import GameClientPacket from "./GameClientPacket" ; export default class Die extends GameClientPacket { CharObjId ! : number ; Sweepable ! : boolean ; readImpl ( ) { const _id = this . readC ( ) ; this . CharObjId = this . readD ( ) ; const _canTeleport = this . readD ( ) === 1 ; const _hideOutId = this . readD ( ) ; const _toCastle = this . readD ( ) ; const _toSiegeHQ = this . readD ( ) ; this . Sweepable = this . readD ( ) === 1 ; const _staticRes = this . readD ( ) === 1 ; const _toFortress = this . readD ( ) ; return true ; } }