 			_nodeToId = null;
 			_transforms = null;
 			_localToWorldTransforms = null;
+            _worldToLocalTransforms = null;
 			_numChildren = null;
 			_idToNode = null;
 			_parentId = null;

			var nodeId : uint = _nodeToId[node];
			
			if (forceUpdate)
				updateAncestorsAndSelfLocalToWorld(nodeId);
			
			return _localToWorldTransforms[nodeId];
		}
	}
}
			_nodeToId = new Dictionary(true);
			_transforms = new <Matrix4x4>[];
			_localToWorldTransforms = new <Matrix4x4>[];
            _worldToLocalTransforms = new <Matrix4x4>[];
			_numChildren = new <uint>[];
			_firstChildId = new <uint>[];
			_idToNode = new <ISceneNode>[];
