         self.scene?.paused = false
         backgroundMusicPlayer.play()
     }
-    
+
 }

        pylonLoseContact.physicsBody?.dynamic = false
        pylonLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
        vertical.addChild(pylonLoseContact)
        
        
        
    }
    
    
    
    
    
    
    
    // Spawn coin [Tuan]
    func spawnCoin() {

        benchLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 1, height: bench.size.height))
        benchLoseContact.physicsBody?.dynamic = false
        benchLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
        vertical.addChild(benchLoseContact)
    }
    
    func spawnTrashcan() {
