Game programmers at Red Fly Studios were once working for LucasArts on a game that would feature Darth Maul from Star Wars: The Phantom Menace. That game was eventually cancelled outright in 2011 as part of a clearing of the Star Wars canon for Disney's upcoming continuation. The at developer Red Fly is hoping to resurrect the project now that Star Wars games are returning to the market.

When Disney bought the Star Wars property, all the previous "expanded universe" content got rejected from the official canon, leaving only the six feature films and the animated series Star Wars: The Clone Wars. A few upcoming Star Wars games got the axe, most publicly a third-person action game code named Star Wars 1313 that would have featured the adventures of a young Boba Fett navigating the underworld of Coruscant. The Darth Maul game, titled Battle of the Sith Lords, was also cancelled.

The Maul game wasn"t as far into the development process as Star Wars 1313 was when it got the axe. The development team had a title, but no script — just a hope at what a Darth Maul game could be, running around and beheading people with a double-bladed lightsaber.

A developer of the Darth Maul game at Red Fly, a guy named Dan Borth, decided to take to Reddit as a way to raise awareness for the project, which the company feels is possible. It is going to require some fan support, though, as Electronic Arts has an exclusive Star Wars contract with Disney.

Borth's strategy isn't entirely impossible, as creatives from Star Wars 1313 and developers at Naughty Dog (makers of the Uncharted series) have been hired by EA subsidiary company Visceral Games to produce a third-person Star Wars action game that may very well be 1313 revived. Red Fly would just need to make a deal with EA to release a game they pay a little money to develop and the game could be back on.

Borth says they'd still like to focus the game on Maul, but on the character's origins, not on the continuing storyline of the Sith (for those that didn't watch The Clone Wars, yes, Darth Maul survived being cut in half by Obi-Wan Kenobi in Episode I). When asked what version of Maul's character we'd be getting, he answered:

Young Maul age 9 or 11 to right before Episode 1. We wanted to show what he went through to become a Sith. Showcase the torture the Emperor put him through. Show how you as the player would have made the same mistakes and ended up a Sith.

Maul's origins were hinted at in The Clone Wars animated series, but the time period Borth mentions is still fertile canonical ground for a lightsaber combat game. Right now, Red Fly is working on a next-gen demo for a Maul fighter that would be similar to a Sith Arkham Asylum. The demo will be used to try to coax EA into picking up the game, as will your tweets and social media posts using the #WeWantMaul tag.

It does seem to be an awkward time to be pitching Star Wars content based on the prequel series as Disney's Star Wars revival has been pushing towards homages to the time-period of the original trilogy, not the prequel trilogy. The closest we've gotten to revisiting the Republic Era is catching up with aged characters on the new animated series Star Wars: Rebels.

Then again, if Star Wars: Battlefront is EA's multiplayer effort and the Visceral Media project is their shooter-oriented Jediless game, there does seem to be a place for a Force-strong stylish action game.

If #WeWantMaul, that is.