  *
  */
 
-// Constants are fun!
 const int UP = 0;
 const int RIGHT = 1;
 const int DOWN = 2;
 const int LEFT = 3;
 
 // Game state
+const int blankBoard[4][4] = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}};
 int board[4][4];
+int tempBoard[4][4];
 boolean gameInProgress = false;
 boolean buttonPressed = false;
 

        break;

        case LEFT:
            // TODO
        break;
    }

    // Update display
    renderBoard();
}

void endGame() {
    // Update game state
    gameInProgress = false;
}

/****************************************

const int LEFT_PIN = 0; // TODO
const int FOO = 13; // TODO

const int colorMap[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // TODO
const int pinMap[4]]4]; // TODO

/* Initializes all connections and creates a new game. */
void setup() {
    // Initialize serial
