anchor.diff:  
   	//BLEED
   	else if(findtext(command, "bleed"))
  -		for(var/mob/living/L in listeners)
  -			if(ishuman(L))
  -				var/mob/living/carbon/human/H = L
  -				H.bleed_rate += 5
  +		for(var/mob/living/carbon/human/H in listeners)
  +			H.bleed_rate += 5
   		next_command = world.time + cooldown_damage
   
   	//FIRE
  
positive.code: 
  	//HELP INTENT
  	else if(findtext(command, "help"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HELP)
  		next_command = world.time + cooldown_meme
  
  	//DISARM INTENT
  	else if(findtext(command, "disarm"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_DISARM)
  		next_command = world.time + cooldown_meme
  
  	//GRAB INTENT
  	else if(findtext(command, "grab"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_GRAB)
  		next_command = world.time + cooldown_meme
  
  	//HARM INTENT
  	else if(findtext(command, "harm") || findtext(command, "fight"))
  		for(var/mob/living/L in listeners)
  			if(ishuman(L))
  				var/mob/living/carbon/human/H = L
  				H.a_intent_change(INTENT_HARM)
  		next_command = world.time + cooldown_meme
  
  	//THROW/CATCH
  	else if(findtext(command, "throw") || findtext(command, "catch"))
  		for(var/mob/living/L in listeners)
  			if(iscarbon(L))
  				var/mob/living/carbon/C = L
  				C.throw_mode_on()
  		next_command = world.time + cooldown_meme
  
  	//FLIP
  
negative.code: 	else if(findtext(command, "honk"))
  		playsound(get_turf(owner), "sound/items/bikehorn.ogg", 300, 1)
  		if(owner.mind && owner.mind.assigned_role == "Clown")
  			for(var/mob/living/carbon/C in listeners)
  				C.slip(0,5)
  		next_command = world.time + cooldown_meme
  
  	//RIGHT ROUND
  