 					var processed:int = 0;
 					var keepProcessing:Boolean = true;
 					
+					var startTime:int = getTimer();
 					while(keepProcessing)
 					{
 						var bytes:ByteArray = _source.getBytes();

			var i:int;

			// Apply bump if present.
			if(indexHandler.bumpedTime 
				&& (_enhancedSeekTarget > indexHandler.bumpedSeek
					|| _seekTarget > indexHandler.bumpedSeek))
			{

						
						_enhancedSeekTarget = _seekTarget;

						if(indexHandler && indexHandler.bumpedTime)
						{
							trace("INDEX HANDLER REQUESTED TIME BUMP to " + indexHandler.bumpedSeek);
							_seekTarget = indexHandler.bumpedSeek;
