      * is supplied to the Animation to handle calculating intermediate
      * values.
      * 
-     * @see interpolator
+     * @see #interpolator
      */
     public var startValue:Object;
 

 *
 * @eventType flex.events.AnimationEvent.ANIMATION_UPDATE
 */
[Event(name="animationUpdate", type="mx.events.AnimationEvent")]

/**
 * Dispatched when the animation begins a new repetition, for

    {
        numRepeats = 1;
        setupInterpolation();
        var value:Object = getCurrentValue(0);
        sendAnimationEvent(AnimationEvent.ANIMATION_START, value);

