   setColors();
 
   for (int lamp = 0; lamp < 4; lamp++) {
-    lamps[lamp].fade(2000, dayCols[10]);
+    //lamps[lamp].fade(2000, dayCols[10]);
+    lamps[lamp].setColor(waterCols[0]);
   }
 }
 

RGBLamp lamps[4];
int colors[216][3];
int dayCols[20][3];
float cycleFade[4] = {0,0,0,0};

void setup() {


    if (cycleFade[lamp] != 0) {
      if (!lamps[lamp].fade()) {
        lamps[lamp].fade(cycleFade[lamp], colors[random(0, 215)]);
      }
    }
    else if(water[lamp] != 0) {
      if(millis() > water[lamp]) {
        waterCur[lamp] = (waterCur[lamp] + 1) % 748;
        lamps[lamp].setColor(waterCols[waterCur[lamp]]);
        water[lamp] += 100;
      }
    }
  }
