         return CGRectMake(innerX, innerY, innerWidth, innerHeight)
     }
     
-    override init (frame : CGRect) {
-        super.init(frame : frame)
-        commonInit()
-    }
-    
-    convenience init () {
-        self.init(frame:CGRect.zero)
-    }
-    
-    required public init?(coder aDecoder: NSCoder) {
-        super.init(coder: aDecoder)
-        commonInit()
-    }
-    
-    func commonInit() {
+    private func commonInit() {
         backgroundColor = UIColor.clearColor()
         
         ringLayer = CAShapeLayer()

    /// The minmal duration, that the record button is supposed
    /// to stay in the 'selected' state, once the long press has
    /// started.
    @IBInspectable var minPressDuration : Float = 1.0
    
    /// The width of the outer ring of the record button.
    @IBInspectable var ringWidth : CGFloat = 4.0 {
        didSet { redraw() }
    }
    
    /// The color of the outer ring of the record button.
    @IBInspectable var ringColor : UIColor? = UIColor.whiteColor() {
        didSet { redraw() }
    }
    
    /// The margin between the outer ring and inner circle
    /// of the record button.
    @IBInspectable var circleMargin : CGFloat = 0.0 {
        didSet { redraw() }
    }
    
    /// The color of the inner circle of the record button.
    @IBInspectable var circleColor : UIColor? = UIColor.redColor() {
        didSet { redraw() }
    }
    
    /// The text that the tooltip is supposed to display,
    /// if the user did short-press the button.
    lazy var toolTipText : String = {
        return "Tap and Hold"
    }()
    
    /// The font of the tooltip text.
    var toolTipFont : UIFont = {
        return UIFont.systemFontOfSize(12.0)
    }()
    
    /// The background color of the tooltip.
    var toolTipColor : UIColor = {
        return UIColor.whiteColor()
    }()
    
    /// The text color of the tooltip.
    var toolTipTextColor : UIColor = {
        return UIColor(white: 0.0, alpha: 0.8)
    }()
    
    
    // MARK: Private

        }
    }
    
    private func circleColorForState(state: UIControlState) -> UIColor? {
        switch state {
        case UIControlState.Normal: return circleColor
        case UIControlState.Highlighted: return circleColor?.darkerColor()
