 	 *  <code>resumeEventHandling()</code>.  
 	 *  Used internally so that an effect that is updating the screen
 	 *  does not cause another effect to be triggered.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion Flex 3
 	 */
 	public static function suspendEventHandling():void
 	{


	/**
	 *  Constructor.
	 */
	public function EffectNode(factory:Effect, instance:EffectInstance)
	{

 *  For each event, corresponding to an event trigger, it determines if 
 *  there is an effect assigned to the object. 
 *  If an effect is defined, it plays the effect. 
 *  
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */
public class EffectManager extends EventDispatcher
{
