anchor.diff:          drawName();
           drawDesc();
           drawStrifable();
  +        drawImmortal();
           drawAddStartButton();
           drawAddSceneButton();
       }
  
positive.code:         strifableYesElement.value = bigBad.textIfYesStrife;
          strifableNoElement.value = bigBad.textIfNoStrife;
          strifableElement.checked = bigBad.canStrife;
  
  
          for(SummonScene s in bigBad.startMechanisms) {
  
negative.code:     TextAreaElement descElement;
  
      CheckboxInputElement strifableElement;
      CheckboxInputElement immortalElement;
      TextAreaElement strifableYesElement;
      TextAreaElement strifableNoElement;
  
  