import { __hadd4_f32 } from "./inline/hadd" ; export function sum4_f32 ( a , num , sa ) { sa <<= 2 ; let acc = f32x4 . splat ( 0 ) ; for ( ; num -- > 0 ; ) { acc = f32x4 . add ( acc , v128 . load ( a ) ) ; a += sa ; } return __hadd4_f32 ( acc ) ; }