anchor.diff:      GAME_VERSION_POSTFIX  = ' [ UNSECURE ]';
       {$ENDIF}
     {$ENDIF}
  +  GAME_VERSION_CUSTOM_POSTFIX = ''; // Custom postfix for the test builds
     GAME_VERSION_PREFIX   = ''; //Game version string displayed in menu corner
   var
     //Game revision is set in initialisation block
  
positive.code:   // However for some odd reason this kills Reys IDE ..
    {$I KM_Revision.inc};
    {$I KM_NetProtocolRevision.inc};
    {$IFDEF USESECUREAUTH}
      {$IFDEF DEBUG}
      GAME_VERSION_POSTFIX  = ' [ DEBUG ]';
  
negative.code: initialization
  begin
    GAME_REVISION := AnsiString('r' + IntToStr(GAME_REVISION_NUM));
    GAME_VERSION := GAME_VERSION_PREFIX + GAME_REVISION + GAME_VERSION_POSTFIX + GAME_VERSION_CUSTOM_POSTFIX;
    //Clients of this net protocol version may connect to the dedicated server
    NET_PROTOCOL_REVISON := AnsiString('r' + IntToStr(NET_PROTOCOL_REVISION_NUM));
  end;
  