anchor.diff:      Color: clDarkRed; Deep: deGrayCave;),
       // WarMace
       (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 45;
  -    Color: clDarkRed; Deep: deGrayCave;) { , }
  -
  -    // Deep Cave
  +    Color: clDarkRed; Deep: deGrayCave;),
  +
  +    // == Deep Cave == //
  +
  +    // MoonBlade
  +    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 50;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // SwordOfTheJackal
  +    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 55;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // RubyAxe
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 50;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // DarkAxe
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 55;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // WarSpear
  +    (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 50;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // Harpoon
  +    (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 55;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // FlangedMace
  +    (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 50;
  +    Color: clDarkRed; Deep: deDeepCave;),
  +    // WarGavel
  +    (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 55;
  +    Color: clDarkRed; Deep: deDeepCave;){,}
  +
       // Blood Cave
       // Dungeon of Doom
       );
  
positive.code:     iHatchet, iBattleaxe, // Axe
      iShortSpear, iSpear, // Spear
      iHeavyBranch, iSpikedCudgel, // Mace
       // Gray Cave
      iBroadSword, iLongSword,            // Blade
      iMeatAxe,  iFleshTearer,              // Axe
      iJavelin, iFuscina,                 // Spear
      iWarhammer, iWarMace{,}               // Mace
  {      // Deep Cave
        iMoonBlade, iSwordOfTheJackal,      // Blade
        iRubyAxe, DarkAxe,                  // Axe
        iWarSpear, iHarpoon,                // Spear
        iFlangedMace, iWarGavel,            // Mace
        // Blood Cave
        iBastardSword, iGreatSword,          // Blade
        iBerserkerAxe, iMarauderAxe,            // Axe
        iSilvanWhisper, iImpaler,           // Spear
  
negative.code:       Result := _('Warhammer');
      iWarMace:
        Result := _('War Mace');
  
         // == Deep Cave == //
  
      // Blade
      iMoonBlade:
        Result := _('Moon Blade');
      iSwordOfTheJackal:
        Result := _('Sword Of The Jackal');
      // Axe
      iRubyAxe:
        Result := _('Ruby Axe');
      iDarkAxe:
        Result := _('Dark Axe');
      // Spear
      iWarSpear:
        Result := _('War Spear');
      iHarpoon:
        Result := _('Harpoon');
      // Mace
      iFlangedMace:
        Result := _('Flanged Mace');
      iWarGavel:
        Result := _('War Gavel');
  
  
  
  
      {
        iRustySword:
  
  