anchor.diff:    Result := Integer(HOUSE_MIN) + AIndex;
   end;
   
  -{ TKMGUIGameSpectatorItemLineBuildings }
  +{ TKMGUIGameSpectatorItemLineBuild }
   
   function TKMGUIGameSpectatorItemLineBuild.GetValue(AHandIndex: Integer; ATag: Integer): String;
   var
  
positive.code: 
  function TKMGUIGameSpectatorItemLineResources.GetTagCount: Integer;
  begin
    Result := Integer(WARE_MAX) - Integer(WARE_MIN);
  end;
  
  function TKMGUIGameSpectatorItemLineResources.GetTag(AIndex: Integer): Integer;
  
negative.code: 
  function TKMGUIGameSpectatorItemLineArmy.GetTagCount: Integer;
  begin
    Result := Integer(WARRIOR_MAX) - Integer(WARRIOR_MIN) + 1;
  end;
  
  function TKMGUIGameSpectatorItemLineArmy.GetTag(AIndex: Integer): Integer;
  