anchor.diff:          Edit_MP_ServerPort: TKMEdit;
           Button_MP_CreateLAN,
           Button_MP_CreateWAN: TKMButton;
  +        Button_MP_CreateServerCancel: TKMButton;
         Panel_MPJoinServer:TKMPanel;
           Button_MP_Join: TKMButton;
           Edit_MP_IP,
  
positive.code:   fGame.Networking.OnStartSave    := fGame.StartMultiplayerSave;
    fGame.Networking.OnDisconnect   := Lobby_OnDisconnect;
    fGame.Networking.OnReassignedHost := Lobby_OnReassignedToHost;
  end;
  
  
  
negative.code:       Button_SP_Load:TKMButton;
        Button_SP_Back:TKMButton;
      Panel_MultiPlayer:TKMPanel;
        Button_MP_CreateServer: TKMButton;
        Panel_MPPlayerName:TKMPanel;
          Edit_MP_PlayerName: TKMEdit;
          Label_MP_Status:TKMLabel;
  