 bool playerAlive;
 long killTime;
 int lives = MAX_LIVES;
+int moveAmount = 0;
 
 // POOLS
 Enemy enemyPool[10] = {

#define DATA_PIN                   3
#define LED_TYPE                   WS2812B
#define LED_COLOR_ORDER            GRB
#define BRIGHTNESS                 150
#define DIRECTION                  1         // 0 = right to left, 1 = left to right
#define MIN_REDRAW_INTERVAL        20        // Min redraw interval (ms) 33 = 30fps / 16 = 63fps
#define USE_GRAVITY                0         // 0/1 use gravity (LED strip going up wall)

			if (playerPosition > conveyorPool[i]._startPoint && playerPosition < conveyorPool[i]._endPoint) {
				if (dir == -1) {
					playerPositionModifier = -(MAX_PLAYER_SPEED - 4);
					if (attacking)
						playerPositionModifier /= 3;
				}
				else {
					playerPositionModifier = (MAX_PLAYER_SPEED - 4);
					if (attacking)
						playerPositionModifier /= 3;
				}
			}
		}
	}
