anchor.diff:  You can try Ex04SimpleARCV which uses the new design, but for now everything is backward compatible. But we strongly encourage to have a look at this
   very soon and try to port your application to benefit of this improvement.
   
  +=== Refactor CGogn and VTK mesher
  +
  +- This commit removed dependency to bundle `opVTKMesh` in `opPOCMesher`
  +- `CGoGNMesher` is now a standard `::fwServices::IOperator`
  +- Updated MesherActivity config with new VTK/CGoGN mesher API
  +
  +=== SLandmarks ogre adaptor
  +
  +A new adaptor to display landmarks had been introduced. Quite basic for the moment but expect it to be improved in the next releases.
  +
  +=== Importance Driven Volume Rendering
  +
  +We changed the way the MImP IDVR countersink geometry (CSG) is defined/computed:
  +
  +* CSG used to have a fixed viewport radius, it now has a fixed angle and isn't resized when zooming with the camera.
  +* Depth lines now start at the importance zone and are in the same unit as the image's spacing.
  +* The CSG border had to be removed because we couldn't easily adapt it to this new method :crying_cat_face:
  +* Greyscale CSG and modulation are now separate.
  +
   == Bug fixes
   
   === Do not crash when clicking on the distance button in VRRender
  
positive.code: 
  We are glad to announce the last major release https://github.com/fw4spl-org/fw4spl-git/releases/tag/17.0.0[*17.0.0* of *FW4SPL*] !
  
  Let's see what's inside.
  
  == Dependencies
  
  
negative.code: - Use accept() and reject QtDialog slots instead of our own onValidate() and generic close()
  - In SCamera, check the result of exec dialog window to check if it's canceled and don't continue to configure the camera if so.
  
  
  
  
  