 		
 		public function executeBoneCopy():void
 		{
-			trace(_sharedBoneNames);
 			var sourceBones:XMLList = selectedSourceBoneList;
 			var destinationBones:XMLList = selectedDestinaionBonelist.copy();
 			var plattenDestinationBones:XMLList = copyBones(sourceBones, destinationBones, _sharedBoneNames);
-			trace(plattenDestinationBones);
 			var destinationName:String = selectedDestinationArmature.@[ConstValues.A_NAME];
 			//update _copySkeletonXML;
 			applyCopiedBoneToSkeletonXML(plattenDestinationBones, destinationName);

	import dragonBones.objects.Node;
	import dragonBones.objects.SkeletonData;
	import dragonBones.objects.XMLDataParser;
	import dragonBones.utils.ConstValues;
	import dragonBones.utils.TransformUtils;
	import dragonBones.utils.dragonBones_internal;

		{
			var copiedDestinationBehaviors:XMLList = copyBehaviors(_selectedSourceArmatureName, selectedMultipleSourceBehaviors, _sourceAnimationData, selectedDestinaionBehaviorList, _sharedBoneNames, _plattenDestinationBoneList);
			var destinationName:String = selectedDestinationArmature.@[ConstValues.A_NAME];
			
			var container:XML = <{ConstValues.ANIMATION}/>;
			container.@[ConstValues.A_NAME] = destinationName;
