anchor.diff:      GenerateTerrainTransitions(nil, True); //To get support for maps rev <= 10745
     end;
   
  -  if aRT = rxHouses then
       GenerateHouseSnowNoShadow(fSprites[aRT]);
   end;
   
  
positive.code: end;
  
  
  procedure TKMResSprites.GenerateHouseSnowNoShadow(aSprites: TKMSpritePack);
  begin
  
  end;
  
  
  function TKMResSprites.GetGenTerrainInfo(aTerrain: Integer): TKMGenTerrainInfo;
  begin
    Result := fGenTerrainToTerKind[aTerrain + 1 - fGenTexIdStartI]; //TexId is 1-based, but textures we use - 0 based
  
negative.code:     class function AllTilesOnOneAtlas: Boolean;
  
      procedure GenerateTerrainTransitions(aSprites: TKMSpritePack; aLegacyGeneration: Boolean = False);
  
      function GetGenTerrainInfo(aTerrain: Integer): TKMGenTerrainInfo;
      function GetGenTerrainInfoLegacy(aTerrain: Integer): TKMGenTerrainInfo;
  