anchor.diff:      codeState =
         """
   ```fsharp
  -btn [ Level Success ] [ ] [str "Normal" ]
  -btn [ State Hovered; Level Success ] [ ] [str "Hover" ]
  -btn [ State Focus; Level Success ] [ ] [str "Hover" ]
  -btn [ State Active; Level Success ] [ ] [str "Hover" ]
  -btn [ State Loading; Level Success ] [ ] [str "Hover" ]
  +Button.button [ Button.isSuccess ] [ str "Normal" ]
  +Button.button [ Button.isHovered; Button.isSuccess ] [ str "Hover" ]
  +Button.button [ Button.isFocused; Button.isSuccess ] [ str "Hover" ]
  +Button.button [ Button.isActive; Button.isSuccess ] [ str "Hover" ]
  +Button.button [ Button.isLoading; Button.isSuccess ] [ str "Hover" ]
   ```
         """ }
  
positive.code:     codeStyleOutlined =
        """
  ```fsharp
  // Examples
  btn [ Level IsSuccess; IsOutlined ] [ ] [str "Outlined" ]
  btn [ Level IsPrimary; IsOutlined ] [ ] [str "Outlined" ]
  ```
        """
      codeStyleInverted =
        """
  ```fsharp
  // Examples
  btn [ IsOutlined ] [ ] [str "Outlined" ]
  btn [ Level IsSuccess; IsInverted ] [ ] [str "Inverted" ]
  ```
        """
      codeStyleInvertOutlined =
        """
  ```fsharp
  // Examples
  btn [ IsOutlined; IsInverted ] [ ] [str "Invert Outlined" ]
  btn [ Level IsSuccess; IsOutlined; IsInverted ] [ ] [str "Invert outlined" ]
  ```
        """
      textState =
  
negative.code:     codeColor =
        """
  ```fsharp
  Button.button [ Button.isWhite ] [ str "White" ]
  Button.button [ Button.isDark ] [ str "Dark" ]
  Button.button [ Button.isInfo ] [ str "Info" ]
  Button.button [ Button.isSuccess ] [ str "Success" ]
  ```
        """
      textSize =
  