In the computer graphics industry, there is a great demand for cost and time effective simulation and rendering while meeting an acceptable level of realism. Hardware based simulation and rendering has been taken to another degree of low level of details in environment modelling with grandeur of peoples. This paper presents an investigation to find out the feasibility of deploying crowd in 360 degrees panoramic view using the mobile platform as the case study. First, the crowd are modelled through some modifications to the Newtonian Laws, inclusion of proxy agents, speed control and turning. Second, workability tests experiments are carried out concerning the preferred parameters for each agent, improvement on random movements of the crowd and dynamicity, with the capability of collision avoidance. Finally, this investigation is discussed and has proposed some solutions in handling crowd in 360 degrees panoramic view on mobile platform. (C) 2016 Published by Future Academy www.FutureAcademy.org.uk