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  -[NOTE]
  -====
  -In the near future the Mixamo website will be undergoing some changes that will have some level of effect upon how you animate your character. The only real difference that Adobe says will happen, with respect to auto-rigging your characters, is you no longer can store the assets on the Mixamo website. See this link:http://blogs.adobe.com/adobecare/2017/05/23/download-assets-from-mixamo/[notice] for more info.
  -====
   
   == Using Mixamo For Model Animation
   
  -With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. 
  +With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is.
   
   This guide requires:
   
   *  link:https://www.blender.org/download/[Blender version 2.78c] with its default settings. The exception being `Select With:`, under `menu:File[User Preferences >  Input]` is set to `Left Click`.
  -*  Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled. 
  +*  Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled.
   *  Blender FBX file Importing and Exporting, enabled.
   *  A Modest amount of Blender knowledge.
  -*  A link:https://www.mixamo.com/[Mixamo] account.
  +*  A link:https://www.mixamo.com/#/[Mixamo] account.
   
   
   == Prepare to Export
  
positive.code: ====
  
  . Scale the bone down or up as needed by selecting the `Tip` (ball at the narrowest part of the bone) and dragging the `Z` arrow (blue arrow) of the manipulator up or down until you are satisfied with its scale. *DO NOT CHANGE THE ANGLE OR MOVE THE BASE OF THE BONE FROM CENTER*.
  .  When satisfied with the scale, select the body of the bone to select the entire bone. 
  Bone Tab::
  *  In the `Properties` panel, navigate to the `Bone` tab. 
  *  Rename the bone to `Root`.
  *  Deselect the `Deform` panel checkbox. 
  .  In the `3d Viewport`, select the body of the armatures `Hip` bone, the lowest bone in the center of the armature, to select the entire bone.
  .  While holding kbd:[Shift] down, btn:[LMB] select the `Root` bone.
  .  Press kbd:[Ctrl] + kbd:[P].
  
negative.code: == Mixamo FBX Import
  
  
  .  Create an link:https://www.mixamo.com/#/[Mixamo] account and login.
  .  From the `Default Character` panel, select `Upload Character`.
  .  Navigate to the file to be uploaded or drag and drop it onto the file up-loader.
  .  Select `Open`.
  
  [NOTE]
  ====
  