anchor.diff:  
       type FSharpScript() =
           inherit DualityScript()"
  -        if Directory.Exists "Scripts" then Directory.Delete ("Scripts", true)
  -        if not (Directory.Exists "Scripts") then 
  -            Directory.CreateDirectory "Scripts" |> ignore
  +        
  +        if Directory.Exists "Scripts" then             
  +            Directory.Delete ("Scripts", true)
  +        Directory.CreateDirectory "Scripts" |> ignore
           let compiler = createFSharpCompiler        
  -        let results = compiler.Compile(fsharpScript)
  +        let results = compiler.Compile(fsharpScript)        
           File.Copy(results.PathToAssembly, Path.Combine("Scripts", Path.GetFileName(results.PathToAssembly)))
  -
  +(*
       [<Test>]
       let ``When scripts dir doesn't exist then return empty`` ()=
           if Directory.Exists "Scripts" then Directory.Delete ("Scripts", true)
  
positive.code:         Assert.Greater (first, ult, "ult {0} first {1}", ult, first)
          Assert.AreEqual (fst.Length, scn.Length)
          
  
negative.code:         createDirWithAssemblies()
          let pre = PrebuildScripts.LoadAssemblies() 
          Assert.IsNotEmpty pre
  *)
  
      [<Test>]
      let ``When there is assemblies no need to load twice ``() =        
  