 #define LEFT 11
 #define RIGHT 12
 #define FIRE 13
+#define FIRE2 A4
 
 #define WIDTH 64
 

      {
        cannonX = cannonX - step;
      }
      if ((*fireport & firepin) == 0
        && curTime - shootTime >= 500) // shoot
      {
        shootTime = curTime;

  // draw score
  sprite_render(&hiLabel, HISCORE_LABEL_X, HISCORE_Y, buf, y, CYAN);
  render_digits(hiscore, SCORE_DIGITS, SCORE_X, HISCORE_Y, buf, y, WHITE);
  if (started)
    render_digits(score, SCORE_DIGITS, SCORE_X, SCORE_Y, buf, y, WHITE);

  // draw logo
