anchor.diff:  				chatText += Scene.chatLine(player1Start, player1,"!  This game is way more confusing than I thought!");
   			}
   		}
  -		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel thingy with a " + player1.object_to_prototype.htmlTitle() +".\n");
  +		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel thingy with a " + player1.object_to_prototype.title() +".\n");
   		if(player1.object_to_prototype.player){
   			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
   			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... They figured out a way to not die when they time travel! ");
  
positive.code: 		chatText += Scene.chatLine(player1Start, player1,"It's the " + player1.land +".");
  		chatText += Scene.chatLine(player1Start, player1,"It's so cool! Like something out of a story! I always KNEW I'd have an adventure like this one day!");
  		chatText +=Scene.chatLine(player2Start, player2,"lol");
  		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernelsprite with a " + player1.object_to_prototype.htmlTitle() +".\n");
  		if(player1.object_to_prototype.player){
  			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
  			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... That's a story all on it's own. ");
  
negative.code: 			born = "hatched";
  		}
  		chatText += Scene.chatLine(player1Start, player1,"Seriously, I was " + born + " for this.");
  		chatText += Scene.chatLine(player1Start, player1,"I even prototyped my kernel with a " + player1.object_to_prototype.title() +".\n");
  		if(player1.object_to_prototype.player){
  			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
  			chatText += Scene.chatLine(player1Start, player1,"Yes! I already have my first minion! ");
  