anchor.diff:             fileName : char_ptr; height : double;
              bold : boolean = false;
              italic : boolean = false;
  -           ch : FontCacheType = RasterFontCache;
  +           ch : FontCacheType = VectorFontCache;
              angle : double = 0.0 );
   var
    b : int;
  
positive.code: procedure Agg2D.textHints(hints : boolean );
  begin
   m_textHints:=hints;
  
  end;
  
  { TEXTWIDTH }
  
negative.code:  m_fontEngine.hinting_(m_textHints );
  
   if ch = VectorFontCache then
   {$NOTE We need to fix this. Translating from font pt to pixels is inaccurate. This is just a temp fix for now. }
    m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ratio of 1.3333
   else
    m_fontEngine.height_(worldToScreen(height ) );
  {$ENDIF}
  {$IFDEF AGG2D_USE_WINFONTS}
   m_fontEngine.hinting_(m_textHints );
  
  