     Gamepad.write();
 }
 
-void stgKeyUp(KeyboardKeycode key) {
+void gamepadKeyUp(KeyboardKeycode key) {
     switch (key) {
         case STICK_DOWN_KEY:
             gamepadState.downPressed = false;


    Mouse.begin();
    Keyboard.begin();
    Gamepad.begin();
}

void loop() {

                dudrackKeyDown(key);
                return;

#if ENABLE_GAMEPAD
            case MODE_GAMEPAD:
                gamepadKeyDown(key);
                return;
#endif
        }
    }

