     /**
      *  @private
      *  If the component is in focus,
-	 *  then it should respond to mouseWheel events.
-	 *  We listen to these events on systemManager in the capture phase
-	 *  because this behavior should have the highest priority. 
+     *  then it should respond to mouseWheel events.
+     *  We listen to these events on systemManager in the capture phase
+     *  because this behavior should have the highest priority. 
      */ 
     override protected function focusInHandler(event:FocusEvent):void
     {
         super.focusInHandler(event);
 
         systemManager.getSandboxRoot().addEventListener(
-			MouseEvent.MOUSE_WHEEL, system_mouseWheelHandler, true);
+            MouseEvent.MOUSE_WHEEL, system_mouseWheelHandler, true);
     }
     
     /**

        super.focusOutHandler(event);

        systemManager.getSandboxRoot().removeEventListener(
			MouseEvent.MOUSE_WHEEL, system_mouseWheelHandler, true);
    }
    
    /**
     *  Handles the <code>mouseWheel</code> event
	 *  when the component is in focus.
	 *  The spinner is moved by the amount of the mouse event delta
	 *  multiplied by the <code>stepSize</code>.  
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

 *
 *  <p>The scale of an Spinner component is the set of 
 *  allowed values for the <code>value</code> property. 
 *  The allowed values are the sum of the minimum with
 *  integer multiples of the <code>snapInterval</code> property
 *  which are less than or equal to the <code>maximum</code>value.
 *  For example:</p>
 *  
 *  <ul>
