anchor.diff:    String name = ""; //TODO like The Midnight Crew.  If not given, just make it a list of all members of the team.
     Team.withName(name, this.members);
     Team(this.members) {
  -    name = GameEntity.getEntitiesTitles();
  +    name = GameEntity.getEntitiesNames();
     }
     bool canAbscond; //sometimes you are forced to keep fighting.
   
  
positive.code:       member.flipOut("how terrifying " + Team.getTeamsNames(otherTeams) + " were");
        if(member.getStat("mobility") > Team.getTeamsStatAverage(otherTeams, "mobility")){
          //print(" player actually absconds: they had " + player.hp + " and enemy had " + enemy.getStat("power") + this.session.session_id)
          div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'> The " + player.htmlTitleHP() + " absconds right the fuck out of this fight. ");
          this.playersAbsconded.add(player);
          this.remainingPlayersHateYou(div, player, playersInFight);
          return true;
        }else{
          div.append(" The " + player.htmlTitleHP() + " tries to absconds right the fuck out of this fight, but the " + this.htmlTitleHP() + " blocks them. Can't abscond, bro. ")
          return false;
        }
      }else if(reasonsToLeave > reasonsToStay){
        if(player.mobility > this.mobility){
          //print(" player actually absconds: " + this.session.session_id);
          div.append("<br><img src = 'images/sceneIcons/abscond_icon.png'>  Shit. The " + player.htmlTitleHP() + " doesn't know what to do. They don't want to die... They abscond. ");
          this.playersAbsconded.add(player);
          this.remainingPlayersHateYou(div, player, playersInFight);
          return true;
        }else{
          div.append(" Shit. The " + player.htmlTitleHP() + " doesn't know what to do. They don't want to die... Before they can decide whether or not to abscond " + this.htmlTitleHP() + " blocks their escape route. Can't abscond, bro. ")
          return false;
        }
      }
  
negative.code: 
     */
    String toString() {
      return name;
    }
    List<GameEntity> getLiving() {
      List<GameEntity> ret = new List<GameEntity>();
  