anchor.diff:  //Number of not Dropped players
   //Player could be disconnected already, but not dropped yet.
   function TKMNetPlayersList.GetNotDroppedCount: Integer;
  -var I: Integer;
  +var
  +  I: Integer;
   begin
     Result := 0;
     for I := 1 to fCount do
  
positive.code: 
  
  function TKMNetPlayersList.AllReadyToReturnToLobby: Boolean;
  var I: Integer;
  begin
    Result := True;
    for I:=1 to fCount do
  
negative.code: 
  
  function TKMNetPlayersList.GetConnectedPlayersCount: Integer;
  var
    I: Integer;
  begin
    Result := 0;
    for I := 1 to fCount do
  