anchor.diff:  	return
   
   /datum/spacevine_mutation/proc/on_buckle(obj/effect/spacevine/holder, mob/living/buckled)
  +	return
  +
  +/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/effect/spacevine/holder)
   	return
   
   
  
positive.code: 	quality = NEGATIVE
  	severity = 2
  
  /datum/spacevine_mutation/explosive/on_death(obj/effect/spacevine/holder, mob/hitter, obj/item/I)
  	var/turf/T = holder.loc
  	src = T
  	spawn(5)
  		explosion(T, 0, 0, severity, 0, 0)
  
  /datum/spacevine_mutation/fire_proof
  	name = "fire proof"
  
negative.code: */
  
  /obj/effect/spacevine/ex_act(severity, target)
  	var/i
  	for(var/datum/spacevine_mutation/SM in mutations)
  		i += SM.on_explosion(severity, target, src)
  	if(!i && prob(100/severity))
  		qdel(src)
  
  /obj/effect/spacevine/temperature_expose(null, temp, volume)
  	var/override = 0
  