anchor.diff:  /obj/effect/hallucination/battle/New(loc,var/mob/living/carbon/T)
   	target = T
   	var/hits = rand(3,6)
  -	switch(rand(1,4))
  +	switch(rand(1,5))
   		if(1) //Laser fight
   			for(var/i=0,i<hits,i++)
   				target << sound('sound/weapons/Laser.ogg',0,1,0,25)
  
positive.code: 
  /obj/effect/hallucination/fake_flood/process()
  	if(next_expand <= world.time)
  		radius += 1
  		if(radius > FAKE_FLOOD_MAX_RADIUS)
  			qdel(src)
  		Expand()
  
negative.code: 			target << sound(get_sfx("bodyfall"),0,1,0,25)
  			sleep(30)
  			target << sound('sound/weapons/cablecuff.ogg',0,1,0,15)
  		if(5) // Tick Tock
  			for(var/i=0,i<hits,i++)
  				target << sound('sound/items/timer.ogg',0,1,0,25)
  				sleep(10)
  	qdel(src)
  
  
  