     public var markPoint: SECMarkPoint?
     public var markLine: SECMarkLine?
     public var markArea: SECMarkArea?
+    public var zlevel: Float?
+    public var z: Float?
+    public var silent: Bool?
     
     /// 是否开启动画。
     public var animation: Bool?

                self.data = data
            case let .markPoint(markPoint):
                self.markPoint = markPoint
            case let .animation(animation):
                self.animation = animation
            case let .animationThreshold(animationThreshold):


extension SECLineSerie : SECEnumable {
    public enum Enums {
        case name(String), coordinateSystem(CoordinateSystem), xAxisIndex(UInt), yAxisIndex(UInt), polarIndex(UInt), symbol(SECSymbol), symbolSize(Float), symbolRotate(Float), symbolOffset([Float]), showSymbol(Bool), showAllSymbol(Bool), hoverAnimation(Bool), legendHoverLink(Bool), stack(String), connectNulls(Bool), clipOverflow(Bool), step(Step), label(SECLabel), itemStyle(SECItemStyle), lineStyle(LineStyle), areaStyle(AreaStyle), smooth(Bool), smoothMonotone(SmoothMonotone), sampling(Sampling), data([Any]), markPoint(SECMarkPoint), markLine(SECMarkLine), markArea(SECMarkArea), zlevel(Float), z(Float), silent(Bool), markPoint(SECMarkPoint), animation(Bool), animationThreshold(Float), animationDuration(SECTime), animationEasing(SECAnimation), animationDelay(SECTime), animationDurationUpdate(SECTime), animationEasingUpdate(SECAnimation), animationDelayUpdate(SECTime)
    }
    
    public typealias ContentEnum = Enums
