     static let levels:[RandGameLevel] = [RandGameLevel(0), RandGameLevel(1), RandGameLevel(2), RandGameLevel(3), RandGameLevel(4), RandGameLevel(5), RandGameLevel(6), RandGameLevel(7), RandGameLevel(8), RandGameLevel(9), RandGameLevel(10), RandGameLevel(11)]
     
     let index:Int
-    var status:RandGameLevelStatus?
+    var status:RandGameLevelStatus
     var gamescene:RandGameScene?
     
     var level:(UInt, NSTimeInterval, NSTimeInterval, UInt, UInt) {

    }
    
    func save() {
        NSUserDefaults.standardUserDefaults().setInteger(status!.rawValue, forKey: "rand.level.\(index)")
    }
    
    func open() {

    }
    
    private init(_ index:Int) {
        self.index = index
        self.status = .Locked
    }
