     }
     
     // Color
+    
     hueSlider.setValue(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_HUE), animated: true)
     saturationSlider.setValue(UD.floatForKey(UD_KEY_INSTRUMENT_COLOR_SATURATION), animated: true)
     hueSlider2.setValue(UD.floatForKey(UD_KEY_EFFECT_COLOR_HUE), animated: true)

  // Color
  
  @IBAction func changeHue(sender: UISlider) {
    setHue(sender.value)
  }
  func setHue(val: Float) {
    hueLabel.text = "\(val)"
    UD.setObject(CGFloat(val), forKey: UD_KEY_INSTRUMENT_COLOR_HUE)
    updateInstrumentColor()
  }
  
  @IBAction func changeSaturation(sender: UISlider) {
    setSaturation(sender.value)
  }
  func setSaturation(val: Float) {
    saturationLabel.text = "\(val)"
    UD.setObject(CGFloat(val), forKey: UD_KEY_INSTRUMENT_COLOR_SATURATION)
    updateInstrumentColor()
  }
  
  @IBAction func tapBlack(sender: UIButton) {

  @IBAction func changeHue2(sender: UISlider) {
    setHue2(sender.value)
  }
  func updateHue2(val: Float) {
    hueLabel2.text = "\(val)"
    UD.setObject(CGFloat(val), forKey: UD_KEY_EFFECT_COLOR_HUE)
    updateEffectColor()
  }
  func setHue2(val: Float) {
    hueSlider2.setValue(val, animated: true)
    updateHue2(val)
  }
  
  @IBAction func changeSaturation2(sender: UISlider) {
    updateSaturation2(sender.value)
  }
  func updateSaturation2(val: Float) {
    saturationLabel2.text = "\(val)"
    UD.setObject(CGFloat(val), forKey: UD_KEY_EFFECT_COLOR_SATURATION)
    updateEffectColor()
  }
  func setSaturation2(val: Float) {
    saturationSlider2.setValue(val, animated: true)
    updateSaturation2(val)
  }
  
  @IBAction func tapBlack2(sender: UIButton) {
