anchor.diff:  +
   [NOTE]
   ====
  -This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is a trail blazing  process so keep that in mind. 
  +This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing  so keep that in mind. 
   ====
   
  -When the model appears, click through to the end of the process.
  +When the model appears, click through to the end.
   
   
   == Download
  
positive.code: .FBX Exporter
  .  Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
  .  Enter a file name.
  .  In the `Export FBX` panel, located in the bottom left of the open window, under the `Main` tab, toggle on the checkbox `Selected Objects`.
  .  Leave the `Scale` at 1 but click the button next to it to turn off btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
  .  Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
  .  Under `Which kind of object to export` deselect everything but `Mesh`. 
  .  Under the `Geometries` tab, select `Apply Modifiers`.
  
negative.code: If everything went well the `Auto-Rigger` will open and your model will be facing you.  If not, fix your model in Blender before proceeding. 
  
  .  If the model is facing you click btn:[Next].
  .  In this panel you will rig your model. Place the markers as shown in the Auto-Rigger dialog image. 
  +
  [NOTE]
  ====
  