anchor.diff:  					}
   				} else if (p.heroicDeath()) {
   					if (roll > breakNeeded) {
  -						////session.logger.info(roll + " lucky break for god tier revival in: " + this.session.session_id );
  +						session.logger.info(" lucky break for god tier revival in" );
   						ret += " ... a LUCKY BREAK!!!!!!!! The Judgement Clock narrowly avoids ruling a HEROIC death. ";
   						p.canGodTierRevive = true;
   						p.increasePower();
  
positive.code: 				double roll = p.rollForLuck();
  				if (p.justDeath()) {
  					if (roll > breakNeeded) {
  						session.logger.info(roll + " lucky break for god tier revival in: " + this.session.session_id );
  						ret += " ... a LUCKY BREAK!!!!!!!! The Judgement Clock narrowly avoids ruling a JUST death. ";
  						p.canGodTierRevive = true;
  						p.increasePower();
  
negative.code: 					}
  				} else {
  					if (roll < -1 * breakNeeded) {
  						session.logger.info(" unlucky break for god tier revival in" );
  						ret += " ... Huh. Should the clock be DOING that? It's on both HEROIC and JUST at the same time, somehow? Not neither of them. Talk about a BAD BREAK. They do not revive.  ";
  						p.canGodTierRevive = false;
  						p.causeOfDeath += " (it was an unlucky judgement) ";
  