 	 */
 	public function set scaleY(value:Number):void
 	{		
-		if(value == _scaleY)
+		if (value == _scaleY)
 			return;
 		_scaleY = value;
 		invalidate(false);

	 */
	public function set rotationZ(value:Number):void
	{		
		if(value == _rotationZ)
			return;
		_rotationZ = value;
		invalidate(false);

	 */
	public function set scaleZ(value:Number):void
	{		
		if (value == _scaleZ)
			return;
		_scaleZ = value;
		invalidate(true);
