     int possibility = random(0, 100);
 
     if (possibility > 95) { // rare things, only happen 5% of the time
-        // switch (random(0, 2)) {
-        // case 0:
-            flickerPattern(random(0, 2), random(0, 2));
+//        switch (random(0, 2)) {
+//        case 0:
+            flickerPattern(random(0, 2), random(0, 2), random(3, 5));
             blinkMin = 0;
-            // break;
-        // case 1:
-            // blinkAllOnRandom();
-            // blinkMax = 3;
-            // break;
-        // }
+//            break;
+//        case 1:
+//            blinkAllOnRandom();
+//            blinkMax = 3;
+//            break;
+//        }
     } else if (possibility > 70) { // less rare things, happen 25% of the time
         if (random(0, 200) == 0) {
             runBackgroundPattern();

//    }
//}

void _flickerPattern(int flickerLetters, int flickerBackground, int repeatCount) {
        allOn();

    int max = 0;
    if (flickerLetters == 1) {

    delay(ish);

    if (repeatCount > 0) {
        flickerPattern(flickerLetters, flickerBackground, repeatCount - 1);
    }
}

