       let konashiName = Konashi.peripheralName()
       
       self.UD.setObject(konashiName, forKey: self.UD_KEY_KONASHI)
+      
       
       // button
       self.konashiBtn.setTitle(konashiName, forState: UIControlState.Normal)

  let UD_KEY_EFFECT_COLOR_SATURATION = "effect_color_saturation"
  let UD_KEY_LED_DIVIDE = "led_divide"
  let UD_KEY_LED_POSITION = "led_position"
  
  @IBOutlet weak var arrow: UIImageView!
  

      playerPoints += [360.0/Double(SLIT_COUNT)*Double(i)]
    }
    
    // load settings
    // =============
    
    let uuid = UIDevice.currentDevice().identifierForVendor.UUIDString
    NSLog("uuid:\(uuid)")
    
    if let setting = settings[uuid] {
      NSLog("\(setting)")
      
    }
    
    // Sound
    
    eq = AVAudioUnitEQ(numberOfBands: 1)
