anchor.diff:      LOYAL = new CombinedTrait(<String>["loyal"], 0.0, ItemTrait.OPINION,<ItemTrait>[BLUNT, ROMANTIC]);
       PORCELAIN = new CombinedTrait(<String>["porcelain"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[PRETTY, CERAMIC]);
       PORKHOLLOW = new CombinedTrait(<String>["pork hollow", "piggy bank"], 0.0, ItemTrait.SHAPE,<ItemTrait>[VALUABLE, CERAMIC]);
  -    KATANA = new CombinedTrait(<String>["n1nj4","katana"], 0.0, <ItemTrait>[COOLK1D, EDGED]);
  +    KATANA = new CombinedTrait(<String>["n1nj4","katana"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[COOLK1D, EDGED]);
       CHOCOLATES = new CombinedTrait(<String>["chocolate"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[ROMANTIC, EDIBLE]);
       FOILCHOCOLATES = new CombinedTrait(<String>["wrapped chocolate"], 0.0,ItemTrait.MATERIAL, <ItemTrait>[ROMANTIC, EDIBLE,PAPER,METAL]);
       SCRATCHNSNIFF = new CombinedTrait(<String>["scratch-n-sniff"], 0.0, ItemTrait.MATERIAL, <ItemTrait>[COOLK1D, PAPER]);
  
positive.code:     SQUEAKY = new CombinedTrait(<String>["squeaky"], 0.0,ItemTrait.CONDITION, <ItemTrait>[BLUNT, RUBBER]);
      KAZOO = new CombinedTrait(<String>["kazoo"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[FAKE, MUSICAL]);
      BANDAID = new CombinedTrait(<String>["bandaid"], 0.0, ItemTrait.PURPOSE,<ItemTrait>[HEALING, PAPER]);
      GUSHERS = new CombinedTrait(<String>["gushers"], 0.0, <ItemTrait>[HEALING, EDIBLE]);
      MEDIC = new CombinedTrait(<String>["medic"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[HEALING, SHOOTY]);
      SICKNASTY = new CombinedTrait(<String>["sick nasty","ill"], 0.0,ItemTrait.CONDITION, <ItemTrait>[COOLK1D, POISON]);
  
  
negative.code:     STRADIVARIUS = new CombinedTrait(<String>["stradivarius"], 0.0,ItemTrait.ORIGIN, <ItemTrait>[CLASSY, VALUABLE, WOOD, MUSICAL]);
      SCIENTISTIC = new CombinedTrait(<String>["scientistic"], 0.0,ItemTrait.OPINION, <ItemTrait>[SMART,FAKE]); //<3 you fallout
      AI = new CombinedTrait(<String>["AI"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[ZAP, SENTIENT]);
      ROBOTIC2 = new CombinedTrait(<String>["robotic"], 0.0, ItemTrait.CONDITION,<ItemTrait>[METAL, ZAP, SENTIENT]);
      SHRAPNEL = new CombinedTrait(<String>["shrapnel"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[WOOD, EXPLODEY]);
      VOCALOID = new CombinedTrait(<String>["vocaloid"], 0.0,ItemTrait.PURPOSE, <ItemTrait>[SENTIENT,ZAP, MUSICAL]);
      HYUNAE = new CombinedTrait(<String>["*Hyun-ae"], 0.0, ItemTrait.ORIGIN,<ItemTrait>[SENTIENT,ZAP, ROMANTIC]); //is it a reference?
  