      *  This would be true in the event that the channel has been
      *  disconnected due to inactivity and should not attempt to failover or
      *  connect on an alternate channel.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public var rejected:Boolean;
     

     *       failover or connect on an alternate channel.</td></tr>   
     *  </table>
     *  @eventType channelDisconnect
     */     
    public static const DISCONNECT:String = "channelDisconnect";
    

    
    /**
     *  The Channel that generated this event.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */
    public var channel:Channel;

    /**
     * Indicates whether the Channel that generated this event is already connected.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */  
    public var connected:Boolean;
        
    /**
     *  Indicates whether the Channel that generated this event is reconnecting.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion BlazeDS 4
     *  @productversion LCDS 3 
     */
    public var reconnecting:Boolean;
    
