anchor.diff:      Player makeMI(Session s) {
           Player player = randomPlayerNoDerived(s, SBURBClassManager.BARD, Aspects.DOOM);
           player.quirk = randomHumanQuirk(s.rand);
  +
  +        player.deriveSpecibus = false;
  +        player.specibus = new Specibus("Piano", ItemTraitFactory.SAFE, [ ItemTraitFactory.HEAVY, ItemTraitFactory.BLUNT, ItemTraitFactory.MUSICAL]);
  +
   
           player.hair = 1;
           player.ectoBiologicalSource = 13;
  
positive.code:         Player player = randomPlayerNoDerived(s, SBURBClassManager.ROGUE, Aspects.DREAM);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.hair = 46;
          player.ectoBiologicalSource = 13;
          player.hairColor = "#E8D099";
  
negative.code:         Player player = randomPlayerNoDerived(s, SBURBClassManager.PRINCE, Aspects.TIME);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.deriveSpecibus = false;
          player.specibus = new Specibus("Hammer", ItemTraitFactory.HAMMER, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT]);
  
  
          player.hair = 29;
          player.ectoBiologicalSource = 13;
          player.hairColor = "#503A21";
  