Asura Fucking Strike!

This is a public build.

Rank 1 Cleric 4 / 5 2 Heal

Video Heal: Enhance

Type: Passive

* Increases the damage and heal factor of [Heal] by 0.5% per attribute level

* +10% added bonus at maximum level


Cleric 1st Circle required Heal: Creating Extra

Type: Active

* Adds a 2% chance per attribute level of being automatically healed when using [Heal]

* Increases SP consumption by 20%


Cleric 1st Circle required Heal: Remove Damage

Type: Active

* [Heal] will not inflict damage nor react to enemies

* Increases SP consumption by 10%


Cleric 1st Circle required Heal: Open Sanctuary

Type: Active

* Extends the effects of [Heal] to neutral characters.


Cleric 1st Circle required Heal: Exclude Summons

Type: Active

* Keeps [Heal] effects from applying to summons.


Cleric 1st Circle required Heal: Linger

Type: Active

* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal

* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat

* Increases SP consumption by 30%


Cleric 3rd Circle required Heal


[Magic] - [Holy]

Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.


Level 4:

Attack 228%

Heal factor 228%

Magic circle duration 40 sec

No. of heal circles 4

SP: 32


Type: Magic / Buff

Cooldown: 22s

Element:

Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.Attack 228%Heal factor 228%Magic circle duration 40 secNo. of heal circles 432Magic / Buff22s 1 / 5 Cure

Video Cure: Enhance

Type: Passive

* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level

* +10% added damage at maximum level


Cleric 1st Circle required Cure: Damage Interval

Type: Active

* Decreases the interval of [Cure]'s magic circle by 0.2 seconds

* Increases SP consumption by 20%


Cleric 2nd Circle required Cure


[Magic] - [Holy]

Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.


Level 1:

0.4 second attack 103%

No. of Hits: 10

Magic Circle Duration: 6 seconds

SP: 15


Type: Magic / Buff

Cooldown: 27s

Element:

Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.0.4 second attack 103%No. of Hits: 10Magic Circle Duration: 6 seconds15Magic / Buff27s 5 / 5 Safety Zone

Video Safety Zone: Increased Range

Type: Active

* Increases range applied by [Safety Zone] to 15

* Increases SP consumption by 80%


Cleric 1st Circle required Safety Zone: Block Count

Type: Active

* Increases block count of [Safety Zone] by 1 per attribute level

* Increases SP consumption by 10%


Cleric 2nd Circle required Safety Zone


Creates a magic circle that blocks incoming attacks.


Level 5:

Blocks: 10 times

Magic Circle Duration: 20 seconds

SP: 47


Type: Magic / Buff

Cooldown: 48s

Element:

Creates a magic circle that blocks incoming attacks.Blocks: 10 timesMagic Circle Duration: 20 seconds47Magic / Buff48s 5 / 5 Deprotected Zone

Video Deprotected Zone: Enhance

Type: Passive

* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level

* This attribute applies after the stack calculation


Lv3 Deprotected Zone required Deprotected Zone: Retention Time

Type: Active

* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level

* Increases SP consumption by