anchor.diff:        TilesPartsArr.Obj[Y,X] := 255;
     	end;
   
  -  diff := GetTickCount;
  +  diff := TimeGet;
   
   
     SetLength(S, gTerrain.MapY+1, gTerrain.MapX+1);
  
positive.code:   if RMGSettings.Objects.Active then
      GenerateObjects(TilesPartsArr, A);
    //}
    diff := GetTickCount - diff;
    Str(diff,Sdiff);
    //ShowMessage(Sdiff);
    // Show loc postion (Debug)
  
negative.code: implementation
  
  uses
    SysUtils, KM_HandsCollection, KM_Hand, Dialogs, KM_Log;
  
  
  
  