 #define PIXEL_PIN 6
 #define PIXEL_TYPE NSFastLED::NEOPIXEL
 #define HUE_STEP 10 // 1..255, each loop increments hue by this value
-#define LOOP_DELAY 100 //ms
+#define LOOP_DELAY 50 //ms
 #define HSV_BRIGHTNESS 255
 #define HSV_SATURATION 255
 /* set this to match the number of patterns you flip

  base_hue += HUE_STEP;
}

// pattern 3
void pattern_hsv_circle_loop(){
  NSFastLED::CHSV hsv = NSFastLED::CHSV(base_hue, HSV_SATURATION, HSV_BRIGHTNESS);

  } else if (pattern == 1) {
    pattern_hsv_offset_circle_loop();
  } else if (pattern == 2) {
    pattern_hsv_circle_loop();
  } else if (pattern == 3) {
    pattern_disorient_2();
  } else if (pattern == 4) {
    pattern_phase_rainbow_pulse();
  }

  gLED->setBrightness(gBrightness);
