         playPath.addLineToPoint(CGPointMake(playLeftX, midY))
         
         playShapeLayer.path = playPath.CGPath
-        playShapeLayer.strokeColor = kDefaultPlayColor.CGColor
-        playShapeLayer.fillColor = kDefaultPlayColor.CGColor
+        playShapeLayer.strokeColor = playColor.CGColor
+        playShapeLayer.fillColor = playColor.CGColor
         playShapeLayer.hidden = self.playing ? true : false
         self.layer.addSublayer(playShapeLayer)
         

        }
        
        pauseShapeLayerLeft.path = pauseLine(.Left).CGPath
        pauseShapeLayerLeft.fillColor = kDefaultPauseColor.CGColor
        pauseShapeLayerLeft.hidden = self.playing ? false : true
        self.layer.addSublayer(pauseShapeLayerLeft)
        
        pauseShapeLayerRight.path = pauseLine(.Right).CGPath
        pauseShapeLayerRight.fillColor = kDefaultPauseColor.CGColor
        pauseShapeLayerRight.hidden = self.playing ? false : true
        self.layer.addSublayer(pauseShapeLayerRight)
        

    alpha: 1
)

private let kInnerRadiusScaleFactor = CGFloat(0.05)

@IBDesignable public class SVGPlayButton: UIButton {
