             
             // DRW_V_V_N (Draw sprite of length N on memory address I on coordinates of the passed registers VF is set on collision)
             0xD000: { arg in
-                
+                // Todo:
             },
           
             // SKP_V (Skips the next instruction if the key which represents the value in register V is pressed)
             0xE09E: { arg in
-                
+                // Todo:
             },
             
             // SKNP_V (Skips the next instruction if the key which represents the valine in register V is not pressed)
             0xE0A1: { arg in
-                
+                // Todo:
             },
             
             // LD_V_DT (Set the register V to the value in dt)

            
            // LD_F_V (I is set to the address of the corresponding font block representing the value in register V)
            0xF029: { arg in
                
            },
            
            // LD_B_V (Stores the binary decimal representation of the value of register V in I)
            0xF033: { arg in
                
            },
            
            // LD_I_V (Stores the registers v0 to v(x) starting in memory beginning at location I)
            0xF055: { arg in
                
            },
            
            // LD_V_I (Reads from memory location I and stores it in registers V0 to V(x))
            0xF066: { arg in
                
            }
        ]
    }()

            
            // CLS (clear the display)
            0x00E0: { arg in
                // Todo:
            },
            
            // RET (return from a subroutine)
