anchor.diff:      //is reached for a specific aspect
   
       String blood(Session s, Player activatingPlayer) {
  -        s.logger.info("AB: Huh. Looks like a Waste of Blood is going at it.");
  +        s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
           effectsInPlay ++;
           bloodField = true;
           String ret = "The ${activatingPlayer.htmlTitle()} begins to glow amid a field of code the color of old and fresh blood. ";
  
positive.code: 
      //decisions, consequences, rationality
      String mind(Session s, Player activatingPlayer) {
          s.logger.info("AB: Huh. Looks like a Waste of Mind is going at it.");
          String ret = "....GOD FUCKING DAMN IT. These punk fucking asshole Wastes that don't know what they are doing have gone too far. ";
          ret += " STAY THE FUCK AWAY FROM MY YARD YOU ASSHOLES!!! ";
          ret += " <br><Br>Fuck. Whatever. Something something glowing code. ";
  
negative.code:     String voidStuff(Session s, Player activatingPlayer) {
          effectsInPlay ++;
          voidField = true;
          s.logger.info("AB: Huh. Looks like a ${activatingPlayer.htmlTitle()} is going at it.");
          String ret = "The ${activatingPlayer.htmlTitle()} is doing something. It's kind of hard to see.  Look at those line of code though...";
          ret += "Huh. You get the strangest feelings that they are looking directly at you.  It's kind of unsettling. ";
          ret += " Suddenly, everything vanishes. Even if  you knew how to see into the Void, you see nothing now. <span class='void'>The ${activatingPlayer.htmlTitle()} is on to you.</span> The ${activatingPlayer.htmlTitle()} is no longer going to suffer for your amusement. ";
  