anchor.diff:  
   [TIP]
   ====
  -To use the example assets in a new jMonkeyEngine SDK project, right-click your project, select “Properties, go to “Libraries, press “Add Library and add the “jme3-test-data library.
  +To use the example assets in a new jMonkeyEngine SDK project, btn:[RMB] select your project, select menu:Properties[Libraries] and in the `Compile` tab press `Add Library` and add the `jme3-test-data` library.
   ====
   
   
  
positive.code: :keywords: beginner, intro, animation, documentation, keyinput, input, node, model
  :relfileprefix: ../../
  :imagesdir: ../..
  ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  
  
  
negative.code: 
  ----
  
  This line of code will return NULL if the AnimeControl is not in the main node of your model.
  
  [source,java]
  ----
  control = player.getControl(AnimControl.class);
  ----
  
  To check this, btn:[RMB] select your model and click `"Edit in SceneComposer"` if the models file extension ends in .j3o, or `"View"` if not. You can then see the tree for the model so you can locate the node the control resides in. You can then access the subnode with the following code.
  
  [source,java]
  ----
  player.getChild("Subnode").getControl(AnimControl.class);
  ----
  
  [NOTE]
  ====
  