def generateDefaultColorRamp(cls, colorRampEnum):
        """
        Returns the color ramp as a list of RGB tuples
        :param colorRampEnum: One of the
        """
        hue = [(255, 0, 255), (231, 0, 255), (208, 0, 255), (185, 0, 255), (162, 0, 255), (139, 0, 255), (115, 0, 255), (92, 0, 255), (69, 0, 255), (46, 0, 255), (23, 0, 255),        # magenta to blue
                   (0, 0, 255), (0, 23, 255), (0, 46, 255), (0, 69, 255), (0, 92, 255), (0, 115, 255), (0, 139, 255), (0, 162, 255), (0, 185, 255), (0, 208, 255), (0, 231, 255),          # blue to cyan
                   (0, 255, 255), (0, 255, 231), (0, 255, 208), (0, 255, 185), (0, 255, 162), (0, 255, 139), (0, 255, 115), (0, 255, 92), (0, 255, 69), (0, 255, 46), (0, 255, 23),        # cyan to green
                   (0, 255, 0), (23, 255, 0), (46, 255, 0), (69, 255, 0), (92, 255, 0), (115, 255, 0), (139, 255, 0), (162, 255, 0), (185, 255, 0), (208, 255, 0), (231, 255, 0),          # green to yellow
                   (255, 255, 0), (255, 243, 0), (255, 231, 0), (255, 220, 0), (255, 208, 0), (255, 197, 0), (255, 185, 0), (255, 174, 0), (255, 162, 0), (255, 151, 0), (255, 139, 0),    # yellow to orange
                   (255, 128, 0), (255, 116, 0), (255, 104, 0), (255, 93, 0), (255, 81, 0), (255, 69, 0), (255, 58, 0), (255, 46, 0), (255, 34, 0), (255, 23, 0), (255, 11, 0),            # orange to red
                   (255, 0, 0)]                                                                                                                                                            # red

        terrain = [(0, 100, 0), (19, 107, 0), (38, 114, 0), (57, 121, 0), (76, 129, 0), (95, 136, 0), (114, 143, 0), (133, 150, 0), (152, 158, 0), (171, 165, 0), (190, 172, 0),                   # dark green to golden rod yellow
                   (210, 180, 0), (210, 167, 5), (210, 155, 10), (210, 142, 15), (210, 130, 20), (210, 117, 25),                                                                                   # golden rod yellow to orange brown
                   (210, 105, 30), (188, 94, 25), (166, 83, 21), (145, 72, 17), (123, 61, 13), (101, 50, 9),                                                                                       # orange brown to dark brown
                   (80, 40, 5), (95, 59, 27), (111, 79, 50), (127, 98, 73), (143, 118, 95), (159, 137, 118),(175, 157, 141), (191, 176, 164), (207, 196, 186), (223, 215, 209), (239, 235, 232),   # dark brown to white
                   (255, 255, 255)]                                                                                                                                                                # white

        aqua = [(150, 255, 255), (136, 240, 250), (122, 226, 245), (109, 212, 240), (95, 198, 235), (81, 184, 230), (68, 170, 225), (54, 156, 220), (40, 142, 215), (27, 128, 210), (13, 114, 205), # aqua to blue
                (0, 100, 200), (0, 94, 195), (0, 89, 191), (0, 83, 187), (0, 78, 182), (0, 72, 178), (0, 67, 174), (0, 61, 170), (0, 56, 165), (0, 50, 161), (0, 45, 157), (0, 40, 153),            # blue to navy blue
                (0, 36, 143), (0, 32, 134), (0, 29, 125), (0, 25, 115), (0, 21, 106), (0, 18, 97), (0, 14, 88), (0, 10, 78), (0, 7, 69), (0, 3, 60), (0, 0, 51)]                                    # navy blue to dark navy blue


        if (colorRampEnum == ColorRampEnum.COLOR_RAMP_HUE):
            return hue

        elif (colorRampEnum == ColorRampEnum.COLOR_RAMP_TERRAIN):
            return terrain

        elif (colorRampEnum == ColorRampEnum.COLOR_RAMP_AQUA):
            return aqua