 				_rect.width = e.width;
 				_rect.height = e.height;
 				_target.fillRect(_rect, color);
+				return;
 			}
 			_graphics.clear();
 			_graphics.beginFill(color, alpha);

		{
			_target = FP.buffer;
			_camera = FP.camera;
			blend = null;
		}
		
		/**

			{
				if (Y == 0)
				{
					screen.setPixel32(x1, y1, color);
					return;
				}
				// draw a straight vertical line
				yy = y2 > y1 ? 1 : -1;
				while (y1 != y2)
				{
					screen.setPixel32(x1, y1, color);
					y1 += yy;
				}
				screen.setPixel32(x2, y2, color);
				return;
			}
			
