anchor.diff:  == Particle Emitters: Explosions, Fire, Smoke
   
   image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
  -image:effect/particle.png[particle.png,width="150",height="100",align="right"]
  +image:effect/particle.png[particle.png,width="150",height="100"]
   
   xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
   
  
positive.code: === Shadow
  
  image:effect/shadow.png[shadow.png,width="150",height="100"]
  image:light/light-sources.png[light-sources.png,width="150",height="100",align="right"]
  
  //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
  //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
  
negative.code: === Bloom and Glow
  
  image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"]
  image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100"]
  
  *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
  *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
  