 		if trans < 0 { trans = 0 }
 		if trans > 1 { trans = 1 }
 		
-		#if os(macOS)
-			self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: trans)
-		#else
-			self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: trans)
-		#endif
+		self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: trans)
 	}
 	
 	/// SwifterSwift: Create NSColor from hexadecimal value with optional transparency.

		return CoreImage.CIColor(color: self)
	}
	#endif
	
}



// MARK: - Properties
public extension Color {
	
	/// SwifterSwift: Random color.
	public static var random: Color {
		let r = Int(arc4random_uniform(255))
