         var cellSize = contentFrame.size
         cellSize.width = (cellSize.width - (padding * CGFloat(columns - 1))) / CGFloat(columns)
         cellSize.height = (cellSize.height - (padding * CGFloat(rows - 1))) / CGFloat(rows)
+        self.cellSize = cellSize
         
         for r in 0..<self.rows {
             for c in 0..<self.columns {

    required public init(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}
    public var margins: UIEdgeInsets { return self._margins }
    public var columns: UInt { return self._columns }
    public var rows: UInt { return self._rows }
    public var cellSize: CGSize?
    
    //MARK- Initializers
    
