anchor.diff:  ==== Color Map / Diffuse Map
   
   
  -image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_diffuse.jpg[tank_diffuse.jpg,with="128",height="128",align="right"]
  +image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_diffuse.jpg[tank_diffuse.jpg,128,128,align="right"]
   
   
   *  A plain image file or a procedural texture that describes an object's visible surface.
  
positive.code: *  You use Height Maps to model large terrains with valleys and mountains.
  
  
  image::jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
  
  
  
  
negative.code: === Polygon, Mesh, Vertex
  
  
  image::jme3/dolphin-mesh.png[Models (here a dolphin) are made up of polygon meshes,width="",height="",align="right"]
  
  
  Most visible objects in a 3D scene are made up of polygon meshes – characters, terrains, buildings, etc. A mesh is a grid-like structure that represents a complex shape. The advantage of a mesh is that it is mathematically simple enough to render in real time, and detailed enough to be recognizable.
  