         _scaleY = displayObject.scaleY;
         _rotation = displayObject.rotation;
 
-		// Pull the x and y backing vars only if we have a matrix.
+        // Pull the x and y backing vars only if we have a matrix.
         if (_matrix)
         {
             _x = displayObject.x;
             _y = displayObject.y;
         }
-		
-		matrixChanged = false;
+        
+        matrixChanged = false;
         scaleXChanged = false;
         scaleYChanged = false;
         rotationChanged = false;

     */
    public function validateDisplayList():void
    {
    	// TODO!!! Turn this off for now because we need to clear all of the DisplayObject
    	// graphics and thus need to redraw each graphic element
    	// Put this back in once we implement drawingAPI2 
        /* if (!invalidateDisplayListFlag)
            return; */
        invalidateDisplayListFlag = false;

		if (visible)
        	updateDisplayList(_width, _height);
        
        // If we aren't doing any more invalidation, send out an UpdateComplete event
        if (!invalidatePropertiesFlag && !invalidateSizeFlag && !invalidateDisplayListFlag)

        var changed:Boolean = false;
        if (_x != x)
        {
            _x = x;
            changed = true;
        }
        
        if (_y != y)
        {
            _y = y;
            changed = true;
        }
        
        if (displayObject)
            commitXY();
        else if (changed)
            invalidateDisplayList();
    }

    /**
