anchor.diff:    // +--=--+ 1 3 2
     // |     |
     // +--=--+ 2 3 3
  -  expect(board.playCardToStation(BoardLoc.origin, Card.pow, CardDirection.up, 1), isTrue);
  -  expect(board.playCardToStation(
  -  BoardLoc.origin.neighborLoc(CardDirection.down),
  -  Card.pow, CardDirection.up, 2), isTrue);
  -  expect(board.playCardToStation(
  -  BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right),
  -  Card.fac, CardDirection.left, 3), isTrue);
  -  expect(board.playCardToStation(
  -  BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right)
  -  .neighborLoc(CardDirection.right),
  -  Card.pow, CardDirection.up, 3), isTrue);
  -  expect(board.playCardToStation(
  -  BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right)
  -  .neighborLoc(CardDirection.right).neighborLoc(CardDirection.up),
  -  Card.pow, CardDirection.up, 2), isTrue);
  -  expect(board.playCardToStation(
  -  BoardLoc.origin.neighborLoc(CardDirection.right),
  -  Card.fac, CardDirection.left, 3), isTrue);
  +  board.playCardToStation(BoardLoc.origin, Card.pow, CardDirection.up, 1);
  +  board.playCardToStation(
  +    BoardLoc.origin.neighborLoc(CardDirection.down),
  +    Card.pow, CardDirection.up, 2);
  +  board.playCardToStation(
  +    BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right),
  +    Card.fac, CardDirection.left, 3);
  +  board.playCardToStation(
  +    BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right)
  +    .neighborLoc(CardDirection.right),
  +    Card.pow, CardDirection.up, 3);
  +  board.playCardToStation(
  +    BoardLoc.origin.neighborLoc(CardDirection.down).neighborLoc(CardDirection.right)
  +    .neighborLoc(CardDirection.right).neighborLoc(CardDirection.up),
  +    Card.pow, CardDirection.up, 2);
  +  board.playCardToStation(
  +    BoardLoc.origin.neighborLoc(CardDirection.right),
  +    Card.fac, CardDirection.left, 3);
   
   }
  
positive.code:     game.round.makeSelection(p1, game.round.roundData[p1.playerNum].hand[0]);
      //select rec
      game.round.makeSelection(p2, game.round.roundData[p2.playerNum].hand[0]);
  
      expect(game.round.activePlayer, p0);
  
      test('play card with invalid path tests', () {
        //play lab no path
        expect(game.round.playCard(p0, Card.lab,
  
negative.code:     Player p2 = game.players[2];
  
      validPaymentPathTestBoard(game.round.board);
  
      //select lab
      game.round.makeSelection(p0, game.round.roundData[p0.playerNum].hand[2]);
  