             self.camera = SphereCamera(width: self.frame.width, height: self.frame.height)
             self.cubeEffect.transform.projectionMatrix = self.camera.projection
             
-            Utils.setDelay(2, closure: testCreating)
+//            Utils.setDelay(2, closure: testCreating)
         }
     }
     

        
        EAGLContext.setCurrentContext(self.context)
        glEnable(GLenum(GL_CULL_FACE))
        glEnable(GLenum(GL_DEPTH_TEST));
        
        self.cubeEffect.colorMaterialEnabled = GLboolean(GL_TRUE)
        self.cubeEffect.light0.enabled = GLboolean(GL_TRUE)

            _garma = self.camera.garma
            pick(x: Float(_anchor_position.x), y: Float(_anchor_position.y))
            
            let previousIndex = appendIndex
            for var index = 0; index < 10; ++index {
                let ves = genOneCubeVertices(GLKVector3Make(Float(appendIndex % 10), Float(appendIndex%100 / 10), Float(appendIndex/100)), color: (Float(appendIndex % 10) / Float(10), Float(appendIndex % 100) / Float(100), Float(appendIndex)/1000, 1))
                let ins = genOneCubeIndices(appendIndex)
                vertices.appendContentsOf(ves)
                indices.appendContentsOf(ins)
                appendIndex++
            }
            
            pushVertexBuffer(previousIndex, number: 10)
            pushIndexBuffer(previousIndex, number: 10)
        }
        
    }
