         if skill == "治疗术" {
             let a = to.first as UnitNode!
             a?.HealthBar(HealthChanged: -50)
+        }else if skill == "风刃术" {
+            for i in to {
+                i.HealthBar(HealthChanged: 50)
+            }
+        }else if skill == "燎原烈火" {
+            for i in to {
+                i.HealthBar(HealthChanged: 50)
+                if self.enemy1 == i {
+                    if (self.enemy2?.Health)! > CGFloat(0.0) {
+                        self.enemy2?.HealthBar(HealthChanged: 50)
+                    }else if (self.enemy3?.Health)! > CGFloat(0.0) {
+                        self.enemy3?.HealthBar(HealthChanged: 50)
+                    }
+                }
+                if self.enemy2 == i {
+                    if (self.enemy1?.Health)! > CGFloat(0.0) {
+                        self.enemy1?.HealthBar(HealthChanged: 50)
+                    }else if (self.enemy3?.Health)! > CGFloat(0.0) {
+                        self.enemy3?.HealthBar(HealthChanged: 50)
+                    }
+                }
+                if self.enemy3 == i {
+                    if (self.enemy2?.Health)! > CGFloat(0.0) {
+                        self.enemy2?.HealthBar(HealthChanged: 50)
+                    }else if (self.enemy1?.Health)! > CGFloat(0.0) {
+                        self.enemy1?.HealthBar(HealthChanged: 50)
+                    }
+                }
+            }
         }
         
         self.FightState = ""

        case 1008601:
            print("法术响应——第一个法术")
            self.FightState = "法术目标选择响应_进攻类魔法"
            //单体伤害魔法
            break
        case 1008602:
            print("法术响应——第二个法术")
            self.FightState = "法术目标选择响应_进攻类魔法"
            //单体伤害魔法——附加异常状态
            break
        case 1008603:
            print("法术响应——第三个法术")
            self.FightState = "法术目标选择响应_进攻类魔法"
            //群体伤害魔法
            break
        case 1008604:
            print("法术响应——第四个法术")
            self.FightState = "法术目标选择响应_进攻类魔法"
            //群体伤害魔法——附加降低防御
            break
        case 1008605:
            print("法术响应——第五个法术")
            self.FightState = "法术目标选择响应_辅助类魔法"
            //单体治疗魔法
            break
        case 1008606:
            print("法术响应——第六个法术")
            self.FightState = "法术目标选择响应_辅助类魔法"
            //属性提升魔法
            break
        default:

    
    private var Mainmenu:UIView? = nil
    private var MagicMenu:UIView? = nil
    private var NowMagicName:String = ""
    
    
    private var coverView:UIView? = nil
