anchor.diff:  end;
   
   
  -procedure TKMRandomMapGenerator.SaveSettings();
  +procedure TKMRandomMapGenerator.SaveSettings;
   begin
   
   end;
   
   
  -procedure TKMRandomMapGenerator.LoadSettings();
  +procedure TKMRandomMapGenerator.LoadSettings;
   begin
   
   end;
  
positive.code:     procedure MineFinalFixer(var TilesPartsArr: TTileParts; var A: TKMByte2Array);
    public
      RMGSettings: TKMRMGSettings;
      constructor Create();
      destructor Destroy(); override;
      procedure SaveSettings();
      procedure LoadSettings();
  
      property Resources: TKMBalancedResources read fRes;
    // Random number generators
  
negative.code: end;
  
  
  destructor TKMRandomMapGenerator.Destroy;
  begin
    fRNG.Free;
    fRes.Free;
  