   } 
   else 
   {
-    running = !running;
+    running = false;
     timer.stop(Update);
     timer.stop(Pipe1MoveTimer);
     timer.stop(Pipe2MoveTimer);

  byte holeBits = (1 << hole) - 1;
  byte offset = random(1, 8 - hole);
  return 0xff & ~(holeBits << offset);
}



  pinMode (BUTTON_PIN, INPUT);
  pinMode(LED_PIN, OUTPUT);
  randomSeed(analogRead(0));
  running = false
  timer.every(30, ButtonPressScan);
  GameStart(true);
}

