anchor.diff:  	break_message = "<span class='warning'>The warden's eye gives a glare of utter hate before falling dark!</span>"
   	debris = list(/obj/item/clockwork/component/belligerent_eye/blind_eye = 1)
   	resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
  -	var/damage_per_tick = 3
  +	var/damage_per_tick = 12 //yogs: increased damage to make up for slower attack speed
   	var/sight_range = 3
   	var/atom/movable/target
   	var/list/idle_messages = list(" sulkily glares around.", " lazily drifts from side to side.", " looks around for something to burn.", " slowly turns in circles.")
  +	var/time_between_shots = 4 //yogs: slower attack speed
  +	var/last_process = 0 //see above
   
   /obj/structure/destructible/clockwork/ocular_warden/Initialize()
   	. = ..()
  
positive.code: 			continue
  		if(is_servant_of_ratvar(L) || (L.has_trait(TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE))
  			continue
  		if(L.stat || !(L.mobility_flags & MOBILITY_STAND))
  			continue
  		if (iscarbon(L))
  			var/mob/living/carbon/c = L
  
negative.code: /obj/structure/destructible/clockwork/ocular_warden/ratvar_act()
  	..()
  	if(GLOB.ratvar_awakens)
  		damage_per_tick = 40 //yogs: increased damage to make up for slower attack speed
  		sight_range = 6
  	else
  		damage_per_tick = initial(damage_per_tick)
  