         badGuys?.particleBirthRate = 0.3
         badGuys?.position = CGPoint(x: 0, y: 0)
         self.overScreen?.run(SKAction.scale(to: 0, duration: 1.5))
+        self.overScreen?.isUserInteractionEnabled = false
         
         backgroundMusic?.run(SKAction.play())
         for _ in 1...10 {

                spawnEnemies()
            }
        }

    }
    
    // MARK: Check player death

            self.badGuys?.isHidden = false
            
            self.overScreen?.run(SKAction.scale(to: 4.0, duration: 1.5))
            self.overScreen?.isUserInteractionEnabled = true
            self.playerDied = true
            
            backgroundMusic?.run(SKAction.stop())
