 
 : ?bounce ( distance-remaining player -- )
     over 0 > [
-        [ dup nearest-segment>> bounce ] [ sounds>> bang ]
-        [ (move-player) ] tri
+        {
+            [ dup nearest-segment>> bounce ]
+            [ sounds>> bang ]
+            [ 3/4 swap multiply-player-speed ]
+            [ (move-player) ]
+        } cleave
     ] [
         2drop
     ] if ;

! Copyright (C) 2007 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors colors jamshred.log jamshred.oint jamshred.sound jamshred.tunnel kernel math math.constants math.order math.ranges shuffle sequences system ;
IN: jamshred.player

TUPLE: player < oint name sounds tunnel nearest-segment last-move speed ;

: change-player-speed ( inc player -- )
    [ + speed-range clamp-to-range ] change-speed drop ;

: multiply-player-speed ( n player -- )
    [ * speed-range clamp-to-range ] change-speed drop ; 

: distance-to-move ( player -- distance )
    [ speed>> ] [ last-move>> millis dup >r swap - 1000 / * r> ]
    [ (>>last-move) ] tri ;
