         
         // City Background [Tina]
         for var index = 0; index < 2; ++index {
-            let bg = SKSpriteNode(imageNamed: "bg\(index).jpg")
+            let bg = SKSpriteNode(imageNamed: "Background\(index)")
             bg.anchorPoint = CGPointZero
             bg.position = CGPoint(x: index * Int(bg.size.width), y: 110)
             bg.name = "background"

    let hookCategory = 0x1 << 7
    
    // Texture Variables [Tina]
    var bradJumpTexture = SKTexture(imageNamed: "jump.jpg")
    var bradTexture = SKTexture(imageNamed: "normal.jpg")
    var bradDuckTexture = SKTexture(imageNamed: "duck.jpg")
    var bradJumpDownTexture = SKTexture(imageNamed: "jump2.jpg")
    var bradFallTextures: Array<SKTexture> = [
        SKTexture(imageNamed: "Falling0.jpg"),
        SKTexture(imageNamed: "Falling1.jpg"),
        SKTexture(imageNamed: "Falling2.jpg"),
        SKTexture(imageNamed: "Falling3.jpg"),
        SKTexture(imageNamed: "Falling4.jpg"),
        SKTexture(imageNamed: "Falling5.jpg"),
        SKTexture(imageNamed: "Falling6.jpg"),
        SKTexture(imageNamed: "Falling7.jpg"),
    ]
    
    // Menu & Buttons

        //craneHook.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        // vertical.addChild(craneHook) - delete if using conditional addChild below
        
        let beem = SKSpriteNode(imageNamed: "SteelBeam")
        beem.zPosition = 112
        beem.size = CGSize(width: 250, height: 30)
        beem.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, CGRectGetMaxY(self.frame) - chain.size.height - craneHook.size.height * 0.70)
