 public class Transform extends flash.geom.Transform
 {
     /**
-     *  Constructor
+     *  Constructor.
      * 
      * 
      *  @langversion 3.0

    //
    //--------------------------------------------------------------------------

    override public function getRelativeMatrix3D(relativeTo:DisplayObject):Matrix3D
    {
        if (target && "$transform" in target) // UIComponent/UIMovieClip

    
    // TODO (jszeto): SDK-22046 If the Player team changes the return type, 
    // we will need to update
    /**
     *  @inheritDoc
     */ 
    override public function set matrix3D(value:Matrix3D):* 
    {
        if (target is ILayoutElement && value != null)
