anchor.diff:      constructor Create; Override;
       destructor Destroy; Override;
   	
  -	procedure Initialize(); virtual;
  +	procedure Initialize(); virtual; abstract;
   
       procedure Add(aNode: TelNode); {$IFDEF CAN_INLINE} inline; {$ENDIF}
   
  
positive.code: // Abstract layer for games 
  //
  // (C) 2005 - 2011, Johannes Stein
  // Freeze Dev - http://elysion.freeze-dev.com
  //
  
  unit ElysionScene;
  
negative.code: 
  
  type
  
  TelGame = class(TelObject)
    private
  