anchor.diff:    begin
       if fNetPlayers[I].Connected and not fNetPlayers[I].ReadyToStart then
       begin
  -      PostMessage(TX_LOBBY_ALERT_NOT_READY, csSystem, gResTexts[TX_LOBBY_READY], '', fNetPlayers[I].IndexOnServer);
  +      PostMessage(TX_LOBBY_ALERT_NOT_READY, csSystem, '', '', fNetPlayers[I].IndexOnServer, TX_LOBBY_READY);
         Inc(K);
       end;
     end;
  
positive.code:                 M.Read(ChatSound, SizeOf(ChatSound));
                  M.ReadW(tmpStringW);
                  M.ReadW(replyStringW);
                  PostLocalMessage(Format(gResTexts[tmpInteger], [tmpStringW, replyStringW]), ChatSound);
                end;
  
        mkTextChat:
  
negative.code:   M.Write(aSound, SizeOf(aSound));
    M.WriteW(aText1);
    M.WriteW(aText2);
    M.Write(aTextID2);
    PacketSend(aRecipient, mkTextTranslated, M);
    M.Free;
  end;
  