     arduboy.drawLine(56 + (index*8), 28, 56 + (index*8) + 6, 28, 1);
     delay(150);
 
-    if (arduboy.pressed(RIGHT_BUTTON))
+    if (arduboy.pressed(LEFT_BUTTON) || arduboy.pressed(B_BUTTON))
     {
       index--;
       if (index < 0)

      }
    }

    if (arduboy.pressed(DOWN_BUTTON))
    {
      initials[index]--;
      arduboy.tunes.tone(523, 250);

    drawPaddle();

    //Pause game if FIRE pressed
    pad = arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON);

    if(pad >1 && oldpad==0 && released)
    {
