anchor.diff:      loadNavbar();
       await Loader.preloadManifest();
       container = querySelector("#contents");
  -    container.text = "testing";
  -    todo("draw two dolls");
  -    todo("draw two text area inputs");
  -    todo("draw drop down of and/or/breed");
  -    todo("draw combine button");
  -    todo("output single canvas of parents + operation +  result");
  -    todo("can output as many as you want");
       initParents();
       drawParents();
       makeBreedButtons();
  
positive.code:     div.append(parentCanvas);
      div.append(dataBox);
      div.append(loadButton);
      container.append(div);
  
      DollRenderer.drawDoll(parentCanvas, parent);
  
negative.code:     parentCanvas.style.border = "3px solid #000000";
  
      ButtonElement loadButton = new ButtonElement()..text = "Load";
      ButtonElement randomizeButton = new ButtonElement()..text = "Randomize";
  
  
      TextAreaElement dataBox = new TextAreaElement();
      dataBox.style.display = "block";
      dataBox.value = "${parent.toDataBytesX()}";
      loadButton.onClick.listen((Event e) {
          Renderer.clearCanvas(parentCanvas);
          Doll tmp = Doll.loadSpecificDoll(dataBox.value);
          if(parent == doll1) doll1 = tmp;
          if(parent == doll2) doll2 = tmp;
  
          parent = tmp;
          parentCanvas.width = parent.width;
          parentCanvas.height = parent.height;
  
          DollRenderer.drawDoll(parentCanvas, parent);
      });
  
      randomizeButton.onClick.listen((Event e) {
          Renderer.clearCanvas(parentCanvas);
          Doll tmp = Doll.randomDollOfType(parent.renderingType);
          if(parent == doll1) doll1 = tmp;
          if(parent == doll2) doll2 = tmp;
  
          parent = tmp;        parentCanvas.width = parent.width;
          parentCanvas.height = parent.height;
  
          DollRenderer.drawDoll(parentCanvas, parent);
  