anchor.diff:  	anchored = FALSE
   	mouse_drag_pointer = MOUSE_ACTIVE_POINTER
   	var/mob/living/carbon/attached = null
  -	var/mode = 1 // 1 is injecting, 0 is taking blood.
  +	var/mode = IV_INJECTING
   	var/obj/item/weapon/reagent_containers/beaker = null
   	var/list/drip_containers = list(/obj/item/weapon/reagent_containers/blood,
   											/obj/item/weapon/reagent_containers/food,
  
positive.code: 	..()
  	update_icon()
  	drip_containers = typecacheof(drip_containers)
  
  /obj/machinery/iv_drip/update_icon()
  	if(attached)
  
negative.code: 	to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
  
  #undef IV_TAKING
  #undef IV_INJECTING
  