anchor.diff:                       double right,
                        double top,
                        double bottom,
  -                     int clipMode) native 'SceneBuilder_pushClipRect';
  +                     int clipBehavior) native 'SceneBuilder_pushClipRect';
   
     /// Pushes a rounded-rectangular clip operation onto the operation stack.
     ///
  
positive.code:     assert(clipBehavior != Clip.none);
      _pushClipRRect(rrect._value, clipBehavior.index);
    }
    void _pushClipRRect(Float32List rrect, int clipMode) native 'SceneBuilder_pushClipRRect';
  
    /// Pushes a path clip operation onto the operation stack.
    ///
  
negative.code:   void pushPhysicalShape({ Path path, double elevation, Color color, Color shadowColor, Clip clipBehavior = defaultClipBehavior}) {
      _pushPhysicalShape(path, elevation, color.value, shadowColor?.value ?? 0xFF000000, clipBehavior.index);
    }
    void _pushPhysicalShape(Path path, double elevation, int color, int shadowColor, int clipBehavior) native
      'SceneBuilder_pushPhysicalShape';
  
    /// Ends the effect of the most recently pushed operation.
  