         event.callTokenResponders();
         if (!event.isDefaultPrevented())
         {
-            dispatchEvent(event);		
+            dispatchEvent(event);       
         }
     }
 

    {
        if (NetworkMonitor.isMonitoring())
        {
	        if (event is mx.rpc.events.ResultEvent)
	        {
	            NetworkMonitor.monitorResult(event.message, mx.rpc.events.ResultEvent(event).result);    
	        }
	        else if (event is mx.rpc.events.FaultEvent)
	        {
	            //trace(" AbstractInvoker: MonitorFault - message:" + event.message);
	            NetworkMonitor.monitorFault(event.message, mx.rpc.events.FaultEvent(event).fault);
	        }
        }
    }    


     *  This is useful when the result is a large object that is no longer being
     *  used.
     *
     *  @param fireBindingEvent Set to <code>true</code> if you want anything
     *  bound to the result to update. Otherwise, set to
     *  <code>false</code>.
     *  The default value is <code>true</code>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
