             enemies[i].W = w;
             enemies[i].Dir = dir;
             enemies[i].Active = true;
+            Serial.print("\nAdded Enemy: ");
+            Serial.print(i);
             return;
           }
       }

const byte maxEnemies = 10;
byte fireDelay = 0;
byte movementCounter = 0;
byte movementSpeed = 20;

struct Enemy
{

            }

            arduboy.drawSlowXYBitmap(enemies[i].X,enemies[i].Y, ship1, 8 , 6, WHITE);
            randomSeed(analogRead(5));
            int shouldFireResult = random(1, 10);
            if(shouldFireResult == 1)
            {
              //Fire if free projectiles
            }
                
              }
              if(enemies[i].ExFrames > 0)
              {
                enemiesActive = true;
                arduboy.drawSlowXYBitmap(enemies[i].X,enemies[i].Y, ex1, 8 , 6, WHITE);
                enemies[i].ExFrames --;
              }
          }
