     updateEffectColor()
   }
   @IBAction func tapBlack2(sender: UIButton) {
-    uart("e:000,000,000;\n")
+    uart("effect:000,000,000;")
     effectColor = UIColor(hue: 0.0, saturation: 0.0, brightness: 0.0, alpha: 1.0)
     colorView2.backgroundColor = effectColor
   }

    let g = NSString(format: "%03d", Int(instrumentColor.getGreen()))
    let b = NSString(format: "%03d", Int(instrumentColor.getBlue()))
    
    uart("i:\(r).\(g).\(b);")
  }
  func updateEffectColor() {
    let hue = CGFloat(UD.floatForKey(UD_KEY_EFFECT_COLOR_HUE))

        player.play()
        
        // Konashi通信
        uart("play:;")
      }
    }
    prevDeg = current_deg
