      *       failover or connect on an alternate channel.</td></tr>   
      *  </table>
      *  @eventType channelConnect 
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */     
     public static const CONNECT:String = "channelConnect";
 

     *  This would be true in the event that the channel has been
     *  disconnected due to inactivity and should not attempt to failover or
     *  connect on an alternate channel.
     */
    public var rejected:Boolean;
    

     *       failover or connect on an alternate channel.</td></tr>   
     *  </table>
     *  @eventType channelDisconnect
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */     
    public static const DISCONNECT:String = "channelDisconnect";
    
