      * Note that if a RemoveAction effect is playing in a CompositeEffect,
      * then the adding/removing is already happening and this function
      * will noop the removal.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     private function removeDisappearingTarget():void
     {

     * An array of AnimationProperty objects, each of which holds the
     * name of the property being animated and the values that the property
     * will take on during the animation.
     */
    public function get animationProperties():Array
    {

     *  simply checking whether the property is 'in' the target.
     *  If not, we check whether it is a valid style, and otherwise
     *  throw an error.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    private var isStyleMap:Object = new Object();
    
