   score = 0;
   spaceShip.reset();
   // Random test to set score
-  unsigned int randomScore = 5000;//random(65000, 99999);
+  unsigned int randomScore = 1000;//random(65000, 99999);
 
   // Loop to simulate a game that ends with score being
   // close to value of randomScore

byte titleScreen() {
  byte selectedItem = TITLE_PLAY_GAME;
  unsigned short totalDelay = 0;
  long lastDebounceTime = 0;  // the last time the button was pressed

  arduboy.clear();
  printText("TITLE", 25, 20, 2);


  while (totalDelay < ATTRACT_MODE_TIMEOUT) {
    if (arduboy.pressed(A_BUTTON) || arduboy.pressed(B_BUTTON)) {
      if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {
        break;
      } else {
        lastDebounceTime = millis();
      }
    }

    if (arduboy.pressed(LEFT_BUTTON)) {
