anchor.diff:  	else
   		var/A
   
  -		A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) in possible_beacons
  +		A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) as null|anything in possible_beacons
   
   		if(!A)
   			return
   		beacon = A
  +		to_chat(user, "You link the extraction pack to the beacon system.")
   
   /obj/item/weapon/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
   	if(!beacon)
  
positive.code: 
  /obj/structure/extraction_point
  	name = "fulton recovery beacon"
  	desc = "A beacon for the fulton recovery system. Hit a beacon with a pack to link the pack to a beacon."
  	icon = 'icons/obj/fulton.dmi'
  	icon_state = "extraction_point"
  	anchored = 1
  	density = 0
  	var/beacon_network = "station"
  
  /obj/structure/extraction_point/New()
  	var/area/area_name = get_area(src)
  	name += " ([rand(100,999)]) ([area_name.name])"
  	GLOB.total_extraction_beacons += src
  
negative.code: 			var/mob/living/L = A
  			if(L.stat != DEAD)
  				return 1
  	return 0
  