 #include <Adafruit_NeoPixel.h>
-#include "WaveUtil.h"
-#include "WaveHC.h"
 
 #include "Button.h"
 #include "Game.h"

  if (game.over()) return;

  if (p1Score > 0) {
    Serial.println("Score decrement p1");
    p1Score--;
  }
}

  if (sleeping) return;
  sleeping = true;
  display.sleep();
  Serial.println("dbg: Going to sleep.");
}

 void wakeup()
