 bool playerAlive;
 long killTime;
 int lives = MAX_LIVES;
+int moveAmount = 0;
 
 // POOLS
 Enemy enemyPool[10] = {

			if (playerPosition > conveyorPool[i]._startPoint && playerPosition < conveyorPool[i]._endPoint) {
				if (dir == -1) {
					playerPositionModifier = -(MAX_PLAYER_SPEED - 4);
				}
				else {
					playerPositionModifier = (MAX_PLAYER_SPEED - 4);
				}
        playerPositionModifier = attacking ? playerPositionModifier/2 : playerPositionModifier;
			}
		}
	}

			// If still not attacking, move!
			playerPosition += playerPositionModifier;
			if (!attacking) {
				moveAmount = (joystickTilt / 6.0);
				if (DIRECTION) moveAmount = -moveAmount;
				moveAmount = constrain(moveAmount, -MAX_PLAYER_SPEED, MAX_PLAYER_SPEED);
				playerPosition -= moveAmount;
