anchor.diff:      // HardLeather Armor
       (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
       MaxDurability: 75; Level: 3; Defense: 15; Damage: (Min: 0; Max: 0;);
  -    Price: 300; Color: clWhite; Deep: [deGrayCave];),
  +    Price: 700; Color: clWhite; Deep: [deGrayCave];),
       // Battle Armor
       (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
       MaxDurability: 100; Level: 4; Defense: 20; Damage: (Min: 0; Max: 0;);
  -    Price: 400; Color: clWhite; Deep: [deGrayCave];),
  +    Price: 900; Color: clWhite; Deep: [deGrayCave];),
       // Broad Sword
       (Symbol: '/'; ItemType: itBlade; SlotType: stMainHand; MaxStack: 1;
       MaxDurability: 40; Level: 3; Defense: 3; Damage: (Min: 11; Max: 21;);
  
positive.code:     // Brigantine Armor
      (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 125; Level: 5; Defense: 25; Damage: (Min: 0; Max: 0;);
      Price: 500; Color: clWhite; Deep: [deDeepCave];),
      // Ring Mail
      (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 150; Level: 6; Defense: 30; Damage: (Min: 0; Max: 0;);
      Price: 600; Color: clWhite; Deep: [deDeepCave];),
      // Moon Blade
      (Symbol: '/'; ItemType: itBlade; SlotType: stMainHand; MaxStack: 1;
      MaxDurability: 50; Level: 5; Defense: 5; Damage: (Min: 17; Max: 31;);
  
negative.code:     // Quilted Armor
      (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 25; Level: 1; Defense: 5; Damage: (Min: 0; Max: 0;);
      Price: 300; Color: clWhite; Deep: [deDarkWood];),
      // Leather Armor
      (Symbol: '&'; ItemType: itArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 50; Level: 2; Defense: 10; Damage: (Min: 0; Max: 0;);
      Price: 500; Color: clWhite; Deep: [deDarkWood];),
      // Rusty Sword
      (Symbol: '/'; ItemType: itBlade; SlotType: stMainHand; MaxStack: 1;
      MaxDurability: 30; Level: 1; Defense: 1; Damage: (Min: 4; Max: 9;);
  