 uint8_t gHue;
 
 // For animation switching, this number needs to be hard coded unforunately
-const uint8_t numAnimation = 11;
+const uint8_t numAnimation = 10;
 uint8_t chaser_opt = 0; // For choosing the sub patterns on the animations that use chasers
 
 void setup() {

      if (gAnimCounter == 1) {
        chaser_opt = (chaser_opt + 1) % 9;
      }
      else if (gAnimCounter == 5 || gAnimCounter == 6) {
        chaser_opt = (chaser_opt + 1) % 6;
      }
      else if (gAnimCounter == 10) {
        chaser_opt = (chaser_opt + 1) % 3;
      }
    }

    }
    else {
      // Keep us from selecting certain palettes for certain animatinos
      if (gAnimCounter == 2 || gAnimCounter == 3 || gAnimCounter == 6 || gAnimCounter == 7 || gAnimCounter == 8) {
        while (gPaletteCounter == 0 || gPaletteCounter == 5 || gPaletteCounter == 6) {
          gPaletteCounter = (gPaletteCounter + 1) % numPalettes;
        }
