In recent years, Generative Adversarial Networks (GAN) have emerged as a powerful method for learning the mapping from noisy latent spaces to realistic data samples in high-dimensional space. So far, the development and application of GANs have been predominantly focused on spatial data such as images. In this project, we aim at modeling of spatio-temporal sensor data instead, i.e. dynamic data over time. The main goal is to encode temporal data into a global and low-dimensional latent vector that captures the dynamics of the spatio-temporal signal. To this end, we incorporate auto-regressive RNNs, Wasserstein GAN loss, spectral norm weight constraints and a semi-supervised learning scheme into InfoGAN, a method for retrieval of meaningful latents in adversarial learning. To demonstrate the modeling capability of our method, we encode full-body skelet al human motion from a large dataset representing 60 classes of daily activities, recorded in a multi-Kinect setup. Initial results indicate competitive classification performance of the learned latent representations, compared to direct CNN RNN inference. In future work, we plan to apply this method on a related problem in the medical domain, i.e. on recovery of meaningful latents in gait analysis of patients with vertigo and balance disorders.
@cite_4: In this paper, drawing intuition from the Turing test, we propose using adversarial training for open-domain dialogue generation: the system is trained to produce sequences that are indistinguishable from human-generated dialogue utterances. We cast the task as a reinforcement learning (RL) problem where we jointly train two systems, a generative model to produce response sequences, and a discriminator---analagous to the human evaluator in the Turing test--- to distinguish between the human-generated dialogues and the machine-generated ones. The outputs from the discriminator are then used as rewards for the generative model, pushing the system to generate dialogues that mostly resemble human dialogues. In addition to adversarial training we describe a model for adversarial evaluation that uses success in fooling an adversary as a dialogue evaluation metric, while avoiding a number of potential pitfalls. Experimental results on several metrics, including adversarial evaluation, demonstrate that the adversarially-trained system generates higher-quality responses than previous baselines.
@cite_29: Despite the successes in capturing continuous distributions, the application of generative adversarial networks (GANs) to discrete settings, like natural language tasks, is rather restricted. The fundamental reason is the difficulty of back-propagation through discrete random variables combined with the inherent instability of the GAN training objective. To address these problems, we propose Maximum-Likelihood Augmented Discrete Generative Adversarial Networks. Instead of directly optimizing the GAN objective, we derive a novel and low-variance objective using the discriminator's output that follows corresponds to the log-likelihood. Compared with the original, the new objective is proved to be consistent in theory and beneficial in practice. The experimental results on various discrete datasets demonstrate the effectiveness of the proposed approach.
@cite_9: As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is non-trivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines.
@cite_6: 
@cite_16: Generative Adversarial Networks (GANs) have shown great promise recently in image generation. Training GANs for language generation has proven to be more difficult, because of the non-differentiable nature of generating text with recurrent neural networks. Consequently, past work has either resorted to pre-training with maximum-likelihood or used convolutional networks for generation. In this work, we show that recurrent neural networks can be trained to generate text with GANs from scratch using curriculum learning, by slowly teaching the model to generate sequences of increasing and variable length. We empirically show that our approach vastly improves the quality of generated sequences compared to a convolutional baseline.
@cite_12: We propose an application of SeqGAN, generative adversarial networks for discrete sequence generation, for creating polyphonic musical sequences. Instead of monophonic melody generation suggested in the original work, we present an efficient representation of polyphony MIDI file that captures chords and melodies with dynamic timings simultaneously. The network can create sequences that are musically coherent. We also report that careful tuning of reinforcement learning signals of the model is crucial for general application.
In the domain of unsupervised adversarial learning of sequential data, SeqGAN @cite_9 has shown that GANs can be applied to the generation of short sequences of natural language using reinforcement learning. Recently, that line of work was continued in @cite_4 @cite_16 and the authors of @cite_16 specifically express the need for more elaborate training heuristics when generating natural language sentences with RNN generator and RNN discriminator. This illustrates the increased difficulty of the generation task when dealing with temporal dependencies in the data, particularly for the NLP domain where features are discrete and gradients are difficult to propagate back. A maximum-likelihood augmentation of the GAN framework is proposed in @cite_29 to stabilize training when discrete data (e.g. language) is modeled. Furthermore, GANs have been used for music generation in @cite_12 @cite_6 , where the sequences are also represented by discrete tokens.