anchor.diff:  == The Module Editor
   
  -Youʼre ready to begin building a module.
  +You're ready to begin building a module.
   
   *What is a VASSAL Module?*
   
  -A VASSAL module is simply a set of compressed set of graphic, text, and other files, as well a descriptive file (called a Build File) that describes how the other files are expressed in play. A module file has the extension .vmod. There is no limit to the file size for a module, but modules intended to be published to the Vassalengine.org site may be up to 75 MB in size.
  +A VASSAL module is simply a set of compressed set of graphic, text, and other files, as well a descriptive file (called a Build File, and stored in XML format) that describes how the other files are expressed in play. A module file has the extension .vmod. There is no limit to the file size for a module, but modules intended to be published to the Vassalengine.org site may be up to 75 MB in size.
   
   All of the files in a module are compressed using ZIP compression. As a result, anyone can examine or retrieve the files that comprise any module by simply unzipping the module, using any ZIP utility. (Unzipping a .vmod file is NOT necessary to play it.)
   
  
positive.code: . In the dialog, enter values for *Game Name, Version Number* and *Description*.
  . Click *Ok*.
  
  _*The Module Editor: Module Basic Settings*_
  
  _*Suggested Module Filename Convention*_
  
  When saving, choose a filename for the module. A suggested filename convention is <game name>_<version number>.vmod.
  
  
negative.code: * *Save, Save As:* Duplicates the items of the same names on the menubar *File* menu. As with any other application, save your work often.
  * *Help:* Click *Help* to display the VASSAL HTML help.
  
  image:_images/image13.png[image,width=348,height=324]Menu Bar
  
  *The Configuration Window*
  
  Most of the effort of module creation is performed in the Configuration window. Any instructions given here refer to using the Configuration Window to create or configure module components.
  
  The Configuration window browser displays the moduleʼs components as _nodes_, in a hierarchical tree view.
  
  Each node displays a folder icon. Node types appear in brackets *[ ]*. The component name precedes the node type. For example, a node labeled *Japanese Units [Game Piece* *Palette]* would indicate a Game Piece Palette component named _Japanese Units._
  
  Click the arrow next to each folder icon to toggle the expanded folder view and view the various sub -components of the folder. Click the arrow again to contract the node.
  
  You can perform any the following operations on components by right clicking on the component node and selecting the operation from the menu.
  
  image:_images/image13.png[image,width=348,height=324]
  
  *The Module Editor, showing the Configuration Window, Menu Bar, and default nodes for a new module.*
  
  * *Properties:* Enables you to choose the settings for the selected component. For components that have already been created, you can access the *Properties* dialog by double-clicking on the selected component.
  * *Translate:* Enables you to set translations for the component into a language of your choice. VASSAL is not localized; you must supply the translations for a given module component. See _Translations_ on page 104 for more information.
  