         let midpointY = totalY / CGFloat(lineCoordinates.count)
 
         drawCircle(midpointX, y: midpointY)
-
-        print("Done")
     }
 
     func drawCircle(x: CGFloat, y: CGFloat) {


        let coordinate: Array<CGFloat> = [toPoint.x, toPoint.y]
        lineCoordinates.append(coordinate)
        print(lineCoordinates)

        CGContextSetLineCap(context, CGLineCap.Round)
        CGContextSetLineWidth(context, brushWidth)

    }

    func drawMidpoint() {
        var totalX: CGFloat = 0
        var totalY: CGFloat = 0

