anchor.diff:  end;
   
   
  +//Update viewport position when user interacts with minimap
  +procedure TKMapEdInterface.Minimap_Update(Sender: TObject; const X,Y: Integer);
  +begin
  +  fGame.Viewport.Position := KMPointF(X,Y);
  +end;
  +
  +
   procedure TKMapEdInterface.Mission_AlliancesChange(Sender: TObject);
   var I,K: Integer;
   begin
  
positive.code:   SHOW_TERRAIN_WIRES := false; //Don't show it in-game if they left it on in MapEd
    SHOW_TERRAIN_PASS := 0; //Don't show it in-game if they left it on in MapEd
    inherited;
  end;
  
  
  
negative.code:     376, 377);
  
  
  { TKMapEdInterface }
  constructor TKMapEdInterface.Create(aScreenX, aScreenY: Word);
  var
    I: Integer;
  