anchor.diff:      // Fire Crab
       (Symbol: 's'; Boss: False; Deep: [deDeepCave]; MaxLife: 70; Level: 6; Armor: 7;
       DV: 40; Damage: (Min: 15; Max: 20;); Color: $FF992233;),
  +    // Pan
  +    (Symbol: 'p'; Boss: False; Deep: [deDeepCave]; MaxLife: 70; Level: 6; Armor: 7;
  +    DV: 42; Damage: (Min: 15; Max: 20;); Color: $FF992233;),
   
       // == Blood Cave == //
   
       // Goblin
       (Symbol: 'g'; Boss: False; Deep: [deBloodCave]; MaxLife: 72; Level: 7; Armor: 8;
  -    DV: 40; Damage: (Min: 15; Max: 20;); Color: $FF00AA00;),
  +    DV: 42; Damage: (Min: 15; Max: 20;); Color: $FF00AA00;),
       // Dark Goblin
       (Symbol: 'g'; Boss: False; Deep: [deBloodCave]; MaxLife: 75; Level: 7; Armor: 8;
       DV: 45; Damage: (Min: 15; Max: 21;); Color: $FF116610;),
  
positive.code:       Result := _('Wisp');
      mWorm:
        Result := _('Worm');
  
      // == Deep Cave == //
  
  
negative.code:       Result := _('Anaconda');
      mWolf:
        Result := _('Wolf');
      mHound:
        Result := _('Hound');
  
      // == Gray Cave == //
  
  