anchor.diff:  			return
   		else if(user.a_intent != "hurt" && load_into_chamber() && istype(in_chamber,/obj/item/projectile/energy/electrode)) //Point blank tasering.
   			if (M.canstun == 0 || M.canweaken == 0)
  -				user.visible_message("\red <B>[M] has been stunned with the taser gun by [user] to no effect!</B>")
  +				user.visible_message("\red <B>\The [M] has been stunned with the taser gun by \the [user] to no effect!</B>")
   				del(in_chamber)
   				update_icon()
   				return
  
positive.code: 				playsound(user, fire_sound, 10, 1)
  			else
  				playsound(user, fire_sound, 50, 1)
  			user.visible_message("\red <B>[M] has been stunned with the taser gun by [user]!</B>")
  			M.attack_log += text("\[[]\] <b>[]/[]</b> stunned <b>[]/[]</b> with a <b>[]</b>", time_stamp(), user, user.ckey, M, M.ckey, src)
  			user.attack_log += text("\[[]\] <b>[]/[]</b> stunned <b>[]/[]</b> with a <b>[]</b>", time_stamp(), user, user.ckey, M, M.ckey, src)
  			log_admin("ATTACK: [user] ([user.ckey]) stunned [M] ([M.ckey]) with [src].")
  
negative.code: 				if(M)
  					M.NotTargeted(src)
  			del(target)
  			usr.visible_message("\blue \The [usr] lowers \the [src]...")
  			return 0
  		return 1
  
  