 		backButton.setTitle("Back", forState: UIControlState.Normal)
 	}
 	
-	override func presentNextScreen() {
-		timerDidFire()
-	}
-	
 	override func presentPreviousScreen() {
 		if currentView == 0 {
 			return

	override func skip() {
		currentView = 2
		timer.invalidate()
		timerDidFire()
	}
    
    func timerDidFire() {
		
		timerLastStarted = NSDate()
		

			currentView -= 2
		}
		timer.invalidate()
		presentNextScreen()
	}
	
	var isGameStarted = false
