       
       contentInset = UIEdgeInsets(top: _defaultHeaderHeight, left: 0, bottom: 20, right: 0)
       contentOffset = CGPoint(x: 0, y: -_defaultHeaderHeight)
+      
+      let priority = TaskPriority.Unknown
+      
+      let text = SpeechBubbleTextProvider.textForPriority(priority)
+      _leftSpeechBubble.updateWithText(text, priority: priority)
+      _rightSpeechBubble.updateWithText(text, priority: priority)
+      
+      let color = UIColor.goalieHeaderBackgroundColor(priority)
+      _goalieHeaderView.backgroundColor = color
    }
    
    override func layoutSubviews()

   
   func updateWithPriority(priority: TaskPriority)
   {
      _goalieFaceView.updateWithPriority(priority)
      _leftSpeechBubble.updateWithPriority(priority)
      _rightSpeechBubble.updateWithPriority(priority)
      
      let color = UIColor.goalieHeaderBackgroundColor(priority)
      _updateHeaderViewColor(color, animationDuration: 0.3)
   }
   
   // MARK: - Private
   private func _updateHeaderViewColor(color: UIColor, animationDuration: Double)
   {
      UIView.animateWithDuration(animationDuration) { () -> Void in

{
   private var _goalieHeaderView: UIView!
   private var _goalieFooterView: UIView!
   
   @IBOutlet private weak var _goalieFaceView: GoalieFaceView!
   @IBOutlet private weak var _leftSpeechBubble: GoalieSpeechBubble!
   @IBOutlet private weak var _rightSpeechBubble: GoalieSpeechBubble!
   
   private var _currentPriority = TaskPriority.Unknown
   
   // MARK: - Lifecycle
   override func awakeFromNib()
