 class VOptionWhistlesVsZombiesZombie:ViewGameNode<MOptionWhistlesVsZombies>
 {
     private(set) weak var model:MOptionWhistlesVsZombiesZombieItem?
+    private weak var animationHit:SKAction!
+    private let kActionWalkingKey:String = "actionWalking"
     private let kFriction:CGFloat = 1
     private let kRestitution:CGFloat = 0.1
     private let kDensity:CGFloat = 2

        model:MOptionWhistlesVsZombiesZombieItem)
    {
        self.model = model
        
        super.init(
            controller:controller,

        let vector:CGVector = CGVector(dx:force, dy:0)
        physicsBody?.applyForce(vector)
    }
    
    func sonicHit()
    {
        
    }
}
