anchor.diff:  
   procedure TKMAIFields.UpdateState(aTick: Cardinal);
   begin
  +  fNavMesh.UpdateState(aTick);
     fInfluences.UpdateState(aTick);
  -  fNavMesh.UpdateState(aTick);
     fEye.UpdateState(aTick);
   end;
   
  
positive.code: //Render debug symbols
  procedure TKMAIFields.Paint(aRect: TKMRect);
  begin
    if AI_GEN_INFLUENCE_MAPS then
      fInfluences.Paint(aRect);
  
  
negative.code: 
  
  { TKMAIFields }
  constructor TKMAIFields.Create();
  begin
    inherited;
  
    fNavMesh := TKMNavMesh.Create();
    fInfluences := TKMInfluences.Create(fNavMesh);
    fEye := TKMEye.Create();
  end;
  
  
  destructor TKMAIFields.Destroy();
  begin
    FreeAndNil(fNavMesh);
    FreeAndNil(fInfluences);
  