BW semi-spirit themed tempo/aggro deck. The cards we run aren't individually powerful, most die like flies, but have a lot of potential for a tempo'y deck where you counter, blink or hexproof all of your opponent's attempts of dealing with your prodding.

Each creature does something extra for the greater good, allowing everyone to keep pressure up.

Rattlechains: Keep in mind that playing this on the end step gives your opponent the chance to remove it when its Hexproof is still on the stack.

Bygone Bishop, Anafenza, Kin-Tree Spirit: Although these are great engines, generally might be a good idea to hold these back until you're up 1-2 mana to protect them with a counterspell / Essence Flux. Generally, losing your guys to removal kills your tempo pretty hard.

Thunderclap Wyvern: Surprisingly, since you often have 1-2 flyers out at any point, this can swing the game in your favor in a major way. Depending on your opponent, consider playing this with a counterspell up.

Stratus Dancer: Still in testing, this might end up in the sideboard. Not having your guys die as they keep smashing in is what the deck is all about. Doesn't synergize well with Essence Flux though, which is a shame.

Negate: I find it mandatory, at the very least very important to run this as a 4x in main. So far I haven't been able to reliably aggro with this deck, absolutely everything dies to removal, Planeswalkers wreck us and ramp/draw effects quickly leave us behind. 4x Negate is well enough to make it unsafe for your opponent to freely cast their things and allows you to further mess up their tempo by taking out key spells.

Surprisingly, creatures haven't been a problem to this deck at all. 4-5x Silkwrap/Stasis Snare and Reflector Mage are easily enough to keep the board clear enough for you. You don't need to remove everything and a lot of the time the creatures our opponents have aren't a big deal. Gives even further reasons for running Negate.

Essence Flux: Even though Flux doens't seem amazing, it does something against absolutely every deck and it comboes with every card at least decently. Targetting Topplegeist makes it a buff and a combat trick while dodging a removal. To Rattlechains it's a buff and saves up to two targets from removal. With Reflector Mage you get another bounce while dodging. Anafenza, Kin-Tree Spirit gives you more counters on top of more counters. While you may not always want Flux, it's such a flexible card that really holds the deck together.

Ojutai's Command: I consider this a resiliency play - The average use I see is bringing Rattlechains back and drawing a card, although countering a big creature and drawing/bringing Rattlechains back is a decent one too. I haven't tested this too much, but it seems to do a lot to fix the biggest problem with this deck - losing Rattlechains before it can be replaced.

Any feedback and criticism especially is welcome, wanted and encouraged! I've previously played both control and aggro, but tempo is a new thing for me. I feel this concept might give me something to practice as this playstyle seems fairly powerful once it's mastered.