             if self.work.count == 0{
                 break
             }
-            switch self.work[indexPath.row]{
+            switch self.work[indexPath.row + (indexPath.section * 3)]{
             case "Epic":
                 break
             case "Feature":

        case DisplayedMenu.Teams:
            return self.projects.count
        case DisplayedMenu.Work:
            return self.work.count
            //        case DisplayedMenu.Epic:
            //            break
            //        case DisplayedMenu.Feature:
            //            break
            //        case DisplayedMenu.PBI:
            //            break
        case DisplayedMenu.Past:
            return  self.iterations.count
        case DisplayedMenu.Current:

        }
    }
    
    override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {

        if viewStateManager.sharedInstance.displayedMenu == DisplayedMenu.Work{
            return " "
        }
        return nil
    }

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        
        if viewStateManager.sharedInstance.displayedMenu == DisplayedMenu.Work{
            return 2
        }
        return 1
    }
    
    //Build cell
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        
