 			
 			// redraw buffers
 			FP.screen.redraw();
-			
-			// switch worlds
-			if (FP._goto) switchWorld();
 		}
 		
 		/** @private Fixed framerate game loop. */

			
			// redraw buffers
			FP.screen.redraw();
			
			// switch worlds
			if (FP._goto) switchWorld();
		}
		
		/** @private Switch Worlds if they've changed. */

				
				// update input
				Input.update();
				
				// switch worlds
				if (FP._goto) switchWorld();
			}
			
			// reset drawing target
