     print("SKABUTTON: dragExit")
     button.removeActionForKey(shakeKey)
     button.removeActionForKey(shakeHarderKey)
-
+    
     if button.selected ?? false {
       button.selected = true
-    
+      
       button.runAction(danceAction, withKey: danceKey)
     }
   }

    
    button.removeActionForKey(danceKey)
    button.removeActionForKey(shakeHarderKey)

    //Shake a little
    button.runAction(makeNewShakeAction(2), withKey: shakeKey)
  }

//  ButtonGameScene.swift
//  SKAToolKit
//
//  Copyright (c) 2015 Sprite Kit Alliance
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to
//  deal in the Software without restriction, including without limitation the
//  rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
//  sell copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
//  IN THE SOFTWARE.
//

import Foundation
