 CurtainAnimation* anim3;
 CurtainAnimation* anim4;
 TriangleAnimation* anim5;
+TriangleAnimation* anim6;
 
 void setup() {
   Log.Init(LOGLEVEL, 9600);

     0.0);  // z "

  anim5->init(1.0);

  FastLED.addLeds<WS2811, 6, RGB>(strip1.leds, 150);
  FastLED.addLeds<WS2811, 7, RGB>(strip2.leds, 150);
  FastLED.addLeds<WS2811, 8, RGB>(strip3.leds, 150);
  FastLED.addLeds<WS2811, 9, RGB>(strip4.leds, 150);
  FastLED.addLeds<WS2811, 10, GRB>(strip5.leds, 57);

  Looper* looper = Looper::instance();
  looper->addInput(input);

  anim3 = new CurtainAnimation(viz, leds3);
  anim4 = new CurtainAnimation(viz, leds4);
  anim5 = new TriangleAnimation(viz, leds5);
  anim6 = new TriangleAnimation(viz, leds6);

  // Far right curtain
  anim1->init(
