 //
 
 import UIKit
-import Photos
+//import Photos
 
 private let LFLANIMATEDURATION = 0.3
 

            backgroundView?.removeFromSuperview()
        }
    }
    @objc private  func handleTapAction()  {
        
        let window = UIApplication.shared.keyWindow
        let backgroundView = UIView(frame:UIScreen.main.bounds)

        
        UIView.animate(withDuration: LFLANIMATEDURATION) {
            var yValue:CGFloat,width:CGFloat,Height :CGFloat = 0
            yValue = UIScreen.main.bounds.height - self.image!.size.height * (UIScreen.main.bounds.width / self.image!.size.width) * 0.5
            width = UIScreen.main.bounds.width;
            Height = UIScreen.main.bounds.height - self.image!.size.height * (UIScreen.main.bounds.width / self.image!.size.width)
            showImageView.frame = CGRect(x: 0, y: yValue, width: width, height: Height)
