   A_WHISKERSEARCH_RIGHT,
   A_DANCE1,
   A_DANCE2,
-  A_BORED,
+  A_SAD,
   A_HAPPY,
 };
 // The curent action state.

}

/**
 * Happy
 */
void actionHappy()
{

int whiskers_timer = 0; // Stores the timer used for the whiskers.

// Battery configuration
unsigned long battery_delay = 10000; // Number of milliseconds to wait before next battery reading

// Sound configuration
const byte sound_pin = 2;
