anchor.diff:          
           if (click && 
               x < 680 && x > 540 &&
  -            y < 90 && y > 50) {
  -          print("New Game");
  -          
  +            y < 90 && y > 50) {      
             if (score > highScore) {
               highScore = score;
             }
  
positive.code:   int enumStatePlaying = 2;  //cards hidden, player can select
    int enumStateFinished = 3;  // Reveal all cards, show score, offer new game
    
    Game() {
      gameState = enumStateMenu;
    }
    
    // to be run whenever player says to start a new game
    void startGame() {
      //initialize all the cards
      
      gameState = enumStatePreview;
    }
    
    void finishGame() {
      gameState = enumStateFinished;
      
      // pause the score timer 
    }
    
    void update(double dt) {
  
negative.code: class Game {
    int score =  0;
    int highScore = 0;
    Stopwatch currentTime = new Stopwatch();
    
    int gameState;
    
  