anchor.diff:  end;
   
   
  -//Sort all items in list from top-right to bottom-left
  +// Sort all items in list from top-right to bottom-left
   procedure TRenderList.SortRenderList;
   var
     RenderOrderAux: TSmallIntArray;
  
positive.code: 
  
  function TRenderList.GetSelectionUID(CurPos: TKMPointF): Integer;
  var I, K: Integer;
  begin
    Result := -1; //Didn't hit anything
    //Skip if cursor is over FOW
  
negative.code: end;
  
  
  // Child items don't need ground level
  procedure TRenderList.AddSprite(aRX: TRXType; aId: Word; pX,pY: Single; aTeam: Cardinal = $0; aAlphaStep: Single = -1);
  begin
    if fCount >= Length(RenderList) then
  