 		super(type, false, false);
 
 		_eventType = eventType;
+		_listener = listener;
 		_useCapture = useCapture;
 		_priority = priority;
 		_useWeakReference = useWeakReference;

 *  SystemManager picks up the event and redispatches it from itself.
 *  In general, this request is generated because some other code called
 *  the <code>addEventListener()</code> method for one of the approved events on its SystemManager.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 9

	override public function clone():Event
	{
		return new EventListenerRequest(type, bubbles, cancelable,
										eventType, listener, useCapture,
                                        priority, useWeakReference); 
	}
}
