anchor.diff:    TrackBar_LobbySpeedPT.Enabled := TrackBar_LobbyPeacetime.Enabled and (TrackBar_LobbyPeacetime.Position > 0);
     TrackBar_LobbySpeedAfterPT.Enabled := TrackBar_LobbyPeacetime.Enabled;
   
  -  case  fNetworking.SelectGameKind of
  +  Radio_LobbyMapType.ItemIndex := DetectMapType;
  +
  +  case fNetworking.SelectGameKind of
       ngk_None: begin
                   Memo_LobbyMapDesc.Clear;
                   if aData = fTextLibrary[TX_LOBBY_MAP_NONE] then
  
positive.code: 
  
  procedure TKMGUIMenuLobby.Lobby_OnPingInfo(Sender: TObject);
  var i:integer;
  begin
    for i:=0 to MAX_PLAYERS-1 do
    if (fNetworking.Connected) and (i < fNetworking.NetPlayers.Count) and
       (fNetworking.NetPlayers[i+1].IsHuman) then
    begin
      Label_LobbyPing[i].Caption := IntToStr(fNetworking.NetPlayers[i+1].GetInstantPing);
      Label_LobbyPing[i].FontColor := GetPingColor(fNetworking.NetPlayers[i+1].GetInstantPing);
    end
    else
      Label_LobbyPing[i].Caption := '';
    Label_LobbyServerName.Caption := fNetworking.ServerName+' #'+IntToStr(fNetworking.ServerRoom+1)+
                                     '  '+fNetworking.ServerAddress+' : '+fNetworking.ServerPort;
  end;
  
negative.code:   else
      Lobby_RefreshMapList(False); //Just fill the list from fMapMP
  
    case fNetworking.SelectGameKind of
      ngk_Map:  SelectByName(fNetworking.MapInfo.FileName);
      ngk_Save: SelectByName(fNetworking.SaveInfo.FileName);
    end;
  
    Lobby_OnGameOptions(nil);
  
    case fNetworking.SelectGameKind of
      ngk_Map:  Lobby_OnMapName(fNetworking.MapInfo.FileName);
      ngk_Save: Lobby_OnMapName(fNetworking.SaveInfo.FileName);
    end;
  end;
  
  
  