anchor.diff:              struct (changed, world)
   
           // OPTIMIZATION: inlined to elide updater closure allocation.
  -        static member inline private updateEntityStatePlus updater propertyName propertyValue entity world =
  +        static member private updateEntityStatePlus updater propertyName propertyValue entity world =
   
               // cache old values
               let oldWorld = world
  
positive.code:     type World with
      
          // OPTIMIZATION: a ton of optimization has gone down in here...!
          static member inline private entityStateFinder (entity : Entity) world =
              let entityStateOpt = entity.EntityStateOpt
              if isNull (entityStateOpt :> obj) || entityStateOpt.Invalidated then
                  getFreshKeyAndValueEntity <- entity
  
negative.code:         static member private removeEntityState (entity : Entity) world =
              World.entityStateRemover entity world
  
          static member private publishEntityChange propertyName (propertyValue : obj) publishChangeBindings publishChangeEvents (entity : Entity) world =
  
              // publish change binding
              let world =
  