anchor.diff:  
   == Creating Terrain
   
  -To create terrain, first select a node (probably your root node) in your scene.+
  -image:sdk/sdk-terrain-tut-selectnode.png[sdk-terrain-tut-selectnode.png,with="",height=""]+
  -Then click the add terrain button.+
  -image:sdk/sdk-terrain-tut-addterrain.png[sdk-terrain-tut-addterrain.png,with="",height=""]+
  +To create terrain, first select a node (probably your root node) in your scene. +
  +image:sdk/sdk-terrain-tut-selectnode.png[sdk-terrain-tut-selectnode.png,with="",height=""] +
  +Then click the add terrain button. +
  +image:sdk/sdk-terrain-tut-addterrain.png[sdk-terrain-tut-addterrain.png,with="",height=""] +
   This will pop up the Create Terrain wizard that will walk you through the steps for creating terrain. Make sure you decide now how large you want your terrain to be and how detailed you want the textures to be as you cannot change it later on!
   
   In order to see the terrain, you will need to add light to your scene. To do this, right-click the root node in the SceneExplorer window and select “Add Light→Directional Light
  
positive.code: 
  Adds a new texture layer to the terrain. The will be drawn over top of the other texture layers listed above it in the list.
  
  image:sdk/sdk-terrain-addtexture.png[sdk-terrain-addtexture.png,with="",height=""]
  
  
  === Changing the diffuse texture
  
  Click on the diffuse texture image in the texture table. This will pop up a window with the available textures in your assets directory.
  
  image:sdk/sdk-terrain-editdiffuse.png[sdk-terrain-editdiffuse.png,with="",height=""]
  
  
  === Adding a normal map to the texture layer
  
  When you add a texture layer, by default it does not add a normal map for you. To add one, click on the button next to the diffuse texture for that texture layer. This will pop up the texture browser. Select a texture and hit Ok, and you are done.+
  image:sdk/sdk-terrain-addnormaltexture.png[sdk-terrain-addnormaltexture.png,with="",height=""]
  
  
  === Removing a normal map from the texture layer
  
negative.code: 
  == Modifying Terrain
  
  Right now there are two terrain modification tools: raise and lower terrain. +
  image:sdk/sdk-terrain-raise-lower.png[sdk-terrain-raise-lower.png,width="",height=""] +
  There are two sliders that affect how these tools operate:
  
  *  Radius: how big the brush is
  