anchor.diff:          {
               options.add(new LeprechaunReward(), p1.class_name.companionWeight + p1.aspect.companionWeight);
           }else if(p1.aspect == Aspects.HOPE){
  +            p1.session.logger.info("DEBUG BRAIN:  Hope player trying for a brain ghost");
               options.add(new BrainGhostReward(), p1.class_name.companionWeight + p1.aspect.companionWeight);
               //options.add(new ConsortReward(), p1.class_name.companionWeight + p1.aspect.companionWeight);
           }else
  
positive.code: 
          Fraymotif f1;
          Fraymotif f2;
          if(p2 == null || !(p2 is Player)) {
              p1.session.logger.info("got stood up from a pitch ship");
              f1 = p1.getNewFraymotif(null); //with other player
              bgImage = null;
  
negative.code:        for(Player tr in toRemove) {
              possibleBrainGhosts.remove(tr);
         }
          p1.session.logger.info("DEBUG BRAIN:  Hope player trying for a brain ghost");
  
          p1.session.logger.info("DEBUG BRAIN: after removing duplicates, brain ghosts are: $possibleBrainGhosts");
  
          p = p1.session.rand.pickFrom(possibleBrainGhosts);
          p1.session.logger.info("DEBUG BRAIN:  p is:  $p");
  
  
          String text;
          if(p == null) {
  