   Udp.begin(localPort);
 
   Serial.begin(9600);
+  Serial.println("UDPSendReceiveString setup");
+  Serial.print("listening on ");
+  ip.printTo(Serial);
+  Serial.print(":");
+  Serial.println(localPort);
 }
 
 void loop() {
   // if there's data available, read a packet
   int packetSize = Udp.parsePacket();
-  if(packetSize)
-  {
+  if(packetSize) {
     Serial.print("Received packet of size ");
     Serial.println(packetSize);
     Serial.print("From ");
     IPAddress remote = Udp.remoteIP();
-    for (int i =0; i < 4; i++)
-    {
+    for (int i =0; i < 4; i++) {
       Serial.print(remote[i], DEC);
-      if (i < 3)
-      {
+      if (i < 3) {
         Serial.print(".");
       }
     }

/*
  UDPSendReceive.pde:
 This sketch receives UDP message strings, prints them to the serial port
 and sends an "acknowledge" string back to the sender
 
 A Processing sketch is included at the end of file that can be used to send 
 and received messages for testing with a computer.
 
 created 21 Aug 2010
 by Michael Margolis
 
 This code is in the public domain.
 */


#include <SPI.h>         // needed for Arduino versions later than 0018
#include <Ethernet.h>
#include <EthernetUdp.h>         // UDP library from: bjoern@cs.stanford.edu 12/30/2008


// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = {  
  0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
IPAddress ip(192, 168, 1, 177);

unsigned int localPort = 8888;      // local port to listen on

// buffers for receiving and sending data
char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
char  ReplyBuffer[] = "acknowledged";       // a string to send back

// An EthernetUDP instance to let us send and receive packets over UDP
EthernetUDP Udp;

 
 UDP udp;  // define the UDP object
 
 void setup() {
   udp = new UDP( this, 6000 );  // create a new datagram connection on port 6000
   //udp.log( true ); 		// <-- printout the connection activity
   udp.listen( true );           // and wait for incoming message  
 }
 
 void draw() {
 }
 
 void keyPressed() {
   String ip       = "192.168.1.177";	// the remote IP address
   int port        = 8888;		// the destination port
   
   udp.send("Hello World", ip, port );   // the message to send
 }
 
 void receive( byte[] data ) { 			// <-- default handler
   //void receive( byte[] data, String ip, int port ) {	// <-- extended handler
   
   for(int i=0; i < data.length; i++) 
   print(char(data[i]));  
   println();   
 }
 */

