       // @see http://www.actionscript.org/forums/archive/index.php3/t-159194.html
       if (e.info.code == "NetStream.Play.Stop") {
 
-        writeDebug('NetStream.Play.Stop - oSound.useNetstream='+this.useNetstream);
         if (!this.useNetstream) {
           // finished playing
           // this.didFinish = true; // will be reset via JS callback


    public function doNetStatus(e: NetStatusEvent) : void {

      // this will eventually let us know what is going on.. is the stream loading, empty, full, stopped?
      this.lastNetStatus = e.info.code;

      // Recover from failures
      if (e.info.code == "NetStream.Failed"
          || e.info.code == "NetStream.Play.FileStructureInvalid"
          || e.info.code == "NetStream.Play.StreamNotFound") {

        // KJV Ignore if the sound has already failed.  We treat these as failures,
        // but should we rather call this.onLoadError()?
        if (!this.failed) {
          writeDebug('netStatusEvent: ' + e.info.code);
          this.failed = true;
          ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", '', e.info.level, e.info.code);
        }
        return;
      }



          // Call pause in JS.  This will call back to us to pause again, but
          // that should be harmless.
          writeDebug('Pausing song because buffer is full');
          ExternalInterface.call(baseJSObject + "['" + this.sID + "'].pause", false);
        }

