     delay(wait);
   }
 }
-*/
 
 /*
 //Theatre-style crawling lights.

}
*/

/*
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
  // End of trinket special code
  Serial.begin(9600);
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  //powerOn(strip.Color(255, 150, 110), 750);
  powerOn(0,100,0, 50);
  delay(1000);
  powerOff();
}

void loop() {
