anchor.diff:  		lance.force_unwielded = force_unwielded
   		lance.throwforce = throwforce
   		lance.icon_prefix = icon_prefix
  +		parts_list -= G
   		qdel(src)
   	..()
   	
  
positive.code: /obj/item/twohanded/spear/explosive/Initialize(mapload, obj/item/grenade/G)
  	. = ..()
  	if (!G)
  		G = new() //For admin-spawned explosive lances
  	G.forceMove(src)
  	explosive = G
  
  
negative.code: /obj/item/twohanded/spear/update_icon()
  	icon_state = "[icon_prefix][wielded]"
  
  /obj/item/twohanded/spear/CheckParts(list/parts_list)
  	var/obj/item/shard/tip = locate() in parts_list
  	if (istype(tip, /obj/item/shard/plasma))
  