 					subTextureXMLList = textureAtlasXML.elements(ConstValues.SUB_TEXTURE);
 					totalCount = subTextureXMLList.length();
 					subTextureAddedIndex = totalCount - 1;
-					//开始逐个放置贴图
+					//start to place texture
 					addAndReadNextSubTexture();
 					break;
 				case JSFLProxy.ADD_TEXTURE_TO_SWFITEM:
-					//逐个放置贴图
+					//place texture one by one
 					addAndReadNextSubTexture(_result != "false"?XML(_result):null);
 					break;
 				case JSFLProxy.PACK_TEXTURES:
-					//贴图排序完毕，从 Flash Pro 导出贴图 SWF
+					//placed textures finished and then export
 					MessageDispatcher.removeEventListener(JSFLProxy.PACK_TEXTURES, jsflProxyHandler);
 					MessageDispatcher.addEventListener(JSFLProxy.EXPORT_SWF, jsflProxyHandler);
 					jsflProxy.exportSWF();
 					break;
 				case JSFLProxy.EXPORT_SWF:
-					//导出 SWF 完毕，读取 SWF
+					//export swf finised, then load
 					MessageDispatcher.removeEventListener(JSFLProxy.EXPORT_SWF, jsflProxyHandler);
 					MessageDispatcher.dispatchEvent(MessageDispatcher.LOAD_SWF);
 					urlLoader.addEventListener(Event.COMPLETE, onURLLoaderCompleteHandler);

package control{
	import dragonBones.utils.ConstValues;
	
	import flash.events.Event;

					}
					break;
				case JSFLProxy.GENERATE_ARMATURE:
					//read next Armature data
					addAndReadNextArmature(_result != "false"?XML(_result):null);
					break;
				case JSFLProxy.CLEAR_TEXTURE_SWFITEM:
