                     var objectType:int = mapModel.map[newY][newX].objectType;
                     if (objectType != CMapNodeType.OBJECT_NULL && objectType != CMapNodeType.OBJECT_HOME)
                     {
+                        nextToObject = true;
                         nodeVO = new MapNodeVO();
                         nodeVO.pos = newPoint;
                         nodeVO.node = mapModel.map[newY][newX];

                }
                
                // Check surroundings
                for (i = 0, count = surroundings.length; i < count; i++)
                {
                    newX = villager.position.x + surroundings[i][0];

                    } while (newPoint.x < 0 || newPoint.y < 0 || newPoint.x >= mapModel.map[0].length || newPoint.y >= mapModel.map.length ||
                        !mapModel.map[newPoint.y][newPoint.x].walkable);
                }
                else if (nextToObject)
                {
                    villager.status = CVillagerStatus.HARVEST;
                    newPoint = null;
                }
                else
                {
                    // Go to object
