  * 
  * @see mx.graphics.GraphicElement
  * @see flash.display.DisplayObject
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
  */
 public class FxAnimateShaderTransition extends FxAnimate
 {

     * when the effect is played by grabbing a snapshot of the target
     * object, or by using a transparent bitmap if the object does not
     * exist in the start state of a transition.
     */
    public var bitmapFrom:BitmapData;
    

     *   var shaderEffect = new FxAnimateShaderTransition();
     *   shaderEffect.shaderCode = WipeCodeClass;
     *   shaderEffect.shaderProperties = {direction : 1};</listing>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var shaderProperties:Object;
    
