     
     private func redrawStrokeEnd()
     {
-        
-        
         circleLayer.strokeEnd = CGFloat(duration/progress)
     }
     

import UIKit

protocol InteractivePlayerViewDelegate {
    func actionOneButtonTapped(sender : UIButton, isSelected : Bool)
    func actionTwoButtonTapped(sender : UIButton, isSelected : Bool)
    func actionThreeButtonTapped(sender : UIButton, isSelected : Bool)
}

@IBDesignable

        
    }
    
    
    private func createProgressCircle(){
        
       
