anchor.diff:  	var/points_per_slip = 2
   	var/points_per_crate = 5
   	var/points_per_intel = 100
  -	var/plasma_per_point = 0.2 //5 points per plasma sheet due to increased rarity
  +	var/points_per_iron = 10 //1 point per 15 iron sheets, NT sells high and buys low
  +	var/points_per_glass = 10 //1 point per 15 iron sheets, NT sells high and buys low
  +	var/points_per_silver = 5 //1 point per 5 sheets
  +	var/points_per_plasteel = 1 //1-to-1 ratio
  +	var/points_per_plasma = 0.25 //4 points per sheet, NT loves that plasma
  +	var/points_per_gold = 0.25 //4 points per sheet
  +	var/points_per_diamond = 0.2 //5 points per sheet
  +	var/points_per_uranium = 0.1 //10 points per sheet, for NUKES
  +	var/points_per_clown = 0.05 //20 points per sheet, fuck the clown
  +	var/points_per_adamantine = 0.01 //100 points per sheet!!!
  +
   	var/centcom_message = "" // Remarks from Centcom on how well you checked the last order.
   	// Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
   	var/list/discoveredPlants = list()
  
positive.code: 	var/area/shuttle = locate(shuttle_at)
  	if(!shuttle)	return
  
  	var/plasma_count = 0
  	var/intel_count = 0
  	var/crate_count = 0
  
  
negative.code: 						find_slip = 0
  					continue
  
  				// Sell minerals
  				if(istype(A, /obj/item/stack/sheet/metal))
  					var/obj/item/stack/sheet/metal/M = A
  					iron_count += M.amount
  				if(istype(A, /obj/item/stack/sheet/glass))
  					var/obj/item/stack/sheet/glass/G = A
  					glass_count += G.amount
  				if(istype(A, /obj/item/stack/sheet/plasteel))
  					var/obj/item/stack/sheet/plasteel/PS = A
  					plasteel_count += PS.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/plasma))
  					var/obj/item/stack/sheet/mineral/plasma/P = A
  					plasma_count += P.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/silver))
  					var/obj/item/stack/sheet/mineral/plasma/S = A
  					silver_count += S.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/gold))
  					var/obj/item/stack/sheet/mineral/gold/G = A
  					gold_count += G.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/uranium))
  					var/obj/item/stack/sheet/mineral/uranium/U = A
  					uranium_count += U.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/diamond))
  					var/obj/item/stack/sheet/mineral/diamond/D = A
  					diamond_count += D.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/bananium))
  					var/obj/item/stack/sheet/mineral/bananium/C = A
  					clown_count += C.amount
  				if(istype(A, /obj/item/stack/sheet/mineral/adamantine))
  					var/obj/item/stack/sheet/mineral/adamantine/AD = A
  					adamantine_count += AD.amount
  
  				// Sell syndicate intel
  				if(istype(A, /obj/item/documents/syndicate))
  