import GameClientPacket from "./GameClientPacket" ; export default class RelationChanged extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _size = this . readD ( ) ; for ( let i = 0 ; i < _size ; i ++ ) { const _relationObjId = this . readD ( ) ; const _relationRel = this . readD ( ) ; const _relationAutoAttackable = this . readD ( ) ; const _relationKarma = this . readD ( ) ; const _relationPvpFlag = this . readD ( ) ; } return true ; } }