 			MaterialAnimation.animationWithDuration(0.25, animations: {
 				self.sideView.width = width
 				self.sideView.position.x = w
-				}) {
+			}) {
 					self.userInteractionEnabled = false
 			}
 		} else {

		:name:	open
	*/
	public func open(velocity: CGFloat = 0) {
		let w: CGFloat = sideView.width
		let h: CGFloat = sideView.height
		let d: Double = Double(0 == velocity ? animationDuration : fmax(0.1, fmin(1, Double(sideView.x / velocity))))
		
		toggleStatusBar(true)
		MaterialAnimation.animationWithDuration(d, animations: {
			self.sideView.position = CGPointMake(w / 2, h / 2)
			self.backdropLayer.hidden = false
		}) {
			self.userInteractionEnabled = false

			self.sideView.zPosition = 1000
		})
		
		prepareViewControllerWithinContainer(sideViewController, container: sideView)
		
		// gestures
		prepareGestures()
