     // MARK: Sounds
     var punchSoundEffect = AVAudioPlayer()
 
-    // MARK: Variables
+    // MARK: Debug variables
     var buttonTapped = false
     var reportTaps = false
 

            for i in self.nodes(at: touch.location(in: self)) {
                if i.name == "shootButton" {
                    buttonTapped = true
                    fireSwords(charcLocation: (self.charc?.position)!)
                }
            }
            


class GameScene: SKScene {

    // MARK: Game control
    var birdSpeed = 60
    var birdControl: Int = 101
    
