anchor.diff:  								p.owner.Death_Check(p.owner)
   
   				setColor("#090")
  -				pool = 0
  +				pool    = 0
  +				flags   = 0
   
   			..()
   
  
positive.code: 	for(var/t in typesof(typesOf))
  		if(ispath(lastType, t)) continue
  		. += t
  		lastType = t
negative.code: 		Process(mob/Player/p, obj/items/ingredients/i)
  			if(isBusy) return
  
  			pool  |= 2 ** ((i.id - 1) * 3 + i.form)
  			flags |= 2 ** (i.id - 1)
  			flags |= 2 ** (i.form + 4)
  
  			if(worldData.potions && ("[pool]" in worldData.potions))
  				var/potion = worldData.potions["[pool]"]
  