         boardCancel = MGameTexture(
             image:#imageLiteral(resourceName: "assetWhistlesVsZombiesWhistleMenuCancel"),
             zPosition:MOptionWhistlesVsZombiesZPosition.BoardCancel.rawValue)
+        sonicReleaseAnimated = MOptionWhistlesVsZombiesTextures.factorySonicReleaseAnimated()
         
         whistlePinkBoard = MGameTexture(
             image:#imageLiteral(resourceName: "assetWhistlesVsZombiesWhistlePinkHorizontal"),

    let background:MGameTexture
    let base:MGameTexture
    let boardCancel:MGameTexture
    
    let whistlePinkBoard:MGameTexture
    let whistleBlueBoard:MGameTexture

            image:#imageLiteral(resourceName: "assetWhistlesVsZombiesWhistlePinkStand"),
            zPosition:MOptionWhistlesVsZombiesZPosition.Whistle.rawValue)
    }
    
    //MARK: private
    
    private class func factorySonicReleaseAnimated() -> MGameTextureAnimated
    {
        let images:[UIImage] = [
            #imageLiteral(resourceName: "assetWhistlesVsZombiesSonicRelease0"),
            #imageLiteral(resourceName: "assetWhistlesVsZombiesSonicRelease1"),
            #imageLiteral(resourceName: "assetWhistlesVsZombiesSonicRelease2"),
            #imageLiteral(resourceName: "assetWhistlesVsZombiesSonicRelease3")]
        
        let texture:MGameTextureAnimated = MGameTextureAnimated(
            images:images)
        
        return texture
    }
}
