anchor.diff:              "<gamer_id_2>" : { displayName : "gamer2", lang : "fr" }
           }
           
  -## Friend status [/v1/gamer/friends/{friendid}{?status}]
  +## Friend status [/v1/gamer/friends/{friendid}?{status}]
   
   ### Set a releationship [POST]
   
   + Parameters
       + friendid (required, string) ... a gamer id
  -    + status (required, string) ... "add|forget|blacklist"
  +    + status (required, string) ... must be one of ["add", "forget", "blacklist"]
   
   + Request (application/json)
   
  
positive.code:         
              {
                  "score": 100,
                  "info" : "what ever json"
              }
  
  + Response 200 (application/json)
  
          { 
              "<gamer_id>" : "<status>"
          }
  
negative.code:             "<gamer_id>" : "<status>"
          }
  
  + Response 404 (application/json)
  
          { 
              "code" : "GamerIdNotFound"
          }
  
  + Response 404 (application/json)
  
          { 
              "code" : "StatusNotFound"
          }
  
  + Response 501 (application/json)
  
          { 
              "code" : "StatusNotSupported"
          }
  
  ## Scores [/v1/gamer/scores/{leaderbord}{?order}]
  
  + Parameters
      + leaderbord (required, string) ... the board where the gamer score in
      + order (optional, string) ... the order to sort the board `hightolow` or `lowtohigh`, default is hightolow
  
  ### Post a new score [POST]
  
  this is not necessary the highest score, but only the highest is stored.
  
  + Request (application/json)
  
  