anchor.diff:  
   Make sure to get the paths to the textures (.png, .jpg) and material definitions (.j3md) right. 
   
  -*  The paths to the built-in .j3md files are relative to jME3's Core Data directory. Just copy the path stated in the <<jme3/advanced/materials_overview#,Material>> table. +`Common/MatDefs/Misc/Unshaded.j3md` is resolved to `jme3/src/src/core-data/Common/MatDefs/Misc/Unshaded.j3md`.
  -*  The paths to your textures are relative to your project's assets directory. +`Textures/bump_rock_normal.png` is resolved to `MyGame/src/assets/Textures/bump_rock_normal.png`
  +*  The paths to the built-in .j3md files are relative to jME3's Core Data directory. Just copy the path stated in the <<jme3/advanced/materials_overview#,Material>> table. +
  +`Common/MatDefs/Misc/Unshaded.j3md` is resolved to `jme3/src/src/core-data/Common/MatDefs/Misc/Unshaded.j3md`.
  +*  The paths to your textures are relative to your project's assets directory. +
  +`Textures/bump_rock_normal.png` is resolved to `MyGame/src/assets/Textures/bump_rock_normal.png`
   
   
   === Data Types
  
positive.code: ----
  
  
  How to this file is structured:
  
  .  Header
  ..  `Material` is a fixed keyword, keep it.
  
negative.code: *  Float is “123.0 etc
  *  Enum - values depend on the enum
  
  See the link:http://javadoc.jmonkeyengine.org/com/jme3/material/RenderState.html[RenderState] javadoc for a detailed explanation of render states.
  [cols="3", options="header"]
  |===
  
  