anchor.diff:      (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
       MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
       Price: 500; Color: clRed; Deep: [deBloodCave .. deDrom]; Value: 1000;),
  +
  +    // Rejuvenation Potion 1
  +    (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
  +    MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
  +    Price: 75; Color: clYellow; Deep: [deDarkWood .. deDeepCave]; Value: 50;),
  +    // Rejuvenation Potion 2
  +    (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
  +    MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
  +    Price: 150; Color: clYellow; Deep: [deGrayCave .. deBloodCave]; Value: 100;),
  +    // Rejuvenation Potion 3
  +    (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
  +    MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
  +    Price: 300; Color: clYellow; Deep: [deDeepCave .. deDrom]; Value: 200;),
  +    // Rejuvenation Potion 4
  +    (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
  +    MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
  +    Price: 750; Color: clYellow; Deep: [deBloodCave .. deDrom]; Value: 1000;),
   
       // Mana potion 1
       (Symbol: '!'; ItemType: itPotion; SlotType: stNone; MaxStack: 10;
  
positive.code:     // Potion of mana
      iPotionOfFullMana:
        Result := _('Potion of full mana');
      // Food
      iFood:
        Result := _('Food');
  
negative.code: 
  const
    EatItems = [iFood];
    HealPotItems = [iPotionOfHealth1, iPotionOfHealth2, iPotionOfHealth3, iPotionOfFullHealing, iPotionOfRejuvenation1, iPotionOfRejuvenation2, iPotionOfRejuvenation3, iPotionOfRejuvenation4];
    ManaPotItems = [iPotionOfMana1, iPotionOfMana2, iPotionOfMana3, iPotionOfFullMana, iPotionOfRejuvenation1, iPotionOfRejuvenation2, iPotionOfRejuvenation3, iPotionOfRejuvenation4];
    DrinkItems = HealPotItems + ManaPotItems + [];
    NotDropItems = [iNone, iCorpse, iFood, iKey];
    NotEquipItems = DrinkItems + NotDropItems + EatItems + [iGold];
  