anchor.diff:    Result := False;
   
     if not gHands[fOwner].Locks.HouseCanBuild(ht_WatchTower)
  -    OR not gAIFields.NavMesh.GetDefenceLines(fOwner, DefLines)
  +    OR not gAIFields.NavMesh.Defences.FindDefenceLines(fOwner, DefLines)
       OR (DefLines.Count < 1) then
       Exit;
   
  
positive.code:   GA_PLANNER_DistCrit_Sawmill_Set                   : Single = 10.2895546;
    //}
    //{
    GA_PLANNER_SnapCrit_SnapToHouse                   : Single = 40.35658836;
    GA_PLANNER_SnapCrit_SnapToFields                  : Single = 20;
    GA_PLANNER_SnapCrit_SnapToRoads                   : Single = 30;
  
negative.code:     {ht_Mill}           [ ht_Bakery,         ht_Inn,            ht_Mill,           ht_Farm           ],
      {ht_Quary}          [ ht_Store                                                                   ],
      {ht_Sawmill}        [ ht_ArmorWorkshop,  ht_Sawmill,        ht_WeaponWorkshop                    ],
      {ht_School}         [ ht_Metallurgists,  ht_Store,          ht_School                            ],
      {ht_SiegeWorkshop}  [ ht_IronSmithy,     ht_Sawmill,        ht_Store,          ht_SiegeWorkshop  ],
      {ht_Stables}        [ ht_Farm,           ht_Barracks,       ht_Stables                           ],
      {ht_Store}          [ ht_Inn,            ht_Barracks,       ht_School                            ],
  