 #include <inttypes.h>
 #include <Arduino.h>
 #include <avr/pgmspace.h>
-#include <avr/pgmspace.h>
 
 #define DEBOUNCE_DELAY 100
 #define MAX_LIVES 4

byte starWidth[NUM_STARS];

bool musicOn = true;     
byte currentSong = 0;

// Bullet arrays
Bullet playerBullets[MAX_PLAYER_BULLETS];

  score = 0;
  livesRemaining = MAX_LIVES;
  spaceShip.reset();
  stopMusic();
  
  while (livesRemaining > 0) {  
    arduboy.clear();
    inGameFrame++;
