     delay(wait);
   }
 }
-*/
 
 /*
 //Theatre-style crawling lights.

}
*/

/*
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

 // theaterChase(strip.Color(  0,   0, 127), 50); // Blue
 // 255 152 96
 
 //powerOn(0,100,0, 100);
 //delay(10);
 /*
 powerOn(strip.Color(255, 0, 0), 100);
 powerOn(strip.Color(0, 255, 0), 100);
