anchor.diff:  				MoveDelay = 3
   				AttackDelay = 5
   				Range = 20
  -				HPmodifier = 2
  -				DMGmodifier = 1
  +				HPmodifier = 1.5
  +				DMGmodifier = 0.8
   				canBleed = FALSE
   				var/tmp/obj/Shadow/s
   
  
positive.code: 							ChangeState(state)
  							reflect = 2
  
  							var/spawns = 5
  							while(loc && spawns > 0)
  								spawns--
  
  								if("The Black Blade" in worldData.currentEvents)
  									var/RandomEvent/Sword/e = locate() in worldData.events
  
  									if(e.swords <= 40)
  										e.swords++
  										new /mob/Enemies/Summoned/Sword (loc)
  										new /mob/Enemies/Summoned/Sword (loc)
  										new /mob/Enemies/Summoned/Sword (loc)
  
  								sleep(40)
  
  							icon_state = "sword"
  							reflect = 0
  							MoveDelay = 3
  							ChangeState(state)
  
  							sleep(300)
  
  					Attack(mob/M)
  						..()
  
negative.code: 				..()
  
  			Attacked(obj/projectile/p)
  				p.damage = round(p.damage * rand(7, 9)/10)
  				if(MoveDelay == 3 && p.owner && prob(55))
  					MoveDelay = 1
  					ChangeState(state)
  					spawn(30)
  						MoveDelay = 3
  						ChangeState(state)
  				..()
  