anchor.diff:  
           sunshineTeam.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Nervous","Naive","Nice"], lastNames: <String>["Broad","Bird","Bartender"], ringFirstNames: <String>["Notorious","Never-ending"], ringLastNames: <String>["Bard","Bloodshed"])
               ..specibus = new Specibus("Flamethrower", ItemTraitFactory.PISTOL, [ ItemTraitFactory.ONFIRE])
  +            ..distractions = <String>["is very nervous.","is having a nervous breakdown.","is trying to figure out the difference between a teddy bear and a knife."]
  +
               ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
   
               ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: 0, Stats.MAX_LUCK: 0, Stats.SANITY: -500, Stats.HEALTH: 1, Stats.FREE_WILL: 100, Stats.POWER: 1})
  
positive.code:         //SU	Vengence	stupid uncovered, Steven universe, sally und	Sans Undertale	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Stupid","Steven","Sally"], lastNames: <String>["Und","Universe","Uncovered"], ringFirstNames: <String>["Sans"], ringLastNames: <String>["Undertale"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..specibus = new Specibus("Eye Laser", ItemTraitFactory.RIFLE, [ ItemTraitFactory.ZAP, ItemTraitFactory.GLASS])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
          //CI	Invention/Steampunk	Clever Innovator, Creative Inventor, Classy Investigator	Calamitous Incarnation	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Clever","Creative","Classy"], lastNames: <String>["Inventor","Innovator","Investigator"], ringFirstNames: <String>["Calamitous"], ringLastNames: <String>["Incarnation"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..specibus = new Specibus("Giant Gear", ItemTraitFactory.BUST, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
          //YD	Healing	yogistic doctor, yelling doomsayer, yard dark	yahzerit dacnomaniac	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Yogistic","Yard","Yelling"], lastNames: <String>["Dark","Doctor","Dentist"], ringFirstNames: <String>["Doomsayer"], ringLastNames: <String>["Dacnomaniac"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..specibus = new Specibus("Stethoscope", ItemTraitFactory.BUST, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
  
negative.code:         //MP	Art	MS. Paint, Magestic Painter, Mirthful Painter	Massacre Primer	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Mirthful","Majestic","Mrs.","Miss","Ms."], lastNames: <String>["Paper","Paint","Painter"], ringFirstNames: <String>["Massacre"], ringLastNames: <String>["Primer"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
              ..distractions = <String>["is painting a mural.","is helping to care for a sick carapace.","is carrying a lewd object filled with a colorful substance. Get your mind out of the gutter, it's just paint!"]
              ..specibus = new Specibus("Paintbrush", ItemTraitFactory.STICK, [ ItemTraitFactory.BLUNT, ItemTraitFactory.WOOD])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
          //HP	Holy	Holy Preacher,Happy Painter, High Pediatrician	Hallowed Patrician	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Holy","Happy","High"], lastNames: <String>["Preacher","Pediatrician","Priest"], ringFirstNames: <String>["Hallowed"], ringLastNames: <String>["Patrician"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
              ..distractions = <String>["is expounding on the virutes of the Vast Croak to any who would listen.","is meditating on how to be more Frog-like.","is performing an acapello song of croaks."]
              ..specibus = new Specibus("Religious Text", ItemTraitFactory.BOOK, [ ItemTraitFactory.PAPER, ItemTraitFactory.MAGICAL])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
          //AC	Rocks	Amethyst Copycat, Absurd Citrine, Abstaining Cobalt	Adamant Caretaker	Prospit
          randomProspitians.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Amethyst","Absurd","Abstaining"], lastNames: <String>["Copycat","Citrine","Cobalt","Crystal"], ringFirstNames: <String>["Adamant"], ringLastNames: <String>["Caretaker"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
              ..distractions = <String>["is flipping the fuck out about how great rocks are.","is showing off her gem collection.","is pretending all the rocks have names and personalities and is shiping them together. Peridot x Lapis Lazuli OTP."]
  
              ..specibus = new Specibus("Geode", ItemTraitFactory.BUST, [ ItemTraitFactory.STONE, ItemTraitFactory.GLASS])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
  