As service robots become more and more capable of performing useful tasks for us, there is a growing need to teach robots how we expect them to carry out these tasks. However, different users typically have their own preferences, for example with respect to arranging objects on different shelves. As many of these preferences depend on a variety of factors including personal taste, cultural background, or common sense, it is challenging for an expert to pre-program a robot in order to accommodate all potential users. At the same time, it is impractical for robots to constantly query users about how they should perform individual tasks. In this work, we present an approach to learn patterns in user preferences for the task of tidying up objects in containers, e.g., shelves or boxes. Our method builds upon the paradigm of collaborative filtering for making personalized recommendations and relies on data from different users that we gather using crowdsourcing. To deal with novel objects for which we have no data, we propose a method that compliments standard collaborative filtering by leveraging information mined from the Web. When solving a tidy-up task, we first predict pairwise object preferences of the user. Then, we subdivide the objects in containers by modeling a spectral clustering problem. Our solution is easy to update, does not require complex modeling, and improves with the amount of user data. We evaluate our approach using crowdsourcing data from over 1,200 users and demonstrate its effectiveness for two tidy-up scenarios. Additionally, we show that a real robot can reliably predict user preferences using our approach.
@cite_38: 
@cite_35: We consider the problem of learning user preferences over robot trajectories for environments rich in objects and humans. This is challenging because the criterion defining a good trajectory varies with users, tasks and interactions in the environment. We represent trajectory preferences using a cost function that the robot learns and uses it to generate good trajectories in new environments. We design a crowdsourcing system - PlanIt, where non-expert users label segments of the robot's trajectory. PlanIt allows us to collect a large amount of user feedback, and using the weak and noisy labels from PlanIt we learn the parameters of our model. We test our approach on 122 different environments for robotic navigation and manipulation tasks. Our extensive experiments show that the learned cost function generates preferred trajectories in human environments. Our crowdsourcing system is publicly available for the visualization of the learned costs and for providing preference feedback: this http URL
@cite_14: 
@cite_53: Learning from demonstration (LfD) is a common technique applied to many problems in robotics, such as populating grasp databases, training for reinforcement learning of high-level skill sets and bootstrapping motion planners. While such approaches are generally highly valued, they rely on the often time-consuming process of gathering user demonstrations, and hence it becomes difficult to attain a sizeable dataset. In this paper, we present a tool capable of recording large numbers of high-dimensional demonstrations of mobile manipulation tasks provided by non-experts in the field. Our tool accomplishes this via a web interface that requires no additional software to be installed beyond a web browser, as well as a scalable architecture that is capable of supporting 10 concurrent demonstrators on a single server. Our architecture employs a lightweight simulation environment to reduce unnecessary computations and improve performance. Furthermore, we show how our tool can be used to gather a large set of demonstrations of a mobile manipulation task by leveraging existing crowdsource platforms. The data set collected has been made available to the robotics community. We also present experiments in which we apply demonstrations collected through our infrastructure to teach a robot how to grasp, to teach a robot how to perform dexterous manipulation tasks such as scooping and to accelerate motion planning for full-body manipulation tasks.
@cite_52: The study presented in this paper explored people's perceptions and attitudes towards the idea of a future robot companion for the home. A human-centred approach was adopted using questionnaires and human-robot interaction trials to derive data from 28 adults. Results indicated that a large proportion of participants were in favour of a robot companion and saw the potential role as being an assistant, machine or servant. Few wanted a robot companion to be a friend. Household tasks were preferred to child animal care tasks. Humanlike communication was desirable for a robot companion, whereas humanlike behaviour and appearance were less essential. Results are discussed in relation to future research directions for the development of robot companions.
@cite_40: For successful deployment, personal robots must adapt to ever-changing indoor environments. While dealing with novel objects is a largely unsolved challenge in AI, it is easy for people. In this paper we present a framework for robot supervision through Amazon Mechanical Turk. Unlike traditional models of teleoperation, people provide semantic information about the world and subjective judgements. The robot then autonomously utilizes the additional information to enhance its capabilities. The information can be collected on demand in large volumes and at low cost. We demonstrate our approach on the task of grasping unknown objects.
@cite_46: 
@cite_16: Although imitation learning is a powerful tech- nique for robot learning and knowledge acquisition from na¨ human users, it often suffers from the need for expensive human demonstrations. In some cases the robot has an insufficient number of useful demonstrations, while in others its learning ability is limited by the number of users it directly interacts with. We propose an approach that overcomes these short- comings by using crowdsourcing to collect a wider variety of examples from a large pool of human demonstrators online. We present a new goal-based imitation learning framework which utilizes crowdsourcing as a major source of human demonstration data. We demonstrate the effectiveness of our approach experimentally on a scenario where the robot learns to build 2D object models on a table from basic building blocks using knowledge gained from locals and online crowd workers. In addition, we show how the robot can use this knowledge to support human-robot collaboration tasks such as goal inference through object-part classification and missing-part prediction. We report results from a user study involving fourteen local demonstrators and hundreds of crowd workers on 16 different model building tasks.
To learn different user preferences, we collect data from many non-expert users using a crowdsourcing platform. Prior work has also leveraged crowdsourcing for data labeling or as an efficient platform for transferring human knowledge to robots, e.g., @cite_14 @cite_46 . For example, Sorokin2010 utilized crowdsourcing to teach robots how to grasp new objects @cite_40 . Moreover, several researchers have used crowdsourcing to facilitate learning manipulation tasks from large numbers of human demonstrations @cite_16 @cite_52 @cite_38 @cite_53 . In the context of learning user preferences, jain2015icra recently presented a new crowdsourcing platform where non-experts can label segments in robot trajectories as desirable or not @cite_35 . This is then used to learn a cost function for planning preferred robot trajectories in different indoor environments.