 		// This allows the MaskEffect subclass to set the effect properties.
 		initMaskEffect();
 		
-		EffectManager.mx_internal::startVectorEffect(IUIComponent(target));
+		EffectManager.startVectorEffect(IUIComponent(target));
 				
-		//EffectManager.mx_internal::startBitmapEffect(target);
+		//EffectManager.startBitmapEffect(target);
 
 		// Move Tween
 		

	{
		if (tweenCount == 0 || --tweenCount == 0)
		{
			EffectManager.mx_internal::endVectorEffect(IUIComponent(target));
			
			var values:Array = [];
			var value:Object;

				// milliseconds of the animation have already played.
				if (moveTween)
				{
					moveTween.startTime -= elapsed;
					// Update the screen before a repaint occurs
					moveTween.doInterval();
				}
				
				if (scaleTween)
				{
					scaleTween.startTime -= elapsed;
					// Update the screen before a repaint occurs
					scaleTween.doInterval();
				} 
			}
		}
