anchor.diff:  = Multiple Camera Views
  -:author: 
  -:revnumber: 
  +:author:
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   :revdate: 2016/03/17 20:48
   :keywords: camera, documentation
   :relfileprefix: ../../
  
positive.code: 
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  Optionally, place the main camera in the scene and rotate it in its start position. 
  
  [source,java]
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negative.code: 
  The default viewPort is as big as the window. If you have several, they must be of different sizes, either overlapping or adjacent to one another. How do you tell jME which of the ViewPorts should appear where on the screen, and how big they should be?
  
  Imagine the window as a 1.0f x 1.0f rectangle. The default cam's viewPort is set to
  
  [source,java]
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  cam.setViewPort(0f, 1f, 0f, 1f);
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  This setting makes the ViewPort take up the whole rectangle.
  
  The four values are read in the following order:
  
  [source,java]
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