anchor.diff:  	siemens_coeff = 2
   	burnmod = 0.5 //Silver has a high thermal conductivity. So burn disperses?
   	meat = /obj/item/stack/sheet/mineral/silver
  -	traits = "As a <span class='danger'>Silver Golem</span>, you are resistent to burn!"
  +	info_text = "As a <span class='danger'>Silver Golem</span>, you are resistant to burn!"
   
   /datum/species/golem/uranium
   	name = "Uranium Golem"
  
positive.code: 	burnmod = 0.5
  	brutemod = 2
  	speedmod = 0.5
  	traits = "As a <span class='danger'>Glass Golem</span>, you're vulnerable to brute attacks, but resistent to burning and you reflect lasers!"
  
  /datum/species/golem/glass/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
  	if(istype(P, /obj/item/projectile/beam))
  
negative.code: 
  /datum/species/golem/on_species_gain(mob/living/carbon/C, datum/species/old_species)
  	..()
  	C << "<span class='notice'>[traits]</span>"
  
  /datum/species/golem/random
  	name = "Random Golem"
  