anchor.diff:  constructor TGameConfig.Create;
   begin
     inherited;
  -  FHeroClasses.Add('CONFIG\heroClasses');
  -  FArtifacts.Add('CONFIG\artifacts');
   end;
   
   { TBaseConfig }
  
positive.code: 
    TResLocation = object
      lt: TLocationType;
      //for files: Real path; for archive: archive filename
      path: TFilename;
      //for lods
      lod:TLod;
  
negative.code: 
    TModQueue = specialize TQueue<TModConfig>;
  
    TModDependencyMatrix = array of array of boolean;
  
    TLocationType = (InLod, InFile, InArchive);
  
  