      */ 
     private var _label:String = "";
     
-    [Bindable("textChanged")]
+    [Bindable("dataChange")]
     
     /**
      *  @inheritDoc 

     */    
    private var _itemIndex:int;
    
    /**
     *  @inheritDoc 
     *

        // Push the label down into the labelDisplay,
        // if it exists
        if (labelDisplay)
            labelDisplay.text = _label;
    }
    
    //--------------------------------------------------------------------------
