anchor.diff:  {$I KaM_Remake.inc}
   interface
   uses
  -  {$IFDEF WDC} PNGImage, {$ENDIF}
  -  {$IFDEF MSWindows} Windows, {$ENDIF}
  -  {$IFDEF Unix} LCLIntf, LCLType, {$ENDIF}
  -  Forms, Graphics, SysUtils, Math, dglOpenGL, KM_Defaults, KM_TextLibrary, Classes, KM_CommonTypes
  -  {$IFDEF WDC}, ZLibEx {$ENDIF}
  -  {$IFDEF FPC}, Zstream {$ENDIF};
  +  Classes, Math, SysUtils, KM_CommonTypes, KM_Defaults;
   
   
   type
  
positive.code:     procedure ExportCSV(aPath: string);
    end;
  
  
  const
    //1-building area //2-entrance
  
negative.code:   17, 26, 19, 18, 3, 20, 29, 10);
  
  
    //Does house output needs to be ordered by Player or it keeps on producing by itself
    //Keeping 0/1 instead of booleans is neater
    HouseDoesOrders:array[THouseType] of byte = (
      0, 0,
      1,1,0,0,0,0,0,0,0,0,
      0,0,0,0,0,0,0,1,0,0,
      0,0,0,0,1,1,0,0);
  
    GUIBuildIcons_:array[0..HouseDatCount]of word = (
      0, //ht_None
  