anchor.diff:        expect(game.addPlayer("Brian"), isTrue);
         expect(game.players.length, 1);
         expect(game.startGame(), isFalse);
  -      
  +
         expect(game.addPlayer("Brian"), isTrue);
         expect(game.addPlayer("Brian"), isTrue);
         expect(game.players.length, 3);
         expect(game.startGame(), isTrue);
         expect(game.startGame(), isTrue);
  -      
  +
         //can't add a player after starting
         expect(game.addPlayer("Brian"), isFalse);
         expect(game.players.length, 3);
  
positive.code:       expect(round.selections.keys.length, 0);
  
      });
    test('make some non-deferred selections', () {
        Game game = createGame(4);
        game.round.makeSelection(game.players[0], Card.rec);
        game.round.makeSelection(game.players[1], Card.doc);
        game.round.makeSelection(game.players[2], Card.pow);
  
        expect(game.round.state, RoundState.make_selections);
        expect(game.round.selections.keys.length, 3);
  
      });
    });
  
negative.code:     });
      test('game add players', () {
        Game game = new Game();
  
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 1);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 4);
  
        expect(game.addPlayer("Brian"), isFalse);
        expect(game.players.length, 4);
  
  