             case 2:
                 shimmy();
             case 3:
-                bullet();
+                fountain();
             case 4:
                 bullet();
             case 5:

}

void shimmy() {
    // odds then evens
    while (button2State == HIGH) {
        for (int i=0; i < strip.numPixels(); i++) {
            if (shimmy_even) {

byte palette_choice = 0;

// pattern vars
byte pattern_choice = 3;
boolean shimmy_even = true;

void setup() {
