anchor.diff:  
   Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.  Averages to 3 hits per use."
   31,9,User's type changes to the type of one of its moves at random.,"User's [type]{mechanic:type} changes to the [type]{mechanic:type} of one of its moves, selected at random.  []{move:hidden-power} and []{move:weather-ball} are treated as []{type:normal}.  Only moves with a different [type]{mechanic:type} are eligible, and []{move:curse} is never eligible.  If the user has no suitable moves, this move will fail."
  -32,9,Has a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to make the target flinch.
  +32,9,Has a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to make the target []{mechanic:flinch}.
   33,9,Heals the user by half its max HP.,Heals the user for half its max [HP]{mechanic:hp}.
   34,9,"Badly poisons the target, inflicting more damage every turn.",[Badly poisons]{mechanic:badly-poisons} the target.
   35,9,Scatters money on the ground worth five times the user's level.,"Inflicts [regular damage]{mechanic:regular-damage}.  After the battle ends, the winner receives five times the user's level in extra money for each time this move was used."
  
positive.code: Neither the user nor the target can recover its item with []{move:recycle}.
  
  If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item."
  190,9,Lowers the target's HP to equal the user's.,"Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's.  If the target's [HP]{mechanic:hp} is not higher than the user's, this move has no effect.  Type immunity applies, but other type effects are ignored.  This effect counts as damage for moves that respond to damage."
  191,9,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full [HP]{mechanic:hp}."
  192,9,User and target swap abilities.,"User and target switch abilities.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  
negative.code: []{move:rapid-spin} cancels this effect."
  44,9,Has an increased chance for a critical hit.,Inflicts [regular damage]{mechanic:regular-damage}.  User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move.
  45,9,Hits twice in one turn.,Inflicts [regular damage]{mechanic:regular-damage}.  Hits twice in one turn.
  46,9,"If the user misses, it takes half the damage it would have inflicted in recoil.","Inflicts [regular damage]{mechanic:regular-damage}.  If this move misses, is blocked by []{move:protect} or []{move:detect}, or has no effect, the user takes half the damage it would have inflicted in recoil.  This recoil damage will not exceed half the user's max HP.
  
  This move cannot be used while []{move:gravity} is in effect."
  47,9,Protects the user's stats from being changed by enemy moves.,"Pokémon on the user's side of the [field]{mechanic:field} are immune to stat-lowering effects for five turns.
  