         _sound.addEventListener(Event.ID3, handleId3); // TODO
         _sound.addEventListener(IOErrorEvent.IO_ERROR, handleError);
         _sound.addEventListener(Event.COMPLETE, handleSoundComplete);
-        _sound.load(new URLRequest(url));
+        _sound.load(new URLRequest(url), new SoundLoaderContext(1000, true));
         play();
     }
 


import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;

import flash.net.URLRequest;

{
    public function Mp3AudioPlayer (loop :Boolean = false)
    {
        _loop = loop;

        _positionChecker = new Timer(25);
