anchor.diff:  
   To remove unused libraries:
   
  -.  Right-click your project and select “Properties
  -.  Select “Libraries on the left
  -.  Select the “jme3-libraries entry and press “remove. +
  +.  btn:[RMB] click your project and select "`Properties`"
  +.  Select "`Libraries`" on the left
  +.  Select the "`jme3-libraries`" entry and press "`remove`". +
   This library package contains *all* libraries for jME3 and is quite large.
  -.  Press the “Add Library button
  -.  Select the “jme3-libraries-lwjgl-minimum library
  +.  Press the "`Add Library`" button
  +.  Select the "`jme3-libraries-lwjgl-minimum`" library
   .  Add other jME3 libraries in the same way depending which features you use: +
   jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
  -.  Click OK.
  +.  Click btn:[OK].
   .  Clean, Build and Run the project and make sure you have not missed anything.
  
positive.code: 
  ==== To Turn a Project Into an Applet
  
  .  Right-click your project and open the Project Properties.
  ..  In the Application&gt;Applet category, check the box to enable Applet creation.
  ..  Change the applet width and height as you want it.
  ..  Click OK.
  
  .  Right-click your project and Clean and Build.
  
  The `dist/Applet` directory now contains all the files necessary for the game to run as Applet. To test the Applet-based game, run the project in the jMonkeyEngine SDK.
  
  
negative.code: 
  jMonkeyEngine SDK allows you to create launchers for different desktop platforms, like an .exe file for Windows systems, an Application for MaxOSX and a launcher for Linux systems.
  
  .  btn:[RMB] click your project and open the "`Project Properties`".
  .  In the menu:Application[Desktop] category, select the checkboxes for the platforms you want to distribute to.
  .  Click btn:[OK].
  
  A `resources` folder in your project folder will be created that contains the template icons and settings files for each selected platform. If you change one of them, de-selecting the deployment for that platform will not delete this resource file anymore and it will not be overwritten when you re-enable deployment for that platform.
  
  