anchor.diff:  
     //When everything is ready we can update UI
     UpdateUI;
  +  fViewport.Position := KMPointF(MyPlayer.CenterScreen);
   
     fLog.AppendLog('Gameplay initialized', true);
   end;
  
positive.code: 
    //When everything is ready we can update UI
    UpdateUI;
  
    fLog.AppendLog('Gameplay initialized', True);
  end;
  
negative.code:   fMinimap.LoadFromTerrain(fAlerts);
    fMinimap.Update(False);
  
    fViewport.ResizeMap(fTerrain.MapX, fTerrain.MapY);
    fViewport.ResetZoom;
  
    if fGameMode = gmMapEd then
    begin
      fMapEditorInterface.Player_UpdateColors;
      fMapEditorInterface.SetMapName(fGameName);
      fMapEditorInterface.SetMinimap;
    end
    else
    begin
      fGamePlayInterface.SetMinimap;
      fGamePlayInterface.SetMenuState(fMissionMode = mm_Tactic);
    end;
  