i want to hook a RPG Maker MV game with my VNR and/or chiitrans lite, but i cant make it work T_T why ?

So T_T ?


i will try to guide you


to start, you will need to prepare your game, lot of MV game are packed, we will need to unpack it we will need to workaround, and use a go-between, by using a plugin and a little tooli will try to guide youto start, you will need to prepare your game, lot of MV game are packed, we will need to unpack it

ho, mine is in one big .exe, so he is packed ?

View attachment EnigmaVBUnpacker_v0.41a.zip : static extractor, from Kao

Virtual Packages Extractor 1.1.zip : dynamic extractor, you need to select the process of the game (dont take the 1th, but the 3 or 4 ^^)

Virtual File System Editor.zip : dynamic extrator, you will need a injector to inject the dll in the process of the game, you can use RemoteDll for that (the 32 one for MV game)

Spoiler


launch EnigmaVBUnpacker, select the game_boxed.exe, "unpack" and wait until it finish ^^


you will get a "%DEFAULT FOLDER%" directory with the game in it, you can delete the big .exe

warning : MV game realy dont like the "%" in directory name, you absolutly need to rename the directory on something without "%", or your game will not work (you will get a white page on game launch)


some game have their files arranged a little differently, and you will need to move some directory, see on case to case (another example


in final you need to get a directory with the game.exe and his directory www =>


if you get that and you can launch the game, you are all good =) you have a game_boxed.exelaunch EnigmaVBUnpacker, select the game_boxed.exe, "unpack" and wait until it finish ^^you will get a "%DEFAULT FOLDER%" directory with the game in it, you can delete the big .exesome game have their files arranged a little differently, and you will need to move some directory, see on case to case (another example here in final you need to get a directory with the game.exe and his directory www =>if you get that and you can launch the game, you are all good =)

Spoiler


if you are on windows 10/8 dont forget to configure the extrator AND the game in compatibility windows xp sp3, or the extraction will not work correctly ^^ @SFrame make a good guide here =) http://www.ulmf.org/bbs/showthread.php?p=905338#post905338 if you are on windows 10/8 dont forget to configure the extrator AND the game in compatibility windows xp sp3, or the extraction will not work correctly ^^

K, So now, i can install the plugin thing ?

yamete kudasai, what are all those option, i dont understand them...

you are f****** bad to make a thing that understandable *_*...

Spoiler Timer in millisecond : that how much the plugin wait before sending any text, 200 is a good default, that fast, and that give engouh time to the plugin to get all text screen in one go, you will surely never change that option. she is here if one day we see a game where we cant configure the text to be instant draw, and need time to get all text from a sentence :x


WantCmdItemSeparator & CmdItemSeparator : that option is usefull to help auto-translator by adding a separator between item (that i call item are commande menu item (menu / item name / skill name / etc...)


exemple for a menu like that :


in place to get that :

you will get that :


each menu item is separated by the CmdItemSeparator (here a dot), that will greatly help auto-translator


exemple for a menu like that : in place to get that : you will get that : each menu item is separated by the CmdItemSeparator (here a dot), that will greatly help auto-translator ClipLogerOnStart : that option talk for herself i thinks ^^, with it, ClipLoger will start and will close following the game.exe (no need anymore to launch them separatly, just launch the game.exe)

you can al