anchor.diff:  		|| fs.z < 0.0 || fs.z > 1.0)
   	{
   		fcolor += vec4(0.0, 0.0, 0.0, color.w);
  -		return;
  +		continue;
   	}
   #if MCM_GOOD_GRAPHICS
   	vec2 dz_duv;
  
positive.code: 	}
  #endif // lit
  #if MCM_GOOD_GRAPHICS
      fcolor = vec4(desaturate(fcolor.xyz), fcolor.w); // TODO: Make available to all, not just good graphics only! Or a separate CVar!
  #endif
  	fcolor = vec4(fcolor.xyz, tcolor.w * f.color.w);
  #if MCM_LL
  
negative.code: 		|| fs.z < 0.0 || fs.z > 1.0)
  	{
  		fcolor += vec4(0.0, 0.0, 0.0, color.w);
  		continue;
  	}
  	vec3 L = light_path / light_length;
  	vec4 diffuse = vec4(max(dot(N, -L), 0.0) * diffuse_albedo, 1.0);
  