anchor.diff:      let mutable apps:string[] = [||]
       let mutable starred = false
       let mutable loaded = false
  +    let mutable lastEvent = DateTime.UtcNow
           
       let nameplate (user:UserProfile) =     
           sprintf
  
positive.code:     let processEvent event addLine =
          let historic = event.Sequence < startSequence
          if events.Add event.Sequence then
              match gameController with
              | Some gameController -> gameController.ProcessEvent(event);
              | _ -> ()
  
negative.code:             | { Event = Modifier } -> ()
              | _ -> ()
  
              if events.Count > 200 then
                  events.Clear()
  
      let processor = new MailboxProcessor<ChannelEvent>(fun inbox ->
          let rec loop () = async {
  