anchor.diff:  		chatText += Scene.chatLine(player1Start, player1,"It appears to be the " + player1.land +".");
   		chatText += Scene.chatLine(player1Start, player1,"I guess it has something to do with my title? I am apparently the ' " + player1.titleBasic() + "'. ");
   		chatText +=Scene.chatLine(player2Start, player2,"Whatever THAT means. ");
  -		chatText += Scene.chatLine(player1Start, player1,"Yes. Also, I prototyped my kernelsprite with a " + player1.object_to_prototype.htmlTitle() +".\n");
  +		chatText += Scene.chatLine(player1Start, player1,"Yes. Also, I prototyped my kernelsprite with a " + player1.object_to_prototype.title() +".\n");
   		if(player1.object_to_prototype.player){
   			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
   			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... Long story. ");
  
positive.code: 		chatText += Scene.chatLine(player1Start, player1,"It's the " + player1.land +".");
  		chatText += Scene.chatLine(player1Start, player1,"It's so cool! Like something out of a story! I always KNEW I'd have an adventure like this one day!");
  		chatText +=Scene.chatLine(player2Start, player2,"lol");
  		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernelsprite with a " + player1.object_to_prototype.htmlTitle() +".\n");
  		if(player1.object_to_prototype.player){
  			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
  			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... That's a story all on it's own. ");
  
negative.code: 		}else if(player1.object_to_prototype.illegal){
  			if(player2.aspect != Aspects.LIGHT && player2.class_name != SBURBClassManager.SEER){
  				chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  				chatText += Scene.chatLine(player1Start, player1, "I think it just made the enemies look like a "+player1.object_to_prototype.title() + " like a customization kind of thing? ");
  				chatText += Scene.chatLine(player2Start, player2,"Yeah, that doesn't sound critical for success at all.");
  			}else{
  				chatText += Scene.chatLine(player2Start, player2,"Huh. That sounds cool.");
  			}
  		}else{
  			chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  			chatText += Scene.chatLine(player1Start, player1, "I think it just made the enemies look like a "+player1.object_to_prototype.title()+ " like a customization kind of thing? ");
  		}
  		return chatText;
  	}
  