 
   let SLIT_COUNT = 8
   var prevDeg: Double = 0.0
-  var slitDegs: Array<Double> = [] // 分割数に応じて360度を当分した角度を保持しておく配列
+  var playerPoints: Array<Double> = [] // 分割数に応じて360度を当分した角度を保持しておく配列
   
   override func viewDidLoad() {
     super.viewDidLoad()

    var rest: Array<Int> = [] // range外にあるslit
    
    for i in 0..<SLIT_COUNT {
      let slit = slitDegs[i]
      if _min <= slit && slit <= _max {
        result += [i]
      }

    beaconManager.delegate = self
    beaconManager.requestAlwaysAuthorization()
    
    // sound
    let count = Double(SLIT_COUNT)
    for i in 0..<SLIT_COUNT {
      playerPoints += [360.0/count*Double(i)]
    }
    
    engine = AVAudioEngine()
