             return
         }
         
-        let inverted = renderer.node().place.invert()!
-        
         touchesOfNode.keys.forEach { currentNode in
             guard let touches = touchesOfNode[currentNode] else {
                 return

        
        for touch in touches {
            let location = touch.location(in: self)
            let inverted = renderer.node().place.invert()!
            let loc = location.applying(RenderUtils.mapTransform(inverted))
            
            touchesMap[touch]?.forEach { node in
                var id = unsafeBitCast(Unmanaged.passUnretained(touch).toOpaque(), to: Int.self)
                let point = TouchPoint(id: id, location: Point(x: Double(loc.x), y: Double(loc.y)))
                let touchEvent = TouchEvent(node: node, points: [point])

            }
        }
        
        
        foundNodes.forEach { node in
            let inverted = node.place.invert()!
            let loc = location.applying(RenderUtils.mapTransform(inverted))
            let event = TapEvent(node: node, location: Point(x: Double(loc.x), y: Double(loc.y)))
            node.handleTap(event)
        }
