 
     /**
      *  @inheritDoc
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 1.5
-     *  @productversion Flex 4
      */ 
     override public function getRelativeMatrix3D(relativeTo:DisplayObject):Matrix3D
     {

import mx.core.mx_internal;

use namespace mx_internal;
    
/**
 *  Adds synchronization support on top of the flash.geom.Transform class.  
 *  The class has a <code>target</code> property which is the IVisualElement that the Transform has been assigned to. 
 *  The IVisualElement implementations typically set the target to themselves when the Transform
 *  is assigned to their <code>transform</code> property. 
 * 
 *  <p>Changes to the Transform properties automatically get pushed to the target. Reading from the Transform
 *  properties reads directly from the target's transform.</p>
 * 
 *  @see flash.geom.Transform
 * 
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */ 
public class Transform extends flash.geom.Transform
{
    /**
     *  Constructor.
     * 
     *  @param src The target of the transform.
     * 
     *  @langversion 3.0
     *  @playerversion Flash 10

    // we will need to update
    /**
     *  @inheritDoc
     */ 
    override public function set matrix3D(value:Matrix3D):* 
    {
