     func initialization(){
         self.backgroundColor = UIColor(red:1, green: 1, blue: 1, alpha: 1)
     
+        var backgroundNode = self.createBackground()
+        self.addChild(backgroundNode)
+        
+        var player = self.createPlayer()
+        self.addChild(player)
+    }
+    
+    func createBackground() -> SKNode{
+        var backgroundNode: SKNode = SKNode()
         // Go through all the background images
         for i in 0...20{
             var formatter : NSString = NSString(format: "%02d", i+1)

        }
        
        // Add the background node to the scene
        self.addChild(backgroundNode)
        
        var player = self.createPlayer()
        self.addChild(player)
    }
    
    func createPlayer() -> SKNode{


import SpriteKit

// Midground node
var midgroundNode: SKNode = SKNode()
// Foreground node
