   window = width;
 }
 
+#define DELIMITER_CHAR ':'
+
 void loop(){ 
   char str[MAX_STRING_LENGTH];
   char arg[MAX_STRING_LENGTH];

// need a window on animations so later parts of buffer can remain untouched
// separate velocities per type of animation
// reset command

    if(is_command(str, "repeat")){
      int times = sub_args[0];

#define POWER_EASE_COUNT 24
#define EASE_DELAY 2
#define POWER_EASE_DELAY 1
#define EASE_ANIM_MARGIN 10

#define ANIM_LED_COUNT 64
#define LED_COUNT (ANIM_LED_COUNT + EASE_ANIM_MARGIN)
