anchor.diff:  let allRoutedPages =
       pages
       |> Seq.map (fun kvp -> kvp.Value)
  -    |> Seq.collect (fun page ->
  -        page.Continuations)
  +    |> Seq.collect (fun page -> page.Continuations)
       |> Seq.choose (fun cont ->
           let rec getConditionPage cond =
               match cond with
  
positive.code:             | _ -> None
          getConditionPage cont.Condition)
      |> Set.ofSeq
  
  for kvp in pages do
      if not (Set.contains kvp.Value.Name allRoutedPages) && kvp.Value.Name <> "start" then
  
negative.code:             [
                  cb.Build("Go eastest", "middle2", SkillCheckRequired (Might, Combat, 20, AttributeDamage), ["YouFuckedItUpViolently"])
                  cb.Build("Go eastest, but pay", "middle2", Bribe 15, ["YouFuckedItUpPayedly"])
                  cb.Build("Beat the game quickly", "middle3", Flags (["~YouFuckedItUpViolently"; "~YouFuckedItUpPayedly"], Automatic))
                  cb.Build("Beat the game because you paid", "middle3", Flags (["~YouFuckedItUpViolently"; "YouFuckedItUpPayedly"], Automatic))
                  cb.Build("Beat the game because you fought", "middle3", Flags (["YouFuckedItUpViolently"; "~YouFuckedItUpPayedly"], Automatic))
                  cb.Build("Beat the game already!", "middle3", Flags (["YouFuckedItUpViolently"; "YouFuckedItUpPayedly"], Automatic), setFlags=["SlowWinner"])
              ])
          pb.Build("middle3", ["This'll reset you."], [cb.Build("Fine, just end it!", "end")], resets=true)
          pb.Build("end", ["You beat the game!"], [])
  