anchor.diff:        DoScanMods('',mod_roots[i]);
       end;
   
  +    ResolveDeps;
  +
       //<STUB>
   
       for i := 0 to FEnabledModList.Count - 1 do
  
positive.code:     //list of IDs
      property Conflicts: TStrings read GetConflicts;
  
      //TODO: Spells
  
      property Filesystem: TFilesystemConfig read FFilesystem;
  
    end;
  
negative.code: procedure TFSManager.Load(AProgress: IProgressCallback);
  begin
    ScanFilesystem;
    ScanMods;
    LoadGameConfig;
  end;
  