     let closeDuration: CGFloat = 0.2
     let viscosity: CGFloat     = 0.65
     var animateStyle: LiquidFloatingActionButtonAnimateStyle = .Up
+    /*
     var color: UIColor = UIColor.brownColor() { // Seems like this color is unused...
         didSet {
             engine?.color = color
             bigEngine?.color = color
         }
     }
+    */
 
     var baseLiquid: LiquittableCircle?
     var engine:     SimpleCircleLiquidEngine?

    }

    init(center: CGPoint, radius: CGFloat, color: UIColor, icon: UIImage) {
        self.originalColor = color
        super.init(center: center, radius: radius, color: color)
        setup(icon)
    }

    init(center: CGPoint, radius: CGFloat, color: UIColor, view: UIView) {
        self.originalColor = color
        super.init(center: center, radius: radius, color: color)
        setupView(view)
    }
    
    public init(icon: UIImage) {
        self.originalColor = UIColor.clearColor()
        super.init()
        setup(icon)
    }

    
    public override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        if responsible {
            // originalColor = color!
            // color = originalColor.white(0.5)
            setNeedsDisplay()
        }
    }
    
    public override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
        if responsible {
            // color = originalColor
            setNeedsDisplay()
        }
    }
    
    override public func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
        // color = originalColor
        actionButton?.didTappedCell(self)
    }

