     
     private func showSeeYouThereViews() {
         seeYouThere.alpha = 1.0
-        hintLabel.text = "See you there?"
+        hintLabel.text = SeeYouInJune
         hintLabel.alpha = 1.0
     }
 }

import DFContinuousForceTouchGestureRecognizer
import AudioToolbox.AudioServices

private let UseTheForce = NSLocalizedString("use the force (touch) Luke", comment: "First line of text to display")
private let HoldDownForFiveSeconds = NSLocalizedString("hold for a while", comment: "Second line of text to display")
private let AlmostThere = NSLocalizedString("almost there", comment: "Third line of text to display")
private let Hypnotic = NSLocalizedString("hypnotic, isn't it?", comment: "Fourth line of text to display")

class ViewController: UIViewController {


    AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}

// MARK: - Random Numbers

extension Int {
    
    static func random(maximum: Int) -> Int {
        return Int(arc4random_uniform(UInt32(maximum)))
    }
    
}

// MARK: - Delays

