         playButton.zPosition = 5
         self.addChild(self.playButton)
     }
-  
-  //kori/brian
-  func spawnCrane(){
-    var randX = arc4random_uniform(300) + 100
-    let craneHook = SKSpriteNode(imageNamed: "crane.gif")
-    let chain = SKSpriteNode(imageNamed: "chain.png")
-    let contactNode = SKSpriteNode()
-    
-    
-    chain.anchorPoint = CGPointMake(1.0, 1.0)
-    chain.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX)), CGRectGetMaxY(self.frame))
-    chain.size = CGSize(width: 10, height: 420)
-    chain.name = "chain"
-    
-    craneHook.anchorPoint = CGPointMake(1.0, 1.0)
-    craneHook.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX) + 45),
-      CGRectGetMaxY(self.frame) * 0.38)
-    craneHook.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 130, height: 165))
-
-    craneHook.zPosition = 12
-    craneHook.physicsBody?.dynamic = false
-    craneHook.size = CGSize(width: 100.0, height: 100.0)
-    craneHook.name = "craneHook"
-    
-    contactNode.size = CGSize(width: 130, height: 165)
-    contactNode.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX) + 40),
-      CGRectGetMaxY(self.frame) * 0.38)
-    contactNode.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
-    contactNode.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.obstacleCategory)
-
-    addChild(contactNode)
-    self.addChild(chain)
-    self.addChild(craneHook)
-    
-    
-//    craneHook.anchorPoint = CGPointMake(1.0, 1.0)
-//    craneHook.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX),
-//      CGRectGetMaxY(self.frame))
-//    craneHook.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 60, height: 100))
-//    craneHook.physicsBody?.dynamic = false
-//    craneHook.size = CGSize(width: 60.0, height: 100.0)
-//    craneHook.name = "craneHook"
-//    self.addChild(craneHook)
-
-  }
-
+    
+    //kori/brian
+    func spawnCrane(){
+        var randX = arc4random_uniform(300) + 100
+        let craneHook = SKSpriteNode(imageNamed: "crane.gif")
+        let chain = SKSpriteNode(imageNamed: "chain.png")
+        let contactNode = SKSpriteNode()
+        
+        
+        chain.anchorPoint = CGPointMake(1.0, 1.0)
+        chain.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX)), CGRectGetMaxY(self.frame))
+        chain.size = CGSize(width: 10, height: 420)
+        chain.name = "chain"
+        
+        craneHook.anchorPoint = CGPointMake(1.0, 1.0)
+        craneHook.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX) + 45),
+            CGRectGetMaxY(self.frame) * 0.38)
+        craneHook.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 130, height: 165))
+        
+        craneHook.zPosition = 12
+        craneHook.physicsBody?.dynamic = false
+        craneHook.size = CGSize(width: 100.0, height: 100.0)
+        craneHook.name = "craneHook"
+        
+        contactNode.size = CGSize(width: 130, height: 165)
+        contactNode.position = CGPointMake((CGRectGetMaxX(self.frame) + CGFloat(randX) + 40),
+            CGRectGetMaxY(self.frame) * 0.38)
+        contactNode.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
+        contactNode.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.obstacleCategory)
+        
+        addChild(contactNode)
+        self.addChild(chain)
+        self.addChild(craneHook)
+        
+    }
+    
     func createMenuButton() {
         menuButton.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame) + 30 )
         menuButton.zPosition = 5

    // Score [Kevin]
    let scoreText = SKLabelNode(fontNamed: "Chalkduster")
    var score = 0

    // Jump Properties [Tuan/Vincent]
    var currentTime = 0.0
    var previousTime = 0.0

            self.road.position = CGPoint(x: index * Int(self.road.size.width), y: 0)
            self.road.name = "road"
            self.roadSize = road.size
            // println(roadSize)
            self.addChild(self.road)
        }
        
