anchor.diff:      iGold, iMinHPot, iMinMPot,
       // Dark Wood
       iRustySword, iShortSword, // Blade
  -    iHatchet, iBattleaxe, // Axe
  +    iHatchet, iBattleAxe, // Axe
       iShortSpear, iSpear, // Spear
       iHeavyBranch, iSpikedCudgel, // Mace
       // Gray Cave
  -    iBroadSword, iLongSword,            // Blade
  -    iMeatAxe,  iFleshTearer,              // Axe
  -    iJavelin, iFuscina,                 // Spear
  -    iWarhammer, iWarMace,               // Mace
  +    iBroadSword, iLongSword, // Blade
  +    iMeatAxe, iFleshTearer, // Axe
  +    iJavelin, iFuscina, // Spear
  +    iWarhammer, iWarMace, // Mace
       // Deep Cave
  -    iMoonBlade, iSwordOfTheJackal,      // Blade
  -    iRubyAxe, iDarkAxe,                  // Axe
  -    iWarSpear, iHarpoon,                // Spear
  -    iFlangedMace, iWarGavel,            // Mace
  +    iMoonBlade, iSwordOfTheJackal, // Blade
  +    iRubyAxe, iDarkAxe, // Axe
  +    iWarSpear, iHarpoon, // Spear
  +    iFlangedMace, iWarGavel, // Mace
       // Blood Cave
  -    iBastardSword, iGreatSword,          // Blade
  -    iBerserkerAxe, iMarauderAxe,            // Axe
  -    iSilvanWhisper, iImpaler,           // Spear
  -    iBarbarousMace, iAdeptHammer{,}       // Mace
  -{      // Dungeon of Doom
  -      iRuneSword, iTrollSlayer,          // Blade
  -      iChopper, iDemonAxe,            // Axe
  -      iSoulReaver, iKeeperOfEternalFlame, // Spear
  -      iOgreMorningStar, iBoneOfTheHigher  // Mace
  -    }
  +    iBastardSword, iGreatSword, // Blade
  +    iBerserkerAxe, iMarauderAxe, // Axe
  +    iSilvanWhisper, iImpaler, // Spear
  +    iBarbarousMace, iAdeptHammer, // Mace
  +    // Dungeon of Doom
  +    iRuneSword, iTrollSlayer, // Blade
  +    iChopper, iDemonAxe, // Axe
  +    iSoulReaver, iKeeperOfEternalFlame, // Spear
  +    iOgreMorningStar, iBoneOfTheHigher // Mace
       );
   
   const
  
positive.code:     Color: clDarkRed; Deep: deBloodCave;),
      // Adept Hammer
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 65;
      Color: clDarkRed; Deep: deBloodCave;){,}
  
      // == Dungeon of Doom == //
      
      );
  
  type
    TItems = class(TObject)
    private
  
    public
      constructor Create;
      destructor Destroy; override;
  
negative.code:     // Hatchet
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Battle Axe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // Short Spear
  