anchor.diff:  		return 1
   
   	var/igniting = 0
  -
  +	var/obj/effect/hotspot/hot = locate(/obj/effect/hotspot, src)
  +	if(hot)
  +		return 0
   	if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && air_contents.toxins > 0.5)
   		igniting = 1
   
  
positive.code: 		just_spawned = 0
  		return 0
  
  	var/turf/simulated/floor/location = loc
  	if(!istype(location))
  		Kill()
  		return
  
negative.code: 			volume = location.air.fuel_burnt*FIRE_GROWTH_RATE
  			temperature = location.air.temperature
  	else
  		var/datum/gas_mixture/affected = location.air.remove_quick()//clear dat gas then replace :3
  		affected.temperature = temperature
  		affected.react()
  		temperature = affected.temperature
  