                      viewPosition: nextPosition)
 
             nextPosition.y += HUD.linePitch
-            print("nextPosition: \(nextPosition)")
 
             thrust = makeValueNode()
             addNodes(valueNode: thrust,

        if let skView = self.scene?.view {
            let upperRightCorner = CGPoint(x: skView.frame.size.width,
                                           y: 0)
            print("upperRightCorner: \(upperRightCorner)")
            var nextPosition = CGPoint(x: upperRightCorner.x - 100,
                                       y: upperRightCorner.y + HUD.linePitch)
            print("nextPosition: \(nextPosition)")

            altitude = makeValueNode()
            addNodes(valueNode: altitude,

                     viewPosition: nextPosition)

            nextPosition.y += HUD.linePitch

            verticalSpeed = makeValueNode()
            addNodes(valueNode: verticalSpeed,
