 }
 
 void blinkBackground(int times) {
-	for (int x = 0; x < times; x++) {
-	    backgroundAllOff();
-	    delay(blinky);
-
-	    backgroundAllOn();
-	    delay(blinky);
-	}
-
-	delay(normal);
+  for (int x = 0; x < times; x++) {
+      backgroundAllOff();
+      delay(blinky);
+
+      backgroundAllOn();
+      delay(blinky);
+  }
+
+  delay(normal);
 }
 
 void blinkAllOnRandom() {
-	int state[] = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
-
-	for (int i = 0; i < sizeof(state); i++) {
-		state[i] = 0;
-	}
-
-	int on = 0;
-
-	while (on != sizeof(state)) {
-		int value = random(0, sizeof(state));
-		if (state[value]) {
-			continue;
-		}
-
-		state[value] = 1;
-		int pin = Lights[value];
-		digitalWrite(pin, PATTERN_ON);
-		on++;
-
-		delay(minimal);
-	}
+  int state[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+  for (int i = 0; i < sizeof(state); i++) {
+    state[i] = 0;
+  }
+
+  int on = 0;
+
+  while (on != sizeof(state)) {
+    int value = random(0, sizeof(state));
+    if (state[value]) {
+      continue;
+    }
+
+    state[value] = 1;
+    int pin = Lights[value];
+    digitalWrite(pin, PATTERN_ON);
+    on++;
+
+    delay(minimal);
+  }
 }
 
 void blinkBackgroundOnRandom() {
-	int state[] = [ 0, 0, 0, 0, 0, 0 ];
-
-	for (int i = 0; i < sizeof(state); i++) {
-		state[i] = 0;
-	}
-
-	int on = 0;
-
-	while (on != sizeof(state)) {
-		int value = random(0, sizeof(state));
-		if (state[value]) {
-			continue;
-		}
-
-		state[value] = 1;
-		int pin = background[value];
-		digitalWrite(pin, PATTERN_ON);
-		on++;
-
-		delay(minimal);
-	}
+  int state[] = { 0, 0, 0, 0, 0, 0 };
+
+  for (int i = 0; i < sizeof(state); i++) {
+    state[i] = 0;
+  }
+
+  int on = 0;
+
+  while (on != sizeof(state)) {
+    int value = random(0, sizeof(state));
+    if (state[value]) {
+      continue;
+    }
+
+    state[value] = 1;
+    int pin = background[value];
+    digitalWrite(pin, PATTERN_ON);
+    on++;
+
+    delay(minimal);
+  }
 }
 
 void blinkLettersOnRandom() {
-	int state[] = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
-
-	for (int i = 0; i < sizeof(state); i++) {
-		state[i] = 0;
-	}
-
-	int on = 0;
-
-	while (on != sizeof(state)) {
-		int value = random(0, sizeof(state));
-		if (state[value]) {
-			continue;
-		}
-
-		state[value] = 1;
-		int pin = letters[value];
-		digitalWrite(pin, PATTERN_ON);
-		on++;
-
-		delay(minimal);
-	}
+	// from: int state[] = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];   
+  int state[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+  for (int i = 0; i < sizeof(state); i++) {
+    state[i] = 0;
+  }
+
+  int on = 0;
+
+  while (on != sizeof(state)) {
+    int value = random(0, sizeof(state));
+    if (state[value]) {
+      continue;
+    }
+
+    state[value] = 1;
+    int pin = letters[value];
+    digitalWrite(pin, PATTERN_ON);
+    on++;
+
+    delay(minimal);
+  }
 }
 
 void flickerPattern(int flickerLetters, int flickerBackground) {
-	allOn();
-
-	int max = 0;
-	if (flickerLetters == 1) {
-		max += 12;
-	}
-	if (flickerBackground == 1) {
-		max += 8;
-	}
-	int pin = 0;
-	for (int i = 0; i < random(5, max); i++) {
-		if (i % random(1, max / 3) == 0) {
-			if (flickerLetters == 1 && flickerBackground == 1) {
-				pin = random(0, 2) == 0 ? letters[random(0, sizeof(letters))] : background[random(0, sizeof(background))];
-			} else if (flickerBackground == 1) {
-				pin = background[random(0, sizeof(background))];
-			} else {
-				pin = letters[random(0, sizeof(letters))]
-			}
-		}
-		
-		digitalWrite(pin, PATTERN_OFF);
-		delay(random(minimal / 10, minimal / 2));
-		digitalWrite(pin, PATTERN_ON);
-		delay(ish);
-	}
+  allOn();
+
+  int max = 0;
+  if (flickerLetters == 1) {
+    max += 12;
+  }
+  if (flickerBackground == 1) {
+    max += 8;
+  }
+  int pin = 0;
+  for (int i = 0; i < random(5, max); i++) {
+    if (i % random(1, max / 3) == 0) {
+      if (flickerLetters == 1 && flickerBackground == 1) {
+        pin = random(0, 2) == 0 ? letters[random(0, sizeof(letters))] : background[random(0, sizeof(background))];
+      } else if (flickerBackground == 1) {
+        pin = background[random(0, sizeof(background))];
+      } else {
+        pin = letters[random(0, sizeof(letters))];
+      }
+    }
+    
+    digitalWrite(pin, PATTERN_OFF);
+    delay(random(minimal / 2, minimal));
+    digitalWrite(pin, PATTERN_ON);
+    delay(ish);
+  }
 }
 
 // Randomness

}

void backgroundOffOutsideIn() {
    log('backgroundOffOutsideIn - START');
    for (int i = 0, j = sizeof(background) - 1; i < (sizeof(background) / 2); i++, j--) {
        log('backgroundOffOutsideIn i: ', i);

void runTracer() {
    for (int i = 0; i < sizeof(background); i++) {
      digitalWrite(background[i], PATTERN_ON);
        delay(none);
    }
    for (int i = 0; i < sizeof(letters); i++) {
      digitalWrite(Lights[i], PATTERN_ON);
