anchor.diff:       (sdl:update-display)))))
   
   (defun init-settings ()
  -  (setf *pixel-size* 600)
  -  (setf *cells-count* 100)
  +  (setf *pixel-size* 1000)
  +  (setf *cells-count* 150)
     (setf *cell-size* (/ *pixel-size* *cells-count*))
     (setf *matrix* (matrix-create *cells-count*))
     (setf *old-matrix* (matrix-create *cells-count*))
  
positive.code: 		     'left-empty))))
  	   *cells-count*))
  
  (defun game-count-alive (x0 y0)
    (let ((alive-count 0))
      (iterate-near #'(lambda (x y)
  		      (when (matrix-get *old-matrix* x y)
  			(setf alive-count (add1 alive-count))))
  		  x0
  		  y0)
      alive-count))
  
  (defun update-old-matrix ()
    (iterate #'(lambda (x y)
  
negative.code: 	  do (loop for y from 0 to bounds
  		   do (funcall f x y)))))
  
  (defun matrix-get (m x y)
    (elt (elt m
  	    (matrix-translate x))
  