         }
 
         private function onRoundChange(e:MatchEvent):void {
-            lastRound = e.currentRound;
-
             var archons:Object = controller.currentState.getArchons(team);
             var archonCount:uint = 0;
             for each (var archon:DrawRobot in archons) {

﻿package battlecode.client.viewer.render {

    import battlecode.client.viewer.MatchController;
    import battlecode.common.RobotType;
    import battlecode.common.Team;

    import mx.containers.HBox;
    import mx.containers.VBox;
    import mx.controls.Label;
    import mx.events.ResizeEvent;

    public class DrawHUD extends VBox {
        private var controller:MatchController;
