anchor.diff:  ===== Normal Map
   
   
  -image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Models/HoverTank/tank_normals.png[tank_normals.png,with="128",height="128",align="right"]
  +image::https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_normals.png[tank_normals.png,with="128",height="128",align="right"]
   
   
   *  A well-done Normal Map makes a shape more detailed – without the need to add costly polygons to the mesh. It contains shading information that makes the object appear smoother and more fine-grained.
  
positive.code: ==== Color Map / Diffuse Map
  
  
  image::jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
  
  
  *  A plain image file or a procedural texture that describes an object's visible surface.
  
negative.code: 
  == Materials: Color, Lighting/Shading
  
  What we call “color is merely part of an object's light reflection. The onlooker's brain uses shading and reflecting properties to infer an object's shape and material. Factors like these make all the difference between chalk vs milk, skin vs paper, water vs plastic, etc! 
  
  
  === Color
  