      *      <th>Example</th>
      *    </tr>
      *    <tr>
-     *      <td>MoveSegment</td>
+     *      <td>Move</td>
      *      <td>M/m</td>
      *      <td>x y</td>
      *      <td><code>M 10 20</code> - Move line to 10, 20.</td>
      *    </tr>
      *    <tr>
-     *      <td>LineSegment</td>
+     *      <td>Line</td>
      *      <td>L/l</td>
      *      <td>x y</td>
      *      <td><code>L 50 30</code> - Line to 50, 30.</td>

        }
        
        segments = newSegments;
        
        // Set the _data backing var as the last step since notifyElementChanged
        // clears the value.

 *  The Path class is a filled graphic element that draws a series of path segments.
 *  In vector graphics, a path is a series of points connected by straight or curved line segments. 
 *  Together the lines form an image. In Flex, you use the Path class to define a complex vector shape 
 *  constructed from a set of line segments. 
 * 
 *  <p>Typically, the first element of a path definition is a Move segment to specify the starting pen 
 *  position of the graphic. You then use the Line, CubicBezier and QuadraticBezier segments to  
 *  draw the lines of the graphic. When using these classes, you only specify the x and y coordinates 
 *  of the end point of the line; the x and y coordinate of the starting point is defined by the current 
 *  pen position.</p>
 *  
 *  <p>After drawing a line segment, the current pen position becomes the x and y coordinates of the end 
 *  point of the line. You can use multiple Move segments in the path definition to 
 *  reposition the pen.</p>
 *  
 *  <p>The syntax used by the Path class to define the shape is the same as the SVG path syntax, 
 *  which makes it easy to convert SVG paths to Flex paths.</p>
 *  
 *  @includeExample examples/ArrowExample.mxml
 *    
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
