anchor.diff:  ----
   
   The results look something like:
  -image:jme3/contributions/youtube_01qcbgbvf-c[youtube_01qcbgbvf-c,width="",height=""]
  +
  +*  link:https://www.youtube.com/watch?v=01qCBGBvf-c[Video: Particle Emitter Example 5]
   
   To complete the effect one final line of code adds a skybox (using another texture that can be find in the test data):
   
  
positive.code: ----
  
  The result should look like:
  image:jme3/contributions/youtube_a7y53uf8giw[youtube_a7y53uf8giw,width="",height=""]
  
  Any number and mixture of models can be used, although as it is all a single mesh the same material must be used for all of them. It is recommended to keep a similar number of vertices for each of the models but that is not a strict requirement.
  
  
negative.code: 
  Results in something that looks like this:
  
  *  link:https://www.youtube.com/watch?v=WGR5RzF9APg[Video: Particle Emitter Example 3]
  
  You can see that while dramatic the fire is left behind each particle, this is because although it is emitted from the face of the particle at its current position it has no knowledge of how that particle is moving.
  
  