anchor.diff:  		c.onRefresh = handleNotifyDialog(onEatString(stack), (c) {
   			world.player.hunger -= foodValue(stack); if (world.player.hunger < 0) {world.player.hunger = 0;}
   			stack.take(1);
  +			
  +			world.passTime(timeToEat(stack));
   			
   			c.onRefresh = handleInventoryView;
   		});
  
positive.code: 
  abstract class ItemFood extends Item {
  	int foodValue(ItemStack stack) => 0;
  	String onEatString(ItemStack stack) => "You eat the "+name(stack)+". Delicious!";
  	
  	ItemFood();
  
negative.code: 	}
  	
  	@override int foodValue(ItemStack stack) => 10;
  	@override int timeToEat(ItemStack stack) => 2;
  	@override String onEatString(ItemStack stack) => "You eat a bit of rotten flesh. Tastes terrible...\n\nSuddenly, you don't feel so good... You have been diseased!";
  	@override
  	void use(ItemStack stack, Console c) {
  