 
 @objc enum PiPViewPosition: Int {
     case bottomLeft
-    case bottomRight
-    case topRight       // default value
+    case bottomRight    //  default value
+    case topRight
     case topLeft
 }
 

    }
    
    func move(in view: UIView? = nil,
              to position: PiPViewPosition = .topRight,
              targetSize: CGSize? = nil,
              animated: Bool = false,
              completion: ((Bool) -> Void)? = nil) {

            layer.cornerRadius = cornerRadius
        }
    }
    var position: PiPViewPosition = .bottomRight
    weak var delegate: PiPViewDelegate?
    
    private var originalCenter: CGPoint = .zero
