anchor.diff:  === Toon Effect
   
   [.right]
  -image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
  +image::effect/toon-dino.png[toon-dino.png,width="150",height="100"]
   
   *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestCartoonEdge.java[TestCartoonEdge.java] – CartoonEdgeFilter.
   *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentCartoonEdge.java[TestTransparentCartoonEdge.java] – CartoonEdgeFilter.
  
positive.code: [.float-group]
  --
  [.right.text-left]
  image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
  image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
  
  The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
  Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
  
negative.code: == Particle Emitters: Explosions, Fire, Smoke
  
  [.right]
  image:effect/explosion-5.png[explosion-5.png,width="150",height="100"] +
  image:effect/particle.png[particle.png,width="150",height="100",align="right"]
  
  xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
  
  