                     ))
             })
         } else {
+            if isGameOver { return }
             spaceShip.screenTapAction(touchLocation)
         }
     }

    func spaceshipDidCollideWithMeteor(spaceship:SKSpriteNode, meteor:SKSpriteNode, contactPoint: CGPoint) {
        
        if isGameOver { return }
        print("Hit")
        timer.invalidate()
        explosion(contactPoint) { 
            self.gameOverView.toggleView(true, show: true) { () -> Void in }
            spaceship.removeFromParent()

        guard let touch = touches.first else {
            return
        }
        
        let touchLocation = touch.locationInNode(self)
        if isGetReadyScreenVisible {
            getReadyView.toggleView(true, show: false, completion: { () -> Void in
