 
 //If using PC serial port, this is the ID of the MEGA's hardware serial line (e.g. Serial3)
 //If using an Uno, or another mic with no hardware serial, then this should be set to "Serial"
-#define HARDWARE_SERIAL_PORT Serial1
+#define HARDWARE_SERIAL_PORT Serial3
 HardwareSerial* SerialComms;  //pointer to stage comms serial object
 
 //The following is not a user setting 


// stepOut
// One pulse at these pins moves the motor by one step (or one micro-step)
byte stepOut[maxAxes]={44,31,47,28}; //Set these to the step out pins (ordered X, Y, and Z)

// stepDir
// These pins tell the Big Easy Driver to which they connect which direction to rotate the motor
byte stepDir[maxAxes]={45,30,46,29}; //Ordered X, Y, and Z

// enable
// If these pins are low, the motor is enabled. If high it's disabled. Disabling might decrease 
// electrical noise but will lead to errors in absolute positioning. 
byte enable[maxAxes]={39,36,7,23}; //Ordered X, Y, and Z

// The microstep pins.
// These pins define the microstep size. The MS pins on all axes are wired together.

//following are ch1 [FOLLOWING THREE DEFS WILL GO, IN FACT, WE SHOULD RE-DO ALL THE CODE THIS WAY]
byte MS1=42;
byte MS2=43;
byte MS3=40;

//Let's define an array with the microstepping pins
byte MS[4][3]={ 
	{42,43,40},  //channel 1, MS pins 1,2,3
	{33,32,36},  //channel 2, MS pins 1,2,3
	{49,48,10},  //channel 3, MS pins 1,2,3
	{26,27,24}   //channel 4, MS pins 1,2,3
	};

// * Enable/disable major OpenStage functions 
//
#define DO_LCD      //Uncomment this line to enable enable LCD character display
#define DO_GAMEPAD  //Uncomment this line to enable PS3 DualShock as an input device
#define PCB         //This is uncommented if the user has an OpenStage PCB


//------------------------------------------------------------------------------------------------
