anchor.diff:    //       the defaults. The first 5 are good but I dislike that the last 3 are fairly similar, so maybe for the map editor we should have
     //       different defaults? Give me your thoughts.
     //@Lewin: I guess dark-blue and orange-brown will be noticably different from existing colors
  -  //        tbh I don't like default colors that much, they are quite dull (greyish).  
  +  //        tbh I don't like default colors that much, they are quite dull (greyish).
     //Default IDs from KaM:
     {229, //Red
     36,  //Cyan
  
positive.code: 
  
  //Used for AI defence and linking troops
  type TGroupType = (gt_None=0,gt_Melee,gt_AntiHorse,gt_Ranged,gt_Mounted);
  
  const UnitGroups: array[15..24] of TGroupType = (
      gt_Melee,gt_Melee,gt_Melee, //ut_Militia, ut_AxeFighter, ut_Swordsman
  
negative.code: 
  type TProjectileType = (pt_Arrow=1, pt_Bolt, pt_TowerRock); {pt_BallistaRock, }
  
  const //Corresponding indices in units.rx //pt_Arrow, pt_Bolt are unused
    ProjectileBounds:array[TProjectileType,1..2] of word = (
    (0,0),(0,0),(4186,4190)
    );
  
  type
  