anchor.diff:        Button_MP_CreateServer: TKMButton;
         Button_MP_FindServer: TKMButton;
   
  -      Panel_MPServerDetails: TKMPanel;
  +      Panel_MPServerDetails: TKMScrollPanel;
           Label_MP_ServerDetails_Header, Label_MP_GameInfo_Header, Label_MP_Map_Header,
           Label_MP_PlayerList_Header, Label_MP_Team_Header,
           Label_MP_Desc, Label_MP_PT_Times, Label_MP_GameTime, Label_MP_MapName: TKMLabel;
  
positive.code:     Label_Servers_Status.Hide;
  
      //Server details area
      Panel_MPServerDetails := TKMPanel.Create(Panel_MultiPlayer, 675, 240, 320, 465);
      Panel_MPServerDetails.Anchors := [anLeft, anTop, anBottom];
        with TKMBevel.Create(Panel_MPServerDetails, 0, 0, 320, 465) do AnchorsStretch;
        Label_MP_ServerDetails_Header := TKMLabel.Create(Panel_MPServerDetails, 8, 6, 304, 20, gResTexts[TX_MP_MENU_HEADER_SERVER_DETAILS], fnt_Outline, taCenter);
        Label_MP_GameInfo_Header := TKMLabel.Create(Panel_MPServerDetails, 8, 30, 304, 20, gResTexts[TX_MP_MENU_GAME_INFORMATION], fnt_Outline, taLeft);
        Label_MP_Desc := TKMLabel.Create(Panel_MPServerDetails, 8, 50, 304, 40, '', fnt_Metal, taLeft);
  
negative.code: 
  procedure TKMMenuMultiplayer.UpdateServerDetailsUI;
  var
    I: Integer;
  begin
    if not fServerSelected or (fSelectedRoomInfo.GameInfo.PlayerCount = 0) then Exit;
  
    //Set all visible
    for I := 1 to MAX_LOBBY_SLOTS do
    begin
      Image_MP_PlayerIcons[I].Visible := True;
      Label_MP_PlayersTeams[I].Visible := True;
  
      Image_MP_PlayerSpecIcons[I].Visible := True;
      Image_MP_PlayerWolIcons[I].Visible := True;
    end;
    Label_MP_Team_Header.Visible := True;
    Image_MP_Host.Visible := True;
  end;
  
  
  