anchor.diff:      fScrollSpeed    := F.ReadInteger('Game', 'ScrollSpeed',    10);
       fLocale         := AnsiString(F.ReadString ('Game', 'Locale', UnicodeString(DEFAULT_LOCALE)));
       fSpeedPace      := F.ReadInteger('Game', 'SpeedPace',      100);
  -    fSpeedMedium    := F.ReadInteger('Game', 'SpeedMedium',    3);
  -    fSpeedFast      := F.ReadInteger('Game', 'SpeedFast',      6);
  -    fSpeedVeryFast  := F.ReadInteger('Game', 'SpeedVeryFast',  10);
  +    fSpeedMedium    := F.ReadFloat('Game', 'SpeedMedium',    3);
  +    fSpeedFast      := F.ReadFloat('Game', 'SpeedFast',      6);
  +    fSpeedVeryFast  := F.ReadFloat('Game', 'SpeedVeryFast',  10);
   
       fSoundFXVolume  := F.ReadFloat  ('SFX',  'SFXVolume',      0.5);
       fMusicVolume    := F.ReadFloat  ('SFX',  'MusicVolume',    0.5);
  
positive.code:     property MusicVolume: Single read fMusicVolume write SetMusicVolume;
      property SoundFXVolume: Single read fSoundFXVolume write SetSoundFXVolume;
      property SpeedPace: Word read fSpeedPace;
      property SpeedMedium: Word read fSpeedMedium;
      property SpeedFast: Word read fSpeedFast;
      property SpeedVeryFast: Word read fSpeedVeryFast;
      property MultiplayerName: AnsiString read fMultiplayerName write SetMultiplayerName;
      property LastIP: string read fLastIP write SetLastIP;
      property LastPort: string read fLastPort write SetLastPort;
  
negative.code:     F.WriteInteger('Game','ScrollSpeed',  fScrollSpeed);
      F.WriteString ('Game','Locale',       UnicodeString(fLocale));
      F.WriteInteger('Game','SpeedPace',    fSpeedPace);
      F.WriteFloat('Game','SpeedMedium',    fSpeedMedium);
      F.WriteFloat('Game','SpeedFast',      fSpeedFast);
      F.WriteFloat('Game','SpeedVeryFast',  fSpeedVeryFast);
  
      F.WriteFloat  ('SFX','SFXVolume',     fSoundFXVolume);
      F.WriteFloat  ('SFX','MusicVolume',   fMusicVolume);
  