     /**
      * @private
      */
-	mx_internal function get transformZ():Number
+	public function get transformZ():Number
 	{
 		return _transformZ;
 	}

    /**
     * @private
     */
	mx_internal function get transformY():Number
	{
		return _transformY;
	}

	 * @private
	 * returns true if the transform has 3D values.
	 */
	public function get is3D():Boolean
	{
		if((_flags & M3D_FLAGS_VALID) == 0)
			update3DFlags();
