anchor.diff:  
       // == Dark Wood == //
   
  -    // RustySword
  +    // Rusty Sword
       (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 30;
       Color: clDarkRed; Deep: deDarkWood;),
  -    // ShortSword
  +    // Short Sword
       (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 35;
       Color: clWhite; Deep: deDarkWood;),
       // Hatchet
  
positive.code:     // Warhammer
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // WarMace
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
  
      // == Deep Cave == //
  
      // MoonBlade
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 50;
      Color: clDarkRed; Deep: deDeepCave;),
      // SwordOfTheJackal
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 55;
      Color: clDarkRed; Deep: deDeepCave;),
      // RubyAxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 50;
      Color: clDarkRed; Deep: deDeepCave;),
      // DarkAxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 55;
      Color: clDarkRed; Deep: deDeepCave;),
      // WarSpear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 50;
      Color: clDarkRed; Deep: deDeepCave;),
      // Harpoon
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 55;
      Color: clDarkRed; Deep: deDeepCave;),
      // FlangedMace
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 50;
      Color: clDarkRed; Deep: deDeepCave;),
      // WarGavel
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 55;
      Color: clDarkRed; Deep: deDeepCave;){,}
  
      // Blood Cave
      // Dungeon of Doom
      );
  
  type
  
negative.code:     // Battleaxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // Short Spear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Spear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // Heavy Branch
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Spiked Cudgel
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
  
      // == Gray Cave == //
  
      // Broad Sword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Long Sword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Meat Axe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Flesh Tearer
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Javelin
  