anchor.diff:          NewGame = newGame
           Play = playIfRunning }
   
  +open FSharp
   open Fable.Core 
   open Fable.Import.Browser
   open System
  
positive.code:         let game = api.NewGame { NumberOfColumns = 15; NumberOfRows = 15; StoneGenerator = presetGtor gameNum }
          updateUi game
  
  selectGame.addEventListener_change((fun _ -> selectGameOnChange(); null), false)
  
  api.NewGame defaultConfig |> updateUi 
negative.code:     selectGame.selectedIndex <- 0.0 
      updateUi game
  
  buttonNewGame.addEventListener_click((fun _ -> newGameOnClick(); null))
      
  let selectGameOnChange () =
      let presetGtor gameNum =
  