                         for _ in 0..<5 {
                             var q = _q
                             for _ in 0..<5 {
-                                pixel += texture.pixel(q * transform)
+                                pixel += texture.pixel(q * _transform)
                                 q.x += 0.2
                             }
                             _q.y += 0.2

            return
        }
        
        self.withUnsafePixelBlender { blender in
            
            if antialias {

                
                for y in 0..<height {
                    for x in 0..<width {
                        blender.draw(color: texture.pixel(Point(x: x, y: y) * _transform))
                        blender += 1
                    }
                }
