 }
 
 @inline(never)
-func run_SetIntersect_OfObjects(
+func run_SetIntersectionBox(
   _ a: Set<Box<Int>>,
   _ b: Set<Box<Int>>,
   _ r: Int,

}

@inline(never)
func run_SetUnion_OfObjects(
  _ a: Set<Box<Int>>,
  _ b: Set<Box<Int>>,
  _ r: Int,

}

@inline(never)
public func run_SetIntersectionInt(
  _ a: Set<Int>,
  _ b: Set<Int>,
  _ r: Int,
