 	override public function get_accState(childID:uint):uint
 	{
 		var accState:uint = getState(childID);
-		
-		switch (childID)
-		{
-			case 1:
-			{
-				break;
-			}
-
-			case 2:
-			{
-				accState |= STATE_SYSTEM_FOCUSED;
-				break;
-			}
-
-			default:
-			{
-				break;
-			}
-		}
-		
+				
 		return accState;
-	}
-
-	/**
-	 *  @private
-	 *  Method to return an array of childIDs of Panel component
-	 *
-	 *  @return Array
-	 */
-	override public function getChildIDArray():Array
-	{
-		var childIDs:Array = [];
-
-		for (var i:int = 0; i < 2; ++i)
-		{
-			childIDs[i] = i + 1;
-		}
-
-		return childIDs;
-	}
-	/**
-	 *  @private
-	 *  IAccessible method for returning the bounding box of the Panel.
-	 *
-	 *  @param childID:uint
-	 *
-	 *  @return Location:Object
-	 */
-	override public function accLocation(childID:uint):*
-	{
-		var location:Object = master;
-		
-		switch (childID)
-		{
-			case 1:
-			{
-				location = Panel(master).getTitleBar();
-				break;
-			}
-
-			case 2:
-			{
-				location = Panel(master).contentPane;
-				break;
-			}
-
-			default:
-			{
-				break;
-			}
-		}
-
-		return location;
 	}
 
 	//--------------------------------------------------------------------------

public class PanelAccImpl extends AccImpl
{
    include "../core/Version.as";

	//--------------------------------------------------------------------------
	//
	//  Class constants
	//
	//--------------------------------------------------------------------------

	/**
	 *  @private
	 */
	private static const ROLE_SYSTEM_DIALOG:uint = 0x12;
	
	/**
	 *  @private
	 */
	private static const ROLE_SYSTEM_TITLEBAR:uint = 0x01;

	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_FOCUSED:uint = 0x00000004;

	//--------------------------------------------------------------------------
	//

	{
		super(master);

		role = 0x14; // ROLE_SYSTEM_GROUPING
	}
	
	//--------------------------------------------------------------------------
