   if (sleeping)
     return;
 
-  // Poll the scoring buttons
-  p1Button.tick();
-  p2Button.tick();
-  
   // Update the game
   game.updateScore(p1Score, p2Score);
 

void loop()
{
  // The loop will:
  
  // Check whether it should go to sleep or wake up
  if ((millis() - lastActivityTime) > INACTIVEMILLIS) {

#define P1PIN           2
#define P2PIN           3
#define LONGPRESS_TIME  1000
#define INACTIVEMILLIS  10000 // 1200000 // 20 minutes

// Game Logics
volatile int p1Score = 0;
