     
     internal let imageView = UIImageView()
     private let scrollImg = UIScrollView()
+    public lazy var imageViewInset: UIEdgeInsets = .init()
     
     public func setup(image: UIImage) {
         self.image = image

    
    override public func layoutSubviews() {
        if !isZoomed() {
            imageView.frame.size = self.frame.size
            scrollImg.frame.size = self.frame.size
        }
    }

    }
    
    public func zoomIn(point: CGPoint, scale: CGFloat, animated: Bool = true) {
        let imageZoomRect = imageView.frame.size.width / scale
        zoomIn(rect: CGRect(x: point.x - imageZoomRect / 2, y: point.y - imageZoomRect / 2, width: imageZoomRect, height: imageZoomRect), animated: animated)
    }
    
