anchor.diff:      procedure CheckExhaustedHouses();
       procedure CheckAutoRepair();
   
  -    function WeaponsBalance(): TKMWarfareArr;
  -    procedure OrderWeapons(aWarfare: TKMWarfareArr);
  +    procedure WeaponsBalance();
  +    procedure OrderWeapons();
   
     public
       constructor Create(aPlayer: TKMHandIndex; aSetup: TKMHandAISetup);
  
positive.code:     CheckMarketplaces();
      CheckStoreWares(aTick);
      CheckAutoRepair();
      OrderWeapons( WeaponsBalance() );
      CheckExhaustedHouses();
    end;
  end;
  
negative.code: begin
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
    //SetKaMSeed(666);
    //gGame.GameOptions.Peacetime := 70;
    //fSetup.ApplyAgressiveBuilderSetup(True);
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
  
    // Change distribution
  