anchor.diff:  
    Again, note that the path is relative to the `assets/…` directory.
   
  -.  Clean, Build and run the project. +Again, you should see the Ninja+wall+teapot standing in a town. 
  +.  Clean, Build and run the project. +
  +Again, you should see the Ninja+wall+teapot standing in a town. 
   
   
   == Conclusion
  
positive.code:     rootNode.attachChild(gameLevel);
  ----
  
  The loadModel() method now searches this zip directly for the files to load. +(This means, do not write `loadModel(town.zip/main.scene)` or similar!)
  
  .  Clean, build and run the project. +You should now see the Ninja+wall+teapot standing in a town. 
  
  *Tip:* If you register new locators, make sure you do not get any file name conflicts: Don't name all scenes `main.scene` but give each scene a unique name.
  
  
negative.code: 
   Note that the path is relative to the `assets/…` directory.
  
  .  Clean, build and run the project. +
  Again, you should see the Ninja+wall+teapot standing in a town. 
  
  Here is a third method you must know, loading a scene/model from a .j3o file:
  
  