 	 *
 	 *  @default 1.0
 	 */
-	public var scaleX:Number = 1.0;
+	public function get scaleX():Number
+	{
+		return _scaleX;
+	}
+	
+	public function set scaleX(value:Number):void
+	{
+		var oldValue:Number = _scaleX;
+		if (value != oldValue)
+		{
+			_scaleX = value;
+			dispatchFillChangedEvent("scaleX", oldValue, value);
+		}
+	}
 
 	//----------------------------------
 	//  scaleY
 	//----------------------------------
 	
+	private var _scaleY:Number = 1.0;
+	
+	[Bindable("propertyChange")]
 	[Inspectable(category="General")]	
 	
 	/**

	 *
	 *  @default true
	 */
	public var repeat:Boolean = true;

	//----------------------------------
	//  rotation
	//----------------------------------

	[Inspectable(category="General")]	
	
	/**

	//  smooth
	//----------------------------------

	private var _smooth:Boolean = false;
	
	[Inspectable(category="General")]
	[Bindable("propertyChange")]	
	
	/**
	 *  A flag indicating whether to smooth the bitmap data
