             
             // draw body differently for increasing and decreasing entry
             
-            if (e.open == e.close)
-            {
-                CGContextSetStrokeColorWithColor(context, shadowColor.CGColor)
-                CGContextStrokeRect(context, _bodyRect)
-            }
-            else if (e.open > e.close)
+            if (e.open > e.close)
             {
                 var color = dataSet.decreasingColor ?? dataSet.colorAt(j)
                 

                }
            }
            
            CGContextSetStrokeColorWithColor(context, shadowColor.CGColor)

            CGContextStrokeLineSegments(context, _shadowPoints, 2)
            
            // calculate the body

            
            // draw the shadow
            
            var shadowColor: UIColor! = nil
            if (dataSet.makeShadowSameColorAsCandle)
            {
                if (e.open > e.close)
