 int p2Score = 0;
 int currentServe = 0; // p1 = 0, p2 = 1
 int numServes = 0;
+boolean p1Win = false;
+boolean p2Win = false;
 
 int gameOver = 0;
 

#include <LiquidCrystal.h>

LiquidCrystal lcd(12,11,5,4,3,2);

// End display setup

#define P1PIN           8
#define P2PIN           9
#define SPEAKERPIN      6
#define LONGPRESS_TIME 25

// Button handling
enum { BUTTON_NONE=0, BUTTON_SHORT, BUTTON_LONG};

{
  p1Score = 0;
  p2Score = 0;
  p1Win = false;
  p2Win = false;
  gameOver = 0;
}

