 		}
 		
 		protected function makeSaveButtons():void {
-			if (!findSuccessSave()) return;
-			
 			loadButton = new GraphicButton(90, 50, _success_load_sprite, loadFromSuccess, new Key("S"));
 			upperLayer.add(loadButton);
 			

				savedString = saveString;
			}
			
			for each (var module:Module in level.modules)
				addModule(module);
		}
		

		protected function checkMenuState():void {
			undoButton.exists = actionStack.length > 0;
			redoButton.exists = reactionStack.length > 0;
			if (loadButton) {
				var successSave:String = findSuccessSave();
				loadButton.exists = successSave != savedString && successSave != null;
				resetButton.exists = savedString && savedString != RESET_SAVE;
			}
			
			checkCursorState();
			
