anchor.diff:  4,Battle Armor,3,"Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon.
   
   This ability functions identically to [Shell Armor]{ability}.",Protects against [critical hits]{mechanic:critical hit}.
  -5,Sturdy,3,"This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
  -
  -In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}.",Protects against one-hit KO moves.
  +5,Sturdy,3,"When this Pokémon is at full [HP]{mechanic}, any hit that would otherwise knock it out will leave it with 1 HP.  It is also immune to the one-hit KO moves, regardless of its current HP: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
  +
  +If this Pokémon is holding a [Focus Sash]{item}, this ability takes precedence and the Focus Sash will not be consumed.",Prevents being knocked out from full [HP]{mechanic}.  Protects against the one-hit KO moves.
   6,Damp,3,"While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect.","Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle."
   7,Limber,3,"This Pokémon cannot be [paralyzed]{mechanic:paralysis}.
   
  
positive.code: This ability does not prevent any Attack losses other than [stat modifiers]{mechanic}, such as the Attack cut from a [burn]{mechanic}; nor self-inflicted Attack drops, such as the Attack drop from [Superpower]{move}; nor opponent-triggered Attack boosts, such as the Attack boost from [Swagger]{move}.  This Pokémon can still be passed negative Attack modifiers through [Heart Swap]{move} or [Power Swap]{move}.
  
  Overworld: In Pokémon Emerald, if any Pokémon in the party has this ability, [Cut]{move}'s radius for cutting grass is doubled.  (After Generation III, Cut can no longer cut down tall grass.)",Protects against opponent-inflicted [Attack]{mechanic} [drops]{mechanic:stat modifiers}.
  53,Pickup,3,"After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.  The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.
  
  This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
  
  During battle in Pokémon Black and White, this Pokémon will pick up all items [flung]{move:Fling} and most items consumed by the opponent if it is not already holding an item.  Items not able to be picked up include: [Balloon]{item} and [Escape Button]{item}",The Pokémon has a 10% chance of picking up an item after battle.
  54,Truant,3,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
  
  Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic}, [flinching]{mechanic}, etc do.  Most such moves, for example [Bide]{move} or [Rollout]{move}, are simply cut off upon loafing around.  Attacks with a recharge turn, such as [Hyper Beam]{move}, do not have to recharge; attacks with a preparation turn, such as [Fly]{move}, do not end up being used.  Moves that are forced over multiple turns and keep going through failure, such as [Outrage]{move}, [Uproar]{move}, or any move forced by [Encore]{move}, keep going as usual.
  
negative.code: Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.","Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact."
  28,Synchronize,3,"Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment.
  
  If this Pokémon is badly poisoned, this ability passes back bad poison.  This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}.
  
  Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature.  This does not work on Pokémon received outside of battle or roaming legendaries.  In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld.","Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them."
  29,Clear Body,3,"This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon.
  