anchor.diff:  
   var
     GA_MANAGER_CheckUnitCount_SerfCoef    : Single = 0.3677794933;
  -  GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 3.057023287;
  +  GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 4.057023287;
   
   type
     TKMWarfareArr = array[WARFARE_MIN..WARFARE_MAX] of record
  
positive.code:   begin
      // Top priority for gold mines
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htMetallurgists] := 5;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htWeaponSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htIronSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htArmorSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Wood, htArmorWorkshop] := 2;
      gHands[fOwner].Stats.WareDistribution[wt_Wood, htWeaponWorkshop] := 5;
      gHands[fOwner].Stats.WareDistribution[wt_Steel, htWeaponSmithy] := 5;
  
negative.code: begin
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
    //SetKaMSeed(666);
    gGame.GameOptions.Peacetime := 70;
    fSetup.ApplyAgressiveBuilderSetup(True);
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
  
    // Change distribution
  