anchor.diff:  
   == Requirements
   
  -Since JAR files are platform independent, your customers can play your jMonkeyEngine application on Windows, Mac +++<abbr title="Operating System">OS</abbr>+++, or Linux. The only requirement is that the user has the free Java 5 or 6 Runtime (or browser plugin) installed. For more information see link:http://java.com[http://java.com].
  +Since JAR files are platform independent, your customers can play your jMonkeyEngine application on Windows, Mac +++<abbr title="Operating System">OS</abbr>+++, or Linux. The only requirement is that the user has the correct version of the free Java Runtime (or browser plugin) installed. For more information see link:http://java.com[http://java.com].
   
   
   == Branding
   
   
  -image::sdk/jmonkey-branding.png[jmonkey-branding.png,with="420",height="216",align="right"]
  +image::sdk/jmonkey-branding.png[jmonkey-branding.png,width="420",height="216",align="right"]
   
   Make your game unique and recognizable:
   
  
positive.code: == Creating the Distributable
  
  
  image::sdk/deploy_android.png[deploy_android.png,with="335",height="220",align="right"]
  
  When you run the build script provided by the jMonkeyEngine SDK, it automatically compiles your classes, libraries, and assets. It creates a `dist` directory in your project directory which contains the executable JAR and a directory with libraries.
  
  
negative.code: 
  .  Right-click your project and select “Properties
  .  Select “Libraries on the left
  .  Select the “jme3-libraries entry and press “remove. +
  This library package contains *all* libraries for jME3 and is quite large.
  .  Press the “Add Library button
  .  Select the “jme3-libraries-lwjgl-minimum library
  .  Add other jME3 libraries in the same way depending which features you use: +
  jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
  .  Click OK.
  .  Clean, Build and Run the project and make sure you have not missed anything.
  