 
     protected var _sound :Sound;
 
+    protected var _cliData :Object;
+
     protected var _chan :SoundChannel;
 
     protected var _loop :Boolean;

        _sound.addEventListener(IOErrorEvent.IO_ERROR, handleError);
        _sound.addEventListener(Event.COMPLETE, handleLoadingComplete);
        _sound.load(new URLRequest(url), new SoundLoaderContext(1000, true));
        play();
    }

    // from AudioPlayer

    /**
     * Load and immediately start playing some audio!
     */
    public function load (url :String, clientData :Object = null) :void
    {
        _isComplete = false;
        _lastPosition = 0;
