anchor.diff:  
   ===== Trig Functions
   
  -* cos and acos - provide link:http://en.wikipedia.org/wiki/cosine[cosine] and link:http://en.wikipedia.org/wiki/arc cosine[arc cosine] values (make use of the look-up table if `USE_FAST_TRIG` is true)
  -* sin and asin - provide link:http://en.wikipedia.org/wiki/sine[sine] and link:http://en.wikipedia.org/wiki/arc sine[arc sine] values (make use of the look-up table if `USE_FAST_TRIG` is true)
  -* tan and atan - provide link:http://en.wikipedia.org/wiki/tangent[tangent] and link:http://en.wikipedia.org/wiki/arc tangent[arc tangent] values
  +* cos and acos - provide link:http://en.wikipedia.org/wiki/cosine[cosine] and link:https://en.wikipedia.org/wiki/Inverse_trigonometric_functions[arc cosine] values (make use of the look-up table if `USE_FAST_TRIG` is true)
  +* sin and asin - provide link:http://en.wikipedia.org/wiki/sine[sine] and link:https://en.wikipedia.org/wiki/Inverse_trigonometric_functions[arc sine] values (make use of the look-up table if `USE_FAST_TRIG` is true)
  +* tan and atan - provide link:http://en.wikipedia.org/wiki/tangent[tangent] and link:https://en.wikipedia.org/wiki/Inverse_trigonometric_functions[arc tangent] values
   
   
   ===== Numerical Methods
   
   * ceil - provides the ceiling (smallest value that is greater than or equal to a given value and an integer)of a value.
   * floor - provides the floor (largest value that is less than or equal to a given value and an integer) of a value.
  -* exp - provides the link:http://en.wikipedia.org/wiki/euler number[euler number] (e) raised to the provided value.
  +* exp - provides the link:http://en.wikipedia.org/wiki/Euler_number[euler number] (e) raised to the provided value.
   * sqr - provides the square of a value (i.e. value * value).
   * pow - provides the first given number raised to the second.
   * isPowerOfTwo - provides a boolean if a value is a power of two or not (e.g. 32, 64, 4).
  -* abs - provides the link:http://en.wikipedia.org/wiki/absolute value[absolute value] of a given number.
  +* abs - provides the link:http://en.wikipedia.org/wiki/Absolute_value[absolute value] of a given number.
   * sign - provides the sign of a value (1 if positive, -1 if negative, 0 if 0).
  -* log - provides the link:http://en.wikipedia.org/wiki/natural logarithm[natural logarithm] of a value.
  -* sqrt - provides the link:http://en.wikipedia.org/wiki/square root[square root] of a value.
  -* invSqrt - provides the inverse link:http://en.wikipedia.org/wiki/square root[square root] of a value (1 / sqrt(value).
  +* log - provides the link:http://en.wikipedia.org/wiki/Natural_logarithm[natural logarithm] of a value.
  +* sqrt - provides the link:http://en.wikipedia.org/wiki/Square_root[square root] of a value.
  +* invSqrt - provides the inverse link:http://en.wikipedia.org/wiki/Square_root[square root] of a value (1 / sqrt(value).
   
   
   ===== Linear Algebra
   
  -* LERP - calculate the link:http://en.wikipedia.org/wiki/Linear interpolation[linear interpolation] of two points given a time between 0 and 1.
  +* LERP - calculate the link:http://en.wikipedia.org/wiki/Linear_interpolation[linear interpolation] of two points given a time between 0 and 1.
   * determinant - calculates the link:http://en.wikipedia.org/wiki/determinant[determinant] of a 4x4 matrix.
   
   
  
positive.code: 
  * counterClockwise - given three points (defining a triangle), the winding is determined. 1 if counter-clockwise, -1 if clockwise and 0 if the points define a line.
  * pointInsideTriangle - calculates if a point is inside a triangle.
  * sphericalToCartesian - converts a point from link:http://en.wikipedia.org/wiki/spherical coordinates[spherical coordinates] to link:http://en.wikipedia.org/wiki/cartesian coordinates[cartesian coordinates].
  * cartesianToSpherical - converts a point from link:http://en.wikipedia.org/wiki/cartesian coordinates[cartesian coordinates] to link:http://en.wikipedia.org/wiki/spherical coordinates[spherical coordinates].
  
  
  ===== Misc.
  
negative.code: 
  jME defines the Plane as ax + by + cz = -d. Therefore, during creation of the plane, the normal of the plane (a,b,c) and the constant d is supplied.
  
  The most common usage of Plane is <<jme3/advanced/camera#,Camera>> frustum planes. Therefore, the primary purpose of Plane is to determine if a point is on the positive side, negative side, or intersecting a plane.
  
  Plane defines the constants:
  
  