anchor.diff:  /datum/reagent/blob/flammable_goo/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
   	reac_volume = ..()
   	M.adjust_fire_stacks(round(reac_volume/10)) //apply, but don't ignite
  -	M.apply_damage(0.4*reac_volume, TOX)
  -	if(M)
  -		M.apply_damage(0.2*reac_volume, BURN)
  +	M.apply_damage(0.5*reac_volume, TOX)
  +	if(M)
  +		M.apply_damage(0.3*reac_volume, BURN)
   
   /datum/reagent/blob/flammable_goo/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
  -	if(cause && damage_type == BURN)
  +	if(damage_type == BURN)
   		for(var/turf/T in range(1, B))
   			if(!(locate(/obj/effect/blob) in T) && prob(80))
   				PoolOrNew(/obj/effect/hotspot, T)
  
positive.code: 	var/turf/simulated/T = get_turf(M)
  	if(istype(T, /turf/simulated) && prob(reac_volume))
  		T.MakeSlippery(1)
  	M.apply_damage(0.2*reac_volume, BRUTE)
  	if(M)
  		M.apply_damage(0.4*reac_volume, OXY)
  	if(M)
  		M.adjustStaminaLoss(0.4*reac_volume)
  
  /datum/reagent/blob/pressurized_slime/damage_reaction(obj/effect/blob/B, original_health, damage, damage_type, cause)
  	for(var/turf/simulated/T in range(1, B))
  
negative.code: 
  /datum/reagent/blob/energized_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
  	reac_volume = ..()
  	M.apply_damage(0.5*reac_volume, BURN)
  	if(M)
  		M.adjustStaminaLoss(0.8*reac_volume)
  
  