## Inspiration

We have family members that have autism, and Cinthya told us about a history including her imaginary friends and how she interacted with them in her childhood, so we started a research about this two topics and we came around to with "Imaginary Friends"

## What it does

We are developing an application that allows the kids of all kind draw their imaginary friends to visualize them using augmented reality and keep in the app with the objective to improve social skills based on studies that proof that the imaginary friends help to have better social relationships and better communication. This application is also capable of detecting the mood like joy, sadness, etc. using IBM Watson "speech to text" and Watson "tone analyzer" inorder to give information of interest to the parents of this children or to their psycologist through a web page built with WIX showing statistical data and their imaginary friends.

## Challenges we ran into

We didn't know some of technologies that we used so we had to learn them in the process.

## Accomplishments that we're proud of

Finish the WIX application, and almost conclude the mobile app.

## What we learned

How to use WIX and IBM Watson

## What's next for ImaginaryFriends

We are thinking that Imaginary Friends can go further if we implement the idea in theme parks such Disney Land, etc.
with the idea that the kid could be guided by their own imaginary friend
## Inspiration

Vision—our most dominant sense—plays a critical role in every faucet and stage in our lives. Over 40 million people worldwide (and increasing) struggle with blindness and 20% of those over 85 experience permanent vision loss. In a world catered to the visually-abled, developing assistive technologies to help blind individuals regain autonomy over their living spaces is becoming increasingly important.

## What it does

ReVision is a pair of smart glasses that seamlessly intertwines the features of AI and computer vision to help blind people navigate their surroundings. One of our main features is the integration of an environmental scan system to describe a person’s surroundings in great detail—voiced through Google text-to-speech. Not only this, but the user is able to have a conversation with ALICE (Artificial Lenses Integrated Computer Eyes), ReVision’s own AI assistant. “Alice, what am I looking at?”, “Alice, how much cash am I holding?”, “Alice, how’s the weather?” are all examples of questions ReVision can successfully answer. Our glasses also detect nearby objects and signals buzzing when the user approaches an obstacle or wall.
Furthermore, ReVision is capable of scanning to find a specific object. For example—at an aisle of the grocery store—” Alice, where is the milk?” will have Alice scan the view for milk to let the user know of its position. With ReVision, we are helping blind people regain independence within society.

## How we built it

To build ReVision, we used a combination of hardware components and modules along with CV. For hardware, we integrated an Arduino uno to seamlessly communicate back and forth between some of the inputs and outputs like the ultrasonic sensor and vibrating buzzer for haptic feedback. Our features that helped the user navigate their world heavily relied on a dismantled webcam that is hooked up to a coco-ssd model and ChatGPT 4 to identify objects and describe the environment. We also used text-to-speech and speech-to-text to make interacting with ALICE friendly and natural.
As for the prototype of the actual product, we used stockpaper, and glue—held together with the framework of an old pair of glasses. We attached the hardware components to the inside of the frame, which pokes out to retain information. An additional feature of ReVision is the effortless attachment of the shade cover, covering the lens of our glasses. We did this using magnets, allowing for a sleek and cohesive design.

## Challenges we ran into

One of the most prominent challenges we conquered was soldering ourselves for the first time as well as DIYing our USB cord for this project. As well, our web camera somehow ended up getting ripped once we had finished our prototype and ended up not working. To fix this, we had to solder the wires and dissect our goggles to fix their composition within the frames.

## Accomplishments that we're proud of

Through human design thinking, we knew that we wanted to create technology that not only promotes accessibility and equity but also does not look too distinctive. We are incredibly proud of the fact that we created a wearable assistive device that is disguised as an everyday accessory.

## What we learned

With half our team being completely new to hackathons and working with AI, taking on this project was a large jump into STEM for us. We learned how to program AI, wearable technologies, and even how to solder since our wires were all so short for some reason. Combining and exchanging our skills and strengths, our team also learned design skills—making the most compact, fashionable glasses to act as a container for all the technologies they hold.

## What's next for ReVision

Our mission is to make the world a better place; step-by-step. For the future of ReVision, we want to expand our horizons to help those with other sensory disabilities such as deafness and even touch.
## Inspiration

Often as children, we were asked, "What do you want to be when you grow up?" Every time we changed our answers, we were sent to different classes to help us embrace our interests. But our answers were restricted and traditional: doctors, engineers or ballerinas. **We want to expand every child's scope: to make it more inclusive and diverse, and help them realize the vast opportunities that exist in this beautiful world in a fun way.**

Let's get them ready for the future where they follow their passion — let's hear them say designers, environmentalists, coders etc.

## What it does

The mobile application uses Augmented Reality technology to help children explore another world from a mobile phone or tablet and understand the importance of their surroundings. It opens up directly into the camera, where it asks the user to point at an object. The app detects the object and showcases various career paths that are related to the object. A child may then pick one and accomplish three simple tasks relevant to that career, which then unlocks a fun immersion into the chosen path's natural environment and the opportunity to "snap" a selfie as the professional using AR filters. The child can save their selfies and first-person immersion experience videos in their personal in-app gallery for future viewing, exploration, and even sharing.

## How I built it

Our team of three first approached the opportunity space. We held a brainstorming exercise to pinpoint the exact area where we can help, and then stepped into wireframing. We explored the best medium to play around with for the immersive, AR experience and decided upon Spectacles by Snap & Lens Studio, while exploring Xcode and iOS in parallel. For object detection, we used Google's MLKit Showcase App with Material Design to make use of Google's Object Detection and Tracking API. For the immersion, we used Snap's Spectacles to film real-world experiences that can be overlaid upon any setting, as well as Snap's Lens Studio to create a custom selfie filter to cap off the experience.

We brought in code together with design to bring the app alive with its colorful approach to appeal to kids.

## Challenges I ran into

We ran into the problem of truly understanding the perspectives of a younger age group and how our product would successfully be educational, accessible, and entertaining. We reflected upon our own experiences as children and teachers, and spoke to several parents before coming up with the final idea.

When we were exploring various AR/VR/MR technologies, we realized that many of the current tools available don't yet have the engaging user interfaces that we had been hoping for. Therefore we decided to work with Snap's Lens Studio, as the experience in-app on Snapchat is very exciting and accessible to our target age range.

On the technical side, Xcode and Apple have many peculiarities that we encountered over the course of Saturday. Additionally, we had not taken into consideration the restrictions and dependencies that Apple imposes upon iOS apps.

## Accomplishments that I'm proud of

We're proud that we did all of this in such a short span of time. Teamwork, rapid problem solving and being there for each other made for a final product that we are all proud to demo.

We're also proud that we took advantage of speaking to several sponsors from Snap and Google, and mentors from Google and Apple (and Stanford) throughout the course of the hackathon. We enjoyed technically collaborating with and meeting new people from all around the industry.

## What I learned

We learnt how to collaborate and bring design and code together, and how both go hand in hand. The engineers on the team learned a great amount about the product ideation and design thinking, and it was interesting for all of us to see our diverse perspectives coalesce into an idea we were all excited about.

## What's next for Inspo | An exploration tool for kids

On the technical side, we have many ideas for taking our project from a hackathon demo to the release version. This includes:

* Stronger integration with Snapchat and Google Cloud
* More mappings from objects to different career pathways
* Using ML models to provide recommendations for careers similar to the ones children have liked in the past
* An Android version

On the product side, we would like to expand to include:

* A small shopping list for parents to buy affordable, real-world projects related to careers
* A "Career of the Week" highlight
* Support for a network/community of children and potentially even professional mentors