anchor.diff:              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
               ..makeCharming(100)
               ..sylladex.add(new Item("Crystaline Frog",<ItemTrait>[ItemTraitFactory.UNBEATABLE, ItemTraitFactory.GLOWING]))
  -            ..description = ""
  +            ..description = "He knows the End is Nigh and preaches acceptance, nay ANTICIPATION, of this joyous event. The Vast Croak will purify the world in the fires of creation, and build it anew in the Players image. "
               ..bureaucraticBullshit = <String>["needs a license to preach.","would like to get a permit for limited amphibian iconography to spread the word of the Vast Croak.","has gotten arrested for spreading Frog Religion on Derse."]
               ..sideLoyalty = 1000
               ..makeCunning(100)
  
positive.code:             ..bureaucraticBullshit = <String>["wants a permit to publicly display their rock collection.","would like a permit to throw the first stone."]
              ..sylladex.add(new Item("Lapis Lazuli Gem",<ItemTrait>[ItemTraitFactory.UNBEATABLE, ItemTraitFactory.CRYSTAL]))
              ..sylladex.add(new Item("Peridot Gem",<ItemTrait>[ItemTraitFactory.UNBEATABLE, ItemTraitFactory.CRYSTAL]))
              ..description = ""
              ..specibus = new Specibus("Geode", ItemTraitFactory.BUST, <ItemTrait>[ ItemTraitFactory.STONE, ItemTraitFactory.GLASS])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCharming(100)
  
negative.code:             ..distractions = <String>["is eating a shit ton of sugar.","is just sort of generally being a dick.","is really emotionally invested in this game of Life being played."]
              ..sideLoyalty = -1000
              ..sylladex.add(new Item("Romance Novel",<ItemTrait>[ItemTraitFactory.UNBEATABLE, ItemTraitFactory.ROMANTIC, ItemTraitFactory.BOOK]))
              ..description = "The crime lord of Prospit. Skilled at crime. Cheater. Used to have diabetes. Stay away from him. Or challenge him to a game of Life."
              ..bureaucraticBullshit = <String>["wants to file a 'legitimate business' license.","wants to talk shop.","wants a license to practice 'legitimate business'."]
              ..specibus = new Specibus("Brass Knuckles", ItemTraitFactory.FIST, <ItemTrait>[ ItemTraitFactory.BLUNT, ItemTraitFactory.METAL])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 500})
  