anchor.diff:  end;
   
   
  -function TKMGame.MapSizeInfo: UnicodeString;
  +function TKMGame.GetMapSize: TKMPoint;
  +begin
  +  Result := KMPoint(gTerrain.MapX, gTerrain.MapY);
  +end;
  +
  +
  +function TKMGame.GetMapSizeInfo: UnicodeString;
   begin
     Result := 'Map size: ' + IntToStr(gTerrain.MapX) + ' x ' + IntToStr(gTerrain.MapY);
   end;
  
positive.code: 
      procedure RestartReplay; //Restart the replay but keep current viewport position/zoom
  
      function MapSizeInfo: UnicodeString;
  
      procedure GameMPPlay;
      procedure GameMPReadyToPlay;
  
negative.code:     function PlayReplayTick: Boolean;
  
      function PlayNextTick: Boolean;
      function GetMapSize: TKMPoint;
      function GetMapSizeInfo: UnicodeString;
    public
      GameResult: TKMGameResultMsg;
  
  