 						bg.speed = playerSpeed * elapsed;
 						scoreDistance += (playerSpeed * elapsed)*0.1;
 						
+						scoreText.text = "Score: "+scoreDistance;
+						
 						initObstacle();
 						animateObstacles();
 						

		{
			this.removeEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
			drawGame();
		}

		private function drawGame():void

		
		private function initQuiz():void
		{
			statusT = new TextField(480, 600, "", fontRegular.fontName, fontRegular.fontSize, 0xffffff);
			statusT.x = 0;
			statusT.y = 100;
