     override func didMoveToView(view: SKView) {
     
         // Texture Variables
-        let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
-        let craneHook = SKSpriteNode(imageNamed: "crane.gif")
+
+        //let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
+        //let craneHook = SKSpriteNode(imageNamed: "crane.gif")
         //brian notes
         let block1 = SKSpriteNode(imageNamed: "block1")
-        
-        // Swipe Recognizers [Tuan/Vincent]
+      
+        // Swipe Recognizer Setup [Tuan/Vincent]
         var swipeUpRecognizer = UISwipeGestureRecognizer(target: self, action: "swipeUpAction:")
         swipeUpRecognizer.direction = UISwipeGestureRecognizerDirection.Up
         self.view?.addGestureRecognizer(swipeUpRecognizer)

            //         Jump Limit Logic ------ Uncomment to use.
            if self.jumpNumber < 2 && self.jumpTime <= 0.5 {
                self.hero.physicsBody!.velocity = CGVectorMake(0, 0)
                self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 35))
                self.jumpNumber += 1
            }
        }
        else if self.duckMode == true {
            let originalHeight = hero.frame.height * 2
            let stand = SKAction.resizeToHeight(originalHeight, duration: 0.5)
            self.hero.runAction(stand)

            self.jumpNumber = 0
        case UInt32(self.heroCategory) | UInt32(self.obstacleCategory):
            println("Hero hit obstacle")
        default:
            println("Trash hit...obstacle?")
        }
    }
    
    // MARK: - OBSTACLES
    // [Brian/Kori]
    
    func spawnBench(){
        var randX: Float = Float(arc4random_uniform(300) + 1)
        //var anotherFloat: Float = Float(randX)
        
        let bench = SKSpriteNode(imageNamed: "bench")
        
        bench.position = CGPointMake(CGRectGetMaxX(self.frame), 75)
        bench.size = CGSize(width: 105, height: 30)
        bench.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 105, height: 30))
        bench.physicsBody?.dynamic = false
        bench.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        bench.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.obstacleCategory)
        bench.physicsBody?.node?.name = "bench"
        bench.zPosition = 0
        bench.name = "bench"
        self.addChild(bench)
    }
    
    func spawnCrane(){
        var randX = arc4random_uniform(300) + 100
        let craneHook = SKSpriteNode(imageNamed: "crane.gif")
        
        craneHook.anchorPoint = CGPointMake(1.0, 1.0)
        craneHook.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX),
            CGRectGetMaxY(self.frame))
        craneHook.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 60, height: 100))
        craneHook.physicsBody?.dynamic = false
        craneHook.size = CGSize(width: 60.0, height: 100.0)
        craneHook.name = "craneHook"
        self.addChild(craneHook)
    }
    
    
    func spawnTrashcan(){
        var randX: Float = Float(arc4random_uniform(500) + 100)
        //var anotherFloat: Float = Float(randX)
        
        //    let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
        let trashCan = SKSpriteNode(imageNamed: "trashCan.gif")
        
        trashCan.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX), 75)
        trashCan.size = CGSize(width: 35, height: 40)
        trashCan.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 35, height: 40))
        trashCan.physicsBody?.dynamic = false
        trashCan.physicsBody?.categoryBitMask = UInt32(self.obstacleCategory)
        trashCan.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.obstacleCategory)
        trashCan.physicsBody?.node?.name = "trashCan"
        trashCan.zPosition = 12
        trashCan.name = "trashCan"
        addChild(trashCan)
    }
  
}

