                                        animations: { () -> Void in
                                         item.alpha = 0
                 }, completion: nil)
-            delay += 0.2
+            delay += animationSpeed * 2
         }
     }
     

                                        item.alpha = 1
                }, completion: nil)
            
            delay += 0.2
        }
    }
    

                                        item.alpha = 1
                }, completion: nil)
            
            delay += animationSpeed
        }
    }
    
