         public var handlerFunction:Function;
 
        /**
-        *  
+        *  Determines whether the listener works in the capture phase or the target and bubbling phases.
+		*  @default false
+		*
         *  @langversion 3.0
         *  @playerversion Flash 10
         *  @playerversion AIR 1.5

    public class EventDetails
    {
       /**
        *  
        *  @langversion 3.0
        *  @playerversion Flash 10
        *  @playerversion AIR 1.5

        public var priority:int;

       /**
        *  Determines whether the reference to the listener is strong or weak. 
		*  strong reference (the default) prevents your listener from being garbage-collected. 
		*  weak reference does not.
		*  @default false
		* 
        *  @langversion 3.0
        *  @playerversion Flash 10
        *  @playerversion AIR 1.5
