anchor.diff:      property MusicVolume: Single read fMusicVolume write SetMusicVolume;
       property SoundFXVolume: Single read fSoundFXVolume write SetSoundFXVolume;
       property SpeedPace: Word read fSpeedPace;
  -    property SpeedMedium: Word read fSpeedMedium;
  -    property SpeedFast: Word read fSpeedFast;
  -    property SpeedVeryFast: Word read fSpeedVeryFast;
  +    property SpeedMedium: Single read fSpeedMedium;
  +    property SpeedFast: Single read fSpeedFast;
  +    property SpeedVeryFast: Single read fSpeedVeryFast;
       property MultiplayerName: AnsiString read fMultiplayerName write SetMultiplayerName;
       property LastIP: string read fLastIP write SetLastIP;
       property LastPort: string read fLastPort write SetLastPort;
  
positive.code:     F.WriteInteger('Game','ScrollSpeed',  fScrollSpeed);
      F.WriteString ('Game','Locale',       UnicodeString(fLocale));
      F.WriteInteger('Game','SpeedPace',    fSpeedPace);
      F.WriteInteger('Game','SpeedMedium',  fSpeedMedium);
      F.WriteInteger('Game','SpeedFast',    fSpeedFast);
      F.WriteInteger('Game','SpeedVeryFast',fSpeedVeryFast);
  
      F.WriteFloat  ('SFX','SFXVolume',     fSoundFXVolume);
      F.WriteFloat  ('SFX','MusicVolume',   fMusicVolume);
  
negative.code:     fScrollSpeed    := F.ReadInteger('Game', 'ScrollSpeed',    10);
      fLocale         := AnsiString(F.ReadString ('Game', 'Locale', UnicodeString(DEFAULT_LOCALE)));
      fSpeedPace      := F.ReadInteger('Game', 'SpeedPace',      100);
      fSpeedMedium    := F.ReadFloat('Game', 'SpeedMedium',    3);
      fSpeedFast      := F.ReadFloat('Game', 'SpeedFast',      6);
      fSpeedVeryFast  := F.ReadFloat('Game', 'SpeedVeryFast',  10);
  
      fSoundFXVolume  := F.ReadFloat  ('SFX',  'SFXVolume',      0.5);
      fMusicVolume    := F.ReadFloat  ('SFX',  'MusicVolume',    0.5);
  