         zombie.position = CGPoint(x: 400, y: 400)
         //zombie1.setScale(2)
         addChild(zombie)
+        zombie.runAction(SKAction.repeatActionForever(zombieAniamtion))
         
         // Add enemy
         runAction(SKAction.repeatActionForever(

    let playableRect: CGRect
    var lastTouchLocation = CGPoint.zero
    let zombieRotateRadiansPerSec: CGFloat = 4.0 * π
    
    
    override init(size: CGSize) {
        let maxAspectRatio:CGFloat = 16.0/9.0 // 1
        let playableHeight = size.width / maxAspectRatio // 2
        let playableMargin = (size.height-playableHeight)/2.0 // 3
        playableRect = CGRect(x: 0, y: playableMargin,
                              width: size.width,
                              height: playableHeight) // 4
        super.init(size: size) // 5
    }
    
    required init(coder aDecoder: NSCoder) {

        addChild(enemy)
        
        let actionMove = SKAction.moveToX(-enemy.size.width/2, duration: 2.0)
        let actionRemove = SKAction.removeFromParent()
        enemy.runAction(SKAction.sequence([actionMove, actionRemove]))
    }
    
    
