def set_game_score(
        self,
        user_id: Union[int, str],
        score: int,
        force: bool = None,
        disable_edit_message: bool = None,
        chat_id: Union[int, str] = None,
        message_id: int = None
    ):
        # inline_message_id: str = None):  TODO Add inline_message_id
        """Use this method to set the score of the specified user in a game.

        Args:
            user_id (``int`` | ``str``):
                Unique identifier (int) or username (str) of the target chat.
                For your personal cloud (Saved Messages) you can simply use "me" or "self".
                For a contact that exists in your Telegram address book you can use his phone number (str).

            score (``int``):
                New score, must be non-negative.

            force (``bool``, *optional*):
                Pass True, if the high score is allowed to decrease.
                This can be useful when fixing mistakes or banning cheaters.

            disable_edit_message (``bool``, *optional*):
                Pass True, if the game message should not be automatically edited to include the current scoreboard.

            chat_id (``int`` | ``str``, *optional*):
                Unique identifier (int) or username (str) of the target chat.
                For your personal cloud (Saved Messages) you can simply use "me" or "self".
                For a contact that exists in your Telegram address book you can use his phone number (str).
                Required if inline_message_id is not specified.

            message_id (``int``, *optional*):
                Identifier of the sent message.
                Required if inline_message_id is not specified.

        Returns:
            On success, if the message was sent by the bot, returns the edited :obj:`Message <pyrogram.Message>`,
            otherwise returns True.

        Raises:
            :class:`RPCError <pyrogram.RPCError>` in case of a Telegram RPC error.
            :class:`BotScoreNotModified` if the new score is not greater than the user's current score in the chat and force is False.
        """
        r = self.send(
            functions.messages.SetGameScore(
                peer=self.resolve_peer(chat_id),
                score=score,
                id=message_id,
                user_id=self.resolve_peer(user_id),
                force=force or None,
                edit_message=not disable_edit_message or None
            )
        )

        for i in r.updates:
            if isinstance(i, (types.UpdateEditMessage, types.UpdateEditChannelMessage)):
                return pyrogram.Message._parse(
                    self, i.message,
                    {i.id: i for i in r.users},
                    {i.id: i for i in r.chats}
                )

        return True