      * property of the target object with every update during the animation,
      * so that animated updates to the underlying shader are reflected
      * in the filter applied to the display object that the user sees.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     protected var shaderFilter:ShaderFilter;
     

     * when the effect is played by grabbing a snapshot of the target
     * object, or by using a transparent bitmap if the object does not
     * exist in the end state of a transition.
     */
    public var bitmapTo:BitmapData;


     *   var shaderEffect = new FxAnimateShaderTransition();
     *   shaderEffect.shaderCode = WipeCodeClass;
     *   shaderEffect.shaderProperties = {direction:1};</listing>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var shaderProperties:Object;

