anchor.diff:    glPopMatrix;
   end;
   
  +
  +initialization
  +begin
  +  {$IFDEF WDC}
  +  TKMRenderUI.ClipXStack := TStack<TKMRangeInt>.Create;
  +  TKMRenderUI.ClipYStack := TStack<TKMRangeInt>.Create;
  +  {$ENDIF}
  +end;
  +
  +
  +finalization
  +begin
  +  {$IFDEF WDC}
  +  TKMRenderUI.ClipXStack.Free;
  +  TKMRenderUI.ClipYStack.Free;
  +  {$ENDIF}
  +end;
  +
  +
   end.
  
positive.code: 
    SetLength(Colors, 0);
  
    if aWidth <> 0 then
      SetupClipX(aLeft, aLeft + aWidth);
  
    //Look for [$FFFFFF][] patterns that markup text color
  
negative.code: {$I KaM_Remake.inc}
  interface
  uses
    dglOpenGL,
    {$IFDEF WDC}
    System.Generics.Collections,
    {$ENDIF}
    Controls, Math, KromOGLUtils, StrUtils, SysUtils,
    KM_Defaults, KM_CommonTypes, KM_Points, KM_Pics,
    KM_ResFonts, KM_ResSprites;
  
  