 
         if gameType == kGameTempleTerror {
             player!.potion = kPotionNone
-            player!.drinks = 0
             player!.gold = 25
             player!.gameName = "Temple of Terror"
         }
 
         if gameType == kGameEyeDragon {
             player!.potion = kPotionNone
-            player!.drinks = 0
             player!.provisions = 10
             player!.gold = 0
             player!.gameName = "Eye of the Dragon"

            player!.magic = Int(arc4random_uniform(6) + arc4random_uniform(6)) + 8
            player!.initialMagic = player!.magic
            player!.potion = kPotionNone
            player!.drinks = 0
            player!.gold = 0
            player!.gameName = "Citadel of Chaos"
            citadelBox.isHidden = false

        luckValue.stringValue = ""
        staminaValue.stringValue = ""

        skillValue.formatter = onlyIntFormatter
        staminaValue.formatter = onlyIntFormatter
        luckValue.formatter = onlyIntFormatter

        goldAmountField.stringValue = ""
        foodAmountField.stringValue = ""
        potionTypeLabel.stringValue = "None"
