      * where the animation will reverse direction each iteration.
      * 
      * @default Animation.LOOP
-     * @see flex.effects.Animation#repeatBehavior
+     * @see mx.effects.Animation#repeatBehavior
      */
     public var repeatBehavior:String = Animation.LOOP;
     

     * the animation into an eased fraction, which will then be used to
     * calculate the value at that eased elapsed fraction.
     * 
     * @default flex.effects.easing.Sine(.5)
     * @see flex.effects.easing.Sine
     */
    public var easer:IEaser = defaultEaser;
    

 * A repeating effect dispatches this event only after the 
 * final repetition.</p>
 *
 * @eventType mx.events.AnimationEvent.ANIMATION_END
 */
[Event(name="animationEnd", type="mx.events.AnimationEvent")]

/**
 * This effect animates an arbitrary set of properties between values, as specified
