     private var _invertValues:Boolean = false;
     // Original start time of animation
     private var startTime:Number;
+    private var started:Boolean = false;
     // Time when the current cycle started
     private var cycleStartTime:Number;
     // The amount of time that the animation should delay before

    private static var delayedStartAnims:Vector.<Animation> =
        new Vector.<Animation>();
    private static var delayedStartTimes:Dictionary = new Dictionary();
    
    /**
     *  @private

            if (actualStartTime > 0)
                seek(actualStartTime);
        }
        started = true;
    }

}
