anchor.diff:  	tech_fluff_string = "Boot sequence complete. Defensive modules active. Nanoswarm online."
   	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, helpless, but invulnerable."
   
  -//Scout. No damage, high range, high mobility, low resistance
  -
  -/mob/living/simple_animal/hostile/guardian/scout
  -	range = 255
  -	incorporeal_move = 1
  -	damage_transfer = 1.2
  -	melee_damage_lower = 0
  -	melee_damage_upper = 0
  -	alpha = 60
  -	friendly = "quietly assesses"
  -	playstyle_string = "As a scout type, you are incapable of attacking, but have infinite range, can pass through walls, and crawl through vents."
  -	magic_fluff_string = "..And draw the AI, all seeing and all knowing."
  -	tech_fluff_string = "Boot sequence complete. Surveillance modules loaded. Nanoswarm online."
  -	bio_fluff_string = "Your scarab swarm finishes mutating and stirs to life, helpless, but near invsible, and capable of near unlimited travel."
  -
   //Healer
   
   /mob/living/simple_animal/hostile/guardian/healer
  
positive.code: 
  /mob/living/simple_animal/hostile/guardian/ranged
  	a_intent = "help"
  	melee_damage_lower = 10
  	melee_damage_upper = 10
  	damage_transfer = 1.2
  
negative.code: 		if(!M.anchored && M != src.summoner)
  			do_teleport(M, M, 10)
  
  
  ////Bomb
  
  /mob/living/simple_animal/hostile/guardian/bomb
  	melee_damage_lower = 15
  	melee_damage_upper = 15
  