   #   refute Process.alive?(game_pid)
   #   refute Process.alive?(collision_pid)
   # end
-
 end


    assert_receive {:EXIT, asteroid_pid, :killed}, 500
    refute Process.alive?(asteroid_pid)
    assert Process.alive?(game_pid)
  end


  use ExUnit.Case, async: true
  use ExCheck

  alias Asteroid.Server, as: Asteroid
  alias Elixoids.Game.Supervisor, as: GameSupervisor
  alias Elixoids.World.Point
  alias Game.Server, as: Game

  test "When asteroid exits the game continues" do
    Process.flag(:trap_exit, true)
