                 item.layer.transform = CATransform3DMakeScale(0.4, 0.4, 1)
                 item.alpha = 0
                 }, completion: nil)
-            delay += 0.1
+            delay += animationSpeed
         }
     }
     

                                        item.alpha = 1
                }, completion: nil)
            
            delay += 0.1
        }
    }
    

                                       animations: { () -> Void in
                                        item.alpha = 0
                }, completion: nil)
            delay += animationSpeed * 2
        }
    }
    
