anchor.diff:      effectsInPlay ++;
       /*
           TODO:
  -          * reroll seed.  rerun session, but NEVER print anything, not even in the void.
  -          * print ending
  -          * if Yellow Yard happens, even the choices are blanked (but you can still pick them.)
  -          *
  +          * but NEVER print anything past this, not even in the void.
  +
  +          *   * acomplish this by creating a new div with id voided you print to. if void field in effect
  +          *    newScene only appends there, and clears it out constantly. not just not displayed but GONE.
  +          * print Aftermath in $story as normal so you can see it.
  +          * if Yellow Yard happens, even the choices are blanked (but you can still pick them.)? (maybe? might be hard)
  +          *    *  if void field is in effect, LIE LIKE CRAZY TO AB.
  +         *     THAT WAY I DON'T HAVE TO RANDOMIZE THINGS AND STEP ON BREATHS TOES, BUT YOU STILL HAVE NO CLUE WHAT HAPPENED.
   
          */
   
  
positive.code:     //"The Name has been spouting too much hippie gnostic crap, you think they got wasted on the koolaid."
      effectsInPlay ++;
      /*TODO
          *EVERything is displayed, not just void.
            *   how to do this with code not being js anymore?
            *   can i co-opt the console printouts to put on screen?
          * all players are VERY LUCKY
          * maybe gives everyone almost waste level gnosis...what else?
          * literal spotlight when rendered, all players set to unavailable except light player, light player is always available
       */
  
    }
  
negative.code:     /*
        TODO:
          * Yellow Yard like thing prints out immediatly upon reaching this tier. Player shown, not me.
          *  all options are listed instead of just a yards worth (so custom)
          *  warning that yellow yards tend to be highly susceptible to other wastes fucking shit up (resetting the timeline does NOT reset what wastes did to it and I don't want it to)
          * A few custom options as well, up at the top
               *so instead of restraint, they let ANYTHING happen.  but still Observer choice?
               *  or are some things observer choice and some things the Waste chooses?
               *  peasant rail gun
  