anchor.diff:      static void session80000008() {
           int numPlayers = 4;
           makeASessionFromSource(session80000008IndexToPlayer, numPlayers);
  +        //TODO relationships
       }
   
       //tell me how to turn player num into a player and how many players there are and i'll do the heavy lifting of setting up the session
  
positive.code:             player.quirk.capitalization = Quirk.NORMALCAPS;
              player.quirk.punctuation = Quirk.PERFPUNC;
              player.quirk.lettersToReplace = [];
              player.quirk.lettersToReplaceIgnoreCase = [];
              player.quirk.prefix = "";
              player.quirk.suffix = "";
              player.land = player.spawnLand();
  
negative.code: 
              player.moon = curSessionGlobalVar.derse;
          }else if(index == 1){
              player.isTroll = false;
              player.bloodColor = "#ff0000";
              player.hairColor = "#e0be78";
              player.class_name = SBURBClassManager.WITCH;
              player.godDestiny = true;
              player.aspect = Aspects.SPACE;
              player.hair  =34;
              player.leftHorn = 57;
              player.rightHorn = 57;
              player.chatHandle = "ViolinKid";
              player.deriveSprite = false;
              player.object_to_prototype = new PotentialSprite("Violin", s);
              player.sprite.addPrototyping(player.object_to_prototype);
              player.interest1 = new Interest("Coding", InterestManager.TECHNOLOGY);
              player.interest2 = new Interest("Music", InterestManager.MUSIC);
              player.quirk.capitalization = Quirk.NORMALCAPS;
              player.quirk.punctuation = Quirk.PERFPUNC;
              player.quirk.lettersToReplace = [];
              player.quirk.lettersToReplaceIgnoreCase = [];
              player.quirk.prefix = "";
              player.quirk.suffix = "";
              player.land = player.spawnLand();
              player.land.name = "Land of  Harmony and Paranoia";
              player.land.denizenFeature = new DenizenFeature('Echidna');
  
              player.moon = curSessionGlobalVar.prospit;
          }else if(index == 2){
              player.isTroll = false;
              player.bloodColor = "#ff0000";
              player.hairColor = "#ffffff";
              player.class_name = SBURBClassManager.THIEF;
              player.godDestiny = true;
              player.aspect = Aspects.HOPE;
              player.hair  =73;
              player.leftHorn = 64;
              player.rightHorn = 64;
              player.chatHandle = "nuclearChronosphere";
              player.deriveSprite = false;
              player.object_to_prototype = new PotentialSprite("Zebra", s);
              player.sprite.addPrototyping(player.object_to_prototype);
              player.interest1 = new Interest("Knowledge", InterestManager.ACADEMIC);
              player.interest2 = new Interest("Tabletop Roleplaying", InterestManager.SOCIAL);
              player.quirk.capitalization = Quirk.NORMALCAPS;
              player.quirk.punctuation = Quirk.PERFPUNC;
              player.quirk.lettersToReplace = [];
              player.quirk.lettersToReplaceIgnoreCase = [];
              player.quirk.prefix = "";
              player.quirk.suffix = "";
              player.land = player.spawnLand();
              player.land.name = "Land of Stars and Castles";
              player.land.denizenFeature = new EasyDenizenFeature('Abraxas');
  
              player.moon = curSessionGlobalVar.prospit;
          }else if(index == 3){
              player.isTroll = false;
              player.bloodColor = "#ff0000";
              player.hairColor = "#b55c0d";
              player.class_name = SBURBClassManager.WITCH;
              player.godDestiny = true;
              player.aspect = Aspects.BLOOD;
              player.hair  =23;
              player.leftHorn = 4;
              player.rightHorn = 6;
              player.chatHandle = "collectiveAspirant";
              player.deriveSprite = false;
              player.object_to_prototype = new PotentialSprite("Nemetona", s);
              player.sprite.addPrototyping(player.object_to_prototype);
              player.interest1 = new Interest("Swimming", InterestManager.ATHLETIC);
              player.interest2 = new Interest("History", InterestManager.ACADEMIC);
              player.quirk.capitalization = Quirk.NORMALCAPS;
              player.quirk.punctuation = Quirk.PERFPUNC;
              player.quirk.lettersToReplace = [];
              player.quirk.lettersToReplaceIgnoreCase = [["good","fantastic"],["lol","hee"],["nope","no thank you"],["asshole","jerk"]];
              player.quirk.prefix = "";
              player.quirk.suffix = "~™";
              player.land = player.spawnLand();
              player.land.name = "Land of Rainbows and Oil";
              player.land.denizenFeature = new HardDenizenFeature('Yaldabaoth');
  
              player.moon = curSessionGlobalVar.derse;
          }
  