anchor.diff:  = SimpleApplication
  -:author: 
  -:revnumber: 
  +:author:
  +:revnumber:
   :revdate: 2016/03/17 20:48
   :keywords: display, basegame, documentation, intro, intermediate, init, input, game, loop, rootnode, application, simpleapplication
   :relfileprefix: ../../
  
positive.code: }
  ----
  
  *  Or, in the `simpleInitApp()` method, you remove the ones you do not want to keep: 
  [source,java]
  ----
    public void simpleInitApp() {
      stateManager.detach( stateManager.getState(FlyCamAppState.class));
      ...
  ----
  
  
negative.code: 
  a|guiViewPort +
  getGuiViewPort()
  a|The view object for the orthogonal +++<abbr title="Graphical User Interface">GUI</abbr>+++ view. Only used internally for <<jme3/advanced/hud#,HUD>>s.
  
  a|timer
  a|An internal update loop timer, don't use. See `tpf` in `simpleUpdate()` below to learn about timers.
  