 
 Arduboy arduboy;
 
+const unsigned int COLUMNS = 13; //Columns of bricks
+const unsigned int ROWS = 4;     //Rows of bricks
 int dx = -1;        //Initial movement of ball
 int dy = -1;        //Initial movement of ball
 int xb;           //Balls starting possition

    }

    //Bounce off Bricks
    for (byte row = 0; row < 4; row++)
    {
      for (byte column = 0; column < 14; column++)
      {
        if (!isHit[row][column])
        {

    oldpad=pad;
    drawBall();

    if(brickCount == ROWS * COLUMNS)
    {
      level++;
      newLevel();
