anchor.diff:  
       waitPlayersMsg := waitPlayersMsg + waitDCPlayersMsg;
   
  -    Button_NetDropPlayers.Visible := IsHost;
  +    Button_NetDropPlayers.Visible := aIsHost;
   
       if not aShow then
         fNetWaitDropPlayersDelayStarted := 0
  
positive.code:                     Button_PlayMore.Caption := gResTexts[TX_GAMEPLAY_REPLAY_CONTINUEWATCHING];
                      Button_PlayQuit.Caption := gResTexts[TX_GAMEPLAY_QUIT_TO_MENU];
                   end;
      else if DoShow then
        raise Exception.Create('Wrong message in ShowPlayMore'); // Can become hidden with any message
    end;
    Panel_PlayMore.Visible := DoShow;
  end;
  
  
  procedure TKMGamePlayInterface.ShowMPPlayMore(Msg: TKMGameResultMsg);
  begin
    ReleaseDirectionSelector;
    fPlayMoreMsg := Msg;
    case Msg of
      grWin:       begin
                      Label_MPPlayMore.Caption := gResTexts[TX_GAMEPLAY_WON];
                      Button_MPPlayMore.Caption := gResTexts[TX_GAMEPLAY_CONTINUE_PLAYING];
  
negative.code: end;
  
  
  procedure TKMGamePlayInterface.ShowNetworkLag(aShow: Boolean; aPlayers: TKMByteArray; aIsHost: Boolean);
  var
    I: Integer;
    waitPlayersMsg, waitDCPlayersMsg: UnicodeString;
  