anchor.diff:  					damage = rand(20, 40)
   					for(var/mob/O in viewers(src, null))
   						if ((O.client && !( O.blinded )))
  -							O.show_message(text("\red <B>[] has attacked [name]!</B>", M), 1)
  +							O.show_message(text("<span class='warning'> <B>[] has attacked [name]!</B></span>", M), 1)
   				else
   					for(var/mob/O in viewers(src, null))
   						if ((O.client && !( O.blinded )))
  -							O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
  +							O.show_message(text("<span class='warning'> <B>[] has wounded [name]!</B></span>", M), 1)
   				adjustBruteLoss(damage)
   				updatehealth()
   			else
   				playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
   				for(var/mob/O in viewers(src, null))
   					if ((O.client && !( O.blinded )))
  -						O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
  +						O.show_message(text("<span class='warning'> <B>[] has attempted to lunge at [name]!</B></span>", M), 1)
   
   		if ("grab")
   			if (M == src || anchored)
  
positive.code: 		if(M.attack_sound)
  			playsound(loc, M.attack_sound, 50, 1, 1)
  		for(var/mob/O in viewers(src, null))
  			O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
  		add_logs(M, src, "attacked", admin=0)
  		var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
  		adjustBruteLoss(damage)
  
negative.code: 				playsound(loc, "punch", 25, 1, -1)
  				for(var/mob/O in viewers(src, null))
  					if ((O.client && !( O.blinded )))
  						O.show_message(text("<span class='warning'> <B>[] has punched []!</B></span>", M, src), 1)
  
  				adjustBruteLoss(damage)
  				updatehealth()
  