 			if (_stage3d)
 			{
 				updateRectangle();
-				_stage3d.context3D.configureBackBuffer(_width, _height, _aa, true);
+				_stage3d.context3D.configureBackBuffer(_width, _height, _antiAliasing, true);
 				
 				_renderer = new DirectRenderer(this, _stage3d.context3D);
 				

		 */
		public function get antiAliasing() : int
		{
			return _aa;
		}
		
		public function set antiAliasing(value : int) : void
		{
			if (value != _aa)
			{
				_aa = value;
				++_version;
				
				resetStage3D();

			
			if (_autoResize)
			{
				stage.align = StageAlign.TOP_LEFT;
				stage.scaleMode = StageScaleMode.NO_SCALE;
				stage.addEventListener(Event.RESIZE, stageResizeHandler);
				
				width = stage.stageWidth;
