 
     protected var _userFuncs :Object;
 
-    /** The function on the EZGameControl which we can use to directly
-     * dispatch events to the user's game. */
+    /** The function on the EZGameControl which we can use to directly dispatch events to the
+     * user's game. */
     protected var _ezDispatcher :Function;
 
     protected var _gameData :Object;

    }

    /**
     * Start a dobj transaction on the game object.
     */
    protected function startTransaction_v1 () :void
    {
        validateConnected();
        _ezObj.startTransaction();
    }

    /**
     * Commit a dobj transaction on the game object.
     */
    protected function commitTransaction_v1 () :void
    {
        _ezObj.commitTransaction();
    }

    /**


    protected var _ctx :CrowdContext;

    protected var _userListener :MessageAdapter = new MessageAdapter(messageReceivedOnUserObject);

    protected var _container :GameContainer;

