anchor.diff:  
       _offset = scrollStart;
   
  -    _painter = TexturedLinePainter(points, _colors, _widths, texture, null);
  +    _painter = TexturedLinePainter(this.points, [], [], texture, null);
       _painter.textureLoopLength = textureLoopLength;
     }
   
  
positive.code:   EffectLine({
      required this.texture,
      this.transferMode = BlendMode.dstOver,
      required List<Offset> points,
      this.widthMode = EffectLineWidthMode.linear,
      this.minWidth = 10.0,
      this.maxWidth = 10.0,
  
negative.code:     this.simplify = true,
      ColorSequence? colorSequence,
    }) {
      this.points = points ?? [];
  
      _colorSequence = colorSequence;
      _colorSequence ??= ColorSequence.fromStartAndEndColor(
  