         let jumpTextureChange = SKAction.setTexture(playerJumpTexture)
 
         player.runAction(jumpTextureChange)
-        player.runAction(jumpUpAction, completion: { player.runAction(resetPlayerTexture) })
+        player.runAction(jumpUpAction, completion: {
+            player.runAction(resetPlayerTexture)
+            self.view!.addGestureRecognizer(self.swipeUpRecognizer)
+        })
     }
 
     func handleDownSwipe(sender: UISwipeGestureRecognizer) {

    }
    
    func handleUpSwipe(sender: UISwipeGestureRecognizer) {
        jumpPlayer(0.6, height: 300, player: myPlayer)
    }
    
    private func jumpPlayer(duration: NSTimeInterval, height: CGFloat, player: SKNode) {

    }

    private func setupGestureRecognizers(view: SKView) {
        swipeUpRecognizer = UISwipeGestureRecognizer(target: self,
            action: #selector(GameScene.handleUpSwipe(_:)))
        swipeUpRecognizer.direction = .Up
        view.addGestureRecognizer(swipeUpRecognizer)
