     { texture Texture2D } ! Characters texture atlas
     { recs Rectangle* }   ! Characters rectangles in texture
     { chars CharInfo* } ; ! Characters info data
+
+TYPEDEF: Font SpriteFont
     
 ! Camera projection modes
 ENUM: CameraType

    { distance float }      ! Distance to nearest hit
    { position Vector3 }    ! Position of nearest hit
    { normal Vector3 } ;    ! Surface normal of hit

STRUCT: Wave
    { sampleCount uint }    ! Number of samples

    { rotation float }    ! Camera rotation in degrees
    { zoom float } ;      ! Camera zoom (scaling), should be 1.0f by default
TYPEDEF: Camera3D Camera  ! Default to 3D Camera

STRUCT: Mesh
    { vertexCount int }   ! Number of vertices stored in arrays
