anchor.diff:    SoundEffect sound;
     bool playing = false;
     bool loop = false;
  -  double time = 0.0;
     double volume = 1.0;
     double pitch = 1.0;
     double pan = 0.0;
  
positive.code:     } else {
        // Reuse player
        playingSound._player = _mediaPlayers[sound];
        playingSound._player.ptr.seekTo((startTime * 1000.0).toInt());
        playingSound._player.ptr.start();
      }
  
  
negative.code:       sound,
        tag,
        loop,
        volume,
        pitch,
        pan,
  