anchor.diff:  				}
   			}
   			if(!found)
  +			{
   				climbingDown = false;
  +				climbingUp = false;
  +			}
  +		}
  +		
  +		if(playerInput.downKey == false && playerInput.upKey == false)
  +		{
  +			bool found = false;
  +			Rectangle playerRect = new Rectangle(posX,posY+currentStreet._data['dynamic']['ground_y'],width,height);
  +			for(Ladder ladder in currentStreet.ladders)
  +			{
  +				if(intersect(ladder.boundary,playerRect))
  +				{
  +					found = true;
  +					break;
  +				}
  +			}
  +			if(!found)
  +			{
  +				climbingDown = false;
  +				climbingUp = false;
  +			}
   		}
   		
   		if(playerInput.rightKey == true)
  
positive.code: 				}
  			}
  			if(!found)
  				climbingUp = false;
  		}
  		
  		if(playerInput.downKey == true)
  
negative.code: 			moving = false;
  			
  	    //primitive jumping
  		if (playerInput.jumpKey == true && !jumping && !climbingUp && !climbingDown)
  		{
  			Random rand = new Random();
  			if(rand.nextInt(4) == 3)
  