anchor.diff:  
   ----
   
  -This Material definition has one Default technique with 2 node declarations.+
  -+++<u>*CommonVert Definition*</u>++++
  -CommonVert is a vertex shader node that has commonly used input and outputs of a vertex shader. It also computes the position of the vertex in projection space
  -here is the definition content (Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn) : 
  +This Material definition has one Default technique with 2 node declarations. +
  +*+++<u>CommonVert Definition</u>+++* +
  +CommonVert is a vertex shader node that has commonly used input and outputs of a vertex shader. It also computes the position of the vertex in projection space. +
  +Here is the definition content (Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn) : 
   
   [source,java]
   ----
  
positive.code: 
  [TIP]
  ====
  Note that texCoord1/2 and vertColor are declared both as input and output. the generator will use the same variables for them
  ====
  
  here is the shader Node code ( Common/MatDefs/ShaderNodes/Common/commonVert.vert)
  
  [source,java]
  ----
  
negative.code: ----
  
  this will declare a float array with 10 elements.
  Any material parameter mapped with this array should be of FloatArray type and it's size will be assumed as 10 when the shader is generated. 
  
  *Material parameter driven size* +
  The size can be dynamic and driven by a material parameter. GLSL does not support non constant values for array declaration so this material parameter will be mapped to a define. +
  _Example_
  
  [source]
  