             
             
             self.printOut("\tDisplay result locally on \(Worker.getMe().displayName)")
-
+            
             let viewshedOverlay = self.viewshedPalette.getViewshedOverlay()
             dispatch_async(dispatch_get_main_queue()) {
                 self.mapView.addOverlay(viewshedOverlay)

        if gestureRecognizer.state == UIGestureRecognizerState.Began {
            let touchPoint = gestureRecognizer.locationInView(mapView)
            let newCoordinates = mapView.convertPoint(touchPoint, toCoordinateFromView: mapView)
            let newObserver = Observer()
            newObserver.name = "Observer \(allObservers.count + 1)"
            newObserver.setNewCoordinates(newCoordinates)
         
            model.populateEntity(newObserver)
            
            //Repopulate allObservers with new Observer
            allObservers = model.getObservers()
            
            pinObserverLocation(newObserver)
        }
    }
    
    
    func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer {
        var polygonView:MKPolygonRenderer? = nil

    
    private let serialQueue = dispatch_queue_create("mil.nga.magic.fog.results", DISPATCH_QUEUE_SERIAL)
    
    struct hgtLatLngPrefix {
        var latitudePrefix: String
        var longitudePrefix: String
    }
    
    // MARK: IBOutlets

