 
         if gameType == kGameCreatureHavoc {
             player!.potion = kPotionNone
-            player!.drinks = 0
             player!.provisions = 0
             player!.gold = 0
             player!.gameName = "Creature of Havoc"

            player!.maxFear = Int(arc4random_uniform(6)) + 7
            player!.fear = 0
            player!.potion = kPotionNone
            player!.drinks = 0
            player!.gold = 0
            player!.provisions = 0
            player!.gameName = "House of Hell"

        if gameType == kGameSorceryWizard {
            player!.skill = player!.skill - 2
            player!.potion = kPotionNone
            player!.gold = 20
            player!.provisions = 2
            player!.gameName = "Sorcery! Wizard"
