anchor.diff:        numParticlesToEmit: 25,
         emissionRate:1000.0,
         greenVar: 127,
  -      redVar: 127
  +      redVar: 127,
  +      life: 0.75,
  +      lifeVar: 0.5
       );
       particlesDebris.zPosition = 1010.0;
       addChild(particlesDebris);
  
positive.code:       endSizeVar: 0.1,
        posVar: new Point(10.0, 10.0),
        speed: 10.0,
        speedVar: 5.0
      );
      particlesFire.zPosition = 1011.0;
      addChild(particlesFire);
  
negative.code: 
        double multiplier = randomDouble() * 0.3 + 1.0;
  
        Action scale = new ActionTween( (a) => sprtFlare.scaleY = a, 0.3 * multiplier, 0.8, 0.75 * multiplier);
        Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtFlare)]);
        Action fadeIn = new ActionTween( (a) => sprtFlare.opacity = a, 0.0, 1.0, 0.25 * multiplier);
        Action fadeOut = new ActionTween( (a) => sprtFlare.opacity = a, 1.0, 0.0, 0.5 * multiplier);
        Action fadeInOut = new ActionSequence([fadeIn, fadeOut]);
        actions.run(scaleAndRemove);
        actions.run(fadeInOut);
  