      * 
      * Sequence calculates this number to be the duration of each
      * child effect, played one after the other.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
      */
     override public function get compositeDuration():Number
     {

 *  @see mx.effects.effectClasses.SequenceInstance
 *  
 *  @includeExample examples/SequenceEffectExample.mxml
 */
public class Sequence extends CompositeEffect
{

	 *
	 *  @param target This argument is ignored for Sequence effects.
	 *  It is included only for consistency with other types of effects.
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	public function Sequence(target:Object = null)
	{
