anchor.diff:  					// We're done
   					await _stopMakingRecipes(timer);
   				} else {
  -					// Server says yes
   					// Increase the number we've made
   					current++;
  +
   					// Update the progress bar
   					progBar
   						..attributes["percent"] = ((100 / qty) * current).toString()
  
positive.code: 					"&username=${game.username}"
  				);
  
  				if (current >= qty && serverResponse != "OK") {
  					// Server says no
  					if (serverResponse != "OK") {
  						new Toast(
  							"You had to stop using your ${itemName} because $serverResponse.",
  							notify: NotifyRule.UNFOCUSED
  
negative.code: 			return true;
  		}
  	}
  }
  