anchor.diff:              | { Event = Modifier } -> ()
               | _ -> ()
   
  +            if events.Count > 200 then
  +                events.Clear()
   
       let processor = new MailboxProcessor<ChannelEvent>(fun inbox ->
           let rec loop () = async {
  
positive.code:     let processEvent event addLine =
          let historic = event.Sequence < startSequence
          if events.Add event.Sequence then
              match gameController with
              | Some gameController -> gameController.ProcessEvent(event);
              | _ -> ()
  
negative.code:     let mutable apps:string[] = [||]
      let mutable starred = false
      let mutable loaded = false
      let mutable lastEvent = DateTime.UtcNow
          
      let nameplate (user:UserProfile) =     
          sprintf
  