anchor.diff:  
       //VI.      Cheatcodes affecting gameplay (props)
   
  -    //VII. Temporary and debug commands
  +    //VII.     Temporary and debug commands
       gic_TempAddScout,
       gic_TempRevealMap, //Revealing the map can have an impact on the game. Events happen based on tiles being revealed
       gic_TempVictory,
  
positive.code:   with aCommand do
    begin
      aMemoryStream.Read(CommandType, SizeOf(CommandType));
      aMemoryStream.Read(Params, SizeOf(Params));
      aMemoryStream.ReadW(TextParam);
      aMemoryStream.Read(DateTimeParam);
      aMemoryStream.Read(HandIndex);
    end;
  end;
  
negative.code:     //VII.    Message queue handling in gameplay interface
      //IX.     Text messages for multiplayer (moved to Networking)
      );
  
    TGameInputCommandPackType = (
      gicpt_NoParams,
      gicpt_Int1,
      gicpt_Int2,
      gicpt_Int3,
      gicpt_Int4,
      gicpt_Text,
      gicpt_Date);
  
  const
    BlockedByPeaceTime: set of TGameInputCommandType = [gic_ArmySplit, gic_ArmySplitSingle,
      gic_ArmyLink, gic_ArmyAttackUnit, gic_ArmyAttackHouse, gic_ArmyHalt,
  