anchor.diff:    String get lastUpdate => VERSION_7_2_1;
   
     // Gain 0.4 * R + 0.09 * R per level Attack Damage, and
  -  // 0.6 * R + 0.13 * R per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
  +  // 0.6 * R + 0.13 * R per level Ability Power (+2 Attack
  +  // Damage and 3 Ability Power at level 18)
     @override
     Map<String, num> get stats => {
           FlatPhysicalDamageMod: .004 * rank,
  
positive.code: }
  
  class FreshBlood {
    // Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
    // damage modifer + cooldown buff.
  }
  
  
negative.code: import 'dragon/stat_constants.dart';
  import 'effects.dart';
  import 'lolsim.dart';
  
  typedef MasteryEffects MasteryEffectsConstructor(int rank);
  
  