         
         _constraintRows = temp;
         rowsObject = obj;
+        rowBaselines = baselines;
         
         if (target)
         {

            }
            
            if (baselineBoundary)
            {            
                rowIndex = rowsObject[baselineBoundary];
                
                if (rowIndex != null)

        
        if (baselineBoundary)
        {
            var baselineIndex:Number = elementInfo.baselineIndex;
            var rowBaseline:Array = rowBaselines[baselineIndex];
            row = _constraintRows[baselineIndex];
            
            // add baseline offset from row.
            baselineHolder = row.y + Number(rowBaseline[0]);
            
            // add maxAscent. maxAscent defaults to 0 if not specified.
            if (rowMaxAscents)
                baselineHolder += rowMaxAscents[baselineIndex];
            
            // If bottom doesn't exist, then the bottom should be restricted to the
            // baseline row.
