anchor.diff:  This ability has no effect in battle.",Increases the wild encounter rate.
   36,Trace,3,"When this Pokémon enters battle, it copies a random opponent's ability.
   
  -This ability cannot copy [Multitype]{ability}.  ",Copies an opponent's ability upon entering battle.
  +This ability cannot copy [Multitype]{ability}.",Copies an opponent's ability upon entering battle.
   37,Huge Power,3,"This Pokémon's [Attack]{mechanic} is doubled while in battle.
   
   This bonus does not count as a [stat modifier]{mechanic}.
   
   This ability functions identically to [Pure Power]{ability}.",Doubles [Attack]{mechanic} in battle.
  -38,Poison Point,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [poisoned]{mechanic}.",Has a 30% chance of [poisoning]{mechanic} attacking Pokémon on contact.
  -39,Inner Focus,3,"This Pokémon cannot [flinch]{mechanic}.
  -
  -This Pokémon will still lose its focus if hit during [Focus Punch]{move}, as this is not flinching.",Prevents [flinching]{mechanic}.
  -40,Magma Armor,3,"This Pokémon cannot be [frozen]{mechanic}.
  +38,Poison Point,3,"Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [poisoned]{mechanic:poison}.",Has a 30% chance of [poisoning]{mechanic:poison} attacking Pokémon on contact.
  +39,Inner Focus,3,This Pokémon cannot [flinch]{mechanic:flinching}.,Prevents [flinching]{mechanic}.
  +40,Magma Armor,3,"This Pokémon cannot be [frozen]{mechanic:freezing}.
   
   If a Pokémon is frozen and acquires this ability, it will immediately thaw out; this includes when regaining a lost ability upon leaving battle.
   
   Overworld: If any Pokémon in the party has this ability, each egg in the party has its [hatch counter]{mechanic} decreased by 2 (rather than 1) each [step cycle]{mechanic}, making eggs hatch roughly twice as quickly.  This effect does not stack if multiple Pokémon have this ability or [Flame Body]{ability}.",Prevents [freezing]{mechanic}.
  -41,Water Veil,3,"This Pokémon cannot be [burned]{mechanic}.
  -
  -If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [burns]{mechanic}.
  +41,Water Veil,3,"This Pokémon cannot be [burned]{mechanic:burn}.
  +
  +If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.",Prevents [burns]{mechanic:burn}.
   42,Magnet Pull,3,"While this Pokémon is in battle, opposing [Steel]{type}-type Pokémon cannot flee or switch out.
   
   Pokémon can still switch out with [Baton Pass]{move}, [U-turn]{move}, or a [Shed Shell]{item}.  Pokémon with [Run Away]{ability} can still flee, but not switch out.
  
positive.code: Prior to Generation IV, this ability only inflicts 1/16 maximum HP in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
  25,Wonder Guard,3,"This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it.
  
  Moves that inflict fixed damage, like [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are.  Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented.
  
  This ability cannot be copied with [Role Play]{move} or traded away with [Skill Swap]{move}, but it can be copied with [Trace]{ability}, disabled with [Gastro Acid]{move}, or changed with [Worry Seed]{move}.  This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap.
  
  
negative.code: 102,Leaf Guard,4,"This Pokémon cannot be given a [major status ailment]{mechanic} during [strong sunlight]{mechanic}.
  
  This ability does not heal prior status ailments.  [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.  [Sleep]{mechanic} from [Rest]{move} is unaffected.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
  103,Klutz,4,"In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative.
  
  The [Speed]{mechanic} cut from the [Iron Ball]{item} and the effort items (the [Macho Brace]{item}, [Power Weight]{item}, [Power Bracer]{item}, [Power Belt]{item}, [Power Lens]{item}, [Power Band]{item}, and [Power Anklet]{item}) is unaffected.  Items that do not directly affect the battle, such as the [Exp. Share]{item}, the [Amulet Coin]{item}, or the [Soothe Bell]{item}, work as usual.  All held items work as usual out of battle.
  
  Moves that use the held item, such as [Fling]{move}, [Natural Gift]{move}, and [Switcheroo]{move}, work as usual.",Negates all battle effects of the Pokémon's held item.
  104,Mold Breaker,4,"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.
  
  This Pokémon's moves ignore abilities that would prevent them, such as [Levitate]{ability}, [Soundproof]{ability}, and [Water Absorb]{ability}; abilities that would prevent their effects, such as [Clear Body]{ability}, [Shell Armor]{ability}, and [Sticky Hold]{ability}; abilities that grant any protective benefit, such as [Simple]{ability}, [Snow Cloak]{ability}, and [Thick Fat]{ability}; and abilities that would prevent them from hitting the intended target, i.e. [Lightningrod]{ability} and [Storm Drain]{ability}.  If an ability could either hinder or help this Pokémon's moves, e.g. [Dry Skin]{ability} or [Unaware]{ability}, the ability is ignored either way.
  
  An ability ignored by this ability is only nullified for the duration of the move.  For example, this Pokémon's moves can [paralyze]{mechanic:paralysis} a Pokémon with [Limber]{ability}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's [Spikes]{move} are not helped by this ability after they have been placed.
  
  This ablity does not in any way ignore type changes granted by abilities such as [Color Change]{ability} or [Forecast]{ability}; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from [Drizzle]{ability}; nor abilities that hinder moves' effects on the user but not the target, such as [Liquid Ooze]{ability}.  This ability cannot ignore [Multitype]{ability}.
  
  When this Pokémon enters battle, all participating trainers are notified that it has this ability.",Makes moves ignore targets' abilities if they could hinder or prevent them.
  105,Super Luck,4,This Pokémon's moves have [critical hit]{mechanic} rates one stage higher than normal.,Raises moves' [critical hit]{mechanic} rates one stage.
  106,Aftermath,4,"When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum [HP]{mechanic} in damage.",Damages the attacker for 1/4 its max [HP]{mechanic} when knocked out by a contact move.
  107,Anticipation,4,"When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic} against it, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit knockout move, all participating trainers are notified.
  
  The move itself is not revealed; only that there is such a move.  Moves that inflict [typeless damage]{mechanic}, such as [Future Sight]{move}, and moves of variable type, such as [Hidden Power]{move}, count as their listed types.","Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic} move, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit KO move."
  108,Forewarn,4,"When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
  
  In the event of a tie, one is chosen at random.
  