anchor.diff:    /// The game URL, if provided.
     String url;
   
  -  Game._new(Client client, Map<String, dynamic> data) : super(client) {
  -    this.name = data['name'];
  -    this.url = data['url'];
  +  /// Makes a new game object.
  +  Game(this.name, {this.type: 0, this.url});
  +
  +  Game._new(Client client, Map<String, dynamic> data) {
  +    try {
  +      this.name = data['name'].toString();
  +    } catch (err) {
  +      this.name = null;
  +    }
  +
  +    try {
  +      this.url = data['url'].toString();
  +    } catch (err) {
  +      this.url = null;
  +    }
  +    
       if (data['type'] is int) {
         this.type = data['type'];
       } else if (data['type'] is String) {
  
positive.code: part of discord;
  
  /// A game.
  class Game extends _BaseObj {
    /// The game name.
    String name;
  
  
negative.code:       }
      }
    }
  
    Map<String, dynamic> _toMap() {
      Map<String, dynamic> map = new Map<String, dynamic>();
      map['name'] = this.name;
      map['type'] = this.type;
      map['url'] = this.url;
      return map;
    }
  }
  