anchor.diff:      if InRange(aVolume, 0, 4) and (aRadius >= MIN_SOUND_AT_LOC_RADIUS) and gTerrain.TileInMapCoords(aX,aY) then
         Result := gScriptSounds.AddSound(aPlayer, aFileName, afOgg, KMPoint(aX,aY), True, aVolume, aRadius, False, True)
       else
  -      LogParamWarning('Actions.PlayWAVAtLocationLooped: ' + UnicodeString(aFileName), [aX, aY]);
  +      LogParamWarning('Actions.PlayOGGAtLocationLooped: ' + UnicodeString(aFileName), [aX, aY]);
     except
       gScriptEvents.ExceptionOutsideScript := True; //Don't blame script for this exception
       raise;
  
positive.code:     if InRange(aVolume, 0, 1) then
        Result := gScriptSounds.AddSound(aPlayer, aFileName, afOgg, KMPOINT_ZERO, False, aVolume, 0, False, False)
      else
        LogParamWarning('Actions.PlayWAV: ' + UnicodeString(aFileName), []);
    except
      gScriptEvents.ExceptionOutsideScript := True; //Don't blame script for this exception
      raise;
  
negative.code:     if InRange(aVolume, 0, 1) then
        Result := gScriptSounds.AddSound(aPlayer, aFileName, afOgg, KMPOINT_ZERO, False, aVolume, 0, False, True)
      else
        LogParamWarning('Actions.PlayOGGLooped: ' + UnicodeString(aFileName), []);
    except
      gScriptEvents.ExceptionOutsideScript := True; //Don't blame script for this exception
      raise;
  