         AudioKit.engine.connect(internalPlayer, to: mixer, format: format)
         self.avAudioNode = mixer
         internalPlayer.volume = 1.0
-        
         initialize()
     }
     

    
    /// Boolean indicating whether or not to loop the playback
    open var looping: Bool = false
    
    
    /// return the current played AKAudioFile
    open var audioFile: AKAudioFile {

    fileprivate var internalStartTime: Double = 0
    fileprivate var internalEndTime: Double = 0
    
    // MARK: - Properties
    
    /// Will be triggered when AKAudioPlayer has finished to play.
