                 valueMap.translationY = xformPosition.y;
                 valueMap.translationZ = xformPosition.z;
             }
-			
-			
-			// if someone has asked for the motionpaths to affect offsets, 
-			// they might not have explcitly defined any offsets.  If that's the case, 
-			// we still need to capture default start values, so let's initialize the offsets
-			// to a default set anyway.
+            
+            
+            // if someone has asked for the motionpaths to affect offsets, 
+            // they might not have explcitly defined any offsets.  If that's the case, 
+            // we still need to capture default start values, so let's initialize the offsets
+            // to a default set anyway.
             if(postLayoutTransformPropertiesSet && target.offsets == null)
             {
-            	target.offsets = new TransformOffsets();
+                target.offsets = new TransformOffsets();
             }
             
             // if the target doesn't have any offsets, there's no need to capture
             // offset values.
             if(target.offsets != null)
             {
-            	var offsets:TransformOffsets = target.offsets;
-            	valueMap.postLayoutRotationX = offsets.rotationX;
-            	valueMap.postLayoutRotationY = offsets.rotationY;
-            	valueMap.postLayoutRotationZ = offsets.rotationZ;
-
-            	valueMap.postLayoutScaleX = offsets.scaleX;
-            	valueMap.postLayoutScaleY = offsets.scaleY;
-            	valueMap.postLayoutScaleZ = offsets.scaleZ;
-
-	            if (valueMap.postLayoutTranslationX === undefined ||
-	                valueMap.postLayoutTranslationY === undefined ||
-	                valueMap.postLayoutTranslationZ === undefined)
-	            {
-    	            // TODO (chaase): do we really need this?
-	                propChanges[i].stripUnchangedValues = false;
-
-	                computedTransformCenter = 
-	                    computeTransformCenterForTarget(target); 
-	                target.transformPointToParent(computedTransformCenter, null,
-	                    postLayoutPosition);               
-	                valueMap.postLayoutTranslationX = postLayoutPosition.x;
-	                valueMap.postLayoutTranslationY = postLayoutPosition.y;
-	                valueMap.postLayoutTranslationZ = postLayoutPosition.z;
-	            }
+                var offsets:TransformOffsets = target.offsets;
+                valueMap.postLayoutRotationX = offsets.rotationX;
+                valueMap.postLayoutRotationY = offsets.rotationY;
+                valueMap.postLayoutRotationZ = offsets.rotationZ;
+
+                valueMap.postLayoutScaleX = offsets.scaleX;
+                valueMap.postLayoutScaleY = offsets.scaleY;
+                valueMap.postLayoutScaleZ = offsets.scaleZ;
+
+                if (valueMap.postLayoutTranslationX === undefined ||
+                    valueMap.postLayoutTranslationY === undefined ||
+                    valueMap.postLayoutTranslationZ === undefined)
+                {
+                    // TODO (chaase): do we really need this?
+                    propChanges[i].stripUnchangedValues = false;
+
+                    computedTransformCenter = 
+                        computeTransformCenterForTarget(target); 
+                    target.transformPointToParent(computedTransformCenter, null,
+                        postLayoutPosition);               
+                    valueMap.postLayoutTranslationX = postLayoutPosition.x;
+                    valueMap.postLayoutTranslationY = postLayoutPosition.y;
+                    valueMap.postLayoutTranslationZ = postLayoutPosition.z;
+                }
             }
         }
         return propChanges;

     */
    public var projectionX:Number = 0;
    /**
     *  Documentation is not currently available.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

    /**
     *  The MotionPath object describing the change in rotation around the x
     *  axis during the effect.
     *  Setting this property as part of an effect modifies the target, 
     *  and can cause the parent container to update its layout.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
