     }
   }
 }
-
-//int partySeed;
-//int partySeedDirection = true;
-//
-//void party() {
-//  int partySeedLength = 1500;
-//  if (firstTimeRunningThroughPattern) {
-//    partySeed = 0;
-//  } else {
-//    partySeed += partySeedDirection ? 20 : -20;
-//    if (partySeed > NUM_LEDS - partySeedLength) {
-//      partySeedDirection = false;
-//    } else if (partySeed < 0) {
-//      partySeedDirection = true;
-//    }
-//  }
-//  EVERY_N_MILLISECONDS(100) {
-//    hue += 5;
-//  }
-//  fadeToBlackBy(leds, NUM_LEDS, 80);
-//  int brightness = 255;
-//  int saturation = 200;
-//  int pos;
-//
-//  for (int i = 0; i < 3; i++) {
-//    pos = random(partySeed - partySeedLength, partySeed + partySeedLength);
-//    for (int i = pos; i <= pos + 50; i++) {
-//      brightness *= 0.97;
-//      if (i < NUM_LEDS && i > 0) {
-//        leds[i] = CHSV(hue, saturation, brightness);
-//      }
-//    }
-//    brightness = 255;
-//    saturation = 255;
-//    for (int j = pos; j >= pos - 50; j--) {
-//      brightness *= 0.97;
-//      if (j < NUM_LEDS && j > 0) {
-//        leds[j] = CHSV(hue, saturation, brightness);
-//      }
-//    }
-//  }
-//}
 
 uint8_t thishue = 0;                                          // You can change the starting hue value for the first wave.
 uint8_t thisrot = 18;                                          // You can change how quickly the hue rotates for this wave. Currently 0.


void dave() {


  for (int k=0; k<NUM_LEDS-1; k++) {

    uint8_t k8 = k;

  hue += 10;
  delay(10);
}

uint8_t numberOfWorms = 4;
uint8_t wormsFadeRate = 80; // Very low value = longer trails.
