             if layer == .HUD {
                 self.theCamera.addChild(layerNode)
             } else {
-                worldNode.addChild(layerNode)
+                self.addChild(layerNode)
             }
         }
+    }
+
+    private func createTheWorld() {
+        let worldNode = SKNode()
+        worldNode.name = "world"
+        self.addChild(worldNode)
+
+        self.theWorld = worldNode
     }
 
     private func addCamera() {
         theCamera.name = WorldLayer.Camera.nodeName
         self.addChild(theCamera)
+
         self.camera = theCamera
     }
 }
        }
    }

    public override func didMoveToView(view: SKView) {
        super.didMoveToView(view)

        addCamera()

        createWorldLayers()

        print(foundNodes)
    }

    public override func addChild(node: SKNode) {
        if let world = theWorld {
            world.addChild(node)
        } else {
            super.addChild(node)
        }
    }

    func createWorldLayers() {
        for layer in WorldLayer.allLayers {
            let layerNode = SKNode()
            layerNode.name = layer.nodeName
