     [Inspectable(category="General")]
 
     /** 
-     * The starting angle of rotation of the target object,
-     * expressed in degrees.
-     * Valid values range from 0 to 360.
+     *  @copy spark.effects.Rotate#angleFrom
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

    [Inspectable(category="General")]

    /** 
     * The ending angle of rotation of the target object,
     * expressed in degrees.
     * Values can be either positive or negative.
     *
     * <p>If the value of <code>angleTo</code> is less
     * than the value of <code>angleFrom</code>,
     * then the target rotates in a counterclockwise direction.
     * Otherwise, it rotates in clockwise direction.
     * If you want the target to rotate multiple times,
     * set this value to a large positive or small negative number.</p>
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10

 * Flex creates an instance of this class when it plays a Rotate effect;
 * you do not create one yourself.
 * 
 * @see spark.effects.Rotate
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
