     private var myPlayer: SKNode!
     private var players = [String: SKNode]()
     private var obstacles = [String: SKNode]()
+    
+    private var swipeUpRecognizer: UISwipeGestureRecognizer!
 
     override func didMoveToView(view: SKView) {
         logicEngine.setDelegate(self)

    }

    private func setupGestureRecognizers(view: SKView) {
        let swipeUpRecognizer = UISwipeGestureRecognizer(target: self,
            action: #selector(GameScene.handleUpSwipe(_:)))
        swipeUpRecognizer.direction = .Up
        view.addGestureRecognizer(swipeUpRecognizer)

        let jumpTextureChange = SKAction.setTexture(playerJumpTexture)

        player.runAction(jumpTextureChange)
        player.runAction(jumpUpAction, completion: {
            player.runAction(resetPlayerTexture)
            self.view!.addGestureRecognizer(self.swipeUpRecognizer)
        })
    }

    func handleDownSwipe(sender: UISwipeGestureRecognizer) {
