   for(uint16_t i=0; i<_lightStrip.numPixels(); i++)
     _lightStrip.setPixelColor(i, 0);
   _lightStrip.show();
-  _lightCycleColours[0] = 0xFF0000;
-  _lightCycleColours[1] = 0xFFFFFF;
-  _lightCycleColours[2] = 0x00FF00;
-  _lightCycleColours[3] = 0xFFFFFF;
-  _lightCycleColours[4] = 0x0000FF;
-  _lightCycleColours[5] = 0xFFFFFF;
-  _lightCycleColours[6] = 0xFF0000;
 
   // Setup PWM control for motors and turn everything off to start with and give it a default pattern
   _pwmDriver.begin();
   _pwmDriver.setPWMFreq(40);
-  for (byte i = 0; i < 16; i++) {
+  for (byte i = 0; i < 16; i++)
     _pwmDriver.setPin(i, 0);
-    if (i >= 9)
-      break;
-    _vibrationSettings[i].NumberValues = 3;
-    _vibrationSettings[i].Values[0].Start = 1500;
-    _vibrationSettings[i].Values[0].End = 2500;
-    _vibrationSettings[i].Values[0].Duration = 750;
-    _vibrationSettings[i].Values[1].Start = 2500;
-    _vibrationSettings[i].Values[1].End = 1500;
-    _vibrationSettings[i].Values[1].Duration = 750;
-    _vibrationSettings[i].Values[2].Start = 1500;
-    _vibrationSettings[i].Values[2].End = 1500;
-    _vibrationSettings[i].Values[2].Duration = 100;
-  }
+
+  // Setup default state
+  //setQuizical();
+  setHappy();
 
   // Enable bluetooth interface
   _bluetoothSerial.begin(9600); 

  else if (state == 1) {
    // Happy
    Serial.println(F("State to happy"));
    _lightCycleColours[0] = 0XFFFF008C;
    _lightCycleColours[1] = 0xff219A;
    _lightCycleColours[2] = 0XFFFF008C;
    _lightCycleColourCount = 3;
    _lightCycleDuration = 2400;
    _lightCycleBlendAmount = 1;
    _vibrationCycleDuration = 2400;
    for (int i = 0; i < 9; i++) {
        _vibrationSettings[i].NumberValues = 4;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].Start = 3500;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].End = 4095;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].Duration = 800;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].Start = 4095;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].End = 3500;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].Duration = 600;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].Start = 2500;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].End = 2500;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].Duration = 400;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].Start = 0;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].End = 0;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].Duration = 600;
    }
  } else if (state == 2) {
    // Sad
    Serial.println(F("State to sad"));
    _lightCycleColours[0] = 0XFF9242f4;
    _lightCycleColours[1] = 0x00000000;
    _lightCycleColours[2] = 0XFF9242f4;
    _lightCycleColourCount = 3;
    _lightCycleDuration = 6000;
    _lightCycleBlendAmount = 1;
    _vibrationCycleDuration = _lightCycleDuration;
    for (int i = 0; i < 9; i++) {
        _vibrationSettings[i].NumberValues = 2;
        _vibrationSettings[i].Values[0].Start = 1800;
        _vibrationSettings[i].Values[0].End = 0;
        _vibrationSettings[i].Values[0].Duration = _lightCycleDuration / 2;
        _vibrationSettings[i].Values[1].Start = 0;
        _vibrationSettings[i].Values[1].End = 0;
        _vibrationSettings[i].Values[1].Duration = _lightCycleDuration / 2;
    }
    /* This was the old quizical/attention seeking - keep this for excited
    _lightCycleColours[0] = 0xFFc700ff;
    _lightCycleColours[1] = 0xFFc700ff;
    _lightCycleColours[2] = 0xFFc700ff;

        _vibrationSettings[i].Values[4].End = (short)(isCycle3 ? 4095 : 0);
        _vibrationSettings[i].Values[4].Duration = 300;
    }    
}

void setHappy() {
  
    _lightCycleColours[0] = 0xff2500;
    _lightCycleColours[1] = 0xff2500;
    _lightCycleColours[2] = 0xff2500;
    _lightCycleColours[3] = 0xff3400;
    _lightCycleColours[4] = 0xff4300;
    _lightCycleColours[5] = 0xff5200;
    _lightCycleColours[6] = 0xff6100;
    _lightCycleColours[7] = 0xFF0000;
    _lightCycleColours[8] = 0x0000FF;
    _lightCycleColours[9] = 0xff2500;
    _lightCycleColourCount = 10;
    _lightCycleDuration = 4000;
    _lightCycleBlendAmount = 20;
    _vibrationCycleDuration = 4000;
    for (int i = 0; i < 9; i++) {
        _vibrationSettings[i].NumberValues = 3;
        _vibrationSettings[i].Values[0].Start = 2500;
        _vibrationSettings[i].Values[0].End = 2500;
        _vibrationSettings[i].Values[0].Duration = 2667;
        _vibrationSettings[i].Values[1].Start = 2500;
        _vibrationSettings[i].Values[1].End = 4095;
        _vibrationSettings[i].Values[1].Duration = 1000;
        _vibrationSettings[i].Values[2].Start = 4095;
        _vibrationSettings[i].Values[2].End = 4095;
        _vibrationSettings[i].Values[2].Duration = 333;
    }    
  /* Previouys fairly static attempt
    _lightCycleColours[0] = 0XFFFF008C;
    _lightCycleColours[1] = 0xff219A;
    _lightCycleColours[2] = 0XFFFF008C;
    _lightCycleColourCount = 3;
    _lightCycleDuration = 2400;
    _lightCycleBlendAmount = 1;
    _vibrationCycleDuration = 2400;
    for (int i = 0; i < 9; i++) {
        _vibrationSettings[i].NumberValues = 4;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].Start = 3500;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].End = 4095;
        _vibrationSettings[i].Values[i > 4 ? 0 : 3].Duration = 800;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].Start = 4095;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].End = 3500;
        _vibrationSettings[i].Values[i > 4 ? 1 : 2].Duration = 600;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].Start = 2500;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].End = 2500;
        _vibrationSettings[i].Values[i > 4 ? 2 : 1].Duration = 400;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].Start = 0;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].End = 0;
        _vibrationSettings[i].Values[i > 4 ? 3 : 0].Duration = 600;
    }
    */
}

void setSad() {  
    _lightCycleColours[0] = 0xFFc700ff;
    _lightCycleColours[1] = 0xff19002b;
    _lightCycleColours[2] = 0xFFc700ff;
    _lightCycleColourCount = 3;
    _lightCycleDuration = 12000;
    _lightCycleBlendAmount = 1;
    _vibrationCycleDuration = 6000;
    for (int i = 0; i < 9; i++) {
        _vibrationSettings[i].NumberValues = 2;
        _vibrationSettings[i].Values[0].Start = 2500;
        _vibrationSettings[i].Values[0].End = 0;
        _vibrationSettings[i].Values[0].Duration = 5000;
        _vibrationSettings[i].Values[1].Start = 0;
        _vibrationSettings[i].Values[1].End = 0;
        _vibrationSettings[i].Values[1].Duration = 1000;
    }
}

void setCalm() {
    _lightCycleColours[0] = 0xFF00a5ff;
    _lightCycleColours[1] = 0xFF54ff00;
    _lightCycleColours[2] = 0xFF00a5ff;
