anchor.diff:      }
   
       bool canInfluenceEnemies(Player player) {
  -        if (player.aspect == Aspects.BLOOD || player.aspect == Aspects.HEART || player.aspect == Aspects.MIND) {
  +        if (player.aspect.isThisMe(Aspects.BLOOD) || player.aspect.isThisMe(Aspects.HEART) || player.aspect.isThisMe(Aspects.MIND)) {
               if (player.class_name == SBURBClassManager.MAID || player.class_name == SBURBClassManager.SEER || player.class_name == SBURBClassManager.BARD || player.class_name == SBURBClassManager.ROGUE) {
                   return true;
               }
           }
   
  -        if (player.aspect == Aspects.RAGE) {
  +        if (player.aspect.isThisMe(Aspects.RAGE)) {
               if (player.class_name == SBURBClassManager.SEER || player.class_name == SBURBClassManager.MAID) {
                   return true;
               }
  
positive.code:         ////session.logger.info(player.title() + " is looking for a god tier besides themselves: " + this.session.session_id)
          Relationship ret = null;
          num ret_abs_value = 0; //apparently HAS to be  a num cause both double and int crash
          if (player.aspect == Aspects.TIME && !player.godTier) return player; //god tier yourself first.
          //ideally somebody i wouldn't miss too much if they were gone, and wouldn't fear too much if they had phenomenal cosmic power. so. lowest abs value.
          for (int i = 0; i < player.relationships.length; i++) {
              Relationship r = player.relationships[i];
  
negative.code:             if (player == sacrifice) {
                  loop = "You get dizzy trying to follow the time logic that must have caused this to happen. Did they try to god tier because their future self told them to? But the future self only told them to because THEIR future self told them... Or wait, is this a doomed time clone...? Fuck. Time is the shittiest aspect.";
                  //session.logger.info(player.title() + " convincing past/future self to go god tier ${this.session.session_id}");
              } else if (player.aspect.isThisMe(Aspects.TIME) && rand.nextDouble() > .25) {
                  timeIntro = " from the future";
              }
              String intro = "The " + player.htmlTitleBasic() + timeIntro + " knows how the god tiering mechanic works";
  