      * each new cycle. This parameter is used starting with the first repetition,
      * not the first cycle. For a delay before the initial start, use
      * the <code>startDelay</code> property. Must be a value >= 0.
-     * @see startDelay
+     * @see #startDelay
      * 
      * @default 0
      */

    {
        if (!value)
        {
            easer = Linear.getInstance();
        }
        _easer = value;
    }

    {
        numRepeats = 1;
        setupInterpolation();
        var value:Object = getCurrentValue(0);
        sendAnimationEvent(AnimationEvent.ANIMATION_START, value);

