anchor.diff:  
   /obj/item/weapon/watertank/janitor/make_noz()
   	return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
  -	
  +
   /obj/item/weapon/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
   	amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
   	user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
  -	
  +
   //Atmos tank
   /obj/item/weapon/watertank/atmos
   	name = "backpack water tank"
  
positive.code: 	set name = "Toggle Mister"
  	set category = "Object"
  	on = !on
  	
  	var/mob/living/carbon/human/user = usr
  	if(on)
  		//Detach the nozzle into the user's hands
  
negative.code: 		//Remove from their hands and put back "into" the tank
  		remove_noz(user)
  	return
  
  /obj/item/weapon/watertank/proc/make_noz()
  	return new /obj/item/weapon/reagent_containers/spray/mister(src)
  
  