anchor.diff:        }
       }
   
  -
  +    // Raise Event that the Field is ready
  +    fetch(eventType.Loaded);
     }
   
     /**
  
positive.code:    * Triggered periodic by a Timer from the Controller, and increase
     * the Level Time and check for Win or Game Over
     */
    void increaseLevelTime()
    {
      // Count the Level Time up
      _currentLevelTime++;
  
negative.code: enum eventType
  {
    Win,
    GameOver,
    Loaded
  }
  
  
  