anchor.diff:     :force-Z              - Z-component of force vector applied to particles (default: 0.0) [type: float]
   
   The available Terrain node parameters:
  -		
  +                
      :height-map-res       - Height map texture; must be square and a power of two [type: ResHandle, write-only]
      :material-res         - Material resource used for rendering the terrain [type: ResHandle]
      :mesh-quality         - Constant controlling the overall resolution of the terrain mesh (default: 50.0) [type: float]
      :skirt-height         - Height of the skirts used to hide cracks (default: 0.1) [type: float]
      :block-size           - Size of a terrain block that is drawn in a single render call; must be 2^n+1 (default: 17) [type: int]
   
  +The available Listener node parameters.
  +   :master-gain          - Amplitude multiplier (volume), this affects all sounds (default: 1.0) [type: float]
  +   :doppler-factor       - *currently has no effect* Exaggeration factor for doppler effect (default: 1.0) [type: float]
  +   :speed-of-sound       - *currently has no effect* Speed of sound in same units as velocities (default: 343.3) [type: float]
  +
  +The available Sound node parameters.
  +
  +   :sound-res            - The resource used for audio playback [type: ResHandle]
  +   :gain                 - Amplitude multiplier (volume) (default: 1.0) [type: float]
  +   :pitch                - Pitch shift (value range: 0.5-2.0; default: 1.0) [type: float]
  +   :offset               - Position of the sound's playback in seconds [type: float]
  +   :loop                 - Determines if the sound should loop after it reaches the end (Values: 0, 1) [type: int]
  +   :max-distance         - This is used for distance based attenuation calculations, for explanation on how this
  +                           exactly is used in each distance model see the DistanceModels section. This will also clamp
  +                           distances greater than this value if the InverseDistanceClamped, LinearDistanceClamped or
  +                           ExponentDistanceClamped distance model is used. (default: MAX_FLOAT) [type: float]
  +   :rolloff-factor       - This is used for distance based attenuation calculations, for explanation on how this
  +                           exactly is used in each distance model see the DistanceModels section. (default: 1.0) [type: float]
  +   :reference-distance   - This is used for distance based attenuation calculations, for explanation on how this
  +                           exactly is used in each distance model see the DistanceModels section. This will also clamp
  +                           distances below this value if the InverseDistanceClamped, LinearDistanceClamped or
  +                           ExponentDistanceClamped distance model is used. (default: 1.0) [type: float]
  +   :min-gain             - This indicates the minimal gain guaranteed for the sound. At the end of processing of various attenuation
  +                           factors such as distance based attenuation and the sound's Gain value, the effective gain calculated is
  +                           compared to this value. If the effective gain is lower than this value, this value is applied. This happens
  +                           before the listener's MasterGain is applied. (value range: 0.0-1.0; default: 0.0) [type: float]
  +   :max-gain             - This indicates the maximal gain permitted for the sound. At the end of processing of various attenuation
  +                           factors such as distance based attenuation and the sound's Gain value, the effective gain calculated is
  +                           compared to this value. If the effective gain is higher than this value, this value is applied. This happens
  +                           before the listener's MasterGain is applied. (value range: 0.0-1.0; default: 1.0) [type: float]
   "
     ;; scene-node-params
     (:name 1)
  
positive.code:                         how many units per second particle is moving; valid for get-/setResourceParamf
     :move-vel-max      - Maximum value for selecting random initial value of velocity defining
                          how many units per second particle is moving; valid for get-/setResourceParamf
     :move-vel-end-rate - Percentage of the initial translation velocity value when particle is dying;
                          valid for get-/setResourceParamf
     :rot-vel-min       - Minimum value for selecting random initial value of velocity defining
                          how many degrees per second particle is rotating; valid for get-/setResourceParamf
     :rot-vel-max       - Maximum value for selecting random initial value of velocity defining
  
negative.code:    :col-a-end-rate    - Percentage of the initial alpha value when particle is dying;
                          valid for get-/setResourceParamf
  
  The available Sound resource parameters.
  
     :sampling-rate     - Sampling rate in Hz [type: int, read-only]
     :bit-depth         - Bit-depth of the sound [type: int, read-only]
     :channels          - Number of channels [type: int, read-only]
     :bit-rate          - Average bitrate [type: int, read-only]
     :runtime           - Total runtime of the sound in seconds [type: float, read-only]
  "
    (:vertex-count 200)
    :index-count
  