anchor.diff:  
   procedure TStageDefeat.Render;
   begin
  +  inherited Render;
     Saga.UI.DrawTitle(Top, __('Defeat!'));
     Saga.Engine.ForegroundColor(Saga.Colors.clAlertText);
     Saga.Engine.Print(0, Top + 2, Format('%s повержен!', [Saga.Player.GetFullName]
  
positive.code: 
  const
    StageBG: array [TStageEnum] of TStageBackgroundEnum = (sbNone, sbDragon,
      sbDragon, sbGoblins, sbMinotaur, sbPaper, sbPaper, sbPaper, sbNone, sbNone,
      sbNone, sbPaper, sbPaper, sbPaper, sbWitch, sbPaper, sbNone,
      sbNone, sbNone);
  
  {$REGION ' TStages '}
  
negative.code:     .ToText + ')');
    Saga.Engine.ForegroundColor(Saga.Colors.clSplText);
    Saga.Log[lgBattle].Render(35, 8, 55);
  end;
  
  procedure TStageBattle.Timer;
  