         outMat.Save(outFile);
         outFile.Close();
 
-        fileSystem.Copy(filePath + GetFullAssetName(textureName, assetMappings), sceneResourcePath + "Textures/" + textureName);
+        fileSystem.Copy(filePath + GetFullAssetName(textureName), sceneResourcePath + "Textures/" + textureName);
     }
 
     convertedMaterials.Push(materialName);

    while (!file.eof)
    {
        String line = file.ReadLine().Trimmed();
        if (line.StartsWith("alpha_rejection"))
            mask = true;
        if (line.StartsWith("cull_hardware none"))
            twoSided = true;

            return;
    }

    String fileName = filePath + GetFullAssetName(materialName);
    String outFileName = sceneResourcePath + "Materials/" + GetFileName(materialName) + ".xml";

    if (!fileSystem.FileExists(fileName))
