 		worldNode = SKNode()
 		
 		// Add initial state
-		let aliveCells: [(x: Int, y: Int)] = [(19, 20), (20, 20), (20, 21), (20, 19)]
+//		let aliveCells: [(x: Int, y: Int)] = [(19, 20), (20, 20), (20, 21), (20, 19)]
+		let aliveCells: [(x: Int, y: Int)] = [(19, 20), (20, 20), (21, 20)]
 		for cell in aliveCells {
 			let _ = world.update(state: .alive, x: cell.x, y: cell.y)
 		}

		
		let cells = world.update()
		
		// Fade out these cells
		for dyingCell in cells.dyingCells {
			remove(cell: dyingCell)
		}
		for bornCell in cells.bornCells {
			add(cell: bornCell)
		}

			return
		}
		
		if currentTime - lastUpdate < 0.5 {
			return
		}
		
