anchor.diff:  		A.transform *= 2
   		A.environment_smash += 2
   		user << "<span class='info'>You increase the size of [A], giving it a surge of strength!</span>"
  -		qdel(src)+		qdel(src)
  
positive.code: 	anchored = 1 //Stays anchored until death as to be unpullable
  	mob_size = MOB_SIZE_LARGE
  	var/pre_attack = 0
  	loot = list(/obj/item/asteroid/goliath_hide)
  
  /mob/living/simple_animal/hostile/asteroid/goliath/Life()
  	..()
  
negative.code: 	environment_smash = 0
  	var/wumbo = 0
  	var/inflate_cooldown = 0
  	loot = list(/obj/item/asteroid/fugu_gland{layer = 4.1})
  
  /mob/living/simple_animal/hostile/asteroid/fugu/Life()
  	if(!wumbo)
  