anchor.diff:      Ranger.Application app = Ranger.Application.instance;
       app.animations.stop(_listSprite, Ranger.TweenAnimation.ROTATE);
       
  +    Ranger.Application.instance.scheduler.unScheduleTimingTarget(_contactExplode);
  +    
       unScheduleUpdate();
     }
   
  
positive.code:     // Construct Exhaust Particles
      _populateParticleSystemWithCircles(_contactExplode);
      _contactExplode.active = true;
    }
    
    Ranger.ParticleActivation _configureForExhaustActivation(Ranger.Color4<int> fromColor, Ranger.Color4<int> toColor) {
  
negative.code:         _contactExplode.explodeByStyle(Ranger.ParticleActivation.OMNI_DIRECTIONAL);
        }
      }
    }
  
    Ranger.UniversalParticle _processBulletToTriangleShip(List<Ranger.Particle> bullets) {
  