anchor.diff:  
   [cols=",",]
   |===
  -|A standard hexagonal grid for regulating movement on a <<Board.adoc#top,Board>>.
  +|A standard hexagonal grid for regulating movement on a <<Board.adoc#top,Board>>. The default hexagonal grid layout is "Flat Topped".
   
  -*Sideways:*  Check this box to make the hexrows of the grid run right-to-left instead of top-to-bottom.
  +*Sideways:*   Check this box to make the hexrows of the grid run right-to-left instead of top-to-bottom.
  +This changes the hexagonal grid layout from "Flat Topped" to "Pointy Topped".
   (Setting the grid to be sideways switches the meanings of horizontal/vertical and x/y below).
   
   *X,Y offset:*  The horizontal and vertical position of the center of the first hex of the grid.
   
   *Hex Height/Width:*  Pixels from hex center to hex center.
  -If you specify only the height, the width will automatically adjust to maintain aspect ration; or you can create oblong hexes by also specifying a width.
  +If you specify only the height, the width will automatically adjust to maintain aspect ratio; or you can create oblong hexes by also specifying a width.
   
   *Snap to defined point:* If checked, pieces placed anywhere within the grid will automatically snap to the nearest legal location.
   If unchecked, pieces may be placed anywhere.
  
positive.code: 
  |image:images/HexGrid.png[]
  
  |===
  
  '''''
  
negative.code:     == VASSAL Reference Manual
  [#top]
  
  [.small]#<<index.adoc#toc,Home>> > <<GameModule.adoc#top,Module>> > <<Map.adoc#top,Map>> > <<Board.adoc#top,Board>> > *Hex Grid*#
  