anchor.diff:  }
   
   
  -
  +//Weapon shooting one small bullet right.
   class OneShot extends StandardWeapon implements Weapon{  
     OneShot(_game, _shot_frequency) : super(_game,_shot_frequency);
     
  
positive.code: part of raumffisch;
  
  abstract class Weapon{  
    final RaumffischGame _game;
    int _sfreq_counter;
  
negative.code:   void setShotFreqCount(int s);
  }
  
  //StandardWeapon - Parent Class of all Weapons (Doesn't implement Weapon to avoid confusion)
  class StandardWeapon{
    final RaumffischGame _game;
     int _sfreq_counter=0;
  