 		sceneView.contentScaleFactor = 1.3
 		//sceneView.showsStatistics = true
         
-        spawnShape()
-        
 		enableEnvironmentMapWithIntensity(25.0)
 		
 		DispatchQueue.main.async {

        let boxNode = SCNNode(geometry: box)
        boxNode.name = "Projectile"
        boxNode.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
        boxNode.physicsBody?.categoryBitMask = PhysicsBodyType.projectile.rawValue
        boxNode.physicsBody?.contactTestBitMask = PhysicsBodyType.barrier.rawValue
        boxNode.physicsBody?.isAffectedByGravity = isProjectileAffectedByGravity
        
        boxNode.simdTransform = matrix_multiply(currentFrame.camera.transform, translation)
        
        let forceVector = SCNVector3(boxNode.worldFront.x * 2,boxNode.worldFront.y * 2,boxNode.worldFront.z * 2)
        
        boxNode.physicsBody?.applyForce(forceVector, asImpulse: true)
        self.sceneView.scene.rootNode.addChildNode(boxNode)
    }
    

		object.position = cameraWorldPos + cameraToPosition
		
		if object.parent == nil {
            object.physicsBody = SCNPhysicsBody(type: .static, shape: SCNPhysicsShape(node: object, options: nil))
            object.physicsBody?.categoryBitMask = PhysicsBodyType.barrier.rawValue
			sceneView.scene.rootNode.addChildNode(object)
		}
    }
