         var height:Number = getMaxUBoundsHeight(obj);
         if (transformMatrix)
         {
-			height = MatrixUtil.transformSize(new Point(getMaxUBoundsWidth(obj), height), transformMatrix).y;
+			height = MatrixUtil.transformSize(getMaxUBoundsWidth(obj), height, transformMatrix).y;
         }
 
         return height;


        if (transformMatrix)
        {
			height = MatrixUtil.transformSize(new Point(getMinUBoundsWidth(obj), height), transformMatrix).y;
        }

        return height;

            fitSize = new Point(getMinUBoundsWidth(obj), getMinUBoundsHeight(obj));
            
        var pos:Point = new Point();
        MatrixUtil.transformBounds(fitSize.x, fitSize.y,
                                   transformMatrix,
                                   pos);
        return pos.y;
