 		if(_flags & COMPUTED_MATRIX_VALID)
 			return _computedMatrix;
 	
-		if(!offsets && !mirror && stretchX == 1 && stretchY == 1)
+		if(!offsets && stretchX == 1 && stretchY == 1)
 		{
 			return layout.matrix;
 		}			

			return _computedMatrix3D;
	
	
		if(!offsets && !mirror && stretchX == 1 && stretchY == 1)
		{
			return layout.matrix3D;
		}

        var x:Number = layout.x;
        var y:Number = layout.y;
        var z:Number = layout.z;
        
        if (offsets)
        {
