anchor.diff:  	set category = "Spider"
   	set desc = "Wrap up prey to feast upon and objects for safe keeping."
   
  +	if(health <= 0)
  +		return 0
   	if(!cocoon_target)
   		var/list/choices = list()
   		for(var/mob/living/L in view(1,src))
  
positive.code: 	set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first."
  
  	var/obj/effect/spider/eggcluster/E = locate() in get_turf(src)
  	if(E)
  		src << "<span class='warning'>There is already a cluster of eggs here!</span>"
  	else if(!fed)
  
negative.code: 
  	var/T = src.loc
  
  	if(health <= 0)
  		return 0
  	if(busy != SPINNING_WEB)
  		busy = SPINNING_WEB
  		src.visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance.</span>")
  