                         clue,
                         numberOfWords
                     )
-                    attributedLength = SCStrings.player.localPlayer.rawValue.characters.count
                 } else {
                     baseString = String(
                         format: SCStrings.timeline.clueSetTo.rawValue,

                            card.getWord()
                        )
                    }
                    attributedLength = SCStrings.player.localPlayer.rawValue.characters.count
                } else {
                    if let correct = parameters[SCConstants.coding.correct.rawValue] as? Bool, correct {
                        // Local player (You)

                        clue,
                        numberOfWords
                    )
                }
            }
        case .endRound:
