 //  ButtonGameScene.swift
 //  SKAToolKit
 //
-//  Created by Marc Vandehey on 9/1/15.
-//  Copyright © 2015 SpriteKit Alliance. All rights reserved.
+//  Copyright (c) 2015 Sprite Kit Alliance
+//
+//  Permission is hereby granted, free of charge, to any person obtaining a copy
+//  of this software and associated documentation files (the "Software"), to
+//  deal in the Software without restriction, including without limitation the
+//  rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+//  sell copies of the Software, and to permit persons to whom the Software is
+//  furnished to do so, subject to the following conditions:
+//
+//  The above copyright notice and this permission notice shall be included in
+//  all copies or substantial portions of the Software.
+//
+//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+//  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+//  IN THE SOFTWARE.
 //
 
 import Foundation

  let shakeKey = "action-shake"
  let shakeHarderKey = "action-shake-harder"
  let atlas = SKTextureAtlas(named: "Textures")

  override func didMoveToView(view: SKView) {
    super.didMoveToView(view)
    

    
    button.removeActionForKey(danceKey)
    button.removeActionForKey(shakeHarderKey)
    
    //Shake a little
    button.runAction(makeNewShakeAction(2), withKey: shakeKey)
  }
