## Inspiration

We got together a team passionate about social impact, and all the ideas we had kept going back to loneliness and isolation. We have all been in high pressure environments where mental health was not prioritized and we wanted to find a supportive and unobtrusive solution. After sharing some personal stories and observing our skillsets, the idea for Remy was born. **How can we create an AR buddy to be there for you?**

## What it does

**Remy** is an app that contains an AR buddy who serves as a mental health companion. Through information accessed from "Apple Health" and "Google Calendar," Remy is able to help you stay on top of your schedule. He gives you suggestions on when to eat, when to sleep, and personally recommends articles on mental health hygiene. All this data is aggregated into a report that can then be sent to medical professionals. Personally, our favorite feature is his suggestions on when to go on walks and your ability to meet other Remy owners.

## How we built it

We built an iOS application in Swift with ARKit and SceneKit with Apple Health data integration. Our 3D models were created from Mixima.

## Challenges we ran into

We did not want Remy to promote codependency in its users, so we specifically set time aside to think about how we could specifically create a feature that focused on socialization.

We've never worked with AR before, so this was an entirely new set of skills to learn. His biggest challenge was learning how to position AR models in a given scene.

## Accomplishments that we're proud of

We have a functioning app of an AR buddy that we have grown heavily attached to. We feel that we have created a virtual avatar that many people really can fall for.

## What we learned

Aside from this being many of the team's first times work on AR, the main learning point was about all the data that we gathered on the suicide epidemic for adolescents. Suicide rates have increased by 56% in the last 10 years, and this will only continue to get worse. We need change.

## What's next for Remy

While our team has set out for Remy to be used in a college setting, we envision many other relevant use cases where Remy will be able to better support one's mental health wellness.

Remy can be used as a tool by therapists to get better insights on sleep patterns and outdoor activity done by their clients, and this data can be used to further improve the client's recovery process. Clients who use Remy can send their activity logs to their therapists before sessions with a simple click of a button.

To top it off, we envisage the Remy application being a resource hub for users to improve their overall wellness. Through providing valuable sleep hygiene tips and even lifestyle advice, Remy will be the one-stop, holistic companion for users experiencing mental health difficulties to turn to as they take their steps towards recovery.
## Inspiration

The project was inspired by looking at the challenges that artists face when dealing with traditional record labels and distributors. Artists often have to give up ownership of their music, lose creative control, and receive only a small fraction of the revenue generated from streams. Record labels and intermediaries take the bulk of the earnings, leaving the artists with limited financial security. Being a music producer and a DJ myself, I really wanted to make a product with potential to shake up this entire industry for the better. The music artists spend a lot of time creating high quality music and they deserve to be paid for it much more than they are right now.

## What it does

Blockify lets artists harness the power of smart contracts by attaching them to their music while uploading it and automating the process of royalty payments which is currently a very time consuming process. Our primary goal is to remove the record labels and distributors from the industry since they they take a majority of the revenue which the artists generate from their streams for the hard work which they do. By using a decentralized network to manage royalties and payments, there won't be any disputes regarding missed or delayed payments, and artists will have a clear understanding of how much money they are making from their streams since they will be dealing with the streaming services directly. This would allow artists to have full ownership over their work and receive a fair compensation from streams which is currently far from the reality.

## How we built it

BlockChain: We used the Sui blockchain for its scalability and low transaction costs. Smart contracts were written in Move, the programming language of Sui, to automate royalty distribution.
Spotify API: We integrated Spotify's API to track streams in real time and trigger royalty payments.
Wallet Integration: Sui wallets were integrated to enable direct payments to artists, with real-time updates on royalties as songs are streamed.
Frontend: A user-friendly web interface was built using React to allow artists to connect their wallets, and track their earnings. The frontend interacts with the smart contracts via the Sui SDK.

## Challenges we ran into

The most difficult challenge we faced was the Smart Contract Development using the Move language. Unlike commonly known language like Ethereum, Move is relatively new and specifically designed to handle asset management. Another challenge was trying to connect the smart wallets in the application and transferring money to the artist whenever a song was streamed, but thankfully the mentors from the Sui team were really helpful and guided us in the right path.

## Accomplishments that we're proud of

This was our first time working with blockchain, and me and my teammate were really proud of what we were able to achieve over the two days. We worked on creating smart contracts and even though getting started was the hardest part but we were able to complete it and learnt some great stuff along the way. My teammate had previously worked with React but I had zero experience with JavaScript, since I mostly work with other languages, but we did the entire project in Node and React and I was able to learn a lot of the concepts in such a less time which I am very proud of myself for.

