 	import mx.geom.ITransformable;
 	import flash.events.Event;
 	import mx.geom.CompoundTransform;
+	import flash.geom.Point;
 	use namespace mx_internal;	
 	
 	/**

     */
	public function set layoutRotationZ(value:Number):void
	{
		layout.rotationZ = value;
		invalidate();
	}
	

	 * offset values applied by the user
	 */
	private var _offsets:CompoundTransform;
	
    /**
     * @private
