                 }
                 return ;
             }
+            /* --End of EOS animation -- */
 
             //make sure text displays are up to date
             lifeCounter.text = lives.toString();
             scoreDisp.text = FlxG.score.toString();
             
-
             //test for done switching
             if (isSwitching && player.finished)
             {

                        //object that isn't in play. 
                        pos = patronPositions[i];
                        var patron:Patron = curPatrons.getFirstAvail() as Patron;
                        if (!patron) //I don't think this will ever be run,
                        { // now that maximum patrons for each bar are deployed from the start.
                            //there isn't one available, so make a new one with right props
                            patron = new Patron(pos.x, pos.y, curBar.left, curBar.right);

            
            pos.x = patron.x;
            pos.y = patron.bottom;

            //check up on whether or not the patron is supposed to drop money.
            if (patron.doBurp)
            {
                patron.doBurp = false;
