     extension GameScene {
 
         override func mouseDown(with event: NSEvent) {
+            for i in self.nodes(at: event.location(in: self)) {
+                if i.name == "overScreen" {
+                    restart()
+                }
+            }
+            
             if self.spinnyStuff as! Bool {
                 self.makeSpinny(at: event.location(in: self), color: SKColor.green)
             }

            
            self.setUpScene()
        }
    #else
        override func didMove(to view: SKView) {
            // Matching dimensions
            self.size.width = UIScreen.main.bounds.width * 2

    
            self.setUpScene()
        }
    #elseif os(macOS)
        override func didMove(to view: SKView) {
            // Matching dimensions
            self.size.width = (NSScreen.main()?.visibleFrame.width)! * 2
            self.size.height = (NSScreen.main()?.visibleFrame.height)! * 2
            
            self.setUpScene()
        }

    #endif
}

