 						 * Need to covert it to (-1, 1) form
 						 */
 						attribute = attribute / 255;
+					}else{
+						if(name.lastIndexOf(ALPHA_PREFIX) > -1){
+							//Need to revert alpha
+							attribute = 1 - attribute;
+						}
 					}
 					this[name] = attribute;
 				}else{

		private static const TINT_MULTIPLIER:String = "tintMultiplier";
		private static const TINT_COLOR:String = "tintColor";
		//auxiliary constants
		private static const MULTIPLIER_POSTFIX:String = "Multiplier";
		//==============================================================================
		//{region							PUBLIC METHODS

package com.merlinds.miracle_tool.controllers.converters {
	import com.merlinds.miracle.meshes.Color;
	import com.merlinds.unitls.ColorUtils;
	/**
	 * The XMLColorConverter class present color transformations from the XML to Miracle format.
	 * In miracle engine this object will be downloaded as Color object and gives to shader color transformations data.
