anchor.diff:    UI.Title(_('Options'));
     X := 1;
     Y := 3;
  -  AddOption('C', _('Auto pickup coins'), Game.GetOption(apCoin));
  -  AddOption('G', _('Auto pickup gems'), Game.GetOption(apGem));
  -  AddOption('F', _('Auto pickup foods'), Game.GetOption(apFood));
  -  AddOption('Y', _('Auto pickup plants'), Game.GetOption(apPlant));
  -  AddOption('P', _('Auto pickup potions'), Game.GetOption(apPotion));
  -  AddOption('O', _('Auto pickup flasks'), Game.GetOption(apFlask));
  -  AddOption('S', _('Auto pickup scrolls'), Game.GetOption(apScroll));
  -  AddOption('R', _('Auto pickup runes'), Game.GetOption(apRune));
  -  AddOption('B', _('Auto pickup books'), Game.GetOption(apBook));
  -  AddOption('K', _('Auto pickup keys'), Game.GetOption(apKey));
  -  AddOption('D', _('Show item price in inventory'), Game.GetOption(apShPrice));
  +  AddOption('C', _('Auto pick up coins'), Game.GetOption(apCoin));
  +  AddOption('G', _('Auto pick up gems'), Game.GetOption(apGem));
  +  AddOption('F', _('Auto pick up food'), Game.GetOption(apFood));
  +  AddOption('Y', _('Auto pick up plants'), Game.GetOption(apPlant));
  +  AddOption('P', _('Auto pick up potions'), Game.GetOption(apPotion));
  +  AddOption('O', _('Auto pick up flasks'), Game.GetOption(apFlask));
  +  AddOption('S', _('Auto pick up scrolls'), Game.GetOption(apScroll));
  +  AddOption('R', _('Auto pick up runes'), Game.GetOption(apRune));
  +  AddOption('B', _('Auto pick up books'), Game.GetOption(apBook));
  +  AddOption('K', _('Auto pick up keys'), Game.GetOption(apKey));
  +  AddOption('D', _('Show items price in inventory'), Game.GetOption(apShPrice));
   
     // Settings
     X := 1;
  
positive.code:   UI.Title(_('Help'));
  
    Terminal.Print(CX, 3,
      _('The land Elvion is surrounded by mountains. In the center of this land'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 4,
      _('there is village, Dork. The land is in danger, because The Troll King and'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 5,
      _('his armies are coming. Only a legendary hero can kill the monster.'),
      TK_ALIGN_CENTER);
  
    Terminal.Print(CX, 7,
      _('You play as a lonely hero who has to slay trolls to save your land Elvion.'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 8,
      _('You can gather equipment, fight enemies and try to survive for your final'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 9, _('confrontation with boss. Good luck!'),
      TK_ALIGN_CENTER);
  
    UI.Title(_('Keybindings'), 11);
  
    Terminal.Print(CX, 13, Format('%s: %s, %s, %s %s: %s, %s %s: %s',
      [_('Move'), UI.KeyToStr('arrow keys'), UI.KeyToStr('numpad'),
      UI.KeyToStr('QWEADZXC'), _('Wait'), UI.KeyToStr('5'), UI.KeyToStr('S'),
      _('Effects'), UI.KeyToStr('TAB')]), TK_ALIGN_CENTER);
  
    X := 1;
    Y := 15;
    AddLine('<', _('Go up stairs'));
    AddLine('>', _('Go down stairs'));
    AddLine('G', _('Pick up an item from the floor'));
  
negative.code:     Y := Y + 1;
      Add(_('Monsters'), Ord(Length(MobBase)) - (13 + 7));
      Add(_('Bosses'), 13);
      Add(_('NPCs'), 7);
      Add(_('Items'), Ord(Length(ItemBase)));
      Add(_('Shops'), Shops.Count);
      Add(_('Quests'), Quests.Amount);
      Add(_('Talents'), Player.Talents.Amount);
      Add(_('Affixes'), Affixes.Amount);
      Add(_('Item Types'), Ord(High(TItemType)));
      Add(_('Skills'), Ord(High(TSkillEnum)));
    end;
  
  