     var pressNotifier = false
     var maxFireRate = 5
     
+
     func setUpScene() {
         
         let player = childNode(withName: "player")

        for t in touches {
            let tlocation = t.location(in: self)
            
            if UP.contains(tlocation) {
                print("UP")
            }
            
            if tlocation.x > UIScreen.main.bounds.width && projArray.count < maxFireRate {
                didFire()

            
        }
    }
    
}
