 LEDStrip strip2 = LEDStrip(150);
 LEDStrip strip3 = LEDStrip(150);
 LEDStrip strip4 = LEDStrip(150);
+LEDStrip strip5 = LEDStrip(150);
+LEDStrip strip6 = LEDStrip(150);
 
 // Triangles strips, group of 3 triangles, split in hardware to make 3 groups
-LEDStrip strip5 = LEDStrip(165);
+LEDStrip strip7 = LEDStrip(165);
 
 // Curtain LEDs
 LEDs leds1 = LEDs(&strip1, 0, 150);
 LEDs leds2 = LEDs(&strip2, 0, 150);
 LEDs leds3 = LEDs(&strip3, 0, 150);
 LEDs leds4 = LEDs(&strip4, 0, 150);
+LEDs leds5 = LEDs(&strip5, 0, 150);
+LEDs leds6 = LEDs(&strip6, 0, 150);
 
 // Inner triangles
 int inner_starts[] = {37, 0, 19};
 int inner_lengths[] = {18, 19, 18};
 
-LEDStrip* strips5[] = {&strip5, &strip5, &strip5};
+LEDStrip* strips7[] = {&strip7, &strip7, &strip7};
 
 // Outer triangles
 int outer1_starts[] = {92, 55, 74};

  anim2 = new CurtainAnimation(viz, leds2);
  anim3 = new CurtainAnimation(viz, leds3);
  anim4 = new CurtainAnimation(viz, leds4);

  anim5 = new TriangleAnimation(viz, inner_leds, 1);
  anim6 = new TriangleAnimation(viz, outer_leds, 2);

  // Far right curtain
  anim1->init(

  looper->addAnimation(anim4);
  looper->addAnimation(anim5);
  looper->addAnimation(anim6);
  looper->addAnimation(anim7);
  looper->addAnimation(anim8);
  looper->setUpdatesPerSecond(30);

  Log.Info("Finished setup()\n");
