anchor.diff:  
   
   procedure TKMInfluences.UpdateState(aTick: Cardinal);
  -{$IFDEF DEBUG_AIINFLUENCES}
  +{$IFDEF DEBUG_AIInfluences}
     var Time: Int64;
   {$ENDIF}
   begin
     // City:
     if aTick mod 150 = 15 then // Update every 15 sec 1 player
     begin
  -    {$IFDEF DEBUG_AIINFLUENCES}
  +    {$IFDEF DEBUG_AIInfluences}
         Time := TimeGetUsec();
       {$ENDIF}
       fUpdateCityIdx := (fUpdateCityIdx + 1) mod gHands.Count;
       UpdateOwnership(fUpdateCityIdx);
  -    {$IFDEF DEBUG_AIINFLUENCES}
  +    {$IFDEF DEBUG_AIInfluences}
         Time := TimeGetUsec() - Time;
         fTimeSumOwnership := fTimeSumOwnership + Time;
         fTimePeakOwnership := Max(fTimePeakOwnership,Time);
  
positive.code:   fUpdateArmyIdx := 0;
    fInfluenceFloodFill := TKMInfluenceFloodFill.Create(False); // Check if True is better
    fInfluenceSearch := TNavMeshInfluenceSearch.Create(False);
    {$IFDEF DEBUG_AIINFLUENCES}
      fTimeSumOwnership := 0;
      fTimeSumPresence := 0;
      fTimePeakOwnership := 0;
  
negative.code:     fInfluenceSearch: TNavMeshInfluenceSearch;
      fNavMesh: TKMNavMesh;
  
      {$IFDEF DEBUG_AIInfluences}
      fTimeSumOwnership, fTimeSumPresence: Int64;
      fTimePeakOwnership, fTimePeakPresence: Int64;
      {$ENDIF}
  