anchor.diff:          | Overwrite -> SDL.SDL_BlendMode.SDL_BLENDMODE_NONE
   
   /// Horizontal justification.
  +[<Syntax
  +    ("JustifyLeft JustifyRight JustifyCenter", "", "", "", "",
  +     Constants.PrettyPrinter.DefaultThresholdMin,
  +     Constants.PrettyPrinter.DefaultThresholdMax)>]
   type [<StructuralEquality; NoComparison; Struct>] JustificationH =
       | JustifyLeft
       | JustifyCenter
       | JustifyRight
   
   /// Vertical justification.
  +[<Syntax
  +    ("JustifyTop JustifyMiddle JustifyBottom", "", "", "", "",
  +     Constants.PrettyPrinter.DefaultThresholdMin,
  +     Constants.PrettyPrinter.DefaultThresholdMax)>]
   type [<StructuralEquality; NoComparison; Struct>] JustificationV =
       | JustifyTop
       | JustifyMiddle
       | JustifyBottom
   
   /// Justification (such as for text alignement).
  +[<Syntax
  +    ("Justified Unjustified", "", "", "", "",
  +     Constants.PrettyPrinter.DefaultThresholdMin,
  +     Constants.PrettyPrinter.DefaultThresholdMax)>]
   type [<StructuralEquality; NoComparison>] Justification =
       | Justified of JustificationH * JustificationV
       | Unjustified of bool
  
positive.code: type TileMap = private { __ : unit }
  
  /// The flipness of a sprite.
  type [<StructuralEquality; NoComparison; Struct>] Flip =
      | FlipNone
      | FlipH
  
negative.code:         | FlipV -> SDL.SDL_RendererFlip.SDL_FLIP_VERTICAL
          | FlipNone -> SDL.SDL_RendererFlip.SDL_FLIP_NONE
  
  /// The blend mode of a sprite.
  [<Syntax
      ("Transparent Additive Modulate Overwrite", "", "", "", "",
       Constants.PrettyPrinter.DefaultThresholdMin,
       Constants.PrettyPrinter.DefaultThresholdMax)>]
  type [<StructuralEquality; NoComparison; Struct>] Blend =
      | Transparent
      | Additive
  