         wavesA_Second = 13
         wavesW_Seocnd = 0.5/30.0
         
-        
-        
         firstWavesLayer.fillColor = UIColor.white.cgColor
         secondWavesLayer.fillColor = UIColor.white.withAlphaComponent(0.5).cgColor
         self.layer.addSublayer(firstWavesLayer)

        setCurrentFirstWavesLayerPath()
        setCurrentSecondWavesLayerPath()
    }
    
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

        
        let path = UIBezierPath.init()
        path.move(to: CGPoint.init(x: 0, y: wavesCurrentY_Frist))

        for i in 0...Int(wavesWidth_First) {
            let y = wavesA_Second * cos( wavesW_Seocnd * Double(i) +  offsetX_Second * M_PI/2.0) + Double(wavesCurrentY_Frist)
            path.addLine(to: CGPoint.init(x: Double(i), y: y))
        }
        
        path.addLine(to: CGPoint.init(x: Double(wavesWidth_First), y: Double(self.frame.size.height)))
