 	
 	private var _relatedObject:InteractiveObject;
 	
+	/**
+	 *  @private
+	 *  The highest place we can listen for events in our DOM
+	 */
+	private var sandboxRoot:IEventDispatcher;
+
 	//--------------------------------------------------------------------------
 	//
 	//  Properties

	/**
	 *  @private
	 */
	private static var sm:ISystemManager;

	/**
	 *  @private

import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.InteractiveObject;
import flash.events.Event;
import flash.events.IEventDispatcher;
import flash.events.MouseEvent;
import flash.events.NativeDragEvent;
import flash.geom.Point;
