anchor.diff:  begin
     Stop(gr_Silent); //Stop everything silently
   
  +  fReplayMode := False;
     fCampaigns.SetActive(aCampaign, aMap);
   
     GameInit(false);
  
positive.code: 
    //Load mission file
    fGameName := aFileName;
  
    GameLoadingStep(fTextLibrary[TX_MENU_LOADING_SCRIPT]);
  
  
negative.code:   GameInit(false);
    Load(aFileName);
    SetGameState(gsRunning);
    fReplayMode := False;
    fGamePlayInterface.UpdateMenuState(fMissionMode = mm_Tactic, fReplayMode);
  end;
  
  
  