         t0.x = -t0.x;
         t0.y = -t0.y;
         t1.normalize(1);
-
+        
         // Find the vector from t0 to the midPoint from t0 to t1
         var halfT0T1:Point = new Point( (t1.x - t0.x) * 0.5, (t1.y - t0.y) * 0.5);
         

            return width;
        return getBoundingBoxWithStroke(width, height, m).width;
    }

    /**
     *  @private
     */

        control2X = _control2X;
        control2Y = _control2Y;
    }   
    
    
    //--------------------------------------------------------------------------
    //
    //  Variables
