anchor.diff:  the web interface is the most practical way of scrolling them.)
   
   Cues can also be triggered from simpler MIDI controllers (which
  -don't register as grid controllers) by explicitly mapping notes
  +don&rsquo;t register as grid controllers) by explicitly mapping notes
   or control changes sent by the controller to cues within the grid
   using
   http://deepsymmetry.org/afterglow/doc/afterglow.show.html#var-add-midi-control-to-cue-mapping[afterglow.show/add-midi-control-to-cue-mapping].
  
positive.code: effect keyword, meaning they will terminate each other when launched,
  will be displayed in a darkened color if an effect with that keyword
  is currently running. Examples of both of these can be seen in the
  first column of cues above, in which the "`All Dimmers`" cue
  is active and displaying a lightened version of the yellow color
  assigned to it, and the two cues above it, "`All Saw Down
  Beat`" and "`All Saw Up 2 Beat`" use the same keyword
  and color, and so are displaying a darkened version of the yellow
  color. This is a useful technique for building easy-to-learn cue
  grids. The same cues are shown on the Ableton Push below, so you can
  
negative.code: by the cue can be updated by the aftertouch pressure exerted by the
  operator as they hold down the pad. This can make for very expressive
  effects, as exemplified by the Sparkle cue set up early in the
  examples namespace&rsquo;s
  http://deepsymmetry.org/afterglow/doc/afterglow.examples.html#var-make-cues[make-cues]
  function, and its
  http://deepsymmetry.org/afterglow/doc/afterglow.examples.html#var-make-strobe-cue[strobe]
  