






from collections import OrderedDict
from typing import Mapping

from ...configuration_utils import PretrainedConfig
from ...onnx import OnnxConfig
from ...utils import logging


lowerCAmelCase_           = logging.get_logger(__name__)

lowerCAmelCase_           = {
    'facebook/xmod-base': 'https://huggingface.co/facebook/xmod-base/resolve/main/config.json',
    'facebook/xmod-large-prenorm': 'https://huggingface.co/facebook/xmod-large-prenorm/resolve/main/config.json',
    'facebook/xmod-base-13-125k': 'https://huggingface.co/facebook/xmod-base-13-125k/resolve/main/config.json',
    'facebook/xmod-base-30-125k': 'https://huggingface.co/facebook/xmod-base-30-125k/resolve/main/config.json',
    'facebook/xmod-base-30-195k': 'https://huggingface.co/facebook/xmod-base-30-195k/resolve/main/config.json',
    'facebook/xmod-base-60-125k': 'https://huggingface.co/facebook/xmod-base-60-125k/resolve/main/config.json',
    'facebook/xmod-base-60-265k': 'https://huggingface.co/facebook/xmod-base-60-265k/resolve/main/config.json',
    'facebook/xmod-base-75-125k': 'https://huggingface.co/facebook/xmod-base-75-125k/resolve/main/config.json',
    'facebook/xmod-base-75-269k': 'https://huggingface.co/facebook/xmod-base-75-269k/resolve/main/config.json',
}
class      UpperCamelCase (				snake_case__ ):







		"""simple docstring"""



		snake_case    =   "xmod"
		def __init__(  self		:       Optional[int]						,_SCREAMING_SNAKE_CASE		:       str=3_0_5_2_2						,_SCREAMING_SNAKE_CASE		:       str=7_6_8						,_SCREAMING_SNAKE_CASE		:       List[Any]=1_2						,_SCREAMING_SNAKE_CASE		:       str=1_2						,_SCREAMING_SNAKE_CASE		:       Any=3_0_7_2						,_SCREAMING_SNAKE_CASE		:       List[Any]="gelu"						,_SCREAMING_SNAKE_CASE		:       int=0.1						,_SCREAMING_SNAKE_CASE		:       List[Any]=0.1						,_SCREAMING_SNAKE_CASE		:       List[str]=5_1_2						,_SCREAMING_SNAKE_CASE		:       List[str]=2						,_SCREAMING_SNAKE_CASE		:       List[Any]=0.02						,_SCREAMING_SNAKE_CASE		:       Dict=1E-12						,_SCREAMING_SNAKE_CASE		:       int=1						,_SCREAMING_SNAKE_CASE		:       Union[str, Any]=0						,_SCREAMING_SNAKE_CASE		:       Dict=2						,_SCREAMING_SNAKE_CASE		:       Optional[Any]="absolute"						,_SCREAMING_SNAKE_CASE		:       List[Any]=True						,_SCREAMING_SNAKE_CASE		:       Union[str, Any]=None						,_SCREAMING_SNAKE_CASE		:       List[Any]=False						,_SCREAMING_SNAKE_CASE		:       List[str]=2						,_SCREAMING_SNAKE_CASE		:       Any=False						,_SCREAMING_SNAKE_CASE		:       Any=True						,_SCREAMING_SNAKE_CASE		:       Tuple=True						,_SCREAMING_SNAKE_CASE		:       Optional[Any]=("en_XX",)						,_SCREAMING_SNAKE_CASE		:       int=None						,**_SCREAMING_SNAKE_CASE		:       Any						,)    ->   List[str]:


						'''simple docstring'''
						super().__init__(pad_token_id=_SCREAMING_SNAKE_CASE						,bos_token_id=_SCREAMING_SNAKE_CASE						,eos_token_id=_SCREAMING_SNAKE_CASE						,**_SCREAMING_SNAKE_CASE		)

