     glDrawArrays(GLenum(GL_TRIANGLE_STRIP), 0,4)
     
     glUniform1i(uniforms[UNIFORM_USETEX], 0)
-//    glDeleteTextures(1, &name);
-    
   }
   
   func drawHeadingDisplay(heading : Float)

    // Build a transform to apply to all lines putting it in the right area
    var pitchT = GLKMatrix4Identity
    pitchT = GLKMatrix4Translate(pitchT, 0.5, 0.5, 0)
    pitchT = GLKMatrix4Rotate(pitchT, roll, 0, 0, -1)
    pitchT = GLKMatrix4Translate(pitchT, 0, -offset, 0)
    
    for var angle = minAngle; angle <= maxAngle; angle += 5 {
      let x : GLfloat
      if angle % 20 == 0 {

    
    
    // Fixed text
    drawText("PRS:", align: .Left, position: (0.025, 1-0.075), fontSize: 16)
    drawText("ATM:", align: .Left, position: (0.025, 1-(0.075+0.05)), fontSize: 16)

