 
             if offsetY <= pullThresholdValue {
                 
-                circleAppear()
+
                 
                 var index = 0
                 var newIndex : Int = -1

        addSubview(containerView)
    }
    
    let threshold : CGFloat = 20.0
    var isAnimating = false

    func panGestureHandler(gesture: UIPanGestureRecognizer)

                    index++
                }
                
                if iconSelectedIndex == -1 && newIndex != -1{
                    circleLayer.position = CGPointMake( (icons[newIndex].center.x), icons[newIndex].center.y)
                    iconSelectedIndex = newIndex
                }
                
                circleAppear()

                
                //change bezier path shape left /right
                if !isAnimating && iconSelectedIndex != -1 {
