         super.didMoveToSuperview()
         
         setupDefaultState()
-        
-        animateInHud(completion: { _ in
-            
-        })
+        animateInHud()
         
     }
 }

            self?.hudMessageView.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
            
            self?.layoutIfNeeded()
            
            }, completion: { _ in
                
                completion()
        })
        
    }
    

    func addParticleEffect(sksfileName: String) {
        
        guard let emitter = SKEmitterNode(fileNamed: sksfileName) else { return }
    
        // Can't have particle effect together witha a blur effect view
        for subview in subviews {
            if subview is UIVisualEffectView {
                subview.removeFromSuperview()
            }
        }
       
        emitter.position = CGPoint(x: center.x, y: center.y)
        emitter.zPosition = 0
        
