anchor.diff:          let cameraView  = Mod.constant initialView
   
           let candidates = 
  -            [| for _ in 1 .. 9 do yield Helpers.box C4b.Red Box3d.Unit |> Sg.ofIndexedGeometry |]
  +            [| for _ in 1 .. 9 do yield Sg.box' C4b.Red Box3d.Unit |]
   
           let scale = 100.0
           let rnd = Random()
  
positive.code:         let cameraView  = DefaultCameraController.control win.Mouse win.Keyboard win.Time initialView
  
          let candidates = 
              [| for _ in 1 .. 9 do yield Helpers.box C4b.Red Box3d.Unit |> Sg.ofIndexedGeometry |]
  
          let scale = 100.0
          let rnd = Random()
  
negative.code:             Report.BeginTimed("{0} objects one-shot rendering", n)
  
              Report.BeginTimed("Generating Geometries")
              let geo = Sg.sphere' 2 C4b.Red 1.0
              let objects = 
                  [| for _ in 1 .. n do yield geo |]
              Report.End() |> ignore
  