   }
   
   if (gameOver && p1Event == BUTTON_LONG) {
+    lastActivityTime = millis();
     resetGame();
     currentServe = 0;
     numServes = 0;

  
  p1Event = p1Button.handle();
  if (!gameOver && p1Event == BUTTON_SHORT) {
    p1Score++;
    numServes++;
    showScore();

  } else {
    showP1Score(p1Score, false);
  }
}

void shutDownLights()
{
  digitalWrite(LATCH, LOW);
  shiftOut(DATA, CLK, MSBFIRST, 0x00);
  shiftOut(DATA, CLK, MSBFIRST, 0x00);
  digitalWrite(LATCH, HIGH);
}

void checkForWinner()
