  ****************************************/
 
 /* Resets internal game state and display. */
-void newGame() {
+void newGame() {   
     // Clear board
     memcpy(board, blankBoard, sizeof(board));
+    
+    /* BEGIN DEBUGGING */
+    renderBoard();
+    return;
+    /* END DEBUGGING */
 
     // Add |initialTiles| new tiles to the board
     int initialTiles = 2;


/* Checks for user input. */
void loop() {
    // Make sure we have a game going on
    if (!gameInProgress) {
        gameResult ? wonGame() : lostGame();

/* Randomly returns the index of a row or column. */
int randomIndex() {
    return random(0, 4);
}
