 		 * sub-paths are rendered during this operation. 
 		 * 
 		 */
-		// public function drawGraphicsData (graphicsData:Vector<IGraphicsData>):Void;
+		public function drawGraphicsData (graphicsData:Vector.<IGraphicsData>):void {}
 		
 		
 		/**

		 *                parameter can be set to any value defined by the
		 *                TriangleCulling class.
		 */
		// public function drawTriangles (vertices:Vector<Float>, ?indices:Vector<Int> = null, ?uvtData:Vector<Float> = null, ?culling:TriangleCulling):Void;
		
		
		/**

		 *               using a bilinear algorithm. Rendering by using the nearest
		 *               neighbor algorithm is faster.
		 */
		public function beginBitmapFill (bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void {}
		
		
		/**
