anchor.diff:  
   |image:images/HexGrid.png[]
   
  +
  +|image:images/HexGridWidthHeight.png[]|image:images/HexGridWidthHeightSideways.png[]  
   |===
   
   '''''
  
positive.code: == VASSAL Reference Manual
  [#top]
  
  [.small]#<<index.adoc#toc,Home>> > <<GameModule.adoc#top,Module>> > <<Map.adoc#top,Map>> > <<Board.adoc#top,Board>> > *Hex Grid*#
  
negative.code: 
  [cols=",",]
  |===
  |A standard hexagonal grid for regulating movement on a <<Board.adoc#top,Board>>. The default hexagonal grid layout is "Flat Topped".
  
  *Sideways:*   Check this box to make the hexrows of the grid run right-to-left instead of top-to-bottom.
  This changes the hexagonal grid layout from "Flat Topped" to "Pointy Topped".
  (Setting the grid to be sideways switches the meanings of horizontal/vertical and x/y below).
  
  *X,Y offset:*  The horizontal and vertical position of the center of the first hex of the grid.
  
  *Hex Height/Width:*  Pixels from hex center to hex center.
  If you specify only the height, the width will automatically adjust to maintain aspect ratio; or you can create oblong hexes by also specifying a width.
  
  *Snap to defined point:* If checked, pieces placed anywhere within the grid will automatically snap to the nearest legal location.
  If unchecked, pieces may be placed anywhere.
  