anchor.diff:  ----
   mat.setBoolean("UseMaterialColors",true); // with Lighting.j3md
   ----
  -+
  +
   .  Specify at least Diffuse and Ambient colors. Set both to the same color in the standard case. 
   +
   [source,java]
  
positive.code: 
  To give an unshaded material a color:
  
  .  Specify the color property 
  +
  [source,java]
  ----
  mat.setColor("Color", ColorRGBA.Blue); // with Unshaded.j3md
  ----
  
  
  To give an Phong-illuminated material a color:
  
  .  Activate material colors: 
  
negative.code: To give an unshaded material a texture:
  
  *  Specify at least a ColorMap: 
  +
  [source,java]
  ----
  mat.setTexture("ColorMap", assetManager.loadTexture("Textures/monkey.png")); // with Unshaded.j3md
  ----
  
  
  To give a Phong-illuminated material a texture:
  
  