anchor.diff:      function PlayReplayTick: Boolean;
   
       function PlayNextTick: Boolean;
  +    function GetMapSize: TKMPoint;
  +    function GetMapSizeInfo: UnicodeString;
     public
       GameResult: TKMGameResultMsg;
   
  
positive.code: end;
  
  
  function TKMGame.MapSizeInfo: UnicodeString;
  begin
    Result := 'Map size: ' + IntToStr(gTerrain.MapX) + ' x ' + IntToStr(gTerrain.MapY);
  end;
  
negative.code: 
      procedure RestartReplay; //Restart the replay but keep current viewport position/zoom
  
      property MapSizeInfo: UnicodeString read GetMapSizeInfo;
      property MapSize: TKMPoint read GetMapSize;
  
      procedure GameMPPlay;
      procedure GameMPReadyToPlay;
  