 
   let SLIT_COUNT = 8
   var prevDeg: Double = 0.0
-  var slitDegs: Array<Double> = [] // 分割数に応じて360度を当分した角度を保持しておく配列
+  var playerPoints: Array<Double> = [] // 分割数に応じて360度を当分した角度を保持しておく配列
   
   override func viewDidLoad() {
     super.viewDidLoad()

    // AudioPlayerの準備
    var format: AVAudioFormat = setAudioFile(tones.first!)
    for i in 0..<SLIT_COUNT {
      
      let player = AVAudioPlayerNode()
      player.volume = 9.0
      engine.attachNode(player)

        }
      }
    }
    return format
  }
  
