anchor.diff:  }
   ----
   
  -Build and run the code sample. You should see a green Ninja with a colorful teapot standing behind a wall. The text on the screen should say “Hello World.
  +Build and run the code sample. You should see a green Ninja with a colorful teapot standing behind a wall. The text on the screen should say "`Hello World`".
   
   
   == The Asset Manager
  
positive.code: 
  [TIP]
  ====
  If your executable throws a “Cannot locate resource runtime exception, check all load paths and make sure you have converted all models to .j3o files!
  ====
  
  
  
negative.code: 
  ----
  
  In this case, you <<jme3/beginner/hello_material#,create your own Material>> and apply it to a Geometry. You base Materials on default material descriptions (such as "`Unshaded.j3md`"), as shown in this example.
  
  
  === Loading Text and Fonts
  
  This example displays the text "`Hello World`" in the default font at the bottom edge of the window. You attach text to the `guiNode` – this is a special node for flat (orthogonal) display elements. You display text to show the game score, player health, etc.
  The following code sample goes into the `simpleInitApp()` method.
  
  [source,java]
  