 		}
 	}
 	
-	void Start(){}
-	
+	void Start(){}
+	
 	void DelayedStart()
 	{
 		SubscribeToEvent(node, "NodeCollision", "HandleNodeCollision");

		ValueAnimation@ valAnim = ValueAnimation();
		
		valAnim.SetKeyFrame(0.0f, Variant(node.position));
		valAnim.SetKeyFrame(90.0f, Variant(node.rotation * Vector3(0,5,-35)));
		node.SetAttributeAnimation("Position", valAnim);
	}
	

		float nodeYaw = Random(360);
		Quaternion rot = Quaternion(0,nodeYaw, 0);
		
		node.SetTransform(rot * Vector3(0,4,40), rot);
		//node.rotation = Quaternion(0,nodeYaw, 0);
		//node.Translate(Vector3(0,7,40));
	}
