  * Dispatched every time the animation updates the target.
  *
  * @eventType mx.events.AnimationEvent.ANIMATION_UPDATE
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
  */
 [Event(name="animationUpdate", type="mx.events.AnimationEvent")]
 

     * running or not. The value is <code>false</code> unless the animation
     * has been played and not yet stopped (either programmatically or
     * automatically) or paused.
     */
    public function get isPlaying():Boolean
    {

     * @see #startDelay
     * 
     * @default 0
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public function set repeatDelay(value:Number):void
    {
