anchor.diff:  
   	// I tried doing this differently. Ghosts get a pop-up box similar to pAIs and one-click-antag
   	// Biggest diff here is in how the candidates list is updated
  -	alert(usr, "Active ghosts are currently being given a chance to be considered to join the emergency response team. Please wait about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
  +	alert(usr, "Active ghosts will be given a chance to choose whether or not they want to be considered for the emergency reponse team. This will take about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
   
   	var/list/candidates = list()
   	var/list/members = list()
   	var/time_passed = world.time
   
   	for(var/mob/dead/observer/G in player_list)
  -		if(!jobban_isbanned(G, "Syndicate") || !jobban_isbanned(G, "Emergency Response Team") || !jobban_isbanned(G, "Security Officer"))
  +		if(!jobban_isbanned(G, "Syndicate") && !jobban_isbanned(G, "Emergency Response Team") && !jobban_isbanned(G, "Security Officer"))
   			spawn(0)
   				switch(alert(G, "Do you want to be considered for the Emergency Response Team? Please answer in 30 seconds!",,"Yes","No"))
   					if("Yes")
  
positive.code: 				del(new_member)
  				break
  
  			switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
  				if("Male")
  					new_member.gender = MALE
  				if("Female")
  					new_member.gender = FEMALE
  
  			var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text
  
  			if(!new_name)
  				new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
  				new_member.name = usr.real_name
  			else
  				new_member.real_name = new_name
  				new_member.name = new_name
  
  			new_member.dna.ready_dna(new_member)
  			new_member.update_body(1)
  
  			new_member.mind_initialize()
  			new_member.mind.assigned_role = "Emergency Response Team"
  			new_member.mind.special_role = "Emergency Response Team"
  			ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list
  
  			new_member << "\blue You are the <b>Emergency Response Team[!leader_selected?"!</b>":" Leader!</b>"] \nAs a response team [!leader_selected?"member":"<b>leader</b>"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
  			new_member.mind.store_memory("<b>Mission Parameters:</b> \red [situation].")
  
  			if(leader_selected)
  				new_member << "\red The Nuclear Authentication Code is: <b> [nuke_code]</b>. You are instructed not to detonate the nuclear device aboard [station_name()] unless <u>absolutely necessary</u>."
  				new_member.mind.store_memory("<b>Nuclear Authentication Code:</b> \red [nuke_code]")
  
  			new_member.equip_response_team(leader_selected) // Start equipping them
  
  			member_number--
  	return 1
  
negative.code: 		return
  
  	sent_emergency_team = 1
  	message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
  	log_admin("[key_name(usr)] used Dispatch Response Team.")
  
  	var/member_number = members_possible
  