                 
             case MouseEvent.MOUSE_UP:
             {
-				// If someone mouses up on us, then they must be hovered over 
-				// us now.
+                // If someone mouses up on us, then they must be hovered over 
+                // us now.
                 hovered = true;
                 
                 if (mouseCaptured)

                // if the user rolls over while holding the mouse button
                if (mouseEvent.buttonDown && !mouseCaptured)
                    return;
				
				// if rolling back over it, turn off transitions
				if (mouseCaptured)
					playTransitions = false;
                hovered = true;
				playTransitions = true;
                break;
            }
                
            case MouseEvent.ROLL_OUT:
            {
				// when rolled out, turn off transitions
				playTransitions = false;
                hovered = false;
				playTransitions = true;
                break;
            }
                

 *  if they should be in the up, over, or down states.
 * 
 *  <p>As the state changes, if the transition should play, the 
 *  playTransitions.</p>
 * 
 *  @see spark.components.supportClasses.InteractionState
 *  
