 		},
 		parent: view.gameOverBoard
 	});
+
+	//改键区域
+	view.keymapCanvas = $.createCanvas({
+		lifeTime: 0,
+		parent: view.canvas
+	});
+	view.keymapBackground = $.createShape({
+		lifeTime: 0,
+		x: 0,
+		y: 0,
+		parent: view.keymapCanvas
+	});
+	var g = view.keymapBackground.graphics;
+	g.beginFill(0xffffff);
+	g.lineStyle(1, 0x000000,1,true);
+	g.drawRoundRect(0,0,128,250,20,20);
+	g.endFill();
+	$.createComment("改键区域",{
+		lifeTime: 0,
+		x: 8,
+		y: 8,
+		parent: view.keymapCanvas
+	});
+	view.kmButton = [];
+	var key = ($G._get("keySet"))[0];
+	var button = $.createButton({
+		x: 16,
+		y: 58,
+		width: 96,
+		lifeTime: 0,
+		text: "1: " + KEYMAP[key],
+		onclick: function(){
+			manager.keySets(0);
+		},
+		parent: view.keymapCanvas
+	});
+	view.kmButton.push(button);
+	key = ($G._get("keySet"))[1];
+	button = $.createButton({
+		x: 16,
+		y: 108,
+		width: 96,
+		lifeTime: 0,
+		text: "2: " + KEYMAP[key],
+		onclick: function(){
+			manager.keySets(1);
+		},
+		parent: view.keymapCanvas
+	});
+	view.kmButton.push(button);
+	key = ($G._get("keySet"))[2];
+	button = $.createButton({
+		x: 16,
+		y: 158,
+		width: 96,
+		lifeTime: 0,
+		text: "3: " + KEYMAP[key],
+		onclick: function(){
+			manager.keySets(2);
+		},
+		parent: view.keymapCanvas
+	});
+	view.kmButton.push(button);
+	key = ($G._get("keySet"))[3];
+	button = $.createButton({
+		x: 16,
+		y: 208,
+		width: 96,
+		lifeTime: 0,
+		text: "4: " + KEYMAP[key],
+		onclick: function(){
+			manager.keySets(3);
+		},
+		parent: view.keymapCanvas
+	});
+	view.kmButton.push(button);
 
 	//method
 	/**移动函数

	};

	view.gameOver = function(isWin, param){
		trace("view.gameOver :[isWin: "+ isWin + ", param: "+param+"]");
		if(isWin){
			this.scoreTitle.text = "本次时间: " + param.time;
			this.bestscoreTitle.text = "最佳时间: "+param.bestTime;


    manager.gameStart = function(){
    	trace("call gameStart");
    	this.timeStamp = Player.time;
    	this.timer.start();
    	this.keySet = $G._get("keySet");
    	this.sound = $G._("_gal_sound_over");
    	this.gameFlag = GAME_PLAYING;
    };

