anchor.diff:  		"Legendary" = 1,
   		"Epic" = 9,
   		"Rare" = 30)
  +	///How quickly chances of getting this card degrade
  +	var/list/rarity_cap = list(
  +		"Legendary" = 25, //Only in first 25 packs
  +		"Epic" = 50, //Only in first 50 packs
  +		"Rare" = 100) //Only in first 100 packs
   
   	custom_price = PRICE_EXPENSIVE
   
  
positive.code: 	if(prob(contains_coin))
  		to_chat(user, "<span_class='notice'>...and it came with a flipper, too!</span>")
  		new /obj/item/coin/thunderdome(get_turf(user))
  	qdel(src)
  
  /obj/item/cardpack/proc/buildCardListWithRarity(card_cnt, rarity_cnt)
  
negative.code: #define TAPPED_ANGLE 90
  #define UNTAPPED_ANGLE 0
  
  GLOBAL_VAR_INIT(packs_opened, 0) //A global amount of packs opened this round. Important for chances. This system was made to prevent mass-opening of packs to get all the good stuff in one round.
  
  /datum/tcg_card
  	var/name = "Stupid Coder"
  