anchor.diff:    for Y := Low(Dist) to High(Dist) do
       for X := Low(Dist[Y]) to High(Dist[Y]) do
         Dist[Y,X] := High(Byte);
  -
     for LocNum := Low(Result) to High(Result) do
     begin
     // Maximal length of array Dist is 16 * 16 = 255 elements so this method is fast
  
positive.code:   CENTER_RES = Round(ALL_RES_RADIUS / 2);
    MIN_PL_DISTANCE = 15;
    SPEC_RES_RADIUS: array[0..4] of Byte = (5, 5, 5, 7, 7); // Stone, Iron, Gold, Coal, Coal
  
  begin
  	// Grass: btBigGrass,btGrass
  	// Water: btSwamp,btWetland,btWater
  
negative.code:     end;
    end;
  end;
  // Resources and INACCESSIBLE texture generator
  // aLocs = estimated player's positions
  // A = array to fill resources / obstacles
  