anchor.diff:      Console.ForegroundColor <- decideScoreColor state.PlayerOneScore state.PlayerTwoScore colour
       renderChar 10 2 (state.PlayerOneScore.ToString ())
       Console.ForegroundColor <- colour
  +    state
   
   let renderPlayerTwoScore state  =
       let colour = Console.ForegroundColor
       Console.ForegroundColor <- decideScoreColor state.PlayerTwoScore state.PlayerOneScore colour
       renderChar 60 2 (state.PlayerTwoScore.ToString ())
       Console.ForegroundColor <- colour
  +    state
      
  -let renderDivider () =
  +let renderDivider state =
       let colour = Console.ForegroundColor
       Console.ForegroundColor <- ConsoleColor.Blue
       [0..25] |> List.filter (fun e -> (e % 2  = 0)) |> List.iter (fun e -> renderChar 39 e "|")
       Console.ForegroundColor <- colour
  +    state
   
   let renderBall state =
       let colour = Console.ForegroundColor
  
positive.code: let renderPlayerOnePaddle state =
      deletePaddle 1 (System.Convert.ToInt32(Math.Round(state.PreviousPlayerOnePaddlePosition)))
      writePaddle 1 (System.Convert.ToInt32(Math.Round(state.PlayerOnePaddlePosition)))
  
  let renderPlayerTwoPaddle state =
      deletePaddle 78 (System.Convert.ToInt32(Math.Round(state.PreviousPlayerTwoPaddlePosition)))
      writePaddle 78 (System.Convert.ToInt32(Math.Round(state.PlayerTwoPaddlePosition)))
  
  let decideScoreColor myScore otherPlayerScore defaultColour = 
      match (myScore, otherPlayerScore) with
  
negative.code:     renderChar (System.Convert.ToInt32(Math.Round(state.PreviousBallPosition.left))) (System.Convert.ToInt32(Math.Round(state.PreviousBallPosition.top))) " "
      renderChar (System.Convert.ToInt32(Math.Round(state.BallPosition.left))) (System.Convert.ToInt32(Math.Round(state.BallPosition.top))) "@"
      Console.ForegroundColor <- colour
      state
  
  let startGame (title:string) =
      Console.SetCursorPosition(0,0)
      Console.Write(title)
      Console.SetCursorPosition(0,2)
      Console.Write("1: Single Player")
      Console.SetCursorPosition(0,3)
      Console.Write("2: Two Players")
      Console.SetCursorPosition(0,4)
      Console.Write("3: Exit")
  
  let renderGameScreen = renderPlayerOneScore >> renderPlayerTwoScore >> renderDivider >> renderBall >> renderPlayerOnePaddle >> renderPlayerTwoPaddle
  
  let render state =
      match state.Status with 
      | InitScreen -> startGame "Pong Game"
                      state
      | RunningTwoPlayer -> state |> renderGameScreen
      | RunningSinglePlayer -> state |> renderGameScreen
      | PlayerOneWon -> startGame "Player One won"
                        state
      | PlayerTwoWon -> startGame "Player Two won"
                        state
      | MoveTo(RunningTwoPlayer) -> Console.Clear ()
                                    state
  