anchor.diff:    KM_CityPredictor, KM_CityBuilder, KM_CityPlanner, KM_AIArmyEvaluation;
   
   var
  -  //GA_MANAGER_CheckUnitCount_SerfCoef    : Single = 0.3677794933;
  -  //GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 4.057023287;
     GA_MANAGER_CheckUnitCount_SerfCoef    : Single = 0.193077;
     GA_MANAGER_CheckUnitCount_SerfLimit   : Single = 2.178943;
   
  
positive.code: begin
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
    //SetKaMSeed(666);
    //gGame.GameOptions.Peacetime := 60;
    //fSetup.ApplyAgressiveBuilderSetup(True);
    // DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG DELETE DEBUG
  
  
negative.code:   begin
      // Top priority for gold mines
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htMetallurgists] := 5;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htWeaponSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htIronSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Coal, htArmorSmithy] := 3;
      gHands[fOwner].Stats.WareDistribution[wt_Wood, htArmorWorkshop] := 2;
      gHands[fOwner].Stats.WareDistribution[wt_Wood, htWeaponWorkshop] := 5;
      gHands[fOwner].Stats.WareDistribution[wt_Steel, htWeaponSmithy] := 5;
  