 		// Provides universal input control for game controllers and keyboard
 
 		// Properties
-		private var _isStarted:Boolean;
+		private var _isRunning:Boolean;
 
 		// Instances
 		private var bindings:Vector.<BindingInfo>;						// Actual existing bindings, their action, and whether they're activated or not

		// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

		public function start():void {
			if (!_isStarted) {
				// Starts listening to keyboard events
				stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
				stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);

					gameInput.removeEventListener(GameInputEvent.DEVICE_REMOVED, onGameInputDeviceRemoved);
				}

				removeGameInputDeviceEvents();

				_isRunning = false;
			}
		}

