 		private static const BWGT			: Number 			= 0.0820;
 		private static const SQRT2			: Number			= Math.sqrt(2.0);
 		private static const SQRT3			: Number			= Math.sqrt(3.0);
-		private static const INV_SQRT2		: Number			= 1.0 / SQRT2;
+		private static const INV_SQRT2		: Number			= 1. / SQRT2;
 		
 		private var _hue				: Number		= 0;
 		private var _saturation			: Number		= 1;

			updateDiffuseColorMatrix();
		}
		
		public function HLSAMatrix4x4(hue : Number, luminance : Number, saturation : Number, alpha : Number)
		{
			super();
			

			append(_hueMatrix);
			append(_saturationMatrix);
			append(_luminanceMatrix);
			setColumn(3, new Vector4(0, 0, 0, _alpha));
			unlock();
		}
		
		override public function clone() : Matrix4x4
		{
			return new HLSAMatrix4x4(_hue, _luminance, _saturation, _alpha);
		}
	}
}