anchor.diff:  This effect includes non-damaging moves, i.e. :move:`Thunder Wave`.","Absorbs :type:`Electric` moves, raising :mechanic:`Speed` one :mechanic:`stage`."
   79,Rivalry,4,"This Pokémon inflicts 1.25× as much :mechanic:`regular damage` against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender.
   
  -If either Pokémon is genderless, damage is unaffected.","Heightens damage inflicted to 1.25× against Pokémon of the same gender, but reduces damage to 0.75× against the opposite gender."
  +If either Pokémon is genderless, damage is unaffected.","Increases damage inflicted to 1.25× against Pokémon of the same gender, but reduces damage to 0.75× against the opposite gender."
   80,Steadfast,4,"Whenever this Pokémon :mechanic:`flinches`, its :mechanic:`Speed` rises one :mechanic:`stage`.",Raises :mechanic:`Speed` one :mechanic:`stage` upon :mechanic:`flinching`.
   81,Snow Cloak,4,"During :mechanic:`hail`, this Pokémon has 1.25× its :mechanic:`evasion`, and it does not take hail damage regardless of type.
   
   The evasion bonus does not count as a :mechanic:`stat modifier`.
   
   Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a blizzard.",Heightens evasion to 1.25× during :mechanic:`hail`.
  -82,Gluttony,4,This Pokémon will eat any held Berry triggered by low :mechanic:`HP` when it falls below 50% of its HP. ,Makes the Pokémon eat any held berry triggered by low :mechanic:`HP` at 1/2 its max HP.
  +82,Gluttony,4,"This Pokémon eats any held Berry triggered by low :mechanic:`HP` when it falls below 50% of its HP, regardless of the Berry's usual threshold.",Makes the Pokémon eat any held Berry triggered low :mechanic:`HP` below 1/2 its max HP.
   83,Anger Point,4,"Whenever this Pokémon receives a :mechanic:`critical hit`, its :mechanic:`Attack` rises to the maximum of 6 :mechanic:`stages`.
   
   This ability will still take effect if the critical hit is received by a :move:`Substitute`.",Raises :mechanic:`Attack` to the maximum of six :mechanic:`stages` upon receiving a :mechanic:`critical hit`.
  
positive.code: Overworld: If any Pokémon in the party has this ability, each egg in the party has its :mechanic:`hatch counter` decreased by 2 (rather than 1) each :mechanic:`step cycle`, making eggs hatch roughly twice as quickly.  This effect does not stack if multiple Pokémon have this ability or :ability:`Flame Body`.",Prevents :mechanic:`freezing`.
  41,Water Veil,3,"This Pokémon cannot be :mechanic:`burned`.
  
  If a Pokémon is burned and acquires this ability, its burn will be healed; this includes when regaining a lost ability upon leaving battle.",Prevents :mechanic:`burns`.
  42,Magnet Pull,3,"While this Pokémon is in battle, opposing :type:`Steel`\ -type Pokémon cannot flee or switch out.
  
  Pokémon can still switch out with :move:`Baton Pass`, :move:`U-turn`, or a :item:`Shed Shell`.  Pokémon with :ability:`Run Away` can still flee, but not switch out.
  
  Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.",Prevents :type:`Steel` opponents from fleeing or switching.
  43,Soundproof,3,"This Pokémon is immune to the following sound-based moves:
  
  * :move:`Bug Buzz`
  
negative.code: Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased.",Heightens :mechanic:`Speed` to 1.5× with a :mechanic:`major status ailment`.
  96,Normalize,4,"This Pokémon's moves all act as if they were :type:`Normal`\ -type.
  
  Moves that inflict :mechanic:`typeless damage` do so as usual.  Moves of variable type, such as :move:`Hidden Power` and :move:`Judgement`, are affected.  They otherwise work as usual, however; for example, :move:`Weather Ball` has doubled power and looks different during :mechanic:`weather`, but is always Normal.
  
  A :move:`Will-O-Wisp` turned Normal by this ability can affect :type:`Ghost`\ -type Pokémon, despite otherwise acting like a Normal move.  (This is specific to Will-O-Wisp; no other moves have this quirk.)",Makes the Pokémon's moves act :type:`Normal`-type.
  97,Sniper,4,"This Pokémon inflicts triple damage with :mechanic:`critical hits`, rather than the usual double damage.",Strengthens the Pokémon's :mechanic:`critical hits` to inflict 3× damage rather than 2×.
  98,Magic Guard,4,"This Pokémon is immune to damage not directly caused by a move.
  
  For example, this Pokémon takes no damage from from :mechanic:`weather`, recoil, :mechanic:`status ailments`, or :mechanic:`Spikes`, but it still suffers from the :mechanic:`Attack` cut when :mechanic:`burned`, and a :item:`Life Orb` will still power up this Pokémon's moves without damaging it.  Anything that depends on such damage will also not happen; for example, :move:`Leech Seed` will neither hurt this Pokémon nor heal the opponent, and Pokémon with a :item:`Jaboca Berry` or :item:`Rowap Berry` will not consume the berry when hit by this Pokémon.
  