anchor.diff:  myGeometry.setMaterial(assetManager.loadMaterial("Materials/SimpleBump.j3m"));
   ----
   
  -*Tip:* In the jMonkeyEngine SDK, open Windows&gt;Palette and drag the `JME Material: Set J3M` snippet into your code.
  +[TIP]
  +====
  +In the jMonkeyEngine SDK, open Windows&gt;Palette and drag the `JME Material: Set J3M` snippet into your code.
  +====
   
   
   == Syntax Reference for .j3m Files
  
positive.code: a|Type
  a|Purpose
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setWireframe(boolean)[Wireframe] 
  a|(Boolean)
  a| Enable wireframe rendering mode 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)[FaceCull] 
  a|(Enum: FaceCullMode)
  a| Set face culling mode (Off, Front, Back, FrontAndBack) 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setDepthWrite(boolean)[DepthWrite] 
  a|(Boolean)
  a| Enable writing depth to the depth buffer 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setDepthTest(boolean)[DepthTest] 
  a|(Boolean)
  a| Enable depth testing 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setBlendMode(com.jme3.material.RenderState.BlendMode)[Blend] 
  a|(Enum: BlendMode)
  a| Set the blending mode 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setAlphaFallOff(float)[AlphaTestFalloff] 
  a|(Float)
  a| Set the alpha testing alpha falloff value (if set, it will enable alpha testing) 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setPolyOffset(float, float)[PolyOffset] 
  a|(Float, Float)
  a| Set the polygon offset factor and units 
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setColorWrite(boolean)[ColorWrite] 
  a|(Boolean)
  a| Enable color writing
  
  a| link:http://jmonkeyengine.org/javadoc/com/jme3/material/RenderState.html#setPointSprite(boolean)[PointSprite] 
  a|(Boolean)
  a| Enable point sprite rendering for point meshes 
  
  
negative.code: 
  Make sure to get the paths to the textures (.png, .jpg) and material definitions (.j3md) right. 
  
  *  The paths to the built-in .j3md files are relative to jME3's Core Data directory. Just copy the path stated in the <<jme3/advanced/materials_overview#,Material>> table. +
  `Common/MatDefs/Misc/Unshaded.j3md` is resolved to `jme3/src/src/core-data/Common/MatDefs/Misc/Unshaded.j3md`.
  *  The paths to your textures are relative to your project's assets directory. +
  `Textures/bump_rock_normal.png` is resolved to `MyGame/src/assets/Textures/bump_rock_normal.png`
  
  
  === Data Types
  