         let cameraNode = SCNNode()
         cameraNode.camera = camera
         cameraNode.position = SCNVector3Zero
+        sceneView.pointOfView = cameraNode
         scene.rootNode.addChildNode(cameraNode)
         self.cameraNode = cameraNode
     }

    var cameraNode: SCNNode!

    /// The mode by which the user navigates around the video sphere. Options are pan gesture and device motion.
    var navigationMode: NavigationMode = .DeviceMotion
    {
        didSet
        {

    /// The pan gesture used for navigation.
    var panGestureRecognizer: UIPanGestureRecognizer!
    
    // TODO: Add doc
    var previousPanTranslation: CGPoint?
    
    /// The motion manager used to adjust camera position based on device motion.
    let motionManager = CMMotionManager()
    
