anchor.diff:  image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
   image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
   
   
   
   === Fog
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter.
   
   
   
   === Light Scattering
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter.
   
   
   
  
positive.code: See also: 
  
  *  link:{uri-forum}t/monkeys-at-the-beach/15000[Rendering Water as Post-Process Effect] announcement with video.
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSceneWater.java[TestSceneWater.java] – SimpleWaterProcessor (SceneProcessor)
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSimpleWater.java[TestSimpleWater.java] – SimpleWaterProcessor (SceneProcessor)
  --
  
  [.float-group]
  
negative.code: image:jme3/advanced/shadow.png[shadow.png,width="150",height="100"] +
  image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
  *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
  
  
  