     /**
      *  Constructor. 
      */
-    public function FxAnimateFilter(target:Object = null, filter:IBitmapFilter = null)
+    public function FxAnimateFilter(target:Object = null, filter:IFlexBitmapFilter = null)
     {
         super(target);
         instanceClass = FxAnimateFilterInstance;

import mx.effects.Effect;
import mx.effects.IEffectInstance;
import mx.events.EffectEvent;
import mx.filters.IBitmapFilter;
import mx.styles.IStyleClient;

use namespace mx_internal;

    /**
     *  IBitmapFilter instance to apply and animate.
     */
    public var bitmapFilter:IFlexBitmapFilter;
    
    //--------------------------------------------------------------------------
    //
