           clearFireStrobe();
           pwr_interval = 60;
           firing_interval = 40;
+          cyc_interval = 1000;
           fire = false;
 
           // see if we've been firing long enough to get the dialog or vent sounds


    // choose the right powercell animation sequence for booted/on
    if ( powerBooted == true ) {
      powerSequenceOne(currentMillis, pwr_interval);
    } else {
      powerSequenceBoot(currentMillis);
    }

#define LOW  0x0

// neopixel pins
#define NEO_NOSE 3 // for nose of wand
Adafruit_NeoPixel noseJewel = Adafruit_NeoPixel(7, NEO_NOSE, NEO_GRB + NEO_KHZ800);

#define NEO_POWER 2 // for cyclotron and powercell
Adafruit_NeoPixel powerStick = Adafruit_NeoPixel(44, NEO_POWER, NEO_GRB + NEO_KHZ800);

bool powerBooted = false; // has the pack booted up
bool poweredDown = true;

// soundboard pins
#define SFX_RST 10
#define SFX_RX 11
#define SFX_TX 12

// setup the board with the pins
SoftwareSerial ss = SoftwareSerial(SFX_TX, SFX_RX);
