             return false;
         }
 
-        // check the version of our cached copy of the scene to which
-        // we're requesting to move; if we were unable to load it, assume
-        // a cached version of zero
+        // check the version of our cached copy of the scene to which we're requesting to move; if
+        // we were unable to load it, assume a cached version of zero
         var sceneVers :int = 0;
         if (_pendingModel != null) {
             sceneVers = _pendingModel.version;

    }

    /**
     * Clears out our current scene information and releases the scene
     * model for the loaded scene back to the cache.
     */
    protected function clearScene () :void
    {

        // clear out our now bogus scene tracking info
        clearScene();

        // if we were previously somewhere (and that somewhere isn't where we just tried to go),
        // try going back to that happy place
        if (_previousSceneId != -1 && _previousSceneId != sceneId) {
            // if we have a move handler use that
            if (_moveHandler != null) {
