anchor.diff:  1            |    80
   0            |   200
   
  -If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power.",
  -237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled.  Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target.",
  -238,9,"Power increases against targets with more HP remaining, up to a maximum of 121 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121.",
  +If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power."
  +237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled.  Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target."
  +238,9,"Power increases against targets with more HP remaining, up to a maximum of 121 power.","Inflicts [regular damage]{mechanic:regular-damage}.  Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121."
   239,9,User swaps Attack and Defense.,"The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped.
   
  -This effect is passed on by []{move:baton-pass}.",
  +This effect is passed on by []{move:baton-pass}."
   240,9,Nullifies target's ability until it leaves battle.,"The target's ability is disabled as long as it remains on the [field]{mechanic:field}.
   
  -This effect is passed on by []{move:baton-pass}.",
  -241,9,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical-hit}.",
  +This effect is passed on by []{move:baton-pass}."
  +241,9,Prevents the target from scoring critical hits for five turns.,"For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical-hit}."
   242,9,"Uses the target's move against it before it attacks, with power increased by half.","If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power.
   
   If the target moves before the user, this move will [fail]{mechanic:fail}.
   
  -This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.",
  +This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}."
   243,9,Uses the target's last used move.,"Uses the last move that was used successfully by any Pokémon, including the user.
   
   This move cannot copy itself, nor []{move:roar} nor []{move:whirlwind}.
   
  -This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}.",
  -244,9,User swaps Attack and Special Attack changes with the target.,User swaps its [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} [stat modifiers]{mechanic:stat-modifiers} modifiers with the target.,
  -245,9,User swaps Defense and Special Defense changes with the target.,User swaps its [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} modifiers with the target.,
  -246,9,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts [regular damage]{mechanic:regular-damage}.  Power starts at 60 and is increased by 20 for every [stage]{mechanic:stage} any of the target's stats has been raised, capping at 200.  [Accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers do not increase this move's power.",
  -247,9,Can only be used after all of the user's other moves have been used.,"Inflicts [regular damage]{mechanic:regular-damage}.  This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic:field}.  If this is the user's only move, this move will [fail]{mechanic:fail}.",
  +This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist}, []{move:metronome}, or []{move:sleep-talk}."
  +244,9,User swaps Attack and Special Attack changes with the target.,User swaps its [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} [stat modifiers]{mechanic:stat-modifiers} modifiers with the target.
  +245,9,User swaps Defense and Special Defense changes with the target.,User swaps its [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} modifiers with the target.
  +246,9,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts [regular damage]{mechanic:regular-damage}.  Power starts at 60 and is increased by 20 for every [stage]{mechanic:stage} any of the target's stats has been raised, capping at 200.  [Accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers do not increase this move's power."
  +247,9,Can only be used after all of the user's other moves have been used.,"Inflicts [regular damage]{mechanic:regular-damage}.  This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic:field}.  If this is the user's only move, this move will [fail]{mechanic:fail}."
   248,9,Changes the target's ability to Insomnia.,"Changes the target's ability to []{ability:insomnia}.
   
  -If the target's ability is []{ability:truant} or []{ability:multitype}, this move will [fail]{mechanic:fail}.",
  +If the target's ability is []{ability:truant} or []{ability:multitype}, this move will [fail]{mechanic:fail}."
   249,9,Only works if the target is about to use a damaging move.,"Inflicts [regular damage]{mechanic:regular-damage}.  If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will [fail]{mechanic:fail}.
   
  -This move is not affected by []{ability:iron-fist}.",
  +This move is not affected by []{ability:iron-fist}."
   250,9,"Scatters poisoned spikes, poisoning opposing Pokémon that switch in.","Scatters poisoned spikes around the opposing [field]{mechanic:field}, which [poison]{mechanic:poison} opposing Pokémon that enter the [field]{mechanic:field}.  A second layer of these spikes may be laid down, in which case Pokémon will be [badly poison]{mechanic:badly-poison}ed instead.  Pokémon immune to either []{type:ground} moves or being [poison]{mechanic:poison}ed are immune to this effect.  Pokémon otherwise immune to []{type:ground} moves are affected during []{move:gravity}.
   
