anchor.diff:    TRender.BindTexture(0);
   
     glPushAttrib(GL_LINE_BIT);
  +  try
       glColor4ubv(@Col);
       glBegin(GL_QUADS);
         glkRect(aLeft, aTop, aLeft + aWidth, aTop + aHeight);
  
positive.code:   hasText2 := aShapeColor2 <> 0;
  
    W1 := 10 + 10 * Length(aText);
    W2 := Byte(hasText2)*(10 + 10 * Length(aText2));
    W := W1 + W2;
    WriteShape  (X - W div 2, Y - 10, W1, 20, aShapeColor1);
  
    if hasText2 then
    begin
  
negative.code:       DoNode(-aBlur, 0, bCol);
        DoNode(0, 0, aCol);
      glEnd;
    finally
      glPopMatrix;
    end;
  end;
  
  
  