anchor.diff:  
   
   class Breakup extends Scene {
  -	var player = null;
  -	var relationshipToBreakUp = null;
  +	Player player = null;
  +	Relationship relationshipToBreakUp = null;
   	String reason = "";
   	String formerQuadrant = ""; //who are you cheating with?
   	//only can happen for one player at a time.
  
positive.code: 				this.relationshipToBreakUp = rand.pickFrom(diamonds);
  				this.formerQuadrant = this.relationshipToBreakUp.saved_type;
  				//cheating with diamonds sounds like a terrible idea.
  				this.relationshipToBreakUp.target.sanity += -100;
  				this.relationshipToBreakUp.target.flipOut("getting cheated on by their Moirail, the  " + this.player.htmlTitle() );
  				var oppr = this.relationshipToBreakUp.target.getRelationshipWith(this.player);
  				oppr.value = -1;
  
negative.code: 			if(rand.nextDouble()*3 < breakUpChance){
  				this.relationshipToBreakUp = rand.pickFrom(spades);
  				this.formerQuadrant = this.relationshipToBreakUp.saved_type;
  				this.relationshipToBreakUp.target.addStat("sanity",-10);
  				this.relationshipToBreakUp.target.flipOut("getting cheated on by their Kismesis, the  " + this.player.htmlTitle() );
  				var oppr = this.relationshipToBreakUp.target.getRelationshipWith(this.player);
  				oppr.value = 5;
  