     func MenuButtontapped(sender: UIButton){
         
         if(menushow == 0){      //Menuが出てくる
-            for(var i = 0; i < 4; i++){
-                self.ovalShapeLayerArray[i].strokeColor = UIColor.hex(ovalShapeLayerArrayColorCode[i], alpha: 1.0).CGColor
-            }
-            
-            for(var i = 0; i < 3; i++){
-                self.lineShapeLayer[i].strokeColor = UIColor.hex("ffffff", alpha: 1.0).CGColor
+            for(var i = 0; i < 4; i++){         //ぐるぐる円
+                self.ovalShapeLayerArray[i].strokeColor = UIColor.hex(ColorCode[i], alpha: 1.0).CGColor
+            }
+            
+            for(var i = 0; i < 3; i++){     //１番目の点線
+                self.lineShapeLayer[i].strokeColor = UIColor.hex(ColorCode[i], alpha: 1.0).CGColor
                 
                 if(self.lineShapeLayer.isEmpty){    //aut of indexを避けるため
-                    self.lineShapeLayer[i+3].strokeColor = UIColor.hex("ffffff", alpha: 1.0).CGColor
+                    self.lineShapeLayer[i+3].strokeColor = UIColor.hex(ColorCode[i], alpha: 1.0).CGColor
                 }
             }
 

            
            //アニメーションの途中でボタンを押されても見えないようにするため
            if(menushow == 1){
                self.lineShapeLayer[i].strokeColor = UIColor.hex("ffffff", alpha: 1.0).CGColor
            }else{
            }
            self.lineShapeLayer[i].addAnimation(self.lineAnimation[i], forKey: nil)

    var Straightline: [UIBezierPath] = []
    var lineShapeLayer: [CAShapeLayer] = []
    var lineAnimation: [CABasicAnimation] = []
    
    override func viewDidLoad() {
        super.viewDidLoad()
