Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among user through the implementation of a phenomena based learning. The correct implementation is extremely important to ensure a high level of adoption of the competencies by the users of the games. The focus on this research is oriented to achieve the correct implementation of requirements through in the production of short serious games. Then, this article presents a model based upon requirements traceability and inspections to verify and validate the correct implementation of requirements and the successful production of quality short serious games.