anchor.diff:                      Button_PlayMore.Caption := gResTexts[TX_GAMEPLAY_REPLAY_CONTINUEWATCHING];
                       Button_PlayQuit.Caption := gResTexts[TX_GAMEPLAY_QUIT_TO_MENU];
                    end;
  -    else if DoShow then
  +    else if aDoShow then
         raise Exception.Create('Wrong message in ShowPlayMore'); // Can become hidden with any message
     end;
  -  Panel_PlayMore.Visible := DoShow;
  -end;
  -
  -
  -procedure TKMGamePlayInterface.ShowMPPlayMore(Msg: TKMGameResultMsg);
  +  Panel_PlayMore.Visible := aDoShow;
  +end;
  +
  +
  +procedure TKMGamePlayInterface.ShowMPPlayMore(aMsg: TKMGameResultMsg);
   begin
     ReleaseDirectionSelector;
  -  fPlayMoreMsg := Msg;
  -  case Msg of
  +  fPlayMoreMsg := aMsg;
  +  case aMsg of
       grWin:       begin
                       Label_MPPlayMore.Caption := gResTexts[TX_GAMEPLAY_WON];
                       Button_MPPlayMore.Caption := gResTexts[TX_GAMEPLAY_CONTINUE_PLAYING];
  
positive.code: end;
  
  
  procedure TKMGamePlayInterface.ShowNetworkLag(aShow: Boolean; aPlayers: TKMByteArray; IsHost: Boolean);
  var
    I: Integer;
    waitPlayersMsg, waitDCPlayersMsg: UnicodeString;
  
negative.code: end;
  
  
  procedure TKMGamePlayInterface.DirectionCursorShow(X,Y: Integer; aDir: TKMDirection);
  begin
    Image_DirectionCursor.Visible := True;
    Image_DirectionCursor.Left    := X + gRes.Cursors.CursorOffset(aDir).X;
    Image_DirectionCursor.Top     := Y + gRes.Cursors.CursorOffset(aDir).Y;
    Image_DirectionCursor.TexID   := gRes.Cursors.CursorTexID(aDir);
  end;
  
  
  