anchor.diff:              "message": "This match needs to be finished in order to perform this operation"
           }
   
  -## POST /v1/gamer/matches/{domain}/{id}/join
  +## POST /v1/gamer/matches/{id}/join
   
   Join an existing match.
   
  
positive.code:             "message": "This match does not exist or is not active"
          }
  
  ## POST /v1/gamer/matches/{domain}/{id}/move{?lastEventId}
  
  Posts a move. This will notify a progress in the match. Note that the `globalState` is updated incrementally, according to the passed attributes. This means that attributes not passed do not get modified or deleted from the `globalState` stored for this game.
  This only works if you are currently part of the match, or you will get an HTTP 433.
  
negative.code: |status|string| either "running" (meaning that the match is running), either "finished" (meaning that nobody can join the match anymore) (read only)
  
  The response of most calls only include basic properties. To get all properties, including the global state and event list, you must either create, join or fetch a single match.
  
  + Parameters
      + domain (required, string) ... the domain on which to place the match (use private by default for a domain that is scoped for your game)
  
  + Request (application/json)
  
  