           self.isVisible = false
       }
     } else {
-      self.isRefreshing = false
+      breakOutScene.updateLabel("Loading Finished")
+      isRefreshing = false
     }
   }
   

    
    let ball = childNodeWithName(ballName)
    ball?.physicsBody?.applyImpulse(CGVector(dx: -0.5, dy: 0.2))
  }
  
  func moveHandle(value: CGFloat) {

    loadingLabelNode.fontColor = UIColor.lightGrayColor()
    loadingLabelNode.fontSize = 17
    loadingLabelNode.position = CGPoint(x: CGRectGetMidX(frame), y: CGRectGetMidY(frame))
    loadingLabelNode.name = backgroundLabelName
    
    addChild(loadingLabelNode)
  }
