anchor.diff:  
   
   .  You create a second box Geometry.
  ++
   **  Create a second Box shape with the same size.
   **  Position the second box at (1,3,1). This is straight above the first box, with a gap of 2 world units inbetween.
   **  Wrap the Box shape into a Geometry.
   **  Create a red material. 
   **  Apply the red material to the Box Geometry. 
  ++
   [source,java]
   ----
   
  
positive.code: thing.rotate( 0f , 0f , 180*FastMath.DEG_TO_RAD );
  ----
  
   Tip: If your game idea calls for a serious amount of rotations, it is worth looking into <<jme3/quaternion#,quaternion>>s, a data structure that can combine and store rotations efficiently. 
  
  [source,java]
  ----
  
negative.code: **  Position the box at (1,-1,1) using the setLocalTranslation() method.
  **  Wrap the Box shape into a Geometry.
  **  Create a blue material. 
  **  Apply the blue material to the Box Geometry.
  +
  [source,java]
  ----
  
  