 #include "FastLED.h"
 #define qsubd(x, b)  ((x>b)?255:0)  // Digital unsigned subtraction macro. if result <0, then => 0. Otherwise, take on fixed value.
-#define qsuba(x, b)  ((x>b)?x-b:0)         // Analog Unsigned subtraction macro. if result <0, then => 0
+#define qsuba(x, b)  ((x>b)?x-b:0)  // Analog Unsigned subtraction macro. if result <0, then => 0
 #define LED_DT 7              // Data pin to connect to the strip.
 #define COLOR_ORDER GRB       // Are they RGB, GRB or what??
 #define LED_TYPE WS2812B      // Don't forget to change LEDS.addLeds

    discoBarber();
  } else if (patternId == WORMS) {
    worms();
//  } else if (patternId == PARTY) {
//    party();
  } else if (patternId == DISCO_TWIRL) {
    discoTwirl();
  } else if (patternId == DISCO_TWIRL_2) {

    }

    if (patternId == DISCO_BARBER_1) {
      leds[k] += CHSV(hue * 10 + k / 2, discoBarberSaturation, _brightness);                             // Then assign a hue to any that are bright enough.
    } else {
      leds[k] += CHSV(hue * -20 + k / 4, discoBarberSaturation, _brightness);                       // Then assign a hue to any that are bright enough.
    }
  }
}

uint8_t thishue = 0;                                          // You can change the starting hue value for the first wave.
uint8_t thisrot = 18;                                          // You can change how quickly the hue rotates for this wave. Currently 0.
