anchor.diff:  
     TResLocation = object
       lt: TLocationType;
  -    //for files: Real path; for archive: archive filename
  +    //for files: Real path
       path: TFilename;
       //for lods
       lod:TLod;
  
positive.code: constructor TGameConfig.Create;
  begin
    inherited;
    FHeroClasses.Add('CONFIG\heroClasses');
    FArtifacts.Add('CONFIG\artifacts');
  end;
  
  { TBaseConfig }
  
negative.code: 
    TModQueue = specialize TQueue<TModConfig>;
  
    TModDependencyMatrix = array of array of boolean;
  
    TLocationType = (InLod, InFile, InArchive);
  
  