anchor.diff:        }
       }
   
  -    fullSpeedMilliseconds = minFullSpeedMilliseconds + _random.nextInt(2000);
  +    fullSpeedMilliseconds =
  +        minFullSpeedMilliseconds + _random.nextInt(fullSpeedMax);
       speed = _minInitialSpeed + (_random.nextInt(_minInitialSpeed) / 10).round();
   
       if (predeterminedResult != null) {
  
positive.code: part of slot_machine;
  
  class _Reel {
    static const int minFullSpeedMilliseconds = 500;
  
    static const int _minInitialSpeed = 10000;
  
  
negative.code: 
    int speed;
  
    int drag = 7;
  
    bool _isSlowingDown = false;
  
  