   // This still has artificial game ending mechanisms in it...
   while (livesRemaining > 0) {  
     arduboy.clear();
+    inGameFrame++;
 
     drawScore();
 

  }

  if (arduboy.pressed(A_BUTTON)) {
    shouldPlayTone |= 1 << 0;

    for (byte i = 0; i < MAX_PLAYER_BULLETS; i++) {
      if (!playerBullets[i].isVisible()) {
        playerBullets[i].set(spaceShip.x, (spaceShip.y + (16 / 2) - 1), true);
        break;
      }
    }
  }

  // Here to test out other SFX
  if (arduboy.pressed(B_BUTTON)) {
    shouldPlayTone |= 1 << 1;
  }

  if (arduboy.notPressed(UP_BUTTON) && arduboy.notPressed(DOWN_BUTTON)) {


    // Play stage1 music
    playMusic(2);
    if (shouldPlayAButtonTone()) {
      sfx(1);
    }

    if (shouldPlayBButtonTone()) {
      sfx(2);
    }

    // TODO Replace dummy code that makes sure user dies
