anchor.diff:  .  Open the jMonkeyEngine SDK Options&gt;Mobile and enter the path to your Android SDK directory, and click OK. E.g. `C:\Program Files\android-sdk`
   
   
  -==== Activate Android Deployment
  +=== Activate Android Deployment
   
   .  Open an existing JME3 project, or create a new JME3 project.
   .  Right-click the project node in the Projects Window and open the Properties.
  
positive.code: *If the android plugin is not in that list follow link:https://bitbucket.org/nbandroid/nbandroid/wiki/Installation[these instructions].*
  
  
  ==== Notes
  
  *  The package name parameter is only used when creating the project and only sets the android MainActivity package name
  *  The needed android.jar comes with the plugin and is automatically added to the android build
  
negative.code: You can use the jMonkeyEngine SDK to save (theoretically) any jMonkeyEngine app as Android app. But the application has to be prepared for the fact that Android devices have a smaller screen resolution, touchscreens instead of mouse buttons, and (typically) no keyboards.
  
  *  *Inputs:* Devise an alternate control scheme that works for Android users (e.g. using com.jme3.input.controls.TouchListener). This mobile scheme is likely quite different from the desktop scheme.
  *  *Effects:* Android devices do no support 3D features as well as PCs – or even not at all. This restriction includes post-processor filters (depth-of-field blur, bloom, light scattering, cartoon, etc), drop shadows, water effects, 3D Audio. Be prepared that these effects will (at best) slow down the application or (in the worst case) not work at all. Provide the option to switch to a low-fi equivalent!
  *  *Nifty +++<abbr title="Graphical User Interface">GUI</abbr>+++:* Use different base UI layout XML files for the mobile version of your app to account for a different screen resolution.
  
  *Best Practice:* Ideally, you write the core application code in a way that it checks for the environment it's being run on, and automatically adapts the device's limitations by switching off effects, changing input mechanisms etc. Learn how to <<jme3/advanced/read_graphic_card_capabilites#,read graphic card capabilites>> here.
  