  */
 public class HRule extends UIComponent
 {
-	include "../core/Version.as";
-
-	//--------------------------------------------------------------------------
-	//
-	//  Class constants
-	//
-	//--------------------------------------------------------------------------
-
-	/**
-	 *  @private
-	 */
-	private static const DEFAULT_PREFERRED_WIDTH:Number = 100;
-
-	//--------------------------------------------------------------------------
-	//
-	//  Constructor
-	//
-	//--------------------------------------------------------------------------
-
-	/**
-	 *	Constructor
-	 */
-	public function HRule()
-	{
-		super();
-	}
-
-	//--------------------------------------------------------------------------
-	//
-	//  Overridden methods: UIComponent
-	//
-	//--------------------------------------------------------------------------
-
-	/**
-	 *  @private
-	 */
-	override protected function measure():void
-	{
-		super.measure();
-
-		measuredWidth = DEFAULT_PREFERRED_WIDTH;
-		measuredHeight = getStyle("strokeWidth");
-	}
-	
-	/**
-	 *  @private
-	 *  The appearance of our horizontal rule is inspired by
-	 *  the leading browser's rendering of HTML's <HR>.
-	 *
-	 *  The only reliable way to draw the 1-pixel lines that are
-	 *  the borders of the horizontal rule is by filling rectangles!
-	 *  Otherwise, very short lines become antialised, probably because
-	 *  the Player is trying to render an endcap.
-	 */
-	override protected function updateDisplayList(unscaledWidth:Number,
-												  unscaledHeight:Number):void
-	{
-		super.updateDisplayList(unscaledWidth, unscaledHeight);
-
-		var g:Graphics = graphics;
-		
-		g.clear();
-
-		// Look up the style properties
-		var strokeColor:Number = getStyle("strokeColor");
-		var shadowColor:Number = getStyle("shadowColor");
-		var strokeWidth:Number = getStyle("strokeWidth");
-
-		// The thickness of the stroke shouldn't be greater than
-		// the unscaledHeight of the bounding rectangle.
-		if (strokeWidth > unscaledHeight)
-			strokeWidth = unscaledHeight;
-
-		// The horizontal rule extends from the left edge
-		// to the right edge of the bounding rectangle and
-		// is vertically centered within the bounding rectangle.
-		var left:Number = 0;
-		var top:Number = (unscaledHeight - strokeWidth) / 2;
-		var right:Number = unscaledWidth;
-		var bottom:Number = top + strokeWidth;
-
-		if (strokeWidth == 1)
-		{
-			// **************
-
-			g.beginFill(strokeColor);
-			g.drawRect(left, top, unscaledWidth, bottom-top);
-			g.endFill();
-		}
-		else if (strokeWidth == 2)
-		{
-			// **************
-			// oooooooooooooo
-
-			g.beginFill(strokeColor);
-			g.drawRect(left, top, unscaledWidth, 1);
-			g.endFill();
-
-			g.beginFill(shadowColor);
-			g.drawRect(left, bottom - 1, unscaledWidth, 1);
-			g.endFill();
-		}
-		else if (strokeWidth > 2)
-		{
-			// *************o
-			// *            o
-			// oooooooooooooo
-
-			g.beginFill(strokeColor);
-			g.drawRect(left, top, unscaledWidth - 1, 1);
-			g.endFill();
-
-			g.beginFill(shadowColor);
-			g.drawRect(right - 1, top, 1, bottom - top - 1);
-			g.drawRect(left, bottom - 1, unscaledWidth, 1);
-			g.endFill();
-
-			g.beginFill(strokeColor);
-			g.drawRect(left, top + 1, 1, bottom - top - 2);
-			g.endFill();
-		}
-	}
+    include "../core/Version.as";
+
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  @private
+     */
+    private static const DEFAULT_PREFERRED_WIDTH:Number = 100;
+
+    //--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  Constructor.
+     */
+    public function HRule()
+    {
+        super();
+    }
+
+    //--------------------------------------------------------------------------
+    //
+    //  Overridden methods: UIComponent
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  @private
