anchor.diff:  				narration += "They immediately heal their land in an explosion of bullshit candy giggle-magic. ";
   			}
   			this.player.sprite.addPrototyping(this.player.object_to_prototype); //hot damn this is coming together.
  -			if(this.session.kingsScepter) this.session.kingsScepter.addPrototyping(this.player.object_to_prototype); //assume king can't lose crown for now.
  +			if(this.session.kingsScepter != null) this.session.kingsScepter.addPrototyping(this.player.object_to_prototype); //assume king can't lose crown for now.
   			if(this.player.object_to_prototype.armless && seededRandom() > 0.93){
  -					print("armless prototyping in session: " + this.session.session_id);
  +					print("armless prototyping in session: " + this.session.session_id.toString());
   					narration += "Huh. Of all the things to take from prototyping a " + this.player.object_to_prototype.name + ", why did it have to be its fingerless attribute? The Black Queen's RING OF ORBS " + this.session.convertPlayerNumberToWords() + "FOLD is now useless. If any carapacian attempts to put it on, they lose the finger it was on, which makes it fall off.  She destroys the RING in a fit of vexation. ";
   					this.session.destroyBlackRing();
   			}
  -			if(this.session.queensRing){
  +			if(this.session.queensRing != null){
   				this.session.queensRing.addPrototyping(this.player.object_to_prototype); //assume king can't lose crown for now.
   				narration += "The Black Queen's RING OF ORBS "+ this.session.convertPlayerNumberToWords() + "FOLD grows stronger from prototyping the " +  this.player.object_to_prototype.name +". ";
   			}
  
positive.code: 				this.player.timesDied ++;
  				this.session.availablePlayers.add(this.player);
  				this.player.sprite.addPrototyping(this.player.object_to_prototype); //hot damn this is coming together.
  				if(this.session.kingsScepter) this.session.kingsScepter.addPrototyping(this.player.object_to_prototype); //assume king can't lose crown for now.
  				if(this.player.object_to_prototype.armless){
  					print("armless prototyping in session: " + this.session.session_id);
  					narration += "Huh. Of all the things to take from prototyping a " + this.player.object_to_prototype.name + ", why did it have to be its fingerless attribute? The Black Queen's RING OF ORBS " + this.session.convertPlayerNumberToWords() + "FOLD is now useless. If any carapacian attempts to put it on, they lose the finger it was on, which makes it fall off.  She destroys the RING in a fit of vexation. ";
  					this.session.destroyBlackRing();
  				}
  				if(this.session.queensRing){
  					this.session.queensRing.addPrototyping(this.player.object_to_prototype); //assume king can't lose crown for now.
  					narration += "The Black Queen's RING OF ORBS "+ this.session.convertPlayerNumberToWords() + "FOLD grows stronger from prototyping the " +  this.player.object_to_prototype.name +". ";
  				}
  
negative.code:       this.player.object_to_prototype.name = this.player.chatHandle;
  			print("player sprite in session: " + this.session.session_id.toString());
  			this.player.object_to_prototype.helpfulness = 1;
        this.player.object_to_prototype.player = true;
  			this.player.object_to_prototype.helpPhrase = " is interested in trying to figure out how to play the game, since but for shenanigans they would be playing it themselves.";
  
  		}
  