Wireless communication in a network of mobile devices is a challenging and resource-demanding task, due to the highly dynamic network topology and the wireless channel randomness. This paper investigates information broadcast schemes in 2-D mobile ad hoc networks where nodes are initially randomly distributed and then move following a random direction mobility model. Based on an in-depth analysis of the popular susceptible-infectious-recovered epidemic broadcast scheme, this paper proposes a novel energy and bandwidth-efficient broadcast scheme, named the energy-efficient broadcast scheme, which is able to adapt to fast-changing network topology and channel randomness. Analytical results are provided to characterize the performance of the proposed scheme, including the fraction of nodes that can receive the information and the delay of the information dissemination process. The accuracy of analytical results is verified using simulations driven by both the random direction mobility model and a real-world trace.
@cite_18: Opportunistic mobile ad hoc networks (MANETs) are a special class of sparse and disconnected MANETs where data communication exploits sporadic contact opportunities among nodes. We consider opportunistic MANETs where nodes move independently at random over a square of the plane. Nodes exchange data if they are at a distance at most r within each other, where r > 0 is the node transmission radius. The flooding time is the number of time-steps required to broadcast a message from a source node to every node of the network. Flooding time is an important measure of how fast information can spread in dynamic networks. We derive the first upper bound on the flooding time, which is a decreasing function of the maximal speed of the nodes. The bound holds with high probability, and it is nearly tight. Our bound shows that, thanks to node mobility, even when the network is sparse and disconnected, information spreading can be fast.
@cite_21: With increasing prevalence of mobile wireless devices with WiFi and Bluetooth capability, new applications that can make use of limited contact opportunities when the devices are physically close are emerging. Proximity-based social networking, and location specific dissemination of advertisements and events, are some such applications. Discovering such services is a challenging problem due to energy budget limitations, user mobility, and nonuniformity and the time-varying nature of energy budgets across users. It is important to rapidly discover such mobile services to make use of limited contact opportunities. To support such applications, we seek to design a localized discovery scheme that can minimize the expected contact latency between mobile phones with limited energy budgets. All the existing neighbor discovery schemes assume lack of any time synchronization. However, in practice sufficiently accurate time synchronization can be achieved with existing time synchronization techniques. We propose Recursive Binary Time Partitioning (RBTP), a scheme that determines how the devices should wake up and sleep to achieve minimal contact latency with other nearby devices. RBTP achieves provable performance bound and outperforms state-of-the-art asynchronous protocols for smartphones. When compared with the optimum scheme, the contact latency is shown to be within a factor of (9 8) in the expected case and 2 in the worst case.
@cite_13: The goal of this paper is to increase our under- standing of the fundamental performance limits of mobile and Delay Tolerant Networks (DTNs), where end-to-end multihop paths may not exist and communication routes may only be available through time and mobility. We use analytical tools to derive generic theoretical upper bounds for the information propagation speed in large scale mobile and intermittently con- nected networks. In other words, we upper-bound the optimal performance, in terms of delay, that can be achieved using any routing algorithm. We then show how our analysis can be applied to specific mobility models to obtain specific analytical estimates. In particular, in 2-D networks, when nodes move at a maximum speed and their density is small (the network is sparse and asymptotically almost surely disconnected), we prove that the information propagation speed is upper bounded by in random waypoint-like models, while it is upper bounded by for other mobility models (random walk, Brownian motion). We also present simulations that confirm the validity of the bounds in these scenarios. Finally, we generalize our results to 1-D and 3-D networks.
@cite_8: This paper presents two efficient flooding algorithms based on 1-hop neighbor information. In the first part of the paper, we consider sender-based flooding algorithms, specifically the algorithm proposed by In their paper, propose a sender-based flooding algorithm that can achieve local optimality by selecting the minimum number of forwarding nodes in the lowest computational time complexity O(n logn), where n is the number of neighbors. We show that this optimality only holds for a subclass of sender-based algorithms. We propose an efficient sender-based flooding algorithm based on 1-hop neighbor information that reduces the time complexity of computing forwarding nodes to O(n). In Liu's algorithm, n nodes are selected to forward the message in the worst case, whereas in our proposed algorithm, the number of forwarding nodes in the worst case is 11. In the second part of the paper we propose a simple and highly efficient receiver-based flooding algorithm. When nodes are uniformly distributed, we prove that the probability of two neighbor nodes broadcasting the same messageneighbor nodes broadcasting the same message exponentially decreases when the distance between them decreases or when the node density increases. The analytical results are confirmed using simulation.
Moreover, a number of existing work in this area (e.g. @cite_18 @cite_21 @cite_13 @cite_8 ) considered the unit disk model, under which two nodes are directly connected if and only if the Euclidean distance between them is not larger than the radio range @math . Differently, this work takes shadowing and fading effects into consideration and shows that channel randomness can significantly affect the performance of information dissemination in mobile ad-hoc networks.