             if (c != robotMove) {
               strcpy(screen[0], "Cheat!");
               updateScreen();
+              gameOverAnimation(neoPixelColour[red]);
             }
             else {
               // Clear the led indicating the robot's move


const byte blue = 0;
const byte yellow = 1;
const uint32_t neoPixelColour[2] = { strip.Color(0,0,64), strip.Color(32,32,0) };
byte playerColour[2] = {0, 0};

char board[42];
char screen[7][22];

      if (counter != playerColour[whosTurn]) {
        strcpy(screen[0], "Cheat!");
        updateScreen();
        gameOverAnimation(neoPixelColour[red]);
      }
      else {
        
