   */
   func handleDisconnect(for code: Int) {
     guard CloseOP(rawValue: code) != nil else {
-      print("[Sword] Voice connection closed with unrecognized response\nCode: \(code)")
-      
       return
     }
   }


    process.standardOutput = self.writer

    process.terminationHandler = { [unowned self] _ in
      self.finish()
    }

    process.launch()

      self.emit(.connectionClose)
    }
    
    self.heartbeat = nil
    self.isConnected = false
    self.encoder = nil
    
    #if !os(Linux)
    self.session?.disconnect()
    #else
    try? self.session?.close()
    #endif
    
    try? self.udpClient?.close()
  }

}
