     [Bindable("skinObjectChanged")]
     
     /**
-     *  The instantiated skin object. This property should not be set 
-     *  directly but should be set using loadSkin().
-     */
-    protected function get _skinObject():Skin
+     *  @private
+     */
+    private function get _skinObject():Skin
     {
         return __skinObject;
     }
     
-    protected function set _skinObject(value:Skin):void
+    private function set _skinObject(value:Skin):void
     {
     	if (value === __skinObject)
     	   return;

        
        findSkinParts();
                
        attachBehaviors();
    }
    
    /**

    
    //--------------------------------------------------------------------------
    //
    // Skin states support
    //
    //--------------------------------------------------------------------------

