   playDDR();
 }
 
-// allow the player to choose a song to play
+se// allow the player to choose a song to play
 void mainMenu()
 {
   displayOptions();

void setupDDR() 
{
  gameOver = false;
  initCapacitiveSensor();
 
  pinMode(PIEZO, OUTPUT);

         break;
       case 5:   // 1 0 1 (magenta)
         if (danceMoveArray[i]->isSteppedOn(MAGENTA))
          playNextNote();
         break;
       default:  // 0 0 0
         break;
