         lowestFitness = min(currentFitness, lowestFitness)
         highestFitness = max(currentFitness, highestFitness)
         
+        
         let canvas = view as Canvas
-        
         println(mostFittest.fitness)
         canvas.ind = mostFittest
         canvas.setNeedsDisplay()

func seed(var population: Population) -> Population {
    if population.count > 1 {
        let size = population.count
        var offspring: Population = []
        
        /* The number of individuals from the current generation to select for
        * breeding

    override func drawRect(rect: CGRect) {
        let context = UIGraphicsGetCurrentContext()
        // ind?.draw(context, rect: rect)
        ind?.draw(context, rect: CGRectMake(0, 0, CGFloat(350), CGFloat(350)))
    }
}

