anchor.diff:          | FlipV -> SDL.SDL_RendererFlip.SDL_FLIP_VERTICAL
           | FlipNone -> SDL.SDL_RendererFlip.SDL_FLIP_NONE
   
  -/// The blend more of a sprite.
  +/// The blend mode of a sprite.
  +[<Syntax
  +    ("Transparent Additive Modulate Overwrite", "", "", "", "",
  +     Constants.PrettyPrinter.DefaultThresholdMin,
  +     Constants.PrettyPrinter.DefaultThresholdMax)>]
   type [<StructuralEquality; NoComparison; Struct>] Blend =
       | Transparent
       | Additive
  
positive.code:         | Overwrite -> SDL.SDL_BlendMode.SDL_BLENDMODE_NONE
  
  /// Horizontal justification.
  type [<StructuralEquality; NoComparison; Struct>] JustificationH =
      | JustifyLeft
      | JustifyCenter
      | JustifyRight
  
  /// Vertical justification.
  type [<StructuralEquality; NoComparison; Struct>] JustificationV =
      | JustifyTop
      | JustifyMiddle
      | JustifyBottom
  
  /// Justification (such as for text alignement).
  type [<StructuralEquality; NoComparison>] Justification =
      | Justified of JustificationH * JustificationV
      | Unjustified of bool
  
negative.code: type TileMap = private { __ : unit }
  
  /// The flipness of a sprite.
  [<Syntax
      ("FlipNone FlipH FlipV FlipHV", "", "", "", "",
       Constants.PrettyPrinter.DefaultThresholdMin,
       Constants.PrettyPrinter.DefaultThresholdMax)>]
  type [<StructuralEquality; NoComparison; Struct>] Flip =
      | FlipNone
      | FlipH
  