anchor.diff:  		for (var/i=0;i<mineralAmt;i++)
   			drop_mineral()
   
  -	/*if (prob(src.artifactChance))
  -		//spawn a rare artifact here
  -		new /obj/machinery/artifact(src)*/
  -	var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
  -	N.fullUpdateMineralOverlays()
  -
   	//destroyed artifacts have weird, unpleasant effects
  +	//make sure to destroy them before changing the turf though
   	if(artifact_find && artifact_fail)
   		var/pain = 0
   		if(prob(50))
  
positive.code: 					if(artifact_find)
  						B.artifact_find = artifact_find
  				else if(src.excavation_level + P.excavation_amount >= 100)
  					spawn(0)
  						artifact_debris()
  
  				gets_drilled(B ? 0 : 1)
  				return
  
negative.code: 				if(prob(50))
  					M.Stun(5)
  			M.apply_effect(25, IRRADIATE)
  
  	/*if (prob(src.artifactChance))
  		//spawn a rare artifact here
  		new /obj/machinery/artifact(src)*/
  	var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
  	N.fullUpdateMineralOverlays()
  
  	/*if(destroyed)  //Display message about being a terrible miner
  		usr << "\red You destroy some of the rocks!"*/
  