     private func switchToGameplayScene() {
         if let scene = self.scene {
             let gameplayScene = GameplayScene(size: scene.size)
-            scene.view?.presentScene(gameplayScene, transition: SKTransition.revealWithDirection(SKTransitionDirection.Down, duration: 1.0))
+            let transition = SKTransition.crossFadeWithDuration(3.0)
+            scene.view?.presentScene(gameplayScene, transition: transition)
         } else { print("Not switching scene!") }
     }
 }
            default:
                break
            }
            delay += 1
            counter += 1
        }
    }

        playOrbInRandomOrder()
        
        // Transition to Gameplay
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(DELAY_BEFORE_SWITCH_SCREEN * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
            self.switchToGameplayScene()
        })
    }
