 
 void startGame()
 {
-  SetTimer(0,0,63);
+  SetTimer(0,0,60);
   score = 0;
   Tft.fillScreen();
   drawScore();

  return !Stop; // return the state of the timer
}

void ResetTimer()
{
  SetTimer(0,0,15);
  Stop = false;
}

void StartTimer()
{
  Watch = micros(); // get the initial microseconds at the start of the timer

  R_clock = Clock;
  // Intentionally commented out - want to start the timer as a separate function
  // Stop = false;
  time = micros();
}

boolean TimeHasChanged()
