         countdownNode.fontName = "HelveticaNeue-Bold"
         countdownNode.position = CGPoint(x: size.width / 2, y: 0)
         countdownNode.fontSize *= 3
-        countdownNode.zPosition = 998
+        countdownNode.zPosition = 995
         countdownNode.fontColor = UIColor.blackColor()
         grid.addChild(countdownNode)
     }

        guard !isMultiplayer else {
            return
        }
        pauseButtonNode.zPosition = 997
        pauseButtonNode.position = CGPoint(x: pauseButtonNode.frame.width / 2 + 20,
                                           y: (-size.height / 2 + pauseButtonNode.frame.height))
        grid.addChild(pauseButtonNode)

    }

    override func update(currentTime: CFTimeInterval) {
        guard logicEngine != nil && gameState != nil && !isGamePaused else {
            return
        }
        if gameState.allPlayersReady && !hasGameStarted{
            if let start = coundownStartTimeInterval {
                let timeSinceStart = Int(currentTime - start)
                let countdownValue = countdownTimerStart - timeSinceStart
