 import flash.display.Stage;
 import flash.events.ContextMenuEvent;
 import flash.events.Event;
+import flash.events.EventDispatcher;
 import flash.events.SoftKeyboardEvent;
 import flash.events.UncaughtErrorEvent;
 import flash.external.ExternalInterface;

            addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE, 
                softKeyboardDeactivateHandler, true, 
                EventPriority.DEFAULT, true);
        }
    }

    /**
     *  @private
     */

    
    /**
     *  @private
     */
    private function nativeApplication_deactivateHandler(event:Event):void
    {
        // Close the softKeyboard if we deactivate the application. This works
        // around an iOS bug where the SoftKeyboard.DEACTIVATE event isn't
        // dispatched when the application is deactivated. 
        if (isSoftKeyboardActive)
        {
            stage.focus = null;
            softKeyboardDeactivateHandler(null);
        }
    }
    
    /**
     *  @private
     *  Called when a softKeyboard activation target is removed from the
     *  stage.  If the target has stage focus, then the focus is set to null.
     *  This will cause a SOFT_KEYBOARD_DEACTIVATE event to be dispatched.
