   }
 }
 
-//Theatre-style crawling lights.
-void theaterChase(uint32_t c, uint8_t wait) {
-  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
-    for (int q=0; q < 3; q++) {
-      for (int i=0; i < strip.numPixels(); i=i+3) {
-        strip.setPixelColor(i+q, c);    //turn every third pixel on
-      }
-      strip.show();
-     
-      delay(wait);
-     
-      for (int i=0; i < strip.numPixels(); i=i+3) {
-        strip.setPixelColor(i+q, 0);        //turn every third pixel off
-      }
-    }
-  }
-}
+
 
 //Theatre-style crawling lights with rainbow effect
 

  
}

void heartRainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< heart_strip.numPixels(); i++) {
      heart_strip.setPixelColor(i, Wheel(((i * 256 / heart_strip.numPixels()) + j) & 255));
    }
    heart_strip.show();
    delay(wait);
  }
}


// Pause = delay between transitions
// Steps = number of steps
// R, G, B = Full-on RGB values

