             let computer = Computer()
             let computer2 = Computer()
             let human = Human()
-            let board = Board(config: superScrabble ? SuperScrabbleBoardConfig() : ScrabbleBoardConfig())
-            let bag = Bag(distribution: superScrabble ? SuperScrabbleDistribution() : ScrabbleDistribution())
+            let board = Board(config: strongSelf.superScrabble ? SuperScrabbleBoardConfig() : ScrabbleBoardConfig())
+            let bag = Bag(distribution: strongSelf.superScrabble ? SuperScrabbleDistribution() : ScrabbleDistribution())
             strongSelf.game = Game.newGame(strongSelf.dictionary, board: board, bag: bag, players: [computer, computer2, human], eventHandler: strongSelf.handleEvent)
             NSOperationQueue.mainQueue().addOperationWithBlock {
                 strongSelf.title = "Started"

    }
    
    func newGame() {
        let superScrabble = false
        submitButton.enabled = false
        resetButton.enabled = false
        gameOver = false

    
    var firstRun: Bool = false
    
    let superScrabbleKey = "PapyrusGameTypeSuper"
    var superScrabble: Bool {
        get {
            return NSUserDefaults.standardUserDefaults().boolForKey(superScrabbleKey)
        }
        set {
            NSUserDefaults.standardUserDefaults().setBool(newValue, forKey: superScrabbleKey)
        }
    }
    var game: Game?
    var presenter = GamePresenter()
    var gameOver: Bool = true
