anchor.diff:  See:
   
   * link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[gltf] forum post
  -* <<jme3/advanced/blender_gltf#,Exporting scenes from Blender 2.8 to jME using glTF>>
  +* <<blender/blender_gltf#,Exporting Models as GlTF meshes from Blender>>
   
   Converting to j3o:
   
  
positive.code: l|.mesh.xml, .meshxml
  a|3D model
  a|Ogre Mesh XML *(soon to be discontinued)* +
  Converting to j3o:
  
  * <<sdk/model_loader_and_viewer#,SDK convert>>
  
negative.code: 
  l|.j3o
  a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
  During alpha and earlier development phases (when models still change a lot) you can alternatively load GLTF/OBJ models directly.
  a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
  
  l|.j3m
  