 // Urho3D editor import functions
-
-bool useLocalIDs = false;
 
 class ParentAssignment
 {

    Array<String> convertedMaterials;
    Array<String> convertedMeshes;
    Array<ParentAssignment> parentAssignments;
    Array<AssetMapping> assetMappings;

    // Read the scene directory structure recursively to get assetname to full assetname mappings
    Array<String> fileNames = fileSystem.ScanDir(filePath, "*.*", SCAN_FILES, true);

    String convertedModelName = filePath + modelName + ".xml";

    // Convert .mesh to .mesh.xml
    String cmdLine = "ogrexmlconverter.exe \"" + filePath + GetFullAssetName(modelName) + "\" \"" + convertedModelName + "\"";
    if (!fileSystem.FileExists(convertedModelName))
        fileSystem.SystemCommand(cmdLine.Replaced('/', '\\'));

    // Convert .mesh.xml to .mdl
    Array<String> args;
    args.Push("\"" + filePath + GetFullAssetName(modelName) + ".xml\"");
    args.Push("\"" + sceneResourcePath + "Models/" + GetFileNameAndExtension(modelName).Replaced(".mesh", ".mdl") + "\"");
    args.Push("-a");
    fileSystem.SystemRun(fileSystem.programDir + "OgreImporter.exe", args);
