anchor.diff:    fHouses       := TKMHousesCollection.Create;
     fDeliveries   := TKMHandLogistics.Create;
     fBuildList    := TKMBuildList.Create;
  -  fArmyEval     := TKMArmyEvaluation.Create(aHandIndex);
     fUnitGroups   := TKMUnitGroups.Create;
     fMessageLog   := TKMMessageLog.Create;
   
  
positive.code:     property Locks: TKMHandLocks read fLocks;
      property Stats: TKMHandStats read fStats;
      property FogOfWar: TKMFogOfWar read fFogOfWar;
      property ArmyEval: TKMArmyEvaluation read fArmyEval;
      property UnitGroups: TKMUnitGroups read fUnitGroups;
      property MessageLog: TKMMessageLog read fMessageLog;
  
  
negative.code:   TKMHand = class(TKMHandCommon)
    private
      fAI: TKMHandAI;
      fBuildList: TKMBuildList; //Not the best name for buildingManagement
      fDeliveries: TKMHandLogistics;
      fFogOfWar: TKMFogOfWar; //Stores FOW info for current player, which includes
  