             delayObject = unsafeBitCast(CFDictionaryGetValue(gifProperties,
                 unsafeAddressOf(kCGImagePropertyGIFDelayTime)), AnyObject.self)
         }
-
+        
         delay = delayObject as! Double
-
+        
         if delay < 0.1 {
             delay = 0.1 // Make sure they're not too fast
         }
-
-
+        
         return delay
     }
-
+    
     class func gcdForPair(var a: Int?, var _ b: Int?) -> Int {
         // Check if one of them is nil
         if b == nil || a == nil {

            }
        }
    }

    class func gcdForArray(array: Array<Int>) -> Int {
        if array.isEmpty {
            return 1
        }

        var gcd = array[0]

        for val in array {
            gcd = UIImage.gcdForPair(val, gcd)
        }

        return gcd
    }

    public class func animatedImageWithSource(source: CGImageSource) -> UIImage? {
        let count = CGImageSourceGetCount(source)
        var images = [CGImageRef]()
        var delays = [Int]()

        // Fill arrays
        for i in 0..<count {
            // Add image
            if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
                images.append(image)
            }

            // At it's delay in cs
            let delaySeconds = UIImage.delayForImageAtIndex(Int(i),
                source: source)
            delays.append(Int(delaySeconds * 1000.0)) // Seconds to ms
        }

        // Calculate full duration
        let duration: Int = {
            var sum = 0

            for val: Int in delays {
                sum += val
            }

            return sum
            }()

        // Get frames
        let gcd = gcdForArray(delays)
        var frames = [UIImage]()

        var frame: UIImage
        var frameCount: Int
        for i in 0..<count {
            frame = UIImage(CGImage: images[Int(i)])
            frameCount = Int(delays[Int(i)] / gcd)

            for _ in 0..<frameCount {
                frames.append(frame)
            }
        }

        // Heyhey
        let animation = UIImage.animatedImageWithImages(frames,
            duration: Double(duration) / 1000.0)

        return animation
    }

}

import ImageIO

extension UIImage {
    
    class func gifWithData(data: NSData) -> UIImage? {
        guard let source = CGImageSourceCreateWithData(data, nil) else {
            print("SwiftGif: Source for the image does not exist")
            return nil
        }
        return UIImage.animatedImageWithSource(source)
    }
    
    class func gifWithName(name: String) -> UIImage? {
        guard let bundleURL = NSBundle.mainBundle().URLForResource(name, withExtension: "gif") else {
            print("SwiftGif: This image named \"\(name)\" does not exist")
            return nil
        }
        guard let imageData = NSData(contentsOfURL: bundleURL) else {
            print("SwiftGif: Cannot turn image named \"\(name)\" into NSData")
            return nil
        }
        return gifWithData(imageData)
    }
    
    class func delayForImageAtIndex(index: Int, source: CGImageSource!) -> Double {
        var delay = 0.1
        
        // Get dictionaries
        let cfProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil)
        let gifProperties: CFDictionaryRef = unsafeBitCast(
