     for (int i = currentPAngle; i < pitchAngle; i++)
     {
       pitch.write(i);
-      delay(speed);
+      //delay(speed);
     }
   }
   else

    for (int i = currentRAngle; i < rollAngle; i++)
    {
      roll.write(i);
      delay(speed);
    }
  }
  else

    for (int i = currentPAngle; i > pitchAngle; i--)
    {
      pitch.write(i);
      //delay(speed);
    }
  }

