anchor.diff:  
   To create a blank scene file do the following:
   
  -.  Right click the “Scenes folder in your Project Assets and select “New→Other
  -.  Select “Scene to the left then select “Empty jME3 Scene and press “Next
  -.  Enter a file name for your scene like “MyScene and press “OK
  +.  Right click the "`Scenes`" folder in your Project Assets and select menu:New[Other]
  +.  Select "`Scene`" to the left then select "`Empty jME3 Scene`" and press "`Next`"
  +.  Enter a file name for your scene like "`MyScene`" and press "`OK`"
   
   
   == Loading the scene
  
positive.code: == Adding light to the scene
  
  .  Select the root node in the SceneExplorer
  .  Select “Directional Light in the SceneComposer window
  .  Press the “+ button in the SceneComposer window
  
  A directional light has been added to your scene, you can see it in the SceneExplorer.
  
  
negative.code: .  Place the SceneComposer cursor where you want the model to be
  .  Select the parent Node for the model in the SceneExplorer
  .  In the Project Explorer right-click the model file you want to import
  .  Choose "`Add to SceneComposer`"
  
  Note that when importing a model the texture paths are stored absolute, so the folder you import the model from will later only be a textures folder because the original model file is not included in the release.
  
  