anchor.diff:  begin
     inherited;
     LoadStream.Read(fHouse, 4);
  -  LoadStream.Read(fDestroyingHouse);
   end;
   
   
  
positive.code:     SaveStream.Write(fHouse.UID)
    else
      SaveStream.Write(Integer(0));
    SaveStream.Write(fDestroyingHouse);
  end;
  
  
  
negative.code:   inherited Create(aWarrior);
    fTaskName := utn_AttackHouse;
    fHouse := aHouse.GetHousePointer;
  end;
  
  
  