anchor.diff:  === Bloom and Glow
   
   image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"]
  -image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
  +image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100"]
   
   *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
   *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
  
positive.code: == Particle Emitters: Explosions, Fire, Smoke
  
  image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
  image:effect/particle.png[particle.png,width="150",height="100",align="right"]
  
  xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
  
  
negative.code: === User Contributed
  
  image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"]
  image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150"]
  image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150"]
  image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150"]
  
  xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
  
  