anchor.diff:  
       waitPlayersMsg := waitPlayersMsg + waitDCPlayersMsg;
   
  -    Button_NetDropPlayers.Visible := IsHost;
  +    Button_NetDropPlayers.Visible := aIsHost;
   
       if not aShow then
         fNetWaitDropPlayersDelayStarted := 0
  
positive.code:     procedure MessageIssue(aKind: TKMMessageKind; const aText: UnicodeString; const aLoc: TKMPoint); overload;
      procedure UpdateUI;
      procedure UpdateClock(aSpeedActual, aDefaultSpeed, aSpeedRecorded: Single);
      procedure ShowPlayMore(DoShow: Boolean; Msg: TKMGameResultMsg);
      procedure ShowMPPlayMore(Msg: TKMGameResultMsg);
      procedure ShowNetworkLag(aShow: Boolean; aPlayers: TKMByteArray; IsHost: Boolean);
  
      procedure SetScriptedOverlay(const aText: UnicodeString; const aSettings: TKMOverlayTextSettings);
  
  
negative.code: end;
  
  
  procedure TKMGamePlayInterface.ShowPlayMore(aDoShow: Boolean; aMsg: TKMGameResultMsg);
  begin
    ReleaseDirectionSelector;
    fPlayMoreMsg := aMsg;
    case aMsg of
      grWin:       begin
                      Label_PlayMore.Caption := gResTexts[TX_GAMEPLAY_WON];
                      Button_PlayMore.Caption := gResTexts[TX_GAMEPLAY_CONTINUE_PLAYING];
  