anchor.diff:  
   [TIP]
   ====
  -<<sdk/sample_code#,Trouble finding the files to run this sample?>> To get the assets (3D models) used in this example, add the included `jME3-testdata.jar` to your classpath. In project created with the jMonkeyEngine SDK (recommended), simply right-click your project, choose “Properties, go to “Libraries, press “Add Library and add the preconfigured “jme3-test-data library.
  +<<sdk/sample_code#,Trouble finding the files to run this sample?>> To get the assets (3D models) used in this example, add the included `jME3-testdata.jar` to your classpath. In project created with the jMonkeyEngine SDK (recommended), simply right-click your project, choose "`Properties`", go to "`Libraries`", press "`Add Library`" and add the preconfigured "`jme3-test-data`" library.
   ====
   
   
  
positive.code: 
  Open your JME3 Project in the jMonkeyEngine SDK.
  
  .  Right-click a .Blend, .OBJ, or .mesh.xml file in the Projects window, and choose “convert to JME3 binary.
  .  The .j3o file appears next to the .mesh.xml file and has the same name.
  .  Update all your `loadModel()` lines accordingly. For example:
  +
  
negative.code: 
  [TIP]
  ====
  If your executable throws a "`Cannot locate resource`" runtime exception, check all load paths and make sure you have converted all models to .j3o files!
  ====
  
  
  