anchor.diff:  
   Create an animated OgreMesh model with bones in a 3-D mesh editor (e.g. Blender).
   
  -*Learn more:* com.jme3.animation., <<jme3/beginner/hello_animation#,Hello Animation>>, <<jme3/advanced/animation#,Animation>>, link:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation[Blender animation tutorial] +
  +*Learn more:* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/animation[com.jme3.animation.], <<jme3/beginner/hello_animation#,Hello Animation>>, <<jme3/advanced/animation#,Animation>>, link:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation[Blender animation tutorial] +
   *Code sample:*  link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/model/anim[animation]
   
   
  
positive.code: 
  Create Textures as image files. Use the AssetManager to load a Material and use texture mapping for improved looks.
  
  *Learn more:* <<jme3/beginner/hello_material#,Hello Material>>, <<jme3/intermediate/how_to_use_materials#,How To Use Materials>>, <<jme3/advanced/materials_overview#,Materials Overview>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/core/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager], link:http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps[Blender: Creating Bump Maps and Normal Maps] +
  *Code sample:* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/material/TestSimpleBumps.java[TestSimpleBumps.java]
  
  
  
negative.code: Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
  ----
  
  If you are not using the default `assets` directory, verify that you have registered a locator to the AssetManager. link:http://javadoc.jmonkeyengine.org/com/jme3/asset/plugins/package-summary.html[Different Locator types] are available.
  
  [source,java]
  ----
  