         let vector:CGVector = CGVector(dx:force, dy:0)
         physicsBody?.applyForce(vector)
     }
+    
+    func sonicHit()
+    {
+        
+    }
 }

class VOptionWhistlesVsZombiesZombie:ViewGameNode<MOptionWhistlesVsZombies>
{
    private(set) weak var model:MOptionWhistlesVsZombiesZombieItem?
    private let kFriction:CGFloat = 1
    private let kRestitution:CGFloat = 0.1
    private let kDensity:CGFloat = 2

        model:MOptionWhistlesVsZombiesZombieItem)
    {
        self.model = model
        animationHit = controller.model.actions.actionZombieSonicHit
        
        super.init(
            controller:controller,
