anchor.diff:                  else (Cascade, world)
               else (Cascade, world)
   
  +        static member FacetNames =
  +            [typeof<TextFacet>.Name]
  +
           static member Properties =
               [define Entity.Size (Vector2 (256.0f, 64.0f))
                define Entity.SwallowMouseLeft false
  
positive.code:                 World.enqueueRenderMessage
                      (RenderDescriptorsMessage
                          [|LayerableDescriptor
                              { Depth = text.GetDepthLayered world + 1.0f
                                AssetTag = text.GetFont world
                                PositionY = (text.GetPosition world).Y
                                LayeredDescriptor =
  
negative.code:                 World.enqueueRenderMessage
                      (RenderDescriptorsMessage
                          [|LayerableDescriptor
                              { Depth = fillBar.GetDepthLayered world + 0.5f
                                AssetTag = fillBar.GetBorderImage world
                                PositionY = (fillBar.GetPosition world).Y
                                LayeredDescriptor =
  