 			/* Increase move counter only if the player is moving. */
 			if (_prevSegment != playerSegment)
 			{
-				++_progressCounter;
+				++_progress;
 			}
 			
 			_prevSegment = playerSegment;

		// -----------------------------------------------------------------------------------------
		// Accessors
		// -----------------------------------------------------------------------------------------
		
		public function get currentLapTime():uint
		{

		private var _speed:Number;				// current speed
		private var _speedPercent:Number;
		
		private var _progress:uint;
		private var _currentLap:uint;
		private var _startTime:uint;
		private var _currentLapTime:uint;		// current lap time
		private var _lastLapTime:uint;			// last lap time
		private var _fastestLapTime:uint;
		
		private var _isAccelerating:Boolean;
