anchor.diff:  			else if (!src.destinationTag)
   				src.destinationTag = null
   			else if (istype(AM, /mob))	//If there is a mob somewhere in there....
  -				tagOverride = 1
  -		if(tagOverride)
  -			if(prob(25))
  -				src.destinationTag = null	//Then 50% chance of going to the mail room!
  +				if(prob(10))
  +					src.destinationTag = "Mail Office"
   
   
   	// start the movement process
  
positive.code: 
  		// now everything inside the disposal gets put into the holder
  		// note AM since can contain mobs or objs
  		var/tagOverride = 0
  		for(var/atom/movable/AM in D)
  			AM.loc = src
  			/*if(istype(AM, /mob/living/carbon/human))
  
negative.code: 			//
  			if(!(count--))
  				tomail = 1 //So loops end up in the mail room.
  				destinationTag = "Mail Office"
  		return
  
  
  