 
     // Function will be called when setup finishes
     func particleSetupViewController(_ controller: ParticleSetupMainController!, didFinishWith result: ParticleSetupMainControllerResult, device: ParticleDevice!) {
-        
         if result == .loggedIn
         {
             self.performSegue(withIdentifier: "start", sender: self)

            self.performSegue(withIdentifier: "start_no_animation", sender: self)
        }
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    
    
    func checkFontNames()
    {
        for family in UIFont.familyNames

    
    func customizeSetupForLoginFlow()
    {
        // Do customization for Particle Setup wizard UI
        let c = ParticleSetupCustomization.sharedInstance()
        
