   /**
    Informs the delegate the map just zoomed via a pinch gesture.
 
-   - parameter controller: The MapViewController that recognized the press.
+   - parameter controller: The MapViewController that recognized the pinch.
    - parameter location: The screen coordinate the map was pinched at.
    */
   func mapController(_ controller: MapViewController, didPinchMap location: CGPoint)


   - parameter controller: The MapViewController that wants to recognize the tap.
   - parameter recognizer: The recognizer that initially recognized the tap.
   - parameter location: The location on the screen that the tap occured in relative to the bounds of the map.
   
   - returns: Return true for default functionality, or false if don't want it recognized (or plan on handling it yourself).
  */

  }

  /**
   Queue an array of scene updates. Try to queue as many scene updates as you can in one pass as each `applySceneUpdates()` call can require a re-parse of the yaml and a re-render of the map. It is required to call `applySceneUpdates()` to activate the updated that have been enqueued. 
   
   - parameter sceneUpdates: An array of TGSceneUpdate objects to update the map.
  */
