anchor.diff:  		   ((test-node class-variable-sym? (test-some-subnode (test-node variable-type-sym? (test-car-data "int[]"))))))
   
   (defparameter *code-test-class-function-tokens* (list "using" "UnityEngine" ";" "using" "UnityEngine" ";" "partial" "public" "class" "FactoryEconomy" ":" "BuildingEconomy" "," "IGUI" "{" "private" "int" "a" "=" "2" ";" "public" "int" "add" "(" "int" "b" "," "int" "c" ")" "{" "var" "d" "=" "3" ";" "return" "b" ";" "}" "private" "int" "e" "=" "5" ";" "}" ))
  -(defparameter *code-test-class-function-ast-tree* '((FILE "name") (USING "UnityEngine") (USING "UnityEngine") (CLASS-DECLARATION (CLASS-VISIBILITY "partial" "public") (CLASS-NAME "FactoryEconomy") (CLASS-INHERITANCES "BuildingEconomy" "IGUI")) (CLASS-VARIABLE (VISIBILITY "private") (VARIABLE-NAME "a") (TYPE "int") (VARIABLE-VALUE (EXPRESSION-VALUE (TYPE "number") (VALUE "2")))) (FUNCTION-NODE (VISIBILITY "public") (TYPE "int") (FUNCTION-NAME "add") (FUNCTION-PARAMETERS (FUNCTION-PARAMETER (TYPE "int") (VARIABLE-NAME "b")) (FUNCTION-PARAMETER (TYPE "int") (VARIABLE-NAME "c"))) (FUNCTION-VARIABLE (VISIBILITY) (VARIABLE-NAME "d") (TYPE "var") (VARIABLE-VALUE (EXPRESSION-VALUE (TYPE "number") (VALUE "3")))) (FUNCTION-RETURN (IDENTIFIER "b"))) (CLASS-VARIABLE (VISIBILITY "private") (VARIABLE-NAME "e") (TYPE "int") (VARIABLE-VALUE (EXPRESSION-VALUE (TYPE "number") (VALUE "5"))))))
   (defparameter *code-test-class-function*
   " 
   using UnityEngine;
  
positive.code: 	 (funcall t-test #'*code-test-variables-custom-type-ast-tree* *code-test-variables-custom-type*)
  	 (funcall t-test #'*code-test-variables-arrays-ast-tree* *code-test-variables-arrays*)
  	 (funcall t-test #'*code-test-class-function-ast-tree* *code-test-class-function*))))
  
  "
  
        private List<int> _playerGameObjectList;
        bool _haveConceded = false;
        private int a = 3;
        private int b = 3;
        var b = 2;
  "
  
  
negative.code: 		    (test-node class-variable-sym? (test-some-subnode (test-node variable-sym? (test-car-data "c"))))))
  
  (defparameter *code-test-variables-custom-type-tokens*  (list "using" "UnityEngine" ";" "using" "UnityEngine" ";" "partial" "public" "class" "FactoryEconomy" ":" "BuildingEconomy" "," "IGUI" "{" "public" "GameObject" "_playerGameObject" ";" "TeamScript.PlayerNumberEnum" "_winningPlayer" ";" "private" "int" "a" "=" "2" ";" "}"))
  (defparameter *code-test-variables-custom-type* 
  " 
  using UnityEngine;
  