         }
     }
 
-    // FIXME (chaase): This function appears in multiple places. Maybe
+    // TODO (chaase): This function appears in multiple places. Maybe
     // put it in some util class instead?
     /**
      * @private

        }
    }


    // FIXME (chaase): This probably belongs at the AnimateTransform level,
    // and make sure that it only kicks in when AnimateTransform is used
    // explicitly; Someone performing a Move may not also want to
    // automatically animate the rotation properties.
    /**
     * @private
     * 

        else
        {
            motionPaths = new Vector.<MotionPath>();
            instanceStartTime = newEffectStartTime;
        }
        if (!added)
