anchor.diff:  
   == Signing an APK
   
  -When you have a mobile project in the “important files” section you have an “Android Properties” file.+
  -There are 2 entries in this file :+
  -key.store=path/to/your/keystore/on/your/drive/mykeystore.keystore+
  -key.alias=mykeystorealias+
  +When you have a mobile project in the “important files” section you have an “Android Properties” file. +
  +There are 2 entries in this file : +
  +key.store=path/to/your/keystore/on/your/drive/mykeystore.keystore +
  +key.alias=mykeystorealias 
   
  -If those entries are filled, the apk will be signed during the build.+
  -You’ll be prompted when building to enter the password (twice). It will generate a signed apk in the dist folder of your project.+
  +If those entries are filled, the apk will be signed during the build. +
  +You’ll be prompted when building to enter the password (twice). It will generate a signed apk in the dist folder of your project.
   
   
   == More Info
  
positive.code: Since the main project is not configured to access the android api directly, you have to install NBAndroid (see above) to be able to edit the created android project in the SDK. After installing, click the “open project button and navigate to the “mobile folder inside the main project folder (it should show up with an android “a icon) and open it.
  
  
  image::jme3/android_access.png[android_access.png,with="",height="",align="right"]
  
  Although you will use android specific api, using a camera is not exactly android specific and so you should try to design this part of the application as platform independent as possible as well. As an example, if you want to use the phones camera as an image input stream for a texture, you can create e.g. the AppState that manages the image and makes it available to the application inside the main project (no android code is needed). Then in the android part of the code you make a connection to the camera and update the image in the AppState. This also allows you to easily support cameras on other platforms in the same way or fallback to something else in case the platform doesn't support a camera.
  
  
negative.code: .  Go to Tools→Plugins→Available Plugins.
  .  Install the NbAndroid plugin. (Will show up as Android)
  
  *If the android plugin is not in that list follow link:https://bitbucket.org/nbandroid/nbandroid/wiki/Installation[these instructions].*
  
  
  ==== Notes
  