anchor.diff:  
   ==== Translation
   
  -Translation requires a 4x4 matrix, where the <<jme3/vector#,Vector>> (x,y,z) is mapped to (x,y,z,1) for multiplication. The _Translation Matrix_ is then defined as:
  +Translation requires a 4x4 matrix, where the Vector (x,y,z) is mapped to (x,y,z,1) for multiplication. The _Translation Matrix_ is then defined as:
   [cols="2", options="header"]
   |===
   
  
positive.code: 
  === Transformations
  
  Multiplying a <<jme3/vector#,Vector>> with a Matrix allows the <<jme3/vector#,Vector>> to be transformed. Either rotating, scaling or translating that <<jme3/vector#,Vector>>.
  
  
  ==== Scaling
  
  If a _diagonal Matrix_, defined by D = [d~ij~] and d~ij~ = 0 for i != j, has all positive entries it is a _scaling matrix_. If d~i~ is greater than 1 then the resulting <<jme3/vector#,Vector>> will grow, while if d~i~ is less than 1 it will shrink.
  
  
  ==== Rotation
  
negative.code: 
  |===
  
  where M is the 3x3 matrix (containing any rotation/scale information), T is the translation Vector and S^T^ is the transpose Vector of T. 1 is just a constant.
  
  
  === jME Class
  