         displayUsername()
     }
     
-    @IBAction func unwindToDash(segue: UIStoryboardSegue) {
+    @IBAction func gotoLogin(sender: UIButton) {
+        let vc = self.storyboard?.instantiateViewControllerWithIdentifier("LoginVC") as LoginVC
+        self.navigationController?.pushViewController(vc, animated: true)
+    }
+    
+    @IBAction func signupTapped(sender: UIButton) {
+        let vc = self.storyboard?.instantiateViewControllerWithIdentifier("SignupVC") as SignupVC
+        self.navigationController?.pushViewController(vc, animated: true)
     }
     
     @IBAction func gotoPlayback(sender: UIButton) {
         let vc = self.storyboard?.instantiateViewControllerWithIdentifier("PlaybackVC") as PlaybackVC
-        vc.perspectiveId = "ZKwLngk71j"
+        vc.perspectiveId = "CIXuizXrzZ"
         vc.playingCompletedPerspective = true
         self.navigationController?.pushViewController(vc, animated: true)
         println("Leaving DashboardVC, pushing PlaybackVC.")

        self.navigationController?.pushViewController(vc, animated: true)
        println("Leaving DashboardVC, pushing RecordVC.")
    }

    /*
    // MARK: - Navigation
    
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
    // Get the new view controller using segue.destinationViewController.
    // Pass the selected object to the new view controller.
    }
    */
    
}

    @IBOutlet weak var newPerspective: UIButton!
    
    @IBOutlet weak var loginButton: UIButton!
    
    @IBOutlet weak var signupButton: UIButton!
    
    @IBOutlet weak var playbackButton: UIButton!
    
    func displayUsername(){
        var currentUser = PFUser.currentUser()
