     }
 
     /**
-     * Unlike FxAnimate's getValue we return the value of the property requested
+     * Unlike Animate's getValue we return the value of the property requested
      * from the filter associated with our effect instance rather than 
      * the effect target.
      *  

import mx.containers.Panel;
import mx.core.Application;
import mx.core.UIComponent;
import mx.effects.FxAnimateShaderTransition;
import mx.effects.AnimationProperty;
import mx.events.AnimationEvent;
    
public class FxAnimateShaderTransitionInstance extends FxAnimateInstance
{
    include "../../core/Version.as";

    public function FxAnimateShaderTransitionInstance(target:Object)
    {
        super(target);
        // Automatically keep disappearing targets around during this effect

     * @example <listing version="3.0">
     *   [Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
     *   private var WipeCodeClass:Class;
     *   var shaderEffect = new AnimateShaderTransition();
     *   shaderEffect.shaderCode = WipeCodeClass;
     *   shaderEffect.shaderProperties = {direction:1};</listing>
     *  
