anchor.diff:  
     //When everything is ready we can update UI
     fActiveInterface.SyncUI;
  +  OverlayUpdate;
   
     if SaveIsMultiplayer then
     begin
  
positive.code:   GameInfo: TKMGameInfo;
    LoadedSeed: LongInt;
    SaveIsMultiplayer: Boolean;
  begin
    fSaveFile := ChangeFileExt(ExtractRelativePath(ExeDir, aPathName), '.sav');
  
  
negative.code:   fTextMission.Load(LoadStream);
  
    if gGame.GameMode in [gmMultiSpectate, gmReplaySingle, gmReplayMulti] then
    begin
      MySpectator.FOWIndex := PLAYER_NONE; //Show all by default in replays
      //HandIndex is the first enabled player
      for I := 0 to gHands.Count - 1 do
        if gHands[I].Enabled then
        begin
          MySpectator.HandIndex := I;
          Break;
        end;
    end;
  
    //Multiplayer saves don't have this piece of information. Its valid only for MyPlayer
    //todo: Send all message commands through GIP (note: that means there will be a delay when you press delete)
  