anchor.diff:  procedure TKMRunnerAAIPerformance.Execute(aRun: Integer);
   const
     // Maps for simulation (I dont use for loop in this array)
  -  MAPS: array [1..17] of String = ('Across the Desert','Mountainous Region','Battle Sun','Neighborhood Clash','Valley of the Equilibrium','Wilderness',
  +  MAPS: array [1..18] of String = ('Stress_Test_200','Across the Desert','Mountainous Region','Battle Sun','Neighborhood Clash','Valley of the Equilibrium','Wilderness',
                                      'Border Rivers','Blood and Ice','A Midwinter''s Day','Coastal Expedition','Defending the Homeland','Eruption',
                                      'Forgotten Lands','Golden Cliffs','Rebound','Riverlands', 'Shadow Realm');
     MAPS_8P: array [1..29] of String = ('A War of Justice','Babylon','Back in the Desert','Center Castle Looting','Cold Water 8P',
  
positive.code:   LOAD_SAVEPT_AT_TICK = 0;
    SKIP_FIRST_SAVEPT_CNT = 15; //Skip first savepoints to save some time
  
    MAPS_TO_TEST = 3;
    cnt_MAP_SIMULATIONS = 1;
  
    procedure StartGame;
  
negative.code: 
    mapT1, mapT2, score: Cardinal;
  begin
    DEFAULT_PEACE_TIME := 20;
    PAUSE_GAME_BEFORE_TICK := -1;    //Pause at specified game tick
  //  MAKE_SAVEPT_BEFORE_TICK := 40800;
  
  