anchor.diff:    gPerfLogs.SectionEnter(psGameFOW, gGameApp.Game.GameTick);
     try
       AroundRadius := Radius + RENDER_RADIUS_ADD;
  -    if not fCoverHasBeenCalled and not gGameApp.DynamicFOWEnabled then
  +    if not fCoverHasBeenCalled and not fDynamicFOW then
       begin
         if fRevealedRadius[Pos.Y, Pos.X] < Radius then
         begin
  
positive.code: var
    I, K: Word;
  begin
    if not gGameApp.DynamicFOWEnabled then Exit;
  
    gPerfLogs.SectionEnter(psGameFOW, gGameApp.Game.GameTick);
    try
  
negative.code:     fAnimStep: Cardinal;
      fMapX: Word;
      fMapY: Word;
  
      fDynamicFOW: Boolean; //Local copy for faster access, updated in UpdateState
  
      //Initial revealers from static script
      fInitialRevealAll: Boolean;
  