anchor.diff:            int dice2 = game._arena.territories[actors[1].id].dice;
             String owner1 = game.currentPlayer.id;
             String owner2 = attackedPlayer.id;
  -
  +          String newOwner = game._arena.territories[actors[1].id].ownerRef.id;
             int ownLongestRoute = 1;
             int enemyLongestRoute = 1;
             int temp;
  
positive.code:                 int dice2 =
                      game._arena.territories[game.secondTerritory.id].dice;
                  int ownLongestRoute = 1;
                            int enemyLongestRoute = 1;
                            int temp;
                            for (int i = 0; i < game.currentPlayer.territories.length; i++) {
  
negative.code: 
            new Timer(new Duration(milliseconds: 1000 + (waitfor * 2000)),
                () => view.updateAfterAttack(center1, center2, tiles1, tiles2,
                    dice1, dice2, owner1, owner2, ownLongestRoute, enemyLongestRoute, newOwner));
  
            waitfor++;
  
  