anchor.diff:  part of coUserver;
   
  +@app.Group("/inventory")
   class Inventory {
   
  +	// Globals ////////////////////////////////////////////////////////////////////////////////////
  +
  +	// Sets how many slots each player has
   	final int invSize = 11;
   
  +	// Used to fill slots without items, for future use
   	final Map emptySlotTemplate = {
   		"itemType": "",
   		"count": 0,
  
positive.code: 		"metadata": {}
  	};
  
  	//@Field()
  	int inventory_id;
  
  	//@Field()
  	String inventory_json;
  
  	//@Field()
  	int user_id;
  
  	factory Inventory() => new Inventory._internal();
  
negative.code: 	Future<int> takeItem(Map item, int count, String email) async {
  		List<Map> inventory = JSON.decode(inventory_json);
  
  		// Keep a record of how many items we have taken from slots already,
  		// and how many more we need to remove
  		int toGrab = count;
  