anchor.diff:  Random rand = new Random();
   int currentBuffer = 0;
   int buffersForDoll = 3;
  +int tickRate = 1000;
   CanvasElement canvas;
   CanvasElement buffer;
   
  
positive.code:     querySelector("#contents").append(borderElement);
      music = querySelector("#bgAudio");
  
      tick();
  
  }
  
negative.code:         getNextBuffer(); //don't need to wait for it.
          //what's the bpm of manic's music? 90, he says
      }
      new Timer(new Duration(milliseconds: tickRate), () => tick());
  }
  
  Future<Null> drawDoll() {
  