         var bradTexture = SKTexture(imageNamed: "hero.jpg") // Change 90x90 image
         bradTexture.filteringMode = SKTextureFilteringMode.Nearest
         
-        //Tina/ brad jumping texture
+        // Hero Jumping Texture [Tina]
         bradJumpTexture.filteringMode = SKTextureFilteringMode.Nearest
         
-        //Tina/ brad ducking texture
+        // Hero Ducking Texture [Tina]
         bradDuckTexture.filteringMode = SKTextureFilteringMode.Nearest
         
-
         hero = SKSpriteNode(texture: bradTexture)
         hero.setScale(0.5)
         hero.position = CGPoint(x: self.frame.size.width * 0.35, y: self.frame.size.height * 0.5) // Change y to ground level

        self.jumpNumber = 0
    }
    
}

        
        self.addChild(ground)
        
        // Spawns a Trash Can Every 2 Seconds [Brian/Kori]
        let spawn  = SKAction.runBlock({() in self.spawnObstacles()})
        let delay = SKAction.waitForDuration(NSTimeInterval(1.5))
        let spawnThenDelay = SKAction.sequence([spawn, delay])
        let spawnThenDelayForever = SKAction.repeatActionForever(spawnThenDelay)
        self.runAction(spawnThenDelayForever)
    }
    
    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
    }
  
    func swipeAction(swipe: UISwipeGestureRecognizer) {
        self.jumpMode = true
