 		view.layoutSubtreeIfNeeded()
 		
 		//imageView.zoomImageToFit(nil)
-		imageView?.zoomImageToActualSize(nil)
+		imageView.zoomImageToActualSize(nil)
 		//view.superview
 	}
 	

	fileprivate func updateUIWithImage(_ image: CGImage, imageProperties: [NSString: AnyObject]?) {
		let view = self.view
		
		let imageView = self.imageView
		imageView?.setImage(viewedCoreGraphicsImage, imageProperties: imageProperties)
		//imageView.zoomImageToActualSize(nil)
		
		var imageSize = imageView?.imageSize()
		#if DEBUG
			print("imageSize \(imageSize)")
		#endif

			screenSize.height -= 13.0 * 2.0 + 32.0
			//screenSize.height -= 32.0
			
			imageSize.width = min(imageSize.width, screenSize.width)
			imageSize.height = min(imageSize.height, screenSize.height)
		}
		
		//imageSize.width -= 13.0 * 2.0 + 8.0
