anchor.diff:    GAME_PATH_CONFIG = 'gamepath.txt';
   
     RES_TO_EXT: array[TResourceType] of string = (
  -    'TXT','JSON','DEF', 'MSK'
  +    '.TXT','.JSON','.DEF', '.MSK'
     );
   
     CONFIG = 'config';
  
positive.code:     procedure OnDirectoryFound(FileIterator: TFileIterator);
      procedure OnArchiveFound(FileIterator: TFileIterator);
  
      procedure ScanDir(RelDir: string; ARootPath: TStrings);
  
      procedure ScanMap(MapPath: string; ARootPath: TStrings);
  
  
negative.code:     procedure SetCurrentVFSPath(ACurrentVFSPath: TVFSDir);
      procedure SetCurrentVFSPath(ACurrentVFSPath: string);
  
      function MakeFullPath(const ARootPath: string; const RelPath: string):string;
  
      function MatchFilter(const AExt: string; out AType: TResourceType): boolean;
  
      procedure OnLodItemFound(Alod: TLod; constref AItem: TLodItem);
      procedure ScanLod(LodRelPath: string; ARootPath: TStrings);
  