import GameServerPacket from "./GameServerPacket" ; export default class MoveBackwardToLocation extends GameServerPacket { constructor ( public targetX , public targetY , public targetZ , public originX , public originY , public originZ ) { super ( ) ; } write ( ) { this . writeC ( 0x0f ) ; this . writeD ( this . targetX ) ; this . writeD ( this . targetY ) ; this . writeD ( this . targetZ ) ; this . writeD ( this . originX ) ; this . writeD ( this . originY ) ; this . writeD ( this . originZ ) ; this . writeD ( 1 ) ; } }