anchor.diff:      Label_ClockSpeedup: TKMLabel;
   
       Label_ScriptedOverlay: TKMLabel; // Label that can be set from script
  -    OverlayBackground: TKMBevel;
       Button_ScriptedOverlay: TKMButton;
       Label_OverlayShow, Label_OverlayHide: TKMLabel;
   
  
positive.code:   Button_ScriptedOverlay.Visible := Label_ScriptedOverlay.Caption <> '';
    Label_OverlayShow.Visible := (Label_ScriptedOverlay.Caption <> '') and not Label_ScriptedOverlay.Visible;
    Label_OverlayHide.Visible := (Label_ScriptedOverlay.Caption <> '') and Label_ScriptedOverlay.Visible;
  
    OverlayBackground.Width := Label_ScriptedOverlay.TextSize.X + 10;
    OverlayBackground.Height := Label_ScriptedOverlay.TextSize.Y + 3;
    OverlayBackground.Visible := (Label_ScriptedOverlay.Caption <> '') and Label_ScriptedOverlay.Visible;
  end;
  
  
  
negative.code:       OverlayTop := Max(OverlayTop, Image_Clock.Top + Image_Clock.Height + 25);
    end;
  
    Label_ScriptedOverlay.Top := OverlayTop + 19;
    Button_ScriptedOverlay.Top := OverlayTop + 1;
    Label_OverlayShow.Top := OverlayTop + 2;
    Label_OverlayHide.Top := OverlayTop;
  
    Label_ScriptedOverlay.Left := OverlayLeft + 5;
    Button_ScriptedOverlay.Left := OverlayLeft;
    Label_OverlayShow.Left := OverlayLeft + 3;
  