     private var swipeRightRegognizer: UISwipeGestureRecognizer!
     private var swipeLeftRegognizer: UISwipeGestureRecognizer!
     private var swipeDownRegognizer: UISwipeGestureRecognizer!
+    private var tapRecogniser: UITapGestureRecognizer!
     private var inputHandler: InputHandler!
-
     func configure(
         game: TickHandler,
         inputHandler: InputHandler,

        swipeDownRegognizer = UISwipeGestureRecognizer(target: self, action: #selector(self.didSwipe(_:)))
        swipeDownRegognizer.direction = UISwipeGestureRecognizerDirection.Down
        skview.addGestureRecognizer(swipeDownRegognizer)
}

    func didSwipe(sender: UISwipeGestureRecognizer) {
        switch sender.direction {

            inputHandler.didSwipeDown()
        default: break
        }
    }

    func didTap(sender: UITapGestureRecognizer) {
        inputHandler.didTap()
    }

    func update(currentTime: NSTimeInterval, forScene scene: SKScene) {
