anchor.diff:  D0E,078,Voicelines,1
   D68,078,Voicelines,1
   D77,078,Voicelines,1
  +DE5,078,Voicelines,1
  +E34,078,Voicelines,1
  +E89,078,Voicelines,1
   ; Note: Weapon models are often two entities, one for 1P, one for 3P, if they have different animations
   ; Ana,Classic,47,
   1610,003,Teabag,0
  
positive.code: 5E2,078,NanoBoosted,1
  5E3,078,EnemyDetected,1
  5ED,078,Unwell,1
  66D,078,Lucioball,1
  66E,078,Lucioball,1
  66F,078,Lucioball,1
  69E,078,YourWelcome,1
  6A1,078,Laugh,1
  6A4,078,Junkenstein,1
  
negative.code: A27,078,Karaoke,1
  A4A,078,Retribution/Conversations,1
  A4B,078,Retribution/Conversations,1
  A57,078,Bomb/Activate,1
  A57,078,Bomb/Elimination,1
  A8F,078,Translocator/Destroyed,1
  A96,078,Translocator/TakeBack,1
  D13,078,StormRising/Conversations,1
  D14,078,StormRising/Conversations,1
  D15,078,StormRising/Conversations,1
  