     }
     
     /**
-    Connect to the server.
-    */
+     Connect to the server.
+     */
     public func connect() {
         connect(timeoutAfter: 0, withTimeoutHandler: nil)
     }
     
     /**
-    Connect to the server. If we aren't connected after timeoutAfter, call handler
-    */
+     Connect to the server. If we aren't connected after timeoutAfter, call handler
+     */
     public func connect(timeoutAfter timeoutAfter: Int,
         withTimeoutHandler handler: (() -> Void)?) {
             assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
-
+            
             guard status != .Connected else {
                 return
             }
-
+            
             if status == .Closed {
                 Logger.log("Warning! This socket was previously closed. This might be dangerous!",
                     type: logType)

    }
    
    /**
    Adds a single-use handler for an event.
    */
    public func once(event: String, callback: NormalCallback) {
        Logger.log("Adding once handler for event: %@", type: logType, args: event)
        

            }
            
            let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
            
            dispatch_after(time, handleQueue) {[weak self] in
                if let this = self where this.status != .Connected {
                    this.status = .Closed
