     }
     
     // MARK: - TOUCHES BEGAN
+    
     override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
         var touch = touches.anyObject() as UITouch
         var location = touch.locationInNode(self)

        trashCan.zPosition = 110
        trashCan.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 35, height: 40))
        trashCan.physicsBody?.dynamic = false
         trashCan.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        trashCan.physicsBody?.node?.name = "trashCan"
        vertical.addChild(trashCan)
        

    }
    
    // MARK: - UPDATE
    
    override func update(currentTime: CFTimeInterval) {
        // Lock Hero's X Position [Tina]
        self.hero.position.x = self.frame.size.width * self.heroPositionX
