anchor.diff:              ..distractions = <String>["has the weird feeling that he should be more than this.","is treating random carapace patients.","is reading various medical texts."]
               ..specibus = new Specibus("Stethoscope", ItemTraitFactory.BUST, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT])
               ..bureaucraticBullshit = <String>["needs to make sure his medical license is up to date.","is filing for time off in six months."]
  -
  +            ..sylladex.add(new Item("Stethescope",<ItemTrait>[ItemTraitFactory.LEGENDARY, ItemTraitFactory.HEALING]))
               ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
               ..makeCharming(100)
               ..makeCunning(100)
  
positive.code:             ..specibus = new Specibus("Giant Gear", ItemTraitFactory.BUST, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCharming(100)
              ..bureaucraticBullshit = <String>["needs a permit for their giant robot.","has to pay fines for the robot's destruction.","needs to update their inventor license."]
  
              ..makeCunning(100)
  
negative.code:         randomDersites.add(new Carapace(null, session,Carapace.DERSE, firstNames: <String>["Silicon","Sparky","Saddened"], lastNames: <String>["Illuminator","Inventress","Introvert"], ringFirstNames: <String>["Silent"], ringLastNames: <String>["Inversion"])
              ..scenes = <Scene>[new RedMiles(session),new BeDistracted(session)] //order of scenes is order of priority
              ..distractions = <String>["is scribbling blueprints for a bronze automaton powered by Aether.","is cosplaying various gaslamp fantasy outfits.","has passed out after spending way too long up inventing things."]
              ..sylladex.add(new Item("Glowing Crysal",<ItemTrait>[ItemTraitFactory.LEGENDARY, ItemTraitFactory.FAE]))
  
              ..specibus = new Specibus("Spark Rifle", ItemTraitFactory.RIFLE, [ ItemTraitFactory.ZAP, ItemTraitFactory.SHOOTY, ItemTraitFactory.POINTY])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: -500, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCunning(100)
  