 ///Bullet Object Class
 class BulletObject : ScriptObject
 {
-	float termTime;
-	float termTimeCounter;
+	float termTime_;
+	float termTimeCounter_;
 	
 	
 	BulletObject()
 	{
-		termTime = 1;
-		termTimeCounter = 0;
+		termTime_ = 1;
+		termTimeCounter_ = 0;
 	}
 	
 	

	
	void OnHit()
	{
		currentHealthLevel -= 1;
	}
	
}

	
	void FixedUpdate(float timestep)
	{
		termTimeCounter_ += timestep;
		
		if(termTimeCounter_ >= termTime_)
		{
			Destroy();
		}
