anchor.diff:  end;
   
   
  -procedure TKMGame.IncGameTick;
  +procedure TKMGame.IncTick;
   begin
     fSetGameTickEvent(fParams.Tick + 1); //Thats our tick counter for gameplay events
     if LOG_GAME_TICK then
  
positive.code:     procedure GameSpeedActualChanged(aFromSpeed, aToSpeed: Single);
      procedure SetSpeedActualValue(aSpeed: Single);
  
      procedure IncGameTick;
      function CheckPauseGameAtTick: Boolean;
      function IsReplayEnded: Boolean;
  
  
negative.code: begin
    Result := False;
  
    IncTick;
    fLastUpdateState := TimeGet;
    {$IFDEF PERFLOG}
    gPerfLogs.TickBegin(fParams.Tick);
  