anchor.diff:  		Strife strife = new Strife(this.session, teams);
   		strife.startTurn(div);
   	}
  -	
  +
   
   	void describeFight() {
   
  
positive.code: 
  	@override
  	void renderContent(Element div){
  		doFight(div);
  	}
  
  
negative.code: 
  		bigBads = possibleTargets;
  
  		return bigBads.isNotEmpty && !happenedOnce;
  	}
  
  
  