 public final class Animation
 {
     /**
-     * TODOs:
-     * - seek? reverse?
+     *  FIXME (chaase):
+     *  - seek? reverse?
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    {
        if (id >= 0 || duration == 0)
        {
            // TODO (chaase): Check whether we already send out a final
            // UPDATE event with the end value; if so, this dup should be
            // removed
            // TODO (chaase): this will snap paused and startDelayed animations
            // to their end values. Seems correct, but should check this.
            calculateValue(duration);
            

                motionPaths[i].interpolator = interpolator;
    }
 
    // FIXME (chaase): should eventually remove this function, since it
    // overlaps with playReverse property. Just leaving it mx_internal
    // for now to avoid perturbing the code too much
    /**
