anchor.diff:  
       print(getInstructions());
   
  -    print(getCardList(_game.round.roundData[1].hand, highlight: activeHandSelction));
  +    print(getCardList(_game.round.roundData[1].hand, highlight: activeHandSelection));
   
     }
   
  
positive.code:   final int numPlayers;
    Game _game;
    int activePlayer = 1;
    int activeHandSelction = 0;
    bool isInteractive;
  
    LocalConsoleClient(this.numPlayers, {this.isInteractive: true}){
  
negative.code: 
      //default keybindings for all modes
      Keyboard.init();
  
      Keyboard.bindKeys(["<", ","]).listen((_) {
        this.activeHandSelection -= 1;
        this.activeHandSelection = this.activeHandSelection % _game.round.roundData[1].hand.length;
        print(getCardList(_game.round.roundData[1].hand, highlight: activeHandSelection));
      });
  
      Keyboard.bindKeys([">", "."]).listen((_) {
        this.activeHandSelection += 1;
        this.activeHandSelection = this.activeHandSelection % _game.round.roundData[1].hand.length;
        print(getCardList(_game.round.roundData[1].hand, highlight: activeHandSelection));
      });
  
      Keyboard.bindKeys(["b", "B"]).listen((_) {
        print("Board");
  