 
 import mx.core.IConstraintClient;
 import mx.core.IInvalidating;
+import mx.core.UIComponentGlobals;
 import mx.core.mx_internal;
-import mx.core.UIComponentGlobals;
 import mx.events.FlexEvent;
 import mx.events.PropertyChangeEvent;
 import mx.events.PropertyChangeEventKind;


    //----------------------------------
    //  x
    //----------------------------------
    
    // TODO!!! Change to NaN and integrate Rect/Ellipse bounds/draw functions
    
    /**
     *  @private
     *  Storage for the x property.

import mx.filters.IBitmapFilter;
import mx.graphics.IStroke;
import mx.managers.ILayoutManagerClient;
import flash.display.Shape;

use namespace mx_internal;

