The input to the stochastic orienteering problem consists of a budget @math and metric @math where each vertex @math has a job with deterministic reward and random processing time (drawn from a known distribution). The processing times are independent across vertices. The goal is to obtain a non-anticipatory policy to run jobs at different vertices, that maximizes expected reward, subject to the total distance traveled plus processing times being at most @math . An adaptive policy is one that can choose the next vertex to visit based on observed random instantiations. Whereas, a non-adaptive policy is just given by a fixed ordering of vertices. The adaptivity gap is the worst-case ratio of the expected rewards of the optimal adaptive and non-adaptive policies. We prove an @math lower bound on the adaptivity gap of stochastic orienteering. This provides a negative answer to the @math adaptivity gap conjectured earlier, and comes close to the @math upper bound. This result holds even on a line metric. We also show an @math upper bound on the adaptivity gap for the correlated stochastic orienteering problem, where the reward of each job is random and possibly correlated to its processing time. Using this, we obtain an improved quasi-polynomial time approximation algorithm for correlated stochastic orienteering.
@cite_2: 
@cite_5: In this article, we consider the orienteering problem in undirected and directed graphs and obtain improved approximation algorithms. The point to point-orienteering problem is the following: Given an edge-weighted graph G=(V, E) (directed or undirected), two nodes s, t ∈ V and a time limit B, find an s-t walk in G of total length at most B that maximizes the number of distinct nodes visited by the walk. This problem is closely related to tour problems such as TSP as well as network design problems such as k-MST. Orienteering with time-windows is the more general problem in which each node v has a specified time-window [R(v), D(v)] and a node v is counted as visited by the walk only if v is visited during its time-window. We design new and improved algorithms for the orienteering problem and orienteering with time-windows. Our main results are the following: — A (2+e) approximation for orienteering in undirected graphs, improving upon the 3-approximation of [2004]. — An O(log2 OPT) approximation for orienteering in directed graphs, where OPT ≤ n is the number of vertices visited by an optimal solution. Previously, only a quasipolynomial-time algorithm due to Chekuri and Pal [2005] achieved a polylogarithmic approximation (a ratio of O(log OPT)). — Given an α approximation for orienteering, we show an O(α ċ max log OPT, log lmax lmin ) approximation for orienteering with time-windows, where lmax and lmin are the lengths of the longest and shortest time-windows respectively.
@cite_15: Given a metric space G on n nodes, with a start node r and deadlines D(v) for each vertex v, we consider the Deadline-TSP problem of finding a path starting at r that visits as many nodes as possible by their deadlines. We also consider the more general Vehicle Routing with Time-Windows problem, in which each node v also has a release-time R(v) and the goal is to visit as many nodes as possible within their "time-windows" [R(v),D(v)]. No good approximations were known previously for these problems on general metric spaces. We give an O(logn) approximation algorithm for Deadline-TSP, and extend this algorithm to an O(log2n) approximation for the Time-Window problem. We also give a bicriteria approximation algorithm for both problems: Given an e>0, our algorithm produces a (1 e) approximation, while exceeding the deadlines by a factor of 1+e. We use as a subroutine for these results a constant-factor approximation that we develop for a generalization of the orienteering problem in which both the start and the end nodes of the path are fixed. In the process, we give a 3-approximation to the orienteering problem, improving on the previously best known 4-approximation of [6].
@cite_12: In this paper, we give the first constant-factor approximation algorithm for the rooted Orienteering problem, as well as a new problem that we call the Discounted-Reward traveling salesman problem (TSP), motivated by robot navigation. In both problems, we are given a graph with lengths on edges and rewards on nodes, and a start node @math . In the Orienteering problem, the goal is to find a path starting at @math that maximizes the reward collected, subject to a hard limit on the total length of the path. In the Discounted-Reward TSP, instead of a length limit we are given a discount factor @math , and the goal is to maximize the total discounted reward collected, where the reward for a node reached at time @math is discounted by @math . This problem is motivated by an approximation to a planning problem in the Markov decision process (MDP) framework under the commonly employed infinite horizon discounted reward optimality criterion. The approximation arises from a need to deal with exponentially large state spaces that emerge when trying to model one-time events and nonrepeatable rewards (such as for package deliveries). We also consider tree and multiple-path variants of these problems and provide approximations for those as well. Although the unrooted Orienteering problem, where there is no fixed start node @math , has been known to be approximable using algorithms for related problems such as @math -TSP (in which the amount of reward to be collected is fixed and the total length is approximately minimized), ours is the first to approximate the rooted question, solving an open problem in [E. M. Arkin, J. S. B. Mitchell, and G. Narasimhan, Proceedings of the @math th ACM Symposium on Computational Geometry, 1998, pp. 307-316] and [B. Awerbuch, Y. Azar, A. Blum, and S. Vempala, SIAM J. Comput., 28 (1998), pp. 254-262]. We complement our approximation result for Orienteering by showing that the problem is APX-hard.
@cite_17: Orienteering is a sport in which start and end points are specified along with other locations. These other locations have associated scores. Competitors seek to visit, in a fixed amount of time, a subset of these locations on the way from the start point to the end point in order to maximize the total score. An effective center-of-gravity heuristic is presented that outperforms heuristics from the literature.
The deterministic orienteering problem was introduced by @cite_2 . It has several applications, and many exact approaches and heuristics have been applied to this problem, see eg. the survey @cite_17 . The first constant-factor approximation algorithm was due to @cite_12 . The approximation ratio has been improved @cite_15 @cite_5 to the current best @math .