                     
                     CGPathCloseSubpath(path)
                     
+                    //drawing line rounded endings and center ring
+                    
+                    
+                    let х1 = circleBox.midX + (cos(startAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
+                    let y1 = circleBox.midY + (sin(startAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
+                    
+                    let x2 = circleBox.midX + (cos(endAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
+                    let y2 = circleBox.midY + (sin(endAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
+                    
+                    CGPathMoveToPoint(path, nil, х1, y1)
+                    CGPathAddArc(path, nil, х1, y1, linePointRadius, CGFloat(-M_PI_2), CGFloat(M_PI_2*3), false)
+                    CGPathCloseSubpath(path)
+                    
+                    
+                    CGPathMoveToPoint(path, nil, x2, y2)
+                    CGPathAddArc(path, nil, x2, y2, linePointRadius, CGFloat(-M_PI_2), CGFloat(M_PI_2*3), false)
+                    CGPathCloseSubpath(path)
+                    
+                    
+//                    CGContextBeginPath(context)
+//                    CGContextAddPath(context, path)
+//                    CGContextSetFillColorWithColor(context, dataSet.colorAt(j).CGColor)
+//                    CGContextFillPath(context)
+                    
+                    //
+                    
                     CGContextBeginPath(context)
                     CGContextAddPath(context, path)
                     CGContextEOFillPath(context)

        let sliceSpace = visibleAngleCount <= 1 ? 0.0 : dataSet.sliceSpace

        CGContextSaveGState(context)
        
        for j in 0 ..< entryCount
        {

        let radius = chart.radius
        let drawInnerArc = chart.drawHoleEnabled && !chart.drawSlicesUnderHoleEnabled
        let userInnerRadius = drawInnerArc ? radius * chart.holeRadiusPercent : 0.0
        let linePointRadius = (radius - userInnerRadius) / 2.0;
        let centerLineRadius = innerRadius + linePointRadius;
        
        var visibleAngleCount = 0
        for j in 0 ..< entryCount
