                 expect(filterNearest.magFilter) == MDLMaterialTextureFilterMode.Nearest
                 expect(filterNearest.mipFilter) == MDLMaterialMipMapFilterMode.Nearest
             }
+            
+            it("generates a MDLTextureFilter") {
+                
+            }
         }
         
         describe("texture-sampler") {

            }
            
            describe("camera") {
                
                it("manages the inherited MDLObject properties") {
                    // transform
                    // parent

                
                expect(scene1.children)
            }
            
            it("can create root objects that can be used to contain other objects") {
                // i think this is the best place for this?
                // - or object container?
