 		// CONSTRUCTOR ----------------------------------------------------------------------------------------------------
 
 		public function KeyActionBinder() {
-			alwaysPreventDefault = true;
+			_alwaysPreventDefault = true;
 			bindings = new Vector.<BindingInfo>();
 			actionsActivations = {};
 

			return _isRunning;
		}

		public function getNumDevices():uint {
			return gameInputDevices.length;
		}


		// Properties
		private var _isRunning:Boolean;
		private var _alwaysPreventDefault:Boolean;						// If true, prevent action by other keys all the time (e.g. menu key)

		// Instances
		private var bindings:Vector.<BindingInfo>;						// Actual existing bindings, their action, and whether they're activated or not
