     var animator: UIDynamicAnimator?
     
     func viewWasPanned(recognizer: UIPanGestureRecognizer) {
-        print("view was panned: \(recognizer.view!.tag), view: \(recognizer.view!)")
+        let gesturedView = recognizer.view!
         
         switch recognizer.state {
         case .Possible, .Began:

            transform = CATransform3DTranslate(transform, point.x, point.y, point.z)
            
            itemView.layer.transform = transform
            viewPositions[index] = point
        }
    }
    

    // TODO: clean up property names here
    private var transformView = TransformView()
    private var rootOffset = CGFloat(0)
    private var viewPositions: [UIView: Point3D] = [:]
    
    var decelerateDisplayLinkProgressor: DisplayLinkProgressor?
    
