      *  @private
      */ 
     mx_internal function adjustScrollPositionAfterSoftKeyboardDeactivate():void
-    {
+    {      
         // If the throw animation is still playing, stop it.
         if (throwEffect && throwEffect.isPlaying)
             throwEffect.stop();
         
         // Fix the scroll position in case we're off the end from the animation
-        snapContentScrollPosition();
+            snapContentScrollPosition();
     }
     
     /**

            return new Point(0,0);
        
        // Limit the velocity to an absolute maximum
        var maxPixelsPerMS:Number = MAX_THROW_VELOCITY_IPS * flash.system.Capabilities.screenDPI / 1000;
        var velX:Number = Math.min(maxPixelsPerMS,Math.max(-maxPixelsPerMS,weightedSumX/totalWeight));
        var velY:Number = Math.min(maxPixelsPerMS,Math.max(-maxPixelsPerMS,weightedSumY/totalWeight));
        

                
                // 5 pixels at 252dpi worked fairly well for this heuristic.
                const THRESHOLD_INCHES:Number = 0.01984; // 5/252 
                var captureThreshold:Number = Math.round(THRESHOLD_INCHES * effectiveScreenDPI);
                
                // Need to convert the pixel delta to the local coordinate system in 
                // order to compare it to a scroll position delta. 
