     public function AnimateTransformRotate3D(target:Object=null)
     {
         super(target);
+        applyLocalProjection = true;
         instanceClass = AnimateTransformInstance;
     }
     

     * set this value to a large positive or small negative number.</p>
     */
    public var angleYBy:Number;
            
    /**
     * @private
     */
    override protected function initInstance(instance:IEffectInstance):void
    {
        addMotionPath("rotationX", angleXFrom, angleXTo, angleXBy);
        addMotionPath("rotationY", angleYFrom, angleYTo, angleYBy);
        super.initInstance(instance);
    }    
}

 * effect instance on any given target at a time, which means that they will
 * share the transform center set by any of the contributing effects.</p>
 */       
public class AnimateTransformRotate3D extends AnimateTransform
{
    include "../core/Version.as";

