      */
     mx_internal var cachedTitleGroup:BitmapImage;
     
+    /**
+     *  @private
+     *  Stores the location of the cached navigator in the global coordinate space
+     *  so that the transition can properly position it when added to the display list.
+     */ 
+    mx_internal var cachedTitleGroupGlobalPosition:Point = new Point();
+    
     //----------------------------------
     //  cachedNavigationGroupSnapshot
     //----------------------------------

     */
    mx_internal var cachedNavigator:BitmapImage;
    
    //----------------------------------
    //  cachedActionGroupSnapshot
    //----------------------------------

    /**
     *  Used to render snap shots of screen elements in 
     *  preparation for transitioning.  
     *  The bitmap is returned in the form of a BitmapImage object.
     *   
     *  <p>The BitmapImage is in target's parent coordiantes space - 
     *  it overlaps the target precisely if paranted to the same parent.
     * 
     *  When moving to a different parent, make sure to adjust the 
     *  transformation of the BitmapImage to correctly account for the
     *  change in coordinate spaces.
     * 
     *  The updated value of the <code>globalPosition</code> parameter
     *  can be used for that.</p> 
     * 
     *  @param target Display object to capture.
     *  
     *  @param padding Padding around the object to be included in 
     *  the BitmapImage object.
     * 
     *  @param globalPosition When non-null, <code>globalPosition</code>
     *  will be updated with the origin of the BitmapImage in global 
     *  coordiantes. When moving to a different coordinate space, this
     *  value can be used to adjust the snapshot's position so its
     *  global position on screen doesn't change. 
     * 
     *  @return BitmapImage object representing the target.
     * 
     *  @langversion 3.0
     *  @playerversion AIR 2.5
     *  @productversion Flex 4.5
     */ 
    protected function getSnapshot(target:UIComponent, padding:int = 4, globalPosition:Point = null):BitmapImage
    {       
        if (!target || !target.visible || target.width == 0 || target.height == 0)
            return null;
