anchor.diff:  
   a|settings +
   setSettings()
  -a|Use this <<jme3/intermediate/appsettings#,AppSettings>> object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. See: <<jme3/intermediate/appsettings#,AppSettings>>.
  +a|Use this <<jme3/intermediate/appsettings#,AppSettings>> object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
  +See: <<jme3/intermediate/appsettings#,AppSettings>>.
   
   a|cam +
   getCamera()
  
positive.code: 
  a|assetManager +
  getAssetManager()
  a|An object that manages paths for loading models, textures, materials, sounds, etc. By default the <<jme3/advanced/asset_manager#,Asset Manager>> paths are relative to your project's root directory. 
  
  a|audioRenderer +
  getAudioRenderer()
  
negative.code: a|A default SimpleApplication displays mesh statistics on the screen using the com.jme3.app.StatsView class. The information is valuable during the development and debugging phase, but for the release, you should hide the statistics HUD.
  
  |===
  [cols="40,60", options="header"]
  |===
  
  a|SimpleApplication Interface
  