import GameClientPacket from "./GameClientPacket" ; export default class SpecialCamera extends GameClientPacket { private _skyState ! : number ; readImpl ( ) { const _id = this . readC ( ) ; const _objId = this . readD ( ) ; const _force = this . readD ( ) ; const _angle1 = this . readD ( ) ; const _angle2 = this . readD ( ) ; const _time = this . readD ( ) ; const _duration = this . readD ( ) ; const _relYaw = this . readD ( ) ; const _relPitch = this . readD ( ) ; const _isWide = this . readD ( ) ; const _relAngle = this . readD ( ) ; const _unk = this . readD ( ) ; return true ; } }