 
     /// Initialize the accepted `SocketChannel`s with `initializer`. The most common task in initializer is to add
     /// `ChannelHandler`s to the `ChannelPipeline`.
+    ///
+    /// The accepted `Channel` will operate on `ByteBuffer` as inbound and `IOData` as outbound messages.
     ///
     /// - parameters:
     ///     - initializer: A closure that initializes the provided `Channel`.

    /// Initialize the `ServerSocketChannel` with `initializer`. The most common task in initializer is to add
    /// `ChannelHandler`s to the `ChannelPipeline`.
    ///
    /// - note: To set the initializer for the accepted `SocketChannel`s, look at `ServerBootstrap.childChannelInitializer`.
    ///
    /// - parameters:

///     /* the Channel is now connected */
/// ```
///
/// The connected `SocketChannel` will operate on `ByteBuffer` as inbound and on `IOData` as outbound messages.
public final class ClientBootstrap {

    private let group: EventLoopGroup
