anchor.diff:  = MakeHuman Blender OgreXML toolchain for creating and importing animated human characters
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   :revdate: 2016/03/17 20:48
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positive.code: == Preparation
  
  .  Install MakeHuman and Blender.
  .  Install MakeHuman Blender importer from MakeHuman installation to Blender scripts folder and enable the script from Blender File → User Preferences → Addons.
  .  Install OgreXML exporter to Blender scripts folder and enable the script from Blender File → User Preferences → Addons.
  .  Clone the seed project or create your own project.
  .  Locate or create character model folder (src/main/resources/character/human/female)
  
  
negative.code: **  NOTE: If you want to use JME3 Open Asset Pack animations without tweaking then use either male.mhm or female.mhm as preset and do not change the body proportions.
  
  .  Choose basic skeleton from Pose/Animate tab if you are not already using either of the presets.
  .  Export to blender exchange format from `menu:Files[Export]` tab.
  **  Choose `menu:Mesh Format[Blender exchange]` +
  [%interactive]
  *** [x] Options
  *** [x] Feet on Ground
  *** [x] Scale Units
  *** [x] Meter 
  
  
  
  == Animating Character Model with Blender
  
  .  Import the character model in blender exchange format (MHX) to Blender or open preset blender file female.blend.
  .  If you use your own character you can append animations from male.blend or female.blend preset files with Blender `menu:File[Append]` function. Animations are in the animation folder.
  .  Tune the character model / materials and animate the character. ([link:http://www.blender.org/support/tutorials/][http://www.blender.org/support/tutorials/]])
  
  
  