 		/**
 		 * The name of the shader. Default value is the qualified name of the
 		 * ActionScript shader class (example: "aerys.minko.render.effect.basic::BasicShader"). 
+		 * 
 		 * @return 
 		 * 
 		 */

			_name = value;
		}
		
		public function get begin() : Signal
		{
			return _begin;
		}
		
		public function get end() : Signal
		{
			return _end;
		}
		
		public function get enabled() : Boolean
		{
			var numInstances 	: uint = _instances.length;

			_instances.length = currentId;
		}
		
		/**
		 * Override this method to initialize the settings
		 * - such as the blending operands or the triangle culling - of the shader.
		 * This values can be read from both the mesh and the scene bindings.
		 *  
		 * @param settings
		 * 
		 * @see aerys.minko.render.shader.ShaderSettings
		 * 
		 */
		protected function initializeSettings(settings : ShaderSettings) : void
		{
//			throw new Error("The method 'configurePass' must be implemented.");
