anchor.diff:    private
       fNeedsSave: Boolean;
   
  +    //GFX
  +    fBrightness: Byte;
  +    fAlphaShadows: Boolean;
  +    fLoadFullFonts: Boolean;
  +
  +    //Game
       fAutosave: Boolean;
       fAutosaveFrequency: Integer;
       fAutosaveCount: Integer;
  
positive.code:     fSpecShowBeacons    := F.ReadBool     ('Game', 'SpecShowBeacons',   False); //Disabled by default
      fShowGameTime       := F.ReadBool     ('Game', 'ShowGameTime',      False); //Disabled by default
      fShowPlayersColors := F.ReadBool('Game', 'ShowPlayersColors', True); //Enabled by default
  //    fShowPlayersColors := F.ReadBool('Game', 'ShowPlayersColorInGame', True); //Enabled by default
  
      //Load minimap colors as hex strings 6-hex digits width
      if TryStrToInt64('$' + F.ReadString('Game', 'PlayerColorSelf', IntToHex(Integer(clPlayerSelf and $FFFFFF), 6)), TempCard) then
  
negative.code: end;
  
  
  procedure TKMGameSettings.SetPlayerColorSelf(aValue: Cardinal);
  begin
    fPlayerColorSelf := aValue;
  