 uint8_t gHue;
 
 // For animation switching, this number needs to be hard coded unforunately
-const uint8_t numAnimation = 11;
+const uint8_t numAnimation = 10;
 uint8_t chaser_opt = 0; // For choosing the sub patterns on the animations that use chasers
 
 void setup() {

      if (gAnimCounter == 1) {
        chaser_opt = (chaser_opt + 1) % 9;
      }
      else if (gAnimCounter == 5 || gAnimCounter == 6) {
        chaser_opt = (chaser_opt + 1) % 6;
      }
      else if (gAnimCounter == 10) {
        chaser_opt = (chaser_opt + 1) % 3;
      }
    }

        theater_perim_opp(chaser_opt);
      }
      else if (gAnimCounter == 2) {
        whole_eq();
      }
      else if (gAnimCounter == 3) {
        diagonal_flash_timed();
      }
      else if (gAnimCounter == 4) {
        saw_chaser_0(chaser_opt);
      }
      else if (gAnimCounter == 5) {
        saw_chaser_1(chaser_opt);
      }
      else if (gAnimCounter == 6) {
        saw_solid_0();
      }
      else if (gAnimCounter == 7) {
        saw_solid_1();
      }
      else if (gAnimCounter == 8) {
        trap_solid();
      }
      else if (gAnimCounter == 9) {
        all_trap_chaser(chaser_opt);
      }
    }
