     @objc
     private func handleTagGesture(_ genture: UITapGestureRecognizer) {
         _applyImmediateValueOfAnimatedView()
+        print("State of tap gesture: \(genture.state.rawValue)")
+    }
+    
+    @objc
+    private func handleLongPressGesture(_ genture: UILongPressGestureRecognizer) {
+        _applyImmediateValueOfAnimatedView()
+        print("State of long press gesture: \(genture.state.rawValue)")
     }
     
     @objc

        }
        return false
    }
    /*
    // MARK: - Navigation


        // Add pan ges ture to the animated view.
        let pan = UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture(_:)))
        pan.delegate = self
        view.addGestureRecognizer(pan)
        panGesture = pan
        
        // let tap = UITapGestureRecognizer(target: self, action: #selector(handleTagGesture(_:)))
        // tap.delegate = self
        // view.addGestureRecognizer(tap)
        
        let longPress = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPressGesture(_:)))
        longPress.delegate = self
        longPress.minimumPressDuration = 0.0001
        // view.addGestureRecognizer(longPress)
        // longPressGesture = longPress
    }
    
    override func didReceiveMemoryWarning() {
