anchor.diff:        List<GameEntity> renderableTargets = new List<GameEntity>();
       entities.forEach((GameEntity e) {
           if(e.renderable()) renderableTargets.add(e);
  -        e.addStat(allStats[importantWord], importantInt);
  +        e.addStat(Stats.byName[importantWord], importantInt);
       });
       if(renderableTargets.isNotEmpty) {
           CanvasElement canvasDiv = new CanvasElement(width: canvasWidth, height: canvasHeight);
  
positive.code:     void renderForm(Element div) {
          DivElement me = new DivElement();
          div.append(me);
          List<String> allStatsKnown = new List.from(allStats.values);
  
          me.setInnerHtml("<br><br><b>Raise Stat:</b> <br>");
          //stat time
  
negative.code:     SelectElement selectAmount;
  
  
  
      int amountIndex = 0;
      List<int> amounts = <int>[130,1300,13000];
  