             debugIconsSetPointLights.Commit();
             debugIconsSetSpotLights.Commit();
             debugIconsSetDirectionalLights.Commit();
-            
             
             debugIconsSetDirectionalLights.numBillboards = nodes.length;
             debugIconsSetSpotLights.numBillboards = nodes.length;

    
    if (debugIconsSetZones !is null) 
    {
        debugIconsSetZones.enabled = debugIconsShow;

        // Collect all scene's Zones and add it
        Array<Node@> nodes = editorScene.GetChildrenWithComponent("Zone", true);
        


const int splinePathResolution = 16;
bool debugIconsShow = true;
bool supressDebugIconsShow = false;
Vector2 debugIconsSize = Vector2(0.025, 0.025);
Vector2 debugIconsSizeSmall = debugIconsSize / 2.0;

