anchor.diff:    PathToMaps: TStringList;
     CurrLoc, CurrEnd: Integer;
     Txt: AnsiString;
  -  MP: TMissionParserPatcher;
  +  MP: TKMMissionParserPatcher;
   begin
     SetUp(True);
   
     //Intent of this design is to rip the specified lines with least impact
  -  MP := TMissionParserPatcher.Create;
  +  MP := TKMMissionParserPatcher.Create;
   
     PathToMaps := TStringList.Create;
     try
  
positive.code:   I, J, K, TmpValue, ChangedCnt: Integer;
    Txt: AnsiString;
    PathToMaps: TStringList;
    Parser: TMissionParserColorCheck;
    Commands: TKMMissionColorInfoArray;
    DeleteColorFromPlayerArr: TIntegerArray;
    IsMapColorFirst: Boolean;
  
negative.code:   GoalLoc, GoalEnd: Integer;
    Txt, GoalTxt: AnsiString;
    L,R: AnsiString;
    MP: TKMMissionParserPatcher;
    Args: TStringList;
    GoalLog: TStringList;
  begin
  