anchor.diff:  
       procedure MP_Init;
       procedure MP_SaveSettings;
  -    procedure MP_Update(const aStatus: string; aColor: TColor4; aBusy: Boolean);
  +    procedure MP_UpdateStatus(const aStatus: string; aColor: TColor4; aBusy: Boolean);
       procedure MP_ServersUpdateList(Sender: TObject);
       procedure MP_AnnouncementsUpdated(const S: UnicodeString);
       procedure MP_CreateServerClick(Sender: TObject);
  
positive.code: 
    if not Result then
    begin
      MP_Update(err, icYellow, False);
      gSoundPlayer.Play(sfxnError);
    end
  end;
  
negative.code: 
    if aText = '' then
      //Entering MP anew
      MP_UpdateStatus(gResTexts[TX_MP_MENU_STATUS_READY],icGreen,false)
    else
      //We are in event handler of Lobby.BackClick (show status warning)
      MP_UpdateStatus(aText, icYellow, False);
  
    UpdateGameTimeLabel;
  
  