def draw(self, texture, pos=(0.0, 0.0), scale=(1.0, 1.0)):
        """
        Draw texture using a fullscreen quad.
        By default this will conver the entire screen.

        :param pos: (tuple) offset x, y
        :param scale: (tuple) scale x, y
        """
        if not self.initialized:
            self.init()

        self._texture2d_shader["offset"].value = (pos[0] - 1.0, pos[1] - 1.0)
        self._texture2d_shader["scale"].value = (scale[0], scale[1])
        texture.use(location=0)
        self._texture2d_sampler.use(location=0)
        self._texture2d_shader["texture0"].value = 0
        self._quad.render(self._texture2d_shader)
        self._texture2d_sampler.clear(location=0)
def draw(self, texture, pos=(0.0, 0.0), scale=(1.0, 1.0)):
        """
        Draw texture using a fullscreen quad.
        By default this will conver the entire screen.

        :param pos: (tuple) offset x, y
        :param scale: (tuple) scale x, y
        """
        if not self.initialized:
            self.init()

        self._texture2d_shader["offset"].value = (pos[0] - 1.0, pos[1] - 1.0)
        self._texture2d_shader["scale"].value = (scale[0], scale[1])
        texture.use(location=0)
        self._texture2d_sampler.use(location=0)
        self._texture2d_shader["texture0"].value = 0
        self._quad.render(self._texture2d_shader)
        self._texture2d_sampler.clear(location=0)
def draw ( self , texture , pos = ( 0.0 , 0.0 ) , scale = ( 1.0 , 1.0 ) ) : if not self . initialized : self . init ( ) self . _texture2d_shader [ "offset" ] . value = ( pos [ 0 ] - 1.0 , pos [ 1 ] - 1.0 ) self . _texture2d_shader [ "scale" ] . value = ( scale [ 0 ] , scale [ 1 ] ) texture . use ( location = 0 ) self . _texture2d_sampler . use ( location = 0 ) self . _texture2d_shader [ "texture0" ] . value = 0 self . _quad . render ( self . _texture2d_shader ) self . _texture2d_sampler . clear ( location = 0 )
Draw texture using a fullscreen quad.
        By default this will conver the entire screen.

        :param pos: (tuple) offset x, y
        :param scale: (tuple) scale x, y
Draw texture using a fullscreen quad . By default this will conver the entire screen . : param pos : ( tuple ) offset x y : param scale : ( tuple ) scale x y