anchor.diff:    ('rus', 'Russian'));
   
   
  -type TGameResultMsg = (     //Game result
  +type TGameResultMsg = ( //Game result
           gr_Win,         //Player has won the game
           gr_Defeat,      //Player was defeated
           gr_Cancel,      //Game was cancelled (unfinished)
  
positive.code:   DO_WEIGHT_ROUTES      :boolean=true; //Add additional cost to tiles in A* if they are occupied by other units (IsUnit=1)
    CHECK_WIN_CONDITIONS  :boolean=true; //Could be disabled in test missions
    CUSTOM_RANDOM         :boolean=true; //Use our custom random number generator or the built in "Random()"
    //Not fully implemented yet
    ENABLE_MP_IN_MENU     :boolean=true; //Keep Multiplayer disabled until it's rigged
    LOAD_UNIT_RX_FULL     :boolean=false; //Clip UnitsRX to 7885 sprites until we add TPR ballista/catapult support
    FOG_OF_WAR_ENABLE     :boolean=false; //Whenever dynamic fog of war is enabled or not
    KAM_WATER_DRAW        :boolean=false; //Sketching Kam-like sand underwater
  
negative.code: 
  {Cursors}
  type
    TCursorMode = ( cm_None, cm_Erase, cm_Road, cm_Field, cm_Wine, cm_Wall, cm_Houses, //Gameplay
                    cm_Height, cm_Tiles, cm_Objects, cm_Units); //MapEditor
  
  const
  