 
 /// Represents a presence status.
 public enum DiscordPresenceStatus : String {
+    // MARK: Cases
+
     /// User is idle.
     case idle = "idle"
 


/// Represents an activity type.
public enum DiscordActivityType : Int, Encodable {
    /// A regular game.
    case game



/// Represents the party status.
public struct DiscordParty {
    // MARK: Properties

    /// The id of the party.
    public let id: String

