     {
         if (debugIconsSetSplinesPoints !is null) 
         {
-            debugIconsSetSplinesPoints.enabled = debugIconsShow;
-
             // Collect all scene's SplinePath and add it
             Array<Node@> nodes = editorScene.GetChildrenWithComponent("SplinePath", true);
             

    
    if (debugIconsSetCameras !is null) 
    {
        debugIconsSetCameras.enabled = debugIconsShow;
        Array<Node@> nodes = editorScene.GetChildrenWithComponent("Camera", true);

        if (nodes.length > 0) 

        timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
    }
    
    timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
}