anchor.diff:  { TSceneTitle }
   
   procedure TSceneTitle.Render;
  +const
  +  L = 12;
  +  T = 15;
  +  Max = 10;
  +var
  +  I: Char;
  +  J: Byte;
   begin
   //  UI.RenderTile(''); { ??? }
     Logo.Render(True);
  
positive.code:     14, Format('by Apromix v.%s', [Game.GetVersion]), TK_ALIGN_RIGHT);
    // Terminal.Print(CX, Screen.Height - 3, Format(_('Press %s to start...'),
    // [UI.KeyToStr('ENTER')]), TK_ALIGN_CENTER);
  
    if Mode.Wizard then
    begin
      Self.AddKey('Z', _('Wizard Mode'), True);
    end
    else
      Self.AddKey('N', _('New game'), True);
  end;
  
  procedure TSceneTitle.Update(var Key: Word);
  
negative.code:   case Key of
      TK_ESCAPE:
        Game.CanClose := True;
      TK_SPACE:
        if not Mode.Wizard then
          Scenes.SetScene(scDifficulty);
      TK_ENTER, TK_KP_ENTER:
  