         line4.close()
         line4.lineWidth = GRID_LINE_WIDTH
         UIColor.white.setStroke()
-        line4.stroke()
+        line4.stroke(with: .colorDodge, alpha: 0.5)
         
         gridDrawn = true
     }

    
    override init(frame: CGRect) {
        super.init(frame: frame)
        self.backgroundColor = UIColor.clear
        
        self.drawGameSquares()
    }


        line1.close()
        line1.lineWidth = GRID_LINE_WIDTH
        UIColor.white.setStroke()
        line1.stroke(with: .colorDodge, alpha: 0.5)
        
        // draw line 2
        let line2 = UIBezierPath()
        line2.move(to: CGPoint(x: 0, y: getGridIncrement(rectHeight, parts: 3, multiplier: 2)))
        line2.addLine(to: CGPoint(x: rectWidth, y: getGridIncrement(rectHeight, parts: 3, multiplier: 2)))
        line2.close()
        line2.lineWidth = GRID_LINE_WIDTH
        UIColor.white.setStroke()
        line2.stroke(with: .colorDodge, alpha: 0.5)
        
        // draw line 3
        let line3 = UIBezierPath()
