     
     /// Output
     public func image() -> Image? {
-        /// Color Space
-        let colorSpace = CGColorSpaceCreateDeviceRGB()
         
         /// Space Size
         #if !os(OSX)

    public var bottom: CGFloat
    public var right: CGFloat
    
    public static var zero: EdgeInsets {
        get {
            return EdgeInsets(top: 0, left: 0, bottom: 0, right: 0)

            drawContext.draw(
                self.saveImage.cgImage!,
                in: CGRect(
                    x: tempX * scale,
                    y: tempY * scale,
                    width: size.width * scale,
                    height: size.height * scale
                )
