             self.commissionerDeviceConnected(connection: connection)
         } else {
             //bluetoothConnectionManagerConnectionBecameReady shouldn't happen in any other step but if it happens lets handle it
-            self.fail(withReason: .BluetoothError, severity: .Error)
+            self.fail(withReason: .BluetoothError, severity: .Fatal)
         }
     }
 

            self.delegate.meshSetupDidEnterState(state: .CommissionerDeviceConnected)
        } else {
            //bluetoothConnectionManagerConnectionCreated shouldn't happen in any other step but if it happens lets handle it
            self.fail(withReason: .BluetoothError, severity: .Error)
        }
    }


            }
        } else {
            //bluetoothConnectionManagerError shouldn't happen in any other step but if it happens lets handle it
            self.fail(withReason: .BluetoothError, severity: .Fatal)
        }
    }

