anchor.diff:        ..flavorText =
             " A galaxy spanning glub damages everyone. The only hope of survival is to spread the damage across so many enemies that everyone only takes a manageable amount. "),
     new PotentialSprite(
  -      "Speaker of the Furthest Ring",  null) //vast glub
  -    ..disaster = true
  +      Zalgo.generate("Speaker of the Furthest Ring"),  null) //vast glub
  +    ..disaster = true
  +    ..corrupted = true
       ..setStatsHash(
           {"hp": 1000, "currentHP": 1000, "freeWill": 250, "power": 250})
       ..helpPhrase =
  
positive.code: 
  //regular
  List<dynamic> prototyping_objects = [
    new PotentialSprite("Buggy As Fuck Retro Game",null)
      ..setStatsHash({"power": 20})
      ..corrupted = true //no stats, just corrupted. maybe a fraymotif later.
      ..helpPhrase =
  
negative.code:       ..effects.add(new FraymotifEffect("mobility", 2, true))
        ..flavorText =
            " The OWNER shimers with radioactive stars, and then teleports behind the ENEMY, sneak-attacking them. "),
    new PotentialSprite(Zalgo.generate("Horror Terror"),  null) //vast glub
      ..setStatsHash({"hp": 500, "currentHP": 500, "freeWill": 250, "power": 150})
      ..disaster = true
      ..corrupted = true
      ..helpPhrase =
          "... Oh god. What is going on. Why does just listening to it make your ears bleed!? "
      ..fraymotifs.add(new Fraymotif([], "Vast Glub", 3)
  