     var moveUp = SKAction.moveBy(x: 0, y: 120, duration: 0.3)
     var moveDown = SKAction.moveBy(x: 0, y: -120, duration: 0.3)
 
-    // When the view loads
+    // MARK: When the view loads
     override func didMove(to view:SKView) {
         // Debug information
         print("Scene Dimensions")

        }
    }

    // MARK: Fire Swords
    func fireSwords(charcLocation charcPos:CGPoint) {
        let theSwordLook = SKTexture(imageNamed: "the_other_sword.png")
        let aSword = SKSpriteNode(texture: theSwordLook)

            }
        }

        // Send Birds
        let NewBird = Int(arc4random() % 100)
        if (NewBird <= birdControl) {

