          * to the client
          * 
          * @return Timestamp in milliseconds since epoch
+         *
+         * @langversion 3.0
+         * @playerversion Flash 9
+         * @playerversion AIR 1.1
+         * @productversion BlazeDS 4
+         * @productversion LCDS 3          
          */             
         public function get serverSendTime():Number
         {

         * clocks must be in sync for this to be meaningful.
         * 
         * @return Total push time in milliseconds
         */             
        public function get totalPushTime():Number
        {           

         * to be sent to the receiving client.  
         * 
         * @return Server processing time in milliseconds
         *
         * @langversion 3.0
         * @playerversion Flash 9
         * @playerversion AIR 1.1
         * @productversion BlazeDS 4
         * @productversion LCDS 3          
         */         
        public function get serverProcessingTime():Number
        {
