 
     override func didMoveToView(view: SKView) {
         
-        // Swipe Recognizer Setup
+        // Swipe Up Recognizer
         var swipeUpRecognizer = UISwipeGestureRecognizer(target: self, action: "swipeUpAction:")
         swipeUpRecognizer.direction = UISwipeGestureRecognizerDirection.Up
         self.view?.addGestureRecognizer(swipeUpRecognizer)
         
-        var swipeDownRecognizer = UISwipeGestureRecognizer(target: self, action: "swipeDownAction:")
-        swipeDownRecognizer.direction = UISwipeGestureRecognizerDirection.Down
-        self.view?.addGestureRecognizer(swipeDownRecognizer)
+        //Swipe Left Recognizer
+        var swipeLeftRecognizer = UISwipeGestureRecognizer(target: self, action: "swipeLeftAction:")
+        swipeLeftRecognizer.direction = UISwipeGestureRecognizerDirection.Left
+        self.view?.addGestureRecognizer(swipeLeftRecognizer)
+        
+        // Physics - setting gravity to game world
 
-        // Physics - setting gravity to game world
         self.physicsWorld.gravity = CGVectorMake(0.0, -9.8)
         self.physicsWorld.contactDelegate = self
         

            }
            
        })
        
        if self.jumpMode == true {
            self.currentTime = currentTime
            self.deltaTime = self.currentTime - self.previousTime
            self.previousTime = currentTime
            self.jumpTime = self.jumpTime + self.deltaTime
        }
    }
}
//test

//test

        

        self.addChild(ground)
    }
    
    
    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
    }

    func swipeUpAction(swipe: UISwipeGestureRecognizer) {
            self.jumpMode = true
            self.jumpTime = 0.0
            println(self.jumpNumber)
            println(self.jumpTime)
            println(self.deltaTime)
            //         Jump Limit Logic ------ Uncomment to use.
            if self.jumpNumber < 2 && self.jumpTime <= 0.5 {
                self.hero.physicsBody!.velocity = CGVectorMake(0, 0)
                self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 35))
                self.jumpNumber += 1
        }
    }
    
//    func swipeLeftAction(swipe: UISwipeGestureRecognizer) {
//        self.speedMode = true
//        self.speedTime = 1.0
//        self.speedTime -= self.deltaTime
//        println(self.speedTime)
//        if self.speedTime <= 0 {
//            
//        }
//        self.speedTime = 1.0
//     
//
//        
//    }
    
    func swipeDownAction(swipe: UISwipeGestureRecognizer) {
        println("Swipe down")
