anchor.diff: -unit KM_Settings;
  +﻿unit KM_Settings;
   {$I KaM_Remake.inc}
   interface
   uses Classes, SysUtils, Math, KM_Defaults, INIfiles, KM_ResLocales;
  
positive.code: 
      fAutosave       := F.ReadBool   ('Game', 'Autosave',       True); //Should be ON by default
      fScrollSpeed    := F.ReadInteger('Game', 'ScrollSpeed',    10);
      Locale          := AnsiString(F.ReadString ('Game', 'Locale',         DEFAULT_LOCALE));
      fSpeedPace      := F.ReadInteger('Game', 'SpeedPace',      100);
      fSpeedMedium    := F.ReadInteger('Game', 'SpeedMedium',    3);
      fSpeedFast      := F.ReadInteger('Game', 'SpeedFast',      6);
  
negative.code:     property Brightness: Byte read fBrightness write SetBrightness;
      property ScrollSpeed: Byte read fScrollSpeed write SetScrollSpeed;
      property AlphaShadows: Boolean read fAlphaShadows write SetAlphaShadows;
      property Locale: AnsiString read fLocale write fLocale;
      property MusicOff: Boolean read fMusicOff write SetMusicOff;
      property ShuffleOn: Boolean read fShuffleOn write SetShuffleOn;
      property MusicVolume: Single read fMusicVolume write SetMusicVolume;
  