anchor.diff:  link:http://code.google.com/p/jmonkeyengine/downloads/detail?name=LightMap.zip&can=2&q=#makechanges[http://code.google.com/p/jmonkeyengine/downloads/detail?name=LightMap.zip&amp;can=2&amp;q=#makechanges]
   
   
  -=== Modelling racing tracks and cars
  +== Modelling racing tracks and cars
   
   Follow the link below to a pdf tutorial by rhymez where I guide you to modelling a car and importing it to the jMonkeyengine correctly and edit it in the vehicle editor.Plus how to model a simple racing track.
   link:http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine[http://www.indiedb.com/games/street-rally-3d/downloads/modelling-in-blender-to-the-jmonkeyengine]
   
   
  -=== Optimizing Models for 3D games
  +== Optimizing Models for 3D games
   
   Follow the link below to a pdf tutorial by rhymez where I guide you on how you can optimize your models for faster rendering.
   link:http://www.indiedb.com/games/street-rally-3d/downloads/optimizing-3d-models-for-games[http://www.indiedb.com/games/street-rally-3d/downloads/optimizing-3d-models-for-games]
   
   
  -=== SkyBox baking
  +== SkyBox baking
   
   There are several ways to create static images to use for a sky in your game. This will describe the concepts used in blender and create an ugly sky emoji:smiley Check the links below for other ways and prettier skies.
   
  
positive.code: *  link:https://docs.google.com/fileview?id=0B9hhZie2D-fENDBlZDU5MzgtNzlkYi00YmQzLTliNTQtNzZhYTJhYjEzNWNk&hl=en[Exporting OgreXML scenes from Blender 2.49 to jME]
  
  
  === Normal Map baking
  
  Models for live rendering should have a low polygon count. To increase the perceived detail of a model normal maps are commonly used in games. This tutorial will show how to create a `Normal` map from a "`Highpoly`" version of your model that you can apply to a "`Lowpoly`" version of the model in your game.
  
  
  == Blender Modeling LowPoly & HighPoly
  
  .Method one
  If you use the `Multiresolution` modifier you only need one object. Let's look at this example, the Blender object Monkey, with an applied `Triangulate` modifier:
  
negative.code: --
  
  
  === Model Checklist
  
  Sometimes you do not create the model yourself and often models from the web are not really made for OpenGL live rendering or not completely compatible with the bone system in jME.
  
  