     }
     
     private init(_ index:Int) {
-        print("HEY \(index)")
         self.index = index
         self.status = .Locked
     }

    static let levels:[RandGameLevel] = [RandGameLevel(0), RandGameLevel(1), RandGameLevel(2), RandGameLevel(3), RandGameLevel(4), RandGameLevel(5), RandGameLevel(6), RandGameLevel(7), RandGameLevel(8), RandGameLevel(9), RandGameLevel(10), RandGameLevel(11)]
    
    let index:Int
    var status:RandGameLevelStatus?
    var gamescene:RandGameScene?
    
    var level:(UInt, NSTimeInterval, NSTimeInterval, UInt, UInt) {

    }
    
    func save() {
        NSUserDefaults.standardUserDefaults().setInteger(status.rawValue, forKey: "rand.level.\(index)")
    }
    
    func open() {
