       // Cache for instantiated assets in a multiframe resource set
       var resourceCache:Array = null;
 
-      public var resourceLoaded:Boolean = false;
-      
       /* private */ static const soundLoaderContext:SoundLoaderContext = new SoundLoaderContext(1000, true);
       /* private */ static const MP3_FPS:Number = 30;
       /* private */ var sound:Sound = null;

                      this.unload();
                  }
                  imgLoader = new Loader();
                  this.resourceObj = imgLoader;
                  this.addChildAt(imgLoader, IMGDEPTH);
                  var info:LoaderInfo = imgLoader.contentLoaderInfo;

                      this.resourceheight = loader.height;
                  } catch (e) {
                  }
                  // Apply stretch if needed, now that we know the asset dimensions.
                  this.applyStretchResource();
                  // send events, including onload
