anchor.diff:  
   initialization
   begin
  +  {$IFNDEF USESECUREAUTH}
  +  GAME_VERSION_POSTFIX := GAME_VERSION_POSTFIX + ' [ UNSECURE ]';
  +  {$ENDIF}
  +
  +  {$IFDEF DEBUG}
  +  GAME_VERSION_POSTFIX := GAME_VERSION_POSTFIX + ' [ DEBUG ]';
  +  {$ENDIF}
  +
  +  {$IFDEF WDC64}
  +  GAME_VERSION_POSTFIX := GAME_VERSION_POSTFIX + ' [x64]';
  +  {$ENDIF}
  +
     GAME_REVISION := AnsiString('r' + IntToStr(GAME_REVISION_NUM));
     GAME_VERSION := GAME_VERSION_PREFIX + GAME_REVISION + GAME_VERSION_POSTFIX + GAME_VERSION_CUSTOM_POSTFIX;
     //Clients of this net protocol version may connect to the dedicated server
  
positive.code:   {$I KM_Revision.inc};
    {$I KM_NetProtocolRevision.inc};
  
    {$IFDEF USESECUREAUTH}
      {$IFDEF DEBUG}
      GAME_VERSION_POSTFIX  = ' [ DEBUG ]';
      {$ELSE}
      GAME_VERSION_POSTFIX  = '';
      {$ENDIF}
    {$ELSE}
      {$IFDEF DEBUG}
      GAME_VERSION_POSTFIX  = ' [ UNSECURE - DEBUG ]';
      {$ELSE}
      GAME_VERSION_POSTFIX  = ' [ UNSECURE ]';
      {$ENDIF}
    {$ENDIF}
    GAME_VERSION_CUSTOM_POSTFIX = ''; // Custom postfix for the test builds
    GAME_VERSION_PREFIX   = ''; //Game version string displayed in menu corner
  var
  
negative.code:   FREE_POINTERS         :Boolean = True;  //If True, units/houses will be freed and removed from the list once they are no longer needed
    CAP_MAX_FPS           :Boolean = True;  //Should limit rendering performance to avoid GPU overheating (disable to measure debug performance)
    CRASH_ON_REPLAY       :Boolean = True;  //Crash as soon as replay consistency fails (random numbers mismatch)
    BLOCK_DUPLICATE_APP   :Boolean = False;//not DEBUG_CFG; //Do not allow to run multiple games at once (to prevent MP cheating)
    DO_NETWORK_AUTH       :Boolean = not DEBUG_CFG; //Do network auth. If no its equivalent to use KM_NetAuthUnsecure
    QUERY_ON_FORM_CLOSE   :Boolean = not DEBUG_CFG; //Do we ask player about lost changes on game exit ?
    SHOW_DISMISS_UNITS_BTN:Boolean = True; //The button to order citizens go back to school
  