 
 // The calibration changes from sensor to sensor
 // The values are unique for each board and sensor
+
+// New painted pieces
+void calibrateSensors(){
+  // int maxGreen, int minGreen, int maxRed, int minRed
+  for(int i = 0; i < 9; i++){
+    squares[i]->calibrateCNY70(450, 0, 830, 460);
+    delay(10);
+  }
+}
+
+/*
+// Old pieces with the colors that the 3D printer uses
 void calibrateSensors(){
   // int maxGreen, int minGreen, int maxRed, int minRed
   squares[0]->calibrateCNY70(310, 270, 350, 320);

//Game ID
#define GAME_ID 0x01 //tictactoe
//Board ID
#define BOARD_ID 0x01 //TODO: Change it for each board
#define PLAYER__ID "1000"

// Hardware addresses
#define DISPLAY_ADDRESS  0x51

  squares[7]->calibrateCNY70(240, 190, 310, 250);
  squares[8]->calibrateCNY70(220, 170, 270, 245);  
}
*/


/**********************************************
