   maskedColorWipeRightEye(color, face006_Right);
 }
 // Draw Face007
-void Face007()
+void face007()
 {
   lefteye.clear();
   righteye.clear();

  maskedColorWipeRightEye(color, face013_Right);
}
// Draw Face014
void Face014()
{
  lefteye.clear();
  righteye.clear();

#include <SPI.h>
#include <Unicorn_Hat_HD.h>

// BLE Service
BLEDis  bledis;
BLEUart bleuart;
BLEBas  blebas;

// Define the matrix CS pins
const int matrixAChipSelectPin = 7;
const int matrixBChipSelectPin = 27;

// Define the matrices
Unicorn_Hat_HD lefteye = Unicorn_Hat_HD(matrixAChipSelectPin);
Unicorn_Hat_HD righteye = Unicorn_Hat_HD(matrixBChipSelectPin);

// Define preset color variables
uint32_t colorRed = 0xFF0000;
uint32_t colorGreen = 0x00FF00;
uint32_t colorBlue = 0x0000FF;
