          SFXPlayer.playPriorityChangeSound()
       }
       _currentPriority = priority
-      _updateButtonAlphasForPriority(priority)
+      _updateButtonTextColorsForPriority(priority)
       _updatePriorityIndicatorViewFrameAnimated(true)
    }
    

      _setupTitleTextField()
      _updateTitleTextField()
      _currentPriority = _task.priority
      _updateButtonAlphasForPriority(_currentPriority)
   }
   
   override func viewDidLayoutSubviews()

   @IBOutlet private weak var _laterPriorityBlock: UIView!
   @IBOutlet private weak var _agesPriorityBlock: UIView!
   
   @IBOutlet private weak var _agesButton: GoalieKerningButton!
   @IBOutlet private weak var _laterButton: GoalieKerningButton!
   @IBOutlet private weak var _soonButton: GoalieKerningButton!
   @IBOutlet private weak var _asapButton: GoalieKerningButton!
   
   @IBOutlet private weak var _deleteButton: GoalieKerningButton!
   @IBOutlet private weak var _doneButton: GoalieKerningButton!
