 				return ;
 			
 			if (culling & FrustumCulling.BOX)
-				transform.transformRawVectors(
-					geom.boundingBox._vertices,
-					_boundingBox._vertices
-				);
+				transform.transformRawVectors(geom.boundingBox._vertices, _boundingBox._vertices);
 			
 			if (culling & FrustumCulling.SPHERE)
 			{

		public function set frustumCulling(value : uint) : void
		{
			_visibilityData.frustumCulling = value;
		}
		
		public function get insideFrustum() : Boolean
		{
			return _visibilityData.inFrustum;
		}
		
		public function VisibilityController()
		{

		private function meshAddedToSceneHandler(mesh	: Mesh,
												 scene	: Scene) : void
		{
			scene.bindings.addCallback('worldToScreen', worldToScreenChangedHandler);
            
            meshLocalToWorldChangedHandler(mesh.localToWorld);
			mesh.localToWorld.changed.add(meshLocalToWorldChangedHandler);
		}
		
		private function meshRemovedFromSceneHandler(mesh	: Mesh,
													 scene	: Scene) : void
		{
			scene.bindings.removeCallback('worldToScreen', worldToScreenChangedHandler);
			mesh.localToWorld.changed.remove(meshLocalToWorldChangedHandler);
		}
		
		private function worldToScreenChangedHandler(bindings	    : DataBindings,
                                                     propertyName	: String,
                                                     oldValue		: Matrix4x4,
                                                     newValue		: Matrix4x4) : void
		{
			testCulling();
		}
