anchor.diff:  
   //the final fight against every big bad at once in a big stupid pile
   class StrifeBigBadFinale extends Scene {
  +	//you get one shot, one opportunity (even if you're alive after, the big bads just follow you in)
  +	bool happenedOnce = false;
   	List<BigBad> bigBads = new List<BigBad>();
   
   	StrifeBigBadFinale(Session session): super(session);
  
positive.code: 
  		bigBads = possibleTargets;
  
  		return bigBads.isEmpty;
  	}
  
  
  
negative.code: 		Strife strife = new Strife(this.session, teams);
  		strife.startTurn(div);
  	}
  
  
  	void describeFight() {
  
  