anchor.diff:  3,078,Pain,1
   4,078,Pain,1
   8,078,Elimination,1
  +9,078,Objective/CaptureInProgress,1
  +B,078,TeammateKilled,1
  +C,078,EnemySeen,1
   D,078,MatchTalk,1
  +12,078,Objective/EnemyMovingPayload,1
  +13,078,MatchStartTalk,1
  +15,078,Objective/EnemyCaptureInProgress,1
  +17,078,Objective/PayloadMoving,1
  +19,078,UltimateSeenRemark,1
   1B,078,TeamElimination,1
   1E,078,DeathExplosion,1
  +1F,078,Health/LowHealthBreathStart,1
  +20,078,Health/LowHealthBreathEnd,1
  +21,078,Health/LowHealthBreath,1
   22,078,DeathCharged,1
  +23,078,Melee,1
  +26,078,JumpEnd,1
   27,078,Cough,1
  +29,078,HealthRestoredFriendly,1
   2A,078,HealthPack,1
   2B,078,HeroSelect,1
   2C,078,Respawn,1
  +31,078,RandomLines,1
  +32,078,MeleeEnemyKilledRemark,1
   36,078,Revenge,1
  -37,078,EnemyTurret,1
  +37,078,Turret/EnemyTurretDestroyed,1
   39,078,KillStreak,1
  +40,078,ImAttacking,1
  +42,078,ImDefending,1
   45,078,Healing,1
   54,078,Jumping,1
   5A,078,Resurrected,1
  
positive.code: 2E8,078,GoingIn,1
  2E9,078,OnMyWay,1
  2EB,078,EliminateTarget,1
  2EC,078,PayloadMove,1
  2EE,078,SetupHere,1
  2EF,078,ClearArea,1
  2F0,078,EnemyTeleporter,1
  2F1,078,ImReady,1
  2F2,078,Understand,1
  2F3,078,PayloadStop,1
  2F4,078,ObjectiveAttack,1
  2F5,078,ObjectiveDefend,1
  2F7,078,NeedShields,1
  2F8,078,Armor,1
  2F9,078,NeedHealer,1
  2FB,078,Countdown,1
  47D,078,VotedEpic,1
  48B,078,Ultimate,1
  496,078,VotedLegendary,1
  52B,078,Scream,1
  573,078,GetReady,1
  583,078,OnFire,1
  584,078,TeamKill,1
  5A7,078,UltimateAlmostReady,1
  5B2,078,ScreamFall,1
  5E1,078,Sorry,1
  5E2,078,NanoBoosted,1
  5ED,078,Unwell,1
  6A1,078,Laugh,1
  6AB,078,Junkenstein,1
  6BE,078,Junkenstein,1
  778,078,Uprising,1
  789,078,Uprising,1
  78D,078,Uprising,1
  78E,078,Uprising,1
  7F5,078,Uprising,1
  852,078,Junkenstein,1
  854,078,Junkenstein,1
  92A,078,EnemyAssasin,1
  92B,078,EnemyHeavyAssault,1
  92D,078,EnemyApproach,1
  964,078,Retribution,1
  965,078,Retribution,1
  966,078,Retribution,1
  967,078,Retribution,1
  968,078,Retribution,1
  969,078,Retribution,1
  970,078,Retribution,1
  971,078,Retribution,1
  9C6,078,UnderAttack,1
  9CC,078,Retribution,1
  A10,078,Retribution,1
  A27,078,Karaoke,1
  D13,078,StormRising,1
  D14,078,StormRising,1
  D15,078,StormRising,1
  D16,078,StormRising,1
  D17,078,StormRising,1
  D18,078,StormRising,1
  D19,078,StormRising,1
  D1A,078,StormRising,1
  D1B,078,StormRising,1
  D1C,078,StormRising,1
  D1D,078,StormRising,1
  D1E,078,StormRising,1
  D1F,078,StormRising,1
  D20,078,StormRising,1
  D21,078,StormRising,1
  D22,078,StormRising,1
  D23,078,StormRising,1
  D24,078,StormRising,1
  D25,078,StormRising,1
  ; Note: Weapon models are often two entities, one for 1P, one for 3P, if they have different animations
  ; Ana,Classic,47,
  1610,003,Teabag,0
  
negative.code: 1D1,078,Yes,1
  1D2,078,No,1
  1D8,078,BehindYou,1
  1DF,078,Teleporter/EnemyTeleporterSeen,1
  1E0,078,Teleporter/EnemyHasTeleporter,1
  1E1,078,Teleporter/EnemyTeleporterDestroyed,1
  1E2,078,TakeCover,1
  1E7,078,EnemyGathers,1
  26F,078,LevelUp,1
  270,078,Reward,1
  283,078,DamageOverTime,1
  284,078,DamageOverTime,1
  285,078,DamageOverTime,1
  2AB,078,PressTheAttack,1
  2BF,078,Discorded,1
  2C0,078,CloseCall,1
  