 
 extension EffectScatterSerie: Enumable {
     public enum Enums {
-        case name(String), legendHoverLink(Bool), showEffectOn(ShowEffectOn), rippleEffect(RippleEffect), coordinateSystem(CoordinateSystem), xAxisIndex(UInt8), yAxisIndex(UInt8), polarIndex(UInt8), geoIndex(UInt8), symbol(Symbol), symbolSize(Jsonable), symbolRotate(Float), symbolOffset(Point), label(FormattedLabel), itemStyle(ItemStyle), data([Any]), markPoint(MarkPoint), markLine(MarkLine), markArea(MarkArea), zlevel(Float), z(Float), silent(Bool), animation(Bool), animationThreshold(Float), animationDuration(Time), animationEasing(EasingFunction), animationDelay(Time), animationDurationUpdate(Time), animationEasingUpdate(EasingFunction), animationDelayUpdate(Time)
+        case name(String), legendHoverLink(Bool), showEffectOn(ShowEffectOn), rippleEffect(RippleEffect), coordinateSystem(CoordinateSystem), xAxisIndex(UInt8), yAxisIndex(UInt8), polarIndex(UInt8), geoIndex(UInt8), symbol(Symbol), symbolSize(Jsonable), symbolRotate(Float), symbolOffset(Point), label(FormattedLabel), itemStyle(ItemStyle), data([Any]), markPoint(MarkPoint), markLine(MarkLine), markArea(MarkArea), zlevel(Float), z(Float), silent(Bool), hoverAnimation(Bool), animation(Bool), animationThreshold(Float), animationDuration(Time), animationEasing(EasingFunction), animationDelay(Time), animationDurationUpdate(Time), animationEasingUpdate(EasingFunction), animationDelayUpdate(Time)
     }
     
     public typealias ContentEnum = Enums

        map["zlevel"] = zlevel
        map["z"] = z
        map["silent"] = silent
        map["animation"] = animation
        map["animationThreshold"] = animationThreshold
        map["animationDuration"] = animationDuration

                self.z = z
            case let .silent(silent):
                self.silent = silent
            case let .hoverAnimation(hoverAnimation):
                self.hoverAnimation = hoverAnimation
            case let .animation(animation):
                self.animation = animation
            case let .animationThreshold(animationThreshold):
