     // DRAW
     if(boss.Alive()){
         boss._ticks ++;
-        //if(boss._ticks%5 == 0){
-        //    if(boss._pos > playerPosition){
-        //        boss._pos -= 1;
-        //    }else{
-        //        boss._pos += 1;
-        //    }
-        //    spawnPool[0]._pos = boss._pos;
-        //    spawnPool[1]._pos = boss._pos;
-        //}
         for(int i = getLED(boss._pos-BOSS_WIDTH/2); i<=getLED(boss._pos+BOSS_WIDTH/2); i++){
             leds[i] = CRGB::DarkRed;
             leds[i] %= 100;

        joystickTilt = 0-joystickTilt;
    }
    joystickWobble = abs(MPUWobbleSamples.getHighest());
    
    //Serial.print(joystickTilt); Serial.print(" : "); Serial.println(joystickWobble);
}


// ---------------------------------
// -------------- SFX --------------
// ---------------------------------

void SFXtilt(int amount){ 
    int f = map(abs(amount), 0, 90, 80, 900)+random8(100);
    if(playerPositionModifier < 0) f -= 500;

// Required libs
#include "FastLED.h"
#include "I2Cdev.h"
#include "MPU6050.h"
#include "Wire.h"
#include "toneAC.h"
#include "iSin.h"
#include "RunningMedian.h"

// Included libs
#include "Enemy.h"
#include "Particle.h"
#include "Spawner.h"
#include "Lava.h"
#include "Boss.h"
#include "Conveyor.h"

// MPU
MPU6050 accelgyro;
