 
         melodicSound = AKMIDINode(node: fmOscillator)
         verb = AKReverb2(melodicSound)
-        verb.dryWetMix = 0.5
+        verb.dryWetMix = 0.3
         verb.decayTimeAt0Hz = 7
         verb.decayTimeAtNyquist = 11
         verb.randomizeReflections = 600

    }

}

        generateSnareDrumGhostSequence()

        sequencer.enableLooping()
//        sequencer.setTempo(100)
//        sequencer.play()
    }

    func generateNewMelodicSequence(_ stepSize: Float = 1 / 8, minor: Bool = false, clear: Bool = true) {
