anchor.diff:                  f()
   
       member private x.ForceRedraw() =
  -        if renderContiuously then () 
  +        if renderContinuously then () 
           else messageLoop.Draw x
  +
  +    member x.RenderContinuously
  +        with get() = renderContinuously
  +        and set v = 
  +            renderContinuously <- v
  +            // if continuous rendering is enabled make sure rendering is initiated
  +            if v then 
  +                x.Invalidate()
   
   
       member x.RenderTask
  
positive.code: 
                      needsRedraw <- false
  
              if renderContiuously then
                  x.Invalidate()
  
      override x.OnPaint(e) =
  
negative.code:     let mutable needsRedraw = false
      let mutable first = true
      
      let mutable renderContinuously = false
      let mutable autoInvalidate = true
      let mutable threadStealing : StopStealing = 
          { new StopStealing with member x.StopStealing () = { new IDisposable with member x.Dispose() = () } }
  