anchor.diff:    * All core systems are subsystems.
     * They are process()'d by this Master Controller.
    **/
  -#define SPACE_LEVELS_TO_SEED 2
  -#define RUINS_PER_LEVEL 3
  -
   var/global/datum/controller/master/Master = new()
   
   /datum/controller/master
  
positive.code: 
  
  #undef SPACE_LEVELS_TO_SEED
  #undef RUINS_PER_LEVEL
negative.code: 		return
  	world << "<span class='boldannounce'>Initializing subsystems...</span>"
  
  	// Pick a random away mission.
  	createRandomZlevel()
  	// Generate asteroid.
  