 int rBackground = 0;
 int gBackground = 0;
 int bBackground = 0;
-int msgX = -100;
+int msgX = MSG_X_START;
 char isTimeSet = 0;
 //Temp sleep
 char isSleep = 0;

}

void renderMessage(){
  if(msg != "" && msgX < (SCREEN_WIDTH + abs(MSG_X_START))){
    buffer.drawText(msg, msgX, 48, buffer.rgb(255, 255, 255), &liberationSans_8ptFontInfo);
    msgX++;
  } else{
    msg = "";
    msgX = MSG_X_START;


const int SCREEN_HEIGHT = 48;
const int SCREEN_WIDTH = 96;
const int MSG_X_START = SCREEN_WIDTH + 1;
//Determines which version of TinyScreen we are using.
TinyScreen display = TinyScreen(TinyScreenPlus);
//Buffer used for drawing.
