 package asunit.framework {
     import asunit.errors.AssertionFailedError;
-    
+
     import flash.utils.getQualifiedClassName;
-    
+
     import flash.errors.IllegalOperationError;
     import flash.events.EventDispatcher;
 

         */
        static public function assertNull(...args:Array):void {
            var message:String;
            var object:Object;

            if(args.length == 1) {
                message = "";
                object = args[0];
            }
            else if(args.length == 2) {
                message = args[0];
                object = args[1];
            }
            else {
                throw new IllegalOperationError("Invalid argument count");
            }

            assertTrue(message, object == null);
        }
        /**
         * Asserts that two objects refer to the same object. If they are not

        /**
         *  Asserts that two objects are equal. If they are not
         *  an AssertionFailedError is thrown with the given message.
         *
         *  This assertion should be (by far) the one you use the most.
         *  It automatically provides useful information about what
         *  the failing values were.
