 #define LED_GREEN 			5
 #define LED_BLUE 			6
 //#define LED_WHITE 			9   //Not used right now
+
+#define BLASTER_FLASH_TIME  20
+#define CLASH_BLINK_TIME  100
 #endif
 
 #define DFPLAYER_RX			8

 * LED String variables
 */
#ifdef LEDSTRINGS
int ledPins[] = { LEDSTRING1, LEDSTRING2, LEDSTRING3, LEDSTRING4, LEDSTRING5,
LEDSTRING6 };
#endif
#ifdef LUXEON
int ledPins[] = {LED_RED, LED_GREEN, LED_BLUE /*,LED_WHITE*/};

// byte color => {R,G,B,ColorNumber}
byte currentColor[3];
const int rgbFactor = 100;
#endif
int brightness = 0;    // how bright the LED is

	long swingTreshold; // treshold acceleration for Swing
	long clashAccelTreshold; // treshold acceleration for Swing
	long clashBrakeTreshold; // treshold acceleration for Swing
	byte mainColor[4];
	byte clashColor[4];
	byte soundFontColorPreset[SOUNDFONT_QUANTITY + 2][2];
} storage;
#endif

// ================================================================
