 
 import mx.core.mx_internal;
 import mx.effects.Effect;
-import spark.effects.Animate;
 import mx.effects.IEffectInstance;
 import mx.events.EffectEvent;
 import mx.styles.IStyleClient;


        // Finally, integrate this MotionPath in with the existing
        // MotionPath objects, if there are any
        if (animationProperties)
        {
            var n:int = animationProperties.length;
            for (var i:int = 0; i < n; i++)
            {
                var prop:MotionPath = MotionPath(animationProperties[i]);
                if (prop.property == mp.property)
                {
                    for (var j:int = 0; j < mp.keyframes.length; j++)

        }
        else
        {
            motionPaths = [];
        }
        motionPaths.push(mp);
    }

    // TODO (chaase): This function appears in multiple places. Maybe
