 			_nodeToId = null;
 			_transforms = null;
 			_localToWorldTransforms = null;
+            _worldToLocalTransforms = null;
 			_numChildren = null;
 			_idToNode = null;
 			_parentId = null;

			_nodeToId = new Dictionary(true);
			_transforms = new <Matrix4x4>[];
			_localToWorldTransforms = new <Matrix4x4>[];
			_numChildren = new <uint>[];
			_firstChildId = new <uint>[];
			_idToNode = new <ISceneNode>[];

				++nodeId;
			}
			
            _worldToLocalTransforms.length = _localToWorldTransforms.length;
			_invalidList = false;
		}
		
