         #endif
 
         return
-        
+        */
         
         // create and add a camera to the scene
-        //let cameraNode = SCNNode()
-        //cameraNode.camera = SCNCamera()
-        //cameraNode.camera?.automaticallyAdjustsZRange = true
-        //scene.rootNode.addChildNode(cameraNode)
         let cameraNode = MMDCameraNode()
         scene.rootNode.addChildNode(cameraNode)
         

     */
    public func setupGameScene(_ scene: SCNScene, view: MMDView) {
        
        //let vpdData = MMDSceneSource(named: "art5.scnassets/右手グー.vpd")!.getMotion()!
        //return
        
        //let mmdScene = MMDSceneSource(named: "art3.scnassets/サンプル（きしめんAllStar).pmm")!.getScene()!
        
        /*
        #if !os(watchOS)

        let lightnode = SCNNode()
        lightnode.light = SCNLight()
        lightnode.light!.type = SCNLight.LightType.directional
        lightnode.light!.color = CGColor(red: 0.0, green: 1.0, blue: 0.0, alpha: 1.0)
        print("toManyRelationshipKeys: \(lightnode.light!.toManyRelationshipKeys)")
        print("toOneRelationshipKeys: \(lightnode.light!.toOneRelationshipKeys)")
        print("debugDescription: \(lightnode.light!.debugDescription)")
        lightnode.position = SCNVector3(x: 0, y: 100, z: 10)
        scene.rootNode.addChildNode(lightnode)
        
        for node in mmdScene.rootNode.childNodes {
            scene.rootNode.addChildNode(node)
        }
        
        //miku.addPhysicsBehavior(scene: scene)

        view.scene = scene
