 			
 			this.target = target;
 			this.autoStart = autoStart;
+			this.targetIsVectorOrArray = (this.target is Array || isVector(this.target));
 			_ease = defaultEasing;
 		}
 		

					if (t.slowTween)
					{
						if (t.autoVisible)
						if (target is Array || isVector(target)) 
						{
							for each (var subTarget : * in target) 
							{

		private var next:EazeTween;
		private var rnext:EazeTween;
		private var isDead:Boolean;
		private var targetIsVectorOrArray:Boolean;
		
		private var target:*;
		private var reversed:Boolean;
