 			_textureFunction = value;
 		}
 
-		/*public function set sceneFunction(value : Function) : void
+		public function set meshFunction(value : Function) : void
 		{
-			_sceneFunction = value;
-		}*/
+			_meshFunction = value;
+		}
 
 		public function set loadMeshes(value : Boolean) : void
 		{

		public function get loadTextures()				: Boolean	{ return _loadTextures; }
		public function get textureFilenameFunction()	: Function	{ return _textureFilenameFunction; }
		public function get textureFunction()			: Function	{ return _textureFunction; }
//		public function get sceneFunction()				: Function	{ return _sceneFunction; }

		public function get loadMeshes()				: Boolean	{ return _loadMeshes; }
		public function get mergeMeshes()				: Boolean	{ return _mergeMeshes; }

		public function get loadSkins()					: Boolean	{ return _loadSkins; }

		private var _textureFilenameFunction	: Function	= null;
		private var _textureFunction			: Function	= null;

		private var _meshFunction				: Function	= null;

		private var _loadMeshes					: Boolean	= true;
		private var _mergeMeshes				: Boolean	= false;
