anchor.diff:            if (x < 400 && x > 275 && 
                 y < 410 && y > 360) {
               gameType = enumEasyGame;
  -            score = 20000;
  +            startingScore = 20000;
               startGame();
             }
             
             if (x < 575 && x > 450 &&
                 y < 410 && y > 360) {
               gameType = enumMediumGame;
  -            score = 40000;
  +            startingScore = 40000;
               startGame();
             }
             
             if (x < 750 && x > 625 &&
                 y < 410 && y > 360) {
               gameType = enumHardGame;
  -            score = 60000;
  +            startingScore = 60000;
               startGame();
             }
           }
  
positive.code:     // draw Hud
      context.fillStyle = 'black';
      context.font = '24px normal calibri';
      
      context.fillText("Current Score: ${score - currentTime.elapsed.inMilliseconds}", 20, 35);
      context.fillText("High Score: ${highScore}", 700, 35);
      
      context.fillText("Time: ${currentTime.elapsed.inSeconds}", 240, 35);
  
negative.code: 
  
  class Game {
    int startingScore =  0;
    int highScore = 0;
    int score = 0;
    Stopwatch currentTime = new Stopwatch();
    
    int gameState;
  