         var x:Number = layout.x;
         var y:Number = layout.y;
         
-        if (mirror)
-        {
-            sx *= -1;
-            x += layoutWidth;
-        }
-        
         if (offsets)
         {
             sx *= offsets.scaleX;

		if(_flags & COMPUTED_MATRIX_VALID)
			return _computedMatrix;
	
		if(!offsets && !mirror && stretchX == 1 && stretchY == 1)
		{
			return layout.matrix;
		}			

	{
		invalidate();		
	}

    //----------------------------------
    //  stretchX
    //----------------------------------
