 import flash.display.StageAlign;
 import flash.display.StageScaleMode;
 import flash.events.Event;
+import flash.events.KeyboardEvent;
 import flash.events.EventDispatcher;
 import flash.events.EventPhase;
 import flash.events.IEventDispatcher;

import mx.utils.LoaderUtil;
import mx.utils.ObjectUtil;
import mx.utils.SecurityUtil;

// NOTE: Minimize the non-Flash classes you import here.
// Any dependencies of SystemManager have to load in frame 1,

			compiledLocales[0] :
			"en_US";

        // This listener is intended to run before any other KeyboardEvent listeners
        // so that it can redispatch a cancelable=true copy of the event. 
        addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true, 1000);
        
		executeCallbacks();

		// Make sure to stop the playhead on the current frame.
