     print("SKABUTTON: dragExit")
     button.removeActionForKey(shakeKey)
     button.removeActionForKey(shakeHarderKey)
-
+    
     if button.selected ?? false {
       button.selected = true
-    
+      
       button.runAction(danceAction, withKey: danceKey)
     }
   }

  let shakeKey = "action-shake"
  let shakeHarderKey = "action-shake-harder"
  let atlas = SKTextureAtlas(named: "Textures")

  override func didMoveToView(view: SKView) {
    super.didMoveToView(view)
    

    disableButton.position = CGPoint(x: view.center.x, y: UIScreen.mainScreen().bounds.height - 100)
    disableButton.addTarget(self, selector: "disableSKA:", forControlEvents: .TouchUpInside)
    disableButton.setButtonTargetSize(CGSize(width: 300, height: 60))
    
    addChild(disableButton)
    
    //Dance Action
    let textures = [self.atlas.textureNamed("ska-dance1"), self.atlas.textureNamed("ska-dance2"), self.atlas.textureNamed("ska-dance1"), self.atlas.textureNamed("ska-dance3")]
    
    let dance = SKAction.animateWithTextures(textures, timePerFrame: 0.12, resize: true, restore: true)
    danceAction = SKAction.repeatActionForever(dance)
    
