      */
     private function getSelectionManager():ISelectionManager
     {
-    	return SelectionManager(_inputManager.beginInteraction());
+        // This triggers a damage event if the interactionManager is
+        // changed.  Since changing the interactionManager doesn't change
+        // the text, there is no need to trigger the damage event.
+        
+        _inputManager.removeEventListener(
+            DamageEvent.DAMAGE, inputManager_damageHandler);
+                       
+    	var selectionManager:SelectionManager =
+    	   SelectionManager(_inputManager.beginInteraction());
+
+        _inputManager.addEventListener(
+            DamageEvent.DAMAGE, inputManager_damageHandler);
+            
+        return selectionManager;            
     }
 
     /**

    /**
     *  @private
     *  The default is true.
     *  TODO! The default should be true.
     */
    private var _autoSize:Boolean = false;


        
        // If no selection, then it's an append.
         if (!editManager.hasSelection())
            editManager.setSelection(int.MAX_VALUE, int.MAX_VALUE);
            
        // Our damage handler should be active.  Inserting the text invokes
        // our damage handler to invalidate the text, maybe the size, and
        // the display list.      
        editManager.insertText(text);

        // All done with edit manager.
        releaseEditManager();
