     //  Touch scrolling methods
     //
     //--------------------------------------------------------------------------
-	
+    
     /**
      *  @private
      *  Add touch listeners

        }
        averageDt /= len-1;
        
		// if off screen for some reason, let's end scrolling:
		if (!scroller.stage)
		{
            endTouchScroll();
			return;
		}
		
        var lastMouseEventPoint:Point = mouseEventCoordinatesHistory[endIndex];

        // calculate the last velocity and make sure there was no pause that occurred

    {
        var xMove:int = 0;
        var yMove:int = 0;
        
        if (scrollerLayout && scrollerLayout.canScrollHorizontally)
            xMove = dragX;
        
