anchor.diff:      Effects: TEffects;
       Value: UInt;
       ManaCost: UInt;
  +    Rare: Boolean;
     end;
   
     // Silver Sword , Forsworn Sword , Hero Sword
  
positive.code:   IT := ItemBase[TItemEnum(ID)].ItemType;
    if ((AID < 0) and (IT in NotDropTypeItems)) then
      Exit;
    Make(ID, FItem);
    FItem.Amount := 1;
    FItem.MapID := Ord(AZ);
  
negative.code:     Color: clLightestGreen; Deep: [deDark_Wood .. deDrom]; Effects: [efFood]; Value: 300;),
      // Kobold bulb
      (Symbol: ':'; ItemType: itPlant; SlotType: stNone; MaxStack: 16; MaxDurability: 0; Level: 1;
      Defense: (Min: 0; Max: 0); Damage: (MinDamage: (Min: 0; Max: 0;); MaxDamage: (Min: 0; Max: 0;)); Price: 75;
      Color: clLightestGreen; Deep: [deDark_Wood .. deDrom]; Effects: [efFood]; Value: 150;),
      // Hunk of Meat
      (Symbol: ':'; ItemType: itFood; SlotType: stNone; MaxStack: 16; MaxDurability: 0; Level: 1;
      Defense: (Min: 0; Max: 0); Damage: (MinDamage: (Min: 0; Max: 0;); MaxDamage: (Min: 0; Max: 0;)); Price: 225;
      Color: clLightestYellow; Deep: [deDark_Wood .. deDrom]; Effects: [efFood]; Value: 450;),
  
      // Key
  