anchor.diff:  		if(H.nutrition >= NUTRITION_LEVEL_FAT)
   			return 1
   		else
  -			H << "You're not gluttonous enough to pass this barrier!"
  +			H << "<span class='danger'><B>You're not gluttonous enough to pass this barrier!</B></span>"
   	else
   		return 0
   
  
positive.code: 			qdel(src)
  	else
  		if(user)
  			user << "Looks like you didn't win anything this time...next time though, right?"
  //Gluttony
  
  /obj/effect/gluttony
  
negative.code: 	if(!ishuman(user))
  		return
  	in_use = TRUE
  	user << "<span class='danger'><B>You feel your very life draining away as you pull the lever...it'll be worth it though, right?</B></span>"
  	user.adjustCloneLoss(20)
  	if(user.stat)
  		user.gib()
  	icon_state = "slots2"
  	sleep(50)
  	icon_state = "slots1"
  	in_use = FALSE
  	if(prob(win_prob))
  