anchor.diff:      Button_MPResultsArmy.Anchors := [akLeft];
       Button_MPResultsArmy.Caption := fTextLibrary[TX_GRAPH_ARMY];
       Button_MPResultsArmy.CapOffsetY := -11;
  -    Button_MPResultsArmy.OnClick := ResultsMP_Toggle;
  +    Button_MPResultsArmy.OnClick := TabChange;
   
       Button_MPResultsEconomy := TKMButtonFlat.Create(Panel_ResultsMP, 520, 155, 176, 20, 589, rxGui);
       Button_MPResultsEconomy.TexOffsetX := -72;
  
positive.code:     Button_MPResultsEconomy.Anchors := [akLeft];
      Button_MPResultsEconomy.Caption := fTextLibrary[TX_RESULTS_ECONOMY];
      Button_MPResultsEconomy.CapOffsetY := -11;
      Button_MPResultsEconomy.OnClick := ResultsMP_Toggle;
  
      Button_MPResultsWares := TKMButtonFlat.Create(Panel_ResultsMP, 700, 155, 176, 20, 360, rxGui);
      Button_MPResultsWares.TexOffsetX := -77;
  
negative.code: 
  
  implementation
  uses KM_TextLibrary, KM_Game, KM_PlayersCollection, KM_Utils, KM_Resource, KM_CommonTypes, KM_RenderUI;
  
  
  const
    PANES_TOP = 185;
    BAR_ROW_HEIGHT = 22;
  
  
  { TKMGUIMenuResultsMP }
  