anchor.diff:  
           add material.Shader
   
  -    member this.Draw (time: float32) (projection: Matrix4x4) (view: Matrix4x4) =
  +    member this.Draw (time: float32) (projection: Matrix4x4) (view: Matrix4x4) =            
   
           this.finalRenderTexture.TryBufferData () |> ignore
   
  
positive.code:         {
              Id = shaderId
          }
  
      // TextureMesh shader
      member this.CreateTextureMeshShader (vertexShader, fragmentShader, f) =
  
negative.code:             finalPosition = position
              finalTexture = tex
              finalTime = time
  
              layerManager = CompactManager<RenderLayer>.Create (256)
              cameraManager = CompactManager<RenderCamera>.Create (256)
          }
  
      member this.CreateVector2Buffer (data) =
  