         stopSelectRendererAfterDelayTimer();
         
         // cancel the rollover/clickdown on and go back to a normal state
+		
+		// turn off transitions for this change because it's really cancelling the 
+		// the down state
+		playTransitions = false;
         hovered = false;
         mouseCaptured = false;
+		playTransitions = true;
     }
     
     /**

     *  the renderer was actually selected.
     */
    private var mouseUpDeselectTimer:Timer;
    
    //--------------------------------------------------------------------------
    //


import mx.core.InteractionMode;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.SandboxMouseEvent;
import mx.events.TouchInteractionEvent;
import mx.managers.ISystemManager;

use namespace mx_internal;

/**
 *  Dispatched after the state has changed.
