import GameClientPacket from "./GameClientPacket" ; export default class StartRotation extends GameClientPacket { CharObjectId ! : number ; Degree ! : number ; Side ! : number ; Speed ! : number ; readImpl ( ) { const _id = this . readC ( ) ; this . CharObjectId = this . readD ( ) ; this . Degree = this . readD ( ) ; this . Side = this . readD ( ) ; this . Speed = this . readD ( ) ; return true ; } }