 import mx.core.mx_internal;
 
 use namespace mx_internal;
-	
+    
 /**
- *  The mx.geom.Transform class adds synchronization support on top of the flash.geom.Transform class.  
- *  The class has a target property which is the IVisualElement that the Transform has been assigned to. 
- *  The IVisualElement implementations will typically set the target to themselves when the Transform
- *  is assigned to their transform property. 
+ *  Adds synchronization support on top of the flash.geom.Transform class.  
+ *  The class has a <code>target</code> property which is the IVisualElement that the Transform has been assigned to. 
+ *  The IVisualElement implementations typically set the target to themselves when the Transform
+ *  is assigned to their <code>transform</code> property. 
  * 
- *  Changes to the Transform properties automatically get pushed to the target. Reading from the Transform
- *  properties reads directly from the target's transform. 
+ *  <p>Changes to the Transform properties automatically get pushed to the target. Reading from the Transform
+ *  properties reads directly from the target's transform.</p>
+ * 
+ *  @see flash.geom.Transform
  * 
  *  @langversion 3.0
  *  @playerversion Flash 10
  *  @playerversion AIR 1.5
  *  @productversion Flex 4
- */	
+ */ 
 public class Transform extends flash.geom.Transform
 {
     /**
      *  Constructor.
      * 
+     *  @param src The target of the transform.
      * 
      *  @langversion 3.0
      *  @playerversion Flash 10

    // we will need to update
    /**
     *  @inheritDoc
     */ 
    override public function set matrix3D(value:Matrix3D):* 
    {


    /**
     *  @inheritDoc
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */ 
    override public function getRelativeMatrix3D(relativeTo:DisplayObject):Matrix3D
    {
