 // GAME
 enum Stage { SCREENSAVER, PLAY, COMPLETE, DEAD, WIN, GAMEOVER };
 
-long previousMillis = 0;                     // Time of the last redraw
-int levelNumber = 0;
+long previousMillis = 0;                   // Time of the last redraw
+int levelNumber =                      0;
 long lastInputTime = 0;
 #define TIMEOUT                        60000
 #define LEVEL_COUNT                    14

	lcd.print(stats_playthroughs);

	lcd.setCursor(0, 2);
	lcd.print("Best time: ");
	lcd.print(stats_besttime);
}

// ---------------------------------

		++stats_playthroughs;
		EEPROM.write(0, stats_playthroughs);
		int newBest = (int)((millis() - gameStartTime) / 1000);
		if (newBest < stats_besttime) {
			stats_besttime = newBest;
			EEPROM_writeint(1, stats_besttime);
		}
		updateStats();
	}
	lives = 3; //min(MAX_LIVES, lives + 1);
}

