     }
     
     /**
-     *  
+     *  @inheritDoc
      */
     public function get nextSiblingNeedsDisplayObject():Boolean
     {

    }

    /**
     *  <code>true</code> if the graphic element needs its own unique display object to render into.
     *  In general, you will not set this property, although if you extend the GraphicElement class, you
     *  might override the setter.
     */
    public function get needsDisplayObject():Boolean
    {

    //--------------------------------------------------------------------------

    /**
     *  @inheritDoc
     */
    public function createDisplayObject():DisplayObject
    {
        if (displayObject)
            return displayObject;
        
        displayObject = new Sprite();
        return displayObject;
    }
    
    
    /**
     *  @inheritDoc
     */
    public function destroyDisplayObject():void
    {
