anchor.diff:  
         double multiplier = randomDouble() * 0.3 + 1.0;
   
  -      Action scale = new ActionTween( (a) => sprtFlare.scaleY = a, 0.3 * multiplier, 0.8, 1.5 * multiplier);
  +      Action scale = new ActionTween( (a) => sprtFlare.scaleY = a, 0.3 * multiplier, 0.8, 0.75 * multiplier);
         Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtFlare)]);
  -      Action fadeIn = new ActionTween( (a) => sprtFlare.opacity = a, 0.0, 1.0, 0.5 * multiplier);
  -      Action fadeOut = new ActionTween( (a) => sprtFlare.opacity = a, 1.0, 0.0, 1.0 * multiplier);
  +      Action fadeIn = new ActionTween( (a) => sprtFlare.opacity = a, 0.0, 1.0, 0.25 * multiplier);
  +      Action fadeOut = new ActionTween( (a) => sprtFlare.opacity = a, 1.0, 0.0, 0.5 * multiplier);
         Action fadeInOut = new ActionSequence([fadeIn, fadeOut]);
         actions.run(scaleAndRemove);
         actions.run(fadeInOut);
  
positive.code:       numParticlesToEmit: 25,
        emissionRate:1000.0,
        greenVar: 127,
        redVar: 127
      );
      particlesDebris.zPosition = 1010.0;
      addChild(particlesDebris);
  
negative.code:     sprtRing.transferMode = sky.TransferMode.plus;
      addChild(sprtRing);
  
      Action scale = new ActionTween( (a) => sprtRing.scale = a, 0.2, 1.0, 0.75);
      Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtRing)]);
      Action fade = new ActionTween( (a) => sprtRing.opacity = a, 1.0, 0.0, 0.75);
      actions.run(scaleAndRemove);
      actions.run(fade);
  
  