anchor.diff:      Label_SingleCondDef.Caption := '';
   
       fMapView.Clear;
  -    Minimap_Preview.MapTex := fMapView.MapTex;
  +    Minimap_SinglePreview.MapTex := fMapView.MapTex;
     end
     else
     begin
  
positive.code:       Radio_LobbyMapType.OnChange := Lobby_MapTypeSelect;
  
        //@DanJB: These two occupy the same place and are visible for Host/Join correspondingly, right?
        List_Lobby := TKMDropBox.Create(Panel_LobbySetup, 10, 125, 282, 20, fnt_Metal, fTextLibrary[TX_LOBBY_MAP_SELECT]);
        List_Lobby.OnChange := Lobby_MapSelect;
        Label_LobbyMapName := TKMLabel.Create(Panel_LobbySetup, 10, 125, 282, 20, '', fnt_Metal, taLeft);
  
        Memo_LobbyMapDesc := TKMMemo.Create(Panel_LobbySetup, 10, 150, 282, 180, fnt_Game);
        Memo_LobbyMapDesc.AutoWrap := True;
        Memo_LobbyMapDesc.ItemHeight := 16;
  
        Label_LobbyMapCount := TKMLabel.Create(Panel_LobbySetup, 10, 345, 282, 20, '', fnt_Metal, taLeft);
        //@Lewin: Can we remove Label_LobbyMapMode if it's duplicate to Radio_LobbyMapType?
        //@Krom: Yes I guess so. It would only be used for cooperative maps as they could be fights, but that's not so important
        Label_LobbyMapMode := TKMLabel.Create(Panel_LobbySetup, 10, 365, 282, 20, '', fnt_Metal, taLeft);
        Label_LobbyMapSize := TKMLabel.Create(Panel_LobbySetup, 10, 385, 282, 20, '', fnt_Metal, taLeft);
        Label_LobbyMapCond := TKMLabel.Create(Panel_LobbySetup, 10, 405, 282, 20, '', fnt_Metal, taLeft);
  
        TKMLabel.Create(Panel_LobbySetup, 300, 30, 190, 20, fTextLibrary[TX_LOBBY_GAME_OPTIONS], fnt_Outline, taLeft);
        TrackBar_LobbyPeacetime := TKMTrackBar.Create(Panel_LobbySetup, 300, 60, 160, 0, 120);
  
negative.code: 
      fMapView.LoadTerrain(MapNameToPath(fMaps[fMap_Selected].Filename, 'dat', False));
      fMapView.Update;
      Minimap_SinglePreview.MapTex := fMapView.MapTex;
    end;
  
    Button_SingleStart.Enabled := fMap_Selected <> -1;
  