 			}
 
 			var loaded:Number = 100 * _initProgressCount /
-								(_initProgressTotal - _displayStartCount);
+								(initProgressTotal - _displayStartCount);
 
 			setProgress(loaded, 100);
 		}

			_displayStartCount = _initProgressCount;
			show();
		}
		else if (_showingDisplay)
		{
			if (!_startedInit)
			{

	private var _initProgressCount:uint = 0;

	/**
	 *  The total number of validation events you expect to get
	 *  in the initializing phase.  This should be an integer
	 *  greater or equal to 4 (and note that if it is greater than 4
	 *  you might have an inefficiency in your initialization code)
	 *  The default is 12 because it is hard to need more phases
	 *  than that and if we set it smaller, someone would notice
	 *  occasional overruns.  
	 *
	 *  @default 12
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 4
	 */
	protected var initProgressTotal:uint = 12;

	//--------------------------------------------------------------------------
	//
