anchor.diff:          Fraymotif f1;
           Fraymotif f2;
   
  -        if(p2 == null || !(p2 is Player)) {
  +        if(p2 == null || !(p1.session.players.contains(p2))) {
               p1.session.logger.info("got stood up from a flushed ship");
               f1 = p1.getNewFraymotif(null); //with other player
               bgImage = null;
  
positive.code: 
          Fraymotif f1;
          Fraymotif f2;
          if(p2 == null || !(p2 is Player)) {
              p1.session.logger.info("got stood up from a pitch ship");
              f1 = p1.getNewFraymotif(null); //with other player
              bgImage = null;
  
negative.code:         Fraymotif f1;
          Fraymotif f2;
  
          if(p2 == null || !p1.session.players.contains(p2)) {
              p1.session.logger.info("got stood up from a pale ship");
              f1 = p1.getNewFraymotif(null); //with other player
              bgImage = null;
  