anchor.diff:  ----
   
   ..  (Only for Spheres) Change the sphere's TextureMode to make the square texture project better onto the sphere.
  ++
   [source,java]
   ----
   
  
positive.code: 
  The term Material includes everything that influences what the surface of a 3D model looks like: The color, texture, shininess, and opacity/transparency. Plain coloring is covered in <<jme3/beginner/hello_node#,Hello Node>>. Loading models that come with materials is covered in <<jme3/beginner/hello_asset#,Hello Asset>>. In this tutorial you learn to create and use custom JME3 Material Definitions.
  
  image::jme3/beginner/beginner-materials.png[beginner-materials.png,with="320",height="240",align="center"]
  
  
  
  
negative.code: ----
  
  ..  You must generate TangentBinormals for the mesh so you can use the NormalMap layer of the texture.
  +
  [source,java]
  ----
  
  