anchor.diff:  				this.relationshipToBreakUp = rand.pickFrom(diamonds);
   				this.formerQuadrant = this.relationshipToBreakUp.saved_type;
   				//cheating with diamonds sounds like a terrible idea.
  -				this.relationshipToBreakUp.target.sanity += -100;
  +				this.relationshipToBreakUp.target.addStat("sanity",-100);
   				this.relationshipToBreakUp.target.flipOut("getting cheated on by their Moirail, the  " + this.player.htmlTitle() );
   				var oppr = this.relationshipToBreakUp.target.getRelationshipWith(this.player);
   				oppr.value = -1;
  
positive.code: 
  
  class Breakup extends Scene {
  	var player = null;
  	var relationshipToBreakUp = null;
  	String reason = "";
  	String formerQuadrant = ""; //who are you cheating with?
  	//only can happen for one player at a time.
  
negative.code: 						this.relationshipToBreakUp = r;
  						this.formerQuadrant = this.relationshipToBreakUp.saved_type;
  						//not happy with cheating bastards.
  						this.player.addStat("sanity",-100);
  						this.player.flipOut("having to confront their Kismesis, the  " + this.relationshipToBreakUp.target.htmlTitle() + " about their cheating");
  						r.value =-10;
  						this.reason = "you_cheat";
  