What is the fine-grained topic of the following text: The tutorial also demonstrates how to bake a normal map and a color map from a highpoly model to the lowpoly counterpart, real-time display of the color/normal maps in the Blender viewport with GLSL shading, and real-time updating of assets in Unity. Only return the topic.
Baking normal and color maps from highpoly to lowpoly models in Blender and updating in Unity