We introduce the Precise Synthetic Image and LiDAR (PreSIL) dataset for autonomous vehicle perception. Grand Theft Auto V (GTA V), a commercial video game, has a large detailed world with realistic graphics, which provides a diverse data collection environment. Existing works creating synthetic LiDAR data for autonomous driving with GTA V have not released their datasets, rely on an in-game raycasting function which represents people as cylinders, and can fail to capture vehicles past 30 metres. Our work creates a precise LiDAR simulator within GTA V which collides with detailed models for all entities no matter the type or position. The PreSIL dataset consists of over 50,000 frames and includes high-definition images with full resolution depth information, semantic segmentation (images), point-wise segmentation (point clouds), and detailed annotations for all vehicles and people. Collecting additional data with our framework is entirely automatic and requires no human annotation of any kind. We demonstrate the effectiveness of our dataset by showing an improvement of up to 5 average precision on the KITTI 3D Object Detection benchmark challenge when state-of-the-art 3D object detection networks are pre-trained with our data. The data and code are available at https: tinyurl.com y3tb9sxy
@cite_14: We present a LIDAR simulation framework that can automatically generate 3D point cloud based on LIDAR type and placement. The point cloud, annotated with ground truth semantic labels, is to be used as training data to improve environmental perception capabilities for autonomous driving vehicles. Different from previous simulators, we generate the point cloud based on real environment and real traffic flow. More specifically we employ a mobile LIDAR scanner with cameras to capture real world scenes. The input to our simulation framework includes dense 3D point cloud and registered color images. Moving objects (such as cars, pedestrians, bicyclists) are automatically identified and recorded. These objects are then removed from the input point cloud to restore a static background (e.g., environment without movable objects). With that we can insert synthetic models of various obstacles, such as vehicles and pedestrians in the static background to create various traffic scenes. A novel LIDAR renderer takes the composite scene to generate new realistic LIDAR points that are already annotated at point level for synthetic objects. Experimental results show that our system is able to close the performance gap between simulation and real data to be 1 6 in different applications, and for model fine tuning, only 10 20 extra real data could help to outperform the original model trained with full real dataset.
@cite_14 use deep learning to remove object points from real-world point clouds then insert simulated points from 3D object models. Using this process they are able to augment real-world data with new training samples containing different objects in the same environment without having to collect or annotate more data. They increase accuracy by adding these augmentations to their training dataset. This method does not create images that match, which is an important data element for sensor fusion methods.