anchor.diff:  
       type ScriptGenInput = {
           PackageName              : PackageName
  -        IncludeScriptsRootFolder : DirectoryInfo
           DependentScripts         : FileInfo list
           FrameworkReferences      : string list
           OrderedDllReferences     : FileInfo list
  
positive.code:         UseRelativePath : bool
          PartialPath : string
      } with
          /// use the provided directory to compute the relative paths for the script's contents
          /// and construct the 
          member self.Render (directory:DirectoryInfo) =
              let scriptFile = FileInfo (directory.FullName </> self.PartialPath)
  
              // create a relative pathReferenceType directory of the script to the dll or script to load
              let relativePath (scriptFile: FileInfo) (libFile: FileInfo) =
                  if self.UseRelativePath then
  
negative.code:                 [ for scriptType in scriptTypesToGenerate ->
                      let content = generateScriptContent {
                          Cache = depCache
                          ScriptType = scriptType
                          Groups = groups
                          DefaultFramework = isDefaultFramework,framework
                      }
  