 
         var effectTime:int = calculateThrowEffectTime(startingVelocityX, startingVelocityY);
         var throwEffectMotionPaths:Vector.<MotionPath> = new Vector.<MotionPath>();
+        
+        isSnapping = false;
         
         var horizontalTime:Number = 0;
         var horizontalFinalPosition:Number = 0;

                if (alignedPosition == position)
                    return null;

                nowTime = addKeyframe(motionPath, nowTime + THROW_SETTLE_TIME, alignedPosition, new Power(0, THROW_CURVE_EXPONENT));
            }
        }

     */
    mx_internal var finalPositionFilterFunction:Function;
    
    /**
     *  @private
     *  Set to true when the effect is only being used to snap an element into position
     *  and the initial velocity is zero.
     */
    mx_internal var isSnapping:Boolean = false;

    /**
     *  @private
