anchor.diff:    ///
     /// See [pop] for details about the operation stack, and [Clip] for different clip modes.
     /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]).
  -  void pushClipRect(Rect rect, {Clip clip = Clip.antiAlias}) {
  -    assert(clip != null);
  -    assert(clip != Clip.none);
  -    _pushClipRect(rect.left, rect.right, rect.top, rect.bottom, clip.index);
  +  void pushClipRect(Rect rect, {Clip clipBehavior = Clip.antiAlias}) {
  +    assert(clipBehavior != null);
  +    assert(clipBehavior != Clip.none);
  +    _pushClipRect(rect.left, rect.right, rect.top, rect.bottom, clipBehavior.index);
     }
     void _pushClipRect(double left,
                        double right,
  
positive.code:   ///
    /// See [pop] for details about the operation stack, and [Clip] for different clip modes.
    /// By default, the clip will be anti-aliased (clip = [Clip.antiAlias]).
    void pushClipRRect(RRect rrect, {Clip clip = Clip.antiAlias}) {
      assert(clip != null);
      assert(clip != Clip.none);
      _pushClipRRect(rrect._value, clip.index);
    }
    void _pushClipRRect(Float32List rrect, int clipMode) native 'SceneBuilder_pushClipRRect';
  
  
negative.code:   ///
    /// See [pop] for details about the operation stack, and [Clip] for different clip modes.
    // ignore: deprecated_member_use
    void pushPhysicalShape({ Path path, double elevation, Color color, Color shadowColor, Clip clipBehavior = defaultClipBehavior}) {
      _pushPhysicalShape(path, elevation, color.value, shadowColor?.value ?? 0xFF000000, clipBehavior.index);
    }
    void _pushPhysicalShape(Path path, double elevation, int color, int shadowColor, int clipMode) native
      'SceneBuilder_pushPhysicalShape';
  