf/closed/mineral/M = target
   		M.gets_drilled()
  -		
  +
   //Elites can't talk (normally)!
   /mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
   	if(can_talk)
   		. = ..()
   		return TRUE
   	return FALSE
  -		
  +
   /*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
   While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
   
  
positive.code: 	var/list/attack_action_types = list()
  	var/can_talk = FALSE
  	var/obj/loot_drop = null
  	
  		
  //Gives player-controlled variants the ability to swap attacks
  /mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
  	. = ..()
  
negative.code: 		mychild.forceMove(loc)
  		visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
  		playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
  
  /obj/structure/elite_tumor/proc/onEliteLoss()
  	playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
  	visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
  	visible_message("<span class='boldwarning'>As [src] closes, something is forced up from down below.</span>")
  