anchor.diff:  			else
   				user << "<span class='notice'>You insert \the [W] into the equipment system.</span>"
   				user.drop_item(W)
  -				W.loc = equipment_system
  +				W.forceMove(equipment_system)
   				equipment_system.misc_system = W
   				equipment_system.misc_system.my_atom = src
   				return
  
positive.code: 			else
  				user << "<span class='notice'>You insert \the [W] into the equipment system.</span>"
  				user.drop_item(W)
  				W.loc = equipment_system
  				equipment_system.weapon_system = W
  				equipment_system.weapon_system.my_atom = src
  				return
  
negative.code: 		if(0)	return
  		if(1)
  			if(occupant2)	occupant2 << "<span class='notice'>[occupant.name] climbs out of the pod!</span>"
  			occupant.forceMove(src.loc)
  			occupant = null
  			user << "<span class='notice'>You climb out of \the [src].</span>"
  		if(2)
  			if(occupant)	occupant << "<span class='notice'>[occupant2.name] climbs out of the pod!</span>"
  			occupant2.forceMove(src.loc)
  			occupant2 = null
  			user << "<span class='notice'>You climb out of \the [src].</span>"
  
  