anchor.diff:  	w_class = 5
   	force = 20
   	slot_flags = SLOT_BACK|SLOT_BELT
  -	block_chance = 20
  +	block_chance = 30
   	sharpness = IS_SHARP
   	hitsound = 'sound/weapons/bladeslice.ogg'
   	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
   
  -/obj/item/weapon/nullrod/darkblade
  +
  +/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
  +	if(attack_type == PROJECTILE_ATTACK)
  +		final_block_chance = 0 //Don't bring a sword to a gunfight
  +	return ..()
  +
  +
  +/obj/item/weapon/nullrod/claymore/darkblade
   	icon_state = "cultblade"
   	item_state = "cultblade"
   	name = "dark blade"
   	desc = "Spread the glory of the dark gods!"
   	slot_flags = SLOT_BELT
  -	w_class = 5
  -	force = 20
  -	block_chance = 20
  -	sharpness = IS_SHARP
  -	hitsound = 'sound/weapons/bladeslice.ogg'
  -	attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
  +	hitsound = 'sound/hallucinations/growl1.ogg'
   
   /obj/item/weapon/nullrod/sord
   	name = "\improper SORD"
  
positive.code: /obj/item/weapon/nullrod/staff
  	icon_state = "godstaff-red"
  	item_state = "godstaff-red"
  	name = "holy staff"
  	desc = "It has a mysterious, protective aura."
  	w_class = 5
  	force = 5
  	slot_flags = SLOT_BACK
  	block_chance = 50
  
  
  /obj/item/weapon/nullrod/staff/blue
  	icon_state = "godstaff-blue"
  	item_state = "godstaff-blue"
  
  /obj/item/weapon/nullrod/claymore
  	icon_state = "claymore"
  
negative.code: 	var/reskinned = FALSE
  
  /obj/item/weapon/nullrod/suicide_act(mob/user)
  	user.visible_message("<span class='suicide'>[user] is killing \himself with \the [src.name]! It looks like \he's trying get closer to god!</span>")
  	return (BRUTELOSS|FIRELOSS)
  
  /obj/item/weapon/nullrod/attack_self(mob/user)
  