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   == Using Mixamo For Model Animation
   
  -With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. This guide uses link:https://www.blender.org/download/[Blender version 2.78c] with its default settings along with the Ogre exporter 0.6.0 found <<jme3/advanced/ogrecompatibility.html,here>>. You will need to have FBX file Importing and Exporting initialized in Blender. This can be found under `menu:File[User Preferences > Add-ons]` in the Info header at the top of the program. Be sure to toggle btn:[Auto Run Python Scripts] in the `menu:User Preferences[File]` tab.
  +With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. This guide uses link:https://www.blender.org/download/[Blender version 2.78c] with its default settings along with the Ogre exporter 0.6.0 found <<jme3/advanced/ogrecompatibility#,here>>. You will need to have FBX file Importing and Exporting initialized in Blender. This can be found under `menu:File[User Preferences > Add-ons]` in the Info header at the top of the program. Be sure to toggle btn:[Auto Run Python Scripts] in the `menu:User Preferences[File]` tab.
   
   == Prepare to Export
   
  
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  [NOTE]
  ====
  This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is a trail blazing  process so keep that in mind. 
  ====
  
  When the model appears, click through to the end of the process.
  
  
  == Download
  
negative.code: .FBX Exporter
  .  Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
  .  Enter a file name.
  .  In the `Export FBX` panel, located in the bottom left of the export dialog, under the `Main` tab, toggle on the checkbox `Selected Objects`.
  .  Leave the `Scale` at 1 but click the button next to it to deselect btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
  .  Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
  .  Under `Which kind of object to export` deselect everything but `Mesh`. 
  .  Under the `Geometries` tab, select `Apply Modifiers`.
  