anchor.diff:  
       // == Deep Cave == //
   
  +    // Armor
  +    iBrigantineArmor:
  +      Result := _('Brigantine Armor');
  +    iRingMail:
  +      Result := _('Ring Mail');
       // Blade
       iMoonBlade:
         Result := _('Moon Blade');
  
positive.code: 
      // == Dark Wood == //
  
      // Blade
      iRustySword:
        Result := _('Rusty Sword');
  
negative.code: 
      // == Dark Wood == //
  
      // Quilted Armor
      (Symbol: '['; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 25; Level: 1; Defense: 0; Damage: (Min: 0; Max: 0;);
      Color: clWhite; Deep: [deDarkWood];),
      // Leather Armor
      (Symbol: '['; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 50; Level: 2; Defense: 0; Damage: (Min: 0; Max: 0;);
      Color: clWhite; Deep: [deDarkWood];),
      // Rusty Sword
      (Symbol: '/'; ItemType: itBlade; SlotType: stMainHand; MaxStack: 1;
      MaxDurability: 30; Level: 1; Defense: 1; Damage: (Min: 4; Max: 9;);
  