anchor.diff:    case Radio_MapEd_MapType.ItemIndex of
       0:  begin
             fSelectedMapInfo.CRC := gGameApp.GameSettings.MenuMapEdSPMapCRC;
  +          fScanCompleted := False;
             fMaps.Refresh(ScanUpdate, ScanComplete);
           end;
       1:  begin
  
positive.code: 
  procedure TKMMenuMapEditor.ScanUpdate(Sender: TObject);
  begin
    RefreshList(False); //Don't jump to selected with each scan update
  end;
  
  
  procedure TKMMenuMapEditor.ScanComplete(Sender: TObject);
  begin
    RefreshList(True); //After scan complete jump to selected item
  end;
  
  
negative.code:     fMaps: TKMapsCollection;
      fMapsMP: TKMapsCollection;
      fMinimap: TKMMinimap;
      fScanCompleted: Boolean;
  
      fSelectedMapInfo: TKMFileIdentInfo; // Identification info about last selected map
  
  