anchor.diff:          back = Color.YELLOW;
         }
   
  -      terminal.writeAt(1, 2 + i, hero.name, fore, back);
  -      terminal.writeAt(20, 2 + i, "Level ${hero.level}", secondaryFore);
  -      terminal.writeAt(30, 2 + i, hero.heroClass.name, secondaryFore);
  +      terminal.writeAt(21, 20 + i, hero.name, fore, back);
  +      terminal.writeAt(40, 20 + i, "Level ${hero.level}", secondaryFore);
  +      terminal.writeAt(50, 20 + i, hero.heroClass.name, secondaryFore);
       }
     }
   
  
positive.code: import 'new_hero_screen.dart';
  import 'select_level_screen.dart';
  import 'storage.dart';
  
  class MainMenuScreen extends Screen {
    final Content content;
  
negative.code: 
      terminal.clear();
  
      for (var y = 0; y < _CHARS.length; y++) {
        for (var x = 0; x < _CHARS[y].length; x++) {
          var color = _COLORS[_CHAR_COLORS[y][x]];
          terminal.writeAt(x + 3, y + 1, _CHARS[y][x], color);
        }
      }
  
      terminal.writeAt(20, 18,
          'Which hero shall you play?');
      terminal.writeAt(0, terminal.height - 1,
          '[L] Select a hero, [↕] Change selection, [N] Create a new hero, [D] Delete hero',
          Color.GRAY);
  
      if (storage.heroes.length == 0) {
        terminal.writeAt(20, 20, '(No heroes. Please create a new one.)',
            Color.GRAY);
      }
  
  