 	 */
 	public class Tilemap extends Canvas
 	{
+		/**
+		 * If x/y positions should be used instead of columns/rows.
+		 */
+		public var usePositions:Boolean;
+		
 		/**
 		 * Constructor.
 		 * @param	tileset			The source tileset image.

				column = c;
				row ++;
			}
		}
		
		/**

		 */
		public function setTile(column:uint, row:uint, index:uint = 0):void
		{
			if (usePositions)
			{
				column /= _tile.width;
				row /= _tile.height;
			}
			index %= _setCount;
			column %= _columns;
			row %= _rows;
