         sheep.zRotation = 0
         let turnColor = SKAction.colorizeWithColor(SKColor.blueColor(), colorBlendFactor: 1.0, duration: 0.2)
             sheep.runAction(turnColor)
+        
+        
     
     }
     

//
//                rotateSprite(sandman, direction: velocity, rotateRadiansPerSec: sandmanRotateRadiansPerSec)
            }
        }
        
        boundsCheckSandman()

        sheepLabel.text = "some text"
        sheepLabel.position = sheep.position
        addChild(sheepLabel)
        
   
    }
    
