 		
 		private function onLoadIoErrorEvent(e : IOErrorEvent) : void
 		{
+			_textureResource = null;
 			_error.execute(this, e.errorID, e.text);
 		}
 		

				if (bitmapData == null)
					bitmapData = Bitmap(assetObject).bitmapData;
				
				_textureResource = new TextureResource();
				_textureResource.setContentFromBitmapData(bitmapData, _mipmap);
				_complete.execute(this, _textureResource);
				_isComplete = true;

				bytes.readByte() == 'F'.charCodeAt(0))
			{
				bytes.position = 0;
//				_textureResource = new TextureResource();
				_textureResource.setContentFromATF(bytes);
				_complete.execute(this, _textureResource);
				_isComplete = true;
