anchor.diff:  end;
   
   
  -end.
  +end.
  
positive.code: 
  //See if we can attack our enemies
  procedure TKMGeneral.OrderAttack(aGroup: TKMUnitGroup; aTarget: TAIAttackTarget; aCustomPos: TKMPoint);
  var
    TargetHouse: TKMHouse;
    TargetUnit: TKMUnit;
  
negative.code:   //Find target
    case aTarget of
      att_ClosestUnit:                  TargetUnit := gHands.GetClosestUnit(aGroup.Position, fOwner, at_Enemy);
      att_ClosestBuildingFromArmy:      TargetHouse := gHands.GetClosestHouse(aGroup.Position, fOwner, at_Enemy, TARGET_HOUSES, false);
      att_ClosestBuildingFromStartPos:  TargetHouse := gHands.GetClosestHouse(fSetup.StartPosition, fOwner, at_Enemy, TARGET_HOUSES, false);
      att_CustomPosition:               begin
                                          TargetHouse := gHands.HousesHitTest(aCustomPos.X, aCustomPos.Y);
                                          if (TargetHouse <> nil) and
  