anchor.diff:  
   Fights happend when you attack your Enemies targets: Unit and Building. The results are:
   
  -*  Your units get damaged , get killed or kill others. 
  +*  Your units get damaged , get killed or kill others.
   *  Building get damaged or destroyed.
   
   More aspects of a fight should be concern is range, type of an Attack, abilities to defend againts each Attack. About visual aspects, different skills appear as different effects.
  
positive.code: 
  Wiki: link:http://en.wikipedia.org/wiki/Real-time_strategy[http://en.wikipedia.org/wiki/Real-time_strategy]
  
  Mindmap: 
  
  Slide: 
  You can view full Gameplay Design document in Googledoc ( with more images, less text)
  
  
  
negative.code: === RTS Core
  
  
  ==== Player
  
  Every player have an Account that they can use to log in to lobby and find Game and invite other Players to join a hosted Match
  
  