      *  @playerversion AIR 1.5
      *  @productversion Flex 4
      */
-    public function FxRotateInstance(target:Object)
+    public function RotateInstance(target:Object)
     {
         super(target);
         affectsConstraints = true;

//
////////////////////////////////////////////////////////////////////////////////

package mx.effects.effectClasses
{

import mx.effects.AnimationProperty;
import mx.events.AnimationEvent;

//  Let (phi) be angle between r=(Ox,Oy - Cx,Cy) and -X Axis.
//   (theta) be clockwise further angle of rotation.

 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */  
public class RotateInstance extends AnimateInstance
{
    include "../../core/Version.as";

