anchor.diff:  
      */
     String toString() {
  -    return getEntitiesNames(members);
  +    return name;
     }
     List<GameEntity> getLiving() {
       List<GameEntity> ret = new List<GameEntity>();
  
positive.code:       member.flipOut("how terrifying " + Team.getTeamsNames(otherTeams) + " were");
        if(member.getStat("mobility") > Team.getTeamsStatAverage(otherTeams, "mobility")){
          //print(" player actually absconds: they had " + player.hp + " and enemy had " + enemy.getStat("power") + this.session.session_id)
          div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'> The " + player.htmlTitleHP() + " absconds right the fuck out of this fight. ");
          this.playersAbsconded.add(player);
          this.remainingPlayersHateYou(div, player, playersInFight);
          return true;
        }else{
          div.append(" The " + player.htmlTitleHP() + " tries to absconds right the fuck out of this fight, but the " + this.htmlTitleHP() + " blocks them. Can't abscond, bro. ")
          return false;
        }
      }else if(reasonsToLeave > reasonsToStay){
        if(player.mobility > this.mobility){
          //print(" player actually absconds: " + this.session.session_id);
          div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'>  Shit. The " + player.htmlTitleHP() + " doesn't know what to do. They don't want to die... They abscond. ");
          this.playersAbsconded.add(player);
          this.remainingPlayersHateYou(div, player, playersInFight);
          return true;
        }else{
          div.append(" Shit. The " + player.htmlTitleHP() + " doesn't know what to do. They don't want to die... Before they can decide whether or not to abscond " + this.htmlTitleHP() + " blocks their escape route. Can't abscond, bro. ")
          return false;
        }
      }
  
negative.code:   String name = ""; //TODO like The Midnight Crew.  If not given, just make it a list of all members of the team.
    Team.withName(name, this.members);
    Team(this.members) {
      name = GameEntity.getEntitiesNames();
    }
    bool canAbscond; //sometimes you are forced to keep fighting.
  
  