anchor.diff:    @override
   	String humanLabel(){
   		String ret = "Kill the " + this.player.htmlTitle() + " before they enter the session.";
  +		ret = "Kill the " + this.player.htmlTitle() + " as much as you can. Fuck that guy!";
   		return ret;
   	}
     @override
  
positive.code:   @override
  	String humanLabel(){
  		String ret = "Prevent the " + this.player.htmlTitle() + " from going into Murder Mode.";
  		return ret;
  	}
    @override
  
negative.code:   @override
  	String humanLabel(){
  		String ret = "Make the " + this.player.htmlTitle() + " not permanently dead.";
  		if(session.mutator.mindField) ret = "Make the " + this.player.htmlTitle() + " NEVER permanently dead, lol.";
  		return ret;
  	}
    @override
  