anchor.diff:        fPaused: Boolean;
         fDirection: TelParallaxDirection;
         fInternalPosition: TelVector3f;
  +      // Used by draw-function. Do not change it elsewhere!
  +      fRecursion : Boolean;
       public
         constructor Create; Override;
         destructor Destroy; Override;
  
positive.code: constructor TelParallaxSprite.Create;
  begin
    inherited Create;
  end;
  
  
  destructor TelParallaxSprite.Destroy;
  begin
  
negative.code:     property Count: Integer read GetCount;
  end;
  
  implementation
  
  uses
    ElysionGraphics;
  
  { TelMovingSprite }
  
  