anchor.diff:  303,9,"Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.","Inflicts [regular damage]{mechanic:regular-damage}.  If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200."
   304,9,Ignores the target's stat modifiers.,"Inflicts [regular damage]{mechanic:regular-damage}.  Damage calculation ignores the target's [stat modifiers]{mechanic:stat-modifiers}, including [evasion]{mechanic:evasion}."
   305,9,Removes all of the target's stat modifiers.,Inflicts [regular damage]{mechanic:regular-damage}.  All of the target's [stat modifiers]{mechanic:stat-modifiers} are reset to zero.
  -306,9,"Power is higher the more the user's stats have been raised, to a maximum of 31×.","Inflicts regular damage.  Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised.  [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power.  For a Pokémon with all five stats modified to +6, this move's power is 31×."
  +306,9,"Power is higher the more the user's stats have been raised, to a maximum of 31×.","Inflicts [regular damage]{mechanic:regular-damage}.  Power is increased by 100% its original value for every [stage]{mechanic:stage} any of the user's stats have been raised.  [Accuracy]{mechanic:accuracy}, [evasion]{mechanic:evasion}, and lowered stats do not affect this move's power.  For a Pokémon with all five stats modified to +6, this move's power is 31×."
   307,9,Prevents any priority moves from hitting friendly Pokémon this turn.,"Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn.  If the user is last to act this turn, this move will fail.
   
   If the user successfully used []{move:detect}, []{move:endure}, []{move:protect}, []{move:quick-guard}, or []{move:wide-guard} on the last turn, this move has a 50% chance to fail.
  
positive.code: []{move:rapid-spin} cancels this effect."
  44,9,Has an increased chance for a critical hit.,Inflicts [regular damage]{mechanic:regular-damage}.  User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
  45,9,Hits twice in one turn.,Inflicts [regular damage]{mechanic:regular-damage}.  Hits twice in one turn.
  46,9,"If the user misses, it takes half the damage it would have inflicted in recoil.","Inflicts [regular damage]{mechanic:regular-damage}.  If this move misses, is blocked by Protect or Detect, or has no effect, the user takes half the damage it would have inflicted in recoil.  This recoil damage will not exceed half the user's max HP.
  
  This move cannot be used while []{move:gravity} is in effect."
  47,9,Protects the user's stats from being changed by enemy moves.,"Pokémon on the user's side of the [field]{mechanic:field} are immune to stat-lowering effects for five turns.
  
negative.code: Neither the user nor the target can recover its item with []{move:recycle}.
  
  If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item."
  190,9,Lowers the target's HP to equal the user's.,"Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's.  If the target's HP is not higher than the user's, this move has no effect.  Type immunity applies, but other type effects are ignored.  This effect counts as damage for moves that respond to damage."
  191,9,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full [HP]{mechanic:hp}."
  192,9,User and target swap abilities.,"User and target switch abilities.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  