anchor.diff:  
   ;;;; Group: Sound-specific scene graph functions 
   
  -;;; DLL NodeHandle addSoundNode( NodeHandle parent, const char *name, ResHandle soundRes );
  +;;; NodeHandle addSoundNode( NodeHandle parent, const char *name, ResHandle soundRes );
   (defh3fun ("addSoundNode" add-sound-node) node-handle
     "Adds a Sound node to the scene.
   
  
positive.code:   (camera-node node-handle))
  
  
  ;; DLL bool finalizeFrame();
  (defh3fun ("finalizeFrame" finalize-frame) boolean
    "Marker for end of frame.
                  
  
negative.code:   (sound-node node-handle))
  
  
  ;;; void rewindSound( NodeHandle soundNode );
  (defh3fun ("rewindSound" rewind-sound) void
    "Rewinds the playback of a Sound node.
  
  