anchor.diff:  	m_amt = 70
   	g_amt = 120
   	origin_tech = "engineering=4;plasmatech=3"
  -	icon_state = "ewelder"
   	var/last_gen = 0
   
   
  
positive.code: 		if(1)
  			force = 15
  			damtype = "fire"
  			update_icon()
  			if(prob(5))
  				remove_fuel(1)
  
  	//This is to start fires. process() is only called if the welder is on.
  	var/turf/location = loc
  
negative.code: 		damtype = "brute"
  		hitsound = "swing_hit"
  		icon_state = "welder"
  
  
  
  //Decides whether or not to damage a player's eyes based on what they're wearing as protection
  