anchor.diff:      procedure SetHTMLStatusFile(const eValue: UnicodeString);
       procedure SetMaxRooms(eValue: Integer);
       procedure SetServerPacketsAccumulatingDelay(aValue: Integer);
  -    procedure SetFlashOnMessage(aValue: Boolean);
  -
  +
  +    //Menu
       procedure SetMenuFavouriteMapsStr(const aValue: UnicodeString);
       procedure SetMenuMapSPType(aValue: Byte);
       procedure SetMenuReplaysType(aValue: Byte);
  
positive.code:     property ShowGameTime: Boolean read fShowGameTime write SetShowGameTime;
  
      property ShowPlayersColors: Boolean read fShowPlayersColors write SetShowPlayersColors;
  //    property ShowPlayersColorInGame: Boolean read fShowPlayersColorInGame write SetShowPlayersColorInGame;
      property PlayerColorSelf: Cardinal read fPlayerColorSelf write SetPlayerColorSelf;
      property PlayerColorAlly: Cardinal read fPlayerColorAlly write SetPlayerColorAlly;
      property PlayerColorEnemy: Cardinal read fPlayerColorEnemy write SetPlayerColorEnemy;
  //    property GameColorSelf: Cardinal read fGameColorSelf write SetGameColorSelf;
  //    property GameColorAlly: Cardinal read fGameColorAlly write SetGameColorAlly;
  //    property GameColorEnemy: Cardinal read fGameColorEnemy write SetGameColorEnemy;
  
      property Brightness: Byte read fBrightness write SetBrightness;
      property ScrollSpeed: Byte read fScrollSpeed write SetScrollSpeed;
      property AlphaShadows: Boolean read fAlphaShadows write SetAlphaShadows;
      property LoadFullFonts: Boolean read fLoadFullFonts write SetLoadFullFonts;
      property Locale: AnsiString read fLocale write SetLocale;
      property MusicOff: Boolean read fMusicOff write SetMusicOff;
      property ShuffleOn: Boolean read fShuffleOn write SetShuffleOn;
      property MusicVolume: Single read fMusicVolume write SetMusicVolume;
      property SoundFXVolume: Single read fSoundFXVolume write SetSoundFXVolume;
      property SpeedPace: Word read fSpeedPace;
      property SpeedMedium: Single read fSpeedMedium;
      property SpeedFast: Single read fSpeedFast;
      property SpeedVeryFast: Single read fSpeedVeryFast;
      property MultiplayerName: AnsiString read fMultiplayerName write SetMultiplayerName;
      property LastIP: string read fLastIP write SetLastIP;
      property LastPort: string read fLastPort write SetLastPort;
      property LastRoom: string read fLastRoom write SetLastRoom;
      property LastPassword: string read fLastPassword write SetLastPassword;
      property ServerPort: string read fServerPort write SetServerPort;
      property MasterServerAddress: string read fMasterServerAddress write SetMasterServerAddress;
      property ServerName: AnsiString read fServerName write SetServerName;
  
negative.code:     property PingInterval: Integer read fPingInterval write SetPingInterval;
      property HTMLStatusFile: UnicodeString read fHTMLStatusFile write SetHTMLStatusFile;
      property ServerWelcomeMessage: UnicodeString read fServerWelcomeMessage write SetServerWelcomeMessage;
  
      //Menu
      property MenuMapSPType: Byte read fMenu_MapSPType write SetMenuMapSPType;
      property MenuReplaysType: Byte read fMenu_ReplaysType write SetMenuReplaysType;
      property MenuMapEdMapType: Byte read fMenu_MapEdMapType write SetMenuMapEdMapType;
  