         }
         
         pauseShapeLayerLeft.path = pauseLine(.Left).CGPath
-        pauseShapeLayerLeft.fillColor = kDefaultPauseColor.CGColor
+        pauseShapeLayerLeft.fillColor = pauseColor.CGColor
         pauseShapeLayerLeft.hidden = self.playing ? false : true
         self.layer.addSublayer(pauseShapeLayerLeft)
         
         pauseShapeLayerRight.path = pauseLine(.Right).CGPath
-        pauseShapeLayerRight.fillColor = kDefaultPauseColor.CGColor
+        pauseShapeLayerRight.fillColor = pauseColor.CGColor
         pauseShapeLayerRight.hidden = self.playing ? false : true
         self.layer.addSublayer(pauseShapeLayerRight)
         

    alpha: 1
)

private let kDefaultProgressColor       = salmonColor
private let kDefaultProgressTrackColor  = lightGray
private let kDefaultPlayColor           = darkGray
private let kDefaultPauseColor          = darkGray

private let kInnerRadiusScaleFactor = CGFloat(0.05)

@IBDesignable public class SVGPlayButton: UIButton {

        //
        
        progressShapeLayer.path = progressArc()
        progressShapeLayer.strokeColor = progressColor.CGColor
        progressShapeLayer.fillColor = UIColor.clearColor().CGColor
        progressShapeLayer.lineWidth = arcWidth
        progressShapeLayer.strokeStart = 0
