Action Prediction is aimed to determine what action is occurring in a video as early as possible, which is crucial to many online applications, such as predicting a traffic accident before it happens and detecting malicious actions in the monitoring system. In this paper, we address this problem by developing an end-to-end architecture that improves the discriminability of features of partially observed videos by assimilating them to features from complete videos. For this purpose, the generative adversarial network is introduced for tackling action prediction problem, which improves the recognition accuracy of partially observed videos though narrowing the feature difference of partially observed videos from complete ones. Specifically, its generator comprises of two networks: a CNN for feature extraction and an LSTM for estimating residual error between features of the partially observed videos and complete ones, and then the features from CNN adds the residual error from LSTM, which is regarded as the enhanced feature to fool a competing discriminator. Meanwhile, the generator is trained with an additional perceptual objective, which forces the enhanced features of partially observed videos are discriminative enough for action prediction. The extensive experimental results on UCF101, BIT, and UT-Interaction datasets demonstrate that our approach outperforms the state-of-the-art methods, especially for videos that less than 50 portion of frames is observed.
@cite_30: Impressive image captioning results are achieved in domains with plenty of training image and sentence pairs (e.g., MSCOCO). However, transferring to a target domain with significant domain shifts but no paired training data (referred to as cross-domain image captioning) remains largely unexplored. We propose a novel adversarial training procedure to leverage unpaired data in the target domain. Two critic networks are introduced to guide the captioner, namely domain critic and multi-modal critic. The domain critic assesses whether the generated sentences are indistinguishable from sentences in the target domain. The multi-modal critic assesses whether an image and its generated sentence are a valid pair. During training, the critics and captioner act as adversaries -- captioner aims to generate indistinguishable sentences, whereas critics aim at distinguishing them. The assessment improves the captioner through policy gradient updates. During inference, we further propose a novel critic-based planning method to select high-quality sentences without additional supervision (e.g., tags). To evaluate, we use MSCOCO as the source domain and four other datasets (CUB-200-2011, Oxford-102, TGIF, and Flickr30k) as the target domains. Our method consistently performs well on all datasets. In particular, on CUB-200-2011, we achieve 21.8 CIDEr-D improvement after adaptation. Utilizing critics during inference further gives another 4.5 boost.
@cite_35: In this paper, we propose a novel method for image inpainting based on a Deep Convolutional Generative Adversarial Network (DCGAN). We define a loss function consisting of two parts: (1) a contextual loss that preserves similarity between the input corrupted image and the recovered image, and (2) a perceptual loss that ensures a perceptually realistic output image. Given a corrupted image with missing values, we use back-propagation on this loss to map the corrupted image to a smaller latent space. The mapped vector is then passed through the generative model to predict the missing content. The proposed framework is evaluated on the CelebA and SVHN datasets for two challenging inpainting tasks with random 80 corruption and large blocky corruption. Experiments show that our method can successfully predict semantic information in the missing region and achieve pixel-level photorealism, which is impossible by almost all existing methods.
@cite_13: Current approaches to video forecasting attempt to generate videos directly in pixel space using Generative Adversarial Networks (GANs) or Variational Autoencoders (VAEs). However, since these approaches try to model all the structure and scene dynamics at once, in unconstrained settings they often generate uninterpretable results. Our insight is that forecasting needs to be done first at a higher level of abstraction. Specifically, we exploit human pose detectors as a free source of supervision and break the video forecasting problem into two discrete steps. First we explicitly model the high level structure of active objects in the scene (humans) and use a VAE to model the possible future movements of humans in the pose space. We then use the future poses generated as conditional information to a GAN to predict the future frames of the video in pixel space. By using the structured space of pose as an intermediate representation, we sidestep the problems that GANs have in generating video pixels directly. We show through quantitative and qualitative evaluation that our method outperforms state-of-the-art methods for video prediction.
@cite_37: Consider learning a policy from example expert behavior, without interaction with the expert or access to a reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation learning and generative adversarial networks, from which we derive a model-free imitation learning algorithm that obtains significant performance gains over existing model-free methods in imitating complex behaviors in large, high-dimensional environments.
