anchor.diff:  
                   if aPlayerIndex = gMySpectator.HandID then
                   begin
  -                  gSoundPlayer.Play(sfxnDefeat, 1, True); //Fade music
  +                  PlayDefeatSound;
                     GameResult := grDefeat;
                     fGamePlayInterface.ShowMPPlayMore(grDefeat);
                   end;
  
positive.code:   if fGameMode = gmMultiSpectate then
      Exit;
  
    if aHandIndex = gMySpectator.HandID then
      gSoundPlayer.Play(sfxnVictory, 1, True); //Fade music
  
    if fGameMode = gmMulti then
  
negative.code: 
  
  procedure TKMGame.PlayerDefeat(aPlayerIndex: TKMHandID; aShowDefeatMessage: Boolean = True);
  
    procedure PlayDefeatSound;
    begin
      if not gGameApp.GameSettings.VideoOn then // Don't play defeat sound if videos are on
        gSoundPlayer.Play(sfxnDefeat, 1, True); //Fade music
    end;
  
  begin
    case GameMode of
      gmSingle, gmCampaign:
                if aPlayerIndex = gMySpectator.HandID then
                begin
                  PlayDefeatSound;
                  RequestGameHold(grDefeat);
                end;
      gmMulti:  begin
  