 package openfl.display {
 
 
-	// import openfl.geom.Matrix;
-	// import openfl.geom.Point;
-	// import openfl.geom.Rectangle;
+	import openfl.geom.Matrix;
+	import openfl.geom.Point;
+	import openfl.geom.Rectangle;
 	// import openfl.Vector;
 
 

		 *                   which is six times the draw count in size will use full
		 *                   matrix [ a, b, c, d, tx, ty, ... ] values per draw.
		 */
		// public function drawQuads (rects:Vector<Float>, ?indices:Vector<Int> = null, ?transforms:Vector<Float> = null):Void;
		
		
		/**

		 *               using a bilinear algorithm. Rendering by using the nearest
		 *               neighbor algorithm is faster.
		 */
		public function beginBitmapFill (bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void {}
		
		
		/**
