anchor.diff:  
       // Horned Helmet
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  -    MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  -    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    MaxDurability: 45; Level: 7; Defense: 14; Damage: (Min: 0; Max: 0;);
  +    Price: 850; Color: clWhite; Deep: [deBloodCave];),
       // Spired Helm
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  -    MaxDurability: 175; Level: 8; Defense: 35; Damage: (Min: 0; Max: 0;);
  -    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    MaxDurability: 50; Level: 8; Defense: 16; Damage: (Min: 0; Max: 0;);
  +    Price: 1000; Color: clWhite; Deep: [deBloodCave];),
       // Diadem
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  -    MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  +    MaxDurability: 30; Level: 7; Defense: 7; Damage: (Min: 0; Max: 0;);
       Price: 1300; Color: clWhite; Deep: [deBloodCave];),
       // Tiara
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  -    MaxDurability: 175; Level: 8; Defense: 35; Damage: (Min: 0; Max: 0;);
  -    Price: 1300; Color: clWhite; Deep: [deBloodCave];),
  +    MaxDurability: 35; Level: 8; Defense: 8; Damage: (Min: 0; Max: 0;);
  +    Price: 1700; Color: clWhite; Deep: [deBloodCave];),
       // Chain Mail
       (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
       MaxDurability: 175; Level: 7; Defense: 35; Damage: (Min: 0; Max: 0;);
  
positive.code: 
      // Great Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Full Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 6; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Bone Helmet
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Wizard Hat
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 125; Level: 6; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Brigantine Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
  
negative.code:     MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
      Price: 50; Color: clYellow; Deep: [deDarkWood .. deDrom];),
  
      //// == Dark Wood == ////
  
      // Cap
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  