             animateInstance.repeatCount = repeatCount;
             
         animateInstance.repeatBehavior = repeatBehavior;
+        animateInstance.adjustConstraints = adjustConstraints;
+        animateInstance.disableLayout = disableLayout;
         
         // Deep-copy the propertyValuesList into the instance
         if (propertyValuesList != null)

     */
    public var repeatBehavior:String = Animation.LOOP;
    
    //--------------------------------------------------------------------------
    //
    // Methods

package mx.effects
{

import mx.effects.interpolation.IEaser;
import mx.effects.interpolation.Sine;
import mx.effects.effectClasses.FxAnimateInstance;
import mx.events.AnimationEvent;

