anchor.diff:      iHatchet, iBattleaxe, // Axe
       iShortSpear, iSpear, // Spear
       iHeavyBranch, iSpikedCudgel, // Mace
  -     // Gray Cave
  +    // Gray Cave
       iBroadSword, iLongSword,            // Blade
       iMeatAxe,  iFleshTearer,              // Axe
       iJavelin, iFuscina,                 // Spear
  -    iWarhammer, iWarMace{,}               // Mace
  -{      // Deep Cave
  -      iMoonBlade, iSwordOfTheJackal,      // Blade
  -      iRubyAxe, DarkAxe,                  // Axe
  -      iWarSpear, iHarpoon,                // Spear
  -      iFlangedMace, iWarGavel,            // Mace
  -      // Blood Cave
  +    iWarhammer, iWarMace,               // Mace
  +    // Deep Cave
  +    iMoonBlade, iSwordOfTheJackal,      // Blade
  +    iRubyAxe, iDarkAxe,                  // Axe
  +    iWarSpear, iHarpoon,                // Spear
  +    iFlangedMace, iWarGavel{,}            // Mace
  +{      // Blood Cave
         iBastardSword, iGreatSword,          // Blade
         iBerserkerAxe, iMarauderAxe,            // Axe
         iSilvanWhisper, iImpaler,           // Spear
  
positive.code:       Result := _('Warhammer');
      iWarMace:
        Result := _('War Mace');
      {
        iRustySword:
  
  
negative.code:     (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // MeatAxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // FleshTearer
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Javelin
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 40;
  