anchor.diff:  end;
   
   initialization
  +  RegisterRunner(TKMRunnerGA_CityPlanner);
  +  RegisterRunner(TKMRunnerGA);
     RegisterRunner(TKMRunnerStone);
     RegisterRunner(TKMRunnerFight95);
     RegisterRunner(TKMRunnerAIBuild);
  
positive.code: 
  
  end.
  
  
negative.code:     HRun, HRunT, WRun, WRunT, WFRun, WFRunT, GRun, GRunT: Cardinal;
      StartT: Cardinal;
  begin
    //gGameApp.NewSingleMap(ExtractFilePath(ParamStr(0)) + '..\..\MapsMP\Cursed Ravine\Cursed Ravine.dat', 'Cursed Ravine');
    gGameApp.NewSingleMap(ExtractFilePath(ParamStr(0)) + '..\..\Maps\GA_'+IntToStr(aRun+1)+'\GA_'+IntToStr(aRun+1)+'.dat', 'GA');
    Inc(Runs);
    gMySpectator.Hand.FogOfWar.RevealEverything;
    gGameApp.Game.GamePlayInterface.Viewport.PanTo(KMPointF(136, 25), 0);
  