anchor.diff:  	P.firer = src
   	P.yo = marker.y - startloc.y
   	P.xo = marker.x - startloc.x
  +	P.damage = round(P.damage * src.scaling, 1)
  +	P.speed = P.speed / src.scaling
   	if(target)
   		P.original = target
   	else
  
positive.code: /mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
  	visible_message("<span class='cult'><font size=5>\"<b>Die.</b>\"</font></span>")
  
  	sleep(10)
  	spawn()
  		spiral_shoot()
  	spawn()
  
negative.code: 		shoot_projectile(E)
  
  /mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
  	for(var/mob/M in range(10*scaling,src))
  		if(M.client)
  			M.client.color = rgb(200, 0, 0)
  			spawn(1)
  