             x: self.scene.size.width / 2,
             y: self.dontWaitButtonTop
         )
+        self.statusLabel = SKLabelNode(text: "")
+        self.statusLabel.zPosition = control_layer_z_position
         self.dontWaitButton = ButtonNode(withText: "Don't Wait", position: buttonPosition)
 
         self.log = log

        self.statusText = "game on"
        renderStatus()

        hideDontWaitButton()

    }


    func handleDontWaitButtonPressed () {

        os_log("dont wait button pressed", log:self.log, type:.debug)
        hideDontWaitMessage()
        self.makePlayer1(isPlayer1Local: true)

    }
