 			_vertexStreamUsage = value;
 		}
 		
-		public function get effect() : Effect
+		public function get material():Material
 		{
-			return _meshEffect;
+			return _material;
 		}
 		
-		public function set effect(value : Effect) : void
+		public function set material(value:Material):void
 		{
-			_meshEffect = value;
+			_material = value;
 		}
-		
+
 		public function get mipmapTextures() : Boolean
 		{
 			return _mipmapTextures;

                                      loadSkin                  : Boolean 	= true,
									  skinningMethod			: uint		= 2,
									  mipmapTextures			: Boolean 	= true,
									  meshEffect				: Effect 	= null,
									  vertexStreamUsage			: uint 		= 0,
									  indexStreamUsage			: uint 		= 0,
									  parser					: Class 	= null)

                _loadSkin,
				_skinningMethod,
				_mipmapTextures,
				_material,
				_vertexStreamUsage,
				_indexStreamUsage,
				_parser
