 
 void drawDiveDuration(int duration) // The dive duration is always in seconds
 {
-	if (currentScreen == GAUGE_SCREEN) {
+	if (currentScreen == DIVE_SCREEN || currentScreen == GAUGE_SCREEN) {
 		tft.setFont(SevenSegNumFontPlusPlus);
 		tft.setColor(VGA_WHITE);
 


void drawMaximumDepth(float maximumDepth)
{
	if (currentScreen == GAUGE_SCREEN) {
		tft.setFont(SevenSegNumFontPlusPlus);
		tft.setColor(VGA_PURPLE);



void drawCurrentPressure(int currentPressure)
{
	if (currentScreen == DIVE_SCREEN || currentScreen == GAUGE_SCREEN) {
		tft.setFont(SevenSegNumFontPlusPlus);
		tft.setColor(VGA_AQUA);

