         }
             
         finalizeValues();
-
-        // FIXME (chaase): Consider putting AnimateInstance (and subclass's) 
-        // play() functionality (the setup and playing of the Animation object)
-        // into startEffect(), calling play() from here, and not overriding
-        // play() at all.
     }
     
     /**

     */
    protected function setupStyleMapEntry(property:String):void
    {
        // FIXME (chaase): Find a better way to set this up just once
        if (isStyleMap[property] == undefined)
        {
            if (property in target)

            // adjust effect duration to be the max of all MotionPath keyframe times
            // duration==0 is special-case, because the user (or an internal request)
            // specifically asked the effect to be of zero duration
            // TODO (chaase): Currently we do not adjust *down* for smaller duration
            // MotionPaths. This is because we do not distinguish between
            // SimpleMotionPath objects (which are created with fake durations of 1,
            // knowing that they will derive their duration from their effects) and
