 const int touch_pin = 4;
 const int buzz_pin = 8;
 const char blank_writer[17] = "                ";
-int rxn_time = 30;//time to react, decreases as levels go up
+int level = 0;
+const int rxn_time[6] = {30, 29, 27, 24, 19};//time to react, decreases as levels go up
 
 int button_state = 0;
 int touch_state = 0;

int button_count = 0;
int hold_time = 0;

const unsigned int map_0[] = {0,1,0,0,1,0,1,1,1,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
const unsigned int map_1[] = {1,0,1,1,0,1,1,1,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
unsigned int ptr0 = 0;
unsigned int ptr1 = 0;
unsigned int ptr_max = 16; //when pointer gets to index 15 we know that is the last part of map

    lcd.print(blank_writer);
    while(true){}
  }
  if(loop_count>=rxn_time[level] && !good)//lost
  {
    lcd.setCursor(0,0);
    lcd.print(blank_writer);
