 
 void HandlePostUpdate()
 {
-    // Not necessary on the server
-    if (runServer)
-        return;
-
     UpdateCamera();
     UpdateStatus();
 }

    audio.listenerRotation = dir;
}

void UpdateStatus()
{
    if (engine.headless)
        return;

    if (singlePlayer)


void CreateOverlays()
{
    if (engine.headless || runServer)
        return;

    int height = graphics.height / 22;
