@Test public void testGetTeam() throws Throwable { selectTestRelease(); Assert.assertEquals(101, sprintService.getTeam().getId()); }
public synchronized Entity getTeam() { return teamSelector.selected; }
SprintService implements PersistentStateComponent<Element>, ServerTypeListener, CachingEntityListener { public synchronized Entity getTeam() { return teamSelector.selected; } }
SprintService implements PersistentStateComponent<Element>, ServerTypeListener, CachingEntityListener { public synchronized Entity getTeam() { return teamSelector.selected; } SprintService(Project project); }
SprintService implements PersistentStateComponent<Element>, ServerTypeListener, CachingEntityListener { public synchronized Entity getTeam() { return teamSelector.selected; } SprintService(Project project); Element getState(); void loadState(Element state); @Override void connectedTo(ServerType serverType); synchronized Entity getRelease(); synchronized Entity getSprint(); synchronized Entity getTeam(); void addListener(Listener listener); void removeListener(Listener listener); synchronized void selectRelease(final Entity release); synchronized void selectSprint(Entity sprint); synchronized void selectTeam(Entity team); synchronized Entity getCurrentSprint(); synchronized EntityList getTeams(); EntityList getSprints(); EntityList getReleases(); static boolean isSameTense(Entity sprint1, Entity sprint2); static boolean isCurrentSprint(Entity sprint); static long distance(long now, Entity entity); @Override Entity lookup(final EntityRef ref); @Override void entityLoaded(Entity entity, Event event); @Override void entityNotFound(EntityRef ref, boolean removed); }
SprintService implements PersistentStateComponent<Element>, ServerTypeListener, CachingEntityListener { public synchronized Entity getTeam() { return teamSelector.selected; } SprintService(Project project); Element getState(); void loadState(Element state); @Override void connectedTo(ServerType serverType); synchronized Entity getRelease(); synchronized Entity getSprint(); synchronized Entity getTeam(); void addListener(Listener listener); void removeListener(Listener listener); synchronized void selectRelease(final Entity release); synchronized void selectSprint(Entity sprint); synchronized void selectTeam(Entity team); synchronized Entity getCurrentSprint(); synchronized EntityList getTeams(); EntityList getSprints(); EntityList getReleases(); static boolean isSameTense(Entity sprint1, Entity sprint2); static boolean isCurrentSprint(Entity sprint); static long distance(long now, Entity entity); @Override Entity lookup(final EntityRef ref); @Override void entityLoaded(Entity entity, Event event); @Override void entityNotFound(EntityRef ref, boolean removed);  }