anchor.diff:      if(!_movingLeft && _movingRight){
         x = x + speedX * time;     
       }
  -    //x = x + speedX * time;
  -    //y = y + speedY * time;
  +    
     }
     /**
      * Put the pivot point into the center of the sprite.
  
positive.code:       case 'right':
          _movingRight = false;
          break;
      }
    }
  
  
negative.code:       case 'right':
          _movingRight = true;
          break;
        case 'none':
          _movingFree = true;
          
          if(speedX != null) this.speedX = speedX;
          if(speedY != null) this.speedY = speedY;
          
          break;
      }
      
      if(speedX != null && direction != 'none') this.speedX = speedX.abs();
      if(speedY != null && direction != 'none') this.speedY = speedY.abs();
      
      
      
    }
    
  