 		enemyCounterText_.text = 0;
 		playerScoreText_.text = 0;
 		
-		if (GetPlatform() != "Web")
+		if ( !isWeb_ )
         {
 		    renderer.viewports[0].renderPath.SetEnabled("Blur",false);
         }


	LevelState levelState_ = LS_OUTGAME;

	Node@ cameraNode_;
	Node@ playerNode_;


		
		CleanupScene();
		
		if ( !isWeb_ )
        {
		    renderer.viewports[0].renderPath.SetEnabled("Blur",true);
        }
