anchor.diff:  	unit_name = "security barrier"
   	export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
   
  +/datum/export/large/odysseus
  +	cost = 5500
  +	unit_name = "working odysseus"
  +	export_types = list(/obj/mecha/medical/odysseus)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/ripley
  +	cost = 6500
  +	unit_name = "working ripley"
  +	export_types = list(/obj/mecha/working/ripley)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/firefighter
  +	cost = 9000
  +	unit_name = "working firefighter"
  +	export_types = list(/obj/mecha/working/ripley/firefighter)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/gygax
  +	cost = 19000
  +	unit_name = "working gygax"
  +	export_types = list(/obj/mecha/combat/gygax)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/durand
  +	cost = 10000
  +	unit_name = "working durand"
  +	export_types = list(/obj/mecha/combat/durand)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/phazon
  +	cost = 25000 //Little over half do to needing a core
  +	unit_name = "working phazon"
  +	export_types = list(/obj/mecha/combat/phazon)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/marauder
  +	cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
  +	unit_name = "working marauder"
  +	export_types = list(/obj/mecha/combat/marauder)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/deathripley
  +	cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
  +	unit_name = "working illegally modified"
  +	export_types = list(/obj/mecha/working/ripley/deathripley)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/gygaxdark
  +	cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price.
  +	unit_name = "working illegally modified gygax"
  +	export_types = list(/obj/mecha/combat/gygax/dark)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/oldripley
  +	cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price.
  +	unit_name = "working miner ripley"
  +	export_types = list(/obj/mecha/working/ripley/mining)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/honk
  +	cost = 12000 //Still a "Combat class" mech - Comats bordem honk!
  +	unit_name = "working honker"
  +	export_types = list(/obj/mecha/combat/honker)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/reticence
  +	cost = 120000 //Still a "Combat class" mech - Has cloking and lethal weaponds. Admin spawn for admin credits!
  +	unit_name = "working reticence"
  +	export_types = list(/obj/mecha/combat/reticence)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/seraph
  +	cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
  +	unit_name = "working seraph"
  +	export_types = list(/obj/mecha/combat/marauder/seraph)
  +	include_subtypes = FALSE
  +
  +/datum/export/large/mauler
  +	cost = 120000 //Still a Combat class mech - CC lethal weaponds. Admin spawn for admin credits!
  +	unit_name = "working legally modified marauder"
  +	export_types = list(/obj/mecha/combat/marauder/mauler)
  +	include_subtypes = FALSE
  
positive.code: 	unit_name = "packaged antimatter reactor section"
  	export_types = list(/obj/item/am_shielding_container)
  
  
  /datum/export/large/iv
  	cost = 50
  	unit_name = "iv drip"
  
negative.code: 	contents_cost = 700
  	export_types = list(/obj/structure/reagent_dispensers/beerkeg)
  
  /datum/export/large/pipedispenser
  	cost = 500
  	unit_name = "pipe dispenser"
  