anchor.diff:  = jMonkeyEngine SDK: Creating Projects
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   :revdate: 2016/03/17 20:48
   :keywords: documentation, project, deployment, sdk
   :relfileprefix: ../
  
positive.code: That's it, your project can now use the external library. If you also linked the javadoc and sources, the SDK will assist you with javadoc popups, code completion (ctrl-space) and source navigation (ctrl-click).
  
  
  ==== Application Deployment
  
  *  You can <<sdk/application_deployment#,deploy>> your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.
  
  
negative.code: 
  *  Right-Click the project and use the context-menu to clean all generated classes and JARs.
  *  Right-Click individual files with a main method to build and run them. (Shift-F6)
  *  Press the Run button (green arrow in the toolbar) to build and run the project. (F6)
  
  *More than one project open?* The toolbar buttons and the F-keys are bound to the main project, which is shown in bold in the Project Explorer. Right-click a project and select Set As Main Project to make it respond to the toolbar buttons and F-keys.
  
  *Worried About Proprietary Lock-in?* You are never locked into the jMonkeyEngine SDK: At any time, you can change into your project directory on the command line, and clean, build, and run your project, using non-proprietary Apache Ant commands:
  
  [source]
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