anchor.diff:              MyBitMap.Canvas.Pixels[x,y]:=fResource.GetColor32(t,DEF_PAL) AND $FFFFFF;
             end;
             if sy>0 then MyBitMap.SaveToFile(
  -            ExeDir+'Export\UnitAnim\'+TypeToString(TUnitType(iUnit))+'\'+UnitAct[iAct]+'\'+inttostr(iDir)+'_'+int2fix(iFrame,2)+'.bmp');
  +            ExeDir+'Export'+ DirectorySeparator + 'UnitAnim'+ DirectorySeparator +TypeToString(TUnitType(iUnit))+ DirectorySeparator +UnitAct[iAct]+ DirectorySeparator +inttostr(iDir)+'_'+int2fix(iFrame,2)+'.bmp');
           end;
         end;
       end;
     end;
   
  -  CreateDir(ExeDir+'Export\UnitAnim\_TheRest');
  +  CreateDir(ExeDir+'Export'+ DirectorySeparator + 'UnitAnim'+ DirectorySeparator + '_TheRest');
     setlength(Used,length(RXData[3].Size));
     for iUnit:=1 to 41 do
     for iAct:=1 to 14 do
  
positive.code: 
    for i:=4 to 6 do
    begin
      LoadRX(ExeDir+'data\gfx\res\'+RXData[i].Title+'.rx',i);
      LoadRX7(i); //Load RX data overrides
  
      if i=4 then MakeCursors(4);
  
negative.code:             t:=RXData[2].Data[ci,y*sx+x];
              MyBitMap.Canvas.Pixels[x,y]:=fResource.GetColor32(t,DEF_PAL) AND $FFFFFF;
            end;
            if sy>0 then MyBitMap.SaveToFile(ExeDir+'Export'+ DirectorySeparator + 'HouseAnim'+ DirectorySeparator + '_'+fResource.HouseDat[ID].HouseName+ DirectorySeparator +int2fix(Beast,2)+ DirectorySeparator + '_'+int2fix(Ac,1)+'_'+int2fix(k,2)+'.bmp');
          end;
        end;
      end;
  