         let sliceSpace = visibleAngleCount <= 1 ? 0.0 : dataSet.sliceSpace
 
         CGContextSaveGState(context)
-        
-        let pathInner = CGPathCreateMutable()
-        CGPathAddArc(pathInner, nil, circleBox.midX, circleBox.midY, centerLineRadius, CGFloat(-M_PI_2), CGFloat(M_PI_2*3), false)
-        CGPathCloseSubpath(pathInner)
-        
-        
-        CGContextBeginPath(context)
-        CGContextAddPath(context, pathInner)
-        CGContextSetStrokeColorWithColor(context,  UIColor(red: 215/255.0, green: 215/255.0, blue: 215/255.0, alpha: 1.0).CGColor)
-        CGContextStrokePath(context)
         
         for j in 0 ..< entryCount
         {

                    
                    CGPathCloseSubpath(path)
                    
                    //drawing line rounded endings and center ring
                    
                    
                    let х1 = circleBox.midX + (cos(startAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
                    let y1 = circleBox.midY + (sin(startAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
                    
                    let x2 = circleBox.midX + (cos(endAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
                    let y2 = circleBox.midY + (sin(endAngle * ChartUtils.Math.FDEG2RAD) * centerLineRadius);
                    
                    CGPathMoveToPoint(path, nil, х1, y1)
                    CGPathAddArc(path, nil, х1, y1, linePointRadius, CGFloat(-M_PI_2), CGFloat(M_PI_2*3), false)
                    CGPathCloseSubpath(path)
                    
                    
                    CGPathMoveToPoint(path, nil, x2, y2)
                    CGPathAddArc(path, nil, x2, y2, linePointRadius, CGFloat(-M_PI_2), CGFloat(M_PI_2*3), false)
                    CGPathCloseSubpath(path)
                    
                    
//                    CGContextBeginPath(context)
//                    CGContextAddPath(context, path)
//                    CGContextSetFillColorWithColor(context, dataSet.colorAt(j).CGColor)
//                    CGContextFillPath(context)
                    
                    //
                    
                    CGContextBeginPath(context)
                    CGContextAddPath(context, path)
                    CGContextEOFillPath(context)

        let radius = chart.radius
        let drawInnerArc = chart.drawHoleEnabled && !chart.drawSlicesUnderHoleEnabled
        let userInnerRadius = drawInnerArc ? radius * chart.holeRadiusPercent : 0.0
        
        var visibleAngleCount = 0
        for j in 0 ..< entryCount
