         if currentCardKey == nil {return UICollectionView()}
         
         let layout = UICollectionViewFlowLayout()
-        layout.minimumLineSpacing = 1.0
+        layout.minimumLineSpacing      = 1.0
         layout.minimumInteritemSpacing = 1.0
-        layout.sectionInset = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
-        layout.estimatedItemSize = CGSizeMake(30, 30)
+        layout.sectionInset            = UIEdgeInsets(top: 10.0, left: 10.0, bottom: 10.0, right: 10.0)
+        layout.estimatedItemSize       = CGSizeMake(30, 30)
         
         
         let collectionView = UICollectionView(frame: CGRectZero, collectionViewLayout: layout)
-        collectionView.delegate = self
+        collectionView.delegate   = self
         collectionView.dataSource = self
         collectionView.registerClass(UICollectionViewCell.self, forCellWithReuseIdentifier:cellReuseID)
         collectionView.backgroundColor = FlatUIColors.randomFlatColor()


class AATrickViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
    // Properties
    let cellReuseID:String = "cellReuseID"
    private let numCols = 4
    private let numRows = 8


✅1) add a collectionView to a card so that it's visible.
✅2) make the collectionView present the cardInfo.
✅3) add a voting mechanism
✅4a) generate all 6 cards, piled atop one another,
✅ Curent Task: Modify produceCardView to take a CardID somewhere ===
✅4a.5) slightly rotated
4b) make swiping rotate to the next card
5) keep a **visual** tally of the votes.
