         |> update_in([:accuracy, player], &player_hit_target/1)
         |> update_in([:score, player], &player_score(&1, :asteroid, radius))
 
-      Hiscore.Printer.print(new_state)
-
       {:noreply, new_state}
     end
 


    @impl true
    def handle_info(["ASTEROID", "spotted"], state), do: {:noreply, state}

    @impl true
    def handle_info(msg, state) do

    use GenServer

    @impl true
    def init(_) do
      Process.send_after(self(), :print, 4_000)
      {:ok, %{accuracy: %{}, crashes: %{}, kills: %{}, miner: %{}, score: %{}}}
    end

    @impl true
    def handle_info(["ASTEROID", "hit", player], state) do
