anchor.diff:      !+ (buildDir + "\**\*.*")
           -- "*.zip"
           |> Scan
  -        |> Zip buildDir (deployDir + "Calculator." + version + ".zip")
  +        |> Zip buildDir (deployDir + "Duality." + ".zip")
   )
   
   
  
positive.code: let pluginsDir = buildDir+ "\Plugins"
  open System.IO
  Target "CopyToGame" (fun _ ->    
  (*    if Directory.Exists @"\DualityEditorPlugins\CamView\bin\Debug\" then CopyDir pluginsDir @".\DualityEditorPlugins\CamView\bin\Debug\CamView.editor.dll"  allFiles
  
      CopyDir pluginsDir  @".\DualityEditorPlugins\EditorBase\bin\Debug\EditorBase.editor.dll"  allFiles
      CopyDir pluginsDir @".\DualityEditorPlugins\HelpAdvisor\bin\Debug\HelpAdvisor.editor.dll"  allFiles
      CopyDir pluginsDir @".\DualityEditorPlugins\LogView\bin\Debug\LogView.editor.dll" allFiles
      CopyDir pluginsDir @".\DualityEditorPlugins\ObjectInspector\bin\Debug\ObjectInspector.editor.dll"  allFiles
      CopyDir pluginsDir @".\DualityEditorPlugins\ProjectView\bin\Debug\ProjectView.editor.dll"  allFiles
      CopyDir pluginsDir @".\DualityEditorPlugins\SceneView\bin\Debug\SceneView.editor.dll"  allFiles
  *)
      CopyDir gameDir @".\DualityEditor\bin\Debug" allFiles
  )
  
  
negative.code: let packagesDir = @".\packages"
  
  // Game directory this is where the assemblies will be copied to
  let gameDir = @"D:\BatCat\honourbound\trunk\Game"
  
  // Targets
  Target "Clean" (fun _ ->
  