anchor.diff:      destructor Destroy; override;
   
       property Visible: Boolean read GetVisible;
  -    //function KeyDown(Key: Word; Shift: TShiftState): Boolean;
       procedure Show();
     end;
   
  
positive.code:   KM_HandsCollection, KM_ResTexts, KM_RenderUI, KM_ResFonts, KM_Hand,
    KM_TerrainSelection, KM_Terrain;
  
  
  //KM_Game, KM_GameCursor
  //KM_InterfaceGame;
  
  { TKMGUIMapEdGoal }
  constructor TKMMapEdRMG.Create(aParent: TKMPanel);
  
negative.code:     function NextLine(var Line: Integer; const LINE_Y: Byte = 20): Integer;
      procedure RMG_Change(Sender: TObject);
      procedure RMG_Close(Sender: TObject);
      procedure RMG_Generate_Map(Sender: TObject);
      procedure RMG_Generate_New_Seed(Sender: TObject);
      function GetVisible: Boolean;
  