     
     // MARK: Player Deterioration
     func playerDeter() {
-        badGuys?.particleBirthRate *= 0.45
+        badGuys?.particleBirthRate *= 0.55
     }
     
     // MARK: Spawn Other Enemies

        self.addChild(enemy)
        
        // Spawns More Enemies
        enemy.run((SKAction.sequence([moveEnemy, waitRandom])), completion: { self.spawnEnemies() })
        
    }
    

        }
        
        // Adds Enemy to Screen
        enemy.position = CGPoint(x: self.size.width/2 - CGFloat(arc4random_uniform(UInt32(self.size.width))), y: self.size.height * 6/5 + CGFloat(arc4random_uniform(UInt32(self.size.height/9))))
        
        let moveEnemy = SKAction.moveBy(x: (CGFloat(arc4random_uniform(UInt32(self.size.width * 2/3)))) - enemy.position.x, y:(self.size.height * -3/5) - enemy.position.y, duration: 9)
        
        enemy.zPosition = 2
        enemy.xScale = 0.6
