anchor.diff:  
       fMapView.LoadTerrain(MapNameToPath(fMaps[fMap_Selected].Filename, 'dat', False));
       fMapView.Update;
  -    Minimap_Preview.MapTex := fMapView.MapTex;
  +    Minimap_SinglePreview.MapTex := fMapView.MapTex;
     end;
   
     Button_SingleStart.Enabled := fMap_Selected <> -1;
  
positive.code:         Label_LobbyMapCond:TKMLabel;
          Label_LobbyMapSize:TKMLabel;
          TrackBar_LobbyPeacetime: TKMTrackBar;
  
        Button_LobbyBack:TKMButton;
        Button_LobbyStart:TKMButton;
  
negative.code:     end
      else
      begin
        fMapView.LoadTerrain(MapNameToPath(fGame.Networking.MapInfo.Filename, 'dat', True));
        fMapView.Update;
        Minimap_LobbyPreview.MapTex := fMapView.MapTex;
        Minimap_LobbyPreview.Visible := true;
  
        Label_LobbyMapName.Caption := fGame.Networking.GameInfo.Title;
        Memo_LobbyMapDesc.Text := fGame.Networking.MapInfo.BigDesc;
        if fGame.Networking.IsHost then
  