 import mx.effects.Effect;
 import mx.effects.EffectInstance;
 import mx.effects.IEffectInstance;
+import mx.effects.Sequence;
 import mx.effects.Tween;
 
 use namespace mx_internal;

     */
    override public function set playheadTime(value:Number):void
    {
        /**
        * Behavior of this command depends on what state we're in:
        * - if we're in a startDelay, then cut down the playheadTime by
        * the amount of time we have left to sleep

                            playCurrentChildSet();
                        }
                        for (var k:int = 0; k < instances.length; k++)
                            instances[k].playheadTime = (childPlayheadTime - startTime);
                        break;
                        // otherwise, skip to the next instance
                    }
