     let color: MutableProperty<NSColor>
     
     init() {
-//        self.progress =  MutableProperty<Float>(0)
         self.animating = MutableProperty<Bool>(false)
         self.color = MutableProperty<NSColor>(NSColor(calibratedRed: 0.047, green: 0.261, blue: 0.993, alpha: 1))
         (self.progress, self.sink) = Signal<Progress, NoError>.pipe()
-//        animating <~ progress |> map { self.isAnimating($0) }
     }
     
     func updateProgress(amount: Float) {
-//        progress.put(amount)
         sendNext(sink, .Ongoing(amount))
     }
     
     func progressFinished() {
         sendNext(sink, .Finished)
+    }
+    
+    func progressStarted() {
+        sendNext(sink, .Started)
     }
         
     private func isAnimating(progress: Progress) -> Bool {

    case Finished
}

struct ProgressIndicationViewModel {
//    let progress: MutableProperty<Float> // Maybe the progress should be its own signal producer. each time it sends the progress then completed.
    let animating: MutableProperty<Bool>
    
    let progress: Signal<Progress, NoError> // faux Hot signal. "Warm". How do i make model one signal in terms of other operations, even when it does not incur sideeffects by itself.

//  Copyright (c) 2015 Bader Alabdulrazzaq. All rights reserved.
//

import ReactiveCocoa

enum Progress {
