         pixelvalue[pixelv] = random(LOWPIXELS,NUMPIXELS);                 //create new random pixel location
         pixelgo[pixelv] = 0;                                              //deactivate pixel activate bit
         pixupdn[pixelv] = 0;                                              //reset counter
+        pixchck[pixelv] = 0;
       }
   
 }

      shimmer();
  }
  
  //Serial.println(pixupdn[1]);
  pixels.show();                                  // This sends the updated pixel color to the hardware.

  
  

  delay(40);
  
}



// what address are the pixels going to range? This was helpful in prototyping because I could use a long strip of lights and only address the last few and stick them in the salt crystal.
#define NUMPIXELS      133
#define LOWPIXELS      90 



