             delayAU.lowPassCutoff = Float(lowPassCutoff)
             delayAU.wetDryMix = Float(dryWetMix)
     }
+    
+    /// Function to start, play, or activate the node, all do the same thing
+    public func start() {
+        if isStopped {
+            self.avAudioNode = delayAU
+            isStarted = true
+        }
+    }
+    
+    /// Function to start, play, or activate the node, all do the same thing
+    public func play() {
+        start()
+    }
+    
+    /// Function to stop or bypass the node, both are equivalent
+    public func stop() {
+        if isPlaying {
+            self.avAudioNode = self.input!.avAudioNode
+            isStarted = false
+        }
+    }
+    
+    /// Function to stop or bypass the node, both are equivalent
+    public func bypass() {
+        stop()
+    }
 }

    public var avAudioNode: AVAudioNode
    /// Required property for AKNode containing all the node's connections
    public var connectionPoints = [AVAudioConnectionPoint]()
        
    /// Delay time in seconds (Default: 1)
    public var time: NSTimeInterval = 1 {

        }
    }
    
    /// Tells whether the node is processing (ie. started, playing, or active)
    public var isStarted = true
    
    /// Tells whether the node is processing (ie. started, playing, or active)
    public var isPlaying: Bool {
        return isStarted
    }
    
    /// Tells whether the node is not processing (ie. stopped or bypassed)
    public var isStopped: Bool {
        return !isStarted
    }
    
    /// Tells whether the node is not processing (ie. stopped or bypassed)
    public var isBypassed: Bool {
        return !isStarted
    }
    
    /// Initialize the delay node 
    ///
    /// - parameter input: Input audio AKNode to process
