 									 sceneBindings	: DataBindings,
 									 computeDepth	: Boolean) : void
 		{
-			trace('set bindings');
-			
 			for (var parameter : String in _bindings)
 			{
 				meshBindings.addCallback(parameter, parameterChangedHandler);

		public function setParameter(name : String, value : Object) : void
		{
			var binding : IBinder = _bindings[name] as IBinder;
			trace(name);
			if (binding != null)
				binding.set(_cpuConstants, _vsConstants, _fsConstants, _fsTextures, value);
		}

package aerys.minko.render
{
	import aerys.minko.ns.minko_render;
	import aerys.minko.render.geometry.Geometry;
	import aerys.minko.render.geometry.stream.IVertexStream;
	import aerys.minko.render.geometry.stream.StreamUsage;
	import aerys.minko.render.geometry.stream.VertexStream;
	import aerys.minko.render.geometry.stream.format.VertexComponent;
	import aerys.minko.render.geometry.stream.format.VertexFormat;
	import aerys.minko.render.resource.Context3DResource;
	import aerys.minko.render.resource.IndexBuffer3DResource;
	import aerys.minko.render.resource.Program3DResource;
	import aerys.minko.render.resource.VertexBuffer3DResource;
	import aerys.minko.render.resource.texture.ITextureResource;
	import aerys.minko.render.shader.binding.IBinder;
	import aerys.minko.type.binding.DataBindings;
	import aerys.minko.type.enum.Blending;
	import aerys.minko.type.enum.ColorMask;
	import aerys.minko.type.enum.TriangleCulling;
	import aerys.minko.type.math.Matrix4x4;
	import aerys.minko.type.math.Vector4;
	
	import flash.display3D.Context3DProgramType;
	import flash.utils.Dictionary;
