anchor.diff:  begin
     LoadStream.CheckMarker('ArmyManagement');
     LoadStream.Read(fOwner);
  +  LoadStream.Read(fFoodProblems);
     LoadStream.Read(fLastEquippedTimeIron);
     LoadStream.Read(fLastEquippedTimeLeather);
   
  
positive.code:   KM_HouseBarracks,
    KM_CommonUtils,
    KM_DevPerfLog, KM_DevPerfLogTypes,
    KM_AITypes,
    KM_MapTypes,
    KM_ResTypes;
  
  
negative.code:     if (Group <> nil) AND not Group.IsDead AND not Group.InFight then
      begin
        // Check hunger and order food
        if (Group.Condition < UNIT_MIN_CONDITION) AND not fFoodProblems then
          // Cheat for autobuild AI: Only feed hungry group members (food consumption lower and more predictable)
          Group.OrderFood(True, fSetup.AutoBuild);
  
  