We consider the task of controlling a quadrotor to hover in front of a freely moving user, using input data from an onboard camera. On this specific task we compare two widespread learning paradigms: a mediated approach, which learns a high-level state from the input and then uses it for deriving control signals; and an end-to-end approach, which skips high-level state estimation altogether. We show that despite their fundamental difference, both approaches yield equivalent performance on this task. We finally qualitatively analyze the behavior of a quadrotor implementing such approaches.
@cite_14: Policy search methods can allow robots to learn control policies for a wide range of tasks, but practical applications of policy search often require hand-engineered components for perception, state estimation, and low-level control. In this paper, we aim to answer the following question: does training the perception and control systems jointly end-to-end provide better performance than training each component separately? To this end, we develop a method that can be used to learn policies that map raw image observations directly to torques at the robot's motors. The policies are represented by deep convolutional neural networks (CNNs) with 92,000 parameters, and are trained using a guided policy search method, which transforms policy search into supervised learning, with supervision provided by a simple trajectory-centric reinforcement learning method. We evaluate our method on a range of real-world manipulation tasks that require close coordination between vision and control, such as screwing a cap onto a bottle, and present simulated comparisons to a range of prior policy search methods.
@cite_33: We describe a vision-based obstacle avoidance system for off-road mobile robots. The system is trained from end to end to map raw input images to steering angles. It is trained in supervised mode to predict the steering angles provided by a human driver during training runs collected in a wide variety of terrains, weather conditions, lighting conditions, and obstacle types. The robot is a 50cm off-road truck, with two forward-pointing wireless color cameras. A remote computer processes the video and controls the robot via radio. The learning system is a large 6-layer convolutional network whose input is a single left right pair of unprocessed low-resolution images. The robot exhibits an excellent ability to detect obstacles and navigate around them in real time at speeds of 2 m s.
@cite_7: Robust perception-action models should be learned from training data with diverse visual appearances and realistic behaviors, yet current approaches to deep visuomotor policy learning have been generally limited to in-situ models learned from a single vehicle or simulation environment. We advocate learning a generic vehicle motion model from large scale crowd-sourced video data, and develop an end-to-end trainable architecture for learning to predict a distribution over future vehicle egomotion from instantaneous monocular camera observations and previous vehicle state. Our model incorporates a novel FCN-LSTM architecture, which can be learned from large-scale crowd-sourced vehicle action data, and leverages available scene segmentation side tasks to improve performance under a privileged learning paradigm. We provide a novel large-scale dataset of crowd-sourced driving behavior suitable for training our model, and report results predicting the driver action on held out sequences across diverse conditions.
@cite_22: In recent years, autonomous driving algorithms using low-cost vehicle-mounted cameras have attracted increasing endeavors from both academia and industry. There are multiple fronts to these endeavors, including object detection on roads, 3-D reconstruction etc., but in this work we focus on a vision-based model that directly maps raw input images to steering angles using deep networks. This represents a nascent research topic in computer vision. The technical contributions of this work are three-fold. First, the model is learned and evaluated on real human driving videos that are time-synchronized with other vehicle sensors. This differs from many prior models trained from synthetic data in racing games. Second, state-of-the-art models, such as PilotNet, mostly predict the wheel angles independently on each video frame, which contradicts common understanding of driving as a stateful process. Instead, our proposed model strikes a combination of spatial and temporal cues, jointly investigating instantaneous monocular camera observations and vehicle's historical states. This is in practice accomplished by inserting carefully-designed recurrent units (e.g., LSTM and Conv-LSTM) at proper network layers. Third, to facilitate the interpretability of the learned model, we utilize a visual back-propagation scheme for discovering and visualizing image regions crucially influencing the final steering prediction. Our experimental study is based on about 6 hours of human driving data provided by Udacity. Comprehensive quantitative evaluations demonstrate the effectiveness and robustness of our model, even under scenarios like drastic lighting changes and abrupt turning. The comparison with other state-of-the-art models clearly reveals its superior performance in predicting the due wheel angle for a self-driving car.
@cite_28: We present a micro aerial vehicle (MAV) system, built with inexpensive off-the-shelf hardware, for autonomously following trails in unstructured, outdoor environments such as forests. The system introduces a deep neural network (DNN) called TrailNet for estimating the view orientation and lateral offset of the MAV with respect to the trail center. The DNN-based controller achieves stable flight without oscillations by avoiding overconfident behavior through a loss function that includes both label smoothing and entropy reward. In addition to the TrailNet DNN, the system also utilizes vision modules for environmental awareness, including another DNN for object detection and a visual odometry component for estimating depth for the purpose of low-level obstacle detection. All vision systems run in real time on board the MAV via a Jetson TX1. We provide details on the hardware and software used, as well as implementation details. We present experiments showing the ability of our system to navigate forest trails more robustly than previous techniques, including autonomous flights of 1 km.
