anchor.diff:  - [x] Image Search
   - Deacal offset = 0
   - [x] Use pre/post rotation
  -
  ++
   .Armatures
   - Nothing checked
  -
  -When ready click btn:[Import FBX].
  +.  When ready click btn:[Import FBX].
   
   
   
  
positive.code: .  In the `Info` header select `menu:File[Import > FBX]`.
  .  Select the file TPose.fbx file you downloaded earlier.
  .  In the `Import Fbx` file located at the bottom left of the import dialog, leave all settings at their defaults.
  
  .Main
  -  Scale = 1
  - [x] Import Normals
  
negative.code: This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing  so keep that in mind. 
  ====
  
  .  When the model appears, click through to the end.
  
  
  == Download
  
  
  Navigate to `My Assets`. You should now see your model in a TPose position. This will be your base model for all Mixamo animations. We will also use it as our newly rigged model for Blender.
  
  .  Select the TPose model and then click the btn:[Queue Download] button.
  .  In the `Download Settings` dialog the `Format` is FBX and `Pose` is TPose.
  .  Click the btn:[Queue Download] button.
  +
  After the file is ready, it will be in your `Downloads` directory on Mixamo.
  .  Click the btn:[Queue Download] button under `Status`, rename the file to TPose and save the it to your computer.  Preferably in the same directory as your blender file.
  
  
  == Preparing Blender for Animations
  