         var nextState = ClosureAction.createWithDuration(0, { (time : Float) in
             AudioEngine.getInstance().playEffect("line.mp3", false, 22050, 0, 1)
             self._state = .IDLE
-            Debug.getInstance.log("Setting state back to IDLE")
         })
         
         var actions = delay + moveRows + delay2 + nextState
         
-        Debug.getInstance.log("Running row move actions")
         runAction(actions)
     }
     

        _board.addChild(block)
        _blocks.append(block)
        _currentBlock = block
        
        //Debug.getInstance.log("placed new block at \(x), \(y)")
    }
    
    func clampBlockToPlayArea(block : Block)

        while newPos.y > 0
        {
            --newPos.y
            block.setPos(newPos)
            if !canPlaceBlock(block)
            {
