@Test public void testOnDeath() { DiamondWhoosh whoosh = newDiamondWhoosh(); whoosh.onDeath(_eventHelper.newDeathEvent()); }
public void onDeath(DeathEvent e) { roundOver(); }
DiamondWhoosh implements RoboPainter, FireListener { public void onDeath(DeathEvent e) { roundOver(); } }
DiamondWhoosh implements RoboPainter, FireListener { public void onDeath(DeathEvent e) { roundOver(); } DiamondWhoosh(Diamond robot, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out);  DiamondWhoosh(Diamond robot, MoveDataManager moveDataManager,
      MeleeMover meleeMover, SurfMover surfMover, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out); }
DiamondWhoosh implements RoboPainter, FireListener { public void onDeath(DeathEvent e) { roundOver(); } DiamondWhoosh(Diamond robot, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out);  DiamondWhoosh(Diamond robot, MoveDataManager moveDataManager,
      MeleeMover meleeMover, SurfMover surfMover, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out); void initRound(Diamond robot); void execute(); void onScannedRobot(ScannedRobotEvent e); void onRobotDeath(RobotDeathEvent e); void onHitByBullet(HitByBulletEvent e); void onBulletHitBullet(BulletHitBulletEvent e); void onBulletHit(BulletHitEvent e); void onWin(WinEvent e); void onDeath(DeathEvent e); void onPaint(Graphics2D g); @Override void bulletFired(FiredBullet bullet); void paintOn(); void paintOff(); void robocodePaintOn(); void robocodePaintOff(); String paintLabel(); boolean paintStatus(); }
DiamondWhoosh implements RoboPainter, FireListener { public void onDeath(DeathEvent e) { roundOver(); } DiamondWhoosh(Diamond robot, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out);   DiamondWhoosh(Diamond robot, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out);  DiamondWhoosh(Diamond robot, MoveDataManager moveDataManager,
      MeleeMover meleeMover, SurfMover surfMover, BattleField battleField,
      Collection<RoboGraphic> renderables, OutputStream out); void initRound(Diamond robot); void execute(); void onScannedRobot(ScannedRobotEvent e); void onRobotDeath(RobotDeathEvent e); void onHitByBullet(HitByBulletEvent e); void onBulletHitBullet(BulletHitBulletEvent e); void onBulletHit(BulletHitEvent e); void onWin(WinEvent e); void onDeath(DeathEvent e); void onPaint(Graphics2D g); @Override void bulletFired(FiredBullet bullet); void paintOn(); void paintOff(); void robocodePaintOn(); void robocodePaintOff(); String paintLabel(); boolean paintStatus();  }