anchor.diff:  
   #undef CHALLENGE_TELECRYSTALS
   #undef CHALLENGE_MIN_PLAYERS
  -#undef CHALLENGE_SHUTTLE_DELAY
  +#undef CHALLENGE_SHUTTLE_DELAY
positive.code: 		return
  
  	declaring_war = 1
  	var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew?", "Declare war?", "Yes", "No")
  	declaring_war = 0
  	if(are_you_sure == "No")
  		user << "On second thought, the element of surprise isn't so bad after all."
  		return
  	if(!check_allowed(user))
  		return
  
  	declaring_war = 1
  	var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
  	priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg')
  	user << "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission."
  
  	for(var/V in syndicate_shuttle_boards)
  
negative.code: 
  /obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
  	if(declaring_war)
  		user << "You are already in the process of declaring war! Make your mind up."
  		return 0
  	if(player_list.len < CHALLENGE_MIN_PLAYERS)
  		user << "The enemy crew is too small to be worth declaring war on."
  