anchor.diff:  		LoadForbiddenTypes()
   
   	fire()
  -
  +		if(!contained_clients)
  +			can_fire = 0
  +			return
   		// Remove all bullet casings for clean-up.
   		for(var/obj/item/ammo_casing/A in get_area(locate(/area/virtual_reality)))
   			qdel(A)
  
positive.code: 			H.text2tab("\red <b>Entering the VR is currently disabled.</b>")
  			return 0
  
  		// Unset any changeling stings they might have.
  		if(H.mind && H.mind.changeling)
  			if(H.mind.changeling.chosen_sting)
  
negative.code: 		if(!goggles.len)
  			for(var/obj/item/clothing/glasses/virtual/V in world)
  				goggles += V
  
  		CHECK_TICK
  
  	proc/UpdateClients()
  		for(var/obj/item/clothing/glasses/virtual/V in goggles)
  