     var bradDuckTexture = SKTexture(imageNamed: "duck.jpg")
     var bradJumpDownTexture = SKTexture(imageNamed: "jump2.jpg")
     
-//    // Screen Buttons [Sam]
-//    var playButton = SKSpriteNode(imageNamed: "playNow.png")
-//    var menuButton = SKSpriteNode(imageNamed: "replay.png")
-//    var backgroundMusicPlayer : AVAudioPlayer!
-    
     // Menu & Buttons
     var soundOption: SoundNode?
     var newGameMenu: NewGameNode?

    // [Sam]
    func gameOverMenuTouches(touches: NSSet) {
        var touch = touches.anyObject() as UITouch
        var location = touch.locationInNode(self.gameOverMenu)
        
        println(" ")
        println("reply button zposition : \(self.gameOverMenu?.replayButton.zPosition)")
        println("reply button position x : \(self.gameOverMenu?.replayButton.position.x)")
        println("reply button position y : \(self.gameOverMenu?.replayButton.position.y)")
        
        println("node name : \(self.nodeAtPoint(location).name)")
        println("node zposition : \(self.nodeAtPoint(location).zPosition)")

        self.soundOption!.audioPlayer.play()
    }
    
    func generateGameOverScreen() {
        // screen dimmer node
        self.screenDimmerNode = SKSpriteNode()
        self.screenDimmerNode.size = CGSize(width: self.frame.width, height: self.frame.height)
        self.screenDimmerNode.position = CGPointMake((CGRectGetMaxX(self.frame)/2), CGRectGetMaxY(self.frame)/2)
        self.screenDimmerNode.color = SKColor.blackColor()
        self.screenDimmerNode.alpha = 0.5
        //self.zPosition = 100
        self.addChild(self.screenDimmerNode)
        
        // game over label
        self.gameOverLabel = SKLabelNode(text: "Game Over")
        self.gameOverLabel.fontName = "Chalkduster"
        self.gameOverLabel.fontSize = 40
        self.gameOverLabel.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame) + 100 )
        self.addChild(self.gameOverLabel)
        
        // reply button
        self.replayButton = SKSpriteNode(imageNamed: "replay")
        self.replayButton.name = "Replay"
        self.replayButton.size = CGSize(width: 60.0, height: 60.0)
        self.replayButton.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame) + 30)
        self.replayButton.zPosition = 1
        self.addChild(self.replayButton)
    }
    
}
