 		// Note: We don't call the superhandler here
         // because it immediately fetches textView.text
         // to extract the text from the TextFlow.
-        // That's too expensive for an FxTextArea,
+        // That's too expensive for an TextArea,
         // which might have a lot of leaf nodes.
         
         // Update our storage variable for the content.
 		_content = textView.content;
         textInvalid = true;
 
-		// Redispatch the event that came from the TextView.
+		// Redispatch the event that came from the RichEditableText.
 		dispatchEvent(event);
 	}
 

        
	/**
	 *  @private
	 *  Pushes various TextInput properties down into the TextView. 
	 */
    override protected function commitProperties():void
	{

     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */    
	public function TextArea()
	{
		super();
	}
