anchor.diff:  #undef BIG_PRIZE
   #undef SMALL_PRIZE
   #undef SPIN_PRICE
  +#undef HOLOCHIP
  +#undef COIN
  
positive.code: 		spin(usr)
  
  	else if(href_list["refund"])
  		give_coins(balance)
  		balance = 0
  
  /obj/machinery/computer/slot_machine/emp_act(severity)
  
negative.code: 
  	toggle_reel_spin(0)
  
  	for(cointype in typesof(/obj/item/coin))
  		var/obj/item/coin/C = cointype
  		coinvalues["[cointype]"] = initial(C.value)
  
  /obj/machinery/computer/slot_machine/Destroy()
  	if(balance)
  		give_payout(balance)
  	return ..()
  
  /obj/machinery/computer/slot_machine/process()
  