anchor.diff:  			p.generateRelationships(this.players);
   		}
   
  -		Relationship.decideInitialQuadrants(this.players);
  +		Relationship.decideInitialQuadrants(rand, this.players);
   
   		this.hardStrength = 1000 + 50 * this.players.length;
   	}
  
positive.code: 		summary.hasClubs = this.hasClubs;
  		summary.hasHearts =  this.hasHearts;
  		return summary;
  	}
  
  }
  
negative.code: 			var g = this.players[j].guardian;
  			g.generateRelationships(guardians);
  		}
  		Relationship.decideInitialQuadrants(rand,guardians);
  	}
  	void randomizeEntryOrder(){
  		this.players = shuffle(this.rand, this.players);
  