     private function updatePlatformAndPlayerAfter():void
     {
       updateCamera(player.justFell());
+      updateAudio();
       updateGameState();
     }
     // Hooked routines.

      platform.follow();
      // Don't show the floor.
      FlxG.camera.setBounds(bg.bounds.x, bg.bounds.y, bg.bounds.width, bg.bounds.height);
    }
    private function setupBg():void
    {

    private function setupPlatformAndPlayerAfter():void
    {
      setupCamera();
      setupAudio();
    }
    // Hooked routines.
    private function setupPlayer(start:FlxPoint):void
