 }
 
 void eyesDown() {
+  wait = 500;
+  
   eyesDraw(eye_off);
   eyesDraw(eye_down_left);
   eyesDraw(eye_down_center);
   eyesDraw(eye_down_right);
+  eyesDraw(eye_down_center);
+  eyesDraw(eye_down_left);
   eyesDraw(eye_off);
 }
 
 void eyesClock() {
+  wait = 200;
+  
   eyesDraw(eye_off);
   eyesDraw(eye_up_center);
   eyesDraw(eye_up_right);

    default:
      ;
  }
}

}

void eyesWait() {
  delay(wait);
}

void eyesRandomWait() {
  delay(random(1000, 6000));
}

void eyesUp() {
  wait = 500;
  
  eyesDraw(eye_off);
  eyesDraw(eye_up_left);
  eyesDraw(eye_up_center);
  eyesDraw(eye_up_right);
  eyesDraw(eye_up_center);
  eyesDraw(eye_up_left);
  eyesDraw(eye_off);
}

void eyesMiddle() {
  wait = 500;
  
  eyesDraw(eye_off);
  eyesDraw(eye_left);
  eyesDraw(eye_center);
