     func MenuButtontapped(sender: UIButton){
         
         if(menushow == 0){      //Menuが出てくる
-            
-            UIView.animateWithDuration(1.0, delay: 0.0, options: [UIViewAnimationOptions.Repeat,UIViewAnimationOptions.AllowUserInteraction], animations: { () -> Void in
-                
-                for(var i = 0; i < 4; i++){
-
-                    self.GestureRecognizerViewArray[i].backgroundColor = UIColor.hex("00e6ff", alpha: 1.0)
-                }
-                
-                }, completion: { _ in
-            })
-            
+            self.ovalShapeLayer.strokeColor = UIColor.redColor().CGColor
             
             UIView.animateWithDuration(0.3, animations: { () -> Void in
                 self.AnimationMenuView.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)

            })
            
        }else{      //メニューが消える
            
            UIView.animateWithDuration(0.3, animations: { () -> Void in
                self.circleimageview.alpha = 0.0

            AnimationMenuView.sendSubviewToBack(GestureRecognizerViewArray[i])
        }
        
        // 円のCALayer作成
        ovalShapeLayer.strokeColor = UIColor.clearColor().CGColor
        ovalShapeLayer.fillColor = UIColor.clearColor().CGColor
        ovalShapeLayer.lineWidth = 6.0

        // 図形は円形
        ovalShapeLayer.path = UIBezierPath(ovalInRect: CGRect(x: view.bounds.size.width/2, y: view.bounds.size.height/2, width: 100.0, height: 100.0)).CGPath
        
        // 輪郭の線をアニメーションする(くるくるする)
        let strokeStartAnimation = CABasicAnimation(keyPath: "strokeStart")
        strokeStartAnimation.fromValue = -0.5
        strokeStartAnimation.toValue = 1.0
        
        let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")
        strokeEndAnimation.fromValue = 0.0
        strokeEndAnimation.toValue = 1.0
        
        
        
        let strokeAnimationGroup = CAAnimationGroup()
        strokeAnimationGroup.duration = 0.2
        strokeAnimationGroup.repeatDuration = CFTimeInterval.infinity
        strokeAnimationGroup.animations = [strokeStartAnimation,strokeEndAnimation]
        ovalShapeLayer.addAnimation(strokeAnimationGroup, forKey: nil)
        
        //viewへの追加と前後関係の調整
        self.AnimationMenuView.addSubview(circleimageview)
        self.AnimationMenuView.layer.addSublayer(self.ovalShapeLayer)
        self.AnimationMenuView.sendSubviewToBack(circleimageview)
        self.view.addSubview(ToolBar)
        self.view.addSubview(MenuButton)
