 		{
 			return _minDistance;
 		}
-		public function set minDistance(v : Number)	: void
-		{
-			_minDistance = v;
+		public function set minDistance(value : Number)	: void
+		{
+			_minDistance = value;
 		}
 		
 		public function get maxDistance() : Number
 		{
 			return _maxDistance;
 		}
-		public function set maxDistance(v : Number)	: void
-		{
-			_maxDistance = v;
+		public function set maxDistance(value : Number)	: void
+		{
+			_maxDistance = value;
 		}
 		
 		public function get distanceStep() : Number
 		{
 			return _distanceStep;
 		}
-		public function set distanceStep(v : Number) : void
-		{
-			_distanceStep = v;
+		public function set distanceStep(value : Number) : void
+		{
+			_distanceStep = value;
 		}
 		
 		public function get thetaStep() : Number
 		{
 			return _thetaStep;
 		}
-		public function set thetaStep(v : Number) : void
-		{
-			_thetaStep = v;
+		public function set thetaStep(value : Number) : void
+		{
+			_thetaStep = value;
 		}
 		
 		public function get phiStep() : Number

					_distance * Math.sin(_theta) * Math.sin(_phi) + _lookAt.z
				);
				
				TMP_MATRIX.lookAt(_position, _lookAt, _up).invert();
				
				var numTargets : uint = this.numTargets;
				for (var targetId : uint = 0; targetId < numTargets; ++targetId)

			return _phiStep;
		}
		
		public function set phiStep(value : Number)	: void
		{
			_phiStep = value;
		}
		
		public function ArcBallController()
