         replayButton.translatesAutoresizingMaskIntoConstraints = false
         replayButton.removeConstraints(replayButton.constraints)
         
-        resultsLabel.topAnchor.constraintEqualToAnchor(cardView.topAnchor, constant: 10).active = true
-        resultsLabel.leadingAnchor.constraintEqualToAnchor(cardView.leadingAnchor, constant: 10).active = true
-        resultsLabel.trailingAnchor.constraintEqualToAnchor(cardView.trailingAnchor, constant: -10).active = true
+        let inset:CGFloat = 10
+        
+        resultsLabel.topAnchor.constraintEqualToAnchor(cardView.topAnchor, constant: inset).active = true
+        resultsLabel.leadingAnchor.constraintEqualToAnchor(cardView.leadingAnchor, constant: inset).active = true
+        resultsLabel.trailingAnchor.constraintEqualToAnchor(cardView.trailingAnchor, constant: -inset).active = true
         
 //        resultsLabel.bottomAnchor.constraintEqualToAnchor(replayButton.topAnchor, constant: 20)
         
-        replayButton.bottomAnchor.constraintEqualToAnchor(cardView.bottomAnchor, constant: 10).active = true
-        replayButton.leadingAnchor.constraintEqualToAnchor(cardView.leadingAnchor, constant: 10).active = true
-        replayButton.trailingAnchor.constraintEqualToAnchor(cardView.trailingAnchor, constant: -10).active = true
+        replayButton.bottomAnchor.constraintEqualToAnchor(cardView.bottomAnchor, constant: -inset).active = true
+        replayButton.leadingAnchor.constraintEqualToAnchor(cardView.leadingAnchor, constant: inset).active = true
+        replayButton.trailingAnchor.constraintEqualToAnchor(cardView.trailingAnchor, constant: -inset).active = true
         
         return cardView
     }
     
     func replayButtonTapped(sender: UIButton!) {
         print("button tapped")
-        view.setNeedsDisplay()
+//        view.setNeedsDisplay()
+        resetGame()
     }
     
     func setupViewShadow(layer:CALayer) {

     Rewinds all the swipeViews, resets the votes (UI and voteRecord) to pre-voting, resets the resultsView
     */
    func resetGame() {
        
    }
    
    //ViewController Ends here
}

    }
    
    func prepareResults() {
        var resultingAge = 0
        voteRecord.enumerate().forEach { (card: (index: Int, element: (CardID, Bool))) -> () in
            if card.element.1 {
