anchor.diff:          ..setAttribute("screencanvas", "true")
           ..width = width
           ..height = height;
  +    //TODO: Put canvas in the middle of the screen
  +    /*canvas
  +        ..style.paddingLeft = "${(window.innerWidth - width) ~/ 2}px"
  +        ..style.paddingTop = "${(window.innerHeight - height) ~/ 2}px";*/
       document.body.children.add(canvas);
   
       stage = new StageXL.Stage(
  
positive.code:   
  //=============================================================================
  
    /**
     * Creates a new Game object.
     * Parameters:
  
negative.code:    * * minScale: lower limit of the scale value (used, when fullScreen is true) default value:0.8
     * * maxScale: upper limit of the scale value (used, when fullScreen is true) default value:1.2
     * */
    Game({int width: DEFAULT_WIDTH, int height: DEFAULT_HEIGHT, bool webGL: DEFAULT_WEBGL, int frameRate: DEFAULT_FRAMERATE,
        int color: DEFAULT_COLOR, bool fullScreen: DEFAULT_FULLSCREEN, num minScale: DEFAULT_MIN_SCALE,
        num maxScale: DEFAULT_MAX_SCALE}) {
  
      if (fullScreen) {
        
  