   If a []{type:poison} Pokémon not immune to []{type:ground} moves enters a [field]{mechanic:field} covered with poisoned spikes, the spikes are removed.
  
positive.code: Sunny Park     | []{type:grass}
  Sunset         | []{type:ground}
  Waterfall      | []{type:grass}
  ",
  215,9,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic:hp}.  If the user is []{type:flying}, its []{type:flying} type is ignored until the end of this turn.",
  216,9,Disables moves and immunities that involve flying or levitating for five turns.,"For five turns (including this one), all immunities to []{type:ground} moves are disabled.  For the duration of this effect, the [evasion]{mechanic:evasion} of every Pokémon on the field is lowered by two [stages]{mechanic:stage}.  Cancels the effects of []{move:bounce}, []{move:fly}, and []{move:sky-drop}.
  
  Specifically, []{type:flying} Pokémon and those with []{ability:levitate} or that have used []{move:magnet-rise} are no longer immune to []{type:ground} attacks, []{ability:arena-trap}, []{move:spikes}, or []{move:toxic-spikes}.
  
  []{move:bounce}, []{move:fly}, []{move:sky-drop}, []{move:high-jump-kick}, []{move:jump-kick}, and []{move:splash} cannot be used while this move is in effect.
  
  *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of []{move:sky-drop}, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely.  As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.",
  217,9,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic:evasion} to normal and prevents any further boosting until the target leaves the [field]{mechanic:field}.  A []{type:dark} Pokémon under this effect takes normal damage from []{type:psychic} moves.  This move itself ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.,
  218,9,"If the target is asleep, has double power and wakes it up.","Inflicts [regular damage]{mechanic:regular-damage}.  If the target is [sleep]{mechanic:sleep}ing, this move has double power, and the target wakes up.",
  219,9,Lowers user's Speed by one stage.,"Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Speed]{mechanic:speed} by one [stage]{mechanic:stage}.",
  220,9,"Power raises when the user has lower Speed, up to a maximum of 150.","Inflicts [regular damage]{mechanic:regular-damage}.  Power increases with the target's current [Speed]{mechanic:speed} compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.",
  221,9,User faints.  Its replacement has its HP fully restored and any major status effect removed.,"User faints.  Its replacement's [HP]{mechanic:hp} is fully restored, and any [major status effect]{mechanic:major-status-effect} is removed.  If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.",
  222,9,Has double power against Pokémon that have less than half their max HP remaining.,"Inflicts [regular damage]{mechanic:regular-damage}.  If the target has less than half its max [HP]{mechanic:hp} remaining, this move has double power.",
  223,9,Power and type depend on the held berry.,"Inflicts [regular damage]{mechanic:regular-damage}.  Power and type are determined by the user's held berry.  The berry is consumed.  If the user is not holding a berry, this move will [fail]{mechanic:fail}.",
  224,9,Hits through Protect and Detect.,"Inflicts [regular damage]{mechanic:regular-damage}.  Removes the effects of []{move:detect} or []{move:protect} from the target before hitting.
  
  This move cannot be copied by []{move:mirror-move}, nor selected by []{move:assist} or []{move:metronome}.",
  225,9,"If target has a berry, inflicts double damage and uses the berry.","Inflicts [regular damage]{mechanic:regular-damage}.  If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
  
  If the target is holding a []{item:jaboca-berry} or []{item:rowap-berry}, the berry is still removed, but has no effect.
  
  If this move is [super effective]{mechanic:super-effective} and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.",
  226,9,"For three turns, friendly Pokémon have doubled Speed.","For the next three turns, all Pokémon on the user's side of the [field]{mechanic:field} have their original [Speed]{mechanic:speed} doubled.  This effect remains if the user leaves the [field]{mechanic:field}.",
  227,9,Raises one of a friendly Pokémon's stats at random by two stages.,"Raises one of the target's stats by two [stages]{mechanic:stage}.  The raised stat is chosen at random from any stats that can be raised by two stages.  If no stat is eligible, this move will [fail]{mechanic:fail}.
  
  If the target has a []{move:substitute}, this move will have no effect, even if the user is the target.
  
