         renderer.render(in: ctx, force: false, opacity: node.opacity)
     }
 
-    public final func findNodeAt(location: CGPoint) -> Node? {
+    final func findNodeAt(location: CGPoint) -> Node? {
         guard let ctx = context.cgContext else {
             return .none
         }


        zoom.initialize(view: self, onChange: onZoomChange)
        initializeView()
    }

    private func onZoomChange(t: Transform) {

        }
    }

    var place: Transform {
        return placeManager.placeVar.value
    }

    var placeVar: Variable<Transform> {
        return placeManager.placeVar
    }

