                     var startTime:Number = cumulativeDuration;
                     var endTime:Number = cumulativeDuration + 
                         instances[0].actualDuration;
-                    if (seekTime < endTime)
+                    if (value < endTime)
                     {
                         // These are the effects that should be active
                         // simply seek to the right time in the effect

        for (var i:int = 0; i < instances.length; i++)
        {
            childEffect = instances[i];
            
            /*
            if (childEffect is TweenEffectInstance)
            {
                var offset:Number =
                    Tween.intervalTime - startTime - currentInstanceDuration;
                offset = isNaN(offset) ? 0 : offset;
                TweenEffectInstance(childEffect).seek(offset);
            }
            */
            
            currentSet.push(childEffect);
            childEffect.playReversed = playReversed;

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    override public function set playheadTime(value:Number):void
    {
        /**
        * Behavior of this command depends on what state we're in:
        * - if we're in a startDelay, then cut down the playheadTime by
        * the amount of time we have left to sleep
        * - if the playheadTime doesn't get us past the startDelay, then
        * reduce the amount of startDelay appropriately and return
        * - if the playheadTime is greater than the current playheadTime
        *   - if the playheadTime puts the sequence into a different
        *   child effect, end the currently playing child effect,
        *   play intervening ones with no duration (or skip?),
        *   and start the ones that should be active and set their
        *   playheadTime appropriately
        *   - if the playheadTime is still in the currently playing effects
        *   just set the appropriate playheadTime in that effect
        * - else the playheadTime is less than the current time
        *   - if the playheadTime is still in the currently playing effect
        *   just set the appropriate playheadTime in the current effect
        *   - else end the currently playing effect and start over from
        *   the beginning (playing effects with no duration or skipping,
        *   then playing and setting the appropriate playheadTime for 
        *   the correct child effect)
        *  
        *  @langversion 3.0
        *  @playerversion Flash 9
