 			var numFrames:int = textures.length;
 			
 			_defaultFrameDuration = 1.0 / fps;
+			_playMode = PlayMode.LOOP;
+			_playDirection = PlayDirection.FORWARD;
 			_loop = true;
 			_playing = true;
 			_currentTime = 0.0;

		}
		
		
		// TODO Add support for different play modes!
		public function get playMode():String
		{
			return _playMode;
		}
		public function set playMode(v:String):void
		{
			_playMode = v;
		}
		
		

		}
		public function set playDirection(v:String):void
		{
			if (v == _playDirection) return;
			_playDirection = v;
		}
		
