anchor.diff:  
   === SpotLight
   
  -[.float-group]
  ---
  -[.right.text-left]
  -image::jme3/advanced/spotlight.png[Spotlight,width="",height="",align="right"]
  +image::light/spotlight.png[Spotlight,width="",height=""]
   
   
   A SpotLight sends out a distinct beam or cone of light. A SpotLight has a direction, a position, distance (range) and two angles. The inner angle is the central maximum of the light cone, the outer angle the edge of the light cone. Everything outside the light cone's angles is not affected by the light.
  ---
   
   *Typical Example:* Flashlight
   
  
positive.code: 
  === PointLight
  
  [.float-group]
  --
  [.right.text-left]
  image::jme3/advanced/elephant-pointlights.png[An elephant model illuminated by pointlights,width="300",height="205",align="right"]
  
  
  A PointLight has a location and shines from there in all directions as far as its radius reaches. The light intensity decreases with increased distance from the light source. A PointLight can be used to cast shadows along with a PointLightShadowRenderer (see the Casting Shadows section)
  --
  
  *Typical example:* Lamp, lightbulb, torch, candle.
  
  
negative.code: 
  ----
  
  image::light/shading-textured-ani.gif[Shading with and without Ambient Occlusion,width="",height=""]
  