     }
     
     private func handleRefreshAsset() {
-        if self.shouldRefresh {
-            self.shouldRefresh = false
-            self.refreshAsset()
-        }
+        self.shouldRefresh = false
+        self.refreshAsset()
     }
 }

        self.currentPlayer.currentPosition = CMTimeGetSeconds(time)
    }
    
    
    
    func destroy() {
        self.currentPlayer.destroy()
        self.removeAssetRefreshObservers()

            PKLog.warning("network unreachable")
        }
        reachability.onReachable = { [unowned self] reachability in
            if self.shouldRefresh {
                self.handleRefreshAsset()
            }
        }
    }
    
