      *
      *  @see #faultString
      *  @see #faultCode
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion BlazeDS 4
+     *  @productversion LCDS 3 
      */
     public var faultDetail:String;
 

     * 
     *  @param connected Indicates whether the Channel that generated this event 
     *  is already connected.
     */
    public function ChannelFaultEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false,
            channel:Channel = null, reconnecting:Boolean = false, code:String = null, level:String = null, description:String = null,


/**
 *  The ChannelFaultEvent class is used to propagate channel fault events within the messaging system.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion BlazeDS 4
 *  @productversion LCDS 3 
 */
public class ChannelFaultEvent extends ChannelEvent
{
