anchor.diff:  
   Use this material together with DiffuseMap, SpecularMap, BumpMap (NormalMaps, ParalaxMap) textures.
   
  -Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular colors).
  +Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular).
   
   See also: <<jme3/beginner/hello_material#,Hello Material>>
   <a| *Texture Maps* +
  
positive.code: 
  X = start height, +
  Y = end height, +
  Z = texture scale. +
  Texture regions can overlap.
  
  For example:
  
negative.code: Particle.j3md
  a| Used with texture masks for particle effects, or for point sprites.
  
  The Quadratic value scales the particle for perspective view. (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula])
  
  Does support an optional colored glow effect.
  
  