anchor.diff:  				investigate_log("lost power and turned <font color='red'>off</font> at [get_area(src)]","singulo")
   				log_game("Emitter lost power in ([x],[y],[z])")
   			return
  -		if(src.charge <=80)
  -			charge+=5
  -		if(!check_delay() || manual == TRUE)
  +		if(!check_delay())
   			return FALSE
  -		fire_beam(target)
  +		fire_beam()
   
   /obj/machinery/power/emitter/proc/check_delay()
   	if((src.last_shot + src.fire_delay) <= world.time)
  
positive.code: 	var/icon_state_on = "emitter_+a"
  	anchored = 0
  	density = 1
  
  	req_access = list(GLOB.access_engine_equip)
  	// The following 3 vars are mostly for the prototype
  	var/manual = FALSE
  	var/charge = 0
  	var/atom/target = null
  
  	use_power = 0
  	idle_power_usage = 10
  
negative.code: 		emagged = 1
  		if(user)
  			user.visible_message("[user.name] emags the [src.name].","<span class='notice'>You short out the lock.</span>")
  