 
 Arduboy arduboy;
 
+const unsigned int COLUMNS = 13; //Columns of bricks
+const unsigned int ROWS = 4;     //Rows of bricks
 int dx = -1;        //Initial movement of ball
 int dy = -1;        //Initial movement of ball
 int xb;           //Balls starting possition

    oldpad=pad;
    drawBall();

    if(brickCount==60)
    {
      level++;
      newLevel();

boolean released;     //If the ball has been released by the player
boolean paused = false;   //If the game has been paused
byte xPaddle;       //X position of paddle
boolean isHit[ROWS][COLUMNS];   //Array of if bricks are hit or not
boolean bounced=false;  //Used to fix double bounce glitch
byte lives = 3;       //Amount of lives
byte level = 1;       //Current level
