The development of technologies nowadays is moving in such speed that the computer graphics and simulations are being convincingly displaced by the augmented reality. The AR Sandbox, created by Oliver Kreylos, is just one of the many examples in which the reality is supplemented with computer generated input. In this case the reality is a box full of sand and the input is hypsometric coloring and elevation contours. A Kinect sensor detects the micro relief forms in the sandbox and after unnoticeable computer estimation, a relief map is projected over them. If the sand forms are changing, the coloring and the lines are changing with them to project the new accurate relief. Actually AR Sandbox represents important conceptions of geology, hydrology, ecology, topographic mapping, etc. in a very entertaining and spectacular way for children and students and this is a main reason this system to be part of our equipment in the Laboratory of Cartography in UACEG. Included in lessons and games the AR Sandbox is an irreplaceable tool for improving their knowledge of disastrous events such as floods, drought and fire especially when it gives the opportunity of making virtual rain and isolating flooded areas depending on the relief and the watersheds. In this paper after the detailed presentation of the AR Sandbox as a working system, proposals for educational activities for large age range of children and university students are made in order to use the augmented reality as a special instrument for displaying disastrous events. Some new ideas are suggested in consideration of future improvement with which AR Sandbox will meet more needs of the educational training for disaster response of children.