anchor.diff:      fShowGameTime: Boolean;      //Show game time label (always)
   
       fShowPlayersColors: Boolean; //Show player colors, if false then show self/enemy/ally colors
  -//    fShowPlayersColorInGame: Boolean; //Show player colors in game, if false then show enemy/ally colors
  -
       fPlayerColorSelf: Cardinal;
       fPlayerColorAlly: Cardinal;
       fPlayerColorEnemy: Cardinal;
   
  -//    fGameColorSelf: Cardinal;
  -//    fGameColorAlly: Cardinal;
  -//    fGameColorEnemy: Cardinal;
  -
  -    fBrightness: Byte;
       fScrollSpeed: Byte;
  -    fAlphaShadows: Boolean;
  -    fLoadFullFonts: Boolean;
       fLocale: AnsiString;
  +    fSpeedPace: Word;
  +    fSpeedMedium: Single;
  +    fSpeedFast: Single;
  +    fSpeedVeryFast: Single;
  +    fWareDistribution: TKMWareDistribution;
  +
  +    //SFX
       fMusicOff: Boolean;
       fShuffleOn: Boolean;
       fMusicVolume: Single;
       fSoundFXVolume: Single;
  -    fSpeedPace: Word;
  -    fSpeedMedium: Single;
  -    fSpeedFast: Single;
  -    fSpeedVeryFast: Single;
  +
  +    //Multiplayer
       fMultiplayerName: AnsiString;
       fLastIP: string;
       fLastPort: string;
       fLastRoom: string;
       fLastPassword: string;
  +    fFlashOnMessage: Boolean;
  +
  +    //Server
       fServerPort: string;
       fMasterServerAddress: string;
       fServerName: AnsiString;
       fMasterAnnounceInterval: Integer;
       fMaxRooms: Integer;
       fServerPacketsAccumulatingDelay: Integer;
  -    fFlashOnMessage: Boolean;
       fAutoKickTimeout: Integer;
       fPingInterval: Integer;
       fAnnounceServer: Boolean;
       fHTMLStatusFile: UnicodeString;
       fServerWelcomeMessage: UnicodeString;
  -    fWareDistribution: TKMWareDistribution;
  -
  +
  +    //Menu
       fMenu_FavouriteMapsStr: UnicodeString;
       fMenu_MapSPType: Byte;
       fMenu_ReplaysType: Byte;
  
positive.code:     F.WriteBool   ('Game','ShowGameTime',       fShowGameTime);
  
      F.WriteBool   ('Game','ShowPlayersColors', fShowPlayersColors);
  //    F.WriteBool   ('Game','ShowPlayersColorInGame', fShowPlayersColorInGame);
  
      F.WriteString ('Game','PlayerColorSelf',   IntToHex(fPlayerColorSelf and $FFFFFF, 6));
      F.WriteString ('Game','PlayerColorAlly',   IntToHex(fPlayerColorAlly and $FFFFFF, 6));
      F.WriteString ('Game','PlayerColorEnemy',  IntToHex(fPlayerColorEnemy and $FFFFFF, 6));
  
  //    F.WriteString ('Game','GameColorSelf',   IntToHex(fGameColorSelf and $FFFFFF, 6));
  //    F.WriteString ('Game','GameColorAlly',   IntToHex(fGameColorAlly and $FFFFFF, 6));
  //    F.WriteString ('Game','GameColorEnemy',  IntToHex(fGameColorEnemy and $FFFFFF, 6));
  
      F.WriteInteger('Game','ScrollSpeed',        fScrollSpeed);
      F.WriteInteger('Game','SpeedPace',          fSpeedPace);
  
negative.code: 
      fFavouriteMaps: TKMFavouriteMaps;
  
      //GFX
      procedure SetBrightness(aValue: Byte);
      procedure SetAlphaShadows(aValue: Boolean);
      procedure SetLoadFullFonts(aValue: Boolean);
  
      //Game
      procedure SetAutosave(aValue: Boolean);
      procedure SetAutosaveFrequency(aValue: Integer);
      procedure SetAutosaveCount(aValue: Integer);
      procedure SetLocale(const aLocale: AnsiString);
      procedure SetScrollSpeed(aValue: Byte);
      procedure SetReplayAutopause(aValue: Boolean);
      procedure SetReplayShowBeacons(aValue: Boolean);
      procedure SetSpecShowBeacons(aValue: Boolean);
      procedure SetShowGameTime(aValue: Boolean);
      procedure SetShowPlayersColors(aValue: Boolean);
      procedure SetPlayerColorSelf(aValue: Cardinal);
      procedure SetPlayerColorAlly(aValue: Cardinal);
      procedure SetPlayerColorEnemy(aValue: Cardinal);
  
      //SFX
      procedure SetMusicOff(aValue: Boolean);
      procedure SetShuffleOn(aValue: Boolean);
      procedure SetMusicVolume(aValue: Single);
      procedure SetSoundFXVolume(aValue: Single);
  
      //Multiplayer
      procedure SetMultiplayerName(const aValue: AnsiString);
      procedure SetLastIP(const aValue: string);
      procedure SetLastPort(const aValue: string);
      procedure SetLastRoom(const aValue: string);
      procedure SetLastPassword(const aValue: string);
      procedure SetFlashOnMessage(aValue: Boolean);
  
      //Server
      procedure SetMasterServerAddress(const aValue: string);
      procedure SetServerName(const aValue: AnsiString);
      procedure SetServerPort(const aValue: string);
      procedure SetServerWelcomeMessage(const aValue: UnicodeString);
      procedure SetAnnounceServer(aValue: Boolean);
  