 
             _eventsByTrigger = {};
             for each (var eventData:Object in _eventList) {
-                var triggerKey:String = eventData.trigger_key;
+                var triggerKey:String = eventData[TRIGGER_KEY];
                 if (!triggerKey) { continue; }
 
                 if (!_eventsByTrigger[triggerKey]) {

     */
    //------------------------------------------------------------
    public class KrewScenarioPlayer extends KrewActor {

        private var _eventList:Array;
        private var _eventsByTrigger:Object;

            listen(info.eventName, function(eventArgs:Object):void {
                for each (var eventData:Object in _eventsByTrigger[triggerKey]) {

                    var triggerParams:Object = eventData[TRIGGER_PARAMS];
                    if (!info.checker(eventArgs, triggerParams)) { continue; }

                    _callMethod(eventData);
