         {
             if percent - kPercentThreeQuarters >= kPercentThreshold
             {
-                animation = Animation.increase
                 newPercent = 1
             }
             else
             {
-                animation = Animation.decrease
                 newPercent = kPercentThreeQuarters
             }
         }

        {
            if percent - kPercentQuarter >= kPercentThreshold
            {
                animation = Animation.increase
                newPercent = kPercentHalf
            }
            else
            {
                animation = Animation.decrease
                newPercent = kPercentQuarter
            }
        }

    
    private func animateTo()
    {
        let percent:CGFloat = fabs(currentDelta) / maxMove
        let newPercent:CGFloat
        
