   arduboy.tunes.stopScore();
   arduboy.clear();
   
-  drawBitmap(0, 23, gameOver, 0);
-  arduboy.drawFastHLine(0, 63, 128, 1);
+//  drawBitmap(0, 23, gameOver, 0);
+//  arduboy.drawFastHLine(0, 63, 128, 1);
   
   printText("GAME", 50, 5, 3);
   printText("OVER", 50, 33, 3);


void drawGunTemp() {
  arduboy.drawRect(40, 1, 40, 5, 1);
  arduboy.fillRect(40, 1, (playerGunCharge >= MAX_GUN_CHARGE ? MAX_GUN_CHARGE : playerGunCharge), 5, 1);
}

void drawScore() {

}

void playerWinsScreen() {
  playMusic(99);
  arduboy.clear();

  // Temp
