      *  @playerversion AIR 1.1
      *  @productversion Flex 3
      */  
-	public static function easeInOut(t:Number, b:Number,
-									 c:Number, d:Number):Number
-	{
-		if ((t /= d / 2) < 1)
-			return c / 2 * t * t * t * t * t + b;
+    public static function easeInOut(t:Number, b:Number,
+                                     c:Number, d:Number):Number
+    {
+        if ((t /= d / 2) < 1)
+            return c / 2 * t * t * t * t * t + b;
 
-		return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
-	}
+        return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
+    }
 }
 
 }

 */  
public class Quintic
{
	include "../../core/Version.as";

	//--------------------------------------------------------------------------
	//
	//  Class methods
	//
	//--------------------------------------------------------------------------

    /**
     *  The <code>easeIn()</code> method starts motion from zero velocity, 
     *  and then accelerates motion as it executes. 
     *
     *  @param t Specifies time.
	 *
     *  @param b Specifies the initial position of a component.
	 *
     *  @param c Specifies the total change in position of the component.
	 *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.

     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */  
    public static function easeIn(t:Number, b:Number,
                                  c:Number, d:Number):Number
    {
        return c * (t /= d) * t * t * t * t + b;
    }

    /**
     *  The <code>easeOut()</code> method starts motion fast, 
     *  and then decelerates motion to a zero velocity as it executes. 
     *
     *  @param t Specifies time.
     *
     *  @param b Specifies the initial position of a component.
     *
     *  @param c Specifies the total change in position of the component.
     *
     *  @param d Specifies the duration of the effect, in milliseconds.
     *
     *  @return Number corresponding to the position of the component.
