       pal_index += 16;
     }
 
-    // Now loop through the vectors and fill the     
-
+    // Now loop through the vectors and fill the strand
+    for (uint8_t vec_index = 0; vec_index < packet_widths.size(); vec_index++) {
+      
+    }
     
   }
   

}

// Strobe on and off the palette as we animate it through it
theater_chase_strobe() {
  // Indices for palette animation
  static uint8_t pal_index = 0;


  EVERY_N_MILLISECONDS(50) {
    pal_index++;
  }
  fill_palette(leds, numLED, pal_index, 6, gPalette, maxBrightness, gBlending);

  EVERY_N_MILLISECONDS_I(thisTimer, 100) {
    thisTimer.setPeriod(map(analogRead(RATE_POT), 0, 1253, 10, 200));
