     /** 
      * Degrees by which to rotate the target object. Value
      * may be negative.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public var angleBy:Number;
 

     * The y-position of the center point of rotation.
     * The target rotates around this point.
     * The valid values are between 0 and the height of the target.
     */
    public var originY:Number;


 * you do not create one yourself.
 * 
 * @see mx.effects.Rotate
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */  
public class FxRotateInstance extends FxAnimateInstance
{
