anchor.diff:      SaveStream.Write(fHouse.UID)
     else
       SaveStream.Write(Integer(0));
  -  SaveStream.Write(fDestroyingHouse);
   end;
   
   
  
positive.code:          end;
         end;
      2: begin
           fDestroyingHouse := True;
           if IsRanged then
             SetActionLockedStay(FIRING_DELAY, ua_Work, False, 0, 0) //Start shooting
           else
  
negative.code: begin
    inherited;
    LoadStream.Read(fHouse, 4);
  end;
  
  
  