anchor.diff:  Previous: <<jme3/beginner/hello_audio#,Hello Audio>>,
   Next: <<jme3/beginner/hello_physics#,Hello Physics>>
   
  -
  -image::jme3/beginner/beginner-effect-fire.png[beginner-effect-fire.png,150,165,align="right"]
  +[.right]
  +image::jme3/beginner/beginner-effect-fire.png[beginner-effect-fire.png,150,165]
   
   
   When you see one of the following in a game, then a particle system is likely behind it:
  
positive.code: 
  === Texture Animation and Variation
  
  
  image::jme3/beginner/Debris.png[Debris.png,96,96,align="right"]
  
  
  Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
  
negative.code:     
  ----
  
  [.right]
  image::jme3/beginner/flame.png[flame.png,96,96]
  
  
  Compare the texture with the resulting effect.
  