  *  that is loaded by the effect. If you want to use 
  *  a different Wipe behavior, you can specify a custom pixel-shader program 
  *  as long as it adheres to the following constraints: 
- *  obey the constraints specified for the <code>shaderCode</code>
- *  property of AnimateShaderTransition class, and supply three additional
+ *  obey the constraints specified for the <code>shaderByteCode</code>
+ *  property of AnimateTransitionShader class, and supply three additional
  *  parameters. The extra parameters required by the Wipe shader 
  *  are an int <code>direction</code> parameter, 
  *  whose values mean the same as the related String properties

 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public class Wipe extends AnimateShaderTransition
{
    [Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
    private static var WipeShaderClass:Class;

    {
        super(target);
        instanceClass = WipeInstance;
        shaderByteCode = wipeShaderCode;
    }

    /**
