anchor.diff:  ----
   
   .  Let's move and rotate the geometry a bit to position it better. 
  ++
   [source,java]
   ----
   
  
positive.code: ----
  
  ..  You must generate TangentBinormals for the mesh so you can use the NormalMap layer of the texture.
  [source,java]
  ----
  
  
negative.code: You create a j3m file as follows:
  
  .  Create a plain text file `assets/Materials/MyCustomMaterial.j3m` in your project directory, with the following content:
  +
  [source]
  ----
  Material My shiny custom material : Common/MatDefs/Light/Lighting.j3md {
  