anchor.diff:  
   <a| Effects/Explosion/Debris.png
   <a| 3*3
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/Debris.png[Debris.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/Debris.png[Debris.png,width="32",height="32"]
   
   <a| Effects/Explosion/flame.png
   <a| 2*2
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[flame.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[flame.png,width="32",height="32"]
   
   <a| Effects/Explosion/flash.png
   <a| 2*2
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="32",height="32"]
   
   a| Effects/Explosion/roundspark.png
   <a| 1*1
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/roundspark.png[roundspark.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/roundspark.png[roundspark.png,width="32",height="32"]
   
   <a| Effects/Explosion/shockwave.png
   <a| 1*1
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[shockwave.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[shockwave.png,width="32",height="32"]
   
   a| Effects/Explosion/smoketrail.png
   <a| 1*3
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/smoketrail.png[smoketrail.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/smoketrail.png[smoketrail.png,width="32",height="32"]
   
   <a| Effects/Explosion/spark.png
   <a| 1*1
  -a| image:{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/spark.png[spark.png,width="32",height="32"]
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/spark.png[spark.png,width="32",height="32"]
   
   <a| Effects/Smoke/Smoke.png
   a| 1*15
  -a| image:{uri-jmonkeyengine/jme3-testdata/src/main/resources/Effects/Smoke/Smoke.png[Smoke.png,width="96",height="32"]
  -
  -|===
  -
  -*Tip:* Use the `setStartColor()`/`setEndColor()` settings described above to colorize the white and gray parts of textures.
  +a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Smoke/Smoke.png[Smoke.png,width="96",height="32"]
  +
  +|===
  +
  +[TIP]
  +====
  +Use the `setStartColor()`/`setEndColor()` settings described above to colorize the white and gray parts of textures.
  +====
   
   
   == Usage Example
  
positive.code: == Create an Effect Material
  
  
  image::{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="128",height="128",align="right"]
  
  
  Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
  
negative.code: ----
  
  Browse the full source code of all link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/effect[effect examples] here.
  
  '''
  
  See also: <<jme3/advanced/effects_overview#,Effects Overview>>
  