anchor.diff:    // However for some odd reason this kills Reys IDE ..
     {$I KM_Revision.inc};
     {$I KM_NetProtocolRevision.inc};
  +
     {$IFDEF USESECUREAUTH}
       {$IFDEF DEBUG}
       GAME_VERSION_POSTFIX  = ' [ DEBUG ]';
  
positive.code: initialization
  begin
    GAME_REVISION := AnsiString('r' + IntToStr(GAME_REVISION_NUM));
    GAME_VERSION := GAME_VERSION_PREFIX + GAME_REVISION + GAME_VERSION_POSTFIX;
    //Clients of this net protocol version may connect to the dedicated server
    NET_PROTOCOL_REVISON := AnsiString('r' + IntToStr(NET_PROTOCOL_REVISION_NUM));
  end;
  
negative.code:     GAME_VERSION_POSTFIX  = ' [ UNSECURE ]';
      {$ENDIF}
    {$ENDIF}
    GAME_VERSION_CUSTOM_POSTFIX = ''; // Custom postfix for the test builds
    GAME_VERSION_PREFIX   = ''; //Game version string displayed in menu corner
  var
    //Game revision is set in initialisation block
  