anchor.diff:    // The ID of the player which corresponds to the g+ id
     // and is only available after signedIn has been called.
     String id;
  -  
  +
     @observable String displayName = "";
     @observable String imgUrl = "";
  -  
  +
     List<HighScoreInfo> allTimeHighScores = toObservable(<HighScoreInfo>[]);
  -  
  +
     @observable bool isConnected = false;
  -  
  +
     Player() {
       authenticationContext = new SimpleOAuth2(null);
       plusclient = new Plus(authenticationContext);
  
positive.code: 
  // XXX: What is the ID that I can use in the database?
  class Player {
    final Logger _playerLogger = new Logger("Player"); 
    Map _authResult;
  
    // Simple Authentication class that takes the token from the Sign-in button
  
negative.code: 
    void signedOut() {
      print("Player is signed out");
      isConnected = false;
    }
  
    Future<List<Person>> friends({String orderBy: 'alphabetical',
  