anchor.diff:  				client.screen += wear_suit
   		update_observer_view(wear_suit,1)
   
  -<<<<<<< HEAD
  -		overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.icon_override) ? wear_suit.icon_override : 'icons/mob/suit.dmi'))
  -
  -=======
   		overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = 'icons/mob/suit.dmi')
   		var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
   		if(OFFSET_SUIT in dna.species.offset_features)
   			suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
   			suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
   		overlays_standing[SUIT_LAYER] = suit_overlay
  ->>>>>>> 068f91e...  Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
   	update_hair()
   	update_mutant_bodyparts()
   
  
positive.code: 				client.screen += glasses				//Either way, add the item to the HUD
  		update_observer_view(glasses,1)
  		if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
  <<<<<<< HEAD
  
  			overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.icon_override) ? glasses.icon_override : 'icons/mob/eyes.dmi'))
  =======
  			overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
  >>>>>>> 068f91e...  Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
  
  		var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
  		if(OFFSET_GLASSES in dna.species.offset_features)
  			glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
  
negative.code: 				client.screen += ears					//add it to the client's screen
  		update_observer_view(ears,1)
  
  		overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
  		var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
  		if(OFFSET_EARS in dna.species.offset_features)
  			ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
  			ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
  		overlays_standing[EARS_LAYER] = ears_overlay
  	apply_overlay(EARS_LAYER)
  
  
  