anchor.diff:  - [ ] Check the Real Sky toggle.
   
   [%interactive]
  -.Map Generator Setup 
  -- [ ] From the header at the top of the 3d view click the btn:[Choose Screen Layout] button next to the word `Default` and select `Split Verticle F/R`. 
  -- [ ] Click the `+` sign to create a new layout. 
  +.Map Generator Setup
  +- [ ] From the header at the top of the 3d view click the btn:[Choose Screen Layout] button next to the word `Default` and select `Split Verticle F/R`.
  +- [ ] Click the `+` sign to create a new layout.
   - [ ] Rename this new layout Angular Map Generator or a name of your choosing.
   - [ ] In the left side 3d view, at the bottom, next to the word view, is the btn:[Current Editor Type] button. Click it and change it to `UV/Image Editor`.
   - [ ] Place your mouse inside the right side 3d view and press kbd:[NumPad 5] to toggle ortho view. You're now setup to render your Angular map.
  
positive.code: - [ ] Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
  - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
  - [ ] With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
  - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
  - [ ] With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
  - [ ] With your mouse inside the 3d view change your view to right-ortho by entering kbd:[NumPad 3].
  - [ ] Select Camera-south in 3d view or in the Outliner panel (top-right panel) and press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
  
negative.code: = How to create free SkyMaps
  :author:
  :revnumber:
  :revdate: 2017/04/4 10:23
  :relfileprefix: ../../
  :imagesdir: ../..
  :experimental:
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  There are a plethora of ways to create skymaps with varying levels of difficulty and expense. The link:http://planetside.co.uk/[Terragen] program has been mentioned as one way to do so but it is now limited in its use and for commercial purposes is not free. Another program, link:https://www.daz3d.com/bryce-7-pro[Bryce], is also not free and seems to of stalled in development based off there only being a 32bit version available. Maybe they are doing things behind the scenes but its still not a free program. This articles intent is to give the JME3 user other options for the creation of skymaps using the free programs Blender and Gimp. It is not the be all, end all of skymap creation. If you know of better methods or tools please feel free to share your wisdom on the link:https://hub.jmonkeyengine.org/[forums].
  