 		// allows the user to manipulate the camera
 		scnView.allowsCameraControl = true
 
-		// show statistics such as fps and timing information
-		scnView.showsStatistics = true
-
-		// configure the view
-		scnView.backgroundColor = UIColor.blackColor()
-
-		// add a tap gesture recognizer
-		let tapGesture = UITapGestureRecognizer(target: self, action: "handleTap:")
-		let gestureRecognizers = NSMutableArray()
-		gestureRecognizers.addObject(tapGesture)
-		if let existingGestureRecognizers = scnView.gestureRecognizers {
-			gestureRecognizers.addObjectsFromArray(existingGestureRecognizers)
-		}
-		scnView.gestureRecognizers = gestureRecognizers
-	}
-
-	func handleTap(gestureRecognize: UIGestureRecognizer) {
-		// retrieve the SCNView
-		let scnView = self.view as SCNView
-
-		// check what nodes are tapped
-		let p = gestureRecognize.locationInView(scnView)
-		if let hitResults = scnView.hitTest(p, options: nil) {
-			// check that we clicked on at least one object
-			if hitResults.count > 0 {
-				// retrieved the first clicked object
-				let result: AnyObject! = hitResults[0]
-
-				// get its material
-				let material = result.node!.geometry!.firstMaterial!
-
-				// highlight it
-				SCNTransaction.begin()
-				SCNTransaction.setAnimationDuration(0.5)
-
-				// on completion - unhighlight
-				SCNTransaction.setCompletionBlock {
-					SCNTransaction.begin()
-					SCNTransaction.setAnimationDuration(0.5)
-
-					material.emission.contents = UIColor.blackColor()
-
-					SCNTransaction.commit()
-				}
-
-				material.emission.contents = UIColor.redColor()
-
-				SCNTransaction.commit()
-			}
-		}
-	}
-
-	override func shouldAutorotate() -> Bool {
-		return true
 	}
 
 	override func prefersStatusBarHidden() -> Bool {

		super.viewDidLoad()

		// create a new scene
		let scene = SCNScene(named: "art.scnassets/ship.dae")!

		// create and add a camera to the scene
		let cameraNode = SCNNode()
		cameraNode.camera = SCNCamera()
		scene.rootNode.addChildNode(cameraNode)

		// place the camera
		cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)

		// create and add a light to the scene
		let lightNode = SCNNode()
		lightNode.light = SCNLight()
		lightNode.light!.type = SCNLightTypeOmni
		lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
		scene.rootNode.addChildNode(lightNode)

		// create and add an ambient light to the scene
		let ambientLightNode = SCNNode()
		ambientLightNode.light = SCNLight()
		ambientLightNode.light!.type = SCNLightTypeAmbient
		ambientLightNode.light!.color = UIColor.darkGrayColor()
		scene.rootNode.addChildNode(ambientLightNode)

		// retrieve the ship node
		let ship = scene.rootNode.childNodeWithName("ship", recursively: true)!

		// animate the 3d object
		ship.runAction(SCNAction.repeatActionForever(SCNAction.rotateByX(0, y: 2, z: 0, duration: 1)))

		// retrieve the SCNView
		let scnView = self.view as SCNView

//  Licensed under the MIT License. See LICENSE for more details.

import UIKit
import SceneKit

class GameViewController: UIViewController {
