         rightSquirrel.anchorPoint.y = 0.5
         rightSquirrel.zPosition = 1
         rightSquirrel.physicsBody = SKPhysicsBody(rectangleOf: rightSquirrel.size)
-        rightSquirrel.physicsBody?.isDynamic = false
+        //rightSquirrel.physicsBody?.isDynamic = false
         rightSquirrel.physicsBody?.categoryBitMask = PhysicsCategory.RightSquirrel
         addChild(rightSquirrel)
         

    
    func didBegin(_ contact: SKPhysicsContact) {
        
        if (contact.bodyA.node == leftSquirrel && contact.bodyB.categoryBitMask == PhysicsCategory.LeftBomb) ||
            (contact.bodyA.node == rightSquirrel && contact.bodyB.categoryBitMask == PhysicsCategory.RightBomb) ||
            (contact.bodyB.node == rightSquirrel && contact.bodyA.categoryBitMask == PhysicsCategory.RightBomb) ||
            (contact.bodyB.node == rightSquirrel && contact.bodyA.categoryBitMask == PhysicsCategory.RightBomb) {
            return
        }
        
        if let bodyOne = contact.bodyA.node as? SKSpriteNode, let bodyTwo = contact.bodyB.node as? SKSpriteNode {
            bombExplode(bodyOne: bodyOne, bodyTwo: bodyTwo)

        leftPointLbl.text = String(GameState.shared.leftScore)
        rightPointLbl.text = String(GameState.shared.rightScore)
        
        self.physicsWorld.gravity = CGVector.init(dx: 0.0, dy: -6)
        physicsWorld.contactDelegate = self
        
        NotificationCenter.default.addObserver(self, selector: #selector(bombAttack(notification:)), name: NSNotification.Name("bomb"), object: nil)
