anchor.diff:  *  <<jme3/advanced/ray_and_sweep_tests#,Physics Rays and Sweep Tests>>
   *  link:http://www.youtube.com/watch?v=yS9a9o4WzL8[Video: Mesh Tool &amp; Physics Editor]
   
  -*Audio and Video*
  +=== Audio and Video
   
   *  <<jme3/advanced/audio#,Audio: Playing Sounds>>
   *  <<jme3/advanced/audio_environment_presets#,Audio Environment Presets>>
  
positive.code: *  <<jme3/external/blender#,Creating compatible models in blender>>
  *  <<jme3/external/3dsmax#,Creating compatible models in 3dsmax>>
  
  *Game Tutorials*
  
  *  link:https://gamedevelopment.tutsplus.com/series/cross-platform-vector-shooter-jmonkeyengine--gamedev-13757[Neon Vector Shooter tutorial on Tuts+]
  
  *Video Use Case Tutorials*
  - Note these videos use alpha features only available in the next release
  
  *  link:http://www.youtube.com/watch?v=-OzRZscLlHY[Video: jMonkeyEngine SDK Use Case Demo 1 (Quixote)]
  *  link:http://www.youtube.com/watch?v=6-YWxD3JByE[Video: jMonkeyEngine SDK Use Case Demo 2 (Models and Materials)]
  
  Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by File &gt; New Project &gt; JME3 Tests) and the example games provided by the community!
  
  
  == Documentation for Advanced Users
  
  Now that you understand the concepts, it's time to make the most of the jMonkeyEngine. Deep-dive into the +++<abbr title="Application Programming Interface">API</abbr>+++ and learn about all options, including less commonly used advanced methods. Don't over-extend yourself, developing a good game requires time and dedication. One step at a time, champ! :)
  
  *Controlling Game Logic*
  
  *  <<jme3/advanced/update_loop#,Update Loop>>
  *  <<jme3/advanced/application_states#,Application States>>
  
negative.code: 
  *  <<jme3/advanced/multithreading#,Multithreading>>
  
  === Managing Objects in the 3D Scene Graph
  
  *  <<jme3/advanced/traverse_scenegraph#,Traverse SceneGraph>>
  *  <<jme3/advanced/spatial#,Spatial: Node versus Geometry>>
  