 package com.merlinds.miracle_tool.controllers.converters {
 	import com.merlinds.miracle.meshes.Color;
 	import com.merlinds.unitls.ColorUtils;
+
+	import flash.debugger.enterDebugger;
+
 	/**
 	 * The XMLColorConverter class present color transformations from the XML to Miracle format.
 	 * In miracle engine this object will be downloaded as Color object and gives to shader color transformations data.

			}
			//define color transformation type
			this.type = TINT;//by default set TINT as type.
			if(this.redMultiplier == 0 && this.greenMultiplier == 0 && this.blueMultiplier == 0){
				if(this.alphaMultiplier != 0 || this.alphaOffset != 0){
					this.type = ALPHA;
				}
			}
		}

		private function covertTintColor(hex:String):void{

					}else if(name == TINT_MULTIPLIER){
						//tint multiplier spreads for all channels except alpha chanel
						this.redMultiplier = this.greenMultiplier = this.blueMultiplier = attribute;
					}else if(name == BRIGHTNESS_TAG){
						//brightness multiplier spreads for all channels except alpha chanel
						this.redMultiplier = this.greenMultiplier = this.blueMultiplier = attribute;
						//all channels offset equals 255 channels except alpha chanel
