anchor.diff:      procedure UpdateMinimap(aMapEditor: Boolean);
     public
       constructor Create(aRender: TRender; aTerrain: TTerrain = nil);
  +    destructor Destroy; override;
   
       property Terrain: TTerrain read fMyTerrain;
   
  
positive.code:   glBindTexture(GL_TEXTURE_2D, 0);
  
    fRender := aRender;
  end;
  
  
  
negative.code: begin
    inherited Create;
  
    //We create our own local terrain to access when in main menu
    //Otherwise access synced Game terrain
    fOwnTerrain := (aTerrain = nil);
  
    if aTerrain = nil then
      fMyTerrain := TTerrain.Create
    else
      fMyTerrain := aTerrain;
  
    //Create texture handle
  