     private static const NO_FRAME :int = -1;
 }
 }
+
 import flump.display.Library;
 import flump.display.Movie;
 import flump.mold.KeyframeMold;
 import flump.mold.LayerMold;
 
+import starling.animation.IAnimatable;
 import starling.display.DisplayObject;
 import starling.display.Sprite;
 

 * isPlaying is true. While it's not on the stage, its playhead doesn't move regardless of the state
 * of isPlaying.</p>
 *
 * @see MovieResources to create instances of Movie.
 */
public class Movie extends Sprite
{

    }
}

class Ticker implements IAnimatable {
    public function Ticker (callback :Function) {
        _callback = callback;
