anchor.diff:  You can now <<Configure Credentials>>
   
   === What This Does
  +
   This lets Teak hook into the Android app lifecycle and configure itself, listen
   for Facebook logins, billing events, and begin sending information to the Teak Service.
   
   === Testing It
  +
   Run your game on an Android device, and look at the Android debug log output.
   
   === You Should See
  +
       {
         "event_type":"teak.state",
         "log_level":"INFO",
  
positive.code: NOTE: This should work just fine for most games. You can go right to <<Configure Credentials>>
  
  === Option 2: Make Teak your Unity Main Activity
  If you can't use auto-initialization, for some reason, edit your `Assets/Plugins/Android/AndroidManifest.xml`
  and change your main `<activity>`
  
  
negative.code: ----
  
  ==== Initialize Teak
  
  Call ``<<Teak.onCreate(Activity)>>`` **before** the call to ``super.onCreate``, then call
  ``TeakUnity.initialize()`` **after** the call to ``super.onCreate``
  
  