             self.jumpNumber = 0
         case UInt32(self.heroCategory) | UInt32(self.obstacleCategory):
             println("Hero hit obstacle")
-            self.roadSpeed = 0
-            self.backgroundSpeed = 0
-            
-            let button = SKShapeNode(ellipseInRect: CGRect(x: CGRectGetMaxX(self.frame)/2, y: CGRectGetMaxY(self.frame)/2, width: 100, height: 100))
-            button.position.x = button.position.x - button.frame.width / 2
-            button.fillColor = SKColor.blueColor()
-            button.name = "RestartButton"
-            println(button.position)
-            println(button.frame.width)
-            println(CGRectGetMaxX(self.frame))
-            println(self.frame.width)
-            self.addChild(button)
+//            self.roadSpeed = 0
+//            self.backgroundSpeed = 0
+//            
+//            let button = SKShapeNode(ellipseInRect: CGRect(x: CGRectGetMaxX(self.frame)/2, y: CGRectGetMaxY(self.frame)/2, width: 100, height: 100))
+//            button.position.x = button.position.x - button.frame.width / 2
+//            button.fillColor = SKColor.blueColor()
+//            button.name = "RestartButton"
+//            println(button.position)
+//            println(button.frame.width)
+//            println(CGRectGetMaxX(self.frame))
+//            println(self.frame.width)
+//            self.addChild(button)
             
             
         default:
             println("Trash hit...obstacle?")
         }
-        
-//        if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
-//            println("A > B")
-//        }
-//        else {
-//            firstBody = contact.bodyB
-////            secondBody = contact.bodyA
-//        }
-//        println(contact.bodyA.node!.name)
-//        println(contact.bodyB.node!.name)
-        
     }
     
     // MARK: - OBSTACLES

        let originalHeight = hero.frame.height
        let duckHeight = originalHeight / 2
        
        self.hero.frame.height = 4.0
        
        let duck = SKAction.resizeToHeight(duckHeight, duration: 0.5)
        let duckMove = SKAction.moveToY(50.0, duration: 0.5)
        let wait = SKAction.waitForDuration(1.0)

        var bradTexture = SKTexture(imageNamed: "hero.jpg") // Change 90x90 image
        bradTexture.filteringMode = SKTextureFilteringMode.Nearest
        
        bradDuckTexture.filteringMode = SKTextureFilteringMode.Nearest
        
        //Tina/ brad jumping texture
