anchor.diff:    ut_Recruit,
     ut_Serf, ut_Worker);
   
  -  MapEd_Order:array[0..13] of TUnitType = (
  +  MapEd_Order: array [0..13] of TUnitType = (
       ut_Militia, ut_AxeFighter, ut_Swordsman, ut_Bowman, ut_Arbaletman,
       ut_Pikeman, ut_Hallebardman, ut_HorseScout, ut_Cavalry, ut_Barbarian,
       ut_Peasant, ut_Slingshot, ut_MetalBarbarian, ut_Horseman);
   
  -  MapEd_Icon:array[0..13] of word = (
  +  MapEd_Icon: array [0..13] of Word = (
       61, 62, 63, 64, 65,
       66, 67, 68, 69, 70,
       79, 80, 81, 82);
   
  -  Animal_Order:array[0..7] of TUnitType = (
  +  Animal_Order: array [0..7] of TUnitType = (
       ut_Wolf, ut_Fish,        ut_Watersnake, ut_Seastar,
       ut_Crab, ut_Waterflower, ut_Waterleaf,  ut_Duck);
   
  -  Animal_Icon:array[0..7] of word = (
  +  Animal_Icon: array [0..7] of word = (
       71, 72, 73, 74,
       75, 76, 77, 78);
   
  
positive.code:     ht_WeaponSmithy, ht_ArmorSmithy, ht_Barracks, ht_Store, ht_WatchTower,
      ht_FisherHut, ht_Marketplace);
  
    BARRACKS_RES_COUNT = 11;
    BarracksResType: array [1..BARRACKS_RES_COUNT] of TResourceType =
      (rt_Shield, rt_MetalShield, rt_Armor, rt_MetalArmor, rt_Axe, rt_Sword,
       rt_Pike, rt_Hallebard, rt_Bow, rt_Arbalet, rt_Horse);
  
    STORE_RES_COUNT = 28;
    StoreResType: array[1..STORE_RES_COUNT] of TResourceType =
      (rt_Trunk,    rt_Stone,   rt_Wood,        rt_IronOre,   rt_GoldOre,
       rt_Coal,     rt_Steel,   rt_Gold,        rt_Wine,      rt_Corn,
       rt_Bread,    rt_Flour,   rt_Leather,     rt_Sausages,  rt_Pig,
  
negative.code:   ht_Marketplace, ht_Barracks, ht_WatchTower,
    ht_Store, ht_School, ht_Inn );
  
    StatUnit: array [1..14] of TUnitType = (
    ut_StoneCutter, ut_Woodcutter, ut_Fisher,
    ut_Farmer, ut_Baker,
    ut_AnimalBreeder, ut_Butcher,
  