anchor.diff:      UpdateSelectedObject;
     end;
   
  +  Replay_UpdatePlayerInterface;
  +end;
  +
  +
  +procedure TKMGamePlayInterface.Replay_UpdatePlayerInterface;
  +begin
     if Checkbox_ReplayFOW.Checked then
       gMySpectator.FOWIndex := gMySpectator.HandIndex
     else
  
positive.code:   Button_ReplayResume.Enabled := not aPaused;
  end;
  
  procedure TKMGamePlayInterface.Replay_JumpToPlayer(aPlayerIndex: Integer);
  var LastSelectedObj: TObject;
  begin
  
negative.code:       fViewport.Position := KMPointF(gHands[gMySpectator.HandIndex].CenterScreen); //By default set viewport position to hand CenterScreen
  
    gMySpectator.Selected := LastSelectedObj;  // Change selected object to last one for this hand or Reset it to nil
  
    UpdateSelectedObject;
    Replay_UpdatePlayerInterface;
  end;
  
  
  