         
         // 显示主动技能类型
         if let skill = card.skill {
-            if CGSSGlobal.width > 360 {
-                skillLabel.text = skill.descriptionShort
-            } else {
-                skillLabel.text = "\(skill.skillFilterType.description)"
-            }
+            skillLabel.text = skill.descriptionShort
         } else {
             skillLabel.text = ""
         }

            make.top.equalTo(9)
        }
        
        skillLabel = UILabel()
//        skillLabel.frame = CGRect(x: CGSSGlobal.width - 150, y: 10, width: 140, height: 10)
        skillLabel.font = UIFont.systemFont(ofSize: 10)
        skillLabel.textAlignment = .right
        addSubview(skillLabel)
        skillLabel.snp.makeConstraints { (make) in
            make.right.equalTo(-10)
            make.top.equalTo(rarityLabel)
        }
        
        cardNameLabel = UILabel()
//        cardNameLabel.frame = CGRect(x: 68, y: 25, width: CGSSGlobal.width - 78, height: 16)
        cardNameLabel.font = UIFont.systemFont(ofSize: 16)
        cardNameLabel.adjustsFontSizeToFitWidth = true
        cardNameLabel.baselineAdjustment = .alignCenters

        }
        
        titleLabel = UILabel()
        titleLabel.font = UIFont.systemFont(ofSize: 10)
        titleLabel.adjustsFontSizeToFitWidth = true
        titleLabel.baselineAdjustment = .alignCenters
        addSubview(titleLabel)
        titleLabel.snp.makeConstraints { (make) in
            make.left.equalTo(rarityLabel.snp.right).offset(5)
            make.top.equalTo(rarityLabel)
        }
        
        skillLabel = UILabel()
        skillLabel.font = UIFont.systemFont(ofSize: 10)
        skillLabel.textAlignment = .right
        addSubview(skillLabel)
        skillLabel.snp.makeConstraints { (make) in
            make.right.equalTo(-10)
            make.top.equalTo(rarityLabel)
            make.left.greaterThanOrEqualTo(titleLabel.snp.right).offset(5)
        }
        
        titleLabel.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
        skillLabel.setContentCompressionResistancePriority(.defaultHigh, for: .horizontal)
        rarityLabel.setContentCompressionResistancePriority(.defaultHigh, for: .horizontal)
        
        lifeLabel = UILabel()
//        lifeLabel.frame = CGRect(x: originX, y: originY, width: width, height: height)
