anchor.diff:  procedure TStageMainMenu.Render;
   begin
     inherited Render;
  -  Saga.Engine.ForegroundColor(Saga.Colors.GetColor(ceLCyan));
  +  Saga.Engine.ForegroundColor(Saga.Colors.clHotKey);
     Saga.Engine.Print(0, Saga.Engine.Window.Height - 1, Copyright, aCenter);
     Saga.Engine.Print(0, Saga.Engine.Window.Height - 1, 'v.' + FSVersion, aRight);
   end;
  
positive.code:   I, C: Integer;
    S: string;
  begin
    Saga.UI.DrawTitle(5, __('Items'));
    C := 0;
    for I := Saga.World.CurrentItems.Count - 1 downto 0 do
  
negative.code: const
    StageBG: array [TStageEnum] of TStageBackgroundEnum = (sbNone, sbDragon,
      sbDragon, sbGoblins, sbMinotaur, sbPaper, sbPaper, sbPaper, sbPaper,
      sbPaper, sbPaper, sbPaper, sbPaper, sbPaper, sbWitch, sbPaper, sbPaper,
      sbPaper, sbPaper);
  
  {$REGION ' TStages '}
  
  