anchor.diff:  
   == Ghost Control AABB Collision only
   
  -As the javadoc for link:http://jmonkeyengine.org/javadoc/com/jme3/bullet/objects/PhysicsGhostObject.html[PhysicsObjectControl] says, the ghost object collision detection uses AABB (Axis-aligned bounding box) collision only, regardless of the collision shape it has been assigned.
  +As the javadoc for link:{link-javadoc}/com/jme3/bullet/objects/PhysicsGhostObject.html[PhysicsObjectControl] says, the ghost object collision detection uses AABB (Axis-aligned bounding box) collision only, regardless of the collision shape it has been assigned.
   
   *Workaround:*+
   Please use PhysicsSpace.sweepTest() instead, or kinematic physics objects with link:http://jmonkeyengine.org/javadoc/com/jme3/bullet/PhysicsSpace.html#addCollisionListener(com.jme3.bullet.collision.PhysicsCollisionListener)[collision listeners].
  
positive.code: 
  == Rigid bodies fall through ground
  
  This usually happens if the ground physics object has large triangles or consists of a large BoxCollisionShape. 
  
  *Workaround:*+
  
  
negative.code: = Bullet Physics Pitfalls
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../../
  :imagesdir: ../..
  