Andrew: Yesterday, we posted the first half of our interview with Boyan Radakovich. In March of 2014, Mr. Radakovich's company, the Gamesmith, ran a successful Kickstarter for a game called Pirate Den – a game which backers are still waiting for. Today, over a year later, backers will finally get answers to some of their most pressing questions, such as where the Kickstarter funds are now, as well as when and how Boyan intends to fulfill his obligation to them.

In yesterday's post, Boyan Radakovich gave us insight into the events which surrounded his successful-yet-controversial Kickstarter campaign. In brief recap, we closed with him talking about the challenges of getting Pirate Den picked up by a publisher who could complete the game in a timely manner, noting the added stress of having to have these negotiations after the Kickstarter was done and most people believing he had nearly $40,000 to work with and a near-finished product.

Today, we pick up where Mr. Radakovich left off – specifically talking about the reason Queen Games, which, at one point, he thought would be his publishing solution, ended up not working out. According to him, the first contributing factor was Queen's acquisition by Asmodee; an event which made Pirate Den, a relatively small project, difficult to fit into Queen's new scope of business.

The second factor, says Boyan, was of a much different nature.

The following interview has been edited to make it fit within our posting format. Again, to catch up, please read the first half of the interview here.

Boyan: So there was that. [Referring to Queen's acquisition by Asmodee, which, Mr. Radakovich says, complicated the prospects of having them publish Pirate Den]

And then I basically got hit by a slander campaign by my own backers.

There is no way of 'unbacking' someone from Kickstarter. It's basically an unmoderated forum, so people can say and do whatever they want in this forum. In fact, if someone gives you a dollar, you can't even refuse to take it. They back you, even if you don't want to, they now have the right to post on your forum and say whatever they want.

So I have 700 backers, roughly. Well I have 1 who is really quite out there. Who is saying things like I've stolen the money, I've gone to another country, I've committed fraud, I'm a thief, this kind of stuff. So that's called slander. Normally it's very difficult to prosecute slander, because you can't show the effect of it. However in my case it's actually quite clear.

The Titans campaign, I was actually supposed to be a part of that. The campaign that just finished. And these guys went on there, campaigning against me. I did the right thing, which was to back out of the project, and make sure that my friends were successful. But in reality I actually got pressured out of that campaign and I lost my percentage, my royalty for designing a game for that project which I had finished already.

So it's difficult. I understand that people are frustrated. I understand that the process isn't clear and transparent and some people are just mean on the internet. I get that. I know what forums and comments look like.

You cannot moderate Kickstarter. I can't unback someone. I would love to give you a refund. I would love to give you your $30 back or $40 back and have you go away. But what I have found in the past, these are my numbers, 60% of the people that I give refunds to continue to post, continue to email, continue to message and continue to engage in an active slander campaign, after the fact. There's nothing you can do about it. It's actually, I think, a very serious problem, because every other site out there has a policy about forums, about comments, or users or backers or that sort of thing. But Kickstarter doesn't.

Andrew: On the subject of Titan, Ray Wehrs [President of Calliope Games] spoke very bluntly about his support for you when he announced your decision to leave.

[In a post to the Titan Project previewers, Mr. Wehrs explained Mr. Radakovich's decision to detach himself from the project. Mr. Wehrs, calling him a friend, defended Boyan's reputation as a professional.]

Boyan: Yeah. Ray's awesome. I basically told him 'I don't want to damage this. This is such an awesome project and I want to be a part of it. And I want to support my friends but I know that these guys will come after you as well, because I'm involved.'

Andrew: So, I was in the Kickstarter preview for Titan. I read the comments you're referring to