     private static const CORNER_PATCHES:uint = 0;
     private static const NO_CENTER_COLUMN:uint = 1;
     private static const NO_CENTER_ROW:uint = 2;
-    private static const ALL:uint = 2;
+    private static const ALL:uint = 3;
 
     private static var _indicesAll:Vector.<int>;
     private static var _indicesNoCenterRow:Vector.<int>;


    private function recalcVertsLinear():void
    {
        verts[6]  = verts[30] = _width;
        verts[25] = verts[26] = _height;
        vertsNeedRecalc = false;
    }



    private function recalcUVs():void
    {
        uvs[2] = uvs[10] = uvs[18] = uvs[26] = _scale9Grid.x / _bitmapData.width;
        uvs[4] = uvs[12] = uvs[20] = uvs[28] = _scale9Grid.right / _bitmapData.width;
        uvs[9] = uvs[11] = uvs[13] = uvs[15] = _scale9Grid.y / _bitmapData.height;
        uvs[17] = uvs[19] = uvs[21] = uvs[23] = _scale9Grid.bottom / _bitmapData.height;
    }

    private function recalcVertsScale9():void
    {
        var rightStripStart:Number = _width - 1 - _bitmapData.width + _scale9Grid.right;
        if (rightStripStart > _scale9Grid.x)
        {
            drawIndexSet = CENTER_COLUMN;
            verts[2] = verts[10] = verts[18] = verts[26] = _scale9Grid.x;
            verts[4] = verts[12] = verts[20] = verts[28] = rightStripStart;
        }
        else
        {
            drawIndexSet = 0;
            verts[2] = verts[10] = verts[18] = verts[26] =
            verts[4] = verts[12] = verts[20] = verts[28] =
                _width * _scale9Grid.x / (_bitmapData.width - _scale9Grid.width);
        }
        verts[6] = verts[14] = verts[22] = verts[30] = _width - 1;

        var bottomStripStart:Number = _height - 1 - _bitmapData.height + _scale9Grid.bottom;
        if (bottomStripStart > _scale9Grid.y)
        {
            drawIndexSet |= CENTER_ROW;
            verts[9] = verts[11] = verts[13] = verts[15] = _scale9Grid.y;
            verts[17] = verts[19] = verts[21] = verts[23] = bottomStripStart;
        }
        else
        {
            verts[9] = verts[11] = verts[13] = verts[15] =
            verts[17] = verts[19] = verts[21] = verts[23] =
                _height * _scale9Grid.y / (_bitmapData.height - _scale9Grid.height);
        }
        verts[25] = verts[27] = verts[29] = verts[31] = _height - 1;
    }

    private function invalidate():void
