     }
     private function updateAudio(force:Boolean=false):void
     {
+      if (!playMusic) return;
       if (didTheEnd) return;
       // The music gets louder the higher the player gets.
       // The volume smoothly updates on each landing.


      // Globals.
      fallChecking = false;
      FlxG.debug = false;

      // Start our setup chain.
      setupPlatform();

    
    // The music.
    private var targetMusicVolume:Number = 0;
    private static const MUSIC_VOLUME_FACTOR:Number = 1.3;
    private static const MIN_MUSIC_VOLUME:Number = 0.2;
    private static const MAX_MUSIC_VOLUME:Number = 0.8;
    private var playMusic:Boolean;

    // Flixel Methods
    // --------------
