         }
     }
 
-
-    // FIXME (chaase): This probably belongs at the AnimateTransform level,
-    // and make sure that it only kicks in when AnimateTransform is used
-    // explicitly; Someone performing a Move may not also want to
-    // automatically animate the rotation properties.
     /**
      * @private
      * 

        }
    }

    // FIXME (chaase): This function appears in multiple places. Maybe
    // put it in some util class instead?
    /**
     * @private

        else
        {
            motionPaths = new Vector.<MotionPath>();
            instanceStartTime = newEffectStartTime;
        }
        if (!added)
