   Serial.print(strTopic);
   Serial.print(":");
   Serial.println(strMessage);
+  Serial.print("state: ");
+  Serial.println(state);
+  Serial.print("brightness: ");
+  Serial.println(brightness);
+  Serial.print("effect: ");
+  Serial.println(animation.effect());
+  Serial.println("");
 }
 
 // one frame of animations

void doSprite() {
  Sprite sprite(leds[0], leds.Width(), leds.Height());
  sprite.start();
}

void doScrollText() {


  // handle received serial commands
  if (!SerialReceiver::isReady) {
    //delay(10);
    return;
  }
  // handles the received data (command and message)
