     // MARK: Actions
     var moveUp = SKAction.moveBy(x: 0, y: 120, duration: 0.3)
     var moveDown = SKAction.moveBy(x: 0, y: -120, duration: 0.3)
-
-    // MARK: When the view loads
+    
+    // MARK: When view loads
     override func didMove(to view: SKView) {
         // Debug information
         print("Scene Dimensions")


        // Remove birds from array
        if !(birdRemovalArray.count == 0) {
            for k in 0 ... birdRemovalArray.count - 1 {
                if !(birdRemovalArray[birdRemovalArray.count - k - 1] == nil) {
                    killSelectedBirdFromArray(selectedBirdIndex: birdRemovalArray[birdRemovalArray.count - k - 1]!)
                }
            }
        }

        // Send Birds
        let NewBird = Int(arc4random() % 100)
        if (NewBird <= birdControl) {

            let theFirstBirdSkin = SKTexture(imageNamed: "High Winged Bird.png")
            let theSecondBirdSkin = SKTexture(imageNamed: "Low Winged Bird.png")
            let aBird = SKSpriteNode(texture: theFirstBirdSkin)

            let birdFlapWings = SKAction.repeatForever(SKAction.animate(with: [theFirstBirdSkin, theSecondBirdSkin], timePerFrame: 0.1))
            let moveTheBird = SKAction.repeat(SKAction.moveBy(x: -1 * CGFloat(birdSpeed), y: 0, duration: 0.2),
                                              count: (Int(self.size.width + aBird.size.width * 5)) / birdSpeed)
            let birdSequence = SKAction.sequence([moveTheBird, SKAction.removeFromParent()])

            let randomBirdPosY = arc4random() % UInt32(self.size.height * 7 / 8)
            aBird.position = CGPoint(x: self.size.width + (aBird.size.width) * 2, y: CGFloat(randomBirdPosY))
            aBird.zPosition = 4
            birdArray.append(aBird)

            aBird.run(birdFlapWings)
            aBird.run(birdSequence, completion: self.removeFirstBirdFromArray)
            aBird.run(SKAction.scale(to: 0.1, duration: 1.5))

            self.addChild(aBird)
        }
    }

    // MARK: Remove first bird

    // MARK: Sounds
    var punchSoundEffect = AVAudioPlayer()

    // MARK: Debug variables
    var buttonTapped = false
    var reportTaps = false

