anchor.diff:    LOAD_SAVEPT_AT_TICK = 0;
     SKIP_FIRST_SAVEPT_CNT = 15; //Skip first savepoints to save some time
   
  -  MAPS_TO_TEST = 1;
  +  MAPS_TO_TEST = 3;
     cnt_MAP_SIMULATIONS = 1;
   
     procedure StartGame;
  
positive.code: 
  //  mapsCnt := 0;
    score := 0;
  
    for K := 1 to MAPS_TO_TEST do
  //  for K := 5 to High(MAPS) do
  //  while M < mapsCnt do
    begin
  
negative.code: var
    K,L: Integer;
  //  mapsCnt: Integer;
    startMapI, simulLastTick, totalRuns: Integer;
  
    mapT1, mapT2, score: Cardinal;
  begin
    DEFAULT_PEACE_TIME := 60;
    PAUSE_GAME_BEFORE_TICK := -1;    //Pause at specified game tick
  //  MAKE_SAVEPT_BEFORE_TICK := 40800;
  
  