         benchLoseContact.size = CGSize(width: 1, height: bench.size.height)
         benchLoseContact.color = SKColor.blackColor() // Delete later
         benchLoseContact.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX) - bench.size.width / 2, self.roadSize!.height + bench.size.height / 2)
-        benchLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 1, height: bench.size.height * 0.8))
+        benchLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 1, height: bench.size.height))
         benchLoseContact.physicsBody?.dynamic = false
         benchLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
         vertical.addChild(benchLoseContact)

        trashCan.zPosition = 110
        trashCan.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 35, height: 40))
        trashCan.physicsBody?.dynamic = false
         trashCan.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        trashCan.physicsBody?.node?.name = "trashCan"
        vertical.addChild(trashCan)
        

        bench.zPosition = 110
        bench.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 105, height: 30))
        bench.physicsBody?.dynamic = false
        bench.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        bench.physicsBody?.node?.name = "bench"
        vertical.addChild(bench)
        
