 import DFContinuousForceTouchGestureRecognizer
 import AudioToolbox.AudioServices
 
-private let UseTheForce = NSLocalizedString("use the force (touch) Luke", comment: "First line of text to display")
+
+private let Luke = NSLocalizedString("Luke", comment: "Name to choose between, introductory text.")
+private let Leia = NSLocalizedString("Leia", comment: "Name to choose between, introductory text.")
+private let Chewy = NSLocalizedString("Chewy", comment: "Name to choose between, introductory text.")
+
+private let UseTheForceFormat = NSLocalizedString("use the force (touch) %@", comment: "First line of text to display")
 private let HoldDownForFiveSeconds = NSLocalizedString("hold for a while", comment: "Second line of text to display")
 private let AlmostThere = NSLocalizedString("almost there", comment: "Third line of text to display")
 private let Hypnotic = NSLocalizedString("hypnotic, isn't it?", comment: "Fourth line of text to display")
+
+private let SeeYouInJune = NSLocalizedString("See you in June?", comment: "Final display text")
 
 class ViewController: UIViewController {
 

        super.viewDidLoad()
        setupForceTouchGestureRecognizer()
        glitchingLabel.glitchEnabled = false
        
        
    }
    
    override func viewWillAppear(animated: Bool) {

    AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
}

// MARK: - Random Numbers

extension Int {
    
    static func random(maximum: Int) -> Int {
        return Int(arc4random_uniform(UInt32(maximum)))
    }
    
}

// MARK: - Delays

