     /**
      *  @private
      */
-    public function get smooth():Boolean
+    public function get  smooth():Boolean
     {
         return _smooth;
     } 

        if (!source || !drawnDisplayObject || !(drawnDisplayObject is Sprite))
            return;
            
       	var g:Graphics = Sprite(drawnDisplayObject).graphics;
        
        // We only clear if we have a displayObject. This handles the case of having our own displayObject and the 
		// case when we have a mask and have created a _drawnDisplayObject. We don't want to clear if we are 
		// sharing a display object. 
		if (displayObject)
			g.clear();
         
        g.lineStyle();
        var repeatBitmap:Boolean = false;
        var fillScaleX:Number = 1;

			matrix.scale(fillScaleX, fillScaleY);
			matrix.translate(drawX, drawY);
	        g.beginBitmapFill(_source as BitmapData, matrix, repeatBitmap, smooth);
        g.drawRect(drawX, drawY, unscaledWidth, unscaledHeight);
	        g.endFill();
    }
		else
		{   
    
			// If we have scaleGrid, we draw 9 sections, each with a different scale factor based 
			// on the grid region.
			
