anchor.diff:  
     // We use gRandom.Get for repeatability in Stadium
   
  -  Log(Format('Tick: %5d %d' ,[gGameParams.GameTick, fRunSeed]));
  +  Log(Format('Tick: %5d %d' ,[gGameParams.Tick, fRunSeed]));
     if KaMRandomWSeed(fRunSeed, FREQ) = 0 then
     begin
       gMySpectator.HandID := KaMRandomWSeed(fRunSeed, gHands.Count);
  
positive.code: begin
    Result := True;
  
    if gGameParams.GameTick = 1 then
    begin
      gGame.GameInputProcess.CmdPlayerChanged(0, hndComputer, 'AI 1');
  
  
negative.code: var
    gameMode: TKMGameMode;
  begin
    gameMode := gGameParams.Mode;
  
    fGameModeSetEvent(gmSingle);
    gGame.SaveAndWait(aSaveName); //Save game and wait for async worker to complete all of his jobs
  