anchor.diff:  	item_state = "medical_helm"
   	item_color = "medical"
   	flash_protect = 0
  -	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 75, acid = 75)
  +	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75)
   	scan_reagents = 1
   
   /obj/item/clothing/suit/space/hardsuit/medical
  
positive.code: 	name = "security hardsuit"
  	desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
  	item_state = "sec_hardsuit"
  	armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
  
  /obj/item/clothing/suit/space/hardsuit/security/Initialize()
  
negative.code: 	desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
  	icon_state = "hardsuit-atmospherics"
  	item_state = "atmo_hardsuit"
  	armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75)
  	heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS					//Uncomment to enable firesuit protection
  	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
  	helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
  