anchor.diff:        DropBox_AlliesTeam:array [0..MAX_LOBBY_SLOTS-1] of TKMDropList;
         Label_AlliesTeam:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
         Label_AlliesPing:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
  +      Label_AlliesPingFpsSlash:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
  +      Label_AlliesFPS:array [0..MAX_LOBBY_SLOTS-1] of TKMLabel;
         Image_AlliesClose: TKMImage;
       Panel_Message: TKMPanel;
         Label_MessageText: TKMLabel;
  
positive.code:     begin
        ping := gGame.Networking.NetPlayers[NetI].GetInstantPing;
        fps := gGame.Networking.NetPlayers[NetI].FPS;
        Label_AlliesPing[I].Caption := WrapColor(IntToStr(ping), GetPingColor(ping)) + ' / ' +
                                       WrapColor(IntToStr(fps), GetFPSColor(fps));
      end
      else
        Label_AlliesPing[I].Caption := '';
    end;
  end;
  
  
negative.code:       Label_AlliesPlayer[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesTeam[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesPing[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        Label_AlliesFPS[I].Strikethrough := gGame.Networking.NetPlayers[NetI].Dropped;
        DropBox_AlliesTeam[I].Enabled := (NetI = gGame.Networking.MyIndex); // Our index
        DropBox_AlliesTeam[I].Hide; // Use label for demos until we fix exploits
      end;
  