anchor.diff:  		src.overlays += image("icon" = 'belt.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
   		src.belt.screen_loc = ui_belt
   
  -	if (src.s_store)
  -		var/t1 = src.s_store.item_state
  -		if (!t1)
  -			t1 = src.s_store.icon_state
  -		src.overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
  -		src.s_store.screen_loc = ui_sstore1
  -
   	if ((src.wear_mask && !(src.wear_mask.see_face)) || (src.head && !(src.head.see_face))) // can't see the face
   		if (src.wear_id)
   			if (istype(src.wear_id, /obj/item/weapon/card/id))
  
positive.code: 
  	if (src.r_store)
  		src.r_store.screen_loc = ui_storage2
  
  	if (src.h_store)
  		src.h_store.screen_loc = ui_hstore1
  
  	if (src.back)
  		var/t1 = src.back.icon_state
  
negative.code: /*	if (src.w_radio)
  		src.overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!src.lying ? "" : "2"]", "layer" = MOB_LAYER) */
  
  	if (src.s_store)
  		var/t1 = src.s_store.item_state
  		if (!t1)
  			t1 = src.s_store.icon_state
  		src.overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
  		src.s_store.screen_loc = ui_sstore1
  
  	if (src.h_store)
  		src.h_store.screen_loc = ui_hstore1
  
  	if(src.client) src.hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
  											   //to hide / show them.
  
  