     vibrato.init();
 
     reset();
-    preset(LESLIE_FAST_GROWL);
 
     swell.gain(1.0);
 

    case PERCUSSION:
        midiControl[CC_PERCUSSION] = 127;
        midiControl[CC_PERCUSSION_THIRD] = 127;
        break;
    case VIBRATO:
        midiControl[CC_VIBRATO] = 127;

        midiControl[CC_ROTARY_STOP] = 0;
        midiControl[CC_ROTARY_SPEED] = 127;
        midiControl[CC_SPEAKER_DRIVE] = 127;
        break;
    case FULL_POLYPHONY:
        // cheating around what sounds like some overflow / sign errors
        midiControl[CC_DRAWBAR_0 + 1] = 0;
        midiControl[CC_DRAWBAR_0 + 2] = 0;
        midiControl[CC_DRAWBAR_0 + 3] = 0;
        midiControl[CC_DRAWBAR_0 + 4] = 0;
        midiControl[CC_DRAWBAR_0 + 5] = 0;
        midiControl[CC_DRAWBAR_0 + 6] = 127;
        midiControl[CC_DRAWBAR_0 + 7] = 127;
        midiControl[CC_DRAWBAR_0 + 8] = 127;
        midiControl[CC_DRAWBAR_0 + 9] = 127;
        midiControl[CC_ROTARY_SPEED] = 0;
        fullPolyphony();
        break;
    }

