anchor.diff:    void renderContent(Element div, int i) {
         doNarration(div,i);
         String chat = "";
  -      if(friend != null) {
  +      if(friend != null && player.grimDark <2) {
             List<Conversation> convos = getConversations();
             String player1Start = player.chatHandleShort() + ": ";
             String player2Start = friend.chatHandleShortCheckDup(player.chatHandleShort()) + ": "; //don't be lazy and usePlayer1Start as input, there's a colon.
   
             chat = convos[0].returnStringConversation(player, friend, player1Start, player2Start,friend.getRelationshipWith(player).value > 0);
  -          chat += convos[0].returnStringConversation(player, friend, player1Start, player2Start,player.object_to_prototype.getStat(Stats.POWER)>200);
  -          chat += convos[0].returnStringConversation(player, friend, player1Start, player2Start,goodLand);
  +          chat += convos[1].returnStringConversation(player, friend, player1Start, player2Start,player.object_to_prototype.getStat(Stats.POWER)>200);
  +          chat += convos[2].returnStringConversation(player, friend, player1Start, player2Start,goodLand);
   
             //lookit me, doing canvas shit correctly. what even IS this???
             CanvasElement canvas = new CanvasElement(width: canvasWidth, height: canvasHeight);
             div.append(canvas);
             Drawing.drawChat(canvas, player, friend, chat,"discuss_sburb.png");
  +      }else {
  +        appendHtml(div, "<br><Br>They do not feel like talking to anyone.");
         }
     }
   
  
positive.code:     //two sections, I'm in the land of x and y!// Cool, what's it like?// It's full of x and y.// Oh.
      //goodLand
      List<PlusMinusConversationalPair> getLandPair() {
        //TODO IMPORTANT: !!! DO *NOT* PASS IN A PLAYER WHEN YOU ARE GETTING A SMELL OR SOUND OR WHATEVER. CANNOT ALLOW CHATS TO MODIFY ANYTHING.
          List<PlusMinusConversationalPair> possible1 = new List<PlusMinusConversationalPair>();
          List<PlusMinusConversationalPair> possible2 = new List<PlusMinusConversationalPair>();
          //generic
          possible1.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!", "I'm in.", "I made it in!"], ["Oh, cool, what's it like?","What's it like?","What do you see?", "Really? What's it like?"],["About time! Tell me what you see!","Fucking finally. Where are you? What did you do?"]));
  
          possible2.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!", "I'm in.", "I made it in!"], ["Oh, cool, what's it like?","What's it like?","What do you see?", "Really? What's it like?"],["About time! Tell me what you see!","Fucking finally. Where are you? What did you do?"]));
  
  
          //relationship specific
          //possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!"], ["..."],["I'm already playing a game, asshole.","Hell no, I don't want to play whatever shitty game you're talking about."]));
  
          //interest specific
          //possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!"], ["..."],["I'm already playing a game, asshole.","Hell no, I don't want to play whatever shitty game you're talking about."]));
          return <PlusMinusConversationalPair>[rand.pickFrom(possible1), rand.pickFrom(possible2)];
      }
  
  
  
negative.code:      return ret;
      }
  
  
  
      //this only picks a single line.
      List<PlusMinusConversationalPair> getEnterPair() {
          List<PlusMinusConversationalPair> possible = new List<PlusMinusConversationalPair>();
          //generic
          possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!", "I'm in.", "I made it in!"], ["Oh, cool, what's your land like?","What's it like?","What do you see?", "Really? What's it like?"],["About time! Tell me what you see!","Fucking finally. Where are you? What did you do?"]));
  
          //relationship specific
          //possible.add(new PlusMinusConversationalPair(["I am finally in the medium!", "Hey, I'm in the medium!", "I'm finally in!"], ["..."],["I'm already playing a game, asshole.","Hell no, I don't want to play whatever shitty game you're talking about."]));
  