 					LP._isOn = true;
 					LP._lastOn = mm;
 				}
+        flicker /= 1.75;
 				for (p = A; p <= B; ++p) {
-					leds[p].setRGB(3 + flicker, (3 + flicker) / 1.5, 0);
-				}
-			}
-		}
-		lavaPool[i] = LP;
+					leds[p].setRGB(4 + flicker, (3 + flicker) / 1.75, 0);
+				}
+			}
+		}
 	}
 }
 

enum Stage { SCREENSAVER, PLAY, COMPLETE, DEAD, WIN, GAMEOVER };

long previousMillis = 0;                   // Time of the last redraw
int levelNumber =                      4;
long lastInputTime = 0;
#define TIMEOUT                        60000
#define LEVEL_COUNT                    14

#define DATA_PIN                   3
#define LED_TYPE                   WS2812B
#define LED_COLOR_ORDER            GRB
#define BRIGHTNESS                 170
#define DIRECTION                  1         // 0 = right to left, 1 = left to right
#define MIN_REDRAW_INTERVAL        20        // Min redraw interval (ms) 33 = 30fps / 16 = 63fps
#define USE_GRAVITY                0         // 0/1 use gravity (LED strip going up wall)
