anchor.diff:  
   .  The end result should look similar to this:
   
  -image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/mountains512.png[mountains512.png,with="64",height="64"] ⇒ image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/alphamap.png[alphamap.png,with="64",height="64"]
  +image:jme3/beginner/mountains512.png[mountains512.png,with="64",height="64"] ⇒ image:jme3/beginner/alphamap.png[alphamap.png,with="64",height="64"]
   
   
   === Looking at the Texturing Code
  
positive.code: Before you can start painting, you have to make a few decisions:
  
  .  Choose three textures. For example grass.jpg, dirt.jpg, and road.jpg. 
  image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/road.jpg[road.jpg,with="64",height="64",align="right"]
    
  image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/dirt.jpg[dirt.jpg,with="64",height="64",align="right"]
   
  image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/grass.jpg[grass.jpg,with="64",height="64",align="right"]
  
  .  You “paint three texture layers by using three colors: Red, blue and, green. You arbitrarily decide that…
  ..  Red   is grass – red   is layer `Tex1`, so put the grass texture into Tex1.
  
negative.code: === Looking at the Heightmap Code
  
  
  image::jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
  
  
  The first step of terrain creation is the heightmap. You can create one yourself in any standard graphic application. Make sure it has the following properties:
  