     public var z: Float?
     /// 图形是否不响应和触发鼠标事件，默认为 false，即响应和触发鼠标事件。
     public var silent: Bool?
+    /// 是否开启 hover 的提示动画效果。
+    public var hoverAnimation: Bool?
     /// MARK: Animatable
     public var animation: Bool?
     public var animationThreshold: Float?

        map["zlevel"] = zlevel
        map["z"] = z
        map["silent"] = silent
        map["animation"] = animation
        map["animationThreshold"] = animationThreshold
        map["animationDuration"] = animationDuration


extension EffectScatterSerie: Enumable {
    public enum Enums {
        case name(String), legendHoverLink(Bool), showEffectOn(ShowEffectOn), rippleEffect(RippleEffect), coordinateSystem(CoordinateSystem), xAxisIndex(UInt8), yAxisIndex(UInt8), polarIndex(UInt8), geoIndex(UInt8), symbol(Symbol), symbolSize(Jsonable), symbolRotate(Float), symbolOffset(Point), label(FormattedLabel), itemStyle(ItemStyle), data([Any]), markPoint(MarkPoint), markLine(MarkLine), markArea(MarkArea), zlevel(Float), z(Float), silent(Bool), hoverAnimation(Bool), animation(Bool), animationThreshold(Float), animationDuration(Time), animationEasing(EasingFunction), animationDelay(Time), animationDurationUpdate(Time), animationEasingUpdate(EasingFunction), animationDelayUpdate(Time)
    }
    
    public typealias ContentEnum = Enums
