anchor.diff:     */
     void stop() {
       directionSystem.nullMainDirection();
  +
  +    _checkLocation = false;
     }
   
     /**
  
positive.code:     }
    }
  
  }
  
negative.code: 
      _checkSpeedLimits();
  
      _checkDestination();
  
      speedX += _accelerationDirection * accelerationX * time;
      speedY += _accelerationDirection * accelerationY * time;
  