 			_frustumCulling = value;
 		}
 		
+		public function get cloned() : Signal
+		{
+			return _cloned;
+		}
+		
 		public function get visibilityChanged() : Signal
 		{
 			return _visibilityChanged;

			properties = source._properties.clone();
			
			copyControllersFrom(source, this, cloneControllers);
			
			transform.copyFrom(source.transform);
			
			effect = source._effect;
		}
	}
}
		
		private var _frame				: uint				= 0;
		
		private var _cloned				: Signal 			= new Signal('Mesh.clones');
		private var _effectChanged		: Signal			= new Signal('Mesh.effectChanged');
		private var _visibilityChanged	: Signal			= new Signal('Mesh.visibilityChanged');
		private var _frameChanged		: Signal			= new Signal('Mesh.frameChanged');
