import GameClientPacket from "./GameClientPacket" ; export default class TradeOtherAdd extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _itemsAddedCount = this . readH ( ) ; const _unk1 = this . readH ( ) ; const _objId = this . readD ( ) ; const _displayId = this . readD ( ) ; const _count = this . readQ ( ) ; const _type2 = this . readH ( ) ; const _custType1 = this . readH ( ) ; const _bodyPart = this . readD ( ) ; const _enchant = this . readH ( ) ; const _unk2 = this . readH ( ) ; const _custType2 = this . readH ( ) ; const _attackElementType = this . readH ( ) ; const _attackElementPower = this . readH ( ) ; const _defAttFire = this . readH ( ) ; const _defAttWater = this . readH ( ) ; const _defAttWind = this . readH ( ) ; const _defAttEarth = this . readH ( ) ; const _defAttHolly = this . readH ( ) ; const _defAttUnholly = this . readH ( ) ; const _enchantOption1 = this . readH ( ) ; const _enchantOption2 = this . readH ( ) ; const _enchantOption3 = this . readH ( ) ; return true ; } }