                 }
             }
             else
-			{
+            {
                 setSelectedIndex(newIndex, true);
-			}
+            }
         }
         else 
         {

     *  that spans the width of the control.
     *  Create a custom drop indicator by creating a custom skin class for the drop target.
     *  In your skin class, create a skin part named <code>dropIndicator</code>,
     *  in the &lt;fx:Declarations&gt; area of the skin class</p>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

            (value && value.length == 1 && 
             selectedIndices && selectedIndices.length == 1 &&    
             value[0] == selectedIndices[0]))
        {
            // this should short-circuit, but we should check to make sure 
            // that caret doesn't need to be changed either, as that's a side
            // effect of setting selectedIndex
            setCurrentCaretIndex(selectedIndex);
            
            return;
        }
        
        if (dispatchChangeEvent)
            dispatchChangeAfterSelection = (dispatchChangeAfterSelection || dispatchChangeEvent);
