anchor.diff:  end;
   
   
  -function TKMGame.ReplayMode: Boolean;
  -begin
  -  Result := fGameState = gsReplay;
  -end;
  -
  -
   //Restart the replay but do not change the viewport position/zoom
   procedure TKMGame.RestartReplay;
   var OldCenter: TKMPointF; OldZoom: single;
  
positive.code: 
    GameInit(false);
    GameStart(aMissionFile, aGameName);
  
    //Market needs to be blocked for e.g. tutorials
    if aBlockMarket then
  
negative.code: 
    //Load mission file
    fGameName := aFileName;
    fReplayMode := False;
  
    GameLoadingStep(fTextLibrary[TX_MENU_LOADING_SCRIPT]);
  
  