anchor.diff:          List<GameEntity> npcs = session.activatedNPCS;
           for(GameEntity g in npcs) {
               if(g is BigBad){
  -                print("TEST AB WRITING: I am initializing a big bad summary from a real session. the big bad is $g");
  +                //print("TEST AB WRITING: I am initializing a big bad summary from a real session. the big bad is $g");
                   BigBadStats s = new BigBadStats(g);
                   data[s.name] = s;
               }
  
positive.code: 
      //if you add a bigbad summary to yourself, you add all it's values to your own data.
      void add(BigBadSummary other) {
          print("adding big bad summary ${other}");
          for(BigBadStats cs in other.data.values) {
              print("processing big bad stats with name ${cs.name}");
              if(data.containsKey(cs.name)) {
                  data[cs.name].add(cs);
              }else {
  
negative.code: 
  
      void loadBigBad(GameEntity bigBad) {
          //print("loading a big bad $bigBad, it wasn't default");
          this.name = bigBad.name;
          this.description = bigBad.description;
          statsMap["Times Activated"] = bigBad.active ? 1 : 0;
  