anchor.diff:  //Announces the game type//
   ///////////////////////////
   /datum/game_mode/gang/announce()
  -	world << "<B>The current game mode is - Gang War!</B>"
  -	world << "<B>A violent turf war has erupted on the station!<BR>Gangsters -  Take over the station by killing the rival gang's bosses! Recruit gangsters by flashing them! <BR>Security - Protect the Crew! Identify and stop the mob bosses!</B>"
  +	world << "<B>   -  !</B>"
  +	world << "<B>      !<BR> -         !  ,       ,   ,   -,     ! <BR>  -    !      ! <BR>   WIKI     : http://ru.infinity.wikia.com/wiki/GangWar </B>"
   
   
   ///////////////////////////////////////////////////////////////////////////////
  
positive.code: 		A_gangsters += gangster_mind
  	else
  		B_gangsters += gangster_mind
  	gangster_mind.current << "<FONT size=3 color=red><B>You are now a member of the [gang=="A" ? gang_name("A") : gang_name("B")] Gang!</B></FONT>"
  	gangster_mind.current << "<font color='red'>Help your bosses take over the station by defeating their rivals. You can identify your bosses by the brown \"B\" icons, but <B>only they know who the other members of your gang are!</B> Work with your boss to avoid attacking your own gang.</font>"
  	gangster_mind.current.attack_log += "\[[time_stamp()]\] <font color='red'>Has been converted to the [gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]!</font>"
  	gangster_mind.special_role = "[gang=="A" ? "[gang_name("A")] Gang (A)" : "[gang_name("B")] Gang (B)"]"
  	update_gang_icons_added(gangster_mind,gang)
  
negative.code: /datum/game_mode/proc/forge_gang_objectives(var/datum/mind/boss_mind)
  	var/datum/objective/rival_obj = new
  	rival_obj.owner = boss_mind
  	rival_obj.explanation_text = "     [(boss_mind in A_bosses) ? gang_name("B") : gang_name("A")]."
  	boss_mind.objectives += rival_obj
  
  
  /datum/game_mode/proc/greet_gang(var/datum/mind/boss_mind, var/you_are=1)
  	var/obj_count = 1
  	if (you_are)
  		boss_mind.current << "<FONT size=3 color=red><B> [(boss_mind in A_bosses) ? gang_name("A") : gang_name("B")]   ! <BR>   WIKI     : http://ru.infinity.wikia.com/wiki/GangWar </B></FONT>"
  	for(var/datum/objective/objective in boss_mind.objectives)
  		boss_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
  		obj_count++
  