Humans process visual scenes selectively and sequentially using attention. Central to models of human visual attention is the saliency map. We propose a hierarchical visual architecture that operates on a saliency map and uses a novel attention mechanism to sequentially focus on salient regions and take additional glimpses within those regions. The architecture is motivated by human visual attention, and is used for multi-label image classification on a novel multiset task, demonstrating that it achieves high precision and recall while localizing objects with its attention. Unlike conventional multi-label image classification models, the model supports multiset prediction due to a reinforcement-learning based training process that allows for arbitrary label permutation and multiple instances per label.
@cite_35: We introduce FeUdal Networks (FuNs): a novel architecture for hierarchical reinforcement learning. Our approach is inspired by the feudal reinforcement learning proposal of Dayan and Hinton, and gains power and efficacy by decoupling end-to-end learning across multiple levels -- allowing it to utilise different resolutions of time. Our framework employs a Manager module and a Worker module. The Manager operates at a lower temporal resolution and sets abstract goals which are conveyed to and enacted by the Worker. The Worker generates primitive actions at every tick of the environment. The decoupled structure of FuN conveys several benefits -- in addition to facilitating very long timescale credit assignment it also encourages the emergence of sub-policies associated with different goals set by the Manager. These properties allow FuN to dramatically outperform a strong baseline agent on tasks that involve long-term credit assignment or memorisation. We demonstrate the performance of our proposed system on a range of tasks from the ATARI suite and also from a 3D DeepMind Lab environment.
@cite_37: One way to speed up reinforcement learning is to enable learning to happen simultaneously at multiple resolutions in space and time. This paper shows how to create a Q-learning managerial hierarchy in which high level managers learn how to set tasks to their submanagers who, in turn, learn how to satisfy them. Submanagers need not initially understand their managers' commands. They simply learn to maximise their reinforcement in the context of the current command. We illustrate the system using a simple maze task. As the system learns how to get around, satisfying commands at the multiple levels, it explores more efficiently than standard, flat, Q-learning and builds a more comprehensive map.
@cite_4: Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. One of the key difficulties is insufficient exploration, resulting in an agent being unable to learn robust policies. Intrinsically motivated agents can explore new behavior for their own sake rather than to directly solve external goals. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical action-value functions, operating at different temporal scales, with goal-driven intrinsically motivated deep reinforcement learning. A top-level q-value function learns a policy over intrinsic goals, while a lower-level function learns a policy over atomic actions to satisfy the given goals. h-DQN allows for flexible goal specifications, such as functions over entities and relations. This provides an efficient space for exploration in complicated environments. We demonstrate the strength of our approach on two problems with very sparse and delayed feedback: (1) a complex discrete stochastic decision process with stochastic transitions, and (2) the classic ATARI game -'Montezuma's Revenge'.
@cite_1: We present an active detection model for localizing objects in scenes. The model is class-specific and allows an agent to focus attention on candidate regions for identifying the correct location of a target object. This agent learns to deform a bounding box using simple transformation actions, with the goal of determining the most specific location of target objects following top-down reasoning. The proposed localization agent is trained using deep reinforcement learning, and evaluated on the Pascal VOC 2007 dataset. We show that agents guided by the proposed model are able to localize a single instance of an object after analyzing only between 11 and 25 regions in an image, and obtain the best detection results among systems that do not use object proposals for object localization.
@cite_24: 
@cite_44: Clearly explaining a rationale for a classification decision to an end-user can be as important as the decision itself. Existing approaches for deep visual recognition are generally opaque and do not output any justification text; contemporary vision-language models can describe image content but fail to take into account class-discriminative image aspects which justify visual predictions. We propose a new model that focuses on the discriminating properties of the visible object, jointly predicts a class label, and explains why the predicted label is appropriate for the image. We propose a novel loss function based on sampling and reinforcement learning that learns to generate sentences that realize a global sentence property, such as class specificity. Our results on a fine-grained bird species classification dataset show that our model is able to generate explanations which are not only consistent with an image but also more discriminative than descriptions produced by existing captioning methods.
@cite_31: In a large visual multi-class detection framework, the timeliness of results can be crucial. Our method for timely multi-class detection aims to give the best possible performance at any single point after a start time; it is terminated at a deadline time. Toward this goal, we formulate a dynamic, closed-loop policy that infers the contents of the image in order to decide which detector to deploy next. In contrast to previous work, our method significantly diverges from the predominant greedy strategies, and is able to learn to take actions with deferred values. We evaluate our method with a novel timeliness measure, computed as the area under an Average Precision vs. Time curve. Experiments are conducted on the PASCAL VOC object detection dataset. If execution is stopped when only half the detectors have been run, our method obtains 66 better AP than a random ordering, and 14 better performance than an intelligent baseline. On the timeliness measure, our method obtains at least 11 better performance. Our method is easily extensible, as it treats detectors and classifiers as black boxes and learns from execution traces using reinforcement learning.
@cite_13: We present a method for performing hierarchical object detection in images guided by a deep reinforcement learning agent. The key idea is to focus on those parts of the image that contain richer information and zoom on them. We train an intelligent agent that, given an image window, is capable of deciding where to focus the attention among five different predefined region candidates (smaller windows). This procedure is iterated providing a hierarchical image analysis.We compare two different candidate proposal strategies to guide the object search: with and without overlap. Moreover, our work compares two different strategies to extract features from a convolutional neural network for each region proposal: a first one that computes new feature maps for each region proposal, and a second one that computes the feature maps for the whole image to later generate crops for each region proposal. Experiments indicate better results for the overlapping candidate proposal strategy and a loss of performance for the cropped image features due to the loss of spatial resolution. We argue that, while this loss seems unavoidable when working with large amounts of object candidates, the much more reduced amount of region proposals generated by our reinforcement learning agent allows considering to extract features for each location without sharing convolutional computation among regions.
@cite_25: One of the most widely used strategies for visual object detection is based on exhaustive spatial hypothesis search. While methods like sliding windows have been successful and effective for many years, they are still brute-force, independent of the image content and the visual category being searched. In this paper we present principled sequential models that accumulate evidence collected at a small set of image locations in order to detect visual objects effectively. By formulating sequential search as reinforcement learning of the search policy (including the stopping condition), our fully trainable model can explicitly balance for each class, specifically, the conflicting goals of exploration – sampling more image regions for better accuracy –, and exploitation – stopping the search efficiently when sufficiently confident about the target's location. The methodology is general and applicable to any detector response function. We report encouraging results in the PASCAL VOC 2012 object detection test set showing that the proposed methodology achieves almost two orders of magnitude speed-up over sliding window methods.
While we focus on using reinforcement learning for multiset prediction with only class labels as annotation, RL has been applied to other computer vision tasks, including modeling eye movements based on annotated human scan paths @cite_24 , optimizing prediction performance subject to a computational budget @cite_31 , describing classification decisions with natural language @cite_44 , and object detection @cite_25 @cite_1 @cite_13 . Finally, our architecture is inspired by works in hierarchical reinforcement learning. The model distinguishes between the upper level task of choosing an image region to focus on and the lower level task of classifying the object related to that region. The tasks are handled by separate networks that operate at different time-scales, with the upper level network specifying the task of the lower level network. This hierarchical modularity relates to the meta-controller controller architecture of @cite_4 and feudal reinforcement learning @cite_37 @cite_35 . Here, we apply a hierarchical architecture to multi-label image classification, with the two levels linked by a differentiable operation.