 				_statsDelay = 10;
 				_glTicks = 0;
 				_glRenderMS = 0;
+				_stageFrameRate = _stage.frameRate;
 				_last = getTimer();
 				
 				if (_gameLoop)

			if (_statsDelay++ < 10) return;
			_statsDelay = 0;
			
			_fpsTF.text = "FPS:" + _stageFPS + "/" + _stage.frameRate;
			_mem1TF.text = "MEM:" + _mem.toFixed(2);
			_mem2TF.text = "MAX:" + _memMax.toFixed(2);
			_mem3TF.text = "PRC:" + _memPRC.toFixed(2);

			if (delta >= 50)
			{
				_stageFPS = (_frames / delta * 1000);
				if (_stageFPS > _stageFrameRate) _stageFPS = _stageFrameRate;
				_frames = 0;
				_last = time;
				_stageMS = time - _prevTime;
