 	
 	var parentName:String;
 	var firstAttachment:String;
+    var blendMode:String;
 	var zOrder:int;
 	for(var slotName:String in skinObject)
 	{

			{
				parentName = slotObjectInList[A_BONE];
				firstAttachment = slotObjectInList[ATTACHMENT];
				break;
			}
			zOrder ++;
		}
		//默认的display标记出来，以便放到displayList的首位
		skinXML.appendChild(formatSlot(skinObject[slotName], slotName, parentName, firstAttachment, zOrder, textureAtlasXML));
	}
			
	return skinXML;
}

function formatSlot(slotObject:Object, slotName:String, slotParent:String, firstAttachment:String, zOrder:int, textureAtlasXML:XML):XML
{
	var slotXML:XML =
		<{ConstValues.SLOT}
			{ConstValues.A_NAME}={slotName}
			{ConstValues.A_PARENT}={slotParent}
			{ConstValues.A_Z_ORDER}={zOrder}
		/>;
	
	var displayXML:XML;

			case "1":
			case "true":
			case "yes":
				boneXML.@[ConstValues.A_SCALE_MODE] = 2;
				break;
			default:
				boneXML.@[ConstValues.A_SCALE_MODE] = 0;
				break;
		}
	}
	else
	{
		boneXML.@[ConstValues.A_SCALE_MODE] = 2;
	}
	
	var parent:String = boneObject[A_PARENT];
