         else
         {
             motionPaths = new Vector.<MotionPath>();
-            // TODO (chaase): too early to reset instanceStartTime - might use
+            // FIXME (chaase): too early to reset instanceStartTime - might use
             // it below
             instanceStartTime = newEffectStartTime;
         }

    }


    // TODO (chaase): This probably belongs at the AnimateTransform level,
    // and make sure that it only kicks in when AnimateTransform is used
    // explicitly; Someone performing a Move may not also want to
    // automatically animate the rotation properties.

    {
        if(applyLocalProjection)
        {
            // FIXME (rfrishbe): need to check for IUIComponent?
            var parent:UIComponent = target.parent;
            
            if(parent != null)
