 									 sceneBindings	: DataBindings,
 									 computeDepth	: Boolean) : void
 		{
-			trace('set bindings');
-			
 			for (var parameter : String in _bindings)
 			{
 				meshBindings.addCallback(parameter, parameterChangedHandler);

		public function unsetBindings(meshBindings	: DataBindings,
									  sceneBindings	: DataBindings) : void
		{
			trace('unset bindings');
			
			for (var parameter : String in _bindings)
			{
				meshBindings.removeCallback(parameter, parameterChangedHandler);

		public function setParameter(name : String, value : Object) : void
		{
			var binding : IBinder = _bindings[name] as IBinder;
			
			if (binding != null)
				binding.set(_cpuConstants, _vsConstants, _fsConstants, _fsTextures, value);
		}
