     }
     
     func setupGrid() {
+
+        titleLabel = SKLabelNode(text: "2049")
+        titleLabel.fontColor = .white()
+        titleLabel.fontSize = 60
+        titleLabel.fontName = "DamascusBold"
+        titleLabel.position = CGPoint(x: self.frame.midX, y: self.frame.height - 100)
+        self.addChild(titleLabel)
+
         for (x, y) in gameManager.grid.gridIndexes() {
             // Setup grid squares
             let currentPoint = CGPoint(x: x, y: y)

    var isAnimating = false
    var scoreLabel: SKLabelNode!
    var highScoreLabel: SKLabelNode!
    
    override func didMove(to view: SKView) {
        

        highScoreLabel = SKLabelNode(text: "High Score: \(HighScoreManager.currentHighScore())")
        highScoreLabel.fontColor = .white()
        highScoreLabel.fontSize = 32
        highScoreLabel.position = CGPoint(x: scoreLabel.position.x, y: scoreLabel.position.y - 35)
        self.addChild(highScoreLabel)
    }
    
