 	}
 	
 	var delegate: HUEColorPickerDelegate!
-	var type: PickerType = PickerType.Color
+	var type: PickerType = .Color
+	var direction: PickerDirection = .Horizontal
 	var currentColor: UIColor {
 		get {
 			return color

		let point = touch!.locationInView(self)
		currentSelectionX = point.x
		currentSelectionY = point.y
		//color = UIColor(hue: CGFloat(currentSelectionY / self.frame.size.height), saturation: 1.0, brightness: 1.0, alpha: 1.0)
		color = UIColor(hue: CGFloat(currentSelectionX / self.frame.size.width), saturation: 1.0, brightness: 1.0, alpha: 1.0)
		
		if delegate != nil {
			delegate.valuePicked(color, type: type)

		let point = touch!.locationInView(self)
		currentSelectionX = point.x
		currentSelectionY = point.y
		
		let hue: CGFloat = (direction == .Horizontal ? CGFloat(currentSelectionX / self.frame.size.width) : CGFloat(currentSelectionY / self.frame.size.height))
		color = UIColor(hue: hue, saturation: 1.0, brightness: 1.0, alpha: 1.0)
		
		if delegate != nil {
			delegate.valuePicked(color, type: type)
