     private static let cellSize: Int = 50
     
     private static let frameRate = 60.0
-    private static let transitionTime = 1.75
+    private static let transitionTime = 2.75
     private static let deadCellColor = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
     private static let livingCellColor = NSColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
     

        let height = Int(Int(frame.height) + GameOfLifeScreenSaverView.cellSize) / GameOfLifeScreenSaverView.cellSize
        self.game = GameOfLife(width: width, height: height)
        self.game.randomizeCells()
        
        self.transitionProportion = 0.0
        self.transitionState = .cellsBorn

    }

    private func ease(x: Double) -> Double {
        // https://easings.net/
        return -(cos(Double.pi * x) - 1.0) / 2.0
    }
 
    required init?(coder: NSCoder) {
