 	import mx.geom.ITransformable;
 	import flash.events.Event;
 	import mx.geom.CompoundTransform;
+	import flash.geom.Point;
 	use namespace mx_internal;	
 	
 	/**

			m = _computedMatrix = new Matrix();
		else
			m.identity();
	
		build2DMatrix(m,layout.transformX,layout.transformY,
					  layout.scaleX * offsets.scaleX,layout.scaleY * offsets.scaleY,
					  layout.rotationZ + offsets.rotationZ,
					  layout.x + offsets.x,layout.y + offsets.y);					
	
		_flags |= COMPUTED_MATRIX_VALID;
		return m;

     */
	public function set layoutScaleY(value:Number):void
	{
		layout.scaleY= value;
		invalidate();
	}
	
