anchor.diff:    else
       Label_ClockSpeedRecorded.Hide;
   
  -  if not Image_Clock.Visible and Label_Clock.Visible then
  -    Label_Clock.Top := 8
  +  if not Image_Clock.Visible and Label_Time.Visible then
  +    Label_Time.Top := 8
     else
  -    Label_Clock.Top := 80;
  +    Label_Time.Top := 80;
   
     // With slow GPUs it will keep old values till next frame, that can take some seconds
     // Thats why we refresh Clock.Caption here
     if doShowClock then
  -    Label_Clock.Caption := TimeToString(gGame.MissionTime);
  +    Label_Time.Caption := TimeToString(gGame.MissionTime);
   end;
   
   
  
positive.code:   if Image_Clock.Visible then
      Image_Clock.TexID := ((Image_Clock.TexID - 556) + 1) mod 16 + 556;
  
    if Label_Clock.Visible then
      Label_Clock.Caption := TimeToString(gGame.MissionTime);
  
    // Keep on updating these menu pages as game data keeps on changing
    if fGuiGameBuild.Visible then
  
negative.code:     Label_ChatUnread: TKMLabel;
      Image_Message: array[0..MAX_VISIBLE_MSGS] of TKMImage; // Queue of messages covers 32*48=1536px height
      Image_Clock: TKMImage; // Clock displayed when game speed is increased
      Label_Time: TKMLabel;
      Label_ClockSpeedActual, Label_ClockSpeedRecorded: TKMLabel;
  
      Label_ScriptedOverlay: TKMLabel; // Label that can be set from script
  