         }
     }
     
+    /**
+        Helper method to call all of the various gui update methods.
+    */
     func updateGuiLayer() {
         self.updateStashPieceSprite()
         self.updateScore()

                hexPiece.sprite!.setScale(1.2)
            }
        }
    }
   
    override func update(currentTime: CFTimeInterval) {
        
    }
    
    /**

        }
    }
    
    /**
        Take the current piece and place it in a given cell.
    */
    func placeCurrentPiece(cell: HexCell) {
        // Handle merging, if any
        self.handleMerge(cell)
