         
         // Before aligning to fall down, make a slight curve
         let rightFallingFromPoint = upperRight + Offset(x: curve)
-        let rightFallingToPoint = upperRight + Offset(x: curve, y: curve);
+        let rightFallingToPoint = upperRight + Offset(x: curve, y: curve)
         path.appendBezierPathWithArcFromPoint(rightFallingFromPoint, toPoint: rightFallingToPoint, radius: curve)
 
         // Before reaching the bottom right, stop at the point of the coming curve
-        let rightBottomingPoint = lowerRight + Offset(x: -curve, y: curve)
+        let rightBottomingPoint = lowerRight + Offset(x: -curve, y: -curve)
         path.lineToPoint(rightBottomingPoint)
         
         // Curve to the bottom

        
        // Before aligning to the top, make a slight curve.
        let leftRisingFromPoint = lowerLeft + Offset(x: curve)
        let leftRisingToPoint = lowerLeft + Offset(x: curve, y: curve)
        path.appendBezierPathWithArcFromPoint(leftRisingFromPoint, toPoint: leftRisingToPoint, radius: curve)

        // Before reaching the top, stop at the point of the coming curve

        let lowerRight = lowerLeft + Offset(x: frame.width - 1)
        let upperRight = lowerRight + Offset(x: -xOffset, y: -height - 0.5)

        let curve = CGFloat(4)

        let path = NSBezierPath()

