     }
     
     func pause(fForceRewind:Bool) {
+        fPausing = true
         if let player = self.audioPlayer {
             player.stop()
         }

        //NSLog("SWPage  autoPlay @\(index) with \(cPlaying)")
        assert(self.viewAnimation != nil, "must have self.viewAnimation")
        timerTick(0.0)
        cDebug++
        self.didStartPlayingInternal()
    }
    

            if let value = offsetForNextTick {
                self.timerTick(value)
            } else {
                self.cPlaying--
                self.cDebug--
                self.didFinishPlayingInternal()
            }
