anchor.diff:  end;
   
   
  -// Update message stack when first log message arrives
  -procedure TKMGamePlayInterface.MessageStack_UpdatePositions;
  -var
  -  I: Integer;
  -  pad: Integer;
  -begin
  -  pad := Ord(CanShowChat) +
  -         Ord(CanShowAllies) +
  -         Ord(Image_MessageLog.Visible);
  -
  -  for I := 0 to MAX_VISIBLE_MSGS do
  -    Image_Message[I].Top := Panel_Main.Height - 48 - (I + pad) * 48;
  -end;
  -
  -
   procedure TKMGamePlayInterface.Menu_Update;
   begin
     if gGameSettings.MusicOff then
  
positive.code:   if (fUIMode in [umSP, umMP]) and not Image_MessageLog.Visible and (gMySpectator.Hand.MessageLog.CountLog > 0) then
    begin
      Image_MessageLog.Show;
      MessageStack_UpdatePositions;
    end;
    Image_MessageLog.Highlight := not Panel_MessageLog.Visible and not (aGlobalTickCount mod 10 < 5)
                                  and (fLastSyncedMessage <> gMySpectator.Hand.MessageLog.CountLog);
  
negative.code: 
    for I := 0 to MAX_VISIBLE_MSGS do
      Image_Message[I].Top := Panel_Main.Height - 48 - I * 48
                              - IfThen(Image_MessageLog.Visible, 48)
                              - IfThen(CanShowChat, 48)
                              - IfThen(CanShowAllies, 48);
  end;
  