         layer.lineWidth = 10
         layer.fillColor = UIColor.clearColor().CGColor
         layer.strokeColor = UIColor(red: 1, green: 0, blue: 1, alpha: 1).CGColor
-        //layer.shadowRadius = 2.0
-        //layer.shadowColor = layer.strokeColor
-        //layer.shadowOpacity = 1.0
-        //layer.shadowOffset = CGSize.zero
+        layer.shadowRadius = 2.0
+        layer.shadowColor = layer.strokeColor
+        layer.shadowOpacity = 1.0
+        layer.shadowOffset = CGSize.zero
         layer.lineCap = "round"
         layer.lineJoin = "round"
         return layer

            shapeLayer.path = nil
            let layer = createShapeLayer()
            layer.path = builder.end()
            self.viewMain.layer.insertSublayer(layer, below: shapeLayer)
            layers.append(layer)
        default:
            shapeLayer.path = nil
        }


    override func viewDidLoad() {
        super.viewDidLoad()
        viewMain.addSubview(imageView)
        viewMain.addSubview(maskView)
    }
