     private var _precisionHint:String = ShaderPrecision.FULL;
 
     /**
-     * The precision of math operations performed by the underlying shader.
-     * The set of possible values for the precisionHint property is defined 
-     * by the constants in the ShaderPrecision class.
+     *  The precision of math operations performed by the underlying shader.
+     *  The set of possible values for the precisionHint property is defined 
+     *  by the constants in the ShaderPrecision class.
+     *
+     *  @default ShaderPrecision.FULL
      * 
      *  @see flash.display.Shader
      *  @see flash.display.ShaderPrecision


    /**
     *  @copy flash.filters.ShaderFilter#topExtension
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10


    /**
     *  @copy flash.filters.ShaderFilter#leftExtension
     *
     *  @default 0
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
