anchor.diff:  
   class WarlordsBloodlust {
     // Gain increasingly more Life Steal based on your missing health
  -  // against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
  +  // against champions (up to 20%). Against minions gain 50%
  +  // benefit (25% for ranged champions).
     // Non-linear curve (need to work it out).
     // hp-sensitive stat boost.
   }
  
positive.code: import 'lolsim.dart';
  import 'dragon/stat_constants.dart';
  import 'effects.dart';
  
  typedef MasteryEffects MasteryEffectsConstructor(int rank);
  
  
negative.code: }
  
  class Intelligence {
    // Your Cooldown Reduction cap is increased by 1% * R and
    // you gain 1% * R Cooldown Reduction
  }
  
  class StormraidersSurge {
  