     float waitTimer;
     float eatingTimer;
     int phase;
+    
+	Component::SoundSource @snd_shriek;
+    Component::SoundSource @snd_death;
+    Component::SoundSource @snd_landing;
+    Component::SoundSource @snd_falling;
 
     MonsterScript(Entity @entity){
         @hub = Managers();
         @self = @entity;
         @cart = GetEntityByGUID(1511260476);
+        
+        @snd_shriek = GetEntityByGUID(1512046440).GetSoundSource();
+        @snd_landing = GetEntityByGUID(1512045002).GetSoundSource();
+        @snd_death = GetEntityByGUID(1512044219).GetSoundSource();
+        @snd_falling = GetEntityByGUID(1512044955).GetSoundSource();
         
         phase = 0;
         fallspeed = 0.0f;

    void BecomeExposed() {
        print("I am becoming exposed now!\n");
        phase = 1;
    }

    void StopCharging() {
        print("Stopping my charge\n");
        phase = 4;
    }
}

            }
            case 1: { // Die
                phase = 6; // Collapse
                snd_death.Play();
                print("Monster: I'm dying now.\n");
                break;
            }
