 	override func update() {
 		let value = lerpFloat(from, to: to)
 		updateTarget(value)
-	}
-	
-	override func reset() {
-		super.reset()
-		updateTarget(from)
 	}
 	
 	private func updateTarget(value: CGFloat) {

		updateTarget(value)
	}
	
	override func reset() {
		super.reset()
//		updateTarget(from)
	}
	
	private func updateTarget(value: CATransform3D) {
		tweenObject.transform = value
	}

		updateTarget(point)
	}
	
	private func updateTarget(value: CGPoint) {
		if targetCenter {
			tweenObject.center = value
