This paper presents a novel method to reduce the scale drift for indoor monocular simultaneous localization and mapping (SLAM). We leverage the prior knowledge that in the indoor environment, the line segments form tight clusters, e.g. many door frames in a straight corridor are of the same shape, size and orientation, so the same edges of these door frames form a tight line segment cluster. We implement our method in the popular ORB-SLAM2, which also serves as our baseline. In the front end we detect the line segments in each frame and incrementally cluster them in the 3D space. In the back end, we optimize the map imposing the constraint that the line segments of the same cluster should be the same. Experimental results show that our proposed method successfully reduces the scale drift for indoor monocular SLAM.
@cite_4: 
@cite_8: 
@cite_28: Low textured scenes are well known to be one of the main Achilles heels of geometric computer vision algorithms relying on point correspondences, and in particular for visual SLAM. Yet, there are many environments in which, despite being low textured, one can still reliably estimate line-based geometric primitives, for instance in city and indoor scenes, or in the so-called “Manhattan worlds”, where structured edges are predominant. In this paper we propose a solution to handle these situations. Specifically, we build upon ORB-SLAM, presumably the current state-of-the-art solution both in terms of accuracy as efficiency, and extend its formulation to simultaneously handle both point and line correspondences. We propose a solution that can even work when most of the points are vanished out from the input images, and, interestingly it can be initialized from solely the detection of line correspondences in three consecutive frames. We thoroughly evaluate our approach and the new initialization strategy on the TUM RGB-D benchmark and demonstrate that the use of lines does not only improve the performance of the original ORB-SLAM solution in poorly textured frames, but also systematically improves it in sequence frames combining points and lines, without compromising the efficiency.
@cite_10: We present a heterogeneous landmark-based visual navigation approach for a monocular mobile robot. We utilize heterogeneous visual features, such as points, line segments, lines, planes, and vanishing points, and their inner geometric constraints managed by a novel multilayer feature graph (MFG). Our method extends the local bundle adjustment-based visual simultaneous localization and mapping (SLAM) framework by explicitly exploiting the heterogeneous features and their inner geometric relationships in an unsupervised manner. As the result, our heterogeneous landmark-based visual navigation algorithm takes a video stream as input, initializes and iteratively updates MFG based on extracted key frames, and refines robot localization and MFG landmarks through the process. We present pseudocode for the algorithm and analyze its complexity. We have evaluated our method and compared it with state-of-the-art point landmark-based visual SLAM methods using multiple indoor and outdoor datasets. In particular, on the KITTI dataset, our method reduces the translational error by 52.5 under urban sequences where rectilinear structures dominate the scene.
@cite_21: 
@cite_3: Lighting variation and uneven feature distribution are main challenges for indoor RGB-D visual odometry where color information is often combined with depth information. To meet the challenges, we fuse point and line features to form a robust odometry algorithm. Line features are abundant indoors and less sensitive to lighting change than points. We extract 3D points and lines from RGB-D data, analyze their measurement uncertainties, and compute camera motion using maximum likelihood estimation. We prove that fusing points and lines produces smaller motion estimate uncertainty than using either feature type alone. In experiments we compare our method with state-of-the-art methods including a keypoint-based approach and a dense visual odometry algorithm. Our method outperforms the counterparts under both constant and varying lighting conditions. Specifically, our method achieves an average translational error that is 34.9 smaller than the counterparts, when tested using public datasets.
@cite_0: We report a new error-aware monocular visual odometry method that only uses vertical lines, such as vertical edges of buildings and poles in urban areas as landmarks. Since vertical lines are easy to extract, insensitive to lighting conditions shadows, and sensitive to robot movements on the ground plane, they are robust features if compared with regular point features or line features. We derive a recursive visual odometry method based on the vertical line pairs. We analyze how errors are propagated and introduced in the continuous odometry process by deriving the closed form representation of covariance matrix. We formulate the minimum variance ego-motion estimation problem and present a method that outputs weights for different vertical line pairs. The resulting visual odometry method is tested in physical experiments and compared with two existing methods that are based on point features and line features, respectively. The experiment results show that our method outperforms its two counterparts in robustness, accuracy, and speed. The relative errors of our method are less than 2 in experiments.
@cite_24: This paper presents a graph-based visual simultaneous localization and mapping (SLAM) system using straight lines as features. Compared with point features, lines provide far richer information about the structure of the environment and make it possible to infer spatial semantics from the map. Using a stereo rig as the sole sensor, our proposed system utilizes many advanced techniques, such as motion estimation, pose optimization, and bundle adjustment. We use two different representations to parameterize 3-D lines in this paper: Plucker line coordinates for efficient initialization of newly observed line features and projection of 3-D lines, and orthonormal representation for graph optimization. The proposed system is tested with indoor and outdoor sequences, and it exhibits better reconstruction performance against a point-based SLAM system in line-rich environments.
@cite_16: This paper presents a method to incorporate 3D line segments in vision based SLAM. A landmark initialization method that relies on the Plucker coordinates to represent a 3D line is introduced: a Gaussian sum approximates the feature initial state and is updated as new observations are gathered by the camera. Once initialized, the landmarks state is estimated along an EKF-based SLAM approach: constraints associated with the Plucker representation are considered during the update step of the Kalman filter. The whole SLAM algorithm is validated in simulation runs and results obtained with real data are presented.
@cite_13: 
The specialty of indoor environments has been explored in SLAM related research for over a decade @cite_4 @cite_21 . At low feature level', the abundant line features in buildings are commonly used @cite_16 @cite_13 @cite_0 @cite_8 @cite_10 @cite_3 @cite_24 @cite_28 because they are more robust and contain more structure information than key points. In contrast to using lines for feature matching and structure representation, we observe that not only the appearance of line segments, but the regularity of how they appear can be used to assist SLAM. Specifically, the frequent existence of line segments of the same length and orientation gives the robot a hint to regulate its map built.