         let scoreNode = SKSpriteNode()
         
         scoreNode.size = CGSize(width: 1, height: 200)
-        scoreNode.position = CGPoint(x: self.frame.width/2, y: self.frame.height/2)
+        scoreNode.position = CGPoint(x: self.frame.width, y: self.frame.height/2)
         scoreNode.physicsBody = SKPhysicsBody(rectangleOfSize: scoreNode.size)
         scoreNode.physicsBody?.affectedByGravity = false
         scoreNode.physicsBody?.dynamic = false
         scoreNode.physicsBody?.categoryBitMask = PhysicsCatagory.Score
         scoreNode.physicsBody?.collisionBitMask = 0
         scoreNode.physicsBody?.contactTestBitMask = PhysicsCatagory.Ghost
+        scoreNode.color = SKColor.greenColor()
         
         wallPair = SKNode()
         

    
    
    override func update(currentTime: CFTimeInterval) {
    }
}



    var moveAndRemove = SKAction()
    
    let scoreLabel = SKLabelNode()
    
    var died = Bool()
    
    var gameStarted = Bool()
    
    var score = Int()
    
    
    override func didMoveToView(view: SKView) {
        
        
        self.physicsWorld.contactDelegate = self
        
        scoreLabel.position = CGPoint(x: self.frame.width/2, y: self.frame.height/2 + self.frame.height/2.5)
        scoreLabel.text = "\(score)"
        scoreLabel.zPosition = 5
        self.addChild(scoreLabel)
        
        ground = SKSpriteNode(imageNamed: "ground")
        ground.setScale(0.5)
