anchor.diff:          with TKMLabel.Create(Panel_StatsMP2, 160 + BarHalf+BarStep*k, 0, BarWidth+6, 40, fTextLibrary[Columns2[k]], fnt_Metal, taCenter) do
             AutoWrap := true;
           for i:=0 to 7 do
  +        begin
             Bar_Results[i,k+5] := TKMPercentBar.Create(Panel_StatsMP2, 160 + k*BarStep, 35+i*RowHeight, BarWidth, 20, fnt_Metal);
  +          Image_ResultsRosette[i,k+5] := TKMImage.Create(Panel_StatsMP2, 164 + k*BarStep, 38+i*RowHeight, 16, 16, 25, rxMenu);
  +        end;
         end;
   
       Button_ResultsMPBack := TKMButton.Create(Panel_ResultsMP,100,630,220,30,fTextLibrary[TX_MENU_BACK],fnt_Metal,bsMenu);
  
positive.code:         with TKMLabel.Create(Panel_StatsMP1, 160 + BarHalf+BarStep*k, 0, BarWidth+6, 40, fTextLibrary[Columns1[k]], fnt_Metal, taCenter) do
            AutoWrap := true;
          for i:=0 to 7 do
            Bar_Results[i,k] := TKMPercentBar.Create(Panel_StatsMP1, 160 + k*BarStep, 35+i*RowHeight, BarWidth, 20, fnt_Metal);
        end;
  
      Panel_StatsMP2 := TKMPanel.Create(Panel_ResultsMP, 62, 406, 900, 180);
  
negative.code:       Bar_Results[i,2].Tag := GetWarriorsTrained;
        Bar_Results[i,3].Tag := GetWarriorsLost;
        Bar_Results[i,4].Tag := GetCitizensKilled + GetWarriorsKilled;
        Image_ResultsRosette[i,0].Visible := (GetCitizensTrained >= Bests[0]) and (Totals[0] > 0);
        Image_ResultsRosette[i,1].Visible := (GetCitizensLost    <= Bests[1]) and (Totals[1] > 0);
        Image_ResultsRosette[i,2].Visible := (GetWarriorsTrained >= Bests[2]) and (Totals[2] > 0);
        Image_ResultsRosette[i,3].Visible := (GetWarriorsLost    <= Bests[3]) and (Totals[3] > 0);
        Image_ResultsRosette[i,4].Visible := (GetCitizensKilled + GetWarriorsKilled >= Bests[4]) and (Totals[4] > 0);
        //Objects
        Bar_Results[i,5].Tag := GetHousesBuilt;
        Bar_Results[i,6].Tag := GetHousesLost;
        Bar_Results[i,7].Tag := GetHousesDestroyed;
        Bar_Results[i,8].Tag := GetGoodsProduced;
        Bar_Results[i,9].Tag := GetWeaponsProduced;
        Image_ResultsRosette[i,5].Visible := (GetHousesBuilt     >= Bests[5]) and (Totals[5] > 0);
        Image_ResultsRosette[i,6].Visible := (GetHousesLost      <= Bests[6]) and (Totals[6] > 0);
        Image_ResultsRosette[i,7].Visible := (GetHousesDestroyed >= Bests[7]) and (Totals[7] > 0);
        Image_ResultsRosette[i,8].Visible := (GetGoodsProduced   >= Bests[8]) and (Totals[8] > 0);
        Image_ResultsRosette[i,9].Visible := (GetWeaponsProduced >= Bests[9]) and (Totals[9] > 0);
      end;
    end;
  
  