     }
     
     func showGameOver() {
+        backgroundMusicPlayer.stop()
+
         self.roadSpeed = 0
         self.backgroundSpeed = 0
 

        label.fontColor = SKColor.blackColor()
        label.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame) + 100 )
        addChild(label)

    }
    

//

import SpriteKit
import AVFoundation

class GameScene: SKScene, SKPhysicsContactDelegate {

