anchor.diff:  			return "whimsical Prospit activities, such as " + thing1 + " and " + thing2 + ". " + vision;
   		}
   
  -		this.getDerseBullshit = (){
  +		String getDerseBullshit(){
   			var possibilities = ["attending dance parties", "cheating at poker", "keeping tabs on the lifeblood of Derse", "learning the Derse waltz","understanding the nuances of a stab","lying their asses off to anyone and everyone","attending jazz clubs","setting up black market businesses","dodging the Derse law","smuggling contraband","delivering finely crafted suits"];
   			var thing1 = getRandomElementFromArray(possibilities);
   			possibilities.removeFromArray(thing1);
  
positive.code: 		}
  
  		//if i'm not blood or page, random roll for a friend.
  		if(this.session.availablePlayers.length > 1 && Math.seededRandom() > .5){
  			this.player2 = getRandomElementFromArray(this.session.availablePlayers);
  			if(this.player1 == this.player2 || !this.player2.dreamSelf || this.player1.moon != this.player2.moon){
  				this.player2 = null;
  
negative.code: 
  
  	}
  	//TODO get rid of this, don't need it anymore.
  	void checkBloodBoost(){
  		if(this.player1.aspect == "Blood" && this.player2 != null){
  			this.player2.boostAllRelationships();
  		}
  
  		if(this.player2!=null && this.player2.aspect == "Blood"){
  