 
 						// Dispatches signal
 						if (activationInfo.getNumActivations() == 1) {
-							recentDevice = gameInputDevices[__gamepadIndex]
+							recentDevice = gameInputDevices[__gamepadIndex];
 							_onActionActivated.dispatch(filteredControls[i].action);
 						}
 					} else {

			_onActionDeactivated = new SimpleSignal();
			_onActionValueChanged = new SimpleSignal();
			_onDevicesChanged = new SimpleSignal();
			_onRecentDevice = new SimpleSignal();

			gameInputDevices = new Vector.<GameInputDevice>();
			gameInputDeviceIds = new Vector.<String>();


		// Properties to avoid allocations
		private var mi:Number;											// Used in map()


		// ================================================================================================================
		// STATIC CONSTRUCTOR ---------------------------------------------------------------------------------------------
