anchor.diff:  part of DartyDiceWars;
  -
   
   class DiceGame{
     int level;
  
positive.code:   String id; //individual ID per territory
    String owner = "";
    int x, y; //coordinates of root tile for Territory
    List<String> tiles;
    Map<String, String> neighbourTiles;
    Map<String, String> neighbours;
  
negative.code:   DiceGame(int xSize, int ySize, this.level){
      //-----Add Players (and whitefielddummy) to playerlist-----
      players = new List<Player>();
      players.add(new Human(#human, 0));
      players.add(new Whitefield(#whitefield, 0));
      for(int i = 1; i <= level; i++){
        players.add(new Ai_agg(#cpu, i));
      }
      playercount = players.length - 1;
      //--------------------Build Arena--------------------------
  