      *  @private
      */ 
     mx_internal function performThrow(velocityX:Number, velocityY:Number):void
-    {   
+    {
         // Don't throw if we're doing a text selection auto scroll
         if (textSelectionAutoScrollEnabled)
         {

        super();
        hasFocusableChildren = true;
        focusEnabled = false;
        
        addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
        addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler);
    }

     *  for both axes.  They determine the points at which bounce and
     *  pull occur.
     */
    private var minVerticalScrollPosition:Number = 0;
    private var maxVerticalScrollPosition:Number = 0;
    private var minHorizontalScrollPosition:Number = 0;
    private var maxHorizontalScrollPosition:Number = 0;
    
    /**
     *  @private
