 			_xSpeed *= _friction;
 			_ySpeed *= _friction;
 			
-			setProperty("x", xPos + _xSpeed);
-			setProperty("y", yPos + _ySpeed);
+			clip.x += _xSpeed;
+			clip.y += _ySpeed;
 		}
 	}
 }

	import hype.framework.behavior.AbstractBehavior;
	import hype.framework.behavior.IBehavior;
	import hype.framework.core.HypeMath;

	public class SimpleBallistic extends AbstractBehavior implements IBehavior {
		

		}
		
		public function run(target:Object):void {
			var clip:DisplayObject = target as DisplayObject;
			
			_xSpeed += _gravityX;
			_ySpeed += _gravityY;
