 	 * @author Jean-Marc Le Roux
 	 *
 	 */
+	
+	use namespace minko;
+	
 	public class BitmapTexture extends AbstractScene implements ITexture
 	{
 		private static const TMP_MATRIX : Matrix = new Matrix();

package aerys.minko.scene.node.texture
{
	import aerys.minko.render.effect.basic.BasicStyle;
	import aerys.minko.render.resource.Texture3DResource;
	import aerys.minko.scene.action.texture.TextureAction;

		public function get styleProperty() : int				{ return _styleProp;	}
		public function get resource()		: Texture3DResource	{ return _resource;		}
		public function get mipmapping()	: Boolean			{ return _mipmapping;	}
		minko function get data() 			: BitmapData		{ return _data;			}
		
		protected function get bitmapData()	: BitmapData
		{
