anchor.diff:    ColumnBox_Goals.SetColumns(fnt_Outline,
       [gResTexts[TX_MAPED_GOALS_TYPE],
        gResTexts[TX_MAPED_GOALS_CONDITION],
  -     gResTexts[TX_MAPED_GOALS_PLAYER]], [0, 25, 155]);
  +     gResTexts[TX_MAPED_GOALS_PLAYER]], [0, 25, 155], True);
     ColumnBox_Goals.OnClick := Goals_ListClick;
     ColumnBox_Goals.OnDoubleClick := Goals_ListDoubleClick;
     ColumnBox_Goals.ColumnIdForScroll := 2;
  
positive.code:   begin
      G := gMySpectator.Hand.AI.Goals[I];
      ColumnBox_Goals.AddItem(MakeListRow([Typ[G.GoalType],
                                      gResTexts[Cnd[G.GoalCondition]],
                                      IntToStr(G.HandIndex + 1)]));
    end;
  
    Goals_ListClick(nil);
  
negative.code:     TX_MAPED_GOALS_CONDITION_NONE, TX_MAPED_GOALS_CONDITION_TUTORIAL, TX_MAPED_GOALS_CONDITION_TIME,
      TX_MAPED_GOALS_CONDITION_BUILDS, TX_MAPED_GOALS_CONDITION_TROOPS, TX_MAPED_GOALS_CONDITION_UNKNOWN,
      TX_MAPED_GOALS_CONDITION_ASSETS, TX_MAPED_GOALS_CONDITION_SERFS, TX_MAPED_GOALS_CONDITION_ECONOMY);
    TypeHint: array [TGoalType] of Integer = (
      TX_MAPED_GOALS_TYPE_NONE, TX_MAPED_GOALS_TYPE_VICTORY, TX_MAPED_GOALS_TYPE_SURVIVE);
  var
    I: Integer;
    G: TKMGoal;
  