anchor.diff:        //unless Tools > Debugger > Exception > "Stop on Delphi Exceptions" is unchecked.
         //But to normal player the dialog won't show.
         LoadError := Format(gResTexts[TX_MENU_PARSE_ERROR], [aMissionFile]) + '||' + E.ClassName + ': ' + E.Message;
  -      Stop(gr_Error, LoadError);
  +      StopGame(gr_Error, LoadError);
         gLog.AddTime('Game creation Exception: ' + LoadError
           {$IFDEF WDC} + sLineBreak + E.StackTrace {$ENDIF}
           );
  
positive.code:       //unless Tools > Debugger > Exception > "Stop on Delphi Exceptions" is unchecked.
        //But to normal player the dialog won't show.
        LoadError := Format(gResTexts[TX_MENU_PARSE_ERROR], ['-']) + '||' + E.ClassName + ': ' + E.Message;
        Stop(gr_Error, LoadError);
        gLog.AddTime('Game creation Exception: ' + LoadError
          {$IFDEF WDC} + sLineBreak + E.StackTrace {$ENDIF}
          );
  
negative.code:       //unless Tools > Debugger > Exception > "Stop on Delphi Exceptions" is unchecked.
        //But to normal player the dialog won't show.
        LoadError := Format(gResTexts[TX_MENU_PARSE_ERROR], [aFilePath]) + '||' + E.ClassName + ': ' + E.Message;
        StopGame(gr_Error, LoadError);
        gLog.AddTime('Game creation Exception: ' + LoadError
          {$IFDEF WDC} + sLineBreak + E.StackTrace {$ENDIF}
          );
  