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#60 - Foundry

"After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned." -In-game map description

First seen in Halo 3 (Heroic Map Pack).

#59 - Countdown

"It was only a matter of time before even the most clandestine UNSC operations were thrust into the public eye." -In-game map description

First seen in Halo: Reach.

#58 - Wreckage

"Wreckage is a very imbalanced map. It's busy. I think it's definitely a casual map where this is one of maps that has areas you can control heavily because there's so much entangled geometry and wreckage, it makes it a little difficult to read. You can get turned around at times. It's definitely not the strongest map in Halo 4. There's interesting things that happen in there but out of everything I think it's one of those that just busy, which makes it harder to make out where people are, harder to judge where your grenades are going to go whenever they're bouncing across surfaces and shooting. It's one of those love it or hate it maps." -Kynan Pearson

First seen in Halo 4 (Custom Map Pack).

#57 - Avalanche

"Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize." -In-game map description

First seen in Halo 3 (Legendary Map Pack).

#56 - Longbow

Exit Theatre Mode

"Longbow, it's the map has the two exterior bases on the far ends of the map. You've got the lower area and the upper area. We had a lot of fun playing on that map quite a bit. I think it's really strong for having the Warthogs cruise around and basically controlling Banshee base up on the top. It's got a lot of character. I do enjoy the map. I think it's also a good Big Team Battle map on Halo 4." -Kynan Pearson

First seen in Halo 4.

#55 - Foundation

"Yeah, it was a Marathon map. It wasn't one of my personal favorites, but it was one that was really popular and a lot of the old-school Bungie guys really liked it. The main reason I did it, I told you I was a big fan of Wizard, a four-way symmetric map, was that I wanted another four-way symmetric map. I wanted a little bit larger four-way symmetric map. We did it but it was kind of a skunkworks project. We just kind of did it in our spare time." -Max Hoberman

First seen in Halo 2.

#54 - Last Resort

"Remote industrial sites like this one are routinely requisitioned and used as part of Spartan training exercises." -In-game map description

First seen in Halo 3.

#53 - Citadel

"In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages." -In-game map description

First seen in Halo 3 (Mythic Map Pack).

#52 - Desolation

"Desolation is fun. That map never got its fair share. Right after it came out, along came Halo 3. When we were playing that, when we were working on it at Certain Affinity in the early days, it was so much fun on that map. Mostly due to the bouncy jump pads that so you could just fly around like Superman. It was very cool. It was a jetpack before there was a jetpack in a certain manner of speaking." -Max Hoberman

First seen in Halo 2 (Blastacular Pack).

#51 - Relic

"Relic was another map that was designed for one-flag CTF right from the get go. I never really liked the complete 180, the U-turn that you had to do -- go all the way down to the end and come back. At least you didn't get lost. Everything's open and you can see. It had its moments. There's some fun vehicle combat on the beach. Overall, I always felt that Relic was a one-trick pony and when we were thinking about doing it for Halo 2 Anniversary and remaking it, I just killed it because I didn't feel it was versatile enough. I wasn't a fan of the big U-turn." -Max Hoberman

First seen in Halo 2 (Maptacular Pack).

#50 - Terminal

"Another big, really ambitious one-flag CTF map. I really liked Terminal. I have incredibly fond memories. The train was awesome. Just that chaotic insanity factor that comes barreling through and kind of ruins the best laid plans. I really loved that dynamic element. I remember