 
         _isoView = new IsoView();
         _isoView.setSize(DEF_WIDTH, DEF_HEIGHT);
+
+        _centerer = new Centerer(_isoView);
+
         _vbounds = new Rectangle(0, 0,
             _isoView.size.x, _isoView.size.y);
 


        // Then we let the scene finally move if it's trying to...
        if (_pendingMoveBy != null) {
            _isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
                _pendingMoveBy.y + _isoView.currentY), false);
            _pendingMoveBy = null;
        }


import com.threerings.media.util.AStarPathSearch_Stepper;
import com.threerings.media.util.LineSegmentPath;
import com.threerings.media.util.Path;
import com.threerings.media.util.Pathable;
import com.threerings.media.util.TraversalPred;
import com.threerings.miso.client.MisoMetricsTransformation;
import com.threerings.miso.client.PrioritizedSceneLayoutRenderer;
