     let ovalShapeLayerArrayColorCode: [String] = ["6648ff","6648ff","6648ff","6648ff"]       //ぐるぐる円のRGBカラーコード
     var ovalShapeLayerArray: [CAShapeLayer] = []
     var tap: [UITapGestureRecognizer] = []
-    let moveToPoint: [[Int]] = [[248,110],[100,570],[230,640]]
-    let addToPoint: [[Int]] = [[248,270],[100,350],[230,420]]
+    let moveToPointFirst: [[Int]] = [[248,110],[100,570],[230,640]]
+    let addToPointFirst: [[Int]] = [[248,270],[100,350],[230,420]]
     var Straightline: [UIBezierPath] = []
     var lineShapeLayer: [CAShapeLayer] = []
     var lineAnimation: [CABasicAnimation] = []

            let lineShapeLayerwork = CAShapeLayer()
            let lineAnimationwork = CABasicAnimation(keyPath: "strokeStart")
            
            linework.moveToPoint(CGPointMake(CGFloat(moveToPoint[i][0]), CGFloat(moveToPoint[i][1])))
            linework.addLineToPoint(CGPointMake(CGFloat(addToPoint[i][0]), CGFloat(addToPoint[i][1])))
            Straightline.append(linework)
            Straightline[i].stroke()
            
            lineShapeLayerwork.path = Straightline[i].CGPath
            lineShapeLayerwork.strokeColor = UIColor.clearColor().CGColor

            
            for(var i = 0; i < 3; i++){
                self.lineShapeLayer[i].strokeColor = UIColor.clearColor().CGColor
                self.lineShapeLayer[i+3].strokeColor = UIColor.clearColor().CGColor
            }
            
            UIView.animateWithDuration(0.3, animations: { () -> Void in
