 	 *  @playerversion AIR 1.1
 	 *  @productversion Flex 3
 	 */
-	public function set offsets(value:TransformOffsets):void
-	{
-		if(_offsets != null)
+	public function set postLayoutTransformOffsets(value:TransformOffsets):void
+	{
+		if(_postLayoutTransformOffsets != null)
 		{
-			_offsets.removeEventListener(Event.CHANGE,offsetsChangedHandler);
-			_offsets.owner = null;
+			_postLayoutTransformOffsets.removeEventListener(Event.CHANGE,postLayoutTransformOffsetsChangedHandler);
+			_postLayoutTransformOffsets.owner = null;
 		}
-		_offsets = value;
-		if(_offsets != null)
+		_postLayoutTransformOffsets = value;
+		if(_postLayoutTransformOffsets != null)
 		{
-			_offsets.addEventListener(Event.CHANGE,offsetsChangedHandler);
-			_offsets.owner = this;
+			_postLayoutTransformOffsets.addEventListener(Event.CHANGE,postLayoutTransformOffsetsChangedHandler);
+			_postLayoutTransformOffsets.owner = this;
 		}
 		invalidate();		
 	}
 	
-	public function get offsets():TransformOffsets
-	{
-		return _offsets;
-	}
-	
-	private function offsetsChangedHandler(e:Event):void
+	public function get postLayoutTransformOffsets():TransformOffsets
+	{
+		return _postLayoutTransformOffsets;
+	}
+	
+	private function postLayoutTransformOffsetsChangedHandler(e:Event):void
 	{
 		invalidate();		
 	}

			return _computedMatrix3D;
	
	
		if(!offsets && stretchX == 1 && stretchY == 1)
		{
			return layout.matrix3D;
		}

                (postLayoutRotation.x != 0 || postLayoutRotation.y != 0)) || 
            (postLayoutTransformCenterPosition != null && postLayoutTransformCenterPosition.z != 0);

        var needOffsets:Boolean = _postLayoutTransformOffsets == null && 
            (postLayoutScale != null || postLayoutRotation != null || 
                postLayoutTransformCenterPosition != null);
        if(needOffsets)
            _postLayoutTransformOffsets = new TransformOffsets();                                               

		// now if they gave us a non-trivial transform center, and didn't tell us where they want it, 
		// we need to calculate where it is so that we can make sure we keep it there.             
