         return colorWithHue(hue, saturation:saturation, brightness: brightness)
     }
     
+    func defaultColor() -> UIColor {
+        return colorWithHue(ColorPalett.defaultHue, saturation:ColorPalett.defaultSaturation, brightness:ColorPalett.defaultBrightness)
+    }
+
     func colorWithHue(_ hue:Int, saturation:Int, brightness:Int) -> UIColor {
         let hueFloat = CGFloat(hue) / CGFloat(ColorPalett.maxHue)
         let saturationFloat = CGFloat(saturation) / CGFloat(ColorPalett.maxSaturation)

        let alphaFloat = CGFloat(1.0)
        return UIColor(hue:hueFloat, saturation:saturationFloat, brightness:brightnessFloat, alpha:alphaFloat)
    }
    
    func defaultColor() -> UIColor {
        return colorWithHue(ColorPalett.defaultHue, saturation:ColorPalett.defaultSaturation, brightness:ColorPalett.defaultBrightness)
    }
    
}

        let hueStep = Double(ColorPalett.maxHue) / Double(numColorsToAutoGenerate)
        
        for index in 0..<numColorsToAutoGenerate {
            hue.append(Int(hueStep * Double(index)))
            saturation.append(ColorPalett.defaultSaturation)
        }
        
