anchor.diff:            CreationTimeStampNp = Core.getTimeStamp ()
             DispatcherNp = dispatcher
             Xtension = Xtension.safe }
  -
  -    /// Type tag.
  -    interface SimulantState
   
   /// Hosts the ongoing state of a screen. The end-user of this engine should never touch this
   /// type, and it's public _only_ to make [<CLIMutable>] work.
  
positive.code:     abstract GetQuickSize : Entity * World -> Vector2
      default facet.GetQuickSize (_, _) = Constants.Engine.DefaultEntitySize
  
  /// A marker interface for the simulation state types (GameState, ScreenState, GroupState,
  /// and EntityState).
  and internal SimulantState =
      interface end
  
  /// Hosts the ongoing state of a game. The end-user of this engine should never touch this
  /// type, and it's public _only_ to make [<CLIMutable>] work.
  and [<CLIMutable; NoEquality; NoComparison>] GameState =
  
negative.code:           CreationTimeStampNp = Core.getTimeStamp ()
            DispatcherNp = dispatcher
            Xtension = Xtension.safe }
  
  /// Hosts the ongoing state of an entity. The end-user of this engine should never touch this
  /// type, and it's public _only_ to make [<CLIMutable>] work.
  