title category import { OrbitControl } from "@oasis-engine/controls" ; import { Animator , Camera , DirectLight , GLTFResource , Logger , SystemInfo , Vector3 , WebGLEngine } from "oasis-engine" ; Logger . enable ( ) ; const engine = new WebGLEngine ( "canvas" ) ; engine . canvas . width = window . innerWidth * SystemInfo . devicePixelRatio ; engine . canvas . height = window . innerHeight * SystemInfo . devicePixelRatio ; const scene = engine . sceneManager . activeScene ; const rootEntity = scene . createRootEntity ( ) ; const cameraEntity = rootEntity . createChild ( "camera_node" ) ; cameraEntity . transform . position = new Vector3 ( 0 , 1 , 5 ) ; cameraEntity . addComponent ( Camera ) ; cameraEntity . addComponent ( OrbitControl ) . target = new Vector3 ( 0 , 1 , 0 ) ; const lightNode = rootEntity . createChild ( "light_node" ) ; lightNode . addComponent ( DirectLight ) . intensity = 0.6 ; lightNode . transform . lookAt ( new Vector3 ( 0 , 0 , 1 ) ) ; lightNode . transform . rotate ( new Vector3 ( 0 , 90 , 0 ) ) ; engine . resourceManager . load < GLTFResource > ( "https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb" ) . then ( ( asset ) => { const { defaultSceneRoot } = asset ; rootEntity . addChild ( defaultSceneRoot ) ; const animator = defaultSceneRoot . getComponent ( Animator ) ; animator . play ( "run" ) ; } ) ; engine . run ( ) ;