anchor.diff:    end;
   
     glPushMatrix;
  +  try
       glTranslatef(aLeft, aTop, 0);
   
         //Background
  
positive.code:   TRender.BindTexture(0);
  
    glPushAttrib(GL_LINE_BIT);
      glLineWidth(aLineWidth);
      glColor4ubv(@Col);
      glBegin(GL_LINE_LOOP);
        glkRect(aLeft + aLineWidth / 2, aTop + aLineWidth / 2, aLeft + aWidth - aLineWidth / 2, aTop + aHeight - aLineWidth / 2);
      glEnd;
    glPopAttrib;
  end;
  
  
  
negative.code:           glColor4f(c2,c2,c2,0.5); glkQuad(1, 0, 1,        1,        1-insetX, 1-insetY, 1-insetX, 0+insetY);
            glColor4f(c2,c2,c2,0.4); glkQuad(0, 1, 0+insetX, 1-insetY, 1-insetX, 1-insetY, 1,        1       );
          glEnd;
        finally
          glPopMatrix;
        end;
  
      //Render a pic ontop
      if aID <> 0 then
  