anchor.diff:      let mutable lastTouchX = 0.f
       let mutable lastTouchY = 0.f
   
  -    let inputEvents = ResizeArray ()
  +    let inputEvents = ConcurrentQueue ()
   
       do
           surfaceView.SetEGLContextClientVersion (3)
  
positive.code: 
          this.Window.SetFlags (WindowManagerFlags.KeepScreenOn, WindowManagerFlags.KeepScreenOn)
  
          let glView = new GameView (this :> Context)
  
          let a = new Button (this)
          a.Text <- "YOOOPAC"
  
negative.code: 
  open System
  open System.Threading.Tasks
  open System.Collections.Concurrent
  
  open Android.App
  open Android.Content
  