anchor.diff:  	proc/EquipRank(var/mob/living/carbon/human/H, var/rank, var/joined_late = 0)
   		if(!H)	return 0
   		var/datum/job/job = GetJob(rank)
  -		if(job)
  -			job.equip(H)
  -			job.apply_fingerprints(H)
  -		else
  -			H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
   
   		H.job = rank
   
  
positive.code: 		H << "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
  		if(job.req_admin_notify)
  			H << "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>"
  		spawnId(H,rank)
  
  		H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
  
negative.code: 			if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
  				H.loc = S.loc
  
  		if(job)
  			job.equip(H)
  			job.apply_fingerprints(H)
  
  		if(H.mind)
  			H.mind.assigned_role = rank
  