 float force[5];
 float magnitude[5];
 float location[5];
-int monsterTimer;
-
 
 float dampening;
 float springValue;

  
 ///// Set Dampening couter/reset
dampening = (dampening - 0.0005);
if (dampening < 0.8){
  dampening = 0.8;
}
if (g_bGotTweet == true){
 dampening = .95; 
}


  // Orient the robot towards the object
  if(monsterTimer <=190){
  g_poDataMonster->setPosture(location[0],  location[1],  location[2], location[3], location [4], g_bGotTweet);
  }
  
#endif

}

  ////////////////////////////dampening value (1= no dampening, 0 = full dampening (no movement)) Usually .9 or so.
  dampening = 0.9;
  //////////////////////////////////////////////////////////////////////

  for (int i=0; i<5; i++){
    target[i] = 0.1;
