def _get_contours(self):
        """
        Returns a list of contours in the path, as BezierPath objects.
        A contour is a sequence of lines and curves separated from the next contour by a MOVETO.
        For example, the glyph "o" has two contours: the inner circle and the outer circle.
        """
        # Originally from nodebox-gl
        contours = []
        current_contour = None
        empty = True
        for i, el in enumerate(self._get_elements()):
            if el.cmd == MOVETO:
                if not empty:
                    contours.append(current_contour)
                current_contour = BezierPath(self._bot)
                current_contour.moveto(el.x, el.y)
                empty = True
            elif el.cmd == LINETO:
                empty = False
                current_contour.lineto(el.x, el.y)
            elif el.cmd == CURVETO:
                empty = False
                current_contour.curveto(el.c1x, el.c1y, el.c2x, el.c2y, el.x, el.y)
            elif el.cmd == CLOSE:
                current_contour.closepath()
        if not empty:
            contours.append(current_contour)
        return contours
def _get_contours(self):
        """
        Returns a list of contours in the path, as BezierPath objects.
        A contour is a sequence of lines and curves separated from the next contour by a MOVETO.
        For example, the glyph "o" has two contours: the inner circle and the outer circle.
        """
        # Originally from nodebox-gl
        contours = []
        current_contour = None
        empty = True
        for i, el in enumerate(self._get_elements()):
            if el.cmd == MOVETO:
                if not empty:
                    contours.append(current_contour)
                current_contour = BezierPath(self._bot)
                current_contour.moveto(el.x, el.y)
                empty = True
            elif el.cmd == LINETO:
                empty = False
                current_contour.lineto(el.x, el.y)
            elif el.cmd == CURVETO:
                empty = False
                current_contour.curveto(el.c1x, el.c1y, el.c2x, el.c2y, el.x, el.y)
            elif el.cmd == CLOSE:
                current_contour.closepath()
        if not empty:
            contours.append(current_contour)
        return contours
def _get_contours ( self ) : # Originally from nodebox-gl contours = [ ] current_contour = None empty = True for i , el in enumerate ( self . _get_elements ( ) ) : if el . cmd == MOVETO : if not empty : contours . append ( current_contour ) current_contour = BezierPath ( self . _bot ) current_contour . moveto ( el . x , el . y ) empty = True elif el . cmd == LINETO : empty = False current_contour . lineto ( el . x , el . y ) elif el . cmd == CURVETO : empty = False current_contour . curveto ( el . c1x , el . c1y , el . c2x , el . c2y , el . x , el . y ) elif el . cmd == CLOSE : current_contour . closepath ( ) if not empty : contours . append ( current_contour ) return contours
Returns a list of contours in the path, as BezierPath objects.
        A contour is a sequence of lines and curves separated from the next contour by a MOVETO.
        For example, the glyph "o" has two contours: the inner circle and the outer circle.
Returns a list of contours in the path as BezierPath objects . A contour is a sequence of lines and curves separated from the next contour by a MOVETO . For example the glyph o has two contours : the inner circle and the outer circle .