anchor.diff:  .  In the `Active Strip` panel, under `Strip Extents`, you will see the `End Frame` number. In the `Timeline`, set `End:` to this number. Every time you append an `Action` you must increase this number to equal the total length off all strips combined, including the gaps between strips.
   .  Save your file.
   
  -Your file is now ready to <<jme3/advanced/mixamo#export,export>>.
  +Your file is now ready to xref:jme3/advanced/mixamo#export,export].
   
   [IMPORTANT]
   ====
  
positive.code: == Notes
  
  
  *  You can see a similar video demonstration of this entire process in <<jme3#animations-and-scenes#,Animations And Scenes>> under the CadNav icon:long-arrow-right[]  Mixamo icon:long-arrow-right[] JME Workflow heading.
  *  See <<jme3/beginner/hello_animation#,Hello Animation>> and <<jme3/advanced/animation#,Animation in JME3>> to learn how to use your animated model.
  
negative.code: == Export
  
  
  Your rigged file is now ready to export. Export your model using one of the xref:jme3/features#supported-external-file-types,Supported External File Types] of your choice.
  
  
  == Appending Blender Animations
  
  Follow the directions for xref:jme3/advanced/mixamo.adoc#mixamo-animations.adoc[Mixamo Animations], xref:jme3/advanced/mixamo.adoc#mixamo-download.adoc[Mixamo Download], xref:jme3/advanced/mixamo.adoc#creating-blender-animations.adoc[Creating Blender Animations], xref:jme3/external/blender#action-baking,Blender Action Baking] and xref:jme3/external/blender/blender_buffer_clearing#the-linked-action-buffer,Clearing The Linked Action Buffer] for all animations you wish to append to your *rigged* animation file.
  
  .  If your `Rigged` file is closed, open it.
  .  From the `Info` header, change the Layout to `Default`.
  