         let label = limitLine.label
         
         // if drawing the limit-value label is enabled
-        if limitLine.drawLabelEnabled && label.characters.count > 0
-        {
+        if limitLine.drawLabelEnabled && label.characters.count > 0 {
             let labelLineHeight = limitLine.valueFont.lineHeight
             
             let xOffset: CGFloat = limitLine.lineWidth + limitLine.xOffset
             
-            if limitLine.labelPosition == .rightTop
-            {
+            if limitLine.labelPosition == .rightTop {
                 AUtils.drawText(context: context,
                                     text: label,
                                     point: CGPoint(

        
        let entries = xAxis.entries
        
        for i in stride(from: 0, to: entries.count, by: 1)
        {
            position.x = CGFloat(entries[i])
            position.y = position.x
            position = position.applying(valueToPixelMatrix)

        
        var limitLines = xAxis.limitLines
        
        if limitLines.count == 0 {
            return
        }
        
