anchor.diff:      fRenderTerrain.RenderFOW(gMySpectator.FogOfWar);
   
       // Alerts/rally second pass is rendered after FOW
  -    PaintRallyPoints(1);
  +    PaintFlagPoints(False);
       if gGame.GamePlayInterface <> nil then
         gGame.GamePlayInterface.Alerts.Paint(1);
   
  
positive.code: end;
  
  
  procedure TRenderPool.PaintRallyPoint(const aHouseEntrance, aRallyPoint: TKMPoint; aColor: Cardinal; aTexId: Word; aPass: Byte; aDoImmediateRender: Boolean = False);
  
    procedure RenderLineToPoint(const aP: TKMPointF);
    begin
  
negative.code:     // Terrain rendering sub-class
      procedure CollectPlans(const aRect: TKMRect);
      procedure CollectTerrainObjects(const aRect: TKMRect; aAnimStep: Cardinal);
      procedure PaintFlagPoint(const aHouseEntrance, aFlagPoint: TKMPoint; aColor: Cardinal; aTexId: Word; aFirstPass: Boolean;
                               aDoImmediateRender: Boolean = False);
      procedure PaintFlagPoints(aFirstPass: Boolean);
  
      procedure RenderWireHousePlan(const P: TKMPoint; aHouseType: TKMHouseType);
      procedure RenderMapEdLayers(const aRect: TKMRect);
  