anchor.diff:        Scenes.SetScene(scDifficulty);
       TK_ENTER, TK_KP_ENTER:
         Load;
  -    TK_Z:
  +    TK_TAB:
         Mode.Wizard := False;
     end;
   end;
  
positive.code: 
    for I := FMin to FMax - 1 do
    begin
      Terminal.Print(L, T + I + 2-FTop, UI.MenuItem(Chr(I + 65), '==========', FCur = I));
    end;
  end;
  
  
negative.code:           Exit;
          if FCur < FCount - 1 then
            FCur := Succ(FCur);
          if FTop < FCount - 1 then
            FTop := Succ(FTop);
        end;
      TK_ESCAPE:
        Game.CanClose := True;
      TK_A .. TK_Z:
        begin
          if (Key - (TK_A) > FCount - 1) then
            Exit;
  