anchor.diff:  
   <a| Effects/Explosion/Debris.png     
   <a| 3*3  
  -a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="32",height="32"] 
  +a| image:jme3/beginner/Debris.png[Debris.png,with="32",height="32"] 
   
   <a| Effects/Explosion/flame.png      
   <a| 2*2  
  -a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="32",height="32"] 
  +a| image:jme3/beginner/flame.png[flame.png,with="32",height="32"] 
   
   <a| Effects/Explosion/shockwave.png  
   <a| 1*1  
  -a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/shockwave.png[shockwave.png,with="32",height="32"] 
  +a| image:jme3/beginner/shockwave.png[shockwave.png,with="32",height="32"] 
   
   a| Effects/Explosion/smoketrail.png 
   <a| 1*3  
  -a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/smoketrail.png[smoketrail.png,with="32",height="32"] 
  +a| image:jme3/beginner/smoketrail.png[smoketrail.png,with="32",height="32"] 
   
   <a| Effects/Smoke/Smoke.png          
   a| 1*15 
  -a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Smoke/Smoke.png[Smoke.png,with="96",height="32"] 
  +a| image:jme3/beginner/Smoke.png[Smoke.png,with="96",height="32"] 
   
   |===
   
  
positive.code: ----
  
  
  image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="96",height="96",align="right"]
  
  
  Compare the texture with the resulting effect.
  
negative.code: === Texture Animation and Variation
  
  
  image::jme3/beginner/Debris.png[Debris.png,with="96",height="96",align="right"]
  
  
  Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
  