     
     var resamplingAlgorithm: ResamplingAlgorithm { get set }
     
+    var renderingIntent: RenderingIntent { get set }
+    
+    var chromaticAdaptationAlgorithm: ChromaticAdaptationAlgorithm { get set }
+    
     func saveGraphicState()
     
     func restoreGraphicState()

    
    func setClip<Image: ImageProtocol>(image: Image, transform: SDTransform)
    
    func draw<Image: ImageProtocol>(image: Image, transform: SDTransform)
    
    func draw<C: ColorProtocol>(shape: Shape, winding: Shape.WindingRule, color: C)

    associatedtype Model: ColorModelProtocol
    
    var colorSpace: ColorSpace<Model> { get }
    
    func draw<P>(texture: Texture<P>, transform: SDTransform) where P.Model == Model
    
