 
                 drumPlayer.currentTime = 0
                 guitarPlayer.currentTime = 0
-
                 drumPlayer.prepare(withFrameCount: 44_100)
                 guitarPlayer.prepare(withFrameCount: 44_100)
 
-                drumLooper.schedule(from: 0, to: drumLooper.duration, avTime: nil)
-                guitarLooper.schedule(from: 0, to: guitarLooper.duration, avTime: nil)
+                drumLooper.play()
+                guitarLooper.play()
+                ambientGuitar.play()
 
                 let twoRendersTime = AKSettings.ioBufferDuration * 2
                 let futureTime = AVAudioTime.now() + twoRendersTime

        guitarPlayer.volume = 0.6
        guitarLooper.volume = 0.3
        drumPlayer.volume = 0.6

        AudioKit.output = mixer
        AudioKit.start()

    let drumPlayer = AKClipPlayer()
    let guitarPlayer = AKClipPlayer()
    let mixer = AKMixer()
    var drumLooper: AKPlayer?
    let playButton = AKButton()
    let guitarDelay = AVAudioUnitDelay()
    let reverb = AKReverb()
