anchor.diff:  		return;
   	}
   
  -	addingLocks[id] = true;
  -
  -	if (currentStreet != null) {
  +	if (currentStreet != null && currentStreet.loaded) {
  +		addingLocks[id] = true;
   		entities[id] = new GroundItem(map);
   	}
   }
positive.code: 		return;
  	}
  
  	addingLocks[id] = true;
  
  	if (currentStreet != null) {
  		entities[id] = new NPC(map);
  	}
  }
  
negative.code: 		return;
  	}
  
  	if (currentStreet != null && currentStreet.loaded) {
  		addingLocks[id] = true;
  		entities[id] = new Door(map);
  	}
  }
  