Images with different resolutions are ubiquitous in public person re-identification (ReID) datasets and real-world scenes, it is thus crucial for a person ReID model to handle the image resolution variations for improving its generalization ability. However, most existing person ReID methods pay little attention to this resolution discrepancy problem. One paradigm to deal with this problem is to use some complicated methods for mapping all images into an artificial image space, which however will disrupt the natural image distribution and requires heavy image preprocessing. In this paper, we analyze the deficiencies of several widely-used objective functions handling image resolution discrepancies and propose a new framework called deep antithetical learning that directly learns from the natural image space rather than creating an arbitrary one. We first quantify and categorize original training images according to their resolutions. Then we create an antithetical training set and make sure that original training images have counterparts with antithetical resolutions in this new set. At last, a novel Contrastive Center Loss (CCL) is proposed to learn from images with different resolutions without being interfered by their resolution discrepancies. Extensive experimental analyses and evaluations indicate that the proposed framework, even using a vanilla deep ReID network, exhibits remarkable performance improvements. Without bells and whistles, our approach outperforms previous state-of-the-art methods by a large margin.
@cite_38: In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised learning with CNNs has received less attention. In this work we hope to help bridge the gap between the success of CNNs for supervised learning and unsupervised learning. We introduce a class of CNNs called deep convolutional generative adversarial networks (DCGANs), that have certain architectural constraints, and demonstrate that they are a strong candidate for unsupervised learning. Training on various image datasets, we show convincing evidence that our deep convolutional adversarial pair learns a hierarchy of representations from object parts to scenes in both the generator and discriminator. Additionally, we use the learned features for novel tasks - demonstrating their applicability as general image representations.
@cite_37: 
@cite_21: Despite the breakthroughs in accuracy and speed of single image super-resolution using faster and deeper convolutional neural networks, one central problem remains largely unsolved: how do we recover the finer texture details when we super-resolve at large upscaling factors? The behavior of optimization-based super-resolution methods is principally driven by the choice of the objective function. Recent work has largely focused on minimizing the mean squared reconstruction error. The resulting estimates have high peak signal-to-noise ratios, but they are often lacking high-frequency details and are perceptually unsatisfying in the sense that they fail to match the fidelity expected at the higher resolution. In this paper, we present SRGAN, a generative adversarial network (GAN) for image super-resolution (SR). To our knowledge, it is the first framework capable of inferring photo-realistic natural images for 4x upscaling factors. To achieve this, we propose a perceptual loss function which consists of an adversarial loss and a content loss. The adversarial loss pushes our solution to the natural image manifold using a discriminator network that is trained to differentiate between the super-resolved images and original photo-realistic images. In addition, we use a content loss motivated by perceptual similarity instead of similarity in pixel space. Our deep residual network is able to recover photo-realistic textures from heavily downsampled images on public benchmarks. An extensive mean-opinion-score (MOS) test shows hugely significant gains in perceptual quality using SRGAN. The MOS scores obtained with SRGAN are closer to those of the original high-resolution images than to those obtained with any state-of-the-art method.
@cite_12: We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.
@cite_11: Image-to-image translation is a class of vision and graphics problems where the goal is to learn the mapping between an input image and an output image using a training set of aligned image pairs. However, for many tasks, paired training data will not be available. We present an approach for learning to translate an image from a source domain @math to a target domain @math in the absence of paired examples. Our goal is to learn a mapping @math such that the distribution of images from @math is indistinguishable from the distribution @math using an adversarial loss. Because this mapping is highly under-constrained, we couple it with an inverse mapping @math and introduce a cycle consistency loss to push @math (and vice versa). Qualitative results are presented on several tasks where paired training data does not exist, including collection style transfer, object transfiguration, season transfer, photo enhancement, etc. Quantitative comparisons against several prior methods demonstrate the superiority of our approach.
. Generative adversarial network (GAN) contains two sub-networks: a generator and a discriminator. The framework of GANs is first proposed by Goodfellow al @cite_12 . After that, many researchers focus on improving the stability and visual quality of GANs @cite_38 @cite_11 @cite_37 . In the field of computer vision, GANs are widely used in applications ranging from motion deblurring (DeblurGAN) @cite_37 to texture recovering (SRGAN) @cite_21 . To generate the antithetical training set, we adopt SRGAN @cite_21 for recovering the fine texture details from low-quality images.