anchor.diff:  		if("ai-enableemergency")
   			make_maint_all_access()
   			log_game("[key_name(usr)] enabled emergency maintenance access.")
  -<<<<<<< HEAD
  -			message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
  -			deadchat_broadcast("<span class='deadsay bold'>[usr.name] enabled emergency maintenance access.</span>", usr)
  -=======
   			message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
   			deadchat_broadcast("<span class='deadsay bold'>[usr.real_name] enabled emergency maintenance access.</span>", usr)
  ->>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
   			aistate = STATE_DEFAULT
   		if("ai-disableemergency")
   			revoke_maint_all_access()
   			log_game("[key_name(usr)] disabled emergency maintenance access.")
  -<<<<<<< HEAD
  -			message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
  -			deadchat_broadcast("<span class='deadsay bold'>[usr.name] disabled emergency maintenance access.</span>", usr)
  -=======
   			message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
   			deadchat_broadcast("<span class='deadsay bold'>[usr.real_name] disabled emergency maintenance access.</span>", usr)
  ->>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
   			aistate = STATE_DEFAULT
   
   	updateUsrDialog()
  
positive.code: 				Syndicate_announce(input, usr)
  				to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
  				log_talk(usr,"[key_name(usr)] has made a Syndicate announcement: [input]",LOGSAY)
  <<<<<<< HEAD
  				deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[area_name]</span>.</span>", usr)
  =======
  				deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  >>>>>>> c41d6ac965... Standardizes and cleans up some admin messages & logging (#38128)
  				CM.lastTimeUsed = world.time
  
  		if("RestoreBackup")
  
negative.code: 		if("enableemergency")
  			make_maint_all_access()
  			log_game("[key_name(usr)] enabled emergency maintenance access.")
  			message_admins("[ADMIN_LOOKUPFLW(usr)] enabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> enabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  			state = STATE_DEFAULT
  		if("disableemergency")
  			revoke_maint_all_access()
  			log_game("[key_name(usr)] disabled emergency maintenance access.")
  			message_admins("[ADMIN_LOOKUPFLW(usr)] disabled emergency maintenance access.")
  			deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> disabled emergency maintenance access at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
  			state = STATE_DEFAULT
  
  		// Status display stuff
  