             let action = SKAction.moveTo(location, duration: 1)
             sprite1.runAction(SKAction.repeatAction(action, count: 1))
 
+
+            if CGRectContainsPoint(CGRect(origin: sprite4.position, size: sprite4.size), location) {
+                sprite4_selected = true
+            } else {
+                sprite4_selected = false
+            }
+
         }
     }
 

        for touch: AnyObject in touches {
            let location = touch.locationInNode(self)

            let action = SKAction.moveTo(location, duration: 0.1)
            sprite2.runAction(SKAction.repeatAction(action, count: 1))
        }
    }


        //        self.addChild(myLabel)
        let center = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))

        for s in [sprite1, sprite2, sprite3, sprite4] {
            s.xScale = 3
            s.yScale = 3
            s.position = center
