anchor.diff:  	desc = "Taps the limitless power of Nzcrentr, one of Ratvar's four generals. The immense energy Nzcrentr wields will allow you to imbue a tiny fraction of it into your body. After several \
   	seconds, anyone near you will be struck by a devastating lightning bolt."
   	invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
  -	channel_time = 150
  +	channel_time = 100
   	required_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 6)
   	consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 6)
   	usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
  
positive.code: 	"<span class='nzcrentr'>\"[text2ratvar("The boss says it's okay to do this. Don't blame me if you die from it.")]\"</span>\n \
  	<span class='userdanger'>You feel limitless power surging through you!</span>")
  	playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
  	playsound(invoker, 'sound/magic/lightning_chargeup.ogg', 100, 0)
  	var/oldcolor = invoker.color
  	animate(invoker, color = list(rgb(255, 255, 255), rgb(255, 255, 255), rgb(255, 255, 255), rgb(0,0,0)), time = 88) //Gradual advancement to extreme brightness
  
negative.code: 	for(var/obj/structure/destructible/clockwork/ocular_warden/W in all_clockwork_objects) //Ocular wardens have increased damage and radius
  		W.damage_per_tick = 5
  		W.sight_range = 5
  	for(var/obj/item/clockwork/clockwork_proselytizer/P in all_clockwork_objects) //Proselytizers no longer require power
  		P.charge_rate = 1250
  	for(var/obj/structure/destructible/clockwork/powered/M in all_clockwork_objects) //Powered clockwork structures no longer need power
  		M.needs_power = FALSE
  