 	{
 		private var _terrainLayer:Sprite;
 		private var _unitLayer:Sprite;
-
-		private var _baseBackground:Bitmap;
 
 		private var _terrainHelper:TerrainHelper;
 


		private function createHome():void
		{
			var home:HomeView = this.addChild( new HomeView() ) as HomeView;
			home.x = CMap.TILE_SIZE * Math.floor( Math.random() * CMap.COLUMN_COUNT );
			home.y = CMap.TILE_SIZE * Math.floor( Math.random() * CMap.ROW_COUNT );
		}

			}

			backgroundBitmapData.unlock();

			this._terrainLayer.addChild( new Bitmap( backgroundBitmapData ) );

			this._terrainHelper.dispose();
		}
