         willChangeText = false
         willReturnTouch = false
         willBackspaceTouch = false
+        
+        print("cursor type: \(currentCursorType)")
     }
     
     public func textViewDidChange(textView: UITextView)

            
            item.resetAllItemYWithFirstItem(item, ckTextView: self)
        }
        
    }
    
    func changeCurrentCursorPointIfNeeded(cursorPoint: CGPoint)

                    // TODO: change BeizerPathRect, more height
                }
            }
        }
    }
    
