anchor.diff:  		if("gateway")
   			clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar."
   		if("silicons")
  -			clockwork_explanation = "Ensure that all silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift."
  +			clockwork_explanation = "Ensure that all active silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift."
   	return 1
   
   /datum/game_mode/clockwork_cult/proc/greet_servant(mob/M) //Description of their role
  
positive.code: 				if(G)
  					half_victory = TRUE
  			if(half_victory)
  				text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the station was taken over!</b></span>"
  				feedback_set_details("round_end_result", "halfwin - round ended before the gateway finished")
  			else
  				text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
  				feedback_set_details("round_end_result", "loss - servants failed their objective ([clockwork_objective])")
  		text += "<br><b>The servants' objective was:</b> [clockwork_explanation]<br>"
  	if(servants_of_ratvar.len)
  		text += "<b>Ratvar's servants were:</b>"
  		for(var/datum/mind/M in servants_of_ratvar)
  
negative.code: 			for(var/datum/mind/M in servants_of_ratvar)
  				if(M.current && M.current.stat != DEAD && (M.current.onCentcom() || M.current.onSyndieBase()))
  					surviving_servants++
  			clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]. <i><b>[surviving_servants]</b> managed to escape!</i>"
  			if(surviving_servants >= required_escapees)
  				return TRUE
  			return FALSE
  		if("silicons")
  			var/total_silicons = 0
  			var/valid_silicons = 0
  			var/successful = TRUE
  			for(var/mob/living/silicon/robot/S in mob_list) //Only check robots and AIs
  				total_silicons++
  				if(is_servant_of_ratvar(S) || S.stat == DEAD)
  					valid_silicons++
  			for(var/mob/living/silicon/ai/A in mob_list)
  				total_silicons++
  				if(is_servant_of_ratvar(A) || A.stat == DEAD)
  					valid_silicons++
  			if(valid_silicons < total_silicons)
  				successful = FALSE
  			clockwork_explanation = "Ensure that all active silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift. \
  			<i><b>[valid_silicons]/[total_silicons]</b> silicons were killed or converted!</i>"
  			return successful
  		if("gateway")
  			return ratvar_awakens
  