anchor.diff:    // this are required for Windows MouseEnter & MouseExit detection.
     uLastWindowHndl: TfpgWinHandle;
   
  -{$IFNDEF WINCE}
  +{$IFDEF HAS_DND}
   procedure TfpgGDIWindow.HandleDNDLeave(Sender: TObject);
   var
     wg: TfpgWidget;
  
positive.code: 
  destructor TfpgGDIWindow.Destroy;
  begin
    {$IFNDEF WINCE}
    if Assigned(FDropManager) then
      FDropManager.Free;
    {$ENDIF}
  
negative.code: 
  procedure TfpgGDIWindow.DoAcceptDrops(const AValue: boolean);
  begin
    {$IFDEF HAS_DND}
    if AValue then
    begin
      if HasHandle then
  