     // do hiligting stuff //
   }
 
-  if (controlDebounce > 0) // 
+  if (controlDebounce > 0) //
   {
     controlDebounce--; // do dat sweet digi debounce
   }

    {
      controlLocked = controlState; // update locked variable

      Serial.println("this is where the good stuff goes, fuck yeah");

      controlDebounce = DELAY_CTRL; // reset delay
    }

          // it to be sent out over serial, otherwise set it to zero
          opState[index] =  ((1 << index) & data) ? DELAY_OP : 0;

          // increase the operations counter
          ops++;
        }
      }
    }
