                 
                 let sceneName = ["sofa001","sofa002","sofa003","sofa004"]
                 let assetsName = "art.scnassets"
-                let sofaWidth:[CGFloat] = [1.2, 1.5, 0.7, 0.7]
+                let sofaWidth:[CGFloat] = [1.7, 1.7, 0.8, 1.0]
                 sofaNode = Furniture.create(sceneName: "\(assetsName)/\(sceneName[tag-1]).scn", width: sofaWidth[tag-1])
                 sofaNode?.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
                 sofaNode?.physicsBody?.categoryBitMask = 1

        super.didReceiveMemoryWarning()
        // Release any cached data, images, etc that aren't in use.
    }
    
    // MARK: - ARSCNViewDelegate
    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

        initializeMenu()
        
        self.recordingButto = RecordingButton(self) // 録画ボタン
        
//        let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.didSwipe(sender:)))
//        rightSwipe.direction = .right
//        view.addGestureRecognizer(rightSwipe)
//
//        let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.didSwipe(sender:)))
//        leftSwipe.direction = .left
//        view.addGestureRecognizer(leftSwipe)
//
        //let directionList:[UISwipeGestureRecognizerDirection] = [.up, .down, .right, .left]
        for direction:UISwipeGestureRecognizerDirection in [.up, .down, .right, .left] {
            let swipeRecognizer = UISwipeGestureRecognizer(target:self, action: #selector(ViewController.didSwipe(sender:)));
            swipeRecognizer.direction = direction
            view.addGestureRecognizer(swipeRecognizer)
        }
    }
    
    override func viewWillAppear(_ animated: Bool) {
