 unsigned int brickCount;  //Amount of bricks hit
 byte pad,pad2,pad3;     //Button press buffer used to stop pause repeating
 byte oldpad,oldpad2,oldpad3;
-char text[16];      //General string buffer
+char text_buffer[16];      //General string buffer
 boolean start=false;    //If in menu or in game
 boolean initialDraw=false;//If the inital draw has happened
 char initials[3];     //Initials used in high score

  drawLives();

  //Draws the initial score
  sprintf(text, "SCORE:%u", score);
  arduboy.setCursor(80, 90);
  arduboy.print(text);
}

//Used to delay images while reading button input

    }
    //Removes "Press FIRE"
    arduboy.clear();
    text.setCursor(16,22);
    text.setSize(2);
    text.print("ARAKNOID");
    text.setSize(1);
    arduboy.display();

    arduboy.display();
