     var textureArray: [SKTexture?]?
     
     // MARK: Sibling information
+    var gameScene: GameScene?
     var siblings: [SKEnemyNode?]?
     var arrayPosition: Int?
     

                case .finishHim:
                    self.isHidden = true
                    siblings?.remove(at: arrayPosition!)
                    self.removeFromParent()
            }
        }

            enemyArray.append(enemy)
            
            // Spawn more enemies
            enemy.run(SKAction.sequence([moveEnemy, waitRandom,SKAction.removeFromParent()]))
        }
    }
    
