     private var _byteCode:*;
  
     /**
-     * @private
+     * The shader bytecode for this Shader instance, either a Class or ByteArray
+     * instance.
      */
     public function set byteCode(byteCode:*):void
     {

use namespace flash_proxy;

/**
 *  
 */
public dynamic class ShaderFilter extends Proxy
    implements IBitmapFilter, IEventDispatcher


    /**
     *  Constructor.
     *  @param byteCode Compiled Pixel Bender byte code as ByteArray or Class.
     */ 
    public function ShaderFilter(byteCode:*=null)  
    {  
