 		
 		private var obstacleToAnimate:Vector.<Obstacle>;
 		
+		private var touch:Touch;
+		private var touchX:Number;
+		private var touchY:Number;
+		
 		public function GamePlay() {
 			// constructor code
 			super();

		
		private function launchHero():void
		{
			this.addEventListener(Event.ENTER_FRAME, onGameTick);
		}
		
		private function onGameTick(event:Event):void

	import framework.utils.GameAssets;
	import framework.gameobject.Obstacle;
	import flash.geom.Rectangle;
	import starling.events.TouchEvent;
	import starling.events.Touch;
	import starling.utils.deg2rad;
	
	
	public class GamePlay extends Sprite{

