godot/component/recipes.py
def polar(x, y, deg=0):        # radian if deg=0; degree if deg=1
    """ Convert from rectangular (x,y) to polar (r,w)
        r = sqrt(x^2 + y^2)
        w = arctan(y/x) = [-\pi,\pi] = [-180,180]

    """

    if deg:
        return hypot(x, y), 180.0 * atan2(y, x) / pi
    else:
        return hypot(x, y), atan2(y, x)
def polar(x, y, deg=0):        # radian if deg=0; degree if deg=1
    """ Convert from rectangular (x,y) to polar (r,w)
        r = sqrt(x^2 + y^2)
        w = arctan(y/x) = [-\pi,\pi] = [-180,180]

    """

    if deg:
        return hypot(x, y), 180.0 * atan2(y, x) / pi
    else:
        return hypot(x, y), atan2(y, x)
def polar ( x , y , deg = 0 ) : # radian if deg=0; degree if deg=1 if deg : return hypot ( x , y ) , 180.0 * atan2 ( y , x ) / pi else : return hypot ( x , y ) , atan2 ( y , x )
Convert from rectangular (x,y) to polar (r,w)
        r = sqrt(x^2 + y^2)
        w = arctan(y/x) = [-\pi,\pi] = [-180,180]
Convert from rectangular ( x y ) to polar ( r w ) r = sqrt ( x^2 + y^2 ) w = arctan ( y / x ) = [ - \ pi \ pi ] = [ - 180 180 ]