anchor.diff:  		player.quirk.suffix = "";
   		player.quirk.prefix = "";
   	}else if(index == 6){
  -		player.moon = curSessionGlobalVar.derse;
  +		player.moon = session.derse;
   		player.bloodColor = "#ff0000";
   		player.class_name = SBURBClassManager.PRINCE;
   		player.land = player.spawnLand();
  
positive.code: 		player.quirk.lettersToReplaceIgnoreCase = [["lol","hehehe"]];
  		player.land = player.spawnLand();
  		player.land.name = "Land of Wind and Shade";
  		player.moon = curSessionGlobalVar.prospit;
  	}else if(index == 1){
  		player.moon = curSessionGlobalVar.derse;
  		player.bloodColor = "#ff0000";
  		player.godDestiny = true;
  		player.class_name = SBURBClassManager.SEER;
  
negative.code: 	querySelector('body').style.backgroundColor = "#0000ff";
  	querySelector('body').style.backgroundImage = "none";
  	querySelector('#story').style.backgroundColor = "#ff00ff";
  	session.sbahj = true;
  	for(num j = 0; j<session.players.length; j++){
  		Player p = session.players[j];
  		p.sbahj = true;
  		p.quirk.lettersToReplaceIgnoreCase =sbahj_quirks;
  	}
  