anchor.diff:        fGameplayInterface.ShowPause(GameIsPaused,GameSpeed=10);
       end;
       {Thats my debug example}
  -    if (Key=ord('5')) and GameIsRunning then begin
  +    {if (Key=ord('5')) and GameIsRunning then begin
         fGameplayInterface.IssueMessage(msgText,'123');
       end;
       if (Key=ord('6')) and GameIsRunning then begin
  
positive.code:               SelectedHouse:=fPlayers.HousesHitTest(CursorXc, CursorYc);
                if SelectedHouse<>nil then
                  if (not FoundUnit)or((SelectedHouse.GetBuildingState in [hbs_Stone,hbs_Done])and FoundUnit) then begin
                    fPlayers.SelectedHouse:=SelectedHouse;
                    if fGameplayInterface<>nil then fGamePlayInterface.ShowHouseInfo(fPlayers.SelectedHouse);
                end;
  
negative.code:     end;
      if (Key=ord('0')) and GameIsRunning then begin
        fGameplayInterface.IssueMessage(msgScroll,'123');
      end;}
    end;
  
    //Also send shortcut to GamePlayInterface if it is there
  