anchor.diff:                              | Some clickSound -> World.playSound (entity.GetClickSoundVolume world) clickSound world
                               | None -> world
                           (Resolve, world)
  -                    else (Resolve, world)
  +                    else (Cascade, world)
                   else (Cascade, world)
               else (Cascade, world)
   
  
positive.code:                     let eventTrace = EventTrace.debug "FeelerDispatcher" "handleMouseLeftDown" "" EventTrace.empty
                      let world = World.publishPlus data.Position (Events.Untouch --> entity) eventTrace entity true world
                      (Resolve, world)
                  else (Resolve, world)
              else (Cascade, world)
  
          static member Properties =
  
negative.code:                             | Some toggleSound -> World.playSound (entity.GetToggleSoundVolume world) toggleSound world
                              | None -> world
                          (Resolve, world)
                      else (Cascade, world)
                  else (Cascade, world)
              else (Cascade, world)
  
  