anchor.diff:  == RenderStates
   
   
  -=== Transparency
   [cols="3", options="header"]
  +.Transparancy
   |===
   
   a|Material Option
  
positive.code: setBoolean(“useTriPlanarMapping,true); +
  setBoolean(“isTerrainGrid,true); 
  
  <a| Common/MatDefs/Light/Reflection.j3md    
  a| Reflective glass material with environment map (CubeMap/SphereMap). See also: link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/texture/TestCubeMap.java[TestCubeMap.java] 
  a| setTexture(“Texture, assetManager.loadTexture(“)); +
  setBoolean(“SphereMap,true); 
  
negative.code: 
  “Unshaded materials look somewhat abstract because they ignore lighting and shading. Unshaded Materials work even if the scene does not include a light source. These Materials can be single-colored or textured. For example, they are used for cards and tiles, for the sky, billboards and UI elements, for toon-style games, or for testing.
  
  [cols="20,40,40", options="header"]
  .Standard Unshaded
  |===
  
  a| Material Definition 
  a| Usage 
  <a| Material Parameters  
  
  