anchor.diff:     CALL MeshCopy ( SrcMesh  = u%PointLoad      &
                    , DestMesh = y%BldForce       &
                    , CtrlCode = MESH_SIBLING     &
  +                 , IOS      = COMPONENT_OUTPUT &
                    , Force           = .TRUE.    &
                    , Moment          = .TRUE.    &
                    , ErrStat  = ErrStat          &
                    , ErrMess  = ErrMsg           )
  +   CALL MeshCopy( SrcMesh   = u%RootMotion     &
  +                 , DestMesh = y%ReactionForce  &
  +                 , CtrlCode = MESH_SIBLING     &
  +                 , IOS      = COMPONENT_OUTPUT &
  +                 , Force           = .TRUE.    &
  +                 , Moment          = .TRUE.    &
  +                 , ErrStat  = ErrStat          &
  +                 , ErrMess  = ErrMsg           )
  +   
      CALL MeshCommit ( Mesh    = y%ReactionForce &
                       ,ErrStat = ErrStat         &
                       ,ErrMess = ErrMsg          )
  
positive.code:                          , ErrStat   = ErrStat      &
                           , ErrMess   = ErrMsg       )
  
     CALL MeshPositionNode ( Mesh = y%ReactionForce   &
                           , INode = 1                &
                           , Pos = TmpPos             &
                           , ErrStat   = ErrStat      &
                           , ErrMess   = ErrMsg       )
  
     DO i=1,p%elem_total
         DO j=1,p%node_elem
  
negative.code:    REAL(DbKi),                   INTENT(IN   )  :: t           ! Current simulation time in seconds
     TYPE(BD_InputType),           INTENT(INOUT)  :: u           ! Inputs at t
     TYPE(BD_ParameterType),       INTENT(IN   )  :: p           ! Parameters
     TYPE(BD_ContinuousStateType), INTENT(IN   )  :: x           ! Continuous states at t
     TYPE(BD_DiscreteStateType),   INTENT(IN   )  :: xd          ! Discrete states at t
     TYPE(BD_ConstraintStateType), INTENT(IN   )  :: z           ! Constraint states at t
     TYPE(BD_OtherStateType),      INTENT(INOUT)  :: OtherState  ! Other/optimization states
  