 enum Roll {
 	case Roll(Int, Int)
 	case Strike(Int, Int)
+	case Spare(Int)
 	
 	var score: Int {
 		switch self {

			
		case Strike(let nextFrame, let afterNextFrame):
			return 10 + nextFrame + afterNextFrame
		}
	}
}

				index = index.successor()
				
			default:
				let nextFrame = game.characters[index.successor()]
				switch nextFrame {
				case "/":
					mutableRolls.append(.Spare(GameParser.scoreForString(String(game[index.successor().successor()]))))
				
				default:
					mutableRolls.append(.Roll(	GameParser.scoreForString(String(game[index])),
												GameParser.scoreForString(String(game[index.successor()]))))
				}
				index = index.successor().successor()
			}
		}
