     
     private var _strength:Number = 1;
     
+    [Inspectable(minValue="0.0", maxValue="255.0")]    
+    
     /**
      *  The strength of the imprint or spread. The higher the value, the more 
      *  color is imprinted and the stronger the contrast between the glow and 

    //----------------------------------
    
    private var _blurY:Number = 4.0;
    
    /**
     *  The amount of vertical blur. Valid values are 0 to 255. A blur of 1 

    
    private var _quality:int = BitmapFilterQuality.LOW;
    
    [Inspectable(minValue="1", maxValue="15")]        
    
    /**
     *  The number of times to apply the filter. The default value is 
     *  BitmapFilterQuality.LOW, which is equivalent to applying the filter 
