anchor.diff:  
   ----
   
  -Note that you do not need to create a Material if you exported the model with a material. Remember to add a light source, as shown, otherwise the material (and the whole model) is not visible!
  +NOTE: You do not need to create a Material if you exported the model with a material. Remember to add a light source, as shown, otherwise the material (and the whole model) is not visible!
   
   
   === Loading Assets From Custom Paths
  
positive.code: 
  JME3 can convert and load
  
  *  Ogre XML models + materials,
  *  Ogre DotScenes,
  *  Wavefront OBJ + MTL models,
  *  .Blend files.
  
  The `loadModel()` method loads these original file formats when you run your code directly from the SDK. If you however build the executables using the default build script, then the original model files (XML, OBJ, etc) _are not included_. This means, when you run the executable outside the SDK, and load any original models directly, you get the following error message:
  
negative.code: rootNode.attachChild(teapot);
  ----
  
  a| Load a scene.
  a| You load scenes just like you load models:
  
  [source,java]
  