     do: {"pin guard 5 timeout", @seconds, format_float(value)}
 
   def to_human(:pin_guard_5_active_state, value),
-    do: {"pin guard 5 active state", nil, format_high_low(value)}
+    do: {"pin guard 5 safe state", nil, format_high_low_inverted(value)}
 
   def format_float(value) when is_integer(value) do
     format_float(value / 1)

    do: {"pin guard 1 timeout", @seconds, format_float(value)}

  def to_human(:pin_guard_1_active_state, value),
    do: {"pin guard 1 active state", nil, format_high_low(value)}

  def to_human(:pin_guard_2_pin_nr, value),
    do: {"pin guard 2 pin number", nil, format_float(value)}

    do: {"pin guard 3 timeout", @seconds, format_float(value)}

  def to_human(:pin_guard_3_active_state, value),
    do: {"pin guard 3 safe state", nil, format_high_low_inverted(value)}

  def to_human(:pin_guard_4_pin_nr, value),
    do: {"pin guard 4 pin number", nil, format_float(value)}
