anchor.diff:  
     }
   
  -    void tryFighting() {
  +    String tryFighting() {
  +        return "Seek Ring: $gameEntity try to stab ring from $target";
   
       }
   
  -    void tryStealing() {
  +    String tryStealing() {
  +        return "Seek Ring: $gameEntity try to steal ring from $target";
   
       }
   
  -    void tryAsking() {
  +    String tryAsking() {
  +        return "Seek Ring: $gameEntity try to ask for ring from $target";
   
       }
   
  -    void tryFinding() {
  -
  +    String tryFinding() {
  +        return "Seek Ring: $gameEntity try to find ring from $target";
       }
   
     String getText() {
   
  -      return "TODO: pick a tactic. try for the ring.";
  +      return tactic();
     }
   
     @override
  
positive.code: 
  class SeekRing extends Scene {
      GameEntity target;
      Action tactic;
  
      SeekRing(Session session) : super(session);
  
  
negative.code: 
        print("RING TEST: I want to steal the ring from ${target}. My relationship with prospit is ${prospitRel.value} vs ${derseRel.value} for the other one");
  
        if(gameEntity.charming && gameEntity.getStat(Stats.RELATIONSHIPS) > target.getStat(Stats.RELATIONSHIPS)) tactic = tryAsking;
        if(gameEntity.lucky && gameEntity.getStat(Stats.MAX_LUCK) > target.getStat(Stats.MAX_LUCK)) tactic = tryFinding;
        if(gameEntity.cunning && gameEntity.getStat(Stats.MOBILITY) > target.getStat(Stats.MOBILITY)) tactic = tryStealing;
        if(gameEntity.violent && gameEntity.getStat(Stats.POWER) > target.getStat(Stats.POWER)) tactic = tryFighting;
  
        //find who has each ring.
        //for each bearer, ask:
        //if i am stronger than the ring holder, and violent, i will try to strife it off them
  