     func spaceshipDidCollideWithMeteor(spaceship:SKSpriteNode, meteor:SKSpriteNode, contactPoint: CGPoint) {
         
         if isGameOver { return }
-        print("Hit")
         timer.invalidate()
+        spaceship.removeAllActions()
         explosion(contactPoint) { 
             self.gameOverView.toggleView(true, show: true) { () -> Void in }
             spaceship.removeFromParent()

        guard let touch = touches.first else {
            return
        }
        let touchLocation = touch.locationInNode(self)
        if isGetReadyScreenVisible {
            getReadyView.toggleView(true, show: false, completion: { () -> Void in

                    ))
            })
        } else {
            if isGameOver { return }
            spaceShip.screenTapAction(touchLocation)
        }
    }
