     /**
      *  A skin part that defines a TextInput control 
      *  which allows a user to edit the value of
-     *  the FxNumericStepper component. 
+     *  the NumericStepper component. 
      *  The value is rounded and committed
      *  when the user presses enter, focuses out of
-     *  the FxNumericStepper, or steps the FxNumericStepper.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 1.5
-     *  @productversion Flex 4
-     */
-    public var textInput:FxTextInput;
+     *  the NumericStepper, or steps the NumericStepper.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
+     */
+    public var textInput:TextInput;
 
     //--------------------------------------------------------------------------
     //

[Style(name="contentBackgroundColor", type="uint", format="Color", inherit="yes")]


[IconFile("FxNumericStepper.png")]
/**
 *  The FxNumericStepper control lets you select
 *  a number from an ordered set.
 *  The FxNumericStepper provides the same functionality as
 *  the FxSpinner component, but adds a TextInput control
 *  so that you can directly edit the value of the component,
 *  rather than modifying it by using the control's arrow buttons.
 *
 *  <p>The FxNumericStepper control consists of a single-line
 *  input text field and a pair of arrow buttons
 *  for stepping through the possible values.
 *  The Up Arrow and Down Arrow keys also cycle through 
 *  the values. 
 *  An input value is committed when
 *  the user presses the Enter key, removes focus from the
 *  component, or steps the FxNumericStepper by pressing an arrow button
 *  or by calling the <code>step()</code> method.</p>
 *
 *  @see mx.components.FxSpinner
 * 
 *  @includeExample examples/FxNumericStepperExample.mxml
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public class FxNumericStepper extends FxSpinner implements IFocusManagerComponent
{
    include "../core/Version.as";
    

//
////////////////////////////////////////////////////////////////////////////////

package spark.components
{

import flash.display.DisplayObject;
