anchor.diff:              
       // Create our sprites
       let sprites =
  -        [0 .. 100]
  -        |> List.map (string >> createSprite texture renderer.width renderer.height)
  +        [0 .. 100] |> List.map
  +            (string >> createSprite texture renderer.width renderer.height)
   
       // Add sprites to stage and make some funny homing missiles
       sprites
  
positive.code: 
  type Easing = Func<float, float, float, float, float>
  
  type Behavior = Func<ESprite, float, Promise<bool>>
  
  and ESprite(t:Texture, id: string, behaviors: Behavior list) =
  
negative.code:         _behaviors <- _behaviors @ notCompletedBehaviors
      }
  
      // System.IDisposable is the usual interface for disposable objects
      // in C#/F#. It lets you use language constructs like `use`. 
      interface IDisposable with
          member self.Dispose() =
              if not _disposed then
  