anchor.diff:    MENU_DESIGN_Y         = 768;          //Thats the size menu was designed for. All elements are placed in this size
     MENU_SP_MAPS_COUNT    = 14;           //Number of single player maps to display in menu
   
  -  GAME_VERSION          = 'Fighting Demo r1256';       //Game version string displayed in menu corner
  -  SAVE_VERSION          = 'r1256';       //Should be updated for every release (each time save format is changed)
  -  REPLAY_VERSION        = 1256;          //Used in replay file format
  +  GAME_VERSION          = 'Fighting Demo r1275';       //Game version string displayed in menu corner
  +  SAVE_VERSION          = 'r1275';       //Should be updated for every release (each time save format is changed)
  +  REPLAY_VERSION        = 1275;          //Used in replay file format
   
   var
     //These should be TRUE
  
positive.code:   SHOW_CMDQUEUE_COUNT   :boolean=false; //Show how many commands were processed and stored by TGameInputProcess
    {Gameplay cheats}
    FREE_ROCK_THROWING    :boolean=false; //Throwing a rock from Tower costs nothing. To debug throw algoritm
    REDUCE_SHOOTING_RANGE :boolean=true; //Reduce shooting range for debug
    {Data output}
    WRITE_DECODED_MISSION :boolean=false; //Save decoded mission as txt file 
    WRITE_DELIVERY_LOG    :boolean=false; //Write even more output into log + slows down game noticably
  
negative.code:   CHEATS_ENABLED        :boolean=true;  //Enable cheats in game (add_resource, instant_win, etc)
    FREE_POINTERS         :boolean=true;  //If true, units/houses will be freed and removed from the list once they are no longer needed
    CAP_MAX_FPS           :boolean=true;  //Should limit rendering performance to avoid GPU overheating (disable to measure debug performance)
    CRASH_ON_REPLAY       :boolean=true;  //Crash as soon as replay consistency fails (random numbers mismatch)
  
    //Implemented
    MOUSEWHEEL_ZOOM_ENABLE:boolean=true; //Should we allow to zoom in game or not
  