@Test public void setFPSTest() { blurLayout.setFPS(TEST_INT); assertEquals(TEST_INT, blurLayout.getFPS()); }
public void setFPS(int fps) { if (mRunning) { pauseBlur(); } this.mFPS = fps; if (mAttachedToWindow) { startBlur(); } }
BlurLayout extends FrameLayout { public void setFPS(int fps) { if (mRunning) { pauseBlur(); } this.mFPS = fps; if (mAttachedToWindow) { startBlur(); } } }
BlurLayout extends FrameLayout { public void setFPS(int fps) { if (mRunning) { pauseBlur(); } this.mFPS = fps; if (mAttachedToWindow) { startBlur(); } } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); }
BlurLayout extends FrameLayout { public void setFPS(int fps) { if (mRunning) { pauseBlur(); } this.mFPS = fps; if (mAttachedToWindow) { startBlur(); } } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); void startBlur(); void pauseBlur(); @Override void invalidate(); void setDownscaleFactor(float downscaleFactor); float getDownscaleFactor(); void setBlurRadius(int blurRadius); int getBlurRadius(); void setFPS(int fps); int getFPS(); void setCornerRadius(float cornerRadius); float getCornerRadius(); void setAlpha(float alpha); float getAlpha(); void lockView(); void unlockView(); boolean getViewLocked(); void lockPosition(); void unlockPosition(); boolean getPositionLocked(); }
BlurLayout extends FrameLayout { public void setFPS(int fps) { if (mRunning) { pauseBlur(); } this.mFPS = fps; if (mAttachedToWindow) { startBlur(); } } BlurLayout(Context context);  BlurLayout(Context context, AttributeSet attrs); void startBlur(); void pauseBlur(); @Override void invalidate(); void setDownscaleFactor(float downscaleFactor); float getDownscaleFactor(); void setBlurRadius(int blurRadius); int getBlurRadius(); void setFPS(int fps); int getFPS(); void setCornerRadius(float cornerRadius); float getCornerRadius(); void setAlpha(float alpha); float getAlpha(); void lockView(); void unlockView(); boolean getViewLocked(); void lockPosition(); void unlockPosition(); boolean getPositionLocked(); static final float DEFAULT_DOWNSCALE_FACTOR; static final int DEFAULT_BLUR_RADIUS; static final int DEFAULT_FPS; static final float DEFAULT_CORNER_RADIUS; static final float DEFAULT_ALPHA; }