anchor.diff:  
       static String playerToGodBody(Player player) {
           if (easter_egg) return playerToEggBody(player);
  -        return "Bodies/god${(classNameToInt(player.class_name)+1)}.png";
  +        return "images/Bodies/god${(classNameToInt(player.class_name)+1)}.png";
       }
   
   
  
positive.code: 
      static void dreamSprite(CanvasElement canvas, Player player) async {
          String imageString = playerToDreamBody(player);
          addImageTag(imageString);
          await drawWhateverFuture(canvas, imageString);
          dreamPalletSwap(canvas, player);
      }
  
negative.code:     }
  
  
      static void drawDreamBubble(CanvasElement canvas) async {
          if (checkSimMode() == true) {
              return;
          }
          String imageString = "dreambubbles.png";
          await drawWhateverFuture(canvas, imageString);
      }
  
  
      static void drawHorrorterror(CanvasElement canvas) async {
          if (checkSimMode() == true) {
              return;
          }
          CanvasRenderingContext2D ctx = canvas.getContext('2d');
          String imageString = "horrorterror.png";
          await drawWhateverFuture(canvas, imageString);
  
      }
  
  //TODO figure out how to upgrade this to async
      static void drawMoon(CanvasElement canvas, Player player) {
          if (checkSimMode() == true) {
              return;
  