anchor.diff:      procedure SetMenuSPSaveFileName(const aValue: UnicodeString);
       procedure SetMenuLobbyMapType(aValue: Byte);
   
  +    procedure SetSpeedPace(const aValue: Word);
  +    function GetFavouriteMaps: TKMMapsCRCList;
  +    function GetAsyncGameResLoad: Boolean;
  +
       //Debug
       procedure SetDebugSaveRandomChecks(aValue: Boolean);
       procedure SetDebugSaveGameAsText(aValue: Boolean);
  -    procedure SetSpeedPace(const aValue: Word);
  -    function GetFavouriteMaps: TKMMapsCRCList;
     public
       constructor Create;
       destructor Destroy; override;
  
positive.code:   // Cleanup everything afterwards
    FreeAndNil(fWareDistribution);
    FreeAndNil(fFavouriteMaps);
  end;
  
  
  
negative.code:     property LastPassword: string read fLastPassword write SetLastPassword;
  
      //Misc
      property AsyncGameResLoad: Boolean read GetAsyncGameResLoad;
  
      //Menu
      property MenuMapSPType: Byte read fMenu_MapSPType write SetMenuMapSPType;
  