anchor.diff:  
   
   
  -String getRandomLandFromPlayer(Player player){
  +List<String> getRandomLandFromPlayer(Player player){
   	List<dynamic> first_arr = [];
   	var aspect = player.aspect;
   	if(aspect == "Space"){
  
positive.code: }
  
  
  dynamic getLevelFromAspect(i, aspect){
  	//print("looking for level from aspect, i is " + i);
  	List<dynamic> first_arr = [];
  	if(aspect == "Space"){
  		first_arr = space_levels;
  
negative.code: 	}else if(aspect == "Life"){
  		first_arr = life_land_titles;
  	}
  	List<String> tmp = randomFromTwoArrays(player.session.rand, first_arr, free_land_titles);
  	return tmp;
  	//return "Land of " + tmp[0] + " and " + tmp[1];
  }
  