             let startPoint = CGPointMake(0, 0)
             let endPoint = CGPointMake(0, bounds.maxY)
             
-            CGContextDrawLinearGradient(c, myGradient, startPoint, endPoint, CGGradientDrawingOptions.allZeros)
+            CGContextDrawLinearGradient(c, myGradient, startPoint, endPoint, CGGradientDrawingOptions())
         }
         
         // Draw top hightlight and bottom shadow

                            self.transform = CGAffineTransformIdentity
                            
                            }, completion: { (completed:Bool) -> Void in
                            
                        })
                        
                }

    }
    
    private var contentFrame:CGRect {
        let cFrame = self.bubbleFrame.insetBy(dx: cornerRadius, dy: cornerRadius)
        return cFrame
    }
    
