anchor.diff:    S.Read(MissionMode, SizeOf(TKMissionMode));
     S.Read(LocCount);
     S.Read(CanBeHuman, SizeOf(CanBeHuman));
  -  for CSP := Low(TKMCustomScriptParam) to High(TKMCustomScriptParam) do
  -    S.Read(fCustomScriptParams[CSP], SizeOf(fCustomScriptParams[CSP]));
   
     fTxtInfo.Load(S);
   
     IsFavourite := gGameApp.GameSettings.FavouriteMaps.Contains(fCRC);
  +
  +  for CSP := Low(TKMCustomScriptParam) to High(TKMCustomScriptParam) do
  +    S.Read(fCustomScriptParams[CSP], SizeOf(fCustomScriptParams[CSP]));
   end;
   
   
  
positive.code: 
  destructor TKMapInfo.Destroy;
  begin
  
    inherited;
  end;
  
negative.code:     S.Write(MissionMode, SizeOf(TKMissionMode));
      S.Write(LocCount);
      S.Write(CanBeHuman, SizeOf(CanBeHuman));
  
      fTxtInfo.Save(S);
  
      for CSP := Low(TKMCustomScriptParam) to High(TKMCustomScriptParam) do
        S.Write(fCustomScriptParams[CSP], SizeOf(fCustomScriptParams[CSP]));
  
      //Try to save map cache up to 3 times (in case its updating by other thread
      //its much easier and working well, then synchronize threads
  