anchor.diff:  [.right]
   image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
   image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
  -
   
   
   === Bloom and Glow
  
positive.code: 
  
  
  
  === Light Scattering
  
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestLightScattering.java[jme3/src/test/jme3test/post/TestLightScattering.java] – LightScatteringFilter
  
negative.code: image:jme3/advanced/water-post.png[water-post.png,width="150",height="100",] +
  image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
  
  The jMonkeyEngine's <<jme3/advanced/water#,&quot;SeaMonkey&quot; WaterFilter>> simulates ocean waves, foam, including cool underwater caustics. +
  Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
  
  See also: 
  
  *  link:http://jmonkeyengine.org/2011/01/15/new-advanced-water-effect-for-jmonkeyengine-3[Rendering Water as Post-Process Effect] announcement with video.
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSceneWater.java[jme3/src/test/jme3test/water/TestSceneWater.java] – SimpleWaterProcessor (SceneProcessor)
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSimpleWater.java[jme3/src/test/jme3test/water/TestSimpleWater.java] – SimpleWaterProcessor (SceneProcessor)
  --
  