anchor.diff:  [<RequireQualifiedAccess; CompilationRepresentation (CompilationRepresentationFlags.ModuleSuffix)>]
   module SdlViewConfig =
   
  -    /// An empty SdlViewConfig.
  -    let empty =
  +    /// A default SdlViewConfig.
  +    let defaultConfig =
           NewWindow
               { WindowTitle = "Nu Game"
                 WindowX = SDL.SDL_WINDOWPOS_UNDEFINED
  
positive.code: [<RequireQualifiedAccess; CompilationRepresentation (CompilationRepresentationFlags.ModuleSuffix)>]
  module SdlConfig =
  
      /// An empty SdlConfig.
      let empty =
          { ViewConfig = SdlViewConfig.empty
            ViewW = Constants.Render.ResolutionX
            ViewH = Constants.Render.ResolutionY
            RendererFlags = enum<SDL.SDL_RendererFlags> (int SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED ||| int SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC)
  
negative.code:     let empty =
          { OptRenderContext = None
            OptWindow = None
            Config = SdlConfig.defaultConfig
            Destroy = id }
  
      /// Attempt to initalize an SDL module.
  