anchor.diff:      /*
         TODO:
           * Yellow Yard like thing prints out immediatly upon reaching this tier. Player shown, not me.
  -        * TODO: what else fits here, don't want it to just literally be a yellow yard, these wastes suck compared to me
  +        *  all options are listed instead of just a yards worth (so custom)
  +        *  warning that yellow yards tend to be highly susceptible to other wastes fucking shit up (resetting the timeline does NOT reset what wastes did to it and I don't want it to)
  +        * A few custom options as well, up at the top
                *so instead of restraint, they let ANYTHING happen.  but still Observer choice?
                *  or are some things observer choice and some things the Waste chooses?
                *  peasant rail gun
  
positive.code:     effectsInPlay ++;
      /*
          TODO:
            * reroll seed.  rerun session, but NEVER print anything, not even in the void.
            * print ending
            * if Yellow Yard happens, even the choices are blanked (but you can still pick them.)
            *
  
         */
  
  
negative.code:     effectsInPlay ++;
        /*
            TODO:
            * all players have sanity.abs() * 612
            * guardians are spawned as players to help you.
            *  interaction effects * 612
            *  New fraymotif: Power of Friendship (strength is based on number of players)
            *  All stats are averaged, then given back to party.
            *  Session Mutator: pale  quadrant chats happen constantly, even if not quadranted. (maybe???)
            *  once npc update, all npcs are set to "ally" state, even things that are not normally possible.
            *  All players have candy red blood.
            *  new players are allowed to enter session (what the fuck did I mean by this?)
  
         */
    }
  