anchor.diff:                      "5474476a96af22405e619ebe"
                   ],
                   "global_state": {},
  -                "last_move_id": 0,
  +                "last_event_id": 0,
                   "events": [],
                   "match_id": "5474476a96af22405e619ec0"
               }
  
positive.code:                         "54744826540942cc5e281935"
                      ],
                      "global_state": {},
                      "last_move_id": 0,
                      "events": [],
                      "match_id": "54744826540942cc5e281938"
                  }
  
negative.code:             "message": "This match does not exist or is not active"
          }
  
  ## POST /v1/gamer/matches/{id}/move{?last_event_id}
  
  Posts a move. This will notify a progress in the match. Note that the `global_state` is updated incrementally, according to the passed attributes. This means that attributes not passed do not get modified or deleted from the `global_state` stored for this game.
  This only works if you are currently part of the match, or you will get an HTTP 433.
  