anchor.diff:  
   Procedure UIEditScene.Open(FileName: TERRAString);
   Var
  -  Root:XMLNode;
  +  Root:TERRAObjectNode;
   Begin
     Self.Clear();
   
  
positive.code:   Self._Owner := Owner;
  
    // Create a new UI
    _Target := UIView.Create('ui', UIPercent(100), UIPercent(100));
    _Target.Viewport.OnRender := _Owner.RenderViewport2D;
  
    // Register the font with the UI
  
negative.code:   Engine.Files.Reset();
    Engine.Files.AddFolder(GetFilePath(FileName));
  
    Engine.Formats.Formats['xml'].LoadFromFile(Root, FileName);
    Root.SaveToObject(Self);
    ReleaseObject(Root);
  
  