anchor.diff:  		dat += "Neutralize Identified Criminals: <A href='?src=[REF(src)];operation=shootcrooks'>[criminals ? "Yes" : "No"]</A><BR>"
   		dat += "Neutralize All Non-Security and Non-Command Personnel: <A href='?src=[REF(src)];operation=shootall'>[stun_all ? "Yes" : "No"]</A><BR>"
   		dat += "Neutralize All Unidentified Life Signs: <A href='?src=[REF(src)];operation=checkxenos'>[check_anomalies ? "Yes" : "No"]</A><BR>"
  +		dat += "Neutralize All Non-Loyalty Implanted Personnel: <A href='?src=[REF(src)];operation=checkloyal'>[shoot_unloyal ? "Yes" : "No"]</A><BR>"
   
   	var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
   	popup.set_content(dat)
  
positive.code: 	var/auth_weapons = 0	//checks if it can shoot people that have a weapon they aren't authorized to have
  	var/stun_all = 0		//if this is active, the turret shoots everything that isn't security or head of staff
  	var/check_anomalies = 1	//checks if it can shoot at unidentified lifeforms (ie xenos)
  
  	var/attacked = 0		//if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!)
  
  
negative.code: 				stun_all = !stun_all
  			if("checkxenos")
  				check_anomalies = !check_anomalies
  			if("checkloyal")
  				shoot_unloyal = !shoot_unloyal
  		interact(usr)
  
  /obj/machinery/porta_turret/power_change()
  