 import com.threerings.util.Set;
 import com.threerings.util.Sets;
 import com.threerings.util.StringUtil;
+import com.threerings.util.XmlUtil;
 
 /** Used to effect custom render orders for particular actions, orientations, etc. */
 public class PriorityOverride

    // documentation inherited from interface
    public function compareTo (po :Object) :int
    {

        // overrides with both an action and an orientation should come first in the list
        var pri :int = priority();
        var opri :int = PriorityOverride(po).priority();


package com.threerings.cast {

import com.threerings.util.ClassUtil;
import com.threerings.util.Comparable;
import com.threerings.util.DirectionUtil;
import com.threerings.util.Hashable;
