anchor.diff:  */
   
   //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
  -#define POWER_FACTOR 3.0
  +#define POWER_FACTOR 2
   #define DECAY_FACTOR 700			//Affects how fast the supermatter power decays
   #define CRITICAL_TEMPERATURE 800	//K
   #define CHARGING_FACTOR 0.05
  
positive.code: 	else
  		alert_msg = null
  	if(alert_msg)
  		radio.talk_into(src, alert_msg)
  
  /obj/machinery/power/supermatter/process()
  	var/turf/L = loc
  
negative.code: 			var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
  			mob.apply_effect(rads, IRRADIATE)
  	spawn(pull_time)
  		explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 4, explosion_power * 6, 1, 1)
  		del src
  		return
  
  