             
             locationNode.position = position
             
-            locationNode.scale = SCNVector3(x: distanceDivision, y: distanceDivision, z: distanceDivision)
+            locationNode.scale = SCNVector3(x: scale, y: scale, z: scale)
         } else {
             adjustedDistance = distance
             let position = SCNVector3(

                let locationNodePoint = CGPoint.pointWithVector(vector: locationNode.position)
                
                if !currentPoint.radiusContainsPoint(radius: CGFloat(SceneLocationView.sceneLimit), point: locationNodePoint) {
                    confirmLocationOfLocationNode(locationNode: locationNode)
                }
            }
        }

    @objc private func updateLocationData() {
        removeOldLocationEstimates()
        confirmLocationOfDistantLocationNodes()
        updatePositionOfLocationNodes()
    }
    
    //MARK: True North
