anchor.diff:  
   Then add the following files in editor module:
   
  -image::https://github.com/lxjk/lxjk.github.io/raw/master/images/sphericalslicedcone/fig2.png[, 600,align="center"]
  +image::https://github.com/lxjk/lxjk.github.io/raw/master/images/ue4tools/022.png[,251,align="left"]
   
   *SExampleEdModeWidget* is the widget we use in "Modes" panel. Here we will just create a simple one for now. We also include a commonly used util function to get EdMode object.
   
  
positive.code: 
  Now you should see your custom settings in "Project Settings" window. And when you change it, you should see DefaultEditorUserSettings.ini created in \ToolExample\Config
  
  image::https://github.com/lxjk/lxjk.github.io/raw/master/images/sphericalslicedcone/fig2.png[, 600,align="center"]
  
  To get access to this settings, do the following:
  
  
negative.code: 
  By now you have a basic framework for tools, You can run anything you want based on a menu click.
  
  image::https://github.com/lxjk/lxjk.github.io/raw/master/images/ue4tools/004.png[,236,align="left"]
  
  == Advanced Menu
  
  