anchor.diff:                              (List.ofSeq
                                   (seq {
                                       yield Entity.Position == v2 (single i * 16.0f - 480.0f) (single j * 16.0f - 272.0f)
  -                                    for _ in 0 .. 9 do yield Entity.Size <== int --> fun int -> v2 (single (int % 16)) (single (int % 16)) })))])
  +                                    for _ in 0 .. 2 do yield Entity.Size <== int --> fun int -> v2 (single (int % 16)) (single (int % 16)) })))])
                Content.layer "Layer" []
                   [Content.fps "Fps" [Entity.Position == v2 200.0f -250.0f]]]]
   #endif
  
positive.code:         { Intss = intss.Intss |> Seq.map (fun kvp -> (kvp.Key, Ints.inc kvp.Value)) |> Map.ofSeq }
  
  type ElmishGameDispatcher () =
      inherit GameDispatcher<Intss, int, unit> (Intss.init 33)
  
      override this.Channel (_, game) =
          [game.UpdateEvent => msg 0]
  
negative.code: #if ECS
      override this.Register (entity, world) =
          let ecs = entity.Parent.Parent.GetEcs world
          let _ : Guid = ecs.RegisterCorrelated<StaticSpriteComponent> { Active = false; Entity = entity; Sprite = Assets.Default.Image4 } (entity.GetId world)
          world
  
      override this.Unregister (entity, world) =
  