 		public function get loadTextures()				: Boolean	{ return _loadTextures; }
 		public function get textureFilenameFunction()	: Function	{ return _textureFilenameFunction; }
 		public function get textureFunction()			: Function	{ return _textureFunction; }
-//		public function get sceneFunction()				: Function	{ return _sceneFunction; }
 
 		public function get loadMeshes()				: Boolean	{ return _loadMeshes; }
+		public function get meshFunction()				: Function	{ return _meshFunction; }
 		public function get mergeMeshes()				: Boolean	{ return _mergeMeshes; }
 
 		public function get loadSkins()					: Boolean	{ return _loadSkins; }

		private var _textureFilenameFunction	: Function	= null;
		private var _textureFunction			: Function	= null;

//		private var _sceneFunction				: Function	= null;

		private var _loadMeshes					: Boolean	= true;
		private var _mergeMeshes				: Boolean	= false;

			_textureFunction = value;
		}

		public function set meshFunction(value : Function) : void
		{
			_meshFunction = value;
		}

		public function set loadMeshes(value : Boolean) : void
		{
