anchor.diff:      // Helm
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
       MaxDurability: 25; Level: 3; Defense: 6; Damage: (Min: 0; Max: 0;);
  -    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    Price: 300; Color: clWhite; Deep: [deGrayCave];),
       // Grand Helm
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
       MaxDurability: 30; Level: 4; Defense: 8; Damage: (Min: 0; Max: 0;);
  -    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    Price: 400; Color: clWhite; Deep: [deGrayCave];),
       // Leather Cap
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
       MaxDurability: 15; Level: 3; Defense: 3; Damage: (Min: 0; Max: 0;);
  -    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    Price: 600; Color: clWhite; Deep: [deGrayCave];),
       // Mask
       (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
       MaxDurability: 18; Level: 4; Defense: 4; Damage: (Min: 0; Max: 0;);
  
positive.code:     MaxDurability: 0; Level: 0; Defense: 0; Damage: (Min: 0; Max: 0;);
      Price: 50; Color: clYellow; Deep: [deDarkWood .. deDrom];),
  
      // == Dark Wood == //
  
      // Cap
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  
negative.code: 
      // Great Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 35; Level: 5; Defense: 10; Damage: (Min: 0; Max: 0;);
      Price: 500; Color: clWhite; Deep: [deDeepCave];),
      // Full Helm
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 40; Level: 6; Defense: 12; Damage: (Min: 0; Max: 0;);
      Price: 750; Color: clWhite; Deep: [deDeepCave];),
      // Bone Helmet
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 20; Level: 5; Defense: 5; Damage: (Min: 0; Max: 0;);
      Price: 1000; Color: clWhite; Deep: [deDeepCave];),
      // Wizard Hat
      (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
      MaxDurability: 25; Level: 6; Defense: 6; Damage: (Min: 0; Max: 0;);
      Price: 1200; Color: clWhite; Deep: [deDeepCave];),
      // Brigantine Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
  