 }
 
 void outsideInOnInsideOutOffBackground(int times, int endingWithLightsOn) {
-	for (int count = 0; count < times; count++) {
+  for (int count = 0; count < times; count++) {
       backgroundOnOutsideIn();
       delay(ish);
-		if (count + 1 != times || !endingWithLightsOn) {
-			backgroundOffInsideOut();
-	        delay(ish);
-		}
-	}
+    if (count + 1 != times || !endingWithLightsOn) {
+      backgroundOffInsideOut();
+          delay(ish);
+    }
+  }
 }
 
 void insideOutOnOutsideInOffBackground(int times, int endingWithLightsOn) {
-	for (int count = 0; count < times; count++) {
-	    backgroundOnInsideOut();
-	    delay(ish);
- 		 if (count + 1 != times || !endingWithLightsOn) {
-			 backgroundOffOutsideIn();
-		 }
-	 }
+  for (int count = 0; count < times; count++) {
+      backgroundOnInsideOut();
+      delay(ish);
+     if (count + 1 != times || !endingWithLightsOn) {
+       backgroundOffOutsideIn();
+     }
+   }
 }
 
 void insideOutOutsideInBackground() {
-	for (int i = 0; random(3, 8); i++) {
-		if (random(0, 2) == 0) {
-			outsideInOnInsideOutOffBackground(random(1, 4), true);
-			delay(minimal);
-
-			insideOutOnOutsideInOffBackground(random(1, 4), false);
-			delay(minimal);
-		} else {
-			insideOutOnOutsideInOffBackground(random(1, 4), true);
-			delay(minimal);
-
-			outsideInOnInsideOutOffBackground(random(1, 4), false);
-			delay(minimal);
-		}
-	}
+  for (int i = 0; random(3, 8); i++) {
+    if (random(0, 2) == 0) {
+      outsideInOnInsideOutOffBackground(random(1, 4), true);
+      delay(minimal);
+
+      insideOutOnOutsideInOffBackground(random(1, 4), false);
+      delay(minimal);
+    } else {
+      insideOutOnOutsideInOffBackground(random(1, 4), true);
+      delay(minimal);
+
+      outsideInOnInsideOutOffBackground(random(1, 4), false);
+      delay(minimal);
+    }
+  }
 }
 
 void racingOnLeftToRightBackground() {
-	for (int x = 0; x < sizeof(background); x++) {
-		for (int y = 0; y < sizeof(background) - x - 1; y++) {
-			digitalWrite(background[y], PATTERN_ON);
-			delay(minimal);
-			digitalWrite(background[y], PATTERN_OFF);
-		}
-
-		digitalWrite(background[sizeof(background) - x - 1], PATTERN_ON);
-		delay(minimal);
-	}
+  for (int x = 0; x < sizeof(background); x++) {
+    for (int y = 0; y < sizeof(background) - x - 1; y++) {
+      digitalWrite(background[y], PATTERN_ON);
+      delay(minimal);
+      digitalWrite(background[y], PATTERN_OFF);
+      delay(none);
+    }
+
+    digitalWrite(background[sizeof(background) - x - 1], PATTERN_ON);
+    delay(minimal);
+  }
 }
 
 void blinkBackgroundPairLeftToRight() {
-	int half = sizeof(background) / 2;
-
-	for (int count = 0; count < random(5, 10); count++) {
-		for (int x = 0; x < half; x++) {
-			digitalWrite(background[x], PATTERN_ON);
-			digitalWrite(background[x + half], PATTERN_ON);
-			delay(minimal);
-
-			digitalWrite(background[x], PATTERN_OFF);
-			digitalWrite(background[x + half], PATTERN_OFF);
-		}
-	}
+  int half = sizeof(background) / 2;
+
+  for (int count = 0; count < random(5, 10); count++) {
+    for (int x = 0; x < half; x++) {
+      digitalWrite(background[x], PATTERN_ON);
+      delay(none);
+      digitalWrite(background[x + half], PATTERN_ON);
+      delay(minimal);
+
+      digitalWrite(background[x], PATTERN_OFF);
+      delay(none);
+      digitalWrite(background[x + half], PATTERN_OFF);
+      delay(none);
+    }
+  }
 }
 
 void blinkLetters(int times) {


      for (int i = 0; i < sizeof(letters); i++) {
        digitalWrite(Lights[i], PATTERN_ON);
      }
      delay(250);
      for (int i = 0; i < sizeof(letters); i++) {
        digitalWrite(Lights[i], PATTERN_OFF);
      }
      delay(250);


}

void lettersAllOff() {
    delay(none);
    log('lettersAllOff - START');
    for (int i = 0; i < sizeof(letters); i++) {
        log('lettersAllOff i: ', i);
