anchor.diff:  
         print("RING TEST: I want to steal the ring from ${target}. My relationship with prospit is ${prospitRel.value} vs ${derseRel.value} for the other one");
   
  -      //TODO seek the ring of whoever you like the least
  -
  -      if(gameEntity.violent) tactic = tryFighting;
  -
  -
  +      if(gameEntity.violent && gameEntity.getStat(Stats.POWER) > target.getStat(Stats.POWER)) tactic = tryFighting;
  +      if(gameEntity.cunning && gameEntity.getStat(Stats.MOBILITY) > target.getStat(Stats.MOBILITY)) tactic = tryStealing;
  +      if(gameEntity.charming && gameEntity.getStat(Stats.RELATIONSHIPS) > target.getStat(Stats.RELATIONSHIPS)) tactic = tryAsking;
  +      if(gameEntity.lucky && gameEntity.getStat(Stats.MAX_LUCK) > target.getStat(Stats.MAX_LUCK)) tactic = tryFinding;
  +      
         //find who has each ring.
         //for each bearer, ask:
         //if i am stronger than the ring holder, and violent, i will try to strife it off them
  
positive.code:       //not all carapaces have 'seek ring' as an option. only ambitious ones
        //this quest can be GIVEN to someone, though.
        //for example, should a big bad have the ring, all players and allies should get this quest
        return false;
    }
  }
negative.code: 
    @override
    bool trigger(List<Player> playerList) {
        tactic = null;
        target = null;
        GameEntity whiteRingOwner = session.prospit.queensRing.owner;
        GameEntity blackRingOwner = session.derse.queensRing.owner;
  
        target = whiteRingOwner;
        print("i am $gameEntity, white is $whiteRingOwner and black is $blackRingOwner");
  
        Relationship prospitRel = gameEntity.getRelationshipWith(whiteRingOwner);
  