## Inspiration

I'm taking a class called How To Make (Almost) Anything that will go through many aspects of digital fabrication and embedded systems. For the first assignment we had to design a model for our final project trying out different modeling software. As a beginner, I decided to take the opportunity to learn more about Unity through this hackathon.

## What it does

Plays like the 15 tile block puzzle game

## How we built it

I used Unity.

## Challenges we ran into

Unity is difficult to navigate, there were a lot of hidden settings that made things not show up or scale. Since I'm not familiar with C# or Unity I spent a lot of time learning about different methods and data structures. Referencing of objects across the different scripts and attributes is not obvious and I ran into a lot of those kinds of issues.

## Accomplishments that we're proud of

About 60% functional.

## What's next for 15tile puzzle game

Making it 100% functional.
## Inspiration

We wanted to create something that helped other people. We had so many ideas, yet couldn't stick to one. Luckily, we ended up talking to Phoebe(?) from Hardware and she talked about how using textiles would be great in a project. Something clicked, and we started brainstorming ideas. It ended up with us coming up with this project which could help a lot of people in need, including friends and family close to us.

## What it does

Senses the orientation of your hand, and outputs either a key press, mouse move, or a mouse press. What it outputs is completely up to the user.

## How we built it

Sewed a glove, attached a gyroscopic sensor, wired it to an Arduino Uno, and programmed it in C# and C++.

## Challenges we ran into

Limited resources because certain hardware components were out of stock, time management (because of all the fun events!), Arduino communication through the serial port

## Accomplishments that we're proud of

We all learned new skills, like sewing, coding in C++, and programming with the Arduino to communicate with other languages, like C#. We're also proud of the fact that we actually fully completed our project, even though it's our first hackathon.

## What we learned

~~how 2 not sleep lolz~~
Sewing, coding, how to wire gyroscopes, sponsors, DisguisedToast winning Hack the North.

## What's next for this project

We didn't get to add all the features we wanted, both to hardware limitations and time limitations. Some features we would like to add are the ability to save and load configs, automatic input setup, making it wireless, and adding a touch sensor to the glove.
## Inspiration

I was inspired to make this device while sitting in physics class. I really felt compelled to make something that I learned inside the classroom and apply my education to something practical. Growing up I always remembered playing with magnetic kits and loved the feeling of repulsion between magnets.

## What it does

There is a base layer of small magnets all taped together so the North pole is facing up. There are hall effect devices to measure the variances in magnetic field that is created by the user's magnet attached to their finger. This allows the device to track the user's finger and determine how they are interacting with the magnetic field pointing up.

## How I built it

It is build using the intel edison. Each hall effect device is either on or off depending if there is a magnetic field pointing down through the face of the black plate. This determines where the user's finger is. From there the analog data is sent via serial port to the processing program on the computer that demonstrates that it works. That just takes the data and maps the motion of the object.

## Challenges I ran into

There are many challenges I faced. Two of them dealt with just the hardware. I bought the wrong type of sensors. These are threshold sensors which means they are either on or off instead of linear sensors that give a voltage proportional to the strength of magnetic field around it. This would allow the device to be more accurate. The other one deals with having alot of very small worn out magnets. I had to find a way to tape and hold them all together because they are in an unstable configuration to create an almost uniform magnetic field on the base. Another problem I ran into was dealing with the edison, I was planning on just controlling the mouse to show that it works but the mouse library only works with the arduino leonardo. I had to come up with a way to transfer the data to another program, which is how i came up dealing with serial ports and initially tried mapping it into a Unity game.

## Accomplishments that I'm proud of

I am proud of creating a hardware hack that I believe is practical. I used this device as a way to prove the concept of creating a more interactive environment for the user with a sense of touch rather than things like the kinect and leap motion that track your motion but it is just in thin air without any real interaction. Some areas this concept can be useful in is in learning environment or helping people in physical therapy learning to do things again after a tragedy, since it is always better to learn with a sense of touch.

## What I learned

I had a grand vision of this project from thinking about it before hand and I thought it was going to theoretically work out great! I learned how to adapt to many changes and overcoming them with limited time and resources. I also learned alot about dealing with serial data and how the intel edison works on a machine level.

## What's next for Tactile Leap Motion

Creating a better prototype with better hardware(stronger magnets and more accurate sensors)