 Scene@ testScene;
 Camera@ camera;
 Node@ cameraNode;
+PostProcess@ edgeFilter;
 
 float yaw = 0.0;
 float pitch = 0.0;

    cameraNode.position = Vector3(0, 0, -10);

    if (!engine.headless)
        renderer.viewports[0] = Viewport(testScene, camera);
}

void LoadNewModel()

            camera.orthographic = !camera.orthographic;

        if (input.keyPress['F'])
            edgeFilter.active = !edgeFilter.active;
            
        if (input.keyPress['T'])
            debugHud.Toggle(DEBUGHUD_SHOW_PROFILER);
