         audioController.configureAudioCell(audioCell, message: audioMessage)
         XCTAssertEqual(audioCell.durationLabel.text, "0:00")
         XCTAssertEqual(audioCell.progressView.progress, 0.0)
-        XCTAssertTrue(audioCell.playButton.isSelected, "Audio cell play button should be in selected state")
     }
 
     func testConfigureAudioCellWhenOtherCellIsPlaying() {

        XCTAssertNotNil(audioController.audioPlayer)
        XCTAssertNotNil(audioController.playingCell)
        XCTAssertNotNil(audioController.playingMessage)
        XCTAssertEqual(audioController.audioPlayer!.isPlaying, true, "Audio player should be playing")
        XCTAssertEqual(audioCell.playButton.isSelected, true, "Audio cell play button should be in selected state")
//        XCTAssertTrue(audioController.audioPlayer?.isPlaying ?? false, "Audio player should be playing")
//        XCTAssertTrue(audioCell.playButton.isSelected, "Audio cell play button should be in selected state")
    }

    func testStopSound() {

        XCTAssertNotNil(audioController.audioPlayer)
        XCTAssertNotNil(audioController.playingCell)
        XCTAssertNotNil(audioController.playingMessage)
        XCTAssertTrue(audioCell.playButton.isSelected, "Audio cell play button should be in selected state")
    }

