anchor.diff:      //make doomed timeclone army
       String exploitTime(Element div) {
           String ret = "The ${player.htmlTitle()} exploits the rules of SBURB. They begin seriously planning to utterly fuck over the timeline. ";
  -        if(this.player.aspect == Aspects.RAGE) {
  +        if(this.player.aspect.isThisMe(Aspects.RAGE)) {
               ret += " They use their innate sense of ignoring Skaia's wishes to plan to fuck shit up in subtle ways.  No, Skaia, I WON'T be eating that apple when you want me to. Don't like that, don't make me get the god pjs out, I'll do it!";
  -        }else if (this.player.aspect == Aspects.MIND){
  +        }else if (this.player.aspect.isThisMe(Aspects.MIND)){
               ret += " They use their innate sense of the consequences of actions to fuck up causality entirely. Pardoxes ahoy. ";
           }
           List<Player> timePlayers = findAllAspectPlayers(session.players, Aspects.TIME);
  
positive.code:     }
  
      String processTier3(Element div) {
          if(player.aspect == Aspects.TIME || player.aspect == Aspects.BREATH || player.aspect == Aspects.LAW) return exploitMobility(div);
          if(player.aspect == Aspects.HOPE || player.aspect == Aspects.LIGHT) return exploitFate(div);
          if(player.aspect == Aspects.RAGE || player.aspect == Aspects.MIND) return exploitTime(div);
          if(player.aspect == Aspects.SPACE || player.aspect == Aspects.VOID) return exploitGlitches(div);
          if(player.aspect == Aspects.HEART || player.aspect == Aspects.BLOOD) return exploitFriendship(div);
          if(player.aspect == Aspects.LIFE || player.aspect == Aspects.DOOM) return exploitDoom(div);
          if(player.aspect == Aspects.DREAM ) return exploitAlchemy(div);
  
          return "OMFG, THIS WOULD DO SOMETHING IF JR WASN'T A LAZY PIECE OF SHIT.";
      }
  
negative.code:     //set up teleporters or flying mounts so quests are WAY easier to do
      String exploitMobility(Element div) {
          String ret = "The ${player.htmlTitle()} exploits the rules of SBURB. ";
          if(player.aspect.isThisMe(Aspects.BREATH)) {
              ret = "They alchemize a series of game breaking as fuck flying items and pass them out to everyone";
              ret += " , allowing all players to basically ignore their gates entirely and skip all the boring walking parts of their land quests. ";
  
          }else if(player.aspect.isThisMe(Aspects.TIME)) {
              ret = " They set up a frankly scandalous series of time shenanigans";
              ret += " , allowing all players to basically spam multiple quests 'at the same time'. ";
  
          }else if(player.aspect.isThisMe(Aspects.LAW)) {
              ret = " They enforce the rules, requiring all players to do their main quests and not lollygag.";
          }else {
              ret = "";
  