     {
         return _blRadius;
     }
-
+    
     /**
      *  @private
      */
     public function set blRadius(value:Number):void
     {
-    	if (_blRadius != value)
-    	{
-			_blRadius = value;
-			changed = true;
-		}
-    }
-
+        if (_blRadius != value)
+        {
+            _blRadius = value;
+            changed = true;
+        }
+    }
+    
     //----------------------------------
     //  brRadius
     //----------------------------------
-
+    
     /**
      *  @private
      *  Storage for the brRadius property.
      */
     private var _brRadius:Number = 0;
-
-	[Inspectable]
-
+    
+    [Inspectable]
+    
     /**
      *  The corner radius of the bottom right corner
-	 *  of the rounded rectangle that is casting the shadow.
-	 *  May be zero for non-rounded rectangles.
+     *  of the rounded rectangle that is casting the shadow.
+     *  May be zero for non-rounded rectangles.
      *  
      *  @langversion 3.0
      *  @playerversion Flash 9

    {
        return _distance;
    }

    /**
     *  @private
     */
    public function set distance(value:Number):void
    {
    	if (_distance != value)
    	{
			_distance = value;
			changed = true;
		}
    }

    //----------------------------------
    //  tlRadius
    //----------------------------------

    /**
     *  @private
     *  Storage for the tlRadius property.
     */
    private var _tlRadius:Number = 0;

	[Inspectable]

    /**
     *  The corner radius of the top left corner
	 *  of the rounded rectangle that is casting the shadow.
	 *  May be zero for non-rounded rectangles.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9

    {
        return _alpha;
    }
    
    /**
     *  @private
     */
    public function set alpha(value:Number):void
    {
        if (_alpha != value)
        {
            _alpha = value;
            changed = true;
        }
    }
    
    //----------------------------------
    //  angle
    //----------------------------------
    
    /**
     *  @private
     *  Storage for the angle property.
     */
    private var _angle:Number = 45.0;
    
    [Inspectable]
    
    /**
     *  @copy flash.filters.DropShadowFilter#angle
     *  
