anchor.diff:  :revdate: 2016/03/17 20:48
   :relfileprefix: ../../
   :imagesdir: ../..
  +:experimental:
   ifdef::env-github,env-browser[:outfilesuffix: .adoc]
   
   
  
positive.code: 
  To export your models as Ogre XML meshes with materials:
  
  .  Open the menu File &gt; Export &gt; OgreXML Exporter to open the exporter dialog.
  .  In the Export Materials field: Give the material the same name as the model. For example, the model `something.mesh.xml` goes with `something.material`, plus (optionally) `something.skeleton.xml`, and some JPG files.
  .  In the Export Meshes field: Select a target subdirectory of your `assets/Models/` directory. E.g. `assets/Models/something/`.
  .  Activate the following exporter settings: 
  **  Copy Textures: YES
  **  Rendering Materials: YES
  **  Flip Axis: YES
  **  Require Materials: YES
  **  Skeleton name follows mesh: YES
  
  .  Click export.
  
  You can now use the <<sdk#,jMonkeyEngine SDK>> to <<sdk/model_loader_and_viewer#,load and view models>>. You can <<sdk/scene_composer#,create scenes>> from them and write code that loads them into your application. 
  
negative.code: 
  == Creating Models and Scenes
  
  To create 3D models and scenes, you need a 3D Mesh Editor such as link:http://www.blender.org/[Blender], with an <<jme3/advanced/ogrecompatibility#,OgreXML Exporter>> plugin. 
  
  [TIP]
  ====
  