anchor.diff:  					switchContent("rwc-dead");
   					open();
   					// Disable inventory
  -					querySelector("#inventory /deep/ #disableinventory").hidden = false;
  +					_setInventoryEnabled(false);
   					// Save state
   					deathConvoDone = true;
   				}
  
positive.code: 		prepare();
  
  		// Lock/unlock inventory on game load
  		new Service(["gameLoaded"], (_) {
  			if (metabolics.energy == 0) {
  				querySelector("#inventory /deep/ #disableinventory").hidden = false;
  			} else {
  				querySelector("#inventory /deep/ #disableinventory").hidden = true;
  			}
  		});
  
  		// Toggle window by clicking rock
  		setupUiButton(querySelector("#petrock"));
  
negative.code: 					switchContent("rwc-revive");
  					open();
  					// Enable inventory
  					_setInventoryEnabled(true);
  					// Save state
  					reviveConvoDone = true;
  				}
  