anchor.diff:  
   === PointLight
   
  -
  +[.right.text-left]
   image::jme3/advanced/elephant-pointlights.png[An elephant model illuminated by pointlights,width="300",height="205",align="right"]
   
   
  
positive.code: [cols="3", options="header"]
  |===
  
  a| light source class 
  a| shadow renderer class 
  a| shadow filter class 
  
  a| DirectionalLight 
  a| DirectionalLightShadowRenderer 
  a| DirectionalLightShadowFilter 
  
  a| PointLight 
  a| PointLightShadowRenderer 
  a| PointLightShadowFilter 
  
  a| SpotLight 
  a| SpotLightShadowRenderer 
  a| SpotLightShadowFilter 
  
  a| AmbientLight 
  a| (not applicable) 
  a| (not applicable) 
  
  |===
  
  
negative.code: You can increase the brightness of a light source gradually by multiplying the light color to values greater than 1.0f. +
  Example: `mylight.setColor(ColorRGBA.White.mult(1.3f));`
  ====
  
  
  == Light Follows Spatial
  