anchor.diff:        indices[i + 3] = j + 2;
         indices[i + 4] = j + 3;
         indices[i + 5] = j + 1;
  -      print(j + 3);
       }
   
       gl.bindBuffer(ELEMENT_ARRAY_BUFFER, indexBuffer);
  
positive.code: 
      gl.drawElements(TRIANGLES, maxSprites, UNSIGNED_SHORT, 0);
  
      reset();
    }
  
    end() {
      print("End");
      flush();
      if(spritesTotal > maxSprites) {
        maxSprites = spritesTotal;
        rebuildBuffer();
        print(maxSprites);
      }
      spritesTotal = 0;
    }
  
negative.code: 
      color = new Vector4.all(1.0);
  
      vertexBuffer = gl.createBuffer();
      indexBuffer = gl.createBuffer();
      rebuildBuffer();
  
      reset();
    }
  