anchor.diff:  
   == Action Baking
   
  -There are many 3D model <<jme3/features.html#supported-external-file-types#,Supported External File Types>> for jMonkeyEngine. Some of them bake your actions automatically on export, others don't. Baking is a destructive process so it is recommended that you test the animation in-game first. If your animations are all messed up, try baking them or use a different exporter.
  +There are many 3D model xref:jme3/features.adoc#supported-external-file-types.adoc[Supported External File Types] for jMonkeyEngine. Some of them bake your actions automatically on export, others don't. Baking is a destructive process so it is recommended that you test the animation in-game first. If your animations are all messed up, try baking them or use a different exporter.
   
   If you find yourself in need of baking, the process is as follows.
   
  
positive.code: 
  == Importing the model in the SDK and creating the appropriate material
  
  Once this is done, export your model with one of the 3D model <<jme3/features#supported-external-file-types,Supported External File Types>> and convert it into a `.j3o` with the SDK, or the JME link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
  
  *  Create material for it using the lighting definition.
  *  Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
  
negative.code: 
  == Further reading
  
  *  xref:jme3/advanced/sky.adoc[How to add a Sky to your Scene]
  *  link:http://hub.jmonkeyengine.org/t/jmonkeyengine-tutorial-how-to-create-skymaps-using-blender/19313[http://hub.jmonkeyengine.org/t/jmonkeyengine-tutorial-how-to-create-skymaps-using-blender/19313]
  