 int hue = 50;                 // Starting hue.
 bool firstTimeRunningThroughPattern = false;
 
-#define NIGHT_SPARKLES 1
-#define BEAUTIFUL_SPARKLES 2
-#define DISCO_BARBER_2 3
-#define DISCO_BARBER_1 4
-#define SINGLE_COLOR_SPARKLES 5
-#define WORMS 6
-#define PARTY 7
-//#define SIREN 8
-#define DISCO_TWIRL 8
+#define BEAUTIFUL_SPARKLES 1
+#define DISCO_BARBER_2 2
+#define DISCO_BARBER_1 3
+#define SINGLE_COLOR_SPARKLES 4
+#define WORMS 5
+#define PARTY 6
+#define DISCO_TWIRL 7
+#define NIGHT_SPARKLES 8
 
 int maxPatternId = 8;
 int rotationInMillseconds = 20000; // 20 seconds for production
 
 // Either A)
 //bool holdPattern = true;
-//int patternId = DISCO_TWIRL;
+//int patternId = BEAUTIFUL_SPARKLES;
 // OR B)
 bool holdPattern = false;
 int patternId = BEAUTIFUL_SPARKLES;
 
 void setup() {
-  delay(3000);
+  delay(1000);
   Serial.begin(57600);
   LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS);
   FastLED.setBrightness(max_bright);

  }
}

uint8_t sirenHue = 0;                                          // Starting hue value.
int8_t sirenRotation = 10;                                           // Hue rotation speed. Includes direction.
uint8_t sirenDeltahue = 10;                                         // Hue change between pixels.
bool sirenDirection = 0;                                             // I use a direction variable, so I can plug into inputs in a standar fashion.

void siren() {
  if (sirenDirection == 0) sirenHue += sirenRotation; else sirenHue -= sirenRotation; // I could use signed math, but 'thisdir' works with other routines. 
  sirenDeltahue = 1; 
  sirenRotation = 30;
  fill_rainbow(leds, NUM_LEDS, sirenHue, sirenDeltahue);
}

uint8_t thishue = 0;                                          // You can change the starting hue value for the first wave.
uint8_t thisrot = 0;                                          // You can change how quickly the hue rotates for this wave. Currently 0.
uint8_t allsat = 255;                                         // I like 'em fully saturated with colour.

    thiscutoff -= 240;
  } else {
    EVERY_N_MILLISECONDS(1000) {
      allfreq += 1;
      if (allfreq == 255) {
        allfreq = 0;
      }
