      * textures with multiple scale factors, loader will load the textures with the scale factor
      * closest to this value. If scaleFactor <= 0 (the default), Starling.contentScaleFactor will be
      * used.
-     * @param generateMipMaps If true (defaults to false), flump will instruct Starling to generate
-     * mip maps for all loaded textures. Scaling will look better if mipmaps are enabled, but there
-     * is a loading time and memory usage penalty.
      *
      * @return a Future to use to track the success or failure of loading the resources out of the
      * bytes. If the loading succeeds, the Future's onSuccess will fire with an instance of

     * textures with multiple scale factors, loader will load the textures with the scale factor
     * closest to this value. If scaleFactor <= 0 (the default), Starling.contentScaleFactor will be
     * used.
     * @param generateMipMaps If true (defaults to false), flump will instruct Starling to generate
     * mip maps for all loaded textures. Scaling will look better if mipmaps are enabled, but there
     * is a loading time and memory usage penalty.
     *
     * @return a Future to use to track the success or failure of loading the resources from the
     * url. If the loading succeeds, the Future's onSuccess will fire with an instance of

    /**
     * Loads a Library from the zip in the given bytes.
     *
     * @deprecated Use a new LibraryLoader with the builder pattern instead.
     *
     * @param bytes The bytes containing the zip
     *
     * @param executor The executor on which the loading should run. If not specified, it'll run on
