                                    delay: 0.8,
                                    animations: {
                                     
-                                    labelUpdates()
+                                    if let currentLevel = currentLevelAndProgress.0 {
+                                        self.thisLevelLabel.alpha = 1
+                                        self.thisLevelLabel.text = String(describing: currentLevel.level!)
+                                        self.thisLevelLabel.textColor = thisLevelColor
+                                        //print(" text of this level label: \(self.thisLevelLabel.text)")
+                                        
+                                        self.nextLevelLabel.alpha = 1
+                                        self.nextLevelLabel.text = String(describing: (currentLevel.level + 1))
+                                        self.nextLevelLabel.textColor = nextLevelColor
+                                        
+                                        //level label
+                                        self.levelDescriptionLabel.alpha = 1
+                                        self.levelDescriptionLabel.text = currentLevel.levelDescription
+                                    }
                                     
                                     
                     }, completion: { (finished:Bool) in

                    //trick the label to think it will end up light
                    thisLevelColor = progressViewLightTextColor.textColor
                    nextLevelColor = progressViewLightTextColor.textColor
                    UIView.animate(withDuration: 0.8,
                                   delay: 0.8,
                                   animations: {
                                    
                                    labelUpdates()
                    })
                    
                    //1. animate the progress bar to full
                    //to do this need to animate it to 1

                /*******************///MARK: END PERK INCREASED XP
                /******************************************************/

                
                if playerLeveledUpWithXPPerkActive && progress < 1.0 {
                    
