   // draw score
   sprite_render(&hiLabel, HISCORE_LABEL_X, HISCORE_Y, buf, y, CYAN);
   render_digits(hiscore, SCORE_DIGITS, SCORE_X, HISCORE_Y, buf, y, WHITE);
-  if (phase == PHASE_GAME)
+  if (started)
     render_digits(score, SCORE_DIGITS, SCORE_X, SCORE_Y, buf, y, WHITE);
 
   // draw logo

#define LEFT 11
#define RIGHT 12
#define FIRE 13

#define WIDTH 64



#define MAX_LIVES 3
int lives;
bool started;

void render_digits(uint16_t num, int len, int x, int y, uint8_t *buf, int line, uint8_t color)
{
