  *  @playerversion AIR 1.5
  *  @productversion Flex 4
  */  
-public class FxRotateInstance extends FxAnimateInstance
+public class RotateInstance extends AnimateInstance
 {
     include "../../core/Version.as";
 

//
////////////////////////////////////////////////////////////////////////////////

package mx.effects.effectClasses
{

import mx.effects.AnimationProperty;
import mx.events.AnimationEvent;

//  Let (phi) be angle between r=(Ox,Oy - Cx,Cy) and -X Axis.
//   (theta) be clockwise further angle of rotation.

     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public function RotateInstance(target:Object)
    {
        super(target);
        affectsConstraints = true;
