      */
     override public function play():void
     {
+        isPaused = false;
+
         // Create a new queue.
         activeEffectQueue = [];
 

                }
            }
        }
        
        super.end();
    }

    override public function pause():void
    {   
        super.pause();
        isPaused = true;
        if (currentSet && currentSet.length > 0)
        {
            var n:int = currentSet.length;
