anchor.diff:    Panel_House := TKMPanel.Create(aParent, TB_PAD, 44, TB_WIDTH, 332);
       //Thats common things
       //Custom things come in fixed size blocks (more smaller Panels?), and to be shown upon need
  +    Image_PlayerFlag := TKMImage.Create(Panel_House, 0, 17, 20, 13, 1159, rxHouses);
       Label_House := TKMLabel.Create(Panel_House, 0, 14, TB_WIDTH, 0, '', fnt_Outline, taCenter);
  -    Image_PlayerFlag := TKMImage.Create(Panel_House, 5, 17, 20, 13, 1159, rxHouses);
       Button_HouseDeliveryMode := TKMButton.Create(Panel_House,0,42,30,30,37, rxGui, bsGame);
       Button_HouseDeliveryMode.Hint := gResTexts[TX_HOUSE_TOGGLE_DELIVERS_HINT];
       Button_HouseDeliveryMode.OnClickShift := House_DeliveryModeToggle;
  
positive.code: 
    {Common data}
    Label_House.Caption        := gRes.Houses[aHouse.HouseType].HouseName;
    Image_PlayerFlag.FlagColor := gHands[aHouse.Owner].FlagColor;
    Image_House_Logo.TexID     := gRes.Houses[aHouse.HouseType].GUIIcon;
    Image_House_Worker.TexID   := gRes.Units[gRes.Houses[aHouse.HouseType].OwnerType].GUIIcon;
  
negative.code: 
  
  procedure TKMGUIGameHouse.Show(aHouse: TKMHouse; aAskDemolish: Boolean);
  var
    I, RowRes, Base, Line, HLabelWidth: Integer;
  begin
    AskDemolish := aAskDemolish;
  
  