 }
 
 void ActivateWell(int well) {
+  //if (well<=1){ Well_LED_ON(well); }
+  
+  Well_LED_ON(well);
   Well_Active_State[well] = true;
   Well_Active_TimeRef[well] = millis();
   Well_Active_Timer[well] = 0;
-  Well_LED_ON(well);
-  Deliver_Reward(well);
+
+  //Deliver_Reward(well);
   sendEventCode(AW, well + 1);
 }
 

  a -> activate all wells
  w -> activate individual well
  d -> deactivate individual well
  s -> check status of all wells
  r -> reset. deactivates all wells
  p -> select pump to turn-on
  c -> change pump duration
  z -> select cue {1,2,3,4}
  y -> turn off cue.

  Alex Gonzalez

}

void TurnCueOff() {
  sendEventCode(CD, ActiveCUE_ID + 1);
  SetCueParams(-1);
  CUE_TimeRef = 15000L;
  CUE_Timer   = 0;
