 		let context = UIGraphicsGetCurrentContext();
 		barColor.set()
 		
-		let offset = (direction == .Horizontal ? size.height * 0.25 : size.width * 0.25)
-		let doubleOffset = offset * 2
+		//let offset = (direction == .Horizontal ? size.height * 0.25 : size.width * 0.25)
+		//let doubleOffset = offset * 2
 		
 		//CGContextBeginPath(context);
-		if direction == .Horizontal {
-			//CGContextMoveToPoint(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMinY(rect) + offset);
-			//CGContextAddLineToPoint(context, CGRectGetMinX(rect) + doubleOffset, CGRectGetMidY(rect));
-			//CGContextAddLineToPoint(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMaxY(rect) - offset);
-//			CGContextAddArc(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMidY(rect), size.height * 0.25, CGFloat(M_PI_2), CGFloat(M_PI), 1)
-			
-			let barHeight = size.height * 0.2
-			let rect = CGRectMake(0, size.height * 0.5 - barHeight * 0.5, size.width, barHeight)
-			
-			CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
-			CGContextFillRect(context, rect)
-		}
-		else {
-//			CGContextMoveToPoint(context, CGRectGetMaxX(rect) - offset, CGRectGetMaxY(rect) - doubleOffset);
-//			CGContextAddLineToPoint(context, CGRectGetMidX(rect), CGRectGetMinY(rect) + doubleOffset);
-//			CGContextAddLineToPoint(context, CGRectGetMinX(rect) + offset, CGRectGetMaxY(rect) - doubleOffset);
-//			CGContextAddArc(context, CGRectGetMidX(rect), CGRectGetMaxY(rect) - doubleOffset, size.width * 0.25, CGFloat(M_PI), CGFloat(M_PI + M_PI_2), 1)
-			
-			let barWidth = size.width * 0.2
-			let rect = CGRectMake(size.width * 0.5 - barWidth * 0.5, 0, barWidth, size.height)
-			
-			CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
-			CGContextFillRect(context, rect)
-		}
+//		if direction == .Horizontal {
+//			//CGContextMoveToPoint(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMinY(rect) + offset);
+//			//CGContextAddLineToPoint(context, CGRectGetMinX(rect) + doubleOffset, CGRectGetMidY(rect));
+//			//CGContextAddLineToPoint(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMaxY(rect) - offset);
+////			CGContextAddArc(context, CGRectGetMaxX(rect) - doubleOffset, CGRectGetMidY(rect), size.height * 0.25, CGFloat(M_PI_2), CGFloat(M_PI), 1)
+//			
+//			//let barHeight = size.height * 0.2
+//			//let rect = CGRectMake(0, size.height * 0.5 - barHeight * 0.5, size.width, barHeight)
+//			
+//			CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
+//			CGContextFillRect(context, rect)
+//		}
+//		else {
+////			CGContextMoveToPoint(context, CGRectGetMaxX(rect) - offset, CGRectGetMaxY(rect) - doubleOffset);
+////			CGContextAddLineToPoint(context, CGRectGetMidX(rect), CGRectGetMinY(rect) + doubleOffset);
+////			CGContextAddLineToPoint(context, CGRectGetMinX(rect) + offset, CGRectGetMaxY(rect) - doubleOffset);
+////			CGContextAddArc(context, CGRectGetMidX(rect), CGRectGetMaxY(rect) - doubleOffset, size.width * 0.25, CGFloat(M_PI), CGFloat(M_PI + M_PI_2), 1)
+//			
+//			//let barWidth = size.width * 0.2
+//			//let rect = CGRectMake(size.width * 0.5 - barWidth * 0.5, 0, barWidth, size.height)
+//			
+//			CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
+//			CGContextFillRect(context, rect)
+//		}
 //		CGContextClosePath(context);
 //		CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
 //		CGContextFillPath(context);
 //		CGContextStrokePath(context);
+		
+		CGContextSetFillColor(context, CGColorGetComponents(barColor.CGColor));
+		CGContextFillRect(context, barRect)
 		
 		let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()
 		UIGraphicsEndImageContext()

	func generateHUEImage(size: CGSize) -> UIImage {
		
		let rect = CGRectMake(0, 0, size.width, size.height)
		UIGraphicsBeginImageContextWithOptions(size, false, 0)
		
//		UIBezierPath(roundedRect: rect, cornerRadius: bgCornerRadius).addClip()
//		
		bgColor.set()
		UIRectFill(rect)

			CGContextSetFillColor(context, CGColorGetComponents(circleColor.CGColor))
			CGContextFillPath(context)
			CGContextStrokePath(context)
			
			let textParagraphStyle = NSMutableParagraphStyle()
			textParagraphStyle.alignment = .Center
			
			let attributes: NSDictionary = [NSForegroundColorAttributeName: labelFontColor,
			                                NSParagraphStyleAttributeName: textParagraphStyle,
			                                NSFontAttributeName: labelFont!]
			
			let text: NSString = "\(value)"
			var textRect = circleRect
			textRect.origin.y += (textRect.size.height - (labelFont?.lineHeight)!) * 0.5
			text.drawInRect(textRect, withAttributes: attributes as? [String : AnyObject])
		}
	}
	
	// MARK: - Touch events
