anchor.diff:  
       // Knives.
       group("|", "equipment/weapon/dagger");
  -    weapon("Knife", 3, gray, "stab[s]", 5);
  -    weapon("Dirk", 6, lightGray, "stab[s]", 6);
  -    weapon("Dagger", 10, white, "stab[s]", 8);
  -    weapon("Stiletto", 16, darkGray, "stab[s]", 11);
  +    weapon("Knife", 1, gray, "stab[s]", 5);
  +    weapon("Dirk", 3, lightGray, "stab[s]", 6);
  +    weapon("Dagger", 6, white, "stab[s]", 8);
  +    weapon("Stiletto", 10, darkGray, "stab[s]", 11);
       weapon("Rondel", 20, lightAqua, "stab[s]", 14);
  -    weapon("Baselard", 40, lightBlue, "stab[s]", 16);
  +    weapon("Baselard", 30, lightBlue, "stab[s]", 16);
       // Main-guache
       // Unique dagger: "Mercygiver" (see Misericorde at Wikipedia)
   
       // Spears.
       group(r"\", "equipment/weapon/spear");
  -    weapon("Pointed Stick", 5, brown, "stab[s]", 7);
  -    weapon("Spear", 25, gray, "stab[s]", 12);
  -    weapon("Angon", 35, lightGray, "stab[s]", 16);
  -    weapon("Lance", 45, white, "stab[s]", 24);
  -    weapon("Partisan", 55, darkGray, "stab[s]", 36);
  +    weapon("Pointed Stick", 2, brown, "stab[s]", 7);
  +    weapon("Spear", 7, gray, "stab[s]", 12);
  +    weapon("Angon", 14, lightGray, "stab[s]", 16);
  +    weapon("Lance", 28, white, "stab[s]", 24);
  +    weapon("Partisan", 35, darkGray, "stab[s]", 36);
   
       // glaive, voulge, halberd, pole-axe, lucerne hammer,
   
  
positive.code: 
      // Staves.
      group("_", "equipment/weapon/staff");
      weapon("Walking Stick", 3, darkBrown, "hit[s]", 5);
      weapon("Staff", 11, lightBrown, "hit[s]", 7);
      weapon("Quarterstaff", 15, brown, "hit[s]", 12);
  
      /*
      Hammer[s]
  
negative.code: 
      // Bows.
      group("}", "equipment/weapon/bow");
      bow("Short Bow", 3, brown, "the arrow", damage: 3, range: 10);
      bow("Longbow", 13, lightBrown, "the arrow", damage: 5, range: 12);
      bow("Crossbow", 28, gray, "the bolt", damage: 8, range: 14);
    }
  