Autonomous systems that operate around humans will likely always rely on kill switches that stop their execution and allow them to be remote-controlled for the safety of humans or to prevent damage to the system. It is theoretically possible for an autonomous system with sufficient sensor and effector capability that learn online using reinforcement learning to discover that the kill switch deprives it of long-term reward and thus learn to disable the switch or otherwise prevent a human operator from using the switch. This is referred to as the big red button problem. We present a technique that prevents a reinforcement learning agent from learning to disable the kill switch. We introduce an interruption process in which the agent's sensors and effectors are redirected to a virtual simulation where it continues to believe it is receiving reward. We illustrate our technique in a simple grid world environment.
@cite_5: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.
Reinforcement learning @cite_5 is a technique that is used to solve a Markov decision process (MDP). A MDP is a tuple @math where @math is the set of possible world states, @math is the set of possible actions, @math is a transition function @math , @math is the reward function @math , and @math is a discount factor @math .