anchor.diff:  
   For example, `Textures (M)` tells you how many textures are currently in OpenGL memory.
   
  -Generally jME3 is well optimized and optimizes these things correctly. Read <<jme3/advanced/statsview#,statsview>> to learn the details about how to interpret the statistics, how to tell whether your values are off, or whether they point out a problem.
  +Generally jME3 is well optimized and optimizes these things correctly. Read xref:ROOT:jme3/advanced/statsview.adoc[statsview] to learn the details about how to interpret the statistics, how to tell whether your values are off, or whether they point out a problem.
  
positive.code: 
  == Check the Statistics
  
  SimpleApplication displays a HUD with statistics. Use `app.setDisplayStatView(true);` to activate it, and false to deactivate it. 
  The StatsView counts Objects,Uniforms,Triangles,Vertices are in the scene, and it counts how many FrameBuffers, Textures, or Shaders:
  
  *  … were switched in the last frame (S)
  
negative.code: = Optimization reference
  :revnumber: 2.0
  :revdate: 2020/07/13
  :keywords: performance
  
  
  This page is intended as a reference collection of optimization tricks that can be used to speed up JME3 applications.
  