import GameClientPacket from "./GameClientPacket" ; export default class FriendList extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _size = this . readD ( ) ; for ( let i = 0 ; i < _size ; i ++ ) { const _objId = this . readD ( ) ; const _name = this . readS ( ) ; const _online = this . readD ( ) ; const _objIdIfOnline = this . readD ( ) ; } return true ; } }