anchor.diff:  
   
   procedure TKMGame.PlayerDefeat(aPlayerIndex: TKMHandID; aShowDefeatMessage: Boolean = True);
  +
  +  procedure PlayDefeatSound;
  +  begin
  +    if not gGameApp.GameSettings.VideoOn then // Don't play defeat sound if videos are on
  +      gSoundPlayer.Play(sfxnDefeat, 1, True); //Fade music
  +  end;
  +
   begin
     case GameMode of
       gmSingle, gmCampaign:
                 if aPlayerIndex = gMySpectator.HandID then
                 begin
  -                gSoundPlayer.Play(sfxnDefeat, 1, True); //Fade music
  +                PlayDefeatSound;
                   RequestGameHold(grDefeat);
                 end;
       gmMulti:  begin
  
positive.code:   if fGameMode = gmMultiSpectate then
      Exit;
  
    if aHandIndex = gMySpectator.HandID then
      gSoundPlayer.Play(sfxnVictory, 1, True); //Fade music
  
    if fGameMode = gmMulti then
  
negative.code: 
                  if aPlayerIndex = gMySpectator.HandID then
                  begin
                    PlayDefeatSound;
                    GameResult := grDefeat;
                    fGamePlayInterface.ShowMPPlayMore(grDefeat);
                  end;
  