 		
 		CleanupScene();
 		
-		if (GetPlatform() != "Web")
+		if ( !isWeb_ )
         {
 		    renderer.viewports[0].renderPath.SetEnabled("Blur",true);
         }

		enemyCounterText_.text = 0;
		playerScoreText_.text = 0;
		
		if (GetPlatform() != "Web")
        {
		    renderer.viewports[0].renderPath.SetEnabled("Blur",false);
        }


	LevelState levelState_ = LS_OUTGAME;

    bool isWeb_ = GetPlatform() == "Web";

	Node@ cameraNode_;
	Node@ playerNode_;

