anchor.diff:  ")
   
   (defparameter *code-test-expression-archimetic-nested-tokens* (list "using" "UnityEngine" ";" "public" "class" "FactoryEconomy" "{" "private" "int" "a" "=" "2" "+" "(" "3" "+" "1" ")" "-" "5" ";" "private" "int" "b" "=" "10" ";" "}"))
  -(defparameter *code-test-expression-archimetic-nested-ast-tree* '((FILE "name") (USING "UnityEngine") (CLASS-DECLARATION (CLASS-VISIBILITY "public") (CLASS-NAME "FactoryEconomy")) (CLASS-VARIABLE (VISIBILITY "private") (VARIABLE-NAME "a") (TYPE "int") (VARIABLE-VALUE (EXPRESSION-VALUE (TYPE "number") (VALUE "2")) (EXPRESSION-VALUE (TYPE "math-operator") (VALUE "+")) (NESTED-EXPRESSION (EXPRESSION-VALUE (TYPE "number") (VALUE "3")) (EXPRESSION-VALUE (TYPE "math-operator") (VALUE "+")) (EXPRESSION-VALUE (TYPE "number") (VALUE "1"))) (EXPRESSION-VALUE (TYPE "math-operator") (VALUE "-")) (EXPRESSION-VALUE (TYPE "number") (VALUE "5")))) (CLASS-VARIABLE (VISIBILITY "private") (VARIABLE-NAME "b") (TYPE "int") (VARIABLE-VALUE (EXPRESSION-VALUE (TYPE "number") (VALUE "10"))))))
   (defparameter *code-test-expression-archimetic-nested*
   " 
   using UnityEngine;
  
positive.code: 	 (funcall t-test #'*code-test-variables-custom-type-ast-tree* *code-test-variables-custom-type*)
  	 (funcall t-test #'*code-test-variables-arrays-ast-tree* *code-test-variables-arrays*)
  	 (funcall t-test #'*code-test-class-function-ast-tree* *code-test-class-function*))))
  
  "
  
        private List<int> _playerGameObjectList;
        bool _haveConceded = false;
        private int a = 3;
        private int b = 3;
        var b = 2;
  "
  
  
negative.code: 		   ((test-node class-variable-sym? (test-some-subnode (test-node variable-type-sym? (test-car-data "GameObject"))))))
  
  (defparameter *code-test-variables-arrays-tokens*  (list "using" "UnityEngine" ";" "using" "UnityEngine" ";" "partial" "public" "class" "FactoryEconomy" ":" "BuildingEconomy" "," "IGUI" "{" "private" "int" "[" "]" "d" ";" "private" "int" "a" "=" "2" ";" "}"))
  (defparameter *code-test-variables-arrays* 
  " 
  using UnityEngine;
  