anchor.diff:  
   ==== To Turn a Project Into an Applet
   
  -.  Right-click your project and open the Project Properties.
  -..  In the Application&gt;Applet category, check the box to enable Applet creation.
  +.  btn:[RMB] click your project and open the "`Project Properties`".
  +..  In the menu:Application[Applet] category, check the box to enable "`Applet`" creation.
   ..  Change the applet width and height as you want it.
  -..  Click OK.
  +..  Click btn:[OK].
   
  -.  Right-click your project and Clean and Build.
  +.  btn:[RMB] click your project and "`Clean and Build`".
   
   The `dist/Applet` directory now contains all the files necessary for the game to run as Applet. To test the Applet-based game, run the project in the jMonkeyEngine SDK.
   
  
positive.code: 
  Web Start allows your users to start your application by simply clicking a link that you provide, for example in a button on your web page. The browser downloads the JAR file and then automatically runs your game in an extra window. The only requirement is that the user's browser has the Java plugin installed. This is a very user-friendly way for your customers to play your game without any extra steps to install it. Optionally, you can set it up so the file is saved to their desktop and can be restarted later, so they do not need to be online to play.
  
  .  Right-click your project and open the Project Properties.
  ..  In the Application&gt;Web Start category, check the box to Enable Web Start.
  ..  Check the box to make the application self-signed.
  ..  Optionally, check the box to allow offline use.
  ..  Make sure `Application Descriptor` is activated. Click OK.
  
  .  Right-click your project and Clean and Build. The `dist` directory is generated.
  .  Upload the contents of the `dist` directory to a public http server
  .  Either edit the sample launch.html file, or simply add a standard link (A HREF) pointing to your .jnlp file to one of your web pages.
  .  Tell your users to open your page in a webbrowser, and click the link to webstart the application.
  
  
negative.code: 
  The JAR file is the most common deployment method for Java desktop applications. The user downloads the executable JAR file to his machine and runs it to start the game.
  
  .  btn:[RMB] click your project and open the "`Project Properties`".
  .  In the menu:Application[Web Start] category, make sure the box "`Enable Web Start`" is not checked. Click btn:[OK].
  .  btn:[RMB] click your project and "`Clean and Build`".
  .  If the build succeeds you see a line similar to  +
  `Building jar: /home/joe/jMonkeyPlatform/MySuperTestGame/dist/MySuperTestGame.jar` +
  this means the executable JAR has been generated successfully in your project directory.
  