 			return roughtGuess;
 		}
 		
-		protected final function asin(angle : Object, numIterations : uint = 6) : SFloat
+		protected final function asin(angle : Object, numIterations : uint = 0) : SFloat
 		{
 			return subtract(Math.PI / 2, acos(angle, numIterations));
 		}
 		
-		protected final function atan(angle : Object, numIterations : uint = 6) : SFloat
+		protected final function atan(angle : Object, numIterations : uint = 0) : SFloat
 		{
 			return asin(multiply(angle, rsqrt(add(1, multiply(angle, angle)))), numIterations);
 		}

			main._kills.push(getNode(value));
		}
		
		
		protected final function localToWorld(vertex : Object) : SFloat
		{
			return multiply4x4(vertex, localToWorldMatrix);

			return divide(sin(angle), cos(angle));
		}
		
		protected final function acos(angle : Object, numIterations : uint = 0) : SFloat
		{
			var roughtGuess	: SFloat = multiply(Math.PI / 2, subtract(1, angle));
			
