 
 // Can't be named strobe for some reason... IDK man
 void strobes() {
-//  EVERY_N_MILLISECONDS_I(thisTimer, 200) {
-//    thisTimer.setPeriod(map(analogRead(RATE_POT), 0, 1253, 100, 300));
-//    fill_solid(leds, numLED, CRGB::White);
-//  }
+  //  EVERY_N_MILLISECONDS_I(thisTimer, 200) {
+  //    thisTimer.setPeriod(map(analogRead(RATE_POT), 0, 1253, 100, 300));
+  //    fill_solid(leds, numLED, CRGB::White);
+  //  }
 
   EVERY_N_MILLISECONDS(200) {
     fill_solid(leds, numLED, CRGB::White);


  // Select animation to run based on global counter
  /*if (!dj_control) {
    switch( gAnimCounter ) {     
      case 0:
        theater_chase();
        break;


    // Now loop through the vectors and fill the strand
    for (uint8_t vec_index = 0; vec_index < packet_widths.size(); vec_index++) {

    }

  }

}
