 				_rect.width = e.width;
 				_rect.height = e.height;
 				_target.fillRect(_rect, color);
+				return;
 			}
 			_graphics.clear();
 			_graphics.beginFill(color, alpha);

						c -= 1;
					}
				}
				screen.setPixel(x2, y2, color);
				return;
			}
		}

				c = .5;
				while (x1 != x2)
				{
					screen.setPixel32(x1, y1, color);
					x1 += xx;
					c += slope;
					if (c >= 1)
