anchor.diff:  
   l|.j3o
   a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
  -During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
  +During alpha and earlier development phases (when models still change a lot) you can alternatively load GLTF/OBJ models directly.
   a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
   
   l|.j3m
  
positive.code: See:
  
  * link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[gltf] forum post
  * <<jme3/advanced/blender_gltf#,Exporting scenes from Blender 2.8 to jME using glTF>>
  
  Converting to j3o:
  
  
negative.code: l|.mesh.xml, .meshxml
  a|3D model
  a|Ogre Mesh XML *(soon to be discontinued)* +
  see: +
  <<blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
  
  Converting to j3o:
  
  * <<sdk/model_loader_and_viewer#,SDK convert>>
  