anchor.diff:  = jMonkeyEngine 3 Tutorial (4) - Hello Update Loop
  -:author: 
  -:revnumber: 
  +:author:
  +:revnumber:
   :revdate: 2016/03/17 20:48
   :keywords: documentation, state, states, intro, beginner, control, loop
   :relfileprefix: ../../
  
positive.code: import com.jme3.scene.shape.Box;
  
  /** Sample 4 - how to trigger repeating actions from the main event loop.
   * In this example, you use the loop to make the player character 
   * rotate continuously. */
  public class HelloLoop extends SimpleApplication {
  
  
negative.code: 
  == Conclusion
  
  Now you are listening to the update loop, the "`heartbeat`" of the game, and you can add all kinds of action to it. 
  
  The next thing the game needs is some __inter__action! Continue learning how to <<jme3/beginner/hello_input_system#,respond to user input>>.
  
  