anchor.diff:  
   It's supported out of box (you need simply install it):
   
  -* Visual Studio UBT build on Windows;
  -* clang UBT build on Linux.
  -
  -This program uses UBT extension point for IncrediBuild.
  +* Visual Studio UBT build on Windows
  +* clang UBT build on Linux
   
   It speeds up recompilation by caching previous compilations and detecting when the same compilation is being done again.
  +
  +////
  +
  +TODO: #47 document installation process
   
   == Installation
   
  
positive.code: == Known issues
  
  On Windows you can't mix compilation with and without octobuild.
  
  == Unreal Engine patches
  
  This project require some patches for Unreal Engine:
  
  * {uri-unreal}/pull/1789[#1789] Allow use xgConsole on Linux (merged to 4.11)
  * {uri-unreal}/pull/1825[#1825] Don't disable XGE for building UnrealHeaderTool (merged to 4.12)
  * {uri-unreal}/pull/1959[#1959] Fix redistributable build on Windows for UE 4.11 (merged to 4.12)
  * {uri-unreal}/pull/2144[#2144] Enable xgConsole octobuild implementation in AutomationTool (merged to 4.14)
  * {uri-unreal}/pull/3014[#3014] Increase cache hit by removing timestamp from generated filed
  
negative.code: sudo apt-get install octobuild
  ----
  
  ////
  
  == Configuration files
  
  You can get configuration files and show default and actual configuration by running ```xgConsole``` without parameters.
  