anchor.diff:  
   === Application Deployment
   
  -*  You can <<sdk/application_deployment#,deploy>> your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.
  +*  You can xref:application_deploymen.adoc[deploy] your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.
   
   
   == Running Sample Projects
   
  -The SDK contains <<sdk/sample_code#,Sample Code>> (read more).
  +The SDK contains xref:sample_code.adoc[Sample Code] (read more).
   
   Open the Source Packages node of the JmeTests project.
   
  
positive.code: === Clean, Build and Run Cycle
  
  
  image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="center"]
  
  
  [IMPORTANT]
  
negative.code: == Development Process
  
  *  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press kbd:[Ctrl]+kbd:[N] (`menu:File[New File]`): Use the `New File` wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
  *  *Editing files:* Open the Projects Explorer and double-click a Java file from the Source Packages to open it in the Editor. The xref:code_editor.adoc[jMonkeyEngine SDK Code Editor] assists you in many ways, including syntactic and semantic code coloring, code completion, and javadoc.
  *  *Adding Assets:*
  **  You can xref:model_loader_and_viewer.adoc[import models, scenes, and materials] as assets into your project.
  **  To add sound files and images, use your operating system's file explorer and copy the files into your project's asset directory.
  
  *  *ToDo List:* The tasks window automatically lists all lines containing errors and warnings, and all lines that you have marked with the comment keywords
  