         if gameType == kGameSorceryWizard {
             player!.skill = player!.skill - 2
             player!.potion = kPotionNone
-            player!.drinks = 0
             player!.gold = 20
             player!.provisions = 2
             player!.gameName = "Sorcery! Wizard"

            player!.magic = Int(arc4random_uniform(6) + arc4random_uniform(6)) + 8
            player!.initialMagic = player!.magic
            player!.potion = kPotionNone
            player!.drinks = 0
            player!.gold = 0
            player!.gameName = "Citadel of Chaos"
            citadelBox.isHidden = false


        if !gameInProgress || player == nil { return }

        let flag = NSEvent.modifierFlags.contains(.control)

        if let stepper = (sender as? NSStepper) {

            let stepperValue = stepper.integerValue
            var psl = player!.luck + stepperValue

            if !flag && psl > player!.initialLuck { psl = player!.initialLuck }
            if flag && psl > 14 { psl = 14}
            if psl < 0 { psl = 0 }

            if (psl != player!.luck) {
