     override func didMoveToView(view: SKView) {
     
         // Texture Variables
-        let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
-        let craneHook = SKSpriteNode(imageNamed: "crane.gif")
+
+        //let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
+        //let craneHook = SKSpriteNode(imageNamed: "crane.gif")
         //brian notes
         let block1 = SKSpriteNode(imageNamed: "block1")
-        
-        // Swipe Recognizers [Tuan/Vincent]
+      
+        // Swipe Recognizer Setup [Tuan/Vincent]
         var swipeUpRecognizer = UISwipeGestureRecognizer(target: self, action: "swipeUpAction:")
         swipeUpRecognizer.direction = UISwipeGestureRecognizerDirection.Up
         self.view?.addGestureRecognizer(swipeUpRecognizer)

            self.jumpNumber = 0
        case UInt32(self.heroCategory) | UInt32(self.obstacleCategory):
            println("Hero hit obstacle")
            //  self.roadSpeed = 0
            //  self.backgroundSpeed = 0
            
            let button = SKShapeNode(ellipseInRect: CGRect(x: CGRectGetMaxX(self.frame)/2, y: CGRectGetMaxY(self.frame)/2, width: 100, height: 100))
            button.position.x = button.position.x - button.frame.width / 2
            button.fillColor = SKColor.blueColor()
            button.name = "RestartButton"
            println(button.position)
            println(button.frame.width)
            println(CGRectGetMaxX(self.frame))
            println(self.frame.width)
            self.addChild(button)
        default:
            println("Trash hit...obstacle?")
        }
    }
  
}


            println(hero.physicsBody!.area)
            self.duckMode = true
        }
    }
    
    func didBeginContact(contact: SKPhysicsContact) {
