anchor.diff:  	_setTranslate() {
   		canvas.attributes['translatex'] = left.toString();
   		canvas.attributes['translatey'] = top.toString();
  -		if(facingRight) {
  +		if(facingRight || dontFlip) {
   			canvas.style.transform = "translateX(${left}px) translateY(${top}px) rotate(${rotation}deg) scale3d(1,1,1)";
   		} else {
   			canvas.style.transform = "translateX(${left}px) translateY(${top}px) rotate(${rotation}deg) scale3d(-1,1,1)";
  
positive.code: 		speed = map['speed'];
  		ySpeed = map['ySpeed'] ?? 0;
  		type = map['type'];
  
  		nameOverride = map['nameOverride'];
  
  
negative.code: 		ySpeed = 0;
  	bool ready = false,
  		_facingRight = true,
  		dontFlip = false,
  		firstRender = true;
  	Animation animation;
  	ChatBubble chatBubble = null;
  