 
         var roll: Int = Int(arc4random_uniform(6) + arc4random_uniform(6)) + 2
         roll = roll + 3 - testSkillMod.indexOfSelectedItem
-        needToSave = true
-
         var sk = player!.skill
 
         if player!.gamekind == kGameHouseHell {


            player!.drinks = player!.drinks - 1
            if player!.drinks == 0 { player!.potion = kPotionNone }

            needToSave = true
            updateStats()
        }


        if !gameInProgress || player == nil { return }

        // Reset the initial stats values to those currently displayed
        player!.initialSkill = Int(skillValue.stringValue)!
        player!.initialStamina = Int(staminaValue.stringValue)!
        player!.initialLuck = Int(luckValue.stringValue)!

        // Set the current stats to the displayed values
        player!.skill = player!.initialSkill
        player!.stamina = player!.initialStamina
        player!.luck = player!.initialLuck

        // Handle fear for House of Hell games
        if player!.gamekind == kGameHouseHell {
            player!.maxFear = Int(maxFearValue.stringValue)!
        }
