anchor.diff:  == Adding light to the scene
   
   .  Select the root node in the SceneExplorer
  -.  Select “Directional Light in the SceneComposer window
  -.  Press the “+ button in the SceneComposer window
  +.  Select "Directional Light" in the SceneComposer window
  +.  Press the "`+`" button in the SceneComposer window
   
   A directional light has been added to your scene, you can see it in the SceneExplorer.
   
  
positive.code: .  Place the SceneComposer cursor where you want the model to be
  .  Select the parent Node for the model in the SceneExplorer
  .  In the Project Explorer right-click the model file you want to link
  .  Choose “Link in SceneComposer
  
  Note that when linking objects this way, you cannot edit them as part of the scene. To change the model you have to change the original j3o file.
  
  Also note that although it its possible to directly link external model files (OgreXML, OBJ etc.), this is not recommended. Convert the original file to a j3o file by right-clicking it and selecting “Convert to jME Binary before linking it. This is required because the original model files are not included in the release version of the application.
  
  
  == Saving the Scene
  
  When a scene has been changed, press the “save button in the main toolbar or press [Ctrl-S] / [Apple-S] to save it.
  
negative.code: 
  .  Select root Node in the SceneExplorer
  .  Select the object type in the list displayed in the SceneComposer window
  .  Press the "`+`" cursor button in the SceneComposer window
  
  
  == Adding Models to the scene
  
  [.right]
  image::jmonkeyplatform-docu-3.png[jmonkeyplatform-docu-3.png,width="421",height="298",align="right"]
  
  
  You can directly import 3d models to your scene so that they will be part of your scene file. To be able to import for example an OgreXML file, first export it from your 3D editor to a separate folder in the assets folder of your project (e.g. assets/Models/MyModel/).
  