anchor.diff:    context.restore();
   
     context.save();
  +
     context.translate(canvas.width / 2 - HexView.width / 2, canvas.height / 2 - HexView.height / 2);
     context.translate(camera.offsetX * 2, camera.offsetY * 2);
   
  
positive.code: import '../lib/rules.dart';
  
  var camera = new Camera();
  
  void main() {
    var assetLibrary = new AssetLibrary();
  
negative.code:   }
  
    context.restore();
  
    _drawBench(context, gamestate);
  }
  
  void _drawBench(CanvasRenderingContext2D context, GameState gamestate) {
    CanvasElement canvas = querySelector("#hive-canvas-id");
  
    context.save();
  
    context.lineWidth = 2;
    context.strokeStyle = '#4A4A4A';
    context.fillStyle = 'rgba(236, 217, 176, .95)';
    // context.fillStyle = 'rgba(255, 255, 255, .3)';
    var widthRatio = .5;
    var height = 260;
  
    var left = canvas.width * (1 - widthRatio) / 2;
    var top = canvas.height - height;
    var width = canvas.width * widthRatio;
    context.rect(left, top, width, height + 1);
    context.fill();
    context.stroke();
  
    var fontSize = 45;
    context.font = '${fontSize}px Futura';
    context.fillStyle = '#000';
  
    var verticalMargin = 10;
    {
      var metrics = context.measureText(player1);
      var textWidth = metrics.width;
      context.fillText(player1, left + width / 4 - textWidth / 2, top + fontSize + verticalMargin);
    }
    {
      var metrics = context.measureText(player2);
      var textWidth = metrics.width;
      context.fillText(player2, left + width * 3 / 4 - textWidth / 2, top + fontSize + verticalMargin);
    }
  }
  
  
  