anchor.diff:  .Input
   |===
   
  -a|Settings Property 
  +a|Settings Property
   a|Description
   a|Default
   
  
positive.code: a|setRenderer(AppSettings.LWJGL_OPENGL1) +
  setRenderer(AppSettings.LWJGL_OPENGL2) +
  setRenderer(AppSettings.LWJGL_OPENGL3)
  a|Switch Video Renderer to OpenGL 1.1, OpenGL 2, or OpenGL 3.3. If your graphic card does not support all OpenGL2 features (`UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer`), then you can force your SimpleApplication to use OpenGL1 compatibility. (Then you still can't use special OpenGL2 features, but at least the error goes away and you can continue with the rest.) 
  a| OpenGL 2 
  
  a|setBitsPerPixel(32)
  a|Set the color depth. +
  
negative.code: *  Use `settings.load("com.foo.MyCoolGame3")` to load your settings.
  *  Use `settings2.copyFrom(settings)` to copy a settings object.
  
  Usage:
  
  Provide the unique name of your jME3 application as the String argument. For example `com.foo.MyCoolGame3`.
  
  [source,java]
  ----
  
      try { settings.save("com.foo.MyCoolGame3"); }
      catch (BackingStoreException ex) { /** could not save settings */ }
  
  ----
  