anchor.diff:      T := T + V;
       end;
       Flag.FList[I] := T;
  -    end; }
  +    end;}
     // Load intro
     S := TStringList.Create;
     try
  
positive.code: end;
  
  procedure TSaga.ClearLogs;
  begin
    Saga.Quest.Clear;
    Saga.Log[lgGame].Clear;
  end;
  
  {$REGION ' TSaga.TLog '}
  
negative.code:   if IsTag('pln') then
    begin
      S := GetLastCode('pln', Code);
      {if (Vars.Has(S)) then
        I := Vars.GetInt(S);
        Saga.Log[lgDialog].Add(I.ToString());}
      Saga.Log[lgDialog].Add(S);
    end;
  
  