anchor.diff:  
   //it is assumed that all members are on the same side and won't hurt each other.
   class Team implements Comparable{  //when you want to sort teams, you sort by mobility.
  +  Session session;
     List<GameEntity> members;
     List<GameEntity> potentialMembers = new List<GameEntity>(); //who is allowed to join this team mid-strife. (i.e. I would be shocked if a player showed up to help a Denizen kill their buddy).
     List<GameEntity> absconded; //this only matters for one strife, so save to the team.
     List<GameEntity> usedFraymotifThisTurn; //if you're in this list, you don't get a regular turn.
     String name = ""; //TODO like The Midnight Crew.  If not given, just make it a list of all members of the team.
  -  Team.withName(name, this.members);
  -  Team(this.members) {
  -    name = GameEntity.getEntitiesNames();
  +  Team.withName(name, this.session, this.members);
  +  Team(this.session, this.members) {
  +    name = GameEntity.getEntitiesNames(members);
     }
     bool canAbscond; //sometimes you are forced to keep fighting.
   
  
positive.code:     //first try using pacts
      var undrainedPacts = removeDrainedGhostsFromPacts(deadPlayer.ghostPacts);
      if(undrainedPacts.length > 0){
        print("using a pact to autorevive in session " + this.session.session_id);
        var source = undrainedPacts[0][0];
        source.causeOfDrain = deadPlayer.title();
        String ret = " In the afterlife, the " + deadPlayer.htmlTitleBasic() +" reminds the " + source.htmlTitleBasic() + " of their promise of aid. The ghost agrees to donate their life force to return the " + deadPlayer.htmlTitleBasic() + " to life ";
  
negative.code:   void checkForBackup(numTurnOn,div) {
        if(potentialMembers.length == 0) return;
        potentialMembers.sort(); //fasted members get dibs.
        List<Player> timePlayers = new List<Player>();
        for(GameEntity member in members) {
          if(member is Player){
            Player p = member;
            if(p.aspect == "Time") timePlayers.add(p);
          }
          if(!member.dead && seededRandom() > .9){
            session.availablePlayers.remove(member);
            summonBackup(member, div);
            return;
          }
        }
  
        //nobody could come, but I have me some time players i could clone.
        if
  
  
    }
  
    //handle doomed time clones here, too
  