anchor.diff:          5.00, // ATTACK_SQUAD_TargetReached_RangedSquad
           8.00, // ATTACK_SQUAD_TargetReached_Unit
          10.00, // ATTACK_SUPERVISOR_EvalTarget_DistanceGroup
  -       10.00, // ATTACK_SUPERVISOR_EvalTarget_OportunityDistGain
  -       10.00, // ATTACK_SUPERVISOR_EvalTarget_OportunityGain
  +       10.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityDistGain
  +       10.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityGain
           5.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainAntiHorse
         500.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainDist
           5.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainMelee
  
positive.code:     ,ARMY_PATHFINDING_AvoidEdges
      ,ARMY_PATHFINDING_AvoidSpecEnemy
      ,ARMY_PATHFINDING_AvoidTraffic
  
      ,ATTACK_COMPANY_AttackRadius
      ,ATTACK_COMPANY_AttackRangedGain
  
negative.code:        80.00, // ARMY_PATHFINDING_AvoidEdges
          0.00, // ARMY_PATHFINDING_AvoidSpecEnemy
          0.00, // ARMY_PATHFINDING_AvoidTraffic
          0.00, // ATTACK_ArmyVectorField_EvalClusters_InPlace
          0.00, // ATTACK_ArmyVectorField_EvalClusters_AtAdvantage
          0.00, // ATTACK_ArmyVectorField_EvalClusters_Ambushed
          0.00, // ATTACK_ArmyVectorField_DivideForces_DefendCityAdv
          9.00, // ATTACK_COMPANY_AttackRadius
          0.00, // ATTACK_COMPANY_AttackRangedGain
          0.00, // ATTACK_COMPANY_DecreaseThreat_Prio1
  