             
         })
         
+        //Kevin-Tina/ Moving road
         self.enumerateChildNodesWithName("road", usingBlock: { (node, stop) -> Void in
             if let road = node as? SKSpriteNode {
                 road.position = CGPoint(x: road.position.x-self.roadSpeed, y: road.position.y)

        hero.physicsBody?.allowsRotation = false
        hero.physicsBody?.categoryBitMask = UInt32(self.heroCategory)
        
        self.addChild(hero)
        
        // Ground
//        var groundTexture = SKTexture(imageNamed: "") // Add 336x112 image
//        
//        var sprite = SKSpriteNode(texture: groundTexture)

    
    let heroCategory = 0x1 << 1
    let groundCategory = 0x1 << 2
    
    var bradJumpTexture = SKTexture(imageNamed: "")
    var bradDuckTexture = SKTexture(imageNamed: "")

    override func didMoveToView(view: SKView) {
        
