 		/** @private */ internal static var _world:World;
 		/** @private */ internal static var _goto:World;
 		
-		// Timing information.
+		// Console information.
+		/** @private */ internal static var _console:Console;
+		
+		// Time information.
 		/** @private */ internal static var _time:uint;
+		/** @private */ public static var _updateTime:uint;
+		/** @private */ public static var _renderTime:uint;
+		/** @private */ public static var _gameTime:uint;
+		/** @private */ public static var _flashTime:uint;
 		
 		// Bitmap storage.
 		/** @private */ private static var _bitmap:Object = { };

		}
		
		/**
		 * Shuffles the elements in the array.
		 * @param	a		The Object to shuffle (an Array or Vector).
		 */

	import flash.system.System;
	import flash.utils.getTimer;
	import net.flashpunk.*;
	import net.flashpunk.debug.Console;
	
	/**
	 * Static catch-all class used to access global properties and functions.
