anchor.diff:  
   You should 've read a brief introduction here: <<jme3/contributions/entitysystem/introduction#,jme3:contributions:entitysystem:introduction>>
   
  -And if you still have some concerning you are in the right place! 
  +And if you still have some concerning you are in the right place!
   
   
   [IMPORTANT]
  
positive.code: 
  Simply all other classes *except the components and the entities* can we consider as systems. You need to pay attention when you read about other Entity Systems because they can have different ideas of what a system is.
  
  In the systems you can request all Entities which have special components. 
  _For example you can say that you want all entities who have a position and a movement component and now calculate the new position for these Entities +++<strike>by overwriting the old position component with a new one</strike>+++._
  
  
  
negative.code: 
  NOTE: Definition notations:
  
  *  Normal is clearly/no doubt in the definition.
  *  *Bold* is keywork.
  *  _Italic_ is example
  *  +++<u>Underling</u>+++ is doubt
  