 	FastLED.addLeds<LED_TYPE, DATA_PIN, LED_COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
 	FastLED.setBrightness(BRIGHTNESS);
 	FastLED.setDither(1);
+
+	lcd.begin(20, 4);
+	updateStats();
 
 	// Life LEDs
 	loadLevel();

// Required libs
#include "FastLED.h"
#include "I2Cdev.h"
#include "MPU6050.h"

		// Left or right?
		playerPosition = 200;
		spawnEnemy(1, 0, 0, 0);
		gameStartTime = millis();
		break;
	case 1:
		// Slow moving enemy
