Recent progress in the deep learning-based models has improved photo-realistic (or perceptual) single-image super-resolution significantly. However, despite their powerful performance, many models are difficult to apply to the real-world applications because of the heavy computational requirements. To facilitate the use of a deep learning model under such demands, we focus on keeping the model fast and lightweight while maintaining its performance. In detail, we design an architecture that implements a cascading mechanism on a residual network to boost the performance with limited resources via multi-level feature fusion. Moreover, we adopt group convolution and weight-tying for our proposed model in order to achieve extreme efficiency. In addition to our network, we use the adversarial learning paradigm and a multi-scale discriminator approach. By doing so, we show that the performances of the proposed models surpass those of the recent methods, which have a complexity similar to ours, for both traditional pixel-based and perception-based tasks. To verify the effectiveness of our models, we investigate through extensive internal experiments and benchmark using various datasets.
@cite_35: The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN - network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic and natural textures than SRGAN and won the first place in the PIRM2018-SR Challenge. The code is available at this https URL .
@cite_18: 
@cite_22: Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak signal-to-noise ratio (PSNR) which have been shown to correlate poorly with the human perception of image quality. As a result, algorithms minimizing these metrics tend to produce over-smoothed images that lack highfrequency textures and do not look natural despite yielding high PSNR values.,,We propose a novel application of automated texture synthesis in combination with a perceptual loss focusing on creating realistic textures rather than optimizing for a pixelaccurate reproduction of ground truth images during training. By using feed-forward fully convolutional neural networks in an adversarial training setting, we achieve a significant boost in image quality at high magnification ratios. Extensive experiments on a number of datasets show the effectiveness of our approach, yielding state-of-the-art results in both quantitative and qualitative benchmarks.
@cite_29: In standard generative adversarial network (SGAN), the discriminator estimates the probability that the input data is real. The generator is trained to increase the probability that fake data is real. We argue that it should also simultaneously decrease the probability that real data is real because 1) this would account for a priori knowledge that half of the data in the mini-batch is fake, 2) this would be observed with divergence minimization, and 3) in optimal settings, SGAN would be equivalent to integral probability metric (IPM) GANs. We show that this property can be induced by using a relativistic discriminator which estimate the probability that the given real data is more realistic than a randomly sampled fake data. We also present a variant in which the discriminator estimate the probability that the given real data is more realistic than fake data, on average. We generalize both approaches to non-standard GAN loss functions and we refer to them respectively as Relativistic GANs (RGANs) and Relativistic average GANs (RaGANs). We show that IPM-based GANs are a subset of RGANs which use the identity function. Empirically, we observe that 1) RGANs and RaGANs are significantly more stable and generate higher quality data samples than their non-relativistic counterparts, 2) Standard RaGAN with gradient penalty generate data of better quality than WGAN-GP while only requiring a single discriminator update per generator update (reducing the time taken for reaching the state-of-the-art by 400 ), and 3) RaGANs are able to generate plausible high resolutions images (256x256) from a very small sample (N=2011), while GAN and LSGAN cannot; these images are of significantly better quality than the ones generated by WGAN-GP and SGAN with spectral normalization.
@cite_44: While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results. We show that texture loss alone allows the generation of perceptually high quality images. We provide a better understanding of texture constraining mechanism and develop a novel semantically guided texture constraining method for further improvement. Using a recently developed perceptual metric employing "deep features" and termed LPIPS, the method obtains state-of-the-art results. Moreover, we show that a texture representation of those deep features better capture the perceptual quality of an image than the original deep features. Using texture information, off-the-shelf deep classification networks (without training) perform as well as the best performing (tuned and calibrated) LPIPS metrics. The code is publicly available.
@cite_45: Rendering the semantic content of an image in different styles is a difficult image processing task. Arguably, a major limiting factor for previous approaches has been the lack of image representations that explicitly represent semantic information and, thus, allow to separate image content from style. Here we use image representations derived from Convolutional Neural Networks optimised for object recognition, which make high level image information explicit. We introduce A Neural Algorithm of Artistic Style that can separate and recombine the image content and style of natural images. The algorithm allows us to produce new images of high perceptual quality that combine the content of an arbitrary photograph with the appearance of numerous wellknown artworks. Our results provide new insights into the deep image representations learned by Convolutional Neural Networks and demonstrate their potential for high level image synthesis and manipulation.
@cite_25: Recent studies have shown that the performance of single-image super-resolution methods can be significantly boosted by using deep convolutional neural networks. In this study, we present a novel single-image super-resolution method by introducing dense skip connections in a very deep network. In the proposed network, the feature maps of each layer are propagated into all subsequent layers, providing an effective way to combine the low-level features and high-level features to boost the reconstruction performance. In addition, the dense skip connections in the network enable short paths to be built directly from the output to each layer, alleviating the vanishing-gradient problem of very deep networks. Moreover, deconvolution layers are integrated into the network to learn the upsampling filters and to speedup the reconstruction process. Further, the proposed method substantially reduces the number of parameters, enhancing the computational efficiency. We evaluate the proposed method using images from four benchmark datasets and set a new state of the art.
Besides the SRGAN, many recent works @cite_22 @cite_44 @cite_35 try to improve the perceptual quality. The EnhanceNet @cite_22 and TSRN @cite_44 adopt texture-matching loss @cite_45 in combination with an adversarial training and perceptual losses. Texture-matching loss was originally used in the texture synthesis problem. Given a target texture image, it generates the output image by iteratively matching the statistics extracted from a pretrained network to the target texture. By using texture information in the SR problem, the model can produce more realistic textures and reduce artifacts. On the other hand, ESRGAN @cite_35 improves the SRGAN in a different direction. Internally, ESRGAN replaces standard residual units with the residual-in-residual dense block (RRDB) inspired by the SRDenseNet @cite_25 and RDN @cite_18 . Then it adds the relative discriminator loss @cite_29 to increase the visual quality. However, perceptually-oriented models are not suitable for the real world applications despite the fascinating performances. On the contrary, our proposed models create photo-realistic images with a reasonable amount of computation in order to suit the real-world demands.