anchor.diff:  procedure TKMMenuLobby.ReturnToLobby(const aSaveName: UnicodeString);
   begin
     Radio_MapType.ItemIndex := MAP_TYPE_INDEX_SAVE; //Save
  -  UpdateMapList;
  +  UpdateMapList(fNetworking.IsHost);
     Lobby_OnGameOptions(nil);
     if fNetworking.IsHost then
     begin
  
positive.code:   fNetworking.OnAbortAllTransfers := Lobby_AbortAllTransfers;
  
    Radio_MapType.ItemIndex := gGameApp.GameSettings.MenuLobbyMapType;
    UpdateMapList;
  
    //Hide RMG settings PopUp in case it was shown previosly
    if fGuiRMG <> nil then
  
negative.code:   //Pick correct position of map type selector
    Radio_MapType.ItemIndex := DetectMapType;
  
    UpdateMapList(True);
    Lobby_OnGameOptions(nil);
  
    case fNetworking.SelectGameKind of
  