         {
             String currentFileName = sceneFileName;
             LoadScene(tempSceneName);
-            fileSystem.Delete(tempSceneName);          
+            fileSystem.Delete(tempSceneName);
             sceneFileName = currentFileName;
             UpdateWindowTitle();
         }

                    shape.SetConvexHull(cache.GetResource("Model", "Models/" + GetFileNameAndExtension(collisionMeshName).Replaced(".mesh", ".mdl")), 0.1, 0, bodySize);
                    break;
                }
                
                shape.collisionLayer = collisionLayer;
                shape.collisionMask = collisionMask;
                shape.phantom = phantom;

    String materialListName = sceneResourcePath + "_tempmatlist_.txt";

    fileSystem.CreateDir(sceneResourcePath + "Models");

    Array<String> args;
    args.Push("model");
    args.Push("\"" + fileName + "\"");
