anchor.diff:  
   { TKMGUIMenuLobby }
   constructor TKMMenuLobby.Create(aParent: TKMPanel; aOnPageChange: TGUIEventText);
  -var I: Integer;
   begin
     inherited Create;
   
  
positive.code:           DropBox_LobbyPlayerSlot[I].Add(MakeRow([gResTexts[TX_LOBBY_SLOT_OPEN], 'All'], I)); //Todo translate
            DropBox_LobbyPlayerSlot[I].Add(MakeRow([gResTexts[TX_LOBBY_SLOT_CLOSED], 'All'], I)); //Todo translate
          end;
          DropBox_LobbyPlayerSlot[I].Tag := I;
          DropBox_LobbyPlayerSlot[I].ItemIndex := 0; //Open
          DropBox_LobbyPlayerSlot[I].OnChange := PlayersSetupChange;
          DropBox_LobbyPlayerSlot[I].List.OnCellClick := DropBoxPlayers_CellClick;
  
negative.code:         //We have to revert ItemIndex to its previous value, because its value was already switched to AI on MouseDown
          //but we are not sure yet about what value should be there, we will set it properly later on
          if (Y = 2) and (DropBox_LobbyPlayerSlot[I].ItemIndex = 2)
            and (fDropBoxPlayers_LastItemIndex <> -1) then
            DropBox_LobbyPlayerSlot[I].ItemIndex := fDropBoxPlayers_LastItemIndex;
        end;
      end;
  
  