anchor.diff:  
   
   *  In the mesh tab you can see the sets of Uvs, it will create the first one.
  -**  You can assign w/e texture on it, i used the built in checker of blender for the example.
  +**  You can assign w/e texture on it, I used the built in checker of blender for the example.
   
   *  In this list, create a new one and click on the camera icon so that baking is made with this set. Name it LightUvMap.
   *  In the 3D view in edit mode select all your mesh vertice and hit 'U'/LightMap pack then ok it will unfold the mesh for light map.
  -*  Create a new image, go to the render tab an all at the end check the “Bake section and select shadows. Then click bake.
  +*  Create a new image, go to the render tab an all at the end check the "`Bake`" section and select shadows. Then click bake.
   *  If all went ok it will create a light map like this.
   **  image:jme3/advanced/2.jpg[2.jpg,width="600",height=""]
   
  
positive.code: 
  === Animations
  
  Animations for jME3 have to be bone animations, simple object movement is supported by the blender importer, mesh deformation or other forms of animation are not supported.
  
  To create an animation from scratch do the following:
  
  
negative.code: 
  == Importing the model in the SDK and creating the appropriate material
  
  Once this is done, export your model with one of the supported <</jme3/intermediate/file_types#supported-external-file-types,3d model types>> and convert it into a `.j3o` with the SDK, or the JME link:https://javadoc.jmonkeyengine.org/v3.3.0-beta1/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
  
  *  Create material for it using the lighting definition.
  *  Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
  *  Make sure you check "`SeparateTexCoords`"
  **  image:jme3/advanced/5.jpg[5.jpg,width="600",height=""]
  
  *  It should roughly result in something like that :
  **  image:jme3/advanced/6.jpg[6.jpg,width="600",height=""]
  
  
  == Modelling racing tracks and cars
  
  Follow the link below to a pdf tutorial by rhymez where I guide you to modelling a car and importing it to the jMonkeyEngine correctly and edit it in the vehicle editor.Plus how to model a simple racing track.
  link:http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine[http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine]
  
  
  