anchor.diff:          /// Set the current eye size.
           [<FunctionBinding>]
           static member setEyeSize value world =
  -            World.updateGameState (fun layerState -> { layerState with EyeSize = value }) Property? EyeSize world
  +            World.updateGameState (fun gameState -> { gameState with EyeSize = value }) Property? EyeSize world
   
           /// Get the omniscreen, if any.
           [<FunctionBinding>]
  
positive.code:         /// Set the current eye center.
          [<FunctionBinding>]
          static member setEyeCenter value world =
              World.updateGameState (fun layerState -> { layerState with EyeCenter = value }) Property? EyeCenter world
  
          /// Get the current eye size.
          [<FunctionBinding>]
  
negative.code:         /// Set the omniscreen or None.
          [<FunctionBinding>]
          static member setOmniscreenOpt value world =
              if Option.isSome value && World.getSelectedScreenOpt world = value then failwith "Cannot set Omniscreen to SelectedScreen."
              World.updateGameState (fun gameState -> { gameState with OmniscreenOpt = value }) Property? OmniscreenOpt world
  
          /// Get the omniscreen (failing with an exception if there isn't one).
          [<FunctionBinding>]
  