         {
             if (_sys.time < _sys.maxTime)
             {
-                _sys.time += 1;
+                _sys.time += 5;
             }
             break;
         }

    shiftPlanned();
    calcPlanned();
    unlockTimer();
}
void waitingPushPoint()
{

#endif
    _sys.startPosition[0] = x;
    _sys.startPosition[1] = y;
    _sys.time = _sys.defaultTime;
    addMotion(x, y, 0, _sys.speed, _sys.acceleration);
}
void lineTo(long x, long y)
{
