     @IBOutlet weak var rolledHighEnoughLeadingConstraint: NSLayoutConstraint!
     @IBOutlet weak var drinkView: CheckMarkView!
     @IBOutlet weak var drinkViewLeadingConstraint: NSLayoutConstraint!
-    @IBOutlet weak var rollLabel: UILabel!
     
     
     override func viewDidLoad() {

            animate(view: nextPlayerView, constraint: nextPlayerViewLeadingConstraint, coverGameView: true)
        }
        scoreView.updateLabels(score: game.score, drinks: game.drinks)
        updateInstructions()
    }
    

                self.animate(view: self.addDieOrDrinkView, constraint: self.addDieOrDrinkLeadingConstraint, coverGameView: true)
            }
            self.updateInstructions()
            self.gameView.scoreLabel.text = String(self.game.playerRoll)
        }

    }
    
    
