anchor.diff:    }
   }
   
  +//Weapon shooting 2 up/down origin toggleing small bullets right.
   class DoubleShot extends StandardWeapon implements Weapon{  
     DoubleShot(_game, _shot_frequency) : super(_game,_shot_frequency);
     
  
positive.code: part of raumffisch;
  
  abstract class Weapon{  
    final RaumffischGame _game;
    int _sfreq_counter;
  
negative.code:   }
  }
  
  //Weapon shooting one big bullet right while shooting 2 small bullets diagonal up+right and down+right every second shot
  class DiagonalShotWithFront extends StandardWeapon implements Weapon{  
    DiagonalShotWithFront(_game, _shot_frequency) : super(_game,_shot_frequency);
    
  