         }
     }
     
-    /**
-    The playback volume for the audio player, ranging from 0.0 through 1.0 on a linear scale.
-    A value of 0.0 indicates silence; a value of 1.0 (the default) indicates full volume for the audio player instance.
-    Use this property to control an audio player’s volume relative to other audio output.
-    To provide UI in iOS for adjusting system audio playback volume, use the MPVolumeView class, which provides media playback controls that users expect and whose appearance you can customize.
-    */
+    /// The playback volume for the audio player, ranging from 0.0 through 1.0 on a linear scale.
+    /// A value of 0.0 indicates silence; a value of 1.0 (the default) indicates full volume for the audio player instance.
+    /// Use this property to control an audio player’s volume relative to other audio output.
+    /// To provide UI in iOS for adjusting system audio playback volume, use the MPVolumeView class, which provides media
+    /// playback controls that users expect and whose appearance you can customize.
     public var volume : Double {
         get {
             return Double(currentPlayer.volume)

        }
    }
    
    /**
    Plays the previous sound or sound / audio file in the queue.
    The player pauses, then positions the playhead to the previous sound / audio file if possible. If there is a previous file in the queue the audioplayer automatically starts playing again.
    */
    public func prev() {
        currentPlayer.pause()
        let index = audiofiles.indexOf(currentPlayer)

    internal var currentPlayer = AVAudioPlayer()
    internal var audiofiles = [AVAudioPlayer]()
    
    /// Initializes a new audio player from a given file name
    ///
    /// ````
    /// let ap = C4AudioPlayer("audioTrackFileName")
    /// ````
    convenience public init(_ filename: String) {
        self.init(filenames: [filename])
    }
    
    /// Initializes a new audio player from a given set of file names. The files will be played in sequence.
    ///
    /// ````
    /// let ap = C4AudioPlayer(["audioTrackFileName", "anotherTrackFileName"])
    /// ````
    convenience public init(filenames: [String]) {
        self.init()
        
