             self.badGuys?.isHidden = false
             
             self.overScreen?.run(SKAction.scale(to: 4.0, duration: 1.5))
+            self.overScreen?.isUserInteractionEnabled = true
             self.playerDied = true
             
             backgroundMusic?.run(SKAction.stop())

        badGuys?.particleBirthRate = 0.3
        badGuys?.position = CGPoint(x: 0, y: 0)
        self.overScreen?.run(SKAction.scale(to: 0, duration: 1.5))
        
        backgroundMusic?.run(SKAction.play())
        for _ in 1...10 {

                spawnEnemies()
            }
        }
    }
    
    // MARK: Check player death
