anchor.diff:  constructor TRender.Create(RenderFrame:HWND; aVSync:boolean);
   begin
     Inherited Create;
  +  {$IFDEF MSWindows}
     SetRenderFrame(RenderFrame, h_DC, h_RC);
     SetRenderDefaults;
     glDisable(GL_LIGHTING); //We don't need it
  
positive.code:     //glRotate(-15,0,0,1); //Funny thing
      glTranslatef(fViewport.ViewWidth/2,fViewport.ViewHeight/2,0);
      glkScale(fViewport.Zoom*CELL_SIZE_PX);
      glTranslatef(-fViewport.GetCenter.X+TOOLBAR_WIDTH/CELL_SIZE_PX/fViewport.Zoom,-fViewport.GetCenter.Y,0);
  
      if RENDER_3D then begin
  
negative.code:   {$IFDEF WDC} OpenGL, {$ENDIF}
    {$IFDEF FPC} GL, {$ENDIF}
    {$IFDEF MSWindows} Windows, {$ENDIF}
    {$IFDEF Unix} LCLIntf, LCLType, {$ENDIF}
    Classes, Graphics, Controls, Forms, Dialogs,
    ExtCtrls, ComCtrls, Menus, Buttons,
    dglOpenGL, sysutils, KromOGLUtils, KromUtils, math,
  