anchor.diff:  							// Give every ghost the ability to see all messages
   							for (var/mob/dead/observer/G in world)
   								G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
  -	
  +
   							if (prob(15)) //Give the AI a chance of intercepting the message
   								var/who = src.owner
   								if(prob(50))
  
positive.code: 	//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
  
  	if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
  		if ( !(U.stat || U.restrained()) )
  
  			add_fingerprint(U)
  			U.machine = src
  
negative.code: 
  				if("Toggle Door")
  					if(!isnull(cartridge) && cartridge.access_remote_door)
  						for(var/obj/machinery/door/poddoor/M in world) //world is probably a bad idea, but at least it works?
  							if(M.id == cartridge.remote_door_id)
  								if(M.density)
  									spawn(0)
  