       ledBrightness[i] = v * 256; // Don't need to constrain; won't get close to 255.
    }
 
-   // Debug:
-   for (i = 0; i < GRID_SIZE_X; i++)
-   {
-      pt = {i, 4 } ;
-      rgb = hsl2rgb( 0, saturation[i], 0.5); // red/pink
-      c = Color( rgb.r, rgb.g, rgb.b);
-      strip.setPixelColor( point2seq( pt, org, gridSize), c);
-
-      pt = {i, 3 } ; 
-      rgb = hsl2rgb( 120, 0.5, lightness[i]); // greenish
-      c = Color( rgb.r, rgb.g, rgb.b);
-      strip.setPixelColor( point2seq( pt, org, gridSize), c);
-
-      pt = {i, 2 } ;
-      c = Color( 0, 0, ledBrightness[i]); // blue
-      strip.setPixelColor( point2seq( pt, org, gridSize), c);
-   }
-   strip.show();
-   delay( 20000);
+   // // Debug:
+   // for (i = 0; i < GRID_SIZE_X; i++)
+   // {
+   //    pt = {i, 4 } ;
+   //    rgb = hsl2rgb( 0, saturation[i], 0.5); // red/pink
+   //    c = Color( rgb.r, rgb.g, rgb.b);
+   //    strip.setPixelColor( point2seq( pt, org, gridSize), c);
+
+   //    pt = {i, 3 } ; 
+   //    rgb = hsl2rgb( 120, 0.5, lightness[i]); // greenish
+   //    c = Color( rgb.r, rgb.g, rgb.b);
+   //    strip.setPixelColor( point2seq( pt, org, gridSize), c);
+
+   //    pt = {i, 2 } ;
+   //    c = Color( 0, 0, ledBrightness[i]); // blue
+   //    strip.setPixelColor( point2seq( pt, org, gridSize), c);
+   // }
+   // strip.show();
+   // delay( 15000);
 
    runParamTuple runParams[6] = { { RGB , RED   , GREEN } ,  // 0
                                   { RGB , BLUE  , RED }   ,  // 1

//  copyIntArray
// ---------------------------------------------------------------------------------------------------------------------

void copyIntArray( int aSrc[], int aDest[], int n)
{
   int i;
   for (i = 0; i < n; i++)

                          ? rp.y.axisIntValues[y]
                          : 0));
                  s = (rp.xAxisSpace == SAT
                       ? rp.x.axisFloatValues[x]
                       : (rp.yAxisSpace == SAT
                          ? rp.y.axisFloatValues[y]
                          : 0.5));
                  l = (rp.xAxisSpace == LIGHT
                       ? rp.x.axisFloatValues[x]
                       : (rp.yAxisSpace == LIGHT
                          ? rp.y.axisFloatValues[y]
                          : 0.5));
                  rgb = hsl2rgb( h, s, l);
                  c = Color( rgb.r, rgb.g, rgb.b);
