anchor.diff:            (< (position-of victim) +pos-fighting+)
             (fighting-of victim))
        ;; if they're alive, not stunned, in a fight, and not +pos-fighting+
  -     (when (and (is-npc victim) (zerop (wait-of victim)))
  +     (when (and (is-npc victim) (zerop (wait-state-of victim)))
          (cond
            ((< (position-of victim) +pos-fighting+)
             (when (or (not (aff3-flagged victim +aff3-gravity-well+))
  
positive.code:      (setf (position-of victim) +pos-stunned+))
      ((= (position-of victim) +pos-sleeping+)
       ;; wake them up from their nap
       ;; TODO: check implementation of Creature::setPosition
       (setf (position-of victim) +pos-resting+))
      ((and (or (= (position-of victim) +pos-standing+)
                (= (position-of victim) +pos-flying+))
  
negative.code:           (wait-state victim +pulse-violence+))
           (t
            (setf (position-of victim) +pos-fighting+)))))
      ((and (link-of victim) (plusp (wait-of (link-of victim))))
       ;; handle players or waiting mobs
       (when (= (position-of victim) +pos-stunned+)
         ;; wear off being stunned
  