anchor.diff:  
   	@override
   	void renderContent(Element div){
  +		happenedOnce = true; //now or never
   		doFight(div);
   	}
   
  
positive.code: 
  //the final fight against every big bad at once in a big stupid pile
  class StrifeBigBadFinale extends Scene {
  	List<BigBad> bigBads = new List<BigBad>();
  
  	StrifeBigBadFinale(Session session): super(session);
  
negative.code: 
  		bigBads = possibleTargets;
  
  		return bigBads.isNotEmpty && !happenedOnce;
  	}
  
  
  