In the information and knowledge society in which we live, we observe how ever greater extent, the proliferation and the rise of devices, such as smartphones, tablets, phablets, impacting the models new learning assumptions lifestyles, communication, relationships and the new era citizen entertainments. All these factors have implications for educational context. From Education is needed to develop efficent ways in order to overcome different challenge, such as ambivalent social panorama, methodological teaching problems, organizational aspects, curricular design, learning so spatial and temporal rethinking is required form a innovative perspective in order to develop new trends and emerging technologies. According to the different editions of the report NMC Horizon Report, the implementation of new technologies into the classroom using augmented reality, gamification and mobile learning will be an opportunity to reshape the educational practices accord with new features, demands and needs from students. Thus, in this paper, a review and analysis of applications and softwares for different devices and operating systems is developed, as the reflexion about proposals of activities with ICT for developing in the teaching of second language field from a communicative approach.