         vertical.name = "vertical"
         self.addChild(vertical)
         
-        let pylon = SKSpriteNode(imageNamed: "pylon.gif")
+        let pylon = SKSpriteNode(imageNamed: "Pylon")
         pylon.size = CGSize(width: 25, height: 35)
         pylon.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, (self.roadSize!.height) + pylon.size.height / 2)
         pylon.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 25, height: 35))

    // Spawn coin [Tuan] - edited by [Kori-Brian]
    func spawnCoin() {
        //var randX = arc4random_uniform(100)
        let coin = SKSpriteNode(imageNamed: "taco.gif")

        coin.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, 350)
        coin.size = CGSize(width: 30, height: 30)

    let hookCategory = 0x1 << 7
    
    // Texture Variables [Tina]
    var bradJumpTexture = SKTexture(imageNamed: "BradJump0")
    var bradTexture = SKTexture(imageNamed: "BradNormal")
    var bradDuckTexture = SKTexture(imageNamed: "BradDuck")
    var bradJumpDownTexture = SKTexture(imageNamed: "BradJump1")
    var bradFallTextures: Array<SKTexture> = [
        SKTexture(imageNamed: "BradFall0"),
        SKTexture(imageNamed: "BradFall1"),
        SKTexture(imageNamed: "BradFall2"),
        SKTexture(imageNamed: "BradFall3"),
        SKTexture(imageNamed: "BradFall4"),
        SKTexture(imageNamed: "BradFall5"),
        SKTexture(imageNamed: "BradFall6"),
        SKTexture(imageNamed: "BradFall7"),
    ]
    
    // Menu & Buttons
