anchor.diff:      rt_Bow       =25, rt_Arbalet    =26, rt_Horse      =27, rt_Fish        =28);
   
   const //Using shortints instead of bools makes it look much neater in code-view
  -  CheatStorePattern:array[1..28]of shortint = (
  +  CheatStorePattern:array[1..28]of byte = (
     0,0,1,0,0,
     0,1,0,1,0,
     1,0,0,0,1,
  
positive.code: //These are only for debug
  const
    TInteractionStatusNames: array[TInteractionStatus] of string = ('None', 'Pushing', 'Pushed', 'Trying', 'Waiting');
    
  
  const
    LINK_RADIUS = 8; //Radius to search for groups to link to after being trained at the barracks
  
  const {Actions names}
    UnitAct:array[1..14]of string = ('ua_Walk', 'ua_Work', 'ua_Spec', 'ua_Die', 'ua_Work1',
  
negative.code:   //       the defaults. The first 5 are good but I dislike that the last 3 are fairly similar, so maybe for the map editor we should have
    //       different defaults? Give me your thoughts.
    //@Lewin: I guess dark-blue and orange-brown will be noticably different from existing colors
    //        tbh I don't like default colors that much, they are quite dull (greyish).
    //Default IDs from KaM:
    {229, //Red
    36,  //Cyan
  