anchor.diff:  /obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment
   	name = "smashed anima fragment"
   	desc = "Shattered chunks of metal. Damaged beyond repair and completely unusable."
  -	clockwork_desc = "The sad remains of an anima fragment. <b>Serviceable as a substitute for replicant alloy.</b>"
  +	clockwork_desc = "The sad remains of an anima fragment."
   	icon_state = "smashed_anime_fragment"
   	cultist_message = "The shards vibrate in your hands for a moment."
  -	servant_of_ratvar_messages = list("\"...still fight...\"" = FALSE, "\"...where am I...?\"" = FALSE, "\"...put me... slab...\"" = FALSE)
  +	servant_of_ratvar_messages = list("\"...still fight...\"" = FALSE, "\"...where am I...?\"" = FALSE, "\"...bring me... back...\"" = FALSE)
   	w_class = WEIGHT_CLASS_NORMAL
   
   /obj/item/clockwork/component/replicant_alloy/replication_plate
   	name = "replication plate"
   	desc = "A flat, heavy disc of metal with a triangular formation on its surface."
  -	clockwork_desc = "The replication plate from a tinkerer's daemon. <b>Serviceable as a substitute for replicant alloy.</b>"
  +	clockwork_desc = "The replication plate from a tinkerer's daemon."
   	icon_state = "replication_plate"
   	cultist_message = "The plate shudders in your hands, as though trying to get away."
   	servant_of_ratvar_messages = list("\"Put this in a slab and get back to work.\"" = FALSE, "\"Worse servants than you have held these.\"" = TRUE, \
  
positive.code: /obj/item/clockwork/component/belligerent_eye/lens_gem
  	name = "lens gem"
  	desc = "A tiny pinkish gem. It catches the light oddly, almost glowing."
  	clockwork_desc = "The gem from an interdiction lens. <b>Serviceable as a substitute for a belligerent eye.</b>"
  	icon_state = "lens_gem"
  	cultist_message = "The gem turns black and cold for a moment before its normal glow returns."
  	servant_of_ratvar_messages = list("\"Disgusting failure.\"" = TRUE, "You feel scrutinized." = FALSE, "\"Weaklings.\"" = TRUE, "\"Pathetic defenses.\"" = TRUE)
  
negative.code: 	var/cultist_message = "You are not worthy of this meme." //Showed to Nar-Sian cultists if they pick up the component in addition to chaplains
  	var/list/servant_of_ratvar_messages = list("ayy" = FALSE, "lmao" = TRUE) //Fluff, shown to servants of Ratvar on a low chance, if associated value is TRUE, will automatically apply ratvarian
  	var/message_span = "heavy_brass"
  
  /obj/item/clockwork/component/examine(mob/user)
  	. = ..()
  	if(is_servant_of_ratvar(user) || isobserver(user))
  		to_chat(user, "<span class='[get_component_span(component_id)]'>You can activate this in your hand to break it down for power.</span>")
  
  /obj/item/clockwork/component/attack_self(mob/living/user)
  	if(is_servant_of_ratvar(user))
  		user.visible_message("<span class='notice'>[user] crushes [src] in their hand!</span>", \
  		"<span class='alloy'>You crush [src], capturing its escaping energy for use as power.</span>")
  		playsound(user, 'sound/effects/pop_expl.ogg', 50, TRUE)
  		adjust_clockwork_power(POWER_WALL_TOTAL)
  		user.drop_item()
  		qdel(src)
  
  /obj/item/clockwork/component/pickup(mob/living/user)
  	..()
  