anchor.diff:      Y := Y + 1;
       Add(_('Monsters'), Ord(Length(MobBase)) - (13 + 7));
       Add(_('Bosses'), 13);
  -    Add(_('NPC'), 7);
  +    Add(_('NPCs'), 7);
       Add(_('Items'), Ord(Length(ItemBase)));
       Add(_('Shops'), Shops.Count);
       Add(_('Quests'), Quests.Amount);
       Add(_('Talents'), Player.Talents.Amount);
       Add(_('Affixes'), Affixes.Amount);
  -    Add(_('Items Types'), Ord(High(TItemType)));
  +    Add(_('Item Types'), Ord(High(TItemType)));
       Add(_('Skills'), Ord(High(TSkillEnum)));
     end;
   
  
positive.code:   UI.Title(_('Options'));
    X := 1;
    Y := 3;
    AddOption('C', _('Auto pickup coins'), Game.GetOption(apCoin));
    AddOption('G', _('Auto pickup gems'), Game.GetOption(apGem));
    AddOption('F', _('Auto pickup foods'), Game.GetOption(apFood));
    AddOption('Y', _('Auto pickup plants'), Game.GetOption(apPlant));
    AddOption('P', _('Auto pickup potions'), Game.GetOption(apPotion));
    AddOption('O', _('Auto pickup flasks'), Game.GetOption(apFlask));
    AddOption('S', _('Auto pickup scrolls'), Game.GetOption(apScroll));
    AddOption('R', _('Auto pickup runes'), Game.GetOption(apRune));
    AddOption('B', _('Auto pickup books'), Game.GetOption(apBook));
    AddOption('K', _('Auto pickup keys'), Game.GetOption(apKey));
    AddOption('D', _('Show item price in inventory'), Game.GetOption(apShPrice));
  
    // Settings
    X := 1;
  
negative.code:   UI.Title(_('Help'));
  
    Terminal.Print(CX, 3,
      _('Far away in an uncharted region of the Earth land Elvion lies surrounded by mountains.'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 4,
      _('In the center of this land there is a village named Dork. It''s people are in'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 5,
      _('grave danger as the Troll King and his armies are marching to lay waste on all of'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 6,
      _('its inhabitants. Unless a hero will rise to take a stand against the forces of evil.'),
      TK_ALIGN_CENTER);
  
    Terminal.Print(CX, 8,
      _('You are the hero who departs on a quest to stop the enemies and save your homeland,'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 9,
      _('Elvion. Survive, gather equipment, fight adversaries and be ready for the final'),
      TK_ALIGN_CENTER);
    Terminal.Print(CX, 10, _('confrontation. Good luck! You will need it.'),
      TK_ALIGN_CENTER);
  
    { Terminal.Print(CX, 3,
      _('The land Elvion is surrounded by mountains. In the center of this land'),
      TK_ALIGN_CENTER);
      Terminal.Print(CX, 4,
      _('there is village, Dork. The land is in danger, because The Troll King and'),
      TK_ALIGN_CENTER);
      Terminal.Print(CX, 5,
      _('his armies are coming. Only a legendary hero can kill the monster.'),
      TK_ALIGN_CENTER);
  
      Terminal.Print(CX, 7,
      _('You play as a lonely hero who has to slay trolls to save your land Elvion.'),
      TK_ALIGN_CENTER);
      Terminal.Print(CX, 8,
      _('You can gather equipment, fight enemies and try to survive for your final'),
      TK_ALIGN_CENTER);
      Terminal.Print(CX, 9, _('confrontation with boss. Good luck!'),
      TK_ALIGN_CENTER); }
  
    UI.Title(_('Keybindings'), 12);
  
    Terminal.Print(CX, 14, Format('%s: %s, %s, %s %s: %s, %s %s: %s',
      [_('Move'), UI.KeyToStr('arrow keys'), UI.KeyToStr('numpad'),
      UI.KeyToStr('QWEADZXC'), _('Wait'), UI.KeyToStr('5'), UI.KeyToStr('S'),
      _('Effects'), UI.KeyToStr('TAB')]), TK_ALIGN_CENTER);
  
    X := 1;
    Y := 16;
    AddLine('<', _('Go up stairs'));
    AddLine('>', _('Go down stairs'));
    AddLine('G', _('Pick up an item from the floor'));
  