     extension GameScene {
 
         override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
-            if let label = self.label{
-                label.run(SKAction.init(named: "Pulse")!, withKey: "fadeInOut")
-            }
-        
             for t in touches {
                 if self.spinnyStuff as! Bool {
                     self.makeSpinny(at: t.location(in: self), color: SKColor.green)
                 }
                 moveBadGuys(pos: t.location(in: self))
-                print(t.location(in: self))
             }
         }
     

class GameScene: SKScene {
    
    // MARK: Internal SKNode references
    fileprivate var label : SKLabelNode?
    fileprivate var spinnyNode : SKShapeNode?
    fileprivate var badGuys: SKEmitterNode?
    
    // MARK: Internal variables
    let spinnyStuff = UserDefaults.standard.value(forKey: "spinnyStuff") ?? false

    extension GameScene {

        override func mouseDown(with event: NSEvent) {
            if self.spinnyStuff as! Bool {
                self.makeSpinny(at: event.location(in: self), color: SKColor.green)
            }
            moveBadGuys(pos: event.location(in: self))
        }
    
        override func mouseDragged(with event: NSEvent) {
            if self.spinnyStuff as! Bool {
                self.makeSpinny(at: event.location(in: self), color: SKColor.blue)
            }
            moveBadGuys(pos: event.location(in: self))
        }
    
        override func mouseUp(with event: NSEvent) {
            if self.spinnyStuff as! Bool {
                self.makeSpinny(at: event.location(in: self), color: SKColor.red)
            }
            moveBadGuys(pos: event.location(in: self))
        }
    }
#endif