  This move cannot be copied by []{move:mirror-move}.",
  228,9,Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.,"Targets the last opposing Pokémon to hit the user with a damaging move this turn.  Inflicts 1.5× the damage that move did to the user.  If there is no eligible target, this move will [fail]{mechanic:fail}.  Type immunity applies, but other type effects are ignored.",
  229,9,User must switch out after attacking.,"Inflicts [regular damage]{mechanic:regular-damage}, then the user immediately [switches out]{mechanic:switches-out}, and the trainer selects a replacement Pokémon from the party.  If the target [faint]{mechanic:faint}s from this attack, the user's trainer selects the new Pokémon to send out first.  If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic:switch-out}.
  
  The user may be hit by []{move:pursuit} when it [switches out]{mechanic:switches-out}, if it has been targeted and []{move:pursuit} has not yet been used.
  
  This move may be used even if the user is under the effect of []{move:ingrain}.  []{move:ingrain}'s effect will end.",
  230,9,Lowers the user's Defense and Special Defense by one stage after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then lowers the user's [Defense]{mechanic:defense} and [Special Defense]{mechanic:special-defense} by one [stage]{mechanic:stage} each.",
  231,9,Power is doubled if the target has already moved this turn.,"Inflicts [regular damage]{mechanic:regular-damage}.  If the target uses a move or [switches out]{mechanic:switches-out} this turn before this move is used, this move has double power.",
  232,9,Power is doubled if the target has already received damage this turn.,"Inflicts [regular damage]{mechanic:regular-damage}.  If the target takes damage this turn for any reason before this move is used, this move has double power.",
  233,9,Target cannot use held items.,"Target cannot use its held item for five turns.  If the target leaves the [field]{mechanic:field}, this effect ends.
  
  If a Pokémon under this effect uses []{move:bug-bite} or []{move:pluck} on a Pokémon holding a berry, the berry is destroyed but not used.  If a Pokémon under this effect uses []{move:fling}, it will [fail]{mechanic:fail}.
  
  This effect is passed by []{move:baton-pass}.",
  234,9,Throws held item at the target; power depends on the item.,"Inflicts [regular damage]{mechanic:regular-damage}.  Power and type are determined by the user's [held item]{mechanic:held-item}.  The item is consumed.  If the user is not holding an item, or its item has no set type and power, this move will [fail]{mechanic:fail}.
  
  This move ignores []{ability:sticky-hold}.
  
  If the user is under the effect of []{move:embargo}, this move will [fail]{mechanic:fail}.",
  235,9,Transfers the user's major status effect to the target.,"If the user has a [major status effect]{mechanic:major-status-effect} and the target does not, the user's status is transferred to the target.",
  236,9,"Power increases when this move has less PP, up to a maximum of 200.","Inflicts [regular damage]{mechanic:regular-damage}.  Power is determined by the [PP]{mechanic:pp} remaining for this move, after its [PP]{mechanic:pp} cost is deducted.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  PP remaining | Power
  
negative.code: 
  This move does not trigger []{ability:synchronize}, unless the Pokémon with []{ability:synchronize} was forced to enter the [field]{mechanic:field} by another effect such as []{move:roar}.
  
  Pokémon entering the [field]{mechanic:field} due to []{move:baton-pass} are not affected by this effect."
  251,9,User and target swap stat changes.,User swaps its [stat modifiers]{mechanic:stat-modifiers} with the target.
  252,9,Restores 1/16 of the user's max HP each turn.,"Restores 1/16 of the user's max [HP]{mechanic:hp} at the end of each turn.  If the user leaves the [field]{mechanic:field}, this effect ends.
  
  This effect is passed on by []{move:baton-pass}."
  253,9,User is immune to Ground moves and effects for five turns.,"For five turns, the user is immune to []{type:ground} moves.
  
  If the user is under the effect of []{move:ingrain} or has []{ability:levitate}, this move will [fail]{mechanic:fail}.
  
  This effect is temporarily disabled by and cannot be used during []{move:gravity}.
  
