         }
         lavaPool[i] = LP;
     }
-    
 }
 
 bool tickParticles(){

    if(random8(5)== 0){
      freq *= 3;
    }
    //freq -= map((millis() - attackMillis), 0, ATTACK_DURATION, 100, 0);
    
    toneAC(freq, MAX_VOLUME);
}
void SFXdead(){

    // DRAW
    if(boss.Alive()){
        boss._ticks ++;
        for(int i = getLED(boss._pos-BOSS_WIDTH/2); i<=getLED(boss._pos+BOSS_WIDTH/2); i++){
            leds[i] = CRGB::DarkRed;
            leds[i] %= 100;
