anchor.diff:  [source]
   ----
   
  -mkdir HelloJME3/build 
  +mkdir HelloJME3/build
   mkdir HelloJME3/lib
   cp jme3/lib/*.* HelloJME3/lib
   
  
positive.code: [source]
  ----
  
  mkdir HelloJME3/build 
  mkdir HelloJME3/lib
  cp jme3/dist/*.* HelloJME3/lib
  
  
negative.code: ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  Although we recommend the jMonkeyEngine <<sdk#,SDK>> for developing JME3 games, you can use any IDE (integrated development environment) such as <<jme3/setting_up_netbeans_and_jme3#,NetBeans>> or <<jme3/setting_up_jme3_in_eclipse#,Eclipse>>, and even work freely from the commandline. Here is a generic IDE-independent "`getting started`" tutorial.
  
  This example shows how to set up and run a simple application (HelloJME3) that depends on the jMonkeyEngine3 libraries.
  
  The directory structure will look as follows:
  
  