                 self = .level3
             case 4:
                 self = .level4
-            case 5:
-                self = .level5
             default:
                 // logLevel is greater than 5
                 self = .all

        /// Details about input and output when communicating with the server. (i.e. sending commands and receiving game states)
        public static let clientIO = LogTypes(rawValue: 1 << 5)
        
        /// Verbose websocket logging
        public static let websockets = LogTypes(rawValue: 1 << 6)
        
        /// Debugging prints
        public static let debug = LogTypes(rawValue: 1 << 7)
        
        /// Includes `connectAndDisconnect` and `errors`
        public static let level1: LogTypes = [

            .clientIO
        ]
        
        /// Includes all logs. Currently equivilant to `level5`.
        public static let all = level4
        
    }
    
