anchor.diff:    SDL_WINDOW_INPUT_FOCUS = $00000200;        {**< window has input focus *}
     SDL_WINDOW_MOUSE_FOCUS = $00000400;        {**< window has mouse focus *}
     SDL_WINDOW_FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN or $00001000;
  -  SDL_WINDOW_FOREIGN = $00000800;             {**< window not created by SDL *}
  +  SDL_WINDOW_FOREIGN = $00000800;            {**< window not created by SDL *}
   
   type
     TSDL_WindowFlags = DWord;
  
positive.code:     unused: UInt8;
    end;
  
    TSDL_Colour = TSDL_Color;
  
    TSDLPalette = record
      ncolors: SInt32;
      colors: PSDLColor;
      version: UInt32;
      refcount: SInt32;
    end
  
    {**
     *  Everything in the pixel format structure is read-only.
     *}
  
    TSDLPixelFormat = record
      format: UInt32;
      palette: PSDLPalette;
  
negative.code:   PSDLDisplayMode = ^TSDLDisplayMode;
    TSDLDisplayMode = record
      format: Uint32;              {**< pixel format *}
      w: SInt32;                   {**< width *}
      h: SInt32;                   {**< height *}
      refresh_rate: SInt32;        {**< refresh rate (or zero for unspecified) *}
      driverdata: Pointer;         {**< driver-specific data, initialize to 0 *}
    end;
  
    {**
  