      * property of the target object with every update during the animation,
      * so that animated updates to the underlying shader are reflected
      * in the filter applied to the display object that the user sees.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     protected var shaderFilter:ShaderFilter;
     

     * property as the underlying bytecode. Each instance needs its
     * own separate Shader, but can share the bytecode. When each instance
     * is played, we create the Shader that the instance will use.
     */
    protected var shader:Shader;    


     * </listing>
     * 
     * @see flash.display.Shader
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var shaderCode:ByteArray;
    
