         
         //  The actionMargin is measured from the card's center x. Usually it can be set to a 
         //  bit less than half the deckView's width.
-        deckViewAnimationManager.actionMargin = self.deckView.frame.size.width / 2.2
+        deckViewAnimationManager.actionMargin = self.deckView.frame.size.width / 3.8
         
         //  The lower this rotationStrength gets, the faster the card rotates. This value is 
         //  also taken into account in the scaling of the card.
-        deckViewAnimationManager.rotationStrength = 300.0
+        deckViewAnimationManager.rotationStrength = 320.0
         
         //  This is the max angle allowed to the rotation while being dragged.
         deckViewAnimationManager.rotationMax = 360.0

        //  the rotation strength. Therefore, with the above values, when the card is distanced
        //  100px from the center (1/3 of the rotation strength) of the deckView, the card will 
        //  have rotated 30 degrees (1/3 of the rotation angle).
        deckViewAnimationManager.rotationAngle = 90.0
        
        //  The smaller the scale strength, the quicker it scales down while the card is dragged, 
        //  till it reaches scaleMax.

        testView.layer.shadowRadius = 25;
        testView.layer.shadowOpacity = 0.25;
        
        if index%5 == 0 {
            testView.profileImageView.image = UIImage(named: "darth_vader")
            testView.displayNameLabel.text = "Darth Vader"
        } else if index%5 == 1 {
            testView.profileImageView.image = UIImage(named: "cthulhu")
            testView.displayNameLabel.text = "Cthulhu"
        } else if index%5 == 2 {
            testView.profileImageView.image = UIImage(named: "cylon")
            testView.displayNameLabel.text = "Cylon"
        } else if index%5 == 3 {
            testView.profileImageView.image = UIImage(named: "weeping_angel")
            testView.displayNameLabel.text = "Weeping Angel"
        } else if index%5 == 4 {
            testView.profileImageView.image = UIImage(named: "terminator")
            testView.displayNameLabel.text = "Terminator"
        }
        
        //  Keep a reference so you can pass the nib's buttons to the delegate functions.
