     }
     
     /// Replace the current audio file with a new audio file
-    public func replaceFile( newFile : String )
-    {
+    public func replaceFile(newFile: String) {
         internalFile = newFile
         reloadFile()
     }

    /// - parameter time: Time into the file at which to start playing back
    ///
    public func playFrom(time: Double) {
        skippedToTime = time
        let startingFrame = Int64(sampleRate * time)
        let frameCount = UInt32(totalFrameCount - startingFrame)

    
    /// Start playback
    public func start() {
        if (!internalPlayer.playing && !paused) || playhead == duration {
            var options = AVAudioPlayerNodeBufferOptions.Interrupts
            if looping {
                options = .Loops
