anchor.diff:  		//if a player collides with us, tell the server
   		if(!hit) {
   			if(_checkPlayerCollision()) {
  -
  -				new Timer(new Duration(minutes: 1), () => hit = false);
  -
  -				if(typeString == 'mood' && metabolics.playerMetabolics.mood >= metabolics.playerMetabolics.max_mood) {
  -					toast("You tried to collect a mood quoin, but your mood was already full.");
  -				} else if(typeString == 'energy' && metabolics.playerMetabolics.energy >= metabolics.playerMetabolics.max_energy) {
  -					toast("You tried to collect an energy quoin, but your energy tank was already full.");
  -
  -				} else if (typeString == 'mystery' && metabolics.playerMetabolics.quoin_multiplier >= constants["quoinMultiplierLimit"]) {
  -					toast("Your quoin multiplier is already ${constants["quoinMultiplierLimit"].toString()}x");
  -				} else if (metabolics.playerMetabolics.quoins_collected >= constants["quoinLimit"]) {
  -					toast("You've reached your daily limit of ${constants["quoinLimit"].toString()} quoins");
  -
  -				} else {
  +				if (_canCollect()) {
   					_sendToServer();
   				}
   
  
positive.code: 		if(intersect(camera.visibleRect, quoinRect)) {
  			animation.updateSourceRect(dt);
  			greyedOut = statIsMaxed;
  		}
  	}
  
  
negative.code: part of couclient;
  
  class Quoin {
  	static Map<String, bool> notified = new Map();
  
  	Map <String, int> quoins = {"img":0, "mood":1, "energy":2, "currant":3, "mystery":4, "favor":5, "time":6, "quarazy":7};
  	String typeString;
  	Animation animation;
  