anchor.diff:  
   [source]
   ----
  -
   svn checkout https://jmonkeyengine.googlecode.com/svn/branches/3.0final/engine jme3
   cd jme3
   ant run
   cd ..
  -
   ----
   
  -If you see a Test Chooser application open now, the build was successful. *Tip:* Use just `ant` instead of `ant run` to build the libraries without running the demos.
  +If you see a Test Chooser application open now, the build was successful.
   
  +TIP: Use just ant instead of ant run to build the libraries without running the demos.
   
   == Sample Project Directory Structure
   
  
positive.code: ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  Although we recommend the jMonkeyEngine <<sdk#,SDK>> for developing JME3 games, you can use any IDE (integrated development environment) such as <<jme3/setting_up_netbeans_and_jme3#,NetBeans>> or <<jme3/setting_up_jme3_in_eclipse#,Eclipse>>, and even work freely from the commandline. Here is a generic IDE-independent “getting started tutorial. 
  
  This example shows how to set up and run a simple application (HelloJME3) that depends on the jMonkeyEngine3 libraries. 
  
  The directory structure will look as follows:
  
  
negative.code: 
  ----
  
  You will learn more about the asset manager and how to customize it later. For now feel free to structure your assets (images, textures, models) into further sub-directories, like in this example the `assets/models/Elephant` directory that contains the `elephant.mesh.xml` model and its materials.
  
  
  == Next Steps
  