-////////////////////////////////////////////////////////////////////////////////
+		////////////////////////////////////////////////////////////////////////////////
 //
 //  ADOBE SYSTEMS INCORPORATED
 //  Copyright 2008 Adobe Systems Incorporated

        _currentTime = getTimer() - startTime;
        return _currentTime;
    }
    
    public static function get currentTime():int
    {
        if (_currentTime < 0)

 * This approach means that effects that are set up to end/start at the same
 * time, through use of duration and startDelay properties, will be
 * synchronized.
 *
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
