anchor.diff:  {That is when we want to export RX to Bitmaps without need to have GraphicsEditor, also this way we preserve image indexes}
   procedure ExportRX2BMP(RXid:integer);
   var MyBitMap:TBitMap;
  -    id,i,k:integer; t:byte;
  +    id,i,k:integer;
       sy,sx:integer;
  -    UsePal:TKMPal;
   begin
     CreateDir(ExeDir+'Export\');
     CreateDir(ExeDir+'Export\'+RXData[RXid].Title+'.rx\');
  
positive.code:   closefile(f);
    fLog.AppendLog(RXData[ID].Title+' -',RXData[ID].Qty);
  
    ExpandRX(ID);   
    Result:=true;
  end;
  
  
negative.code:     procedure LoadGameResources;
      procedure MakeTileGFXFromTexture(Texture:GLuint);
  
      function GetColor32(aIdx:byte; aPal:TKMPal=DEF_PAL):cardinal;
  
      property DataState: TDataLoadingState read fDataState;
      property HouseDat: TKMHouseDatCollection read fHouseDat;
  