         hud.run(actionFade)
         menu.run(actionFade)
     }
-    
-    override func updateNodes()
-    {
-        hud.update(elapsedTime:elapsedTime)
-    }
 }

    
    override init(controller:COptionPollutedGarden)
    {
        super.init(controller:controller)
        
        let background:MOptionPollutedGardenBackground = MOptionPollutedGardenBackground(


class MOptionPollutedGardenSceneGame:MOptionSceneGame<MOptionPollutedGarden, COptionPollutedGarden>
{
    private var petunias:[MOptionPollutedGardenPetunia]
    private weak var hud:MOptionPollutedGardenHud!
    private weak var menu:MOptionPollutedGardenMenu!
    private weak var floor:MOptionPollutedGardenFloor!
