      * 
      *  In the constructor, this is actually set based on the DPI.
      */
-    private var oldUnscaledWidth:Number;
+    mx_internal var oldUnscaledWidth:Number;
     
     /**
      *  @private

     *  <p>We can't just use labelDisplay.text because it may contain 
     *  a truncated value.</p>
     */
    private var labelText:String = "";
    
    /**
     *  @private

     *  how we deal with labels, so we still keep this "extra"
     *  variable around even though technically it's not needed).</p>
     */
    mx_internal var messageText:String = "";
    
    /**
     *  @private
