      *  @private
      */ 
     mx_internal function adjustScrollPositionAfterSoftKeyboardDeactivate():void
-    {   
+    {      
         // If the throw animation is still playing, stop it. Otherwise, fix the 
         // scroll position. 
         if (throwEffect && throwEffect.isPlaying)

    /**
     *  @private 
     */
    private function checkScrollPositionsOnUpdateComplete(event:FlexEvent):void
    {
        viewport.removeEventListener(FlexEvent.UPDATE_COMPLETE, 
            checkScrollPositionsOnUpdateComplete);
        
        var curVelocity:Point;
        

    override protected function focusInHandler(event:FocusEvent):void
    {
        super.focusInHandler(event);
        
        // When we gain focus, make sure the focused element is visible
        if (viewport && ensureElementIsVisibleForSoftKeyboard)
        {
