anchor.diff:  #define GRAVITATIONAL_ANOMALY "gravitational_anomaly"
   #define FLUX_ANOMALY "flux_anomaly"
   #define PYRO_ANOMALY "pyro_anomaly"
  -
  -#define SPEAK(message) radio.talk_into(src, message, null, get_spans(), get_default_language())
  -
   
   /obj/machinery/power/supermatter_shard
   	name = "supermatter shard"
  
positive.code: 			var/stability = num2text(round((damage / explosion_point) * 100))
  
  			if(damage > emergency_point)
  				SPEAK("[emergency_alert] Instability: [stability]%")
  				lastwarning = REALTIMEOFDAY
  				if(!has_reached_emergency)
  					investigate_log("has reached the emergency point for the first time.", "supermatter")
  					message_admins("[src] has reached the emergency point [ADMIN_JMP(src)].")
  					has_reached_emergency = 1
  			else if(damage >= damage_archived) // The damage is still going up
  				SPEAK("[warning_alert] Instability: [stability]%")
  				lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5)
  
  			else                                                 // Phew, we're safe
  				SPEAK("[safe_alert] Instability: [stability]%")
  				lastwarning = REALTIMEOFDAY
  
  			if(power > POWER_PENALTY_THRESHOLD)
  				SPEAK("Warning: Hyperstructure has reached dangerous power level.")
  				if(powerloss_inhibitor < 0.5)
  					SPEAK("DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.")
  
  			if(combined_gas > MOLE_PENALTY_THRESHOLD)
  				SPEAK("Warning: Critical coolant mass reached.")
  
  		if(damage > explosion_point)
  			for(var/mob in GLOB.living_mob_list)
  
negative.code: 	var/config_hallucination_power = 0.1
  
  	var/obj/item/device/radio/radio
  	var/radio_key = /obj/item/device/encryptionkey/headset_eng
  	var/engineering_channel = "Engineering"
  	var/common_channel = null
  
  	//for logging
  	var/has_been_powered = 0
  