anchor.diff:  			H.adjustStaminaLoss(50)
   			H.Weaken(5)
   			H.updatehealth() //forces health update before next life tick
  -			playsound(get_turf(src), 'sound/weapons/defib_zap.ogg', 50, 1, -1)
  +			playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
   			H.emote("gasp")
   			add_logs(user, M, "stunned", object="defibrillator")
   			defib.deductcharge(revivecost)
  
positive.code: /obj/item/weapon/twohanded/shockpaddles/suicide_act(mob/user)
  	user.visible_message("<span class='danger'>[user] is putting the live paddles on \his chest! It looks like \he's trying to commit suicide.</span>")
  	defib.deductcharge(revivecost)
  	playsound(get_turf(src), 'sound/weapons/defib_zap.ogg', 50, 1, -1)
  	return (OXYLOSS)
  
  /obj/item/weapon/twohanded/shockpaddles/dropped(mob/user as mob)
  
negative.code: 						var/health = H.health
  						M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
  						playsound(get_turf(src), "bodyfall", 50, 1)
  						playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
  						for(var/obj/item/organ/limb/O in H.organs)
  							total_brute	+= O.brute_dam
  							total_burn	+= O.burn_dam
  