anchor.diff:      heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
       heightmap.load();
   
  -    /** 3. We have prepared material and heightmap. 
  +    /** 3. We have prepared material and heightmap.
        * Now we create the actual terrain:
        * 3.1) Create a TerrainQuad and name it "my terrain".
        * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
  
positive.code: = terrain_collision
  :author: 
  :revnumber: 
  :revdate: 2016/03/17 20:48
  :keywords: terrain, collision
  :relfileprefix: ../../
  
negative.code: 
  == Terrain Collision
  
  This tutorial expands the HelloTerrain tutorial and makes the terrain solid. You combine what you learned in <<jme3/beginner/hello_terrain#,Hello Terrain>> and <<jme3/beginner/hello_collision#,Hello Collision>> and add a CollisionShape to the terrain. The terrain's CollisionShape lets the first-person player (who is also a CollisionShape) collide with the terrain, i.e. walk on it and stand on it.
  
  
  == Sample Code
  