anchor.diff:  	name = "heavy neurotoxin"
   	damage = 45
   	icon_state = "toxin"
  +	stamina = 10
   	armour_penetration = 40
  +
  +
   
   /obj/item/projectile/neurotox/admin //murderboning admins
   	name = "absurdly overpowered acid"
  
positive.code: 	retreat_distance = 5
  	minimum_distance = 5
  	move_to_delay = 4
  	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 4,
  							/obj/item/stack/sheet/animalhide/xeno = 2)
  	projectiletype = /obj/item/projectile/neurotox/heavy
  
negative.code: 							/obj/item/organ/alien/hivenode = 1,
  							/obj/item/organ/alien/acid = 1,
  							/obj/item/organ/alien/neurotoxin = 1)
  							
  
  /mob/living/simple_animal/hostile/alien/sentinel/adjustHealth(amount)
  	. = ..()
  	if(health < (maxHealth/3))
  		alien_state = ALIEN_HAUL_ASS
  	else
  		alien_state = 0
  
  /mob/living/simple_animal/hostile/alien/sentinel/Life()
  	. = ..()
  	if(.)
  		if(alien_state == ALIEN_HAUL_ASS)
  			retreat_distance = 7
  			minimum_distance = 7
  			rapid = 1
  			projectiletype = /obj/item/projectile/neurotox/panic
  		else
  			retreat_distance = initial(retreat_distance)
  			minimum_distance = initial(minimum_distance)
  
  
  /mob/living/simple_animal/hostile/alien/queen
  