anchor.diff:  "mm",1,"Manipulate mrx and mry calculations"
   "mn",1,
   "mo",0,
  -"mp",1,
  +"mp",1,"Feature bitmask"
   "mrx",1,"Randomize new animation X"
   "mry",1,"Randomize new animation Y"
  -"ms",0,
  +"ms",0,"Set special Y position for object; y = -4 * (y - 188)"
   "mu",1,
   "mx",1,"X position of new animation"
   "my",1,"Y position of new animation"
  
positive.code: "cx",1,
  "cy",1,
  "d",1,"Re-enter animation at N ticks"
  "e",0,"Relative enemy position modifier"
  "f",0,"Flip sprite vertically"
  "g",0,"something to do with wall collisions?"
  "h",0,"Hover"
  "i",0,
  "jf2",0,"Allow chaining to destruction"
  "jf",0,"Allow chaining to scrap"
  
negative.code: "sp",1,
  "sw",1,
  "t",0,"Prevent sound from playing if other HAR is blocking"
  "ua",0,"Sets enemy HAR to damage animation, if not already set."
  "ub",0,"Motion blur effect"
  "uc",0,
  "ud",0,
  