 
 // keep track of button changes
 int oldBtnStateHand, oldBtnStateGuess, oldBtnStatePlay;
-int showResult = 0;                      // result to show (1, 2, 3, 4, or 0 for none)
+int showResult = 0;                     // result to show (1, 2, 3, 4, or 0 for none)
 
 SoftwareSerial mySerial = SoftwareSerial(255, lcdPin);
 
 void setup() {
-  pinMode(btnHand, INPUT);               // set hand button pin as input
-  pinMode(btnGuess, INPUT);              // set guess button pin as input
-  pinMode(btnPlay, INPUT);               // set play button pin as input
-  mySerial.begin(9600);                  // start serial
-  mySerial.write(22);                    // no cursor
-  mySerial.write(12);                    // clear
+  pinMode(btnHand, INPUT);     // set hand button pin as input
+  pinMode(btnGuess, INPUT);    // set guess button pin as input
+  pinMode(btnPlay, INPUT);     // set play button pin as input
+  mySerial.begin(9600);        // start serial
+  mySerial.write(22);          // no cursor
+  mySerial.write(12);          // clear
   updateLCD();
   delay(100);
 }

#include <SoftwareSerial.h>

//--- SETTINGS ---
const int lcdPin = 2;                    // pin for LCD
const int btnHand = 8;                   // pin for hand button
const int btnGuess = 9;                  // pin for guess button
const int btnPlay = 10;                  // pin for play button

const String strTitle = "MORRA";         // title - all phrases have 16 character limit
const String strNoWinner = "No winner";
const String strTie = "It's a tie!";
const String strPlayerWins = "You win round!";

  else if (btnStatePlay != oldBtnStatePlay && showResult == 1) {
    showResult = 2;
  }
  else if (showResult == 0) {    
    if (btnStateHand == HIGH && btnStateHand != oldBtnStateHand) {
      nextHand();
      updateLCD();
