anchor.diff:  
   					} else {
   
  -						_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  +						_gl.texImage2DImage( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
   
   					}
   
  
positive.code: 
  				} else {
  
  					_gl.texImage2D( gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  
  				}
  
  
negative.code: 			}
  
  			_gl.bindBuffer( gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
  			_gl.bufferDataTyped( gl.ARRAY_BUFFER, colorArray, hint );
  
  		}
  
  