anchor.diff:          ObjectsScroll:TKMScrollBar;
   
       //todo: How to know where certain page should be?
  -    //Village - panels that will become mostly obsolete in a battle mission?
  +    //Town - panels that will become mostly obsolete in a battle mission?
       //Player - panels that make sense both in town and battle mode?
   
  -    Panel_Village: TKMPanel;
  -      Button_Village: array [TKMVillageTab] of TKMButton;
  +    Panel_Town: TKMPanel;
  +      Button_Town: array [TKMTownTab] of TKMButton;
         Panel_Build: TKMPanel;
           Button_BuildRoad,Button_BuildField,Button_BuildWine,Button_BuildCancel: TKMButtonFlat;
           Button_Build: array [1..GUI_HOUSE_COUNT] of TKMButtonFlat;
  
positive.code: {I plan to store all possible layouts on different pages which gets displayed one at a time}
  {==========================================================================================}
    Create_Terrain_Page;
    Create_Village_Page;
    Create_Player_Page;
    Create_Mission_Page;
  
  
negative.code:     DisplayPage(Panel_Objects)
    else
  
    if (Sender = Button_Main[2])or(Sender = Button_Town[ttHouses]) then
      DisplayPage(Panel_Build)
    else
    if (Sender = Button_Town[ttUnits]) then
      DisplayPage(Panel_Units)
    else
    if (Sender = Button_Town[ttScript]) then
      DisplayPage(Panel_Script)
    else
    if (Sender = Button_Town[ttDefences]) then
      DisplayPage(Panel_Defence)
    else
    if (Sender = Button_Town[ttOffence]) then
      DisplayPage(Panel_Offence)
    else
  
  