anchor.diff:      Button_Barracks_RallyPoint := TKMButtonFlat.Create(Panel_HouseBarracks, 0, 8, TB_WIDTH, 22, 0);
       Button_Barracks_RallyPoint.CapOffsetY := -11;
       Button_Barracks_RallyPoint.Caption := 'Rally point'; //Todo translate
  -    Button_Barracks_RallyPoint.Hint := 'Set Barracks rally point'; //Todo translate
  +    Button_Barracks_RallyPoint.Hint := 'Set barracks rally point. Alternatively you can set it via Shift + Right mouse button'; //Todo translate
       Button_Barracks_RallyPoint.OnClick := BarracksSetRallyPoint;
   
       for I := 1 to BARRACKS_RES_COUNT do
  
positive.code:     Button_Woodcutters_CuttingPoint := TKMButtonFlat.Create(Panel_HouseWoodcutters, 0, 0, TB_WIDTH, 22, 0);
      Button_Woodcutters_CuttingPoint.CapOffsetY := -11;
      Button_Woodcutters_CuttingPoint.Caption := 'Cutting point'; //Todo translate
      Button_Woodcutters_CuttingPoint.Hint := 'Set Woodcutters cutting point'; //Todo translate
      Button_Woodcutters_CuttingPoint.OnClick := WoodcuttersSetRallyPoint;
  end;
  
  
negative.code: implementation
  uses
    KM_HandsCollection, KM_ResTexts, KM_Resource, KM_RenderUI, KM_Hand, KM_ResUnits,
    KM_ResWares, KM_HouseBarracks, KM_ResFonts, KM_Utils;
  
  
  { TKMMapEdHouse }
  