   playerScore = 0;
   compScore = 0; 
 }
-


// result of round
String strRoundResult = "";

// keep track of button changes
int oldBtnStateHand, oldBtnStateGuess, oldBtnStatePlay;
int displayState = 0;                     // state of display (Stage: 0, 1 Results: 2, 3, 4, 5, 6)
int roundsToPlay = 1;                     // number of rounds to play this game
int roundsPlayed = 0;                     // number of rounds played so far
int winsNeeded = 1;                       // number of round wins needed to win game

    }
  }
  
  // increment rounds played and display stats
  roundsPlayed++;
  displayRoundStats(compHand, compGuess);
}
