anchor.diff:  procedure TKMMenuLobby.ReturnToLobby(const aSaveName: UnicodeString);
   begin
     Radio_MapType.ItemIndex := MAP_TYPE_INDEX_SAVE; //Save
  -  UpdateMapList;
  +  UpdateMapList(fNetworking.IsHost);
     Lobby_OnGameOptions(nil);
     if fNetworking.IsHost then
     begin
  
positive.code:   //Pick correct position of map type selector
    Radio_MapType.ItemIndex := DetectMapType;
  
    UpdateMapList;
    Lobby_OnGameOptions(nil);
  
    case fNetworking.SelectGameKind of
  
negative.code: begin
    fNetworking := aNetworking;
  
    Reset(aKind, True);
  
    //Events binding is the same for Host and Joiner because of stand-alone Server
    //E.g. If Server fails, Host can be disconnected from it as well as a Joiner
  