anchor.diff:    @override
     bool trigger(List<Player> playerList) {
         //should have a REALLY high chance of triggering. The MAIL is important.
  -      if(session.rand.nextDouble() > .2) return true;
  +      if(session.rand.nextDouble() > .01) return true;
         return false;
     }
   }
positive.code:   }
  
    void failedQuestLostItem(Element div) {
        DivElement ret = new DivElement();
        ret.setInnerHtml("The ${gameEntity.htmlTitle()} suddenly stops, dead in their tracks. They pat around their pockets frantically. Where is the ${package}!? The one the ${senderOfItem.htmlTitle()} entrusted them to deliever to ${recipient.htmlTitle()}!? Oh god. Oh no. How did this happen? They have FAILED THE MAIL.");
        div.append(ret);
  
negative.code:   }
  
    void bullshitDeteor(Element div) {
        session.logger.info("AB: The mail keeps getting delayed.");
  
        Land currentLand = findLandToBeOn();
        Land detour = findLandToBeOn(currentLand);
        List<String> frustrations = <String>["Of course.","For fucks sake.","Why don't they just let the mail go through!?","The ${gameEntity.htmlTitle()} tries not to get too frustrated."];
  