         //        self.addChild(myLabel)
         let center = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
 
-        for s in [sprite1, sprite2, sprite3] {
+        for s in [sprite1, sprite2, sprite3, sprite4] {
             s.xScale = 3
             s.yScale = 3
             s.position = center

            let action = SKAction.moveTo(location, duration: 1)
            sprite1.runAction(SKAction.repeatAction(action, count: 1))

        }
    }


        for touch: AnyObject in touches {
            let location = touch.locationInNode(self)

            let action = SKAction.moveTo(location, duration: 0.01)

            // This doesn't really work that well, but it demonstrates how to move sprite4 conditionally. 
            if sprite4_selected {
                sprite4.runAction(SKAction.repeatAction(action, count: 1))
            } else {
                sprite2.runAction(SKAction.repeatAction(action, count: 1))
            }
        }
    }

