      */
     override public function play():void
     {
+        isPaused = false;
+
         // Create a new queue.
         activeEffectQueue = [];
 

     */
    override public function stop():void
    {
        if (activeEffectQueue && activeEffectQueue.length > 0)
        {
            var queueCopy:Array = activeEffectQueue.concat();

     */
    private var startTime:Number = 0;
    
    /**
     *  @private
     *  Used internally to track when the effect is paused
     */
    private var isPaused:Boolean = false;
    
    //--------------------------------------------------------------------------
    //
    //  Properties
