anchor.diff:  					spawn(10) update_icon()
   					return
   				else
  -					user << "\red Resetting circuitry..."
  +					user << "<span class = 'caution'> Resetting circuitry...</span>"
   					playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
   					if(do_after(user, 20))
   						src.locked = 1
  -						user << "\blue You re-enable the locking modules."
  +						user << "<span class = 'caution'> You re-enable the locking modules.</span>"
   					return
   			else
   				localopened = !localopened
  
positive.code: 				else
  					playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
  				if(W.force < 15)
  					user << "\blue The cabinet's protective glass glances off the hit."
  				else
  					src.hitstaken++
  					if(src.hitstaken == 4)
  
negative.code: 		if (istype(O, /obj/item/weapon/twohanded/fireaxe) && src.localopened)
  			if(!fireaxe)
  				if(O:wielded)
  					user << "<span class = 'warning'> Unwield the axe first.</span>"
  					return
  				fireaxe = O
  				user.drop_item()
  				src.contents += O
  				user << "<span class = 'caution'> You place the fire axe back in the [src.name].</span>"
  				update_icon()
  			else
  				if(src.smashed)
  