 
         
         
-        // Hero
+        //Tina-Kevin/ Hero
+        
+        //Tina/ brad normal pose texture
         var bradTexture = SKTexture(imageNamed: "hero.jpg") // Change 90x90 image
         bradTexture.filteringMode = SKTextureFilteringMode.Nearest
         
+        //Tina/ brad jumping texture
+        bradJumpTexture.filteringMode = SKTextureFilteringMode.Nearest
+        
+        //Tina/ brad ducking texture
+        bradDuckTexture.filteringMode = SKTextureFilteringMode.Nearest
+        
+
         hero = SKSpriteNode(texture: bradTexture)
         hero.setScale(0.5)
         hero.position = CGPoint(x: self.frame.size.width * 0.35, y: self.frame.size.height * 0.5) // Change y to ground level

        hero.physicsBody?.allowsRotation = false
        hero.physicsBody?.categoryBitMask = UInt32(self.heroCategory)
        
        self.addChild(hero)
        
        // Ground
//        var groundTexture = SKTexture(imageNamed: "") // Add 336x112 image
//        
//        var sprite = SKSpriteNode(texture: groundTexture)

            self.hero.physicsBody!.applyImpulse(CGVectorMake(0, 35))
            self.jumpNumber += 1
//        }
        
        
    }
    

    override func update(currentTime: CFTimeInterval) {
        
        //Kevin-Tina/ Moving background
        self.enumerateChildNodesWithName("background", usingBlock: { (node, stop) -> Void in
            if let bg = node as? SKSpriteNode {
                bg.position = CGPoint(x: bg.position.x-self.backgroundSpeed, y: bg.position.y)
