 			}
 		}
 		
-		private function makeSingleObject():Object {
-			return new _objectClass();
-		}
-		
 		private function makeRandomObject():Object {
 			var i:int = int(Math.random() * _classList.length);
 			return new _classList[i];

			return _max == _count;
		}
				
		
		/**
		 * Request a new object. If no objects are available, null is returned.

		private var _count:uint;
		private var _activeSet:ObjectSet;
		private var _inactiveSet:ObjectSet;
		
		/**
		 * Callback for when new objects are created
