anchor.diff:      (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 30;
       Color: clDarkRed; Deep: deDarkWood;),
       // SpikedCudgel
  +    (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 35;
  +    Color: clDarkRed; Deep: deDarkWood;),
  +
  +    // == Gray Cave == //
  +
  +    // BroadSword
  +    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // LongSword
  +    (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 45;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // MeatAxe
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // FleshTearer
  +    (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 40;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // Javelin
  +    (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 40;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // Fuscina
  +    (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 45;
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // Warhammer
       (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 40;
  -    Color: clDarkRed; Deep: deDarkWood;) { , }
  -
  -    // Gray Cave
  +    Color: clDarkRed; Deep: deGrayCave;),
  +    // WarMace
  +    (Symbol: ')'; ItemType: itMace; MaxStack: 1; MaxDurability: 45;
  +    Color: clDarkRed; Deep: deGrayCave;) { , }
  +
       // Deep Cave
       // Blood Cave
       // Dungeon of Doom
  
positive.code:     iSpikedCudgel:
        Result := _('Spiked Cudgel');
  
      {
        iRustySword:
  
  
negative.code:     // Mana potion
      (Symbol: '!'; ItemType: itPotion; MaxStack: 10; MaxDurability: 0;
      Color: clBlue; Deep: deDarkWood;),
  
      // == Dark Wood == //
  
      // RustySword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // ShortSword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 35;
      Color: clWhite; Deep: deDarkWood;),
      // Hatchet
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // Battleaxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 35;
      Color: clDarkRed; Deep: deDarkWood;),
      // ShortSpear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 30;
  