anchor.diff:      }
     }
   
  -  void denizenIsSoNotPuttingUpWithYourShitAnyLonger(div) {
  +  void denizenIsSoNotPuttingUpWithYourShitAnyLonger(Element div) {
       //print("!!!!!!!!!!!!!!!!!denizen not putting up with your shit: " + this.session.session_id);
       List<GameEntity> members = findMembersOfDenizenFight();
       Denizen denizen = members[0];
       Player player = members[1];
  -    div.append("<Br><Br>" + denizen.name + " decides that the " +
  +    appendHtml(div,"<Br><Br>" + denizen.name + " decides that the " +
           player.htmlTitleBasic() +
           " is being a little baby who poops hard in their diapers and are in no way ready for this fight. The Denizen recommends that they come back after they mature a little bit. The " +
           player.htmlTitleBasic() +
           "'s ass is kicked so hard they are ejected from the fight, but are not killed.");
  -    if (player.session.rand.nextDouble() >
  -        .5) { //players don't HAVE to take the advice after all. assholes.
  +    if (player.session.rand.nextDouble() > .5) { //players don't HAVE to take the advice after all. assholes.
         player.increasePower();
  -      div.append(
  -          " They actually seem to be taking " + denizen.name + "'s advice. ");
  +      appendHtml(div, " They actually seem to be taking " + denizen.name + "'s advice. ");
       }
     }
   
  
positive.code:   }
  
    void denizenManagesToNotKillYou(Element div) {
      List<GameEntity> members = findMembersOfDenizenFight();
      if(members == null || members.length < 2) return; //not a denizen fight
      Player player = members[1];
      if(!player.dead) return; //you can't spare a player who won.
      if(player.grimDark >= 3) return; //deniznes will actually kill grim dark players.
      if(player.godDestiny && player.rand.nextBool()) return; //less important to not kill you if you'll gain power from me doing it.
      print("Denizen sparing player in session ${player.session.session_id}");
      player.makeAlive(); //even if they were accidentally killed, it's not "real".
      denizenIsSoNotPuttingUpWithYourShitAnyLonger(div);
  
negative.code:       if (d == null) {
          d = tmpd;
        } else {
          //return ret; //i found TWO deniznes. Hax. I call hax.
        }
  
        if (p == null) {
          p = tmpp;
        } else {
         // return ret; //i found TWO players. Hax. I call hax.
        }
      }
      print("Denizen sparing check: d is $d and p is $p");
      if (d != null) ret.add(d);
      if (p != null) ret.add(p);
      print("Denizen sparing check: ret is $ret");
      return ret;
    }
  
  