anchor.diff:  
       (usleep 10000)
       )))
  -(launch (addrof start-repl))
  +;(launch (addrof start-repl))
   (run-game)
   
  
positive.code: (defun start-repl
      (repl))
  
  (defun run-game
  (let ((iteration 0)
        (height (cast 0.0 f64))
        (alive true)
        (dead-timer 0))
    (while (< iteration 40000)
      (gl:use-program prog)
  
negative.code:     (add-to-list+ circles circle-cnt (vec -10 30 10))
      (add-to-list+ circles circle-cnt (vec 20 30 10))
      (add-to-list+ circles circle-cnt (vec -10 40 8.5))
      (clear-list+ boosters booster-cnt)
      (add-to-list+ boosters booster-cnt (vec 10 20 0.5))
      (add-to-list+ boosters booster-cnt (vec 10 25 0.6))
      (add-to-list+ boosters booster-cnt (vec 10 35 0.6))
      (add-to-list+ boosters booster-cnt (vec 10 40 0.5))
      (add-to-list+ boosters booster-cnt (vec -10 50 0.5))
      (add-to-list+ boosters booster-cnt (vec -11 60 0.5))
      (add-to-list+ boosters booster-cnt (vec -11 70 0.5))
      (load-boxes)
      (gl:clear-color 0.8 0.8 1.0  1.0 )
      (clear-list+ points points-cnt)
      (add-to-list+ points points-cnt (vec 0 0))
      (add-to-list+ points points-cnt (vec 0 10.0))
      (load-points)
      ))
  
  