                     placeView.center = CGPoint(x: center.x + CGFloat(x), y: center.y + CGFloat(y))
                     placeView.transform = CGAffineTransform.identity
             }) { (done) in
-                placeView.layer.shouldRasterize = false
+//                placeView.layer.shouldRasterize = false
             }
             
             UIView.animate(withDuration: 0.15, delay: delay * TimeInterval(i), options: [.allowUserInteraction], animations: {

        for placeView in placeViews {
            placeView.center = center
            view.addSubview(placeView)
            placeView.layer.rasterizationScale = scale
            placeView.layer.shouldRasterize = true
            placeView.alpha = 0
            let rotationTransform = CGAffineTransform(rotationAngle: CGFloat(-1*M_PI))
            let scale = placeView.groupDimension / placeView.imageDimension

        }
        let scale = traitCollection.displayScale
        for placeView in placeViews {
//            placeView.layer.rasterizationScale = scale
//            placeView.layer.shouldRasterize = true
            guard placeView.isSelected else {
                continue
            }
