Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder architecture with a fully connected layer, which cannot accurately maintain spatial information. In addition, the discriminator in existing GANs struggle to understand high-level semantics within the image context and yield semantically consistent content. Existing evaluation criteria are biased towards blurry results and cannot well characterize edge preservation and visual authenticity in the inpainting results. In this paper, we propose an improved generative adversarial network to overcome the aforementioned limitations. Our proposed GAN-based framework consists of a fully convolutional design for the generator which helps to better preserve spatial structures and a joint loss function with a revised perceptual loss to capture high-level semantics in the context. Furthermore, we also introduce two novel measures to better assess the quality of image inpainting results. Experimental results demonstrate that our method outperforms the state of the art under a wide range of criteria.
@cite_41: Image-generating machine learning models are typically trained with loss functions based on distance in the image space. This often leads to over-smoothed results. We propose a class of loss functions, which we call deep perceptual similarity metrics (DeePSiM), that mitigate this problem. Instead of computing distances in the image space, we compute distances between image features extracted by deep neural networks. This metric better reflects perceptually similarity of images and thus leads to better results. We show three applications: autoencoder training, a modification of a variational autoencoder, and inversion of deep convolutional networks. In all cases, the generated images look sharp and resemble natural images.
@cite_29: In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown and there exists no artificial system with similar capabilities. However, in other key areas of visual perception such as object and face recognition near-human performance was recently demonstrated by a class of biologically inspired vision models called Deep Neural Networks. Here we introduce an artificial system based on a Deep Neural Network that creates artistic images of high perceptual quality. The system uses neural representations to separate and recombine content and style of arbitrary images, providing a neural algorithm for the creation of artistic images. Moreover, in light of the striking similarities between performance-optimised artificial neural networks and biological vision, our work offers a path forward to an algorithmic understanding of how humans create and perceive artistic imagery.
@cite_6: recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an alternative approach that moves the computational burden to a learning stage. Given a single example of a texture, our approach trains compact feed-forward convolutional networks to generate multiple samples of the same texture of arbitrary size and to transfer artistic style from a given image to any other image. The resulting networks are remarkably light-weight and can generate textures of quality comparable to Gatys et al., but hundreds of times faster. More generally, our approach highlights the power and flexibility of generative feed-forward models trained with complex and expressive loss functions.
@cite_19: 
@cite_34: In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision.
Perceptual loss is a feature reconstruction loss defined by deep neural networks @cite_19 . It guides neural models to generate images visually similar to their corresponding targets (e.g., ground truth) and has been widely utilized in style transfer @cite_29 . Dosovitskiy and Brox et.al. @cite_41 presented a similar concept, called DeePSiM, which successfully generates images with sharp details. So far perceptual loss has been applied to style transfer @cite_29 @cite_19 , super resolution @cite_19 and texture synthesis @cite_6 . However, these topics primarily use the texture network'', a part of the VGG network @cite_34 to extract middle-level features while high-level features from the fully connected layers have not been investigated for image completion. In this paper we exploit high-level deep features in the definition of perceptual loss to synthesize regions semantically consistent with their contexts.