 			//	trace(particle.image);
 			}
 			if(_buffer.length==0){
-			//	trace("out of particles");
+			//	do nothing
 			}
 		}
 		override public function removedFromEmitter(emitter:Emitter) : void{

		private var _parameters:Array;
		private var _buffer:Vector.<Object3D>=new Vector.<Object3D>();
		private var _bufferLength:uint=0;
		public function BufferInitializer(imageClass:Class,bufferLength:uint, parameters:Array)
		{
			//TODO: implement function

		
		}
		private function init():void{
			
			var obj3d:Object3D=construct(_imageClass,_parameters);//new _imageClass(null,0,0);
		
			
