     })
     group.notify(queue: GlobalRellikSerial, execute:{
     self.loadLevelToView()
-//      self.removeLoadingScreen()
+      self.removeLoadingScreen()
     })
   }
   

  var _monstorsInField = [Enemy]()
  var monstorsInField: [Enemy]{
    get{
//      return GlobalRellikEnemyConcurrent.sync {
        return _monstorsInField
//      }
    }
    set{
//      GlobalRellikEnemyConcurrent.sync {
        _monstorsInField = newValue
//      }
    }
  }
  var _bulletsInField = [Bullet?]()

  var _shots = [()->()]()
  var shots: [()->()]{
    get{
      return GlobalRellikSerial.sync {
        return _shots
      }
    }
    set{
      GlobalRellikSerial.sync {
      _shots = newValue
    }
    }
  }
  
