anchor.diff:              World.updateEntityStateInternal updater entityState entity world
   
           // OPTIMIZATION: inlined to elide updater closure allocation.
  -        static member inline private updateEntityState updater propertyName propertyValue entity world =
  +        static member private updateEntityState updater propertyName propertyValue entity world =
               let entityState = World.getEntityState entity world
               let struct (changed, world) = World.updateEntityStateInternal updater entityState entity world
               let world =
  
positive.code:         static member private removeEntityState (entity : Entity) world =
              World.entityStateRemover entity world
  
          static member inline private publishEntityChange propertyName (propertyValue : obj) publishChangeBindings publishChangeEvents (entity : Entity) world =
  
              // publish change binding
              let world =
  
negative.code:             struct (changed, world)
  
          // OPTIMIZATION: inlined to elide updater closure allocation.
          static member private updateEntityStatePlus updater propertyName propertyValue entity world =
  
              // cache old values
              let oldWorld = world
  