anchor.diff:      num rotate = 90;
       num rotationSpeed = 180;
       num rotateTo = 90;
  +    bool rotating = false;
  +
  +    num moveToX = 2.0;
  +    num moveToY = 2.0;
  +    num moveSpeed = 100;
  +    bool moving = false;
   
       String headFillColor = 'red';
       String leftArmFillColor = '#B90000';
  
positive.code:         rightArm.fillColor = rightArmFillColor;
      }
  
      int counter = 0;
      void render(CanvasRenderingContext2D context2D, num delta) {
          num radHead = (2*Math.PI*rotate) / 360;
          num radLeft = (2*Math.PI*(rotate-90)) / 360;
          num radRight = (2*Math.PI*(rotate+90)) / 360;
  
          leftArm.x = x+(headRadius*Math.cos(radLeft));
          leftArm.y = y+(headRadius*Math.sin(radLeft));
          leftArm.render(context2D, delta);
  
negative.code:         rotateTo = newRotateTo;
          print('toRotate: '+rotateTo.toString());
      }
  
      void move() {
  	
      }
  }
  