anchor.diff:  To open a scene
   
   .  In the Project Explorer, right-click the *.j3o file of the scene
  -.  Choose “Open in SceneComposer
  +.  Choose "`Open`" in SceneComposer
   
   Now the SceneComposer window opens at the bottom and displays the scene in the SceneViewer. The SceneExplorer displays the contained scene graph as a tree and when selecting a node, you can edit the properties of the corresponding scene graph object in the Properties window.
   
  
positive.code: .  Place the SceneComposer cursor where you want the model to be
  .  Select the parent Node for the model in the SceneExplorer
  .  In the Project Explorer right-click the model file you want to link
  .  Choose “Link in SceneComposer
  
  Note that when linking objects this way, you cannot edit them as part of the scene. To change the model you have to change the original j3o file.
  
  Also note that although it its possible to directly link external model files (OgreXML, OBJ etc.), this is not recommended. Convert the original file to a j3o file by right-clicking it and selecting “Convert to jME Binary before linking it. This is required because the original model files are not included in the release version of the application.
  
  
  == Saving the Scene
  
  When a scene has been changed, press the “save button in the main toolbar or press [Ctrl-S] / [Apple-S] to save it.
  
negative.code: .  Place the SceneComposer cursor where you want the model to be
  .  Select the parent Node for the model in the SceneExplorer
  .  In the Project Explorer right-click the model file you want to import
  .  Choose "`Add to SceneComposer`"
  
  Note that when importing a model the texture paths are stored absolute, so the folder you import the model from will later only be a textures folder because the original model file is not included in the release.
  
  