anchor.diff:    static const int DEFAULT_COLOR = StageXL.Color.Black;
     static const bool DEFAULT_FULLSCREEN = false;
     static const num DEFAULT_MIN_SCALE = 0.8;
  -  static const num DEFAULT_MAX_SCALE = 0.8;
  +  static const num DEFAULT_MAX_SCALE = 1.2;
   
     //=============================================================================
   
     /**
      * Creates a new Game object.
      * Parameters:
  -   * 
  +   *
      * * width: width of the canvas
      * * height: height of the canvas
      * * webGL: use WebGL renderer?
  
positive.code:       num maxScale: DEFAULT_MAX_SCALE}) {
  
      if (fullScreen) {
        
        double ratioWidth = (window.innerWidth) / width;
        double ratioHeight = (window.innerHeight) / height;
        double scale = (ratioWidth < ratioHeight) ? ratioWidth : ratioHeight;
        
        if(scale < minScale) scale = minScale;
        if(scale > maxScale) scale = maxScale;
        
        width = (scale * width).toInt();
        height = (scale * height).toInt();
      }
  
negative.code:    * [Touch] object
     */
    Touch touch;
  
  //=============================================================================
  
    static const int DEFAULT_WIDTH = 800;
  