             path.fill()
         }
         
-        if skip != 1 // left
+        if skip != .LEFT
         {
             color.darken(0.6).set()
             let path = NSBezierPath()

            if cubeCount >= maxCubes
            {
                animState = "fade"
                debugPrint(animState)
                fadeCount = 0
            }
            drawNextCube()

            path.fill()
        }
        
        if skip != .RIGHT
        {
            color.darken(0.25).set()
            var path = NSBezierPath()
