anchor.diff:  //			print('got success, firing back');
   			//fire acknowledgement event
   			transmit('loginAcknowledged',null);
  -
  -			inputManager = new InputManager();
   
   			Map serverdata = e.detail;
   
  
positive.code: 			post('setusername', data).then((HttpRequest request) {
  				if(request.responseText == '{"ok":"yes"}') {
  					// now that the username has been set, start the game
  					inputManager = new InputManager();
  					startGame(serverdata);
  				} else {
  //					print('name change failed');
  
negative.code: 	}
  
  	startGame(Map serverdata) {
  		inputManager = new InputManager();
  		view.loggedIn();
  		audio.sc = new SC(SC_TOKEN);
  
  