anchor.diff:     mkdir build
      set LLVM_BUILD_DIR=%LLVM_DIR%\build
      cd %LLVM_BUILD_DIR%
  -   cmake -G "Visual Studio %VS_VERSION%" -DCMAKE_INSTALL_PREFIX=install ..
  -   msbuild INSTALL.vcxproj /p:Platform=%MSBUILD_MACHINE_TARGET% /p:Configuration=Release
  +   cmake -G"Visual Studio 12 2013 Win64" -DCMAKE_INSTALL_PREFIX=install ..
  +   msbuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Release
      REM Check for existence of one lib, even though we should check for all results
      if not exist %LLVM_BUILD_DIR%\lib\Release\LLVMCore.lib (
         echo.
  
positive.code:    REM disable Debug build of LunarGLASS until its cmake file can be updated to
     REM handle Debug and Release builds of glslang simultaneously, instead of
     REM whatever last lands in "./build/install"
     REM   msbuild INSTALL.vcxproj /p:Platform=%MSBUILD_MACHINE_TARGET% /p:Configuration=Debug
     REM Check for existence of one lib, even though we should check for all results
     REM  if not exist %LUNARGLASS_BUILD_DIR%\Core\Debug\core.lib (
     REM     echo.
  
negative.code:    mkdir build
     set GLSLANG_BUILD_DIR=%GLSLANG_DIR%\build
     cd %GLSLANG_BUILD_DIR%
     cmake -G"Visual Studio 12 2013 Win64" -DCMAKE_INSTALL_PREFIX=install ..
     msbuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Debug
     REM Check for existence of one lib, even though we should check for all results
     if not exist %GLSLANG_BUILD_DIR%\glslang\Debug\glslang.lib (
        echo.
        echo glslang Debug build failed!
        set errorCode=1
     )
     msbuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Release
     REM Check for existence of one lib, even though we should check for all results
     if not exist %GLSLANG_BUILD_DIR%\glslang\Release\glslang.lib (
        echo.
  