         map[identifier] = item
     }
     
-    func loadGroup(item:DGif)
+    func loadCompleteGroup(item:DGif)
     {
         switch item.status
         {

        gifs:[DGif],
        completion:@escaping(() -> ()))
    {
        DGif.createDirectory()
        
        for item:DGif in gifs
        {
            loadMap(item:item)
            loadGroup(item:item)
        }
        
        strategyStand()
        completion()
    }
    
    func loadMap(item:DGif)
    {
        guard
            

            break
        }
    }
    
    func loadCompleteDone(
        completion:(() -> ()))
    {
        DGif.createDirectory()
        strategyStand()
        completion()
    }
}
