 	func updateDelayTimer() {
 		let timePassedAfterAnimal: NSTimeInterval = stopwatchStartDate.timeIntervalSinceNow
 		screenCountSinceAnimalAppeared = abs(timePassedAfterAnimal)
-		print("Delay = \(screenCountSinceAnimalAppeared)")
 		if screenCountSinceAnimalAppeared > Double(model.data.visSustAcceptedDelay!) {
-			
-			print("stopwatch invalidate")
-			
 			stopwatch.invalidate()
 		}
 	}

			
			// Prevents following taps to be sucesfull
			screenCountSinceAnimalAppeared = resetTimerValue
			
			if !trainingMode {
				let score = session.score.integerValue

			}
			
			self.index = self.currentScreenShowing - 25
			self.updateView(self.gameSequence[self.index])
			
		case 176:
