                 textures.append((x:Float(column + 1), y:Float(row)))
                 textures.append((x:Float(column), y:Float(row + 1)))
                 textures.append((x:Float(column + 1), y:Float(row + 1)))
-                
             }
         }
         

    var elevation:[[Int]]
    var increment:Float
    var vertexSource:SCNGeometrySource
    var maxElevation:Int
    
    // MARK: Initializer
    

        self.elevation = elevation
        self.increment = increment
        self.vertexSource = SCNGeometrySource()
        self.maxScaledElevation = 1.0
        super.init()
    }
    
