anchor.diff:  
   [.right]
   image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
  -image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
  +image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
   
   *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
   *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
  
positive.code: [.float-group]
  --
  [.right.text-left]
  image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
  image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
  
  The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
  Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
  
negative.code: [.float-group]
  --
  [.right]
  image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
  image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter.
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter.
  