anchor.diff:  
       // == Gray Cave == //
   
  +    // Helm
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 25; Level: 3; Defense: 6; Damage: (Min: 0; Max: 0;);
  +    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    // Grand Helm
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 30; Level: 4; Defense: 8; Damage: (Min: 0; Max: 0;);
  +    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    // Leather Cap
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 15; Level: 3; Defense: 3; Damage: (Min: 0; Max: 0;);
  +    Price: 700; Color: clWhite; Deep: [deGrayCave];),
  +    // Mask
  +    (Symbol: '^'; ItemType: itHeadgear; SlotType: stHead; MaxStack: 1;
  +    MaxDurability: 18; Level: 4; Defense: 4; Damage: (Min: 0; Max: 0;);
  +    Price: 700; Color: clWhite; Deep: [deGrayCave];),
       // HardLeather Armor
       (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
       MaxDurability: 75; Level: 3; Defense: 15; Damage: (Min: 0; Max: 0;);
  
positive.code: 
      // == Dark Wood == //
  
      // Quilted Armor
      (Symbol: '&'; ItemType: itBodyArmor; SlotType: stChest; MaxStack: 1;
      MaxDurability: 25; Level: 1; Defense: 5; Damage: (Min: 0; Max: 0;);
  
negative.code:     iScaleMail:
        Result := _('Scale Mail');
      iThickFurs:
        Result := _('Thick Furs');
      iHardRobe:
        Result := _('Hard Robe');
      // Blade
      iBastardSword:
        Result := _('Bastard Sword');
  