anchor.diff:    origSpritesDir := aBaseDir + 'original_frames\';
     interpSpritesDir := aBaseDir + 'interpolated_frames\';
     ForceDirectories(origSpritesDir);
  +
  +  KMDeleteFolderContent(origSpritesDir);
  +  KMDeleteFolderContent(interpSpritesDir);
   
     A := fResUnits[aUT].UnitAnim[aAction,aDir];
     for Step := 1 to A.Count do
  
positive.code: 
  implementation
  uses
    ShellApi, Math, KromUtils,
    KM_ResHouses, KM_Log, KM_PNG;
  
  {$R *.dfm}
  
negative.code:   dirBase := fTempDir + 'base\';
    dirShad := fTempDir + 'shad\';
    dirTeam := fTempDir + 'team\';
  
    KMDeleteFolder(dirBase);
    KMDeleteFolder(dirShad);
    KMDeleteFolder(dirTeam);
  
    MakeImagesInterpUnit(aUt, aAction, aDir, dirBase, ietBase);
    MakeImagesInterpUnit(aUt, aAction, aDir, dirShad, ietShadows);
  