 												context		: Context3DResource,
 												backBuffer	: RenderTarget) : void
 		{
-			context.configureBackBuffer(backBuffer.width, backBuffer.height, 0, true);
+			if (_disableAntiAliasing && backBuffer.antiAliasing != 0)
+				context.configureBackBuffer(backBuffer.width, backBuffer.height, 0, true);
+			
 			context.clear(0, 0, 0, 0);
 		}
 		

				(color & 0xff) / 255.
			);
			
			context.configureBackBuffer(backBuffer.width, backBuffer.height, _previousAntiAliasing, true);
			context.clear(0, 0, 0, 0);
			
			SHADER.enabled = false;
		}

		
		private var _pixelPickingIncrement	: uint;
		
		public static function get disableAntiAliasing():Boolean
		{
			return _disableAntiAliasing;
		}

		public static function set disableAntiAliasing(value:Boolean):void
		{
			_disableAntiAliasing = value;
		}

        public function get pickingRate() : Number
        {
            return _pickingRate;
