anchor.diff:  mat.setFloat("Shininess", 5f);
   ----
   
  -.  Activate material colors: 
  +.  Activate material colors:
   +
   [source,java]
   ----
  
positive.code: 
  To activate glow:
  
  .  Add one <<jme3/advanced/bloom_and_glow#,BloomFilter PostProcessor>> in your simpleInitApp() method (only once, it is used by all glowing objects).
  +
  [source,java]
  ----
  
negative.code: 
  == Colored or Textured
  
  Every Material must have at least Material Colors or Textures. Some optional material features also require a combination of both.
  
  
  
  