     
     //  MARK: - EPDECKVIEW DATASOURCE & DELEGATE
     func numberOfCardsInDeckView(deckView: EPDeckView) -> Int {
-        return 6
+        return 5
     }
     
     func deckView(deckView: EPDeckView, cardViewAtIndex index: Int) -> EPCardView {

        testView.layer.shadowRadius = 25;
        testView.layer.shadowOpacity = 0.25;
        
        if index%6 == 0 {
            testView.profileImageView.image = UIImage(named: "darth_vader")
            testView.displayNameLabel.text = "Darth Vader"
        } else if index%6 == 1 {
            testView.profileImageView.image = UIImage(named: "cthulhu")
            testView.displayNameLabel.text = "Cthulhu"
        } else if index%6 == 2 {
            testView.profileImageView.image = UIImage(named: "john")
            testView.displayNameLabel.text = "John Smith"
        } else if index%6 == 3 {
            testView.profileImageView.image = UIImage(named: "cylon")
            testView.displayNameLabel.text = "Cylon"
        } else if index%6 == 4 {
            testView.profileImageView.image = UIImage(named: "weeping_angel")
            testView.displayNameLabel.text = "Weeping Angel"
        }
        
        //  Keep a reference so you can pass the nib's buttons to the delegate functions.

        //  the rotation strength. Therefore, with the above values, when the card is distanced
        //  100px from the center (1/3 of the rotation strength) of the deckView, the card will 
        //  have rotated 30 degrees (1/3 of the rotation angle).
        deckViewAnimationManager.rotationAngle = 30.0
        
        //  The smaller the scale strength, the quicker it scales down while the card is dragged, 
        //  till it reaches scaleMax.
