anchor.diff:  	if(!Proj)
   		return
   	..()
  -	if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
  -		src.health -= Proj.damage*0.2
  +	if((!Proj.damage_type == STAMINA)) //Grilles can't be exhausted to death
  +		src.health -= Proj.damage*0.3
   		healthcheck()
   	return
   
  
positive.code: 		health -= W.force * 0.1
  	else if(!shock(user, 70))
  		playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
  		switch(W.damtype)
  			if("fire")
  				health -= W.force
  			if("brute")
  				health -= W.force * 0.1
  	healthcheck()
  	..()
  	return
  
negative.code: 	if(HULK in user.mutations)
  		health -= 5
  	else
  		health -= rand(1,2)
  	healthcheck()
  
  /obj/structure/grille/attack_alien(mob/user as mob)
  