             if (titleWidth > maxTitleWidth) {
                 titleWidth = maxTitleWidth
             }
+            
             let offset:CGFloat = bubbleArrows ? 13 : 5
             let bubbleRect = CGRectMake(
                 point.x + pointDiameter + lineWidth / 2 + offset,

            y += height
            y += ISTimeline.gap * 2.2 // section gap
        }
        self.setNeedsLayout()
        self.layoutIfNeeded()
        
        y += pointDiameter / 2
        self.contentSize = CGSizeMake(self.bounds.width - (self.contentInset.left + self.contentInset.right), y)
    }

    }
    
    private func buildSections() {
        self.setNeedsLayout()
        self.layoutIfNeeded()
        
        var y:CGFloat = self.bounds.origin.y + self.contentInset.top
        for i in 0 ..< points.count {
            let titleLabel = buildTitleLabel(i)
