anchor.diff:  # Set definitions
   # ###############
   Set overgrownShrineMap = BaseType "Overgrown Shrine" # needed to resolve name clash with BaseType "Shrine"
  -Set midTierMaps = BaseType "Waste Pool" "Mine" "Jungle Valley" "Terrace" "Torture Chamber"
  +Set midTierMaps = BaseType "Waste Pool" "Abandoned Cavern" "Jungle Valley" "Terrace" "Torture Chamber"
                               "Canyon" "Dry Peninsula" "Dark Forest" "Cells" "Orchard"
                               "Gorge" "Arid Lake" "Underground River" "Residence" "Malformation"
  -                            "Plateau" "Volcano" "Bazaar" "Necropolis"
  +                            "Plateau" "Volcano" "Bazaar" "Necropolis" "Chateau Map"
                               "Precinct" "Academy" "Crematorium"
   Set highTierMaps = BaseType "Shipyard" "Overgrown Ruin" "Arsenal" "Village Ruin"
                               "Wasteland" "Waterways" "Courtyard" "Excavation"
                               "Conservatory" "Shrine" "Palace"
                               "Colosseum" "Abyss" "Core"
  +Set coins = BaseType "Perandus Coin"
   Set highCurrency = BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
   
   Set midCurrency = BaseType "Chaos Orb" "Gemcutter's Prism" "Regal Orb" "Orb of Alchemy" "Vaal Orb" "Orb of Fusing"
  
positive.code: 
    Show marakeths defaultStyle
    Show chanceBases chanceBaseStyle
  
    Show normalsWhileLvling smallFont
  }
  
  Show hammers currencyRecipeStyle
  Show qualityFlasks currencyRecipeStyle
  
  Show goodFlasks defaultStyle
  Hide badFlasks hiddenStyle
  
  Hide badJewellery hiddenStyle
  Show jewellery defaultStyle
  Show quivers defaultStyle
  
  Global pureArmour redBackground
         pureEvasion greenBackground
         pureEnergyShield blueBackground
         armourEvasion yellowBackground
         armourEnergyShield magentaBackground
         evasionEnergyShield cyanBackground
  {
    Show rares defaultStyle
    Hide everything hiddenStyle
  }
  
negative.code: Style highLinkFont = FontSize 42
  Style highLinkSound = AlertSound 1 100
  
  Style uniqueStyle = FontSize 36 + TextColor 175 96 37 + BorderColor 175 96 37
  
  Style currencyRecipeStyle = BackgroundColor 33 30 26 + BorderColor 128 119 99
  
  Style chaosStyle = BackgroundColor 170 158 130 200
  Style regalStyle = TextColor 255 255 119 + BackgroundColor 54 100 146 200
  Style highJewelleryStyle = regalStyle + TextColor 255 255 51
  
  Style talismanStyle = BorderColor 210 0 0 + AlertSound 2 100
  
  Style chanceBaseStyle = BackgroundColor 175 96 37 193
  
  Style utilityFlaskStyle = BorderColor 128 254 128
  
  Style smallFont = FontSize 30
  
  Style hiddenStyle = BackgroundColor 17 17 17 100 + FontSize 26
  
  Style redBorder = BorderColor 125 16 16
  Style greenBorder = BorderColor 21 99 21
  Style blueBorder = BorderColor 82 82 227
  Style yellowBorder = BorderColor 173 155 14
  Style magentaBorder = BorderColor 195 57 166
  Style cyanBorder = BorderColor 33 112 96
  
  # ################
  # Rule definitions
  # ################
  Show coins coinStyle
  Show jewels jewelBorder
  
  Show mapFragments defaultStyle
  