                 textures.append((x:Float(column + 1), y:Float(row)))
                 textures.append((x:Float(column), y:Float(row + 1)))
                 textures.append((x:Float(column + 1), y:Float(row + 1)))
-                
             }
         }
         

                                              dataStride: sizeof((x:Float, y:Float)))
        geometrySources.append(textureSource)
        
        
        // Create Indices
        var geometryData:[CInt] = []
        var geometryCount: CInt = 0

        self.elevation = elevation
        self.increment = increment
        self.vertexSource = SCNGeometrySource()
        self.maxScaledElevation = 1.0
        super.init()
    }
    
