anchor.diff:        end;
   
     fFinder := TKMTerrainFinder.Create;
  -  UpdateLighting(MapRect);
  -  UpdatePassability(MapRect);
  +  UpdateLighting;
  +  UpdatePassability;
   
     //Everything except roads
     UpdateWalkConnect([wcWalk, wcFish, wcWork], MapRect, True);
  
positive.code: 
    fFinder := TKMTerrainFinder.Create;
  
    UpdateLighting(MapRect);
    // Do not update Passability and WalkConnect, since we loaded it from the stream
    gLog.AddTime('Terrain loaded');
  end;
  
negative.code:   end;
  
    fFinder := TKMTerrainFinder.Create;
    UpdateLighting;
    UpdatePassability;
  
    //Everything except roads
    UpdateWalkConnect([wcWalk, wcFish, wcWork], MapRect, True);
  