     }
     
     // Init with colors for a single hand - the other hand will use the same colors
-    init(named name: String, color1: UIColor, color2: UIColor, color3: UIColor, color4: UIColor, color5: UIColor) {
+    init(_ name: String, color1: UIColor, color2: UIColor, color3: UIColor, color4: UIColor, color5: UIColor) {
         self.name = name
         colorMap = [
             Finger(side: .left, name: .pinky) : color1,

    // MARK: Color schemes
    
    static func defaultMonochrome() -> ColorScheme {
        return ColorScheme.init(named: "Monochrome", color: UIColor.lightGray.lighter(15.0)!)
    }
    
    // Creator: Drew
    static func defaultPolychrome() -> ColorScheme {
        return ColorScheme.init(named: "Default",
                                color1: UIColor(red: 240/255, green: 173/255, blue: 173/255, alpha: 1.0) /* #f0adad */,
            color2: UIColor(red: 255/255, green: 246/255, blue: 179/255, alpha: 1.0) /* #fff6b3 */,
            color3: UIColor(red: 184/255, green: 222/255, blue: 185/255, alpha: 1.0) /* #b8deb9 */,
            color4: UIColor(red: 167/255, green: 213/255, blue: 250/255, alpha: 1.0) /* #a7d5fa */,
            color5: UIColor(red: 214/255, green: 169/255, blue: 222/255, alpha: 1.0) /* #d6a9de */)
    }
    
    // Creator: Bao
    static func paper() -> ColorScheme {
        return ColorScheme.init(named: "Paper",
                                color1: UIColor(red: 213/255, green: 192/255, blue: 240/255, alpha: 1.0) /* #d5c0f0 */,
            color2: UIColor(red: 177/255, green: 223/255, blue: 224/255, alpha: 1.0) /* #b1dfe0 */,
            color3: UIColor(red: 222/255, green: 218/255, blue: 140/255, alpha: 1.0) /* #deda8c */,
            color4: UIColor(red: 247/255, green: 196/255, blue: 141/255, alpha: 1.0) /* #f7c48d */,
            color5: UIColor(red: 240/255, green: 187/255, blue: 180/255, alpha: 1.0) /* #f0bbb4 */)
    }
}

extension UIColor {
    
    func lighter(_ percentage:CGFloat=30.0) -> UIColor? {
        return self.adjust( abs(percentage) )

            Finger(side: .right, name: .ring) : color2,
            Finger(side: .right, name: .pinky) : color1
        ]
    }
    
    init(_ name: String, colors: [Int]) {
        assert(colors.count > 0, "Must pass in at least 1 color.")
        
        self.name = name
        colorMap = [Finger: UIColor]()
        colorMap[Finger(side: .left, name: .pinky)] = UIColor.init(hex: colors[0 % colors.count])
        colorMap[Finger(side: .left, name: .ring)] = UIColor.init(hex: colors[1 % colors.count])
        colorMap[Finger(side: .left, name: .middle)] = UIColor.init(hex: colors[2 % colors.count])
        colorMap[Finger(side: .left, name: .index)] = UIColor.init(hex: colors[3 % colors.count])
        colorMap[Finger(side: .left, name: .thumb)] = UIColor.init(hex: colors[4 % colors.count])
        colorMap[Finger(side: .right, name: .pinky)] = UIColor.init(hex: colors[5 % colors.count])
        colorMap[Finger(side: .right, name: .ring)] = UIColor.init(hex: colors[6 % colors.count])
        colorMap[Finger(side: .right, name: .middle)] = UIColor.init(hex: colors[7 % colors.count])
        colorMap[Finger(side: .right, name: .index)] = UIColor.init(hex: colors[8 % colors.count])
        colorMap[Finger(side: .right, name: .thumb)] = UIColor.init(hex: colors[9 % colors.count])
    }
    
    func getColor(_ finger: Finger) -> UIColor {
