def MoveWindow(handle: int, x: int, y: int, width: int, height: int, repaint: int = 1) -> bool:
    """
    MoveWindow from Win32.
    handle: int, the handle of a native window.
    x: int.
    y: int.
    width: int.
    height: int.
    repaint: int, use 1 or 0.
    Return bool, True if succeed otherwise False.
    """
    return bool(ctypes.windll.user32.MoveWindow(ctypes.c_void_p(handle), x, y, width, height, repaint))
def MoveWindow(handle: int, x: int, y: int, width: int, height: int, repaint: int = 1) -> bool:
    """
    MoveWindow from Win32.
    handle: int, the handle of a native window.
    x: int.
    y: int.
    width: int.
    height: int.
    repaint: int, use 1 or 0.
    Return bool, True if succeed otherwise False.
    """
    return bool(ctypes.windll.user32.MoveWindow(ctypes.c_void_p(handle), x, y, width, height, repaint))
def MoveWindow ( handle : int , x : int , y : int , width : int , height : int , repaint : int = 1 ) -> bool : return bool ( ctypes . windll . user32 . MoveWindow ( ctypes . c_void_p ( handle ) , x , y , width , height , repaint ) )
MoveWindow from Win32.
    handle: int, the handle of a native window.
    x: int.
    y: int.
    width: int.
    height: int.
    repaint: int, use 1 or 0.
    Return bool, True if succeed otherwise False.
MoveWindow from Win32 . handle : int the handle of a native window . x : int . y : int . width : int . height : int . repaint : int use 1 or 0 . Return bool True if succeed otherwise False .