                                       loadSkin                  : Boolean 	= true,
 									  skinningMethod			: uint		= 2,
 									  mipmapTextures			: Boolean 	= true,
-									  meshEffect				: Effect 	= null,
+									  material					: Material 	= null,
 									  vertexStreamUsage			: uint 		= 0,
 									  indexStreamUsage			: uint 		= 0,
 									  parser					: Class 	= null)

                _loadSkin,
				_skinningMethod,
				_mipmapTextures,
				_meshEffect,
				_vertexStreamUsage,
				_indexStreamUsage,
				_parser

            _loadSkin                   = loadSkin;
			_skinningMethod				= skinningMethod;
			_mipmapTextures				= mipmapTextures;
			_material					= _material || new Material();
			_vertexStreamUsage			= vertexStreamUsage;
			_indexStreamUsage			= indexStreamUsage;
			_parser						= parser;
