anchor.diff:  
   Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected.",Extends two-to-five-hit moves to a full five hits every time.
   93,Hydration,4,This Pokémon is cured of any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.,Cures any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.
  -94,Solar Power,4,"During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn.",Heightens [Special Attack]{mechanic} to 1.5× and causes 1/8 max [HP]{mechanic} in damage after each turn during [strong sunlight]{mechanic}.
  +94,Solar Power,4,"During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn.",Heightens [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}.
   95,Quick Feet,4,"Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}.  This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}.
   
   Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased.",Heightens [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
  
positive.code: 
  Multiple Pokémon with this ability move in order of [Speed]{mechanic} amongst themselves.
  
  [Full Incense]{item} and [Lagging Tail]{item}s take precedence over this ability; that is, Pokémon holding these items will move after this Pokémon, and these items override this ability when held.
  
  This ability works as usual during [Trick Room]{move}: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.",Makes the Pokémon move last within its move's priority bracket.
  101,Technician,4,"This Pokémon inflicts 1.5× as much damage with moves whose base power is 60 or less.
  
negative.code: Moves that inflict [typeless damage]{mechanic} do so as usual.  Moves of variable type, such as [Hidden Power]{move} and [Judgment]{move}, are affected.  They otherwise work as usual, however; for example, [Weather Ball]{move} has doubled power and looks different during [weather]{mechanic}, but is always Normal.
  
  A [Will-O-Wisp]{move} turned Normal by this ability can affect [Ghost]{type}-type Pokémon, despite otherwise acting like a Normal move.  (This is specific to Will-O-Wisp; no other moves have this quirk.)",Makes the Pokémon's moves act [Normal]{type}-type.
  97,Sniper,4,"This Pokémon inflicts triple damage with [critical hits]{mechanic}, rather than the usual double damage.",Strengthens [critical hits]{mechanic} to inflict 3× damage rather than 2×.
  98,Magic Guard,4,"This Pokémon is immune to damage not directly caused by a move.
  
  For example, this Pokémon takes no damage from from [weather]{mechanic}, recoil, [status ailments]{mechanic}, or [Spikes]{mechanic}, but it still suffers from the [Attack]{mechanic} cut when [burned]{mechanic}, and a [Life Orb]{item} will still power up this Pokémon's moves without damaging it.  Anything that depends on such damage will also not happen; for example, [Leech Seed]{move} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a [Jaboca Berry]{item} or [Rowap Berry]{item} will not consume the berry when hit by this Pokémon.
  
  Also, [paralysis]{mechanic} cannot prevent this Pokémon from moving, though the [Speed]{mechanic} cut is unaffected.
  
  [Struggle]{move}'s recoil; [Pain Split]{move}, whether used by or against this Pokémon; and the [HP]{mechanic} costs of [Belly Drum]{move} and [Substitute]{move} are unaffected.
  
  If this Pokémon is [badly poisoned]{mechanic}, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.  This Pokémon still takes poison damage outside of battle.",Protects against damage not directly caused by a move.
  99,No Guard,4,"Moves used by or against this Pokémon never miss.
  