 	import flash.ui.GameInput;
 	import flash.ui.GameInputControl;
 	import flash.ui.GameInputDevice;
+	import flash.utils.getTimer;
 	/**
 	 * @author zeh fernando
 	 */

	public var action:String;
	public var binding:IBinding;
	public var isActivated:Boolean;

	// ================================================================================================================
	// CONSTRUCTOR ----------------------------------------------------------------------------------------------------

				if (!filteredKeys[i].isActivated) {
					// Marks as pressed
					filteredKeys[i].isActivated = true;
					filteredKeys[i].lastActivatedTime = getTimer();

					// Add this activation to the list of current activations
					(actionsActivations[filteredKeys[i].action] as ActivationInfo).activations.push(filteredKeys[i]);
