anchor.diff:  uses
     Classes, KromUtils, Math, SysUtils,
     KM_Defaults, KM_CommonClasses, KM_CommonUtils, KM_Points, KM_CommonTypes,
  -  KM_PathfindingRoad, //KM_AISetup,
  -  KM_ResHouses, KM_BuildList,
  +  KM_ResHouses, KM_ResWares, KM_BuildList,
     KM_AIInfluences, KM_CityPlanner, KM_CityPredictor, KM_Eye;
  +
   
   type
   
  
positive.code: //    6,7: receive wood, build wine
  //    8: wine is finished
  var
    I, ClosestIdx, ClosestDist, Dist: Integer;
    WorkersPos: TKMPointArray;
  begin
    // Reset count of free workers in each node
  
negative.code:         end;
      end;
    end;
  end;
  //}
  
  
  // Build house na GA mode (for Runner)
  // aHT: THouseType = type of house
  // Result: TConstructionState = state of construction
  function TKMCityBuilder.BuildHouse_GA_MODE(aHT: THouseType): TConstructionState;
  var
    FieldType: TFieldType;
  