     public override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent) {
         super.touchesBegan(touches, withEvent: event)
 
-        relativeForces = nil
-
         currentTouches.unionInPlace(touches)
         
         //We only start recognizing if *exactly* numberOfTouchesRequired of touches begin simultaneously

        super.touchesEnded(touches, withEvent: event)

        if inProgress {
            currentTouches.removeAll()
            relativeForces = nil
            state = .Cancelled
        } else {
            currentTouches.subtractInPlace(touches)
        }
    }
}
            view?.traitCollection.forceTouchCapability == .Available {
            state = .Began
        } else if inProgress {
            state = .Cancelled
        }

