 		// Constants
 		public static const VERSION:String = "1.0.0";
 
+		// List of all auto-configurable gamepads
+		private static var knownGamepadPlatforms:Vector.<AutoPlatformInfo>;
+
 		private static var stage:Stage;
 
 		// Properties

			addGameInputDeviceEvents();

			// Create a list of devices for easy identification
			gameInputDevices = new Vector.<GameInputDevice>();
			for (var i:int = 0; i < GameInput.numDevices; i++) {
				gameInputDevices.push(GameInput.getDeviceAt(i));
			}
		}

		private function addGameInputDeviceEvents():void {

	import flash.events.Event;
	import flash.events.GameInputEvent;
	import flash.events.KeyboardEvent;
	import flash.system.Capabilities;
	import flash.ui.GameInput;
	import flash.ui.GameInputControl;
	import flash.ui.GameInputDevice;
