 	let labelTagAttention = 1
 	let timeAttentionLabelRemainingOnScreen = 3.0
 
-    override func viewDidLoad() {
-		sessionType = 2
-		greeingMessage = "Practice 1. Ready..."
-        super.viewDidLoad()
-		
-		imageVisibleOnScreen.frame = CGRectMake(0, 0, imageVisibleOnScreen.frame.size.width * 2, imageVisibleOnScreen.frame.size.height * 2)
-		imageVisibleOnScreen.center = view.center;
-		
-		timePictureVisible = model.data.visSustSpeed.doubleValue
-		timeBlankSpaceVisible = model.data.visSustDelay.doubleValue
-		session.speed = timePictureVisible
-		session.vsustBlank = timeBlankSpaceVisible
-		
-		timeSinceAnimalAppeared = timeNever
-	}
-	
 	enum Picture: String {
 		case Empty = "white_rect"
 		case Bed = "bed_inverse"

	private let practiceSequence: [Picture] = [.Ball, .Bus, .Boot, .Pig, .Sun, .Star, .Leaf, .Key, .Cat, .Bed, .Sock, .Horse, .Cake, .Boat, .Book, .Dog, .Car, .Clock, .Fish, .Train, .Empty];
	private let gameSequence: [Picture] = [.Sun, .Key, .Sock, .Boat, .Boot, .Pig, .Clock, .Car, .Book, .Door, .Cat, .Ball, .Bed, .Bus, .Horse, .Train, .Cake, .Leaf, .Dog, .Star, .Spoon, .Chair, .Bike, .Tree, .Fish, .Door, .Bus, .Ball, .Sun, .Horse, .Spoon, .Bed, .Leaf, .Boot, .Fish, .Star, .Cake, .Tree, .Sock, .Clock, .Book, .Cat, .Key, .Train, .Chair, .Pig,. Boat, .Car, .Bike, .Dog, .Bus, .Bed, .Sun, .Chair, .Dog, .Train, .Ball, .Horse, .Bike, .Leaf, .Sock, .Cake, .Boat, .Cat, .Key, .Door, .Tree, .Pig, .Spoon, .Clock, .Car, .Boot, .Book, .Fish, .Star, .Bike, .Clock, .Car, .Pig, .Boat, .Tree, .Cake, .Sock, .Bus, .Star, .Door, .Horse, .Spoon, .Ball, .Dog, .Boot, .Key, .Leaf, .Train, .Cat, .Chair, .Sun, .Bed, .Fish, .Book, .Cake, .Ball, .Star, .Bus, .Pig, .Train, .Boat, .Sun, .Fish, .Spoon, .Leaf, .Bed, .Dog, .Tree, .Door, .Boot, .Bike, .Cat, .Car, .Sock, .Chair, .Key, .Clock, .Book, .Horse, .Door,.Bike, .Car, .Leaf, .Cake, .Fish, .Bed, .Boot, .Horse, .Bus, .Train, .Sun, .Sock, .Chair, .Dog, .Star, .Ball, .Train, .Pig, .Key, .Clock, .Spoon, .Book, .Cat, .Boat, .Empty]
	
	func updateView(pic: Picture) {
		
		addGestures()

		return returnValue
	}
	
	func gameOver() {
		timeToPresentNextScreen.invalidate()
		timeToAcceptDelay.invalidate()
