         break;
       case 5:
         snow_anim(OUTER, 50, 0.3);
-        skip_merge = true;
         break;
     }
 
     // Merge each shell to the whole LED array and push to the lights
-    if(skip_merge) {
-      LEDS.show();
-      skip_merge = false;
-    }
-    else {
-      merge_animations();
-    }
+    merge_animations();
 
     // Now turn on the overlay animations if they're meant to be
     //if (laser0_on) {

        break;
      case 2:
        ring_bounce_opp(OUTER, 10);
        skip_merge = true;
        break;
      case 3:
        static uint8_t oOffset = 0;

        break;
      case 2:
        ring_bounce_opp(INNER, 10);
        break;
      case 3:
        static uint8_t oOffset = 0;
