anchor.diff:  
   /obj/item/firing_pin/security_level/Initialize()
   	. = ..()
  -	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(num2seclevel(GLOB.security_level))]. \
  -					MIN: [uppertext(num2seclevel(min_sec_level))]. MAX: [uppertext(num2seclevel(max_sec_level))]. \
  +	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(NUM2SECLEVLE(GLOB.security_level))]. \
  +					MIN: [uppertext(NUM2SECLEVEL(min_sec_level))]. MAX: [uppertext(NUM2SECLEVEL(max_sec_level))]. \
   					ONLY LETHALS: [only_lethals ? "YES" : "NO"].</span>"
   	update_icon()
   
  
positive.code: 	. = ..()
  	var/lethal = only_lethals ? "only lethal " : ""
  	if(min_sec_level != max_sec_level)
  		. += "<span class='notice'>It's currently set to disallow [lethal]operation when the security level isn't between <b>[num2seclevel(min_sec_level)]</b> and <b>[num2seclevel(max_sec_level)]</b>.</span>"
  	else
  		. += "<span class='notice'>It's currently set to disallow [lethal]operation when the security level isn't <b>[num2seclevel(min_sec_level)]</b>.</span>"
  	if(can_toggle)
  		. += "<span class='notice'>You can use a <b>multitool</b> to modify its settings.</span>"
  
  
negative.code: 		if("Lethals Only Toggle")
  			only_lethals = !only_lethals
  
  	fail_message = "<span class='warning'>INVALID SECURITY LEVEL. CURRENT: [uppertext(NUM2SECLEVEL(GLOB.security_level))]. \
  					MIN: [uppertext(NUM2SECLEVEL(min_sec_level))]. MAX: [uppertext(NUM2SECLEVEL(max_sec_level))]. \
  					ONLY LETHALS: [only_lethals ? "YES" : "NO"].</span>"
  	update_icon()
  
  