anchor.diff:  				density = 1
   
   			Boss
  -				prizePoolSize = 3
  +				prizePoolSize = 4
   
   				Attack()
   					..()
  
positive.code: 				cd = 20
  				HPmodifier = 15
  
  				prizePoolSize = 2
  
  				Range     = 20
  				MoveDelay = 2
  
negative.code: 			MoveDelay   = 2
  			AttackDelay = 0
  
  			prizePoolSize = 3
  
  			var/tmp/fired = 0
  
  