anchor.diff:          let shader = device |> Aardvark.Rendering.Vulkan.ComputeShader.ofFunction invertShader
           let pool = device.CreateDescriptorPool(1 <<< 20, 1 <<< 20)
   
  -        let inputImage = PixImage.Create @"E:\Development\WorkDirectory\DataSVN\fullhd.png"
  +        let inputImage = PixImage.Create @"E:\Development\WorkDirectory\DataSVN\puget_color_large.png"
           let inputTexture = PixTexture2d(PixImageMipMap [| inputImage |], TextureParams.empty)
           let size = inputImage.Size
   
  
positive.code:             filter Filter.MinMagMipLinear
          }
  
      [<LocalSize(X = 4, Y = 4)>]
      let invertShader (factor : float) (dst : Image2d<Formats.rgba8>) =
          compute {
              let id = getGlobalId().XY
  
negative.code: 
          }
  
      [<LocalSize(X = 32)>]
      let copyToBufferShader (factor : float) (dst : uint32[]) =
          compute {
              let id = getGlobalId().X
  