anchor.diff:          if (click && 
               x < 680 && x > 540 &&
               y < 90 && y > 50) {      
  -          if (score > highScore) {
  -            highScore = score;
  -          }
             score = 0;
             gameState = enumStateMenu;
           }
  
positive.code:     context.font = '24px normal calibri';
      
      context.fillText("Current Score: ${score - currentTime.elapsed.inMilliseconds}", 20, 35);
      context.fillText("High Score: ${highScore}", 240, 35);
      
      context.fillText("Time: ${currentTime.elapsed.inSeconds}", 770, 35);
      
      context.font = '40px bold calibri';
      context.fillText("Flash Memory", 400, 40);
  
negative.code:        if (click) {
           board.click(x,y);
         }
          if (board.matchesRequired == 0) {
            if (score > highScore) {
              highScore = score - currentTime.elapsed.inMilliseconds;
            }
            finishGame();  
          }
          break;
  