anchor.diff:  *  You use Normal Maps to model tiny details such as cracks in walls, rust, skin texture, or a canvas weave ( (link:http://en.wikipedia.org/wiki/Bump_mapping[More on BumpMaps]). 
   *  You use Height Maps to model large terrains with valleys and mountains.
   
  -
  -image::jme3/beginner/mountains512.png[mountains512.png,128,128,align="right"]
  +[.right]
  +image::jme3/beginner/mountains512.png[mountains512.png,128,128]
   
   
   
  
positive.code: ==== Color Map / Diffuse Map
  
  
  image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_diffuse.jpg[tank_diffuse.jpg,128,128,align="right"]
  
  
  *  A plain image file or a procedural texture that describes an object's visible surface.
  
negative.code: 
  === Polygon, Mesh, Vertex
  
  [.right]
  image::jme3/dolphin-mesh.png[Models (here a dolphin) are made up of polygon meshes,width="",height=""]
  
  
  Most visible objects in a 3D scene are made up of polygon meshes – characters, terrains, buildings, etc. A mesh is a grid-like structure that represents a complex shape. The advantage of a mesh is that it is mathematically simple enough to render in real time, and detailed enough to be recognizable.
  