 }
 
 void printMusicOnOff() {
-  if(musicOnOff) {
+  if(musicOn) {
     printText("SOUND  ON ", 20, 25, 1);
     arduboy.drawRect(17, 22, 35, 13, 1);
   } else {

            break;

          case SETTINGS_SOUND:
            musicOnOff = !musicOnOff;
            printMusicOnOff();
            break;
            

     shouldPlayTone2,
     shouldPlayTone3;

bool musicOn = true;     

// Bullets array - We may need a playerBullets and enemyBullets at some point and a MAX global int for each
Bullet playerBullets[MAX_PLAYER_BULLETS];
