 		
 		private var _inertia			: Number	= 1.0;
 		private var _interpolationSpeed	: Number	= 1;
-		
+		private var _speed				: Number	= 1;
+		
+		public function get speed() : Number
+		{
+			return _speed;
+		}
+
+		public function set speed(value : Number) : void
+		{
+			_speed = value;
+			_update = true;
+		}
+
 		public function get inertia() : Number
 		{
 			return _inertia;
 		}
 
-		public function set inertia(value : Number):void
+		public function set inertia(value : Number) : void
 		{
 			_inertia = value;
 		}

			if (e.buttonDown && _enabled)
			{
				_newYaw		+= (_mousePosition.x - e.stageX) * _yawStep;
				_newPitch		+= (_mousePosition.y - e.stageY) * _pitchStep;
				
				_update = true;
			}

			return _interpolationSpeed;
		}

		public function set interpolationSpeed(value : Number) : void
		{
			_interpolationSpeed = value;
		}
