 						bg.speed = playerSpeed * elapsed;
 						scoreDistance += (playerSpeed * elapsed)*0.1;
 						
+						scoreText.text = "Score: "+scoreDistance;
+						
 						initObstacle();
 						animateObstacles();
 						

		
		private function initQuiz():void
		{
			fontRegular = Fonts.getFont("Regular");
			
			statusT = new TextField(480, 600, "", fontRegular.fontName, fontRegular.fontSize, 0xffffff);
			statusT.x = 0;
			statusT.y = 100;

		{
			this.removeEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
			drawGame();
			
			fontRegular = Fonts.getFont("Regular");
			
			//sementara pakai chiller, karena font regulernya masih ada karakter yang ilang
			//sementara juga masih pakai box
			scoreText = new TextField(300,100, "Score: 0","chiller", 14, 0xffffff);
			scoreText.hAlign = HAlign.LEFT;
			scoreText.vAlign = VAlign.TOP;
			scoreText.x = 20;
			scoreText.y = 20;
			scoreText.border = true;
			this.addChild(scoreText);
		}

		private function drawGame():void
