     get{return sprite.position.y}
     set{sprite.position.y = newValue}
     }
+    
+    //Ways to access the y values of the top and bottom, and the x values of the left and right
     var top: CGFloat{
     get{return sprite.position.y + (sprite.size.height * sprite.anchorPoint.y)}
     set(newValue){sprite.position.y = newValue - (sprite.size.height * sprite.anchorPoint.y)}

    get{return sprite.position}
    set(newValue){sprite.position = newValue}
    }
    var x: CGFloat{
    get{return sprite.position.x}
    set{sprite.position.x = newValue}

    }
    convenience init(_ sprite: SKSpriteNode){
        self.init(sprite, sprite.size, sprite.position, 0, CGPoint.zeroPoint, nil);
    }
    
    convenience init(texture: SKTexture, size: CGSize, pos: CGPoint, speed: CGFloat, dir: CGPoint){
        self.init(texture: texture, size, pos, speed, dir, nil);
    }
    convenience init(texture: SKTexture, size: CGSize, pos: CGPoint){
        self.init(texture: texture, size, pos, 0, CGPoint.zeroPoint, nil);
    }
    convenience init(texture: SKTexture, size: CGSize){
        self.init(texture: texture, size, CGPoint.zeroPoint, 0, CGPoint.zeroPoint, nil);
    }
    convenience init(texture: SKTexture){
        self.init(texture: texture, texture.size(), CGPoint.zeroPoint, 0, CGPoint.zeroPoint, nil);
    }
    
    //Methods
