 	int A, B, p, i, brightness, flicker;
 	long mm = millis();
 	for (i = 0; i < lavaCount; ++i) {
-		flicker = random8(3);
+		flicker = random8(5);
 		Lava &LP = lavaPool[i];
 		if (LP.Alive()) {
 			A = getLED(LP._left);

#define DATA_PIN                   3
#define LED_TYPE                   WS2812B
#define LED_COLOR_ORDER            GRB
#define BRIGHTNESS                 170
#define DIRECTION                  1         // 0 = right to left, 1 = left to right
#define MIN_REDRAW_INTERVAL        20        // Min redraw interval (ms) 33 = 30fps / 16 = 63fps
#define USE_GRAVITY                0         // 0/1 use gravity (LED strip going up wall)

					LP._isOn = true;
					LP._lastOn = mm;
				}
				for (p = A; p <= B; ++p) {
					leds[p].setRGB(3 + flicker, (3 + flicker) / 1.5, 0);
				}
			}
		}
