     var playerTurn = 1;
     var gameTokenImage = UIImage(named: "0")
     
+    // Initialize gameBoard
     var gameBoard = [Int](count: 82, repeatedValue: 0)
     
+    // Determine winning conditions
     let winningConditions =
         // Vertical
         [[1,2,3,4], [2,3,4,5], [3,4,5,6], [4,5,6,7], [5,6,7,8], [6,7,8,9],

        [45,53,61,69], [53,61,69,77],
        [54,62,70,78]
    ]

    @IBOutlet weak var victoryScreen: UIView!
    @IBOutlet weak var victoryScreenLabel: UILabel!
    

        // Dispose of any resources that can be recreated.
    }

    // When any of the gameBoard's buttons are pressed.
    @IBAction func boardButtonPressed(sender: AnyObject) {
        
        // Check if there no value on that spot in the game board already,
        if gameBoard[sender.tag] == 0 {
