anchor.diff:    begin
       gNetworking.Disconnect;
       Panel_MPPassword.Hide;
  -    MP_Update(gResTexts[TX_MP_MENU_STATUS_READY], icGreen, False);
  +    MP_UpdateStatus(gResTexts[TX_MP_MENU_STATUS_READY], icGreen, False);
     end;
   end;
   
  
positive.code: 
    if not Result then
    begin
      MP_Update(err, icYellow, False);
      gSoundPlayer.Play(sfxnError);
    end
  end;
  
negative.code: end;
  
  
  // Update status line
  // When user tries to Join some server disable joining controls for that time
  procedure TKMMenuMultiplayer.MP_UpdateStatus(const aStatus: string; aColor: TColor4; aBusy: Boolean);
  begin
    fLobbyBusy := aBusy;
  
  