anchor.diff:  
   .  Convert the .mhx file to a .blend file:
   **  Launch the Blender application and delete the initial cube.
  -**  From the `Info` editor's toolbar, select `File` &gt; `Import` &gt; `MakeHuman(.mhx)…`
  +**  From the `Info` editor's toolbar, select `menu:File[Import>MakeHuman(.mhx)]`.
   **  In the `File Browser`, select your .mhx file and click the `Import MHX` button.
   **  After the import completes, you can view and edit the model using a `3D View` editor.
  -**  From the `Info` editor's toolbar, select `File` &gt; `Save As…`
  +**  From the `Info` editor's toolbar, select `menu:File[Save As]`.
   **  Select a pathname in the assets/Models folder of your JME3 project.
   **  Clicking the `Save As Blender File` button in the `File Browser` writes the file.
   **  You may now close the Blender application.
   
  -.  Convert the .blend file to a .j3o file:
  +.  Convert the .blend file to a .j3o file no longer works, instead, export the file using a <<jme3/features#supported-external-file-types,Supported External File Type>>:
   **  Launch the jMonkeyEngine3 IDE.
   **  Open your JME3 project.
   **  Under the `Project Assets` node of your project, open the `Models` folder.
  -**  Right-click on your .blend file and select `Convert to j3o binary`
  -
  +**  Right-click on your exported file type and select `Convert to j3o binary`.
  
positive.code: **  Download the corresponding (not necessarily the latest) version of the Blender application from link:http://www.blender.org/[http://www.blender.org/]
  **  Install the MakeHuman application as directed by link:http://www.makehuman.org/doc/node/install_makehuman.html[http://www.makehuman.org/doc/node/install_makehuman.html]
  **  Install the Blender application.
  **  Install the MakeHuman tool scripts to Blender's scripts directory.  On Windows 7 machines, this involves unzipping the archive to `C:\Users\&lt;username&gt;\AppData\Roaming\Blender Foundation\Blender\&lt;version&gt;\scripts\addons`
  **  Launch the Blender application, open a `User Preferences` editor, activate the `Addons` tab, and check the box labelled `Import-Export:Import:MakeHuman(.mhx)`.
  **  Click the `Save User Preferences` button.
  
  
negative.code: = Creating a Character using MakeHuman
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../../
  :imagesdir: ../..
  :experimental:
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  