anchor.diff:  ----
   
   The result should look something like:
  -image:jme3/contributions/youtube_spjqag99hy[youtube_spjqag99hy,width="",height=""]
  +
  +*  link:https://www.youtube.com/watch?v=_Spjqag99HY[Video: Particle Emitter Example 1]
   
   
   == Using a mesh as the particle source
  
positive.code: 
  Now we have the final effect which looks like:
  
  image:jme3/contributions/youtube_udewajw4lxu[youtube_udewajw4lxu,width="",height=""]
  
negative.code: ----
  
  You can see that this gives much better results:
  
  *  link:https://www.youtube.com/watch?v=2BlBZVM0EZQ[Video: Particle Emitter Example 4]
  
  There is a lot of falling rocks and fire here, but not much in the way of smoke. That could be added using a multi-colour emitter as previously, but the standard particle material is additive. That means it can only make colours brighter, never darker. For smoke it should be able to darken as well as lighten.
  
  