         motionPaths.push(mp);
     }
 
-    // FIXME (chaase): This function appears in multiple places. Maybe
+    // TODO (chaase): This function appears in multiple places. Maybe
     // put it in some util class instead?
     /**
      * @private

    // described in the comment for linearEaser above.
    mx_internal var transformEffectSubclass:Boolean = false;
    
    // FIXME (chaase): consider putting the three per-target maps into one 
    // single structure
    /**
     * @private

                    valueMap.translationY === undefined ||
                    valueMap.translationZ === undefined)
                {
                    // TODO (chaase): do we really need this?
                    propChanges[i].stripUnchangedValues = false;
                    
                    target.transformPointToParent(computedTransformCenter, xformPosition,
