         String brushesFileLocation = fileSystem.programDir + "Data/Textures/Editor/TerrainBrushes";
         Array<String> files = fileSystem.ScanDir(brushesFileLocation, "*.*", SCAN_FILES, false);
 
-        for(uint i = 0; i < files.length; ++i)
+        for (uint i = 0; i < files.length; ++i)
         {
             terrainBrushes.AddItem(CreateBrush(brushesFileLocation + "/" + files[i]));
         }

                                float avgB = 0.0f;

                                // Get the average of those pixels
                                for(uint i = 0; i < adjacentColors.length; ++i)
                                {
                                    avgR += adjacentColors[i].r;
                                    avgG += adjacentColors[i].g;

                            newColor.b += (targetColor.b - newColor.b) * brushColor.a;

                            // Set it to target if its close enough
                            if (Difference(targetColor.r, newColor.r) < 0.01f) newColor.r = targetColor.r;
                            if (Difference(targetColor.g, newColor.g) < 0.01f) newColor.g = targetColor.g;
                            if (Difference(targetColor.b, newColor.b) < 0.01f) newColor.b = targetColor.b;

                            terrainImage.SetPixel(pos.x, pos.y, newColor);
                        }
