         speaker.twitter = "rikkekoblauch"
         speaker.imageName = "rikke_moller_koblauch"
         speaker.bio = "Product designer crafting for the small screens. Designing experiences for everything from big global brands to personal side projects."
+        speaker.bioJP = "プロダクトデザイナーで、現在はモバイルデバイスなど小さい画面のデザインに関わっています。グローバルなブランドから個人のサイドプロジェクトまで幅広いユーザー体験をデザインしています。"
         return speaker
     }(),
     "laura" : { let speaker = Speaker()

        speaker.twitter = "megahafon"
        speaker.imageName = "meghan_kane"
        speaker.bio = "Meghan is an iOS developer at SoundCloud in Berlin. She is passionate about encouraging people to learn to code and breaking down any barriers to entry to the world of programming. When not coding, Meghan can usually be found cycling or playing board games."
        return speaker
    }(),
    "sommer" : { let speaker = Speaker()

        speaker.twitter = "ewingfighter"
        speaker.imageName = "eric_wing"
        speaker.bio = "Feeling he was living too extravagant of a lifestyle of ramen and subsidized bus passes, Eric Wing graduated (kicking and screaming) from the University of California at San Diego with a Masters degree n Computer Engineering just days before 9/11. In the following quest for free food, he worked a wide range of jobs in the field from automated testing on orbiting satellite systems to scientific visualization with a variety of different operating systems and programming languages. But in a stroke of genius (actually, it was more likely just a stroke), he figured out how he could work even harder for no money and started working on open source projects. He has been a contributor to projects such as SDL (Simple DirectMedia Layer), OpenSceneGraph, and LuaCocoa. And when he was offered a co-authorship of Beginning iPhone Games Development, how could he possibly refuse the idea of even more hard work for virtually no pay? Then in a flash of brilliance (or more likely electrocution performing an ill-advised hardware upgrade), he realized he could top himself doing startups with their relentless amount of work and possible financial losses. He became the Chief Architect for Corona SDK and then co-founder of Lanica building a native game engine for Appcelerator. And now he is working on his craziest endeavor yet, Blurrr SDK."
        speaker.bioJP = "ラーメンとバスの補助券がある暮らしはぜいたくすぎると感じて、9.11の直前にサンディエゴのカリフォルニア大学サンディエゴ校をコンピュータエンジニアリングの修士号を取得して（泣きわめいて）卒業しました。その後タダ飯を食べるために、軌道上の衛星システムの自動テストからさまざまな異なるオペレーティングシステムとプログラミング言語による科学的可視化まで、幅広い分野の仕事をしました。しかし天才なひらめきで（実際には脳卒中の可能性が高い）お金のためではないことにもっと一生懸命働けることがわかり、オープンソースプロジェクトに取り組みはじめました。SDL（Simple DirectMedia Layer）、OpenSceneGraph、LuaCocoaなどのプロジェクトに貢献してきました。そしてBeginning iPhone Games Developmentの共同開発を提案されたとき、どのようにして実質的に無報酬でさらに一生懸命働くのを拒んだのでしょうか？そのときは輝かしいひらめき（もしくは軽率なハードウェアアップグレードを行う感電）で、過酷な仕事量と財政的損失の可能性を秘めたスタートアップのトップに立つことができると気づきました。Corona SDKのチーフアーキテクトとなり、そしてAppceleratorのネイティブゲームエンジンを構築するLancelの共同設立者になりました。そして今は夢中でBlurrr SDKに取り組んでいます。"
        return speaker
    }(),
    "rikke" : { let speaker = Speaker()
