anchor.diff:      iScrollOfHealing1, iScrollOfHealing2, iScrollOfHealing3,
       iScrollOfFullHealing, iValleyRoot, iRatPod, iKey,
       // Dark Wood
  +    iCap, iWarCap, iHood, iRedHat, // Headgear
       iQuiltedArmor, iLeatherArmor, iLightClothes, iLeatherApron, // Body Armor
       iRustySword, iShortSword, // Blade
       iHatchet, iBattleAxe, // Axe
       iShortSpear, iSpear, // Spear
       iSlagHammer, iSpikedCudgel, // Mace
       // Gray Cave
  +    iHelm, iGrandHelm, iLeatherCap, iMask, // Headgear
       iHardLeatherArmor, iBattleArmor, iFancyClothes, iRobe, // Body Armor
       iBroadSword, iLongSword, // Blade
       iMeatAxe, iFleshTearer, // Axe
       iJavelin, iFuscina, // Spear
       iWarhammer, iWarMace, // Mace
       // Deep Cave
  +    iGreatHelm, iFullHelm, iBoneHelmet, iWizardHat, // Headgear
       iBrigantineArmor, iRingMail, iLightFurs, iCleanRobe, // Body Armor
       iMoonBlade, iScimitar, // Blade
       iWarAxe, iDarkAxe, // Axe
       iWarSpear, iHarpoon, // Spear
       iFlangedMace, iWarGavel, // Mace
       // Blood Cave
  +    iHornedHelmet, iSpiredHelm, iDiadem, iTiara, // Headgear
       iChainMail, iScaleMail, iThickFurs, iHardRobe, // Body Armor
       iBastardSword, iGreatSword, // Blade
       iBerserkerAxe, iMarauderAxe, // Axe
       iSilvanWhisper, iImpaler, // Spear
       iBarbarousMace, iAdeptHammer, // Mace
       // Drom
  +    iCasque, iWingedHelm, iMagicHelmet, iCrown, // Headgear
       iSplintMail, iPlateMail, iMolochRobe, iBoneweaveHauberk, // Body Armor
       iRuneSword, iTrollSlayer, // Blade
       iChopper, iDemonAxe, // Axe
  
positive.code: 
      // == Deep Cave == //
  
      // Brigantine Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
  
negative.code: 
      // == Gray Cave == //
  
      // Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 25; Level: 3; Defense: 6; Damage: (Min: 0; Max: 0;);
      Price: 700; Color: clWhite; Deep: [deGrayCave];),
      // Grand Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 30; Level: 4; Defense: 8; Damage: (Min: 0; Max: 0;);
      Price: 700; Color: clWhite; Deep: [deGrayCave];),
      // Leather Cap
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 15; Level: 3; Defense: 3; Damage: (Min: 0; Max: 0;);
      Price: 700; Color: clWhite; Deep: [deGrayCave];),
      // Mask
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 18; Level: 4; Defense: 4; Damage: (Min: 0; Max: 0;);
      Price: 700; Color: clWhite; Deep: [deGrayCave];),
      // HardLeather Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 75; Level: 3; Defense: 15; Damage: (Min: 0; Max: 0;);
  