     //MARK: - Flip Animation Methods
     
     func setUpForFlip(animationLayer:DJKAnimationLayer, progress:CGFloat, animated:Bool, clearFlip:Bool) {
-
+        
         var newAngle:CGFloat = animationLayer.flipProperties.startAngle + progress * (animationLayer.flipProperties.endFlipAngle - animationLayer.flipProperties.startAngle)
         
         var duration:CGFloat

                flipperState = .Began
            }
            
            var screenBounds = UIScreen.mainScreen().bounds
            var animationLayer = DJKAnimationLayer(frame: self.staticView.rightSide.bounds, isFirstOrLast:false)
            
            //if an animation has a lower zPosition then it will not be visible throughout the entire animation cycle

    var viewControllerSnapShots:[UIImage?] = []
    public var dataSource:DJKFlipperDataSource? {
        didSet {
            reload()
        }
    }
    
    lazy var staticView:DJKStaticView = {
        let view = DJKStaticView(frame: self.frame)
        return view
        }()
    
    var flipperState = FlipperState.Inactive
    var activeView:UIView?
