anchor.diff:                     intellectual setbacks/hits a character can take before 
                      giving up or losing his mind.  |(resolve| is on the social 
                      and mental scale as hitpoints is on the physical |scale.)|)
  -               ((1 (hesitant))
  -                (2 (average))
  -                (3 (determined))
  -                (4 (tenacious))
  -                (5 (outstanding))))
  +              (1 (hesitant))
  +              (2 (average))
  +              (3 (determined))
  +              (4 (tenacious))
  +              (5 (outstanding)))
   
   (defattribute intelligence
                 (a |character's| ability to |reason,| to study and learn academic 
  
positive.code: 
  
  (defun attribute-dots (attribute)
    (find-symbol (format nil "~A/DOTS" attribute) 'merlin))
  
  
  (defun get-attribute-dots (entity attribute)
    (apply (attribute-dots attribute) (list entity)))
  
  
  (defun print-entity-attribute (entity attribute)
    (print-attribute-level-description 
      attribute
      (get-attribute-dots entity attribute)))
  
  
  (defun attribute-dice-pool (entity attribute)
    (dice-pool (get-attribute-dots entity attribute)))
  
  ;; werkt niet
  ;; (defun add-random-mundane-attribute (entity attribute)
  ;;  (cl-ecs:add-component entity attribute ((attribute-dots attribute) (dice 3))))
  
negative.code:               (strength is a |character's| muscle |power,| it determines how much 
                          he can lift and how much physical damage he does in 
                          melee combat.) 
                (1 (Weak)) 
                (2 (Average))
                (3 (Strong))
                (4 (Exceptional))
                (5 (Outstanding)))
  
  (defattribute dexterity 
                (skill and grace in physical movement.  skills like |dancing,| 
                       |riding,| |sleight of hand,| and archery require dexterity.  
                       in combat dexterity determines the chance to hit an 
                       opponent and the chance to dodge incoming attacks.) 
                (1 (Clumsy))
                (2 (Average))
                (3 (Dexterous))
                (4 (Graceful))
                (5 (Outstanding)))
  
  (defattribute heatlh 
                (health defines how many hits you can |take,| how long you can 
                        keep at a strenuous activity like running or |climbing,| 
                        and how often your character is sick.)
                (1 (Frail/sickly))
                (2 (Average))
                (3 (Healthy))
                (4 (Vigorous))
                (5 (Outstanding)))
  
  (defattribute charisma 
                (charisma is charm and force of personality.  characters with 
                          charisma are |likeable,| |persuasive,| |inspiring,| and 
                          they appear trustworthy.  it allows the character to win 
                          others for his views.)
                (1 (|Obnoxious/annoying|))
                (2 (Inconspicuous))
                (3 (Charming))
                (4 (Charismatic))
                (5 (Outstanding)))
  
  (defattribute manipulation 
                (manipulation is flexibility in a social setting.  |it's| the 
  