   defp stop(game) do
     for player <- [game.attacker, game.defender], do: destroy_board(player)
 
+    Battleship.Game.Event.game_over
+
     {:stop, :normal, game}
   end
 

        game = game
        |> add_player(player_id)
        |> add_channel(pid)

        {:reply, {:ok, self}, game}
    end


  # SERVER

  def init(id) do
    Battleship.Game.Event.game_created

    {:ok, %__MODULE__{id: id}}
  end

  def handle_call({:join, player_id, pid}, _from, game) do
    Logger.debug "Joinning Player to Game"
