anchor.diff:                              budget = sg.Budget
                               renderBounds = sg.RenderBounds
                               maxSplits = sg.MaxSplits
  +                            splitfactor = sg.SplitFactor
                               stats = sg.Stats
                               pickTrees = sg.PickTrees
                               alphaToCoverage = sg.AlphaToCoverage
  
positive.code:     type LodTreeRenderConfig =
          {
              budget : IMod<int64>
              time : IMod<System.DateTime>
              maxSplits : IMod<int>
              renderBounds : IMod<bool>
  
negative.code:             }
  
      module Sg = 
          type LodTreeNode(stats : IModRef<LodRendererStats>, pickTrees : Option<mmap<ILodTreeNode,SimplePickTree>>, alphaToCoverage : bool, budget : IMod<int64>, splitfactor : IMod<float>, renderBounds : IMod<bool>, maxSplits : IMod<int>, time : IMod<System.DateTime>, clouds : aset<LodTreeInstance>) =
              member x.Time = time
              member x.Clouds = clouds
              member x.MaxSplits = maxSplits
  