             newSize = new Point(minWidth, minHeight);
 
         return strokeExtents.left +
-            getRoundRectBoundingBox(newSize.x, newSize.y, radiusX, radiusY, m).x;
+            getRoundRectBoundingBox(newSize.x, newSize.y, this, m).x;
     }
 
     /**

            newSize = new Point(minWidth, minHeight);

        return strokeExtents.top +
            getRoundRectBoundingBox(newSize.x, newSize.y, radiusX, radiusY, m).y;
    }

    /**

    [Inspectable(category="General")]
    
    /**
     *  The default corner radius to use for the y axis on all corners. The 
     *  <code>topLeftRadiusY</code>, <code>topRightRadiusY</code>, 
     *  <code>bottomLeftRadiusY</code>, and <code>bottomRightRadiusY</code>
     *  properties take precedence over this property.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
