anchor.diff:    
   //=============================================================================
   
  +  static const int DEFAULT_WIDTH = 800;
  +  static const int DEFAULT_HEIGHT = 600;
  +  static const bool DEFAULT_WEBGL = false;
  +  static const int DEFAULT_FRAMERATE = 30;
  +  static const int DEFAULT_COLOR = StageXL.Color.Black;
  +  static const bool DEFAULT_FULLSCREEN = false;
  +  static const num DEFAULT_MIN_SCALE = 0.8;
  +  static const num DEFAULT_MAX_SCALE = 0.8;
  +
  +  //=============================================================================
  +
     /**
      * Creates a new Game object.
      * Parameters:
  
positive.code:         ..setAttribute("screencanvas", "true")
          ..width = width
          ..height = height;
      document.body.children.add(canvas);
  
      stage = new StageXL.Stage(
  
negative.code:    * * minScale: lower limit of the scale value (used, when fullScreen is true) default value:0.8
     * * maxScale: upper limit of the scale value (used, when fullScreen is true) default value:1.2
     * */
    Game({int width: DEFAULT_WIDTH, int height: DEFAULT_HEIGHT, bool webGL: DEFAULT_WEBGL, int frameRate: DEFAULT_FRAMERATE,
        int color: DEFAULT_COLOR, bool fullScreen: DEFAULT_FULLSCREEN, num minScale: DEFAULT_MIN_SCALE,
        num maxScale: DEFAULT_MAX_SCALE}) {
  
      if (fullScreen) {
        
  