     game_state = INIT;
     clock_being_set = 0;
     mode_button_last_pressed_at_ms = 0;
-    blink_start_ms = 0;
   }
 
   void init() {

  void set_time_next_step() {
    players[clock_being_set]->update_display();
    clock_being_set++;
    blink_start_ms = 0;
    if (clock_being_set >= NUM_PLAYERS) {
      clock_being_set = 0;
      serprintf("Done setting clocks, resetting\r\n");

      case SET_TIME_CLOCK_1:
      case SET_TIME_CLOCK_2:
        handle_set_time_player_buttons();
        if (tick_ms % 1000 > 800) {
           players[clock_being_set]->blank_text();
        } else {
           players[clock_being_set]->update_display();
        }
        break;
