 				if (bitmapData == null)
 					bitmapData = Bitmap(assetObject).bitmapData;
 				
-				_textureResource = new TextureResource();
+//				_textureResource = new TextureResource();
 				_textureResource.setContentFromBitmapData(bitmapData, _mipmap);
 				_complete.execute(this, _textureResource);
 				_isComplete = true;

		
		private function onLoadIoErrorEvent(e : IOErrorEvent) : void
		{
			_error.execute(this, e.errorID, e.text);
		}
		

				bytes.readByte() == 'F'.charCodeAt(0))
			{
				bytes.position = 0;
//				_textureResource = new TextureResource();
				_textureResource.setContentFromATF(bytes);
				_complete.execute(this, _textureResource);
				_isComplete = true;
