         let alphaFloat = CGFloat(1.0)
         return UIColor(hue:hueFloat, saturation:saturationFloat, brightness:brightnessFloat, alpha:alphaFloat)
     }
-    
-    func defaultColor() -> UIColor {
-        return colorWithHue(ColorPalett.defaultHue, saturation:ColorPalett.defaultSaturation, brightness:ColorPalett.defaultBrightness)
-    }
-    
 }

        let hueStep = Double(ColorPalett.maxHue) / Double(numColorsToAutoGenerate)
        
        for index in 0..<numColorsToAutoGenerate {
            let h = Int(hueStep * Double(index))
            hue.append(h)
            saturation.append(ColorPalett.defaultSaturation)
        }
        

        return colorWithHue(hue, saturation:saturation, brightness: brightness)
    }
    
    func defaultColor() -> UIColor {
        return colorWithHue(ColorPalett.defaultHue, saturation:ColorPalett.defaultSaturation, brightness:ColorPalett.defaultBrightness)
    }

    func colorWithHue(_ hue:Int, saturation:Int, brightness:Int) -> UIColor {
        let hueFloat = CGFloat(hue) / CGFloat(ColorPalett.maxHue)
        let saturationFloat = CGFloat(saturation) / CGFloat(ColorPalett.maxSaturation)
