anchor.diff:  +
   [NOTE]
   ====
  -This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is a trail blazing  process so keep that in mind. 
  +This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing  so keep that in mind. 
   ====
   
  -When the model appears, click through to the end of the process.
  +When the model appears, click through to the end.
   
   
   == Download
  
positive.code: 
  == Using Mixamo For Model Animation
  
  With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. This guide uses link:https://www.blender.org/download/[Blender version 2.78c] with its default settings along with the Ogre exporter 0.6.0 found <<jme3/advanced/ogrecompatibility.html,here>>. You will need to have FBX file Importing and Exporting initialized in Blender. This can be found under `menu:File[User Preferences > Add-ons]` in the Info header at the top of the program. Be sure to toggle btn:[Auto Run Python Scripts] in the `menu:User Preferences[File]` tab.
  
  == Prepare to Export
  
  
negative.code: .FBX Exporter
  .  Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
  .  Enter a file name.
  .  In the `Export FBX` panel, located in the bottom left of the export dialog, under the `Main` tab, toggle on the checkbox `Selected Objects`.
  .  Leave the `Scale` at 1 but click the button next to it to deselect btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
  .  Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
  .  Under `Which kind of object to export` deselect everything but `Mesh`. 
  .  Under the `Geometries` tab, select `Apply Modifiers`.
  