             layoutDisplayTop,
             layoutDisplayHeight,
             layoutDisplayLeft,
-            layoutDisplayRight])
+            layoutDisplayRight,
+            layoutPlayerTop,
+            layoutPlayerHeight,
+            layoutPlayerLeft,
+            layoutPlayerRight])
     }
     
     required init?(coder:NSCoder)

    weak var viewControl:VHomeControl!
    weak var viewTimeline:VHomeTimeline!
    weak var viewDisplay:VHomeDisplay!
    private weak var controller:CHome!
    private weak var layoutControlBottom:NSLayoutConstraint!
    private weak var layoutDisplayHeight:NSLayoutConstraint!
    private let kTimelineHeight:CGFloat = 97
    private let kAnimationDurationCamera:TimeInterval = 0.6
    
    override init(controller:CController)

        let viewDisplay:VHomeDisplay = VHomeDisplay(controller:self.controller)
        self.viewDisplay = viewDisplay
        
        let viewPlayer:VHomePlayer = VHomePlayer(controller:self.controller)
        self.viewPlayer = viewPlayer
        
        addSubview(viewDisplay)
        addSubview(viewTimeline)
        addSubview(viewControl)
        addSubview(viewPlayer)
        
        let totalHeight:CGFloat = UIScreen.main.bounds.maxY
        let controlBottom:CGFloat = viewControl.kCollectionHeight - totalHeight
