 		// Don't call super.beginDraw() since it will also set up an 
 		// invisible fill.
 		
-		var bounds:Rectangle = new Rectangle(0, 0, drawWidth, drawHeight);
+		var bounds:Rectangle = new Rectangle(0, 0, width, height);
 		if (stroke)
 			stroke.draw(g, bounds);
 		else

				fill_propertyChangeHandler);
			
		dispatchPropertyChangeEvent("fill", oldValue, _fill);
		notifyElementChanged();
	}
	
	//--------------------------------------------------------------------------

	 */
	private function fill_propertyChangeHandler(event:Event):void
	{
		invalidateDisplayList();
	}
}
}
