anchor.diff:  
     if AI_GEN_NAVMESH then
       fNavMesh.Init;
  +
  +  fEye.AfterMissionInit();
   end;
   
   
  
positive.code: begin
    fInfluences.UpdateState(aTick);
    fNavMesh.UpdateState(aTick);
  end;
  
  
  
negative.code: 
    fInfluences := TKMInfluences.Create;
    fNavMesh := TKMNavMesh.Create(fInfluences);
    fEye := TKMEye.Create;
  end;
  
  
  