             //         Jump Limit Logic ------ Uncomment to use.
             if self.jumpNumber < 2 && self.jumpTime <= 0.5 {
                 self.hero.physicsBody!.velocity = CGVectorMake(0, 0)
-                self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 50))
+                self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 70))
                 self.hero.texture = self.bradJumpTexture
                 self.jumpNumber += 1
             }

            println("Hero hit contact node")
            self.showGameOver()
        default:
            println("Trash hit...obstacle?")
        }
    }


        }
    }
    
    // MARK: - TOUCHES BEGAN
    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
        var touch = touches.anyObject() as UITouch
        var location = touch.locationInNode(self)
