anchor.diff:  
    CurrentPlayer =~ Blue|Green|Red (checks if the Blue, Green or Red player is the current player)
   
  -_*Using Properties: Game Piece Properties*_
  -
   You can also negate regular expressions by using !~ instead of ~=.
   
  -*Comparing a Property to Another Property*
  +=== Comparing a Property to Another Property
   
   On occasion, you may need to compare the value of one Property to the value of another. In this case, surround the name of the Property on the right side of the operator with $-signs (such as $PieceName$) to indicate that the Property with that name should be checked for its value. (Do not use $-signs in the left side of the expression. The left side of the expression is always treated as the name of a Property.) Examples:
   
  
positive.code: 
  If Bill clicked a Dice button named 2d6, and the result was 5, the message displayed in the Chat Window would be: _**2d6 =_ _5***<Bill>._
  
  _*Constructing a Message Format*_
  
  In a Message Format, any word surrounded by $-signs represents a variable, the value of which will be determined when the message is generated during play. When constructing a Message Format for a component, click the *Insert* drop-down menu for a list of available variables for the Message Format. Selecting one of the variables from the menu will insert it at the current cursor position.
  
  
negative.code: 
  This would evaluate to _true_ if the piece were on either the HQ or Battlefield maps, and was either an Artillery or Tank unit. If the piece were on the HQ map, but was an infantry unit, it would evaluate to _false_.
  
  === Game Piece Properties
  
  Each Game Piece has its own set of System Properties (each with a name and a value) that can be used for identification by various components.
  
  