anchor.diff:  
   *  Applying random images from a texture atlas to a model by dividing up the model's UV textures into cells.
   
  -[cols="1",caption=]
  +[cols="2",caption=]
   .YouTube
   |===
   
   a|.GLSL Texture Bomb 
   image:sdk/plugin/3lBhu2c5V8o.jpg[youtube_3lBhu2c5V8o,width="",height="",link="https://youtu.be/3lBhu2c5V8o"]
  +a|
   
   |===
   
  
positive.code: 
  *  Changes the color in the scene to emulate the predator thermal vision effect
  
  [cols="1",caption=]
  .YouTube
  |===
  
  a|.Predator Thermal Vision 
  image:sdk/plugin/DqBwCWVwTFQ.jpg[youtube_DqBwCWVwTFQ,width="",height="",link="https://youtu.be/DqBwCWVwTFQ"]
  
  |===
  
  
negative.code: 
  *  Displays a frosted glass effect over the current scene
  
  [cols="2",caption=]
  .YouTube
  |===
  
  a|.Frosted Glass effect Filter 
  image:sdk/plugin/Bb0jVjqvURw.jpg[youtube_Bb0jVjqvURw,width="",height="",link"https://youtu.be/Bb0jVjqvURw"]
  a|
  
  |===
  
  