anchor.diff:  id,name,generation_id,effect,short_effect
  -1,Stench,3,"Overworld: The wild encounter rate is halved while this Pokémon is in the party.
  -
  -In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}.",Decreases the wild encounter rate.
  +1,Stench,3,"This Pokémon's moves have approximately an 8-10% chance to make the target [flinch]{mechanic}.  The exact probability is not yet known.
  +
  +This ability does not stack with a [King's Rock]{item}.
  +
  +Overworld: The wild encounter rate is halved while this Pokémon is in the party.",Has a chance of making the opponent [flinch]{mechanic}.  Decreases the wild encounter rate.
   2,Drizzle,3,"The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition.
   
   The weather abilities follow [Speed]{mechanic}.  If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
  
positive.code: Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.","Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact."
  28,Synchronize,3,"Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment.
  
  If this Pokémon is badly poisoned, this ability only passes back regular poison.  This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}.
  
  Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature.  This does not work on Pokémon received outside of battle or roaming legendaries.  In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld.","Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them."
  29,Clear Body,3,"This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon.
  
negative.code: 30,Natural Cure,3,"This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle.
  
  If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.",Cures any [major status ailment]{mechanic} upon leaving battle.
  31,Lightningrod,3,"All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}.  This Pokémon is immune to Electric moves, and its [Special Attack]{mechanic} rises one [stage]{mechanic:stat modifier} upon being hit by one.
  
  [Ground]{type}-type Pokémon's Electric immunity takes precedence over this ability, preventing the Special Attack boost.
  
  [Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, cannot be redirected.
  
  [Follow Me]{move} takes precedence over this ability.","Draws in and absorbs all other Pokémon's [Electric]{type} moves, raising [Special Attack]{mechanic} by one stage, ignoring target and [accuracy]{mechanic}."
  32,Serene Grace,3,"This Pokémon's moves have twice their usual effect chance.
  
  An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect.  For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected.",Doubles the chance of moves' extra effects occurring.
  33,Swift Swim,3,"This Pokémon's [Speed]{mechanic} is doubled during [rain]{mechanic}.
  