         {
             let radians:CGFloat = kTotalRotation * percent
             let transform:CGAffineTransform = CGAffineTransform.init(rotationAngle:radians)
-            imageView.transform = transform
+            viewImage.transform = transform
             
             viewHandler.handRight(delta:percent)
         }

        {
            let radians:CGFloat = kTotalRotation * -percent
            let transform:CGAffineTransform = CGAffineTransform.init(rotationAngle:radians)
            imageView.transform = transform
            
            viewHandler.handLeft(delta:percent)
        }

        
        let viewBar:VCameraRotateBar = VCameraRotateBar(controller:self.controller)
        
        let viewImage:VCameraRotateImage = VCameraRotateImage(controller:self.controller)
        self.viewImage = viewImage
        
        let viewHandler:VCameraRotateHandler = VCameraRotateHandler()
        self.viewHandler = viewHandler
        
        addSubview(blur)
        addSubview(viewImage)
        addSubview(viewHandler)
        addSubview(viewBar)
        
