anchor.diff:  `arkBackupPostCommand`::
       Command to be run using `eval` after backup completes.
       `$backupfile` will be set to the full path of the backup tar.bz2 file.
  -    e.g. `arkBackupPostCommand='aws s3 cp "$backupfile" "s3://bucket_name/backups"'`
  ++
  +e.g. `arkBackupPostCommand='aws s3 cp "$backupfile" "s3://bucket_name/backups"'`
   
   `arkwarnminutes`::
       The number of minutes over which the shutdown and update warnings
  
positive.code: 
  `steamcmd_appinfocache`::
      The path to the Steam appinfo cache file.
      Most systems will have this in `$HOME/Steam/appcache/appinfo.vdf`, 
      but some systems (especially with the `steamcmd` package installed)
      have this instead in `$HOME/.steam/appcache/appinfo.vdf`.
      You will need to modify this setting if this is the case.
  
  `steamcmd_workshoplog`::
      The path to the Steam workshop log file.
      Most systems will have this in `$HOME/Steam/logs/workshop_log.txt`,
      but some systems (especially with the `steamcmd` package installed)
      have this instead in `$HOME/.steam/logs/workshop_log.txt`.
      You will need to modify this setting if this is the case.
  
  `steamdataroot`::
      The path to the SteamCMD data.
      Defaults to `$steamcmdroot`
      Some SteamCMD installations  (especially with the `steamcmd` package installed)
      store downloaded files (workshop files, etc.) in /home/.steam instead of in the steamcmd
      directory.
  
  `steamworkshopdir`::
      The path to the SteamCMD workshop directory.
      Defaults to `$steamdataroot/steamapps/workshop`
      Some SteamCMD installations (especially with the `steamcmd` package installed)
      use `SteamApps` as the steamapps directory instead of `steamapps`
  
  `arkserverexec`::
      The relative path within an ARK server install where the
      ARK server executable can be found.
      For the standard ARK server, this should be `ShooterGame/Binaries/Linux/ShooterGameServer`
  
  `arkbackupdir`::
      The directory in which to store backups.  Can be overridden in
  
negative.code: `arkAlwaysRestartOnCrash`::
      Set to `true` to enable automatically restarting even when the
      server has not become ready for player connections.
  +
  Be aware that this may cause the server to enter an endless
  crash-restart loop if the cause of the crash is not resolved.
  
  `arkAutoUpdateOnStart`::
      Set to `true` to enable updating before server startup
  