       public var resource:String = null;
       public var source:String = null;
       public var clip:Boolean = false;
-      public var stretches:String = null;
       public var resourcewidth:Number = 0;
       public var resourceheight:Number = 0;
       public var isroot:Boolean = false;

      }

      public function draw():void {
          if (this.bgcolor != null){
              this.graphics.clear();
              this.graphics.beginFill(this.bgcolor);
              this.graphics.drawRect(0, 0, this.lzwidth, this.lzheight);

          o Sets the sprite to the specified height 
      */
      public function setHeight( v:* ):void {
          trace('..sprite setHeight', v, this.owner);
          this.lzheight = v;
          this.applyStretchResource();
          // TODO [hqm 2008-01] We need to add back in the code here to
          // update the clipping mask size, and resource stretching as well, see swf8 kernel
          if (this.clickregion != null) {
