 uint8_t page;
 uint16_t colours[16];
 uint16_t generation;
-uint8_t xSize, ySize;
+uint8_t rowSize, colSize;
 uint8_t i, j;
 
 void new_game() {

        for (j=0; j < COLS; j++) {
            if (random(100) > PERCENT)  _screen[page^1][i][j] = ALIVE;
            else                        _screen[page^1][i][j] = DEAD;
            myScreen.rectangle(4*i, 4*j, 4*i+3, 4*j+3, colours[_screen[page^1][i][j]]);
        }
    }
    

///
/// @author		Rei Vilo
/// @author		Rei Vilo
/// @date		Dec 11, 2013 18:54
/// @version	136
///
/// @copyright	(c) Rei Vilo, 2013
/// @copyright	CC = BY SA NC
