anchor.diff:      }
     }
   
  +  Gold getGold() {
  +    return gold;
  +  }
  +
     bool tailTurnFilter(Coord c, Coord dir) {
       return ((c == up && dir != down) || (c == down && dir != up) || (c == left
           && dir != right) || (c == right && dir != left));
  
positive.code: 
      if ((gameLoop.frame % speed) == 0) {
        snake.move(direction);
      }
    }
  }
  
negative.code:     this.snake = s;
      this.rnd = new Random();
      setNewLocation();
    }
  
    void render(CanvasRenderingContext2D crc) {
  