         // If the error object has a focus skin, make sure it is hidden.
         if (errorObject.focusObj)
             errorObject.focusObj.visible = false;
-        
-        // Ensure no 3D transforms apply, as this skews our snapshot bitmap.
-        var transform3D:Matrix3D = null;
-        if (errorObject.transform.matrix3D)
-        {
-            transform3D = errorObject.transform.matrix3D;  
-            errorObject.transform.matrix3D = null;
-        }
-        
+       
         // Temporary solution for error drawing on CheckBox and RadioButton components.
         // Hide the label before drawing the focus. 
         // FIXME (gruehle): Figure out a better solution.

        // of overlaying the error skin on the border of the component.
        bitmap.width = errorObject.width;
        bitmap.height = errorObject.height;
        
        // Restore original 3D matrix if applicable.
        if (transform3D)
            errorObject.transform.matrix3D = transform3D;
    }
    
    private static var classDefCache:Object = {};

import flash.filters.GlowFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;

