     func setWrongInput(message: String? = nil) {
         DispatchQueue.main.async {
             ParticleSpinner.hide(self.view)
-            self.unfadeContent()
+            self.unfadeContent(animated: true)
 
             if let message = message {
                 let alert = UIAlertController(title: MeshSetupStrings.Prompt.ErrorTitle, message: message, preferredStyle: .alert)

                    childView.alpha = 1
                }
            }
        }
    }

    open func validateInput() -> Bool {

        }
    }

    internal func unfadeContent(animated: Bool) {
        if (animated) {
            UIView.animate(withDuration: 0.25) { () -> Void in
                self.titleLabel.alpha = 1
                self.inputTitleLabel.alpha = 1
                self.inputTextField.alpha = 1
                self.noteTextLabel.alpha = 1
                self.noteTitleLabel.alpha = 1
                self.continueButton.alpha = 1

                if let additionalViewsToFade = self.additionalViewsToFade {
                    for childView in additionalViewsToFade {
                        childView.alpha = 1
                    }
                }
            }
        } else {
            self.titleLabel.alpha = 1
            self.inputTitleLabel.alpha = 1
            self.inputTextField.alpha = 1
