         for t in touches {
             let tlocation = t.location(in: self)
             
-            if UP.contains(tlocation) {
-                print("UP")
-            }
+            
             
             if tlocation.x > UIScreen.main.bounds.width && projArray.count < maxFireRate {
                 didFire()

            
        }
    }
}

    var pressNotifier = false
    var maxFireRate = 5
    

    func setUpScene() {
        
        let player = childNode(withName: "player")
