anchor.diff:  //Put the game on Hold for Victory screen
   procedure TKMGame.Hold(aDoHold: Boolean; Msg: TKMGameResultMsg);
   begin
  -  DoHold := False;
  +  fDoHold := False;
     fGamePlayInterface.ReleaseDirectionSelector; //In case of victory/defeat while moving troops
     gRes.Cursors.Cursor := kmcDefault;
   
  
positive.code:     {$ENDIF}
    end;
  
    if DoHold then
      Exit;
  
    Result := True;
  
negative.code:     function PlayNextTick: Boolean;
    public
      GameResult: TKMGameResultMsg;
  
      StartedFromMapEditor: Boolean;    // True if we start game from map editor ('Try Map')
      StartedFromMapEdAsMPMap: Boolean; // True if we start game from map editor ('Try Map') with MP map
  