 						// If the timer doesn't yet exist, create it, setting the delay to twice the maximum desired buffer time
 						streamTooSlowTimer = new Timer(_desiredBufferTime_Max * 2000);
 
-						streamTooSlowTimer.addEventListener(TimerEvent.TIMER, function(timerEvent:TimerEvent = null):void {
-
+						streamTooSlowTimer.addEventListener(TimerEvent.TIMER, 
+							function(timerEvent:TimerEvent = null):void {
 							try
 							{
 								// Check we have a valid stream to switch to.

		{
			// Trigger buffer update.
			updateBufferTime();

			// Check for seeking state.
			if (seeking && time != timeBeforeSeek && _state != HTTPStreamingState.HALT)

							_unmuteTag.codecID = codecID;
							_unmuteTag.frameType = FLVTagVideo.FRAME_TYPE_INFO;
							_unmuteTag.infoPacketValue = FLVTagVideo.INFO_PACKET_SEEK_END;
							bytes = new ByteArray();
							_unmuteTag.write(bytes);
							_flvParserProcessed += bytes.length;
