       assert state.status == :suspend
     end
   end
+
+  ##########
+  # Resume #
+  ##########
 
   describe "Server.handle_call(:resume, pid, state)" do
     test "continues the game" do


  def create_game_form(_) do
    [game_form: create(:game_form)]
  end

  describe "Server.init(integer)" do

    end
  end

  ##################
  # Get Game State #
  ##################

  describe "Server.handle_call(:get_game_state, _, _)" do
    test "returns the state" do
      assert Server.handle_call(:get_game_state, self(), 1) == {:reply, 1, 1}
    end
  end

  ########
  # Tick #
  ########

  describe "Server.handle_info(:tick, state) when status is not :cont" do
    test "does nothing" do
