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[gd_scene load_steps=7 format=3 uid="uid://76e6xrenof51"] |
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[ext_resource type="Script" path="res://scenes/training_scene/training_manager.gd" id="1_4lqci"] |
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[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_buxd4"] |
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[ext_resource type="PackedScene" uid="uid://tpt7yljsu6ei" path="res://scenes/game_scene/game_scene.tscn" id="2_g8u4b"] |
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_riw1h"] |
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) |
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) |
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[sub_resource type="Sky" id="Sky_qx0n5"] |
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sky_material = SubResource("ProceduralSkyMaterial_riw1h") |
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[sub_resource type="Environment" id="Environment_jp2lw"] |
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background_mode = 2 |
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sky = SubResource("Sky_qx0n5") |
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tonemap_mode = 2 |
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[node name="TrainingScene" type="Node3D"] |
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script = ExtResource("1_4lqci") |
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reset_after_steps = 1800 |
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game_scene_to_instantiate = ExtResource("2_g8u4b") |
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scene_count = 16 |
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offset_between_scenes = Vector3(0, 0, -20) |
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[node name="Sync" type="Node" parent="."] |
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script = ExtResource("2_buxd4") |
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] |
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transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) |
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shadow_enabled = true |
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."] |
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environment = SubResource("Environment_jp2lw") |
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