 
    // Try to initialise and warn if we couldn't detect the chip
   if (!lsm.begin()) {
-//    Serial.println("Oops ... unable to initialize the LSM9DS0. Check your wiring!");
+    Serial.println("Oops ... unable to initialize the LSM9DS0. Check your wiring!");
     while (1);
   }
   setupSensor();


// Tuning constants. (a.k.a. "Fudge Factors)  
// These can be tweaked to adjust the liveliness and sensitivity of the eyes.
const float friction = 0.999; // frictional damping constant.  1.0 is no friction.
const float swing = 60;  // arbitrary divisor for gravitational force
const float gravity = 200;  // arbitrary divisor for lateral acceleration
const float nod = 7.5; // accelerometer threshold for toggling modes

long nodStart = 0;
long nodTime = 2000;

bool antiGravity = true;  // The pendulum will anti-gravitate to the top.
bool mirroredEyes = false; // The left eye will mirror the right.

const float halfWidth = 2.0; // half-width of pupil (in pixels)

// Pi for calculations - not the raspberry type :: 1.25
const float Pi = 3.14159;

#include <FastLED.h>


#define DATAPIN_LEFT    0
#define CLOCKPIN_LEFT   1
#define DATAPIN_RIGHT    6
#define CLOCKPIN_RIGHT   9
#define NUM_LEDS 21 //Number of LEDS per lense

CRGB leftLense[NUM_LEDS];
