 
     class func drawCross() {
         // Cross Shape Drawing
-        var crossShapePath = UIBezierPath()
+        let crossShapePath = UIBezierPath()
         crossShapePath.moveToPoint(CGPointMake(10, 70))
         crossShapePath.addLineToPoint(CGPointMake(70, 10))
         crossShapePath.moveToPoint(CGPointMake(10, 10))
         crossShapePath.addLineToPoint(CGPointMake(70, 70))
-        crossShapePath.lineCapStyle = kCGLineCapRound;
-        crossShapePath.lineJoinStyle = kCGLineJoinRound;
+        crossShapePath.lineCapStyle = CGLineCap.Round;
+        crossShapePath.lineJoinStyle = CGLineJoin.Round;
         UIColor.whiteColor().setStroke()
         crossShapePath.lineWidth = 14
         crossShapePath.stroke()

        let color0 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 1.000)

        // Info Shape Drawing
        var infoShapePath = UIBezierPath()
        infoShapePath.moveToPoint(CGPointMake(45.66, 15.96))
        infoShapePath.addCurveToPoint(CGPointMake(45.66, 5.22), controlPoint1: CGPointMake(48.78, 12.99), controlPoint2: CGPointMake(48.78, 8.19))
        infoShapePath.addCurveToPoint(CGPointMake(34.34, 5.22), controlPoint1: CGPointMake(42.53, 2.26), controlPoint2: CGPointMake(37.47, 2.26))



        // Warning Shape Drawing
        let warningShapePath = UIBezierPath()
        warningShapePath.moveToPoint(CGPointMake(46.23, 4.26))
        warningShapePath.addCurveToPoint(CGPointMake(40.94, 2.5), controlPoint1: CGPointMake(44.91, 3.09), controlPoint2: CGPointMake(43.02, 2.5))
        warningShapePath.addCurveToPoint(CGPointMake(34.71, 4.26), controlPoint1: CGPointMake(38.68, 2.5), controlPoint2: CGPointMake(36.03, 3.09))
