     var forwardMovement: SKNode!
     var pipeMovement:    SKNode!
     var scoreFeedback:   SKLabelNode!
-
+    var score = 0
+    
     // MARK: #===== Init =====#
 
     override func didMoveToView( view: SKView ) {

        let delay = SKAction.waitForDuration(NSTimeInterval(1.66))
        self.runAction( SKAction.repeatActionForever(SKAction.sequence( [ spawn, delay ] ) ) )
        
        scoreFeedback = SKLabelNode(fontNamed: "Helvetica")
        scoreFeedback.position = CGPointMake(frame.width / 2, frame.height / 2)
        addChild(scoreFeedback)
        
        forwardMovement.speed = 1.0

import UIKit
import SpriteKit

let spaceBetweenPipes = 110.0
let imagesAtlas       = SKTextureAtlas(named: "FlappyAssets")

struct flappyContactMasks {
