         runAction(SKAction.playSoundFileNamed("Getitnexttime.wav", waitForCompletion: false))
 
         self.addChild(grayScreen)
-        
     }
     
     func restartGame() {

                self.hero.texture = self.bradJumpTexture
                self.jumpNumber += 1
            }
        }
        else if self.duckMode == true {
            self.hero.yScale = 2.0
            self.hero.texture = bradTexture
            self.duckMode = false

        craneHook.physicsBody?.contactTestBitMask = UInt32(self.heroCategory) | UInt32(self.obstacleCategory)
        vertical.addChild(craneHook)
        
        let craneScoreContact = SKNode()
        //craneScoreContact.size = CGSize(width: 5, height: self.frame.size.height)
        //craneScoreContact.color = SKColor.blueColor()
        craneScoreContact.position = CGPointMake(CGRectGetMaxX(self.frame) + CGFloat(randX), CGRectGetMidY(self.frame))
        craneScoreContact.zPosition = 105
        craneScoreContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 2, height: self.frame.size.height))
