           // Hit Boss
           playerBullets[i].hide();
           boss.health -= playerBullets[i].damage;
+          score += playerBullets[i].damage;
           
           if (boss.health <= 0) {
             // Killed Boss

  livesRemaining = MAX_LIVES;
  spaceShip.reset();
  stopMusic();
  
  while (livesRemaining > 0) {  
    arduboy.clear();
    inGameFrame++;

    // Cool off the gun
    if (inGameFrame % 20 == 0 && spaceShip.gunTemp > 0) {
      spaceShip.gunTemp--;
    }

    drawGunTemp();

          if ((enemies[j].health > 0) && (playerBullets[i].isHittingObject(enemies[j].x, enemies[j].y, enemies[j].width, enemies[j].height))) {
            // Hit Enemy
            playerBullets[i].hide();
            score += playerBullets[i].damage;
            
            if (playerBullets[i].damage > enemies[j].health) {
              enemies[j].health = 0;
