     
     
     static let Synesthesia = Perk(     name: "Synesthesia",
-                                       gameDescription: "In a moment of stress, when others hear words, you hear music.",
+                                       gameDescription: "When others hear words, you hear music.",
                                        type: .musicalVoices, //types are strings that the game will look for when determining how to behave
         price: 750,
         meta1: Bundle.main.path(forResource: "1c", ofType: "m4a", inDirectory: "Audio/PerkSynesthesia"),

    )
    
    static let Stacks2 = Perk(     name: "Create",
                                      gameDescription: "You find a way to walk away with more from each encounter with the help of a friend.",
                                      type: .increasedScore, //types are strings that the game will look for when determining how to behave
                                        price: 30000,
                                        meta1: 2,

    
    
    static let Study4 = Perk(     name: "Emeritus",
                                      gameDescription: "You get significantly more out of each encounter with the help of a lost friend.",
                                      type: .increasedXP, //types are strings that the game will look for when determining how to behave
                                    price: 20070000,
                                    meta1: 3,
