     loadingLabelNode.fontColor = UIColor.lightGrayColor()
     loadingLabelNode.fontSize = 17
     loadingLabelNode.position = CGPoint(x: CGRectGetMidX(frame), y: CGRectGetMidY(frame))
-    loadingLabelNode.name = "loadingLabel"
+    loadingLabelNode.name = backgroundLabelName
     
     addChild(loadingLabelNode)
   }

    
    let ball = childNodeWithName(ballName)
    ball?.physicsBody?.applyImpulse(CGVector(dx: -0.5, dy: 0.2))
  }
  
  func moveHandle(value: CGFloat) {

  let ballName = "ball"
  let paddleName = "paddle"
  let blockName = "block"
  let backgroundLabelName = "backgroundLabel"
  
  let ballCategory   : UInt32 = 0x1 << 0
  let bottomCategory : UInt32 = 0x1 << 1
