anchor.diff:    if fGameSettings.IsMusic then Button_Options_MusicOn.Caption:=fTextLibrary.GetTextString(201)
                              else Button_Options_MusicOn.Caption:=fTextLibrary.GetTextString(199);
   
  -  //@Krom: Yes, I think it should be a proper control in a KaM style. Just text [x] doesn't look great.
  -  //       Some kind of box with an outline, darkened background and shadow maybe, similar to other controls.
  -  CheckBox_Options_FullScreen.Checked := fGameSettings.IsFullScreen;
  -
  -  //This one should be called last since it re-inits whole fGame and the rest
  -  if Sender = CheckBox_Options_FullScreen then begin
  -    fGame.ToggleFullScreen(not fGameSettings.IsFullScreen,true);
  -    exit;
  -  end;
  -
     for i:=1 to LocalesCount do
       if Sender = CheckBox_Options_Lang[i] then begin
         fGameSettings.SetLocale := Locales[i,1];
  
positive.code:       Label_Options_MouseSpeed,Label_Options_SFX,Label_Options_Music,Label_Options_MusicOn:TKMLabel;
        Ratio_Options_Mouse,Ratio_Options_SFX,Ratio_Options_Music:TKMRatioRow;
        Button_Options_MusicOn,Button_Options_Back:TKMButton;
        CheckBox_Options_FullScreen:TKMCheckBox;
        KMBevel_Options_Lang_Background:TKMBevel;
        CheckBox_Options_Lang:array[1..LocalesCount] of TKMCheckBox;
        CheckBox_Options_Resolution:array[1..RESOLUTION_COUNT] of TKMCheckBox;
      KMPanel_Credits:TKMPanel;
        KMImage_CreditsBG:TKMImage;
        KMLabel_Credits:TKMLabel;
  
negative.code:   for i:=1 to LocalesCount do
      CheckBox_Options_Lang[i].Checked := LowerCase(fGameSettings.GetLocale) = LowerCase(Locales[i,1]);
  
    //@Krom: Yes, I think it should be a proper control in a KaM style. Just text [x] doesn't look great.
    //       Some kind of box with an outline, darkened background and shadow maybe, similar to other controls.
    CheckBox_Options_FullScreen.Checked := fGameSettings.IsFullScreen;
  
    if Sender = KMButton_Options_ResApply then begin //Apply resolution changes
      fGame.ToggleFullScreen(fGameSettings.IsFullScreen,true);
      fGame.ChangeResolution;
    end;
  
    //This one should be called last since it re-inits whole fGame and the rest
    if Sender = CheckBox_Options_FullScreen then begin
      KMButton_Options_ResApply.Enable;
      fGameSettings.IsFullScreen := not fGameSettings.IsFullScreen;
      exit;
    end;
  
    for i:=1 to RESOLUTION_COUNT do
      if Sender = CheckBox_Options_Resolution[i] then begin
        KMButton_Options_ResApply.Enable;
        fGameSettings.SetResolutionID := i;
      end;
  
    for i:=1 to RESOLUTION_COUNT do
  