anchor.diff:      context.fillStyle ='grey';
       context.fillRect(0, 0, viewportWidth, viewportHeight);
      
  -    // draw board
  -    
  +    // draw board?
  +    // draw cards?
       
       
       // draw Hud
  
positive.code:   int enumStateFinished = 3;  // Reveal all cards, show score, offer new game
    
    Game() {
      gameState = enumStateFinished;
    }
    
    // to be run whenever player says to start a new game
  
negative.code:        
          break;
        case 3:  // Finished
          // Check for button click
          // button is between 540-680 and 50 - 90
          // If button clicked, Put game in state enumStateMenu
          break;
      }
    }
  