anchor.diff:  
   procedure TStageVictory.Render;
   begin
  +  inherited;
     Saga.UI.DrawTitle(Top, __('Victory!'));
     Saga.Engine.ForegroundColor(Saga.Colors.clGoldText);
     Saga.Engine.Print(0, Top + 2, Format('%s поверг всех врагов',
  
positive.code:     .ToText + ')');
    Saga.Engine.ForegroundColor(Saga.Colors.clSplText);
    Saga.Log[lgBattle].Render(35, 8, 55);
    inherited;
  end;
  
  procedure TStageBattle.Timer;
  
negative.code: var
    Creature: TCreature;
  begin
    inherited;
    Saga.UI.DrawTitle(7, 'Поединок');
    Saga.UI.DrawKey(15, 8, 'Атаковать', '1');
    Saga.UI.DrawKey(15, 9, 'Отступить', '2');
  