anchor.diff:      canvas.fillRect(0, 0, 20, 20);
       gold.render(canvas);
       snake.render(canvas);
  +
  +    snake.showPoints();
  +
     }
   
   
  
positive.code:     this.snake = s;
      this.rnd = new Random();
      setNewLocation();
    }
  
    /**
       * Show the gold
       */
    void show() {
      location.paint("#FFD700");
    }
  
    void render(CanvasRenderingContext2D crc) {
  
negative.code: 
      if ((gameLoop.frame % speed) == 0) {
        snake.move(direction);
        gold.gameAction();
      }
    }
  }
  