Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from this https URL
@cite_0: A good feature descriptor is desired to be discriminative, robust, and computationally inexpensive in both terms of time and storage requirement. In the domain of face recognition, these properties allow the system to quickly deliver high recognition results to the end user. Motivated by the recent feature descriptor called Patterns of Oriented Edge Magnitudes (POEM), which balances the three concerns, this paper aims at enhancing its performance with respect to all these criteria. To this end, we first optimize the parameters of POEM and then apply the whitened principal-component-analysis dimensionality reduction technique to get a more compact, robust, and discriminative descriptor. For face recognition, the efficiency of our algorithm is proved by strong results obtained on both constrained (Face Recognition Technology, FERET) and unconstrained (Labeled Faces in the Wild, LFW) data sets in addition with the low complexity. Impressively, our algorithm is about 30 times faster than those based on Gabor filters. Furthermore, by proposing an additional technique that makes our descriptor robust to rotation, we validate its efficiency for the task of image matching.
@cite_9: 
@cite_18: This paper addresses the question of computationally inexpensive yet discriminative and robust feature sets for real-world face recognition. The proposed descriptor named Patterns of Oriented Edge Magnitudes (POEM) has desirable properties: POEM (1) is an oriented, spatial multi-resolution descriptor capturing rich information about the original image; (2) is a multi-scale self-similarity based structure that results in robustness to exterior variations; and (3) is of low complexity and is therefore practical for real-time applications. Briefly speaking, for every pixel, the POEM feature is built by applying a self-similarity based structure on oriented magnitudes, calculated by accumulating a local histogram of gradient orientations over all pixels of image cells, centered on the considered pixel. The robustness and discriminative power of the POEM descriptor is evaluated for face recognition on both constrained (FERET) and unconstrained (LFW) datasets. Experimental results show that our algorithm achieves better performance than the state-of-the-art representations. More impressively, the computational cost of extracting the POEM descriptor is so low that it runs around 20 times faster than just the first step of the methods based upon Gabor filters. Moreover, its data storage requirements are 13 and 27 times smaller than those of the LGBP (Local Gabor Binary Patterns) and HGPP (Histogram of Gabor Phase Patterns) descriptors respectively.
An alternative method to improve the strength of texture descriptor is to perform efficient preprocessing. For example, in face recognition, Vu and Caplier @cite_18 @cite_0 applied the LBP operators upon three edge distribution maps across different directions, and reported state-of-the-art performance. However, to the best of our knowledge, with regard to feature extraction in texture classification, no such efficient preprocessing method exists (in @cite_9 , the DLBP features and Gabor filters are extracted separately). This is the motivation for the algorithm presented in this paper.