anchor.diff:    if RMGSettings.Objects.Active then
       GenerateObjects(TilesPartsArr, A);
     //}
  -  diff := GetTickCount - diff;
  +  diff := GetTimeSince(diff);
  +
     Str(diff,Sdiff);
     //ShowMessage(Sdiff);
     // Show loc postion (Debug)
  
positive.code:       TilesPartsArr.Obj[Y,X] := 255;
    	end;
  
    diff := GetTickCount;
  
  
    SetLength(S, gTerrain.MapY+1, gTerrain.MapX+1);
  
negative.code: ﻿{
  Random Map Generator
  @author: Martin Toupal
  @e-mail: poznamenany@gmail.com
  