     /**
      *  IBitmapFilter instance to apply and animate.
      */
-    public var bitmapFilter:IFlexBitmapFilter;
+    public var bitmapFilter:IBitmapFilter;
     
     //--------------------------------------------------------------------------
     //

    /**
     *  Constructor. 
     */
    public function FxAnimateFilter(target:Object = null, filter:IFlexBitmapFilter = null)
    {
        super(target);
        instanceClass = FxAnimateFilterInstance;

import mx.effects.Effect;
import mx.effects.IEffectInstance;
import mx.events.EffectEvent;
import mx.filters.IBitmapFilter;
import mx.styles.IStyleClient;

use namespace mx_internal;
