             maxFearValue.stringValue = "\(zplayer.maxFear)"
 
             magicValue.stringValue = "\(zplayer.magic)"
+            maxMagicValue.stringValue = "\(zplayer.initialMagic)"
+
             foodAmountField.stringValue = "\(zplayer.provisions)"
             goldAmountField.stringValue = "\(zplayer.gold)"
 

        // Add game-specific image
        if gameType == kGameCitadel {
            // Place an image in the gap to the right of the stats panel
            image = NSImageView.init(frame: NSMakeRect(166, 78, 258, 102))
            image.image = NSImage.init(named: NSImage.Name("coc"))
        } else if gameType == kGameHouseHell {
            // Place an image in the gap to the left of the stats panel
            image = NSImageView.init(frame: NSMakeRect(12, hellBox.frame.origin.y, 146, 102))
            image.image = NSImage.init(named: NSImage.Name("hoh"))
        } else {
            image = NSImageView.init(frame: NSMakeRect(10, 56, 416, 85))
            image.image = NSImage.init(named: NSImage.Name("scroll"))
        }


            // Stats Tab
            skillValue.stringValue = "\(zplayer.skill)"
            testSkillValue.stringValue = zplayer.gamekind == kGameHouseHell ? "\(zplayer.initialSkill)" : "\(zplayer.skill)"
            initSkillValue.stringValue = "\(zplayer.initialSkill)"

            // Ensure Luck readout goes red below a score of 5
            colour = zplayer.luck < 5 ? NSColor.red : NSColor.black
            var astring = NSAttributedString.init(string: "\(zplayer.luck)", attributes: [ NSAttributedStringKey.foregroundColor : colour, NSAttributedStringKey.paragraphStyle : tps ])
            luckValue.attributedStringValue = astring
            testLuckValue.attributedStringValue = astring
            initLuckValue.stringValue = "\(zplayer.initialLuck)"

            // Ensure Stamina readout goes red below a score of 5
            colour = zplayer.stamina < 5 ? NSColor.red : NSColor.black
            astring = NSAttributedString.init(string: "\(zplayer.stamina)", attributes: [ NSAttributedStringKey.foregroundColor : colour, NSAttributedStringKey.paragraphStyle : tps ])
            staminaValue.attributedStringValue = astring
            initStaminaValue.stringValue = "\(zplayer.initialStamina)"

            // Ensure Fear readout goes red 4 below maxFear
            colour = zplayer.fear > zplayer.maxFear - 5 ? NSColor.red : NSColor.black
