     makeBouncerAt(CGPoint(x: 512, y: 0))
     makeBouncerAt(CGPoint(x: 768, y: 0))
     makeBouncerAt(CGPoint(x: 1024, y: 0))
+    
+    scoreLabel = SKLabelNode(fontNamed: "Chalkduster")
+    scoreLabel.text = "Score: 0"
+    scoreLabel.horizontalAlignmentMode = .Right
+    scoreLabel.position = CGPoint(x: 980, y: 700)
+    addChild(scoreLabel)
   }
   
   override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

  func collisionBetweenBall(ball: SKNode, object: SKNode) {
    if object.name == "good" {
      destroyBall(ball)
    } else if object.name == "bad" {
      destroyBall(ball)
    }
  }
  

import SpriteKit

class GameScene: SKScene {
  
  var scoreLabel: SKLabelNode!
  
  var score: Int = 0 {
    didSet {
      scoreLabel.text = "Score: \(score)"
    }
  }
  
  override func didMoveToView(view: SKView) {
    /* Setup your scene here */
