 		{
 			super();
 			
-			_pitch = Math.PI * .5;
+			_newPitch = Math.PI * .5;
 			_lookAt.changed.add(updateNextFrameHandler);
 			_up.changed.add(updateNextFrameHandler);
 		}

	import aerys.minko.scene.node.ISceneNode;
	import aerys.minko.scene.node.Scene;
	import aerys.minko.type.math.Matrix4x4;
	import aerys.minko.type.math.Vector4;
	
	import flash.display.BitmapData;

		
		protected function mouseWheelHandler(e : MouseEvent) : void
		{
			_newDistance	-=	e.delta * _distanceStep;
			_update			=	true;
		}
		
		protected function mouseMoveHandler(e : MouseEvent) : void
