         return self
     }
     
-    // MARK: insets
-    
+    // MARK: inset
+    
+    func inset(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
+        self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right)
+        return self
+    }
     func insets(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
-        self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right)
-        return self
+        return self.inset(amount)
     }
     
     // MARK: Constraint

    func offset(amount: CGSize) -> ConstraintBuilderMultipliable
    func offset(amount: EdgeInsets) -> ConstraintBuilderMultipliable
    
    func insets(amount: EdgeInsets) -> ConstraintBuilderMultipliable
}


            case .Top, .CenterY, .Baseline: return insets.top
            case .Right: return insets.right
            case .Bottom: return insets.bottom
                case .Leading, .LeadingMargin: return  (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
                case .Trailing, .TrailingMargin: return  (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : -insets.left
            case .Width, .Height, .NotAnAttribute: return CGFloat(0)
            }
            #endif
