anchor.diff:                  World.enqueueRenderMessage
                       (RenderDescriptorsMessage
                           [|LayerableDescriptor
  -                            { Depth = text.GetDepthLayered world + 1.0f
  +                            { Depth = text.GetDepthLayered world + 0.5f
                                 AssetTag = text.GetFont world
                                 PositionY = (text.GetPosition world).Y
                                 LayeredDescriptor =
  
positive.code:                 else (Cascade, world)
              else (Cascade, world)
  
          static member Properties =
              [define Entity.Size (Vector2 (256.0f, 64.0f))
               define Entity.SwallowMouseLeft false
  
negative.code:                 World.enqueueRenderMessage
                      (RenderDescriptorsMessage
                          [|LayerableDescriptor
                              { Depth = fillBar.GetDepthLayered world + 0.5f
                                AssetTag = fillBar.GetBorderImage world
                                PositionY = (fillBar.GetPosition world).Y
                                LayeredDescriptor =
  