     var screentransitionbuttonarray: [UIButton] = []
     let buttonarrayinfo: [[Int]] = [[225,171,50],[75,260,50],[200,330,50],[145,217,90]] //右上,左下,右下,真ん中
     let tap: UITapGestureRecognizer = UITapGestureRecognizer()
-
+    var GestureRecognizerViewArray: [UIView] = []
+    
     override func viewDidLoad() {
         super.viewDidLoad()
+        tap.addTarget(self, action: "onTap:")
         
         //背景を設定
         //        backimageview.image = backimage

        
        //遷移ボタンの作成
        for(var i = 0; i < 4; i++){
            let screentransitionbutton = UIButton()
            screentransitionbutton.backgroundColor = UIColor(red: 1.0, green: 0.0, blue: 0.0, alpha: 0.0)
            screentransitionbutton.frame = CGRectMake(CGFloat(buttonarrayinfo[i][0]),CGFloat(buttonarrayinfo[i][1]),CGFloat(buttonarrayinfo[i][2]),CGFloat(buttonarrayinfo[i][2]))
            if(i == 3){
                screentransitionbutton.layer.cornerRadius = 45
            }else{
                screentransitionbutton.layer.cornerRadius = 25
            }
            
            screentransitionbuttonarray.append(screentransitionbutton)
            screentransitionbuttonarray[i].addTarget(self, action: "ScreenTransitionButtontapped:", forControlEvents: .TouchUpInside)
            screentransitionbuttonarray[i].tag = i
            AnimationMenuView.addSubview(screentransitionbuttonarray[i])
        }
        
        

//  Copyright © 2015年 Kenta. All rights reserved.
//

//TODO: 丸の色を分ける
//TODO: 丸をゆっくりと点滅させる
//TODO: 丸から点線を伸ばす
//TODO: 点線の先にどの画面へ行くのかを文字で表示
//TODO: ボタンに画面遷移を対応づける
//TODO: ボタンの箇所にビューを置く

import UIKit

