anchor.diff:  		this.renderGoodguys(div); //pose as a team BEFORE getting your ass handed to you.
   		var fighting = this.getGoodGuys();
   		if(this.session.democraticArmy.getStat("currentHP") > 0) fighting.add(this.session.democraticArmy);
  -		this.session.king.strife(div, fighting,0);
  +		Team pTeam = new Team.withName("The Players", this.session, fighting);
  +		Team dTeam = new Team(this.session, [this.session.king]);
  +		Strife strife = new Strife(this.session, [pTeam, dTeam]);
  +		strife.startTurn(div);
   
   	}
   	void setPlayersUnavailable(stabbings){
  
positive.code: 		}
  	}
  	dynamic content(){
  		var nativePlayersInSession = findPlayersFromSessionWithId(this.playerList);
  		var badPrototyping = findBadPrototyping(nativePlayersInSession);
  
  		String ret = " It is time for the final opponent, the Black King. ";
  
negative.code: 		if(fightingPlayers.length > 6){
  			ch = canvasHeight*1.5; //a little bigger than two rows, cause time clones
  		}
  		String canvasHTML = "<br><canvas id;='canvas" + divID+"' width='" +canvasWidth.toString() + "' height;="+ch + "'>  </canvas>";
  		div.append(canvasHTML);
  		//different format for canvas code
  		var canvasDiv = querySelector("#canvas"+ divID);
  		poseAsATeam(canvasDiv, fightingPlayers);
  	}
  
  	@override
  