import GameClientPacket from "./GameClientPacket" ; export default class MoveToPawn extends GameClientPacket { CharObjId ! : number ; TargetObjId ! : number ; Distance ! : number ; Location ! : number [ ] ; Destination ! : number [ ] ; readImpl ( ) { const _id = this . readC ( ) ; this . CharObjId = this . readD ( ) ; this . TargetObjId = this . readD ( ) ; this . Distance = this . readD ( ) ; this . Location = this . readLoc ( ) ; this . Destination = this . readLoc ( ) ; return true ; } }