Many recent works on 3D object detection have focused on designing neural network architectures that can consume point cloud data. While these approaches demonstrate encouraging performance, they are typically based on a single modality and are unable to leverage information from other modalities, such as a camera. Although a few approaches fuse data from different modalities, these methods either use a complicated pipeline to process the modalities sequentially, or perform late-fusion and are unable to learn interaction between different modalities at early stages. In this work, we present PointFusion and VoxelFusion: two simple yet effective early-fusion approaches to combine the RGB and point cloud modalities, by leveraging the recently introduced VoxelNet architecture. Evaluation on the KITTI dataset demonstrates significant improvements in performance over approaches which only use point cloud data. Furthermore, the proposed method provides results competitive with the state-of-the-art multimodal algorithms, achieving top-2 ranking in five of the six bird's eye view and 3D detection categories on the KITTI benchmark, by using a simple single stage network.
@cite_35: The goal of this paper is to generate high-quality 3D object proposals in the context of autonomous driving. Our method exploits stereo imagery to place proposals in the form of 3D bounding boxes. We formulate the problem as minimizing an energy function encoding object size priors, ground plane as well as several depth informed features that reason about free space, point cloud densities and distance to the ground. Our experiments show significant performance gains over existing RGB and RGB-D object proposal methods on the challenging KITTI benchmark. Combined with convolutional neural net (CNN) scoring, our approach outperforms all existing results on all three KITTI object classes.
@cite_36: The depth information of RGB-D sensors has greatly simplified some common challenges in computer vision and enabled breakthroughs for several tasks. In this paper, we propose to use depth maps for object detection and design a 3D detector to overcome the major difficulties for recognition, namely the variations of texture, illumination, shape, viewpoint, clutter, occlusion, self-occlusion and sensor noises. We take a collection of 3D CAD models and render each CAD model from hundreds of viewpoints to obtain synthetic depth maps. For each depth rendering, we extract features from the 3D point cloud and train an Exemplar-SVM classifier. During testing and hard-negative mining, we slide a 3D detection window in 3D space. Experiment results show that our 3D detector significantly outperforms the state-of-the-art algorithms for both RGB and RGB-D images, and achieves about ×1.7 improvement on average precision compared to DPM and R-CNN. All source code and data are available online.
@cite_42: 3D object recognition in scenes with occlusion and clutter is a difficult task. In this paper, we introduce a method that exploits the geometric scale-variability to aid in this task. Our key insight is to leverage the rich discriminative information provided by the scale variation of local geometric structures to constrain the massive search space of potential correspondences between model and scene points. In particular, we exploit the geometric scale variability in the form of the intrinsic geometric scale of each computed feature, the hierarchy induced within the set of these intrinsic geometric scales, and the discriminative power of the local scale-dependent invariant 3D shape descriptors. The method exploits the added information in a hierarchical coarse-to-fine manner that lets it cull the space of all potential correspondences effectively. We experimentally evaluate the accuracy of our method on an extensive set of real scenes with varying amounts of partial occlusion and achieve recognition rates higher than the state-of-the-art. Furthermore, for the first time we systematically demonstrate the method's ability to accurately localize objects despite changes in their global scales.
@cite_44: We present a system for fast and highly accurate 3D localization of objects like cars in autonomous driving applications, using a single camera. Our localization framework jointly uses information from complementary modalities such as structure from motion (SFM) and object detection to achieve high localization accuracy in both near and far fields. This is in contrast to prior works that rely purely on detector outputs, or motion segmentation based on sparse feature tracks. Rather than completely commit to tracklets generated by a 2D tracker, we make novel use of raw detection scores to allow our 3D bounding boxes to adapt to better quality 3D cues. To extract SFM cues, we demonstrate the advantages of dense tracking over sparse mechanisms in autonomous driving scenarios. In contrast to complex scene understanding, our formulation for 3D localization is efficient and can be regarded as an extension of sparse bundle adjustment to incorporate object detection cues. Experiments on the KITTI dataset show the efficacy of our cues, as well as the accuracy and robustness of our 3D object localization relative to ground truth and prior works.
