anchor.diff:      procedure GameSpeedActualChanged(aFromSpeed, aToSpeed: Single);
       procedure SetSpeedActualValue(aSpeed: Single);
   
  -    procedure IncGameTick;
  +    procedure IncTick;
       function CheckPauseGameAtTick: Boolean;
       function IsReplayEnded: Boolean;
   
  
positive.code:     if fWaitingForNetwork then
        WaitingPlayersDisplay(False);
  
      IncGameTick;
  
      fGameInputProcess.TakePlannedCommands;
  
  
negative.code: begin
    Result := False;
  
    IncTick;
    fLastUpdateState := TimeGet;
    {$IFDEF PERFLOG}
    gPerfLogs.TickBegin(fParams.Tick);
  