anchor.diff:  begin
     // Darken player flag when muted
     if (fLocalToNetPlayers[aIndex] <> -1) and fNetworking.IsMuted(fLocalToNetPlayers[aIndex]) then
  -    Image_LobbyFlag[aIndex].Lightness := -0.66
  +    Image_Flag[aIndex].Lightness := -0.66
     else
  -    Image_LobbyFlag[aIndex].Lightness := 0;
  +    Image_Flag[aIndex].Lightness := 0;
   end;
   
   
  
positive.code:   for I:=1 to MAX_LOBBY_SLOTS do
      if OldLocalToNetPlayers[I] <> fLocalToNetPlayers[I] then
      begin
        DropBox_LobbyPlayerSlot[I].CloseList;
        DropBox_LobbyLoc[I].CloseList;
        DropBox_LobbyTeam[I].CloseList;
        DropBox_LobbyColors[I].CloseList;
      end;
  end;
  
  
negative.code:         else
          begin
            //Add a new player
            case DropBox_PlayerSlot[I].ItemIndex of
              1: fNetworking.NetPlayers.AddClosedPlayer;
              2: fNetworking.NetPlayers.AddAIPlayer;
            end;
          end;
        end;
        DropBox_PlayerSlot[I].CloseList; //We may have cause player list to rearrange
        fNetworking.SendPlayerListAndRefreshPlayersSetup;
      end;
    end;
  