anchor.diff:  Bone Tab::
   *  In the `Properties` panel, navigate to the `Bone` tab. Deselect the `Deform` panel checkbox. 
   .  In the `3d Viewport`, select the body of the armatures `Hip` bone, the lowest bone in the center of the armature, to select the entire bone.
  -.  While holding kbd:[Shift] down, btn:[L Mse Btn] select the `Root` bone.
  +.  While holding kbd:[Shift] down, btn:[LMB] select the `Root` bone.
   .  Press kbd:[Ctrl] + kbd:[P].
   . In the `Make Parent` dialog choose `Keep Offset`.
   .  With the mouse inside the 3d Viewport, kbd:[Tab] out of `Edit Mode`.
  
positive.code: .  In the `Dope Sheet Editor`, click the `Action to be linked` button and select the action you want cleared.
  .  Deselect the btn:[F] button to prevent it from saving.
  .  Change the editor type from `Dope Sheet` to `NLA Editor`. You will see the action listed.
  .  Click the double down arrow button next to the action to push it into the stack.
  .  With the mouse inside the `NLA Track List`,  press kbd:[X] to delete both the track and strip.
  .  Save your file.
  .  From the `Info` header, select `menu:File[Open Recent > Your Saved File]`.
  
negative.code: .  In the `Info` header, change the layout from `UV Editing` to `Default` and then click the btn:[+] button to create a new layout.
  .  Rename this new layout `NLA Editing`.
  .  Click the `Current Editor Type` button, located at the bottom left (small box) of the `3d Viewport`, and change it from `3d View` to `NLA Editor`. Our TPose action is now visible.
  .  Click the btn:[Double Down Arrow] button to push the action down into the stack.
  .  Beneath the TPose strip you will see a slider. Drag this slider to the right untill your strip is nested up against the left margin of the window.
  . Save your file.
  
  
  == Ogre Export
  
  
  Your rigged file is now `Ogre` export ready. Before we go any further we will test our export to verify it is error free.
  
  .  In the `Info` header, change the layout from `NLA Editing` to `Default`.
  .  kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.  
  .  From the `Info` header, select `menu:File[Export > Ogre3d]`. 
  .  Select a destination path in your games `Assets` folder, usually the `Textures` folder. 
  .  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
  