      */
     override public function play():void
     {
+        isPaused = false;
+
         // Create a new queue.
         activeEffectQueue = [];
 

                }
            }
        }
        
        super.end();
    }

     */
    private var startTime:Number = 0;
    
    /**
     *  @private
     *  Used internally to track when the effect is paused
     */
    private var isPaused:Boolean = false;
    
    //--------------------------------------------------------------------------
    //
    //  Properties
