   import flash.media.SoundTransform;
   import flash.media.SoundLoaderContext;
   import flash.media.ID3Info;
-
 }#
 
 #passthrough  {

              if (pos > total) pos = total;

              if (this.playing) {
                  this.stopPlay();
              }
              if (doplay) {
                  this.startPlay(pos, false);
              } else {
                  this.frame = Math.floor(pos * MP3_FPS);
              }
          }
      }
      
      /** 
        * @return Number: time elapsed (in seconds)
        */

      }

      public function applyStretchResource():void {
          var res = this.resourceContainer;

          // Don't try to do anything while an image is loading
