 		{
 			return _distance;
 		}
-		public function set distance(v : Number) : void
-		{
-			_distance = v;
+		public function set distance(value : Number) : void
+		{
+			_distance = value;
 		}
 		
 		public function get theta() : Number
 		{
 			return _theta;
 		}
-		public function set theta(v : Number) : void
-		{
-			_theta = v;
+		public function set theta(value : Number) : void
+		{
+			_theta = value;
 		}
 		
 		public function get phi() : Number
 		{
 			return _phi;
 		}
-		public function set phi(v : Number)	: void
-		{
-			_phi = v;
+		public function set phi(value : Number)	: void
+		{
+			_phi = value;
 		}
 		
 		public function get lookAt() : Vector4

					_distance * Math.sin(_theta) * Math.sin(_phi) + _lookAt.z
				);
				
				TMP_MATRIX.lookAt(_position, _lookAt, _up).invert();
				
				var numTargets : uint = this.numTargets;
				for (var targetId : uint = 0; targetId < numTargets; ++targetId)

			return _phiStep;
		}
		
		public function set phiStep(value : Number)	: void
		{
			_phiStep = value;
		}
		
		public function ArcBallController()
