anchor.diff:  
   Web Start allows your users to start your application by simply clicking a link that you provide, for example in a button on your web page. The browser downloads the JAR file and then automatically runs your game in an extra window. The only requirement is that the user's browser has the Java plugin installed. This is a very user-friendly way for your customers to play your game without any extra steps to install it. Optionally, you can set it up so the file is saved to their desktop and can be restarted later, so they do not need to be online to play.
   
  -.  Right-click your project and open the Project Properties.
  -..  In the Application&gt;Web Start category, check the box to Enable Web Start.
  +.  btn:[RMB] click your project and open the "`Project Properties`".
  +..  In the menu:Application[Web Start] category, check the box to "`Enable Web Start`".
   ..  Check the box to make the application self-signed.
   ..  Optionally, check the box to allow offline use.
   ..  Make sure `Application Descriptor` is activated. Click OK.
   
  -.  Right-click your project and Clean and Build. The `dist` directory is generated.
  -.  Upload the contents of the `dist` directory to a public http server
  +.  btn:[RMB] click your project and Clean and Build. The `dist` directory is generated.
  +.  Upload the contents of the `dist` directory to a public http server.
   .  Either edit the sample launch.html file, or simply add a standard link (A HREF) pointing to your .jnlp file to one of your web pages.
   .  Tell your users to open your page in a webbrowser, and click the link to webstart the application.
   
  
positive.code: == Branding
  
  [.right]
  image::sdk/jmonkey-branding.png[jmonkey-branding.png,width="420",height="216"]
  
  Make your game unique and recognizable:
  
  .  Open your game project in the SDK's Projects window.
  .  Right-click the project and open the Properties
  .  Open the Properties → Application section. Here you configure your branding:
  ..  Title: Enter the game's name
  ..  Vendor: Enter your name (the development team)
  ..  Description: Write one line why your game is the coolest ever emoji:wink[]
  ..  Homepage: Enter your web +++<abbr title="Uniform Resource Locator">URL</abbr>+++, so your fans can find you
  ..  Splashscreen: Browse to a cool screenshot that will be displayed while the game loads.
  
  .  Click OK.
  .  Clean and Build.
  
  
negative.code: 
  jMonkeyEngine SDK allows you to create launchers for different desktop platforms, like an .exe file for Windows systems, an Application for MaxOSX and a launcher for Linux systems.
  
  .  btn:[RMB] click your project and open the "`Project Properties`".
  .  In the menu:Application[Desktop] category, select the checkboxes for the platforms you want to distribute to.
  .  Click btn:[OK].
  
  A `resources` folder in your project folder will be created that contains the template icons and settings files for each selected platform. If you change one of them, de-selecting the deployment for that platform will not delete this resource file anymore and it will not be overwritten when you re-enable deployment for that platform.
  
  