anchor.diff:    fVisible      := True;
     Tag           := 0;
     fHint         := '';
  +  fMouseWheelStep := 1;
     fPaintLayer   := aPaintLayer;
     fControlIndex := -1;
     AutoFocusable := True;
  
positive.code: unit KM_Controls;
  {$I KaM_Remake.inc}
  interface
  uses
  
negative.code:     property ID: Integer read fID;
      function GetIDsStr: String;
      property Hint: UnicodeString read GetHint write SetHint; //Text that shows up when cursor is over that control, mainly for Buttons
  
      property MouseWheelStep: Integer read fMouseWheelStep write fMouseWheelStep;
  
      // "Self" coordinates - this is the coordinates of control itself.
      // For simple controls they are equal to normal coordinates
  