anchor.diff:              let entityState = World.getEntityState entity world
               if v3Neq value entityState.PositionLocal then
   
  -                // OPTIMIZATION: do position updates and propagation in-place as much as possible.
  +                // OPTIMIZATION: do updates and propagation in-place as much as possible.
                   if entityState.Optimized then
                       entityState.PositionLocal <- value
                       let position =
  
positive.code:             let entityState = World.getEntityState entity world
              if v3Neq value entityState.Transform.Position then
                  if entityState.Optimized then
                      entityState.Transform.Position <- value
                      let world = if entityState.Mounted then World.propagateEntityAffineMatrix entity world else world
                      struct (true, world)
                  else
  
negative.code:                     transform.Size <- value
                      World.setEntityTransformByRef (&transform, entityState, entity, world)
              else struct (false, world)
  
          static member internal setEntityAngle value entity world =
              let entityState = World.getEntityState entity world
              let radians = Math.degreesToRadians value
  