anchor.diff:  - [ ] Overwrite Current
   -  Bake Data = Pose
   .  When ready click btn:[OK].
  -.  The `Linked Action` in the `Dope Sheet` editor will change to the newly baked action named `Action`. Rename this to the name of the imported animation. In this instance it was TPose.
  +.  The `Linked Action` in the `Dope Sheet` editor will change to the newly baked action and is named `Action`. Rename this to the name of the imported animation. In this instance it was TPose.
   . Click the btn:[F] button to save the action.
   .  Save your file with the same name as the action.
   
  
positive.code: 
  .  In the 3d viewport select your model, it will be high-lighted in orange.
  .  In the `Info` header select `menu:File[Export > FBX]`.
  
  .FBX Exporter
  .  Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
  .  Enter a file name.
  .  In the `Export FBX` panel, located in the bottom left of the export dialog, under the `Main` tab, toggle on the checkbox `Selected Objects`.
  .  Leave the `Scale` at 1 but click the button next to it to deselect btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
  .  Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
  .  Under `Which kind of object to export` deselect everything but `Mesh`. 
  .  Under the `Geometries` tab, select `Apply Modifiers`.
  .  When you are done, click the btn:[Export FBX] button to export the file.
  
  [TIP]
  
negative.code: You clear Blender buffers as follows: 
  
  .  Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
  .  While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. A item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
  .  Save your file and then from the `Info` header select `menu:File[Open Recent > Saved File]`.
  
  The exception to this rule is the `Linked Action` buffer for animations. To clear this buffer see <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> in this tutorial.
  