anchor.diff:  /// ```
   /// {@category user32}
   int DrawAnimatedRects(
  -    int hwnd, int idAni, Pointer<RECT> lprcFrom, Pointer<RECT> lprcTo) {
  -  final _DrawAnimatedRects = _user32.lookupFunction<
  -      Int32 Function(IntPtr hwnd, Int32 idAni, Pointer<RECT> lprcFrom,
  -          Pointer<RECT> lprcTo),
  -      int Function(int hwnd, int idAni, Pointer<RECT> lprcFrom,
  -          Pointer<RECT> lprcTo)>('DrawAnimatedRects');
  -  return _DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo);
  -}
  +        int hwnd, int idAni, Pointer<RECT> lprcFrom, Pointer<RECT> lprcTo) =>
  +    _DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo);
  +
  +late final _DrawAnimatedRects = _user32.lookupFunction<
  +    Int32 Function(
  +        IntPtr hwnd, Int32 idAni, Pointer<RECT> lprcFrom, Pointer<RECT> lprcTo),
  +    int Function(int hwnd, int idAni, Pointer<RECT> lprcFrom,
  +        Pointer<RECT> lprcTo)>('DrawAnimatedRects');
   
   /// The DrawCaption function draws a window caption.
   ///
  
positive.code: ///   UINT   grfFlags);
  /// ```
  /// {@category user32}
  int DrawEdge(int hdc, Pointer<RECT> qrc, int edge, int grfFlags) {
    final _DrawEdge = _user32.lookupFunction<
        Int32 Function(
            IntPtr hdc, Pointer<RECT> qrc, Uint32 edge, Uint32 grfFlags),
        int Function(
            int hdc, Pointer<RECT> qrc, int edge, int grfFlags)>('DrawEdge');
    return _DrawEdge(hdc, qrc, edge, grfFlags);
  }
  
  /// The DrawFocusRect function draws a rectangle in the style used to
  /// indicate that the rectangle has the focus.
  
negative.code: ///   UINT);
  /// ```
  /// {@category user32}
  int DrawFrameControl(
          int param0, Pointer<RECT> param1, int param2, int param3) =>
      _DrawFrameControl(param0, param1, param2, param3);
  
  late final _DrawFrameControl = _user32.lookupFunction<
      Int32 Function(
          IntPtr param0, Pointer<RECT> param1, Uint32 param2, Uint32 param3),
      int Function(int param0, Pointer<RECT> param1, int param2,
          int param3)>('DrawFrameControl');
  
  /// Draws an icon or cursor into the specified device context.
  ///
  