import GameClientPacket from "./GameClientPacket" ; export default class TargetUnselected extends GameClientPacket { ObjectId ! : number ; Location ! : number [ ] ; readImpl ( ) { const _id = this . readC ( ) ; this . ObjectId = this . readD ( ) ; this . Location = this . readLoc ( ) ; const _unkn1 = this . readD ( ) ; return true ; } }