     }
 
     func drawMidpoint() {
-        print("Drawing")
-
         var totalX: CGFloat = 0
         var totalY: CGFloat = 0
 


        let coordinate: Array<CGFloat> = [toPoint.x, toPoint.y]
        lineCoordinates.append(coordinate)
        print(lineCoordinates)

        CGContextSetLineCap(context, CGLineCap.Round)
        CGContextSetLineWidth(context, brushWidth)

        let midpointY = totalY / CGFloat(lineCoordinates.count)

        drawCircle(midpointX, y: midpointY)
    }

    func drawCircle(x: CGFloat, y: CGFloat) {
