import GameServerPacket from "./GameServerPacket" ; export default class CharacterSelect extends GameServerPacket { constructor ( public slot ) { super ( ) ; } write ( ) { this . writeC ( 0x12 ) ; this . writeD ( this . slot ) ; this . writeH ( 0 ) ; this . writeD ( 0 ) ; this . writeD ( 0 ) ; this . writeD ( 0 ) ; } }