         
         
         shapeLayer.fillColor = UIColor.clear.cgColor
-        shapeLayer.strokeColor = UIColor.black.cgColor
-        shapeLayer.lineWidth = 2
-        // shapeLayer.backgroundColor = UIColor.blue.cgColor
+        shapeLayer.strokeColor = self.lineColor
+        shapeLayer.lineWidth = self.lineWidth
         
         shapeLayer.frame = CGRect(x: (self.view.frame.size.width/2) - (circleRadius/2), y: (self.view.frame.size.height/2) - (circleRadius/2), width: circleRadius, height: circleRadius)
         shapeLayer.bounds =  shapeLayer.frame

        
        
        shapeLayer4.fillColor = UIColor.clear.cgColor
        shapeLayer4.strokeColor = UIColor.black.cgColor
        shapeLayer4.lineWidth = 2
        
        shapeLayer4.frame = CGRect(x: (self.view.frame.size.width/2) - (circleRadius/2), y: (self.view.frame.size.height/2) - (circleRadius/2), width: circleRadius, height: circleRadius)
        shapeLayer4.bounds =  shapeLayer4.frame

        // Dispose of any resources that can be recreated.
    }
    
    
    func drawBackDrop(){
    
    let backDropView = UIView()
        let backDropSize = self.labSize * 2.2
        backDropView.frame = CGRect(x: self.view.frame.size.width/2 - ((backDropSize)/2), y: self.view.frame.size.height/2 - ((backDropSize)/2), width: (backDropSize), height: (backDropSize))
        backDropView.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.2)
        
        backDropView.layer.borderWidth = 1
        backDropView.layer.masksToBounds = false
        backDropView.layer.borderColor = UIColor.lightGray.cgColor
        backDropView.layer.cornerRadius = backDropView.frame.height/2
        backDropView.clipsToBounds = true
        
        
        self.view.addSubview(backDropView)
        
    
    }

    

    func drawLab(percentage: Double, size: CGFloat,  duration: Double){

        let percentCircle = percentage
        let circleCenter = CGPoint(x: self.view.frame.size.width/2, y: self.view.frame.size.height/2)
        let circleRadius = size
        let startAngle = CGFloat(0)

        let endAngle = CGFloat((M_PI * 2 * percentCircle))

         let circlePath = UIBezierPath(arcCenter: circleCenter, radius: circleRadius, startAngle: startAngle, endAngle:endAngle, clockwise: true)

        let shapeLayer = CAShapeLayer()
        shapeLayer.path = circlePath.cgPath
        
        
        shapeLayer.fillColor = UIColor.clear.cgColor
        shapeLayer.strokeColor = self.lineColor
        shapeLayer.lineWidth = self.lineWidth

        shapeLayer.frame = CGRect(x: (self.view.frame.size.width/2) - (circleRadius/2), y: (self.view.frame.size.height/2) - (circleRadius/2), width: circleRadius, height: circleRadius)
        shapeLayer.bounds =  shapeLayer.frame
