     public var animationEasingUpdate: SECAnimation?
     public var animationDelayUpdate: SECTime?
     
+    public init() {}
 }
 
 extension SECEffectScatterSerie : SECEnumable {
-	public enum Enums {
-		case name(String), legendHoverLink(Bool), effectType(String), showEffectOn(ShowEffectOn), rippleEffect(RippleEffect), coordinateSystem(SECCoordinateSystem), xAxisIndex(UInt8), yAxisIndex(UInt8), polarIndex(UInt8), geoIndex(UInt8), symbol(SECSymbol), symbolSize(Float), symbolRotate(Float), symbolOffset([Float]), label(SECLabel), itemStyle(SECItemStyle), data([Any]), markPoint(SECMarkPoint), markLine(SECMarkLine), markArea(SECMarkArea), zlevel(Float), z(Float), silent(Bool), animation(Bool), animationThreshold(Float), animationDuration(SECTime), animationEasing(SECAnimation), animationDelay(SECTime), animationDurationUpdate(SECTime), animationEasingUpdate(SECAnimation), animationDelayUpdate(SECTime)
-	}
-
-	public typealias ContentEnum = Enums
-
-	public init(_ elements: [Enums]) {
-		for ele in elements {
-			switch ele {
-				case let .name(name):
-					self.name = name
-				case let .legendHoverLink(legendHoverLink):
-					self.legendHoverLink = legendHoverLink
-				case let .effectType(effectType):
-					self.effectType = effectType
-				case let .showEffectOn(showEffectOn):
-					self.showEffectOn = showEffectOn
-				case let .rippleEffect(rippleEffect):
-					self.rippleEffect = rippleEffect
-				case let .coordinateSystem(coordinateSystem):
-					self.coordinateSystem = coordinateSystem
-				case let .xAxisIndex(xAxisIndex):
-					self.xAxisIndex = xAxisIndex
-				case let .yAxisIndex(yAxisIndex):
-					self.yAxisIndex = yAxisIndex
-				case let .polarIndex(polarIndex):
-					self.polarIndex = polarIndex
-				case let .geoIndex(geoIndex):
-					self.geoIndex = geoIndex
-				case let .symbol(symbol):
-					self.symbol = symbol
-				case let .symbolSize(symbolSize):
-					self.symbolSize = symbolSize
-				case let .symbolRotate(symbolRotate):
-					self.symbolRotate = symbolRotate
-				case let .symbolOffset(symbolOffset):
-					self.symbolOffset = symbolOffset
-				case let .label(label):
-					self.label = label
-				case let .itemStyle(itemStyle):
-					self.itemStyle = itemStyle
-				case let .data(data):
-					self.data = data
-				case let .markPoint(markPoint):
-					self.markPoint = markPoint
-				case let .markLine(markLine):
-					self.markLine = markLine
-				case let .markArea(markArea):
-					self.markArea = markArea
-				case let .zlevel(zlevel):
-					self.zlevel = zlevel
-				case let .z(z):
-					self.z = z
-				case let .silent(silent):
-					self.silent = silent
-				case let .animation(animation):
-					self.animation = animation
-				case let .animationThreshold(animationThreshold):
-					self.animationThreshold = animationThreshold
-				case let .animationDuration(animationDuration):
-					self.animationDuration = animationDuration
-				case let .animationEasing(animationEasing):
-					self.animationEasing = animationEasing
-				case let .animationDelay(animationDelay):
-					self.animationDelay = animationDelay
-				case let .animationDurationUpdate(animationDurationUpdate):
-					self.animationDurationUpdate = animationDurationUpdate
-				case let .animationEasingUpdate(animationEasingUpdate):
-					self.animationEasingUpdate = animationEasingUpdate
-				case let .animationDelayUpdate(animationDelayUpdate):
-					self.animationDelayUpdate = animationDelayUpdate
-			}
-		}
-	}
+    public enum Enums {
+        case name(String), legendHoverLink(Bool), effectType(String), showEffectOn(ShowEffectOn), rippleEffect(RippleEffect), coordinateSystem(SECCoordinateSystem), xAxisIndex(UInt8), yAxisIndex(UInt8), polarIndex(UInt8), geoIndex(UInt8), symbol(SECSymbol), symbolSize(Float), symbolRotate(Float), symbolOffset([Float]), label(SECFormattedLabel), itemStyle(SECItemStyle), data([Any]), markPoint(SECMarkPoint), markLine(SECMarkLine), markArea(SECMarkArea), zlevel(Float), z(Float), silent(Bool), animation(Bool), animationThreshold(Float), animationDuration(SECTime), animationEasing(SECAnimation), animationDelay(SECTime), animationDurationUpdate(SECTime), animationEasingUpdate(SECAnimation), animationDelayUpdate(SECTime)
+    }
+    
+    public typealias ContentEnum = Enums
+    
+    public init(_ elements: [Enums]) {
+        for ele in elements {
+            switch ele {
+            case let .name(name):
+                self.name = name
+            case let .legendHoverLink(legendHoverLink):
+                self.legendHoverLink = legendHoverLink
+            case let .effectType(effectType):
+                self.effectType = effectType
+            case let .showEffectOn(showEffectOn):
+                self.showEffectOn = showEffectOn
+            case let .rippleEffect(rippleEffect):
+                self.rippleEffect = rippleEffect
+            case let .coordinateSystem(coordinateSystem):
+                self.coordinateSystem = coordinateSystem
+            case let .xAxisIndex(xAxisIndex):
+                self.xAxisIndex = xAxisIndex
+            case let .yAxisIndex(yAxisIndex):
+                self.yAxisIndex = yAxisIndex
+            case let .polarIndex(polarIndex):
+                self.polarIndex = polarIndex
+            case let .geoIndex(geoIndex):
+                self.geoIndex = geoIndex
+            case let .symbol(symbol):
+                self.symbol = symbol
+            case let .symbolSize(symbolSize):
+                self.symbolSize = symbolSize
+            case let .symbolRotate(symbolRotate):
+                self.symbolRotate = symbolRotate
+            case let .symbolOffset(symbolOffset):
+                self.symbolOffset = symbolOffset
+            case let .label(label):
+                self.label = label
+            case let .itemStyle(itemStyle):
+                self.itemStyle = itemStyle
+            case let .data(data):
+                self.data = data
+            case let .markPoint(markPoint):
+                self.markPoint = markPoint
+            case let .markLine(markLine):
+                self.markLine = markLine
+            case let .markArea(markArea):
+                self.markArea = markArea
+            case let .zlevel(zlevel):
+                self.zlevel = zlevel
+            case let .z(z):
+                self.z = z
+            case let .silent(silent):
+                self.silent = silent
+            case let .animation(animation):
+                self.animation = animation
+            case let .animationThreshold(animationThreshold):
+                self.animationThreshold = animationThreshold
+            case let .animationDuration(animationDuration):
+                self.animationDuration = animationDuration
+            case let .animationEasing(animationEasing):
+                self.animationEasing = animationEasing
+            case let .animationDelay(animationDelay):
+                self.animationDelay = animationDelay
+            case let .animationDurationUpdate(animationDurationUpdate):
+                self.animationDurationUpdate = animationDurationUpdate
+            case let .animationEasingUpdate(animationEasingUpdate):
+                self.animationEasingUpdate = animationEasingUpdate
+            case let .animationDelayUpdate(animationDelayUpdate):
+                self.animationDelayUpdate = animationDelayUpdate
+            }
+        }
+    }
 }
 
