             return
         }
         
+        updatePositionOfLocationNode(locationNode: locationNode)
+        
+        locationNodes.append(locationNode)
+        sceneNode?.addChildNode(locationNode)
+    }
     
     func confirmLocationOfDistantLocationNodes() {
         guard let currentPosition = currentScenePosition() else {

            locationNode.locationConfirmed = true
        }
    }
        guard let currentPosition = currentScenePosition(),
            let currentLocation = currentLocation(),
            let sceneNode = self.sceneNode else {
                return
        }
        
        //Position is set to a position coordinated via the current position

            z: currentPosition.z - Float(locationTranslation.longitudeTranslation))
        
        locationNode.position = position
    }
    
    //MARK: ARSCNViewDelegate
