 
 let REFRESH_INTERVAL = 0.015 // ~60 FPS
 
-protocol AppusCircleTimerDelegate: NSObjectProtocol {
+public protocol AppusCircleTimerDelegate: NSObjectProtocol {
     /**
      * Alerts the delegate when the timer expires. At this point, counter animation is completed too.
      *

}

@IBDesignable
class AppusCircleTimer: UIView {
    // Defaults
    let THICKNESS: CGFloat = 8.0
    

        }
    }
    
    override public func draw(_ rect: CGRect) {
        let context = UIGraphicsGetCurrentContext()
        let radius = rect.width / 2.0 - thickness / 2.0
        
