      *  is already connected.
      * 
      *  @return New ChannelFaultEvent.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public static function createEvent(channel:Channel, reconnecting:Boolean = false, 
             code:String = null, level:String = null, description:String = null,


/**
 *  The ChannelFaultEvent class is used to propagate channel fault events within the messaging system.
 */
public class ChannelFaultEvent extends ChannelEvent
{

     *  the faultCode, faultString, faultDetail and rootCause to the new ErrorMessage.
     * 
     *  @return The ErrorMessage.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */
    public function createErrorMessage():ErrorMessage
    {
