 	// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------
 
 	public function matchesKeyboardKey(__keyCode:uint, __keyLocation:uint):Boolean {
-		return (keyCode == __keyCode || keyCode == KEY_CODE_ANY) && (keyLocation == __keyLocation || keyLocation == KEY_LOCATION_ANY);
+		return (keyCode == __keyCode || keyCode == KeyActionBinder.KEY_CODE_ANY) && (keyLocation == __keyLocation || keyLocation == KeyActionBinder.KEY_LOCATION_ANY);
 	}
 
 	// TODO: add modifiers?

		// Provides universal input control for game controllers and keyboard

		// More info: https://github.com/zeh/key-action-binder

		// Constants
		public static const VERSION:String = "1.8.7";

	// PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

	public function matchesGamepadControl(__controlId:String, __gamepadIndex:uint):Boolean {
		return controlId == __controlId && (gamepadIndex == __gamepadIndex || gamepadIndex == KeyActionBinder.GAMEPAD_INDEX_ANY);
	}

	public function matchesKeyboardKey(__keyCode:uint, __keyLocation:uint):Boolean {
