anchor.diff:      2,  //Co-op Map
       3:  //Special map Map
           begin
  +          InitDropColMapsList;
             fMapsMP.Refresh(MapList_ScanUpdate, nil, MapList_ScanComplete);
             DropCol_Maps.DefaultCaption := gResTexts[TX_LOBBY_MAP_SELECT];
  -          InitDropColMapsList;
           end;
       MAP_TYPE_INDEX_RMG:  //RMG
           begin
  +          InitDropColMapsList;
             fMapsMP.Refresh(MapList_ScanUpdate, nil, MapList_ScanComplete);
   //          DropCol_Maps.DefaultCaption := MAPS_RMG_NAME;
             DropCol_Maps.Hide;
             Label_MapName.Caption := MAPS_RMG_NAME;
             Label_MapName.Show;
   
  -//          InitDropColMapsList;
             fGuiRMG.Show;
           end;
       MAP_TYPE_INDEX_SAVE:  //Saved Game
  
positive.code: 
  //Reset everything to it's defaults depending on users role (Host/Joiner/Reassigned)
  procedure TKMMenuLobby.Reset(aKind: TKMNetPlayerKind; aPreserveMaps: Boolean = False);
  var I: Integer;
  begin
    Label_ServerName.Caption := '';
  
  
negative.code: 
  procedure TKMMenuLobby.SelectRMGMap(); //RMG
  begin
    if not fNetworking.IsHost then
      Exit; //Only host can select RMG map
  
    fMapsMP.Lock;
    try
      fNetworking.SelectMap(MAPS_RMG_NAME, mfMP);
  