 
     public function doNetStatus(oSound: SoundManager2_SMSound_AS3, e: NetStatusEvent) : void {
       // this will eventually let us know what is going on.. is the stream loading, empty, full, stopped?
-      oSound.lastNetStatus = e.info.code;
+      // oSound.lastNetStatus = e.info.code;
 
       if (e.info.code != "NetStream.Buffer.Full" && e.info.code != "NetStream.Buffer.Empty" && e.info.code != "NetStream.Seek.Notify") {
         writeDebug('netStatusEvent: ' + e.info.code);

          ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._onfailure");
        }
      }
      oSound.lastNetStatus = e.info.code;

    }

      // When streaming, Stop is called when buffering stops, not when the stream is actually finished.
      // @see http://www.actionscript.org/forums/archive/index.php3/t-159194.html

      if (!oSound.serverUrl && e.info.code == "NetStream.Play.Stop") { // && !oSound.didFinish && oSound.loaded == true && nD == nP

        writeDebug('NetStream.Play.Stop');
        // if (!oSound.useNetstream) {
        // finished playing
