anchor.diff:  
   _Since the rotations are created on the fly from a bitmapped image, the image quality of a rotated counter may be lower than the unrotated version. You may get better image quality for your rotations by creating separate images for each rotation in an external image editor and putting them into different levels of a Layer._
   
  -*Can Rotate Trait System Properties*
  +=== Can Rotate Trait System Properties
   
   The Can Rotate Trait includes these system Properties. In the name of the Properties, <name> is the name specified in the attributes above.
   
   *Property* *Description*
   
  -[cols=",,,,",]
  +[cols=",",]
   |==============================================================
  -| | a|
  -_*Game Pieces: Trait Descriptions*_
  -
  -| |
  -| | | | |
  -| a|
  +a|
   *Property*
   
   a|
   *Description*
   
  -| |
  -| | | | |
  -| a|
  +a|
   <name>_Facing
   
   a|
   The current facing, if the number of facings is fixed.
   
  -| |
  -| a|
  +a|
   <name>_Degrees
   
   a|
   The current rotation angle, if arbitrary rotations are allowed.
  -
  -| |
  -| | | | |
   |==============================================================
   
   image:_images/image102.png[image,width=176,height=85]
   
  -_*Clone*_
  +== Clone
   
   Clone will duplicate the Game Piece during a game. The Trait has these attributes:
   
  
positive.code: 
  _EXAMPLE: An ordinary playing Card can be implemented by setting the Basic Piece Trait to represent the front of the Card. Then add a Mask Trait. In the Mask Trait settings, specify an image for the back of the playing Card. When a player types Ctrl-P, that Card will be known only to him (as though held in his hand). Typing Ctrl-M will reveal the Card to the other players (as when playing it on the table)._
  
  *Mask Properties*
  
  The Mask Trait includes one System Property:
  
  _*Game Pieces: Trait Descriptions*_
  
  *Property* *Description*
  
  ObscuredToOthers Has a value of true if the piece is masked.
  
  _*Move Fixed Distance*_
  
  The Move Fixed Distance Trait defines a command to move the piece a fixed distance upwards and to the right.
  
  
negative.code: 
  and different colors
  
  * *Name Format:* A Message Format that specifies how the name of this piece will be reported: pieceName is the name of the piece excluding the label, label is the value of the label text (including, unfortunately, HTML tags). If the label is empty, then the default name of the piece is always used.
  * *Menu Command:* If not blank, gives the text of the corresponding menu item in the piece's Command Menu
  * *Menu Key Command:* If blank, the text of the label is permanent. If set, then gives the keyboard command to set the text of the label.
  * *Font:* Text is drawn using this font.
  