      *  Handles a CONNECT ChannelEvent and redispatches the event.
      * 
      *  @param event The ChannelEvent.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public function channelConnectHandler(event:ChannelEvent):void
     {        

     *  Provides access to the initial destination this ChannelSet is used to access.
     *  When the clustered property is true, this value is used to request available failover URIs
     *  for the configured channels for the destination.
     */
    public function get initialDestinationId():String
    {


    /**
     * Map of login/logout message Ids to associated tokens.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */
    private var tokens:Object = {};
    
