           self.isVisible = false
       }
     } else {
-      self.isRefreshing = false
+      breakOutScene.updateLabel("Loading Finished")
+      isRefreshing = false
     }
   }
   

    
    let ball = childNodeWithName(ballName)
    ball?.physicsBody?.applyImpulse(CGVector(dx: -0.5, dy: 0.2))
  }
  
  func moveHandle(value: CGFloat) {

  let ballName = "ball"
  let paddleName = "paddle"
  let blockName = "block"
  let backgroundLabelName = "backgroundLabel"
  
  let ballCategory   : UInt32 = 0x1 << 0
  let bottomCategory : UInt32 = 0x1 << 1
