anchor.diff:          Player player = randomPlayerNoDerived(s, SBURBClassManager.ROGUE, Aspects.DREAM);
           player.quirk = randomHumanQuirk(s.rand);
   
  +        player.deriveSpecibus = false;
  +        player.specibus = new Specibus("Craft", ItemTraitFactory.HAMMER, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT]);
  +
  +
           player.hair = 46;
           player.ectoBiologicalSource = 13;
           player.hairColor = "#E8D099";
  
positive.code:         Player player = randomPlayerNoDerived(s, SBURBClassManager.WITCH, Aspects.VOID);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.hair = 47;
          player.ectoBiologicalSource = 13;
          player.hairColor = "#453012";
  
negative.code:         Player player = randomPlayerNoDerived(s, SBURBClassManager.WASTE, Aspects.MIND);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.deriveSpecibus = false;
          player.specibus = new Specibus("YellowYard", ItemTraitFactory.STICK, [ ItemTraitFactory.WOOD, ItemTraitFactory.BLUNT]);
  
  
          player.hair = 13;
          player.ectoBiologicalSource = 13;
          player.hairColor = "#3C1E07";
  