                     addTarget(_targetsToAdd[i]);
                 _targetsToAdd = null;
             }
-            
+
             if (_targetsToRemove)
             {
                 var numTargetsToRemove : uint = _targetsToRemove.length;

            else
                super.addTarget(target);
        }
        
        override minko_scene function removeTarget(target : ISceneNode) : void
        {
            if (_targetsListLocked)

                _targetsToRemove = null;
            }
        }

        override minko_scene function addTarget(target : ISceneNode) : void
        {
            if (_targetsListLocked)
