anchor.diff:      # don't replace the following lib.licenses.zlib with just "zlib",
       # or you would end up with the package instead
       license = with lib.licenses; [
  -      mit gpl3Only lib.licenses.zlib cc-by-sa-25
  +      mit gpl3Plus lib.licenses.zlib bsd3 # engine
  +      cc-by-sa-25 cc-by-sa-30 cc-by-30 cc-by-sa-40 cc0 # assets
       ];
     };
   }
  
positive.code: }:
  
  let
    version = "0.52.0";
    binary-deps-version = "5";
  
    src = fetchFromGitHub {
  
negative.code:     chmod +x $out/bin/${wrappername}
    '';
  
    unvanquished-assets = stdenv.mkDerivation {
      pname = "unvanquished-assets";
      inherit version src;
  
      outputHash = "sha256:084jdisb48xyk9agjifn0nlnsdnjgg32si8zd1khsywd0kffplzx";
      outputHashMode = "recursive";
      nativeBuildInputs = [ aria2 cacert ];
      buildCommand = "bash $src/download-paks --cache=$(pwd) --version=${version} $out";
    };
  
  # this really is the daemon game engine, the game itself is in the assets
  