anchor.diff:  
   
   *  Here is the colors configuration:
  -**  image:jme3/external/6.gif[6.gif,width="180",height=""] image:jme3/external/7.gif[7.gif,width="180",height=""] image:jme3/external/8.gif[8.gif,width="180",height=""]
  -
  -
  -*  Sometimes it will be needed to change R and G scale and add some blur for better effect. Do it like on image below
  -**  image:jme3/external/exception2.gif[exception2.gif,width="",height=""]
  +**  image::jme3/external/6.gif[6.gif,width="180",height=""] //image:jme3/external/7.gif[7.gif,width="180",height=""] //image:jme3/external/8.gif[8.gif,width="180",height=""]
  +
  +
  +//*  Sometimes it will be needed to change R and G scale and add some blur for better effect. Do it like on image below
  +//**  image:jme3/external/exception2.gif[exception2.gif,width="",height=""]
   
   *  After rendering, save the file to a destination you want and use it with the JME Lighting Material and the lowpoly version of the model.
   **  image:jme3/external/ready_normal.gif[ready_normal.gif,width="",height=""]
  
positive.code: 
  *  Create the armature bones, don't forget to have one root bone!
  **  Start by placing the cursor at zero.
  **  Go to the `menu:Add[Armature > Single Bone]` menu and create the root bone. 
  ***  image:jme3/external/blender-add-bone.png[blender-add-bone.png,width="",height=""]
  
  **  Select the bone and go to edit mode (press kbd:[Tab]).
  
negative.code: = Creating assets in Blender3D
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../../
  :imagesdir: ../..
  