         super.addChild(node)
     }
     
-    var touchPoint: CGPoint?
     var moving: Bool = false
     
     override func atPoint(_ p: CGPoint) -> SKNode {

        var actions = [SKAction]()
        if selected {
            sprite.texture = SKTexture(imageNamed: image)
            actions += [SKAction.scale(to: 1.3, duration: 0.2)]
        } else {
            sprite.texture = nil
            actions += [SKAction.scale(to: 1, duration: 0.2)]
        }
        let group = SKAction.group(actions)
        run(group)
    }
    
}

    
    lazy var label: SKLabelNode = { [unowned self] in
        let label = SKLabelNode(fontNamed: "Avenir-Heavy")
        label.fontSize = 10
        label.verticalAlignmentMode = .center
        self.mask.addChild(label)
        return label
