 	
 	/**
 	 * the z value added to the transform
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion Flex 3
 	 */
 	public function set z(value:Number):void
 	{		

	 * @param rx,ry,rz the new values for the rotation of the transform
	 * @param sx,sy,sz the new values for the scale of the transform
	 * @param tx,ty,tz the point, in the component's own coordinates, to keep fixed relative to its parent.
	 */
	public function transformAround(rx:Number,ry:Number,rz:Number,sx:Number,sy:Number,sz:Number,tx:Number,ty:Number,tz:Number):void
	{

	
	/**
	 * the rotationX, in degrees, added to the transform
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	public function set rotationX(value:Number):void
	{		
