anchor.diff:      });
   
       //-----------------grow Territories 2.---------------------
  -    var rng = new Math.Random();
  +    /*var rng = new Math.Random();
       int tilesLeft = (_xSize * _ySize) - (maxFields * 7);
       while (tilesLeft != 0) {
         ret.values.forEach((t) {
  
positive.code:           testTile.neighbours.forEach((n) {
              t.neighbourTiles[n] = field[n];
              field[n].parentTerr = t.id;
              tilesLeft--;
            });
            t.neighbourTiles.remove(testTile.id);
            tilesLeft--;
          } else if (testTile.parentTerr != t.id) {
            t.neighbours[testTile.parentTerr] = ret[testTile.parentTerr];
            t.neighbourTiles.remove(testTile.id);
          }
        });
      }
      assignTerritories(ret, players, whiteFields, playerFields);
  
      return ret;
  
negative.code:     var rng = new Math.Random();
      List<Territory> toAssign = new List<Territory>();
      toAssign.addAll(territories.values);
      for (int i = 0; i < whiteFields; ) {
        Territory getT = toAssign[rng.nextInt(toAssign.length)];
        if (getT.ownerRef == null) {
          players[1].territories.add(getT);
          toAssign.remove(getT);
          i++;
        }
      }
      int nextPlay = 1;
  