anchor.diff:  
   		return lovedOnes;
   	}
  -	dynamic findAllDeadHatedOnes(player){
  +	dynamic findAllDeadHatedOnes(Player player){
   		List<Player> hatedOnes = [];
  -    List<Player> clubs = player.getClubs();
  -    List<Player> spades = player.getSpades();
  -    List<Player> crushes = player.getBlackCrushes();
  +    List<Player> clubs = player.getClubs().map((Relationship r) =>r.target);
  +    List<Player> spades = player.getSpades().map((Relationship r) =>r.target);
  +    List<Player> crushes = player.getBlackCrushes().map((Relationship r) =>r.target);
   		List<Player> relationships = new List<Player>();
   		relationships.addAll(spades);
   		relationships.addAll(clubs);
  
positive.code: 
  		return lovedOnes;
  	}
  	dynamic findAllDeadEnemies(player){
  		List<dynamic> hatedOnes = [];
  		var relationships = player.getEnemies();
  		for(num i = 0; i <relationships.length; i++){
  
negative.code: 
  		return hatedOnes;
  	}
  	dynamic findAllDeadFriends(Player player){
  		List<dynamic> lovedOnes = [];
  		var relationships = player.getFriends();
  		for(num i = 0; i <relationships.length; i++){
  