anchor.diff:      function PlayNextTick: Boolean;
     public
       GameResult: TKMGameResultMsg;
  -    DoHold: Boolean; //Request to run Hold after UpdateState has finished
  -    DoHoldState: TKMGameResultMsg; //The type of Hold we want to occur due to DoGameHold
   
       StartedFromMapEditor: Boolean;    // True if we start game from map editor ('Try Map')
       StartedFromMapEdAsMPMap: Boolean; // True if we start game from map editor ('Try Map') with MP map
  
positive.code:     {$ENDIF}
    end;
  
    if DoHold then
      Exit;
  
    Result := True;
  
negative.code: //Put the game on Hold for Victory screen
  procedure TKMGame.Hold(aDoHold: Boolean; Msg: TKMGameResultMsg);
  begin
    fDoHold := False;
    fGamePlayInterface.ReleaseDirectionSelector; //In case of victory/defeat while moving troops
    gRes.Cursors.Cursor := kmcDefault;
  
  