 	func getLayerRadius(layerIndex : Int) -> CGFloat{
 		// find numer of radius from layerIndex (eg. 1, 2, 3)
 		let numberOfRadius:CGFloat = 2.0 * CGFloat(layerIndex) + 1.0
-		let outerRadius:CGFloat  = Settings.warsMaxRadius * numberOfRadius
-		
-		return Settings.warsCentralRadius + outerRadius
+		let outerRadius:CGFloat  = SummerwarsOptions.warsMaxRadius * numberOfRadius
+		
+		return SummerwarsOptions.warsCentralRadius + outerRadius
 	}
 	
 	func getLayerRadiusBySize(warSize:Int) ->CGFloat {
-		let max = Settings.warsMaxRadius
-		let min = Settings.warsMinRadius
+		let max = SummerwarsOptions.warsMaxRadius
+		let min = SummerwarsOptions.warsMinRadius
 		
 		var radius:CGFloat!
 		if(warSize < getMaxWarSizeOfMaxCircleRadius()){

	}
	
	static func getMinCircleRadius() -> CGFloat {
		return Settings.warsMaxRadius * 0.6
	}
	
	func setWar(content: WarsContent) {

	
	func getLayerCountByCount(warCount:Int) ->Int {
		var sumMaxWarCount = 0
		for layerIndex in 0...SummerwarsOptions.maxLayerCount {
			let maxWarCountOfLayer = getMaxCountOfLayer(layerIndex)
			sumMaxWarCount += maxWarCountOfLayer
			if(warCount <= sumMaxWarCount) {
				return layerIndex
			}
		}
		return SummerwarsOptions.maxLayerCount
	}
	
	func getMaxCountOfLayer(layerIndex:Int) ->Int {
