   ///   allocated storage, which can be a useful optimization
   ///   when `self` is going to be grown again.
   public mutating func removeAll(keepCapacity keepCapacity: Bool = false) {
-    withMutableCharacters { (inout v: CharacterView) in v.removeAll(keepCapacity: keepCapacity) }
+    withMutableCharacters {
+      (inout v: CharacterView) in v.removeAll(keepCapacity: keepCapacity)
+    }
   }
 }
 #if _runtime(_ObjC)

  public mutating func splice<
    S : CollectionType where S.Generator.Element == Character
  >(newElements: S, atIndex i: Index) {
    withMutableCharacters { (inout v: CharacterView) in v.splice(newElements, atIndex: i) }
  }

  /// Remove and return the element at index `i`

  ///
  /// - complexity: O(`count(self)`).
  public mutating func insert(newElement: Character, atIndex i: Index) {
    withMutableCharacters {
      (inout v: CharacterView) in v.insert(newElement, atIndex: i)
    }
  }

  /// Insert `newElements` at index `i`
