anchor.diff:  
   type
     TJobStatus = (
  -        js_Empty,   //Empty - empty spot for a new job
  -        js_Open,    //Open - job is free to take by anyone
  -        js_Taken);  //Taken - job is taken by some worker
  -
  +    js_Empty,   // Empty - empty spot for a new job
  +    js_Open,    // Open - job is free to take by anyone
  +    js_Taken    // Taken - job is taken by some worker
  +  );
  +  
     //List of houses ready to build
     TKMHouseList = class
     private
  
positive.code: 
  
  const
    LENGTH_INC = 32; //Increment array lengths by this value
    BID_MODIF = 5; //Modificator for every next assigned worker
  
    //Limit number of workers building each house, so they all fit in around
    MAX_WORKERS: array[THouseType] of Byte = (
      0,0, //ht_None, ht_Any
      8, {ht_ArmorSmithy}  8,{ht_ArmorWorkshop}  8, {ht_Bakery}      12,{ht_Barracks}      8, {ht_Butchers}
      6, {ht_CoalMine}     8,{ht_Farm}           7, {ht_FisherHut}   3, {ht_GoldMine}      10,{ht_Inn}
  
negative.code:   end;
  
  
    // Matchmaking service of workers to building sites, fields, repairs, etc
    TKMBuildList = class
    private
      fFieldworksList: TKMFieldworksList;
  