 				return ;
 			
 			if (culling & FrustumCulling.BOX)
-				transform.transformRawVectors(
-					geom.boundingBox._vertices,
-					_boundingBox._vertices
-				);
+				transform.transformRawVectors(geom.boundingBox._vertices, _boundingBox._vertices);
 			
 			if (culling & FrustumCulling.SPHERE)
 			{

		private function meshAddedToSceneHandler(mesh	: Mesh,
												 scene	: Scene) : void
		{
			scene.bindings.addCallback('worldToScreen', worldToViewChangedHandler);
			mesh.localToWorld.changed.add(meshLocalToWorldChangedHandler);
		}
		
		private function meshRemovedFromSceneHandler(mesh	: Mesh,
													 scene	: Scene) : void
		{
			scene.bindings.removeCallback('worldToScreen', worldToViewChangedHandler);
			mesh.localToWorld.changed.remove(meshLocalToWorldChangedHandler);
		}
		
		private function worldToViewChangedHandler(bindings		: DataBindings,
												   propertyName	: String,
												   oldValue		: Matrix4x4,
												   newValue		: Matrix4x4) : void
		{
			testCulling();
		}

		{
			var culling	: uint	= _visibilityData.frustumCulling;
			
			if (culling != FrustumCulling.DISABLED && _mesh && _mesh.geometry.boundingBox
                && visible)
			{
				var camera : AbstractCamera = (_mesh.root as Scene).activeCamera;
				
