import GameServerPacket from "./GameServerPacket" ; export default class EnterWorld extends GameServerPacket { write ( ) { this . writeC ( 0x11 ) ; this . writeB ( new Uint8Array ( 32 ) ) ; this . writeD ( 0 ) ; this . writeD ( 0 ) ; this . writeD ( 0 ) ; this . writeD ( 0 ) ; this . writeB ( new Uint8Array ( 32 ) ) ; this . writeD ( 0 ) ; for ( let i = 0 ; i < 5 ; i ++ ) { for ( let o = 0 ; o < 4 ; o ++ ) { this . writeC ( 0 ) ; } } } }