             lastActed = now
             updated = true
         }
-        meters.map { $0.add(i, now: now) }
+        map(meters) { $0.add(i, now: now) }
     }
     
     func fade(now: NSTimeInterval, go: Bool) {

        m.firstActed = nil
        updated = true
    }
}

@NSApplicationMain

            }
        }
        
        storeState()

        return (ticking, statusBuffer)
    }
    
    func expire() {
        map(meters) { $0.expire() }
    }
    
    func reset(m: Meter) {
