anchor.diff:  	ResourceManager resourceManager = new ResourceManager();
   	
   	 renderLoop.addStage(stage);
  +	 Juggler juggler = renderLoop.juggler;
   	 
   	 LockeSprite locke = new LockeSprite(resourceManager);
  +	 locke.x = 100;
  +	 locke.y = 50;
   	 resourceManager.load()
   		.then((_)
   		{
  
positive.code: 			return new Future.delayed(new Duration(seconds: 1), ()
  			{
  				locke.attackWest();
  			});
  		})
  		.then((_)
  
negative.code: 	
  }
  
  
  void testingLockeSprite()
  {
  	Stage stage = new Stage(html.querySelector('#stage'), webGL: true);
  