anchor.diff:  
         IncTick;
   
  +      // Game is no longer 'just started'
  +      fIsJustStarted := False;
  +
         fGameInputProcess.TakePlannedCommands;
   
         fLastUpdateState := TimeGet;
  
positive.code:   gRenderPool.ReInit;
  
    fIsStarted := True;
  
    gLog.AddTime('After game start', True);
  end;
  
negative.code:       bodyStream.Free;
      end;
    end;
  
    fIsJustStarted := True; // Mark game as just started
  end;
  
  
  