             _bitrate = new Vector.<Number>(_nbLevel, true);
             _switchup = new Vector.<Number>(_nbLevel, true);
             _switchdown = new Vector.<Number>(_nbLevel, true);
+            _autoLevelCapping = -1;
             _lastSegmentDuration = 0;
             _lastFetchDuration = 0;
             lastBandwidth = 0;

            return seek_level;
        }
    }
}
        private var _lastSegmentDuration : Number;
        private var _lastFetchDuration : Number;
        private var  lastBandwidth : Number;
        private var  _autoLevelCapping : int;
        private var  _startLevel : int = -1;
        private var  _fpsController : FPSController;

