This paper performs the first investigation into depth for large-scale human action recognition in video where the depth cues are estimated from the videos themselves. We develop a new framework called depth2action and experiment thoroughly into how best to incorporate the depth information. We introduce spatio-temporal depth normalization (STDN) to enforce temporal consistency in our estimated depth sequences. We also propose modified depth motion maps (MDMM) to capture the subtle temporal changes in depth. These two components significantly improve the action recognition performance. We evaluate our depth2action framework on three large-scale action recognition video benchmarks. Our model achieves state-of-the-art performance when combined with appearance and motion information thus demonstrating that depth2action is indeed complementary to existing approaches.
@cite_18: In this paper, we propose to adopt ConvNets to recognize human actions from depth maps on relatively small datasets based on Depth Motion Maps (DMMs). In particular, three strategies are developed to effectively leverage the capability of ConvNets in mining discriminative features for recognition. Firstly, different viewpoints are mimicked by rotating virtual cameras around subject represented by the 3D points of the captured depth maps. This not only synthesizes more data from the captured ones, but also makes the trained ConvNets view-tolerant. Secondly, DMMs are constructed and further enhanced for recognition by encoding them into Pseudo-RGB images, turning the spatial-temporal motion patterns into textures and edges. Lastly, through transferring learning the models originally trained over ImageNet for image classification, the three ConvNets are trained independently on the color-coded DMMs constructed in three orthogonal planes. The proposed algorithm was extensively evaluated on MSRAction3D, MSRAction3DExt and UTKinect-Action datasets and achieved the state-of-the-art results on these datasets.
@cite_1: In this paper, we propose an effective method to recognize human actions from sequences of depth maps, which provide additional body shape and motion information for action recognition. In our approach, we project depth maps onto three orthogonal planes and accumulate global activities through entire video sequences to generate the Depth Motion Maps (DMM). Histograms of Oriented Gradients (HOG) are then computed from DMM as the representation of an action video. The recognition results on Microsoft Research (MSR) Action3D dataset show that our approach significantly outperforms the state-of-the-art methods, although our representation is much more compact. In addition, we investigate how many frames are required in our framework to recognize actions on the MSR Action3D dataset. We observe that a short sub-sequence of 30-35 frames is sufficient to achieve comparable results to that operating on entire video sequences.
We note that we take inspiration from @cite_1 @cite_18 in designing our modified DMMs. The approaches in these works use RGB-D data and are not appropriate for our problem, though, since they construct multiple depth sequences using different geometric projections, and our videos are too long and our estimated depth sequences too noisy to be characterized by a single DMM.