     } battleField;
 } gameState;
 
-void startBattleField(void);
+void startBattleField(bool reload);
 
 bool drawIntro(void)
 {

    gameState.battleField.frames = 0;
}

void startBattleField(void)
{
    engine.refresh();
    gameState.battleField.platform.setRect( 20, 56, 31, 58 );

        gameState.battleField.ballSpeed.y = -gameState.battleField.ballSpeed.y;
        if (gameState.battleField.ball.y > gameArea.p2.y)
        {
             startBattleField( false );
        }
    }
    return hit;
