 		setupView()
 	}
 	func setupView() {
-		for layer in [square, circle] {
+		for layer in [progress, square, circle] {
 			layer.strokeColor = black
 			layer.fillColor = nil
 			self.layer.addSublayer(layer)
 		}
+		progress.lineWidth = 10
+		progress.strokeColor = UIColor.redColor().CGColor
 		configureView()
 	}
 	func configureView() {

		square.fillColor = black
		square.path = UIBezierPath(rect: sq).CGPath
		circle.path = UIBezierPath(ovalInRect: rect).CGPath
	}
}

class ProgessView: UIView {
	let circle = CAShapeLayer()
	let square = CAShapeLayer()
	let progress = CAShapeLayer()
	var progressAmount: CGFloat = 0.5
	let black = UIColor.blackColor().CGColor
	required init?(coder: NSCoder) {
		super.init(coder:coder)
