      *  layout transform matrix.
      *
      *  @see #getPreferredWidth
-     *  @see mx.core.UIComponent#layoutMatrix
-     *  @see mx.core.UIComponent#layoutMatrix3D
+     *  @see #getLayoutMatrix
+     *  @see #getLayoutMatrix3D
      */
     function getPreferredBoundsHeight(postTransform:Boolean=true):Number;
 

     *  layout transform matrix.
     *
     *  @see #getMinHeight
     *  @see mx.core.UIComponent#layoutMatrix
     *  @see mx.core.UIComponent#layoutMatrix3D
     */
    function getMinBoundsWidth(postTransform:Boolean=true):Number;


     *  from the element's layout size, layout position and layout transform matrix.
     * 
     *  @see #setLayoutPosition
     *  @see #getLayoutMatrix
     *  @see #getLayoutMatrix3D
     */
    function setLayoutBoundsSize(width:Number = Number.NaN,
                           height:Number = Number.NaN,
                           postTransform:Boolean=true):void;

    /**
     *  Returns the transform matrix that is used to calculate the component's
     *  layout relative to its siblings.
     *
     *  <p>This matrix is typically defined by the
     *  component's 2D properties such as <code>x</code>, <code>y</code>,
     *  <code>rotation</code>, <code>scaleX</code>, <code>scaleY</code>,
     *  <code>transformX</code>, and <code>transformY</code>.
     *  Some components may have additional transform properties that
     *  are applied on top of the layout matrix to determine the final,
     *  computed matrix.  For example <code>UIComponent</code>
     *  defines the <code>offsets</code> property.</p>
     *  
     *  @return <p>Returns the layout transform Matrix for this element.
     *  Don't directly modify the return value but call setLayoutMatrix instead.</p>
     * 
     *  @see #setLayoutMatrix
     *  @see #getLayoutMatrix3D
     *  @see #setLayoutMatrix3D
     *  @see mx.core.UIComponent#offsets
     *  @see mx.graphics.graphicsClasses.GraphicElement#offsets
     */
    function getLayoutMatrix():Matrix;

