 
   if (GD3) {
     uint8_t stage[128];
-    memcpy(stage, GD3_43__init, 128);
+    memcpy(stage, INIT_DATA, 128);
 
     load_flash(stage);
 

};
static const uint8_t GD3_VGA__init[128] = {
255, 255, 1, 2, 26, 255, 255, 255, 12, 32, 48, 0, 4, 0, 0, 0, 64, 210,
223, 3, 26, 255, 255, 255, 148, 32, 48, 0, 4, 0, 0, 0, 16, 0, 0, 0,
34, 255, 255, 255, 44, 32, 48, 0, 120, 156, 115, 96, 101, 96, 208, 96,
100, 96, 96, 96, 97, 0, 131, 14, 32, 86, 99, 102, 96, 80, 6, 113, 152,
33, 98, 108, 12, 248, 1, 72, 59, 0, 77, 136, 1, 81, 0, 0, 0, 255, 255,
255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255,
255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255
};
#define FREQUENCY_OFFSET 16
#define CALIBRATION_OFFSET 32

#include <GD2.h>

#define GD3 ft8xx_model

#define INIT_DATA  GD3_43__init
// #define INIT_DATA  GD3_7__init
// #define INIT_DATA  GD3_VGA__init

#define UART_SPEED 115200

