anchor.diff:      let selectTargetDirAndMakeNuPlugin () =
           use openDialog = new OpenFileDialog ()
           openDialog.Filter <- "Executable Files (*.exe)|*.exe"
  -        openDialog.Title <- "Select your game's executable file to make its assets and components available in the editor (or cancel for defaults)."
  +        openDialog.Title <- "Select your game's executable file to make its assets and components available in the editor (or cancel for defaults)"
           if openDialog.ShowDialog () = DialogResult.OK
           then selectTargetDirAndMakeNuPluginFromFilePath openDialog.FileName
           else (".", NuPlugin ())
  
positive.code: 
              // refresh tree view
              refreshTreeView form world
  
              // update save file name
              form.saveFileDialog.FileName <- Path.GetFileName filePath
              world
  
          // handle load failure
  
negative.code: 
      let private handleFormOpen (form : NuEditForm) (_ : EventArgs) =
          ignore ^ WorldChangers.Add (fun world ->
              form.openFileDialog.FileName <- String.Empty
              let openFileResult = form.openFileDialog.ShowDialog form
              match openFileResult with
              | DialogResult.OK ->
  