anchor.diff:          { Intss = intss.Intss |> Seq.map (fun kvp -> (kvp.Key, Ints.inc kvp.Value)) |> Map.ofSeq }
   
   type ElmishGameDispatcher () =
  -    inherit GameDispatcher<Intss, int, unit> (Intss.init 33)
  +    inherit GameDispatcher<Intss, int, unit> (Intss.init 40)
   
       override this.Channel (_, game) =
           [game.UpdateEvent => msg 0]
  
positive.code:                             (List.ofSeq
                                  (seq {
                                      yield Entity.Position == v2 (single i * 16.0f - 480.0f) (single j * 16.0f - 272.0f)
                                      for _ in 0 .. 9 do yield Entity.Size <== int --> fun int -> v2 (single (int % 16)) (single (int % 16)) })))])
               Content.layer "Layer" []
                  [Content.fps "Fps" [Entity.Position == v2 200.0f -250.0f]]]]
  #endif
  
negative.code: #if ECS
      override this.Register (entity, world) =
          let ecs = entity.Parent.Parent.GetEcs world
          let _ : Guid = ecs.RegisterCorrelated<StaticSpriteComponent> { Active = false; Entity = entity; Sprite = Assets.Default.Image4 } (entity.GetId world)
          world
  
      override this.Unregister (entity, world) =
  