    // strip.setPixelColor( point2seq( pt, org, gridSize), c);
    // strip.show();
    
-   delay( 6000);
+   delay( 10000);
    clearStrip();
    strip.show();
    delay( 600);

// horizontally to the lower right corner, going up a row and continuing back to the left, going up a row and continuing
// to the right, etc.

int point2seq( struct point_s aPt, struct point_s anOrigin, struct point_s aGridSize)
{
   int retval;
   struct point_s pt0 = aPt;

   // Transform to zero-based point.
   pt0.x -= anOrigin.x;

   float dSaturation = 1.0 / gridSize.x;
   int i;

   struct point pt;
   uint32_t c;

   struct rgbTriple rgb;
   
   clearStrip();
   
   // bottom left to top right
   for (i = 0; i < 5; i++)
