anchor.diff:  
   	if(servants_to_serve.len < required_enemies)
   		return 0
  -	
  +
   	handle_AI_Traitors()
   
   	return 1
  
positive.code: 	clockwork_objective = pick(possible_objectives)
  	switch(clockwork_objective)
  		if("escape")
  			required_escapees = max(1, num_players() / 3) //33% of the player count must be cultists
  			clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]."
  		if("gateway")
  			clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar."
  
negative.code: 		restricted_jobs += "Assistant"
  	var/starter_servants = max(required_enemies, round(num_players() / 10)) //Guaranteed <required_enemies> cultist(s) - otherwise, about one cultist for every ten players
  
  	roundstart_player_count = num_players()
  
  	var/list/datum/mind/followers_of_holy_light = pick_candidate(amount = starter_servants)
  	update_not_chosen_candidates()
  
  