 }
 
 public class Game: SKScene {
+    #if os(iOS)
     var tapRecognizer: UITapGestureRecognizer?
+    #endif
+    
     private var screens = [GameView]()
     
     public func presentLoadingView(loadingScreen: GameLoadingView) {

        }
    }    
}

import Foundation
import SpriteKit
import GLKit
#if os(iOS)
import UIKit
#endif

public extension SKNode {
    public func radians(degrees: CGFloat) -> CGFloat {
