       $0.addTarget(self, action: "goToGame:", forControlEvents: .TouchUpInside)
     }
     
+    gameTitleLabel.text = "Quiz"
+    gameMenu1Label.text = "Egypt Art, Greek Art, Roman Art"
+    gameMenu2Label.text = "Early Christian - Gothic"
+    gameMenu3Label.text = "Renaissance"
+    
     //
     moreView.translatesAutoresizingMaskIntoConstraints = false
     
     //
     [gameMenu1,gameMenu2,gameMenu3].forEach(scrollView.addSubview)
+    [gameMenu1Label, gameMenu2Label, gameMenu3Label].forEach(scrollView.addSubview)
+    scrollView.addSubview(gameTitleLabel)
+  }
+  
+  override func viewDidAppear(animated: Bool) {
+    super.viewDidAppear(animated)
+    gameMenuAnimationTimer = NSTimer.scheduledTimerWithTimeInterval(5.0, target: self, selector: "animateGameMeunButton", userInfo: nil, repeats: true)
   }
   
   override func viewDidLayoutSubviews() {

    // Game menu 3
    gameMenu3.frame.origin.x = 25
    gameMenu3.frame.origin.y = gameMenu2.frame.origin.y + gameMenu3.frame.height + margin
    
    //
    moreView.frame.size = CGSize(width: view.frame.width, height: 20.0)

    performSegueWithIdentifier("showGame", sender: self)
  }
  
  func animateGameMeunButton(){
    
    var gameMenus = [gameMenu1, gameMenu2, gameMenu3]
    gameMenus.shuffleInPlace()
    
    let gameMenuToAnimate = gameMenus.first!
    UIView.animateWithDuration(0.8, delay: 0.0, usingSpringWithDamping: 0.35, initialSpringVelocity: 0.2,
    options: [.Autoreverse,.AllowUserInteraction,.BeginFromCurrentState],
    animations: {
      gameMenuToAnimate.transform = CGAffineTransformMakeScale(1.15, 1.15)
    }, completion: { finish in
      gameMenuToAnimate.transform = CGAffineTransformIdentity
    })
  }
  
  //MARK: Unwind Segue
  @IBAction func unwindToMainMenu(segue:UIStoryboardSegue){
    
