     {
         if (displayObject)
             return displayObject;
-        else
-            return new Sprite();
+        
+        return new Sprite();
     }
     
     

     */
    public function set transform(value:flash.geom.Transform):void
    {
        // Clean up the old event listeners
        var oldTransform:mx.geom.Transform =
            _transform as mx.geom.Transform;
        if (oldTransform)
        {
            oldTransform.removeEventListener(
                PropertyChangeEvent.PROPERTY_CHANGE,
                transformPropertyChangeHandler);
        }

        var newTransform:mx.geom.Transform = value as mx.geom.Transform;

        if (newTransform)
        {
            newTransform.addEventListener(PropertyChangeEvent.PROPERTY_CHANGE,
                                          transformPropertyChangeHandler);
			if(value.matrix != null)
			{
				layoutFeatures.layoutMatrix = value.matrix;
			}
			else if (value.matrix3D != null)
			{
				layoutFeatures.layoutMatrix3D = value.matrix3D;
			}            
            _colorTransform = value.colorTransform;
        }
        _transform = value;
        invalidateTransform();
    }

	/**
	 * Documentation is not currently available.  the matrix of a component is the transform matrix used to calculate its layout
	 * relative to its siblings. This matrix is modified by the values of the offset property to determine its final, computed matrix.

     */
    public function get transform():flash.geom.Transform
    {
        if (!_transform) 
            setTransform(new mx.geom.Transform());
            
        return _transform;
    }

