anchor.diff:  		text = "<font size=4>[text]</font>"
   		for(var/mob/M in mob_list)
   			if(is_shadow_or_thrall(M) || (M in dead_mob_list))
  -				M << "<span class='shadowling'><b>\[Hive Chat\]<i> [usr.real_name] (ASCENDANT)</i>: [text]</b></span>" //Bigger text for ascendants.
  -
  -
  -
  -/obj/effect/proc_holder/spell/targeted/shadowlingAscendantTransmit
  +				M << "<span class='shadowling'><b>\[Ascendant\]<i> [usr.real_name]</i>: [text]</b></span>" //Bigger text for ascendants.
  +
  +
  +/obj/effect/proc_holder/spell/targeted/ascendant_transmit //Sends a message to the entire world. If this gets abused too much it can be removed safely
   	name = "Ascendant Broadcast"
   	desc = "Sends a message to the whole wide world."
   	panel = "Ascendant"
  
positive.code: 			W.hit(rand(80, 100))
  
  
  
  /obj/effect/proc_holder/spell/aoe_turf/drainLife
  	name = "Drain Life"
  	desc = "Damages nearby humans, draining their life and healing your own wounds."
  	panel = "Shadowling Abilities"
  
negative.code: 		if(thralls >= 5 && !drainLifeAcquired)
  			drainLifeAcquired = 1
  			user << "<span class='shadowling'><i>The power of your thralls has granted you the <b>Drain Life</b> ability. You can now drain the health of nearby humans to heal yourself.</i></span>"
  			user.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/drain_life
  
  		if(thralls >= 7 && !screech_acquired)
  			screech_acquired = 1
  