import L2User from "../../../entities/L2User" ; import GameClientPacket from "./GameClientPacket" ; export default class CharSelected extends GameClientPacket { User ! : L2User ; readImpl ( ) { const _id = this . readC ( ) ; const user = new L2User ( ) ; user . Name = this . readS ( ) ; user . ObjectId = this . readD ( ) ; user . Title = this . readS ( ) ; const _sessionId = this . readD ( ) ; const clanId = this . readD ( ) ; const _unkn1 = this . readD ( ) ; user . Sex = this . readD ( ) ; user . Race = this . readD ( ) ; user . ClassId = this . readD ( ) ; const _active1 = this . readD ( ) ; user . X = this . readD ( ) ; user . Y = this . readD ( ) ; user . Z = this . readD ( ) ; user . Hp = this . readD ( ) ; user . Mp = this . readD ( ) ; this . User = user ; return true ; } }