 		// CONSTRUCTOR ----------------------------------------------------------------------------------------------------
 
 		public function KeyActionBinder() {
-			alwaysPreventDefault = true;
+			_alwaysPreventDefault = true;
 			bindings = new Vector.<BindingInfo>();
 			actionsActivations = {};
 

				if ((actionsActivations[filteredKeys[i].action] as ActivationInfo).getNumActivations() == 0) _onActionDeactivated.dispatch(filteredKeys[i].action);
			}

			if (alwaysPreventDefault) __e.preventDefault();

			// Check all current game input devices for a key injection definition that matches
			for (i = 0; i < gameInputDeviceDefinitions.length; i++) {


		// Properties
		private var _isRunning:Boolean;
		private var _alwaysPreventDefault:Boolean;						// If true, prevent action by other keys all the time (e.g. menu key)

		// Instances
		private var bindings:Vector.<BindingInfo>;						// Actual existing bindings, their action, and whether they're activated or not
