anchor.diff:  
   == Math
   
  -
  -image::jme3/intermediate/coordinate-system.png[coordinate-system.png,235,210,align="right"]
  +[.right]
  +image::jme3/intermediate/coordinate-system.png[coordinate-system.png,235,210]
   
   
   
  
positive.code: 
  === Seamless Tiled Textures
  
  
  image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Textures/Terrain/BrickWall/BrickWall.jpg[BrickWall.jpg,128,128,align="right"]
  
  Tiles are a very simple, commonly used type of texture. When texturing a wide area (e.g. walls, floors), you don't create one huge texture – instead you tile a small texture repeatedly to fill the area.
  
  
negative.code: 
  ==== Specular Map
  
  [.right]
  image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_specular.jpg[tank_specular.jpg,128,128]
  
  
  *  A Specular Map further improves the realism of an object's surface: It contains extra information about shininess and makes the shape appear more realistically illumated.
  