def draw(self):
        "Purpose: Draws the render model"
        glBindVertexArray( self.m_glVertArray )
        glActiveTexture( GL_TEXTURE0 )
        glBindTexture( GL_TEXTURE_2D, self.m_glTexture )
        glDrawElements( GL_TRIANGLES, self.m_unVertexCount, GL_UNSIGNED_SHORT, 0 )
        glBindVertexArray( 0 )