anchor.diff:  :keywords: documentation, project, deployment, sdk
   :relfileprefix: ../
   :imagesdir: ..
  +:experimental:
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  
positive.code: image::sdk/jmonkeyplatform-docu-4.png[jmonkeyplatform-docu-4.png,width="421",height="298"]
  
  
  Let's have a look at the abstract project structure in the Project Explorer (ctrl-1).
  
  *  *Project Assets node:* These directories have been created for you to store your games assets, such as fonts, materials, models, shaders, sounds, and textures. For a newly created project, these directories are empty.
  *  *Source Packages node:* This is where you manage your packages and classes. For a newly created project, it contains one package and one class, `Main.java`. Double click `Main.java` to open it in the editor.
  
negative.code: 
  Add the library to the global library list:
  
  *  Select menu:Tools[Libraries] in the main menu.
  *  Click "`New Library`", enter a name for the library, and press btn:[OK].
  *  In the "`Classpath`" tab, press "`Add JAR/Folder`" and select the jar file(s) needed for the library.
  *  (Optional) In the "`JavaDoc`" tab, press "`Add ZIP/Folder`" and select the javadoc for the library, as zip file or folder.
  *  (Optional) In the "`Sources`" tab you can select a folder or jar file containing the source files of the library.
  *  Press btn:[OK].
  
  Add the library to a project:
  
  *  btn:[RMB] select your project and select "`Properties`".
  *  Select "`Libaries`" on the left and then press "`Add Library`".
  *  Select the library from the list and press btn:[OK].
  
  That's it, your project can now use the external library. If you also linked the javadoc and sources, the SDK will assist you with javadoc popups, code completion (kbd:[Ctrl]+kbd:[Space]) and source navigation (kbd:[Ctrl]+btn:[LMB] ).
  
  
  === Application Deployment
  