 
 //If using PC serial port, this is the ID of the MEGA's hardware serial line (e.g. Serial3)
 //If using an Uno, or another mic with no hardware serial, then this should be set to "Serial"
-#define HARDWARE_SERIAL_PORT Serial1
+#define HARDWARE_SERIAL_PORT Serial3
 HardwareSerial* SerialComms;  //pointer to stage comms serial object
 
 //The following is not a user setting 

// LEDs will light when the stage moves or an axis is reset, 
// *NOTE: Updating the stage LEDs for hat-stick motions requires fast digital writes as motor speed
//        is set in a closed-loop based on hat-stick position. So we set the stage LEDs using 
//        direct port writes. The code expects the LEDS to be on the first 3 pins of port C of the
//        Mega. You can use a different port (or even different pins on that port), but then you will
//        have to change the code in pollPS3. Direct port writes on these pins are only implemented 
//        for the closed-loop hat-stick control code. Elsewhere we use conventional Arduino 
//        digitalWrites, as these are adequate. 
//
// PC0: 37 (X axis)
// PC1: 36 (Y axis)
// PC2: 35 (Z axis)
// PC3: 34 (a good idea to reserve this for a 4th axis, such as a PIFOC)
//byte stageLEDs[4]={A3,A2,A1,A0};
byte stageLEDs[4]={A0,A1,A2,A3};



// * Enable/disable major OpenStage functions 
//
#define DO_LCD      //Uncomment this line to enable enable LCD character display
#define DO_GAMEPAD  //Uncomment this line to enable PS3 DualShock as an input device
#define PCB         //This is uncommented if the user has an OpenStage PCB


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