@cite_7: This paper studies a combination of generative Markov random field (MRF) models and discriminatively trained deep convolutional neural networks (dCNNs) for synthesizing 2D images. The generative MRF acts on higher-levels of a dCNN feature pyramid, controling the image layout at an abstract level. We apply the method to both photographic and non-photo-realistic (artwork) synthesis tasks. The MRF regularizer prevents over-excitation artifacts and reduces implausible feature mixtures common to previous dCNN inversion approaches, permitting synthezing photographic content with increased visual plausibility. Unlike standard MRF-based texture synthesis, the combined system can both match and adapt local features with considerable variability, yielding results far out of reach of classic generative MRF methods.
@cite_1: Generative Adversarial Nets [8] were recently introduced as a novel way to train generative models. In this work we introduce the conditional version of generative adversarial nets, which can be constructed by simply feeding the data, y, we wish to condition on to both the generator and discriminator. We show that this model can generate MNIST digits conditioned on class labels. We also illustrate how this model could be used to learn a multi-modal model, and provide preliminary examples of an application to image tagging in which we demonstrate how this approach can generate descriptive tags which are not part of training labels.
@cite_6: We introduce a general framework for visual forecasting, which directly imitates visual sequences without additional supervision. As a result, our model can be applied at several semantic levels and does not require any domain knowledge or handcrafted features. We achieve this by formulating visual forecasting as an inverse reinforcement learning (IRL) problem, and directly imitate the dynamics in natural sequences from their raw pixel values. The key challenge is the high-dimensional and continuous state-action space that prohibits the application of previous IRL algorithms. We address this computational bottleneck by extending recent progress in model-free imitation with trainable deep feature representations, which (1) bypasses the exhaustive state-action pair visits in dynamic programming by using a dual formulation and (2) avoids explicit state sampling at gradient computation using a deep feature reparametrization. This allows us to apply IRL at scale and directly imitate the dynamics in high-dimensional continuous visual sequences from the raw pixel values. We evaluate our approach at three different level-of-abstraction, from low level pixels to higher level semantics: future frame generation, action anticipation, visual story forecasting. At all levels, our approach outperforms existing methods.
@cite_2: In this paper we introduce a generative parametric model capable of producing high quality samples of natural images. Our approach uses a cascade of convolutional networks within a Laplacian pyramid framework to generate images in a coarse-to-fine fashion. At each level of the pyramid, a separate generative convnet model is trained using the Generative Adversarial Nets (GAN) approach [11]. Samples drawn from our model are of significantly higher quality than alternate approaches. In a quantitative assessment by human evaluators, our CIFAR10 samples were mistaken for real images around 40 of the time, compared to 10 for samples drawn from a GAN baseline model. We also show samples from models trained on the higher resolution images of the LSUN scene dataset.
@cite_10: We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to ½ everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.
@cite_12: Learning to predict future images from a video sequence involves the construction of an internal representation that models the image evolution accurately, and therefore, to some degree, its content and dynamics. This is why pixel-space video prediction may be viewed as a promising avenue for unsupervised feature learning. In addition, while optical flow has been a very studied problem in computer vision for a long time, future frame prediction is rarely approached. Still, many vision applications could benefit from the knowledge of the next frames of videos, that does not require the complexity of tracking every pixel trajectories. In this work, we train a convolutional network to generate future frames given an input sequence. To deal with the inherently blurry predictions obtained from the standard Mean Squared Error (MSE) loss function, we propose three different and complementary feature learning strategies: a multi-scale architecture, an adversarial training method, and an image gradient difference loss function. We compare our predictions to different published results based on recurrent neural networks on the UCF101 dataset
From a technical standpoint, our approach is based on the conditional GAN technique. GANs @cite_10 and conditional GANs @cite_1 are popular formulations for learning generative models. For computer vision, GANs are originally introduced to generate images @cite_12 @cite_2 . In addition, conditional GANs are employed to learning a mapping from one manifold to another one, such as image style transfer @cite_7 , image inpainting @cite_35 and image captioning @cite_30 . Moreover, Walker @cite_13 exploit GAN to predict the future frames of the video in pixel space, which does not take the semantic action label into consideration. In recent work @cite_6 , the generative adversarial imitation learning of Ho and Ermon @cite_37 is utilized to forecast the intermediate representation of the future frames, and a linear-SVM is implemented to classify the action based on the anticipated representation. Despite its success in action prediction, it is a two-stage framework and not end-to-end trainable. Compared with this work, we extend the classical GAN framework and make it end-to-end trainable for action prediction task.