anchor.diff:      function  Connected: Boolean;
       procedure MatchPlayersToSave(aPlayerID: Integer = -1);
       procedure SelectNoMap(const aErrorMessage: UnicodeString);
  -    procedure SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder);
  +    procedure SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder; aSendPlayerSetup: Boolean = False);
       procedure SelectSave(const aName: UnicodeString);
       procedure SelectLoc(aIndex:integer; aPlayerIndex:integer);
       procedure SelectTeam(aIndex:integer; aPlayerIndex:integer);
  
positive.code: 
  //Tell other players which map we will be using
  //Players will reset their starting locations and "Ready" status on their own
  procedure TKMNetworking.SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder);
  begin
    Assert(IsHost, 'Only host can select maps');
    FreeAndNil(fMapInfo);
  
negative.code:   if Assigned(fOnMapName) then
      fOnMapName(fMapInfo.FileName);
  
    //Don't send player setup by default. Cause it will be sent from lobby just afterwards
    if aSendPlayerSetup then
      SendPlayerListAndRefreshPlayersSetup;
  end;
  
  
  