 //Game ID
 #define GAME_ID 0x01 //tictactoe
 //Board ID
-#define BOARD_ID 0x01 //TODO: Change it for each board
-#define PLAYER__ID "1000"
+#define BOARD_ID 0x08 //TODO: Change it for each board
+#define PLAYER__ID "8000"
 
 // Hardware addresses
 #define DISPLAY_ADDRESS  0x51


// The calibration changes from sensor to sensor
// The values are unique for each board and sensor
void calibrateSensors(){
  // int maxGreen, int minGreen, int maxRed, int minRed
  squares[0]->calibrateCNY70(310, 270, 350, 320);

  squares[7]->calibrateCNY70(240, 190, 310, 250);
  squares[8]->calibrateCNY70(220, 170, 270, 245);  
}
*/


/**********************************************
