      *  is built by the <code>displayObjectToString()</code> method
      *  of the mx.utils.NameUtils class from the <code>name</code>
      *  property of the object and its ancestors.
-     *  
+     *
      *  @return A String indicating the location of this object
-     *  within the DisplayObject hierarchy. 
+     *  within the DisplayObject hierarchy.
      *
      *  @see flash.display.DisplayObject#name
      *  @see mx.utils.NameUtils#displayObjectToString()

    /**
     *  Called by the FocusManager when the component receives focus.
     *  The component may in turn set focus to an internal component.
     *  The components setFocus() method will still be called when focused by
     *  the mouse, but this method will be used when focus changes via the
     *  keyboard
     *
     *  @param direction one of flash.display.FocusDirection
     */

    [Inspectable(defaultValue="true")]

    /**
     *  Whether the component can receive focus when clicked on.
     *  If <code>false</code>, focus will be transferred to
     *  the first parent that is <code>mouseFocusEnable</code>
     *  set to <code>true</code>.
     *
     *  @default true
