      * by the constants in the ShaderPrecision class.
      * 
      *  @see flash.display.Shader
+     *  @see flash.display.ShaderPrecision
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    }
    
    /**
     * flash.display.Shader instance.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

 * mechanism for accessing both scalar and multi-dimensional shader input parameters 
 * directly as simple named properties.</p>
 *
 * <p>To set a simple scalar shader input parameter, such as of type FLOAT or INT, you can 
 * refer to the property directly, for example, <code>myFilter.radius</code>.</p>
 *
 * <p>To set or animate an individual component of a multidimensional shader input parameter, such as 
 * FLOAT2, you can use a property suffix convention to access the individual value directly.  
 * The following code shows two ways to set the first and second components of the FLOAT2
 * property <code>center</code>:
 * <code><pre>
 *     // 'center' is an input parameter of type FLOAT2.
 *     shader.center = [10,20];
 * </pre></code>
 * <code><pre>
 *     // Use property suffix convention to access the first and second component of 'center'. 
 *     shader.center_x = 10;
 *     shader.center_y = 20;
 * </pre></code></p>
 *
 * <p>The full set of supported property suffixes that you can use are as follows: </p>
 *
 * <ul>
 * <li>For shader input parameters of type BOOL2, BOOL3, BOOL4, FLOAT2, FLOAT3, FLOAT4, INT2, 
 * INT3, or INT4, you can use "r g b a", "x y z w", or "s t p q"  
 * to access the 1st, 2nd, 3rd and 4th component, respectively.</li>
 *
 * <li>For shader input parameters of type MATRIX2x2, MATRIX3x3, or MATRIX4x4, you can use 
 * "a b c d e f g h i j k l m n o p" to access the 
 * 1st - 16th component of a given matrix, respectively.</li>
 * </ul>
 *
 * <p>As properties on the ShaderFilter change (such as during animation), the
 * ShaderFilter automatically reapplies itself to the filters array of the visual
 * component it is applied to.</p>
 *
 * @see mx.effects.AnimateFilter 
