anchor.diff:  *  GLSL support
   *  Shader libraries
   *  Shader permutations
  -*  <<jme3/advanced/jme3_shadernodes#,Shader Nodes>>
  +*  xref:jme3/advanced/jme3_shadernodes.adoc[Shader Nodes]
   
   
   == Material Lighting
  
positive.code: 
  Converting to j3o:
  
  * <<sdk/model_loader_and_viewer#,SDK convert>>
  * link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter]
  
  l|.gltf, .bin, .glb, custom extensions
  
negative.code: 
  == Special Effects
  
  *  xref:jme3/advanced/particle_emitters.adoc[Particles: Smoke, fire, explosions, etc]
  *  xref:jme3/advanced/effects_overview.adoc[Post processing / 2D Filter Effects]
  **  Reflective Water
  **  Shadow mapping
  **  High Dynamic Range rendering
  