anchor.diff:  [#GamePieceLayers]
   ==== <<GamePieceLayers.adoc#top,Game Piece Layers>>
   
  -
  -[grid=none]
  -[frame=none]
  -|===
  -|image:images/GamePieceLayers.png[]] |Allows you designate certain "layers" of Game Pieces to be drawn before others.
  +[grid=none]
  +[frame=none]
  +|===
  +|image:images/GamePieceLayers.png[] |Allows you designate certain "layers" of Game Pieces to be drawn before others.
   Pieces in higher layers are always drawn on top of lower layers, and pieces never combine into stacks with pieces from other layers.
   
   See full <<GamePieceLayers.adoc#top,Game Piece Layers>> article for details.
  
positive.code: the name of this Map.
  
  *Key Command to apply to all units ending movement on this map:*  The Key Command or <<NamedKeyCommand.adoc#top,Named Key Command>> to be automatically applied to each piece that ends movement on this map, whether it is moved by drag-and-drop or by a <<SendToLocation.adoc#top,Send To Location>> trait.
  This Key Command can be used, for example, to trigger actions that need to be taken when a piece enters or leaves a new space (for example maintaining piece type counts in a Zone -- see Example 4 in the <<TriggerAction.adoc#top,Trigger Action>> trait), or to generate more elaborate <<ReportChanges.adoc#top,Report Action>> chat log messages than can be created with the Auto-report format (for example, ensuring that the message is only displayed if the piece has actually changed regions rather than merely being adjusted in its space). |image:images/Map.png[]]
  
  image:images/Map2.png[]
  |===
  
negative.code: [#LastMoveHighlighter]
  ==== Last Move Highlighter
  
  [grid=none]
  [frame=none]
  |===
  