         if (!target)
             target = this.target;
     
-        if (!transformInstancePerTarget[target])
+        var parent:Effect = parentCompositeEffect;
+        if (!transformInstancePerTarget[target] ||
+            (parent && parent is Sequence))
         {
             // FIXME (chaase): need to clear out this entry once the effect
             // starts (stops?) because we don't want it hanging around for

     * @private
     * 
     * This is where we create the single instance and/or feed extra
     * MotionPath information (from othe transform-related effects) into the
     * single transform effect instance.
     */
    override protected function initInstance(instance:IEffectInstance):void

 *  rotation, are combined into single operations that act
 *  in parallel to avoid any conflict when modifying overlapping property values. 
 *  This effect works by combining all current transform effects
 *  on a target into one single effect instance for that target. That is, multiple
 *  transform effects within the same Parallel effect will be combined (transform
 *  effects within a Sequence will run separately).
 * 
 *  <p>While this combination of multiple transform effects happens
 *  internally,
