anchor.diff:  a|setAnimations(aniHashMap)
   a|Sets the animations that this AnimControl is capable of playing. The animations must be compatible with the skeleton given in the constructor.
   
  -a|addAnim(boneAnim) +removeAnim(boneAnim)
  +a|addAnim(boneAnim) +
  +removeAnim(boneAnim)
   a|Adds or removes an animation from this Control.
   
   a|getAnimationNames()
  
positive.code: a|clearChannels()
  a|Clear all channels in this control.
  
  a|addListener(animEventListener) +removeListener(animEventListener) +clearListeners() 
  a|Adds or removes listeners to receive animation related events.
  
  |===
  [cols="2", options="header"]
  |===
  
  
negative.code: a|addAllBones()
  a|Add all the bones of the model's skeleton to be influenced by this animation channel. (default)
  
  a|addBone(“bone1) +
  addBone(bone1)
  a|Add a single bone to be influenced by this animation channel.
  
  a|addToRootBone(“bone1) +
  addToRootBone(bone1) 
  a|Add a series of bones to be influenced by this animation channel: Add all bones, starting from the given bone, to the root bone.
  
  a|addFromRootBone(“bone1) +
  addFromRootBone(bone1) 
  a|Add a series of bones to be influenced by this animation channel: Add all bones, starting from the given root bone, going towards the children bones.
  
  |===
  