anchor.diff:  end;
   
   
  -destructor TKMRandomMapGenerator.Destroy();
  +destructor TKMRandomMapGenerator.Destroy;
   begin
     fRNG.Free;
     fRes.Free;
  
positive.code:   );
  
  implementation
  
  uses
    SysUtils, KM_HandsCollection, KM_CommonClasses, KM_Game, KM_ResMapElements, KM_Hand, Dialogs,
    KM_ResTypes;
  
  
  { TKMRandomMapGenerator }
  constructor TKMRandomMapGenerator.Create();
  begin
    fRNG := TKMRandomNumberGenerator.Create;
    fRes := TKMBalancedResources.Create;
  
  
negative.code: end;
  
  
  procedure TKMRandomMapGenerator.SaveSettings;
  begin
  
  end;
  
  
  procedure TKMRandomMapGenerator.LoadSettings;
  begin
  
  end;
  