anchor.diff:  
   == Appending Blender Animations
   
  -Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
  +Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/3d_models#blender-buffer-clearing#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
   
   .  If your `Rigged` file is closed, open it.
   .  From the `Info` header, change the Layout to `Default`.
  
positive.code: 
  This guide requires:
  
  *  link:https://www.blender.org/download/[Blender version 2.78c] with its default settings. The exception being `Select With:`, under `menu:File[User Preferences >  Input]` is set to `Left Click`.
  *  Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled.
  *  Blender FBX file Importing and Exporting, enabled.
  *  A Modest amount of Blender knowledge.
  
negative.code: 
  To properly animate your models there are a few rules you must follow.
  
  *  Read the link:https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html[Common Questions] guide before you do anything else.
  *  Clean up your Blender file prior to exporting. This means you have a game ready model that will become the base for all your animations. The following checklist is provided for your convenience.
  [%interactive]
  - [ ] You have no Animations.
  