anchor.diff:  a| Important asset plugins, such as .j3o model loader, .obj loader, font loader, basic image loaders.
   
   <a| src/desktop
  -<a| Must be included if deploying on desktop, applet or web start. +++<strike>Android</strike>+++
  +<a| Must be included if deploying on desktop, applet or web start. *Exclude Android*
   
   <a| src/android
  -a| Must be included if deploying on the Android platform. +++<strike>Desktop</strike>+++
  +a| Must be included if deploying on the Android platform. *Exclude Desktop*
   
   <a| src/lwjgl
  -a| LWJGL OpenGL display implementation. +++<strike>Android</strike>+++
  +a| LWJGL OpenGL display implementation. *Exclude Android*
   
   |===
   
  
positive.code: a| Source Package
  a| Description
  
  <a| pass:[*] src/jbullet
  a| Game Physics Engine, based on the jBullet framework. Desktop only. +++<strike>Bullet</strike>+++
  
  <a| pass:[*] src/bullet
  a| Game Physics Engine, based on the native Bullet framework. Needs jme3-bullet-native or jme3-bullet-native-android (beta) +++<strike>jBullet</strike>+++
  
  a| src/bullet-native
  a| Native Bullet implementation pass:[C++] classes. +++<strike>jBullet</strike>+++
  
  a| src/jme3-bullet-native-android
  a| Native libraries needed for bullet (not jbullet) on android.
  
negative.code: 
  [NOTE]
  ====
  +*+ Only one of the physics libraries can be used at a time as they replace each other.
  
  * jbullet
  
  or
  
  * bullet 
  ** with a single “natives” library
  *** bullet-native
  *** jme3-bullet-native-android
  
  ====
  
  
  