anchor.diff:  		}
   
   		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  -		chatText += Scene.chatLine(player1Start, player1,"It appears to be the " + player1.landOld +".");
  +		chatText += Scene.chatLine(player1Start, player1,"It appears to be the " + player1.land.name +".");
   		chatText += Scene.chatLine(player1Start, player1,"I guess it has something to do with my title? I am apparently the ' " + player1.titleBasic() + "'. ");
   		chatText +=Scene.chatLine(player2Start, player2,"Whatever THAT means. ");
   		chatText += Scene.chatLine(player1Start, player1,"Yes. Also, I prototyped my kernelsprite with a " + player1.object_to_prototype.title() +".\n");
  
positive.code: 		}
  
  		chatText += Scene.chatLine(player2Start, player2,"Good, what's it like?");
  		chatText += Scene.chatLine(player1Start, player1,"Oh, man, it's the " + player1.landOld +".");
  		chatText += Scene.chatLine(player1Start, player1,"It is so weird! Where even are we compared to our solar system? There's no sun! How does this work!?");
  		chatText +=Scene.chatLine(player2Start, player2,"Through bullshit hand-wavy game magic. ");
  		chatText += Scene.chatLine(player1Start, player1,"Oh! I prototyped my kernelsprite with a " + player1.object_to_prototype.title() +".\n");
  
negative.code: 		}
  		return chatText;
  	}
  	dynamic academicChat(Player player1, Player player2){
  		var player1Start = player1.chatHandleShort()+ ": ";
  		var player2Start = player2.chatHandleShortCheckDup(player1.chatHandleShort())+ ": "; //don't be lazy and usePlayer1Start as input, there's a colon.
  		var r1 = player1.getRelationshipWith(player2);
  