                       outerBezStart.x,              outerBezStart.y)
     
     CGContextAddArc(context, center.x, center.y, outerRadius,
-                                   outerOffsetStart, outterOffsetEnd,
+                                   outerOffsetStart, outerOffsetEnd,
                                                         arcDirection)
     
     CGContextAddCurveToPoint(context,

      }
      
      switch (angle0 > angle1 , direction) {
      case (true, .Clockwise):
        newPoint = points[0]
      case (true, .CounterClockwise):
        newPoint = points[1]
      case (false, .Clockwise):
        newPoint = points[1]
      case (false, .CounterClockwise):
        newPoint = points[0]
      }
      

  


}
