anchor.diff:  ----
   geometry.scaleTextureCoordinates(new Vector2f(0.5f, 0.5f));
   ----
  -
  - 
  -====
  -
  +====
   
   All other Texture Maps or Material settings are optional. If used skillfully, they make your model look really spiffy.
   
   
  +
   == (Optional) Bumpy
   
   A NormalMap (also called BumpMap) is an extra colored texture that describes the fine bumpy details of the Material surface. E.g. fine cracks, pores, creases, notches. Using a BumpMap is more efficient than trying to shape the mesh to be bumpy.
  
positive.code: mat.setBoolean("UseAlpha",true);
  ----
  
   The Material Color bleeds through the transparent areas of the top-layer DiffuseMap texture. In this case you do not need BlendMode Alpha – because it's not the whole Material that is transparent, but only one of the texture layers. You use this bleed-through effect, for example, to generate differently colored uniforms, animals, or plants, where each Material uses the same “template DiffuseMap texture but combines it with a different color.
  ====
  
  
  
negative.code: mat.setColor("GlowColor", ColorRGBA.Black);
  ----
  
  Learn more about <<jme3/advanced/bloom_and_glow#,Bloom and Glow>>.
  
  
  
  == (Optional) Transparent
  