     
     
     static let Study4 = Perk(     name: "Emeritus",
-                                      gameDescription: "You get more out of each encounter with the help of a lost friend.",
+                                      gameDescription: "You get significantly more out of each encounter with the help of a lost friend.",
                                       type: .increasedXP, //types are strings that the game will look for when determining how to behave
                                     price: 20070000,
                                     meta1: 3,

    /******************************************************/
    
    static let Closeenough = Perk(     name: "Close Enough",
                                        gameDescription: "You are able to squeak by where others would fail.",
                                        type: .precisionAdjustment, //types are strings that the game will look for when determining how to behave
                                        price: 10000,
                                        meta1: -0.015,

    )
    
    static let Stacks3 = Perk(     name: "Produce",
                                   gameDescription: "Your hard work allows you to earn much more from each encounter with the help of a friend.",
                                   type: .increasedScore, //types are strings that the game will look for when determining how to behave
        price: 60000,
        meta1: 2,
