anchor.diff:          that game is finished and cannot be modified
   
   
  -## Playing the Game [/game/play/{game_id}{?player_id}]
  +## Playing the Game [/game/play]
   
  -Make a move or check the current game state
  +Make a move against McCree
   
  -### Look at your Hand [GET]
  -Get game status, your current hand and current card choice 
   
  -Possible values of `status`:
  -- `ready` = you may choose a card for the next round 
  -- `waiting` = opponent has not chosen a card yet
  -- `showdown` = server is processing the results of the last round
  -- `ended` = game is over
  +### Choose an Action [POST]
   
  -+ Parameters
  -    + game_id (required, number) - unique ID for the game
  -    + player_id (required, number) - player ID requesting 
  -     
  -+ Response 200 (application/json)
  +Choose an action: `pursue`, `retreat` or `showdown` 
   
  -        { 
  -            "game_id": "42",
  -            "status" : "waiting"
  -            "choice" : "2"
  -            "hand" : {
  -                "player_id" : '31337' 
  -                "cards": [ {value: '2', suit:'diamonds'}]
  -                }
  -            
  -        }  
  -    
  -+ Response 401 (text/plain)
  +McCree will then choose an action and respond with his updated health total and his action
   
  -        player_id was invalid for the provided game
  -        
  -+ Response 403 (text/plain)
  +Each choice is strong against one of McCree's choices:
   
  -        that game is finished and cannot be modified
  +- Pursuing while he Retreats
  +- Retreating while he is in Showdown
  +- Showdown while he Pursues
   
  -### Play a Card [POST]
  -Choose a card value to play from your hand
  +If both you and McCree make the same choice, the round ends in a stalemate
   
  -> This choice can be freely changed until both players have chosen their card for this round
  -
  -Choosing to play the Ace of Spades will discard any card value while *also* discarding the opponent's card(s)
   
   + Request (application/json)
   
           {
           
  -            "game_id": '42',
  -            "player_id": '31337',
  -            "card": '7',
  -            "ace": 'True'
  +            "game_id": "42",
  +            "player_id": "31337",
  +            "action":"pursue"
           }
   
   + Response 200 (application/json)
   
  -        Once both players have chosen a card value, the server resolves the showdown and updates each player's hand
  +        {
  +            "game_id": "42",
  +            "player_id": "31337",
  +            "health": "100",
  +            "action": "retreat"
  +        }
  +
  ++ Response 400 (text/plain)
  +
  +        that action is not a possible choice
  +
  ++ Response 400 (text/plain)
  +
  +        specified game_id not found
  +        
  ++ Response 400 (text/plain)
  +
  +        specified player_id not found
   
   + Response 401 (text/plain)
   
  -        player_id was invalid for the provided game_
  -
  -+ Response 402 (text/plain)
  -
  -        showdown is in progress, please wait until game `status` is `ready`
  -
  +        specified player_id not valid for this game
  +        
   + Response 403 (text/plain)
   
  -        player_id does not have the selected card+        that game is finished
positive.code: 
          { 
              "game_id": '42',
              "winner_id": 'None',
              "winner_name": 'None'
          }
  
  + Response 400 (text/plain)
  
negative.code: + Request (application/json)
  
          {
              "player_id":"31337"
          }
  
  + Response 200 (application/json)
  
          { 
              "game_id": "42",
              "player_id" : "31337"
  
          }
  
  + Response 400 (text/plain)
  