anchor.diff:        //here's a fix for dartium http://downloadsquad.switched.com/2010/06/24/play-embedded-mp3-audio-files-chromium/
         //also I updated the loadie library to attempt to find both a .mp3 file and a .ogg file at the specified location
         //this should help with browser compatibility
  -      new Asset('packages/couclient/system/mention.mp3'), new Asset('packages/couclient/system/quoinSound.mp3'), new Asset('packages/couclient/system/game_loaded.mp3')])..load(print, statusElement: querySelector("#LoadStatus2")).then((_) {
  +      new Asset('packages/couclient/audio/mention.mp3'), new Asset('packages/couclient/audio/quoinSound.mp3'), new Asset('packages/couclient/audio/game_loaded.mp3')])..load(print, statusElement: querySelector("#LoadStatus2")).then((_) {
           }).catchError((e) //in case audio does not start to load within 2 seconds
           {
             print("error while loading sounds: $e");
  
positive.code:       //here's a fix for dartium http://downloadsquad.switched.com/2010/06/24/play-embedded-mp3-audio-files-chromium/
        //also I updated the loadie library to attempt to find both a .mp3 file and a .ogg file at the specified location
        //this should help with browser compatibility
        new Asset('packages/couclient/system/loading.mp3'),
        new Asset('packages/couclient/system/mention.mp3'),
        new Asset('packages/couclient/system/drop.mp3'),
        new Asset('packages/couclient/system/game_loaded.mp3'),
        new Asset('packages/couclient/json/music.json') // soundcloud json
      ])..load(null, statusElement:ui.loadStatus2).then((_) {
            //start the loading music and attach it to the loadingScreen so that when that is removed the music stops
  
negative.code:       try {
          //load the loading music and play when ready
          gameSounds['loading'] = new Sound(channel: audioChannels['music']);
          futures.add(gameSounds['loading'].load("packages/couclient/audio/loading.$extension"));
  
          //load the sound effects
          gameSounds['quoinSound'] = new Sound(channel: audioChannels['soundEffects']);
          futures.add(gameSounds['quoinSound'].load("packages/couclient/audio/quoinSound.$extension"));
          gameSounds['mention'] = new Sound(channel: audioChannels['soundEffects']);
          futures.add(gameSounds['mention'].load("packages/couclient/audio/mention.$extension"));
          gameSounds['game_loaded'] = new Sound(channel: audioChannels['soundEffects']);
          futures.add(gameSounds['game_loaded'].load("packages/couclient/audio/game_loaded.$extension"));
  
          Asset soundCloudSongs = new Asset('./packages/couclient/json/music.json');
          futures.add(soundCloudSongs.load(statusElement: querySelector("#LoadStatus2")));
  