anchor.diff:      Check_Snow.Checked := True;
       Check_Sand := TKMCheckBox.Create(Panel_RMG, Column_3_X+OFFSET_1, NextLine(Column_3_Y), BOX_X, BOX_Y, 'Sand', fnt_Metal);
       Check_Sand.Checked := True;
  -
  +  // First Layer
     TKMLabel.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 180, 0, 'First layer', fnt_Metal, taLeft);
       TKMLabel.Create(Panel_RMG, Column_3_X+OFFSET_1, NextLine(Column_3_Y), 180, 0, 'Step', fnt_Metal, taLeft);
       TBar_Biomes1_Step := TKMTrackBar.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 120, 1, 10);
  
positive.code:     TKMLabel.Create(Panel_RMG, Column_3_X+OFFSET_1, NextLine(Column_3_Y), 220, 0, 'Limit', fnt_Metal, taLeft);
      TBar_Biomes1_Limit := TKMTrackBar.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 120, 1, 10);
      TBar_Biomes1_Limit.Position := 6;
  
    TKMLabel.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 180, 0, 'Second layer', fnt_Metal, taLeft);
      TKMLabel.Create(Panel_RMG, Column_3_X+OFFSET_1, NextLine(Column_3_Y), 180, 0, 'Step', fnt_Metal, taLeft);
      TBar_Biomes2_Step := TKMTrackBar.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 120, 3, 10);
  
negative.code:   Column_3_Y := 20;
    TKMLabel.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), 180, 0, 'Walk textures', fnt_Metal, taLeft);
    Check_Biomes := TKMCheckBox.Create(Panel_RMG, Column_3_X, NextLine(Column_3_Y), BOX_X, BOX_Y, 'Biomes', fnt_Metal);
    Check_Biomes.Checked := False;//True;
      CheckGroup_Grass := TKMRadioGroup.Create(Panel_RMG, Column_3_X+OFFSET_1, NextLine(Column_3_Y), BOX_X, BOX_Y, fnt_Metal);
      CheckGroup_Grass.Add('Grass',False); // Just for information purposes (grass must be there always)
      CheckGroup_Grass.ItemIndex := 0;
  