      *  coordinate parameters for those commands, and then
      *  drawn to screen. 
      */ 
-	mx_internal var graphicsPath:GraphicsPath = new GraphicsPath(new Vector.<int>(), new Vector.<Number>());
+    mx_internal var graphicsPath:GraphicsPath = new GraphicsPath(new Vector.<int>(), new Vector.<Number>());
     
     //--------------------------------------------------------------------------
     //

     *  @inheritDoc
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    override public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
    {

     *  @inheritDoc
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    override public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
    {
