             if (Log.isDebug())
                 _log.debug("'{0}' channel will disconnect and reconnect with with its session identifier '{1}' appended to its endpoint url \n", id, value);
             _appendToURL = value;
-            shutdownNetConnection();
-            internalConnect();
         }
     }
 

                }
                catch (e:Error)
                {
                    _log.debug("Could not get message performance information for: " + msg.toString());   
                }
            }
        }

        if (_appendToURL != null)
            url += _appendToURL;

        // If the NetConnection has a non-null uri the Player will close() it automatically
        // as part of its connect() processing below. Pre-emptively close the connection while suppressing
        // NetStatus event handling to avoid spurious events.
