     let wigglePath:CGPath = Tools.makeWigglePath()
     let wiggleAction:SKAction
 
+    var statusLabel:SKLabelNode
     var dontWaitButton:ButtonNode
+
+    let control_layer_z_position:CGFloat = 50.0
 
     let log:OSLog
 

        )
        self.scene.addChild(backgroundNode)

        // makes a status box
        let statusNode = SKLabelNode(fontNamed: "Monaco")
        statusNode.position = CGPoint(
            x: self.scene.size.width / 2,
            y: self.statusTop
        )
        
        self.scene.addChild(statusNode)
        
        // shows the dont wait button
        self.dontWaitButton.controller = self
        self.scene.addChild(self.dontWaitButton)

    func handleDontWaitButtonPressed () {

        os_log("dont wait button pressed", log:self.log, type:.debug)
        hideDontWaitMessage()
        self.makePlayer1(isPlayer1Local: true)

    }
