anchor.diff:  
   The install command will install the built jars into your local maven repositories org.jmonkeyengine folder, which on Linux is ~/.m2, and on Windows might be in AppData, or in your home directory.
   
  -To use the engine in a game project, you can use link:https://hub.jmonkeyengine.org/t/bootmonkey-bootstrap-your-jme-project/37141[bootmonkey] or clone a template project from GitHub.
  +To use the engine in a game project, you can use link:https://hub.jmonkeyengine.org/t/bootmonkey-bootstrap-your-jme-project/37141[BootMonkey] or clone a template project from GitHub.
   
   To use the template, first create a folder for your project:
   
  
positive.code: *  link:https://github.com/Simsilica/Examples/tree/master/simple-jme[Simsilica/Examples]
  *  link:https://github.com/Nehon/base-jme[Nehon/base-jme]
  
  After cloning, open the `build.gradle` file and uncomment the local maven repository, change the version variable, and uncomment any dependencies you will need:
  
  [source]
  ----
  
negative.code: 
  For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
  
  That's it, you're done. After the clone, you will have a project that contains a source package with a default blue cube JME3 app and a subproject that has the proper asset directory structure for your assets.
  
  Build and run your project and you should see a blue cube.
  
  