 //
 ////////////////////////////////////////////////////////////////////////////////
 
-package mx.filters {  
+package spark.filters {  
 
 import flash.display.Shader;
 import flash.display.ShaderInput;

 *        &lt;/filters&gt;
 *     &lt;/Label&gt;
 *   
 * &lt;/FxApplication&gt; 
 * </listing>
 *  
 *  @langversion 3.0

 * ShaderFilter will automatically re-apply itself to the filters array of the visual
 * component it is applied to.</p>
 *
 * @see mx.effects.AnimateFilter 
 *
 * @example Simple ShaderFilter example:
 * <listing version="3.0">
 * &lt;?xml version="1.0"?&gt;
 * &lt;Application xmlns="http://ns.adobe.com/mxml/2009"&gt;
 *
 *     &lt;!-- The hypothetical 'spherize' shader applied below has two input parameters, 'center' and 'radius'
 *          with the following attributes:
