 			_rectangle = value;
 		}
 		
-		public function get enableDepthWrite() : Boolean
+		public function get depthWriteEnabled() : Boolean
 		{
 			return _enableDepthWrite;
 		}
-		public function set enableDepthWrite(value : Boolean) : void
+		public function set depthWriteEnabled(value : Boolean) : void
 		{
 			_enableDepthWrite = value;
 		}

			clone.blending			= blending;
			clone.triangleCulling	= triangleCulling;
			clone.renderTarget		= renderTarget;
			clone.enableDepthWrite	= enableDepthWrite;
			clone.scissorRectangle	= scissorRectangle;
			
			return clone;

			blending			= Blending.NORMAL;
			triangleCulling		= TriangleCulling.BACK;
			renderTarget		= null;
			depthWriteEnabled	= true;
			scissorRectangle	= null;
		}
		
