             self.badGuys?.isHidden = false
             
             self.overScreen?.run(SKAction.scale(to: 4.0, duration: 1.5))
-            self.overScreen?.isUserInteractionEnabled = true
             self.playerDied = true
             
             backgroundMusic?.run(SKAction.stop())

        badGuys?.particleBirthRate = 0.3
        badGuys?.position = CGPoint(x: 0, y: 0)
        self.overScreen?.run(SKAction.scale(to: 0, duration: 1.5))
        self.overScreen?.isUserInteractionEnabled = false
        self.kills = 0
        
        backgroundMusic?.run(SKAction.play())


        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            for t in touches {
                for i in self.nodes(at: t.location(in: self)) && self.playerDied {
                    if i.name == "overScreen" {
                        restart()
                    }
