 	public class DMemory extends FlxGroup {
 		
 		private var bg:FlxSprite;
+		private var moment:int;
 		public var memory:Vector.<Value>;
 		public function DMemory(Memory:Vector.<Value>) {
 			memory = Memory;

		
		override public function update():void {
			super.update();
			checkClick();
			checkControls();
			tick++;
		}
		
		protected function checkClick():void {

		}
		
		public function init():void {
			moment = U.state.time.moment;
			makeBG();
			makePages();
		}
