anchor.diff:  
   //Reset everything to it's defaults depending on users role (Host/Joiner/Reassigned)
   procedure TKMMenuLobby.Reset(aKind: TKMNetPlayerKind; aPreserveMaps: Boolean = False);
  -var I: Integer;
  +var
  +  I: Integer;
   begin
     Label_ServerName.Caption := '';
   
  
positive.code:       end;
  
        //Presect RMG map, if we have it in map list
        if (Radio_MapType.ItemIndex = MAP_TYPE_INDEX_RMG) 
          and (fMapsMP[I].FileName = MAPS_RMG_NAME) then
          SelectRMGMap;
  
  
negative.code:     2,  //Co-op Map
      3:  //Special map Map
          begin
            InitDropColMapsList;
            fMapsMP.Refresh(MapList_ScanUpdate, nil, MapList_ScanComplete);
            DropCol_Maps.DefaultCaption := gResTexts[TX_LOBBY_MAP_SELECT];
          end;
      MAP_TYPE_INDEX_RMG:  //RMG
          begin
            InitDropColMapsList;
            fMapsMP.Refresh(MapList_ScanUpdate, nil, MapList_ScanComplete);
  //          DropCol_Maps.DefaultCaption := MAPS_RMG_NAME;
            DropCol_Maps.Hide;
            Label_MapName.Caption := MAPS_RMG_NAME;
            Label_MapName.Show;
  
            fGuiRMG.Show;
          end;
      MAP_TYPE_INDEX_SAVE:  //Saved Game
  