                     else
                     {
                         Billboard@ bb = debugIconsSet[iconType].billboards[i];
-                        bb.size = debugIconsSize;
 
                         if (iconType == ICON_TRIGGER)
                         {

                        }

                        bb.position = nodes[i].worldPosition;
                        // Blend Icon relatively by distance to it
                        bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (maxDistance / distance));
                        bb.enabled = component.enabled;


Array<Color> debugIconsColors = { Color(1,1,1) , Color(1,1,0), Color(0,1,0) };

Array<String> iconsTypesMaterials = {"DebugIconPointLight.xml",
                                     "DebugIconSpotLight.xml",
                                     "DebugIconLight.xml",
                                     "DebugIconCamera.xml",
