     arduboy.clear();
     sprintf(textBuf, "SCORE %u", score);
     printText(textBuf, 0, 0, 1);
-    score += random(0, 50);
+    score += random(0, 2);
 
     drawPlayerShip();
     drawEnemies();

void highScoreScreen() {
  // TODO, this is placeholder
  arduboy.clear();
  printText("HIGH SCORE", 5, 15, 1);
  arduboy.print(highScore);
  arduboy.display();
  delay(3000);

Player spaceShip;


void printText(char *message, int x, int y, int textSize) {
  arduboy.setCursor(x, y);
  arduboy.setTextSize(textSize);
