anchor.diff:  .  In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected.
   .  Click the btn:[Action to be linked] button and select your append action from the list.
   .  Select the btn:[F] button to save the action.
  -.  From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the xref:jme3/advanced/mixamo.adoc#creating-the-rigged-animation-file.adoc[Creating The Rigged Animation File] section of this tutorial. You will see your append `Action` at the top of the list.
  +.  From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<creating-the-rigged-animation-file,Creating The Rigged Animation File>> section of this tutorial. You will see your append `Action` at the top of the list.
   .  From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
   .  Click the icon:angle-double-down[] button next to the `Action` to push it down into the stack.
   .  btn:[LMB] select the strip to make it the only strip selected.
  
positive.code: 
  An `Action` that has not been pushed down into the `NLA Stack` will block your `NLA Strip` from playing.
  
  Some export methods bake your actions automatically on export, others don't. Test the animation in-game and if your animations are all messed up, try xref:how-to/modeling/blender/blender.adoc#action-baking[baking them] or use a different exporter.
  ====
  
  Your NLA strip should look something like this:
  
negative.code: 
  == Appending Blender Animations
  
  Follow the directions for <<mixamo-animations,custom Mixamo Animations>>, <<mixamo-download,Mixamo Download>>, <<creating-blender-animations,Creating Blender Animations>>, <<how-to/modeling/blender/blender.adoc#action-baking,Blender Action Baking>> and <<how-to/modeling/blender/blender_buffer_clearing.adoc#the-linked-action-buffer,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
  
  .  If your `Rigged` file is closed, open it.
  .  From the `Info` header, change the Layout to `Default`.
  