 import spark.core.IGraphicElement;
 import spark.core.ISharedDisplayObject;
 import spark.events.ElementExistenceEvent;
-import spark.primitives.supportClasses.shaders.ColorBurnShader;
-import spark.primitives.supportClasses.shaders.ColorDodgeShader;
-import spark.primitives.supportClasses.shaders.ColorShader;
-import spark.primitives.supportClasses.shaders.ExclusionShader;
-import spark.primitives.supportClasses.shaders.HueShader;
-import spark.primitives.supportClasses.shaders.LuminosityShader;
-import spark.primitives.supportClasses.shaders.SaturationShader;
-import spark.primitives.supportClasses.shaders.SoftLightShader;
 
 use namespace mx_internal;
 

            // If one of the non-native Flash blendModes is set, 
            // record the new value and set the appropriate 
            // blendShader on the display object. 
            if (value == "colordodge" || 
                value =="colorburn" || value =="exclusion" || 
                value =="softlight" || value =="hue" || 
                value =="saturation" || value =="color" ||
                value =="luminosity")
            {
                blendShaderChanged = true;
            }

import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.FlexEvent;
import mx.graphics.shaderClasses.ColorBurnShader;
import mx.graphics.shaderClasses.ColorDodgeShader;
import mx.graphics.shaderClasses.ColorShader;
import mx.graphics.shaderClasses.ExclusionShader;
import mx.graphics.shaderClasses.HueShader;
import mx.graphics.shaderClasses.LuminosityShader;
import mx.graphics.shaderClasses.SaturationShader;
import mx.graphics.shaderClasses.SoftLightShader;
import mx.styles.ISimpleStyleClient;
import mx.styles.IStyleClient;
import mx.styles.StyleProtoChain;
