anchor.diff:  	maptext_y = 10
   	layer = HIGH_OBJ_LAYER
   	var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
  -	var/current_number = 0 //What ticket are we currently serving?
  -	var/max_number = 100 //To stop the text going fucky. At this point, you need to refill it.
  +	var/current_number = 0 //What ticket number are we currently serving?
  +	var/max_number = 100 //At this point, you need to refill it.
   	var/cooldown = 50
   	var/ready = TRUE
   	var/id = "ticket_machine_default" //For buttons
   	var/list/ticket_holders = list()
  -	var/list/obj/item/ticket_machine_ticket/ticket = list()
  +	var/list/obj/item/ticket_machine_ticket/tickets = list()
   
   /obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
   	if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
  
positive.code: /obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user)
  	. = ..()
  	if(!ready)
  		to_chat(user,"You press the button but nothing happens...")
  		return
  	if(ticket_number >= max_number)
  		to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!")
  		return
  		if((user in ticket_holders) && !(obj_flags & EMAGGED))
  		to_chat(user, "You already have a ticket!")
  		return
  	playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, 0)
  	addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent the clown from ripping out every ticket
  	ticket_number ++
  	to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're #[ticket_number]...</span>")
  	var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
  	theirticket.name = "Ticket #[ticket_number]"
  	theirticket.maptext = "<font color='#000000'>[ticket_number]</font>"
  
negative.code: 	to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
  	return TRUE
  
  /obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
  	if(obj_flags & EMAGGED)
  		return
  	to_chat(user, "<span class='warning'>You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.</span>")
  