anchor.diff:    DiceGame(int xSize, int ySize, this.level){
       //-----Add Players (and whitefielddummy) to playerlist-----
       players = new List<Player>();
  -    players.add(new Player(#human, 0));
  -    players.add(new Player(#whitefield, 0));
  +    players.add(new Human(#human, 0));
  +    players.add(new Whitefield(#whitefield, 0));
       for(int i = 1; i <= level; i++){
  -      players.add(new Player(#cpu, i));
  +      players.add(new Ai_agg(#cpu, i));
       }
       playercount = players.length - 1;
       //--------------------Build Arena--------------------------
  
positive.code: part of DartyDiceWars;
  
  
  class DiceGame{
    int level;
  
negative.code:   String id; //individual ID per territory
    String owner = "";
    int x, y; //coordinates of root tile for Territory
    int dices;
    List<String> tiles;
    Map<String, String> neighbourTiles;
    Map<String, String> neighbours;
  