anchor.diff:  
       if i=4 then MakeCursors(4); //Make GUI items before they are flushed in MakeGFX
       MakeGFX(nil,i);
  +
       StepRefresh();
     end;
   
  
positive.code:     inc(TexCount);
  
    until(LeftIndex>=RXData[RXid].Qty); // >= in case data wasn't loaded and Qty=0
  
    fLog.AppendLog(inttostr(TexCount)+' Textures created');
    fLog.AddToLog(inttostr(AllocatedRAM div 1024)+'/'+inttostr((AllocatedRAM-RequiredRAM) div 1024)+' Kbytes allocated/wasted for units GFX when using Packing');
  
negative.code:         GFXData[RXid,ID1].PxWidth:=RXData[RXid].Size[ID1].X;
          GFXData[RXid,ID1].PxHeight:=RXData[RXid].Size[ID1].Y;
        end;
  end;
  
  
  