 
         if !gameInProgress || player == nil { return }
 
+        let flag = NSEvent.modifierFlags.contains(.control)
+
         if let stepper = (sender as? NSStepper) {
             let stepperValue = stepper.integerValue
             var psf = player!.fear + stepperValue
 
-            if psf > player!.maxFear { psf = player!.maxFear }
+            if !flag && psf > player!.maxFear { psf = player!.maxFear }
+            if flag && psf > 12 { psf = 12 }
             if psf < 0 { psf = 0 }
 
             if (psf != player!.fear) {


        if !gameInProgress || player == nil { return }

        if let stepper = (sender as? NSStepper) {
            let stepperValue = stepper.integerValue
            var psk = player!.skill + stepperValue

            if psk > player!.initialSkill { psk = player!.initialSkill }
            if psk < 0 { psk = 0 }

            if (psk != player!.skill) {

            player!.magic = Int(arc4random_uniform(6) + arc4random_uniform(6)) + 8
            player!.initialMagic = player!.magic
            player!.potion = kPotionNone
            player!.gold = 0
            player!.gameName = "Citadel of Chaos"
            citadelBox.isHidden = false
