 void createDanceMove()
 {
    createDanceMoveTimer = millis();
-   
+
    for (int i = 0; i < MAX_DANCE_MOVES; i++)
    {
       if (danceMoveArray[i] == NULL)
       {
          danceMoveArray[i] = new DanceMove(NUM_LEDS, strip, color[(random() % 6)], 
-           DANCE_ZONE_LOWER_BOUND, DANCE_ZONE_UPPER_BOUND, maximumScore);
+           DANCE_ZONE_LOWER_BOUND, DANCE_ZONE_UPPER_BOUND);
          break;
       } 
    } 

void setupDDR() 
{
  gameOver = false;
  score = 0;
  maximumScore = 0;
  initCapacitiveSensor();
 
  pinMode(PIEZO, OUTPUT);


// game state variables
int whichSong = 0;
bool gameOver;
// -----------------------------------------------------------------------------
// End Game Objects, State Variables, and Timers
