 		if (abs(quaternion.w) > storage.swingTreshold and !swingSuppress
 				and aaWorld.z < 0
 				and abs(quaternion.z) < (9 / 2) * storage.swingTreshold
-				and (abs(quaternion.x) > (5 / 2) * storage.swingTreshold
-						or abs(quaternion.y) > (5 / 2) * storage.swingTreshold)	// We don't want to treat blade Z axe rotations as a swing
+				and (abs(quaternion.x) > 3 * storage.swingTreshold
+						or abs(quaternion.y) > 3 * storage.swingTreshold)	// We don't want to treat blade Z axe rotations as a swing
 				) {
 			/*
 			 *  THIS IS A SWING !

		} else if (abs(quaternion.w) > storage.swingTreshold and !swingSuppress
				and (aaWorld.z > 0
						and abs(quaternion.z) > (13 / 2) * storage.swingTreshold
						and abs(quaternion.x) < (5 / 2) * storage.swingTreshold
						and abs(quaternion.y) < (5 / 2) * storage.swingTreshold)// We specifically  treat blade Z axe rotations as a swing
				) {
			/*
			 *  THIS IS A WRIST TWIST !

 */
#define CONFIG_VERSION 		"L01"
#define MEMORYBASE 			32
#define SWING_SUPPRESS 		7
#define CLASH_SUPPRESS 		7
#define CLASH_PASSES 		20
#define BRAKE_PASSES 		3

