anchor.diff:  ====
   
   
  -== Mixamo Import
  +== Mixamo FBX Import
   
   
   .  Create an link:https://www.mixamo.com/[Mixamo] account and login.
   .  Navigate to your `My Assets` directory.
   .  Select `Upload`.
   .  Navigate to the file to be uploaded or drag and drop it onto the file uploader.
  -　
  +
  +[NOTE]
  +====
  +Generally, if at any time during the import and rigging process the model does not appear within the time specified in the dialog that is showing, something has went wrong and you will have to restart the process over.
  +====
   
   == Mixamo Auto-Rigger
   
  
positive.code: Your rigged file is now `Ogre` export ready. Before we go any further we will test our export to verify it is error free.
  
  .  In the `Info` header change the layout from `NLA Editing` to `Default`.
  .  kbd:[Shift] + btn:[L Mse Btn] select your armature. Your model and armature should now be highlighted.
  .  From the `Info` header select `menu:File[Export > Ogre3d]`. 
  . Selectect a destination directory in your games `Assetts` folder, usually the `Textures` folder, and when your happy with your export settings click btn:[Export Ogre]. More on the `Ogre` settings can be found in <<jme3/advanced/3d_models#creating-models-and-scenes#,creating models and scenes>>.
  
  
negative.code: This guide requires:
  
  *  link:https://www.blender.org/download/[Blender version 2.78c] with its default settings.
  *  Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled. 
  *  Blender FBX file Importing and Exporting enabled.
  *  A Modest amount of Blender knowledge.
  *  A link:https://www.mixamo.com/[Mixamo]  account.
  