anchor.diff:  
     gameLoop.start();
   }
  -
  
positive.code: 
    CanvasRenderingContext2D canvas;
  
    CanvasMenuState(this.canvas, options, [selected = 0]) : super(options, selected);
  
    void onRender(GameLoop gameLoop) {
      print("Rendering Menu");
  
negative.code:   }
  
    onRender(GameLoopHtml gameLoop) {
      snake.render(canvas);
    }
  
  
  