             // transform: MDLTransform (translate/scale/rotate textures relative to their surfaces)
             
             // TODO: MDLTextureSampler => MTLTextureSampler
+            
+            it("parses texture samplers") {
+                
+            }
+            
+            it("generates a MDLTextureSampler") {
+                
+            }
         }
         
         describe("light") {

                expect(filterNearest.magFilter) == MDLMaterialTextureFilterMode.Nearest
                expect(filterNearest.mipFilter) == MDLMaterialMipMapFilterMode.Nearest
            }
        }
        
        describe("texture-sampler") {

                
                expect(scene1.children)
            }
            
            it("can create root objects that can be used to contain other objects") {
                // i think this is the best place for this?
                // - or object container?
