         let route = routesOut.filter { edge in
             let edgeDestinationCity = board.graph.vertexAtIndex(edge.v)
             return edgeDestinationCity.name == self.cityName
-        }.first
+            }.first
 
         guard route != nil else {
             throw ExecutionError.DriveOrFerryCityUnreachable(to: cityName, from: currentCity.name)

        let washingtonIndex = graph.addVertex(City.washington)

        func addEdges(from: Int, to:[Int]) {
            to.forEach { graph.addEdge(from, to: $0, weight: NoWeight.value) }
        }

        addEdges(algiersIndex, to:[cairoIndex, istanbulIndex, madridIndex, parisIndex])

    func execute(board: GameBoard) throws {
        //nop
    }

}


