 
 void drawMenuButton(void)
 {
-  tft.fillRoundRect(MENUBTN_X, MENUBTN_Y, MENUBTN_WIDTH, MENUBTN_HEIGHT, BUTTON_RADIUS, MENUBTN_BG);
+  tft.fillRoundRect(MENUBTN_X, MENUBTN_Y, MENUBTN_WIDTH, MENUBTN_HEIGHT, BUTTON_RADIUS, MENUBTN_BG2);
   tft.fillRoundRect(MENUBTN_X+1, MENUBTN_Y+1, MENUBTN_WIDTH-2, MENUBTN_HEIGHT-2, BUTTON_RADIUS, MENUBTN_BG);
   tft.setCursor(MENUBTN_X + 22, SCREEN_HEIGHT - 10);
   tft.setFont(FONT_BUTTON);

#define MENUBTN_X              (ts_width - MENUBTN_WIDTH)
#define MENUBTN_Y              (ts_height - MENUBTN_HEIGHT)
#define MENUBTN_BG             ILI9341_GREEN
#define MENUBTN_FG             ILI9341_BLUE

#define CREDIT_FG              ILI9341_BLUE

#define SCREEN_WIDTH    320
#define SCREEN_HEIGHT   240

// calibration data for raw touch data to screen coordinates transformation
#if 1
// 2.8" calibration
#define TS_MINX     200
