 
     var playerMarkLabel: UILabel!
 
+    override func awakeFromNib() {
+        📘("Created a \(className(self.classForCoder)) object")
+    }
+    
     func configCell() {
         self.backgroundColor = UIColor.red
         self.playerMarkLabel.text = ""

        super.viewDidLoad()

        collectionView.register(ProgrammaticallyGameCell.self, forCellWithReuseIdentifier: ProgrammaticallyGameCell.REUSE_IDENTIFIER)
        collectionView.register(XibGameCell.self, forCellWithReuseIdentifier: XibGameCell.REUSE_IDENTIFIER)
    }

    override func viewDidAppear(_ animated: Bool) {

    
    @IBOutlet weak var _playerMarkLabel: UILabel!

    override var playerMarkLabel: UILabel! {
        get {
            return _playerMarkLabel
