anchor.diff:    Maps: TKMapsCollection;
     R: TKMListRow;
     Color: Cardinal;
  +  MS: TKMMapSize;
  +  SkipMap: Boolean;
   begin
     PrevTop := ColumnBox_MapEd.TopIndex;
     ColumnBox_MapEd.Clear;
  
positive.code: uses
    KM_ResTexts, KM_Game, KM_GameApp,
    KM_RenderUI, KM_Resource, KM_ResFonts, KM_InterfaceMapEditor,
    KM_Defaults, KM_Pics, KM_CommonTypes;
  
  const
    MAPSIZES_COUNT = 15;
  
negative.code:     //Keep MP/SP selected in the map editor interface
      //(if mission failed to load we would have fGame = nil)
      if (gGame <> nil) and (gGame.ActiveInterface is TKMapEdInterface) then
        TKMapEdInterface(gGame.ActiveInterface).SetLoadMode(Radio_MapType.ItemIndex <> 0);
    end;
  end;
  
  