     var showGameOverMenu = false
     var playSound = true
     
-    // Buttons
-//    var pauseButton: SKSpriteNode?
-//    var resumeButton: SKSpriteNode?
+    // Game Over Screen
+    var gameOverLabel: SKLabelNode!
+    var screenDimmerNode : SKSpriteNode!
+    var replayButton : SKSpriteNode!
    
-    
     override func didMoveToView(view: SKView) {
         self.registerAppTransitionObservers()
         self.soundOption = SoundNode()

    var bradDuckTexture = SKTexture(imageNamed: "duck.jpg")
    var bradJumpDownTexture = SKTexture(imageNamed: "jump2.jpg")
    
//    // Screen Buttons [Sam]
//    var playButton = SKSpriteNode(imageNamed: "playNow.png")
//    var menuButton = SKSpriteNode(imageNamed: "replay.png")
//    var backgroundMusicPlayer : AVAudioPlayer!
    
    // Menu & Buttons
    var soundOption: SoundNode?
    var newGameMenu: NewGameNode?

        self.roadSpeed = 0
        self.backgroundSpeed = 0
        
//        self.gameOverMenu = GameOverNode(scene: self)
        self.generateGameOverScreen()
        self.showGameOverMenu = true
        self.showNewGameMenu = false
        
