                         })
                 } else {
                     self.inCacheIsLoading = false
-                    
-                        self.checkupNetAndPlayer()
-                    
+                    self.checkupNetAndPlayer()
                 }
             }
         }

    /// Save for report late when network working
    private var achievementsCacheShowAfter = [String:String]()
    
    /// Delegate UIViewController repect protocol EasyGameCenterDelegate
    private var delegateGetSetVC:EasyGameCenterDelegate?
    class var delegate: EasyGameCenterDelegate? {

    class private func sharedInstance() -> EasyGameCenter? {
        return EasyGameCenter.Static.instance?
    }
    /**
    Load achievements in cache
    (Is call when you init EasyGameCenter, but if is fail example for cut connection, you can recall)
