 		{
 			super.targetRemovedHandler(ctrl, target);
 			
-//			(target as Mesh).properties.removeProperty(_propertyName);
-			
 			if (target is Scene)
 				(target as Scene).bindings.removeProvider(_data);
 			else if (target is Mesh)

		{
			super.targetAddedHandler(ctrl, target);
			
//			(target as Mesh).properties.setProperty(_propertyName, _texture);
			if (target is Scene)
				(target as Scene).bindings.addProvider(_data);
			else if (target is Mesh)

														   target	: BitmapData,
														   time		: Number) : void
		{
			if (!_lastDraw || time - _lastDraw > 1000. / _framerate)
			{
				_lastDraw = time;
				
				_bitmapData ||= new BitmapData(_source.width, _source.height);
				if (_forceBitmapDataClear)
					_bitmapData.fillRect(
                        new Rectangle(0, 0, _bitmapData.width, _bitmapData.height),
                        0
                    );
                
				_bitmapData.draw(_source, _matrix);
				
				_texture.setContentFromBitmapData(_bitmapData, _mipMapping);
