anchor.diff:  // COLUMN 4: Objects
     TKMLabel.Create(Panel_RMG, Column_4_X, NextLine(Column_4_Y), 'Objects', fnt_Metal, taLeft);
     Check_Objects := TKMCheckBox.Create(Panel_RMG, Column_4_X+OFFSET_1, NextLine(Column_4_Y), BOX_X, BOX_Y, 'Active', fnt_Metal);
  -  Check_Objects.Checked := True;
  +  Check_Objects.Checked := False;
     Check_Animals := TKMCheckBox.Create(Panel_RMG, Column_4_X+OFFSET_1, NextLine(Column_4_Y), BOX_X, BOX_Y, 'Animals', fnt_Metal);
     Check_Animals.Checked := True;
     TKMLabel.Create(Panel_RMG, Column_4_X+OFFSET_1, NextLine(Column_4_Y), 'Density', fnt_Metal, taLeft);
  
positive.code:   Column_4_Y := 20;
    TKMLabel.Create(Panel_RMG, Column_4_X, NextLine(Column_4_Y), 'Height', fnt_Metal, taLeft);
    Check_Height := TKMCheckBox.Create(Panel_RMG, Column_4_X+OFFSET_1, NextLine(Column_4_Y), BOX_X, BOX_Y, 'Active', fnt_Metal);
    Check_Height.Checked := True;//True;
    Check_HideNonSmoothTransition := TKMCheckBox.Create(Panel_RMG, Column_4_X+OFFSET_1, NextLine(Column_4_Y), BOX_X, BOX_Y, 'H_N-S_T', fnt_Metal);
    Check_HideNonSmoothTransition.Checked := True;
  // COLUMN 4: One path fix (it gives no-walk object to islands and create only 1 walkable area - in KaM is possible to have max 255 separated areas and RMG sometimes makes more which cause crash of the game)
  
negative.code:   TBar_Players.Position := 4;
  
  
    Check_BasicTiles := TKMCheckBox.Create(Panel_RMG, 400, NextLine(Column_4_Y), BOX_X, BOX_Y, 'BasicTiles', fnt_Metal);
    Check_BasicTiles.Checked := False;
    Check_CA := TKMCheckBox.Create(Panel_RMG, 400, NextLine(Column_4_Y), BOX_X, BOX_Y, 'Cellular automaton', fnt_Metal);
    Check_CA.Checked := True;
  
  
  