anchor.diff:  *  Below “Mesh Animations” hit the “Add…” button
   *  Assign a name to the track, maybe “wobble”. The track type must be “Skin. Set the right “Start/End Frames” for your animation
   
  -image:jme3/external/3dsmax-10.png[3dsmax-10.png,width="",height=""]
  +image:how-to/modeling/3dsmax/3dsmax-10.png[3dsmax-10.png,width="",height=""]
   
   *  Hit ok and you will see the animation in the table. You may add additional animations by selecting other frame ranges, if desired
   
  -image:jme3/external/3dsmax-11.png[3dsmax-11.png,width="",height=""]
  +image:how-to/modeling/3dsmax/3dsmax-11.png[3dsmax-11.png,width="",height=""]
   
   
   === Export and Import
  
positive.code: *  Create a new file
  *  Select the “Create” tab &gt; “Geometry” &gt; “Cylinder”
  
  image:jme3/external/3dsmax-0.png[3dsmax-0.png,width="",height=""]
  
  *  Draw a cylinder, lets say with 8 height segments (must be enough for a smooth deformation)
  *  Also check “Generate Mapping Coords.”
  
  image:jme3/external/3dsmax-1.png[3dsmax-1.png,width="",height=""]
  
  *  Click “Create” tab &gt; “Systems” &gt; “Bones”
  
  image:jme3/external/3dsmax-2.png[3dsmax-2.png,width="",height=""]
  
  *  Add some bones in the center of the cylinder
  
  image:jme3/external/3dsmax-3.png[3dsmax-3.png,width="",height=""]
  
  *  Select the cylinder, right click it and click “Convert To:” &gt; “Convert to Editable Mesh” to prevent issues with OgreMax
  *  Click the “Modify” tab &gt; “Modifier List” and add the “Skin” modifier
  
  image:jme3/external/3dsmax-4.png[3dsmax-4.png,width="",height=""]
  
  *  Beneath “Bones:” click “Add” and select all of your bones
  
  image:jme3/external/3dsmax-5.png[3dsmax-5.png,width="",height=""]
  
  *  You may also edit the envelopes, but for a small test the default settings are ok
  
  
negative.code: *  Open the “Mesh Animations” tab and select type “Skeleton”, “Export Skeleton” : “Yes”
  *  Below “Mesh Animations” hit the “Add…” button
  
  image:how-to/modeling/3dsmax/3dsmax_biped_4.png[3dsmax_biped_4.png,width="",height=""]
  
  *  Enter a name for the track, e.g. “walk.
  *  Assure the track type is set to “Physique.
  