anchor.diff:  		prepare();
   
   		// Lock/unlock inventory on game load
  -		new Service(["gameLoaded"], (_) {
  -			if (metabolics.energy == 0) {
  -				querySelector("#inventory /deep/ #disableinventory").hidden = false;
  -			} else {
  -				querySelector("#inventory /deep/ #disableinventory").hidden = true;
  -			}
  -		});
  +		new Service(["gameLoaded"], (_) => _setInventoryEnabled(metabolics.energy != 0));
   
   		// Toggle window by clicking rock
   		setupUiButton(querySelector("#petrock"));
  
positive.code: 		});
  	}
  
  	/**
  	 * Set up the conversations
  	 */
  
negative.code: 					switchContent("rwc-revive");
  					open();
  					// Enable inventory
  					_setInventoryEnabled(true);
  					// Save state
  					reviveConvoDone = true;
  				}
  