anchor.diff:      layer.width = w;
       
       layer.ctx.fillRect(0, 0, w, 16);
  -    layer.ctx.setFillColor("#fff");
  +    layer.ctx.setFillColorRgb(255,255,255);
       layer.ctx.fillText(name, padding, 12);
     }
     
  
positive.code:       return;
      healthchanged = false;
      
      layer.ctx.setFillColor("#000");
      layer.ctx.fillRect(labeloffset, 0+labelheight, 22, 6);
      
      int healthw = ((22-2/100) * health).floor().toInt();
      layer.ctx.setFillColor("#0f0");
      layer.ctx.fillRect(labeloffset+1, 1+labelheight, healthw, 4);
    }
    
  
negative.code: @author Danny Hendrix
  **/
  
  part of Game;
  
  /**
  Player class
  