anchor.diff:    ///
     /// See [pop] for details about the operation stack, and [Clip] for different clip modes.
     // ignore: deprecated_member_use
  -  void pushPhysicalShape({ Path path, double elevation, Color color, Color shadowColor, Clip clip = defaultClipBehavior}) {
  -    _pushPhysicalShape(path, elevation, color.value, shadowColor?.value ?? 0xFF000000, clip.index);
  +  void pushPhysicalShape({ Path path, double elevation, Color color, Color shadowColor, Clip clipBehavior = defaultClipBehavior}) {
  +    _pushPhysicalShape(path, elevation, color.value, shadowColor?.value ?? 0xFF000000, clipBehavior.index);
     }
     void _pushPhysicalShape(Path path, double elevation, int color, int shadowColor, int clipMode) native
       'SceneBuilder_pushPhysicalShape';
  
positive.code:   ///
    /// See [pop] for details about the operation stack, and [Clip] for different clip modes.
    /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]).
    void pushClipRRect(RRect rrect, {Clip clip = Clip.antiAlias}) {
      assert(clip != null);
      assert(clip != Clip.none);
      _pushClipRRect(rrect._value, clip.index);
    }
    void _pushClipRRect(Float32List rrect, int clipMode) native 'SceneBuilder_pushClipRRect';
  
  
negative.code:   ///
    /// See [pop] for details about the operation stack. See [Clip] for different clip modes.
    /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]).
    void pushClipPath(Path path, {Clip clipBehavior = Clip.antiAlias}) {
      assert(clipBehavior != null);
      assert(clipBehavior != Clip.none);
      _pushClipPath(path, clipBehavior.index);
    }
    void _pushClipPath(Path path, int clipMode) native 'SceneBuilder_pushClipPath';
  
  