         //TODO: this will cause the next 2 frames to be skipped, as the actual buffers are in VIC, figure this later
         //      Good enough for now
         let screenBuffer = UnsafeMutableBufferPointer<UInt32>(start: calloc(512 * 512, MemoryLayout<UInt32>.size).assumingMemoryBound(to: UInt32.self), count: 512 * 512)
-        return VICState(ioMemory: binaryDump.next(64), videoMatrix: binaryDump.next(40), colorLine: binaryDump.next(40), mp: binaryDump.next(), screenBuffer: screenBuffer, currentCycle: binaryDump.next(), currentLine: binaryDump.next(), m_y: binaryDump.next(8), yScroll: binaryDump.next(), rsel: binaryDump.next(), den: binaryDump.next(), bmm: binaryDump.next(), ecm: binaryDump.next(), raster: binaryDump.next(), me: binaryDump.next(), xScroll: binaryDump.next(), csel:binaryDump.next(), mcm: binaryDump.next(), mye: binaryDump.next(), vm: binaryDump.next(), cb: binaryDump.next(), ir: binaryDump.next(), ier: binaryDump.next(), ec: binaryDump.next(), mdp: binaryDump.next(), mmc: binaryDump.next(), mm: binaryDump.next(), md: binaryDump.next(), b0c: binaryDump.next(), b1c: binaryDump.next(), b2c: binaryDump.next(), b3c: binaryDump.next(), mm0: binaryDump.next(), mm1: binaryDump.next(), m_c: binaryDump.next(8), vc: binaryDump.next(), vcbase: binaryDump.next(), rc: binaryDump.next(), vmli: binaryDump.next(), displayState: binaryDump.next(), rasterX: binaryDump.next(), rasterInterruptLine: binaryDump.next(), ref: binaryDump.next(), mc: binaryDump.next(8), mcbase: binaryDump.next(8), yExpansion: binaryDump.next(8), pipe: binaryDump.next(), nextPipe: binaryDump.next(), addressBus: binaryDump.next(), dataBus: binaryDump.next(), memoryBankAddress: binaryDump.next(), bufferPosition: binaryDump.next(), badLinesEnabled: binaryDump.next(), isBadLine: binaryDump.next(), baPin: binaryDump.next(), baLowCount: binaryDump.next(), currentSprite: binaryDump.next(), spriteDma: binaryDump.next(8), spriteDisplay: binaryDump.next(8), anySpriteDisplaying: binaryDump.next(), spriteSequencerData: binaryDump.next(8), spriteShiftRegisterCount: binaryDump.next(8), spriteShiftRegisterPixelsPerShift: binaryDump.next(8), graphicsShiftRegister: binaryDump.next())
+        return VICState(ioMemory: binaryDump.next(64), videoMatrix: binaryDump.next(40), colorLine: binaryDump.next(40), mp: binaryDump.next(), screenBuffer: screenBuffer, currentCycle: binaryDump.next(), currentLine: binaryDump.next(), m_y: binaryDump.next(8), yScroll: binaryDump.next(), rsel: binaryDump.next(), den: binaryDump.next(), bmm: binaryDump.next(), ecm: binaryDump.next(), raster: binaryDump.next(), me: binaryDump.next(), xScroll: binaryDump.next(), csel:binaryDump.next(), mcm: binaryDump.next(), mye: binaryDump.next(), vm: binaryDump.next(), cb: binaryDump.next(), ir: binaryDump.next(), ier: binaryDump.next(), mdp: binaryDump.next(), mmc: binaryDump.next(), mm: binaryDump.next(), md: binaryDump.next(), vc: binaryDump.next(), vcbase: binaryDump.next(), rc: binaryDump.next(), vmli: binaryDump.next(), displayState: binaryDump.next(), rasterX: binaryDump.next(), rasterInterruptLine: binaryDump.next(), ref: binaryDump.next(), mc: binaryDump.next(8), mcbase: binaryDump.next(8), yExpansion: binaryDump.next(8), pipe: binaryDump.next(), nextPipe: binaryDump.next(), colorPipe: binaryDump.next(), nextColorPipe: binaryDump.next(), addressBus: binaryDump.next(), dataBus: binaryDump.next(), memoryBankAddress: binaryDump.next(), bufferPosition: binaryDump.next(), badLinesEnabled: binaryDump.next(), isBadLine: binaryDump.next(), baPin: binaryDump.next(), baLowCount: binaryDump.next(), currentSprite: binaryDump.next(), spriteDma: binaryDump.next(8), spriteDisplay: binaryDump.next(8), anySpriteDisplaying: binaryDump.next(), spriteSequencerData: binaryDump.next(8), spriteShiftRegisterCount: binaryDump.next(8), spriteShiftRegisterPixelsPerShift: binaryDump.next(8), graphicsShiftRegister: binaryDump.next())
     }
     
     var description: String {

    //MARK: Pipeline
    fileprivate var pipe = VICPipeline()
    fileprivate var nextPipe = VICPipeline()
    //MARK: -
    
    //MARK: Bus

            state.md = 0
            return value
        case 0x20:
            return state.nextColorPipe.ec | 0xF0
        case 0x21:
            return state.nextColorPipe.b0c
        case 0x22:
            return state.nextColorPipe.b1c
        case 0x23:
            return state.nextColorPipe.b2c
        case 0x24:
            return state.nextColorPipe.b3c
        case 0x25:
            return state.nextColorPipe.mm0
        case 0x26:
            return state.nextColorPipe.mm1
        case 0x27...0x2E:
            return state.nextColorPipe.m_c[Int(position - 0x27)]
        default:
            return 0
        }
