 						bg.speed = playerSpeed * elapsed;
 						scoreDistance += (playerSpeed * elapsed)*0.1;
 						
+						scoreText.text = "Score: "+scoreDistance;
+						
 						initObstacle();
 						animateObstacles();
 						

		private var touchY:Number;
		
		private var itemsToAnimate:Vector.<Item>;
		
		/* for quiz declaration */
		//for managing questions:

		
		private function initQuiz():void
		{
			statusT = new TextField(480, 600, "", fontRegular.fontName, fontRegular.fontSize, 0xffffff);
			statusT.x = 0;
			statusT.y = 100;
