 import DFContinuousForceTouchGestureRecognizer
 import AudioToolbox.AudioServices
 
-private let UseTheForce = NSLocalizedString("use the force (touch) Luke", comment: "First line of text to display")
+
+private let Luke = NSLocalizedString("Luke", comment: "Name to choose between, introductory text.")
+private let Leia = NSLocalizedString("Leia", comment: "Name to choose between, introductory text.")
+private let Chewy = NSLocalizedString("Chewy", comment: "Name to choose between, introductory text.")
+
+private let UseTheForceFormat = NSLocalizedString("use the force (touch) %@", comment: "First line of text to display")
 private let HoldDownForFiveSeconds = NSLocalizedString("hold for a while", comment: "Second line of text to display")
 private let AlmostThere = NSLocalizedString("almost there", comment: "Third line of text to display")
 private let Hypnotic = NSLocalizedString("hypnotic, isn't it?", comment: "Fourth line of text to display")
+
+private let SeeYouInJune = NSLocalizedString("See you in June?", comment: "Final display text")
 
 class ViewController: UIViewController {
 

    AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}


// MARK: - Delays


        // GB - animate text in & out
        guard !forceTouchStarted else { return }
        
        // GB - pick a name to use
        let names = [Luke, Leia, Chewy]
        let randomIndex = Int.random(names.count - 1)
        let text = String(format: UseTheForceFormat, names[randomIndex])
        
        animateInOutWithText(text)  { [weak self] completed in
            guard completed else { return }
            guard let t = self?.thumb else { return }
            self?.animateInOut(t, animateIn: true, completion: nil)
