     // Bounding boxes
     let playableRect        : CGRect
     let spawnRectBounds     : CGRect
-    var spawnRects          : [CGRect]
+    let spawnZoneBounds     : CGRect
     
     // Player variables
     var player              : Player!

    }
    
    func spawnSeekerCircle () {
        for i in 0...16 {
            let angle = CGFloat(i) * 360.0 / 16.0
            let seeker = Seeker()
            seeker.position = CGPoint(

    static let Enemy     : UInt32 = 0b1 // 1
    static let Bullet    : UInt32 = 0b10 // 2
    static let Player    : UInt32 = 0b101 // 4
    static let ScreenBounds : UInt32 = 0b1001 // 8
    static let OuterBounds  : UInt32 = 0b10001 // 16
}

import SpriteKit
