             
             if let winner = winner
             {
-                debugPrint(winner)
                 messageLabel.text = "Game is over, \(winner) is the winner!"
             }
             else

                {
                    let boardTouchLocation = sender.location(in: boardView)
                    let offsetLocation = CGPoint(x: boardTouchLocation.x - pressOffset.x, y: boardTouchLocation.y - pressOffset.y)
                        
                    boardView.buildPiece(pressedPiece)
                    activePiece = pressedPiece
                    activePiece!.move(to: offsetLocation)

                    let touchLocation = sender.location(in: boardView)
                    let offsetLocation = CGPoint(x: touchLocation.x - panOffset.x, y: touchLocation.y - panOffset.y)
                    
                    if let activePool = self.activePool
                    {
                        if (activePool == topPoolView) && (touchLocation.y < 0) ||
                            (activePool == bottomPoolView) && (touchLocation.y > boardView.frame.height)
                        {
                            activePool.addPiece(activePiece)
                            self.activePiece = nil
                            
                            self.panStart = nil
                            self.panOffset = nil
                            
                            return
                        }
                    }
                    
                    activePiece.move(to: offsetLocation)
                    putdownActivePiece()
                    
