     
     lazy var label: SKLabelNode = { [unowned self] in
         let label = SKLabelNode(fontNamed: "Avenir-Heavy")
-        label.fontSize = 14
+        label.fontSize = 10
         label.verticalAlignmentMode = .center
         self.mask.addChild(label)
         return label

        var actions = [SKAction]()
        if selected {
            sprite.texture = SKTexture(imageNamed: image)
            actions += [SKAction.scale(to: 1.3, duration: 0.2)]
        } else {
            sprite.texture = nil
            actions += [SKAction.scale(to: 1, duration: 0.2)]
        }
        let group = SKAction.group(actions)
        run(group)
    }
    
}

        super.addChild(node)
    }
    
    var moving: Bool = false
    
    override func atPoint(_ p: CGPoint) -> SKNode {
