As an initial assessment, over 480,000 labeled virtual images of normal highway driving were readily generated in Grand Theft Auto V's virtual environment. Using these images, a CNN was trained to detect following distance to cars objects ahead, lane markings, and driving angle (angular heading relative to lane centerline): all variables necessary for basic autonomous driving. Encouraging results were obtained when tested on over 50,000 labeled virtual images from substantially different GTA-V driving environments. This initial assessment begins to define both the range and scope of the labeled images needed for training as well as the range and scope of labeled images needed for testing the definition of boundaries and limitations of trained networks. It is the efficacy and flexibility of a "GTA-V"-like virtual environment that is expected to provide an efficient well-defined foundation for the training and testing of Convolutional Neural Networks for safe driving. Additionally, described is the Princeton Virtual Environment (PVE) for the training, testing and enhancement of safe driving AI, which is being developed using the video-game engine Unity. PVE is being developed to recreate rare but critical corner cases that can be used in re-training and enhancing machine learning models and understanding the limitations of current self driving models. The Florida Tesla crash is being used as an initial reference.
@cite_6: From the Publisher: Vision based mobile robot guidance has proven difficult for classical machine vision methods because of the diversity and real time constraints inherent in the task. This book describes a connectionist system called ALVINN (Autonomous Land Vehicle In a Neural Network) that overcomes these difficulties. ALVINN learns to guide mobile robots using the back-propagation training algorithm. Because of its ability to learn from example, ALVINN can adapt to new situations and therefore cope with the diversity of the autonomous navigation task. But real world problems like vision based mobile robot guidance present a different set of challenges for the connectionist paradigm. Among them are: how to develop a general representation from a limited amount of real training data, how to understand the internal representations developed by artificial neural networks, how to estimate the reliability of individual networks, how to combine multiple networks trained for different situations into a single system, and how to combine connectionist perception with symbolic reasoning. Neural Network Perception for Mobile Robot Guidance presents novel solutions to each of these problems. Using these techniques, the ALVINN system can learn to control an autonomous van in under 5 minutes by watching a person drive. Once trained, individual ALVINN networks can drive in a variety of circumstances, including single-lane paved and unpaved roads, and multi-lane lined and unlined roads, at speeds of up to 55 miles per hour. The techniques also are shown to generalize to the task of controlling the precise foot placement of a walking robot.
Traditionally, approaches to model a system's reaction to visual input include behavior reflex and mediated perception. The behavior reflex approach uses learning models which internalize the world model. Pomerleau utilized this method to map images directly to the system's actions such as steering angles and speeds @cite_6 . This scheme extensively exploits the capability of deep learning. Nevertheless, it obscures the decision process being made by the network, leaving only a black-box system that handles exceptionally high-risk tasks. This is certainly an undesirable property to manufacturers and users.