         return false;        
     }
     
-    private var _symbol :String;
     private var _disp :DisplayObjectContainer;
     private var _w :int, _h :int;
     private var _origin :Point;
     private var _strictBounds :Rectangle;
     private var _visualBounds :Rectangle;
     private var _scale :Number;
-    private var _quality :String;
     private var _treatAsFiltered:Boolean;
     
     static private var _s_filteredBmd:BitmapData = new BitmapData(2048, 2048, true, 0x0);

    }

    public function SwfTexture (symbol :String, disp :DisplayObject, scale :Number, quality :String) {
        _symbol = symbol;
        _quality = quality;

        // wrap object twice for convenience
        var wrapper:Sprite = new Sprite();

        var bmd :BitmapData = new BitmapData(Math.ceil(_w), Math.ceil(_h), true, 0x00);
        var m :Matrix = new Matrix();
        m.translate(_origin.x, _origin.y);
        bmd.drawWithQuality(_disp, m, null, null, null, true, this.quality);

        // scale bitmap to target size if necessary (only used if _disp contains filters)
        if (_scale != 1.0) {
            bmd = Util.renderToBitmapData(bmd, this.w, this.h, this.quality, _scale);
        }

        // add padding if necessary
