anchor.diff:      this.artboard,
     }) : flareProvider = null;
   
  -  FlareActor.rootBundle(
  +  FlareActor.bundle(
       String name, {
       this.boundsNode,
       this.animation,
  
positive.code:     this.shouldClip = true,
      this.sizeFromArtboard = false,
      this.artboard,
    })  : filename = null,
          flareProvider = AssetFlare(bundle: rootBundle, name: name);
  
    FlareActor.memory(
      Uint8List bytes, {
  
negative.code: /// specified:
  ///  * [FlareActor], for obtaining a Flare from an asset [filename].
  ///  * [FlareActor.asset], for obtaining a Flare from an [AssetProvider].
  ///  * [FlareActor.bundle], for obtaining a Flare from an [AssetBundle].
  ///  * [FlareActor.memory], for obtaining a Flare from a [Uint8List].
  class FlareActor extends LeafRenderObjectWidget {
    /// Name of the Flare file to be loaded from the AssetBundle.
  