         })
     }
     
-    // MARK: In game calculations
-    override func update(_ currentTime: TimeInterval) {
-        // Called before each frame is rendered
-        playerDeter()
-        
-        self.mobSizeLabel?.text = "Mob Count: \(Int(badGuys!.particleBirthRate*100))"
-        
+    // MARK: Checks player death
+    func checkDeath() {
         if (Int(badGuys!.particleBirthRate*100) == 0) {
             badGuys!.particleBirthRate = 0
             

        }
    }
    
    // MARK: Platform conditional SKView initialization
    #if os(watchOS)
        override func sceneDidLoad() {

        pLabel.fontSize = 45;
        pLabel.setScale(0.33);
        pLabel.fontColor = UIColor.black
        pLabel.fontName = "menlo"
        pLabel.position = CGPoint(x: 0,y: 20)
        self.overScreen?.addChild(pLabel)
        
