 
 import SpriteKit
 
-public enum AttitudeReferenceIndexStyle {
-    case Bars
-    case Nose
-}
-
 class AttitudeReferenceIndex: SKNode {
-    init(style: AttitudeReferenceIndexStyle = .Bars) {
-        super.init()
-        switch style {
-        case .Bars: addChild(Bars())
-        case .Nose: addChild(Nose())
-        }
-    }
-
-    required init?(coder aDecoder: NSCoder) {
-        fatalError("init(coder:) has not been implemented")
-    }
-}
-
-private class Bars: SKNode {
     
     override init() {
         super.init()

        fatalError("init(coder:) has not been implemented")
    }
    
    func buildLeftBar(var transform transform: CGAffineTransform) -> SKShapeNode {
        // TODO: Extract size and color
        let path = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, -100, 2)

        return shape
    }
    
    private func buildCenterBar() -> SKShapeNode {
        // TODO: Extract size and color
        let path = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, -5, 2)
