 	import dragonBones.objects.Node;
 	import dragonBones.objects.SkeletonData;
 	import dragonBones.objects.XMLDataParser;
+	import dragonBones.textures.NativeTextureAtlas;
 	import dragonBones.utils.ConstValues;
 	import dragonBones.utils.TransformUtils;
 	import dragonBones.utils.dragonBones_internal;

		private var _selectedMultipleSourceBehaviors:Vector.<Object>;
		private var _selectedMultipleDestinationBehaviors:Vector.<Object>;
		
		
		public var boneCopyable:Boolean;
		public var behaviorCopyable:Boolean;
		public var behaviorDeletable:Boolean;
		
		private var _sharedBoneNames:Vector.<String>;
		
		
		
		public function get selectedMultipleDestinationBehaviors():Vector.<Object>
		{

			return boneName;
		}
		
		private static function plattenBones(treeBones:XMLList):XMLList
		{
			var container:XML = <container/>;
