 
         // Wait for the asynchronous generator to finish.
         gifGroup.wait()
-
-        // If there was an error in the generator, throw the error.
-        if dispatchError {
-            throw RegiftError.AddFrameToDestination
-        }
         
         CGImageDestinationSetProperties(destination, fileProperties as CFDictionary)
         

            handledTimes += 1
            guard let imageRef = image , error == nil else {
                print("An error occurred: \(String(describing: error)), image is \(String(describing: image))")
                dispatchError = true
                gifGroup.leave()
                return
            }



        // Create a dispatch group to force synchronous behavior on an asynchronous method.
        let gifGroup = Group()
        gifGroup.enter()

        var handledTimes: Double = 0
