anchor.diff:                                        if fTerrain.TileIsCornField(P) or fTerrain.TileIsWineField(P) then
                                           fTerrain.RemField(P);
                                       end;
  -                    //todo: esp_Reveal:   fGame.MapEditor.Revealers.Remove(P);
                     end;
       end;
   end;
  
positive.code:                       fPlayers[fActiveMarker.Owner].AI.General.DefencePositions.Delete(fActiveMarker.Index);
                        SwitchPage(Button_Player[3]);
                      end;
  
                    end;
      mtRevealFOW:  begin
                      //Shortcut to structure we update
  
negative.code:       Button_EditFormations := TKMButton.Create(Panel_Defence, 0, 175, TB_WIDTH, 25, 'Edit formations', bsGame);
        Button_EditFormations.OnClick := Formations_Show;
  
        //todo: Button_DefencePosAdd
  
      //Defence settings
      Panel_Offence := TKMPanel.Create(Panel_Town, 0, 28, TB_WIDTH, 400);
        TKMLabel.Create(Panel_Offence, 0, PAGE_TITLE_Y, TB_WIDTH, 0, 'Attacks', fnt_Outline, taCenter);
  