         if !isJumping && !GameManager.sharedInstance.gameOver {
             isJumping = true
             
-            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 70.0))
+            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 55))
             AudioManager.sharedInstance.playJumpSoundEffect(self)
         }
     }

            playOllieAnim()
            
            AudioManager.sharedInstance.playJumpSoundEffect(self)
            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 20))
            GameManager.sharedInstance.score++
        }
    }

            playFlipAnim()
            
            AudioManager.sharedInstance.playJumpSoundEffect(self)
            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 25))
            GameManager.sharedInstance.score++
        }
    }
