 bool shouldPlayTone1,
      shouldPlayTone2,
      shouldPlayTone3;
+
+bool musicOnOff = true;     
 
 // Bullets array - We may need a playerBullets and enemyBullets at some point and a MAX global int for each
 Bullet playerBullets[MAX_PLAYER_BULLETS];


    default: break;
  }
}

void playGame() {

}

void settingsScreen() {

  long lastDebounceTime = 0;  // the last time the button was pressed
  bool exit_settings_menu = false;
  byte selectedItem;

  arduboy.clear();
  printText("SETTINGS", 20, 5, 2);
  printMusicOnOff();
  printText("RESET HIGHSCORE", 20, 37, 1);
  printText("EXIT", 20, 49, 1);
  arduboy.drawRect(17, 22, 35, 13, 1);
