anchor.diff:  
   [IMPORTANT]
   ====
  -The BulletPhysics CharacterControl only collides with "`real`" PhysicsControls (RigidBody). It does not detect collisions with other CharacterControls! If you need additional collision checks, add GhostControls to your characters and create a custom <<jme3/advanced/physics_listeners#,collision listener>> to respond.
  +The BulletPhysics CharacterControl only collides with "`real`" PhysicsControls (RigidBody). It does not detect collisions with other CharacterControls! If you need additional collision checks, add GhostControls to your characters and create a custom xref:jme3/advanced/physics_listeners.adoc[collision listener] to respond.
   ====
   
   
  
positive.code: = Walking Character
  :author:
  :revnumber:
  :revdate: 2016/03/17 20:48
  :keywords: documentation, physics, input, animation, character, NPC, collision
  :relfileprefix: ../../
  :imagesdir: ../..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  In the <<jme3/beginner/hello_collision#,Hello Collision>> tutorial and the link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/bullet/TestQ3.java[TestQ3.java] code sample you have seen how to create collidable landscapes and walk around in a first-person perspective. The first-person camera is enclosed by a collision shape and is steered by the BetterCharacterControl.
  
  Other games however require a third-person perspective of the character: In these cases you use a CharacterControl on a Spatial. This example also shows how to set up custom navigation controls, so you can press WASD to make the third-person character walk; and how to implement dragging the mouse to rotate.
  
  
negative.code: 
  To create a walking character:
  
  .  (Unless you already have it) Activate physics in the scene by adding a xref:jme3/advanced/physics.adoc[BulletAppState].
  .  Init the scene by loading the game level model (terrain or floor/buildings), and giving the scene a MeshCollisionShape.
  .  Create the animated character:
  ..  Load an animated character model.
  