     
     // Background Movement [Tina]
     var backgroundSpeed : CGFloat = 1.0
-    var roadSpeed : CGFloat = 9.0 // 6.0
+    var roadSpeed : CGFloat = 3.0 // 6.0
     var roadSize : CGSize?
     
     // Score [Kevin]

        pylonLoseContact.physicsBody = SKPhysicsBody(rectangleOfSize: CGSize(width: 1, height: pylon.size.height / 2))
        pylonLoseContact.physicsBody?.dynamic = false
        pylonLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
      //cxcxszZz'iuy tresvertical.addChild(pylonLoseContact)
    }
    
    // Spawn coin [Tuan] - edited by [Kori-Brian]
    func spawnCoin() {
      //var randX = arc4random_uniform(100)
        
        coin.position = CGPointMake(CGRectGetMaxX(self.frame) /*+ CGFloat(randX)*/, 350)
        coin.size = CGSize(width: 30, height: 30)
        

        beemLoseContact.physicsBody?.dynamic = false
        beemLoseContact.physicsBody?.categoryBitMask = UInt32(self.contactCategory)

        if randX < 300 {
            craneHook.physicsBody?.categoryBitMask = UInt32(self.hookCategory)
            vertical.addChild(craneHook)
            vertical.addChild(beem)
            vertical.addChild(beemLoseContact)
        } else {
            craneHook.physicsBody?.categoryBitMask = UInt32(self.contactCategory)
            vertical.addChild(craneHook)
