         private var winMarkerCanvas:Canvas;
         private var archonBoxes:Object; // id -> DrawHUDArchon
         private var unitBoxes:Array;
-
-        private var lastRound:uint = 0;
         private var maxArchons:uint = 0;
 
         public function DrawHUD(controller:MatchController, team:String) {

    import mx.containers.HBox;
    import mx.containers.VBox;
    import mx.controls.Label;
import mx.controls.Spacer;
import mx.events.ResizeEvent;
    import mx.formatters.NumberFormatter;

    public class DrawHUD extends VBox {
        private var controller:MatchController;

﻿package battlecode.client.viewer.render {
    import battlecode.client.viewer.MatchController;
    import battlecode.common.RobotType;
    import battlecode.common.Team;
