anchor.diff:  interface
   uses Classes, SysUtils, KromUtils, dglOpenGL, KM_CommonTypes;
   
  +
   //Global const
   const
  -//|===================| <- constant name length                 
  +//|===================| <- constant name length
     CELL_SIZE_PX          = 40;           //Single cell size in pixels (width)
     CELL_HEIGHT_DIV       = 33.333;       //Height divider, controlls terrains pseudo-3d look
     TOOLBAR_WIDTH         = 224;          //Toolbar width in game
  
positive.code: 
    KAM_PORT              = '56789';      //Port used in TCP networking
  
    GAME_VERSION          = '2nd Fighting Demo r1580';       //Game version string displayed in menu corner
    SAVE_VERSION          = 'r1580';       //Should be updated for every release (each time save format is changed)
  
  var
    //These should be TRUE
  
negative.code:   RX7_SPRITE_COUNT = 22;  //Number of sprites to load for RX7 from the folder \Sprites\
  
  const
    HOUSE_COUNT       = 29;   //Number of KaM houses is 29
    MAX_PLAYERS       = 8;    //Maximum players per map
    SAVEGAME_COUNT    = 10;   //Savegame slots available in game menu
    AUTOSAVE_SLOT     = 10;   //Slot ID used for autosaving
    AUTOSAVE_COUNT    = 3;    //How many autosaves to backup
  
  const //Here we store options that are hidden somewhere in code
    MAX_WARFARE_IN_BARRACKS = 255;          //Maximum number of weapons in the barracks from producers. Not a big problem as they are not from the store.
  