import GameClientPacket from "./GameClientPacket" ; export default class MagicSkillLaunched extends GameClientPacket { readImpl ( ) { const _id = this . readC ( ) ; const _charObjId = this . readD ( ) ; const _skillId = this . readD ( ) ; const _skillLevel = this . readD ( ) ; const _targetsNum = this . readD ( ) ; for ( let i = 0 ; i < _targetsNum ; i ++ ) { const _targetId = this . readD ( ) ; } return true ; } }