                 
                 for y in 0..<height {
                     for x in 0..<width {
-                        blender.draw(color: texture.pixel(Point(x: x, y: y) * transform))
+                        blender.draw(color: texture.pixel(Point(x: x, y: y) * _transform))
                         blender += 1
                     }
                 }

            return
        }
        
        self.withUnsafePixelBlender { blender in
            
            if antialias {

                        for _ in 0..<5 {
                            var q = _q
                            for _ in 0..<5 {
                                pixel += texture.pixel(q * _transform)
                                q.x += 0.2
                            }
                            _q.y += 0.2
