 		 */
 		override protected function getPixelColor() : SFloat
 		{
-			var diffuse	: SFloat = _diffuseShaderPart.getDiffuseColor();
-			
-			return diffuse;
+			return _diffuseShaderPart.getDiffuseColor();
 		}
 	}
 }

		 */
		override protected function getVertexPosition() : SFloat
		{
			var triangleCulling	: uint	= meshBindings.getProperty(
				BasicProperties.TRIANGLE_CULLING, TriangleCulling.BACK
			);
			
			return localToScreen(
				_vertexAnimationPart.getAnimatedVertexPosition()
			);

package aerys.minko.render.material.basic
{
	import aerys.minko.render.RenderTarget;
	import aerys.minko.render.shader.SFloat;
	import aerys.minko.render.shader.Shader;
	import aerys.minko.render.shader.ShaderSettings;
	import aerys.minko.render.shader.part.DiffuseShaderPart;
	import aerys.minko.render.shader.part.animation.VertexAnimationShaderPart;
