anchor.diff:  This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as []{ability:flower-gift} during []{move:sunny-day}."
   282,9,All Pokémon's Defense and Special Defense are swapped for 5 turns.,"For five turns (including this one), every Pokémon's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} are swapped."
   283,9,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts [regular damage]{mechanic:regular-damage}.  Damage calculation always uses the target's [Defense]{mechanic:defense}, regardless of this move's damage class."
  -284,9,Inflicts double damage if the target is Poisoned.,"Inflicts regular damage.  If the target is [poisoned]{mechanic:poisoned}, this move has double power."
  +284,9,Inflicts double damage if the target is Poisoned.,"Inflicts [regular damage]{mechanic:regular-damage}.  If the target is [poisoned]{mechanic:poisoned}, this move has double power."
   285,9,Raises the user's Speed by two stages and halves the user's weight.,Raises the user's [Speed]{mechanic:speed} by two [stages]{mechanic:stage}.  Halves the user's weight; this effect does not stack.
   286,9,Moves have 100% accuracy against the target for three turns.,"For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic:accuracy}, but the target is immune to []{type:ground} damage.  Accuracy of one-hit KO moves is exempt from this effect.
   
  
positive.code: Neither the user nor the target can recover its item with []{move:recycle}.
  
  If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item."
  190,9,Lowers the target's HP to equal the user's.,"Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's.  If the target's [HP]{mechanic:hp} is not higher than the user's, this move has no effect.  Type immunity applies, but other type effects are ignored.  This effect counts as damage for moves that respond to damage."
  191,9,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full [HP]{mechanic:hp}."
  192,9,User and target swap abilities.,"User and target switch abilities.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  
negative.code: 
  Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.  Averages to 3 hits per use."
  31,9,User's type changes to the type of one of its moves at random.,"User's [type]{mechanic:type} changes to the [type]{mechanic:type} of one of its moves, selected at random.  []{move:hidden-power} and []{move:weather-ball} are treated as []{type:normal}.  Only moves with a different [type]{mechanic:type} are eligible, and []{move:curse} is never eligible.  If the user has no suitable moves, this move will fail."
  32,9,Has a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to make the target []{mechanic:flinch}.
  33,9,Heals the user by half its max HP.,Heals the user for half its max [HP]{mechanic:hp}.
  34,9,"Badly poisons the target, inflicting more damage every turn.",[Badly poisons]{mechanic:badly-poisons} the target.
  35,9,Scatters money on the ground worth five times the user's level.,"Inflicts [regular damage]{mechanic:regular-damage}.  After the battle ends, the winner receives five times the user's level in extra money for each time this move was used."
  