      *  @private 
      *  Used for accessing localized Error messages.
      */
-	private var resourceManager:IResourceManager =
-									ResourceManager.getInstance();
+    private var resourceManager:IResourceManager =
+                                    ResourceManager.getInstance();
 
     private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char
 

        data = new ByteArray();
    }

	//--------------------------------------------------------------------------
	//
	//  Methods
	//
	//--------------------------------------------------------------------------

    /**
     * Decodes a Base64 encoded String and adds the result to an internal
     * buffer. Subsequent calls to this method add on to the internal
     * buffer. After all data have been encoded, call <code>toByteArray()</code>
     * to obtain a decoded <code>flash.utils.ByteArray</code>.
     * 
     * @param encoded The Base64 encoded String to decode.
     *  

    {
        if (count > 0)
        {
            var message:String = resourceManager.getString("utils", "partialBlockDropped", [ count ]);
            throw new Error(message);
        }
        return drain();
