anchor.diff:    SysUtils,
     KM_Hand, KM_HandsCollection,
     KM_AIFields, KM_AIInfluences, KM_NavMesh,
  +  {$IFDEF DEBUG_BattleLines}
  +  DateUtils,
  +  {$ENDIF}
     KM_Game, KM_RenderAux;
   
   
  
positive.code:     end;
    //}
    //{
    for K := 0 to fBestBattleLines.Count - 1 do
      for L := 0 to fBestBattleLines.Lines[K].PolygonsCount - 1 do
      begin
        Idx := fBestBattleLines.Lines[K].Polygons[L];
        DrawPolygon(Idx, 30, COLOR_GREEN, IntToStr(fQueueArray[Idx].Distance));
      end;
      //}
  
    {$IFDEF DEBUG_BattleLines}
    {
    if fDebugLines.Count > 0 then
    begin
      TickIdx := Round(gGame.GameTick / 1.0) mod fDebugLines.Count;
      Color := COLOR_WHITE;
      if (fDebugLines.LineStartIdx >= TickIdx) then
        Color := COLOR_RED;
  
negative.code:   K,L,Idx: Integer;
  {$IFDEF DEBUG_BattleLines}
    //Opacity: Byte;
    Color, TickIdx: Cardinal;
    today: TDateTime;
    //MinPrc, MaxPrc: Single;
    //P1,P2: TKMPoint;
  {$ENDIF}
  