         let viewDisplay:VHomeDisplay = VHomeDisplay(controller:self.controller)
         self.viewDisplay = viewDisplay
         
+        let viewPlayer:VHomePlayer = VHomePlayer(controller:self.controller)
+        self.viewPlayer = viewPlayer
+        
         addSubview(viewDisplay)
         addSubview(viewTimeline)
         addSubview(viewControl)
+        addSubview(viewPlayer)
         
         let totalHeight:CGFloat = UIScreen.main.bounds.maxY
         let controlBottom:CGFloat = viewControl.kCollectionHeight - totalHeight

            layoutDisplayTop,
            layoutDisplayHeight,
            layoutDisplayLeft,
            layoutDisplayRight])
    }
    
    required init?(coder:NSCoder)

            view:viewDisplay,
            toView:self)
        
        let layoutPlayerTop:NSLayoutConstraint = NSLayoutConstraint.topToBottom(
            view:viewPlayer,
            toView:viewDisplay)
        let layoutPlayerHeight:NSLayoutConstraint = NSLayoutConstraint.height(
            view:viewPlayer,
            constant:kPlayerHeight)
        let layoutPlayerLeft:NSLayoutConstraint = NSLayoutConstraint.leftToLeft(
            view:viewPlayer,
            toView:self)
        let layoutPlayerRight:NSLayoutConstraint = NSLayoutConstraint.rightToRight(
            view:viewPlayer,
            toView:self)
        
        addConstraints([
            layoutControlTop,
            layoutControlBottom,
