         label.isUserInteractionEnabled = false
         label.translatesAutoresizingMaskIntoConstraints = false
         label.backgroundColor = UIColor.clear
-        label.font = UIFont.bold(size:14)
+        label.font = UIFont.bold(size:13)
         label.textColor = UIColor.genericLight
         label.textAlignment = NSTextAlignment.center
-        label.text = "0"
+        label.text = kEmpty
         self.label = label
         
         addSubview(label)

        }
        else
        {
            innerFillColor = UIColor.genericDark
            var percent:CGFloat = CGFloat(countPics) / CGFloat(kMaxPictures)
            
            if percent <= 0
            {
                innerFillColor = UIColor.black
                percent = kStartAngle
            }

    private weak var timer:Timer?
    private var endAngle:CGFloat
    private var innerFillColor:UIColor
    private var fillColor:UIColor
    private let strokeColor:UIColor
    private let kRadius:CGFloat = 30
    private let kStartAngle:CGFloat = 0.0001
    private let kEndAngle:CGFloat = 6.28319
    private let kBorderWidth:CGFloat = 16
    private let kLineWidth:CGFloat = 12
    private let kTimerInterval:TimeInterval = 0.05
    private let kMaxPictures:Int = 300
    private let kEmpty:String = "0"
    
    init(controller:CHome)
    {
        innerFillColor = UIColor.black
        fillColor = UIColor.genericDark
        strokeColor = UIColor.genericLight
        endAngle = kStartAngle
        
        super.init(frame:CGRect.zero)
        clipsToBounds = true
