   return step;
 }
 
+// First motor only
 int* first(int seq) {
   step[0] = 0;
   step[1] = 100;

  return step;
}

int* second(int seq) {
  step[0] = 1;
  step[1] = 100;

  }
}

// Click handler. Currently moves to next pattern.
void click() {
  clicked = true;
  Toy.cyclePattern();
}

// Double click handler Currently increases power.
void doubleClick() {
 Toy.increasePower();
}

// Click and hold handler. Currently decreases power.
void longPress() {
  Toy.decreasePower();
}

// Begin Pattern functions

// Step variable for storing next pattern step. Must be global.
int step[3];

// Turn on all outputs slightly offset from each other. Continues to generate steps even after outputs are on so that the power can be adjusted.
