 	private var lastUpdateTime : TimeInterval = 0
 	private var label : SKLabelNode?
 	private var spinnyNode : SKShapeNode?
+	private var characterNode: SKSpriteNode?
 	private let randomX = GKRandomDistribution(randomSource: GKARC4RandomSource(), lowestValue: -250, highestValue: 250)
 	private let randomY = GKRandomDistribution(randomSource: GKARC4RandomSource(), lowestValue: -350, highestValue: -100)
 

	}
	
	func addCharacter(name: String) {
		let characterNode = SKSpriteNode(imageNamed: "asisu")
		characterNode.position = CGPoint(x: -215, y: 315)
		characterNode.name = "Charater"
		characterNode.scale(to: CGSize(width: 268, height: 508))
		characterNode.run(SKAction.init(named: "Join")!, withKey: "join")
		
		characterNode.run(
			SKAction.repeatForever(SKAction.sequence([
				SKAction.wait(forDuration: 1.6),

			label.run(SKAction.fadeIn(withDuration: 2.0))
		}
		
		self.characterNode = SKSpriteNode(imageNamed: "asisu")

		if let characterNode = self.characterNode {
			characterNode.position = CGPoint(x: -215, y: 315)
			characterNode.name = "Charater"
			characterNode.scale(to: CGSize(width: 268, height: 508))
			characterNode.run(SKAction.init(named: "Join")!, withKey: "join")
		}
	}
	
