 		 */
 		public function get antiAliasing() : int
 		{
-			return _aa;
+			return _antiAliasing;
 		}
 		
 		public function set antiAliasing(value : int) : void
 		{
-			if (value != _aa)
-			{
-				_aa = value;
+			if (value != _antiAliasing)
+			{
+				_antiAliasing = value;
 				++_version;
 				
 				resetStage3D();

		private var _width				: Number					= 0.;
		private var _height				: Number					= 0.;
		private var _autoResize			: Boolean					= false;
		private var _aa					: int						= 0;
		
		private var _wdExtracterQuery	: WorldDataExtracterVisitor	= null;
		private var _renderingQuery		: RenderingVisitor			= null;

			
			if (_autoResize)
			{
				stage.align = StageAlign.TOP_LEFT;
				stage.scaleMode = StageScaleMode.NO_SCALE;
				stage.addEventListener(Event.RESIZE, stageResizeHandler);
				
				width = stage.stageWidth;
