anchor.diff:              let world = splashLabel.SetSize cameraEyeSize world
               let world = splashLabel.SetPosition (-cameraEyeSize * 0.5f) world
               let world = splashLabel.SetLabelImage splashData.SplashImage world
  -            let world = World.monitor (World.handleSplashScreenIdle splashData.IdlingTime) (Events.IncomingFinish ->- splashScreen) splashScreen world
  +            let world = World.monitor (World.handleSplashScreenIdle splashData.IdlingTime splashScreen) (Events.IncomingFinish ->- splashScreen) splashScreen world
               let world = World.monitor (World.handleAsScreenTransitionFromSplash destination) (Events.OutgoingFinish ->- splashScreen) splashScreen world
               (splashScreen, world)
   
  
positive.code:             match World.getOptSelectedScreen world with
              | Some selectedScreen ->
                  let world = World.updateScreen selectedScreen world
                  let groups = World.proxyGroups selectedScreen world
                  let world = Seq.fold (fun world group -> World.updateGroup group world) world groups
                  let viewBounds = World.getCameraBy Camera.getViewBoundsRelative world
  
negative.code:             let world = handleUpdate world
              match world.State.Liveness with
              | Running ->
                  let world = World.processSubsystems UpdateType world
                  match world.State.Liveness with
                  | Running ->
                      let world = World.updateSimulants world
                      match world.State.Liveness with
                      | Running ->
                          let world = World.processTasklets world
                          match world.State.Liveness with
                          | Running ->
                              let world = World.actualizeSimulants world
                              (world.State.Liveness, world)
                          | Exiting -> (Exiting, world)
                      | Exiting -> (Exiting, world)
                  | Exiting -> (Exiting, world)
  