      */ 
     private function touchMouseUpHandler(event:Event):void
     {        
-        /* 
-         We set the focus on the component on mouseUp to activate the softKeyboard   
+        /*
+         We set the focus on the component on mouseUp to activate the softKeyboard
          We only set focus if the following conditions are met:
          1. mouseUp occurs on this component
          2. mouseDown occured on any subcomponent besides the textDisplay OR
          mouseDown occurred on textDisplay and mouseUp did not occur on textDisplay
-        
+
          The mouseDown and mouseUp on textDisplay case is handled by the Player
-        */        
-        if ((event.target is DisplayObject && contains(DisplayObject(event.target))) 
+        */
+        if ((event.target is DisplayObject && contains(DisplayObject(event.target)))
             && (delaySetFocus ||
              (mouseDownTarget == textDisplay && event.target != textDisplay)))
         {
             if (textDisplay)
                 textDisplay.setFocus();
         }
-        
+
         clearMouseDownState();
     }
        

            if (getStyle("interactionMode") == InteractionMode.TOUCH && !touchHandlersAdded)
            {
                addEventListener(MouseEvent.MOUSE_DOWN, touchMouseDownHandler);
                addEventListener(TouchInteractionEvent.TOUCH_INTERACTION_START,
                    touchInteractionStartHandler);
                touchHandlersAdded = true;
            }
            else if (getStyle("interactionMode") == InteractionMode.MOUSE && touchHandlersAdded)
            {
                removeEventListener(MouseEvent.MOUSE_DOWN, touchMouseDownHandler);
                removeEventListener(TouchInteractionEvent.TOUCH_INTERACTION_START,
                    touchInteractionStartHandler);
                touchHandlersAdded = false;
            }
        }

     * @private
     * Called if we are inside of a Scroller and the user has started a scroll gesture
     */
    private function touchInteractionStartingHandler(event:TouchInteractionEvent):void
    {
        //   don't allow initiating scrolling from a TextInput on mobile anymore
          event.preventDefault();
    }    
    
    /**
