anchor.diff:  /mob/living/simple_animal/slaughter/laughter/New()
   	..()
   
  -	death_message = "<span class='warning'>[src] fades out, as all of its friends are released from its prison of hugs.</span>"
  +	deathmessage = "<span class='warning'>[src] fades out, as all of its friends are released from its prison of hugs.</span>"
   
   /mob/living/simple_animal/slaughter/laughter/death_mealspill()
   	if(!consumed_mobs)
  
positive.code: 				/obj/effect/decal/cleanable/blood/innards, \
  				/obj/item/organ/internal/heart/demon)
  	del_on_death = 1
  	var/death_message = "<span class='danger'>The generic slaughter demon screams in anger because this is the default death message!</span>"
  
  /mob/living/simple_animal/slaughter/New()
  	..()
  	death_message = "<span class='danger'>[src] screams in anger as it collapses into a puddle of viscera.</span>"
  	var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
  	AddSpell(bloodspell)
  	if(istype(loc, /obj/effect/dummy/slaughter))
  
negative.code: 
  	death_mealspill()
  
  	playsound(get_turf(src),death_sound, 200, 1)
  
  /mob/living/simple_animal/slaughter/proc/death_mealspill()
  