anchor.diff:  		f.flavorText = " Large objects begin pelting the ENEMY. ";
   		player.fraymotifs.add(f);
   
  -		var f = new Fraymotif([],  "Ghost Communing", 1);
  +		f = new Fraymotif([],  "Ghost Communing", 1);
   		f.effects.add(new FraymotifEffect("sanity",3,true));
   		f.effects.add(new FraymotifEffect("sanity",3,false));
   		f.flavorText = " The souls of the dead start hassling all enemies. ";
  
positive.code: 		player.chatHandle = "twinArmageddons";
  		player.quirk.suffix = "";
  		player.quirk.prefix = "";
  		var f = new Fraymotif([],  "Telekinisis", 1);
  		f.effects.add(new FraymotifEffect("power",2,true));
  		f.flavorText = " Large objects begin pelting the ENEMY. ";
  		player.fraymotifs.add(f);
  
  		var f = new Fraymotif([],  "Optic Blast", 1);
  		f.effects.add(new FraymotifEffect("power",2,true));
  		f.flavorText = " Red and blue eye beams pierce the ENEMY. ";
  		player.fraymotifs.add(f);
  
negative.code: 	}
  
  	for(int i = 0; i<12; i++){
  		Player player = curSessionGlobalVar.players[i];
  		Player guardian = player.guardian;
  		player.relationships = [];
  		var guardians = getGuardiansForPlayers(curSessionGlobalVar.players);
  		guardian.generateRelationships(guardians);
  