         object.drawDistance = 300;
         object.castShadows = true;
         object.maxLights = 2;
+
+        // Because there are many animated models in the scene, test reducing animation LOD for less CPU use
+        object.animationLodBias = 0.75;
 
         // Create a capsule shape for detecting collisions
         RigidBody@ body = newNode.CreateComponent("RigidBody");

        light.shadowDistance = 200;
        light.shadowFadeDistance = 150;
        light.shadowResolution = 0.5;
        // The spot lights will not have anything near them, so move the near plane of the shadow camera farther
        // for better shadow depth resolution
        light.shadowNearFarRatio = 0.01;


        if (key == 'B')
            bloom.active = !bloom.active;

        if (key == 'F')
            edgeFilter.active = !edgeFilter.active;

        if (key == 'T')
            debugHud.Toggle(DEBUGHUD_SHOW_PROFILER);

