anchor.diff:  interface
   uses
     Controls, Math, SysUtils,
  -  KM_Defaults,
  +  KM_Defaults, KM_Console,
     KM_Maps, KM_MapTypes, KM_GameTypes,
     KM_Controls, KM_Pics, KM_InterfaceDefaults, KM_InterfaceTypes, KM_Minimap, KM_CommonTypes;
   
  
positive.code:     procedure StartClick(Sender: TObject);
      procedure ListSort(aColumn: Integer);
      procedure MinimapLocClick(aValue: Integer);
  
      procedure BackClick(Sender: TObject);
    protected
  
negative.code: 
        if Image_Enemies[I].Right > GetPanelHalf then
          Image_Enemies[I].Hide;
      end;
  
      if M.HasReadme then
      begin
        Button_SetupReadme.Show;
      end;
    finally
      fMaps.Unlock;
  