anchor.diff:  === Bloom and Glow
   
   image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"]
  -image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
  +image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100"]
   
   *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
   *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
  
positive.code: === User Contributed
  
  image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"]
  image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"]
  image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"]
  image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150",align="right"]
  
  xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
  
  
negative.code: === Shadow
  
  image:effect/shadow.png[shadow.png,width="150",height="100"]
  image:light/light-sources.png[light-sources.png,width="150",height="100"]
  
  //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
  //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
  