anchor.diff:  		}
   
   
  -		if(p.aspect != "Heart" && p.aspect != "Doom"){//no personality changes.
  +		if(p.aspect != Aspects.HEART && p.aspect != Aspects.DOOM){//no personality changes.
   			p.quirk.capitalization = 2;
   			p.quirk.punctuation = 3;
   			p.quirk.favoriteNumber = 11;
  
positive.code: 		player.quirk.suffix = "";
  		player.quirk.prefix = "";
  	}else if(index == 6){
  		player.aspect = "Breath";
  		player.moon = "Prospit";
  		player.land = "Land of Sand and Zephyr";
  		player.class_name = "Rogue";
  		player.hair = 254;
  		player.leftHorn = 28;
  		player.rightHorn = 28;
  
negative.code: 		player.godDestiny = true;
  		player.class_name = SBURBClassManager.SEER;
  		player.land = "Land of Light and Rain";
  		player.aspect = Aspects.LIGHT;
  		player.chatHandle = "tentacleTherapist";
  		player.interest1 = "Writing";
  		player.interest2 = "Horrorterrors";
  