anchor.diff:  
       // == Blood Cave == //
   
  +    // Horned Helmet
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  +    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    // Spired Helm
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 175; Level: 8; Defense: 35; Damage: (Min: 0; Max: 0;);
  +    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    // Diadem
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  +    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    // Tiara
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 175; Level: 8; Defense: 35; Damage: (Min: 0; Max: 0;);
  +    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
       // Chain Mail
       (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
       MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  
positive.code:     iScaleMail:
        Result := _('Scale Mail');
      iThickFurs:
        Result := _('ThickFurs');
      iHardRobe:
        Result := _('HardRobe');
      // Blade
      iBastardSword:
        Result := _('Bastard Sword');
  
negative.code: 
      // == Deep Cave == //
  
      // Great Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Full Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 6; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Bone Helmet
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Wizard Hat
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 6; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Brigantine Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
  