anchor.diff:    end;
   
   
  -  TDragAxis = (daHoriz, daVertic, daAll);
  +  TKMDragAxis = (daHoriz, daVertic, daAll);
   
     //Element that player can drag within allowed bounds
     TKMDragger = class(TKMControl)
  
positive.code:     fColumns: array of TKMListHeaderColumn;
      fColumnHighlight: Integer;
      fSortIndex: Integer;
      fSortDirection: TSortDirection;
      fTextAlign: TKMTextAlign;
      function GetColumnIndex(X: Integer): Integer;
      function GetColumn(aIndex: Integer): TKMListHeaderColumn;
  
negative.code: end;
  
  
  procedure TKMColumnBox.SetSortDirection(aDirection: TKMSortDirection);
  begin
    fHeader.SortDirection := aDirection;
  end;
  