anchor.diff:  				gold       = null
   				goldinbank = null
   
  -			if(savefile_version < 22)
  -				spawn()
  -					verbs -= /mob/GM/verb/Auror_chat
  -					verbs -= /mob/GM/verb/Auror_Robes
  -					verbs -= /mob/GM/verb/DErobes
  -					verbs -= /mob/GM/verb/DE_chat
  -					verbs -= /mob/GM/verb/Clan_store
  -					verbs -= /mob/Spells/verb/Morsmordre
  -
  -			if(savefile_version < 23)
  -				for(var/obj/items/i in src)
  -					if(istype(i, /obj/items/ingredients/daisy) || istype(i, /obj/items/ingredients/aconite) || istype(i, /obj/items/food))
  -						i.Dispose()
  -
  -			if(savefile_version < 24)
  -				p.GMFrozen = 0
  -
  -			if(savefile_version < 26)
  -
  -				var/turf/t = locate("@DiagonAlley")
  -				last_x = t.x
  -				last_y = t.y
  -				last_z = t.z
  -
  -				src << errormsg("Your entire gold savings was converted to the new currency coins, this includes your banked gold, make sure to drop your currency coins at your vault to avoid any loss.")
  -
  -				if(gold)
  -					var/gold/g = new
  -					g.plat   = gold.plat   + goldinbank.plat
  -					g.gold   = gold.gold   + goldinbank.gold
  -					g.silver = gold.silver + goldinbank.silver
  -					g.bronze = gold.bronze + goldinbank.bronze
  -
  -					g.sort()
  -					g.give(src)
  -
  -					gold = null
  -					goldinbank = null
  -
  -				var/amount = 0
  -				for(var/obj/items/artifact/a in src)
  -					amount += a.stack
  -					a.loc = null
  -
  -				if(amount)
  -					var/obj/items/artifact/a = new (src)
  -					a.stack = amount
  -					a.UpdateDisplay()
  -
  -				var/obj/items/wearable/invisibility_cloak/cloak = locate() in p.Lwearing
  -				if(cloak)
  -					cloak.Equip(p, 1, 1)
  -
  -				for(var/obj/items/wearable/invisibility_cloak/c in src)
  -					c.loc = null
  -
  -				p.Resort_Stacking_Inv()
  -
  -				p.refundSpells3()
  -
  -			if(savefile_version < 27)
  -				gold = null
  -				goldinbank = null
  -
   			if(savefile_version < 29)
   				var/obj/items/wearable/invisibility_cloak/cloak = locate() in p.Lwearing
   				if(cloak)
  
positive.code: 
  	Stat()
  		return
  
  	proc/RemoveVerbs()
  		for (var/my_verb in verbs)
  			verbs -= my_verb
  
  mob/BaseCamp/FirstTimePlayer
  	proc/FirstTimePlayer()
  
negative.code: 			else if(error && !new_mob.name)
  				new_mob.name = "RenameMe"
  
  			if (base_save_verbs && new_mob.base_saved_verbs)
  				if(!new_mob.base_saved_verbs.len) return null
  		//		for (var/item in new_mob.base_saved_verbs)
  		//			new_mob.verbs += item
  				new_mob.verbs += new_mob.base_saved_verbs
  				new_mob.base_saved_verbs = null
  
  			mob = new_mob
  
  			return new_mob
  		return null
  
  