 
 class SwiftHUEColorPicker: UIView {
 	
+	// Type
+	
 	enum PickerType: Int {
 		case Color
 		case Saturation

		UIGraphicsEndImageContext()
		return image
	}
	
	func update() {
		let offset = (direction == .Horizontal ? self.frame.size.height : self.frame.size.width)

		update()
	}
	
	// Prerendering
	
	func generateHUEImage(size: CGSize) -> UIImage {
		
		var rect = CGRectMake(0, 0, size.width, size.height)
