This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are represented as classes. The words simultaneously update their class membership preferences according to the senses that neighboring words are likely to choose. We use distributional information to weigh the influence that each word has on the decisions of the others and semantic similarity information to measure the strength of compatibility among the choices. With this information we can formulate the word sense disambiguation problem as a constraint satisfaction problem and solve it using tools derived from game theory, maintaining the textual coherence. The model is based on two ideas: Similar words should be assigned to similar classes and the meaning of a word does not depend on all the words in a text but just on some of them. The article provides an in-depth motivation of the idea of modeling the word sense disambiguation problem in terms of game theory, which is illustrated by an example. The conclusion presents an extensive analysis on the combination of similarity measures to use in the framework and a comparison with state-of-the-art systems. The results show that our model outperforms state-of-the-art algorithms and can be applied to different tasks and in different scenarios.
@cite_56: There has been a great deal of recent research into word sense disambiguation, particularly since the inception of the Senseval evaluation exercises. Because a word often has more than one meaning, resolving word sense ambiguity could benefit applications that need some level of semantic interpretation of language input. A major problem is that the accuracy of word sense disambiguation systems is strongly dependent on the quantity of manually sense-tagged data available, and even the best systems, when tagging every word token in a document, perform little better than a simple heuristic that guesses the first, or predominant, sense of a word in all contexts. The success of this heuristic is due to the skewed nature of word sense distributions. Data for the heuristic can come from either dictionaries or a sample of sense-tagged data. However, there is a limited supply of the latter, and the sense distributions and predominant sense of a word can depend on the domain or source of a document. (The first sense of “star” for example would be different in the popular press and scientific journals). In this article, we expand on a previously proposed method for determining the predominant sense of a word automatically from raw text. We look at a number of different data sources and parameterizations of the method, using evaluation results and error analyses to identify where the method performs well and also where it does not. In particular, we find that the method does not work as well for verbs and adverbs as nouns and adjectives, but produces more accurate predominant sense information than the widely used SemCor corpus for nouns with low coverage in that corpus. We further show that the method is able to adapt successfully to domains when using domain specific corpora as input and where the input can either be hand-labeled for domain or automatically classified.
With these observations in mind created three domain specific corpora to evaluate WSD systems. They tested whether WSD algorithms are able to adapt to different contexts, comparing their results with the most frequent sense heuristic, computed on general domains corpora. They used an unsupervised approach to obtain the most frequent sense for a specific domain @cite_56 and demonstrated that their approach outperforms the most frequent sense heuristic derived from general domain and labeled data.