Evaluating the style of handwriting generation is a challenging problem, since it is not well defined. It is a key component in order to develop in developing systems with more personalized experiences with humans. In this paper, we propose baseline benchmarks, in order to set anchors to estimate the relative quality of different handwriting style methods. This will be done using deep learning techniques, which have shown remarkable results in different machine learning tasks, learning classification, regression, and most relevant to our work, generating temporal sequences. We discuss the challenges associated with evaluating our methods, which is related to evaluation of generative models in general. We then propose evaluation metrics, which we find relevant to this problem, and we discuss how we evaluate the evaluation metrics. In this study, we use IRON-OFF dataset. To the best of our knowledge, there is no work done before in generating handwriting (either in terms of methodology or the performance metrics), our in exploring styles using this dataset.
@cite_9: Minimization of a sum-of-squares or cross-entropy error function leads to network outputs which approximate the conditional averages of the target data, conditioned on the input vector. For classifications problems, with a suitably chosen target coding scheme, these averages represent the posterior probabilities of class membership, and so can be regarded as optimal. For problems involving the prediction of continuous variables, however, the conditional averages provide only a very limited description of the properties of the target variables. This is particularly true for problems in which the mapping to be learned is multi-valued, as often arises in the solution of inverse problems, since the average of several correct target values is not necessarily itself a correct value. In order to obtain a complete description of the data, for the purposes of predicting the outputs corresponding to new input vectors, we must model the conditional probability distribution of the target data, again conditioned on the input vector. In this paper we introduce a new class of network models obtained by combining a conventional neural network with a mixture density model. The complete system is called a Mixture Density Network, and can in principle represent arbitrary conditional probability distributions in the same way that a conventional neural network can represent arbitrary functions. We demonstrate the effectiveness of Mixture Density Networks using both a toy problem and a problem involving robot inverse kinematics.
@cite_10: 
@cite_18: Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting.
@cite_17: This paper shows how Long Short-term Memory recurrent neural networks can be used to generate complex sequences with long-range structure, simply by predicting one data point at a time. The approach is demonstrated for text (where the data are discrete) and online handwriting (where the data are real-valued). It is then extended to handwriting synthesis by allowing the network to condition its predictions on a text sequence. The resulting system is able to generate highly realistic cursive handwriting in a wide variety of styles.
The generation of continuous data has always been tricky. Graves @cite_17 combined (LSTM) networks with , MDN @cite_9 , to generate continuous handwritten characters, using @cite_10 . While the results are impressive, the MDN approach are quite difficult to train. Another possible approach for generating continuous tracings is , GSM @cite_18 .