         background2.size = frame.size
         
         background1.position = CGPoint(x: frame.width / 2, y: frame.height / 2 )
-        background2.position = CGPoint(x: frame.width / 2, y: frame.height * 2 - frame.height/2)
+        background2.position = CGPoint(x: frame.width / 2, y: -frame.height / 2 )
         
         addChild(background1)
         addChild(background2)

    
    func moveBackground(){
        
        if (background1.position.y <= -background1.size.height / 2){
            background1.position = CGPoint(x: frame.width / 2, y: background2.position.y + frame.height)
            return
        }
        
        background1.position = CGPoint(x: Int(background1.position.x), y: Int(background1.position.y) - scrollSpeed)
        
        
        if (background2.position.y <= -background1.size.height / 2){
            background2.position = CGPoint(x: frame.width / 2, y: background1.position.y + frame.height)
            return
            
        }
        
        background2.position = CGPoint(x: Int(background1.position.x), y: Int(background2.position.y) - scrollSpeed)
        
        
    }

        physicsWorld.gravity = CGVector(dx: 0, dy: 0)
        let gravityVec = vector_float3(0, -1, 0)
        let gravityNode = SKFieldNode.linearGravityField(withVector: gravityVec)
        gravityNode.strength = 1.5
        addChild(gravityNode)
        
        //Confine Skier (Border physics)
