anchor.diff:  	for(var/i=1 to (slices_num-slices_lost))
   		var/obj/slice = new slice_path (src.loc)
   		reagents.trans_to(slice,reagents_per_slice)
  -	del(src)
  +	del(src) // so long and thanks for all the fish
   
   
   /obj/item/weapon/reagent_containers/food/snacks/Del()
  
positive.code: 		inaccurate = 1
  	else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
  		if(!iscarbon(user))
  			return 1
  		user << "<span class='notice'>You slip [W] inside [src].</span>"
  		user.u_equip(W)
  		if ((user.client && user.s_active != src))
  
negative.code: 		)
  		user << "<span class='notice'>You cannot slice [src] here! You need a table or at least a tray.</span>"
  		return 1
  
  	var/slices_lost = 0
  	if (!inaccurate)
  		user.visible_message( \
  