   }
 }
 
-// Positions should really be bytes, but we're about to do arithmetic with them that wants negative results.
+// Positions should really be uint16_ts,
+// but we're about to do arithmetic with them that wants negative results.
 float distance(float pos1, float pos2, float dimensionSize) {
   float distance = abs(pos1 - pos2);
   while (distance > dimensionSize) distance -= dimensionSize;

// Wiring is in a zig-zag pattern.
#define ZIGZAG   false
// Support text mode; currently 6-pixel height only.
#define TEXTMODE true
// POI: 18/1/false/false
// STAFF: 50/1/false/false
// CUCUMBER: 104/6/true/false

    }
#endif
  }
  // We have new settings! Apply them.
  restoreFromSettings(false);
}

void checkSave() {
