anchor.diff:              }
           }
   
  +        //overright players
           for(int i = 0; i<numPlayers; i++){
               Player player = curSessionGlobalVar.players[i];
               Player guardian = player.guardian;
               player.relationships = [];
               List<Player> guardians = getGuardiansForPlayers(curSessionGlobalVar.players);
  -            //TODO make the correct relationships.
               guardian.generateBlandRelationships(guardians);
               player.generateBlandRelationships(curSessionGlobalVar.players);
  -            session730IndexToPlayer(player, i);
  -            session730IndexToPlayer(guardian, i);//just call regular with a different index
  +            playerFunction(player, i);
  +            playerFunction(guardian, i);//just call regular with a different index
               player.mylevels = getLevelArray(player);
               guardian.mylevels = getLevelArray(guardian);
           }
  +        curSessionGlobalVar.players.length = numPlayers; //no more, no less.
  +    }
  +
  +
  +    //SBURB NETA, a DELTA spawn.  Ran from 7/31 to 10/31 (barring an epilogue final boss fight)
  +   static void session730(){
  +        int numPlayers = 9;
  +        makeASessionFromSource(session730IndexToPlayer, numPlayers);
   
           //shipping is srs business.
           //SBURB NETA is such a scandalous fuck pile
  
positive.code: 
      }
  
  
  
  }
negative.code: import "../SBURBSim.dart";
  //all static
  typedef void SessionSource(Player player, int index);
  
  abstract class NonCanonSessions {
  
  
      //from patron insipidTestimony: thanks for your support!!!
      static void session80000008() {
  
      }
  
      //tell me how to turn player num into a player and how many players there are and i'll do the heavy lifting of setting up the session
      static void makeASessionFromSource(SessionSource playerFunction, int numPlayers) {
          //add the correct amount of extra players
          for(int i = 0; i<numPlayers; i++){
              Player player;
              Player guardian;
  