       self.frame = view.frame
       self.radius = view.layer.cornerRadius
       self.transform = view.transform
+      self.transform3D = view.layer.transform
   }
 
   init(distillery: Distillery, view: UIView, spring: CGFloat, friction: CGFloat, mass: CGFloat,

   */
  public var transform: CGAffineTransform {
    didSet { transform(transform) }
  }

  /**

      self.frame = view.frame
      self.radius = view.layer.cornerRadius
      self.transform = view.transform
      self.transform3D = view.layer.transform
  }

  func animate(property: Animation.Property, _ value: NSValue) {
