anchor.diff:  
   The Module Editor looks and operates the same on all platforms: Windows, MacOS, Linux, and all other platforms.
   
  -_*Launching the Module Editor*_
  +=== Launching the Module Editor
   
   To launch the Module Editor, in the Module Manager, select *File | New Module.*
   
  -_*The Module Editor Window*_
  +=== The Module Editor Window
   
   The Module Editor window includes a menu bar, a Toolbar, and Configuration window.
  -
  -_*The Module Editor: Using the Module Editor*_
   
   *The Menu Bar*
   
  
positive.code: * *Save, Save As:* Duplicates the items of the same names on the menubar *File* menu. As with any other application, save your work often.
  * *Help:* Click *Help* to display the VASSAL HTML help.
  
  image:_images/image13.png[image,width=348,height=324]
  
  Menu Bar
  
  *The Configuration Window*
  
  Most of the effort of module creation is performed in the Configuration window. Any instructions given here refer to using the Configuration Window to create or configure module components.
  
  The Configuration window browser displays the moduleʼs components as _nodes_, in a hierarchical tree view.
  
  Each node displays a folder icon. Node types appear in brackets *[ ]*. The component name precedes the node type. For example, a node labeled *Japanese Units [Game Piece* *Palette]* would indicate a Game Piece Palette component named _Japanese Units._
  
  Click the arrow next to each folder icon to toggle the expanded folder view and view the various sub -components of the folder. Click the arrow again to contract the node.
  
  You can perform any the following operations on components by right clicking on the component node and selecting the operation from the menu.
  
  *[Module]*
  
  Node
  
  *The Module Editor, showing the Configuration Window, Menu Bar, and default nodes for a new module.*
  
  _*The Module Editor: Using the Module Editor*_
  
  * *Properties:* Enables you to choose the settings for the selected component. For components that have already been created, you can access the *Properties* dialog by double-clicking on the selected component.
  * *Translate:* Enables you to set translations for the component into a language of your choice. VASSAL is not localized; you must supply the translations for a given module component. See _Translations_ on page 104 for more information.
  
negative.code: * [.underline]#Toolbar Menu#
  * [.underline]#Turn Counter#
  
  Each of these components is discussed in detail in later sections.
  
  *Creating New Components*
  