anchor.diff:  
       //decisions, consequences, rationality
       String mind(Session s, Player activatingPlayer) {
  -        s.logger.info("AB: Huh. Looks like a Waste of Mind is going at it.");
  +        s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
           String ret = "....GOD FUCKING DAMN IT. These punk fucking asshole Wastes that don't know what they are doing have gone too far. ";
           ret += " STAY THE FUCK AWAY FROM MY YARD YOU ASSHOLES!!! ";
           ret += " <br><Br>Fuck. Whatever. Something something glowing code. ";
  
positive.code:         activatingPlayer.godDestiny = true; //it's more dramatic if they god tier l8r if they haven't already
          //since they will be replacing everybody in relationships, may as well have one for themself so they don't crash
          activatingPlayer.relationships.add(new Relationship(activatingPlayer, 88888888, activatingPlayer));
          s.logger.info("AB: Huh. Looks like a Waste of Light is going at it.");
          String ret = "The ${activatingPlayer.htmlTitle()} has been spouting too much hippie gnostic crap, you think they got wasted on the Kool-aid.  They seem to ACTUALLY believe they are the most important character in Homestuck. Uh. The Session. I meant the session, obviously. ";
          ret += "They distribute luck like some kind of bullshit fairy sprinkling fake as shit fairy dust everywhere, but their REAL ";
          ret += "trick is how they hog all the relevancy no matter how little sense it makes. Oh, huh, looks like they shook loose some extra information, as well.";
  
negative.code:     //is reached for a specific aspect
  
      String blood(Session s, Player activatingPlayer) {
          s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
          effectsInPlay ++;
          bloodField = true;
          String ret = "The ${activatingPlayer.htmlTitle()} begins to glow amid a field of code the color of old and fresh blood. ";
  