anchor.diff:      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
       Color: clDarkRed; Deep: deGrayCave;),
       // MeatAxe
  -    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
       Color: clDarkRed; Deep: deGrayCave;),
       // FleshTearer
  -    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 45;
       Color: clDarkRed; Deep: deGrayCave;),
       // Javelin
       (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 40;
  
positive.code:     Color: clDarkRed; Deep: deGrayCave;),
      // WarMace
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;) { , }
  
      // Deep Cave
      // Blood Cave
      // Dungeon of Doom
      );
  
negative.code:     iHatchet, iBattleaxe, // Axe
      iShortSpear, iSpear, // Spear
      iHeavyBranch, iSpikedCudgel, // Mace
      // Gray Cave
      iBroadSword, iLongSword,            // Blade
      iMeatAxe,  iFleshTearer,              // Axe
      iJavelin, iFuscina,                 // Spear
      iWarhammer, iWarMace,               // Mace
      // Deep Cave
      iMoonBlade, iSwordOfTheJackal,      // Blade
      iRubyAxe, iDarkAxe,                  // Axe
      iWarSpear, iHarpoon,                // Spear
      iFlangedMace, iWarGavel{,}            // Mace
  {      // Blood Cave
        iBastardSword, iGreatSword,          // Blade
        iBerserkerAxe, iMarauderAxe,            // Axe
        iSilvanWhisper, iImpaler,           // Spear
  