anchor.diff:      property g: Single read _g write _g;
       property b: Single read _b write _b;
       property a: Single read _a write _a;
  -    property AttachmentVertices: TSpineFloatArray read _AttachemntVertex write _AttachmentVertex;
  +    property AttachmentVertices: TSpineFloatArray read _AttachemntVertices write _AttachmentVertices;
  +    property AttachmentVertexCount: Integer read _AttachmentVertexCount write _AttachmentVertexCount;
       property Attachment: TSpineAttachment read _Attachment write SetAttachment;
       property AttachmentTime: Single read GetAttachmentTime write SetAttachmentTime;
       constructor Create(const AData: TSpineSlotData; const ABone: TSpineBone);
  
positive.code:     destructor Destroy; override;
      procedure Update(const Delta: Single);
      procedure Apply(const Skeleton: TSpineSkeleton);
    end;
  
    TSpineAnimationMix0 = class;
  
negative.code: end;
  
  procedure TSpineAnimationState.Apply(const Skeleton: TSpineSkeleton);
    var i, j: Integer;
    var t, pt, a: Single;
    var Track: TSpineAnimationTrackEntry;
  begin
    for i := 0 to _Tracks.Count - 1 do
  