  */  
 public class Cubic
 {
-	include "../../core/Version.as";
+    include "../../core/Version.as";
 
-	//--------------------------------------------------------------------------
-	//
-	//  Class methods
-	//
-	//--------------------------------------------------------------------------
-	
+    //--------------------------------------------------------------------------
+    //
+    //  Class methods
+    //
+    //--------------------------------------------------------------------------
+    
     /**
      *  The <code>easeIn()</code> method starts motion from zero velocity, 
      *  and then accelerates motion as it executes. 
      *
      *  @param t Specifies time.
-	 *
+     *
      *  @param b Specifies the initial position of a component.
-	 *
+     *
      *  @param c Specifies the total change in position of the component.
-	 *
+     *
      *  @param d Specifies the duration of the effect, in milliseconds.
      *
      *  @return Number corresponding to the position of the component.

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
	public static function easeInOut(t:Number, b:Number,
									 c:Number, d:Number):Number
	{
		if ((t /= d / 2) < 1)
			return c / 2 * t * t * t + b;

		return c / 2 * ((t -= 2) * t * t + 2) + b;
	}
}

}

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
    public static function easeOut(t:Number, b:Number,
                                   c:Number, d:Number):Number
    {
        return c * ((t = t / d - 1) * t * t + 1) + b;
    }

    /**
     *  The <code>easeInOut()</code> method combines the motion
     *  of the <code>easeIn()</code> and <code>easeOut()</code> methods
     *  to start the motion from zero velocity, accelerates motion, then decelerates
     *  back to a zero velocity. 
     *
     *  @param t Specifies time.
     *
     *  @param b Specifies the initial position of a component.
     *
     *  @param c Specifies the total change in position of the component.
     *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.
