     use GenServer
 
     @impl true
-    def init(_), do: {:ok, %{accuracy: %{}, crashes: %{}, kills: %{}, miner: %{}, score: %{}}}
+    def init(_) do
+      Process.send_after(self(), :print, 4_000)
+      {:ok, %{accuracy: %{}, crashes: %{}, kills: %{}, miner: %{}, score: %{}}}
+    end
 
     @impl true
     def handle_info(["ASTEROID", "hit", player], state) do


    @impl true
    def handle_info(["ASTEROID", "spotted"], state), do: {:noreply, state}

    @impl true
    def handle_info(msg, state) do

        |> update_in([:accuracy, player], &player_hit_target/1)
        |> update_in([:score, player], &player_score(&1, :asteroid, radius))

      {:noreply, new_state}
    end

