anchor.diff:  		return
   	if(suicider)
   		manual_suicide(suicider)
  +		return
   	pulse(TRUE)
   	audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
   	for(var/CHM in get_hearers_in_view(hearing_range, src))
  
positive.code: 	var/frequency = FREQ_SIGNALER
  	var/delay = 0
  	var/datum/radio_frequency/radio_connection
  	var/suicider = null
  	var/hearing_range = 1
  
  /obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
  	user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
  	playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
  	user.transferItemToLoc(src, user, TRUE)
  	suicider = user
  	return MANUAL_SUICIDE_NONLETHAL
  
  /obj/item/assembly/signaler/proc/manual_suicide(mob/living/carbon/user)
  	user.visible_message("<span class='suicide'>[user]'s [src] receives a signal, killing [user.p_them()] instantly!</span>")
  	user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
  	user.death(0)
  	user.set_suicide(TRUE)
  	user.suicide_log()
  
  /obj/item/assembly/signaler/Initialize()
  	. = ..()
  
negative.code: 
  /obj/item/assembly/signaler/Destroy()
  	SSradio.remove_object(src,frequency)
  	suicider = null
  	. = ..()
  
  /obj/item/assembly/signaler/activate()
  