 
 import UIKit
 
-
-@objc enum PlaybackButtonState : Int {
+@objc public enum PlaybackButtonState : Int {
     case None = 0
     case Pausing
     case Playing
     case Pending
     
-    var value: CGFloat {
+    public var value: CGFloat {
         switch self {
         case .None:
             return 0.0

        self.removeAllAnimations()
    }
    
    func setButtonState(buttonState: PlaybackButtonState, animated: Bool) {
        if self.buttonState == buttonState {
            return
        }

        }
    }

    public required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    
