def handleEvent(self, eventObj):
        """This method should be called every time through the main loop.

        It handles showing the up, over, and down states of the button.

        Parameters:
            | eventObj - the event object obtained by calling pygame.event.get()

        Returns:
            | False most of the time
            | True when the has toggled the checkbox.

        """

        if eventObj.type not in (MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN) or not self.visible:
            # The checkBox only cares bout mouse-related events (or no events, if it is invisible)
            return False

        if not self.isEnabled:
            return False

        clicked = False

        if (not self.mouseOverButton) and self.rect.collidepoint(eventObj.pos):
            # if mouse has entered the checkBox:
            self.mouseOverButton = True


        elif self.mouseOverButton and (not self.rect.collidepoint(eventObj.pos)):
            # if mouse has exited the checkBox:
            self.mouseOverButton = False

        if self.rect.collidepoint(eventObj.pos):

            if eventObj.type == MOUSEBUTTONDOWN:
                self.buttonDown = True
                self.lastMouseDownOverButton = True

        else:
            if eventObj.type in (MOUSEBUTTONUP, MOUSEBUTTONDOWN):
                # if an up/down happens off the checkBox, then the next up won't cause mouseClick()
                self.lastMouseDownOverButton = False

        if eventObj.type == MOUSEBUTTONDOWN:
            self.mouseIsDown = True
            
        # mouse up is handled whether or not it was over the checkBox
        doMouseClick = False
        if eventObj.type == MOUSEBUTTONUP:
            self.mouseIsDown = False
            if self.lastMouseDownOverButton:
                doMouseClick = True
            self.lastMouseDownOverButton = False

            if self.buttonDown:
                self.buttonDown = False

            if doMouseClick:
                self.buttonDown = False
                clicked = True
                
                if self.playSoundOnClick:
                    self.soundOnClick.play()

                # switch state:
                self.value = not self.value

        return clicked