anchor.diff:    end;
   
     //Serf - transports all wares between houses
  -  TKMUnitSerf = class(TKMUnit)
  +  TKMUnitSerf = class(TKMCivilUnit)
     private
       fCarry: TKMWareType;
     public
  
positive.code: end;
  
  
  //It's better not to start doing anything with dying units
  function TKMUnit.IsDeadOrDying: Boolean;
  begin
  
negative.code: implementation
  uses
    KM_CommonTypes, KM_Game, KM_RenderPool, KM_RenderAux, KM_ResTexts, KM_ScriptingEvents,
    KM_HandsCollection, KM_FogOfWar, KM_Units_Warrior, KM_Resource, KM_ResUnits,
    KM_Hand, KM_HouseWoodcutters,
  
    KM_UnitActionAbandonWalk,
  