anchor.diff:  :revdate: 2016/03/17 20:48
   :relfileprefix: ../../
   :imagesdir: ../..
  +:experimental:
  +:uri-jme3: https://github.com/jMonkeyEngine/jmonkeyengine/blob/master
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  
positive.code: a|Rendering Speed
  a|Rendering Quality
  
  a|“Level 0
  a|The original mesh is used automatically for close-ups, and it's the default if no LODs have been generated.
  a|Closest
  a|Slowest.
  a|Best.
  
  a|“Level 1 +
  “Level 2 +
  “Level 3 +
  …
  a|If you generated LODs, JME3 uses them automatically as soon as the object moves into the background.
  a|The higher the level, +
  the further away.
  
negative.code: The SDK contains a user-friendly interface to generate LODs for a model (.j3o file).
  
  .  Open the Projects or Files window.
  .  Select the .j3o file in the `Project Assets/Models` directory.
  .  Choose `menu:Window[Edit in SceneExplorer]` if the SceneExplorer is not open. Info about the selected model is now displayed in the SceneExplorer.
  .  btn:[RMB] select the model in SceneExplorer. Choose the `menu:Tools[Generate Levels of Detail]` menu. +
  image:jme3/advanced/jme-sdk-generate-lod-menu.png[The Tools Generate LOD context menu in the SceneExplorer,width="300",height="180"]
  .  The `Generate LOD` settings wizard opens: +
  image:jme3/advanced/jme-sdk-generate-lod-window.png[The Generate LOD settings wizard,width="300",height="150"]
  .  Choose a reduction method and reduction values for one or more levels. 
  +
  [TIP]
  ====
  Enter higher reduction values for higher levels.
  ====
  
  .  Click btn:[Finish] to generate the LODs for this model.
  
  The LODs are saved in the .j3o model file.
  
  
  [TIP]
  ====
  Choose `menu:Window[Properties]` if the Properties window is not open. Choose the generated LODs from the dropdown in the Properties window, and verify their quality in the SceneComposer.
  ====
  
  
  