             controller:controller,
             texture:model.textures.menu)
         model.viewMenu = menu
+        positionMenu(menu:menu)
 
         camera.addChild(background)
         camera.addChild(controls)
+        camera.addChild(menu)
         
         factoryArea()
         addChild(camera)
         addChild(player)
-        addChild(menu)
     }
     
     private func factoryArea()

            addChild(node)
        }
    }
}


class VOptionTamalesOaxaquenosScene:ViewGameScene<MOptionTamalesOaxaquenos>
{
    private let kMenuPositionY:CGFloat = 45
    
    required init(controller:ControllerGame<MOptionTamalesOaxaquenos>)
    {
        super.init(controller:controller)
