anchor.diff:  /obj/item/stack/medical/gauze/cyborg
   	materials = list()
   	is_cyborg = 1
  -	cost = 200
  +	cost = 250
   
   /obj/item/stack/medical/ointment
   	name = "ointment"
  
positive.code: 	icon_state = "brutepack"
  	lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
  	heal_brute = 25
  	self_delay = 20
  	max_amount = 12
  	grind_results = list("styptic_powder" = 10)
  
  /obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
  
negative.code: 
  /obj/item/stack/medical/gauze
  	name = "medical gauze"
  	desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
  	gender = PLURAL
  	singular_name = "medical gauze"
  	icon_state = "gauze"
  	var/stop_bleeding = 1800
  	self_delay = 10
  	max_amount = 12
  
  /obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
  	if(ishuman(M))
  		var/mob/living/carbon/human/H = M
  		if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
  			H.suppress_bloodloss(stop_bleeding)
  			to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
  			return TRUE
  	to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
  
  /obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
  	if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
  		if(get_amount() < 2)
  			to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
  			return
  