anchor.diff:  		}else if(player1.object_to_prototype.illegal){
   			if(player2.aspect != Aspects.LIGHT && player2.class_name != SBURBClassManager.SEER){
   				chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  -				chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.htmlTitle());
  +				chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.title());
   				chatText += Scene.chatLine(player2Start, player2,"Yeah, that doesn't sound critical for success at all.");
   			}else{
   				chatText += Scene.chatLine(player2Start, player2,"Huh. That sounds cool.");
   			}
   		}else{
   			chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  -			chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.htmlTitle());
  +			chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.title());
   		}
   		return chatText;
   	}
  
positive.code: 				chatText += Scene.chatLine(player1Start, player1,"!  This game is way more confusing than I thought!");
  			}
  		}
  		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel thingy with a " + player1.object_to_prototype.htmlTitle() +".\n");
  		if(player1.object_to_prototype.player){
  			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
  			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... They figured out a way to not die when they time travel! ");
  
negative.code: 		chatText += Scene.chatLine(player1Start, player1,"Oh, man, it's the " + player1.land +".");
  		chatText += Scene.chatLine(player1Start, player1,"It is so weird! Where even are we compared to our solar system? There's no sun! How does this work!?");
  		chatText +=Scene.chatLine(player2Start, player2,"Through bullshit hand-wavy game magic. ");
  		chatText += Scene.chatLine(player1Start, player1,"Oh! I prototyped my kernelsprite with a " + player1.object_to_prototype.title() +".\n");
  		if(player1.object_to_prototype.player){
  			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
  			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... Long story. ");
  