     // set up the LCD's number of columns and rows:
     lcd.begin(16, 2);
     game.begin();
+
+    servoMain.attach(7);
+    servoMain.write(0);
 
     delay(1000);
 }

      lcd.setCursor(0, 1);
      lcd.print(game.getState());
      delay(9000);
    } else {
      lcd.print("Try Harder!");
      lcd.setCursor(0, 1);

#include <Wire.h>
#include "rgb_lcd.h"
#include "hp_game.h"
#include <Servo.h>
Servo servoMain; // Define our Servo

rgb_lcd lcd;
hp_game game;
