          * Server processing time spent outside of the adapter associated with 
          * the destination of this message. 
          * Calculated as <code>serverProcessingTime</code> - <code>serverAdapterTime</code>.
+         *  
+         *  @langversion 3.0
+         *  @playerversion Flash 9
+         *  @playerversion AIR 1.1
+         *  @productversion BlazeDS 4
+         *  @productversion LCDS 3 
          */         
         public function get serverNonAdapterTime():Number
         {       

         * to the receiving client. 
         * This corresponds to the time that the message was processed by your code 
         * on the server.
         */           
        public function get serverAdapterTime():Number
        {

         * receiving a response from the server.
         *
         * <p>This property contains 0 for a streaming or RTMP (LiveCycle Data Services ES only) channel. </p> 
         *  
         *  @langversion 3.0
         *  @playerversion Flash 9
         *  @playerversion AIR 1.1
         *  @productversion BlazeDS 4
         *  @productversion LCDS 3 
         */         
        public function get totalTime():Number
        {
