         switch (event.keyCode)
         {
             case Keyboard.DOWN:
-            case Keyboard.LEFT:
+            //case Keyboard.LEFT:
             {
                 step(false);
                 break;
             }
 
             case Keyboard.UP:
-            case Keyboard.RIGHT:
+            //case Keyboard.RIGHT:
             {
                 step(true);
                 break;

import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
import mx.events.FlexEvent;
import mx.managers.IFocusManagerComponent;


 *  A Spinner is used to select a value from an
 *  ordered set. It uses two buttons that increase or
 *  decrease the current value based on the current
 *  <code>stepSize</code>.
 *  
 *  <p>This control extends the Range class and
 *  is the base class for controls that select a value
