anchor.diff:  
       // == Dark Wood == //
   
  +    // Helm
  +    iCap:
  +      Result := _('Cap');
  +    iWarCap:
  +      Result := _('War Cap');
  +    iHood:
  +      Result := _('Hood');
  +    iRedHat:
  +      Result := _('Red Hat');
       // Armor
       iQuiltedArmor:
         Result := _('Quilted Armor');
  
positive.code: 
      // == Gray Cave == //
  
      // Armor
      iHardLeatherArmor:
        Result := _('HardLeather Armor');
  
negative.code: 
      // == Deep Cave == //
  
      // Helm
      iGreatHelm:
        Result := _('Great Helm');
      iFullHelm:
        Result := _('Full Helm');
      iBoneHelmet:
        Result := _('Bone Helmet');
      iWizardHat:
        Result := _('Wizard Hat');
      // Armor
      iBrigantineArmor:
        Result := _('Brigantine Armor');
  