anchor.diff:  					if(WEST)
   						buckled_mobs.pixel_x = 2
   						buckled_mobs.pixel_y = -4
  -			else
  -				switch(buckled_mob.dir)
  -					if(NORTH)
  -						buckled_mob.pixel_x = 0
  -						buckled_mob.pixel_y = 4
  -					if(EAST)
  -						buckled_mob.pixel_x = -2
  -						buckled_mob.pixel_y = 4
  -					if(SOUTH)
  -						buckled_mob.pixel_x = 0
  -						buckled_mob.pixel_y = 4
  -					if(WEST)
  -						buckled_mob.pixel_x = 2
  -						buckled_mob.pixel_y = 4
   
   /obj/vehicle/scooter/post_buckle_mob(mob/living/M)
   	vehicle_move_delay = initial(vehicle_move_delay)
  
positive.code: 	if(M.get_num_legs() < 2)
  		vehicle_move_delay ++
  		if(M.get_num_arms() <= 0)
  			unbuckle_mob(M)
  			M << "<span class='warning'>Your limbless body flops off \the [src].</span>"
  
  /obj/vehicle/scooter/skateboard
  	name = "skateboard"
  
negative.code: 	if(buckled_mobs.len)
  		for(var/m in buckled_mobs)
  			var/mob/living/buckled_mob = m
  			if(buckled_mobs.get_num_legs() > 0)
  				switch(buckled_mobs.dir)
  					if(NORTH)
  						buckled_mob.pixel_x = 0
  						buckled_mob.pixel_y = 4
  					if(EAST)
  						buckled_mob.pixel_x = -2
  						buckled_mob.pixel_y = 4
  					if(SOUTH)
  						buckled_mob.pixel_x = 0
  						buckled_mob.pixel_y = 4
  					if(WEST)
  						buckled_mob.pixel_x = 2
  						buckled_mob.pixel_y = 4
  			else
  				switch(buckled_mob.dir)
  					if(NORTH)
  						buckled_mobs.pixel_x = 0
  						buckled_mobs.pixel_y = -4
  