anchor.diff:    gRenderPool.ReInit;
   
     fIsStarted := True;
  +  fIsJustStarted := True; // Mark game as just started
   
     gLog.AddTime('After game start', True);
   end;
  
positive.code:     fSpeedChangeTick: Single;
      fSpeedChangeTime: Cardinal; //time of last game speed change
      fPausedTicksCnt: Cardinal;
  
      fLastTimeUserAction: Cardinal;
      fLastAfkMessageSent: Cardinal;
  
negative.code:       bodyStream.Free;
      end;
    end;
  
    fIsJustStarted := True; // Mark game as just started
  end;
  
  
  