         super.viewDidLoad()
         // Do any additional setup after loading the view, typically from a nib.
         
+        // At first, lets hide the victory screen.
         victoryScreen.hidden = true
     }
 

        // Dispose of any resources that can be recreated.
    }

    @IBAction func boardButtonPressed(sender: AnyObject) {
        print("Button was pressed: \(sender.tag)")
        
        // Check if there no value on that spot in the game board already,
        if gameBoard[sender.tag] == 0 {

        [45,53,61,69], [53,61,69,77],
        [54,62,70,78]
    ]
    
    // Victoryscreen outlets
    @IBOutlet weak var victoryScreen: UIView!
    @IBOutlet weak var victoryScreenLabel: UILabel!
    
