anchor.diff:  
   ----
   
  -You can also access the “real spatial but since its part of the scenegraph you will have to modify it on that thread:
  +You can also access the "`real`" spatial but since its part of the scenegraph you will have to modify it on that thread:
   
   [source,java]
   ----
  
positive.code: 
  == Listening for Node selection
  
  In the jMonkeyEngine SDK, all objects are wrapped into NetBeans “Nodes (different thing than jme Nodes!). Such nodes can have properties and icons and can be displayed and selected in the jMonkeyEngine SDK UI. The SceneExplorer shows a tree of Nodes that wrap the Spatials of the current scene and allows manipulating their properties on selection. A jME “Spatial is wrapped by a “JmeSpatial node, for example. One advantage of these Nodes is that one can manipulate properties of Spatials directly from the AWT thread.
  
  To listen to the current selection, implement org.openide.util.LookupListener and register like this:
  
  
negative.code: = jMonkeyEngine SDK -- The Scene
  :revnumber: 2.0
  :revdate: 2020/07/10
  
  
  To reduce system overhead the jMonkeyEngine SDK Core supplies one scene/jme3 application that is shared between plugins. Furthermore there's the "`SceneExplorer`" that shows a visual representation of the scenegraph and its objects properties across plugins.
  
  
  == How to access the Scene
  