         }
         
         // Add the background node to the scene
-        self.addChild(backgroundNode)
-        
-        var player = self.createPlayer()
-        self.addChild(player)
+        return backgroundNode
     }
     
     func createPlayer() -> SKNode{

    func initialization(){
        self.backgroundColor = UIColor(red:1, green: 1, blue: 1, alpha: 1)
    
        // Go through all the background images
        for i in 0...20{
            var formatter : NSString = NSString(format: "%02d", i+1)


import SpriteKit

// Midground node
var midgroundNode: SKNode = SKNode()
// Foreground node
