anchor.diff:    Label_Pause1.AnchorsCenter;
     Label_Pause2.AnchorsCenter;
     Image_Pause.AnchorsCenter;
  -  Panel_Pause.Hide
  +  Panel_Pause.Hide;
  +
  +  Panel_PauseDebug := TKMPanel.Create(Panel_Main, (Panel_Main.Width - PAN_DEBUG_W) div 2, 10, PAN_DEBUG_W, 20);
  +    Bevel_PauseDebug := TKMBevel.Create(Panel_PauseDebug, -1, -1, Panel_PauseDebug.Width + 2, Panel_PauseDebug.Height + 2);
  +    Bevel_PauseDebug.Hitable := False;
  +    Label_PauseDebug := TKMLabel.Create(Panel_PauseDebug, PAN_DEBUG_W div 2, 3,
  +                                        gResTexts[TX_POPUP_PAUSE], fntAntiqua, taCenter);
  +    Label_PauseDebug.Hitable := False;
  +
  +  Panel_PauseDebug.Anchors := [anTop];
  +  Panel_PauseDebug.Hitable := False;
  +  Panel_PauseDebug.Hide;
   end;
   
   
  
positive.code:   gGame.IsPaused := aValue;
    UpdateReplayButtons;
    Panel_Pause.Visible := aValue and BLOCK_GAME_ON_PAUSE;
  end;
  
  
  
negative.code:       Image_Pause: TKMImage;
        Label_Pause1: TKMLabel;
        Label_Pause2: TKMLabel;
      Panel_PauseDebug: TKMPanel;
        Bevel_PauseDebug: TKMBevel;
        Label_PauseDebug: TKMLabel;
      Panel_PlayMore: TKMPanel;
        Bevel_PlayMore: TKMBevel;
        Panel_PlayMoreMsg: TKMPanel;
  