anchor.diff:  [cols="3", options="header"]
   |===
   
  -<a| Features      
  -<a| Unity             
  -<a| Atom              
  -
  -<a| Row 1 Col 1    
  -<a| Row 1 Col 2     
  -<a| Row 1 Col 3        
  -
  -<a| Row 2 Col 1    
  -<a| some colspan    
  -<a|                    
  -
  -<a| Row 3 Col 1    
  -<a| Row 2 Col 2     
  -<a| Row 2 Col 3        
  +<a| Features
  +<a| Unity
  +<a| Atom
  +
  +<a| Row 1 Col 1
  +<a| Row 1 Col 2
  +<a| Row 1 Col 3
  +
  +<a| Row 2 Col 1
  +<a| some colspan
  +<a|
  +
  +<a| Row 3 Col 1
  +<a| Row 2 Col 2
  +<a| Row 2 Col 3
   
   |===
   
  
positive.code: 3D game/simulation dev frameworks
  
  
  ==== Java GameEngines
  
  Some of them are free and open sourced but limited in features compared to JME3 and Atom together. In fact one can learn the architecture of Atom and plug in their engines. It's not too hard to do so as I did go through that path. The problem is the architecture is very hard to built from different concepts and loads of researches I did in the past 6 years. :)) But yes, they can of course.
  
  
negative.code: [cols="3", options="header"]
  |===
  
  <a| Features
  <a| CryEngine
  <a| Atom
  
  <a| Row 1 Col 1
  <a| Row 1 Col 2
  <a| Row 1 Col 3
  
  <a| Row 2 Col 1
  <a| some colspan
  <a|
  
  <a| Row 3 Col 1
  <a| Row 2 Col 2
  <a| Row 2 Col 3
  
  |===
  
  