 
             let alert: NSAlert = NSAlert.init()
             alert.messageText = "Libra restores your health and fortune!"
+            alert.informativeText = "Your Skill, Stamina and Luck scores have been restored to their initial values."
 
             alert.beginSheetModal(for: window, completionHandler: { (modalResponse) in
 


        if let gmm = gameMenu.submenu {
            if (gmm.items.count > 0) { gmm.removeAllItems() }
            gmm.addItem(withTitle: "Ask Libra to Resttore You", action: #selector(libraRestore), keyEquivalent: "")
            let ym: NSMenuItem? = gmm.item(at: 0)
            if ym != nil { ym!.isEnabled = true }
        }


        if gameType == kGameSorceryWizard || gameType == kGameSorceryFighter {
            let alert: NSAlert = NSAlert.init()
            alert.messageText = "Use the Game menu to ask Libra to revitalise you once during each book in the Sorcery! series."
            alert.beginSheetModal(for: window, completionHandler: nil)
        }
    }
