anchor.diff:          mdELDER: // 
           begin
             //      
  -          if (pc.quest[1] = 4) and (pc.quest[2] = 4) then
  +          if (pc.quest[1] = qsFinish) and (pc.quest[2] = qsFinish) then
               AddMsg(FullName(1, TRUE) + ' : "... .. .      !"', 0) else
             case pc.quest[1] of
  -            0 : //  
  +            qsNone : //  
               begin
                 AddMsg(MonstersData[id].name1 + ' : ", '+pc.name+'!   '+name+'.          ."', 0);
                 More;
  
positive.code:               AddMsg('"    -         !"', 0);
                pc.quest[1] := 1;
              end;
              1 : //   
              begin
                AddMsg(FullName(1, TRUE) + ' : "" ?    {/} ?  !"', 0);
              end;
              2 : // !
              begin
                AddMsg(' {/} '+MonstersData[id].name3+'     .', 0);
                More;
  
negative.code:                       More;
                      end;
                  end;
                  qsQuest : //  
                  begin
                    AddMsg(FullName(1, TRUE) + ' : "   {/} ?  ..."', 0);
                  end;
                  qsDone : //   
                  begin
                    AddMsg(FullName(1, TRUE) + ' : ", ...  ...  ...."', 0);
                    More;
  