         
     }
     
-    //asd
+    
     private func createProgressCircle(){
         
        

    private var duration : Double{
        didSet{
            redrawStrokeEnd()
        }
    }


        if(timer != nil) {
            timer.invalidate()
            timer = nil
            
            if let theDelegate = self.delegate {
                theDelegate.interactivePlayerViewDidStopPlaying(self)
            }
            
        }
        
    }
