     drawPaddle();
 
     //Pause game if FIRE pressed
-    pad = arduboy.pressed(B_BUTTON);
+    pad = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON);
 
     if(pad >1 && oldpad==0 && released)
     {

    xb=xPaddle + 5;

    //Release ball if FIRE pressed
    pad3 = arduboy.pressed(B_BUTTON);
    if (pad3 == 1 && oldpad3 == 0)
    {
      released=true;

      }
    }

    if (arduboy.pressed(A_BUTTON))
    {
      if (index < 2)
      {
