   //  Get the current colors based on the color index:
   RGB currentColor = flameColors[currentColorIndex];
 
- //  Flicker, based on our initial RGB values
+ //  Flicker, based on our initial RGB values. Check i=9; i<29 when setting up actual sign
   for(int i=9; i<29; i++) { 
     int flicker = random(0,85);
     int r1 = currentColor.r-flicker;

#define N_LEDS 74

//  The overall fire brightness
//  (this can affect both color levels and power consumption)
int brightness = 225;

struct RGB {

    if(b1<0) b1=0;
    strip.setPixelColor(i,r1,g1, b1);
  }
 
  strip.show();

  //  Adjust the delay here, if you'd like.  Right now, it randomizes the 
