         let checkImage = fusumaCheckImage != nil ? fusumaCheckImage : UIImage(named: "ic_check", inBundle: bundle, compatibleWithTraitCollection: nil)
         let closeImage = fusumaCloseImage != nil ? fusumaCloseImage : UIImage(named: "ic_close", inBundle: bundle, compatibleWithTraitCollection: nil)
         
-        if(fusumaTintIcons) {
+        if fusumaTintIcons {
+            
             libraryButton.setImage(albumImage?.imageWithRenderingMode(.AlwaysTemplate), forState: .Normal)
             libraryButton.setImage(albumImage?.imageWithRenderingMode(.AlwaysTemplate), forState: .Highlighted)
             libraryButton.setImage(albumImage?.imageWithRenderingMode(.AlwaysTemplate), forState: .Selected)

    @IBOutlet var libraryFirstConstraints: [NSLayoutConstraint]!
    @IBOutlet var cameraFirstConstraints: [NSLayoutConstraint]!
    
    var albumView  = FSAlbumView.instance()
    var cameraView = FSCameraView.instance()
    var videoView = FSVideoCameraView.instance()
    
    public weak var delegate: FusumaDelegate? = nil
    

    func dishighlightButtons() {
        cameraButton.tintColor  = fusumaBaseTintColor
        libraryButton.tintColor = fusumaBaseTintColor
        
        if cameraButton.layer.sublayers?.count > 1 {
            
