     )
     
     static let Closeenough2 = Perk(     name: "Just About",
-                                       gameDescription: "You are able to get by where others would fail.",
+                                       gameDescription: "Your reputation allow you to get by where others would fail.",
                                        type: .precisionAdjustment, //types are strings that the game will look for when determining how to behave
                                         price: 50000,
                                         meta1: -0.025,

    
    
    static let Study4 = Perk(     name: "Emeritus",
                                      gameDescription: "You get more out of each encounter with the help of a lost friend.",
                                      type: .increasedXP, //types are strings that the game will look for when determining how to behave
                                    price: 20070000,
                                    meta1: 3,

    )
    
    static let Stacks4 = Perk(     name: "Invent",
                                        gameDescription: "Your creations culminate and produce much, much more from each encounter.",
                                        type: .increasedScore, //types are strings that the game will look for when determining how to behave
                                            price: 100000,
                                            meta1: 3,
