anchor.diff:      } else {
         // Reuse player
         playingSound._player = _mediaPlayers[sound];
  -      playingSound._player.ptr.seekTo((startTime * 1000.0).toInt());
  +      playingSound._player.ptr.seekTo(0);
         playingSound._player.ptr.start();
       }
   
  
positive.code:       sound,
        tag,
        loop,
        startTime,
        volume,
        pitch,
        pan,
  
negative.code: 
        // Prepare sound, then play it
        _prepare(playingSound).then((_) {
          playingSound._player.ptr.seekTo(0);
          playingSound._player.ptr.start();
        });
  
  