 
     protected var _dragging :Boolean;
     
-    /** Our mask, also defines our boundaries for clicking. */
-    protected var _mask :Shape;
-
     protected static const PAD :int = 10;
     protected static const TRACK_HEIGHT :int = 20;
     protected static const TRACK_WIDTH :int = NATIVE_WIDTH - (PAD * 2);


        addChild(_player.getDisplay());

        _mask = new Shape();
        this.mask = _mask;
        addChild(_mask);

        addEventListener(MouseEvent.ROLL_OVER, handleRollOver);
        addEventListener(MouseEvent.ROLL_OUT, handleRollOut);

        redrawHUD();

        // create the mask...
        var g :Graphics = masker.graphics;
        g.clear();
        g.beginFill(0xFFFFFF);
        g.drawRect(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT);
