 		
 		override public function update():void {
 			super.update();
+			checkTime();
 			checkClick();
 			checkControls();
 			tick++;
+		}
+		
+		protected function checkTime():void {
+			if (moment != U.state.time.moment)
+				init();
 		}
 		
 		protected function checkClick():void {

	public class DMemory extends FlxGroup {
		
		private var bg:FlxSprite;
		public var memory:Vector.<Value>;
		public function DMemory(Memory:Vector.<Value>) {
			memory = Memory;

		}
		
		public function init():void {
			moment = U.state.time.moment;
			makeBG();
			makePages();
		}
