anchor.diff:              "message" : "Asked for centered scores on a gamer who never scores"
           }  
           
  -### GET /v1/gamer/scores/{leaderbord}{?order}{&type}{&page}{&count}
  -
  -Note: this API is obsolete (please use the most recent version as documented above).
  -
  -+ Parameters
  -    + leaderbord (required, string) ... the board where the gamer score in
  -    + order = `hightolow` (optional, string) ... deprecated, defaults to leaderboard's ordering
  -    + type = `highscore` (optional, string) ... one of ["highscore", "friendscore"]
  -    + page = `1` (optional, number) ...  th epage number or a special "me" for centered scores
  -    + count = `10` (optional, number) ... the max returned rows
  -
  -
  -+ Request (application/json)
  -
  -    + Headers
  -    
  -            x-apikey : testgame-key
  -            x-apisecret : testgame-secret
  -            Authorization: Basic gamer_id:gamer_secret
  -
  -+ Response 200 (application/json)
  -
  -        {
  -            "<leaderboard>" : {
  -                "page" : 2,
  -                "maxpage" : 100,
  -                "rankOfFirst" : 10,
  -                scores : [ 
  -                        { "gamer_id_1": 
  -                            { score : 100, info: "whatever", , timestamp : "", profile: {} } 
  -                        }
  -                        { "gamer_id_2": 
  -                            { score : 90, info: "whatever", , timestamp : "", profile: {} } 
  -                        }
  -                    ]
  -            }
  -        }
  -
  -+ Response 404 (application/json)
  -
  -        {
  -            "code" : "LeaderboardNotFound",
  -        }  
  -
  -+ Response 402 (application/json)
  -
  -        {
  -            "code" : "NoScoreYet",
  -            "message" : "Asked for centered scores on a gamer who never scores"
  -        }  
  -
   
   ## GET /v2.6/gamer/bestscores/{domain}
   
  
positive.code:         }
  
  
  + Response 404 (application/json)
  
          {
              "code" : "Key not found",
              "message" : "the specified key is not found"
              "data" : "optional error data" 
          }  
  
  ### Set game's data [PUT]
  
  You can store data easily. Simply send the data to be stored, as a JSON object, in the body of the request. Note that simple strings are not allowed. Arrays and objects are.
  
  **if key don't exist, they are created**
  
  + Parameters
      + domain (required, string, `private`) ... the domain where to store the key/value
      + key (required, string) ... the desired key
  
  + Request (application/json)
  
      + Headers
      
              x-apikey : testgame-key
              x-apisecret : testgame-secret
              
      + Body
      
              {"whatever": "your JSON value"}
              
  + Response 200 (application/json)
  
      + Body
      
              1
   
      
  ### Remove game's data [DELETE]
  
      NOTE : we can't yet distinguish a missing key from an incorrect domain...
  
  ###### Possible reasons for error 404
  * `Key not found` ... the specified key doesn't exist
  * `Domain not found` ... the specified domain doesn't exist
  
  + Parameters
      + domain (required, string, `private`) ... the domain from where to get the key/value
      + key (optional, string) ... the key to be removed (all if not specified)
  
  + Request
  
      + Headers
      
              x-apikey : testgame-key
              x-apisecret : testgame-secret
              
  + Response 200 (application/json)
  
      + Body
      
              1
          
  + Response 404 (application/json)
  
          {
  
negative.code: 
  + Response 549
  
  ## GET /v2.4/gamer/tx/{domain}{?unit}{&skip}{&limit}
  
  Use this API to list the transactions of the current gamer. You can specify an optional
  