anchor.diff:  = jMonkeyEngine SDK: Post-Processor Filters
  -:author: 
  -:revnumber: 
  -:revdate: 2016/03/17 20:48
  +:revnumber: 2.0
  +:revdate: 2020/07/10
   :keywords: documentation, sdk, effect, file
  -:relfileprefix: ../
  -:imagesdir: ..
  -ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
   Filters are used for scene-wide effects such as glow, fog, blur. The SDK lets you create a file storing combinations of filters. You can preview the filter settings on a loaded scene in the SDK. You can load them into your application (add them to the viewPort) to activate your preconfigured set of several filters in one step.
  
positive.code: To add filters or modify existing filters
  
  .  Double-click a j3f file to open it in the FilterExplorer window.
  .  Right-click the j3f file's root node to add a filter. 
  **  Added filters are listed under the filter's root node.
  .  Open the Properties window and select a filter in the FilterExplorer. Configure filter options like intensity etc.
  
  
negative.code: 
  To see a loaded filter
  
  .  Open a model or scene in the SceneComposer.
  .  Double-click a j3f file to open it in the FilterExplorer window.
  .  Press the "`show filter`" button in the OpenGL window.
  
  
  == Loading filters in a game
  