anchor.diff:  
       [<Stub>]
       [<Name "VEShapeSourceSpecification">]
  -    type VEShapeSourceSpecification = 
  +    type VEShapeSourceSpecification =
           new (dataType: VEDataType, dataSource: string, layer: VEShapeLayer) = {}
           /// A VEShapeLayer Class object in which the VEShape objects are contained after importing.
           [<DefaultValue>]
  
positive.code:         /// Gets the total number of shape layers on the map.
          /// http://msdn.microsoft.com/en-us/library/bb429636(v=MSDN.10).aspx
          member this.GetShapeLayerCount() : int = Undefined
          
          /// Gets the number of tile layers.
          /// http://msdn.microsoft.com/en-us/library/bb877861(v=MSDN.10).aspx
          member this.GetTileLayerCount() : int = Undefined
          
          /// Gets a tile layer based upon its identifier.
          /// VEMap.GetTileLayerByID(id);
          /// * id: The unique identifier of the tile layer
  
negative.code:         | [<Inline "VEMatchConfidence.Low">]
            /// The confidence of a match is low
            Low
  
  
      type VEMatchCode =
          | [<Inline "VEMatchCode.None">]
            /// No match was found
            None
  