     var sceneFrame = CGRect.zero
     var behaviors = [Behavior]()
     var neighborhood: [Boid] = [Boid]()
-    
+    var orientation:BoidOrientation = .west
+
     let momentum: CGFloat = 5
     let visionAngle: CGFloat = 180
     

    
    // MARK: - Initialization
    
    init(withCharacter character: Character = "❌", fontSize font:CGFloat = 36) {
        
        super.init(texture: nil, color: SKColor.clear, size: CGSize())
        

//
//  Created by Christopher Kriens on 4/5/17.

enum BoidOrientation: CGFloat {
    case north = 0
    case east = 270
    case south = 180
    case west = 90
}

import SpriteKit

class Boid: SKSpriteNode {
