         pressed_button = multiButtons.checkButtons();
 
         switch(pressed_button){
-          case 0:
+          case 1:
               //myGLCD.print("Button 1", CENTER, 30 );
           break;
-          case 1:
+          case 2:
               //myGLCD.print("Button 2", CENTER, 30 );
           break;
-          case 2:
+          case 3:
               //myGLCD.print("Button 3", CENTER, 30 );         
           break;
-          case 3:
+          case 4:
               //myGLCD.print("Button 4", CENTER, 30 );
 
           break;
-          case 4:
+          case 5:
               //myGLCD.print("Button 5", CENTER, 30 );
           break;
-          case 5:
-                //myGLCD.print("Button 6", CENTER, 30 );
+          case 6:
+                tempSetPoint(0.5);          
           break;        
+          case 7:
+                tempSetPoint(-0.5);          
+          break;        
+
           case -1:
                 //myGLCD.print("Button 0", CENTER, 30 );
           break;

    }
}


// Finally we set up multiButtons :)
multiButtons  multiButtons(&myGLCD, &myTouch);

//Prepare Globals
int butL1, butL2, butL3, butR1, butR2, butR3, butUp, butDn, pressed_button;
boolean default_colors = true, buttonState;
double dblTempSetPoint;

//Set up the interface
void setup()
{

