      * where the animation will reverse direction each iteration.
      * 
      * @default Animation.LOOP
-     * @see flex.effects.Animation#repeatBehavior
+     * @see mx.effects.Animation#repeatBehavior
      */
     public var repeatBehavior:String = Animation.LOOP;
     

//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////
package flex.effects
{

import flex.effects.easing.IEaser;
import flex.effects.easing.Sine;
import flex.effects.effectClasses.AnimateInstance;
import flex.events.AnimationEvent;

import mx.core.mx_internal;
import mx.effects.Effect;

     * the animation into an eased fraction, which will then be used to
     * calculate the value at that eased elapsed fraction.
     * 
     * @default mx.effects.easing.Sine(.5)
     * @see mx.effects.easing.Sine
     */
    public var easer:IEaser = defaultEaser;
    
