anchor.diff:  var
     K,L: Integer;
   //  mapsCnt: Integer;
  -  simulLastTick, totalRuns: Integer;
  +  startMapI, simulLastTick, totalRuns: Integer;
   
     mapT1, mapT2, score: Cardinal;
   begin
  -  DEFAULT_PEACE_TIME := 20;
  +  DEFAULT_PEACE_TIME := 60;
     PAUSE_GAME_BEFORE_TICK := -1;    //Pause at specified game tick
   //  MAKE_SAVEPT_BEFORE_TICK := 40800;
   
  
positive.code:   LOAD_SAVEPT_AT_TICK = 0;
    SKIP_FIRST_SAVEPT_CNT = 15; //Skip first savepoints to save some time
  
    MAPS_TO_TEST = 1;
    cnt_MAP_SIMULATIONS = 1;
  
    procedure StartGame;
  
negative.code: 
  //  mapsCnt := 0;
    score := 0;
    startMapI := 2;
  
    for K := startMapI to MAPS_TO_TEST + startMapI - 1 do
  //  for K := 5 to High(MAPS) do
  //  while M < mapsCnt do
    begin
  