             if newScore < 0 {
                 newScore = 0
             }
-            setCurrentScore(newScore: newScore)
-            refreshScore()
+            if !(newScore == 0 && currentScore == 0) {
+                setCurrentScore(newScore: newScore)
+                refreshScore()
+            }
         }
     }
     

            return Int(newScore.value)
        } else {
            
            print(currentScores[0].value)
            let score = Int(currentScores[0].value)
            
            //if didn't find at end of loop, must not be an entry, so level 0

    
    @IBAction func buttonPress(_ sender: UIButton) {
        //2. Play the current subphrase with the tone of the pressed button.
        
        //if the audio is already playing, don't do anything:
//        guard audioPlayer.isPlaying == false else {
//            return
//        }
        
        var sendingButton: UIButton?
        
