anchor.diff:  end;
   
   
  -function TKMNetPlayersList.GetAICount:integer;
  +function TKMNetPlayersList.GetAICount: Integer;
   var I: Integer;
   begin
     Result := 0;
  
positive.code: end;
  
  
  function TKMNetPlayersList.GetClosedCount:integer;
  var I: Integer;
  begin
    Result := 0;
  
negative.code: 
  
  //Save whole amount of data as string to be sent across network to other players
  //I estimate it ~50 Bytes per player at max
  //later it will be Byte array?
  procedure TKMNetPlayersList.SaveToStream(aStream: TKMemoryStream);
  var
    I: Integer;
  