anchor.diff:            end;
           end;
         end;
  +    // Regeneration
  +    of_Regeneration:
  +      begin
  +        Items.SetBonus(AItem, btReMana, Value);
  +      end;
     end;
     // Effects
     AItem.Effects := SB.Effects;
  
positive.code:     // Vision I
      of_Radiance,
      // Potions, Antidote, Elixirs, Extracts
      of_Minor_Healing, of_Healing, of_Minor_Mana, of_Mana, of_Rejuvenation, of_Fortifying,
      of_Antidote, of_Soothing, of_Poultice,
      // Rare Elixirs
      of_prmLife1, of_prmLife2, of_prmLife3, of_prmLife4, of_the_Greatwolf, of_the_Ogre, of_the_Troll,
      of_prmMana1, of_prmMana2, of_prmMana3, of_prmMana4, of_prmMana5, of_prmMana6, of_the_Unicorn,
      // Oil I - V
      of_Blacksmith, of_Mastery, of_Sharpness, of_Fortitude, of_Permanence,
      // Life I - VII
  
negative.code:     Mana: (Min: 55; Max: 60);),
      // (Staves and Wands VII)
      (Level: (Min: 7; Max: 15); Price: 2400; Occurence: MagicWeaponTypeItems;
      Mana: (Min: 65; Max: 70);),
  
      // (Regeneration I)
      (Level: (Min: 1; Max: 3); Price: 100; Occurence: JewelryTypeItems + MagicWeaponTypeItems;
      Mana: (Min: 1; Max: 3);)
      //
      );
  
  