anchor.diff:    inherited;
   end;
   
  +    {
  +      iRustySword:
  +
  +      // Broadsword, Hilted Sword, Longsword, Bastard Sword
  +      iShortSword: // Combat Sword, War Sword, Claymore, Ebony Sword
  +      Result := _('Short Sword'); // Rusty Iron Wood-Chopping Axe, Battle Axe,
  +
  +      // Gray Cave                  // Phantom Axe, Dwarven Battle Axe, War Axe
  +      iItemA: // Feathered Spear, Bronze Spear, Rusted Spear
  +      Result := _('Item A'); // Small Dagger, a Rusty Dagger, Flying Dagger
  +      // Deep Cave                  // Sharpened Daggers, Gemmed Dagger, Carving Knife
  +      iItemB: // Boot Knife, Target Knife, Throwing Spike
  +      Result := _('Item B'); // Rapier, Sabre,
  +    }
   // Dull
   // Rusty, Chipped
   // Low Quality, Medium Quality, High Quality
  
positive.code:     iWarGavel:
        Result := _('War Gavel');
  
  
  
  
      {
        iRustySword:
  
        // Broadsword, Hilted Sword, Longsword, Bastard Sword
        iShortSword: // Combat Sword, War Sword, Claymore, Ebony Sword
        Result := _('Short Sword'); // Rusty Iron Wood-Chopping Axe, Battle Axe,
  
        // Gray Cave                  // Phantom Axe, Dwarven Battle Axe, War Axe
        iItemA: // Feathered Spear, Bronze Spear, Rusted Spear
        Result := _('Item A'); // Small Dagger, a Rusty Dagger, Flying Dagger
        // Deep Cave                  // Sharpened Daggers, Gemmed Dagger, Carving Knife
        iItemB: // Boot Knife, Target Knife, Throwing Spike
        Result := _('Item B'); // Rapier, Sabre,
        // Blood Cave
        iSilvanWhisper:
        Result := _('Silvan Whisper');
        iItemC:
        Result := _('Item C');
        // Dungeon of Doom
        iItemD:
        Result := _('Item D');
      }
    end;
  end;
  
  
negative.code:     // Battleaxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // Short Spear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Spear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // Heavy Branch
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Spiked Cudgel
      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
  
      // == Gray Cave == //
  
      // Broad Sword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Long Sword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Meat Axe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
      Color: clDarkRed; Deep: deGrayCave;),
      // Flesh Tearer
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 45;
      Color: clDarkRed; Deep: deGrayCave;),
      // Javelin
  