anchor.diff:      SaveGameToStream(aTimestamp, saveStreamTxt);
       TKMemoryStream.AsyncSaveToFileAndFree(saveStreamTxt, aPathName + EXT_SAVE_TXT_DOT, fSaveWorkerThread);
     end;
  -
  -  gLog.AddTime('Saving game end: ' + aPathName);
   end;
   
   
  
positive.code: begin
    if BLOCK_SAVE then // This must be here because of paraller Runner
      Exit;
    gLog.AddTime('Saving game start: ' + aPathName);
  
    Assert(not fParams.IsMapEditor and (ALLOW_SAVE_IN_REPLAY or not fParams.IsReplay), 'Saving from wrong state');
  
  
negative.code:       {$ENDIF}
  
      //Save replay queue
      // Save replay info
      fGameInputProcess.SaveToFileAsync(ChangeFileExt(fullPath, EXT_SAVE_REPLAY_DOT), fSaveWorkerThread);
  
  