 {
   if (ask) 
   {
-    //running = !running;
+    running = true;
     game.pipe1.Xcrd = 7;
     game.pipe1.parts = PipeGen();
     game.pipe2.Xcrd = 7;

  byte holeBits = (1 << hole) - 1;
  byte offset = random(1, 8 - hole);
  return 0xff & ~(holeBits << offset);
}



  } 
  else 
  {
    running = false;
    timer.stop(Update);
    timer.stop(Pipe1MoveTimer);
    timer.stop(Pipe2MoveTimer);
