             self.jumpNumber = 0
         case UInt32(self.heroCategory) | UInt32(self.obstacleCategory):
             println("Hero hit obstacle")
-            default:
+        default:
             println("Trash hit...obstacle?")
         }
     }

    var road = SKSpriteNode()
    // Factor to set entry X position for hero
    let heroPositionX : CGFloat = 0.2

    // Jump Properties [Tuan/Vincent]
    var currentTime = 0.0

        }
        
        // Hero [Kevin/Tina]
        var bradTexture = SKTexture(imageNamed: "hero.jpg") // Change 90x90 image
        var bradJumpTexture = SKTexture(imageNamed: "")
        var bradDuckTexture = SKTexture(imageNamed: "")

        bradTexture.filteringMode = SKTextureFilteringMode.Nearest
        bradJumpTexture.filteringMode = SKTextureFilteringMode.Nearest
        bradDuckTexture.filteringMode = SKTextureFilteringMode.Nearest
