anchor.diff:  		showFps = true;
   }
   
  +/**
  + * Toggles physics on the current player
  + */
  +togglePhysics(var nothing)
  +{
  +	if(CurrentPlayer.doPhysicsApply)
  +		CurrentPlayer.doPhysicsApply = false;
  +	else
  +		CurrentPlayer.doPhysicsApply = true;
  +}
  +
   // A blank action.
   doNothing(var nothing){}
positive.code:  */
  setLocation(String value)
  {
  	//changes first letter to match revdancatt's code
  	value = value.replaceFirst("L", "G").trim();
  	ScriptElement loadStreet = new ScriptElement();
  
negative.code: 	..add(['setsong','"setsong <value>" Changes the currently playing song',setSong])
  	..add(['setvolume','"setvolume <1-100>" Changes the volume of the current song',setVolume])
  	
  	..add(['togglefps','show or hide the fps display"',toggleFps])
  	..add(['togglePhysics','enable or disable jumping and falling to the groud"',togglePhysics]);
  
  /**
   * Attempts to parse input from the user and run the appropriate command.
  