anchor.diff:  
       static void dreamSprite(CanvasElement canvas, Player player) async {
           String imageString = playerToDreamBody(player);
  -        addImageTag(imageString);
           await drawWhateverFuture(canvas, imageString);
           dreamPalletSwap(canvas, player);
       }
  
positive.code:         String imageString = playerToGodBody(player);
          await drawWhateverFuture(canvas, imageString);
          if (bardQuest && player.class_name == SBURBClassManager.BARD) {
              await drawWhateverFuture(canvas, "images//Bodies/cod.png");
          }
          aspectPalletSwap(canvas, player);
          if (player.sbahj) {
  
negative.code: 
      static String playerToGodBody(Player player) {
          if (easter_egg) return playerToEggBody(player);
          return "images/Bodies/god${(classNameToInt(player.class_name)+1)}.png";
      }
  
  
  