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#include <stdio.h>
#include <math.h>

#include "quasirandomGenerator_common.h"

////////////////////////////////////////////////////////////////////////////////
// Table generation functions
////////////////////////////////////////////////////////////////////////////////
// Internal 64(63)-bit table
static INT64 cjn[63][QRNG_DIMENSIONS];

static int GeneratePolynomials(int buffer[QRNG_DIMENSIONS], bool primitive) {
  int i, j, n, p1, p2, l;
  int e_p1, e_p2, e_b;

  // generate all polynomials to buffer
  for (n = 1, buffer[0] = 0x2, p2 = 0, l = 0; n < QRNG_DIMENSIONS; ++n) {
    // search for the next irreducible polynomial
    for (p1 = buffer[n - 1] + 1;; ++p1) {
      // find degree of polynomial p1
      for (e_p1 = 30; (p1 & (1 << e_p1)) == 0; --e_p1) {
      }

      // try to divide p1 by all polynomials in buffer
      for (i = 0; i < n; ++i) {
        // find the degree of buffer[i]
        for (e_b = e_p1; (buffer[i] & (1 << e_b)) == 0; --e_b) {
        }

        // divide p2 by buffer[i] until the end
        for (p2 = (buffer[i] << ((e_p2 = e_p1) - e_b)) ^ p1; p2 >= buffer[i];
             p2 = (buffer[i] << (e_p2 - e_b)) ^ p2) {
          for (; (p2 & (1 << e_p2)) == 0; --e_p2) {
          }
        }  // compute new degree of p2

        // division without remainder!!! p1 is not irreducible
        if (p2 == 0) {
          break;
        }
      }

      // all divisions were with remainder - p1 is irreducible
      if (p2 != 0) {
        e_p2 = 0;

        if (primitive) {
          // check that p1 has only one cycle (i.e. is monic, or primitive)
          j = ~(0xffffffff << (e_p1 + 1));
          e_b = (1 << e_p1) | 0x1;

          for (p2 = e_b, e_p2 = (1 << e_p1) - 2; e_p2 > 0; --e_p2) {
            p2 <<= 1;
            i = p2 & p1;
            i = (i & 0x55555555) + ((i >> 1) & 0x55555555);
            i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
            i = (i & 0x07070707) + ((i >> 4) & 0x07070707);
            p2 |= (i % 255) & 1;

            if ((p2 & j) == e_b) break;
          }
        }

        // it is monic - add it to the list of polynomials
        if (e_p2 == 0) {
          buffer[n] = p1;
          l += e_p1;
          break;
        }
      }
    }
  }

  return l + 1;
}

////////////////////////////////////////////////////////////////////////////////
//  @misc{Bratley92:LDS,
//    author = "B. Fox and P. Bratley and H. Niederreiter",
//    title = "Implementation and test of low discrepancy sequences",
//    text = "B. L. Fox, P. Bratley, and H. Niederreiter. Implementation and
//    test of
//      low discrepancy sequences. ACM Trans. Model. Comput. Simul.,
//      2(3):195--213,
//      July 1992.",
//    year = "1992" }
////////////////////////////////////////////////////////////////////////////////
static void GenerateCJ() {
  int buffer[QRNG_DIMENSIONS];
  int *polynomials;
  int n, p1, l, e_p1;

  // Niederreiter (in contrast to Sobol) allows to use not primitive, but just
  // irreducible polynomials
  l = GeneratePolynomials(buffer, false);

  // convert all polynomials from buffer to polynomials table
  polynomials = new int[l + 2 * QRNG_DIMENSIONS + 1];

  for (n = 0, l = 0; n < QRNG_DIMENSIONS; ++n) {
    // find degree of polynomial p1
    for (p1 = buffer[n], e_p1 = 30; (p1 & (1 << e_p1)) == 0; --e_p1) {
    }

    // fill polynomials table with values for this polynomial
    polynomials[l++] = 1;

    for (--e_p1; e_p1 >= 0; --e_p1) {
      polynomials[l++] = (p1 >> e_p1) & 1;
    }

    polynomials[l++] = -1;
  }

  polynomials[l] = -1;

  // irreducible polynomial p
  int *p = polynomials, e, d;
  // polynomial b
  int b_arr[1024], *b, m;
  // v array
  int v_arr[1024], *v;
  // temporary polynomial, required to do multiplication of p and b
  int t_arr[1024], *t;
  // subsidiary variables
  int i, j, u, m1, ip, it;

  // cycle over monic irreducible polynomials
  for (d = 0; p[0] != -1; p += e + 2) {
    // allocate memory for cj array for dimension (ip + 1)
    for (i = 0; i < 63; ++i) {
      cjn[i][d] = 0;
    }

    // determine the power of irreducible polynomial
    for (e = 0; p[e + 1] != -1; ++e) {
    }

    // polynomial b in the beginning is just '1'
    (b = b_arr + 1023)[m = 0] = 1;
    // v array needs only (63 + e - 2) length
    v = v_arr + 1023 - (63 + e - 2);

    // cycle over all coefficients
    for (j = 63 - 1, u = e; j >= 0; --j, ++u) {
      if (u == e) {
        u = 0;

