anchor.diff:  . In Module Manager, right-click on the module that the extension is for, and select *Add Extension.*
   . Browse to the extension file and click *Open*.
   The extension is now listed in the Module Manager under the name of the module.
  -A copy of the extension file is automatically placed in a new directory called <Module Name>_ext, in the same directory where the module is located.
  +A copy of the extension file is automatically placed in a new directory called `<Module Name>_ext`, in the same directory where the module is located.
   When Vassal loads the module, any extensions in this directory are also loaded.
  -(For example, for the module WorldWarII, upon activating the extension IwoJima.vmdx, the extension is placed in the directory WorldWarII_ext.)
  +(For example, for the module WorldWarII, upon activating the extension IwoJima.vmdx, the extension is placed in the directory `WorldWarII_ext`.)
   
   You can _deactivate_ an extension if you do not wish it to be loaded with the base module.
   
  
positive.code: 
  How do I make or edit a module?::
  The _Vassal Designers’ Guide_ gives complete procedures on how to design your own module.
  There are nearly 400 games that have been converted for Vassal already, and many more in progress, so you may want to check the module list on Vassalengine.org before attempting to create a new one.
  
negative.code: The Main Room is where players are placed who are running a particular module, but not joined to any particular room.
  You cannot play in the Main Room—you must join a room in order to play a game.
  
  To start a game on the Server:
  
  In Module Manager, in the *Module Library* window, double-click the module you want to play.
  The Welcome Wizard opens.
  . In the Welcome Wizard, under *Select play mode,* choose *Look for a game online*, and then follow the other Wizard steps as the module requires.
  . Click *Finish*.
  