             player!.provisions = 0
             player!.gameName = "House of Hell"
             hellBox.isHidden = false
-
-            // Place an image in the gap to the left of the stats pnel
-            let image: NSImageView = NSImageView.init(frame: NSMakeRect(12, 78, 146, 102))
-            image.image = NSImage.init(named: NSImage.Name("hoh"))
-            statsTabView.addSubview(image)
-            statsTabImage = image
-        }
-
-        if gameType != kGameHouseHell && gameType != kGameCitadel {
-            let image: NSImageView = NSImageView.init(frame: NSMakeRect(10, 56, 416, 85))
-            image.image = NSImage.init(named: NSImage.Name("scroll"))
-            statsTabView.addSubview(image)
-            statsTabImage = image
         }
 
         if gameType == kGameForestDoom {

            self.monsterMod.selectItem(at: zplayer.modMatrix[3])

            self.savePath = path

            self.window.title = zplayer.gameName
            self.gameInProgress = true
            self.updateStats()

            if zplayer.gamekind == kGamePortPeril {
                self.setPortPerilGameMenu()
            } else if zplayer.gamekind == kGameCavernsSnow {

            player!.gold = 0
            player!.gameName = "Citadel of Chaos"
            citadelBox.isHidden = false

            magicSpellsValue.stringValue = "\(player!.magic)"
        }
