 
 /**
  * Return the LED associated with the active button switch.
+ *
+ * Args:
+ *     keyVal: an integer from 3 to 1023 containing the analog switch value.
+ *
+ * Return:
+ *     The corresponding LED from among the colored game diodes.
  */
 int getSimonLed(int keyVal) {
 


/**
 * Determine whether the player successfully matched the pattern.
 */
boolean verifyPlayerInput(int *pattern, int currentLevel) {


 * License: MIT
 */

// Turn debug mode on or off; this toggles serial monitor printing.
const boolean DEBUG = false;

// Define LED pin positions.
const int RED_1 = 13;
