anchor.diff:    private
       fNavMesh: TKMNavMesh;
       fInfluences: TKMInfluences;
  +    fEye: TKMEye;
     public
       constructor Create;
       destructor Destroy; override;
   
       property NavMesh: TKMNavMesh read fNavMesh;
       property Influences: TKMInfluences read fInfluences;
  +    property Eye: TKMEye read fEye write fEye;
   
       procedure AfterMissionInit;
   
  
positive.code: begin
    fNavMesh.Load(LoadStream);
    fInfluences.Load(LoadStream);
  end;
  
  
  
negative.code: 
    if AI_GEN_NAVMESH then
      fNavMesh.Init;
  
    fEye.AfterMissionInit();
  end;
  
  
  