 
 
 
-//    private func showSelectOrCreateNetwork() {
+    private func showSelectOrCreateNetwork() {
 //        DispatchQueue.main.async {
 //            let networksVC = MeshSetupSelectOrCreateNetworkViewController.loadedViewController()
 //            networksVC.setup(didSelectGatewayNetwork: self.didSelectGatewayNetwork)
 //            self.embededNavigationController.pushViewController(networksVC, animated: true)
 //        }
-//    }
+    }
 //
 //
 //    func didSelectGatewayNetwork(network: MeshSetupNetworkInfo?) {

//                }
//            }
//        }
//    }




//
//
//
    func meshSetupDidRequestToSelectOrCreateNetwork(availableNetworks: [Particle.MeshSetupNetworkInfo]) {
//        NSLog("scan complete")
//
//        //if by the time this returned, user has already selected the network, ignore the results of last scan
