   
   if (gameOver && p1Event == BUTTON_LONG) {
     lastActivityTime = millis();
+    if (sleeping)
+      return;
+
     resetGame();
     currentServe = 0;
     numServes = 0;

  pinMode(CLK, OUTPUT);
  pinMode(DATA, OUTPUT);

  showScore();
  
  p1Button.init();

boolean p1Win = false;
boolean p2Win = false;
boolean blinkToggle = true;
boolean sleeping = false;

Button p1Button(P1PIN);
Button p2Button(P2PIN);
