 		{
 			if (_world == value) return;
 			_goto = value;
+		}
+		
+		/**
+		 * Sets the camera position.
+		 * @param	x	X position.
+		 * @param	y	Y position.
+		 */
+		public static function setCamera(x:Number = 0, y:Number = 0):void
+		{
+			camera.x = x;
+			camera.y = y;
 		}
 		
 		/**

			}
			value = value < min ? value : min;
			return value > max ? value : max;
		}
		
		/**

		}
		
		/**
		 * Anchors the object to a position.
		 * @param	object		The object to anchor.
		 * @param	anchor		The anchor object.
		 * @param	distance	The max distance object can be anchored to the anchor.
		 */
		public static function anchorTo(object:Object, anchor:Object, distance:Number = 0):void
		{
			point.x = object.x - anchor.x;
			point.y = object.y - anchor.y;
			if (point.length > distance) point.normalize(distance);
			object.x = anchor.x + point.x;
			object.y = anchor.y + point.y;
		}
		
		/**
		 * Finds the angle (in degrees) from point 1 to point 2.
		 * @param	x1		The first x-position.
		 * @param	y1		The first y-position.
