     override func viewDidLayoutSubviews() {
         super.viewDidLayoutSubviews()
 
-        sceneLocationView.frame = CGRect(
-            x: 0,
-            y: 0,
-            width: self.view.frame.size.width,
-            height: self.view.frame.size.height)
+        sceneLocationView.frame = view.bounds
 
         infoLabel.frame = CGRect(x: 6, y: 0, width: self.view.frame.size.width - 12, height: 14 * 4)
 

                userInfo: nil,
                repeats: true)
        }

    }

    override func viewWillAppear(_ animated: Bool) {

            userInfo: nil,
            repeats: true)

        // Set to true to display an arrow which points north.
        //Checkout the comments in the property description and on the readme on this.
//        sceneLocationView.orientToTrueNorth = false

