anchor.diff:  .  In the `Info` header change the layout from `NLA Editing` to `Default`.
   .  kbd:[Shift] + btn:[L Mse Btn] select your armature. Your model and armature should now be highlighted, if not, make it so.
   .  From the `Info` header select `menu:File[Export > Ogre3d]`. 
  -. Select a destination directory in your games `Assets` folder, usually the `Textures` folder. 
  -.  Make sure `Selected Only` is checked.
  -.   When your happy with your export settings click btn:[Export Ogre]. 
  +.  Select a destination path in your games `Assets` folder, usually the `Textures` folder. 
  +.  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
  +.  When you're happy with your export settings click btn:[Export Ogre]. 
   
   If your file exports clean, proceede with the next steps. If not, fix any errors before continuing.
   
  
positive.code:  Set `End:` to this value.
  .  Click the btn:[|<<] button to reset timeline back to the first frame.  
  .  In the `Info` header change the `Default` screen layout to `Animation`.
  .  In the `Dope Sheet` editor, change the `Dope Sheet` mode/context to `Action Editor`. The `Linked Action` will now show the action name of the Mixamo animation you imported. 
  .  In the 3d viewport, with the Armature still selected, select `menu:Object[Animation > Bake Action]`.
  .  In the `Bake Action` dialog, deselect and set the settings as follows:
  +
  
negative.code: 
  .  In the 3d viewport select your model, it will be high-lighted in orange.
  .  In the `Info` header select `menu:File[Export > FBX]`.
  .  Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
  .  Enter a file name.
  .  In the `Export FBX` panel, located in the bottom left of the export dialog: 
  Main Tab:: 
  *  Toggle on the checkbox `Selected Objects`.
  *  Leave the `Scale` at 1 but click the button next to it to deselect btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
  *  Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
  *  Under `Which kind of object to export` deselect everything but `Mesh`. 
  Geometries Tab::
  *  Select `Apply Modifiers`.
  .  When you are done, click the btn:[Export FBX] button to export the file.
  
  [TIP]
  