 var foregroundNode: SKNode = SKNode()
 // Hud node
 var hudNode: SKNode = SKNode()
+// Player node
+var playerNode:SKNode = SKNode()
 
 class GameScene: SKScene {
     init(size: CGSize) {

        var backgroundNode = self.createBackground()
        self.addChild(backgroundNode)
        
        var player = self.createPlayer()
        foregroundNode.addChild(player)
        
        // Create tap to Start
        self.createTapToStart()
        self.addChild(hudNode)
        
        // Add gravity
        self.physicsWorld.gravity = CGVectorMake(CGFloat(0), CGFloat(-0.2))

        return backgroundNode
    }
    
    func createPlayer(){
        // Set the position
        playerNode.position = CGPointMake(CGFloat(160), CGFloat(80))
        
