 					value[1] < t || value[1] + target.height > b)
 				{
 					forceClipping = true;
-					p.mx_internal::forceClipping = true;
+					p.forceClipping = true;
 				}
 			}
 		}

			if (p) 
			{
				forceClipping = false;
				p.mx_internal::forceClipping = false;
			}
		}	
		

		super.play();
		
		// Try to cache the target as a bitmap.
		EffectManager.startBitmapEffect(IUIComponent(target));

		// The user may have supplied some combination of xFrom, xTo, and xBy.
		// If either xFrom or xTo is not explicitly defined, calculate its
