anchor.diff:    //Free units
     inherited;
   
  -  FreeThenNil(fArmyEval);
     FreeThenNil(fRoadsList);
     FreeThenNil(fHouses);
   
  
positive.code:   TKMHand = class(TKMHandCommon)
    private
      fAI: TKMHandAI;
      fArmyEval: TKMArmyEvaluation;
      fBuildList: TKMBuildList; //Not the best name for buildingManagement
      fDeliveries: TKMHandLogistics;
      fFogOfWar: TKMFogOfWar; //Stores FOW info for current player, which includes
  
negative.code:     property Locks: TKMHandLocks read fLocks;
      property Stats: TKMHandStats read fStats;
      property FogOfWar: TKMFogOfWar read fFogOfWar;
      property UnitGroups: TKMUnitGroups read fUnitGroups;
      property MessageLog: TKMMessageLog read fMessageLog;
  
  