                         var child	: ISceneNode	= _idToNode[childId];
                         
                         childLocalToWorld
-                        .copyFrom(childTransform)
+                            .copyFrom(childTransform)
                             .append(localToWorld);
                         
                         childTransform._hasChanged = false;

    
    import flash.display.BitmapData;
    import flash.utils.Dictionary;
    
    use namespace minko_math;
    

                _initialized[nodeId] = INIT_LOCAL_TO_WORLD;
                root.localToWorldTransformChanged.execute(root, rootLocalToWorld);
            }

            if (lastChildId > subtreeMax)
                subtreeMax = lastChildId;
            
            while (nodeId < numNodes)
            {
                var localToWorld 	: Matrix4x4	= _localToWorldTransforms[nodeId];
                var numChildren		: uint		= _numChildren[nodeId];
