 		let radius = (direction == .Horizontal ? self.frame.size.height : self.frame.size.width)
 		let circleRect = (direction == .Horizontal ? CGRectMake(currentSelectionX - radius * 0.5, 0, radius, radius) : CGRectMake(0, currentSelectionY - radius * 0.5, radius, radius))
 		let context = UIGraphicsGetCurrentContext();
-//		CGContextAddEllipseInRect(context, circleRect);
-//		CGContextSetFillColor(context, CGColorGetComponents(UIColor.whiteColor().CGColor));
-//		CGContextFillPath(context);
-//		CGContextStrokePath(context);
 		
 		UIColor.whiteColor().set()
 		

			}
		}
		else {
//			let cbxBegin = self.frame.size.width * 0.2
//			let cbWidth = self.frame.size.width * 0.6
			for var y: Int = 0; y < Int(self.frame.size.height); ++y {
				UIColor(hue: CGFloat(CGFloat(y) / self.frame.size.height), saturation: 1.0, brightness: 1.0, alpha: 1.0).set()
				let temp = CGRectMake(0, CGFloat(y), self.frame.size.width, 1)

		UIRectFill(temp)
		
		if direction == .Horizontal {
			for var x: Int = 0; x < Int(self.frame.size.width); ++x {
				UIColor(hue: CGFloat(CGFloat(x) / self.frame.size.width), saturation: 1.0, brightness: 1.0, alpha: 1.0).set()
				let temp = CGRectMake(CGFloat(x), 0, 1, self.frame.size.height)
