 void setupDDR() 
 {
   gameOver = false;
-  score = 0;
-  maximumScore = 0;
   initCapacitiveSensor();
  
   pinMode(PIEZO, OUTPUT);


// game state variables
int whichSong = 0;
int score = 0;
int maximumScore = 0; // increases whenever a new "DanceMove" is created
bool gameOver;
// -----------------------------------------------------------------------------
// End Game Objects, State Variables, and Timers

  // initialize danceMoveArray
  for (int i = 0; i < MAX_DANCE_MOVES; i++)
     danceMoveArray[i] = NULL; 
}

void initCapacitiveSensor()                    
