   R_clock = Clock;
   // Intentionally commented out - want to start the timer as a separate function
   // Stop = false;
+  time = micros();
 }
 
 boolean TimeHasChanged()

  return !Stop; // return the state of the timer
}

void ResetTimer()
{
  SetTimer(0,0,15);
  Stop = false;
}

void StartTimer()
{
  Watch = micros(); // get the initial microseconds at the start of the timer


void startGame()
{
  SetTimer(0,0,60);
  score = 0;
  Tft.fillScreen();
  drawScore();
