     }
     
     override protected function endDraw(g:Graphics):void
-	{
-		// Set a transparent line style because filled, unclosed shapes will
-		// automatically be closed by the Player. When they are, we want the line
-		// to be invisible. 
-		g.lineStyle(0,0,0);
-		super.endDraw(g);
-	} 
+    {
+        // Set a transparent line style because filled, unclosed shapes will
+        // automatically be closed by the Player. When they are, we want the line
+        // to be invisible. 
+        g.lineStyle(0,0,0);
+        super.endDraw(g);
+    } 
     
     // TODO!!! For now we create a DO. Once we figure out how to apply transforms
     // to each of the path segments, we can remove this. 
     override public function get needsDisplayObject():Boolean
     {
-    	return true;
+        return true;
     }
     
     //--------------------------------------------------------------------------

                                           rotation, transformX, transformY);
    }

 	//----------------------------------
	//  actualSize
	//----------------------------------

    /**
     *  @inheritDoc

    {
        // Path always draws at bounds size
        var bounds:Rectangle = getBounds();
        return transformSizeForLayout(bounds.width, bounds.height, true /*actualMatrix*/);
    }

    /**