 extension SECEffectScatterSerie : SECMappable {
-	public func mapping(map: SECMap) {
-		map["name"] = name
-		map["legendHoverLink"] = legendHoverLink
-		map["effectType"] = effectType
-		map["showEffectOn"] = showEffectOn
-		map["rippleEffect"] = rippleEffect
-		map["coordinateSystem"] = coordinateSystem
-		map["xAxisIndex"] = xAxisIndex
-		map["yAxisIndex"] = yAxisIndex
-		map["polarIndex"] = polarIndex
-		map["geoIndex"] = geoIndex
-		map["symbol"] = symbol
-		map["symbolSize"] = symbolSize
-		map["symbolRotate"] = symbolRotate
-		map["symbolOffset"] = symbolOffset
-		map["label"] = label
-		map["itemStyle"] = itemStyle
-		map["data"] = data
-		map["markPoint"] = markPoint
-		map["markLine"] = markLine
-		map["markArea"] = markArea
-		map["zlevel"] = zlevel
-		map["z"] = z
-		map["silent"] = silent
-		map["animation"] = animation
-		map["animationThreshold"] = animationThreshold
-		map["animationDuration"] = animationDuration
-		map["animationEasing"] = animationEasing
-		map["animationDelay"] = animationDelay
-		map["animationDurationUpdate"] = animationDurationUpdate
-		map["animationEasingUpdate"] = animationEasingUpdate
-		map["animationDelayUpdate"] = animationDelayUpdate
-	}
+    public func mapping(map: SECMap) {
+        map["name"] = name
+        map["legendHoverLink"] = legendHoverLink
+        map["effectType"] = effectType
+        map["showEffectOn"] = showEffectOn
+        map["rippleEffect"] = rippleEffect
+        map["coordinateSystem"] = coordinateSystem
+        map["xAxisIndex"] = xAxisIndex
+        map["yAxisIndex"] = yAxisIndex
+        map["polarIndex"] = polarIndex
+        map["geoIndex"] = geoIndex
+        map["symbol"] = symbol
+        map["symbolSize"] = symbolSize
+        map["symbolRotate"] = symbolRotate
+        map["symbolOffset"] = symbolOffset
+        map["label"] = label
+        map["itemStyle"] = itemStyle
+        map["data"] = data
+        map["markPoint"] = markPoint
+        map["markLine"] = markLine
+        map["markArea"] = markArea
+        map["zlevel"] = zlevel
+        map["z"] = z
+        map["silent"] = silent
+        map["animation"] = animation
+        map["animationThreshold"] = animationThreshold
+        map["animationDuration"] = animationDuration
+        map["animationEasing"] = animationEasing
+        map["animationDelay"] = animationDelay
+        map["animationDurationUpdate"] = animationDurationUpdate
+        map["animationEasingUpdate"] = animationEasingUpdate
+        map["animationDelayUpdate"] = animationDelayUpdate
+    }
 }
 
