anchor.diff:  // Abstract layer for games 
   //
   // (C) 2005 - 2011, Johannes Stein
  -// Freeze Dev - http://elysion.freeze-dev.com
   //
   
   unit ElysionScene;
  
positive.code: 
  
  type
  // TODO: Merge TelGame and TelScene somehow
  
  TelGame = class(TelObject)
    private
  
negative.code:     constructor Create; Override;
      destructor Destroy; Override;
  	
  	procedure Initialize(); virtual; abstract;
  
      procedure Add(aNode: TelNode); {$IFDEF CAN_INLINE} inline; {$ENDIF}
  
  