 //
 //
 //
-//    func meshSetupDidRequestToSelectOrCreateNetwork(availableNetworks: [Particle.MeshSetupNetworkInfo]) {
+    func meshSetupDidRequestToSelectOrCreateNetwork(availableNetworks: [Particle.MeshSetupNetworkInfo]) {
 //        NSLog("scan complete")
 //
 //        //if by the time this returned, user has already selected the network, ignore the results of last scan




//    private func showSelectOrCreateNetwork() {
//        DispatchQueue.main.async {
//            let networksVC = MeshSetupSelectOrCreateNetworkViewController.loadedViewController()
//            networksVC.setup(didSelectGatewayNetwork: self.didSelectGatewayNetwork)
//            self.embededNavigationController.pushViewController(networksVC, animated: true)
//        }
//    }
//
//
//    func didSelectGatewayNetwork(network: MeshSetupNetworkInfo?) {

//                }
//            }
//        }
    }



