anchor.diff:  end;
   
   
  +procedure TKMGamePlayInterface.MPChat_Show(Sender: TObject);
  +begin
  +  //Label_ChatText.Caption := fGame.fChat.GetAllMessages;
  +  MyControls.CtrlFocus := Edit_ChatMsg;
  +  Panel_Allies.Hide;
  +  Panel_Chat.Show;
  +  Panel_Message.Hide;
  +end;
  +
  +
  +procedure TKMGamePlayInterface.MPAllies_Show(Sender: TObject);
  +begin
  +  Panel_Allies.Show;
  +  Panel_Chat.Hide;
  +  Panel_Message.Hide;
  +end;
  +
  +
   procedure TKMGamePlayInterface.Message_Display(Sender: TObject);
   var i: integer;
   begin
  
positive.code: {Message page}
  procedure TKMGamePlayInterface.Create_Message_Page;
  begin
    Panel_Message:=TKMPanel.Create(Panel_Main, TOOLBAR_WIDTH, fRender.RenderAreaSize.Y - 190, fRender.RenderAreaSize.X - TOOLBAR_WIDTH, 190);
    Panel_Message.Anchors := [akLeft, akRight, akBottom];
  
      Image_MessageBG:=TKMImage.Create(Panel_Message,0,20,600,170,409);
  
negative.code: 
    Image_Message[ShownMessage].Highlight := true; //make it brighter
  
    Label_MessageText.Caption := fMessageList.GetText(ShownMessage);
    Button_MessageGoTo.Enabled := fMessageList.GetMsgHasGoTo(ShownMessage);
    Panel_Allies.Hide;
    Panel_Chat.Hide;
    Panel_Message.Show;
    fSoundLib.Play(sfx_MessageOpen); //Play parchment sound when they open the message
  end;
  
  