     
     // MARK: Restart function
     func restart() {
-        
+        print("Restart")
     }
     
     // MARK: Score update


        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            for t in touches {
                if self.spinnyStuff as! Bool {
                    self.makeSpinny(at: t.location(in: self), color: SKColor.green)
                }

    
    // MARK: Check player death
    func checkDeath() {
        if (Int(badGuys!.particleBirthRate*100) == 0) || playerDidDie {
            badGuys!.particleBirthRate = 0
            
            self.overScreen?.setScale(0)
