         backgroundMusicPlayer.play()
     }
     
-    //test
 }

        runAction(SKAction.playSoundFileNamed("Getitnexttime.wav", waitForCompletion: false))

        self.addChild(grayScreen)
        
    }
    
    func restartGame() {

        trashCan.physicsBody?.node?.name = "trashCan"
        vertical.addChild(trashCan)
        
        let trashScoreContact = SKNode()
        //trashScoreContact.size = CGSize(width: 5, height: self.frame.size.height)
        //trashScoreContact.color = SKColor.blueColor()
        trashScoreContact.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX), CGRectGetMidY(self.frame))
        trashScoreContact.zPosition = 105
        trashScoreContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 2, height: self.frame.size.height))
