      *  <p>The full set of states supported (in order of precedence) are: 
      *    <ul>
      *      <li>dragging</li>
-     *      <li>downAndSelected <i>(only applicable in touch <code>interactionMode</code>)</i></li>
+     *      <li>downAndSelected</li>
      *      <li>selectedAndShowsCaret</li>
-     *      <li>hoveredAndShowsCaret <i>(only applicable in mouse <code>interactionMode</code>)</i></li>
+     *      <li>hoveredAndShowsCaret</li>
      *      <li>normalAndShowsCaret</li>
-     *      <li>down <i>(only applicable in touch <code>interactionMode</code>)</i></li>
+     *      <li>down</li>
      *      <li>selected</li>
-     *      <li>hovered <i>(only applicable in mouse <code>interactionMode</code>)</i></li>
+     *      <li>hovered</li>
      *      <li>normal</li>
      *    </ul>
      *  </p>

        if (value != _dragging)
        {
            _dragging = value;
            setCurrentState(getCurrentRendererState(), playTransitions);
        }
    }


    private var _hovered:Boolean = false;
    
    /**
     *  Set to <code>true</code> when the user is hovered over the item renderer.
     *
     *  @default false
     */    
