anchor.diff:  end;
   
   
  -procedure TKMResSprites.GenerateHouseSnowNoShadow(aSprites: TKMSpritePack);
  -begin
  -
  -end;
  -
  -
   function TKMResSprites.GetGenTerrainInfo(aTerrain: Integer): TKMGenTerrainInfo;
   begin
     Result := fGenTerrainToTerKind[aTerrain + 1 - fGenTexIdStartI]; //TexId is 1-based, but textures we use - 0 based
  
positive.code:     GenerateTerrainTransitions(nil, True); //To get support for maps rev <= 10745
    end;
  
    if aRT = rxHouses then
      GenerateHouseSnowNoShadow(fSprites[aRT]);
  end;
  
  
negative.code:     class function AllTilesOnOneAtlas: Boolean;
  
      procedure GenerateTerrainTransitions(aSprites: TKMSpritePack; aLegacyGeneration: Boolean = False);
  
      function GetGenTerrainInfo(aTerrain: Integer): TKMGenTerrainInfo;
      function GetGenTerrainInfoLegacy(aTerrain: Integer): TKMGenTerrainInfo;
  