anchor.diff:  /obj/item/weapon/ghetto/glass/shank
   	name = "glass shank"
   	icon_state = "shank"
  +	lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
  +	righthand_file = 'icons/mob/inhands/items_righthand.dmi'
  +	l_item_state = "shard-glass"
  +	r_item_state = "shard-glass"
   	desc = "A shard of glass with duct tape wrapped around the bottom to create a handle."
   	force = 5.0
   	w_class = 2.0
  
positive.code: /obj/item/weapon/ghetto/glass
  	var/smashable = 1
  	var/uses = 10
  	lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
  	righthand_file = 'icons/mob/inhands/items_righthand.dmi'
  	l_item_state = "shard-glass"
  	r_item_state = "shard-glass"
  
  /obj/item.weapon/ghetto/glass/attack(mob/target, mob/living/carbon/human/user)
  	..()
  
negative.code: 	w_class = 4.0
  	throwforce = 10.0
  	hitsound = 'sound/weapons/bladeslice.ogg'
  	l_item_state = "sword_left"
  	r_item_state = "sword_right"
  
  /obj/item/weapon/ghetto/glass/sword/black
  	name = "black glass sword"
  	icon_state = "glass_black"
  	desc = "A sword made out of shiny black glass. Perfect for slashing."
  	l_item_state = "black_left"
  	r_item_state = "black_right"
  
  /obj/item/weapon/ghetto/glass/sword/refined
  	name = "refined glass sword"
  	lefthand_file = 'icons/obj/ghetto_armoury.dmi'
  	righthand_file = 'icons/obj/ghetto_armoury.dmi'
  	l_item_state = "black_left"
  	r_item_state = "black_right"
  	icon_state = "glass_refined"
  	desc = "A sword made out of refined black glass. Can be placed on your back and its perfect for slashing."
  	force = 16.0
  