anchor.diff:   // Either auto-create texture Atlas from an existing node that has geometries...
    TextureAtlas atlas = TextureAtlas.createAtlas(scene);
   
  - //... or create Atlas manually by adding textures (e.g. myDiffuseTexture) to the atlas, 
  + //... or create Atlas manually by adding textures (e.g. myDiffuseTexture) to the atlas,
    TextureAtlas atlas = new TextureAtlas(1024,1024);
  - atlas.addTexture(myDiffuseTexture, "DiffuseMap"); 
  + atlas.addTexture(myDiffuseTexture, "DiffuseMap");
   
    // ... or create Atlas manually by adding textured geometries (e.g. myGeometry) to the atlas:
    TextureAtlas atlas = new TextureAtlas(1024,1024);
  
positive.code: 
  
  == API
  [cols="2", options="header"]
  |===
  
  a|TextureAtlas method
  
negative.code: = Optimization: Texture Atlas
  :revnumber: 1.1
  :relfileprefix: ../../
  :imagesdir: ../..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  