anchor.diff:      NIGHTCORE = new CombinedTrait("Nightcore",<String>["Nightcore"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[CORRUPT,MUSICAL]);
       CRAZYBUSS = new CombinedTrait("Crazy Bus",<String>["Crazy Bus"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[CORRUPT,ZAP,MUSICAL]);
       BURDOCK = new CombinedTrait("Burdock",<String>["Burdock"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[PLANT,FUR]);
  -
  -
  -
     }
   
     static void initObjects() {
  
positive.code:   static CombinedTrait MARBLE;
    static CombinedTrait GLITCHED;
    static CombinedTrait DEBUGGING;
  
  
    static void init() {
  
negative.code:     CALCIUM = new CombinedTrait("Calcium",<String>["Calcium"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[BONE,HEALING,EDIBLE]);
      FLEECE = new CombinedTrait("Fleece",<String>["Fleece"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[CLOTH,ONFIRE]);
      POTTED = new CombinedTrait("Potted",<String>["Potted"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[CERAMIC,PLANT]);
      CANNED = new CombinedTrait("Canned",<String>["Canned","Tinned"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[METAL,EDIBLE]);
      DIEASED = new CombinedTrait("Diseased",<String>["Diseased"], 0.0,ItemTrait.CONDITION, <ItemTrait>[DOOMED,FLESH]);
      PORCUPINE = new CombinedTrait("Porcupine",<String>["Porcupine"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[POINTY,FUR]);
      FANGED = new CombinedTrait("Fanged",<String>["Fanged"], 0.0,ItemTrait.CONDITION, <ItemTrait>[BONE,POINTY]);
  