import L2Buff from "../../../entities/L2Buff" ; import GameClientPacket from "./GameClientPacket" ; export default class SkillCoolTime extends GameClientPacket { BuffsList : { id : number ; lvl : number ; reuse : number ; remaining : number ; } [ ] = [ ] ; readImpl ( ) { const _id = this . readC ( ) ; const _cnt = this . readD ( ) ; for ( let i = 0 ; i < _cnt ; i ++ ) { const _skillId = this . readD ( ) ; const _skillLvl = this . readD ( ) ; const _reuse = this . readD ( ) ; const _remaining = this . readD ( ) ; this . BuffsList . push ( { id : _skillId , lvl : _skillLvl , reuse : _reuse , remaining : _remaining } ) ; } return true ; } }