anchor.diff:      ManaCost: 20;),
       // Scroll of healing 2
       (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
  -    MaxDurability: 0; Level: 2; Price: 80; Color: clLightBlue;
  +    MaxDurability: 0; Level: 3; Price: 80; Color: clLightBlue;
       Deep: [deGrayCave .. deBloodCave]; Effects: [efLife]; Value: 100;
       ManaCost: 30;),
       // Scroll of healing 3
       (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
  -    MaxDurability: 0; Level: 3; Price: 160; Color: clBlue;
  +    MaxDurability: 0; Level: 5; Price: 160; Color: clBlue;
       Deep: [deDeepCave .. deDrom]; Effects: [efLife]; Value: 200; ManaCost: 40;),
       // Scroll of Full Healing
       (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
  -    MaxDurability: 0; Level: 4; Price: 300; Color: clDarkBlue;
  +    MaxDurability: 0; Level: 7; Price: 300; Color: clDarkBlue;
       Deep: [deBloodCave .. deDrom]; Effects: [efLife]; Value: 250;
       ManaCost: 50;),
   
  
positive.code:     (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
      MaxDurability: 0; Level: 1; Price: 500; Color: clDarkYellow;
      Deep: [deDarkWood .. deDrom]; Effects: [efFood]; Value: 250; ManaCost: 25;),
      // Scroll of Teleportation
      (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
      MaxDurability: 0; Level: 1; Price: 750; Color: clDarkRed;
      Deep: [deDarkWood .. deDrom]; Effects: [efTeleportation]; Value: 5;
      ManaCost: 100;),
      // Scroll of Town Portal
      (Symbol: '?'; ItemType: itScroll; SlotType: stNone; MaxStack: 16;
      MaxDurability: 0; Level: 1; Price: 600; Color: clLightGreen;
  
negative.code:   TItemType = (itNone, itCorpse, itKey, itCoin, itPotion, itScroll, itRune,
      itBook, itFood, itBlade, itAxe, itSpear, itMace, itShield, itHeadgear,
      itBodyArmor);
  
      // From Angband:
      // !   A potion (or flask)    /   A pole-arm
      // ?   A scroll (or book)     |   An edged weapon
      // ,   Food                   \   A hafted weapon
      // -   A wand or rod          }   A sling, bow, or x-bow
      // _   A staff                {   A shot, arrow, or bolt
      // =   A ring                 (   Soft armour (cloak, robes, leather armor)
      // "   An amulet              [   Hard armour (metal armor)
      // $   Money or gems          ]   Misc. armour (gloves, helm, boots)
      // ~   Pelts and body parts   )   A shield
      // &   Chests, Containers
  
  const
    PotionTypeItems = [itPotion];
  