anchor.diff:    setCubeTexture ( Texture texture, int slot ) {
   
       if ( texture.image.length == 6 ) {
  -      if(texture.image is ImageList){
  -        texture.image = new ImageList.from(texture.image);
  -      }
         if ( texture.needsUpdate ) {
   
           if ( texture.image.webglTextureCube == null ) {
   
             texture.image.webglTextureCube = _gl.createTexture();
  -
             info.memory.textures ++;
           }
   
  
positive.code:           int maxBones: 0,
            Texture map: null,
            Texture envMap: null,
            bool lightMap: false,
            bool bumpMap: false,
            bool normalMap: false,
            bool specularMap: false,
            var vertexColors: NoColors,
            bool skinning: false,
            bool useVertexTexture: false,
  
negative.code:         texture.needsUpdate = false;
  
          if ( texture.onUpdate != null) texture.onUpdate();
  
  
        } else {
  
  