anchor.diff:    {Gameplay cheats}
     FREE_ROCK_THROWING    :boolean=false; //Throwing a rock from Tower costs nothing. To debug throw algoritm
     REDUCE_SHOOTING_RANGE :boolean=false; //Reduce shooting range for debug
  -  {Multiplayer}
  -  MULTIPLE_COPIES       :boolean=true; //Are we running mutliple copies of KaM on the one PC to test multiplayer?
     {Data output}
     WRITE_DECODED_MISSION :boolean=false; //Save decoded mission as txt file 
     WRITE_DELIVERY_LOG    :boolean=false; //Write even more output into log + slows down game noticably
  
positive.code: interface
  uses Classes, SysUtils, KromUtils, dglOpenGL, KM_CommonTypes;
  
  //Global const
  const
  //|===================| <- constant name length                 
    CELL_SIZE_PX          = 40;           //Single cell size in pixels (width)
    CELL_HEIGHT_DIV       = 33.333;       //Height divider, controlls terrains pseudo-3d look
    TOOLBAR_WIDTH         = 224;          //Toolbar width in game
  
negative.code:   RX7_SPRITE_COUNT = 22;  //Number of sprites to load for RX7 from the folder \Sprites\
  
  const
    HOUSE_COUNT       = 29;   //Number of KaM houses is 29
    MAX_PLAYERS       = 8;    //Maximum players per map
    SAVEGAME_COUNT    = 10;   //Savegame slots available in game menu
    AUTOSAVE_SLOT     = 10;   //Slot ID used for autosaving
    AUTOSAVE_COUNT    = 3;    //How many autosaves to backup
  
  const //Here we store options that are hidden somewhere in code
    MAX_WARFARE_IN_BARRACKS = 255;          //Maximum number of weapons in the barracks from producers. Not a big problem as they are not from the store.
  