                     valueMap.translationY === undefined ||
                     valueMap.translationZ === undefined)
                 {
-                    // FIXME (chaase): do we really need this?
+                    // TODO (chaase): do we really need this?
                     propChanges[i].stripUnchangedValues = false;
                     
                     target.transformPointToParent(computedTransformCenter, xformPosition,

        motionPaths.push(mp);
    }

    // FIXME (chaase): This function appears in multiple places. Maybe
    // put it in some util class instead?
    /**
     * @private

    // described in the comment for linearEaser above.
    mx_internal var transformEffectSubclass:Boolean = false;
    
    // TODO (chaase): consider putting the three per-target maps into one 
    // single structure
    /**
     * @private
