 	 */
 	mx_internal function get is3D():Boolean
 	{
-		if((_flags & M3D_FLAGS_VALID) == 0)
+		if ((_flags & M3D_FLAGS_VALID) == 0)
 			update3DFlags();
 		return ((_flags & IS_3D) != 0);
 	}

	 */
	public function set scaleZ(value:Number):void
	{		
		if(value == _scaleZ)
			return;
		_scaleZ = value;
		invalidate(true);

	 */
	public function set rotationZ(value:Number):void
	{		
		if (value == _rotationZ)
			return;
		_rotationZ = value;
		invalidate(false);
