     
     let DECK_X_FACTOR : CGFloat = 3/4;
     let TOP_ROW_Y_FACTOR : CGFloat = 3/4;
+    
+    let MOVING_Y_ADJUSTMENT : CGFloat = 10;
 }
 
 // Extends from SpriteNode to create a specified card sprite

                
                for index in 0..<aboveCards.count {
                    let tempCard = nodeFromCard(aboveCards[index]);
                    let tempCardYOffset = CGFloat(-(cardConstants.CARD_CASCADE_OFFSET * index));
                    print(tempCardYOffset);
                    
                    tempCard.position.y = location.y + tempCardYOffset;
                    tempCard.position.x = location.x

                        movePile();
                    }
                } else {
                    print("invalid");
                    // Invalid move.  Move stack back to original location.
                    moveCardsBack();
                }
