anchor.diff:  type TileMap = private { __ : unit }
   
   /// The flipness of a sprite.
  +[<Syntax
  +    ("FlipNone FlipH FlipV FlipHV", "", "", "", "",
  +     Constants.PrettyPrinter.DefaultThresholdMin,
  +     Constants.PrettyPrinter.DefaultThresholdMax)>]
   type [<StructuralEquality; NoComparison; Struct>] Flip =
       | FlipNone
       | FlipH
  
positive.code:         | Overwrite -> SDL.SDL_BlendMode.SDL_BLENDMODE_NONE
  
  /// Horizontal justification.
  type [<StructuralEquality; NoComparison; Struct>] JustificationH =
      | JustifyLeft
      | JustifyCenter
      | JustifyRight
  
  /// Vertical justification.
  type [<StructuralEquality; NoComparison; Struct>] JustificationV =
      | JustifyTop
      | JustifyMiddle
      | JustifyBottom
  
  /// Justification (such as for text alignement).
  type [<StructuralEquality; NoComparison>] Justification =
      | Justified of JustificationH * JustificationV
      | Unjustified of bool
  
negative.code:         | FlipV -> SDL.SDL_RendererFlip.SDL_FLIP_VERTICAL
          | FlipNone -> SDL.SDL_RendererFlip.SDL_FLIP_NONE
  
  /// The blend mode of a sprite.
  [<Syntax
      ("Transparent Additive Modulate Overwrite", "", "", "", "",
       Constants.PrettyPrinter.DefaultThresholdMin,
       Constants.PrettyPrinter.DefaultThresholdMax)>]
  type [<StructuralEquality; NoComparison; Struct>] Blend =
      | Transparent
      | Additive
  