             contentOffset.y = (contentSize.height - scrollerBounds.size.height)
         }
         
-        contentOffset.x = max(contentOffset.x, 0)
-        contentOffset.y = max(contentOffset.y, 0)
-        
         if contentSize.width <= scrollerBounds.size.width {
             contentOffset.x = 0
         }

        self.bounds.origin = CGPoint(x: contentOffset.x - contentInset.left,
                                     y: contentOffset.y - contentInset.top)
        updateScrollers()
        setNeedsLayout()
    }
    
    private func updateScrollers() {

            contentOffset.y = confinedOffset.y
        }
        
        self.contentOffset = contentOffset
    }
    
    private func confined(delta: CGPoint, animated: Bool = false) -> CGPoint {
