anchor.diff:  Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
   ----
   
  -If you are not using the default `assets` directory, verify that you have registered a locator to the AssetManager. link:http://jmonkeyengine.org/javadoc/com/jme3/asset/plugins/package-summary.html[Different Locator types] are available.
  +If you are not using the default `assets` directory, verify that you have registered a locator to the AssetManager. link:http://javadoc.jmonkeyengine.org/com/jme3/asset/plugins/package-summary.html[Different Locator types] are available.
   
   [source,java]
   ----
  
positive.code: 
  === Can I customize the SimpleApplication class?
  
  Yes! Actually, you MUST customize it! For your own games, you always create a custom base class that extends link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/core/com/jme3/app/SimpleApplication.java[com.jme3.app.SimpleApplication] class. From now on it's no longer a “simple application – it's now your game. Configure your <<jme3/intermediate/appsettings#,application settings>>, implement methods, and customize away!
  
  *Learn more:* <<jme3/intermediate/simpleapplication#,SimpleApplication>>, <<jme3/intermediate/appsettings#,AppSettings>>.
  
  
negative.code: ----
  
  *Learn more:* <<jme3/beginner/hello_asset#,Hello Asset>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager], link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/scene/Geometry.java[com.jme3.scene.Geometry], <<sdk/model_loader_and_viewer#,jMonkeyEngine SDK j3o converter>>, +
  *Code sample:* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/model/TestOgreLoading.java[TestOgreLoading.java], link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
  
  
  === How do initialize the scene?
  