anchor.diff:  
   procedure TStageVictory.Render;
   begin
  +  inherited;
     Saga.UI.DrawTitle(Top, __('Victory!'));
     Saga.Engine.ForegroundColor(Saga.Colors.clGoldText);
     Saga.Engine.Print(0, Top + 2, Format('%s поверг всех врагов',
  
positive.code: 
  procedure TStageDefeat.Render;
  begin
    Saga.UI.DrawTitle(Top, __('Defeat!'));
    Saga.Engine.ForegroundColor(Saga.Colors.clAlertText);
    Saga.Engine.Print(0, Top + 2, Format('%s повержен!', [Saga.Player.GetFullName]
  
negative.code: 
  const
    StageBG: array [TStageEnum] of TStageBackgroundEnum = (sbNone, sbDragon,
      sbDragon, sbGoblins, sbMinotaur, sbPaper, sbPaper, sbPaper, sbPaper, sbPaper,
      sbPaper, sbPaper, sbPaper, sbPaper, sbWitch, sbPaper, sbNone,
      sbNone, sbNone);
  
  {$REGION ' TStages '}
  