anchor.diff:                          "547447bce0d4d97c5ead8aad"
                       ],
                       "global_state": {},
  -                    "last_move_id": 0,
  +                    "last_event_id": 0,
                       "events": [],
                       "match_id": "547447bde0d4d97c5ead8aaf"
                   }
  
positive.code:                     "5474476a96af22405e619ebe"
                  ],
                  "global_state": {},
                  "last_move_id": 0,
                  "events": [],
                  "match_id": "5474476a96af22405e619ec0"
              }
  
negative.code:             "message": "This match does not exist or is not active"
          }
  
  ## POST /v1/gamer/matches/{id}/move{?last_event_id}
  
  Posts a move. This will notify a progress in the match. Note that the `global_state` is updated incrementally, according to the passed attributes. This means that attributes not passed do not get modified or deleted from the `global_state` stored for this game.
  This only works if you are currently part of the match, or you will get an HTTP 433.
  