      * Storage for the repeatDelay property. 
      */
     private var _repeatDelay:Number = 0;
+    
+    [Inspectable(minValue="0.0")]
+    
     /**
      *  The amount of time, in milliseconds, to delay before each repetition cycle
      *  begins. Setting this value to a non-zero number 

     * Storage for the repeatCount property. 
     */
    private var _repeatCount:int = 1;
    /**
     *  The number of times that this animation repeats. 
     *  A value of 0 means that it repeats indefinitely.

     * Storage for the animationTarget property. 
     */
    private var _playheadTime:Number;
    
    [Inspectable(minValue="0.0")]
    
    
    /**
     *  The total elapsed time of the animation, including any start delay
     *  and repetitions. For an animation playing through its first cycle,
