anchor.diff:  
   
   
  -obj/machinery/hydroponics/proc/mutatepest()  // Until someone makes a spaceworm, this is commented out
  +obj/machinery/hydroponics/proc/mutatepest()
   	if ( pestlevel > 5 )
  - 	visible_message("The pests seem to behave oddly...")
  -//		spawn(10)
  -//		new /obj/effect/alien/spaceworm(loc)
  +		visible_message("The pests seem to behave oddly...")
  +		for(var/i=0, i<3, i++)
  +			var/obj/effect/spider/spiderling/S = new(src.loc)
  +			S.grow_as = /mob/living/simple_animal/hostile/giant_spider/hunter
   	else
  -		usr << "The pests seem to behave oddly, but quickly settle down..." //Modified to give a better idea of what's happening when you inject mutagen. There's still nothing proper to spawn here though. -Cheridan
  +		usr << "The pests seem to behave oddly, but quickly settle down..."
   	return
   
   
  
positive.code: 		user.u_equip(O)
  		toxic += myWKiller.toxicity
  		weedlevel -= myWKiller.WeedKillStr
  		if (weedlevel < 0 ) // Make sure it won't go overoboard
  			weedlevel = 0
  		if (toxic > 100 ) // Make sure it won't go overoboard
  			toxic = 100
  		user << "You apply the weedkiller solution into the [src]."
  		playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
  
negative.code: 			myseed.yield = 1 // Mushrooms always have a minimum yield of 1.
  
  	if(myseed.potency != -1) //Not all plants have a potency
  		myseed.potency += rand(-potmut,potmut)
  		if(myseed.potency < 0)
  			myseed.potency = 0
  		else if(myseed.potency > 100)
  			myseed.potency = 100
  	return
  
  obj/machinery/hydroponics/proc/hardmutate()
  	mutate(4, 10, 2, 4, 50)
  
  obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
  
  