             let lineShapeLayerwork = CAShapeLayer()
             let lineAnimationwork = CABasicAnimation(keyPath: "strokeStart")
             
-            linework.moveToPoint(CGPointMake(CGFloat(moveToPoint[i][0]), CGFloat(moveToPoint[i][1])))
-            linework.addLineToPoint(CGPointMake(CGFloat(addToPoint[i][0]), CGFloat(addToPoint[i][1])))
+            linework.moveToPoint(CGPointMake(CGFloat(moveToPointFirst[i][0]), CGFloat(moveToPointFirst[i][1])))
+            linework.addLineToPoint(CGPointMake(CGFloat(addToPointFirst[i][0]), CGFloat(addToPointFirst[i][1])))
             Straightline.append(linework)
-            Straightline[i].stroke()
             
             lineShapeLayerwork.path = Straightline[i].CGPath
             lineShapeLayerwork.strokeColor = UIColor.clearColor().CGColor

            
            for(var i = 0; i < 3; i++){
                self.lineShapeLayer[i].strokeColor = UIColor.clearColor().CGColor
            }
            
            UIView.animateWithDuration(0.3, animations: { () -> Void in

    let ovalShapeLayerArrayColorCode: [String] = ["6648ff","6648ff","6648ff","6648ff"]       //ぐるぐる円のRGBカラーコード
    var ovalShapeLayerArray: [CAShapeLayer] = []
    var tap: [UITapGestureRecognizer] = []
    let moveToPointFirst: [[Int]] = [[248,110],[100,570],[230,640]]
    let addToPointFirst: [[Int]] = [[248,270],[100,350],[230,420]]
    var Straightline: [UIBezierPath] = []
    var lineShapeLayer: [CAShapeLayer] = []
    var lineAnimation: [CABasicAnimation] = []
