      *  batch potentially targeted to different Consumer instances. 
      *  Each message will contain this header identifying the Consumer instance that 
      *  will receive the message.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public static const DESTINATION_CLIENT_ID_HEADER:String = "DSDstClientId";
 
     /**
      *  Messages are tagged with the endpoint id for the Channel they are sent over.
      *  Channels set this value automatically when they send a message.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
 	public static const ENDPOINT_HEADER:String = "DSEndpoint";
 
 	/**
 	 *  This header is used to transport the global FlexClient Id value in outbound 
 	 *  messages once it has been assigned by the server.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion BlazeDS 4
+	 *  @productversion LCDS 3 
 	 */
 	public static const FLEX_CLIENT_ID_HEADER:String = "DSId";
 

     *  Messages that need to set remote credentials for a destination
     *  may also need to report the character-set encoding that was used to
     *  create the credentials String using this header.  
	 */
	public static const REMOTE_CREDENTIALS_CHARSET_HEADER:String = "DSRemoteCredentialsCharset";
		

	 *  channels and the value controls how long the corresponding MessageResponder 
	 *  will wait for an acknowledgement, result or fault response for the message
	 *  before timing out the request.
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion BlazeDS 4
	 *  @productversion LCDS 3 
	 */
	public static const REQUEST_TIMEOUT_HEADER:String = "DSRequestTimeout";	

