anchor.diff:  == Create an Effect Material
   
   
  -image::{uri-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="128",height="128",align="right"]
  +image::{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="128",height="128",align="right"]
   
   
   Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
  
positive.code: ----
  
  Browse the full source code of all link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/effect[effect examples] here.
  '''
  
  See also: <<jme3/advanced/effects_overview#,Effects Overview>>
  
negative.code: :relfileprefix: ../../
  :imagesdir: ../..
  :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
  :img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
  :uri-forum: https://hub.jmonkeyengine.org/
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  