     Serial.begin(9600);
 #endif
     arduboy.begin();
-    arduboy.setFrameRate(30);
+    arduboy.setFrameRate(FPS);
 
     level = levelStart = res_level_concept;
 }

uint8_t sectionOffset;          // Offset between the levelPosition and start of the position of the first section
position_t playerX = PLAYER_POSITION_CENTER;
position_t playerY = SCREEN_HEIGHT / 2;
bool jumping;                   // Currently in a jump

void updatePlayer() {
    if (arduboy.pressed(LEFT_BUTTON)) {

    // pause render until it's time for the next frame
    if (!(arduboy.nextFrame()))
        return;
    frame = (frame + 1) % FPS;
    // TODO: Allow scrolling level offset and redrawing
    // TODO: Allow character to move around and animate
    updatePlayer();
