       owlY = 128; // ensure it can't collide with bat
       for (i=0; i<NUMBUGS; i++) {
         bugsX[i] =  -1;
-      } 
+      }
     }
   }
 
 }
 
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void setup()
{
  arduboy.start();
  arduboy.setFrameRate(60);
  intro();
  // put up the title screen until A is pressed
  arduboy.clearDisplay(); 
  arduboy.drawSlowXYBitmap(0, 0, title, 128, 64, 1);
  arduboy.display();
}

 *******************************************************************************/
 

#include <Arduboy.h>
#include "bitmaps.h"
#include "flight.h"

