 							}
 							
 						}
-						else if (snake.y>stage.height-b*4) {
+						else if (snake.y>yTurn-b*3) {
 							if(i==1) {
 								snakeBods[i].y = snake.y+b*(i+1);
 								snakeBods[i].x = xTurn;

							}
							
						}
						else if (snake.x<b*4) {
							if(i==1) {
								snakeBods[i].x = snake.x-b*(i+1);
								snakeBods[i].y = yTurn;

		private var rocks:Array = new Array();
		public var symbol:SymRock;
		private var symRocks:Array = new Array();
		//public var boxMap:Object = new Object();  //hopefully dont need this
		public var size:int = 3; //length of the snake
		public var snakeBods:Array = new Array();
		public var bod:SnakeBod;
