 						spriteScale = seg.point1.screen.scale;
 						spriteX = seg.point1.screen.x + (spriteScale * entity.offset * _roadWidth * _widthHalf);
 						spriteY = seg.point1.screen.y;
-						renderEntity(entity, null, spriteScale, spriteX, spriteY, (entity.offset < 0 ? -1 : 0), -1, seg.clip, seg.haze);
+						renderEntity(entity, spriteScale, spriteX, spriteY, (entity.offset < 0 ? -1 : 0), -1, seg.clip, seg.haze);
 					}
 				}
 				

		}


		private function accel(v:Number, accel:Number, dt:Number):Number
		{
			return v + (accel * dt);
		}



		private var _isSteeringRight:Boolean;
		private var _isJump:Boolean;
		private var _isFall:Boolean;
		private var _isIdleAfterCollision:Boolean;
		
		private var _started:Boolean;
		
