         }
         
         // load the bytes into the current application domain.
-        var loader:Loader = new Loader();
+        loadBytesLoader = new Loader();
         var context:LoaderContext = new LoaderContext();
         context.applicationDomain = ApplicationDomain.currentDomain;
         context.securityDomain = null;

     */
    override public function itemErrorHandler(event:ErrorEvent):void
    {
        // if a failover exists, try to load it. Otherwise call super()
        // for default error handling.
        if (hasFailover())

import flash.system.Security;
import flash.system.SecurityDomain;
import flash.utils.ByteArray;
//import flash.utils.getTimer;        // PERFORMANCE_INFO

import mx.events.RSLEvent;
import mx.utils.SHA256;
