anchor.diff:        snake.move(direction);
         gold.gameAction();
       }
  +
  +
  +    if ((gameLoop.frame % tailClock) == 0) {
  +       snake.increaseTail();
  +      }
     }
   }
   
  
positive.code: 
    void render(canvas) {
      coords.forEach((c) => c.render(canvas, "#FFFFFF"));
    }
  }
  
  
negative.code:     }
  
      // If we're not at max length, then grow length
      print("coords.length = ${coords.length}");
      print("maxSize = ${maxSize}");
      if (coords.length == maxSize) {
        print("Maintaining  tail");
        coords.removeAt(0);
  