anchor.diff:  end;
   
   { CREATE }
  -constructor TAgg2D.Create;
  -begin
  +constructor TAgg2D.Create(awin: TfpgWindowBase);
  +begin
  +  inherited Create(awin);
  +
  +  FLineWidth := 1;
    m_rbuf.Construct;
   
    m_pixf:=pf32bit;
  
positive.code: 
    end;
  
   TAgg2D = class
    private
     m_rbuf : rendering_buffer;
     m_pixf : TPixelFormat;
  
negative.code:    m_ifBlackman144 : image_filter_blackman144;
  
    public
     constructor Create(awin: TfpgWindowBase); override;
     destructor  Destroy; override;
  
    // Vector Graphics Engine Initialization
  