anchor.diff:          else
             fSavePointTick := (I + Byte(MapsType <> rmtFight)*SKIP_FIRST_SAVEPT_CNT) * savesFreq;
   
  -        if gGameApp.TryLoadSavedReplay(fSavePointTick) then
  +        if gGameApp.TryLoadSavePoint(fSavePointTick) then
           begin
             Inc(totalLoads);
             OnProgress_Left(Format('Load: %d', [fSavePointTick]));
  
positive.code:             fCRCDesyncTick := -1;
  
              // Load at certain savepoint
              if gGameApp.TryLoadSavedReplay(fSavePointTick) then
              begin
                fRunKind := drkReplayCRC;
                SimulateGame(fSavePointTick - 1, simulLastTick);
  
negative.code: //  Include(gLog.MessageTypes, lmtCommands);
  
  //  LOG_GAME_TICK := True;
  
  //  LOG_GAME_TICK := True;
    CALC_EXPECTED_TICK := False;
  