         int last = QTY - 1 - i;
 
         // Turn off previous lights.
-        if (i-1 >= 0) {
-            digitalWrite(LEDS[i-1], LOW);
-            digitalWrite(LEDS[last+1], LOW);
+        if (i - 1 >= 0) {
+            digitalWrite(LEDS[i - 1], LOW);
+            digitalWrite(LEDS[last + 1], LOW);
         }
 
         // Turn on current lights.
         digitalWrite(LEDS[i], HIGH);
         digitalWrite(LEDS[last], HIGH);
 
-        // Check the tilt switch for a new game.
+        // Check the switches for a new game.
         if (signalGameStart()) return;
 
         // Wait before cycling the next set of lights.



/**
 * Cycles LEDs on and off in a decorative pattern while waiting for game start.
 */
void playLightShow() {


// Define game settings.
const int LIGHT_DELAY = 700;
const int GAME_SPEED = 700;
const int TOTAL_LEVELS = 128;
const int TOTAL_LIVES = 3;
boolean gameStart = false;


