         textFlowComposer.composeTextFlow(textFlow);
         
         textFlowComposer.addTextLines(DisplayObjectContainer(displayObject));
-
+        
         return textFlowComposer.isOverset;
     }
 }


        var overset:Boolean = compose(unscaledWidth, unscaledHeight);
        
        // Use scrollRect to clip overset lines.
        // But don't read or write scrollRect if you can avoid it,
        // because this causes Player 10.0 to allocate memory.
        if (overset)
        {
            displayObject.scrollRect =
                new Rectangle(0, 0, unscaledWidth, unscaledHeight);
            mx_internal::hasScrollRect = true;
        }
        else if (mx_internal::hasScrollRect)
        {
            displayObject.scrollRect = null;
            mx_internal::hasScrollRect = false;
        }
    }

    /**
     *  @inheritDoc
     */

import flash.display.DisplayObjectContainer;
import flash.geom.Rectangle;

import flashx.textLayout.conversion.TextFilter;
import flashx.textLayout.elements.Configuration;
import flashx.textLayout.elements.FlowElement;
