     }
     
     func showAttackButtons() {
-        playerOneAttackBtn.hidden = false
-        playerTwoAttackBtn.hidden = false
+        showPlayerOneAttackBtn()
+        showPlayerTwoAttackBtn()
     }
     
     func hideAttackButtons() {

                    playerOneHpLbl.text = "\(playerHp) HP"
                    if playerHp <= 80 && playerHp >= 51 {
                        
                        // slightly roughed up
                        playerOneImg.image = UIImage(named: "donald-trump-standing2")
                        
                    } else if playerHp <= 50 && playerHp > 0 {
                        
                        // very hurt
                        playerOneImg.image = UIImage(named: "donald-trump-standing3")
                        

    func delayAttack(targetPlayer: Int) {
        if targetPlayer == 1 {
            playerOneAttackBtn.hidden = true
            
            if fightIsOn == true {
                NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: "showPlayerOneAttackBtn", userInfo: nil, repeats: false)
            }
            
        } else if targetPlayer == 2 {
            playerTwoAttackBtn.hidden = true
            
            if fightIsOn == true {
                NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: "showPlayerTwoAttackBtn", userInfo: nil, repeats: false)
            }
        }
        
        
