anchor.diff:                              end;
                             end;
                           end;
  -
  +    // @Deprecated, used AddWareToLast instead
       ctAddWareToSecond:  if fLastHand <> PLAYER_NONE then
                           begin
                             Qty := EnsureRange(P[1], -1, High(Word)); //Sometimes user can define it to be 999999
  
positive.code:                           gHands[fLastHand].AddRoadToList(KMPoint(P[0],P[1]+2));
                            gHands[fLastHand].AddRoadToList(KMPoint(P[0]-1,P[1]+2));
                          end;
  
      ctAddWare:          if fLastHand <> PLAYER_NONE then
                          begin
                            Qty := EnsureRange(P[1], -1, High(Word)); //Sometimes user can define it to be 999999
  
negative.code:                             gHands[fLastHand].Stats.WareInitial(WareIndexToType[P[0]], Qty);
                            end;
                          end;
      // @Deprecated, used AddWareToLast instead
      ctAddWareToAll:    begin
                            Qty := EnsureRange(P[1], -1, High(Word)); //Sometimes user can define it to be 999999
                            if Qty = -1 then Qty := High(Word); //-1 means maximum resources
  