anchor.diff:          override this.Actualize (entity, world) =
               if entity.GetVisible world && entity.GetInView world then
                   let transform = entity.GetTransform world
  +                let staticImage = entity.GetStaticImage world
                   World.enqueueRenderMessage
                       (LayeredDescriptorMessage
                           { Elevation = transform.Elevation
                             PositionY = transform.Position.Y
  -                          AssetTag = entity.GetStaticImage world |> AssetTag.generalize
  +                          AssetTag = AssetTag.generalize staticImage
                             RenderDescriptor =
                               SpriteDescriptor
                                   { Transform = transform
                                     Offset = Vector2.Zero
                                     InsetOpt = entity.GetInsetOpt world
  -                                  Image = entity.GetStaticImage world
  +                                  Image = staticImage
                                     Color = entity.GetColor world
                                     Glow = entity.GetGlow world
                                     Flip = entity.GetFlip world }})
  
positive.code:                       Rotation = 0.0f
                        Elevation = entity.GetElevation world + 0.5f
                        Flags = entity.GetFlags world }
                  World.enqueueRenderMessage
                      (LayeredDescriptorMessage
                          { Elevation = transform.Elevation
                            PositionY = transform.Position.Y
                            AssetTag = entity.GetFont world |> AssetTag.generalize
                            RenderDescriptor =
                              TextDescriptor
                                  { Transform = transform
                                    Text = text
                                    Font = entity.GetFont world
                                    Color = if entity.GetEnabled world then entity.GetTextColor world else entity.GetTextDisabledColor world
                                    Justification = entity.GetJustification world }})
                      world
  
negative.code:         override this.Actualize (entity, world) =
              if entity.GetVisible world then
                  let transform = entity.GetTransform world
                  let labelImage = entity.GetLabelImage world
                  World.enqueueRenderMessage
                      (LayeredDescriptorMessage
                          { Elevation = transform.Elevation
                            PositionY = transform.Position.Y
                            AssetTag = AssetTag.generalize labelImage
                            RenderDescriptor =
                              SpriteDescriptor
                                  { Transform = transform
                                    Offset = Vector2.Zero
                                    InsetOpt = None
                                    Image = labelImage
                                    Color = if entity.GetEnabled world then Color.White else entity.GetDisabledColor world
                                    Glow = Color.Zero
                                    Flip = FlipNone }})
  