         {
             let radians:CGFloat = kTotalRotation * percent
             let transform:CGAffineTransform = CGAffineTransform.init(rotationAngle:radians)
-            imageView.transform = transform
+            viewImage.transform = transform
             
             viewHandler.handRight(delta:percent)
         }

    }
    
    private weak var controller:CCameraRotate!
    private weak var imageView:UIImageView!
    private weak var imageBorder:VBorder!
    private weak var viewHandler:VCameraRotateHandler!
    private var initialPoint:CGPoint?
    private var movingX:CGFloat?

        {
            let radians:CGFloat = kTotalRotation * -percent
            let transform:CGAffineTransform = CGAffineTransform.init(rotationAngle:radians)
            viewImage.transform = transform
            
            viewHandler.handLeft(delta:percent)
        }