@cite_2: This paper proposes a computationally efficient approach to detecting objects natively in 3D point clouds using convolutional neural networks (CNNs). In particular, this is achieved by leveraging a feature-centric voting scheme to implement novel convolutional layers which explicitly exploit the sparsity encountered in the input. To this end, we examine the trade-off between accuracy and speed for different architectures and additionally propose to use an L 1 penalty on the filter activations to further encourage sparsity in the intermediate representations. To the best of our knowledge, this is the first work to propose sparse convolutional layers and L 1 regularisation for efficient large-scale processing of 3D data. We demonstrate the efficacy of our approach on the KITTI object detection benchmark and show that VoteSDeep models with as few as three layers outperform the previous state of the art in both laser and laser-vision based approaches by margins of up to 40 while remaining highly competitive in terms of processing time.
@cite_15: 
@cite_20: This paper proposes an efficient and effective scheme to applying the sliding window approach popular in computer vision to 3D data. Specifically, the sparse nature of the problem is exploited via a voting scheme to enable a search through all putative object locations at any orientation. We prove that this voting scheme is mathematically equivalent to a convolution on a sparse feature grid and thus enables the processing, in full 3D, of any point cloud irrespective of the number of vantage points required to construct it. As such it is versatile enough to operate on data from popular 3D laser scanners such as a Velodyne as well as on 3D data obtained from increasingly popular push-broom configurations. Our approach is “embarrassingly parallelisable” and capable of processing a point cloud containing over 100K points at eight orientations in less than 0.5s. For the object classes car, pedestrian and bicyclist the resulting detector achieves best-in-class detection and timing performance relative to prior art on the KITTI dataset as well as compared to another existing 3D object detection approach.
@cite_38: Despite recent significant advances, pedestrian detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities and a strong multi-view classifier that accounts for different pedestrian views and poses. In this paper we provide an extensive evaluation that gives insight into how each of these aspects (multi-cue, multi-modality and strong multi-view classifier) affect performance both individually and when integrated together. In the multi-modality component we explore the fusion of RGB and depth maps obtained by high-definition LIDAR, a type of modality that is only recently starting to receive attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the performance, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient. These simple blocks can be easily replaced with more sophisticated ones recently proposed, such as the use of convolutional neural networks for feature representation, to further improve the accuracy.
@cite_8: 2D fully convolutional network has been recently successfully applied to the object detection problem on images. In this paper, we extend the fully convolutional network based detection techniques to 3D and apply it to point cloud data. The proposed approach is verified on the task of vehicle detection from lidar point cloud for autonomous driving. Experiments on the KITTI dataset shows significant performance improvement over the previous point cloud based detection approaches.
@cite_23: Geometric 3D reasoning at the level of objects has received renewed attention recently in the context of visual scene understanding. The level of geometric detail, however, is typically limited to qualitative representations or coarse boxes. This is linked to the fact that today's object class detectors are tuned toward robust 2D matching rather than accurate 3D geometry, encouraged by bounding-box-based benchmarks such as Pascal VOC. In this paper, we revisit ideas from the early days of computer vision, namely, detailed, 3D geometric object class representations for recognition. These representations can recover geometrically far more accurate object hypotheses than just bounding boxes, including continuous estimates of object pose and 3D wireframes with relative 3D positions of object parts. In combination with robust techniques for shape description and inference, we outperform state-of-the-art results in monocular 3D pose estimation. In a series of experiments, we analyze our approach in detail and demonstrate novel applications enabled by such an object class representation, such as fine-grained categorization of cars and bicycles, according to their 3D geometry, and ultrawide baseline matching.
