             view:viewDisplay,
             toView:self)
         
+        let layoutPlayerTop:NSLayoutConstraint = NSLayoutConstraint.topToBottom(
+            view:viewPlayer,
+            toView:viewDisplay)
+        let layoutPlayerHeight:NSLayoutConstraint = NSLayoutConstraint.height(
+            view:viewPlayer,
+            constant:kPlayerHeight)
+        let layoutPlayerLeft:NSLayoutConstraint = NSLayoutConstraint.leftToLeft(
+            view:viewPlayer,
+            toView:self)
+        let layoutPlayerRight:NSLayoutConstraint = NSLayoutConstraint.rightToRight(
+            view:viewPlayer,
+            toView:self)
+        
         addConstraints([
             layoutControlTop,
             layoutControlBottom,

    weak var viewControl:VHomeControl!
    weak var viewTimeline:VHomeTimeline!
    weak var viewDisplay:VHomeDisplay!
    private weak var controller:CHome!
    private weak var layoutControlBottom:NSLayoutConstraint!
    private weak var layoutDisplayHeight:NSLayoutConstraint!
    private let kTimelineHeight:CGFloat = 97
    private let kAnimationDurationCamera:TimeInterval = 0.6
    
    override init(controller:CController)

            layoutDisplayTop,
            layoutDisplayHeight,
            layoutDisplayLeft,
            layoutDisplayRight,
            layoutPlayerTop,
            layoutPlayerHeight,
            layoutPlayerLeft,
            layoutPlayerRight])
    }
    
    required init?(coder:NSCoder)
