 
 import UIKit
 /**
+ ✅1) Need Gesture to actually move the frame.
+ 2) Need SnapBehavior to snap back OR reverse animate.
+ 3) Need simple test if the card is outside the other cards, send it to the back.
+ 4) Somehow let the system know all this.
+ 
+ 
+ 
  Gesture out, if triggered, then Animate out, [flip?], sendToBack, Animate back in.
  
  */

        self.addGestureRecognizer(panGestureRecognizer)
    }
    
    func snapViewToPoint(point: CGPoint) {
        guard let pointOfYesReturn = originalPoint else { return }
        snapBehavior = UISnapBehavior(item: self, snapToPoint: pointOfYesReturn)
        snapBehavior!.damping = 0.75
        animator.addBehavior(snapBehavior)
    }
    
    

        setupCardStyle()
        setupPanGesture()
        setupNaturalLookRotation()

        animator = UIDynamicAnimator(referenceView: self)
        addSnapToPoint(center)
    }
    
    func setupCardStyle() {
