anchor.diff:  
   To properly animate your models there are a few rules you must follow.
   
  -*  Read the link:https://community.mixamo.com/hc/en-us/articles/210310918-Auto-Rigger-Troubleshooting[Auto-Rig Error Troubleshooting] guide before you do anything else.
  +*  Read the link:https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html[Common Questions] guide before you do anything else.
   *  Clean up your Blender file prior to exporting. This means you have a game ready model that will become the base for all your animations. The following checklist is provided for your convenience.
   [%interactive]
   - [ ] You have no Animations.
  
positive.code: 
  == Appending Blender Animations
  
  Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
  
  .  If your `Rigged` file is closed, open it.
  .  From the `Info` header, change the Layout to `Default`.
  
negative.code: 
  This guide requires:
  
  *  link:https://www.blender.org/download/[Blender version 2.78c+] with its default settings. The exception being `Select With:`, under `menu:File[User Preferences >  Input]` is set to `Left Click`.
  *  Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled.
  *  Blender FBX file Importing and Exporting, enabled.
  *  A Modest amount of Blender knowledge.
  