         let res = NSMutableAttributedString(string: title, attributes: [NSForegroundColorAttributeName : UIColor(red: 238.0/255.0, green: 228.0/255.0, blue: 214.0/255.0, alpha: 1)])
         res.appendAttributedString(NSAttributedString(string: "\n\(value)", attributes: [NSForegroundColorAttributeName : UIColor(white: 1, alpha: 1)]))
         return res
-    }
-    
-    private func addSwipeGestureRecognizer(direction: UISwipeGestureRecognizerDirection, gameaction: Selector) {
-        let gesture = UISwipeGestureRecognizer(target: game, action: gameaction)
-        gesture.direction = direction
-        self.view.addGestureRecognizer(gesture)
     }
     
     func newGameButtonTapped(sender: AnyObject) {

    }
}

extension GameViewController {
    override func canBecomeFirstResponder() -> Bool {
        return true

        
        board.size = game.boardSize
        board.updateValuesWithModel(game.model, canSpawn: true)

        if let score = NSUserDefaults.standardUserDefaults().objectForKey("k2048CloneHighscore") as? Int {
            bestScore = score
        }
