anchor.diff:  var i:Integer; DropText:string;
   begin
     //todo: It will be better to rework this code into CASE, moving common part into internal procedure
  +  Minimap_LobbyPreview.Visible := False; //Hide unless correct options are selected
     if fGame.Networking.SelectGameKind <> ngk_None then
     begin
       if fGame.Networking.SelectGameKind = ngk_Save then
  
positive.code:     Label_SingleCondDef.Caption := '';
  
      fMapView.Clear;
      Minimap_Preview.MapTex := fMapView.MapTex;
    end
    else
    begin
  
negative.code: 
      fMapView.LoadTerrain(MapNameToPath(fMaps[fMap_Selected].Filename, 'dat', False));
      fMapView.Update;
      Minimap_SinglePreview.MapTex := fMapView.MapTex;
    end;
  
    Button_SingleStart.Enabled := fMap_Selected <> -1;
  