 
     /**
      *  @private
-     *  Documentation is not currently available.
      */
     mx_internal function initProtoChain():void
     {

import mx.utils.NameUtil;

/**
 *  The base class for text-related FXG classes such as TextGraphic and TextBox.
 */
public class TextGraphicElement extends GraphicElement
    implements IStyleClient


    /**
     *  @private
     *  This flag is used to avoid getting or setting the scrollRect
     *  of our displayObject unnecessarily when we need to clip TextLines
     *  that extend beyond our bounds.
     *  It shouldn't even be set to null if you can avoid it,
     *  because Player 10.0 allocates a surface even in this case.
     */
    mx_internal var hasScrollRect:Boolean = false;

