anchor.diff:  *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
   
   Thanks for your awesome contributions! Keep them coming!
  ---
   
   
   
   == Particle Emitters: Explosions, Fire, Smoke
   
  -[.right]
  -image:effect/explosion-5.png[explosion-5.png,width="150",height="100"] +
  +image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
   image:effect/particle.png[particle.png,width="150",height="100",align="right"]
   
   xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
  
positive.code: 
  === Shadow
  
  [.right]
  image:effect/shadow.png[shadow.png,width="150",height="100"] +
  image:light/light-sources.png[light-sources.png,width="150",height="100",align="right"]
  
  //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
  
negative.code: 
  === Depth of Field Blur
  
  image:effect/dof-blur.png[dof-blur.png,width="150",height="100"]
  image:effect/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100"]
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
  
  
  === Fog
  