 #include "PixelControl.h"
 
 
-Adafruit_NeoPixel neopixelRingLarge = Adafruit_NeoPixel(24, 4, WS2812);
+Adafruit_NeoPixel neopixelRingLarge = Adafruit_NeoPixel(24, 6, WS2812);
 PixelControl ringLarge = PixelControl();
 
 Adafruit_NeoPixel neopixelRingMedium = Adafruit_NeoPixel(16, 5, WS2812);
 PixelControl ringMedium = PixelControl();
 
-Adafruit_NeoPixel neopixelRingSmall = Adafruit_NeoPixel(12, 6, WS2812);
+Adafruit_NeoPixel neopixelRingSmall = Adafruit_NeoPixel(12, 4, WS2812);
 PixelControl ringSmall = PixelControl();
 
 // This is the pixel on the top...it will be controlled differently: TODO
 Adafruit_NeoPixel neopixelSingle = Adafruit_NeoPixel(1, 7, WS2812);
+
+int currentPercipitation = 0;
 
 
 void setup()


void loop()
{

}


int rain(String args)
{
    ringSmall.AnimateRandom(neopixelRingSmall, neopixelRingLarge.Color(0, 0, 255), 100);
    ringMedium.AnimateRandom(neopixelRingMedium, neopixelRingMedium.Color(0, 0, 255), 100);
    ringLarge.AnimateRandom(neopixelRingLarge, neopixelRingSmall.Color(0, 0, 255), 100);

    return 200;
}


int snow(String args)
{
    ringSmall.AnimateRandom(neopixelRingSmall, neopixelRingLarge.Color(127, 127, 127), 100);
    ringMedium.AnimateRandom(neopixelRingMedium, neopixelRingMedium.Color(127, 127, 127), 100);
    ringLarge.AnimateRandom(neopixelRingLarge, neopixelRingSmall.Color(127, 127, 127), 100);

    return 200;
}


int noPercipitation(String args)
{
    ringSmall.ColorWipe(neopixelRingSmall, neopixelRingLarge.Color(0, 255, 0), 100);
    ringMedium.ColorWipe(neopixelRingMedium, neopixelRingMedium.Color(0, 255, 0), 100);
    ringLarge.ColorWipe(neopixelRingLarge, neopixelRingSmall.Color(0, 255, 0), 100);

    return 200;
}

    neopixelSingle.begin();
    neopixelSingle.show();

    // Default color
    // ringSmall.ColorWipe(neopixelRingSmall, neopixelRingLarge.Color(0, 255, 0), 100);
    // ringMedium.ColorWipe(neopixelRingMedium, neopixelRingMedium.Color(0, 255, 0), 100);
    // ringLarge.ColorWipe(neopixelRingLarge, neopixelRingSmall.Color(0, 255, 0), 100);

    int result = noPercipitation();

    randomSeed(analogRead(0));

    Spark.function("rain", rain);
