      *       it is not always the Object listening for the event. 
      *       Use the <code>currentTarget</code> property to always access the 
      *       Object listening for the event.</td></tr>
-	 *  </table>
-	 *
-	 *  @eventType playheadUpdate
+     *  </table>
+     *
+     *  @eventType playheadUpdate
      *  
      *  @langversion 3.0
      *  @playerversion Flash 9

     *  this state; it is for internal use only.
     *
     *  <p>This is a unresponsive state. If the control is unresponsive, calls to the 
	 *  <code>play()</code>, <code>load()</code>, <code>stop()</code>,
	 *  and <code>pause()</code> methods are queued, 
	 *  and then executed when the control changes to the responsive state.</p>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9

     *       it is not always the Object listening for the event. 
     *       Use the <code>currentTarget</code> property to always access the 
     *       Object listening for the event.</td></tr>
     *  </table>
     *
     *  @eventType stateChange
     *  
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */         
    public static const STATE_CHANGE:String = "stateChange";
     
    /**
