         buttonNode.name = "Button"
         
         self.addChild(buttonNode)
-
+        
+        let myLabel = SKLabelNode(fontNamed:"Chalkduster")
+        myLabel.text = "Gravity Switch";
+        myLabel.name = "Text"
+        myLabel.fontSize = 45;
+        myLabel.position = buttonNode.position
+        
+        self.addChild(myLabel)
     }
     
     func didBeginContact(contact: SKPhysicsContact) {

        for touch in touches {
            let location = touch.locationInNode(self)
            let nodeTouched = self.nodeAtPoint(location)
            
            if (nodeTouched.name == "Button") {
                print("Button Pressed")
                // Do cool stuff here!!!!
            } else {
                
                let sprite = SKSpriteNode(imageNamed:"Golfball")

                sprite.name = "ball"
                sprite.position = location //CGPointMake(self.frame.size.width/3, self.frame.size.height/3)
                sprite.physicsBody = SKPhysicsBody(circleOfRadius: sprite.frame.size.width/2)
                sprite.physicsBody?.friction = 0
                sprite.physicsBody?.restitution = 1.0
                sprite.physicsBody?.linearDamping = 0
                sprite.physicsBody?.allowsRotation = true
