anchor.diff:  ====
   
   
  -== Mixamo Import
  +== Mixamo FBX Import
   
   
   .  Create an link:https://www.mixamo.com/[Mixamo] account and login.
   .  Navigate to your `My Assets` directory.
   .  Select `Upload`.
   .  Navigate to the file to be uploaded or drag and drop it onto the file uploader.
  -　
  +
  +[NOTE]
  +====
  +Generally, if at any time during the import and rigging process the model does not appear within the time specified in the dialog that is showing, something has went wrong and you will have to restart the process over.
  +====
   
   == Mixamo Auto-Rigger
   
  
positive.code: 
  .  Select the LOD you are after. This is based off how many bones you want the hand of the model to have. Feel free to cycle through the options to see what each one does.
  .  When you are through click the btn:[Next] button to rig your model.
  +
  [NOTE]
  ====
  This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing so keep that in mind. 
  ====
  
  .  When the model appears, click through to the end.
  
  
  
negative.code: ====
  You clear Blender buffers as follows: 
  
  .  Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
  .  While holding the kbd:[Shift] button down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. A item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
  .  Save your file and then from the `Info` header select `menu:File[Open Recent > Saved File]`.
  
  The exception to this rule is the `Linked Action` buffer for animations. To clear this buffer see <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> in this tutorial.
  ====
  
  == Blender FBX Export
  
  
  .  In the 3d viewport select your model, it will be high-lighted in orange.
  