anchor.diff:  //  Include(gLog.MessageTypes, lmtCommands);
   
   //  LOG_GAME_TICK := True;
  -  USE_CUSTOM_SEED := True;
   
     CALC_EXPECTED_TICK := False;
     CRASH_ON_REPLAY := False;
  
positive.code:         else
            fSavePointTick := (I + Byte(MapsType <> rmtFight)*SKIP_FIRST_SAVEPT_CNT) * savesFreq;
  
          if gGameApp.TryLoadSavedReplay(fSavePointTick) then
          begin
            Inc(totalLoads);
            OnProgress_Left(Format('Load: %d', [fSavePointTick]));
  
negative.code:             fCRCDesyncTick := -1;
  
              // Load at certain savepoint
              if gGameApp.TryLoadSavePoint(fSavePointTick) then
              begin
                fRunKind := drkReplayCRC;
                SimulateGame(fSavePointTick - 1, simulLastTick);
  