anchor.diff:  
   After starting the class, you can see a nice smooth walk animation (if it's not smooth, you need to adjust your track frames):
   
  -image:jme3/external/3dsmax_biped_7.png[3dsmax_biped_7.png,with="",height=""]
  +image:jme3/external/3dsmax_biped_7.png[3dsmax_biped_7.png,width="",height=""]
   
   As you can see, the LOD is working:
   
  -image:jme3/external/3dsmax_biped_8.png[3dsmax_biped_8.png,with="",height=""]
  +image:jme3/external/3dsmax_biped_8.png[3dsmax_biped_8.png,width="",height=""]
  
positive.code: *  You may create a biped before you start modeling, so it is quite easier to fit the proportions of the biped.
  *  After creating a model and a biped I got something like that:
  
  image:jme3/external/1.png[1.png,with="",height=""]
  
  *  I added the “Meshmooth modifier with 2 iterations and got this result:
  
  image:jme3/external/3dsmax_biped_2.png[3dsmax_biped_2.png,with="",height=""]
  
  *  After smoothing your mesh you could correct vertices with the “Edit Mesh modifier. Finally you add the “Physique modifier.
  *  Now you can edit your envelopes to fit your model.
  
negative.code: 
  You will see your worms strange movements. Have fun!
  
  image:jme3/external/3dsmax-12.png[3dsmax-12.png,width="",height=""]
  
  
  ==== 3ds Max Biped Animation to JME3
  