     
         if (!transformInstancePerTarget[target])
         {
-            // TODO (chaase): need to clear out this entry once the effect
+            // FIXME (chaase): need to clear out this entry once the effect
             // starts (stops?) because we don't want it hanging around for
             // future runs
             var newInstance:IEffectInstance = super.createInstance(target);

    //
    //--------------------------------------------------------------------------

    // TODO (chaase): Is weak Dictionary sufficient to hold these values and then
    // dispense with them appropriately? What if we get interrupted before we
    // clear the map?
    /**

    // Caches the transform center when start values are captured
    // Ensures same center point used to capture and apply start and
    // end values
    // FIXME (chaase): More correct approach might be to animate the 
    // transform center between start and end
    // FIXME (chaase): If we do keep some mechanism of caching the values,
    // need to make sure to delete the map entries when effect is stopped.
    // Current approach clears it at applyEndValues() time, but that won't
    // catch the stop() case.
