      *  @playerversion AIR 1.1
      *  @productversion Flex 3
      */  
-	public static function easeInOut(t:Number, b:Number,
-									 c:Number, d:Number):Number
-	{
-		return c * t / d + b;
-	}
+    public static function easeInOut(t:Number, b:Number,
+                                     c:Number, d:Number):Number
+    {
+        return c * t / d + b;
+    }
 }
 
 }

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
	public static function easeNone(t:Number, b:Number,
									c:Number, d:Number):Number
	{
		return c * t / d + b;
	}

    /**
     *  The <code>easeIn()</code> method starts motion from zero velocity, 
     *  and then accelerates motion as it executes. 
     *
     *  @param t Specifies time.
	 *
     *  @param b Specifies the initial position of a component.
	 *
     *  @param c Specifies the total change in position of the component.
	 *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
    public static function easeOut(t:Number, b:Number,
                                   c:Number, d:Number):Number
    {
        return c * t / d + b;
    }

    /**
     *  The <code>easeInOut()</code> method combines the motion 
     *  of the <code>easeIn()</code> and <code>easeOut()</code> methods
     *  to start the motion from zero velocity, accelerate motion, 
     *  then decelerate back to zero velocity. 
     *
     *  @param t Specifies time.
     *
     *  @param b Specifies the initial position of a component.
     *
     *  @param c Specifies the total change in position of the component.
     *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.
