anchor.diff:  "y",1,"Scale image as % of height (default 100)"
   "zg",0,"Never used?"
   "zh",0,"Never used?"
  -"zj",0,"Invulnerable to jumping attacks?"
  +"zj",0,"Invulnerable to jumping attacks"
   "zl",0,"Never used?"
   "zm",0,"Never used?"
  -"zp",0,"Invulnerable to projectiles?"
  -"zz",0,"Invulnerable to any attacks?"
  +"zp",0,"Invulnerable to projectiles"
  +"zz",0,"Invulnerable to any attacks"
  
positive.code: "af",0,"Freeze opponent HAR"
  "ag",0,
  "ai",0,
  "am",0,"Tells the HAR when to stop walking"
  "ao",0,
  "as",0,"Wandering fire pit orb"
  "at",0,"Sets object position behind enemy har"
  "aw",0,"Tells if the HAR can pass through walls"
  "ax",0,
  "ar",0,
  "al",0,
  "b",0,
  "b1",0,
  
negative.code: "mx",1,"X position of new animation"
  "my",1,"Y position of new animation"
  "m",1,"Create instance of animation N"
  "n",0,"Disable collision detection for the current frame"
  "ox",1,"Set sprite X correction for this frame"
  "oy",1,"Set sprite Y correction for this frame"
  "pa",0,"Enable color effect for HAR palette effects"
  