anchor.diff:  				if(prob(50))
   					M.Stun(5)
   			M.apply_effect(25, IRRADIATE)
  +
  +	/*if (prob(src.artifactChance))
  +		//spawn a rare artifact here
  +		new /obj/machinery/artifact(src)*/
  +	var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
  +	N.fullUpdateMineralOverlays()
   
   	/*if(destroyed)  //Display message about being a terrible miner
   		usr << "\red You destroy some of the rocks!"*/
  
positive.code: 		for (var/i=0;i<mineralAmt;i++)
  			drop_mineral()
  
  	/*if (prob(src.artifactChance))
  		//spawn a rare artifact here
  		new /obj/machinery/artifact(src)*/
  	var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
  	N.fullUpdateMineralOverlays()
  
  	//destroyed artifacts have weird, unpleasant effects
  	if(artifact_find && artifact_fail)
  		var/pain = 0
  		if(prob(50))
  
negative.code: 					if(artifact_find)
  						B.artifact_find = artifact_find
  				else if(src.excavation_level + P.excavation_amount >= 100)
  					artifact_debris()
  
  				gets_drilled(B ? 0 : 1)
  				return
  