anchor.diff:      
       // draw cards
       
  +    
  +    if (gameState == enumStateMenu) {
  +      // Display Menu overtop the board
  +      //  Menu includes explanation of the game
  +      // menu includes a couple options for difficulty
  +    }
     }
   }
positive.code:   int highScore = 0;
    int currentTime = 0;
    
    
    // Run once, when application starts
    void initializeGame() {
      // maybe give player options as to how many cards there will be 
    }
    
    // to be run whenever player says to start a new game
  
negative.code:     // draw Hud
      context.fillStyle = 'black';
      context.font = '20px normal calibri';
      
      context.fillText("Current Score: ${score}", 20, 30);
      context.fillText("High Score: ${highScore}", 200, 30);
      
      context.fillText("Time: ${currentTime}", 770, 30);
      
      context.font = '40px bold calibri';
      context.fillText("Flash Memory", 400, 40);
  