anchor.diff:  		ySpeed = 0;
   	bool ready = false,
   		_facingRight = true,
  +		dontFlip = false,
   		firstRender = true;
   	Animation animation;
   	ChatBubble chatBubble = null;
  
positive.code: 	_setTranslate() {
  		canvas.attributes['translatex'] = left.toString();
  		canvas.attributes['translatey'] = top.toString();
  		if(facingRight) {
  			canvas.style.transform = "translateX(${left}px) translateY(${top}px) rotate(${rotation}deg) scale3d(1,1,1)";
  		} else {
  			canvas.style.transform = "translateX(${left}px) translateY(${top}px) rotate(${rotation}deg) scale3d(-1,1,1)";
  
negative.code: 		speed = map['speed'];
  		ySpeed = map['ySpeed'] ?? 0;
  		type = map['type'];
  		dontFlip = map['dontFlip'] ?? false;
  
  		nameOverride = map['nameOverride'];
  
  