 			inventory_items.push(new FlxInventoryItem("Pencil",EmbedAssets.INVENTORY_PENCIL));
 			//Inventory testing here.
 			Inv.visible = true;
+			this.addInv("Pencil");
 			this.addInv("Letter");
-			this.addInv("Pencil");
+			this.remInv("Pencil");
 		}
 		/**
 		 * Tell Box2D to update the world when Flixel runs its update.

						// Change text to dialogtext.
						dialogIndex = 0;
						text.text = this.charactor_NPC.dialog[dialogIndex];
						
						// Freeze world
						freeze = true;
						

		private var foreground:FlxGroup = new FlxGroup();
		private var background:FlxGroup = new FlxGroup();
		private var Inv:FlxGroup = new FlxGroup();
		// Inventory
		private var inventory:Array = new Array();
		private var inventory_items:Array = new Array();
		private var inventory_BG:FlxSprite;
		// Picking up item
		private var character_pencil:FlxCharacter;
		//----------------------------------
		// CONSTANTS
		//----------------------------------
