     } else {
         return  AudioFocusStrategy.None()
     }
-}
+}
    }
    
    private func addPostPlayingBufferListeners(item : SlowMoPlayerItem){
        observerStatus.append( item.observe(\.isPlaybackBufferEmpty, options: [.new]) { [weak self] (_, _) in
            // show buffering
            self?.setBuffering(true)
        })
        
        observerStatus.append( item.observe(\.isPlaybackLikelyToKeepUp, options: [.new]) { [weak self] (_, _) in

        self.player?.rate = self.rate
        self.currentTimeTimer = Timer.scheduledTimer(timeInterval: 0.3, target: self, selector: #selector(updateTimer), userInfo: nil, repeats: true)
        self.currentTimeTimer?.fire()
//        self.playing = true
        
        //self.updateNotifStatus(playing: self.playing, stopped: false, rate: self.player?.rate)
    }
    
    private var looper: Any?
