anchor.diff:        Button_SP_Load:TKMButton;
         Button_SP_Back:TKMButton;
       Panel_MultiPlayer:TKMPanel;
  +      Button_MP_CreateServer: TKMButton;
         Panel_MPPlayerName:TKMPanel;
           Edit_MP_PlayerName: TKMEdit;
           Label_MP_Status:TKMLabel;
  
positive.code:         Edit_MP_ServerPort: TKMEdit;
          Button_MP_CreateLAN,
          Button_MP_CreateWAN: TKMButton;
        Panel_MPJoinServer:TKMPanel;
          Button_MP_Join: TKMButton;
          Edit_MP_IP,
  
negative.code:   fGame.Networking.OnStartSave    := fGame.StartMultiplayerSave;
    fGame.Networking.OnDisconnect   := Lobby_OnDisconnect;
    fGame.Networking.OnReassignedHost := Lobby_OnReassignedToHost;
  end;
  
  
  procedure TKMMainMenuInterface.MP_CreateServerCancelClick(Sender: TObject);
  begin
    Panel_MPCreateServer.Hide;
  end;
  
  
  procedure TKMMainMenuInterface.MP_CreateServerClick(Sender: TObject);
  begin
    Panel_MPCreateServer.Show;
  end;
  
  
  