 const rgb24 COLOR_BLACK = {
     0, 0, 0 };
 
-// WIDTH and HEIGHT are defined in GIFParseFunctions.cpp, only play GIFs that are size WIDTHxHEIGHT or smaller
-// Note for 128x32 and 64x64 displays - set kRefreshDepth=24 and kDmaBufferRows=2 to reduce RAM, decrease refreshRate in setup() to 90 to get good GIF frame rate
 
 /* SmartMatrix configuration and memory allocation */
 #define COLOR_DEPTH 24                  // known working: 24, 48 - If the sketch uses type `rgb24` directly, COLOR_DEPTH must be 24


    matrix.begin();

    // for large panels, set the refresh lower to give more CPU time to decoding GIFs
    //matrix.setRefreshRate(90);

    // Clear screen
    backgroundLayer.fillScreen(COLOR_BLACK);

 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * This example displays 32x32 GIF animations loaded from a SD Card connected to the Teensy 3.1
 * The GIFs can be up to 32 pixels in width and height.
 * This code has been tested with 32x32 pixel and 16x16 pixel GIFs, but is optimized for 32x32 pixel GIFs.
 *
 * Wiring is on the default Teensy 3.1 SPI pins, and chip select can be on any GPIO,
 * set by defining SD_CS in the code below
 * Function     | Pin
 * DOUT         |  11
 * DIN          |  12
 * CLK          |  13
 * CS (default) |  15
 *
 * This code first looks for .gif files in the /gifs/ directory
 * (customize below with the GIF_DIRECTORY definition) then plays random GIFs in the directory,
 * looping each GIF for DISPLAY_TIME_SECONDS
 *
 * This example is meant to give you an idea of how to add GIF playback to your own sketch.
 * For a project that adds GIF playback with other features, take a look at
 * Light Appliance and Aurora:
 * https://github.com/CraigLindley/LightAppliance
 * https://github.com/pixelmatix/aurora
 *
 * If you find any GIFs that won't play properly, please attach them to a new
 * Issue post in the GitHub repo here:
 * https://github.com/pixelmatix/AnimatedGIFs/issues
 */

/*
 * CONFIGURATION:
 *  - update the "SmartMatrix configuration and memory allocation" section to match the width and height and other configuration of your display
 *  - Note for 128x32 and 64x64 displays - need to reduce RAM:
 *    set kRefreshDepth=24 and kDmaBufferRows=2 or set USB Type: "None" in Arduino,
 *    decrease refreshRate in setup() to 90 or lower to get good an accurate GIF frame rate
 *  - WIDTH and HEIGHT are defined in GIFParseFunctions.cpp, update to match the size of your GIFs
 *    only play GIFs that are size WIDTHxHEIGHT or smaller
 */

#include <SmartMatrix3.h>
#include <SPI.h>
