 
         protected function executeSubmachines(state:IState, event:IEvent):void
         {
-            for each ( var fsm:IFsm in state.subMachines )
+            for each (var fsm:IFsm in state.subMachines)
             {
                 fsm.pushEvent(event);
             }


        protected function eventLoop():void
        {
            // with this loop I'm leaving the possibility open to altering
            // _events outside of pushEvent while still clearing the queue
            var event:IEvent;
            var transition:ITransition;
            var foundTransition:ITransition;


                // execute submachines with current event
                executeSubmachines(currentState, event);

                _inEventLoop = false;
            }
        }
    }
