             
             if (!isSpawned_)
                 networkHandler.RequestTimeUntilSpawnFromServer ();
-                
-            
+        }
+        
+        void UpdateChat ()
+        {
             if (chatHistory_.length == 0)
                 chatHistoryUI_.text = "No chat messages yet...";
             else

            }
            
            // TODO: Refactor. Maybe split to special functions.
            
            String info = nickname_ + "\n";
            if (isSpawned_)
            {

                for (int index = 0; index < chatHistory_.length; index++)
                    chatHistoryUI_.text = chatHistoryUI_.text + "\n" + chatHistory_ [index];
            }
        }
        
        void UpdatePlayersLabels ()
        {
            Array <Node @> otherPlayersNodes = localSceneManager.otherPlayersNodes;
            Node @cameraNode = localSceneManager.cameraNode;
            Camera @camera = cameraNode.GetComponent ("Camera");