@cite_26: The authors present an approach for the recognition of multiple 3-D object models from three 3-D scene data. The approach uses two different types of primitives for matching: small surface patches, where differential properties can be reliably computed, and lines corresponding to depth or orientation discontinuities. These are represented by splashes and 3-D curves, respectively. It is shown how both of these primitives can be encoded by a set of super segments, consisting of connected linear segments. These super segments are entered into a table and provide the essential mechanism for fast retrieval and matching. The issues of robustness and stability of the features are addressed in detail. The acquisition of the 3-D models is performed automatically by computing splashes in highly structured areas of the objects and by using boundary and surface edges for the generation of 3-D curves. The authors present results with the current system (3-D object recognition based on super segments) and discuss further extensions. >
@cite_32: Few systems capable of recognizing complex objects with free-form (sculptured) surfaces have been developed. The apparent lack of success is mainly due to the lack of a competent modelling scheme for representing such complex objects. In this paper, a new form of point representation for describing 3D free-form surfaces is proposed. This representation, which we call the point signature, serves to describe the structural neighbourhood of a point in a more complete manner than just using the 3D coordinates of the point. Being invariant to rotation and translation, the point signature can be used directly to hypothesize the correspondence to model points with similar signatures. Recognition is achieved by matching the signatures of data points representing the sensed surface to the signatures of data points representing the model surface. The use of point signatures is not restricted to the recognition of a single-object scene to a small library of models. Instead, it can be extended naturally to the recognition of scenes containing multiple partially-overlapping objects (which may also be juxtaposed with each other) against a large model library. No preliminary phase of segmenting the scene into the component objects is required. In searching for the appropriate candidate model, recognition need not proceed in a linear order which can become prohibitive for a large model library. For a given scene, signatures are extracted at arbitrarily spaced seed points. Each of these signatures is used to vote for models that contain points having similar signatures. Inappropriate models with low votes can be rejected while the remaining candidate models are ordered according to the votes they received. In this way, efficient verification of the hypothesized candidates can proceed by testing the most likely model first. Experiments using real data obtained from a range finder have shown fast recognition from a library of fifteen models whose complexities vary from that of simple piecewise quadric shapes to complicated face masks. Results from the recognition of both single-object and multiple-object scenes are presented.
@cite_19: The goal of this paper is to perform 3D object detection from a single monocular image in the domain of autonomous driving. Our method first aims to generate a set of candidate class-specific object proposals, which are then run through a standard CNN pipeline to obtain highquality object detections. The focus of this paper is on proposal generation. In particular, we propose an energy minimization approach that places object candidates in 3D using the fact that objects should be on the ground-plane. We then score each candidate box projected to the image plane via several intuitive potentials encoding semantic segmentation, contextual information, size and location priors and typical object shape. Our experimental evaluation demonstrates that our object proposal generation approach significantly outperforms all monocular approaches, and achieves the best detection performance on the challenging KITTI benchmark, among published monocular competitors.
@cite_27: Representation of three dimensional objects using a set of oriented point pair features has been shown to be effective for object recognition and pose estimation. Combined with an efficient voting scheme on a generalized Hough space, existing approaches achieve good recognition accuracy and fast operation. However, the performance of these approaches degrades when the objects are (self-)similar or exhibit degeneracies, such as large planar surfaces which are very common in both man made and natural shapes, or due to heavy object and background clutter. We propose a max-margin learning framework to identify discriminative features on the surface of three dimensional objects. Our algorithm selects and ranks features according to their importance for the specified task, which leads to improved accuracy and reduced computational cost. In addition, we analyze various grouping and optimization strategies to learn the discriminative pair features. We present extensive synthetic and real experiments demonstrating the improved results.
@cite_16: Why is pedestrian detection still very challenging in realistic scenes? How much would a successful solution to monocular depth inference aid pedestrian detection? In order to answer these questions we trained a state-of-theart deformable parts detector using different configurations of optical images and their associated 3D point clouds, in conjunction and independently, leveraging upon the recently released KITTI dataset. We propose novel strategies for depth upsampling and contextual fusion that together lead to detection performance which exceeds that of the RGB-only systems. Our results suggest depth cues as a very promising mid-level target for future pedestrian detection approaches.
@cite_33: Despite the great progress achieved in recognizing objects as 2D bounding boxes in images, it is still very challenging to detect occluded objects and estimate the 3D properties of multiple objects from a single image. In this paper, we propose a novel object representation, 3D Voxel Pattern (3DVP), that jointly encodes the key properties of objects including appearance, 3D shape, viewpoint, occlusion and truncation. We discover 3DVPs in a data-driven way, and train a bank of specialized detectors for a dictionary of 3DVPs. The 3DVP detectors are capable of detecting objects with specific visibility patterns and transferring the meta-data from the 3DVPs to the detected objects, such as 2D segmentation mask, 3D pose as well as occlusion or truncation boundaries. The transferred meta-data allows us to infer the occlusion relationship among objects, which in turn provides improved object recognition results. Experiments are conducted on the KITTI detection benchmark [17] and the outdoor-scene dataset [41]. We improve state-of-the-art results on car detection and pose estimation with notable margins (6 in difficult data of KITTI). We also verify the ability of our method in accurately segmenting objects from the background and localizing them in 3D.
