anchor.diff:      fDifficulty: TKMMissionDifficulty;
       fAIType: TKMAIType;
   
  +    function GetPlayerLoc(aMap: TKMapInfo): TKMHandID;
       function GetPanelHalf: Integer;
   
       procedure Create_SingleMap(aParent: TKMPanel);
  
positive.code: 
  implementation
  uses
    KM_ResTexts, KM_CommonUtils, KM_RenderUI, KM_ResFonts, KM_GameSettings;
  
  const
    PAD_VERT = 44; //Padding from top/bottom
  
negative.code:   ListRefresh(True);
    Update;
    gGameSettings.MenuMapSPType := Radio_MapType.ItemIndex;
  end;
  
  
  function TKMMenuSingleMap.GetPlayerLoc(aMap: TKMapInfo): TKMHandID;
  begin
    Result := IfThen(fSingleLoc = -1, aMap.DefaultHuman, fSingleLoc);
  end;
  
  
  