 		protected final function deltaWorldToLocal(vertex : Object) : SFloat
 		{
 			return multiply3x3(vertex, worldToLocalMatrix);
-		}
-		
-		protected final function deltaWorldToView(vertex : Object) : SFloat
-		{
-			return multiply3x3(vertex, worldToViewMatrix);
-		}
-		
-		protected final function deltaViewToWorld(vertex : Object) : SFloat
-		{
-			return multiply3x3(vertex, viewToWorldMatrix);
 		}
 		
 		protected final function getTexture(textureResource : ITextureResource,

			return _main._meshBindings.getParameter('worldToLocal', 16);
		}
		
		protected function get worldToViewMatrix() : SFloat
		{
			return _main._sceneBindings.getParameter('worldToView', 16);
		}
		
		protected function get viewToWorldMatrix() : SFloat
		{
			return _main._sceneBindings.getParameter('viewToWorld', 16);
		}
		
		protected function get worldToScreenMatrix() : SFloat
		{
			return _main._sceneBindings.getParameter('worldToScreen', 16);
		}
		
		protected function get screenToWorldMatrix() : SFloat
		{
			return _main._sceneBindings.getParameter('screenToWorld', 16);
		}
		
		protected function get projectionMatrix() : SFloat

			return multiply4x4(localSpaceVector, localToWorldMatrix);
		}
		
		protected final function worldToLocal(worldSpaceVector : Object) : SFloat
		{
			return multiply4x4(worldSpaceVector, worldToLocalMatrix);
		}
		
		protected final function worldToScreen(worldSpaceVector : Object) : SFloat
		{
			return multiply4x4(worldSpaceVector, worldToScreenMatrix);
		}
		
		protected final function localToScreen(localSpaceVector : Object) : SFloat
