anchor.diff:      MaxDurability: 100; Level: 6; Defense: (Min: 11; Max: 12); Price: 1700;
       Color: clLightestBlue; Deep: [deDeepCave];),
   
  +    // Etched Gloves
  +    (Symbol: '^'; ItemType: itHands; SlotType: stHands; MaxStack: 1;
  +    MaxDurability: 35; Level: 5; Defense: (Min: 9; Max: 10); Price: 300;
  +    Color: clWhite; Deep: [deDeepCave];),
  +    // Heavy Gloves
  +    (Symbol: '^'; ItemType: itHands; SlotType: stHands; MaxStack: 1;
  +    MaxDurability: 40; Level: 6; Defense: (Min: 11; Max: 12); Price: 350;
  +    Color: clWhite; Deep: [deDeepCave];),
  +
  +    // Greaves
  +    (Symbol: '^'; ItemType: itFeet; SlotType: stFeet; MaxStack: 1;
  +    MaxDurability: 50; Level: 5; Defense: (Min: 13; Max: 15); Price: 500;
  +    Color: clWhite; Deep: [deDeepCave];),
  +    // Boneweave Boots
  +    (Symbol: '^'; ItemType: itFeet; SlotType: stFeet; MaxStack: 1;
  +    MaxDurability: 60; Level: 6; Defense: (Min: 16; Max: 18); Price: 650;
  +    Color: clWhite; Deep: [deDeepCave];),
  +
       // Bone Shield
       (Symbol: '+'; ItemType: itShield; SlotType: stOffHand; MaxStack: 1;
       MaxDurability: 45; Level: 5; Defense: (Min: 16; Max: 18); Price: 450;
  
positive.code:     // Blood Cave
      iHornedHelmet, iSpiredHelm, iDiadem, iTiara, // Headgear
      iChainMail, iScaleMail, iThickFurs, iHardRobe, // Body Armor
      iHeavyShield, iLargeShield, // Shield
      iBastardSword, iGreatSword, // Blade
      iBerserkerAxe, iMarauderAxe, // Axe
  
negative.code:       Result := _('Light Furs');
      iCleanRobe:
        Result := _('Clean Robe');
      // Gloves
      iEtchedGloves:
        Result := _('Etched Gloves');
      iHeavyGloves:
        Result := _('Heavy Gloves');
      // Boots
      iGreaves:
        Result := _('Greaves');
      iBoneweaveBoots:
        Result := _('Boneweave Boots');
      // Shield
      iBoneShield:
        Result := _('Bone Shield');
  