anchor.diff:    //Pick correct position of map type selector
     Radio_MapType.ItemIndex := DetectMapType;
   
  -  UpdateMapList;
  +  UpdateMapList(True);
     Lobby_OnGameOptions(nil);
   
     case fNetworking.SelectGameKind of
  
positive.code:   fNetworking.OnAbortAllTransfers := Lobby_AbortAllTransfers;
  
    Radio_MapType.ItemIndex := gGameApp.GameSettings.MenuLobbyMapType;
    UpdateMapList;
  
    //Hide RMG settings PopUp in case it was shown previosly
    if fGuiRMG <> nil then
  
negative.code:     procedure MapTypeChanged(Sender: TObject);
      procedure InitDropColMapsList;
      procedure MapList_OnShow(Sender: TObject);
      procedure UpdateMapList(aIsHost: Boolean);
  
      procedure MapList_SortUpdate(Sender: TObject);
      procedure MapList_ScanUpdate(Sender: TObject);
  