anchor.diff:      (command message)
       (:documentation "When a server drops a command without processing it, it MUST use this reply. Also known as RPL_LOAD_THROTTLED and RPL_LOAD2HI, I'm presuming they do the same thing."))
   
  +(define-event local-users-event :RPL_LOCALUSERS (event)
  +    (&rest params)
  +    (:documentation "Also known as RPL_CURRENT_LOCAL"))
  +
  +(define-event global-users-event :RPL_GLOBALUSERRS (event)
  +    (&rest params)
  +    (:documentation "Also known as RPL_CURRENT_GLOBAL"))
  +
   (define-event away-event :RPL_AWAY (event)
       (nick message)
       (:documentation "Used in reply to a command directed at a user who is marked as away"))
  
positive.code:     (message)
      (:documentation "Reply to USERS when nobody is logged in"))
  
  (define-event unknow-nerror-event :ERR_UNKNOWNERROR (event)
      (command &string message)
      (:documentation "Sent when an error occured executing a command, but it is not specifically known why the command could not be executed."))
  
negative.code:     (message)
      (:documentation "Sent by the server to a user to suggest an alternative server, sometimes used when the connection is refused because the server is already full. Also known as RPL_SLINE (AustHex), and RPL_REDIR Also see #010 ."))
  
  (define-event isupport-event :RPL_ISUPPORT (event)
      (&rest params)
      (:documentation "Also known as RPL_PROTOCTL (Bahamut, Unreal, Ultimate)"))
  
  (define-event your-id-event :RPL_YOURID (event)
      (&rest params)
      (:documentation ""))
  
  (define-event save-nick-event :RPL_SAVENICK (event)
      (message)
      (:documentation "Sent to the client when their nickname was forced to change due to a collision"))
  