anchor.diff:  
       if i=4 then MakeCursors(4); //Make GUI items before they are flushed in MakeGFX
       MakeGFX(nil,i);
  +
       StepRefresh();
     end;
   
  
positive.code:         GFXData[RXid,ID1].PxWidth:=RXData[RXid].Size[ID1].X;
          GFXData[RXid,ID1].PxHeight:=RXData[RXid].Size[ID1].Y;
        end;
  
    //Now we can safely dispose of RXData[RXid].Data to save us some more RAM
    for i:=1 to RXData[RXid].Qty do setlength(RXData[RXid].Data[i],0);
  end;
  
  
  
negative.code:     begin
        StepCaption('Reading '+RXData[i].Title+' GFX ...');
        fLog.AppendLog('Reading '+RXData[i].Title+'.rx',LoadRX(ExeDir+'data\gfx\res\'+RXData[i].Title+'.rx',i));
        LoadRX7(i);
        if i=2 then MakeGFX_AlphaTest(nil,i); //Make alphas for house building
        MakeGFX(nil,i); //Call it last cos it will clear RGBA data
        StepRefresh();
      end;
  
  