anchor.diff:  	frame.id = id
   	new /obj/item/assembly/flash/handheld(src)
   	new /obj/item/screwdriver(src)
  -
   
   /obj/item/storage/box/teargas
   	name = "box of tear gas grenades (WARNING)"
  
positive.code:  *		ID and security PDA cart boxes,
   *		Handcuff, mousetrap, and pillbottle boxes,
   *		Snap-pops and matchboxes,
   *		Replacement light boxes.
   *		Action Figure Boxes
   *		Various paper bags.
   *
   *		For syndicate call-ins see uplink_kits.dm
  
negative.code: /obj/item/storage/box/beanbag/PopulateContents()
  	for(var/i in 1 to 6)
  		new /obj/item/ammo_casing/shotgun/beanbag(src)
  
  /obj/item/storage/box/lethalslugs
  	name = "box of 12g shotgun slugs"
  	desc = "A box full of lethal 12g slug, designed for riot shotguns."
  	icon_state = "12g_box"
  	illustration = null
  
  /obj/item/storage/box/lethalslugs/PopulateContents()
  	for(var/i in 1 to 7)
  		new /obj/item/projectile/bullet/shotgun_slug(src)
  
  /obj/item/storage/box/stunslug
  	name = "box of stun slugs"
  	desc = "A box full of stun 12g slugs."
  	icon_state = "stunslug_box"
  	illustration = null
  
  /obj/item/storage/box/stunslug/PopulateContents()
  	for(var/i in 1 to 7)
  		new /obj/item/projectile/bullet/shotgun_stunslug(src)
  
  /obj/item/storage/box/techsslug
  	name = "box of tech shotgun shells"
  	desc = "A box full of tech shotgun shells."
  	icon_state = "techslug_box"
  	illustration = null
  
  /obj/item/storage/box/techsslug/PopulateContents()
  	for(var/i in 1 to 7)
  		new /obj/item/ammo_casing/shotgun/techshell(src)
  
  /obj/item/storage/box/fireshot
  	name = "box of incendiary ammo"
  	desc = "A box full of tech incendiary ammo."
  	icon_state = "fireshot_box"
  	illustration = null
  
  /obj/item/storage/box/techsslug/PopulateContents()
  	for(var/i in 1 to 7)
  		new /obj/item/ammo_casing/shotgun/incendiary(src)
  
  /obj/item/storage/box/actionfigure
  	name = "box of action figures"
  