      * where the animation will reverse direction each iteration.
      * 
      * @default Animation.LOOP
-     * @see mx.effects.Animation#repeatBehavior
+     * @see spark.effects.animation.Animation#repeatBehavior
      *  
      *  @langversion 3.0
      *  @playerversion Flash 10

 * A repeating effect dispatches this event only after the 
 * final repetition.</p>
 *
 * @eventType mx.events.AnimationEvent.ANIMATION_END
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
[Event(name="animationEnd", type="mx.events.AnimationEvent")]

/**
 * This effect animates an arbitrary set of properties between values, as specified

 * <p>The <code>Effect.effectStart</code> event is dispatched 
 * before the <code>animationStart</code> event.</p>
 *
 * @eventType spark.events.AnimationEvent.ANIMATION_START
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
[Event(name="animationStart", type="spark.events.AnimationEvent")]

/**
 * Dispatched every time the effect updates the target.
 * This event corresponds to a call to 
 * the <code>AnimateInstance.updateHandler()</code> method.
 *
 * @eventType spark.events.AnimationEvent.ANIMATION_UPDATE
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
[Event(name="animationUpdate", type="spark.events.AnimationEvent")]

/**
 * Dispatched when the effect begins a new repetition, for
