anchor.diff:      sprtRing.transferMode = sky.TransferMode.plus;
       addChild(sprtRing);
   
  -    Action scale = new ActionTween( (a) => sprtRing.scale = a, 0.2, 1.0, 1.5);
  +    Action scale = new ActionTween( (a) => sprtRing.scale = a, 0.2, 1.0, 0.75);
       Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtRing)]);
  -    Action fade = new ActionTween( (a) => sprtRing.opacity = a, 1.0, 0.0, 1.5);
  +    Action fade = new ActionTween( (a) => sprtRing.opacity = a, 1.0, 0.0, 0.75);
       actions.run(scaleAndRemove);
       actions.run(fade);
   
  
positive.code: 
        double multiplier = randomDouble() * 0.3 + 1.0;
  
        Action scale = new ActionTween( (a) => sprtFlare.scaleY = a, 0.3 * multiplier, 0.8, 1.5 * multiplier);
        Action scaleAndRemove = new ActionSequence([scale, new ActionRemoveNode(sprtFlare)]);
        Action fadeIn = new ActionTween( (a) => sprtFlare.opacity = a, 0.0, 1.0, 0.5 * multiplier);
        Action fadeOut = new ActionTween( (a) => sprtFlare.opacity = a, 1.0, 0.0, 1.0 * multiplier);
        Action fadeInOut = new ActionSequence([fadeIn, fadeOut]);
        actions.run(scaleAndRemove);
        actions.run(fadeInOut);
  
negative.code:       endSizeVar: 0.1,
        posVar: new Point(10.0, 10.0),
        speed: 10.0,
        speedVar: 5.0,
        life: 0.75,
        lifeVar: 0.5
      );
      particlesFire.zPosition = 1011.0;
      addChild(particlesFire);
  