      * start playing (if the seekTime is greater than their startDelay), or
      * come to an end (if the seekTime is greater than their startDelay plus
      * their duration).
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
      */
     override public function seek(seekTime:Number):void
     {

	 *  Interrupts any effects that are currently playing, skips over
	 *  any effects that haven't started playing, and jumps immediately
	 *  to the end of the composite effect.
	 */
	override public function end():void
	{

	 *  If you create a subclass of CompositeEffect, you must implement this method.
         *
         * @param childEffect A child effect that has finished. 
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	override protected function onEffectEnd(childEffect:IEffectInstance):void
	{
