anchor.diff:  = ShaderBlow
  -:revnumber: 2
  -:revdate: 05/02/18
  -:relfileprefix: ../../
  -:imagesdir: ../..
  -ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  +:revnumber: 2.1
  +:revdate: 2020/07/10
   
   
   image:sdk/plugin/shaderblow_intro_01.jpg[shaderblow_intro_01.jpg,width="",height=""]
  
positive.code: mat.setColor("Specular", ColorRGBA.Black);
  mat.setBoolean("UseMaterialColors", true);
  
  this.assetManager.loadTexture("TestTextures/Dissolve/burnMap.png", mat.setTexture("DissolveMap", map); // Set mask texture map
  
  this.DSParams = new Vector2f(0, 0); // standard dissolver
  //this.DSParamsInv = new Vector2f(0, 1); // inverted dissolver
  
negative.code: 
  '''
  
  == FakeParticleBlow Shader
  
  Effect for fire or engine of a ship. Such an effect is used in the "`Eve Online`" game for ship engines.
  
  Features:
  
  