anchor.diff:    LoadTexture(ExeDir+'Resource\Tiles1.tga', TextT);
     fResource.MakeTileGFXFromTexture(TextT);
     if MAKE_ANIM_TERRAIN then begin
  -    for i:=1 to 8 do LoadTexture(ExeDir+'Resource\Water'+inttostr(i)+'.tga', TextW[i]);
  -    for i:=1 to 3 do LoadTexture(ExeDir+'Resource\Swamp'+inttostr(i)+'.tga', TextS[i]);
  -    for i:=1 to 5 do LoadTexture(ExeDir+'Resource\Falls'+inttostr(i)+'.tga', TextF[i]);
  +    for i:=1 to 8 do LoadTexture(ExeDir+'Resource'+ DirectorySeparator + 'Water'+inttostr(i)+'.tga', TextW[i]);
  +    for i:=1 to 3 do LoadTexture(ExeDir+'Resource'+ DirectorySeparator + 'Swamp'+inttostr(i)+'.tga', TextS[i]);
  +    for i:=1 to 5 do LoadTexture(ExeDir+'Resource'+ DirectorySeparator + 'Falls'+inttostr(i)+'.tga', TextF[i]);
     end;
   end;
   
  
positive.code:   dglOpenGL, SysUtils, KromOGLUtils, KromUtils, Math,
    {$IFDEF WDC} JPEG, {$ENDIF} //Lazarus doesn't have JPEG library yet
    KM_TGATexture, KM_Defaults, KM_CommonTypes, KM_Points;
  
  {$IFDEF Unix}
  //type HDC = integer;
  //type HGLRC = integer;
  //type HWND = integer;
  type FW_BOLD = integer;
  {$ENDIF}
  
  type
    TRenderList = class
  
negative.code:   fOpenGL_Version  := glGetString(GL_VERSION);  fLog.AddToLog('OpenGL Version:  ' +fOpenGL_Version);
  
    SetupVSync(aVSync);
    BuildFont(h_DC, 16, FW_BOLD);
    fRenderList := TRenderList.Create;
  end;
  
  
  