 
   resetInterface(DEBUG_MODE);
   setupCommands();
-
-  //  attachInterrupt(DISK0_ENC_A, disk0a_isr, CHANGE);
 }
 
 // Reset everything to initial state

/*!
  DISK-RESET

  Resets the game, home the disks and afterwards to into "ready" mode.
*/
void do_disk_reset()
{


  Example commands:

DISK-RESET
DISK-STATE success
DISK 0 POS 10 DIR 1 USER 1
