anchor.diff:  			return
   		if("cancel")
   			if(usr.client.holder)
  -				reset()
  +				reset(usr)
   		if("toggle_restart")
   			if(usr.client.holder)
   				config.allow_vote_restart = !config.allow_vote_restart
  
positive.code: 					var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
  					if(!option || mode || !usr.client)	break
  					choices.Add(option)
  			else			return 0
  		mode = vote_type
  		initiator = initiator_key
  		started_time = world.time
  
negative.code: 	choices.Cut()
  	voted.Cut()
  	voting.Cut()
  	if(user)		//This is done so regular usage of this proc doesn't cause the message to appear
  					//Maybe this additional logging should be put in another proc?
  		log_game("[key_name(usr)] has reset voting")
  		world << "\n<font color='purple'>Voting has been reset</font>"
  
  /datum/subsystem/vote/proc/get_result()
  	//get the highest number of votes
  