         private var _targetsToAdd       : Vector.<ISceneNode>;
         private var _targetsToRemove    : Vector.<ISceneNode>;
 		
-		private var _updateRate			: Number	= 0.;
+		private var _updateRate			: Number;
 		
         protected function get scene() : Scene
         {
             return _scene;
         }
+		
+		protected function get time() : Number
+		{
+			return _time;
+		}
         
 		protected function get deltaTime() : Number
 		{

            
            afterUpdate();
            unlockTargetsList();
		}
        
        /**

	{
        private var _scene              : Scene;
        private var _started            : Dictionary;
		private var _time				: Number;
		private var _lastTime		    : Number;
		private var _deltaTime		    : Number;
		private var _currentTarget	    : ISceneNode;