        // multiply b by p (polynomials multiplication)
        for (i = 0, t = t_arr + 1023 - (m1 = m); i <= m; ++i) {
          t[i] = b[i];
        }

        b = b_arr + 1023 - (m += e);

        for (i = 0; i <= m; ++i) {
          b[i] = 0;

          for (ip = e - (m - i), it = m1; ip <= e && it >= 0; ++ip, --it) {
            if (ip >= 0) {
              b[i] ^= p[ip] & t[it];
            }
          }
        }

        // multiplication of polynomials finished

        // calculate v
        for (i = 0; i < m1; ++i) {
          v[i] = 0;
        }

        for (; i < m; ++i) {
          v[i] = 1;
        }

        for (; i <= 63 + e - 2; ++i) {
          v[i] = 0;

          for (it = 1; it <= m; ++it) {
            v[i] ^= v[i - it] & b[it];
          }
        }
      }

      // copy calculated v to cj
      for (i = 0; i < 63; i++) {
        cjn[i][d] |= (INT64)v[i + u] << j;
      }
    }

    ++d;
  }

  delete[] polynomials;
}

// Generate 63-bit quasirandom number for given index and dimension and
// normalize
extern "C" double getQuasirandomValue63(INT64 i, int dim) {
  const double INT63_SCALE = (1.0 / (double)0x8000000000000001ULL);
  INT64 result = 0;

  for (int bit = 0; bit < 63; bit++, i >>= 1)
    if (i & 1) result ^= cjn[bit][dim];

  return (double)(result + 1) * INT63_SCALE;
}

////////////////////////////////////////////////////////////////////////////////
// Initialization (table setup)
////////////////////////////////////////////////////////////////////////////////
extern "C" void initQuasirandomGenerator(
    unsigned int table[QRNG_DIMENSIONS][QRNG_RESOLUTION]) {
  GenerateCJ();

  for (int dim = 0; dim < QRNG_DIMENSIONS; dim++)
    for (int bit = 0; bit < QRNG_RESOLUTION; bit++)
      table[dim][bit] = (int)((cjn[bit][dim] >> 32) & 0x7FFFFFFF);
}

////////////////////////////////////////////////////////////////////////////////
// Generate 31-bit quasirandom number for given index and dimension
////////////////////////////////////////////////////////////////////////////////
extern "C" float getQuasirandomValue(
    unsigned int table[QRNG_DIMENSIONS][QRNG_RESOLUTION], int i, int dim) {
  int result = 0;

  for (int bit = 0; bit < QRNG_RESOLUTION; bit++, i >>= 1)
    if (i & 1) result ^= table[dim][bit];

  return (float)(result + 1) * INT_SCALE;
}

////////////////////////////////////////////////////////////////////////////////
// Moro's Inverse Cumulative Normal Distribution function approximation
////////////////////////////////////////////////////////////////////////////////
extern "C" double MoroInvCNDcpu(unsigned int x) {
  const double a1 = 2.50662823884;
  const double a2 = -18.61500062529;
  const double a3 = 41.39119773534;
  const double a4 = -25.44106049637;
  const double b1 = -8.4735109309;
  const double b2 = 23.08336743743;
  const double b3 = -21.06224101826;
  const double b4 = 3.13082909833;
  const double c1 = 0.337475482272615;
  const double c2 = 0.976169019091719;
  const double c3 = 0.160797971491821;
  const double c4 = 2.76438810333863E-02;
  const double c5 = 3.8405729373609E-03;
  const double c6 = 3.951896511919E-04;
  const double c7 = 3.21767881768E-05;
  const double c8 = 2.888167364E-07;
  const double c9 = 3.960315187E-07;

  double z;

  bool negate = false;

  // Ensure the conversion to floating point will give a value in the
  // range (0,0.5] by restricting the input to the bottom half of the
  // input domain. We will later reflect the result if the input was
  // originally in the top half of the input domain
  if (x >= 0x80000000UL) {
    x = 0xffffffffUL - x;
    negate = true;
  }

  // x is now in the range [0,0x80000000) (i.e. [0,0x7fffffff])
  // Convert to floating point in (0,0.5]
  const double x1 = 1.0 / static_cast<double>(0xffffffffUL);
  const double x2 = x1 / 2.0;
  double p1 = x * x1 + x2;
  // Convert to floating point in (-0.5,0]
  double p2 = p1 - 0.5;

  // The input to the Moro inversion is p2 which is in the range
  // (-0.5,0]. This means that our output will be the negative side
  // of the bell curve (which we will reflect if "negate" is true).

  // Main body of the bell curve for |p| < 0.42
  if (p2 > -0.42) {
    z = p2 * p2;
    z = p2 * (((a4 * z + a3) * z + a2) * z + a1) /
        ((((b4 * z + b3) * z + b2) * z + b1) * z + 1.0);
  }
  // Special case (Chebychev) for tail
  else {
    z = log(-log(p1));
    z = -(c1 + z * (c2 + z * (c3 + z * (c4 + z * (c5 + z * (c6 + z * 
        (c7 + z * (c8 + z * c9))))))));
  }

  // If the original input (x) was in the top half of the range, reflect
  // to get the positive side of the bell curve
  return negate ? -z : z;
}
