 
 /// Represents an activity type.
 public enum DiscordActivityType : Int, Encodable {
+    // MARK: Cases
+
     /// A regular game.
     case game
 


/// Represents the party status.
public struct DiscordParty {
    /// The id of the party.
    public let id: String



/// Represents a presence status.
public enum DiscordPresenceStatus : String {
    // MARK: Cases

    /// User is idle.
    case idle = "idle"

