anchor.diff:         if (click) {
            board.click(x,y);
          }
  -        
           if (board.matchesRequired == 0) {
  +          if (score > highScore) {
  +            highScore = score - currentTime.elapsed.inMilliseconds;
  +          }
             finishGame();  
           }
           break;
  
positive.code:     context.font = '24px normal calibri';
      
      context.fillText("Current Score: ${score - currentTime.elapsed.inMilliseconds}", 20, 35);
      context.fillText("High Score: ${highScore}", 240, 35);
      
      context.fillText("Time: ${currentTime.elapsed.inSeconds}", 770, 35);
      
      context.font = '40px bold calibri';
      context.fillText("Flash Memory", 400, 40);
  
negative.code:         if (click && 
              x < 680 && x > 540 &&
              y < 90 && y > 50) {      
            score = 0;
            gameState = enumStateMenu;
          }
  