      *  <p>The image location can be a URL or file reference. If it is a file reference, its location is relative to
      *  the location of the file that is being compiled.</p>
      *  
-     *  <p>The BitmapImage class is designed to work with embedded images, not with images that are 
-     *  loaded at run time. You can use the Image control to load the image at run time,
-     *  and then assign the Image control to the value of the BitmapImage's <code>source</code> property.</p>
+     *  <p>The BitmapImage class is designed to work with embedded images or images that are 
+     *  loaded at run time</p>
      *  
      *  @see flash.display.Bitmap
      *  @see flash.display.BitmapData

            matrix.identity();
            matrix.scale(fillScaleX, fillScaleY);
            matrix.translate(drawX, drawY);
            g.beginBitmapFill(_source as BitmapData, matrix, repeatBitmap, smooth);
        g.drawRect(drawX, drawY, unscaledWidth, unscaledHeight);
            g.endFill();
    }
        else
        {   
    

        switch(_resizeMode)
        {
            case _REPEAT_UINT:
                if (_bitmapData)
                {
                    repeatBitmap = true;
                }    
            break;

            case _SCALE_UINT:
                if (_bitmapData)
                {
                    fillScaleX = unscaledWidth / _bitmapData.width;
                    fillScaleY = unscaledHeight / _bitmapData.height;
                }
            break;
        }
