      * is supplied to the Animation to handle calculating intermediate
      * values.
      * 
-     * @see interpolator
+     * @see #interpolator
      */
     public var startValue:Object;
 

    {
        if (!value)
        {
            easer = Linear.getInstance();
        }
        _easer = value;
    }

    {
        numRepeats = 1;
        setupInterpolation();
        var value:Object = getCurrentValue(0);
        sendAnimationEvent(AnimationEvent.ANIMATION_START, value);

