                 twinkleImage = UIImage(contentsOfFile: imagePath)
             }
         }
+        
+        self.emitterCells?.removeAll()
         
         let emitterCells: [CAEmitterCell] = [CAEmitterCell(), CAEmitterCell()]
         for cell in emitterCells {

        let count: UInt = UInt(arc4random_uniform(upperBound) + lowerBound)
        
        for i in 0..<count {
            let twinkleLayer: TwinkleLayer = TwinkleLayer()
            let x: Int = Int(arc4random_uniform(UInt32(view.layer.bounds.size.width)))
            let y: Int = Int(arc4random_uniform(UInt32(view.layer.bounds.size.height)))
            twinkleLayer.position = CGPoint(x: CGFloat(x), y: CGFloat(y))

/// ✨ Twinkle, a Swift and easy way to make any UIView twinkle.
public class Twinkle {
    
    /// Casts a spell on the provided view allowing it to twinkle.
    ///
    /// - Parameters:
    ///   - view: UIView that will twinkle
    ///   - image: Optional twinkle image
    ///   - color: Optional color for the default twinkle image
    public class func twinkle(_ view: UIView, image: UIImage? = nil) {
        var twinkleLayers: [TwinkleLayer] = []
        
        let upperBound: UInt32 = 10
