anchor.diff:    ht_Marketplace, ht_Barracks, ht_WatchTower,
     ht_Store, ht_School, ht_Inn );
   
  -  StatUnit:array[1..14] of TUnitType = (
  +  StatUnit: array [1..14] of TUnitType = (
     ut_StoneCutter, ut_Woodcutter, ut_Fisher,
     ut_Farmer, ut_Baker,
     ut_AnimalBreeder, ut_Butcher,
  
positive.code:      rt_Axe,      rt_Sword,   rt_Pike,        rt_Hallebard, rt_Bow,
       rt_Arbalet,  rt_Horse,   rt_Fish);
  
    School_Order:array[0..13] of TUnitType = (
      ut_Serf, ut_Worker, ut_StoneCutter, ut_Woodcutter, ut_Lamberjack,
      ut_Fisher, ut_Farmer, ut_Baker, ut_AnimalBreeder, ut_Butcher,
      ut_Miner, ut_Metallurgist, ut_Smith, ut_Recruit);
  
    Barracks_Order:array[0..8] of TUnitType = (
      ut_Militia, ut_AxeFighter, ut_Swordsman, ut_Bowman, ut_Arbaletman,
      ut_Pikeman, ut_Hallebardman, ut_HorseScout, ut_Cavalry);
  
    //Statistics page in game menu
    //0=space, 1=house, 2=unit
    StatCount:array[1..8,1..8]of byte = (
    (1,2,0,1,2,0,1,2),
    (1,1,2,0,1,1,2,0),
    (1,1,2,0,1,1,2,0),
  
negative.code:   (1,0,0,0,0,1,1,2),
    (1,1,1,0,0,2,2,0));
  
    StatHouse: array [1..27] of THouseType = (
    ht_Quary, ht_Woodcutters, ht_FisherHut,
    ht_Farm, ht_Wineyard, ht_Mill, ht_Bakery,
    ht_Swine, ht_Stables, ht_Butchers, ht_Tannery,
  