 		 *                       `ellipseHeight` parameters are not a
 		 *                       number(`Number.NaN`).
 		 */
-		// public function drawRoundRect (x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ?ellipseHeight:Null<Number>):void;
-		
-		
-		// public function drawRoundRectComplex (x:Float, y:Float, width:Float, height:Float, topLeftRadius:Float, topRightRadius:Float, bottomLeftRadius:Float, bottomRightRadius:Float):Void;
+		public function drawRoundRect (x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Object = null):void {}
+		
+		
+		public function drawRoundRectComplex (x:Number, y:Number, width:Number, height:Number, topLeftRadius:Number, topRightRadius:Number, bottomLeftRadius:Number, bottomRightRadius:Number):void {}
 		
 		
 		/**

		 *                            a `focalPointRatio` set to 0.75:
		 * @throws ArgumentError If the `type` parameter is not valid.
		 */
		// public function beginGradientFill (type:GradientType, colors:Array<UInt>, alphas:Array<Float>, ratios:Array<Int>, matrix:Matrix = null, ?spreadMethod:SpreadMethod, ?interpolationMethod:InterpolationMethod, ?focalPointRatio:Float):Void;
		
		
		// public function beginShaderFill (shader:Shader, matrix:Matrix = null):void;
		
		
		/**

		 * @param repeat Whether to repeat the bitmap in a tiled fashion.
		 * @param smooth Whether smoothing should be applied to the bitmap.
		 */
		public function lineBitmapStyle (bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void {}
		
		
		/**
