anchor.diff:  
   *  Deselect the checkbox of the `Transparency` panel.
   Texture Tab::
  -*  In the `Properties` panel, navigate to the `Texture` tab, you will note that your texture has duplicate names in the `Texture List`. The bottom texture is actually a transparent `Alpha` texture and appears to be a bug. Select the *second* texture in the `*Texture List*` to highlight it. 
  +*  In the `Properties` panel, navigate to the `Texture` tab, you will note that your texture has duplicate names in the `Texture List`. The bottom texture is actually a transparent `Alpha` texture and appears to be a bug. Select the *second* texture in the `*Texture List*` to highlight it.
   *  While holding down the kbd:[Shift] key, press the btn:[X] button next to the `*Texture Data Block*` to delete it.
   *  Select your remaining texture in the `Texture List` to highlight it. You will note the `Texture Data Block` is now red due to no texture being assigned.
   *  Click on the btn:[Browse Texture to be linked] button next to the `Texture Data Block` and select your texture.
  
positive.code: 
  .  Select the LOD you are after. This is based off how many bones you want the hand of the model to have. Feel free to cycle through the options to see what each one does.
  .  When you are through click the btn:[Next] button to rig your model.
  .  When the model appears, click through to the end.
  
  
  == Mixamo Animations
  
  
  .  Navigate to your `My Assets`  folder. 
  .  Select the model to be rigged.
  .  In the far right panel select btn:[Find Animations].
  .  After deciding on an animation, click the animation to have it applied to your model.
  .  After the animation is applied to your model, toggle the btn:[In Place] checkbox.
  +
  [TIP]
  ====
  You can make small adjustments to the animation by using the sliders. The most common adjustment you will make is the  `Character Arm-Space`. If you find the models hands are clipping through the model then use this slider to remedy the situation.
  ====
  
  .  Click the btn:[Add To My Assets] button when finished to add the animation to your `My Animations` folder.
  
  
  == Mixamo Download
  
negative.code: ====
  
  . Scale the bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
  .  When satisfied with the scale, select the body of the bone to select the entire bone.
  Bone Tab::
  *  In the `Properties` panel, navigate to the `Bone` tab.
  *  Rename the bone to `Root`.
  *  Deselect the `Deform` panel checkbox.
  .  In the `3d Viewport`, select the body of the armatures `Hip` bone, the lowest bone in the center of the armature, to select the entire bone.
  .  While holding kbd:[Shift] down, btn:[LMB] select the `Root` bone.
  .  Press kbd:[Ctrl] + kbd:[P].
  