anchor.diff:  
   type
     TItemType = (itCorpse, itKey, itCoin, itPotion, itFood, itBlade, itAxe,
  -    itSpear, itMace, itHelm, itArmour);
  +    itSpear, itMace, itHelm, itArmor);
   
   type
     TSlotType = (stNone, stHead, stChest, stFeet, stMainHand, stOffHand, stNeck,
  
positive.code: 
      // == Deep Cave == //
  
      // Moon Blade
      (Symbol: '/'; ItemType: itBlade; SlotType: stMainHand; MaxStack: 1;
      MaxDurability: 50; Level: 5; Defense: 5; Damage: (Min: 17; Max: 31;);
  
negative.code: 
      // == Deep Cave == //
  
      // Armor
      iBrigantineArmor:
        Result := _('Brigantine Armor');
      iRingMail:
        Result := _('Ring Mail');
      // Blade
      iMoonBlade:
        Result := _('Moon Blade');
  