anchor.diff:    For J:=0 To Pred(gridSize-1) Do
       For I:=0 To Pred(gridSize) Do
       Begin
  -			_Springs[CurrentSpring].Init(Self, J*gridSize+I, (J+1)*gridSize+I, naturalLength);
  +			_Springs[CurrentSpring].Init(J*gridSize+I, (J+1)*gridSize+I, naturalLength, StretchStiffness);
   			Inc(currentSpring);
       End;
   
  
positive.code: 
  	//Release corners
  	If(InputManager.Instance.Keys.WasPressed(Ord('1'))) Then
  		Clothes._Particles[0].fixed := False;
  
  	If(InputManager.Instance.Keys.WasPressed(Ord('2'))) Then
  		Clothes._Particles[gridSize-1].fixed := false;
  
  	If(InputManager.Instance.Keys.WasPressed(Ord('3'))) Then
  		Clothes._Particles[gridSize*(gridSize-1)].fixed := false;
  
  	If(InputManager.Instance.Keys.WasPressed(Ord('4'))) Then
  		Clothes._Particles[gridSize*gridSize-1].fixed := false;
  
  	If(InputManager.Instance.Keys.WasPressed(Ord('5'))) Then
    Begin
  		Clothes._Particles[gridSize*(gridSize-1)].fixed := false;
  		Clothes._Particles[gridSize*gridSize-1].fixed := false;
    End;
  
  	If(InputManager.Instance.Keys.WasPressed(Ord('M'))) Then
  
negative.code:   For J:=0 To Pred(gridSize) Do
      For I:=0 To Pred(gridSize-1) Do
  		Begin
  			_Springs[CurrentSpring].Init(J*gridSize+I, J*gridSize+I+1, naturalLength, StretchStiffness);
  			Inc(currentSpring);
  		End;
  
  