anchor.diff:      fTimerGame.Enabled := True;
     end;
   
  -  fGameSpeedChangeTime := TimeGet;
  +  fSpeedChangeTime := TimeGet;
   
     //Here comes terrain/mission init
     SetKaMSeed(4); //Every time the game will be the same as previous. Good for debug.
  
positive.code:   fWaitingForNetwork := False;
    fOptions  := TKMGameOptions.Create;
    fSpeedChangeTick := 0;
    fGameSpeedChangeTime := 0;
    fGameSpeedChangeAllowed := True;
    fPausedTicksCnt := 0;
    fBlockGetPointer := False;
  
negative.code:   TimeSince: Cardinal;
  begin
    //Lets calculate tick, that shoud be at that moment in theory, depending of speed multiplier and game duration
    TimeSince := GetTimeSince(fSpeedChangeTime);
    CalculatedTick := TimeSince*fSpeedActual/gGameSettings.SpeedPace - fPausedTicksCnt;
    //Calc how far behind are we, in ticks
    Result := CalculatedTick + fSpeedChangeTick - fParams.Tick;
  