     SaveEditAction(action);
     SetSceneModified();
     FocusComponent(model); 
-}
-
+}
+
 void UpdateSceneMru(String filename)
 {
     while (uiRecentScenes.Find(filename) > -1)

        FocusNode(newNode);
        instantiateFileName = fileName;
    }
    return newNode;
}

Node@ InstantiateNodeFromFile(File@ file, const Vector3& position, const Quaternion& rotation, float scaleMod = 1.0f, Node@ parent = null, CreateMode mode = REPLICATED)

    }
    
    return null;
}

void AssignModel(StaticModel@ assignee, String modelPath)
{
    Model@ model = cache.GetResource("Model", modelPath);
