 			user7: UInt8,
 			collision : CollisionSet,
 			trigger: Bool,
-			unused: [UInt8])
+			unused: [Bool])
 		{
 			self.backgroundOffset = backgroundOffset
 			self.foregroundOffsets = foregroundOffsets


		let blockCount = length / blockSize

		for i in 0..<blockCount
		{
			print("\(i)")
		}

		self.blockStructures = blockStructures

		let user7 : UInt8
		let collision : CollisionSet
		let trigger : Bool
		let unused : [Bool]

		init(backgroundOffset: Int,
			foregroundOffsets: [Int],
