anchor.diff:  import "dart:html";
   import "../navbar.dart";
   import "dart:async";
  +import 'package:CommonLib/src/colours/colour.dart';
   import 'package:DollLibCorrect/DollRenderer.dart';
   import 'package:CommonLib/Random.dart';
   import 'package:LoaderLib/Loader.dart';
  
positive.code:         return false;
      }
  
  
      //TODO draw a square of size imageWidth where the color comes from the image buffer
      Future<Null> draw() async {
  
negative.code:         }
  
          move();
          //canvas.context2D.drawImage(image,cursorX,cursorY);
          Colour color = getColorAtCursor();
          //note to future jr this might be hella slow
          canvas.context2D.setFillColorRgb(color.red, color.green, color.blue);
          canvas.context2D.fillRect(cursorX, cursorY, imageWidth,imageWidth);
          new Timer(new Duration(milliseconds: 100), () => draw());
      }
  
  