anchor.diff:  procedure Agg2D.textHints(hints : boolean );
   begin
    m_textHints:=hints;
  -
  + {$IFNDEF AGG2D_NO_FONT}
  + m_fontEngine.hinting_(m_textHints );
  + {$ENDIF}
   end;
   
   { TEXTWIDTH }
  
positive.code: procedure Agg2D.resetPath;
  begin
   m_path.remove_all;
  
  end;
  
  
negative.code:  m_fontEngine.hinting_(m_textHints );
  
   if ch = VectorFontCache then
   {$NOTE We need to fix this. Translating from font pt to pixels is inaccurate. This is just a temp fix for now. }
    m_fontEngine.height_(height * 1.3333 ) // 9pt = ~12px so that is a ratio of 1.3333
   else
    m_fontEngine.height_(worldToScreen(height ) );
  {$ENDIF}
  {$IFDEF AGG2D_USE_WINFONTS}
   m_fontEngine.hinting_(m_textHints );
  
  