anchor.diff:  
       if i=4 then MakeCursors(4); //Make GUI items before they are flushed in MakeGFX
       MakeGFX(nil,i);
  +
       StepRefresh();
     end;
   
  
positive.code:     inc(TexCount);
  
    until(LeftIndex>=RXData[RXid].Qty); // >= in case data wasn't loaded and Qty=0
  
    fLog.AppendLog(inttostr(TexCount)+' Textures created');
    fLog.AddToLog(inttostr(AllocatedRAM div 1024)+'/'+inttostr((AllocatedRAM-RequiredRAM) div 1024)+' Kbytes allocated/wasted for units GFX when using Packing');
  
negative.code:     begin
        StepCaption('Reading '+RXData[i].Title+' GFX ...');
        fLog.AppendLog('Reading '+RXData[i].Title+'.rx',LoadRX(ExeDir+'data\gfx\res\'+RXData[i].Title+'.rx',i));
        LoadRX7(i);
        if i=2 then MakeGFX_AlphaTest(nil,i); //Make alphas for house building
        MakeGFX(nil,i); //Call it last cos it will clear RGBA data
        StepRefresh();
      end;
  
  