anchor.diff:  mat.setFloat("Shininess", 5f);
   ----
   
  -.  Activate material colors: 
  +.  Activate material colors:
   +
   [source,java]
   ----
  
positive.code: 
  [TIP]
  ====
  Do you reuse Materials? You can <<sdk/material_editing#,store Material properties in a .j3m file>> and load all properties in one line using 
  
  [source,java]
  ----
  
negative.code: = How to Use Materials
  :revnumber: 2.0
  :revdate: 2020/07/13
  :keywords: material, texture, effect, wireframe, light, documentation
  
  
  A Geometry (mesh) is just the shape of the object. jMonkeyEngine cannot render a shape without knowing anything about its surface properties. You need to apply a color or texture to the surface of your Geometries to make them visible. In jMonkeyEngine, colors and textures are represented as Material objects. (An alternative would also be to load a model that includes materials generated by a mesh editor, such as Blender.)
  