anchor.diff:  			if(rand.nextDouble()*3 < breakUpChance){
   				this.relationshipToBreakUp = rand.pickFrom(spades);
   				this.formerQuadrant = this.relationshipToBreakUp.saved_type;
  -				this.relationshipToBreakUp.target.sanity += -10;
  +				this.relationshipToBreakUp.target.addStat("sanity",-10);
   				this.relationshipToBreakUp.target.flipOut("getting cheated on by their Kismesis, the  " + this.player.htmlTitle() );
   				var oppr = this.relationshipToBreakUp.target.getRelationshipWith(this.player);
   				oppr.value = 5;
  
positive.code: 
  
  class Breakup extends Scene {
  	var player = null;
  	var relationshipToBreakUp = null;
  	String reason = "";
  	String formerQuadrant = ""; //who are you cheating with?
  	//only can happen for one player at a time.
  
negative.code: 			if(rand.nextDouble()*3 < breakUpChance){
  				this.relationshipToBreakUp = rand.pickFrom(hearts);
  				this.formerQuadrant = this.relationshipToBreakUp.saved_type;
  				this.relationshipToBreakUp.target.addStat("sanity",-10);
  				this.relationshipToBreakUp.target.flipOut("getting cheated on by their Matesprit, the  " + this.player.htmlTitle() );
  				var oppr = this.relationshipToBreakUp.target.getRelationshipWith(this.player);
  				oppr.value = 5;
  