anchor.diff:  			  *generic-solid-phong-shader* nil
   			  *generic-single-diffuse-light-animation-shader* nil
   			  *generic-single-diffuse-light-shader* nil
  -			  *get-generic-single-diffuse-light-per-vertex-color* nil
  +			  *generic-single-diffuse-light-per-vertex-color* nil
   			  *default-texture* nil))))))))))
   
   (defun uninit ()
  
positive.code: 		:title title 
  		:fullscreen fullscreen
  		:no-frame no-frame
  		:alpha-size alpha-size
  		:depth-size depth-size 
  		:stencil-size stencil-size 
  
negative.code: 		(title "Clinch")
  		(fullscreen nil)
  		(no-frame nil)
  		context-profile-mask
  		alpha-size
  		depth-size
  		stencil-size
  		red-size
  		green-size
  		blue-size
  		buffer-size
  		(double-buffer t)
  		(hidden nil)
  		(resizable t))
  