     static let ascensionRange: CGFloat = 24.0
     static let declinationRange: CGFloat = 180
     
-    static let minSize: CGFloat = 1.0
+    static let minSize: CGFloat = 0.5
     static let maxSize: CGFloat = 12.0
     
     func currentRadii() -> CGSize {

        (textString as NSString).draw(in: CGRect(pointA: textInnerCorner, pointB: textOuterCorner), withAttributes: attributes)
    }

    
    /// RGB <0,1> <- BV <-0.4,+2.0> [-]
    private func bv2ToRGB(for bv: CGFloat, spectralType: String? = nil, logging: Bool = false) -> Color {

        if let spectralType = spectralType {
            if spectralType.hasPrefix("M6") {
                var r: CGFloat = 1.0; var g: CGFloat = 0.765; var b: CGFloat = 0.44

    }
    
    private func drawStarText(for star: Star, position: CGPoint, circleSize: CGFloat) {
        let verticalAdjustment = 1.0
        
        guard let starData = star.starData?.value else { return }
        let glieseName: String? = starData.gl_id
