     // MARK: - Properties
 
     /// Whether the network is currently reachable.
-    open var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
+    public var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
 
     /// Whether the network is currently reachable over the WWAN interface.
-    open var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
+    public var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
 
     /// Whether the network is currently reachable over Ethernet or WiFi interface.
-    open var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
+    public var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
 
     /// The current network reachability status.
-    open var networkReachabilityStatus: NetworkReachabilityStatus {
+    public var networkReachabilityStatus: NetworkReachabilityStatus {
         guard let flags = self.flags else { return .unknown }
         return networkReachabilityStatusForFlags(flags)
     }
 
     /// The dispatch queue to execute the `listener` closure on.
-    open var listenerQueue: DispatchQueue = DispatchQueue.main
+    public var listenerQueue: DispatchQueue = DispatchQueue.main
 
     /// A closure executed when the network reachability status changes.
-    open var listener: Listener?
+    public var listener: Listener?
 
     private var flags: SCNetworkReachabilityFlags? {
         var flags = SCNetworkReachabilityFlags()

    ///
    /// - returns: `true` if listening was started successfully, `false` otherwise.
    @discardableResult
    open func startListening() -> Bool {
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged.passUnretained(self).toOpaque()


    }

    /// Stops listening for changes in network reachability status.
    public func stopListening() {
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
    }
