anchor.diff:  
   const
     CoinTypeItems = [itCoin];
  -  PotionTypeItems = [itPotion, itFlask];
  +  PotionTypeItems = [itPotion, itFlask, itOrb];
     ScrollTypeItems = [itScroll];
     RuneTypeItems = [itRune];
     BookTypeItems = [itBook];
  
positive.code: 
      // Sapphire #1
      (Symbol: '$'; ItemType: itGem; SlotType: stNone; MaxStack: 3; MaxDurability: 0; Level: 1; Defense: (Min: 0; Max: 0);
      Damage: (MinDamage: (Min: 0; Max: 0;); MaxDamage: (Min: 0; Max: 0;)); Price: 750; Color: clBlue; Deep: [deDark_Wood];
      Effects: [efCraftWil]; Value: 0;),
      // Sapphire #2
      (Symbol: '$'; ItemType: itGem; SlotType: stNone; MaxStack: 3; MaxDurability: 0; Level: 2; Defense: (Min: 0; Max: 0);
      Damage: (MinDamage: (Min: 0; Max: 0;); MaxDamage: (Min: 0; Max: 0;)); Price: 1000; Color: clBlue;
  
negative.code:     ivRune_of_Minor_Healing, ivRune_of_Lesser_Healing, ivRune_of_Greater_Healing, ivRune_of_Full_Healing,
      ivRune_of_Teleportation, ivRune_of_Town_Portal,
      // Foods
      ivBread_Ration, ivValley_Root, ivRat_Pod, ivKobold_Bulb, ivHunk_of_Meat,
      // Keys
      ivKey,
      //
      ivMana_Orb,
      //
      ivHealing_Herb,
      // Ruby (Gems)
      ivChipped_Ruby, ivFlawed_Ruby, ivRuby, ivFlawless_Ruby, ivPerfect_Ruby, ivImperial_Ruby, ivRoyal_Ruby,
      // Topaz (Gems)
  