         }
         
         let anim = stroke(fromValue: 0, toValue: value)
-        pathLayer?.addAnimation(anim, forKey: ExpandAnimationKey)
+        pathLayer?.addAnimation(anim, forKey: Me.ExpandAnimationKey)
     }
     
     private func stroke(#fromValue: CGFloat, toValue: CGFloat) -> CAPropertyAnimation? {

    @IBInspectable public var lotateDuration: Double = 1.5
    @IBInspectable public var strokeDuration: Double = 0.7
    
    public var intervalAnimationsHandler: ((SpringIndicator) -> Void)?
    private var stopAnimationsHandler: ((SpringIndicator) -> Void)?
    

            return initialInsetTop + (refreshing ? bounds.height : 0)
        }
        
        deinit {
            indicator.stopAnimation(false)
        }
        
        public convenience init() {
            self.init(frame: CGRect.zeroRect)
        }
