 		
 		private var _pixelPickingIncrement	: uint;
 		
+		public static function get disableAntiAliasing():Boolean
+		{
+			return _disableAntiAliasing;
+		}
+
+		public static function set disableAntiAliasing(value:Boolean):void
+		{
+			_disableAntiAliasing = value;
+		}
+
         public function get pickingRate() : Number
         {
             return _pickingRate;

		private static const EVENT_MIDDLE_DOWN		: uint 			= 1 << 14;
		private static const EVENT_MIDDLE_UP		: uint 			= 1 << 15;
		
		private static var _previousAntiAliasing	: int = 0;
		
        private var _technique          	: uint;
		private var _pickingRate			: Number;

				(color & 0xff) / 255.
			);
			
			if (_disableAntiAliasing && backBuffer.antiAliasing != _previousAntiAliasing)
			{
				context.configureBackBuffer(backBuffer.width, backBuffer.height, _previousAntiAliasing, true);
				context.clear(0, 0, 0, 0);
			}
			
			SHADER.enabled = false;
		}
