     private function updatePlatformAndPlayerAfter():void
     {
       updateCamera(player.justFell());
+      updateAudio();
       updateGameState();
     }
     // Hooked routines.

          FlxCamera.SHAKE_VERTICAL_ONLY
        );
      }
    }
    private function updateGameState(doChecks:Boolean=false):void
    {

      platform.follow();
      // Don't show the floor.
      FlxG.camera.setBounds(bg.bounds.x, bg.bounds.y, bg.bounds.width, bg.bounds.height);
    }
    private function setupAudio():void
    {
      if (!FlxG.debug)
      {
        FlxG.playMusic(SndMain);
      }
    }
    private function setupBg():void
    {
