   B01110,
 };
 
-byte picatura[8] = 
+byte picatura[8] =
 {
   B00100,
   B00100,

  B01110,
};

byte dustDensityicon[8] = 
{
  B11111,
  B11111,

  }


  if (( 1 < x ) && ( x < 1024 ) && ( x != OLD_x ))
  {
    float calcVoltage = x * (5.0 / 1024.0);
    if ( (0.17 * calcVoltage - 0.1) > 0 )
    {
      dustDensity = 0.17 * calcVoltage - 0.1;
      OLD_x = x ;
