         if player!.pack.count > 0 { player!.pack.removeAll() }
 
         // Only House of Hell starts you out with no kit
-        if gameType != kGameHouseHell {
+        if gameType != kGameHouseHell && gameType != kGameCreatureHavoc {
 			// Add items to the pack as dictionaries with the keys 'name' and 'icon'
 			// 'name' is the item as a string, 'icon' is the index of its icon in
 			// the 'icons' array of images. The index is stored here as an NSNumber

		// The player has entered an item in the add pack field and click the '+' button

		if let zplayer = player {
			var itemName = addItemField.stringValue;
            	if itemName.characters.count == 0 { itemName = "New pack item" }

			let item: [String:Any] = [ "item" : itemName,
								      "icon" : NSNumber.init(value: iconButton.index) ]

            monsterTwoCombatCheck.state == NSControl.StateValue.on ||
            monsterThreeCombatCheck.state == NSControl.StateValue.on {
            if playerAttackStrength > monsterAttackStrength {
                combatReadoutOne.stringValue = (player!.gamekind == kGameCreatureHavoc ? "Your claws strikes home..." : "Your weapon strikes home...")
                monsterStrength = monsterStrength - 2
                combatLuckOutcome = 1
            } else if monsterAttackStrength > playerAttackStrength {
                player!.stamina = player!.stamina - (player!.gamekind == kGameCreatureHavoc ? 1 : 2)
                combatReadoutOne.stringValue = "The creature strikes you..."
                combatLuckOutcome = 2
                needToSave = true
