   delay(del);
 }
 
+void animate_locked() {
+
+}
+
 void animate_reset() {
 
 }
 
-void animate_locked() {
+void animate_system_shutdown() {
 
 }
 

      return system_reset;
    }

    if (receivedHeartbeat > 0) {}
      return server_running;
    } else {
      return server_hungup;

void *server_hungup();            void animate_hungup();
void *server_locked();            void animate_locked();
void *system_reset();             void animate_reset();
void *system_shutdown();          void animate_system_shutdown();
//async trigger in function detect_heartbeat();

//FSM
typedef void *(*StateFunc)();
