 				addSkeletonXML(_skeletonXML);
 			}
 			if(armatureNameList.length == 0){
-				//骨骼读取完毕，放置贴图
+				//load texture complete, start to place texture
 				MessageDispatcher.dispatchEvent(MessageDispatcher.LOAD_ARMATURE_DATA_COMPLETE);
 				jsflProxy.clearTextureSWFItem();
 				return;

package control{
	import dragonBones.utils.ConstValues;
	
	import flash.events.Event;

					}
					break;
				case JSFLProxy.GENERATE_ARMATURE:
					//read next Armature data
					addAndReadNextArmature(_result != "false"?XML(_result):null);
					break;
				case JSFLProxy.CLEAR_TEXTURE_SWFITEM:
