         boidlabel.fontSize = font
         self.addChild(boidlabel)
 
+        self.orientation = orientation
         self.size = CGSize(width: boidlabel.fontSize, height: boidlabel.fontSize)
         self.behaviors = [Cohesion(intensity: 0.01), Separation(intensity: 0.015), Alignment(intensity: 0.15), Bound(intensity:0.4)]
     }

//
//  Created by Christopher Kriens on 4/5/17.

import SpriteKit

class Boid: SKSpriteNode {

        rotate()
        
        // 📍 Update the position on screen
        self.position += self.velocity * (CGFloat(deltaTime)*60)
    }
}
