   }
 }
 
-// pattern 1
+// disorient themed flickering.
 void pattern_disorient_1(){
   // illumination probability
   // -> random sparkle probability (white)

  base_hue += HUE_STEP;
}

// pattern 3
void pattern_hsv_circle_loop(){
  NSFastLED::CHSV hsv = NSFastLED::CHSV(base_hue, HSV_SATURATION, HSV_BRIGHTNESS);

#define PIXEL_PIN 6
#define PIXEL_TYPE NSFastLED::NEOPIXEL
#define HUE_STEP 10 // 1..255, each loop increments hue by this value
#define LOOP_DELAY 50 //ms
#define HSV_BRIGHTNESS 255
#define HSV_SATURATION 255
/* set this to match the number of patterns you flip
