 		private static const EVENT_MIDDLE_DOWN		: uint 			= 1 << 14;
 		private static const EVENT_MIDDLE_UP		: uint 			= 1 << 15;
 		
-		private static var _previousAntiAliasing	: int = 0;
+		private static var _disableAntiAliasing		: Boolean		= false;
+		private static var _previousAntiAliasing	: int			= 0;
 		
         private var _technique          	: uint;
 		private var _pickingRate			: Number;

												context		: Context3DResource,
												backBuffer	: RenderTarget) : void
		{
			context.configureBackBuffer(backBuffer.width, backBuffer.height, 0, true);
			context.clear(0, 0, 0, 0);
		}
		

				(color & 0xff) / 255.
			);
			
			if (_disableAntiAliasing && backBuffer.antiAliasing != _previousAntiAliasing)
			{
				context.configureBackBuffer(backBuffer.width, backBuffer.height, _previousAntiAliasing, true);
				context.clear(0, 0, 0, 0);
			}
			
			SHADER.enabled = false;
		}
