anchor.diff:  
       // Staves.
       group("_", "equipment/weapon/staff");
  -    weapon("Walking Stick", 3, darkBrown, "hit[s]", 5);
  -    weapon("Staff", 11, lightBrown, "hit[s]", 7);
  -    weapon("Quarterstaff", 15, brown, "hit[s]", 12);
  +    weapon("Walking Stick", 2, darkBrown, "hit[s]", 5);
  +    weapon("Staff", 5, lightBrown, "hit[s]", 7);
  +    weapon("Quarterstaff", 11, brown, "hit[s]", 12);
   
       /*
       Hammer[s]
  
positive.code: 
      // Bows.
      group("}", "equipment/weapon/bow");
      bow("Short Bow", 7, brown, "the arrow", damage: 3, range: 10);
      bow("Longbow", 13, lightBrown, "the arrow", damage: 5, range: 12);
      bow("Crossbow", 28, gray, "the bolt", damage: 8, range: 14);
    }
  
negative.code: 
      // Knives.
      group("|", "equipment/weapon/dagger");
      weapon("Knife", 1, gray, "stab[s]", 5);
      weapon("Dirk", 3, lightGray, "stab[s]", 6);
      weapon("Dagger", 6, white, "stab[s]", 8);
      weapon("Stiletto", 10, darkGray, "stab[s]", 11);
      weapon("Rondel", 20, lightAqua, "stab[s]", 14);
      weapon("Baselard", 30, lightBlue, "stab[s]", 16);
      // Main-guache
      // Unique dagger: "Mercygiver" (see Misericorde at Wikipedia)
  
      // Spears.
      group(r"\", "equipment/weapon/spear");
      weapon("Pointed Stick", 2, brown, "stab[s]", 7);
      weapon("Spear", 7, gray, "stab[s]", 12);
      weapon("Angon", 14, lightGray, "stab[s]", 16);
      weapon("Lance", 28, white, "stab[s]", 24);
      weapon("Partisan", 35, darkGray, "stab[s]", 36);
  
      // glaive, voulge, halberd, pole-axe, lucerne hammer,
  
  