anchor.diff:  This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing  so keep that in mind. 
   ====
   
  -When the model appears, click through to the end.
  +.  When the model appears, click through to the end.
   
   
   == Download
   
   
  -Navigate to `My Assets`. You should now see your model in a TPose position. This will be your base model for all animations. We will also use it as our newly rigged model for Blender.
  +Navigate to `My Assets`. You should now see your model in a TPose position. This will be your base model for all Mixamo animations. We will also use it as our newly rigged model for Blender.
   
   .  Select the TPose model and then click the btn:[Queue Download] button.
   .  In the `Download Settings` dialog the `Format` is FBX and `Pose` is TPose.
   .  Click the btn:[Queue Download] button.
  -
  ++
   After the file is ready, it will be in your `Downloads` directory on Mixamo.
  -
  -Click the btn:[Queue Download] button under `Status`, rename the file to TPose and save the it to your computer.  Preferably in the same directory as your blender file.
  +.  Click the btn:[Queue Download] button under `Status`, rename the file to TPose and save the it to your computer.  Preferably in the same directory as your blender file.
   
   
   == Preparing Blender for Animations
  
positive.code: 
  Before you can import any animations from Mixamo, you should have a file that is separate from the model file you exported earlier. Although its not required, it's best to do so. Things can go wrong and you dont want to destroy your model file by accident so it's always best to keep things separate. Our plan of attack is we will create a `.blend` file for every animation and then use this seperate file to combine them into one.
  
  .Blender
  .  In the `Info` header at the top of the program, select `menu:File[New > Reload Startup]`.
  . Select the default cube and delete it.
  .  In the `Properties` panel, located at the bottom right, select the `Scene` tab. In the `Units` panel change the `Units of measure` to `Meters` and `Length` to `Metric`. You must *always* have these settings when importing from or exporting to Mixamo.
  
  [TIP]
  ====
  You should create and save a default startup file in Blender. `menu:File[Save Startup File]`. This way you will not have to constantly redo things. Setting your `Units of measure` is the least you should do. You can always restore the default startup file by selecting `menu:File[Load Factory Settings]` at any time.
  
negative.code: .  In the `Info` header select `menu:File[Import > FBX]`.
  .  Select the file TPose.fbx file you downloaded earlier.
  .  In the `Import Fbx` file located at the bottom left of the import dialog, leave all settings at their defaults.
  +
  .Main
  -  Scale = 1
  - [x] Import Normals
  