   Display.display();
   #endif
 
-  Particle.variable("loopTime", loopTime);
   Particle.variable("frameTime", frameTime);
   Particle.variable("freeMemory", freeMemory);
   Particle.variable("rssi", rssi);

}

void updateSnuze() {
  if(button.clicks == -1) {
    stateMachine.transitionTo(Clock);
    return;
  }

      stateMachine.transitionTo(Snuze);
      return;
  }
}

void exitAlarm() {
