     {
         return _trRadius;
     }
-
+    
     /**
      *  @private
      */
     public function set trRadius(value:Number):void
     {
-    	if (_trRadius != value)
-    	{
-			_trRadius = value;
-			changed = true;
-		}
-    }
-
+        if (_trRadius != value)
+        {
+            _trRadius = value;
+            changed = true;
+        }
+    }
+    
     //----------------------------------
     //  blRadius
     //----------------------------------
-
+    
     /**
      *  @private
      *  Storage for the blRadius property.
      */
     private var _blRadius:Number = 0;
-
-	[Inspectable]
-
+    
+    [Inspectable]
+    
     /**
      *  The corner radius of the bottom left corner
-	 *  of the rounded rectangle that is casting the shadow.
-	 *  May be zero for non-rounded
+     *  of the rounded rectangle that is casting the shadow.
+     *  May be zero for non-rounded
      *  rectangles.
      *  
      *  @langversion 3.0

    {
        return _alpha;
    }

    /**
     *  @private
     */
    public function set alpha(value:Number):void
    {
    	if (_alpha != value)
    	{
			_alpha = value;
			changed = true;
		}
    }

    //----------------------------------
    //  angle
    //----------------------------------

    /**
     *  @private
     *  Storage for the angle property.
     */
    private var _angle:Number = 45.0;

	[Inspectable]

    /**
     *  @copy flash.filters.DropShadowFilter#angle
     *  

    {
        return _tlRadius;
    }
    
    /**
     *  @private
     */
    public function set tlRadius(value:Number):void
    {
        if (_tlRadius != value)
        {
            _tlRadius = value;
            changed = true;
        }
    }
    
    //----------------------------------
    //  trRadius
    //----------------------------------
    
    /**
     *  @private
     *  Storage for the trRadius property.
     */
    private var _trRadius:Number = 0;
    
    [Inspectable]
    
    /**
     *  The corner radius of the top right corner
     *  of the rounded rectangle that is casting the shadow.
     *  May be zero for non-rounded rectangles.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
