         zombie.position = CGPoint(x: 400, y: 400)
         //zombie1.setScale(2)
         addChild(zombie)
+        zombie.runAction(SKAction.repeatActionForever(zombieAniamtion))
         
         // Add enemy
         runAction(SKAction.repeatActionForever(

        addChild(enemy)
        
        let actionMove = SKAction.moveToX(-enemy.size.width/2, duration: 2.0)
        enemy.runAction(actionMove)
    }
    
    

    let playableRect: CGRect
    var lastTouchLocation = CGPoint.zero
    let zombieRotateRadiansPerSec: CGFloat = 4.0 * π
    let zombieAniamtion: SKAction
    
    
    override init(size: CGSize) {
        let maxAspectRatio:CGFloat = 16.0/9.0
        let playableHeight = size.width / maxAspectRatio
        let playableMargin = (size.height-playableHeight)/2.0
        playableRect = CGRect(x: 0, y: playableMargin,
                              width: size.width,
                              height: playableHeight)
        
        var textures:[SKTexture] = []
        for i in 1...4 {
            textures.append(SKTexture(imageNamed: "zombie\(i)"))
        }
        textures.append(textures[2])
        textures.append(textures[1])
        
        zombieAniamtion = SKAction.animateWithTextures(textures, timePerFrame: 0.1)
        super.init(size: size)
    }
    
    required init(coder aDecoder: NSCoder) {
