 		private var foreground:FlxGroup = new FlxGroup();
 		private var background:FlxGroup = new FlxGroup();
 		private var Inv:FlxGroup = new FlxGroup();
-		//
+		// Inventory
 		private var inventory:Array = new Array();
 		private var inventory_items:Array = new Array();
 		private var inventory_BG:FlxSprite;
+		// Picking up item
+		private var character_pencil:FlxCharacter;
 		//----------------------------------
 		// CONSTANTS
 		//----------------------------------

		override public function update():void
		{
			this._world.Step(FlxG.elapsed,10,10);
			super.update();
			//Update the charactor
//			this.charactor.x += Main.gamepad.x * 50;

			}
			else
			{
				if (Main.gamepad.fire2.isPressed)//FlxG.keys.justPressed("SPACE")
				{
					// increase dialog index
					dialogIndex++;
