anchor.diff:      fMaps: TKMapsCollection;
       fMapsMP: TKMapsCollection;
       fMinimap: TKMMinimap;
  +    fScanCompleted: Boolean;
   
       fSelectedMapInfo: TKMFileIdentInfo; // Identification info about last selected map
   
  
positive.code: 
  procedure TKMMenuMapEditor.ScanUpdate(Sender: TObject);
  begin
    RefreshList(False); //Don't jump to selected with each scan update
  end;
  
  
  procedure TKMMenuMapEditor.ScanComplete(Sender: TObject);
  begin
    RefreshList(True); //After scan complete jump to selected item
  end;
  
  
negative.code:   case Radio_MapEd_MapType.ItemIndex of
      0:  begin
            fSelectedMapInfo.CRC := gGameApp.GameSettings.MenuMapEdSPMapCRC;
            fScanCompleted := False;
            fMaps.Refresh(ScanUpdate, ScanComplete);
          end;
      1:  begin
  