 
 //Startup
 bool startupCheck = false;
-// Face001
-bool Face001RunningCheck = false;
-bool Face001BlinkCheck = false;
-// Face002 
-bool Face002RunningCheck = false;
-bool Face002BlinkCheck = false;
-// Face003
-bool Face003RunningCheck = false;
-bool Face003BlinkCheck = false; 
-// Face004
-bool Face004RunningCheck = false;
-bool Face004BlinkCheck = false;
-// Face005
-bool Face005RunningCheck = false;
-bool Face005BlinkCheck = false;
-// Face006 
-bool Face006RunningCheck = false;
-bool Face006BlinkCheck = false;
-// Face007
-bool Face007RunningCheck = false;
-bool Face007BlinkCheck = false; 
-// Face008
-bool Face008RunningCheck = false;
-bool Face008BlinkCheck = false;
-// Face009
-bool Face009RunningCheck = false;
-bool Face009BlinkCheck = false; 
-// Face010
-bool Face010RunningCheck = false;
-bool Face010BlinkCheck = false;
-// Face011
-bool Face011RunningCheck = false;
-bool Face011BlinkCheck = false;
-// Face012
-bool Face012RunningCheck = false;
-bool Face012BlinkCheck = false;
-// Face013
-bool Face013RunningCheck = false;
-bool Face013BlinkCheck = false;
-// Face014
-bool Face014RunningCheck = false;
-bool Face014BlinkCheck = false;
-// Face015
-bool Face015RunningCheck = false;
-bool Face015BlinkCheck = false;
-// Face016
-bool Face016RunningCheck = false;
-bool Face016BlinkCheck = false;
-// Face017
-bool Face017RunningCheck = false;
-bool Face017BlinkCheck = false;
-// Face018
-bool Face018RunningCheck = false;
-bool Face018BlinkCheck = false;
-// Face019
-bool Face019RunningCheck = false;
-bool Face019BlinkCheck = false;
-// Face020
-bool Face020RunningCheck = false;
-bool Face020BlinkCheck = false;
-// Face021
-bool Face021RunningCheck = false;
-bool Face021BlinkCheck = false;
-// Face022
-bool Face022RunningCheck = false;
-bool Face022BlinkCheck = false;
-// Face023
-bool Face023RunningCheck = false;
-bool Face023BlinkCheck = false;
-// Face024
-bool Face024RunningCheck = false;
-
 bool drawGivenMask(int row, int col, byte mask[][ROW_SIZE])
 {
   col = col % ROW_SIZE;

    case 0x5A: setFaceColor(colorWhite); break;
   }
  }
}

void connect_callback(uint16_t conn_handle)


void DrawUmbrella()
{
  lefteye.clear();
  righteye.clear();
  dualMaskedColorWipeLeftEye(colorRed, colorWhite, face024_Red, face024_White);
  dualMaskedColorWipeRightEye(colorRed, colorWhite, face024_Red, face024_White); 
}
