anchor.diff:  
   *  lib/bullet:
   **  android, jME3-bullet-natives-android.jar, jME3-bullet-natives.jar, jarcontent (natives)
  ++
  +NOTE: *Only one version of jme3-jbullet OR jme3-bullet can be used.*
   
   *  lib/jbullet:
   **  asm-all.jar, jbullet.jar, stack-alloc.jar, vecmath.jar
  ++
  +NOTE: *Only one version of jme3-jbullet OR jme3-bullet can be used.*
   
   *  lib/jogg:
   **  j-ogg-oggd.jar, j-ogg-vorbisd.jar
  
positive.code: [cols="2", options="header"]
  |===
  
  a| Source Package 
  a| Description 
  
  <a| src/ogre       
  a| Ogre3D model and scene loader. Supports skeletal and vertex animation, scene loading, and materials. 
  
  <a| src/xml        
  <a| Provides an XML im/exporter.  
  
  <a| src/jogg       
  <a| OGG/Vorbis loader to play .ogg sound files.   
  
  <a| src/niftygui   
  a| Support for custom Graphical User Interfaces. 
  
  <a| src/blender    
  a| Blender model importer 
  
  a| src/networking 
  a| SpiderMonkey networking package 
  
  <a| src/terrain    
  a| Terrain generation tools
  
  |===
  
negative.code: [cols="2", options="header"]
  |===
  
  <a| Source Package
  <a| Description
  
  <a| src/core
  a| The main package. Must always be included, as all other packages depend on it.
  
  a| src/core-effects
  a| Core effects like Water, PSSM etc.
  
  <a| src/core-data
  a| Basic material definitions, shaders and fonts that are needed by most jME3 applications.
  
  a| src/core-plugins
  a| Important asset plugins, such as .j3o model loader, .obj loader, font loader, basic image loaders.
  
  <a| src/desktop
  <a| Must be included if deploying on desktop, applet or web start. +++<strike>Android</strike>+++
  
  <a| src/android
  a| Must be included if deploying on the Android platform. +++<strike>Desktop</strike>+++
  
  <a| src/lwjgl
  a| LWJGL OpenGL display implementation. +++<strike>Android</strike>+++
  
  |===
  
  