  * License: MIT
  */
 
-// TODO Reset game in the middle of a game.
+// TODO Expand function comments.
 
 // Turn debug mode on or off.
 const boolean DEBUG = true;

        // Check player input.
        if (verifyPlayerInput(pattern, currentLevel)) {

            // The player was correct; move to the next level.
            currentLevel++;
            delay(GAME_SPEED);



/**
 * Blinks all LEDs to signal a change in game state.
 */
void signalGameChange(int blinks) {

    // Blink all LEDs to signal a change in game state.
    for (int j = 0; j < blinks; j++) {
        for (int k = 0; k < QTY; k++) {
            digitalWrite(LEDS[k], HIGH);
        }
        delay(LIGHT_DELAY);
        for (int k = 0; k < QTY; k++) {
            digitalWrite(LEDS[k], LOW);
        }
        delay(LIGHT_DELAY * 2);
    }
}


