                     LzMouseKernel.__lastMouseDown = null;
                     e.stopPropagation();
                     this.__mousedown = false;
-
-                    if (this.__mouseoverInFront != null) {
-                        LzMouseKernel.__sendEvent(this.__mouseoverInFront.owner, 'onmouseover');
-                        this.__mouseoverInFront = null;
-                    }
                 } else {
                     skipevent = true;
                 }

      // called by LzMouseKernel when mouse goes up on another sprite
      public function __globalmouseup( e:MouseEvent ) :void {
          if (this.__mousedown) {
              this.__mouseEvent(e);
              this.__mouseEvent(new MouseEvent('mouseupoutside'));
          }
          LzMouseKernel.__lastMouseDown = null;
      }

                        // check to see if this sprite is in front of the sprite the mouse went down on.  See LPP-7300
                        var relObj:InteractiveObject = e.relatedObject;
                        // relatedObject is the sprite's clickbutton, use parent to access the LzSprite
                        if (eventname == 'onmouseover' && relObj && relObj.parent === LzMouseKernel.__lastMouseDown) {
                            // store reference to self for sending onmouseover event later - see LPP-7335
                            LzMouseKernel.__lastMouseDown.__mouseoverInFront = this;
                        } else {
