 		node.SetAttributeAnimation("Position", valAnim);
 	}
 	
-	
 	void FixedUpdate(float timestep)
 	{
 		

		hasAttacked_ = true;
	}
	
	void Destroy()
	{
		Sprite@ nodeSprite = node.vars["Sprite"].GetPtr();
		nodeSprite.Remove();
		node.Remove();
	}
	
	void OnHit()
	{
		currentHealthLevel_ -= 1;
	}
	
}


		
		if(playerObj !is null)
		{
			playerObj.OnHit(damagePoint_);
			Destroy();
		}
	}
