 }
 
 int numberOfSparkles = 1;
-int increasing = true;
+bool increasing = true;
 
 int upAndDownBy(int value, int difference) {
   if (value < 80 && increasing) {

#define SINGLE_COLOR_SPARKLES 3
#define DISCO_BARBER_1 4
#define DISCO_BARBER_2 5
#define JUGGLE 6
#define NEW 7

int maxPatternId = 6;

    sparkles();
  } else if (patternId == DISCO_BARBER_1 || patternId == DISCO_BARBER_2) {
    discoBarber();
  } else if (patternId == WORMS) {
    worms();
  }

  firstRun = false;
