In this paper, we show how a 3D Morphable Model (i.e. a statistical model of the 3D shape of a class of objects such as faces) can be used to spatially transform input data as a module (a 3DMM-STN) within a convolutional neural network. This is an extension of the original spatial transformer network in that we are able to interpret and normalise 3D pose changes and self-occlusions. The trained localisation part of the network is independently useful since it learns to fit a 3D morphable model to a single image. We show that the localiser can be trained using only simple geometric loss functions on a relatively small dataset yet is able to perform robust normalisation on highly uncontrolled images including occlusion, self-occlusion and large pose changes.
@cite_19: We present a novel fully probabilistic method to interpret a single face image with the 3D Morphable Model. The new method is based on Bayesian inference and makes use of unreliable image-based information. Rather than searching a single optimal solution, we infer the posterior distribution of the model parameters given the target image. The method is a stochastic sampling algorithm with a propose-and-verify architecture based on the Metropolis---Hastings algorithm. The stochastic method can robustly integrate unreliable information and therefore does not rely on feed-forward initialization. The integrative concept is based on two ideas, a separation of proposal moves and their verification with the model (Data-Driven Markov Chain Monte Carlo), and filtering with the Metropolis acceptance rule. It does not need gradients and is less prone to local optima than standard fitters. We also introduce a new collective likelihood which models the average difference between the model and the target image rather than individual pixel differences. The average value shows a natural tendency towards a normal distribution, even when the individual pixel-wise difference is not Gaussian. We employ the new fitting method to calculate posterior models of 3D face reconstructions from single real-world images. A direct application of the algorithm with the 3D Morphable Model leads us to a fully automatic face recognition system with competitive performance on the Multi-PIE database without any database adaptation.
@cite_31: 
@cite_12: In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance. Starting from an example set of 3D face models, we derive a morphable face model by transforming the shape and texture of the examples into a vector space representation. New faces and expressions can be modeled by forming linear combinations of the prototypes. Shape and texture constraints derived from the statistics of our example faces are used to guide manual modeling or automated matching algorithms. We show 3D face reconstructions from single images and their applications for photo-realistic image manipulations. We also demonstrate face manipulations according to complex parameters such as gender, fullness of a face or its distinctiveness.
Our localiser learns to fit a 3DMM to a single image. This task has traditionally been posed as a problem of analysis-by-synthesis and solved by optimisation. The original method @cite_12 used stochastic gradient descent to minimise an appearance error, regularised by statistical priors. Subsequent work used a more complex feature-based objective function @cite_31 and the state-of-the-art method uses Markov Chain Monte Carlo for probabilistic image interpretation @cite_19 .