anchor.diff:    Create_Replay_Page; //Replay controls
     Create_PlayMore_Page; //Must be created last, so that all controls behind are blocked
   
  -  Label_Hint := TKMLabel.Create(Panel_Main,224+32,fRender.RenderAreaSize.Y-16,0,0,'',fnt_Outline,kaLeft);
  +  Label_Hint := TKMLabel.Create(Panel_Main,224+32,Panel_Main.Height-16,0,0,'',fnt_Outline,kaLeft);
     Label_Hint.Anchors := [akLeft, akBottom];
   
     //Controls without a hint will reset the Hint to ''
  
positive.code: {Chat page}
  procedure TKMGamePlayInterface.Create_Chat_Page;
  begin
    Panel_Chat:=TKMPanel.Create(Panel_Main, TOOLBAR_WIDTH, fRender.RenderAreaSize.Y - MESSAGE_AREA_HEIGHT, fRender.RenderAreaSize.X - TOOLBAR_WIDTH, MESSAGE_AREA_HEIGHT);
    Panel_Chat.Anchors := [akLeft, akRight, akBottom];
    Panel_Chat.Hide;
  
  
negative.code: {Message page}
  procedure TKMGamePlayInterface.Create_Message_Page;
  begin
    Panel_Message:=TKMPanel.Create(Panel_Main, TOOLBAR_WIDTH, Panel_Main.Height - MESSAGE_AREA_HEIGHT, Panel_Main.Width - TOOLBAR_WIDTH, MESSAGE_AREA_HEIGHT);
    Panel_Message.Anchors := [akLeft, akRight, akBottom];
    Panel_Message.Hide; //Hide it now because it doesn't get hidden by SwitchPage
  
  