anchor.diff:  a|clearChannels()
   a|Clear all channels in this control.
   
  -a|addListener(animEventListener) +removeListener(animEventListener) +clearListeners() 
  +a|addListener(animEventListener) +
  +removeListener(animEventListener) +
  +clearListeners() 
   a|Adds or removes listeners to receive animation related events.
   
   |===
  +
   [cols="2", options="header"]
   |===
   
  
positive.code: a|Usage
  
  a|channel_walk.setAnim(“Walk,0.50f); 
  a| Start the animation named “Walk on channel channel_walk. +The float value specifies the time how long the animation should overlap with the previous one on this channel. If set to 0f, then no blending will occur and the new animation will be applied instantly.
  
  |===
  
  *Tip:* Use the AnimEventLister below to react at the end or start of an animation cycle.
  
  
  === Usage Example
  
negative.code: a|setAnimations(aniHashMap)
  a|Sets the animations that this AnimControl is capable of playing. The animations must be compatible with the skeleton given in the constructor.
  
  a|addAnim(boneAnim) +
  removeAnim(boneAnim)
  a|Adds or removes an animation from this Control.
  
  a|getAnimationNames()
  