anchor.diff:  **  NOTE: If you want to use JME3 Open Asset Pack animations without tweaking then use either male.mhm or female.mhm as preset and do not change the body proportions.
   
   .  Choose basic skeleton from Pose/Animate tab if you are not already using either of the presets.
  -.  Export to blender exchange format from Files → Export tab.
  -**  Choose Mesh Format → Blender exchange.
  -**  Tick only Options → Feet on Ground and Scale Units → Meter 
  +.  Export to blender exchange format from `menu:Files[Export]` tab.
  +**  Choose `menu:Mesh Format[Blender exchange]` +
  +[%interactive]
  +*** [x] Options
  +*** [x] Feet on Ground
  +*** [x] Scale Units
  +*** [x] Meter 
   
   
   
   == Animating Character Model with Blender
   
   .  Import the character model in blender exchange format (MHX) to Blender or open preset blender file female.blend.
  -.  If you use your own character you can append animations from male.blend or female.blend preset files with Blender File → Append  function. Animations are in the animation folder.
  +.  If you use your own character you can append animations from male.blend or female.blend preset files with Blender `menu:File[Append]` function. Animations are in the animation folder.
   .  Tune the character model / materials and animate the character. ([link:http://www.blender.org/support/tutorials/][http://www.blender.org/support/tutorials/]])
   
   
  
positive.code: = MakeHuman Blender OgreXML toolchain for creating and importing animated human characters
  :author: 
  :revnumber: 
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../../
  :imagesdir: ../..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  
negative.code: .  Make sure that your scene objects in Blender do not have any spaces or special characters in their names. Rename them if they do.
  .  Arrange all your animations in single NLA track after each other without overlaps or touching in the timeline.
  .  Unlink any animations linked directly to your character armature or mesh.
  .  Export using menu:Blender[File>Export Ogre3D] (scene and mesh) and tick the following options: +
  [%interactive]
  **  [x] copy shader programs
  **  [x] Export Scen
  **  [x] Export Meshes
  **  [x] Export Meshes (overwrite)
  **  [x] Armature Animation
  **  [x] Optimize Arrays
  **  [x] Export Materials
  **  [x] Tangents
  **  [x] Reorganize Buffers
  **  [x] Optimize Animations
  
  
  
  