anchor.diff:  """;
   
   Stats stats;
  +bool ext_element_uint = false;
   
   void main() {
     log("main: begin");
  
positive.code:     Obj obj = new Obj.fromString(objURL, objString,
          defaultName: "noname",
          fillMissingTextCoord: true,
          printStats: true,
          debugPrintParts: true);
      
      String mtlURL = obj.mtllib;
  
  
negative.code:   gl.depthRange(0.0, 1.0);                 // default
    gl.viewport(0, 0, canvas.width, canvas.height);
    
    updateCulling(gl, true);
    
    detect_element_uint(gl);
    
    GameLoopHtml gameLoop = new GameLoopHtml(gl.canvas);
  
    gameLoop.pointerLock.lockOnClick = false; // disable pointer lock
  