         //craneHook.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
         // vertical.addChild(craneHook) - delete if using conditional addChild below
         
-        let beem = SKSpriteNode(imageNamed: "steelBeam.gif")
+        let beem = SKSpriteNode(imageNamed: "SteelBeam")
         beem.zPosition = 112
         beem.size = CGSize(width: 250, height: 30)
         beem.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, CGRectGetMaxY(self.frame) - chain.size.height - craneHook.size.height * 0.70)

        
        // City Background [Tina]
        for var index = 0; index < 2; ++index {
            let bg = SKSpriteNode(imageNamed: "bg\(index).jpg")
            bg.anchorPoint = CGPointZero
            bg.position = CGPoint(x: index * Int(bg.size.width), y: 110)
            bg.name = "background"

        vertical.name = "vertical"
        self.addChild(vertical)
        
        let bench = SKSpriteNode(imageNamed: "Bench")
        bench.size = CGSize(width: 105, height: 60)
        bench.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, (self.roadSize!.height + (bench.size.height * 0.3)))
        bench.zPosition = 110
