   if (btnStatePlay != oldBtnStatePlay) {
     oldBtnStatePlay = btnStatePlay;
   }
+  
+  delay(100);
 }
 
 // increment player hand

  playerScore = 0;
  compScore = 0; 
}


    }
  }
  
  // update button states
  
  if (btnStateHand != oldBtnStateHand) {
    oldBtnStateHand = btnStateHand;
  }
