anchor.diff:  }
   
   class FreshBlood {
  -  // Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
  +  // Your first basic attack against a champion deals an additional
  +  // 10 +1 per level damage (6 second cooldown)
     // damage modifer + cooldown buff.
   }
   
  
positive.code: import 'lolsim.dart';
  import 'dragon/stat_constants.dart';
  import 'effects.dart';
  
  typedef MasteryEffects MasteryEffectsConstructor(int rank);
  
  
negative.code: }
  
  class Intelligence {
    // Your Cooldown Reduction cap is increased by 1% * R and
    // you gain 1% * R Cooldown Reduction
  }
  
  class StormraidersSurge {
  