 
           this.resource = url;
           if (! imgLoader) {
+            if (this.resourceObj) this.unload();
             imgLoader = new Loader();
             this.resourceObj = imgLoader;
             this.addChildAt(imgLoader, IMGDEPTH);

      function setAASilent(s) {
      }

  }#
  }


          }
          var res = this.resourceObj;
          if (res) {
            res.scaleX = res.scaleY = 1.0;
          }
          //Debug.write('sprite setsource load ', url);
          imgLoader.load(new URLRequest(url));
