             let scoreLabelDown = SKAction.moveBy(CGVector(dx: 0, dy: -300), duration: 1.0)
             scoreLabelDown.timingMode = .EaseOut
             self.scoreLabel.runAction(scoreLabelDown)
+            
+            self.pauseButton.alpha = 1
             
             self.gameBegin = true
             self.gameRunning = true

    
    // Debug
    var testZoomed = false
    var presentationMode = true
    var viewFrame: SKShapeNode!
    var debugMode = false
    
    let debugButton = SKLabelNode(text: "DEBUG")
    let zoomButton = SKLabelNode(text: "ZOOM")

                        sharkButton.hidden = false
                        stormButton.hidden = false
                        moneyButton.hidden = false
                        viewOutlineButton.hidden = false
                    } else {
                        debugButton.hidden = false
                        zoomButton.hidden = true
