      */
     public function get computedMatrix3D():Matrix3D
     {
-        if(_flags & COMPUTED_MATRIX3D_VALID)
+        if (_flags & COMPUTED_MATRIX3D_VALID)
             return _computedMatrix3D;
     
     
-        if(!postLayoutTransformOffsets && stretchX == 1 && stretchY == 1)
+        if (!postLayoutTransformOffsets && stretchX == 1 && stretchY == 1)
         {
             return layout.matrix3D;
         }
 
         var m:Matrix3D = _computedMatrix3D;
-        if(m == null)
+        if (m == null)
             m = _computedMatrix3D = new Matrix3D();
         else
             m.identity();

     */
    public function set postLayoutTransformOffsets(value:TransformOffsets):void
    {
        if(_postLayoutTransformOffsets != null)
        {
            _postLayoutTransformOffsets.removeEventListener(Event.CHANGE,postLayoutTransformOffsetsChangedHandler);
            _postLayoutTransformOffsets.owner = null;
        }
        _postLayoutTransformOffsets = value;
        if(_postLayoutTransformOffsets != null)
        {
            _postLayoutTransformOffsets.addEventListener(Event.CHANGE,postLayoutTransformOffsetsChangedHandler);
            _postLayoutTransformOffsets.owner = this;

        var needOffsets:Boolean = _postLayoutTransformOffsets == null && 
            (postLayoutScale != null || postLayoutRotation != null || 
                postLayoutTransformCenterPosition != null);
        if (needOffsets)
            _postLayoutTransformOffsets = new TransformOffsets();                                               

        // now if they gave us a non-trivial transform center, and didn't tell us where they want it, 
