         {
             if (targetPosition != null)
             {
-                var adjustedLayoutCenterV:Vector3D = transformVector(layoutMatrix3D,transformCenter); 
+                var adjustedLayoutCenterV:Vector3D = transformVector(layoutMatrix3D, transformCenter); 
                 if (adjustedLayoutCenterV.equals(targetPosition) == false)
                 {
                     layout.translateBy(targetPosition.x - adjustedLayoutCenterV.x,

            
            if (postLayoutPosition != null)
            {           
                transformedV = transformVector(computedMatrix3D, tempLocalPosition);
                postLayoutPosition.x = transformedV.x;
                postLayoutPosition.y = transformedV.y;

        var transformedP:Point;
        tempLocalPosition = 
            localPosition ?
            localPosition.clone() :
            new Vector3D();
                
        if (is3D || propertyIs3D) 
