anchor.diff:  *  <<jme3/external/blender#,Creating compatible models in blender>>
   *  <<jme3/external/3dsmax#,Creating compatible models in 3dsmax>>
   
  -*Game Tutorials*
  +=== Game Tutorials
   
   *  link:https://gamedevelopment.tutsplus.com/series/cross-platform-vector-shooter-jmonkeyengine--gamedev-13757[Neon Vector Shooter tutorial on Tuts+]
   
  -*Video Use Case Tutorials*
  -- Note these videos use alpha features only available in the next release
  +=== Video Use Case Tutorials
  +
  +[NOTE]
  +====
  +These videos use alpha features only available in the next release.
  +====
   
   *  link:http://www.youtube.com/watch?v=-OzRZscLlHY[Video: jMonkeyEngine SDK Use Case Demo 1 (Quixote)]
   *  link:http://www.youtube.com/watch?v=6-YWxD3JByE[Video: jMonkeyEngine SDK Use Case Demo 2 (Models and Materials)]
   
  -Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by File &gt; New Project &gt; JME3 Tests) and the example games provided by the community!
  +Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by `menu:File[New Project>JME3 Tests]`) and the example games provided by the community!
   
   
   == Documentation for Advanced Users
   
   Now that you understand the concepts, it's time to make the most of the jMonkeyEngine. Deep-dive into the +++<abbr title="Application Programming Interface">API</abbr>+++ and learn about all options, including less commonly used advanced methods. Don't over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
   
  -*Controlling Game Logic*
  +=== Controlling Game Logic
   
   *  <<jme3/advanced/update_loop#,Update Loop>>
   *  <<jme3/advanced/application_states#,Application States>>
  
positive.code: *  <<jme3/advanced/screenshots#,Capture Screenshots>>
  *  <<jme3/advanced/capture_audio_video_to_a_file#,Capture Audio/Video to a File>>
  
  *Post-Processor Filters and Effects*
  
  *  <<jme3/advanced/effects_overview#,Effects and Filters Overview>>
  *  <<jme3/advanced/bloom_and_glow#,Bloom and Glow>>
  *  <<jme3/advanced/particle_emitters#,Particle Emitters>>
  
  *Landscapes*
  
  *  <<jme3/advanced/sky#,Sky>>
  *  <<jme3/advanced/terrain#,Terrain (TerraMonkey)>>
  
negative.code: **  link:https://docs.google.com/fileview?id=0B9hhZie2D-fENDBlZDU5MzgtNzlkYi00YmQzLTliNTQtNzZhYTJhYjEzNWNk&hl=en[Scene Workflow:]
  
  
  *  Create jme3 compatible racing tracks in blender
  **  link:http://www.youtube.com/watch?v=3481ueuDJwQ&feature=youtu.be[Video: Create jme3 compatible models in blender]
  
  *  Exporting OgreXML scenes from Blender to JME3
  **  link:https://docs.google.com/leaf?id=0B9hhZie2D-fEYmRkMTYwN2YtMzQ0My00NTM4LThhOTYtZTk1MTRlYTNjYTc3&hl=en[Animation Workflow: Create Animated UV-Mapped OgreXML Models in Blender, and use them in JME3]
  ***  link:http://www.youtube.com/watch?v=IDHMWsu_PqA[Video: Creating Worlds with Instances in Blender]
  ***  <<jme3/advanced/ogrecompatibility#,OgreCompatibility>>
  
  *  CadNav -> Mixamo -> JME Workflow [Video]
  ** link:https://youtu.be/jHgAgTWIers?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part1- Download Free Human 3D Model From CadNav.com]
  ** link:https://youtu.be/GQJSrOpNQwI?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 2- Rig and Animate Model in Mixamo]
  ** link:https://youtu.be/JzRe2Dxbcmc?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 3- Import Model to JME]
  ** link:https://youtu.be/8wwDRDJop7k?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS[Part 4- Play Animation (Final Result)]
  
  === Materials, Light, Shadow
  
  *  <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
  *  <<jme3/advanced/j3m_material_files#,Creating .j3m Materials>>
  