 		public override function setValue(value:*):void
 		{
 			label = value.toString();
-		}
-		
-		/**
-		 * sets whether the label should be displayed with html formatting or not
-		 */
-		public function set html(value:Boolean) : void
-		{
-			if (m_htmlMode != value)
-			{
-				m_htmlMode = value;
-				invalidate();
-			}
-		}
-		/**
-		 * sets whether the label should be displayed with html formatting or not
-		 */
-		public function get html() : Boolean
-		{
-			return m_htmlMode;
 		}
 		
 		public function set enabled(value:Boolean) : void

					node.parent().children()[node.childIndex()] = 
						transformText(node.toString(), transform);
				}
				//nothing else to clean in text nodes
				return;
			}
			if (node.localName() == 'br' || node.hasOwnProperty('ignore'))
			{
				//nothing to clean in <br>-nodes
				return;
			}
			
			//bring all style definitions into a form the player can understand

			
			for each (var child : XML in node.children())
			{
				index = cleanNode(child, selectorPath, stylesheet, index, transform);
			}
			m_nodesMap.push({start : startIndex, end : index, path : selectorPath, 
				styleName : styleName, node : node});
			return index;
		}
		/**
		 * event handler, invoked on click of one of 
