 
 		private var _bitmapData	: BitmapData	= null;
 		private var _atf		: ByteArray		= null;
+		private var _atfFormat	: uint			= 0;
 
 		private var _width		: Number		= 0;
 		private var _height		: Number		= 0;


		public function setContentFromATF(atf : ByteArray) : void
		{
			_atf = atf;
		}

		public function getNativeTexture(context : Context3D) : TextureBase

				_texture = context.createTexture(
					_width,
					_height,
					_atf && _atfFormat == 2 ? FORMAT_COMPRESSED : FORMAT_BGRA,
					_bitmapData == null && _atf == null
				);

