anchor.diff:  
   /mob/living/simple_animal/hostile/clockwork/marauder/proc/blockOrCounter(mob/target, atom/textobject)
   	if(ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance
  -		blockchance = 80
  -		counterchance = 80
  +		blockchance = 90
  +		counterchance = 90
   	if(prob(blockchance))
   		. = TRUE
   		if(target)
  
positive.code: 	name = "clockwork marauder"
  	desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
  	icon_state = "clockwork_marauder"
  	health = 400
  	maxHealth = 400
  	speed = 1
  	obj_damage = 40
  	melee_damage_lower = 12
  
negative.code: 	else
  		blockchance = min(blockchance + initial(blockchance), 100)
  	if(ratvar_awakens)
  		blockchance = 90
  		counterchance = 90
  
  //COMMUNICATION and EMERGENCE
  
  