         if datasource.isActionRow(indexPath) {
             let cell = tableView.dequeueReusableCellWithIdentifier("ActionCell") as! ActionCell
             cell.reloadAction = { [weak self] in
-                self?.tableView.insertRowsAtIndexPaths(
-                    [NSIndexPath(forRow: indexPath.row.successor(), inSection: 0)],
-                    withRowAnimation: .Automatic
-                )
+                self?.tick()
                 self?.tableView.reloadRowsAtIndexPaths(
                     [NSIndexPath(forRow: indexPath.row, inSection: 0)],
                     withRowAnimation: .None)

        return Place(text: "You're standing in a giant hallway.", actions: [Action.hallwayToDiningRoom()], npcs: nil, nextPlace: nil)
    }
    

    static func diningRoom() -> Place {
        return Place(text: "Oh, a dining room.", actions: [Action.goToBathroom()], npcs: nil, nextPlace: nil)
    }
    
    static func diningRoomBack() -> Place {
        return Place(text: "Oh, a dining room. Again.", actions: nil, npcs: nil, nextPlace: nil)
    }

    static func bathroom() -> Place {

    func resetGame() {
        game = Game(title: "Camira - The Game", subtitle: "An sample adventure", initialPlace: Place.start(), player: Player.main())
        datasource = Datasource(game: game)
        timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "tick", userInfo: nil, repeats: true)
    }
    
    override func viewDidLoad() {
