anchor.diff:          member this.Center = this.Position + this.Extent
           member this.Top = v2i (this.Position.X + this.Size.X / 2) (this.Position.Y + this.Size.Y)
           member this.Bottom = v2i (this.Position.X + this.Size.X / 2) this.Position.Y
  -        member this.Right = v2i (this.Position.X + this.Size.X) (this.Size.Y / 2)
  +        member this.Right = v2i (this.Position.X + this.Size.X) (this.Position.Y + this.Size.Y / 2)
           member this.Left = v2i this.Position.X (this.Position.Y + this.Size.Y / 2)
           member this.TopLeft = v2i this.Position.X (this.Position.Y + this.Size.Y)
           member this.TopRight = v2i (this.Position.X + this.Size.X) (this.Position.Y + this.Size.Y)
  
positive.code:         member this.Center = this.Position + this.Extent
          member this.Top = v2 (this.Position.X + this.Size.X * 0.5f) (this.Position.Y + this.Size.Y)
          member this.Bottom = v2 (this.Position.X + this.Size.X * 0.5f) this.Position.Y
          member this.Right = v2 (this.Position.X + this.Size.X) (this.Size.Y * 0.5f)
          member this.Left = v2 this.Position.X (this.Position.Y + this.Size.Y * 0.5f)
          member this.TopLeft = v2 this.Position.X (this.Position.Y + this.Size.Y)
          member this.TopRight = v2 (this.Position.X + this.Size.X) (this.Position.Y + this.Size.Y)
  
negative.code:         member this.Center = this.Position + this.Extent
          member this.Top = v3 (this.Position.X + this.Size.X * 0.5f) (this.Position.Y + this.Size.Y) (this.Position.Z + this.Size.Z * 0.5f)
          member this.Bottom = v3 (this.Position.X + this.Size.X * 0.5f) this.Position.Y (this.Position.Z + this.Size.Z * 0.5f)
          member this.Right = v3 (this.Position.X + this.Size.X) (this.Position.Y + this.Size.Y * 0.5f) (this.Position.Z + this.Size.Z * 0.5f)
          member this.Left = v3 this.Position.X (this.Position.Y + this.Size.Y * 0.5f) (this.Position.Z + this.Size.Z * 0.5f)
          member this.TopLeft = v3 this.Position.X (this.Position.Y + this.Size.Y) (this.Position.Z + this.Size.Z * 0.5f)
          member this.TopRight = v3 (this.Position.X + this.Size.X) (this.Position.Y + this.Size.Y) (this.Position.Z + this.Size.Z * 0.5f)
  