anchor.diff:  
       {
           //todo!!
  +function SDL_DEFINE_PIXELFORMAT(type, order, layour, bit, bytes: UInt32): Result;
  +
   function SDL_DEFINE_PIXELFOURCC(A,B,C,D: Variant): Variant;
   
   #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
  
positive.code: function SDL_Error(code: TSDL_ErrorCode): SInt32 cdecl; external {$IFDEF GPC} name 'SDL_Error' {$ELSE} SDL_LibName {$ENDIF};
    {*Internal error functions*}
  
    //from "sdl_pixels.h"
  
    {**
  
negative.code:   "sdl_gesture.h",
    "sdl_error.h",
    "sdl_version.h",
    "sdl_render.h",
    "sdl_thread.h"
  
    I will not translate:
    "sdl_opengl.h",
  