         }
     }
     
+    // MARK: - TOUCHES BEGAN
+    
     override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
         var touch = touches.anyObject() as UITouch
         var location = touch.locationInNode(self)

            println("Hero hit contact node")
            self.showGameOver()
        default:
            println("Trash hit...obstacle?")
        }
    }


            //         Jump Limit Logic ------ Uncomment to use.
            if self.jumpNumber < 2 && self.jumpTime <= 0.5 {
                self.hero.physicsBody!.velocity = CGVectorMake(0, 0)
                self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 70))
                self.hero.texture = self.bradJumpTexture
                self.jumpNumber += 1
            }
