anchor.diff:      this.tiles = new List<String>();
       this.neighbourTiles = new Map<String, Tile>();
       this.neighbours = new Map<String, Territory>();
  -    dies = 2;
  +    dies = 1;
     }
     List<List<int>> attackTerritory(Territory ter) {
       List<List<int>> ret = new List();
  
positive.code: abstract class Player {
    String id;
    List<Territory> territories;
    /**
     * Constructor-class for player-object
     * 
  
negative.code:     for (int i = 0; i < territories.length; i++) {
        if (territories[i].dies > 1) {
          territories[i].neighbours.values.forEach((f) {
            if (territories[i].ownerRef.id != f.ownerRef.id && f.ownerRef.id !="whitefield") {
              list.add(territories[i]);
              list.add(f);
              return list;
  