anchor.diff:  = Creating assets in Blender3D
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  -:revnumber: 
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   :revdate: 2016/03/17 20:48
   :relfileprefix: ../../
   :imagesdir: ../..
  
positive.code: Be careful: The steps above lead to terrible normal maps - use this procedure instead:
  ====
  
  
  *  uncheck “[ ] Bake from Multires
  *  switch to object mode
  *  make a copy of your mesh (SHIFT+D)
  *  remove the Multires modifier from the copied model
  *  remove any materials from the copied model
  *  remove the armature modifier from the copied model
  
negative.code: *  Add a multiresolution modifier:
  **  image:jme3/external/3.1.gif[3.1.gif,width="300",height=""]
  
  *  There are two types of modifiers: Catmull-Clark and Simple.
  **  Simple is better for things like walls or floors.
  **  Catmull-Clark is better for objects like spheres.
  
  