      * by the constants in the ShaderPrecision class.
      * 
      *  @see flash.display.Shader
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
      */
     public function get precisionHint():String
     {


    /**
     *  @copy flash.filters.ShaderFilter#bottomExtension
     */
    public function get bottomExtension():int
    {

 *   
 * &lt;/FxApplication&gt; 
 * </listing>
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public dynamic class ShaderFilter extends Proxy
    implements IBitmapFilter, IEventDispatcher
