 */
 public struct Location: Locateable {
     
-    /// origin of the location
-    /// this is relative to the used coordinate system
+    /**
+     origin of the location
+     this is relative to the used coordinate system
+    */
     public let origin: (Int, Int)
     
     /// height of the location, absolute value

    
    /// width of the location, absolute value
    public let width: Int
    
    init(origin: (Int, Int), height: Int = 1, width: Int = 1) {
        self.origin = origin
        self.height = height
        self.width = width
    }
}

/**

//

import Foundation
import GameplayKit

/**
 default implementation for the Locateable protocol
