-////////////////////////////////////////////////////////////////////////////////
-//
-//  ADOBE SYSTEMS INCORPORATED
-//  Copyright 2003-2008 Adobe Systems Incorporated
-//  All Rights Reserved.
-//
-//  NOTICE: Adobe permits you to use, modify, and distribute this file
-//  in accordance with the terms of the license agreement accompanying it.
-//
-////////////////////////////////////////////////////////////////////////////////
-
 package mx.filters
 {
 import flash.events.IEventDispatcher;
-import flash.events.Event;
-import flash.events.EventDispatcher;
 import flash.filters.BevelFilter;
 import flash.filters.BitmapFilter;
-import flash.filters.BitmapFilterQuality;
 import flash.filters.BitmapFilterType;
-import mx.filters.IFlexBitmapFilter;
+import mx.filters.BaseDimensionFilter;
+import mx.filters.IBitmapFilter;
 
-/**
- *  @review 
- *  Dispatched when a property value has changed. 
- */ 
-[Event(name="change", type="flash.events.Event")]
-
-/**
- *  @review 
- * 
- * 	The mx.filters.BevelFilter class supports dynamically updating property values. 
- *  When a property changes, it dispatches an event that tells the filter owner to
- *  reapply the filter. Use this class instead of flash.filters.BevelFilter if you plan
- *  to dynamically change the filter property values.  
- * 
- *  @see flash.filters.BevelFilter
- */
-public class BevelFilter extends EventDispatcher implements IFlexBitmapFilter
+public class BevelFilter extends BaseDimensionFilter implements IBitmapFilter
 {
-	include "../core/Version.as";
-	
-	//--------------------------------------------------------------------------
-    //
-    //  Constructor
-    //
-    //--------------------------------------------------------------------------
-	
-	/**
-	 * @copy flash.filters.BevelFilter
-	 */ 
 	public function BevelFilter(distance:Number = 4.0, angle:Number = 45, 
 								highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, 
 								shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, 

		this.type = type;
		this.knockout = knockout;	
	}

	//--------------------------------------------------------------------------
	//
	//  Properties
	//
	//--------------------------------------------------------------------------
	
	//----------------------------------
    //  angle

		}
	}
	
	//----------------------------------
    //  shadowAlpha
    //----------------------------------
