anchor.diff:  var i:integer;
   begin
     KMPanel_Build:=fControls.AddPanel(KMPanel_Main,0,412,196,400);
  -    KMLabel_Build:=fControls.AddLabel(KMPanel_Build,100,10,100,30,fnt_Outline,kaCenter,'Items to build');
  +    KMLabel_Build:=fControls.AddLabel(KMPanel_Build,100,10,100,30,fnt_Outline,kaCenter,'');
       KMImage_Build_Selected:=fControls.AddImage(KMPanel_Build,8,40,32,32,335);
       KMImage_BuildCost_WoodPic:=fControls.AddImage(KMPanel_Build,75,40,32,32,353);
       KMImage_BuildCdost_StonePic:=fControls.AddImage(KMPanel_Build,130,40,32,32,352);
  -    KMLabel_BuildCost_Wood:=fControls.AddLabel(KMPanel_Build,105,50,10,30,fnt_Outline,kaLeft,'0');
  -    KMLabel_BuildCost_Stone:=fControls.AddLabel(KMPanel_Build,160,50,10,30,fnt_Outline,kaLeft,'0');
  +    KMLabel_BuildCost_Wood:=fControls.AddLabel(KMPanel_Build,105,50,10,30,fnt_Outline,kaLeft,'');
  +    KMLabel_BuildCost_Stone:=fControls.AddLabel(KMPanel_Build,160,50,10,30,fnt_Outline,kaLeft,'');
       KMButton_BuildRoad   := fControls.AddButtonFlat(KMPanel_Build,  8,80,33,33,335);
       KMButton_BuildField  := fControls.AddButtonFlat(KMPanel_Build, 45,80,33,33,337);
       KMButton_BuildWine   := fControls.AddButtonFlat(KMPanel_Build, 82,80,33,33,336);
  
positive.code:           inc(Line);
            for i:=1 to 4 do if HouseInput[byte(Sender.GetHouseType),i] in [rt_Trunk..rt_Fish] then begin
              KMRow_Common_Resource[RowRes].Resource:=HouseInput[byte(Sender.GetHouseType),i];
              KMRow_Common_Resource[RowRes].ResourceCount:=Sender.CheckResIn(HouseInput[byte(Sender.GetHouseType),i]);
              KMRow_Common_Resource[RowRes].Visible:=true;
              KMRow_Common_Resource[RowRes].Top:=Base+Line*LineAdv;
  
negative.code:      KMImage_Build_Selected.TexID := GUIBuildIcons[i]; //Now update the selected icon
       KMLabel_BuildCost_Wood.Caption:=inttostr(HouseDAT[GUIBuildIcons[i]-300].WoodCost);
       KMLabel_BuildCost_Stone.Caption:=inttostr(HouseDAT[GUIBuildIcons[i]-300].StoneCost);
       KMLabel_Build.Caption := TypeToString(THouseType(GUIBuildIcons[i]-300));
    end;
  end;
  
  