 // roughly: anything that calls `digitalWrite();` is a scene
 
 void lettersAllOn() {
+    delay(none);
     log('lettersAllOn - START');
     for (int i = 0; i < sizeof(letters); i++) {
         log('lettersAllOn ', i);

}

void lettersAllOff() {
    log('lettersAllOff - START');
    for (int i = 0; i < sizeof(letters); i++) {
        log('lettersAllOff i: ', i);

}

void backgroundOffOutsideIn() {
    delay(none);
    log('backgroundOffOutsideIn - START');
    for (int i = 0, j = sizeof(background) - 1; i < (sizeof(background) / 2); i++, j--) {
        log('backgroundOffOutsideIn i: ', i);
