anchor.diff:  /obj/structure/displaycase/captain
   	start_showpiece_type = /obj/item/gun/energy/laser/captain
   	req_access = list(ACCESS_CENT_SPECOPS) //this was intentional, presumably to make it slightly harder for caps to grab their gun roundstart
  -	var/static/list/captain_typecache = typecacheof(/obj/item/gun/energy/laser/captain)
  -
  -/obj/structure/displaycase/captain/Initialize()
  -	. = ..()
  -	compatible_items_typecache = captain_typecache
   
   /obj/structure/displaycase/labcage
   	name = "lab cage"
   	desc = "A glass lab container for storing interesting creatures."
   	start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
   	req_access = list(ACCESS_RD)
  -	var/static/list/rd_typecache = typecacheof(/obj/item/clothing/mask/facehugger)
  -
  -/obj/structure/displaycase/labcage/Initialize()
  -	. = ..()
  -	compatible_items_typecache = rd_typecache
   
   /obj/structure/displaycase/noalert
   	alert = FALSE
  
positive.code: 	var/is_locked = TRUE
  	integrity_failure = 0
  	openable = FALSE
  	var/static/list/trophy_typecache = typecacheof(/obj/item)
  
  /obj/structure/displaycase/trophy/Initialize()
  	. = ..()
  	compatible_items_typecache = trophy_typecache
  	GLOB.trophy_cases += src
  
  /obj/structure/displaycase/trophy/Destroy()
  
negative.code: 			to_chat(user, "<span class='notice'>Vend-a-tray registered. Use your ID on grab intent to change the sale price, or disarm intent to open the tray.</span>")
  			return
  		//Buying the contained item with the ID.
  		if(user.a_intent == INTENT_HELP)
  			if(!showpiece)
  				to_chat(user, "<span class='notice'>There's nothing for sale.</span>")
  				return TRUE
  			if(broken)
  				to_chat(user, "<span class='notice'>[src] appears to be broken.</span>")
  				return TRUE
  			var/confirm = alert(user, "Purchase [showpiece] for [sale_price]?", "Purchase?", "Confirm", "Cancel")
  			if(confirm == "Cancel")
  				return TRUE
  			var/datum/bank_account/account = potential_acc.registered_account
  			if(!account.has_money(sale_price))
  				to_chat(user, "<span class='notice'>You do not possess the funds to purchase this.</span>")
  				return TRUE
  			else
  				account.adjust_money(-sale_price)
  				if(payments_acc)
  					payments_acc.adjust_money(sale_price)
  				user.put_in_hands(showpiece)
  				to_chat(user, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
  				playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
  				icon = 'icons/obj/stationobjs.dmi'
  				flick("laserbox_vend", src)
  				showpiece = null
  				update_icon()
  				return TRUE
  		//Setting the object's price.
  		if(user.a_intent == INTENT_GRAB)
  			var/new_price_input = input(user,"Set the sale price for this vend-a-tray.","new price",0) as num|null
  			if(isnull(new_price_input) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
  				return
  			new_price_input = CLAMP(round(new_price_input, 1), 10, 1000)
  			sale_price = new_price_input
  			to_chat(user, "<span class='notice'>The cost is now set to [sale_price].</span>")
  			return TRUE
  	if(I.tool_behaviour == TOOL_WRENCH && open && user.a_intent == INTENT_HELP )
  		if(anchored)
  			to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
  