TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM01 Hone Claws -- -- 15 --

The user sharpens its claws to boost its Attack stat and accuracy.

TM05 Roar -- 100 20 --

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power ?? 100 15 --

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day -- -- 5 --

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12 Taunt -- 100 20 --

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13 Ice Beam 95 100 10 10

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard 120 70 5 10

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance -- -- 5 --

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22 Solarbeam 120 100 10 --

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24 Thunderbolt 95 100 15 10

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25 Thunder 120 70 10 30

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28 Dig 80 100 10 --

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30 Shadow Ball 80 100 15 --

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

TM31 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower 95 100 15 10

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38 Fire Blast 120 85 5 10

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39 Rock Tomb 50 80 10 --

Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.

TM40 Aerial Ace 60 -- 20 --

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 40 100 10 --

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52 Focus Blast 120 70 5 --

The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

TM54 False Swipe 40 100 40 --

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56 Fling ?? 100 10 --

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM