anchor.diff:  :revdate: 2016/03/17 20:48
   :relfileprefix: ../../
   :imagesdir: ../..
  +:experimental:
  +:uri-jme3: https://github.com/jMonkeyEngine/jmonkeyengine/blob/master
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  
positive.code: The SDK contains a user-friendly interface to generate LODs for a model (.j3o file).
  
  .  Open the Projects or Files window.
  .  Select the .j3o file in the Project Assets &gt; Models directory.
  .  Choose Window&gt;SceneExplorer if the SceneExplorer is not open. Info about the selected model is now displayed in the SceneExplorer.
  .  Right-click the model in SceneExplorer. Choose the “Tools &gt; Generate Levels of Detail menu. +
  image:jme3/advanced/jme-sdk-generate-lod-menu.png[The &quot;Tools&gt;Generate LOD&quot; context menu in the SceneExplorer,width="300",height="180"]
  .  The “Generate LOD settings wizard opens: +
  image:jme3/advanced/jme-sdk-generate-lod-window.png[The &quot;Generate LOD&quot; settings wizard,width="300",height="150"]
  .  Choose a reduction method and reduction values for one or more levels. +
  Tip: Enter higher reduction values for higher levels.
  .  Click Finish to generate the LODs for this model.
  
  The LODs are saved in the .j3o model file.
  
  
  [TIP]
  ====
  Choose Window>Properties if the Properties window is not open. Choose the generated LODs from the dropdown in the Properties window, and verify their quality in the SceneComposer.
  ====
  
  
  
negative.code: 
  == See also
  
  *  link:https://hub.jmonkeyengine.org/t/brand-new-lod-generator/26341[https://hub.jmonkeyengine.org/t/brand-new-lod-generator/26341]
  *  link:https://github.com/worldforge/ember/tree/master/src/components/ogre/lod[https://github.com/worldforge/ember/tree/master/src/components/ogre/lod]
  *  link:http://www.melax.com/polychop[http://www.melax.com/polychop]
  *  link:http://sajty.elementfx.com/progressivemesh/GSoC2012.pdf[http://sajty.elementfx.com/progressivemesh/GSoC2012.pdf]
  