     var bradDuckTexture = SKTexture(imageNamed: "duck.jpg")
     var bradJumpDownTexture = SKTexture(imageNamed: "jump2.jpg")
     
-//    // Screen Buttons [Sam]
-//    var playButton = SKSpriteNode(imageNamed: "playNow.png")
-//    var menuButton = SKSpriteNode(imageNamed: "replay.png")
-//    var backgroundMusicPlayer : AVAudioPlayer!
-    
     // Menu & Buttons
     var soundOption: SoundNode?
     var newGameMenu: NewGameNode?

    // [Sam]
    func gameOverMenuTouches(touches: NSSet) {
        var touch = touches.anyObject() as UITouch
        var location = touch.locationInNode(self.gameOverMenu)
        
        println(" ")
        println("reply button zposition : \(self.gameOverMenu?.replayButton.zPosition)")
        println("reply button position x : \(self.gameOverMenu?.replayButton.position.x)")
        println("reply button position y : \(self.gameOverMenu?.replayButton.position.y)")
        
        println("node name : \(self.nodeAtPoint(location).name)")
        println("node zposition : \(self.nodeAtPoint(location).zPosition)")

    var showGameOverMenu = false
    var playSound = true
    
    // Game Over Screen
    var gameOverLabel: SKLabelNode!
    var screenDimmerNode : SKSpriteNode!
    var replayButton : SKSpriteNode!
   
    override func didMoveToView(view: SKView) {
        self.registerAppTransitionObservers()
        self.soundOption = SoundNode()
