 #include <Wire.h>
 #include "/hackTX14/rgb_lcd.h"
 #include "/hackTX14/rgb_lcd.cpp"
+#include <stdio.h>
 
 rgb_lcd lcd;
 

    delay(500);
    start_delay = true;
  }
  if(loop_count>=rxn_time[level] && !good)//lost
  {
    clear_screen();
    lcd.setCursor(0,0);
    lcd.print("GAME OVER");
    /*
    :: insert game over tune::
    */
    //lcd.print(ptr0); //used to figure out which index it failed at
    lcd.setCursor(0,1);
    lcd.print("TRY AGAIN");
    level = 0;
    while(true){
      lcd.setRGB(200,0,0);
    }
  }
  else if(loop_count>=rxn_time[level] && good)//continue
  {

    ptr1 = 0;
    if(level > max_level)//you beat the game
    {
       while(true)
       {
         clear_screen();
         lcd.setRGB(0,255,0);
         lcd.setCursor(0,0);
         lcd.print("GAME CHAMP!"); 
         if(digitalRead(button_pin) || digitalRead(touch_pin))
         {
           need_setup = true;
           break;
         }
         delay(1000);
         clear_screen();
         lcd.setCursor(0,0);
         lcd.print("press button");
         lcd.setCursor(0,1);
         lcd.print("to play again");
         if(digitalRead(button_pin) || digitalRead(touch_pin))
         {
           need_setup = true;
           break;
         }
         delay(500);
         if(digitalRead(button_pin) || digitalRead(touch_pin))
         {
           need_setup = true;
           break;
         }
         delay(500);
         if(digitalRead(button_pin) || digitalRead(touch_pin))
         {
           need_setup = true;
           break;
         }
         /*
         champion of game tune
         */
