anchor.diff:          String imageString = playerToGodBody(player);
           await drawWhateverFuture(canvas, imageString);
           if (bardQuest && player.class_name == SBURBClassManager.BARD) {
  -            await drawWhateverFuture(canvas, "images//Bodies/cod.png");
  +            await drawWhateverFuture(canvas, "images/Bodies/cod.png");
           }
           aspectPalletSwap(canvas, player);
           if (player.sbahj) {
  
positive.code: 
      static void dreamSprite(CanvasElement canvas, Player player) async {
          String imageString = playerToDreamBody(player);
          addImageTag(imageString);
          await drawWhateverFuture(canvas, imageString);
          dreamPalletSwap(canvas, player);
      }
  
negative.code: 
      static String playerToGodBody(Player player) {
          if (easter_egg) return playerToEggBody(player);
          return "images/Bodies/god${(classNameToInt(player.class_name)+1)}.png";
      }
  
  
  