   // Render the spots.
   for (uint16_t x = 0; x < WIDTH; x++) {
     for (uint16_t y = 0; y < HEIGHT; y++) {
-      if (isImaginary(x, y)) {
+      if (STAGGERED && isImaginary(x, y)) {
         continue;
       }
       for (byte c = RED; c <= BLUE; c++) {

  did->start();
  server->getAdvertising()->start();
  STREAM.setTimeout(500);
#endif // ESP32
  
#if defined(ESP32_OTA) || defined(ESP32_OPC)

#endif // MAX_FPS
}

#define isImaginary(x, y) (x % 2 != y % 2)

void setAt(uint16_t x, uint16_t y, CRGB color) {
  uint16_t idx;
  if (FLIP_HORIZONTAL) {
