anchor.diff:        AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_REPLAY, IsMultiPlayerOrSpec));
         AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_BASE, IsMultiPlayerOrSpec));
         AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_MAIN, IsMultiPlayerOrSpec));
  -      AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_MAIN_TXT, IsMultiPlayerOrSpec)); //Todo Debug. remove before release
  +//      AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_MAIN_TXT, IsMultiPlayerOrSpec)); //Todo Debug. remove before release
         AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_MP_LOCAL, IsMultiPlayerOrSpec));
         AttachFile(SaveName('autosave' + Int2Fix(I, 2), EXT_SAVE_RNG_LOG, IsMultiPlayerOrSpec));
       end;
  
positive.code:     AttachFile(ChangeFileExt(ExeDir + fSaveFile, EXT_SAVE_BASE_DOT));
      AttachFile(ChangeFileExt(ExeDir + fSaveFile, EXT_SAVE_REPLAY_DOT));
      AttachFile(ChangeFileExt(ExeDir + fSaveFile, EXT_SAVE_MAIN_DOT));
      AttachFile(ChangeFileExt(ExeDir + fSaveFile, EXT_SAVE_MAIN_TXT_DOT)); //Todo Debug. remove before release
      AttachFile(ChangeFileExt(ExeDir + fSaveFile, EXT_SAVE_MP_LOCAL_DOT));
    end else if (fGameMode <> gmMapEd) then // no need autosaves for MapEd error...
      //For other game modes attach last autosaves
  
negative.code:     begin
        Save('crashreport', UTCNow);
        AttachFile(SaveName('crashreport', EXT_SAVE_MAIN, IsMultiPlayerOrSpec));
  //      AttachFile(SaveName('crashreport', EXT_SAVE_MAIN_TXT, IsMultiPlayerOrSpec)); //Todo Debug. remove before release
        AttachFile(SaveName('crashreport', EXT_SAVE_BASE, IsMultiPlayerOrSpec));
        AttachFile(SaveName('crashreport', EXT_SAVE_REPLAY, IsMultiPlayerOrSpec));
        AttachFile(SaveName('crashreport', EXT_SAVE_MP_LOCAL, IsMultiPlayerOrSpec));
  