 				var color 	: uint 	= rt.backgroundColor;
 				
 				context.clear(
+					((color >> 24) & 0xff) / 255.,
 					((color >> 16) & 0xff) / 255.,
 					((color >> 8) & 0xff) / 255.,
-					(color & 0xff) / 255.,
-					((color >> 24) & 0xff) / 255.
+					(color & 0xff) / 255.
 				);
 			}
 			

			blending			= Blending.NORMAL;
			triangleCulling		= TriangleCulling.BACK;
			renderTarget		= null;
			enableDepthWrite	= true;
			scissorRectangle	= null;
		}
		

			_rectangle = value;
		}
		
		public function get depthWriteEnabled() : Boolean
		{
			return _enableDepthWrite;
		}
		public function set depthWriteEnabled(value : Boolean) : void
		{
			_enableDepthWrite = value;
		}
