anchor.diff:    LazLoggerBase, editor_consts, editor_utils;
   
   const
  -  GAME_PATH_CONFIG = 'gamepath.txt';
     MOD_LIST_CONFIG = 'modlist.txt';
   
     RES_TO_EXT: array[TResourceType] of string = (
  
positive.code: procedure TFSManager.LoadFSConfig;
  var
    config_res: TJsonResource;
  begin
    config_res := TJsonResource.Create(FGamePath[0]+FS_CONFIG);
    try
      LoadFileResource(config_res, FGamePath[0]+FS_CONFIG);
      config_res.DestreamTo(FConfig,FS_CONFIG_FIELD);
    finally
      config_res.Free;
  
negative.code: var
  
    mod_roots, mod_paths: TStringListUTF8;
    mod_id: String;
    mod_idx: Integer;
    load_order, i: Integer;
  