 		 */
 		public function collideRect(x:Number, y:Number, rX:Number, rY:Number, rWidth:Number, rHeight:Number):Boolean
 		{
-			if (!collidable) return false;
 			if (x - originX + width >= rX && y - originY + height >= rY
 			&& x - originX <= rX + rWidth && y - originY <= rY + rHeight)
 			{

		 */
		public function collidePoint(x:Number, y:Number, pX:Number, pY:Number):Boolean
		{
			if (!collidable) return false;
			if (pX >= x - originX && pY >= y - originY
			&& pX < x - originX + width && pY < y - originY + height)
			{

		}
		
		/**
		 * Updates the Entity's graphic. If you override this for
		 * update logic, remember to call super.update() if you're
		 * using a Graphic type that animates (eg. Spritemap).
		 */
		override public function update():void 
		{
			if (_graphic && _graphic.active) _graphic.update();
		}
		
		/**
		 * Renders the Entity. If you override this for special behaviour,
		 * remember to call super.render() to render the Entity's graphic.
		 */
