 	import aerys.minko.type.enum.SamplerFiltering;
 	import aerys.minko.type.enum.SamplerMipMapping;
 	import aerys.minko.type.enum.SamplerWrapping;
-	import aerys.minko.type.stream.format.VertexComponent;
 	
 	public class DiffuseShaderPart extends ShaderPart
 	{

					meshBindings.getConstant('diffuseWrapping', SamplerWrapping.REPEAT)
				);
				
				diffuseColor = sampleTexture(diffuseMap,interpolate(vertexUV.xy));
			}
			else if (meshBindings.propertyExists('diffuseColor'))
			{

			
			if (meshBindings.propertyExists('diffuseMap'))
			{
				var uv			: SFloat	= vertexUV.xy;
				var diffuseMap	: SFloat	= meshBindings.getTextureParameter(
					'diffuseMap',
					meshBindings.getConstant('diffuseFiltering', SamplerFiltering.LINEAR),
