 
         return llv.getBounds(index);
     }
-    
+	
     /**
      *  Returns 1.0 if the specified index is completely in view, 0.0 if
      *  it's not, or a value between 0.0 and 1.0 that represents the percentage 

        var targetWidth:Number = Math.max(0, layoutTarget.width - paddingLeft - paddingRight);
        var minVisibleY:Number = layoutTarget.verticalScrollPosition;
        var maxVisibleY:Number = minVisibleY + layoutTarget.height;

        var contentHeight:Number;
        var paddedContentHeight:Number;
       
        updateLLV(layoutTarget);
        
        // Find the index of the first visible item. Since the item's bounds includes the gap
        // that follows it, we want to avoid looking at an item that has only a portion of

     *  
     *  @private
     */
    mx_internal function setIndexInView(firstIndex:int, lastIndex:int):void
    {
        if ((_firstIndexInView == firstIndex) && (_lastIndexInView == lastIndex))
            return;
