     /**
      * Defines the string to use for the zlib compression algorithm.
      *
+     * @playerversion Flash 10
      * @playerversion AIR 1.0
      * @langversion 3.0
      *

 * @see flash.utils.ByteArray#compress()
 * @see flash.utils.ByteArray#uncompress()
 *
 * @playerversion AIR 1.0
 * @langversion 3.0
 *

 * It also can be read and written to as an in-memory file, using
 * methods similar to those in the URLStream and Socket classes.</p>
 *
 * <p>In addition, zlib and lzma compression and decompression are supported, as
 * well as Action Message Format (AMF) object serialization.</p>
 *
 * <p>Possible uses of the ByteArray class include the following:
