anchor.diff:  	can_suppress = 0
   	burst_size = 3
   	fire_delay = 2
  -	spread = 20
  -	recoil = 1
  +	spread = 5
  +	recoil = 0.15
   	casing_ejector = 0
   
   ///research///
  
positive.code: 	can_suppress = 0
  	casing_ejector = 0
  	fire_delay = 2
  
  /obj/item/gun/ballistic/automatic/pistol/mag/update_icon()
  	..()
  
negative.code: 	w_class = WEIGHT_CLASS_NORMAL
  	actions_types = list()
  	fire_sound = 'sound/weapons/blastcannon.ogg'
  	spread = 20		//damn thing has no rifling.
  
  /obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
  	..()
  