     if res == KonashiResult.Success {
       // 呼び出しが正しく行われただけで、接続されたわけではない
       NSLog("[Konashi] Konashi.findWithName called and success")
-//      if connectionCheckTimer == nil || connectionCheckTimer.valid != true {
-//        NSLog("[Konashi] Start connection check")
-//        // 接続出来たかどうかの監視を開始
-//        connectionCheckTimer = NSTimer.scheduledTimerWithTimeInterval(10.0, target: self, selector: "checkConnection", userInfo: ["konashi": konashiName], repeats: true)
-//      }
+      if connectionCheckTimer == nil || connectionCheckTimer.valid == false {
+        NSLog("[Konashi] Start connection check")
+        // 接続出来たかどうかの監視を開始
+        connectionCheckTimer = NSTimer.scheduledTimerWithTimeInterval(10.0, target: self, selector: "checkConnection", userInfo: ["konashi": konashiName], repeats: true)
+      }
+      else {
+        NSLog("[Konashi] Konashi.findWithName failed...")
+      }
     }
     else {
       NSLog("[Konashi] Konashi.findWithName called and failed...")

    
    if let default_konashi = _default["konashi"] as? String {
      NSLog("[Konashi] Auto connecting to \(default_konashi) (default) ...")
      
      if findKonashiWithName(default_konashi) == KonashiResult.Failure {
        
        NSLog("[Konashi] Konashi.findWithName failed...")
        // UserDefaultsから前回接続したKonashiを読み、接続を試みる
        if let previously_connected_konashi = UD.stringForKey(UD_KEY_KONASHI) {
          NSLog("[Konashi] Auto connecting to \(previously_connected_konashi) (previus connection) ...")
          if Konashi.findWithName(previously_connected_konashi) == KonashiResult.Success {
            NSLog("[Konashi] Konashi.findWithName success")
          }
          else {
            NSLog("[Konashi] Konashi.findWithName failed...")
          }
        }
      }
    }
  }
  

      let otherAction = UIAlertAction(title: "Disconnect", style: .Default) {
        action in
          NSLog("[Konashi] Disconnect \(Konashi.peripheralName())")
          self.manualDisconnection = true
          // LED2を消灯
          Konashi.digitalWrite(KonashiDigitalIOPin.DigitalIO1, value: KonashiLevel.Low)
          // 接続解除
