 #define DEBUG true
 
 // Pins configs for the buttons and switches
-const byte ARMING_SWITCH = 2;
+const byte ARMING_SWITCH = 8;
 const byte TRIGGER_BUTTON = 3;
 const byte ARMED_LED = 4;
 const byte FIRING_LED = 5;

long timerStartupState = 0;
long timerFiringState = 0;

// Status of the ARMED switch
boolean armed = false;

// FSM states
State startupState = State(enterStartupState,updateStartupState,leaveStartupState);
State readyState = State(enterReadyState,updateReadyState,leaveReadyState);

  note("armed");
}
void updateArmedState() {
  if (digitalRead(ARMING_SWITCH) == LOW) {
    stateMachine.transitionTo(readyState);
  }
  digitalWrite(ARMED_LED, HIGH);
