anchor.diff:      end;
       GameOptionsChanged;
     end;
  -
  +end;
  +
  +
  +procedure TKMGamePlayInterface.HandleSpeedUpKeys(Key: Word; Shift: TShiftState);
  +begin
     if   (Key = gResKeys[kfSpeedup1])
       or (Key = gResKeys[kfSpeedup2])
       or (Key = gResKeys[kfSpeedup3])
  
positive.code: 
    if Key = gResKeys[kfMenuMenu] then
      SwitchPage(Button_Main[tbMenu]);
  
    // Switch between same type buildings/units/groups
    if (Key = gResKeys[kfNextEntitySameType])
      and (gMySpectator.Selected <> nil) then
  
negative.code:       MinimapView.ClickableOnce := True;
        gSystem.Cursor := kmcBeacon;
      end;
  
    if Key = gResKeys[kfCloseMenu] then
    begin
      // Progressively hide open elements on Esc
  