 			func initialAuth() {
 				//TODO: Check for IP ban here
 				user = User(ip: req.peerHostname!)
+				user?.socket = ws
 				canvas.connections[(user?.uuid)!] = ws
 				//Return generated UUID
 				let structure: [String: NodeRepresentable] = [

					switch (reqType) {
						case "initialAuth":
							initialAuth()
						case "getCanvas": break
						case "postTile": break
						case "getTileData": break
						default: break
					}

					return
				}
				
				user?.sendJSON(json: json)
			}
			
			func sendCanvas() {
				var structure: [[String: NodeRepresentable]] = [[:]]
				for tile in canvas.tiles {
					structure.append([
						"x": tile.pos.x,
						"y": tile.pos.y,
						"ID":tile.color.ID])
				}
				guard let json = try? JSON(node: structure) else {
					return
				}
				user?.sendJSON(json: json)
			}
			
			func handleTilePlace() {
				//Make sure coords are good
				//Make sure userID is valid
				//Make sure color is valid
				
			}
			
			//Received JSON request from client
