   `ServerChannel` handles incoming and outgoing messages between players and
   servers.
 
-  Common errors (applicable to all requests expected to reply something):
+  Base errors (applicable to all requests expected to reply something):
 
   - "bad_request" - One or more request params are invalid.
   - "internal" - Something unexpected happened.

    cannot be attacked.
  - "target_self" - Player is trying to hack herself...
  - "bad_attack_src" - Request originated from a remote server channel
  """
  def handle_in("bruteforce", params, socket) do
    request = BruteforceRequest.new(params)

  Errors:
  - "web_not_found" - The given address was not be found.
  - "bad_origin" - The given origin is neither `gateway_id` nor `destination_id`
  + base errors
  """
  def handle_in("network.browse", params, socket) do
    request = BrowseRequest.new(params)
