Abstract Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The de facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Local Binary Patterns (LBP) encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit LBP based texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Furthermore, our final combination leads to consistent improvement over the state-of-the-art for remote sensing scene classification.
@cite_55: In this paper, we propose a very simple deep learning network for image classification that is based on very basic data processing components: 1) cascaded principal component analysis (PCA); 2) binary hashing; and 3) blockwise histograms. In the proposed architecture, the PCA is employed to learn multistage filter banks. This is followed by simple binary hashing and block histograms for indexing and pooling. This architecture is thus called the PCA network (PCANet) and can be extremely easily and efficiently designed and learned. For comparison and to provide a better understanding, we also introduce and study two simple variations of PCANet: 1) RandNet and 2) LDANet. They share the same topology as PCANet, but their cascaded filters are either randomly selected or learned from linear discriminant analysis. We have extensively tested these basic networks on many benchmark visual data sets for different tasks, including Labeled Faces in the Wild (LFW) for face verification; the MultiPIE, Extended Yale B, AR, Facial Recognition Technology (FERET) data sets for face recognition; and MNIST for hand-written digit recognition. Surprisingly, for all tasks, such a seemingly naive PCANet model is on par with the state-of-the-art features either prefixed, highly hand-crafted, or carefully learned [by deep neural networks (DNNs)]. Even more surprisingly, the model sets new records for many classification tasks on the Extended Yale B, AR, and FERET data sets and on MNIST variations. Additional experiments on other public data sets also demonstrate the potential of PCANet to serve as a simple but highly competitive baseline for texture classification and object recognition.
@cite_40: A wavelet scattering network computes a translation invariant image representation which is stable to deformations and preserves high-frequency information for classification. It cascades wavelet transform convolutions with nonlinear modulus and averaging operators. The first network layer outputs SIFT-type descriptors, whereas the next layers provide complementary invariant information that improves classification. The mathematical analysis of wavelet scattering networks explains important properties of deep convolution networks for classification. A scattering representation of stationary processes incorporates higher order moments and can thus discriminate textures having the same Fourier power spectrum. State-of-the-art classification results are obtained for handwritten digits and texture discrimination, with a Gaussian kernel SVM and a generative PCA classifier.
@cite_73: Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture represenations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another.
@cite_51: 
Other than LBP and its variants, bag-of-words based representations employing SIFT features and Fisher Vector encoding scheme have shown promising results for texture recognition @cite_51 . Recently, deep features have also been investigated for texture recognition. Bruna and Mallat @cite_40 introduce the wavelet convolutional scattering network (ScatNet), where no learning is required and convolutional filters are defined as wavelets. The work of @cite_55 proposes a deep network based on multistage principal component analysis (PCANet). The work of @cite_73 proposes to use the convolutional layers of the deep networks as dense local descriptors encoded with Fisher Vector to obtain the final image representation.