anchor.diff:  == Setting Audio Environment Properties
   
   Optionally, You can choose from the following environmental presets from `com.jme3.audio.Environment`. This presets influence subtle echo effects (reverb) that evoke associations of different environments in your users. That is, it makes you scene sound “indoors or “outdoors etc. You use Audio Environments together with `setReverbEnabled(true)` on positional AudioNodes (see above).
  +
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   |===
   
  
positive.code: 
  
  .  Activate 3D audio for certain sounds: 
  [source,java]
  ----
  footstepsAudio.setPositional(true);
  
negative.code: 
  |===
  
  [NOTE]
  ====
  There are other obvious getters to poll the status of all corresponding setters listed here.
  ====
  
  
  == Setting AudioNode Properties
  
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  |===
  
  