 /// You could create your own view extended from MacawView with predefined scene.
 ///
 
-open class MacawView: MView {
+open class MacawView: MView, MGestureRecognizerDelegate {
 
     internal var drawingView = DrawingView()
 

        self.renderer = RenderUtils.createNodeRenderer(node, view: drawingView)

        zoom.initialize(view: self, onChange: onZoomChange)
    }

    public convenience init(node: Node, frame: CGRect) {

        if recognizer.state == .ended || recognizer.state == .cancelled {
            recognizersMap.removeValue(forKey: recognizer)
        }
    }
}

