anchor.diff:  
   After starting the class, you can see a nice smooth walk animation (if it's not smooth, you need to adjust your track frames):
   
  -image:jme3/external/3dsmax_biped_7.png[3dsmax_biped_7.png,with="",height=""]
  +image:jme3/external/3dsmax_biped_7.png[3dsmax_biped_7.png,width="",height=""]
   
   As you can see, the LOD is working:
   
  -image:jme3/external/3dsmax_biped_8.png[3dsmax_biped_8.png,with="",height=""]
  +image:jme3/external/3dsmax_biped_8.png[3dsmax_biped_8.png,width="",height=""]
  
positive.code: 
  You will see your worms strange movements. Have fun!
  
  image:jme3/external/3dsmax-12.png[3dsmax-12.png,with="",height=""]
  
  
  ==== 3ds Max Biped Animation to JME3
  
negative.code: *  Below “Mesh Animations” hit the “Add…” button
  *  Assign a name to the track, maybe “wobble”. The track type must be “Skin. Set the right “Start/End Frames” for your animation
  
  image:jme3/external/3dsmax-10.png[3dsmax-10.png,width="",height=""]
  
  *  Hit ok and you will see the animation in the table. You may add additional animations by selecting other frame ranges, if desired
  
  image:jme3/external/3dsmax-11.png[3dsmax-11.png,width="",height=""]
  
  
  === Export and Import
  