                 }
                 return ;
             }
+            /* --End of EOS animation -- */
 
             //make sure text displays are up to date
             lifeCounter.text = lives.toString();
             scoreDisp.text = FlxG.score.toString();
             
-
             //test for done switching
             if (isSwitching && player.finished)
             {

                curBar = bars[i];
                curMugs = barMugs[i];
                curPatrons = barPatrons[i];

                //see if we can add a patron at this time.
                if (patronTime && curPatrons.countLiving() < maxPatrons)

                        //object that isn't in play. 
                        pos = patronPositions[i];
                        var patron:Patron = curPatrons.getFirstAvail() as Patron;
                        /*if (!patron) //I don't think this will ever be true,
                        { // now that maximum patrons for each bar are deployed from the start.
                            //there isn't one available, so make a new one with right props
                            patron = new Patron(pos.x, pos.y, curBar.left, curBar.right);
