anchor.diff:  a|getAnimationNames()
   a|A String Collection of names of all animations that this Control can play for this model.
   
  -a|getAnim(“anim)
  +a|getAnim("`anim`")
   a|Retrieve an animation from the list of animations.
   
  -a|getAnimationLength(“anim)
  +a|getAnimationLength("`anim`")
   a|Returns the length of the given named animation in seconds
   
   |===
  
positive.code: 
  === Responding to Animation Start
  
  The onAnimChange() event is invoked every time before an animation is set by the user to be played on a given channel (`channel.setAnim()`).
  
  You have access to the following objects
  
  *  The Control to which the listener is assigned.
  *  The animation channel being played.
  
negative.code: a|AnimChannel Property
  a|Usage
  
  a|setLoopMode(LoopMode.Loop);
  a| From now on, the animation on this channel will repeat from the beginning when it ends.
  
  a|setLoopMode(LoopMode.DontLoop);
  a| From now on, the animation on this channel will play once, and the freeze at the last keyframe.
  
  a|setLoopMode(LoopMode.Cycle);
  a| From now on, the animation on this channel will play forward, then backward, then again forward, and so on.
  
  a|setSpeed(1f);
  a| From now on, play this animation slower (&lt;1f) or faster (&gt;1f), or with default speed (1f).
  
  a|setTime(1.3f);
  a| Fast-forward or rewind to a certain moment in time of this animation.
  
  |===
  
  