             default:
                 break
             }
-            delay += 1
+            delay += 0.5
             counter += 1
         }
     }

        playOrbInRandomOrder()
        
        // Transition to Gameplay
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(8.5 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
            self.switchToGameplayScene()
        })
    }

    // Constants
    private let MIDSCREEN: CGPoint = CGPointMake(UIScreen.mainScreen().bounds.size.width / 2, UIScreen.mainScreen().bounds.size.height / 2)
    private let ORB_RADIUS: CGFloat = 30
    private let DELAY_BEFORE_SWITCH_SCREEN: Double = 5.0
    private let ORB_ANIMATION_DURATION: Double = 0.8
    
    // MARK: Lifecycle
    override func didMoveToView(view: SKView) {
