 void loop() {
     long mm = millis();
     int brightness = 0;
-    
+    /*
     if(stage == "PLAY"){
         if(attacking){
             SFXattacking();

#include "I2Cdev.h"
#include "MPU6050.h"
#include "Wire.h"
#include "toneAC.h"
#include "iSin.h"
#include "RunningMedian.h"


// LED setup
#define NUM_LEDS             475
#define DATA_PIN             3
#define CLOCK_PIN            4
#define LED_COLOR_ORDER      GRB//Try BGR or GBR
#define BRIGHTNESS           150
#define DIRECTION            1     // 0 = right to left, 1 = left to right
#define MIN_REDRAW_INTERVAL  16    // Min redraw interval (ms) 33 = 30fps / 16 = 63fps
#define USE_GRAVITY          1     // 0/1 use gravity (LED strip going up wall)
#define BEND_POINT           0   // 0/1000 point at which the LED strip goes up the wall
#define LED_TYPE             APA102//type of LED strip to use(APA102 - DotStar, WS2811 - NeoPixel)

// GAME
long previousMillis = 0;           // Time of the last redraw
