anchor.diff:  				qdel(src)
   			else
   				user << "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!"
  -	return
   
   
   /proc/makeNewConstruct(mob/living/simple_animal/hostile/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null)
  
positive.code: 			A << "<b>You have been released from your prison, but you are still bound to [user.real_name]'s will. Help them succeed in their goals at all costs.</b>"
  		else if(iscultist(user))
  			A << "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>"
  
  ///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
  /obj/structure/constructshell
  
negative.code: 		user.Paralyse(5)
  		user << "<span class='userdanger'>Your body is wracked with debilitating pain!</span>"
  		return
  	if(spent)
  		user << "<span class='warning'>There is no power left in the shard.\
  			</span>"
  		return
  	if(!istype(M, /mob/living/carbon/human))//If target is not a human.
  		return ..()
  	if(iscultist(M))
  