     }
     
     func configureView() {
-        
+        circleCenter = CGPoint(x: self.center.x , y: 200)
     }
     
     override func drawRect(rect: CGRect) {
         drawBackgoundGradient()
+        drawBackCircle()
+        drawProgressCircle()
     }
     
     func drawBackgoundGradient() {


@objc(Day2View)
class Day2View: UIView {

    override init(frame: CGRect) {
        super.init(frame: frame)

        CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPoint(x: 0, y: self.bounds.height), CGGradientDrawingOptions.allZeros)
        CGContextRestoreGState(ctx)
    }
    
    func drawBackCircle() {
        if circleBackLayer == nil {
            circleBackLayer =  CAShapeLayer()
            let path = UIBezierPath(arcCenter: circleCenter, radius: circleRadius, startAngle: CGFloat(0), endAngle: CGFloat(M_PI * 2), clockwise: true)
            circleBackLayer.path = path.CGPath
            circleBackLayer.strokeColor = UIColor.darkGrayColor().CGColor
            circleBackLayer.opacity = 0.5
            circleBackLayer.fillColor = nil
            circleBackLayer.lineWidth = 20.0
            self.layer.addSublayer(circleBackLayer)
        }
    }
    
    func drawProgressCircle() {
        if circleProgressLayer == nil {
            circleProgressLayer = CAShapeLayer()
            
            var startAngle = CGFloat(-M_PI_2)
            var endAngle = CGFloat(M_PI_2 * 0.8)
            let path = UIBezierPath(arcCenter: circleCenter, radius: circleRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
            circleProgressLayer.path = path.CGPath
            circleProgressLayer.lineWidth = 20.0
            circleProgressLayer.lineCap = "round"
            circleProgressLayer.strokeColor = UIColor.whiteColor().CGColor
            circleProgressLayer.fillColor  = nil
            self.layer.addSublayer(circleProgressLayer)
        }
        
        
    }

}
