 			_layerAdded		= new Signal('AssetsLibrary.layerAdded');
 		}
 		
-		public function get layerAdded():Signal
+		public function get layerAdded() : Signal
 		{
 			return _layerAdded;
 		}
 
-		public function get materialAdded():Signal
+		public function get materialAdded() : Signal
 		{
 			return _materialAdded;
 		}
 
-		public function get textureAdded():Signal
+		public function get textureAdded() : Signal
 		{
 			return _textureAdded;
 		}
 
-		public function get geometryAdded():Signal
+		public function get geometryAdded() : Signal
 		{
 			return _geometryAdded;
 		}

			initializeSignals();
		}
		
		public function get materials():Object
		{
			return _materials;
		}

		public function get textures():Object
		{
			return _textures;
		}

		public function get geometries():Object
		{
			return _geometries;
		}

		private function initialize():void
		{
			_geometries		= {};
			_textures		= {};

			_nameToLayer	= {};
		}
		
		private function initializeSignals() : void
		{
			_geometryAdded	= new Signal('AssetsLibrary.geometryAdded');
			_textureAdded	= new Signal('AssetsLibrary.textureAdded');
