anchor.diff:  
   
   /datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
  -	if (you_are)
  +	if(you_are)
   		syndicate.current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
   	var/obj_count = 1
   	for(var/datum/objective/objective in syndicate.objectives)
  
positive.code: 		greet_syndicate(synd_mind)
  		equip_syndicate(synd_mind.current)
  
  		if (nuke_code)
  			synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
  			synd_mind.current << "The nuclear authorization code is: <B>[nuke_code]</B>"
  
  
negative.code: 	if(A)
  		A.command = TRUE
  
  	if(nuke_code)
  		var/obj/item/weapon/paper/P = new
  		P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
  		P.name = "nuclear bomb code"
  