 		{
 			return _inputComponents;
 		}
-
+		
 		public function setStreams(vertexStreams 	: Vector.<IVertexStream>,
 								   indexStream		: IndexStream) : void
 		{

{
	import aerys.minko.render.resource.IndexBuffer3DResource;
	import aerys.minko.render.resource.VertexBuffer3DResource;
	import aerys.minko.render.shader.binding.IParameterBinding;
	import aerys.minko.type.stream.IVertexStream;
	import aerys.minko.type.stream.IndexStream;

		
		public function DrawCall(vertexConstants 		: Vector.<Number>,
								 fragmentConstants 		: Vector.<Number>,
								 textureResources		: Vector.<ITextureResource>,
								 vertexInputComponents	: Vector.<VertexComponent>,
								 vertexInputIndices		: Vector.<uint>,
								 bindings				: Vector.<IParameterBinding>)
		{
			_vertexConstants = vertexConstants.concat();
			_fragmentConstants = fragmentConstants.concat();
			_textureResources = textureResources.concat();
			_inputComponents = vertexInputComponents;
			_inputIndices = vertexInputIndices;
			_bindings = bindings;
