         }
         
         return .NotConnected
-        //let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
-        
-        //return (isReachable && !needsConnection) ? true : false
+
     }
     
 }

    */
    public class func isConnectedToNetwork() -> Bool {
        
        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)
        
        let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
            SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0)).takeRetainedValue()
        }
        
        var flags: SCNetworkReachabilityFlags = 0
        if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
            return false
        }
        
        let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        
        return (isReachable && !needsConnection) ? true : false
    }
    
    public class func isConnectedToNetworkOfType() -> IJReachabilityType {

        zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)
        
        guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
            SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
        }) else {
            return .NotConnected
        }
        
        var flags: SCNetworkReachabilityFlags = []
        if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == false {
            return .NotConnected
        }
        
        let isReachable = flags.contains(.Reachable)
        let isWWAN = (flags.intersect(SCNetworkReachabilityFlags.IsWWAN)) != []

        if(isReachable && isWWAN){
            return .WWAN
        }