  This effect is passed on by []{move:baton-pass}."
  254,9,User takes 1/3 the damage inflicted in recoil.  Has a $effect_chance% chance to [burn]{mechanic:burn} the target.,"Inflicts [regular damage]{mechanic:regular-damage}.  User takes 1/3 the damage it inflicts in recoil.  Has a $effect_chance% chance to [burn]{mechanic:burn} the target.  [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw."
  255,9,User takes 1/4 its max HP in recoil.,"Inflicts [typeless]{mechanic:typeless} [regular damage]{mechanic:regular-damage}.  User takes 1/4 its max [HP]{mechanic:hp} in recoil.  Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers.
  
  This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic:pp} remaining or being under the effect of both []{move:encore} and []{move:torment} at the same time.
  
  This move's recoil is not treated as recoil for the purposes of anything that affects recoil, such as the ability []{ability:rock-head}.  It also is not prevented by []{ability:magic-guard}.
  
  This move cannot be copied by []{move:mimic}, []{move:mirror-move}, or []{move:sketch}, nor selected by []{move:assist} or []{move:metronome}, nor forced by []{move:encore}."
  256,9,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic:regular-damage}.  User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
  
  During the immune turn, []{move:surf}, and []{move:whirlpool} still hit the user normally, and their power is doubled if appropriate.
  
  The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
  
  This move cannot be selected by []{move:sleep-talk}."
  257,9,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic:regular-damage}.  User digs underground for one turn, becoming immune to attack, and hits on the second turn.
  
  During the immune turn, []{move:earthquake}, []{move:fissure}, and []{move:magnitude} still hit the user normally, and their power is doubled if appropriate.
  
  The user may be hit during its immune turn if under the effect of []{move:lock-on}, []{move:mind-reader}, or []{ability:no-guard}.
  
  This move cannot be selected by []{move:sleep-talk}."
  258,9,Inflicts regular damage and can hit Dive users.,"Inflicts [regular damage]{mechanic:regular-damage}.
  
  If the target is in the first turn of []{move:dive}, this move will hit with double power."
  259,9,Lowers the target's evasion by one stage.  Removes field effects from the enemy field.,"Lowers the target's [evasion]{mechanic:evasion} by one [stage]{mechanic:stage}.  Clears away fog.  Removes the effects of []{move:mist}, []{move:light-screen}, []{move:reflect}, []{move:safeguard}, []{move:spikes}, []{move:stealth-rock}, and []{move:toxic-spikes} from the target's side of the [field]{mechanic:field}.
  
  If the target is protected by []{move:mist}, it will prevent the [evasion]{mechanic:evasion} change, then be removed by this move."
  260,9,"For five turns, slower Pokémon will act before faster Pokémon.","For five turns (including this one), slower Pokémon will act before faster Pokémon.  Move priority is not affected.  Using this move when its effect is already active will end the effect.
  
  Pokémon holding []{item:full-incense}, []{item:lagging-tail}, or []{item:quick-claw} and Pokémon with []{ability:stall} ignore this effect."
  261,9,Has a $effect_chance% chance to freeze the target.,"Inflicts [regular damage]{mechanic:regular-damage}.  Has a $effect_chance% chance to [freeze]{mechanic:freeze} the target.
  
  During []{move:hail}, this move has 100% accuracy.  It also has a (100 - accuracy)% chance to break through the protection of []{move:protect} and []{move:detect}."
  262,9,Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.,"Inflicts [regular damage]{mechanic:regular-damage}.  For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.  The user continues to use other moves during this time.  If the user leaves the [field]{mechanic:field}, this effect ends.
  
  Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.  Averages to 3 hits per use.
  
  If the target is in the first turn of []{move:dive}, this move will hit with double power."
  263,9,User takes 1/3 the damage inflicted in recoil.  Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic:regular-damage}.  User takes 1/3 the damage it inflicts in recoil.  Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
  264,9,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic:regular-damage}.  User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn.  Has a $effect_chance% chance to [paralyze]{mechanic:paralyze} the target.
  
  During the immune turn, []{move:gust}, []{move:hurricane}, []{move:sky-uppercut}, []{move:smack-down}, []{move:thunder}, and []{move:twister} still hit the user normally.  []{move:gust} and []{move:twister} also have double power against the user.
  