anchor.diff:  end;
   
   
  -//Update status line
  -//When user tries to Join some server disable joining controls for that time
  -procedure TKMMenuMultiplayer.MP_Update(const aStatus: string; aColor: TColor4; aBusy: Boolean);
  +// Update status line
  +// When user tries to Join some server disable joining controls for that time
  +procedure TKMMenuMultiplayer.MP_UpdateStatus(const aStatus: string; aColor: TColor4; aBusy: Boolean);
   begin
     fLobbyBusy := aBusy;
   
  
positive.code: procedure TKMMenuMultiplayer.MP_JoinFail(const aData: UnicodeString);
  begin
    gNetworking.Disconnect;
    MP_Update(Format(gResTexts[TX_GAME_ERROR_CONNECTION_FAILED], [aData]), icYellow, False);
    gSoundPlayer.Play(sfxnError);
  end;
  
  
negative.code: 
      procedure MP_Init;
      procedure MP_SaveSettings;
      procedure MP_UpdateStatus(const aStatus: string; aColor: TColor4; aBusy: Boolean);
      procedure MP_ServersUpdateList(Sender: TObject);
      procedure MP_AnnouncementsUpdated(const S: UnicodeString);
      procedure MP_CreateServerClick(Sender: TObject);
  