             let angle = angleTo(userLatitude, lon1: userLongitude, lat2: enemy.latitude, lon2: enemy.longitude)
             let distance = distanceTo(userLatitude, lon1: userLongitude, lat2: enemy.latitude, lon2: enemy.longitude)
             
-//            print(newHeading.magneticHeading, angle)
-            
             if newHeading.magneticHeading > (angle - halfCone) && newHeading.magneticHeading < (angle + halfCone) && distance < shootRadius {
-//                print((angle - halfCone), newHeading.magneticHeading, (angle + halfCone), distanceTo(enemy.latitude, lon1: enemy.longitude, lat2: userLatitude, lon2: userLongitude))
                 AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
-                print("Aimed", newHeading.magneticHeading, angle, distance)
+//                print("Aimed", newHeading.magneticHeading, angle, distance)
+                enemyAimedAtLatitude = enemy.latitude
+                enemyAimedAtLongitude = enemy.longitude
             }
         }
     }

    var userLatitude = 0.0
    var userLongitude = 0.0
    
    var ammo = 6
    var canShoot = true
    var canShootTimer = NSTimer()
    
    var gunFire = AVAudioPlayer()
    var gunReload = AVAudioPlayer()

 
    var enemies = [Enemy]()
    
    let baseURL = "http://woodsman.jessemillar.com:33333"
    
    let enemyRadius = 1.5 // Kilometers
    let shootRadius = 150.0 // In meters
    
    var enemiesLoaded = false
