anchor.diff:  begin
     if BLOCK_SAVE then // This must be here because of paraller Runner
       Exit;
  -  gLog.AddTime('Saving game start: ' + aPathName);
  +  gLog.AddTime('Saving game: ' + aPathName);
   
     Assert(not fParams.IsMapEditor and (ALLOW_SAVE_IN_REPLAY or not fParams.IsReplay), 'Saving from wrong state');
   
  
positive.code:     SaveGameToStream(aTimestamp, saveStreamTxt);
      TKMemoryStream.AsyncSaveToFileAndFree(saveStreamTxt, aPathName + EXT_SAVE_TXT_DOT, fSaveWorkerThread);
    end;
  
    gLog.AddTime('Saving game end: ' + aPathName);
  end;
  
  
  
negative.code:       {$ENDIF}
  
      //Save replay queue
      // Save replay info
      fGameInputProcess.SaveToFileAsync(ChangeFileExt(fullPath, EXT_SAVE_REPLAY_DOT), fSaveWorkerThread);
  
  