The current development in the area of computer graphics focuses itself on 3D visualization. This direction, set by contemporary trends, further utilizes 3D visualization, increases its quality and improves visualization devices for 3D graphics. This change must be reflected by teaching methods as well, through which future specialists of advanced graphics, modellers, but also programmers and implementation coders. The article presents its own software solution and innovative approach to teaching computer graphics. The solution and all principles are based on the Montessori method of child education.