     
     fileprivate func timerElapsedCheck() {
         
-        if timerElapsed { return }
+        /*if timerElapsed { return }
         
         guard let timerElapsesOnDate = timerElapsesOnDate else { return }
         
         if(Date() < timerElapsesOnDate) { return }
         
-        DispatchQueue.main.async {
-            AudioServicesPlaySystemSound(1006)
-            
-            UIView.animate(
-                withDuration: 1.2,
-                delay: 0.0,
-                options: [.curveEaseInOut, .autoreverse, .repeat],
-                animations: { [weak self] in self?.labelTimer.alpha = 0.0 },
-                completion: { [weak self] _ in self?.labelTimer.alpha = 1.0 })
+        
         }
         
-        timerElapsed = true
+        timerElapsed = true*/
     }
     
     fileprivate func updateTimer() {

            return DateInterval(start: timerElapsesOnDate, end: currentDate).duration * -1.0
        } else {
            return DateInterval(start: currentDate, end: timerElapsesOnDate).duration
        }
    }
}


    private let activeOffset: CGFloat = 5
    private let inactiveOffset: CGFloat = 25
    
    //fileprivate let timer = SystemTimer()
    fileprivate var sessionControl: SessionControl = ProgrammingSessionControl(timer: SystemTimer())
    
    @IBOutlet weak var leftDeveloperImageView: UIImageView!
