         self.addWidget(header)
         
         
-        var verticalOffset:CGFloat = self.frame.height - 100
+        var verticalOffset:CGFloat = self.frame.height - 120
         
         // Create and position level buttons
         for unlockedLevel in (GameState.instance!.unlockedLevels) {
             let levelButton = SNZButtonWidget()
-            levelButton.position = CGPointMake(10,verticalOffset)
+            levelButton.position = CGPointMake(20,verticalOffset)
             levelButton.caption = LevelHelper.instance.getLevelHelperModeCaption(unlockedLevel)
             levelButton.bind("tap",{
                 self.captureSettings()

        
        // Create and position option buttons
        
        verticalOffset = self.frame.height - 100
        
        self.checkboxMobilePieces = SNZCheckButtonWidget(parentNode: self)
        self.checkboxMobilePieces!.isChecked = GameState.instance!.getIntForKey("include_mobile_pieces", 1) == 1
        self.checkboxMobilePieces!.caption = "Mobile Pieces"
        self.checkboxMobilePieces!.position = CGPointMake(300,verticalOffset)
        self.checkboxMobilePieces!.checkedTexture = SKTexture(imageNamed: "checkboxChecked")
        self.checkboxMobilePieces!.uncheckedTexture = SKTexture(imageNamed: "checkboxUnchecked")
        self.addWidget(self.checkboxMobilePieces!)
        
        verticalOffset -= 60
        
        self.checkboxEnemyPieces = SNZCheckButtonWidget(parentNode: self)
        self.checkboxEnemyPieces!.isChecked = GameState.instance!.getIntForKey("include_enemy_pieces", 1) == 1
        self.checkboxEnemyPieces!.caption = "Enemy Pieces"
        self.checkboxEnemyPieces!.position = CGPointMake(300,verticalOffset)
        self.checkboxEnemyPieces!.checkedTexture = SKTexture(imageNamed: "checkboxChecked")
        self.checkboxEnemyPieces!.uncheckedTexture = SKTexture(imageNamed: "checkboxUnchecked")
        self.addWidget(self.checkboxEnemyPieces!)
        
        // Add the close button

    var checkboxMobilePieces: SNZCheckButtonWidget?
    var checkboxEnemyPieces: SNZCheckButtonWidget?
    
    override func didMoveToView(view: SKView) {
        super.didMoveToView(view)
        
        self.updateGui()
    }
    
