anchor.diff:  		session613();
   	}else if(curSessionGlobalVar.session_id == 1025){
   		session1025();
  +	}if(curSessionGlobalVar.session_id == 730){
  +		session730();
   	}else if(curSessionGlobalVar.session_id == 33){
   		session33();
   	}else if(curSessionGlobalVar.session_id == 111111){
  
positive.code: 
  
  
  void session111111(){
  	for(int i = 0; i<8; i++){
  		Player  player;
  
negative.code: 	}
  
  }
  
  //whoa. whtat's this?
  //ci ds cw im va jr ca aa
  void session730IndexToPlayer(Player player, int index){
  	player.isTroll = true;
  	player.hairColor = "#000000";
  
  	player.deriveChatHandle = false;
  	player.deriveLand = false;
  	if(index == 0){
  		player.bloodColor = "#A10000";
  		player.class_name = SBURBClassManager.PAGE;
  		player.godDestiny = true;
  		player.aspect = Aspects.HEART;
  		player.hair  =46;
  		player.leftHorn = 11;
  		player.rightHorn = 11;
  		player.chatHandle = "catharsisIgnited";
  		var f = new Fraymotif( "Pyrokinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} is the hottest. It is them. ";
  		player.fraymotifs.add(f);
  
  		f = new Fraymotif( "Angst", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} angsts more than anyone ever has before. The angst practically vores them. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Poetry", InterestManager.WRITING);
  		player.interest2 = new Interest("being the systematic allfather", InterestManager.DOMESTIC);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "[";
  		player.quirk.suffix = "]";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Mines and Smoke";
  		player.land.denizenFeature = new DenizenFeature('Terpischore');
  
  		player.moon = curSessionGlobalVar.derse;
  	}else if(index == 1){
  		player.bloodColor = "#416600";
  		player.class_name = SBURBClassManager.SEER;
  		player.godDestiny = true;
  		player.aspect = Aspects.BREATH;
  		player.hair  =11;
  		player.leftHorn = 57;
  		player.rightHorn = 57;
  		player.chatHandle = "digitalSingularity";
  		var f = new Fraymotif( "Try (and fail) To Be Meta", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = "SR is NOT happy about how the  ${Fraymotif.OWNER} is trying to be meta. ";
  		player.interest1 = new Interest("Coding", InterestManager.TECHNOLOGY);
  		player.interest2 = new Interest("Music", InterestManager.MUSIC);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = ">{";
  		player.quirk.suffix = "";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Problems and Wind";
  		player.land.denizenFeature = new DenizenFeature('Aeolus');
  
  		player.moon = curSessionGlobalVar.derse;
  	}else if(index == 2){
  		player.bloodColor = "#a25203";
  		player.class_name = SBURBClassManager.MAID;
  		player.godDestiny = true;
  		player.aspect = Aspects.DOOM;
  		player.hair  =8;
  		player.leftHorn = 64;
  		player.rightHorn = 64;
  		player.chatHandle = "cyberneticWanderer";
  		Fraymotif f = new Fraymotif( "Electrokinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} shocks the fuck out of you. ";
  		player.fraymotifs.add(f);
  
  		f = new Fraymotif( "Paranoia", 2);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} throws bombs and spams doom powers and poison and deadly gas and shoots bullets. There is no kill like overkill. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Artificial Intelligence", InterestManager.TECHNOLOGY);
  		player.interest2 = new Interest("Surviving the PLOTS", InterestManager.TERRIBLE);
  		player.quirk.capitalization = 0;
  		player.leftMurderMode=true;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [["i","1"],["o","0"]];
  		player.quirk.prefix = "";
  		player.quirk.suffix = "";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Poison and Paranoia";
  		player.land.denizenFeature = new DenizenFeature('Tartarus');
  
  		player.moon = curSessionGlobalVar.derse;
  	}else if(index == 3){
  		player.bloodColor = "#008282";
  		player.class_name = SBURBClassManager.SYLPH;
  		player.godDestiny = true;
  		player.aspect = Aspects.RAGE;
  		player.hair  =60;
  		player.leftHorn = 4;
  		player.rightHorn = 6;
  		player.chatHandle = "illuminantMycelium";
  		Fraymotif f = new Fraymotif( "Fungikinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} really is a FUN guy! ";
  
  		f = new Fraymotif( "Force the Plot", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} insists that things should actually be going this way. They rage until reality agrees with them. ";
  
