anchor.diff:      resetFraymotifsForMembers(); //usable on team creation
     }
   
  +
  +
     void resetFraymotifsForMembers(){
       for(GameEntity ge in members){
         ge.resetFraymotifs();
  
positive.code:   }
  
    void remainingPlayersHateYou(div, GameEntity coward){
      throw "TODO: remaining players hate you.";
    }
  
    //back up can be any player in the potentialMembers list. You are responsible for populating that list on team creation.
  
negative.code:     return false;
  
  
    }
  
  
  