anchor.diff:  
   To see a loaded filter
   
  -.  Open a model or scene in the SceneComposer. 
  +.  Open a model or scene in the SceneComposer.
   .  Double-click a j3f file to open it in the FilterExplorer window.
  -.  Press the “show filter button in the OpenGL window.
  +.  Press the "`show filter`" button in the OpenGL window.
   
   
   == Loading filters in a game
  
positive.code: To add filters or modify existing filters
  
  .  Double-click a j3f file to open it in the FilterExplorer window.
  .  Right-click the j3f file's root node to add a filter. 
  **  Added filters are listed under the filter's root node.
  .  Open the Properties window and select a filter in the FilterExplorer. Configure filter options like intensity etc.
  
  
negative.code: 
  .  In the Projects window, right-click Assets→Effects.
  .  Select File→New File…
  .  Select Filter→Empty FilterPostProcessor File in the New File Wizard.
  **  An empty filter file appears in the Assets→Effects directory.
  .  Double-click the created file.
  **  The file opens in the FilterExplorer window.
  
  
  