anchor.diff:  					return 1
   			return 0
   	return 0 //Unsupported slot
  +
   /datum/species/proc/before_equip_job(datum/job/J, mob/living/carbon/human/H)
   	return
  +
   /datum/species/proc/after_equip_job(datum/job/J, mob/living/carbon/human/H)
   	return
  +
   /datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
   	return 0
  +
   /datum/species/proc/handle_speech(message, mob/living/carbon/human/H)
   	return message
  +
   ////////
   	//LIFE//
   	////////
  +
   /datum/species/proc/handle_chemicals_in_body(mob/living/carbon/human/H)
  +
   	//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
   	if(H.disabilities & FAT)
   		if(H.overeatduration < 100)
  
positive.code: 					H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
  					H.forcesay(hit_appends)
  					return
  				var/talked = 0	// BubbleWrap
  				if(randn <= 60)
  					//BubbleWrap: Disarming breaks a pull
  					if(H.pulling)
  						H.visible_message("<span class='warning'>[M] has broken [H]'s grip on [H.pulling]!</span>")
  						talked = 1
  						H.stop_pulling()
  					//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
  					if(istype(H.l_hand, /obj/item/weapon/grab))
  						var/obj/item/weapon/grab/lgrab = H.l_hand
  
negative.code: 		user.do_attack_animation(H)
  	if(H.check_shields(I.force, "the [I.name]", I, 0, I.armour_penetration))
  		return 0
  
  	if(user.zone_sel.selecting =="mouth")
  		if(user.a_intent == "grab")
  			var/obj/item/organ/internal/stomach/B = H.getorgan(/obj/item/organ/internal/stomach)
  			if(B)
  