anchor.diff:    previous
   }
   
  -/// A 32-bit image buffer where pixels are encoded into 32-bit unsigned ints.
  -/// You can use the methods in color to encode/decode the RGBA channels of a
  -/// color for a pixel.
  +/// An image buffer where pixels are encoded into 32-bit unsigned ints (Uint32).
   ///
  -/// Pixels are stored in 32-bit unsigned integers in 0xAARRGGBB format.
  +/// Pixels are stored in 32-bit unsigned integers in #AARRGGBB format.
   /// This is to be consistent with the Flutter image data. You can use
   /// [getBytes] to access the pixel data at the byte (channel) level, optionally
  -/// providing the format to get the image data as.
  +/// providing the format to get the image data as. You can use the various color
  +/// functions, such as [getRed], [getGreen], [getBlue], and [getAlpha] to access
  +/// the individual channels of a given pixel color.
   ///
   /// If this image is a frame of an animation as decoded by the [decodeFrame]
   /// method of [Decoder], then the [xOffset], [yOffset], [width] and [height]
  -/// coordinates determine area of the canvas this image should be drawn into,
  +/// determine the area of the canvas this image should be drawn into,
   /// as some frames of an animation only modify part of the canvas (recording
   /// the part of the frame that actually changes). The [decodeAnimation] method
   /// will always return the fully composed animation, so these coordinate
  
positive.code:   /// Clone this image.
    Image clone() => Image.from(this);
  
    /// The number of channels used by this Image.
    int get numberOfChannels => channels == Channels.rgba ? 4 : 3;
  
    /// Get the bytes from the image. You can use this to access the
    /// color channels directly, or to pass it to something like an
    /// Html canvas context.
    ///
    /// For example, given an Html Canvas, you could draw this image into the
    /// canvas:
  
negative.code:   }
  
    /// Set the pixel at the given [x], [y] coordinate to the [color].
    /// No range checking is done.
    void setPixel(int x, int y, int color) {
      data[y * width + x] = color;
    }
  