anchor.diff:    fGeneral.Save(SaveStream);
     fMayor.Save(SaveStream);
     fGoals.Save(SaveStream);
  +
  +  fCityManagement.Save(SaveStream);
  +  fArmyManagement.Save(SaveStream);
   end;
   
   
  
positive.code:   fGeneral.Free;
    fMayor.Free;
    fSetup.Free;
  
    inherited;
  end;
  
negative.code: uses
    KM_CommonClasses, KM_Defaults,
    KM_Houses, KM_Units, KM_Units_Warrior,
    KM_AISetup, KM_AIMayor, KM_AIGoals, KM_AIGeneral,
    KM_CityManagement, KM_ArmyManagement;
  
  
  type
  