 		
 		
 		/**
-		 * Ticks the racetrack non-render logic.
+		 * Ticks the racetrack system's non-render logic.
 		 */
 		public function tick():void
 		{

			if (car.offset < -0.9) return 0.1;
			else if (car.offset > 0.9) return -0.1;
			else return 0;
		}
		
		

			if (!_started) return;
			
			_speedPercent = _speed / _maxSpeed;
			var i:int, playerSegment:RTSegment = findSegment(_position + _playerZ);
			
			updateCars(_dt, playerSegment, _playerWidth);
			
