anchor.diff:  
   
   // Render alert
  -procedure TRenderPool.AddAlert(const aLoc: TKMPointF; aId: Word; aFlagColor: TColor4);
  +procedure TRenderPool.AddAlert(const aLoc: TKMPointF; aId: Integer; aFlagColor: TColor4);
   var
     cornerX, cornerY: Single;
     R: TRXData;
  
positive.code: 
  
  // Child items don't need ground level
  procedure TRenderList.AddSprite(aRX: TRXType; aId: Word; pX,pY: Single; aTeam: Cardinal = $0; aAlphaStep: Single = -1);
  begin
    if fCount >= Length(RenderList) then
      SetLength(RenderList, fCount + 256); // Book some space
  
negative.code: end;
  
  
  procedure TRenderPool.PaintFlagPoint(const aHouseEntrance, aFlagPoint: TKMPoint; aColor: Cardinal; aTexId: Integer; aFirstPass: Boolean;
                                       aDoImmediateRender: Boolean = False);
  
    procedure RenderLineToPoint(const aP: TKMPointF);
  