anchor.diff:    UI.Title(_('Options'));
     X := 1;
     Y := 3;
  -  AddOption('C', _('Auto pickup coins'), Game.GetOption(apCoin));
  -  AddOption('G', _('Auto pickup gems'), Game.GetOption(apGem));
  -  AddOption('F', _('Auto pickup foods'), Game.GetOption(apFood));
  -  AddOption('Y', _('Auto pickup plants'), Game.GetOption(apPlant));
  -  AddOption('P', _('Auto pickup potions'), Game.GetOption(apPotion));
  -  AddOption('O', _('Auto pickup flasks'), Game.GetOption(apFlask));
  -  AddOption('S', _('Auto pickup scrolls'), Game.GetOption(apScroll));
  -  AddOption('R', _('Auto pickup runes'), Game.GetOption(apRune));
  -  AddOption('B', _('Auto pickup books'), Game.GetOption(apBook));
  -  AddOption('K', _('Auto pickup keys'), Game.GetOption(apKey));
  -  AddOption('D', _('Show item price in inventory'), Game.GetOption(apShPrice));
  +  AddOption('C', _('Auto pick up coins'), Game.GetOption(apCoin));
  +  AddOption('G', _('Auto pick up gems'), Game.GetOption(apGem));
  +  AddOption('F', _('Auto pick up food'), Game.GetOption(apFood));
  +  AddOption('Y', _('Auto pick up plants'), Game.GetOption(apPlant));
  +  AddOption('P', _('Auto pick up potions'), Game.GetOption(apPotion));
  +  AddOption('O', _('Auto pick up flasks'), Game.GetOption(apFlask));
  +  AddOption('S', _('Auto pick up scrolls'), Game.GetOption(apScroll));
  +  AddOption('R', _('Auto pick up runes'), Game.GetOption(apRune));
  +  AddOption('B', _('Auto pick up books'), Game.GetOption(apBook));
  +  AddOption('K', _('Auto pick up keys'), Game.GetOption(apKey));
  +  AddOption('D', _('Show items price in inventory'), Game.GetOption(apShPrice));
   
     // Settings
     X := 1;
  
positive.code:     Y := Y + 1;
      Add(_('Monsters'), Ord(Length(MobBase)) - (13 + 7));
      Add(_('Bosses'), 13);
      Add(_('NPC'), 7);
      Add(_('Items'), Ord(Length(ItemBase)));
      Add(_('Shops'), Shops.Count);
      Add(_('Quests'), Quests.Amount);
      Add(_('Talents'), Player.Talents.Amount);
      Add(_('Affixes'), Affixes.Amount);
      Add(_('Items Types'), Ord(High(TItemType)));
      Add(_('Skills'), Ord(High(TSkillEnum)));
    end;
  
  
negative.code:     AddOption('T', _('Reload all shops'), False);
      AddOption('L', _('Leave corpses'), Game.LCorpses);
      AddOption('I', _('Show ID of items'), Game.ShowID);
      AddOption('N', _('Hide level of an item'), Game.GetOption(apHdLevOfItem));
    end;
  
    AddKey('Esc', _('Back'), True);
  