anchor.diff:  		localStorage['prevVolume'] = '50';
   		setVolume(prevVolume,false);
   	}
  -	
  +
   	if(isMuted == null)
   	{
   		isMuted = '0';
  
positive.code: Future loadSong(String name)
  {
  	Completer c = new Completer();
  	
  	ui.sc.load(ASSET['music'].get()[name]['scid'])
  	.then((Scound s) 
  	{
  		ui.jukebox[name] = s;
  		c.complete();
  	});
  	
  	return c.future;
  }
negative.code: 		        new Asset('./assets/system/game_loaded.mp3')
  	        ])
   	..load(print,statusElement:querySelector("#LoadStatus2")).then((_)
   	{
   		//start the loading music and attach it to the #LoadingScreen so that when that is removed the music stops
   		if(int.parse(prevVolume) > 0 && isMuted == '0')
   		{
  