         let bezierPath = self.quadCurvedPathWithPoints(points)
         bezierPath.lineJoinStyle = kCGLineJoinRound
         bezierPath.lineCapStyle = kCGLineCapRound
-        bezierPath.lineWidth = 1.0/scale
+        bezierPath.lineWidth = 2.0/scale
 
         return bezierPath
     }

        for ( var y = bounds.maxY; y >= bounds.minY; y=ceil(y-plotStep)) {
            if let hs = speedFormatter.stringFromNumber(i*(plotMaxValue/totSteps)) {
                labelBounds = hs.boundingRectWithSize(CGSizeMake( 40.0, 21.0), options: .UsesLineFragmentOrigin, attributes: drawAttr, context: nil)
                let point = CGPointMake( ceil(bounds.minX-CGRectGetWidth(labelBounds)-5), ceil(y-(CGRectGetHeight(labelBounds)/2)) )
                hs.drawAtPoint( point, withAttributes: drawAttr)
            }
            i++;

        for (idx, plot) in enumerate(plots) {
            if idx > 0 {
                let interval = CGFloat(plot.plotTime.timeIntervalSinceDate(self.absoluteStartDate)/60.0)
                x = ceil(bounds.minX + (interval*self.stepX))
            }

            let rMax = plot.windMax.speedConvertionTo(unit)
