 			bullet.kill();
 			FlxG.score += 1;
 			_scoreText.text = FlxG.score.toString();
+			// In overlapAlienBulletHandler()
+			var emitter:FlxEmitter = createEmitter();
+			emitter.at(alien);
 		}
 		//
 		private function overlapAlienShipHandler(alien:SkBatAlien, ship:SkBatShip):void

	// Imports
	//
	//--------------------------------------------------------------------------
	import org.flixel.FlxG;
	import org.flixel.FlxGroup;
	import org.flixel.FlxObject;
	import org.flixel.FlxPoint;
	import org.flixel.FlxState;
	import org.flixel.FlxText;
	import org.flixel.FlxU;

				"GAME OVER\nPRESS ENTER TO PLAY AGAIN");
			_gameOverText.setFormat(null, 16, 0xFF597137, "center");
			add(_gameOverText);
			// In overlapAlienShipHandler()
			var emitter:FlxEmitter = createEmitter();
			emitter.at(ship);
		}
		//Explosions
		private function createEmitter():FlxEmitter
		{
			var emitter:FlxEmitter = new FlxEmitter();
//			emitter.delay = 1;
			emitter.gravity = 0;
			emitter.minRotation = 0;
			emitter.setXSpeed(-500,500);
			emitter.setYSpeed(-500,500);
			var particles:int = 10;
			for(var i:int=0;i<particles;i++)
			{
				var particle:FlxSprite = new FlxSprite();
				particle.makeGraphic(2, 2, 0xFF597137);
				particle.exists = false;
				emitter.add(particle);
			}
			emitter.start();
			this.add(emitter);
			return emitter;
		}
	}
	
