         (self.presentedViewController as? PlaceDetailViewController)?.placesUpdated()
 
         if wasEmpty && !places.isEmpty {
-
-        if oldPlaces.count == 0 {
             // Wrap the openClosedPlace in an async block to make sure its queued after the
             // carousel's refresh so the cells load before we invoke the transition
             DispatchQueue.main.async {

    fileprivate func updateLocation(location: CLLocation) {
        if let timeOfLastLocationUpdate = locationMonitor.timeOfLastLocationUpdate,
            timeOfLastLocationUpdate < location.timestamp {
            locationMonitor.startMonitoringCurrentLocation()
        }

        if places.isEmpty {
            updatePlaces(forLocation: location)
        }

        if sunriseSet == nil {
            updateSunRiseSetTimes(forLocation: location)
        }
    }

    fileprivate func toggleLoadingUI(loading: Bool) {

            // TODO: how do we make sure the user wasn't interacting?
            headerView.numberOfPlacesLabel.text = "\(places.count) place" + (places.count != 1 ? "s" : "")
            placeCarousel.refresh()
        }
    }

