anchor.diff:  implementation
   uses
     KromUtils, Math, SysUtils,
  -  KM_Units;
  +  KM_Units, KM_Resource;
   
   
   { TKMUnitVisualState }
  
positive.code:     fUnit: TObject;
      fCurr: TKMUnitVisualState;
      fPrev: TKMUnitVisualState;
    public
      constructor Create(aUnit: TObject);
  
  
negative.code: 
  
  function TKMUnitVisual.GetLerp(aLag: Single): TKMUnitVisualState;
  var
    animCount: Integer;
  begin
    Result.PosF := KMLerp(fCurr.PosF, fPrev.PosF, aLag);
    Result.SlideX := KromUtils.Lerp(fCurr.SlideX, fPrev.SlideX, aLag);
  