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   == Development Process
   
  -*  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press ctrl-N (File→New File): Use the New File wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
  +*  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press kbd:[Ctrl]+kbd:[N] (`menu:File[New File]`): Use the `New File` wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
   *  *Editing files:* Open the Projects Explorer and double-click a Java file from the Source Packages to open it in the Editor. The <<sdk/code_editor#,jMonkeyEngine SDK Code Editor>> assists you in many ways, including syntactic and semantic code coloring, code completion, and javadoc.
   *  *Adding Assets:*
   **  You can <<sdk/model_loader_and_viewer#,import models, scenes, and materials>> as assets into your project.
  
positive.code: image::sdk/jmonkeyplatform-docu-4.png[jmonkeyplatform-docu-4.png,width="421",height="298"]
  
  
  Let's have a look at the abstract project structure in the Project Explorer (ctrl-1).
  
  *  *Project Assets node:* These directories have been created for you to store your games assets, such as fonts, materials, models, shaders, sounds, and textures. For a newly created project, these directories are empty.
  *  *Source Packages node:* This is where you manage your packages and classes. For a newly created project, it contains one package and one class, `Main.java`. Double click `Main.java` to open it in the editor.
  
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  == Creating a New jMonkeyEngine Project
  
  .  Choose `menu:File[New Project]` from the main menu.
  .  In the New Project Wizard, select the template `menu:JME3[Basic Game]`.
  .  Click next to specify a project name, and the path where to store your new project.
  .  Click Finish. A skeleton application is created and opens in the Project Explorer.
  **  This basic jme3 application is based on the SimpleApplication class to allow an easy start with jme3.
  **  You can click the run button to run it: You will see a blue cube.
  
  
  
  