anchor.diff:  
   ----
   
  -In this case, you <<jme3/beginner/hello_material#,create your own Material>> and apply it to a Geometry. You base Materials on default material descriptions (such as “Unshaded.j3md), as shown in this example.
  +In this case, you <<jme3/beginner/hello_material#,create your own Material>> and apply it to a Geometry. You base Materials on default material descriptions (such as "`Unshaded.j3md`"), as shown in this example.
   
   
   === Loading Text and Fonts
   
  -This example displays the text “Hello World in the default font at the bottom edge of the window. You attach text to the `guiNode` – this is a special node for flat (orthogonal) display elements. You display text to show the game score, player health, etc.
  +This example displays the text "`Hello World`" in the default font at the bottom edge of the window. You attach text to the `guiNode` – this is a special node for flat (orthogonal) display elements. You display text to show the game score, player health, etc.
   The following code sample goes into the `simpleInitApp()` method.
   
   [source,java]
  
positive.code: 
  Open your JME3 Project in the jMonkeyEngine SDK.
  
  .  Right-click a .Blend, .OBJ, or .mesh.xml file in the Projects window, and choose “convert to JME3 binary.
  .  The .j3o file appears next to the .mesh.xml file and has the same name.
  .  Update all your `loadModel()` lines accordingly. For example:
  +
  
negative.code: }
  ----
  
  Build and run the code sample. You should see a green Ninja with a colorful teapot standing behind a wall. The text on the screen should say "`Hello World`".
  
  
  == The Asset Manager
  