anchor.diff:    case AMob of
       // == Dark Wood == //
   
  -    mRat:
  -      Result := _('Rat');
  +    mBigRat:
  +      Result := _('Big Rat');
       mSpinyFrog:
         Result := _('Spiny Frog');
  +    mJackal:
  +      Result := _('Jackal');
   
       // == Gray Cave == //
   
       mKobold:
         Result := _('Kobold');
  +    mBigKobold:
  +      Result := _('Big Kobold');
  +    mRedKobold:
  +      Result := _('Red Kobold');
   
       // == Deep Cave == //
   
       mScorpion:
         Result := _('Scorpion');
  +    mWasp:
  +      Result := _('Wasp');
  +    mAnt:
  +      Result := _('Ant');
   
       // == Blood Cave == //
  -
  +             
       mGoblin:
         Result := _('Goblin');
  +    mDarkGoblin:
  +      Result := _('Dark Goblin');
  +    mBlackGoblin:
  +      Result := _('Black Goblin');
   
       // == Dungeon of Doom == //
   
  
positive.code:     (Symbol: 'z'; Boss: False; Deep: deDungeonOfDoom; MaxLife: 25; Level: 2; Armor: 2;
      DV: 9; Damage: 3; Color: $FF00BB00;),
      // Ogre
      (Symbol: 'O'; Boss: False; Deep: deDungeonOfDoom; MaxLife: 80; Level: 10; Armor: 12;
      DV: 60; Damage: 30; Color: $FF559977;),
  
      // == Bosses == //
  
  
negative.code: type
    TMobEnum = ( 
      // Dark Wood
      mBigRat, mSpinyFrog, mJackal,
      // Gray Cave
      mKobold, mBigKobold, mRedKobold,
      // Deep Cave
      mScorpion, mWasp, mAnt,
      // Blood Cave
      mGoblin, mDarkGoblin, mBlackGoblin,
      // Dungeon of Doom
      mZombie, mOgre, mMummy,
      // Boss
      mTrollKing);
  
  // Black Bear (B), Grizzly Bear (B), {Big Rat (R)}
  // Black Viper (S), Ball Python (S), Anaconda (S),
  // {Jackal (J)}, Hound (H), Wolf (W),
  // {Spiny Frog (F)}, Giant Toad (F), Giant Newt (N), Iguana (I), Giant Gecko (G), Komodo Dragon (K)
  // Pan (P), Satyr (S), Faun (F), Centaur (C),
  
  // {Kobold (K)}, {Big Kobold (K)}, {Red Kobold} (K), Gnoll (G), Basilisk (B)
  // Worm (W), Swamp Worm (W), Wisp (W), Fire Vortex (V), Giant Slug (S)
  // Naga (N), Greater Naga (N), Naga Warrior (N), Jelly (J), Acid Blob (B)
  
  //
  // {Scorpion (S)}, {Wasp (W)},
  // {Ant (A)}, Soldier Ant (A), Scarab (S), Fire Crab (C), Big Spider (S)
  
  // {Goblin (G)}, {Dark Goblin (G)}, {Black Goblin (G)}, Gargoyle (G), Warg (W)
  // Air Elemental (E), Fire Elemental (E), Water Elemental (E), Earth Elemental (E),
  // Orc (O), Orc Warrior (O), Orc Warlord (O), Draconian (D),
  
  // {Mummy (M)}, Ghoul (G), Vampire (V), {Zombie (Z)}, Skeleton (S), Lich (L), Phantom (P)
  // Stone Golem (G), Fire Golem (G), Frost Golem (G), Hill Giant (G), Stone Giant (G)
  // Titan (T), {Ogre (O)}, Two-Headed Ogre (O), Cyclops (C), {Troll King (T)}
  
  const
    MobBase: array [TMobEnum] of TMobBase = (
      // == Dark Wood == //
  
      // Big Rat
      (Symbol: 'r'; Boss: False; Deep: deDarkWood; MaxLife: 5; Level: 1; Armor: 0;
      DV: 4; Damage: 2; Color: $FF249988;),
      // Spiny Frog
      (Symbol: 'f'; Boss: False; Deep: deDarkWood; MaxLife: 7; Level: 1; Armor: 0;
      DV: 5; Damage: 2; Color: $FF33FF66;),
      // Jackal
      (Symbol: 'j'; Boss: False; Deep: deDarkWood; MaxLife: 7; Level: 1; Armor: 0;
      DV: 5; Damage: 2; Color: $FF9955FF;),
  
      // == Gray Cave == //
  
      // Kobold
      (Symbol: 'k'; Boss: False; Deep: deGrayCave; MaxLife: 15; Level: 1; Armor: 1;
      DV: 6; Damage: 4; Color: $FF777700;),
      // Big Kobold
      (Symbol: 'k'; Boss: False; Deep: deGrayCave; MaxLife: 25; Level: 1; Armor: 1;
      DV: 12; Damage: 6; Color: $FF777700;),
      // Red Kobold
      (Symbol: 'k'; Boss: False; Deep: deGrayCave; MaxLife: 30; Level: 1; Armor: 1;
      DV: 17; Damage: 9; Color: $FF777700;),
  
      // == Deep Cave == //
  
      // Scorpion
      (Symbol: 's'; Boss: False; Deep: deDeepCave; MaxLife: 15; Level: 1; Armor: 1;
      DV: 6; Damage: 4; Color: $FF992233;),
      // Wasp
      (Symbol: 'w'; Boss: False; Deep: deDeepCave; MaxLife: 18; Level: 1; Armor: 1;
      DV: 6; Damage: 4; Color: $FF992233;),
      // Ant
      (Symbol: 'a'; Boss: False; Deep: deDeepCave; MaxLife: 20; Level: 1; Armor: 1;
      DV: 6; Damage: 4; Color: $FF992233;),
  
      // == Blood Cave == //
  
      // Goblin
      (Symbol: 'g'; Boss: False; Deep: deBloodCave; MaxLife: 20; Level: 2; Armor: 2;
      DV: 12; Damage: 5; Color: $FF00AA00;),
      // Dark Goblin
      (Symbol: 'g'; Boss: False; Deep: deBloodCave; MaxLife: 22; Level: 2; Armor: 2;
      DV: 15; Damage: 7; Color: $FF116610;),
      // Black Goblin
      (Symbol: 'g'; Boss: False; Deep: deBloodCave; MaxLife: 28; Level: 2; Armor: 2;
      DV: 20; Damage: 9; Color: $FF445544;),
  
      // == Dungeon of Doom == //
  
  