 		{
 			_skeletonData = XMLDataParser.parseSkeletonData(_copySkeletonXML);
 			_copyFactory.addSkeletonData(_skeletonData);
-			return;
 		}
 		
 		private function checkBonesCopyable():void

			selectedDestinationArmature.appendChild(boneTree);
			selectedDestinaionBonelist = boneTree.copy();
			
			
			resetDestinationSkeletonData();
			//occur to update
			var temp:XML = selectedDestinationArmature;

		private var _skeletonData:SkeletonData;
		private var _copyFactory:BaseFactory;
		
		//controlled by view
		private var _selectedSourceArmature:XML;
		private var _selectedDestinationArmature:XML;
		
		//for view displaying
		public var selectedSourceBoneList:XMLList;
