anchor.diff:  
   
   type
  -// TODO: Merge TelGame and TelScene somehow
   
   TelGame = class(TelObject)
     private
  
positive.code: // Abstract layer for games 
  //
  // (C) 2005 - 2011, Johannes Stein
  // Freeze Dev - http://elysion.freeze-dev.com
  //
  
  unit ElysionScene;
  
negative.code:     constructor Create; Override;
      destructor Destroy; Override;
  	
  	procedure Initialize(); virtual; abstract;
  
      procedure Add(aNode: TelNode); {$IFDEF CAN_INLINE} inline; {$ENDIF}
  
  