import GameClientPacket from "./GameClientPacket" ; export default class ExUISetting extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _sub = this . readH ( ) ; const _buffsSize = this . readD ( ) ; const _categories = this . readD ( ) ; const _numKeyCt = this . readD ( ) ; for ( let i = 0 ; i < _numKeyCt ; i ++ ) { const _catElList1 = this . readC ( ) ; for ( let c1 = 0 ; c1 < _catElList1 ; c1 ++ ) { const _cmd = this . readC ( ) ; } const _catElList2 = this . readC ( ) ; for ( let c2 = 0 ; c2 < _catElList2 ; c2 ++ ) { const _cmd = this . readC ( ) ; } const _keyElList = this . readD ( ) ; for ( let c3 = 0 ; c3 < _keyElList ; c3 ++ ) { const _cmdId = this . readD ( ) ; const _keyId = this . readD ( ) ; const _toggleKey1 = this . readD ( ) ; const _toggleKey2 = this . readD ( ) ; const _showStatus = this . readD ( ) ; } } const _unk11 = this . readD ( ) ; const _unk10 = this . readD ( ) ; return true ; } }