     }
     
     func showGameOver() {
+        backgroundMusicPlayer.stop()
+
         self.roadSpeed = 0
         self.backgroundSpeed = 0
 

    // Screen Buttons [Sam]
    var playButton = SKSpriteNode(imageNamed: "playnow.png")
    var menuButton = SKSpriteNode(imageNamed: "menu.png")
    
    override func didMoveToView(view: SKView) {
        self.createPlayButton()
      
        // Texture Variables

//

import SpriteKit
import AVFoundation

class GameScene: SKScene, SKPhysicsContactDelegate {

