anchor.diff:    GameCursor.Mode := cmNone;
     GameCursor.Tag1 := 0;
   
  -  if fGame <> nil then
  -    fGame.MapEditor.VisibleLayers := fGame.MapEditor.VisibleLayers - [mlDefences, mlRevealFOW];
  -
     //If the user clicks on the tab that is open, it closes it (main buttons only)
     if ((Sender = Button_Main[1]) and Panel_Terrain.Visible) or
        ((Sender = Button_Main[2]) and Panel_Town.Visible) or
  
positive.code: procedure TKMapEdInterface.DisplayPage(aPage: TKMPanel);
  var I,K: Integer;
  begin
  
    //Hide all existing pages (2 levels)
    for I := 1 to Panel_Common.ChildCount do
    if Panel_Common.Childs[I] is TKMPanel then
  
negative.code:     procedure House_StoreRefresh(Sender: TObject);
      procedure House_StoreSelectWare(Sender: TObject);
      procedure House_StoreEditCount(Sender: TObject; AButton:TMouseButton);
      procedure Layers_UpdateVisibility;
      procedure Marker_Change(Sender: TObject);
      procedure Menu_SaveClick(Sender: TObject);
      procedure Menu_LoadClick(Sender: TObject);
  