         // We don't want this to be affected by the positioning
         // within the scene.
         self.modelNode?.position = SCNVector3Make(0, 0, 0)
+        self.modelNode?.scale = self.modelScale ?? SCNVector3Make(1, 1, 1)
+        self.geometry?.firstMaterial?.transparency = 0.0
     }
 
     func setGeoposition(_ position: NSDictionary) {

@objc public class ARNodeView: SCNNode {

    var modelNode: SCNNode?

    override public init() {
        super.init()


        if size["scale"] != nil {
            let s: Float = Float(size["scale"] as! CGFloat)
            self.modelScale = SCNVector3Make(s, s, s)
            if self.modelNode != nil {
                self.modelNode?.scale = self.modelScale!
            }
        }
    }

