anchor.diff:      fSkipReplayEndCheck: Boolean;
   
       //DO not save
  -    fGameSpeedChangeTick: Single;
  +    fSpeedChangeTick: Single;
       fGameSpeedChangeTime: Cardinal; //time of last game speed change
       fPausedTicksCnt: Cardinal;
   
  
positive.code:   TimeSince := GetTimeSince(fGameSpeedChangeTime);
    CalculatedTick := TimeSince*fSpeedActual/gGameSettings.SpeedPace - fPausedTicksCnt;
    //Calc how far behind are we, in ticks
    Result := CalculatedTick + fGameSpeedChangeTick - fParams.Tick;
  end;
  
  
  
negative.code:   fSkipReplayEndCheck := False;
    fWaitingForNetwork := False;
    fOptions  := TKMGameOptions.Create;
    fSpeedChangeTick := 0;
    fGameSpeedChangeTime := 0;
    fGameSpeedChangeAllowed := True;
    fPausedTicksCnt := 0;
  