anchor.diff:  *  Textures: .DDS, .HDR, .PFM, .TGA, .JPG, .PNG, .GIF.
   *  Font: BMFont fonts (.FNT)
   *  Audio: Waveform (.WAV), Ogg/Vorbis (.OGG)
  -*  jME3 binary files (models and scenes): .j3o 
  -*  jME3 materials: .j3m 
  +*  jME3 binary files (models and scenes): .j3o
  +*  jME3 materials: .j3m
   *  jME3 material definitions: .j3md
   *  jME3 filter post processors: .j3f
   
  
positive.code: **  <<sdk/debugging_profiling_testing#,Debugger and Profiler (optional)>>
  **  <<sdk/model_loader_and_viewer#,Converters and Importers for game assets (3D models etc)>>
  **  <<sdk/scene_composer#,3D Scene Viewer and Scene Composer>>
  **  <<sdk/material_editing#,Material editor>>  
  **  Shader Node editor
  **  <<sdk/terrain_editor#,Terrain generation, painting, and editing>>
  **  <<jme3/external/fonts#,Custom font creator>>
  
negative.code: == Material Textures
  
  *  Texturing
  ***  material colors (ambient, diffuse, specular/shininess, glow),
  ***  color map, light map,
  ***  transparency, translucency, alpha map, alpha testing with falloff threshold,
  ***  sphere map, cube map,
  ***  texture scale,
  ***  wireframe
  ***  color ramp texture
  
  