anchor.diff:    TProjectileType = (pt_Arrow, pt_Bolt, pt_SlingRock, pt_TowerRock); {pt_BallistaRock, }
   
   const //Corresponding indices in units.rx //pt_Arrow, pt_Bolt are unused
  -  ProjectileBounds:array[TProjectileType,1..2] of word = ( (0,0),(0,0),(0,0),(4186,4190) );
  +  ProjectileBounds: array [TProjectileType, 1..2] of word = ((0,0), (0,0), (0,0), (4186,4190));
   
   
   
  
positive.code:   WINE_AGE_FULL = 64; //Wine ready to be harvested
  
  
  
  
  //The frame shown when a unit is standing still in ua_Walk. Same for all units!
  const
    UnitStillFrames: array [TKMDirection] of byte = (0,3,2,2,1,6,7,6,6);
  
negative.code: 
  const
    //Chopable tree, Chopdown animation,
    //Age1, Age2, Age3, Age4, Falling, Stomp
    ChopableTrees: array [1..13, 1..6] of byte = (
    //For grass
    (  88,  89,  90,  90,  91,  37), //These two are very look alike
    (  97,  98,  99, 100, 101,  41), //yet different in small detail and fall direction
    ( 102, 103, 104, 105, 106,  45),
    ( 107, 108, 109, 110, 111,  41),
    ( 112, 113, 114, 114, 115,  25), //These two are very look alike
    ( 116, 117, 118, 119, 120,  25), //yet different in small detail and fall direction
    //For grass and yellow
    (  92,  93,  94,  95,  96,  49),
    //For yellow soil only
    ( 121, 122, 123, 124, 125,  64),
    //For dirt (pine trees)
    ( 149, 150, 151, 151, 152,  29),
    ( 153, 154, 155, 155, 156,  29),
    ( 157, 158, 159, 160, 161,  33),
    ( 162, 163, 164, 165, 166,  33),
    ( 167, 168, 169, 170, 171,  33));
  