anchor.diff:  
   
   
  -=== Culling
   [cols="3", options="header"]
  +.Culling
   |===
   
   a|Material Option
  
positive.code: setTexture(“slopeColorMap, assetManager.loadTexture(“)); +
  setFloat(“slopeTileFactor,1f);
  
  <a| Common/MatDefs/Misc/Particle.j3md       
  a| Used with texture masks for particle effects, or for point sprites. +
  The Quadratic value scales the particle for perspective view (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula]). +
  Does support an optional colored glow effect. +
  
negative.code: 
  
  === Other: Test and Debug
  
  [cols="20,80", options="header"]
  .Testing
  |===
  
  <a| Material Definition                     
  a| Usage 
  
  <a| Common/MatDefs/Misc/ +
  ShowNormals.j3md    
  a| A color gradient calculated from the model's surface normals. You can use this built-in material to debug the generation of normals in meshes, to preview models that have no material and no lights, or as fall-back default material. This built-in material has no parameters. 
  
  |===
  