anchor.diff:          Result := True;
         end;
       end;
  +
     var
       L: Integer;
     begin
  
positive.code:   fullTerId: Integer;
  begin
    fullTerId := aTexOffset + aTerId + 1;
    Result := (aTerId < 256)
      and InRange(fullTerId, 5000, MAX_STATIC_TERRAIN_ID) //Animations are from 5000 to 10000
      and (gGFXData[rxTiles, fullTerId].Tex.ID <> 0)
      and not InRange(fullTerId, 5549, 5600);
  //  if Result then
  //    if InRange(FullTerId, 305, 349) then
  //    begin
  
negative.code:   end;
  
    function TryAddAnimTex(var aAnimCnt: Integer; aTX, aTY, aTexOffset: Word): Boolean;
  
      function SetAnimTileVertex(aTerrain: Word; aRotation: Byte): Boolean;
      var
        texAnimC: TUVRect;
  