anchor.diff:      }
   
       void applyProspit(Element div, Player p1, GameEntity p2, Land land) {
  -        //p1.session.logger.info("prospit reward");
  +        p1.session.logger.info("prospit reward");
           bgImage = "Prospit.png";
   
           //TODO if they join your party, that's fine
  
positive.code: 
          String text = "The ${p1.htmlTitleBasicNoTip()} is getting pretty popular among Dersites. ";
          if(companion != null) {
              text += "A ${companion.name} takes a liking to them and agrees to find them back on their Land.";
              p1.companions.add(companion);
          }
          p1.corruptionLevelOther ++; //just a bit.
  
negative.code: 
          String text = "The ${p1.htmlTitleBasicNoTip()} is getting pretty popular among Prospitians. ";
          if(companion != null) {
              String a  = "A";
              if(companion.name.startsWith(new RegExp("[aeiouAEIOU]"))) a = "An";
              text += "$a ${companion.name} takes a liking to them and agrees to find them back on their Land.";
              p1.companions.add(companion);
          }
  
  