anchor.diff:  
   ----
   
  +This line of code will return NULL if the AnimeControl is not in the main node of your model.
  +
  +[source,java]
  +----
  +control = player.getControl(AnimControl.class);
  +----
  +
  +To check this, btn:[RMB] select your model and click `"Edit in SceneComposer"` if the models file extension ends in .j3o, or `"View"` if not. You can then see the tree for the model so you can locate the node the control resides in. You can then access the subnode with the following code.
  +
  +[source,java]
  +----
  +player.getChild("Subnode").getControl(AnimControl.class);
  +----
   
   [NOTE]
   ====
  
positive.code: :keywords: beginner, intro, animation, documentation, keyinput, input, node, model
  :relfileprefix: ../../
  :imagesdir: ../..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  
negative.code: 
  [TIP]
  ====
  To use the example assets in a new jMonkeyEngine SDK project, btn:[RMB] select your project, select menu:Properties[Libraries] and in the `Compile` tab press `Add Library` and add the `jme3-test-data` library.
  ====
  
  
  