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Knowledge", InterestManager.ACADEMIC);
  		player.interest2 = new Interest("Revolution", InterestManager.JUSTICE);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "=|}";
  		player.quirk.suffix = "";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Walls and Strife";
  		player.land.denizenFeature = new DenizenFeature('Bacchus');
  
  		player.moon = curSessionGlobalVar.derse;
  	}else if(index == 4){
  		player.bloodColor = "#a1a100";
  		player.class_name = SBURBClassManager.BARD;
  		player.godDestiny = true;
  		player.aspect = Aspects.TIME;
  		player.hair  =66;
  		player.leftHorn = 18;
  		player.rightHorn = 18;
  		player.chatHandle = "vinylApocalypse";
  		Fraymotif f = new Fraymotif( "Telekinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = "Everybody keeps forgetting ${Fraymotif.OWNER} even has this. ";
  		player.fraymotifs.add(f);
  
  		f = new Fraymotif( "Piss Everybody Off", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} does a stupid dance. This enrages EVERYBODY. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Music", InterestManager.MUSIC);
  		player.interest2 = new Interest("Bees", InterestManager.CULTURE); //why are bees culture. VA. Why?
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [["s","z"],["c","z"]];
  		player.quirk.prefix = "[";
  		player.quirk.suffix = "]";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Clocks and Crime";
  		player.land.denizenFeature = new DenizenFeature('Chronos');
  
  		player.moon = curSessionGlobalVar.prospit;
  	}else if(index == 5){
  		player.bloodColor = "#A10000";
  		player.class_name = SBURBClassManager.WITCH;
  		player.godDestiny = true;
  		player.aspect = Aspects.MIND;
  		player.hair  =46;
  		player.leftHorn = 11;
  		player.rightHorn = 11;
  		player.chatHandle = "catharsisIgnited";
  		var f = new Fraymotif( "Pyrokinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} is the hottest. It is them. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Poetry", InterestManager.WRITING);
  		player.interest2 = new Interest("being the systematic allfather", InterestManager.DOMESTIC);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "[";
  		player.quirk.suffix = "]";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Mines and Smoke";
  		player.land.denizenFeature = new DenizenFeature('Terpischore');
  
  		player.moon = curSessionGlobalVar.derse;
  	}else if(index == 6){
  		player.bloodColor = "#A10000";
  		player.class_name = SBURBClassManager.HEIR;
  		player.godDestiny = true;
  		player.aspect = Aspects.HOPE;
  		player.hair  =46;
  		player.leftHorn = 11;
  		player.rightHorn = 11;
  		player.chatHandle = "catharsisIgnited";
  		var f = new Fraymotif( "Pyrokinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} is the hottest. It is them. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Poetry", InterestManager.WRITING);
  		player.interest2 = new Interest("being the systematic allfather", InterestManager.DOMESTIC);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "[";
  		player.quirk.suffix = "]";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Mines and Smoke";
  		player.land.denizenFeature = new DenizenFeature('Terpischore');
  
  		player.moon = curSessionGlobalVar.derse;
  
  	}else if(index == 7){
  		player.bloodColor = "#A10000";
  		player.class_name = SBURBClassManager.KNIGHT;
  		player.godDestiny = true;
  		player.aspect = Aspects.SPACE;
  		player.hair  =46;
  		player.leftHorn = 11;
  		player.rightHorn = 11;
  		player.chatHandle = "catharsisIgnited";
  		var f = new Fraymotif( "Pyrokinesis", 1);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = " ${Fraymotif.OWNER} is the hottest. It is them. ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Poetry", InterestManager.WRITING);
  		player.interest2 = new Interest("being the systematic allfather", InterestManager.DOMESTIC);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "[";
  		player.quirk.suffix = "]";
  		player.land = player.spawnLand();
  		player.land.name = "Land of Mines and Smoke";
  		player.land.denizenFeature = new DenizenFeature('Terpischore');
  
  		player.moon = curSessionGlobalVar.derse;
  	}
  
  }
  
  
  
  
  