       openEyeAnimation.toValue = _pathProvider.normalRightEyePath
       
       animationGroup.animations = [closeEyeAnimation, openEyeAnimation]
+      animationGroup.delegate = self
       _rightEyeLayer.addAnimation(animationGroup, forKey: "blinkRightEye")
    }
    

      openEyeAnimation.toValue = _pathProvider.happyMouthPath
      
      animationGroup.animations = [closeEyeAnimation, openEyeAnimation]
      _mouthLayer.addAnimation(animationGroup, forKey: "growMouth")
   }
   

      openEyeAnimation.toValue = _pathProvider.normalLeftEyePath
      
      animationGroup.animations = [closeEyeAnimation, openEyeAnimation]
      
      animationGroup.delegate = self
      _leftEyeLayer.addAnimation(animationGroup, forKey: "blinkLeftEye")
   }
   
