 				"You: No."];
 //			this.add(this.charactor_NPC);
 			foreground.add(this.charactor_NPC);
+			// Item that can be picked up in the world
+			this.character_pencil = new FlxCharacter(18,5,EmbedAssets.INVENTORY_PENCIL,this.map_world);
+			this.character_pencil.dialog = ["::addInv@Pencil","*You have found a pencil.*"];
+			foreground.add(this.character_pencil);
 			//Adding the FlxGroups
 			GUI.visible = false;
 			this.add(background);

			inventory_items.push(new FlxInventoryItem("Pencil",EmbedAssets.INVENTORY_PENCIL));
			//Inventory testing here.
			Inv.visible = true;
			this.addInv("Letter");
			this.addInv("Pencil");
		}
		/**
		 * Tell Box2D to update the world when Flixel runs its update.

		private var foreground:FlxGroup = new FlxGroup();
		private var background:FlxGroup = new FlxGroup();
		private var Inv:FlxGroup = new FlxGroup();
		// Inventory
		private var inventory:Array = new Array();
		private var inventory_items:Array = new Array();
		private var inventory_BG:FlxSprite;
		// Picking up item
		private var character_pencil:FlxCharacter;
		//----------------------------------
		// CONSTANTS
		//----------------------------------
