Legged robots have the ability to adapt their walking posture to navigate confined spaces due to their high degrees of freedom. However, this has not been exploited in most common multilegged platforms. This paper presents a deformable bounding box abstraction of the robot model, with accompanying mapping and planning strategies, that enable a legged robot to autonomously change its body shape to navigate confined spaces. The mapping is achieved using robot-centric multi-elevation maps generated with distance sensors carried by the robot. The path planning is based on the trajectory optimisation algorithm CHOMP which creates smooth trajectories while avoiding obstacles. The proposed method has been tested in simulation and implemented on the hexapod robot Weaver, which is 33 ,cm tall and 82 ,cm wide when walking normally. We demonstrate navigating under 25cm overhanging obstacles, through 70cm wide gaps and over 22cm high obstacles in both artificial testing spaces and realistic environments, including a subterranean mining tunnel.
@cite_7: We present a single trajectory optimization formulation for legged locomotion that automatically determines the gait sequence, step timings, footholds, swing-leg motions, and six-dimensional body motion over nonflat terrain, without any additional modules. Our phase-based parameterization of feet motion and forces allows to optimize over the discrete gait sequence using only continuous decision variables. The system is represented using a simplified centroidal dynamics model that is influenced by the feet's location and forces. We explicitly enforce friction cone constraints, depending on the shape of the terrain. The nonlinear programming problem solver generates highly dynamic motion plans with full flight phases for a variety of legged systems with arbitrary morphologies in an efficient manner. We validate the feasibility of the generated plans in simulation and on the real quadruped robot ANYmal. Additionally, the entire solver software TOWR , which used to generate these motions is made freely available.
@cite_12: Robots working in natural, urban, and industrial settings need to be able to navigate challenging environments. In this paper, we present a motion planner for the perceptive rough-terrain locomotion with quadrupedal robots. The planner finds safe footholds along with collision-free swing-leg motions by leveraging an acquired terrain map. To this end, we present a novel pose optimization approach that enables the robot to climb over significant obstacles. We experimentally validate our approach with the quadrupedal robot ANYmal by autonomously traversing obstacles such steps, inclines, and stairs. The locomotion planner re-plans the motion at every step to cope with disturbances and dynamic environments. The robot has no prior knowledge of the scene, and all mapping, state estimation, control, and planning is performed in real-time onboard the robot.
@cite_6: This paper considers motion planning for a six-legged walking robot in rough terrain, considering both the geometry of the terrain and its semantic labeling. The semantic labels allow the robot to distinguish between different types of surfaces it can walk on, and identify areas that cannot be negotiated due to their physical nature. The proposed environment map provides to the planner information about the shape of the terrain, and the terrain class labels. Such labels as “wall” and “plant” denote areas that have to be avoided, whereas other labels, “grass”, “sand”, “concrete”, etc. represent negotiable areas of different properties. We test popular classification algorithms: Support Vector Machine and Random Trees in the task of producing proper terrain labeling from RGB-D data acquired by the robot. The motion planner uses the A∗ algorithm to guide the RRT-Connect method, which yields detailed motion plans for the multi-d.o.f. legged robot. As the A∗ planner takes into account the terrain semantic labels, the robot avoids areas which are potentially risky and chooses paths crossing mostly the preferred terrain types. We report experimental results that show the ability of the new approach to avoid areas that are considered risky for legged locomotion.
@cite_2: This work introduces a novel hybrid control architecture for a hexapod platform (Weaver), making it capable of autonomously navigating in uneven terrain. The main contribution stems from the use of vision-based exteroceptive terrain perception to adapt the robot's locomotion parameters. Avoiding computationally expensive path planning for the individual foot tips, the adaptation controller enables the robot to reactively adapt to the surface structure it is moving on. The virtual stiffness, which mainly characterizes the behavior of the legs' impedance controller is adapted according to visually perceived terrain properties. To further improve locomotion, the frequency and height of the robot's stride are similarly adapted. Furthermore, novel methods for terrain characterization and a keyframe based visual-inertial odometry algorithm are combined to generate a spatial map of terrain characteristics. Localization via odometry also allows for autonomous missions on variable terrain by incorporating global navigation and terrain adaptation into one control architecture. Autonomous runs on a testbed with variable terrain types illustrate that adaptive stride and impedance behavior decreases the cost of transport by 30 compared to a non-adaptive approach and simultaneously increases body stability (up to 88 on even terrain and by 54 on uneven terrain). Weaver is able to freely explore outdoor environments as it is completely free of external tethers, as shown in the experiments.
There has been significant progress in navigation of rough terrain for multilegged robots. Terrain characterisation for gait adaptation has been shown to improve locomotion efficiency when walking on rough terrain @cite_2 . Elevation maps have been used with characterisation to plan footholds for optimal stability and obstacle avoidance @cite_6 , as well as walking over gaps and climbing stairs @cite_12 . Optimising robot dynamics can enable even more dynamic motions @cite_7 ; however, none of these methods consider collisions with the body of the robot, which is necessary in confined spaces.