anchor.diff:  			O.show_message("\red <B>The [usr.loc] begins to shake violently!</B>", 1)
   		spawn(0)
   			if(do_after(usr, 50))
  -				world << "pass3"
   				if(!C || !usr || usr.loc != C || C.opened) //User, closet destroyed OR user no longer in closet OR closet opened
   					return
   
  
positive.code: 
  	//unbuckling yourself
  	else if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
  		world << "area3"
  		usr.next_move = world.time + 100
  		usr.last_special = world.time + 100
  		usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
  
negative.code: 
  	//breaking out of handcuffs
  	if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
  		usr.next_move = world.time + 100
  		usr.last_special = world.time + 100
  		if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here.
  