anchor.diff:  
   === Gradle
   
  -[source]
  +[source,groovy]
   ----
   repositories {
  -    jcenter()
  -    //maven { url "http://dl.bintray.com/jmonkeyengine/org.jmonkeyengine" }
  +    mavenCentral()
   }
   
   def jme3 = [v:'3.3.2-stable', g:'org.jmonkeyengine']
   dependencies {
  -	compile "${jme3.g}:jme3-core:${jme3.v}"
  -	runtime "${jme3.g}:jme3-desktop:${jme3.v}"
  -	runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
  +    implementation "${jme3.g}:jme3-core:${jme3.v}"
  +    runtimeOnly "${jme3.g}:jme3-desktop:${jme3.v}"
  +    runtimeOnly "${jme3.g}:jme3-lwjgl:${jme3.v}"
   }
   ----
   
   === Maven
   
  -[source]
  +[source,xml]
   ----
     <properties>
       <jme3_g>org.jmonkeyengine</jme3_g>
  
positive.code: 
    <repositories>
      <repository>
        <id>jcenter</id>
        <url>https://jcenter.bintray.com</url>
      </repository>
    </repositories>
  
  
negative.code: = Maven Artifacts
  :revnumber: 2.1
  :revdate: 2021/05/05
  
  
  You can build jME3 projects using Maven-compatible build systems.
  
  Artifacts for recent releases are available from the Maven Central Repository:
  
  * link:https://search.maven.org/search?q=org.jmonkeyengine
  
  The group id for all jME3 libraries is `org.jmonkeyengine`.
  
  The following artifacts are available:
  
  *  jme3-android - Android platform support
  *  jme3-android-native - Native libraries for Android platforms
  *  jme3-core - Core functionality needed in all jME3 projects
  *  jme3-desktop - Desktop platform support (Windows, Linux, and macOS)
  *  jme3-effects - Extra special effects, including water and other post filters
  *  jme3-examples - Sample/test/tutorial apps
  *  jme3-ios - iOS platform support
  *  jme3-jbullet - Physics library using jBullet
  *  jme3-jogg - Asset loader for https://www.xiph.org/ogg/[the Ogg audio format]
  *  jme3-lwjgl - Interface to LWJGL v2
  *  jme3-lwjgl3 - Interface to LWJGL v3
  *  jme3-networking - Networking library (aka SpiderMonkey)
  *  jme3-niftygui - NiftyGUI support for jME3
  *  jme3-plugins - Extra asset loaders for https://www.khronos.org/gltf/[glTF], https://www.ogre3d.org/[Ogre] XML, and jME XML formats
  *  jme3-terrain - Terrain library (aka TerraMonkey)
  *  jme3-testdata - Assets used in jme3-examples
  *  jme3-vr - Support for virtual reality
  
  For a basic desktop application, you need at least:
  
  *  jme3-core
  *  jme3-desktop
  *  jme3-lwjgl OR jme3-lwjgl3
  
  For a basic Android application, you need at least:
  
  *  jme3-core
  *  jme3-android
  