 class Turn: UIControl {
     var slicesArray:Array<Slice> = Array<Slice>()
     var delta:CGFloat = 0
-    var correctCenter:CGPoint = CGPointMake(0, 0)
     var oldPosition:CGPoint = CGPointMake(0, 0)
     
     let properties = TurnProperties()

        
        
        
        let deltaX = currentPoint.x - correctCenter.x;
        let deltaY = currentPoint.y - correctCenter.y;

        delta = atan2(deltaY,deltaX)
 

    
    
    func ignoreThisTap(currentPoint:CGPoint) -> Bool {
        let dx = currentPoint.x - self.frame.width/2
        let dy = currentPoint.y - self.frame.height/2
        let sqroot = sqrt(dx*dx + dy*dy)
        return sqroot < properties.smallRadius || sqroot > (properties.bigRadius + properties.expand + (properties.bigRadius-properties.smallRadius)/2)
    }
