     {
         var accState:uint = getState(childID);
 
-        accState &= ~STATE_SYSTEM_FOCUSABLE;
+        accState &= ~AccConst.STATE_SYSTEM_FOCUSABLE;
         
-        accState |= STATE_SYSTEM_READONLY;
+        accState |= AccConst.STATE_SYSTEM_READONLY;
         
         return accState;
     }


    //--------------------------------------------------------------------------
    //
    //  Class constants
    //
    //--------------------------------------------------------------------------

    /**
     *  @private
     */
    private static const STATE_SYSTEM_READONLY:uint = 0x00000040;

    /**
     *  @private
     */
    private static const STATE_SYSTEM_FOCUSABLE:uint = 0x00100000;

    /**
     *  @private
     */
    private static const EVENT_OBJECT_NAMECHANGE:uint = 0x800C;

    //--------------------------------------------------------------------------
    //
    //  Class methods
    //
    //--------------------------------------------------------------------------

    {
        super(master);

        role = AccConst.ROLE_SYSTEM_STATICTEXT;
    }

    //--------------------------------------------------------------------------
