                 for (int index = 0; index < chatHistory_.length; index++)
                     chatHistoryUI_.text = chatHistoryUI_.text + "\n" + chatHistory_ [index];
             }
-            
+        }
+        
+        void UpdatePlayersLabels ()
+        {
             Array <Node @> otherPlayersNodes = localSceneManager.otherPlayersNodes;
             Node @cameraNode = localSceneManager.cameraNode;
             Camera @camera = cameraNode.GetComponent ("Camera");

            
            if (!isSpawned_)
                networkHandler.RequestTimeUntilSpawnFromServer ();
                
            
            if (chatHistory_.length == 0)
                chatHistoryUI_.text = "No chat messages yet...";
            else

            }
            
            // TODO: Refactor. Maybe split to special functions.
            UpdateInfoText ();
            UpdateChat ();
            UpdatePlayersLabels ();
        }
        
        void UpdateInfoText ()
        {
            String info = nickname_ + "\n";
            if (isSpawned_)
            {
