from manim import *
class    A_ (       a_ ):

  def 		_UpperCAmelCase   (		self :      int       ):
   __a       =  Rectangle(height=0.5     ,							width=0.5       )
   __a       =  Rectangle(height=0.46     ,							width=0.46       ).set_stroke(width=0       )

   __a       =  Rectangle(height=0.25     ,							width=0.25       )

   __a       =  [mem.copy() for i in range(6       )]
   __a       =  [mem.copy() for i in range(6       )]
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  VGroup(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  Text("CPU"     ,							font_size=24       )
   __a       =  Group(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0.5     ,							aligned_edge=__SCREAMING_SNAKE_CASE       )
   cpu.move_to([-2.5, -0.5, 0]       )
   self.add(__SCREAMING_SNAKE_CASE       )

   __a       =  [mem.copy() for i in range(4       )]
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  Text("GPU"     ,							font_size=24       )
   __a       =  Group(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0.5     ,							aligned_edge=__SCREAMING_SNAKE_CASE       )
   gpu.move_to([-1, -1, 0]       )
   self.add(__SCREAMING_SNAKE_CASE       )

   __a       =  [mem.copy() for i in range(6       )]
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )

   __a       =  Text("Model"     ,							font_size=24       )
   __a       =  Group(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0.5     ,							aligned_edge=__SCREAMING_SNAKE_CASE       )
   model.move_to([3, -1.0, 0]       )
   self.add(__SCREAMING_SNAKE_CASE       )

   __a       =  []
   __a       =  []

   for i, rect in enumerate(__SCREAMING_SNAKE_CASE       ):
    __a       =  fill.copy().set_fill(__SCREAMING_SNAKE_CASE     ,							opacity=0.8       )
    target.move_to(__SCREAMING_SNAKE_CASE       )
    model_arr.append(__SCREAMING_SNAKE_CASE       )

    __a       =  Rectangle(height=0.46     ,							width=0.46       ).set_stroke(width=0.0       ).set_fill(__SCREAMING_SNAKE_CASE     ,							opacity=0.8       )
    cpu_target.move_to(cpu_left_col_base[i]       )
    model_cpu_arr.append(__SCREAMING_SNAKE_CASE       )

   self.add(*__SCREAMING_SNAKE_CASE     ,							*__SCREAMING_SNAKE_CASE       )

   __a       =  [meta_mem.copy() for i in range(6       )]
   __a       =  [meta_mem.copy() for i in range(6       )]
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  VGroup(*__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  VGroup(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0       )
   __a       =  Text("Disk"     ,							font_size=24       )
   __a       =  Group(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       ).arrange(__SCREAMING_SNAKE_CASE     ,							buff=0.5     ,							aligned_edge=__SCREAMING_SNAKE_CASE       )
   disk.move_to([-4, -1.25, 0]       )
   self.add(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       )

   __a       =  Square(side_length=2.2       )
   key.move_to([-5, 2, 0]       )

   __a       =  MarkupText(
       f"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""     ,							font_size=18     ,							)

   key_text.move_to([-5, 2.4, 0]       )

   self.add(__SCREAMING_SNAKE_CASE     ,							__SCREAMING_SNAKE_CASE       )

   __a       =  MarkupText(
       f"""<span fgcolor='{BLUE}'>●</span> Checkpoint"""     ,							font_size=18     ,							)

   blue_text.next_to(__SCREAMING_SNAKE_CASE     ,							DOWN * 2.4     ,							aligned_edge=key_text.get_left()       )
   self.add(__SCREAMING_SNAKE_CASE       )

   __a       =  MarkupText(
       f"""Now watch as an input is passed through the model\nand how the memory is utilized and handled."""     ,							font_size=24     ,							)
   step_a.move_to([2, 2, 0]       )

   self.play(Write(__SCREAMING_SNAKE_CASE       )       )

   __a       =  Square(0.3       )
   input.set_fill(__SCREAMING_SNAKE_CASE     ,							opacity=1.0       )
   input.set_stroke(width=0.0       )
   input.next_to(model_base[0]     ,							__SCREAMING_SNAKE_CASE     ,							buff=0.5       )

   self.play(Write(__SCREAMING_SNAKE_CASE       )       )

   input.generate_target()
   input.target.next_to(model_arr[0]     ,							direction=__SCREAMING_SNAKE_CASE     ,							buff=0.02       )
   self.play(MoveToTarget(__SCREAMING_SNAKE_CASE       )       )

   self.play(FadeOut(__SCREAMING_SNAKE_CASE       )       )

   __a       =  Arrow(start=__SCREAMING_SNAKE_CASE     ,							end=__SCREAMING_SNAKE_CASE     ,							color=__SCREAMING_SNAKE_CASE     ,							buff=0.5       )
   a.next_to(model_arr[0].get_left()     ,							__SCREAMING_SNAKE_CASE     ,							buff=0.2       )

   model_cpu_arr[0].generate_target()
   model_cpu_arr[0].target.move_to(gpu_rect[0]       )

   __a       =  MarkupText(
       f"""As the input reaches a layer, the hook triggers\nand weights are moved from the CPU\nto the GPU and back."""     ,							font_size=24     ,							)
   step_a.move_to([2, 2, 0]       )

   self.play(Write(__SCREAMING_SNAKE_CASE     ,							run_time=3       )       )

