                 return size.height
             }
         }
-            // CGPoint
+        // CGPoint
         else if let point = value as? CGPoint {
             if self == .Left || self == .CenterX {
                 return point.x

    public func equalTo(other: Float) -> Constraint {
        return constrainTo(other, relation: .Equal)
    }
    public func equalTo(other: Int) -> Constraint {
        return constrainTo(Float(other), relation: .Equal)
    }
    public func equalTo(other: CGSize) -> Constraint {
        return constrainTo(other, relation: .Equal)
    }

                return size.height
            }
        }
        // CGPoint
        else if let point = value as? CGPoint {
            if self == .Left || self == .CenterX {
                return point.x