@cite_0: Accurate detection of objects in 3D point clouds is a central problem in many applications, such as autonomous navigation, housekeeping robots, and augmented virtual reality. To interface a highly sparse LiDAR point cloud with a region proposal network (RPN), most existing efforts have focused on hand-crafted feature representations, for example, a bird's eye view projection. In this work, we remove the need of manual feature engineering for 3D point clouds and propose VoxelNet, a generic 3D detection network that unifies feature extraction and bounding box prediction into a single stage, end-to-end trainable deep network. Specifically, VoxelNet divides a point cloud into equally spaced 3D voxels and transforms a group of points within each voxel into a unified feature representation through the newly introduced voxel feature encoding (VFE) layer. In this way, the point cloud is encoded as a descriptive volumetric representation, which is then connected to a RPN to generate detections. Experiments on the KITTI car detection benchmark show that VoxelNet outperforms the state-of-the-art LiDAR based 3D detection methods by a large margin. Furthermore, our network learns an effective discriminative representation of objects with various geometries, leading to encouraging results in 3D detection of pedestrians and cyclists, based on only LiDAR.
@cite_31: We address the problem of real-time 3D object detection from point clouds in the context of autonomous driving. Speed is critical as detection is a necessary component for safety. Existing approaches are, however, expensive in computation due to high dimensionality of point clouds. We utilize the 3D data more efficiently by representing the scene from the Bird's Eye View (BEV), and propose PIXOR, a proposal-free, single-stage detector that outputs oriented 3D object estimates decoded from pixel-wise neural network predictions. The input representation, network architecture, and model optimization are specially designed to balance high accuracy and real-time efficiency. We validate PIXOR on two datasets: the KITTI BEV object detection benchmark, and a large-scale 3D vehicle detection benchmark. In both datasets we show that the proposed detector surpasses other state-of-the-art methods notably in terms of Average Precision (AP), while still runs at 10 FPS.
@cite_13: Current systems for scene understanding typically represent objects as 2D or 3D bounding boxes. While these representations have proven robust in a variety of applications, they provide only coarse approximations to the true 2D and 3D extent of objects. As a result, object-object interactions, such as occlusions or ground-plane contact, can be represented only superficially. In this paper, we approach the problem of scene understanding from the perspective of 3D shape modeling, and design a 3D scene representation that reasons jointly about the 3D shape of multiple objects. This representation allows to express 3D geometry and occlusion on the fine detail level of individual vertices of 3D wireframe models, and makes it possible to treat dependencies between objects, such as occlusion reasoning, in a deterministic way. In our experiments, we demonstrate the benefit of jointly estimating the 3D shape of multiple objects in a scene over working with coarse boxes, on the recently proposed KITTI dataset of realistic street scenes.
@cite_11: In this paper, we present a novel approach, called Deep MANTA (Deep Many-Tasks), for many-task vehicle analysis from a given image. A robust convolutional network is introduced for simultaneous vehicle detection, part localization, visibility characterization and 3D dimension estimation. Its architecture is based on a new coarse-to-fine object proposal that boosts the vehicle detection. Moreover, the Deep MANTA network is able to localize vehicle parts even if these parts are not visible. In the inference, the networks outputs are used by a real time robust pose estimation algorithm for fine orientation estimation and 3D vehicle localization. We show in experiments that our method outperforms monocular state-of-the-art approaches on vehicle detection, orientation and 3D location tasks on the very challenging KITTI benchmark.
As discussed earlier, 3D understanding is an extensively researched topic. Earlier approaches ( @cite_32 @cite_26 @cite_42 @cite_15 @cite_27 ) employ hand-crafted representations and achieve satisfactory results in the presence of rich and detailed 3D information. Some of the techniques ( @cite_20 @cite_2 @cite_36 @cite_36 @cite_8 ) represent 3D point cloud data using voxel occupancy grid representation, followed by the use of 3D convolutions to compute the 3D bounding boxes. Due to the high computational and memory cost, several approaches based on BEV representation were developed ( @cite_16 @cite_38 @cite_31 ). The BEV-based methods assume that point cloud data is sparse in one dimension, which is usually not the case in many scenarios. Different from these approaches, image-based methods ( @cite_19 @cite_35 @cite_33 @cite_23 @cite_13 @cite_44 @cite_11 ) were developed to infer 3D bounding boxes from 2D images. However, they usually suffer from low accuracy in terms of depth localization. Recently, VoxelNet @cite_0 proposed an end-to-end learning architecture that consumes point cloud data in its raw format.