anchor.diff:  	hitsound = "swing_hit" //it starts deactivated
   	throw_speed = 3
   	throw_range = 5
  +	sharpness = IS_SHARP
  +	embedded_impact_pain_multiplier = 10
   	flags = NOSHIELD
   	origin_tech = "magnets=3;syndicate=4"
   	var/hacked = 0
  
positive.code: 		force = force_on
  		throwforce = throwforce_on
  		hitsound = 'sound/weapons/blade1.ogg'
  		if(attack_verb_on.len)
  			attack_verb = attack_verb_on
  		if(!item_color)
  
negative.code: 		force = initial(force)
  		throwforce = initial(throwforce)
  		hitsound = initial(hitsound)
  		throw_speed = initial(throw_speed)
  		if(attack_verb_on.len)
  			attack_verb = list()
  		icon_state = initial(icon_state)
  