anchor.diff:      grCancel:        Cap := gResTexts[TX_MENU_MISSION_CANCELED];
       grReplayEnd:     Cap := gResTexts[TX_MENU_REPLAY_ENDED];
       grGameContinues: Cap := ''; //Do not show game result, as game is still going
  -    else              Cap := NO_TEXT;
  +  else
  +    Cap := NO_TEXT;
     end;
     Label_Results.Caption := Cap;
   
  
positive.code: 
  procedure TKMGameResultsSP.UpdateState(aTick: Cardinal);
  begin
    if Visible
      and not gGame.ReadyToStop then
      Reinit;
  end;
  
  
negative.code:         Inc(Adv, 25);
          if I in [3,6,7] then inc(Adv, 15);
          if I = 9 then inc(Adv, 45); //Last one goes right at the bottom of the scroll
          TKMLabel.Create(Panel_Stats, 20, Adv, 240, 20, gResTexts[STAT_TEXT[I]], fntMetal, taLeft);
          Label_Stat[I] := TKMLabel.Create(Panel_Stats,260,Adv,80,20,'00',fntMetal,taRight);
        end;
  
  