anchor.diff:  
   ----
   
  -image::jme3/advanced/shading-textured-ani.gif[Shading with and without Ambient Occlusion,width="",height=""]
  +image::light/shading-textured-ani.gif[Shading with and without Ambient Occlusion,width="",height=""]
  
positive.code: 
  === DirectionalLight
  
  [.float-group]
  --
  [.right.text-left]
  image::jme3/advanced/house-directionallight.png[A house model illuminated with a sun-like directional light,width="300",height="210",align="right"]
  
  
  A DirectionalLight has no position, only a direction. It sends out parallel beams of light and is considered “infinitely far away. You typically have one directional light per scene. A DirectionalLight can be used together with shadows.
  --
  
  *Typically example:* Sun light.
  
  
negative.code: 
  === PointLight
  
  image::light/elephant-pointlights.png[An elephant model illuminated by pointlights,width="300",height="205"]
  
  
  A PointLight has a location and shines from there in all directions as far as its radius reaches. The light intensity decreases with increased distance from the light source. A PointLight can be used to cast shadows along with a PointLightShadowRenderer (see the Casting Shadows section)
  
  *Typical example:* Lamp, lightbulb, torch, candle.
  
  