anchor.diff:      // Spread savepoints / autosaves / autosave at PT end (at 0 tick) among ticks to avoid async / main threads overload
       SAVEPT_TICK_SHIFT = 1;
     begin
  +    // Do not add autosave or savepoint for a just started / loaded game
  +    if fIsJustStarted then Exit;
  +
       //Save game to memory (to be able to load it later)
       //Make savepoint only after everything is updated (UpdateState)
       if gGameSettings.SaveCheckpoints
  
positive.code:   fIsStarted := False;
    fIsPaused := False;
    fIsExiting := False;
  
    fTerrainPainter := TKMTerrainPainter.Create;
  
  
negative.code: 
        IncTick;
  
        // Game is no longer 'just started'
        fIsJustStarted := False;
  
        fGameInputProcess.TakePlannedCommands;
  
        fLastUpdateState := TimeGet;
  