anchor.diff:    * String UID,
     * Vector2f position
     */
  - 
  +
   ButtonAdapter makeWindow = new ButtonAdapter( screen, “Btn1″, new Vector2f(15, 55) ) {
       @Override
       public void onButtonMouseLeftUp(MouseButtonEvent evt, boolean toggled) {
           createNewWindow(“New Window ” + winCount);
       }
   };
  - 
  +
   // Add it to out initial window
   win.addChild(makeWindow);
   
   ----
   
  -*NOTE:*+
  -For layout purposes, it is suggested that you add all child Elements toa control PRIOR to adding the control to the screen… so, ceate a window, add a button, add window to screen.+
  -+
  -*A Bit More Info:*+
  - All controls are based on the Element class which has access to all default behaviors. Behaviors can be enabled disabled on ANY control or primitive Element.
  +[NOTE]
  +====
  +For layout purposes, it is suggested that you add all child Elements toa control PRIOR to adding the control to the screen… so, ceate a window, add a button, add window to screen.
   
  +*A Bit More Info:* All controls are based on the Element class which has access to all default behaviors. Behaviors can be enabled disabled on ANY control or primitive Element.
  +====
   
   == A Few of the Common Behaviors:
   
  
positive.code: 
  == Quick Start Guide:
  
  For anyone who just wants to jump right in and read as you go, here are the basics for getting a UI up and running in minutes.+
  +
  The first step is to create the screen control. This can be done one of two ways.+
  +
  1. Using the provided default style information:
  
  [source,java]
  ----
  
  
negative.code: 
  ----
  
  . Providing a path to another Style map.
  +
  [source,java]
  ----
  
  