       handSprite.name = "Tutorial"
       handSprite.xScale = 2.0
       handSprite.yScale = 2.0
-      handSprite.position = CGPoint(x: view.bounds.size.width/2.0, y: handSprite.size.height * 2.0)
+      handSprite.position = CGPoint(x: sceneView.bounds.size.width/2.0, y: handSprite.size.height * 2.0)
       handSprite.runAction(SKAction.repeatActionForever(handAnimation))
       overlay.addChild(handSprite)
     }

  
  func switchToRestartLevel() {
    gameState = GameState.RestartLevel
    if let overlay = view.overlaySKScene {
      overlay.enumerateChildNodesWithName("GameOver", usingBlock: { node, stop in
        node.runAction(SKAction.sequence(
          [SKAction.fadeOutWithDuration(0.25),

    if let swipeGesture = gesture as? UISwipeGestureRecognizer {
      switch swipeGesture.direction {
      case UISwipeGestureRecognizerDirection.Up:
        break
        
      case UISwipeGestureRecognizerDirection.Down:
        break
        
      case UISwipeGestureRecognizerDirection.Left:
        break
        
      case UISwipeGestureRecognizerDirection.Right:
        break
        
      default:
