 		
 		}
 		private function init():void{
-			//var sph:Sphere=new Sphere(
-			//	var s:Sprite3D=new Sprite3D(
+			
 			var obj3d:Object3D=construct(_imageClass,_parameters);//new _imageClass(null,0,0);
 		
 			

		private var _parameters:Array;
		private var _buffer:Vector.<Object3D>=new Vector.<Object3D>();
		private var _bufferLength:uint=0;
		public function BufferInitializer(imageClass:Class,bufferLength:uint, parameters:Array)
		{
			//TODO: implement function

			//	trace(particle.image);
			}
			if(_buffer.length==0){
			//	do nothing
			}
		}
		override public function removedFromEmitter(emitter:Emitter) : void{
