anchor.diff:  	String changePrototyping(Element div){
   	  String ret = "";
   		if(this.player.object_to_prototype.getStat("power") > 200 && rand.nextDouble() > .8){
  +			//session.logger.info("Time player prototyping");
   			String divID = (div.id);
   			String canvasHTML = "<br><canvas id='canvaskernel" + divID+"' width='" +canvasWidth.toString() + "' height="+canvasHeight.toString() + "'>  </canvas>";
   			appendHtml(div, canvasHTML);
  
positive.code: 		appendHtml(div, ret);
  		return "";
  	}
  	ImportantEvent addImportantEvent(){
  		var current_mvp = findStrongestPlayer(this.session.players);
  		////session.logger.info("Entering session, mvp is: " + current_mvp.getStat("power"));
  
negative.code: 			Player timePlayer = rand.pickFrom(times); //ironically will probably allow more timeless sessions without crashes.
  			Drawing.drawTimeGears(canvas);
  			Drawing.drawSinglePlayer(canvas, timePlayer);
  			ret = "A " + timePlayer.htmlTitleBasic() + " suddenly warps in from the future. ";
  			if(timePlayer.dead){
  				ret += "It's a little alarming how much they are bleeding. ";
  			}
  