 // Main Application Structure
 typedef struct ApplicationStruct {
   byte nbrSensors;
-  SensorDefinition sensors[3]; // Sensors Definition
+  SensorDefinition sensors[4]; // Sensors Definition
   RenderDefinition render; // LCD rendering
   ReceiverDefinition rx; // RX receiver
   EthernetDefinition eth; // Ethernet


  // Paint
  render();

  // Wait some time
  //delay(20);

}




// Static Definition
static ApplicationDefinition _app = {
  4, // Total number of sensors
  // Sensors
  {
    // Sensor #0
    {
      "Inside Temp",
      1, // Sensor ID
      -99.0, // Initial Value
      "C"
    },
    // Sensor #1
    {
      "Outside Temp",
      42, // Sensor ID
      -99.0, // Initial Value
      "C"
    },
    // Sensor #2
    {
      "Pressure",
      2, // Sensor ID
      -99.0, // Initial Value
      "hPa"
    },
    // Sensor #3
    {
      "Power",
      5, // Sensor ID
      -99.0, // Initial Value
      "W"
    }
  },
    // Render
