                 self.animate(view: self.addDieOrDrinkView, constraint: self.addDieOrDrinkLeadingConstraint, coverGameView: true)
             }
             self.updateInstructions()
-        }
+            self.gameView.scoreLabel.text = String(self.game.playerRoll)
+        }
+
     }
     
     

    @IBOutlet weak var rolledHighEnoughLeadingConstraint: NSLayoutConstraint!
    @IBOutlet weak var drinkView: CheckMarkView!
    @IBOutlet weak var drinkViewLeadingConstraint: NSLayoutConstraint!
    @IBOutlet weak var rollLabel: UILabel!
    
    
    override func viewDidLoad() {

            animate(view: nextPlayerView, constraint: nextPlayerViewLeadingConstraint, coverGameView: true)
        }
        scoreView.updateLabels(score: game.score, drinks: game.drinks)
        gameView.scoreLabel.text = "0"
        updateInstructions()
    }
    
