 			_displayStartCount = _initProgressCount;
 			show();
 		}
-		else if (_showingDisplay)
+
+		if (_showingDisplay)
 		{
 			if (!_startedInit)
 			{

	private var _initProgressCount:uint = 0;

	/**
	 *  @private
	 */
	private var _initProgressTotal:uint = 12;

	//--------------------------------------------------------------------------
	//

			}

			var loaded:Number = 100 * _initProgressCount /
								(initProgressTotal - _displayStartCount);

			setProgress(loaded, 100);
		}
