   0.0,
   0.0,  // a few extra make it feel more natural
   0.0,
-//  0.0,
-//  0.0,
   0,0
 };
 

#define BLINK_4 3999
#define BLINK_5 4999
#define BLINK_6 5999
int blink_counter = 0;
bool blink_state = true; // false means blank

// blink group
bool blink_state_1 = true; 
bool blink_state_2 = true; 
bool blink_state_3 = true; 
bool blink_state_4 = true; 
bool blink_state_5 = true; 
bool blink_state_6 = true; 

void start_blinking(){
  effects[0] = BLINK_ON;
}

void start_blinking_1(){
  effects[0] = BLINK_ON_1;
}

void start_blinking_2(){
  effects[0] = BLINK_ON_2;
}

void start_blinking_3(){
  effects[0] = BLINK_ON_3;
}

void start_blinking_4(){
  effects[0] = BLINK_ON_4;
}

void start_blinking_5(){
  effects[0] = BLINK_ON_5;
}

void start_blinking_6(){
  effects[0] = BLINK_ON_6;
}

void start_blinking_r(){


#define RANDOM_SEED_PIN A1

#define LED_COUNT 64
#define MAX_LED (LED_COUNT)
rgb_color colors[LED_COUNT];
rgb_color render[LED_COUNT];
