anchor.diff:  begin
     Result := False;
   
  -  IncGameTick;
  +  IncTick;
     fLastUpdateState := TimeGet;
     {$IFDEF PERFLOG}
     gPerfLogs.TickBegin(fParams.Tick);
  
positive.code: end;
  
  
  procedure TKMGame.IncGameTick;
  begin
    fSetGameTickEvent(fParams.Tick + 1); //Thats our tick counter for gameplay events
    if LOG_GAME_TICK then
  
negative.code:     if fWaitingForNetwork then
        WaitingPlayersDisplay(False);
  
      IncTick;
  
      fGameInputProcess.TakePlannedCommands;
  
  