 				savedString = saveString;
 			}
 			
-			for each (var module:Module in level.modules)
+			for each (module in level.modules)
 				addModule(module);
 		}
 		

			
			if (saveString == null)
				saveString = U.save.data[level.name];
			if (saveString) {
				var saveArray:Array = saveString.split(U.SAVE_DELIM + U.SAVE_DELIM);
				

		}
		
		protected function makeSaveButtons():void {
			loadButton = new GraphicButton(90, 50, _success_load_sprite, loadFromSuccess, new Key("S"));
			upperLayer.add(loadButton);
			
