     // Decrements the active player if one is available. If the player has lost, changes the player state
     func decrementActivePlayer() {
         if var activePlayer = getActivePlayer() {
-            activePlayer.secondsRemaining -= 1
+            activePlayer.secondsRemaining -= TIME_INTERVAL
             
             if activePlayer.secondsRemaining <= 0 {
                 gameState = .Finished

        topTimeView.label.transform = CGAffineTransformRotate(CGAffineTransformIdentity, CGFloat(M_PI))
        
        resetGameState()
        NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("onClockTick"), userInfo: nil, repeats: true)
    }
    
    override func viewWillLayoutSubviews() {


    func resetGameState() {
        for player in players {
            player.secondsRemaining = 600.0
        }
        
        setPlayerToActive(.Top)
