  *  selection, editing, hyperlinks, images loaded from URLs, etc.
  *  You should use the fastest one that meets your needs.</p>
  *
- *  <p>spark.controlsLabel is similar to the older MX control mx.controls.Label.
+ *  <p>spark.components.Label is similar to the older MX control mx.controls.Label.
  *  The most important differences to understand are
  *  <ul>
  *    <li>Spark Label uses FTE, the player's new text engine,

        
        // Detach the TextLines from the TextBlock that created them.
        releaseLinesFromTextBlock();
        
        // Remember the original position of each TextLine.
		// When TextLines are children of a shared DisplayObject,
		// these original positions must be offset by drawX and drawY.
		var n:int = textLines.length;
        for (var i:int = 0; i < n; i++)
        {
        	textLinesX[i] = textLines[i].x;
        	textLinesY[i] = textLines[i].y;
        }
                                                       
        // Add the new text lines to the container.
        addTextLines(this);

 *  @see spark.components.RichEditableText
 *  @see spark.components.RichText
 *  
 *  @includeExample examples/LabelExample.mxml
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
