           stopSpawningEnemies = true;
         }
       } 
-      else if ((score >= 30000) && (spawnedBoss < 3)) {
+      else if ((score >= 20000) && (spawnedBoss < 3)) {
         if (!enemiesAlive) {
           boss.set(129, 10, 130);
           spawnedBoss = 3;

    }

    if (!isBossAlive) {
      if ((score >= 50) && (spawnedBoss < 1)) {
        
        if (!enemiesAlive) {
          boss.set(129, 28, 128);

          stopSpawningEnemies = true;
        }
      } 
      else if ((score >= 12000) && (spawnedBoss < 2)) {
        if (!enemiesAlive) {
          boss.set(129, 24, 129);
          spawnedBoss = 2;
