anchor.diff:  
   
   	}
  +	//TODO get rid of this, don't need it anymore.
   	void checkBloodBoost(){
   		if(this.player1.aspect == "Blood" && this.player2 != null){
  -			this.player2.boostAllRelationships
  +			this.player2.boostAllRelationships();
   		}
   
   		if(this.player2!=null && this.player2.aspect == "Blood"){
  
positive.code: 			return null;
  		}
  
  		this.getProspitBullshit = (){
  			var possibilities = ["attending dance parties", "fluttering about aimlessly", "chatting up Prospitans", "learning the recipe for HOLY PASTRIES", "listening to sermons on the vast Croak","attending dance offs", "protecting the sacred candy shop from burglars", "racing frogs"];
  			var thing1 = getRandomElementFromArray(possibilities);
  			possibilities.removeFromArray(thing1);
  
negative.code: 		}
  
  		//if i'm not blood or page, random roll for a friend.
  		if(this.session.availablePlayers.length > 1 && seededRandom() > .5){
  			this.player2 = getRandomElementFromArray(this.session.availablePlayers);
  			if(this.player1 == this.player2 || !this.player2.dreamSelf || this.player1.moon != this.player2.moon){
  				this.player2 = null;
  