 		{
 			var components 	: Vector.<Vector3D>	= _matrix.decompose();
 			var rotation	: Vector3D			= components[1];
-
+			
 			if (!isNaN(x))
 				rotation.x = x;
 			if (!isNaN(y))

			Utils3D.projectVectors(_matrix, input, output, uvt);
		}
		
		public function getRotation(output : Vector4 = null) : Vector4
		{
			var components 	: Vector.<Vector3D>	= _matrix.decompose();

			output ||= new Vector4();
			output._vector = components[1];
			
			return output;
		}
		

			
			output ||= new Vector4();
			output._vector = components[2];
			
			output.changed.execute(output, null);
			
			return output;
		}
