anchor.diff:      _squarePolyNode.setPosition(-700.0, 0.0);
       _squarePolyNode.outlined = true;
       _squarePolyNode.enableAABoxVisual = false;
  -    _squarePolyNode.fillColor = Ranger.Color4ISkin.toString();
  -    _squarePolyNode.drawColor = Ranger.Color4IBlack.toString();
  +    _squarePolyNode.fillColor = Ranger.Color4ISkin;
  +    _squarePolyNode.drawColor = Ranger.Color4IBlack;
       _squarePolyNode.uniformScale = 30.0;
   
       _pointColorNode = new PointColor.initWith(Ranger.Color4ILightBlue, Ranger.Color4IWhite);
  
positive.code:         // Apply force to Triangle ship in the direction of the particle.
          gm.triShip.pulseForceFrom(0.1, angle, 2.0);
          
          // Dentonate a smaller particle system.
          _contactExplode.setPosition(p.node.position.x, p.node.position.y);
          _contactExplode.explodeByStyle(Ranger.ParticleActivation.OMNI_DIRECTIONAL);
        }
      }
      
      // Zone Checking
      _zone1.updateState(gm.triShip.position);
      _zone2.updateState(gm.triShip.position);
      _zone3.updateState(gm.triShip.position);
    }
  
    Ranger.UniversalParticle _processBulletToTriangleShip(List<Ranger.Particle> bullets) {
  
negative.code:     switch (event.keyCode) {
        case 90: //z
          // CCW
          switch (_activeShip) {
            case TRIANGLE_SHIP:
              gm.triShip.rotateCCWOff();
              break;
            case DUALCELL_SHIP:
              _dualCellShip.rotateCCWOff();
              break;
            case SPIKE_SHIP:
              gm.spikeShip.rotateCCWOff();
              break;
          }
          return true;
        case 65: //a
          // CW
          switch (_activeShip) {
            case TRIANGLE_SHIP:
              gm.triShip.rotateCWOff();
              break;
            case DUALCELL_SHIP:
              _dualCellShip.rotateCWOff();
              break;
            case SPIKE_SHIP:
              gm.spikeShip.rotateCWOff();
              break;
          }
          return true;
        case 191: // "/" thrust
          switch (_activeShip) {
            case TRIANGLE_SHIP:
              gm.triShip.thrust(false);
              break;
            case DUALCELL_SHIP:
              _dualCellShip.thrust(false);
              break;
            case SPIKE_SHIP:
              gm.spikeShip.thrust(false);
              break;
          }
          return true;
        case 222: // "'" fire
          switch (_activeShip) {
            case TRIANGLE_SHIP:
              gm.triShip.fire(false);
              break;
            case DUALCELL_SHIP:
              _dualCellShip.fire(false);
              break;
            case SPIKE_SHIP:
              gm.spikeShip.fire(false);
              break;
          }
          return true;
      }
      
  