anchor.diff:      let HudDetailLeftName = "DetailLeft"
       let SceneName = "Scene"
       
  -    // scene proxies
  +    // scene group
       let Scene = Group.proxy <| satoga Gameplay.ScreenAddress SceneName
       let FieldName = "Field"
       let PlayerName = "Player"
positive.code:     let CreditsBackName = "Back"
      let CreditsBack = Entity.proxy <| gatoea CreditsGroup.GroupAddress CreditsBackName
  
      // gameplay proxies
      let GameplayName = "Gameplay"
      let Gameplay = Screen.proxy <| ntoa GameplayName
      
      // hud proxies
      let HudName = "Hud"
      let Hud = Group.proxy <| satoga Gameplay.ScreenAddress HudName
      let HudBackName = "Back"
  
negative.code: [<RequireQualifiedAccess>]
  module Simulants =
  
      // nu splash screen
      let NuSplashName = "Splash"
      let NuSplash = Screen.proxy <| ntoa NuSplashName
  
      // title screen
      let TitleName = "Title"
      let Title = Screen.proxy <| ntoa TitleName
      let TitleGroupName = "Group"
  