anchor.diff:  				M.ghostize()
   				qdel(M)
   
  -		for(var/obj/O in contents) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up
  +		for(var/obj/O in conts) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up
   			if(O != connected) //Creamtorium does not burn hot enough to destroy the tray
   				qdel(O)
   
  
positive.code: 		locked = 1
  		update_icon()
  
  		for(var/mob/living/M in contents)
  			if (M.stat != DEAD)
  				M.emote("scream")
  			if(user)
  
negative.code: /obj/structure/bodycontainer/crematorium/proc/cremate(mob/user)
  	if(locked)
  		return //don't let you cremate something twice or w/e
  	// Make sure we don't delete the actual morgue and its tray
  	var/list/conts = GetAllContents() - src - connected
  
  	if(conts.len <= 1)
  		audible_message("<span class='italics'>You hear a hollow crackle.</span>")
  		return
  
  