 void loop() {
     long mm = millis();
     int brightness = 0;
-    
+    /*
     if(stage == "PLAY"){
         if(attacking){
             SFXattacking();

    // You can replace it with anything you want that passes a -90>+90 value to joystickTilt
    // and any value to joystickWobble that is greater than ATTACK_THRESHOLD (defined at start)
    // For example you could use 3 momentery buttons:
        // if(digitalRead(leftButtonPinNumber) == HIGH) joystickTilt = -90;
        // if(digitalRead(rightButtonPinNumber) == HIGH) joystickTilt = 90;
        // if(digitalRead(attackButtonPinNumber) == HIGH) joystickWobble = ATTACK_THRESHOLD;
    
    accelgyro.getMotion6(&ax, &ay, &az, &gx, &gy, &gz);
    int a = (JOYSTICK_ORIENTATION == 0?ax:(JOYSTICK_ORIENTATION == 1?ay:az))/166;

#include "I2Cdev.h"
#include "MPU6050.h"
#include "Wire.h"
//#include "toneAC.h"
#include "iSin.h"
#include "RunningMedian.h"

