     //--------------------------------------------------------------------------
 
     /**
-     * Constructor.
+     *  Constructor.
      *
-     * @param target The Object to animate with this effect.
+     *  @param target The Object to animate with this effect.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public function AnimateTransformRotate(target:Object=null)
     {

import spark.effects.supportClasses.AnimateTransformInstance;
    
/**
 * This class is a utility wrapper around the AnimateTransform effect, exposing the
 * properties that make sense for someone wishing to merely rotate a target object
 * in the xy plane around some transform center. 
 * 
 * <p>Like all AnimateTransform-based effects, this effect will only work on subclasses
 * of UIComponent and GraphicElement, as these effects depend on specific
 * transform functions in those classes. Also, all of these effects run one single
 * effect instance on any given target at a time, which means that they will
 * share the transform center set by any of the contributing effects.</p>
 */   
public class AnimateTransformRotate extends AnimateTransform
{

    [Inspectable(category="General")]

    /** 
     *  The ending angle of rotation of the target object,
     *  in degrees.
     *  Values can be either positive or negative.
     *
     *  <p>If the value of <code>angleTo</code> is less
     *  than the value of <code>angleFrom</code>,
     *  the target rotates in a counterclockwise direction.
     *  Otherwise, it rotates in clockwise direction.
     *  If you want the target to rotate multiple times,
     *  set this value to a large positive or small negative number.</p>
     *
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var angleTo:Number;
    
