anchor.diff:        expect(round.selections.keys.length, 0);
   
       });
  -  test('make some non-deferred selections', () {
  +    test('make some selections', () {
  +      //pick first card from 3/4 player's hands
         Game game = createGame(4);
  -      game.round.makeSelection(game.players[0], Card.rec);
  -      game.round.makeSelection(game.players[1], Card.doc);
  -      game.round.makeSelection(game.players[2], Card.pow);
  +      game.round.makeSelection(
  +          game.players[0], game.round.roundData[game.players[0]].hand[0]);
  +      game.round.makeSelection(
  +          game.players[1], game.round.roundData[game.players[1]].hand[0]);
  +      game.round.makeSelection(
  +          game.players[2], game.round.roundData[game.players[2]].hand[0]);
  +
  +      Set<Card> selections = new Set.from([
  +        game.round.roundData[game.players[0]].hand[0],
  +        game.round.roundData[game.players[1]].hand[0],
  +        game.round.roundData[game.players[2]].hand[0]]);
   
         expect(game.round.state, RoundState.make_selections);
  -      expect(game.round.selections.keys.length, 3);
  +      expect(game.round.selections.keys.length, selections.length);
   
       });
     });
  
positive.code:     });
      test('game add players', () {
        Game game = new Game();
        
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 1);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 4);
        
        expect(game.addPlayer("Brian"), isFalse);
        expect(game.players.length, 4);
  
  
negative.code:       expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 1);
        expect(game.startGame(), isFalse);
  
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.addPlayer("Brian"), isTrue);
        expect(game.players.length, 3);
        expect(game.startGame(), isTrue);
        expect(game.startGame(), isTrue);
  
        //can't add a player after starting
        expect(game.addPlayer("Brian"), isFalse);
        expect(game.players.length, 3);
  