The light field faithfully records the spatial and angular configurations of the scene, which facilitates a wide range of imaging possibilities. In this work, we propose an LF synthesis algorithm which renders high quality novel LF views far outside the range of angular baselines of the given references. A stratified synthesis strategy is adopted which parses the scene content based on stratified disparity layers and across a varying range of spatial granularities. Such a stratified methodology proves to help preserve scene structures over large perspective shifts, and it provides informative clues for inferring the textures of occluded regions. A generative-adversarial network model is further adopted for parallax correction and occlusion completion conditioned on the stratified synthesis features. Experiments show that our proposed model can provide more reliable novel view synthesis quality at large baseline extension ratios. Over 3dB quality improvement has been achieved against state-of-the-art LF view synthesis algorithms.
@cite_35: We present a novel approach for image completion that results in images that are both locally and globally consistent. With a fully-convolutional neural network, we can complete images of arbitrary resolutions by filling-in missing regions of any shape. To train this image completion network to be consistent, we use global and local context discriminators that are trained to distinguish real images from completed ones. The global discriminator looks at the entire image to assess if it is coherent as a whole, while the local discriminator looks only at a small area centered at the completed region to ensure the local consistency of the generated patches. The image completion network is then trained to fool the both context discriminator networks, which requires it to generate images that are indistinguishable from real ones with regard to overall consistency as well as in details. We show that our approach can be used to complete a wide variety of scenes. Furthermore, in contrast with the patch-based approaches such as PatchMatch, our approach can generate fragments that do not appear elsewhere in the image, which allows us to naturally complete the images of objects with familiar and highly specific structures, such as faces.
@cite_14: We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.
@cite_26: 
@cite_27: We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the results are often limited to low-resolution and still far from realistic. In this work, we generate 2048 A— 1024 visually appealing results with a novel adversarial loss, as well as new multi-scale generator and discriminator architectures. Furthermore, we extend our framework to interactive visual manipulation with two additional features. First, we incorporate object instance segmentation information, which enables object manipulations such as removing adding objects and changing the object category. Second, we propose a method to generate diverse results given the same input, allowing users to edit the object appearance interactively. Human opinion studies demonstrate that our method significantly outperforms existing methods, advancing both the quality and the resolution of deep image synthesis and editing.
@cite_20: Semantic image inpainting is a challenging task where large missing regions have to be filled based on the available visual data. Existing methods which extract information from only a single image generally produce unsatisfactory results due to the lack of high level context. In this paper, we propose a novel method for semantic image inpainting, which generates the missing content by conditioning on the available data. Given a trained generative model, we search for the closest encoding of the corrupted image in the latent image manifold using our context and prior losses. This encoding is then passed through the generative model to infer the missing content. In our method, inference is possible irrespective of how the missing content is structured, while the state-of-the-art learning based method requires specific information about the holes in the training phase. Experiments on three datasets show that our method successfully predicts information in large missing regions and achieves pixel-level photorealism, significantly outperforming the state-of-the-art methods.
The challenge of predicting ambiguous image content caused by occlusion is directly related to the problem of image synthesis and inpainting. The Generative-Adversarial Network (GAN) @cite_14 show wonderful performance for these applications. Semantic labels have been used to provide content consistent outcomes for image synthesis @cite_26 @cite_27 . Global and local context features have been adopted to provide a more stable and consistent inpainting @cite_35 @cite_20 . These works provide valuable inspirations to our work, in which we aim at inpainting the occluded regions with surface consistent constraints.