anchor.diff:  {
     Changelog:
     ----------
  +  v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
  +                            (and ordered the translated header list ^^)
     v.1.21-Alpha; 23.07.2013: Added TSDL_Error
     v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
     v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
  
positive.code: 
  function SDL_LowerBlitScaled(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl; external {$IFDEF GPC} name 'SDL_LowerBlitScaled' {$ELSE} SDL_LibName {$ENDIF};
  
    //from "sdl_video.h"
    
  type
    PPSDL_Window = ^PSDL_Window;
    PSDL_Window = Pointer; //todo!!
  
    {**
     *  The structure that defines a display mode
  
negative.code: 
    SDL.pas is based on the files:
    "sdl.h",
    "sdl_blendmode.h",
    "sdl_events.h",
    "sdl_error.h",
    "sdl_gesture.h",
    "sdl_joystick.h",
    "sdl_keyboard.h",
    "sdl_keycode.h",
    "sdl_pixels.h",
    "sdl_main.h",
    "sdl_mouse.h",
    "sdl_rect.h",
    "sdl_render.h",
    "sdl_rwops.h",
    "sdl_scancode.h",
    "sdl_shape.h",
    "sdl_stdinc.h",
    "sdl_surface.h",
    "sdl_timer.h",
    "sdl_touch.h",
    "sdl_version.h",
    "sdl_video.h",
    "sdltype_s.h"
  
    I will not translate:
    "sdl_opengl.h",
  