         }
         state.nextPipe.initialRasterX = state.rasterX
         drawPixel(0)
+        // Colors have 1 px delay
+        state.colorPipe = state.nextColorPipe
         drawPixel(1)
         drawPixel(2)
         drawPixel(3)

    //MARK: Pipeline
    fileprivate var pipe = VICPipeline()
    fileprivate var nextPipe = VICPipeline()
    //MARK: -
    
    //MARK: Bus

        //TODO: this will cause the next 2 frames to be skipped, as the actual buffers are in VIC, figure this later
        //      Good enough for now
        let screenBuffer = UnsafeMutableBufferPointer<UInt32>(start: calloc(512 * 512, MemoryLayout<UInt32>.size).assumingMemoryBound(to: UInt32.self), count: 512 * 512)
        return VICState(ioMemory: binaryDump.next(64), videoMatrix: binaryDump.next(40), colorLine: binaryDump.next(40), mp: binaryDump.next(), screenBuffer: screenBuffer, currentCycle: binaryDump.next(), currentLine: binaryDump.next(), m_y: binaryDump.next(8), yScroll: binaryDump.next(), rsel: binaryDump.next(), den: binaryDump.next(), bmm: binaryDump.next(), ecm: binaryDump.next(), raster: binaryDump.next(), me: binaryDump.next(), xScroll: binaryDump.next(), csel:binaryDump.next(), mcm: binaryDump.next(), mye: binaryDump.next(), vm: binaryDump.next(), cb: binaryDump.next(), ir: binaryDump.next(), ier: binaryDump.next(), mdp: binaryDump.next(), mmc: binaryDump.next(), mm: binaryDump.next(), md: binaryDump.next(), vc: binaryDump.next(), vcbase: binaryDump.next(), rc: binaryDump.next(), vmli: binaryDump.next(), displayState: binaryDump.next(), rasterX: binaryDump.next(), rasterInterruptLine: binaryDump.next(), ref: binaryDump.next(), mc: binaryDump.next(8), mcbase: binaryDump.next(8), yExpansion: binaryDump.next(8), pipe: binaryDump.next(), nextPipe: binaryDump.next(), colorPipe: binaryDump.next(), nextColorPipe: binaryDump.next(), addressBus: binaryDump.next(), dataBus: binaryDump.next(), memoryBankAddress: binaryDump.next(), bufferPosition: binaryDump.next(), badLinesEnabled: binaryDump.next(), isBadLine: binaryDump.next(), baPin: binaryDump.next(), baLowCount: binaryDump.next(), currentSprite: binaryDump.next(), spriteDma: binaryDump.next(8), spriteDisplay: binaryDump.next(8), anySpriteDisplaying: binaryDump.next(), spriteSequencerData: binaryDump.next(8), spriteShiftRegisterCount: binaryDump.next(8), spriteShiftRegisterPixelsPerShift: binaryDump.next(8), graphicsShiftRegister: binaryDump.next())
    }
    
    var description: String {
