         }
         self.internalAudioFile = readFile
         self.completionHandler = completionHandler
+        self.looping = looping
 
         super.init()
         AudioKit.engine.attachNode(internalPlayer)


    // MARK: - Initialization

    /// the safest way to proceed is to use an AKAudioFile
    public init(file: AKAudioFile, completionHandler: AKCallback? = nil) throws {

        let readFile:AKAudioFile


        
        initialize()
    }

    // MARK: - Methods

