anchor.diff:  *  <<jme3/advanced/making_the_camera_follow_a_character#,Making the Camera Follow a Character>>
   *  <<jme3/advanced/remote-controlling_the_camera#,Remote-Controlling the Camera>>
   *  <<jme3/advanced/multiple_camera_views#,Multiple Camera Views>> 
  +*  <<jme3/beginner/hellochasecam#,Chase camera (aka 3rd person camera) example>>
   
   *User Interaction*
   
  
positive.code: ..  <<jme3/beginner/hello_audio#,Hello Audio>> – Accompanying places and actions with 3D sound
  ..  <<jme3/beginner/hello_effects#,Hello Effects>> – Creating particle effects such as fire, explosions, spells.
  ..  <<jme3/beginner/hello_physics#,Hello Physics>> – Bouncing ball and falling bricks
  ..  <<jme3/beginner/hellovector#,Hello Vector3f>> – Vector visualization &amp; vector operations
  ..  <<jme3/beginner/hellochasecam#,Hello Chase camera>> – Chase camera (aka 3rd person camera) example
  
  See also: <<sdk/sample_code#,Trouble running the samples>>?
  
  
negative.code: 
  *  <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
  *  <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
  **  <<jme3/beginner/hellovector#,Vector visualization &amp; vector operations>> – 
  *  <<jme3/terminology#,3D Graphics Terminology>>
  *  <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
  *  <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
  