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   The general idea here being that Hawt.io UIs which are composed of plugins (that can swapped around like legos between the various other Hawt.io UIs)
   
  -== Dev Install
  +=== Dev Install
   _Dev Installs allow for live previewing changes as development occurs. Its an interactive environment that allows one to prototype quickly, seeing their changes instantly when they save since the browser refreshes with the changes._
   
   Assuming http://nodejs.org/[node.js/npm] is already installed:
  
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  This shows immediate feedback to changes made in the _hawkular-ui-components_ repo from within the _Hawkular_ repo and is very useful in creating an agile workflow between the two different repos.
  
  == Dev Install
  
  You can still re-build the console using only java-script based tools. Please do that only after maven build and
  only within the build target (./console/target/gulp-build) directory. These steps are rarely used and if you're not
  
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  toc::[]
  
  == Hawkular Console
  
  *Hawkular UI Components* is the home of UI Components that comprise the Hawkular console for https://github.com/hawkular/hawkular[Hawkular].  This console is based on https://github.com/hawtio/hawtio/blob/master/docs/Overview2dotX.md[Hawt.io 2], which a javascript based client-side framework.  Being Hawt.io 2 compatible gives us interopability with other hawt.io consoles such as OpenShift Origin (v3) and Fabric8.
  The various directories underneath console directory are Hawt.io 2 plugins and the various plugins eventually compose a Hawkular console.
  The modular approach to creating hawt.io console plugins allows us to create individual plugins that comprise a console or can easily  be plugged into other Hawtio based consoles. The plugin system makes it easy to add/remove functionality (even dynamically).
  
  ==== Overall Hawkular UI Architecture
  image::/img/dev-docs/hawkular-ui.png[Hawkular UI Architecture]
  
  === UI Directory Structure
  
  * ui - directory for various Hawkular UIs (currently only one)
  
  