         private var _lastSegmentDuration : Number;
         private var _lastFetchDuration : Number;
         private var  lastBandwidth : Number;
-        private var  _autoLevelCapping : int = -1;
+        private var  _autoLevelCapping : int;
         private var  _startLevel : int = -1;
         private var  _fpsController : FPSController;
 

            return seek_level;
        }
    }
}
            _bitrate = new Vector.<Number>(_nbLevel, true);
            _switchup = new Vector.<Number>(_nbLevel, true);
            _switchdown = new Vector.<Number>(_nbLevel, true);
            _autoLevelCapping = -1;
            _lastSegmentDuration = 0;
            _lastFetchDuration = 0;
            lastBandwidth = 0;
