anchor.diff:  	materials = list(MAT_METAL=70)
   	icon_state = "crowbar_large"
   	item_state = "crowbar"
  -	toolspeed = 0.7
  +	toolspeed = 0.5
   
   /obj/item/weapon/crowbar/cyborg
   	name = "hydraulic crowbar"
   	desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
   	usesound = 'sound/items/jaws_pry.ogg'
   	force = 10
  -	toolspeed = 0.7
  +	toolspeed = 0.5
   
   /obj/item/weapon/crowbar/power
   	name = "Jaws of Life"
  
positive.code: 	name = "brass screwdriver"
  	desc = "A screwdriver made of brass. The handle feels freezing cold."
  	icon_state = "screwdriver_brass"
  	toolspeed = 0.7
  
  /obj/item/weapon/screwdriver/power
  	name = "Hand Drill"
  
negative.code: /obj/item/weapon/wrench/cyborg
  	name = "automatic wrench"
  	desc = "An advanced robotic wrench. Can be found in construction cyborgs."
  	toolspeed = 0.5
  
  /obj/item/weapon/wrench/brass
  	name = "brass wrench"
  	desc = "A brass wrench. It's faintly warm to the touch."
  	icon_state = "wrench_brass"
  	toolspeed = 0.5
  
  /obj/item/weapon/wrench/power
  	name = "Hand Drill"
  