         
     }
 
-
     // MARK: #===== Sprites =====#
 
-   
     func addSkyline () {
 
         // TODO: there is a jump between the 3rd and 1st sprite

        addChild(pipeMovement)
        
        let spawn = SKAction.runBlock({() in self.pipeGenerator()})
        let delay = SKAction.waitForDuration(NSTimeInterval(1.66))
        self.runAction( SKAction.repeatActionForever(SKAction.sequence( [ spawn, delay ] ) ) )
        
        scoreFeedback = SKLabelNode(fontNamed: "Futura-CondensedExtraBold")

    
    func pipeGenerator() {

        let height = UInt32( UInt(self.frame.size.height / 8 ) )
        let startingYPos = CGFloat(arc4random() % height + height  )

        let topPipeTexture = imagesAtlas.textureNamed("Downward_Green_Pipe")
