anchor.diff:  
       String space(Session s, Player activatingPlayer) {
           effectsInPlay ++;
  -        s.logger.info("AB: Huh. Looks like a Waste of Space is going at it.");
  +        s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
           spaceField = true;
           spacePlayer = activatingPlayer;
           String ret = "The ${activatingPlayer.htmlTitle()} hangs motionless in a field of code.  The very fabric of space seems to be twisting, unraveling itself and reforming into new shapes that please them. ";
  
positive.code: 
      //decisions, consequences, rationality
      String mind(Session s, Player activatingPlayer) {
          s.logger.info("AB: Huh. Looks like a Waste of Mind is going at it.");
          String ret = "....GOD FUCKING DAMN IT. These punk fucking asshole Wastes that don't know what they are doing have gone too far. ";
          ret += " STAY THE FUCK AWAY FROM MY YARD YOU ASSHOLES!!! ";
          ret += " <br><Br>Fuck. Whatever. Something something glowing code. ";
  
negative.code:     }
  
      String breath(Session s, Player activatingPlayer) {
          s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
          effectsInPlay ++;
          breathField = true;
          s.rand = new Random(); //breath gets freedom from narrative, true random now, no predictabilitiy.
  