anchor.diff:  *  Below “Mesh Animations” hit the “Add…” button
   *  Assign a name to the track, maybe “wobble”. The track type must be “Skin. Set the right “Start/End Frames” for your animation
   
  -image:jme3/external/3dsmax-10.png[3dsmax-10.png,width="",height=""]
  +image:how-to/modeling/3dsmax/3dsmax-10.png[3dsmax-10.png,width="",height=""]
   
   *  Hit ok and you will see the animation in the table. You may add additional animations by selecting other frame ranges, if desired
   
  -image:jme3/external/3dsmax-11.png[3dsmax-11.png,width="",height=""]
  +image:how-to/modeling/3dsmax/3dsmax-11.png[3dsmax-11.png,width="",height=""]
   
   
   === Export and Import
  
positive.code: *  Select the cylinder, and click “Display” tab &gt; “Freeze Selected” so it is easier to select the bones during animation
  *  Select the two top bones and enable the “Auto Key” mode
  
  image:jme3/external/3dsmax-6.png[3dsmax-6.png,width="",height=""]
  
  *  The first key frame will be created automatically. Move the animation track slider to frame 5
  *  Move the selected bones a bit. The cylinder mesh will be deformed. Because you are in the “Auto Key” mode, a key frame will be created
  
  image:jme3/external/3dsmax-7.png[3dsmax-7.png,width="",height=""]
  
  *  Create some additional key frames. You may also select more bones and move or rotate them. I’ve created 25 frames and the last key frame equals the first, so the animation is loopable
  *  After creating the animation, disable the “Auto Key” mode
  
negative.code: *  Open the “OgreMax Scene Settings” dialog from the menu
  *  In the “Meshes” tab, enable “Export XML Files” and disable “Export Binary Files” as well as “Export Vertex Colors”
  
  image:how-to/modeling/3dsmax/3dsmax-8.png[3dsmax-8.png,width="",height=""]
  
  *  Click the “Environment” tab and uncheck “Export Environment Settings”. Otherwise the JME importer will throw a NullPointerException
  
  image:how-to/modeling/3dsmax/3dsmax-9.png[3dsmax-9.png,width="",height=""]
  
  *  If you have textured your model, you may also check “Copy Bitmaps to Export Directory” in the “Bitmaps” tab
  *  Unfreeze the cylinder by clicking “Display” tab &gt; “Unfreeze All” and select it
  