     
     //Adaptation 4 also considers the color of the player's initial progress color - or rather, it resets the player's color to black.
     static let Adaptation4 = Perk(     name: "Evolve",
-                                       gameDescription: "Your companions are naturally suited to the challenge at hand.",
+                                       gameDescription: "The most powerful in the system of four adaptation tools.",
                                        type: .adaptClothing, //types are strings that the game will look for when determining how to behave
         price: 300000, //300000
         meta1: 0.35, //portion of slots to adjust

    
    //Adaptation 3 also considers the color of the player's initial progress color
    static let Adaptation3 = Perk(     name: "Adapt",
                                        gameDescription: "Your companions are a good match for the challenge at hand.",
                                        type: .adaptClothing, //types are strings that the game will look for when determining how to behave
        price: 90000,//90000
        meta1: 0.25, //portion of slots to adjust
        meta2: 2, //number of forks for a good move
        meta3: 0.75, //likelihood a good move option will prevail over a random
        minutesUnlocked: 2880, //2 days, 2880

    
    
    static let Adaptation = Perk(     name: "Adjust",
                                       gameDescription: "Allows your companions to modestly adapt to the challenge at hand.",
                                       type: .adaptClothing, //types are strings that the game will look for when determining how to behave
        price: 1000, //1000
        meta1: 0.20, //portion of slots to adjust
        meta2: 3, //number of forks for a good move
        meta3: 0.40, //likelihood a good move option will prevail over a random
        minutesUnlocked: 45, //45
        icon: #imageLiteral(resourceName: "hex-key"),
        displayColor: UIColor(red: 255/255.0, green: 126/255.0, blue: 55/255.0, alpha: 1), //orange
