 			  	((Math.abs(_rotationY)+EPSILON)%360) > 2*EPSILON ||
 			  	Math.abs(_z) > EPSILON
 			  	);
-			if(matrixIs3D)
+			if (matrixIs3D)
 				_flags |= IS_3D;
 			else
 				_flags &= ~IS_3D;				

	 */
	public function set rotationZ(value:Number):void
	{		
		if(value == _rotationZ)
			return;
		_rotationZ = value;
		invalidate(false);

	 */
	public function set x(value:Number):void
	{		
		if (value == _x)
			return;
		_x = value;
		invalidate(false);
