     {
         return internalPiggybackingEnabled;
     }
-    
+
     /**
      *  @private
      */


    /**
     *  @private
     *  Called on the status event of the associated NetConnection when there is a 
     *  problem with the connection for this channel.
     */
    override protected function statusHandler(event:NetStatusEvent):void
    {        
        if (_ignoreNetStatusEvents)
            return; // Ignore NetStatusEvents that are dispatched after the NetConnection has been closed.
        
        var channelFault:ChannelFaultEvent;

        if (Log.isDebug())
            _log.debug("'{0}' channel got status. {1}", id, ObjectUtil.toString(event.info));        

        var handled:Boolean = true;
        // We should always have a non-null info object.

        setConnected(false);
        super.internalDisconnect(rejected);
    }

    /**
     *  @private
     *  Shuts down the underlying NetConnection for the AMFChannel.
     *  The reason this override is necessary is because the NetConnection may dispatch
     *  a NetStatusEvent after it has been closed and if we're not registered to listen for
     *  that event the Player will throw an RTE.
     *  The only time this can occur when the channel has been shut down due to a connect
     *  timeout but an error (i.e. 404) response from the server returns later.
     */
    override protected function shutdownNetConnection():void
    {
        _nc.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
        _nc.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
        // Leave the NetStatusEvent statusHandler registered but set the ignore flag.
