anchor.diff:     * Keyboard Event Methods (One Time Use)
      */
   
  -  /*
     void controlEvents()
     {
       window.onKeyDown.listen((KeyboardEvent ev)
  
positive.code:    * Called by Event handler after the Level was successful ended
     */
  
    /*
    void win()
    {
      throw new Exception("not implemented yet");
    }
   */
  }
negative.code:   {
      print("Controller Constructor #1");
  
      devicePlatform = detectDevice();
  
      // Create View and GameKeyCom
      _gamekey = new GameKeyCommunicator();
      _view = new TestView.view();
  