We present a novel 3D face reconstruction technique that leverages sparse photometric stereo (PS) and latest advances on face registration modeling from a single image. We observe that 3D morphable faces approach provides a reasonable geometry proxy for light position calibration. Specifically, we develop a robust optimization technique that can calibrate per-pixel lighting direction and illumination at a very high precision without assuming uniform surface albedos. Next, we apply semantic segmentation on input images and the geometry proxy to refine hairy vs. bare skin regions using tailored filters. Experiments on synthetic and real data show that by using a very small set of images, our technique is able to reconstruct fine geometric details such as wrinkles, eyebrows, whelks, pores, etc, comparable to and sometimes surpassing movie quality productions.
@cite_18: We present Large Scale Facial Model (LSFM) — a 3D Morphable Model (3DMM) automatically constructed from 9,663 distinct facial identities. To the best of our knowledge LSFM is the largest-scale Morphable Model ever constructed, containing statistical information from a huge variety of the human population. To build such a large model we introduce a novel fully automated and robust Morphable Model construction pipeline. The dataset that LSFM is trained on includes rich demographic information about each subject, allowing for the construction of not only a global 3DMM but also models tailored for specific age, gender or ethnicity groups. As an application example, we utilise the proposed model to perform age classification from 3D shape alone. Furthermore, we perform a systematic analysis of the constructed 3DMMs that showcases their quality and descriptive power. The presented extensive qualitative and quantitative evaluations reveal that the proposed 3DMM achieves state-of-the-art results, outperforming existing models by a large margin. Finally, for the benefit of the research community, we make publicly available the source code of the proposed automatic 3DMM construction pipeline. In addition, the constructed global 3DMM and a variety of bespoke models tailored by age, gender and ethnicity are available on application to researchers involved in medically oriented research.
@cite_21: Given a photo collection of “unconstrained” face images of one individual captured under a variety of unknown pose, expression, and illumination conditions, this paper presents a method for reconstructing a 3D face surface model of the individual along with albedo information. Unlike prior work on face reconstruction that requires large photo collections, we formulate an approach to adapt to photo collections with a high diversity in both the number of images and the image quality. To achieve this, we incorporate prior knowledge about face shape by fitting a 3D morphable model to form a personalized template, following by using a novel photometric stereo formulation to complete the fine details, under a coarse-to-fine scheme. Our scheme incorporates a structural similarity-based local selection step to help identify a common expression for reconstruction while discarding occluded portions of faces. The evaluation of reconstruction performance is through a novel quality measure, in the absence of ground truth 3D scans. Superior large-scale experimental results are reported on synthetic, Internet, and personal photo collections.
@cite_32: Multilinear models are widely used to represent the statistical variations of 3D human faces as they decouple shape changes due to identity and expression. Existing methods to learn a multilinear face model degrade if not every person is captured in every expression, if face scans are noisy or partially occluded, if expressions are erroneously labeled, or if the vertex correspondence is inaccurate. These limitations impose requirements on the training data that disqualify large amounts of available 3D face data from being usable to learn a multilinear model. To overcome this, we introduce the first framework to robustly learn a multilinear model from 3D face databases with missing data, corrupt data, wrong semantic correspondence, and inaccurate vertex correspondence. To achieve this robustness to erroneous training data, our framework jointly learns a multilinear model and fixes the data. We evaluate our framework on two publicly available 3D face databases, and show that our framework achieves a data completion accuracy that is comparable to state-of-the-art tensor completion methods. Our method reconstructs corrupt data more accurately than state-of-the-art methods, and improves the quality of the learned model significantly for erroneously labeled expressions.
@cite_17: 
@cite_34: We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely invariant to lighting, pose, and facial expression. Exploiting this invariance, we train our decoder network using only frontal, neutral-expression photographs. Since these photographs are well aligned, we can decompose them into a sparse set of landmark points and aligned texture maps. The decoder then predicts landmarks and textures independently and combines them using a differentiable image warping operation. The resulting images can be used for a number of applications, such as analyzing facial attributes, exposure and white balance adjustment, or creating a 3-D avatar.
@cite_11: Automated 3D reconstruction of faces from images is challenging if the image material is difficult in terms of pose, lighting, occlusions and facial expressions, and if the initial 2D feature positions are inaccurate or unreliable. We propose a method that reconstructs individual 3D shapes from multiple single images of one person, judges their quality and then combines the best of all results. This is done separately for different regions of the face. The core element of this algorithm and the focus of our paper is a quality measure that judges a reconstruction without information about the true shape. We evaluate different quality measures, develop a method for combining results, and present a complete processing pipeline for automated reconstruction.
There is an emerging interest on directly converting a 2D face image to a 3D face model. Most prior works can be categorized into 3D-morphable faces and learning-based techniques. @cite_18 automatically synthesized a 3D morphable model from over 10,000 3D faces. Bolkar @cite_32 utilized a multiline model based learning framework that uses much smaller training datasets. @cite_17 proposed a Surrey Face Model which provides high resolution 3D morphable model and landmarks alignment. Face models obtained from these approaches are sensitive to pose, expression, illumination, etc, and the problem can be mitigated by using more images @cite_21 @cite_11 or special facial feature decoders @cite_34 .