 uint8_t page;
 uint16_t colours[16];
 uint16_t generation;
-uint8_t xSize, ySize;
+uint8_t rowSize, colSize;
 uint8_t i, j;
 
 void new_game() {

    }
    
    if (_screen[page][i][j]!=_screen[page^1][i][j])
        myScreen.rectangle(4*i, 4*j, 4*i+3, 4*j+3, colours[_screen[page^1][i][j]]);
}

void loop() {

///
/// @author		Rei Vilo
/// @author		Rei Vilo
/// @date		Dec 11, 2013 18:54
/// @version	release 136
///
/// @copyright	(c) Rei Vilo, 2013
/// @copyright	CC = BY SA NC
