 #define buttonSelect 32
 #define buttonB      64
 #define buttonA      128
-// Note: The kit's controller gives inverted signals.
+// Note: The kit's game controller gives inverted signals.
 
 /*
  *  Font data

  case 'A': sendController(~buttonLeft,   2); break;
  case 'S': sendController(~buttonDown,   2); break;
  case 'D': sendController(~buttonRight,  2); break;
  case 'Z': sendController((byte)~buttonA,2); break;
  case 'X': sendController(~buttonB,      2); break;
  case 'Q': sendController(~buttonSelect, 2); break;
  case 'E': sendController(~buttonStart,  2); break;

  case 'H': doHelp();                         break;
  case 'R': doReset(arg);                     break;
  case 'L': doLoader();                       break;
  case 'M': doMapping();                      break;
  case 'P': if (0 <= arg && arg < arrayLen(gt1Files))
              doTransfer(gt1Files[arg].gt1);  break;
  case 'U': doTransfer(NULL);                 break;
