 	import aerys.minko.type.math.Vector4;
 	
 	import flash.display.BitmapData;
+	import flash.display.Stage;
 	import flash.events.IEventDispatcher;
 	import flash.events.MouseEvent;
 	import flash.geom.Point;

			
			_update = true;
		}
		
		private function mouseMoveHandler(event : MouseEvent) : void
		{
			if (event.buttonDown)
			{
				_rotation.y += -(_mousePosition.x - event.stageX) * .005;
				_rotation.x += (_mousePosition.y - event.stageY) * .005;
				
				_update = true;
			}

			_step = value;
		}
				
		public function FirstPersonCameraController(stage : Stage)
		{
			_stage = stage;
		}

		public function bindDefaultControls(dispatcher : IEventDispatcher) : FirstPersonCameraController
