anchor.diff:        Rect := fGame.Viewport.GetMinimapClip;
         fPlayers.GetUnitsInRect(Rect, fTeamNames);
       end;
  -    Label_TeamName.Visible := fGame.ShowTeamNames;
     end;
   
     //Debug info
  
positive.code:       Label_TeamName.Paint;
      end;
    end;
  
    inherited;
  end;
  
negative.code: begin
    if fGame.ShowTeamNames then
    begin
      Label_TeamName.Visible := True; //Only visible while we're using it, otherwise it shows up in other places
      for I := 0 to fTeamNames.Count - 1 do
      begin
        Label_TeamName.Caption := fPlayers[TKMUnit(fTeamNames[I]).GetOwner].PlayerName;
        Label_TeamName.FontColor := FlagColorToTextColor(fPlayers[TKMUnit(fTeamNames[I]).GetOwner].FlagColor);
  
        X := TKMUnit(fTeamNames[I]).PositionF.X;
        Y := TKMUnit(fTeamNames[I]).PositionF.Y;
  