anchor.diff:        if Panel_Unit.Visible then
           SwitchPage(nil);
     end;
  +end;
  +
  +
  +{ Should update any items changed by game (resource counts, hp, etc..) }
  +{ If it ever gets a bottleneck then some static Controls may be excluded from update }
  +procedure TKMGamePlayInterface.UpdateState(aTickCount: Cardinal);
  +var
  +  I: Integer;
  +  Rect: TKMRect;
  +begin
  +  // Update minimap every 1000ms
  +  if aTickCount mod 10 = 0 then
  +    fMinimap.Update(False);
  +
  +  UpdateSelectedObject;
  +
  +  fAlerts.UpdateState(aTickCount);
   
     // Update peacetime counter
     if gGame.GameOptions.Peacetime <> 0 then
  
positive.code:       fViewport.Position := KMPointF(gHands[gMySpectator.HandIndex].CenterScreen); //By default set viewport position to hand CenterScreen
  
    gMySpectator.Selected := LastSelectedObj;  // Change selected object to last one for this hand or Reset it to nil
  end;
  
  
  
negative.code:     procedure DirectionCursorHide;
      function HasLostMPGame:Boolean;
      procedure UpdateDebugInfo;
      procedure UpdateSelectedObject;
      procedure HidePages;
      procedure HideOverlay(Sender: TObject);
      procedure Replay_JumpToPlayer(aPlayerIndex: Integer);
  