anchor.diff:    final int numPlayers;
     Game _game;
     int activePlayer = 1;
  -  int activeHandSelction = 0;
  +  int activeHandSelection = 0;
     bool isInteractive;
   
     LocalConsoleClient(this.numPlayers, {this.isInteractive: true}){
  
positive.code: 
      //default keybindings for all modes
      Keyboard.init();
  
      Keyboard.bindKeys(["b", "B"]).listen((_) {
        print("Board");
  
negative.code:     });
  
      Keyboard.bindKeys(["h", "H"]).listen((_) {
        print(getCardList(_game.round.roundData[this.activePlayer].hand, highlight: activeHandSelection));
      });
  
      Keyboard.bindKeys(["p", "P"]).listen((_) {
  