anchor.diff:  
   function TKMGUIGameSpectatorItemLineWarfare.GetTagCount: Integer;
   begin
  -  Result := Warfare_CNT + 2; //+1 for recruit and +1 for gold chests in TownHall
  +  Result := WARFARE_CNT + 2; //+1 for recruit and +1 for gold chests in TownHall
   end;
   
   
  
positive.code: 
  function TKMGUIGameSpectatorItemLineResources.GetTagCount: Integer;
  begin
    Result := WARE_CNT - Warfare_CNT; //Do not show Warfare on resources page
  end;
  
  
  
negative.code:   if AIndex = 0 then
      Result := Integer(wtFish)
    else
      Result := Integer(StoreResType[Length(StoreResType) - AIndex - WARFARE_CNT]); //opposite order, we draw items from the right
  end;
  
  
  