         // The label and icon should be placed on top of the FXG skins
         super.updateDisplayList(unscaledWidth, unscaledHeight);
     }
-    
-    /**
-     *  @private 
-     */ 
-    private function applyFXG():void 
-    {
-        if (currentState == null)
-            return;
-        
-        if (bgImg != null)
-            removeChild(bgImg);
-        
-        if (currentState == "down") 
-            bgImg = new Button_bg_down();
-        else if (currentState == "up" || currentState == "over")
-            bgImg = new Button_bg_up();
-        
-        addChildAt(bgImg, 0);
-    }
+
 }
 }
    private var bgImg:DisplayObject;
    
    private var changeFXGSkin:Boolean = false;
    
    private static var matrix:Matrix = new Matrix();
    

        // Size the FXG background   
        if (changeFXGSkin)
        {
            changeFXGSkin = false;
            
            if (bgImg)
                removeChild(bgImg);
            bgImg = new backgroundClass();
            addChildAt(bgImg, 0);
        }
        
        if (bgImg != null) 
