-// Googly Eye Goggles
-// By Bill Earl
-// For Adafruit Industries
-// Edited by
-// Charlie Hendricks
-// because I want what I want?
-//
 // The googly eye effect is based on a physical model of a pendulum.
 // The pendulum motion is driven by accelerations in 2 axis.
 // Eye color varies with orientation of the magnetometer

const float pupilRadius = 2; // half-width of pupil (in pixels)

long gestureStart = 0;
long gestureHoldTime = 1500;

uint8_t hue = 0;
uint8_t currentPatternNumber = 0; // Index number of which pattern is current


// List of patterns to cycle through.  Each is defined as a separate function below.
typedef void (*SimplePattern)();

typedef void (*Action)();

    }
    for (int i = 0; i < NUM_LEDS; i++) {
        int rightIndex = i;
        int leftIndex = wrapAround(i - 10); // This is because the strips aren't installed in the same orientation :/
        boolean turnedOn = false;
        for (int j = 0; j < (pupilRadius * 2 + 1); j++) {
            if (lightOn[j] == i) {
