     public function set blendMode(value:String):void
     {
         if (blendModeExplicitlySet && value == _blendMode)
-            return;
-        
-        // FIXME (dsubrama): Temporarily exit when blendMode is set
-    	// to one of the AIM blendModes; support for this will come
-    	// shortly. 
-        if (value == "colordodge" || 
-        	value =="colorburn" || value =="exclusion" || 
-        	value =="softlight" || value =="hue" || 
-        	value =="saturation" || value =="color" 
-        	|| value =="luminosity")
             return;
 
         //The default blendMode in FXG is 'auto'. There are only

        }
        else 
        {
            var previous:Boolean = needsDisplayObject;
            _blendMode = value;
            if (previous != needsDisplayObject)
                invalidateDisplayObjectSharing();
        
            blendModeExplicitlySet = true;
            blendModeChanged = true;
            invalidateProperties();   
        }
    }


                    displayObject.alpha = _effectiveAlpha;
            }  

            if (blendModeChanged || displayObjectChanged && !blendShaderChanged)
            {
                blendModeChanged = false;
                if (_blendMode == "auto" && alpha < 1 && alpha > 0)
