         {
             let radians:CGFloat = kTotalRotation * percent
             let transform:CGAffineTransform = CGAffineTransform.init(rotationAngle:radians)
-            imageView.transform = transform
+            viewImage.transform = transform
             
             viewHandler.handRight(delta:percent)
         }

        
        let viewBar:VCameraRotateBar = VCameraRotateBar(controller:self.controller)
        
        
        let viewHandler:VCameraRotateHandler = VCameraRotateHandler()
        self.viewHandler = viewHandler
        
        let imageBorder:VBorder = VBorder(color:UIColor.black)
        self.imageBorder = imageBorder
        
        addSubview(blur)
        addSubview(imageBorder)
        addSubview(imageView)
        addSubview(viewHandler)
        addSubview(viewBar)
        

        NSLayoutConstraint.bottomToBottom(
            view:viewHandler,
            toView:self)
        
        NSLayoutConstraint.equals(
            view:viewImage,
            toView:viewHandler)
    }
    
    required init?(coder:NSCoder)
