anchor.diff:      !+ (buildDir + "\**\*.*")
           -- "*.zip"
           |> Scan
  -        |> Zip buildDir (deployDir + "Calculator." + version + ".zip")
  +        |> Zip buildDir (deployDir + "Duality." + ".zip")
   )
   
   
  
positive.code: let packagesDir = @".\packages"
  
  // Game directory this is where the assemblies will be copied to
  let gameDir = @"D:\honourbound\trunk\Game"
  
  // version info
  let version = "0.2"  // or retrieve from CI server
  
  // Targets
  Target "Clean" (fun _ ->
  
negative.code: let pluginsDir = buildDir+ "\Plugins"
  open System.IO
  Target "CopyToGame" (fun _ ->    
      CopyDir gameDir @".\DualityEditor\bin\Debug" allFiles
  )
  
  