 import SceneKit
 
 extension ViewController: VirtualObjectSelectionViewControllerDelegate {
+	
     /**
      Adds the specified virtual object to the scene, placed using
      the focus square's estimate of the world-space position

        addObjectButton.isEnabled = true
        isRestartAvailable = true
    }
}

		let plane = SCNPlane.init(width: 0.25, height: 0.25)
		let planeNode = SCNNode.init(geometry: plane)
		let vo = VirtualObject()
		
		//CGPoint.init(x: 0, y: 0)
		let size = 0.25
		//let incomingNode = self.makeShapeWith(points: [CGPoint.init(x: size, y: size), CGPoint.init(x: -size, y: size), CGPoint.init(x: -size, y: -size), CGPoint.init(x: size, y: -size)])
		//vo.addChildNode(incomingNode)
		
		let points:[SCNVector3] = []
		
		let twoPointsNode1 = SCNNode()
		
		for i in 0..<points.count-1 {
			vo.addChildNode(twoPointsNode1.buildLineInTwoPointsWithRotation(
				from: points[i], to: points[i+1], radius: 0.05, color: .cyan))
		}
		
		planeNode.rotation = SCNVector4Make(1, 0, 0, -Float(Double.pi/2));
		//let planeVO = planeNode as! VirtualObject
		virtualObjectInteraction.selectedObject = vo
