anchor.diff:      }
       int range = maxDamage - minDamage;
       int damage = rng.nextInt(range) + minDamage + 1;
  -    print("Heal = ${damage}");
  -    defender.decHP(-1 * damage);
  +    attacker.decHP(-1 * damage);
       
       List<BattleTask> tasks = new List<BattleTask>();
       String spellName = (_healMore)? "HealMore": "Heal";
  
positive.code: part of DQ;
  
  /**
   *     HEAL recovers 20 - 27 HP
      HEALMORE recovers 85 - 100 HP
   */
  class HealSpell extends BattleAction {
    
    Battler attacker;
  
negative.code:     int maxDamage = 35;
      int range = maxDamage - minDamage;
      int damage = rng.nextInt(range) + minDamage + 1;
      attacker.decHP(-1 * damage);
      
      List<BattleTask> tasks = new List<BattleTask>();
  