anchor.diff:  
   Some modifications, such as new board graphics, sound files, or changes to Prototype Definitions, may not be immediately reflected in the VASSAL Player. As well, the names of some components, such as Game Piece Palette tabs, Charts, and Irregular Grid Regions, may be truncated after you create them. This truncation is merely cosmetic. Any of these additions will require you to re-start the Editor in order for them to be displayed correctly in the VASSAL Player.
   
  -_*The Module Editor: Module Basic Settings*_
   
   As a result, a good habit is to save your work, close, and then re-launch your module after you have made any major changes, particularly after adding or editing graphics files. Click *Save* , and then close the Configuration Window. In the Module Manager, right-click your module and pick *Edit Module* to re-load the module in the Module Editor. Any changes you have made to graphics or components should be fully functional after a restart.
   
   _In some instances, you may edit a module but, frustratingly, the changes wonʼt show up even after you refresh the view._
  -
  -_This can occur in games that load a Pre-Defined Setup at game start--changes to a module will not be reflected in a Pre-_
  -
  -_Defined Setup. See page 110 for more information._
  -
  -_*Default Module Nodes*_
  +_This can occur in games that load a Pre-Defined Setup at game start--changes to a module will not be reflected in a Predefined Setup. See page 110 for more information._
  +
  +=== Default Module Nodes
   
   By default, a new module includes the following nodes. Not all of these nodes need be used in a given module.
   
  
positive.code: * [.underline]#Toolbar Menu#
  * [.underline]#Turn Counter#
  
  _*The Module Editor: Creating a New Module*_
  
  Each of these components is discussed in detail in later sections.
  
  *Creating New Components*
  
negative.code: 
  _Some older modules use .zip or .mod as a file extension. However, modules made for VASSAL 3.1 and later must always be given the extension .vmod._
  
  === Next Steps
  
  Now you can add other module components, like Map Windows, Game Pieces, and other items. Depending on the scope of your game, some of these components may be optional for your game. See the succeeding chapters for more information on these components.
  
  