anchor.diff:          5.00, // ATTACK_SQUAD_TargetReached_RangedSquad
           8.00, // ATTACK_SQUAD_TargetReached_Unit
          10.00, // ATTACK_SUPERVISOR_EvalTarget_DistanceGroup
  -       10.00, // ATTACK_SUPERVISOR_EvalTarget_OportunityDistGain
  -       10.00, // ATTACK_SUPERVISOR_EvalTarget_OportunityGain
  +       10.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityDistGain
  +       10.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityGain
           5.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainAntiHorse
         500.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainDist
           5.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainMelee
  
positive.code:        80.00, // ARMY_PATHFINDING_AvoidEdges
         10.00, // ARMY_PATHFINDING_AvoidSpecEnemy
          3.00, // ARMY_PATHFINDING_AvoidTraffic
         11.00, // ATTACK_COMPANY_AttackRadius
         10.00, // ATTACK_COMPANY_AttackRangedGain
          1.00, // ATTACK_COMPANY_DecreaseThreat_Prio1
  
negative.code:        12.00, // ATTACK_SQUAD_TargetReached_RangedSquad
          8.00, // ATTACK_SQUAD_TargetReached_Unit
          0.00, // ATTACK_SUPERVISOR_EvalTarget_DistanceGroup
          0.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityDistGain
          0.00, // ATTACK_SUPERVISOR_EvalTarget_OpportunityGain
          0.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainAntiHorse
          0.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainDist
          0.00, // ATTACK_SUPERVISOR_EvalTarget_ThreatGainMelee
  