 var foregroundNode: SKNode = SKNode()
 // Hud node
 var hudNode: SKNode = SKNode()
+// Player node
+var playerNode:SKNode = SKNode()
 
 class GameScene: SKScene {
     init(size: CGSize) {

    }
    
    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
        
    }
   
    override func update(currentTime: CFTimeInterval) {

        playerNode.physicsBody.angularDamping = 0.0;
        playerNode.physicsBody.linearDamping = 0.0;
        
    }
    
    func createTapToStart(){
