anchor.diff:  .  While holding kbd:[Shift] down, btn:[L Mse Btn] select the `Root` bone.
   .  Press kbd:[Ctrl] + kbd:[P].
   . In the `Make Parent` dialog choose `Keep Offset`.
  -.  Tab out of `Edit Mode`.
  +.  kbd:[Tab] out of `Edit Mode`.
   . Select your model.
   Data Tab::
   *  In the `Properties` panel, navigate to the `Data` tab and make sure the name is the same as you models name.
  
positive.code: 
  .  Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
  .  While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. A item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
  .  Save your file and then from the `Info` header select `menu:File[Open Recent > Saved File]`.
  
  The exception to this rule is the `Linked Action` buffer for animations. To clear this buffer see <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> in this tutorial.
  ====
  
negative.code: .  Click the double down arrow button next to the action to push it into the stack.
  .  Click the `Star` next to the NLA Track name then Press kbd:[X] to delete the track.
  .  Save your file.
  .  From the `Info` header, select `menu:File[Open Recent > Your Saved File]`.
  .  Save your file again.
  .  From the `Info` header, select `menu:File[Open Recent > Your Saved File]` again.
  .  Change back to the `Dope Sheet Editor`.
  .  Click the btn:[Browse Action to be linked] button and you will see only the baked action remains and the buffer is now clear of unwanted actions. Select your action.
  .  Save your file one last time.
  
  