             playerNumber = GameState.shared.playerNumber
         }
         
+        playerNumber = GameState.shared.playerNumber
+        
         if(playerNumber == 1) {
             playerTurnLbl.text = playerTurnTxt
         } else {

                    bombCounter = 1
                    GameState.shared.leftScore += 1
                    leftPointLbl.text = String(GameState.shared.leftScore)
                    DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2), execute: {
                        self.resetGameScene()
                    })

                    bombCounter = 1
                    GameState.shared.rightScore += 1
                    rightPointLbl.text = String(GameState.shared.rightScore)
                    if(playerNumber == 1) {
                        playerTurnLbl.text = "Du wurdest getroffen"
                    } else {
                        playerTurnLbl.text = "Treffer!"
                    }
                    DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2), execute: {
                        self.resetGameScene()
                    })
