anchor.diff:  		ret.add(new PlusMinusConversationalPair(<String>["I think things would go better if you were dead"], <String>["I don't care. Everything in this game wants to kill me, may as well add the Players to the list.","Don't care.","Okay then.","Go right ahead and try."],<String>["I don't care. Everything in this game wants to kill me, may as well add the Players to the list.","Don't care.","Okay then.","Go right ahead and try."]));
   		ret.add(new PlusMinusConversationalPair(<String>["Well. See you soon."], <String>["If that's all you had to say,  I have shit to do. I think I'm close to achieving my goals."],<String>["If that's all you had to say,  I have shit to do.  I think I'm close to achieving my goals."]));
   		//		ret.add(new PlusMinusConversationalPair(<String>[""], <String>[""],<String>[""]));
  -		session.logger.info("kill a grim dark.");
  +		session.logger.info("Engage Murder: kill a grim dark as a grimdark.");
   		return new Conversation(ret);
   	}
   
  
positive.code: 		ret.add(new PlusMinusConversationalPair(<String>["See you soon! :)"], <String>["You asshole, I thought we were friends!"],<String>["Bring it, bitch!"]));
  
  		//		ret.add(new PlusMinusConversationalPair(<String>[""], <String>[""],<String>[""]));
  		session.logger.info("kill a heiress.");
  		return new Conversation(ret);
  	}
  
  
negative.code: 		}
  
  		ret.addAll(<PlusMinusConversationalPair>[first, second, third, fourth]);
  		session.logger.info("Engage Murder: meta murder threat");
  		return new Conversation(ret);
  	}
  
  