anchor.diff:    # Follow (or unfollow) a show
     followShow(input: FollowShowInput!): FollowShowPayload
     holdInventory(input: HoldInventoryInput!): HoldInventoryPayload
  +
  +  # Create an artwork in my collection
  +  myCollectionCreateArtwork(input: MyCollectionCreateArtworkInput!): MyCollectionCreateArtworkPayload
  +
  +  # Update an artwork in my collection
  +  myCollectionUpdateArtwork(input: MyCollectionUpdateArtworkInput!): MyCollectionUpdateArtworkPayload
     publishViewingRoom(input: PublishViewingRoomInput!): PublishViewingRoomPayload
     recordArtworkView(input: RecordArtworkViewInput!): RecordArtworkViewPayload
     requestConditionReport(input: RequestConditionReportInput!): RequestConditionReportPayload
  
positive.code: 
    # The item at the end of the edge
    node: Artwork
  }
  
  input Near {
  
negative.code:   totalCount: Int
  }
  
  input MyCollectionCreateArtworkInput {
    artistIds: [String]!
    clientMutationId: String
    dimensions: String!
    medium: String!
  }
  
  type MyCollectionCreateArtworkPayload {
    artwork: Artwork
    clientMutationId: String
  }
  
  # An edge in a connection.
  type MyCollectionEdge {
    # A cursor for use in pagination
  