     fileprivate var graphicsData: UInt8 = 0
     fileprivate var graphicsVideoMatrix: UInt8 = 0
     fileprivate var graphicsColorLine: UInt8 = 0
-    fileprivate var mainBorder = false
     fileprivate var verticalBorder = false
     fileprivate var initialRasterX: UInt16 = 0
     fileprivate var xScroll: UInt8 = 0
 
     static func extract(_ binaryDump: BinaryDump) -> VICPipeline {
-        return VICPipeline(m_x: binaryDump.next(), bmm: binaryDump.next(), ecm: binaryDump.next(), mcm: binaryDump.next(), mxe: binaryDump.next(), graphicsData: binaryDump.next(), graphicsVideoMatrix: binaryDump.next(), graphicsColorLine: binaryDump.next(), mainBorder: binaryDump.next(), verticalBorder: binaryDump.next(), initialRasterX: binaryDump.next(), xScroll: binaryDump.next())
+        return VICPipeline(m_x: binaryDump.next(), bmm: binaryDump.next(), ecm: binaryDump.next(), mcm: binaryDump.next(), mxe: binaryDump.next(), graphicsData: binaryDump.next(), graphicsVideoMatrix: binaryDump.next(), graphicsColorLine: binaryDump.next(), verticalBorder: binaryDump.next(), initialRasterX: binaryDump.next(), xScroll: binaryDump.next())
     }
     
 }

            state.anySpriteDisplaying = true
        }
    }

    internal func cycle() {
        if state.currentCycle == 1 {

            } else if let graphicsPixel = graphicsPixel {
                state.screenBuffer[state.bufferPosition] = colors[graphicsPixel]
            }
            if state.mainBorder {
                state.screenBuffer[state.bufferPosition] = colors[Int(state.colorPipe.ec)]
            }
            state.bufferPosition += 1
