 ﻿package battlecode.client.viewer.render {
-
     import battlecode.client.viewer.MatchController;
     import battlecode.common.RobotType;
     import battlecode.common.Team;

        }

        private function onRoundChange(e:MatchEvent):void {
            lastRound = e.currentRound;

            var archons:Object = controller.currentState.getArchons(team);
            var archonCount:uint = 0;
            for each (var archon:DrawRobot in archons) {

    import mx.containers.HBox;
    import mx.containers.VBox;
    import mx.controls.Label;
    import mx.events.ResizeEvent;

    public class DrawHUD extends VBox {
        private var controller:MatchController;
