anchor.diff:        R.Cells[2].SubTxt := fMaps[I].TxtInfo.SmallDesc;
         R.Cells[0].Pic := MakePic(rxGui, 28 + Byte(fMaps[I].MissionMode <> mm_Tactic) * 14);
         R.Tag := I;
  -      ColumnBox_SingleMaps.AddItem(R);
  +      ColumnBox_Maps.AddItem(R);
   
         if (fMaps[I].CRC = fLastMapCRC) then
         begin
  -        ColumnBox_SingleMaps.ItemIndex := ListI;
  +        ColumnBox_Maps.ItemIndex := ListI;
           ListClick(nil);
         end;
         Inc(ListI);
  
positive.code:   //Clear all so that later we fill only used
    for I := 0 to MAX_UI_GOALS - 1 do
    begin
      Image_SingleVictGoal[I].TexID := 0;
      Label_SingleVictGoal[I].Caption := '';
      Image_SingleVictGoalSt[I].Hide;
      Image_SingleSurvGoal[I].TexID := 0;
      Label_SingleSurvGoal[I].Caption := '';
      Image_SingleSurvGoalSt[I].Hide;
    end;
    for I := 0 to MAX_HANDS - 1 do
    begin
      Image_SingleAllies[I].Hide;
      Image_SingleEnemies[I].Hide;
    end;
    Button_SingleStart.Disable;
  end;
  
negative.code: ﻿unit KM_GUIMenuSingleMap;
  {$I KaM_Remake.inc}
  interface
  uses
  