 	import Layouts.PortLayout;
 	import org.flixel.FlxPoint;
 	import org.flixel.FlxSprite;
+	import Values.Value;
 	
 	/**
 	 * ...

			}
		}
		
		public function nearPoint(p:FlxPoint, radius:int = 0):Boolean {
			return p.x + radius >= x && p.y + radius >= y && p.x - radius <= x + width && p.y - radius <= y + height;
		}

			port = Layout.port;
			super();
			if (layout.vertical) {
				makeGraphic(3, U.GRID_DIM / 2, 0xffffffff);
				offset.x = width / 2;
			} else {
				makeGraphic(U.GRID_DIM / 2, 3, 0xffffffff);
				offset.y = height / 2;
			}
		}
