 		/**
 		 * Create a new DynamicTextureController.
 		 * 
-		 * @param source The source DisplayObject to use as a dynamic texture.
-		 * @param width The width of the dynamic texture.
-		 * @param height The height of the dynamic texture.
+		 * @param source The source (BitmapData or DisplayObject) to use as a dynamic texture.
 		 * @param mipMapping Whether mip-mapping should be enabled or not. Default value is 'true'.
 		 * @param framerate The frame rate of the dynamic texture. Default value is '30'.
 		 * @param propertyName The name of the bindings property that should be set with the

												 forceBitmapDataClear	: Boolean	= false)
		{
			super();
			
			_source = source;
			_texture = new TextureResource(width, height);
			_framerate = framerate;
			_mipMapping = mipMapping;
			_propertyName = propertyName;

		 * into the dynamic texture. Default value is 'null'.
		 * 
		 */
		public function DynamicTextureController(source					: Object,
												 mipMapping				: Boolean	= true,
												 framerate				: Number	= 30.,
												 propertyName			: String	= 'diffuseMap',
