anchor.diff:  In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
   
   
  -==== Project Configuration
  +=== Project Configuration
   
   Right-Click the project to open the Project properties.
   
  -*  In the Run section, specify the main class of your project. (Pressing F6 runs this main class.) 
  +*  In the Run section, specify the main class of your project. (Pressing F6 runs this main class.)
   *  In the Run section, you can optionally configure JVM options and command line parameters.
   *  In the Application section, specify the game title (by default the game will be named `BasicGame`).
   *  In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
   
   
  -==== Clean, Build and Run Cycle
  +=== Clean, Build and Run Cycle
   
   
   image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="right"]
  
positive.code: 
  *  Right-Click the project and use the context-menu to clean all generated classes and JARs.
  *  Right-Click individual files with a main method to build and run them. (Shift-F6)
  *  Press the Run button (green arrow in the toolbar) to build and run the project. (F6) 
  
  *More than one project open?* The toolbar buttons and the F-keys are bound to the main project, which is shown in bold in the Project Explorer. Right-click a project and select Set As Main Project to make it respond to the toolbar buttons and F-keys.
  
  *Worried About Proprietary Lock-in?* You are never locked into the jMonkeyEngine SDK: At any time, you can change into your project directory on the command line, and clean, build, and run your project, using non-proprietary Apache Ant commands: 
  
  [source]
  ----
  
negative.code: That's it, your project can now use the external library. If you also linked the javadoc and sources, the SDK will assist you with javadoc popups, code completion (ctrl-space) and source navigation (ctrl-click).
  
  
  === Application Deployment
  
  *  You can <<sdk/application_deployment#,deploy>> your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.
  
  