import GameClientPacket from "./GameClientPacket" ; export default class PartyMemberPosition extends GameClientPacket { Members : Record < number , number [ ] > = { } ; readImpl ( ) { const _id = this . readC ( ) ; const _size = this . readD ( ) ; for ( let i = 0 ; i < _size ; i ++ ) { const _objId = this . readD ( ) ; const loc = this . readLoc ( ) ; this . Members [ _objId ] = loc ; } return true ; } }