 							.append(localToWorld);
 						
 						childTransform._hasChanged = false;
-
+						_localToWorldTransformsInitialized[childId] = true;
 						child.localToWorldTransformChanged.execute(child, childLocalToWorld);
 					}
 				}

			
			_nodeToId = null;
			_transforms = null;
			_localToWorldTransforms = null;
            _worldToLocalTransforms = null;
			_numChildren = null;

			
			_nodeToId = new Dictionary(true);
			_transforms = new <Matrix4x4>[];
			_localToWorldTransformsInitialized = new <Boolean>[];
			_localToWorldTransforms = new <Matrix4x4>[];
            _worldToLocalTransforms = new <Matrix4x4>[];
			_numChildren = new <uint>[];
