      */
     private function inputManager_damageHandler(event:DamageEvent):void
     {
-        //trace("damageHandler", event.damageStart, event.damageLength);
+        //trace("damageHandler", event.damageAbsoluteStart, event.damageLength);
         
         // The text flow changed.  It could have been either/or content or
         // styles within the flow.

     */
    private function getEditManager():IEditManager
    {
    	return EditManager(_inputManager.beginInteraction());
    }

    /**

        
        // If no selection, then it's an append.
         if (!editManager.hasSelection())
            editManager.setSelection(int.MAX_VALUE, int.MAX_VALUE);
            
        // Our damage handler should be active.  Inserting the text invokes
        // our damage handler to invalidate the text, maybe the size, and
        // the display list.      
        editManager.insertText(text);

        // All done with edit manager.
        releaseEditManager();
