anchor.diff:  		else
   			T = SSmapping.get_station_center()
   
  -	forceMove(T)
  +	abstract_move(T)
   
   	if(!name) //To prevent nameless ghosts
   		name = random_unique_name(gender)
  
positive.code: 			var/tz = text2num(href_list["z"])
  			var/turf/target = locate(tx, ty, tz)
  			if(istype(target))
  				forceMove(target)
  				return
  		if(href_list["reenter"])
  			reenter_corpse()
  
negative.code: 			var/turf/T = get_turf(M) //Turf of the destination mob
  
  			if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
  				A.abstract_move(T)
  				A.update_parallax_contents()
  			else
  				to_chat(A, "<span class='danger'>This mob is not located in the game world.</span>")
  