anchor.diff:  
           String text = "The ${p1.htmlTitleBasicNoTip()} is getting pretty popular among Dersites. ";
           if(companion != null) {
  -            text += "A ${companion.name} takes a liking to them and agrees to find them back on their Land.";
  +            String a  = "A";
  +            if(companion.name.startsWith(new RegExp("[aeiouAEIOU]"))) a = "An"; //look at me, doing grammar
  +            text += "$a ${companion.name} takes a liking to them and agrees to find them back on their Land.";
               p1.companions.add(companion);
           }
           p1.corruptionLevelOther ++; //just a bit.
  
positive.code: 
          String text = "The ${p1.htmlTitleBasicNoTip()} is getting pretty popular among Prospitians. ";
          if(companion != null) {
              text += "A ${companion.name} takes a liking to them and agrees to find them back on their Land.";
              p1.companions.add(companion);
          }
  
  
negative.code:     }
  
      void applyProspit(Element div, Player p1, GameEntity p2, Land land) {
          p1.session.logger.info("prospit reward");
          bgImage = "Prospit.png";
  
          //TODO if they join your party, that's fine
  