anchor.diff: -import 'lolsim.dart';
   import 'dragon/stat_constants.dart';
   import 'effects.dart';
  +import 'lolsim.dart';
   
   typedef MasteryEffects MasteryEffectsConstructor(int rank);
   
  
positive.code: }
  
  class Intelligence {
    // Your Cooldown Reduction cap is increased by 1% * R and you gain 1% * R Cooldown Reduction
  }
  
  class StormraidersSurge {
  
negative.code: }
  
  class FreshBlood {
    // Your first basic attack against a champion deals an additional
    // 10 +1 per level damage (6 second cooldown)
    // damage modifer + cooldown buff.
  }
  
  