


'''simple docstring'''






from __future__ import annotations

__UpperCAmelCase					       =							10


def       _snake_case     (  A )		->					list[int]:
							lowerCAmelCase__      =			1
							lowerCAmelCase__      =			max(UpperCamelCase__ )
							while placement <= max_digit:
														# declare and initialize empty buckets
														lowerCAmelCase__      =			[[] for _ in range(UpperCamelCase__ )]
														# split list_of_ints between the buckets
														for i in list_of_ints:
																					lowerCAmelCase__      =			int((i / placement) % RADIX )
																					buckets[tmp].append(UpperCamelCase__ )
														# put each buckets' contents into list_of_ints
														lowerCAmelCase__      =			0
														for b in range(UpperCamelCase__ ):
																					for i in buckets[b]:
																												lowerCAmelCase__      =			i
																												a += 1
        # move to next
														placement *= RADIX
							return list_of_ints


if __name__ == "__main__":
		import doctest

		doctest.testmod()










'''simple docstring'''






from manim import *




class 	a__       (							a__						):





							'''simple docstring'''






							def 						__SCREAMING_SNAKE_CASE							(	self     ) ->							List[str]:
														lowerCAmelCase__      =			Rectangle(height=0.5      ,					width=0.5     )
														lowerCAmelCase__      =			Rectangle(height=0.46      ,					width=0.46     ).set_stroke(width=0     )

														lowerCAmelCase__      =			[mem.copy() for i in range(6     )]
														lowerCAmelCase__      =			[mem.copy() for i in range(6     )]
														lowerCAmelCase__      =			VGroup(*lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0     )
														lowerCAmelCase__      =			VGroup(*lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0     )
														lowerCAmelCase__      =			VGroup(lowerCamelCase_      ,					lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0     )
														lowerCAmelCase__      =			Text('''CPU'''      ,					font_size=24     )
														lowerCAmelCase__      =			Group(lowerCamelCase_      ,					lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0.5      ,					aligned_edge=lowerCamelCase_     )
														cpu.move_to([-2.5, -0.5, 0]     )
														self.add(lowerCamelCase_     )

														lowerCAmelCase__      =			[mem.copy() for i in range(1     )]
														lowerCAmelCase__      =			VGroup(*lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0     )
														lowerCAmelCase__      =			Text('''GPU'''      ,					font_size=24     )
														lowerCAmelCase__      =			Group(lowerCamelCase_      ,					lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0.5      ,					aligned_edge=lowerCamelCase_     )
														gpu.align_to(lowerCamelCase_      ,					lowerCamelCase_     )
														gpu.set_x(gpu.get_x() - 1     )

														self.add(lowerCamelCase_     )

														lowerCAmelCase__      =			[mem.copy() for i in range(6     )]
														lowerCAmelCase__      =			VGroup(*lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0     )

														lowerCAmelCase__      =			Text('''Model'''      ,					font_size=24     )
														lowerCAmelCase__      =			Group(lowerCamelCase_      ,					lowerCamelCase_     ).arrange(lowerCamelCase_      ,					buff=0.5      ,					aligned_edge=lowerCamelCase_     )
														model.move_to([3, -1.0, 0]     )

														self.play(
														    Create(lowerCamelCase_      ,					run_time=1     )      ,					Create(lowerCamelCase_      ,					run_time=1     )      ,					Create(lowerCamelCase_      ,					run_time=1     )      ,					)

														lowerCAmelCase__      =			MarkupText(
														    F"""First, an empty model skeleton is loaded\ninto <span fgcolor='{YELLOW}'>memory</span> without using much RAM."""      ,					font_size=24      ,					)

														lowerCAmelCase__      =			Square(side_length=2.2     )
														key.move_to([-5, 2, 0]     )

														lowerCAmelCase__      =			MarkupText(
														    F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""      ,					font_size=18      ,					)

														key_text.move_to([-5, 2.4, 0]     )

														step_a.move_to([2, 2, 0]     )
														self.play(Write(lowerCamelCase_      ,					run_time=2.5     )      ,					Write(lowerCamelCase_     )      ,					Write(lowerCamelCase_     )     )

														self.add(lowerCamelCase_     )

														lowerCAmelCase__      =			[]
														lowerCAmelCase__      =			[]
														lowerCAmelCase__      =			[]
														for i, rect in enumerate(lowerCamelCase_     ):
																					lowerCAmelCase__      =			Rectangle(height=0.46      ,					width=0.46     ).set_stroke(width=0.0     ).set_fill(lowerCamelCase_      ,					opacity=0.7     )
																					cpu_target.move_to(lowerCamelCase_     )
																					cpu_target.generate_target()
																					lowerCAmelCase__      =			0.46 / 4
																					lowerCAmelCase__      =			0.46 / 3

																					if i == 0:
																												cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT     )      ,					buff=0.02      ,					direction=lowerCamelCase_     )
																												cpu_target.target.set_x(cpu_target.target.get_x() + 0.1     )
																					elif i == 3:
																												cpu_target.target.next_to(cpu_targs[0].target      ,					direction=lowerCamelCase_      ,					buff=0.0     )
																					else:
																												cpu_target.target.next_to(cpu_targs[i - 1].target      ,					direction=lowerCamelCase_      ,					buff=0.0     )
																					cpu_targs.append(lowerCamelCase_     )

																					first_animations.append(rect.animate(run_time=0.5     ).set_stroke(lowerCamelCase_     )     )
																					second_animations.append(MoveToTarget(lowerCamelCase_      ,					run_time=1.5     )     )

														self.play(*lowerCamelCase_     )
														self.play(*lowerCamelCase_     )

														self.wait()