                                 Vector3 splinePoint = sp.GetPoint(splineStep * step);
                                 Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
                                 float stepDistance = (camPos - splinePoint).length;
+                                if (isOrthographic) stepDistance = 15.0f;
                                 
                                 if(step == 0) // SplinePath start
                                 {

    if (debugIconsShow == false) return;
    
    Vector3 camPos = activeViewport.cameraNode.worldPosition;
    debugIconsPlacement.Clear();
     
    for(int iconType=0; iconType<ICON_COUNT; iconType++)

                    Billboard@ bb = null;
                    Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
                    float distance = (camPos - nodes[i].worldPosition).length;
                    if (isOrthographic) distance = 15.0f;
                    int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
                    float iconsYPos = 0;
                     
