                 g.invalidateProperties();           
             }
         
-            n = _series2.length;
-            for (i = 0; i < n; i++) 
-            {
-                g = _series2[i];
-                if (!g)
-                    continue;
-                    
-                g.invalidateProperties();           
-            }
-            
             n = annotationElements.length;
             for (i = 0; i < n; i++)
             {

    
            var otherAxes:Array /* of AxisRenderer */ = [];
            otherAxes.push(_verticalAxisRenderer);
            if (_secondVerticalAxisRenderer)
                otherAxes.push(_secondVerticalAxisRenderer);
                
            _horizontalAxisRenderer.otherAxes = otherAxes;
            if (_secondHorizontalAxisRenderer)
                _secondHorizontalAxisRenderer.otherAxes = otherAxes;
                
            _computedGutters = _verticalAxisRenderer.adjustGutters(
                                    _computedGutters, adjustable);
                
            if (_secondVerticalAxisRenderer)
            {
                _computedGutters= _secondVerticalAxisRenderer.adjustGutters(
                                        _computedGutters, adjustable);
            }
    
            if (_secondHorizontalAxisRenderer)
            {
                _computedGutters= _secondHorizontalAxisRenderer.adjustGutters(
                                        _computedGutters, adjustable);
            }
    
            _computedGutters = _horizontalAxisRenderer.adjustGutters(
                                        _computedGutters, adjustable);
    
            _verticalAxisRenderer.gutters = _computedGutters;
            
            if (_secondVerticalAxisRenderer)
                _secondVerticalAxisRenderer.gutters = _computedGutters;
            
            if (_secondHorizontalAxisRenderer)
                _secondHorizontalAxisRenderer.gutters = _computedGutters;
        }
        else // the new algo for calculating the gutters
        {                       

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function get verticalAxis():IAxis
    {
        return _verticalAxis;
