anchor.diff:  = jMonkeyEngine SDK: Creating Projects
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   :revdate: 2016/03/17 20:48
   :keywords: documentation, project, deployment, sdk
   :relfileprefix: ../
  
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  *  Right-Click the project and use the context-menu to clean all generated classes and JARs.
  *  Right-Click individual files with a main method to build and run them. (Shift-F6)
  *  Press the Run button (green arrow in the toolbar) to build and run the project. (F6) 
  
  *More than one project open?* The toolbar buttons and the F-keys are bound to the main project, which is shown in bold in the Project Explorer. Right-click a project and select Set As Main Project to make it respond to the toolbar buttons and F-keys.
  
  *Worried About Proprietary Lock-in?* You are never locked into the jMonkeyEngine SDK: At any time, you can change into your project directory on the command line, and clean, build, and run your project, using non-proprietary Apache Ant commands: 
  
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  == Development Process
  
  *  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press ctrl-N (File→New File): Use the New File wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
  *  *Editing files:* Open the Projects Explorer and double-click a Java file from the Source Packages to open it in the Editor. The <<sdk/code_editor#,jMonkeyEngine SDK Code Editor>> assists you in many ways, including syntactic and semantic code coloring, code completion, and javadoc.
  *  *Adding Assets:*
  **  You can <<sdk/model_loader_and_viewer#,import models, scenes, and materials>> as assets into your project.
  **  To add sound files and images, use your operating system's file explorer and copy the files into your project's asset directory.
  