 
     func load() {
         multipleTouchEnabled = true
-        scrollPadHeight = whiteKeyWidthPx
         updateWithPitches(pitchSet)
         addSubview(keyContainer)
         addSubview(scrollPad)


public class KeyboardView: UIView, UIScrollViewDelegate {

    /// The keyboard's delegate
    public var delegate: KeyboardViewDelegate?

    /// The default force of the keyboard, used on devices without force


    private var whiteKeyWidthPx: CGFloat {
        return whiteKeyWidth/UIDevice.mmPerPixel
    }

    private var scrollPadHeightPx: CGFloat {
        return scrollPadHeight/UIDevice.mmPerPixel
    }

    lazy var keyViews = [KeyView]()
