 
         _objScene.render();
 
-        DelayUtil.delayFrame(function() :void {
-            // Then we let the scene finally move if it's trying to...
-            if (_pendingMoveBy != null) {
-                _isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
-                    _pendingMoveBy.y + _isoView.currentY), false);
-                _pendingMoveBy = null;
+        // Then we let the scene finally move if it's trying to...
+        if (_pendingMoveBy != null) {
+            _isoView.centerOnPt(new Pt(_pendingMoveBy.x + _isoView.currentX,
+                _pendingMoveBy.y + _isoView.currentY), false);
+            _pendingMoveBy = null;
+        }
+
+        // Now, take out any old blocks no longer in our valid blocks.
+        var blocks :Set = getBaseBlocks();
+        for each (var baseKey :int in _blocks.keys()) {
+            if (!blocks.contains(baseKey)) {
+                _blocks.remove(baseKey).release();
             }
-
-            // Now, take out any old blocks no longer in our valid blocks.
-            var blocks :Set = getBaseBlocks();
-            for each (var baseKey :int in _blocks.keys()) {
-                if (!blocks.contains(baseKey)) {
-                    _blocks.remove(baseKey).release();
-                }
-            }
-        });
+        }
+
+        trace("Scene Block Resolution took: " + (getTimer() - _resStartTime) + "ms");
     }
 
     protected function refreshScene () :void

                    new SceneBlock(blockKey, _objScene, _isoView, _metrics);
                _pendingBlocks.add(sceneBlock);
                sceneBlock.resolve(_ctx, _model, thisRef, blockResolved);
                resolving = true;
            }
        });

        if (!resolving) {
            resolutionComplete();
        }
    }

    protected var _masks :Map = Maps.newMapOf(int);
    protected var _fringes :Map = new WeakValueMap(Maps.newMapOf(FringeTile));

    protected var _resStartTime :int;

    protected var _skipComplete :Boolean

    protected const DEF_WIDTH :int = 985;
    protected const DEF_HEIGHT :int = 560;

