     let r = NSString(format: "%03d", Int(instrumentColor.getRed()))
     let g = NSString(format: "%03d", Int(instrumentColor.getGreen()))
     let b = NSString(format: "%03d", Int(instrumentColor.getBlue()))
-    
     uart("i:\(r).\(g).\(b);")
   }
   func updateEffectColor() {

    setReverbWetDry(0)
    setReverbPresets(4)
    
    mixer = AVAudioMixerNode()
    
    engine.attachNode(eq)

    let saturation = CGFloat(UD.floatForKey(UD_KEY_EFFECT_COLOR_SATURATION))
    effectColor = UIColor(hue: hue, saturation: saturation, brightness: 1.0, alpha: 1.0)
    colorView2.backgroundColor = effectColor

    let r = NSString(format: "%03d", Int(effectColor.getRed()))
    let g = NSString(format: "%03d", Int(effectColor.getGreen()))
    let b = NSString(format: "%03d", Int(effectColor.getBlue()))
    uart("e:\(r).\(g).\(b);")
  }
  
