anchor.diff:  |===
   
   a|.Forceshield Shader
  -image:sdk/plugin/uu2nbaBM9Pk.jpg[youtube_uu2nbaBM9Pk,width="",height="",link="https://youtu.be/uu2nbaBM9Pk"]
  +image:plugin/uu2nbaBM9Pk.jpg[youtube_uu2nbaBM9Pk,width="",height="",link="https://youtu.be/uu2nbaBM9Pk"]
   a|.Forceshield Cube Shader
  -image:sdk/plugin/urzMiUeHsCc.png[youtube_urzMiUeHsCc,width="",height="",link="https://youtu.be/urzMiUeHsCc"]
  +image:plugin/urzMiUeHsCc.png[youtube_urzMiUeHsCc,width="",height="",link="https://youtu.be/urzMiUeHsCc"]
   
   |===
   
  
positive.code: |===
  
  a|.GLSL Texture Bomb
  image:sdk/plugin/3lBhu2c5V8o.jpg[youtube_3lBhu2c5V8o,width="",height="",link="https://youtu.be/3lBhu2c5V8o"]
  a|
  
  |===
  
negative.code: [cols="2"]
  |===
  
  a|image:plugin/colorfilter2.png[ColorScale Filter OFF,width="400",height=""]
  a|image:plugin/colorfilter1.png[ColorScale filter ON,width="400",height=""]
  
  a|image:plugin/colorfilter3.png[ColorScale Filter ON,width="400",height=""]
  a|image:plugin/colorfilter4.png[ColorScale Filter,width="400",height=""]
  
  |===
  
  