         _character = charSprite;
 
         sprites = [wrapper];
+
+        autoUpdate = true;
     }
 
     public function tick (tickStamp :int) :void

    public function setLocation (x :Number, y :Number) :void
    {
        moveTo(x, y, 0);
        render();
    }

    public function setOrientation (orient :int) :void
    {
        _character.setOrientation(toIsoOrient(orient));
        render();
    }

    public function toIsoOrient (orient :int) :int

        }
    }

    public function getPriority () :int
    {
        return 0;
    }

    public function hitTest (stageX :int, stageY :int) :Boolean
    {
        return _character == null ? false : _character.hitTest(stageX, stageY);
    }

    protected var _bodyOid :int;

    protected var _metrics :MisoSceneMetrics;
