anchor.diff:  		if(player2 != null && !player2.dead){
   			Relationship r2 = player2.getRelationshipWith(player1);
   			if((r2.value < -2 && r2.value > -12 ) || InterestManager.MUSIC.playerLikes(player1)){ //only if i generically dislike you. o rlike raps
  -				session.logger.info("rap battle. session: ");
   				this.rapBattle(div,player1, player2);
   				return; //reap battle will handle it from here.
   			}
  
positive.code: 		}
  
  		ret.addAll(<PlusMinusConversationalPair>[first, second, third, fourth]);
  		//session.logger.info("meta murder threat");
  		return new Conversation(ret);
  	}
  
  
negative.code: 		ret.add(new PlusMinusConversationalPair(<String>["See you soon! :)"], <String>["You asshole, I thought we were friends!"],<String>["Bring it, bitch!"]));
  
  		//		ret.add(new PlusMinusConversationalPair(<String>[""], <String>[""],<String>[""]));
  		session.logger.info("Engage Murder: kill a heiress.");
  		return new Conversation(ret);
  	}
  
  