     /**
      * Loads a Library from the zip in the given bytes.
      *
+     * @deprecated Use a new LibraryLoader with the builder pattern instead.
+     *
      * @param bytes The bytes containing the zip
      *
      * @param executor The executor on which the loading should run. If not specified, it'll run on

     * textures with multiple scale factors, loader will load the textures with the scale factor
     * closest to this value. If scaleFactor <= 0 (the default), Starling.contentScaleFactor will be
     * used.
     * @param generateMipMaps If true (defaults to false), flump will instruct Starling to generate
     * mip maps for all loaded textures. Scaling will look better if mipmaps are enabled, but there
     * is a loading time and memory usage penalty.
     *
     * @return a Future to use to track the success or failure of loading the resources out of the
     * bytes. If the loading succeeds, the Future's onSuccess will fire with an instance of

     * zip must equal the version compiled into the parsing code for parsing to succeed.
     */
    public static const VERSION :String = "2";

    protected var _executor :Executor;
    protected var _scaleFactor :Number = -1;
    protected var _generateMipMaps :Boolean = false;
}

}
