import GameClientPacket from "./GameClientPacket" ; export default class StaticObject extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _staticObjectId = this . readD ( ) ; const _objectId = this . readD ( ) ; const _type = this . readD ( ) ; const _isTargetable = this . readD ( ) === 1 ; const _meshIndex = this . readD ( ) ; const _isClosed = this . readD ( ) === 1 ; const _isEnemy = this . readD ( ) === 1 ; const _currentHp = this . readD ( ) ; const _maxHp = this . readD ( ) ; const _showHp = this . readD ( ) === 1 ; const _damageGrade = this . readD ( ) ; return true ; } }