anchor.diff:            on E: Exception do
               ; //Just ignore exceptions here, since its UI function
           end;
  -      end;
       end;
     end;
     Label_TeamName.Visible := False; // Only visible while we're using it, otherwise it shows up in other places
  
positive.code:           on E: Exception do
              ; //Just ignore exceptions here, since its UI function
          end;
        end;
  
        for I := 0 to fHousesTeamNames.Count - 1 do
        begin
          try
            if not (TObject(fHousesTeamNames[I]) is TKMHouse) then
              Continue;
  
negative.code:   begin
      Label_TeamName.Visible := True; // Only visible while we're using it, otherwise it shows up in other places
      for I := 0 to fUnitsTeamNames.Count - 1 do
        try
          if not (TObject(fUnitsTeamNames[I]) is TKMUnit)
            or (TKMUnit(fUnitsTeamNames[I]) = nil)
  