 func seed(var population: Population) -> Population {
     if population.count > 1 {
         let size = population.count
-        var offspring: Population = []
+        var offspring: Population = [] //TODO: prepopulate with values
         
         /* The number of individuals from the current generation to select for
         * breeding

    override func drawRect(rect: CGRect) {
        let context = UIGraphicsGetCurrentContext()
        // ind?.draw(context, rect: rect)
        ind?.draw(context, rect: CGRectMake(0, 0, CGFloat(70), CGFloat(70)))
    }
}


        lowestFitness = min(currentFitness, lowestFitness)
        highestFitness = max(currentFitness, highestFitness)
        
        
        let canvas = view as Canvas
        println(mostFittest.fitness)
        canvas.ind = mostFittest
        canvas.setNeedsDisplay()
