export const dataTypes = [ 'archetype' , 'archetypeSpecialSkills' , 'career' , 'careerSkillsRank' , 'creationCharacteristics' , 'critical' , 'currentStrain' , 'currentWound' , 'description' , 'earnedXP' , 'equipmentArmor' , 'equipmentGear' , 'equipmentWeapons' , 'masterMotivations' , 'masterSkills' , 'masterTalents' , 'misc' , 'money' , 'aember' , 'setting' , 'talentModifiers' , 'theme' , 'themes' ] ; export const vehicleDataTypes = [ 'vehicleType' , 'currentHullTrauma' , 'currentSystemStrain' , 'vehicleNotes' ] ; export const chars = [ 'Brawn' , 'Agility' , 'Intellect' , 'Cunning' , 'Willpower' , 'Presence' ] ; export const diceOrder = [ '[yellow]' , '[green]' , '[blue]' , '[red]' , '[purple]' , '[black]' , '[rmblack]' , '[rmblackblack]' ] ; export const diceNames = { '[blue]' : { name : 'Boost Die' } , '[black]' : { name : 'Setback Die' } , '[rmblack]' : { name : 'Remove Setback Die' } , '[rmblackblack]' : { name : 'Remove 2 Setback Die' } , '[success]' : { name : 'Success' } , '[advantage]' : { name : 'Advantage' } , '[failure]' : { name : 'Failure' } , '[threat]' : { name : 'Threat' } } ; export const customDataTypes = [ 'customArchetypes' , 'customArchetypeTalents' , 'customArmor' , 'customCareers' , 'customGear' , 'customMotivations' , 'customSettings' , 'customSkills' , 'customTalents' , 'customVehicles' , 'customWeapons' ] ; export const modifiableAttributes = [ 'woundThreshold' , 'strainThreshold' , 'soak' , 'meleeDefense' , 'rangedDefense' , 'defense' , 'careerSkills' ] . sort ( ) ; export const books = [ 'CRB' , 'RoT' , 'SotB' , 'SotC' ] ;