   play1();
   play2();
   
+  //delay(3000);
   //delay(random(400, 2000));
 }
 

    delay(3);
  }

  generateColors(_targetColors, kNumberOfPixels);
}

void loop()

  }

  pixels.show();
}

void play1()
{
  rotTo(random(-75, 75));
//  static bool flipped = false;
//  rotTo(flipped ? -75 : 75);
//  flipped = !flipped;
}

void play2()
