anchor.diff:    weight, // normal bold
     style; // normal italic
   
  -  var mirror = true;
  +  var mirror;
   
     var targetRotation;
     var targetRotationOnMouseDown;
  
positive.code: 
      renderer.render( scene, camera );
  
    } 
  
  }
  
  
negative.code: import 'package:three/extras/scene_utils.dart' as SceneUtils;
  
  class WebGL_Geometry_Text  {
  
    var container, stats, permalink, hex, color;
  
    var camera, cameraTarget, scene, renderer;
  