anchor.diff:    // Could be a record, but we want to have default values initialization in constructor
     TKMHandAISetup = class
     public
  -    NewAI: Boolean;
  +    NewAI: Boolean; // Enable new AI
       Aggressiveness: Integer; //-1 means not used or default
       AutoAttack: Boolean;
       AutoRepair: Boolean;
  -    AutoBuild: Boolean;
  +    AutoBuild: Boolean; // Enable build
       AutoDefend: Boolean;
       DefendAllies: Boolean;
       UnlimitedEquip: Boolean;
  
positive.code:     StartPosition: TKMPoint; //Defines roughly where to defend and build around
      TownDefence: Integer; //-1 means not used or default
      WorkerCount: Byte;
      AutoAttackRange: Byte;
  
      constructor Create;
      function GetEquipRate(aUnit: TUnitType): Word;
  
negative.code:   RecruitDelay := 0;
    RecruitCount := 10;
    AutoAttackRange := 6;
    if NewAI then
      AutoAttackRange := 0; // It force units to attack the closest enemy (it should decide AI not command)
  end;
  
  
  