anchor.diff:  
   
   end.
  -
  
positive.code: ﻿unit KM_Game;
  {$I KaM_Remake.inc}
  interface
  uses
  
negative.code:         //We are waiting during inital loading
          Result := fNetworking.NetPlayers.GetNotReadyToPlayPlayers;
      else  begin
              ErrorMsg := 'WaitingPlayersList from wrong state: '
                         + GetEnumName(TypeInfo(TNetGameState), Integer(fNetworking.NetGameState));
              gLog.AddTime(ErrorMsg);
              raise Exception.Create(ErrorMsg);
            end;
    end;
  end;
  