anchor.diff:  Particle.j3md
   a| Used with texture masks for particle effects, or for point sprites.
   
  -The Quadratic value scales the particle for perspective view (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula]).
  +The Quadratic value scales the particle for perspective view. (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula])
   
   Does support an optional colored glow effect.
   
  
positive.code: 
  X = start height, +
  Y = end height, +
  Z = texture scale. +
  Texture regions can overlap.
  
  For example:
  
negative.code: Unshaded.j3md
  a| Standard, non-illuminated Materials.
  
  Use this for simple coloring, texturing, glow, and transparency.
  
  See also: <<jme3/beginner/hello_material#,Hello Material>>
  a| *Texture Maps* +
  