   serial_rx_buffer_toggle_controller_pwr[9] = 0x00;
   serial_rx_buffer_toggle_controller_pwr[10] = 0x00;
   serial_rx_buffer_toggle_controller_pwr[11] = 0x17;
-  
+
+  serial_rx_buffer_toggle_motors_after_ping[0] = 0x19;
+  serial_rx_buffer_toggle_motors_after_ping[1] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[2] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[3] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[4] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[5] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[6] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[7] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[8] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[9] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[10] = 0x00;
+  serial_rx_buffer_toggle_motors_after_ping[11] = 0x19;
+
   pinMode(relayPin, OUTPUT);
   digitalWrite(relayPin, LOW);
   inputDelay = 0;

  pinMode(rightMotor, INPUT);
  pinMode(analogLed, INPUT);

  pinMode(attentionPin, INPUT);

  //  Prepare data to sent on startup as a way to tell the controller is in Neutral position

    analogLedVal = (analogRead(motorArray[2]));
    //analogLedVal = (digitalRead(motorArray[2]));
    analogLedVal = map(analogLedVal, 0, 1023, 0, 255);

    vccReading = (analogRead(vccPin));
    //  ~25 when floating (Unplugged from the PlayStation or PlayStation 2)
    //  ~64 when turned off through the Low-Power Solid-State relay
    //  ~196 when turned on through the Low-Power Solid-State relay and plugged in to the PS2
    vccReading = map(vccReading, 0, 1023, 0, 255);

    serial_rx_buffer_motor[5] = vccReading;
    serial_rx_buffer_motor[6] = leftMotorVal;
    serial_rx_buffer_motor[7] = rightMotorVal;
    serial_rx_buffer_motor[8] = analogLedVal;
