 //
 
 import Foundation
+import GameplayKit
 
 /**
  default implementation for the Locateable protocol

*/
public struct Location: Locateable {
    
    /// origin of the location
    /// this is relative to the used coordinate system
    public let origin: (Int, Int)
    
    /// height of the location, absolute value

    
    /// width of the location, absolute value
    public let width: Int
   
    /// initializer
    init(origin: (Int, Int), height: Int = 1, width: Int = 1) {
        self.origin = origin
        self.height = height
        self.width = width
    }

}

/**
