anchor.diff:  
   [source,java]
   ----
  -
  -    final Material soldier2Mat = assetManager.loadMaterial("Materials/soldier2/soldier2.j3m");
  -    final Spatial soldier2 = assetManager.loadModel("Models/soldier2/soldier2.j3o");
  -    TangentBinormalGenerator.generate(soldier2);
  -    soldier2.setMaterial(soldier2Mat);
  -
  -    final Node soldier2Node = new Node("Soldier2 Node");
  -
  -    soldier2Node.attachChild(soldier2);
  -    rootNode.attachChild(soldier2Node);
  -
  -    final AnimControl animControl = soldier2.getControl(AnimControl.class);
  -    animControl.addListener(this);
  -    final AnimChannel animChannel = animControl.createChannel();
  -
  -    final SkeletonDebugger skeletonDebug =
  -                    new SkeletonDebugger("skeleton", animControl.getSkeleton());
  -    final Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  -    mat.setColor("Color", ColorRGBA.Green);
  -    mat.getAdditionalRenderState().setDepthTest(false);
  -    skeletonDebug.setMaterial(mat);
  -    soldier2Node.attachChild(skeletonDebug);
  -
  +final Material soldier2Mat = assetManager.loadMaterial("Materials/soldier2/soldier2.j3m");
  +final Spatial soldier2 = assetManager.loadModel("Models/soldier2/soldier2.j3o");
  +TangentBinormalGenerator.generate(soldier2);
  +soldier2.setMaterial(soldier2Mat);
  +
  +final Node soldier2Node = new Node("Soldier2 Node");
  +
  +soldier2Node.attachChild(soldier2);
  +rootNode.attachChild(soldier2Node);
  +
  +final AnimControl animControl = soldier2.getControl(AnimControl.class);
  +animControl.addListener(this);
  +final AnimChannel animChannel = animControl.createChannel();
  +
  +final SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", animControl.getSkeleton());
  +final Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  +mat.setColor("Color", ColorRGBA.Green);
  +mat.getAdditionalRenderState().setDepthTest(false);
  +skeletonDebug.setMaterial(mat);
  +soldier2Node.attachChild(skeletonDebug);
   ----
   
   *  image:jme3/external/blender_finished.png[blender_finished.png,width="500",height=""]
  
positive.code: *  in the properties menu go to render
  *  use `menu:Bake[Normal]`
  *  check:
  * [x] Selected to Active
  *  use a reasonably high value for "`Margin`" (4+ pixels at least for 1024x1024 maps)
  *  don't forget to save the normal map image
  
  
negative.code: 
  
  *  Here is the colors configuration:
  **  image:jme3/external/6.gif[6.gif,width="180",height=""]
  
  //image:jme3/external/7.gif[7.gif,width="180",height=""] //image:jme3/external/8.gif[8.gif,width="180",height=""]
  
  
  //*  Sometimes it will be needed to change R and G scale and add some blur for better effect. Do it like on image below
  