import GameServerPacket from "./GameServerPacket" ; export default class RequestDropItem extends GameServerPacket { constructor ( public objectId , public count , public x , public y , public z ) { super ( ) ; } write ( ) { this . writeC ( 0x17 ) ; this . writeD ( this . objectId ) ; this . writeQ ( this . count ) ; this . writeD ( this . x ) ; this . writeD ( this . y ) ; this . writeD ( this . z ) ; } }