






from collections import defaultdict

from graphs.minimum_spanning_tree_prims import prisms_algorithm as mst







def      snake_case		(							):
				A ,		A	 =      9, 14  # noqa: F841
				A	 =      [
				    [0, 1, 4],
				    [0, 7, 8],
				    [1, 2, 8],
				    [7, 8, 7],
				    [7, 6, 1],
				    [2, 8, 2],
				    [8, 6, 6],
				    [2, 3, 7],
				    [2, 5, 4],
				    [6, 5, 2],
				    [3, 5, 14],
				    [3, 4, 9],
				    [5, 4, 10],
				    [1, 7, 11],
				]

				A	 =      defaultdict(UpperCAmelCase   )
				for nodea, nodea, cost in edges:
								adjancency[nodea].append([nodea, cost]   )
								adjancency[nodea].append([nodea, cost]   )

				A	 =      mst(UpperCAmelCase   )

				A	 =      [
				    [7, 6, 1],
				    [2, 8, 2],
				    [6, 5, 2],
				    [0, 1, 4],
				    [2, 5, 4],
				    [2, 3, 7],
				    [0, 7, 8],
				    [3, 4, 9],
				]

				for answer in expected:
								A	 =      tuple(answer[:2]   )
								A	 =      tuple(edge[::-1]   )
								assert edge in result or reverse in result













from manim import *
class      UpperCamelCase (				snake_case__ ):







		"""simple docstring"""



		def       A(  self		:       Dict		)    ->   Tuple:


						'''simple docstring'''
						A	 =      Rectangle(height=0.5						,width=0.5		)
						A	 =      Rectangle(height=0.46						,width=0.46		).set_stroke(width=0		)

						A	 =      [mem.copy() for i in range(6		)]
						A	 =      [mem.copy() for i in range(6		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      VGroup(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      Text('CPU'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						cpu.move_to([-2.5, -0.5, 0]		)
						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      [mem.copy() for i in range(1		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)
						A	 =      Text('GPU'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						gpu.align_to(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		)
						gpu.set_x(gpu.get_x() - 1		)

						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      [mem.copy() for i in range(6		)]
						A	 =      VGroup(*_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0		)

						A	 =      Text('Model'						,font_size=2_4		)
						A	 =      Group(_SCREAMING_SNAKE_CASE						,_SCREAMING_SNAKE_CASE		).arrange(_SCREAMING_SNAKE_CASE						,buff=0.5						,aligned_edge=_SCREAMING_SNAKE_CASE		)
						model.move_to([3, -1.0, 0]		)

						self.play(
						    Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,Create(_SCREAMING_SNAKE_CASE						,run_time=1		)						,)

						A	 =      MarkupText(
						    f'First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'						,font_size=2_4						,)

						A	 =      Square(side_length=2.2		)
						key.move_to([-5, 2, 0]		)

						A	 =      MarkupText(
						    f'<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'						,font_size=1_8						,)

						key_text.move_to([-5, 2.4, 0]		)

						step_a.move_to([2, 2, 0]		)
						self.play(Write(_SCREAMING_SNAKE_CASE						,run_time=2.5		)						,Write(_SCREAMING_SNAKE_CASE		)						,Write(_SCREAMING_SNAKE_CASE		)		)

						self.add(_SCREAMING_SNAKE_CASE		)

						A	 =      []
						A	 =      []
						A	 =      []
						for i, rect in enumerate(_SCREAMING_SNAKE_CASE		):
										A	 =      Rectangle(height=0.46						,width=0.46		).set_stroke(width=0.0		).set_fill(_SCREAMING_SNAKE_CASE						,opacity=0.7		)
										cpu_target.move_to(_SCREAMING_SNAKE_CASE		)
										cpu_target.generate_target()
										A	 =      0.46 / 4
										A	 =      0.46 / 3

										if i == 0:
														cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT		)						,buff=0.02						,direction=_SCREAMING_SNAKE_CASE		)
														cpu_target.target.set_x(cpu_target.target.get_x() + 0.1		)
										elif i == 3:
														cpu_target.target.next_to(cpu_targs[0].target						,direction=_SCREAMING_SNAKE_CASE						,buff=0.0		)
										else:
														cpu_target.target.next_to(cpu_targs[i - 1].target						,direction=_SCREAMING_SNAKE_CASE						,buff=0.0		)
										cpu_targs.append(_SCREAMING_SNAKE_CASE		)

										first_animations.append(rect.animate(run_time=0.5		).set_stroke(_SCREAMING_SNAKE_CASE		)		)
										second_animations.append(MoveToTarget(_SCREAMING_SNAKE_CASE						,run_time=1.5		)		)

						self.play(*_SCREAMING_SNAKE_CASE		)
						self.play(*_SCREAMING_SNAKE_CASE		)

						self.wait()





