anchor.diff:                                           (not (werewolf? player))))
                                     (players-of module))))
       (cond
  -      ((= werewolf-count villager-count)
  +      ((>= werewolf-count villager-count)
          (end-werewolf-game module "The werewolves have won!  Nnargh!")
          t)
         ((zerop werewolf-count)
  
positive.code:                            message args)
    (alexandria:switch ((first args)
                         :test #'string-equal)
      ("start" (ww-start-command module message))
      ("list" (list-werewolf-players module (source message)))
      ("vote" (ww-vote-command module message (second args)))
      (t
       (reply-to message "Usage: .ww start|list|vote <nick>"))))
  
negative.code: 
  ;; Werewolf - a game in IRC
  ;;
  ;; .ww join         - join the werewolf game (only when unstarted)
  ;; .ww leave        - leave the werewolf game (any time)
  ;; .ww start        - start a new werewolf game with the current players
  ;; .ww list         - lists players. if a werewolf, indicates side
  ;; .ww vote <nick>  - votes on a player to eliminate. only werewolves can vote at night
  ;;
  