anchor.diff:  If the target hasn't used a move since entering the [field]{mechanic:field}, if it tried to use a move this turn and [failed]{mechanic:failed}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic:pp} remaining, this move will fail.  If the target's last used move was []{move:encore}, []{move:mimic}, []{move:mirror-move}, []{move:sketch}, []{move:struggle}, or []{move:transform}, this move will fail."
   92,9,Sets the user's and targets's HP to the average of their current HP.,"Changes the user's and target's remaining [HP]{mechanic:hp} to the average of their current remaining [HP]{mechanic:hp}.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.  This effect does not count as inflicting damage for other moves and effects that respond to damage taken.
   
  -This effect fails against a []{move:substitute}."
  +This effect [fail]{mechanic:fail}s against a []{move:substitute}."
   93,9,Has a $effect_chance% chance to make the target flinch.  Only works if the user is sleeping.,Only usable if the user is [sleep]{mechanic:sleep}ing.  Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to make the target []{mechanic:flinch}.
  -94,9,Changes the user's type to a random type either resistant or immune to the last move used against it.,"Changes the user's type to a type either resistant or immune to the last damaging move that hit it.  The new type is selected at random and cannot be a type the user already is.  If there is no eligible new type, this move will fail."
  +94,9,Changes the user's type to a random type either resistant or immune to the last move used against it.,"Changes the user's type to a type either resistant or immune to the last damaging move that hit it.  The new type is selected at random and cannot be a type the user already is.  If there is no eligible new type, this move will [fail]{mechanic:fail}."
   95,9,Ensures that the user's next move will hit the target.,"If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit.  This move itself also ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
   
   One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target.  This effect also allows the user to hit Pokémon that are off the field due to moves such as []{move:dig} or []{move:fly}.
  
positive.code: []{move:guard-swap}, []{move:heart-swap}, and []{move:power-swap} may still be used.
  
  []{move:defog} used by an opponent will end this effect."
  48,9,Increases the user's chance to score a critical hit.,"User's [critical hit]{mechanic:critical-hit} rate is two levels higher until it leaves the field.  If the user has already used []{move:focus-energy} since entering the field, this move will fail.
  
  This effect is passed on by []{move:baton-pass}."
  49,9,User receives 1/4 the damage it inflicts in recoil.,Inflicts [regular damage]{mechanic:regular-damage}.  User takes 1/4 the damage it inflicts in recoil.
  
negative.code: 285,9,Raises the user's Speed by two stages and halves the user's weight.,Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.  Halves the user's weight; this effect does not stack.
  286,9,Moves have 100% accuracy against the target for three turns.,"For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic:accuracy}, but the target is immune to []{type:ground} damage.  Accuracy of one-hit KO moves is exempt from this effect.
  
  This effect is removed by []{move:gravity}.  If Gravity is already in effect, this move will [fail]{mechanic:fail}."
  287,9,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
  288,9,Removes any immunity to Ground damage.,"Inflicts [regular damage]{mechanic:regular-damage}.  Removes the target's [immunity]{mechanic:immune} to []{type:ground}-type damage.  This effect removes any existing Ground immunity due to []{ability:levitate}, []{move:magnet-rise}, or []{move:telekinesis}, and causes the target's []{type:flying} type to be ignored when it takes Ground damage.
  
  If the target isn't immune to Ground damage, this move will [fail]{mechanic:fail}.
  
  This move can hit Pokémon under the effect of []{move:bounce}, []{move:fly}, or []{move:sky-drop}, and ends the effect of Bounce or Fly."
  289,9,Always scores a critical hit.,Inflicts [regular damage]{mechanic:regular-damage}.  Always scores a [critical hit]{mechanic:critical-hit}.
  