anchor.diff:  
   procedure TKMMenuLobby.ReturnToLobby(const aSaveName: UnicodeString);
   begin
  -  Radio_LobbyMapType.ItemIndex := 4; //Save
  +  Radio_MapType.ItemIndex := 4; //Save
     UpdateMapList;
     Lobby_OnGameOptions(nil);
     if fNetworking.IsHost then
     begin
       fNetworking.SelectSave(aSaveName);
       //Make sure the save was successfully selected
  -    Radio_LobbyMapType.ItemIndex := DetectMapType;
  +    Radio_MapType.ItemIndex := DetectMapType;
       if fNetworking.SelectGameKind = ngk_Save then
         Lobby_OnMapName(aSaveName);
     end;
  
positive.code:   else
    begin
      //Determine Sort method depending on which column user clicked
      with DropCol_LobbyMaps.List do
      case SortIndex of
        0:  if SortDirection = sdDown then
              SSM := smByFileNameDesc
  
negative.code: begin
    //Update the game options
    fNetworking.UpdateGameOptions(EnsureRange(TrackBar_LobbyPeacetime.Position, 0, 300),
                                  (TrackBar_SpeedPT.Position - 1) / 4 + 1,
                                  (TrackBar_SpeedAfterPT.Position - 1) / 4 + 1);
  
    //Refresh the data to controls
    Lobby_OnGameOptions(nil);
  