 	
 	void OnHit()
 	{
-		currentHealthLevel -= 1;
+		currentHealthLevel_ -= 1;
 	}
 	
 }

	void FixedUpdate(float timestep)
	{
		
		if(currentHealthLevel <= 0)
		{
			//Add explosion Effects
			VariantMap eventData;

			SendEvent("DroneDestroyed", eventData);
			Destroy();
		}
		else if(!hasAttacked_)
		{
			attackTimer_ += timestep;
			if(attackTimer_ >= attackTime_)
			{
				Attack();
			}
