anchor.diff:  		player.chatHandle = "twinArmageddons";
   		player.quirk.suffix = "";
   		player.quirk.prefix = "";
  -		var f = new Fraymotif([],  "Telekinisis", 1);
  +		Fraymotif f = new Fraymotif([],  "Telekinisis", 1);
   		f.effects.add(new FraymotifEffect("power",2,true));
   		f.flavorText = " Large objects begin pelting the ENEMY. ";
   		player.fraymotifs.add(f);
   
  -		var f = new Fraymotif([],  "Optic Blast", 1);
  +		f = new Fraymotif([],  "Optic Blast", 1);
   		f.effects.add(new FraymotifEffect("power",2,true));
   		f.flavorText = " Red and blue eye beams pierce the ENEMY. ";
   		player.fraymotifs.add(f);
  
positive.code: 
  void session1025(){
  	for(int i = 0; i<12; i++){
  		var player;
  		var guardian;
  		if(i<curSessionGlobalVar.players.length){
  			player = curSessionGlobalVar.players[i];
  		}else{
  			player = randomPlayerNoDerived(curSessionGlobalVar,"Page", "Void");
  			guardian = randomPlayerNoDerived(curSessionGlobalVar,"Page", "Void");
  			guardian.quirk = randomTrollSim(guardian);
  			player.quirk = randomTrollSim(player);
  			//curSessionGlobalVar.guardians.add(guardian);
  			player.guardian = guardian;
  			guardian.guardian = player;
  
negative.code: 		player.kernel_sprite = "Frog";
  		player.interest1 = "Archaeology";
  		player.interest2 = "Death";
      Random rand = new Random(curSessionGlobalVar.session_id); //don't use session's rand cuz want to not eat seeds here but also don't allow true random
  
      if(rand.nextDouble() > 0.6){
  			player.robot = true; //not all aradias are robo aradias.
  			player.bloodColor = "#0021cb"; //b100 blood
  			player.hairColor = "#313131";
  		}
  		if(rand.nextDouble() > 0.6) player.dead = true; //not all aradias are ghost aradias.
  		player.chatHandle = "apocalypseArisen";
  		player.godDestiny = true;
  		player.quirk.suffix = "";
  