         }
         
         let topView = self.view.window! // MUST be on screen or crash means a bug
-        let size = CGFloat(275)
+        let size = CGFloat(300)
         let half = size/2
         
         let location = sender.locationInView(topView)

            self._currentColorPicker = nil
        
            UIView.animateWithDuration(
                0.25,
                animations: { picker.alpha = 0.0 },
                completion: { _ in picker.removeFromSuperview()
            })

        topView.addSubview(picker)
        _currentColorPicker = picker
        
        UIView.animateWithDuration(0.2) { picker.alpha = 1.0 }
    }
    
    var color = MtgColor.White {
