anchor.diff:      //make doomed timeclone army
       String exploitTime(Element div) {
           String ret = "The ${player.htmlTitle()} exploits the rules of SBURB. They begin seriously planning to utterly fuck over the timeline. ";
  -        if(this.player.aspect == Aspects.TIME) {
  -            ret += " They use their innate sense of time to plan to fuck shit up in subtle ways.  No, Skaia, I WON'T be eating that apple when you want me to. ";
  +        if(this.player.aspect == Aspects.RAGE) {
  +            ret += " They use their innate sense of ignoring Skaia's wishes to plan to fuck shit up in subtle ways.  No, Skaia, I WON'T be eating that apple when you want me to. Don't like that, don't make me get the god pjs out, I'll do it!";
           }else if (this.player.aspect == Aspects.MIND){
               ret += " They use their innate sense of the consequences of actions to fuck up causality entirely. Pardoxes ahoy. ";
           }
  
positive.code:     }
  
      String processTier3(Element div) {
          if(player.aspect == Aspects.SPACE || player.aspect == Aspects.BREATH) return exploitMobility(div);
          if(player.aspect == Aspects.HOPE || player.aspect == Aspects.LIGHT) return exploitFate(div);
          if(player.aspect == Aspects.TIME || player.aspect == Aspects.MIND) return exploitTime(div);
          if(player.aspect == Aspects.RAGE || player.aspect == Aspects.VOID) return exploitGlitches(div);
          if(player.aspect == Aspects.HEART || player.aspect == Aspects.BLOOD) return exploitFriendship(div);
          if(player.aspect == Aspects.LIFE || player.aspect == Aspects.DOOM) return exploitDoom(div);
          return "OMFG, THIS WOULD DO SOMETHING IF JR WASN'T A LAZY PIECE OF SHIT.";
  
negative.code:         if(player.aspect == Aspects.VOID) {
              ret += " Uh.  Where did they go? <div class = 'void'> ";
          }
          ret += " They discover a glitchy, half finished area. I didn't even know it was there???  Wow, look at all that grist and fraymotifs they come out with. What the fuck?<br>";
  
          for(Player p in session.players) {
              //conceit is they found a glitched denizen hoarde.  Grist and tier 3 fraymotifs for everyone. Most denizens only give 2, but this is glitchy and hidden.
  