 		private static const TINT_MULTIPLIER:String = "tintMultiplier";
 		private static const TINT_COLOR:String = "tintColor";
 		//auxiliary constants
+		private static const ALPHA_PREFIX:String = "alpha";
 		private static const MULTIPLIER_POSTFIX:String = "Multiplier";
 		//==============================================================================
 		//{region							PUBLIC METHODS

						 * Need to covert it to (-1, 1) form
						 */
						attribute = attribute / 255;
					}
					this[name] = attribute;
				}else{

package com.merlinds.miracle_tool.controllers.converters {
	import com.merlinds.miracle.meshes.Color;
	import com.merlinds.unitls.ColorUtils;
	/**
	 * The XMLColorConverter class present color transformations from the XML to Miracle format.
	 * In miracle engine this object will be downloaded as Color object and gives to shader color transformations data.
