     ballX = lastballX - map(movementVal, SPD0, SPD1, 0, 128);
     ballY = lastballY + map(movementVal, SPD0, SPD1, 0, num);
   }
-  ballX = constrain(ballX, 0, 128);
-  ballY = constrain(ballY, 0, 64);
 }
 
 void checkCollision() {

  }
}

void draw(void) {
  if (direct == START) {
      if (rndDirection == UP_RIGHT) {movement(UP_RIGHT, 128);}
      else if (rndDirection == UP_LEFT) {movement(UP_LEFT, 128);}

    else if (direct == DOWN_RIGHTS) {movement(DOWN_RIGHT, 16);}
    else if (direct == DOWN_LEFTS) {movement(DOWN_LEFT, 16);
  }
  
  u8g.firstPage();
  do {
    draw();
  } while ( u8g.nextPage() );
  
  checkCollision();
  movementVal++;
}
