         super.init()
 
         addSubnode(bubbleNode)
-        //addSubnode(textNode)
+        addSubnode(textNode)
         textNode.backgroundColor = UIColor.greenColor()
     }
 


    lazy var bubbleNode: LeftBubbleNode = {
        let node = LeftBubbleNode()
//        node.layerBacked = true
//        node.clipsToBounds = true
//        node.cornerRadius = 20
//        node.backgroundColor = UIColor.leftBubbleTintColor()
        return node
    }()



    override func calculateSizeThatFits(constrainedSize: CGSize) -> CGSize {

        let textMaxWidth = constrainedSize.width - (15 + ChatBaseCellNode.avatarSize.width + (5 + 8 + 10) + 15)
        textNode.measure(CGSize(width: textMaxWidth, height: CGFloat.max))

        let height = max(textNode.calculatedSize.height + (10 + 10), ChatBaseCellNode.avatarSize.height)
