 #include "FastSPI_LED2.h"
+#include "Streaming.h"
 
 // Game of Life parameters
 

  return 0;
}

uint8_t hue, from_hue, to_hue; //all living cells have a slowly changing colour
void GoLseed(){
  // seed initial cells
  for(uint8_t y=0; y!=ROWS; ++y){

  for(uint8_t y=0; y!=ROWS; ++y){
    for(uint8_t x=0; x!=COLS; ++x){
      if(alive[y][x]){
        newleds[xy2i(x,y)].setHSV(hue, saturation, value);
      } else {
        newleds[xy2i(x,y)] = CRGB::Black;
      }
