anchor.diff:  var
     I, K: Integer;
   begin
  +  //Updates could be done every 5 ticks
     if aTick mod 5 <> 0 then Exit;
   
     //Reset all aggregators first
  
positive.code:     FOnJumpToPlayer: TIntegerEvent;
      FSetViewportPos: TPointFEvent;
      FHandIndex: Integer;
      FAnimStep: Cardinal;
      FItems: array of TKMGUIGameSpectatorItem;
      procedure DoubleClicked(Sender: TObject);
      procedure ItemClicked(aItemTag: Integer);
  
negative.code:   fLinesAggregator := aLinesAggregator;
    OnClick := DoubleClicked;
    Anchors := [anTop, anRight];
    Focusable := False;
    FHandIndex := AHandIndex;
    SetLength(fItems, GetTagCount);
  