anchor.diff:  		player.mylevels = getLevelArray(player);
   		guardian.mylevels = getLevelArray(guardian);
   	}
  -	curSessionGlobalVar.players.length = 8; //no more, no less.
  +
  +	//shipping is srs business.
  +	//SBURB NETA is such a scandalous fuck pile
  +
  +	Player ci = curSessionGlobalVar.players[0];
  +	Player im = curSessionGlobalVar.players[3];
  +	Player ds = curSessionGlobalVar.players[1];
  +	Player cw = curSessionGlobalVar.players[2];
  +	Player aa = curSessionGlobalVar.players[7];
  +	Player jr = curSessionGlobalVar.players[5];
  +	Player ca = curSessionGlobalVar.players[6];
  +	Player va = curSessionGlobalVar.players[4];
  +	Player sr = curSessionGlobalVar.players[8];
  +
  +
  +	Relationship.makeDiamonds(ci,im);
  +	Relationship.makeDiamonds(cw,jr);
  +
  +	Relationship.makeDiamonds(cw,aa);
  +	Relationship.makeDiamonds(jr,aa);
  +
  +
  +	Relationship.makeHeart(ci,ds);
  +	Relationship.makeHeart(ci,cw);
  +	Relationship.makeHeart(im,jr);
  +
  +	Relationship.makeSpades(im,aa);
  +	Relationship.makeSpades(cw,ds);
  +
  +	Relationship.makeClubs(jr,ca,va );
  +
  +	//important opinions
  +	//VA has crush on JR and CI, hates IM
  +	va.getRelationshipWith(jr).value = 20;
  +	va.getRelationshipWith(ci).value = 20;
  +	va.getRelationshipWith(im).value = -20;
  +	//IM hates VA,likes jr and ci
  +	im.getRelationshipWith(va).value = -20;
  +	im.getRelationshipWith(jr).value = 20;
  +	im.getRelationshipWith(ci).value = 20;
  +	//JR hates ci and va, likes im and cw
  +	jr.getRelationshipWith(va).value = -20;
  +	jr.getRelationshipWith(ci).value = -20;
  +	jr.getRelationshipWith(im).value = 20;
  +	jr.getRelationshipWith(cw).value = 20;
  +	//ci doesn't hate anybody.
  +	for(Relationship r in ci.relationships) {
  +		if(r.value < 0) r.value = 0;
  +	}
  +	//cw likes jr and ci and hates ds and sr
  +	cw.getRelationshipWith(jr).value = 20;
  +	cw.getRelationshipWith(ci).value = 20;
  +	cw.getRelationshipWith(ds).value = -20;
  +	cw.getRelationshipWith(sr).value = -20;
  +
  +	//ds likes ci, seems kinda bland about everything else
  +	cw.getRelationshipWith(ci).value = 20;
  +
  +
  +
  +
  +	curSessionGlobalVar.players.length = numPlayers; //no more, no less.
   }
   
   
  
positive.code: 		player.land = player.spawnLand();
  		player.land.name = "Land of Drought and Frogs";
  		player.land.denizenFeature = new DenizenFeature('Echidna');
  
  		player.moon = curSessionGlobalVar.prospit;
  	}
  
negative.code: 
  
  void session730(){
  	int numPlayers = 9;
  	//print("413");
  	for(int i = 0; i<numPlayers; i++){
  		Player player;
  		Player guardian;
  		if(i< curSessionGlobalVar.players.length){
  