anchor.diff:      S := S + IntToStr(gSoundPlayer.ActiveCount) + ' sounds playing|';
   
     // Temporary inteface (by @Crow)
  -  if SHOW_ARMYEVALS then
  -    for I := 0 to gHands.Count - 1 do
  -    if I <> gMySpectator.HandIndex then
  -      S := S + Format('Enemy %d: %f|', [I, RoundTo(gMySpectator.Hand.ArmyEval.Evaluations[I].Power, -3)]);
  +  //if SHOW_ARMYEVALS then
  +  //  for I := 0 to gHands.Count - 1 do
  +  //  if I <> gMySpectator.HandIndex then
  +  //    S := S + Format('Enemy %d: %f|', [I, RoundTo(gMySpectator.Hand.ArmyEval.Evaluations[I].Power, -3)]);
   
     if SHOW_AI_WARE_BALANCE then
     begin
  
positive.code: ﻿unit KM_InterfaceGamePlay;
  {$I KaM_Remake.inc}
  interface
  uses
  
negative.code: 
  
  end.
  