anchor.diff:  
   === Usage
   
  -Create a material (by SDK or by code) using link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/assets/ShaderBlow/MatDefs/FakeParticleBlow/FakeParticleBlow.j3md[FakeParticleBlow.j3md].
  +Create a material (by SDK or by code) using link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/assets/ShaderBlow/MatDefs/FakeParticleBlow/FakeParticleBlow.j3md[FakeParticleBlow.j3md].
   Set material's parameters and set the material to a spatial.
   
   Most of the cases the spatial will be 4 to 10 planes in the same location but rotated on Y axis using different angles for each plane. Something similar to this:
  
positive.code: 
  Several planes geometries will be required as there will be AlphaAdditive material.
  
  link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/test-src/com/shaderblow/test/fakeparticleblow/TestFakeParticleBlow.java[TestCase 1]
  link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/test-src/com/shaderblow/test/fakeparticleblow/TestFakeParticleBlow2.java[TestCase 2]
  
  link:https://hub.jmonkeyengine.org/t/fakeparticleblow-shader/16443[Forum thread]
  
  
negative.code: *  Toon edge effect.
  *  Multiply color: set a color to change texture's color.
  *  Normal map.
  
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  |===
  
  