 
         override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
             for t in touches {
+                
+                for i in self.nodes(at: t.location(in: self)) {
+                    if i.name == "overScreen" {
+                        restart()
+                    }
+                }
+                
                 if self.spinnyStuff as! Bool {
                     self.makeSpinny(at: t.location(in: self), color: SKColor.green)
                 }

    
    // MARK: Restart function
    func restart() {
        
    }
    
    // MARK: Score update

    
    // MARK: Check player death
    func checkDeath() {
        if (Int(badGuys!.particleBirthRate*100) == 0) || playerDidDie {
            badGuys!.particleBirthRate = 0
            
            self.overScreen?.setScale(0)
