anchor.diff:  part of discord;
   
   /// A game.
  -class Game extends _BaseObj {
  +class Game {
     /// The game name.
     String name;
   
  
positive.code:   /// The game URL, if provided.
    String url;
  
    Game._new(Client client, Map<String, dynamic> data) : super(client) {
      this.name = data['name'];
      this.url = data['url'];
      if (data['type'] is int) {
        this.type = data['type'];
      } else if (data['type'] is String) {
  
negative.code:       }
      }
    }
  
    Map<String, dynamic> _toMap() {
      Map<String, dynamic> map = new Map<String, dynamic>();
      map['name'] = this.name;
      map['type'] = this.type;
      map['url'] = this.url;
      return map;
    }
  }
  