anchor.diff:      // draw Hud
       context.fillStyle = 'black';
       context.font = '20px normal calibri';
  +    
       context.fillText("Current Score: ${score}", 20, 30);
       context.fillText("High Score: ${highScore}", 200, 30);
       
       context.fillText("Time: ${currentTime}", 770, 30);
  -    
       
       context.font = '40px bold calibri';
       context.fillText("Flash Memory", 400, 40);
  
positive.code:     
      // draw cards
      
    }
  }
negative.code:   int highScore = 0;
    int currentTime = 0;
    
    int gameState = 0;
    
    int enumStateMenu = 0;  // Menu on top of middle area of game offering game types
    int enumStatePreview = 1;  // cards revealed, player action does nothing
    int enumStatePlaying = 2;  //cards hidden, player can select
    int enumStateFinished = 3;  // Reveal all cards, show score, offer new game
    
    Game() {
      gameState = enumStateMenu;
    }
    
    // to be run whenever player says to start a new game
  