anchor.diff:  
   
   procedure TKMGame.ShowMessageLocalFormatted(aKind: TKMMessageKind; aText: UnicodeString; aLoc: TKMPoint; aParams: array of const);
  -var S: UnicodeString;
  +var
  +  S: UnicodeString;
   begin
     //We must parse for text markup before AND after running Format, since individual format
     //parameters can contain strings that need parsing (see Annie's Garden for an example)
  
positive.code: 
  
  procedure TKMGame.OverlaySet(const aText: UnicodeString; aPlayer: Shortint);
  var S: UnicodeString; I: Integer;
  begin
    S := ParseTextMarkup(aText);
  
  
negative.code: 
  
  procedure TKMGame.OverlaySetFormatted(const aText: UnicodeString; aParams: array of const; aPlayer: Shortint);
  var
    S: UnicodeString;
    I: Integer;
  begin
    //We must parse for text markup before AND after running Format, since individual format
    //parameters can contain strings that need parsing (see Annie's Garden for an example)
  