anchor.diff:  			type = /obj/item/stack/sheet/mineral/plasma
   		if("uranium")
   			type = /obj/item/stack/sheet/mineral/uranium
  -		if("bananium")
  -			type = /obj/item/stack/sheet/mineral/clown
  +		/*if("bananium")
  +			type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/
   		else
   			return 0
   	var/result = 0
  
positive.code: 			material = "metal"
  		if(/obj/item/stack/sheet/glass)
  			material = "glass"
  		if(/obj/item/stack/sheet/mineral/clown)
  			material = "bananium"
  		if(/obj/item/stack/sheet/mineral/uranium)
  			material = "uranium"
  		else
  
negative.code: 			if(src.resources["diamond"] >= 2000)
  				var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
  				G.amount = round(src.resources["diamond"] / G.perunit)
  			/*if(src.resources["bananium"] >= 2000)
  				var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
  				G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/
  			del(src)
  			return 1
  		else
  