anchor.diff:  
       fWareDistribution.LoadFromStr(F.ReadString ('Game','WareDistribution',''));
   
  -    fReplayAutosave           := F.ReadBool     ('Replay', 'ReplayAutosave',          True); //Should be ON by default
  -    SetReplayAutosaveFrequency(F.ReadInteger    ('Replay', 'ReplayAutosaveFrequency', REPLAY_AUTOSAVE_FREQUENCY_DEFAULT));
  +    fReplayAutopause    := F.ReadBool       ('Replay', 'ReplayAutopause',   False); //Disabled by default
  +    fReplayShowBeacons  := F.ReadBool       ('Replay', 'ReplayShowBeacons', False); //Disabled by default
  +    fReplayAutosave     := F.ReadBool       ('Replay', 'ReplayAutosave',          True); //Should be ON by default
  +    SetReplayAutosaveFrequency(F.ReadInteger('Replay', 'ReplayAutosaveFrequency', REPLAY_AUTOSAVE_FREQUENCY_DEFAULT));
   
       fSoundFXVolume  := F.ReadFloat  ('SFX',  'SFXVolume',      0.5);
       fMusicVolume    := F.ReadFloat  ('SFX',  'MusicVolume',    0.5);
  
positive.code:     property LastDayGamePlayed: TDateTime read fLastDayGamePlayed write SetLastDayGamePlayed;
  
      //Replay
      property ReplayAutosave: Boolean read fReplayAutosave write SetReplayAutosave;
      property ReplayAutosaveFrequency: Integer read fReplayAutosaveFrequency write SetReplayAutosaveFrequency;
  
  
negative.code:   Changed;
  end;
  
  
  
  procedure TKMGameSettings.SetReplayAutosave(aValue: Boolean);
  