 
 		// Properties
 		private var _isRunning:Boolean;
-		private var alwaysPreventDefault:Boolean;						// If true, prevent action by other keys all the time (e.g. menu key)
+		private var _alwaysPreventDefault:Boolean;						// If true, prevent action by other keys all the time (e.g. menu key)
 
 		// Instances
 		private var bindings:Vector.<BindingInfo>;						// Actual existing bindings, their action, and whether they're activated or not

			return _onActionDeactivated;
		}

		public function get onSensitiveActionChanged():SimpleSignal {
			return _onSensitiveActionChanged;
		}

		public function get isRunning():Boolean {
			return _isRunning;
		}
	}
}


		private var _onActionActivated:SimpleSignal;					// Receives: action:String
		private var _onActionDeactivated:SimpleSignal;					// Receives: action:String
		private var _onActionValueChanged:SimpleSignal;					// Receives: action:String, value:Number (0-1)
		private var _onDevicesChanged:SimpleSignal;

		private var gameInputDevices:Vector.<GameInputDevice>;
		private var gameInputDeviceDefinitions:Vector.<AutoGamepadInfo>;
