 void loop() {
   byte result;
 
-  // TODO alternate between titleScreen and highScoreScreen on a timer
-  // until user pressed a button
   result = titleScreen();
 
   switch (result) {

}

void settingsScreen() {

  long lastDebounceTime = millis();  // the last time the button was pressed
  bool exit_settings_menu = false;
  byte selectedItem;

     items.
  */
  switch (selectedItem) {
    case TITLE_PLAY_GAME:
      arduboy.drawRect(2, 47, 26, 13, 0);
      arduboy.drawRect(30, 47, 45, 13, 1);
