anchor.diff:  Otherwise all pieces in the game will be eligible provide they match the expression above.
   
   *Within a Deck, apply to:*  Select how this command applies to pieces that are currently stacked in a <<Deck.adoc#top,Deck>>. +
  +
     _No pieces_ means that pieces in a Deck ignore the command.
   
     _All pieces_ means that the command can apply to any piece in the entire Deck that matches the expression.
  
positive.code: Adds the ability to zoom in and out of the Map.
  Toolbar buttons for "Zoom in", "Zoom out", and "Select Zoom Level" are added to the Map Window's toolbar.
  
  [cols=",",]
  |===
  |*Preset Zoom Levels:*  Configures a series of fractional scale factors for display of the Map Window.
  In the list on the right hand side, all of the currently configured scale factors are listed.
  
negative.code: 
  Maps can have their own Global Properties, which apply to and are accessible by pieces on that map.
  
  [grid=none]
  [frame=none]
  |===
  |image:images/ChangeGlobalProperty.png[]] |image:images/MapGlobalProperties.png[]
  
  To add a Global Property to your map, find the _[Global Properties]_ subcomponent in the Editor, right-click it, and select _Add Global Property_.
  This will let you define the initial value and any numeric constraints.
  