anchor.diff:  
   					}
   
  -					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];
  +					object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ].toDouble();
   
   				} else {
   
  
positive.code: 
  				}
  
  				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
  
  				m ++;
  			}
  
negative.code: 
  					}
  
  					object.__webglMorphTargetInfluences[ m ] = 0.0;
  
  				}
  
  