anchor.diff:  		}
   
   		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  -		chatText += Scene.chatLine(player1Start, player1,"It appears to be the " + player1.landOld +".");
  +		chatText += Scene.chatLine(player1Start, player1,"It appears to be the " + player1.land.name +".");
   		chatText += Scene.chatLine(player1Start, player1,"I guess it has something to do with my title? I am apparently the ' " + player1.titleBasic() + "'. ");
   		chatText +=Scene.chatLine(player2Start, player2,"Whatever THAT means. ");
   		chatText += Scene.chatLine(player1Start, player1,"Yes. Also, I prototyped my kernelsprite with a " + player1.object_to_prototype.title() +".\n");
  
positive.code: 		}
  
  	}
  	dynamic grimPlayer2Chat( player1, player2){
  			var r1 = player1.getRelationshipWith(player2);
  			var player1Start = player1.chatHandleShort()+ ": ";
  			var player2Start = player2.chatHandleShortCheckDup(player1.chatHandleShort())+ ": "; //don't be lazy and usePlayer1Start as input, there's a colon.
  
negative.code: 
  		chatText += Scene.chatLine(player1Start, player1,"Oh man, I'm finally in the medium!");
  		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  		chatText += Scene.chatLine(player1Start, player1,"It's the " + player1.land.name +".");
  		chatText += Scene.chatLine(player1Start, player1,"So, like, full of " + player1.land.name.split("Land of ")[1]+". It's just like something out of a VIDEO GAME!");
  		chatText +=Scene.chatLine(player2Start, player2,"lol, it IS a video game, or did you forget?");
  		chatText += Scene.chatLine(player1Start, player1,"Well, yeah, but... like... SBURB is not a NORMAL video game. You know what I mean.");
  		chatText += Scene.chatLine(player1Start, player1,"ANYWAYS... I prototyped my kernel thingy with a " + player1.object_to_prototype.title() +".\n");
  