             }
             
             describe("camera") {
-                
                 it("manages the inherited MDLObject properties") {
                     // transform
                     // parent

                expect(filterNearest.magFilter) == MDLMaterialTextureFilterMode.Nearest
                expect(filterNearest.mipFilter) == MDLMaterialMipMapFilterMode.Nearest
            }
        }
        
        describe("texture-sampler") {

                
                expect(scene1.children)
            }
            
            it("can create root objects that can be used to contain other objects") {
                // i think this is the best place for this?
                // - or object container?
