     this.updatePlayStatus();
     this.__lzskipplaycheck++;
     if (this.__lzskipplaycheck < this.__lzskipplaychecklimit) {
-        LzIdle.callOnIdle( this.checkPlayStatusDel );
         return;
     }
-
+    this.checkPlayStatusDel.unregisterAll();
 
     if ( this.frame != this.__lzcheckframe || this.totalframes != this.__lzchecktotalframes){
         //Debug.write('checkPlayStatus2 tracking', this.frame, this.__lzcheckframe);

    this.updatePlayStatus();
    this.__LZtracking = false;
    this.updatePlayDel.unregisterAll();
}



/**
  * LzSprite.as
  *
  * @copyright Copyright 2001-2008 Laszlo Systems, Inc.  All Rights Reserved.
  *            Use is subject to license terms.
  *
  * @topic Kernel
