anchor.diff:  *  <<sdk/project_creation#,Creates jME3-ready Java projects>>
   **  Preconfigured classpath
   **  Bundled with compatible JDK
  -**  link:https://hub.jmonkeyengine.org/t/bundling-blender/23615[Bundled with Blender conversion tools and more]
  -**  <<jme3/advanced/asset_manager#,Asset Manager>> for loading multi-media files and 3D models +including asset name code completion
  +**  <<jme3/advanced/asset_manager#,Asset Manager>> for loading multi-media files and 3D models including asset name code completion
   **  <<sdk/default_build_script#,Non-proprietary Ant build scripts>>
   **  jME3-ready Javadoc popups, <<sdk/sample_code#,sample code projects>>, and code snippet palette
   
  
positive.code: 
  == Supported Formats
  
  *  Models: Blender (.blend)
  *  Models: Ogre3D model (.mesh.xml, .skeleton.xml, .material), Ogre3D dotScene (.scene)
  *  Models: Wavefront (.OBJ, .MTL)
  *  Models: Collada
  
negative.code: **  Shader Node editor
  **  <<sdk/terrain_editor#,Terrain generation, painting, and editing>>
  **  <<jme3/external/fonts#,Custom font creator>>
  **  <<sdk/neotexture#,Procedural texture creator (NeoTexture)>>
  **  <<jme3/advanced/level_of_detail#,Level of Detail (LOD) generator>>
  **  <<sdk#,... and much more...>>
  