anchor.diff:  
     //When everything is ready we can update UI
     UpdateUI;
  +  fViewport.Position := KMPointF(MyPlayer.CenterScreen);
   
     fLog.AppendLog('Gameplay initialized', true);
   end;
  
positive.code: 
    //When everything is ready we can update UI
    UpdateUI;
  
    fLog.AppendLog('Loading game', True);
  
  
negative.code: 
    //When everything is ready we can update UI
    UpdateUI;
    fViewport.Position := KMPointF(aSizeX/2, aSizeY/2);
  
    fLog.AppendLog('Gameplay initialized', True);
  end;
  