anchor.diff:  
           midnightCrew.add(new Carapace(null, session,Carapace.DERSE, firstNames: <String>["Cordial","Courtyard","Clubs","Curious"], lastNames: <String>["Deuce","Droll","Dabbler"], ringFirstNames: <String>["Crowned","Capering","Chaotic","Collateral"], ringLastNames: <String>["Destroyer","Demigod"])
               ..specibus = new Specibus("Bomb", ItemTraitFactory.GRENADE, [ ItemTraitFactory.EXPLODEY])
  +            ..distractions = <String>["is flipping the fuck out about a bull penis cane. What?","is trading everbodies hats in the session.","is eating black licorice gummy bears.","is collecting just. So many bombs. You don't even know.","is stopping arguments between carapaces.","having a tea party with some nice consorts and underlings."]
  +
               ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
   
               ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: 500, Stats.MAX_LUCK: 500, Stats.SANITY: 100, Stats.HEALTH: 20, Stats.FREE_WILL: 100, Stats.POWER: 15})
  
positive.code:         //SI	Invention/Gaslamp	Silicon Introvert, Sparky Inventress, Saddened Illuminator 	"Silent InversionDerse
          randomDersites.add(new Carapace(null, session,Carapace.DERSE, firstNames: <String>["Silicon","Sparky","Saddened"], lastNames: <String>["Illuminator","Inventress","Introvert"], ringFirstNames: <String>["Silent"], ringLastNames: <String>["Inversion"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..specibus = new Specibus("Spark Rifle", ItemTraitFactory.RIFLE, [ ItemTraitFactory.ZAP, ItemTraitFactory.SHOOTY, ItemTraitFactory.POINTY])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: -500, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
  
          //ME	renegade	meticulous Engineer, machiavillian Egoist, miles edgeworth	Mass Effect (and his robot girlfriend)	Derse
          randomDersites.add(new Carapace(null, session,Carapace.DERSE, firstNames: <String>["Meticulous","Miles","Maverick"], lastNames: <String>["Edgeworth","Egoist","Engineer","Edge"], ringFirstNames: <String>["Mass"], ringLastNames: <String>["Effect"])
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..specibus = new Specibus("Rifle", ItemTraitFactory.RIFLE, [ ItemTraitFactory.SHOOTY])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
          );
  
negative.code: 
          sunshineTeam.add(new Carapace(null, session,Carapace.PROSPIT, firstNames: <String>["Hysterical","Haunting","Honored"], lastNames: <String>["Dame","Dancer","Debutante"], ringFirstNames: <String>["Hazardous"], ringLastNames: <String>["Demoness"])
              ..specibus = new Specibus("Lipstick Chainsaw", ItemTraitFactory.CHAINSAW, [ ItemTraitFactory.EDGED])
              ..distractions = <String>["is threatening everyone around her with a chainsaw.","is completely hysterical.","is making friends with women of ill repute."]
  
              ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
  
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: 500, Stats.MAX_LUCK: 500, Stats.SANITY: 100, Stats.HEALTH: 20, Stats.FREE_WILL: 100, Stats.POWER: 15})
  