anchor.diff:    end;
   
   const
  -  DISTANCE_BETWEEN_TOWERS = 7;
  +  DISTANCE_BETWEEN_TOWERS = 5.5;
   var
     I, K, DefCount: Integer;
     P1,P2: TKMPoint;
  
positive.code:       gRenderAux.Quad(Loc.X, Loc.Y, Color);
      end;
    end;
  
    // Paint existing forests / chop only wodcutters
    //HT := ht_Woodcutters;
    //for K := 0 to fPlannedHouses[HT].Count - 1 do
    //begin
    //  Loc := fPlannedHouses[HT].Plans[K].SpecPoint;
    //  if not KMSamePoint(Loc, KMPOINT_ZERO) then
    //  begin
    //    if (gAIFields.Influences.AvoidBuilding[ Loc.Y, Loc.X ] >= AVOID_BUILDING_FOREST_ADD) then
    //      gRenderAux.Quad(Loc.X, Loc.Y, COLOR_DARK_GREEN)
    //    else
    //      gRenderAux.Quad(Loc.X, Loc.Y, COLOR_DARK_RED);
    //  end;
    //end;
  end;
  
  
  
negative.code: 
  procedure TKMCityPlanner.Paint();
  const
    COLOR_WHITE = $FFFFFF;
    COLOR_BLACK = $000000;
    COLOR_GREEN = $00FF00;
    COLOR_RED = $0000FF;
    COLOR_YELLOW = $00FFFF;
    COLOR_BLUE = $FF0000;
  var
    I,K: Integer;
    Division: Single;
  