anchor.diff:        });
   
       mobx.autorun((_) {
  -      newCounter = math.min(1.0, statsRepo.stats.dayAllowed / math.max(statsRepo.stats.avgDayAllowed, 1.0));
  +      // Max is 2.0 so that it can display ring overlap
  +      newCounter = math.min(2.0, statsRepo.stats.dayAllowed / math.max(statsRepo.stats.avgDayAllowed, 1.0));
   
         // A hack to quickly update the arc counter to current value if received after its already shown
         // TODO: better would be to animate this change too
  
positive.code:                                 arcStart: animArcLoading.value,
                                  arcEnd: animArcCounter.value,
                                  arcCounter: [
                                    animArc2Counter.value * math.min(1.0, (statsRepo.stats.dayBlocked / math.max(statsRepo.stats.avgDayBlocked, 1.0))),
                                    0,
                                    0
                                  ],
  
negative.code:   }
  
    _updateAnimations() {
      if (appModel.working) {
        animArcCounter = Tween<double>(begin: counter, end: 0.5)
          .animate(CurvedAnimation(parent: animCtrlArcCounter, curve: Curves.ease))
          ..addListener(() {
  