anchor.diff:    I, C: Integer;
     S: string;
   begin
  +  inherited Render;
     Saga.UI.DrawTitle(5, __('Items'));
     C := 0;
     for I := Saga.World.CurrentItems.Count - 1 downto 0 do
  
positive.code: 
  procedure TStageRecMenu.Render;
  begin
    Saga.UI.DrawTitle(Top, __('High scores table'));
    inherited Render;
    case RecPos of
      0 .. 9:
        begin
  
negative.code:     Saga.Player.QuestItems.Count]), 'SPACE',
      (Saga.Player.QuestItems.Count > 0));
    Saga.UI.DrawKey(90, D, __('Equip'), 'ENTER');
  //  if UseNotifications then
  //    inherited;
  end;
  
  procedure TStageInv.Timer;
  