 
 				case 0x71:	// q
 				case 0x51:	// Q
-					controlX = getNumber(useRelative, prevX, value);
+                    controlX = getNumber(useRelative, prevX, value);
 					controlY = getNumber(useRelative, prevY, value);
 					x = getNumber(useRelative, prevX, value);
 					y = getNumber(useRelative, prevY, value);

					prevX = x;
					prevY = y;
					prevIdentifier = 0x71;
					
					break;

				case 0x74:	// t

					x = getNumber(useRelative, prevX, value);
					y = getNumber(useRelative, prevY, value);
					newSegments.push(new MoveSegment(x, y));
					prevX = x;
					prevY = y;
					// If a moveto is followed by multiple pairs of coordinates, 
					// the subsequent pairs are treated as implicit lineto commands.
					prevIdentifier = (c == 0x6D) ? 0x6C : 0x4C; // c == 'm' ? 'l' : 'L'
                    
                    // Fix for bug SDK-24457:
                    // If the Quadratic segment is isolated, the Player
                    // won't draw fill correctly. We need to generate
                    // a dummy line segment.
                    var curSegmentIndex:int = newSegments.length - 1;
                    if (lastMoveSegmentIndex + 2 == curSegmentIndex && 
                        newSegments[lastMoveSegmentIndex + 1] is QuadraticBezierSegment)
                    {
                        // Insert a dummy LineSegment
                        newSegments.splice(lastMoveSegmentIndex + 1, 0, new LineSegment(lastMoveX, lastMoveY));
                        curSegmentIndex++;
                    }
                    
                    lastMoveSegmentIndex = curSegmentIndex;
                    lastMoveX = x;
                    lastMoveY = y;
					break;

				case 0x6C:	// l
