                 let id = Int(match.value) {
 				let entity = Entity(id: id)
                 eventHandler.add(entity: entity)
-				
+
                 if eventHandler.wasInProgress {
                     //game.entities[id]?.name = game.getStoredPlayerName(id: id)
                 }

        currentBlock = currentBlock?.createChild(blockId: blockId)
            ?? Block(parent: nil, id: blockId)
    }
    
    func blockEnd() {
        currentBlock = currentBlock?.parent
        if let entity = eventHandler.entities[currentEntityId] {
            entity.info.hasOutstandingTagChanges = false
        }
    }
    
    private var maxBlockId: Int = 0
    private var currentBlock: Block?
    
    // MARK: - line handling

    func handle(logLine: LogLine) {

                    let unnamedPlayers = players.filter { $0.name.isBlank }
                    let unknownHumanPlayer = players
                        .first { $0.name == "UNKNOWN HUMAN PLAYER" }

                    if unnamedPlayers.count == 0 && unknownHumanPlayer != .none {
                        entity = unknownHumanPlayer
                    }
