      *
      *  <p>Override this function to attach behavior to the part. 
      *  If you want to override behavior on a skin part that is inherited from a base class, 
-     *  make sure that you do not call the <code>super.partAdded()</code> method. 
+     *  do not call the <code>super.partAdded()</code> method. 
      *  Otherwise, you should always call the <code>super.partAdded()</code> method.</p>
      *
      *  @param partname The name of the part.
      *
-     *  @param instance The part.
+     *  @param instance The instance of the part.
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

     *
     *  @param partname The name of the part.
     *
     *  @param instance The part.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

     *  Dynamic skin parts should always be instantiated by this method, 
     *  rather than directly by calling the <code>newInstance()</code> method on the factory.
     *  This method creates the part, but does not add it to the display list.
     *  The component must call the <code>Group.addElement()</code> method, or the appropriate 
     *  method to add the skin part to the display list. 
     *
     *  @param partName The name of the part.
