anchor.diff:  
   [IMPORTANT]
   ====
  -The BulletPhysics CharacterControl only collides with “real PhysicsControls (RigidBody). It does not detect collisions with other CharacterControls! If you need additional collision checks, add GhostControls to your characters and create a custom <<jme3/advanced/physics_listeners#,collision listener>> to respond. (The JME3 team may implement a better CharacterControl one day.)
  +The BulletPhysics CharacterControl only collides with “real PhysicsControls (RigidBody). It does not detect collisions with other CharacterControls! If you need additional collision checks, add GhostControls to your characters and create a custom <<jme3/advanced/physics_listeners#,collision listener>> to respond.
   ====
   
   
  
positive.code: 
  *  link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/TestPhysicsCharacter.java[TestPhysicsCharacter.java] (third-person view)
  *  link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/TestWalkingChar.java[TestWalkingChar.java] (third-person view)
  **  Uses also link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/BombControl.java[BombControl.java] 
  
  *  link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/TestQ3.java[TestQ3.java] (first-person view)
  *  link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/helloworld/HelloCollision.java[HelloCollision.java] (first-person view)
  
negative.code: ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  In the <<jme3/beginner/hello_collision#,Hello Collision>> tutorial and the link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/TestQ3.java[TestQ3.java] code sample you have seen how to create collidable landscapes and walk around in a first-person perspective. The first-person camera is enclosed by a collision shape and is steered by the BetterCharacterControl.
  
  Other games however require a third-person perspective of the character: In these cases you use a CharacterControl on a Spatial. This example also shows how to set up custom navigation controls, so you can press WASD to make the third-person character walk; and how to implement dragging the mouse to rotate.
  
  