 				startPlaying();
 				derock = 0;
 			}, "Play at 10x speed", new Key("N"));
+			fastButton.X -= fastButton.fullWidth;
 			add(fastButton);
 			
 			pauseButton = new GraphicButton(playButton.X, playButton.Y, _pause_sprite, function pause():void {

			add(rewindButton);
			rewindButton.exists = false;
			
			rFastButton = new GraphicButton(rewindButton.X, rewindButton.Y, _reverse_fast_sprite, function reverseFast():void {
				if (!derock) return;
				
				ticksPerSec = 20;

				playing = 0;
				derock = 0;
			}, "Pause", new Key("SPACE"));
			pauseButton.exists = false;
			add(pauseButton);
			
