   
   func isGameStarted( currentTime : CFTimeInterval ) -> Bool {
     return currentTime >= _gameBeginTime
-  }
-  
-  func isTimeToCastSpells( currentTime : CFTimeInterval ) -> Bool {
-    return currentTime >= _nextSpellCastingTime
   }
   
   func doGameOver( id : Int ) {

    }
  }
  
  var backgroundNode : SKSpriteNode!
  
  private var _isGameOver = false;

  private var _gameBeginTime : CFTimeInterval!
  private var _nextSpellCastingTime : CFTimeInterval!
  
  private var _hasSetGameBeginTime : Bool = false
  

  
  private var players : [Player] = [Player(hitPoints: 100), Player(hitPoints: 100)]
  
  private var mostRecentElement : SpellElement?
  private var _hasPlayerSpell : Bool = false
  
  private var playerOneHealthSprite : HealthBarSprite!
  private var playerTwoHealthSprite : HealthBarSprite!
