  * a different Wipe behavior is desired, a different shader may be
  * supplied, as long as it adheres to the following constraints: 
  * obey the constraints specified for the <code>shaderCode</code>
- * property of FxAnimateShaderTransition, and supply three additional
- * parameters. The extra parameters required by the FxWipe shader 
+ * property of AnimateShaderTransition, and supply three additional
+ * parameters. The extra parameters required by the Wipe shader 
  * are an int <code>direction</code> parameter, 
  * whose values mean the same as the related String properties
- * in the FxWipe class, and floating point parameters
+ * in the Wipe class, and floating point parameters
  * <code>imageWidth</code> and <code>imageHeight</code>. All of these
  * parameters will be set on the shader when the effect starts playing,
  * so the parameters need to exist and do something appropriate in
  * order for the effect to function correctly.</p>
  * 
- * @see mx.effects.FxAnimateShaderTransition#shaderCode
+ * @see mx.effects.AnimateShaderTransition#shaderCode
  *  
  *  @langversion 3.0
  *  @playerversion Flash 10
  *  @playerversion AIR 1.5
  *  @productversion Flex 4
  */
-public class FxWipe extends FxAnimateShaderTransition
+public class Wipe extends AnimateShaderTransition
 {
-    [Embed(source="FxWipe.pbj", mimeType="application/octet-stream")]
+    [Embed(source="Wipe.pbj", mimeType="application/octet-stream")]
     private static var WipeShaderClass:Class;
     private static var wipeShaderCode:ByteArray = new WipeShaderClass();
     

     */
    public var direction:String = WipeDirection.RIGHT;
    
    public function FxWipe(target:Object=null)
    {
        super(target);
        instanceClass = FxWipeInstance;
        shaderCode = wipeShaderCode;
    }


//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////
package spark.effects
{
import flash.display.Shader;
import flash.utils.ByteArray;
import mx.effects.IEffectInstance;
import spark.effects.supportClasses.WipeInstance;

/**
 * This class performs a bitmap transition effect by running a
