    
    private let _pathProvider = GoalieFacePathProvider()
    private var _currentPriority: TaskPriority = .Unknown
+   private var _currentlyAnimating = false
    
    // MARK: - Init
    private func _commonInit()

      openEyeAnimation.toValue = _pathProvider.happyMouthPath
      
      animationGroup.animations = [closeEyeAnimation, openEyeAnimation]
      _mouthLayer.addAnimation(animationGroup, forKey: "growMouth")
   }
   

      openEyeAnimation.toValue = _pathProvider.scaredMouthPath
      
      animationGroup.animations = [closeEyeAnimation, openEyeAnimation]
      animationGroup.delegate = self
      _mouthLayer.addAnimation(animationGroup, forKey: "scaredMouthShrink")
   }
   
