anchor.diff:  # Set definitions
   # ###############
   Set overgrownShrineMap = BaseType "Overgrown Shrine" # needed to resolve name clash with BaseType "Shrine"
  -Set midTierMaps = BaseType "Waste Pool" "Mine" "Jungle Valley" "Terrace" "Torture Chamber"
  +Set midTierMaps = BaseType "Waste Pool" "Abandoned Cavern" "Jungle Valley" "Terrace" "Torture Chamber"
                               "Canyon" "Dry Peninsula" "Dark Forest" "Cells" "Orchard"
                               "Gorge" "Arid Lake" "Underground River" "Residence" "Malformation"
  -                            "Plateau" "Volcano" "Bazaar" "Necropolis"
  +                            "Plateau" "Volcano" "Bazaar" "Necropolis" "Chateau Map"
                               "Precinct" "Academy" "Crematorium"
   Set highTierMaps = BaseType "Shipyard" "Overgrown Ruin" "Arsenal" "Village Ruin"
                               "Wasteland" "Waterways" "Courtyard" "Excavation"
                               "Conservatory" "Shrine" "Palace"
                               "Colosseum" "Abyss" "Core"
  +Set coins = BaseType "Perandus Coin"
   Set highCurrency = BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
   
   Set midCurrency = BaseType "Chaos Orb" "Gemcutter's Prism" "Regal Orb" "Orb of Alchemy" "Vaal Orb" "Orb of Fusing"
  
positive.code: # Style definitions
  # #################
  
  Style whiteBorder = BorderColor 255 255 255
  Style midTierMapBorder = BorderColor 171 143 0
  Style highTierMapBorder = BorderColor 112 0 0
  
negative.code: 
    Show marakeths defaultStyle
    Show chanceBases chanceBaseStyle
  }
  
  Show hammers currencyRecipeStyle
  
  Global utilityFlasks utilityFlaskStyle
  {
    Show qualityFlasks currencyRecipeStyle
    Show goodFlasks defaultStyle
  }
  
  Hide badFlasks hiddenStyle
  
  Hide badJewellery hiddenStyle
  Show jewellery defaultStyle
  Show quivers defaultStyle
  
  Global pureArmour redBorder
         pureEvasion greenBorder
         pureEnergyShield blueBorder
         armourEvasion yellowBorder
         armourEnergyShield magentaBorder
         evasionEnergyShield cyanBorder
  {
    Show normalsWhileLvling smallFont
    Show rares defaultStyle
    Hide everything hiddenStyle
  }
  