anchor.diff:  
   		if(isplayer(Obj) && Obj:stepColor)
   			var/mob/Player/p = Obj
  -			p.stepColor = 0
  +			p.stepColor = null
   			spawn(1)
   				if(p && !p.stepColor)
   					animate(p.client, color = null, time = 10)
  
positive.code: mob/Player
  	var/tmp
  		list/followers
  		stepColor = 0
  
  	proc
  		addFollower(obj/o)
  
negative.code: 		if(isplayer(Obj))
  			var/mob/Player/p = Obj
  
  			if(clientColor && clientColor != p.stepColor)
  				p.stepColor = clientColor
  
  				var/ColorMatrix/c = new(clientColor)
  
  