 		// Provides universal input control for game controllers and keyboard
 
 		// Properties
-		private var _isStarted:Boolean;
+		private var _isRunning:Boolean;
 
 		// Instances
 		private var bindings:Vector.<BindingInfo>;						// Actual existing bindings, their action, and whether they're activated or not

		public function get onSensitiveActionChanged():SimpleSignal {
			return _onSensitiveActionChanged;
		}
	}
}
import com.zehfernando.input.binding.IBinding;

			_onActionDeactivated = new SimpleSignal();
			_onSensitiveActionChanged = new SimpleSignal();

			start();
		}


