anchor.diff:  
         Radio_NewMapSizeX.OnChange := SizeChangeByRadio;
         Radio_NewMapSizeY.OnChange := SizeChangeByRadio;
  -      NumEdit_MapSizeX := TKMNumericEdit.Create(Panel_NewMap, 8, Radio_NewMapSizeX.Bottom + NEW_MAP_PAD_Y, MIN_MAP_SIZE, MAX_MAP_SIZE);
  -      NumEdit_MapSizeY := TKMNumericEdit.Create(Panel_NewMap, 118, Radio_NewMapSizeY.Bottom + NEW_MAP_PAD_Y, MIN_MAP_SIZE, MAX_MAP_SIZE);
  +      NumEdit_MapSizeX := TKMNumericEdit.Create(Panel_NewMap, 8, Radio_NewMapSizeX.Bottom + NEW_MAP_PAD_Y, 0, MAX_MAP_SIZE);
  +      NumEdit_MapSizeY := TKMNumericEdit.Create(Panel_NewMap, 118, Radio_NewMapSizeY.Bottom + NEW_MAP_PAD_Y, 0, MAX_MAP_SIZE);
         NumEdit_MapSizeX.Anchors := [anLeft, anBottom];
         NumEdit_MapSizeY.Anchors := [anLeft, anBottom];
         NumEdit_MapSizeX.Value := 64;
  
positive.code:   mapEdSizeX, mapEdSizeY: Integer;
    map: TKMapInfo;
  begin
    fMaps.Lock;
    try
    //This is also called by double clicking on a map in the list
  
negative.code: begin
    UpdateRadioMapEdSizes;
    
    gGameSettings.MenuMapEdNewMapX := EnsureRange(NumEdit_MapSizeX.Value, MIN_MAP_SIZE, MAX_MAP_SIZE);
    gGameSettings.MenuMapEdNewMapY := EnsureRange(NumEdit_MapSizeY.Value, MIN_MAP_SIZE, MAX_MAP_SIZE);
  end;
  
  
  