         main:MHomeImageSequenceRaw,
         sequences:[MHomeImageSequenceRaw])
     {
+        let textureOrigin:MTLOrigin = MTLOriginMake(0, 0, 0)
         let countMainItems:Int = main.items.count
         
         for indexMainItem:Int in 0 ..< countMainItems

        sequences:[MHomeImageSequenceRaw])
    {
        self.device = device
        self.textureLoader = textureLoader
        
        if let main:MHomeImageSequenceRaw = main

class MHomeImageSequenceGenerated:MHomeImageSequence
{
    private weak var device:MTLDevice!
    private weak var commandQueue:MTLCommandQueue!
    private weak var textureLoader:MTKTextureLoader!
    private let kTextureMipMapped:Bool = false
    private let kTextureDepth:Int = 1
    
    //MARK: private
    
