anchor.diff:    meta = with lib; {
       homepage = "https://mgba.io";
       description = "A modern GBA emulator with a focus on accuracy";
  -
       longDescription = ''
         mGBA is a new Game Boy Advance emulator written in C.
   
  -      The project started in April 2013 with the goal of being fast
  -      enough to run on lower end hardware than other emulators
  -      support, without sacrificing accuracy or portability. Even in
  -      the initial version, games generally play without problems. It
  -      is loosely based on the previous GBA.js emulator, although very
  -      little of GBA.js can still be seen in mGBA.
  +      The project started in April 2013 with the goal of being fast enough to
  +      run on lower end hardware than other emulators support, without
  +      sacrificing accuracy or portability. Even in the initial version, games
  +      generally play without problems. It is loosely based on the previous
  +      GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
   
  -      Other goals include accurate enough emulation to provide a
  -      development environment for homebrew software, a good workflow
  -      for tool-assist runners, and a modern feature set for emulators
  -      that older emulators may not support.
  +      Other goals include accurate enough emulation to provide a development
  +      environment for homebrew software, a good workflow for tool-assist
  +      runners, and a modern feature set for emulators that older emulators may
  +      not support.
       '';
   
       license = licenses.mpl20;
  
positive.code:     platforms = platforms.linux;
    };
  }
  
negative.code: { lib
  , stdenv
  , fetchFromGitHub
  , SDL2
  , cmake
  , epoxy
  , ffmpeg
  , imagemagick
  , libedit
  , libelf
  , libzip
  , makeDesktopItem
  , minizip
  , pkg-config
  , qtbase
  , qtmultimedia
  , qttools
  , wrapQtAppsHook
  }:
  
  let
    desktopItem = makeDesktopItem {
  