anchor.diff:              ..specibus = new Specibus("Sword", ItemTraitFactory.SWORD, [ ItemTraitFactory.EDGED, ItemTraitFactory.METAL])
               ..stats.setMap(<Stat, num>{Stats.MOBILITY: 500,Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
               ..makeCharming(100)
  +            ..beurocraticBullshit = <String>["needs to pick up a package that's in lockup.","has to deliver a small package to the Archagrent.","wants to pick up some mail to deliver."]
  +
               ..makeLucky(100)
               ..sideLoyalty = 10
               ..royaltyOpinion = 10
  
positive.code:             ..specibus = new Specibus("Eye Laser", ItemTraitFactory.RIFLE, [ ItemTraitFactory.ZAP, ItemTraitFactory.GLASS])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeViolent(100)
              ..sideLoyalty = -1000
              ..makeCharming(100)
          );
  
negative.code:             ..scenes = <Scene>[new BeDistracted(session), new SeekRing(session), new SeekScepter(session)] //order of scenes is order of priority
              ..distractions = <String>["is eating a shit ton of sugar.","is just sort of generally being a dick.","is really emotionally invested in this game of Life being played."]
              ..sideLoyalty = -1000
              ..beurocraticBullshit = <String>["wants to file a 'legitimate business' license.","wants to talk shop.","wants a license to practice 'legitimate business'."]
              ..specibus = new Specibus("Brass Knuckles", ItemTraitFactory.FIST, [ ItemTraitFactory.BLUNT, ItemTraitFactory.METAL])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 500})
              ..makeViolent(500)
  