anchor.diff:  (in-package #:cl-raylib)
   ;;/**********************************************************************************************
   ;;*
  -;;*   raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
  +;;*   raylib v4.2 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
   ;;*
   ;;*   FEATURES:
   ;;*       - NO external dependencies, all required libraries included with raylib
  
positive.code: (define-constant +mouse-cursor-resize-all+    9)
  (define-constant +mouse-cursor-not-allowed+   10)
  
  ;;// Gamepad buttons
  ;;typedef enum {
  ;;    GAMEPAD_BUTTON_UNKNOWN = 0,         // Unknown button, just for error checking
  
negative.code:  (gamepad :int)
   (axis :int))
  
  ;;RLAPI int SetGamepadMappings(const char *mappings);           // Set internal gamepad mappings (SDL_GameControllerDB)
  (defcfun "SetGamepadMappings" :int
    "Set internal gamepad mappings"
    (mappings :string))
  
  ;;
  ;;// Input-related functions: mouse
  ;;RLAPI bool IsMouseButtonPressed(int button);                  // Check if a mouse button has been pressed once
  (defcfun "IsMouseButtonPressed" :boolean
  