anchor.diff:  
   	var/req_keyword = 0 //If the rune requires a keyword - go figure amirite
   	var/keyword //The actual keyword for the rune
  +	
  +/obj/effect/rune/New(loc, set_keyword)
  +	..()
  +	if(set_keyword)
  +		keyword = set_keyword
   
   /obj/effect/rune/examine(mob/user)
   	..()
  
positive.code: 			break
  		user.apply_damage(1, BRUTE)
  		sleep(30)
  	
  	qdel(N)
  	if(new_human)
  		new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
  
negative.code: /var/list/sacrificed = list()
  var/list/non_revealed_runes = (subtypesof(/obj/effect/rune) - /obj/effect/rune/malformed)
  
  /*
  
  