             label.y = y;
             addChild(label);
             y += label.textHeight + pad;
-            maxWidth = label.textWidth;
+            maxWidth = label.textWidth + TEXTWIDTH_ADD;
         }
 
         var players :Array = _gameCtrl.getPlayers();


    /** An array of labels, one for each player name. */
    protected var _playerLabels :Array = [];
}
}

            label.y = y;
            addChild(label);
            y += Math.max(label.textHeight, iconH) + pad;
            maxWidth = Math.max(maxWidth, iconW + label.textWidth + TEXTWIDTH_ADD);

            _playerLabels.push(label);
        }
