Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize the start time and end time of each instance. Many state-of-the-art systems use segment-level classifiers to select and rank proposal segments of pre-determined boundaries. However, a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. To this end, we design a novel Convolutional-De-Convolutional (CDC) network that places CDC filters on top of 3D ConvNets, which have been shown to be effective for abstracting action semantics but reduce the temporal length of the input data. The proposed CDC filter performs the required temporal upsampling and spatial downsampling operations simultaneously to predict actions at the frame-level granularity. It is unique in jointly modeling action semantics in space-time and fine-grained temporal dynamics. We train the CDC network in an end-to-end manner efficiently. Our model not only achieves superior performance in detecting actions in every frame, but also significantly boosts the precision of localizing temporal boundaries. Finally, the CDC network demonstrates a very high efficiency with the ability to process 500 frames per second on a single GPU server. We will update the camera-ready version and publish the source codes online soon.
@cite_30: 
@cite_3: 
@cite_43: We describe the submission of the INRIA LEAR team to the THU-MOS workshop in conjunction with ECCV 2014. Our system is based on Fisher vector (FV) encoding of dense trajectory features (DTF), which we also used in our 2013 submission. This year's submission additionally incorporates static-image features (SIFT, Color, and CNN) and audio features (ASR and MFCC) for the classification task. For the detection task, we combine scores from the clas-sification task with FV-DTF features extracted from video slices. We found that these additional visual and audio feature significantly improve the classification results. For localization we found that using the classification scores as a contex-tual feature besides local motion features leads to significant improvements.
@cite_2: 
@cite_5: 
@cite_18: We address the problem of localizing actions, such as opening a door, in hours of challenging video data. We propose a model based on a sequence of atomic action units, termed "actoms," that are semantically meaningful and characteristic for the action. Our actom sequence model (ASM) represents an action as a sequence of histograms of actom-anchored visual features, which can be seen as a temporally structured extension of the bag-of-features. Training requires the annotation of actoms for action examples. At test time, actoms are localized automatically based on a nonparametric model of the distribution of actoms, which also acts as a prior on an action's temporal structure. We present experimental results on two recent benchmarks for action localization "Coffee and Cigarettes" and the "DLSBP" dataset. We also adapt our approach to a classification-by-localization set-up and demonstrate its applicability on the challenging "Hollywood 2" dataset. We show that our ASM method outperforms the current state of the art in temporal action localization, as well as baselines that localize actions with a sliding window method.
@cite_69: 
@cite_4: Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 s, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.
@cite_48: To detect and locate complex human actions in video, one trains a detector for each target class and applies it to the video content. This approach can scale to large video databases if the application of the detector can be made sublinear in the size of the database. Sublinear retrieval methods have been successfully explored for query-by-example but few were devised for these more challenging queries by detector. We put forward here a novel approximate search method that relies on LSH to support query-by-detector. We evaluate our method on a recent large action localization dataset and show it has significantly better efficiency than linear search.
@cite_49: In spite of many dataset efforts for human action recognition, current computer vision algorithms are still severely limited in terms of the variability and complexity of the actions that they can recognize. This is in part due to the simplicity of current benchmarks, which mostly focus on simple actions and movements occurring on manually trimmed videos. In this paper we introduce ActivityNet, a new large-scale video benchmark for human activity understanding. Our benchmark aims at covering a wide range of complex human activities that are of interest to people in their daily living. In its current version, ActivityNet provides samples from 203 activity classes with an average of 137 untrimmed videos per class and 1.41 activity instances per video, for a total of 849 video hours. We illustrate three scenarios in which ActivityNet can be used to compare algorithms for human activity understanding: untrimmed video classification, trimmed activity classification and activity detection.
@cite_19: While current approaches to action recognition on presegmented video clips already achieve high accuracies, temporal action detection is still far from comparably good results. Automatically locating and classifying the relevant action segments in videos of varying lengths proves to be a challenging task. We propose a novel method for temporal action detection including statistical length and language modeling to represent temporal and contextual structure. Our approach aims at globally optimizing the joint probability of three components, a length and language model and a discriminative action model, without making intermediate decisions. The problem of finding the most likely action sequence and the corresponding segment boundaries in an exponentially large search space is addressed by dynamic programming. We provide an extensive evaluation of each model component on Thumos 14, a large action detection dataset, and report state-of-the-art results on three datasets.
@cite_27: 
@cite_50: We address recognition and localization of human actions in realistic scenarios. In contrast to the previous work studying human actions in controlled settings, here we train and test algorithms on real movies with substantial variation of actions in terms of subject appearance, motion, surrounding scenes, viewing angles and spatio-temporal extents. We introduce a new annotated human action dataset and use it to evaluate several existing methods. We in particular focus on boosted space-time window classifiers and introduce "keyframe priming" that combines discriminative models of human motion and shape within an action. Keyframe priming is shown to significantly improve the performance of action detection. We present detection results for the action class "drinking" evaluated on two episodes of the movie "Coffee and Cigarettes".
