 			return _bitmapData;
 		}
 		
-		
-		/**
-		 * Creates a new BitmapDataUnlimited object.
-		 */	
-		public function BitmapDataUnlimited()
-		{
-			_eventDispatcher = new EventDispatcher(this);
-		}
 		
 		/**
 		 * Creates a huge BitmapData object.

	import flash.display.Loader;
	import flash.events.Event;
	import flash.events.EventDispatcher;
	import flash.events.IEventDispatcher;
	import flash.geom.ColorTransform;
	import flash.geom.Matrix;
	import flash.geom.Point;

	 * </div>
	 * 
	 */
	public class BitmapDataUnlimited extends EventDispatcher
	{
		// basically this value is 4096, but take 4000 to have some buffer
		static private const DRAW_LIMIT : uint = 4000;
		
		private var _loader : Loader;
		private var _gif : Gif;
		private var _fillColor : uint;
