anchor.diff:      end;
       if (Key=ord('0')) and GameIsRunning then begin
         fGameplayInterface.IssueMessage(msgScroll,'123');
  -    end;
  +    end;}
     end;
   
     //Also send shortcut to GamePlayInterface if it is there
  
positive.code:               SelectedHouse:=fPlayers.HousesHitTest(CursorXc, CursorYc);
                if SelectedHouse<>nil then
                  if (not FoundUnit)or((SelectedHouse.GetBuildingState in [hbs_Stone,hbs_Done])and FoundUnit) then begin
                    fPlayers.SelectedHouse:=SelectedHouse;
                    if fGameplayInterface<>nil then fGamePlayInterface.ShowHouseInfo(fPlayers.SelectedHouse);
                end;
  
negative.code:       fGameplayInterface.ShowPause(GameIsPaused,GameSpeed=10);
      end;
      {Thats my debug example}
      {if (Key=ord('5')) and GameIsRunning then begin
        fGameplayInterface.IssueMessage(msgText,'123');
      end;
      if (Key=ord('6')) and GameIsRunning then begin
  