 			EEPROM_writeint(1, stats_besttime);
 		}
 		updateStats();
+    */
 	}
 	lives = 3; //min(MAX_LIVES, lives + 1);
 }

		// Left or right?
		playerPosition = 200;
		spawnEnemy(1, 0, 0, 0);
		gameStartTime = millis();
		break;
	case 1:
		// Slow moving enemy

	if (levelNumber == LEVEL_COUNT)
	{
		stage = COMPLETE;
   /*
		++stats_playthroughs;
		EEPROM.write(0, stats_playthroughs);
		int newBest = (int)((millis() - gameStartTime) / 1000);
