anchor.diff:  
   All applications, tutorials and samples now use this new standard.
   
  +== Service configuration
  +
  +Few years ago, we started to experiment `::boost::property_tree::ptree` as an alternative to our own class `::fwRuntime::ConfigurationElement` to parse xml trees. We officially deprecate the latter in favor of `::boost::property_tree::ptree`, because the API is much nicer and new users are more likely to know its usage.
  +
  +For instance, the following code:
  +
  +[source,cpp]
  +----
  +if ( m_configuration->hasAttribute( "autoRender" ) )
  +{
  +  const std::string attr = m_configuration->getAttributeValue("attr");
  +  const bool attrBool   = (attr == "true");
  +  this->setMember(attrBool);
  +}
  +----
  +can easily be replaced by:
  +
  +[source,cpp]
  +----
  +const bool attrBool = config.get<bool>("attr", true);
  +this->setMember(attrBool);
  +----
  +
  +== Better bitmap images support
  +
  +The service `::ioVTK::SImageReader` has gained support for common bitmap images. Previously we only handled `.vtk`, `.vti` or `.mhd`. We added a lot of formats like `.jpg`, `.png`, `.tiff`, which are rarely used to contain real medical images, but can still be useful in other cases, for instance when texturing meshes.
   
   
   == Third-party libraries
   
  -As usual we try to keep up-to-date with the latest open-source software. FW4SPL 12.0.0 notably contains the following updates:
  +As usual we try to keep up-to-date with the latest open-source software. FW4SPL 12.0.1 notably contains the following updates:
   
   - Qt 5.9
   - VTK 8.0
  
positive.code: 
  The VTK and Qt _(scene2D)_ generic scenes used to be a specific case inside the framework. Adaptors were services, but behave differently and their life cycle was managed by a specific service manager. With the introduction of `AppConfig2` in *11.0.3*, regular services became able to start and stop depending on the availability of their data, a bit like adaptors. Actually we got inspired by adaptors in this past rework. That's why it was obvious at some point that adaptors should become regular services. That was already the case in the more https://github.com/fw4spl-org/fw4spl-ogre[experimental ogre3D based scene].
  
  Thus we put a lot of efforts this summer on this rework and we also harmonized the API and the internal code of VTK, Qt and Ogre3D scenes. 
  
  
  == appXml discontinued, appXml2 promoted !
  
negative.code: = FW4SPL 12.0.1 released
  :hp-tags: fw4spl, release
  
  We are glad to announce the last major release *12.0.1* of *FW4SPL* !!!
  
  The focus is still to simplify the framework API to make it easier to use and learn. See what's new below.
  
  