     delay(wait);
   }
 }
-*/
 
 /*
 //Theatre-style crawling lights.

 // theaterChaseRainbow(50);
}

void powerOn(uint16_t r, uint16_t g, uint16_t b, uint16_t wait, uint16_t fadeTime) {
 // uint8_t a = 0;
  for(uint8_t a = 0; a < strip.numPixels()/2; a++) {
    strip.setPixelColor(a, strip.Color(r,g,b));
    strip.setPixelColor(((strip.numPixels() - 1) - a), strip.Color(r,g,b));
    strip.show();
    delay(wait);
  }
  for(uint8_t a = strip.numPixels()/2 - 1; a >= 0; a--) {
    strip.setPixelColor(a, strip.Color(0,0,0));
    strip.setPixelColor(((strip.numPixels() - 1) - a), strip.Color(0,0,0));
    strip.show();
    delay(wait);
  }
}


 // theaterChase(strip.Color(  0,   0, 127), 50); // Blue
 // 255 152 96
 
 //powerOn(0,100,0, 100);
 //delay(10);
 /*
 powerOn(strip.Color(255, 0, 0), 100);
 powerOn(strip.Color(0, 255, 0), 100);
