anchor.diff:  In background mode, can be used to overlay a repeating image over solid-color boards.
   In foreground mode, the area is determined by the pieces on the map that name this Map Shading in an <<AreaOfEffect.adoc#top,Area of Effect>> trait.
   
  -[cols=",",]
  -|===
  -|image:images/MapShading.png  + |*Name:*  A short name of this shading for reference by pieces with the <<AreaOfEffect.adoc#top,Area of Effect>> trait.
  +
  +[grid=none]
  +[frame=none]
  +|===
  +|image:images/MapShading.png[]] |*Name:*  A short name of this shading for reference by pieces with the <<AreaOfEffect.adoc#top,Area of Effect>> trait.
   
   *Shading Always On:*  If selected then the shading is always drawn.
   Otherwise, visibility is controlled by a button on the Toolbar.
  
positive.code: *SEE ALSO:*  <<PlayerHand.adoc#top,Player Hands>> and <<PrivateWindow.adoc#top,Private Windows>> are specialized forms of Map Window and share most of its properties and subcomponents.
  They are designed for holding pieces and cards that are private to one player or side.
  
  [cols=",",]
  |===
  |*Map Name:*  The name of this map window.
  
  [#MarkUnmoved]
  *Mark pieces that move:* If checked, then any pieces with the <<MarkMoved.adoc#top,Mark When Moved>> trait will be marked whenever being moved in this map window.
  The module designer can also allow players to control this option in their preferences.
  
  
negative.code: To add sub-components to a map, navigate to the _[Map Window]_ component entry in the Editor, right click on the _[Map Window]_ component, and select the appropriate _Add_ option for the sub-component you would like to add.
  Once you configure it, your new sub-component will appear at the bottom of the Map's list of sub-components.
  
  
  [grid=none]
  [frame=none]
  |===
  |<<#SelectionHighlighter,Additional Selection Highlighters>> |<<SetupStack.adoc#top,At-Start Stack>> |<<Deck.adoc#top,Deck>> |<<#HidePieces,Hide Pieces Button>>
  |<<GamePieceLayers.adoc#top,Game Piece Layers>> |<<#GlobalKeyCommand,Global Key Command>> |<<GlobalProperties.adoc#top,Global Properties>> |<<#ImageCapture,Image Capture Tool>>
  