         playing = !playing
     }
     
-    @objc func fire(sender: AnyObject) {
+    @objc func updateViews(sender: AnyObject) {
         
         updateMediaSlider(currentTime: _currentTime)
     }

            playButton.selected = playing
            if (playing) {
                audioPlayer?.play()
                timer = NSTimer.scheduledTimerWithTimeInterval(0.3, target: self, selector: "fire:", userInfo: nil, repeats: true)
            }
            else {
                audioPlayer?.pause()

    }
    
    @IBAction func backTapped(sender: UIButton) {
        let newTime = _currentTime - SeekTimeStep > 0 ? _currentTime - SeekTimeStep : 0
        updatePlayer(currentTime: newTime)
    }

    @IBAction func forwardTapped(sender: UIButton) {
        let newTime = _currentTime + SeekTimeStep < _totalTime ? _currentTime + SeekTimeStep : 0
        updatePlayer(currentTime: newTime)
    }
    