 extension SECEffectScatterSerie.RippleEffect : SECEnumable {
-	public enum Enums {
-		case period(Float), scale(Float), brushType(BrushType)
-	}
-
-	public typealias ContentEnum = Enums
-
-	public init(_ elements: [Enums]) {
-		for ele in elements {
-			switch ele {
-				case let .period(period):
-					self.period = period
-				case let .scale(scale):
-					self.scale = scale
-				case let .brushType(brushType):
-					self.brushType = brushType
-			}
-		}
-	}
+    public enum Enums {
+        case period(Float), scale(Float), brushType(BrushType)
+    }
+    
+    public typealias ContentEnum = Enums
+    
+    public init(_ elements: [Enums]) {
+        for ele in elements {
+            switch ele {
+            case let .period(period):
+                self.period = period
+            case let .scale(scale):
+                self.scale = scale
+            case let .brushType(brushType):
+                self.brushType = brushType
+            }
+        }
+    }
 }
 
 extension SECEffectScatterSerie.RippleEffect : SECMappable {
-	public func mapping(map: SECMap) {
-		map["period"] = period
-		map["scale"] = scale
-		map["brushType"] = brushType
-	}
-}
+    public func mapping(map: SECMap) {
+        map["period"] = period
+        map["scale"] = scale
+        map["brushType"] = brushType
+    }
+}

                return "\"\(self.rawValue)\""
            }
        }
        public var period: Float?
        public var scale: Float?
        public var brushType: BrushType?
    }
    
    public var type: SECSerieType {

    public var symbolSize: Float?
    public var symbolRotate: Float?
    public var symbolOffset: [Float]?
    public var label: SECFormattedLabel?
    public var itemStyle: SECItemStyle?
    public var data: [Any]?
    public var markPoint: SECMarkPoint?
