         self.playerNames = playerNames
         self.log = log
 
+        self.sceneLight = SKLightNode()
+
     }
 
     /*

    // width:height ratio is 0.66
    let cardHeight:CGFloat = 176
    let cardWidth:CGFloat = 116
    
    let log:OSLog

    init(topView:SKView, scene:SKScene, numPlayers:Int, cards:[Card], playerNames:[String], log:OSLog) {


        setUpRemoteGameSlot()

        // makes a light
        self.sceneLight.isEnabled = true
        self.sceneLight.position = CGPoint(
            x: self.scene.size.width * 0.1,
            y: self.scene.size.height * 0.8
        )
        self.sceneLight.lightColor = .white
        self.scene.addChild(self.sceneLight)

        // shows the scene
        self.topView.presentScene(self.scene)

    }
