     // You can replace it with anything you want that passes a -90>+90 value to joystickTilt
     // and any value to joystickWobble that is greater than ATTACK_THRESHOLD (defined at start)
     // For example you could use 3 momentery buttons:
-        // if(digitalRead(leftButtonPinNumber) == HIGH) joystickTilt = -90;
-        // if(digitalRead(rightButtonPinNumber) == HIGH) joystickTilt = 90;
-        // if(digitalRead(attackButtonPinNumber) == HIGH) joystickWobble = ATTACK_THRESHOLD;
+    // if(digitalRead(leftButtonPinNumber) == HIGH) joystickTilt = -90;
+    // if(digitalRead(rightButtonPinNumber) == HIGH) joystickTilt = 90;
+    // if(digitalRead(attackButtonPinNumber) == HIGH) joystickWobble = ATTACK_THRESHOLD;
     
     accelgyro.getMotion6(&ax, &ay, &az, &gx, &gy, &gz);
     int a = (JOYSTICK_ORIENTATION == 0?ax:(JOYSTICK_ORIENTATION == 1?ay:az))/166;

void SFXcomplete(){
    noToneAC();
}










void loop() {
    long mm = millis();
    int brightness = 0;
    /*
    if(stage == "PLAY"){
        if(attacking){
            SFXattacking();
