anchor.diff:      member this.moveToFailed () = this.moveToSet("failed")
       
       /// see if the job is completed.
  -    member this.isCompleted = this.isDone("completed");
  -    
  -    /// see if job failed.
  -    member this.isFailed = this.isDone("failed");
  -    
  +    member this.isCompleted = this.isDone("completed")
  +    
  +    /// see if job failed
  +    member this.isFailed = this.isDone("failed")
  +   
       /// create a new job (note: The job will be stored in redis but it won't be added to the waiting list. You should probably use `Queue.add`)
       static member create (queue, jobId, data:'a, opts) = 
           async { 
  
positive.code:         async {
              logger.Info "emitting new queue-event %A for queue %s" eventType name
              match eventType with 
              | Paused -> pausedEvent.Trigger({ queue = this });
              | Resumed -> resumedEvent.Trigger({ queue = this });
              | _ -> failwith "Not a queue event!"
          }
  
      member internal x.emitNewJobEvent jobId =
          async {
              newJobEvent.Trigger({ jobId = jobId });
          }
  
      member internal x.emitJobEvent (eventType, job:Job<'a>, ?value, ?exn, ?data) = 
  
negative.code:     interface IDisposable with
          member x.Dispose() =
              x.Dispose(true)
              GC.SuppressFinalize(x)
  
      member x.Dispose(disposing) = 
          logger.Debug "disposing lock renewer for job %i and token %A" job.jobId token
  