                 }
                 else
                 {
-                  enemies[i].Y ++;
+                  enemies[i].Y += 10;
                   enemies[i].Dir = 'L';
                 }
                 break;      

            enemies[i].W = w;
            enemies[i].Dir = dir;
            enemies[i].Active = true;
            return;
          }
      }

                }
                else
                {
                  enemies[i].Y += 10;
                  enemies[i].Dir = 'R';
                }
                break;
