anchor.diff:  
     procedure ClearLogRec;
     begin
  +    //@Rey: Consider using LogRec := default(TKMRngLogRecord);
       LogRec.ValueI := 0;
       LogRec.ValueS := 0;
       LogRec.ValueE := 0;
  
positive.code:   gRandomCheckLogger: TKMRandomCheckLogger;
  
  
  
  implementation
  uses
    Math,
  
negative.code:   AddRecordToList(fGameTick, rec);
  end;
  
  
  procedure TKMRandomCheckLogger.AddToLog(const aCaller: AnsiString; aValue: Extended; aSeed: Integer);
  var
    rec: TKMRngLogRecord;
  