anchor.diff:  
     SetGameSpeedActualValue(aSpeed);
   
  -  UpdateClockUI;
  -
     //Need to adjust the delay immediately in MP
     if IsMultiPlayerOrSpec and (fGameInputProcess <> nil) then
       TKMGameInputProcess_Multi(fGameInputProcess).AdjustDelay(fGameSpeedActual);
  
positive.code:     gLog.AddTime('Gameplay recording initialized', True);
  
      if fGameMode in [gmMulti, gmMultiSpectate] then
        MultiplayerRig;
  
      //some late operations for parser (f.e. ProcessAttackPositions, which should be done after MultiplayerRig)
      Parser.PostLoadMission;
  
negative.code: 
  
  //All setup data gets taken from fNetworking class
  procedure TKMGame.MultiplayerRig(aNewGame: Boolean);
  var
    I: Integer;
    HIndex: TKMHandID;
  