                 }
                 let xStr = instructions[instructionStartIndex+1]
                 let yStr = instructions[instructionStartIndex+2]
-                if let xNum = NumberFormatter().number(from: xStr), yNum = NumberFormatter().number(from: yStr) {
+                if let xNum = NumberFormatter().number(from: xStr),
+                    let yNum = NumberFormatter().number(from: yStr) {
                     let x: CGFloat = CGFloat(xNum)
                     let y: CGFloat = CGFloat(yNum)
                     cursorLoc = CGPoint(x: cursorLoc.x + x, y: cursorLoc.y + y)

                }
                let xStr = instructions[instructionStartIndex+1]
                let yStr = instructions[instructionStartIndex+2]
                if let xNum = NumberFormatter().number(from: xStr), yNum = NumberFormatter().number(from: yStr) {
                    let x: CGFloat = CGFloat(xNum)
                    let y: CGFloat = CGFloat(yNum)
                    cursorLoc = CGPoint(x: cursorLoc.x + x, y: cursorLoc.y + y)

                }
                let xStr = instructions[instructionStartIndex+1]
                let yStr = instructions[instructionStartIndex+2]
                if let xNum = NumberFormatter().number(from: xStr),
                    let yNum = NumberFormatter().number(from: yStr) {
                    let x: CGFloat = CGFloat(xNum)
                    let y: CGFloat = CGFloat(yNum)
                    pathRef.addLineTo(nil, x: x, y: y)
