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extends Area3D
class_name Goal
@onready var initial_position = global_position
@export var game_manager: GameSceneManager
@export var player_ai_controller: PlayerAIController
## Nodes that this goal will spawn on (it will reset to the platform that has the largest distance from the player)
@onready var spawn_positions := game_manager.player_goal_spawn_positions
func reset():
await get_tree().physics_frame # Wait a physics frame before moving to avoid detecting player on reset
var farthest_distance: float = 0.0
var farthest_node: Node3D
for node in spawn_positions:
var distance = node.global_position.distance_squared_to(
player_ai_controller.player.global_position
)
if distance > farthest_distance:
farthest_distance = distance
farthest_node = node
global_position = farthest_node.global_position + Vector3.UP * 1.5