anchor.diff:  
   ==== Slerp
   
  -Slerp is how we pronounce spherical linear interpolation when we are in a hurry. A slerp is an interpolated transformation that is used as a simple “animation in 3D engines. You define a start and end state, and the slerp interpolates a constant-speed transition from one state to the other. You can play the motion, pause it at various percentages (values between 0.0 and 1.0), and play it backwards and forwards. link:http://jmonkeyengine.org/javadoc/com/jme3/math/Quaternion.html#slerp(com.jme3.math.Quaternion,%20com.jme3.math.Quaternion,%20float)[JavaDoc: slerp()]
  +Slerp is how we pronounce spherical linear interpolation when we are in a hurry. A slerp is an interpolated transformation that is used as a simple “animation in 3D engines. You define a start and end state, and the slerp interpolates a constant-speed transition from one state to the other. You can play the motion, pause it at various percentages (values between 0.0 and 1.0), and play it backwards and forwards. link:http://javadoc.jmonkeyengine.org/com/jme3/math/Quaternion.html#slerp-com.jme3.math.Quaternion-com.jme3.math.Quaternion-float-[JavaDoc: slerp()]
   
   Example: A burning meteorite Geometry slerps from “position p1, rotation r1, scale s1 in the sky down to “p2, r2, s2 into a crater.
   
  
positive.code: *  Non-shiny objects have a black specular color.
  
  
  image::http://wiki.jmonkeyengine.org/lib/exe/fetch.php/jme3:tanlglow2.png[tanlglow2.png,with="400",height="234",align="center"]
  
  
  
  
negative.code: ==== Color Map / Diffuse Map
  
  
  image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
  
  
  *  A plain image file or a procedural texture that describes an object's visible surface.
  