anchor.diff:  
   === Useful links
   
  -link:http://www.eng.utah.edu/~cs5610/lectures/GLSL-ATI-Intro.pdf[http://www.eng.utah.edu/~cs5610/lectures/GLSL-ATI-Intro.pdf]
  +link:http://www.eng.utah.edu/~cs5610/lectures/GLSL-ATI-Intro.pdf[http://www.eng.utah.edu/pass:[~]cs5610/lectures/GLSL-ATI-Intro.pdf]
  
positive.code: === JME3 attributes
  
  Those are different attributes that are always passed to your shader. +
  You can find a complete list of those attribute in the Type enum of the VertexBuffer link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/core/com/jme3/scene/VertexBuffer.java[here]. 
  
  [NOTE] 
  ====
  
negative.code: 
  ----
  
  For more information on JME3 material system, I suggest you read link:https://hub.jmonkeyengine.org/t/jmonkeyengine3-material-system-full-explanation/12947[jMonkeyEngine3 material system - full explanation].
  
  
  === JME3 Global uniforms
  