     }
     
     /**
-     * @inheritDoc
+     *  Returns a value that represents the eased fraction during the 
+     *  ease out phase of the animation. 
+     *  The easing calculation for Power is equal to 
+     * <code>1 - ((1-fraction)^^exponent)</code>.
+     *
+     *  @param fraction The fraction elapsed of the easing out phase
+     *  of the animation, between 0.0 and 1.0.
      * 
-     * The easeOut calculation for Power is equal to 
-     * <code>1 - ((1-fraction)^^exponent)</code>.
+     *  @return A value that represents the eased value for this
+     *  phase of the animation.
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    }
    
    /**
     * Constructs a Power instance with optional easeInFraction and exponent
     * values
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

     */
    private var _exponent:int;
    /**
     *  The exponent used in the easing calculation. 
     *  The higher the value of the <code>exponent</code> property, 
     *  the greater the acceleration and deceleration. 
     *  For example, to get quadratic behavior, set <code>exponent</code> to 2. 
     *  To get cubic behavior, set <code>exponent</code> to 3. 
     *  A value of 1 represents linear motion, and a value of 0 
     *  returns 1 from the <code>ease()</code> method.
     *  
     *  @default 2
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
