 
 Array<Color> debugIconsColors = { Color(1,1,1) , Color(1,1,0), Color(0,1,0) };
 
-Array<String> IconsTypesMaterials = {"DebugIconPointLight.xml", 
+Array<String> iconsTypesMaterials = {"DebugIconPointLight.xml",
                                      "DebugIconSpotLight.xml",
                                      "DebugIconLight.xml",
                                      "DebugIconCamera.xml",

                    else
                    {
                        Billboard@ bb = debugIconsSet[iconType].billboards[i];
                        bb.size = debugIconsSize;

                        if (iconType == ICON_TRIGGER)
                        {

                // Fill with new data
                for (uint i = 0; i < nodes.length; ++i)
                {
                    Component@ component = nodes[i].GetComponent(componentTypes[iconType]);
                    if (component is null) continue;

                    Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
