 		this.knockout = knockout;
 	}
 
+	//--------------------------------------------------------------------------
+	//
+	//  Properties
+	//
+	//--------------------------------------------------------------------------
+
 	//----------------------------------
     //  alpha
     //----------------------------------

			notifyFilterChanged();
		}
	}

	public function clone():BitmapFilter
	{
		return new flash.filters.GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);
	}



	
}

}

////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2003-2008 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.filters
{
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.filters.BitmapFilter;
import flash.filters.BitmapFilterQuality;
import flash.filters.GlowFilter;
import mx.filters.IFlexBitmapFilter;

/**
 *  @review 
 *  Dispatched when a property value has changed. 
 */ 
[Event(name="change", type="flash.events.Event")]

/**
 *  @review 
 * 
 * 	The mx.filters.GlowFilter class is based on flash.filters.GlowFilter but adds 
 *  support for dynamically updating property values. 
 *  When a property changes, it dispatches an event that tells the filter owner to
 *  reapply the filter. Use this class instead of flash.filters.GlowFilter if you plan
 *  to dynamically change the filter property values.  
 * 
 *  @see flash.filters.GlowFilter
 */
public class GlowFilter extends EventDispatcher implements IFlexBitmapFilter
{
	include "../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------
    	
	/**
	 * @copy flash.filters.GlowFilter
	 */ 	
	public function GlowFilter(color:uint = 0xFF0000, alpha:Number = 1.0, 
							   blurX:Number = 6.0, blurY:Number = 6.0, 
							   strength:Number = 2, quality:int = 1, 
							   inner:Boolean = false, knockout:Boolean = false)
	{
		super();
		
		this.color = color;
		this.alpha = alpha;
		this.blurX = blurX;
