             }
         }
     }
-
-    /**
-    A Boolean value that specifies the audio-level metering on/off state for the audio player.
-    The default value for the meteringEnabled property is off (Boolean false). Before using metering for an audio player, you need to enable it by setting this property to true. If player is an audio player instance variable of your controller class, you enable metering as shown here:
-
-        let ap = C4AudioPlayer("audioTrackFileName")
-        ap.meteringEnabled = true
-
-    */
+    
+    /// A Boolean value that specifies the audio-level metering on/off state for the audio player.
+    /// The default value for the meteringEnabled property is off (Boolean false). Before using metering for an audio player, you need to enable it by setting this
+    /// property to true. If player is an audio player instance variable of your controller class, you enable metering as shown here:
+    ///
+    /// ````
+    /// let ap = C4AudioPlayer("audioTrackFileName")
+    /// ap.meteringEnabled = true
+    /// ````
     public var meteringEnabled : Bool {
         get {
             return currentPlayer.meteringEnabled

            currentPlayer.play()
        }
    }

    /**
    The number of times a sound will return to the beginning, upon reaching the end, to repeat playback.
    A value of 0, which is the default, means to play the sound once. Set a positive integer value to specify the number of times to return to the start and play again. For example, specifying a value of 1 results in a total of two plays of the sound. Set any negative integer value to loop the sound indefinitely until you call the stop method.
    
    Defaults to 1000000.
    */
    public var loops : Bool {
        get {
            return currentPlayer.numberOfLoops > 0 ? true : false

        }
    }
    
    /// Advances the audioplayer to the next sound / audio file.
    /// The player pauses, then advances if possible. If there is another file in the queue the audioplayer automatically starts
    /// playing again.
    public func next() {
        currentPlayer.pause()
        
