anchor.diff:    
     Ranger.TextNode _fpsText;
     Ranger.TextNode _objectDrawnText;
  +  Ranger.TextNode _messageText;
     
     Ranger.GroupNode _help;
     int _listTag;
  
positive.code: 
      _loadingOverlay.addChild(_overlaySpinner);
    }  
  
    int _loadImage(String resource, int width, int height, double px, double py, [bool simulateLoadingDelay = false]) {
      Ranger.Application app = Ranger.Application.instance;
  
negative.code:       _objectDrawnText.text = "Drawn: ${app.objectsDrawn}";
      }
    }
    
    @override
    bool onMouseDown(MouseEvent event) {
      if (!_loaded)
  