     /*
      * hides the Dont Wait button
      */
-    func hideDontWaitButton () {
+    func hideDontWaitMessage () {
 
         os_log("removing dont wait button", log:self.log, type:.debug)
-        self.scene.removeChildren(in: [self.dontWaitButton])
+        self.scene.removeChildren(in: [self.dontWaitButton, self.statusLabel])
 
     }
 

        )
        self.scene.addChild(backgroundNode)

        // makes a status box
        let statusNode = SKLabelNode(fontNamed: "Monaco")
        statusNode.position = CGPoint(
            x: self.scene.size.width / 2,
            y: self.statusTop
        )
        
        self.scene.addChild(statusNode)
        
        // shows the dont wait button
        self.dontWaitButton.controller = self
        self.scene.addChild(self.dontWaitButton)

    func handleDontWaitButtonPressed () {

        os_log("dont wait button pressed", log:self.log, type:.debug)
        hideDontWaitMessage()
        self.makePlayer1(isPlayer1Local: true)

    }
