anchor.diff:  
     int speed;
   
  -  int drag = 5;
  +  int drag = 7;
   
     bool _isSlowingDown = false;
   
  
positive.code:       }
      }
  
      fullSpeedMilliseconds = minFullSpeedMilliseconds + _random.nextInt(2000);
      speed = _minInitialSpeed + (_random.nextInt(_minInitialSpeed) / 10).round();
  
      if (predeterminedResult != null) {
  
negative.code: part of slot_machine;
  
  class _Reel {
    static const int minFullSpeedMilliseconds = 100;
  
    static const int fullSpeedMax = 1000;
  
    static const int _minInitialSpeed = 10000;
  
  