anchor.diff:  client
   	var/tmp/savefile/_base_player_savefile
   
  -	New()
  -		.=..()
  -		if (base_autoload_character)
  -			base_ChooseCharacter()
  -			base_Initialize()
  -			return
  -		return ..()
  +//	New()
  +//		..()
  +//		if (base_autoload_character)
  +//			base_ChooseCharacter()
  +//			base_Initialize()
  +
   
   	Del()
   		if(mob && isplayer(mob))
  
positive.code: 			base_SaveMob()
  		if (base_autodelete_mob && mob)
  			del(mob)
  		return ..()
  
  
  	proc/base_PlayerSavefile()
  
negative.code: 		//F["key"] << null
  		saveError = 0
  		..()
  
  		if(testtype != /mob/Player)
  			return
  		if (base_save_location && world.maxx)
  