 #define DATA_PIN                   3
 #define LED_TYPE                   WS2812B
 #define LED_COLOR_ORDER            GRB
-#define BRIGHTNESS                 150
+#define BRIGHTNESS                 170
 #define DIRECTION                  1         // 0 = right to left, 1 = left to right
 #define MIN_REDRAW_INTERVAL        20        // Min redraw interval (ms) 33 = 30fps / 16 = 63fps
 #define USE_GRAVITY                0         // 0/1 use gravity (LED strip going up wall)

					LP._lastOn = mm;
				}
				for (p = A; p <= B; ++p) {
					leds[p] = CRGB(75 + flicker, 50 + flicker, 0);
				}
			}
			else {

enum Stage { SCREENSAVER, PLAY, COMPLETE, DEAD, WIN, GAMEOVER };

long previousMillis = 0;                   // Time of the last redraw
int levelNumber =                      0;
long lastInputTime = 0;
#define TIMEOUT                        60000
#define LEVEL_COUNT                    14
