         
 		_textFlow = value;
 		textFlowChanged = true;
+		source = "textFlow";
 		
 		// If more than one of 'text', 'textFlow', and 'content' is set,
 		// the last one set wins.

import flashx.textLayout.factory.TextLineFactoryBase;
import flashx.textLayout.factory.TruncationOptions;
import flashx.textLayout.formats.ITextLayoutFormat;

import mx.core.IEmbeddedFontRegistry;
import mx.core.IFlexModuleFactory;

    	
    	_text = value;
    	textChanged = true;
		source = "text";
    	
    	// If more than one of 'text', 'textFlow', and 'content' is set,
    	// the last one set wins.
