 
   // here we set the framerate to 15, we do not need to run at
   // default 60 and it saves us battery life
-  arduboy.setFrameRate(10);
+  arduboy.setFrameRate(30);
 
  StartGame(); 
 }

void GenerateFood()
{
  arduboy.initRandomSeed();
  foodLocation.X = random(minX, maxX);
  foodLocation.Y = random(minY, maxY);
}

void StartGame()

    LogMove();
    GenerateFood();
  }

  //Check if hit wall

  if(p1.X >= maxX || p1.X <= minX || p1.Y >= maxY || p1.Y <= minY)
  {
    gameRunning = false; 
  }

  //Check if hit tail
}

void DrawTail()
