anchor.diff:  			if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
   				if(!anchored)
   					if (S.use(2))
  +						user << "<span class='notice'>You start building a false wall...</span>"
  +						var oldloc = src.loc
  +						if(do_after(user, 20))
  +							if(src.loc!=oldloc)
  +								return
   						user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
   						var/obj/structure/falsewall/F = new (loc)
   						transfer_fingerprints_to(F)
  
positive.code: 						user << "<span class='warning'>You need at least two sheets to create a false wall!</span>"
  						return
  					S.use(2)
  					user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
  					var/obj/structure/falsewall/reinforced/FW = new (loc)
  					transfer_fingerprints_to(FW)
  					qdel(src)
  
negative.code: 	name = "displaced girder"
  	icon_state = "displaced"
  	anchored = 0
  	state = GIRDER_DISPLACED
  	girderpasschance = 25
  
  /obj/structure/girder/reinforced
  	name = "reinforced girder"
  	icon_state = "reinforced"
  	state = GIRDER_REINF
  	girderpasschance = 0
  
  /obj/structure/girder/reinforced/ex_act(severity, target)
  