 	// Fast LED
 	FastLED.addLeds<LED_TYPE, DATA_PIN, LED_COLOR_ORDER>(leds, NUM_LEDS);//.setCorrection(TypicalLEDStrip);
 	FastLED.setBrightness(BRIGHTNESS);
-	//FastLED.setDither(1);
+	FastLED.setDither(0);
 
 	//lcd.begin(20, 4);
 	//updateStats();

// Required libs
//#include <EEPROM.h>
//#include <LiquidCrystal.h>
#include "FastLED.h"
#include "I2Cdev.h"
#include "MPU6050.h"

enum Stage { SCREENSAVER, PLAY, COMPLETE, DEAD, WIN, GAMEOVER };

long previousMillis = 0;                   // Time of the last redraw
int levelNumber =                      0;
long lastInputTime = 0;
#define TIMEOUT                        60000
#define LEVEL_COUNT                    14
