             firing_interval = 20; // speed up the bar graph animation
             cyc_interval = 50;    // really speed up cyclotron
             cyc_fade_interval = 5;
-            wandFlashInterval = 250;
             if (playing == 1 || shouldWarn == false ) {
               shouldWarn = true;
               playTrack(warnTrack); // play the firing track with the warning
+              setWandLightState(0, 2, 0);    // set top light orange
             }
           } else if ( diff > dialogWaitTime) { // if we are in the dialog playing interval
             pwr_interval = 40;    // speed up the powercell animation
             firing_interval = 30; // speed up the bar graph animation
             cyc_interval = 300;   // speed up cyclotron
-            wandFlashInterval = 500;
             cyc_fade_interval = 10;
             if (playing == 1) {
               playTrack(blastTrack); // play the normal blast track


  // get the current switch states
  int theme_switch = digitalRead(THEME_SWITCH);
  int startup_switch = digitalRead(STARTUP_SWITCH);
  int safety_switch = digitalRead(SAFETY_SWITCH);
  int fire_button = digitalRead(FIRE_BUTTON);

  // if the theme switch has recently changed from off to on we 
  // should play the full ghostbusters theme song

          firing_interval = 40;
          cyc_interval = 1000;
          cyc_fade_interval = 15;
          fire = false;

          // see if we've been firing long enough to get the dialog or vent sounds
