anchor.diff:  image:http://dundee.cs.queensu.ca/~cax/arch/game-design-3.png[game-design-3.png,width="400",height=""]
   
   image:http://indiegamesstudio.com/blog/wp-content/uploads/2012/08/articydraft_dialogjunkie_shot02_615x362.jpg[articydraft_dialogjunkie_shot02_615x362.jpg,width="400",height=""]
  +
   '''
   
   ....
  
positive.code: == Management tips
  
  
  ==== Time constraints
  
  With any workflow and model your team choose, keep in mind this to get high quality artworks in short limit of time, keep phase (a duration of development) tight, as my personal experiences:
  
  
negative.code: image:http://bulk2.destructoid.com/ul/215158-GameDesignEvent.JPG[215158-GameDesignEvent.JPG,width="400",height=""]
  
  image:http://www-static.dreambox.com/wp-content/uploads/2009/06/video_gamestest.jpg[video_gamestest.jpg,width="400",height=""]
  
  '''
  
  ....
  