anchor.diff:      Sidebar_Middle: TKMImage;
       Sidebar_Bottom: array of TKMImage;
       MinimapView: TKMMinimapView;
  -//    ButtonFlat_AllyEnemyColorOnMM: TKMButtonFlat;
  -//    ButtonFlat_AllyEnemyColorInGame: TKMButtonFlat;
       Bevel_DebugInfo: TKMBevel;
       Label_DebugInfo: TKMLabel;
   
  
positive.code:   MinimapView.SetMinimap(fMinimap);
    MinimapView.SetViewport(fViewport);
  
  //  ButtonFlat_AllyEnemyColorOnMM.Down := not gGameApp.GameSettings.ShowPlayersColorOnMinimap;
  //  ButtonFlat_AllyEnemyColorInGame.Down := not gGameApp.GameSettings.ShowPlayersColorInGame;
  
    SetMenuState(gGame.MissionMode = mm_Tactic);
  end;
  
  
negative.code:     procedure Minimap_RightClick(Sender: TObject; const X,Y:integer);
      procedure Minimap_Click(Sender: TObject; const X,Y:integer);
      procedure GameSettingsUpdated;
  
      procedure Menu_Save_RefreshList(Sender: TObject);
      procedure Menu_Save_ListChange(Sender: TObject);
  