anchor.diff:    KM_CityPredictor, KM_CityBuilder, KM_CityPlanner, KM_AIArmyEvaluation;
   
   var
  -  GA_MANAGER_CheckUnitCount_SerfCoef    : Single = 0.3677794933;
  -  GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 4.057023287;
  +  GA_MANAGER_CheckUnitCount_SerfCoef    : Single = 0.516044855;
  +  GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 1.938630491;
   
   type
     TKMWarfareArr = array[WARFARE_MIN..WARFARE_MAX] of record
  
positive.code: 
      // Decrease strength by owner's existing units
      with AllyEval[antiGT] do
        EnemyStrength := EnemyStrength - (Attack + AttackHorse * Byte(aGT = gt_Mounted))
                                          * ifthen( (aGT = gt_Ranged), DefenceProjectiles, Defence )
                                          * HitPoints;
  
      // Compute unit requirements
      for I := 1 to 3 do
  
negative.code: begin
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
    //SetKaMSeed(666);
    //gGame.GameOptions.Peacetime := 90;
    //fSetup.ApplyAgressiveBuilderSetup(True);
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
  
  