anchor.diff:  
   
   //Save whole amount of data as string to be sent across network to other players
  -//I estimate it ~50bytes per player at max
  -//later it will be byte array?
  +//I estimate it ~50 Bytes per player at max
  +//later it will be Byte array?
   procedure TKMNetPlayersList.SaveToStream(aStream: TKMemoryStream);
   var
     I: Integer;
  
positive.code: 
  //Convert undefined/random start locations to fixed and assign random colors
  //Remove odd players
  function TKMNetPlayersList.ValidateSetup(aHumanUsableLocs, aAIUsableLocs: TKMHandIndexArray; out ErrorMsg: UnicodeString):boolean;
  
    function IsHumanLoc(aLoc: Byte): Boolean;
    var I: Integer;
  
negative.code: end;
  
  
  function TKMNetPlayersList.GetClosedCount: Integer;
  var I: Integer;
  begin
    Result := 0;
  