anchor.diff:  = Optimization reference
  -:author: 
  -:revnumber: 
  -:revdate: 2016/03/17 20:48
  +:revnumber: 2.0
  +:revdate: 2020/07/13
   :keywords: performance
  -:relfileprefix: ../../
  -:imagesdir: ../..
  -ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
   This page is intended as a reference collection of optimization tricks that can be used to speed up JME3 applications.
  
positive.code: 
  For example, `Textures (M)` tells you how many textures are currently in OpenGL memory.
  
  Generally jME3 is well optimized and optimizes these things correctly. Read <<jme3/advanced/statsview#,statsview>> to learn the details about how to interpret the statistics, how to tell whether your values are off, or whether they point out a problem.
  
negative.code: 
  == Check the Statistics
  
  SimpleApplication displays a HUD with statistics. Use `app.setDisplayStatView(true);` to activate it, and false to deactivate it.
  The StatsView counts Objects,Uniforms,Triangles,Vertices are in the scene, and it counts how many FrameBuffers, Textures, or Shaders:
  
  *  … were switched in the last frame (S)
  