anchor.diff:      procedure AddUnitCarry(aCarry:TResourceType; aDir:TKMDirection; StepID:integer; pX,pY:single);
       procedure AddUnitThought(Thought:TUnitThought; pX,pY:single);
       procedure AddUnitFlag(aUnit:TUnitType; aAct:TUnitActionType; aDir:TKMDirection; StepID:integer; pX,pY:single; FlagColor:TColor4; UnitX,UnitY:single; NewInst:boolean);
  -    procedure AddUnitWithDefaultArm(aUnit:TUnitType; aAct:TUnitActionType; aDir:TKMDirection; StepID:integer; pX,pY:single; FlagColor:TColor4; NewInst:boolean; DoImmediateRender:boolean=false; Deleting:boolean=false);
  +    procedure AddUnitWithDefaultArm(aUnit:TUnitType; aAct:TUnitActionType; aDir:TKMDirection; StepID:integer; pX,pY:single; FlagColor:TColor4; DoImmediateRender:boolean=false; Deleting:boolean=false);
     end;
   
   
  
positive.code: end;
  
  
  procedure TRender.Render;
  begin
    fSetup.BeginFrame;
  
negative.code:     procedure RenderObjectOrQuad(Index,AnimStep,pX,pY:integer; DoImmediateRender:boolean=false; Deleting:boolean=false);
      procedure RenderObject(Index,AnimStep,pX,pY:integer; DoImmediateRender:boolean=false; Deleting:boolean=false);
      procedure RenderObjectQuad(Index:integer; AnimStep,pX,pY:integer; IsDouble:boolean; DoImmediateRender:boolean=false; Deleting:boolean=false);
  
      //Terrain rendering sub-class
      procedure RenderTerrain;
      procedure RenderTerrainTiles(x1,x2,y1,y2,AnimStep:integer);
      procedure RenderTerrainFieldBorders(x1,x2,y1,y2:integer);
      procedure RenderTerrainObjects(x1,x2,y1,y2,AnimStep:integer);
  
      //Terrain overlay cursors rendering (incl. sprites highlighting)
      procedure RenderCursorHighlights;
      procedure RenderCursorWireQuad(P:TKMPoint; Col:TColor4);
      procedure RenderCursorBuildIcon(P:TKMPoint; id:integer=479);
      procedure RenderCursorWireHousePlan(P:TKMPoint; aHouseType:THouseType);
  
      procedure RenderBrightness(Value: Byte);
    public
      constructor Create(ScreenX,ScreenY: Integer; aSetup: TRenderSetup);
      destructor Destroy; override;
  