 
     default: break;
   }
+}
+
+void printMusicOnOff() {
+  if(musicOnOff == true) {
+    printText("SOUND  ON ", 20, 25, 1);
+    arduboy.drawRect(17, 22, 35, 13, 1);
+  } else {
+    printText("SOUND  OFF", 20, 25, 1);
+    arduboy.drawRect(17, 22, 35, 13, 1);
+  }
+  arduboy.display();
 }
 
 void playGame() {

}

void settingsScreen() {
  // TODO, this is a placeholder
  long lastDebounceTime = 0;  // the last time the button was pressed
  bool exit_settings_menu = false;
  byte selectedItem;

  arduboy.clear();
  printText("SETTINGS", 20, 5, 2);
  printText("SOUND", 20, 25, 1);
  printText("RESET HIGHSCORE", 20, 37, 1);
  printText("EXIT", 20, 49, 1);
  arduboy.drawRect(17, 22, 35, 13, 1);

bool shouldPlayTone1,
     shouldPlayTone2,
     shouldPlayTone3;

bool musicOnOff = true;     

// Bullets array - We may need a playerBullets and enemyBullets at some point and a MAX global int for each
Bullet playerBullets[MAX_PLAYER_BULLETS];
