 
 HELP: feedback-format:
 { $syntax "feedback-format: vertex-format" }
-{ $description "When used as part of a " { $link GLSL-PROGRAM: } " definition, this syntax specifies the " { $link vertex-format } " in which transform feedback output will be generated." } ;
+{ $description "When used as part of a " { $link POSTPONE: GLSL-PROGRAM: } " definition, this syntax specifies the " { $link vertex-format } " in which transform feedback output will be generated." } ;
 
 HELP: GLSL-PROGRAM:
 { $syntax "GLSL-PROGRAM: program-name shader shader ... [vertex-format vertex-format ...] [feedback-format: vertex-format] ;" }
-{ $description "Defines a new " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A trasform feedback vertex format may optionally be specified with " { $link feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
+{ $description "Defines a new " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A trasform feedback vertex format may optionally be specified with " { $link POSTPONE: feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
 { $notes "Transform feedback requires OpenGL 3.0 or one of the " { $snippet "GL_EXT_transform_feedback" } " or " { $snippet "GL_ARB_transform_feedback" } " extensions." } ;
 
 HELP: GLSL-SHADER-FILE:

"Render data inside GPU " { $link buffer } "s is organized into " { $link vertex-array } "s for consumption by shader code:"
{ $subsections
    vertex-array
    <vertex-array>
    buffer>vertex-array
    POSTPONE: VERTEX-FORMAT:
} ;


}
{ $description "Returns the numeric index of the vertex attribute named " { $snippet "attribute-name" } " in " { $snippet "program-instance" } "." } ;

HELP: <vertex-array*>
{ $values
    { "vertex-buffer" buffer } { "program-instance" program-instance } { "format" vertex-format }
    { "vertex-array" vertex-array }
}
{ $description "Creates a new " { $link vertex-array } " from the entire contents of a single " { $link buffer } " in a single " { $link vertex-format } " for use with " { $snippet "program-instance" } "." } ;

{ vertex-array <multi-vertex-array> <vertex-array*> } related-words

HELP: compile-shader-error
{ $class-description "An error compiling the source for a " { $link shader } "."
