 public final class Animation
 {
     /**
-     * TODOs:
-     * - seek? reverse?
+     *  FIXME (chaase):
+     *  - seek? reverse?
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

            if (currentTime >= duration && 
                (repeatCount == 0 || numRepeats < repeatCount))
            {
                // TODO (chaase): this assumes we've only gone through one cycle since
                // last time...
                if (repeatCount != 0)
                    if (!_doSeek)

        //playheadTime = Math.min(Math.max(playheadTime, 0), duration);
        
        // Reset the start time
        // FIXME (chaase): Redundant for cases that set this again below
        // Should only do this for playing animation, as the stopped animations
        // do it for themselves
        startTime = cycleStartTime = intervalTime - playheadTime;
