anchor.diff:              ..specibus = new Specibus("Giant Gear", ItemTraitFactory.BUST, [ ItemTraitFactory.METAL, ItemTraitFactory.BLUNT])
               ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
               ..makeCharming(100)
  +            ..beurocraticBullshit = <String>["needs a permit for their giant robot.","has to pay fines for the robot's destruction.","needs to update their inventor license."]
  +
               ..makeCunning(100)
           );
           //YD	Healing	yogistic doctor, yelling doomsayer, yard dark	yahzerit dacnomaniac	Prospit
  
positive.code:             ..distractions = <String>["is angsting about how hard HOLY PASTRIES are to get right.","is pre-making a shit ton of dough to use later.","is cleaning out the ROYAL OVENS. Wow, that's a lot of work!"]
              ..specibus = new Specibus("Rolling Pin", ItemTraitFactory.ROLLINGPIN, [ ItemTraitFactory.BLUNT, ItemTraitFactory.WOOD])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCharming(100)
              ..makeLucky(100)
              ..royaltyOpinion = 1000
  
negative.code:             ..scenes = <Scene>[new BeDistracted(session)] //order of scenes is order of priority
              ..distractions = <String>["is teaching everyone who will listen the rules of Magic, which is a totally real thing.","is performing stage magic for a crowd.","is teaching simple magic to onlookers."]
              ..sideLoyalty = 10
              ..beurocraticBullshit = <String>["wants to get a permit to put on a magic show.","needs to pay a fine for a public disturbance claiming magic was real.","needs to update their magic license."]
  
              ..specibus = new Specibus("Magic Wand", ItemTraitFactory.STICK, [ ItemTraitFactory.BLUNT, ItemTraitFactory.WOOD])
              ..stats.setMap(<Stat, num>{Stats.MIN_LUCK: -10, Stats.MAX_LUCK: 10, Stats.SANITY: 10, Stats.HEALTH: 10, Stats.FREE_WILL: 0, Stats.POWER: 10})
              ..makeCharming(100)
  