 import mx.automation.IAutomationObject;
 import mx.binding.BindingManager;
 import mx.controls.IFlexContextMenu;
+import mx.core.LayoutDirection;
 import mx.effects.EffectManager;
 import mx.effects.IEffect;
 import mx.effects.IEffectInstance;

     *  switch statement of the keyDownHandler, map Keyboard.LEFT to
     *  Keyboard.RIGHT, and similiarly for Keyboard.RIGHT.  
     * 
     *  Optionally, Keyboard.UP and can tied with Keyboard.LEFT and 
     *  Keyboard.DOWN can be tied with Keyboard.RIGHT since some components 
     *  do this.
     * 

    /**
     *  @private
     *  Helper function to update the storage vairable _transform.
     *  Also updates the <code>target</code> property of the new and the old
     *  values.
     */
    private function setTransform(value:flash.geom.Transform):void
