     }
     
     /**
-     *  Increase or decrease <code>value</code> by <code>stepSize</code>.
+     *  Increases or decreases <code>value</code> by <code>stepSize</code>.
      *
-     *  @param increase If true, add stepSize to value, otherwise subtract it.
+     *  @param increase If true, adds <code>stepSize</code> to <code>value</code>, otherwise, subtracts it.
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    }
    
    /**
     *  Returns the integer multiple of interval that's closest to value, unless
     *  value is closer to either the minimum or the maximum limit, in which
     *  case the corresponding limit is returned.
     * 
     *  <p>If interval=0 then the value is just clipped to the minimum, maximum 
     *  limits.</p>
     * 
     *  <p>The valid values for a range are minimum, maximum, and the multiples
     *  of interval in between. 
     * 
     *  The minimum and maximum need not be a multiple of snapInterval.</p>
     * 
     *  <p>For example if minimum=1, maximum=5, and snapInterval=2, the valid
     *  values for the Range are 1, 2, 4, 5.
     * 
     *  Similarly, if minimum=2, maximum=8, and snapInterval=1.5, the valid
     *  values for the Range are 2, 3, 4.5. 6, 7.5, 8.</p>
     * 
     *  @param value The input value.
     *  @param interval Must be snapInterval or an integer multiple of snapInterval.
     *  @return The valid value that's closest to the input.
     *  
     *  @langversion 3.0

     *  The current value for this range.
     *  
     *  <p>Changes to the value property are constrained
     *  by <code>commitProperties()</code> to be greater than or equal to
     *  the <code>minimum</code> property, less than or equal to the <code>maximum</code> property, and a
     *  multiple of <code>snapInterval</code> with the <code>nearestValidValue()</code>
     *  method.</p> 
     * 
     *  @default 0
