anchor.diff:     * Keyboard Event Methods (One Time Use)
      */
   
  -  /*
     void controlEvents()
     {
       window.onKeyDown.listen((KeyboardEvent ev)
  
positive.code:    * Create a new Playfield with the data from the config
     */
  
    /*
    void newGame()
    {
      // create new play field with specific setting
  
negative.code: import "../model/Level.dart";
  import "../View/ViewTest.dart" as TestView;
  
  enum Platform
  {
    Computer,
    Phone
  }
  
  
  class controller
  {
    /**
  