         positionPiece(piece: bishopPieceRight, center: m[0][6])
         positionPiece(piece: horsePieceRight, center: m[0][7])
         positionPiece(piece: rookPieceRight, center: m[0][8])
+        positionPiece(piece: cannonPieceLeft, center: m[2][1])
+        positionPiece(piece: cannonPieceRight, center: m[2][7])
+        
+        positionPiece(piece: soldierOne, center: m[3][0])
+        positionPiece(piece: soldierTwo, center: m[3][2])
+        positionPiece(piece: soldierThree, center: m[3][4])
+        positionPiece(piece: soldierFour, center: m[3][6])
+        positionPiece(piece: soldierFive, center: m[3][8])
         
         // Player: Red
         positionPiece(piece: charlotPieceLeft, center: m[9][0])

        positionPiece(piece: elephantPieceRight, center: m[9][6])
        positionPiece(piece: knightPieceRight, center: m[9][7])
        positionPiece(piece: charlotPieceRight, center: m[9][8])
    }
}

    private lazy var bishopPieceRight: PieceView = self.createPiece(Piece.Bishop, player: Player.Black)
    private lazy var horsePieceRight: PieceView = self.createPiece(Piece.Horse, player: Player.Black)
    private lazy var rookPieceRight: PieceView = self.createPiece(Piece.Rook, player: Player.Black)
    private lazy var cannonPieceLeft: PieceView = self.createPiece(Piece.Cannon, player: Player.Black)
    private lazy var cannonPieceRight: PieceView = self.createPiece(Piece.Cannon, player: Player.Black)
    private lazy var soldierOne: PieceView = self.createPiece(Piece.Soldier, player: Player.Black)
    private lazy var soldierTwo: PieceView = self.createPiece(Piece.Soldier, player: Player.Black)
    private lazy var soldierThree: PieceView = self.createPiece(Piece.Soldier, player: Player.Black)
    private lazy var soldierFour: PieceView = self.createPiece(Piece.Soldier, player: Player.Black)
    private lazy var soldierFive: PieceView = self.createPiece(Piece.Soldier, player: Player.Black)
    
    // Player: Red
    private lazy var charlotPieceLeft: PieceView = self.createPiece(Piece.Rook, player: Player.Red)
