             // offsets must already exist.      
 	        if(target.postLayoutTransformOffsets == null)
 	            target.postLayoutTransformOffsets = new TransformOffsets();
-        
-            if (_postLayoutTranslationX)
-                motionPaths.push(_postLayoutTranslationX);
-            if (_postLayoutTranslationY)
-                motionPaths.push(_postLayoutTranslationY);
-            if (_postLayoutTranslationZ)
-                motionPaths.push(_postLayoutTranslationZ);
-            if (_postLayoutRotationX)
-                motionPaths.push(_postLayoutRotationX);
-            if (_postLayoutRotationY)
-                motionPaths.push(_postLayoutRotationY);
-            if (_postLayoutRotationZ)
-                motionPaths.push(_postLayoutRotationZ);
-            if (_postLayoutScaleX)
-                motionPaths.push(_postLayoutScaleX);
-            if (_postLayoutScaleY)
-                motionPaths.push(_postLayoutScaleY);
-            if (_postLayoutScaleZ)
-                motionPaths.push(_postLayoutScaleZ);
         }
         // Feed startDelay directly into keyframe times
         if (motionPaths)

                // we still need to capture default start values, so let's initialize the offsets
                // to a default set anyway.
            if(postLayoutTransformPropertiesSet && target.postLayoutTransformOffsets == null)
                {
            	target.postLayoutTransformOffsets = new TransformOffsets();
                }
                
                // if the target doesn't have any offsets, there's no need to capture
                // offset values.

     *  @param valueBy An optional parameter that specifies the delta with
     *  which to calculate either the from or to values, if one is omitted. 
     */
    mx_internal function addPostLayoutMotionPath(property:String,
        valueFrom:Number = NaN, valueTo:Number = NaN, valueBy:Number = NaN):void
    {
        if(isNaN(valueFrom) && isNaN(valueTo) && isNaN(valueBy))
           return;
           
        addMotionPath(property,valueFrom,valueTo,valueBy);
    }
    
    /**
     *  @private
     * 
     *  Adds a MotionPath object to the transform effect with the
     *  given parameters. 
     *  If a MotionPath object 
