anchor.diff:  
   ===== Non-cycle
   
  -A serial of Tasks can also form atribinary routines ( non-cycle) and be coordinated together via Data they exchange. 
  +A serial of Tasks can also form atribinary routines ( non-cycle) and be coordinated together via Data they exchange.
   
   
   [TIP]
  
positive.code: == Customable cycles
  
  
  ==== Customable routines
  
  Via tasks and workers, you can atribinary make your own cycle that do anything around and later participate in the rendering stage and JME logic stage (if they want).
  
  
negative.code: 
  ....
  load, update
  
  ....
  
  “Config method is kind of a replicate of “init or “load, or confusion of these two, even can be done in “update somehow but in fact, it's worth to be separated. The config step will help you gain a lot in the way to extend the frameworks or to adapt/scale  your game to smaller or bigger usecase, anyway 6 “is not too much but enough !
  