anchor.diff:  myAudioNode.stop();
   ----
   
  -*Note:* Whether an Audio Node plays continuously or only once, depends on the Loop properties you have set above!
  +[NOTE]
  +====
  +Whether an Audio Node plays continuously or only once, depends on the Loop properties you have set above!
  +====
   
   You can also start playing instances of an AudioNode. Use the `playInstance()` method if you need to play the same AudioNode multiple times, possibly simulatenously. Note that changes to the parameters of the original AudioNode do not affect the instances that are already playing!
   
  
positive.code: == Audio Terminology
  
  *  *Streaming:* There are two ways to load audio data: Short audio files are to be stored entirely in memory (prebuffered), while long audio files, such as music, are streamed from the hard drive as it is played.
  *  *Looping:* You can play a sound either once and then stop, or repeatedly (continuously) in a loop. +You cannot loop streamed sounds.
  *  *Instance:* If you play the same audio twice, the playing is queued up and jME plays one after the other. If you play instances of sounds, several instances of the same sound can play at the same time.
  
  
  
negative.code: 
  
  .  Activate 3D audio for certain sounds: 
  +
  [source,java]
  ----
  footstepsAudio.setPositional(true);
  