+     */
+    override protected function measure():void
+    {
+        super.measure();
+
+        measuredWidth = DEFAULT_PREFERRED_WIDTH;
+        measuredHeight = getStyle("strokeWidth");
+    }
+    
+    /**
+     *  @private
+     *  The appearance of our horizontal rule is inspired by
+     *  the leading browser's rendering of HTML's <HR>.
+     *
+     *  The only reliable way to draw the 1-pixel lines that are
+     *  the borders of the horizontal rule is by filling rectangles!
+     *  Otherwise, very short lines become antialised, probably because
+     *  the Player is trying to render an endcap.
+     */
+    override protected function updateDisplayList(unscaledWidth:Number,
+                                                  unscaledHeight:Number):void
+    {
+        super.updateDisplayList(unscaledWidth, unscaledHeight);
+
+        var g:Graphics = graphics;
+        
+        g.clear();
+
+        // Look up the style properties
+        var strokeColor:Number = getStyle("strokeColor");
+        var shadowColor:Number = getStyle("shadowColor");
+        var strokeWidth:Number = getStyle("strokeWidth");
+
+        // The thickness of the stroke shouldn't be greater than
+        // the unscaledHeight of the bounding rectangle.
+        if (strokeWidth > unscaledHeight)
+            strokeWidth = unscaledHeight;
+
+        // The horizontal rule extends from the left edge
+        // to the right edge of the bounding rectangle and
+        // is vertically centered within the bounding rectangle.
+        var left:Number = 0;
+        var top:Number = (unscaledHeight - strokeWidth) / 2;
+        var right:Number = unscaledWidth;
+        var bottom:Number = top + strokeWidth;
+
+        if (strokeWidth == 1)
+        {
+            // **************
+
+            g.beginFill(strokeColor);
+            g.drawRect(left, top, unscaledWidth, bottom-top);
+            g.endFill();
+        }
+        else if (strokeWidth == 2)
+        {
+            // **************
+            // oooooooooooooo
+
+            g.beginFill(strokeColor);
+            g.drawRect(left, top, unscaledWidth, 1);
+            g.endFill();
+
+            g.beginFill(shadowColor);
+            g.drawRect(left, bottom - 1, unscaledWidth, 1);
+            g.endFill();
+        }
+        else if (strokeWidth > 2)
+        {
+            // *************o
+            // *            o
+            // oooooooooooooo
+
+            g.beginFill(strokeColor);
+            g.drawRect(left, top, unscaledWidth - 1, 1);
+            g.endFill();
+
+            g.beginFill(shadowColor);
+            g.drawRect(right - 1, top, 1, bottom - top - 1);
+            g.drawRect(left, bottom - 1, unscaledWidth, 1);
+            g.endFill();
+
+            g.beginFill(strokeColor);
+            g.drawRect(left, top + 1, 1, bottom - top - 2);
+            g.endFill();
+        }
+    }
 }
 
 }

 *  The color of the line. 
 *  <ul>
 *    <li>If <code>strokeWidth</code> is 1, strokeColor is
 *	  the color of the entire line.</li>
 *    <li>If <code>strokeWidth</code> is 2, strokeColor is 
 *	  the color of the top line.</li>
 *    <li>If <code>strokeWidth</code> is greater than 2, strokeColor is
 *	  the color of the top and left edges of the rectangle.</li>
 *  </ul> 
 *  
 *  @default 0xC4CCCC

 *  The shadow color of the line. 
 *  <ul>
 *    <li>If <code>strokeWidth</code> is 1, shadowColor
 *    does nothing.</li>
 *    <li>If <code>strokeWidth</code> is 2, shadowColor is
 *    the color of the bottom line.</li>
 *    <li>If <code>strokeWidth</code> is greater than 2, shadowColor
 *    is the color of the bottom and right edges of the rectangle.</li>
 *  </ul>
 * 
 *  @default 0xEEEEEE
