      */
     override protected function commitProperties():void
     {
-    	super.commitProperties();
-    	
-    	if (valueChanged)
-    	{
-    		valueChanged = false;
-    		textInput.text = value.toString();
-    	}
-    }
-    
-	/**
-	 *  @private
-	 */
-	override protected function partAdded(partName:String, instance:Object):void
-	{
+        super.commitProperties();
+        
+        if (valueChanged)
+        {
+            valueChanged = false;
+            textInput.text = value.toString();
+        }
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function partAdded(partName:String, instance:Object):void
+    {
         super.partAdded(partName, instance);
         
-	    if (instance == textInput)
-	    {
-	        textInput.addEventListener(FlexEvent.ENTER,
-	                                   textInput_enterHandler);
-	        textInput.text = value.toString();
-	    }
-	}
-    
-    /**
-     *  @private
-     */
-	override protected function partRemoved(partName:String, instance:Object):void
-	{
+        if (instance == textInput)
+        {
+            textInput.addEventListener(FlexEvent.ENTER,
+                                       textInput_enterHandler);
+            textInput.text = value.toString();
+        }
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function partRemoved(partName:String, instance:Object):void
+    {
         super.partRemoved(partName, instance);
         
-	    if (instance == textInput)
-	    {
+        if (instance == textInput)
+        {
             textInput.removeEventListener(FlexEvent.ENTER, 
                                           textInput_enterHandler);
         }
-	}
+    }
 
     /**
      *  @private

    }
    
    /**
     *  Commits the current text of <code>textInput</code> as
     *  <code>value</code> after rounding the new value using
     *  <code>nearestValidValue</code>.
     */
    protected function commitTextInput():void
    {

    [SkinPart]
    
    /**
     *  A skin part that defines a TextInput control 
     *  which allows a user to edit the value of
     *  the FxNumericStepper component. 
     *  The value is rounded and committed
     *  when the user presses enter, focuses out of
     *  the FxNumericStepper, or steps the FxNumericStepper.
     */
    public var textInput:FxTextInput;

