anchor.diff:  	name = "reactive tesla armor"
   	desc = "An experimental suit of armor with sensitive detectors hooked up to a huge capacitor grid, with emitters strutting out of it. Zap."
   	siemens_coefficient = -1
  -	reactivearmor_cooldown_duration = 150
  +	reactivearmor_cooldown_duration = 25
   	var/tesla_power = 25000
   	var/tesla_range = 20
   	var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
  
positive.code: 
  /obj/item/clothing/suit/armor/reactive/table
  	name = "reactive table armor"
  	reactivearmor_cooldown_duration = 500
  	desc = "If you can't beat the memes, embrace them."
  	var/tele_range = 10
  
  
negative.code: 
  /obj/item/clothing/suit/armor/reactive/stealth
  	name = "reactive stealth armor"
  	reactivearmor_cooldown_duration = 75
  	desc = "An experimental suit of armor that renders the wearer invisible on detection of imminent harm, and creates a decoy that runs away from the owner. You can't fight what you can't see."
  
  /obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
  