 	 *  Immediately ends any effects currently playing on a target.
 	 *
 	 *  @param target The target component on which to end all effects.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion Flex 3
 	 */
 	public static function endEffectsForTarget(target:IUIComponent):void
 	{

 *  For each event, corresponding to an event trigger, it determines if 
 *  there is an effect assigned to the object. 
 *  If an effect is defined, it plays the effect. 
 */
public class EffectManager extends EventDispatcher
{

	 *  <code>suspendEventHandling()</code> method 
	 *  so that an effect that is updating the screen
	 *  does not cause another effect to be triggered.
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	public static function resumeEventHandling():void
	{
