 
 const byte BOUNCE_DELAY_MS = 10;
 const int UPDATE_RATE_MS = 1000;
+const byte WIND_SPEED_SAMPLE_COUNT = 5;
 
-volatile float rainInches = 0, windSpeed = 0;
+volatile float rainInches = 0, windClicks = 0;
 volatile int windDirection = 0;
 
 //

  return rainTemp;
}

int averageAnalogRead(int pinToRead)
{
  byte numberOfReadings = 8;

  long now = millis();
  if(now - lastWindUpdate > BOUNCE_DELAY_MS)
  {
    windClicks++;
    lastWindUpdate = now;
  }
}
