         // Add game-specific image
         if gameType == kGameCitadel {
             // Place an image in the gap to the right of the stats panel
-            image = NSImageView.init(frame: NSMakeRect(166, 78, 258, 102))
+            image = NSImageView.init(frame: NSMakeRect(citadelBox.frame.origin.x + 160, citadelBox.frame.origin.y, 258, 140))
             image.image = NSImage.init(named: NSImage.Name("coc"))
         } else if gameType == kGameHouseHell {
             // Place an image in the gap to the left of the stats panel
-            image = NSImageView.init(frame: NSMakeRect(12, hellBox.frame.origin.y, 146, 102))
+            image = NSImageView.init(frame: NSMakeRect(6, hellBox.frame.origin.y, 262, 136))
             image.image = NSImage.init(named: NSImage.Name("hoh"))
         } else {
-            image = NSImageView.init(frame: NSMakeRect(10, 56, 416, 85))
+            image = NSImageView.init(frame: NSMakeRect(6, 56, 422, 85))
             image.image = NSImage.init(named: NSImage.Name("scroll"))
         }
 

        }
    }

}



            maxFearValue.stringValue = "\(zplayer.maxFear)"

            magicValue.stringValue = "\(zplayer.magic)"
            maxMagicValue.stringValue = "\(zplayer.initialMagic)"

            foodAmountField.stringValue = "\(zplayer.provisions)"
            goldAmountField.stringValue = "\(zplayer.gold)"

