       // Setup Image Circle
       if iconImage != nil {
          
-         let circlePath = UIBezierPath(arcCenter: CGPoint(x: self.view.frame.maxX / 2,y: containerView.center.y * 1.65), radius: CGFloat(40), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
+         let circlePath = UIBezierPath(arcCenter: CGPoint(x: self.view.frame.maxX / 2,y: containerView.center.y * 1.65), radius: CGFloat(iconBackgroundRadius), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
          
          shapeLayer = CAShapeLayer()
          shapeLayer.path = circlePath.cgPath

      // Add button to list and stackview
      buttons.append(button)
      buttonContainerView.addArrangedSubview(button)
   }
   
   // Convenience to add multiple actions

      
      view.addConstraints([trailing, leading, top, bottom])
   }
  
  private func updateIconImage() {
    if iconImageView != nil {
      let imageOffset = iconBackgroundRadius / 2
      var buttonOffset:CGFloat = 0.0
      if buttonContainerView.arrangedSubviews.count > 2 {
        buttonOffset = 45.0 * CGFloat(buttonContainerView.arrangedSubviews.count - 2)
      }
      shapeLayer.position = CGPoint(x: iconImageView!.center.x - imageOffset, y: iconImageView!.center.y + imageOffset - buttonOffset)
    }
  }

   // MARK: Public Methods
   
