         
         // TODO: Clean up implementation ^
         
-        print("h1: \(h1) hyp: \(hyp) rw: \(rw) rh: \(rh) width: \(width) height: \(height)")
+        //print("h1: \(h1) hyp: \(hyp) rw: \(rw) rh: \(rh) width: \(width) height: \(height)")
         
         // The two circle sizes we will animate to/from
         let path1 = UIBezierPath(ovalInRect: CGRectZero).CGPath

    
    // MARK: Animation delegate
    
    override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
        if !shouldUnwind {
            sourceViewController.presentViewController(destinationViewController, animated: false, completion: nil)
        } else {

        animation.toValue = destinationPath
        animation.removedOnCompletion = false
        animation.fillMode = kCAFillModeBoth
        animation.duration = shouldUnwind ? OHCircleSegue.contractDur : OHCircleSegue.expandDur
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        animation.delegate = self
        return animation
