anchor.diff:  
   The default viewPort is as big as the window. If you have several, they must be of different sizes, either overlapping or adjacent to one another. How do you tell jME which of the ViewPorts should appear where on the screen, and how big they should be?
   
  -Imagine the window as a 1.0f x 1.0f rectangle. The default cam's viewPort is set to 
  +Imagine the window as a 1.0f x 1.0f rectangle. The default cam's viewPort is set to
   
   [source,java]
   ----
   cam.setViewPort(0f, 1f, 0f, 1f);
   ----
   
  -This setting makes the ViewPort take up the whole rectangle. 
  -
  -The four values are read in the following order: 
  +This setting makes the ViewPort take up the whole rectangle.
  +
  +The four values are read in the following order:
   
   [source,java]
   ----
  
positive.code: 
  ----
  
  Optionally, place the main camera in the scene and rotate it in its start position. 
  
  [source,java]
  ----
  
negative.code: 
  [IMPORTANT]
  ====
  If you scale the views in a way so that the aspect ratio of a ViewPort is different than the window's aspect ratio, then the ViewPort appears distorted. In these cases, you must recreate (not clone) the ViewPort's cam object with the right aspect ratio. For example: `Camera cam5 = new Camera(100,100);`
  ====
  
  
  
  == Four-Time Split Screen
  
  In this example, you create four views (2x2) with the same aspect ratio as the window, but each is only half the width and height.
  
  
  === Set up the First View
  