 void fireStrobe(unsigned long currentMillis) {
   if ((unsigned long)(currentMillis - prevFireMillis) >= fire_interval) {
     prevFireMillis = currentMillis;
-    
+
     switch ( fireSeqNum ) {
       case 0:
         noseJewel.setPixelColor(0, noseJewel.Color(255, 255, 255));

        } else {
          // find out what our timing is
          unsigned long diff = (unsigned long)(millis() - firingStateMillis);
          
          if ( diff > firingWarnWaitTime) { // if we are in the fire warn interval
            pwr_interval = 10;      // speed up the powercell animation
            firing_interval = 20;   // speed up the bar graph animation

const unsigned long wandFastFlashInterval = 100; // interval at which we flash the top led on the wand
const unsigned long wandMediumFlashInterval = 500; // interval at which we flash the top led on the wand

void setWandLightState(int lednum, int state, unsigned long currentMillis) {
  switch ( state ) {
    case 0: // set led red
      wandLights.setPixelColor(lednum, wandLights.Color(255, 0, 0));
