 		}
 	}
 
-    override func didReceiveMemoryWarning() {
-        super.didReceiveMemoryWarning()
-        // Dispose of any resources that can be recreated.
-    }
+	override func didReceiveMemoryWarning() {
+		super.didReceiveMemoryWarning()
+		// Dispose of any resources that can be recreated.
+	}
 	
 	// MARK: - Device rotation
 

	// MARK: - View initialization
	
	override func viewDidLoad() {
        super.viewDidLoad()

		if #available(iOS 10.0, *) {
			if let scene = GKScene(fileNamed: "NaginataScene") {

		return true
	}
	
	/*
	// MARK: - Navigation

	// In a storyboard-based application, you will often want to do a little preparation before navigation
	override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
		// Get the new view controller using segue.destinationViewController.
		// Pass the selected object to the new view controller.
	}
	*/

}
