anchor.diff:  			for(var/obj/structure/spacevine/V in T)
   				if(user.Adjacent(V))
   					melee_attack_chain(user, V)
  +					stam_gain += 5					//should be hitcost
   		swiping = FALSE
  +		stam_gain += 2								//Initial hitcost
  +		user.adjustStaminaLoss(-stam_gain)
   
   // *************************************
   // Nutrient defines for hydroponics
  
positive.code: 	slot_flags = ITEM_SLOT_BACK
  	attack_verb = list("chopped", "sliced", "cut", "reaped")
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	total_mass = 1.75
  	var/swiping = FALSE
  
  /obj/item/scythe/Initialize()
  
negative.code: 	else
  		var/turf/user_turf = get_turf(user)
  		var/dir_to_target = get_dir(user_turf, get_turf(A))
  		var/stam_gain = 0
  		swiping = TRUE
  		var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
  		for(var/i in scythe_slash_angles)
  