anchor.diff:        of any application using Vulkan, D3D11, OpenGL or D3D12 across
         Windows 7 - 10, Linux or Android.
       '';
  -    maintainers = [maintainers.jansol];
  -    platforms = ["i686-linux" "x86_64-linux"];
  +    maintainers = [ maintainers.jansol ];
  +    platforms = [ "i686-linux" "x86_64-linux" ];
     };
   }
  
positive.code: 
    buildInputs = [
      qtbase qtsvg xorg.libpthreadstubs xorg.libXdmcp qtx11extras vulkan-loader python3
    ] # ++ (with pythonPackages; [pyside2 pyside2-tools shiboken2])
    # TODO: figure out how to make cmake recognise pyside2
    ++ (lib.optional waylandSupport wayland);
  
    nativeBuildInputs = [ cmake makeWrapper pkg-config bison pcre automake autoconf addOpenGLRunpath ];
  
  
negative.code:     rev = "renderdoc-modified-7";
      sha256 = "15r2m5kcs0id64pa2fsw58qll3jyh71jzc04wy20pgsh2326zis6";
    };
    cmakeBool = b: if b then "ON" else "OFF";
  in
  mkDerivation rec {
    pname = "renderdoc";
    version = "1.15";
  
    src = fetchFromGitHub {
      owner = "baldurk";
  