anchor.diff:    AddRecordToList(fGameTick, rec);
   end;
   
  +
   procedure TKMRandomCheckLogger.AddToLog(const aCaller: AnsiString; aValue: Extended; aSeed: Integer);
   var
     rec: TKMRngLogRecord;
  
positive.code: 
    procedure ClearLogRec;
    begin
      LogRec.ValueI := 0;
      LogRec.ValueS := 0;
      LogRec.ValueE := 0;
  
negative.code:   gRandomCheckLogger: TKMRandomCheckLogger;
  
  
  implementation
  uses
    Math,
  