 
     func isPlaying() -> Bool {
         let fPlaying = cPlaying > 0
-        assert(fPlaying == self.isPlayingOld())
+        //assert(fPlaying == self.isPlayingOld())
         return fPlaying
     }
     
+    /*
     private func isPlayingOld() -> Bool {
         for element in elements {
             if element.isPlaying() {

    private var fEntered = false
    private var cPlaying = 0
    private var cDebug = 0
    
    // Private lazy properties
    // Private properties allocated in loadView (we need to clean up in unloadView)

    }
    
    func pause(fForceRewind:Bool) {
        fPausing = true
        if let player = self.audioPlayer {
            player.stop()
        }
