      */
     private function getEditManager():IEditManager
     {
-    	return EditManager(_inputManager.beginInteraction());
+        // This triggers a damage event if the interactionManager is
+        // changed. 
+        
+        return EditManager(_inputManager.beginInteraction());
     }
 
     /**

    /**
     *  @private
     *  The default is true.
     *  TODO! The default should be true.
     */
    private var _autoSize:Boolean = false;


        
        // An append is an insert with the selection set to the end.
        editManager.setSelection(int.MAX_VALUE, int.MAX_VALUE);

        // Our damage handler should be active.  Inserting the text invokes
        // our damage handler to invalidate the text, maybe the size, and
        // the display list.      
        editManager.insertText(text);

        // All done with edit manager.
        releaseEditManager();
