 
 	// MARK: Lifecycle
 
-	public func render(state: S) -> Element {
+	public func render() -> Element {
 		if let renderFn = renderFn {
 			return renderFn(self, state)
 		} else {

	/// be performed at the end of the runloop. Instead it immediately 
	/// re-renders.
	final public func forceRender() {
		render()
	}
	
	/// Called when the component will be realized and before the component is


		let observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, CFRunLoopActivity.BeforeWaiting.rawValue, 0, 0) { _, activity in
			self.renderQueued = false
			self.renderSelf()
		}
		CFRunLoopAddObserver(CFRunLoopGetMain(), observer, kCFRunLoopCommonModes)
	}
