         bench.physicsBody?.node?.name = "bench"
         vertical.addChild(bench)
         
-        let benchScoreContact = SKSpriteNode()
-        benchScoreContact.size = CGSize(width: 5, height: self.frame.size.height)
-        benchScoreContact.color = SKColor.redColor()
+        let benchScoreContact = SKNode()
+        //benchScoreContact.size = CGSize(width: 5, height: self.frame.size.height)
+        //benchScoreContact.color = SKColor.redColor()
         benchScoreContact.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX), CGRectGetMidY(self.frame))
         benchScoreContact.zPosition = 105
         benchScoreContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 2, height: self.frame.size.height))

        craneScoreContact.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.scoreCategory)
        craneScoreContact.physicsBody?.node?.name = "benchScoreContact"
        vertical.addChild(craneScoreContact)
        
    }
    
    // Spawn coin [Tuan]

        runAction(SKAction.playSoundFileNamed("Getitnexttime.wav", waitForCompletion: false))

        self.addChild(grayScreen)
    }
    
    func restartGame() {
