 	import Layouts.PortLayout;
 	import org.flixel.FlxPoint;
 	import org.flixel.FlxSprite;
+	import Values.Value;
 	
 	/**
 	 * ...

			port = Layout.port;
			super();
			if (layout.vertical) {
				makeGraphic(3, U.GRID_DIM / 2, 0xff000000);
				offset.x = width / 2;
			} else {
				makeGraphic(U.GRID_DIM / 2, 3, 0xff000000);
				offset.y = height / 2;
			}
		}

			}
		}
		
		override public function draw():void {
			color = getColor();
			super.draw();
		}
		
		protected function getColor():uint {
			if (!port.getSource())
				return 0xff0000;
			
			var value:Value = port.getValue();
			if (value.unknown)
				return 0xc219d9;
			else if (value.unpowered)
				return 0x1d19d9;
			else
				return 0x0;
		}
		
		public function nearPoint(p:FlxPoint, radius:int = 0):Boolean {
			return p.x + radius >= x && p.y + radius >= y && p.x - radius <= x + width && p.y - radius <= y + height;
		}
