     @objc private func updateLocationData() {
         removeOldLocationEstimates()
         confirmLocationOfDistantLocationNodes()
-        updatePositionOfLocationNodesWithConfirmedLocation()
+        updatePositionOfLocationNodes()
     }
     
     //MARK: True North

                let locationNodePoint = CGPoint.pointWithVector(vector: locationNode.position)
                
                if !currentPoint.radiusContainsPoint(radius: CGFloat(SceneLocationView.sceneLimit), point: locationNodePoint) {
                    confirmLocationOfLocationNode(locationNode: locationNode)
                }
            }
        }

            
            locationNode.position = position
            
            locationNode.scale = SCNVector3(x: scale, y: scale, z: scale)
        } else {
            adjustedDistance = distance
            let position = SCNVector3(
