@Test public void testMoveDataManager() { newMoveDataManager(); }
protected MoveDataManager(int enemiesTotal, BattleField battleField, MovementPredictor predictor, Collection<RoboGraphic> renderables, OutputStream out) { super(enemiesTotal, battleField, predictor, renderables, out); _previousVelocity = _lastVelocity = _lastNonZeroVelocity = 0; _myStateLog = new RobotStateLog(); _firedBullets = new ArrayList<FiredBullet>(); }
MoveDataManager extends EnemyDataManager<MoveEnemy> { protected MoveDataManager(int enemiesTotal, BattleField battleField, MovementPredictor predictor, Collection<RoboGraphic> renderables, OutputStream out) { super(enemiesTotal, battleField, predictor, renderables, out); _previousVelocity = _lastVelocity = _lastNonZeroVelocity = 0; _myStateLog = new RobotStateLog(); _firedBullets = new ArrayList<FiredBullet>(); } }
MoveDataManager extends EnemyDataManager<MoveEnemy> { protected MoveDataManager(int enemiesTotal, BattleField battleField, MovementPredictor predictor, Collection<RoboGraphic> renderables, OutputStream out) { super(enemiesTotal, battleField, predictor, renderables, out); _previousVelocity = _lastVelocity = _lastNonZeroVelocity = 0; _myStateLog = new RobotStateLog(); _firedBullets = new ArrayList<FiredBullet>(); } protected  MoveDataManager(int enemiesTotal, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out); }
MoveDataManager extends EnemyDataManager<MoveEnemy> { protected MoveDataManager(int enemiesTotal, BattleField battleField, MovementPredictor predictor, Collection<RoboGraphic> renderables, OutputStream out) { super(enemiesTotal, battleField, predictor, renderables, out); _previousVelocity = _lastVelocity = _lastNonZeroVelocity = 0; _myStateLog = new RobotStateLog(); _firedBullets = new ArrayList<FiredBullet>(); } protected  MoveDataManager(int enemiesTotal, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out); void execute(int round, long time, Point2D.Double myLocation,
      double heading, double velocity); @Override void initRound(); MoveEnemy newEnemy(ScannedRobotEvent e, Point2D.Double enemyLocation,
      double absBearing, int currentRound, boolean is1v1); MoveEnemy updateEnemy(ScannedRobotEvent e,
      Point2D.Double enemyLocation, double absBearing, int currentRound,
      boolean is1v1); void onHitByBullet(HitByBulletEvent e, int currentRound,
      long currentTime, boolean painting); void onBulletHitBullet(BulletHitBulletEvent e, int currentRound,
      long currentTime, boolean painting); void onBulletHit(BulletHitEvent e); void updateEnemyWaves(Point2D.Double myLocation,
      double previousEnemyEnergy, String botName, int currentRound,
      long currentTime, double myEnergy, double myHeading, double myVelocity,
      int wavesToSurf); RobotStateLog myStateLog(); void addFiredBullet(FiredBullet bullet); }
MoveDataManager extends EnemyDataManager<MoveEnemy> { protected MoveDataManager(int enemiesTotal, BattleField battleField, MovementPredictor predictor, Collection<RoboGraphic> renderables, OutputStream out) { super(enemiesTotal, battleField, predictor, renderables, out); _previousVelocity = _lastVelocity = _lastNonZeroVelocity = 0; _myStateLog = new RobotStateLog(); _firedBullets = new ArrayList<FiredBullet>(); } protected  MoveDataManager(int enemiesTotal, BattleField battleField,
      MovementPredictor predictor, Collection<RoboGraphic> renderables,
      OutputStream out); void execute(int round, long time, Point2D.Double myLocation,
      double heading, double velocity); @Override void initRound(); MoveEnemy newEnemy(ScannedRobotEvent e, Point2D.Double enemyLocation,
      double absBearing, int currentRound, boolean is1v1); MoveEnemy updateEnemy(ScannedRobotEvent e,
      Point2D.Double enemyLocation, double absBearing, int currentRound,
      boolean is1v1); void onHitByBullet(HitByBulletEvent e, int currentRound,
      long currentTime, boolean painting); void onBulletHitBullet(BulletHitBulletEvent e, int currentRound,
      long currentTime, boolean painting); void onBulletHit(BulletHitEvent e); void updateEnemyWaves(Point2D.Double myLocation,
      double previousEnemyEnergy, String botName, int currentRound,
      long currentTime, double myEnergy, double myHeading, double myVelocity,
      int wavesToSurf); RobotStateLog myStateLog(); void addFiredBullet(FiredBullet bullet);  }