anchor.diff:  	D.visible_message("<span class='warning'>[A] dislocates [D]'s [hit_limb]!</span>", \
   						"<span class = 'userdanger'>[A] dislocates your [hit_limb]!</span>")
   	D.drop_all_held_items()
  -	D.apply_damage(50, STAMINA, selected_zone) //damage dealt from 3 harm intent hits would be roughly 45
  +	D.apply_damage(50, STAMINA, selected_zone)
   	playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
   	return TRUE
   
   /**
     * CQC restrain attack
     *
  -  * attack that puts the target into a restraining position, stunning them for a short period
  +  * attack that puts the target into a restraining position, stunning and muting them for a short period
     * used to set up a chokehold attack
     */
   /datum/martial_art/cqc/proc/Restrain(mob/living/carbon/human/A, mob/living/carbon/human/D)
  
positive.code: 	to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.")
  	to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents.")
  	to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.")
  	to_chat(usr, "<span class='notice'>Pressure</span>: Disarm, Disarm, Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.")
  	to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.")
  
  	to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
  
negative.code: 			A.visible_message("<span class='danger'>[A] relaxes their grip on [D].</span>", \
  								"<span class='danger'>You relax your grip on [D].</span>") //visible message comes from attacker since defender is unconscious and therefore can't see
  		else
  			if(A.grab_state) //honestly with the way current grabs work this doesn't really do all that much
  				A.grab_state = min(1, A.grab_state - 1) //immediately lose grab power...
  				if(!A.grab_state || prob(BASE_GRAB_RESIST_CHANCE/A.grab_state)) //...and have a chance to lose the entire grab
  					A.visible_message("<span class='danger'>[A] is put off balance, losing their grip on [D]!</span>", \
  