anchor.diff:  				usr.updateHPMP()
   				src = null
   				spawn(10)
  -					usr.overlays-=image('attacks.dmi',icon_state="heal")
  -
  +					if(usr)
  +						usr.overlays-=image('attacks.dmi',icon_state="heal")
   
   	New()
   		..()
   		spawn(425)
   			del src
  +
   
   mob/Madame_Pomfrey
   	NPC=1
  
positive.code: 	Immortal=1
  	icon='NPCs.dmi'
  	icon_state="nurse"
  	Madame_Pomfrey//Names the NPC//Do i really need to say... Sets their ICON STATE
  
  		Click()//This starts- wait... you know what this is... i hope ^^
  			switch(input("Would you like me to heal you?","Madam Pomfrey the Nurse")in list("Yes, Please.","Cure my illness.","No Thanks."))
  				if("Yes, Please.")
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> Episkey!"
  					usr.overlays+=image('attacks.dmi',icon_state="heal")
  					usr.HP=usr.MHP+usr.extraMHP
  					usr.updateHPMP()
  					sleep(10)
  					usr.overlays-=image('attacks.dmi',icon_state="heal")
  				if("Cure my illness.")
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> Ah, I shall use an ancient remedy to cure your afflictions."
  					sleep(20)
  					usr<<"<b><font color=green>Madam Pomfrey:</font><font color=aqua> An Mani Elem, Vas Rel Por!"
  					usr<<"The nurse finishes uttering the ancient spell and waves her wand around you. You suddenly feel all warm inside."
  					usr.overlays+=image('attacks.dmi',icon_state="heal")
  					usr.HP=usr.MHP+usr.extraMHP
  					usr.updateHPMP()
  					sleep(10)
  					usr.overlays-=image('attacks.dmi',icon_state="heal")
  					usr.overlays-=image('MaleRavenclaw.dmi',icon_state="pimple")
  					usr.Zitt=0
  				if("No Thanks.")
  					usr<<"Madam Pomfrey:  Very well then. Off you go."
  	verb
  		Heal_Me()
  			set src in oview(1)
  
negative.code: 				who += i == length(people) ? " and [people[i]]" : ", [people[i]]"
  			Players << "The Dark Mark was dispersed by [who]."
  			del src
  
  mob/Player/var/tmp/shop_index = 1
  obj/shop
  