anchor.diff:  
   			if(!anchored)
   				connect_to_network()
  -				user << "\blue You secure the generator to the floor."
  +				user << "<span class='notice'>You secure the generator to the floor.</span>"
   			else
   				disconnect_from_network()
  -				user << "\blue You unsecure the generator from the floor."
  +				user << "<span class='notice'>You unsecure the generator from the floor.</span>"
   
   			playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
   			anchored = !anchored
  
positive.code: 	if(active && HasFuel() && !IsBroken() && anchored && powernet)
  		add_avail(power_gen * power_output)
  		UseFuel()
  		src.updateDialog()
  	else
  		active = 0
  		icon_state = initial(icon_state)
  
negative.code: 	name = "\improper P.A.C.M.A.N.-type Portable Generator"
  	desc = "A power generator that runs on solid plasma sheets. Rated for 80 kW max safe output."
  
  	var/sheet_name = "Plasma Sheets"
  	var/sheet_path = /obj/item/stack/sheet/mineral/plasma
  	var/board_path = "/obj/item/weapon/circuitboard/pacman"
  
  