   int display_width_chars;
   Button *button;
   Screen *screen;
-} player;
+} Player;
 
-player players[2] = { 
+Player players[2] = { 
   {
     .time_remaining_ms = INITIAL_TIME_MS,
     .last_update_ms = 0,

  strncpy(p->display_time, text, sizeof(p->display_time));
}

void update_display(player *p) {
  static char timea[12];
  ltoa(p->time_remaining_ms/100, timea, 10);
  update_changed_chars(p, timea);

  }
};

void init_display(Player *p) {
  Screen *screen = p->screen;
  screen->tft = new TFT(screen->cs_pin, screen->dc_pin, screen->rst_pin);
  screen->tft->begin();
