anchor.diff:  ```   `.....-+`               -d++sdddddddddddddddddddddh-        ```.`                                                      `+-.....`    ```
   ```   `:....-+`               -s++ohhhhhddhdddddddhhhhyso+        ` `..`
   
  -
  +*/
      @override
  -	void renderContent(div){
  +	void renderContent(Element div){
   		this.session.yellowYard = true;
   		//div.append("<br>"+this.content());
   		//print("Yellow yard is happening. " + this.session.session_id);
  -		String canvasHTML = "<br><canvas id;='canvasJRAB1" + (div.attr("id")) +"' width='" +canvasWidth + "' height;="+canvasHeight + "'>  </canvas>";
  -		div.append(canvasHTML);
  -
  -		var canvasDiv = querySelector("#canvasJRAB1"+  (div.attr("id")));
  +		String canvasHTML = "<br><canvas id='canvasJRAB1${div.id}' width='$canvasWidth' height='$canvasHeight'>  </canvas>";
  +		div.appendHtml(canvasHTML);
  +
  +		CanvasElement canvasDiv = querySelector("#canvasJRAB1${div.id}");
   		String chat = "";
   		
   		var player = this.timePlayer;
  
positive.code: 
  		drawChatABJR(canvasDiv, chat);
  
  		canvasHTML = "<br><canvas id;='canvasJRAB22" + (div.attr("id")) +"' width='" +canvasWidth + "' height;="+canvasHeight + "'>  </canvas>";
  		div.append(canvasHTML);
  		canvasDiv = querySelector("#canvasJRAB22"+  (div.attr("id")));
  		chat = "";
  		chat += "AB: WAIT! Don't forget to give the Observer the standard warning!\n";
  		chat += "JR: Oh. Right. \n";
  
negative.code: 
  		drawChatJRPlayer(canvasDiv2, chat, player);
  
  		chat = "";
  		if(this.timePlayer.dead){
  			chat += this.doomedTimeChat2();
  		}else{
  