 
 	delay(1000);
 
+	kickDog();
+
 	XBEE.begin(57600);
 	tft.begin();
 	drawPiLogo();

/*					       LASER    					  */
/**********************************************************/
#define LASER_SIG A1
#define LASER_REF 159

int laserSig = 0;

bool ballInZone = false;

void resetOtherRobotData(){
	otherRobot_playMode = DEFENSE;


	//delay(800);
	tft.println("Calibrating IMU offset");
	//calibIMUOffset();
	
	initDebugTFT();
	drawButtons();

	tx();
	while(1){		
		kickDog();
		// save some time here as reading srf08's has seen to dramatically decrease performance
		switch(loopCount % 5){
			case 0: 
