     if (playerDying < 65) {
       playerDying++;
     } else {
-      livesRemaining--;
+      //livesRemaining--;  SIMON
       resetPlayer();
     }
   }

      break;
      case 5 : 
        music = titleMusic;
      break;
    }
    

  resetPlayer();
  isBossAlive = false;
  byte spawnedBoss = 0;
  byte currentIteration = 1;

  resetEnemies();
  resetBoss();
