         progressLayer.position = CGPoint(x: bounds.size.width/2.0, y: bounds.size.height/2.0)
     }
     
-    func startAnimating(animated: Bool)
+    func startAnimating(animated: Bool = false)
     {
         guard isComplete == false else
         {

        progressLayer.addAnimation(rotationAnimation, forKey: "rotationAnimation")
    }
    
    func stopAnimating(animated: Bool)
    {
        isRotating = false
        if animated == false

    {
        if isRotating
        {
            startAnimating()
        }
    }
}
