         stopSelectRendererAfterDelayTimer();
         
         // cancel the rollover/clickdown on and go back to a normal state
+		
+		// turn off transitions for this change because it's really cancelling the 
+		// the down state
+		playTransitions = false;
         hovered = false;
         mouseCaptured = false;
+		playTransitions = true;
     }
     
     /**

     *  the renderer was actually selected.
     */
    private var mouseUpDeselectTimer:Timer;
    
    //--------------------------------------------------------------------------
    //

 *  A helper class for components to use to help them determine 
 *  if they should be in the up, over, or down states.
 * 
 *  <p>As the state changes, if the transition should play, the 
 *  playTransitions 
 * 
 *  @see spark.components.supportClasses.InteractionState
 *  
 *  @langversion 3.0
