 		// start in game pauses, unpauses
 		if( jsButton == myjoystick_.button(CONTROLLER_BUTTON_START) && (levelState_ == LS_INGAME || levelState_ == LS_PAUSED) ) 
 		{
-			PauseGame();
+			ToggleGamePause();
 		}
 
 		//  fire only in game

	}
	
	
	void PauseGame()
	{
		scene.updateEnabled = !scene.updateEnabled;
		

	{
		if(key == KEY_P)
		{
			ToggleGamePause();
		}
	}
	
