         {
             Animation.removeAnimationAt(id);
             id = -1;
-            _doReverse = false
             _invertValues = false;
             _isPlaying = false;
         }

        for (i = 0; i < motionPaths.length; ++i)
            motionPaths[i].scaleKeyframes(duration);
        
        if (startDelay > 0)
            addToDelayedAnimations(startDelay);
        else

     */
    public function set playReversed(value:Boolean):void
    {
        if (_isPlaying)
        {
            if (_invertValues != value)
            {
                _invertValues = value;
                seek(duration - _cycleTime, true);
            }
        }
        _doReverse = value;
    }

    //--------------------------------------------------------------------------
