@Test public void unlockViewTest() { blurLayout.unlockView(); }
public void unlockView() { mViewLocked = false; mLockedBitmap = null; }
BlurLayout extends FrameLayout { public void unlockView() { mViewLocked = false; mLockedBitmap = null; } }
BlurLayout extends FrameLayout { public void unlockView() { mViewLocked = false; mLockedBitmap = null; } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); }
BlurLayout extends FrameLayout { public void unlockView() { mViewLocked = false; mLockedBitmap = null; } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); void startBlur(); void pauseBlur(); @Override void invalidate(); void setDownscaleFactor(float downscaleFactor); float getDownscaleFactor(); void setBlurRadius(int blurRadius); int getBlurRadius(); void setFPS(int fps); int getFPS(); void setCornerRadius(float cornerRadius); float getCornerRadius(); void setAlpha(float alpha); float getAlpha(); void lockView(); void unlockView(); boolean getViewLocked(); void lockPosition(); void unlockPosition(); boolean getPositionLocked(); }
BlurLayout extends FrameLayout { public void unlockView() { mViewLocked = false; mLockedBitmap = null; } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); void startBlur(); void pauseBlur(); @Override void invalidate(); void setDownscaleFactor(float downscaleFactor); float getDownscaleFactor(); void setBlurRadius(int blurRadius); int getBlurRadius(); void setFPS(int fps); int getFPS(); void setCornerRadius(float cornerRadius); float getCornerRadius(); void setAlpha(float alpha); float getAlpha(); void lockView(); void unlockView(); boolean getViewLocked(); void lockPosition(); void unlockPosition(); boolean getPositionLocked(); static final float DEFAULT_DOWNSCALE_FACTOR; static final int DEFAULT_BLUR_RADIUS; static final int DEFAULT_FPS; static final float DEFAULT_CORNER_RADIUS; static final float DEFAULT_ALPHA; }