     // Game menu 3
     gameMenu3.frame.origin.x = 25
     gameMenu3.frame.origin.y = gameMenu2.frame.origin.y + gameMenu3.frame.height + margin
+    
+    // Game menu label
+    let gameMenuLabelMap = [gameMenu1Label:gameMenu1, gameMenu2Label: gameMenu2, gameMenu3Label: gameMenu3]
+    [gameMenu1Label, gameMenu2Label, gameMenu3Label].forEach{
+      $0.font = $0.font.fontWithSize(13)
+      $0.sizeToFit()
+      $0.center.y = gameMenuLabelMap[$0]!.center.y
+      $0.frame.origin.x = gameMenuLabelMap[$0]!.frame.origin.x + gameMenu1.bounds.width + 15
+    }
+    
+    // Game menu title
+    gameTitleLabel.font = gameTitleLabel.font.fontWithSize(50)
+    gameTitleLabel.sizeToFit()
+    gameTitleLabel.frame.origin.y = gameMenu1.frame.origin.y - 25 - gameTitleLabel.bounds.height
+    gameTitleLabel.frame.origin.x = gameMenu1.frame.origin.x + 5
     
     //
     moreView.frame.size = CGSize(width: view.frame.width, height: 20.0)

    performSegueWithIdentifier("showGame", sender: self)
  }
  
  //MARK: Unwind Segue
  @IBAction func unwindToMainMenu(segue:UIStoryboardSegue){
    

  
  private var selectedGameIndex = 0
  
  var gameMenuAnimationTimer: NSTimer!
  
  private let gameTitleLabel = UILabel()
  
  private let gameMenu1 = UIButton()
  private let gameMenu2 = UIButton()
  private let gameMenu3 = UIButton()
  
  private let gameMenu1Label = UILabel()
  private let gameMenu2Label = UILabel()
  private let gameMenu3Label = UILabel()
  
  @IBOutlet weak var topView: UIVisualEffectView!
  @IBOutlet weak var scrollView: UIScrollView!
