     
     func setPlayerToActive(player: Player) {
         activePlayer = player
+        gameState = .Active
         // TODO: Is there a clean way to just listen to the activePlayer switching?
         
         switch activePlayer {

    }
    
    func onClockTick() {
        switch activePlayer {
        case .Top:
            topSecondsRemaining -= 1

    }

    @IBAction func touchPauseButton(sender: UIButton) {
        gameState = .Paused
    }
    
    @IBAction func touchTopButton(sender: UIButton) {
