anchor.diff:  
           player.quirk = randomHumanQuirk(s.rand);
   
  +        player.deriveSpecibus = false;
  +        player.specibus = new Specibus("Candlestick", ItemTraitFactory.STICK, [ ItemTraitFactory.METAL, ItemTraitFactory.ONFIRE]);
  +
  +
           player.hair = 68;
           player.hairColor = "#000000";
           player.bloodColor = "#0021cb";
  
positive.code:     Player makeWM(Session s) {
          Player player = randomPlayerNoDerived(s, SBURBClassManager.MUSE, Aspects.BREATH);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.hair = 17;
          player.hairColor = "#800000";
  
negative.code:         Player player = randomPlayerNoDerived(s, SBURBClassManager.PRINCE, Aspects.TIME);
          player.quirk = randomHumanQuirk(s.rand);
  
          player.deriveSpecibus = false;
          player.specibus = new Specibus("Hammer", ItemTraitFactory.HAMMER, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT]);
  
  
          player.hair = 29;
          player.ectoBiologicalSource = 13;
          player.hairColor = "#503A21";
  