       self.frame = view.frame
       self.radius = view.layer.cornerRadius
       self.transform = view.transform
+      self.transform3D = view.layer.transform
   }
 
   func animate(property: Animation.Property, _ value: NSValue) {

   */
  public func transform(value: CGAffineTransform) {
    animate(.Transform, NSValue(CATransform3D: CATransform3DMakeAffineTransform(value)))
  }

  internal let view: UIView

      self.frame = view.frame
      self.radius = view.layer.cornerRadius
      self.transform = view.transform
      self.transform3D = view.layer.transform
  }

  init(distillery: Distillery, view: UIView, spring: CGFloat, friction: CGFloat, mass: CGFloat,
