                     compPlaysThat = (weapon: Weapon.rock, emoji: Weapon.convertWeapon(toEmoji: Weapon.rock))
                 }
                 
-            // 30% of the time, make the player tie
-            case 8, 7, 6:
+            // 20% of the time, make the player tie
+            case 8, 7:
                 compPlaysThat = playerPlaysThis! as (weapon: Weapon, emoji: String)
                 compsWeapon = compPlaysThat?.weapon
                 

            self.results.text = Msg.display(text: .win)
            wins += 1
        } else {
            self.results.text = Msg.display(text: .lose)
            losses += 1
        }
        

            trolling = !trolling
            print(trolling)
    }
}
