anchor.diff:  			if(player.getWorstEnemyFromList(this.session.players) == this.chosenShipper.player) reasonsAgainst += 5; //I REALLY hate the shipper.
   			return reasonsFor > reasonsAgainst;
   	}
  -	bool evaluateAshenProposal(player, target){
  +	bool evaluateAshenProposal(Player player, Player target){
   			if(this.chosenShipper.player == player || this.chosenShipper.player == target) return false; // you can't be in a quadrant with yourself, dunkass.
   			int reasonsFor = 1; //come on, you know you like them.
   			int reasonsAgainst = 0;
  
positive.code: 			if(player.getWorstEnemyFromList(this.session.players) == this.chosenShipper.player) reasonsAgainst += 5; //I REALLY hate the shipper.
  			return reasonsFor > reasonsAgainst;
  	}
  	bool evaluatePaleProposal(player, target){
  			int reasonsFor = 1; //come on, you know you like them.
  			int reasonsAgainst = 0;
  			reasonsAgainst += player.getDiamonds().length; //I am already in a relationship
  
negative.code: 
  			return reasonsFor > reasonsAgainst;
  	}
  	bool evaluateBlackProposal(Player player, Player target){
  			int reasonsFor = 1; //come on, you know you like them.
  			int reasonsAgainst = 0;
  			reasonsAgainst += player.getSpades().length; //I am already in a relationship
  