anchor.diff:  
   implementation
   uses
  -  KM_ResTexts, KM_CommonUtils, KM_RenderUI, KM_ResFonts, KM_GameSettings;
  +  KM_ResTexts, KM_CommonUtils, KM_RenderUI, KM_ResFonts, KM_GameSettings,
  +  KM_Networking;
   
   const
     PAD_VERT = 44; //Padding from top/bottom
  
positive.code:   Label_Difficulty.Hide;
    DropBox_Difficulty.Hide;
  
    ResetExtraInfo;
  end;
  
  
negative.code: 
        if Image_Enemies[I].Right > GetPanelHalf then
          Image_Enemies[I].Hide;
      end;
  
      if M.HasReadme then
      begin
        Button_SetupReadme.Show;
      end;
    finally
      fMaps.Unlock;
  