anchor.diff:  rootNode.attachChild(teapot);
   ----
   
  -a| Load a scene
  +a| Load a scene.
   a| You load scenes just like you load models:
   
   [source,java]
  
positive.code: *By game assets we mean all multi-media files, such as models, materials, textures, whole scenes, custom shaders, music and sound files, and custom fonts.* JME3 comes with a handy AssetManager object that helps you access your assets.
  The AssetManager can load files from:
  
  *  the current classpath (the top level of your project directory),
  *  the `assets` directory of your project, and
  *  optionally, custom paths that you register.
  
  The following is the recommended directory structure for storing assets in your project directoy:
  
  
negative.code: a| Task?
  a| Solution!
  
  a| Load model W/ materials.
  a| Use the asset manager's `loadModel()` method and attach the Spatial to the rootNode.
  
  [source,java]
  