         _currentTime = getTimer() - startTime;
         return _currentTime;
     }
-    
+
     public static function get currentTime():int
     {
         if (_currentTime < 0)

    // make sense to make it public and accessible outside of just the
    // Animation class. For example, effects may want to access the global
    // animation time. Also, we  may want to have child timelines, or expose
    // other capabilities such as speeding up and slowing down time. 
    // Note that the static methods may instead become instance methods
    // on a singleton.
    
    private static var startTime:int = -1;
    private static var _currentTime:int = -1;
    
    public function Timeline()
    {
    }
    
    public static function pulse():int
    {
        if (startTime < 0)

		////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2008 Adobe Systems Incorporated
