anchor.diff:  
   procedure TKMTerrainPainter.EditBrush(aLoc: TKMPoint; aTile: Byte);
   var
  -  I,K,Rad: Integer;
  +  I,K,Size,Rad: Integer;
   begin
     //Cell below cursor
     MapXc := EnsureRange(round(GameCursor.Float.X+0.5),1,fTerrain.MapX);
  
positive.code:   NewX,NewY: Integer;
    ResHead: packed record x1:word; Allocated,Qty1,Qty2,x5,Len17:integer; end;
    Chunk: AnsiString;
  begin
    if not CheckFileExists(FileName) then Exit;
  
  
negative.code:           for I := 1 to NewY do
            for K := 1 to NewX do
              S.Read(Land2[I,K].TerType, 1);
            MapEdChunkFound := True; //Only set it once it's all loaded successfully
          end
          else
            fLog.AddNoTime(FileName + ' has no MapEd.TILE chunk');
  