anchor.diff:      end;
     end;
   
  +  Columnbox_Wares.ItemIndex := 0;
     Columnbox_Wares.ItemHeight := Min(Columnbox_Wares.Height div 15, 20);
  +  WareChange(nil);
   end;
   
   
  
positive.code:         Chart_MPArmy: TKMChart;
          Chart_MPCitizens: TKMChart;
          Chart_MPHouses: TKMChart;
          Chart_MPWares: array [WARE_MIN..WARE_MAX] of TKMChart; //One for each player
          Columnbox_Wares: TKMColumnBox;
        Button_ResultsMPBack: TKMButton;
    public
  
negative.code: 
  procedure TKMGUIMenuResultsMP.RefreshCharts;
  var
    I,K: Integer;
    R: TResourceType;
    G: TKMCardinalArray;
    WareAdded: Boolean;
  