  * isPlaying is true. While it's not on the stage, its playhead doesn't move regardless of the state
  * of isPlaying.</p>
  *
- * @see MovieResources to create instances of Movie.
+ * @see Library and LibraryLoader to create instances of Movie.
  */
 public class Movie extends Sprite
 {

    }
}

import starling.animation.IAnimatable;

class Ticker implements IAnimatable {
    public function Ticker (callback :Function) {
        _callback = callback;

    private static const NO_FRAME :int = -1;
}
}

import flump.display.Library;
import flump.display.Movie;
import flump.mold.KeyframeMold;
import flump.mold.LayerMold;

import starling.animation.IAnimatable;
import starling.display.DisplayObject;
import starling.display.Sprite;

