anchor.diff:  	bool _removed;
   
   	Mob _target;
  +	double _life = 0.0;
   
   	Asteroid(this._target) : super(ResourceManager.getSprite("game.enities.metor.tiny.1")) {
   		Random random = new Random();
  
positive.code: 
  	// See http://gamedev.stackexchange.com/a/28337 for refrence
  	void update(final double delta) {
  		double x1 = this.getX() + 0.0;
  		double x2 = _target.getX() + (_target.getWidth() / 2);
  		double y1 = this.getY() + 0.0;
  
negative.code: 		position += direction * speed * delta;
  
  		position -= center;
  		log.info(_life);
   		if ((direction.dot((goal - position)) + 1).abs() < 1 * max(_width, _height) || _life >= 60) {
  			position = goal;
  			remove();
  		}
  