anchor.diff:    //       My idea was for bans to be managed completely by the server, since player's don't actually know each other's IPs.
     //       So the host says "please ban client 3257" and the server adds his IP to the ban list for this room. The ban list
     //       is then reset when the room becomes empty. Maybe we need to call the button "ban from this lobby" instead.
  +  //@Lewin: I agree, with current system we could do local banlists by niknames, but that would not be as reliable. Let's do as you say.
  +  //        In any way banlist should be editable from within the lobby, so we will need methods to get the list
  +  //        from the server and allow to remove items from it.
   
     //Item picked - hide the menu
     Shape_PlayerMenuBG.Hide;
  
positive.code:   //       buttons/UI (add a confirm dialog). I don't really like console commands because player IDs
    //       are confusing and unreliable (if the 2nd player leaves, the IDs below him all shift up and 3rd becomes 2nd etc.)
    //       If clicking the flag can do everything the console commands can do, then we don't need the commands.
  
    //todo: Allow to edit banlist from Settings menu, so that any mistake bans could be easily reverted
    //@Lewin: I think banlist could be global, so that any future rooms hosted by the player had his banlist applied
    //What to do about host reassign if there are banned ppl in the room? I suggest keep em, but if they leave they can't reenter
    //@Krom: We can't really do global bans because player's IP addresses change all the time (and we have no other way to identify someone).
  
negative.code:   //todo: Handle selected action
    //Construct chat command and paste it in chat to make the player verify his intent
    //by manually sending that command (with Enter or Send)
  
    //@Lewin: What do you think, how do we handle incomplete chat message if there's any?
    //Guess we could just append the command and let player sort it out way he likes
    //@Krom: I'm not sure. I guess the player will learn to not use these features while
  