   }  
 }
 
+// Display the credits screen using typewriter / bitmap font effect.
 void creditsScreen() {
   byte creditsDelay = 30;
  

  }
}

void resetHighScoreTable() {
  // Read it back into memory and overwrite what's in EEPROM
  // with data frem reset location

  }
}

// Perform calculations required for player bullets.  Returns true if
// player kills the 3rd boss to end the wave.
bool handlePlayerBullets() {
  for (byte i = 0; i < MAX_PLAYER_BULLETS; i++) {
    if (playerBullets[i].isVisible()) {
