anchor.diff:      Session session;
   
       List<GameEntity> allEntities = new List<GameEntity>();
  +    List<GameEntity> bigBads = new List<BigBad>();
   
       static String JACK = "JACK";
       static String PM = "PM"; //done
  
positive.code: import "../SBURBSim.dart";
  
  //handles spawning and maintaining various npcs.
  class NPCHandler
  
negative.code: 
      }
  
      Future<Null> setupNpcs() async {
          await loadBigBads();
      }
  
      Future<Null> loadBigBads() async {
          await HttpRequest.getString(PathUtils.adjusted("BigBadLists/bigBads.txt")).then((String data) {
              List<String> parts = data.split("\n");
              //;
              for(String line in parts) {
                  bigBads.add(BigBad.fromDataString(line, session));
              }
          });
  
          }
  
      //each npc has items in their sylladex, at least one of which is legendary
      //TODO each game entity optionally has text for what to say if they are doing
  