anchor.diff:  
   /mob/living/simple_animal/hostile/retaliate/clown/insane
   	name = "Insane Clown"
  -	desc = "May the HonkMother have mercy..."
  +	desc = "Some clowns do not manage to be accepted, and go insane. This is one of them."
   	icon_state = "scary_clown"
   	icon_living = "scary_clown"
   	icon_dead = "scary_clown"
  
positive.code: 		trapped = HOWLING_GHOST
  		return
  	else
  		var/mob/living/carbon/human/H = new (loc)
  		H.makeSkeleton()
  		H.health = 1e5
  		insert(H)
  
negative.code: 	heat_damage_per_tick = 0
  	cold_damage_per_tick = 0
  	unsuitable_atmos_damage = 0
  	var/timer
  
  /mob/living/simple_animal/hostile/retaliate/clown/insane/New()
  