 		private var _fraction:Number;
 		private var hand:FlxSprite;
 		private var _handFraction:Number;
+		private var on:Boolean;
 		public function Clock(X:int, Y:int, Fraction:Number) {
 			super(X, Y);
 			_fraction = Fraction;

			if (_handFraction != Fraction) {
				_handFraction = Fraction;
				initHand();
			}
		}
		

		}
		
		private function init():void {
			on = handIndicatesOn();
			var bitmapString:String = "Clock-" + fraction + "-" + on;
			var existed:Boolean = FlxG.checkBitmapCache(bitmapString);
			makeGraphic(RADIUS * 2, RADIUS * 2, mostlyOn ? COLOR_ON : COLOR_OFF, true, bitmapString);
			if (existed)
				return;
			
