 bool mainPressed = false;
 unsigned long startLockupPressing;
 
-unsigned long debounceDelay = 5; // the debounce time; increase if the output flickers
+unsigned long debounceDelay = 5; // the debounce time; increase if the output lightFlickers
 
 /*
  * DFPLAYER variables
  */
 DFPlayer mp3;
 SoundFont soundFont;
-int SPK1 = A0;
-int SPK2 = A1;
 int lastPlayed = 0;
 int lastPlayed2 = 0;
 bool repeat = false;

bool configMode = false; // Play with your saber
bool ignition = false;
bool browsing = false;
const int mainButtonPin = 9;
const int clashButtonPin = 10;

int mainButtonState = HIGH;        // the current readingMain from the input pin
int lastMainButtonState = HIGH;   // the previous readingMain from the input pin

	}

// read the state of the pushbuttons value:
	readingMain = digitalRead(MAIN_BUTTON);
	readingLockup = digitalRead(LOCKUP_BUTTON);

	MainButton();
	LockupButton();
