             y = -300*force
         case "slideUp":
             y = 300*force
+        case "squeezeLeft":
+            x = 300
+            scaleX = 3*force
+        case "squeezeRight":
+            x = -300
+            scaleX = 3*force
+        case "squeezeDown":
+            y = -300
+            scaleY = 3*force
+        case "squeezeUp":
+            y = 300
+            scaleY = 3*force
         case "fadeIn":
             opacity = 0
         case "fadeOut":

            scaleY = 2*force
        case "fall":
            isFrom = false
            rotate = 1
            y = 300
        case "shake":
            let animation = CAKeyframeAnimation()
            animation.keyPath = "position.x"

                CATransform3DConcat(perspective, CATransform3DMakeRotation(CGFloat(M_PI), 0, 1, 0)))
            animation.duration = CFTimeInterval(duration)
            animation.beginTime = CACurrentMediaTime() + CFTimeInterval(delay)
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
            layer.addAnimation(animation, forKey: "3d")
        case "flipY":
            var perspective = CATransform3DIdentity
