anchor.diff:      FMods: TLogicalIDCondition;
       FTriggeredEvents: TTriggeredEvents;
   
  -
       FLevelLimit: Integer;
       FName: TLocalizedString;
       FObjects: TMapObjects;
  
positive.code: 
  constructor TVCMIMap.CreateEmpty(env: TMapEnvironment);
  begin
    FTerrainManager := env.tm;
    FListsManager := env.lm;
  
  
negative.code:       DebugLn(['invalid player color', Integer(ANewOwner)]);
      end;
    end;
  end;
  
  procedure TVCMIMap.Loaded;
  begin
    FTrackObjectChanges := True;
  end;
  
  function TVCMIMap.GetHeroName(AObject: TMapObject): TLocalizedString;
  