 		// * think of a way to avoid axis injecting button pressed
 		// * Add gamepad index to return signals
 		// * Use caching samples?
+		// * Allow "any" gamepad key?
+		// * Allow sensitive control activation with threshold?
 		// * Some missing asdocs
 		// * Error on initialization, devices missing - try workaround with static initializer: http://forums.adobe.com/message/5618821#5618821
 

class KeyboardBinding implements IBinding {

	// Constants
	public static var KEY_LOCATION_ANY:uint = 8165381;

	// Properties

	// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

	public function matchesKeyboardKey(__keyCode:uint, __keyLocation:uint):Boolean {
		return (keyCode == __keyCode || keyCode == KEY_CODE_ANY) && (keyLocation == __keyLocation || keyLocation == KEY_LOCATION_ANY);
	}

	// TODO: add modifiers?
