 // COOLING: How much does the air cool as it rises?
 // Less cooling = taller flames.  More cooling = shorter flames.
 // Default 55, suggested range 20-100 
-#define COOLING  5
+//#define COOLING  5
 
 // SPARKING: What chance (out of 255) is there that a new spark will be lit?
 // Higher chance = more roaring fire.  Lower chance = more flickery fire.
 // Default 120, suggested range 50-200.
-#define SPARKING 4
+//#define SPARKING 4
 
 void Fire2012()
 {

void setup() {
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  strip.setBrightness(BRIGHTNESS);
  pinMode(LED, OUTPUT); // Tiny blue LED onboard
  digitalWrite(LED, LOW);   // Turn Off the LED
}

void loop() {
  // Add entropy to random number generator; we use a lot of it.
  random16_add_entropy( random(1,65500));
  Fire2012();
  strip.show();
  delay(1000 / FRAMES_PER_SECOND);
}

// Fire2012 by Mark Kriegsman, July 2012
// as part of "Five Elements" shown here: http://youtu.be/knWiGsmgycY

boolean LEDflag = FALSE;
#define LED D7 // Tiny blue LED onboard

int BRIGHTNESS = 30;
int FRAMES_PER_SECOND = 60;

int COOLING = 5;
int SPARKING = 4;

uint32_t leds[PIXEL_COUNT];

