anchor.diff:  :relfileprefix: ../../
   :imagesdir: ../..
   :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
  -:img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
   :uri-forum: https://hub.jmonkeyengine.org/
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
  
positive.code: 
  <a| Effects/Explosion/Debris.png
  <a| 3*3
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/Debris.png[Debris.png,width="32",height="32"]
  
  <a| Effects/Explosion/flame.png
  <a| 2*2
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[flame.png,width="32",height="32"]
  
  <a| Effects/Explosion/flash.png
  <a| 2*2
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="32",height="32"]
  
  a| Effects/Explosion/roundspark.png
  <a| 1*1
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/roundspark.png[roundspark.png,width="32",height="32"]
  
  <a| Effects/Explosion/shockwave.png
  <a| 1*1
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[shockwave.png,width="32",height="32"]
  
  a| Effects/Explosion/smoketrail.png
  <a| 1*3
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/smoketrail.png[smoketrail.png,width="32",height="32"]
  
  <a| Effects/Explosion/spark.png
  <a| 1*1
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/spark.png[spark.png,width="32",height="32"]
  
  <a| Effects/Smoke/Smoke.png
  a| 1*15
  a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Smoke/Smoke.png[Smoke.png,width="96",height="32"] 
  
  |===
  
  
negative.code: == Create an Effect Material
  
  
  image::jme3/beginner/flash.png[flash.png,width="128",height="128",align="right"]
  
  
  Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
  