     static let Adaptation4 = Perk(     name: "Evolve",
                                        gameDescription: "Your tools are inheriently well suited to the challenge at hand.",
                                        type: .adaptClothing, //types are strings that the game will look for when determining how to behave
-        price: 12000, //12000
+        price: 120000, //120000
         meta1: 0.55, //portion of slots to adjust
         meta2: 1, //number of forks for a good move
         meta3: 0.50, //likelihood a good move option will prevail over a random

    static let Adaptation3 = Perk(     name: "Adapt",
                                        gameDescription: "Your tools are suited to the challenge at hand.",
                                        type: .adaptClothing, //types are strings that the game will look for when determining how to behave
        price: 25000,//25000
        meta1: 0.4, //portion of slots to adjust
        meta2: 2, //number of forks for a good move
        meta3: 0.45, //likelihood a good move option will prevail over a random

    static let Adaptation2 = Perk(     name: "Compensate",
                                        gameDescription: "Your tools adapt better to the challenge at hand.",
                                        type: .adaptClothing, //types are strings that the game will look for when determining how to behave
        price: 15000, //15000
        meta1: 0.35, //portion of slots to adjust
        meta2: 2, //number of forks for a good move
        meta3: 0.40, //likelihood a good move option will prevail over a random
