anchor.diff:      let processEvent event addLine =
           let historic = event.Sequence < startSequence
           if events.Add event.Sequence then
  +            lastEvent <- DateTime.UtcNow
  +
               match gameController with
               | Some gameController -> gameController.ProcessEvent(event);
               | _ -> ()
  
positive.code:             | { Event = Modifier } -> ()
              | _ -> ()
  
  
      let processor = new MailboxProcessor<ChannelEvent>(fun inbox ->
          let rec loop () = async {
  
negative.code:     let mutable apps:string[] = [||]
      let mutable starred = false
      let mutable loaded = false
      let mutable lastEvent = DateTime.UtcNow
          
      let nameplate (user:UserProfile) =     
          sprintf
  