         if (oldValue == value)
             return;
 
-        if(layoutFeatures != null)
+        if (layoutFeatures != null)
             layoutFeatures.layoutY = value;
         else
             _y = value;

        // since this is an internal class, we don't need to worry about developers
        // accidentally messing with this matrix, _unless_ we hand it out. Instead,
        // we hand out a clone.
        if(layoutFeatures != null)
            return layoutFeatures.layoutMatrix.clone();
        var m:Matrix = new Matrix();
        m.translate(_x,_y);

    //----------------------------------
    //  depth
    //----------------------------------  

    /**
     *  @inheritDoc 
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
