anchor.diff:  id,priority,short_effect,effect
  -1,0,,Inflicts :mechanic:`regular damage`.
  +1,0,Inflicts regular damage with no additional effect.,Inflicts :mechanic:`regular damage`.
   2,0,Puts the target to sleep.,Puts the target to :mechanic:`sleep`.
   3,0,Has a :data:`move.effect_chance`\ % chance to poison the target.,Inflicts :mechanic:`regular damage`.  Has a :data:`move.effect_chance`\ % chance to :mechanic:`poison` the target.
   4,0,Heals the user by half the damage inflicted.,Inflicts :mechanic:`regular damage`.  Heals the user for half the damage inflicted.
  
positive.code: The damage is applied at the end of the turn, so it ignores :move:`Endure` and :item:`Focus Sash`.
  
  This move cannot be copied by :move:`Mirror Move`."
  150,0,,"Inflicts :mechanic:`regular damage`.
  
  If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit with double power."
  151,0,Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`.  Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
  
negative.code: 205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts :mechanic:`regular damage`, then :mechanic:`lowers` the user's :mechanic:`Special Attack` by two levels."
  206,0,Lowers the target's Attack and Defense by one level.,:mechanic:`Lowers` the target's :mechanic:`Attack` and :mechanic:`Defense` by one level.
  207,0,Raises the user's Defense and Special Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Defense` and :mechanic:`Special Defense` by one level.
  208,0,Inflicts regular damage and can hit Bounce and Fly users.,"Inflicts :mechanic:`regular damage`.
  
  If the target is in the first turn of :move:`Bounce` or :move:`Fly`, this move will hit."
  209,0,Raises the user's Attack and Defense by one level.,:mechanic:`Raises` the user's :mechanic:`Attack` and :mechanic:`Defense` by one level.
  