anchor.diff:  end;
   
   
  -procedure TRenderPool.RenderWire(P: TKMPoint; Col: TColor4);
  +procedure TRenderPool.RenderWireTile(P: TKMPoint; Col: TColor4);
   begin
     if not gTerrain.TileInMapCoords(P.X, P.Y) then exit;
     glColor4ubv(@Col);
  
positive.code:                     MARKER_CENTERSCREEN:  RenderSpriteOnTile(P, 391, gPlayers[MySpectator.PlayerIndex].FlagColor);
                    end;
    end;
  end;
  
  
  
negative.code:     if fGame.IsMapEditor then
      begin
        fRenderAux.Quad(pX+1, pY+1, $600000FF);
        RenderWireTile(KMPoint(pX+1, pY+1), $800000FF);
      end;
    end
    else
  