 
 class ViewGameNodeMenu<T:MGame>:ViewGameNode<T>
 {
+    private let orientation:UIInterfaceOrientation
     private let kMargin:CGFloat = 45
     
     init(
         controller:ControllerGame<T>,
         texture:MGameTexture,
+        orientation:UIInterfaceOrientation = UIInterfaceOrientation.portrait,
         alpha:CGFloat = 0)
     {
+        self.orientation = orientation
+        
         super.init(
             controller:controller,
             texture:texture)

    {
        controller.showMenu()
    }
}

            return
        }
        
        let sceneHeight:CGFloat = orientationSceneHeight()
        let width_2:CGFloat = modelTexture.width_2
        let positionY:CGFloat = sceneHeight - kMargin
        position = CGPoint(x:width_2, y:positionY)
