   for(int i = 0; i < n; i++)
   {
     delay(15);
-    pad = arduboy.pressed(B_BUTTON);
+    pad = arduboy.pressed(A_BUTTON);
     if(pad == 1 && oldpad == 0)
     {
       oldpad3 = 1; //Forces pad loop 3 to run once

    drawPaddle();

    //Pause game if A button pressed
    // 11/15/2015 - Changed to A_BUTTON
    pad = arduboy.pressed(A_BUTTON);

    if(pad >1 && oldpad==0 && released)
    {

      }
    }

    if (arduboy.pressed(A_BUTTON))
    {
      if (index < 2)
      {
