anchor.diff:  
   procedure TKMMapEdMissionMode.Mission_ModeUpdate;
   begin
  -  Radio_MissionMode.ItemIndex := Byte(gGameParams.MissionMode);
  +  Radio_MissionMode.ItemIndex := Ord(gGameParams.MissionMode);
   end;
   
   
  
positive.code: type
    TKMMapEdMissionMode = class
    private
      procedure Mission_ModeChange(Sender: TObject);
      procedure Mission_ModeUpdate;
      procedure AIBuilderChange(Sender: TObject);
  
negative.code: var
    MD: TKMMissionDifficulty;
  begin
    if fUpdating then Exit;
  
    if CheckBox_Coop.Checked then
    begin
      CheckBox_BlockTeamSelection.Check;
  