anchor.diff:  = Creating a Character using MakeHuman
  -:author: 
  -:revnumber: 
  +:author:
  +:revnumber:
   :revdate: 2016/03/17 20:48
   :relfileprefix: ../../
   :imagesdir: ../..
  +:experimental:
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  
positive.code: **  Download the corresponding (not necessarily the latest) version of the Blender application from link:http://www.blender.org/[http://www.blender.org/]
  **  Install the MakeHuman application as directed by link:http://www.makehuman.org/doc/node/install_makehuman.html[http://www.makehuman.org/doc/node/install_makehuman.html]
  **  Install the Blender application.
  **  Install the MakeHuman tool scripts to Blender's scripts directory.  On Windows 7 machines, this involves unzipping the archive to `C:\Users\&lt;username&gt;\AppData\Roaming\Blender Foundation\Blender\&lt;version&gt;\scripts\addons`
  **  Launch the Blender application, open a `User Preferences` editor, activate the `Addons` tab, and check the box labelled `Import-Export:Import:MakeHuman(.mhx)`.
  **  Click the `Save User Preferences` button.
  
  
negative.code: 
  .  Convert the .mhx file to a .blend file:
  **  Launch the Blender application and delete the initial cube.
  **  From the `Info` editor's toolbar, select `menu:File[Import>MakeHuman(.mhx)]`.
  **  In the `File Browser`, select your .mhx file and click the `Import MHX` button.
  **  After the import completes, you can view and edit the model using a `3D View` editor.
  **  From the `Info` editor's toolbar, select `menu:File[Save As]`.
  **  Select a pathname in the assets/Models folder of your JME3 project.
  **  Clicking the `Save As Blender File` button in the `File Browser` writes the file.
  **  You may now close the Blender application.
  
  .  Convert the .blend file to a .j3o file no longer works, instead, export the file using a <<jme3/features#supported-external-file-types,Supported External File Type>>:
  **  Launch the jMonkeyEngine3 IDE.
  **  Open your JME3 project.
  **  Under the `Project Assets` node of your project, open the `Models` folder.
  **  Right-click on your exported file type and select `Convert to j3o binary`.
  