anchor.diff:  
   	clanReward
   		var/points
  -		var/max    = 0
  +		var/max    = 1
   
   		get(mob/Player/p)
   			..(p)
  
positive.code: 						   speed  = 2,
  						   life   = new /Random(20,25))
  
  		spawn(100)
  			loc = null
  
  
  
negative.code: 		animate(src, color = rgb(255, 0, 0), time = 10, loop = -1)
  		animate(color = rgb(255, 0, 255), time = 10)
  
  		spawn(300)
  			loc = null
  
  obj/items/blood_sack
  