         benchLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 2, height: bench.size.height * 0.6))
         benchLoseContact.physicsBody?.dynamic = false
         benchLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
-      //vertical.addChild(benchLoseContact)
+        vertical.addChild(benchLoseContact)
     }
     func spawnTrashcan() {
-      //var randX: Float = 1.0
+      // var randX: Float = 1.0
       //Float(arc4random_uniform(500) + 100)
         //var anotherFloat: Float = Float(randX)
         

        trashLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 1, height: trashCan.size.height / 2))
        trashLoseContact.physicsBody?.dynamic = false
        trashLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
      //vertical.addChild(trashLoseContact)
    }
    
    func spawnCrane(){
      var randX = Float(arc4random_uniform(300) + 1)
        // Vertical Nodes for Game Score [Kevin]
        let vertical = SKNode()
        vertical.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, 0)

    
    // Background Movement [Tina]
    var backgroundSpeed : CGFloat = 1.0
    var roadSpeed : CGFloat = 3.0 // 6.0
    var roadSize : CGSize?
    
    // Score [Kevin]
