 		 *
 		 * <pre>
 		 * // Direction pad left to move left
-		 * addGamepadActionBinding("move-left", GamepadControls.DPAD_LEFT);
+		 * myBinder.addGamepadActionBinding("move-left", GamepadControls.DPAD_LEFT);
 		 *
 		 * // Action button "down" (O in the OUYA, Cross in the PS3, A in the XBox 360) to jump
-		 * addGamepadActionBinding("jump", GamepadControls.BUTTON_ACTION_DOWN);
-		 *
-		 * // L1 to shoot, on any controller
-		 * addGamepadActionBinding("shoot", GamepadControls.L1);
-		 *
-		 * // L1 to shoot, on the first controller only
-		 * addGamepadActionBinding("shoot-player-1", GamepadControls.L1, 0);
+		 * myBinder.addGamepadActionBinding("jump", GamepadControls.ACTION_DOWN);
+		 *
+		 * // L1/LB to shoot, on any controller
+		 * myBinder.addGamepadActionBinding("shoot", GamepadControls.LB);
+		 *
+		 * // L1/LB to shoot, on the first controller only
+		 * myBinder.addGamepadActionBinding("shoot-player-1", GamepadControls.LB, 0);
+		 *
+		 * // L2/LT to shoot, regardless of whether it is sensitive or not
+		 * myBinder.addGamepadActionBinding("shoot", GamepadControls.LT);
 		 * </pre>
 		 *
 		 * @see GamepadControls
+		 * @see #isActionActivated()
 		 */
 		public function addGamepadActionBinding(__action:String, __controlId:String, __gamepadIndex:int = -1):void {
 			// Create a binding to be verified later

		 *
		 * <pre>
		 * // Left arrow key to move left
		 * addKeyboardActionBinding("move-left", Keyboard.LEFT);
		 *
		 * // SPACE key to jump
		 * addKeyboardActionBinding("jump", Keyboard.SPACE);
		 *
		 * // Any SHIFT key to shoot
		 * addKeyboardActionBinding("shoot", Keyboard.SHIFT);
		 *
		 * // Left SHIFT key to boost
		 * addKeyboardActionBinding("boost", Keyboard.SHIFT, KeyLocation.LEFT);
		 * </pre>
		 *
		 * @see flash.ui.Keyboard

		 * Add an action bound to a keyboard key. When a key with the given <code>keyCode</code> is pressed, the
		 * desired action is activated. Optionally, keys can be restricted to a specific <code>keyLocation</code>.
		 *
		 * @param action		An arbitrary String id identifying the action that should be dispatched once this
		 *						key combination is detected.
		 * @param keyCode		The code of a key, as expressed in AS3's Keyboard constants.
		 * @param keyLocation	The code of a key's location, as expressed in AS3's KeyLocation constants. If a
