 
 		// Properties to avoid allocations
 		private var mi:Number;											// Used in map()
+
 
 		// ================================================================================================================
 		// STATIC CONSTRUCTOR ---------------------------------------------------------------------------------------------

}
import flash.utils.Dictionary;
import flash.utils.getTimer;

/**
 * Information listing all activated bindings of a given action
 */

		// More info: https://github.com/zeh/key-action-binder

		// Constants
		public static const VERSION:String = "2.9.11";

		public static const KEYBOARD_DEVICE:GameInputDevice = null;		// Set to null by default, since gamepads are non-null (and you can't create/subclass a GameInputDevice)

		[Embed(source = "controllers.json", mimeType='application/octet-stream')]
		private static const JSON_CONTROLLERS:Class;
