anchor.diff:  		sync = !sync
   
   	else if(href_list["build"]) //Causes the Protolathe to build something.
  +		var/g2g = 1
   		if(linked_lathe)
   			var/datum/design/being_built = null
   			for(var/datum/design/D in files.known_designs)
  
positive.code: 								L.name += " ([new_item.name])"
  							else
  								new_item.loc = linked_lathe.loc
  							linked_lathe.busy = 0
  							screen = 3.1
  							updateUsrDialog()
  
  	else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
  		if(linked_imprinter)
  
negative.code: 						for(var/M in being_built.materials)
  							switch(M)
  								if("$metal")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.m_amount = max(0, (linked_lathe.m_amount-being_built.materials[M]))
  								if("$glass")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.g_amount = max(0, (linked_lathe.g_amount-being_built.materials[M]))
  								if("$gold")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-being_built.materials[M]))
  								if("$silver")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-being_built.materials[M]))
  								if("$plasma")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.plasma_amount = max(0, (linked_lathe.plasma_amount-being_built.materials[M]))
  								if("$uranium")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M]))
  								if("$diamond")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M]))
  								if("$clown")
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-being_built.materials[M]))
  								else
  									if(!check_mat(being_built, M))
  										src.visible_message("<font color='blue'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</font>")
  										g2g = 0
  										break
  									linked_lathe.reagents.remove_reagent(M, being_built.materials[M])
  
  						if(being_built.build_path && g2g)
  							var/obj/new_item = new being_built.build_path(src)
  							if( new_item.type == /obj/item/weapon/storage/backpack/holding )
  								new_item.investigate_log("built by [key]","singulo")
  