                 alertString +="Network Roundtrip time (s): " + (networkRTT / 1000) + "\n";
             if (serverProcessingTime != 0)
                 alertString +="Server processing time (s): " + (serverProcessingTime / 1000) + "\n";
-      		if (serverAdapterTime != 0)
-      			alertString +="Server adapter time (s): " + (serverAdapterTime / 1000) + "\n";      
-      		if (serverNonAdapterTime != 0)
-      			alertString +="Server non-adapter time (s): " + (serverNonAdapterTime / 1000) + "\n"      			  
-      		if (serverAdapterExternalTime != 0)
-      			alertString +="Server adapter external time (s): " + (serverAdapterExternalTime / 1000) + "\n";     
+            if (serverAdapterTime != 0)
+                alertString +="Server adapter time (s): " + (serverAdapterTime / 1000) + "\n";      
+            if (serverNonAdapterTime != 0)
+                alertString +="Server non-adapter time (s): " + (serverNonAdapterTime / 1000) + "\n"                  
+            if (serverAdapterExternalTime != 0)
+                alertString +="Server adapter external time (s): " + (serverAdapterExternalTime / 1000) + "\n";     
             
             if (pushedMessageFlag)
             {

         * @playerversion AIR 1.1
         * @productversion BlazeDS 4
         * @productversion LCDS 3          
         */ 		
		public function get serverAdapterExternalTime():Number
		{
			if (pushedMessageFlag)
			{
				if (mpip == null)
					return 0;
				if (mpip.serverPreAdapterExternalTime == 0 || mpip.serverPostAdapterExternalTime == 0)
					return 0;
			
				return mpip.serverPostAdapterExternalTime - mpip.serverPreAdapterExternalTime;				
			}
			else			
			{
				if (mpii == null)
					return 0;
				if (mpii.serverPreAdapterExternalTime == 0 || mpii.serverPostAdapterExternalTime == 0)
					return 0;
			
				return mpii.serverPostAdapterExternalTime - mpii.serverPreAdapterExternalTime;
			}
		}	

        /**
         * Time that the message waited on the server after it was ready to be pushed to the client

         */             
        public function get networkRTT():Number
        {
            if (!pushedMessageFlag)
                return totalTime - serverProcessingTime;
            else
                return 0;
        }           
        
        /**
