anchor.diff:  
   
   *  In the mesh tab you can see the sets of Uvs, it will create the first one.
  -**  You can assign w/e texture on it, i used the built in checker of blender for the example.
  +**  You can assign w/e texture on it, I used the built in checker of blender for the example.
   
   *  In this list, create a new one and click on the camera icon so that baking is made with this set. Name it LightUvMap.
   *  In the 3D view in edit mode select all your mesh vertice and hit 'U'/LightMap pack then ok it will unfold the mesh for light map.
  -*  Create a new image, go to the render tab an all at the end check the “Bake section and select shadows. Then click bake.
  +*  Create a new image, go to the render tab an all at the end check the "`Bake`" section and select shadows. Then click bake.
   *  If all went ok it will create a light map like this.
   **  image:jme3/advanced/2.jpg[2.jpg,width="600",height=""]
   
  
positive.code: 
  [TIP]
  ====
  The SDK also contains an image editor, right-click the image and select “edit image to open it.
  ====
  
  
  
negative.code: 
  === Animations
  
  Animations for jME3 have to be bone animations, mesh deformation or other forms of animation are not supported.
  
  To create an animation from scratch do the following:
  
  