      *  After invoking <code>disconnect()</code>, the Producer will report that it is not
      *  connected and it will not receive any outstanding message acknowledgements or faults.
      *  Disconnecting stops automatic reconnect attempts if they are running.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     override public function disconnect():void
     {

     *  the outstanding channel connect attempt succeeds or fails.</p>
     * 
     *  @see mx.messaging.Producer#reconnectInterval
     */
    public function get reconnectAttempts():int
    {

     *  @see mx.messaging.Producer#reconnectInterval  
     * 
     *  @throws ArgumentError If the assigned value is negative.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */
    public function get reconnectInterval():int
    {
