anchor.diff:  	..add("finding and rescuing consort children trapped in a burning building");
   
   
  -List<String> maid_quests = ["doing the consorts' menial errands, like delivering an item to a dude standing RIGHT FUCKING THERE"]
  -	..add("repairing various ways the session has been broken")
  -	..add("protecting various consorts with game powers");
  -List<String> page_quests = ["going on various quests of self discovery and confidence building"]
  -	..add("partnering with a local consort hero to do great deeds and slay evil foes")
  -	..add("learning to deal with disapointment after dungeon after dungeon proves to have all the enemies, and none of the treasure");
  -List<String> mage_quests = ["performing increasingly complex alchemy for demanding, moody consorts"]
  -	..add("learning to silence their Mage Senses long enough to not go insane")
  -	..add("learning to just let go and let things happen");
  -List<String> knight_quests = ["protecting the local consorts from a fearsome foe"]
  -	..add("protecting the session from various ways it can go shithive maggots")
  -	..add("questing to collect the 7 bullshit orbs of supreme bullshit and deliver them to the consort leader");
  -List<String> rogue_quests = ["robbing various tombs and imp settlements to give to impoverished consorts"]
  -	..add("stealing a priceless artifact in order to fund consort orphanages")
  -	..add("planning an elaborate heist to steal priceless grist from a boss ogre in order to alchemize shoes for orphans");
  -List<String> sylph_quests = ["restoring a consort city to its former glory"]
  -	..add("preserving the legacy of a doomed people")
  -	..add("providing psychological counseling to homeless consorts");
  -List<String> thief_quests = ["robbing various enemy imps and ogres to obtain vast riches"]
  -	..add("planning an elaborate heist that relies on several hard-to-predict factors going absolutely perfectly")
  -	..add("torrenting vast amounts of grist from the other players");
  -List<String> heir_quests = ["retrieving a sword from a stone"]
  -	..add("completing increasingly unlikely challenges through serendepitious coincidences")
  -	..add("inheriting and running a successful, yet complex company");
  -List<String> bard_quests = ["allowing events to transpire such that various quests complete themselves"]
  -	..add("baiting various enemies into traps for an easy victory")
  -	..add("watching as their manipulations result in consorts rising up to defeat imps");
  -List<String> prince_quests = ["destroying enemies thoroughly"]
  -	..add("riding in at the last minute to defeat the local consorts hated enemies")
  -	..add("learning to grow as a person, despite the holes in their personality");
  -List<String> seer_quests = ["making the various bullshit rules of SBURB part of their personal mythos"]
  -	..add("collaborating with the exiled future carapacians to manipulate Prospit and Derse according to how its supposed to go")
  -	..add("suddenly understanding everything, and casting sincere doubt at the laughable insinuation that they ever didn't");
  -List<String> witch_quests = ["performing elaborate punch card alchemy through the use of a novelty witch's cauldron"]
  -	..add("deciding which way to go in a series of way-too-long mazes")
  -	..add("solving puzzles in ways that completely defy expectations");
  -List<String> waste_quests = ["being a useless piece of shit and reading FAQs to skip the hard shit in levels","causing ridiculous amounts of destruction trying to skip quest lines","learning that sometimes you have to do things right, and can't just skip ahead"];
  -List<String> scout_quests = ["exploring areas no Consort has dared to trespass in","getting lost in ridiculously convoluted mazes","playing map-creating mini games"];
  -List<String> scribe_quests = ["taking down the increasingly random and nonsensical oral history of a group of local Consorts","playing typing themed mini games.","saving an important piece of a riddle from a crumbling building"];
  -List<String> sage_quests = ["making the lore of SBURB part of their personal mythos","learning to nod wisely and remain silent when Consorts start yammering on about the Ultimate Riddle","participating in riddle contests to prove their intelligence to local Consorts"];
  -List<String> generic_quests = ["definitely doing class related quests", "solving consorts problems in a class themed manner", "absolutely not goofing off"];
   
   
   //if bike quests are too common, lock them to real selves only, no dream selves.
  
positive.code: }
  
  
  
  
  String getRandomChatHandleOld(Random rand, String class_name, String aspect){
  	List<dynamic> first_arr = [];
  	if(aspect == "Space"){
  		first_arr = space_handles;
  	}else if(aspect == "Time"){
  		first_arr = time_handles;
  	}else if(aspect == "Breath"){
  		first_arr = breath_handles;
  	}else if(aspect == "Doom"){
  		first_arr = doom_handles;
  	}else if(aspect == "Blood"){
  		first_arr = blood_handles;
  	}else if(aspect == "Heart"){
  		first_arr = heart_handles;
  	}else if(aspect == "Mind"){
  		first_arr = mind_handles;
  	}else if(aspect == "Light"){
  		first_arr = light_handles;
  	}else if(aspect == "Void"){
  		first_arr = void_handles;
  	}else if(aspect == "Rage"){
  		first_arr = rage_handles;
  	}else if(aspect == "Hope"){
  		first_arr = hope_handles;
  	}else if(aspect == "Life"){
  		first_arr = life_handles;
  	}
  
  	List<dynamic> second_arr = [];
  	if(class_name == "Maid"){
  		second_arr = maid_handles;
  	}else if(class_name == "Page"){
  		second_arr = page_handles;
  	}else if(class_name == "Mage"){
  		second_arr = mage_handles;
  	}else if(class_name == "Knight"){
  		second_arr = knight_handles;
  	}else if(class_name == "Rogue"){
  		second_arr = rogue_handles;
  	}else if(class_name == "Sylph"){
  		second_arr = sylph_handles;
  	}else if(class_name == "Seer"){
  		second_arr = seer_handles;
  	}else if(class_name == "Thief"){
  		second_arr = thief_handles;
  	}else if(class_name == "Heir"){
  		second_arr = heir_handles;
  	}else if(class_name == "Bard"){
  		second_arr = bard_handles;
  	}else if(class_name == "Prince"){
  		second_arr = prince_handles;
  	}else if(class_name == "Witch"){
  		second_arr = witch_handles;
  	}
  	var tmp = randomFromTwoArraysOrdered(rand, second_arr, first_arr);
  	return tmp[0]  + tmp[1];
  }
  
  
  
  
negative.code: 
  
  
  String getBlandHandle1(Random rand, SBURBClass class_name){
  	return rand.pickFrom(class_name.handles);
  }
  
  
  