anchor.diff:    WEAPON_MAX = rt_Arbalet;
     WARFARE_MAX = rt_Horse;
   
  +  //Resources colors for Results charts
     ResourceColor: array [TResourceType] of Cardinal = (
       $FF00FF,
       $804000, $BFBFBF, $BF8000, $4040BF, $FFFF00,
  
positive.code:   );
  
  const
    PassabilityStr: array [TPassability] of string = (
      'CanWalk',      // General passability of tile for any walking units
      'CanWalkRoad',  // Type of passability for Serfs when transporting goods, only roads have it
  
negative.code:   CELL_SIZE_PX          = 40;           //Single cell size in pixels (width)
    CELL_HEIGHT_DIV       = 33.333;       //Height divider, controlls terrains pseudo-3d look
    TOOLBAR_WIDTH         = 224;          //Toolbar width in game
    TERRAIN_PACE          = 100;          //Each tile gets updated once per ** ticks (100 by default), Warning, it affects field/tree growth rate
    FOW_PACE              = 10;           //Each tile gets updated once per ** ticks (10 by default)
  
  