           o Plays a multiframe resource starting at the specified framenumber
           o Plays from the current frame if framenumber is null 
       */
-      public function play( framenumber:int ):void {
+      public function play( framenumber:* ):void {
       }
 
 

          o Stops a multiframe resource at the specified framenumber
          o Stops at the current frame if framenumber is null 
      */
      public function stop( framenumber:int ):void {
      }



          o if recursive is true, the sprite destroys all its children as well 
      */
      public function destroy( ):void {
    //PBR
    if (parent)
          parent.removeChild(this);
      }

