     Serial << F("Quiet interval elapsed.") << endl;
     Serial << F("Free RAM=") << freeRam() << endl;
 
+/*
     // add some light cycles
     switch( random(0,4) ) {
       case 0: addCycle(RED_X, ALL_Y, Red); break;

  byte movePref; // CW or CCW preference
} cycle_t;

#define MAX_CYCLES 20
cycle_t cycles[MAX_CYCLES];

#define CYCLE_DICK_MOVE_PERCENT 15 // chance that a cycle will throw some "zigs" in it's path around the rim

    ledStatus = !ledStatus;
    digitalWrite(LED_PIN, ledStatus);

    // dispatch the requests to the rim. number of cycles is proportional to the light level at each button
    for( int i=0; i< inst.light[I_RED].red / 64; i++ ) addCycle(RED_X, ALL_Y, Red);
    for( int i=0; i< inst.light[I_GRN].green / 64; i++ ) addCycle(GRN_X, ALL_Y, Grn);
    for( int i=0; i< inst.light[I_BLU].blue / 64; i++ ) addCycle(BLU_X, ALL_Y, Blu);
    if( inst.light[I_YEL].red > 64 && inst.light[I_YEL].green > 64 )
      for( int i=0; i< (int)(inst.light[I_YEL].red+inst.light[I_YEL].green) / 128; i++ ) addCycle(YEL_X, ALL_Y, Yel);
/*
    if( inst.light[I_RED].red > 64 ) addCycle(RED_X, ALL_Y, Grn);
    if( inst.light[I_GRN].green > 64 ) addCycle(GRN_X, ALL_Y, Grn);
    if( inst.light[I_BLU].blue > 64 ) addCycle(BLU_X, ALL_Y, Blu);
    if( inst.light[I_YEL].red > 64 && inst.light[I_YEL].green > 64 ) addCycle(YEL_X, ALL_Y, Yel);
*/
    quietUpdateInterval.reset();
    addCycles.reset();
  }
