 		}
         final public function set scaleZ(value : Number) : void
 		{
+			if (_invalidComponents)
+				updateComponents(COMPONENT_SCALE);
 			setScale(_scale.x, _scale.y, value);
 		}
 		

		}
        final public function set rotationZ(value : Number) : void
		{
			setRotation(_rotation.x, _rotation.y, value);
		}
		

		}
        final public function set rotationX(value : Number) : void
		{
			if (_invalidComponents)
				updateComponents(COMPONENT_ROTATION);
			setRotation(value, _rotation.y, _rotation.z);
		}
		