   __a       =  {"run_time": 1, "fade_in": True, "fade_out": True, "buff": 0.02}

   self.play(
       Write(__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(model_arr[0]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(model_cpu_arr[0]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(gpu_rect[0]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							)
   self.play(MoveToTarget(model_cpu_arr[0]       )       )

   __a       =  a.copy()
   for i in range(6       ):
    a_c.next_to(model_arr[i].get_right() + 0.02     ,							__SCREAMING_SNAKE_CASE     ,							buff=0.2       )

    input.generate_target()
    input.target.move_to(model_arr[i].get_right() + 0.02       )

    __a       =  AnimationGroup(
        FadeOut(__SCREAMING_SNAKE_CASE     ,							run_time=0.5       )     ,							MoveToTarget(__SCREAMING_SNAKE_CASE     ,							run_time=0.5       )     ,							FadeIn(__SCREAMING_SNAKE_CASE     ,							run_time=0.5       )     ,							lag_ratio=0.2       )

    self.play(__SCREAMING_SNAKE_CASE       )

    model_cpu_arr[i].generate_target()
    model_cpu_arr[i].target.move_to(cpu_left_col_base[i]       )

    if i < 5:
     model_cpu_arr[i + 1].generate_target()
     model_cpu_arr[i + 1].target.move_to(gpu_rect[0]       )
     if i >= 1:
      __a       =  0.7

     self.play(
         Circumscribe(model_arr[i]     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(cpu_left_col_base[i]     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(cpu_left_col_base[i + 1]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(gpu_rect[0]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(model_arr[i + 1]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							)
     if i < 1:
      self.play(
          MoveToTarget(model_cpu_arr[i]       )     ,							MoveToTarget(model_cpu_arr[i + 1]       )     ,							)
     else:
      self.play(
          MoveToTarget(model_cpu_arr[i]     ,							run_time=0.7       )     ,							MoveToTarget(model_cpu_arr[i + 1]     ,							run_time=0.7       )     ,							)
    else:
     model_cpu_arr[i].generate_target()
     model_cpu_arr[i].target.move_to(cpu_left_col_base[-1]       )
     input.generate_target()
     input.target.next_to(model_arr[-1].get_right()     ,							RIGHT + 0.02     ,							buff=0.2       )

     self.play(
         Circumscribe(model_arr[-1]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(cpu_left_col_base[-1]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							Circumscribe(gpu_rect[0]     ,							color=__SCREAMING_SNAKE_CASE     ,							**__SCREAMING_SNAKE_CASE       )     ,							)

     self.play(MoveToTarget(model_cpu_arr[i]       )       )

    __a       =  a_c
    __a       =  a_c.copy()

   input.generate_target()
   input.target.next_to(model_base[-1]     ,							RIGHT + 0.02     ,							buff=0.5       )
   self.play(
       FadeOut(__SCREAMING_SNAKE_CASE       )     ,							FadeOut(__SCREAMING_SNAKE_CASE     ,							run_time=0.5       )     ,							)

   __a       =  MarkupText(f"""Inference on a model too large for GPU memory\nis successfully completed."""     ,							font_size=24       )
   step_a.move_to([2, 2, 0]       )

   self.play(Write(__SCREAMING_SNAKE_CASE     ,							run_time=3       )     ,							MoveToTarget(__SCREAMING_SNAKE_CASE       )       )

   self.wait()



def   __A		(			_A					):



 """simple docstring"""


 __a       =  []
 for data in source_data:
  for i, el in enumerate(_A					):
   if len(_A					) < i + 1:
    data_lists.append([]					)
   data_lists[i].append(float(_A					)					)
 return data_lists



def   __A		(			_A							,				_A					):



 """simple docstring"""


 __a       =  []
 for dlist, weight in zip(_A							,				_A					):
  __a       =  min(_A					)
  __a       =  max(_A					)

  __a       =  []
  # for weight 0 score is 1 - actual score
  if weight == 0:
   for item in dlist:
    try:
     score.append(1 - ((item - mind) / (maxd - mind))					)
    except ZeroDivisionError:
     score.append(1					)

  elif weight == 1:
   for item in dlist:
    try:
     score.append((item - mind) / (maxd - mind)					)
    except ZeroDivisionError:
     score.append(0					)

        # weight not 0 or 1
  else:
   __a       =  f"""Invalid weight of {weight:f} provided"""
   raise ValueError(_A					)

  score_lists.append(_A					)

 return score_lists



def   __A		(			_A					):



 """simple docstring"""


 __a       =  [0 for i in range(len(score_lists[0]					)					)]

 for slist in score_lists:
  for j, ele in enumerate(_A					):
   __a       =  final_scores[j] + ele

 return final_scores






def   __A		(			_A							,				_A					):



 """simple docstring"""


 __a       =  get_data(_A					)
 __a       =  calculate_each_score(_A							,				_A					)
 __a       =  generate_final_scores(_A					)

 # append scores to source data
 for i, ele in enumerate(_A					):
  source_data[i].append(_A					)

 return source_data


