   // Display some text on the GLCD
   tilda.glcd.firstPage();
   do
-  {
-    draw();
-  }
+    glcd_draw();
   while(tilda.glcd.nextPage());
 }
 

 */
void draw_idle()
{
  //TODO
  tilda.glcd.drawBitmapP(0, 0, 8, 64, sakuya_1_bitmap);
}

/**

  return true;
}

void glcd_draw()
{
  switch(display)
  {
