 	import flash.events.Event;
 	import flash.filesystem.FileMode;
 	import flash.filesystem.FileStream;
+	import flash.html.script.Package;
 	import flash.utils.ByteArray;
 
 	[SWF(backgroundColor="0x333333", frameRate=60)]

				var asset:Asset = _assets[i];
				if(asset.type == Asset.TIMELINE_TYPE){
					//parse output
					_window = new Window(this, 0, 0, "Chose mesh");
					var list:List = new List(_window, 0, 0, this.getAnimations(asset.output));
					_window.x = this.stage.stageWidth - _window.width;
					list.addEventListener(Event.SELECT, this.selectAnimationHandler);
				}
			}
		}

		[Inline]

		private var _assets:Vector.<Asset>;
		private var _window:Window;
		private var _name:String;
		private var _current:MiracleDisplayObject;

		public function ViewerView(model:AppModel = null) {
			super();
