         trianglePath.addLineToPoint(CGPoint(x: pointValues[6], y: pointValues[7]))
         trianglePath.closePath()
         UIColor.blackColor().setStroke()
-        UIColor.blueColor().setFill()
+        viewColor.setFill()
         trianglePath.fill()
         trianglePath.stroke()
         addSecondLabelView()

            y = (viewSize - (0.5*length))
            labelAngle = (3.14/4)
        default:
            x = (-0.2*length)
            y = 0.2*length
            labelAngle = (7*(3.14/4))
        }
        return(x,y,labelAngle)

    
    @IBInspectable var fontSize:CGFloat = 20
    
    @IBInspectable var viewColor:UIColor = UIColor.blueColor() {
        didSet {
            setNeedsDisplay()
        }
    }
    
    @IBInspectable var textColor:UIColor = UIColor.blackColor() {
        didSet {
            setNeedsDisplay()
        }
    }
    
    override func drawRect(rect: CGRect) {
        let trianglePath = UIBezierPath()
