anchor.diff:  
   === Synchronization
   
  -image:_images/image6.jpeg[image,width=267,height=376] Players in a Server game must be _synchronized_ in order to see each other’s moves and interact. Players should pick a single player to synchronize with, such as the player who initiated the game. This will make sure that everyone’s game position is consistent.
  +Players in a Server game must be _synchronized_ in order to see each other’s moves and interact. Players should pick a single player to synchronize with, such as the player who initiated the game. This will make sure that everyone’s game position is consistent.
   
   When you synchronize, any side selection, piece movement and map selections you have performed will be reset and replaced with the game information of the player you synchronized to.
   
  
positive.code: . In the *Active Games* window, in *New Game*, type the name of the game you want to start (for example, _Monday Night Battle._)
  . You are moved from the Main Room into the game room you just named. Other players can now join this new room.
  
  image:_images/image5.jpeg[image,width=400,height=128]To join a game on the Server,
  
  [arabic]
  . In Module Manager, in the *Module Library* window, double-click the module you want to play. The Welcome Wizard opens.
  . In the Welcome Wizard, under *Select play mode,* choose *Look for a game online*, and then follow the other Wizard steps as the module requires.
  . On the Toolbar, click *Connect*.
  
negative.code: 
  To check Server status,
  
  . In the Server Controls, click *Server Status.*
  . The *Server Status* window displays all current games played on the Server, as well as games played in the past 24 hours, past week and past month.
  
  ==== Disconnecting from the Server
  
  To disconnect from the Server,
  
  . In the Server controls, click *Disconnect.*
  
  === Room Management
  