     {
         return _isPlaying;
     }
+    
+    [Inspectable(minValue="0.0")]
     
     /**
      *  The length of time, in milliseconds, of the animation,

     * Storage for the animationTarget property. 
     */
    private var _playheadTime:Number;
    /**
     *  The total elapsed time of the animation, including any start delay
     *  and repetitions. For an animation playing through its first cycle,

     * Storage for the repeatCount property. 
     */
    private var _repeatCount:int = 1;
    
    [Inspectable(minValue="0")]
    
    /**
     *  The number of times that this animation repeats. 
     *  A value of 0 means that it repeats indefinitely.
