 }
 
 void beautifulSparkles() {
-  fadeToBlackBy(leds, NUM_LEDS, 200);
+  fadeToBlackBy(leds, NUM_LEDS, 150);
   numberOfSparkles = upAndDownBy(numberOfSparkles, 1);
   for (int i = 0; i < numberOfSparkles * 3; i++) {
     int pos = random16(NUM_LEDS);

bool firstTimeRunningThroughPattern = true;

#define BEAUTIFUL_SPARKLES 1
#define NIGHT_SPARKLES 2
// #define SINGLE_COLOR_SPARKLES 3
#define DAVE 3
#define WORMS 4
#define DISCO_BARBER_1 5
#define DISCO_TWIRL 6

}

void nightSparkles() {
//  if (firstTimeRunningThroughPattern) {
//    hue = 200;
//    numberOfSparkles = 10;
//  }
  fadeToBlackBy(leds, NUM_LEDS, 180);
  numberOfSparkles = upAndDownBy(numberOfSparkles, 1);
  for (int i = 0; i < numberOfSparkles * 4; i++) {
    int pos = random16(NUM_LEDS);
    leds[pos] = CHSV(hue, 180, 255);
  }
