      */
     static protected var transformInstancePerTarget:Dictionary = new Dictionary(true);
 
-    // TODO (chaase): consider putting the three per-target maps into one 
+    // FIXME (chaase): consider putting the three per-target maps into one 
     // single structure
     /**
      * @private


        // If we're in a transition and we've captured the center already, use it.
        // Otherwise, calculate it.
        // TODO (chaase): double-check that calling play() directly on an effect
        // that was previously used in a Transition won't mistakenly think that it's
        // now being run in a transition.
        if (propertyChangesArray != null && 

        motionPaths.push(mp);
    }

    // FIXME (chaase): This function appears in multiple places. Maybe
    // put it in some util class instead?
    /**
     * @private
