 
 import mx.core.InteractionMode;
 import mx.core.UIComponent;
-import mx.events.FlexEvent;
+import mx.core.mx_internal;
 import mx.events.SandboxMouseEvent;
 import mx.events.TouchInteractionEvent;
 import mx.managers.ISystemManager;
+
+use namespace mx_internal;
 
 /**
  *  Dispatched after the state has changed.

        stopSelectRendererAfterDelayTimer();
        
        // cancel the rollover/clickdown on and go back to a normal state
        hovered = false;
        mouseCaptured = false;
    }
    
    /**

 *  A helper class for components to use to help them determine 
 *  if they should be in the up, over, or down states.
 * 
 *  <p>As the state changes, if the transition should play, the 
 *  playTransitions 
 * 
 *  @see spark.components.supportClasses.InteractionState
 *  
 *  @langversion 3.0
