   }
   
   
-  func createOmniLightAtPosition(#position: SCNVector3) -> SCNNode {
+  func createOmniLightAtPosition(position: SCNVector3) -> SCNNode {
     let light = SCNLight()
     light.type = SCNLightTypeOmni
     light.color = UIColor.whiteColor()

    }
  }
  
  // TODO: Uncomment code for player movement here
  /* func movePlayerInDirection(direction: MoveDirection) {
    
    switch gameState {

class GameScene : SCNScene, SCNSceneRendererDelegate, SCNPhysicsContactDelegate {
  
  // MARK: Properties
  var sceneView: SCNView!
  var gameState = GameState.WaitingForFirstTap
  var camera: SCNNode!
  var cameraOrthographicScale = 0.5
  var cameraOffsetFromPlayer = SCNVector3(x: 0.25, y: 1.25, z: 0.55)
  var level: SCNNode!
  var levelData: GameLevel!
  let levelWidth: Int = 19
  let levelHeight: Int = 50
  
  
  init(view: SCNView) {
    sceneView = view
    super.init()
    
    initializeLevel()
