                 colorTransformChanged = true;
                 invalidateProperties();
                 if (previous != needsDisplayObject)
-                    invalidateDisplayObjectSharing();
-            }               
+                    invalidateDisplayObjectSharing();       
+            }
         }
     }
     

                if (_colorTransform)
                    displayObject.transform.colorTransform = _colorTransform;
            }

            if (alphaChanged || displayObjectChanged)
            {
                alphaChanged = false;
                displayObject.alpha = _alpha;
            }

            if (blendModeChanged || displayObjectChanged)
            {

    private var _colorTransform:ColorTransform;

    private var colorTransformChanged:Boolean;
    
    /**
     *  @private The Sprite to draw into. 
     *  If null, then we just use displayObject or sharedDisplayObject
