         generateSnareDrumGhostSequence()
 
         sequencer.enableLooping()
-        sequencer.setTempo(100)
-        sequencer.play()
+//        sequencer.setTempo(100)
+//        sequencer.play()
     }
 
     func generateNewMelodicSequence(_ stepSize: Float = 1 / 8, minor: Bool = false, clear: Bool = true) {

    }

}


        melodicSound = AKMIDINode(node: fmOscillator)
        verb = AKReverb2(melodicSound)
        verb.dryWetMix = 0.3
        verb.decayTimeAt0Hz = 7
        verb.decayTimeAtNyquist = 11
        verb.randomizeReflections = 600
