         return "Render Technique";
     else if (resourceType == RESOURCE_TYPE_PARTICLEEFFECT)
         return "Particle Effect";
+    else if (resourceType == RESOURCE_TYPE_PARTICLEEMITTER)
+        return "Particle Emitter";
     else if (resourceType == RESOURCE_TYPE_UIELEMENT)
         return "UI Element";
     else if (resourceType == RESOURCE_TYPE_UIELEMENTS)


    UIElement@ col1 = browserFilterWindow.GetChild("TypeFilterColumn1", true);
    UIElement@ col2 = browserFilterWindow.GetChild("TypeFilterColumn2", true);
    for (int i=-2; i < 21; ++i)
    {
        if (i == RESOURCE_TYPE_NOTSET)
            continue;

const int RESOURCE_TYPE_2D_PARTICLE_EFFECT = 18;
const int RESOURCE_TYPE_TEXTURE_3D = 19;
const int RESOURCE_TYPE_CUBEMAP = 20;
const int RESOURCE_TYPE_PARTICLEEMITTER = 21;

const StringHash XML_TYPE_SCENE("scene");
const StringHash XML_TYPE_NODE("node");
const StringHash XML_TYPE_MATERIAL("material");
const StringHash XML_TYPE_TECHNIQUE("technique");
const StringHash XML_TYPE_PARTICLEEFFECT("particleeffect");
const StringHash XML_TYPE_PARTICLEEMITTER("particleemitter");
const StringHash XML_TYPE_TEXTURE("texture");
const StringHash XML_TYPE_ELEMENT("element");
const StringHash XML_TYPE_ELEMENTS("elements");
