anchor.diff:  
   === Conclusions
   
  -Of course this framing, and the specific numbers, were carefully chosen by me in order to make a point.
  -But (at least for me), this model seems to capture the fundamental dynamics of all sorts of group situations (including our Zoasophy Zoom calls).
  +Of course this framing, and the specific numbers, were carefully chosen in order to make a point.
  +But (at least for me), this model seems to capture the fundamental dynamics of all sorts of group situations (including our https://www.youtube.com/watch?v=9cqgDCkC0K8[Zoasophy Zoom calls]).
   While we rarely have perfect Preference cycles, it is fairly common to have no clear consensus on what to do next, which requires an expenditure of energy (by me) to force a speedy conclusion.
   
   Interestingly, it is actually possible to resolve the Condorcet Paradox if you have rational agents who share all their information.  For example, instead of using subjective Preference ("What Game do you want to play?") ask an objective question ("Which Game would be most Generative for us to play this week?"), and have everyone share insights and reasoning until they agree.
  
positive.code: 
  === Deadlock
  These definitions allow us to specify the problem more precisely.
  We start by assuming a SimpleVote algorithm that compares Preferences and chooses the most popular:
  ```
  ; SimpleVote([
    [.A,.B,],
  
negative.code: = Zoasophy 201: The Boss of Ent Club
  :Author: Ernest Prabhakar
  :Date: 2021-10-13
  :Version: 1.0.1
  
  Trying to define Zoasophy using English words is proving too confusing.
  Therefore, I am going to define what I mean using a https://en.wikipedia.org/wiki/Formal_language[formal language].
  This is ultimately intended to be machine-computable, but hopefully it will help clarify my point even for human readers.
  
  == The Narrative
  
  This is story about Ents.
  Ent is short for 'Entities', but also http://tolkiengateway.net/wiki/Ents[Tolkien's marvelous tree shepherds].
  The key points of our story are:
  
  . Ents are wise, so they want to obtain the most Generativity (Individuating + Connecting) with the least Energy.
  . To increase their Generativity, four Ents form a Club where they gather every month to play a Game
  . There are four different Games, each of which takes a whole day, so they can only play one per month
  . Each Ent has their own Preferences ranking those Games
  . To honor those individual Preferences, each month they use https://en.wikipedia.org/wiki/Ranked_voting[Ranked-Choice voting] to decide which Game to play
  . Unfortunately, one time their Preferences come out perfectly balanced, so the voting is inconclusive
  . To break this deadlock, one Ent Proposes to play their preferred Game, "unless someone else has a better idea."
  . There is no better option within the time available, so the other Ents wisely agree, leading to a day of enjoyable game-playing for everyone
  