         var width: CGFloat = kContentWidth - (kWidthMargin*2)
         
         if animatedView != nil {
-             animatedView!.frame = CGRect(x: (kContentWidth - kAnimatedViewHeight) / 2.0, y: y, width: kAnimatedViewHeight, height: kAnimatedViewHeight)
+            animatedView!.frame = CGRect(x: (kContentWidth - kAnimatedViewHeight) / 2.0, y: y, width: kAnimatedViewHeight, height: kAnimatedViewHeight)
             contentView.addSubview(animatedView!)
             y += kAnimatedViewHeight + kHeightMargin
         }

        circleLayer.strokeEnd = 0.0
    }
    
    required override init(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    override func layoutSubviews() {
        setupLayers()
    }

    
    var outlineCircle: CGPath {
        var path = UIBezierPath()

        setupLayers()
    }
    
    required init(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
