anchor.diff:  
   Note that you should not register every single folder containing a texture as the assetmanager will not be able to discern between images with the same name anymore.
   
  -*Learn more:* <<jme3/advanced/asset_manager#,Asset Manager>>
  +*Learn more:* xref:ROOT:jme3/advanced/asset_manager.adoc[Asset Manager]
   
   
   === How do I Create 3-D models, textures, sounds?
   
  -Follow our best practices for the <<jme3/intermediate/multi-media_asset_pipeline#,multi-media asset pipeline>>. +
  -You create 3-D models in a 3-D mesh editor, for example Blender, and export it in one of the 3D model <<jme3/features#supported-external-file-types,Supported External File Types>> such as GLTF (animated objects, scenes) or Wavefront OBJ format (static objects, scenes).
  +Follow our best practices for the xref:intermediate/multi-media_asset_pipeline.adoc[multi-media asset pipeline]. +
  +You create 3-D models in a 3-D mesh editor, for example Blender, and export it in one of the 3D model xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Types] such as GLTF (animated objects, scenes) or Wavefront OBJ format (static objects, scenes).
   You create textures in a graphic editor, for example Gimp, and export them as PNG or JPG.
   You create sounds in an audio editor, for example, Audacity, and export them as WAVE or OGG.
   
   *Learn more:*
   
  -* <<jme3/advanced/3d_models#,3D Models>>
  -* <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
  -* <<jme3/external/blender#,Creating assets in Blender3D>>
  +* xref:ROOT:jme3/advanced/3d_models.adoc[3D Models]
  +* xref:intermediate/multi-media_asset_pipeline.adoc[multi-media asset pipeline]
  +* xref:ROOT:jme3/external/blender.adoc[Creating assets in Blender3D]
   * link:http://blender.org[Download Blender]
   * link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[Blender intro tutorial]
   * link:http://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software#Features[Comparison of 3D graphic software features (Wikipedia)].
  
positive.code: 
  *Learn more:*
  
  * <<jme3/beginner/hello_picking#,Hello Picking>>
  * <<jme3/advanced/mouse_picking#,Mouse Picking>>
  * <<jme3/advanced/collision_and_intersection#,Collision and Intersection>>
  * <<jme3/advanced/input_handling#,Input Handling>>
  * link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/bounding[com.jme3.bounding.]
  * link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/math/Ray.java[com.jme3.math.Ray.java]
  * link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/math/Ray.java[com.jme3.collision.CollisionResults.java]
  
negative.code: 
  === What are these FPS/Objects/Vertices/Triangles statistics?
  
  At the bottom left of every default SimpleGame, you see the xref:ROOT:jme3/advanced/statsview.adoc[StatsView] and the FPS (frames per seconds) view. These views provide you with extra information during the development phase. For example, if you notice the object count is increasing and the FPS is decreasing, then you know that your code attaches too many objects and does not detach enough of them again (maybe a loop gone wild?).
  
  
  === How do I get rid of the FPS/Objects statistics?
  