anchor.diff:  	anchored = 1
   	density = 0
   	opacity = 0
  +	burn_state = LAVA_PROOF
   
   /obj/effect/clockwork/New()
   	..()
  
positive.code: 	anchored = 0
  	density = 0
  	takes_damage = FALSE
  
  /obj/structure/clockwork/anima_fragment/attackby(obj/item/I, mob/living/user, params)
  	if(istype(I, /obj/item/device/mmi/posibrain/soul_vessel))
  
negative.code: 	icon_state = "sigil"
  	layer = LOW_OBJ_LAYER
  	alpha = 50
  	burn_state = FIRE_PROOF
  	burntime = 1
  	var/affects_servants = FALSE
  	var/affects_stat = FALSE
  
  