      *  The vertical distance in pixels from the center of the component to the
      *  center of the anchor target's content area.
      *
-     *  The default anchor target is the container itself.
-     *
-     *  In layouts with advanced constraints, the anchor target can be a constraint row.
+     *  <p>The default anchor target is the container itself.</p>
+     *
+     *  <p>In layouts with advanced constraints, the anchor target can be a constraint row.
      *  Then the content area is the space between the preceding row
-     *  (or container side) and the target row.
-     *
-     *  Setting the property to a number or to a numerical string like "10"
-     *  specifies use of the default anchor target.
-     *
-     *  To specify an anchor target, set the property value to a string in the format
-     *  "constraintColumnId:value" e.g. "row1:10".
+     *  (or container side) and the target row.</p>
+     *
+     *  <p>Setting the property to a number or to a numerical string like "10"
+     *  specifies use of the default anchor target.</p>
+     *
+     *  <p>To specify an anchor target, set the property value to a string in the format
+     *  "constraintColumnId:value". For example, "row1:10".</p>
      *
      *  @default null
      *  

    function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void;
    
    /**
     *  True if the element has 3D Matrix.
     *
     *  Use <code>hasLayoutMatrix3D</code> instead of calling and examining the
     *  value of <code>getLayoutMatrix3D()</code> as that method returns a valid
     *  matrix even when the element is in 2D.
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10

     *  @see #setLayoutMatrix
     *  @see #setLayoutMatrix3D
     *  @see mx.core.UIComponent#offsets
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
