anchor.diff:  		//		PlusMinusConversationalPair fourth = new PlusMinusConversationalPair(<String>[""], <String>[""],<String>[""]);
   
   
  -		session.logger.info("not valid murder threat");
  +		session.logger.info("Engage Murder: not valid murder threat");
   		ret.addAll(<PlusMinusConversationalPair>[first, second, third,fourth]);
   		return new Conversation(ret);
   	}
  
positive.code: 
  
  		//		ret.add(new PlusMinusConversationalPair(<String>[""], <String>[""],<String>[""]));
  		session.logger.info("kill a god.");
  		return new Conversation(ret);
  	}
  
  
negative.code: 		if(player2 != null && !player2.dead){
  			Relationship r2 = player2.getRelationshipWith(player1);
  			if((r2.value < -2 && r2.value > -12 ) || InterestManager.MUSIC.playerLikes(player1)){ //only if i generically dislike you. o rlike raps
  				this.rapBattle(div,player1, player2);
  				return; //reap battle will handle it from here.
  			}
  