   return true;
 }
 
-void draw()
+void glcd_draw()
 {
   switch(display)
   {

  // Display some text on the GLCD
  tilda.glcd.firstPage();
  do
  {
    draw();
  }
  while(tilda.glcd.nextPage());
}


 */
void draw_idle()
{
  tilda.glcd.drawBitmapP(0, 0, 8, 64, sakuya_1_bitmap);

  tilda.glcd.setFont(u8g_font_helvR12);

  tilda.glcd.drawStr(80, 22, "No");
  tilda.glcd.drawStr(75, 37, "New");
  tilda.glcd.drawStr(70, 52, "Alerts");
}

/**
