 void loop() {
     long mm = millis();
     int brightness = 0;
-    /*
+    
     if(stage == "PLAY"){
         if(attacking){
             SFXattacking();

// ---------------------------------
// -------------- SFX --------------
// ---------------------------------
/*void SFXtilt(int amount){ 
    int f = map(abs(amount), 0, 90, 80, 900)+random8(100);
    if(playerPositionModifier < 0) f -= 500;
    if(playerPositionModifier > 0) f += 200;

                    brightness = 255;
                    leds[i] = CRGB(0, brightness, 0);
                }
                SFXwin();
            }else if(stageStartTime+1000 > mm){
                int n = max(map(((mm-stageStartTime)), 500, 1000, NUM_LEDS, 0), 0);
                for(int i = 0; i< n; i++){
                    brightness = 255;
                    leds[i] = CRGB(0, brightness, 0);
                }
                SFXwin();
            }else if(stageStartTime+1200 > mm){
                leds[0] = CRGB(0, 255, 0);
            }else{
