anchor.diff:      static void session80000008() {
           int numPlayers = 4;
           makeASessionFromSource(session80000008IndexToPlayer, numPlayers);
  +        //TODO relationships
       }
   
       //tell me how to turn player num into a player and how many players there are and i'll do the heavy lifting of setting up the session
  
positive.code: 
  
  
  //whoa. whtat's this?
  //ci ds cw im va jr ca aa
      //could make this a mapping, but whatever, i like it like this
      static void session80000008IndexToPlayer(Player player, int index){
          Session s = curSessionGlobalVar;
  
negative.code:             player.quirk.capitalization = Quirk.NORMALCAPS;
              player.quirk.punctuation = Quirk.PERFPUNC;
              player.quirk.lettersToReplace = [];
              player.quirk.lettersToReplaceIgnoreCase = [["good","great"],["lol","lel"],["nope","nah"],["asshole","hooker"]];
              player.quirk.prefix = "";
              player.quirk.suffix = "";
              player.land = player.spawnLand();
  