anchor.diff:              ..scenes = <Scene>[new RedMiles(session),new BeDistracted(session), new SeekRing(session), new SeekScepter(session)] //order of scenes is order of priority
               ..distractions = <String>["is eating a shit ton of sugar.","is just sort of generally being a dick.","is really emotionally invested in this game of Life being played."]
               ..sideLoyalty = -1000
  +            ..sylladex.add(new Item("Romance Novel",<ItemTrait>[ItemTraitFactory.LEGENDARY, ItemTraitFactory.ROMANTIC, ItemTraitFactory.BOOK]))
  +
               ..bureaucraticBullshit = <String>["wants to file a 'legitimate business' license.","wants to talk shop.","wants a license to practice 'legitimate business'."]
               ..specibus = new Specibus("Brass Knuckles", ItemTraitFactory.FIST, [ ItemTraitFactory.BLUNT, ItemTraitFactory.METAL])
               ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 500})
  
positive.code:             ..stats.setMap(<Stat, num>{Stats.MOBILITY: 500,Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCharming(100)
              ..bureaucraticBullshit = <String>["needs to pick up a package that's in lockup.","has to deliver a small package to the Archagrent.","wants to pick up some mail to deliver."]
  
              ..makeLucky(100)
              ..sideLoyalty = 10
  
negative.code:             ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..bureaucraticBullshit = <String>["needs to pay a fine after that debacle with the Pastries of Love.","is dropping off a cake topped with Scottie Dogs."]
              ..makeCharming(100)
              ..sylladex.add(new Item("Holy Pastry",<ItemTrait>[ItemTraitFactory.LEGENDARY, ItemTraitFactory.EDIBLE, ItemTraitFactory.MAGICAL]))
  
              ..makeLucky(100)
              ..royaltyOpinion = 1000
          );
  