anchor.diff:  
   //Tell other players which map we will be using
   //Players will reset their starting locations and "Ready" status on their own
  -procedure TKMNetworking.SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder);
  +procedure TKMNetworking.SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder; aSendPlayerSetup: Boolean = False);
   begin
     Assert(IsHost, 'Only host can select maps');
     FreeAndNil(fMapInfo);
  
positive.code:   if Assigned(fOnMapName) then
      fOnMapName(fMapInfo.FileName);
  
    SendPlayerListAndRefreshPlayersSetup;
  end;
  
  
  
negative.code:     function  Connected: Boolean;
      procedure MatchPlayersToSave(aPlayerID: Integer = -1);
      procedure SelectNoMap(const aErrorMessage: UnicodeString);
      procedure SelectMap(const aName: UnicodeString; aMapFolder: TKMapFolder; aSendPlayerSetup: Boolean = False);
      procedure SelectSave(const aName: UnicodeString);
      procedure SelectLoc(aIndex:integer; aPlayerIndex:integer);
      procedure SelectTeam(aIndex:integer; aPlayerIndex:integer);
  