anchor.diff:              let array = Arr<N<10>, V4d>()
   
               10.0 |> fillArray array
  -
  -            // using this instead works
  -            // let array = fillArray array 10
   
               return array.[uniform?color]
           }
  
positive.code:         sprintf "
      vec4 array\[10\];
      .*_fillArray_.*\(array, 10\.0\);
      ColorsOut = array1\[color\]"
  
                  
  
negative.code:     }
      ColorsOut = array\[color\];"
                  
      GLSL.shouldCompileAndContainRegex [ Effect.ofFunction frag ] [ expectedGLSL ]