anchor.diff:  begin
     HMA := gAIFields.Eye.HousesMapping;
   
  -  //for I := 1 to Length(fPerfArr) - 1 do
  -  //  for K := 1 to Length(fPerfArr[I]) - 1 do
  -  //    if (fPerfArr[I,K] = fPerfIdx) then
  -  //      gRenderAux.Quad(K, I, COLOR_BLUE);
  -
  +  {
  +  for I := 1 to Length(fPerfArr) - 1 do
  +    for K := 1 to Length(fPerfArr[I]) - 1 do
  +      if (fPerfArr[I,K] = fPerfIdx) then
  +        gRenderAux.Quad(K, I, $60000000 OR COLOR_BLUE);
  +  //}
   
     // Paint houses
     for HT := HOUSE_MIN to HOUSE_MAX do
  
positive.code:   end;
  
  const
    DISTANCE_BETWEEN_TOWERS = 7;
  var
    I, K, DefCount: Integer;
    P1,P2: TKMPoint;
  
negative.code:       gRenderAux.Quad(Loc.X, Loc.Y, Color);
      end;
    end;
  end;
  
  
  