         case .Finished:
             decrementActivePlayer()
         case .Paused:
-            println("pass") // TODO: is there a "pass" or some such?
+            break // Do nothing
         }
     }
     

enum PlayerPosition {
    case Top
    case Bottom
}

enum PlayerState {

    func getPlayerByPosition(position: PlayerPosition) -> Player {
        return players.filter( { $0.position == position } ).first!
    }
    
    func getActivePlayer() -> Player? {
        return players.filter( { $0.state == .Active } ).first
