anchor.diff:      let private SplashScreenUpdateKey = Gen.id
   
       (* Timers *)
  +    let private TotalTimer = Diagnostics.Stopwatch ()
       let private InputTimer = Diagnostics.Stopwatch ()
       let private PhysicsTimer = Diagnostics.Stopwatch ()
       let private UpdateTimer = Diagnostics.Stopwatch ()
  +    let private UpdateGatherTimer = Diagnostics.Stopwatch ()
  +    let private UpdateGameTimer = Diagnostics.Stopwatch ()
  +    let private UpdateScreensTimer = Diagnostics.Stopwatch ()
  +    let private UpdateLayersTimer = Diagnostics.Stopwatch ()
  +    let private UpdateEntitiesTimer = Diagnostics.Stopwatch ()
  +    let private PostUpdateGameTimer = Diagnostics.Stopwatch ()
  +    let private PostUpdateScreensTimer = Diagnostics.Stopwatch ()
  +    let private PostUpdateLayersTimer = Diagnostics.Stopwatch ()
  +    let private PostUpdateEntitiesTimer = Diagnostics.Stopwatch ()
       let private TaskletsTimer = Diagnostics.Stopwatch ()
       let private PerFrameTimer = Diagnostics.Stopwatch ()
       let private PreFrameTimer = Diagnostics.Stopwatch ()
  
positive.code:                     else world)
                      world
                      entities
  #endif
  
              // fin
  
negative.code:     let private ActualizeTimer = Diagnostics.Stopwatch ()
      let private RenderTimer = Diagnostics.Stopwatch ()
      let private AudioTimer = Diagnostics.Stopwatch ()
  
      type World with
  
  