 package mx.components.baseClasses
 {
+
+import __AS3__.vec.Vector;
+
 import flash.display.DisplayObject;
 import flash.display.Sprite;
 import flash.events.Event;

        // Call super, so that we don't invalidate the layout
        super.invalidateDisplayList();
    }
}

}

import flash.geom.Rectangle;
import flash.utils.Dictionary;

import mx.collections.ICollectionView;
import mx.collections.IList;
import mx.collections.ListCollectionView;
import mx.components.ResizeMode;
import mx.controls.Label;
import mx.core.IFactory;
import mx.core.IViewport;
import mx.core.IVisualElement;
import mx.core.ScrollUnit;
import mx.core.UIComponent;
import mx.core.mx_internal;
import mx.events.CollectionEvent;
import mx.events.FlexEvent;
import mx.events.ItemExistenceChangedEvent;
import mx.events.PropertyChangeEvent;
import mx.events.PropertyChangeEventKind;
import mx.graphics.Graphic;
import mx.graphics.IGraphicElement;
import mx.graphics.MaskType;
import mx.graphics.graphicsClasses.GraphicElement;
import mx.layout.BasicLayout;
import mx.layout.ILayoutElement;
import mx.layout.LayoutBase;
import mx.utils.MatrixUtil;

use namespace mx_internal;

