         model:MOptionWhistlesVsZombiesZombieItem)
     {
         self.model = model
+        animationHit = controller.model.actions.actionZombieSonicHit
         
         super.init(
             controller:controller,

        }
        
        let animation:SKAction = model.type.animatedWalking
        run(animation)
    }
    
    func wait()
    {
        removeAllActions()
        physicsBody?.velocity = CGVector.zero
        texture = modelTexture?.texture
    }

class VOptionWhistlesVsZombiesZombie:ViewGameNode<MOptionWhistlesVsZombies>
{
    private(set) weak var model:MOptionWhistlesVsZombiesZombieItem?
    private weak var animationHit:SKAction!
    private let kActionWalkingKey:String = "actionWalking"
    private let kFriction:CGFloat = 1
    private let kRestitution:CGFloat = 0.1
    private let kDensity:CGFloat = 2
