             animate(view: nextPlayerView, constraint: nextPlayerViewLeadingConstraint, coverGameView: true)
         }
         scoreView.updateLabels(score: game.score, drinks: game.drinks)
+        gameView.scoreLabel.text = "0"
         updateInstructions()
     }
     

                self.animate(view: self.addDieOrDrinkView, constraint: self.addDieOrDrinkLeadingConstraint, coverGameView: true)
            }
            self.updateInstructions()
        }
    }
    
    

    @IBOutlet weak var rolledHighEnoughLeadingConstraint: NSLayoutConstraint!
    @IBOutlet weak var drinkView: CheckMarkView!
    @IBOutlet weak var drinkViewLeadingConstraint: NSLayoutConstraint!
    
    
    override func viewDidLoad() {
