anchor.diff:  		var narrationDiv = querySelector("#narration"+divID);
   		//different format for canvas code
   
  -		if(levelName){
  +		if(levelName != null){
   			narration += " The " + player.htmlTitle();
   
   			narration += " skyrockets up the ECHELADDER to a new rung: " + levelName;
   			narration +=	" and earns " + boonies + ". ";
   		}
       appendHtml(narrationDiv, narration);
  -		if(levelName &&!player.godTier){
  +		if(levelName != null &&!player.godTier){
   				String canvasHTML = "<br><canvas id='canvas" + divID+"' width='" +canvasWidth.toString() + "' height="+canvasHeight.toString() + "'>  </canvas>";
   				appendHtml(div, canvasHTML);
   			  var canvasDiv = querySelector("#canvas"+ divID);
   				drawLevelUp(canvasDiv, player);
  -		}else if(levelName && player.godTier){
  +		}else if(levelName != null && player.godTier){
   			//god tier has to be taller.
   			String canvasHTML = "<br><canvas id='canvas" + divID+"' width='" +1000.toString() + "' height="+572.toString() + "'>  </canvas>";
         appendHtml(div, canvasHTML);
  
positive.code: 	void renderContent(Element div){
        String narration = "";
  			for(num i = 0; i<this.playerList.length; i++){
  				var p = this.playerList[i];
  				if(p.leveledTheHellUp){
  					this.renderForPlayer(div, p);
  					p.leveledTheHellUp = false;
  				}
  			}
  	}
  	dynamic content(){
  		String ret = "";
  		for(num i = 0; i<this.playerList.length; i++){
  			var p = this.playerList[i];
  			if(p.leveledTheHellUp){
  				var levelName = p.getNextLevel(); //could be undefined
  				if(levelName){
  					ret += " The " + p.htmlTitle();
  
  					ret += " skyrockets up the ECHELADDER to a new rung: " + levelName;
  					ret +=	" and earns " + this.getBoonies(p) + ". ";
  			}
  				p.leveledTheHellUp = false;
  			}
  		}
  		return ret;
  	}
  
  }
  
negative.code: 		this.playerList = playerList;
  		for(num i = 0; i<playerList.length; i++){  //can happen even after death, because why not?
  			var p = playerList[i];
  			if(p.leveledTheHellUp && p.level_index < (p.mylevels.length-1)){ //don't level up if max level (-2 cuz this will increase level by 1)'
  				return true;
  			}
  		}
  