                 // if the user rolls over while holding the mouse button
                 if (mouseEvent.buttonDown && !mouseCaptured)
                     return;
-                setHovered(true);
+                hovered = true;
                 break;
             }
                 
             case MouseEvent.ROLL_OUT:
             {
-                setHovered(false);
+                hovered = false;
                 break;
             }
                 

        // System mouse handlers are not needed when the renderer is not mouse captured
        if (!value)
            removeSystemMouseHandlers();
    }
    
    //--------------------------------------------------------------------------

        stopSelectRendererAfterDelayTimer();
        
        // cancel the rollover/clickdown on and go back to a normal state
        hovered = false;
        mouseCaptured = false;
    }
    
