anchor.diff:  image::jme3/external/monkey_final.gif[monkey_final.gif,width="",height=""]
   
   
  -=== LightMap baking
  +== LightMap baking
   
   The goal of this tutorial is to explain briefly how to bake light map in blender with a separate set of texture coordinates and then export a model using this map in jME3.
   
   
  -== Blender modeling + texturing
  +=== Blender modeling + texturing
   
   *  create a mesh in blender and unwrap it to create uvs
   **  image:jme3/advanced/1.jpg[1.jpg,width="600",height=""]
  
positive.code: link:http://code.google.com/p/jmonkeyengine/downloads/detail?name=LightMap.zip&can=2&q=#makechanges[http://code.google.com/p/jmonkeyengine/downloads/detail?name=LightMap.zip&amp;can=2&amp;q=#makechanges]
  
  
  === Modelling racing tracks and cars
  
  Follow the link below to a pdf tutorial by rhymez where I guide you to modelling a car and importing it to the jMonkeyengine correctly and edit it in the vehicle editor.Plus how to model a simple racing track.
  link:http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine[http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine]
  
  
  === Optimizing Models for 3D games
  
  Follow the link below to a pdf tutorial by rhymez where I guide you on how you can optimize your models for faster rendering.
  link:http://www.indiedb.com/games/street-rally-3d/downloads/optimizing-3d-models-for-games[http://www.indiedb.com/games/street-rally-3d/downloads/optimizing-3d-models-for-games]
  
  
  === SkyBox baking
  
  There are several ways to create static images to use for a sky in your game. This will describe the concepts used in blender and create an ugly sky emoji:smiley Check the links below for other ways and prettier skies.
  
  
negative.code: 
  
  
  === Importing the model in the SDK and creating the appropriate material
  
  Once this is done, export your model with the ogre exporter (or import it directly via the blend importer), and turn it into J3o with the SDK.
  
  