anchor.diff:        Label_UnitDescription:TKMLabel;
         ConditionBar_Unit:TKMPercentBar;
         Image_UnitPic:TKMImage;
  +      Button_Unit_Dismiss:TKMButton;
  +
  +      Panel_Unit_Dismiss:TKMPanel;
  +         Label_Unit_Dismiss:TKMLabel;
  +         Button_Unit_DismissYes,Button_Unit_DismissNo:TKMButton;
   
         Panel_Army:TKMPanel;
           Button_Army_GoTo,Button_Army_Stop,Button_Army_Attack:TKMButton;
  
positive.code:     cm_Wine:  if fTerrain.CanPlaceRoad(P, mu_WinePlan, MyPlayer) and not KMSamePoint(LastDragPoint,P) then
                begin fGame.GameInputProcess.CmdBuild(gic_BuildAddFieldPlan, P, mu_WinePlan);  LastDragPoint := GameCursor.Cell; end;
      cm_Erase: begin
  
                  if MyPlayer.BuildList.HousePlanList.HasPlan(P) then
                  begin
                    fGame.GameInputProcess.CmdBuild(gic_BuildRemoveHousePlan, P);
                    LastDragPoint := GameCursor.Cell;
  
negative.code:       Image_Message:array[1..32]of TKMImage; //Queue of messages covers 32*48=1536px height
        Image_Clock:TKMImage; //Clock displayed when game speed is increased
        Label_Clock:TKMLabel;
        Label_ClockSpeedup:TKMLabel;
        Label_MenuTitle: TKMLabel; //Displays the title of the current menu to the right of return
        Image_DirectionCursor:TKMImage;
  
  