anchor.diff:  
   
   end.
  -
  
positive.code: ﻿unit KM_InterfaceGamePlay;
  {$I KaM_Remake.inc}
  interface
  uses
  
negative.code:     S := S + IntToStr(gSoundPlayer.ActiveCount) + ' sounds playing|';
  
    // Temporary inteface (by @Crow)
    //if SHOW_ARMYEVALS then
    //  for I := 0 to gHands.Count - 1 do
    //  if I <> gMySpectator.HandIndex then
    //    S := S + Format('Enemy %d: %f|', [I, RoundTo(gMySpectator.Hand.ArmyEval.Evaluations[I].Power, -3)]);
  
    if SHOW_AI_WARE_BALANCE then
    begin
  