     
     if (debugIconsSetZones !is null) 
     {
-        debugIconsSetZones.enabled = debugIconsShow;
-
         // Collect all scene's Zones and add it
         Array<Node@> nodes = editorScene.GetChildrenWithComponent("Zone", true);
         

        timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
    }
    
      
    timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
}
    
    if (debugIconsSetCameras !is null) 
    {
        Array<Node@> nodes = editorScene.GetChildrenWithComponent("Camera", true);

        if (nodes.length > 0) 
