      * is supplied to the Animation to handle calculating intermediate
      * values.
      * 
-     * @see interpolator
+     * @see #interpolator
      */
     public var endValue:Object;
 

     * each new cycle. This parameter is used starting with the first repetition,
     * not the first cycle. For a delay before the initial start, use
     * the <code>startDelay</code> property. Must be a value >= 0.
     * @see startDelay
     * 
     * @default 0
     */

     * is supplied to the Animation to handle calculating intermediate
     * values.
     * 
     * @see #interpolator
     */
    public var startValue:Object;

