 
 /**
  *  The Pause effect is useful when sequencing effects.
- *  It does nothing for a specified period of time.
+ *  It does nothing for a specified period of time or until
+ *  a specified event is dispatched by the target.
  *  If you add a Pause effect as a child of a Sequence effect,
  *  you can create a pause between the two other effects.
  *  

	//--------------------------------------------------------------------------

	/**
	 *  Constructor.
	 *
	 *  @param target This argument is ignored by the Pause effect.
	 *  It is included for consistency with other effects.
	 */
	public function Pause(target:Object = null)
	{
		super(target);

		instanceClass = PauseInstance;
	}
	
	/**
	 *  @private
	 */

 *  <pre>
 *  &lt;mx:Pause 
 *    id="ID" 
 *    eventName="null"
 *  /&gt;
 *  </pre>
 *  
