  * This effect animates an arbitrary set of properties between values, as specified
  * in the <code>animationProperties</code> array. Example usage is as follows:
  * 
- * @example Using the FxAnimate effect to move a button from (100, 100)
+ * @example Using the Animate effect to move a button from (100, 100)
  * to (200, 150):
  * <listing version="3.0">
  * var button:Button = new Button();
- * var anim:FxAnimate = new FxAnimate(button);
+ * var anim:Animate = new Animate(button);
  * anim.animationProperties = [
  *     new AnimationProperty("x", 100, 200),
  *     new AnimationProperty("y", 100, 150)];

     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public function FxAnimate(target:Object = null)
    {
        super(target);
          
        instanceClass = FxAnimateInstance;
    }
    
    //--------------------------------------------------------------------------

     * An array of AnimationProperty objects, each of which holds the
     * name of the property being animated and the values that the property
     * will take on during the animation. This array takes precedence over
     * any helper properties that may be declared in subclasses of Animate.
     * For example, if this array is set directly on an Move object, 
     * then any helper values such as <code>xFrom</code> will be ignored. 
     *  
     *  @langversion 3.0
