anchor.diff:        attack("bite[s]", 15),
       ]);
   
  +    group("R", meander: 3);
  +    breed("juvenile salamander", lightRed, 18, [
  +      attack("bite[s]", 12, Element.FIRE),
  +      fireCone(rate: 10, damage: 8, range: 6)
  +    ], meander: 3);
  +
       breed("salamander", red, 30, [
  -      attack("bite[s]", 16, Element.FIRE),
  -      fireCone(rate: 10, damage: 10, range: 8)
  +      attack("bite[s]", 13, Element.FIRE),
  +      fireCone(rate: 10, damage: 14, range: 8)
       ], meander: 3);
     }
   
  
positive.code:       attack("hop[s] on", 2),
      ], meander: 4, speed: 1);
  
      breed("juvenile salamander", lightRed, 10, [
        attack("bite[s]", 12, Element.FIRE),
        fireCone(rate: 10, damage: 3, range: 6)
      ], meander: 3);
  
      // TODO: Drop scales?
      group("R", meander: 1, flags: "fearless");
      breed("lizard guard", yellow, 20, [
  
negative.code:       waterBolt(rate: 5, damage: 6)
      ], drop: [
        percent(40, "magic", 7)
      ], meander: 2);
  
      breed("kobold trickster", gold, 20, [
        attack("hit[s]", 5),
        teleport(rate: 5, range: 6),
        haste(rate: 7)
      ], drop: [
        percent(40, "magic", 7)
      ], meander: 2);
  
      breed("imp incanter", lightPurple, 18, [
        attack("scratch[es]", 4),
  