     extension GameScene {
 
         override func mouseDown(with event: NSEvent) {
+            for i in self.nodes(at: event.location(in: self)) {
+                if i.name == "overScreen" {
+                    restart()
+                }
+            }
+            
             if self.spinnyStuff as! Bool {
                 self.makeSpinny(at: event.location(in: self), color: SKColor.green)
             }


        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            for t in touches {
                
                for i in self.nodes(at: t.location(in: self)) {
                    if i.name == "overScreen" {
                        restart()

        self.mobSizeLabel?.text = "Mob Count: \(Int(badGuys!.particleBirthRate*100))"
        
        if (Int(badGuys!.particleBirthRate * 100) <= 5) {
            self.mobSizeLabel?.fontColor = SKColor.red
        } else if (Int(badGuys!.particleBirthRate * 100) <= 50) {
            self.mobSizeLabel?.fontColor = SKColor.white
        } else {
            self.mobSizeLabel?.fontColor = SKColor.green
        }
    }
    
