anchor.diff:  "y",1,"Scale image as % of height (default 100)"
   "zg",0,"Never used?"
   "zh",0,"Never used?"
  -"zj",0,"Invulnerable to jumping attacks?"
  +"zj",0,"Invulnerable to jumping attacks"
   "zl",0,"Never used?"
   "zm",0,"Never used?"
  -"zp",0,"Invulnerable to projectiles?"
  -"zz",0,"Invulnerable to any attacks?"
  +"zp",0,"Invulnerable to projectiles"
  +"zz",0,"Invulnerable to any attacks"
  
positive.code: "bn",0,
  "bo",1,
  "br",0,"Draw additively?"
  "bt",0,
  "by",0,
  "cf",0,
  "cg",0,
  "cl",0,
  "cp",0,"Apply damage?"
  "cw",0,
  "cx",1,
  "cy",1,
  "d",1,"Re-enter animation at N ticks"
  "e",0,"Relative enemy position modifier"
  "f",0,"Flip sprite vertically?"
  "g",0,
  "h",0,"Hover"
  "i",0,
  "jf2",0,"Allow chaining to destruction"
  "jf",0,"Allow chaining to scrap"
  "jg",0,
  "jh",0,"Allow chaining to 'high' moves"
  "jj",0,"Allow chaining to airborne moves"
  "jl",0,"Allow chaining to 'low' moves"
  
negative.code: "smo",1,"Play music track N"
  "sp",1,
  "sw",1,
  "t",0,"Prevent sound from playing if other HAR is blocking"
  "ua",0,"Disable gravity for opponent"
  "ub",0,"Motion blur effect"
  "uc",0,
  "ud",0,
  "ue",0,"Damage enemy if on the ground"
  