anchor.diff:  	icon_state = "mecha_abooster_ccw"
   	iconstate_name = "melee"
   	protect_name = "Melee Armor"
  -	armor = list(MELEE = 15, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
  +	armor_mod = list(MELEE = 15, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
   
   /obj/item/mecha_parts/mecha_equipment/armor/antiproj_armor_booster
   	name = "armor booster module (Ranged Weaponry)"
  
positive.code: 
  /obj/item/mecha_parts/mecha_equipment/armor/attach(obj/vehicle/sealed/mecha/M, attach_right)
  	. = ..()
  	chassis.armor.modifyRating(arglist(armor_mod))
  
  /obj/item/mecha_parts/mecha_equipment/armor/detach(atom/moveto)
  	var/list/removed_armor = armor_mod.Copy()
  	for(var/armor_type in removed_armor)
  		removed_armor[armor_type] = -removed_armor[armor_type]
  	chassis.armor.modifyRating(arglist(removed_armor))
  	return ..()
  
  /obj/item/mecha_parts/mecha_equipment/armor/anticcw_armor_booster
  
negative.code: 	icon_state = "mecha_abooster_proj"
  	iconstate_name = "range"
  	protect_name = "Ranged Armor"
  	armor_mod = list(MELEE = 0, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
  
  
  ////////////////////////////////// REPAIR DROID //////////////////////////////////////////////////
  