 
     default: break;
   }
+}
+
+void printMusicOnOff() {
+  if(musicOnOff == true) {
+    printText("SOUND  ON ", 20, 25, 1);
+    arduboy.drawRect(17, 22, 35, 13, 1);
+  } else {
+    printText("SOUND  OFF", 20, 25, 1);
+    arduboy.drawRect(17, 22, 35, 13, 1);
+  }
+  arduboy.display();
 }
 
 void playGame() {

            exit_settings_menu = true;
            break;

          case SETTINGS_RESET_HIGH_SCORE:
            highScore = 0;
            exit_settings_menu = true;

bool shouldPlayTone1,
     shouldPlayTone2,
     shouldPlayTone3;

bool musicOnOff = true;     

// Bullets array - We may need a playerBullets and enemyBullets at some point and a MAX global int for each
Bullet playerBullets[MAX_PLAYER_BULLETS];
