     )
     
     static let Stacks4 = Perk(     name: "Invent",
-                                        gameDescription: "You find a way to walk away with much more from each encounter.",
+                                        gameDescription: "Your creations culminate and produce much, much more from each encounter.",
                                         type: .increasedScore, //types are strings that the game will look for when determining how to behave
                                             price: 100000,
                                             meta1: 3,

    )
    
    static let Stacks2 = Perk(     name: "Create",
                                      gameDescription: "You find a way to walk away with more from each encounter with the help of a friend.",
                                      type: .increasedScore, //types are strings that the game will look for when determining how to behave
                                        price: 30000,
                                        meta1: 2,

    )
    
    static let Closeenough3 = Perk(     name: "Ballpark",
                                     gameDescription: "People like you.  When you are almost there, you are.",
                                     type: .precisionAdjustment, //types are strings that the game will look for when determining how to behave
        price: 200000,
        meta1: -0.04,