@cite_1: In the modern era of automation and robotics, autonomous vehicles are currently the focus of academic and industrial research. With the ever increasing number of unmanned aerial vehicles getting involved in activities in the civilian and commercial domain, there is an increased need for autonomy in these systems too. Due to guidelines set by the governments regarding the operation ceiling of civil drones, road-tracking based navigation is garnering interest . In an attempt to achieve the above mentioned tasks, we propose an imitation learning based, data-driven solution to UAV autonomy for navigating through city streets by learning to fly by imitating an expert pilot. Derived from the classic image classification algorithms, our classifier has been constructed in the form of a fast 39-layered Inception model, that evaluates the presence of roads using the tomographic reconstructions of the input frames. Based on the Inception-v3 architecture, our system performs better in terms of processing complexity and accuracy than many existing models for imitation learning. The data used for training the system has been captured from the drone, by flying it in and around urban and semi-urban streets, by experts having at least 6-8 years of flying experience. Permissions were taken from required authorities who made sure that minimal risk (to pedestrians) is involved in the data collection process. With the extensive amount of drone data that we collected, we have been able to navigate successfully through roads without crashing or overshooting, with an accuracy of 98.44 . The computational efficiency of MAVNet enables the drone to fly at high speeds of upto 6m sec. We present the same results in this research and compare them with other state-of-the-art methods of vision and learning based navigation.
@cite_6: How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see:
@cite_0: Autonomous navigation for large Unmanned Aerial Vehicles (UAVs) is fairly straight-forward, as expensive sensors and monitoring devices can be employed. In contrast, obstacle avoidance remains a challenging task for Micro Aerial Vehicles (MAVs) which operate at low altitude in cluttered environments. Unlike large vehicles, MAVs can only carry very light sensors, such as cameras, making autonomous navigation through obstacles much more challenging. In this paper, we describe a system that navigates a small quadrotor helicopter autonomously at low altitude through natural forest environments. Using only a single cheap camera to perceive the environment, we are able to maintain a constant velocity of up to 1.5m s. Given a small set of human pilot demonstrations, we use recent state-of-the-art imitation learning techniques to train a controller that can avoid trees by adapting the MAVs heading. We demonstrate the performance of our system in a more controlled environment indoors, and in real natural forest environments outdoors.
@cite_19: 
@cite_15: Civilian drones are soon expected to be used in a wide variety of tasks, such as aerial surveillance, delivery, or monitoring of existing architectures. Nevertheless, their deployment in urban environments has so far been limited. Indeed, in unstructured and highly dynamic scenarios, drones face numerous challenges to navigate autonomously in a feasible and safe way. In contrast to traditional “map-localize-plan” methods, this letter explores a data-driven approach to cope with the above challenges. To accomplish this, we propose DroNet: a convolutional neural network that can safely drive a drone through the streets of a city. Designed as a fast eight-layers residual network, DroNet produces two outputs for each single input image: A steering angle to keep the drone navigating while avoiding obstacles, and a collision probability to let the UAV recognize dangerous situations and promptly react to them. The challenge is however to collect enough data in an unstructured outdoor environment such as a city. Clearly, having an expert pilot providing training trajectories is not an option given the large amount of data required and, above all, the risk that it involves for other vehicles or pedestrians moving in the streets. Therefore, we propose to train a UAV from data collected by cars and bicycles, which, already integrated into the urban environment, would not endanger other vehicles and pedestrians. Although trained on city streets from the viewpoint of urban vehicles, the navigation policy learned by DroNet is highly generalizable. Indeed, it allows a UAV to successfully fly at relative high altitudes and even in indoor environments, such as parking lots and corridors. To share our findings with the robotics community, we publicly release all our datasets, code, and trained networks.
@cite_16: We study the problem of perceiving forest or mountain trails from a single monocular image acquired from the viewpoint of a robot traveling on the trail itself. Previous literature focused on trail segmentation, and used low-level features such as image saliency or appearance contrast; we propose a different approach based on a deep neural network used as a supervised image classifier. By operating on the whole image at once, our system outputs the main direction of the trail compared to the viewing direction. Qualitative and quantitative results computed on a large real-world dataset (which we provide for download) show that our approach outperforms alternatives, and yields an accuracy comparable to the accuracy of humans that are tested on the same image classification task. Preliminary results on using this information for quadrotor control in unseen trails are reported. To the best of our knowledge, this is the first letter that describes an approach to perceive forest trials, which is demonstrated on a quadrotor micro aerial vehicle.
@cite_17: We describe a fully integrated real-time system for autonomous off-road navigation that uses end-to-end learning from onboard proprioceptive sensors, operator input, and stereo cameras to adapt to local terrain and extend terrain classification into the far field to avoid myopic behavior. The system consists of two learning algorithms: a short-range, geometry-based local terrain classifier that learns from very few proprioceptive examples and is robust in many off-road environments; and a long-range, image-based classifier that learns from geometry-based classification and continuously generalizes geometry to appearance, making it effective even in complex terrain and varying lighting conditions. In addition to presenting the learning algorithms, we describe the system architecture and results from the Learning Applied to Ground Robots (LAGR) program's field tests. © 2008 Wiley Periodicals, Inc.
The ground truth used for learning may have various origins: skilled drivers or operators @cite_0 @cite_1 @cite_33 @cite_17 ; people walking @cite_16 @cite_28 or driving a vehicle that is not the target robot @cite_15 ; random controllers that sometimes lead to collisions, which the model learns to avoid @cite_6 ; hand-designed controllers @cite_19 ; controllers learned through reinforcement learning @cite_14 ; or the future position of vehicles in a large driving dataset @cite_7 . Most of these approaches are stateless and reactive, but applications of Deep Recurrent Neural Networks allows to capture temporal dynamics in end-to-end approaches @cite_22 .