             playFlipAnim()
             
             AudioManager.sharedInstance.playJumpSoundEffect(self)
-            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 20))
+            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 25))
             GameManager.sharedInstance.score++
         }
     }

    func playOllieAnim() {
        self.removeAllActions()

        self.runAction(SKAction.animateWithTextures(charOllieFrames, timePerFrame: 0.05))
        let wait = SKAction.waitForDuration(0.6)
        self.runAction(wait, completion:  {() -> Void in
            self.isOllieTrick = false
            self.isFlipTrick = false

            playOllieAnim()
            
            AudioManager.sharedInstance.playJumpSoundEffect(self)
            self.physicsBody?.applyImpulse(CGVectorMake(0.0, 25))
            GameManager.sharedInstance.score++
        }
    }
