       let vol = 9.0 * min(abs(_variation)/5,1)
       
       if 0 < _variation {
-        longShotPlayers[0].volume = 0
-        longShotPlayers[1].volume = vol
+        players[0].volume = 0
+        players[1].volume = vol
       }
       else {
-        longShotPlayers[0].volume = vol
-        longShotPlayers[1].volume = 0
+        players[0].volume = vol
+        players[1].volume = 0
       }
       
       // TODO Konashi通信

  var delay: AVAudioUnitDelay!
  var reverb: AVAudioUnitReverb!
  var mixer: AVAudioMixerNode!
  var longShotPlayers: Array<AVAudioPlayerNode> = []
  var oneShotPlayers: Array<AVAudioPlayerNode> = []
  var audioFiles: Array<AVAudioFile> = []
  var current_index: Int = 0
  let reverbPresetsStrings: Array<String> = [

          engine.connect(player, to: mixer, format: audioFile.processingFormat)
          player.volume = 9.0
          
          players += [player]
          
          if format == nil {
            format = audioFile.processingFormat
