anchor.diff:  			return new Future.delayed(new Duration(seconds: 1), ()
   			{
   				locke.attackWest();
  +				
  +				var ac = new AnimationChain();
  +                ac.add(new Tween(locke, 0.5, TransitionFunction.linear)..animate.x.to(20));
  +                ac.add(new Tween(locke, 0.5, TransitionFunction.linear)..animate.x.to(100));
  +                juggler.add(ac);
  +                
  +               
   			});
   		})
   		.then((_)
  
positive.code: 	ResourceManager resourceManager = new ResourceManager();
  	
  	 renderLoop.addStage(stage);
  	 
  	 LockeSprite locke = new LockeSprite(resourceManager);
  	 resourceManager.load()
  		.then((_)
  		{
  
negative.code: 	
  }
  
  
  void testingLockeSprite()
  {
  	Stage stage = new Stage(html.querySelector('#stage'), webGL: true);
  