anchor.diff:      chmod +w -R daemon/external_deps/linux64-${binary-deps-version}/
     '';
   
  -  nativeBuildInputs = [ cmake unvanquished-binary-deps copyDesktopItems ];
  +  nativeBuildInputs = [
  +    cmake
  +    unvanquished-binary-deps
  +    copyDesktopItems
  +  ];
  +
     buildInputs = [
       gmp
       libGL
  
positive.code:     pname = "unvanquished-assets";
      inherit version src;
  
      outputHash = "sha256:084jdisb48xyk9agjifn0nlnsdnjgg32si8zd1khsywd0kffplzx";
      outputHashMode = "recursive";
      nativeBuildInputs = [ aria2 cacert ];
      buildCommand = "bash $src/download-paks --cache=$(pwd) --version=${version} $out";
    };
  
  # this really is the daemon game engine, the game itself is in the assets
  
negative.code: { lib
  , stdenv
  , fetchzip
  , fetchFromGitHub
  , SDL2
  , buildFHSUserEnv
  , cmake
  , copyDesktopItems
  , curl
  , freetype
  , gcc
  , geoip
  , glew
  , gmp
  , libGL
  , libjpeg
  , libogg
  , libopus
  , libpng
  , libvorbis
  , libwebp
  , lua5
  , makeDesktopItem
  , ncurses
  , nettle
  , openal
  , opusfile
  , zlib
  # to download assets
  , aria2
  , cacert
  }:
  
  let
  