anchor.diff:      // Mana potion
       (Symbol: '!'; ItemType: itPotion; MaxStack: 10; MaxDurability: 0;
       Color: clBlue; Deep: deDarkWood;),
  -    // Dark Wood
  +
  +    // == Dark Wood == //
  +
       // RustySword
       (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 30;
       Color: clDarkRed; Deep: deDarkWood;),
       // ShortSword
  -    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
  +    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 35;
       Color: clWhite; Deep: deDarkWood;),
       // Hatchet
  -    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 25;
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 30;
       Color: clDarkRed; Deep: deDarkWood;),
       // Battleaxe
  -    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 30;
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
       Color: clDarkRed; Deep: deDarkWood;),
       // ShortSpear
       (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 30;
  
positive.code: 
  const
    ItemBase: array [TItemEnum] of TItemBase = (
      // All maps
      // Gold
      (Symbol: '$'; ItemType: itCoin; MaxStack: 1000; MaxDurability: 0;
      Color: clYellow; Deep: deDarkWood;),
  
negative.code:     iRustySword, iShortSword, // Blade
      iHatchet, iBattleaxe, // Axe
      iShortSpear, iSpear, // Spear
      iHeavyBranch, iSpikedCudgel, // Mace
       // Gray Cave
      iBroadSword, iLongSword,            // Blade
      iMeatAxe,  iFleshTearer,              // Axe
      iJavelin, iFuscina,                 // Spear
      iWarhammer, iWarMace{,}               // Mace
  {      // Deep Cave
        iMoonBlade, iSwordOfTheJackal,      // Blade
        iRubyAxe, DarkAxe,                  // Axe
        iWarSpear, iHarpoon,                // Spear
  