     function animationStart(animation:Animation):void;
 
     /**
-     * This function is called when an Animation instance ends.
+     *  Called when an Animation instance ends.
+     *
+     *  @param animation The Animation object.
      * 
      *  @langversion 3.0
      *  @playerversion Flash 10

    function animationEnd(animation:Animation):void;

    /**
     * This function is called when an Animation instance repeats. The
     * Animation in question must have a repeatCount equal to 0 (infinitely
     * repeating) or greater than 1.
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10

    function animationRepeat(animation:Animation):void;

    /**
     *  Called during every update of an Animation instance.
     *  If an implementation class is listening to an Animation specifically to
     *  be able to do something after the Animation values are calculated for
     *  a given time, this is the function in which those values should be used.
     *  The other functions in this interface are more informational, just to tell
     *  the listeners when the Animation is starting, stopping, or repeating.
     *  This function is called when values have been calculated and something can be
     *  done with them. 
     *
     *  @param animation The Animation object.
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10
