anchor.diff:  	desc = "It's a little piece of Eden."
   	icon_state = "apple"
   	dried_type = /obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned
  +
   	New(var/loc, var/potency = 15)
   		..()
   		if(reagents)
  
positive.code: 	icon_state = "harebell"
  	slot_flags = SLOT_HEAD
  	dried_type = /obj/item/weapon/reagent_containers/food/snacks/grown/harebell
  	New(var/loc, var/potency = 1)
  		..()
  		if(reagents)
  
negative.code: 	desc = "Dry them out to make coffee."
  	icon_state = "coffee_robusta"
  	dried_type = /obj/item/weapon/reagent_containers/food/snacks/grown/coffee_robusta
  
  	New(var/loc, var/potency = 20)
  		..()
  		if(reagents)
  