anchor.diff:      property AllowSnowHouses: Boolean read fGameTweaks_AllowSnowHouses write SetAllowSnowHouses;
       property InterpolatedRender: Boolean read fGameTweaks_InterpolatedRender write SetInterpolatedRender;
       property InterpolatedAnimations: Boolean read fGameTweaks_InterpolatedAnimations write SetInterpolatedAnimations;
  -    property ZoomBehaviour: TKMZoomBehaviour read fGameTweaks_ZoomBehaviour write SetZoomBehaviour;
  +    property ZoomBehaviour: TKMZoomBehaviour read fGameTweaks_ZoomBehaviour write fGameTweaks_ZoomBehaviour;
   
       //Campaign
       property CampaignLastDifficulty: TKMMissionDifficulty read fCampaignLastDifficulty write SetCampaignLastDifficulty;
  
positive.code:   if not ALLOW_INTERPOLATED_ANIMS then Exit;
  
    fGameTweaks_InterpolatedAnimations := aValue;
    Changed;
  end;
  
  procedure TKMGameSettings.SetZoomBehaviour(const aValue: TKMZoomBehaviour);
  begin
    fGameTweaks_ZoomBehaviour := aValue;
    Changed;
  end;
  
  
  
negative.code:     procedure SetAllowSnowHouses(aValue: Boolean);
      procedure SetInterpolatedRender(aValue: Boolean);
      procedure SetInterpolatedAnimations(const aValue: Boolean);
  
      //Campaign
      procedure SetCampaignLastDifficulty(aValue: TKMMissionDifficulty);
  