     
     @IBAction func incorrectButtonTouchDown(sender: AnyObject) {
         UIView.animateWithDuration(buttonsAnimationTime,delay:0, options: .CurveEaseOut, animations: {
-            self.incorrectButton.transform = CGAffineTransformMakeScale(self.buttonsScaleWhenPressed.0,self.buttonsScaleWhenPressed.1)
+            self.incorrectButton.transform = CGAffineTransformMakeScale(self.buttonsScaleWhenPressed)
             }, completion:nil )
     }
     

         */
        let swipeUpAnswerLabel = UISwipeGestureRecognizer()
        swipeUpAnswerLabel.direction = .Up
        swipeUpAnswerLabel.addTarget(self, action: #selector(TestViewController.swipedUp))
        answerLabel.userInteractionEnabled = true
        answerLabel.addGestureRecognizer(swipeUpAnswerLabel)
        

        currentQuestionNumber.text = "#1"
        
        //score label displays score; onclick moves to Score View Controller
        let tapScore = UITapGestureRecognizer(target: self, action: Selector("tapScore:"))
        scoreLabel.userInteractionEnabled = true
        scoreLabel.addGestureRecognizer(tapScore)
        try! testLogicSource?.checkIfPassedDeckIsEmpty()
