      shouldPlayTone2,
      shouldPlayTone3;
 
-bool musicOnOff = true;     
+bool musicOn = true;     
 
 // Bullets array - We may need a playerBullets and enemyBullets at some point and a MAX global int for each
 Bullet playerBullets[MAX_PLAYER_BULLETS];

}

void printMusicOnOff() {
  if(musicOnOff) {
    printText("SOUND  ON ", 20, 25, 1);
    arduboy.drawRect(17, 22, 35, 13, 1);
  } else {

            break;

          case SETTINGS_SOUND:
            musicOn = !musicOn;
            printMusicOnOff();
            break;
            
