anchor.diff:  The bloom Filter does an intensive use of passes.
   
   Filters in a nutshell.
  +
   '''
   
   See also:
  
positive.code: 
  
  
  
  === Toon Effect
  
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java[jme3/src/test/jme3test/post/TestCartoonEdge.java] – CartoonEdgeFilter
  
negative.code: *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
  
  Thanks for your awesome contributions! Keep them coming!
  --
  
  
  
  == Particle Emitters: Explosions, Fire, Smoke
  
  [.right]
  image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
  image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
  
  <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
  
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java[jme3/src/test/jme3test/effect/TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java[jme3/src/test/jme3test/effect/TestPointSprite.java] – cluster of points
  *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java[jme3/src/test/jme3test/effect/TestMovingParticle.java] – dust, smoke
  
  '''
  
  
  
  === Creating your own Filters
  