 	let vertices: [Vertex] = [
 		Vertex(0.0, 0.0),
 		Vertex(1.0, 0.0),
-		Vertex(1.0, 1.0),
-		Vertex(0.0, 1.0)
+		Vertex(1.0, -1.0),
+		Vertex(0.0, -1.0)
 	]
 	let indices: [UInt16] = [
 		0, 1, 2, 0, 2, 3

		
		if lodLevel != GeometryStreamer.shared.actualLodLevel {
			lodLevel = GeometryStreamer.shared.actualLodLevel
		}
		self.outlineWidth = 1.0 / zoomLevel

		frameSelectSemaphore.wait()
			self.frameLineSegmentCount[bufferIndex] = selectionBuffer.count

	var b: simd_float2
}

fileprivate let kMaxLineSegments = 16384

class SelectionRenderer {
	let device: MTLDevice
