anchor.diff:  		if (items[0].item is ItemDurable) {
   			(items[0].item as ItemDurable).takeDamage(items[0], 10);
   		}
  -		if (items[1] != null) {
  +		if (items.length > 1 && items[1] != null) {
   			if (items[1].item is ItemDurable) {
   				(items[1].item as ItemDurable).takeDamage(items[1], 5);
   			}
  
positive.code: 				}
  				
  				world.player.inventory.addInventory(results);
  				
  				String dialogText = "You extend the tunnel, collecting resources along the way. You mined out:\n\n";
  				
  
negative.code: 				if (succ) {
  					LiquidStack water = new LiquidStack(new LiquidWater(), 250);
  					(stack.item as ItemLiquidContainer).giveLiquid(stack, water);
  					world.passTime(c, 2);
  					
  					String dialogText = "You manage to scoop up "+(250-water.amt).toString()+" millibuckets of water into your "+stack.name.toLowerCase()+".";
  					
  