             .clientIO
         ]
         
-        /// Inlcludes everything in level 4 plus `websockets`. This level currently covers all logs.
-        public static let level5: LogTypes = [
-            .level4,
-            .websockets
-        ]
-        
         /// Includes all logs. Currently equivilant to `level5`.
-        public static let all = level5
+        public static let all = level4
         
     }
     

        /// Details about input and output when communicating with the server. (i.e. sending commands and receiving game states)
        public static let clientIO = LogTypes(rawValue: 1 << 5)
        
        /// Verbose websocket logging
        public static let websockets = LogTypes(rawValue: 1 << 6)
        
        /// Debugging prints
        public static let debug = LogTypes(rawValue: 1 << 7)
        
        /// Includes `connectAndDisconnect` and `errors`
        public static let level1: LogTypes = [

                self = .level3
            case 4:
                self = .level4
            default:
                // logLevel is greater than 5
                self = .all
