   // default 60 and it saves us battery life
   arduboy.setFrameRate(15);
 
-  p1.X = 1;
-  p1.Y = 1;
+ StartGame(); 
 }
 
 

// make an instance of arduboy used for many functions
Arduboy arduboy;

struct coords
{
  int X = 0;
  int Y = 0; 
};

  int X = 0;
  int Y = 0;
  char dir = 'R';
  int Len = 1;
  static const int MaxLength = 10;
  Coords *Moves[MaxLength] = {NULL};
};

typedef struct player Player;
