     open var isStarted: Bool {
         return  internalPlayer.isPlaying
     }
-    
     
     /// Current playback time (in seconds)
     open var currentTime: Double {

            
        }
        set {
            //let wasPlaying = playing
            
            // since setting startTime will fill the buffer again, we only want to do this if the
            // data really needs to be updated
            if newValue == internalEndTime {

            
        }
        set {
            // since setting startTime will fill the buffer again, we only want to do this if the
            // data really needs to be updated
            if newValue == internalStartTime {
