     protected var _numFrames :int;
     // Stores this layer's DisplayObjects indexed by keyframe.
     protected var _displays :Vector.<DisplayObject>;
-    // Created if the layer has fewer frames than its parent movie. If the layer is told to
-    // draw a frame past its last frame, it will display this empty sprite.
-    protected var _frameOvershootDisplay :Sprite;
     // The current DisplayObject being rendered for this layer
     protected var _currentDisplay :DisplayObject;
     protected var _movie :Movie; // The movie this layer belongs to

            return;

        } else if (frame >= _numFrames) {
            // We've overshot our final frame. Show an empty sprite.
            if (_currentDisplay != _frameOvershootDisplay) {
                _currentDisplay.name = null;
                _currentDisplay.visible = false;
                _currentDisplay = _frameOvershootDisplay;
                _currentDisplay.name = _name;
            }
            // keep our keyframeIdx updated
            _keyframeIdx = _keyframes.length - 1;
            _needsKeyframeUpdate = true;

            }
            _currentDisplay = _displays[0];
            _currentDisplay.visible = true;
        }

        _currentDisplay.name = _name;
