     scrollView.zoomScale = 1
     
     scrollView.tiledView.shouldAnnotateRect = true
-    //  // totals 4 sets of tiles across all devices, retina devices will miss out on the first 1x set
     scrollView.levelsOfZoom = 3
     scrollView.levelsOfDetail = 3
     

  //MARK: TileSource
  
  func tiledScrollView(_ scrollView: JCTiledScrollView, imageForRow row: Int, column: Int, scale: Int) -> UIImage? {
    //FIXME: JC - improve this poor @3x support.
    //Ideally we have @3/6/12/24 tiles, but if not we need to change the original image size
    var tileScale = scale
    if (scale % 3 == 0) {
      tileScale = (scale * 10) / 15

  @IBOutlet var statusLabel: UILabel!
  @IBOutlet var detailView: UIView!
  
  var skippingGirlImageSize:CGSize {
    if UIScreen.main.scale.truncatingRemainder(dividingBy: 2) == 0 {
      return CGSize(width:432, height:648)
    }

    // We don't have tiles at scale 3/6/12 for @3x devices so scale the image by 1.5 so we don't
    // ask for tiles we don't have
    return CGSize(width:288, height:432)
  }
  
  override var canBecomeFirstResponder: Bool {
    return true
