      */
     func makePlayer1 () {
 
-        os_log("player 0 top: %f, player 1 top: %f", log:self.log, type:.debug, "string parameter", self.gameTop + self.playerHeight, self.gameTop)
+        os_log("player 0 top: %f, player 1 top: %f", log:self.log, type:.debug, "string parameter", self.gameBottom + self.playerHeight, self.gameBottom)
 
         // makes player 1 view and controller
         // TODO: what if we have a remote player1 model already here?
-        gamePlayDelegate.makePlayerViewAndController(initializedPlayer: nil, playerNumber: 1, playerTop: self.gameTop, playerName: "Turkey")
+        gamePlayDelegate.makePlayerViewAndController(initializedPlayer: nil, playerNumber: 1, playerTop: self.gameBottom, playerName: "Turkey")
 
         self.playerControllers[1].setHand(hand: self.restOfCards)
 

    let restartButtonWidth:CGFloat = 80
    let statusTop:CGFloat = 100
    let statusWidth:CGFloat = 80
    let gameTop:CGFloat = 160
    let gameLeft:CGFloat = 20
    let playerHeight:CGFloat = 160
    

        self.statusText = ""
        self.wiggleAction = SKAction.follow(wigglePath, asOffset: true, orientToPath: false, speed: 600)

        self.gameBottom = (self.topView.frame.size.height - playerHeight) / 2.0
        
        let buttonPosition = CGPoint(
            x: self.scene.size.width / 2,
            y: self.restartButtonTop
