 				this.heart.beat(0.5);
 			}
 			
-			this.processArrowControls();
 			this.processMouseControls();
+			//this.processArrowControls();
 			
 			this.runTime += 1 / 60;
 			var currentSpeed:Number = this.MovementSpeed;

		
		private function processMouseControls():void
		{
			if (Input.mouseDown && Input.mouseX)
			{
				var deltaX:Number = Input.mouseX < this.x ? 1 : -1;
				this.steer(deltaX, this.TurningSpeed);
			}
		}
		

		private function steer(direction:int, torque:Number):void
		{
			this.heading += direction * Math.PI / torque;
		}
		
		private function normalizeHeading():void
		{
			this.heading = (Math.PI * 2 + this.heading) % (Math.PI * 2);
			if (this.heading < Math.PI / 4)
			{
