anchor.diff:  
   == The Asset Manager
   
  -*By game assets we mean all multi-media files, such as models, materials, textures, whole scenes, custom shaders, music and sound files, and custom fonts.* JME3 comes with a handy AssetManager object that helps you access your assets. 
  +*By game assets we mean all multi-media files, such as models, materials, textures, whole scenes, custom shaders, music and sound files, and custom fonts.* JME3 comes with a handy AssetManager object that helps you access your assets.
   The AssetManager can load files from:
   
  -*  the current classpath (the top level of your project directory), 
  +*  the current classpath (the top level of your project directory),
   *  the `assets` directory of your project, and
   *  optionally, custom paths that you register.
   
  -The following is the recommended directory structure for storing assets in your project directoy: 
  +The following is the recommended directory structure for storing assets in your project directoy:
   
   [source]
   ----
   
  -MyGame/assets/               
  +MyGame/assets/
   MyGame/assets/Interface/
   MyGame/assets/MatDefs/
   MyGame/assets/Materials/
  
positive.code: Again, note that the path is relative to the `assets/…` directory.
  
  .  Clean, Build and run the project. +
  Again, you should see the Ninja+wall+teapot standing in a town. 
  
  
  == Conclusion
  
negative.code: 
  As an exercise, let's try different ways of loading a scene. You will learn how to load the scene directly, or from a zip file.
  
  .  link:https://github.com/jMonkeyEngine/wiki/raw/master/src/docs/resources/Scenes/Town/town.zip[Download the town.zip] sample scene.
  .  (Optional:) Unzip the town.zip to see the structure of the contained Ogre dotScene: You'll get a directory named `town`. It contains XML and texture files, and file called main.scene. (This is just for your information, you do not need to do anything with it.)
  .  Place the town.zip file in the top level directory of your JME3 project, like so:
  +
  [source]
  ----
  