anchor.diff:        for K := 1 to 4 do DropBox_AlliesTeam[I].Add(IntToStr(K));
         DropBox_AlliesTeam[I].OnChange := AlliesTeamChange;
         DropBox_AlliesTeam[I].DropUp := True; // Doesn't fit if it drops down
  -      Label_AlliesPing[I] := TKMLabel.Create(Panel_Allies,   350+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taCenter);
  +      Label_AlliesPing[I] :=          TKMLabel.Create(Panel_Allies, 347+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taRight);
  +      Label_AlliesPingFpsSlash[I] :=  TKMLabel.Create(Panel_Allies, 354+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taCenter);
  +      Label_AlliesFPS[I] :=           TKMLabel.Create(Panel_Allies, 361+(I div ROWS)*380, 80+(I mod ROWS)*20, '', fnt_Grey, taLeft);
       end;
   
       Image_AlliesClose:=TKMImage.Create(Panel_Allies,800-97,24,32,32,52,rxGui);
  
positive.code:       DropBox_AlliesTeam:array [0..MAX_LOBBY_SLOTS-1] of TKMDropList;
        Label_AlliesTeam:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
        Label_AlliesPing:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
        Image_AlliesClose: TKMImage;
      Panel_Message: TKMPanel;
        Label_MessageText: TKMLabel;
  
negative.code:       Label_AlliesPlayer[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesTeam[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesPing[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesFPS[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        DropBox_AlliesTeam[I].Enabled := (NetI = gGame.Networking.MyIndex); // Our index
        DropBox_AlliesTeam[I].Hide; // Use label for demos until we fix exploits
      end;
  