anchor.diff:      /// Make a transform with default values.
       static member makeDefault centered =
           let mutable transform = Unchecked.defaultof<Transform>
  -        transform.Flags_ <- DefaultFlags
  +        transform.Flags_ <- FlagsDefault
           transform.Rotation_ <- Quaternion.Identity
           transform.Scale_ <- Vector3.One
           transform.Size_ <- Vector3.One
  
positive.code:     /// Make a transform based human-intuited values.
      static member makeIntuitive position scale offset size angles elevation absolute centered =
          let mutable transform = Transform.makeDefault centered
          transform.Flags_ <- DefaultFlags ||| if absolute then AbsoluteMask else 0u
          transform.Position_ <- position
          transform.Scale_ <- scale
          transform.Offset_ <- offset
  
negative.code:     let [<Literal>] RotationMatrixDirtyMask =       0b0010000000000000000000u
      let [<Literal>] AffineMatrixDirtyMask =         0b0100000000000000000000u
      let [<Literal>] PerimeterOrientedDirtyMask =    0b1000000000000000000000u
      let [<Literal>] FlagsDefault =                  0b1111110010001100100001u
  
  // NOTE: opening this in order to make the Transform property implementations reasonably succinct.
  open TransformMasks
  