anchor.diff:  = jMonkeyEngine 3.0 Feature Overview
  -:author: 
  -:revnumber: 
  +:author:
  +:revnumber:
   :revdate: 2016/03/17 20:48
   :relfileprefix: ../
   :imagesdir: ..
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  -See also: link:http://www.jmonkeyengine.com/forum/index.php?topic=13057.0[Feature comparison] and <<jme3/requirements#,requirements>>.
  +See also: <<jme3/requirements#,requirements>>.
   
   
   == Software Development Kit: jMonkeyEngine SDK
   
  -*  <<sdk/project_creation#,Creates jME3-ready Java projects>> 
  +*  <<sdk/project_creation#,Creates jME3-ready Java projects>>
   **  Preconfigured classpath
   **  Bundled with compatible JDK
   **  link:http://hub.jmonkeyengine.org/forum/topic/bundling-blender[Bundled with Blender conversion tools and more]
   **  <<jme3/advanced/asset_manager#,Asset Manager>> for loading multi-media files and 3D models +including asset name code completion
   **  <<sdk/default_build_script#,Non-proprietary Ant build scripts>>
  -**  jME3-ready Javadoc popups, <<sdk/sample_code#,sample code projects>>, and code snippet palette 
  +**  jME3-ready Javadoc popups, <<sdk/sample_code#,sample code projects>>, and code snippet palette
   
   *  <<sdk/code_editor#,Full-featured Java and XML code editor>>
   *  <<sdk/update_center#,Plugins>>
  
positive.code: *  Textures: .DDS, .HDR, .PFM, .TGA, .JPG, .PNG, .GIF.
  *  Font: BMFont fonts (.FNT)
  *  Audio: Waveform (.WAV), Ogg/Vorbis (.OGG)
  *  jME3 binary files (models and scenes): .j3o 
  *  jME3 materials: .j3m 
  *  jME3 material definitions: .j3md
  *  jME3 filter post processors: .j3f
  
  
negative.code: == Material Textures
  
  *  Texturing
  ***  material colors (ambient, diffuse, specular/shininess, glow),
  ***  color map, light map,
  ***  transparency, translucency, alpha map, alpha testing with falloff threshold,
  ***  sphere map, cube map,
  ***  texture scale,
  ***  wireframe
  ***  color ramp texture
  
  