author suo
  module gameObject { export class BoomFish extends Fish { /**
         * 爆炸碰撞器
         */ public burstCollider : FishingJoy . Collider ; public constructor ( ) { super ( ) ; } /**
         * 加载配置数据
         */ public loadConfigData ( data ) { super . loadConfigData ( data ) ; this . burstCollider = FishingJoy . Collider . creat ( 0 , 0 , data . boomRadius ) ; this . burstCollider . setParent ( this ) ; } /**
         * 释放
         */ public dispose ( ) { this . burstCollider . recover ( ) ; super . dispose ( ) ; } } }