anchor.diff:  var
     I: UInt;
   begin
  -  FTop := 2;
  -  FCount := 25;
  +  // FTop := 2;
  +  FCount := Game.SaveFL.Count;
     if (FCount = 0) then
       Exit;
   
  
positive.code:       Scenes.SetScene(scDifficulty);
      TK_ENTER, TK_KP_ENTER:
        Load;
      TK_Z:
        Mode.Wizard := False;
    end;
  end;
  
negative.code: 
    for I := FMin to FMax - 1 do
    begin
      Terminal.Print(L, T + I + 2 - FTop, UI.MenuItem(Chr(I + 65), Game.SaveTL[I], FCur = I));
    end;
  end;
  
  