     default:
       ;
   }
-}
+  eyesRandomWait();
+}

}

void eyesWait() {
  delay(random(250, 750));
}

void eyesUp() {
  eyesDraw(eye_off);
  eyesDraw(eye_up_left);
  eyesDraw(eye_up_center);
  eyesDraw(eye_up_right);
  eyesDraw(eye_off);
}

void eyesMiddle() {
  eyesDraw(eye_off);
  eyesDraw(eye_left);
  eyesDraw(eye_center);

}

void eyesDown() {
  wait = 500;
  
  eyesDraw(eye_off);
  eyesDraw(eye_down_left);
  eyesDraw(eye_down_center);
  eyesDraw(eye_down_right);
  eyesDraw(eye_down_center);
  eyesDraw(eye_down_left);
  eyesDraw(eye_off);
}

void eyesClock() {
  wait = 200;
  
  eyesDraw(eye_off);
  eyesDraw(eye_up_center);
  eyesDraw(eye_up_right);
