 				
 				// handle a message from a user
 				var o:Object = decodeObject(e.data.body);
-				WeaveAPI.ErrorManager.reportError( new Error( ObjectUtil.toString( o )) );
+				//WeaveAPI.ErrorManager.reportError( new Error( ObjectUtil.toString( o )) );
 				
 				//var room:String = e.data.from.node;
 				var userAlias:String = e.data.from.resource;

			//if no one else is in room, start logging
			if( userList.length == 0)
			{
				if( stateLog != null )
					throw new Error();
				stateLog = registerDisposableChild( this, new SessionStateLog( root ) );
				getCallbackCollection( stateLog ).addImmediateCallback( this, handleStateChange );
				stateSet = true;
			}
			//If you are the user at the top of the list than send session

		private var roomToJoin:String;
		private var username:String;
		
		private var server:String = 			"daisy";
		private var compName:String = 			"@conference";
		
		//The port defines a secure connection
