anchor.diff:        fPlayerColorEnemy := $FF000000 or TempCard
       else
         fPlayerColorEnemy := clPlayerEnemy;
  -
  -    //Load game colors as hex strings 6-hex digits width
  -//    if TryStrToInt64('$' + F.ReadString('Game', 'GameColorSelf', IntToHex(Integer(clGameSelf and $FFFFFF), 6)), TempCard) then
  -//      fGameColorSelf := $FF000000 or TempCard
  -//    else
  -//      fGameColorSelf := clGameSelf;
  -//
  -//    if TryStrToInt64('$' + F.ReadString('Game', 'GameColorAlly', IntToHex(Integer(clGameAlly and $FFFFFF), 6)), TempCard) then
  -//      fGameColorAlly := $FF000000 or TempCard
  -//    else
  -//      fGameColorAlly := clGameAlly;
  -//
  -//    if TryStrToInt64('$' + F.ReadString('Game', 'GameColorEnemy', IntToHex(Integer(clGameEnemy and $FFFFFF), 6)), TempCard) then
  -//      fGameColorEnemy := $FF000000 or TempCard
  -//    else
  -//      fGameColorEnemy := clGameEnemy;
   
       fScrollSpeed        := F.ReadInteger  ('Game', 'ScrollSpeed',       10);
       fSpeedPace          := F.ReadInteger  ('Game', 'SpeedPace',         100);
  
positive.code: 
      fFavouriteMaps: TKMFavouriteMaps;
  
      procedure SetAutosave(aValue: Boolean);
      procedure SetAutosaveFrequency(aValue: Integer);
      procedure SetAutosaveCount(aValue: Integer);
      procedure SetReplayAutopause(aValue: Boolean);
      procedure SetReplayShowBeacons(aValue: Boolean);
      procedure SetSpecShowBeacons(aValue: Boolean);
      procedure SetShowGameTime(aValue: Boolean);
  
      procedure SetShowPlayersColors(aValue: Boolean);
  //    procedure SetShowPlayersColorInGame(aValue: Boolean);
      procedure SetPlayerColorSelf(aValue: Cardinal);
      procedure SetPlayerColorAlly(aValue: Cardinal);
      procedure SetPlayerColorEnemy(aValue: Cardinal);
  //    procedure SetGameColorSelf(aValue: Cardinal);
  //    procedure SetGameColorAlly(aValue: Cardinal);
  //    procedure SetGameColorEnemy(aValue: Cardinal);
  
      procedure SetBrightness(aValue: Byte);
      procedure SetScrollSpeed(aValue: Byte);
      procedure SetAlphaShadows(aValue: Boolean);
      procedure SetLoadFullFonts(aValue: Boolean);
      procedure SetLocale(const aLocale: AnsiString);
      procedure SetMusicOff(aValue: Boolean);
      procedure SetShuffleOn(aValue: Boolean);
      procedure SetMusicVolume(aValue: Single);
      procedure SetSoundFXVolume(aValue: Single);
      procedure SetMultiplayerName(const aValue: AnsiString);
      procedure SetLastIP(const aValue: string);
      procedure SetMasterServerAddress(const aValue: string);
      procedure SetServerName(const aValue: AnsiString);
      procedure SetLastPort(const aValue: string);
      procedure SetLastRoom(const aValue: string);
      procedure SetLastPassword(const aValue: string);
      procedure SetServerPort(const aValue: string);
      procedure SetServerWelcomeMessage(const aValue: UnicodeString);
      procedure SetAnnounceServer(aValue: Boolean);
  
negative.code:     procedure SaveSettings(aForce: Boolean=False);
      procedure ReloadSettings;
  
      //GFX
      property Brightness: Byte read fBrightness write SetBrightness;
      property AlphaShadows: Boolean read fAlphaShadows write SetAlphaShadows;
      property LoadFullFonts: Boolean read fLoadFullFonts write SetLoadFullFonts;
  
      //Game
      property Autosave: Boolean read fAutosave write SetAutosave;
      property AutosaveFrequency: Integer read fAutosaveFrequency write SetAutosaveFrequency;
      property AutosaveCount: Integer read fAutosaveCount write SetAutosaveCount;
  