anchor.diff:  		stack.use(amount)
   	else
   		usr.before_take_item(O)
  +		flick("autolathe_o",src)//plays metal insertion animation
   		O.loc = src
   	icon_state = "autolathe"
   	busy = 1
   	use_power(max(1000, (m_amt+g_amt)*amount/10))
   	spawn(16)
   		icon_state = "autolathe"
  -		flick("autolathe_o",src)
   		src.m_amount += m_amt * amount
   		src.g_amount += g_amt * amount
   		if (O && O.loc == src)
  
positive.code: 			usr << "\red The autolathe is busy. Please wait for completion of previous operation."
  	if (!busy)
  		if(href_list["make"])
  			while(outputAmount > 0)
  				var/turf/T = src.loc
  				var/obj/template = locate(href_list["make"])
  				var/multiplier = text2num(href_list["multiplier"])
  				if (!multiplier) multiplier = 1
  				var/power = max(2000, (template.m_amt+template.g_amt)*multiplier/5)
  				if( (src.m_amount >= template.m_amt*multiplier) && (src.g_amount >= template.g_amt*multiplier) )
  					use_power(power)
  					icon_state = "autolathe"
  
negative.code: 									src.updateUsrDialog()
  									outputAmount -= 1
  									busy = 0
  									goto restart
  				else
  					for(var/mob/M in view(3,src))
  						M << "\red\icon[src] has run out of materials."
  			else
  				outputAmount = 1
  		if(href_list["act"])
  			var/temp_wire = href_list["wire"]
  			if(href_list["act"] == "pulse")
  