 
     func closePressed() {
         debugMenu.isHidden = true
+        displayButton.isHidden = false
         delegate.debugViewControllerHidMenu(debugViewController: self)
     }
 
     func displayPressed() {
         debugMenu.isHidden = false
+        displayButton.isHidden = true
         delegate.debugViewControllerDisplayedMenu(debugViewController: self)
     }
 

    private var delegate: DebugViewControllerDelegate!
    private var environment: Environment
    private var debugMenu: UIView!
    private var assetBundle: Bundle?

    init(delegate: DebugViewControllerDelegate, environment: Environment, assetBundle: Bundle? = nil, buttonTintColor: UIColor, buttonStartLocation: CGPoint) {

        stack.edgeAnchors == scrollView.edgeAnchors
        stack.widthAnchor == stackWidthSizingView.widthAnchor

        displayButton = UIButton.button(withImageSetName: "debug", emphasisSuffix: "-pressed", tintColor: buttonTintColor, target: self, selector: #selector(displayPressed), imageBundle: assetBundle)
        let size: CGFloat = 50
        displayButton.frame = CGRect(x: buttonStartLocation.x, y: buttonStartLocation.y, width: size, height: size)
        displayButton.layer.cornerRadius = size / 2
