 	playerScoreText_.text = playerScore_;
 }
  
-
-
-
-
+ 
 void SpawnDrone()
 {
 	Node@ droneNode = scene_.CreateChild();

	backgroundMusicSource_ = backgroundMusicNode.CreateComponent("SoundSource");
    backgroundMusicSource_.soundType = SOUND_MUSIC;
	
void SetSoundListener(Node@ listenerNode)
{
	if(listenerNode.GetComponent("SoundListener") is null)

	}
}


void Fire()
{	
	SendEvent("ActivateWeapon");
