      * 
      *  @return Returns the TBounds of the new item size.
      */
-    private var oldScaleX:Number = 0;
-    private var oldScaleY:Number = 0;
     override public function setActualSize(width:Number = Number.NaN, height:Number = Number.NaN):Point
     {
         // Reset scale

        boundsChanged();
    }
    
    private function boundsChanged(): void {
        // Clear our cached measurement and data values
        clearBounds();
        _data = null;


        var w:Number = width;
        var h:Number = height;
        var bounds:Rectangle = getBounds();
        var bw:Number = bounds.width;
        var bh:Number = bounds.height;

        // Actual size is always the bounds size
        _width = bw;
        _height = bh;

        // Make sure we don't divide by zero while calculating the scale
        if (bw == 0)
            bw = 1;
        if (bh == 0)
            bh = 1;

        var stroke:IStroke = getStroke();
        if (!stroke)
