anchor.diff:  
       fWareDistribution.LoadFromStr(F.ReadString ('Game','WareDistribution',''));
   
  -    fReplayAutosave           := F.ReadBool     ('Replay', 'ReplayAutosave',          True); //Should be ON by default
  -    SetReplayAutosaveFrequency(F.ReadInteger    ('Replay', 'ReplayAutosaveFrequency', REPLAY_AUTOSAVE_FREQUENCY_DEFAULT));
  +    fReplayAutopause    := F.ReadBool       ('Replay', 'ReplayAutopause',   False); //Disabled by default
  +    fReplayShowBeacons  := F.ReadBool       ('Replay', 'ReplayShowBeacons', False); //Disabled by default
  +    fReplayAutosave     := F.ReadBool       ('Replay', 'ReplayAutosave',          True); //Should be ON by default
  +    SetReplayAutosaveFrequency(F.ReadInteger('Replay', 'ReplayAutosaveFrequency', REPLAY_AUTOSAVE_FREQUENCY_DEFAULT));
   
       fSoundFXVolume  := F.ReadFloat  ('SFX',  'SFXVolume',      0.5);
       fMusicVolume    := F.ReadFloat  ('SFX',  'MusicVolume',    0.5);
  
positive.code: 
      property AutosaveFrequency: Integer read fAutosaveFrequency write SetAutosaveFrequency;
      property AutosaveCount: Integer read fAutosaveCount write SetAutosaveCount;
      property ReplayAutopause: Boolean read fReplayAutopause write SetReplayAutopause;
      property ReplayShowBeacons: Boolean read fReplayShowBeacons write SetReplayShowBeacons;
      property SpecShowBeacons: Boolean read fSpecShowBeacons write SetSpecShowBeacons;
      property ShowGameTime: Boolean read fShowGameTime write SetShowGameTime;
  
  
negative.code:     procedure SetAutosaveCount(aValue: Integer);
      procedure SetLocale(const aLocale: AnsiString);
      procedure SetScrollSpeed(aValue: Byte);
      procedure SetSpecShowBeacons(aValue: Boolean);
      procedure SetShowGameTime(aValue: Boolean);
      procedure SetPlayersColorMode(aValue: TKMPlayerColorMode);
  