 
 import SpriteKit
 
-// Background node
-var backgroundNode: SKNode = SKNode()
 // Midground node
 var midgroundNode: SKNode = SKNode()
 // Foreground node

    func initialization(){
        self.backgroundColor = UIColor(red:1, green: 1, blue: 1, alpha: 1)
    
        // Go through all the background images
        for i in 0...20{
            var formatter : NSString = NSString(format: "%02d", i+1)

        }
        
        // Add the background node to the scene
        return backgroundNode
    }
    
    func createPlayer() -> SKNode{
