 
         self.player.pause()
         self.playbackState = .Paused
-        self.delegate?.playerPlaybackStateDidChange(self)
+//        self.delegate?.playerPlaybackStateDidChange(self)
     }
 
     public func stop() {

        }

        self.playbackLoops = false
        self.playbackFreezesAtEnd = false
        self.playbackState = .Stopped
        self.bufferingState = .Unknown
    }

    deinit {


    public func playFromCurrentTime() {
        self.playbackState = .Playing
//        self.delegate?.playerPlaybackStateDidChange(self)
        self.player.play()
    }

