anchor.diff:    end;
   
     //If we are in team chat mode and find ourselves not on a team (player went back to no team), switch back to all
  -  if (gGameApp.Chat.Mode = cmTeam) and (fNetworking.MyNetPlayer.Team = 0) then
  +  if (gChat.Mode = cmTeam) and (fNetworking.MyNetPlayer.Team = 0) then
       ChatMenuSelect(CHAT_MENU_ALL);
   
     //If we are in whisper chat mode and find the player has left, switch back to all
  -  if gGameApp.Chat.Mode = cmWhisper then
  -  begin
  -    if fNetworking.NetPlayers.ServerToLocal(gGameApp.Chat.WhisperRecipient) = -1 then
  +  if gChat.Mode = cmWhisper then
  +  begin
  +    if fNetworking.NetPlayers.ServerToLocal(gChat.WhisperRecipient) = -1 then
         ChatMenuSelect(CHAT_MENU_ALL)
       else
  -      ChatMenuSelect(gGameApp.Chat.WhisperRecipient); //In case that player changed his color
  +      ChatMenuSelect(gChat.WhisperRecipient); //In case that player changed his color
     end;
   
     CheckBox_HostControl.Checked := fNetworking.NetPlayers.HostDoesSetup;
  
positive.code: procedure TKMMenuLobby.ReadmeClick(Sender: TObject);
  begin
    if not fNetworking.MapInfo.ViewReadme then
      gGameApp.Chat.AddLine(gResTexts[TX_LOBBY_PDF_ERROR]);
  end;
  
  
  
negative.code: begin
    case aItemTag of
      CHAT_MENU_ALL:        begin //All
                              gChat.Mode := cmAll;
                              UpdateButtonCaption(gResTexts[TX_CHAT_ALL]);
                              Edit_Post.DrawOutline := False; //No outline for All
                            end;
      CHAT_MENU_TEAM:       begin //Team
                              gChat.Mode := cmTeam;
                              UpdateButtonCaption(gResTexts[TX_CHAT_TEAM], $FF66FF66);
                              Edit_Post.DrawOutline := True;
                              Edit_Post.OutlineColor := $FF66FF66;
                            end;
      CHAT_MENU_SPECTATORS: begin //Spectators
                              gChat.Mode := cmSpectators;
                              UpdateButtonCaption(gResTexts[TX_CHAT_SPECTATORS], $FF66FF66);
                              Edit_Post.DrawOutline := True;
                              Edit_Post.OutlineColor := $FF66FF66;
  