 import spark.core.DisplayObjectSharingMode;
 import spark.core.IGraphicElement;
 import spark.core.MaskType;
-import spark.primitives.shaders.ColorBurnShader;
-import spark.primitives.shaders.ColorDodgeShader;
-import spark.primitives.shaders.ColorShader;
-import spark.primitives.shaders.ExclusionShader;
-import spark.primitives.shaders.HueShader;
-import spark.primitives.shaders.LuminosityShader;
-import spark.primitives.shaders.SaturationShader;
-import spark.primitives.shaders.SoftLightShader;
-import spark.primitives.shaders.LuminosityMaskShader; 
+import spark.primitives.supportClasses.shaders.ColorBurnShader;
+import spark.primitives.supportClasses.shaders.ColorDodgeShader;
+import spark.primitives.supportClasses.shaders.ColorShader;
+import spark.primitives.supportClasses.shaders.ExclusionShader;
+import spark.primitives.supportClasses.shaders.HueShader;
+import spark.primitives.supportClasses.shaders.LuminosityMaskShader;
+import spark.primitives.supportClasses.shaders.LuminosityShader;
+import spark.primitives.supportClasses.shaders.SaturationShader;
+import spark.primitives.supportClasses.shaders.SoftLightShader; 
 
 use namespace mx_internal;
 

            return;

        _luminosityInvert = value;
    }

	//----------------------------------

    /**
     *  <p>The maskType defines how the mask is applied to the GraphicElement.</p> 
     * 
     *  <p>The possible values are MaskType.CLIP, MaskType.ALPHA and 
	 *  MaskType.LUMINOSITY.</p>  
     * 
     *  <p>Clip Masking</p>
     * 
