export const IDENTIFIER = { HierarchyComponentManager : Symbol ( 'HierarchyComponentManager' ) , TransformComponentManager : Symbol ( 'TransformComponentManager' ) , NameComponentManager : Symbol ( 'NameComponentManager' ) , SceneGraphSystem : Symbol ( 'SceneGraphSystem' ) , FrameGraphSystem : Symbol ( 'FrameGraphSystem' ) , ResourcePool : Symbol ( 'ResourcePool' ) , ResourceHandleComponentManager : Symbol ( 'ResourceHandleComponentManager' ) , PassNodeComponentManager : Symbol ( 'PassNodeComponentManager' ) , RendererSystem : Symbol ( 'RendererSystem' ) , RenderPass : Symbol ( 'RenderPass' ) , RenderPassFactory : Symbol ( 'Factory<IRenderPass>' ) , Renderable : Symbol ( 'Factory<IRenderPass>' ) , MeshSystem : Symbol ( 'MeshSystem' ) , MeshComponentManager : Symbol ( 'MeshComponentManager' ) , CullableComponentManager : Symbol ( 'CullableComponentManager' ) , Geometry : Symbol ( 'Geometry' ) , GeometrySystem : Symbol ( 'GeometrySystem' ) , GeometryComponentManager : Symbol ( 'GeometryComponentManager' ) , Material : Symbol ( 'Material' ) , MaterialSystem : Symbol ( 'MaterialSystem' ) , MaterialComponentManager : Symbol ( 'MaterialComponentManager' ) , ForwardRenderPath : Symbol ( 'ForwardRenderPath' ) , ComputeSystem : Symbol ( 'ComputeSystem' ) , ComputeComponentManager : Symbol ( 'ComputeComponentManager' ) , ComputeStrategy : Symbol ( 'ComputeStrategy' ) , Systems : Symbol ( 'Systems' ) , World : Symbol ( 'World' ) , RenderEngine : Symbol ( 'RenderEngine' ) , WebGPUEngine : Symbol ( 'WebGPUEngine' ) , WebGLEngine : Symbol ( 'WebGLEngine' ) , ShaderModuleService : Symbol ( 'ShaderModuleService' ) , ConfigService : Symbol ( 'ConfigService' ) , InteractorService : Symbol ( 'InteractorService' ) , IEventEmitter : Symbol ( 'IEventEmitter' ) , Light : Symbol ( 'Light' ) , } ;