             LFCApplication.stage.addEventListener(Event.MOUSE_LEAVE, __mouseLeaveHandler);
             __listeneradded = true;
         }
-    }    
+    }
 
     // Handles global mouse events
     static function __mouseHandler(event:MouseEvent):void {
         var eventname:String = 'on' + event.type.toLowerCase();
         if (eventname == 'onmouseup' && __lastMouseDown != null) {
-            // call mouseup on the sprite that got the last mouse down  
+            // call mouseup on the sprite that got the last mouse down
             __lastMouseDown.__globalmouseup(event);
             __lastMouseDown = null;
         } else {


    /**
    * Prevents the cursor from being changed until unlock is called.
    * 
    */
    static function lock () :void {
        __amLocked = true;

    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.ui.Mouse;
    import flash.ui.MouseCursor;
    }#


