 		}
 	}
 	
-	private func updateUIForCurrentOrientation() {
+	public func updateUIForCurrentOrientation() {
 		var degree = 0.0
 		
 		switch self.currentOrientation {

	
	// MARK: - Handles Orientation
	
	private func setupMotionManager() {
		self.motionManager.accelerometerUpdateInterval = 0.2
		self.motionManager.gyroUpdateInterval = 0.2
	}
	
	private func outputAccelertionData(acceleration: CMAcceleration) {
		var currentOrientation: UIInterfaceOrientation?
		
		if acceleration.x >= 0.75 {

	
}

public func degreesToRadians(degree: Double) -> CGFloat {
	return CGFloat(degree / 180.0 * M_PI)
}

// MARK: - Rersources

public extension NSBundle {
	
	class func cameraBundle() -> NSBundle {
		let assetPath = NSBundle(forClass: DKCameraResource.self).resourcePath!
