   drawButton("ERASE",  0, 6, BUTTON_UP);
 }
 
-void drawMoveScreen()
+void drawEraseScreen()
+{
+  Display.gfx_Cls();
+  drawButton("BACK",   0, 5, BUTTON_UP);
+  drawButton("ERASE",  0, 6, BUTTON_UP);
+}
+
+void drawKeyboardScreen()
 {
   num =0;
   add(0);

#define ROTATE_STATE 2
#define GO_STATE 3
#define ERASE_STATE 4

#define MOVE 1

int state = INIT_STATE;
void loop()
{

  commands[index] = type;
  duration[index] = num;
  index++;
  num = 0;
}

void add(int n)
