     scrollView.delegate = self
     
     // game menu
-    gameMenu1.setTitle("Lesson 1", forState: .Normal)
+    gameMenu1.setTitle("1", forState: .Normal)
     gameMenu1.backgroundColor = UIColor.flatMagentaColor()
     
-    gameMenu2.setTitle("Lesson 2", forState: .Normal)
+    gameMenu2.setTitle("2", forState: .Normal)
     gameMenu2.backgroundColor = UIColor.flatWatermelonColor()
     
-    gameMenu3.setTitle("Lesson 3", forState: .Normal)
+    gameMenu3.setTitle("3", forState: .Normal)
     gameMenu3.backgroundColor = UIColor.flatTealColor()
     
     [gameMenu1,gameMenu2,gameMenu3].forEach{

      $0.addTarget(self, action: "goToGame:", forControlEvents: .TouchUpInside)
    }
    
    //
    moreView.translatesAutoresizingMaskIntoConstraints = false
    
    //
    [gameMenu1,gameMenu2,gameMenu3].forEach(scrollView.addSubview)
  }
  
  override func viewDidLayoutSubviews() {

    springBehaviors.forEach(animator.addBehavior)
    
    // Game menu
    let centerY = 1.5 * scrollView.frame.height + scrollView.contentInset.top / 2.0 - 20.0 + 15
    let margin: CGFloat = 20
    [gameMenu1,gameMenu2,gameMenu3].forEach{
      $0.frame.size = CGSize(width: 50.0, height: 50.0)
      $0.titleLabel?.font = $0.titleLabel?.font.fontWithSize(17)
      $0.layer.cornerRadius = $0.frame.width / 2.0
    }
    
