anchor.diff:  
       List<Conversation> getConversations() {
         List<Conversation>ret = new List<Conversation>();
  +      //TODO have different things for foreign players
  +
         //order is important cuz whether i do positive or negative matters if it's land or whatever
         ret.add(new Conversation(getEnterPair()));
         ret.add(new Conversation(getLandPair()));
  
positive.code:      return ret;
      }
  
      List<PlusMinusConversationalPair> getEnterPair() {
        //TODO grim dark, foreign, regular
          return getRegularEnterPair();
  
      }
  
      //this only picks a single line.
      List<PlusMinusConversationalPair> getRegularEnterPair() {
          List<PlusMinusConversationalPair> possible = new List<PlusMinusConversationalPair>();
          //generic
          possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!", "I'm in.", "I made it in!"], ["Oh, cool, what's it like?","What's it like?","What do you see?", "Really? What's it like?"],["About time! Tell me what you see!","Fucking finally. Where are you? What did you do?"]));
  
          //relationship specific
          //possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!"], ["..."],["I'm already playing a game, asshole.","Hell no, I don't want to play whatever shitty game you're talking about."]));
  
negative.code:     //two sections, I'm in the land of x and y!// Cool, what's it like?// It's full of x and y.// Oh.
      //goodLand
      List<PlusMinusConversationalPair> getLandPair() {
          List<PlusMinusConversationalPair> lines = new List<PlusMinusConversationalPair>();
          String land = player.land.name;
          //start it off
          lines.add(new PlusMinusConversationalPair(["Apparently it's the land of $land?", "It's the land of $land.", "Some random ${player.land.consortFeature.name} sad it was the $land?", "There's this giant sign that says it's the $land."], ["Huh. What does that even mean?","What's it like?", "Really? What's it like?"],["Wow. That sounds. Kinda weird.","Holy shit, what does that even mean?", "That ... doesn't sound fun."]));
  
          double randomNum = rand.nextDouble();
  
          if(randomNum > .66) {
              return smellConvo(lines);
          }else if(randomNum > .33) {
              return feelConvo(lines);
          }else {
              return soundConvo(lines);
          }
    }
  
      List<PlusMinusConversationalPair> smellConvo(List<PlusMinusConversationalPair> lines) {
          //IMPORTANT: !!! DO *NOT* PASS IN A PLAYER WHEN YOU ARE GETTING A SMELL OR SOUND OR WHATEVER. CANNOT ALLOW CHATS TO MODIFY ANYTHING.
          SpecificQualia smellQualia = player.land.smellsLike(rand);
          goodLand = smellQualia.quality > 0;
          String qualiaString = smellQualia.desc;
          if(smellQualia == 0) {
              lines.add(new PlusMinusConversationalPair(["Huh. It kind of smells like $qualiaString.", "It's weird, it smells like $qualiaString.", "Do you think there's a reason it smells like $qualiaString?"], ["Weird.", "That's random.","Huh.","I guess that makes sense."], ["Weird.", "That's random.","Huh.","I guess that makes sense."]));
          }else if(goodLand) {
              lines.add(new PlusMinusConversationalPair(["Wow, it smells like $qualiaString!", "I could get used to smelling $qualiaString!", "Holy shit, it smells fuckin FANTASTIC! Like...$qualiaString?"], ["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"],["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"]));
          }else {
              lines.add(new PlusMinusConversationalPair(["Oh god, it reeks of $qualiaString!", "Oh god, I hope I fucking get a cold. I cannot stand the smell of $qualiaString.", "I think the smell of $qualiaString is gonna drive me shithive maggots.", "$qualiaString. It smells like fucking ${qualiaString.toUpperCase()}. What. The. Fuck."], ["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."],["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."]));
          }
  
          return lines;
      }
  
      List<PlusMinusConversationalPair> soundConvo(List<PlusMinusConversationalPair> lines) {
          //IMPORTANT: !!! DO *NOT* PASS IN A PLAYER WHEN YOU ARE GETTING A SMELL OR SOUND OR WHATEVER. CANNOT ALLOW CHATS TO MODIFY ANYTHING.
          SpecificQualia sound = player.land.soundsLike(rand);
          goodLand = sound.quality > 0;
          String qualiaString = sound.desc;
          if(sound == 0) {
              lines.add(new PlusMinusConversationalPair(["Huh. It kind of sounds like $qualiaString.", "It's weird, it sounds like $qualiaString.", "Do you think there's a reason it sounds like $qualiaString?"], ["Weird.", "That's random.","Huh.","I guess that makes sense."], ["Weird.", "That's random.","Huh.","I guess that makes sense."]));
          }else if(goodLand) {
              lines.add(new PlusMinusConversationalPair(["Wow, it sounds like $qualiaString! So relaxing!", "I could get used to hearing $qualiaString!", "Holy shit, I love the $qualiaString I am hearing!"], ["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"],["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"]));
          }else {
              lines.add(new PlusMinusConversationalPair(["Oh god, I can't get the sound of $qualiaString out of my head...", "I am going to hear $qualiaString in my nightmares for weeks.", "I think the sound of $qualiaString is gonna drive me shithive maggots.", "$qualiaString. I can barely fucking even THINK because of all this fucking ${qualiaString.toUpperCase()}. What. The. Fuck."], ["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."],["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."]));
          }
          return lines;
      }
  
      List<PlusMinusConversationalPair> feelConvo(List<PlusMinusConversationalPair> lines) {
          //IMPORTANT: !!! DO *NOT* PASS IN A PLAYER WHEN YOU ARE GETTING A SMELL OR SOUND OR WHATEVER. CANNOT ALLOW CHATS TO MODIFY ANYTHING.
          SpecificQualia feel = player.land.feelsLike(rand);
          goodLand = feel.quality > 0;
          String qualiaString = feel.desc;
          if(feel == 0) {
              lines.add(new PlusMinusConversationalPair(["Huh. It kind of feels $qualiaString.", "It's weird, it feels $qualiaString.", "It's kind of $qualiaString..."], ["Weird.", "That's random.","Huh.","I guess that makes sense."], ["Weird.", "That's random.","Huh.","I guess that makes sense."]));
          }else if(goodLand) {
              lines.add(new PlusMinusConversationalPair(["Wow, it feels so $qualiaString!", "It's so $qualiaString here!", "Holy shit, I just love the way it feels here! Like...$qualiaString or something?"], ["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"],["Wow! I'm jealous!","That's so cool!", "Really? That's amazing!"]));
          }else {
              lines.add(new PlusMinusConversationalPair(["Oh god, it feels so $qualiaString! I feel unclean.", "I am already getting sick of how $qualiaString it feels here.", "I think $qualiaString fucking land is gonna drive me shithive maggots.", "$qualiaString. It smells like fucking ${qualiaString.toUpperCase()}. What. The. Fuck."], ["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."],["Oh man, that sucks.","Wow, I'm not even a little bit jealous anymore.", "Holy shit, talk about a bad break."]));
          }
          return lines;
      }
  
  
  