anchor.diff:  *Please use Play Services Resolver version >= 1.2.95.* Issues have been reported using version 1.2.72, and issues with other versions may also exist.
   ====
   
  +== AndroidManifest.xml
  +
  +You need to be using a Custom App Manifest with Unity in order to initialize Teak, as well as to allow Teak to automatically add URL handling.
  +
  +To do this, you should follow the instructions to https://docs.unity3d.com/Manual/overriding-android-manifest.html[Create a template Unity Library Manifest file] in the Unity documentation.
  +
   == Initialize Teak
   
   There are a few ways to initialize Teak in an Android project, they are listed
   from easiest to more complicated.
   
   === Option 1: Tell Teak to Auto-Initialize
  +
   Teak can take advantage of Firebase's initialization of ContentProviders to auto-initialize.
   This is the easiest way to integrate Teak with your Android target.
   
  
positive.code: You can now <<Configure Credentials>>
  
  ==== What About Shortcuts?
  To preserve app shortcuts, add the following below (not inside) the `<activity>` you just changed:
  
  [source,xml]
  
negative.code: Your Teak App Id and API Key can be found in the Settings for your app on the Teak dashboard.
  
  === What This Does
  
  This provides Teak with the credentials needed to send information to the Teak Service.
  
  == Set Notification Icons for your Game
  
  To specify the icon displayed in the system tray, and at the top of the notification,
  describe these resources in a file called `teak_icons.xml`.
  
  