anchor.diff:      RegisterMethodCheck(c, 'function  GiveAnimalEx(aType: TKMUnitType; X, Y: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveField(aHand: Integer; X, Y: Integer): Boolean');
       RegisterMethodCheck(c, 'function  GiveFieldAged(aHand: Integer; X, Y: Integer; aStage: Byte; aRandomAge: Boolean): Boolean');
  -    RegisterMethodCheck(c, 'function  GiveGroup(aHand: Integer; aType: Integer; X, Y: Integer; aDir: Integer; aCount: Integer; aColumns: Integer): Integer');
  -    RegisterMethodCheck(c, 'function  GiveGroupEx(aHand: Integer; aType: TKMUnitType; X, Y: Integer; aDir: TKMDirection; aCount: Integer; aColumns: Integer): Integer');
  +    RegisterMethodCheck(c, 'function  GiveGroup(aHand: Integer; aType: Integer; X, Y: Integer; aDir: Integer; aCount: Integer; ' +
  +      'aColumns: Integer): Integer');
  +    RegisterMethodCheck(c, 'function  GiveGroupEx(aHand: Integer; aType: TKMUnitType; X, Y: Integer; aDir: TKMDirection; ' +
  +      'aCount: Integer; aColumns: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveHouse(aHand: Integer; aHouseType: Integer; X, Y: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveHouseEx(aHand: Integer; aHouseType: TKMHouseType; X, Y: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveHouseSite(aHand: Integer; aHouseType: Integer; X, Y: Integer; aAddMaterials: Boolean): Integer');
  -    RegisterMethodCheck(c, 'function  GiveHouseSiteEx(aHand: Integer; aHouseType: TKMHouseType; X, Y: Integer; aWoodAmount: Integer; aStoneAmount: Integer): Integer');
  +    RegisterMethodCheck(c, 'function  GiveHouseSiteEx(aHand: Integer; aHouseType: TKMHouseType; X, Y: Integer; aWoodAmount: Integer; ' +
  +      'aStoneAmount: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveRoad(aHand: Integer; X, Y: Integer): Boolean');
       RegisterMethodCheck(c, 'function  GiveUnit(aHand: Integer; aType: Integer; X, Y: Integer; aDir: Integer): Integer');
       RegisterMethodCheck(c, 'function  GiveUnitEx(aHand: Integer; aType: TKMUnitType; X, Y: Integer; aDir: TKMDirection): Integer');
  
positive.code:     RegisterMethodCheck(c, 'procedure PlayerWareDistribution(aHand: Byte; aWareType: Byte; aHouseType: Byte; aAmount: Byte)');
      RegisterMethodCheck(c, 'procedure PlayerWin(aVictors: array of Integer; aTeamVictory: Boolean)');
      RegisterMethodCheck(c, 'function  PlayOGG(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'function  PlayOGGAtLocation(aHand: Shortint; aFileName: AnsiString; aVolume: Single; aRadius: Single; aX, aY: Integer): Integer');
      RegisterMethodCheck(c, 'function  PlayOGGAtLocationLooped(aHand: Shortint; aFileName: AnsiString; aVolume: Single; aRadius: Single; aX, aY: Integer): Integer');
      RegisterMethodCheck(c, 'function  PlayOGGFadeMusic(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'function  PlayOGGLooped(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'function  PlaySound(aHand: Shortint; aFileName: AnsiString; aAudioFormat: TKMAudioFormat; aVolume: Single; aFadeMusic: Boolean; aLooped: Boolean): Integer');
      RegisterMethodCheck(c, 'function  PlaySoundAtLocation(aHand: Shortint; aFileName: AnsiString; aAudioFormat: TKMAudioFormat; aVolume: Single; aFadeMusic: Boolean; aLooped: Boolean; aRadius: Single; aX, aY: Integer): Integer');
      RegisterMethodCheck(c, 'function  PlayWAV(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'function  PlayWAVAtLocation(aHand: Shortint; aFileName: AnsiString; aVolume: Single; aRadius: Single; aX, aY: Integer): Integer');
      RegisterMethodCheck(c, 'function  PlayWAVAtLocationLooped(aHand: Shortint; aFileName: AnsiString; aVolume: Single; aRadius: Single; aX, aY: Integer): Integer');
      RegisterMethodCheck(c, 'function  PlayWAVFadeMusic(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'function  PlayWAVLooped(aHand: Shortint; aFileName: AnsiString; aVolume: Single): Integer');
      RegisterMethodCheck(c, 'procedure RemoveRoad(X, Y: Integer)');
  
negative.code:     c := Sender.AddClassN(nil, AnsiString(fActions.ClassName));
      //*Actions-Check*//
      RegisterMethodCheck(c, 'procedure AIArmyType(aHand: Byte; aType: TKMArmyType)');
      RegisterMethodCheck(c, 'function  AIAttackAdd(aHand: Integer; aRepeating: Boolean; aDelay: Cardinal; aTotalMen: Integer; ' +
        'aMeleeGroupCount: Integer; aAntiHorseGroupCount: Integer; aRangedGroupCount: Integer; ' +
        'aMountedGroupCount: Integer; aRandomGroups: Boolean; aTarget: TKMAIAttackTarget; ' +
        'aCustomPosition: TKMPoint): Integer');
      RegisterMethodCheck(c, 'function  AIAttackAddEx(aHand: Integer; var aAttackInfo: TKMAIAttackInfo): Integer');
      RegisterMethodCheck(c, 'function  AIAttackRemove(aHand: Integer; aAIAttackUID: Integer): Boolean');
      RegisterMethodCheck(c, 'procedure AIAttackRemoveAll(aHand: Integer)');
  