     }
 
     @IBAction func touchPauseButton(sender: UIButton) {
-
+        gameState = .Paused
     }
     
     @IBAction func touchTopButton(sender: UIButton) {

    }
    
    func onClockTick() {
        switch activePlayer {
        case .Top:
            topSecondsRemaining -= 1

    
    func setPlayerToActive(player: Player) {
        activePlayer = player
        gameState = .Active
        // TODO: Is there a clean way to just listen to the activePlayer switching?
        
        switch activePlayer {
