anchor.diff:          end;
   
       //Units placement
  -    Panel_Units := TKMPanel.Create(Panel_Village,0,28,TB_WIDTH,400);
  +    Panel_Units := TKMPanel.Create(Panel_Town,0,28,TB_WIDTH,400);
   
         for I:=0 to High(Button_Citizen) do
         begin
  
positive.code: end;
  
  
  procedure TKMapEdInterface.Defence_Change(Sender: TObject);
  begin
    MyPlayer.AI.Setup.AutoDefend := CheckBox_AutoDefence.Checked;
    MyPlayer.AI.Setup.EquipRateLeather := TrackBar_EquipRateLeather.Position * 10;
  
negative.code:     Button_PlayerSelect[I].ShapeColor := fPlayers[I].FlagColor;
  
    //Update pages that have colored elements to match new players color
    Button_Town[ttUnits].FlagColor := MyPlayer.FlagColor;
    for I := Low(Button_Citizen) to High(Button_Citizen) do
      Button_Citizen[I].FlagColor := MyPlayer.FlagColor;
    for I := Low(Button_Warriors) to High(Button_Warriors) do
  