anchor.diff:        Button_MainMenuCredits      := MyControls.AddButton(Panel_MainButtons,0,160,350,30,fTextLibrary.GetSetupString(13),fnt_Metal,bsMenu);
         Button_MainMenuQuit         := MyControls.AddButton(Panel_MainButtons,0,360,350,30,fTextLibrary.GetSetupString(14),fnt_Metal,bsMenu);
         Button_MainMenuSinglePlayer.OnClick    := SwitchMenuPage;
  -      //Button_MainMenuMultiPlayer.OnClick     := SwitchMenuPage;
  +      Button_MainMenuMultiPlayer.OnClick     := SwitchMenuPage;
         Button_MainMenuMapEd.OnClick    := SwitchMenuPage;
         Button_MainMenuOptions.OnClick  := SwitchMenuPage;
         Button_MainMenuCredits.OnClick  := SwitchMenuPage;
         Button_MainMenuQuit.OnClick     := Form1.Exit1.OnClick;
         if not SHOW_MAPED_IN_MENU then Button_MainMenuMapEd.Hide; //Let it be created, but hidden, I guess there's no need to seriously block it
  -      Button_MainMenuMultiPlayer.Disable;
         //Button_MainMenuCredit.Disable;
   
         with MyControls.AddButton(Panel_MainMenu,600,200,150,30,'Replay 99 save',fnt_Metal,bsMenu) do
  
positive.code:     Create_Campaign_Page;
      Create_Single_Page;
      Create_Load_Page;
    Create_MapEditor_Page;
    Create_Options_Page(aGameSettings);
    Create_Credits_Page;
  
negative.code:     procedure Create_Campaign_Page;
      procedure Create_Single_Page;
      procedure Create_Load_Page;
      procedure Create_MultiPlayer_Page;
      procedure Create_WWWLogin_Page;
      procedure Create_MapEditor_Page;
      procedure Create_Options_Page(aGameSettings:TGlobalSettings);
      procedure Create_Credits_Page;
  