     //--------------------------------------------------------------------------
 
     /**
-     * The starting value for the property during the animation.
+     *  The starting value for the property during the animation.
      * 
-     * <p>Null or NaN (in the case of Numbers) element values indicate that a
-     * value must be determined dynamically at runtime, either by
-     * getting the value from the target property directly or calculating
-     * it if the other value is valid and there is also a valid 
-     * <code>valueBy</code> value supplied.</p>
+     *  <p>A value of Null or NaN (in the case of Numbers) specifies that a
+     *  value must be determined dynamically at runtime, either by
+     *  getting the value from the target property directly or calculating
+     *  it if the other value is valid and there is also a valid 
+     *  <code>valueBy</code> value supplied.</p>
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    
    
/**
 * This class is used to hold the name of a property and the values that
 * that property will assume over time for instances of the Animate
 * effect, or subclasses of that effect. This class is a simple utility
 * subclass of MotionPath, setting up two keyframes to hold the 
 * <code>valueFrom</code>, <code>valueTo</code>, and
 * <code>valueBy</code> properties.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10

    }

    /**
     *  The value that the named property will animate to.
     * 
     *  <p>A value of Null or NaN (in the case of Numbers) element specifies that a
     *  value must be determined dynamically at runtime, either by
     *  getting the value from the target property directly or calculating
     *  it if the other value is valid and there is also a valid <code>valueBy</code>
     *  value supplied.</p>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
