         g.drawRect(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT);
         g.endFill();
 
-        // and update the HUD location (even if not currently showing)
-        _hud.x = NATIVE_WIDTH/2;
-        _hud.y = NATIVE_HEIGHT/2;
-
-        _track = new Sprite();
-        _track.x = PAD - _hud.x;
-        _track.y = NATIVE_HEIGHT - PAD - TRACK_HEIGHT - _hud.y;
-        g = _track.graphics;
-        g.beginFill(0x000000, .7);
-        g.drawRect(0, 0, TRACK_WIDTH, TRACK_HEIGHT);
-        g.endFill();
-        g.lineStyle(2, 0xFFFFFF);
-        g.drawRect(0, 0, TRACK_WIDTH, TRACK_HEIGHT);
-        // _track is not added to _hud until we know the duration
-
-        const trackMask :Shape = new Shape();
-        g = trackMask.graphics;
-        g.beginFill(0xFFFFFF);
-        g.drawRect(0, 0, TRACK_WIDTH, TRACK_HEIGHT);
-        _track.addChild(trackMask);
-        _track.mask = trackMask;
-
-        _knob = new Sprite();
-        _knob.y = TRACK_HEIGHT / 2;
-        g = _knob.graphics;
-        g.lineStyle(1, 0xFFFFFF);
-        g.beginFill(0x000099);
-        g.drawCircle(0, 0, TRACK_HEIGHT/2 - 1);
-        // _knob is not added to _track until we know the position
-
-        _track.addEventListener(MouseEvent.CLICK, handleTrackClick);
-        _knob.addEventListener(MouseEvent.MOUSE_DOWN, handleKnobDown);
+        addEventListener(MouseEvent.CLICK, handleClick);
     }
 
     override public function get width () :Number

    public function SimpleVideoDisplay (player :VideoPlayer)
    {
        _player = player;
        _player.addEventListener(MediaPlayerCodes.STATE, handlePlayerState);
        _player.addEventListener(MediaPlayerCodes.SIZE, handlePlayerSize);
        _player.addEventListener(MediaPlayerCodes.DURATION, handlePlayerDuration);
        _player.addEventListener(MediaPlayerCodes.POSITION, handlePlayerPosition);
        _player.addEventListener(MediaPlayerCodes.ERROR, handlePlayerError);

        addChild(_player.getDisplay());

        var masker :Shape = new Shape();
        this.mask = masker;
        addChild(masker);

        addEventListener(MouseEvent.ROLL_OVER, handleRollOver);
        addEventListener(MouseEvent.ROLL_OUT, handleRollOut);

        _hud = new Sprite();
        _hud.addEventListener(MouseEvent.CLICK, handleClick);
        redrawHUD();

        // create the mask...
        var g :Graphics = masker.graphics;

        _player.unload();
    }

    protected function handleClick (event :MouseEvent) :void
    {
        // the buck stops here!
