anchor.diff:  *  Open the “OgreMax Scene Settings” dialog from the menu
   *  In the “Meshes” tab, enable “Export XML Files” and disable “Export Binary Files” as well as “Export Vertex Colors”
   
  -image:jme3/external/3dsmax-8.png[3dsmax-8.png,with="",height=""]
  +image:jme3/external/3dsmax-8.png[3dsmax-8.png,width="",height=""]
   
   *  Click the “Environment” tab and uncheck “Export Environment Settings”. Otherwise the JME importer will throw a NullPointerException
   
  -image:jme3/external/3dsmax-9.png[3dsmax-9.png,with="",height=""]
  +image:jme3/external/3dsmax-9.png[3dsmax-9.png,width="",height=""]
   
   *  If you have textured your model, you may also check “Copy Bitmaps to Export Directory” in the “Bitmaps” tab
   *  Unfreeze the cylinder by clicking “Display” tab &gt; “Unfreeze All” and select it
  
positive.code: *  You may create a biped before you start modeling, so it is quite easier to fit the proportions of the biped.
  *  After creating a model and a biped I got something like that:
  
  image:jme3/external/1.png[1.png,with="",height=""]
  
  *  I added the “Meshmooth modifier with 2 iterations and got this result:
  
  image:jme3/external/3dsmax_biped_2.png[3dsmax_biped_2.png,with="",height=""]
  
  *  After smoothing your mesh you could correct vertices with the “Edit Mesh modifier. Finally you add the “Physique modifier.
  *  Now you can edit your envelopes to fit your model.
  
negative.code: *  Before you export you need to do a little fix, because your model is not really located where you see it. JME will get into a lot of trouble, if you don't change that.
  *  Assure to save the max file. Sometimes OgreMax crashes the whole application during export. If you want to change the animation after export, you should reload this file because fixing the location changes something I can't really figure out.
  
  image:jme3/external/3dsmax_biped_6.png[3dsmax_biped_6.png,width="",height=""]
  
  *  Right click the “Select and Move tool in the upper toolbar. A dialog will pop up.
  *  Set the X and Y location to 0 and close the dialog.
  