anchor.diff:      "steep", "flat", "square", "round", "mute", "noisy", "hushy", "raspy", "soft",
       "shrill", "rapid", "sweet", "curly", "calm", "jolly", "fancy", "plain", "shinny"
     ];
  -  static final NOUNS = [
  +  static final nouns = [
       "waterfall", "river", "breeze", "moon", "rain", "wind", "sea", "morning",
       "snow", "lake", "sunset", "pine", "shadow", "leaf", "dawn", "glitter",
       "forest", "hill", "cloud", "meadow", "sun", "glade", "bird", "brook",
  
positive.code:     
      if (tokenHex) tokenChars = "0123456789abcdef";
      
      adjective = ADJECTIVES[rndm.nextInt(ADJECTIVES.length)];
      noun = NOUNS[rndm.nextInt(NOUNS.length)];
      
      for(var i = 0; i < tokenLength; i++) {
        token += tokenChars[rndm.nextInt(tokenChars.length)];
  
negative.code: 
  class Haikunator {
    static final Random rndm = new Random();
    static final adjectives = [
      "autumn", "hidden", "bitter", "misty", "silent", "empty", "dry", "dark",
      "summer", "icy", "delicate", "quiet", "white", "cool", "spring", "winter",
      "patient", "twilight", "dawn", "crimson", "wispy", "weathered", "blue",
  