     var moveUp = SKAction.moveBy(x: 0, y: 120, duration: 0.3)
     var moveDown = SKAction.moveBy(x: 0, y: -120, duration: 0.3)
 
-    // When the view loads
+    // MARK: When the view loads
     override func didMove(to view:SKView) {
         // Debug information
         print("Scene Dimensions")


    }

    //When the screen is tapped    //Used to report tapped coordinates
    override func touchesBegan(_ touches:Set<UITouch>, with event:UIEvent?) {
        /* Called when a touch begins */


        }
    }

    // MARK: Fire swords
    func fireSwords(charcLocation charcPos:CGPoint) {
        let theSwordLook = SKTexture(imageNamed: "the_other_sword.png")
        let aSword = SKSpriteNode(texture: theSwordLook)
