anchor.diff:    SaveStream.Write(fIsOnSnow);
     SaveStream.Write(fSnowStep);
     SaveStream.Write(fIsDestroyed);
  -  SaveStream.Write(RemoveRoadWhenDemolish);
     SaveStream.Write(fPointerCount);
     SaveStream.Write(fTimeSinceUnoccupiedReminder);
     SaveStream.Write(fDisableUnoccupiedMessage);
  
positive.code:   LoadStream.Read(fIsOnSnow);
    LoadStream.Read(fSnowStep);
    LoadStream.Read(fIsDestroyed);
    LoadStream.Read(RemoveRoadWhenDemolish);
    LoadStream.Read(fPointerCount);
    LoadStream.Read(fTimeSinceUnoccupiedReminder);
    LoadStream.Read(fDisableUnoccupiedMessage);
  
negative.code:     fIsDestroyed: Boolean;
      fIsBeingDemolished: Boolean; //To prevent script calling HouseDestroy on same house within OnHouseDestroyed action.
                                   //Not saved because it is set and used within the same tick only.
      fPointerCount: Cardinal;
      fTimeSinceUnoccupiedReminder: Integer;
      fDisableUnoccupiedMessage: Boolean;
  