anchor.diff:                DispatcherNp = dispatcher
                 Specialization = Option.getOrDefault Constants.Engine.VanillaSpecialization optSpecialization
                 Persistent = true
  -              OptScripts = None
  -              OptScriptsLc = None
  +              OptScriptAsset = None
  +              OptScriptAssetLc = None
                 Script = Script.empty
                 CreationTimeStampNp = Core.getTimeStamp () }
   
  
positive.code:           DispatcherNp : ScreenDispatcher
            Specialization : string
            Persistent : bool
            CreationTimeStampNp : int64
            EntityTreeNp : Entity QuadTree MutantCache
            TransitionStateNp : TransitionState
  
negative.code:           DispatcherNp : EntityDispatcher
            Specialization : string
            Persistent : bool
            CreationTimeStampNp : int64 // just needed for ordering writes to reduce diff volumes
            OptOverlayName : string option
            Position : Vector2 // NOTE: will become a Vector3 if Nu gets 3d capabilities
  