 						
 						if (simpleGeomIsPoly)// a polygon, check for polygon overlap
 						{
-							if (ComputationalGeometryUtils.polygonOverlapsPolygon(
-								_tempBoundsPolygon, /* bounds polygon */
-								_tempGeometryPolygon /* vertices polygon */ ))
+							if (ComputationalGeometryUtils.polygonOverlapsPolygon(_tempBoundsPolygon, _tempGeometryPolygon))
 							{
 								result.push(key);
 								continue keyLoop;

							// if a polygon, check for polygon overlap
							if (genGeomIsPoly)
							{
								if (ComputationalGeometryUtils.polygonOverlapsPolygon(
									_tempBoundsPolygon, /* bounds polygon */
									part))
								{
									result.push(key);
									continue keyLoop;

						}
						else
						{
							if (ComputationalGeometryUtils.polygonOverlapsPoint(_tempBoundsPolygon, vertices[0].x, vertices[0].y))
							{
								result.push(key);
								continue keyLoop;
