                                                 btnColor[1] * progressCounter >> progressCounterMaxBit,
                                                 btnColor[2] * progressCounter >> progressCounterMaxBit);
                 buffer.drawRect(48-w/2,32-h/2,w,h)->filledRect(rectColor);
-                buffer.drawText(stringBuffer.start()->put(currentStep)->put(":")->put(currentLevel)->get(),42,52,buffer.rgb(255,128,32), &virtualDJ_5ptFontInfo);
+                buffer.drawText(stringBuffer.start()->putDec(currentStep)->put(":")->putDec(currentLevel)->get(),42,52,buffer.rgb(255,128,32), &virtualDJ_5ptFontInfo);
                 if (progressCounter == 0) {
                     spawnQuadParticles(4|col, 48,32,800,24);
                 }

            if (currentStep > currentLevel) {
                nextLevel();
            } else {
                buffer.drawText(stringBuffer.start()->put(currentStep)->put(":")->put(currentLevel)->get(),42,52,buffer.rgb(255,128,32), &virtualDJ_5ptFontInfo);
            }
        }


    void loopScores() {
        buffer.drawText(stringBuffer.start()->load(PSTR("scores"))->get(),30,2,buffer.rgb(255,255,255), &virtualDJ_5ptFontInfo);
        buffer.drawRect(8,10,80,1)->filledRect(buffer.rgb(255,255,255));

        for (int i=0;i<3;i+=1) {
            char *tag = scores.getTag(i);
            if (tag == 0) break;
            uint16_t score = scores.getScore(i);
            buffer.drawText(stringBuffer.start()->putDec(i)->put(')')->get(),10,15 + i * 8,buffer.rgb(255,255,255), &virtualDJ_5ptFontInfo);
            buffer.drawText(stringBuffer.start()->put(tag)->get(),38,15 + i * 8,buffer.rgb(255,255,255), &virtualDJ_5ptFontInfo);
            buffer.drawText(stringBuffer.start()->putDec(score)->get(),81 - score / 10 * 5,15 + i * 8,buffer.rgb(255,255,255), &virtualDJ_5ptFontInfo);
        }

        buffer.drawText(stringBuffer.start()->load(PSTR("beat it"))->get(),53,45,buffer.rgb(255,255,255), &virtualDJ_5ptFontInfo);

        btnBottomRight.draw(this);
        if (btnBottomRight.getIsPressed()) {
            switchToMainMenu();
