anchor.diff:  "bn",0,
   "bo",1,
   "br",0,"Draw additively?"
  -"bt",0,
  +"bt",0,"Dark tint, used by shadow HAR'
   "by",0,
  -"cf",0,
  +"cf",0,"Only used by shadow scrap, works with 'bm' tag to walk to far corner of arena"
   "cg",0,
   "cl",0,
  -"cp",0,"Apply damage?"
  +"cp",0,
   "cw",0,
   "cx",1,
   "cy",1,
   "d",1,"Re-enter animation at N ticks"
   "e",0,"Relative enemy position modifier"
  -"f",0,"Flip sprite vertically?"
  -"g",0,
  +"f",0,"Flip sprite vertically"
  +"g",0,"something to do with wall collisions?"
   "h",0,"Hover"
   "i",0,
   "jf2",0,"Allow chaining to destruction"
   "jf",0,"Allow chaining to scrap"
  -"jg",0,
  +"jg",0,"Every HAR uses this in the 'getup' animation, purpose unknown, might be 'grab' (like standing throw)?"
   "jh",0,"Allow chaining to 'high' moves"
   "jj",0,"Allow chaining to airborne moves"
   "jl",0,"Allow chaining to 'low' moves"
  
positive.code: "smo",1,"Play music track N"
  "sp",1,
  "sw",1,
  "t",0,
  "ua",0,"Disable gravity for opponent"
  "ub",0,"Motion blur effect?"
  "uc",0,
  "ud",0,
  "ue",0,"Damage enemy if on the ground"
  
negative.code: "mx",1,"X position of new animation"
  "my",1,"Y position of new animation"
  "m",1,"Create instance of animation N"
  "n",0,"Disable collision detection for the current frame"
  "ox",1,"Set sprite X correction for this frame"
  "oy",1,"Set sprite Y correction for this frame"
  "pa",0,"Enable color effect for HAR palette effects"
  