             dispatchEvent(new Event(PropertyChangeEvent.PROPERTY_CHANGE));
 
             // update delay to reflect fast forward
-            stage.frameRate = (value) ? 45 : 30;
+            stage.frameRate = (value) ? FAST_FRAMERATE : NORAML_FRAMERATE;
         }
 
         [Bindable(event="propertyChange")]

    [Event(name="matchChange", type="battlecode.events.MatchEvent")]
    [Event(name="roundChange", type="battlecode.events.MatchEvent")]
    public class MatchController extends EventDispatcher {
        private var stage:Stage;
        private var rollingFramerates:Array;
        private var lastRoundTime:Number;


        private function onApplicationComplete(e:Event):void {
            stage = Application.application.stage;
            stage.frameRate = (fastForwarding) ? FAST_FRAMERATE : NORAML_FRAMERATE;
            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

