 			if (e.buttonDown && _enabled)
 			{
 				_newYaw		+= (_mousePosition.x - e.stageX) * _yawStep;
-				_newPitch		+= (_mousePosition.y - e.stageY) * _pitchStep;
+				_newPitch	+= (_mousePosition.y - e.stageY) * _pitchStep;
 				
 				_update = true;
 			}

			return _interpolationSpeed;
		}

		public function set interpolationSpeed(value : Number):void
		{
			_interpolationSpeed = value;
		}

		
		private var _inertia			: Number	= 1.0;
		private var _interpolationSpeed	: Number	= 1;
		private var _speed				: Number	= 1;
		
		public function get speed() : Number
		{
			return _speed;
		}

		public function set speed(value : Number) : void
		{
			_speed = value;
			_update = true;
		}

		public function get inertia() : Number
		{
			return _inertia;
		}

		public function set inertia(value : Number) : void
		{
			_inertia = value;
		}
