anchor.diff:  *  <<jme3/advanced/post-processor_water#,Post-Processor Water (SeaMonkey)>>
   *  <<jme3/contributions/vegetationsystem#,Vegetation System>>
   
  -*Artificial Intelligence (AI)*
  +=== Artificial Intelligence (AI)
   
   *  <<jme3/advanced/recast#,Recast Navigation>>
   *  <<jme3/advanced/building_recast#,Updating and building Recast Native Bindings>>
   *  <<jme3/advanced/monkey_brains#,Monkey Brains>>
   *  <<jme3/advanced/steer_behaviours#,Steer Behaviours>>
   
  -*Multiplayer Networking*
  +=== Multiplayer Networking
   
   *  <<jme3/advanced/networking#,Multiplayer Networking (SpiderMonkey)>>
   *  <<jme3/advanced/headless_server#,Headless Server>>
  
positive.code: *  <<jme3/intermediate/optimization#,Optimization>>
  *  <<jme3/faq#,Frequently Asked Questions (FAQ)>>
  
  *Maths Concepts*
  
  *  <<jme3/math_for_dummies#,jME3 Math for Dummies>>
  *  <<jme3/intermediate/math#,Short 3D math &quot;cheat sheet&quot;>>
  *  <<jme3/math#,jME3 math overview>>
  *  <<jme3/math_video_tutorials#,Videos: jME3 math video tutorial series>>
  
  *3D Graphics Concepts*
  
  *  <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
  *  <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
  
negative.code: **  <<jme3/advanced/pbr_part2#,Physically Based Rendering – Part two>>
  **  <<jme3/advanced/pbr_part3#,Physically Based Rendering – Part three>>
  
  === Physics Integration
  
  *  <<jme3/advanced/physics#,Physics: Gravity, Collisions, Forces>>
  *  <<jme3/advanced/bullet_multithreading#,Multi-Threaded Physics>>
  