     if(g1<0) g1=0;
     if(r1<0) r1=0;
     if(b1<0) b1=0;
-    strip.setPixelColor(i,r1,g1, b1);
+    leftStrip.setPixelColor(i,r1,g1, b1);
+    rightStrip.setPixelColor(i,r1,g1, b1);
   }
  
-  strip.show();
-
+  leftStrip.show();
+  rightStrip.show();
   //  Adjust the delay here, if you'd like.  Right now, it randomizes the 
   //  color switch delay to give a sense of realism
   delay(random(10,45));

  RGB currentColor = flameColors[currentColorIndex];

 //  Flicker, based on our initial RGB values. Check i=9; i<29 when setting up actual sign
  for(int i=9; i<29; i++) { 
    int flicker = random(0,85);
    int r1 = currentColor.r-flicker;
    int g1 = currentColor.g-flicker;

  #include <avr/power.h>
#endif

#define leftPin 5
#define rightPin 6
#define stripLength 6

//  The overall fire brightness
int brightness = 225;
