  * the results may not be as expected. To ensure correct playing of
  * these bitmap-based effects, they should be played alone on
  * their target objects.</p>
- * 
- * @see spark.primitives.GraphicElement
- * @see flash.display.DisplayObject
+ *  
+ *  @mxml
+ *
+ *  <p>The <code>&lt;mx:AnimateShaderTransition&gt;</code> tag
+ *  inherits all of the tag attributes of its superclass,
+ *  and adds the following tag attributes:</p>
+ *
+ *  <pre>
+ *  &lt;mx:AnimateShaderTransition
+ *    <b>Properties</b>
+ *    id="ID"
+ *    bitmapFrom="no default"
+ *    bitmapTo="no default"
+ *    shaderCode="no default"
+ *    sahderProperties="no default"
+ *  /&gt;
+ *  </pre>
+ * 
+ *  @see flash.display.BitmapData
+ *  @see spark.effects.supportClasses.AnimateShaderTransitionInstance
+ *  @see spark.primitives.GraphicElement
+ *  @see flash.display.DisplayObject
  *  
  *  @langversion 3.0
  *  @playerversion Flash 10

    
    /**
     * The bitmap data representing the end state of this effect.
     * If this property is not set, it will be calculated automatically
     * when the effect is played by grabbing a snapshot of the target
     * object, or by using a transparent bitmap if the object does not
     * exist in the end state of a transition.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

    public var shaderCode:Object;
    
    /**
     * A map of parameter name/value pairs passed to the pixel-shader program 
     * prior to playing. For example,
     * to set a parameter named <code>direction</code> in a
     * shader with a Pixel Bender pbj file in Wipe.pbj, the calling 
     * code could do the following:
     * 
     * @example <listing version="3.0">
     *   [Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
     *   private var WipeCodeClass:Class;
     *   var shaderEffect = new AnimateShaderTransition();
     *   shaderEffect.shaderCode = WipeCodeClass;
     *   shaderEffect.shaderProperties = {direction : 1};
     * </listing>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
