     // MARK: - Game state
     
     func beginGame() {
+        penguin.body.texture = SKTexture(imageNamed: "penguintemp")
         let zoomOut = SKAction.scaleTo(1.0, duration: 2.0)
         
         let cameraFinalDestX = penguin.position.x

                    }
                }
            }
            if penguin.inAir && !penguin.doubleJumped {
                penguin.doubleJumped = true
                

            for touchedNode in touchedNodes {
                if let name = touchedNode.name
                {
                    if touchedNode.name == "testZoom" {
                        let zoomOut = SKAction.scaleTo(3.0, duration: 0.5)
                        let zoomIn = SKAction.scaleTo(1.0, duration: 0.5)
