anchor.diff:              if Option.isNone systemOpt then failwith ("Could not find expected system '" + systemName + "'.")
               let system = Option.get systemOpt
               &system.Component
  +
  +/// A system with zero to many components.
  +type [<AbstractClass>] 'w SystemMany () =
  +    inherit System<'w> ()
  +    abstract SizeOfComponent : int
  +    abstract ComponentsLength : int
  +    abstract ComponentsToBytes : unit -> char array
  +    abstract BytesToComponents : char array -> unit
  +    abstract Pad : int -> unit
   
   /// An Ecs system with components stored by a raw index.
   type [<AbstractClass>] SystemUncorrelated<'t, 'w when 't : struct and 't :> Component> () =
  
positive.code:     member this.RegisterSystem systemName system =
          systemsUnordered.Add (systemName, system)
          systemsOrdered.Add (systemName, system)
  
      member this.UnregisterSystem systemName =
          systemsOrdered.RemoveAll (fun (systemName', _) -> systemName' = systemName) |> ignore
          systemsUnordered.Remove systemName |> ignore
  
  
negative.code:     abstract ProcessActualize : 'w Ecs -> 'w -> 'w
      default this.ProcessActualize _ world = world
  
  /// Nu's custom Entity-Component-System implementation.
  /// While this isn't the most efficient ECS, it isn't the least efficient either. Due to the set-associative nature of
  /// modern caches, most cache hits will be of the L2 variety for junctioned components. Uncorrelated components will be
  