                         model.materials[i] = mat;
                 }
             }
-            
+
             // Create collision shape
             if (shapeType >= 0)
             {

{
    uint childID;
    String parentName;
}

void ImportModel(const String&in fileName)

        {
            String currentFileName = sceneFileName;
            LoadScene(tempSceneName);
            fileSystem.Delete(tempSceneName);
            sceneFileName = currentFileName;
            UpdateWindowTitle();
        }
