anchor.diff:  FontPattern (.fnt),,QualifiedType = FlatRedBall.Graphics.BitmapFont,,fnt,,,,,,,,,,,FALSE,,,,FALSE,,,,,FALSE,FALSE,,FALSE,FALSE,,,,FALSE,
   BitmapFont (.bmfc),,QualifiedType = FlatRedBall.Graphics.BitmapFont,,bmfc,,,,,,,,,,,FALSE,,,,FALSE,,,,,FALSE,FALSE,,FALSE,FALSE,,,,FALSE,
   SpriteFont (.spritefont),,,,spritefont,,,,,,,,,,,FALSE,,,,,,,,,,,,,,,FontDescriptionImporter,FontDescriptionProcessor,FALSE,
  -Layer,TRUE,QualifiedType = FlatRedBall.Graphics.Layer,,,FlatRedBall.SpriteManager.AddLayer(this),,,,,,,,FlatRedBall.SpriteManager.RemoveLayer(this),,FALSE,,,,FALSE,,,,,FALSE,FALSE,,FALSE,TRUE,,,,FALSE,
  -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  -,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  +Layer,TRUE,QualifiedType = FlatRedBall.Graphics.Layer,,,FlatRedBall.SpriteManager.AddLayer(this),,,,,,,,FlatRedBall.SpriteManager.RemoveLayer(this),,FALSE,,,"Name=RelativeToCamera, DefaultValue=false",FALSE,,,,,FALSE,FALSE,,FALSE,TRUE,,,,FALSE,
  +,,,,,,,,,,,,,,,,,,"Name=SortType, DefaultValue=Z",,,,,,,,,,,,,,,
  +,,,,,,,,,,,,,,,,,,"Name=Visible, DefaultValue=true",,,,,,,,,,,,,,,
   AxisAlignedRectangle,TRUE,QualifiedType = FlatRedBall.Math.Geometry.AxisAlignedRectangle,,,FlatRedBall.Math.Geometry.ShapeManager.AddAxisAlignedRectangle(this),,"FlatRedBall.Math.Geometry.ShapeManager.AddToLayer(this, mLayer)",,,,,,FlatRedBall.Math.Geometry.ShapeManager.Remove(this),FlatRedBall.Math.Geometry.ShapeManager.RemoveOneWay(this),FALSE,, float Width; float Height; bool Visible; float X; float Y; Color Color,"Name=X, Type=float, Category=Position, DefaultValue=0",TRUE,TRUE,this.RelativeZ += value,,"FindByName(""OBJECTNAME"")",FALSE,TRUE,,TRUE,TRUE,,,,TRUE,TRUE
   ,,,,,,,,,,,,,,,,,,"Name=Y, Type=float, Category=Position, DefaultValue=0",,,,,,,,,,,,,,,
   ,,,,,,,,,,,,,,,,,,"Name=Z, Type=float, Category=Position, DefaultValue=0",,,,,,,,,,,,,,,
  
positive.code: ,,,,,,,,,,,,,,,,,,"Name=RotationX, Category=Rotation, DefaultValue=0",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=RotationY, Category=Rotation, DefaultValue=0",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=RotationZ, Category=Rotation, DefaultValue=0",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  Spline,TRUE,QualifiedType = FlatRedBall.Math.Splines.Spline,,,,,,,,,,,,,FALSE,,,,FALSE,,,,"FindByName(""OBJECTNAME"")",FALSE,FALSE,,FALSE,FALSE,this.CalculateVelocities();  this.CalculateAccelerations();,,,FALSE,
  
negative.code: ,,,,,,,,,,,,,,,,,,"Name=RotationZ, Category=Rotation, DefaultValue=0",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=Visible, Category=Appearance, DefaultValue=true",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=Color, Category=Appearance, DefaultValue=White",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=IgnoreParentPosition, Category=Attachment, DefaultValue=false",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=ParentRotationChangesPosition, Category=Attachment, DefaultValue = true",,,,,,,,,,,,,,,
  ,,,,,,,,,,,,,,,,,,"Name=ParentRotationChangesRotation, Category=Attachment, DefaultValue = true",,,,,,,,,,,,,,,
  Sphere,,QualifiedType = FlatRedBall.Math.Geometry.Sphere,,,FlatRedBall.Math.Geometry.ShapeManager.AddSphere(this),,"FlatRedBall.Math.Geometry.ShapeManager.AddToLayer(this, mLayer)",,,,,,FlatRedBall.Math.Geometry.ShapeManager.Remove(this),FlatRedBall.Math.Geometry.ShapeManager.RemoveOneWay(this),FALSE,,bool Visible,,TRUE,TRUE,this.RelativeZ += value,,"FindByName(""OBJECTNAME"")",FALSE,TRUE,,TRUE,TRUE,,,,TRUE,TRUE
  PositionedObjectList (Generic),TRUE,QualifiedType = FlatRedBall.Math.PositionedObjectList<T>,,,,,,,,,,,,,TRUE,,,,FALSE,,,,"FindByName(""OBJECTNAME"")",FALSE,TRUE,,FALSE,FALSE,,,,TRUE,
  Sprite,TRUE,QualifiedType = FlatRedBall.Sprite,FlatRedBall.Content.Scene.SpriteSave,,FlatRedBall.SpriteManager.AddSprite(this),mLayer.Remove(this),"FlatRedBall.SpriteManager.AddToLayer(this, mLayer)",FlatRedBall.SpriteManager.ConvertToManuallyUpdated(this),,,,,FlatRedBall.SpriteManager.RemoveSprite(this),FlatRedBall.SpriteManager.RemoveSpriteOneWay(this),FALSE,, float Width; float Height; float X; float Y; float Z; float TextureScale; Texture2D Texture; AnimationChainList AnimationChains;,"Name=X, Type=float, Category=Position, DefaultValue=0",TRUE,TRUE,this.RelativeZ += value,,"FindByName(""OBJECTNAME"")",FALSE,TRUE,,TRUE,TRUE,,,,TRUE,
  