         playButton.shadowHeight = 4
         view.addSubview(playButton)
         
-        let shopButton = PressableButton(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
+        let shopButton = PressableButton(frame: CGRect(x: 0, y: 0, width: 150, height: 50))
         shopButton.center.x = view.frame.width/2
-        shopButton.center.y = view.frame.height/1.455 //1.4
+        shopButton.center.y = view.frame.height/1.305 //1.4
         shopButton.setTitle("Shop", for: .normal)
         //shopButton.backgroundColor = .blue
         shopButton.addTarget(self, action: #selector(shopButtonMethod), for: .touchUpInside)

        
        //characterBar = GTProgressBar(frame: CGRect(x: 0, y: 0, width: 200, height: 10))
        characterBar.center.x = view.frame.width/2
        characterBar.center.y = view.frame.height/5.5
        characterBar.progress = characterBarDoubleFromSave
        characterBar.barBorderColor = .blue
        characterBar.barBackgroundColor = .gray

        
        let titleImageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 300, height: 50))
        titleImageView.center.x = view.frame.width/2
        titleImageView.center.y = view.frame.height/7.8   //6
        titleImageView.image = #imageLiteral(resourceName: "MuscleUp!")
        view.addSubview(titleImageView)
    }
    
    func createHomeScreenButtons(){
        //let playButton = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
        let playButton = PressableButton(frame: CGRect(x: 0, y: 0, width: 175, height: 65))
        playButton.center.x = view.frame.width/2
        playButton.center.y = view.frame.height/1.51   //1.47
        playButton.setTitle("Play", for: .normal)
        //playButton.backgroundColor = .blue
        playButton.addTarget(self, action: #selector(playButtonMethod), for: .touchUpInside)
