 		
 		if(playerObj !is null)
 		{
-			playerObj.OnHit();
+			playerObj.OnHit(damagePoint_);
 			Destroy();
 		}
 	}

		node.SetAttributeAnimation("Position", valAnim);
	}
	
	
	void FixedUpdate(float timestep)
	{
		

//Drone Types Enum
enum DroneType
{
	DT_NORMAL_DRONE,
	DT_ALPHA_DRONE,
	DT_SUPREME_DRONE,
	DT_TOKEN_DRONE
}


///Player Object

class PlayerObject : ScriptObject
