import L2Buff from "../../../entities/L2Buff" ; import GameClientPacket from "./GameClientPacket" ; export default class AbnormalStatusUpdate extends GameClientPacket { AbnormalBuffs : L2Buff [ ] = [ ] ; readImpl ( ) { const _id = this . readC ( ) ; const _size = this . readH ( ) ; for ( let i = 0 ; i < _size ; i ++ ) { const buff = new L2Buff ( ) ; buff . Id = this . readD ( ) ; buff . SkillLevel = this . readH ( ) ; buff . RemainingTime = this . readD ( ) ; this . AbnormalBuffs . push ( buff ) ; } return true ; } }