anchor.diff:  }
   
   
  -
  -class TimePlayerEnteredSessionWihtoutFrog {
  -	var session;
  -	var mvp_value;
  -	num timesCalled = 0;	var player = makeRenderingSnapshot;
  -	var doomedTimeClone;
  +//...huh...how did I not notice this typo soner.
  +//TODO when refactor is done and everything is hooked up, test out intellij-s auto refactor rename variable thing
  +class TimePlayerEnteredSessionWihtoutFrog  extends ImportantEvent {
   	num importanceRating = 10;
  -	num timesCalled = 0;
  -	var secondTimeClone = null;  //second time clone undoes first undo
  -
   	//this is so illegal.
  -	
  -
  -
  -	TimePlayerEnteredSessionWihtoutFrog(this.session, this.mvp_value, this.player, this.doomedTimeClone) {}
  -
  -
  +	TimePlayerEnteredSessionWihtoutFrog(Session session, num mvp_value, Player player, Player doomedTimeClone): super(session, mvp_value, player, doomedTimeClone);
  +
  +  @override
   	dynamic humanLabel(){
   		String ret = "Make the " + this.player.htmlTitle() + " prototype a frog before entering the session. ";
   		return ret;
   	}
  +  @override
   	bool alternateScene(div){
   			this.timesCalled ++;
   			this.doomedTimeClone.dead = false;
  
positive.code: 
  
  
  class PlayerWentMurderMode {
  	var session;
  	var mvp_value;
  	num importanceRating = 7;	var player = makeRenderingSnapshot;
  	num timesCalled = 0;
  	var doomedTimeClone;
  	var secondTimeClone = null;  //second time clone undoes first undo
  
  	
  
  
  	PlayerWentMurderMode(this.session, this.mvp_value, this.player, this.doomedTimeClone) {}
  
  
  	dynamic humanLabel(){
  		String ret = "Prevent the " + this.player.htmlTitle() + " from going into Murder Mode.";
  		return ret;
  	}
  	bool alternateScene(div){
  			this.timesCalled ++;
  			this.doomedTimeClone.dead = false;
  
negative.code: 
  
  //grab ring before this can happen.
  class JackPromoted  extends ImportantEvent{
  	num importanceRating = 10;
  
  	JackPromoted(Session session, num mvp_value, Player player, Player doomedTimeClone): super(session, mvp_value, player, doomedTimeClone);
  
    @override
  	dynamic humanLabel(){
  		String ret = "Prevent Jack from obtaining the Black Queen's RING OF ORBS " +this.session.convertPlayerNumberToWords() + "FOLD.";
  		return ret;
  	}
    @override
  	bool alternateScene(div){
  			this.timesCalled ++;
  			this.doomedTimeClone.dead = false;
  