   score = 0;
   livesRemaining = MAX_LIVES;
   spaceShip.reset();
-
+  stopMusic();
+  
   while (livesRemaining > 0) {  
     arduboy.clear();
     inGameFrame++;

byte starWidth[NUM_STARS];

bool musicOn = true;     
byte currentSong = 0;

// Bullet arrays
Bullet playerBullets[MAX_PLAYER_BULLETS];

#include <inttypes.h>
#include <Arduino.h>
#include <avr/pgmspace.h>

#define DEBOUNCE_DELAY 100
#define MAX_LIVES 4
