         // base color
         var baseColor:uint = getStyle("baseColor");
         
-        if (baseColor != DEFAULT_COLOR  || colorized)
+        if ((baseColor != DEFAULT_COLOR  || colorized) && useBaseColor)
         {          
             colorTransform.redOffset = ((baseColor & (0xFF << 16)) >> 16) - DEFAULT_COLOR_VALUE;
             colorTransform.greenOffset = ((baseColor & (0xFF << 8)) >> 8) - DEFAULT_COLOR_VALUE;

    }
    
    /**
     * Names of items that should have their <code>color</code> property defined by the <code>symbolColor</code> style.
     *  
     *  @langversion 3.0

    
    static private var colorTransform:ColorTransform = new ColorTransform();
    
    /**
     *  Flag that specified whether or not this skin should be affected by baseColor.
     *
     *  @default true
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    protected var useBaseColor:Boolean = true;
    
    private var colorized:Boolean = false;
    
    /**
