         if (!stroke)
         {
             _scaleX = w / bw;
-            _scaleY = h / bh;	
+            _scaleY = h / bh;   
         }
         else if (stroke.weight == 0 )
         {

    }
    
    override protected function endDraw(g:Graphics):void
	{
		// Set a transparent line style because filled, unclosed shapes will
		// automatically be closed by the Player. When they are, we want the line
		// to be invisible. 
		g.lineStyle(0,0,0);
		super.endDraw(g);
	} 
    
    // TODO!!! For now we create a DO. Once we figure out how to apply transforms
    // to each of the path segments, we can remove this. 
    override public function get needsDisplayObject():Boolean
    {
    	return true;
    }
    
    //--------------------------------------------------------------------------

                                           rotation, transformX, transformY);
    }

    //----------------------------------
    //  actualSize
    //----------------------------------

    /**
     *  @inheritDoc
