 			
 			initialize();
 		}
-
+		
 		private function initialize() : void
 		{
 			_worldPosition = new Vector4();

		}
		
		override protected function targetAddedHandler(ctrl	: LightController,
													  light	: AbstractLight) : void
		{
			super.targetAddedHandler(ctrl, light);
			

		override protected function lightAddedToScene(scene : Scene) : void
		{
			super.lightAddedToScene(scene);
			
			light.localToWorld(Vector4.ZERO, _worldPosition);
			updateProjectionMatrix();
			light.localToWorldTransformChanged.add(lightLocalToWorldTransformChangedHandler);
		}
		
		override protected function lightRemovedFromScene(scene:Scene):void
		{
			super.lightRemovedFromScene(scene);
			light.localToWorldTransformChanged.remove(lightLocalToWorldTransformChangedHandler);
		}
		
		protected function lightLocalToWorldTransformChangedHandler(light         : AbstractLight,
																	localToWorld  : Matrix4x4) : void
		{
			localToWorld.getTranslation(_worldPosition);
		}
