anchor.diff:  image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
   image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
   
  -The jMonkeyEngine <<jme3/advanced/water#,"`SeaMonkey WaterFilter`">> simulates ocean waves, foam, including cool underwater caustics. +
  +The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
   Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
   
   See also:
  
positive.code: image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
  image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
  
  <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
  
negative.code: *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
  *  More details: xref:jme3/advanced/light_and_shadow.adoc[Light and Shadow]
  
  
  
  