anchor.diff:      F.WriteInteger('Game','ScrollSpeed',  fScrollSpeed);
       F.WriteString ('Game','Locale',       UnicodeString(fLocale));
       F.WriteInteger('Game','SpeedPace',    fSpeedPace);
  -    F.WriteInteger('Game','SpeedMedium',  fSpeedMedium);
  -    F.WriteInteger('Game','SpeedFast',    fSpeedFast);
  -    F.WriteInteger('Game','SpeedVeryFast',fSpeedVeryFast);
  +    F.WriteFloat('Game','SpeedMedium',    fSpeedMedium);
  +    F.WriteFloat('Game','SpeedFast',      fSpeedFast);
  +    F.WriteFloat('Game','SpeedVeryFast',  fSpeedVeryFast);
   
       F.WriteFloat  ('SFX','SFXVolume',     fSoundFXVolume);
       F.WriteFloat  ('SFX','MusicVolume',   fMusicVolume);
  
positive.code:     fScrollSpeed    := F.ReadInteger('Game', 'ScrollSpeed',    10);
      fLocale         := AnsiString(F.ReadString ('Game', 'Locale', UnicodeString(DEFAULT_LOCALE)));
      fSpeedPace      := F.ReadInteger('Game', 'SpeedPace',      100);
      fSpeedMedium    := F.ReadInteger('Game', 'SpeedMedium',    3);
      fSpeedFast      := F.ReadInteger('Game', 'SpeedFast',      6);
      fSpeedVeryFast  := F.ReadInteger('Game', 'SpeedVeryFast',  10);
  
      fSoundFXVolume  := F.ReadFloat  ('SFX',  'SFXVolume',      0.5);
      fMusicVolume    := F.ReadFloat  ('SFX',  'MusicVolume',    0.5);
  
negative.code:     property MusicVolume: Single read fMusicVolume write SetMusicVolume;
      property SoundFXVolume: Single read fSoundFXVolume write SetSoundFXVolume;
      property SpeedPace: Word read fSpeedPace;
      property SpeedMedium: Single read fSpeedMedium;
      property SpeedFast: Single read fSpeedFast;
      property SpeedVeryFast: Single read fSpeedVeryFast;
      property MultiplayerName: AnsiString read fMultiplayerName write SetMultiplayerName;
      property LastIP: string read fLastIP write SetLastIP;
      property LastPort: string read fLastPort write SetLastPort;
  