     /** The last time we requested a move to. */
     protected var _lastRequestTime :Number;
 
-    /** The entity that deals when we fail to subscribe to a place
-     * object. */
+    /** The entity that deals when we fail to subscribe to a place object. */
     protected var _failureHandler :LocationDirector_FailureHandler;
 
-    /** A listener that wants to know if we succeeded or
-     * how we failed to move.  */
+    /** A listener that wants to know if we succeeded or how we failed to move.  */
     protected var _moveListener :ResultListener;
 
-    /** We require that a moveTo request be outstanding for one minute
-     * before it is declared to be stale. */
+    /** We require that a moveTo request be outstanding for one minute before it is declared to be
+     * stale. */
     protected static const STALE_REQUEST_DURATION :int = 60 * 1000;
 }
 }

    private static const log :Log = Log.getLog(LocationDirector);

    /**
     * Constructs a location director which will configure itself for
     * operation using the supplied context.
     */
    public function LocationDirector (ctx :CrowdContext)
    {

        // let the kids know shit be fucked
        notifyFailure(placeId, "m.unable_to_fetch_place_object");

        // we need to sort out what to do about the half-initialized place controller. presently we
        // punt and hope that calling didLeavePlace() without ever having called willEnterPlace()
        // does whatever's necessary

        // try to return to our previous location
