     "SCORE;" <> scores
   end
 
-  defp player_lost_aftermath(data, reason) do
+  defp player_lost(data, reason) do
     {_ip, _port, name} = MiaServer.Playerlist.get_participating_player(data.playerno)
     broadcast_message("PLAYER LOST;#{name};#{reason}")
     update_score(data.playerno, :lost)

            playerip: nil,
            token: nil,
            action: nil,
            timer: nil,
            dice: nil,
            announced: nil,
            injected: nil

      MiaServer.Registry.increase_score(name)
    end
  end
  defp update_score(playerno, :won) do
    {_ip, _port, name} = MiaServer.Playerlist.get_participating_player(playerno)
    MiaServer.Registry.increase_score(name)
