peng3d/window.py
def run(self,evloop=None):
        """
        Runs the application in the current thread.
        
        This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead.
        
        Note that this method is blocking as rendering needs to happen in the main thread.
        It is thus recommendable to run your game logic in another thread that should be started before calling this method.
        
        ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
        """
        self.setup()
        if evloop is not None:
            pyglet.app.event_loop = evloop
        pyglet.app.run() # This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control
def run(self,evloop=None):
        """
        Runs the application in the current thread.
        
        This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead.
        
        Note that this method is blocking as rendering needs to happen in the main thread.
        It is thus recommendable to run your game logic in another thread that should be started before calling this method.
        
        ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
        """
        self.setup()
        if evloop is not None:
            pyglet.app.event_loop = evloop
        pyglet.app.run() # This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control
def run ( self , evloop = None ) : self . setup ( ) if evloop is not None : pyglet . app . event_loop = evloop pyglet . app . run ( ) # This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control
Runs the application in the current thread.
        
        This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead.
        
        Note that this method is blocking as rendering needs to happen in the main thread.
        It is thus recommendable to run your game logic in another thread that should be started before calling this method.
        
        ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
Runs the application in the current thread . This method should not be called directly especially when using multiple windows use : py : meth : Peng . run () instead . Note that this method is blocking as rendering needs to happen in the main thread . It is thus recommendable to run your game logic in another thread that should be started before calling this method . evloop may optionally be a subclass of : py : class : pyglet . app . base . EventLoop to replace the default event loop .