 static void drawStatus(void)
 {
     if (gameTime > GAME_DURATION + FPS) {
-        arduboy.drawBitmap((WIDTH - IMG_START1_W) / 2, 8, imgStart1, IMG_START1_W, IMG_START1_H, WHITE);
+        drawBorderedLetter((WIDTH - IMG_START1_W) / 2, 8, IMG_START1_W, IMG_START1_H, imgStart1);
     } else if (gameTime > GAME_DURATION) {
-        arduboy.drawBitmap((WIDTH - IMG_START2_W) / 2, 8, imgStart2, IMG_START2_W, IMG_START2_H, WHITE);
+        drawBorderedLetter((WIDTH - IMG_START2_W) / 2, 8, IMG_START2_W, IMG_START2_H, imgStart2);
     } else {
         int dx = drawFigure(0, 0, score, ALIGN_LEFT);
-        arduboy.drawBitmap(dx, 0, imgTen, IMG_TEN_W, IMG_TEN_H, WHITE);
+        drawBorderedLetter(dx, 0, IMG_TEN_W, IMG_TEN_H, imgTen);
         drawClock(CLOCK_X, CLOCK_Y, CLOCK_R, (gameTime > 0) ? (GAME_DURATION - gameTime) / FPS : 0);
         if (gameTime <= 0) {
-            arduboy.drawBitmap((WIDTH - IMG_OVER_W) / 2, 48, imgOver, IMG_OVER_W, IMG_OVER_H, WHITE);
+            drawBorderedLetter((WIDTH - IMG_OVER_W) / 2, 48, IMG_OVER_W, IMG_OVER_H, imgOver);
         }
     }
 }

static void drawObject(int16_t x, int16_t y, uint8_t size, const uint8_t *bitmap);
static void drawStatus(void);
static int  drawFigure(int16_t x, int16_t y, int value, uint8_t align);
static void drawClock(int16_t x, int16_t y, uint8_t r, uint8_t sec);

/*  Variables  */

#define FPS             60
#define APP_TITLE       "RYSK"
#define APP_CODE        "OBN-Y00"
#define APP_VERSION     "0.04"
#define APP_RELEASED    "NOVEMBER 2019"

#define COOKIES         8
