anchor.diff:  end;
   
   
  -function TKMGame.SavePath(const aName: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
  +class function TKMGame.SavePath(const aName: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
   begin
     Result := TKMSavesCollection.Path(aName, aIsMultiplayer);
   end;
   
   
  -function TKMGame.SaveName(const aFolder, aName, aExt: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
  +class function TKMGame.SaveName(const aFolder, aName, aExt: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
   begin
     Result := TKMSavesCollection.Path(aFolder, aIsMultiplayer) + aName + '.' + aExt;
   end;
   
   
  -function TKMGame.SaveName(const aName, aExt: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
  +class function TKMGame.SaveName(const aName, aExt: UnicodeString; aIsMultiplayer: Boolean): UnicodeString;
   begin
     Result := TKMSavesCollection.FullPath(aName, aExt, aIsMultiplayer);
   end;
  
positive.code: end;
  
  
  procedure TKMGame.AutoSave(aTimestamp: TDateTime);
  var
    I: Integer;
  begin
    Save('autosave', aTimestamp); //Save to temp file
  
    //Delete last autosave
    KMDeleteFolder(SavePath('autosave' + Int2Fix(gGameApp.GameSettings.AutosaveCount, 2), IsMultiPlayerOrSpec));
  
    //Shift remaining autosaves by 1 position back
    for I := gGameApp.GameSettings.AutosaveCount downto 2 do // 03 to 01
      KMMoveFolder(SavePath('autosave' + Int2Fix(I - 1, 2), IsMultiPlayerOrSpec), SavePath('autosave' + Int2Fix(I, 2), IsMultiPlayerOrSpec));
  
    //Rename temp to be first in list
    KMMoveFolder(SavePath('autosave', IsMultiPlayerOrSpec), SavePath('autosave01', IsMultiPlayerOrSpec));
  end;
  
  
  
negative.code: implementation
  uses
    Classes, Controls, Dialogs, SysUtils, KromUtils, Math, TypInfo,
    {$IFDEF WDC} UITypes, System.Threading, {$ENDIF}
    KM_PathFindingAStarOld, KM_PathFindingAStarNew, KM_PathFindingJPS,
    KM_Projectiles, KM_AIFields, KM_AIArmyEvaluation,
    KM_Main, KM_GameApp, KM_RenderPool, KM_GameInfo, KM_GameClasses,
  