anchor.diff:  325,"With grass realm, halves opposing Pokémon's Speed for four turns.","Inflicts [regular damage]{mechanic}.  If a friendly Pokémon used [grass realm]{move} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic} for four turns (including this one)."
   326,"With water realm, doubles the effect chance of friendly Pokémon's moves for four turns.","Inflicts [regular damage]{mechanic}.  If a friendly Pokémon used [water realm]{move} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one)."
   327,"With fire realm, damages opposing Pokémon for 1/8 their max HP every turn for four turns.","Inflicts [regular damage]{mechanic}.  If a friendly Pokémon used [fire realm]{move} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic} in damage at the end of every turn for four turns (including this one)."
  -328,Raises the user's Attack and Special Attack by one stage each.,Raises the user's [Attack] and [Special Attack] by one [stage]{mechanic} each.
  +328,Raises the user's Attack and Special Attack by one stage each.,Raises the user's [Attack]{mechanic} and [Special Attack]{mechanic} by one [stage]{mechanic} each.
   329,Raises the user's Defense by three stages.,Raises the user's [Defense]{mechanic} by three [stages]{mechanic:stage}.
  -330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage].  Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
  +330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]{mechanic}.  Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
   If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form."
   331,Lowers the target's Speed by one stage.,Inflicts [regular damage]{mechanic}.  Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
   332,Requires a turn to charge before attacking.  Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}.  Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target.  User charges for one turn before attacking.
   333,Requires a turn to charge before attacking.  Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}.  Has a $effect_chance% chance to [burn]{mechanic} the target.  User charges for one turn before attacking.
  -335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}.  Lowers the user's [{mechanic}Defense], [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
  +335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}.  Lowers the user's [Defense]{mechanic}, [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
   336,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}.  If a friendly Pokémon used [cross thunder]{move} earlier this turn, this move has double power."
   337,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}.  If a friendly Pokémon used [cross flame]{move} earlier this turn, this move has double power."
  -338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage].  Has a $effect_chance% chance to [confuse]{mechanic} the target.
  +338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage]{mechanic}.  Has a $effect_chance% chance to [confuse]{mechanic} the target.
   
   This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [freefall]{move}.
   
  
positive.code: 
  This effect is removed by [Gravity]{move}.  If Gravity is already in effect, this move will fail."
  287,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
  288,Removes any immunity to Ground damage.,"Inflicts [regular damage]{move}.  Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage.  This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage.
  
  If the target isn't immune to Ground damage, this move will fail.
  
  
negative.code: 10003,Halves HP of all Pokémon on the field.  Must recharge,"Halves [HP]{mechanic} of all Pokémon on the field.  User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic} out during that turn."
  10004,Lowers the target's evasion by two stages.,Lowers the target's [evasion]{mechanic} by two [stages]{mechanic:stage}.
  10005,"Removes [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}.","Removes the effects of [Light Screen]{move}, [Reflect]{move}, and [Safeguard]{move}."
  10006,Changes the weather to Shadow Sky for five turns.,Changes the weather to Shadow Sky for five turns.  Pokémon other than [Shadow]{type} Pokémon take 1/16 their max [HP]{mechanic} at the end of every turn.  This move is typeless for the purposes of [Weather Ball]{move}.
  