      */
     private var _exponent:Number;
     /**
-     *  The exponent used in the easing calculation. 
-     *  The higher the value of the <code>exponent</code> property, 
-     *  the greater the acceleration and deceleration. 
-     *  For example, to get quadratic behavior, set <code>exponent</code> to 2. 
-     *  To get cubic behavior, set <code>exponent</code> to 3. 
-     *  A value of 1 represents linear motion, and a value of 0 
+     *  The exponent used in the easing calculation.
+     *  The higher the value of the <code>exponent</code> property,
+     *  the greater the acceleration and deceleration.
+     *  For example, to get quadratic behavior, set <code>exponent</code> to 2.
+     *  To get cubic behavior, set <code>exponent</code> to 3.
+     *  A value of 1 represents linear motion, and a value of 0
      *  returns 1 from the <code>ease()</code> method.
-     *  
+     *
      *  @default 2
-     *  
+     *
      *  @langversion 3.0
      *  @playerversion Flash 10
      *  @playerversion AIR 1.5

    {
        _exponent = value;
    }
    
    /**
     * Constructor.
     *  
     *  @param easeInFraction The fraction of the overall duration 
     *  in the acceleration phase, between 0.0 and 1.0.
     *
     *  @param exponent The exponent used in the easing calculation.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5

{
    /**
     * Storage for the exponent property
     *
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
