     
     // work out how tall we want it.
     let squareHeight = GLfloat(fontSize) / pointScale
-    let squareWidth = squareHeight * GLfloat(texture.width/texture.height)
+    let squareWidth = squareHeight * GLfloat(texture.width)/GLfloat(texture.height)
     var baseMatrix = transform
     switch(align) {
     case .Left:

        break
      }
    }

    if let index = matchIndex {
      texture = textCache[index].texture
      usedText.insert(index)

  var ThrottleSet : GLfloat = 0
  var ThrottleActual : GLfloat = 0
  var Speed : GLfloat = 0
  var AirSpeed : GLfloat = 0
  var HrzSpeed : GLfloat = 0
  
  var SAS : Bool = false
