             hasDeltaIdentityTransform = false;
             
             // trace("set scaleX:" + this + "value = " + value); 
-            if(_layoutFeatures == null)
+            if (_layoutFeatures == null)
                 super.scaleX = value;
             else
             {

    public function set maintainProjectionCenter(value:Boolean):void
    {
        _maintainProjectionCenter = value;
        if(value && super.transform.perspectiveProjection == null)
        {
            super.transform.perspectiveProjection = new PerspectiveProjection();
        }

            return;
            
        hasDeltaIdentityTransform = false;
        if (_layoutFeatures == null)
        {
            // clamp the rotation value between -180 and 180.  This is what 
            // the Flash player does and what we mimic in CompoundTransform;
            // however, the Flash player doesn't handle values larger than 
            // 2^15 - 1 (FP-749), so we need to clamp even when we're 
            // just setting super.rotation.
            super.rotation = MatrixUtil.clampRotation(value);
        }
        else
        {
