anchor.diff:  
       board.playCardToStation(loc, card, playedDir, player.playerNum);
   
  -<<<<<<< HEAD
       roundData[player.playerNum].deferred.remove(card);
  -=======
  -    roundData[player].deferred.remove(card);
  -
  -    print ("Round data 0 players: ${roundData.keys}");
  -    print ("Round data 0 values: ${roundData.values}");
  -    print ("Round data 0 for $player: ${roundData[player]}");
  ->>>>>>> fb92d8376fee73e2c5b71ea55267159a1264e3fc
   
       //TODO update pot and player cash for card payment
       _handlePayment(card, player);
  
positive.code:       print("Card is not cap, updating cash by ${cashPaid}.");
        player.cash -= cashPaid;
        pot += cashPaid;
  <<<<<<< HEAD
  =======
        
        print ("Round data 2 players: ${roundData.keys}");
        print ("Round data 2 values: ${roundData.values}");
        print ("Round data 2 for $player: ${roundData[player]}");
  
  >>>>>>> fb92d8376fee73e2c5b71ea55267159a1264e3fc
        return;
      }
  
  
negative.code:     //TODO check for end of round
      //TODO handle end of round
      //TODO update turn state
  
      if(roundData[player.playerNum].deferred.length == 0){
        //remove player from play list
  