 package com.threerings.ezgame {
 
+import flash.display.DisplayObject;
 import flash.display.Sprite;
 
 import flash.text.StyleSheet;


    /** An array of labels, one for each player name. */
    protected var _playerLabels :Array = [];

    /** The background color for players that doesn't have the turn. */
    protected static const NORMAL_BACKGROUND :uint = 0xFFFFFF;

    /** The background color for players that do have the turn. */
    protected static const TURN_BACKGROUND :uint = 0xFF9999;

    /** The number of pixels to border around all the names. */
    protected static const BORDER :int = 6;

    /** The additional padding inserted between names. */
    protected static const PAD :int = 2;
}
}

        var idx :int = _gameObj.isInPlay() ? _gameObj.getTurnHolderIndex() : -1;
        for (var ii :int = 0; ii < _playerLabels.length; ii++) {
            var label :TextField = (_playerLabels[ii] as TextField);
            label.backgroundColor = getBackground(ii == idx);
        }
    }

    /** Our game object. */
