 			return _interpolationSpeed;
 		}
 
-		public function set interpolationSpeed(value : Number):void
+		public function set interpolationSpeed(value : Number) : void
 		{
 			_interpolationSpeed = value;
 		}

		
		private var _inertia			: Number	= 1.0;
		private var _interpolationSpeed	: Number	= 1;
		
		public function get inertia() : Number
		{
			return _inertia;
		}

		public function set inertia(value : Number):void
		{
			_inertia = value;
		}

			if (e.buttonDown && _enabled)
			{
				_newYaw		+= (_mousePosition.x - e.stageX) * _yawStep;
				_newPitch	+= (_mousePosition.y - e.stageY) * _pitchStep;
				
				_update = true;
			}
