anchor.diff:  
   procedure TKMAIFields.UpdateState(aTick: Cardinal);
   begin
  +  fNavMesh.UpdateState(aTick);
     fInfluences.UpdateState(aTick);
  -  fNavMesh.UpdateState(aTick);
     fEye.UpdateState(aTick);
   end;
   
  
positive.code: end;
  
  
  procedure TKMAIFields.AfterMissionInit;
  begin
    fInfluences.Init;
  
    if AI_GEN_NAVMESH then
      fNavMesh.Init;
  
    fEye.AfterMissionInit();
  end;
  
  
negative.code: //Render debug symbols
  procedure TKMAIFields.Paint(aRect: TKMRect);
  begin
    fEye.Paint(aRect);  // Debug (remove)
  
    if AI_GEN_INFLUENCE_MAPS then
      fInfluences.Paint(aRect);
  
  