anchor.diff:      Button_LobbyChangeSettings.Hide;
     end;
   end;
  -
   
   
   procedure TKMGUIMenuLobby.Lobby_GameOptionsChange(Sender: TObject);
  
positive.code:     procedure Lobby_OnPlayersSetup(Sender: TObject);
      procedure Lobby_OnReassignedToHost(Sender: TObject);
  
      procedure BackClick(Sender: TObject);
      procedure SettingsClick(Sender: TObject);
      procedure StartClick(Sender: TObject);
  
negative.code:         Break;
        end;
    end;
  var OldMapType: Integer;
  begin
    Lobby_Reset(lpk_Host, True, True); //Will reset the lobby page into host mode, preserving messages/maps
    OldMapType := Radio_LobbyMapType.ItemIndex;
  
    //Pick correct position of map type selector
    Radio_LobbyMapType.ItemIndex := DetectMapType;
  
    //Don't force rescanning all the maps unless the map type changed or no map was selected
    if (Radio_LobbyMapType.ItemIndex <> OldMapType) or (DropCol_LobbyMaps.ItemIndex = -1) then
  