anchor.diff:  image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
   image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
   
   
   
   === Fog
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter.
   
   
   
   === Light Scattering
   
  -*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter
  +*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter.
   
   
   
  
positive.code: image:jme3/advanced/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
  image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter
  --
  
  == Environment Effects
  
negative.code: 
  <<sdk/plugin/shaderblow#,ShaderBlow - GLSL Shader Library>>
  
  *  LightBlow Shader – blend material texture maps.
  *  FakeParticleBlow Shader – jet, fire effect.
  *  ToonBlow Shader – Toon Shading, toon edges.
  *  Dissolve Shader – Scifi teleportation/dissolve effect.
  *  MatCap Shader – Gold, metals, glass, toons…!
  *  Glass Shader – Glass.
  *  Force Shield Shader – Scifi impact-on-force-field effect.
  *  SimpleSprite Shader – Animated textures.
  *  SimpleSpriteParticle Shader – Sprite library.
  *  MovingTexture Shader – Animated cloud/mist texture.
  *  SoftParticles Shader – Fire, clouds, smoke etc.
  *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
  
  Thanks for your awesome contributions! Keep them coming!
  