             moving = true
             
             for node in children {
-                let pushStrength: CGFloat = 1000
+                let pushStrength: CGFloat = 10000
                 
                 let w = node.frame.width / 2
                 let h = node.frame.height / 2

        }
        let y = CGFloat.random(node.frame.height, frame.height - node.frame.height)
        node.position = CGPoint(x: x, y: y)
        
        node.physicsBody?.isDynamic = true
        node.physicsBody?.affectedByGravity = false
        node.physicsBody?.allowsRotation = false
        node.physicsBody?.friction = 0
        node.physicsBody?.linearDamping = 3
        
        super.addChild(node)
    }
    

    
    class func make(radius: CGFloat, color: UIColor, text: String, image: String) -> Node {
        let node = Node(circleOfRadius: radius)
        node.physicsBody = {
            let body = SKPhysicsBody(circleOfRadius: radius + 1)
            body.isDynamic = true
            body.affectedByGravity = false
            body.allowsRotation = false
            body.mass = 0.3
            body.friction = 0
            body.linearDamping = 3
            return body
        }()
        node.fillColor = .black
        node.strokeColor = .clear
        node.image = image
