anchor.diff:  
   const
     StageBG: array [TStageEnum] of TStageBackgroundEnum = (sbNone, sbDragon,
  -    sbDragon, sbGoblins, sbMinotaur, sbPaper, sbPaper, sbPaper, sbNone, sbNone,
  -    sbNone, sbPaper, sbPaper, sbPaper, sbWitch, sbPaper, sbNone,
  +    sbDragon, sbGoblins, sbMinotaur, sbPaper, sbPaper, sbPaper, sbPaper, sbPaper,
  +    sbPaper, sbPaper, sbPaper, sbPaper, sbWitch, sbPaper, sbNone,
       sbNone, sbNone);
   
   {$REGION ' TStages '}
  
positive.code: var
    Creature: TCreature;
  begin
    Saga.UI.DrawTitle(7, 'Поединок');
    Saga.UI.DrawKey(15, 8, 'Атаковать', '1');
    Saga.UI.DrawKey(15, 9, 'Отступить', '2');
  
negative.code:     .ToText + ')');
    Saga.Engine.ForegroundColor(Saga.Colors.clSplText);
    Saga.Log[lgBattle].Render(35, 8, 55);
  end;
  
  procedure TStageBattle.Timer;
  