             self.results.text = Msg.display(text: .win)
             wins += 1
         } else {
-            self.results.text = Msg.display(text: .lose)
+            if trolling == true {
+                results.text = Msg.display(text: .troll)
+            } else {
+                self.results.text = Msg.display(text: .lose)
+            }
             losses += 1
         }
         

                    compPlaysThat = (weapon: Weapon.rock, emoji: Weapon.convertWeapon(toEmoji: Weapon.rock))
                }
                
            // 30% of the time, make the player tie
            case 8, 7, 6:
                compPlaysThat = playerPlaysThis! as (weapon: Weapon, emoji: String)
                compsWeapon = compPlaysThat?.weapon
                

            
            switch randomlyFrustrate {
                
            // 70% of the time, make the player lose
            case 6, 5, 4, 3, 2, 1, 0:
                switch playersWeapon! as Weapon {
                case Weapon.rock:
                    compPlaysThat = (weapon: Weapon.paper, emoji: Weapon.convertWeapon(toEmoji: Weapon.paper))
