anchor.diff:  
   [TIP]
   ====
  -Use the <<sdk/scene_explorer#,Scene Explorer>> in the <<sdk#,SDK>> to design and preview effects.
  +Use the xref:sdk:scene_explorer.adoc[Scene Explorer] in the xref:sdk:sdk.adoc[SDK] to design and preview effects.
   ====
   
   
  
positive.code: = Particle Emmitter Settings
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :keywords: documentation, effect
  :relfileprefix: ../../
  :imagesdir: ../..
  :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
  :uri-forum: https://hub.jmonkeyengine.org/
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  You cannot create a 3D model for delicate things like fire, smoke, or explosions. Particle Emitters are quite an efficient solution to create these kinds of effects: The emitter renders a series of flat orthogonal images and manipulates them in a way that creates the illusion of a anything from a delicate smoke cloud to individual flames, etc.
  
negative.code: 
  '''
  
  See also: xref:jme3/advanced/effects_overview.adoc[Effects Overview]
  