  *  </pre>
  *  
  *  @see spark.effects.WipeDirection
- *  @see spark.effects.AnimateShaderTransition
- *  @see spark.effects.AnimateShaderTransition#shaderCode
+ *  @see spark.effects.AnimateTransitionShader
+ *  @see spark.effects.AnimateTransitionShader#shaderByteCode
  *  @see spark.effects.supportClasses.WipeInstance
  *  
  *  @langversion 3.0

 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public class Wipe extends AnimateShaderTransition
{
    [Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
    private static var WipeShaderClass:Class;

 *  that is loaded by the effect. If you want to use 
 *  a different Wipe behavior, you can specify a custom pixel-shader program 
 *  as long as it adheres to the following constraints: 
 *  obey the constraints specified for the <code>shaderByteCode</code>
 *  property of AnimateTransitionShader class, and supply three additional
 *  parameters. The extra parameters required by the Wipe shader 
 *  are an int <code>direction</code> parameter, 
 *  whose values mean the same as the related String properties
