anchor.diff:  
   [source,java]
   ----
  -
  -        // Create a material instance using ShaderBlow's Lighting.j3md
  -        final Material mat = new Material(this.assetManager, "ShaderBlow/MatDefs/Dissolve/Lighting.j3md");
  -        mat.setColor("Ambient", ColorRGBA.Blue);
  -        mat.setColor("Diffuse", ColorRGBA.White);
  -        mat.setColor("Specular", ColorRGBA.Black);
  -        mat.setBoolean("UseMaterialColors", true);
  -
  -        this.assetManager.loadTexture("TestTextures/Dissolve/burnMap.png"
  -        mat.setTexture("DissolveMap", map); // Set mask texture map
  -        
  -        this.DSParams = new Vector2f(0, 0); // standard dissolver
  -        //this.DSParamsInv = new Vector2f(0, 1); // inverted dissolver
  -        mat.setVector2("DissolveParams", this.DSParams); // Set params
  -
  -        final Box b = new Box(Vector3f.ZERO, 1, 1, 1);
  -        final Geometry geom = new Geometry("Box", b);
  -        geom.setMaterial(mat);
  -
  +// Create a material instance using ShaderBlow's Lighting.j3md
  +final Material mat = new Material(this.assetManager, "ShaderBlow/MatDefs/Dissolve/Lighting.j3md");
  +mat.setColor("Ambient", ColorRGBA.Blue);
  +mat.setColor("Diffuse", ColorRGBA.White);
  +mat.setColor("Specular", ColorRGBA.Black);
  +mat.setBoolean("UseMaterialColors", true);
  +
  +this.assetManager.loadTexture("TestTextures/Dissolve/burnMap.png", mat.setTexture("DissolveMap", map); // Set mask texture map
  +
  +this.DSParams = new Vector2f(0, 0); // standard dissolver
  +//this.DSParamsInv = new Vector2f(0, 1); // inverted dissolver
  +mat.setVector2("DissolveParams", this.DSParams); // Set params
  +
  +final Box b = new Box(Vector3f.ZERO, 1, 1, 1);
  +final Geometry geom = new Geometry("Box", b);
  +geom.setMaterial(mat);
   ----
   
   link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/dissolve/TestDissolve.java[TestCase]
  
positive.code: 
  [source,java]
  ----
  
          this.fpp = new FilterPostProcessor(this.assetManager); // Create FilterPostProcessor instance
          this.grayScale = new GrayScaleFilter();  // Create GrayScaleFilter instance
          this.fpp.addFilter(this.grayScale);  // Add GrayScaleFilter instance to FilterPostProcessor instance
          this.viewPort.addProcessor(this.fpp);  // Add FilterPostProcessor instance to ViewPort
  
  ----
  
  link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/filter/grayscale/TestGrayScale.java[TestCase]
  
negative.code: 
  [source,java]
  ----
  this.fpp = new FilterPostProcessor(this.assetManager);
  this.fpp.setNumSamples(4);
  this.colorScale = new ColorScaleFilter();
  this.fpp.addFilter(this.colorScale); 
  // colorScale.setFilterColor(ColorRGBA.Red.clone()); // Set Filter color
  // colorScale.setColorDensity(0.5f); // Set Color intensity (between 0 and 1);
  this.viewPort.addProcessor(this.fpp);
  ----
  
  link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/filter/color/TestColorScale.java[TestCase]
  