anchor.diff:     */
     void gameOver()
     {
  +    print("Test Button");
       throw new Exception("not implemented yet");
     }
   
  
positive.code: import 'dart:math';
  import "../model/Command.dart";
  import "../model/Playfield.dart";
  import "view.dart";
  import "GameKeyCommunicator.dart";
  import "Config.dart";
  
negative.code:     throw new Exception("not tested yet");
    }
  
  
    bool loadConfig()
    {
      // Load Config
      //TODO: add String of the JSON
      Map jsonConfig = JSON.decode("String of the JSOn");
  
  
      return false;
    }
  
    bool loadLevels()
    {
      /**
       * jsonLevels = map list<level>
       * Example JSON Levels:
       * {
       *  "_levels": [ [_level], [_level], [_level], ...
       *  ]
       * }
       * Example JSON Level:
       * {
       *  "_levelNum: 1,
       *  "_colors": ["red", ...],
       *  "_blocks": ["normalBlock", ..],
       *  ...
       *  "_startField":[ [{"_color":"red","x":0,"y":0},{"_color":"red","x":1,"y":0},{"_color":"red","x":2,"y":0}],
       *                  [{"_color":"red","x":0,"y":1},{"_color":"red","x":1,"y":1},{"_color":"red","x":2,"y":1}],
       *                  ...
       *  ]
       * }
       */
  
      // Load Levels
      try
      {
        // Fetch levels.json
        Map jsonLevels = JSON.decode("String of the Level JSON");
        // Variables
        List<Level> allLevels = new List<Level>();
        List<String> lvls;
        Map level;
        // add every Level in Levels to List
        lvls.add(jsonLevels["_levels"]);
        // for each Level String convert into Level class
        for(String lvl in lvls)
        {
          level = JSON.decode(lvl);
          allLevels.add( new Level(
              level["_colors"],
              level["_blocks"],
              Level.convertStartfieldMapToStartField(level["_startField"]),
              level["_levelTimeSec"],
              level["_comboHoldTime"],
              level["_requiredScore"],
              level["_levelNum"])
          );
        }
        // set into Config
        //TODO: Override Config / Insert Level in Config
  
  
        return true;
      }
      catch(error)
      {
  
        return false;
      }
    }
  
    /**
     * #####################################################################################
  