anchor.diff:  	Z.appearance = H.appearance
   	Z.transform = matrix()
   	Z.pixel_y = 0
  -	if(H.ckey)
  -		Z.ckey = H.ckey
  +	for(var/mob/dead/observer/ghost in player_list)
  +		if(H.real_name == ghost.real_name)
  +			ghost.reenter_corpse()
  +			break
  +	Z.ckey = H.ckey
   	H.stat = DEAD
   	H.loc = Z
   	Z.stored_corpse = H
  
positive.code: 	turns_per_move = 5
  	emote_see = list("groans")
  	a_intent = "harm"
  	maxHealth = 100
  	health = 100
  	speed = 1
  	harm_intent_damage = 8
  	melee_damage_lower = 20
  
negative.code: 	gold_core_spawnable = 1
  	faction = list("zombie")
  	var/mob/living/carbon/human/stored_corpse = null
  	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie = 3)
  	see_invisible = SEE_INVISIBLE_MINIMUM
  	see_in_dark = 8
  
  
  
  