         pauseInstance.eventName = eventName;
     }
 
-	/**
-	 *  @private
-	 */
-	override public function createInstances(targets:Array = null):Array
-	{
-		var newInstance:IEffectInstance = createInstance();
-		
-		return newInstance ? [ newInstance ] : [];
-	}
+    /**
+     *  @private
+     */
+    override public function createInstances(targets:Array = null):Array
+    {
+        var newInstance:IEffectInstance = createInstance();
+        
+        return newInstance ? [ newInstance ] : [];
+    }
 }
 
 }

{
    include "../core/Version.as";

	//--------------------------------------------------------------------------
	//
	//  Constructor
	//
	//--------------------------------------------------------------------------

	/**
	 * Constructor.
	 *
	 * @param target This argument is ignored by the Pause effect
	 * if there is no <code>eventName</code> attribute assigned. If there
	 * is an <code>eventName</code>, then the target must be an object
	 * of type IEventDispatcher, because it is expected to dispatch
	 * that named event. A null target is allowed for this effect since
	 * a Pause effect with simply a <code>duration</code> property is
	 * not acting on any specific target and therefore does not need one.
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	public function Pause(target:Object = null)
	{
	    // Effect requires non-null targets, so if they didn't give us one
	    // we will create a dummy object to serve in its place. If the effect
	    // is being used to listen to events, then they will supply a real
	    // target of type IEventDispatcher instead, either here or separately
	    // in the target attribute
	    if (!target)
	       target = new Object();
	       
		super(target);

		instanceClass = PauseInstance;
	}
	
    //--------------------------------------------------------------------------
    //
    //  Properties

     * Name of event that Pause is waiting on before ending. 
     * This parameter must be used in conjunction with the
     * <code>target</code> property, which must be of type
     * IEventDispatcher; all events must originate
     * from some dispatcher.
     * 
     * <p>Listening for <code>eventName</code> is also related to the
