anchor.diff:  Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
   ----
   
  -*Learn more:* <<jme3/beginner/hello_asset#,Hello Asset>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:https///github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[come.jme3.assets.AssetManager], link/https///github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/scene/Geometry.java[com.jme3.scene.Geometry], <<sdk/model_loader_and_viewer#,jMonkeyEngine SDK j3o converter>>,
  -+*Code sample:* link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/model/TestOgreLoading.java[TestOgreLoading.java], link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
  +*Learn more:* <<jme3/beginner/hello_asset#,Hello Asset>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager], link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/scene/Geometry.java[com.jme3.scene.Geometry], <<sdk/model_loader_and_viewer#,jMonkeyEngine SDK j3o converter>>, +
  +*Code sample:* link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/model/TestOgreLoading.java[TestOgreLoading.java], link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
   
   
   === How do initialize the scene?
   
   Use the simpleInitApp() method in SimpleApplication (or initApp() in Application).
  -+*Learn more:* <<jme3/beginner/hello_simpleapplication#,Hello SimpleApplication>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/app/SimpleApplication.java[SimpleApplication.java].
  +
  +*Learn more:* <<jme3/beginner/hello_simpleapplication#,Hello SimpleApplication>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/app/SimpleApplication.java[SimpleApplication.java].
   
   
   == I want to transform objects in the scene
  
positive.code: === How do I display score, health, mini-maps, status icons?
  
  Attach text and pictures to the orthogonal `guiNode` to create a heads-up display (link:http://en.wikipedia.org/wiki/HUD_%28video_gaming%29[HUD]).
  +*Learn more:* <<jme3/advanced/hud#,HUD>>, com.jme3.font.*, com.jme3.ui.Picture, guiNode.attachChild()
  +*Code sample:* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/gui/TestOrtho.java[TestOrtho.java], 
  link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/gui/TestBitmapFont.java[TestBitmapFont.java] |
  
  
  === How do I display buttons and UI controls?
  
  You may want to display buttons to let the player switch between the game, settings screen, and score screens. For buttons and other more advanced UI controls, jME supports the Nifty +++<abbr title="Graphical User Interface">GUI</abbr>+++ library.
  +*Learn more:* <<jme3/advanced/nifty_gui#,Nifty GUI>>
  +Sample Code: link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/niftygui/TestNiftyGui.java[TestNiftyGui.java]
  
  
  === How do i display a loading screen?
  
  Instead of having a frozen frame while your games loads, you can have a loading screen while it loads. 
  +*Learn more:* <<jme3/advanced/loading_screen#,Loading screen>>
  
  
  == Nifty GUI
  
negative.code: === How do I start writing a preconfigured jME game?
  
  Write a Java class that extends link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/app/SimpleApplication.java[com.jme3.app.SimpleApplication].
  
  *Learn more:* <<jme3/beginner/hello_simpleapplication#,Hello SimpleApplication>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/app/TestAppStateLifeCycle.java[TestAppStateLifeCycle].
  
  
  === How do I change the background color?
  