         }
 
         self.hideCancelButton(true)
+        self.restoreStatus()
     }
 
     override func viewWillDisappear(_ animated: Bool) {

            )

            DispatchQueue.main.async(execute: {
                self.restoreStatus()
                self.performSegue(
                    withIdentifier: SCConstants.identifier.pregameRoom.rawValue,
                    sender: self

    // MARK: Lifecycle
    override func viewDidLoad() {
        super.viewDidLoad()
    }

    override func viewWillAppear(_ animated: Bool) {
