 			var radius	: Number	= sphere.radius;
 			var result	: int		= 0;
 			var p 		: Plane		= null;
-			var d 		: Number	= 0.;
 
 			if (!culling)
 				return INSIDE;

				}

				// bounding box
				if ((CULLING_BOX << (i << 2)) & cullingMask)
				{
					var pa	: Number	= p.a;
					var pb	: Number	= p.b;

			var radius		: Number			= boundingSphere.radius;
			var result		: int				= 0;
			var vertices	: Vector.<Number>	= boundingBox._vertices;

			if ((cullingMask & FrustumCulling.BOX) != 0 && transform != null)
			{
