      * linear interpolation.
      * 
      * @default 0
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public function get easeInFraction():Number
     {


    /**
     * Storage for the _easeInFraction property
     */
    private var _easeOutFraction:Number = 0;
    

 * linear motion. The middle phase consists of
 * uniform motion, but the speed of that motion is determined by
 * the size of that phase relative to the overall curve.</p>
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public class Linear implements IEaser
{
    /**
     * Constructs a Linear instance with optional acceleration and
     * deceleration parameters.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public function Linear(easeInFraction:Number = 0, easeOutFraction:Number = 0)
    {
