   p2Event = p2Button.handle();
   if (!gameOver && p2Event == BUTTON_SHORT) {
     lastActivityTime = millis();
+    if (sleeping)
+      return;
+
     p2Score++;
     numServes++;
     showScore();

{
  int p1Event, p2Event;

  Serial.println(millis() - lastActivityTime);
  
  if ((millis() - lastActivityTime) > INACTIVEMILLIS) {
    shutDownLights();
  }
  
  if (gameOver) {

  p1Event = p1Button.handle();
  if (!gameOver && p1Event == BUTTON_SHORT) {
    lastActivityTime = millis();
    if (sleeping)
      return;

    p1Score++;
    numServes++;
    showScore();
