 
     arduboy.setCursor(109, 55);  
     arduboy.print("Off");
-
-    arduboy.drawSlowXYBitmap(5,5, ship1, 8 , 6, WHITE);
    
     if(arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON)) {
       StartGame();


PROGMEM const unsigned char playerShip [] = {0x10, 0x38, 0x7C, 0xFE};

byte playerWidth = 7;
byte playerHeight = 4;

PROGMEM const unsigned char ship1 [] = {0x38, 0x7C, 0xFE, 0xFE, 0x82, 0xC6};


    sprintf(scoreBuff, "%05d", score);
    
    arduboy.print(scoreBuff);

    if(fireDelay > 0)
    {
      fireDelay --;
    }
  }
  else if(gameState == 'E')
  {
