         let tapGesture = UITapGestureRecognizer(target: self, action: "buttonTapped")
         self.addGestureRecognizer(tapGesture)
         
-        let startPath = UIBezierPath()
-        path.moveToPoint(topLeft)
-        path.addLineToPoint(topRight)
-        path.addLineToPoint(bottomRight)
-        path.addLineToPoint(bottomLeft)
-        path.closePath()
-        
-        shapeLayer.path = startPath.CGPath
         shapeLayer.fillColor = UIColor.orangeColor().CGColor
         
         layer.addSublayer(shapeLayer)

            topRight    = CGPoint(x: x0 + Δx, y: y0 +  0)
            bottomLeft  = CGPoint(x: x0 +  0, y: y0 + Δy)
            bottomRight = CGPoint(x: x0 + Δx, y: y0 + Δy)

    }
    

    
    var displayLink : CADisplayLink!
    
    var time : CFTimeInterval = 5

    override init() {
        super.init()
        displayLink  = CADisplayLink(target: self, selector: "reDraw:")
