anchor.diff:  
   				if(isice)
   					spawn()
  -						var/time = rand(30,60)
  +						var/time = rand(40,120)
   						while(time > 0 && icon_state == "water")
   							time--
   							sleep(10)
  
positive.code: 			if(icon_state == "water")
  				if(ismob(O) && O.density) return 0
  				if(istype(O, /obj/projectile) && O.icon_state == "iceball")
  					ice()
  			else if(icon_state == "ice")
  				if(istype(O, /obj/projectile) && O.icon_state == "fireball")
  					water()
  
negative.code: 		name = "water"
  		density=0
  		var
  			tmp/obj/rain
  			isice = 0 // Edit to 1 for winter
  
  		New()
  