             renderer.textureQuality = quality;
         }
 
-        if (input.keyPress['3'])
+        if (input.keyPress['2'])
         {
             int quality = renderer.materialQuality;
             ++quality;

Scene@ testScene;
Camera@ camera;
Node@ cameraNode;
PostProcess@ edgeFilter;

float yaw = 0.0;
float pitch = 0.0;

        if (input.keyDown['D'])
            cameraNode.TranslateRelative(Vector3(10, 0, 0) * timeStep * speedMultiplier);

        if (input.keyPress['1'])
        {
            int quality = renderer.textureQuality;
            ++quality;
