     private static var delayedStartAnims:Vector.<Animation> =
         new Vector.<Animation>();
     private static var delayedStartTimes:Dictionary = new Dictionary();
+
     
     /**
      *  @private

        // removed
        // FIXME (chaase): this will snap paused and startDelayed animations
        // to their end values. Seems correct, but should check this.
        calculateValue(duration);
        
        sendUpdateEvent();

            if (actualStartTime > 0)
                seek(actualStartTime);
        }
        started = true;
    }

}
