             
             angle *= _animator.phaseX
             
-            let sliceDegrees = drawAngles[xIndex]
+            let sliceAngle = drawAngles[xIndex]
+            let sliceSpace = set.sliceSpace
             
             let shift = set.selectionShift
             let circleBox = _chart.circleBox

        
        CGContextSaveGState(context)
        
        let rotationAngle = _chart.rotationAngle
        var angle = CGFloat(0.0)
        
        var drawAngles = _chart.drawAngles
        var absoluteAngles = _chart.absoluteAngles

                }
            }
            
            angle += sliceAngle * _animator.phaseX
            cnt++
        }
        
