         let delay = SKAction.waitForDuration(NSTimeInterval(1.66))
         self.runAction( SKAction.repeatActionForever(SKAction.sequence( [ spawn, delay ] ) ) )
         
-        scoreFeedback = SKLabelNode(fontNamed: "Helvetica")
-        scoreFeedback.position = CGPointMake(frame.width / 2, frame.height / 2)
+        scoreFeedback = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
+        scoreFeedback.fontSize = 60.0
+        scoreFeedback.position = CGPointMake(frame.width / 2, frame.height * 0.3 )
         addChild(scoreFeedback)
         
         forwardMovement.speed = 1.0

        spriteNode.physicsBody?.categoryBitMask    = flappyContactMasks.Pipe
    }
    
    func addActionsToPipeNode( spriteNode: SKSpriteNode ) {
        
        let move = SKAction.moveByX( -self.frame.width * 2.0, y:0, duration: 5 )
        let remove = SKAction.removeFromParent()
        let actions = SKAction.repeatActionForever( SKAction.sequence( [ move, remove ] ) )
        
        spriteNode.runAction( actions )
    }

import UIKit
import SpriteKit

let spaceBetweenPipes = 110.0
let imagesAtlas       = SKTextureAtlas(named: "FlappyAssets")

struct flappyContactMasks {
