         updateRemainingTimeLabelWithTime(time: duratoinInSeconds - secondsElapsed)
     }
     
-    fileprivate func updatePlayer(playIfNeeded: Bool) {
+    private func updatePlayer(playIfNeeded: Bool) {
         guard let currentItem = self.player.currentItem else {
             print("players current item is nil")
             return

        return timeCode
    }
    
    fileprivate func playerTimeChanged() {
        guard let currentItem = self.player.currentItem else {
            print("players current item is nil")
            return

        self.setPlayPauseButtonAction()
    }
    
    private func setUpPlayer() {
        self.pause()
        removeTimeObserver()
        self.framesPerSecond = nominalFrameRateForPlayer()
