 		 */ 
 		private function draw() : void
 		{	
-			if (_renderIndex >= _commitIndex) {
+			if (!_matrix) {
 				return;
 			}
 			

		
		protected function _flipH() : void
		{
			_matrix.scale(-1, 1);
			_matrix.translate(_bd.width, 0);
			onOperationComplete();

		
		protected function _resize(w:Number, h:Number) : void
		{
			if (!_matrix) {
				_matrix = new Matrix;
			}
			_matrix.scale(w / _bd.width, h / _bd.height);
			onOperationComplete();
		}
