 		bigShadow.cornerRadius = smallShadow.cornerRadius
 		bigShadow.backgroundColor = NSColor.redColor().CGColor
 		bigShadow.shadowColor = NSColor.blackColor().CGColor
-		bigShadow.shadowOffset = CGSize(width: 0, height: -8 * effectScale)
+		bigShadow.shadowOffset = CGSize(width: 0, height: -9 * effectScale)
 		bigShadow.shadowOpacity = 0.06
 		bigShadow.shadowRadius = 0.5 * effectScale
 	}

		smallStroke.cornerRadius = ceil(smallStroke.bounds.height / 2)

		let smallShadow = knobShadows.smallShadow
		smallShadow.frame = knobLayer.frame.insetBy(dx: 1.5, dy: 1.5)
		smallShadow.autoresizingMask = [.LayerWidthSizable]
		smallShadow.cornerRadius = ceil(smallShadow.bounds.height / 2)
		smallShadow.backgroundColor = NSColor.redColor().CGColor
		smallShadow.shadowColor = NSColor.blackColor().CGColor
		smallShadow.shadowOffset = CGSize(width: 0, height: -2 * effectScale)
		smallShadow.shadowOpacity = 0.12
		smallShadow.shadowRadius = 2.0 * effectScale


		mediumShadow.cornerRadius = smallShadow.cornerRadius
		mediumShadow.backgroundColor = NSColor.redColor().CGColor
		mediumShadow.shadowColor = NSColor.blackColor().CGColor
		mediumShadow.shadowOffset = CGSize(width: 0, height: -9 * effectScale)
		mediumShadow.shadowOpacity = 0.16
		mediumShadow.shadowRadius = 6.0 * effectScale

