anchor.diff:  end;
   
   
  -procedure TKMColumnBox.SetSortDirection(aDirection: TSortDirection);
  +procedure TKMColumnBox.SetSortDirection(aDirection: TKMSortDirection);
   begin
     fHeader.SortDirection := aDirection;
   end;
  
positive.code:   end;
  
  
    TDragAxis = (daHoriz, daVertic, daAll);
  
    //Element that player can drag within allowed bounds
    TKMDragger = class(TKMControl)
  
negative.code: end;
  
  
  function TKMColumnBox.GetSortDirection: TKMSortDirection;
  begin
    Result := fHeader.SortDirection;
  end;
  