 		private var _glRenderMS:uint;
 		
 		/** @private */
+		private var _stageFrameRate:uint;
+		/** @private */
 		private var _stageFPS:uint;
 		/** @private */
 		private var _stageMS:uint;

			if (delta >= 50)
			{
				_stageFPS = (_frames / delta * 1000);
				_frames = 0;
				_last = time;
				_stageMS = time - _prevTime;

				_statsDelay = 10;
				_glTicks = 0;
				_glRenderMS = 0;
				_stageFrameRate = _stage.frameRate;
				_last = getTimer();
				
				if (_gameLoop)
