anchor.diff:  var
     I: UInt;
   begin
  -  FTop := 2;
  -  FCount := 25;
  +  // FTop := 2;
  +  FCount := Game.SaveFL.Count;
     if (FCount = 0) then
       Exit;
   
  
positive.code:           Exit;
          if FCur < FCount - 1 then
            FCur := Succ(FCur);
        end;
      TK_ESCAPE:
        Game.CanClose := True;
      TK_A .. TK_J:
        begin
          if (Key - (TK_A) > FCount - 1) then
            Exit;
  
negative.code:       Scenes.SetScene(scDifficulty);
      TK_ENTER, TK_KP_ENTER:
        Load;
      TK_TAB:
        Mode.Wizard := False;
    end;
  end;
  