In this paper a system is proposed to combine small finger movements with the large-scale body movements captured from a motion capture system. The strength of the proposed work over previous research is in the real-time performance of integrating small-scale finger and hand animation with the full-body skeletal animation. This provides a higher degree of immersion and interactivity when compared to more traditional virtual reality systems which use traditional user interfaces. A number of experiments are conducted with humanoid skeletons that are both similar to an actual human-e.g. a SWAT officer, and those that are dissimilar - e.g. a Gremlin, to showcase the performance of the proposed approach.