anchor.diff:  *+++<u>ColorMult input mapping</u>+++* +
   All inputs are mapped here :
   
  -*  *color1 = MatParam.Color* : The first color is assigned to the Color Material parameter declared in the MaterialParameter block of the material definition.  
  +*  *color1 = MatParam.Color* : The first color is assigned to the Color Material parameter declared in the MaterialParameter block of the material definition.
   *  *color2 = Global.color* : The second color is assigned with the Global color variable. this is defaulted to vec4(1.0) (opaque white).
   
   [NOTE]
  
positive.code: = Shader Nodes
  :author: 
  :revnumber: 
  :revdate: 2016/03/17 20:48
  :relfileprefix: ../../
  :imagesdir: ../..
  
negative.code: 
  [TIP]
  ====
  As mentioned before Global position is initialized with the attribute inPosition, so this is equivalent to :
  
  [source, java]
  ----
  