  *  &lt;ButtonBar
  *
  *    <strong>Properties</strong>
- *    arrowKeysWrapFocus="true|false"
+ *    arrowKeysWrapFocus="false"
+ * 
  *    <strong>Events</strong>
  *    itemClick="<i>No default</i>"
  *  /&gt;
  *  </pre>
  *
+ *  @see spark.components.ButtonBarButton
+ *  @see spark.skins.default.ButtonBarSkin
+ *
  *  @includeExample examples/ButtonBarExample.mxml
- *  @see spark.skins.default.ButtonBarSkin
  *  
  *  @langversion 3.0
  *  @playerversion Flash 10

    //---------------------------------- 
    
    /**
     * If true, using arrow keys to navigate within
     * the ButtonBar will wrap around when it hits
     * either end.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

[Event(name="itemClick", type="mx.events.ItemClickEvent")]

/**
 *  The ButtonBar control defines a horizontal group of 
 *  logically related buttons with a common look and navigation.
 *
 *  <p>The typical use for a button bar is for grouping
 *  a set of related buttons together, which gives them a common look
 *  and navigation, and handling the logic for the <code>itemClick</code> event
 *  in a single place. </p>
 *
 *  <p>The ButtonBar control creates Button controls based on the value of 
 *  its <code>dataProvider</code> property. 
 *  Use methods such as <code>addItem()</code> and <code>removeItem()</code> 
 *  to manipulate the <code>dataProvider</code> property to add and remove data items. 
 *  The ButtonBar control automatically adds or removes the necessary children based on 
 *  changes to the <code>dataProvider</code> property.</p>
 *
 *  @mxml <p>The <code>&lt;ButtonBar&gt;</code> tag inherits all of the tag 
 *  attributes of its superclass and adds the following tag attributes:</p>
