             playFlipAnim()
             
             AudioManager.sharedInstance.playJumpSoundEffect(self)
-            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 20))
+            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 25))
             GameManager.sharedInstance.score++
         }
     }

            playOllieAnim()
            
            AudioManager.sharedInstance.playJumpSoundEffect(self)
            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 20))
            GameManager.sharedInstance.score++
        }
    }

        if !isJumping && !GameManager.sharedInstance.gameOver {
            isJumping = true
            
            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 55))
            AudioManager.sharedInstance.playJumpSoundEffect(self)
        }
    }
