 			
 			_setFlags |= VERTEX_CONSTS;
 			++_version;
-		}
-		
-		public function clear() : void
-		{
-			_setFlags = 0;
-			_version = 0;
-			_offsets.length = 0;
-			_numTriangles.length = 0;
 		}
 		
 		public function prepareContext(context : Context3D, current : RendererState = null) : void

		{
			_vertexStream = value;
			_setFlags |= VERTEX_STREAM;
		}
		
		public function set indexStream(value : IndexStream) : void
		{
			_indexStream = value;
			_setFlags |= INDEX_STREAM;
		}
		
		public function setTextureAt(index : int, texture : TextureRessource) : void

			
		private var _renderTarget		: RenderTarget				= null;
		private var _blending			: uint						= 0;
		private var _shader				: ShaderRessource			= null;
		private var _colorMask			: uint						= 0;
		private var _triangleCulling	: uint						= 0;
		private var _textures			: Vector.<TextureRessource>	= new Vector.<TextureRessource>(8, true);
