anchor.diff:      iSpikedCudgel:
         Result := _('Spiked Cudgel');
   
  +    // == Gray Cave == //
  +
  +    // Blade
  +    iBroadSword:
  +      Result := _('Broad Sword');
  +    iLongSword:
  +      Result := _('Long Sword');
  +    // Axe
  +    iMeatAxe:
  +      Result := _('Meat Axe');
  +    iFleshTearer:
  +      Result := _('Flesh Tearer');
  +    // Spear
  +    iJavelin:
  +      Result := _('Javelin');
  +    iFuscina:
  +      Result := _('Fuscina');
  +    // Mace
  +    iWarhammer:
  +      Result := _('Warhammer');
  +    iWarMace:
  +      Result := _('War Mace');
       {
         iRustySword:
   
  
positive.code: 
  const
    ItemBase: array [TItemEnum] of TItemBase = (
      // All maps
      // Gold
      (Symbol: '$'; ItemType: itCoin; MaxStack: 1000; MaxDurability: 0;
      Color: clYellow; Deep: deDarkWood;),
  
negative.code:     (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // SpikedCudgel
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
  
      // == Gray Cave == //
  
      // BroadSword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // LongSword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // MeatAxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deGrayCave;),
      // FleshTearer
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Javelin
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Fuscina
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Warhammer
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // WarMace
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;) { , }
  
      // Deep Cave
      // Blood Cave
      // Dungeon of Doom
  