anchor.diff:  
   <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
   
  -*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java[jme3/src/test/jme3test/effect/TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks
  -*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java[jme3/src/test/jme3test/effect/TestPointSprite.java] – cluster of points
  -*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java[jme3/src/test/jme3test/effect/TestMovingParticle.java] – dust, smoke
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
  +*  link:uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestMovingParticle.java[TestMovingParticle.java] – dust, smoke.
   
   '''
   
  
positive.code: 
  <<sdk/plugin/shaderblow#,ShaderBlow - GLSL Shader Library>>
  
  *  LightBlow Shader – blend material texture maps
  *  FakeParticleBlow Shader – jet, fire effect
  *  ToonBlow Shader – Toon Shading, toon edges
  *  Dissolve Shader – Scifi teleportation/dissolve effect
  *  MatCap Shader – Gold, metals, glass, toons…!
  *  Glass Shader – Glass
  *  Force Shield Shader – Scifi impact-on-force-field effect
  *  SimpleSprite Shader – Animated textures
  *  SimpleSpriteParticle Shader – Sprite library
  *  MovingTexture Shader – Animated cloud/mist texture
  *  SoftParticles Shader – Fire, clouds, smoke etc
  *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
  
  Thanks for your awesome contributions! Keep them coming!
  
negative.code: See also: 
  
  *  link:{uri-forum}t/monkeys-at-the-beach/15000[Rendering Water as Post-Process Effect] announcement with video.
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSceneWater.java[TestSceneWater.java] – SimpleWaterProcessor. (SceneProcessor)
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSimpleWater.java[TestSimpleWater.java] – SimpleWaterProcessor. (SceneProcessor)
  --
  
  [.float-group]
  