     /**
      * @private
      */
-    public function get matrix3D():Matrix3D
+    public function get layoutMatrix3D():Matrix3D
     {
         return layoutFeatures.layoutMatrix3D;           
     }

import mx.core.AdvancedLayoutFeatures;
import mx.core.IConstraintClient;
import mx.core.IInvalidating;
import mx.geom.CompoundTransform;
import mx.core.UIComponentGlobals;
import mx.core.UIComponent;
import mx.core.mx_internal;

     *  The transform matrix that is used to calculate a component's layout relative to its siblings. 
     *  This matrix is modified by the values of the <code>offset</code> property to determine its final, computed matrix.
     */
    public function set layoutMatrix3D(value:Matrix3D):void
    {
        layoutFeatures.layoutMatrix3D = value;
        invalidateTransform();
