 #define WISP_2_START_POS 15 /* Wisp 2 starting position */
 #define WISP_HUE_INCREMENT 2 /* How much the color of the Wisps changes per loop */
 #define BASE_TRAIL 13 /* Starting wisp trail length */
-#define BASE_SPEED 100 /* Starting wisp rotation speed */
 #define BASE_BRIGHTNESS_STEP 8 /* Starting brightness increment between wisp and trail elements */
 #define BASE_HUE_STEP 3 /* Starting hue increment between wisp and trail elements */
 #define BASE_BRIGHTNESS 100 /* Base Wisp brightness */

Wisp wisp2(WISP_2_START_POS, BASE_TRAIL, BASE_BRIGHTNESS, WISP_2_HUE);

/* Variables to be changed in the loop */
int speed = BASE_SPEED; /* Speed of Wisps (as of now they share the speed globally) */
int brightness_step = BASE_BRIGHTNESS_STEP; /* How much brightness is lost from one trail pixel to the next */
int new_brightness; /* Temp variable for the new calculated brightness */



void animateMic() {
  float peak = normalize((float)amp_sum_L);

  /* Calculate new brightness, ease brightness toward the new value */
  new_brightness = BASE_BRIGHTNESS + (int)(peak * 100);
