 
     }
 
-    //When the screen is tapped    //Used to report tapped coordinates
+    // MARK: When the screen is tapped
     override func touchesBegan(_ touches:Set<UITouch>, with event:UIEvent?) {
         /* Called when a touch begins */
 

            }
        }

        //Remove birds from array
        if !(birdRemovalArray.count == 0) {
            for k in 0 ... birdRemovalArray.count - 1 {
                //print("Inside for loop.")

        }
    }

    // MARK: Fire swords
    func fireSwords(charcLocation charcPos:CGPoint) {
        let theSwordLook = SKTexture(imageNamed: "the_other_sword.png")
        let aSword = SKSpriteNode(texture: theSwordLook)
