                     Billboard@ bb = null;
                     Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
                     float distance = (camPos - nodes[i].worldPosition).length;
+                    if (isOrthographic) distance = 15.0f;
                     int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
                     float iconsYPos = 0;
                      

    if (debugIconsShow == false) return;
    
    Vector3 camPos = activeViewport.cameraNode.worldPosition;
    debugIconsPlacement.Clear();
     
    for(int iconType=0; iconType<ICON_COUNT; iconType++)

                                Vector3 splinePoint = sp.GetPoint(splineStep * step);
                                Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
                                float stepDistance = (camPos - splinePoint).length;
                                if (isOrthographic) stepDistance = 15.0f;
                                
                                if(step == 0) // SplinePath start
                                {
