anchor.diff:      bool isDestructive = true;
       @override
       bool isHelpful = false;
  +    WeightedList<Item> duttonItems = new WeightedList<Item>();
  +
   
       @override
       List<AssociatedStat> stats = new List<AssociatedStat>.unmodifiable(<AssociatedStat>[
  
positive.code: 
      @override
      void initializeItems() {
          items = new WeightedList<Item>()
              ..add(new Item("Uno Reverse Card",<ItemTrait>[ItemTraitFactory.CARD, ItemTraitFactory.PLYWOOD, ItemTraitFactory.CLASSY],shogunDesc: "Shoguns Card",abDesc:"Some kind of memey bullshit."))
              ..add(new Item("Lord's Cape",<ItemTrait>[ItemTraitFactory.CLOTH, ItemTraitFactory.CLASSRELATED, ItemTraitFactory.CLASSY],shogunDesc: "Shoguns Cape",abDesc:"Lord Shit"))
              ..add(new Item("Drawing Tablet",<ItemTrait>[ItemTraitFactory.SMARTPHONE, ItemTraitFactory.CLASSRELATED, ItemTraitFactory.CLASSY],shogunDesc: "Shitpost Etching Table",abDesc:"Have fun drawing grids."))
  
negative.code:             ..addFeature(new PostDenizenQuestChain("Conquer Everything", [
                  new Quest("As soon as the ${Quest.DENIZEN} is defeated, the ${Quest.CONSORT}s disolve into civil wars and infighting. It will take a strong leader to unite the land, and the ${Quest.PLAYER1} is up to the task.  "),
                  new Quest("The ${Quest.PLAYER1} has subjugated/assimilated about half of the ${Quest.CONSORT} factions, at this point. They are surprisingly good at following commands, and everything is running with clock work efficiencey."),
                  new Quest("The final ${Quest.CONSORT} commander surrenders. The ${Quest.PLAYER1} controls everything now. They are the Lord of all they survey. ")
              ], new FraymotifReward(), QuestChainFeature.defaultOption), Feature.WAY_LOW)
  
  
              ,  Theme.MEDIUM);
  
          addTheme(new Theme(<String>["Dutton", "Charles","Fathers","Prophets","Dew"])
              ..addFeature(FeatureFactory.DUTTLECONSORT, Feature.HIGH)
              ..addFeature(FeatureFactory.CONTEMPLATATIVEFEELING, Feature.HIGH)
              ..addFeature(FeatureFactory.RUSTLINGSOUND, Feature.HIGH)
              ..addFeature(FeatureFactory.CALMFEELING, Feature.MEDIUM)
  
              ..addFeature(new PostDenizenFrogChain("Command Minions to Breed Frogs", [
                  new Quest("The ${Quest.DENIZEN} has been subjugated, their hoard of frogs released. Across the land castles and dungeons suddenly are accessible, and filled with croaking. The ${Quest.PLAYER1} comands that the ${Quest.CONSORT}s collect the frogs in the name of Lord Dutton. The ${Quest.CONSORT}s agree with confused, yet enthusiastic ${Quest.CONSORTSOUND}s. "),
                  new Quest("The ${Quest.CONSORT}s hit buttons on the ectobiology machine at random. The ${Quest.PLAYER1} sits back and enjoys a tropical drink. The frogs will be ready eventually. "),
                  new Quest("A ${Quest.CONSORT} minion has finally found the final frog. The ${Quest.PLAYER1} rewards them, and punishes everyone else for failing. "),
              ], new FrogReward(), QuestChainFeature.spacePlayer), Feature.WAY_HIGH)
  
              ..addFeature(new PostDenizenQuestChain("Praise Dutton", [
                  new Quest("As soon as the ${Quest.DENIZEN} is defeated, the ${Quest.CONSORT}s disolve into chaotic shitposting. It will take a strong leader and a glorious Cult to unite the land, and the ${Quest.PLAYER1} and their fervant belief in Lord Dutton is up to the task.  "),
                  new Quest("The ${Quest.PLAYER1} has spread the word of Lord Charles Dutton to about half of the ${Quest.CONSORT} factions, at this point. The Cult of Dutton unites the chaotic shitposting landscape."),
                  new Quest("The final ${Quest.CONSORT} shitposter surrenders. The ${Quest.PLAYER1} controls everything now. They are the Lord of all they survey. ")
              ], new ItemReward(duttonItems), QuestChainFeature.defaultOption), Feature.WAY_LOW)
              ,  Theme.MEDIUM);
      }
  
  }