anchor.diff:  	var/charge_delay = 4
   	var/dead_cell = FALSE //set to true so the gun is given an empty cell
   	var/spawnwithmagazine = TRUE
  -	var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
  +	var/mag_type = /obj/item/ammo_box/magazine/mmag //Removes the need for max_ammo and caliber info
   	var/obj/item/ammo_box/magazine/magazine
   	var/casing_ejector = TRUE //whether the gun ejects the chambered casing
   
  
positive.code: 	id = "magrifle"
  	build_type = PROTOLATHE
  	materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
  	build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin
  	category = list("Weapons")
  	departmental_flags = DEPARTMENTAL_FLAG_SECURITY
  
  
negative.code: 
  ///the gun itself///
  
  /obj/item/gun/mag/magrifle
  	name = "\improper Magnetic Rifle"
  	desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
  	icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
  