         return "\(minutes):\(spacer)\(seconds)"
     }
 }
+
+
 
 class ViewController: UIViewController {
     


import UIKit
import Darwin

enum PlayerPosition {
    case Top

        inactivePlayer.state = .Waiting
        gameState = .Active


        // DRY this up -> The topButton and bottomButton should listen for state changes on the player
        // @Jack: What is the cleanest way to do this?
        // Make another controller for each half?
        // Maybe also make the Player model observable with: https://github.com/slazyk/Observable-Swift

        switch position {
        case .Top:
            topButton.backgroundColor = blueColor
            bottomButton.backgroundColor = blackColor
            topLabel.textColor = blackColor
