      *  @playerversion AIR 1.1
      *  @productversion Flex 3
      */  
-	public static function easeInOut(t:Number, b:Number,
-									 c:Number, d:Number):Number
-	{
-		if ((t /= d / 2) < 1)
-			return c / 2 * t * t + b;
+    public static function easeInOut(t:Number, b:Number,
+                                     c:Number, d:Number):Number
+    {
+        if ((t /= d / 2) < 1)
+            return c / 2 * t * t + b;
 
-		return -c / 2 * ((--t) * (t - 2) - 1) + b;
-	}
+        return -c / 2 * ((--t) * (t - 2) - 1) + b;
+    }
 }
 
 }

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
	public static function easeOut(t:Number, b:Number,
								   c:Number, d:Number):Number
	{
		return -c * (t /= d) * (t - 2) + b;
	}

    /**
     *  The <code>easeInOut()</code> method combines the motion
     *  of the <code>easeIn()</code> and <code>easeOut()</code> methods
	 *  to start the motion from a zero velocity, 
     *  accelerate motion, then decelerate to a zero velocity. 
     *
     *  @param t Specifies time.
	 *
     *  @param b Specifies the initial position of a component.
	 *
     *  @param c Specifies the total change in position of the component.
	 *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.

 */  
public class Quadratic
{
    include "../../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Class methods
    //
    //--------------------------------------------------------------------------

    /**
     *  The <code>easeIn()</code> method starts motion from a zero velocity, 
     *  and then accelerates motion as it executes. 
     *
     *  @param t Specifies time.
     *
     *  @param b Specifies the initial position of a component.
     *
     *  @param c Specifies the total change in position of the component.
     *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.
