     //--------------------------------------------------------------------------
 
     //----------------------------------
-    //  autoReverse
-    //----------------------------------
-
-    private var _autoReverse:Boolean = false;
-    
-    /**
-     * @inheritDoc
-     */
-    public function get autoReverse():Boolean
-    {
-        return _autoReverse;
-    }
-    public function set autoReverse(value:Boolean):void
-    {
-        _autoReverse = value;
-    }
-        
-    //----------------------------------
     //  className
     //----------------------------------
 

 *  @eventType mx.events.EffectEvent.EFFECT_END
 */
[Event(name="effectEnd", type="mx.events.EffectEvent")]

/**
 *  Dispatched when the effect starts playing.

    //
    //--------------------------------------------------------------------------
    
    // TODO (chaase): This function should be in an interface, to
    // allow it to be called easily through an interface instead of
    // having to import Effect just to call it
    /**
     * Sets the current time of an effect. Seek may be used to
     * fast-forward or reverse to a particular point in time in an effect.
     * 
     * @param seekTime Number of milliseconds that the effect should
     * play at. This number should be between 0 and the duration of the
     * effect.
     * 
     * @see #duration
     */
    public function seek(seekTime:Number):void
    {
        // If the effect is not yet playing, it should still be possible
        // to seek into it. playing and then pausing it provides that
        // capability
        // TODO (chaase): Need better overall mechanism to seek into a
        // non-playing effect. The internals of seeking in Animation
        // are complicated and don't end up giving us the behavior we
        // want, especially for successive seeks.
        var started:Boolean = false;
        if (_instances.length == 0)
        {
            play();
            started = true;
        }
        for (var i:int = 0; i < _instances.length; i++)
        {
            if (_instances[i])
                EffectInstance(_instances[i]).seek(seekTime);
        }
        if (started)
            pause();
    }

    // TODO (chaase): This property should be in an interface, to
    // allow it to be called easily through an interface instead of
    // having to import Effect just to call it
    // TODO (chaase): Consider renaming this property; playheadTime
    // is very video-specific
    /**
     *  Current position in time of the effect.
     *  This property has a value between 0 and the actual duration 
     *  (which includes the value of the <code>startDelay</code>, 
     *  <code>repeatCount</code>, and <code>repeatDelay</code> properties).
     */
    public function get playheadTime():Number 
    {
