   display.display();
   delay(2000);
   display.clearDisplay();
-  
+
   // draw a single pixel
   display.drawPixel(10, 10, WHITE);
   // Show the display buffer on the hardware.

  display.display();
  delay(2000);
  display.clearDisplay();
  
  // draw multiple rectangles
  testfillrect();
  display.display();

  display.startscrollleft(0x00, 0x0F);
  delay(2000);
  display.stopscroll();
  delay(1000);
  display.startscrolldiagright(0x00, 0x07);
  delay(2000);
  display.startscrolldiagleft(0x00, 0x07);
