   }
 }
 
+
 // Input a value 0 to 255 to get a color value.
 // The colours are a transition r - g - b - back to r.
 uint32_t Wheel(byte WheelPos) {

  //strip.setPixelColor(0, strip.Color(255, 0, 255));
  //strip.show();
  
  pixelWipe(strip.Color(255, 0, 0),strip.Color(0, 0, 50), 50); // Red
  
  //colorWipe(strip.Color(255, 0, 0), 50); // Red
  
  //colorWipe(strip.Color(200, 255, 0), 50); // Green
  
  //colorWipe(strip.Color(0, 0, 255), 50); // Blue
  
  //rainbow(20);
  

   return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
}
