anchor.diff:  
   == Next Steps
   
  -Now follow the <<jme3#,tutorials>> and write your first jMonkeyEngine game.
  +Now follow the xref:tutorials:beginner/beginner.adoc[tutorials] and write your first jMonkeyEngine game.
  
positive.code: = Starting a JME3 application from the command-line
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :keywords: documentation, install
  :relfileprefix: ../
  :imagesdir: ..
  :experimental:
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  Although we recommend the jMonkeyEngine <<sdk#,SDK>> for developing JME3 games, you can use any IDE (integrated development environment) such as <<jme3/setting_up_netbeans_and_jme3#,NetBeans>> or <<jme3/setting_up_jme3_in_eclipse#,Eclipse>>, and even work freely from the command-line. Here is a generic IDE-independent "`getting started`" tutorial.
  
  
  == Installing the JME3 Framework
  
negative.code: 
  == Libraries
  
  Next you copy the necessary JAR libraries from the download to your project. You only have to do this set of steps once every time you download a new JME3 build. For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
  
  [source]
  ----
  