     let b = NSString(format: "%03d", Int(instrumentColor.getBlue()))
     uart("i:\(r).\(g).\(b);")
   }
-  func updateEffectColor() {
+  func sendEffectColor() {
     let hue = CGFloat(UD.floatForKey(UD_KEY_EFFECT_COLOR_HUE))
     let saturation = CGFloat(UD.floatForKey(UD_KEY_EFFECT_COLOR_SATURATION))
     effectColor = UIColor(hue: hue, saturation: saturation, brightness: 1.0, alpha: 1.0)

      Konashi.digitalWrite(KonashiDigitalIOPin.DigitalIO1, value: KonashiLevel.High)
      
      self.sendPlayerType()
      self.updateInstrumentColor()
      self.updateEffectColor()
      self.setBrightnessMin(self.brightnessSlider.value)
    }
//    Konashi.shared().uartRxCompleteHandler = {(data: NSData!) -> Void in

  }
  
  
  func sendInstrumentColor() {
    let hue = CGFloat(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_HUE))
    let saturation = CGFloat(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_SATURATION))
    instrumentColor = UIColor(hue: hue, saturation: saturation, brightness: 1.0, alpha: 1.0)
