          break;
        case 5:   // 1 0 1 (magenta)
          if (danceMoveArray[i]->isSteppedOn(MAGENTA))
+          playNextNote();
          break;
        default:  // 0 0 0
          break;

  playDDR();
}

// allow the player to choose a song to play
void mainMenu()
{
  displayOptions();

void setupDDR() 
{
  gameOver = false;
  score = 0;
  initCapacitiveSensor();
 
  pinMode(PIEZO, OUTPUT);
