anchor.diff:    S: UnicodeString;
     I: Integer;
   begin
  -  //We must parse for text markup before AND after running Format, since individual format
  -  //parameters can contain strings that need parsing (see Annie's Garden for an example)
  -  S := ParseTextMarkup(Format(ParseTextMarkup(aText), aParams));
  +  S := ParseTextMarkup(aText, aParams);
   
     if aPlayer = PLAYER_NONE then
       for I := 0 to MAX_HANDS do
  
positive.code:   S: UnicodeString;
    I: Integer;
  begin
    //We must parse for text markup before AND after running Format, since individual format
    //parameters can contain strings that need parsing (see Annie's Garden for an example)
    S := ParseTextMarkup(Format(ParseTextMarkup(aText), aParams));
  
    if aPlayer = PLAYER_NONE then
      for I := 0 to MAX_HANDS do
  
negative.code: 
  
  procedure TKMGame.ShowMessageLocalFormatted(aKind: TKMMessageKind; aText: UnicodeString; aLoc: TKMPoint; aParams: array of const);
  begin
    fGamePlayInterface.MessageIssue(aKind, ParseTextMarkup(aText, aParams), aLoc);
  end;
  
  
  