     Gamepad.write();
 }
 
-void stgKeyUp(KeyboardKeycode key) {
+void gamepadKeyUp(KeyboardKeycode key) {
     switch (key) {
         case STICK_DOWN_KEY:
             gamepadState.downPressed = false;

                dudrackKeyUp(key);
                return;

            case MODE_STG:
                stgKeyUp(key);
                return;
        }
    }
} keyboardReportParser;


    Mouse.begin();
    Keyboard.begin();

#if ENABLE_GAMEPAD
    Gamepad.begin();
#endif
}

void loop() {
