anchor.diff:  	return
   
   /datum/reagent/drug/bath_salts/overdose_process(var/mob/living/M as mob)
  -	M.hallucination += 10
  +	M.hallucination += 2
   	if(M.canmove && !istype(M.loc, /atom/movable))
   		for(var/i = 0, i < 8, i++)
   			step(M, pick(cardinal))
  
positive.code: 	M.adjustToxLoss(2*REM)
  	M.adjustBruteLoss(2*REM)
  	M.druggy = max(M.druggy, 30)
  	M.hallucination += 30
  	if(prob(5))
  		M << pick("<span class = 'userdanger'>Your head feels like it's ripping apart!</span>","<span class = 'userdanger'>You wonder why the fuck did you decide to take [src.name].</span>","<span class = 'userdanger'>It hurts so bad!</span>","<span class = 'userdanger'>Please, end it now!</span>","<span class = 'userdanger'>Dear god please no it hurts!</span>")
  	..()
  
negative.code: 	if(prob(5))
  		M << "<span class='notice'>[high_message]</span>"
  	M.druggy = max(M.druggy, 15)
  	M.hallucination += 2
  	M.adjustBrainLoss(0.2*REM)
  	M.adjustBruteLoss(-0.2*REM)
  	M.adjustFireLoss(-0.2*REM)
  