                                     let _width = min(width - offset_x, Int(ceil(bound.width + 1)))
                                     let _height = min(height - offset_y, Int(ceil(bound.height + 1)))
                                     
-                                    _stencil += offset_x + 5 * offset_y * width
+                                    _stencil += offset_x + offset_y * width
                                     _destination += offset_x + offset_y * width
                                     _clip += offset_x + offset_y * width
                                     

                }
            }
            
        }
    }
}

                                        
                                        for _ in 0..<_width {
                                            
                                            let _alpha = __clip.pointee * (0.04 * Double(__stencil.pointee))
                                            
                                            if _alpha > 0 {
                                                
                                                var source = color
                                                source.opacity *= opacity * _alpha
