 				(color & 0xff) / 255.
 			);
 			
-			if (_disableAntiAliasing && backBuffer.antiAliasing != _previousAntiAliasing)
+			if (_disableAntiAliasing)
 			{
 				context.configureBackBuffer(backBuffer.width, backBuffer.height, _previousAntiAliasing, true);
 				context.clear(0, 0, 0, 0);

                                {
									if (!(_technique & PickingTechnique.PIXEL_PICKING))
									{
										_lastMouseOver = _currentMouseOver;
										_currentMouseOver = hits[0] as Mesh;
									}
                                    hit = true;
                                }

												context		: Context3DResource,
												backBuffer	: RenderTarget) : void
		{
			if (_disableAntiAliasing)
				context.configureBackBuffer(backBuffer.width, backBuffer.height, 0, true);
			
			context.clear(0, 0, 0, 0);
