             {
                 // Figure out the two sides
                 if (rotation % 90 != 0)
-                {			
+                {           
                     // Normalize angles with absolute value > 360 
                     var normalizedAngle:Number = rotation % 360;
                     // Normalize negative angles

     */
    private static var commonMatrix:Matrix = new Matrix();
    
	//--------------------------------------------------------------------------
	//
	//  Properties
	//
	//--------------------------------------------------------------------------

    //----------------------------------
	//  matrix
	//----------------------------------
    
    /**
     *  @private
     */
    override public function set matrix(value:Matrix):void
    {
    	scaleX = NaN;
    	super.matrix = value;
    }

	//----------------------------------
    //  scaleX
    //----------------------------------
    

                ty = targetBounds.top + targetBounds.height / 2;
            else
                ty += targetOrigin.y;
            matrix.translate(tx, ty);   
        }
        else
        {