## What we learned

We learned a lot about Blockchain technology and how can we use it to apply it to the real-world problems. One of the most significant lessons we learned was how smart contracts can be used to automate complex processes like royalty payments. We saw how blockchain provides an immutable and auditable record of every transaction, ensuring that every stream, payment, and contract interaction is permanently recorded and visible to all parties involved. Learning more and more about this technology everyday just makes me realize how much potential it holds and is certainly one aspect of technology which would rule the future. It is already being used in so many aspects of life and we are still discovering the surface.

## What's next for Blockify

We plan to add more features, such as NFTs for exclusive content or fan engagement, allowing artists to create new revenue streams beyond streaming. There have been some real-life examples of artists selling NFT's to their fans and earning millions from it, so we would like to tap into that industry as well. Our next step would be to collaborate with other streaming services like Apple Music and eliminate record labels to the best of our abilities.
## Inspiration

Often as children, we were asked, "What do you want to be when you grow up?" Every time we changed our answers, we were sent to different classes to help us embrace our interests. But our answers were restricted and traditional: doctors, engineers or ballerinas. **We want to expand every child's scope: to make it more inclusive and diverse, and help them realize the vast opportunities that exist in this beautiful world in a fun way.**

Let's get them ready for the future where they follow their passion — let's hear them say designers, environmentalists, coders etc.

## What it does

The mobile application uses Augmented Reality technology to help children explore another world from a mobile phone or tablet and understand the importance of their surroundings. It opens up directly into the camera, where it asks the user to point at an object. The app detects the object and showcases various career paths that are related to the object. A child may then pick one and accomplish three simple tasks relevant to that career, which then unlocks a fun immersion into the chosen path's natural environment and the opportunity to "snap" a selfie as the professional using AR filters. The child can save their selfies and first-person immersion experience videos in their personal in-app gallery for future viewing, exploration, and even sharing.

## How I built it

Our team of three first approached the opportunity space. We held a brainstorming exercise to pinpoint the exact area where we can help, and then stepped into wireframing. We explored the best medium to play around with for the immersive, AR experience and decided upon Spectacles by Snap & Lens Studio, while exploring Xcode and iOS in parallel. For object detection, we used Google's MLKit Showcase App with Material Design to make use of Google's Object Detection and Tracking API. For the immersion, we used Snap's Spectacles to film real-world experiences that can be overlaid upon any setting, as well as Snap's Lens Studio to create a custom selfie filter to cap off the experience.

We brought in code together with design to bring the app alive with its colorful approach to appeal to kids.

## Challenges I ran into

We ran into the problem of truly understanding the perspectives of a younger age group and how our product would successfully be educational, accessible, and entertaining. We reflected upon our own experiences as children and teachers, and spoke to several parents before coming up with the final idea.

When we were exploring various AR/VR/MR technologies, we realized that many of the current tools available don't yet have the engaging user interfaces that we had been hoping for. Therefore we decided to work with Snap's Lens Studio, as the experience in-app on Snapchat is very exciting and accessible to our target age range.

On the technical side, Xcode and Apple have many peculiarities that we encountered over the course of Saturday. Additionally, we had not taken into consideration the restrictions and dependencies that Apple imposes upon iOS apps.

## Accomplishments that I'm proud of

We're proud that we did all of this in such a short span of time. Teamwork, rapid problem solving and being there for each other made for a final product that we are all proud to demo.

We're also proud that we took advantage of speaking to several sponsors from Snap and Google, and mentors from Google and Apple (and Stanford) throughout the course of the hackathon. We enjoyed technically collaborating with and meeting new people from all around the industry.

## What I learned

We learnt how to collaborate and bring design and code together, and how both go hand in hand. The engineers on the team learned a great amount about the product ideation and design thinking, and it was interesting for all of us to see our diverse perspectives coalesce into an idea we were all excited about.

## What's next for Inspo | An exploration tool for kids

On the technical side, we have many ideas for taking our project from a hackathon demo to the release version. This includes:

* Stronger integration with Snapchat and Google Cloud
* More mappings from objects to different career pathways
* Using ML models to provide recommendations for careers similar to the ones children have liked in the past
* An Android version

On the product side, we would like to expand to include:

* A small shopping list for parents to buy affordable, real-world projects related to careers
* A "Career of the Week" highlight
* Support for a network/community of children and potentially even professional mentors