anchor.diff:      // draw Hud
       context.fillStyle = 'black';
       context.font = '20px normal calibri';
  +    
       context.fillText("Current Score: ${score}", 20, 30);
       context.fillText("High Score: ${highScore}", 200, 30);
       
       context.fillText("Time: ${currentTime}", 770, 30);
  -    
       
       context.font = '40px bold calibri';
       context.fillText("Flash Memory", 400, 40);
  
positive.code:   int highScore = 0;
    int currentTime = 0;
    
    
    // Run once, when application starts
    void initializeGame() {
      // maybe give player options as to how many cards there will be 
    }
    
    // to be run whenever player says to start a new game
  
negative.code:     
      // draw cards
      
      
      if (gameState == enumStateMenu) {
        // Display Menu overtop the board
        //  Menu includes explanation of the game
        // menu includes a couple options for difficulty
      }
    }
  }