anchor.diff:      { MethodName : string
         MethodParameters : (ParameterConversion * Type) array
         MethodReturn : ReturnConversion * Type }
  -
  -let modules =
  -    [|WorldModule.ModuleType
  -      WorldModuleGame.ModuleType
  -      WorldModuleScreen.ModuleType
  -      WorldModuleLayer.ModuleType
  -      WorldModuleEntity.ModuleType
  -      WorldEntityModule.ModuleType
  -      WorldLayerModule.ModuleType
  -      WorldScreenModule.ModuleType
  -      WorldGameModule.ModuleType
  -      WorldSimulantModule.ModuleType
  -      WorldInputModule.ModuleType
  -      WorldPhysicsModule.ModuleType
  -      WorldRenderModule.ModuleType
  -      WorldAudioModule.ModuleType
  -      WorldModule2.ModuleType|]
  -
  -let methods =
  -    modules |>
  -    Array.map (fun (ty : Type) -> ty.GetMethods ()) |>
  -    Array.concat |>
  -    Array.filter (fun (mi : MethodInfo) -> mi.IsPublic) |>
  -    Array.filter (fun (mi : MethodInfo) -> not mi.IsGenericMethod)
   
   let tryGetParameterConversion parCount parIndex (ty : Type) =
       match ty.Name with
  
positive.code:         "module WorldScriptingBindings =\n" +
          "\n" +
          ""
  
      Some header
  
  let typesNames =
      AppDomain.CurrentDomain.GetAssemblies () |>
      Array.filter (fun asm -> (asm.GetName ()).Name = "Nu") |>
      Array.head |>
      fun asm ->
          asm.GetTypes () |>
          Array.filter (fun ty -> isNotNull (ty.GetCustomAttribute<ModuleBindingAttribute> ())) |>
          Array.map (fun ty -> ty.Name)
negative.code:     Some header
  
  let tryGenerateBindingsCode bindings =
      let header =
          "// Nu Game Engine.\n" +
          "// Copyright (C) Bryan Edds, 2013-2017.\n" +
  