anchor.diff:  
   ;;;; Group: Sound-specific scene graph functions 
   
  -;;; DLL NodeHandle addSoundNode( NodeHandle parent, const char *name, ResHandle soundRes );
  +;;; NodeHandle addSoundNode( NodeHandle parent, const char *name, ResHandle soundRes );
   (defh3fun ("addSoundNode" add-sound-node) node-handle
     "Adds a Sound node to the scene.
   
  
positive.code:   :texture
    :particle-effect
    :pipeline
    (:sound 200)
    )
  
  
  (defbitfield resource-flags
    "Enum: resource-flags - The available flags used when adding a resource.
  
     NoQuery                 - Excludes resource from being listed by queryUnloadedResource function.
     NoTexPOTConversion      - Disables texture conversion to power-of-two dimensions on hardware without NPOT-support.
     NoTexCompression        - Disables texture compression for Texture2D or TextureCube resource.
     NoTexMipmaps            - Disables generation of mipmaps for textures.
     NoTexFiltering          - Disables bilinear filtering for textures.
     NoTexRepeat             - Disables tiling (repeat mode) for textures and enables clamping instead.
  "
    (:no-query #x0001)
    (:no-tex-compression #x0002)
  
negative.code:   (camera-node node-handle))
  
  
  ;; bool finalizeFrame();
  (defh3fun ("finalizeFrame" finalize-frame) boolean
    "Marker for end of frame.
                  
  