 		/** @private */ private var _gameTime:uint;
 		/** @private */ private var _flashTime:uint;
 		
-		// Game constants.
-		/** @private */ private const MAX_ELAPSED:Number = 0.0333;
-		/** @private */ private const MAX_FRAMESKIP:Number = 5;
-		/** @private */ private const TICK_RATE:uint = 4;
-		
 		// FrameRate tracking.
 		/** @private */ private var _frameLast:uint = 0;
 		/** @private */ private var _frameListSum:uint = 0;

		public var paused:Boolean = false;
		
		/**
		 * Constructor. Defines startup information about your game.
		 * @param	width			The width of your game.
		 * @param	height			The height of your game.

			if (FP.fixed)
			{
				// fixed framerate
				_skip = _rate * maxFrameSkip;
				_last = _prev = getTimer();
				_timer = new Timer(tickRate);
				_timer.addEventListener(TimerEvent.TIMER, onTimer);
				_timer.start();
			}
