         
         switch(side) {
         case Side.Black:
-            let lineWidth : CGFloat = 5.0
-            var context = UIGraphicsGetCurrentContext()
-            CGContextSetLineWidth(context, lineWidth);
-            color.set()
+//            let lineWidth : CGFloat = 5.0
+//            var context = UIGraphicsGetCurrentContext()
+//            CGContextSetLineWidth(context, lineWidth);
+//            color.set()
+//            
+//            var startPoint, endPoint : CGPoint
+//            startPoint = CGPointMake(0.0 + lineWidth, 0.0 + lineWidth)
+//            endPoint = CGPointMake(frame.size.width - lineWidth, frame.size.height - lineWidth)
+//            CGContextAddLines(context, [startPoint, endPoint], 2)
+//            
+//            startPoint = CGPointMake(0.0 + lineWidth, frame.size.height - lineWidth)
+//            endPoint = CGPointMake(frame.size.width - lineWidth, 0 + lineWidth)
+//            CGContextAddLines(context, [startPoint, endPoint], 2)
+//            
+//            // Dig deeper into the layout design!
+//            CGContextStrokePath(context)
+//            CGContextFillPath(context)
             
-            var startPoint, endPoint : CGPoint
-            startPoint = CGPointMake(0.0 + lineWidth, 0.0 + lineWidth)
-            endPoint = CGPointMake(frame.size.width - lineWidth, frame.size.height - lineWidth)
-            CGContextAddLines(context, [startPoint, endPoint], 2)
+            let xOffSet = CGFloat(0.0)
+//            let xOffSet = frame.size.width/4.0
+//            let yOffSet = CGFloat(0.0)
+            let yOffSet = frame.size.width/4.0
             
-            startPoint = CGPointMake(0.0 + lineWidth, frame.size.height - lineWidth)
-            endPoint = CGPointMake(frame.size.width - lineWidth, 0 + lineWidth)
-            CGContextAddLines(context, [startPoint, endPoint], 2)
+            let myLine = lineView(position: CGPointMake(0.0 + xOffSet, 0.0 + yOffSet), width: frame.size.width
+                , length: 5.0, color: color, cornerRadius: 2.0)
+            println(myLine.layer.cornerRadius)
             
-            // Dig deeper into the layout design!
-            CGContextStrokePath(context)
-            CGContextFillPath(context)
+            myLine.transform = CGAffineTransformMakeRotation(+CGFloat(M_PI)/4.0)
+            addSubview(myLine)
+            
+            
+            // We need more accurate manipulations of the graphical coordinates...
+            
+            // Write an array to debug or to discover the effects of the parameters and functions
+            
+            let myLine3 = lineView(position: CGPointMake(0.0 + xOffSet, 0.0 + yOffSet), width: frame.size.width
+                , length: 5.0, color: color, cornerRadius: 2.0)
+            println(myLine3.layer.cornerRadius)
+            myLine3.transform = CGAffineTransformMakeRotation(-CGFloat(M_PI)/2.0)
+            
+            // Maybe we should write yet one more graphical interface to debug
+            // Graphic generator and graphical interface generator and parameter setter debugger adjuster interactor
+            
+            
+            addSubview(myLine3)
+            
+            let myLine_2 = lineView(position: CGPointMake(0.0 + xOffSet, 0.0 + yOffSet), width: frame.size.width
+                , length: 5.0, color: color, cornerRadius: 2.0)
+            println(myLine_2.layer.cornerRadius)
+            
+            myLine_2.transform = CGAffineTransformMakeRotation(-CGFloat(M_PI)/4.0)
+            addSubview(myLine_2)
+            
+            
+            let myLine_4 = lineView(position: CGPointMake(0.0 + xOffSet, 0.0 + yOffSet), width: frame.size.width
+                , length: 5.0, color: color, cornerRadius: 2.0)
+            println(myLine_4.layer.cornerRadius)
+            
+            
+            addSubview(myLine_4)
+            
         case Side.White:
             let lineWidth : CGFloat = 5.0
             var context = UIGraphicsGetCurrentContext()

    
}


            CGContextAddArc(context, (frame.size.width)/2 - lineWidth/2, frame.size.height/2 - lineWidth/2, (frame.size.width - 10)/2 - lineWidth, 0.0, CGFloat(M_PI * 2.0), 1)
            // Dig deeper into the layout design!
            CGContextStrokePath(context)
            

        }
        

