                 yb += dy;
                 bounced = true;
                 tone(A2, 261, 250);
-              } 
+              }
             }
 
             //Hoizontal collision

    if(brickCount==60)
    {
      level++;
      newLevel(); 
    }
  }
  else
  {
    drawGameOver();
    if (score > 0) 
    {
      enterHighScore(2);
    }

    {
      display.drawRect(xPaddle, 63, 11, 1, 0);
      xPaddle = 54;
      yb=60;
      released = false;
      lives--;
      drawLives();
