 		// Constants
 		public static const VERSION:String = "1.8.7";
 
+		public static const KEYBOARD_DEVICE:GameInputDevice=null; // is set to null, since gamepads are non-null (and you can't create/subclass a GameInputDevice)
+
 		[Embed(source = "controllers.json", mimeType='application/octet-stream')]
 		private static const JSON_CONTROLLERS:Class;
 

			_onActionDeactivated = new SimpleSignal();
			_onActionValueChanged = new SimpleSignal();
			_onDevicesChanged = new SimpleSignal();

			gameInputDevices = new Vector.<GameInputDevice>();
			gameInputDeviceIds = new Vector.<String>();

	public function AutoGamepadControlKeyInfo() {
	}
}
