anchor.diff:                              do what a character wants because his words seem 
                               true or the only option not because they trust the 
                               character or see him as a leader.)
  -               ((1 (awkward))
  -                (2 (average))
  -                (3 (persuasive))
  -                (4 (exceptional))
  -                (5 (outstanding))))
  +              (1 (awkward))
  +              (2 (average))
  +              (3 (persuasive))
  +              (4 (exceptional))
  +              (5 (outstanding)))
   
   (defattribute resolve 
                 (how determined is a character to continue arguing his case.  
  
positive.code:               (strength is a |character's| muscle |power,| it determines how much 
                          he can lift and how much physical damage he does in 
                          melee combat.) 
                (1 (Weak))
                 (2 (Average))
                 (3 (Strong))
                 (4 (Exceptional))
                 (5 (Outstanding)))
  
  (defattribute dexterity 
                (skill and grace in physical movement.  skills like |dancing,| 
                       |riding,| |sleight of hand,| and archery require dexterity.  
                       in combat dexterity determines the chance to hit an 
                       opponent and the chance to dodge incoming attacks.)
                  ((1 (Clumsy))
                   (2 (Average))
                   (3 (Dexterous))
                   (4 (Graceful))
                   (5 (Outstanding))))
  
  (defattribute heath 
                (health defines how many hits you can |take,| how long you can 
                        keep at a strenuous activity like running or |climbing,| 
                        and how often your character is sick.)
                 ((1 (Frail/sickly))
                  (2 (Average))
                  (3 (Healthy))
                  (4 (Vigorous))
                  (5 (Outstanding))))
  
  (defattribute charisma 
                (charisma is charm and force of personality.  characters with 
                          charisma are |likeable,| |persuasive,| |inspiring,| and 
                          they appear trustworthy.  it allows the character to win 
                          others for his views.)
                 ((1 (|Obnoxious/annoying|))
                  (2 (Inconspicuous))
                  (3 (Charming))
                  (4 (Charismatic))
                  (5 (Outstanding))))
  
  (defattribute manipulation 
                (manipulation is flexibility in a social setting.  |it's| the 
  
negative.code:                    intellectual setbacks/hits a character can take before 
                     giving up or losing his mind.  |(resolve| is on the social 
                     and mental scale as hitpoints is on the physical |scale.)|)
                (1 (hesitant))
                (2 (average))
                (3 (determined))
                (4 (tenacious))
                (5 (outstanding)))
  
  (defattribute intelligence
                (a |character's| ability to |reason,| to study and learn academic 
  