      *  Messages sent by a MessageAgent can have a priority header with a 0-9
      *  numerical value (0 being lowest) and the server can choose to use this
      *  numerical value to prioritize messages to clients. 
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public static const PRIORITY_HEADER:String = "DSPriority";
 
 	/**
      *  Messages that need to set remote credentials for a destination
      *  carry the Base64 encoded credentials in this header.  
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion BlazeDS 4
+	 *  @productversion LCDS 3 
 	 */
 	public static const REMOTE_CREDENTIALS_HEADER:String = "DSRemoteCredentials";
 


    /**
     *  The clientId indicates which MessageAgent sent the message.
     */
    public function get clientId():String
    {

     *  Messages that need to set remote credentials for a destination
     *  may also need to report the character-set encoding that was used to
     *  create the credentials String using this header.  
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion BlazeDS 4
	 *  @productversion LCDS 3 
	 */
	public static const REMOTE_CREDENTIALS_CHARSET_HEADER:String = "DSRemoteCredentialsCharset";
		
