anchor.diff:  				chatText += Scene.chatLine(player1Start, player1,"!  This game is way more confusing than I thought!");
   			}
   		}
  -		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel thingy with a " + player1.object_to_prototype.htmlTitle() +".\n");
  +		chatText += Scene.chatLine(player1Start, player1,"So... I prototyped my kernel thingy with a " + player1.object_to_prototype.title() +".\n");
   		if(player1.object_to_prototype.player){
   			chatText +=Scene.chatLine(player2Start, player2,"Wait! Isn't that...");
   			chatText += Scene.chatLine(player1Start, player1,":/  Yeah... They figured out a way to not die when they time travel! ");
  
positive.code: 			chatText += Scene.chatLine(player2Start, player2,"Fine. Tell me about your Land.");
  			chatText += Scene.chatLine(player1Start, player1,"Oh. Um. It's the " + player1.land +".");
  			chatText += Scene.chatLine(player2Start, player2,"And your kernel?");
  			chatText += Scene.chatLine(player1Start, player1,"A " + player1.object_to_prototype.htmlTitle() +".\n");
  			chatText += Scene.chatLine(player2Start, player2,"Social obligation complete. Goodbye.");
  			return chatText;
  	}
  
negative.code: 		}else if(player1.object_to_prototype.illegal){
  			if(player2.aspect != Aspects.LIGHT && player2.class_name != SBURBClassManager.SEER){
  				chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  				chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.title());
  				chatText += Scene.chatLine(player2Start, player2,"Yeah, that doesn't sound critical for success at all.");
  			}else{
  				chatText += Scene.chatLine(player2Start, player2,"Huh. That sounds cool.");
  			}
  		}else{
  			chatText += Scene.chatLine(player2Start, player2,"What did that do?");
  			chatText += Scene.chatLine(player1Start, player1, "I think it  made the enemies look like a "+player1.object_to_prototype.title());
  		}
  		return chatText;
  	}
  