             {
                 // Figure out the two sides
                 if (rotation % 90 != 0)
-                {           
+                {			
                     // Normalize angles with absolute value > 360 
                     var normalizedAngle:Number = rotation % 360;
                     // Normalize negative angles

                ty = targetBounds.top + targetBounds.height / 2;
            else
                ty += targetOrigin.y;
            matrix.translate(tx, ty);   
        }
        else
        {

            matrix.scale(1 / GRADIENT_DIMENSION, 1 / GRADIENT_DIMENSION);
            matrix.concat(compoundTransform.matrix);
            matrix.translate(targetOrigin.x, targetOrigin.y);
        }			 	
    }
    
}
