anchor.diff:        Button_Main: array [TKMTabButtons] of TKMButton; //4 common buttons + Return
         Button_Back: TKMButton;
   
  -    Panel_Replay:TKMPanel; //Bigger Panel to contain Shapes to block all interface below
       Panel_ReplayCtrl:TKMPanel; //Smaller Panel to contain replay controls
         PercentBar_Replay: TKMPercentBar;
         Label_Replay:TKMLabel;
  
positive.code: 
  procedure TKMGamePlayInterface.Create_Replay;
  begin
    Panel_Replay := TKMPanel.Create(Panel_Main, 0, 0, 1024, 768);
    Panel_Replay.Stretch;
  
      Panel_ReplayCtrl := TKMPanel.Create(Panel_Replay, 320, 8, 160, 60);
        PercentBar_Replay     := TKMPercentBar.Create(Panel_ReplayCtrl, 0, 0, 160, 20);
        Label_Replay          := TKMLabel.Create(Panel_ReplayCtrl,  80,  2, NO_TEXT, fnt_Grey, taCenter);
        Button_ReplayRestart  := TKMButton.Create(Panel_ReplayCtrl,  0, 24, 24, 24, 582, rxGui, bsGame);
  
negative.code:   //Message stack is visible in Replay as it shows which messages player got
    //and does not affect replay consistency
  
    Panel_ReplayCtrl.Visible := fReplay;
  end;
  
  
  