 		
 		public var position:Number;
 		public var duration:Number;
-		public var loadProgress:Number;
 		public var _volume:Number = 1;
 		
 		public var error:String;

				playing: 		this.playing || false,
				loaded: 		this.loaded(),
				position:		this.position || 0,
				loadProgress: 	this.bytesLoaded / this.bytesTotal * 100,
				error:			this.error || false,
				length:			this.length,
				volume:			this.volume

			return this._volume;
		}
		
		public function get loadProgress():Number
		{
			if (!this.bytesLoaded || this.bytesLoaded === 0) return 0;
			if (!this.bytesTotal || this.bytesTotal === 0) return 0;
			return this.bytesLoaded / this.bytesTotal * 100;
		}
		
		public function loaded():Boolean
		{
			return this.loadProgress >= 100;
		}
		
		public function forEvent():Object
