anchor.diff:                      Log.stop()
                   )
   
  -                handle.ReleaseCurrent()
  -                ctx.CurrentContextHandle <- None
  -                ContextHandle.Current <- None
   
       new(enableDebug) = new OpenGlApplication(true, enableDebug)
       new() = new OpenGlApplication(true, false)
  
positive.code: open Aardvark.Rendering.GL
  open Aardvark.Application
  
  
  type OpenGlApplication(forceNvidia : bool, enableDebug : bool) =
      do if forceNvidia then Aardvark.Base.DynamicLinker.tryLoadLibrary "nvapi64.dll" |> ignore
  
negative.code: 
      member x.CreateGameWindow(samples : int) =
          let w = new GameWindow(runtime, enableDebug, samples)
          init ctx 
          w
  
      interface IApplication with
  