 
 import UIKit
 
+// TODO: need to rename, consolidate, and define terms
 struct layoutConstants {
     static let landscapeRatio: CGFloat = 2
     

                    
                    // bottom row with things like space, return, etc.
                else {
                    self.layoutSpecialKeysRow(row, modelToView: self.modelToView, gapWidth: keyGap, leftSideRatio: CGFloat(0.25), spaceRatio: CGFloat(0.5), frame: frame)
                }
            }
        }

    static let flexibleEndRowTotalWidthToKeyWidthMLandscape: CGFloat = 0.9231
    static let flexibleEndRowTotalWidthToKeyWidthCLandscape: CGFloat = -9.4615
    
    static let lastRowKeyGapPortrait: CGFloat = 6
    static let lastRowKeyGapLandscapeArray: [CGFloat] = [8, 7, 5]
    static let lastRowKeyGapLandscapeWidthThreshholds: [CGFloat] = [500, 700]
    
    static let lastRowPortraitFirstTwoButtonAreaWidthToKeyboardAreaWidth: CGFloat = 0.24 // TODO: approxmiate, but close enough
    static let lastRowLandscapeFirstTwoButtonAreaWidthToKeyboardAreaWidth: CGFloat = 0.19 // TODO: approxmiate, but close enough
    static let lastRowPortraitLastButtonAreaWidthToKeyboardAreaWidth: CGFloat = 0.5
    static let lastRowLandscapeLastButtonAreaWidthToKeyboardAreaWidth: CGFloat = 0.5
    
    static let popupGap: CGFloat = 8 // TODO: not exactly precise
    static let popupWidthIncrement: CGFloat = 26
    static let popupTotalHeightArray: [CGFloat] = [102, 108]
