anchor.diff:         80.00, // ARMY_PATHFINDING_AvoidEdges
          10.00, // ARMY_PATHFINDING_AvoidSpecEnemy
           3.00, // ARMY_PATHFINDING_AvoidTraffic
  +        1.00, // ATTACK_ArmyVectorField_EvalClusters_InPlace
  +        3.00, // ATTACK_ArmyVectorField_EvalClusters_AtAdvantage
  +        1.00, // ATTACK_ArmyVectorField_EvalClusters_Ambushed
  +        1.00, // ATTACK_ArmyVectorField_DivideForces_DefendCityAdv
          11.00, // ATTACK_COMPANY_AttackRadius
          10.00, // ATTACK_COMPANY_AttackRangedGain
           1.00, // ATTACK_COMPANY_DecreaseThreat_Prio1
  
positive.code:     ,ATTACK_SQUAD_TargetReached_Unit
  
      ,ATTACK_SUPERVISOR_EvalTarget_DistanceGroup
      ,ATTACK_SUPERVISOR_EvalTarget_OportunityDistGain
      ,ATTACK_SUPERVISOR_EvalTarget_OportunityGain
      ,ATTACK_SUPERVISOR_EvalTarget_ThreatGainAntiHorse
      ,ATTACK_SUPERVISOR_EvalTarget_ThreatGainDist
      ,ATTACK_SUPERVISOR_EvalTarget_ThreatGainMelee
  
negative.code:        80.00, // ARMY_PATHFINDING_AvoidEdges
          0.00, // ARMY_PATHFINDING_AvoidSpecEnemy
          0.00, // ARMY_PATHFINDING_AvoidTraffic
          0.00, // ATTACK_ArmyVectorField_EvalClusters_InPlace
          0.00, // ATTACK_ArmyVectorField_EvalClusters_AtAdvantage
          0.00, // ATTACK_ArmyVectorField_EvalClusters_Ambushed
          0.00, // ATTACK_ArmyVectorField_DivideForces_DefendCityAdv
          9.00, // ATTACK_COMPANY_AttackRadius
          0.00, // ATTACK_COMPANY_AttackRangedGain
          0.00, // ATTACK_COMPANY_DecreaseThreat_Prio1
  