anchor.diff:  Farmer	Level9	karel_1_9	farmer	loop_while	Make me remove all the piles, using as few blocks as possible.	
   Farmer	Level10	karel_1_10	farmer	if, loop_while	It's nighttime, and I can't tell how large the piles are. Now I don't have all the options I used to have on the while block. Move me along the field, and if there is a pile, remove it.	
   Farmer	Level11	karel_1_11	farmer	if, loop_while	It's still dark outside. Move me along the field. If there is a pile, remove it, and if there is a hole, fill it in.	
  -Artist3	Level1	2_1		loop_times	Find the familiar blocks in the new categories to draw a square in your favorite color.	
  -Artist3	Level2	2_2		loop_times	Use the new &quot;draw a square&quot; block, found in the &quot;Functions&quot; category, to draw a small green square.	
  -Artist3	Level3	2_3		loop_times	Use the &quot;repeat&quot; block to draw 3 squares of size 100, each 120 degrees apart, in random colors.	
  -Artist3	Level4	2_4		loop_times	Now change the code to draw 36 squares, each 10 degrees apart.	
  -Artist3	Level5	2_5		sequence	Draw squares with sides of 50, 60, 70, 80, and 90 dots.  You'll need lots of blocks.	
  -Artist3	Level6	2_6		loop_for	Modify this program with the &quot;counter&quot; block (found in the Variables category) to draw the same series of squares with fewer blocks than on the previous level.	
  -Artist3	Level7	2_7		loop_for	Replace the pale (disabled) blocks with a &quot;count with&quot; block (in the Loops category) and &quot;counter&quot; block (in the Variables category) to draw the same spiral.	
  -Artist3	Level8	2_8		sequence	Draw three snowmen 150 dots tall in different colors, 100 dots apart.  Use the new &quot;draw a snowman&quot; function and &quot;jump forward&quot; block.	
  -Artist3	Level9	2_9		loop_for	Use a &quot;count with&quot; loop to draw a family of snowmen with heights of 110, 100, 90, 80, and 70 dots, each 60 dots apart.	
  -Artist3	Level10	2_10		sequence	Draw whatever you want.  One idea is experimenting with different types of spirals.  What happens if you change the turn amount, rather than the move amount?	
  +Artist3	Level1	2_1	artist_zombie	loop_times	Find the familiar blocks in the new categories to draw a square in your favorite color.	
  +Artist3	Level2	2_2	artist_zombie	loop_times	Use the new &quot;draw a square&quot; block, found in the &quot;Functions&quot; category, to draw a small green square.	
  +Artist3	Level3	2_3	artist_zombie	loop_times	Use the &quot;repeat&quot; block to draw 3 squares of size 100, each 120 degrees apart, in random colors.	
  +Artist3	Level4	2_4	artist_zombie	loop_times	Now change the code to draw 36 squares, each 10 degrees apart.	
  +Artist3	Level5	2_5	artist_zombie	sequence	Draw squares with sides of 50, 60, 70, 80, and 90 dots.  You'll need lots of blocks.	
  +Artist3	Level6	2_6	artist_zombie	loop_for	Modify this program with the &quot;counter&quot; block (found in the Variables category) to draw the same series of squares with fewer blocks than on the previous level.	
  +Artist3	Level7	2_7	artist_zombie	loop_for	Replace the pale (disabled) blocks with a &quot;count with&quot; block (in the Loops category) and &quot;counter&quot; block (in the Variables category) to draw the same spiral.	
  +Artist3	Level8	2_8	artist_zombie	sequence	Draw three snowmen 150 dots tall in different colors, 100 dots apart.  Use the new &quot;draw a snowman&quot; function and &quot;jump forward&quot; block.	
  +Artist3	Level9	2_9	artist_zombie	loop_for	Use a &quot;count with&quot; loop to draw a family of snowmen with heights of 110, 100, 90, 80, and 70 dots, each 60 dots apart.	
  +Artist3	Level10	2_10	artist_zombie	sequence	Draw whatever you want.  One idea is experimenting with different types of spirals.  What happens if you change the turn amount, rather than the move amount?	
   Farmer2	Level1	karel_2_1	farmer	sequence	Try using the blocks to help me remove all the piles and fill in all the holes on the ground.	
   Farmer2	Level2	karel_2_2	farmer	function	Use the new function block called &quot;fill 5&quot; to help me fill in this hole.	
   Farmer2	Level3	karel_2_3	farmer	function, loop_times	Use the function block to make me fill in all the holes.	
  
positive.code: Farmer2	Level8	karel_2_8	farmer	function, loop_while	Use the function, &quot;avoid the cow and remove 1&quot;, to help me remove all the piles.	
  Farmer2	Level9	karel_2_9	farmer	if, function, loop_while	Use one of the new functions to help me remove all of the piles on the ground with as few blocks as possible.	
  Farmer2	Level10	karel_2_10	farmer	if, function, loop_while	Move me across the field, and use the functions to help me remove all the piles and fill all the holes.	
  Artist4	Level1	3_1		function	You can now see how the &quot;draw a square&quot; and &quot;draw a circle&quot; functions are defined.  Defining a function doesn't run its blocks.  You have to pull out the &quot;draw a square&quot; block to actually draw a square.	
  Artist4	Level2	3_2		function	Using the &quot;draw a square&quot; function as an example, create a &quot;draw a triangle&quot; function and use it.	
  Artist4	Level3	3_3		function, loop_times	Draw triangular fences around the cats and a square fence around the cow.  Tip: Test the program as you go along.	
  Artist4	Level4	3_4		function	See if you can figure out how to use &quot;draw a square&quot; and &quot;draw a triangle&quot; (and some other blocks) to draw a house around the lion.	
  Artist4	Level5	3_5		function	Now create a &quot;draw a house&quot; function and use it house two cats.	
  Artist4	Level6	3_6		parameters	Using &quot;draw a square&quot; as an example, add an input named &quot;length&quot; to &quot;draw a triangle&quot;.  Then, draw triangles in different colors around the animals.	
  Artist4	Level7	3_7		parameters	Add a &quot;height&quot; input to &quot;draw a house&quot; and build a big house for the elephant.	
  Artist4	Level8	3_8		parameters	Here are all of the blocks from the previous level.  Modify &quot;draw a house&quot; so the turtle ends up at the bottom right corner of the new house.  Use this modified function to house all the animals.	
  Artist4	Level9	3_9		parameters	You now know how to control the turtle, use loops (&quot;repeat&quot; and &quot;count from&quot;), and write and use functions.  Congratulations on becoming a programmer!	
  Artist4	Level10	3_10		sequence	You're now free to do whatever you want.  One idea is to try running this program with different turn amounts (higher or lower than 90).  Other ideas are to draw a star, circle, heart, or animal.	
  Farmer3	Level1	karel_debug_seq_1	farmer	sequence	Fix the program on the workspace so that I can get my field flat and ready for planting!	
  Farmer3	Level2	karel_debug_seq_2	farmer	sequence	What's wrong with this program? How should you fix it so I can remove that pile?	
  Farmer3	Level3	karel_debug_repeat	farmer	loop_times	De-bug this program for me so my field will be nice and flat.	
  
negative.code: Farmer3	Level7	karel_debug_function_1	farmer	function	What should you change about this program to help my remove all the piles?	
  Farmer3	Level8	karel_debug_function_2	farmer	function	Can you de-bug this program for me so I can make my field flat?	
  Farmer3	Level9	karel_debug_function_3	farmer	parameters	Edit this program so I'll remove all the piles on my field. 	
  Artist5	Level1	5_1	artist_zombie	sequence	Take this time to draw whatever you feel like! 	