anchor.diff:          String ret = "The ${player.htmlTitle()} exploits the rules of SBURB. ";
           if(player.aspect == Aspects.BREATH) {
               ret = "They alchemize a series of game breaking as fuck flying items and pass them out to everyone";
  -        }else if(player.aspect == Aspects.SPACE) {
  -            ret = " They set up a frankly scandalous series of shortcuts using the glitchiest parts of SBURB"; //skaian magicant refrance
  +            ret += " , allowing all players to basically ignore their gates entirely and skip all the boring walking parts of their land quests. ";
  +
  +        }else if(player.aspect == Aspects.TIME) {
  +            ret = " They set up a frankly scandalous series of time shenanigans";
  +            ret += " , allowing all players to basically spam multiple quests 'at the same time'. ";
  +
           }else {
               ret = "";
           }
  -        ret += " , allowing all players to basically ignore their gates entirely and skip all the boring walking parts of their land quests. ";
   
           //i can't just call DoLandQuest cuz it will try to render itself, while this is a built string. so no helpers. oh well.
            //session.logger.info("AB:  Exploiting mobility in session ${session.session_id}.");
  
positive.code:     //make doomed timeclone army
      String exploitTime(Element div) {
          String ret = "The ${player.htmlTitle()} exploits the rules of SBURB. They begin seriously planning to utterly fuck over the timeline. ";
          if(this.player.aspect == Aspects.TIME) {
              ret += " They use their innate sense of time to plan to fuck shit up in subtle ways.  No, Skaia, I WON'T be eating that apple when you want me to. ";
          }else if (this.player.aspect == Aspects.MIND){
              ret += " They use their innate sense of the consequences of actions to fuck up causality entirely. Pardoxes ahoy. ";
          }
  
negative.code:     }
  
      String processTier3(Element div) {
          if(player.aspect == Aspects.TIME || player.aspect == Aspects.BREATH) return exploitMobility(div);
          if(player.aspect == Aspects.HOPE || player.aspect == Aspects.LIGHT) return exploitFate(div);
          if(player.aspect == Aspects.RAGE || player.aspect == Aspects.MIND) return exploitTime(div);
          if(player.aspect == Aspects.SPACE || player.aspect == Aspects.VOID) return exploitGlitches(div);
          if(player.aspect == Aspects.HEART || player.aspect == Aspects.BLOOD) return exploitFriendship(div);
          if(player.aspect == Aspects.LIFE || player.aspect == Aspects.DOOM) return exploitDoom(div);
          return "OMFG, THIS WOULD DO SOMETHING IF JR WASN'T A LAZY PIECE OF SHIT.";
  