anchor.diff:        requiredGems = [  ];
         sha256 = ''1fj827xqjs91yqsydf0zmfyw9p4l2jz5yikg3mppz6d7fi8kyrb3'';
       };
  +    eventmachine_1_0_0 = {
  +      basename = ''eventmachine'';
  +      meta = {
  +        description = ''Ruby/EventMachine library'';
  +        homepage = ''http://rubyeventmachine.com'';
  +        longDescription = ''EventMachine implements a fast, single-threaded engine for arbitrary network
  +communications. It's extremely easy to use in Ruby. EventMachine wraps all
  +interactions with IP sockets, allowing programs to concentrate on the
  +implementation of network protocols. It can be used to create both network
  +servers and clients. To create a server or client, a Ruby program only needs
  +to specify the IP address and port, and provide a Module that implements the
  +communications protocol. Implementations of several standard network protocols
  +are provided with the package, primarily to serve as examples. The real goal
  +of EventMachine is to enable programs to easily interface with other programs
  +using TCP/IP, especially if custom protocols are required.'';
  +      };
  +      name = ''eventmachine-1.0.0'';
  +      requiredGems = [  ];
  +      sha256 = ''1qshsikskkfbbhai9s0qhmnpa326m83k9yzivwvkl2dc1ffpk2pz'';
  +    };
       fakes3_0_1_5 = {
         basename = ''fakes3'';
         meta = {
  
positive.code:       requiredGems = [  ];
        sha256 = ''0h834ajdg9w4xrijp31fn98pjfj08gi08xjvp5xh3i6hz9a25fhr'';
      };
      thor_0_17_0 = {
        basename = ''thor'';
        meta = {
  
negative.code:     sinatra = g.sinatra_1_3_2;
      sprockets = g.sprockets_2_2_2;
      systemu = g.systemu_2_5_2;
      thin = g.thin_1_5_0;
      thor = g.thor_0_17_0;
      tilt = g.tilt_1_3_3;
      treetop = g.treetop_1_4_12;
  