anchor.diff:    if AIndex = 0 then
       Result := Integer(wtFish)
     else
  -    Result := Integer(StoreResType[Length(StoreResType) - AIndex - Warfare_CNT]); //opposite order, we draw items from the right
  +    Result := Integer(StoreResType[Length(StoreResType) - AIndex - WARFARE_CNT]); //opposite order, we draw items from the right
   end;
   
   
  
positive.code: 
  function TKMGUIGameSpectatorItemLineResources.GetTagCount: Integer;
  begin
    Result := WARE_CNT - Warfare_CNT; //Do not show Warfare on resources page
  end;
  
  
  
negative.code: 
  function TKMGUIGameSpectatorItemLineWarfare.GetTagCount: Integer;
  begin
    Result := WARFARE_CNT + 2; //+1 for recruit and +1 for gold chests in TownHall
  end;
  
  
  