anchor.diff:  The Lightblow shader is an improved Lighting shader for JME. 
   
   Features: 
  - * Improved lighting calculations. 
  - * Improved reflection calculations. 
  - * Reflection map implementation with alpha normal map. 
  - * Improved Minnaert calculations. 
  - * Hemispherical lighting. 
  - * Image Based Lighting with Albedo. 
  - * Emissive map implementation with diffuse alpha. 
  - * normalization of normals by default. 
  - * Specular map implementation with normal map alpha. 
  - * Specular intensity implementation. 
  - * Switching -x/-y/-z normals for different normal maps. (3dmax, blender, xnormal have different approaches). 
  - * Specular Color now works with specular maps 
  - * Glowblow fragment shader is added with m_GlowIntensity? uniform. It's possible to change glow intensity  for objects. Please, use DiffuseMap? as GlowMap? instead of new additional Glow rgb texture. 
  +
  +* Improved lighting calculations. 
  +* Improved reflection calculations. 
  +* Reflection map implementation with alpha normal map. 
  +* Improved Minnaert calculations. 
  +* Hemispherical lighting. 
  +* Image Based Lighting with Albedo. 
  +* Emissive map implementation with diffuse alpha. 
  +* normalization of normals by default. 
  +* Specular map implementation with normal map alpha. 
  +* Specular intensity implementation. 
  +* Switching -x/-y/-z normals for different normal maps. (3dmax, blender, xnormal have different approaches). 
  +* Specular Color now works with specular maps 
  +* Glowblow fragment shader is added with m_GlowIntensity? uniform. It's possible to change glow intensity  for objects. Please, use DiffuseMap? as GlowMap? instead of new additional Glow rgb texture. 
    * Lightmaps are added. 
    * Rim Lighting is added. Thanks to Thetoucher from JME Blog! 
    * Fog is added. Fog is used without post-processing! 
    * Texture Blending: 4 diffuse, 4 normal textures can be blended (Like Terrain System). 
   
  -Forum: link:https://hub.jmonkeyengine.org/t/lightblow-shader/16182[https://hub.jmonkeyengine.org/t/lightblow-shader/16182]
  -Software for NormalMaps? making: link:http://shadermap.com/shadermap_pro.php[http://shadermap.com/shadermap_pro.php]
  -Software for CubeMaps? editing: link:http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx[http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx]
  +Forum: link:https://hub.jmonkeyengine.org/t/lightblow-shader/16182[https://hub.jmonkeyengine.org/t/lightblow-shader/16182] +
  +Software for NormalMaps? making: link:http://shadermap.com/shadermap_pro.php[http://shadermap.com/shadermap_pro.php] +
  +Software for CubeMaps? editing: link:http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx[http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx] +
   Watch following videos:
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   |===
  
positive.code: 
  === Usage
  
  Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/src/com/shaderblow/filter/grayscale/GrayScaleFilter.java[GrayScaleFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
  
  [source,java]
  ----
  
negative.code: 
  === Usage
  
  Add a link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/src/com/shaderblow/filter/oldfilm/OldFilmFilter.java[OldFilmFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
  
  [source,java]
  ----
  