 #include "chasers.h"
 
 rgb Green = {20, 0, 0};
-rgb Yellow= {10,10, 0};
-rgb Red	  = { 0,10, 0};
-rgb Blue  = { 0, 0,05};
+rgb Yellow= {15,15, 0};
+rgb Red	  = { 0,15, 0};
+rgb Blue  = { 0, 0,15};
 
 rgb buffer[] =
  {

	DDRB = _BV(3);
	
	RingSet rings(buffer, 15);
	const uint8_t chaserCount = 1;
	Chaser chasers[chaserCount] = {
		Chaser(1, 2, false, Green),/*
		Chaser(1, 0, Yellow),
		Chaser(2, 0, Red),
		Chaser(3, 0, Blue)*/
	};

	ChasePattern chasePattern(&rings, chasers, chaserCount);

		chasePattern.Logic();
		chasePattern.Render();

		_delay_ms(30);

		// Update the display twice, because sending once seems to miss the first pixel
		// and I dno't have time to figure out why.
