     }
     
     func move(in view: UIView? = nil,
-              to position: PiPViewPosition = .topRight,
+              to position: PiPViewPosition = .bottomRight,
               targetSize: CGSize? = nil,
               animated: Bool = false,
               completion: ((Bool) -> Void)? = nil) {


@objc enum PiPViewPosition: Int {
    case bottomLeft
    case bottomRight
    case topRight       // default value
    case topLeft
}


            layer.cornerRadius = cornerRadius
        }
    }
    var position: PiPViewPosition = .bottomRight
    weak var delegate: PiPViewDelegate?
    
    private var originalCenter: CGPoint = .zero
