anchor.diff:              if (bigBad.active) activeSessions.add(bigBad.session.session_id);
           }
           //;
  -        print("done loading big bad");
  +        /*print("done loading big bad");
           for(String key in statsMap.keys) {
               print("key $key is ${statsMap[key]}");
           }
  +        */
       }
   
       void turnPage() {
  
positive.code: 
  
      void loadBigBad(GameEntity bigBad) {
          print("loading a big bad $bigBad, it wasn't default");
          this.name = bigBad.name;
          this.description = bigBad.description;
          statsMap["Times Activated"] = bigBad.active ? 1 : 0;
  
negative.code:             // ;
              statsMap[key] = num.parse(json[key]);
          }
          name = json["name"];
          activeSessions  = JSONObject.jsonStringToIntArray(json["activeSessions"]);
  
      }
  