anchor.diff:  //Render debug symbols
   procedure TKMAIFields.Paint(aRect: TKMRect);
   begin
  +  fEye.Paint(aRect);  // Debug (remove)
  +
     if AI_GEN_INFLUENCE_MAPS then
       fInfluences.Paint(aRect);
   
  
positive.code: end;
  
  
  procedure TKMAIFields.AfterMissionInit;
  begin
    fInfluences.Init;
  
    if AI_GEN_NAVMESH then
      fNavMesh.Init;
  
    fEye.AfterMissionInit();
  end;
  
  
negative.code: 
  procedure TKMAIFields.UpdateState(aTick: Cardinal);
  begin
    fNavMesh.UpdateState(aTick);
    fInfluences.UpdateState(aTick);
    fEye.UpdateState(aTick);
  end;
  
  