anchor.diff:  ----
   
   
  -image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="96",height="96",align="right"]
  +image::jme3/beginner/flame.png[flame.png,with="96",height="96",align="right"]
   
   
   Compare the texture with the resulting effect.
  
positive.code: 
  <a| Effects/Explosion/Debris.png     
  <a| 3*3  
  a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="32",height="32"] 
  
  <a| Effects/Explosion/flame.png      
  <a| 2*2  
  a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="32",height="32"] 
  
  <a| Effects/Explosion/shockwave.png  
  <a| 1*1  
  a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/shockwave.png[shockwave.png,with="32",height="32"] 
  
  a| Effects/Explosion/smoketrail.png 
  <a| 1*3  
  a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/smoketrail.png[smoketrail.png,with="32",height="32"] 
  
  <a| Effects/Smoke/Smoke.png          
  a| 1*15 
  a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Smoke/Smoke.png[Smoke.png,with="96",height="32"] 
  
  |===
  
  
negative.code: === Texture Animation and Variation
  
  
  image::jme3/beginner/Debris.png[Debris.png,with="96",height="96",align="right"]
  
  
  Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
  