   // Display some text on the GLCD
   tilda.glcd.firstPage();
   do
-  {
-    draw();
-  }
+    glcd_draw();
   while(tilda.glcd.nextPage());
 }
 

  return true;
}

void draw()
{
  switch(display)
  {

 */
void draw_idle()
{
  tilda.glcd.drawBitmapP(0, 0, 8, 64, sakuya_1_bitmap);

  tilda.glcd.setFont(u8g_font_helvR12);

  tilda.glcd.drawStr(80, 22, "No");
  tilda.glcd.drawStr(75, 37, "New");
  tilda.glcd.drawStr(70, 52, "Alerts");
}

/**
