anchor.diff:              if (ss.getBoolStat("kingTooPowerful")) mss.incNumStat("kingTooPowerful");
               if (ss.getBoolStat("queenRejectRing")) mss.incNumStat("queenRejectRing");
               if (ss.getBoolStat("democracyStarted")) mss.incNumStat("democracyStarted");
  -            if (ss.getBoolStat("murderMode")) mss.incNumStat("murderMode");
  +            if (ss.getBoolStat("murdersHappened")) mss.incNumStat("murdersHappened");
               if (ss.getBoolStat("grimDark")) mss.incNumStat("grimDark");
               if (ss.getBoolStat("hasDiamonds")) mss.incNumStat("hasDiamonds");
               if (ss.getBoolStat("hasSpades")) mss.incNumStat("hasSpades");
  
positive.code:         setStat("kingTooPowerful", 0);
          setStat("queenRejectRing", 0);
          setStat("democracyStarted", 0);
          setStat("murderMode", 0);
          setStat("grimDark", 0);
          setStat("hasHearts", 0);
          setStat("hasDiamonds", 0);
  
negative.code:         summary.setBoolStat("queenRejectRing", session.stats.queenRejectRing);
          ////print("Debugging: King strength is ${session.king.getStat(Stats.POWER)} and hardStrength is ${session.hardStrength}");
          summary.setBoolStat("democracyStarted", session.npcHandler.democraticArmy.stats.getBase(Stats.POWER) > 0);
          summary.setBoolStat("murdersHappened", session.stats.murdersHappened);
          summary.setBoolStat("grimDark", session.stats.grimDarkPlayers);
  
          Player spacePlayer = session.findBestSpace();
  