   dial.setLowLimit(70,BLUE);
   dial.setCV(72,false);
 
-  screen_dial.add(&dial,100,screen_dial.h/2);
-  screen_dial.add(&btnPlus,160,screen_dial.h/2 - dial.radius);
-  screen_dial.add(&btnMinus,160,screen_dial.h/2 + dial.radius - btnMinus.h);
-
+  screen_dial.add(&dial,80,screen_dial.h/2);
+	screen_dial.add(&slider,170,20);
+	
   // ===== SCREEN THREE - BUTTONS  =====  
   screen_buttons.bgColor = BG_COLOR;
 

Screen screen_dial = Screen(&canvas,0,40,240,190);
Screen screen_buttons = Screen(&canvas,0,40,240,190);
Dial dial = Dial();
Button btnPlus = Button(20,GRAY1,WHITE,ILI9341_LIGHTGREY);  //Initialization version for round buttons
Button btnMinus = Button(20,GRAY1,WHITE,ILI9341_LIGHTGREY); //Initialization version for round buttons
IconButton btnBulb = IconButton(50,50,lightbulb_off,lightbulb_on);
IconButton btnSlider = IconButton(60,30,slider_off,slider_on);

const char increment = 1;

//==================================
// EVENT HANDLING ROUTINES

  // Show the numkey to enter a password
  // The numkey event handler will verify the password
  // and change the screen if the password is correct
  if(!passwordCorrect){
    terminal.clear();
    terminal.print("Enter the numeric password:");
    terminal.print("1234",GREEN);
    canvas.add(&numkey,60,45);
  }else{
    numkeyEventHandler(&numkey);
  }
}

void btnButtonsEventHandler(Button* btn){
