          * Time, in milliseconds, between this client sending a message and 
          * receiving a response from the server.
          *
-         * This property contains 0 for an RTMP channel. 
+         * <p>This property contains 0 for a streaming or RTMP (LiveCycle Data Services ES only) channel. </p> 
          */         
         public function get totalTime():Number
         {

         * until it received a response, excluding the server processing time. 
         * This value is calculated as totalTime - serverProcessingTime. 
         * 
         * <p>In the case of a pushed message using an RTMP channel, this metric is 
         * meaningless because client does not initiate the pushed message; 
         * the server sends a message to the client whenever a message is available. 
         * Therefore, for RTMP pushed message this value is 0, 
         * but for RTMP acknowledge messages it contains a valid number. </p>
         */             
        public function get networkRTT():Number
        {

        /**
         * Time, in milliseconds, that this message sat on the server after it was ready 
         * to be pushed to this client but before it was picked up by a poll request.
         * 
         * <p>For a streaming or RTMP (LiveCycle Data Services ES only) channel, this value is always 0.</p>
         */     
        public function get serverPollDelay():Number
        {
