anchor.diff:  a|addAllBones()
   a|Add all the bones of the model's skeleton to be influenced by this animation channel. (default)
   
  -a|addBone(“bone1) +addBone(bone1)
  +a|addBone(“bone1) +
  +addBone(bone1)
   a|Add a single bone to be influenced by this animation channel.
   
  -a|addToRootBone(“bone1) +addToRootBone(bone1) 
  +a|addToRootBone(“bone1) +
  +addToRootBone(bone1) 
   a|Add a series of bones to be influenced by this animation channel: Add all bones, starting from the given bone, to the root bone.
   
  -a|addFromRootBone(“bone1) +addFromRootBone(bone1) 
  +a|addFromRootBone(“bone1) +
  +addFromRootBone(bone1) 
   a|Add a series of bones to be influenced by this animation channel: Add all bones, starting from the given root bone, going towards the children bones.
   
   |===
  
positive.code: a|setAnimations(aniHashMap)
  a|Sets the animations that this AnimControl is capable of playing. The animations must be compatible with the skeleton given in the constructor.
  
  a|addAnim(boneAnim) +removeAnim(boneAnim)
  a|Adds or removes an animation from this Control.
  
  a|getAnimationNames()
  
negative.code: a|Returns the length of the given named animation in seconds
  
  |===
  
  [cols="2", options="header"]
  |===
  
  