         }
 
         _nc.call(null, msgResp, message);
-    }    
+    }
 
     //--------------------------------------------------------------------------
     //
     // Methods
-    // 
+    //
     //--------------------------------------------------------------------------
 
     /**

     */
    public function AppendToGatewayUrl(value:String):void
    {
        if (value != null && endpoint != null)
        {
            netConnection.connect(endpoint + value);
        }
    }

    /**
     *  @private     
     *  Called by the player when the server pushes a message.
     *  Dispatches a MessageEvent to any MessageAgents that are listening.
     *  Any ...rest args passed via RTMP are ignored.
     * 
     *  @param msg The message pushed from the server.
     */
    public function receive(msg:IMessage, ...rest:Array):void

    //--------------------------------------------------------------------------
    //
    // Overridden Methods
    //
    //--------------------------------------------------------------------------

    /**
