         }
     }
 
-    /// Defines whether the player should resume after a system interruption or not. Default value
-    /// is `true`.
+    /// Defines whether the player should resume after a system interruption or not. Default value is `true`.
     public var resumeAfterInterruption = true
 
-    /// Defines whether the player should resume after a connection loss or not. Default value
-    /// is `true`.
+    /// Defines whether the player should resume after a connection loss or not. Default value is `true`.
     public var resumeAfterConnectionLoss = true
 
     /// Defines the mode of the player. Default is `.Normal`.

    // MARK: Retrying

    /**
     This will retry to play current item and seek back at the correct position if possible
     (or enabled). If not, it'll just play the next item in queue.
     */
    func retryOrPlayNext() {
        guard !state.isPlaying else {

    }

    /**
     Deinitializes the AudioPlayer. On deinit, the player will simply stop playing anything it was previously playing.
     */
    deinit {
        stop()
