 package com.merlinds.miracle_tool.controllers.converters {
 	import com.merlinds.miracle.meshes.Color;
 	import com.merlinds.unitls.ColorUtils;
-
-	import flash.debugger.enterDebugger;
-
 	/**
 	 * The XMLColorConverter class present color transformations from the XML to Miracle format.
 	 * In miracle engine this object will be downloaded as Color object and gives to shader color transformations data.

		private static const TINT_MULTIPLIER:String = "tintMultiplier";
		private static const TINT_COLOR:String = "tintColor";
		//auxiliary constants
		private static const MULTIPLIER_POSTFIX:String = "Multiplier";
		//==============================================================================
		//{region							PUBLIC METHODS

						 * Need to covert it to (-1, 1) form
						 */
						attribute = attribute / 255;
					}else{
						if(name.lastIndexOf(ALPHA_PREFIX) > -1){
							//Need to revert alpha
							attribute = 1 - attribute;
						}
					}
					this[name] = attribute;
				}else{
