             for touchedNode in touchedNodes {
                 if let name = touchedNode.name
                 {
-                    if name == "restartButton" {
-                        restart()
-                        gameRunning = true
-                    }
-                    if touchedNode.name == "playButton" {
-                        beginGame()
-                        buttonPressSound?.play()
-                    }
                     if touchedNode.name == "testZoom" {
                         let zoomOut = SKAction.scaleTo(3.0, duration: 0.5)
                         let zoomIn = SKAction.scaleTo(1.0, duration: 0.5)

                    }
                }
            }
            if penguin.inAir && !penguin.doubleJumped {
                penguin.doubleJumped = true
                

    // MARK: - Game state
    
    func beginGame() {
        penguin.body.texture = SKTexture(imageNamed: "penguintemp")
        let zoomOut = SKAction.scaleTo(1.0, duration: 2.0)
        
        let cameraFinalDestX = penguin.position.x
