 	//----------------------------------
 	//  explicitWidth
 	//----------------------------------
-    
+
     /**
      *  @private
      */
     override public function set explicitWidth(value:Number):void
     {
-        // Due to player bugs relating to scaling text, we
-        // have to be careful to set wordWrap appropriately
-        // (which we do in commitProperties).
-        // Also have to re-measure when width changes, because width
-        // can affect height.
-        if (value != explicitWidth)
-        {
-            widthChanged = true;
-            invalidateProperties();
-            invalidateSize();
-        }
-
-        super.explicitWidth = value;
+    	// Due to player bugs relating to scaling text, we
+    	// have to be careful to set wordWrap appropriately
+    	// (which we do in commitProperties).
+    	// Also have to re-measure when width changes, because width
+    	// can affect height.
+    	if (value != explicitWidth)
+    	{
+    		widthChanged = true;
+   			invalidateProperties();
+    		invalidateSize();
+    	}
+
+    	super.explicitWidth = value;
     }
 
 	//----------------------------------

 *           <td>0 pixels.</td>
 *        </tr>
 *        <tr>
 *           <td>Maximum size</td>
 *           <td>10000 by 10000 pixels</td>
 *        </tr>
 *     </table>

 *  @see mx.controls.TextInput
 *  @see mx.controls.TextArea
 *  @see mx.controls.RichTextEditor
 */
public class Text extends Label
{
