 
 void initTest()
 {
-  for (int i = 0 ; i < ledsPerStrip ; i++)
+  for (int i = 0 ; i < ledsPerStrip * numStrips ; i++)
     leds.setPixel(i, 127, 0, 0);
   leds.show();
   delay(500);
-  for (int i = 0 ; i < ledsPerStrip ; i++)
+  for (int i = 0 ; i < ledsPerStrip * numStrips  ; i++)
     leds.setPixel(i, 0, 127, 0);
   leds.show();
   delay(500);
-  for (int i = 0 ; i < ledsPerStrip ; i++)
+  for (int i = 0 ; i < ledsPerStrip * numStrips  ; i++)
     leds.setPixel(i, 0, 0, 127);
   leds.show();
   delay(500);
-  for (int i = 0 ; i < ledsPerStrip ; i++)
+  for (int i = 0 ; i < ledsPerStrip * numStrips  ; i++)
     leds.setPixel(i, 0, 0, 0);
   leds.show();
 }
  }      

  // send to leds
  for (int i = 0; i < ledsPerStrip; i++)
  {
    leds.setPixel(i, channelBuffer[(i) * 3], channelBuffer[(i * 3) + 1], channelBuffer[(i * 3) + 2]);
  }      

// Artnet settings
Artnet artnet;
const int startUniverse = 0; // CHANGE FOR YOUR SETUP most software this is 1, some software send out artnet first universe as zero.
const int numberOfChannels = ledsPerStrip * numStrips * 3; // Total number of channels you want to receive (1 led = 3 channels)
byte channelBuffer[numberOfChannels]; // Combined universes into a single array

// Check if we got all universes
