         loader.showLoader()
         return loader
     }
-
+    
     /**
      Creates a loader with the given path
-
+     
      :param: path Loader CGPath
-
+     
      :returns: The created loader
      */
     open static func createLoader(with path: CGPath, on view: UIView? = nil) -> Self {

            loaderView.layer.cornerRadius = newValue
        }
    }

    /// Loader fill progress from 0.0 to 1.0 . It will automatically fire an animation to update the loader fill progress (Default: 0.0)
    open var progress: CGFloat {
        get { return _progress }

            loaderSuperview?.addSubview(self)
        }
    }
    
    /**
     Stops loader animations and removes it from its superview
     */
