anchor.diff:       loadedNode.setName("loaded node");
        rootNode.attachChild(loadedNode);
     }
  -   
  +
   ----
   
   
  
positive.code: To make a custom class savable:
  
  .  Implement `Savable` and add the `write()` and `read()` methods as shown in the example above.
  .  Do the following for each non-temporary class field: 
  **  Add one line that ``write()``s the data to the JmeExport output capsule. 
  ***  Specify the variable to save, give it a String name (can be the same as the variable name), and specify a default value.
  
  **  Add one line that ``read…()``s the data to the JmeImport input capsule. 
  ***  On the left side of the assignment, specify the class field that you are restoring
  ***  On the right side, use the appropriate `capsule.read…()` method for the data type. Specify the String name of the variable (must be the same as you used in the `write()` method), and again specify a default value.
  
  
  
  
  [IMPORTANT]
  ====
  As with all serialization, remember that if you ever change data types in custom classes, the updated read() methods will no longer be able to read your old files. Also there has to be a constructor that takes no Parameters.
  ====
  
  
negative.code: = Saving and Loading Games (.j3o)
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :keywords: convert, j3o, models, load, save, documentation, serialization, import, export, spatial, node, mesh, geometry, scenegraph, sdk
  :relfileprefix: ../../
  