   var _monstorsInField = [Enemy]()
   var monstorsInField: [Enemy]{
     get{
-//      return GlobalRellikEnemyConcurrent.sync {
+      return GlobalRellikEnemyConcurrent.sync {
         return _monstorsInField
-//      }
+      }
     }
     set{
-//      GlobalRellikEnemyConcurrent.sync {
+      GlobalRellikEnemyConcurrent.sync {
         _monstorsInField = newValue
-//      }
+      }
     }
   }
   var _bulletsInField = [Bullet?]()

    })
    group.notify(queue: GlobalRellikSerial, execute:{
    self.loadLevelToView()
//      self.removeLoadingScreen()
    })
  }
  

  func setup(){
    let group = DispatchGroup()
    gameState = GameState.loading
    self.loadingScreen()
    
    GlobalRellikConcurrent.async(group: group, execute:{
    self.setupData()
