anchor.diff:  
           this.Window.SetFlags (WindowManagerFlags.KeepScreenOn, WindowManagerFlags.KeepScreenOn)
   
  -        let glView = new GLView (this :> Context)
  +        let glView = new GameView (this :> Context)
   
           let a = new Button (this)
           a.Text <- "YOOOPAC"
  
positive.code:             | _ -> ()
  
              if x.Width / 2 < int touchX then 
                  match args.Event.Action with
  
                  | MotionEventActions.Down ->
  
negative.code: open Javax.Microedition.Khronos.Opengles;
  open OpenTK.Graphics
  open OpenTK.Graphics.ES30
  open OpenTK.Platform.Android
  
  open Foom.Renderer
  open Foom.Input
  