 
 class MOptionPollutedGardenSceneGame:MOptionSceneGame<MOptionPollutedGarden, COptionPollutedGarden>
 {
+    private var petunias:[MOptionPollutedGardenPetunia]
     private weak var hud:MOptionPollutedGardenHud!
     private weak var menu:MOptionPollutedGardenMenu!
     private weak var floor:MOptionPollutedGardenFloor!

        hud.run(actionFade)
        menu.run(actionFade)
    }
    
    override func updateNodes()
    {
        hud.update(elapsedTime:elapsedTime)
    }
}

        showTitle()
    }
    
    override func updateNodes()
    {
        hud.update(elapsedTime:elapsedTime)
        updatePetunias()
    }
    
    //MARK: private
    
    private func spawnPots()
