anchor.diff:  	name = "external"
   	var/icon_name = null
   	var/body_part = null
  -
  +	var/icon_position = 0
  +
  +	var/dropped = 0
   	var/damage_state = "00"
   	var/brute_dam = 0
   	var/burn_dam = 0
  
positive.code: 		else if(brute > 20)
  			if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
  				if(prob(5 * brute))
  					status |= ORGAN_DESTROYED
  					droplimb()
  					return
  
  		// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
  
negative.code: ****************************************************/
  
  obj/item/weapon/organ
  	icon = 'icons/mob/human.dmi'
  
  obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
  	..(loc)
  