						A	 =      vocab_size
						A	 =      hidden_size
						A	 =      num_hidden_layers
						A	 =      num_attention_heads
						A	 =      hidden_act
						A	 =      intermediate_size
						A	 =      hidden_dropout_prob
						A	 =      attention_probs_dropout_prob
						A	 =      max_position_embeddings
						A	 =      type_vocab_size
						A	 =      initializer_range
						A	 =      layer_norm_eps
						A	 =      position_embedding_type
						A	 =      use_cache
						A	 =      classifier_dropout
						A	 =      pre_norm
						A	 =      adapter_reduction_factor
						A	 =      adapter_layer_norm
						A	 =      adapter_reuse_layer_norm
						A	 =      ln_before_adapter
						A	 =      list(_SCREAMING_SNAKE_CASE		)
						A	 =      default_language


class      UpperCamelCase (				snake_case__ ):







		"""simple docstring"""



		@property
		def       A(  self		:       Optional[Any]		)    ->   Mapping[str, Mapping[int, str]]:


						'''simple docstring'''
						if self.task == "multiple-choice":
										A	 =      {0: 'batch', 1: 'choice', 2: 'sequence'}
						else:
										A	 =      {0: 'batch', 1: 'sequence'}
						return OrderedDict(
						    [
						        ('input_ids', dynamic_axis),
						        ('attention_mask', dynamic_axis),
						    ]		)













from manim import *
class      UpperCamelCase (				snake_case__ ):







		"""simple docstring"""



		def       A(  self		:       Dict		)    ->   Tuple:


						'''simple docstring'''
						A	 =      Rectangle(height=0.5						,width=0.5		)
						A	 =      Rectangle(height=0.46						,width=0.46		).set_stroke(width=0		)

						A	 =      [mem.copy() for i in range(6		)]
						A	 =      [mem.copy() for i in range(6		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      VGroup(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      Text('CPU'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						cpu.move_to([-2.5, -0.5, 0]		)
						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      [mem.copy() for i in range(1		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      Text('GPU'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						gpu.align_to(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		)
						gpu.set_x(gpu.get_x() - 1		)

						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      [mem.copy() for i in range(6		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)

						A	 =      Text('Model'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						model.move_to([3, -1.0, 0]		)

						self.play(
						    Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,)

						A	 =      MarkupText(
						    f'First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'						,font_size=2_4						,)

						A	 =      Square(side_length=2.2		)
						key.move_to([-5, 2, 0]		)

						A	 =      MarkupText(
						    f'<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'						,font_size=1_8						,)

						key_text.move_to([-5, 2.4, 0]		)

						step_a.move_to([2, 2, 0]		)
						self.play(Write(_SCREAMING_SNAKE_CASE						,run_time=2.5		)						,Write(_SCREAMING_SNAKE_CASE		)						,Write(_SCREAMING_SNAKE_CASE		)		)

						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      []
						A	 =      []
						A	 =      []
						for i, rect in enumerate(_SCREAMING_SNAKE_CASE		):
										A	 =      Rectangle(height=0.46						,width=0.46		).set_stroke(width=0.0		).set_fill(_SCREAMING_SNAKE_CASE						,opacity=0.7		)
										cpu_target.move_to(_SCREAMING_SNAKE_CASE		)
										cpu_target.generate_target()
										A	 =      0.46 / 4
										A	 =      0.46 / 3

										if i == 0:
														cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT		)						,buff=0.02						,direction=_SCREAMING_SNAKE_CASE		)
														cpu_target.target.set_x(cpu_target.target.get_x() + 0.1		)
										elif i == 3:
														cpu_target.target.next_to(cpu_targs[0].target						,direction=_SCREAMING_SNAKE_CASE						,buff=0.0		)
										else:
														cpu_target.target.next_to(cpu_targs[i - 1].target						,direction=_SCREAMING_SNAKE_CASE						,buff=0.0		)
										cpu_targs.append(_SCREAMING_SNAKE_CASE		)

										first_animations.append(rect.animate(run_time=0.5		).set_stroke(_SCREAMING_SNAKE_CASE		)		)
										second_animations.append(MoveToTarget(_SCREAMING_SNAKE_CASE						,run_time=1.5		)		)

						self.play(*_SCREAMING_SNAKE_CASE		)
						self.play(*_SCREAMING_SNAKE_CASE		)

						self.wait()





