 #define FRAMES_PER_SECOND  120
 #define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
 #define SET_IDLE_MILLISECONDS 20000 // how many seconds at idle before moving to sleep?
+#define NUM_LEDS_PER_SECONDS 2 // how many LEDs are turned on every second when playing?
 
 // Variables used in CheckAccel() routine
 MPU6050 accelgyro;

    break;
    
  case Start_Play_Transition:
    if (millis()-start_time>START_PLAY_TRANSITION){condition=Play;start_time=millis();}
    else {LED("start_play");}
    break;
    
  case Play:
    LED("play");
    if (accel_status=="fallen"){condition=Game_Over_Transition;start_time=millis();}
    break;
    

int a_forward_offset=0,a_sideway_offset=0,a_vertical_offset=0;


unsigned long start_time=0, current_time=0, elapsed_time=0, record_time=0, previous_record_time=0;
int i=0;

CRGB leds[NUM_LEDS];  // Define the array of leds
