anchor.diff:  				icon_state = "ice"
   				if(!isice)
   					spawn()
  -						var/time = rand(30,60)
  +						var/time = rand(40,120)
   						while(time > 0 && icon_state == "ice")
   							time--
   							sleep(10)
  
positive.code: 			rain()
  				if(rain) return
  				rain = new (src)
  			clear()
  				if(rain)
  					rain.loc = null
  					rain = null
  
  obj
  	drop
  		icon = 'water_drop.dmi'
  
  		New()
  			..()
  			spawn(rand(1,150))
  				icon_state = pick(icon_states(icon))
  				while(loc)
  					pixel_x = rand(-12,12)
  					pixel_y = rand(-13,12)
  					sleep(300)
  
  
  turf
  	floor
  		icon_state="brick"
  		density=0
  
negative.code: 		name = "water"
  		density=0
  		var
  			tmp/obj/rain
  			isice = 0 // Edit to 1 for winter
  
  		New()
  