             this.validateNow();
             
             systemManager.stage.addEventListener(FullScreenEvent.FULL_SCREEN, fullScreenEventHandler);
-            
-            systemManager.stage.fullScreenSourceRect = new Rectangle(0, 0, stage.fullScreenWidth, stage.fullScreenHeight);
             
             // FIXME (rfrishbe): Should we make this FULL_SCREEN_INTERACTIVE if in AIR?
             systemManager.stage.displayState = StageDisplayState.FULL_SCREEN;

            // Resize the component to be the full screen of the stage.
            // Push the component at (0,0).  It should be on top of everything 
            // at this point because it was added as a popup
            setLayoutBoundsSize(stage.fullScreenWidth, stage.fullScreenHeight, true);
            // set the explicit width/height to make sure this value sticks regardless 
            // of any other code or layout passes.  Calling setLayoutBoundsSize() before hand
            // allows us to use postLayout width/height

     */
    private static const THUMBNAIL_SOURCE_PROPERTY_FLAG:uint = 1 << 9;
    
    
    //--------------------------------------------------------------------------
    //
    //  Class properties
    //
    //--------------------------------------------------------------------------
    
    /**
     * @private
     */  
    private static var _screenClass:Class;
    
    /**
     * @private
     */
    private static var checkedForScreenClass:Boolean;
    
    /**
     *  @private
     */
    private static function get screenClass():Class
    {
        if (!checkedForScreenClass)
        {
            checkedForScreenClass = true;
            
            if (ApplicationDomain.currentDomain.
                hasDefinition("flash.display::Screen"))
            {
                _screenClass = Class(ApplicationDomain.currentDomain.
                    getDefinition("flash.display::Screen"));
            }
        }
        
        return _screenClass;
    }
    
    //--------------------------------------------------------------------------
    //
    //  Class mixins
