anchor.diff:  /mob/living/silicon/robot/Stat()
   	..()
   	if(statpanel("Status"))
  -		stat("[worldtime2text()] [time2text(world.realtime, "MMM DD")] [year_integer+540]")	
  +		stat("[worldtime2text()] [time2text(world.realtime, "MMM DD")] [year_integer+540]")
   		if(ticker.mode.name == "AI malfunction")
   			var/datum/game_mode/malfunction/malf = ticker.mode
   			for (var/datum/mind/malfai in malf.malf_ai)
  
positive.code: 		if("Security")
  			module = new /obj/item/weapon/robot_module/security(src)
  			hands.icon_state = "security"
  			icon_state = "secborg"
  			animation_length = 28
  			modtype = "Sec"
  			//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
  			status_flags &= ~CANPUSH
  
negative.code: 		if("Miner")
  			module = new /obj/item/weapon/robot_module/miner(src)
  			hands.icon_state = "miner"
  			var/icontype = input("Select an icon!", "Robot", null, null) in list("Tread Miner", "Miner")
  			switch(icontype)
  				if("Tread Miner")
  					icon_state = "minerborg"
  					animation_length=30
  				if("Miner")
  					icon_state = "Miner_old"
  				else
  					icon_state = "minerborg"
  					animation_length=30
  			modtype = "Miner"
  			feedback_inc("cyborg_miner",1)
  
  		if("Medical")
  			module = new /obj/item/weapon/robot_module/medical(src)
  			hands.icon_state = "medical"
  			var/icontype = input("Select an icon!", "Robot", null, null) in list("Mediborg", "Chief Medical Borg", "Medbot")
  			switch(icontype)
  				if("Mediborg")
  					icon_state = "mediborg"
  					animation_length=45
  				if("Chief Medical Borg")
  					icon_state = "cmoborg"
  				if("Medbot")
  					icon_state = "medbot"
  				else
  					icon_state = "mediborg"
  					animation_length = 35
  			modtype = "Med"
  			status_flags &= ~CANPUSH
  			feedback_inc("cyborg_medical",1)
  