   }
   
   @IBAction func playButtonPressed(sender: UIButton) {
+    self.playMusic()
   }
 
   @IBAction func playPreviousButtonPressed(sender: UIButton) {

    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    self.configureAudioSession()
  }
  
  override func didReceiveMemoryWarning() {

      println("Error making audio session active \(activeError)")
    }
  }
  
  func configureAudioPlayer () {
    var songPath = NSBundle.mainBundle().pathForResource("Open Source - Sending My Signal", ofType: "mp3")
    var songURL = NSURL.fileURLWithPath(songPath!)
    println("songURL: \(songURL)")
    
    var songError: NSError?
    self.audioPlayer = AVAudioPlayer(contentsOfURL: songURL, error: &songError)
    
    println("song error: \(songError)")
    self.audioPlayer.numberOfLoops = 0
  }
  
  func playMusic () {
    self.audioPlayer.prepareToPlay()
    self.audioPlayer.play()
  }
}

