   }
   
   
-  func updateInstrumentColor() {
+  func sendInstrumentColor() {
     let hue = CGFloat(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_HUE))
     let saturation = CGFloat(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_SATURATION))
     instrumentColor = UIColor(hue: hue, saturation: saturation, brightness: 1.0, alpha: 1.0)

    // Color
    loadInstrumentColor(toneDir as! NSString)
    
    hueSlider2.setValue(UD.floatForKey(UD_KEY_EFFECT_COLOR_HUE), animated: true)
    saturationSlider2.setValue(UD.floatForKey(UD_KEY_EFFECT_COLOR_SATURATION), animated: true)
    
    divideSlider.setValue(Float(UD.integerForKey(UD_KEY_LED_DIVIDE)), animated: true)
    changeDivide(divideSlider)

  @IBAction func changeHue2(sender: UISlider) {
    setHue2(sender.value)
  }
  func setHue2(val: Float) {
    hueLabel2.text = "\(val)"
    hueSlider2.setValue(val, animated: true)
    UD.setObject(CGFloat(val), forKey: UD_KEY_EFFECT_COLOR_HUE)
    sendEffectColor()
  }
  
  @IBAction func changeSaturation2(sender: UISlider) {
    setSaturation2(sender.value)
  }
  func setSaturation2(val: Float) {
    saturationLabel2.text = "\(val)"
    saturationSlider2.setValue(val, animated: true)
    UD.setObject(CGFloat(val), forKey: UD_KEY_EFFECT_COLOR_SATURATION)
    sendEffectColor()
  }
  
  @IBAction func tapBlack2(sender: UIButton) {
