   p1.X = (maxX / 2) - (p1.W / 2);
   p1.Y = maxY - p1.H;
   score = 0;
+
+  addEnemy(5, 5, 8, 6, 'R');
   
   gameState = 'G';
 }


    CollisionDetection();
      
    arduboy.setCursor(63, 0);  
    arduboy.print("Score ");
  
    char scoreBuff[5];
    sprintf(scoreBuff, "%05d", score);
    
    arduboy.print(scoreBuff);

    if(fireDelay > 0)
    {

bool sound = false;

const byte maxProjs = 3;
const byte maxEnemies = 10;
byte fireDelay = 0;
byte movementCounter = 0;
byte movementSpeed = 5;

struct Enemy
{
  byte X = 0;
  byte Y = 0;
  byte W = 0;
  byte H = 0;
  byte moveDelay = 60;
  bool Active = false;
  char Dir = 'R';
};

struct Proj
{
