      * Otherwise, it rotates in clockwise direction.
      * If you want the target to rotate multiple times,
      * set this value to a large positive or small negative number.</p>
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public var angleTo:Number;
  

     * The starting angle of rotation of the target object,
     * expressed in degrees.
     * Valid values range from 0 to 360.
     */
    public var angleFrom:Number;
    

     * The y-position of the center point of rotation.
     * The target rotates around this point.
     * The valid values are between 0 and the height of the target.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var originY:Number;

