 			}
 			
 			// avoid copying data vectors
-			var newVertexStream	 : VertexStream	= new VertexStream(usage, vertexFormat);
+			var newVertexStream	 	: VertexStream	= new VertexStream(usage, vertexFormat);
 			
 			newVertexStream.data = newVertexStreamData;
 			

			
			var numValues 	: int 	= data.length;

			if (numValues % _format.dwordsPerVertex)
				throw new Error("Invalid data length.");

			for (var i : int = 0; i < numValues; i++)
			{
				var value 	: Number	= data[i];
				var ii		: uint		= i % _format.dwordsPerVertex;
				
				if (value < _minimum[ii])
				{

				}
			}
			// make sure the ByteArray position is at the end of the buffer
			bytes.position = start + formatIn.size * count * dwordSize;
			
			stream.data = data;
			
