     
     /**
      * A flash.display.Shader instance.
+     *
+     *  @see flash.display.Shader 
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    private var _precisionHint:String = ShaderPrecision.FULL;

    /**
     * The precision of math operations performed by the underlying shader.
     * The set of possible values for the precisionHint property is defined 
     * by the constants in the ShaderPrecision class.
     * 
     *  @see flash.display.Shader
     *  @see flash.display.ShaderPrecision


    /**
     *  @copy flash.filters.ShaderFilter#leftExtension
     *
     *  @default 0
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
