anchor.diff:      var _LastTime: Single;
       var _EndTime: Single;
       var _TimeScale: Single;
  -    var _MixTime: Single
  +    var _MixTime: Single;
       var _MixDuration: Single;
       var _Mix: Single;
       var _OnStart: TSpineAnimationStateStartEnd;
  
positive.code: end;
  //TSpineAtlasAttachmentLoader END
  
  //TSpineClass BEGIN
  procedure TSpineClass.AfterConstruction;
  begin
  
negative.code:     property Data: TSpineIKConstraintData read _Data;
      property Bones: TSpineBoneList read _Bones;
      property Target: TSpineBone read _Target write _Target;
      property BendDiretion: Integer read _BendDirection write _BendDirection;
      property Mix: Single read _Mix write _Mix;
      constructor Create(const AData: TSpineIKConstraintData; const ASkeleton: TSpineSkeleton);
      destructor Destroy; override;
  