 		
 		protected function mouseWheelHandler(e : MouseEvent) : void
 		{
-			_distance	-=	e.delta * _distanceStep;
-			_update		=	true;
+			_newDistance	-=	e.delta * _distanceStep;
+			_update			=	true;
 		}
 		
 		protected function mouseMoveHandler(e : MouseEvent) : void

		private var _yawStep			: Number	= 0.01;
		private var _pitchStep			: Number	= 0.01;
		
		public function get enabled() : Boolean
		{
			return _enabled;

	import aerys.minko.scene.node.ISceneNode;
	import aerys.minko.scene.node.Scene;
	import aerys.minko.type.math.Matrix4x4;
	import aerys.minko.type.math.Quaternion;
	import aerys.minko.type.math.Vector4;
	
	import flash.display.BitmapData;
