 };
 
 const draw_image_t draws[] = {
-	{ANDROID_1_DRAW, -400, -300, 1.0},
-	{EAGLE_1_DRAW, -400, -300, 1.0},
-	{BUTTERFLY_1_DRAW, -400, -300, 1.0},
-	{FLOWER_1_DRAW, -400, -300, 1.0},
-	{APPLE_1_DRAW, -400, -300, 1.0},
-	{BALL_1_DRAW, -400, -300, 1.0},
-	{BICYCLE_1_DRAW, -400, -300, 1.0},
-	{BRAIN_1_DRAW, -400, -300, 1.0},
-	{CHESS_1_DRAW, -400, -300, 1.0},
-	{HAND_1_DRAW, -400, -300, 1.0},
-	{MENORAH_1_DRAW, -400, -300, 1.0},
-	{MUSEUM_LOGO_1_DRAW, -400, -300, 1.0},
-	{MUSEUM_LOGO_2_DRAW, -400, -300, 1.0},
-	{MUSEUM_LOGO_3_DRAW, -400, -300, 1.0},
-	{PATTERN_1_DRAW, -400, -300, 1.0},
-	{PRESENT_1_DRAW, -400, -300, 1.0},
-	{RECYCLE_1_DRAW, -400, -300, 1.0},
-	{TEXT_1_DRAW, -400, -300, 1.0},
-	{TRISKELITON_1_DRAW, -400, -300, 1.0},
-	{YIN_YANG_1_DRAW, -400, -300, 1.0},
+	{MUSEUM_LOGO_1_DRAW, 0, 0, 1.1},
+	{MUSEUM_LOGO_2_DRAW, 440, 0, 1.1},
+	{MUSEUM_LOGO_3_DRAW, 220, 330, 1.1},
+	{ANDROID_1_DRAW, 0, 0, 1.1},
+	{EAGLE_1_DRAW, 0, 0, 1.1},
+	{BUTTERFLY_1_DRAW, 0, 0, 1.1},
+	{FLOWER_1_DRAW, 0, 0, 1.2},
+	{APPLE_1_DRAW, 0, 0, 1.1},
+	{BALL_1_DRAW, 0, 0, 1},
+	{BICYCLE_1_DRAW, 0, 0, 1},
+	{BRAIN_1_DRAW, 0, 0, 1.1},
+	{CHESS_1_DRAW, 0, 0, 1.1},
+	// {HAND_1_DRAW, 0, 0, 1.1},
+	{MENORAH_1_DRAW, 0, 0, 1.1},
+	{PATTERN_1_DRAW, 0, 0, 1.2},
+	{PRESENT_1_DRAW, 0, 0, 0.9},
+	{RECYCLE_1_DRAW, 0, 0, 1.1},
+	{TEXT_1_DRAW, 0, 0, 1.1},
+	{TRISKELITON_1_DRAW, 0, 0, 1.1},
+	{YIN_YANG_1_DRAW, 0, 0, 1.1},
 };
 
 int16_t current_position_x = 0;

}

void busy_delay(uint32_t ms) {
	lamp_fade_ms += ms;
	ms += millis();
	if (lamp_fade_ms > LAMP_FADE_MS) {
		lamp_fade_ms = 0;
		if (++lamp_fade_index >= sizeof(LAMP_FADE_PWM))
			lamp_fade_index = 0;
		set_lamp(LAMP_FADE_PWM[lamp_fade_index]);
	}
	do {
		test_power();
	} while (millis() < ms);
}

/* sets the motors positions to match "current_position" global

			write_current_position_to_eeprom();
		break;
	}
}

/* called repeatedly after "setup" */
void loop() {
	static uint8_t index = 0;
	bool is_last_point = false;
    
	while(PINB & BUTTON_MASK) {
		lamp_fade();
	}
	set_lamp(0);

	draw_next_path(index, false);
	++index;
	if (draw_next_path(index, true)) {
