anchor.diff:  //				}
   
   				//store current street and position
  -				if(userIdentifier != null) {
  +				if (userIdentifier != null) {
   					m.current_street = userIdentifier.tsid;
   					m.current_street_x = userIdentifier.currentX;
   					m.current_street_y = userIdentifier.currentY;
   
   					//store the metabolics back to the database
   					int result = await setMetabolics(m);
  -					if(result > 0) {
  +					if (result > 0) {
   						//send the metabolics back to the user
   						ws.add(JSON.encode(encode(m)));
   					}
   				}
   			}
  -			catch(e, st) {
  +			catch (e, st) {
   				log("(metabolics endpoint - simulate): $e\n$st");
   			}
   		});
  
positive.code: 		try {
  			userSockets[username].add(JSON.encode(map));
  		}
  		catch(err) {
  			log('(metabolics_endpoint_deny_quoin) Could not pass map $map to player $username: $err');
  		}
  	}
  
negative.code: 
  		//determine how much mood they should lose based on current percentage of max
  		//https://web.archive.org/web/20130106191352/http://www.glitch-strategy.com/wiki/Mood
  		if (moodRatio < .5)
  			m.mood -= (max_mood * .005).ceil();
  		else if (moodRatio >= .5 && moodRatio < .81)
  			m.mood -= (max_mood * .01).ceil();
  		else
  			m.mood -= (max_mood * .015).ceil();
  
  		if (m.mood < 0)
  			m.mood = 0;
  
  		simulateMood = false;
  