     /**
      *  @private
      */
-	private var widthChanged:Boolean = true;
-	
+    private var widthChanged:Boolean = true;
+    
     /**
      *  @private
      */
     override public function set explicitWidth(value:Number):void
     {
-    	// Due to player bugs relating to scaling text, we
-    	// have to be careful to set wordWrap appropriately
-    	// (which we do in commitProperties).
-    	// Also have to re-measure when width changes, because width
-    	// can affect height.
-    	if (value != explicitWidth)
-    	{
-    		widthChanged = true;
-   			invalidateProperties();
-    		invalidateSize();
-    	}
-    	super.explicitWidth = value;
+        // Due to player bugs relating to scaling text, we
+        // have to be careful to set wordWrap appropriately
+        // (which we do in commitProperties).
+        // Also have to re-measure when width changes, because width
+        // can affect height.
+        if (value != explicitWidth)
+        {
+            widthChanged = true;
+            invalidateProperties();
+            invalidateSize();
+        }
+        super.explicitWidth = value;
     }
 
     /**


    }

	override protected function commitProperties():void
	{
		super.commitProperties();
		// if explicitWidth or percentWidth changed, we want to set
		// wordWrap appropriately before measuring()
		if (widthChanged)
		{
			textField.wordWrap = !isNaN(percentWidth) || !isNaN(explicitWidth);
			widthChanged = false;
		}
	}

    /**
     *  @private

     */
    override public function set percentWidth(value:Number):void
    {
        // Due to player bugs relating to scaling text, we
        // have to be careful to set wordWrap appropriately
        // (which we do in commitProperties).
        // Also have to re-measure when width changes, because width
        // can affect height.
        if (value != percentWidth)
        {
            widthChanged = true;
            invalidateProperties();
            invalidateSize();
        }
        super.percentWidth = value;
    }

    //--------------------------------------------------------------------------
