anchor.diff:  /// Destroy the tornado and teleport everyone on it away.
   /obj/effect/temp_visual/teleporting_tornado/Destroy()
   	if(whistle)
  +		whistle.whistler = null
   		whistle = null
   	return ..()
  
positive.code: 	var/turf/spawn_location = locate(user.x + pick(-7, 7), user.y, user.z)
  	playsound(current_turf,'sound/magic/warpwhistle.ogg', 200, TRUE)
  	new /obj/effect/temp_visual/teleporting_tornado(spawn_location, src)
  	COOLDOWN_START(src, whistle_cooldown, 4 SECONDS)
  
  ///Teleporting tornado, spawned by warp whistle, teleports the user if they manage to pick them up.
  /obj/effect/temp_visual/teleporting_tornado
  
negative.code: 	layer = FLY_LAYER
  	plane = ABOVE_GAME_PLANE
  	randomdir = FALSE
  	duration = 8 SECONDS
  	movement_type = PHASING
  
  	/// Reference to the whistle
  