anchor.diff:    void checkForBackup(numTurnOn,div) {
         if(potentialMembers.length == 0) return;
         potentialMembers.sort(); //fasted members get dibs.
  +      List<Player> timePlayers = new List<Player>();
         for(GameEntity member in members) {
  -        if(seededRandom() > .9) summonBackup(member);
  -      }
  +        if(member is Player){
  +          Player p = member;
  +          if(p.aspect == "Time") timePlayers.add(p);
  +        }
  +        if(!member.dead && seededRandom() > .9){
  +          session.availablePlayers.remove(member);
  +          summonBackup(member, div);
  +          return;
  +        }
  +      }
  +
  +      //nobody could come, but I have me some time players i could clone.
  +      if
  +
  +
     }
   
     //handle doomed time clones here, too
  
positive.code: 
  //it is assumed that all members are on the same side and won't hurt each other.
  class Team implements Comparable{  //when you want to sort teams, you sort by mobility.
    List<GameEntity> members;
    List<GameEntity> potentialMembers = new List<GameEntity>(); //who is allowed to join this team mid-strife. (i.e. I would be shocked if a player showed up to help a Denizen kill their buddy).
    List<GameEntity> absconded; //this only matters for one strife, so save to the team.
    List<GameEntity> usedFraymotifThisTurn; //if you're in this list, you don't get a regular turn.
    String name = ""; //TODO like The Midnight Crew.  If not given, just make it a list of all members of the team.
    Team.withName(name, this.members);
    Team(this.members) {
      name = GameEntity.getEntitiesNames();
    }
    bool canAbscond; //sometimes you are forced to keep fighting.
  
  
negative.code:     //first try using pacts
      var undrainedPacts = removeDrainedGhostsFromPacts(deadPlayer.ghostPacts);
      if(undrainedPacts.length > 0){
        print("using a pact to autorevive in session " + this.session.session_id.toString());
        var source = undrainedPacts[0][0];
        source.causeOfDrain = deadPlayer.title();
        String ret = " In the afterlife, the " + deadPlayer.htmlTitleBasic() +" reminds the " + source.htmlTitleBasic() + " of their promise of aid. The ghost agrees to donate their life force to return the " + deadPlayer.htmlTitleBasic() + " to life ";
  