 	{
 		if(key == KEY_P)
 		{
-			PauseGame();
+			ToggleGamePause();
 		}
 	}
 	

	}
	
	
	void PauseGame()
	{
		scene.updateEnabled = !scene.updateEnabled;
		

		// start in game pauses, unpauses
		if( jsButton == myjoystick_.button(CONTROLLER_BUTTON_START) && (levelState_ == LS_INGAME || levelState_ == LS_PAUSED) ) 
		{
			ToggleGamePause();
		}

		//  fire only in game
