 
     //--------------------------------------------------------------------------
     //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-
-    /**
-     *  @private
-     */
-    private static const ROLE_SYSTEM_INDICATOR:uint = 0x27;
-
-    /**
-     *  @private
-     */
-    private static const ROLE_SYSTEM_PUSHBUTTON:uint = 0x2B;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_NORMAL:uint = 0x00000000;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_FOCUSABLE:uint = 0x00100000;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_FOCUSED:uint = 0x00000004;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_SELECTABLE:uint = 0x00200000;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_SELECTED:uint = 0x00000002;
-
-    /**
-     *  @private
-     */
-    private static const STATE_SYSTEM_UNAVAILABLE:uint = 0x00000001;
-
-    /**
-     *  @private
-     */
-    private static const EVENT_OBJECT_FOCUS:uint = 0x8005;
-
-    /**
-     *  @private
-     */
-    private static const EVENT_OBJECT_VALUECHANGE:uint = 0x800E;
-
-
-
-
-    //--------------------------------------------------------------------------
-    //
     //  Class methods
     //
     //--------------------------------------------------------------------------

            case 1:
            case 3:
            {
                childRole = ROLE_SYSTEM_INDICATOR;
                break;
            }
            case 2:
            {
                childRole = ROLE_SYSTEM_PUSHBUTTON;
                break;
            }
            default:

    {
        super(master);

        role = AccConst.ROLE_SYSTEM_SLIDER;

        master.addEventListener(FocusEvent.FOCUS_IN, focusInHandler);
    }
