anchor.diff:  ..  check:
   ** [x] Selected to Active
   ..  Use a reasonably high value for "`Margin`" (4+ pixels at least for 1024x1024 maps).
  -.  Bake and don't forget to save the normal map image.
  -
  -[WARNING]
  -====
  -Be careful: in the Outliner the camera symbol (Restrict Render) must be on!
  +.  Bake and don't forget to save the `Normal` map image.
  +
  +[IMPORTANT]
  +====
  +Keep in mind that when you duplicate the model, you are also duplicating its UV mapping. What this means is your "HiPoly" model and "`LowPoly`" model are both assigned to an image.
  +
  +If you ever see this error:
  +
  +"No objects or images found to bake to"
  +
  +You are either missing the image for the "LowPoly" model, or in the Outliner, the camera symbol (Restrict Render) is off (grayed out).
   ====
   
   .Normal map from Method 2
  
positive.code: This second method produces the best results by far:
  
  .Method 2
  .  Uncheck:
  **  [ ] Bake from Multires
  .  Switch to object mode.
  .  Make a copy of your mesh (kbd:[SHIFT]+kbd:[D]).
  .  Remove the Multires modifier from the copied model.
  .  Remove any materials from the copied model.
  
negative.code: IMPORTANT: Remember! The actual preview affects the baking output and mesh export!
  --
  
  .  Navigate back to the `UV Editing` layout and save your image by selecting `menu:Image*[Save As]` from the `UV Image Editor` header.
  
  TIP: The asterisk kbd:[*] next to the `Image` menu item means the image has not yet been saved.
  
  