anchor.diff:  
   == Buffered or Streaming?
   
  -As of 3.1-alpha2, the Enum in the AudioNode constructor defines whether the audio is buffered or streamed. For example:
  +The Enum in the AudioNode constructor defines whether the audio is buffered or streamed. For example:
   
   [source,java]
   ----
  
positive.code: 
  In the `initSimpleApp()` method, you create a simple blue cube geometry called `player` and attach it to the scene – this is just arbitrary sample content, so you see something when running the audio sample.
  
  Let's have a closer look at `initAudio()` to learn how to use `AudioNode`s.
  
  
  == AudioNodes
  
negative.code: 
  Typically, you stream long sounds, and buffer short sounds.
  
  == Play() or PlayInstance()?
  [cols="2", options="header"]
  |===
  