anchor.diff:        Button_MM_Options,
         Button_MM_Credits,
         Button_MM_Quit: TKMButton;
  -      Minimap_Preview: TKMMinimap;
       Panel_SinglePlayer:TKMPanel;
         Panel_SPButtons:TKMPanel;
         Button_SP_Tutor,
  
positive.code: 
      fMapView.LoadTerrain(MapNameToPath(fMaps[fMap_Selected].Filename, 'dat', False));
      fMapView.Update;
      Minimap_Preview.MapTex := fMapView.MapTex;
    end;
  
    Button_SingleStart.Enabled := fMap_Selected <> -1;
  
negative.code: var i:Integer; DropText:string;
  begin
    //todo: It will be better to rework this code into CASE, moving common part into internal procedure
    Minimap_LobbyPreview.Visible := False; //Hide unless correct options are selected
    if fGame.Networking.SelectGameKind <> ngk_None then
    begin
      if fGame.Networking.SelectGameKind = ngk_Save then
  