         self.currentButton!.size = CGSizeMake(currentButtonWidth, 72)
         self.currentButton!.position = CGPoint(x: SNZSpriteKitUITheme.instance.uiOuterMargins.left, y: self.frame.height - 90)
         self.currentButton!.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.25)
-        self.currentButton!.focusBackgroundColor = UIColor(red: 255, green: 255, blue: 255, alpha: 0.15)
+        self.currentButton!.focusBackgroundColor = UIColor(red: 1, green: 1, blue: 1, alpha: 0.15)
         self.currentButton!.caption = ""
         self.currentButton!.bind("tap",{
             self.swapStash()

        // Add bank display
        self.bankPointsDisplay = self.createUILabel(self.scoreFormatter.stringFromNumber(self.bankPoints)!)
        self.bankPointsDisplay!.position = CGPoint(x: self.frame.width - 100, y: self.frame.height - 144)
        self.bankPointsDisplay!.fontSize = 20
        self.guiLayer.addChild(self.bankPointsDisplay!)
    
        // Add bank button

                    self.updateCurrentPieceCaption(GameState.instance!.currentPiece!.caption)
                } else {
                    self.currentPieceCaption!.hidden = true
                    self.currentPieceCaptionText = ""
                }
            }
        }
    }
    
    func updateCurrentPieceCaption(caption: String) {
        self.currentPieceCaptionText = caption
    
        self.currentPieceCaption!.removeAllChildren()
        
        let tokens = caption.componentsSeparatedByString(" ")
