   Display.touch_Set(TOUCH_ENABLE) ;
   Display.touch_Set(TOUCH_REGIONDEFAULT) ;
   drawInitialScreen();
-
+// Draw a button as a List Box (sunken)
+//   Display.gfx_Selection(3, RED, YELLOW); // pre-select "Item3"
+//  Display.gfx_Button(DOWN, 30, 30, GREEN, WHITE, FONT3, 1, 1, "Item1\nItem2\nItem3\nItem4");
 
 
   while(1)

//  Display.touch_DetectRegion(100,100, 200, 200) ;
 //Display.gfx_MoveTo(30, 30);


#define DisplaySerial Serial1 
#define HWLOGGING Serial // Serial port for debugging
#define RESETLINE 4
#define TEXTWIDTH 3
#define TEXTHEIGHT 2
#define BUTTON_H 44
#define BUTTON_W 160
#define BUTTON_SMALL_W 36
#define PADDING 10

#include "Picaso_Serial_4DLib.h"
#include "Picaso_Const4D.h"

  drawSmallButton("9", 2+coladd, 3+rowadd, BUTTON_UP);

  drawSmallButton("0", 1+coladd, 4+rowadd, BUTTON_UP);  
  okBackButtons();
}

void okBackButtons()
{
//  drawButton("BACK", 0, 6, BUTTON_UP);
  drawButton("OK", 0, OK_BUTTON_ROW, BUTTON_UP);
}
void drawRotateScreen()
{
   Display.gfx_Cls();
  drawButton("LEFT",  0, 1, BUTTON_UP);
  drawButton("RIGHT", 0, 2, BUTTON_UP);
//  drawButton("ROTATE 180 ",  0, 3, BUTTON_UP);
//  drawButton("ERACE",  0, 5, BUTTON_UP);
  okBackButtons();
}


