     override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
         print(sender)
         if let s = sender as? UITableViewCell, let dest = segue.destination as? BuildViewController, segue.identifier == Constants.Identifiers.showBuildSegue, let indexPath = tableView.indexPath(for: s){
-            dest.build = builds?[indexPath.row]
+            if indexPath.section == 1{
+                dest.build = builds?[indexPath.row]
+            }
+            else{
+                dest.build = specialBuilds[indexPath.row].1
+            }
             dest.account = account
         }
     }

class BuildsTableViewController: UITableViewController {

    var builds: [Build]?
    var account: Account?
    
    override func viewDidLoad() {
        completeBuilds()
    }
    
    override func viewWillAppear(_ animated: Bool) {
        completeBuilds()
    }
    
    private func completeBuilds(){
        if let builds = builds, let account = account{
            for (index, build) in builds.enumerated().filter({$0.1.isFullVersion == false}){

                let userRequest = UserRequest(requestUrl: build.url, account: account)
                NetworkManager.manager.completeBuildInformation(userRequest: userRequest, build: build, completion: { (build, error) in
                    //FIXME: Display errors
                    DispatchQueue.main.async {
                        self.tableView.reloadRows(at: [IndexPath(row: index, section: 0)], with: .automatic)
                    }
                })
            }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 2
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        switch section{
            case 0: return specialBuilds.count
            case 1: return builds?.count ?? 0
            default: return 0
        }
    }

    override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
        switch section{
            case 0: return "Special builds"
            case 1: return "All builds"
            default: return ""
        }
    }
    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: Constants.Identifiers.buildCell, for: indexPath)
        
        var build: Build!
        
        if indexPath.section == 0{
            build = specialBuilds[indexPath.row].1
            cell.textLabel?.text = specialBuilds[indexPath.row].0 + " (#\(build.number))"
        }
        else if indexPath.section == 1{
            build = builds![indexPath.row]
            cell.textLabel?.text = build.fullDisplayName ?? "#\(build.number)"
        }
        
        if let result = build?.result?.lowercased(){
            cell.imageView?.image = UIImage(named: "\(result)Circle")
        }
        
        return cell
    }

