anchor.diff:  = Maven Artifacts
  -:revnumber: 2.0
  -:revdate: 2020/07/25
  +:revnumber: 2.1
  +:revdate: 2021/05/05
   
   
  -You can use jME3 with maven compatible build systems.
  +You can build jME3 projects using Maven-compatible build systems.
   
  +Artifacts for recent releases are available from the Maven Central Repository:
   
  -== jME3.3
  -
  -Artifacts for jME 3.1, jME 3.2, and jME 3.3 releases are available in repositories :
  -
  -* link:https://jcenter.bintray.com/org/jmonkeyengine/[JCenter]
  -* link:https://bintray.com/jmonkeyengine/org.jmonkeyengine[Bintray repo: org.jmonkeyengine] every artifact of the group org.jmonkeyengine (same as jcenter + few artifacts not eligible for jcenter), click on the `SET ME UP` button to view instruction for Gradle, Maven,...
  +* link:https://search.maven.org/search?q=org.jmonkeyengine
   
   The group id for all jME3 libraries is `org.jmonkeyengine`.
   
  -The following artifacts are currently available (version `3.3.2-stable`):
  +The following artifacts are available:
   
  -*  jme3-android-native - Native libraries needed for Android
  -*  jme3-android - Android renderer for jME3
  -*  jme3-blender - Blender file loader, only works on desktop renderers
  -*  jme3-bullet-native-android - Native libraries needed for bullet (not jbullet) on android (beta)
  -*  jme3-bullet-native - Native libraries needed for bullet (not jbullet) on desktop (beta)
  -*  jme3-bullet - Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta)
  -+
  -NOTE: *Only one version of jme3-jbullet OR jme3-bullet with a single "`natives`" library can be used.*
  +*  jme3-android - Android platform support
  +*  jme3-android-native - Native libraries for Android platforms
  +*  jme3-core - Core functionality needed in all jME3 projects
  +*  jme3-desktop - Desktop platform support (Windows, Linux, and macOS)
  +*  jme3-effects - Extra special effects, including water and other post filters
  +*  jme3-examples - Sample/test/tutorial apps
  +*  jme3-ios - iOS platform support
  +*  jme3-jbullet - Physics library using jBullet
  +*  jme3-jogg - Asset loader for https://www.xiph.org/ogg/[the Ogg audio format]
  +*  jme3-lwjgl - Interface to LWJGL v2
  +*  jme3-lwjgl3 - Interface to LWJGL v3
  +*  jme3-networking - Networking library (aka SpiderMonkey)
  +*  jme3-niftygui - NiftyGUI support for jME3
  +*  jme3-plugins - Extra asset loaders for https://www.khronos.org/gltf/[glTF], https://www.ogre3d.org/[Ogre] XML, and jME XML formats
  +*  jme3-terrain - Terrain library (aka TerraMonkey)
  +*  jme3-testdata - Assets used in jme3-examples
  +*  jme3-vr - Support for virtual reality
   
  -*  jme3-core - Core libraries needed for all jME3 projects
  -*  jme3-desktop - Parts of the jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ that are only compatible with desktop renderers, needed for image loading on desktop
  -*  jme3-effects - Effects libraries for water and other post filters
  -*  jme3-jogg - Loader for jogg audio files
  -*  jme3-jogl - JOGL based renderer (optional replacement for lwjgl / lwjgl3)
  -*  jme3-lwjgl - Desktop renderer for jME3
  -*  jme3-lwjgl3 - NEW since jME3.1! LWJGL3-based desktop renderer for jME3 (beta)
  -*  jme3-networking - jME3 networking libraries (aka spidermonkey)
  -*  jme3-niftygui - NiftyGUI support for jME3 (Not available in JCenter)
  -*  jme3-plugins - Loader plugins for OgreXML and jME-XML
  -*  jme3-terrain - Terrain generation +++<abbr title="Application Programming Interface">API</abbr>+++
  -*  jme3-jbullet - Physics support using jbullet (desktop only, not available in JCenter)
  -+
  -NOTE: *Only one version of jme3-jbullet OR jme3-bullet with a single "`natives`" library can be used.*
  -
  -*  jme3-ios - iOS renderer for jME3 (Not available in JCenter)
  -*  jme3-vr - New since jME3.2! Support for virtual reality. (Not available in JCenter)
  -
  -For a basic desktop application to work you need to import at least
  +For a basic desktop application, you need at least:
   
   *  jme3-core
   *  jme3-desktop
   *  jme3-lwjgl OR jme3-lwjgl3
   
  -For a basic android application to work you need to import at least
  +For a basic Android application, you need at least:
   
   *  jme3-core
   *  jme3-android
  
positive.code: 
    <repositories>
      <repository>
        <id>jcenter</id>
        <url>https://jcenter.bintray.com</url>
      </repository>
    </repositories>
  
  
negative.code:     </dependency>
    </dependencies>
  ----
  