anchor.diff:  157,9,Raises user's Defense by one stage.,"Raises user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage}.
   
   After this move is used, the power of []{move:ice-ball} and []{move:rollout} are doubled until the user leaves the [field]{mechanic:field}."
  -159,9,Can only be used as the first move after the user enters battle.  Causes the target to flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Causes the target to flinch.  Can only be used on the user's first turn after entering the [field]{mechanic:field}.
  +159,9,Can only be used as the first move after the user enters battle.  Causes the target to flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Causes the target to []{mechanic:flinch}.  Can only be used on the user's first turn after entering the [field]{mechanic:field}.
   160,9,Forced to use this move for several turns.  Pokémon cannot fall asleep in that time.,"Inflicts [regular damage]{mechanic:regular-damage}.  User is forced to use this move for 2–5 turns, selected at random.  All Pokémon on the [field]{mechanic:field} wake up, and none can fall to [sleep]{mechanic:sleep} until the lock-in ends.
   
   Pokémon cannot use []{move:rest} during this effect.
  
positive.code: 
  Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.  Averages to 3 hits per use."
  31,9,User's type changes to the type of one of its moves at random.,"User's [type]{mechanic:type} changes to the [type]{mechanic:type} of one of its moves, selected at random.  []{move:hidden-power} and []{move:weather-ball} are treated as []{type:normal}.  Only moves with a different [type]{mechanic:type} are eligible, and []{move:curse} is never eligible.  If the user has no suitable moves, this move will fail."
  32,9,Has a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to make the target flinch.
  33,9,Heals the user by half its max HP.,Heals the user for half its max [HP]{mechanic:hp}.
  34,9,"Badly poisons the target, inflicting more damage every turn.",[Badly poisons]{mechanic:badly-poisons} the target.
  35,9,Scatters money on the ground worth five times the user's level.,"Inflicts [regular damage]{mechanic:regular-damage}.  After the battle ends, the winner receives five times the user's level in extra money for each time this move was used."
  
negative.code: Neither the user nor the target can recover its item with []{move:recycle}.
  
  If the target has []{ability:multitype} or []{ability:sticky-hold}, it will take damage but not lose its item."
  190,9,Lowers the target's HP to equal the user's.,"Inflicts exactly enough damage to lower the target's [HP]{mechanic:hp} to equal the user's.  If the target's HP is not higher than the user's, this move has no effect.  Type immunity applies, but other type effects are ignored.  This effect counts as damage for moves that respond to damage."
  191,9,"Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power increases with the user's remaining [HP]{mechanic:hp} and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full [HP]{mechanic:hp}."
  192,9,User and target swap abilities.,"User and target switch abilities.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  