         vertical.name = "vertical"
         self.addChild(vertical)
 
-        let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
+        let trashCan = SKSpriteNode(imageNamed: "TrashCan")
         trashCan.size = CGSize(width: 35, height: 40)
         trashCan.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, (self.roadSize!.height + (trashCan.size.height / 2)))
         trashCan.zPosition = 110

    let hookCategory = 0x1 << 7
    
    // Texture Variables [Tina]
    var bradJumpTexture = SKTexture(imageNamed: "jump.jpg")
    var bradTexture = SKTexture(imageNamed: "normal.jpg")
    var bradDuckTexture = SKTexture(imageNamed: "duck.jpg")
    var bradJumpDownTexture = SKTexture(imageNamed: "jump2.jpg")
    var bradFallTextures: Array<SKTexture> = [
        SKTexture(imageNamed: "Falling0.jpg"),
        SKTexture(imageNamed: "Falling1.jpg"),
        SKTexture(imageNamed: "Falling2.jpg"),
        SKTexture(imageNamed: "Falling3.jpg"),
        SKTexture(imageNamed: "Falling4.jpg"),
        SKTexture(imageNamed: "Falling5.jpg"),
        SKTexture(imageNamed: "Falling6.jpg"),
        SKTexture(imageNamed: "Falling7.jpg"),
    ]
    
    // Menu & Buttons

        vertical.name = "vertical"
        self.addChild(vertical)
        
        let bench = SKSpriteNode(imageNamed: "Bench")
        bench.size = CGSize(width: 105, height: 60)
        bench.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, (self.roadSize!.height + (bench.size.height * 0.3)))
        bench.zPosition = 110
