     [Inspectable(category="General")]
 
     /** 
-     * The ending angle of rotation of the target object around
-     * the y axis, expressed in degrees.
-     * Values can be either positive or negative.
-     *
-     * <p>If the value of <code>angleTo</code> is less
-     * than the value of <code>angleFrom</code>,
-     * the target rotates in a counterclockwise direction.
-     * Otherwise, it rotates in clockwise direction.
-     * If you want the target to rotate multiple times,
-     * set this value to a large positive or small negative number.</p>
+     *  The ending angle of rotation of the target object around
+     *  the y axis, expressed in degrees.
+     *  Values can be either positive or negative.
+     *
+     *  <p>If the value of <code>angleTo</code> is less
+     *  than the value of <code>angleFrom</code>,
+     *  the target rotates in a counterclockwise direction.
+     *  Otherwise, it rotates in clockwise direction.
+     *  If you want the target to rotate multiple times,
+     *  set this value to a large positive or small negative number.</p>
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public var angleYTo:Number;
     

    [Inspectable(category="General")]

    /** 
     * The starting angle of rotation of the target object around
     * the x axis, expressed in degrees.
     * Valid values range from 0 to 360.
     */
    public var angleXFrom:Number;


    [Inspectable(category="General")]

    /** 
     *  The starting angle of rotation of the target object around
     *  the z axis, expressed in degrees.
     *  Valid values range from 0 to 360.
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var angleZFrom:Number;

