             return seek_level;
         }
     }
-}+}

        private var _lastSegmentDuration : Number;
        private var _lastFetchDuration : Number;
        private var  lastBandwidth : Number;
        private var  _autoLevelCapping : int = -1;
        private var  _startLevel : int = -1;
        private var  _fpsController : FPSController;


            _bitrate = new Vector.<Number>(_nbLevel, true);
            _switchup = new Vector.<Number>(_nbLevel, true);
            _switchdown = new Vector.<Number>(_nbLevel, true);
            _autoLevelCapping = -1;
            _lastSegmentDuration = 0;
            _lastFetchDuration = 0;
            lastBandwidth = 0;
