 							}								
 							else if (genGeomIsLine)
 							{
-								if (ComputationalGeometryUtils.polygonOverlapsLine(
-									_tempBoundsPolygon, /* bounds polygon */ 
-									part[0].x, part[0].y,
-									part[1].x, part[1].y))
+								if (	ComputationalGeometryUtils.polygonOverlapsLine(
+											_tempBoundsPolygon, /* bounds polygon */
+											part[0].x, part[0].y,
+											part[1].x, part[1].y	))
 								{
 									result.push(key);
 									continue keyLoop;

							// if a polygon, check for polygon overlap
							if (genGeomIsPoly)
							{
								if (ComputationalGeometryUtils.polygonOverlapsPolygon(
									_tempBoundsPolygon, /* bounds polygon */
									part))
								{
									result.push(key);
									continue keyLoop;

						
						if (simpleGeomIsPoly)// a polygon, check for polygon overlap
						{
							if (ComputationalGeometryUtils.polygonOverlapsPolygon(_tempBoundsPolygon, _tempGeometryPolygon))
							{
								result.push(key);
								continue keyLoop;
