anchor.diff:  procedure TKMMenuSingleMap.ListUpdate;
   begin
     //ListClear;
  -  ColumnBox_SingleMaps.Clear;
  +  ColumnBox_Maps.Clear;
   
     fLastMapCRC := 0;
     case Radio_MapType.ItemIndex of
  
positive.code:   //Clear all so that later we fill only used
    for I := 0 to MAX_UI_GOALS - 1 do
    begin
      Image_SingleVictGoal[I].TexID := 0;
      Label_SingleVictGoal[I].Caption := '';
      Image_SingleVictGoalSt[I].Hide;
      Image_SingleSurvGoal[I].TexID := 0;
      Label_SingleSurvGoal[I].Caption := '';
      Image_SingleSurvGoalSt[I].Hide;
    end;
    for I := 0 to MAX_HANDS - 1 do
    begin
      Image_SingleAllies[I].Hide;
      Image_SingleEnemies[I].Hide;
    end;
    Button_SingleStart.Disable;
  end;
  
negative.code: ﻿unit KM_GUIMenuSingleMap;
  {$I KaM_Remake.inc}
  interface
  uses
  