anchor.diff:  	if(user.pulling && isliving(user.pulling))
   		var/mob/living/L = user.pulling
   		if(!iscarbon(L))
  -			to_chat(user, span_warning("This item is not suitable for the gibber!"))
  +			to_chat(user, span_warning("This item is not suitable for [src]!"))
   			return
   		var/mob/living/carbon/C = L
   		if(C.buckled ||C.has_buckled_mobs())
  
positive.code: 					to_chat(user, span_warning("Subject may not have abiotic items on!"))
  					return
  
  		user.visible_message(span_danger("[user] starts to put [C] into the gibber!"))
  
  		add_fingerprint(user)
  
  		if(do_after(user, gibtime, target = src))
  			if(C && user.pulling == C && !C.buckled && !C.has_buckled_mobs() && !occupant)
  				user.visible_message(span_danger("[user] stuffs [C] into the gibber!"))
  				C.forceMove(src)
  				set_occupant(C)
  				update_appearance()
  
negative.code: 
  /obj/machinery/gibber/Initialize(mapload)
  	. = ..()
  	if(prob(5))
  		name = "meat grinder"
  		desc = "Okay, if I... if I chop you up in a meat grinder, and the only thing that comes out, that's left of you, is your eyeball, \
  			you'r- you're PROBABLY DEAD! You're probably going to - not you, I'm just sayin', like, if you- if somebody were to, like, \
  			push you into a meat grinder, and, like, your- one of your finger bones is still intact, they're not gonna pick it up and go, \
  			Well see, yeah it wasn't deadly, it wasn't an instant kill move! You still got, like, this part of your finger left!"
  	add_overlay("grjam")
  
  /obj/machinery/gibber/RefreshParts()
  