godot/ui/graph_editor.py
def _delete_nodes(self, features):
        """ Removes the node corresponding to each item in 'features'.
        """
        graph = self._graph

        if graph is not None:
            for feature in features:
                graph.delete_node( id(feature) )

        graph.arrange_all()
def _delete_nodes(self, features):
        """ Removes the node corresponding to each item in 'features'.
        """
        graph = self._graph

        if graph is not None:
            for feature in features:
                graph.delete_node( id(feature) )

        graph.arrange_all()
def _delete_nodes ( self , features ) : graph = self . _graph if graph is not None : for feature in features : graph . delete_node ( id ( feature ) ) graph . arrange_all ( )
Removes the node corresponding to each item in 'features'.
Removes the node corresponding to each item in features .