 	 */
 	override public function get_accRole(childID:uint):uint
 	{
-		return childID == 0 ? role : ROLE_SYSTEM_MENUITEM;
+		return childID == 0 ? role : AccConst.ROLE_SYSTEM_MENUITEM;
 	}
 
 	/**


	//--------------------------------------------------------------------------
	//
	//  Constants
	//
	//--------------------------------------------------------------------------

	/**
	 *  @private
	 */
	private static const ROLE_SYSTEM_MENUITEM:uint = 0x0C;

	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_FOCUSABLE:uint = 0x00100000;
	
	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_FOCUSED:uint = 0x00000004;
	
	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_HASPOPUP:uint = 0x40000000;
	
	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_HOTTRACKED:uint = 0x00000080;
	
	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_SELECTABLE:uint = 0x00200000;
	
	/**
	 *  @private
	 */
	private static const STATE_SYSTEM_UNAVAILABLE:uint = 0x00000001;
	
	/**
	 *  @private
	 */
	private static const EVENT_OBJECT_FOCUS:uint = 0x8005;
	
	/**
	 *  @private
	 */
	private static const EVENT_SYSTEM_MENUEND:uint = 0x00000005;

	/**
	 *  @private
	 */
	private static const EVENT_SYSTEM_MENUSTART:uint = 0x00000004;

	/**
	 *  @private
	 */
	private static const EVENT_OBJECT_SELECTION:uint = 0x8006;
	
	//--------------------------------------------------------------------------
	//
	//  Class methods
	//
	//--------------------------------------------------------------------------

	{
		super(master);

		role = AccConst.ROLE_SYSTEM_MENUBAR;
	}

	//--------------------------------------------------------------------------
