         map["animationDurationUpdate"] = animationDurationUpdate
         map["animationEasingUpdate"] = animationEasingUpdate
         map["animationDelayUpdate"] = animationDelayUpdate
-	}
+    }
 }

public struct SECOption : SECTextful, SECAnimatable {
    public var title: SECTitle?
    public var legend: SECLegend?
    public var grid: [SECGrid]?
    public var xAxis: [SECAxis]?
    public var yAxis: [SECAxis]?
    public var polar: SECPolar?

}

extension SECOption : SECEnumable {
    public enum Enums {
        case title(SECTitle), legend(SECLegend), grid(SECGrid), grids([SECGrid]), xAxis([SECAxis]), yAxis([SECAxis]), polar(SECPolar), radiusAxis([SECRadiusAxis]), angleAxis([SECAngleAxis]), radar(SECRadar), dataZoom([SECDataZoom]), visualMap(SECVisualMap), tooltip(SECTooltip), toolbox(SECToolbox), brush(SECBrush), geo(SECGeo), parallel(SECParallel), parallelAxis([SECParallelAxis]), singleAxis([SECSingleAxis]), timeline(SECTimeline), graphic([SECGraphic]), series([SECSeries]), color([SECColor]), backgroundColor(SECColor), textStyle(SECTextStyle), animation(Bool), animationThreshold(Float), animationDuration(SECTime), animationEasing(SECAnimation), animationDelay(SECTime), animationDurationUpdate(SECTime), animationEasingUpdate(SECAnimation), animationDelayUpdate(SECTime)
    }
    
    public typealias ContentEnum = Enums
    
    public init(_ elements: Enums...) {
        for ele in elements {
            switch ele {
            case let .title(title):
                self.title = title
            case let .legend(legend):
                self.legend = legend
            case let .grid(grid):
                self.grid = SECOneOrMore(one: grid)
            case let .grids(grids):
                self.grid = SECOneOrMore(more: grids)
            case let .xAxis(xAxis):
                self.xAxis = xAxis
            case let .yAxis(yAxis):
                self.yAxis = yAxis
            case let .polar(polar):
                self.polar = polar
            case let .radiusAxis(radiusAxis):
                self.radiusAxis = radiusAxis
            case let .angleAxis(angleAxis):
                self.angleAxis = angleAxis
            case let .radar(radar):
                self.radar = radar
            case let .dataZoom(dataZoom):
                self.dataZoom = dataZoom
            case let .visualMap(visualMap):
                self.visualMap = visualMap
            case let .tooltip(tooltip):
                self.tooltip = tooltip
            case let .toolbox(toolbox):
                self.toolbox = toolbox
            case let .brush(brush):
                self.brush = brush
            case let .geo(geo):
                self.geo = geo
            case let .parallel(parallel):
                self.parallel = parallel
            case let .parallelAxis(parallelAxis):
                self.parallelAxis = parallelAxis
            case let .singleAxis(singleAxis):
                self.singleAxis = singleAxis
            case let .timeline(timeline):
                self.timeline = timeline
            case let .graphic(graphic):
                self.graphic = graphic
            case let .series(series):
                self.series = series
            case let .color(color):
                self.color = color
            case let .backgroundColor(backgroundColor):
                self.backgroundColor = backgroundColor
            case let .textStyle(textStyle):
                self.textStyle = textStyle
            case let .animation(animation):
                self.animation = animation
            case let .animationThreshold(animationThreshold):
