      *  if <code>start(i) &lt;= distance &lt; end(i)</code>.
      * 
      *  If no such item exists, -1 is returned.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public function indexOf(distance:Number):int
     {

     *  The number of item size valued elements.
     * 
     *  @default 0
     */
    public function get length():uint
    {

     * BLOCK_SHIFT is the power of 2 and BLOCK_MASK masks off as many 
     * low order bits.  The blockTable contains all of the allocated 
     * blocks and has length/BLOCK_SIZE elements which are allocated lazily.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */ 
    internal static const BLOCK_SIZE:uint = 128;
    internal static const BLOCK_SHIFT:uint = 7;
