         return UIScreen.mainScreen().scale
     }
     /**
+    ScreenHeight
+    
+    :returns: CGFloat
+    */
+    class func ScreenHeight() -> CGFloat {
+        return UIScreen.mainScreen().bounds.height
+    }
+    /**
     ScreenWidth
 
     :returns: CGFloat

    */
    class func ScreenWidthPixel() -> Int {
        return Int(self.ScreenWidth() * self.ScreenScale())
    }

    /**


import UIKit

// iPhone4 iPhone4S
let kScreenHeight_Xsmall: CGFloat = 480.0
// iPhone5 iPhone5S
let kScreenHeight_Small: CGFloat = 568.0
// iPhone6
let kScreenHeight_Medium: CGFloat = 667.0
// iPhone6+
let kScreenHeight_Large: CGFloat = 736.0

// iPhone4 iPhone4S iPhone5 iPhone5S
let kScreenWidth_Small: CGFloat = 320.0
// iPhone6
