 unsigned long prevFadeCycMillis = 0;    // last time we changed a cyclotron light in the idle sequence
 
 // LED tracking variables
-const int powercellLedCount = 15;                                         // total number of led's in the animation
-const int powercellIndexOffset = 0;                                       // first led offset into the led chain for the animation
 const int powerSeqTotal = powercellLedCount;                              // total number of led's for powercell 0 based
 int powerSeqNum = powercellIndexOffset;                                   // current running powercell sequence led
 int powerShutdownSeqNum = powercellLedCount - powercellIndexOffset;       // shutdown sequence counts down

int c4Start = 37;
int c4End = 43;
int ventStart = 44;
int ventEnd = 45;

// inputs for switches and buttons
const int THEME_SWITCH = 5;

          fire = false;

          // see if we've been firing long enough to get the dialog or vent sounds
          long diff = millis() - firingStateMillis;

          if ( diff > firingWarnWaitTime) { // if we are past the warning let's vent the pack
            playTrack(ventTrack);
            venting = true;
            clearPowerStrip(); // play the boot animation on the powercell
          } else if ( diff > firingWarmWaitTime) { // if in the dialog time play the dialog in sequence
            if( useDialogTracks == true ){
              playDialogTrack();
            }else{
              playTrack(endTrack);
            }
