         break;
       case 5:
         snow_anim(INNER, 100, 0.5);
-        skip_merge = true;
         break;
     }
     switch (oAnimCounter) {

        break;
      case 2:
        ring_bounce_opp(OUTER, 10);
        skip_merge = true;
        break;
      case 3:
        static uint8_t oOffset = 0;

uint8_t iAnimCounter, oAnimCounter;
boolean iAnimSwitch, oAnimSwitch; // Use this flag so that we fade the color palette into each animation
uint8_t iAnimSwitchCount, oAnimSwitchCount; // Use this to count how many times we've faded to the 

// These are the flags that will get flipped during the ISR
volatile boolean do_not_pressed = false;
