   p1.X = (maxX / 2) - (p1.W / 2);
   p1.Y = maxY - p1.H;
   score = 0;
+
+  addEnemy(5, 5, 8, 6, 'R');
   
   gameState = 'G';
 }

//      Serial.print("\nActive ");
//      Serial.print(projs[i].Active);
  }

  arduboy.drawSlowXYBitmap(p1.X,p1.Y, playerShip, p1.W, p1.H, WHITE);
  arduboy.drawSlowXYBitmap(5,5, ship1, 8 , 6, WHITE);

  
}

// This function runs once in your game.

bool sound = false;

const byte maxProjs = 3;
const byte maxEnemies = 10;
byte fireDelay = 0;
byte movementCounter = 0;
byte movementSpeed = 5;

struct Enemy
{
  byte X = 0;
  byte Y = 0;
  byte W = 0;
  byte H = 0;
  byte moveDelay = 60;
  bool Active = false;
  char Dir = 'R';
};

struct Proj
{
