anchor.diff:  //  LOG_GAME_TICK := True;
     USE_CUSTOM_SEED := True;
   
  +//  LOG_GAME_TICK := True;
     CALC_EXPECTED_TICK := False;
     CRASH_ON_REPLAY := False;
     SAVE_GAME_AS_TEXT := True;
  
positive.code:     fRun: Integer;
      fStartTime: Cardinal;
      procedure Reset;
    protected
      procedure SetUp(); override;
      procedure TearDown(); override;
  
negative.code: begin
  
    inherited;
  end;
  
  
  function TKMRunnerAAIPerformanceTest.TickPlayed(aTick: Cardinal): Boolean;
  begin
    // good for debug
  end;
  
  
  