     // make sense to make it public and accessible outside of just the
     // Animation class. For example, effects may want to access the global
     // animation time. Also, we  may want to have child timelines, or expose
-    // other capabilities such as speeding up and slowing down time. 
+    // other capabilities such as speeding up and slowing down time.
     // Note that the static methods may instead become instance methods
     // on a singleton.
-    
+
     private static var startTime:int = -1;
     private static var _currentTime:int = -1;
-    
+
     public function Timeline()
     {
     }
-    
+
     public static function pulse():int
     {
         if (startTime < 0)

        _currentTime = getTimer() - startTime;
        return _currentTime;
    }
    
    public static function get currentTime():int
    {
        if (_currentTime < 0)

		////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2008 Adobe Systems Incorporated
