         badGuys?.particleBirthRate = 0.5
         badGuys?.position = CGPoint(x: 0, y: 0)
         self.overScreen?.run(SKAction.scale(to: 0, duration: 1.5))
-        
     }
     
     // MARK: Score update

                case .finishHim:
                    self.isHidden = false
                    _ = gameScene?.enemyArray.remove(at: (gameScene?.enemyArray.index(where: { $0 == self }))!)
                    gameScene?.spawnEnemies()
                    self.removeFromParent()
            }

        
        for enemy in enemyArray {
            if enemy!.intersects(badGuys!) {
                enemy?.deteriorate()
                if badGuys!.particleBirthRate * 5 < enemy!.health {
                    badGuys?.particleBirthRate *= 0.999
                }
            }
        }
