anchor.diff:  					"&username=${game.username}"
   				);
   
  -				if (current >= qty && serverResponse != "OK") {
  -					// Server says no
  +				if (current >= qty || serverResponse != "OK") {
  +					// Stop
   					if (serverResponse != "OK") {
  +						// Server says no
   						new Toast(
   							"You had to stop using your ${itemName} because $serverResponse.",
   							notify: NotifyRule.UNFOCUSED
  
positive.code: 			return true;
  		}
  	}
  }
negative.code: 					// We're done
  					await _stopMakingRecipes(timer);
  				} else {
  					// Increase the number we've made
  					current++;
  
  					// Update the progress bar
  					progBar
  						..attributes["percent"] = ((100 / qty) * current).toString()
  