 import mx.graphics.shaderClasses.LuminosityShader;
 import mx.graphics.shaderClasses.SaturationShader;
 import mx.graphics.shaderClasses.SoftLightShader;
+import mx.styles.AdvancedStyleClient;
+import mx.styles.IAdvancedStyleClient;
 import mx.styles.ISimpleStyleClient;
 import mx.styles.IStyleClient;
 import mx.styles.StyleProtoChain;

            mxmlContentChanged = false;
            setMXMLContent(_mxmlContent);
        }
    }
    
    /**

    private var needsDisplayObjectAssignment:Boolean = false;
    private var layeringMode:uint = ITEM_ORDERED_LAYERING;
    private var numGraphicElements:uint = 0;
    private var deferredStyleClients:Dictionary = null;  // of IAdvancedStyleClient
    
    private static const ITEM_ORDERED_LAYERING:uint = 0;
    private static const SPARSE_LAYERING:uint = 1;    
