 #define SETPIXEL "setPixel"
 #define LATCH "latch"
 #define ENDRUN "endrun"
-
-String loopRun = STOP;
+#define SPARKLE "sparkle"
+
+String loopRun = SPARKLE;
 String *loopArgs = new String[20];
 
 void setup() 

        loopArgs[6] = args[7]; //delay
        return 1;
    }
    else if(command.equals(PARTICLES))
    {
        int np = stringToInt(args[1]);

        int b2 = stringToInt(loopArgs[5]);
        int d = stringToInt(loopArgs[6]);
        endRun(r1, g1, b1, r2, g2, b2, d);
    }
    else if(loopRun.equals(SPARKLE))
    {
        sparkle();
    }
}

