anchor.diff:  *  Textures: .DDS, .HDR, .PFM, .TGA, .JPG, .PNG, .GIF.
   *  Font: BMFont fonts (.FNT)
   *  Audio: Waveform (.WAV), Ogg/Vorbis (.OGG)
  -*  jME3 binary files (models and scenes): .j3o 
  -*  jME3 materials: .j3m 
  +*  jME3 binary files (models and scenes): .j3o
  +*  jME3 materials: .j3m
   *  jME3 material definitions: .j3md
   *  jME3 filter post processors: .j3f
   
  
positive.code: = jMonkeyEngine 3.0 Feature Overview
  :author: 
  :revnumber: 
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../
  :imagesdir: ..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  See also: link:http://www.jmonkeyengine.com/forum/index.php?topic=13057.0[Feature comparison] and <<jme3/requirements#,requirements>>.
  
  
  == Software Development Kit: jMonkeyEngine SDK
  
  *  <<sdk/project_creation#,Creates jME3-ready Java projects>> 
  **  Preconfigured classpath
  **  Bundled with compatible JDK
  **  link:http://hub.jmonkeyengine.org/forum/topic/bundling-blender[Bundled with Blender conversion tools and more]
  **  <<jme3/advanced/asset_manager#,Asset Manager>> for loading multi-media files and 3D models +including asset name code completion
  **  <<sdk/default_build_script#,Non-proprietary Ant build scripts>>
  **  jME3-ready Javadoc popups, <<sdk/sample_code#,sample code projects>>, and code snippet palette 
  
  *  <<sdk/code_editor#,Full-featured Java and XML code editor>>
  *  <<sdk/update_center#,Plugins>>
  
negative.code: **  <<sdk/debugging_profiling_testing#,Debugger and Profiler (optional)>>
  **  <<sdk/model_loader_and_viewer#,Converters and Importers for game assets (3D models etc)>>
  **  <<sdk/scene_composer#,3D Scene Viewer and Scene Composer>>
  **  <<sdk/material_editing#,Material editor>>
  **  Shader Node editor
  **  <<sdk/terrain_editor#,Terrain generation, painting, and editing>>
  **  <<jme3/external/fonts#,Custom font creator>>
  