anchor.diff:  		}
   	}
   
  -	for(int i = 0; i<8; i++){
  +	for(int i = 0; i<numPlayers; i++){
   		Player player = curSessionGlobalVar.players[i];
   		Player guardian = player.guardian;
   		player.relationships = [];
  
positive.code: 
  
  void session730(){
  	//print("413");
  	for(int i = 0; i<8; i++){
  		Player player;
  		Player guardian;
  		if(i< curSessionGlobalVar.players.length){
  
negative.code: 		player.land = player.spawnLand();
  		player.land.name = "Land of Drought and Frogs";
  		player.land.denizenFeature = new DenizenFeature('Echidna');
  
  		player.moon = curSessionGlobalVar.prospit;
  	}else if(index == 8){
  		player.bloodColor = "#008282";
  		player.class_name = SBURBClassManager.SEER;
  		player.godDestiny = true;
  		player.isDreamSelf = true;
  		player.aspect = Aspects.TIME;
  		player.hair  =4;
  		player.leftHorn = 2;
  		player.rightHorn = 2;
  		player.chatHandle = "splinteredRift";
  		var f = new Fraymotif( "Narration", 2);
  		f.effects.add(new FraymotifEffect(Stats.POWER,2,true));
  		f.desc = "${Fraymotif.OWNER} does an admirable job narrating all these shenanigans.  ";
  		player.fraymotifs.add(f);
  		player.interest1 = new Interest("Beating SBURB", InterestManager.SOCIAL);
  		player.interest2 = new Interest("Predestination", InterestManager.TERRIBLE);
  		player.quirk.capitalization = 0;
  		player.quirk.punctuation = 1;
  		player.quirk.lettersToReplace = [];
  		player.quirk.lettersToReplaceIgnoreCase = [];
  		player.quirk.prefix = "```"; //this would look better in discord
  		player.quirk.suffix = "```";
  		player.land = player.spawnLand();
  		player.land.name = "Land of ??? and ???";
  		player.land.denizenFeature = new DenizenFeature('???');
  
  		player.moon = curSessionGlobalVar.prospit;
  	}
  