         if let previousRoom = newInstance.roomsById[currentRoom.id] {
             room = previousRoom
         } else {
-            context.send("Can't find you current room in newly created instance. Probably it has been removed. Relocating to area's default room")
+            context.send("Can't find your current room in newly created instance. Probably it has been removed. Relocating to area's default room")
             guard let defaultRoom = newInstance.roomsById.values.first else {
                 context.send("Area \(newInstance.area.id) is empty")
                 newInstance.area.removeInstance(newInstance)

    }

    func dig(direction: Direction, context: CommandContext) -> CommandAction {
        guard let currentRoom = context.creature.room else {
            context.send("You are not standing in any room, there's nowhere to dig.")
            return .accept
        }

        guard currentRoom.areaInstance.resetMode == .forEditing else {
            context.send("Please enter \"area edit\" to start editing.")
            return .accept
        }


class AdminCommands {
    func register(with router: CommandRouter) {
        router["area list"] = areaList
        router["area build"] = areaBuild
        router["area edit"] = areaEdit
        router["area save"] = areaSave
        router["area"] = area
