anchor.diff:  		}
   
   	}
  -	dynamic grimPlayer2Chat( player1, player2){
  +	dynamic grimPlayer2Chat( Player player1, Player player2){
   			var r1 = player1.getRelationshipWith(player2);
   			var player1Start = player1.chatHandleShort()+ ": ";
   			var player2Start = player2.chatHandleShortCheckDup(player1.chatHandleShort())+ ": "; //don't be lazy and usePlayer1Start as input, there's a colon.
  
positive.code: 		}
  
  		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  		chatText += Scene.chatLine(player1Start, player1,"It's the " + player1.landOld +".");
  		chatText += Scene.chatLine(player1Start, player1,"So, like, full of " + player1.landOld.split("Land of ")[1]+".");
  		chatText +=Scene.chatLine(player2Start, player2,"lol");
  		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel whatever with a " + player1.object_to_prototype.title() +".\n");
  		if(player1.isTroll == true && player1.object_to_prototype.lusus){
  
negative.code: 		}
  
  		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  		chatText += Scene.chatLine(player1Start, player1,"It's the " + player1.land.name +".");
  		chatText += Scene.chatLine(player1Start, player1,"It's chock full of " + player1.land.name.split("Land of ")[1]+".");
  		chatText +=Scene.chatLine(player2Start, player2,"lol");
  		chatText += Scene.chatLine(player1Start, player1,"Have you made it in, yet?");
  		if(this.playerList.indexOf(player2) != -1){
  			if(player1.fromThisSession(this.session)){
  				chatText +=Scene.chatLine(player2Start, player2,"Yep, I'm exploring the " + player2.land.name + ".");
  			}else{
  				chatText +=Scene.chatLine(player2Start, player2,"Yep, it's weird how similar it is to our session.");
  			}
  