      */
     public var propertyValuesList:Array;
     
-    public var easer:IEaser;
-    
+    /**
+     * The easing behavior for this effect. This IEaser
+     * object will be used to convert the elapsed fraction of 
+     * the animation into an eased fraction, which will then be used to
+     * calculate the value at that eased elapsed fraction.
+     * 
+     * @default flex.effects.easing.Sine(.5)
+     * @see flex.effects.easing.Sine
+     */
+    public var easer:IEaser = defaultEaser;
+    
+    /**
+     * The behavior of a repeating effect (an effect
+     * with <code>repeatCount</code> equal to either 0 or >1). This
+     * value should be either <code>Animation.LOOP</code>, where the animation
+     * will repeat in the same order each time, or <code>Animation.REVERSE</code>,
+     * where the animation will reverse direction each iteration.
+     * 
+     * @default Animation.LOOP
+     * @see flex.effects.Animation#repeatBehavior
+     */
     public var repeatBehavior:String = Animation.LOOP;
     
     //--------------------------------------------------------------------------

{

import flex.effects.easing.IEaser;
import flex.effects.effectClasses.AnimateInstance;
import flex.events.AnimationEvent;


    // specify a different set.
    private var affectedProperties:Array = null;

    // Cached default easer. We only need one of these, so we cache this static
    // object to be reused by any Animate instances that do not specify
    // a custom easer.
    private static var defaultEaser:IEaser = new Sine(.5); 

    //--------------------------------------------------------------------------
    //
    // Properties
