anchor.diff:        Image_Pause: TKMImage;
         Label_Pause1: TKMLabel;
         Label_Pause2: TKMLabel;
  +    Panel_PauseDebug: TKMPanel;
  +      Bevel_PauseDebug: TKMBevel;
  +      Label_PauseDebug: TKMLabel;
       Panel_PlayMore: TKMPanel;
         Bevel_PlayMore: TKMBevel;
         Panel_PlayMoreMsg: TKMPanel;
  
positive.code: 
  { Pause overlay page }
  procedure TKMGamePlayInterface.Create_Pause;
  begin
    Panel_Pause := TKMPanel.Create(Panel_Main, 0, 0, Panel_Main.Width, Panel_Main.Height);
    Panel_Pause.AnchorsStretch;
  
negative.code:   Label_Pause1.AnchorsCenter;
    Label_Pause2.AnchorsCenter;
    Image_Pause.AnchorsCenter;
    Panel_Pause.Hide;
  
    Panel_PauseDebug := TKMPanel.Create(Panel_Main, (Panel_Main.Width - PAN_DEBUG_W) div 2, 10, PAN_DEBUG_W, 20);
      Bevel_PauseDebug := TKMBevel.Create(Panel_PauseDebug, -1, -1, Panel_PauseDebug.Width + 2, Panel_PauseDebug.Height + 2);
      Bevel_PauseDebug.Hitable := False;
      Label_PauseDebug := TKMLabel.Create(Panel_PauseDebug, PAN_DEBUG_W div 2, 3,
                                          gResTexts[TX_POPUP_PAUSE], fntAntiqua, taCenter);
      Label_PauseDebug.Hitable := False;
  
    Panel_PauseDebug.Anchors := [anTop];
    Panel_PauseDebug.Hitable := False;
    Panel_PauseDebug.Hide;
  end;
  
  
  