anchor.diff:          //print(" player actually absconds: " + this.session.session_id);
           div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'>  Shit. The " + member.htmlTitleHP() + " doesn't know what to do. They don't want to die... They abscond. ");
           team.absconded.add(member);
  -        this.remainingPlayersHateYou(div, member, team.getLivingMinusAbsconded());
  +        this.remainingPlayersHateYou(div, member, team.getLivingMinusAbsconded(), team);
           return true;
         }else{
           div.append(" Shit. The " + member.htmlTitleHP() + " doesn't know what to do. They don't want to die... Before they can decide whether or not to abscond " + Team.getTeamsNames(otherTeams) + " blocks their escape route. Can't abscond, bro. ");
  
positive.code:       players[i].usedFraymotifThisTurn = false;
      }
    }
    dynamic strife(div, players, numTurns){
      this.resetPlayersAvailability(players);
      if(numTurns == 0) div.append("<Br><img src = 'images/sceneIcons/strife_icon.png'>");
      numTurns += 1;
  
negative.code:         //print(" player actually absconds: they had " + player.hp + " and enemy had " + enemy.getStat("power") + this.session.session_id)
          div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'> The " + member.htmlTitleHP() + " absconds right the fuck out of this fight. ");
          team.absconded.add(member);
          this.remainingPlayersHateYou(div, member, playersInFight,team);
          return true;
        }else{
          div.append(" The " + member.htmlTitleHP() + " tries to absconds right the fuck out of this fight, but the " + Team.getTeamsNames(otherTeams) + " blocks them. Can't abscond, bro. ");
  