Software is intangible and knowledge about software systems is typically tacit. The mental model of software developers is thus an important factor in software engineering. It is our vision that developers should be able to refer to code as being "up in the north", "over in the west", or "down-under in the south". We want to provide developers, and everyone else involved in software development, with a *shared*, spatial and stable mental model of their software project. We aim to reinforce this by embedding a cartographic visualization in the IDE (Integrated Development Environment). The visualization is always visible in the bottom-left, similar to the GPS navigation device for car drivers. For each development task, related information is displayed on the map. In this paper we present CODEMAP, an eclipse plug-in, and report on preliminary results from an ongoing user study with professional developers and students.
@cite_7: Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they create these diagrams, and so there is little research to inform the design of visual tools to support developers' work. This paper presents findings from semi-structured interviews that have been validated with a structured survey. Results show that most of the diagrams had a transient nature because of the high cost of changing whiteboard sketches to electronic renderings. Diagrams that documented design decisions were often externalized in these temporary drawings and then subsequently lost. Current visualization tools and the software development practices that we observed do not solve these issues, but these results suggest several directions for future research.
Venolia and Cherubini ran a series of surveys and interviews on why and how developers use visual depictions of their code, @cite_7 . They found that diagrams that document design decisions were often externalized in temporary drawings and then subsequently lost. Most of the diagrams had a transient nature because of the high cost of changing whiteboard sketches to electronic renderings.