@cite_16: Large-scale annotated datasets allow AI systems to learn from and build upon the knowledge of the crowd. Many crowdsourcing techniques have been developed for collecting image annotations. These techniques often implicitly rely on the fact that a new input image takes a negligible amount of time to perceive. In contrast, we investigate and determine the most cost-effective way of obtaining high-quality multi-label annotations for temporal data such as videos. Watching even a short 30-second video clip requires a significant time investment from a crowd worker; thus, requesting multiple annotations following a single viewing is an important cost-saving strategy. But how many questions should we ask per video? We conclude that the optimal strategy is to ask as many questions as possible in a HIT (up to 52 binary questions after watching a 30-second video clip in our experiments). We demonstrate that while workers may not correctly answer all questions, the cost-benefit analysis nevertheless favors consensus from multiple such cheap-yet-imperfect iterations over more complex alternatives. When compared with a one-question-per-video baseline, our method is able to achieve a 10 improvement in recall (76.7 ours versus 66.7 baseline) at comparable precision (83.8 ours versus 83.0 baseline) in about half the annotation time (3.8 minutes ours compared to 7.1 minutes baseline). We demonstrate the effectiveness of our method by collecting multi-label annotations of 157 human activities on 1,815 videos.
@cite_76: This paper addresses the problem of automatic temporal annotation of realistic human actions in video using minimal manual supervision. To this end we consider two associated problems: (a) weakly-supervised learning of action models from readily available annotations, and (b) temporal localization of human actions in test videos. To avoid the prohibitive cost of manual annotation for training, we use movie scripts as a means of weak supervision. Scripts, however, provide only implicit, noisy, and imprecise information about the type and location of actions in video. We address this problem with a kernel-based discriminative clustering algorithm that locates actions in the weakly-labeled training data. Using the obtained action samples, we train temporal action detectors and apply them to locate actions in the raw video data. Our experiments demonstrate that the proposed method for weakly-supervised learning of action models leads to significant improvement in action detection. We present detection results for three action classes in four feature length movies with challenging and realistic video data.
@cite_73: In many large-scale video analysis scenarios, one is interested in localizing and recognizing human activities that occur in short temporal intervals within long untrimmed videos. Current approaches for activity detection still struggle to handle large-scale video collections and the task remains relatively unexplored. This is in part due to the computational complexity of current action recognition approaches and the lack of a method that proposes fewer intervals in the video, where activity processing can be focused. In this paper, we introduce a proposal method that aims to recover temporal segments containing actions in untrimmed videos. Building on techniques for learning sparse dictionaries, we introduce a learning framework to represent and retrieve activity proposals. We demonstrate the capabilities of our method in not only producing high quality proposals but also in its efficiency. Finally, we show the positive impact our method has on recognition performance when it is used for action detection, while running at 10FPS.
@cite_12: 
@cite_61: Finding content in large video archives has so far required textual annotation to enable search by keywords. Our aim is to support retrieval from such archives using queries based on the example video clips that contain meaningful human actions. We propose a solution for the scalable search of actions in large-scale archives by leveraging the complementarity between the description at the frame level and the aggregation in time of descriptors. To permit fast search, we introduce a two-level cascade. The inexpensive first level employs aggregation to filter out a large part of the video. At the second level, aided by feature selection, a more discriminative comparison by frame alignment ranks the remaining video sequences. We improve upon the state of the art on popular data sets, and we introduce and show the results on a novel video archive data set that is significantly larger than previous ones.
@cite_31: 
@cite_51: 
Gaidon al @cite_31 @cite_18 introduced the problem of temporally localizing actions in untrimmed videos, focusing on limited actions such as drinking and smoking'' @cite_50 and open door and sit down'' @cite_76 . Later, researchers worked on building large-scale datasets consisting of complex action categories, such as THUMOS @cite_30 @cite_12 and MEXaction2 @cite_61 @cite_69 @cite_48 , and datasets focusing on fine-grained actions @cite_27 @cite_4 @cite_16 or activities of high-level semantics @cite_49 . The typical approach used in most systems @cite_51 @cite_3 @cite_43 @cite_2 @cite_5 is extracting a pool of features, which are fed to train SVM classifiers, and then applying these classifiers on sliding windows or segment proposals for prediction. In order to design a model specific to temporal localization, Richard and Gall @cite_19 proposed using statistical length and language modeling to represent temporal and contextual structures. Heilbron al @cite_73 introduced a sparse learning framework for generating segment proposals of high recall.