anchor.diff:  		}
   
   		StatManager.add(email, Stat.crops_hoed);
  +		SkillManager.learn(SKILL, email);
   
   		gardenState = GardenStates.HOED;
   		actions = [waterAction];
  
positive.code: 		}
  
  		StatManager.add(email, Stat.crops_harvested);
  		//give the player the 'fruits' of their labor
  		String itemType = 'Seed_${plantedWith[0].toUpperCase()}${plantedWith.substring(1)}';
  		int count = 1;
  
negative.code: 		}
  
  		StatManager.add(email, Stat.crops_planted);
  		SkillManager.learn(SKILL, email);
  
  		plantedWith = itemType.replaceAll('Seed_', '').toLowerCase();
  		gardenState = GardenStates.PLANTED;
  		plantedAt = new DateTime.now();
  