 bool drawDebug = false;
 bool startPosDefined = false;
 bool endPosDefined = false;
+Node@ Jack;
 
 void Start()
 {

        if (size >= 3.0f)
            boxObject.occluder = true;
    }
    
    // Create a NavigationMesh component to the scene root
    NavigationMesh@ navMesh = scene_.CreateComponent("NavigationMesh");
    // Create a Navigable component to the scene root. This tags all of the geometry in the scene as being part of the

        // Rebuild part of the navigation mesh, then recalculate path if applicable
        NavigationMesh@ navMesh = scene_.GetComponent("NavigationMesh");
        navMesh.Build(updateBox);
        //RecalculatePath();
    }
}

