      */
     private var _exponent:int;
     /**
-     * The exponent that will be used in the easing calculation. For example,
-     * to get quadratic behavior, set exponent equal to 2. To get cubic
-     * behavior, set exponent equal to 3. A value of 1 represents linear
-     * motion, while a value of 0 simply returns 1 from the ease
-     * method.
-     * 
-     * @default 2
+     *  The exponent used in the easing calculation. 
+     *  The higher the value of the <code>exponent</code> property, 
+     *  the greater the acceleration and deceleration. 
+     *  For example, to get quadratic behavior, set <code>exponent</code> to 2. 
+     *  To get cubic behavior, set <code>exponent</code> to 3. 
+     *  A value of 1 represents linear motion, and a value of 0 
+     *  returns 1 from the <code>ease()</code> method.
+     *  
+     *  @default 2
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

package spark.effects.easing
{
/**
 * Provides easing functionality using a polynomial expression, where the
 * instance is created with a <code>power</code> parameter describing the 
 * behavior of the expression.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10

    }

    /**
     *  Returns a value that represents the eased fraction during the 
     *  ease in phase of the animation. 
     *  The easing calculation for Power is equal to 
     *  <code>fraction^^exponent</code>.
     *
     *  @param fraction The fraction elapsed of the easing in phase
     *  of the animation, between 0.0 and 1.0.
     * 
     *  @return A value that represents the eased value for this
     *  phase of the animation.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
