anchor.diff:  
     fPredictor.Load(LoadStream);
     fBuilder.Load(LoadStream);
  +end;
  +
  +
  +procedure TKMCityManagement.SyncLoad();
  +begin
  +  fBuilder.SyncLoad();
   end;
   
   
  
positive.code:     with fRequiredWeapons[WT] do
        aBalanceText := aBalanceText + WARFARE[WT] + ':   ('
                        + Format(
                          COLOR_GREEN+'%D'+COLOR_WHITE+'; '
                          +COLOR_RED+'%D'+COLOR_WHITE+'; '
                          +COLOR_YELLOW+'%.2f'+COLOR_WHITE+')|', [Avaiable, Required, Fraction]
                        );
  
negative.code:   // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
    //SetKaMSeed(4);
    //gGame.GameOptions.Peacetime := 90;
    //fSetup.ApplyAgressiveBuilderSetup(True);
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
  
    // Change distribution
  