 				playing: 		this.playing || false,
 				loaded: 		this.loaded(),
 				position:		this.position || 0,
-				loadProgress: 	this.bytesLoaded / this.bytesTotal * 100,
+				loadProgress: 	this.loadProgress,
 				error:			this.error || false,
 				length:			this.length,
 				volume:			this.volume

			return this._volume;
		}
		
		
		public function loaded():Boolean
		{
			return this.bytesLoaded >= this.bytesTotal;
		}
		
		public function forEvent():Object

		
		public var position:Number;
		public var duration:Number;
		public var _volume:Number = 1;
		
		public var error:String;
