 	import mx.core.UIComponent;
 	import mx.core.UIComponentDescriptor;
 	import mx.core.mx_internal;
+	import mx.managers.IFocusManagerContainer;
+	import mx.core.IRawChildrenContainer;
+	import mx.core.IDataRenderer;
+	import flash.display.DisplayObject;
 	
 	use namespace mx_internal;
 

		 * the childDescriptors property with UIComponentDescriptor objects. These are used to create 
		 * the child components that are set in MXML.
		 */
		public function set childDescriptors(value:Array):void {
			_childDescriptors = value;
			
			// I don't know if createChildren can ever be called before the childDescriptors are set,
			// I doubt it, but just in case we see if canvas has been created and set the children if so
			if(canvas) 
				createComponents();
		}
		
		/**

				canvas.createComponentFromDescriptor(desc, true);
			}
		}
		
		
		
	}
}