anchor.diff:  
   
   /datum/game_mode/epidemic/post_setup()
  +	// make sure viral outbreak events don't happen on this mode
  +	EventTypes.Remove(/datum/event/viralinfection)
  +
  +	// scan the crew for possible infectees
   	var/list/crew = list()
   	for(var/mob/living/carbon/human/H in world) if(H.client)
  +		// heads should not be infected
  +		if(H.mind.assigned_role in command_positions) continue
   		crew += H
   
   	if(crew.len < 2)
   		world << "\red There aren't enough players for this mode!"
  +		world << "\red Rebooting world in 5 seconds."
  +
  +		if(blackbox)
  +			blackbox.save_all_data_to_sql()
  +		sleep(50)
  +		world.Reboot()
   
   	var/datum/disease2/disease/lethal = new
   	lethal.makerandom(1)
   	lethal.infectionchance = 5
   
  -	var/datum/disease2/disease/nonlethal = new
  -	nonlethal.makerandom(0)
  -	nonlethal.infectionchance = 0
  -
  -	for(var/i = 0, i < crew.len / 3, i++)
  +	// the more doctors, the more will be infected
  +	var/lethal_amount = doctors * 2
  +
  +	// keep track of initial infectees
  +	var/list/infectees = list()
  +
  +	for(var/i = 0, i < lethal_amount, i++)
   		var/mob/living/carbon/human/H = pick(crew)
   		if(H.virus2)
   			i--
   			continue
   		H.virus2 = lethal.getcopy()
  -
  -	for(var/i = 0, i < crew.len / 3, i++)
  -		var/mob/living/carbon/human/H = pick(crew)
  -		if(H.virus2)
  -			continue
  -		H.virus2 = nonlethal.getcopy()
  +		infectees += H
  +
  +	var/mob/living/carbon/human/patient_zero = pick(infectees)
  +	patient_zero.virus2.stage = 3
   
   	cruiser_arrival = world.time + (10 * 90 * 60)
   	stage = 1
  
positive.code: //Gets the round setup, cancelling if there's not enough players at the start//
  ///////////////////////////////////////////////////////////////////////////////
  /datum/game_mode/epidemic/pre_setup()
  	var/doctors = 0
  	for(var/mob/new_player/player in world)
  		if(player.mind.assigned_role in list("Chief Medical Officer","Medical Doctor"))
  			doctors++
  
negative.code: 
  			comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
  			comm.messagetext.Add(intercepttext)
  
  	world << sound('commandreport.ogg')
  
  	// add an extra law to the AI to make sure it cooperates with the heads
  	var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws."
  	for(var/mob/living/silicon/ai/M in world)
  		M.add_ion_law(extra_law)
  		M << "\red " + extra_law
  
  /datum/game_mode/epidemic/proc/announce_to_kill_crew()
  	var/intercepttext = "<FONT size = 3 color='red'><B>CONFIDENTIAL REPORT</FONT><HR>"
  