anchor.diff:  ﻿// Nu Game Engine.
  -// Nu Game Engine.
   // Copyright (C) Bryan Edds, 2013-2020.
   
   namespace Nu
  
positive.code:             | ArrayObjsBuffered buffered -> buffered.ArrayObjs |> Seq.cast<'c ArrayRef> |> Seq.toArray
          | (false, _) -> [||]
  
      member this.BufferComponentArrays<'c when 'c : struct and 'c :> 'c Component> () =
          let componentName = typeof<'c>.Name
          match arrayObjss.TryGetValue componentName with
  
negative.code: /// A storable reference to a component in its containing array.
  /// DO NOT access the elements of ComponentArefBuffered without locking the field itself!
  /// OPTIMIZATION: Inlined everything for speed.
  /// TODO: test threaded / buffered ECS functionality.
  and [<NoEquality; NoComparison; Struct>] ComponentRef<'c when 'c : struct and 'c :> 'c Component> =
      { /// The associated component's index.
        ComponentIndex : int
  