 		}
 	}
 
-    override func didReceiveMemoryWarning() {
-        super.didReceiveMemoryWarning()
-        // Dispose of any resources that can be recreated.
-    }
+	override func didReceiveMemoryWarning() {
+		super.didReceiveMemoryWarning()
+		// Dispose of any resources that can be recreated.
+	}
 	
 	// MARK: - Device rotation
 

				skView.presentScene(scene)
			}
		}
    }

	override func viewDidDisappear(_ animated: Bool) {
		super.viewDidDisappear(animated)

		return true
	}
	
	/*
	// MARK: - Navigation

	// In a storyboard-based application, you will often want to do a little preparation before navigation
	override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
		// Get the new view controller using segue.destinationViewController.
		// Pass the selected object to the new view controller.
	}
	*/

}
