 		}
 		
 		/**
-		 * Updates the Entity's graphic. If you override this for
-		 * update logic, remember to call super.update() if you're
-		 * using a Graphic type that animates (eg. Spritemap).
+		 * Updates the Entity.
 		 */
 		override public function update():void 
 		{

			this.height = height;
			this.originX = originX;
			this.originY = originY;
		}
		
		/**

		/** @private */ private var _mask:Mask;
		/** @private */ private var _x:Number;
		/** @private */ private var _y:Number;
		/** @private */ private var _moveX:Number = 0;
		/** @private */ private var _moveY:Number = 0;
		
		// Rendering information.
		/** @private */ internal var _graphic:Graphic;
