     return colors[value];
 }
 
-void renderBoard() {
+void renderBoard() {    
     byte A = color(15) % 2     << 0
            + color( 1)         << 1
            + color( 2)         << 4


/* Checks for user input. */
void loop() {
    // Make sure we have a game going on
    if (!gameInProgress) {
        gameResult ? wonGame() : lostGame();

 ****************************************/

/* Resets internal game state and display. */
void newGame() {   
    // Clear board
    memcpy(board, blankBoard, sizeof(board));
    
    /* BEGIN DEBUGGING */
    renderBoard();
    return;
    /* END DEBUGGING */

    // Add |initialTiles| new tiles to the board
    int initialTiles = 2;
