anchor.diff:          Exit;
       end;
   
  +  // All other houses (food and weapon production) + houses which will be required in final city size
     SelectHouse(ALL_WARE);
   end;
   
  
positive.code:     GOLD_SHORTAGE_IDX = 7;
      FULL_SET = 28;
    var
      I,K, MaxIdx: Integer;
      HT: TKMHouseType;
    begin
      if fStoneShortage then
        MaxIdx := STONE_SHORTAGE_IDX
      else if fTrunkShortage then
  
negative.code:   BUILD_TOWER_DELAY = 17 * 60 * 10; // 17 minutes before end of peace
    MINIMAL_TOWER_DELAY = 50 * 60 * 10; // Towers will not be build before 50 minute
  var
    I, RequiredStones, RequiredWood, WoodReserves, Wood, Trunk: Integer;
    TrunkBalance: Single;
    HT: TKMHouseType;
    H: TKMHouse;
  