anchor.diff:  |x-apikey   |Your API key   |
   |x-apisecret|Your API secret|
   
  -# Group Login 
  -
  -In addition to the App Authentication above, gamers are authenticated too.
  -Before playing, the gamer needs an identity... Login provides such an identity.
  -
  -The login route is used to authenticate a gamer, and get basic profile information about him.
  -
  -**Note:** If an existing gamer can't be found, a new one is created and returned.
  -
  -Login for authenticated gamers will use one of these authentication methods : 
  -
  -* Facebook Connect: use the `ID` and the `oauth token` from Facebook
  -
  -* Google+ Sign-in: use the `ID` and the `oauth token` from Google+
  -
  -* anonymous: use the `gamer_id` and the `gamer_secret` from a previous login
  -
  -
  -
  -### After login
  +## After login
   
   After login has been called, HTTP Basic Authentication will be used to authenticate every request.
   
  
positive.code: 
  + Parameters
      + leaderbord (required, string) ... the board where the gamer score in
      + order (optional, string) ... the order to sort the board `hightolow` or `lowtohigh`, default is hightolow
      + type (optional, string) ... one of ["highscore", "friendscore"], default is "highscore"
      + page (optional, number) ...  th epage number or a special "me" for centered scores, default is 1
      + count (optional, number) ... the max returned rows, default is 10
  
  
  + Request (application/json)
  
negative.code: 
  + Parameters
      + leaderbord (required, string) ... the board where the gamer score in
      + order = `hightolow` (optional, string) ... the order to sort the board `hightolow` or `lowtohigh`
  
  + Request (application/json)
  
  