 	}
 	
 	
-	void PauseGame()
+	void ToggleGamePause()
 	{
 		scene.updateEnabled = !scene.updateEnabled;
 		

		// start in game pauses, unpauses
		if( jsButton == myjoystick_.button(CONTROLLER_BUTTON_START) && (levelState_ == LS_INGAME || levelState_ == LS_PAUSED) ) 
		{
			PauseGame();
		}

		//  fire only in game

	{
		if(key == KEY_P)
		{
			ToggleGamePause();
		}
	}
	
