anchor.diff:  
   X = start height, +
   Y = end height, +
  -Z = texture scale. +
  +Z = texture scale.
  +
   Texture regions can overlap.
   
   For example:
  
positive.code: 
  Use this material together with DiffuseMap, SpecularMap, BumpMap (NormalMaps, ParalaxMap) textures.
  
  Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular colors).
  
  See also: <<jme3/beginner/hello_material#,Hello Material>>
  <a| *Texture Maps* +
  
negative.code: Unshaded.j3md
  a| Standard, non-illuminated Materials.
  
  Use this for simple coloring, texturing, glow, and transparency.
  
  See also: <<jme3/beginner/hello_material#,Hello Material>>
  a| *Texture Maps* +
  