anchor.diff:      window.animationFrame.then(update);
     }
     
  -  
  -  
  +
    
   }
positive.code:     projectionMatrix.multiply(viewMatrix);
      
      //move();
      //moveCamForward();
      //moveCamBackward();
      //moveCamLeft();
  
negative.code:   
    WebGL.RenderingContext glContext;
    Camera cam;
    
    double angleSpeed = 0.002;
    
    
    MotionEngine(WebGL.RenderingContext glContext, Camera camera){
  