 	open var additionalHitZone = UIEdgeInsets() // TODO don't use UIEdgeInsets because actually we outset
 	open var backgroundColorLocked = false
 	open var hitZoneFollowsCornerRadius = true
-	open var userInteractionLimitedToSubviews = false
+	open var isUserInteractionLimitedToSubviews = false
 
 
 	public init() {

			}
		}

		if hitView == nil && !userInteractionLimitedToSubviews {
			hitView = self
		}


		guard participatesInHitTesting else {
			return nil
		}
		guard isUserInteractionLimitedToSubviews || self.point(inside: point, with: event) else {
			return nil
		}

