 import flash.system.LoaderContext;
 import flash.system.Security;
 import flash.system.SecurityDomain;
+import flash.utils.ByteArray;
 import flash.utils.Dictionary;
 import flash.utils.getDefinitionByName;
 import flash.utils.getQualifiedClassName;

     */
    private var numReferences:int = 0;

    //--------------------------------------------------------------------------
    //
    //  Properties

     *  @private
     */
    public function load(applicationDomain:ApplicationDomain = null,
                         securityDomain:SecurityDomain = null,
                         bytes:ByteArray = null):void
    {
        info.resurrect();

