anchor.diff:  		if(fightingPlayers.length > 6){
   			ch = canvasHeight*1.5; //a little bigger than two rows, cause time clones
   		}
  -		String canvasHTML = "<br><canvas id;='canvas" + divID+"' width='" +canvasWidth + "' height;="+ch + "'>  </canvas>";
  +		String canvasHTML = "<br><canvas id;='canvas" + divID+"' width='" +canvasWidth.toString() + "' height;="+ch + "'>  </canvas>";
   		div.append(canvasHTML);
   		//different format for canvas code
   		var canvasDiv = querySelector("#canvas"+ divID);
  -		poseAsATeam(canvasDiv, fightingPlayers, 2000);
  +		poseAsATeam(canvasDiv, fightingPlayers);
   	}
   
   	@override
  
positive.code: 		this.renderGoodguys(div); //pose as a team BEFORE getting your ass handed to you.
  		var fighting = this.getGoodGuys();
  		if(this.session.democraticArmy.getStat("currentHP") > 0) fighting.add(this.session.democraticArmy);
  		this.session.king.strife(div, fighting,0);
  
  	}
  	void setPlayersUnavailable(stabbings){
  
negative.code: 		}
  	}
  	dynamic content(){
  		var nativePlayersInSession = findPlayersFromSessionWithId(this.playerList,this.session.session_id);
  		var badPrototyping = findBadPrototyping(nativePlayersInSession);
  
  		String ret = " It is time for the final opponent, the Black King. ";
  