anchor.diff:              session.logger.info("AB: A ring was given from a target.");
               return "The ${oldName} politely approaches the ${target.title()} and asks for the $ring. To everyone's surprise, the ${target.title()} hands it over.  The ${oldName} is now the ${gameEntity.title()}! ";
           }else if(theirRelationship.value < -10){
  -            return "The ${oldName} has the audacity to just waltz right up to the ${target.title()} and demand the $ring. We are unsurprised that the ${target.title()} is offended enough to strife. ${doStrife()}";
  +            return "The ${oldName} has the audacity to just waltz right up to the ${target.title()} and demand the $ring. We are unsurprised that the ${target.title()} is offended enough to strife. ${prepareStrife()}";
           }else {
               return "The ${oldName} has the audacity to just waltz right up to the ${target.title()} and demand the $ring. We are unsurprised when it doesn't work.";
           }
  
positive.code:             session.logger.info("AB: A ring was stolen from a target.");
              return "The ${oldName} sneaks up behind the ${target.title()} and pick pockets them! They take the $ring and equip it! They are now the ${gameEntity.title()}! ";
          }else if(rollValueLow < -300) {
              return "The ${oldName} tries to pickpocket the $ring from the ${target.title()}, but get caught! The ${target.title()} decides to Strife them!${doStrife()}";
          }else {
              return "The ${oldName} tries to pickpocket the $ring from the ${target.title()}, but they fail. They abscond before they are caught! ";
          }
  
negative.code:       DivElement me = new DivElement();
        me.setInnerHtml(getText());
        div.append(me);
        if(strifeTime) {
            Team pTeam = new Team(this.session, <GameEntity>[gameEntity]);
            pTeam.canAbscond = false;
            Team dTeam = new Team(this.session, <GameEntity>[target]);
            dTeam.canAbscond = false;
            Strife strife = new Strife(this.session, [pTeam, dTeam]);
            strife.timeTillRocks = 10;
            strife.startTurn(div);
        }
  
    }
  
  