 import UIKit
 
 public class MaterialPulseView: MaterialView {
-	/**
-		:name:	width
-	*/
-	public override var width: CGFloat {
-		get {
-			return super.width
-		}
-		set(value) {
-			super.width = value
-			pulseLayer.frame.size.width = value
-			if nil != shape {
-				pulseLayer.frame.size.height = height
-			}
-		}
-	}
-	
-	/**
-		:name:	height
-	*/
-	public override var height: CGFloat {
-		get {
-			return super.height
-		}
-		set(value) {
-			super.height = value
-			pulseLayer.frame.size.height = value
-			if nil != shape {
-				pulseLayer.frame.size.width = width
-			}
-		}
-	}
-	
-	/**
-		:name:	cornerRadius
-	*/
-	public override var cornerRadius: MaterialRadius! {
-		didSet {
-			super.cornerRadius = cornerRadius
-			pulseLayer.cornerRadius = layer.cornerRadius
-		}
-	}
-	
-	/**
-		:name:	shape
-	*/
-	public override var shape: MaterialShape! {
-		didSet {
-			prepareShape()
-		}
-	}
-	
 	//
 	//	:name:	pulseLayer
 	//

	*/
	public override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
		super.touchesEnded(touches, withEvent: event)
//		pulseLayer.hidden = true
		MaterialAnimation.rotate(visualLayer, duration: 1)
	}
	
	/**

		borderColor = MaterialTheme.pulseView.bordercolor
		
		// pulseLayer
		pulseLayer.hidden = true
		pulseLayer.backgroundColor = MaterialColor.white.colorWithAlphaComponent(0.5).CGColor
		visualLayer.addSublayer(pulseLayer)
	}
}
