     private let locationManager = LocationManager()
     
     private(set) var sceneAnnotations = [SceneAnnotation]()
+    private var sceneLocationEstimates = [SceneLocationEstimate]()
     
     private var sceneAnchor: SceneAnchor?
     

    //MARK: LocationManager
    
    func locationManagerDidUpdateLocation(_ locationManager: LocationManager, location: CLLocation) {
        
    }
    
    func locationManagerDidUpdateHeading(_ locationManager: LocationManager, heading: CLLocationDirection) {

        sceneView.session.pause()
    }
    
    func setupSceneAnchor() {
        //Heading will be required to setup the node properly
        if let currentFrame = self.sceneView.session.currentFrame,
