anchor.diff:  
   == The Asset Manager
   
  -*By game assets we mean all multi-media files, such as models, materials, textures, whole scenes, custom shaders, music and sound files, and custom fonts.* JME3 comes with a handy AssetManager object that helps you access your assets. 
  +*By game assets we mean all multi-media files, such as models, materials, textures, whole scenes, custom shaders, music and sound files, and custom fonts.* JME3 comes with a handy AssetManager object that helps you access your assets.
   The AssetManager can load files from:
   
  -*  the current classpath (the top level of your project directory), 
  +*  the current classpath (the top level of your project directory),
   *  the `assets` directory of your project, and
   *  optionally, custom paths that you register.
   
  -The following is the recommended directory structure for storing assets in your project directoy: 
  +The following is the recommended directory structure for storing assets in your project directoy:
   
   [source]
   ----
   
  -MyGame/assets/               
  +MyGame/assets/
   MyGame/assets/Interface/
   MyGame/assets/MatDefs/
   MyGame/assets/Materials/
  
positive.code: 
  .  Remove the code that you added for the previous exercise.
  .  Move the unzipped `town/` directory into the `assets/Scenes/` directory of your project.
  .  Add the following code under `simpleInitApp() {` 
  +
  [source,java]
  ----
  
negative.code: Note that the path is relative to the `assets/…` directory.
  
  .  Clean, build and run the project. +
  Again, you should see the Ninja+wall+teapot standing in a town.
  
  Here is a third method you must know, loading a scene/model from a .j3o file:
  
  .  Remove the code from the previous exercise.
  .  If you haven't already, open the <<sdk#,SDK>> and open the project that contains the HelloAsset class.
  .  In the projects window, browse to the `assets/Scenes/town` directory.
  .  Right-click the `main.scene` and convert the scene to binary: The jMonkeyPlatform generates a main.j3o file.
  .  Add the following code under `simpleInitApp() {`
  +
  