 import flash.events.Event;
 import flash.events.KeyboardEvent;
 import flash.ui.Keyboard;
+import mx.accessibility.AccConst;
 import mx.controls.Button;
 import mx.core.UIComponent;
 import mx.core.mx_internal;

	{
		super(master);

		role = 0x2B; // ROLE_SYSTEM_PUSHBUTTON
	}

	//--------------------------------------------------------------------------

		var accState:uint = getState(childID);

		if (Button(master).selected)
			accState |= AccConst.STATE_SYSTEM_PRESSED;

		return accState;
	}
