         }
     }
     
+    let revealDuration:NSTimeInterval = 5
+    
     func resetGame(initState:GameState){
         guard state != .Reveal else { return }
         state = .Reveal

        score = 0
        let seq = SKAction.sequence([
            SKAction.runBlock{self.revealBlocks()},
            SKAction.waitForDuration(1),
            SKAction.runBlock{
                self.hideBlocks()
                self.state = initState

        }
        if state == .Special && score > specialScore {
            showHiddenText()
            state = .Init
        }
    }
    
