anchor.diff:  		}else{
   			ret += "<br>The " + p.htmlTitle() + " initiates a strife with their " + denizen.name + ". ";
   			div.append(ret);
  +      Team pTeam = new Team(this.session, [p]);
  +      Team dTeam = new Team(this.session, [denizen]);
  +      Strife strife = new Strife(this.session, [pTeam, dTeam]);
  +      strife.startTurn(div);
   			denizen.strife(div, [p],0);
   			if(denizen.getStat("currentHP") <= 0 || denizen.dead) {
   				p.denizenDefeated = true;
  
positive.code: 
  		}
  	}
  	void faceDenizenMinion(p, div){
  		var denizenMinion = p.denizenMinion;
  		String ret = "<br>The " + p.htmlTitleHP() + " initiates a strife with the " + denizenMinion.name + ". ";
  		if(p.sprite && p.sprite.getStat("currentHP") > 0 ) ret += " " + p.sprite.htmlTitleHP() + " joins them! ";
  		div.append(ret);
  		denizenMinion.strife(div, [p,p.sprite],0);
  		if(denizenMinion.getStat("currentHP") <= 0 || denizenMinion.dead){
  			p.denizenMinionDefeated = true;
  		}
  
negative.code: 		var denizen = p.denizen;
  		if(!p.denizenFaced && p.getFriends().length > p.getEnemies().length){ //one shot at The Choice
  			//print("confront icon: " + this.session.session_id);
  			ret += "<br><img src ;= 'images/sceneIcons/confront_icon.png'> The " + p.htmlTitle() + " cautiously approaches their " + denizen.name + " and are presented with The Choice. ";
  			if(p.power > 27){ //calibrate this l8r
  				ret += " The " + p.htmlTitle() + " manages to choose correctly, despite the seeming impossibility of the matter. ";
  				ret += " They gain the power they need to acomplish their objectives. ";
  