 }
 
 /**
-Presents some information to the user. Can optionally include some buttons and an image. Usage:
-
-``let bar = SnackBar(text: "This is some text in the snackbar.",
-     img: UIImage(named: "bookmark"),
-     buttons: [
-         SnackButton(title: "OK", { _ in println("OK") }),
-         SnackButton(title: "Cancel", { _ in println("Cancel") }),
-         SnackButton(title: "Maybe", { _ in println("Maybe") })]
- )``
-*/
-
+ * Presents some information to the user. Can optionally include some buttons and an image. Usage:
+ *
+ * ``let bar = SnackBar(text: "This is some text in the snackbar.",
+ *     img: UIImage(named: "bookmark"),
+ *     buttons: [
+ *         SnackButton(title: "OK", { _ in println("OK") }),
+ *         SnackButton(title: "Cancel", { _ in println("Cancel") }),
+ *         SnackButton(title: "Maybe", { _ in println("Maybe") })
+ *     ]
+ * )``
+ */
 class SnackBar: UIView {
     let imageView: UIImageView
     let textLabel: UILabel

    }

    /**
    Helper for animating the Snackbar showing on screen
    */
    func show() {
        alpha = 1
        bottom?.updateOffset(0)
    }

    /**
    Helper for animating the Snackbar leaving the screen
    */
    func hide() {
        alpha = 0
        var h = frame.height

    }

    /**
     * Called to check if the snackbar should be removed or not. By default, Snackbars persist forever.
     * Override this class or use a class like CountdownSnackbar if you want things expire
     * :returns: true if the snackbar should be kept alive
     */
    func shouldPersist(browser: Browser) -> Bool {
        return true
    }
