         CGContextStrokeLineSegments(context, _limitLineSegmentsBuffer, 2)
     }
     
-    public func renderLimitLineLabel(context context: CGContext?, limitLine: ChartLimitLine, position: CGPoint, yOffset: CGFloat = 2.0) {
-        
+    public func renderLimitLineLabel(context context: CGContext?, limitLine: ChartLimitLine, position: CGPoint, yOffset: CGFloat = 2.0)
+    {
         let label = limitLine.label
         
         // if drawing the limit-value label is enabled

            
            renderLimitLineLine(context: context, limitLine: l, position: position)
            renderLimitLineLabel(context: context, limitLine: l, position: position)
            
        }
        
        CGContextRestoreGState(context)

    
    private var _limitLineSegmentsBuffer = [CGPoint](count: 2, repeatedValue: CGPoint())
    
    public func renderLimitLineLine(context context: CGContext?, limitLine: ChartLimitLine, position: CGPoint)
    {
        _limitLineSegmentsBuffer[0].x = position.x
        _limitLineSegmentsBuffer[0].y = viewPortHandler.contentTop
        _limitLineSegmentsBuffer[1].x = position.x
