Quote Monterone Quote: Originally Posted by Chances are the two ticks lost on Vanquish/MC are the two you get from the discipline that extend the duration by 2 sec.


Perhaps in a bug of sorts, hitting Polarity messes with that talent and cancels it.


To make this clearer, I did some testing with Revivification. (I tested each case 5 times to average out the effect of server lag.)


Base alacrity from gear: 0%

Polarity Shift: +20%


Without Polarity Shift:

Average duration of Revivification HOT (mean): 10.1 seconds

Average interval between each HOT tick (mean): 1.01 seconds

Total HOT ticks each time: 11 (this is normal)


With Polarity Shift activated 2 seconds before Revivification (so the first tick of Revivification is inside, but the last is outside):

Average duration of Revivification HOT (mean): 8.43 seconds

Average interval between each HOT tick (mean): 0.843 seconds

Total HOT ticks each time: 11 (still normal)


With Polarity Shift activated immediately after Revivification is activated (so the first tick of Revivification is outside, but the last is inside):

Average duration of Revivification HOT (mean): 7.99 seconds

Average interval between each HOT tick (mean): 0.999 seconds

Total HOT ticks each time: 9 (BAD!)


Notice that when the last tick of Revivification happens after Polarity Shift is ended the interval between each HOT tick matches the duration.


But when the last tick happens during Polarity Shift the interval between each HOT is the same as if Polarity Shift was never activated!


My guess at what causes this:


The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate. Good guess, but no. This problem affects every HOT and DOT by every class in the game in combination with any temporary alacrity buff. So it's not a problem related to the discipline.To make this clearer, I did some testing with Revivification. (I tested each case 5 times to average out the effect of server lag.)Average duration of Revivification HOT (mean): 10.1 secondsAverage interval between each HOT tick (mean): 1.01 secondsTotal HOT ticks each time: 11Average duration of Revivification HOT (mean): 8.43 secondsAverage interval between each HOT tick (mean): 0.843 secondsTotal HOT ticks each time: 11Average duration of Revivification HOT (mean):Average interval between each HOT tick (mean):Total HOT ticks each time:Notice that when the last tick of Revivification happensthe interval between each HOT tick matches the duration.But when the last tick happensthe interval between each HOT is the same as if Polarity Shift was never activated!The game calculates the duration of the HOT/DOT in real time and updates it according to the player's alacrity. But the game only calculates the interval between each tick once: at the time that the first tick occurs. If your alacrity changes after that, it doesn't make a lick of difference on the tick rate.