anchor.diff:    if not ALLOW_INTERPOLATED_ANIMS then Exit;
   
     fGameTweaks_InterpolatedAnimations := aValue;
  -  Changed;
  -end;
  -
  -procedure TKMGameSettings.SetZoomBehaviour(const aValue: TKMZoomBehaviour);
  -begin
  -  fGameTweaks_ZoomBehaviour := aValue;
  -  Changed;
   end;
   
   
  
positive.code:     property AllowSnowHouses: Boolean read fGameTweaks_AllowSnowHouses write SetAllowSnowHouses;
      property InterpolatedRender: Boolean read fGameTweaks_InterpolatedRender write SetInterpolatedRender;
      property InterpolatedAnimations: Boolean read fGameTweaks_InterpolatedAnimations write SetInterpolatedAnimations;
      property ZoomBehaviour: TKMZoomBehaviour read fGameTweaks_ZoomBehaviour write SetZoomBehaviour;
  
      //Campaign
      property CampaignLastDifficulty: TKMMissionDifficulty read fCampaignLastDifficulty write SetCampaignLastDifficulty;
  
negative.code:     procedure SetAllowSnowHouses(aValue: Boolean);
      procedure SetInterpolatedRender(aValue: Boolean);
      procedure SetInterpolatedAnimations(const aValue: Boolean);
  
      //Campaign
      procedure SetCampaignLastDifficulty(aValue: TKMMissionDifficulty);
  