anchor.diff:  *Please use Play Services Resolver version >= 1.2.95.* Issues have been reported using version 1.2.72, and issues with other versions may also exist.
   ====
   
  +== AndroidManifest.xml
  +
  +You need to be using a Custom App Manifest with Unity in order to initialize Teak, as well as to allow Teak to automatically add URL handling.
  +
  +To do this, you should follow the instructions to https://docs.unity3d.com/Manual/overriding-android-manifest.html[Create a template Unity Library Manifest file] in the Unity documentation.
  +
   == Initialize Teak
   
   There are a few ways to initialize Teak in an Android project, they are listed
   from easiest to more complicated.
   
   === Option 1: Tell Teak to Auto-Initialize
  +
   Teak can take advantage of Firebase's initialization of ContentProviders to auto-initialize.
   This is the easiest way to integrate Teak with your Android target.
   
  
positive.code: You can now <<Configure Credentials>>
  
  ==== What About Shortcuts?
  To preserve app shortcuts, add the following below (not inside) the `<activity>` you just changed:
  
  [source,xml]
  
negative.code: NOTE: This should work just fine for most games. You can go right to <<Configure Credentials>>
  
  === Option 2: Make Teak your Unity Main Activity
  
  If you can't use auto-initialization, for some reason, edit your `Assets/Plugins/Android/AndroidManifest.xml`
  and change your main `<activity>`
  
  