anchor.diff:  a|width
   
   |===
  +
   [cols="55,15,15,15", options="header"]
   |===
   
  
positive.code: 
  [source,java]
  ----
  thing.setLocalRotation(
    new Quaternion().fromAngleAxis(180*FastMath.DEG_TO_RAD, new Vector3f(1,0,0)));
  ----
  
  a|nodding your head
  
negative.code: == How do I Transform Spatials?
  
  There are three types of 3D transformation: Translation, Scaling, and Rotation.
  
  [cols="55,15,15,15", options="header"]
  |===
  
  