anchor.diff:  		return 1
   	log_combat(A, D, "side kicked (Rising Bass)")
   	return basic_hit(A,D)
  -
  -
   
   /datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
   	if(!D.IsKnockdown())
  
positive.code: 	add_to_streak("D",D)
  	if(check_streak(A,D))
  		return 1
  	//D.dropItemToGround(D.get_active_held_item())
  	//D.visible_message("<span class='danger'>[A] disarms [D]!</span>", \
  					  "<span class='userdanger'>[A] disarms you!</span>")
  	//return 1
  	return ..()
  
  /datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
  
negative.code: #define SIDE_KICK_COMBO "DH"
  #define SHOULDER_FLIP_COMBO "GHDGGHD"
  #define REPULSE_PUNCH_COMBO "GHGH"
  #define FOOT_SMASH_COMBO "HH"
  #define DEFT_SWITCH_COMBO "GDD"
  