anchor.diff:  
   
   .  Specify BlendMode Alpha for the Material. 
  ++
   [source,java]
   ----
   mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
   ----
   
   .  Put the Geometry (not the Material!) in the appropriate render queue bucket. +
  -Objects in the translucent bucket (e.g. particles) are not affected by SceneProcessors (e.g. shadows). Objects in the transparent bucket (e.g. foliage) are affected by SceneProcessors (e.g. shadows).
  -**
  +**  Objects in the translucent bucket (e.g. particles) are not affected by SceneProcessors (e.g. shadows).  
  ++
   [source,java]
   ----
   geo.setQueueBucket(Bucket.Translucent); 
   ----
   
  -**
  +**  Objects in the transparent bucket (e.g. foliage) are affected by SceneProcessors (e.g. shadows).
  ++
   [source,java]
   ----
   geo.setQueueBucket(Bucket.Transparent); 
  
positive.code: To deactivate shininess
  
  *  Set the `Specular` color to `ColorRGBA.Black`. Do not just set `Shininess` to 0.
  [source,java]
  ----
  mat.setColor("Specular",ColorRGBA.Black);
  
negative.code: To deactivate glow:
  
  *  Set the `Glow` color to `ColorRGBA.Black`.
  +
  [source,java]
  ----
  mat.setColor("GlowColor", ColorRGBA.Black);
  