             { [ dup first 3 = ] [ rest over push-all ] }
             [ drop ]
         } cond
-    ] each-line ; inline
+    ] each-line-tokens ; inline
 
 : parse-bunny-model ( -- vertexes indexes )
     100000 <bunny-vertex-struct-vector>

    { "texcoord-scale"  vec2-uniform    f }
    { "loading-texture" texture-uniform f } ;

: numbers ( str -- seq )
    " " split [ empty? not ] filter [ string>number ] map ; inline

: <bunny-vertex> ( vertex -- struct )
    bunny-vertex-struct <struct>
        swap first3 0.0 float-4-boa >>vertex ; inline

: (parse-bunny-model) ( vs is -- vs is )
    [

gpu.textures gpu.util grouping http.client images images.loader
io io.encodings.ascii io.files io.files.temp kernel locals math
math.matrices math.vectors.simd math.parser math.vectors
method-chains namespaces sequences splitting threads ui ui.gadgets
ui.gadgets.worlds ui.pixel-formats specialized-arrays
specialized-vectors ;
FROM: alien.c-types => float ;
