         ExternalInterface.call(baseJSObject + "['" + oSound.sID + "']._onfinish");
         // and exit full-screen mode, too?
         stage.displayState = StageDisplayState.NORMAL;
+
       } else if (e.info.code == "NetStream.Play.FileStructureInvalid" || e.info.code == "NetStream.Play.FileStructureInvalid" || e.info.code == "NetStream.Play.StreamNotFound") {
+
         writeDebug('NetStream load error: '+e.info.code);
         this.onLoadError(oSound);
+
       } else if (e.info.code == "NetStream.Play.Start" || e.info.code == "NetStream.Buffer.Empty" || e.info.code == "NetStream.Buffer.Full") {
 
         // RTMP case..


    public function doNetStatus(oSound: SoundManager2_SMSound_AS3, e: NetStatusEvent) : void {
      // this will eventually let us know what is going on.. is the stream loading, empty, full, stopped?
      oSound.lastNetStatus = e.info.code;

      if (e.info.code != "NetStream.Buffer.Full" && e.info.code != "NetStream.Buffer.Empty" && e.info.code != "NetStream.Seek.Notify") {
        writeDebug('netStatusEvent: ' + e.info.code);

      // When streaming, Stop is called when buffering stops, not when the stream is actually finished.
      // @see http://www.actionscript.org/forums/archive/index.php3/t-159194.html

      if (!oSound.serverUrl && e.info.code == "NetStream.Play.Stop") { // && !oSound.didFinish && oSound.loaded == true && nD == nP

        writeDebug('NetStream.Play.Stop');
        // if (!oSound.useNetstream) {
        // finished playing
