def MoveTo(x: int, y: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
    """
    Simulate mouse move to point x, y from current cursor.
    x: int.
    y: int.
    moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
    waitTime: float.
    """
    if moveSpeed <= 0:
        moveTime = 0
    else:
        moveTime = MAX_MOVE_SECOND / moveSpeed
    curX, curY = GetCursorPos()
    xCount = abs(x - curX)
    yCount = abs(y - curY)
    maxPoint = max(xCount, yCount)
    screenWidth, screenHeight = GetScreenSize()
    maxSide = max(screenWidth, screenHeight)
    minSide = min(screenWidth, screenHeight)
    if maxPoint > minSide:
        maxPoint = minSide
    if maxPoint < maxSide:
        maxPoint = 100 + int((maxSide - 100) / maxSide * maxPoint)
        moveTime = moveTime * maxPoint * 1.0 / maxSide
    stepCount = maxPoint // 20
    if stepCount > 1:
        xStep = (x - curX) * 1.0 / stepCount
        yStep = (y - curY) * 1.0 / stepCount
        interval = moveTime / stepCount
        for i in range(stepCount):
            cx = curX + int(xStep * i)
            cy = curY + int(yStep * i)
            # upper-left(0,0), lower-right(65536,65536)
            # mouse_event(MouseEventFlag.Move | MouseEventFlag.Absolute, cx*65536//screenWidth, cy*65536//screenHeight, 0, 0)
            SetCursorPos(cx, cy)
            time.sleep(interval)
    SetCursorPos(x, y)
    time.sleep(waitTime)
def MoveTo(x: int, y: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
    """
    Simulate mouse move to point x, y from current cursor.
    x: int.
    y: int.
    moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
    waitTime: float.
    """
    if moveSpeed <= 0:
        moveTime = 0
    else:
        moveTime = MAX_MOVE_SECOND / moveSpeed
    curX, curY = GetCursorPos()
    xCount = abs(x - curX)
    yCount = abs(y - curY)
    maxPoint = max(xCount, yCount)
    screenWidth, screenHeight = GetScreenSize()
    maxSide = max(screenWidth, screenHeight)
    minSide = min(screenWidth, screenHeight)
    if maxPoint > minSide:
        maxPoint = minSide
    if maxPoint < maxSide:
        maxPoint = 100 + int((maxSide - 100) / maxSide * maxPoint)
        moveTime = moveTime * maxPoint * 1.0 / maxSide
    stepCount = maxPoint // 20
    if stepCount > 1:
        xStep = (x - curX) * 1.0 / stepCount
        yStep = (y - curY) * 1.0 / stepCount
        interval = moveTime / stepCount
        for i in range(stepCount):
            cx = curX + int(xStep * i)
            cy = curY + int(yStep * i)
            # upper-left(0,0), lower-right(65536,65536)
            # mouse_event(MouseEventFlag.Move | MouseEventFlag.Absolute, cx*65536//screenWidth, cy*65536//screenHeight, 0, 0)
            SetCursorPos(cx, cy)
            time.sleep(interval)
    SetCursorPos(x, y)
    time.sleep(waitTime)
def MoveTo ( x : int , y : int , moveSpeed : float = 1 , waitTime : float = OPERATION_WAIT_TIME ) -> None : if moveSpeed <= 0 : moveTime = 0 else : moveTime = MAX_MOVE_SECOND / moveSpeed curX , curY = GetCursorPos ( ) xCount = abs ( x - curX ) yCount = abs ( y - curY ) maxPoint = max ( xCount , yCount ) screenWidth , screenHeight = GetScreenSize ( ) maxSide = max ( screenWidth , screenHeight ) minSide = min ( screenWidth , screenHeight ) if maxPoint > minSide : maxPoint = minSide if maxPoint < maxSide : maxPoint = 100 + int ( ( maxSide - 100 ) / maxSide * maxPoint ) moveTime = moveTime * maxPoint * 1.0 / maxSide stepCount = maxPoint // 20 if stepCount > 1 : xStep = ( x - curX ) * 1.0 / stepCount yStep = ( y - curY ) * 1.0 / stepCount interval = moveTime / stepCount for i in range ( stepCount ) : cx = curX + int ( xStep * i ) cy = curY + int ( yStep * i ) # upper-left(0,0), lower-right(65536,65536) # mouse_event(MouseEventFlag.Move | MouseEventFlag.Absolute, cx*65536//screenWidth, cy*65536//screenHeight, 0, 0) SetCursorPos ( cx , cy ) time . sleep ( interval ) SetCursorPos ( x , y ) time . sleep ( waitTime )
Simulate mouse move to point x, y from current cursor.
    x: int.
    y: int.
    moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
    waitTime: float.
Simulate mouse move to point x y from current cursor . x : int . y : int . moveSpeed : float 1 normal speed < 1 move slower > 1 move faster . waitTime : float .