anchor.diff:  			return;
   		}
   		
  +		entity.causeOfDeath = new CauseStarvation();
   		entity.hp -= delta;
   	}
   	@override
  
positive.code: 	}
  	
  	void hit(Entity user, Entity target, int dmg) {
  		target.hp -= dmg;
  		if (target.hp <= 0) {
  			kill(target);
  
negative.code: 		battle.log.write(dmg.toString());
  		battle.log.write(" damage due to starvation.\n");
  		
  		entity.causeOfDeath = new CauseStarvation();
  		battle.hit(null, entity, dmg);
  		
  		return null;
  	}
  