     
     private var _limitLineSegmentsBuffer = [CGPoint](count: 2, repeatedValue: CGPoint())
     
-    public func renderLimitLineLine(context context: CGContext?, limitLine: ChartLimitLine, position: CGPoint) {
-        
+    public func renderLimitLineLine(context context: CGContext?, limitLine: ChartLimitLine, position: CGPoint)
+    {
         _limitLineSegmentsBuffer[0].x = position.x
         _limitLineSegmentsBuffer[0].y = viewPortHandler.contentTop
         _limitLineSegmentsBuffer[1].x = position.x

            }
        }
    }
    
}



            
            renderLimitLineLine(context: context, limitLine: l, position: position)
            renderLimitLineLabel(context: context, limitLine: l, position: position)
        }
        
        CGContextRestoreGState(context)
