anchor.diff:        for K := 1 to 4 do DropBox_AlliesTeam[I].Add(IntToStr(K));
         DropBox_AlliesTeam[I].OnChange := AlliesTeamChange;
         DropBox_AlliesTeam[I].DropUp := True; // Doesn't fit if it drops down
  -      Label_AlliesPing[I] := TKMLabel.Create(Panel_Allies,   350+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taCenter);
  +      Label_AlliesPing[I] :=          TKMLabel.Create(Panel_Allies, 347+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taRight);
  +      Label_AlliesPingFpsSlash[I] :=  TKMLabel.Create(Panel_Allies, 354+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taCenter);
  +      Label_AlliesFPS[I] :=           TKMLabel.Create(Panel_Allies, 361+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taLeft);
       end;
   
       Image_AlliesClose:=TKMImage.Create(Panel_Allies,800-97,24,32,32,52,rxGui);
  
positive.code:       Label_AlliesPlayer[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesTeam[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesPing[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        DropBox_AlliesTeam[I].Enabled := (NetI = gGame.Networking.MyIndex); // Our index
        DropBox_AlliesTeam[I].Hide; // Use label for demos until we fix exploits
      end;
  
negative.code:     begin
        ping := gGame.Networking.NetPlayers[NetI].GetInstantPing;
        fps := gGame.Networking.NetPlayers[NetI].FPS;
        Label_AlliesPing[I].Caption := WrapColor(IntToStr(ping), GetPingColor(ping));
        Label_AlliesPingFpsSlash[I].Caption := '/';
        Label_AlliesFPS[I].Caption := WrapColor(IntToStr(fps), GetFPSColor(fps));
      end else begin
        Label_AlliesPing[I].Caption := '';
        Label_AlliesPingFpsSlash[I].Caption := '';
        Label_AlliesFPS[I].Caption := '';
      end;
    end;
  end;
  
  