 
 
 /**
- * Cycles LEDs on and off in a decorative pattern while waiting for player input.
+ * Cycles LEDs on and off in a decorative pattern while waiting for game start.
  */
 void playLightShow() {
 

        Serial.print(analogRead(BUTTONS));
        Serial.print(", ");
        Serial.println(simonLed);
    }

    // Cycle LEDs until the player starts a game.
    while (!gameStart) {
        playLightShow();
    }
}


const int TILT = 10;
const int BUTTONS = A1;

// Define game settings.
const int LIGHT_DELAY = 700;
boolean gameStart = false;


/**
