anchor.diff:  
     SetKaMSeed(4); //Every time MapEd will be the same as previous. Good for debug.
     SetGameSpeed(1); //In case it was set in last run mission
  -  fMultiplayerMode := false;
  +  fMultiplayerMode := False;
  +  fReplayMode := False;
   
     //Load the resources if necessary
     fMainMenuInterface.ShowScreen(msLoading, '');
  
positive.code: 
    SetKaMSeed(4); //Random after StartGame and ViewReplay should match
    SetGameState(gsReplay);
    fGamePlayInterface.UpdateMenuState(fMissionMode = mm_Tactic, True);
    fReplayFile := aSaveName;
  end;
  
  
negative.code:     fGameSpeedMultiplier: Word; //how many ticks are compressed in one
      fGameState:TGameState;
      fMultiplayerMode:boolean;
      fReplayMode: Boolean; //Separate flag since Replay can change fGameState
      fReplayFile:string;
      fWaitingForNetwork:boolean;
      fGameOptions:TKMGameOptions;
  