anchor.diff:  	w_class = WEIGHT_CLASS_BULKY
   	force = 3
   	throwforce = 5
  -	stamforce = 25
  +	stamforce = 35
  +	block_percent_to_counter = 45
   	hitcost = 1000
   	throw_hit_chance = 10
   	slot_flags = ITEM_SLOT_BACK
  
positive.code: 	if(user)
  		L.lastattacker = user.real_name
  		L.lastattackerckey = user.ckey
  		L.visible_message("<span class='danger'>[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!</span>", \
  								"<span class='userdanger'>[user] has [disarming? "disarmed" : "stunned"] you with [src]!</span>")
  		log_combat(user, L, disarming? "disarmed" : "stunned")
  
  	playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
  
  
negative.code: 	var/stamforce = 35
  	var/turned_on = FALSE
  	var/knockdown = TRUE
  	/// block percent needed to prevent knockdown/disarm
  	var/block_percent_to_counter = 60
  	var/obj/item/stock_parts/cell/cell
  	var/hitcost = 750
  	var/throw_hit_chance = 35
  