             }
         }
 
+        // Set the Stats View image
+        setStatsViewImage(gameType)
+
         // Update the UI with the new stats
         updateStats()
 

            self.hellBox.isHidden = zplayer.gamekind == kGameHouseHell ? false : true
            self.citadelBox.isHidden = zplayer.gamekind == kGameCitadel ? false : true

            // Handle game-specific images
            if self.statsTabImage != nil {
                self.statsTabImage?.removeFromSuperview()
                self.statsTabImage = nil
            }

            if zplayer.gamekind == kGameHouseHell {
                let image: NSImageView = NSImageView.init(frame: NSMakeRect(8, 14, 146, 102))
                image.image = NSImage.init(named: NSImage.Name("hoh"))
                self.statsTabView.addSubview(image)
                self.statsTabImage = image
            }

            if zplayer.gamekind == kGameCitadel {
                let image: NSImageView = NSImageView.init(frame: NSMakeRect(161, 14, 258, 102))
                image.image = NSImage.init(named: NSImage.Name("coc"))
                self.statsTabView.addSubview(image)
                self.statsTabImage = image
            }

            // Update the modifiers
            self.testLuckMod.selectItem(at: zplayer.modMatrix[0])
            self.testSkillMod.selectItem(at: zplayer.modMatrix[1])

            if !tabs.tabViewItems.contains(magicTabItem) { tabs.insertTabViewItem(heldTabs["magicTabItem"]!, at: 4) }
        }

        // Hide the game menu
        self.gameMenu.isHidden = true
        self.gameMenu.isEnabled = false
