         gameState.intro.pauseFrames++;
         if (gameState.intro.pauseFrames > engine.getFrameRate() * 3 )
         {
-            startBattleField();
+            startBattleField( true );
         }
     }
 }

    if (gameState.battleField.blocksLeft == 0)
    {
        g_level++;
        startBattleField();
    }
}


    gameState.battleField.frames = 0;
}

void startBattleField(bool reload)
{
    engine.refresh();
    gameState.battleField.platform.setRect( 20, 56, 31, 58 );
