anchor.diff:  *  Float is “123.0 etc
   *  Enum - values depend on the enum
   
  -See the link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html[RenderState] javadoc for a detailed explanation of render states.
  +See the link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html[RenderState] javadoc for a detailed explanation of render states.
   [cols="3", options="header"]
   |===
   
  
positive.code: myGeometry.setMaterial(assetManager.loadMaterial("Materials/SimpleBump.j3m"));
  ----
  
  *Tip:* In the jMonkeyEngine SDK, open Windows&gt;Palette and drag the `JME Material: Set J3M` snippet into your code.
  
  
  == Syntax Reference for .j3m Files
  
negative.code: a|Type
  a|Purpose
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setWireframe(boolean)[Wireframe] 
  a|(Boolean)
  a| Enable wireframe rendering mode 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)[FaceCull] 
  a|(Enum: FaceCullMode)
  a| Set face culling mode (Off, Front, Back, FrontAndBack) 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setDepthWrite(boolean)[DepthWrite] 
  a|(Boolean)
  a| Enable writing depth to the depth buffer 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setDepthTest(boolean)[DepthTest] 
  a|(Boolean)
  a| Enable depth testing 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setBlendMode(com.jme3.material.RenderState.BlendMode)[Blend] 
  a|(Enum: BlendMode)
  a| Set the blending mode 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setAlphaFallOff(float)[AlphaTestFalloff] 
  a|(Float)
  a| Set the alpha testing alpha falloff value (if set, it will enable alpha testing) 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setPolyOffset(float,float)[PolyOffset] 
  a|(Float, Float)
  a| Set the polygon offset factor and units 
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setColorWrite(boolean)[ColorWrite] 
  a|(Boolean)
  a| Enable color writing
  
  a| link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html#setPointSprite(boolean)[PointSprite] 
  a|(Boolean)
  a| Enable point sprite rendering for point meshes 
  
  