anchor.diff:          List<Player> friends = player.getFriendsFromList(living);
           for (num i = 0; i < living.length; i++) {
               var p = living[i];
  -            if (p != player || player.aspect == Aspects.TIME) { //can't be own patsy
  +            if (p != player || player.aspect.isThisMe(Aspects.TIME)) { //can't be own patsy
                   if (bestPatsy == null) {
                       bestPatsy = [p, this.howManyEnemiesInCommon(enemies, p)];
                   } else if (!p.murderMode) { //not already in murder mode
  
positive.code:     String considerMakingEctobiologistDoJob(Player player) {
          if (!this.session.stats.ectoBiologyStarted && player.gnosis > 0 && player.grimDark < 2) {
              String timeIntro = "";
              if (player.aspect == Aspects.TIME && rand.nextDouble() > .25) {
                  timeIntro = " from the future";
              }
              if (player.leader) {
  
negative.code:         ////session.logger.info(player.title() + " is looking for a god tier besides themselves: " + this.session.session_id)
          Relationship ret = null;
          num ret_abs_value = 0; //apparently HAS to be  a num cause both double and int crash
          if (player.aspect.isThisMe(Aspects.TIME) && !player.godTier) return player; //god tier yourself first.
          //ideally somebody i wouldn't miss too much if they were gone, and wouldn't fear too much if they had phenomenal cosmic power. so. lowest abs value.
          for (int i = 0; i < player.relationships.length; i++) {
              Relationship r = player.relationships[i];
  