anchor.diff:  enum eventType
   {
     Win,
  -  GameOver
  +  GameOver,
  +  Loaded
   }
   
   
  
positive.code:       }
      }
  
  
    }
  
    /**
  
negative.code:       case eventType.Win:
          _eventController.add(eventType.Win);
          break;
        case eventType.Loaded:
          _eventController.add(eventType.Loaded);
          break;
      }
    }
  
  