anchor.diff:            ..text = 'Update setup'
             ..style.lineHeight = '20px'
             ..style.verticalAlign = 'top')
  -      ..onClick.listen((MouseEvent event) => codeSnippet.runSetupCode()));
  +      ..onClick.listen((MouseEvent event) => codeSnippet.runSetupCode());
  +    setupHeader.append(refreshButton);
   
       // Add the code area
       setupCodeArea.append(new DivElement()
         ..classes.add('code')
         ..attributes["contentEditable"] = "true"
  +      ..onKeyDown.listen((KeyboardEvent event) { // on shift+SPACE update the code
  +        if (event.shiftKey) {
  +          switch (new String.fromCharCode(event.which).toLowerCase()) {
  +            case ' ':
  +              event.preventDefault();
  +              refreshButton.click();
  +              refreshButton.classes.add('activate'); // Add the activate class (which simulates a click in the UI)
  +              break;
  +          }
  +        }
  +      })
  +      ..onKeyUp.listen((KeyboardEvent event) { // Remove the activate class (which simulates a click in the UI)
  +        refreshButton.classes.remove('activate');
  +      })
         ..onInput.listen((Event event) => codeSnippet.updateSetupCode()));
     }
   
  
positive.code:     DivElement setupHeader = new DivElement()..classes.add('setup-header');
      setupCodeArea.append(setupHeader);
  
      setupHeader.append(new DivElement()
        ..classes.add('refresh-button')
        ..appendHtml("""
            <svg fill="#000000" height="20" viewBox="0 0 24 24" width="20" xmlns="http://www.w3.org/2000/svg">
  
negative.code:     timedCodeArea.append(new DivElement()
        ..classes.add('code')
        ..attributes["contentEditable"] = "true"
        ..onKeyDown.listen((KeyboardEvent event) { // on shift+SPACE patch the code
          if (event.shiftKey) {
            switch (new String.fromCharCode(event.which).toLowerCase()) {
              case ' ':
                event.preventDefault();
                refreshButton.click();
                refreshButton.classes.add('activate'); // Add the activate class (which simulates a click in the UI)
  