         XCTAssertNotNil(audioController.audioPlayer)
         XCTAssertNotNil(audioController.playingCell)
         XCTAssertNotNil(audioController.playingMessage)
-        XCTAssertEqual(audioController.audioPlayer!.isPlaying, true, "Audio player should be playing")
         XCTAssertEqual(audioCell.playButton.isSelected, true, "Audio cell play button should be in selected state")
-//        XCTAssertTrue(audioController.audioPlayer?.isPlaying ?? false, "Audio player should be playing")
-//        XCTAssertTrue(audioCell.playButton.isSelected, "Audio cell play button should be in selected state")
     }
 
     func testStopSound() {

        XCTAssertNotNil(audioController.audioPlayer)
        XCTAssertNotNil(audioController.playingCell)
        XCTAssertNotNil(audioController.playingMessage)
        XCTAssertTrue(audioController.audioPlayer?.isPlaying ?? false, "Audio player should be playing")
        XCTAssertTrue(audioCell.playButton.isSelected, "Audio cell play button should be in selected state")
    }


        audioController.configureAudioCell(audioCell, message: audioMessage)
        XCTAssertEqual(audioCell.durationLabel.text, "0:00")
        XCTAssertEqual(audioCell.progressView.progress, 0.0)
    }

    func testConfigureAudioCellWhenOtherCellIsPlaying() {
