anchor.diff:  			to_chat(user, "<span class='notice'>This door doesn't appear to close.</span>")
   			return
   
  +//Test doors. Gives admins a few doors to use quickly should they so choose.
   /obj/machinery/door/keycard/cheese
   	name = "blue airlock"
   	desc = "Smells like... pizza?"
  
positive.code: 
  /obj/machinery/door/keycard
  	name = "locked door"
  	desc = "This door only opens when a keycard is swiped. It's strong enough, it could probably withstand anything that happens to it."
  	icon = 'icons/obj/doors/doorpuzzle.dmi'
  	icon_state = "door_closed"
  	explosion_block = 3
  
negative.code: /obj/item/pressure_plate/hologrid/examine(mob/user)
  	. = ..()
  	if(claimed)
  		. += "<span class='notice'>This one appears to be spent already.</span>"
  
  /obj/item/pressure_plate/hologrid/trigger()
  	reward = new reward(loc)
  