anchor.diff:  class Application : public mordavokne::App{
   public:
   	Application() :
  -			mordavokne::App(mordavokne::App::WindowParams(kolme::Vec2ui(800, 600)))
  +			mordavokne::App(mordavokne::App::WindowParams(r4::vec2ui(800, 600)))
   	{
  -		//Here we will do all the initializations of our app, like loading the UI etc.
  +		// Here we will do all the initializations of our app, like loading the UI etc.
   	}
   };
   ....
   
  -And then we define the _morda::createApp()_ function
  +And then we define the `mordavokne::create_application()` function
   [source,c++]
   ....
  -std::unique_ptr<mordavokne::App> mordavokne::createApp(int argc, const char** argv){
  +std::unique_ptr<mordavokne::App> mordavokne::create_application(int argc, const char** argv){
   	return utki::makeUnique<Application>();
   }
   ....
  
positive.code: 	Application() :
  			mordavokne::App(mordavokne::App::WindowParams(kolme::Vec2ui(800, 600)))
  	{
  		morda::Morda::inst().initStandardWidgets(*this->createResourceFileInterface());
  
  		//Inflate widgets hierarchy from GUI description script
  		auto c = morda::Morda::inst().inflater.inflate(
  				*this->createResourceFileInterface("res/main.gui.")
  			);
  
  		//set the widgets hierarchy to the application
  		morda::Morda::inst().setRootWidget(c);
  	}
  };
  ....
  
negative.code: #include <mordavokne/App.hpp>
  #include <mordavokne/AppFactory.hpp>
  
  #include <morda/widgets/label/Text.hpp>
  #include <morda/widgets/button/Button.hpp>
  
  
  class Application : public mordavokne::App{
  public:
  	Application() :
  			mordavokne::App(mordavokne::App::WindowParams(r4::vec2ui(800, 600)))
  	{
  		this->gui.initStandardWidgets(*this->get_res_file());
  
  		// Inflate widgets hierarchy from GUI description script
  		auto c = this->gui.context->inflater.inflate(
  				*this->get_res_file("res/main.gui")
  			);
  
  		// set the widgets hierarchy to the application
  		this->gui.setRootWidget(c);
  
  		auto textLabel = c->try_get_widget_as<morda::Text>("info_text");
  		ASSERT(textLabel)
  
  		auto button = c->try_get_widget_as<morda::PushButton>("hw_button");
  
  		auto textLabelWeak = utki::make_weak(textLabel); // make a weak pointer to the TextLabel widget.
  
  		bool even = true;
  
  		// connect some action on button click
  		button->clicked = [textLabelWeak, even](morda::PushButton&) mutable {
  			if(auto tl = textLabelWeak.lock()){
  				even = !even;
  