             }
         }
 
+        // Set the Stats View image
+        setStatsViewImage(gameType)
+
         // Update the UI with the new stats
         updateStats()
 

                self.gameMenu.isEnabled = false
            }

            if zplayer.bookmark != -1 {
                self.bookmark.place = zplayer.bookmark
                self.bookmark.needsDisplay = true

            self.hellBox.isHidden = zplayer.gamekind == kGameHouseHell ? false : true
            self.citadelBox.isHidden = zplayer.gamekind == kGameCitadel ? false : true

            // Update the modifiers
            self.testLuckMod.selectItem(at: zplayer.modMatrix[0])
            self.testSkillMod.selectItem(at: zplayer.modMatrix[1])
