anchor.diff:          ret += "<br><canvas id='${divID}' width='${canvasWidth.toString()}' height='${canvasHeight.toString()}'>  </canvas>";
   
           drawingMethods.add(new DrawMethodWithParameter(drawPoseAsTeam,divID, doomedTimeClones));
  -        print("gonna draw after i render");
           return ret;
   
       }
  
positive.code:         return ret;
      }
  
      void drawPoseAsTeam(String canvasID, List<Player> players) {
          Drawing.poseAsATeam(querySelector("#${canvasID}"), players);
      }
  
negative.code: 
      }
  
      //auto english tier someone be lucky enough or hopeful enough that it works for EVERYONE
      String exploitFate(Element div) {
          String ret = "The ${player.htmlTitle()} exploits the rules of SBURB.  They know what it takes to reach god tier, and whoever they can't convince, they ambush. ";
          if(this.player.aspect == Aspects.HOPE) {
              ret += " They believe with all their heart that this plan will work.  It helps that they don't even have a clue that whole 'god tier destiny' bullshit exists.  ";
          }else if (this.player.aspect == Aspects.LIGHT){
              ret += " Regardless of what destiny says, they are lucky enough bastards that the plan goes off without a hitch. ";
          }
  
          List<Player> fledglingGods = new List<Player>();
          for(Player p in session.players) {
              if(!p.godTier) {
                  //you don't even have to be alive for this to work, they'll just drag your body to the slab and hope/luck it into working.
                  if(!p.dead) p.makeDead("exploiting SBURB to becoome a god.");
                  p.makeGodTier();
                  fledglingGods.add(p);
              }
          }
  
          String divID = "gnosis3${div.id}player${player.id}";
          ret += "<br><canvas id='${divID}' width='${canvasWidth.toString()}' height='${canvasHeight.toString()}'>  </canvas>";
  
          drawingMethods.add(new DrawMethodWithParameter(drawGodTiers,divID, fledglingGods));
          return ret;
      }
  
      //make doomed timeclone army
  