      */
     private static var recreateTextLine:Function;
 
-	//--------------------------------------------------------------------------
+    //--------------------------------------------------------------------------
     //
     //  Class properties
     //

 *  selection, editing, hyperlinks, images loaded from URLs, etc.
 *  You should use the fastest one that meets your needs.</p>
 *
 *  <p>spark.components.Label is similar to the older MX control mx.controls.Label.
 *  The most important differences to understand are
 *  <ul>
 *    <li>Spark Label uses FTE, the player's new text engine,
 *        while MX Label uses the obsolete TextField class.</li>
 *    <li>Spark Label offers better typography, and better support
 *        for international languages, than MX Label.</li>
 *    <li>Spark Label can display multiple lines, which MX Label cannot.</li>
 *    <li>MX Label can display a limited subset of HTML,
 *        while Spark Label can only display text with uniform formatting.</li>
 *    <li>MX Label can be made selectable, while Label cannot.</li>
 *  </ul></p>
 *
 *  <p>In Spark Label, three character sequences are recognized

                    lineStr += truncationIndicatorResource;
                    staticTextElement.text = lineStr;
                    var clippedLines:Vector.<DisplayObject> =
                        new Vector.<DisplayObject>();

                    createTextLinesFromTextBlock(staticTextBlock, 
                                                 clippedLines, 
