         renderer.viewports[0].AddPostProcess(edgeFilter);
         renderer.viewports[0].AddPostProcess(bloom);
         
-        audio.listener = cameraNode.CreateComponent("SoundListener");        
+        audio.listener = cameraNode.CreateComponent("SoundListener");
     }
 
     if (runClient)

        SubscribeToEvent(node, "NodeCollisionStart", "HandleCollisionStart");
        SubscribeToEvent(node, "NodeCollisionEnd", "HandleCollisionEnd");
    }
    
    void HandleCollisionStart(StringHash eventType, VariantMap& eventData)
    {
        Node@ otherNode = eventData["OtherNode"].GetNode();

                // Apply damping to linear & angular velocity
                float damping = 1.0 - insideFraction * 0.05;
                otherBody.linearVelocity = otherBody.linearVelocity * damping;
                otherBody.angularVelocity = otherBody.angularVelocity * damping;
            }
        }
    }
