anchor.diff:  
   .  Right-click your project and select “Properties
   .  Select “Libraries on the left
  -.  Select the “jme3-libraries entry and press “remove. +This library package contains *all* libraries for jME3 and is quite large.
  +.  Select the “jme3-libraries entry and press “remove. +
  +This library package contains *all* libraries for jME3 and is quite large.
   .  Press the “Add Library button
   .  Select the “jme3-libraries-lwjgl-minimum library
  -.  Add other jME3 libraries in the same way depending which features you use: +jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
  +.  Add other jME3 libraries in the same way depending which features you use: +
  +jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
   .  Click OK.
   .  Clean, Build and Run the project and make sure you have not missed anything.
  
positive.code: == Creating the Distributable
  
  
  image::sdk/deploy_android.png[deploy_android.png,with="335",height="220",align="right"]
  
  When you run the build script provided by the jMonkeyEngine SDK, it automatically compiles your classes, libraries, and assets. It creates a `dist` directory in your project directory which contains the executable JAR and a directory with libraries.
  
  
negative.code: .  Right-click your project and open the Project Properties.
  .  In the Application&gt;Web Start category, make sure the box “Enable Web Start is not checked. Click OK.
  .  Right-click your project and Clean and Build.
  .  If the build succeeds you see a line similar to  +
  `Building jar: /home/joe/jMonkeyPlatform/MySuperTestGame/dist/MySuperTestGame.jar` +
  this means the executable JAR has been generated successfully in your project directory.
  .  Zip up the `dist` directory and distribute it to your users. Make sure to keep the `lib` directory in it!
  
  Most operating systems execute a JAR when users double-click on it, but you can also create a launcher.
  