anchor.diff:              player.deriveSprite = false;
               player.deriveSpecibus = false;
               player.fraymotifs.clear();
  +            player.deriveSpecibus = false;
               player.specibus = new Specibus("Fan", ItemTraitFactory.CLOTH, [ ItemTraitFactory.BLUNT, ItemTraitFactory.WINGED]);
               player.object_to_prototype = new PotentialSprite("Gander", s);
               player.quirk.capitalization = Quirk.NORMALCAPS;
  
positive.code:         makeASessionFromSource(session,session48IndexToPlayer, session.players.length);
      }
  
  
  
      //from contest winner twilightvelvet
  
negative.code:         ret[9] = session9; //twilightvelvet contest winner
          ret[42] = session42; //sorry dh i completely forgot to finish this
          ret[48] = session48; //natry
          ret[85] = session85; //gnome
          //RMH wants 117
          //gnome wants 85
  
  