 
 	LevelState levelState_ = LS_OUTGAME;
 
+    bool isWeb_ = GetPlatform() == "Web";
+
 	Node@ cameraNode_;
 	Node@ playerNode_;
 

		cameraNode_.CreateComponent("SoundListener");
		
		SetViewportCamera(cameraNode_.GetComponent("Camera"));
		
		Viewport@ viewPort = renderer.viewports[0];

		if (GetPlatform() != "Web")
        {
            RenderPath@ rPath = viewPort.renderPath;
            rPath.Append(cache.GetResource("XMLFile", "PostProcess/Blur.xml"));

		enemyCounterText_.text = 0;
		playerScoreText_.text = 0;
		
		if ( !isWeb_ )
        {
		    renderer.viewports[0].renderPath.SetEnabled("Blur",false);
        }
