     
     /**
      *  Utility method to determine state of the accessible component.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 9
-     *  @playerversion AIR 1.1
-     *  @productversion Flex 3
      */
     protected function getState(childID:uint):uint
     {
-        var accState:uint = AccConst.STATE_SYSTEM_NORMAL;
+        var accState:uint = STATE_SYSTEM_NORMAL;
         
         if (!UIComponent(master).enabled)
         {
-            accState &= ~AccConst.STATE_SYSTEM_FOCUSABLE;
-            accState |= AccConst.STATE_SYSTEM_UNAVAILABLE;
+            accState &= ~STATE_SYSTEM_FOCUSABLE;
+            accState |= STATE_SYSTEM_UNAVAILABLE;
         }
         else
         {
-            accState |= AccConst.STATE_SYSTEM_FOCUSABLE
+            accState |= STATE_SYSTEM_FOCUSABLE
         
             if (UIComponent(master) == UIComponent(master).getFocus())
-                accState |= AccConst.STATE_SYSTEM_FOCUSED;
+                accState |= STATE_SYSTEM_FOCUSED;
         }
 
         return accState;
     }
-    
-    /**
-     *  @private
-     */
-    protected function createChildIDArray(n:int):Array
-    {
-        var a:Array = new Array(n);
-        
-        for (var i:int = 0; i < n; i++)
-        {
-            a[i] = i + 1;
-        }
-        
-        return a;
-    }
-    
+
     /**
      *  @private
      */
     private function getStatusName():String
     {
         var statusName:String = "";
-
+        
         if (master is UIComponent && UIComponent(master).errorString)
             statusName = UIComponent(master).errorString;
-
+        
         return statusName;
+    }
+    
+    /**
+     *  @private
+     */
+    protected function createChildIDArray(n:int):Array
+    {
+        var a:Array = new Array(n);
+        
+        for (var i:int = 0; i < n; i++)
+        {
+            a[i] = i + 1;
+        }
+        
+        return a;
     }
     
     //--------------------------------------------------------------------------

        
        // Hook in UIComponentAccProps setup here!
        if (!master.accessibilityProperties)
            master.accessibilityProperties = new AccessibilityProperties();
        
        // Hookup events to listen for
        var events:Array = eventsToHandle;

    /**
     *  All subclasses must override this function by returning an array
     *  of strings of the events to listen for.
     */
    protected function get eventsToHandle():Array
    {
