 
 final class Waver: UIView {
     
-    var displayLink: CADisplayLink?
+    private var displayLink: CADisplayLink?
     
-    var numberOfWaves: Int = 5
+    private let numberOfWaves: Int = 5
     
-    var waveColor: UIColor = UIColor(red: 50/255.0, green: 167/255.0, blue: 255/255.0, alpha: 1.0)
+    private let waveColor = UIColor.yepTintColor()
     
     private var phase: CGFloat = 0
     
-    var presented = false
+    private var presented = false
     
     var level: CGFloat = 0 {
         didSet {

    
    //
    
    var waveHeight: CGFloat!
    var waveWidth: CGFloat!
    var waveMid: CGFloat!
    var maxAmplitude: CGFloat!
    
    // Sample Data
    
    var waveSampleCount = 0
    
    var waveSamples = [CGFloat]()
    
    var waveTotalCount: CGFloat!
    
    var waveSquareWidth: CGFloat = 2.0
    
    var waveGap: CGFloat = 1.0
    
    var maxSquareWaveLength = 256
    
    var maxTime = 60
    
    var fps = 6
    
    //


        }
    }
    
    private let mainWaveWidth: CGFloat = 2.0
    
    private let decorativeWavesWidth: CGFloat = 1.0
    
    private let idleAmplitude: CGFloat = 0.01
    
    private let frequency: CGFloat = 1.2
    
    internal private(set) var amplitude: CGFloat = 1.0
    
