anchor.diff:  
   const
     ItemBase: array [TItemEnum] of TItemBase = (
  -    // All maps
  +    // == All maps == //
  +
       // Gold
       (Symbol: '$'; ItemType: itCoin; MaxStack: 1000; MaxDurability: 0;
       Color: clYellow; Deep: deDarkWood;),
  
positive.code:     // Mana potion
      (Symbol: '!'; ItemType: itPotion; MaxStack: 10; MaxDurability: 0;
      Color: clBlue; Deep: deDarkWood;),
      // Dark Wood
      // RustySword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // ShortSword
      (Symbol: '/'; ItemType: itBlade; MaxStack: 1; MaxDurability: 40;
      Color: clWhite; Deep: deDarkWood;),
      // Hatchet
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 25;
      Color: clDarkRed; Deep: deDarkWood;),
      // Battleaxe
      (Symbol: '('; ItemType: itAxe; MaxStack: 1; MaxDurability: 30;
      Color: clDarkRed; Deep: deDarkWood;),
      // ShortSpear
      (Symbol: '|'; ItemType: itSpear; MaxStack: 1; MaxDurability: 30;
  
negative.code: function TItems.GetName(AItem: TItemEnum): string;
  begin
    case AItem of
      // == All maps == //
      // Gold
      iGold:
        Result := _('Gold');
      // Health Potion
      iMinHPot:
        Result := _('Potion of health');
      // Mana Potion  
      iMinMPot:
        Result := _('Potion of mana');
  
      // == Dark Wood == //
  
      // Blade
      iRustySword:
        Result := _('Rusty Sword');
  