         // from the explicit line breaks such as "\n" and "<br>".
         else
         {
-        	var oldWordWrap:Boolean = textField.wordWrap;
+            var oldWordWrap:Boolean = textField.wordWrap;
             textField.wordWrap = false;
             
             measuredWidth = Math.ceil(textField.textWidth) + UITextField.TEXT_WIDTH_PADDING;

    /**
     *  @private
     */
	private var widthChanged:Boolean = true;
	
    /**
     *  @private
     */
    override public function set explicitWidth(value:Number):void
    {
    	// Due to player bugs relating to scaling text, we
    	// have to be careful to set wordWrap appropriately
    	// (which we do in commitProperties).
    	// Also have to re-measure when width changes, because width
    	// can affect height.
    	if (value != explicitWidth)
    	{
    		widthChanged = true;
   			invalidateProperties();
    		invalidateSize();
    	}
    	super.explicitWidth = value;
    }

    /**

     */
    override public function set percentWidth(value:Number):void
    {
        // Due to player bugs relating to scaling text, we
        // have to be careful to set wordWrap appropriately
        // (which we do in commitProperties).
        // Also have to re-measure when width changes, because width
        // can affect height.
        if (value != percentWidth)
        {
            widthChanged = true;
            invalidateProperties();
            invalidateSize();
        }
        super.percentWidth = value;
    }

    //--------------------------------------------------------------------------
