anchor.diff:  			var/obj/structure/table/reinforced/RT
   
   			for(var/obj/structure/table/reinforced/toCheck in rangeCheck)
  -				if(locate(/obj/machinery/door/poddoor/preopen) in get_turf(toCheck)) // hacky check to make sure it's the chef's table
  +				var/counted = 0
  +				for(var/obj/item/weapon/reagent_containers/food/snacks/S in get_turf(toCheck))
  +					++counted
  +				if(counted < 12) // make sure theres not too much food here
   					RT = toCheck
   					break
   
  
positive.code: 
  /mob/living/carbon/human/interactive/proc/doProcess()
  	forceProcess = 0
  	if(IsDeadOrIncap())
  		walk(src,0)
  		return
  
negative.code: 	update_augments()
  
  	hand = 0
  	functions = list("nearbyscan","combat","shitcurity","chatter") // stop customize adding multiple copies of a function
  	//job specific favours
  	switch(myjob.title)
  		if("Assistant")
  