      *  This method handles the mouse events, calls the <code>clickHandler</code> method 
      *  where appropriate and updates the <code>hovered</code> and
      *  <code>mouseCaptured</code> properties.
-     *  <p>This method gets called to handle MouseEvent.ROLL_OVER, MouseEvent.ROLL_OUT,
-     *  MouseEvent.MOUSE_DOWN, MouseEvent.MOUSE_UP, and MouseEvent.CLICK.</p>
+     *
+     *  <p>This method gets called to handle <code>MouseEvent.ROLL_OVER</code>, 
+     *  <code>MouseEvent.ROLL_OUT</code>, <code>MouseEvent.MOUSE_DOWN</code>, 
+     *  <code>MouseEvent.MOUSE_UP</code>, and <code>MouseEvent.CLICK</code> events.</p>
+     *
+     *  @param event The Event object associated with the event.
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10


/**
 *  The radius of the corners of this component.
 * 
 *  @langversion 3.0
 *  @playerversion Flash 10

    }

    /**
     *  This method is called when handling a <code>MouseEvent.MOUSE_UP</code> event
     *  when the user clicks on the button. It is only called when the button
     *  is the target and when <code>mouseCaptured</code> is <code>true</code>. 
     *  It allows subclasses to update the properties of the button right as it is clicked to
     *  avoid the button being in transitional states between the mouse up
     *  and click events.
     *  
