anchor.diff:  
   
   class Game {
  -  int score =  0;
  +  int startingScore =  0;
     int highScore = 0;
  +  int score = 0;
     Stopwatch currentTime = new Stopwatch();
     
     int gameState;
  
positive.code:     // draw Hud
      context.fillStyle = 'black';
      context.font = '24px normal calibri';
      
      context.fillText("Current Score: ${score - currentTime.elapsed.inMilliseconds}", 20, 35);
      context.fillText("High Score: ${highScore}", 700, 35);
      
      context.fillText("Time: ${currentTime.elapsed.inSeconds}", 240, 35);
  
negative.code:             x < 680 && x > 540 &&
              y < 90 && y > 50) {      
            score = 0;
            startingScore = 0;
            currentTime.reset();
            gameState = enumStateMenu;
          }
          break;
  