def unset(self, point):
        """Unset pixel at (x, y) point."""
        if not isinstance(point, Point):
            point = Point(point)

        x, y = self.round(point.x) >> 1, self.round(point.y) >> 2

        if (x, y) not in self.screen:
            return

        if isinstance(self.screen[y][x], int):
            self.screen[(x, y)] &= ~self.pixels[y & 3][x & 1]

        else:
            del self.screen[(x, y)]

        if not self.screen.canvas.get(y):
            del self.screen[y]
def unset(self, point):
        """Unset pixel at (x, y) point."""
        if not isinstance(point, Point):
            point = Point(point)

        x, y = self.round(point.x) >> 1, self.round(point.y) >> 2

        if (x, y) not in self.screen:
            return

        if isinstance(self.screen[y][x], int):
            self.screen[(x, y)] &= ~self.pixels[y & 3][x & 1]

        else:
            del self.screen[(x, y)]

        if not self.screen.canvas.get(y):
            del self.screen[y]
def unset ( self , point ) : if not isinstance ( point , Point ) : point = Point ( point ) x , y = self . round ( point . x ) >> 1 , self . round ( point . y ) >> 2 if ( x , y ) not in self . screen : return if isinstance ( self . screen [ y ] [ x ] , int ) : self . screen [ ( x , y ) ] &= ~ self . pixels [ y & 3 ] [ x & 1 ] else : del self . screen [ ( x , y ) ] if not self . screen . canvas . get ( y ) : del self . screen [ y ]
Unset pixel at (x, y) point.
Unset pixel at ( x y ) point .