anchor.diff:  /mob/living/proc/SetSleeping(amount) //Sets remaining duration
   	if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_SLEEP, amount) & COMPONENT_NO_STUN)
   		return
  +	if(status_flags & GODMODE)
  +		return
   	var/datum/status_effect/incapacitating/sleeping/S = IsSleeping()
   	if(amount <= 0)
   		if(S)
  
positive.code: /mob/living/proc/AdjustParalyzed(amount, ignore_canstun = FALSE) //Adds to remaining duration
  	if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, ignore_canstun) & COMPONENT_NO_STUN)
  		return
  	if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
  		if(absorb_stun(amount, ignore_canstun))
  			return
  
negative.code: 
  /mob/living/proc/SetUnconscious(amount, ignore_canstun = FALSE) //Sets remaining duration
  	if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_UNCONSCIOUS, amount, ignore_canstun) & COMPONENT_NO_STUN)
  		return
  	if(status_flags & GODMODE)
  		return
  	if(((status_flags & CANUNCONSCIOUS) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
  		var/datum/status_effect/incapacitating/unconscious/U = IsUnconscious()
  