             return
         }
         
-        let sceneHeight:CGFloat = MGame.sceneSize.height
+        let sceneHeight:CGFloat = orientationSceneHeight()
         let width_2:CGFloat = modelTexture.width_2
         let positionY:CGFloat = sceneHeight - kMargin
         position = CGPoint(x:width_2, y:positionY)

    {
        controller.showMenu()
    }
}


class ViewGameNodeMenu<T:MGame>:ViewGameNode<T>
{
    private let orientation:UIInterfaceOrientation
    private let kMargin:CGFloat = 45
    
    init(
        controller:ControllerGame<T>,
        texture:MGameTexture,
        orientation:UIInterfaceOrientation = UIInterfaceOrientation.portrait,
        alpha:CGFloat = 0)
    {
        self.orientation = orientation
        
        super.init(
            controller:controller,
            texture:texture)
