  *  in parallel to avoid any conflict when modifying overlapping property values. 
  *  This effect works by combining all current transform effects
  *  on a target into one single effect instance for that target. That is, multiple
- *  transform effects within the same Parallel effect will be combined (transform
- *  effects within a Sequence will run separately).
+ *  transform effects within the same Parallel effect are combined (transform
+ *  effects within a Sequence run separately).
  * 
  *  <p>While this combination of multiple transform effects happens
  *  internally,

    /**
     * The sharedObjectDepot holds shared transform effect instances on a 
     * per-toplevel-Parallel basis. That is, transform effects running in
     * parallel will share a common effect instance with other effects
     * grouped in the same Parallel tree. Effects running individually, or
     * running inside a Sequence, will not share instances. We manage this
     * by having a map-of-maps inside our sharedObjectDepot. The top-level
     * map manages the per-toplevel-Parallel maps (maps keyd from particular
     * Parallel effects), whose entries are maps that are keyed off of

    
    [Inspectable(category="General", enumeration="true,false")]
    /** 
     *  Subclasses of AnimateTransform use this flag to specify
     *  whether the effect changes transform values used by the layout 
     *  manager, or whether it changes values used after layout is run.
     *
