 				_height = value;
 				++_version;
 				
-				resetContext3D();
+				resetStage3D();
 			}
 		}
 		

				_aa = value;
				++_version;
				
				resetContext3D();
			}
		}
		

		private var _sceneSize			: uint						= 0;
		private var _drawTime			: int						= 0;
		
		private var _stage3d			: Stage3D					= null;
		private var _rendererClass		: Class						= null;
		private var _renderer			: IRenderer					= null;
		private var _defaultEffect		: IEffect					= new BasicEffect();
		
		public function get version() : uint
		{
