 		public static const LIGHT_TYPE : uint = 2;
 		
 		private static const TMP_VECTOR		: Vector4 = new Vector4();
-		
-		private var _shadowMapSize	: uint;
 		
 		public function get diffuse() : Number
 		{

			this.shininess				= shininess;
			this.attenuationDistance	= attenuationDistance;
			this.shadowCastingType		= shadowCastingType;
			this.shadowZNear			= shadowZNear;
			this.shadowZFar		    	= shadowZFar;
            this.shadowBias             = shadowBias;

								   shadowZFar			: Number	= 1000.,
                                   shadowBias           : uint      = 1. / 256. / 256.)
		{
			super(
				new PointLightController(),
				LIGHT_TYPE,
